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=Woldian Classes=
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=Base Classes=
  
==The Witch Class==
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/barbarian.html#barbarian Barbarian]==
==The Twilight Ranger Class==
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The Barbarian class is used unmodified from the Pathfinder Core Ruleset
==The Sharpshooter Class==
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=Woldian Prestige Classes (PrCs)=
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/bard.html#bard Bard]==
 +
The Bard class is used unmodified from the Pathfinder Core Ruleset
  
==PrCs devoted to the Gods of the Wold==
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/cleric.html#cleric Cleric]==
===Fixer===
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The Cleric class has the following modifications:  Your aura is based on your character's alignment, not your god's.  In addition there are special rules in the [[Overview_of_Woldian_Spirituality#Clerics_in_the_Wold|Spirituality]] section for clerics. Domain info in the Wold can be found [[List_of_Domains_by_God|here]], [[List_of_Domains_by_Name_of_Domain|here]], and [[Wold-Specific_Domains|here]].
===Healer===
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===Paragon===
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===Hand===
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===Protector===
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===Venturer===
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===Oathbound===
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===Justicar===
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===Server===
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===Troubadour===
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==PrCs devoted to Gargul, God of Death==  
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/druid.html#druid Druid]==
===Grim===
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The Druid class has the following modifications: Druids can be of any alignment in the Wold.  Druids add the [[Wold-Specific_Domains#Fey_Domain|Fey Domain]] to their list of choices for Natural Bond.  The Planar Ally line of spells are added to the druids spell list.
===Soulseeker===
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===Undead Hunter===
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==PrCs devoted to the Gods of Testing==  
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/fighter.html#fighter Fighter]==
===Avenger===
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The Fighter class is used unmodified from the Pathfinder Core Ruleset
===Trickster===
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===Mendicant===
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===Obsessed===
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==PrCs devoted to Nature==  
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/monk.html#monk Monk]==
===Greenmage===
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The Monk class is used unmodified from the Pathfinder Core Ruleset
===Monstrologer===
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===Shifter===
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===Cradled Emissary===
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===Lost Child of Mittri===
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==Other Woldian PrCs==  
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/paladin.html#paladin Paladin]==
===Seer===
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The Paladin class is used unmodified from the Pathfinder Core Ruleset
===Weapon Mage / Woldian Blade Singer===
+
  
'''Weapon Mage / Blade Singer'''
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/ranger.html#ranger Ranger]==
 +
The Ranger class has the following modifications: For the Favored Terrain ability, for every +2 bonus to initiative checks you would normally gain, you instead gain +5' of movement.  This is considered a circumstance bonus to speed.
  
Of all the Noble Races, the elves are known throughout the Wold for their mastery of magical arts and grace in combat. So it is no surprise that the elves learned how to marry their arcane and martial knowledge into a unique form of art. Over time, however, the practitioners of this art evolved into three corps. The first corps, welding the arts of archery and magic, is the arcane archer (per the DM Guide). Members of the second corps, called weapon mages, blend magic with the mastery of a particular melee weapon. Students of both magic and war, weapon mages gradually learn to store and channel spells through their weapons and to cast spells while wearing armor. Members of the third corps, called blade singers, go one step further, blending arcane swordplay with the beauty of dance in deadly combination. Named after the hum of their deadly whirling swords, blade singers have a vocation to protect all elven peoples and homelands from threats of any kind. The art of bladesong was lost to the Wold for millennia, until one of the Gold Dragons -- an elven warrior named Greymaulkin -- quested to regain the forgotten knowledge. Since then, the corps of blade singers has grown ... and rumors say that even one or two blade singers without elven blood have been admitted to the ranks.
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/rogue.html#rogue Rogue]==
 +
The Rogue class is used unmodified from the Pathfinder Core Ruleset
  
Only candidates with intense martial training and extensive arcane experience can learn these arts: weapon mages and blade singers are usually wizard/fighters, although sorcerers, rangers, bards, and even paladins have passed the tests required for membership. Both weapon mages and blade singers must prove their worth before being admitted to the corps. The corps of weapon mages is willing to share their art with any elf-friend, regardless of race. Blade singers and arcane archers are less open and, as a rule, exclude those without elf blood.
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/sorcerer.html#sorcerer Sorcerer]==
 +
The Sorcerer class is used unmodified from the Pathfinder Core Ruleset.  However, the Abyssal and Infernal bloodlines cannot be taken.
  
