Round #3 - Good Guys Attack d20+25=31 d20=13 Saturday January 12th, 2002 10:59:21 PM
With the Anti-magic Field from Alemi Priest #1, part of the blade barrier disappears as he enters the field. The noose around Oratai seems to have faltered as well for the dragon reaches out and grabs the High Priest of Caeroldra by the arm and pulls the noose from around her neck. She then throws him like a rag doll directly through the blade barrier of High Priest #2 over the head of Sturtavent, straight into Tericus' blade barrier and then crashing with a thud into the iron wall - which is currently being shredded. Amazingly the priest somehow survives the blades and also holds onto consciousness - but not by much. She begins to tranform into her dragon shape and the dais there begins to buckle and collapse under her huge weight. Her priest is held safely in her claw but he barely clings to life as he releases his antimagic field and casts Dimensional Anchor on HOL High Priest #2 - hitting him squarely. The blades begin to cut into the silver dragon - but the priest is held above the blades. Guards #1 and #3 wail on Mage #1 who promptly dies.
The great eagle continues to attack HOL Priest #2. With the city guard closing on him, good mage #1 winks out (Improved Invis.) and takes to the air. Mage #2 blasts 10 huge magic missiles into HOL High Priest #2. The priest nearly falters with the attack. Good Mage #3 also winks out and takes to the air leaving swordsman #12 with 5 simulataneous opponents. This one is clearly superior and takes out 4 opponents in his round of attacks (killed 1 with first attack, killed #2 with cleave attack, killed #3 with 2nd attack and great cleave attack, and killed #4 with great cleave attack. Hit #5 with great cleave attack and 3rd attack.) The crowd from behind the huge wall of force overwhelm the positions of the remainder of the city guard, killing all of them. They rush toward the stage and begin to line up casting mages and clerics, and line up archers too. Alemi Priest #2 rushes to the edge of the dais and cries out "May the allies of Alemi renew their strength and be healed!". A dome of white energy leaves him and engulfs the entire area - probably 90 feet across. Everyone of the good guys are completely healed (Cast Mass Heal - Oratai, Priest #1, #2, and #3, Guards #1 and #3 are all healed)! Alemi Priest #3 calls down fire on HOL Priest #1 and he falls from the sky. The major air elemental disappears - apparently by the command of the air elemental elder.
Tericus d20+4=20 d20=6 11d6(1+4+1+2+4+4+1+6+5+6+1)=35 Sunday January 13th, 2002 9:36:30 AM
Not bothered too much by the noise (made save) and able to dodge the flying pieces of iron (made dex check), Tericus casts flame strike, positioning it so that it catches both guard 10 and 13 (and missing himself) for 35 pts of damage.
Addinein d20+13=20 d20+8=13 Monday January 14th, 2002 3:54:52 AM
Addinein continues his attack on the mage. He keeps his eyes open for ways that he can help Oratai and Stuardevent.
Cantos Monday January 14th, 2002 2:02:56 PM
Cantos prepares for the blow as it must come and removes the noose from the High Lord Mayor's neck. All the while taunting A'Tath, "Better to help and live with an honorable dragon than help one such as you."
Jus (AC 25; AC 32 to North; HP 17) d20=18 d20=2 d20=15 d20+18=24 Monday January 14th, 2002 2:03:33 PM
The noise is increadible, beating in his head as much as it is beating on the wall. Somehow, Jus is able to ignore the pain of the noise and continue his fight [made DC 15 with 18]. He keeps part of his attention on the wall, staying out of the path of the shrapnel [made dx check with a 2].
As he fights, he begins to notice the signets on the opposition [knowledge check roll of 15 against unknown DC].
"Don't you vermin have other things to do," Jus yells to his foes as they hit him again, visibly hurting him. He quick tosses a "thank you" over his shoulder to Qualde. Without her help last round, he would've been dead.
Hating to do something defensive, but knowing it's his best chance to survive, Jus casts Shield defensively [made Concentration check with 24, so no attacks of opportunity].
Jus steps back up a few steps towards Qualde [less than 5', so no attacks of opportunity :)], ensuring that Jus is between these attackers and Qualde. Jus also swings his Shield so that it defends him from the three foes to his north [+7 to AC to 50% of Jus; currently facing North to be betwixt his current 3 opponents].
