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Taking the War to the Dark Lord
And how do we do that exactly?


DMJK 
Monday March 4th, 2002 8:44:10 AM

The Dragon Council meeting has finished. Valdor has failed to give the Storm Dragons clear directions on what they should do next. Though he has suggested checking on the giants in the Scab.

The only pressing issue that you were dealing with, the death of the Underlord and the new elections seems well under control. It seems that adventurers aren't needed to plan an election. The Overlord has also increased his security, and he has rather publically contacted A'tath to speak about the threat of dragons. You know that he plans to slip something else into that conversation.

The city seems fine. The decisions are yours to make. A trip to the Scab? Further meddling in the politics of Plateau City and the Big Float? Or perhaps some other course designed to strike a blow at the Dark Lord?

Cantos 
Monday March 4th, 2002 10:21:45 AM

"Well I guess we should get our things together and head out to see some giants," Cantos says with a smile, his fingers caressing a new bow and dancing over the hilt of a handsome rapier. "By the way, if I haven't said it today, thanks much for allowing me to upgrade my equipment. It was getting very threadbare."

Gareth 
Monday March 4th, 2002 11:37:17 AM

After everyone comes back down to breakfast after the dragon meeting, the warrior stands and clears his throat. "I have something to say that I want everyone to hear. I owe an apology and I must make it right - right now. During our encounter with the Gold Dragons there were several comments made that sounded to me like some of you think you are still "junior members" of this group - or that you hold some position like the Gold Dragons do 'Friends of the Gold Dragons'. It also troubled me that there was hesitation by some to accept the money from the kitty to add to and upgrade their gear. After thinking about it, I realize that I have assumed too much. I guess I just thought everyone understood that all who are in this group now are just that - a group - a team. I never really gave much thought about saying anything about it - and that is my mistake. It was only in this last meeting did I come to understand that we have never really said otherwise and it seems to me that some of you still think they are 'junior' members - or 'friends of the Storm Dragons.'

"So here it is - and I'm sure this is unanimous: Addinien, Qualde, Cantos: As the newest members of this group you have repeatedly and consistently proven your valor and support of this organization in all of its dealings and adventures. You have contributed to it and are directly responsible for much of its success. Tericus, although you have been around longer than these 3, you too are not of the original group. You have saved my life many, many times, my friend. I would not be here without you. You have again and again helped this group survive and succeed. For what it's worth, I would like to announce that all of you are - and have been - full members of this group. And I am sincerely sorry if this has not been understood before now. You are us and we are you, and I for one commit you my life in return for the same." The warrior stands a moment, clasps hands with anyone so inclined, and sits down - not wanting to delay breakfast too long... :)

Nonam 
Monday March 4th, 2002 11:39:49 AM

Nonam walks in without his characteristic black robe. Instead he is wearing black leather pants and a loose blue overshirt. Every now and again you catch a glint of silver from beneath the shirt. The wizard has a small shield strapped to his back. Most of the shield is enameled in black, but the device in the center is bare metal. The effect is a sihouette style image of a rider on a dragon, bolts of lightning shooting from his outstreteched hands. Beneath the shield is strapped a loaded crossbow. The weapon is made of darkwood and appears to be of the finest quality. Atop his head, the reinvented wizard is wearing a snug fitting skull cap of black leather that covers his still balding head.

The wizard grins and says, "I went and did some shopping myself. What do you guys think?"

Then he looks over at Cantos. "Giants sound fine to me. Unfortunately, I've never been to the scab, so we can't teleport in. We're going to have to ride, fly, or something."

[JK] 
Tuesday March 5th, 2002 8:32:29 AM

[I'll get things rolling as soon as we get some more posts. David don't forget that you're posting for Addinein, and I expect John's computer should be up soon.]

Tericus 
Tuesday March 5th, 2002 9:18:28 AM

"I always thought of myself as part of the group, but its nice to hear it anyway." Tericus says with a smile. "I guess we can go see the giants. It seems to be the best course of action."

Addinein 
Tuesday March 5th, 2002 12:02:03 PM

The dark elf stands and accepts Gareth's hand - only after his sister. "I am honored to be spoken of as a member of this group. Thank you.".

DMJK 
Tuesday March 5th, 2002 1:48:48 PM

Having few better ideas, a trip to the Scab to check on the giants seems like a good choice. Plus it will be a nice change of pace to get out of the city and away from politics and politicians.
Just one question remains. How do you intend to get there?

Gareth 
Tuesday March 5th, 2002 2:38:00 PM

"Do we know of anyone in the city who has been to the Scab? If so maybe we can use them to teleport there. Then you could teleport them back - or some such...". The warrior pulls out his map of the Wold and examines it carefully (I'm assuming the group has one...). He then snaps his fingers. "Valdor said Sturtavent and Oratai might come with us. Even if they've never been there - which they probably have - I would venture to guess that they could fly us there. And if they are not going to come, I bet they could get us there and return. Also, they may know the tribe chieftans of the giants and the dwarves there. That way we could maybe find out who is in charge of the giant alliance a little easier.".

Cantos 
Tuesday March 5th, 2002 5:37:22 PM

"Thanks Gareth, for making me feel at home. You have all been... well, great doesn't do it justice, but will have to suffice," Cantos says with a grin. "Now as to how to get there, the dragons sound the best to me. Otherwise it's a lonng walk."

Nonam 
Tuesday March 5th, 2002 6:03:50 PM

"I have a different suggestion. I have been to the bottom of the first plateau, so I could teleport us out there. I would suggest Edenmoor. Getting horses there shouldn't be much of a problem. We could be in the Scab by nightfall tomorrow, and we wouldn't have to deal with more dragons. Plus if we travel on the road, we'll have more opportunity to pick up information from folks on the road. We could even visit Loren Kenethir, the sage that introduced Gareth, Jus, and me. He might already know a great deal about what is going on, and frankly I wouldn't mind the chance to visit."

Tericus 
Wednesday March 6th, 2002 9:42:11 AM

"A nice ride will do us good," Tericus says. "I'm a little tired of teleporting everywhere anyways."

Gareth 
Wednesday March 6th, 2002 10:36:49 AM

The warrior smiles as if hearing pleasant music, or smelling the breeze on a fine Spring morning. "Loren Kenethir... now that's a name I haven't heard in a long, long time. I remember Edenmoore in my thoughts from time to time. Let's do it. Besides, I think we told him we'd see him again - and he probably knows more than we'll find on our own.".

Cantos 
Wednesday March 6th, 2002 11:03:02 AM

"As long as we have a plan I am happy, I say we leave as soon as we all are ready." Cantos checks his quivers and pack. "Ok I am ready."

Addinein 
Wednesday March 6th, 2002 2:46:05 PM

Seeing his sister's silence he decides to speak for himself on this occasion "Going to see giants is good. Maybe they help us, not Dark Lord.".

DM JK  d100=55
Wednesday March 6th, 2002 5:16:27 PM

Since no one seems to object to Nonam's plan, everyone makes their preparations to depart, and Nonam teleports the group to Edenmoor in the midmorning.

The group arrives just outside of Edenmoor on the south side. The town is little more than a dirty frontier village surrounded by a stout wall. There seems to be a great deal of activity up on that wall. Armed and armored men are bustling back and forth. It's quite different than the sleepy village that Gareth, Jus, and Nonam remember.

Almost immediately after the group teleports in, a bugler starts blaring a warning cry. Soon you can all hear shouts of, "Drow!" or "Enemy at the South Gate!" The gates begin immeidately closing, and archers atart to line the southern walls with military precision.

Nonam 
Wednesday March 6th, 2002 5:31:41 PM

Nonam quips to Addinein and Qualde, "You know I could polymorph you two into elves so this wouldn't keep happening."

Then he pops his hands into the air and shouts, "We're good guys! Ask Loren Kenither!"

The wizard mutters under his breath, "Hope he remembers us."

Jus 
Wednesday March 6th, 2002 11:59:37 PM

When the alarm sounds, Jus relexively starts to grab his bow. When he realizes what is happening, Jus carefully moves his hands away from his weapons.

"It would be rude, but perhaps we should've teleported directly into his study."

Tericus 
Thursday March 7th, 2002 8:21:05 AM

"I guess we should be expecting this reaction," Tericus says with a sigh.

Nonam 
Thursday March 7th, 2002 8:39:02 AM

His hands still in the air, Nonam glances over at Jus, "It's also more dangerous. He could have a protective spell up, or even worse he might have rearranged the furniture."

Gareth (50% Displaced)  d20+5=16
Thursday March 7th, 2002 10:55:18 AM

The warrior sighs heavily and says to the others "Wait here a moment..." He walks up closer to the gate. "I must apologize for our untimely arrival like this. We are the Storm Dragons, formerly The Three. We were originally introduced by Loren Kenethir the great sage - as has been said. I am Gareth Justinian and these are my friends. These drow - believe it or not - are good guys. We have come to investigate the massing of the giants on the border of the scab. We wish to speak to our good friend Loren Kenethir about this issue before moving on. May we enter? Or at least would you be willing to go and ask him to come speak with us?" (Diplomacy roll DC 16.)

Addinein 
Thursday March 7th, 2002 11:35:48 AM

The elf blanches at the discrimination, being reminded once again that his heritage will haunt him forever. He replays the words of his Matron Mother again and again: "You will be the first to show the surface that we are not all evil. You have been chosen, represent us well...." Girding up his loins he stands in a non-threatening manner, making sure to not look like he is going for his weapons, and hoping the able warrior can convince them it's OK.

DMJK 
Thursday March 7th, 2002 1:53:35 PM

The guards on the wall don't throw the gates wide open after Gareth's speech, but they don't start shooting arrows either. That's something at least.

There's an uneasy wait that lasts several minutes and finally the sage appears on the wall. He shouts a long, "Hulloooo!" and waves. Then he disappears from sight.

Several more minutes pass and finally Edenmoor's southern gate swings wide open. Loren Kennither stands there waiting and he motions for the group to approach. A troop of guards waits with him. They don't have their weapons bared, but they all keep a suspicious eye on the drow.

Kennither beams a smile as the group gets closer and says to the old three, "Hello old friends. It's been quite a while. I thought that you'd quite forgotten about me. It took a few years for you to swing back around. But you've been busy, yes? I've heard about many of the exploits of the mighty Storm Dragons. Heh, I knew you'd go a long way. And..."

Kennither seems completely oblivious to all the guards standing around as he rattles on, but finally a soldier that looks like he's an officer of some sort clears his throat, "Ah, Master Kennither, perhaps we could escort you back to your house. The men are still a bit edgy about the dark elves."

Kennither waves his hand at what he obviously considers a pest, "It's nonsense, Captain. Qualde Brey'tar and her brother Addinein are people of the finest quality, much better than many of the low-lifes in the city guard."

The officer frowns when he's called Captain. He clearly holds some other rank, but he seems willing to let it go until Kennither calls his men low-lifes. A dangerous look comes into his eye then, and he starts to speak. Kennither cuts him off though, "But you're probably right. We'll move on to my home where we can engage in more civilized conversation."

Without further talk, Kennither leads the large procession to his house. All is silent except for Kennither pointing out a few of the changes made in the town since Gareth, Nonam, and Jus last visited. He seems totally unaware of the gawking children and the folks peeking out from behind their curtains. The procession soon arrives on Snow Street and Kennither's house.

He opens the door and welcomes everyone inside. As everyone goes in, you all note that many of the guards remain outside to watch the house.

Kennither ignores it all, "As I was saying, it's good to see you again. And I welcome those of you that I've never met. I've kept tabs on your motley band for some time, so I feel like I know you all. Of course many of you don't know me. I'm Loren Kennither. I feel like something of a Storm Dragon myself sometimes since I brought these kids together for their first mission. So come on in, let me get some tea, and you kids tell me why you've come to visit me today. Somehow I get the feeling that you aren't just out on vacation."

The sage trots into the kitchen to get some tea.

Gareth 
Thursday March 7th, 2002 2:55:28 PM

As the procession makes its way through town, the warrior nods to the slighted officer. He gives him a warriors' look of approval for his conduct and service. He refrains from calling his real rank out of respect for Loren Kennither, but it is clear from his unspoken words that there is respect there. As the old host enters his house, he looks back and says, "I am grateful for your tolerance. It was harsh what he said about your men, but these two drow - and there are others - are not evil. They were to be killed by their own people for their beliefs and so escaped to the surface. They do not worship that foul spider god, or do any of those vile things they are rumored to do down there. All I ask you is to judge them by what they do, not what you have heard about them. Form your own opinion. Don't be controlled by others." And with a nod he enters the house.

He follows the old man to his study and politely seats himself when bade - after he first stops and examines the chair he has chosen for his seat. "Hasn't changed any. But my how have I!" He seats himself and waits for tea. When Loren gets back with the tea he says, "We are here because the giantkind are massing on the border of the scab. We must find out why and then if possible try to recruit them to fight against the Dark Lord's coming assault. We were hoping you might have some information about this event - AND we surely wanted to see you."

Lieutenant Raltos (DMJK) 
Thursday March 7th, 2002 3:59:22 PM

Just before Gareth slips into the house, the officer tells him, "I appreciate what you said. I am Lieutenant Mel Raltos. You and your friends will be treated fairly here. You have my word."

The lieutenant then returns Gareth's nod and lets the warrior get into the house.

Addinein 
Thursday March 7th, 2002 5:35:25 PM

The troubled elf seems to calm a bit as the old man pays him and his sister a high compliment. He keeps his demeanor stoic but not unfriendly as he walks through town. He does not return the stares of the onlookers - only focuses on the group and its current situation.

Jus 
Thursday March 7th, 2002 7:55:38 PM

Jus enters the house, looking around for someone he expects. "Loren," Jus asks, "the last time we were here -- years ago -- we were introduced to a young lady. Is she still around?"

He remembers this intimately. It's hard to believe that five years has already passed. Jus wanders around the furniture, remembering the Dwarf he had trouble with -- and how ugly Gareth was back then. Times have certainly changed.

Cantos 
Thursday March 7th, 2002 8:15:36 PM

Cantos strolls back behind the sage and Gareth winking at the children and smileing at the ladies he seems to be having the time of his life as he reaches the door he enters quietly and seats himself after the sage.

Qualde (DMJK) 
Friday March 8th, 2002 8:11:25 AM

Qualde seems content to let the old man handle the guards. When they get into the house she says, "For hospitality, thank you. May that we show like consideration."

She sits down without taking any of the tea.

Nonam 
Friday March 8th, 2002 8:15:59 AM

Nonam looks around the sage's house and breaks out in laughter for no apparent reason. Between gasps for air he tries to explain, "I remember... how I thought... I was such a powerful wizard back then." He chuckles again, pulls himself together and continues, "I thought Gareth and Jus were both weapon masters. We were just kids who didn't know what we were doing. We're lucky we lived long enough to earn those titles."

Kennither (DMJK) 
Friday March 8th, 2002 8:37:31 AM

Kennither comes back in with a pot of tea and motions for everyone still standing to sit down. There seems to be a chair for each person.

He listens to the various statements and questions and chooses to answer Jus' question first, "Ah, I guess you mean Erilyn Windfellow. She stayed around for a while, but she had her heart set on seeing more of the world. She left for Plateau City a few years ago. She married a mechant of some wealth. He travels a good bit, and she often goes with him. Perhaps it's not as exciting as the adventuring life, but it's more interesting than sitting about in my house."

He leans back and sips a bit of tea. He still has a bemused look in his eye as he continues, "So my kids have grown up and found some worthy companions, but the wold is in trouble. They want to save it, but they don't know how. So they come back to the old man for a little help."

He pauses for a moment and becomes downright serious, "The giants are indeed massing, but I fear that they are massing to join the Dark Lord's army. It seems that you don't know which giants are gathering up there in the scab. They are mostly hill giants, but there are a good number of fire giants bossing them around. I have heard some stories about the occasional frost, stone, or cloud giant. What is particularly notable is that there are never any reports of Storm Giants. What you have then is an army of evil giants. Certainly, it's a threat, but when you compare it to the reports coming out of Izen, it gets worse. There are huge numbers of goblins and orcs moving into Izen. That's the reason for our increased defenses. The town has been attacked off and on again for the past few weeks. It's always small bands, but given the numbers every orc or goblin on the peninsula must be gathering in Izen. For a while rangers were keeping tabs on things, but it has become much too dangerous of late. One of the last to get out alive, said a tremendous army is forming up at the foot of Mount Bone. Orcs, goblins, trolls, ogres, bugbears, and even worse things are out there. We've sent word to Plateau City, and they've sent a few troops out here. Hardly enough though. They don't take the warnings seriously. I'm afriad they will move soon, and there is little that we can do about it. The seven of you plus me can provide them with a serious stumbling block, but there are thousands upon thousands of evil black beasties gathering. And worse yet, their general is a god. Things look bleak unless we find a way to stop Marteaus. The forces of goodness are scattered. They've waited til it was too late. Now He's ready to strike. I fear we have no hope of raising a similar force in time."

Qualde (JK) 
Friday March 8th, 2002 9:04:06 AM

The priestess stands up and looks at Kennither, "Scout is needed. I am perfect choice and can blend in. I will prove goodness of my house to those." She absently points toward the door suggesting the soldiers guarding the house.

She takes Addinein aside and speaks to him in their native tongue, "I must do this task alone. I wish for you to stay here. In my absence Gareth leads the group, but you alone carry the honor of our house. You know the right paths to travel. Be certain that the Storm Dragons stay upon them, and remember that none of them are your betters. They are allies... and friends."

Qualde turns back to Kennither and picks the awkward common tongue back up, "Would please tell them that I am leaving?" Again she gestures toward the front door.

This is Qualde's exit until we hear from Lee Anne again. So don't everybody jump up to go with her. -jk

Gareth 
Friday March 8th, 2002 11:46:29 AM

"You always were cocky, weren't you Nonam. Of course, you might have a leg to stand on now - albeit a stone one..." :)

The warrior considers Qualde's point as he takes in the news - and agrees after much discussion. "Our prayers and thoughts go with you, Qualde. Always remember your ring. You can speak to us any time."

After she exits the warrior sits down again and asks his old liege "So what do we do? What do you think is the best course? We can set traps, lead attacks and things, but is there any way we can get the giants to dispurse? Or better yet change sides? What of the good giants? Where are they?"

Nonam 
Friday March 8th, 2002 3:55:04 PM

Nonam grins at Gareth and pulls up his pant leg, "It's not stone anymore. I fixed it. I finally managed to dispel all of those magical afflictions."

To demonstrate his point, the wizard presses his hand down on the arm of the chair and lifts it back up. Nothing happens. "See. I'm sort of suprised that you never noticed that my fingerprints don't glow anymore. I could probably even grow my hair back out. I imagine it would be it's normal black again, but I kind of like the sleek look."

There's something suspicious about the way Nonam said that bit about his hair. When was the last time he shaved his head anyway?

As Qualde starts to go, Nonam quickly agrees about the ring. "You can use the ring to great effect to show me a mental picture of your location, and I'll be able to teleport all of us to your side almost immediately should you need any help. What you plan is dangerous, but I agree that you are in a position to accomplish what many of us could not. Take care of yourself and return to us soon."

Tericus 
Saturday March 9th, 2002 4:34:19 AM

Tericus frowns at Qualde's mission, but doesnt say anything. once she's gone he says "It seems like a hard journey there. And long. Is there anyway we can shorten it?"

Cantos 
Sunday March 10th, 2002 10:59:54 PM

Cantos looks around the room and sweetens his tea. "This is very good thank you."

Addinein 
Monday March 11th, 2002 4:01:44 AM

[ooc I've returned. Thanks David]

In a rare show of affection, Addinein hugs his sister. In their native tongue Addinein adds, "May Wardd protect you, since there is no one else.

I will do my best to honor our house."

The Call - DMJK 
Monday March 11th, 2002 7:49:34 AM

Suddenly everyone's senses are assaulted by the call of the Dragonstone.

"He who has ears, let him hear the words of Valdor, formerly known as the Dragonslayer, now known as the Dragonstone.

"My brothers and sisters of the Wold, it has been given to me to contact all of you, and I have thought long and hard before sending you all this message. My companions, the Gold Dragons of Plateau City, and I have witnessed a great many things recently that led us to send this message. These words I speak, I speak with knowledge and understanding. I am sure that you all have seen and heard many unbelievable things over the last few weeks and months. I know of no other way to say this, so listen carefully. My known and unknown friends, war is coming! A terrible war against the most powerful of opponents. The one known as Marteaus gathers his armies now and is preparing to strike at all of our lands and homes. No where on this Wold is safe or beyond his reach. There is no hole deep enough nor a cave dark enough to hide from him. He has assembled an army of hideous creatures to attempt to wipe us all out at once.

"It is time to fight. We must fight for our lives, our families, our lands and our Gods. This evil will not go away if we turn a blind eye to it. We have witnessed the horrible things Marteaus has done and the abominations he creates. He must be stopped and his army must be destroyed. We will be outnumbered and many will lose their lives in the coming war. But if we do not start now and fight, we will all die, and everything we know will be ground under his heel into dust. So it is time to stand for what we know is right and good, and strike. We must strike at his temples and Caeroldra's and Ga'al's as well, since they are the ones behind all of this. Whether you use stealth or strength of arm, these temples must be destroyed.

"Do not fear angering a god, as they have begun something they should not have. When the war starts, each of you will have to kill at least 50 of the evil army to have a chance. For myself, well, I've been around a bit longer than most, so I'll aim for 100. Each of you must look to strengthen the defenses in your own town and country. You must have your people ready to fight to the death, if necessary. We must strike the temples now! If we can scatter their followers or at least disorganize them, it will delay their plans and make them alter their plan of action against us. I am no assassin, but I am charged with bringing together an army to defeat what I have seen. Do not be afraid, for we have 15 ancient dragons on our side and all of the Dragon groups of good as well. We must find alliances with all who would protect against the evil Marteaus has brought upon us. Seek the Dwarves, the elves, the halflings, the minotaurs and liontaurs. We must have an army to fight back and you are all the best in the land.

"We are the only hope in this dark time, but as long as one single candle is lit, the darkness will flee from it. When we face the Dark Lord, I will ask him how he thought he could possibly win with orcs and goblins fighting his battles for him. Stand up now for all of the Wold, for the love of our fellow good beings and all that is right and just. There will be great rewards for all who fight and survive this war! I will know of your deeds and will honor you in front of all who live. Some of you may earn the title of Dragon, others may earn valuable weapons and armor, but all will earn honor.

"When the time comes we must gather for the final battle, so be prepared. We know not when nor where, but be ready. We will win this fight, by all the good Gods, I know we will. I am Valdor the Dragonstone, and I will not accept any other end. Stand tall and proud and fight to win. It begins..."


Valdor's last words are barely a whisper, but all can feel his anger, but with no hate. And his pride is evident, but not necessarily in himself as much as with everyone he's relaying the message to. His words ring complete truth to any who can feel such things, and there was no hesitancy at all. It is spoken with complete authority, but also as a plea. Again you hear his last words, "It begins...."

It seems that Valdor has delivered his message. The adventuring groups are being summoned to their task. The dark one must fall, but how does one kill a god?

Qualde (JK) 
Monday March 11th, 2002 7:52:53 AM

With a slightly embarrassed look, Qualde returns her brother's hug. Then she glances over at Tericus, "Feet work best for scout." Finally, she holds her hand up to display the communication ring, and after Kennither speaks to the guards outside, she leaves without another word.

Kennither (DMJK) 
Monday March 11th, 2002 8:23:55 AM

Kennither arches an eyebrow after Valdor's message, "The Dragonstone? The Dragon Council has been reformed then? There's no other way he could have delivered such a telepathic message.
"Good, and I am glad that some of you are on the thing. Heh, don't look so suprised, you can learn a lot of things by living in a dinky frontier village. Especially if you have the title of sage. Now then, the Gold Dragons have visited Edenmoor in the past, and I have had the opportunity to observe him first hand. Valdor is a singularly mighty warrior, but he isn't always given to good sense. He knows that he isn't the sharpest knife in the drawer too, so he is some times given to indecision. Keep him on task in meetings, and always remember that Mordrid will serve as his principle counsellor. If you can convince Mordrid of a thing, you will also have swayed the Dragonstone."

Since Valdor's message hardly imparted anything new to any of you, the conversation quickly turns back to giants and the Scab. Kennither explains much of what he knows about giant society, and since he believes they are creatures given to free will, he tries to guess at the reason so many of them choose the path of evil. (your character now effectively knows anything about giants mentioned in the Monster Manual) He shares little that is of any real use save that he reveals the general location of where the Red Dwarves live in the Scab. "Should it come to war with the giants, the dwarves will be the ones to fight. They will also have been watching them. Seek them out in the Western part of the scab." To further clarify, he pulls out a map of the region and points to an area labled, "Dwarven Delvings."

Conversation continues for another few hours with Kennither saying little of interest until he says, "The problem that faces us now is, 'how does a mortal defeat a god?' Make no mistake, Marteaus holds deific power. If you held any doubts, the death of Domi should have dispelled them. One with the power to kill the God of War with his bare hands is a powerful god indeed. Dark Priests serve him in Mount Bone, and the goblin hordes worship him with feverish loyalty. These things are the source of a god's power. Sending missionaries to the orcs doesn't seem like a wise course of action. I don't know how else you would defeat a deity. Some scholars maintain that Alemi was once a mortal, and while in the mortal state he overthrew the old gods. These old gods are now known simply as Pantheon. If only we knew how we achieved victory in those dark days of old."

About that time, Qualde delivers a message on her ring. It's been about 2 hours since she left. "An army of thousands marches toward village. Seem to be resting now. Guess them come at night. No time for village to flee. Must prepare for battle. Our victory doubtful. Will warn when they march. Must go. Look suspicious talking to hand."

It is nearly noon now. Night will begin to fall in about 6 hours. It will be totally dark in about 8 hours.

Nonam 
Monday March 11th, 2002 9:07:36 AM

Nonam chats casually with Kennither until Qualde's message, he frantically looks about the room, "I must try to rest and memorize new spells before they arrive. My current repetoir was not selected with battle in mind. Gareth, you and any others that don't need to prepare new spells need to work on getting the town prepared. Alert the guards. An attack will most likely come at night, and the goblin hordes will rely on their darkvision. However, their sight was designed for living in tunnels. They can't see much more than 100 feet in the darkness. We should keep the men from lighting any fires along the walls this night. They will only serve as beacons for archers. Torches and the like should be held at ready in case the fighting turns into a melee. Then the light will hamper and confuse them. We have little time to waste. Do what you can. I intend to memorize the most destructive spells I know, so don't count on me for strength spells and things of that nature. I'm going to retire. If the battle comes early, wake me, and I will perform with the spells that I have."

Tericus 
Monday March 11th, 2002 9:53:54 AM

"I'm not prepared for battle either," Tericus says. "I'll go with Nonam and prepare my war spells." Then he adds as an afterthought, "Let's deal with this battle first, then we can worry about fighting gods."

Cantos 
Monday March 11th, 2002 12:32:38 PM

Cantos sets down his tea quickly and looks at the group,"I require no time to prepare so I will look to the defences, Gareth care to come with me?"

Gareth 
Monday March 11th, 2002 12:40:15 PM

The warrior asks Qualde, "What kind of army? Orcs, goblins? Answer when you can.".

He stands and says "OK, I'll speak to the city guard with Cantos, Loren, you'd better speak to the city leadership. Cantos, make sure you have plenty of arrows for that new fancy bow of yours. I'd imagine you best in that role. What do you think? Addienien, what do you feel is your best strength to fight this type of conflict? Arrows, close combat? I haven't really had a chance to see you in this type of sitation. I intend to go invisible and find the leaders. My first order of business will be to kill them. I expect Nonam or Jus can help with spell support - or not.". He merely nods at Jus, knowing he will be ready. Once his questions are answered, the warrior goes out and speaks to Leutennant Raltos. "How many archers do you have? Any pit traps and such set outside the walls? We have 6 hours until dark. I'd suggest we spend some time on those. Might make the difference between survival and death. Any catapults. Pitch? Tar? Large stones?". Gareth immediately gets into full swing helping in preparations in any way he can.

Addinien 
Monday March 11th, 2002 2:13:19 PM

"Can probably help with perimeter guard with no light. See well in surface version of no light.

I can help with enhancements to warriors. Make them quicker, and more hardy. Along with being ok warrior myself. Probably can help with killing leaders if that is the better course of action. Don't know if we can lead armies into any kind of mass traps."

Qualde (JK) 
Monday March 11th, 2002 4:06:10 PM

Qualde quickly answers Gareth, "Don't call anymore. Get me killed. Orcs, goblins, trolls, orges, other things. All around. All can hear."

Raltos (DMJK) 
Monday March 11th, 2002 4:26:30 PM

Raltos quickly becomes agitated as Gareth speaks to him, "Other than a wall to stop small raids this little village is barely defensible. If we have time, we should evacuate instead. We rely on troops from the capital for true warfare. As you can see there aren't any armies around in town. There are no siege weapons of any kind. There's a little tar and pitch, but just small quantities suitable for patching a roof. We don't have a warehouse full of the stuff or anything. The only caster I know of that lives in town is the Sage. There aren't any traps outside town either. Most of that is farmland, and kids play in the area that isn't. You're in a town of farmers and small merchants, not a garrison of warriors.

There are about 600 people living in town. That includes women, children, and the elderly. Of that 600, 75 are guardsmen and about 100 are men of figthing age in the militia. The militia consists of little more than middle aged shopkeepers with pitchforks or the occasional rusty sword. Of the professional guard only 25 of them have any real experience. The other 50 are recent recruits hired to deal with goblin raids. Most of them are just kids. As far as archers and things of that sort, most men in town have a bow for hunting, but not many of them are going to have more than 20 or 30 arrows. Krenshaw the fletcher might have a few more on hand, but he usually just takes orders and fills them. He doesn't keep a lot of extra merchandise laying about."

Kennither 
Tuesday March 12th, 2002 8:38:01 AM

"I will go and consecrate areas in and around town. I can do a great deal to stop the undead amongst them."

Tericus 
Tuesday March 12th, 2002 9:44:42 AM

"Before any of you warriors go wandering off to fight giant leaders, come see me so I can cast spells of protection on you." Tericus says just before he goes to memorize spells

Gareth 
Tuesday March 12th, 2002 11:13:15 AM

The warrior nods to Tericus.

He the information about the army comes in, he frowns at Raltos' answer. "Has the contingent from the Plateau arrived? Does anyone here have any experience building traps. On nice thing about farmland is that it is soft. We ought to be able to build some before night if we have anyone with experience. Right now, anything we can do to injure, maim or kill them as they charge will help us. Also, is there any good way to get the women and children out of here - say to the east or west (i.e. out of their direct line to Plateau City). Even though they might pursue them, at least that way they'll have a chance - and give us time to help them escape.".

Raltos 
Tuesday March 12th, 2002 11:40:03 AM

"We are the westernmost province of New Elenna. Further west lies Izen and Mount Bone. Taking women and children there would be a foolhardy move. Fleeing to the east and trying to ascend the plateau at Haxwell would be a better choice. The women and children will move slowly though, and that road is an open one. We would be sending them to slaughter without an escort of armed men. Sending them south along the river to Maduchy would be a swifter course. We're talking about nearly 400 women and children in town though. There are two keelboats tied up at the docks. They are just small cargo ships, but I guess they could carry about 200 passengers between them. Maybe more if they cover the decks. More still if the women man the oars and we keep the crews here to help fight."

Gareth 
Tuesday March 12th, 2002 11:48:09 AM

The warrior looks grimly at Raltos. "Do you think them staying here will be any better than sending them to slaughter? At least outside the city - where they can run - the creatures will have to kill them quickly instead of slowly. Somehow I think the barges should be used to get them out of here. At least if we hold them off a while they might gain some ground - and might in fact find other help out there with this call to arms Valdor just made. Also, it would be out of their way to go after them. Their target is the Plateaus. Seems the only change they have. What do you think?"

Nonam  d4+1=4 d4+1=5 d4+1=5
Tuesday March 12th, 2002 11:48:26 AM

Nonam hears Tericus and mutters something about the priest having a good idea. He steps outside to cast endurance on Gareth (con +4). Then he casts bull's strength on Addinein (str +5) and Cat's Grace on Cantos (dex +5).

He offers up a quick explanation, "I only had one of each memorized, but you'll find that the spells will last an hour or two past midnight. As long as the attack comes before that, the magic will continue to aid you. Now I must find rest."

The wizard traipses off looking for a place to sleep. He takes a bottle of wine from Kennither's kitchen in case he needs help sleeping in the middle of the day.

Raltos (DMJK) 
Tuesday March 12th, 2002 12:15:56 PM

Raltos agrees and sets things in motion to get the women and younger children out of town. Raltos puts 10 of his men into summoning the militia. This takes about half an hour. Then he puts half of the militia to work getting the boats and the women and children ready. It's hardly an organized operation. So these 50 men will be occupied for another 3 hours. He also puts the 25 men that are too old to fight to work helping the fletcher make arrows. These 25 are occupied all day. Raltos comes back with tallies of the day's operations and reasons that there are about 125 men left to work on traps and other things. He also cautions against making the men work too hard during the day if they'll be expected to fight in the night. There must be some time to rest.

[BTW: I'm going to pick up the pace a bit. We could plan out the defense of the town for weeks, but the battle is going to take a long time too. And frankly the battle will be more fun for everyone. So, if you've got something that you want to do, say you do it. Figure that you have 6 hours before the men need to rest, eat, and otherwise prepare for battle. After your 3.5 hours, the other 50 men will be able to help out. Remember that the town's resources are limited. Farming and similar implements are in large supply, but there is little in the way of military material. Breakdown of men left in town. 200 men= 25 elderly, 100 aged 18-50 in the militia, 50 inexperienced guards, 25 elite guards, 1 fletcher, Raltos, Kennither, and the party.]

Gareth 
Tuesday March 12th, 2002 12:34:27 PM

The warrior looks over the meager pitch and oil supplies. He directs large fires be made and pots set to boiling oil, pitch, and water - which seems to be in large supply. He gives the men who will be making the traps instructions on how deep and stuff. Also, he tells them to pile the dirt up so that the hoard must top the burms - making them better targets for the archers. He also gives instructions to those not able to fight well to be prepared to go about collecting arrows shot into the place by the approaching army - to be used back against them. He goes on and on, remembering his experience the last time the Dark Lord tried to overrun the Plateaus and the success they had with few soldiers needed. He tells the farmers to bring in their farming equipment and put atop the wall so it can be dropped on those scaling it. He helps them make shields on the walls to protect against arrows. And he has them set poles on the wall so they can topple ladders without exposing themselves. And he helps them shore up the gates to withstand any battering it gets. He helps them set up a catapult if there is time and talent. "Any casters who can build stuff?" he asks. They may not be able to destroy this army, and they may all die, but at least it will be hurt some. And if they can only hold it off long enough for them to get to the leaders... He works the men until it is time for them to rest, commending their efforts every step of the way.

Before Nonam retires, he says to him and Loren "Is there some way we can make us look like their leaders? Perhaps if we go kill the leader, we can assume his identity and give different orders for the army to move toward the Plateaus? Just a thought...".

Once he has done all he can, he waits for the inevitable...

Jus 
Tuesday March 12th, 2002 1:43:05 PM

Jus heads towards a quiet place to rest and memorize his spells. Before he sits, he casts a few spells upon himself with hopes that they'll last as long as needed.

OOC: I should be active again until the 22nd. Then I'll be out on vacation until the 30th. Anyone want to run Jus?

Nonam 
Tuesday March 12th, 2002 1:45:16 PM

Nonam gives Gareth an exasperated look and tosses him a vial. He only responds with, "Drink this." Then he closes the door and tries to sleep.

The label on the small potion vial says, "Intelligence."

Cantos 
Tuesday March 12th, 2002 1:58:22 PM

"Tericus can you mem a spell to help give my arrows a better chance of doing damage? And if anyone could spare a couple of illusion spells they might help create the idea that we are more heavily defended than what we are." Cantos stops to think a moment "Gareth after we get the traps dug it might me a good idea to stuff clothes with hay and use sticks for arms to also assist us in giving the idea we are much larger than we appear." Cantos walks around the city helping where he can commending the workers and giving advice. "Gareth I am going to position myself in the middle of all the archers maybe my song can help us defeat this army by allowing us to hit better and harder." Cantos then walks over to see how the fletcher is doing then when all seem to be in preparation he will finally rest up on the wall listening while in the meditative rest of elves.

Addinein (+5 Str fm Nonam) (+4 dex himself) (+2 endurance himself)  d4+1=4 d4+1=2
Tuesday March 12th, 2002 3:41:17 PM

Listening to Gareth, Addinein interrupts him, "If fleeing is the intent, and slowing the army is the idea. Then should we not also look to attack the food train. An army of that size is going to require lots of food. I'm thinking we can harass an army of this size with a small force from behind. The Storm Dragons could move in behind and attack the food stores, in order to slow down the movement of the army. Depends whether we want to move on the Giants and the Dwarves, as suggested. Or start working on slowing up the army so everything in front of the army has time to flee. We also have to consider how dire this is. We may have to destroy any source of food for the army, prior to them getting it in their hands. We are not large enough to engage this army. But they are large enough to be a logistic nightmare, that we might be able to complicate."

"Assuming we are going to need our strength for long periods of time, I can add grace to a person's movements, or fortify their health for 1/4 the day. More depending upon how short or long we want these affects. I can also give some protection within minutes of combat." (ooc Cat's grace, Endurance, Shield in relevent order)

As Addinein casts Cat's grace and Endurance on himself.

Kennither (JK) 
Tuesday March 12th, 2002 5:55:49 PM

The Sage looks over at Gareth, "The wizard's methods are a bit harsh, but killing the leader and impersonating him would be difficult at this point. Locating the army, infiltrating it, finding and killing the leader, and rescinding the orders before they march in a few hours would be difficult at best. Plus Nonam probably doesn't have the required spells memorized, and he's much better at shape-changing magic than most. Even if such a move would became possible, I fear that Marteaus leads this army himself. We lack the power to slay him. I tell you truly, he has become a god. He could slay you with a thought."

The sage looks over to Addinein, "Harassing their rear might be a good idea, but we sit right on the border. They currently sit in territory that they control. A marauding party might well work in the upcoming weeks, but it shan't save Edenmoor today."

"Now then, I have some walls to bless. Before the dinner hour, I wish to have everyone who is willing meet in the town's chapel so that we may ask for Alemi's blessing on us tonight. While many of your plans sound like good ones, I believe that the favor of the gods is our best defense against the evil hordes."

Tericus 
Wednesday March 13th, 2002 8:41:49 AM

taking Cantos's arrows, Tericus casts greater magic weapon on them. "This will increase their power, but it wont last forever(they are now +3 arrows for 11 hours). Ill recast it later if they need it." then he goes off to sleep

After a long day (DMJK)  d100=6 d100=59 d100=83 d100=33 d20=17
Wednesday March 13th, 2002 9:09:52 AM

The day winds down and Gareth, Cantos, and Addinein look over the prepared defenses. The east side of the town was virtually left alone. The north and south were prepared in hasty fashion, but the western side toward Izen was well prepared.

The pit traps could certainly have been done better. They aren't too deep, but they've been covered nicely. The scooped out dirt was used to make berms. These are less satisfactory. They're too small and too close together to be truly effective, but they're better than nothing.

The efforts of the fletcher and the old men seem more promising. It appears that the old men averaged about 10 arrows each, and the fletcher made considerably more. They produced a total of about 300, which seems like a goodly number until you consider it's only 2-3 arrows for each defender.

The defenses on the wall seem less well thought out. Many of the dummies and the shielding system were poorly placed so that they could very possibly hamper movement on the friendly side of the wall.

There wasn't enough lumber or skill to effectively build a catapult.

Perhaps a few improvements could be easily made on the wall, but little can be done to the field. The men all worked hard through the day though, and Raltos moves about praising their efforts.

Additionally Loren Kennither has been busy. He has hallowed the field and blessed it so that it glows with the light of day. The evil hordes will not have the cover of darkness that they presumably have planned, at least as long as they come from the west. He has also consecrated the walls, so that the defenders will hopefully be protected by Alemi's blessing.

[d100s for effectiveness of plans. low=bad, high=good. 6=???, 59=pits, 83=arrows, 33=berms, 17=wall]

Allies (DMJK) 
Wednesday March 13th, 2002 9:39:42 AM

The casters have awakened and finished memorizing spells just in time to attend Kennither's chapel service.

The Edenmoor chapel is a simple structure. It appears to be a generic chapel and there are small shrines in alcoves dedicated to each of the gods of Wold. Or presumably they used to be dedicated to each of the gods. Two of the alcoves stand empty, and there are no shrines to Domi or Caeroldra.

Kennither convinces all of the Storm Dragons to attend the service. Raltos, most of the old men, and a handful of the others also show up. Kennither comes out of the vestry wearing clerical robes. A gold chain bearing a magnificent ruby, Alemi's holy symbol, hangs about his neck.

He begins, "Friends and neighbors, we face a very real threat tonight. We've already labored hard, but I fear we'll toil more before the sun rises again. I've gathered you all here, so that we might ask for Alemi's blessing and aid in defending our town. I had hoped that everyone would come, but even in these dark hours, some have no faith. Perhaps, we shall be enough. Let us pray."

Kennither bows his head and leads a prayer requesting aid from the gods.