As NPCs, weapon mages and blade singers are solitary figures, feared by mages for their ability to cast spells while wearing armor and by the common warrior for their arcane ability. Because of this, they often try to appear fairly easygoing and lighthearted so as to put others at ease. While often adventurous, they pride themselves on protecting the weak and setting an example of good works. In addition, blade singers have a deeper calling, since they are sworn to defend elvenkind and nature.
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==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/wizard.html#wizard Wizard]==
 +
The Wizard class has the following modifications.  The Diviner ability Forewarned is replaced with : Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, all foes are flat-footed to you for the first round of combat, whether or not they go first, regardless of posting order. At 20th level, you are never flat-footed or surprised for any reason, and all foes are flat-footed to you for the first TWO rounds of combat.
  
Hit die: d6
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==[[Twilight Ranger]]==
 +
Woldian Ranger variant class archetype. Urban rangers who become rogue-like, rather than druid-like, as they advance.
  
'''Requirements'''
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==[[Class: Sharpshooter|Sharpshooter]]==
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The tickle of fletching against the cheek, the whir of the sling through the air, the recoil as the bolt leaves the crossbow – these are more beautiful than the sweetest sonnet to the sharpshooter. The force of concentration and aim, the gasp of the shot – these give life meaning. His skill at making and using bows, crossbows, and slings is beyond measure. It is as if the sharpshooter’s projectile weapon were a part of him, and he, part of it. [NOTE: Check with the Campaign DM before taking this class!]
  
To qualify to become a weapon mage or blade singer, a character must fulfill the following criteria.
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==[[Bloodwitch]]==
 +
With a mix of dark and light, in shadows, and through mysteries, bloodwitches weave power and lore known only to themselves. Walking the border between divine and arcane, bloodwitches forge pacts with immortal powers, use Woldsblood to power their spells, and call spirits out of the Lands of Rest.
  
Base BAB: +6
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=Core Rules Prestige Classes=
Knowledge (Arcana): 6 ranks
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Weapon and armor proficiency: All simple and martial weapons and all armor.
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Spells: Ability to cast 2nd level arcane spells
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Feat: Combat Casting
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Feat (weapon mage): Weapon Focus with any melee weapon
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Feat (blade singer): Weapon Focus with short sword, rapier, scimitar, long sword, or bastard sword
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Alignment: any good
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Special (weapon mage): Must have demonstrated magical and melee mastery in performing a service to elves.
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Special (blade singer): Must swear to follow the blade singer ethos, must have elf blood.
+
  
'''Class Skills'''
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Here are the Wold standards for using core rules prestige classes:
  
The weapon mage and the blade singer have the same class skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Knowledge Arcana (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex).
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===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/arcaneArcher.html#arcane-archer Arcane Archer]===
 +
The Arcane Archer prestige class is used unmodified from the Pathfinder Core Ruleset.
  
Skill Points per level: 2 + Int modifier
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===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/arcaneTrickster.html#arcane-trickster Arcane Trickster]===
 +
The Arcane Trickster prestige class is used unmodified from the Pathfinder Core Ruleset.
  
'''Table -- The Weapon Mage / Blade Singer'''
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===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/assassin.html#assassin Assassin]===
 +
The Assassin prestige class is used unmodified from the Pathfinder Core Ruleset. However, its evil nature sets it apart as off-limits to player characters.
  
