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4E Protector
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Protector of Domi
"Right beats Might -- with a little help from me!"
A Protector of Domi stands up for the weak and opressed, keeping both his allies and innocents from harm with his selfless bravery.
Prequisites: Channel Divinity: Courage of Domi feat
Protector Path Features
- Protector's Action (11th Level): When you spend an action point to take an extra action, one ally within 5 squares gains a +4 bonus to AC until the end of your next turn.
- Protector's Shield (11th Level): You gain proficiency with light and heavy shields. In addition, you may apply your shield AC bonus to one adjacent ally instead of yourself.
- Protector's Challenge (16th Level): When you hit an enemy with an at-will melee attack, you can choose to mark that enemy for the rest of the encounter. The target suffers a -2 penalty to all attacks against other targets than yourself. The next time that enemy shifts or attacks a creature other than you, you can make an opportunity attack against that enemy. If you mark a new enemy with this feature, any previous marks you have made with this feature end.
Protector Spells
Draw Fire (Protector Attack 11) |
With a rousing cry to Domi you burn with holy rightiousness, focusing enemy attention upon yourself. |
Encounter * Divine * Implement * Radiant |
Standard Action, Close burst 8 |
Effect: 2d8+Wisdom modifier radiant damage. Each target hit is marked with Protector's Challenge. |
Interpose (Protector Utility 12) |
When an ally is struck down your God allows you to take their pain |
Daily * Divine * Implement |
Free Action, Ranged 10 |
Trigger: an ally in range is reduced to zero hp |
Effect: When an ally within range is reduced to zero hp you may choose to take the damage for them. |
Divine Defender (Protector Attack 20) |
A shield of divine force explodes from your hand, hurling foes away and protecting your allies |
Daily * Divine * Radiant |
Standard Action action, Close burst 5 |
Effect: 4d8+Wisdom modifier radiant damage. Each target hit is pushed a number of squares equal to your Wisdom modifier, and left dazed. Each ally in the area gains +2 to AC. |