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Difference between revisions of "Cradled Spell List"
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'''Orisons''' | '''Orisons''' | ||
− | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/beguilingGift.html Beguiling Gift]: Subject immediately accepts an offered item and uses it. | + | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/beguilingGift.html Beguiling Gift] enchantment (compulsion) [mind-affecting]: Subject immediately accepts an offered item and uses it. |
− | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/callAnimal.html Call Animal]: Makes an animal come to you. | + | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/callAnimal.html Call Animal] enchantment (compulsion) [mind-affecting]: Makes an animal come to you. |
− | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/chameleonStride.html Chameleon Stride]: Gives a +4 bonus on Stealth checks and concealment. | + | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/chameleonStride.html Chameleon Stride] illusion (glamer): Gives a +4 bonus on Stealth checks and concealment. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/charmAnimal.html Charm Animal]: Makes one animal your friend. | + | #[http://paizo.com/pathfinderRPG/prd/spells/charmAnimal.html Charm Animal] enchantment (charm) [mind-affecting]: Makes one animal your friend. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/confusion.html Confusion, Lesser]: One creature is confused for 1 round. | + | #[http://paizo.com/pathfinderRPG/prd/spells/confusion.html Confusion, Lesser] enchantment (compulsion) [mind-affecting]: One creature is confused for 1 round. |
− | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/crafterSFortune.html Crafter's Fortune]: Subject gains 5 on next Craft check. | + | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/crafterSFortune.html Crafter's Fortune] transmutation: Subject gains 5 on next Craft check. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/createFoodAndWater.html Create Food and Water]: Feeds three humans (or one horse) per level. | + | #[http://paizo.com/pathfinderRPG/prd/spells/createFoodAndWater.html Create Food and Water] conjuration (creation): Feeds three humans (or one horse) per level. |
− | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/dancingLantern.html Dancing Lantern]: Animates a lantern that follows you. | + | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/dancingLantern.html Dancing Lantern] transmutation [fire, light]: Animates a lantern that follows you. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/detectAnimalsOrPlants.html Detect Animals or Plants]: Detects kinds of animals or plants. | + | #[http://paizo.com/pathfinderRPG/prd/spells/detectAnimalsOrPlants.html Detect Animals or Plants] divination: Detects kinds of animals or plants. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html Detect Magic]: Detects spells and magic items within 60 ft. | + | #[http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html Detect Magic] divination: Detects spells and magic items within 60 ft. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/detectPoison.html Detect Poison]: Detects poison in one creature or object. | + | #[http://paizo.com/pathfinderRPG/prd/spells/detectPoison.html Detect Poison] divination: Detects poison in one creature or object. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/detectSnaresAndPits.html Detect Snares And Pits]: Reveals natural or primitive traps. | + | #[http://paizo.com/pathfinderRPG/prd/spells/detectSnaresAndPits.html Detect Snares And Pits] divination: Reveals natural or primitive traps. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/disguiseSelf.html Disguise Self]: Changes your appearance. | + | #[http://paizo.com/pathfinderRPG/prd/spells/disguiseSelf.html Disguise Self] illusion (glamer): Changes your appearance. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/faerieFire.html Faerie Fire]: Outlines subjects with light, canceling blur, concealment, and the like. | + | #[http://paizo.com/pathfinderRPG/prd/spells/faerieFire.html Faerie Fire] evocation [light]: Outlines subjects with light, canceling blur, concealment, and the like. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/featherFall.html Feather Fall]: Objects or creatures fall slowly. | + | #[http://paizo.com/pathfinderRPG/prd/spells/featherFall.html Feather Fall] transmutation: Objects or creatures fall slowly. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/ghostSound.html Ghost Sound]: Figment sounds. | + | #[http://paizo.com/pathfinderRPG/prd/spells/ghostSound.html Ghost Sound] illusion (figment): Figment sounds. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/guidance.html Guidance]: +1 on one attack roll, saving throw, or skill check. | + | #[http://paizo.com/pathfinderRPG/prd/spells/guidance.html Guidance] divination: +1 on one attack roll, saving throw, or skill check. |
− | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/innocence.html Innocence]: Gain 10 on Bluff checks to seem innocent. | + | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/innocence.html Innocence] transmutation: Gain 10 on Bluff checks to seem innocent. |
− | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/keenSenses.html Keen Senses]: Gain +2 Perception and low-light vision. | + | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/keenSenses.html Keen Senses] transmutation: Gain +2 Perception and low-light vision. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/mageHand.html Mage Hand]: 5-pound telekinesis. | + | #[http://paizo.com/pathfinderRPG/prd/spells/mageHand.html Mage Hand] transmutation: 5-pound telekinesis. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/passWithoutTrace.html Pass without Trace]: One subject/level leaves no tracks. | + | #[http://paizo.com/pathfinderRPG/prd/spells/passWithoutTrace.html Pass without Trace] transmutation: One subject/level leaves no tracks. |
− | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/restfulSleep.html Restful Sleep]: Gain more hit points while sleeping. | + | #[http://paizo.com/pathfinderRPG/prd/advanced/spells/restfulSleep.html Restful Sleep] necromancy: Gain more hit points while sleeping. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/silentImage.html Silent Image]: Creates minor illusion of your design. | + | #[http://paizo.com/pathfinderRPG/prd/spells/silentImage.html Silent Image] illusion (figment): Creates minor illusion of your design. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/speakWithAnimals.html Speak with Animals]: You can communicate with animals. | + | #[http://paizo.com/pathfinderRPG/prd/spells/speakWithAnimals.html Speak with Animals] divination: You can communicate with animals. |
− | #[http://paizo.com/pathfinderRPG/prd/spells/whisperingWind.html Whispering Wind]: Sends a short message 1 mile/level. | + | #[http://paizo.com/pathfinderRPG/prd/spells/whisperingWind.html Whispering Wind] transmutation [air]: Sends a short message 1 mile/level. |
'''First Level Spells''' | '''First Level Spells''' |
Revision as of 07:33, 10 November 2011
The following is the spell list for the Cradled, a prestige class devoted to all things fey.
