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Fair in Love and War


Dreams and Candy (DM Cayzle) 
Monday January 21st, 2002 11:35:10 AM

In a dream, you see a beautiful glowing red stone and a cloud of darkness. The light from the stone tries to surround and fill the darkness; the darkness tries to engulf and consume the stone.

A bow and arrow appears, seeming at first to be aimed at the darkness. Then it suddenly turns around and aims at the stone. The bow and arrow joins the darkness, becoming ... something else?

Then in your dream, a second bow and arrow appears, also aiming at the stone, and surely, it seems, the stone will be engulfed. But then the second bow and arrow joins the stone, and there is balance.

But it is like the balance of a rope dancer on a high wire -- surely, you think, such pirouettes and acrobatics must result is a fall ...

At breakfast in the House of Mirth's common room that morning, you find that all your friends and many others have had similar dreams.

--------------------------------------

Towards the end of breakfast, a mysterious old woman joins the minstrels and clowns that constitute the usual entertainment at the House of Mirth. Her exotic features seem partly elven, perhaps, with some other heritage mixed in. She claims to be a medium, and many gather around her to ask about the dream.

"I'm a fortune teller, not a dream teller!" she exclaims in a wavery but loud voice. "Ask me who your true love will be, or your job to come, or your children unborn! Stones and arrows are of no concern to you or me!"

At her words, a beautiful woman in a green dress stands up. She has a bow in one hand and a quiver of arrows on her back. Her jade and silver necklance sparkels. She has a commanding aura, and heads turn as she speaks.

"No concern?" she asks gently, but in a tone that carries throughout the entire common room of the inn. "No concern? You are mistaken, grandmother. We should all be concerned. In fact, we should all rejoice! This dream is an omen of joy and happiness, for it reveals the new day for the Servants of Love!"

At her words, the nearest ten or fifteen people sit entirely enraptured and amazed at what she is saying. Everyone else seems interested as well. Who wouldn't be, when such a stunningly lovely creature speaks?

She explains briefly that the dream is a message that the power of love has cast off her restrictive laws and restrictive "friends." Passion is not just for those who are married! Everyone should embrace love in all its manifestations! In celebration, she waves her hands, and pretty green candies appear out of nowhere, falling among the crowd, and also on the table where you are having breakfast.

"Eat! Enjoy! Love!" she commands, and the people near her obey happily. A large number of others do the same. How about you?

Uteva 
Monday January 21st, 2002 12:09:49 PM

Teva cocks her head to study the beautiful woman. "Servants of Love?" she asks her friends. "Isn't that the group that Soother and his folk belonged to? They sure knew how to throw a party." She winks at Trace and absently pops one of the candies into her mouth. "But I suspect there's more to the dream than that. Isn't the red gem a symbol of Alemi? And what was with all the bows going back and forth?"

Sir Thomas 
Monday January 21st, 2002 2:58:05 PM

Thomas awakes from the night with a furrowed brow. He knows what most of the dream means, but is curious to know who, if any, can help with the last part.

At breakfast, Thomas responds to Uteva's question, "Yes Uteva, the ruby is the symbol of Alemi." Thomas pulls his holy symbol from beneath his armor so all can see. "I believe that in the dream, Alemi is represented by the ruby. I think the cult gods are the darkness. I think the first bow and arrow is Caeroldra, but she has betrayed my dear Alemi to join the darkness of the cult gods I fear. The second bow and arrow I do not know about. Could it represent Marteus maybe?"

Thomas does not allow the influence of Caeroldera to permeat the room unhindered by thought and education. Thomas stands and nods a slight nod of respect to the female. "Well met fine lady. I must admit that I am a follower of Alemi and also of the late Domi, so I have not been versed in the teachings of the love goddess Caeroldra. However, I am also very concerned by the meaning of the dream. Inasmuch, please correct me if I am wrong in my understanding of her teachings as I understand them.

"I was taught that Caeroldra is the patron of everything that is lovely or beautiful. She believes in marriage as an institution for life. She hates marriages for convenience. Love should be the sole reason for marriage. Caeroldra counsels those who were born with natural beauty and helps them to be seen as more than just a sex object. Likewise, she helps those who were not born beautiful: teaching them to let their inner beauty shine. She dislikes ugly, brutish and pushy people. She punishes adulterers. She refuses to help those who will refuse to marry. She is the patron of loyalty in the family.

"If my understanding is correct, I believe that Caeroldra would preach that sexual passion IS only for the married. I believe she would not speak for a debaucherous lifestyle, but instead a more moderate and tolerant outlook is called for my Lady. But, as a servant of Alemi, what do I know?" Thomas finishes in a sort of sarcastic tone. Then to the patrons in the room, "I would suggest you eat those candies in moderation my friends." Thomas returns to his seat fully expecting to be verbally abused by the beautiful and vocal woman; also thinking that life would be so much simpler if everyone, including himself, were not so outspoken and opinionated.

Sly Foxx and Luke 
Monday January 21st, 2002 3:47:45 PM

Sly wakes and washes and changes his under clothes. Sly will also give a quick wash on Luke. "You know Luke? I had the strangest dream. I think I'll tell Sir Thomas about it."

Sly and Luke joins the others in the Common Room and start to tell Sir Thomas about the dream, when this fortune teller and this woman in the green dress, Jade and silver necklace. The woman commands attention and speaks of all sort of babble as far as Sly is concern. She waves her hand and the candy falls every where.

Sly pick one or two up and look at them very closely. "You know I agree with you, Sir Thomas. I'm having a bad feeling, I don't like this at all."

Altemia 
Monday January 21st, 2002 4:03:25 PM

Altemia listens to the lady, but something doesn't sound right. She starts a bit at the rain of candies. She pushes any that land near her away from her and nearer to Ael.

"Ael, can you make out anything about these things?"

Altemia listens to Sir Thomas and wonders where he learned so much about the gods of the Wold.

Ael d'Gaiaim 
Monday January 21st, 2002 9:53:36 PM

Ael sits and listens quietly, looking at the candy very carefully. As subtly as he can, he detects magic on the candy. Regardless of the outcome, he tucks a few pieces away into a pocket.

He keeps his hood on through all of this.

Trace and Radiant  d20+2=18 d20+2=8
Tuesday January 22nd, 2002 2:08:30 AM

Trace takes out his dagger and flicks away the candy and tries to stop Uteva from poping the candy into here mouth (rolled 16 with +2 for dex = 18 to stop Utevas action). "NO, dont eat that, you have no idea of her purpose here. For all we know this might be some sort of enchantment. I cant stand by and let you jump head long into a possible trap, its foolish." Hopefully sucessfull, Trace throws the candy down to the ground and then stabs his dagger into the table. "Why dont we just wait and see how it affects these others before we sample this mysterious gift. I am not to thrilled to start eating mystical treats." Trace lowers his voice a bit, this other cult here is bothersome, heck sometimes a bit arogant in pushing their belifes. I'm not sure if I can hold my tonge much longer. My hands are itching for a fight as of late and my mark is getting darker, seems to darken when trouble comes my way." Trace sits rubbing the back of his hand while watching the jade female to see what see speaks next. (sense motive rolled 8)

Let Freedom Ring! (DM Cayzle) 
Tuesday January 22nd, 2002 7:03:01 AM


Trace makes a good attempt to stop Uteva from eating the cansy.

Uteva, if you still wish to enjoy a piece of candy, roll an opposed d20+dex+5 vs. Trace's 18 to do so -- you can eat it on a tie or better. Everyone who eats a candy must make a Will save (DC18) or feel very affectionate towards everyone else in the room (-1 morale penalty to attack).