Apparently Alemi answers the sage. A bright vertical slash appears above the shrine to Alemi and two glowing figures step out. The glow quickly fades. The first being is the shorter of the two, and he barely tops five feet. He appears to be a well muscled human covered in short brown fur save for one obvious difference, he has a head like a dog's. Instead of apperaing fearsome, he appears very peaceful. His eyes glow with a bright blue light, and his smile goes a long way in dispelling fear.

The taller figure is even more imposing or perhaps inspiring would be a better word. A full seven feet tall, you all quickly notice the pure white feathery wings sticking out from his back. He's more muscular than any creature you've ever seen. He looks stronger than even Valdor. Almost as an afterthought, you realize that he is green and carries a tremendous greatsword that glows with a bright light of its own.

The tall angelic one speaks. His voice sounds like the sweetest music, "I am Meteor. My companion is Shep. Alemi himself has asked us to help you this night. We will make the evil ones turn and run in fear from our holy wrath. Our task is difficult. All of the Dark One's forces are marching from Izen. They are heading both east and west. Against Fagunia, Zilthmar, Culverwood, and New Elenna. Their numbers are nearly infinite, but a compatatively small portion marches against us. But we face the most fearsome of generals. Barbazou, one of the mightiest fiends, leads the dark forces against Edenmoor. But have no fear for I live to destroy fiends!" With the last line he spreads his wings and lifts his sword in the air. The cry seems triumphant, and you can't help but give a shout of joy.

Then Qualde's voice on the ring, "They come. Move quick. 2 hours."

Meteor raises his empty hand, "Fear not. Now is the time for rest and food. For now, we shall drink ambrosia and prepare our souls." He waves his hand, and tables appear. They are covered with a feast for heroes.

Shep grins and sits down to eat.

Gareth (+4 Endurance) 
Wednesday March 13th, 2002 10:58:30 AM

Before the service, Gareth looks for a way that they can construct the pits so that they can flood them with water after they are sprung. That way it will slow sown the horde as they try to cross, and slow their progress. He also quaffs a Strength potion during the efforts, and offers them to others he feels are doing the lion's share of the hard work - to make them more effective. During the placing of the dummies, he mentions to those manning the walls to be prepared to pull out any arrows that are launched into them for the archers.

Looking like a fish out of water (he doesn't do this much...) the warrior prays with the others - knowing they really need the help. When an answer is given he is amazed and cheers as loudly as he can. When the table is offered he waits for the others to sit down. He then takes his place and eats. "Your help is most appreciated. As you can see, we need it. Do you have any words for us as to how we should go about our attack? Anything we should focus on?"

Cantos  d20+3=17 d20+3=8 d20+3=12 d20+3=23 d20+3=16 d20+3=8
Wednesday March 13th, 2002 12:07:22 PM

"Thanks Tericus, that will help," the bard says, placing his arrows back in his quivers. "I wish that there were more I could do about defenses, but I am out of ideas." The bard enters the church and kneels his head when the Sage prays but no thoughts save one come into his mind, "...Alemi, guide my arrows that I might strike fear into those that would destroy us. Guide us and help infuse us with Domi's might and strength." When the two celestials show up Cantos smiles and whispers, "Thanks, Alemi." He cheers when the others do. As they all sit down to eat, Cantos stands and taps his glass, "A toast good citizens. First to Alemi for providing us with friends in a time of need, Alemi." The bard raises his glass. "Second to Domi, you said have courage and here courage makes another stand, To Domi and Courage." He raises his glass again. "And finally to us, we few who have chosen to make this our first, but not last stand, To US!" Cantos backs away from the table and says loudly, "If this be my last battle let it be known that Cantos the Bard was honored to be here with each of you, you are the true heroes of this night." Cantos then bows to the assemblage and strides out of the Church. Walking quickly to his spot on the wall, he adjusts his weapons and checks the string on his bow, then, settling down to look over the walls, waits for the inevitable.

(spot, search and listen checks}

Meteor (NPC JK) 
Wednesday March 13th, 2002 12:40:07 PM

The planetar speaks with Gareth. "Your defenses were prepared as ably as possible given your time and resources. My only advice is this: Follow my commands. I have spent centuries battling the forces of evil. I have slain more demons and devils than you will ever see. I command legions of the celestial army. Even now the gods wage war in the heavens. I've been taken away from that battle so that I might aid this town tonight. I mean to achieve victory, and I am accustomed to command. Listen to what I have to say and learn for the day when you will be in command. Also, our aid this night is not entirely given freely. I am to charge you and your band with a quest. The details can wait til after the battle, but when the fight is done. I will require you to continue your journey to the dwarves in the scab. They will need your aid, but they also have hope to offer you."

The celestial speaks no more of these matters and can not be persuaded. Instead, he speaks of cheerier things and happier times.

Jus (STR+2, DX+5, CON+3, +3 GWM on bow, +3 GWM on arrows)  d4+1=2 d4+1=5 d4+1=3
Wednesday March 13th, 2002 2:32:40 PM

Jus is very suspicious at the arrival of these two beings. True, they calm him and almost make the coming battle attractive. Meteors last words almost convince Jus that these two are truly on the Storm Dragon's side.

His wariness wins out, however. Jus sits at the table with the others, but does not eat.

Rolls for previous casting of Bull's Strength (+2), Cat's Grace (+5), Endurance (+3), GWM on 35 of Jus' arrows and 15 on someone else's before rest, GWM on bow after rest.

Nonam 
Wednesday March 13th, 2002 3:20:39 PM

Nonam notes Jus' suspicion and looks to Kennither. Seeing that the sage hasn't questioned the arrival of the two beings, he goes ahead and eats.

He talks some about tactics as he works on the meal, "They say you guys readied some traps and helped fortify the walls. I hope the plan is to use archers. I've memorized the most destructive area spells that I know. I can focus on troops and kill off as many soldiers as I can. I would suggest that our archers concentrate on killing any casters that they spot or otherwise the crews of any siege engines they might be using. The wall can give us protection from arrows, but if they start pounding us with fireballs and boulders, we might not last long."

Gareth (+4 Con) 
Wednesday March 13th, 2002 4:56:47 PM

The warrior nods to Nonam, we shored up the walls, barred the gates, dug pit traps, built burms, and dug a tunnel to the river so that we can flood the pits once they are sprung to further slow their progress. We've also positioned bioling oil, pitch, and water atop the walls, as well as poles for pushing off ladders. Also I had them move their plows and heavy objects up top to be dropped on those scaling the walls. We've also made dummies and such. My theory is that as they shoot the dummies with arrows we can gather them and replentish our meager supply. Also, the fletcher has done quite well and made another 300 arrows - about 3 for each archer - plus their own store used for hunting. That's one thing I think we will do well with: These guys can shoot deer and stuff. They ought to be able to hit slow moving orcs. I agree though, they need to focus on the casters. What do you think some of us should do first? I can shoot, but I think it better if I perhaps engage the more powerful enemies who will no doubt lag behind. I'm open to any suggestions. I can prepare a sight for battle OK, but the high-level strategy I'll leave for you guys with the smarts....".

In a moment the warrior snaps his fingers. "You know, I have another idea. What if we placed the oil in trenches in a line in front of the walls? Then when a number of the enemy has gone over them we can ignite the oil. We could also line the trenches with firewood so thet they would burn high for a long time. I imagine we can do it before the army gets here if we hurry...". (The warrior mulls over the oil and pitch stores as well as the availability of the wood. If it all seems feasible, he'll excuse himself and get that last trap set before the big fight. He doesn't see any reason to even conceal the trenches. The army will press their allies straight into the flames without regard for them if his past experience is any indicator.).

DMJK  d4+4=6
Thursday March 14th, 2002 8:05:21 AM

The meal takes an hour to finish, but once done those that chose to eat feel a sense of inner strength.

[Heroes' Feast
cured of any diseases already present
immune to poison 12 hours
healed 6pts dmg
blessed for 12 hours (+1 to attacks and saves)
immune to fear and hopelessness for 12 hours
and special to this casting, eaters feel rested even though they dug ditches all day.

Good for those that came. Of course, most of the town didn't show up. And Jus didn't eat.]


Tericus (immune to fear, poison, blessed) 
Thursday March 14th, 2002 8:57:53 AM

"That was good, but now I'm going to summon us some more help," Tericus says as he retires to his room. Once he's there he casts lesser planar ally and planar ally. O1nce each of them arrives he asks for their help in the coming battle. (JK, I'll email u with the details.)

The Battle of Edenmoor


They come (JK) 
Thursday March 14th, 2002 9:31:12 AM

After the meal, people move to their places, and the celestials check the field preparations. Meteor flies about and comes back to the castle wall to speak with Gareth, "The traps can be little better than they are now. I would keep them hidden. Then we might be able to entice the first couple of lines to fall in, but don't expect thousands to fall prey to the trap. If we had a trained cavalry, I would send them out to test the front ranks, but it would be unwise to send out what little foot we have. It would be better to wait within and to prepare the archers. Prepare fire pots for the archers! Get ready! The enemy comes!"

Cantos hears it first, but soon everyone does. An hour or so after dinner, the sound of marching drums can be heard in the distance. Fortunately it comes from the west.

Thum. Thum. Thum. Thum. Over and over again in a steady rhythm.

Those that attended the prayer and meal begin readying their weapons and look forward to beginning this thing. The others, however, tremble with fear. Clearly many of them didn't truly believe in this attack until now.

Thum. Thum. Thum. Thum. Thum.

The field of battle is prepared. The several lines of berms are the closest defense to the town's fortified wall. Just beyond that is Gareth's system of pit traps. Beyond that a few more berms. Farthest from the wall, the thing the enemy will have to encounter first, is Kennither's area of daylight. The lighted area is large enough that you can see the entire field. It's bright enough that it seems like twilight within the town, and it makes it hard to see the stars that must be shining up above.

Thum. Thum. Thum. Thum. Thum.

Raltos speaks to the men and tries to prepare them. Meteor flies overhead trying to dispell some of the fear. He speaks to the troops in a booming voice, "Men, you have relatively few arrows for this task. Do not waste them by firing before the enemy is in range. Wait until the front ranks fall into the pit traps. Then fire into the second and third lines. The added confusion may keep them from realizing the danger of the traps too soon."

Thum. Thum. Thum. Thum. Thum.

A shrill scream cuts through the night air. A few moments later a pair of batwinged fliers appear high above the town. Rather than flying up to meet them, Meteor and Shep take cover, "Perhaps our presence and strength should be a surprise. Hold your spells." The flying creatures swoop lower, and a frightened man starts shooting his arrows wildly into the air calling out, "Dragon! Dragon!" None of you recognize what the creatures are, but clearly they are too small to be dragons. They circle the town a few times and fly away.

Thum. Thum. Thum. Thum. Thum.

Finally at the distant edge of your vision, movement catches your eye. The enemy has arrived. They march forward slowly, steadily.

Thum. Thum. Thum. Thum. Thum.

When they reach the edge of the magical light, the drumming suddenly stops. So does the enemy. It's unclear what they are doing. They might be within bow shot for the best archers, but they're too far away for most. (about 200 yards from the wall)

The creatures at the front are close enough to the light that you can make them out. They are mostly man-sized goblinoids. Goblins and orcs. A few larger creatures come up to look at the light. Ogres? Trolls, perhaps? They don't stay long and walk back into the mass of troops. Then your eyes focus on that mass. They reach back as far as you can see before they fade into darknes. There are thousands and thousands of evil creatures sitting out there. The inexperienced men are beginning to show their fear.

More allies (DMJK) 
Thursday March 14th, 2002 10:01:23 AM

Tericus comes to the wall about this time, but he walks with two more celestial beings. A female hound archon similar to Shep stands at his left, and an angel-like male carrying a long silver trumpet stands to his right.

Meteor beams when he sees the other two, "Now we have an army. Here is the plan. When the army finally advances, we will wait for them to hit Sir Gareth's network of traps. Then we will loose our archers. During the hail of arrows, our casters will strike the middle ranks with their spells. Mihel will fly over the ranks of the enemy and blow his trumpet. Gareth, Shep, and Song will then exit the walls alone and engage in melee with anyone foolish enough to challenge them. Raltos will stay within the walls to lend strength to his men. And I? I will call out Barbazou so as to rid the world of his wickedness!"

The three archons immediately agree to Meteor's plan.

Gareth (+4 Con, Bull's Strength +5, Immune to fear & poison, Blessed +1, 50% Displaced, Stoneskin [13, 10/+5], Invisible)  d4=4 d20=18
Thursday March 14th, 2002 11:32:20 AM

The first thing he does as the army approaches is make sure the man is ready to flood the trenches once the traps are sprung. "Once it is clear that the pits are not helping anymore flood them.".

The warrior also agrees with Meteor's plan. "I forgot how much I enjoy killing evil creatures. Where will you fight this... Barbazou?". He quaffs a Strength potion and feels the power course through his veins (+5). He makes sure and add his voice to Meteors in shoring up the courage of the men (CHA 22).

He flies up to the wall and positions himself near several other archers, giving them words of encouragement. He then prepares for battle, setting his shield on the wall in a way that gives him some cover, pulling out 2 quivers of 20 arrows from the bag of holding, and finishing with his quiver of masterwork arrows from his back (He won't be needing them once he engages in melee on the ground.). He then pulls out his bow and prepares to fire. He focuses on any creatures who look most powerful. "If anyone has that greater magic weapon spell I wouldn't mind having it on my arrows or bow. (mentions to the casters before going up to the wall).". He nocks his first arrow looking to those around him. "Whatever arrows are left when I leave the wall, take and use well...". He searches the massing crowd to see if he can see any pesky casters. He also keeps a look on the sky for sneak attacks.

And finally, after warning those around him, and nothing is left to do but fight, he goes invisible.

Nonam  d4+1=4
Thursday March 14th, 2002 2:49:48 PM

Nonam takes a position upon the wall, cocks and loads his crossbow and sets it at his feet.
Then he casts stoneskin on Gareth. Then he casts keen edge on Gareth's sword. The wizard looks at him for a moment, "Remember it takes fire or acid to kill one of those trolls. They look like the toughest things down there, but you'll waste your energy fighting them if they just regenerate after you leave. Focus your efforts on things that are going to stay dead."

Then the wizard moves around using his wand of bull's strength to help everyone out. He zaps everyone in the party that doesn't have enhanced strength already (+4). Then he zaps Raltos and the celestials if they want it.

Then Nonam moves back to his place and keeps an eye out for anyone that looks like a possible caster. If he sees one, he'll zap it with a quickened magic missile.

Cantos, Bullstr +4, Immune to poison and fear, blessed +1, Expeditious Retreat, Displacement, Haste 
Thursday March 14th, 2002 5:49:01 PM

Cantos smiles grimly and nods at Meteors words. He places his bow infront of him as he cast his preportory spells, Expeditious retreat, Haste, and Displacement. He looks at the men around him and smiles gently,"We will do well my friends stand fast and I will stand fast amongst you." Cantos looks at the cowering men as the winged beasts fly overhead, he speaks into his ring "I will not be talking for awhile but as long as you hear song my friends know that I and the wall still stand." Cantos stands up and looks over all the men he can see" Be not afraid, do not cower, he craves that, he needs that and today we shall not give it to him." Cantos starts to sing not even trying to restrain himself he sings loudly and proudly of Combat and heros, of live and love and of Domi and Alemi, the undercurrent of the song sems to be as each person hears it, one word..just one courage." Cantos turns out to the horde infront, notches his first arrow and waits for his first victim. Readied action to shoot the first caster he can or the first target in the 2nd rank.All persons hearing Cantos's song are inspired +1 on all saving throws attacks and damage.

Addinein (+5 Str fm Nonam) (+4 dex himself) (+2 endurance himself)(Immune to poison and fear)(blessed +1) 
Thursday March 14th, 2002 11:34:13 PM

ooc sorry for missed post

Having consumed the meal Addinein feels better, until the enemy appears. As everyone works to make the others feel better, Addinein looks around and feels, somthing. Distracted by other preparations, Addinein doesn't get time to reflect on those feelings. Moving over to help Gareth, he casts shield on Gareth (+7 AC 180 deg field of effect, intercepts Magic Missles). "Should we aid ourselves with this shield, or aid those that march with you Gareth?"

Meteor 
Friday March 15th, 2002 8:10:23 AM

"Aid yourselves, mortal. We have magics of our own."

Mihel (DMJK) 
Friday March 15th, 2002 8:12:58 AM

The trumpeter moves over to Cantos, "Your song of bravery pleases Teresalia. She will watch over you this night." He casts a Magic Circle against Evil around Cantos.

Out in the field (DMJK) 
Friday March 15th, 2002 8:58:14 AM

Out in the field two trolls walk up to the area near the light. Someone is standing behind them. He appears to have bat wings, but it's hard to say much more since the trolls are providing him with 3/4 cover.
Mr. bat wings appears to start casting. At 200 yards, he's out of range for Nonam's magic missile. At that range and with that amount of cover, he's in the 6th range increment for a longbow. So he's got +19 to his AC. Plus whatever other protections he might have that you don't know about.

Gareth (+4 Con, Bull's Strength +5, Immune to fear & poison, Blessed +1, 50% Displaced, invisible, shielded +7 AC, +1 from Cantos Song)  d20+24=44 d20+24=38 d20+24=39 d20+19=24 d20+14=30 d8+15=18 d8+15=22 d8+15=22
Friday March 15th, 2002 12:39:54 PM

He thanks Addinein. "The Celestials will be the only ones joining me on the field of battle. On the wall those near me will benefit. That's about all we can do. Best of luck, my friend.".

On the wall: Seeing the bat thing casting, the warrior looses an arrow at the creature in an effort to disrupt its spell. (Hit AC 45{Nat 20!},[38],[39] for 19+[23]+[23]=65 DMG).

Jus (STR+2, DX+5, CON+3, +3 GWM on bow, +3 GWM on arrows; Stoneskin [10/+5; 90hp max], Keen Edge on Arrows)  d20=5 9d6(2+3+5+1+2+5+6+5+1)=30 d100=47
Friday March 15th, 2002 1:49:56 PM

Jus shivers. Is it the cold or the fear he feels. Jus notices the others in his party don't seem to fazed at fighting uncountable hordes of evil. Somehow, he feels that he's failing his comrades.

Jus holds his shots and spells, waiting for the creatures to get closer. Then Gareth fires his arrows. How in the ever loving Wold can Gareth fire a bow like that? Jus never imagined that his muscle-bound friend had a dexterity to match his strength.

Now chagrined even more, Jus disregards his previous thoughts to hold attacks until the enemy gets close enough so that everyone can attack. Instead, Jus casts Fireball centered on the bat creature (max range 760ft > 200yards; 30 dam/sv for half). Perhaps it will spoil the creatures spell. Yeah, that's why Jus cast it.

DMJK 
Friday March 15th, 2002 3:34:36 PM

[David, I don't think that you roll three times for the crit on an arrow. Just roll once to see if you crit, and then you roll damage three times.

And at some point I would really like a break down of your +24 to hit and +15 to damage. I have you down with a regular longbow and not a mighty composite, so you get 0 strength bonus. Even if you had a mighty bow, the limit to a str bonus is +4. You also don't have a bow specialization or any other bow feats. So I'm at a loss to figure out your numbers. I get a base of +13, +3 for dex. +1 for MW arrows. (maybe a little higher depending on whatever you just bought) +1 for cantos' song, +1 for bless. That comes to +19. For damage I get 1d8 +1 MW, +1 Cantos, +1 bless. Or a total of +3.]

[JK, +5 Dex (new gloves...), but OK on the DMG. must have added strength bonus on DMG. I just glanced at it when I posted this time - sorry. In this case, the Nat 20 makes the To hit number irrelevant anyway.]

[I'll move this to email, now. And delete the post later. -jk]

Tericus(+1 to hit and save, immune to poision, AC28) 
Saturday March 16th, 2002 10:56:33 PM

commanding his shield to protect him, the device floats out of his hands and into the air in front of him. then commanding his mace to sing, the weapon begins singing loudly. after a moment, it glows dully, its power beginning to increase. moving next to Noonan, Tericus says. "Ill stay near you in case we're breached." then he cast Magical Vestment on himself, improving his AC by 3

Cantos Haste, Cats grace 4 , Heros Feast, Displacement, Magical Circle against Evil, Blessed +1, Bard Song 
Sunday March 17th, 2002 9:30:54 PM

Cantos pulls his bow sting and then relaxes it realizing that a shot against the bat creature would be streching it at best and waits for a cleaner shot. He continues to sing intertwing songs of courage and battle.

Addinein (+5 Str fm Nonam) (+4 dex himself) (+2 endurance himself)(Immune to poison and fear)(blessed +1) 
Monday March 18th, 2002 2:05:53 AM

Hearing everyone decline his help for the line. Addinein looks to Cantos and says, "Would want to protect our bow-ers then. Would you like shield spell?" Addinein will offer shield to any other bow-er. To protect them in their time.

Nonam (protection from arrows 10/+5, immune poison & fear, blessed)  13d6(4+6+6+3+3+1+6+4+4+1+5+1+5)=49 6d6(4+4+4+3+1+5)=21 d100=56
Monday March 18th, 2002 8:58:50 AM

Nonam casts chain lightning and blasts the bat winged fellow with the first charge. Then he arcs the bolt through the trolls and then randomly through the ranks of goblins.

(49 dmg to primary, 21 to 12 secondary targets - Ref for 1/2, DC25)

Darkness (DMJK)  d20+8=12 d20+4=10 d20+2=12 d20+8=21 d20+4=24 d20+2=21
Monday March 18th, 2002 9:28:57 AM

Gareth's arrow streaks in past one of the trolls and presumably strikes its target. The only reaction to the attack however is a one-fingered salute from the troll the arrow passed.

Nonam and Jus begin casting their spells, but Mr. Bat Wings has a head start. Addinein finds that Raltos is interested in his spell. Tericus gets his magical vestment and stands by Nonam. Cantos sings his song.

Then the field goes black. Kennither's light has been dispelled. At this distance infravision and even lowlight vision are ineffective. Under the stars on this moonless night, watchers on the walls can make out movement and shapes but distinguishing between individuals is impossible.

Then Jus' fireball hits. The ensuing explosion returns light to the area. Jus has the satisfaction of seeing goblins blown every which way. Their burning corpses return a little bit of light to the field but not very much. He's able to see that the trolls don't fall. But can't tell anything about batwings in the darkness.

Nonam's spell brings in a little more light. It apparently struck Mr Batwings because it arcs out to the trolls and through the ranks of orcs and goblins. In the quick flash, Nonam sees 10 goblins fall to the ground. The trolls respond by screaming in rage and running straight for the wall all by themselves. None of the frightened goblins follow suit.

Batwings is apparently gone. The burning goblins soon do little more than glow, and it's impossible to see much anything again. You can all easily hear the two raging trolls, at least until they fall into the pit traps. They make a satisfying sticking noise when they hit the spikes.

Instead of a general rush toward the wall, the drums begin again. Thum. Thum. Thum.

The goblin host begins to march forward.

Thum. Thum. Thum. Thum.

Then as they close about half the distance and the front ranks are at about 100 yards, the drumming stops again. The advancing host stops marching.

Catapults must get loosed at that point for several dozen small objects arc over the wall and explode in a red mist whenever they strike stone. A couple of unfortunate defenders have the misfortune of being struck down. Then one man starts screaming about his Nellie. You realize why. They've just catapulted the heads of the town's women and children back over the wall. It seems they didn't escape afterall.

Gareth (+4 Con, Bull's Strength +5, Immune to fear & poison, Blessed +1, 50% Displaced, Stoneskin [13, 10/+5]) 
Monday March 18th, 2002 11:24:14 AM

As the army approaches the warrior grabs 2 flasks of oil and flies down from the wall. He covers the trolls with oil. Having nothing to light them with he simply flies back to the wall and says to the archers around him. "If one of the casters doesn't fireball those guys, hit'em with flaming arrows when they get up.". (I figure he has time as it takes awhile for an army to march 100 yards in an orderly fashion.)

As the warrior returns to the wall he realizes the horror that was launched at them from the approaching army. His resolve deepens and his hatred and anger burn as he prepares to kill anything he can get his hands on. "Nonam, if you're going to cast get it done. I want a LARGE piece of goblin hide to cut on RIGHT NOW!".

Cantos Haste, Displacement, Heros Feast, Bard song, Magic circle vs Evil, Expeditious Retreat, Cats Grace 4, Blessed +1  d20+19=38 d6=2 d8+3=7 d20+16=23 d20+19=25 d6=4 d6=6 d8+3=8 d8+3=4
Monday March 18th, 2002 8:16:43 PM

Cantos nods to Tericus at the mention of the Shield and doesnt stop singing. With the heads of the children and women flying overhead Cantos changes his song to one of fury and lets fly with his first arrow taking time to light it from a nearby torch he aims at the trolls hitting the first one for 7 points of damage and 2 points of shock damage. He then takes aim at the second troll with his next 2 shots doing 12 points of damage and 10 points of shock damage. Cantos holds his last arrow waiting for a magic user to show himself and will fire at him.

Jus (STR+2, DX+5, CON+3, +3 GWM on bow, +3 GWM on arrows; Stoneskin [10/+5; 90hp max], Keen Edge on Arrows)  d20+7=9
Monday March 18th, 2002 11:30:00 PM

Jus is miserable now. He's glad there is little light around him so he can't see the grotesque missiles being hurled at the town. Sometimes he even closes his eyes when his night vision lets him see too much.

Embarrassed at his weakness compared to his comrades, Jus' mood only deteriorates more. He looks for Nonam and, finding him, quietly asks if Nonam has Cloudkill. "I was going to memorize it, but I thought you'd do better with those area spells. Now I wish I had."

Jus' words fade to silence as he finishes his comments. He has the eerie feeling that he's belittling the townsfolk's grief by speaking of anything other than the abomination of the moment.

Trying to shore up his willpower, Jus fails miserably (Voluntary Adjusted Will roll of 9). "Nonam," Jus whispers with tears rolling down his cheeks as he sees a childs... a child go by. "Nonam, what should we do?"

Addinein (+5 Str fm Nonam) (+4 dex himself) (+2 endurance himself)(Immune to poison and fear)(blessed +1) 
Tuesday March 19th, 2002 5:51:05 AM

Addinein casts shield on Raltos.

Doing his best to help out, Addinein looks out over the field, and trys to relay anything that he sees.

When Addinein realizes what's coming from the catapult. A certain level of dread washes over his being. Firming up his resolve Addinein reminds everyone, "This is all out war. They will do what they can to demoralize us first. We must not lose heart, or they win without firing a shot."

Nonam  10d6(3+3+5+3+4+3+2+2+6+3)=34
Tuesday March 19th, 2002 8:31:44 AM

Nonam turns a little colder and says, "Now we start cooking them."

He casts a fireball out into the center of the ranks. (34 dc22)

Kennither (DMJK) 
Tuesday March 19th, 2002 8:51:13 AM

With a cry of rage, Kennither begins casting a spell. Earthquake. The power of the mighty spell rips the ground apart beneath the evil host.

You can't see much of it, but the screams of dying goblins and the thunder of the broken earth provide something of a release. A few of those monsters have suffered.

DMJK 
Tuesday March 19th, 2002 9:06:42 AM

Cantos is able to arc some flaming arrows into the pit traps. The trolls burn with a satisfying red glow. A glow that also reveals the location of the traps to anything with half a brain. Then Kennither's earthquake hits. Perhaps few will notice the traps in the confusion.

Meteor screams in a holy rage, "We will slay these infidels now! Mihel blow your horn!"

The planetar follows Kennither's earthquake with another, then he takes to the air. He reveals his full presence and he glows with a holy light. His cries of "BARBAZOU!" are easily heard above the rumbling earth. Even though he's an ally, the menace radiated by the celestial is a little terrifying.

Mihel leaps into the air right after Meteor, he swoops low over the crouching, screaming goblins and blows his trumpet. The notes are simply beautiful and awe inspiring. The enemy beneath him cease screaming and pause to listen. To their detriment as many are just swallowed up by the earth.

Song and Seth motion to Gareth, "let's go." Then they leap over the wall and run full speed toward the chaotic ranks of the enemy.

[battle begins in earnest now. take 5 rounds worth of actions so as to better generate the chaos of battle [and to keep this from taking 3 months]. Don't assume the results of your actions. Roll to hits and damage but don't assume that you kill anything or find anything. You can go looking for someone specific, but don't assume that you find them if you don't already know where they are (ex. you know where the two trolls are, but you don't know where Mr Bat Wings went). Also remember you don't get the full attack if you move more than 5 feet. And remember, the badguys are going to get 5 rounds in a row, too. Distance to the front ranks of troops is about 250 feet. 3rd range increment for longbows, the high end of medium range spells. It's still dark, but the fireballs and flame arrows are starting to at least show points on the field.]

Tericus(+1 to hit, save, immune to poision, AC28) 
Tuesday March 19th, 2002 9:53:29 AM

"Here we go." Tericus says quietly as he prepares for battle. "Ill take care of the ones in front of us." he tells Noonan as he casts his first spell, Insect plauge positioned right in front of him, just inside the enemie's lines(180ft wide, 40 ft tall. everyone in it takes 1 pt of damage per turn, vision down to 10 ft, 2hd or less flee in a random direction until 100 ft away, everyone else makes a will save of 20 or they also flee). then Tericus casts again, summining another swarm of insects. this swarm appears right next to the one he just summoned, on the right side. knowing that none of his other spells are in range yet, Tericus casts Greater magic weapon on his mace(+6 now), Spell resistance(now have 23% spell resistance), and Prot. from elements(fire, absorbs 122 pts of fire damage) on himself. he then waits until the army is within range of he deadlier spells

DMJK 
Tuesday March 19th, 2002 10:27:40 AM

(The enhancement bonus from greater magic weapon doesn't stack. You take the highest relevant bonus. So either +3 from the mace or +3 from GMW. Since they're the same, keep the spell or cast it on something else.)

Nonam (protection from arrows 10/+5, protection from elements fire (156), immune poison and fear, bless (+1), cantos' song +1, globe of invulnerability, spell resistance (19))  5d6(2+5+5+4+5)=21 d100=83 d100=27 d100=28 d100=15 d100=51 10d6(1+5+1+3+1+6+4+6+3+2)=32 5d6(4+6+6+5+3)=24
Tuesday March 19th, 2002 11:41:05 AM

Nonam starts pulling some scrolls out of his pockets, "I think this is about to get really ugly." He casts off the first scroll, protection from elements fire on himself.

Then he casts globe of invulnerability off a scroll around himself.

He follows up with a scroll of ice storm. Hailstones pound down on the enemy in the middle ranks (21 pts to any in a 20ft radius no save).

He grips another scroll in his shield hand ready for use and shouts at Jus, "Cloudkill is a conjuration spell. I have no skill in that area." Then he casts a couple of spells that he did have memorized.

A fireball and another ice storm target new areas and beat down on the enemy.

[fb (32 ref dc22) is (24 no save)]

Cantos Haste, Displacement, Cats Grace 4, Shield, Heros Feast,Expeditious Retreat,Blessed 1, Bard Song, Magic Circle vs Evil  d20+19=34 d20+16=19 d20+19=24 d20+19=22 d20+19=26 d20+16=21 d20+19=33 d20+19=24 d20+19=30 d20+16=23 d20+19=37 d20+19=37 d20+19=36 d20+16=25 d20+19=38 d20+19=26 d20+19=34 d20+16=34 d20+19=22 d20+19=25 d6=4 d6=3 d6=1 d6=6 d6=5 d6=2
Tuesday March 19th, 2002 12:34:38 PM

Cantos smiles grimly and sings even louder, unleashing volley after volley of arrows aiming for the trolls first then when they fall(and they will) he will target the mob. Cantos smiles as each of his arrows find a home in troll and goblin flesh, the shock enhancement causing brief flashes of light on enemy flesh. Cantos looks out over the battlefield and smiles at his handywork. ( 138 points of damage from arrows 79 points fo shock damage targetd on trolls first then on whatever targets remain after they fall)

Gareth (+4 Con, Bull's Strength +5, Immune to fear & poison, Blessed +1, Bard Song, 50% Displaced, Stoneskin [13, 10/+5], Keen Edge on sword, Shield +7 to AC)  d20+16=26 d20+16=34 d20+16=26 d20+16=29 d20+16=33 d20+11=14 d20+11=15 d20+11=29 d20+11=29 d20+11=30 d20+6=18 d20+6=22 d20+6=25 d20+6=21 d20+6=24 d20+16=29 d20+16=30 d20+16=20 d20+16=29 d20+16=21 d20+16=26 d20+16=30 d20+16=28 d20+16=
Tuesday March 19th, 2002 12:47:23 PM

Just before the cry goes out to close, the warrior replaces his Dragon ring with his ring of Regeneration, figuring he'll need every last way available to get his strength back - and not being in any mood to do anything but kill.

Eager to begin payback, the warrior eagerly falls in line with the celestials flying down from the wall with his shield and sword as his battle lust rises. He grimaces with a wild glee as Metor calls out to the demon - and he resists the urge to join him in battle. He also makes sure that he is beside his 2 allies so that it reduces the number of opponents that can attack them (I am assuming the 3 of us would avoid the area of Tericus' swarms). "Max, it's time to kill. I hope you're ready.". The warrior fully employs his reportoire of feats and abilities as he approaches and cuts into the lines, determined to do maximum damage with each blow and to avoid as much damage as possible.

The warrior blasts into the ranks of the creatures with a battle cry (Intimidation DC 20) and he begins to obliterate anything living coming within the range of his sword.

(Round 1: Hit AC 28,16,20,{31} for 25+27+29+{28} DMG), (Round 2: Hit AC 36,[28],17,24,[20],{32} for 22+[23]+31+23+[24]+{24} DMG), (Round 3: Hit AC 28,31,[30],27,[21],{22} for 27+25+[22]+30+[28]+{25} DMG), (Round 4: Hit AC 31,31,[34],23,[29],{31} for 28+23+[28]+26+[31]+{25} DMG), (Round 5: Hit AC 35,[32],32,[24],26,[23],{23} for 28+[25]+27+[25]+26+[26]+{26} DMG).

[His base Attack modifier is +26, less 5 for Expertise, less 5 for Power Attack = +16, Use of Cleave feat each round - I'm assuming that any 3 attacks from Gareth would result in at least one dead goblin so I rolled one extra Cleave attack each round. This attack and damage are notated by {}. Also, [] designates critical hit and associated damage. Gareth's current AC is 40 (28+5{Expertise}+7{Shield Spell from Addinien} - It's 42 if the Bless or Bard Song count. 42 - Hmmmm. :) Hit points with the +4 Endurance are 168, He has on his Darkvision ring as well. I don't know how many rounds you count for the 3 to close with the army. Just drop the other rolls from Round 1. I expect Gareth will not have to move at all to find additional opponents. They'll close with him willingly, or be pushed with the press from behind.]

Jus (STR+2, DX+5, CON+3, +3 GWM on bow, +3 GWM on arrows; Stoneskin [10/+5; 90hp max], Keen Edge on Arrows)  5d4(3+1+2+4+4)+5=19 5d4(4+1+1+1+4)+5=16 2d4(1+1)=2 2d4(4+1)=5 2d4(2+1)=3 2d4(3+4)=7 3d20(3+5+16)=24 3d20(5+3+4)=12 3d20(15+6+18)=39 d20=12 11d8(7+3+3+4+5+4+8+7+1+5+1)=48 11d10(8+9+2+10+5+4+7+9+1+7+1)=63 22d6(3+5+3+6+3+2+2+2+2+1+3+4+1+6+3+1+2+2
Tuesday March 19th, 2002 8:46:20 PM

The celestials help awaken Jus from his funk. He concentrates on the action, which helps keep his mind away from the death occurring all around him, making sure he occasionally checks above and behind him for the enemy.

Jus activates his Boots of Speed to maximize his actions. First (1 round), he moves away from Nonam and casts Protection from elements -- expecting a fireball to hit the wall any moment -- followed by a Spectral Hand.

(options - can cast 2 spells per round with boots)As he moves about casting his spells, Jus keeps an eye out for any substantial enemy spell casters. If he sees any, he casts Bestow Curse [Will save or inaction; memorized 3 times; DC 27 (I think, 10 + spell level + class level + int bonus = 10+4+9+4] on them using his Spectral Hand. If there is a particularly powerful Wizard in their midst, Jus casts Feeblemind on them (DC 28).

(1 round)During this busy time, casts a couple of Glitterdusts in the darker areas of the enemy [and on larger foes, if Jus has any indication.

Running out of mass magic, Jus wants to ensure his spells are well place. He calls all some nearby defenders and asks if they know how the other walls are fairing. "What about the other side of the town? Any news?" Jus also asks this through the Dragon rings, to see if anyone's heard anything.

(3 rounds)Jus holds his final Fireball in reserve as he pulls out his bow and starts letting arrows fly. He concentrates on the larger enemy and any spellcasters he manages to see, hoping to spoil the latter's spells. [round 1 - ac:27/24/40 dam: 29/27/16; round 2 - ac:29/22/28 dam: 23/23/21; ac:39/25/42(possible crit:36) dam: 25/26/19(+41 if critical)]

Addinein  d20=14 d20=8 d20=7 d20=1 d20=16 d20=6 d20=16 d20=15 d20=11 d20=9 d20=15 d20=9
Wednesday March 20th, 2002 7:51:10 AM

Addinein will help to defend the walls and the archers. Using his boots of striding and leaping he will move about as necessary.

[[no feedback about the rapier as of yet. Also fell asleep because of being overly tired last night. I don't have character sheet on me right now, sorry about that.]

Regular sword swing is 14 8 7 1 16 So in round 5 that can be considered a grab. Would also start sword of dancing, if it is available. So that all those numbers shift by one, because I wouldn't use the regular rapier, until I got the dancing sword started.

Dancing sword 6 16 15 11 9.

[I believe anything between 14-20 is a critical for the regular rapier (which has keen)]

Critical roles 15 and 9]

Barbazou (DMJK) 
Wednesday March 20th, 2002 9:26:25 AM

The mighty pit fiend screams a challenge to Meteor, and he takes to the air from the rear of the host. The giant red skinned devil trails fire as he flies. As he passes over the ranks of the enemy troops, dead orcs and goblins rise back up to fight again.

Then he crashes into Meteor. The mighty outsiders battle in the sky. The angelic meteor bathed in a glowing light, fights with a glowing two handed sword. The demonic pit fiend fights with tooth, claw, tail, and razor sharp wings. The air crackles with magic and rings with the sound of clashing steel and claws.

Song and Shep (DMJK) 
Wednesday March 20th, 2002 9:28:06 AM

The hound archons leap from the wall and crash into the enemy ranks. Goblin blades and troll claws all seem powerless to harm them. The rend the enemy with a fury equal to Gareth's own. For a few moments it seems that the three of them will turn the tide of battle alone.

Kennither (DMJK) 
Wednesday March 20th, 2002 9:29:18 AM

Kennither runs about to tend those who receive wounds as best he can. First dealing with those struck by the awful heads, but saving some for what he knows will come.

Party results (DMJK) 
Wednesday March 20th, 2002 9:37:28 AM

Nonam blasts the enemy twice with gusto. His third spell however beats down on a wall of force that protects the enemy troops beneath.

Even looking for a caster, Jus finds no one that might have cast the spell. Whoever it was certainly wasn't on the front lines. Jus does get his protection spells in place, and his areas of gltter dust guide the archers on the walls. Reports from the few posts on the other walls reveal no news. For now, the enemy seems concentrated on this one wall. It seems odd. Surely they have the numbers to surround the town.

Tericus' insects plague the front lines of the enemy ranks. Goblins yelp and bite and scratch at the bugs. Man forget what they are about. Gareth finds that the miserable little bugs plague him as well.

Gareth chops with a gusto felling trolls, orcs, bugbears, and goblins. Whatever seems to cross his path seems to fall to the ground. The trolls take a bit of effort, but the others go down easily.

From the wall, Cantos downs two trolls and several lesser creatures. Goblins and orcs no doubt.

Addinein looks for threats upon the wall but finds none.

Returned Fire (DMJK)  d20+16=21 16d8(8+8+6+1+2+2+6+3+3+3+3+3+7+3+2+4)=64 10d6(5+5+5+6+3+6+3+5+3+2)=43 10d6(2+2+5+3+3+3+5+1+2+2)=28 d20+9=18 d20+9=11 d20+4=13 d20+9=12 d20+9=16 d20+4=9 d20+6=15 d4=3 10d6(3+2+1+4+5+2+3+5+1+4)=30 10d6(3+4+4+3+4+4+2+4+2+6)=36
Wednesday March 20th, 2002 10:14:38 AM

The enemy army returns fire, and a storm of arrows descends on the castle wall. None of the arrows pose a serious threat to the heroes, but several of the defenders are struck. About ten of these die despite wounds that don't look that serious. Clearly the arrows are poisoned.

Then worse things happen...

Spells begin to strike the wall. The first spell is a true horror. Several of the defenders simply dry up as if all the moisutre is sucked out of their bodies. Raltos falls over dead. Three of his elite guards fall with him.

Then the fireballs Jus expected. Two of them, one at each end of the wall. Spaced for maximum effectiveness. Cantos, Addinein, and Tericus are placed just between the two, so that none of the flames hit them. Nonam is near one that bursts for 43 pts, but it doesn't pierce the globe of invulnerability. Jus is by one that bursts for 28 pts. His protection spells saves him a roasting. The blackened corpses of another 10 defenders prove that several weren't so lucky.