Lvl...Att.....Will...Refx...Fort...Special Abilities
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===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/dragonDisciple.html#dragon-disciple Dragon Disciple]===
  1....+0.......+2.....+2.....+0.....Enhance Weapon +1
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The Dragon Disciple prestige class is used unmodified from the Pathfinder Core Ruleset. Note, however, that dragons in the Wold are special, that they are tied into the deep background of the campaign world in fundamental ways, that they are potent and dangerous, and that no character should undertake to emulate or associate with dragonkind lightly.
  2....+1.......+3.....+3.....+0.....Ignore spell failure 10%, +1 spell level
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  3....+2.......+3.....+3.....+1.....Weapon Casting / Defensive Dance
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  4....+3.......+4.....+4.....+1.....+1 spell level
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  5....+3.......+4.....+4.....+1.....Enhance +3
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  6....+4.......+5.....+5.....+2.....Store Spells / Grace, +1 spell level
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  7....+5.......+5.....+5.....+2.....Ignore spell failure 20%
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  8....+6.......+6.....+6.....+2.....Weapon Mastery, +1 spell level
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  9....+6.......+6.....+6.....+3.....Absorption / Elegant Strike
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10....+7.......+7.....+7.....+3.....Enhance +5, +1 spell level
+
  
'''Blade Singer Ethos'''
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===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/duelist.html#duelist Duelist]===
 +
The Duelist prestige class is slightly modified from the Pathfinder Core Ruleset: Replace improved reaction with uncanny dodge at level 2 and improved uncanny dodge at level 8.
  
All blade singers swear to obey the following code of behavior: ''1. Honor your word. 2. Temper justice with mercy. 3. Defend the defenseless.'' Moreover, blade singers are required to respond to calls for help from elves in need. If a blade singer ever unknowingly violates this ethos, then all Class Features (listed below) are lost until the blade singer atones. If the ethos is ever knowingly and deliberately violated, then all Class Features are lost forever, and no further advancement in levels in this prestige class is possible.
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===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/eldritchKnight.html#eldritch-knight Eldritch Knight]===
 +
The Eldritch Knight prestige class is used unmodified from the Pathfinder Core Ruleset.
  
'''CLASS FEATURES'''
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===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/loremaster.html#loremaster Loremaster]===
 +
The Loremaster prestige class is used unmodified from the Pathfinder Core Ruleset.
  
Throughout their training there are points at which the Blade Singer and the Weapon Mage diverge, both in their ways of thinking and the areas on which they focus. This is shown through their specific choices of certain abilities and special feats that each is allowed to attain.
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===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/mysticTheurge.html#mystic-theurge Mystic Theurge]===
 +
The Mystic Theurge prestige class is slightly modified from the Pathfinder Core Ruleset: The required ranks in Knowledge (Religion) can also be met with ranks in Knowledge (Nature). Also, Knowledge (Nature) is a class skill.
  
'''Spells per Day''': At every second level gained in the prestige class, you gain new spells as if you had also gained a level in your spellcasting class (if you have more than one, pick a class in which you can cast second level arcane spells). You do not, however, gain any other benefit from that prior class.
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===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/shadowdancer.html#shadowdancer Shadowdancer]===
 +
The Shadowdancer prestige class is used unmodified from the Pathfinder Core Ruleset.
  
'''Enhance Weapon (Su)''': At first level in the PrC, pick a melee weapon to which you have applied the Weapon Focus feat. If you are a blade singer, your choice is more limited (see above). This type of weapon is your specialty weapon. With the Enhance Weapon ability, any specialty weapon becomes a magical weapon when you weild it, gaining a +1 enhancement bonus. This bonus only applies to weapons you are holding. If your specialty weapon is a double weapon, then both ends are enhanced; if you use two weapons of the same type, both are enhanced. As you gain levels in the prestige class, your weapons will gain greater potency: +1 at first level; +3 at fifth level; and +5 at tenth level. The bonus gained from this ability does not stack with any other enhancement bonus gained if your specialty weapon is a masterwork or magical weapon.
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===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/pathfinderChronicler.html#pathfinder-chronicler  Pathfinder Chronicler]===
 +
This prestige class is not generally available in the Wold.
  