Qualde (Hasted) d20+12=19 d20+11=19 d20+17=25 12d6(5+6+4+5+4+4+6+1+1+2+5+3)=46 d20+12=29 d8+12=15 Monday January 14th, 2002 4:13:52 PM
Despite her delicate elven hearing, Qualde is not much bothered by the racket of wall-beating blades (Fort=19), and she ducks behind some of her surrounding soldiers to avoid the worst of the shrapnel (Reflex=19).
With room to breath, and Jus' partial cover, Qualde makes an irrevocable choice: she calls a Flame Strike down on the High Priest holding Sturtavent, casting defensively (Concentration=25) to avoid interference from the surrounding guards. (46hp damage to HP#2 -- assuming Caeroldra will blast one of her own at the behest of another.)
She then steps to Jus' most open (unShielded) side and strikes the nearest of the guards a blow with her morningstar (Sorry, can't read guard#'s. Power Attack 5, hit AC 29 for 15 hp damage.)
Gareth d20+27=37 d20+22=40 d20+17=36 d20+27=31 d20+27=33 d10+16=22 d10+16=21 d10+16=26 Monday January 14th, 2002 6:05:31 PM
The warrior presses his attack in reasonably impressive fashion hitting him all 3 times but misses the opportunity to drive the blade any deeper (missed 2 criticals - bleck!). He keeps his other 2 opponents engaged but focuses on A'tath. He joins Cantos in his taunting "You will not win in this attempt. The dragons will SURVIVE!". (Hit AC 37,40,36 for 22+21+26=69 DMG).
Nonam 5d4(3+3+4+2+2)+5=19 Monday January 14th, 2002 6:25:35 PM
The wild mage speaks one word and 5 magic missiles spring from his fingers and High Priest #2 for 19 DMG (Quickened Magic Missile). He leaps up onto the stage turning invisible as he goes (contingency spell). He runs between A'tath and Oratai to get behind Sturtavent and the high priest.
Round 3 Attack Results d20+3=22 20d6(5+1+6+4+5+4+1+2+2+3+5+6+5+6+2+2+1+1+6+2)=69 Monday January 14th, 2002 6:39:37 PM
Guards #10 and #13 char and die with the additional fire (Jus already zapped them) and shrapnell damage. Jus casts his shield and protects Qualde's position. Qualde calls down fire from her god on High Priest. The priest is burned with the magic fire - but so is Qualde. Qualde takes 1/2 damage as high priest (save for 1/4) - who somehow is still standing. Addinien misses both attacks. Cantos steps into the blade barrier and begins attempting to grab the magic rope out of the hands of the High Priest - who is resisting. Cantos much beat a strength check of 22 to succeed in ripping it out of his hands. Cantos also takes 69 points damage from the whirling blade barrier (save for 1/2). Gareth hits A'tath 3 more times with significant results - but it is clear this one can take a whole lot more. A'tath simply laughs at Gareth and Cantos' remarks - completely confident.
Other d20=19 d6=5 Monday January 14th, 2002 7:12:43 PM
Cantos avoids the blade barrier frome round #1, makes his save from the flamestrike (rolled 19) from round #2.
Cantos d20+2=17 d20+2=7 d20+2=9 d20+2=21 Monday January 14th, 2002 8:17:25 PM
Cantos attempts to remove the rope but fails his str check (used hero point failed again) then failed his save for the blade barrier (used hero point failed again). Cantos crumples on the ground bleeding profusly from cuts on his body he is hurting badly.
