WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Children of Chaos Archives


Return To Index


Paying respects


DM kent 
Monday November 12th, 2001 7:22:01 PM

Of the seven fallen children four are dead and the other three are badly injured, between Sir Thomas and the others the children are quickly brought back to health although they stay unconcious for the remainder of the day and night. Alyndar and Sir thomas seem pretty badly off, as does Tara. Altemia nad Ils also show the signs of the recent combat. Between binding, spells, Sir Thomas's hands, and a few potions brought out by the innkeeper, Tara is brought back to 12, Thomas is still down 8 , Alyndar is down 2, Altemia and Alyndar are both still down two.

Other than binding the priests accept no healing from anyone and spen their time caring for the children and talking among them selves.The Priests are extremely remorseful and trying to figure out what comes next for them. After talking a while, they approach the party.
The spokesperson for them steps forward. " We are extremely sorry for what has transpired and since we cannot guarantee that it won't happen again, we have taken a vow to go forth from now on weaponless and armorless. Because of this we would like to ask that you all come with us to the beach, early in the morning, and join in a ceremony to honor and lay Domi to rest. We ask this, not for our safety but so that you might be able to defend the innocent people who come with us should the need arrise. We will be holding the service in any case but we thought that you might want to participate as well.

That said the priests remove themselves back to the children. You see that they have given their weapons and arnor to the men that are still here. It is now approaching 11 PM and you all are very weary form the days activities and the travel.

The night passes quickly and without incident there is an awful lot of noise from the area where the abbey used to be but nothing bothers the inn or its occupants.

At what would have been an hour before dawn the group, the priests lead the way and a few towns people join with you as well. Most of the towns folk do not though and more than a several send jeers and rotten veggies at you as your procession goes by. Things are even darker than usual as the twin moons have set and their blood red light is no longer shedding any light on the world. You all arrive at the beech and the priests start their ceremony. About thirty minutes later, at the culmination of the ritual, something amazing happens.

After 2 days of red lit moonshine, The sun starts to rise. By the end of the ceremony the sun is fully up and everyone there is feeling better, as if there actually is hope.

As the people start making thier way back to town the priests approach you asking for more aid. The priests ask you aid aid finding their Patriarch and their Abbot, both who have not been seen since they went to the lower vestibule to pray just before all this happened.



Sir Thomas 
Monday November 12th, 2001 10:19:16 PM

Thomas does not feel a whole lot better from the little bit of rest he managed. He feels very badly for the priests knowing that they are good people, and only understanding a little about the degree of grief that they are feeling. Whatever they ask Thomas does his best to accomodate them. Not because he thinks they don't deserve some level of punishment for their actions regardless of the reason that it occured, but because he has a level of empathy since it was not long ago that his god was lost to him. "I will go to the vestibule and look for your Abbot and Patriarch. What do they look like? Where might they have gone? Why wouldn't they have come with you? Is there a place that they would more likely to be located? Can you be any more specific so that our efforts might be minimized?" Thomas also takes some time before the ceremony to speak with all of the monks and clerics either collectively or individually in an effort to help them come to terms and find direction in their new predicament.

Ilsidur 
Tuesday November 13th, 2001 12:01:29 AM

Ilsidur has a difficult night, and wakes up in the morning feeling particularily contrite. He approaches the priests as they walk to the beach for the ceremony. "I ask for your forgiveness for my behaviour yesterday in the street. I cannot begin to understand how you must feel losing your lord Domi. I too am a cleric, and I have no idea how I would react if I lost touch with my lord, Marmathon Dur. Please understand that our group has been under tremendous stress recently, and have seen children hurt and even killed. I am only thankful that you have come to your senses, and the scene in the street ended as quickly as it did." Then he drops back to walk with the rest of the group.

In response to the clerics' request to find their Patriarch and Abbott, Ilsidur says, "I would be willing to help you; possibly it could help to make up for my behaviour yesterday. But as Sir Thomas has asked, we need more information about his disappearance."

Sly Foxx and Luke 
Tuesday November 13th, 2001 1:00:04 PM

After a night of light sleeping, the night went pretty much on the quite side. In the morning Sly follows Sir Thomas and behind Sly is ever loyal Luke. He stand there just thinking. *I wonder what God the Elves will follow now?* As the warm sun rises, Sly statrs to fell much better. Sly whispers to him "I'll be right behind you all the way." Sly will follow them to the Abby and help find the Abbet and the Patriack.

Alyndar 
Tuesday November 13th, 2001 1:36:15 PM

Aly gratefully accepts the healing offered to him. When he sees that the children are well tended to, he gets a room, and goes up to rest and sleep and meditate. A couple hours before the departure for the beach, Aly memorizes his spells for the day. Then joins the others for the ceremony.
Aly accompanies the others wherever they decide to go, but, Aly still remains speachless and when he is asked a question, Aly either nods, shakes his head or shrugs.
For everything that has happened over the past, it seems it has taken a toll on Alyndar. And it appears he just needs some time to adjust.

Ael d'Gaiaim 
Tuesday November 13th, 2001 3:35:29 PM

Ael nods at the priest when he requests aid, as if nothing more need be said. After paying his respects, he practices a few minor transmutations, nods again, and then secludes himself away with his spellbook.

(OOC: Ahh, new spells! Character sheet incoming in a couple days.)

Uteva 
Tuesday November 13th, 2001 5:50:29 PM

The freckled bard attends the morning ceremony, accompanying the prayers on her harp, where appropriate. She silent grieves for a god she hadn't really understood until she felt the impact of his death. Standing on the beach, with the sun warming wind-chilled skin, she sings a simple mourning lay as people begin to disperse.

Afterward, she studies the remains of the Abbey. "Best do it sooner than later. If anyone has survived under there, they'll be in bad shape. I guess those of us who walk lightest should go in first. I miss Lok. And Trace." Teva props her perpetually flaming torch out the top of her pack, so as to provide light while leaving her hands free. "Shall we?"

DM Kent 
Tuesday November 13th, 2001 9:08:20 PM

The priests look relieved as you agreeto help them find their leaders and after the ceremony the priests take you aside, while on the beach, and tell you as much as they can about the abbey as it was prior to the recent events. They tell you that the Patriarch and the abbot often used the private vestibule in the lower santuary for their daily prayers and that they had gone down to the lowest levels to pray just about 30 minutes before Domi Died and everything went to pieces. The positive side of things though they tell you is that most of the lower levels are natural cave formations tht were then reinforced so it is very likely that there was little damage there and they are probably just trapped below ground. it sounds like it may be no more than a clear the rubble and passage rescue will be all it takes.

The first difficulty arises when after group quickly covers the ground to where the abbey once stood. However, instead of a pile of abbey rubble they are greeted by an unexpected sight.

Standing where the abbey once stood is a new structure. First off The structure is immense, (picture a Aztec / Mayan zigaurat, a stepped pyramid) apparently made from obsidion. The building is pitch black and shiny and seems to have been cut out of one piece of stone. There are four long series of steps going up each of the four sides, leading to the first plateau level and four even darker openings. Narrower stairways lead to the top spire with its lone door. On top of the whole is what appears to be an oversized, gigantic, black, stone raven.

There are quite a few citizens coming and going. Most of them enterring with some sort of offering. All those leaving are empty handed, but seem to be completely absorbed in whatever they have seen. Occasinally the sound of a blood curling scream eminates from the building.

The priests look stunned at what is now in the place of where their abbey once stood and are now truely worried about their leaders.

Sly Foxx and Luke 
Wednesday November 14th, 2001 9:53:44 AM

As the party arrives at the place were the abbey once stood. But in it's place was this big ugly structure, with a small stairs going all the way up to a door. On top is this big black Raven. People coming in the door with full of offerings and come out empty handed. Then there came a painful scream.
Sly being in back of Sir Thomas, asks "From the looks on the priests faces, things have change around here, What do we do now? Go up the stairs? or Look for a back entrance?"
Luke sits beside Sly.

Alyndar 
Wednesday November 14th, 2001 12:27:39 PM

Aly just looks stupified at the structure.

Altemia, Tara, and Kevil 
Wednesday November 14th, 2001 2:03:23 PM

Altemia stands awe-struck at the new building.

"Do any of you know who that raven represents? I'm not familiar with it at all."

She looks at her companions expectantly.

Sir Thomas 
Wednesday November 14th, 2001 3:55:27 PM

Thomas sees the structure, and ahving seen the rubble that used to be there stares at it blankly. He does not stay that way long. He looks to the priests and monks for help grasping the image. From the looks on their faces they don't seem to know either. He rushes to grab one of the people carrying offerings or coming away from the ziggaurat. "Excuse me." Thomas grabs the person gently by their arm. "What is this, and how long has it been here? Why are you working here? What are you doing? Who are you doing it for? I'm new here and don't know what to do." Thomas retrieves the information from the "slave"(?) and reports to the group. He inquires further to the information that is offered if the info is incomplete or unacceptable in some way by not answering all of his questions.

Uteva  d20+4=16
Wednesday November 14th, 2001 6:44:35 PM

The bard waits to hear what the bearer has to say, then tries to remember if she's ever heard any related stories about what deity might be represented by a raven (Bardic Knowledge=16). She pulls one of the shocked priests aside. "Do you know of any other entrances to this cavern network?"

DM Kent 
Wednesday November 14th, 2001 7:11:57 PM

The priests stammer, as if they have become blithering idiots. How... How... how can this be? What iiiiss going on here? Wh wh what happened here? And almost entirely look defeated.

Sir Thomas grabs one of the folk heading in to the temple carrying what seems to be the jewelry wealth of several families.

He turns on you a most feral look in his eye. "Let go of me, or you will regret it!!" As he finishes this statement a dark misty clooud seems to pass over his eyes and he calms down.
"I'm sorry, We have all been under quite a bit of stress lately. He listens patiently to the paladin's questions and then answers them the best that he can.

"This is the temple of Dathil. It appeared this morning just before the sun rose. I don't work here. I am going to pay homage to our new God. Ahh, so you're new here. then You should all come with me and be blessed by Dathil."

As he finishes speaking he looks at you all to see if you are going to follow him, and then turns to leave resuming his path to the temple.

Im response to Uteva's question, most of the clergymen look blankly at her, shaking their heads. Then as if he suddenly remembered something, one of the guards looks up. "Oh, wait a moment. Now, I never saw it and I don't even know if it was true, but I remember the Patriarch once talking with the Captain about always making sure that the sacred tunnel was clear and stocked in case of emergency." I don't know if that helps or not, and If it did exist who's to say if it still does?

Sir Thomas 
Wednesday November 14th, 2001 8:21:35 PM

Thomas offers the man a fake smile, "We just may do that. I am very interested in the god Dathil." He returns to his friends just in time to hear the priest speak of the tunnel. "You should take us to the tunnel." Then Thomas' face drops as if he has been slapped in the face. "Where are Trace and Lok? They would be good candidates to take a peak in the entrance of that temple, as would you Sly." Then his face lights up with horror, "OH Dear Alemi!! Pryte-Honos is still in that stable in Hook City!! How am I going to find my friend?!?" Everything except his soulmate steed flees from Thomas' mind. He stares blankly at the ground thinking. He claps and points at Ael when something comes to mind, "Ael, can you teleport me back to Hook City so I can retrieve Pryte-Honos from that stable?" Thomas' facial color begins to fade when he realizes that he is without his friend.

Sly Foxx and Luke 
Thursday November 15th, 2001 10:50:53 AM

Sly listen to the priest, *This was a good Abby, But this Thing here is not normal. A tunnel, good that avoids a lot of trouble. I hope.* "Sir Thomas go get your horse, you never know what can happen and besides we are not making too many Friends back in the city." Said Sly, "I'm for looking for the tunnel." Luke wags his tail.

