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Cradled Spell List
The following is the spell list for the Cradled, a prestige class devoted to all things fey.
Orisons Beguiling Gift: Subject immediately accepts an offered item and uses it. Call Animal: Makes an animal come to you. Charm Animal: Makes one animal your friend. Confusion, Lesser: One creature is confused for 1 round. Crafter's Fortune: Subject gains 5 on next Craft check. Create Food and Water: Feeds three humans (or one horse)/level. Detect Animals or Plants: Detects kinds of animals or plants. Detect Magic: Detects spells and magic items within 60 ft. Disguise Self: Changes your appearance. Entangle: Plants entangle everyone in 40-ft. radius. Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like. Gravity Bow: Arrows do damage as though one size category bigger. Innocence: Gain 10 on Bluff checks to seem innocent. Mage Hand: 5-pound telekinesis. Pass without Trace: One subject/level leaves no tracks. Restful Sleep: Gain more hit points while sleeping. Silent Image: Creates minor illusion of your design. Speak with Animals: You can communicate with animals. Vanish: As invisibility for 1 round/level (5 max). Whispering Wind: Sends a short message 1 mile/level.
First Level Spells Barkskin: Grants 2 (or higher) enhancement to natural armor. Charm Person: Makes one person your friend. Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). Deep Slumber: Puts 10 HD of creatures to sleep. Elemental Speech: Enables you to speak to elementals and some creatures. Elf Vision: You gain low light vision, 2 bonus to Perception checks, and elven secret door detection. Fog Cloud: Fog obscures vision. Heroism: Gives 2 bonus on attack rolls, saves, skill checks. Hide Campsite: Hides all traces of your campsite. Hold Animal: Paralyzes one animal for 1 round/level. Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll. Invisibility: Subject is invisible for 1 min./level or until it attacks. Jester's Jaunt: Teleport target within 30 ft. of itself. Lily Pad Stride: Walk across water on moving lily pads. Locate Object: Senses direction toward object (specific or type). Minor Image: As silent image, plus some sound. See Invisibility: Reveals invisible creatures or objects. Suggestion: Compels subject to follow stated course of action. Summon Fey Friend I: Summons magical, elemental, or fey creature to fight for you. Wood Shape: Reshapes wooden objects to suit you.
Second Level Spells Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky. Chameleon Stride: Gives a 4 bonus on Stealth checks and concealment. Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10). Dimension Door: Teleports you a short distance. Divination: Provides useful advice for specific proposed actions. Dominate Animal: One animal obeys your silent mental commands and orders. Dream: Sends message to anyone sleeping. Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like). Haste: One creature/level moves faster, receives 1 on attack rolls, AC, and Reflex saves. Euphoria: Pollen burst fascinates creatures in 10' radius. Hold Person: Paralyzes one humanoid for 1 round/level. Invisibility Sphere: Makes everyone within 10 feet invisible. Locate Creature: Indicates direction to familiar creature. Major Image: As silent image, plus sound, smell, and thermal effects. Planar Ally, Lesser: Exchange services with a 6 HD extraplanar creature. Shrink Item: Object shrinks to one-sixteenth size. Stone Shape: Sculpts stone into any shape. Summon Fey Friend II: Summons magical, elemental, or fey creature to fight for you. Tongues: Speak and understand any language. Tree Shape: You look exactly like a tree for 1 hour/level.
Third Level Spells Charm Monster: Makes monster believe it is your ally. Command Plants: Sways the actions of plant creatures. Confusion: Subjects behave oddly for 1 round/level. Cure Serious Wounds: Cures 3d8 damage + 1/level (max +15). Flame Arrow: Arrows deal +1d6 fire damage. [http://paizo.com/pathfinderRPG/prd/spells/fly.html Subject flies at speed of 60 ft. Glibness: You gain 20 bonus on Bluff checks, and your lies can escape magical discernment. Ice Storm: Hail deals 5d6 damage in area 40 ft. across. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Legend Lore: Lets you learn tales about a person, place, or thing. Make Whole: Repairs an object. Mirage Arcana: As hallucinatory terrain, plus structures. Persistent Image: As major image, but no concentration required. Planar Ally: Exchange services with a 6 HD extraplanar creature. Plane Shift: As many as 8 subjects travel to another plane. Scrying: Spies on subject from a distance. Sleepwalk: Causes creature to move while asleep. Speak with Plants: You can talk to plants and plant creatures. Suggestion, Mass: As suggestion, affects subject/level. Summon Fey Friend III: Summons magical, elemental, or fey creature to fight for you.
Fourth Level Spells Call Lightning Storm: As call lightning, but 5d6 damage per bolt. Commune: Deity answers one yes-or-no question/level. Commune with Nature: Learn about terrain for 1 mile/level. Cure Critical Wounds: Cures 4d8 damage + 1/level (max +20). Dominate Person: Controls humanoid telepathically. Freedom of Movement: Subject moves normally despite impediments to restrict movement. Magic Weapon, Greater: Weapon gains 1 bonus/four levels (max +5). Minor Creation: Creates one cloth or wood object. Planar Ally, Greater: As lesser planar ally, but up to 18 HD. Programmed Image: As major image, plus triggered by event. Song of Discord: Forces targets to attack each other. Stone Tell: Talk to natural or worked stone. Summon Fey Friend IV: Summons magical, elemental, or fey creature to fight for you. Teleport: Instantly transports you as far as 100 miles per level. Veil: Changes appearance of group of creatures.
Fifth Level Spells Cloak of Dreams: Living creatures within 5 ft. fall asleep. Control Water: Raises or lowers bodies of water. Getaway: Teleports a group of predetermined allies and creatures to a predetermined location. Grove of Respite: Heroes' Feast: Food for one creature/level cures and grants combat bonuses. Heroism, Greater: Gives 4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Hold Monster: As hold person, but any creature. Major Creation: As minor creation, plus stone and metal. Mislead: Turns you invisible and creates illusory double. Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects. Planar Adaptation: Resist harmful effects of a plane. Scrying, Greater: As scrying, but faster and longer. Summon Fey Friend V: Summons magical, elemental, or fey creature to fight for you. Temporal Stasis: Puts subject into suspended animation. Vision: As legend lore, but quicker.
Sixth Level Spells Control Winds: Changes wind direction and speed. Fabricate: Transforms raw materials into finished items. Hold Person, Mass: As hold person, but all within 30 ft. Invisibility, Mass: As invisibility, but affects all in range. Life Bubble: Protects creatures from environment. Moment of Prescience: You gain #NAME? insight bonus on single attack roll, check, or save. Pied Piping: Compel similar creatures to follow you. Summon Fey Friend VI: Summons magical, elemental, or fey creature to fight for you. Symbol of Persuasion: Triggered rune charms nearby creatures. Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
Seventh Level Spells Animate Plants: One or more plants animate and fight for you. Charm Monster, Mass: As charm monster, but all within 30 ft. Control Weather: Changes weather in local area. Discern Location: Reveals exact location of creature or object. Insanity: Subject suffers continuous confusion. Irresistible Dance: Forces subject to dance. Limited Wish: Alters reality (within limits). Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Summon Fey Friend VII: Summons magical, elemental, or fey creature to fight for you. Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Eighth Level Spells Control Plants: Controls actions of one or more plant creatures. Foresight: “Sixth sense” warns of impending danger. Hold Monster, Mass: As hold monster, but all within 30 ft. Summon Fey Friend VIII: Summons magical, elemental, or fey creature to fight for you. Time Stop: You act freely for 1d4+1 rounds.
Ninth Level Spells Dominate Monster: As dominate person, but any creature. Gate: Connects two planes for travel or summoning. Storm of Vengeance: Storm rains acid, lightning, and hail. Summon Fey Friend IX: Summons magical, elemental, or fey creature to fight for you. Wish: As limited wish, but with fewer limits.
For insight into the design of this list, consider this spreadsheet on Googledocs.