Orisons
- Beguiling Gift enchantment (compulsion) [mind-affecting]: Subject immediately accepts an offered item and uses it.
- Call Animal enchantment (compulsion) [mind-affecting]: Makes an animal come to you.
- Chameleon Stride illusion (glamer): Gives a +4 bonus on Stealth checks and concealment.
- Charm Animal enchantment (charm) [mind-affecting]: Makes one animal your friend.
- Confusion, Lesser enchantment (compulsion) [mind-affecting]: One creature is confused for 1 round.
- Crafter's Fortune transmutation: Subject gains 5 on next Craft check.
- Create Food and Water conjuration (creation): Feeds three humans (or one horse) per level.
- Dancing Lantern transmutation [fire, light]: Animates a lantern that follows you.
- Detect Animals or Plants divination: Detects kinds of animals or plants.
- Detect Magic divination: Detects spells and magic items within 60 ft.
- Detect Poison divination: Detects poison in one creature or object.
- Detect Snares And Pits divination: Reveals natural or primitive traps.
- Disguise Self illusion (glamer): Changes your appearance.
- Faerie Fire evocation [light]: Outlines subjects with light, canceling blur, concealment, and the like.
- Feather Fall transmutation: Objects or creatures fall slowly.
- Ghost Sound illusion (figment): Figment sounds.
- Guidance divination: +1 on one attack roll, saving throw, or skill check.
- Innocence transmutation: Gain 10 on Bluff checks to seem innocent.
- Keen Senses transmutation: Gain +2 Perception and low-light vision.
- Mage Hand transmutation: 5-pound telekinesis.
- Pass without Trace transmutation: One subject/level leaves no tracks.
- Restful Sleep necromancy: Gain more hit points while sleeping.
- Silent Image illusion (figment): Creates minor illusion of your design.
- Speak with Animals divination: You can communicate with animals.
- Whispering Wind transmutation [air]: Sends a short message 1 mile/level.
First Level Spells
- Animate Rope: Makes a rope move at your command.
- Barkskin: Grants 2 (or higher) enhancement to natural armor.
- Charm Person: Makes one person your friend.
- Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).
- Deep Slumber: Puts 10 HD of creatures to sleep.
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elf Vision: You gain low light vision, 2 bonus to Perception checks, and elven secret door detection.
- Entangle: Plants entangle everyone in 40-ft. radius.
- Fog Cloud: Fog obscures vision.
- Glide: You take no falling damage, move 60 ft./round while falling.
- Gravity Bow: Arrows do damage as though one size category bigger.
- Heroism: Gives 2 bonus on attack rolls, saves, skill checks.
- Hide Campsite: Hides all traces of your campsite.
- Hold Animal: Paralyzes one animal for 1 round/level.
- Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll.
- Invisibility: Subject is invisible for 1 min./level or until it attacks.
- Jester's Jaunt: Teleport target within 30 ft. of itself.
- Lily Pad Stride: Walk across water on moving lily pads.
- Locate Object: Senses direction toward object (specific or type).
- Minor Image: As silent image, plus some sound.
- See Invisibility: Reveals invisible creatures or objects.
- Solid Note: Creates tangible music note.
- Suggestion: Compels subject to follow stated course of action.
- Summon Fey Friend I: Summons magical, elemental, or fey creature to fight for you.
- Wood Shape: Reshapes wooden objects to suit you.
Second Level Spells
- Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
- Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10).
- Dimension Door: Teleports you a short distance.
- Divination: Provides useful advice for specific proposed actions.
- Dominate Animal: One animal obeys your silent mental commands and orders.
- Dream: Sends message to anyone sleeping.
- Fly: Subject flies at speed of 60 ft.
- Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like).
- Haste: One creature/level moves faster, receives 1 on attack rolls, AC, and Reflex saves.
- Euphoria: Pollen burst fascinates creatures in 10' radius.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Invisibility Sphere: Makes everyone within 10 feet invisible.
- Locate Creature: Indicates direction to familiar creature.
- Major Image: As silent image, plus sound, smell, and thermal effects.
- Planar Ally, Lesser: Exchange services with a 6 HD extraplanar creature.
- Shrink Item: Object shrinks to one-sixteenth size.
- Stone Shape: Sculpts stone into any shape.
- Summon Fey Friend II: Summons magical, elemental, or fey creature to fight for you.
- Tongues: Speak and understand any language.
- Tree Shape: You look exactly like a tree for 1 hour/level.
Third Level Spells
- Charm Monster: Makes monster believe it is your ally.
- Command Plants: Sways the actions of plant creatures.
- Confusion: Subjects behave oddly for 1 round/level.
- Cure Serious Wounds: Cures 3d8 damage + 1/level (max +15).
- Flame Arrow: Arrows deal +1d6 fire damage.
- Freedom of Movement: Subject moves normally despite impediments to restrict movement.
- Glibness: You gain 20 bonus on Bluff checks, and your lies can escape magical discernment.
- Ice Storm: Hail deals 5d6 damage in area 40 ft. across.
- Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
- Legend Lore: Lets you learn tales about a person, place, or thing.
- Make Whole: Repairs an object.
- Mirage Arcana: As hallucinatory terrain, plus structures.
- Persistent Image: As major image, but no concentration required.
- Planar Ally: Exchange services with a 6 HD extraplanar creature.
- Plane Shift: As many as 8 subjects travel to another plane.
- Scrying: Spies on subject from a distance.
- Sleepwalk: Causes creature to move while asleep.
- Speak with Plants: You can talk to plants and plant creatures.
- Suggestion, Mass: As suggestion, affects subject/level.
- Summon Fey Friend III: Summons magical, elemental, or fey creature to fight for you.
Fourth Level Spells
- Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
- Commune: Deity answers one yes-or-no question/level.
- Commune with Nature: Learn about terrain for 1 mile/level.
- Cure Critical Wounds: Cures 4d8 damage + 1/level (max +20).
- Dominate Person: Controls humanoid telepathically.
- Magic Weapon, Greater: Weapon gains 1 bonus/four levels (max +5).
- Minor Creation: Creates one cloth or wood object.
- Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
- Planar Ally, Greater: As lesser planar ally, but up to 18 HD.
- Programmed Image: As major image, plus triggered by event.
- Song of Discord: Forces targets to attack each other.
- Stone Tell: Talk to natural or worked stone.
- Summon Fey Friend IV: Summons magical, elemental, or fey creature to fight for you.
- Teleport: Instantly transports you as far as 100 miles per level.
- Veil: Changes appearance of group of creatures.
Fifth Level Spells
- Cloak of Dreams: Living creatures within 5 ft. fall asleep.
- Control Water: Raises or lowers bodies of water.
- Getaway: Teleports a group of predetermined allies and creatures to a predetermined location.
- Grove of Respite:
- Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
- Heroism, Greater: Gives 4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
- Hold Monster: As hold person, but any creature.
- Major Creation: As minor creation, plus stone and metal.
- Mislead: Turns you invisible and creates illusory double.
- Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects.
- Planar Adaptation: Resist harmful effects of a plane.
- Scrying, Greater: As scrying, but faster and longer.
- Summon Fey Friend V: Summons magical, elemental, or fey creature to fight for you.
- Temporal Stasis: Puts subject into suspended animation.
- Vision: As legend lore, but quicker.
Sixth Level Spells
- Control Winds: Changes wind direction and speed.
- Fabricate: Transforms raw materials into finished items.
- Hold Person, Mass: As hold person, but all within 30 ft.
- Invisibility, Mass: As invisibility, but affects all in range.
- Life Bubble: Protects creatures from environment.
- Moment of Prescience: You gain #NAME? insight bonus on single attack roll, check, or save.
- Pied Piping: Compel similar creatures to follow you.
- Summon Fey Friend VI: Summons magical, elemental, or fey creature to fight for you.
- Symbol of Persuasion: Triggered rune charms nearby creatures.
- Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
Seventh Level Spells
- Animate Plants: One or more plants animate and fight for you.
- Charm Monster, Mass: As charm monster, but all within 30 ft.
- Control Weather: Changes weather in local area.
- Discern Location: Reveals exact location of creature or object.
- Insanity: Subject suffers continuous confusion.
- Irresistible Dance: Forces subject to dance.
- Limited Wish: Alters reality (within limits).
- Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
- Summon Fey Friend VII: Summons magical, elemental, or fey creature to fight for you.
- Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Eighth Level Spells
- Control Plants: Controls actions of one or more plant creatures.
- Foresight: “Sixth sense” warns of impending danger.
- Hold Monster, Mass: As hold monster, but all within 30 ft.
- Summon Fey Friend VIII: Summons magical, elemental, or fey creature to fight for you.
- Time Stop: You act freely for 1d4+1 rounds.
Ninth Level Spells
- Dominate Monster: As dominate person, but any creature.
- Gate: Connects two planes for travel or summoning.
- Storm of Vengeance: Storm rains acid, lightning, and hail.
- Summon Fey Friend IX: Summons magical, elemental, or fey creature to fight for you.
- Wish: As limited wish, but with fewer limits.
For insight into the design of this list, consider this spreadsheet on Googledocs.