Ael d'Gaiaim 
Thursday November 15th, 2001 3:04:54 PM

Ael looks at the structure ahead; realizing that the pyramid has seemingly appeared without warning or origin. He lowers his head and mumbles, casting a Detect Magic spell. He then surveys the temple, trying to discover if any residue from its appearance is left over.

At Thomas' question, Ael nods. "If I can find the proper card, I can...that is, I *believe* I can...with the proper safety preparations..."

Uteva 
Thursday November 15th, 2001 5:55:38 PM

Uteva grips the guard's arm. "Thanks, that may be useful. Is this Captain of yours still alive?"

Turning to the others, she continues, "Unless we can track down this 'sacred tunnel' in a hurry, I suggest we bluff our way into the temple and work our way down. We'll just have to hope that hope that it's connected to the cave network of the former abbey."

Altemia, Tara, and Kevil 
Thursday November 15th, 2001 6:21:37 PM

Altemia moves over near the guard.

"Do you, or possibly your captain, have any idea where this tunnel is located? Even if it is just a general area my wolves and I might be able to find it."

She turns to some of the others.

"I hate the thought, but we might have to split up. To many of us trying to bluff our way in might not work. Maybe a few should start at the top and work their way down, while the rest of us look for the tunnel."

"I just hope the tunnel isn't blocked," she mutters to herself.

DM Kent 
Thursday November 15th, 2001 6:47:58 PM

As Sir Thomas focuses in on his dear four-legged friend, He realizes that his empathetic link with Pryte-Honos is still firm and that he seems to be fairly nearby. In fact a familiar, though a bit sleepy, alarmed response enters Thomas' head. What's Wrong? Are you in danger? Why do you want to go back to that, you get an impression of a large metalic chariot harness, when I am here?

The guard shakes his head, I have never seen the tunnel nor do I know where it is. As to our captain, we have not seen him since before Domi's death. If I had to guess though, I'd say the tunnel would have to be on the north side of the abbey, perhaps as far as the woods north of the road.

Ael Casts his spell and Ael nearly blinds himself as the Temple's Aura blazes in front of him. The aura itself is almost as black as the builfing but of such strength, that Ael is not sure he could even imagine the possibility of being powerful enough to cast a spell with an aura as strong.

Ael loks thru the cards and the only one that might be of help is the SMS building that was destroyed and he is unsure how the card will be affected.



Altemia, Tara, and Kevil 
Thursday November 15th, 2001 8:01:30 PM

Altemia muses for a moment.

"Well, I don't know about you guys, but I want to go look for that tunnel. Any joiners?"

Ilsidur 
Thursday November 15th, 2001 9:16:03 PM

Ilsidur has been waiting for his friends to ask the questions and get the answers.

"I don't think we should split up, especially if we don't know what is going on. Sir Thomas, why don't you try to determine if the ziggarut is evil, and if the people entering and leaving it have the taint of evil on them. Once you are done, I agree with Altemia; lets go look for the back door tunnel. I can speak with the animals in the area and see if they can tell me where the tunnel mouth might start."

Sir Thomas 
Thursday November 15th, 2001 11:23:36 PM

A sense of calm rushes over Thomas when he connects with Pryte-Honos. To his companion he replys, "I am fine. I was worried about you since we made a magical jump I wasn't sure you were still close. Stay focused and let me know if you need something." Thomas thanks Ael for his efforts with the cards but shares his telepathic awareness with the group. "It seems that Pryte is nearby and ok. Somehow he made the jump with us. Sorry for the start." Thomas then tries to evaluate the level of evil intent coming from individual slaves and any guards he sees. If he needs to be closer to them to do this he will approach them. He reports his findings to the group.

Sly Foxx and Luke 
Friday November 16th, 2001 4:47:53 AM

"NO! lets stay together. We'll get onto more trouble by spliting up" said Sly. "Beside, Little Sister, It will made us weaker and less affective."
Luke sits next to Sly.

Ael d'Gaiaim 
Friday November 16th, 2001 10:35:14 AM

Ael looks away rapidly and shuts his eyes tightly, trying to clear the afterimages from his view. "That structure is possessed of the strongest magical aura I have ever had the chance to examine. I'm not even sure that its strictly possible for a spell to bring such a thing into existance. The fact that it appeared abruptly definately implies that neither ritual nor artifice made it. ...at least none fashioned by mortals."

Opening his eyes and blinking a bit, he continues. "The aura was dark, definately dark, yet blinding. If your abilities to detect evil work with the same foundation as my spell, Thomas, be careful..."

Alyndar 
Friday November 16th, 2001 12:14:09 PM

Aly says weakly, whatever you guys decide is ok with me. Then he stands there, as if contemplating something.

Uteva 
Friday November 16th, 2001 5:10:58 PM

Teva stares at the black monstrosity, considering it in light of Ael's report. The sick, twisty feeling in her gut tells her that Sir Thomas' verdict is going to be: eeville.

"Nothing mortal made this? Is anybody else getting the feeling that Domi's death was only the beginning of Big Trouble?" A thought strikes, and the bard checks the Chaos mark on the back of her hand. "I'm all for sticking together. I guess we start with the tunnel, then?" She waits for Sir Thomas to finish, then ushers the others to circle northward around the site-formerly-known-as-the-abbey.

DM kent 
Friday November 16th, 2001 7:37:49 PM

Sir Thomas steps forward and starts checking the people working around the area. Very few of them show up as true evil. Some evil intent, some evil, but nothing out of the ordinary. As he moves on to the building, he takes in what Ael says and starts working over toward the temple. Even with the warning, Thomas is unprepared for what he encounters. The overwhelming wave of evil that he encounters literally stuns him the moment his will encounters the buildings aura, and sir thomas finds himself sitting on his derriere in the dirt unable to move. His detection ability cuts off immediately as if it were overloaded.

After Thomas recovers and is able to function, the group heads northward and starts their search. Using what little info they got from the guard, they start their search on the other side of the road, in the woods, where an entrance or exit would be less visible. After several hours of searching and a break for lunch, the group finally catches a break when Ilsidur manages to waylay a badger creeping along through the bushes, with an injured hind leg. After a brief communication, Ilsidur gets the impression of a largedarksmellmanden several thousand steps (badger steps) toward the daysun.

With that bit of information the group, with Teva, Kevil and Luke in the lead, they soon find what they are looking for. Built into the side of a small hill and behind some bushes, is found the dark opening of a cave.


Ilsidur  d20+1=10
Saturday November 17th, 2001 12:21:07 AM

Ilsidur readies his shield and axe, moves up to the mouth of the cave as quietly as possible, pushes back the bushes, and peers inside [OOC: 60' darkvision]. If he sees no danger, he moves forward into the cave, carefully checking for traps or other potential problems [OOC: search check of 10].

Alyndar 
Saturday November 17th, 2001 2:14:37 PM

with a renewed look on his face, yet weathered, Aly gets set up, spell pouch and other gear ready and gets into position to enter the cave after Sly.

Sly Foxx and Luke  d20+5=6
Saturday November 17th, 2001 2:18:04 PM

Sly is right behind Ilsidur with sword in hand and shield ready. "Good Boy, Luke, Come stay with me."

OOC:Sly has darkvision. Luke has track by sent roll 6 nothing.

Sir Thomas 
Sunday November 18th, 2001 11:45:01 AM

Thomas draws his sword and readies his shield when they find the cave. He checks his armor to make sure it is fastened properly and in place. He tries to wipe a few of the dirt and blood smudges off of the silver metal, but that is mostly unsuccessful. Lastly, Thomas sets his helmet on straight and looks around at his friends. "This is going to be tough my friends. But I can't think of a better group of people to walking into the jaws of evil with than this one. He salutes his friends and enters the cave cautiously and with his shield leading his body."

Altemia, Tara, and Kevil 
Sunday November 18th, 2001 5:25:28 PM

Altemia quietly removes her bladed weapons from her sides. Motioning to the two wolves to take places near the front, Altemia takes a place near the rear.

She murmurs, "I'll keep an eye on the rear for us. Can't be too careful, hmm?"

Uteva 
Monday November 19th, 2001 1:35:24 AM

Uteva sticks near the middle with Ael, to provide them both with light from her torch. She unlimbers her short bow and follows, ready for trouble.

DM Kent  d20+3=23
Monday November 19th, 2001 6:12:59 PM

This is how I see your marching order from your above posts.(Ilsidur, Sly, Alyndar, Ael, Uteva, Thomas, Altemia)

Ilsidur makes a cursory check of the caves entry and then moves inward followed by the others. I becomes apparent that Ils missed something as a chime rings out each time one of you steps into the cave. Nothing else untoward occurs. The cave goes in about thirty feet where a door is set in to the wall. Beside the wall are twochests and a stack of what appear to be bundles of torches. As the chests are inspected, one contains an assortment of plain, peasant clothes, and some dried rations. the other chest contains what seem to be medicinals, bandages, premade poltices, some herbs and six vials of clear, thick, liquid.

The door is quickly checked and found to be both untrapped and unlocked. Once opened, a long, manmade tunnel is found that seems, if it continues for any length, to run straight toward the old abbey. As you make your way down the passage, you see a dark mist disappear around the corner ahead of you. This mist is seen several times, but always just out of good view. Without any other problems, the group makes their way to the end of the tunnel where they find another door, but no mist.

Behind the door, you hear, but can't make out the sounds of voices and clinking metal. Other sounds are heard but to indistinct to make out clearly.

Sir Thomas 
Tuesday November 20th, 2001 1:05:02 PM

Wondering if it is a good idea to have both of the mages in front of him Thomas verbalizes his concern. "Do you guys think it is wise to have both mages up front? I would gladly trade places with one of them to afford them and the group better protection. That way, we will have a fighter between the mages and danger no matter which end of our train is attacked." Other than that, Thomas is content to be in the tunnel with no signs of imminent danger. He keeps himself ready for anything he can imagine though.

Sly Foxx and Luke  d20+5=9
Tuesday November 20th, 2001 1:46:52 PM

Sly Follows Ilsidur in to the cave, when sly sets off the chimes "wow! what a door bell? It's time like this that I miss Loc. He would have spotted that." They move down the cave and come to a door with two chest on either side of the door and a bundle of torches. Sly opens one chest with some clothes and takes the rations, passes the dried food and torches out to the rest of the party "This will come in handy." As the others rummage throughout the two chests. The party opens the door and goes down the long long passage. Sly taps Ilsidur on the shoulder (Sly having darkvivion) and points to where he last saw the mist. "Over there! Sir Thomas we might need you up front soon." The Party round the corner and come to a door.

Luke is still sniffing around.
OOC:Luke rolled a 9

Ael d'Gaiaim 
Tuesday November 20th, 2001 3:55:45 PM

Ael starts when the "doorbell" goes off, and then curses softly. "Um. I do not think that is a good thing, guys."

He continues to follow the group in, fingers tight on his component pouch.

Uteva  d20+7=15
Tuesday November 20th, 2001 5:28:13 PM

Uteva presses her ear to the door, holding her finger to her lips for quiet (Listen=15). Unless she hears something worth listening to, she whispers to the others, "Any guesses about the mist? I'm going to put out the lights while we open the door -- Sly, Ils, you'll let me know if it's safe to light up again?" Reaching behind her head, the bard drapes the hood of her cloak over the magical flame of the torch, plunging the tunnel into darkness. She keeps her hand ready to pull the cloth away at a moment's notice.