Then a driving sleet storm covers the wall. It's cold. The walls get slick, and worse, visibility is almost zero. You hear a sickening crunch as one hapless defender falls from the wall. (reflex save DC18 if you want to move anywhere on the wall).

This devious caster follows up with an attack on Gareth. The hapless warrior is surrounded by a Forcecage. A 10x10x10 cube of force traps him inside, with two wounded trolls and a bugbear. They all fall on the mighty hero, but they are unable to breech his defenses. Gareth feels very isolated and alone. He can't even hear Cantos' song and loses its benefits. Nonam and Jus realize that the caster must be close to Gareth, but it's too dark, icy, and chaotic to see much.

Then the catapults fire again. This time whatever flies over the wall comes in large cloth bags, similar to flour bags. Most of them burst when they hit. There are several dozen of the things, but only about 24 break apart. When they break, they spray forth a fine red powder. Some sort of poison fills the area. Those taking the heroes' feast are immune, but all others inside the wall need to make fort saves DC15 or lose 3 wisdom. Three of the defenders freak out in the dust.

Two more fireballs from farther back in the army. Both of these strike the center of the wall with those that avoided the first two. (30 and 36, reflex DC18 for 1/2). Only 4 of the defenders die this time. However, the wooden shield structure and the dummies are all on fire. They won't provide much protection for very long.

Something else in the middle ranks of the enemy is animating the dead orcs and goblins.

28 defenders dead. 3 insane. Raltos dead. Gareth trapped. And it's only just begun.

Nonam 
Wednesday March 20th, 2002 10:27:24 AM

Nonam catches the idea of the wall of force and creates one above the defenders. Blocking out sleet and hopefully anything else.

Then he frets about Gareth in the Forcecage. He looks over at Jus, "He's too far away for me to get him out. Maybe he can find his own way."

Then the mage starts looking for catapults, hoping they'll be easier to find than casters. He has a fireball or two waiting.

[round 1 wall of force
round 2 searching
I'll take the other 3 later today]

Gareth (+4 Con, Bull's Strength +5, Immune to fear & poison, Blessed +1, 50% Displaced, Stoneskin [13, 10/+5], Keen Edge on sword, Shield +7 to AC)  d20+18=21 d20+18=22 d20+18=26 d20+18=28 d20+18=33 d20+13=14 d20+13=19 d20+13=27 d20+13=25 d20+13=24 d20+8=19 d20+8=24 d20+8=14 d20+8=18 d20+8=24 d20+18=21 d20+18=26 d20+18=31 d20+18=34 d20+18=31 d20+18=19 d20+18=30 d20+18=33 d20+18=
Wednesday March 20th, 2002 2:05:13 PM

Seeing that he is caught in the cage, the warrior first cuts down his adversaries before he does anything else. He wastes no time cutting the trolls and bugbear down with no letup in ferocity. He also resists any type of impact to his confidence as he feels no fear of any kind. (Round 1, Hit AC 20,13,18,{20} for 25,21,25,{23} DMG; Round 2, Hit AC 21,18,24,[29],{25} for 30,24,23,[29],{22} DMG; Round 3, Hit AC 25,26,13,{30} for 28,29,25,{29} DMG; Round 4 Hit AC 27,24,17,{33},{[33]} for 28,23,27,{29},{[24]} DMG; Round 5, Hit AC 32,[18],23,23,[32],{30} for 24,[28],21,29,[25],{27} DMG).

Once his opponents are down he immediately tries to figure out a way to get out. He tests the ground, the walls, and the ceiling to see if there are any breaks in the field. If so he digs, flies, walks, etc to get out. Discovering none, he takes off his ring of regen and puts his Dragon Ring back on. "Hey guys, how can I get out of this cube? I'm stuck and cannot engage the enemy.". He also asks his sword "Max, any ideas on getting out of here?". As he waits he takes a moment to looks around the area for catapults, spell casters, and any enemy that looks like it is in charge or is more powerful than the others. He also chances a glance at Metoer and the demon and gets cured of any ideas he had of helping immediately. He tries to guage how Meteor is doing. If he at any time percieves he is losing then the warrior will instantly go to his aid. He also restabs the trolls to make sure they stay dead.

[I rolled all 5 rounds to make sure the baddies are dead. He does that however long it takes and then begins his other activities.

Addinein (+5 Str fm Nonam) (+4 dex himself) (+2 endurance himself)(Immune to poison and fear)(blessed +1)  d20+10=21 d20+15=19 d20+15=17 d20+15=25 d20+15=30 d20+15=20 d20+10=12 d20+10=23 d20+10=24 d20+10=20 d20+10=18 d20=9 d20=8
Wednesday March 20th, 2002 7:08:41 PM

Looking around and seeing the carnage. Addinein wonders about defending this spot. While he ponders this question he reads his see invisible scroll.

"Have we done what we can for this town? This is not where we were to be. We have other things to worry about, maybe?"

Addinein continues to support the spell casters. If he needs to move, he'll attempt to do so. (DC check =21) Only one try for now. Also has balance as a skill, if needed.

1st attacks 19 17 25 30 (crit) 20
2nd attacks 12 23 24 (crit) 20 18
crit rolls 1st 9 2nd 8

No dancing rapier unless engaged.

Cantos Haste, Displacement, Heros Feast, Blessed +1, BardSong, Magic Circle vs Evil, Shield, Cats Grace 4,Expeditious Retreat  d20+19=26 d20+16=31 d20+19=27 d20+19=29 d20+19=25 d20+16=20 d20+19=22 d20+19=34 d20+19=34 d20+16=28 d20+19=20 d20+19=32 d20+19=20 d20+16=31 d20+19=22 d20+19=20 d20+19=26 d20+16=35 d20+19=33 20d6(3+1+2+4+2+5+2+2+4+5+3+3+4+3+6+6+2+6+1+5)=
Wednesday March 20th, 2002 7:16:20 PM

Cantos looks around for casters specifically and other bigger targets if no casters appear. Firing his bow with continued accuracy for the first 4 rounds. In the 5th round Cantos will cease singing allowing the effects to remain for 5 rounds and recast haste on himself and fire his last 3 shots. Cantos does considerable damage and slides Gareths arrows towards him for the next round. He quickly speaks into his ring before singing again, "I know of no way out Gareth except maybe a dispell by the way I am down to only 59 arrows we might want to rethink how to win this."

Gareth 
Wednesday March 20th, 2002 11:33:13 PM

The warrior laughs at Cantos' words. "We will not win this day, my friend. The city will be overrun and most will die. Our only hope is to hurt them as badly as we can and slow them down. My only hope was to save the women and children - and that has failed. If there is a way to actually win the day I do not see it. Perhaps your vantage point is better.".

Tericus(+1 to hit and save, immune to poision, ac28, 23% spell resistance, 122 fire resistance) 
Thursday March 21st, 2002 7:38:29 AM

(ill just switch the spell over to my sling bullets jk) "Im going after those catapults." Tericus says to Noonan and Jus, then he casts Air walk on himself and takes to the air. on his way there he casts prot from elements on himself twice(once for lightning and once for ice) and the last 2 rounds he'll move his full movement in order to get as close as he can to the catipults

Nonam  10d6(4+6+2+3+1+5+2+6+5+6)=40 10d6(2+6+2+3+1+6+6+3+6+6)=41
Thursday March 21st, 2002 8:04:30 AM

If the wizard spies any catapults, he blasts them with his last two fireballs.

Nonam says into the ring, "The cube is similar to my walls of force. Dispel magic will not destroy Gareth's prison. Disintegrate will destroy it, but I have to get down there to do it. And I foolishly did not memorize fly believing that I would stay upon the wall. I think my running out there would be a tremendous mistake. If someone would dimension door or teleport in and bring him out, that would work."

(dmg 40&41)

Inside the Cage (DMJK)  d20+9=17 d20+9=27 d20+4=19 d20+9=21 d20+9=11 d20+4=19 d20+9=24 d20+9=10 d20+4=12 d20+9=18 d20+9=10 d20+4=16 d20+9=27 d20+9=27 d20+4=13 d20+9=20 d20+9=20 d20+4=18 d20+9=14 d20+9=26 d20+4=11 d20+9=19 d20+9=24 d20+4=7 d20+6=13 d20+6=
Thursday March 21st, 2002 8:32:24 AM

Gareth moves to a troll. Somehow he manages to miss every attack during the first round. During that round the troll seems to heal up a good portion of its wounds.

Gareth finally connects in the second round, but he doesn't put the beast down. He fares better in the third round and puts down the first troll, cleaving to the second troll. More hits exchanged in the 4th round. Finally he puts the other troll down in the 5th round and quickly kills the bugbear.

As he speaks into his ring (in what should be the 6th round of action since he has to change them out), his darkvision shows that the trolls are healing rapidly. Death doesn't seem to be quite enough to keep them down. The first one is already moving again.

The monsters monsters of course tried to return the favor and attack Gareth during the time he was hitting them.

Troll 1 failed to ever land a blow before he hit the dirt. Troll 2 made a number of attacks that would have shredded a lesser man, but Gareth avoids all the blows. The bugbear knew his weapon but not well enough.

(troll AC22, bugbear AC20)

Catapults (DMJK)  d20+8=12 d20+8=14 d20+8=24 d20+8=16 d20+8=19 d20+8=21 d20+8=20 d20+8=22 5d6(1+4+3+1+5)=14 5d6(2+3+3+2+4)=14 5d6(2+2+2+1+6)=13 5d6(4+1+5+6+1)=17 d12=8 d12=9 d12=7 d12=4 5d6(2+3+3+2+2)=12 5d6(2+6+5+2+1)=16 5d6(1+6+6+6+6)=25 d20=4 d20=11
Thursday March 21st, 2002 8:50:55 AM

The watchers on the wall find 8 catapults. There are 4 on either side of the army. They are placed behind one another so that there fire is easily concentrated. They are also spaced out so that a well placed fireball could hit two of them, but not all four. They are manned by what appear to be ogres. The large monsters are operating the machines quicker than a team of humans could.

The catapults fire again. This time, they fire rocks. Four of the engines hurl rocks right into the town's wall. The shots are well placed and hit the wall near the top where they will cause more damage. They strike the stone with a deafening noise, but the wall takes very little damage. One of the catapults sends a stone wide and high, and the rocks arc over the wall and land somewhere in the town. The other three hit the wall low and very nearly strike the front gate.

Nonam's fireballs are well placed and strike between the left catapults. None of the ogres manage to get out of the way. And the catapults are destroyed, or they are at least on fire.

Tericus gets in place above the other set of catapults.


In the Air (DMJK)  24d6(5+4+2+2+4+6+5+2+6+1+4+5+3+4+6+6+1+3+1+6+4+5+4+6)=95 24d6(6+5+2+4+3+1+6+5+4+1+2+2+1+2+5+5+3+3+2+5+4+5+3+4)=83 24d6(4+5+1+1+3+2+6+4+3+1+5+5+2+6+1+6+3+6+2+2+5+1+1+5)=80 24d6(6+6+1+4+3+2+6+2+6+2+5+1+4+2+5+1+3+3+3+5+1+1+4+4)=80 6d6(5+4+3+3+5+6)=26 6d
Thursday March 21st, 2002 8:58:18 AM

Meteor and Barbazou crash together in the sky. Gareth has time to look up and see it happen, but he's trapped and powerless to render aid. The devil leaps onto Meteor and literally rips the celestial's head off. Barabzou laughs and throws the head toward Edenmoor. Then he lets the body fall into the ranks of the goblins. They swarm over it.

Mihel screams in rage and flies straight at the fiend, his trumpet turning into a shining greatsword as he flies. Barbazou hears the scream and turns to face the new threat. A wicked grin and 4 massive fireballs fly from his hand and burst into the other celestial's chest. Mihel never had a chance against the meteor swarm and falls to the ground by his leader.

On the field (DMJK)  d20+4=22 d20+4=11 d20+4=8 d20+4=13 d20+4=18 d20+4=18 d20+4=21 d20+4=11 d20+4=10 d20+4=13 d20+4=24 d20+4=10 d20+4=6 d20+4=12 d20+4=10 16d6(1+5+3+4+3+2+1+5+1+5+1+4+4+2+1+5)=47 d10=8
Thursday March 21st, 2002 9:15:45 AM

Seeing the celestials fall to their fiendish general, the mass of goblins cries in wild delight. They break ranks and storm the town. The trap does it's work and fills with goblins too stupid to look the other way. The townsman in charge of such things lets the water loose, and a large number of them drown. But ever orcs and goblins have a little bit of sense, and soon they are avoiding or covering the pits and rushing on. They try to scale the walls however they can. Trolls beat on the gates. There is chaos down below and hundreds of dead on the field, but the situation looks bleak.

Three islands sit in the sea of goblinoids: Gareth's cube and the two archons on the ground. Two glowing shapes move in on one of the archons, and one of the islands quickly disappears. The other island seems to be moving slowly toward Gareth's prison.

Arrows fly from archers that hold their positions, but very few make it past Nonam's wall. Tericus finds that he's a prime target though. Arrows whistle about him, but none find their mark.

During the rush, the casters must have gotten closer to the wall. Fewer spells hit, but the ones that do are devastating. A green cloud billows in under Nonam's wall. Jus recognizes it... cloudkill. Many of the defenders are protected from the heroes' feast, but a score of others instantly fall dead from the toxic gas. Several others are on the ground coughing. Fortunately, they do not linger on the wall. They sink down to the level of the street below, and it slowly moves through the town. It would be devastating if the houses were occupied. Jus merely finds the cloud irritating and takes 8pts of dmg before it moves on.

Then a firestorm strikes along the top of the wall. A searing heat hits all of the defenders still on the wall. (47 fire dmg, reflex DC23 for 1/2). Another 15 defenders die in the flames.

35 more dead. Many of the others are horribly wounded. Only about half the force remains in fighting condition.

But it's not over yet (DMJK)  9d6(3+2+4+6+4+2+6+4+5)=36 9d6(1+6+4+3+3+6+1+4+5)=33 9d6(5+4+3+4+2+3+1+5+6)=33 9d6(5+5+6+3+2+4+5+3+6)=39 9d6(5+2+5+4+5+1+1+2+4)=29 5d8(7+5+5+2+1)=20
Thursday March 21st, 2002 9:20:16 AM

Suddenly 10 ogre magi appear on the ground inside the compound. 5 rush to the front gates and start to open them. The other 5 move to defend. They blast the walls with overlapping cones of cold.
Roughly, they deal 35 cold dmg to anyone still on the wall. (ref for 1/2, DC18)

Not caught unawares, Kennither turns from his healing and blasts them with a searing light. The blast bathes one of the ogres in a holy light, and it clearly winces from the pain. It doesn't fall though.

Gareth (+4 Con, Bull's Strength +5, Immune to fear & poison, Blessed +1, 50% Displaced, Stoneskin [13, 10/+5], Keen Edge on sword, Shield +7 to AC) 
Thursday March 21st, 2002 9:33:23 AM

The warrior roars in a rage as he sees the celestials taken out and himself helpless to render any aid. He bellows into the ring "Guys! If you are going to help me get out of here now would be a good time!". The warrior uses his time to cut into the trolls - careful not to cut off any pieces of their bodies - so that they stay down until he can get out. The rest of the time he watches the demon and tries to locate those casters. [I'm assuming they are still helpless. He'll spend 1 round on each and the other 3 looking - unless it is clear they need more attention.].

Nonam (protection from arrows 10/+5, protection from elements fire (109), immune poison and fear, bless (+1), cantos' song +1, stone skin 10/+5 130, spell resistance (19), hasted)  5d4(3+4+1+2+3)+5=18 13d4(1+1+3+3+3+2+2+4+4+2+4+2+4)=35 10d6(1+5+5+4+2+3+5+5+2+6)=38 d20+8=18 d100=49 d100=57 d100=20 d20+16=20 d20+9=14
Thursday March 21st, 2002 4:48:54 PM

Nonam's protection from fire saves him from the flames, and the ogres are unable to overcome his spell resistance.

Nonam snaps back into the ring, "I'm gonna come get you out, but you're going to have to start worshipping me."

(round 1) The wizard casts a quickened magic missile at the ogre Kennither zapped (18dmg), and the quickened spell triggers Nonam's contingency spell and surrounds him in a stoneskin.

Then the mad mage shouts out, "I hope you guys can handle the ogres." He leans over the edge and casts a circle of death near the base of the wall, hopefully clearing out a good space for alanding. (kills 35 hit die, fort DC23 to negate)

(round 2) Then Nonam casts invsibility on himself and leaps over the edge.

(round 3) A quick casting of Featherfall to slow the descent.

(round 4) He activates his boots of speed and hits the ground running.

(round 5) The crazy mage points his wand of lightning bolts straight ahead and blasts away, using it to carve a path to Gareth. He hopes electrified goblin makes for a good running surface, and he charges ahead, visible again. (38dmg, ref dc18 for 1/2)

[d100s for Nonam's 10% chance to miscast since he's wearing armor. d20s are the SR rolls for the enemy casters. lvl 16 for the cleric that cast firestorm and lvl 9 for the ogre mages]

A bit of good fortune? - DMJK  d100=91
Thursday March 21st, 2002 5:09:57 PM

Cantos spies Mr. Batwings in the horde. He's flanked by another two trolls and casting. He's only about 200 feet out. Cantos can take the shot or worry about the ogres.

Cantos Haste, Displacement, Heros Feast, Magic Circle vs Evil, Bard Song, Blessed +1, Shield, Cats Grace 4  d20+17=35 d20+17=31 d20+19=28 d20+16=36 d20+19=27 d20+19=37 d20+19=36 d20+16=36 d20+19=30 d20+19=29 d20+19=36 d20+16=23 d20+19=29 d20+19=21 d20+19=36 d20+16=26 d20+19=34 d20+19=24 d20+19=31 d20+16=25 d20+19=38 d20+19=29 d20+16=17 d2
Thursday March 21st, 2002 6:41:55 PM

Cantos manages to dodge the worst of both the fire and cold damage and spies Batwings on the ground. He then will fire every arrow this round at him ignoring his damage taken. Cantos grimaces with each pull of his bow and shoots carefully aiming at Mr Batwings until he goes down and ceases to move doing 90 points of arrow damage and 86 points of shock damage for a total of 176 points of damage. The bard never falters in his song intending to stay here if neccessary.

Addinein (+5 Str fm Nonam) (+4 dex himself) (+2 endurance himself)(Immune to poison and fear)(blessed +1)(shield)  d20+10=30 d20+10=12 d20+10=15 d20+10=21 d20+12=17 d20+15=28 d6+1=3 d6+2=8 d20+15=21 d20+15=28 d20+15=34 d20+15=18 d20=17 d6+3=8 d6+3=9 d6+3=4 d6+3=4 d6=3 d6=2 d6=6 d6=5 d20+16=21 d20+16=21 d20+16=19 d20+11=31 d20+11=26 d20+11=13
Friday March 22nd, 2002 12:46:02 AM

Doing his best to avoid the attacks directed towards the defenders (2 hero points used.) Thanking Wardd for his efforts on Addinein's behalf. Addinein prays for just a little bit more of luck.

(ooc note -47 hp will delete sometime over the weekend)

Quickly moving towards the Ogre magi. Addinein fully intends to intercept as best he can. Going into full defensive mode. He means to try to tie up the magi until others can assist. (jump of 17 if needed).

Pulling out the dancing rapier first. Addinein proceeds to cut into the Ogre magi. The first swing is ac 28 (11 points damage). Allowing for the rapier to dance 4 rounds.
AC 21, 28, 34 (crit), 18.
Crit roll is 17 (crit)
damage is 8+3, 9+2, 4+6 (x2 for crit (base damage or base + shock?)) , 4+5

(does the dancing sword then get the 2nd attack, also, or just 4 attacks?)

While the dancing rapier goes, Addinein will execute a wirlwind attack to every magi he can get his hand on for 3 rounds (or until he has to catch the dancing sword to restart it's 4 rounds) (remember boots of spring and striding with this particular feat)

1st attack ac 21 21 19
2nd attack ac 31 (crit), 26, 13
crit attack 8

damage
1st attack 9 8 8
2nd attack 6 9 11

(though now that I've done the full movement. All of the 2nd attacks don't go if I get the whirlwind attack. Forgot it was a full round attack.)(Also forgot to -5 to attack for +5 on AC)

Also use dodge 1st opponent to try to swing on Addinein on each round.

Tericus (fire, ice, and lighting resist 122, 23 magic resist, +1 to hit & save, Poison resist)  11d6(4+1+6+3+6+3+4+6+3+6+3)=45 11d6(6+3+3+1+2+1+6+3+2+3+6)=36 11d6(4+5+5+2+2+1+6+2+5+3+5)=40
Friday March 22nd, 2002 3:49:35 AM

Now that he's in position, Tericus casts Blade barrier on the first set of catapults (30 ft radius, lasts for 1 hour) for 45 pts of damage(save of 20 to avoid damage). Then he moves to the second set and casts blade barrier again, enveloping the other 2 catapults for 36 pts of damage (same save as above) then he moves over to the other group of catapults and targets the group that Nonam didn't burn with his fireball, and casts his final Blade barrier spell on those 2 catapults for 40 pts of damage (same radius and save as above). "That takes care of that," the young cleric says and begins to move back towards the city, hoping to spy on spellcasters on his way. (Used 2 actions to move full movement to the second group of catapults. If it took less then he moved back to the city.)

Jus (STR+2, DX+5, CON+3, +3 GWM on bow, +3 GWM on arrows; Stoneskin [10/+5; 90hp max], Keen Edge on Arrows)  d20+16=27 d20+9=12 d20+10=25 6d20(1+15+6+13+16+4)=55 6d8(7+4+6+7+1+7)=32 6d10(5+6+10+2+8+2)=33 12d6(4+5+6+3+4+2+4+1+6+3+6+6)=50 d100=9 d100=20 6d20(9+8+20+16+7+7)=67 d20=19 d20=12 6d8(5+8+8+4+2+5)=32 6d10(5+9+7+1+5+10)=37 12d6(1+2+4+4+5+3+2+4+1+6+6+3)=41 2d8(1+6)=7 2d10(7+6)=13 4d6(1+5+2+3)=11 2d6(5+1)=6 6d20=(17+20+2+20+13+7)=79 2d20(13+9)=22 6d8(6+5+7+2+5+4)=29 6d10(3+2+9+9+6+2)=31 12d6(1+5+2+4+6+4+2+2+3+1+2+3)=35 2d6(5+4)=9 2d8(2+8)=10 2d10(5+1)=6 2d6(1+4)=5 2d10(7+6)=13 2d8(7+6)=13 d20+24=31 d20+24=29 d20+24=31 d20+24=36 d20+19=33 d20+19=31 6d8(2+8+8+4+6+4)=32 6d10(8+2+2+8+1+8)=29 12d6(5+4+6+3+2+3+5+5+2+1+4+1)=41
Friday March 22nd, 2002 7:12:02 AM

Jus hears the casters behind him and ducks and rolls behind something as the firestorm swarms around him. Somehow he manages to avoid the effects of the spell. His luck holds as the cold sweeps over him and doesn't manage to overcome his robe's spell resistance.

(round 1) Jus uses the first of his 8 Boots of Speed rounds to launch a volley of arrows at the orcs attempting to open the gates. He fires six arrows down, concentrating his attacks on the weakest enemy first until they fall. [ac:fumble/fumble recovery/30/37/35/28; dam: -/-/28/20/24/26]


(round 2) Realizing that Nonam's going to do something extreme, Jus calls through his ring, "Nonam, accept my Shield spell!" Jus feels his armor constraining his movements, but manages to shift enough to get the spell off through the Spectral Hand (missed first armor Spell Check, made on hero point roll) Then, unfortunately, Nonam disappears. Jus calls to the others through his ring, "We'd better start thinking of a way out of this. Who can teleport how many? I can take about 450 lbs worth."

(round 3; second round for Boots) Jus resumes his attacks on the orcs trying to open the gates, again hitting them one at a time trying to make them fall -- if those gates open and catch Addenien could fall! [ac: 35/27/44(possible crit: 36)/30/26/31 dam: 19/31/29(+43 if critical hit)/17/20/30]

(round 4; third round for Boots) Glancing around, Jus notices what he used for cover from the firestorm; a young guard's body. A grimace is the only reaction Jus has time to give. Jus can't help but notice the flashes of light outside the gate. He sees Lightning Bolts frying everything in a rough line towards Gareth. Speaking through the ring again, Jus calls, "Nonam, I'll try to help cover you." He then uses his bow to take out anyone that threatens Nonam, keeping especially on the lookout for spellcasters. (ac: 41/39(natural 20; possible critical:32)/26/44(natural 20; possible critical:33)/32/31 dam: 21/19(+37 if critical)/26/15(+43 if critical)/15/11]

(round 5; fourth round for Boots) Jus continues covering the moving Storm Cloud that is striking the darkness with numerous lightning bolts -- still keeping an eye out for any spell casters, taking an opportunity to attack any that cast towards Nonam. (ac: 31/33/29/31/31/36 dam: 25/25/21/22/16/19)

First boot round since previous options were not exercised.
Rolls: First is for cleric that cast firestorm, which beat Jus' SR. Second is for orge's cold, which didn't. Third is firestorm save, which was made -- so no damage due to ring of evasion. Then lots of rolls for attacks and damages.


OOC: Yikes! This took me a *long* time. I can't imagine what JK is doing. Thanks for your DM'ing, JK!

Also, my apologies to everyone for missing yesterday's turn. In my defense, I didn't really *miss* it so much as got behind in my usual posting time. Due to the 6+ hour difference out here, I ended up missing the turn. Anyhow, I still apologize.


Cantos & Mr Batwings (DMJK)  d20+16=21 d20+16=25 d20+16=32 d20+16=21 d20+16=32 d20+13=15 2d4(3+4)=7 2d4(1+3)=4 2d4(1+3)=4
Friday March 22nd, 2002 8:10:57 AM

Cantos harries Mr. Batwings with arrows. The arrows have a tendency to bounce off, but Cantos can see the blue glow of the electric charge. That at least seems to be having some effect. Mr. Batwings does not go down, but he does ignore everyone but Cantos though.

Cantos manages to disrupt several of the half-fiend's spells, but he gets two off. In the third round, he hits Cantos with a Melf's Acid Arrow. The initial arrow does 7 dmg, but the acid lingers and eats through Cantos' gear doing 8 more points of damage.

Then in the 5th round, Mr Batwings becomes invisibile.

Ogre mages  d20+7=23 d20+2=8 d20+7=19 d20+2=6 d20+7=19 d20+2=17 d20+7=17 d20+2=4 d20+7=14 d20+2=11
Friday March 22nd, 2002 9:21:56 AM

[ogre mages have AC18]

[round 1] Nonam's magic missile drops one of the Cone of Cold Ogres before it can do anything.

Then Addinein leaps into the fray, engaging one of the Cone of Cold Ogres in the first round and dancing his rapier.

(Todd, I'll have to look into the dancing rules, but shock damage does not count twice on a crit)

Jus fires arrows from up above and drops two of the Gate Ogres.

Archers from the wall drop one of the Cone of Cold ogres.

The remaining ogres return the favor. The three on the gate have that task well in hand. The confusion from the arrows slows them down, but they're big enough that it won't take them long to move the locking bar out of the way.

The three remaining Cone of Cold Ogres charge after Addinein with huge, rusty great swords. Without his Cat's Grace spell, the dark elf might well have been skewered, but he nimbly dodges a few mighty blows.

Round 2:
Jus casts on Nonam before he leaps over the wall.

Addinein fights along side his dancing sword with his whirlwind attack, and he drops one of the Cone of Cold Ogres.

The wall archers hesitate to fire with Addinein engaged, and they don't have a good shot at the gate ogres. So they fire down into the crowd on the other side of the wall.

The two remaining ogres with Addinein try again to hit him. They are obviously incompetent if somewhat large and scary. One of them nearly takes his friend's head off.

The three gate ogres have some trouble figuring out the locking mechanism, so they just take out their swords and start smashing things from the inside. They are proceeding with great effect.

Round 3:
Jus turns back to the fray inside the wall. He drops the three trying to open the gate. With the ogres sitting just below him, his shots are easy. He drops one with a particularly nasty shot that drove straight through the the center of a beasty's ear. Jus has time to fire at one of the ogres on Addinien.

The combination of Addinein and Jus together drop another Cone of Cold Ogre.

The final ogre mage steps back from the fight with the drow and disappears from view.

4th round:
Jus keeps an eye on Nonam and has ample opportunity to stick arrows in things going after him. He manages to drop a troll that would have run the wizard down from behind.

Addinein cautiously looks about for the probably invisible ogre, but he finds no signs of it. He notices that the locking bar on the gate is holding for now, but it is severely damaged.

round 5:
Jus continues to aid Nonam's course. The crazy wizard keeps the elf busy, but the sniping keeps Nonam relatively safe.

Addinein recovers his dancing blade and assumes that the last ogre is gone. He hears no sounds of it moving. Perhaps it left by the same means it used to infiltrate. The gates are starting to sag. The break through seems imminent, and it sounds like there are a couple of irrate trolls on the other side.

On the field (DMJK)  d100=53
Friday March 22nd, 2002 9:28:26 AM

Nonam has the luck of the gods. He hits the ground running and charges wildly toward Gareth. About halfway there, a goblin steps in front of the wizard holding a wicked sword. The hound archon Shep leaps out of the mass of goblins and lands on it ripping out its throat. Then Shep is up and running alongside Nonam. The combined efforts of Shep and Jus keep the beasties away from Nonam, and the wand helps clear a path. Kennither helps out a bit too, and blasts a looming troll with a Flame Strike.

Tericus' blade barriers obliterate the catapults. The magic swords chop the seige engines into kindling. They do much worse to the ogre guards.

Gareth watches it all from his prison. He chops on the trolls a bit and hits on the idea of doing some damage that wouldn't regenerate. A stake through the heart perhaps? There are enough swords laying about.

Barbazou and the casters (DMJK)  10d6(6+4+2+5+3+2+6+3+2+4)=37 d2=2 16d6(2+6+5+1+6+2+2+3+3+5+6+6+1+2+1+2)=53 d20+16=22 15d6(5+6+1+4+1+6+1+5+4+3+6+5+4+4+6)=61
Friday March 22nd, 2002 9:49:55 AM

The Pit Fiend surveys the carnage from the air. He shouts out a curse as Tericus smashes up his catapults, and he targets the fleeing priest with a fireball. (37dmg, ref 1/2 dc20)

The fiendish general laughs and turns invisible. Shortly after a wall of fire appears along the length of the defenders' wall. The heat is intense, and the archers are forced to back away. Until the fire is gone, visibility of the field is almost impossible and few arrows would survive the trip through the wall.

A blade barrier appears atop the wall right on top of Jus. Jus will take 53 pts damage unless he can dodge out of the way. If he dodges, he'll be forced to leap down from the wall to get under the blades. (reflex dc21) Regardless of Jus, the blades make movement from one end of the wall to the other impossible.
(d2=2 even was for Jus, odd for Cantos. beat Jus' SR with a 22.)

A flame strike follows and strikes Cantos. The roaring heat engulfs him (61 fire dmg, reflex DC20 for 1/2. If you miss the save, roll for your bow and arrows.)

Thankfully no other spells follow. At least none that you know of.

At the gate - DMJK 
Friday March 22nd, 2002 9:57:05 AM

Everyone along the wall starts to hear a chorus of goblins chanting, "CRAKE! CRAKE! CRAKE!" You can't catch a glimpse of whatever Crake might be due to the wall of fire, but pretty soon you figure out that it isn't good.

Something hits the gate... hard. The sound is like thunder, and the wood starts to splinter and bow. Then another. It sounds like a battering ram.

From his vantage point, Addinein can see that the wall won't hold long.

A bunch of the defenders leap off the wall to get away from the flames and run screaming into the town. Others give up all hope and collapse in a heap, sobbing or praying. Neither choice seems to have much effect.

The original 200 defenders have been whittled down to less than 50.

A cry goes up from the few watchers along the wall on the south side of town. It quickly turns into a long, drawn-out scream. It was only a matter of time til the enemy tried a different gate.

Kennither shouts to the remaining defenders, "We can no longer hold the wall. Flee to the chapel! There, Alemi can better protect us! Use your rings! Tell your friends! We can not stand here if they break through!"

It would be an understatement to say that the situation looks bleak.

Cantos  d20+17=19 d20+17=21
Friday March 22nd, 2002 12:03:31 PM

Although Cantos manages to dodge the worst of the damage from the flamestrike he falls to the ground in a heap. The Bard's song stops suddenly.

Kennither (DMJK)  d8+16=23
Friday March 22nd, 2002 12:53:04 PM

Kennither stands on the wall and casts a healing circle. The defenders on the wall receive 23 points of healing.

Nonam(protection from arrows 10/+5, protection from elements fire (109), immune poison and fear, bless (+1), cantos' song +1, stone skin 10/+5 130, spell resistance (19), hasted)  10d6(1+5+5+6+1+1+5+1+3+4)=32 13d4(4+2+1+3+1+4+4+4+2+3+2+4+3)=37 13d6(4+5+2+2+6+1+5+1+1+2+6+6+5)=46 13d6(2+6+2+5+4+5+4+6+1+5+3+1+5)=49
Friday March 22nd, 2002 3:35:41 PM

1- Nonam continues his run, and lets loose with one more lightning bolt. (32)

2- He should reach Gareth's prison in his second round. On arriving he casts another Circle of Death centered on himself. It won't affect Gareth, Nonam, or the archon but lesser creatures within 50 feet are in trouble.
(37 hit die killed, fort DC23)

3- Hopefully enjoying a little bit of breathing room, Nonam casts disintegrate on Gareth's prison. The thin green ray strikes and should instantly destroy the cube. Then he shouts, "Gareth, I didn't memorize fly. I need you to fly and carry me back, or I'm stuck out here.

[holding the other 2 til I see what Gareth does]

Ouch! (DMJK)  2d6(3+1)=4 d20+16=18 2d4(4+3)=7 d20+16=29
Friday March 22nd, 2002 3:53:14 PM

After Nonam casts circle of death, an Acid Fog rolls into the cleared out area. The spell doesn't overcome Nonam's spell resistance, but it does beat Sheps. The archon takes 4 dmg.

Then after Nonam disintegrates the Forcecage a Wall of Force appears in a dome over Gareth, Nonam, and Shep. All three are trapped with the acid fog.
(7dmg this round, and this time Nonam's SR is beaten)

Shep coughs through the fog, "This sucks."

Tericus (+1 to hit and save, 22 spell resistance, immune to poison, fire, ice, and lightning resistance of 122)  d100=15 11d6(3+4+3+5+3+1+5+1+4+6+6)=41
Saturday March 23rd, 2002 9:20:50 AM

Not taking any damage from the fiend's fireball(made spell resistance), Tericus continues back towards the wall. Once he's there and sees the huge battering ram, he'll cast flame strike right in the middle of the thing (41 pts of damage), then he'll cast stone wall right in front of the gate, 75 ft long, 20 ft tall, and 2 inches thick. Then, seeing Canto's still form, Tericus moves towards his companion to see if he still lives.

Addinein (+5 Str fm Nonam) (+4 dex himself) (+2 endurance himself)(Immune to poison and fear)(blessed +1)(shield 
Saturday March 23rd, 2002 8:19:15 PM

Speaking into the ring, " The Ogres have departed into the ground. They turned to mist and went down. There might be tunnels underneath, I don't know if that might help or destroy Gareth."

Not knowing the current fate of Nonam and Gareth (not on the wall), Addinein waits for direction, Addinein plans on helping the others towards the chapel, as he can. If any other fighting appears, he'll jump in the fray. Otherwise he'll do his best to keep the gate intact. If there is any way possible, he'll cast flare through any holes that appear, or are available in the gate.

Jus(sam)  d20+10=13 d20+10=11 3d8(2+2+5)+3=12
Sunday March 24th, 2002 9:53:25 AM

Jus is flung over the wall to the inside of it as several of the magical blades bite deeply into his flesh(failed save and hero pt reroll) once he gets up he quickly drinks a potion of CSW(for 12 back) then he hears the call for retreat. "We're retreating to the chapel!" he yells into his ring. "Noonan, I cant cover you anymore. Flee to the chapel!" then Jus uses the rest of his movement to run to the chapel

Gareth (+4 Con, Bull's Strength +5, Immune to fear & poison, Blessed +1, Bard Song, 50% Displaced, Stoneskin [13, 10/+5], Keen Edge on sword, Shield +7 to AC) 
Sunday March 24th, 2002 8:20:00 PM

The warrior drives his sword into the ground at its base to see if the wall of force goes below the surface of the ground. If not he begins digging and asks Shep to help. If no bottom can be found he makes sure and skewer the trolls with the swords through their hearts. "Nonam, do you think we ought to attack the demon? You can't fly but you could launch things from the wall. I can close and attack once you soften him up. Shep? Me and you? How about the other guy? (Looking outside the wall to see if he can see the 4th Celestial still fighting.). What do you think?".

Nonam  d20+23=42 d100=66
Monday March 25th, 2002 8:03:31 AM

Nonam looks at Gareth, "We don't have time for that."
He says, "I wish the three of us were inside the gates of Edenmoor instead of under this dome."

(limited wish to teleport, concentration and arcane failure rolls made without any trouble)

DMJK 
Monday March 25th, 2002 8:23:52 AM

The southern wall must have been breached. It's plain to see from the smoke that section of the city is on fire.
Tericus' stone wall saved this gate, but the roaring wall of fire continues to make defense nearly impossible.
Nonam teleports himself, Gareth, and Shep inside the wall. They are near Addinein.
They look up and see Tericus holding Cantos' body. The burns are so severe that it's plain to see that he's dead.

Kennither urges, "We must go to the chapel quickly. Bring your friend. We shouldn't leave him to these monsters." Kennither stoops to pick up Raltos. The firelight shows the tears running down his face.

[Now that they're in the city, we'll go back to regular style posting. Consider yourselves out of combat for right now unless you put yourself back into it.]

[Sam, spell resistance works differently in the 3e rules than in the 2e ones. Instead of a percentage roll, you roll a d20+caster level. If you roll higher than the SR number then you overcome the spell resistance. So, the spell cast by the pitfiend counts as one cast by a 17th level sorceror. He has to roll d20+17, and he just has to beat 23. That sounds bad, but it's the equivalent ofabout 25% by the old way.]

Tericus(lots of stuff) 
Monday March 25th, 2002 9:42:56 AM

"I can't help him." Tericus says as Nonam and Gareth approach him. "If I'd of stayed here, I might of been able to, but I had to destroy those catapults. I should of stayed. This is my fault," the cleric says quietly as he begins to move towards the chapel. (That's fine JK, just deduct it from my prot. from elements spell.)

Jus(sam) 
Monday March 25th, 2002 9:44:20 AM

Further ahead than the others, Jus continues to move towards the chapel, keeping an eye out for any goblins or trolls moving about.

Gareth 
Monday March 25th, 2002 11:27:25 AM

The warrior moves along with the others and relieves the old man of his physical burden of Raltos - but can do nothing for his inner struggle. He is terribly saddened about Cantos - but very distressed about Tericus. "Cantos is responsible for Cantos, Tericus. You are not. You did not do this to him, they did. THEY are responsible for this - not you. And they will pay. I promise." The warrior makes sure everyone gets into the chapel before he goes in. He asks Kennither, "Is it advisable for me and perhaps Shep to stay outside and strike these guys in guerrilla fashion? We can really do damage and I can fly. Shep, can you? Anyone else have some ideas? I think we need some real good ones very fast." The warrior waits for the others to respond.

Addinein (+5 Str fm Nonam) (+4 dex himself) (+2 endurance himself)(Immune to poison and fear)(blessed +1)(shield) 
Monday March 25th, 2002 8:15:38 PM

"Kennither is the only one really familiar with the area. What are his suggestions. Are we being herded/trapped inside the chapel?"

Nonam  d4+1=5
Tuesday March 26th, 2002 8:17:05 AM

Nonam gapes when Gareth picks up Raltos instead of Cantos. Then he takes his wand of Bull's Strength out and uses it on himself. Hoisting Cantos' body in order to carry his friend to the chapel, he says, "Gareth, we are responsible for each other, and Tericus, Cantos might be beyond your healing ability. However, there are those with the skill required. I will carry him til we find someone that can do it. This day was a dark one, but the next may be brighter."

Kennither (DMJK) 
Tuesday March 26th, 2002 8:42:58 AM

"We are not going to the chapel to die. There is a tunnel there that goes out of the city. It's hardly a secret, and it doesn't come out very far from the city wall. They may even be watching the exit, but it's better than riding out the front gates. Come quickly."

Kennither leads the way through the streets, and soon all have arrived at the chapel. Perhaps fifteen of the townspeople have also made it to the sanctuary.

Kennither points to the altar, "It moves and there are tunnels beneath, but I wish to do something before we flee. Place Cantos upon the altar, and I will restore his life." The sage goes into the vestry and emerges with a scroll. "I intended to use this upon Raltos, but I believe the bard will ultimately be of more value in the fight against the Dark One."

He gazes in the general direction of the city wall and whispers, "I wish I could resurrect them all."

He returns to attention after a moment and looks to Gareth, "This will take me several minutes to cast, so keep the army from bursting in here for a little while."

