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Bonetown (game)
Contents
The Game
Welcome to Bonetown, township of pirates! There are many things you will want to know before visiting, so read on and learn. Perhaps it will help your visit to be ... uneventful.
In order to fit into a pirate town, of course, you will need to talk like a pirate.
Here you can find the latest posts in this game.
Archives
Here is the full past history of game posts.
Journal
The chronicles of the crew of the Lionfish, as written by Sam the Bard
Characters
These are the characters, past and present, that have featured in this game.
Current Characters
Aexana Gnome Druid (Played by Steven VdB)
Coerator Asterion Minotaur Monk (played by Mark Reid)
Jozhur Derile Human Rogue (Played by Brock Yoder)
Magana d’Protegido Minotaur Barbarian (Played by Craig Wise)
Sam Snapdragon McFisticuff Gnome Bard (Played by David Whitford)
Spirysn’rar Kilarn Elf Wizard (Played by Ian Mitchell)
Terser Dwarven Barbarian (Played by Warren Gayou)
Zeoll Liontaur Sorcerer/Cleric/Cradled/Seer (Played by Cayzle)
Past Characters
Alphonse (Al) Rakham Human Wizard (Played by Josh)
Baird Windcatcher Human Oracle (Played by Mike R.)
Dilantar Krenwae'afein Surface Drow Alchemist (Played by Joel (JK) Martinez)
Giada Dardanell Human Paladin (Played by Melinda)
Kane' (formerly "Keiki") Ma’kai Half-Elf BloodWitch (Played by Stephen Knotts)
Karas Spazi Human Rogue (Played by Philip)
Kiril Chantel Human Ranger/Sorcerer (Played by Jon Long)
Koz'um Dawl Dwarf Cleric (Played by Alex)
Rozan Rel Astra Human Rogue/Fighter (Played by Joe Kelough)
Rogar Stonefist Dwarf Monk (Played by Walter)
Shemeska Surface Drow Sharpshooter/Ranger (Played by Tanner Neilson)
Tinius Gnome Rogue (Played by Denis)
Yel’kno Half Elf Ranger (Played by Jon Long)
NPCs & Factions
Attitude based on the Diplomacy scale: Hostile, Unfriendly, Indifferent, Friendly, Helpful.
Name | Attitude | Details |
---|---|---|
Bloodkin | Hostile | Orc pirate faction renowned for working slaves to death before eating them |
Bonetown | Unfriendly | Township of pirates. Attitude is unfriendly due to their perception the party allied with Captain Annoir and allowed him to escape in exchange for his rumoured treasure |
Bonetown - Brother Engev | Helpful | Cleric of the Pantheon(?) met during first adventure in Bonetown |
Bonetown - Harbormaster | Unfriendly | Closest thing to the 'boss' of Bonetown. Attitude is unfriendly due to several party members disobeying his orders on their last visit |
Bozzle | Helpful | Cleric and Island hermit, middle seas. |
Captain Annoir | Hostile | Captain of the 'Iron Hull' and then 'Albatross'. Sent the Elfbloods after the party for unknown reasons. Currently dead, executed by Stallion Pholus in Fort Stag, Centaur Island. |
Captain Renchild | Hostile | Previous Captain/owner of the Lionfish. Fled the Lionfish mutiny. Whereabouts unknown. |
Centaur Island | Friendly | |
Centaur Island - Linos | Helpful | |
Centaur Island - Stallion Pholus | Friendly | |
Elfbloods | Hostile | Pirate faction. Has had several encounters with the Lionfish crew |
Elfbloods - Captain Kito | Hostile | An Elfblood Captain and historical enemy of Coer. Currently dead. |
Lansel | Helpful | Cleric of the Pantheon(?) met during first adventure in Bonetown |
Bonetown Haunts
The player characters in the Bonetown game are often referred to as "the Bonetown Crew."
The Bonetown Crew now own two specific items that are very important to the crew: the house they live in while they're in Bonetown, and the ship they sail upon the Middle Seas.
The Bonetown House
http://i229.photobucket.com/albums/ee235/donnlap/Wold%20Pics/th_PortsideHouse2.png
Called "Portside House", this wooden structure was quickly constructed on a relatively small patch of property in Bonetown. It's very basic in looks and function, as its construction came about only because of two clerics of Pantheon whom the group befriended from their very first adventure in Bonetown. Brother Engev and Lansel the scholarly scribe managed to get their erstwhile "parishioners" to contribute most of the labor and materials to build the two-and-a-half story house, as well as the (ahem) "pre-owned" items with which they furnished it. The house and its contents are outlined in this document.
Portside House is shared with Brother Engev and Lansel, who occupy small rooms on the first floor which double as small shops for their clerical potions and scrivener's shops, respectively.
The Lionfish
The Ship
http://i229.photobucket.com/albums/ee235/donnlap/Wold%20Pics/th_SSLionfish.png
The Lionfish is a sailing ship; it measures about 75 ft long and 20 ft wide.
1. Quarterdeck: The quarterdeck is a raised, open deck at the stern. The ship's wheel is here, along with a small davit for a ship's boat.
2. Foc's'le Deck: This is a raised, open deck atop the forecastle. There is provision for a ballista to be mounted here; though the weapon can't fire straight ahead because of the foremast. On the starboard side is the hawsepipe and tackle for the ship's anchor.
3. Master's Cabin: The largest and most comfortable cabin on the ship is still quite cramped by most standards.
4. Wardroom: The captain, officers, and passengers take their meals here. This room also serves as a drawing room or parlor for the officers and passengers.
5. Main Deck: This open deck features room for a catapult and two large companionways that descend to the lower deck. The companionways serve as both stairways (ladders, in nautical parlance) and cargo hatches. Chicken coops and pens for goats, lambs, or other small livestock often take up any available space left on the deck.
6. Forecastle: Most of the ship's crew sleeps here, although in good weather many crewmembers prefer to sleep on the open decks. The forecastle holds a dozen cramped bunks.
7. Galley: The ship's galley is in the forward part of the lower deck. It has a small stove and shelving for all kinds of foodstuffs. The ship's cook and his assistant(s) sleep here.
8. Chain Locker: The ship's anchor chain is stored here. It passes through the hawsepipe in the forecastle up to the foc's'le deck.
9. Lower Deck: This space serves as the first of the caravel's cargo holds, as well as the crew's mess deck. Crewmembers take their meals sitting on whatever cargo is convenient. If the ship is heavily laden, this deck might be covered to within a foot of the overhead, leaving only a single fore-and-aft passage between the crates, casks, and bundles.
10. Officer's Cabins: These tiny cabins are the private rooms of the ship's officers.
11. Ship's Office: All the ship's paperwork is kept here, including cargo manifests, pay records, and the ship's paychest (usually in a sturdy, locked chest).
12. Sail Locker: Spare sails, canvas, and sewing gear is stored here, as well as plenty of lines, hawsers, firewood, and heavy tools.
13. Lower Hold: Most of the ship's cargo is stowed here, as well as provisions (including as many casks of fresh water as will fit). Beneath this lower hold lies a small crawlspace where heavy ballast stones help to stabilize the ship.