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4E Protector

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Protector of Domi

"Right beats Might -- with a little help from me!"

A Protector of Domi stands up for the weak and opressed, keeping both his allies and innocents from harm with his selfless bravery.

Prequisites: Channel Divinity: Courage of Domi feat

Protector Path Features

  • Protector's Action (11th Level): When you spend an action point to take an extra action, one ally within 5 squares gains a +4 bonus to AC until the end of your next turn.
  • Protector's Shield (11th Level): You gain proficiency with light and heavy shields. In addition, you may apply your shield AC bonus to one adjacent ally instead of yourself.
  • Protector's Challenge (16th Level): When you hit an enemy with an at-will melee attack, you can choose to mark that enemy for the rest of the encounter. The target suffers a -2 penalty to all attacks against other targets than yourself. The next time that enemy shifts or attacks a creature other than you, you can make an opportunity attack against that enemy. If you mark a new enemy with this feature, any previous marks you have made with this feature end.

Protector Spells

Draw Fire (Protector Attack 11)
With a rousing cry to Domi you burn with holy rightiousness, focusing enemy attention upon yourself.
Encounter * Divine * Implement * Radiant
Standard Action, Close burst 8
Effect: 2d8+Wisdom modifier radiant damage. Each target hit is marked with Protector's Challenge.


Interpose (Protector Utility 12)
When an ally is struck down your God allows you to take their pain
Daily * Divine * Implement
Free Action, Ranged 10
Trigger: an ally in range is reduced to zero hp
Effect: When an ally within range is reduced to zero hp you may choose to take the damage for them.


Divine Defender (Protector Attack 20)
A shield of divine force explodes from your hand, hurling foes away and protecting your allies
Daily * Divine * Radiant
Standard Action action, Close burst 5
Effect: 4d8+Wisdom modifier radiant damage. Each target hit is pushed a number of squares equal to your Wisdom modifier, and left dazed. Each ally in the area gains +2 to AC.