'''Ignore Spell Failure (Ex)''': Beginning at second level, your hard work and practice at joining spell and weapon play start to pay off. As an extraordinary ability, you are able to ignore a portion of the arcane spell failure chance associated with using armor and shields. This reduction begins at 10% at second level and increases to 20% at seventh level. You subtract the listed percentage value from your total spell failure chance.
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=Woldian Prestige Classes (PrCs)=
 +
There are a wide range of Prestige Classes open to Woldian characters. For a table comparing and summarizing all the Woldian PrCs, click here (Warning: Needs updating after Dec 2012 revamp?: [[Summary of Woldian Prestige Classes]]
  
''Weapon Casting (weapon mage) or Defensive Dance (blade singer)''
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==PrCs devoted to the Gods of the Wold==
 +
===[[Healer]]===
 +
Healers make it their mission to spread health and counter the violence, damage, disease, and pain of the Wold.
 +
===[[Protector]]===
 +
Protectors stand up for the weak and the oppressed. They serve the cause of goodness and seek to defy those who would dominate others. To those who claim "Might makes Right," a protector replies, "Right beats Might -- with a little help from me!"
 +
===[[Oathbound]]===
 +
Diligence, loyalty, organization, and hard work are the hallmarks of the Oathbound. As part of a tribe, company, team, cabal, guild, or party, these individuals honor Ffloy by joining and leading organized societies that plan ahead and work hard. They honor Pantheon with solemn oaths and keeping their word.
 +
===[[Justicar]]===
 +
The justicar's primary role is to capture wrongdoers and return them for trial and judgement -- justicars scorn bounty hunters, who serve gold rather than justice. As committed agents of justice, in service to Pantheon, justicars bring unique talents to bear on these kinds of missions, and more.
 +
===[[Troubadour]]===
 +
Troubadours are holy performers who honor Flower as patron by using the arts to inspire love in others. Most sing or dance, some act or recite, and a few juggle or tumble -- but they all show others the power of love by example.
 +
===[[Grim]]===
 +
Grims, also known as ghostmasters, dreads, and spirit-talkers, are concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. Grims find these lost souls, figure out what binds them, and then free them.
 +
===[[Mendicant]]===
 +
Relying on fortune, testing her luck, and weaving the threads of fate in wild and interesting patterns, the mendicant extends her hand to the Wold and makes use of whatever the Wold drops into it.
  
'''Weapon Casting (Su)''': At third level, the weapon mage gains an arcane symbiosis with specialty weapons. Once per round, you can cast spells while holding your weapon, even those with both somatic and material components. Any time you cast a touch or target-specific spell, you can choose to use your weapon to deliver the spell instead of making a touch attack. For example, in the same round, a weapon mage can cast Shocking Grasp and then deliver it as part of a standard melee attack through his weapon. You can move before casting the spell, after casting the spell but before making the attack, or after making the attack -- just like a touch attack. You can also choose to hold the charge. This ability works with any specialty weapon you weild.
 
  
'''Defensive Dance (Ex)''': At third level, when keeping one hand free (no shield, secondary weapon, or other object), a blade singer adds one point of intelligence or charisma bonus per blade singer level to your dexterity bonus to modify armor class, while wielding their specialty blade. Use intelligence if your blade singer levels boost wizard spell casting; use charisma if your blade singer levels boost your sorcerer or bard casting. (Rare witch blade singers can use wisdom or charisma.) For instance a third level wizard / blade singer with an 18 Int and bonus of +4 can add +3 to her armor class; at fourth level, that AC bonus rises to +4.
 
''
 
Store Spell (weapon mage) or Grace (blade singer)''
 