Cantos d20+15=20 Monday January 14th, 2002 10:57:41 PM
rolling for life or death situation..hopefully I made it :)
Round 3 - Bad Guys d20=18 d20+40=55 d20+40=60 d20+40=45 d20+40=58 d20+40=59 d20+40=54 d12+25=35 d12+25=28 d12+25=37 d12+25=33 d12+25=35 20d6(5+5+6+4+5+4+6+3+1+2+5+1+3+4+5+4+4+1+4+2)=74 40d6(5+3+6+2+1+1+3+1+2+4+3+5+5+4+4+1+1+1+1+5+1+6+5+5+1+2+2+6+1+2+1+5+5+5+4+3 Monday January 14th, 2002 11:51:21 PM
(Nonam saved from the flame strike last round)
Seeing the huge silver dragon rise up before him is too much for A'tath to take. With a battle roar he launches himself into her striking her 4 times opening up 4 foot wounds on her and driving yet deeper into her torso (168 DMG). Gareth gets an attack of opportunity. She roars in agony as these attacks plus the blade barrier still flies around her (74 DMG). But it's clear that even such a powerful spell will have a much more difficult time than with the wall of iron. Black Mage #2 winks out, seeing he won't survive in the presence of such an opponent. The Air Elemental Elder hits Oratai as well striking her with the fury of a powerful whirlwind (60 DMG). HOL Priest #2,3,4,and 5 cast flame strikes at the dragon (129 DMG). HOL High Priest #2 Casts an improved Mass Heal and the dome of healing extends 120 feet across. You look in horror as all the damage you have delivered evaporates as if it never happend (all opponents in the area are now healed: Mage #2, HOL High Priest #2, 2 guards on Gareth, HOL Priest #2,3,4, Guild Mage #3). Figuring he can contribute one more round without dieing, Mage #3 Casts a Lightning Bolt that hits priest of Alemi #1 and Oratai (31 DMG). HOL High Priest #1 fails his save and and Dex check and takes 42 more damage. He dies as the blades overwhelm his magical protection and strength - a HUGE loss for them. Guard #14 dies from the whirling blades. Guild Mages #4 and 5 hit Oratai over the quickly shredding iron wall with 20 Maximized Magic missiles (10 each) for 100 DMG. Guard #11 misses Tericus, Guard #9 snaps out of Tericus' command to freeze and attacks Qualde twice, missing both times. All 3 guards on Jus miss miserably - perhaps noticing one or two of the minor distractions around the area... (Rolled poorly). The eagle (good guy) continues to claw at HOL Priest #2 with reckless abandon - oblivious to the fact that he's just been healed of all his wounds.
Guards begin to pour out of the 3 new gates. There's no telling how many there are. The footfalls of the approaching battalion sound like thunder. It's obvious there is an overwhelming number in route. Mage #1 casts a wall of force over the left gate. Mage #2 casts one over the center gate, and mage #3 casts on in turn over the right gate. They nod to each other in satifaction as their handiwork gives the heros have a small reprieve. The guards who made it out of the gates are taken on by the growing crowd of rebels. They stand no chance at all. No other allies or foes try to make the wooden dais as it is quickly being demolished with a huge silver dragon thrashing about on it.
Jus notices that the guards and mages in black are clearly followers of Martaeus. This with the silver dragons are not known to you - but appear to be associated with either Alemi or perhaps simply silver dragons - or maybe even some sort of elite secret guard for Oratai herself. The ones wearing gold clasps appear to be similar but associated with gold dragons in a similar fashion. Many mages in the audience are clearly from the guild, perhaps 2 on the stage are from there too. You could see a civil war brewing with the level of the people on both sides of this this. Perhaps even leading to the destruction of the city. It is also clear you are running out of time. Even though you have many allies, the Council was prepared for this. It's only a matter time before they wear you down.
Round #4 begins... Good luck. I'll send out the map tonight.
Jus (AC 32 to North; HP 17) d20+16=24 d20+11=27 d20+13=14 d10+3=5 d10+3=5 d6=6 d20+13=22 d20+10=13 d20+10=17 Tuesday January 15th, 2002 1:26:56 AM
Amazed that he still lives, Jus flips his Swords off his back with amazing speed [Quick Draw]. Even outside, his blade glows an errie blue, ready to whatever evil is around [Sun Sword, +4 vs. Evil. If these guards are not evil, take 3 off of all rolled to-hits and damage].
Jus judges which guard seems to be causing him most damage (hoping to take him out before he hits Jus). Moving into action, Jus puts all of his energy into his attack.
Unfortunately, his proximity to the platform's edge throws his rhythm off, spoiling his last attack [fumble; reroll with hero point]. At the last moment, he's able to compensate and lunge up at the gaurd once again. (hit AC:24/27/1[fumble]/22[hero] for Dam:5/5/6).