Many of the folks who ate the candy seem to be feeling quite affectionate, judging by their behavior!

Sly looks closely at a candy. It is a hard green translucent candy, the size of a thunbnail, heart-shaped, with a dark interior.

Ael does indeed detect magic on the candies. More information on the magic will need at least a little more concentrated study.

The beautiful woman laughs gently at Sir Thomas's words. "Your knowledge is somewhat out of date, good sir knight! The news of the day is that Great Caeroldra Herself has broken all marriage bonds! She has declared Free Love for all Noble Races! There is no wrong in love -- all kinds of love are right!"

"Come, my friend," she says to Sir Thomas, "the dream's meaning is clear -- Caeroldra is striving to heal the anger and make all divine Powers to be friends. Won't you join in the celebration too? Please, have a candy."

Her words are very powerful and persuasive. Sir Thomas, roll a Will save vs DC18 or, agreeing at least momentarily, eat a piece of candy.

Sly Foxx and Luke 
Tuesday January 22nd, 2002 9:15:07 AM

Sly is watching the people who ate the candy, change in behavior. And it's very familiar. Sly remembers about the gypsies and the bond fire!!! And those beautiful eyes, and how that blouse sorta. . . "Oh! No! Sir Thomas DON'T eat the candy." Sly tries to stop the Paladin, "Don't listen to her."

Then bends down and Yells at Luke,"NO! NO! Luke, Spit that out! I already gave you something to eat."

Sir Thomas  d20=3
Tuesday January 22nd, 2002 10:33:56 AM

Rolled 3 + 10 will = 13 [OOC: ouch]

Thomas is intrigued by the words of the woman named Jade. He approaches her and as he accepts a candy from the hand of the woman, Thomas asks, "Will you please educate me about Caeroldra's new teachings? Many questions still burn heavily in my heart. For example, I don't think the dream is that simple. And . . . I feel that I don't really want to eat your candy, but Caeroldra seems to have a new allure for me . . . since one of your beauty has brought her change in attitude to my attention."

Thomas eyes the piece of candy and investigates it thoroughly before popping it into his mouth. His mouth begins to feel tingly as he sucks on it, then the tingle moves throughout his torso and limbs. A softness that has never appeared on his face is now evident. He looks with an expression that seems not to belong, as if the conviction that he protrayed to Kimble has now left him.

Uteva, unsweetened  d20+10=29
Tuesday January 22nd, 2002 2:16:45 PM

Trusting Trace implicitly, Uteva doesn't resist when he dashes the candy from her hand. "Oh, come on Trace," she protests. "Where's the harm? Soother's people were really nice once they loosened up, and this lady --" Teva tilts her head, watching the interaction between Sir Thomas and the woman in green. (SM=29 to guess what the woman is up to. "-- is actually coming on a little too strong."

She follows the paladin and takes his arm, trying to tug him away from the woman. "That's all very interesting," she says. "But we have things to do this morning -- no time for religious debates and such. Let's go, Sir Thomas."

Ilsidur  d20+3=23
Tuesday January 22nd, 2002 11:34:23 PM

[OOC: First of all, I need to apologize. My computer melted down, and I finally got it repaired today. Good job with the conversions, everyone.]

Ilsidur also picks up one of the green candies, and looks closely at it. He puzzles over the small candy, but decides it probably isn't good to tempt fate, and his belief in his Lord Marmathon Dur.

Ilsidur searches his memory for whatever he can remember about Caeroldra, wondering if this goddess would have changed to the type of goddess the woman in the green dress is suggesting [OOC: rolled 23, natural 20, for knowledge, religion.] He drops the candy to the floor, and looks around the room, frowning.

"These amorous activities are best left for behind closed doors. I suggest we leave the inn right away," he suggests to the rest of the party. Then he moves over to beside Sir Thomas, in time to see the young paladin pop the candy in his mouth. He readies his 'dispel magic' spell, just in case the young man shows any ill effects of the candy. "Sir Tom, I suggest we all get out of here as quickly as possible. This situation gives me the creeps."

Trace and Radiant 
Wednesday January 23rd, 2002 2:05:50 AM

Trace agrees whole heartedly and moves into action. He quickly moves to the door and opens it for the days light to fill the room. He then sends radiant to circle the room, hopefully as a distractant to maybe wake up some people to what is going on, He pushes his hand up and Radiant springs into the air. In this inn the giant eagle looks all that much bigger and hopefully the sight will awaken some people, "Make a pass Radaint" Trace then draws his bow and arrow incase of any attempt to make them stay. "Ok lets get out of harms way. And mamm" Trace shouts at the lady in Jade, "I suggest you not try to infulance any of my friends anymore, we are leaving now, peacefully, a good day to you." Trace holds his arm up for Radiants return.

House of Mirthful Passion (DM Cayzle)  d20+4=8 d20+1=20
Wednesday January 23rd, 2002 7:24:22 AM

Sly and Uteva each grab one of Sir Thomas's arms and manage to stop him from eating a candy (OOC: Opposed Dex checks above). After a very brief struggle, Radiant's flight overhead provides a distraction, and Sir Thomas wonders why he even wanted to try a candy.

Uteva senses that there is some magic at work in the woman's voice as she urges the patrons to enjoy her sweets.

Most of those who have eaten the candy are now actually behaving in a fairly unseemly manner, with several shows of affection bordering on PG-13 activity. One couple goes off, evidently in search of a room.

This is all very much at odds with what Ilsidur was taught about Caeroldra. But then, the gypsies, who claimed to follow the Power of Love as well, also showed little respect for marriage vows. Can a god change? If a god can die, is it far-fetched for a god to have a change of heart?

Trace and Radiant bring some fresh air into the inn, and in fact a few patrons use this as a chance to bolt out the door Trace holds open. But the great majority of people stay focused on the beautiful woman with the fancy necklace, or on each other!

She laughs to see how Sir Thomas's friends grab him and talk about leaving. "Oh yes, love is indeed terrifying," the woman says, "I know! Do run from here, please! You are interrupting the message of passion I bring to these good folks. Farewell!"

She focuses her attention on a knot of six dwarves in one corner who have so far been watching without comment. But as she preaches to them, all but one get an interested gleam in their eyes and try a candy.

Of the thirty or forty patrons and staff in the House of Mirth, a good third are now completely enthralled by the beautiful woman. The rest seem amused enough to stay and laugh.

Sly Foxx and Luke 
Wednesday January 23rd, 2002 1:28:30 PM

"Thank-you, Uteva, I don't think I could have stop him if he realy wanted to eat that candy. Look at what going on!" Sly pulls on Sir Thomas arm and start going out the door. On the way out Sly will stop next to Trace, "Remind me to get that bird of yours a big fat rat for his lunch, Big Brother."

Sir Thomas 
Wednesday January 23rd, 2002 3:35:38 PM

Thomas looks at his empty hand; the same hand that had previously held a candy. Then he looks at his friends; the ones that stole his candy. "Ok, let's go then." Thomas states blandly and almost unwillingly. He walks toward the door dragging his feet as if he really wanted to stay. He looks over his shoulder at the beautiful lady as he goes. "But . . . there was something I wanted to ask her, and now I can't remember what it was. . . " He steps into the sunlight of the day still trying to figure out what he was so curious about.

Altemia 
Wednesday January 23rd, 2002 9:48:31 PM

Altemia joins the others as they head out the door of the House of Mirth a frown upon her face. She stops the others not far from the door.