Tericus(lots of stuff) 
Tuesday March 26th, 2002 8:49:10 AM

"There isn't a lot of us here," Tericus says. "Only fifteen of us. How many did we start with? 200, 300? I'd say we did a pretty poor job," the cleric says to no one in paticular. Then he notices that Jus is pretty injured, so he goes over and casts heal on him. "Anyone else need healing?" he asks.

Jus (Sam) 
Tuesday March 26th, 2002 8:53:57 AM

"Thanks Tericus. It's a good thing you're along or the rest of us would be in real trouble," Jus says, hoping that his words will cheer up the cleric a bit. "I'm going to go find a place where I can set up as a sniper. Maybe we can hurt them a bit before we flee." Then the elf goes to search for a good place to shoot from.

Gareth 
Tuesday March 26th, 2002 2:09:24 PM

The warrior sets down Raltos in the chapel and makes sure Cantos is also brought offering to carry him AND Raltos. He then goes with Shep and stands guard on the outside of the door. "Nonam, if you, Jus, or Tericus - or ANYONE - has one of those wall spells, you could cast it in front of us whenever we get ready to make a break for it. Then Shep and I could dispatch whatever riffraff was left and we could then come in, bar the door, and join you in the tunnel. Is it possible that we could hide the entrance whenever we leave? Also, I like our chances in the tunnel. Limits the amount of adversaries that can get to us at once." After another moment he adds, "Can anyone cast an illusion to make the chapel disappear, or look deserted or something?"

(OOC: Sorry guys, I read Tericus' post indicating that he was already carrying Cantos. Gareth would never leave one of our own and pick up another. In this case he figured Tericus could carry Cantos better than Loren could carry Raltos. His comments were also an attempt to sooth Tericus grief - his wisdom is low remember. Hope that didn't come off too badly....)

Nonam (like Tericus, a lot of stuff) 
Tuesday March 26th, 2002 10:58:20 PM

Nonam carries in Cantos and sets him down wherever Kennither directs.

That done he looks over at Gareth, "I already cast my wall spell. The force walls don't last more than a few moments anyway. I also don't have enough skill with illusions to make something as large as the chapel disappear. I do have a stone shape scroll though. If the passageway is stone, I can seal it behind us. If a crowd comes on the chapel before we're ready, I can reverse the gravity in the street. Other than that, the only thing that I know to do is zap them with lightning or freeze them with cones of cold."

When the others go outside to keep watch, Nonam stays with Kennither in case the sage needs help with something. He looks at Gareth as he goes to stand watch, "Call me if you need me."

DMJK 
Wednesday March 27th, 2002 8:16:31 AM

While Jus finds a perch atop the chapel, Gareth and Shep take up positions by the outside of the door. Tericus finds that several of the men inside need some healing, and he has plenty to keep him busy for a few moments. Kennither has Nonam fetch things that he will need and then sets him to washing Cantos' wounds with holy water. Then Kennither begins casting from his scroll.

Those outside can see that the village is on fire at several points, and Jus sees one of the large winged beasts flying overhead again. The enemy is moving cautiously through the town, and most seem to still be outside the walls. For now, this one small group is safe.

Tericus (lots of stuff) 
Wednesday March 27th, 2002 8:25:18 AM

While going around healing everyone that needs it, Tericus says, "I can summon a fog. It will make it hard for them to find us quickly, but that's it."

Jus (Sam)  d20+15=31
Wednesday March 27th, 2002 8:27:59 AM

"Sorry, but I don't have any wall spells," Jus calls down, then he keeps an eye out for any enemies that are heading towards the chapel. (spot check of 31)

Gareth  d20=18
Wednesday March 27th, 2002 9:45:36 AM

The warrior sees the pit fiend but decides not to fly up and engage him (Wis DC 18). He decides to hold his position as escape is the thing that needs to happen now.

Addinein 
Thursday March 28th, 2002 2:17:43 AM

Addinein double checks the walls of the chapel for sturdiness. When Tericus asks, Addinein responds, "I am wounded some. But not too serious if others need it."

Nonam 
Thursday March 28th, 2002 9:38:37 AM

Nonam helps out as instructed, but his mind continually goes back to the earlier horrors of the evening.

DMJK 
Thursday March 28th, 2002 9:44:47 AM

Kennither works on his spell for several minutes. As he works, he washes Cantos with the holy water and places wafers over the fallen bard's eyes. Nonam sees that the burns are starting to fade and the wounds are healing up.

Tericus is able to take care of all serious wounds, but nearly everyone in the chapel still has some sort of cut, bruise, or burn.

Gareth realizes the things flying in the sky are the monsters that buzzed the town before the battle and not the pit fiend. He surmises they are some sort of scouts.

Addinien decides the walls of the chapel are sturdy enough for the normal expectations of a building. It would take wind on the level of a tornado to knock it down. It could stand up to hail storm. It's mostly wood though, so it's susceptible to axes and fire. And chances are, one of those trolls could come through a wall.

Jus sees a group approaching. It's just a handful of goblins and orcs being led by a bugbear. Their progress is slow. They seem to be stopping randomly to pour oil on buildings. Then they light them on fire. Judging from the smoke in the air, there are similar groups all over town. They will probably be in the area of the church soon, but they could just pass it by.

Gareth 
Thursday March 28th, 2002 10:34:41 PM

The warrior holds his position and looks to conceal himself if possible. Otherwise he just waits until the group is ready to exit via the tunnel.

Nonam 
Friday March 29th, 2002 8:53:32 AM

Nonam watches Kennither with some interest. Rather than just helping out, he's gained a bit of interest in seeing this spell cast. It's so different than the way he casts spells.

Kennither, Cantos, and Morlas (DMJK) 
Friday March 29th, 2002 9:11:27 AM

The sage starts speaking faster, and soon he's actually singing and lifting his hands in the air.
There's a rush of wind, yet at the same time there is an odd sense of stillness.

Kennither throws his hands into the air, and the still form of Cantos is bathed in light. The wafers on his eyes start to crumble and disintegrate into nothingness.

And then, Cantos is sitting up without any sign that he ever died or was even wounded. It is dramatic proof that Kennither walks with Alemi.

The sage leans down and whispers in Cantos' ear, "Teresallia held your soul, and she bid me to make one demand of you when you returned to us. You are to write an epic song about the tragic Battle of Edenmoor."

Kennither looks at Nonam, "Now gather your friends, and we shall leave."

He helps Cantos down from the altar. Then he starts trying to move the altar so as to reveal the passage underneath.

Once, it's cracked just a little bit, a green cloud rushes in and fills the inside fo the chapel. Nearly as quickly something leaps on top of Kennither and starts to bash his head in. Two more shapes follow the first one in, but they seem content to stand where they are.

One of them speaks, "I thought some of you would try to escape this way. You know you six have caused me a lot of trouble. Barbazou isn't too happy either. You cost him at least a thousand soldiers, and he thought this town would be an easy one like all the others. You even killed Malith. He fell over dead from all those arrows sticking in him. I can't say that I'm too upset, but it was Barbie's nephew. I immagine I'll get another promotion when I finish all of you off... it's a little creepy being in a church."

During the speech, the green fog clears a bit. the speaker is none other than Morlas, the lich you encountered in Plateau City the night Domi died.

Gareth and Shep are outside. Jus is on the roof. A healed Addinien is inside with Tericus and Nonam. Cantos is there if somewhat confused. Kennither is on the ground with some foul sort of undead monster at his his throat.

Nonam 
Friday March 29th, 2002 9:15:23 AM

Nonam shouts into his ring, "Gareth! Jus! Get in here now!" Then he starts to cast a spell he learned just in case he ever met Morlas again, control undead.

(up to 26 HD of undead controlled, will DC24 to negate)

Cantos  d20+17=25 d20+12=27 d6+4=8 d6+4=5 d6=4 d6=3
Friday March 29th, 2002 9:59:02 AM

Cantos pulls out his rapier, and swiftly stabs the creature attacking the Sage.

Striking the creature 2 times in the back, for 13 points of regular damage and 7 points of shock damage.

Cantos stands shakily on his feet, barely able to hold on to his rapier. "ummm what's going on and how did I get here and where is everyone else?"

Gareth (+4 Con, Bull's Strength +5, Immune to fear & poison, Blessed +1, 50% Displaced, Stoneskin [13, 10/+5], Keen Edge on sword, Shield +7 to AC)  d20+27=42 d20+27=37 d10+15=24 d10+15=17
Friday March 29th, 2002 10:25:37 AM

Hearing Nonam's words the warrior turns and bursts into the church. When he notices the foe he smiles "Morlas, I wondered if I'd ever get the chance to repay you for your mob scene. Looks like I do...". He closes instantly and strikes without hesitation. (Hit AC 42,[37] for 24+[17]= 41 DMG).

Tericus(still has lots of stuff)  d20+8=25
Friday March 29th, 2002 9:16:35 PM

Moving quickly towards the monster that hasn't been attacked yet, Tericus chants his last heal spell and grabs the monster, sending holy power through the undead creation. (When cast on undead, heal acts like a harm spell. the creature loses all his hps except 1d4, no save. I hit AC25 with my touch attack. I remember there use to be a rule that you only had to hit AC10 for a touch attack, but I'm not sure if it's still around.)

Jus (sam) 
Friday March 29th, 2002 9:23:24 PM

Moving down from his perch, Jus arrives to see what's going on. Not having a shot on any of the monsters, he pulls out his sun sword and waves it above his head. "You are doomed!" he yells as sunlight bursts forth from the sword, engulfing the entire room.

Addinein (+5 Str fm Nonam) (+4 dex himself) (+2 endurance himself)(Immune to poison and fear)(blessed +1)(shield)  d20+14=32 d20=5 d6+3=6 d6=5 d20+9=26 d20=2 d6+3=4 d6=3
Monday April 1st, 2002 4:05:51 AM

Not clear on what's going on, but knowing it's not good. Addinein quickly pulls and stabs with his rapier. Preparing to let it dance and do its thing, if these opponents prove to be troublesome.

1st attack: AC=32 (possible crit) (5) (no crit) for (6 + 5 from shock) 11 points dam.

2nd attack: AC=26 (possible crit) (2) (no crit) for (4 +3 from shock) 7 points dam.

DMJK 
Monday April 1st, 2002 8:50:55 AM

[Who does Addinein try to stab?]

DMJK  d20+14=25 d20+14=15 d20+14=20
Monday April 1st, 2002 9:18:31 AM

Cantos strikes the creature feasting on Kennither. It rolls off the sage, and turns to snarl at Cantos. It hisses, and everyone can see the fangs of a vampire.

Kennither looks dead, but Cantos reacted in time to save him from undeath.

Gareth wails on Morlas, and he strikes a savage blow, pushing the lich back a bit. By this time, Gareth is familiar enough with stoneskin to see its effects, but he's coming to the point he can hit hard enough that it doesn't matter much.

Tericus "heals" the other vampire, and it screams in pain.

Jus' sunsword has no more effect on Morlas than it does on the Storm Dragon, but the two vampires freeze and start to back toward the hallway.

Then Addinein attacks the vampire that Terics "healed." The creature falls and starts to turn into a mist. However, the artificial sunlight disperses the mist almost immediately. It seems that this aberration has been destroyed.

Nonam completes his spell. The lich resists, but the remaining vampire falls victim.

DMJK  d8=3 d8=7 d8=6 d8=3 d8=2
Monday April 1st, 2002 9:29:46 AM

The remaining vampire awaits Nonam's command as it flinches from the light and snarls at Cantos.

Morlas doesn't sit back idly, he casts a deadly prismatic spray. Not fully understanding that the other vampire is under Nonam's control, he targets the side of the room with the destroyed Vampire. Gareth, Tericus, Addinein, and Nonam are in the affected area.

Gareth is struck by a yellow ray (80 pts elec, reflex DC 23 for 1/2). Tericus is struck by a violet ray (sent to another plane, will DC23 to negate). Addinein is hit by an indigo ray (insane, will DC 23 to negate). Nonam is struck by an orange ray (40 pts acid, ref DC23 for 1/2).

Nonam  d20+12=16 d20+23=43 5d4(1+3+4+4+3)+4=19
Monday April 1st, 2002 9:36:57 AM

Nonam screams out as the acid sizzles him for full effect, but he maintains enough focus to command the remaining vampire, "Destroy Morlas!"

The wizard somehow manages to contain enough concentration to cast a magic missile. The bolts streak past Gareth to strike the lich.

(failed ref sav =16, concentration check =43 (rolled a 20), MM dmg =19)

Gareth (+4 Con, Bull's Strength +5, Immune to fear & poison, Blessed +1, 50% Displaced, Stoneskin [13, 10/+5], Keen Edge on sword, Shield +7 to AC)  d20+11=24 d20+27=45 d20+27=43 d20+22=32 d20+17=24 d10+15=21 d10+15=21 d10+15=22 d10+15=16
Monday April 1st, 2002 10:42:40 AM

The warrior deftly avoids as much of the damage as is possible (SV DC 24) and he quickly begins his attack anew. "You'll have to do a LOT better than that you abomination!" He again cuts into Morlas deciding he is the more dangerous opponent of he and the vampire. He whacks him with vicious blow after vicious blow, enjoying every resounding 'thunk' as it makes contact. He makes sure and save room for Shep too if he can (OOC: Where's the Celestial? Shouldn't he have had 1 attack last round?). (HIT AC 45,[43],32,24 for 21+21+22+16 less stoneskin = 11+[21]+12+6=50 DMG)

Tericus  d20+12=30 d20+8=15 d20+8=22 4d8(8+8+4+5)+12=37
Monday April 1st, 2002 7:03:39 PM

Resisting the effects of the liche's spell (save of 30), Tericus runs up to Morlas and tries to do the same thing he did to the vampire. (Cast CCW on the liche, touch attack of 22 (used hero pt to reroll), 37 pts of damage, will save of 18 for half).

Jus(sam)  d20+16=20 d20+11=15 d20+13=21
Monday April 1st, 2002 7:06:34 PM

With his sun sword blazing, Jus moves on Morlas and slashes at him three times, but misses all three times (I'm sure his AC is higher than 21).

Cantos  d20+17=24 2d8(2+8)+10=20
Monday April 1st, 2002 9:32:20 PM

Cantos weaves uneasily on his feet, his time of being in the "other" world, and the things he heard while he wasn't here with his group. Cantos manages to hold onto his sword while casting Cure Serious Wounds on the Sage healing the Sage for 20 points and looks over at Morlas through bleary eyes, "Away monster, leave this hallowed place and be forever gone!"

Addinein (+5 Str fm Nonam) (+4 dex himself) (+2 endurance himself)(Immune to poison and fear)(blessed +1)(shield)  d20=18 d20+14=22 d6+3=7 d6=5 d20+9=14 d6+3=9 d6=4
Tuesday April 2nd, 2002 3:37:47 AM

Addinein flinches as the ray strikes him. (save = 18 unmodified)
(ooc was supposed to be somewhere else tonight. Character sheet not on me. :( )
Setting the dancing sword loose on Morlas with the hopes of being distracting at the very least. Addinein does his best to deliver a hurting that helps Gareth.

AC 22 (7+ 5 shock) 12 points damage
AC 14 (9 +4 shock) 13 points damage



DMJK  d20+14=31 d20+9=27 d6+6=8 d6+6=11
Tuesday April 2nd, 2002 8:36:34 AM

Shep prudently kept his guard post outside to make sure that Barbazou or someone didn't come in the front without warning.

The vampire leaps on to Morlas' back and makes a thorough nuisance of itself, but it doesn't really hurt the lich too badly.

Tericus' spell hits Morlas about the same time that Cantos says, "Away monster." Morlas' eyes go wide in pain and resentment, and then he is gone.

The vampire drops to the floor and snarls at Gareth, but it awaits a new command from Nonam.

Cantos' repairs much of the damage done to Kennither, but the sage is dead.

A quick look around shows that the green cloudkill that entered the room first did its work. The Storm Dragons are the sole survivors of the Battle of Edenmoor.

Shep steps into the room proving there is at least one other survivor. "They've zeroed in on us. A large group is headed this way. I suggest we leave now." The archon quickly takes in the scene, "I will take Kennither. Someone should get Raltos. Then we should leave this travesty and go to the dwarves."

A horn blows out in the street not too far away.

Gareth 
Tuesday April 2nd, 2002 8:45:07 AM

The warrior curses as Morlas escapes yet again. "We need to find that guy and take him out!". As the vampire holds, the warrior does not attack. "Perhaps we can get this one to lead us out. Then he can attack his comrades while we escape.". The warrior picks up Raltos again seeing that Loren is taken care of. He looks back at the wake of death of the townsfolk and with great pain says "Why must it be this way? We failed to even save the children...". He turns and enters the passage with the others - after Nonam commands the vampire that is.

Nonam 
Tuesday April 2nd, 2002 8:52:02 AM

"I fear taking it with us. I don't know how long the enchantment will hold. I thought of sending it out in the street to kill anything it sees. Have it fight til it dies."

Gareth 
Tuesday April 2nd, 2002 9:00:35 AM

The warrior shrugs at Nonam "You know your magic best. Make the decision.".

Tericus 
Tuesday April 2nd, 2002 9:02:27 AM

"The only problem with that Nonam," Tericus says, "is that it knows the way we're leaving. If your enchantment won't last long, destroy it." Then Tericus looks around for something that might pass as a stake to spear the vampire's heart.

Jus(sam) 
Tuesday April 2nd, 2002 9:03:53 AM

"Well, whatever we're going to do, do it quickly. The rest of the army will be here soon." Jus says as he stands by the passageway

Addinein 
Tuesday April 2nd, 2002 1:59:24 PM

"You should also ask him if there are any others that we'll encounter on the way out. Never know if there are guards or other traps on the way out, since they found their way in."

Cantos 
Tuesday April 2nd, 2002 8:26:51 PM

Cantos wearliy sheathes his rapier and shoulders the Sage for the walk out through the tunnel. Saying nothing he steps into the tunnel and begins walking looking like a man defeated.

Nonam 
Wednesday April 3rd, 2002 8:05:59 AM

Nonam considers the options and commands the vampire, "Don't move under any circumstances."

Then he looks to Gareth and draws a finger across his throat.

Gareth 
Wednesday April 3rd, 2002 8:15:30 AM

The warrior takes aim and decapitates the creature (no roll since it is a helpless opponent). He then finds oil - from the lamps if nothing else and sets the thing blasing. Then he quickly moves to the tunnel. "Molas got away so if we don't hurry they'll be ready for us. Lets go!".

DMJK 
Wednesday April 3rd, 2002 8:15:59 AM

Once the vampire is taken care of, Shep hoists Kennither and leads the way into the tunnel, and the rest of the group quickly catches up to Cantos.

Shep points out a single magical trap in the tunnel. A rune that would set off some sort of fire-based spell.

Then the group is out of the tunnel and under the stars. You are on the north side of the town. Nothing seems to be around, but you can smell the town burning.

The way is clear for the Storm Dragons to flee, but where will you go?

Gareth 
Wednesday April 3rd, 2002 8:53:26 AM

"Unless someone has a better idea I'd say we go North into the Cinnamon Valley. My family lives there and has good defenses. Perhaps we can find refuge there while we prepare to see the Dwarves? I can also go invisible and fly around the region to make sure we're clear. Whatever we do we need to do it right now."

Tericus 
Wednesday April 3rd, 2002 9:07:35 AM

"If this town was destroyed, maybe your home town was too Gareth." Tericus says "We should probably head straight for the dwarves."

Jus(sam) 
Wednesday April 3rd, 2002 9:08:30 AM

"Lets make sure we get out of this tunnel alive first," Jus says, "Then we can worry about where we are going."

Gareth 
Wednesday April 3rd, 2002 9:58:59 AM

"Cinnamon Valley is straight on they way to the dwarves, guys - and is far enough off the Plateau that perhaps the army didn't go that way. I expect they are trying to take over Plateau City - not the hill country. I think they'll be next. Just thought it would be a good place to stock up."

Addinenin 
Wednesday April 3rd, 2002 11:43:21 AM

"I think for now we must plan that everywhere is over run, and that we should proceed with caution everywhere we go". Addinein will help out with carrying duties, if need be. Or scouting ahead if needed.

John 
Wednesday April 3rd, 2002 1:07:13 PM

OOC: I'm back. Sam, thanks for running Jus and keeping him alive. I'll take over for him on the next post.

Cantos 
Wednesday April 3rd, 2002 10:34:10 PM

Cantos continues to carry Kennither, "Look make a decision already, I don't give a damn where we go but let's get somewhere," the bard fumes. If no one makes a decision he will march in whatever direction he thinks the dwarves off.

Nonam  d4+1=4
Thursday April 4th, 2002 9:13:11 AM

"Gareth, I don't want to be the one to tell you where your home is, but the Cinammon Valley is in the Windborn Hills. Moving around by teleportation has probably addled your sense of geography a bit. The dwarves are on the way to your family and not the other way around. So, let's head north. We should also start looking for a safe place to rest. I feel okay, but I slept all day."

Nonam uses the wand of Bull's strength on Cantos, to help him with his burden. (4pts Str)

Gareth 
Thursday April 4th, 2002 9:18:35 AM

"Sorry guys, my brain must be fried. Lets simply move North into the Red Hills. Looks like most of the riffraff we'd find there is on the Plateau already. Then we can make plans as we get away from this army."

[Had the wrong hills in mind. Sorry]

DMJK 
Thursday April 4th, 2002 9:33:07 AM

The group at least manages to come to an agreement on heading north.

Morning comes.

To the south there is a huge pillar of smoke marking Edenmoor. Similar pillars can be seen in the distance to the west and the east. It's clear that only a small portion of the Dark Lord's army struck Edenmoor. Marteaus is on the move.

A few hours of walking brings the group into the Red Hills. You've seen no one, except for a stray patrol of goblins that was easily dispatched. But the patrol was much closer to Edenmoor than you are now.

As the terrain changes, Gareth realizes Nonam was right about the location of Cinnamon Valley. After a day of walking, Nonam approximates the party has travelled 20 miles with a remaining distance of almost 50 miles to the Scab. 2 more days of walking.

Fortunately the Red Hills seem empty. It's been deathly quiet for hours.

It's getting dark again. It's been 2 days without sleep for many.

Gareth 
Thursday April 4th, 2002 10:42:45 AM

When they come to a promising place for a campsite, the warrior ceases the march. "I think we're far enough away now. Can we do anything about Raltos and Kennither this night - or tomorrow? Let's rest, set guards, and let the casters sleep. I'll stand forst watch. Shep are you willing to stand a watch?"

Cantos 
Thursday April 4th, 2002 2:55:23 PM

Cantos shrugs his shoulders at Gareth's suggestion. Laying Kennither down gently on the ground, the bard covers the sage with his blanket and stands watch, placing the point of his rapier under his chin so if he nods off he will wake up instantly.

Addinein 
Thursday April 4th, 2002 11:39:12 PM

"I do not have anything that will be able to help with either of those two." Addinein sets out to set up a little camp. Including gathering some firewood, if they wish to have it. Along with digging a pit for the fire, in order to hide it's presence. If the fire is not used, Addinein will meditate and regain his energy. Once he is done, he will aid in keeping watch.

Shep (DMJK) 
Friday April 5th, 2002 8:36:31 AM

"I need no sleep and will watch through the night. You may all rest if you desire."

Nonam 
Friday April 5th, 2002 8:41:23 AM

Nonam grumbles a bit about the travelling conditions all along the road, "You know the original plan was for horses....
I'm getting huge blisters....
I haven't walked this far since, you know I haven't ever walked this far."

But when it comes to making camp, he turns a bit more serious, "Has anyone considered that the dwarves are probably at war? The giants didn't mass in the scab for nothing. Even if they aren't wiped out, they could be under seige. We'll need to approach with caution."

Gareth 
Friday April 5th, 2002 8:47:18 AM

The warrior rolls his eyes at Nonam's whining. He makes sure and thank Shep as well for his willingness to stand guard.

"Let's make sure then we can use stealth. I have no need of extra magic from any of the casters for that. Perhaps we can make sure we know who needs what and then the casters can accommodate?"

Tericus 
Friday April 5th, 2002 9:00:07 AM

"I can attempt to raise them later, but out here isnt the ideal place to do it. Maybe once we are somewhere safe I can do it. By the way, before I go to sleep let me heal everyone's wounds." Tericus says with a yawn

DMJK 
Friday April 5th, 2002 9:06:36 AM

The group rests and moves off the next day. Everyone physically feels better with sleep and Tericus' healing. Mentally though... well they used children's heads in the catapults didn't they.

Travel is similar to the day before. You encounter very little. A couple of goblin patrols, more likely a couple of goblin desserters. The smoldering ruins of an halfing township. And lots of rocks.

The party proceeds apace, rests the next night, and continues toward the Scab.

In the foothills of the Scab, you find a dwarf sitting on a rock, "I been waiting some time fer ya! Spost to been heer yisterdee. Wait fer the group with an 'olee archon an' a fithee drow. I s'pose there ain't 'nother group like that. Goin ta see da king, but da drow wears a blindyfold. Oh, me name's Boxer."

Nonam, Tericus, Cantos, and Jus each recall that Odysseus, once a member of the Gold Dragons, is the dwarven king.

Gareth  d20+4=14
Friday April 5th, 2002 9:11:03 AM

The warrior steps forward and greets the dwarf. "Well met, Boxer. I have a question for you: Would an archon travel with a drow if that drow were not good of heart? The drow's name is Addinien and he deserves your respect and trust. He has killed many of the Dark Lord's legion and will kill many more. You should not require him to travel in darkness. (CHA DC 14). So how did you know we were coming?"

Shep 
Friday April 5th, 2002 9:12:03 AM

Putting a comforting hand on Addinein's shoulder, Shep says, "If the fithee drow wears a blindyfold, then so does the 'olee archon."

Cantos  d20+2=11
Friday April 5th, 2002 1:33:43 PM

Cantos doesn't sleep all night long. The point of his rapier jabs him just enough in his chin to wake him up. At first light, the bard stands up and stretches, places his rapier back in its sheath, wipes the blood from his chin on his shirt sleeve, and turns and glares at the whiney wizard.

Reverently he picks up Kennether's body and trudges along behind the group. As it gets later in the day, the bard falls further and further behind. (Cantos hasn't slept in 3 days, voluntary con check roll of 11, he's exhausted.)

When the bard finally catches up with the group and sees the dwarf on the stone and hears Gareth chastise another once again for beliefs other than his own, he snaps, "What in the name of the Gods' makes you a better person to judge others the way you do?"

Cantos takes a deep breath. "I was left to die, you didn't care, the words I heard while drifting in nothingness was, 'It was HIS responsibility, HE was at fault.' You call yourself a hero, I call you a child. You have lost my respect, and what's more..."

Cantos turns around, looks at the dwarf, bows as best he can with a dead man in his arms, and says, "Kind dwarf, this man resurrected me. Do you know of any clerics around that would resurrect him? I owe him my life."

Jus 
Friday April 5th, 2002 4:40:49 PM

Jus doesn't say anything, but does momentarily squeeze Cantos' shoulder. If Cantos looks, he sees no condemnation or judgement in Jus' eyes, just a look of support and encourangement.

Still, Cantos' words sting Jus too. He recalls his feelings of disgust when he first had to team with a dwarf. Those feeling haven't completely dissappeared, but Jus' experience has taught him better.

If Cantos is willing, Jus casts Bull's Strength, Endurance, and Cat's Grace on Cantos. They won't do much to fight the exhaustion everyone feels, but they should help.

Tericus 
Friday April 5th, 2002 6:40:03 PM

Surprised by what Cantos just said, Tericus says, "It's not Gareth's fault, it's mine. I'm the healer. I should've stayed in the city instead of destroying those catapults. If anyone deserves your scorn, it's me."

Gareth  d20=19
Saturday April 6th, 2002 1:50:57 PM

The warrior raises an eyebrow at Cantos' words, but wisely decides to let them pass (Wis DC 19 - I wasn't expecting that...). "Cantos, I know of the nothingness you speak of. We should speak of this, but not now - not in front of another not concerned with this. But just so you know, you've got the wrong idea. I never left you, nor would I ever. You are mistaken - and tired. Carry the sage if you must, but if you hold us up then you risk the very life you are trying to save. I would venture to guess that Tericus will be able to do the honors when we get to a suitable spot." He turns back to the dwarf and says, "Please forgive our mood. It has been a long 3 days with the battle and long hike."

Nonam 
Monday April 8th, 2002 8:55:57 AM

Nonam tries to think of something to say to make everything right but comes up empty.

Addinein 
Monday April 8th, 2002 9:00:36 AM

"If I understand your meaning correctly, then would I not be bound hand and foot in the presence of such company as this?" Waving his hands around to the group in general. "Let us hope that those in charge are not as quick with negative words as you are. For therein lies the doom of co-operation between nations for this dire time of Evil." Addinein shakes his head after he makes his pronouncement.

DMJK 
Monday April 8th, 2002 9:06:05 AM

"OK, the drow, the archon, and that fithee human," he points at Gareth, "can all wear blindyfolds. Coming into me home is a privEElidge. If he weren't with the archon, he wouldn't come it at all. And neither would, me thinks."

He grins at Cantos, "Ya looks tired. We'll take you to see King Melair right off. If any can do sich miracles, it be him."

The dwarf pulls out a few blindfolds and holds them up.

Shep puts his on right away and says cheerily, "Lead the way, good dwarf."

Gareth 
Monday April 8th, 2002 9:51:19 AM

The warrior nods "Fair enough. I have no problem wearing your eye covering. But I reserve the right to remove it if battle comes." He looks to Addinein to make sure he is OK with this, and places his own blindfold on.

Jus 
Monday April 8th, 2002 5:02:55 PM

This is a time of war and the party needs these dwarves. Now is not the time to bicker. He does, however manage to keep his silence and follow the dwarf.

Cantos  d20+2=12 d20+1=11
Monday April 8th, 2002 8:51:35 PM

Cantos looks at Tericus, "I can do nothing to help your pain at my demise, however you made a decision and I have no problem with that. However that lout who thinks he leads us said my death was my fault, my responsibility, if that is so then VOILA, I am done, as soon as the good sage can be helped from Gargul's domain I shall leave and hope to find better company elsewhere, because I choose not to travel with those who think that his comrades are there for his amusment. I am a bard and yes can often sustain myself but I let loose arrow after arrow, and sang note after note, when was I supposed to heal myself... when... and at what cost?? This child in a man's body leads me no longer."

Tericus 
Monday April 8th, 2002 11:42:12 PM

Slumping his shoulders, Tericus says, "If you feel that way, then we are already defeated. I wish you would reconsider, but if your mind is made up, then do what you need to do. But remember, you do have friends here that need your help. If you leave they very well could die." Then Tericus takes a blindfold and covers his eye, though he looks so depressed he probably wouldn't realize where he was going anyway.

Addinein 
Tuesday April 9th, 2002 6:02:37 AM

Not wanting to hold up the party because time is of the essence. Addinien takes the proferred blind fold. He quickly ties it around his head and waits for the signal to move out.

Nonam 
Tuesday April 9th, 2002 10:07:19 AM

Nonam lets the dwarf lead the way. Along the way, he looks Cantos up and down and asks frankly, "Is your problem with Gareth alone? If Jus or I, or even yourself, began to speak as the leader of the group, would this improve your outlook." The wizard acts as if Gareth can't hear him, once the blindfold is on, "Gareth is frequently a lunkhead and often says the wrong thing. I've frequently thought that we shouldn't let him speak at all. However, I've learned over the years that he is basically good and holds everyone to the same standards as himself. King or peasant, he treats everyone the same, like a field hand working on the farm. Early on, we dealt more with peasants. For the most part, they liked Gareth treating them as equals. Thus he became our spokesman. Now we are beginning to deal with kings and representatives of nations, like the good dwarf Boxer. They aren't accustomed to his demeanor. What was once a positive thing may have now become a liability. Perhaps it would be better to have another speak for the group. To my way of thinking, we all stand as equals, and I care not who we call the leader."

Nonam stops abruptly lest he began a lecture or diatribe.

Boxer 
Tuesday April 9th, 2002 10:19:45 AM

Once the blindfolds are in place, Boxer makes same silly faces to make sure that Gareth and Addinein aren't peeking. To those looking on it must appear rather silly at would otherwise appear to be a solemn moment.

The dwarf lets the party worry about their own affairs and leads the way to a rock wall on the side of what would be consider a mountain in most places but here in the beginnings of the Scab is little more than a hill. He pushes on the solid looking wall and a door swings inward. He motions for everyone to follow and leads the way in. Once the door is closed, it is absolutely black in the tunnels. He picks up a sunrod and snaps it on, and he leads the group deeper into the earth.

Boxer knows the way well and navigates the underground passages as easily as one of you would navigate the streets of the Floating City. The going is a little slow due the blindfolded party members, but the dwarf keeps a steady pace. After a few moments into the tunnels he says, "We only gots a few hours to go. It'll be a short walk."

Gareth 
Tuesday April 9th, 2002 10:38:10 AM

Seeing that Cantos is unwilling to save this conversation until later, the warrior turns to him squarely and in a very controlled tone addresses him. "Cantos, you are wrong about what I said. I did NOT in any way make light of your contribution to the fight. And I did NOT suggest that the party bore no responsibility in your death. Your death has clouded your judgement. Let me tell you what I saw and said. Then if you wish to judge me, do so: I came back from the field after facing the army with the 2 archons - perhaps you forgot that I was in mortal danger too as was everyone else. As I got back to the wall it was clear that you had been slain and Tericus was with you, and frozen in grief by your loss. I too was pained by your death but I knew that if our good cleric hesitated - even for a moment - that he too could be killed by the closing horde. He was trying to take responsibility for your death and what I said was that your life is your responsibility - not his. And it is. I for one expect support from our team, but I, and I alone, am responsible for my own life - and death. Nobody else. You - and YOU alone - are also responsible for yourself. You chose to valiantly stand on that wall. You, and you alone chose to put yourself in harm's way as did I. If I fell on the battlefield then the only person responsible for that is me because I would know that all my comrades had done all they could. If Tericus would have stood idly by as you were fallen on by the enemy and did nothing, then I'd say he was at fault, but that was not the case. I did NOT make light of your death, I did NOT leave you on the field, I did NOT make you stand and fight to the death - in fact I admire you for that, and I most certainly did not and DO NOT think of you or anyone else as being around for what did you say? - my AMUSEMENT?!? How DARE YOU say such a thing! I fulfilled my responsiblity, I did my best in battle, I made sure my fallen comrade was raised. And for that I get THIS?"

By this time the warrior's voice is pretty loud and he is quite angry. "Have my actions toward you in the past at the very least not given me the benefit of the doubt? Could you not have at least questioned me before making such accusations about my intent? Even if my words were poorly chosen they were the best I had at the time - you are the one with the moving words, not me. You could at least give me a chance to explain. I should have at least earned that from you. My conscience is clear in this matter. You may call me names and make fun of my performance, but I did my best - as I always do. Like it or not, it's the best I can do. The only reason I am leader of this group is because I go in first. That's it. My opinion is not more weighty than anyone else, my contribution no greater, I am no more important than you - or anyone else. I'll be glad to let somebody else lead if they want it. I find it wearies me dealing with all the criticsm from my own FRIENDS. Take it from me if you wish - and if the others will accept you. I never really wanted it in the first place."

He looks hard at the bard, but with his last statments his face grows a bit softer with a bit of pain. As if he is mentally tired.

Gareth 
Tuesday April 9th, 2002 10:40:46 AM

NOTE: Gareth speaks before the blindfolds are on...

Cantos 
Tuesday April 9th, 2002 8:19:21 PM

Cantos looks at Nonam," I do not know if it would help that another lead this group. I don't know that you, Jus or even I could do a better job than," Cantos points at Gareth, "him, however he does not have the ability nor skills to be a good leader..." Cantos stops abrubtly when Gareth starts talking and his face grow grimer by the second as Gareth's voice rises in volume. "SHUT UP!!!! You can shut your mouth and listen for a change, once again you have allowed your mouth to overwrite what little good sense you have. You seem to think that because you go in first you're a leader... oooooo look at me I am a big, bad, selfish, silly, hard headed, ignorant fighter. How hard is it to shut the hell up and listen for a change? Evidently for you pretty damn hard. You said what you said for whatever reason, and you were WRONG, that's right WRONG. You didn't rez me -- this kind, goodly man I carry in my arms did. You watched, powerless as he imbued me with life again. You, Gareth are a disgrace, and if being a Dragon is being like you then I would rather be a nobody." Cantos stares at Gareth pointedly for a minute and then turns his back and follows Boxer.

Addinien 
Wednesday April 10th, 2002 7:27:08 AM

In a hushed whisper, "We must focus on the task at hand. There will be time later to figure out what was said, and meant at the time."

Gareth  d20=18
Wednesday April 10th, 2002 9:00:46 AM

The warrior chooses not to blast the bard in the face with his fist - but barely (Wis DC 18). "Then get out! Leave if that's how you feel. We have no need for one such as you! One who thinks that he should be able to criticise and call names and receive no response." The warrior redoes his blindfold and storms off after Boxer, using his improved blind fighting skill to determine where and how he goes.

Nonam 
Wednesday April 10th, 2002 9:16:25 AM

Nonam looks to Tericus, Addinein, and Jus to see if they have any help to offer. Then he just shrugs his shoulders and walks on in silence behind the dwarf.

Tericus 
Wednesday April 10th, 2002 9:31:09 AM

Tericus starts to say something, but stops at the last moment when he realizes that whatever he says will have no effect. Knowing that if he'd stayed within the walls that this wouldn't be happening, Tericus slowly moves along, trying not to let his guilty feelings overwhelm him.

DMJK 
Wednesday April 10th, 2002 9:37:50 AM

Boxer and Shep both walk on in silence. Finally the dwarf stops and opens another secret door in the stone wall. He leads the group in, closes the door, and removes the blindfolds.

A short walk along this final passage and then the group emerges on the edge of a large hollowed out cavern. Beneath is a dwarven city. Small lights twinkle in the dark cavern and faintly illuminate houses carved right out of the stone cavern floor. An underground river cuts through the middle of the town. Boxer beams with pride and says, "My home."

A pair of guards standing on either side of the opening greet Boxer in dwarven. Those that understand the language hear them say, "You're late. The new King was expecting you yesterday. Hurry down and see him."

Gareth 
Wednesday April 10th, 2002 3:22:34 PM

The warrior follows Boxer in silence, pointedly ignoring any additional outbursts from Cantos.

Gareth 
Wednesday April 10th, 2002 3:23:55 PM

OOC: Cantos did not hear what Gareth said to Tericus after he was slain. Wade, you are operating on knowledge Cantos doesn't have. Why?

Jus  d20=3
Wednesday April 10th, 2002 8:14:42 PM

Jus' mood is somber from the horrific images that haunt him from the battle. The party's present tensions don't help.

And now... now Jus is once again under the earth in the unnatural tunnels of ground dwellers. He can almost feel the pain the earth went through as it was roughly violated by these dwarves. His manners fail him -- as if he cares at this point -- and he fails to even acknowledge the guards. With a small chuckle, he realizes that Addenien and Qualde would probably feel more comfortable here than any others from the party.

"Qualde... I hope she is safe," Jus wonders to himself. He has little hope, but dares not attempt to contact her through the ring. Perhaps when... if... the party finds a place to rest.

Cantos 
Wednesday April 10th, 2002 8:52:34 PM

Cantos stiffens at Gareth's words but continues down the walkway. Entering the second door with Boxer the bard looks around, he nods at the guards. "Boxer, I know you have heard an argument that you would have probably wished to not hear. I am sorry Boxer. I am Cantos the Bard and formerly of the Storm Dragons, now of myself." Cantos almost seems to smile, but then sadness enters his face. "Boxer, I do not have much, but my bit of gold, my rapier, and my bow are the property of whoever would resurrect this goodly man in my arms, then I would take my leave." Taking off his ring of communication, the bard places it safely in Nonam's hand and turns away.

ooc: I do not believe in a white light and "POOF" you are in Gargul's domain, but rather you are where your body is in a time of transition. Hearing, seeing and occasionally affect people and things. This is the way I roleplayed it. The DM has not chastised me why do you?

Tericus 
Thursday April 11th, 2002 9:18:38 AM

With sadness in his voice, Tericus says, "I guess we can't keep the king waiting. If this is it for you, then goodbye Cantos. I wish you well in whatever you choose to do." Then Tericus follows the guards.

Gareth 
Thursday April 11th, 2002 9:46:21 AM

The warrior glares at the bard yet again. "You take our money, and our friendship, and then you think you are going to give it away?!? I think not, thief! You have left this group, then fine! Leave! You will return what the group gave you so we can let somebody more WORTHY use it!" It is clear Gareth is quite unwilling to let the bard leave without returning what he has been given.

Cantos 
Thursday April 11th, 2002 9:28:21 PM

Cantos looks at Gareth, and shakes his head at the warrior. "You would take from me? I think not, I traded in what I had for this, I asked for nothing and you would deem to attempt to take gifts. I think not silly boy!" Cantos stands easy hands near his weapons but not threateningly. "If you feel froggy... JUMP," Cantos says with a smile on his face. "I leave with what is mine, and if you attempt to take it then it is you who would be a thief and not me. One last thing you speak of worthy, let me tell you of my worth, I believe that the demon from Marteaus' army was upset that I killed Mr. Batwings, covered with arrows is what I believe he said, at least I wasn't just caged up... like a rabid, untrained dog."