In his haste, he almost gets hit by the flying shrapnel. Again, he's able to miraculously avoid getting hit at the last moment [burn another hero point :( ]
Nonam Tuesday January 15th, 2002 1:50:55 AM
Nonam focuses on the priest holding Sturtavent; perhaps he can get rid of the pesky priest and his Blades at the same time. Working through the spell, Nonam casts Polymorph Other on the priest shaping him into a Large Mule (save vs. Fortitude DC of 21).
If successful, the priest's new body will be class Large, putting him amidst the blade barrier. If or when this kills him, his active spells will drop. As an added bonus, he won't be able to cast spells since he won't have hands or humanlike speech. Let's hope he rolls low.
Tericus Tuesday January 15th, 2002 3:11:38 AM
Seeing that Cantos has fallen, Tericus casts spell immunity on himself (immune to blade barrier spells) and rushes over to his fallen friend's side. Once he gets there he checks for vital signs to see if he's still alive.
Cantos Tuesday January 15th, 2002 8:28:14 AM
Cantos lays on the ground, still bleeding but no longer breathing.
Round 4 - The Good Guys d20+50=53 d20+50=64 d20+50=64 d20+50=64 d20+10=22 d20+15=35 d20+15=25 d8+10=11 d8+10=17 2d20(1+3)=4 Tuesday January 15th, 2002 1:00:47 PM
Now in her true form, it quickly becomes clear why dragons are not really the ones you want to fight... All but one of the flame strikes simply fizzle when they strike her for no damage. The blade barrier from High Priest #1 disappears as the caster died last round. Oratai screams HEAL! (Quickened spell - free action) Everyone on the stage (Good guys) are now at full hit points - except Cantos who is now at 1 (With his save of 20 [hero point], he took 1/2 damage that put him at -1). Every adversary to Oratai in the area must save vs. Fear or fall to the ground in terror (partial action), allies gain +1 to all attacks and damage. She drops Alemi Priest #1 near Sturtavent (Partial action) and then bites down on the air elemental elder capturing it in her huge maw. She pivots and as she does her tail slaps HOL Priest #3 through the air toward the opposite side of the stage. With her huge clawed arm she backhands A'tath and launches all 900 pounds of him off the stage as easily as he had done to Gareth earlier. As she finishes her pivot she blasts the impaled elemental elder out of her maw with a breath weapon - which incidentally is pointed directly at HOL Priest #4. HOL Priest #2 is also caught in the icy blast and also receives from the dragon a left hook - which he notices... The breath weapon also partially hits the eagle - which falls to the ground dead. Alemi Priest #3 says a short prayer to Alemi for allowing such a magnificent creature to aid his minions in their time of need. He also calls down a flame strike on #2 - who dies and falls from the sky as well. Before this one hits the ground he is teleported away.
Guard #11 gets a free attack on Tericus as he bolts for Cantos. Hits him for 28 DMG.
Alemi Priest #1 casts yet another antimagic field and tackles HOL High Priest #2 (who resisted Nonam's polymorph spell). The blade barrier disappears around him and almost immediately the noose around Sturtavent's neck fails too. As the priests fall over in a heap the noose is wrested from the High Priests hands becuase Sturtavent doesn't even bend as the line goes taught. He smiles and pulls the noose from his neck - and begins to get quite large - significanly larger than even Oratai. The dais - what is left of it - collapses. Everyone standing on it must make a Dex check DC 20 to keep their feet, DC 15 they lose their footing, less than DC 15 take 1d6 damage and lose footing. Guards #1 & #3 (came over to our side), stumble and fall to the ground with the collapse of the dais. They are clearly enraged that an alleged procurer of good such as the HOL High Priest would have anything to do with something like this. They begin to crawl toward him.
Alemi Priests #2 and #3 cheer in triumph as both dragons escape their bonds, caring nothing for their own well-being. Priest #2 also calls down fire on A'tath causing him some damage, but not phasing him in the least - especially with yet another dragon in sight. The large crowd of allies finishes off the remaining opponents and begins to organize. They prepare defenses in front of all 3 gates, and begin using debris, carts, chairs, etc. to blockade the street and set up a defense against the oncoming army.