"Are you sure we should be leaving? It looked like we were some of the few who could resist her and I didn't like her or her message. Shouldn't we try to stop her somehow?"

Trace and Radiant  d20+1=8
Wednesday January 23rd, 2002 10:29:51 PM

"I agree with Altemia, Sly, take Sir Thomas out so he can clear his head a bit. Altemia be ready, Uteva, do you have some sort of a song that could distract this magic? I will try and break her concentration." Trace draws an arrow back and fires it into the wall next to the jade women. "Me and my friends feel we have a responsabilty to protect the innocent and we feel that you are useing magic and trickory to will these pople to your way and that is wrong. Cease your actions and leave." Trace readies anoter arrow. (rolled 8 to sense motive.)

Ilsidur 
Thursday January 24th, 2002 12:41:28 AM

Moving back into the doorway beside Trace, Ilsidur tries to cast his "dispel magic" spell to have the greatest effect in countering the woman and her magic candy. He shouts, "Get ahold of yourselves, people! You are making fools of yourselves!"

Then he shouts to the one dwarf that does not seem to be affected by the candy. "You, dwarf! Knock your partners on the side of the head! Don't let them get caught up in this crazy human lust!"

Words (and Spells and Arrows) Fly! (DM Cayzle)  d20+5=20 d20+10=27
Thursday January 24th, 2002 11:44:48 AM


Sly, Sir Thomas, Uteva, and Altemia are about 10 feet from the door when a new person bursts in. He is a handsome half-elf, carrying a long bow and wearing no armor. His robes are blue and look like vestments. He looks at the woman in the green dress, points, and declares, "Isabel Jaquenetta, I denounce you and the Traitor God Caeroldra, who has joined the Murderer of Domi! By your actions you have betrayed the True Powers of the Wold! I call on all those loyal to the True Powers to turn instead to The One, the new Power of Love!"

The woman (evidently her name is Isabel) begins to respond, saying, "Why you..."

But then Trace's arrow makes her jump!

She frowns, and takes out a wand. She points it at Trace. Trace, make a Will save vs DC 12 or be held (Hold Person).

Ilsidur casts his Dispel Magic, and -- sproing! -- just about all people who had been getting very affectionate instead look at each other blankly, then shrink away from each other. Most of these run from the room. [OOC: rolls above to dispel and how many were affected]. A goodly number of patrons, however, still find these events very amusing, including a couple of the dwarves!

(map to come shortly)

Map! (Cayzle) 
Thursday January 24th, 2002 11:57:58 AM

here's the map:

http://www.geocities.com/cayzle/taur/game4scene6r1.html

Sly Foxx and Luke  d4=3
Thursday January 24th, 2002 2:42:37 PM

Sly is very surprise at Sir Thomas, looking into Sir Tom eyes. Sly whispers loud enough for the party to hear "Armor Off, Poo Doo". Off fall the armor and magic missiles are shot at the Love of Sir Thomas.

OOC: Damage from the magic missiles for 4 hit points.

Sir Thomas  d20=13 d20=19
Thursday January 24th, 2002 6:52:46 PM

[OOC: ok, I thought I was still charmed. Sorry for any trouble.]

As Thomas' head clears with the sunlight he begins to realize what went on. "Damn my human weakness!" In his anger, Thomas returns to the inn, but not for the same purpose as the others. "Trace, please put your weapon down. Sly please don't cast your spell! (Rolled 13 to stop Sly. I don't really know what that entails.) We aren't an evil nor an aggressive group. We stop those kinds of things from happening . . . and then only if need be. Let's not sink into the void of evil that is running rampant now. Turn from those feelings my friends. Violence should be a last resort." Thomas approaches the Lady named Isabel. "It seems that you are in quite a bit of trouble from this fellow." Thomas points to the new man. "I suggest you leave before you start more trouble than you can handle. Please just leave. I am sorry for my thoughts, but I think Caeroldra is a snake in the grass. Thank you for opening my eyes to that fact. Take her treachery elsewhere or the consequences will not be on my head. (Rolled 19 + 10 = 29 for diplomacy)" The stoic, hardened look that usually appears on Thomas face has now returned and he stands in front of the woman unbending in his attempt to solve this issue peacefully.

Ael d'Gaiaim (Armored) 
Thursday January 24th, 2002 10:12:36 PM

Ael moves toward the door, and leans against the wall next to the benches. He cracks his knuckles and flexes his fingertips, watching carefully.

He mumbles amidst his flexing, casting Mage Armor on himself.

Altemia  d20=13 d20=11 d20=16
Thursday January 24th, 2002 10:49:18 PM

Altemia, about to cast a spell, pauses and waits to see what effect Sir Thomas's words have.

If they have no positive effect then:
Altemia mumbles a few words and wiggles her fingers slightly. A swarm of bats appears centering around Isabel.

(OOC: Cast Summon Swarm [ignore next two rolls]. Swarn cabbit be fought effectively w/weapons, but fire and damaging area effects can make it disperse. Disperses when taken 6 hp dmg. Lasts concentration plus 2 rounds and can move 90'/round)

Ilsidur 
Friday January 25th, 2002 12:07:29 AM

[OOC: Nice map, Cayzle]

Ilsidur moves more to the center of the open area of the room. "Hold on here, you two," he addresses the new cleric and the lady in the green dress. "You don't want to have a fight in here. Why don't the two of you take your conflict outside, and may the best god or goddess of love win!"

"These silly humans and their infatuations," Ilsidur thinks to himself. "The Power of Love, indeed! They are going to end up with someone getting hurt."

Trace and Radiant  d20+4=19
Friday January 25th, 2002 2:07:42 AM

Trace holding his arrow feels something pull on him a bit but shakes it off. Trace then drops his bow and draws both of his swords and runs to the middle of the room with swords standing at attention. Trace shakes his head, "Sorry Sir Thomas but your girlfiend is not playing nice, shes got to go." Turning back to the Jade, "Last chance to leave in peace or you will be no more." Trace stands crouched and ready and a bit annoyed the Sir Thomas is stepping in.

Cleric in Blue (Cayzle) 
Friday January 25th, 2002 12:01:50 PM

The cleric in blue vestments tries to reason with Isabel. "Come, we were comrades once, why don't you come with me back to the temple so we can talk this over."

The power of his words is very strong -- magical, even!

"You leave!" "No, YOU leave!" (DM Cayzle) 
Friday January 25th, 2002 12:39:17 PM

Sir Thomas moves to grab Sly, who, clad in no armor, decides to interrupt his spell rather than be tackled.

Ael casts his spell and is glad to feel the mage armor spring up around him.

The words of the cleric in blue, strong though they are, have no affect on Isabel. (OOC: save above).

Sir Thomas, Trace, and Ilsidur speak out as well. Isabel watches and listens to their angry words. She replies, saying, "Why should I leave? I think you should leave. In fact, I think it would be good if you all got out of here! Go on, leave! Go away! DEPART!"

The final word is powerful indeed, and magical (Greater Command). Trace, Radiant, Sir Thomas, Sly, Uteva, Altemia, the Blue Cleric, a dwarf, and a patron in the back are all potentially affected. All must make a will save vs. DC 19 or depart right away! The cleric, the patron, and the dwarf are all unaffected (OOC: wow! amazing rolls!) If you are affected, save again each round to break free of the spell.

(OOC: I'm taking the liberty of rolling Altemia's save. If she makes it she'll cast her Summon Swarm -- hey! her 19 is just enough).

