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Cradled Spell List
From Woldipedia
The following is the spell list for the Cradled, a prestige class devoted to all things fey.
Orisons
- Beguiling Gift enchantment (compulsion) [mind-affecting]: Subject immediately accepts an offered item and uses it.
- Call Animal enchantment (compulsion) [mind-affecting]: Makes an animal come to you.
- Chameleon Stride illusion (glamer): Gives a +4 bonus on Stealth checks and concealment.
- Charm Animal enchantment (charm) [mind-affecting]: Makes one animal your friend.
- Confusion, Lesser enchantment (compulsion) [mind-affecting]: One creature is confused for 1 round.
- Crafter's Fortune transmutation: Subject gains 5 on next Craft check.
- Create Food and Water conjuration (creation): Feeds three humans (or one horse) per level.
- Dancing Lantern transmutation [fire, light]: Animates a lantern that follows you.
- Detect Animals or Plants divination: Detects kinds of animals or plants.
- Detect Magic divination: Detects spells and magic items within 60 ft.
- Detect Poison divination: Detects poison in one creature or object.
- Detect Snares And Pits divination: Reveals natural or primitive traps.
- Disguise Self illusion (glamer): Changes your appearance.
- Faerie Fire evocation [light]: Outlines subjects with light, canceling blur, concealment, and the like.
- Feather Fall transmutation: Objects or creatures fall slowly.
- Ghost Sound illusion (figment): Figment sounds.
- Guidance divination: +1 on one attack roll, saving throw, or skill check.
- Innocence transmutation: Gain 10 on Bluff checks to seem innocent.
- Keen Senses transmutation: Gain +2 Perception and low-light vision.
- Mage Hand transmutation: 5-pound telekinesis.
- Pass without Trace transmutation: One subject/level leaves no tracks.
- Restful Sleep necromancy: Gain more hit points while sleeping.
- Silent Image illusion (figment): Creates minor illusion of your design.
- Speak with Animals divination: You can communicate with animals.
- Whispering Wind transmutation [air]: Sends a short message 1 mile/level.
First Level Spells
- Animate Rope transmutation: Makes a rope move at your command.
- Barkskin transmutation: Grants 2 (or higher) enhancement to natural armor.
- Charm Person enchantment (charm) [mind-affecting]: Makes one person your friend.
- Cure Light Wounds enchantment (charm) [mind-affecting]: Cures 1d8 damage + 1/level (max +5).
- Deep Slumber enchantment (compulsion) [mind-affecting]: Puts 10 HD of creatures to sleep.
- Elemental Speech divination [air, earth, fire, or water]: Enables you to speak to elementals and some creatures.
- Elf Vision transmutation: You gain low light vision, 2 bonus to Perception checks, and elven secret door detection.
- Entangle transmutation: Plants entangle everyone in 40-ft. radius.
- Fog Cloud conjuration (creation): Fog obscures vision.
- Glide transmutation: You take no falling damage, move 60 ft./round while falling.
- Gravity Bow transmutation: Arrows do damage as though one size category bigger.
- Heroism enchantment (compulsion) [mind-affecting]: Gives 2 bonus on attack rolls, saves, skill checks.
- Hide Campsite illusion (glamer): Hides all traces of your campsite.
- Hold Animal enchantment (compulsion) [mind-affecting]: Paralyzes one animal for 1 round/level.
- Honeyed Tongue transmutation: Roll 2 dice when using Diplomacy, take higher roll.
- Invisibility illusion (glamer): Subject is invisible for 1 min./level or until it attacks.
- Jester's Jaunt conjuration (teleportation): Teleport target within 30 ft. of itself.
- Lily Pad Stride transmutation: Walk across water on moving lily pads.
- Locate Object divination: Senses direction toward object (specific or type).
- Minor Image illusion (figment): As silent image, plus some sound.
- See Invisibility divination: Reveals invisible creatures or objects.
- Solid Note conjuration (creation): Creates tangible music note.
- Suggestion enchantment (compulsion) [language-dependent, mind-affecting]: Compels subject to follow stated course of action.
- Summon Fey Friend I conjuration (summoning): Summons magical, elemental, or fey creature to fight for you.
- Wood Shape transmutation: Reshapes wooden objects to suit you.
Second Level Spells
- Call Lightning evocation [electricity]: Calls down lightning bolts (3d6 per bolt) from sky.