Gareth d20+8=27 d20+27=32 d20+22=28 d20+17=37 d20+27=46 d10+16=17 d10+16=21 d10+16=18 d10+16=18 d20+27=43 d10+16=22 Tuesday January 15th, 2002 1:11:39 PM
The warrior keeps his feet as the dais collapses (27 DC). He attacks the 2 guards on him with his 3 attacks (Hit AC 32,28,37,[46] for 17+21+18+[18]=74 DMG. Cleave Attack - if applicable - Hit AC 43 for 22 DMG).
Good Guys Results, Round 4 4d20(10+18+11+15)=54 4d20(20+6+20+17)=63 7d20(8+17+1+14+5+7+16)=68 d20=7 Tuesday January 15th, 2002 4:33:09 PM
With the collapse of the dais - and all support removed from one side, the 20' tall wall of iron tilts and falls toward the dragons and crashes to the ground. It crushes guards 11,15, and 12 and gore splatters all over Jus and Qualde - who do well to miss being crushed too. The rest of the guards cower before the huge dragons, soil their pants like novice fighters, drop their weapons and curl into a fetal position. Two of them saved against one of the frightful presence abilities so they are not quite as pitiful looking... All other adversaries in the dais area save except for HOL priest #5. Apparently there is magic involved in their resistance. A'tath is not affected. The approaching army begins to round the corner into the square but keeps coming. Either they are fighting it or they are simply not close enough to be affected by the dragons' persence. All 3 gates explode as the walls of force holding them collapse. Guards adorned in black begin pouring through. The allies in front of the dais begin to understand that they are probably about to be slaughtered by overwhelming numbers. Many of them begin to try to escape into other alleys and paths leaving the square. The elemental elder is damaged by the attack of Oratai but still stands strong. HOL Priest #4 look bad after the breath attack, but is still in it. Jus whacks one of the guards, but he is promptly squashed by the falling wall. Gareth takes out one of his opponents and severely injures the other only to see him fall to the ground. Addinien whacks Guild Mage #3 and Qualde's opponent fall to the ground.
The Bad Guys - Round 4 d20+25=41 20d6(6+4+5+5+2+1+6+2+2+6+2+1+1+2+5+3+4+3+3+4)=67 2d20(1+10)=11 d20+40=60 d20+40=42 d12+50=60 d12+50=62 25d6(2+3+3+4+3+5+6+6+4+6+3+1+2+2+2+1+2+6+5+3+1+3+5+4+4)=86 2d20(19+4)=23 2d20(9+8)=17 20d6(6+3+5+6+1+2+4+1+6+1+6+1+2+3+5+3+4+2+3+2)= Tuesday January 15th, 2002 5:27:49 PM
Seeing that he is clearly outmatched, outflanked, and unable to teleport (dimensional anchor), HOL High Priest #2 orders the elemental elder to pick him up and port him to a safer vantage point. As he moves away he casts another blade barrier around the head of Sturtavent which does 67 DMG. His original blade barrier around the dragon does 73 more. HOL Priests 3 and 4 call down fire on Sturtavent both of which simply fizzle out when they hit him. HOL Priest #5 falls to the ground as he releases his fly spell in panic. He also lies like a dead man begging the dragons not to hurt him. A'tath races back up to the stage and hits Sturtavent with one two-handed attack. He yells some type of command word as does his sword. Upon impact a bolt of energy erupts into him. Also, the gash he puts into the dragon is painful indeed as it sinks deeper into the Great Wyrm more than it should (290 DMG total from critical attack times 2 plus spell). It is clear that A'tath is one to be taken seriously - even by 2 dragons at once. Guild Mages #4 and 5 both cast improved lightning bolts into the two dragons and Alemi Priest #2. The first one hits all 3 targets, the second hits only Oratai and the priest. It seems to pass though Sturtavent harmlessly doing 33 and then 29 DMG. Mage #3 winks out and is seen no more. The 2 visible mages then move directly away from the dais area as do flying priests #4 and #3. Most of the guards pouring through the gates simply stop in complete fear. This severely hinders the flow of soldiers out of the gates. The approaching army has halted some distance from the square - but not out of range of the archers. You hear sombody command "LOOSE!". Not less than 200 arrows rain onto the stage area. 39 of them hitting targets. Three hit Jus but he evades damage from all 3, Qualde is struck by 2, one of which sticks her for 8 DMG, 3 hit Gareth for 24 DMG, 5 bounce off A'tath, 18 hit Sturtavent and 10 stick for 80 DMG, 8 hit Oratai and 3 stick for 24 DMG. Those behind the dragons are blocked from the assault. It is also clear that many more archers are preparing their weapons as they get into position.