Ilsidur (by Lee)  d20+4=15
Tuesday November 20th, 2001 5:43:40 PM

Ilsidur waits for the light to be doused, checks to see that everyone is ready, then eases the door open. He takes a quick look around (Spot=15), and pulls the door closed again to give a quiet description of what he saw before proceeding through the doorway.

Alyndar 
Tuesday November 20th, 2001 10:13:16 PM

follows everyone down the hallway. When reaching the door, and everyone preparing for the unknown as we have all done in the past before, Aly prepares himself to cast a spell if combat begins when the door is open.

(anyone who remembers the way Alyndar was before the death of Domi, now sees a new, more serious Elf)

Altemia, Tara, and Kevil 
Wednesday November 21st, 2001 1:39:39 AM

Tara and Kevil take up places to one side of the door ready to rush through if someone signals to them. Altemia continues to watch the rear. The chiming of the bell when they came in has her very cautious.

Ilsidur  d20+10=18
Wednesday November 21st, 2001 9:16:45 PM

In the hallway entrance, Ilsidur says, "Hold up one second." He takes the medicinals, herbs and bandages from the chest, to add to his healing kit. He sniffs one of the vials (healing check vs DC18, if a healing potion), and carefully wraps the 6 vials in the bandages, then places all the items in his backpack. Then he continues down the hallway. [OOC: thanks for the post, Lee. Kent, please consider this having taken place before the previous posts, if possible. If not, just let me know, and I will go back and carry all this out after we have resolved what is in the room. OK?]

DM Kent  d20=15
Friday November 23rd, 2001 10:30:16 AM

Ilsidur cant tell what the vials contain, but figures that if they were found with other healers equipment that they probably aren't harmful.

K'nara listens at the door and hears some moaning and some light whimpers as well as a few light chuckes.

The lights are doused, spells and weapons are prepared with little noise and the door is pushed open. Suprisingly, the door opens smothly and quietly away from you, allowing a limited view of the room, for room it is. What is visible is an eye opener for Ilsidur as in his brief view he sees several different instruments of torture and at least one of them is occupied. The room is dim;ly lit and very smokey, or is that the mist?

Sly Foxx and Luke 
Saturday November 24th, 2001 11:21:43 AM


"What do you see?" said Sly,"Are you sure that it's a torture chamber? AND there someone in there?" Sly is standing on top toes and trying to see into the room. "Sir Thomas, you should come up front here and see this. Stay Luke."

Luke sniffs then sits beside Sly.

Alyndar 
Saturday November 24th, 2001 6:52:18 PM

Aly stands there, frown on his face, eyes squinting into the room, looking for any movement whatsoever.


Altemia, Tara, and Kevil  d20+9=16
Sunday November 25th, 2001 10:18:14 PM

Altemia continues to keep an eye out behind them (Spot 16) while Tara and Kevil look to the others for signals about what to do.

Sir Thomas 
Monday November 26th, 2001 4:17:54 PM

Not being able to see inside, and not wanting to give away the groups presence by jingling his armor, Thomas holds his position. He whispers to the group members ahead of him, "I'm ready for whatever you tell me to do." He tenses his muscle in anticipation of what he expects to be the call to charge into the room.

DM kent  d10=10
Monday November 26th, 2001 10:19:32 PM

While you are deciding what to do and how to approach the situation, the decision is taken from you as the door slams open and you see four figures approaching quickly, one other figure remains in the background standing behind and over a prone figure on a strange looking table.

ou realize there is no way you can effectively fight in the hallway, so you all quickly step through in to the room to meet the approaching figures. As you do two other figures are seen coming from the far corners of the room. These figures are very large and dark and don't look human. In fact they look like very large ravens. As they approach you can smell the stench of death abut them.

(you all have initiative)

Alyndar  d20+7=20
Monday November 26th, 2001 10:28:47 PM

Alyndar defensively casts Haste on himself.

Ilsidur 
Monday November 26th, 2001 11:33:04 PM

Ilsidur moves into the room, and casts magic circle vs evil on himself. He shouts, "Stay within 10' of me, and you will be harder to hit!" He continues to move into the room, to try to reach the figure standing over the table, carrying his waraxe and shield.

[OOC: Magic circle vs evil lasts for 50 minutes, and gives anyone within 10' of Ilsidur deflection bonus of +2 AC, and a +2 resistance bonus on all saves. Also, any summoned creature must make a spell-resistance roll to touch anyone inside the 10' radius. This warding is removed for anyone who attacks the summoned creature.]

[OOC: Kent, please send a simple combat map.]

Sly Foxx and Luke  d20+8=24 d20+3=8 d8+3=4
Tuesday November 27th, 2001 12:10:20 AM


Sly follows Ilsidur into the room (head of Alyndar). When the dark figures enters and station themselves around the prone figure.
Sly(with sword in hand)not liking #2 bird man's look in his eye,"Look Sir your beak is croked" then takes a swing at him.(sword= 24- damage= 4)
Luke taking his cue from Sly, nips at the heel of #2, but misses.

Ael d'Gaiaim 
Tuesday November 27th, 2001 11:06:01 AM

Ael steps a bit deeper into Ilsidur's circle, being careful not to hamper the movements of the armored cleric. He raises an arm and seems to throw something nonexistant into the air, his intonation breaking the silence. A glow eminates from a shackle hanging from the ceiling, providing additional light in the dim room.

(Ael has cast a Light cantrip on the shackle. It will last 50 minutes [10 min/level])

Sir Thomas  d20=15 d20=9 d10=8 d10=10
Tuesday November 27th, 2001 4:34:21 PM

As he enters the room Thomas yells, "We are friends of Domi. We have been sent to retrieve the Patriarch of the temple of this town." Thomas hopes to defer any conflict if any of these humanoids are in relation to that group of monks and clerics.

[OOC: I will assume that they continue to bear down on the group.] Knowing that he is in trouble by doing so, Thomas rushes toward the group of four that is running toward the group. However, he hopes to bear the weight of their attack to give his friends time to formulate their attack strategies. [OOC:Again with the assumptions!! I will assume they are within attacking distance. If they are not within that range, Thomas will attack the bird creatures. If that is not possible he will cast Bless weapon on his sword and stand within Ilsidur's magical field if there is room; while giving precedence to Aly and Ael and Uteva.]

As Thomas rushes into the group he lets his readied sword come down on the first attacker in a downward slash that connects solidly with the body of the man. (Rolled 15 + 10 melee = 25 to hit; rolled 8 + 4 STR = 12 dmg.) If that attacker falls or appears unable to return the attack, Thomas will strike at another of his foes. However, if that attacker continues to be a threat he will bring Alemi's furry upon the same man. (Rolled 9 + 5 melee = 14 to hit; rolled 10 + 4 STR = 14 dmg) Thomas follows his powerful attack with a thrust intended to skewer the targeted attacker and render him useless to strike back at Thomas. Pulling his sword back from the attack, Thomas immediately takes a protective stance to accept the challenge that these man will give him. He looks at them not with hate, but instead with unfortunate ignorance and the effort of the fight.

[OOC: I'm on campus and going from memory with my rolls. Kent, will you please check my modifiers? Sorry for the inconvenience.]

Altemia, Tara, and Kevil  d20+5=8 d20+5=18 d6+1=7 d20+12=27
Tuesday November 27th, 2001 6:08:51 PM

Tara and Kevil, near the front of the pack, are quick to enter the room. Sensing that these beings are not friends, the move quickly to intercept one of them (the nearest one not already taken) and attempt to flank it/him. Moving quickly, Tara attempts to bite the beings leg but misses (att 8), but Kevil gets a good grip on his side (att 18, dmg 7) and tries to pull the two legger down (trip).

Altemia, the last into the room, surveys the room quickly. Taking a moment, she defensively casts (Combat cast 27) barkskin on herself (AC up by 3 to 16).

Uteva  d20+8=22 d6=3
Tuesday November 27th, 2001 6:27:43 PM

The bard lets drop the cloth covering her torch and follows Ilsidur to within 30' of the figure bound to the table. She draws her bow and sinks an arrow into the shoulder of the man standing behind the weird table (AC 22, 3 damage). She keeps a wary eye on the nearest of the raven figures (declares Dodge against it).

DM kent  d20+5=16 d20+4=15 d6=5
Tuesday November 27th, 2001 7:29:33 PM

Sir Thomas ploughs in to the room and lays in to F1 and drops him with his second blow.

Alyndar, Ilsidur, and Ael all cast their spells which appear to have come off without a hitch.

Sly and Luke roll in to the room and head for the nearest feathered friend and finds some satisfaction as his sword closely trims a few feathers from the beast.

Kevil and Tara leap to attack F3 and while Kevil takes a chunk out of the guards leg, he manages to stay up.

Uteva lets fly with her arrow and watches with satisfaction as it flies true toward its target and then gapes open mouthed as the arrow enters the mist and abruptly turns around and comes back at her, and strikes her in the side.(5 points)

........



DM Kent (their response)  d20+7=17 d20+7=18 d8+3=7 d8+3=9 d2=2 d20+7=23 d8+3=10 d20+8=15 d20+8=26 d20+8=23 d6=4 d4=3
Tuesday November 27th, 2001 7:47:53 PM

As Sir Thomas charges in and makes his announcement, an echoing laugh emminates from the back of the room. The response of the guards to Sir Thomas's attack on F1 is swift and effective as both F4 and F2 swing their swords and connect with the brave paladin.(16 points)

F3 besieged by the two wolves retaliates as well, catching Kevil with a solid blow for 10 points)

Raven2 also faced with two opponents attacks Sly with its attacks barely missing with one claw but connecting with the other and following up with a bite.(7 points)
(Sly make Fortitude save DC 15 or face paralysis)

From behind the table you hear some chanting and then moments later the light provided by Ael's spell abruptly goes out and things get quite dim. The mist appears to be spreading out toward you.

Raven 1 scuttles toward those near the doors and stops short of the spell circle. it is very clear from the smell that these beasts are very much undead.



Alyndar ( Haste )  d20+7=21 d20+7=24 d4+1=4 d4+1=5 d4+1=3 d4+1=4 d4+1=5 d4+1=5
Tuesday November 27th, 2001 10:18:43 PM

Seeing the foul smelly beast stop just out of the circle that Ils has pleasantly provided, Aly takes this opportunity to unleash some magic against the creature. Defensively casting Magic Missile 2 times.

( Haste = +4 to ac plus 1 additional Partial Action per round for the duration of the spell, Partial = move, attack or spell cast. )

the first 3 missiles hit for 12 points of damage and the second 3 missiles hit for 14 points of damage.

Aly then takes a 5 foot step back away from the beast towards the door.

Ilsidur 
Tuesday November 27th, 2001 10:43:19 PM

[OOC: Kent, thanks for the map. The circle of protection vs evil is centered on Ilsidur, as the touched creature, and will move with him when he moves.]

Ilsidur continues to move farther into the room, to stand behind Kevil, and calls on the power of Marmathon Dur to counter all of the spells that are operating around the figure at the table. [OOC: Casts Dispel Magic, centered on Figure A1, making sure he is outside the 30' radius of the Area Dispel effect.]

He calls out, "If you are inside the circle, don't attack the bird-creatures, and they probably can't attack you. Teva, I'm thinking your song of inspiration may be helpful right now."

Altemia, Tara, and Kevil  d20+9=23 d20=9 d20+7=25 d20+7=15 d20+2=13 d2-1=0 d2-1=1 d3-1=0 d20+5=16 d20+5=19 d6+1=3 d6+1=4
Tuesday November 27th, 2001 10:55:34 PM

Altemia takes a step to her left and moves into the protective circle. Hearing the chanting from the back of the room, she looks to see if she can see where it is coming from (Spot 23).