Altemia had been waiting to discover the woman in green's response -- and since it was not cooperative, she casts her Summon Swarm spell. Bats swarm all over the cleric in green, swooping into her hair and making a mess of her outfit. Disheveled, she seems much less intimidating and impressive, much to the amusement of the dwarves! (Next round, the bats will inflict damage in her turn.)

MAP: http://www.geocities.com/cayzle/taur/game4scene6r2.html

(OOC: The server threw me off and I lost the die rolls -- thank goodness I compose the turn in Word before I post it! So you'll just have to trust me on the die rolls!)

Trace and Radiant  d20+6=15
Saturday January 26th, 2002 2:19:49 AM

Trace lowers his swords and absently starts walking to the door not knowing or that he has a sayso but just keeps on walking. He knows he needs to sturggel but his feet just keep on moving him to the door. (rolled 15 for my will)

Sly Foxx and Luke  d20+7=19
Saturday January 26th, 2002 6:45:04 PM

OOC: Sly made his will save(19)

Sly is suprise at Sir Thomas, "Armor On" Sly is instantly on. Sly look deep into the eyes of Sir Thomas, "you almost hit me because of her. I will leave not because you ordered me to, but this is the way you think you want to learn about her God. She is using you for her own ends. But if that is what you want, I'll Leave."
Sly calls Luke to his side, "Hush! Luke, come we will wait for them rest of you outside." As Sly passes Uteva and Ale,"Yell if you need me." Sly will walk pass and whispers to himself* this is the first time I leave when there's a problem going on.*

Sir Thomas  d20=7
Saturday January 26th, 2002 8:20:11 PM

(Rolled 7 + 10 = 17 vs Will)

No longer caring about the woman Isable, her goddess, or the trouble that may arise from her existence, Thomas follows Trace and Sly out the door. As he leaves he clears up an issue that seems to have been misunderstood. "Sly, I don't know where you got the idea that I was about to strike you, but that is not what just happened. I requested that you not cast your spell because it is my belief that aggression is a last resort. I hope that you agree with me, or we may both have been misunderstanding one another the entire time we have known each other. I hope that clears up any misunderstandings between us, otherwise we may need to sit and talk. However, it will have to be when I return from this walk because I have a pressing matter in this direction. Unfortunately, I don't know what it is . . . I guess I've been having a lot of that lately." Thomas continues to walk in the specified direction until he can overcome the power of the spell. [OOC: I don't know how it came to be that I was striking Sly or any of my other compatriots, but that was not the intent of any of my actions.]

Ilsidur 
Sunday January 27th, 2002 10:00:59 PM

Ilsidur watches with interest as the two cleric throw verbal barbs at each other. However, when Isabel targets the majority of the party with a spell, seemingly in anger, the situation seems to escalate.

He steps forward towards the center of the dance floor [OOC: Cayzle, please move Ilsidur 30' northeast], and says. "Enough, you two! You need to take this outside, where no-one else will get hurt. I will try to get the rest of my party to leave you alone, but Isobel, stop targeting my party with your spells, or you WILL be sorry."

Then he turns to the party members (at least the ones that are not already leaving, and says, "As long as these two aren't hurting anyone else, let's just stay out of their way, shall we?"

Cleric in Blue (Cayzle) 
Monday January 28th, 2002 10:55:23 AM

The cleric gets a serious look on his face and casts a Hold Person spell on woman in green.

Inside, Outside (DM Cayzle)  d20+10=24 d4+1=4 d20+6=10
Monday January 28th, 2002 11:13:49 AM

Trace, Radiant, Sly, Luke, Uteva, Ael, and Sir Thomas all find themselves outside the House of Mirth, half a block down the street. They stand there blinking as they realize that some magic forced them to walk this way. And Ilsidur and Altemia are still in the House of Mirth!

Back inside, the two clerics are escalating their battle. The cleric in blue casts a spell that Isabel shrugs off. She moves away from the bats, taking 4 hp damage and looking much less striking with her hair in disarray and a bite on her cheek. She casts a spell, and a big black dog with glowing green eyes and a stench of sulpher appears in front of the cleric in blue. It snaps at him and misses.

Altemia watches as Ilsidur shouts out his demand that Isabel stop attacking his friends. It seems that she is obeying his command, although Altemia gets the strong feeling that Ilsidur's words were not much of a factor.

Sly Foxx and Luke 
Monday January 28th, 2002 1:34:42 PM

Sly is mumbling to himself.'I don't know why Sir Thomas was mad at me? I was only trying to help!' Sly is still walking when he realize that He is half way down the street? Sly look around and there with him is Trace, Sir Thomas,Uteva and Ael. Huh! What are we doing here? I though I was out the door and POW! I'm Half way down the street with all of you? OH! OH! Where's Altimia and Ael? Back at the Tavern?" Sly turn even white face, "I think they will need us, don't you think?"

Uteva 
Monday January 28th, 2002 3:25:47 PM

"Why that daughter of a goat!" Teva looks truly pissed. "I hate it when people push me around like that. Let's get back to our friends. I'm going to go in singing, to help protect us from any more magical mind games this Isabel might try to play."

Altemia 
Monday January 28th, 2002 5:22:40 PM

Altemia makes the bats follow Isobels movements and tries to keep her from casting.

(OOC: Anyone in the swarm is unable to concentrate enough to cast spells)

[OOC: A caster in the swarm can choose to move out (taking damage) of the swarm and then cast a spell -- that's what Isabel did last time.

Remember, Altemia can move the bats as a "Move-equivalent Action," which means you can do that and something else this round -- like cast another spell or use a missile weapon or move. Please feel free to add another post, if you beat me to it!

-- Cayzle.]


Sir Thomas 
Monday January 28th, 2002 5:55:47 PM

Very confused about the situation he finds himself and his friends in Thomas offers his services. "I'm at a loss. She isn't really hurting anyone, but I don't agree with her position or the treachery of her goddess. I'll do what you guys deem relevant, short of crossing Alemi again of course. Let's go back and collect our friends and see what else needs to be done." Thomas goes with his friends, I'm assuming in a rush, to the House of Mirth.

Ael d'Gaiaim (Armored) 
Monday January 28th, 2002 9:28:34 PM

Ael growls as the command wears off, and heads back to the inn with the others. (OOC: I'm assuming that the distance is far enough to preclude any action when they arrive - even a readied one.)

Ilsidur  d20+3=20
Monday January 28th, 2002 11:49:56 PM

Ilsidur continues to watch as the spell contest between the two clerics escalates. He looks closely at the summoned creature, trying to determine what kind of god or goddess would allow a cleric to summon such a monstrosity [OOC: knowledge (religion) roll of 20, to try to determine if the cleric in blue has summoned an obviously evil creature]. He readies his hold person spell, to throw if either cleric makes a threatening move against anyone other than each other [OOC: Cayzle, this is a held readied action, so please have it take place if either cleric makes a threatening move against another target. As long as they only target each other, Ilsidur will continue to hold his readied action.]