Jus (AC 32 towards Archers; HP 72) 8d6(1+6+2+3+4+3+5+2)=26 Tuesday January 15th, 2002 7:07:52 PM
"Everyone! We need to leave! Get to Nonam!" Jus yells, hoping Nonam can get them out. Before heading over them himself, Jus casts Fireball at the two Guild Mages (at the same time wondering why they don't flee, too) [26 damage, save for half].
Jus heads towards Nonam, leaving the groveling guards that were in the efficient process of killing him. Jus has the presence of mind to swing his Shield to help defend himself from the Archers (free action) and grab the ropes that were around the dragons.
Tericus (immune to blade barrier) d20+1=20 d8+11=19 Wednesday January 16th, 2002 4:01:06 AM
Somehow keeping his footing while the stage collapses, Tericus yells out "Where is Noonan! I don't see him anywhere!!" Then seeing that although wounds were healed, new ones appeared on his friends, Tericus casts healing circle, healing 19 pts back to all his friends that are within 20' ft of him (Cantos, Addinein, Nonam, Tericus, and Sturdavent.) Then he yells to the dragons, "You can't stay here!! Fly away!! We'll handle this!"
[Nonam is about 6 feet from Tericus' position directly on the other side of Cantos. To the left when looking at the map.]
[but isn't Noonan invisible?]
[Sam, Sam - it's NONAM, not NOONAN! - love, Kim]
Gareth d20+27=36 d20+22=28 d20+17=37 d20+27=37 d10+16=21 d10+16=18 d10+16=24 Wednesday January 16th, 2002 3:45:56 PM
The warrior strikes savagely at A'tath, giving him all he has. He hits him with his first attack, his sword merely bounces off on his second try, and he really sticks him good on the third one. (Hit AC 36,37,[37] for 21+18+24=63 DMG). He decides to continue fighting their primary foe until one of the dragons tells him to do different, figuring they proabably have a better plan than he.
Nonam 10d6(2+5+6+4+1+2+2+5+2+6)=35 12d6(3+1+4+1+2+1+1+2+6+6+5+5)=37 Thursday January 17th, 2002 1:23:20 AM
"Behind the Gold Dragon!" Nonam yells out, letting everyone know where he stands (invisibility ended when he casts his last spell). "Cantos," Nonam thinks through the Telepathic link, "are you still with us?"
Nonam moves as needed to get a clear shot around Sturtavent, using the mind link to ask Oratai to move a little. "You said A'tath is tough, Sturtavent," Nonam thinks shortly before he shoots a Quickened Fireball to burst behind A'tath [far enough back not to hit Gareth; 35 hp damage, Reflex save for half].
"We can leave or we can fight," Nonam continues his thoughts towards the dragons, "with the army approaching...." Nonam pauses as he gets another opportunity and throws a Cone of Cold at A'tath [37 points of damage, Reflex save for half]. [Note: Nonam will position the spells to get A'tath and attempt to get the new bad-guys coming out of the gates].
"With the army approaching, we don't stand much chance dragonless. What's your plans?"
Cantos Thursday January 17th, 2002 8:11:20 AM
Cantos groans as he stands up, "That's the last time I cross a blade barrier without thinking about it first. What are we going to do now? And I could use a bit of healing if anyone wouldn't mind." In the telepathic link: "Yes Nonam I am here -- a bit worse for the wear, but I am here."
The Good Guys, Round 5 d20+50=64 Thursday January 17th, 2002 12:08:53 PM
With his transformation complete, Sturtavent is prepared to strike. Oratai was awesome, but it is clear the gold dragon is the one the enemy should be most concerned with. Even though injured severely in the preceding round it is clear that he is not slowed at all. He blasts the Air Elemental and HOL High Priest #2 with his breath weapon. A jet of flame engulfs the pair and the heat is so intense that those on the ground below must shield their faces or be burned. Any of those soldiers hearty enough to keep their feet when they came through the gates now fall to the ground, overwhelmed with the creature. When the air clears you see that the priest, who is still alive, has fallen and lays sprawled on the ground and the elemental is simply gone. Not missing a beat, the great wyrm strikes A'tath with a left backhand once again sending him flying from the stage. This time though he roars "CLENCH!" and a glowing hand grabs the huge creature and holds him fast. He then roars "SUPPRESS!" and the blade barriers disappear instantly. Nonam feels his telepathic link disappear and Cantos and Tericus feel their immunity to blade barriers dissipate. He then turns to the party and says "No time! Climb on or we are all lost! Your teleport will not work!"