If she is able to see who is casting the spell:

Altemia begins to move her hands and mumbles a few words before pointing to the back of the room. A few squeaks can be heard as a swarm of bats begins to attack the being there (summon swarm roll of 9 for bats).

If she is not able to see who is casting the spell:

Altemia begins to chant and moving her hands a bit. On the other side of F2 a badger forms and attacks F2 on the flank with both claws and his teeth (att 25, 15, 13; dmg 1,1,1 {always do at least one point dmg right?}).

Tara and Kevil continue their attack on F3 from flanking positions, even though Kevil is hurt greatly (att 16, 19; dmg 3,4). Each of them is hoping to pull F3 down.

Sir Thomas  d20=13 d20=4 d10=2 d10=8
Wednesday November 28th, 2001 8:29:07 AM

Thomas bravely continues his attacks undaunted by the brutality of the reception they gave him. (Rolled 13 + 10 melee = 23 to hit; rolled 2 + 4 STR = 6 dmg) Thomas notices the help he received from his friends in the form of a badger, so he focuses his attention on F4. His first attack draws blood from the man, but the wound is in a fairly nonfatal location. Good defense by the foe proves Thomas' attacker's skill as the second thrust offered by Thomas is deflected. (rolled 4 + 5 melee = 9 to hit; rolled 8 + 4 STR = 10 dmg, in case by some miracle . . . ) Thomas feels compounded effects of this fight with the one against the Domians and cinches his grip more tightly on his sword hoping to improve his defense with the effort. From the reaction of all of the enemies in the room, Thomas let's Alemi's Will fill his body. He begins to chant a prayer of strength in his head that shortly after escapes quitely from his lips. Repeatedly, the chant grows in strength. Thomas gains some level of solace from the familiarity of the words; he lets his grip relax to that of a confident, experienced fighter. He is confident that one way or the other, Alemi will care for him.

Sly Foxx and Luke  d20+6=23 d20+8=14 d20+3=21 d8+3=9 d6+3=5
Wednesday November 28th, 2001 10:40:25 AM

(OOC:Made my Fortitude=23, Luke Bite=14 DAMAGE(IF ANY=5) ; SLY weapon=21. Damage=9)

Sly is hit and spins around, slashing the Birdhead on his down swing. " BOY! Do YOU STINK." Sly will step back and raise his shield for defense.

Luke will take another bite at the claw feet.

Ael d'Gaiaim  d20+13=22
Wednesday November 28th, 2001 1:50:11 PM

Ael frowns very deeply, seeing his magic snuffed out. He tries to identify what technique was used to accomplish this. (Spellcraft Check 22)

He then notices Uteva's arrow strike her instead of her target. Still frowning, he lets loose a detect magic spell (remembering to beware of any glare from the temple), and tries to discover the nature of the mist.

Uteva 
Wednesday November 28th, 2001 6:04:02 PM

Teva curses as her own arrow pierces her side, and and drops her bow. She follows Ilsidur's protective circle, drawing her ruby-hilted dagger and staying out of Raven 1's reach. "I'm just trying to think of an appropriate tune, Ils," she mutters, mentally searching through her repertoir. Finally, she settle on a ballad about a fog-ridden naval battle, and begins to sing. (Inspire Courage, next round affects all allies +1 morale bonus to attack & weapon damage, +2 save vs charm & fear)

DM kent 
Wednesday November 28th, 2001 9:10:16 PM

Ael can only tell that the spell was snuffed by something quite powerful and that the mist doesn't appear to be magical, at least nothing he is familiar with.

Following Ilsidur, Uteva's song seems to be having some effect as you all feel more supported and able to carry on.

Sly darts in and makes his attack and then covers up behind his shield.

Sir Thomas once again effectively lashes out and slices a deep furrow in to the side of F4 causing him to wince in pain.

Altemia peers in to the murk and it appears that the chanting is coming from the one standing behind the table (A1). Her spell goes off and the bats zoom in on their target and suddenly turn about and head right back at her.

Ilsidur moves along further in to the room and cast his second spell. It appears to have gone off well and there is a lessoning of the darkness in the room, but at this moment nothing else can be sure.

Alyndar casts his two magic missiles at the undead beast and while several parts seem to fall off the large bird is still standing and now between him and the safety of ilsidurs circle.

DM kent  d20+8=22 d20+8=15 d20+8=18 d6=5 d4=4 d20=5 d20+9=14 d20+8=25 d20+8=26 d20+8=26 d6=3 d6=6 d4=4 d20+5=22 d20+7=25 d8+3=7
Wednesday November 28th, 2001 9:37:16 PM

R1 looks down at Alyndar and with a calm fury not seen in live beings attacks connecting with one claw and a viscious bite. (9 points)
(Please make a fortitude save DC 15 of face paralysis)

F4 having borne the brunt of Thomas' attacks swings and misses as does F2 as he tries to strike him from behind but gets distracted by the bats he sees out of the corner of his eye.

R2 again lights in to Sly this time connecting on all cylanders catching the diminuative fellow between both of his claws and biting him. (13 points and forttude save DC15)

F3 manages to avoid being tripped up by the two wolves by stepping thru them toward Altemia. Taking aim with his sword he swings connecting solidly. (7 points)

From A1 you hear some more chanting, but nothing untoward seems to happen.



Alyndar ( Haste )  d20=17 d20+7=21 d20+7=25 d4+1=3 d4+1=3 d4+1=4 d4+1=5 d4+1=4 d4+1=4
Wednesday November 28th, 2001 10:15:39 PM

(Rolled a 17 V Paralysis)

Aly takes a 5' step back into Ils' circle and defensively casts 2 more times, unleashing 2 more Magic Missile spells at R1.

First 3 missiles hit for 10 points of damage.
Second 3 missiles hit for 13 points of damage.

Ilsidur  d20+8=18 d10+3=5
Thursday November 29th, 2001 12:04:49 AM

[OOC: using the positions on the round one map, Ilsidur was standing behind Kevil at the end of round 2]

Ilsidur moves northeast around the end of the table between the table and the vat, and reaches for the figure in the mist. He swings his waraxe at the figure, striking to try to distract the figure from throwing any more spells [OOC: hit AC 18 for 5 hp damage, if successful]. He shouts, "Wait until I see if this mist is dangerous before you follow me in!" Ilsidur holds his breath, and waits to see what effect the mist has, so he can communicate any effects to his friends.

Sly Foxx and Luke  d20+6=20 d20+9=18 d20+3=22 d8+4=8 d6+3=5
Thursday November 29th, 2001 12:26:33 PM

Sly hurts a little and tries not to show it. "All right Sly! Do or Die, So Come Here Birdbrain and take this!" Sly will hit on the birdman again and hope for the best. After the swing of his sword, he will try to put up his shield for protection.

Luke will bite at the big bird.

OOC: made my forttude save; Sly's attack= 18, damage= 8, Luke attack= 22, damage= 5.

Sir Thomas  d20=6 d20=1 d10=3 d10=5
Thursday November 29th, 2001 4:59:22 PM

[OOC: Kent, I didn't get a battle map.]

Knowing he got lucky to defend himself against two attackers Thomas takes no time to see the sights of the fight. He attacks F4 with his sword hoping to penetrate the man's defenses again. (Rolled 6 + 10 melee = 16 to hit; rolled 3 + 4 STR = 7 dmg) Thomas follows his first attack with a quick attack, trying to catch the man off-guard, but instead it is Thomas that isn't ready for the man's well-placed parry. (Rolled 1 + 5 melee = 6 to hit; rolled 5 + 4 = 9 dmg)

Uteva (Inspired)  d20+9=25 d4+2=6 d20+2=11
Thursday November 29th, 2001 5:38:48 PM

The bard launches her magical dagger at Ilsidur's opponent (attack=25, 6hp damage) and draws the other. She keeps a close eye on the dwarf, trying to determine what effect, if any, the mist has on him (Spot=11). While she waits, she draws her other dagger and moves to Alyndar's side.

Altemia, Tara, and Kevil  d20+5=13 d20+5=22 d6+1=4 d6+1=6
Friday November 30th, 2001 12:14:40 AM

Seeing the bats heading back in her direction, she tries to send them toward one of the men fighting Sir Thomas (F2).

Tara and Kevil once again try to take chunks out of F3's legs (att 13, 22; dmg 4,6)

DM kent  9d20(3+6+15+12+15+6+15+8+3)=83
Friday November 30th, 2001 7:03:51 PM

Alyndar's second volley seems to do the trick as his missiles seem to disintigrate his feathered opponent sending goo and a black mist all over the area and Alyndar himself. (Fortitude save please DC 15 paralysis)

Ilsidur moves forward and enters the mist and feels the palpable weight of evil bearing down on him (Fortitude save DC 20 paralysis and possesion)

As Sly and Luke make their attacks on the raven It changes focus and and heads for where Ilsidur is now Allowing sly an attack of opportunity.

Sir Thomas' attack manages to just strike home and his second misses not due to anything but the fact that his opponent is no longer standing in front of him but rather is lying prone on the floor.

Between Uteva's and the wolves' attacks, F3 collapses to the ground and lies still.

Altemia attempts to guide the bats away from her but has no success and they are soon dive bombing and attacking her instead, getting bitten three times.(3 points)

.....



DM Kent  d20+7=12 d20+8=24 d20+8=25 d20+8=22 d6=5 d6=1 d4=4
Friday November 30th, 2001 7:11:00 PM

Suddenly as if released from some sort of bondage the mist surges forward engulfing over half the room including Sly and Luke (both make fortitude saves DC20 paralysis and possession)The mist also engulfs F2, who, with a gasp, falls still to the ground, but seems to be repulsed or at least momentarily deflected by the circle of protection.

R2 Attacks Ils with a before unseen fury conecting 3 times for 10 points (fort save dc15 paralysis.

(ooc: If everyone posts tonite I will post again tomorrow, in order to hopefully finish out this scene for Monday)


Altemia, Tara, and Kevil 
Friday November 30th, 2001 8:04:08 PM

Altemia drops the swarm spell (still there for 2 more rounds) and swats at the bats with her hands to keep them away from her.

Tara and Kevil shrink away from the encroaching mist toward Altemia.

Sly Foxx and Luke  d20+6=21 d20+5=9 d20+9=12 d20+9=26 d8+4=7
Friday November 30th, 2001 8:13:15 PM

OOC: Sly makes saving = 21; but Luke did not = 9; Sly attack of opportunity = 12 (I think); reg. attack = 26; damage =7.

As the raven turn and heads for Ilsidur, Sly attacks the bird brain from the back, swirls and swing at he hopes is the Raven again. That mist is very hard to see.

Luke drop to the ground, but Sly did not notice that Luke is down.

Alyndar ( Haste)  d20=20 d20+6=23 d20+6=22 d4=1 d4=2 d4=1 d4=3
Saturday December 1st, 2001 3:05:44 AM

Rolled a 20 for save V Paralysis

Taking a 5' step back, Aly looks at the second beast, slamming down on Ils with 3 attacks. Seeing these things as an abomination, and with everything that has happened, Aly uses his 2 actions, (partial due to Haste, and his normal) to unleash even more magic on them. From his hands, at 2 spearate castings, Aly lets fly 2 Melf's Acid Arrows at R2. Striking home with both arrows, (Ranged Touch Attack for both arrows, only size modifiers and dex apply to his ac when figuring its ac against these spells) doing 3 points of acid damage with the first arrow and 4 points of damage for with the second.

Next round, they will take damage again then the Melf's Acid Arrow spell will expire.

