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Cradled Spell List
From Woldipedia
The following is the spell list for the Cradled, a prestige class devoted to all things fey.
Orisons
- Beguiling Gift: Subject immediately accepts an offered item and uses it.
- Call Animal: Makes an animal come to you.
- Chameleon Stride: Gives a 4 bonus on Stealth checks and concealment.
- Charm Animal: Makes one animal your friend.
- Confusion, Lesser: One creature is confused for 1 round.
- Crafter's Fortune: Subject gains 5 on next Craft check.
- Create Food and Water: Feeds three humans (or one horse)/level.
- Detect Animals or Plants: Detects kinds of animals or plants.
- Detect Magic: Detects spells and magic items within 60 ft.
- Disguise Self: Changes your appearance.
- Entangle: Plants entangle everyone in 40-ft. radius.
- Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
- Gravity Bow: Arrows do damage as though one size category bigger.
- Innocence: Gain 10 on Bluff checks to seem innocent.
- Mage Hand: 5-pound telekinesis.
- Pass without Trace: One subject/level leaves no tracks.
- Restful Sleep: Gain more hit points while sleeping.
- Silent Image: Creates minor illusion of your design.
- Speak with Animals: You can communicate with animals.
- Whispering Wind: Sends a short message 1 mile/level.
First Level Spells
- Barkskin: Grants 2 (or higher) enhancement to natural armor.
- Charm Person: Makes one person your friend.
- Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).
- Deep Slumber: Puts 10 HD of creatures to sleep.
- Elemental Speech: Enables you to speak to elementals and some creatures.
- Elf Vision: You gain low light vision, 2 bonus to Perception checks, and elven secret door detection.
- Fog Cloud: Fog obscures vision.
- Heroism: Gives 2 bonus on attack rolls, saves, skill checks.
- Hide Campsite: Hides all traces of your campsite.
- Hold Animal: Paralyzes one animal for 1 round/level.
- Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll.
- Invisibility: Subject is invisible for 1 min./level or until it attacks.
- Jester's Jaunt: Teleport target within 30 ft. of itself.
- Lily Pad Stride: Walk across water on moving lily pads.
- Locate Object: Senses direction toward object (specific or type).
- Minor Image: As silent image, plus some sound.
- See Invisibility: Reveals invisible creatures or objects.
- Suggestion: Compels subject to follow stated course of action.
- Summon Fey Friend I: Summons magical, elemental, or fey creature to fight for you.
- Wood Shape: Reshapes wooden objects to suit you.
Second Level Spells
- Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
- Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10).
- Dimension Door: Teleports you a short distance.
- Divination: Provides useful advice for specific proposed actions.
- Dominate Animal: One animal obeys your silent mental commands and orders.
- Dream: Sends message to anyone sleeping.
- Fly: Subject flies at speed of 60 ft.
- Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like).
- Haste: One creature/level moves faster, receives 1 on attack rolls, AC, and Reflex saves.
- Euphoria: Pollen burst fascinates creatures in 10' radius.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Invisibility Sphere: Makes everyone within 10 feet invisible.
- Locate Creature: Indicates direction to familiar creature.
- Major Image: As silent image, plus sound, smell, and thermal effects.
- Planar Ally, Lesser: Exchange services with a 6 HD extraplanar creature.
- Shrink Item: Object shrinks to one-sixteenth size.
- Stone Shape: Sculpts stone into any shape.
- Summon Fey Friend II: Summons magical, elemental, or fey creature to fight for you.
- Tongues: Speak and understand any language.
- Tree Shape: You look exactly like a tree for 1 hour/level.
Third Level Spells
- Charm Monster: Makes monster believe it is your ally.
- Command Plants: Sways the actions of plant creatures.
- Confusion: Subjects behave oddly for 1 round/level.
- Cure Serious Wounds: Cures 3d8 damage + 1/level (max +15).
- Flame Arrow: Arrows deal +1d6 fire damage.
- Freedom of Movement: Subject moves normally despite impediments to restrict movement.
- Glibness: You gain 20 bonus on Bluff checks, and your lies can escape magical discernment.
- Ice Storm: Hail deals 5d6 damage in area 40 ft. across.
- Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
- Legend Lore: Lets you learn tales about a person, place, or thing.
- Make Whole: Repairs an object.
- Mirage Arcana: As hallucinatory terrain, plus structures.
- Persistent Image: As major image, but no concentration required.
- Planar Ally: Exchange services with a 6 HD extraplanar creature.
- Plane Shift: As many as 8 subjects travel to another plane.
- Scrying: Spies on subject from a distance.
- Sleepwalk: Causes creature to move while asleep.
- Speak with Plants: You can talk to plants and plant creatures.
- Suggestion, Mass: As suggestion, affects subject/level.
- Summon Fey Friend III: Summons magical, elemental, or fey creature to fight for you.
Fourth Level Spells
- Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
- Commune: Deity answers one yes-or-no question/level.
- Commune with Nature: Learn about terrain for 1 mile/level.
- Cure Critical Wounds: Cures 4d8 damage + 1/level (max +20).
- Dominate Person: Controls humanoid telepathically.
- Magic Weapon, Greater: Weapon gains 1 bonus/four levels (max +5).
- Minor Creation: Creates one cloth or wood object.
- Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
- Planar Ally, Greater: As lesser planar ally, but up to 18 HD.
- Programmed Image: As major image, plus triggered by event.
- Song of Discord: Forces targets to attack each other.
- Stone Tell: Talk to natural or worked stone.
- Summon Fey Friend IV: Summons magical, elemental, or fey creature to fight for you.
- Teleport: Instantly transports you as far as 100 miles per level.
- Veil: Changes appearance of group of creatures.
Fifth Level Spells
- Cloak of Dreams: Living creatures within 5 ft. fall asleep.
- Control Water: Raises or lowers bodies of water.
- Getaway: Teleports a group of predetermined allies and creatures to a predetermined location.
- Grove of Respite:
- Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
- Heroism, Greater: Gives 4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
- Hold Monster: As hold person, but any creature.
- Major Creation: As minor creation, plus stone and metal.
- Mislead: Turns you invisible and creates illusory double.
- Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects.
- Planar Adaptation: Resist harmful effects of a plane.
- Scrying, Greater: As scrying, but faster and longer.
- Summon Fey Friend V: Summons magical, elemental, or fey creature to fight for you.
- Temporal Stasis: Puts subject into suspended animation.
- Vision: As legend lore, but quicker.
Sixth Level Spells
- Control Winds: Changes wind direction and speed.
- Fabricate: Transforms raw materials into finished items.
- Hold Person, Mass: As hold person, but all within 30 ft.
- Invisibility, Mass: As invisibility, but affects all in range.
- Life Bubble: Protects creatures from environment.
- Moment of Prescience: You gain #NAME? insight bonus on single attack roll, check, or save.
- Pied Piping: Compel similar creatures to follow you.
- Summon Fey Friend VI: Summons magical, elemental, or fey creature to fight for you.
- Symbol of Persuasion: Triggered rune charms nearby creatures.
- Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
Seventh Level Spells
- Animate Plants: One or more plants animate and fight for you.
- Charm Monster, Mass: As charm monster, but all within 30 ft.
- Control Weather: Changes weather in local area.
- Discern Location: Reveals exact location of creature or object.
- Insanity: Subject suffers continuous confusion.
- Irresistible Dance: Forces subject to dance.
- Limited Wish: Alters reality (within limits).
- Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
- Summon Fey Friend VII: Summons magical, elemental, or fey creature to fight for you.
- Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Eighth Level Spells
- Control Plants: Controls actions of one or more plant creatures.
- Foresight: “Sixth sense” warns of impending danger.
- Hold Monster, Mass: As hold monster, but all within 30 ft.
- Summon Fey Friend VIII: Summons magical, elemental, or fey creature to fight for you.
- Time Stop: You act freely for 1d4+1 rounds.
Ninth Level Spells
- Dominate Monster: As dominate person, but any creature.
- Gate: Connects two planes for travel or summoning.
- Storm of Vengeance: Storm rains acid, lightning, and hail.
- Summon Fey Friend IX: Summons magical, elemental, or fey creature to fight for you.
- Wish: As limited wish, but with fewer limits.
For insight into the design of this list, consider this spreadsheet on Googledocs.