Gareth  d20=14
Friday April 12th, 2002 2:44:02 PM

Having heard enough, the warrior walks right in front of the troublesome bard and spits in his face. "So now you insult the archon and Nonam too, eh? We should have left you DEAD! I give you this ONE CHANCE to leave with your life! Get out NOW or I will kill you for your words!". The warrior places his hand on his sword and if the bard does not comply instantly (i.e close his mouth and walk away) he immediately will cut him down (Failed wisdom check).

Amongst the Dwarves


Nonam 
Friday April 12th, 2002 3:05:43 PM

Nonam puts his hand on Gareth's sword arm, "I think that enough has been said. Cantos, I'll be sorry to see you go. I wish you well in your travels. I hope that someday we'll laugh about this over a mug of ale."

Parting Ways - DMJK 
Friday April 12th, 2002 3:22:12 PM

The three dwarves and Shep step in to keep Cantos and Gareth from escalating their argument.

Boxer and the archon consult for a few moments, and then Shep speaks, "I was summoned here by Kennither, and I shall remain with him. It was ever my intent to leave your group after you reached the dwarves anyway. Hopefully we shall meet again. You have suffered terrible setbacks this week, but I pray that you will remember that Marteaus is the real enemy."

The archon's words are soothing, and he leads Cantos away from the rest of the group. One of the dwarven guards leads them down into the city.

Boxer looks at the rest of the group and whistles, "If the rest of you would kindly follow me." He leads the group down into the city by a different path.

The village seems quiet. Few people are out in the streets. No children seem to be playing. Everything seems deathly quiet. Finally Boxer stops outside a stone building across from a larger structure that looks like a palace. "I thought that I would leave the rest of you here and give you a chance to calm down before you meet with King Melair II. Work things out amongst yourselves, and I'll be back in a bit."

The building has a single room filled with comfortable chairs, a wash basin, and a tray filled with sliced mushrooms.

Gareth 
Friday April 12th, 2002 3:44:08 PM

Seeing the archon not too insulted by the wayward bard, the warrior calms himself and follows the dwarf. He lets the rage flow out of him, knowing he must be on his game if they are to be of any use against Marteaus. When left alone, he just stands there with the others a moment. Then he without any hint of sarcasm or anger asks the question. "So do you think we would be better served if another spoke for us than I? I only took the job because nobody else wanted it. I'll gladly let someone else do it."

Tericus 
Saturday April 13th, 2002 9:05:29 AM

Slumping down in one of the chairs, Tericus says, "If you're not comfortable doing it Gareth, then someone else should do it. I think the shock of dying and being brought back got to Cantos. Maybe some time to himself will calm him down, but who knows." Then Tericus puts his fingers on the bridge of his nose and squeezes softly, hoping to relieve some of his stress.

Gareth 
Sunday April 14th, 2002 8:02:29 PM

"I can do it, I'm just not wanting to if the group feels someone with more skill and diplomacy would be better. This really isn't a personal deal for me, I'm frankly more concerned with how well the group does. If somebody else would be better, then I'm all for it. If you guys think I'm still the guy for the job, that's fine too..."

Addinein 
Sunday April 14th, 2002 9:53:57 PM

"I do not assume to know anything about what has happened. Tempers have been known to create more misunderstandings than anything else. I'm not sure what we can really do to fix this. Time seems to be against us for us to discuss our options. We need to see this king as soon as possible, I think."

Nonam 
Monday April 15th, 2002 8:14:58 AM

Nonam sits down and lets out a long sigh, "Gareth, I was just trying to soothe Cantos. I don't think that I would do a better job. You remember the way Onrad and I got along. I can be just as brash as you if I don't have time to think about the results of my responses. Jus has a tendency to avoid serious talk. Addinein is a bit quiet. Tericus has a great deal of wisdom, and I could easily follow him. However, he's never shown a desire to lead. So unless Tericus wants the job, you might as well keep it.

I'd point out one thing for you to keep in mind though. Sometimes, it's best to bend over backwards in an apology. Even if you don't mean it."

The wizard stands up and stretches, "Gods, what an awful few days. I've just been reacting to events while keeping my feet moving. Now that we're here..." Nonam shakes his head and shivers.

DMJK 
Monday April 15th, 2002 8:16:26 AM

As of yet, no dwarves have come to summon you.

[Another day of posting for this conversation, then we'll have to move on. The YOA awaits.]

Gareth 
Monday April 15th, 2002 9:15:30 AM

The warrior sits with his friends and begins to relax. "You're right, of course. My skin is probably not a thick as it should be. I just can't stand it when criticism is unjustly heaped on me - but especially on my allies. It's not right. I'm not wise...".

After a time the warrior mulls over the past few days. "Well we at least took a bite out of the horde. Maybe we can take a few more over the next few weeks. It will take them a long time to climb to the next plateau and they'll be focused on that objective. So then we can strike and retreat again and again each time killing a few hundred of them. Perhaps we can cut off their supply lines and food sources. We could even poison their drinking water. Anything to slow them down. Is there any way we can locate Morlas? Maybe if we can find him and suprise him we can take him out once and for all. I'm wondering if we can coordinate with the dwarves and find out about those giants too. Man, there's a lot to do...."

Nonam 
Tuesday April 16th, 2002 8:25:10 AM

"I have a feeling that this Melair character will give us our next task, so we don't really need to plan it out. I'm more concerned about why Odysseus is no longer the king. As for Morlas, that was a contingency spell that teleported him away. Likely it triggers when he is badly wounded. I'll work on a solution."

Tericus 
Tuesday April 16th, 2002 8:57:15 AM

"If you don't want to speak for us anymore, I can do it," Tericus says to Gareth. "But personally I think you have done a wonderful job."

DMJK 
Tuesday April 16th, 2002 9:38:15 AM

There's a knock on the door. Then the door cracks open and Boxer sticks his head in, "They be ready fer ya. Ifn yas all be good nuff to faller me."

He swings the door wide and leads the remnant of the party across the street. The dwarven king's palace lacks the ostentatiousness most of you have come to expect from kings and rulers. Melair's hall is certainly grand, the stone work is exceptional, and there are numerous gold and mithril sculptures about the room. But other than size, it seems little different from what you've seen of the other dwarven dwellings in this city.

Boxer leads you all to an old looking dwarf sitting on a wicker chair. His hair is grey and his braided beard is long enough that it hangs lower than his feet. The beard is split into 2 braids that part around a fabulous ruby in an ornate mithril setting. Tericus immediately recognizes it as Alemi's holy symbol, a very nice one. Atop the dwarf's head sits a thin circlet. The craftsmanship in the crown is exquisite. It appears to be made of gold, silver, adamantite, and mithril woven into a braid. The front center is studded with 3 gemstones shaped into a pyramid. A diamond sits at the top and below it are an emerald and a sapphire. It doesn't take a rogue's trained eye to see that the crown is worth a dragon's fortune, and judging from the look of the tough as nails dwarven honor guard (4 on each side of the room), a dragon's treasure would be just about as easy to take.

The old dwarf looks up when the group comes into the room. A merry twinkle shines in his eye, and nimbly he hops down from the chair, "Welcome to my home. I'm Melair, a humble priest of Alemi... and I guess now I'm King Melair II of the dwarves. Not quite as important in my opinion, but a lofty spot nonetheless." Rather than wait for introductions the old dwarf keeps right on talking, "Let's get right on with business, shall we? Then we can hoist a few mugs and end this unpleasant day. I've only been king for a handful of days as Odysseus fell in battle with the giants. We've beaten the tall monsters back for now, but the toll on our folk was great. The toll on everyone below the plateaus was great. My agents tell me that the scene at Edenmoor was repeated in all the little towns from the southern coast right on up through the Red Hills. The forces of darkness struck the west too and moved against Osto, Fargunia, and Zilthmar. Lankmahr and Ailthmar seem to have disappeared too. The big cities in the west still hold, but they are besieged. The dark army is having a time ascending the plateaus in the east, but they're on their way up. As near as I can tell, Edenmoor is the only place the dark army took significant casualties. Ye did well there, but you only faced about 10,000 of the enemy. A million or more are moving up the plateaus. We thought to harry their supply lines, but they just seem to be eating all the folks they killed. It's a nasty, nasty business. Never in all my centuries have I seen the forces of evil rise up and work in accord like this.

"Times are bleak indeed. Kennither is dead, and your party is fractured. I tried to raise Kennither myself, but his soul refused to return. Seems he likes being with Alemi. Can't say that I blame him. Your bard isn't too happy about it though. He's finally sleeping, but his dreams are troubled. We'll keep him safe here as long as he wants to stay.

"So that brings me to how do we defeat this Marteaus fellow. Kennither and I belonged to a group of priests that believe that Alemi was once a mortal like the rest of us. I've long been a collector of documents that I believe the mortal Alemi wrote. Many of these refer to a diary. I've sought it for decades, and I think that I have some clues about its whereabouts. My duties here prevent me from going after it. I thought I would send you, but first you have to become dwarves. My people wouldn't have it any other way. You face the challenges and succeed, and we'll name you honorary dwarves. Then I can tell you more. Are you ready?"

Melair II looks over at Boxer, "Make sure witnesses are ready at the Stair. We'll have a trial today."

The guards in the room start whispering amongst themselves. It looks like they're making bets.

Gareth 
Tuesday April 16th, 2002 11:01:49 AM

The warrior smiles at Tericus' words. "I'll continue if that is what the group desires. But it's good to know there is another who will do it."

As the king rises, he bows in respect. When he speaks the warrior is shaken by the news that Kennither refuses to return. He holds his tongue and only nods as he mentions the bard. And he gasps audibly as the sheer number of the army is stated. "It sounds like the giants are being controlled by Marteaus too... We would be honored to aid the king in his noble quest. What will this diary do to help defeat him?"

Jus 
Tuesday April 16th, 2002 10:00:33 PM

As the party heads to the king, Jus chuckles as he considers Nonam's words. He keeps silent, having nothing to say that won't feed tempers.

When they arrive at the king's chamber, Jus takes the sights in stride. He is, however, surprised by the sheer numbers of the enemy reported by Melair. And troubled by Kennither's failure to return.

Whatever is needed, Jus will give. He's interested in what is meant by "becoming a dwarf", and nods at Gareth's offer to help.

Nonam 
Wednesday April 17th, 2002 8:04:34 AM

Nonam nods along when he hears of the diary, and thinking ahead, he tries to answer Gareth's question as he puzzles it out, "Books hold information Gareth. Think what this one might contain. If Alemi were once a mortal, then he clearly learned to to become a god. Since Alemi is considered the father of the gods, it stands to reason that he displaced some older gods. The diary could detail his ascension, and we could deny that means to Marteaus. Or it could tell how he defeated the old gods, and we could use that to destroy the Dark Lord. On the other hand, it might just have his old soup recipe."

Intrigued at the idea and wondering what it takes to become an honorary dwarf Nonam addresses Melair II, "I would be happy to undertake this quest. Recovering a lost document of this nature would normally be challenge enough, but also pursuing a definite goal will be a welcome change of pace."

Tericus 
Wednesday April 17th, 2002 9:30:37 AM

At the mention of Alemi's diary, Tericus's eyes light up for the first time in a long time. "I was wondering when I would have a chance to look for it," he says to himself, then he says, "We're ready to become dwarves. Is it going to hurt?"

To the Stair - DMJK 
Wednesday April 17th, 2002 9:36:51 AM

Melair II nods along with Nonam's answer about the bookm and he just grins at Tericus. Then he claps his hands together, "Well then, if you would all be so good as to follow me." The old king leads the way through the dwarven citadel pointing out the significance of various buildings and works of art along the way. His guards follow behind the group at a respectful distance.

Finally, the group arrives at what the old dwarf calls the Stair. It's hardly a name you would choose. They might be stairs for a titan, but certainly not stairs for dwarves or even humans. The rise of each "step" must be 10 feet. The width also appears to be 10 feet. The length is much longer for the steps runs the entire width of the large chamber. At the top of the steps sits an ornate anvil, and a hammer hangs behind it.

Melair points to the steps, "This is the trial all young dwarves face to earn their place in the ranks of our warriors. We all know how it works, but I'll offer a brief explanation for all of you. You must reach the top and ring the hammer on the anvil. Sounds simple so far, eh?" He chuckles and goes on, "The hammer and anvil are mighty magical artifacts, the symbols of our people. In order to heft the hammer, you must pass whatever challenge awaits your group upon each step." He points a finger at Nonam, "So, wizard, you can't just fly up to the top and ring it. Traditionally, the artifacts summon traditional enemies of the dwarves for you to fight on each step, but the challenge changes. So, I don't know exactly what you'll face. As long as one member of your party survives to ring the hammer, the artifact will raise you all. But if you all die upon the steps, then nothing will be able to revive you. This shows unity and loyalty to your brethren. One of you must fight on if your brothers fall. This is the greatest challenge of the stair. Many a time, a young dwarf has struggled on past horrific wounds to sound the hammer 'pon the anvil because he knew more than his own life was at stake!"
A gathering crowd of dwarves gives a small hurrah at the king's last statement. It looks like you'll have quite an audience, and more dwarves are drifting in all the time.
"You've had some trouble in your ranks of late, so if you don't trust your fellows that remain, now is the time to step aside. This challenge can be hard. In my years, I've seen hordes of goblins, drow war parties, giants, beholderkin, and even worse things summoned. And there's little chance to rest between steps. Choose carefully before you begin the climb. None here will think less of you if you choose to back down. It takes a fierce heart to wear the title of Dwarven Warrior, and we know few others have the might to pass our test!"

The crowd goes wild with the last statement. While they're cheering, Melair whispers to Addinein, "Lad, none of your kind has ever set foot in this place. Many eyes are upon you. Show them the honor of your family. Prove to some of these stubborn old souls that your house stands apart from the rest of drow society."

The cheers die down and Melair II throws up his hands and takes a step back, "The challenge is yours."

Gareth (Bull's Strength +5)  d20+4=16
Wednesday April 17th, 2002 10:29:39 AM

The warrior looks to all his fellow dragons. "Our strife has never been in battle. We stand together as we always have! (CHA DC 16)." He looks to the others to make sure they are in agreement - and if so he exclaims "The challenge is accepted!"

Once done he turns to the others and says, "So I guess we'd better magic up. I'll take the front, fly up to the next stair, and hold the line while everyone else makes it up. Then you guys can blast'em with magic and arrows. How's that sound?" The warrior quaffs one of the kitty's potions of bull's strength. "There's still 5 healing potions and 5 strength potions in the kitty if anyone wants to take them."

Nonam  d4+1=5 d4+1=4 d4+1=5 d4+1=4
Thursday April 18th, 2002 7:36:22 AM

Nonam starts off with the standard spells from his repetoire. Bull's Strength on Gareth(5) and Addinein(4). Endurance(5) and Cat's Grace(4) on Tericus.

He prepares to cast fly on himself and one other when the rest of the group is ready.

Gareth 
Thursday April 18th, 2002 8:14:59 AM

Once the spells are cast and everyone is ready, the warrior flies up to the first stair.

Addinein (BS +4) (CG +3) (End +2)  d4+1=3 d4+1=4 d4+1=2 d4+1=4
Thursday April 18th, 2002 8:36:28 AM

Answering Melair quickly and quietly, "Thank you for your words. I will do my best to not let you trust in my being here, down either."

As the rest get ready to go, "This sounds like it is should be an all together thing. I think we should all alight to the stairs at the same time. If you go seperately Gareth, you may be lost to us." He then casts Cats Grace on himself (+3) and Gareth (+4) and Endurance on himself (+2) and Gareth (+4) .

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 90hp max]; Keen Arrows)  d4+1=3 d4+1=4
Thursday April 18th, 2002 9:37:34 AM

Jus busies himself for the next few rounds casting several spells. He starts with Stone Skin, Bull's Strength, and Endurance on himself. Next comes a couple of Greater Magic Weapons on his bow and arrows (and other member's arrows), and then Keen Weapon on his (and other's) Arrows.

Nodding towards his friends, Jus says, "I'm ready."

"Unfortunately, I don't have fly. Someone will need to carry me, or we need to start pulling out some ropes."

"Oh," Jus adds, almost forgetting something. He pulls out a single glove and slips it onto his left hand. Pulling out his bow, he gives a couple of tugs and smiles. "Let's see if it was worth all that time and money...." Jus ponders.

Nonam 
Thursday April 18th, 2002 11:03:42 AM

Nonam rounds out the spells with a stoneskin on Gareth and another on Addinein. Then he casts alter self and sprouts himself a couple of angel wings. "That's me and Gareth. I can cast fly on Addinein and Jus. What about you Tericus? Can you cast that spell that lets you walk in the air?"

Tericus (DMJK) 
Thursday April 18th, 2002 11:07:27 AM

"I can cast it." The priest casts airwalk on himself.

[just to keep us from bogging down here, I'm going to post for Tericus. Sam, you can yell at me later if you want. -jk]

DMJK 
Thursday April 18th, 2002 11:13:28 AM

The dwarves start to boo as the companions magic up.

Nonam sprouts his wings and casts fly on Addinein and Jus. Gareth uses his boots, and Tericus calls on Tersallia. Then the group flies up to the 1st step.

10 vicious looking goblins are waiting. At first they seem a bit confused about the location, but then they call out for blood in their vile language.

Gareth  d20+8=26 d20+8=24 d20+8=24 d20+8=23 d20+8=17 d20+8=27 d20+8=11 d20+8=22 d20+8=28 d20+8=9 d20+8=23 d10+32=34 d10+32=38 d10+32=40 d10+32=37 d10+32=41 d10+32=39 d10+32=42 d10+32=37 d10+32=37 d10+32=39 d10+32=41 d20+8=15 d10+32=35
Thursday April 18th, 2002 12:28:21 PM

Seeing no need for the casters to waste their magic on such creatures, the warrior begins to charge the goblins but he stops short about 15' and sets himself. Banging his sword on his shield he taunts them. He engages the goblins as they move into his space (attacks of opportunity, 7 Max) using all his combat savvy to do maximum damage and prevent himself from being hit. Focusing on the most injured opponent, he uses his 1 normal attack this round. He also cleaves any remaining combatant if any of them fall. (Expertise +5 = AC 35, Power Attack +13/+8/+3, Cleave, 168 HPs) (Hit AC {26,[24],24,23,17,27,[11],22,28,[9]},23 for {24+[38]+40+37+41+39+[42]+37+37+[39]}+41 DMG, Cleave: AC 15 for 35 DMG, Note []=Crit, {}=AoO)

Tericus(cats grace-4, endurance-5, air walk) 
Thursday April 18th, 2002 7:15:56 PM

(no problem JK. had a bit of an emergency to take care of this morning) seeing that Gareth probably has the goblins well in hand, Tericus casts prot. from elements(fire-131pts absorbed) on himself. then he says "If someone else needs to fly, I can cast air walk again."

Addinein (BS +4) (CG +3) (End +2) Fly, Stoneskin  d20+15=25 d20+10=22
Friday April 19th, 2002 6:53:27 AM

Addinein moves up to support Gareth and aids with whatever attacks that he can. (AC 25 and 22 no crits).

Nonam 
Friday April 19th, 2002 9:41:02 AM

Nonam casts a greater magic weapon on his crossbow bolts and lets Gareth and Addinein take care of the goblins.

The goblin charge (DMJK)  d20+3=13 d20+3=7 d20+3=21 d20+3=22 d20+3=8 d20+3=4 d20+3=12 d20+3=12 d20+3=23 d20+3=11 d8=5
Friday April 19th, 2002 9:48:22 AM

The goblin's rush to close with Gareth and Addinein. The dark elf drops his two, and in a flurry of sword strokes, Gareth finishes off the other eight.

Before dying, the goblins make their pitiful attack. One sword nearly slips in on Addinein, but the extra agility from the Cat's Grace spell helps him dodge out of the way.

The dwarves go absolutely berserk and cheer wildly. Anybody that likes to kill goblins can't be all bad.

Minotaurs on the next level (DMJK)  d6=3 d6=6 d6=4 d6=3 d6=3 d6=4 d6=5 d20+6=21 d20+6=10 d20+6=15 d20+6=22 d20+6=10 d20+6=21
Friday April 19th, 2002 9:55:45 AM

A quick flight up to the next level and the group finds 5 minotaurs waiting. They seem a bit more prepared than the goblins, when the group flies up over the edge, they fire crossbow bolts. They aim for the casters first. Three bolts shoot at Nonam, 2 at Jus, and 1 at Tericus. All the bolts fly wide and miss.

Four of the minotaurs throw down their crossbows and pull out wicked looking great axes. The fifth crouches behind his companions and starts reloading his crossbow. Instead of charging, they form up ranks and wait for the attack.

The dwarves boo when the group flies again and hiss when the cowardly minotaurs shoot their stupid crossbows.

[6 sided to pick target: 1=Gareth, 2=Addinein, 3= Nonam, 4= Jus, 5= Tericus, 6=reroll]

JK 
Friday April 19th, 2002 10:14:53 AM

[xp time, 2600 each for the Battle of Edenmoor. 200 to Cantos for watching over Kennither, 150 to Gareth for the defense plan, 100 to Tericus for getting rid of Morlas. -300xp to Nonam for casting limited wish. Hero points: 2 to everyone for being there. That'll cover most of the things you did individually. If you think someone deserves more than 2, make a case for it.]

Tericus(cats grace-5, endurance-4, air walk, Pff131)  d20+9=24 5d8(6+1+2+8+8)=25
Friday April 19th, 2002 1:14:30 PM

quickly casting a spell, Tericus sends a beam of energy into the Minotaur reloading his crossbow(cast searing light, hit ac 24 for 25 pts of damage)

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, Invisible) 
Friday April 19th, 2002 1:36:18 PM

Seeing the manner of the attacks, the warrior continues to fly but appears like he is landing on the stair. He activates his ring of invisibility and immediately flies up and over the creatures so he silently floats behind them with his head about 2 or 3 feet above theirs. He then prepares to attack. (Figured he didn't get to swing this round. Note: if there is not enough room for him to land, then he will simply go dark and charge).

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 90hp max]; Keen Arrows)  d20+14=25 d20+14=34 d20+14=27 d10+1=5 d6+1=2 d6+1=3
Friday April 19th, 2002 6:14:13 PM

Jus unsheathes his sword quickly and smoothly, in such a natural action that it doesn't interfere with his movement [Quick Draw]. Heading towards the minotaurs, he places the next step against his side to protect one of his flanks. Jus' movement prevents him from getting a full attack, but he manages to place what he can with skilled precision. (ac:25/34(possible crit)27)

Chuckling, Jus realizes that his attack skill isn't worth much against these creatures, as his swords do little damage to the well-muscled minotaurs. (dam:5/2/3)


Addinein (BS +4) (CG +3) (End +2) Fly, Stoneskin  d20+16=27 d4+1=2 d20+11=22 d20+6=7 d6+6=10 d6=4
Monday April 22nd, 2002 5:39:11 AM

If possible, Addinein returns fire with a shot from his hand crossbow at the Minotaur with a crossbow still up for two points. Not knowing what Gareth is doing, Addinein lets the Minotaurs come to him (up to 7 AOO's) and tries to defensively wait patiently. (AC is 27, Dodge available against 1st Minotaur attack for AC of 28). If Minotaurs do not move into range, then Addinein will move into place to attack the Minotaurs (w/mobility AC is 31 in this case).

In either case, it is the rapier of dancing that Addinein will use first. (AC=22, 7 (fumble)) 14 points dam for AC 22). As Addinein tries to deliver his blows, he missteps and catches himself before he trips.

Nonam (GWM, alter self)  d20+17=26 d8=8
Monday April 22nd, 2002 8:58:44 AM

Nonam lands on the next stair and brings his crossbow to bear on the minotaurs. When he sees Addinein slip, he fires on the one that is closest to the drow.

Nonam grins as he relies he fired a poisoned black lotus bolt. [ac26, 8pts dmg, fortDC20 or 3d6 con]

DMJK  d100=20 d20+9=29 d20+9=14 2d8(2+7)+4=13 d20+9=18 d20+4=13 d20+9=25 d20+4=8 d20+6=26
Monday April 22nd, 2002 9:34:18 AM

Tericus shoots his beam of light at the crossbow minotaur, it drops the weapon and clasps it's hands to its eyes. It's hardly down and out though. (crossbow=min 1)

Gareth gets into position, and he hears the dwarves boo his choice to turn invisible. One of the minotaurs must have felt a change in the wind or something because it turns and chops with its axe. The thing must just be lucky because it manages to hit Gareth (13 dmg).
[25% chance to detect rolled 20, rolled 20 to hit (14=missed crit), 13 dmg, don't think displacement works if you're invisible since it's a visual effect]. (on Gareth=minotaur 2)

Jus advances on the minotaurs with his sword, and the nimble fighter engages the hairy brute on the right end. He scores several minor hits on the creature. (on Jus=mino 3)
The minotaur attempts to return the favor with its nasty axe, but Jus easily dodges the clumsy blows.
Jus can hear one of the dwarves shout out, "Yas need a might bigger weapon, elf!"

Seeing that Tericus caused the minotaur to drop his crossbow, Addinein moves in to the left with his dancing blade. Moving gracefully, he stabs visciously into the minotaur's chest, but then he stumbles... Catching the drow's mistake, the minotaur tries to smash him with its axe. But Addinein follows through the stumble and dances past the blow. (mino 4)

Unable to get a clear shot on the minotaur fighting Addinein, Nonam hits the remaining minotaur with a well aimed bolt. The tough beast easily shrugs off the powerful poison.

--------
tallies:
mino 1, center= 25 pts dmg
mino 2, right center= 0 dmg
mino 3, far right= 10 dmg
mino 4, far left= 14 dmg
mino 5, left center= 12 dmg (Nonam didn't add GMW to dmg), poison check again in 1 minute if the fight lasts 10 rounds for some reason

DMJK 
Monday April 22nd, 2002 9:35:36 AM

[Sam is without internet access through Friday. He sent me a new sheet if anyone wants to play Tericus.]

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, Invisible)  d20+8=27 d20+8=11 d20+8=15 d20+8=26 d20+8=24 d10+32=40 d10+32=35 d10+27=28 d10+22=26 d10+32=41 d20+8=12 d20+32=33
Monday April 22nd, 2002 2:11:42 PM

The warrior endures the strike, suprised that he was detected. Figuring the thing smelled him, he decides he'll need to bathe soon. He maintains his defensive posture but he cuts into the creature using his superior position and invisibility for better attack results. He cuts into the thing fiercely. He cleaves another if the first falls. (Hit AC 31,[15],19,30,[28] for 40+[35]+28+26+[41] DMG Cleave: AC 16 for 33 DMG) (Expertise +5 = AC 35, Power Attack +13/+8/+3, Cleave, 155 HPs) NOTE: Added +2 for being above the monotaur and +2 for invis. - not included in initial rolls, sorry)

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 90hp max]; Keen Arrows)  d20+17=33 d20+12=28 d20+14=27 d10+4=9 d10+4=5 d6+1=6
Monday April 22nd, 2002 9:22:54 PM

Jus takes a moment to thumb his nose in the general direction of the dwarf's comments.

He then switches to his full attack and chops at the minotaur that's on him. Three more solid blows make connection(ac:33/28/27). This time Jus forces the blades to dig deeper into the creature's flesh (dam:9/5/6).

Addinein (BS +4) (CG +3) (End +2) Fly, Stoneskin  d20+16=22 d20+11=13 d6+2=7 d6+2=8 d20+21=26 d6+6=9 d20+12=14
Tuesday April 23rd, 2002 6:52:39 AM

Releasing the dancing blade, it continues to bear down on the Minataur. (AC 22 and 13) (7 dam on the first, 8 dam if the 2nd hits).

Hoping that the Minataurs are staying in their tight formation, Addinein goes into a whirlwind attack with his other rapier. (if not then two more attacks on same minataour if still up, another one, if not).

(occasionally, I hate scroll wheels. + for rapier is 17, not 21) AC 22 for 9 pts to all that he can get.

(AC 14 for 2nd attack if used)


Tericus (dmjk)  d20+9=14 d20+5=16 d4=2 d4=2
Tuesday April 23rd, 2002 10:13:00 AM

Deciding that the fighters are getting things under control and wanting to save some spells for the top, Tericus pulls out a sling and whips a pair of bullets at the minotaur Nonam shot.

[AC14,AC16,dmg2&2]

Nonam  d20+17=21 d8+4=6
Tuesday April 23rd, 2002 10:14:41 AM

Nonam grins at Tericus, "We'll get us one too!" Then he loads up another crossbow bolt and fires at the same minotaur.
If all the taurs go down, Nonam moves in to help himself to some of their crossbow bolts.

[AC20, 6dmg]

No more minotaur (DMJK) 
Tuesday April 23rd, 2002 10:22:56 AM

Gareth quickly puts down the minotaur that made the mistake of attacking him. Then he cuts down the one in the center that is still clutching its eyes.

Addinein dances his rapier into his minotaur, and it scores one hit. The drow follows with a graceful attack that slips past his own dancing rapier and puts the fearsome beast down. He follows through with the whirlwind attack and strikes the other 2 that are standing.

With the help from Addinein's whirlwind strike, Jus is able to put down his minotaur.

Nonam and Tericus fell the last one without ever getting too close.



An empty step? (DMJK)  d6=4 d6=2 d6=1 d20+5=24 d4=4 d6=5 d20+5=16 d4=4 d6=4 d20+5=23 d4=1 d6=2
Tuesday April 23rd, 2002 10:39:55 AM

The companions pause a bit as the dwarves all cheer. Taking out minotaurs with swords and bows. That's what it's about. Then after making quick preparations, the group makes its way to the third step. At first it appears empty.
Then the near invisible forms rise up from the ground and strike. They seem like little more than living shadows except for their red glowing eyes and their icy touch. Wraiths.

There are three of them, and they move to strike Jus, Addinein, and Gareth. Rising from the floor, they catch the heroes flatfooted, and the spirits care little about armor and only attempt to touch their victim.

Jus is the first to feel the icy claws grasping at his ankles. (touch AC24, 4pts dmg, fort save dc14 or 5 pts permanent con loss)
Then Addinein feels one of the vile creature grasping his knee. (touch AC16, 4dmg, dc14 or 4con)
The last pulls itself from the ground and up Gareth's legs. (touch AC23, 1dmg, dc14 or 2 con)

The dwarves all suck in a deep breath as they realize what the group faces on this step. They're more accustomed to seeing this sort of enemy near the top of the stair. More than a few gaze up wondering what will be in store at the top.

Tericius (JK)  d20+2=7 2d6(5+2)+13=20
Tuesday April 23rd, 2002 10:50:08 AM

Seeing the undead foes, Tericus wastes no time in pulling out his holy symbol and attempting to turn the wraiths.

[creatures with 10HD affected, up to 20hd turned]

Nonam  d20+17=20 d8+4=9
Tuesday April 23rd, 2002 10:53:53 AM

Ready with the crossbow and able to easily see the incorporeal creatures with his detect invisible vision, Nonam fires at the wraith on Jus before it is fully out of the ground.

[AC 20, dmg9]

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, Invisible)  d20+11=20 d20+11=21 d20+11=18 d20+11=23 d10+29=33 d10+24=30 d10+19=28 d20+13=29 d10+29=34
Tuesday April 23rd, 2002 1:20:26 PM

The warrior resists the icy touch of his adversary (DC 20). He brings his weapon straight down on the one touching him using his superior position for greater effect(+2 since it's below him). He still uses his abilities to avoid the strikes of the creature but opts to move toward a more standard attack to make sure he hits him. (Expertise +5, power attack 10/5/0), Hit AC (23,20,25 for 33+30+28=91 DMG - Cleave attack AC 29 for 34 DMG)


Addinein (BS +4) (CG +3) (End +2) Fly, Stoneskin  d20+7=16 d20+17=25 d20+12=14 d6+5=11
Wednesday April 24th, 2002 6:45:28 AM

Feeling the icy touch of the Wraith and resisting his secondary attack, Addinein does his best to put a little distance between him and the wraith, and then returns the attack in kind. (using keen +2 rapier).

AC 25 and 14. 11 pts of dam for 1st hit if it hits.

No more wraiths (DMJK)  d100=64 d100=91 d100=33 d100=90 d100=100 d100=41
Wednesday April 24th, 2002 10:35:21 AM

Nonam's bolt passes through the wraith and ricochets off the floor. It seemed to have had some effect though because the wraith immediately lets go of Jus.

Gareth's sword whips right through the middle of his wraith. His experienced hand can tell that it pulled on something a little more than air. At least it does the first time. The second attack makes him doubt his effectiveness. It felt like he connected with nothing. The third blow removes all doubt because the wraith wails and disappears.

Addinein's first blow cuts through the wraith, and he feels the blade drag on the apparition. The second strike misses all together.

Gareth cleaves to the wraith on Jus, but the sword chops empty air once again.

Then Tericus invokes the power of Teressalia. The two wounded wraiths scream and are destroyed with a bright flash of light.

The third stair appears to be clear, and the dwarves cheer.

[50% chance to miss incorporeal creature with any corporeal attack. N=64; G=91,33(miss),90; A=100; G cleave=41(Miss)]

Nonam (alter self, GMW, + perm detect magic, see invis, & prot from arrows) 
Wednesday April 24th, 2002 10:41:03 AM

Nonam goes to pick up the bolt he shot while giving the stair the going over with his detect magic vision to make sure there are no more wraiths.

While looking he says, "Not too bad so far. Those last two steps have given me an idea though. Perhaps I should scout out each step first. I can see if there are invisible creatures on it, and I've developed an immunity to arrows. I can shout out what's on the step. That way no one will get caught with their pants down, so to speak."

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, Invisible) 
Wednesday April 24th, 2002 10:55:16 AM

"You can communicate through the ring what you find. I'll be right behind you..." The warrior moves up to the edge of the next stair and waits.

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 90hp max]; Keen Arrows; Shield)  d20+11=13 d20+11=30 d100=58
Wednesday April 24th, 2002 2:04:43 PM

Jus disagrees with Nonam. "They may not appear until you land, which could be bad if you had multiple creatures draining you." Still, Jus shrugs, realizing that it would be nice to know what they are about to face.

Using this pause to his advantage, Jus casts Shield on himself, giving him +7 AC Deflection to his front (overcame 10% armor restriction).

d20s are saves from last turn, hero point used.

Tericus (JK) 
Wednesday April 24th, 2002 4:09:10 PM

"Jus is right. No offense Nonam, but if you land first and something appears, you might not fare so well. You can give a quick aerial check, but then let one of the tough guys land first."

The Voices of Gods [CDM Jerry] 
Thursday April 25th, 2002 12:07:32 AM

Throughout The Wold, voices are heard. The Voices of Gods.

"So mother, you have truly fallen and become that which your former priests spoke against for so long: A slave to Passion!"

"No daughter, I have evolved. I have found the truth. Love hurts. Passion brings joy. I am now dedicated to forcing the Races of The Wold to realize this truth. Only the truth will let the races evolve. Only the truth will bring balance to The Wold. Today I am here to teach you this truth. You have always been my favorite daughter. You always went with your passions and used your god given abilities to force those who loved deeply to see the joy that only passion can bring.

"Now however, daughter, you have regressed and embraced the pain of deep love. You have failed. Your teachings of deep love must and will end. I have brought a strong handsome god with me. Ga'al, meet Flower, my daughter. Is she not beautiful?"

"Yes. Very."

"I have not failed. I have seen the truth. Passion brought me nothing but pain and deep love has saved me. I have learned the love of family, friends, and even learned to love you, whom I once despised. Most of all, I have learned to love the people of The Wold, from whom I once took so much."

"Flower you have learned nothing. I will teach you to evolve. You will learn passion...with Ga'al."

"Caeroldra, you are so misled. I am truly sad. I will have nothing to do with a Cult God. I leave you. However, the next time we meet, even though I love you deeply, we meet as enemies. Goodbye mother....for all time"

"Fine. Die in ignorance."

"AAIIIIEEEEEE!"

"Goodbye....daughter."

::POP::

"I AM ALEMI! Carol, what have you done?"

"You do not control me any longer, Alemi!"

"I never controlled you. I simply loved you. Now it is my duty to judge you. I find you guilty of murder. The sentence is Oblivion!"

"NOOOO AAUUUUUUUGH!"

::The sky turns pink and then red as the Goddess of Love and the Goddess of Passion are slain.::

"Ga'al. Look upon me and recognize me.

"I AM ALEMI, SUPREME OF THE GODS OF WOLD! HEAR MY WORDS AND TREMBLE!

"For crimes against the Noble Races, I hereby judge the self-named Cult Gods GUILTY and declare HOLY WAR upon them!

"Now go, Ga'al and speak my words to your cowardly brethren. The next time we meet IT WILL BE WAR!!

"May The Wold mourn the passing of the GODDESS OF LOVE.

"I go to mourn the passing of an old friend."

::...And it begins to rain.::

- - - - - - - - - -

[Clerics of Caeroldra or Flower need to make a Will save DC 14 plus your Cleric Class Level. If you succeed, you are still beset with feelings of obsessive love or the urge to give in to your desires, but are able to control them to an extent. If you fail, your DM will tell you the results and the options available to you.]

[All non-Clerics must make a Will save DC 12 plus half your Character Levels. If you succeed, you are still beset with feelings of obsessive love or the urge to give in to your desires, but are able to control them to an extent. If you fail, your DM will tell you the results and the options available to you.]

Addinein  d20+12=17
Thursday April 25th, 2002 6:47:02 AM

Feeling the compulsion wash over him Addinein stops short for a second and blinks.

Looking at the others in the group Addinein gauges their reactions to see if they might have experienced the same thing.

Nonam  d20+8=9 d20+8=28
Thursday April 25th, 2002 9:49:57 AM

Nonam, looks a bit confused at hearing the voices, and he mumbles something about, "When did Flower become a goddess?"

Then he starts thinking about the times he visited the Temple of Caeroldra thinking that if he was going to have a patron deity that he would choose her.

Before getting too deeply lost in thought, the scene of the stair and the dead minotaurs lying on the step beneath snaps him back to reality.

[used a hero point]

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, Invisible)  d20+5=20
Thursday April 25th, 2002 9:50:38 AM

The warrior grits his teeth as it is clear that yet another confrontation among the gods is taking place. He gasps as he feels the sheer release of power as the mother and daughter fall. He shudders as feelings he struggles with daily (he is 23 you know) become much more intense - but manages to hold them in check for now. He wonders about Qualde and how she's going to deal with this.

After a moment, he looks about to the others to make sure they are OK. If so, the warrior nods and continues the fight.

DMJK 
Thursday April 25th, 2002 9:51:20 AM

Below some of the dwarves looked panicked. Others are weeping, but most grunt approval when Alemi banishes Caeroldra.

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 90hp max]; Keen Arrows; Shield)  d20+13=19
Thursday April 25th, 2002 2:43:41 PM

Jus can't believe another god, two gods, have fallen again. Flower and Caeroldra.

Jus' head jerks up and looks toward Cantos as he realizes... he whispers her name in sorrow, "Qualde".

made save

Tericus  d20+12=30
Friday April 26th, 2002 8:57:11 AM

Tericus looks up toward the ceiling in fear for his own first love, Teresallia. He begins singing a song of love and devotion to his goddess.

Awash in a sea of passion - DMJK 
Friday April 26th, 2002 9:07:52 AM

A few of the dwarves down below grab a member of the opposite sex and sneak out of the hall.

Addinein feels overwhelmed by passion and desire. The rest of the group is able to function normally, but you all feel an overwhelming sense of brotherhood and camaraderie. Fighting on the Stair seems like a pointless expenditure of energy, but you know it must be done.

It's time to move up to the fourth step. Nonam flies up first and stops stunned at the lip. The rest of the group, rushing in to discover the source of Nonam's apprehension see a revolting sight. Two driders. Two driders making love. The nasty spiderlike things are completely oblivious to your presence. No wonder with the noises they're making.

A dwarf down below retches loudly.

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, Invisible)  d20+17=25 d10+27=32
Friday April 26th, 2002 10:19:55 AM

The warrior is appalled and frowns with disdain at the thought of such creatures reproducing. But he is not about to let an advantage such as this go by untaken. He moves into position behind the closest one - again shielding the casters from any attacks that might come from the beasts and hopefully preventing the other vile creature from realizing they are under attack. He cuts into the creature using the full force of his attacks, not worring about finesse, just brute force (+2 surprise, +2 size, +2 back[?], +13 Power Attack, no expertise sice melee hasn't begun. Hit AC 25 for 32 DMG). He then begins his defensive stance, hoping to get his attacks first before the creatures can set and attack.

Nonam (alter self, GMW, + perm detect magic, see invis, & prot from arrows)  10d6(6+5+5+2+6+1+2+5+3+2)=37
Friday April 26th, 2002 11:39:18 AM

Too sickened now to think of love and Caeroldra, Nonam takes his wand of lightning bolts and zaps the drider jumble.

[37 dmg ea, ref dc20]

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 90hp max]; Keen Arrows; Shield)  d20+25=30 d8+10=11 d10=8 d6=5 d6=4
Friday April 26th, 2002 9:38:03 PM

Jus looks disgusted at the sight revealed on the next step. Not wanting to get too close due to his revulsion, Jus pulls out his bow (quick draw) and point-blank fires an arrow at one of the drider [ac: 30 dam: 28].