  
'''Store Spell (Sp)''': At sixth level the weapon mage learns how to store spells up to third level in a single nonmagic specialty weapon. Effectively, you gain the "Brew Potion" feat using an alternative medium. All rules, XP costs, and expenses that apply to "Brew Potion" also apply to this ability, with the following exceptions. Once the spell is entered into the weapon, it remains there until triggered. You can store a number of spells in your weapon equal to your weapon mage level plus Intelligence bonus. You can only store spells in a single weapon, and you must carry that weapon on you at all times. Stored spells are lost only when the weapon is broken or if the weapon is out of your reach for more than a day. Only you can activate spells that are stored, doing so with a silent gesture: While weilding the weapon, you can activate a stored spell upon yourself as a standard action, or on a friend with a touch of the weapon as a standard action, or on an enemy as part of a standard attack (in addition to the normal attack, but not as part of a full attack). Only one stored spell can be triggered per round. Stored spells can be meta-magicked, but Silent, Still, and Quick effects have no relevance. You can store spells with your DM's approval; you do not have to go to the Catacombs to pay the XP and gold cost, as would a potion-brewer. Only a nonmagic masterwork weapon can be used to store spells.
+
==PrCs devoted to Nature==
 +
===[[Greenmage]]===
 +
There is quiet power and joy to be found in all living things that are green and growing. Those who study and shepherd plants and trees can learn their slow secrets. The greenmage knows those secrets, and they are the foundation of his magic.
 +
===[[Morphling]]===
 +
Morphlings are those who are blessed by Queen Maab, who created the shapes of the plants and animals of the Wold. These blessings allows the morphling to change their own shape, or grant themselves powers.
 +
===The [[Cradled]]===
 +
After he vowed to atone and reform, the Fey King resolved to help the mortal races. He offers the secret magics and many fey gifts to those he favors. So some people, eager for the King's gifts, are accepting the friendship and powers that the fey offer. Even so, the fairy folk are whimsical and do not think like mortals, and even the most friendly may not be what you expect!
 +
===[[Lost Child of Mittiri]]===
 +
During the Year of Ascension, the world was changed. Among those changes was the loss of Mittiri and the other gods of Nature. Some among the followers of those deities retreated into the deep wilds in an attempt to find Mittiri and the other nature patrons. Among these followers, certain individuals have made a different connection in their attempt to reach their god.
 +
===NPC Only===
 +
====[[Monstrologer]]====
 +
Monstrologers give the needs and interests of monsters primacy over those of their own kind.
  
'''Grace (Ex)''': At sixth level a blade singer gains an additional +2 competence bonus on all reflex saving throws. You also gain the rogue’s evasion ability. If you already have evasion from another class, such as rogue, then you gain improved evasion. The save bonus and evasion only function when you are wearing light or no armor and when not using a shield or weapon in your secondary hand.
+
==Other Woldian PrCs==  
 
+
'''Greater Weapon Focus (Ex)''': At eighth level, you gain the feats of Weapon Specialization and Greater Weapon Focus with your specialty weapon.
+
 
+
''Absorption (weapon mage) or Elegant Strike (blade singer)''
+
 
+
'''Absorption (Su)''': At ninth level the weapon mage's specialty weapon (the same one in which you Store Spells) acts as a Rod of Absorption. Treat this as the Rod of Absorption magic item in all ways, except you can only store spell levels equal to your weapon mage level plus Intelligence bonus. After using stored levels, however, you can absorb more levels to replace them, unlike the rod, which can only absorb spell levels once. You know how many levels are stored in the weapon at any given time.
+
 
+
'''Elegant Strike''' (Ex): At ninth level a blade singer gains the ability to strike precisely with her specialty weapon, gaining an extra 2d6 damage added to normal damage. Elegant strike only works against living creatures with discernable anatomies. Creatures who are not subject to critical hits are also not subject to this additional damage.
+
 
+
'''SPECIAL FEATS'''
+
 
+
While other feats are certainly available to the weapon mage and blade singer, several special feats exist that only they are allowed to use. These feats, of course, must be taken in place of the normal feats that the you get as you advance in level.
+
 
+
'''BLADE SINGER FEATS'''
+
 
+
Feat: '''Bladesong''' [SPECIAL]
+
Prerequisites: Blade singer level 1, Still Spell, 3 ranks Perform (dance).
+
Benefit: With this feat, any time you use your sword to attack, you gain a +1 morale bonus on attacks, damage, and armor class.
+
 
+
Feat: '''Improved Bladesong''' [SPECIAL]
+
Prerequisite: Bladesong; 6 ranks Perform (dance).
+
Benefit: Your bladesong morale bonus doubles to +2.
+
 