Ilsidur  d20+9=20 d20+9=26 d20+9=21 d20+8=27 d10+3=10
Saturday December 1st, 2001 10:51:59 PM

[OOC: Kent, I have made 3 saving rolls, due to your first post saying roll vs paralysis and posession (did this need one or two saves?) and then the third roll is vs paralysis from the raven. Regardless, Ilsidur made all the saves vs Fortitude. Also, the map that you sent showed up blank when I tried to open it. I presume Ilsidur is within melee attack range of the figure behind the table.]

Ilsidur, even though holding his breath, feels some of the mist attempt to affect him. However, he manages to shake off the feeling.

He winces as the raven creature bites and claws at his side, shaking off the effects of another magical attack. He continues to swing at the figure behind the table [OOC: hit AC 26 for 10 points damage. Kent, could you please let me know if Ilsidur is in fact hitting and harming the figure? Your last post gave no such indication. Also, what does the figure look like? If the last swing by Ilsidur seemed to have no effect, he will attack the raven figure, instead, with the rolls listed above.]

Ilsidur (surrounded by 10' magic circle vs evil) 
Saturday December 1st, 2001 10:54:55 PM

[OOC: Kent, I forgot to add in the magic circle effects. Please remember that Ilsidur has an effective AC 22 vs evil creatures/beings, and has a +2 save bonus vs attacks from evil creatures/beings/effects. The same applies to anyone within 10' of Ilsidur.]

Sir Thomas  d20=14 d20=15 d10=10 d10=8
Monday December 3rd, 2001 10:28:54 AM

Having no one in the immediate area left to fight, Thomas feels conflicted. He knows his friends are in trouble, but he also has taken notice of the ineffectiveness of some of the magical attacks. He quickly weighs the opportunities of a magical attack versus a sword attack. He concludes that he cannot deny that a magically blessed sword usually performs better against creatures like this, but his friends are in trouble. He charges toward the Raven with a bellowed battle cry from his Lord Domi and also from Alemi. "May Domi's memory shine with Alemi's grace!" [OOC: I don't know if I will get both attacks with the charge, but I rolled both.] Thomas barrels into the mist and lays into the Raven with his sword and all that his mortal soul can bear. (Rolled 14 + 10 melee + Charge modifiers Unknown = 24; rolled 10 + 4 STR + charge modifiers Unkown = 14 hp dmg AND rolled 15 + 5 melee + 20 to hit; rolled 8 + 4 STR = 12 dmg I don't know if the charge carries into the second attack either.) Thomas lets Ilsidur know that his friendly support has arrived. "Ilsidur, Alemi and I are with you my friend!"

DM kent 
Monday December 3rd, 2001 8:11:56 PM

Between Sly's, Altemia's, and Thomas's attacks the second raven falls to pieces, sending feathers and goo flying everywhere.

As the raven dissolves, Ilsidur's attack on the figure in the mist come to naught as his ax slices in to the darker mist, slowing to almost a snail's pace and never comes close to the figure.

Moments later all the mist in the room rapidly coalesces around where the figure had been. Now surrounding the figure is a dark, eight foot, smoke-like raven. A deep voice emanates from this raven.

"For now you have won. You can have your little Domi-ite and I will keep mine. You have earned my enmity this day. Know that I will do what I can to rid my world of you little meddlers. Run while you can as my followers are coming."


This said the raven and the old Abbot disappear, leaving a very injured but alive patriarch lying on the table.

A quick search of the room, finds three things. On your fallen foes you don't find much of interest except for 3 gems, a nice dagger, and a nice mace. One of the cells in the corner contains two small chests. The cell next to that contains some familiar gear piled up in a corner. In the cell in the far NW corner is a slight figure lying in a tightly curled up ball. This figure is breathing but doesn't look at all well. Upon closer examination the figure seems to look a lot like an extremely beat up Trace.

....


DM Kent 
Monday December 3rd, 2001 8:18:43 PM

The group manages to get out, the way they got in, with the chests, the Patriarch and Trace without any further mishap. They find the other clergymen and are whisked away to a safe house near the docks.

The group is still in Heranmar and things are kind of achieving a new normality. The new temple to the cult god Raven is thriving and you have had several run ins with some of his followers, however nothing too serious.

A month passes. Much time is spent encouraging the people who seem to be determined to be depressed. They tend to look at the absolute bad side of any situation and that is not hard to do these days.

The rains return and everything is soaked. You almost forget what it is like to have the sunshine on your back. Then a travelling set of gypsies hit town travelling south. All gypsies are friendly travellers, but these folk are downright giddy in their positive attitude, which the locals hate. They offer to take you south with them. Their headwoman is a seer and she claims that she has dreamed of you travelling with them for weeks now.

"There is something special about you, that's for sure. Some sort of energy that both frees and ties your destiny. Will you join us and travel with us towards the south?"


Sir Thomas 
Monday December 3rd, 2001 8:41:03 PM

During the month of down time, Thomas does whatever is necessary to bring Pryte-Honos back into his direct possession. He cares for his friend every day and spends as much time with the horse as he does with his friends. He works diligently to teach the townspeople about Alemi and how he was friends with Domi. He talks about how Domi can live in their hearts and memory if they choose to let him. He talks about how light and goodness can be brought back to the Wold with these choices. He urges the resistance of the cult gods. He spends multiple hours every day defiantly praying to Alemi AND Domi in front of the evil temple to Raven (or where it was). Thomas sleeps little and talks a lot, even if confronted with faint hearts and contempt. He stoicly accepts any harsh words or actions that result from other people's disbelief. Sometimes he cries at night for the loss he feels, but that only renews his efforts to teach rememberance and honor. When faced with a choice, Thomas evaluates the situation, detects evil from a number of the leaders of the gypsies, and offers this opinion [OOC: assuming he finds that they do not have evil intentions], "If we could stay here in Heranmar for the rest of our lives I fear we would never run out of things to do, lessons to teach, or lessons to learn. However, I gave an oath to Alemi to spread his word to anyone who had not already heard it or who did not believe it. There is grace and honor and understanding in his teachings, and I know that my job is not to stay here with these deserving people because there are other, just as deserving, people beyong this port who need Alemi. . . It weighs and saddens my heart to leave this job unfinished, but hopefully the Domi-ites will finish it for me. I would like to travel with the gypsies. There is good to be done with them." Before leaving Thomas gathers the Domi-ites and asks that they continue the teaching of Alemi and continue to remember the teachings of Domi. He knows that it would do all involved some good during these hard times.

Ael d'Gaiaim 
Monday December 3rd, 2001 10:18:35 PM

Ael spends the month silently, seemingly trying to reconcile his different instincts to each other. He attempts to grow closer to Alyndar; the old elf has become somewhat of a role model, and the younger magician would love to converse with him.

Assuming that suitable gem resources are available in the area, Ael will offer to Identify the items for the group. After all, the cost of the components should be rather less than what "professionals" would charge.

One morning, as Uteva is walking past a small grove of trees, she sees Ael kneeling quietly at the foot of a particularly large Elm. If she gives him more than a passing glance, she can make out a piece of bark cradled in the mage's hand. His eyes are tightly closed, moving rapidly under the lids. His lips move soundlessly, and a chill breath seems to eminate from them.

The bark bursts into flame, but strangely enough does not burn Ael. It shrivels into ash, and from ash into dust. The breeze makes the earth shift in his cupped palms: taking on the appearance of rich loam.

From the dirt springs a tiny seedling, and as he places it carefully in the ground, he staggers.

Unseeing, he retires to his bed (such as it is), and doesn't rise until noon the following day.

Sly Foxx and Luke 
Tuesday December 4th, 2001 1:47:03 AM

After finding his dog on the floor, somebody yells "Hey! guess who's here in this cell? It's Trace and he's still alive." Sly went over to Trace and told him, "Well! Big Brother, a nice mess you got yourself into." Sly has lost a lot of blood, but will try to help both Trace and Luke (Who lies across Sly's shoulders.) If somebody helps with Trace, Sly will take Traces gear and get out as fast ad his load will let him.

A month passes and Sly and Luke slowly recovers (with Alyndar's cookies and special meals) Sly spent his time helping out by learning how to Fish. The rains retuned and everything is soak, It's even hard to get a fire going. When the gypsies arrived it seem to pick Sly interest. When the Seer said that she had dreams about them going south. Sly only half heard her, and he starts to looking for a special blue eyed, Black hair gypsy girl he once knew. Hoping to see this beautiful girl just one more time.

Alyndar 
Tuesday December 4th, 2001 1:46:12 PM

with the month down time, Alyndar seems concentrated in his mystical works. Taking the time like normal to fix meals, but as soon as it's done, and things are cleaned up, Aly disappears into his room to work.

Ilsidur 
Tuesday December 4th, 2001 5:48:11 PM

Ilsidur is pleased to see his old friend Trace. "How did you get here?" he asks as he heals the ranger of his wounds.

Once he has taken care of Trace, he examines the two chests and casts detect magic on the chests and the interesting items that they have found. If the chests do not detect as magical, he tries to open them.

For the month of down time, Ilsidur gets more and more restless, and starts to explore the area surrounding the town. He draws maps, and sets up small shrines to Marmathon Dur. At the shrines, he leaves small offerings to his lord, and also offerings that can be found by travellers in need.

When he first meets the gypsies, he is overjoyed. "Finally, fellow travellers and explorers!" he thinks to himself.

"Of course, I would very much like to travel with you, to continue to explore the continent. I too have felt the need to get back on the road," he says to the headwoman. "Where exactly are we bound, and what else did your dreams tell you?"

Uteva 
Tuesday December 4th, 2001 6:14:21 PM

A month in Heranmar leaves Uteva with a gaggle of new friends, a sheaf of new songs, and a trapped feeling. She jumps at the chance offered by the Gypsies, and campaigns to her friends. "Prophetic dreams or no, I'm ready to get out of here," she says. "I've never spent so long in one place in my life. We needn't travel with these folk, but they are headed in a convenient direction -- after all we know that Trouble is somewhere south of Skyhook, and I, for one, want to give the Brothers Grimmer a small token of my regard . . ."

Sir Thomas 
Tuesday December 4th, 2001 6:46:29 PM

In the month of down time, Thomas would also like to listen to the creative stories of Alyndar's and Trace's disappearance and seemingly surprising reapperances. A little catching up in the down time is always good. It's great to have those two characters back.

DM  d100=04
Tuesday December 4th, 2001 8:02:39 PM

During you month of down time you mange to all get healed up and continue your studies, workouts, prayers, devotions, sparring and such. You also do manage to do quite a bit of good with certain groups of citizens, in getting them looking on the positive side of things. Thomas even gets a group of new Alemi worshippers organized, which earns him even more disdain and hatred from the great number of people whom are now worshipping Raven at the obsideon temple.

In the chests you find 2500 gps, 120 pps, three flasks of a non-magical, sticky, yellow substance. There are also four smokesticks. In the second chest with the platinum is a capped solid, ceramic, bottle and a small leather pouch.

The pouch, the bottle, the mace and the dagger all radiate magic.

The 3 gems are found to be worth 300 gps each.

Just before Ilsidur opens one of the flasks to see what it is, Ael grabs it out of his hands. "Don't open that! It is Alchemists fire. I will explode if exposed to the air."

....



Sir Thomas 
Wednesday December 5th, 2001 5:02:00 PM

"I didn't hear any objections, so I guess it is a group decision then. South with the Gypsies. Let's pack ourselves and prepare to go." Thomas sounds almost chipper at the thought of taking on something new, but his mood saddens somewhat as he goes to give the news to his new establishment of Alemi-ites. He fully trusts in Alemi to perpetuate what little progress he has started.