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin  d20+15=30 d20=6 d6+5=7 d20+12=32 d20=7 d6+5=7
Saturday April 27th, 2002 5:14:42 PM

Shock registers on Addinein's face as he recognizes a drider. Jumping on top of the tumbling mass (death from above) Addinein quickly attacks ((AC 30,no crit) 7 points of dam (AC 32 no crit)(sheesh no storyline support) for 7 more points of dam) trying to end their lives as quickly as he can.

Tericus 
Monday April 29th, 2002 8:25:44 AM

Tericus turns on the step in revulsion. The others look like they have this one under control.

No more driders (DMJK) 
Monday April 29th, 2002 8:27:46 AM

Addinein's savage leap ends the lives of the pitiful driders. Of course, Gareth, Nonam, and Jus helped out a bit.

Umberhulks (DMJK) 
Monday April 29th, 2002 8:43:58 AM

Following the pattern, Nonam flies up to the next step and calls out what he sees. He yells down below, "giant bugs."

The umberhulks are spread out across the length of the step and not bunched up by one another. Each is throwing a confusing gaze towards the party with their bulbous bug eyes.

(will dc 15 or confused, To avoid future gaze attacks, you can avert eyes and get 50% chance to avoid needing to save, or blindfold yourself)

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, Invisible)  d20+5=17 d20+12=23 d10+27=35
Monday April 29th, 2002 9:54:58 AM

The warrior approaches the lumbering creatures (how many?). He approaches the one on the left so the casters can do their thing. He appraoches from as far left as possible so as to avoid more than one attacking him at a time. He fights defensively, not wanting to take any hits from such a large creature. He also decides he doesn't really need to see to fight the loud hulking masses, closes his eyes, and uses his Improved Blind Fighting abilities to avoid the gazes. He cuts into the creature with his only attack and hopefully makes a dent in it. (Hit AC 23 for 35 DMG, Expertise +5, Power Attack +13, Improved Blind Fight - no penalties)

JK 
Monday April 29th, 2002 3:29:18 PM

oops, there are 3. Spread out far across the step. I'll try a little text map, and we'll see how well it works. It seems to ignore spaces, so I used dashes to space. They don't stand for anything.

------------------------------step up
---U---------U----------U-----
------------------------------
------------party-------------
------------------------------step down

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 90hp max]; Keen Arrows; Shield)  d20+25=29 d10+10=20 d8=2
Monday April 29th, 2002 5:02:38 PM

Jus lands and uses his bow once again, moving to the right a few steps before he fires at the right bug. He is a little hasty in his aim, though (ac: 29), but hopefully it is enough to hit the creature. (dam: 22)

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin  d20+6=14
Tuesday April 30th, 2002 5:32:43 AM

Still distracted by the event with the Driders, Addinein does not avert his eyes in time before seeing the Umberhulks. Confused, he is temporarily stunned.

Nonam  d20+8=26 d20+8=15 d20+8=20 10d6(1+5+4+6+6+1+3+4+2+5)=37
Tuesday April 30th, 2002 9:46:43 AM

As the scout Nonam looked at all three umberhulks, but their gazes didn't have enough power to effect him.

Lightning wand still in hand, Nonam decides to use it on the giant bug in the center.

(37dmg, same as last time, ref dc20)

Tericus (JK)  d20+10=30
Tuesday April 30th, 2002 9:49:10 AM

Perfectly in control, Tericus sees that Addinein has fallen under the umberhulk's spell. Seeing Gareth and Jus involved with the monsters on the sides, the priest hefts his mace, sets it to singing, and braces himself to take any attacks of opportunity if the middle creature charges the main group.

The incredible umberhulks (DMJK)  d20+11=25 d20+11=26 d20+11=14 d20+9=14 2d4(1+4)+6=11 2d4(2+4)+6=12 d20+11=31 d20+11=18 2d4(1+3)+6=10 d20+11=20
Tuesday April 30th, 2002 10:00:06 AM

Gareth easily hacks into the umberhulk he engages, but the single blow is not near enough to fell the creature.

The thing was ready for an attack and takes an attack of opportunity with a heavy clawed fist (AC25). Then it follows with a full attack, two claws and a snapping bite with its big mandibles. It also focuses its gaze on Gareth, but the wily warrior has his eyes shut tight.
[don't think AC25 or 26 hits Gareth using expertise. if it does, dmg is 11&12]

Jus pins the right umberhulk with a single arrow. Enraged the beast charges straight at the elf. (AC31, a roll of 20) The powerful, chitinous hand smacks into Jus and nearly topples him over backward. (dmg 10 (from stoneskin), reflex dc10 to stay on your feet). To add insult to injury, the creature focuses its gaze on Jus.

Nonam blasts the center umberhulk, and it follows its companion's strategy. It charges at Nonam, but the nimble mage manages to slide out of the way (AC20). Tericus was ready for the beast and gets his attack of opportunity along with his regular action.

The dwarves down below cheer Gareth on as he moves in to fight hand to hand, dwarven style. They wince in unison when Jus gets smacked.

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 80hp max]; Keen Arrows; Shield)  d20+7=13 d20+7=9 d20+10=29
Tuesday April 30th, 2002 3:59:26 PM

Jus makes sure his Shield (+7 AC) is protecting him from the Umberhulk's attacks. He gets hit hard, but manages to keep his feet (made reflex save with last roll).

Jus starts to draw his swords, but... too late! The Umberhulk's gaze hits Jus full force, dazing him this round (failed save and hero-point save).


Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin)  d20+10=19 d20+10=30 d20+10=30 d20+10=26 d20+10=22 d20+10=22 d10+27=30 d10+22=32 d10+17=18 d10+27=34 d10+27=28 d10+27=30
Tuesday April 30th, 2002 4:08:26 PM

Seeing his attack is pretty effective and the lumbering oaf's inability to hit him the warrior cuts into the creature again with his startling attack sequence. Once he finishes off his foe he moves to the next one and begins anew with whatever attacks remain. (Hit AC 19,30,[26],30,[22],{22} for 30+32+[34]+18+[28]+{30} DMG. Note: added {} cleave attack if applicable. Expertise +5, Power Attack +13/+8/+3, Improved Blind Fight - no penalties, still all stoneskins).

JK 
Wednesday May 1st, 2002 8:24:26 AM

Should have been rolling a d10 for the confused. 1 you wander away for 1 minute. 2-6 do nothing for 1 round. 7-9 attack nearest creature for 1 round. 10 act normal for 1 round.
The spell lasts 8 rounds, and the d10 is rolled each round unless a 1 comes up, then you wander for the duration.

Tericus (JK)  d20+11=25 d20+11=29 d20+6=11 d8+3=11 d8+3=11 d20+10=27
Wednesday May 1st, 2002 8:28:01 AM

Tericus sings with his mace, and bashes the umberhulk that dashed at Nonam. The beautiful song stands in sharp contrast to the beating Tericus gives the bug thing.

(AC25,29,11 Dmg 11,11)
(save 27)

Nonam (gmw, alter self, see invis, others)  d20+8=10 d20+8=22 d100=85 5d4(3+2+1+1+4)+5=16
Wednesday May 1st, 2002 8:32:09 AM

Nonam shakes off the confusing glare from the umberhulk that rushes him (hero pt). Then he zaps the thing with a magic missile. (16)

The Spectacular Storm Dragons (DMJK)  d20+8=15 d10=8
Wednesday May 1st, 2002 8:49:04 AM

Gareth fells his umberhulk in a full attack, but he's too far away to cleave to the next monster. He sees that Tericus and Nonam have theirs under control, but the one on the bewildered Jus poses the greatest threat. It's also the one farthest away from Gareth.

Tericus smashes the center umberhulk with his enchanted singing mace and ooze splatters out of the crushed exoskeleton. Then Nonam's missiles tear a chunk from its armored hide. The wicked giant-thing is brutally wounded, but it still fights on.

Jus' belt of spell resistance throws off the confusion, and the elf is free of the enchantment.

Addinein feels compelled to attack the creature nearest him. (rolled d10 for you=8. roll a d6 to see who is closest: 1,2=Nonam; 3,4=Tericus; 5-6=umberhulk)

The not-so incredible umberhulks (DMJK)  d20+11=23 d20+11=17 d20+9=27 d20+11=20 d20+11=14 d20+8=25
Wednesday May 1st, 2002 8:57:50 AM

Gareth kills his umberhulk before it has a chance to swing again. He is behind the other two, so their gazes aren't focused on him.

The umberhulk on Nonam tries to bash the puny mage once more. The wizard dodges the first blow and turns the punch aside with his mithril shield. The mandibles seem like they will certainly snap the wizard's head off, but some unseen magical force holds back the force of the blow.

Due to the spell resistance, Jus is able to fully defend himself. He dances through the blows turning them with shield and bow.

Tericus  d20+11=29 d20+6=9 d8+4=7
Wednesday May 1st, 2002 9:39:45 AM

(hi, im back. thanks for playing my cha. JK) continuing to sing, Tericus lands another blow on the monster(ac 29 for 7 pts)

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin)  d20+12=28 d10+27=34
Wednesday May 1st, 2002 10:38:42 AM

The warrior moves quickly to close with the creature on Jus, passing the one fighting Tericus and Nonam (as it seems they are doing fine). He lashes out from his flanking position on the creature calling to it "Hey, maybe you'd better fight me instead?". He cuts into the thing and makes sure it understands that it better turn around. (hit AC 28 for 34 DMG, +2 TH large creature, +2 flank, Expertise +5, Power Attack +13, still all stoneskins).

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 80hp max]; Keen Arrows; Shield)  d20+18=35 d20+13=18 d20+15=27 d10+3=4 d10+3=13 d6+3=4
Wednesday May 1st, 2002 2:00:46 PM

Jus comes to and whips out both his swords. He unleashes a full attack on the Umberhulk, wailing unmercilessly on the creature. (ac: 35/18/27; dam: 4/13/4)

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin  d8=6 d20+15=26 d6+5=11 d20+10=24 d20=19 2d6(5+5)+10=20
Wednesday May 1st, 2002 2:55:05 PM

Addinein quickly decides that the Unberhulk is the closest thing that he can go after. AC 26 for 11 and AC 24 (crit) for 20 points of damage.

Nonam 
Wednesday May 1st, 2002 3:48:12 PM

A little too close to the melee for comfort, Nonam quickly comes to the decision that the swordguys are all doing their thing just fine without him getting in the way. So he flaps flaps his wings to try to get up and out of harm's way.

no more umberhulks (dmjk) 
Thursday May 2nd, 2002 9:41:32 AM

The party cuts down the last of the bug things to the screams of cheering dwarves. The nastiness with the driders seems to be forgotten. With the umberhulks gone, Addinein soon returns to his normal, thinking self.

Up to the next step, and...

oops (dmjk) 
Thursday May 2nd, 2002 9:56:02 AM

Before Nonam even peaks his head over the top of the next step, he's caught by a mind flayer's mind blast. (will dc17, or stunned 3d4 rounds)

There are 4 rubbery illithids lining the 6th step and looking down. They don't intend to share the fate of the umberhulks, and they're making it perfectly clear. A voice speaks in each of your minds, "Where are we? Do you capture and kill us for sport? This will not be so."

Gareth feels something attempting to control him as two more of the illithids attempt to charm him (will dc17, twice).

The fourth illithid seems to shift sideways and disappears.

The watching dwarves look a little nervous as they see the newest foes.

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 80hp max]; Keen Arrows; Shield) 
Thursday May 2nd, 2002 4:43:39 PM

Jus casts Glitterdust on the step above, with hopes to catch most the beasties in the effects before the party arrives.

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin)  d20+5=23 d20+5=25
Thursday May 2nd, 2002 5:32:38 PM

The warrior grits his teeth as the wave of mind power washes over him. He goes invisible and rises to the step. He hovers above the illithids looking for the invisible one. If he is able to find it he closes, if not he closes with the one trying to blast Nonam and prepares to attack.

Tericus  11d6(3+3+6+2+2+4+4+5+1+2+3)=35
Thursday May 2nd, 2002 6:39:01 PM

trying to catch as many of the flayers as he can, Tericus casts Flame strike on the monsters, burning them with holy flames(10 ft radius, 35 pts of damage, save of 19)

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin  d20+15=22 d6+5=7
Thursday May 2nd, 2002 11:29:26 PM

Not wanting to give the illthids time to think after all the attacks, Addinein tries to move in for a whirl wind attack, doing his best to be an annoyance.

AC 22 for 7 points.

Nonam  d20+8=9 3d4(4+1+1)=6
Friday May 3rd, 2002 8:10:21 AM

The mind blast stops Nonam cold, and he freezes in place. Without flapping the wings to keep himself aloft, he crashes back into the step below.

(out for 6 rounds)

the heroes (DMJK)  d20+9=27 d20+9=19 d20+9=11 d20+9=17 d20+11=26 d20+11=22 d20+11=14 d20+4=6 d6=2
Friday May 3rd, 2002 8:41:31 AM

Jus lights up the first mind flayer, but the other three resist his spell.

Gareth reaches the top and tries to find the one that disappeared, but he doesn't see it. So he moves over to one that he thinks zapped Nonam. There was no physical manifestation of the mind attack, but the one in the center looks a little more menacing.

Tericus' flame strike breaks into the illithid ranks. The flames totally engulf the same creature lit by Jus' spell, but the other 2 stand unharmed in the midst of the fire. Gareth is close enough to the spell that he needs to see if he's caught in it. (even-odd roll, even=in, odd=safe) (if you're caught, then roll reflex for 1/2 DC19)

Addinein tries to close with the 3 monsters for a whirlwind attack, but they all move backwards and farther apart to stay out of his way.

Nonam hits the ground in a heap (2 dmg).

Mindflayers (DMJK)  d20+8=22 d20+8=28 d20+8=14 d20+8=22 d20+8=28 d20+8=12 d4+1=5 d4+1=5 d4+1=5 d4+1=4
Friday May 3rd, 2002 8:58:45 AM

The mindflayer that disappeared steps out on the floor of the 5th step. He crouches by the fallen Nonam and lashes out with his tentacles.
All four attach to the near helpless wizard's head. (22,28,[14],22,28,[12] - 19 dmg)

Jus and Tericus have a good chance to see what's going on with the wizard since they didn't attempt to move into melee, but Gareth and Addinein have their full attention focused on the floor above. (spot dc12 for J&T, spot dc25 for G&A)

The three mind flayers above continue to drift backwards so that they aren't in view by those on the step below. Jus and Tericus will each have to choose to help Nonam or Addinein and Gareth.

Gareth hears a voice in his mind, "Just because we don't see you doesn't mean we don't know you are there. Even as simple as your mind is, it is still a beacon." The mind flayer on the right looks up in the general direction of Gareth and lets loose another mindblast. (will dc17)

The mindflayer in the center blasts at Addinein (will dc17).

The monster on the left, the one burned by Tericus, crouches down and manages to shoot his mindblast cone so that Gareth and Addinein are both in the area of effect (will dc17). The maneuver has left it in a nearly prone position, and if Addinein resists its mind attack, it will have little chance to defend itself.

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin)  d2=1 d20+15=29 d20+10=17 d20+5=20 d10+24=31 d10+19=26 d10+14=15 d20+15=28 d10+24=33
Friday May 3rd, 2002 9:14:13 AM

The warrior avoids the flame strike and then moves in on the middle flayer, lowering down from behind - but staying off the ground a couple of feet to gain the "high ground" advantage. Seeing Nonam drop he knows he'd better be quick about it. He cuts mercilessly into the creature, knowing the wold a better place without it. He cleaves one of the others if his quarry goes down. (Hits AC 29, 17, and 20 for 31+26+15=72 DMG, Hit AC{28} for {33} DMG. +2 TH above creature, +2 TH flank, Expertise +5, Power Attack +10/+5/+0, still all stoneskins)

Gareth, cont.  d20+5=20
Friday May 3rd, 2002 3:34:14 PM

The warrior does not see Nonam (no chance to get a DC 25 spot check) and focuses on his task at hand. Hearing the flayer speak in his mind, he braces for what he knows is coming and somehow keeps his wits through it again (sv DC 20) - but knows deep down he can't do it for long.

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 80hp max]; Keen Arrows; Shield)  d20+23=41 d20+18=31 d20+23=31 d20+23=28 d8=4 d10+10=18 d8=6 d10+10=18 d8=4 d10+10=17 d8=3 d10+10=19
Friday May 3rd, 2002 4:26:31 PM

Nonam may be a good target for the Mind Flayer, but the Flayer is a great target for Jus. Sheathing his swords and grabbing his bow (Quick Draw Feat), Jus takes aim at the aberration. He takes his time lining up his first shot to ensure he doesn't hit anyone (Precise Shot Feat).

Jus' patience pays off as his shot hits a critical spot on the Flayer (ac: 41(crit: 28); dam: 22(22)). His aim continues to be good as he follows up with two more arrows (ac: 31/31; dam: 24/21).

Jus laughes out loud, taunting the Mind Flayer in an attempt to turn its attention onto Jus. "Some intelligence you are; your mother must have been a slime mold."

Tericus  d20+12=24
Friday May 3rd, 2002 6:43:23 PM

seeing the danger that Noonan is in, Tericus turns from the battle up top. calling on the power of his goddess, Tericus screams at the flayer "WITHDRAW!!"(casts command on the mind flayer)

[JK] 
Saturday May 4th, 2002 12:30:15 PM

[I think that Gareth didn't roll a save for the last mindblast. Will DC17]

Look at the "Gareth, cont" post. Made the save.

Thought that was a try for a spot check. - jk

Edited post to be more clear. Sorry bout that.

DMJK  d20+8=15 d20+8=21 d20+8=19 d20+8=28 d20+8=21 d4+1=4 d20+8=22 d20+8=17 d20+8=12 d20+8=28 d20+8=24 d4+1=3
Monday May 6th, 2002 9:04:13 AM

Up above:
Addinein hesitates while Gareth beats on the mindflayer in the center. His second blow goes astray, and the other two are not quite sufficient to finish the creature off.
The center flayer turns and lashes at Gareth with its tentacles, and one of the rubbery appendages strikes the warrior in the face. The tentacle leeches on. (4pts from stoneskin, don't think you took minotaur dmg off stoneskin).

Thinking Addinein must have succumbed to the mindblast, the monster on the left attacks him with its tentacles. One of them connects and leeches on to him as well (3pts). [2 connect if he missed one of the mindblast rolls from last turn]

The third mindflayer on top attempts to charm Gareth once again as it packpedals far enough that Gareth can't get a full attack in on it when his buddy falls. (will dc17)

Down below:
Jus fills the mindflayer on Nonam full of arrows, and it falls down dead atop the hapless mage. The tentacles are still attached to his face.
Tericus' spell has no effect on the dead mindflayer.



Addinein  d20=17 d20=16 d20+15=34 d20=3 d6+5=11 d20+10=13 d6+5=6
Monday May 6th, 2002 10:56:05 AM

Making both his will saves Addinein bursts into action. As the creature attaches to Addinein, he reacts in revultion as he remembers the stories he's been told of these creatures.

AC 34 (no crit) 11 points damage.
AC 13 for 6 points


Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin )  d20+5=9 d20+5=21 d20+15=21 d20+10=26 d20+5=9 d10+24=28 d10+19=29 d10+14=17 d20+15=27 d10+24=28
Monday May 6th, 2002 3:44:46 PM

The warrior gasps as he fights against the flayer trying to control his mind. Feeling his wits slipping away from him quickly (failed roll), he controls his fears and once again somehow fights off the charm (Hero Point reroll - 21). He again attacks the creature in front of him not wanting to give the thing a hold. He then attacks the one on Addinein. (Hits AC 21, 26, and 9 for 28+29+17=74 DMG, Hit AC{27} for {28} DMG. +2 TH above creature, +2 TH flank, Expertise +5, Power Attack +10/+5/+0, all stoneskins less 1 - Gareth was not hit by the Minotaurs)

Tericus  d8+12=15
Monday May 6th, 2002 7:30:31 PM

seeing that the flayer cant do any more damage to Noonan, Tericus says "Im heading up top. It sounds like its not going too well." then Tericus moves up to the next level. seeing that some of his friends are injured, he casts Healing Circle, healing 15 pts of damage to all his friends

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 80hp max]; Keen Arrows; Shield) 
Tuesday May 7th, 2002 4:11:01 AM

Jus nods to Tericus, but doesn't leave Nonam yet. "Don't forget that one of those things went invisible," Jus reminds Tericus.

Jus attempts to remove the tentacles from Nonam, to ensure they can't do any more damage.

Casting Alter Self on himself, Jus gives himself wings as Nonam had, to allow him to continue upwards when Jus is done with his friend.

[jk] 
Tuesday May 7th, 2002 10:30:05 AM

[The DM turn for April 22 has a minotaur hitting Gareth with an axe for 13pts dmg. It rolled a 20. You were invisible, so the displacement didn't work. Gareth's turn for April 22 said the minotaur must have smelled you to get be able to get the shot in. Plus didn't the mind flayer just take off 4 and not just 1.]

I stand corrected. So now he has how many left?

I think I see what you're doing. You're still thinking of stoneskins like in 2e. Stoneskins work quite a bit differently now. They give you damage protection 10/+5 up to a certain number of points. With one Nonam cast it's 130. So with the minotaur hit, the stone skin absorbed 10 and you took 3 points. With the mind flayer, the stoneskin absorbed all 4. So of 130 points of protection you have 116 points left. And if it ever comes up, the stoneskin won't stop a +5 weapon at all. -jk

DMJK  d100=76
Tuesday May 7th, 2002 10:43:54 AM

The mindflayers conveniently spread out on their first turn so that they are standing some 10 ft apart. This prevents whirlwind attacks, cleaves, and a full attack when moving to engage a new one.

Addinein cuts into the one he's been facing, but it's not enough to dispatch it. Gareth finishes the opponent before him and moves to help Addinein.

Tericus casts his healing circle. His placing is near perfect, and he doesn't heal up either of the remaining mindflayers.

Jus gets the tentacles out of Nonam's face and then sprouts his wings in preparation to fly upward. (rolled his armor check)

Nonam is still out, but doesn't look like he's in a life threatening situation anymore.

DMJK 
Tuesday May 7th, 2002 10:45:59 AM

The mindflayer on Addinein blasts the drow and the approaching Gareth with another mindblast (will dc17).

The other standing mindflayer shifts sideways and disappears much like its companion did earlier.

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 8 left)  d20+5=16 d20+5=20 d20+15=27 d20+15=18 d20+15=32 d10+24=30 d10+19=22 d10+14=20 d20+15=29 d10+24=27
Tuesday May 7th, 2002 11:17:21 AM

Again fighting the mind energy assaulting his mind the warrior falters a moment before heroically resisting yet again (Hero Point Reroll - 20). As he flies about 2 feet off the ground still to gain the height advantage, he cuts into the last foe he sees, trying to take it out quickly. (Hits AC 25, 16, 30, [27] for 30+22+20+[27]=99 DMG, +2 TH above creature, Expertise +5, Power Attack +10/+5/+0 - DOH! I've been messing up my attack rolls. Oh well. I also subtracted 2 for flank.)

DMJK 
Tuesday May 7th, 2002 11:52:43 AM

Gareth finishes the 2nd mindflayer leaving the rest of the group free to deal with the other one.

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin  d20+6=20
Wednesday May 8th, 2002 2:00:25 AM

Gritting his teeth as the mindflayer contiues his attack, Addinein blocks the mindflayer's attack. (will save 20).

As Gareth mows down the mindflayer in front of him, Addinein quickly takes stock of the party's situation. Someone in the group should have see invisible already, so he's just going to wait until there's something to do, or the missing mindflayer has been found.

Tericus 
Wednesday May 8th, 2002 9:06:09 AM

not seeing any of the other flayers around, Tericus casts true seeing on himself and scans the area for their foes. "Ill find them in a minuet." he says to the others

running away? - DMJK 
Wednesday May 8th, 2002 9:12:34 AM

Tericus' true seeing spell does not reveal the mindflayer. He scans for a few moments and turns up nothing. The thing seems to be gone.

After a couple more minutes Nonam revives.

The 4th mindflayer still has not reappeared by the time the wizard is back on his feet. Evidently it did something besides turn invisible.

Nonam 
Wednesday May 8th, 2002 9:15:53 AM

Nonam rolls away from the mindflayer in disgust and nods his thanks to Jus when he sees the arrows sticking out of the thing. When he realizes he isn't hurt too badly he thanks Tericus too.
Then the wizard quickly flaps up to the mindflayer step to see what's going on. Seeing it empty, he suggests, "On to the next step then? I seem to be alright."

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 130 pts left) 
Wednesday May 8th, 2002 9:45:19 AM

The warrior frowns at the prospect of the missing flayer and shakes his head violently to clear it from the mind attacks. "I've got to figure out some way to protec against that. I can't fight them off very well... I bet the thing has gone up a step to ally itelf with whatever comes next. Let's go.". He grins ear to ear and quips evilly, "So Nonam, want to go first again? :)".

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 80hp max]; Keen Arrows; Shield) 
Thursday May 9th, 2002 1:13:50 AM

"I have wings now, I'll take a turn," Jus says.

He looks around to ensure everyone is ready. Mumbling something about idiotic elves needing to visit the Catacombs for invisibility, he beats his wings and begins to rise.

This time, however, he prepares the spell feeblemind before reaching the next step; ready to cast it on whatever foe looks the most intimidating -- or anyone trying to cast a spell on Jus when he arrives.

Addinein 
Thursday May 9th, 2002 3:47:37 AM

Addinein cleans off the remains of the mindflayers. As he waits for the others in the group to recover he comments, "These are disgusting creatures that some of the families ally themselves with."

Hook Horrors 
Thursday May 9th, 2002 9:42:08 AM

Jus flies up and sees that giant ugly crablike monsters are all over the 7th step. There are 8 of them. He doesn't know what the things are, but Addinein does: hook horrors.

The hook horrors are spread out around the step in a random fashion. Here, two are together. There, one is standing alone without another near him.

They don't seem to see the party fly up for the look, but they angle their heads even at the quiet sound of Jus and Nonam's wings.

The one front and center beats its crablike claws together and instantly all of the creatures are alert.

The dwarves, a bit unnerved by the mindflayers, start to come around again. One of them screams out, "Bash 'em. None of that sissy magic!"

crude map:
up
[h------h--------------]
[-h-------------h-h----]
[-------h-h------h-----]
[---h------h---h----h--]
down

Nonam  10d6(4+6+2+1+2+4+3+1+6+6)=35
Thursday May 9th, 2002 9:46:16 AM

Nonam decides that he's held back on spells long enough. Plus he feels the need to prove his worth to that loud-mouthed dwarf. He casts a fireball in the middle of the cluster on the right. "Who wants crab for dinner?"

(35dmg, ref22 1/2)

Tericus  d20+9=25 5d8(2+6+1+6+7)=22
Thursday May 9th, 2002 9:57:56 AM

targeting the nearest one, Tericus casts searing light on the monster, hitting ac 25 for 22 pts of damage. then he pulls out his mace and prepares to attack

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 130 pts left)  d20+23=26 d10+14=19
Friday May 10th, 2002 8:49:42 AM

The warrior decides to go left as Nonam goes right with his magic assault. He attacks the one on the front left with his halmark ferocity making sure to use his flight to gain the position advantage on his foe (AC 28 or 19 DMG, +2 position advantage, Expertise +5, no power attack).

The Heroes (DMJK)  d20+6=21 d20+6=10 d20+6=22 d20+6=12 d20+6=25
Friday May 10th, 2002 9:21:34 AM

Two of the hook horrors manage to dodge the full fury of Nonam's spell, but the other three get caught right in the middle. The intense heat makes the exoskeletons pop, but it doesn't put any of the beasts down. Indeed, they don't even look close to going down.

Tericus blasts the front and center monster with a searing light. It staggers back and tries to shield its eyes, but it too is ready to fight on.

Gareth moves to engage the one on the left, and he gives it a good pounding. He even manages to crack the shell a bit, but rather than fall it clicks its hooks together in anticipation of dinner.

Addinein and Jus float at the edge awestruck by the things before them.

The Horror (DMJK)  d20+16=24 2d10(7+7)=14 d20+16=34 d20+16=24 d20+11=17 d100=72 2d6(4+4)+9=17 d20+16=18
Friday May 10th, 2002 9:40:11 AM

The monster that Tericus blasted takes a running leap and tries to snatch his aerial foe. Tericus catches the powerful blow on his shield and barely manages to turn it aside. Then the hook horror floats in the air a second before its 400 pound bulk falls to the step below where it lands with a sickening crunch. It's not deterred very long and is soon back on its feet despite damage from the fall and the searing light.

The monster Gareth attacked returns the favor. Claw, claw, and a bite from the vicious looking hooked beak. One of the claws sneaks by Gareth's skillful defense and even beats the displacement cloak. The claw is razor sharp and Gareth feels the cut despite the stoneskins (17dmg, 10 from ss, 7 from hp).

The next nearest horror rushes toward Gareth and tries to strike with a single claw, but the warrior dodges the heavy blow.

Nonam's group spreads out a bit more to avoid the flames but none is quite so brash as to leap off the ledge like Tericus' would-have-been killer. The others jockey for position and look out to the edge to wait for the enemy.

---------------------
horror AC 19, if everyone would be so kind as to post your own current AC, it would help me out. It's hard to keep track of all the spells and tricks.

a new crude map:
up
[h------------h------h-]
[-------h--------------]
[--h------h-----------h]
[---hh-------h-----h---]
dn..G....h.T....N
...........AJ
(all party members in the air one way or another)

[Clangden can now choose the time for his entrance. Feel free to take a little dramatic license as you make your first impression.]

Clangden  d20+29=32 d20+24=36 d20+19=33 d10+22=28 d10+22=32 d10+22=32
Friday May 10th, 2002 12:03:40 PM

from the balconey to the right of the stairs, over looking the present set of stairs, comes a battle roar like none other, and leaping over the railing onto the first step with the (h on the right) Hook Horror comes an aged Dwarf, full of spunk and fire, screaming dwarven curses and singing a god awful song in dwarvish. Dressed in Full Dwarven Plate made out of Mithral, carrying a dwarven waraxe in both hands while a shield floats around him he tears into the Hook Horror with the ferocity of a lion on his prey. Swinging 3 times, (hitting ac 32, 36, 33 doing a total of 92 points of damage). Clangden then turns to the rest of the group and says: you all didnt think I would let you have all the fun, did ya? and with that said, a look of pure extasy shrouds over his face, as if Clangden thrived for combat.

Clangden ** ac 32** 
Friday May 10th, 2002 12:05:02 PM

sorry, forgot to post ac.

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 120 pts left)  d20+25=30 d20+20=31 d20+15=18 d20+14=16 d20+14=24 d20+14=27 d10+14=20 d10+14=23 d10+14=21
Friday May 10th, 2002 2:53:15 PM

The warrior grunts as he endures what registers to him as a small scratch. This time he cuts into his first opponent with all 3 attacks (Hit AC 30,31,18 for 20+23+21 DMG). "Nice to have you along - dwarf...". Somehow Gareth knows he has met this guy before - somewhere...

(Expertise +5, disregard d20 rolls 4,5,6. They were supposed to be d10s.)

Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 80hp max]; Keen Arrows; AC:32; AC in front w/ Shield: 39)  d20+23=28 d10+10=19 d8=7
Friday May 10th, 2002 5:15:43 PM

Jus fires his bow at one of the creatures near Nonam, managing to place the arrow through one of the Hook Horror's joints (AC: 28; Dam: 26).

Reaching to his quiver for another arrow, Jus feels nothing but empty air. Landing on the edge of the step, drawing his swords in the process (Quick Draw). This should please the dwarves, Jus thinks to himself. Either that, or get himself killed.

With an unusual gleam in his eye, Jus relishes the thought of the fight he's about to ensue. "Hey, Dwarf!" Jus yells with a chuckle, "What do you earn if we make it to the top?"

Tericus  d20+9=23 d20+4=10 d8+4=12
Saturday May 11th, 2002 9:46:59 AM

"Who's that?" Tericus asks as he floats down to the Hook Horror that leapt at him and attacks, hitting once(23) for 12 pts of damage

Nonam (alter self, gmw)  10d6(2+1+2+2+6+2+3+4+3+2)=27
Sunday May 12th, 2002 10:11:06 AM

Nonam calls out to Clangden in the dwarven tongue, "Couldn't stay out of the fight, eh?"

Then the wizard lines up the three horrors in the center of the step and zaps them with his wand of lightning.

(ref dc20 for 1/2)
(AC=29 not bad for the wizard)

cutting down the horror - dmjk 
Monday May 13th, 2002 8:06:43 AM

Clangden arrives with a leap and a smash and cuts down the hook horror before him. Giant bug guts splatter all over him. It's quite fun.

Gareth finishes off the hook horror in front of him and finds that he too gets bug juice all over himself. He hopes it doesn't stain his shimmery displacement cloak.
[I have Gareth's stoneskin at 106. 130pts - 10 mino - 4 flayer - 10 horror]

Jus fires at the center beast near Nonam and lodges an arrow through its shoulder joint. It screams out in pain and looks about for a victim.

Then Nonam blasts it and a couple of its fellows with a lightning bolt. The one with Jus' arrow falls dead, but the other two look really mad.

Tericus thunks the horror down below with his mace, and it snarls at him without much amusement.

Addinien (BS+4)(CG+3)(ENd+2) Fly, Stoneskin  d20+13=33 d20=12 d20+8=12 d6+6=8
Monday May 13th, 2002 8:13:11 AM

"They navigate by sound and do not see well". With that said Addinein flys over by Nonam and launches the dancing sword. (on the horror to the left if he's still there, otherwise on the one to the right.

Using his expertise to a slight improvement in AC (3) Addiniens AC with a designated dodge to which ever horror he attacks is 28 (27 for everyone else).

AC 33 (no crit)
AC 12

8 points dam

The horror - dmjk  d20+16=33 d20+16=20 d20+11=26 2d6(6+4)+9=19 2d6(2+6)+9=17 d20+16=17 d20+16=19 d20+11=29 d100=61 2d6(4+5)+9=18 d20+16=33 d100=2 d20+16=36 d20+16=26 d100=18 d20+16=30 d20+16=24 d20+11=30 d20+16=26 d20+16=31 d20+16=24 d20+11=21 2d6(2+5)+9=16
Monday May 13th, 2002 8:24:40 AM

The horror down below with Tericus swipes at him with hooks and beak. One of the hooks scores a dangerous hit (19dmg), and the beak is perilously close to a bite (if 26AC hits, then 17dmg).

The still living beast on Gareth goes at him in full force. The claws swing wildly, but the beak snaps pretty close (if 29AC hits, then 18dmg, beat displacement w/61)
Two others rush Gareth and make their initial assaults. One attacks from the floor on the warrior's left. The other leaps atop the body of its fallen comrade, thereby limiting the warrior's height advantage. One thought it was going to strike a solid blow, but it was confused by Gareth's displacement cloak. The one atop the dead body by all rights should have split Gareth down the middle, but the cloak foiled it too.

Two of the horrors gang up on Clangden. One was close enough to get a full attack. It hammers its claws against the mighty dwarf's armor, but the dwarven craftsmanship proves to be superior to silly monster claws. The other snaps at the dwarf's silly head with its sharp beak, but Clangden's floating shield gets in the way.

Jus draws the one in the center when he lands. It gives him the full treatment (16 dmg if AC 31 hits).

[100xp to Clangden for telling me his AC. If everyone else would please follow suit, I'd be happy.]

up
[----------------------]
[-------h--------------]
[---h-------h----h---hx]
[--hxh------Jx-------hC]
dn..G....hT....N
...........AJ

Tericus  d20+11=27 d20+4=23 d8+5=7 d8+5=10
Monday May 13th, 2002 8:47:17 AM

taking the full blunt of the horrors attacks(both attacks hit) Tericus swings back, hitting twice(hopefully) for 7 and 10 pts of damage. "Im getting squashed here." Tericus yells out

Clangden **ac32**  d20+29=37 d20+10=30 d20+29=36 d20+24=31 d20+19=28 d10+22=23 d10+22=31 d10+22=27 d20+24=29 d20+19=30 d10+22=30 d10+22=32
Monday May 13th, 2002 1:40:06 PM

smiling deftly at the hook horror directly in front of him, Clangden feints an attack, swiping his axe behind the creatures legs, and pulling forcefully towards him and up, attempting to trip it. (improved trip feat)
(strength check at a 30, natural 20 rolled)
If successful, and the creature falls, Clangden continues his rain of blows upon it, and slashes it unmercifully.
(forgot to add the +4 for a prone creature, hitting ac 40,35,32 for a total of 80 points of damage)
If unsuccessful, he takes his next 2 attacks and pounds it, hoping for better luck on the next round.
(hitting ac 29,30 for a total of 62 points of damage)

In common, Clangden roars out: When have you heard of a dwarf ever staying out of a good fight? As for what do I get if we all reach the top? I get the satisfaction of knowing I did what was right yet again, and not to mention, I get to kill things that should be killed, and hopefully, this will prove my worth to you and you will allow me the priviledge of joining you on the war against that despicable Martues, who I here vow, in these creatures and our blood and these witnesses, to destroy.


Jus (Str+3; Con+4; Bow/Arrows +3GMW; Stoneskin [10/+5; 80hp max]; Keen Arrows; AC:32; AC in front w/ Shield: 39)  d20+17=29 d10+4=9
Monday May 13th, 2002 5:05:47 PM

Jus, worried for Tericus, breaks off from the crab in front of him, keeping the Shield between Jus and the creature. Zooming down to the step below, Jus lashes out at the Hook Horror, striking it a solid blow (ac:29; dam:9). Jus swings the Shield back around between him and the Horror and continues to yell, trying to keep the creature's focus on him.

"How's everyone doing?" Jus calls to the others through the Dragon Rings.

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 110 pts left)  d20+25=32 d20+20=30 d20+15=34 d20+17=28 d10+14=20 d10+14=18 d10+14=19 d10+14=19 d20+25=40 d10+14=19
Monday May 13th, 2002 6:01:37 PM

The warrior smiles as he understands these critters need to hear. He promtly holds his shield up and says "Shhhhhhh". [Silence 15' Radius]. He then cuts into the one that is standing on his fallen comrade (Hit AC 32,30,34,[28] for 20+18+19+[19]=76 DMG, Cleave: AC 40, 19 DMG). (Expertise +5, Gareth's AC 33)

Nonam  5d4(2+4+2+2+2)+5=17
Tuesday May 14th, 2002 7:55:24 AM

Nonam casts a magic missile at the horror down below in an effort to help Tericus out of his jam.

(17dmg)

DMJK  d20+16=17 2d10(3+8)=11 d20=12 d20+16=31 d20+16=25 d20+11=12 d100=22 d20+16=18 d20+16=26 d20+11=27 d100=76 2d6(1+3)+9=13 d20+16=30 d20+16=19 d20+11=13 d100=49 d20+9=16
Tuesday May 14th, 2002 8:16:51 AM

Addinein launches his sword to the horror on the right, one of the two that now battles Clangden. It connects, but the small rapier deals little damage to the massive monster.

Tericus, Jus, and Nonam combine their efforts to finish off the monster that fell.

As Jus flies off the step, the horror that was near him makes an attack of opportunity. It misses, but the blow causes it to topple from the edge and fall. It comes down fast right on top of Jus, Tericus, and the other horror. 11 dmg to all involved. Ref DC18 or you are pinned under it.

The fallen horror tries to bite Jus before it begins to think of getting up, but it fails to connect in the jumble.

Gareth's shield keeps him from pulling in any more of the creatures, but the ones already near him can see well enough to try to smash him. He beats on the one that's standing on the body of its fellow, but he doesn't deal quite enough damage to kill it.
All three rain silent blows on the warrrior. His cloak saves him from all but one. (1st=Ac31,miss disp; 2nd=AC27?,hitdisp, 13dmg; 3rd=AC30, miss disp).

Clangden flips the horror on its back and beats on it with his axe. He doesn't dish out quite enough damage to kill it though. Eh well, more fun that way.

The tripped horror tries to regain its footing. The other turns to deal with Addinein's sword only to find no one there.

the horror closest to Clangden and not otherwise engaged drifts over to the sounds of fighting. The other two are drawn toward the edge and the sounds of fighting coming from below.

The dwarves hoot and holler as Clangden joins the fight, "He'll teach 'em a thing or two!"

When the horror falls on top of Jus and Tericus the short dwarves let out a combined, "Oooo."


AC 33 AC 33 AC 33 AC 33 AC 33 :) Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 110 pts left)  d20+25=27 d20+20=30 d20+15=22 d10+14=15 d10+14=19 d10+14=24 d20+25=26 d10+14=18
Tuesday May 14th, 2002 9:13:00 AM

The warrior rains death down silently as he cuts again into the creature on him (Hit AC 27,30,22 for 15+19+24 Cleave: AC 26, 18 DMG). (Expertise +5, Gareth's AC 33 - was posted yesterday... :)).