+
Feat: '''Bladedance''' [SPECIAL]
+
Prerequisite: Improved Bladesong; 9 ranks Perform (dance).
+
Benefit: You can release your sword (requiring a standard action) to attack on its own. It fights for four rounds using your base attack bonus and then drops. It never leaves your side (never straying more than 5 feet) and fights on even if you fall. If you do not move more than 5 feet, it makes multiple attacks based on your base attack bonus; if you move more than 5 feet, it will follow you and make a standard attack. You can mentally command it to attack certain enemies; otherwise it attacks the nearest. It takes up a 5-by-5 space and has a reach of 5 feet. You can grasp it while it is attacking on its own as a free action, but when so retrieved it can't dance (attack on its own) again for four rounds. While the sword is dancing, you can cast spells, draw another sword and attack, or take any other normal actions.
+
 
+
'''WEAPON MAGE FEATS'''
+
 
+
Feat: '''Arcane Offense''' [SPECIAL]
+
Prerequisite: Weapon mage level 3, 3 ranks Spellcraft.
+
Benefit: With this feat, any time you use weapon casting to cast a spell through your weapon, add +1 to that spell’s DC.
+
 
+
Feat: '''Improved Arcane Offense''' [SPECIAL]
+
Prerequisite: Arcane Offense, 6 ranks Spellcraft.
+
Benefit: Your arcane weapon casting spell DC bonus doubles to +2.
+
 
+
Feat: '''Spell Parry''' [SPECIAL]
+
Prerequisite: Improved Bladesong or Improved Arcane Offense, 9 ranks Spellcraft.
+
Benefit: When you Fight Defensively, in addition to the +2 dodge bonus you normally gain to AC, you also gain a +2 dodge bonus to all saving throws vs. magical attacks (spells and supernatural and spell-like abilities). When you use the Total Defense action, you gain the usual +4 dodge bonus to AC as well as a +4 dodge bonus to all saving throws vs. magic. If you have five or more ranks in the Tumble skill, the bonuses rise to +3 for Defensive Fighting and +6 for Total Defense for both AC and saves. (This feat is also open to blade singers.)
+
 
+
==========
+
 
+
''The weapon mage was created by Kent; the Woldian blade singer was created by Donna, Cayzle, and Kent.''
+
 
+
''Approved by Cayzle on 10 April 2005.''
+
 
+
===Defender of the Awakened===
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+
==DMG PrCs==
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The Dragon Disciple is banned from the Wold. See information about Woldian Dragons for more info. Assassin and Blackguard are not approved for use by Woldian players, but may be used by DMs.
+
 
+
The following DMG PrCs are approved:
+
  
===[http://www.d20srd.org/srd/prestigeClasses/arcaneArcher.htm Arcane Archer]===
+
===[[Raging Shaman]]===
===[http://www.d20srd.org/srd/prestigeClasses/arcaneTrickster.htm Arcane Trickster]===
+
The tribal peoples on the fringes of civilization have to fight to survive -- the Raging Shaman guides and heals his people while fighting alongside the sturdiest warriors!
===[http://www.d20srd.org/srd/prestigeClasses/archmage.htm Archmage]===
+
===[[Spellweaver]]===
===[http://www.d20srd.org/srd/prestigeClasses/duelist.htm Duelist]===
+
On the Southern Continent, especially the Sargrass Plains, weaving as a skill is afforded a nearly sacred significance. Weaving the Grasses is an essential skill for the Manfri, and weaving of all kinds is practiced all over the South. Many sorcerers from this place, who were trained to weave as children, now practice the art of weaving magic, rather than grass or cloth. And their arts are slowly spreading across the Wold.
===[http://www.d20srd.org/srd/prestigeClasses/dwarvenDefender.htm Dwarven Defender]===
+
===[http://www.d20srd.org/srd/prestigeClasses/eldritchKnight.htm Eldritch Knight]===
+
===[http://www.d20srd.org/srd/prestigeClasses/hierophant.htm  Hierophant]===
+
===[http://www.d20srd.org/srd/prestigeClasses/horizonWalker.htm Horizon Walker]===
+
This PrC is restricted to members of the Walkers Organization.
+
===[http://www.d20srd.org/srd/prestigeClasses/loremaster.htm Loremaster]===
+
===[http://www.d20srd.org/srd/prestigeClasses/mysticTheurge.htm Mystic Theurge]===
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===[http://www.d20srd.org/srd/prestigeClasses/shadowdancer.htm Shadowdancer]===
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===[http://www.d20srd.org/srd/prestigeClasses/thaumaturgist.htm Thaumaturgist]===
+