Trace and Radiant 
Tuesday January 29th, 2002 2:48:42 AM

As they hurry back to the inn, "Sir Thomas, her casting spells on the people in the inn, including us is in the same way as to make some one a slave, if it hadnt been for Uteva and Ilsidur, you would have been a slave also and doing god knows what and probaly going against your gods wishes. That is why I was trying to stop her. Just because it dosnt seem to be violent, dosnt mean that it is right and the fact that we could have left without another incident is beside the point since there were several more people in there under her spell that was not asked if they wanted to have an affair or do lord knows what. That is the issue I am looking at and the fact that I shot an arrow past her and gave her two chances to cease her actions, is I think going well out of my usual way of getting things done. In fact I will seriously have to rethink my actions once the day is done to see if I was right in giving this Jade more than one chance to stop considering that I am having to run back to the fray with our friends in there by themselves." Trace runs back into the inn just intime to see the large dog and the swarm of bats and a dozen or so pople making out. The scene is allmost too much to comprehend. Trace hollars at the group as they move into the inn once agin, "Ok, I think we need to stop this now, hopefully only detain these two but if they dont come quitley then force is nesscary." Trace readies his two swords.

Cleric in Blue 
Tuesday January 29th, 2002 8:00:01 AM

Attacked by this magically summoned monster, the cleric in blue casts a spell (Protection from Evil).

Chaos upon Chaos! (DM Cayzle)  d4+1=5 d20+8=21 5d8(3+2+2+4+6)=17 d20+6=8 d20+4=12 d20+10=20
Tuesday January 29th, 2002 11:45:00 AM

Altemia concentrates on her bats, driving them towards the woman in green.

Ilsidur holds his spell ready to unleash.

The male cleric in blue takes a five-foot step back and casts his spell -- protection from evil, keeping the dog at bay.

Isabel takes a five-foot step away from the bats, taking another 5 hp of damage (total 9). She directs the foul-smelling dog with green glowing eyes to attack Altemia. Then she holds her palm up, and a ray of incandescent light springs forth, hitting the cleric square in the face! He cries out, throwing up a hand too late to block the magic blow. His face is burned red, and he seems badly damaged (17 hp damage).

The black dog -- nothing natural, Altemia knows instinctively -- leaps at her, biting, but it misses.

Aside from a few folks who seem to be too involved in themselves to notice, most of the patrons are leaving -- out the main doors, upstairs, or into the kitchens. The Dwarves in the corner, however, still seem to think it all some kind of amusement. One throws a tankard of ale at the black dog, but misses.

Uteva, Trace, Ael, and Sir Thomas return to the House of Mirth, forcing their way against the stream of people trying to leave. Uteva is singing to counter the mental magic of the woman's voice. The doorkeeper who makes people laugh before they can enter is nowhere to be seen. They see the black dog attacking Altemia, the Cleric in Blue with his burned face, and Isabel, the woman in green, standing next to the swarm of bats.

Finally, Ilsidur decides that the attack on Altemia forces his hand. He casts Hold Person on Isabel, but she resists the magic, making her save.

Just outside the door, Sly (and Luke) pauses before he enters -- someone is calling his name! It's Vanesia, the gypsy girl he got to know on the trip to Threshhold.

"Sly! Sly! You have to help me!" She runs up and grabs his arm. "My father! He's not himself. I had to run from him."

"Look! There he is! Don't let him take me back!"

Down the street Sly sees the girl's father. As he approaches, the man calls out, "Daughter, the Power of Love says all passion is natural! Come, embrace Caeroldra! Embrace our family!"

What does Sly do?

MAP: http://www.geocities.com/cayzle/taur/game4scene6r4.html

Sly Foxx and Luke  d20=20
Tuesday January 29th, 2002 2:25:25 PM

Sly is last in line to enter the House of Mirth, he take his sword from the sheet on his back. Now he's ready for anything or anybody, he and Luke is about to enter next, when he hears his name called, he look back up the street when he spots his girl running for all she's worth. Vanesia run to him and grab his arm, "Sly my father!" and she tell him all about not being himself and that she ran away from him. Sly look up the street and see her father yelling at her. Something about the name of a familiar Goddess Caeroldra. "Oh! No! not that Goddess again?" To calm Vanesia by kissing her once on the lips and whispers in her ear. "Leave your Father to me, go inside there you'll see an Elf Ranger with a Bird. His name is Trace, tell him I my need his help if he can spare a few minutes. Now go inside, we'll talk later." Sly tell Luke, "Luke! protect her."
Sly meets her father, "Greeting! Father in Law (to be) I'm very glad to see you again. Where are you camp? Can we meet later? I'm a little buzy right now!" Sly smiles and readies his sword.

OOC: Sly will try to charm the man with his Elfish smile. (Charisma Role of 20, this boy is living up to his name.)

Sir Thomas  d20=12 d10=10
Tuesday January 29th, 2002 3:38:39 PM

Deciding that his friends were right, and wondering what sort of nonsense got into his mind that he wanted to protect this evil woman, Thomas rushes to the defense of his friends. Drawing his sword on the way, Thomas charges the woman named Isabel. "You should have listened! We tried to avoid this! Now it will be Alemi that must have mercy on your soul." Thomas cries as he gathers his speed. Then, when he is close enough to the woman to strike, Thomas grabs the hilt of his bastard sword with both hands and brings it down with precision and lethality. (Rolled 12 + 10 melee = 22 to hit; rolled 10 + 6 two handed attack with bastard sword + 1 magical sword + charge benefit [I think +1, but I'm uncertain] = 17 or 18 dmg) Once he has delivered his blow, Thomas stands in front of the woman and behind his small shield. As her blood drips from the end of his sword he tells her, "It didn't have to be this way."

Uteva (Inspired)  d20+4=20 d6=4
Tuesday January 29th, 2002 8:32:07 PM

(Inspire Courage kicks in for those who were out on the street with her: +1 morale to attack & damage, +2 to save vs Charm and Fear)

Uteva pulls out her new club and, ignoring the warring priests, moves to Altemia's side to help bash the angry puppy. (AC 20, 4 hp damage)

Altemia 
Tuesday January 29th, 2002 9:38:07 PM

Altemia continues to have the bats follow Isobel around doing as much damage to her and her spells as possible. With the attack of the summoned dog, Altemia takes a step back and casts Barkskin on herself. She smiles happily when she notices the others return, glad that she, Ilsidur, and the cleric don't have to try and do this on their own.

Ilsidur  d20+10=13
Tuesday January 29th, 2002 11:36:56 PM

Watching Uteva move to attack the summoned creature, Ilsidur charges [OOC: charge attack] straight at Isabel, swinging wildly. [OOC: hit AC13, not likely] As a result of missing with the wild swing, Ilsidur is thrown off balance for a moment [OOC: AC penalty -2 until Ilsidur's next action].

Ilsidur shouts, "The power of love? More like the god of trouble-making!"

Trace and Radiant  d20+9=17 d20+8=26 d20+6=21 d8+4=12 d6+2=7 d8+4=5 d20+6=10
Wednesday January 30th, 2002 2:12:58 AM

Trace runs at the Jade smiling, "Should have droped you in the first round." Trace moves in on the Jade cleric and works his swords with percision (longsword ac17+1=18 shortsword ac 26+1=27 2nd attack with longsword ac21+1=22 - damage if hit on all three in order first hit 12hp's+1=13 dmg 2nd hit 7+1=8 hps dmg 3rd hit 5+1=6 hps dmg - total damage for all three hits =27 hp's dmg). As the blood drips from his swords Trace sends Radiant at the Jade, "Radiant attack". Without much room to fly Radiant's attack is missed.

Surrender! (DM Cayzle)  d20+10=16 d4+1=3 d20+6=15 d8+4=11 d20+3=4 d20+2=16 d20+4=24 d20+4=7 d20+4=8 d20+4=10 d20+4=13 d20+4=14 d3+1=3 3d8(1+3+7)+5=16
Wednesday January 30th, 2002 3:42:29 PM

Altemia's will inspires the bats to fly and bite the woman in green. Sir Thomas, Trace, Radiant, and Ilsidur all move and attack her as well. Tom and Trace land solid blows (for 18 and 13 hp). Isabel's eyes widen in shock, and she looks frightened for the first time.