While speaking with the group, Thomas includes some of the following. "Alemi is our protector, but only if we are vigilant about protecting his laws. Those same laws I have written for you in the scolls. It is not an easy thing to live a life walking the straight path, and it will be especially difficult for you with the Raven's evil obelisk throwing its shadow on this port. However, I feel strongly that each and every one of you has the will to do the right thing and oppose this entity by living compassionate and caring lives and by helping others. If you band together, and support one another, then the Raven's evil can not touch you. Please keep the faith. Live well, and let Alemi's light shine through your every deed. Good luck my friends. I hope to return some day, and it is that thought along with a many others that will keep me walking the straight path that spreads Alemi's light. Will you let me lead you in one last prayer?" Thomas removes his personal holy symbol and cradles it in his hands as he prays. He asks Alemi to instill his grace into the object as a reminder to this small group of followers. He then leaves it with the group, hoping that it will not take him long to replace the symbol that marks him as a messenger of Alemi's will. Thomas also leaves a tithe to Alemi with the group of men. (10% of his current monetary possession -- OOC: I'll get the figure to you later Kent.) "I hope this will help you to spread the Grace. I will miss your company."

Thomas takes little time to pack and waits patiently with the gypsies for the others to assemble. He begins to ask what towns lie in the direction they intend to travel, and what they intend to do there. He also introduces himself to many of the gypsies and begins to make friends. He asks if they know of Alemi, if they would care to know, or if any of them happen to be carrying an extra symbol of the God's that he could purchase from them for a fair price.

Sly Foxx and Luke 
Wednesday December 5th, 2001 6:38:27 PM

After Sly search of the camp, looking for his blue eyed and black hair beauty. But he did not find her anywhere. So he prepares to leave with the rest of the group. When ha spots Sir Thomas going to see the Alemi-ites. Sly being interested in hearing of Alemi from Sir Thomas, will follow him and hear him speak. After the Palatin said his farewells, Sly chimes in with "That goes for me also" Then follows Sir Thomas back to the camp "OH! Sir Thomas, I found Trace's horse, I had to buy the animal back. But Trace wont be on foot."

Sly and Luke joins the assembly and waits for the word to go.

Uteva 
Wednesday December 5th, 2001 7:44:04 PM

Teva follows Sly to ask, "You found the horse how, exactly? I thought we left them all behind in Southook. Sly, have you been messing around with the deck?"

With a thoughtful frown, the slim brunette hefts her pack to her shoulders and turns to Ael. "Have you and Alyndar figured out how that thing works, by the way? Since Sly is on one of the cards, can we use it to -- go to him if we get separated? Can we put a new location or person on one of the blank cards? If so, the deck could be really useful."

Ilsidur 
Wednesday December 5th, 2001 10:59:08 PM

Ilsidur also packs and gets ready to leave. After listening to the young paladin's speech to the new converts, he claps his friend on the back. "This is a good thing that you have done here. I for one intend to return and remove the evil taint and that abomination of a building from the city."

Then Ilsidur approaches the headwoman of the gypsies, and asks, "Do you have an extra seat for me on one of your wagons? I refuse to ride horses, and I need to keep up with the rest of the group.

[OOC: Kent, Ael planned to identify the magic items that we detected. Have you sent a message to him telling him what he found out in the month of rest?]

Sly Foxx and Luke 
Friday December 7th, 2001 10:12:02 AM

"Well this young man was trying to sell this horse and two others, to these gypsies. I reconise this horse as being Traces and I bought the animal." Then Stepping closer to Uteva (almost as if Sly was going to kiss her on the cheek)"Who want to go back to Southhook? my beautiful freckle face Bard."
Then Sly smiles as Uteva turns to talk to Ael.

CDM Jerry 
Friday December 7th, 2001 11:45:00 AM

Sorry good folk for the lack of DM posting. MDM Kent is going walkabout as he is very burned out and needs a break. I have had my computer in and out of the shop this week. So this is my fault. I will DM the rest of this scene as soon as I can get caught up to speed. Then you will get a new permanent DM, DM Cayzle with the slow-down scene that begins Dec. 17. Start emailing him with ideas for what you'd like to do during that time. If there is something your group has wanted to do or something you've been interested in about The Southern Continent, let him know. CC me too as I'll be the one bringing him up to speed on your fine game. I hope to get my computer back from the shop tonight for the second time. I added some RAM and it caused Windows error messages to start popping up.

Oh, please send me your latest character sheet. I don't want to bother Kent with all of that.

(hi everybody! my e-mail address is cayzle@yahoo.com -- and I'm really looking forward to putting on the Game 4 DM hat! Please DO feel free to talk any issues or ideas you have over with me. -- Cayzle)

Trace and Radiant 
Saturday December 8th, 2001 3:00:23 AM

Trace finnaly regains his whereabouts and cant shake loos of a grogy feeling. "what happened. I was trying to track down some leads in the the city and then nothing. Where are we? Where is Radiant? I was dreaming that I was sleeping and could not wake up but I kept hearing Radiant screeching. Where are we?" Trace tries to stand up and then sits back down with his back agaist the wall while he runs his fingers through his hair, trying to regain his bearings.

Sly Foxx and Luke 
Saturday December 8th, 2001 5:07:13 PM

"Whoa! Big Brother, take it easy. Your bird is fine, right now he's up in that tree over there. Won't let anybody near you that ha does not know. OH! by the way you owe me two favors, that bird of yours eats like a horse." Sly gives Trace the food that Alyndar made for him, "If you don't eat and drink every thing in front of you, or that Gray Elf won't give me any more cookies." Sly smiles as he take out his book and gets ready to read a few chapters of magic spells. Sly look back at Trace again and mentions "The only one missing now is Loc, And you owe me another favor I bought your horse back for you. that's three you owe me, but who's counting."

Sir Thomas 
Saturday December 8th, 2001 9:12:27 PM

Thomas continues his search through the gypsie caravan for artifacts of Alemi that he might purchase.

When finished with that chore he spends time visiting with Pryte-Honos and then Alyndar. "So my friend. What happened to you in Hook City? I have been very curious to know where you disappeared to and how and why. What happened to you while you were gone. Who were those characters chasing you. What did you do to them that they didn't like so much? I have many more questions for you. We sure were worried about you. . . . "

Altemia, Tara, and Kevil 
Sunday December 9th, 2001 6:42:20 PM

During the month, Altemia spent much time wandering out and about with Tara and Kevil trying to rid herself of the feel of the city. She began to pay more attention to her friends, but something about them bothered her a little. There was something she was going to have to do soon, but it broke her heart to think about it and she put it from her mind for the time being.

Otherwise, Temia spent time really trying to get to know her companions, something she hadn't really been able to do since they met, and make friends with the local people.

Trace and Radiant 
Sunday December 9th, 2001 11:23:02 PM

"I'm not sure who they were. I was looking for clues on how to find Void, and the next thing I remember these two figures backed me up and I couldn't fight off a sensation of fear. As I ran away one of them cracked me on the head. The next thing I remember is waking up in the cell. Who was holding me and why?"

Flirting With Disaster [DM Jerry] 
Monday December 10th, 2001 2:18:50 PM

The gypsies warmly welcome you into their group. They are friendly. Very friendly. It turns out that they are a travelling group of performing gypsies and are heading down to places south to perform. Extra protection is always a good idea as is new friendships.

As they pull up stakes and the wagons roll, a young girl invites Sly to join her in her wagon.

"Hi, I'm Vanesia. What's your name? How old are you and you sure look brave and strong! Wanna ride with me in my dad's wagon?"

Similarly, a nice older lady approaches Alyndar. "Kind sir. I can smell the cookies you have made from here. I'd love to ride in your wagon and exchange... recipes."

Sly Foxx and Luke 
Monday December 10th, 2001 3:35:32 PM

Sly is getting ready to leave and is busy packing his backpack. When Sly looks up he sees a pair of beautiful green eyes and long brown hair with gold streaked locks cascading down her back. Sly rises to his feet and opens his mouth. "Err! HI Err! Ima Ima.. Luke NO! NO! that's my dog here." Pointing to the dog. "My My name is err err Sly Foxx and with this party." Again pointing to the people around the fire. "And errr And errr WE call ourselves 'The Southern Light.'" Sly flexes his muscles. "Yes! I'm 32 years old, I'm a half Elf. That's 17 in human years."

Sly then look towards her father's wagon. "Did your father know that you're going to ask me to ride with your family?" Sly hardly taking his eyes off of her, Tells Trace "Big Brother, I'll see you down the road." Sly walks Venice to her family's wagon.

Luke walks slowly behind him and the girl.

Sir Thomas 
Monday December 10th, 2001 3:41:14 PM

As the stakes of the gypsie camp are pulled and the wagons set to rolling, Thomas settles his basinet helmet on his head and fastens the chinstrap. He situates himself in Pryte-Honos' saddle and spurs his horse to the lead of the caravan. He asks the lead wagon what their next destination is so that he can ride a short distance ahead as a sort of point man for the caravan. "Good sir, it's not that I am worried about danger, but if it exists, it is always better to be prepared for such an event than to be caught off-guard." Once he knows the destination he seeks out Uteva. "Uteva, I am going to ride point for the caravan. Do you have a trumpet or whistle of some kind that I might blow to warn you all of danger should it present itself?" Once he has the instrument or something of the sort, or if he is out of luck there he spurs Pryte into a gallop that the horse enjoys. Thomas exhalts in the thrill of having the wind blow across his face. He and Pryte-Honos play a little by riding ahead and then riding back toward the caravan to be sure it is still intact and then riding ahead again. Once they have gotten that out of their systems the pair takes a point position and a pace that leaves them just within sight of the caravan at all times. (It does not take long to finish their playing because the responsibility pulls Thomas back.)

Ilsidur 
Monday December 10th, 2001 11:07:24 PM

Ilsidur moves up to the front of the caravan, and asks to climb aboard the lead wagon. "There is no way these stubby legs will keep up with the horses and wagons, and I need a ride. Can I hop aboard?"

Assuming he gets the nod, he pulls himself up to the seat, and unlimbers his crossbow. He speaks to the driver, "You know, one of our group is quite a fine performer in her own right. Hopefully she gets a chance to show off at a campfire some night. I tried to accompany her with the wooden spoons one time, but quickly learned, as a musician, I make a very good explorer. So, where is our first stop?"

Trace and Radiant  d20+9=28
Tuesday December 11th, 2001 3:06:41 AM

Trace now feeling refreshed and getting his wits about him once more he climbs aboard his horse and gives Sly a smile while he walks away with the girl. "Be careful little brother." Trace then kicks his horse Shadow into a sprint up to the front with Sir Thomas. "Where we headed old friend? I just can't shake this feeling that I have been gone forever and how relieved that I am back. It was like I couldn't break free from my sleep. Are we still in search of Void and the others?" Trace continues to ride with Radiant in hand and Shadow's reins in the other while he talks with his friend. Every thirty feet or so giving a good look around other than his normal watchful eye. (spot check =28)

Uteva 
Tuesday December 11th, 2001 8:37:13 AM

"I'm afraid I don't carry that sort of noise-maker, Sir Thomas. Do you know how to whistle?" Teva demonstrates by placing a finger in each corner of her mouth and emitting a piercing note. If the paladin can't reproduce the sound, she'll help him scare up something suitable from the gypsies.

The bard strikes up a conversation with the performers on one of the wagons. "How has business been for you since the dark days? Have you noticed any changes on the road? We've been in Heranmar the whole time, so we're not quite sure what to expect."

Run For Your Life! [DM Jerry] 
Tuesday December 11th, 2001 11:43:01 AM

Over the next few days, the party moves south and gets to know the gypsies. Their leader, Soother, is quite friendly, however, he does not allow any frivolity while on the road. "Safety must always be our number one concern!"