Latest revision as of 20:07, 3 April 2022

Base Classes

Barbarian

The Barbarian class is used unmodified from the Pathfinder Core Ruleset

Bard

The Bard class is used unmodified from the Pathfinder Core Ruleset

Cleric

The Cleric class has the following modifications: Your aura is based on your character's alignment, not your god's. In addition there are special rules in the Spirituality section for clerics. Domain info in the Wold can be found here, here, and here.

Druid

The Druid class has the following modifications: Druids can be of any alignment in the Wold. Druids add the Fey Domain to their list of choices for Natural Bond. The Planar Ally line of spells are added to the druids spell list.

Fighter

The Fighter class is used unmodified from the Pathfinder Core Ruleset

Monk

The Monk class is used unmodified from the Pathfinder Core Ruleset

Paladin

The Paladin class is used unmodified from the Pathfinder Core Ruleset

Ranger

The Ranger class has the following modifications: For the Favored Terrain ability, for every +2 bonus to initiative checks you would normally gain, you instead gain +5' of movement. This is considered a circumstance bonus to speed.

Rogue

The Rogue class is used unmodified from the Pathfinder Core Ruleset

Sorcerer

The Sorcerer class is used unmodified from the Pathfinder Core Ruleset. However, the Abyssal and Infernal bloodlines cannot be taken.

Wizard

The Wizard class has the following modifications. The Diviner ability Forewarned is replaced with : Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, all foes are flat-footed to you for the first round of combat, whether or not they go first, regardless of posting order. At 20th level, you are never flat-footed or surprised for any reason, and all foes are flat-footed to you for the first TWO rounds of combat.

Twilight Ranger

Woldian Ranger variant class archetype. Urban rangers who become rogue-like, rather than druid-like, as they advance.

Sharpshooter

The tickle of fletching against the cheek, the whir of the sling through the air, the recoil as the bolt leaves the crossbow – these are more beautiful than the sweetest sonnet to the sharpshooter. The force of concentration and aim, the gasp of the shot – these give life meaning. His skill at making and using bows, crossbows, and slings is beyond measure. It is as if the sharpshooter’s projectile weapon were a part of him, and he, part of it. [NOTE: Check with the Campaign DM before taking this class!]

Bloodwitch

With a mix of dark and light, in shadows, and through mysteries, bloodwitches weave power and lore known only to themselves. Walking the border between divine and arcane, bloodwitches forge pacts with immortal powers, use Woldsblood to power their spells, and call spirits out of the Lands of Rest.

Core Rules Prestige Classes

Here are the Wold standards for using core rules prestige classes:

Arcane Archer

The Arcane Archer prestige class is used unmodified from the Pathfinder Core Ruleset.

Arcane Trickster

The Arcane Trickster prestige class is used unmodified from the Pathfinder Core Ruleset.

Assassin

The Assassin prestige class is used unmodified from the Pathfinder Core Ruleset. However, its evil nature sets it apart as off-limits to player characters.

Dragon Disciple

The Dragon Disciple prestige class is used unmodified from the Pathfinder Core Ruleset. Note, however, that dragons in the Wold are special, that they are tied into the deep background of the campaign world in fundamental ways, that they are potent and dangerous, and that no character should undertake to emulate or associate with dragonkind lightly.

Duelist

The Duelist prestige class is slightly modified from the Pathfinder Core Ruleset: Replace improved reaction with uncanny dodge at level 2 and improved uncanny dodge at level 8.

