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Difference between revisions of "Halvard"
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+ | ''Go back to the [[Tapestry Game Guidelines For DMs]]'' | ||
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+ | ''Go back to the [[Kathy%27s_Twelve_Hours_Til_Dawn|overview page for this module]]'' |
Latest revision as of 05:34, 11 April 2012
Halvard, son of Garnhelm
You are a dwarf mercenary soldier. That pretty much says it all. You do your job, and do it well. You pride yourself on being strong and able, and on serving out your contract to the very best of your ability. You are not much for fancy words and pretty conversation.
You were not born in Northbrook, of course; you have lived here for about three years. All in all it’s not a bad town--for a human settlement--but the pact with the hobgoblins really sticks in your craw. You’ve always known, of course, that humans are weak-willed and easily corrupted, but this seems excessive even for them. When the town was small and defenseless, this pact perhaps (perhaps!) made some sense, but the town is larger now, with a trained guard and a stout wall around it. Why won’t these blasted humans show a little gumption and fight?
Soft, that’s their trouble. Too much easy living and too many easy answers. But it’s none of your concern, so long as they pay your wage on time.
Guilt and Innocence
You had nothing to do with the theft.
Mind you, being a Lawful character, you may be somewhat insulted that anyone even thinks you might have been responsible. You might express your innocence so vehemently that people become suspicious. Then again, you might not. Your call.
Clues
A few weeks ago, the merchant Aldo Withershott approached you about guarding a caravan he was planning to lead. This is not unusual; Aldo makes one or two such trips each year and you have acted as a caravan guard before. On this occasion you declined. But you seem to remember that the caravan was to have left town today--yet Aldo is still here.
Weapons, Armor, Equipment, Money
You are on duty, so you have your weapons and armor on you. That is why they are listed on your character sheet. You have no equipment listed because you aren’t carrying much with you. However, if you should need some common item (rope, lantern, hammer, etc.), you can probably find it at the barracks or in the guardpost.
Similarly, although no money is listed, you do have access to money if you should need some.
Victory Condition
You want to save the town. Whether that involves finding the tribute or fighting the hobgoblins is pretty immaterial to you, although you would kind of prefer the latter. Being a lawful type, you also want to find the culprit.
Name: Halvard, son of Garnhelm Played by: Race: Dwarf Class: Fighter Level: 5 Age: 60 Height: 4’4” Hero Points: 2
S: 16 +3 D: 14 +2 C: 14 +2 I: 13 +1 W: 12 +1 Ch: 11 +0
Hit Points: 52 Armor Class: 18 (+6 armor, +2 dex bonus ) Alignment: LN Initiative: +2 (dex bonus) Base Attack Bonus: +5 Base Speed: 20 Encumbered Speed: 20
Saving Throws: Fort: +6 (+4 base, +2 con bonus) Ref: +3 (+1 base, +2 dex bonus) Will: +2 (+1 base, +1 wis bonus)
Combat Attack Bonuses: Melee: +8 (+5 base, +3 str bonus) Ranged: +7 (+5 base, +2 dex bonus)
Weapon: bonus dam crit range +1 Heavy Flail +10 melee 1d10 +4 19-20/x2 -- mw comp. shortbow +7 ranged 1d6+3 x3
(with strength bonus)
Trained Skills total mod ability mod ranks other Intimidate +8 +0 8 Craft (armor) +11 +1 8 +2 (racial) Craft (weap) +11 +1 8 +2 (racial)
Racial Abilities: Darkvision
Feats: Combat Expertise Improved Trip Improved Disarm Weapon Focus: Heavy Flail Power Attack Weapon Specialization: Heavy Flail
Languages: Common Dwarven Terran
Worn normally: +1 chain mail
Left side: +1 Heavy Flail
On back: Masterwork composite shortbow (+3 Strength bonus), quiver
Magic Items: +1 chain, +1 heavy flail
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