Oratai focuses her attention on the gate nearest to her. She lets loose a cone of energy from her gaping maw that covers the guards that have made it through the gate, but also travels into the gate evoking screams of terror on the other side. No guards move at all to move away from the location or try to gain access to the battlefield from the other side of it. The silver giant makes a single motion and another heal spell goes off healing Sturtavent, herself, all members of the party. With yet a word an anti-magic field strikes the gate in front of the stage and it collapses into nothing. She orders the 2 guards that sided with her to join the swordsmen in the crowd, and then orders her priests to her. She then bellows to those allies around the area, "Escape! We are free and will now cover for you as long as we can. Your deeds this day will not go unrewarded!"
Mage #3 casts a quickened, maximized, improved fireball that explodes around guild mages 4&5. They immediately teleport out. He also casts another spell. It looks like a double Melf's acid arrow. One strikes flying HOL priest #3 and one hits #4. But upon impact, both of them fall from the sky as if their fly spells simply quit working. Both of them pop out when they gain their feet. Mage #1 blasts HOL High Priest #2 with a fireball, and he stops moving. It is unclear if he is dead or not.
The swordsmen in the now quickly dispersing crowd each touch one or more of their fallen comrades and immediately they wink out and are gone. The mages do the same thing. The rest run for it leaving the guards in black standing in a stupor. It will take at least 3 rounds for all of them to get out of the square.
In case anybody ever reads back through this, a quickened, maximized fireball would be a 10th level spell, and there is no such thing as an improved fireball. -jk
The Bad Guys, Round 5 4d100(78+10+85+65)=238 108d20(11+14+15+10+15+13+18+9+12+1+3+5+15+13+3+5+5+12+18+13+19+6+9+6+12+1+17+13+20+18+3+18+20+20+11+6+17+15+9+17+15+11+19+14+9+18+13+9+7+9+11+10+10+17+4+9+1+10+18+17+10+8+14+14+13+14+4+18+16+17+4+13+10+20+8+8+3+13+8+5+16+12+9+16+12 Thursday January 17th, 2002 12:33:35 PM
A'tath roars at the dragons in a rage. He fights the spell - and is making progress. He will probably break free in 2 rounds.
As the tide of guards is now stemmed in all but one gate - which is also not very effective as most every guard pushing through the gate is immediately assaulted by the mere presence of the 2 huge beasts - you see the archer contingent now fully set up about 200 feet from the front of the rubble that used to be a dais. In front of them is a line af black clad warriors who simply hold their position. There are also mages in the lineup who now begin to cast. You hear two captains yell "LOOSE!". This time, 400 arrows come raining down on the stage. It is clear that this is probably the majority of the archers in the Plateau City Army. 238 of the deadly missiles are actually shot well enough to hit the group. 108 of them hit Sturtavent but only 18 of them penetrate. 71 hit Oratai but 33 of them actually penetrate her armored hide. 3 stick into priest #1, 3 in priest #2, 4 in priest #3, 2 in Nonam, 1 in Cantos, 3 in Tericus, 1 in Addinien, 1 in Qualde, 1 in Jus, and 3 in Gareth. Since the first contingent of archers set up last round they get off 2 vollies this round. Another 200 come in at you (Each party takes one more arrow). The second group of 200 will get 2 shots next round. All the black clad guards left groveling in fear on the stage grovel no more...
One of the mages casts and straight at you fly 4 - 2' spheres of fire. When they get to the parties location they explode and the group sees that outside a small dome around them is engulfed in a raging ball of fire. The antimagic field seems to have worked. Nonam and Jus recognize it as a Meteor Swarm spell. The other mage sees the results and holds his spell. He begins to casts another one instead.