He asks that the "...music be saved for the early evening when we can post guards and be safe."

Vanesia has a huge crush on Sly. Sly hears her tell her father about him one morning.

"Father, he has been nice to me and totally a gentleman. I ask your permission to show him the 'Love of Caeroldra' in all it's glory and then let him ask you if he can court me for marriage."

The kindly older lady shrugs and walks away from Alyndar. "Perhaps the gentleman is hard of hearing."

Alyndar [by DM Jerry] 
Tuesday December 11th, 2001 11:59:14 AM

Alyndar turns to the lady and replies, "Sorry, milady, I had a recipe on my mind. I get lost in my cooking from time to time and when I do, a Dragon's breath couldn't wake me from my ponderings. I'd love to have you share my cart this fine day. Although, I warn ya milady: I've been thinking alot lately about some very new recipies which is....somewhat different."

[OOC: I need someone to play Alyndar. Guess what? Tim's computer is in the shop once again. :( Send me an email if you're willing. Tim will share xp with you for the time you play Alyndar cause I'll make him. ::grinn::]

Sly Foxx and Luke 
Tuesday December 11th, 2001 1:37:03 PM

Sly over hears what Vanesia was telling her father. Sly starts to sweat <Oh! Boy! and Trace did try to warn me. How do I get out of this one without any problems? Well, there's only one way the truth.> Sly come to the fire where everybody is having breakfast.

Sly takes his and Luke breakfast and goes to sit next to Vanesia's Father. "Sir, I would like a word with you. I have this warm feeling in my heart, that was missing for a very long time. Vanesia is the most wonderful and beautiful girl, to the point of wanting to introduce her to my Mother and Sister Ruby. But you see (at this point he shows him his tattoo in the palm of Sly's hand), we have this Quest, and we have made some enemies, very dangerous ones. They're named Void and his brother Bear, they are half-orcs. They have already killed our Bard and it took us a long time to get her back. Sir Thomas was almost killed also. Do you see Sir, What problem I'm having? I don't know what would happen if anything would hurt her?"

Sly got up and left to feed Luke.

Alyndar(Ceil) 
Tuesday December 11th, 2001 6:50:47 PM

Alendar helps the Lady up and on the top seat of the wagon. Then walks around and up he goes to the drivers seat. Start the team to meet the reAlyndarst of the wagons, then gets in line. "Now, my Lady, I would love to hear one of your recipes, and after I will tell you one of mine."

"That would be fine, but first my name is Louisia. The first of the recipes is a fire side cake, I call it Bottom Up Cake. I take butter and coat the fry pan, on the bottom I put raw sugar, you know the brown kind? Then I put berries on the bottom. surrounded by cored apples. Then surround the apples with evergreen-apple. A nice big yellow, juicy one. Then I make a nice butter batter and pour it over the fruits in the pan. I put the pan on a low fire, you know ambers really and wait till the cake top spring back. I then take the pan and put a plate over the top. I then turn the pan bottom up and out slides the Bottom Up Cake. Hmm! it's very good and every body loves that cake. Now I would like to hear one of yours SIR." Louisia blinking her eyes.

Altemia, Tara, and Kevil 
Tuesday December 11th, 2001 8:18:11 PM

Altemia takes turns riding in wagons and walking with her wolves, since her horse got left back in Hook City. Whenever scouting, she always keeps an eye out for fresh food to supplement the groups stores.

Sir Thomas 
Tuesday December 11th, 2001 9:52:28 PM

Thomas enjoys the company of his friend on point, especially since his friend is a ranger and probably just a bit better at this job than the burly young man. "It is good to have you along up front here. I'm also very glad to have you back with the group. You know, I thought I was going to be the last New Elennian left in the Southern Continent. Plus it always hurts to lose a good friend. Even if we haven't always seen eye to eye. Remember the time we got in a fight in the woods just before the goblins attacked us and saved you from a butt kicking at my hands? (Boisterous laughing and some chuckling once the laughter fades. Then from time to time a chuckle . . . )" Thomas takes the time to Reminisce with his friend and be sure that Trace knows that he is more than welcome back etc. "About your previous question. I don't know really where we are heading. The lead man, Soother, did not define a destination. We are just up here to disarm any ambushes that may lie on the road to nowhere. As for Void and Bear, we are not finished with them I fear, no, I hope. However, this is one of those times in an adventurer's life when we have no real goal or destination. We are enjoying nature and the peace of life. I'm sure it will be all too soon when we are in need of our swords and our wits again." Thomas really enjoys catching up with Trace.

Ilsidur 
Tuesday December 11th, 2001 10:54:46 PM

Apparently, the driver that Ilsidur is sitting beside has no interest in carrying out a discussion, or giving any indication about where they are going, so Ilsidur justs sits quietly, or jots notes in his journal, remaining ever-vigilant to activity around him.

Trace and Radiant  d20+4=24 d20+9=22
Wednesday December 12th, 2001 1:52:59 AM

Trace continues to ride along and with his good friend and drops in a correction in history when needed from time to time. He smiles remembering how the whole group wasn't sure of what to think when he and Thomas stood toe to toe. Trace excuses himself from Sir Thomas for a bit to make his way from the group about 1000 yards away doing his best to keep hidden (hide check 24) while making his way up the path to have a look around. (spot check 22).

Uteva 
Wednesday December 12th, 2001 9:15:51 AM

Uteva is less than pleased by Soother's injunction. No music on the road? It was like telling Sly not to eat.

She did try. She sat on her hands. She bit her tongue. But no matter what she did, she invariably found herself humming, or tapping, or reaching for her harp. After suffering almost and hour this way, the bard surrendered to the inevitable.

"How very responsible of Soother to be so concerned about safety. After all, the roads are very dangerous these days. Why, it almost makes me wonder why you travel at all. Surely it would be more prudent to avoid the dangers of travel altogether. Imagine a nice, solid stone fortress, with its own wellspring, narrow windows, and some sort of drawbridge. That would be safe, wouldn't it. You could withdraw inside, immure yourselves within the fastness, and just revel in the safety of it all. Of course, it might be a little frivolous to imagine. Let's concentrate on the now. I'm concerned about all this open sky overhead. Anything with a bit of loft could attack us from above. I think we should consider holding shields over our heads at all times. And we should certainly set some people to watch the skies. I'll do it myself," she says, tilting her chin and keeping a wary eye on the white puffs of clouds. "While I'm at it, let's think of some other ways to increase our safety."

Teva keeps this up. For hours. She shifts from wagon to wagon to be sure that everyone benefits from listening to her proposals. At length.

Everyday is a Winding Road [DM Jerry] 
Wednesday December 12th, 2001 1:05:16 PM

Soother, who turns out to be Vanesia's father looks sternly to Sly searching the youngster for any other reasons that may be influencing the boy.

"You're not marrying he today, my son, but you may ask to court her if you wish. She definitely is interested in you and has talked to me of her feelings. Caeroldra is not one to deny love for duty. One should have both. Duty done for love; love demands duty."

---

The lady introduces herself to Alyndar as Zincinia and prompts Alyndar. Ok you first. She uses the opportunity to put her hands on his upper arm and feel his muscles.

---

The driver with Isildur continues his silence but turns and gives him a shy smile. He then relinquishes the seat to his sister who seems even more shy and withdrawn. She turns glancing at Isildur every now and then.

---

As Uteva begins her social protesting, one man turns to Soother and says, "Uh, Soother, can we outlaw her from talking. I'll gladly volunteer to tie her to a tree and..."

Soother says, "....and she would tear you limb from limb. My money is on her. Besides she is right. We've been trading our joy in life for safety."

He then climbs on top of his wagon and shouts, "It's way too quiet. We are entertainers who are sorely in need of entertaining! The ban is lifted! Play!"

Then he adds to those around, "I am impressed with this outsider woman. She shows courage and a respect for the fierce joy of life."

He turns to Uteva and offers her a flower, "Uteva, will you join me for supper tonight milady?"

Then he pulls a fife from his pocket and begins playing a merry tune.

At the same time, it seems just about every gypsy in the caravan plays something simultaneously creating a great cacophony! Soon however, the instruments and voices gradually join together in countermelodies and song and the children dance on top of the wagons.

[Uteva, amazing post! I've been laughing about it all morning! 100xp]

Sly Foxx and Luke 
Wednesday December 12th, 2001 4:17:04 PM

"Thank-you Sir, I would very much like to be her friend, she very much hold a special place in my heart. May Vanesia break bread with me this eve?" asks Sly.

Sly follows Soother to where Uteva was protesting aloud, very loud. Sly is trying to suppress a smile. But when Soother lifted the ban, Sly went to Alyndar and ask "Senior Alyndar, Can you make something special tonight? I would like to impress her."

Alyndar 
Wednesday December 12th, 2001 4:41:24 PM

Alyndar's eyes grow large as he feels Zincinia's hand go up inside his sleve. Aly turn to face her,"Madam, PLEASE!" then grab and hold both her hands. Along come Sly and interrupt them both, with a smirk on Sly face, ask "Senior Alyndar, can you make something special tonight? I would like to impress Caeroldra." Then off the young one go to the songs and dancing.
Alyndar has an idea, "I tell you what, Why don't we make a special meal for all tonight? Come now, Zincinia, let's put our heads and talent together." Off they go with pot and pans to the fire.

Sir Thomas 
Wednesday December 12th, 2001 5:01:57 PM

Thomas continues to ride ahead of the caravan just within sight at all times. When the caravan stops for the evening, Thomas will try to discover where they are going so he won't have to spend so much time looking back and can pay attention to where he is going instead.

Ilsidur 
Wednesday December 12th, 2001 11:47:06 PM

Ilsidur smiles up at the lady that has taken the driver's seat. "Hello young lady. My name is Ilsidur Wayfinder, and I am an initiate of Marmathon Dur, Lord of Explorers and Discoverers. Have you heard of him? Perhaps you could tell me a little of the adventures of your caravan troupe. I have a journal that I like to keep notes in, and am interested in anything you might want to tell me." He continues to try to get the lady to talk.

When Uteva moves among the troupe, talking about 'safety', Ilsidur smiles to himself. He knows the young bard has a way of getting under someone's skin. When the caravan breaks out into song and music, Ilsidur joins in with his bass voice, then realizes the caravan leader might have had a point. His party joined up with the caravan to add protection. He asks the lady driver, "Is there any reason why you should fear travelling on the road? Is your caravan regularily attacked? Is there a specific group that might want to attack your troupe?"

Trace and Radiant  d20+9=20
Thursday December 13th, 2001 1:53:29 AM

Trace makes his way back to the group seeing if something has made it's way inbetween him and the group. (spot check 20). When he rejoins the group he rides back to Alndar. "Oh good friend and great cook. I have missed your company but most of all I have missed your wonderfull cooking. If I may be so bold, what is our dinner tonight or do I need to do a bit of hunting?"

"Tonights the Night" DM Jerry 
Thursday December 13th, 2001 10:02:08 AM

The shy woman looks at Ilsidur as if he had just insulted her personally for a second and then begins to cry. The man comes back up front looking as if he thought Ilsidur had insulted her honor, when he softens realizing the situation. He turns to Ilsidur and says, "Dark Orcs attacked us a couple of weeks back as we were crossing back from Dre-Moria on the Mining Roads entertaining the miners. Our father and younger brother were killed. Can you take the reins?" Assuming his answer, he takes the woman into the wagon.

Soother tells Sly that he is welcome to court his daughter if he is serious about their possible future when his "tasks" are completed.