Tericus(ac26)  d20+6=15 d20+6=9
Tuesday May 14th, 2002 9:34:18 AM

"Get this thing off of me!!" Tericus yells as the weight of the Hook Horror keeps him pinned to the floor(failed ref. roll and hero pt reroll)

Clangden**ac32**  d20+29=47 d20+24=39 d20+19=28 d20+29=37 d10+22=24 d10+22=31 d10+22=28 d10+22=24 d10+22=25
Tuesday May 14th, 2002 12:35:37 PM

Taking advantage of the other Hook Horror's distractiveness, Clangden attacks the one just attacked by Addinein, scoring a critical on the first attack, (rolled a natural 18, need 17-20 to crit with axe, +29 = 47, followed up threat with a 37), then striking 1 more time, (hit ac 39) and then takes a 5 foot step towards the Hook Horror he felled the first time, and swings on him with his last attack (hit ac 37).

doing a total of 87(crit)+28=115 points of damage on the first creature, followed up with 25 points of damage on the second creature.

Clangden lets out a Dwarven cry: Death to all who follow Martues. (in dwarvish)

then he flexes, and then motions for the next Hook Horror to step up.

Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32; AC in front w/ Shield: 39)  d20+10=30 d20+17=28 d20+12=30 d20+14=17 d10+4=8 d10+4=14 d6+1=3
Tuesday May 14th, 2002 2:09:50 PM

Jus sees the Hook Horror falling from above and dives into a roll, keeping well away from the falling atrocity. [made DC with 30]

Wishing he had time to activate his Boots of Speed, Jus ignores this desire and immediately attacks the Horror that has flattened Tericus.

"Come on, beast!" Jus continues his yells, trying to get the Horror to ignore Tericus. "Get off your duff and attack me!" Interspersing his words with attacks, Jus' swords strike true twice [ac: 28/30/17(miss) dam: 8/14]

clangden 
Tuesday May 14th, 2002 6:45:02 PM

correction, damage i did was 87(crit)+24=111, not 115.

Addinien (BS+4)(CG+3)(ENd+2) Fly, Stoneskin AC 24  d20+16=30 d20+11=24 2d6(5+3)+6=14 2d6(2+1)+6=9
Wednesday May 15th, 2002 12:00:29 AM

Seeing that Clangden has things well in hand (assuming so), Addinein hears Turicus's call and moves over to help him out as best he can. With concern for Turicus's well being, Addinein bears fully into the horror not worrying about his defense.

AC 30 for 14 points (forgot d6 for shock in last post.)

AC 24 for 9 points of damage

DMJK  d20+16=28 d20+16=34 d20+11=13 2d6(6+2)+9=17 d20+16=31 d20+16=21 d20+11=12 d10=4
Thursday May 16th, 2002 8:11:12 AM

Gareth and Clangden both manage to dispatch two of the horrors.

Clangden immediately has another beastie to deal with as the one that had been moving over joins the fray. It manages to land one solid blow from its heay claw (AC34,17dmg)

Gareth's silence keeps any new baddies from drifting over, but he still has one left. It tries to pummel the warrior, but doesn't have much luck.

The crushing weight of the heavy beast down below deals Tericus an additional 4pts dmg. Furthermore, it hurts when Jus and Addinein hit it. Addinein's shock damage to the thing especially hurts.

Addinein and Jus beat on the thing, but nothing really seems to help until it gets off Tericus on its own. It stands and looks down at the two warriors.

The two remaining horrors up above look like they're about to jump off and join the fighting down below.

Nonam  d100=35
Thursday May 16th, 2002 8:16:37 AM

Finally realizing that he sold it, Nonam stops fumbling about for his wand of fire. Instead, he casts a wall of force before the two on the edge to keep them from going down.

[horror AC was 19]

Clangden **ac32**  d20+29=47 d20+24=43 d20+19=23 d20+29=47 d20+24=29 d20+22=31 d20+22=30 d20+22=35 d20+22=33 d20+22=36 d20+22=25 d20+22=38
Thursday May 16th, 2002 8:24:20 AM

Clangden steps up to the 1 Hook Horror on him, and wincing with it's attack, Clangden lets out a loud roar, in an attempt to gain the attention of the remaining 2 Horrors, and then goes full bore on the one in front of him. Landing 2 solid blows (both crits) and then the last is also a hit (norm) for a total of 228 points of damage. (31+30+35+33+36+25+38)

Gareth (Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 110 pts left,AC 33)  d20+25=36 d20+20=36 d20+15=27 d10+14=19 d10+14=17 d10+14=24
Thursday May 16th, 2002 8:59:52 AM

The warrior wails on the last of his foes, liking the fact that his silence gives him a bit more control over when the things close (Hit AC 36,36,27 for 19+17+24=60 DMG). If dispatched he moves up behind the next closest horror.

Tericus 
Thursday May 16th, 2002 9:33:00 AM

grasping his side in pain, Tericus calls upon the power of his goddess and casts divine power on himself(strength of 18, base attack bonus for a fighter of my level and 11 extra hps). then he stands up and says to the horror "Want to try again?"

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin AC 24  d20+16=21 d20+11=16 2d6(3+2)+6=11 2d6(1+4)+6=11
Thursday May 16th, 2002 10:17:21 AM

Not wanting to draw things out, Addinein does his best to help dispatch the horror. Making crisscrossing score marks on the horror Addineins scores with 22 points of damage.



Clangden  d10+22=24 d10+22=28 d10+22=27 d10+22=29 d10+22=23 d10+22=26 d10+22=32
Thursday May 16th, 2002 2:44:04 PM

OOPPS, i rolled a d20 instead of a d10 for damage, here is the revised damage.

24+28+27+29+23+26+32=189 points of damage.

sorry.



Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32; AC in front w/ Shield: 39)  d20+17=27 d20+12=26 d20+14=18 d10+4=14 d6+1=6
Thursday May 16th, 2002 8:28:53 PM

Jus glances upwards, considering what he should do to the two Hook Horrors lurking above. Before he's able to decide, a wall of fire appears in from of them. "Thanks, Nonam," Jus comments through his ring.

Focusing on the beastie in front of him, Jus hits it with his swords once again. His first attack is very solid, scoring a hit through the Hook Horror's underbelly. The next attack with Jus' off hand is almost as good, striking the Horror against the side of its head. [ac:27/26/18(miss) dam:14/6]

Moving Right Along (DMJK) 
Monday May 20th, 2002 9:39:03 AM

Clangden and Gareth easily finish off their opponents in solo combat.

Nonam stops the other two up above from jumping down on Tericus with his wall of force.

Working together, Addinein and Jus put down the one that fell off the edge.

The divine power infuses Tericus' spirit, and he can feel his goddess with him urging him to sing.

That leaves two horrors beating against Nonam's wall of force. They're making so much racket they don't notice anything else, and Gareth and Clangden are able to put them down without much resistance.

A moment to regroup...
Tericus seems pretty beat up, and Clangden isn't currently flying and lacks the mobility shared by the rest of the group.

The dwarves start to cheer with the success against the hook horrors, but the applause instantly dies away as something appears on the next step up. The dwarves seem to just be staring. Then there is a loud whooping shriek.

It sounded dragon-like.



Nonam 
Monday May 20th, 2002 9:41:04 AM

The wizard calls down over the edge, "Is everyone all right down there? We can take a moment for healing or planning before we head up. Not too long because these things can apparently move down the stairs, and we don't want to get caught napping."

Clangden**ac32** 
Monday May 20th, 2002 1:03:01 PM

takes a rag from his belt and wipes away the bug goo from his face, hands and axe, then walks up to the others, making sure they are all ok. looking at Gareth, he says: you don't fight too bad, for a human. not that i don't like humans, i do, they taste good with the right seasonings. <loud, cackling laughter> seriously my boy, you did well, almost as good as a dwarf.
hearing Nonam, he turns and says: yes, healing up and readying for the next one would be good. sounds to me like one of them scaly, motherless dogs. if it wouldn't be too much trouble, might i impose on you to cast a few spells on me for this next encounter? a Stoneskin, Haste and if you have it, a Magic Resistance buff would do nicely, even a Cat's Grace would help me out nicely too. oh, and i sure could use one of the spells that allows me to fly, like the rest of you.
now, if you don't mind the rantings of an old dwarf, here is my advice for the next level. let me and Gareth there go up on the right side, let us gain his attention, then the rest of you head up on the left side, catching him unawares and just BLAST the bejeezus out of it. but be careful not to kill us <motioning to Gareth and himself> too. Gareth boy, when we get up there, you attack the left side of him and ill target his right side, that'll keep him divided plus if it is a dragon, it won't put us both in his radius for his breath weapon.
with that said, he kisses his axe, and then watches the others. waiting.

Gareth (AC 35***,Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 110 pts left) 
Monday May 20th, 2002 3:19:21 PM

The warrior nods to the rowdy dwarf. "Sounds like a good plan. We can go through the formalities later I'm sure. Any other ideas? If nobody can make you fly I can carry you up.". When the decision is made to go up, the warrior grabs the dwarf if needed, goes invisible, and flies up the stair. As he does, he looks to see how many stairs are left.

Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32; AC in front w/ Shield: 39) 
Monday May 20th, 2002 5:21:56 PM

Jus smiles at Clangden's enthusiasm. He certainly is in the swing of things. Looking towards Gareth to make the groups decision, Jus gives a "righto, mighty leader!" to Gareth with a grin. "I do have one request: It would *greatly* help if anyone had arrows they could give me. And if anyone has a Greater Magic Weapon left to bestow upon them, it would be even better."

Watching the others prepare, Jus looks upward to the next step. In a quite whisper, Jus speaks through the Dragon Consortium Rings, "This has been pretty easy so far, friends. But let's not get too cocky. Our dwarven comrades seem to expect a few of us will drop before we make it to the top."

Right before they go up to the next step, Jus activates his Glove so he can use it to full effect when he arrives.

Gareth 
Monday May 20th, 2002 10:56:19 PM

The warrior frowns as he realizes he hasn't replentished since the encounter with the Dark Lord's minions. "Sorry Jus, I'm still all out from the big fight.".

Tericus(divine power) 
Monday May 20th, 2002 11:15:13 PM

wiping some of the blood off his face, Tericus says "I can take care of most of our problems. Hold on a sec." then Tericus chants a quick spell on himself and all his wounds dissapear(cast heal on himself). then he walks over to Clangden and touches him on the shoulder(cast air walk on him). "That should allow you too keep up with us. You just think about walking in air and my spell will allow yo to do just that." then turning to everyone else he says "I can cast a couple of spells that will protect us from fire or lightining, but if we dont know whats up there its pretty much a guessing game. But if any of you are wounded let me know now and ill heal all your wounds."

Addinien (BS+4)(CG+3)(ENd+2) Fly, Stoneskin AC 24  d4+1=5
Monday May 20th, 2002 11:24:37 PM

Seeing the others in the group having no problem with the strangers help Addinein adds, "If you are willing, I can help with the Cat's Grace. I could even set up a shield to help." If the newcomer doesn't stop him Addinein will then cast Cat's Grace (+5), and if wanted Shield.

A brief rest (DMJK) 
Tuesday May 21st, 2002 9:17:57 AM

Tericus heals himself and puts an airwalk spell on Clangden, and Addinein casts Cat's Grace.

Another shreik from up above.... make that 3 more shreiks.

Whenever the group is ready...

Gareth (AC 35***,Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 110 pts left) 
Tuesday May 21st, 2002 10:47:46 AM

The warrior looks to the others "Let's go.". The warrior goes invisible and goes up on the right with the dwarf.

Clangden**ac37**Cat's Grace +5**Air Walking**  d20+17=23
Tuesday May 21st, 2002 12:30:18 PM

Heading up to the right as planned, Clangden thinks about walking on air and finds himself doing so, cautiously taking the first step and finding it as solid as on ground, Clangden rushes up as fast as he can go. Upon coming up to the first step, Clangden takes in what he can as quickly as he can (spot of 23)and then prepares himself for the battle he knows to soon be upon him. (full defense for the first round, ac goes up to 37)

Nonam 
Tuesday May 21st, 2002 4:32:40 PM

Not terribly eager to be the first one in view, Nonam casts invisibility on himself and flaps his wings to move up with the warriors.

Tericus(divine power) 
Tuesday May 21st, 2002 4:41:35 PM

following behind Gareth, Tericus says quietly "I hppe this is the last step."

Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32; AC in front w/ Shield: 39) 
Tuesday May 21st, 2002 6:01:31 PM

Jus teases, "Ah, come on! You can share your arrows with me?" With a resigned sign, Jus realizes he'll have to forgoe using his bow this time and keep swinging his sword -- at least the dwarves will be happy.

"I can't go invisible, so I'll keep away from the rest of your spellcasters. I'll land towards Gareth and the dwarf, but far enough away that we can't all three be caught in the same spell or breath weapon." Jus says this last, not really expecting a dragon -- especially since there sounds like there are three opponents up above.

Giving Gareth and the dwarf a moment to head up by themselves, Jus heads upwards with both swords drawn, ready to attack.

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin AC 24 
Wednesday May 22nd, 2002 12:12:38 AM

Addinein comes up to the next step in a slightly delayed flanking maneuver on the left side of the step. He makes sure to land where he can make use of his boots if he has to.

The 9th Step (DMJK)  3d6(3+5+1)=9 3d6(1+2+6)=9 3d6(2+5+5)=12 3d6(5+3+1)=9 3d6(4+6+1)=11 3d6(5+4+2)=11 3d6(2+4+4)=10 3d6(3+2+6)=11 3d6(1+6+5)=12 3d6(4+5+4)=13 3d6(5+5+4)=14 3d6(4+5+4)=13
Wednesday May 22nd, 2002 9:01:09 AM

Coming up over the edge, you see something that looks like it came out of a nightmare. Sort of like a dragon, but with 10... no make that 12 heads.
Most of you have never seen one, but you've heard the tales. It's a hydra. The thing is a reddish color, and it smells of sulfur.
The heads instantly turn to face the visible members of the party. Four heads each look at Jus, Tericus, and Addinein.

Then they spew fire. Four gouts of flame fire at Jus (9,9,12,9 dmg). Another four at Tericus (11, 11, 10, 11 dmg), and the last four at Addinein (12, 13, 14, 14 dmg).

Reflex save DC21 for 1/2 dmg from each blast.

Those not directly targeted run the risk of getting in the way. Nonam, Gareth, and Clangden need to roll even-odd. Odd they're in the path of the flames. Clangden gets Jus' dmg if he misses. Gareth gets Tericus', and Nonam gets Addinein's.

Nonam (haste, stoneskin 130, alter self[wings], gmw, detect magic, see invisible)  5d4(3+3+4+2+4)=16 13d6(2+1+6+6+1+5+2+6+3+2+1+2+3)=40
Wednesday May 22nd, 2002 9:14:26 AM

Expecting the new foe to be a little tougher than the last few, Nonam kicks on his boots of speed and moves himself so that he's more or less behind the creature. Then he casts a quickened magic missile at one of the heads near Tericus. (16dmg)

The magic missile triggers Nonam's contingency spell, and he's immediately protected by a stoneskin.

He finishes off by casting a cone of cold at as many of the heads as he can. He takes care not to get any party members even if it means getting fewer heads. (40dmg each head affected, ref 1/2 dc24)

Nonam  d2=1 d2=2 d100=22 d100=97
Wednesday May 22nd, 2002 9:17:53 AM

Even-odd. Reroll with a hero point. % roles for spells cast in armor. MM and CoC come off fine.

DMJK 
Wednesday May 22nd, 2002 9:25:14 AM

Did a hero point tally for the stairs so far. I think Nonam and Gareth have used 3. Jus used 2, and Tericus used 1.
Make sure to cross them off and not reuse them.

Gareth (AC 35, Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 110 pts left,Invisible)  d20+27=46 d10+14=24 d20+27=29 d10+14=24 d2+14=16 d2=1 d20+10=11 d20+10=14
Wednesday May 22nd, 2002 9:58:06 AM

The warrior grimaces has the flames wash over him. Not only does he get hit (even) - he takes it head on (failed save DC 11)! After the mages finish their initial volley, the warrior comes straight in at the beast, gratified that his invisibility is working but fearful of the affect on his friends. He targets the head closest to him and strikes. He roars with confidence as his strike is about as good as he has. (Hit AC 46,[29] for 24+[24]=48 DMG)

Clangden**Air Walking**AC-37**Cat's Grace +5  d6=1 d6=2 d20+24=35 d20+19=39 d20+19=32 d20+14=24 d20+22=39 d20+22=24 d20+22=25 d20+22=23 d20+22=25 d10+22=27 d10+22=31 d10+22=30 d10+22=31 d10+22=31
Wednesday May 22nd, 2002 11:48:49 AM

(rolled a 1 for even odd, used a hero point and got a 2. not in line)

Clangden steps in front of Jus, hoping to distract the Hydra from physically attacking Jus. Letting out a loud roar, Clangden lets loose a full volley of attacks on one of the heads.

(Uses Expertise feat to subtract 5 points from all attacks and add 5 to AC)

Striking the head 3 times, one being critical.

(Disregard the first 5 damage rolls, again used d20 instead of d10)

Damage: 27(norm)+31+30+31(crit)+31(norm)=150pts.

Taking a 5 foot step towards another head, Clangden uses his Dodge feat towards it, gaining an additional 1 point of AC towards it.(ac38 towards 1 head)

Tericus(divine power)  d20+6=7 d20+6=22 d20+18=22 d20+13=20 d20+8=13 d8+7=10 d8+7=9
Wednesday May 22nd, 2002 11:59:27 PM

barly able to dodge some of the flames shooting at him(used hero pt for reroll) Tericus lashes out at the nearest head with his mace, hitting ac 22 and 20(im sure 13 misses) for 10 and 9 pts each

Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32+4[Haste]; AC in front w/ Shield: 39+4[Haste]; Divine Power [+13HP, 18Str])  d20+13=33 d20+13=33 d20+13=21 d20+13=32 d20+24=31 d20+19=35 d20+14=22 d20+16=29 d10+11=17 d10+11=20 d10+11=18 d6+3=4 d20+24=30 d10+11=14
Thursday May 23rd, 2002 4:32:13 AM

Jus feels the Divine Power flow through him as his glove activates. He barely remembers flying up to the ledge, instead relishing the power that flows through his body. No wonder the fighters rush headstrong into a fight, this is a rush! Jus thinks to himself as the adrenalin pours through his body.

The adrenalin also sharpens his mind and his senses; in a fluid rush, Jus side-steps and rolls past the breath weapons, barely noticing their presence [save: nat 20, nat 20, 21, 32 wow! No damage with Ring of Evasion].

Slicing and Dicing, Jus relishes, this is the way it should be. His blades whiz through the air, hitting the hydra repeatedly. He doesn't know if his blows did any damage, but, frankly, Jus doesn't care; he's having way too much fun. [ac:31/35/22/29 dam:17/20/18/4]. Doing all he can to keep his tempo up, Jus switches on his Boots of Speed and is able to work in one more attack [ac:30 dam:14].

With the hydra's blood covering him, Jus stretches back and lets out a primal scream that competes with any the Dwarves have given so far.

Addinien Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin AC 24  d20+10=12 d20+10=28 d20+10=26 d20+10=18 d20+16=25 d20+11=24 2d6(6+2)+6=14 2d6(3+1)+6=10
Thursday May 23rd, 2002 7:35:31 AM

Acting like a burnt match, Addinein retreats a little bit after taking 39 points of damage. Talking through the ring, 'That hurt a lot. If anyone can give aid?'

Not wanting to get caught in a crossfire like that again, Addinein does his best engage one of the heads away from where Gareth and Dwarf should be. Using his dancing sword Addinein stabs at the head and releases the sword. (AC 24 and 25 for 14 points (2 points shock) and 10 points (1 point shock)). If he can, he'll move to another location where any breathing results in hitting itself.

DMJK  d12=2 d4=2 d4=1 d4=1 d4=3 d4=1 d4=3 d20+24=44 d20+24=27 d20+24=41 d20+24=32 d20+24=38 d10+6=11 d10+6=16 d10+6=15 d20+24=41 d20+24=42 d10+6=16 d10+6=8 d20+24=34 d20+24=37 d100=52 d10+6=9 d20+24=40 d20+24=33 d20+24=31 d20+24=39 d10+6=12 d10+6=9 d20+24=42 d20+24=35 d10+6=16 d10+6=13
Thursday May 23rd, 2002 8:41:47 AM

Nonam's magic missile seems to tick the hydra off. The attacked head roars in rage giving Tericus the perfect opportunity to smack it with his mace. The head takes a beating, but the damage seems negligible.

Nonam's Cone of Cold spell freezes two of the heads near Addinein, but already the creature is struggling to regain their use.

The sword wielders have much better luck. Gareth severs a head. Clangden lops off two. Jus gets one, and Addinein's dancing blade easily takes off one that Nonam froze. That one nearly just broke off. (d12 to see how many heads Nonam got)

Almost instantly new heads emerge from the spot where Clangden chopped two off. He took off two, but the thing grows four. Four heads came off, and it's already regrown four. It's like you didn't do anything to it. Then two more grow back where Addinein lopped off a head. Now it has 14. It's tougher than when you started, and to make matters worse the stumps where Gareth and Jus lopped off heads are bubbling like they'll soon grow new heads too.
(5 d4s to see how quick heads grow back)
(another d4 to see when it will breathe again)

Then the heads move in for the attack.
Clangden gets the four new ones. Clangden quickly figures out this thing could eat hook horror's for breakfast. He gets bitten 3 times despite dodging (AC44(27),41,32,38: dmg 11,16,15).
Addinein gets the other two new ones. Both manage to bite him, and he feels the teeth ripping the flesh off his arm (AC41,42: dmg 16,8 (18 from his stoneskin, 6 to Add)).
Gareth gets two of the old ones. One fails to punch through his armor, but the other one hits him (ac 34,37(52beats disp):dmg 9(from stoneskin)).
Jus gets two. One head bashes into his shield spell, and hasty Jus dodges out of the way of the other (AC40,33).
Two spy Tericus and snake out toward him. One bites deeply into his left leg, and the other rips into the shoulder of his mace arm. (AC31,39: dmg 12,9).
The last two go for Nonam. The mage tries to get his shield up, but it doesn't help. One head catches one of his wings and nearly rips it out and the other catches him in the midsection (AC42,35: dmg 16,13 (20 from stoneskin, 9 to Nonam).

The heads all shriek together, and the dwarves who had been cheering Clangden on, all watch in silence.

Nonam (haste, stoneskin 130, alter self[wings], gmw, detect magic, see invisible)  d4+13=17 d100=59 d20+11=16 5d6(5+3+6+3+2)=19
Thursday May 23rd, 2002 8:49:00 AM

Nonam shouts out, "Fire or acid to seal the necks." And he lands on the things back and sprays the stump Jus cut off with a burning hands spell. If he can fit the other stump into the area, he'll get it too. (17dmg)

Then for good measure, he casts disintegrate on the body. (touchAC=16, fortdc23/ partial 19dmg)

Gareth (AC 34, Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 110 pts left) 
Thursday May 23rd, 2002 9:31:21 AM

NOTE: Gareth rolled even last time - he took no damage from the breath weapon...

Seeing the thing regenerating rapidly, he decides to do damage control first. He drops his shield (AC now 32) and pulls out an oil flask. He fights defensively (AC now 34) until someone else can get ready to ignite the oil. "I have oil and a torch - nothing else that can help!".

Clangden (AC-33(dodge), Cat's Grace+5, Air Walking)  d20+19=38 d20+32=51 d10+32=42 d10+32=37 d10+32=39 d20+19=32
Thursday May 23rd, 2002 12:25:13 PM

Taking a brief second to take in what just happened, Clangden decides to Air Walk above the body of the Hydra, then drops down on it, trying his best to hack it to pieces.

(hit ac38, rolling a nat.19(crit threat) followed up with a ac32(crit))
(dam being 42+37+39=118)

**I used the Power Attack feat, taking away 10 from my attack and adding it to damage**

(disregard the d20+32 roll)

Tericus  d8+12=17
Thursday May 23rd, 2002 6:52:13 PM

"Toss me your torch Gareth. I cant really do anything to hurt it!" Tericus yells, then he casts healing circle on his friends(everyone within a 20 ft radius of Tericus heals 17 pts back, it doesnt heal the hydra)

Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32+4[Haste]; AC in front w/ Shield: 39+4[Haste]; Divine Power (round 2) [+13HP, 18Str])  d20+24=40 d20+19=28 d20+14=24 d20+17=32 d10+11=13 d10+11=13 d10+11=18 d6+3=4 d20+21=41 d100=94 d20+19=26
Thursday May 23rd, 2002 10:29:01 PM

Jus uncharacteristically curses, but not because the heads reappear -- he seems incredibly delighted about that. He makes it known, in no uncertain terms, how upset he is that he has no arrows to try out while using his new glove.

Gleefully, he hacks at the beast some more, laughing at the hydra's attempt to maim him. "Come on, you sissy", Jus taunts, "maybe you should send more of your heads after me!" (ac:40/28/24/32; dam:13/13/18/4)

By sheer force of will, Jus doesn't strike again, but sheaths his swords (Quick Draw Feat). Giggling with anticipation, Jus casts Bestow Curse and touches the hydra.

[made concentration check with 41 (nat 20); Made Armor SF Check with 94; hit ac: 26 (touch attack; hydra's armor bonus, shield bonus, or natural armor bonus does not count); hydra needs to save DC 23 or there is a 50% chance of inaction each round.]


Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin (-18) AC 29down 44  d20+11=12
Friday May 24th, 2002 3:29:03 AM

Thinking to himself 'That's not what I wanted' Addinein goes and reclaims the dancing sword. (if he can, Addinein will move within the healing circle. no map, so unsure whether he was within 20 or not). So he does his maneuvering in order to strike the body of the hydra. Switching to use expertise in full defensive mode (+5 to AC -5 to attack), Addinein moves in once more on the body. With so many things to think about, Addinein misses very badly, causing him to miss for the rest of his attacks.



Stupid Wizard ruining the DMs fun(DMJK)  d20+13=16
Friday May 24th, 2002 8:27:22 AM

Sons of... (it missed the save)

Nonam's disintegrate ray touches the thing in the midst of the back. A huge section of the monster disappears, and all the heads, now detached from the hydra, fall to the ground. They writhe about and try to bite at things for a few seconds, but then they stop moving. Nothing grows back. It's dead.

Jus keeps his spell. Tericus heals up everyone. Gareth manages not to light his torch. Clangden finds there isn't much left to smash, and Addinein reclaims his dancing sword.

The dwarves find that they can appreciate this sort of magic and cheer. After the first 9 steps, everyone is covered in blood and gore. Some of it is your own, most of it isn't. Gareth is especially a mess. Clangden's quickly catching up to him though, Tericus is probably going to need new clothes.

One step left to go.

Gareth (AC 34, Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 110 pts left) 
Friday May 24th, 2002 8:48:27 AM

The warrior smiles as the hydra falls to the ground dead and gratefully accepts Tericus' healing. "Wow, that was pretty cool, Nonam. Even the dwarves liked it. So, shall we finish this?". Gareth burns his last Invis for the day and mounts the final stair again on the right.

Tericus  4d8(8+5+7+8)+12=40
Friday May 24th, 2002 9:33:47 AM

casting cure critical wounds upon himself(40 back) Tericus says "Im glad you took care of that problem Noonan. Now, who else need healing."

Clangden (ac34-dodge-,cat's grace+5,air walking) 
Friday May 24th, 2002 10:50:42 AM

falls on his rump as soon as the section he was going to land on disappears. getting to his feet he watches the heads twitch around like a gnome out of water, or is it fish, who knows, they smell alike.

walking up to the mage, Clangden pats him on the back, saying: well done young mage, you have outdone yourself this fight. perhaps good sir, if you would happen to have any more spells that would assist us (me) in the next fight, I can tell you, this last one will be the mother of all fights.

to everyone else: remember folks, as someone who has done these steps before, let me just reiterate, all that matters from here on out is that the hammer strike the anvil above the 10th step. Gareth and I will do whatever it takes to keep whatever is on the next step occupied. someone must reach the hammer and strike the anvil with it or all that we have done here will be in vain.

Clangden accepts the offer of healing, and what ever other spells might be offered for the last encounter.

(JK, i redid my ac, forgot my armor allows a +3 for dex, didnt add it last time, hence the new ac)

motioning Gareth over before he goes up to the next step, Clangden asks that this time, someone scout up top before the we assend the step, so that this time we all can be better prepared and have a much better plan of attack.

Nonam 
Saturday May 25th, 2002 8:16:53 AM

In order to save their magic, Nonam deactivates his boots of speed while the party regroups.
After Clangden says they only need to ring the anvil, he asks, "Then why didn't somebody just fly up and ring it to start with?"

Waiting for an answer he rumages through a pocket and pulls out a scroll. He holds it up, "Displacement. How's that sound?" He casts it on Clangden without really waiting for an answer.

Then he casts spell turning on himself. When done he says, "I can cast see invisibility on our scout."

Jus 
Sunday May 26th, 2002 5:08:55 AM

Jus deactivates his boots as well, too bad he can't do the same for his glove. To Nonam he says, "I'd be glad to scout ahead, if you have an invisibility to add to the see invisibility."

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin (-18) AC 24 
Monday May 27th, 2002 10:43:18 AM

Responding to C's comments, " As long as your brethren don't mind the fact that it's a single person. I had the feeling that we as the group was being tested, and that we shoudln't seperate in that fashion" While all the preparation takes place, Addinein takes the healing in order to get back up to full.

DMJK 
Tuesday May 28th, 2002 8:42:12 AM

The group makes their plans for the ascension to of the final step.

The dwarves start to get bored.

Gareth 
Tuesday May 28th, 2002 8:44:46 AM

Er - Gareth already went up the stair - twice...

Nonam 
Tuesday May 28th, 2002 8:48:38 AM

"I don't have another invisibility. Gareth may be the only one with one left. So Gareth, do you want to be the scout?"

If Gareth answers yes, Nonam casts the see invisible on him and offers this advice, "They might be able to see invisible too. I'd just pop your eyes up over the edge."

Tericus  3d8(5+5+7)+12=29 3d8(2+1+7)+12=22 2d8(7+2)+12=21 2d8(6+8)+12=26
Tuesday May 28th, 2002 9:07:24 AM

before everyone moves out, Tericus casts his healing spells on everyone(casts heal on Addinein,29 to Gareth, 22 to Noonan, 21 to Jus, and 26 to Clangden). "Anyone need any more?" he asks

Clangden (ac43,Displacement,Air Walking,Cat's Grace+5) 
Tuesday May 28th, 2002 10:57:51 AM

thanks Tericus for the heals and answers: no, im fine. Seeing that Gareth has already moved up without waiting on the rest, the dwarf mumbles "idiot" under his breath, then says: we better get ourselves up to the next step before Gareth gets himself killed.

Clangden then Air Walks up the right side, expecting the worst. On full defensive until the next round.

(dodge feat, expertise +5ac -5att, full defense)

Gareth 
Tuesday May 28th, 2002 11:13:31 AM

The warrior peeks over the stair and reports his findings into the ring.

Jus 
Tuesday May 28th, 2002 8:13:34 PM

Jus is getting a wee annoyed at Clangden's attitude towards Gareth, but is able to keep his comments in check.

"Thanks, Tericus," Jus says, "but somehow I haven't been damaged yet." After a brief pause, Jus continues, "I expect that will change on this next step, however."

Jus anxiously awaits Gareth's ascent, knowing the time on his glove's activation is ticking away.

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin (-18) AC 29down 15? 
Wednesday May 29th, 2002 2:17:45 AM

Addinein waits for the scouting party to report. (ooc wouldn't the effect of the healing circle gotten everyone healed up, before it had run out, since the beastie was killed one round later? (books not on hand right now)

BOOM! (DMJK)  10d6(1+6+1+5+6+4+5+6+6+3)=43
Wednesday May 29th, 2002 9:25:23 AM

(healing circle is an instant effect, and not everyone was ready for Gareth to go yet)

Gareth pokes his head up over the ledge on the right and has just enough time to see several drow and a pair of statue looking things just before a fireball centered in the air several feet behind him. (43 dmg, refDC 20).

It's pretty clear that Gareth saw at least a wizard even before he says it into the ring. Clangden also having moved upward on the right is caught in the fireball with the scout. The heat of the fireball carries down the stairs and everyone else runs the risk of getting caught in the fiery explosion. (even-odd, odd you're in with Gareth and Clangden, even you're out)

It seems that one of the drow wizards can see invisible and understand common to boot.

The fast acting party, quickly discovers that there are 3 drow warriors evenly spaced out across the step, each is armed with a loaded hand crossbow and swords are slung within easy reach at the waist. All of the drow are too far away to be engaged with a full attack. You'll have to close first. Furthermore, they're set and ready. Closing in melee without provoking an attack of opportunity, which will undoubtedly come from a poisoned bolt, seems like an unlikely prospect.

Slightly behind them and evenly spaced are two statues of giant men in armor carrying swords. Not too far behind these stand a pair of wizards. A drow priestess holding a whip stands at the rear center.

The priestess is casting; the warriors are set for an attack. The wizard on the right is holding a wand. The wizard on the left is holding a staff and pointing it. The statues, well, they're just standing there, aren't they?

up to the anvil
[----------P---------]
[----W-----------W---]
[-----S---------S----]
[--F-------F-------F-]
down
--------------G------
-------------C-------
-----JNAT--[FB]------

P=priestess
W=Wizard
S=Statue
F=Fighter
FB=Fireball burst point

Gareth (AC 34, Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 110 pts left, Invisible)  d20+12=20
Wednesday May 29th, 2002 1:55:30 PM

The warrior dodges the blast and avoids some of the damage (Made save). "They are drow. 6 of them with 2 large statue looking warriors. 1 priestess, 2 casters, 3 fighters - all are currently visible. I'm going for the priestess. We're going to be poisoned for sure.". He flies up and over the creatures and lands behind the priestess - ignoring any attacks as he pulls out and gulps a potion of neutralize posion and he prepares to attack. He also looks for their insignia to see which house he has the pleasure of pissing off now.

Clangden (ac32, cat´s grace +5, air walking, displacement)  d6=2 d20+31=50 d20+31=49 d10+22=28 d10+22=31 d10+22=23 d20+24=43
Wednesday May 29th, 2002 2:34:07 PM

(rolled a 2 for in out, am out)
(rolled a natural 19 for initial attack, crit threat, folled up with a natural 18. hit ac50 with threat, followed up with an ac49)

coming up over the lip of the step to find a searing hot wind blow over him, but not enough to damage him, Clangden sees the battlefield before him, 3 drow warriors, 2 iron golems and 2 wizards and a priestess of the drow persuasion. having guarded the top world from the drow from below for many years, Clangden goes into Drow killing mode that he´s been trained for by Belgos, Drow fighter and friend from before. Clangden awaits the sting of the bolt that he knows is soon to be there, Clangden charges the fighter to the right.(+2att,-2ac, hence ac is a 32 instead of 34)
swinging as hard as he can with his axe, Clangden scores a solid hit, doing 28+31+23=82 points of damage.



Tericus  d20=4
Wednesday May 29th, 2002 8:42:40 PM

(rolled even, so im out) rising up to see what Gareth sees, Tericus casts Greater Command on all the drow warriors and spellcasters and yells out "FREEZE!!"(will save vs 19, effects up to 11 people, lasts for 11 turns but the victims get to save every round) then Tericus says "That should stop some of them, move to engage while you can!!"

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin (-18) AC 24 down 35  d2=1 d20+10=21 d20+15=21 d4+1=5
Thursday May 30th, 2002 1:23:28 AM

Being surprised by the size of the fireball that comes his way, Addinein quickly dodges as much of the mass of flame that he can. (saved for 20 points damage.)(dont' have books for stoneskin effects? sorry)

Once his eyes clear, Addinein focuses on what's around him. Doing his best to deter the priestess. Addinein pulls his own forgotten hand crossbow and tries to interupt her casting. (AC 21, 5 points). (can't make 2nd attack so I'm hoping I can do short spell). Knowing he won't have time to reload, Addinein drops his crossbow and casts flare at the priestess. (DM approval needed. ;))

Stoneskin gives 10/+5 protection from blows, it won't stop spells. It will absorb 10 pts per caster lvl of whoever cast it. Can't shoot and cast without a haste spell or similar. -jk

Nonam  d2=2
Thursday May 30th, 2002 10:24:44 AM

Nonam reactivates his boots of haste and takes up a position in the air about where the fireball went off. Then he surrounds himself with a globe of invulnerability.

(even=out)

Blasphemy! (DMJK)  d20+23=27 d20+10=24 d20+23=39 d20+18=31 d20+13=21 d10+12=19 d100=16 d20+6=17 d20+7=27 d20+6=15 d20+12=17 d20+13=17 d20+14=20 d100=58 d20+24=36 d4=4 12d6(5+4+4+5+1+5+5+6+3+2+3+4)=47 6d6(1+4+4+5+2+5)=21 6d6(3+3+1+1+2+5)=15 6d6(6+2+4+3+4+4)=23 d20+11=30 d20+13=27 d20+13=23
Thursday May 30th, 2002 11:17:36 AM

Gareth, still invisible but smoking just a bit, flies to a spot just behind the priestess. The mages both seem to watch him, but the other four pay no attention to him. He is able to casually sip his potion and check out the house crest. He doesn't recognize it though. It's something like a black spider dancing on a sword though.

Clangden quickly decides that they are stone golems and not iron. Then he charges the fighter on the right. He fires his crossbow. The shot is spot on (AC27), but it bounces harmlessly off Clangden's armor. The dark warrior gasps in suprise as his stoneskin offers no protection from Clangden's wicked axe. He manages to survive the massive damage and has the presence of mind to drop the crossbow and quickdraw his admantium longsword. Suddenly he realizes who he's fighting and shouts out, "Calangeddian!" He panics a bit but is well trained enough to press the attack. He sneers as he thinks he gets one blow gets through Clangden's defenses, but he misjudges due to the displacement and chops air. (his AC=22)

Tericus casts his spell and shouts. The three casters ignore it. The fighter on Clangden and the one in the center also avoid the effects, but the one on the left stops cold.

Addinein fires at the priestess, but misses her. (her AC=23).

Nonam moves into position and casts his spell. He gets the spell off despite wearing the mithril chainshirt.

The drow on the left is frozen, but the one in the center acts quickly. He fires his bolt at Clangden. He has more luck than his fellow, and the bolt flies true (AC36). The dwarf feels like having a yawn, but otherwise doesn't seem to suffer from the poison. (used your fort save) The bolt itself is little more than an annoyance (4dmg).

The drow thinks of loading another bolt, but thinks better of it and draws his sword. He crouches low and waits for his turn with the dwarf.

Then the casters act.

The one on the right with the wand casts a chain lightning spell. First it hits Clangden. Then it arcs to Tericus, Addinein, and finally Nonam.
(47 dmg Clangden, 21 to Tericus, and 15 to Addinein. reflex dc 20 for 1/2).
When the bolt hits Nonam with his spell turning protection, the lightning rebounds at the caster. The drow manages to dodge out of the way, but still takes half the damage.

The other wizard casts dominate person on Clangden. He feels the drow attempting to control him, trying to make him attack the drow behind him... Addinein. (will dc 20 to negate)

Both of the casters have time to issue verbal commands to their stone golems. They call out in undercommon, "Kill the human warrior near Priestess Aro."

The priestess goes last. She spews out a foul venom of blasphemy. The words are pure evil, and those good of heart can't fathom the pure hatred. The whole party is dazed and unable to act the next round except in defense. She beats Nonam's and Jus' spell resistance, so they aren't able to act either. (no save allowed)

Then she cries out, "Ignore the dwarf! Kill the traitor and the blasphemous priest!"

The stone golems move toward Gareth, the drow spring into action, and the party stands confused.

(I should do their other round now, but this already took forever.)

Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32+4[Haste]; AC in front w/ Shield: 39+4[Haste]; Divine Power (round 6) [+13HP, 18Str])  d2=1 d20+14=16 d20+14=21
Thursday May 30th, 2002 3:57:57 PM

Having avoided the effects of the fireball (odd in, missed save, made with heropoint, no damage with ring of evasion), Jus rises to the middle-front lip of the drow step, ready to fight. The drow priestess' words catch him, however, spoiling any attack he was going to make.

Clangden (ac 38, Air Walking, Cat's Grace +5, Displacement)  d20+13=33 d20+12=29
Thursday May 30th, 2002 4:27:12 PM

(reflex save of 33, take only 23 damage from the lightning bolt)
(will save of 29, Addinein, you don't get killed this round by a crazy dwarf)

watches as the Drow in front of him wets himself, then attempts in vain to hit Clangden Clangden laughs in his face saying: is that the best the Drow has to offer today?

then stands there, looking dumbfounded for a round, perplexed look on his face.

(dodge feat +1ac, full defense +4ac)

Nonam (Stoneskin, Alterself, GMW, haste, spell turning, globe of invulnerability, permanencies, AC33) 
Thursday May 30th, 2002 7:30:07 PM

Nonam grins as the chain lightning richochets, but the grin disappears when the priestess casts her spell. He claps his hands over his ears and wishes that he had Gareth's shield.

Gareth (AC 34, Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 110 pts left, Invisible) 
Thursday May 30th, 2002 8:50:43 PM

The warrior stands dazed, wondering if the priestess can actually see him. (Hey, can Stone Golems see invisible?). AC is currently 38 while invisible.

golems aren't affected by magic. more specifically they're immune to mind influencing magic like illusions. same reason undead can see invisible -jk

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin (-18) AC 24 (w/dex) AC17 (if flat footed)down 42  d20+10=22
Friday May 31st, 2002 4:39:45 AM

Doing his best to dodge out of the way (success) of the chain lightening. Once the spell is finished he turns towards the drow group ready for action and can't figure out what to do next, stunned by the priestesses spell effect.