[Because Trace moved this round to engage the enemy, he only gets a standard attack, not a full-round attack. That means he gets one attack, not three. Next round, if you take no more than a 5-foot step, you can use a full round action and all your attacks.]

Uteva moves to fight the black dog with the evil green eyes, and she bashes it, covering for Altemia, who steps back to cast a protective spell.

The cleric in blue casts a curative spell on his burned face, which heals visibly.

The dog bites at Uteva, and its attack (AC 15) hits even though she tries to dodge it. The bite is painful (11 hp damage) and the dog also grabs her leg to trip her. However, after a brief tussle, the dog fails to make Teva fall (Teva won the opposed Str checks easily).

The Dwarves all start chanting, "Pee-eww! Pee-eww! Pee-eww! Pee-eww!" They all throw a mug at the sulpher-smelling dog. One mug hits the dog (for 3 hp damage). They roar with laughter!

Isabel steps back 5 feet, taking damage (3 hp) from bat bites as she does so. She takes a scroll out of her pack, and reads it. She ducks and bobs as she does so because she does not want to provoke attacks of opportunity (cast defensively check 16 is not good enough!) But doing so throws her off, and she misreads her scroll, ruining it!).

"I yield!" she cries. "Please have mercy! Let me go free!"

The gypsy girl enters the inn and sees Trace fighting. She shrinks away into a corner.

Outside, Vanesia's dad, Soother, is very relieved to see Sly (very nice roll!). He says, "I just want to talk to her! Is that so bad? I see you are busy. Could you bring her back to us for a chat tonite?"

Down the street, there is a rumble as of a crowd approaching from around a corner.

Sly Foxx and Luke 
Wednesday January 30th, 2002 5:55:12 PM

Flat-top speaks softly to Vanesia's Father "I will talk to her and find out why she wants my help. Then I will suggests to meet with you tonight at your camp site. But know this! IF she does not want to go to the camp site. I will not force her to go. OH! That crowed down the street. You better leave, I think there's going to be trouble. I better go to Vanesia now." Sly enters the Tavern and tell the nearest companions, "Let's hurry up here there's a crowed coming down the street and they don't look happy. Sly will then go to Vanessa side and pets Luke "Good Boy" then tells Vanessa to stay behind him.

Sir Thomas 
Wednesday January 30th, 2002 8:32:19 PM

Amazed that the woman still lives, Thomas is torn by what to do. "You have shown yourself to be quite evil, Isabel. However, that does not give me the right to take your life. If you leave quickly and peacefully, then you may go. Don't casue more trouble and remember that it was Alemi, Mittirri, and Marmathon-Dur that spared your life. Remember that the next time you try to stir up trouble for followers of those powers. GO!" Thomas points to the door and hopes that his friends let her go.

Altemia 
Wednesday January 30th, 2002 8:56:19 PM

Altemia hears the cry of Isobel and moves her bats off a bit, but does not let them go yet.

"Remove this beast Isobel!"

Ael d'Gaiaim (Armored) 
Wednesday January 30th, 2002 9:04:54 PM

Ael, arriving too late for the end of the combat, contents himself by glancing around the area - and taking special stock of the girl's father.

Ilsidur 
Wednesday January 30th, 2002 10:33:42 PM

Ilsidur says, "Hold on a minute, young Sir. I agree, we don't need to kill the lady, but I think she owes us some answers to some questions. Don't let her leave just yet. And you, Isabel, get rid of that stinking dog, right now!"

Then he looks over at the cleric in blue and says, "And I would like some answers from you as well."

Then Ilsidur addresses both clerics, "We didn't go looking for this trouble, but seeing as how it managed to find us, I want to know exactly what is going on, before I turn anyone loose. So you two, tell us what are your stories? What is this true Power of Love stuff?"

As he listens to their stories, Ilsidur whispers to Sir Thomas, "Young Sir, perhaps it would be worthwhile for you to check and see if either of these have evil intent in their hearts."

Trace and Radiant 
Thursday January 31st, 2002 2:14:58 AM

Trace snaps his head at Sir Thomas and restrains against his muscles not to hit the surrendering Jade. "Again you have a chance, more than I would give you so you better say a prayer tonight to Alemi cause Mittri dosent have a problem with me disposing of evil." Trace takes his long sowrd pushes the tip carefully in her chest with just enough pressure to cause uncomfort but not to bleed. He then sheths his short sword and holds out his hand, "Give me the wand and scroll and git rid of the dog. Once you do this any hand movements or chants will cost you your head." Trace stands ready to run her through if she even looks as if to do other wise."

Uteva (Inspired)  d20+5=16 d6+1=5
Thursday January 31st, 2002 2:27:45 AM

Alert for charming treachery from the woman in green, Uteva continues to sing quietly and readies an attack on the smelly dog should it make any further move to attack anyone. (Readied action, AC 16, 5hp damage.)

The Cleric in Blue (Cayzle) 
Thursday January 31st, 2002 7:25:24 AM

The Cleric in Blue seems very angry indeed. "Don't let this ugly hateful woman go! She almost killed me!"

He pauses, composes himself slightly, and adds, "This story is clear. Caeroldra has turned to the evil cults of Marteus, and she has embraced lechery and lust without restraint. The One, the Goddess, has been given her place by Alemi, and all those true to what is good and right in love must follow her, as I do."

"Now the Immortal Powers are at war, and with them, the Wold."

Isabel has her say (DM Cayzle) 
Thursday January 31st, 2002 2:30:36 PM

Outside the House of Mirth, Soother bows and asks Sly to please bring his daughter back to him. Then Luke and Sly re-enter the inn. Sly sees Vanesia in the corner opposite the dwarves, and he and Luke join her.

The woman in green waves her hand, and the black dog vanishes.

"I thank you all for your mercy!" she says.

She turns to face Ilsidur. "What is going on, you ask? The Wold is changing, and so are the powers of the Wold. Some sail on new currents" -- she bows slightly -- "others fight the tide" -- and some, like Domi, founder." She looks scornfully at the cleric in blue. "Yes, Caeroldra sides with the new gods, and her daughter, with the old. But who are you to judge the gods -- new or old -- as 'good' or 'evil'?

Isabel answers Sir Thomas proudly. "You call me evil, but my only goal was to make people feel happy!"

She points to a bat bite on her cheeck. "Who drew first blood? Was that evil?"

She offers the scroll and wand to Sir Thomas, or puts them on the floor if he does not take them. "Who uses threats and theft! Was that evil?"

The dwarves laugh at this, and one shouts out, "She's got you there, mate!"

"The powers of the Wold are at war," she says, "and change is come."

At her words, a soft but high-pitched sound echoes around the room: "eeeeeeee"

Ignoring the sound, Isabel turns and walks out of the Inn. Ilsidur, Trace, and Sir Thomas can stop her if they wish, or use an attack of opportunity to strike her, along with a full-round attack.

She steers wide of the cleric in blue as she leaves.

The "eeee" sound gets louder -- make a Listen check (DC 12) to sense that it comes from under one of the tables.

Sir Thomas 
Thursday January 31st, 2002 3:22:55 PM

Thomas is content to let the woman go, but not without rebuttal. Before he speaks though, he tries to sense if there is evil in her heart. [OOC:If it is possible he'd like to do both at one time, but I don't think it works like that.]

Before the woman gets out the door Thomas puts in his two cents. "You direct your comments at me as if I had struck you or stolen from you, but it was not me that did those things. And if you would like to get into a definition of evil, then please, stay briefly because that is all it will take because I only have two quick pointsto make. ONE, You and your Goddess side with cult gods that take advantage of and destroy powers that have long been known to help people and make people 'feel good' by their own will and accord. You follow those that strike down what has long been known to be Good. If that is not evil, then my education is far too lacking for me to be away from home. TWO, You said your only desire was to MAKE, yes listen closely MAKE, people feel happy. Good will not MAKE anyone do anything, unless it is evil, not even if it is in there own best interest. Good would discuss the point that put them at odds.

"You ask us 'who are we to judge the gods?' I say it is Alemi that has empowered me with the wisdom to see evil, and you and Caeroldra are it my lady. When did it become your place to force people to follow your goddess. There are good reasons that I don't follow that power, nor the ones that she sides with. So, you tuck tail today. And take your proud bullying with you. Don't blame us for doing what was necessary to wipe your influence from this place because sometimes Good must take the fight to Evil if victory is to be held. We did what was necessary to protect these people and ourselves from your influence. As a matter of fact we gave you an opportunity to stop on your own, but you would not accept that gift. So note this, if Caeroldra and her cult decide to challenge Alemi and his fellow powers then they will not be so lucky as you are today."

Ignoring the humming Thomas turns to Trace, "I am sorry my friend. You were right to respond the way you did. I fear that my mind was clouded by her treachery. I feel also that I am bound by a different oath than you. SO, in that regard, thank you for staying your hand. I do not like to come at odds with you, but in times like these it seems that we can and will." Thomas extends a free hand to shake Trace's, hopefully to put this confrontation behind them all.

Altemia  d20+5=18
Thursday January 31st, 2002 5:21:29 PM

Altemia's head raises as Isobel tries to say that her action was evil. She seems to stand taller than her 4'9" as she walks over to stand near Sir Thomas and Isabel.

"Isabel, as Sir Thomas has already stated, forcing a person to do something is evil. I may have drawn first blood as you put it, but I did nothing until after you had forced my friends to leave by altering their minds. While many gods, both good ones or bad ones, may countenace such an action, it is something I deplore and will not stand for. You had to answer for it and answer for it you did!"

Altemia turns away and begins to search for the "eee" sound she has been hearing (Listen 18).

Sly Foxx and Luke  d20+1=20
Thursday January 31st, 2002 8:35:50 PM

OOC: made listening 20.

Sly watches Soother disappear down the street, then re-enters the Inn. Look for Vanesia. Sly is relived that the fight is over and the Green Cleric is going out the door. Sly joins Vanesia and reaches for her hand, "Are you hungry? I'll get you some cheese and fruits, want some berry juice?" Sly put in an order and pays for the dish and sit down next to her again. "Tell me, Vanesia. What wrong? What happen? How can I help you? You know your father want you to come back to him. But first tell me the whole story, and don't cry any more."

Sly raises his head looking for the sound and petting Luke (to see if there is any danger)


Ael d'Gaiaim (Armored) 
Thursday January 31st, 2002 9:43:06 PM

Grumbling, Ael walks over to the table at which the Dwarfs are seated and, after looking it over, grabs one of the many (as yet unclaimed) tankards of ale on it. He downs it in one gulp.

After all, it's not like his teacher made him drink milk every day.

Trace and Radiant  d20+4=6
Friday February 1st, 2002 2:25:19 AM

Trace looks at Sir Thomas once agian with his hand streatched out and then cracks a smile, "You done allright old friend, the two of us need each other I think to be good. Besides, me being headstrong is like a hunting dog. If you dont hold my leash, I will destroy all the meat on the hunt instead of just retriving it as needed. We've done good today, we all have. Heck, if it wernt for Ilsidur and Altemia, no tellin what would have happend while we were on our stroll. Look at Ael, I didnt even know he drank." (dont hear a thing -rolled 6)

"eeeeeee" (DM Cayzle) 
Friday February 1st, 2002 11:32:12 AM

Isabel listens to the final words of the group and leaves without making a reply. The cleric in blue quickly says, "Thank you for your help. I'm sorry." Then he too departs.

The scroll and wand are on the floor.

The dwarves cheer Ael on as he drains the mug -- "That's the way to drink like a dwarf!" one tells him.

Vanesia brightens up under Sly's attentions. She gulps a few times and stops crying. She eventually tells Sly that she is unhappy with how her family has changed. It used to be that love was what you did because you wanted to -- now her family says it is what you HAVE to do. She is especially unhappy because when her family expects her to love others, the only person she can think about is Sly!

Sly hears the sound coming from under a table. Altemia hears it too, and goes over to take a look. She sees the mysterious old woman who was telling fortunes before all this began. Evidently she crawled under this table to hide when all the ruckus began.

Now she seems to be having a fit of some kind. Only the whites of her eyes are showing, and the "eeeeee" sound is coming from her throat. She gets up, and looks directly at Altemia with eyes that are all white as milk.

One of the dwarves shouts, "She's walkin' on air!" -- and it is true. Her feet are a good three inches off the floor!

Her body shakes and convulses. Then a torrent of words comes out of her mouth:

dead and dead all dead all lost all gone gone void dark dead dead folk dead gods dead wyrms dead wold dead all gone all near and done and fire and cold and spit and breath and death and deep and sleep and slay and pray and prod and god and gale and bail and bend and end and end and end end end end end end end End End End End End End End End END END END END END END END END END END END END END!

She lands on her feet with a thump, and then silence. Even the dwarves have nothing to say.

The medium's eyes flutter and open -- their normal green. She sees Altemia and says softly, "Did you want your fortune told, my dear? Pardon, let me sit down." she sits on a chair. "I feel very tired, youngling. Maybe I am too tired to tell fortunes right now."

Uteva 
Friday February 1st, 2002 12:21:07 PM

Teva commandeers a large bowl and gathers up all the remaining candies. She turns them over to any staff member who seems in control of their emotions and impulses. "I'll ask that you let your patrons know what they might be getting into before handing and of these out," she requests.

Sir Thomas 
Friday February 1st, 2002 1:16:24 PM

Thomas picks up the wand and scroll left by Isabel. "These are probably dangerous for people like me. Ilsidur, would you care to have these? Or we can just hang on to them and ID them later." Depending on what Ilsidur says, Thomas either puts them in his backpack or gives them to Ilsidur.

"Let's get out of here friends. Don't we have somewhere to go?" Thomas cleans the blood from his sword with one of the napkins and sheaths the blade. He prepares to leave. "Uteva, Altemia, or anyone else. Do you need healing?"

Altemia 
Friday February 1st, 2002 2:49:00 PM

Altemia helps the old woman to sit in a chair. More than a bit shocked at what just happened, she can do no more than smile and shake her head at the woman inquiry. After taking a deep breath she thanks the woman and makes sure she is alright.

Turning to Sir Thomas, "I am fine, but I believe that beastdog did take a bite out of Uteva."

Looking around the room, she shudders. What used to be a wonderful room that brought enjoyment would always be a reminder of this fight and what it meant.

"I just want to get out of here."