- Cure Moderate Wounds conjuration (healing): Cures 2d8 damage + 1/level (max +10).
- Dimension Door conjuration (teleportation): Teleports you a short distance.
- Divination divination: Provides useful advice for specific proposed actions.
- Dominate Animal enchantment (compulsion) [mind-affecting]: One animal obeys your silent mental commands and orders.
- Dream illusion (phantasm) [mind-affecting]: Sends message to anyone sleeping.
- Fly transmutation: Subject flies at speed of 60 ft.
- Hallucinatory Terrain illusion (glamer): Makes one type of terrain appear like another (field as forest, or the like).
- Haste transmutation: One creature/level moves faster, receives 1 on attack rolls, AC, and Reflex saves.
- Euphoria conjuration: Pollen burst fascinates creatures in 10' radius.
- Hold Person enchantment (compulsion) [mind-affecting]: Paralyzes one humanoid for 1 round/level.
- Invisibility Sphere illusion (glamer): Makes everyone within 10 feet invisible.
- Locate Creature divination: Indicates direction to familiar creature.
- Major Image illusion (figment): As silent image, plus sound, smell, and thermal effects.
- Planar Ally, Lesser conjuration (calling): Exchange services with a 6 HD extraplanar creature.
- Shrink Item transmutation: Object shrinks to one-sixteenth size.
- Stone Shape transmutation [earth]: Sculpts stone into any shape.
- Summon Fey Friend II conjuration (summoning): Summons magical, elemental, or fey creature to fight for you.
- Tongues divination: Speak and understand any language.
- Tree Shape transmutation: You look exactly like a tree for 1 hour/level.
Third Level Spells
- Charm Monster enchantment (charm) [mind-affecting]: Makes monster believe it is your ally.
- Command Plants transmutation: Sways the actions of plant creatures.
- Confusion enchantment (compulsion) [mind-affecting]: Subjects behave oddly for 1 round/level.
- Cure Serious Wounds conjuration (healing): Cures 3d8 damage + 1/level (max +15).
- Flame Arrow transmutation [fire]: Arrows deal +1d6 fire damage.
- Freedom of Movement abjuration: Subject moves normally despite impediments to restrict movement.
- Glibness transmutation: You gain 20 bonus on Bluff checks, and your lies can escape magical discernment.
- Ice Storm evocation [cold]: Hail deals 5d6 damage in area 40 ft. across.
- Invisibility, Greater illusion (glamer): As invisibility, but subject can attack and stay invisible.
- Legend Lore divination: Lets you learn tales about a person, place, or thing.
- Make Whole transmutation: Repairs an object.
- Mirage Arcana illusion (glamer): As hallucinatory terrain, plus structures.
- Persistent Image illusion (figment): As major image, but no concentration required.
- Planar Ally conjuration (calling): Exchange services with a 6 HD extraplanar creature.
- Plane Shift conjuration (teleportation): As many as 8 subjects travel to another plane.
- Scrying divination (scrying): Spies on subject from a distance.
- Sleepwalk enchantment (compulsion) [mind-affecting]: Causes creature to move while asleep.
- Speak with Plants divination: You can talk to plants and plant creatures.
- Suggestion, Mass enchantment (compulsion) [language-dependent, mind-affecting]: As suggestion, affects subject/level.
- Summon Fey Friend III conjuration (summoning): Summons magical, elemental, or fey creature to fight for you.
Fourth Level Spells
- Call Lightning Storm evocation [electricity]: As call lightning, but 5d6 damage per bolt.
- Commune divination: Deity answers one yes-or-no question/level.
- Commune with Nature divination: Learn about terrain for 1 mile/level.
- Cure Critical Wounds conjuration (healing): Cures 4d8 damage + 1/level (max +20).
- Dominate Person enchantment (compulsion) [mind-affecting]: Controls humanoid telepathically.
- Frozen Note enchantment (compulsion) [mind-affecting, sonic]: Paralyzes creatures listening to your song.
- Magic Weapon, Greater transmutation: Weapon gains 1 bonus/four levels (max +5).
- Minor Creation conjuration (creation): Creates one cloth or wood object.
- Planar Ally, Greater conjuration (calling): As lesser planar ally, but up to 18 HD.
- Programmed Image illusion (figment): As major image, plus triggered by event.
- Song of Discord enchantment (compulsion) [mind-affecting, sonic]: Forces targets to attack each other.
- Stone Tell divination: Talk to natural or worked stone.
- Summon Fey Friend IV conjuration (summoning): Summons magical, elemental, or fey creature to fight for you.
- Teleport conjuration (teleportation): Instantly transports you as far as 100 miles per level.
- Veil illusion (glamer): Changes appearance of group of creatures.
Fifth Level Spells
- Cloak of Dreams enchantment (compulsion) [mind-affecting]: Living creatures within 5 ft. fall asleep.
- Control Water transmutation [water]: Raises or lowers bodies of water.
- Getaway conjuration (teleportation): Teleports a group of predetermined allies and creatures to a predetermined location.
- Grove of Respite conjuration (creation): Creates trees and a small spring.
- Heroes' Feast conjuration [creation]: Food for one creature/level cures and grants combat bonuses.
- Heroism, Greater enchantment (compulsion) [mind-affecting]: Gives 4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
- Hold Monster enchantment (compulsion) [mind-affecting]: As hold person, but any creature.
- Major Creation conjuration (creation): As minor creation, plus stone and metal.
- Mislead illusion (figment, glamer): Turns you invisible and creates illusory double.
- Permanent Image illusion (figment): Permanent illusion, includes sight, sound, smell, and thermal effects.
- Planar Adaptation transmutation: Resist harmful effects of a plane.
- Scrying, Greater divination (scrying): As scrying, but faster and longer.
- Summon Fey Friend V conjuration (summoning): Summons magical, elemental, or fey creature to fight for you.
- Temporal Stasis transmutation: Puts subject into suspended animation.
- Vision divination: As legend lore, but quicker.
Sixth Level Spells
- Control Winds transmutation [air]: Changes wind direction and speed.
- Fabricate transmutation: Transforms raw materials into finished items.
- Hold Person, Mass enchantment (compulsion) [mind-affecting]: As hold person, but all within 30 ft.
- Invisibility, Mass illusion (glamer): As invisibility, but affects all in range.
- Life Bubble abjuration: Protects creatures from environment.
- Moment of Prescience divination: You gain an insight bonus on single attack roll, check, or save.
- Pied Piping enchantment (compulsion) [mind-affecting, sonic]: Compel similar creatures to follow you.
- Summon Fey Friend VI conjuration (summoning): Summons magical, elemental, or fey creature to fight for you.
- Symbol of Persuasion enchantment (charm) [mind-affecting]: Triggered rune charms nearby creatures.
- Symbol of Sleep enchantment (compulsion) [mind-affecting]: Triggered rune puts nearby creatures into catatonic slumber.
Seventh Level Spells
- Animate Plants transmutation: One or more plants animate and fight for you.
- Charm Monster, Mass enchantment (charm) [mind-affecting]: As charm monster, but all within 30 ft.
- Control Weather transmutation: Changes weather in local area.
- Discern Location divination: Reveals exact location of creature or object.
- Insanity enchantment (compulsion) [mind-affecting]: Subject suffers continuous confusion.
- Irresistible Dance enchantment (compulsion) [mind-affecting]: Forces subject to dance.
- Limited Wish universal: Alters reality (within limits).
- Planar Adaptation, Mass transmutation: As planar adaptation, but affects multiple creatures.
- Summon Fey Friend VII conjuration (summoning): Summons magical, elemental, or fey creature to fight for you.
- Teleport, Greater conjuration (teleportation): As teleport, but no range limit and no off-target arrival.
Eighth Level Spells
- Control Plants transmutation: Controls actions of one or more plant creatures.
- Foresight divination: “Sixth sense” warns of impending danger.
- Hold Monster, Mass enchantment (compulsion) [mind-affecting]: As hold monster, but all within 30 ft.
- Summon Fey Friend VIII conjuration (summoning): Summons magical, elemental, or fey creature to fight for you.
- Time Stop transmutation: You act freely for 1d4+1 rounds.
Ninth Level Spells
- Dominate Monster enchantment (compulsion) [mind-affecting]: As dominate person, but any creature.
- Gate conjuration (creation or calling): Connects two planes for travel or summoning.
- Storm of Vengeance conjuration (summoning): Storm rains acid, lightning, and hail.
- Summon Fey Friend IX conjuration (summoning): Summons magical, elemental, or fey creature to fight for you.
- Wish universal: As limited wish, but with fewer limits.
For insight into the design of this list, consider this spreadsheet on Googledocs.