Zincinia looks shocked and filled with dismay at Alyndar. "Oh, I'm so sorry. I didn't mean to... oh sure let's cook! But I do have to ask if you will be my "date" for the evening. We worship Caeroldra tonight and that is always fun!"

Soother, looking serious comes up to Trace and asks, "Would you do us a service tonight? We have a ceremony to Caeroldra tonight and will not be able to put out guards etc. Could we depend on you to help watch the perimeter just to be safe? Yes, I know Caeroldra promises to keep us safe while we worship, but I think I'm getting paranoid. I'd truly appreciate it. Our... services are not something that all should see."

Soother approaches Sir Thomas and says, "You should know about tonight. It is the new moon and we celebrate our love and worship of Caeroldra tonight. You are welcome to attend, but you may wish to separate and camp some distance away for this evening. We are part of a sect of Caeroldra known as the Servants of Passion. We do not totally give our lives over to our passions as that would be foolish. However, every new moon, we do let ourselves go as we worship the Great Lover. We honor her and in return she keeps us safe for the night and protects us from uh, 'harm.'"

Soon Soother calls the group to a halt and leads them off of the path into a grove of trees where all begin preparing for a party lighting glowglobes, putting up streamers, and preparing a huge feast. Soother looks again at Sir Thomas as if to say that this is the time to pull out if they wish to do so.

Sly Foxx and Luke 
Thursday December 13th, 2001 2:08:55 PM

Sly walks to Vanesia "I must go on guard duty, so after services. Please come back here by the wagon and we will eat, dance and sing. Now go!" Sly was going to kiss her on the cheek, BUT she turned her head.
Sly (to his surprise) kiss Vanesia sweet, soft lips. "Gulp! hurry ba abb back."
Luke lies down under wagon, and rest for the time being.

Alyndar (Ceil) 
Thursday December 13th, 2001 2:29:15 PM

Madam Zincinia, Please! Hump! Yes let us cook. I'll do the roast beast and chicken. Then I'll make a big salad with spices with huney and sour Cream, with wild potatoes and purplee fried eggplants. And you can make the pies and cakes. Now let's get busy, Madam Zincinia."
"Date indeed! Dates are for young foolish, know-nothing Children!NO! NO! dates". Alynda starts to walk away, then turn to walk away. But stops, turns back and in a softer voice,"But I will acompany you to the Err evening. if there's time."

Sir Thomas 
Thursday December 13th, 2001 2:35:15 PM

Thomas nods to Soother, "You are right. I do not wish to be part of your worship, but don't confuse that with any ideas that I think less of your god than my own. I simply think it is wise to do as you believe. You can seldom go wrong if you stick to your morals; whatever your morals may be. Thank you for being kind and considerate of my wishes kind sir." Thomas lets his friends know that he will take Pryte-Honos out on a roaming perimeter guard. "It will allow me to get away and cover a lot of ground to make your jobs easier as you sit closer to the caravan and the noise. I will want to sleep some too though so Pryte and my travels don't suffer on the morrow. I will set up camp inside that grove of trees on the crest of that hill." Thomas points to a small cluster of trees that are a short distance, by horse, from the camp (maybe 800 meters?). "I will bed down at about mid-night and I will rise just before the sun rises to resume my roaming post. Take care tonight my friends and enjoy yourselves." As he rides out, Thomas addresses Sly, "Don't rush it my friend. You seem awefully nervous." Thomas chuckles and spurs Pryte-Honos into a jaunting jog to start his duty for the night.

Trace and Radiant  d20+9=13 d20+4=13
Friday December 14th, 2001 2:08:05 AM

Trace agrees to stand watch for the night. He grabs a quick bite to eat for him and Radiant and Shadow. He moves over to Sir Thomas and works out a plan on check points for the nights watch. As he makes his rounds he keeps an eye out for anything lurking. (spot check and listen check 13 and 13)

Uteva 
Friday December 14th, 2001 8:58:47 AM

Uteva accepts the flower and Soother's invitation with a wide smile and a jaunty bow. "I'd be happy to share a meal with you, sir. I am, after all, well-disposed toward people who come 'round to my way of thinking!" She winks. "Can I offer my poor skill with the harp for these services of yours? I know little of Caeroldra, and I'd like to observe the celebrations, if that's permitted."

"Hot Time In The Gypsy Camp Tonight" [DM Jerry] 
Friday December 14th, 2001 12:36:48 PM

Soother nods to Sir Thomas and agrees with Ilsidur. He also takes Uteva's arm and takes her over to the musicians to introduce her.

Sly does not see his gypsy beauty for the rest of the afternoon. That evening when she emerges, she looks very little like a girl and very much like a young woman. She smiles at Sly in a very knowing and experienced way.

Soon incense thrown into the fire in small packages has the area smelling great and everyone relaxes as the food is eaten and the wine flows.

As the food is put away, the musicians begin to play... faster and faster. The Dancing starts. somehow about this time, the mood changes from happy and carefree, to lustful and sensuous. The dancers begin to drop clothing, and everyone is dancing by this time.

Singing calls on the "spirit" of Caeroldra to infuse their dancing and their loving this night as it is the holy New Moon when all those who are Servants of Passion, revel in love's freest form: passion!

[Saving throw vs. Will at DC 16 or you succomb to the evening's lustful activities and wake up the next morning curled up next to your "date" for the evening with a warm glow. Those who save may enter into the festivities of their own accord, or they may leave the camp and join Sir Thomas and Ilsidur in the grove.]

The next morning as the caravan pulls out, it comes within sight of Threshold, which looks to be a medium sized city.

Soother says, "We plan on camping on the side of the local Temple of Caeroldra here. You are free to remain with us for as long as you wish."

[Sorry for the short scene folks. Cayzle takes over as your new permanent DM on Monday.]

Sly Foxx and Luke  d20+7=17
Friday December 14th, 2001 4:46:25 PM

OOC:made my saving throw 17)

Sly help cleaning the area, gets the wood for the fire tonight,wash his face(even behind the ears), comb his hair and make sure that his clothes are clean.

That evening when he sees this beautiful woman comming his way. *OH! It's Vanesia. WOW!* Sly stamers"Ama err Hi! vee voo Venesia? Are you ready to to Dance? May Maybe you can show me some some new steps."

As the music plays for a little while, the music get faster and faster, the mood changes to carefree. Venesia dances very very close to Sly. Sly is getting warm all over and has cold sweats. But when the mood changes again and v
Venesia blouse seem s to slip a little, down from her shoulders. Sly Twerls his beautiful date and tells her, "I have to go, I have guard duty." Turns and run for the grove, stops and pick up his bedrole. "Good night, Sir Thomas. Good Night, Ilsidur." Then climb the nearest tree and settles down for the night.

Luke sits at the bottom of the tree and look up at Sly.

Alyndar(Ceil)  d20+6=11
Friday December 14th, 2001 5:08:16 PM

Alyendar puts away the food and make sure that there is plenty of cookies and fruit drink for every body. "Zincinia! I will not dance, I'm too old for that." As the evebing wears on Alyndar softens a little, "Well! Aright One dance, Madam, just one dance." The music get faster and the dancing gets wilder. "Zincinia! I feel a little dizzy, can we sit down some where".

Well that was the last thing that Alyndar remembers. When he wakes up the next morning, he has a little headache and next to him is Zincinia. All curled up and with that mysterious SMILE on her face??

Alyendar has a hard time consentrating on driving and the road.

Sir Thomas 
Friday December 14th, 2001 6:48:12 PM

Thomas spends the night riding Pryte-Honos around the camp to give the semblance of 360 degrees of protection to the ("unholy"?) praise. He is too far away to see all that is going on in the camp, but he is really more worried about what is or is not outside of the camp on this night. Thomas beds down just after he said he was going to. He spends some time talking with Ilsidur about what is going on in their adventures. "Well friend, I don't mind admitting that I am enjoying the down time. It is nice to not have anyone's life depending on whether you do one thing or another. I do wonder if we made a good decision leaving Heranmar, but I always justify it as necessary to spread the word of Alemi. Do you ever wonder when we will run into Bear and Void again? Or what they will have in store for us when we do? I think about it often, and quite frankly, I can't wait for it. Without the obstacle of the beaurocracy of Hook City I think it will be a bit easier for us to deal with them properly . . . " Thomas enjoys the conversation and tries to get to know the dwarf a bit better during the conversation. "Do you ever think about your home? I miss my family and New Elenna from time to time. I am glad about where I am, and I don't entertain thoughts of going back just yet, but I sure do miss my family . . . " Thomas talks a bit about his family and New Elenna. He talks about old memories with the dwarf and then excuses himself for bed.

In the morning, Thomas rises when Pryte-Honos nudges him; only slightly later than he said he would. Thomas hurries to replace his armor where it belongs on his body and saddle Pryte. He rides around the camp as the sun rises and begins to take note of some odd things; naked pairs of people lying around . . . to name one. Thomas does not investigate the situation very thoroughly. Instead he is quite flustered and a little angry, but swallows his pride this time and rides ahead on the road. he waits just within sight of the camp until the caravan lurches forward, then he rides point again. Thomas collects with his friends when they get to the small city of Threshold in order to organize themselves.

Altemia, Tara, and Kevil  d20+6=19
Friday December 14th, 2001 11:38:04 PM

Altemia joins in the singing for a bit even though she can't carry a tune. Even the wolves join in with a few howls. However, she begins to feel a bit uncomfortable when things start to "heat" up. Motioning to the wolves, she heads off to do some guard work (Will 19 vs 16).

The next morning she helps clean up the camp after the ritual from the night before. She acts as if nothing unusual happened that night and ignores some of the interesting couplings that she sees. As soon as the caravan is ready, she takes the wolves and moves to the rear of the line.

Ilsidur 
Saturday December 15th, 2001 1:36:31 AM

Early on in the evening, Ilsidur moves away from the fire, the music and the dancing, and sets up away from the group, to help with the watch. When he is joined by Sir Thomas, he talks with the young paladin. "You know, young Tom, I expect we will run into the orc brothers again. I feel that we are fated to meet up with them again. And I for one can't wait."

"Sometimes I do miss my home. I especially miss my mentor, Kravkar, priest of Marmathon Dur. I have also promised to return home for my father's 150th birthday, which is in just a little more than 4 years away. When I return home, I want to give my journal to my mentor, so that he can experience the adventures that I have been on."

In the morning, Ilsidur follows the others back to the fire, a little groggy from last night's watch. He smiles at the tangle of bodies, and prods some of them with his foot. "Hey, wake up. It's time to get back on the road again." He takes his customary place on the passenger seat of the lead wagon, and apologizes to the two others on the wagon. "I am sorry for my questions yesterday, I assure you I meant no harm." He dozes during the remainder of the trip, catching up on his sleep.

Trace and Radiant  d20+6=23
Saturday December 15th, 2001 3:21:11 AM

Trace patrolls near the camp to ensure safty and can hear the music. He has an urge to investigate what is going on put resist (rolled 23 vs 16) and continues to patroll. Trace grabs some sleep when Sir Thomas wakes from his rest.

Uteva  d20+6=7
Sunday December 16th, 2001 7:06:25 PM

Uteva throws herself into the festivities with wild abandon, and gets more than a little carried away with one of the more athletic dancers of the troop (Will failed with natural 1). When she wakes in his arms, she thanks him for a pleasant evening, compliments him on his flexibility, and begins unashamedly hunting about for her discarded clothes.

"Now that was a party," she says later to the others as they approach Threshold. The bard still wears a silly grin on her freckled face. "Let's find ourselves rooms in town, if we can. I'm going to poke around and ask some questions about the brothers gruesome. If word gets back to them, I don't want them linking Soother's folk to us."

Return To Index      Next Scene (A Peaceful Interlude)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage