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'''Orisons'''
 
'''Orisons'''
#[http://paizo.com/pathfinderRPG/prd/advanced/spells/beguilingGift.html Beguiling Gift]: Subject immediately accepts an offered item and uses it.
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#[http://paizo.com/pathfinderRPG/prd/advanced/spells/beguilingGift.html Beguiling Gift] enchantment (compulsion) [mind-affecting]: Subject immediately accepts an offered item and uses it.
#[http://paizo.com/pathfinderRPG/prd/advanced/spells/callAnimal.html Call Animal]: Makes an animal come to you.
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#[http://paizo.com/pathfinderRPG/prd/advanced/spells/callAnimal.html Call Animal] enchantment (compulsion) [mind-affecting]: Makes an animal come to you.
#[http://paizo.com/pathfinderRPG/prd/advanced/spells/chameleonStride.html Chameleon Stride]: Gives a +4 bonus on Stealth checks and concealment.
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#[http://paizo.com/pathfinderRPG/prd/advanced/spells/chameleonStride.html Chameleon Stride] illusion (glamer): Gives a +4 bonus on Stealth checks and concealment.
#[http://paizo.com/pathfinderRPG/prd/spells/charmAnimal.html Charm Animal]: Makes one animal your friend.
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#[http://paizo.com/pathfinderRPG/prd/spells/charmAnimal.html Charm Animal] enchantment (charm) [mind-affecting]: Makes one animal your friend.
#[http://paizo.com/pathfinderRPG/prd/spells/confusion.html Confusion, Lesser]: One creature is confused for 1 round.
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#[http://paizo.com/pathfinderRPG/prd/spells/confusion.html Confusion, Lesser] enchantment (compulsion) [mind-affecting]: One creature is confused for 1 round.
#[http://paizo.com/pathfinderRPG/prd/advanced/spells/crafterSFortune.html Crafter's Fortune]: Subject gains 5 on next Craft check.
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#[http://paizo.com/pathfinderRPG/prd/advanced/spells/crafterSFortune.html Crafter's Fortune] transmutation: Subject gains 5 on next Craft check.
#[http://paizo.com/pathfinderRPG/prd/spells/createFoodAndWater.html Create Food and Water]: Feeds three humans (or one horse) per level.
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#[http://paizo.com/pathfinderRPG/prd/spells/createFoodAndWater.html Create Food and Water] conjuration (creation): Feeds three humans (or one horse) per level.
#[http://paizo.com/pathfinderRPG/prd/advanced/spells/dancingLantern.html Dancing Lantern]: Animates a lantern that follows you.
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#[http://paizo.com/pathfinderRPG/prd/advanced/spells/dancingLantern.html Dancing Lantern] transmutation [fire, light]: Animates a lantern that follows you.
#[http://paizo.com/pathfinderRPG/prd/spells/detectAnimalsOrPlants.html Detect Animals or Plants]: Detects kinds of animals or plants.
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#[http://paizo.com/pathfinderRPG/prd/spells/detectAnimalsOrPlants.html Detect Animals or Plants] divination: Detects kinds of animals or plants.
#[http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html Detect Magic]: Detects spells and magic items within 60 ft.
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#[http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html Detect Magic] divination: Detects spells and magic items within 60 ft.
#[http://paizo.com/pathfinderRPG/prd/spells/detectPoison.html Detect Poison]: Detects poison in one creature or object.
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#[http://paizo.com/pathfinderRPG/prd/spells/detectPoison.html Detect Poison] divination: Detects poison in one creature or object.
#[http://paizo.com/pathfinderRPG/prd/spells/detectSnaresAndPits.html Detect Snares And Pits]: Reveals natural or primitive traps.
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#[http://paizo.com/pathfinderRPG/prd/spells/detectSnaresAndPits.html Detect Snares And Pits] divination: Reveals natural or primitive traps.
#[http://paizo.com/pathfinderRPG/prd/spells/disguiseSelf.html Disguise Self]: Changes your appearance.
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#[http://paizo.com/pathfinderRPG/prd/spells/disguiseSelf.html Disguise Self] illusion (glamer): Changes your appearance.
#[http://paizo.com/pathfinderRPG/prd/spells/faerieFire.html Faerie Fire]: Outlines subjects with light, canceling blur, concealment, and the like.
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#[http://paizo.com/pathfinderRPG/prd/spells/faerieFire.html Faerie Fire] evocation [light]: Outlines subjects with light, canceling blur, concealment, and the like.
#[http://paizo.com/pathfinderRPG/prd/spells/featherFall.html Feather Fall]: Objects or creatures fall slowly.
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#[http://paizo.com/pathfinderRPG/prd/spells/featherFall.html Feather Fall] transmutation: Objects or creatures fall slowly.
#[http://paizo.com/pathfinderRPG/prd/spells/ghostSound.html Ghost Sound]: Figment sounds.
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#[http://paizo.com/pathfinderRPG/prd/spells/ghostSound.html Ghost Sound] illusion (figment): Figment sounds.
#[http://paizo.com/pathfinderRPG/prd/spells/guidance.html Guidance]: +1 on one attack roll, saving throw, or skill check.
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#[http://paizo.com/pathfinderRPG/prd/spells/guidance.html Guidance] divination: +1 on one attack roll, saving throw, or skill check.
#[http://paizo.com/pathfinderRPG/prd/advanced/spells/innocence.html Innocence]: Gain 10 on Bluff checks to seem innocent.
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#[http://paizo.com/pathfinderRPG/prd/advanced/spells/innocence.html Innocence] transmutation: Gain 10 on Bluff checks to seem innocent.
#[http://paizo.com/pathfinderRPG/prd/advanced/spells/keenSenses.html Keen Senses]: Gain +2 Perception and low-light vision.
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#[http://paizo.com/pathfinderRPG/prd/advanced/spells/keenSenses.html Keen Senses] transmutation: Gain +2 Perception and low-light vision.
#[http://paizo.com/pathfinderRPG/prd/spells/mageHand.html Mage Hand]: 5-pound telekinesis.
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#[http://paizo.com/pathfinderRPG/prd/spells/mageHand.html Mage Hand] transmutation: 5-pound telekinesis.
#[http://paizo.com/pathfinderRPG/prd/spells/passWithoutTrace.html Pass without Trace]: One subject/level leaves no tracks.
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#[http://paizo.com/pathfinderRPG/prd/spells/passWithoutTrace.html Pass without Trace] transmutation: One subject/level leaves no tracks.
#[http://paizo.com/pathfinderRPG/prd/advanced/spells/restfulSleep.html Restful Sleep]: Gain more hit points while sleeping.
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#[http://paizo.com/pathfinderRPG/prd/advanced/spells/restfulSleep.html Restful Sleep] necromancy: Gain more hit points while sleeping.
#[http://paizo.com/pathfinderRPG/prd/spells/silentImage.html Silent Image]: Creates minor illusion of your design.
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#[http://paizo.com/pathfinderRPG/prd/spells/silentImage.html Silent Image] illusion (figment): Creates minor illusion of your design.
#[http://paizo.com/pathfinderRPG/prd/spells/speakWithAnimals.html Speak with Animals]: You can communicate with animals.
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#[http://paizo.com/pathfinderRPG/prd/spells/speakWithAnimals.html Speak with Animals] divination: You can communicate with animals.
#[http://paizo.com/pathfinderRPG/prd/spells/whisperingWind.html Whispering Wind]: Sends a short message 1 mile/level.
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#[http://paizo.com/pathfinderRPG/prd/spells/whisperingWind.html Whispering Wind] transmutation [air]: Sends a short message 1 mile/level.
  
 
'''First Level Spells'''
 
'''First Level Spells'''

Revision as of 07:33, 10 November 2011

The following is the spell list for the Cradled, a prestige class devoted to all things fey.

Orisons

  1. Beguiling Gift enchantment (compulsion) [mind-affecting]: Subject immediately accepts an offered item and uses it.
  2. Call Animal enchantment (compulsion) [mind-affecting]: Makes an animal come to you.
  3. Chameleon Stride illusion (glamer): Gives a +4 bonus on Stealth checks and concealment.
  4. Charm Animal enchantment (charm) [mind-affecting]: Makes one animal your friend.
  5. Confusion, Lesser enchantment (compulsion) [mind-affecting]: One creature is confused for 1 round.
  6. Crafter's Fortune transmutation: Subject gains 5 on next Craft check.
  7. Create Food and Water conjuration (creation): Feeds three humans (or one horse) per level.
  8. Dancing Lantern transmutation [fire, light]: Animates a lantern that follows you.
  9. Detect Animals or Plants divination: Detects kinds of animals or plants.
  10. Detect Magic divination: Detects spells and magic items within 60 ft.
  11. Detect Poison divination: Detects poison in one creature or object.
  12. Detect Snares And Pits divination: Reveals natural or primitive traps.
  13. Disguise Self illusion (glamer): Changes your appearance.
  14. Faerie Fire evocation [light]: Outlines subjects with light, canceling blur, concealment, and the like.
  15. Feather Fall transmutation: Objects or creatures fall slowly.
  16. Ghost Sound illusion (figment): Figment sounds.
  17. Guidance divination: +1 on one attack roll, saving throw, or skill check.
  18. Innocence transmutation: Gain 10 on Bluff checks to seem innocent.
  19. Keen Senses transmutation: Gain +2 Perception and low-light vision.
  20. Mage Hand transmutation: 5-pound telekinesis.
  21. Pass without Trace transmutation: One subject/level leaves no tracks.
  22. Restful Sleep necromancy: Gain more hit points while sleeping.
  23. Silent Image illusion (figment): Creates minor illusion of your design.
  24. Speak with Animals divination: You can communicate with animals.
  25. Whispering Wind transmutation [air]: Sends a short message 1 mile/level.

First Level Spells

  1. Animate Rope: Makes a rope move at your command.
  2. Barkskin: Grants 2 (or higher) enhancement to natural armor.
  3. Charm Person: Makes one person your friend.
  4. Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).
  5. Deep Slumber: Puts 10 HD of creatures to sleep.
  6. Elemental Speech: Enables you to speak to elementals and some creatures.
  7. Elf Vision: You gain low light vision, 2 bonus to Perception checks, and elven secret door detection.
  8. Entangle: Plants entangle everyone in 40-ft. radius.
  9. Fog Cloud: Fog obscures vision.
  10. Glide: You take no falling damage, move 60 ft./round while falling.
  11. Gravity Bow: Arrows do damage as though one size category bigger.
  12. Heroism: Gives 2 bonus on attack rolls, saves, skill checks.
  13. Hide Campsite: Hides all traces of your campsite.
  14. Hold Animal: Paralyzes one animal for 1 round/level.
  15. Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll.
  16. Invisibility: Subject is invisible for 1 min./level or until it attacks.
  17. Jester's Jaunt: Teleport target within 30 ft. of itself.
  18. Lily Pad Stride: Walk across water on moving lily pads.
  19. Locate Object: Senses direction toward object (specific or type).
  20. Minor Image: As silent image, plus some sound.
  21. See Invisibility: Reveals invisible creatures or objects.
  22. Solid Note: Creates tangible music note.
  23. Suggestion: Compels subject to follow stated course of action.
  24. Summon Fey Friend I: Summons magical, elemental, or fey creature to fight for you.
  25. Wood Shape: Reshapes wooden objects to suit you.

Second Level Spells

  1. Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
  2. Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10).
  3. Dimension Door: Teleports you a short distance.
  4. Divination: Provides useful advice for specific proposed actions.
  5. Dominate Animal: One animal obeys your silent mental commands and orders.
  6. Dream: Sends message to anyone sleeping.
  7. Fly: Subject flies at speed of 60 ft.
  8. Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like).
  9. Haste: One creature/level moves faster, receives 1 on attack rolls, AC, and Reflex saves.
  10. Euphoria: Pollen burst fascinates creatures in 10' radius.
  11. Hold Person: Paralyzes one humanoid for 1 round/level.
  12. Invisibility Sphere: Makes everyone within 10 feet invisible.
  13. Locate Creature: Indicates direction to familiar creature.
  14. Major Image: As silent image, plus sound, smell, and thermal effects.
  15. Planar Ally, Lesser: Exchange services with a 6 HD extraplanar creature.
  16. Shrink Item: Object shrinks to one-sixteenth size.
  17. Stone Shape: Sculpts stone into any shape.
  18. Summon Fey Friend II: Summons magical, elemental, or fey creature to fight for you.
  19. Tongues: Speak and understand any language.
  20. Tree Shape: You look exactly like a tree for 1 hour/level.

Third Level Spells

  1. Charm Monster: Makes monster believe it is your ally.
  2. Command Plants: Sways the actions of plant creatures.
  3. Confusion: Subjects behave oddly for 1 round/level.
  4. Cure Serious Wounds: Cures 3d8 damage + 1/level (max +15).
  5. Flame Arrow: Arrows deal +1d6 fire damage.
  6. Freedom of Movement: Subject moves normally despite impediments to restrict movement.
  7. Glibness: You gain 20 bonus on Bluff checks, and your lies can escape magical discernment.
  8. Ice Storm: Hail deals 5d6 damage in area 40 ft. across.
  9. Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
  10. Legend Lore: Lets you learn tales about a person, place, or thing.
  11. Make Whole: Repairs an object.
  12. Mirage Arcana: As hallucinatory terrain, plus structures.
  13. Persistent Image: As major image, but no concentration required.
  14. Planar Ally: Exchange services with a 6 HD extraplanar creature.
  15. Plane Shift: As many as 8 subjects travel to another plane.
  16. Scrying: Spies on subject from a distance.
  17. Sleepwalk: Causes creature to move while asleep.
  18. Speak with Plants: You can talk to plants and plant creatures.
  19. Suggestion, Mass: As suggestion, affects subject/level.
  20. Summon Fey Friend III: Summons magical, elemental, or fey creature to fight for you.

Fourth Level Spells

  1. Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
  2. Commune: Deity answers one yes-or-no question/level.
  3. Commune with Nature: Learn about terrain for 1 mile/level.
  4. Cure Critical Wounds: Cures 4d8 damage + 1/level (max +20).
  5. Dominate Person: Controls humanoid telepathically.
  6. Magic Weapon, Greater: Weapon gains 1 bonus/four levels (max +5).
  7. Minor Creation: Creates one cloth or wood object.
  8. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
  9. Planar Ally, Greater: As lesser planar ally, but up to 18 HD.
  10. Programmed Image: As major image, plus triggered by event.
  11. Song of Discord: Forces targets to attack each other.
  12. Stone Tell: Talk to natural or worked stone.
  13. Summon Fey Friend IV: Summons magical, elemental, or fey creature to fight for you.
  14. Teleport: Instantly transports you as far as 100 miles per level.
  15. Veil: Changes appearance of group of creatures.

Fifth Level Spells

  1. Cloak of Dreams: Living creatures within 5 ft. fall asleep.
  2. Control Water: Raises or lowers bodies of water.
  3. Getaway: Teleports a group of predetermined allies and creatures to a predetermined location.
  4. Grove of Respite:
  5. Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
  6. Heroism, Greater: Gives 4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
  7. Hold Monster: As hold person, but any creature.
  8. Major Creation: As minor creation, plus stone and metal.
  9. Mislead: Turns you invisible and creates illusory double.
  10. Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects.
  11. Planar Adaptation: Resist harmful effects of a plane.
  12. Scrying, Greater: As scrying, but faster and longer.
  13. Summon Fey Friend V: Summons magical, elemental, or fey creature to fight for you.
  14. Temporal Stasis: Puts subject into suspended animation.
  15. Vision: As legend lore, but quicker.

Sixth Level Spells

  1. Control Winds: Changes wind direction and speed.
  2. Fabricate: Transforms raw materials into finished items.
  3. Hold Person, Mass: As hold person, but all within 30 ft.
  4. Invisibility, Mass: As invisibility, but affects all in range.
  5. Life Bubble: Protects creatures from environment.
  6. Moment of Prescience: You gain #NAME? insight bonus on single attack roll, check, or save.
  7. Pied Piping: Compel similar creatures to follow you.
  8. Summon Fey Friend VI: Summons magical, elemental, or fey creature to fight for you.
  9. Symbol of Persuasion: Triggered rune charms nearby creatures.
  10. Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.

Seventh Level Spells

  1. Animate Plants: One or more plants animate and fight for you.
  2. Charm Monster, Mass: As charm monster, but all within 30 ft.
  3. Control Weather: Changes weather in local area.
  4. Discern Location: Reveals exact location of creature or object.
  5. Insanity: Subject suffers continuous confusion.
  6. Irresistible Dance: Forces subject to dance.
  7. Limited Wish: Alters reality (within limits).
  8. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
  9. Summon Fey Friend VII: Summons magical, elemental, or fey creature to fight for you.
  10. Teleport, Greater: As teleport, but no range limit and no off-target arrival.

Eighth Level Spells

  1. Control Plants: Controls actions of one or more plant creatures.
  2. Foresight: “Sixth sense” warns of impending danger.
  3. Hold Monster, Mass: As hold monster, but all within 30 ft.
  4. Summon Fey Friend VIII: Summons magical, elemental, or fey creature to fight for you.
  5. Time Stop: You act freely for 1d4+1 rounds.

Ninth Level Spells

  1. Dominate Monster: As dominate person, but any creature.
  2. Gate: Connects two planes for travel or summoning.
  3. Storm of Vengeance: Storm rains acid, lightning, and hail.
  4. Summon Fey Friend IX: Summons magical, elemental, or fey creature to fight for you.
  5. Wish: As limited wish, but with fewer limits.

For insight into the design of this list, consider this spreadsheet on Googledocs.