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Difference between revisions of "Cayzle's Jangle Quest"

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'''Title:  Jangle's Quest'''
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*Game:  Tapestry
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*Date:  March 2004
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*Author:  Cayzle
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This is a Tapestry game I created in 2004 to test the then new Woldian rules for special attacks, such as grapples and trips. This was back under 3.5, and the system created the Pathfinder CMD mechanic long before the Pathfinder game was created. But it still stands alone as a tough module to completely win. It features a very limited timetable, a race against the clock and against devoted foes, and the chance for partial victory.
 
This is a Tapestry game I created in 2004 to test the then new Woldian rules for special attacks, such as grapples and trips. This was back under 3.5, and the system created the Pathfinder CMD mechanic long before the Pathfinder game was created. But it still stands alone as a tough module to completely win. It features a very limited timetable, a race against the clock and against devoted foes, and the chance for partial victory.
  
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Here is a look at [http://cayzle.com/jangle/index.html the map before combat and after the last round]. There are some secrets here, so don't give this link to players.
 
Here is a look at [http://cayzle.com/jangle/index.html the map before combat and after the last round]. There are some secrets here, so don't give this link to players.
  
Here is [http://www.woldiangames.com//archives/index.html?game=goldentap&start=1080490669&end=1094120102 the game as I ran it] in the Golden Tap in 2004. (Notable for the participation of such Woldian Old Hands as SteveK, Al, MikeK, and Marcin).
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Here is [http://www.woldiangames.com//archives/index.php?game=goldentap&start=1080490669&end=1094120102 the game as I ran it] in the Golden Tap in 2004. (Notable for the participation of such Woldian Old Hands as SteveK, Al, MikeK, and Marcin).
  
 
I could have ''sworn'' another DM ran it as a Tap game once upon a time, but for the life of me I just can't find it in the archives.
 
I could have ''sworn'' another DM ran it as a Tap game once upon a time, but for the life of me I just can't find it in the archives.
  
 
If you do run this module again, check the player list on the two games above so you know if any players are repeats. And add a link to your version of the game here after it is done!
 
If you do run this module again, check the player list on the two games above so you know if any players are repeats. And add a link to your version of the game here after it is done!
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<hr>
  
 
''Go back to the [[Tapestry Game Guidelines For DMs]]''
 
''Go back to the [[Tapestry Game Guidelines For DMs]]''
  
 
''Go back to the [[DM Rules and Resources Pages]]''
 
''Go back to the [[DM Rules and Resources Pages]]''

Latest revision as of 15:11, 22 September 2015

Title: Jangle's Quest

  • Game: Tapestry
  • Date: March 2004
  • Author: Cayzle

This is a Tapestry game I created in 2004 to test the then new Woldian rules for special attacks, such as grapples and trips. This was back under 3.5, and the system created the Pathfinder CMD mechanic long before the Pathfinder game was created. But it still stands alone as a tough module to completely win. It features a very limited timetable, a race against the clock and against devoted foes, and the chance for partial victory.

Here is a link to a zip file containing all the needed files: Jangle Quest Zip File.

Here is a look at the map before combat and after the last round. There are some secrets here, so don't give this link to players.

Here is the game as I ran it in the Golden Tap in 2004. (Notable for the participation of such Woldian Old Hands as SteveK, Al, MikeK, and Marcin).

I could have sworn another DM ran it as a Tap game once upon a time, but for the life of me I just can't find it in the archives.

If you do run this module again, check the player list on the two games above so you know if any players are repeats. And add a link to your version of the game here after it is done!


Go back to the Tapestry Game Guidelines For DMs

Go back to the DM Rules and Resources Pages