Sly Foxx and Luke 
Friday February 1st, 2002 3:22:07 PM

Sly listens to Vanesia as she tells him as to why she left her home. "Hmmm! I see, Your father ask me to take you back to your family. But in good concence I cannot make you do something that you don't want to do. If you don't feel as you want to go back to the camp, them I will fight anyone who tries to force you to do so. Now my Sweets, tell me what you want? Do you want to follow me? I have to know and talkj with the rest of the party. Because we are a unit now, and must all be in on a problem. Now dry your tears and eat a little fruits."

Sly watches the old woman as she screems and rises in the air, the warming that come from her mouth are scary. Sly tell Altemia(who is across from them) "Sounds like the War of the Gods all over again."

Trace and Radiant 
Sunday February 3rd, 2002 1:24:32 AM

"Well, I'm not sure where we go from here. Do we continue on with our quest to spread the word of Alemi or we deal with this new problem?"

Ilsidur 
Monday February 4th, 2002 8:15:33 AM

Ilsidur takes the wand and scroll from Sir Thomas, and stashes them in his pack. "I will hold onto these until we can get them identified. Between Ael and myself, we should be able figure out what the scroll is over the next couple of days."

Then Ilsidur approaches the old woman, "Are you alright, my dear? Here, have a drink of water." He holds a cup of water for her to drink. While she is drinking, Ilsidur goes on to describe spell or trance that affected her. "Do you have any idea what that was all about? Who or what is dead and gone, and what did you mean by 'end'? If you don't know, how can we find out, if we need to?"

Last Laugh in the House of Mirth (DM Cayzle) 
Monday February 4th, 2002 11:33:09 AM


Uteva gathers a number of the candies, and hands them over to the House of Mirth staff. However, if anyone checks, the few that are still magical (after Ael's dispel magic) lose their aura by dawn the next day.

Thomas hands the wand and scroll to Ilsidur, who finds that the scroll is blank. Evidently it had just the one spell on it, which was (mis)cast by Isabel. Ilsidur talks with the medium, but she has no memory of what she said, and even tends to deny that it happened.

Vanesia is glad to have Sly to talk to. She explains that with her family following the new cults of Caeroldra deeper into lechery and away from romantic love, she just can't go back there. She would rather stay with Sly for now, if that's okay.

The Cleric in Blue walks over to Sir Thomas, and bows. "Thank you for helping rid this place of her," he says. I could not have done it alone. She almost killed me!"

He looks a little bashful. "I am ashamed that I lost my temper. I hope you will not think the less of me. If you ever need help from a Cleric of the True Power of Love, please seek me out. My name is Joshua Cani. I dwell at the Temple of Love, for now at least."

Walking over to Vanesia, Sly, and Luke, Joshua talks to Vanesia. "I think I have seen you and your family at the Temple of Love in recent days. I overheard you just now, and I want you to know you are not alone. Those of us loyal to The One and to the side of Alemi are gathering together. Come see me if you feel troubled or wish to worship with us." He addresses the entire group. "That goes for everybody.

He bows again and takes his leave.

Altemia, Trace, and Thomas all voice their desire to quit the House of Mirth, which does not seem like a refuge any more. Those who are wounded are cured, and the group leaves, resolved to find a more peaceful and sedate place to stay. They locate a small cozy inn with no tavern or big common room, just a big living room -- really more of a bed and breakfast kind of place -- called The Shady Vale. It is located in the nicer part of town, and probably would not take in common adventurers, but the proprietor, a middle-aged woman named Janiss, seems to either know Sir Kimble the Kind or know of him, and word of the party's recent interaction with him has reached her. She tells the group that they are the only current guests, and that she is happy to let out all four of her rooms to them. There is even a small stable with two stalls for Sir Thomas's warhorse.

[OOC Notes to players -- One week is about to pass. Please include notes for any desired actions for the week.]

Sly Foxx and Luke 
Monday February 4th, 2002 5:07:22 PM

Sly tell the rest of the party that he cannot send Vanesia back to her parents. And he cannot have her around getting in to trouble all the time. When Void and his brother Bear always around the corner. Whit all this trouble with the gods, she is sure going to get killed. "I better have a good long talk and I better make sure that it will be her idea to do so."

So they all leave the House of Mirth and go to a nice cozy inn call Shady Vale. And rent from proprietor Janiss, the friend of Sir Kimble the Kind. In the next week Venesia and Sly (and Luke of course) talk, did chores, repair dented armor, sharpen swords, replenish the healing potions and went on picnics picking flowers together. Then at night they went to sperate room (but more than once Sly waken to Vanessa slipping into his sleeping bag).

On the last day they decited to go to the Temple of Love to meet Sir Kimble and the rest of their group who want to worship Alemi.

But now days Sly is wearing this certain smile (all the time).

Sir Thomas 
Monday February 4th, 2002 10:21:35 PM

Glad to be away from the ruckus of a crazy population, Thomas enjoys their new setting. "I really like your home Janiss; it is very cozy. Where did you get all of these decorations?" Thomas makes small talk with the older lady and enjoys the company of his friends.

During the next week Thomas does some things similarly to Sly. Mostly he rests and recovers and enjoys the quiet time. He polishes his armor, helmet, and sword. Sharpens his sword and amateurly tries to work out any dents in his armor. He also goes to the House of Love or Alemi and speaks with Kimble the Kind. he conveys to him the presence of the group in Herenmar in case he might be traveling that direction. He also speaks with the paladin about his life and other things of interest between two paladins.

He goes to the House of Alemi after that or on a different day and probably multiple times. He tithes 10% of his current holdings and prays.

To his friends he talks about where to go next, "Well, now that we have completed the quest for Alemi, we really don't have a direction again. I think we should hit the road though. I like to be out on the open road a little better my friends. Should we continue in the direction we were heading last? Does anyone else want to leave town?"

Sir Thomas 
Monday February 4th, 2002 10:25:19 PM

[OOC: Sorry, 10% of my current holdings would be 82 gp. So my tithe would be 82gp.]

Altemia 
Monday February 4th, 2002 10:55:14 PM

Altemia enjoys the new place they are housed. Still uncomfortable with the city, she spends much of her time out of doors and out of the city proper. She spends time talking with the animals and trying to decide if she should take another companion.

Ilsidur  d20+3=14
Tuesday February 5th, 2002 12:27:50 AM

Like Sir Thomas, Ilsidur is pleased to take a break. He spends his time exploring the nearby area, and recording his findings in his journals. He also goes to meet with some of the local clergy, and tries to get a handle on what has taken place with the gods of the Wold [OOC: knowledge (religion) check of 14]. He still feels his connection with his lord, especially at dawn when he dedicates his journeys to Marmathon Dur.

Trace and Radiant 
Tuesday February 5th, 2002 2:02:41 AM

Trace wonders around town for the week looking for any points of intrest out of the ordinary. In his days he also tries to spend some more time with Uteva, getting to know her a bit more. "Sly, if you need anyhelp looking over your friend, just let me know.

Uteva 
Tuesday February 5th, 2002 3:32:23 AM

Uteva regularly goes out to busk and to perform in what venues will have her. She loads her repertoire with songs celebrating the Gods of Wold and with heroic, hopeful ballads and sagas.

The remaining time she divides between Trace, and composing, including a trip to the Temple of Love to consult with Joshua. Of the two songs she writes, one is a simple, haunting tune to explain the changes in the realm of Love.

Love is undone!
As lust filled her eyes,
Its poison transform'ed
A snake in disguise.

Takes up the flame,
One joined with Truth.
Love is redone
In Love's child of youth.


The second is a rather thinly disguised love song featuring a free-spirited elf. Teva sings it for everyone, and finishes off with a cheeky grin and a wink for Trace.

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