Eldritch Knight

The Eldritch Knight prestige class is used unmodified from the Pathfinder Core Ruleset.

Loremaster

The Loremaster prestige class is used unmodified from the Pathfinder Core Ruleset.

Mystic Theurge

The Mystic Theurge prestige class is slightly modified from the Pathfinder Core Ruleset: The required ranks in Knowledge (Religion) can also be met with ranks in Knowledge (Nature). Also, Knowledge (Nature) is a class skill.

Shadowdancer

The Shadowdancer prestige class is used unmodified from the Pathfinder Core Ruleset.

Pathfinder Chronicler

This prestige class is not generally available in the Wold.

Woldian Prestige Classes (PrCs)

There are a wide range of Prestige Classes open to Woldian characters. For a table comparing and summarizing all the Woldian PrCs, click here (Warning: Needs updating after Dec 2012 revamp?: Summary of Woldian Prestige Classes

PrCs devoted to the Gods of the Wold

Healer

Healers make it their mission to spread health and counter the violence, damage, disease, and pain of the Wold.

Protector

Protectors stand up for the weak and the oppressed. They serve the cause of goodness and seek to defy those who would dominate others. To those who claim "Might makes Right," a protector replies, "Right beats Might -- with a little help from me!"

Oathbound

Diligence, loyalty, organization, and hard work are the hallmarks of the Oathbound. As part of a tribe, company, team, cabal, guild, or party, these individuals honor Ffloy by joining and leading organized societies that plan ahead and work hard. They honor Pantheon with solemn oaths and keeping their word.

Justicar

The justicar's primary role is to capture wrongdoers and return them for trial and judgement -- justicars scorn bounty hunters, who serve gold rather than justice. As committed agents of justice, in service to Pantheon, justicars bring unique talents to bear on these kinds of missions, and more.

Troubadour

Troubadours are holy performers who honor Flower as patron by using the arts to inspire love in others. Most sing or dance, some act or recite, and a few juggle or tumble -- but they all show others the power of love by example.

Grim

Grims, also known as ghostmasters, dreads, and spirit-talkers, are concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. Grims find these lost souls, figure out what binds them, and then free them.

Mendicant

Relying on fortune, testing her luck, and weaving the threads of fate in wild and interesting patterns, the mendicant extends her hand to the Wold and makes use of whatever the Wold drops into it.


PrCs devoted to Nature

Greenmage

There is quiet power and joy to be found in all living things that are green and growing. Those who study and shepherd plants and trees can learn their slow secrets. The greenmage knows those secrets, and they are the foundation of his magic.

Morphling

Morphlings are those who are blessed by Queen Maab, who created the shapes of the plants and animals of the Wold. These blessings allows the morphling to change their own shape, or grant themselves powers.

The Cradled

After he vowed to atone and reform, the Fey King resolved to help the mortal races. He offers the secret magics and many fey gifts to those he favors. So some people, eager for the King's gifts, are accepting the friendship and powers that the fey offer. Even so, the fairy folk are whimsical and do not think like mortals, and even the most friendly may not be what you expect!

Lost Child of Mittiri

During the Year of Ascension, the world was changed. Among those changes was the loss of Mittiri and the other gods of Nature. Some among the followers of those deities retreated into the deep wilds in an attempt to find Mittiri and the other nature patrons. Among these followers, certain individuals have made a different connection in their attempt to reach their god.

NPC Only

Monstrologer

Monstrologers give the needs and interests of monsters primacy over those of their own kind.

Other Woldian PrCs

Raging Shaman

The tribal peoples on the fringes of civilization have to fight to survive -- the Raging Shaman guides and heals his people while fighting alongside the sturdiest warriors!

Spellweaver

On the Southern Continent, especially the Sargrass Plains, weaving as a skill is afforded a nearly sacred significance. Weaving the Grasses is an essential skill for the Manfri, and weaving of all kinds is practiced all over the South. Many sorcerers from this place, who were trained to weave as children, now practice the art of weaving magic, rather than grass or cloth. And their arts are slowly spreading across the Wold.