Tericus  d20+6=25
Friday May 31st, 2002 6:50:02 AM

avoiding the worst of the lightning's effects(made save) Tericus rises in the air when he hears that he may be the next target."You cant hurt me!" Tericus yells at the drow, hoping to draw their fire upon himself

Mind Flayers?!? (DMJK)  d20+23=30 d20+18=28 d20+13=30 d20+8=16 d20+24=31 d8+11=16 d20+21=30 d20+21=32 d20+21=34 d20+21=30 2d10(7+10)+12=29 d20+12=31 d20+12=16 12d6(1+4+4+1+2+1+4+4+2+3+5+4)=35 d4+6=8 d20+24=37 d20+24=27 d8=7 d8=5 d8=4 d8=5 d20+15=29 d100=51 d4=3
Friday May 31st, 2002 8:32:13 AM

The warrior on Clangden ignores the priestess' comand and tries to take Clangden down while he's dazed. As Clangden defends himself and parries aside the blows, the drow realizes he made a mistake.

The warrior on the left remains under the effects of Tericus' spell and remains frozen.

The one in the center follows his orders without question, and drawn to the taunting, he charges Tericus. Unable to make a full attack, he still lands one solid blow on the priest. (16 dmg)

The two golems seem to have no trouble seeing exactly where Gareth is, and they pound him. Each strikes once with each arm. The left arm of each is fashioned into a sword. The right holds a shield. Gareth quickly realizes it doesn't much matter as they attack with each. Only one blow lands on Gareth, the giant stone sword from the second one (AC34). The warrior decides that's something to be happy about (29dmg: 10 from stoneskin, 19 from Gareth).

The wizards cast new spells and seem quite happy to follow orders. The one on the right casts a cone of cold. The freezing blast catches Tericus, Addinein, Nonam, and Jus. He beats Nonam's spell resistance, but does not beat Jus'. (35 dmg, ref dc 19 for 1/2)

The other wizard, the one on the left, decides on a more potent spell. He casts and a spray of colors shoots from his hand. The prismatic spray washes over Jus, Nonam, Tericus, and Addinein and beats the SR of Jus and Nonam. Jus is struck by a violet beam and feels the magic of the spell attempting to send him to another plane (will dc 24 to negate).
Nonam and Addinein are struck by a blue beam, and they feel the magic stiffen their joints attempting to turn him to stone (fort dc 24 to negate). Tericus is struck by a green beam and feels sickened as it tries to poison him (dead or fort dc 24 for 20pts).

The priestess is unable to see Gareth, but she has a pretty good idea where he is due to the golems swinging at him. She takes advantage of her last spell to move away. Suprisingly she ignores her own orders, advances on Clangden, and reaches out to touch him. Flanking him and not worrying about his armor she succeeds in the touch attack (AC29, +2 flank =AC31) and overcomes the displacement (51). She uses the touch attack to deliver harm on the mighty dwarf. Negative energy floods through him and robs him of nearly all his life energy (3 hp left).

(figuruing Cl's touch AC at 28. 38 -8 armor -2 shield =28.

The dwarves have been watching the combat up above with interest and hoots and shouts. They don't much care for the magic, but the color spell sure was neat. Then down below the air twists and opens sideways and a mindflayer steps out. Then his buddies step out. Suddenly the ground level is full of dwarves fighting the rubbery illithids. It seems the escapee left and brought back some of his friends. Addinein hears a voice in his mind, "Don't worry drow friends. We'll finish these pesky dwarves, and you get those on the steps."

Nonam (Stoneskin, Alterself, GMW, haste, spell turning, globe of invulnerability, permanencies, AC33  d20+11=20 d20+11=28 13d6(4+4+5+2+3+6+4+1+4+4+6+2+3)=48 6d6(2+1+2+6+3+2)=16 6d6(3+5+5+5+5+2)=25 6d6(1+3+6+4+3+6)=23 6d6(1+5+5+2+3+6)=22 6d6(3+6+6+4+4+3)=26
Friday May 31st, 2002 8:54:11 AM

Nonam refuses to be turned to stone (hero pt) and retaliates with spells of his own. Hasted, he casts two.

First, chain lightning. He starts with the wizard that already took damage from his own chain lightning (48), and then he arcs the bolt through the priestess (16), the other wizard (25), and the 3 warriors (23, 22, 26). Knowing it wouldn't do any good anyway. He leaves the golems to Gareth.
(ref dc 25 for 1/2)

Next he casts polymorph other on the wizard that cast the prismatic spray and tries to turn that nasty caster into a cute little chicken... no make that a duck. The wizard grins again in anticipation. (fort dc 21 to negate)

Clangden (ac34/38,Displacement,Cat's Grace+5,Air Walking)  d20+29=41 d20+24=44 d20+24=41 d20+19=31 d20+22=25 d20+22=34 d20+22=33 d20+22=41 d20+22=26 d10+22=28 d10+22=27 d10+22=30 d10+22=24 d10+22=31
Friday May 31st, 2002 11:22:10 AM

hearing the sound from below, Clangden spies the dwarves handling the mind flayers and turns his attention back to the Drow and Golems. with a look of crazed defiance, Clangden lets loose a volley of attacks on the bewildered Drow in front of him, striking 3 blows, one solidly.

(rolled 3 attacks, 1 was a threat, followed up with a crit, hit ac 41,44(crit),31)
(damage 28(norm)+27+30+24(crit)+31=140)

spitting on the fallen Drow, Clangden then moves over to the other Drow still moving, letting out a battle roar to shake the ground on which this battle takes place.

(ac34=dodge feat and normal ac, ac38=mobility feat, +4 to ac when provoking attacks of opportunity)

[dmjk] 
Friday May 31st, 2002 12:15:51 PM

[Don't forget harm on Clangden. I've got your AC at 38, but the touch attack ignores the armor and shield bonus. That makes it 28 for a touch spell.

-your friendly neighborhood DM]

Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32+4[Haste]; AC in front w/ Shield: 39+4[Haste]; Divine Power (round 7) [+13HP, 18Str])  d20+7=20 d20+7=13
Friday May 31st, 2002 5:06:48 PM

Jus, untouched throughout the battles thus far, can't manage to dodge the beam leveled at him. The violet glow strikes him full in the chest, quickly growing to encompass his entire body.

Before he can vocalize his surprise, Jus is gone.

Failed save and save with hero point.

Tericus  d20+6=23 d20+12=14 d20+12=17
Saturday June 1st, 2002 7:47:46 AM

"Ring the be...." Tericus says just as the green beam hits him full in the chest. he stands there for a moment the collapes to the floor(failed poision save and hero pt reroll)

Nonam  d20+12=21
Saturday June 1st, 2002 9:30:37 AM

Nonam's CoC save. He takes half.

On another world (DMJK) 
Saturday June 1st, 2002 9:37:34 AM

Jus finds himself outside underneath a green sky. The vegetation is lush and purple. The air is harsh, and it's hard for him to breathe. His lungs burn a little every time he takes a breath. He sees an bipedal elephant-headed being walking up toward him. He thinks he remembers seeing one of these things before.

Gareth (AC 34, Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 100 pts left, Invisible)  d20+28=47 d20+23=41 d20+18=20 d20+28=46 d20+28=39 d10+14=20 d10+14=21 d10+14=17 d10+14=20 d10+14=18
Sunday June 2nd, 2002 11:55:15 PM

The warrior decides to remove all doubt as to his exact location and uses all 3 of his attacks on her. "Not to worry, you vile creature. Even if your evil brethren succeed in killing my friends, you will not witness it!". (Hits AC 47,[46],41,[39],20 for 20+[21]+17+[20]+18=96 DMG)

(Since he closed with her last time and she did not break contact giving Gareth an OOC, I'm assuming the Golems are on either side of her?)

She did break while Gareth was affected by the Blasphemy. She moved and cast on Clangden. The Blasphemy kept him from being able to attack. Thus the golems are on either side of Gareth, but she's over by Clangden. -jk

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin (-18) AC 29 (w/dex) (30 w/dodge) AC17 (if flat footed)down 59  d20+10=26 d20+8=15 d20+8=25
Monday June 3rd, 2002 7:51:48 AM

Feeling a little bit like a rag doll, Addinein dodges out of the way of the cones cold as it takes a bite out of his hide (saved for 1/2). Addinein then feels his joints start to stiffen up. As the mind flayer makes his pronouncement, Addinein wills himself not to stiffen up (hero point spent, re-rolled save). Using the Knights ring Addinein announce, "mind flayers are in the main chamber." Worried about the magic gone awry, Addinein no longer worries about the battle on the stair. He now focuses all of his attention at attaining the hammer, and ringing it on the anvil. (Full movement flying or running, in order to get there. Full defensive, using all expertise, dodge and all other abilities)

rush for the hammer (dmjk)  d20+8=12 d20+13=20 d20+10=25 d20+7=11 d20+8=13 d20+7=21 d20+9=18 d20+6=21 d20+24=26 d20+14=34 d20+14=25 d4=2 d2=1 d20+21=31 d20+21=29
Monday June 3rd, 2002 9:58:48 AM

wiz 1 miss 48
priest resists
wiz 2 save
fights miss 23,22, 26

Nonam casts his spell. He catches the first wizard head on (48), and the drow crackles as he gets zapped. The priestess resists the spell competely (0), and the other wizard manages to dodge out of the way (12). The three fighters however, take the full damage (23,22,26).

The first drow wizard manages to live through Nonam's lightning but only barely. He appears to be in the same situation as Clangden, but he lacks the dwarf's tenacity and toughness. He collapses to the ground sobbing and attempting to soothe his lightning burns with some sort of ointment.

The fighter that Clangden already hit falls over dead from the lightning. The rest of the drow seem able to go on.

Nonam casts his polymorph spell. The wizard fails and is suddenly turned into a harmless little duck. It quacks and flaps its wings.

Clangden's battle sense clues him in that the warrior is dead, and he is able to focus his attack on the priestess instead. With her stoneskins offering no protection from his magic axe, she has but a moment to gasp before she falls from the massive damage.

Tericus falls dead, and the warrior he froze finally manages to move again.

Gareth finds that the priestess moved away while he was dazed by her spell and further that Clangden has already killed her. He has the presence of mind to attack one of the golems instead. His sword sparks as it strikes the stone golem, but it seems to have enough magic to harm the mindless construct.He hits twice for 37 dmg (AC 47,41 for 20&17 - golems are immune to crits).
(golem AC=26)

Addinein races for the hammer and anvil.

None of the drow are in a fit state to cast spells, and one of the fighters is down. The other two fighters have their orders though. The one that had attacked Tericus spins and rushes the wounded Clangden. Before, he looked like the most able fighter in the bunch, but his attack on the dwarf is clumsy. And his sword cuts nothing but air.

The other drow warrior now unfrozen still holds his crossbow. He thinks of firing on Clangden, but decides to follow the last orders of the priestess and tries to take down the traitor. The bolt connects doing little real damage (2), but Addinein feels the familiar poison making him sleepy. (fort dc17) Unless he succumbs to the poison, he'll reach the hammer and anvil next round.

The drow wizard writhing on the floor calls out to his golem, "Protect me." The one that is undamaged leaves Gareth's side allowing an attack of opportunity, and it moves to stand over it's master.

The remaining golem attacks Gareth full force. He catches the blows on shield and armor, and the numb his arm a bit, but they don't actually do him any damage.

[obviously I changed Clangden and Gareth's posts. The attack changes seemed to be the most logical ones, but if you are disatisfied with the redirection of the attacks, let me know.]

--------------

another crude map
--------H&A------------ [hammer and anvil]
---------A------------- [Addinein]
up
[------SG--------------] [StoneG, Gareth]
[--------------SW------] [StoneG, wizard]
[----------------------]
[-----------FC---------] [fighter, Clangden]
[----F-----------------] [fighter]
down
-------------Nonam


battle down below (DMJK) 
Monday June 3rd, 2002 10:00:27 AM

The fight with the dwarves and the mindflayers seems about even. The mindflayers can't stand up against the heavy dwarven axes, but many of the dwarves have been caught by an illithid's mindblast.

Even now though, new dwarves are responding to the alarm and are rushing into the chamber.

Nonam  d4+1=5 4d4(4+3+3+1)+4=15 d100=69 d100=11 d100=17 d100=56 d20+18=31 d8+4=9 3d6(5+6+3)=14
Monday June 3rd, 2002 10:10:45 AM

The wizard cries out to Gareth, "It's orders were specifically to attack you. Fly up out of its reach, and Clangden can easily finish it off. It won't even attack him since its master can't speak." Nonam points at the duck and laughs.

Then he casts a magic missile. One bolt for the wounded drow wizard (5), and the other four for the fighter on Clangden (15).

He follows up with a shot from his crossbow on the newly unfrozen drow with the crossbow. Using the last of his poison bolts, he fires down at the drow. The wizard scores a hit (AC31, 9dmg) and hopes the poison does its work (DC20, or 14 con).

GOD WAR! [CDM Jerry] 
Monday June 3rd, 2002 10:39:19 AM

A distant rumble is heard, causing many to look in that direction to see if a storm is building. In the distance, a darkness seems to be creeping eastward. A few minutes later, huge clouds are building and soon cover the western sky, moving east. A devil of a storm is brewing, and people scramble through the streets to reach the safety of shelter before it begins.

The storm is filled with magic as the clouds, seemingly alive, build faster than any natural storm. Soon it fills the sky, looking below for victims to pound with hail and strike with...

LIGHTNING!

Suddenly, lightning strikes! Then again! Forking into thousands of bolts, the ground is assaulted. The smell of ozone is in the air. Shortly after comes the thunder! Deafeningly loud, it causes those yet outdoors to hold their ears in pain.

Then, beginning with the places where the lightning had struck, the ground begins to crack and open.

Distantly you hear a dark deep voice. The voice of a god.

"ATTACK!"

Godly war has begun. The Cult Gods have assaulted the Godlands.

The ground begins to shake and the volcanoes of the Scab rejoice in the conflict, belching fire and smoke that can be seen for hundreds of miles. Even the monstrous Shadow Mountain blows its top in tribute to the battle's ferocity. This explosion is heard and seen throughout the peninsula and as far west as Wemic Isle.

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin (-18) AC 29 (w/dex) (30 w/dodge) AC17 (if flat footed)down 61  d20+8=17
Monday June 3rd, 2002 10:54:54 AM

Grunting in pain from the bolt, Addinein refuses to be deterred from his objective (made save). Sensing the start of the God war, Addinein shrugs off the intial message for analysis later as he concentrates on ringing the anvil.

Clangden (ac34,Displacement,Cat's Grace+5,Air Walking)  d20+29=41 d20+24=40 d20+19=36 d20+19=38 d10+22=27 d10+22=25 d10+22=26 d10+22=26 d10+22=30
Monday June 3rd, 2002 11:50:51 AM

Crying out: Addinein, forget everything else, grab the hammer and strike the Anvil now before it's too late.

Deeply hurt and bleeding from his mouth, nose, ears and eyes, Clangden summons all the strength inside of him and lets loose a fury of blows on the Fighter before him, knowing that if the Hammer does not ring the Anvil within the next round, it won't matter anymore.

(landed 3 blows, the last being a crit)
(Damage: 27(norm)+ 25(norm)+ 82(crit)= 134)

turning towards the last Drow warrior, Clangden uses his Dodge Feat against him.

Screaming in Dwarven:
HOLD THE LINE

Gareth (AC 34, Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 100 pts left)  d20+26=39 d10+16=21 d20+26=41 d10+16=25
Monday June 3rd, 2002 12:10:02 PM

The warrior cuts into the stone construct as it turns away from him to stand over its master striking it soundly (Hit AC 39 for 21 DMG. The two attacks from last round each did 2 more DMG than posted for a total of 4 - sorry).

Hearing Nonam's advice - and seeing the old dwarf's condition, the warrior flies up and away from the creature. He closes with the last warrior that Clangden just closed with and lands keeping the drow fighter between him and the golem. He uses his attack on the fighter (Hit AC 41 for 25 DMG). If the fighter falls, he leaps into the air again before the golem closes.

Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32+4[Haste]; AC in front w/ Shield: 39+4[Haste]; Divine Power (round 8) [+13HP, 18Str])  
Monday June 3rd, 2002 3:05:21 PM

Jus starts to communicate through his rind, attempting to contact Joe of the Gold Dragons. Jus doesn't know much about Joe, but he remembers hearing that Joe has some sort of teleportation device that might be able to help.

However, even here, wherever "here" is, feels the gods war begin. Watching the elephantine creature, Jus decides to try to take advantage of the situation.

Hoping his hunch is right, Jus speaks, "I've met your kind before, in the Wold Serpent Inn." Jus pauses, watching the creature's eyes, hoping to see a glimmer of comprehension. There was only one other elephant-like creature Jus has seen before, and he certainly hopes this one isn't like what he met in Myth Drannor.

"We shared some stories.... The gods' war has begun in ferver. I am Jus of the Storm Dragons, in league with Valdor the Dragonstone of the Gold Dragons. We seek others willing to fight the destroyer of worlds, Marteaus." Again Jus stops, looking for understanding.

"Are your people willing to join us to stop the destruction of the planes?"

DMJK  d20+21=34 2d10(4+2)+12=18 d20+23=32 d20+18=34 d20+13=19 d100=98 d8+12=17 d20+21=24 d20+21=28 2d10(4+3)+12=19 2d10(1+4)+12=17
Tuesday June 4th, 2002 8:36:44 AM

Nonam drops the wizard, and the golem commanded to protect him stops in place over the body. It doesn't show any sort of desire to punish Gareth any more.

Between Nonam's magic and Clangden's axe, the drow warrior on Clangden didn't have much of a chance and falls dead.

The golem that stayed to fight Gareth takes an attack of opportunity as the warrior flies away. It smacks him with its giant shield (AC 34, 18dmg - 10 from stoneskin, 8 from Gareth). Then it lumbers after him.

Gareth finds that the drow warrior was prepared for an attack. It drops its crossbow and does a quick draw. Gareth lands his blow, but the other fighter shrugs it away. The drow returns a full attack of its own despite being the only one of his companions living. The drow lands one hit on Gareth, and his heavily enchanted blade bites right through Gareth's stoneskin. (AC34, disp98, dmg 17 (all from Gareth)).

The golem after Gareth. The thing doesn't seem to care about the drow, and it smashes the thing between it and its prey. It strikes with arms, and the drow is knocked out of the way. He's still alive, but Gareth is once again concerned with the golem. He flies up and out of reach.

There is one active golem and a hurt warrior left. Addinein grabs hold of the hammer, but he is unable to move it.

---------------------------
Jus speaks to the elephanthead, and it replies in kind, "Phweeee, minuee dheee. Bhwut muof." It doesn't seem to be threatening him, and it has raised its gray 6 fingered hands up in a peaceful gesture.

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin (-18) AC 29 (w/dex) (30 w/dodge) AC17 (if flat footed)down 61 
Tuesday June 4th, 2002 8:50:35 AM

Realizing that the step must be defeated before the anvil can be rung. Addinein reminds those that are standing through the ring, "We must finish off the step before I can ring the anvil."

Addinein spends the round reloading his hand crossbow.

Gareth (AC 34, Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 90 pts left) 
Tuesday June 4th, 2002 9:18:06 AM

The warrior smiles at the results of his maneuver. "OK Clangdon, finish off that warrior. I'll keep the big guy busy.". He moves again, this time behind the golem standing over the body of the now dead mage, hoping his adversary bowls it over too. He makes sure and stay out of its reach.

Clangden (ac34,Displacement,Cat's Grace+5,Air Walking)  d20+29=30 d20+29=41 d20+10=27 d20+23=29 d10+32=42
Tuesday June 4th, 2002 10:37:33 AM

seeing Gareth turn on the Golem, leaving himself open for an attack from the last remaining Drow, Clangden rushes up and feints an attack. having his axe behind the unsuspecting Drow, Clangden pulls with all his might, attempting to trip the drow.

(rolled a 1 on the attempt to trip, used hero point to reroll, hitting ac41. followed up with a strength check of 27)

if successful, and the Drow warrior is on the ground, Clangden unleashes his devastating onslaught upon the doomed creature.

(uses power attack feat +10 to dam, -10 to attack, hitting ac 29)
(Damage: 42)

(uses Mobility feat)
Clangden then moves away from the fallen Drow at a distance of 10 feet. and awaits his reaction to the situation.



Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32+4[Haste]; AC in front w/ Shield: 39+4[Haste]; Divine Power (round 9) [+13HP, 18Str]) 
Tuesday June 4th, 2002 3:09:01 PM

Jus nods at the elephant, fairly sure he just gave a greeting. However, what sounded like "but no" makes Jus wonder what the elephant was referring to. Ignorning it for the moment, Jus continues.

"It is good to meet you, as well," Jus says. "Your kind was very polite when I last met them."

Turning the topic back to the war, Jus again asks, "Have your people found a way to fight the collapse of the planes?"

While Jus waits for a reply, he once again attempts to contact the Storm and Gold Dragons through his Ring of the Realm. This time he tries to relay his planar travel request to Valdor, and to see what the state of the battle is from Gareth and Nonam.

The First To Go [CDM Jerry] 
Tuesday June 4th, 2002 3:18:13 PM

Moments later, The sky lets loose with hail and rain. The Gods are at war and the whole Wold is feeling the repercussions thereof.

Those in cities notice explosions. One temple after after another implodes, signifying the death of a god.

The first to go is Teresalia, Goddess of Poetry and Song, followed closely by Mittiri, Goddess of Nature.

Then Raven, one of the Cult Gods, meets his ultimate doom.

Then the earth writhes again with a huge aftershock and the ground buckles. Portions of the land rise and fall as Ga'al is slain along with Pantheon.

Gareth (AC 34, Bull's Strength +5, Cat's Grace +4, Endurance +4, 50% Displaced, StoneSkin - 90 pts left) 
Tuesday June 4th, 2002 5:24:55 PM

The warrior maintains his focus and attempts to finish the job at hand. No need to worry about gods if he gets killed in the process. But still, he glances into the heavens, wondering if any of this is even needed. Maybe just stopping and waiting for the gods to finish their duel would be best. Of course, the baddies won't stop, so neither will he. He hardens his resolve to see this through.

Nonam [stoneskin, tenser's trans, haste, other stuff]  2d4(3+2)=5 2d4(3+2)=5 d20+18=28 d8+6=10
Wednesday June 5th, 2002 8:32:40 AM

Nonam casts Tenser's Transformation on himself and swoops down to land on one of the steps. He picks up a fallen drow's longsword and battles the golem.
Nonam hits the golem with the big sword that he nearly as expertly as one of the group's fighters. (AC28,dmg 10)

[+5str, +5 dex, +5 fort, +6 bab]

DMJK 
Wednesday June 5th, 2002 8:37:24 AM

Clangden fells the drow. Addinein gets his crossbow reloaded. Gareth dances about, and Nonam engages the golem.

As more dwarves arive the tide turns against the mindflayers. They start to do their sideways disappearing trick again, and a voice echoes through everyone's thoughts, "We shall remember this."

One of the dwarves looks up and sees that blasted human wizard fighting a golem with a sword, Gareth dancing about out of reach, Clangden killing a drow, and Addinein about to ring the anvil. He cries out, "Look up there!" And suddenly all the dwarves are watching you again. All except for a few clerics tending the wounded that is.

Clangden (ac32,Displacement,Air Walking,Cat's Grace+5)  d20+18=20 d20+18=30 d10+35=45
Wednesday June 5th, 2002 11:22:43 AM

seeing the crazed Wizard attempting to imitate a seasoned warrior against the Golem, and doing a mighty fine job of it, Clangden beams with pride as he joins his new comrade in the fray.

(dodge feat against the Golem)
(charging Golem, +2att -2ac)
(power attack feat, -13att +13dam)
(hit ac20, rerolled with hero point, hit ac30)
(Damage: 45)

charging the Golem, and attacking with the ferocity of a fat man at an all you can eat ice cream social, Clangden swoops in and strikes it with all his worth, hitting solidly, attempting to position himself between the Golem and the Wizard.

Shouting to Gareth and Nonam: GET UP THERE AND HELP ADDENEIN RING THE ANVIL....NOW!

Jus (Str+3; Con+4; Bow +3GMW; Stoneskin [10/+5; 70hp max]; AC:32+4[Haste]; AC in front w/ Shield: 39+4[Haste]; Divine Power (round 10) [+13HP, 18Str])  d20+7=10
Thursday June 6th, 2002 3:45:41 AM

Jus ignores the elephant as he attempts to grasp the magnitude of the events. His mind can't get a handle on the immensity of the god's deaths, so he stands dazed.

Addinein (BS+4)(CG+3)(ENd+2) Fly, Stoneskin (-18) AC 29 (w/dex) (30 w/dodge) AC17 (if flat footed)down 61 
Thursday June 6th, 2002 8:10:43 AM

Keeping the crossbow ready, Addinein continues to try to ring the anvil. He keeps an eye out in order to see if there's anywhere that he can help.

Triumph? - DMJK 
Thursday June 6th, 2002 8:47:56 AM

Nonam and Clangden hack at the remaining golem as it chases Gareth around, and the ground heaves and trembles from the god war. They do a good bit of damage, but when Gareth leads it into the golem "protecting" the dead wizard. The second golem smashes the first to bits.

Then it's a simple matter of staying away from the golem that wants to protect the corpse of its wizard.

With all the foes dead or gone save for one inanimate construct, the hammer comes away in Addinein's hand. It seems much lighter than he anticipated. He swings, and it rings on the anvil.

The note is simple, crisp, and pure.

Those who have been fighting feel rested and content. Jus stands once again upon the steps, and Tericus rises, no longer under the effects of the poison. Wounds disappear. Fallen enemies disappear. Arrows and potions used reappear. Items like Nonam's drow sword disappear. Dwarves killed by mind flayers rise back up as the mind flayers were essentially from the stair challenge too. The whole thing makes Nonam wonder if the enemies defeated are alive and well and holding grudges. (hero points don't come back & spells aren't rememorized, everything else is in preStair status)

Everything is at it was before the stair except for a few things. The group has a new companion. You feel pride and accomplishment at having worked successfully as a team again, and the memories of what happened are there to remind you that it was all very real. The dwarves clap and cheer and welcome you as brothers as you come down. Their distrust from before seems completley gone. They especially seem to welcome Addinein as he was the one to ring the hammer and anvil. It seems that the next order of business they have planned is a feast.

All seems right in the world, but the war of the gods doesn't lurk too far off in anyone's mind. Especially for Tericus. When he rose back up, he noticed all too keenly that his goddess, Teressalia is gone.

Tericus 
Thursday June 6th, 2002 9:02:05 AM

"Wow, that was...." Tericus starts to say until he realizes that Teressalia is gone. gripping his chest, he falls to his kness and starts to breathe hard. "Whats...whats happened.....where is she...." he mutters through clenched teeth

Clangden 
Thursday June 6th, 2002 10:35:06 AM

moving to Tericus, Clangden places his hand on his shoulder and asks: what is wrong young friend? who is she that you ask for?

turning to the rest of the Storm Dragons, Clangden makes his formal introductions.

offering his hand to Gareth, Jus, Nonam, Tericus, and Addenein Clangden says: well met and well fought my new friends, I am Clangden Swiftaxe, defender of Children, protector of all who need it, and Guardian of Shanty Town. I am an old friend from a time ago of Valdor and heard through his words and through others that a group of Hero's were in need of others to rise up against the tide of evil. since I happened to be in town on business, I turned out to see exactly who and what you were, only to find Hero's I wished to be aquainted with. I do hope my arrival into your fight on the steps did not offend you, and if so I truly apologize. I wish to join you on your crusade and think my talents of combat and the knowledge of many years of life would be very valuable to you.

turning back to Tericus, Clangden pulls out a cup and a pitcher, and pours out a dark liquid into the cup and then hands it to Tericus saying: here young priest, take a drink of this, it will soothe your nerves and help clear your head.

Gareth  d20+4=20
Thursday June 6th, 2002 11:10:50 AM

The warrior sighs in relief as the last of the enemies fall. He is further relieved when he sees all the dwarves restored that were drug into the fight. "So Clangden has come to fight with the Sorm Dragons. As was toasted in Gold Dragon Castle many moons ago I understand you were part of the Red Dragons and were also guarding the way to Menzo. I never thought I'd have chance to meet you. Well met!".

As he hears Tericus call for his fallen goddess he does his best to comfort him (Cha DC 20 - whew!). "I felt it too, my friend. She is gone. I'm sorry...". He does whatever he needs to do for him, ignoring all others. "You have saved my life too many times to count! I am here for you no matter what comes.".

Is This The End? [CDM Jerry] 
Thursday June 6th, 2002 12:08:08 PM

Quicker than most can discern, emotions wash over the Noble Races as god after god dies in holy battle!

Then it stops. Is this the end? Are there still Gods to protect the Wold? Has Marteaus defeated the Gods of Wold?

No, there is hope! Three temples remain.

Alemi. Marteaus. Gargul.

The aftershocks begin to subside, leaving behind groaning sound as if the Wold were trying to pull itself apart.

Nonam 
Friday June 7th, 2002 8:12:42 AM

Nonam feels some relief and chats with Clangden for a moment. Then the god war starts back up with a full fury, and Nonam feels the void.

Remembering how Domi's death affected Qualde, Nonam looks over at Tericus and puts a comforting hand on his shoulder. Trying to give the priest a new focus, the wizard says, "The Dark Lord did this to her, and, with Alemi's help, we will make him pay for it."

Those paying attention might notice that it's the first time Nonam has ever mentioned needing anything from any god.

DMJK 
Friday June 7th, 2002 8:27:19 AM

The dwarves' enthusiasm for a feast wanes somewhat as the god war plays out. Most stand in silence. A few are crying softly.

Tericus needs to make a will save DC 20 to keep it together.

After a few moments, King Melair II speaks to everyone in the arena. His voice booms, "The wizard speaks truthfully. Marteaus is to blame for all that has happened. This war in the heavens affects us too. The dark things of the earth feel they have license to rampage through the wold wherever they please. The balance of things is upset, but we'll all play a part in setting things right and destroying this Marteaus. But before that, we still have a reason for celebration in the Grand Hall. We have gained new brothers today, and they need a proper welcome. Tonight we celebrate our new brothers, and we celebrate our upcoming victory."

The dwarves don't suddenly become cheery, but they are possessed of a steely resolve to see this thing through and make things right. A few come up to guide the Storm Dragons to the meal.

As the other dwarves file out, Melair comes to check on Tericus, "Alemi's no replacement, lad, but he can offer comfort and strength. Of those few who are left, he best represents those things that your Lady loved." He silently guides Tericus and gets him moving toward the feast.


Tericus  d20+12=14
Friday June 7th, 2002 9:06:31 AM

not reacting to anyone's offers of confort and help, Tericus continues to mutter "Shes gone.." as he's guided towards the feast. all of the sudden he throws Meilar off him, yelling "GET AWAY FROM ME!! JUST STAY AWAY!!!" then he runs off towards the nearest cavern(failed will save)

Gareth  d20=12
Friday June 7th, 2002 9:36:43 AM

As his friend Tericus runs away he decides to not to follow. "Good King, if you could have him watched, I think that would be best.". He moves on with the others to feast. "So Nonam, talking about gods nowadays are we? Very unlike you to invoke their name in such a way!". :)

Clangden 
Friday June 7th, 2002 11:21:20 AM

Clangden follows Tericus, but at enough a distance so as not to cramp him.

a single Tear trickles down his face. seeing that only 2 temples remain, he doesn't consider Martues in the ratio.

(Clangden is following Tericus not to comfort him, that will take time. Clangden is following him to keep him out of trouble and to keep him from getting lost)



Addinein 
Friday June 7th, 2002 11:40:32 AM

Feeling the impact of the loss of the gods, and seeing the reactions all about him. Addinein can only wonder about his sister and his family.

Addinein enjoys the meal with the rest of everyone, but as might be expected he's considerably withdrawn.

Watching Gareth for guidance on Tericus, Addinein watches the concern wash over Gareth's face.

Jus 
Saturday June 8th, 2002 3:11:31 AM

Jus reorients himself, since he has suddenly appeared back on the stair. He swings around with his swords, looking for an enemy, and sees Addinein holding the anvil. Relaxing, he sheaths his swords.

Sadly, he sees another friend face the loss of their god. Following Tericus and Clangden, Jus wonders whether Qualde ran away from the stress. About to talk with Tericus thought the Dragon Ring, Jus decides it is better to keep silent, afraid Tericus will throw the ring aside if Jus does.

Nonam 
Monday June 10th, 2002 8:41:06 AM

Not wanting anyone else to hear him, Nonam speaks in a low voice to Gareth, "I still hold to the same beliefs, but it helped Qualde to shift her focus to another god. I figured the same would help Tericus."

A lost god - dmjk 
Monday June 10th, 2002 8:49:02 AM

As the rest head to the meal or attempt to comfort the priest, Tericus feels a burning pain in his heart. Everything that he has ever believed in is dead. Melair casts calm emotions on Tericus and attempts to soothe him. It doesn't help much, but it takes some of the sting away and helps the priest think.

Tericus has to make another will save DC 20 to hold on to his sanity.

Clangden 
Monday June 10th, 2002 10:39:40 AM

Clangden follows behind Tericus about 10 feet, far enough back to let him have his space but close enough to react if need be. Seeing Jus and Addinein following as well, he motions for them to give Tericus room too.

Gareth 
Monday June 10th, 2002 11:38:22 AM

The warrior sighs as several of the party follow his friend. "I know Nonam - especially now that it is known to us that the gods were once mortal as we. I think it better that we give him space and attend the banquet. At least the Dwarven King still has his god. Perhaps we can still make a difference in all this. Either way I think it best we go eat with them - even though all of us cannot. I'll take Tericus some food later. Although he won't eat it.". Gareth reluctantly withdraws and follows the dwarves to the feast.

Nonam 
Tuesday June 11th, 2002 8:10:29 AM

Nonam nods and says, "You go on ahead. I'll be along in a minute." The wizard stays to keep an eye on Tericus for a bit longer. Following Clangden's lead, he keeps his distance.

dmjk 
Tuesday June 11th, 2002 8:12:22 AM

[figure I need to wait for Tericus this time. Sam and I usually post about the same time, so I expect I'll be able to post a little later this morning. I probably just beat him today. -jk]

Tericus  d20+12=16
Tuesday June 11th, 2002 8:59:24 AM

after running a ways, Tericus stops for a moment. chanting and waving his hands, he tries to cast a spell but nothing happens. screaming "NNOOOOOOO!!" the priest continues to run

Clangden 
Tuesday June 11th, 2002 12:41:21 PM

Seeing the priest still running wildly about, Clangden grabs a child playing in the streets and sends him to get a couple of priests to come settle Tericus down as best they can. Clangden still follows Tericus around.

DMJK 
Tuesday June 11th, 2002 1:41:37 PM

Tericus absolutely loses control and runs screaming through the dwarven halls. Clangden follows to make sure he stays safe, and the kids go after some more priests to help out.

Tericus' path somehow manages to bring him to the feast, and he bursts in screaming as most of the dwarves are setting down to the meal. Some start to cheer their brothers as the Storm Dragons come into the banquet hall. Others jump to their feet in alarm as they realize the priest is screaming about something.

Chaos.

Addinein 
Tuesday June 11th, 2002 2:01:03 PM

Addinein is at a loss for what to do to help Tericus. Not sure that even luck can help out here, Addinein hopes that the priests might be able to help out Tericus.

Gareth 
Tuesday June 11th, 2002 3:43:40 PM

The warrior rises as his friend bursts in, a bit shocked by it all. He rushes over to him and tries to calm him down. If he cannot, he detains him. "PLEASE, my friend! Calm yourself! We will live throught all this if we stay together!".

Jus 
Tuesday June 11th, 2002 7:55:46 PM

Angered at Clangden's presumption -- like he knows Tericus better than his friends -- Jus continues to follow his comrade to ensure he doesn't get in trouble.

When they finally enter the dining hall, Jus moves to a side wall and watches Gareth, interested to see how he handles things.

Tericus 
Wednesday June 12th, 2002 9:03:24 AM

Running into the banquet hall with his arms waving above his head, Tericus screams "SHES GONE!!! SHES GONE!!! BUT SHE CANT BEEEE!!" Then, ignoring Gareth and anyone else who tries to stop him, Tericus moves to a table and places his left hand on it. Staring at it for a second, he says calmly, "I know how to bring her back. I know what must be done." Then, before anyone can stop him, he draws his mace and starts smashing his left hand. "HEAL ME, TERESALIA, HEAL MEEEE!!" he screams as he repeatedly smashes his hand.

Gareth  d20+8=28
Wednesday June 12th, 2002 9:12:51 AM

The warrior is horrified to see his powerful and loyal friend lose complete control. Fearing he may do more than just whack his hand, he tackles the crazed cleric and pins his arms to his sides in a bear hug (Str check DC 28). "We will fight this together, Tericus! I refuse to let you destroy yourself. Fight it, my friend! Fight it!" He does not release the cleric until he regains control. He looks to the Dwarven King - High Priest of Alemi - and exclaims, "Is there nothing you can do? Your god is still with us. Is he unable or unwilling to help us?"

Clangden 
Wednesday June 12th, 2002 10:48:27 AM

Ignoring Jus' look as if he would a nagging wife, Clangden rushes to help Gareth get control of Tericus so the priests can work their healing magic on him.

(add +2 to your roll to subdue Tericus, Gareth)

all the while, Clangden is trying to soothe the broken heart of the priest through words of reassurance. that all is not lost, that his God is not gone forever, that she will return to aid him.

Nonam 
Wednesday June 12th, 2002 11:06:17 AM

Nonam casts telekinesis and tries to rip the mace out of Tericus' hand.

Dwarven Priests (DMJK) 
Wednesday June 12th, 2002 11:20:01 AM

Melair and some of his underlings start casting hold person on Tericus until one of the spells finally takes effect.

Then they administer some sort of sleeping potion to his still form, and Tericus rests. Another heals the priest's hand. Tericus' dreams are turbulent, but he currently poses no threats.

Melair immediately tries to soothe the other Storm Dragons, "We had many priests of Domi in our halls, and they came down with similar conditions. We can treat your friend, if you will trust us. I assure you, we all think of him as a brother now and will not harm him, but we must put him in seclusion for a time. He will return to rationality soon, but how soon depends on his strength and his past devotion. In the meantime let us eat. Then we will speak of the Diary."

A group of dwarven clerics of Alemi carefully take Tericus down a hallway and out of sight. Melair politely prohibits anyone else from following. The other dwarves in the banquet hall settle down to eat. First in silence, then some mutters, but soon they are in celebration. The happiness is infectious.

-----------------

Tericus wakes in some sort of monastic place. All of his items have been removed, and he has only a robe to wear. A group of kindly priests of Alemi sit with him and try to calm him down.

Tericus make Will saves starting with DC18. Then subtract 1 each time til you make it. ie. DC17, DC16, etc. However many rolls it takes is how many days it takes to come to your senses. Then you have to decide how to change the character. Options: you can serve Alemi, Gargul, Marteaus, the memory of Teresallia. You can become a generic cleric of good. Or you can cease being a cleric all together.

------------------
note: Kent has put out a woldwide call for character sheets again. I have an up to date one for Clangden, but if everyone else could email me a current sheet in the next couple of days, that would be stupendous.

Clangden 
Wednesday June 12th, 2002 11:50:53 AM

After seeing that Tericus is well tended to, Clangden accepts the King's offer of a meal. He goes to the table with a bowl of water, cleans himself up then goes and sits at one of the tables, and eats and drinks like it has been days since his last meal.

Gareth 
Wednesday June 12th, 2002 3:59:59 PM

The warrior looks to Melair with a look of both gratitude and one that says clearly what his troubled friend means to him and that he is indeed asking a lot for him to leave Tericus in his care. He regains his composure and smiles. "No matter what happens next, we most certainly must eat!". The warrior delves wholeheartedly into the feast, not having eaten well for several days. He enjoys the camaraderie of the dwarves, and drinks with them to a point... When the time id right, his focus turns toward the king and the mission at hand. "So tell us about this diary. Where it is and how it can be attained. If things continue, we may find ourselves trying to find someone to promote to godhood as well as trying to stop the evil one from succeeding!".

Addinein 
Thursday June 13th, 2002 1:32:29 AM

As Addinein eats with the Dwarves, he's unsure how to act. Having not to many Dwarven friends, and nothing but Drow rumors to go on Addinein appears a little unnerved about the proceedings.

Tericus  d20+12=13 d20+12=17
Thursday June 13th, 2002 8:53:23 AM

(it takes Tericus 2 days to recover his mind) after two days pass, Tericus begins to come to his senses. after recovering a bit, Tericus says "I cant devote myself to another. Teresallia was and still is my life. You mentioned I can serve her memory. How do I do that?"

Tericus  d20+12=13 d20+12=17
Thursday June 13th, 2002 8:53:40 AM

(it takes Tericus 2 days to recover his mind) after two days pass, Tericus begins to come to his senses. after recovering a bit, Tericus says "I cant devote myself to another. Teresallia was and still is my life. You mentioned I can serve her memory. How do I do that?"

Clangden 
Thursday June 13th, 2002 12:26:53 PM

goes and sits nearer to the King and Gareth, right beside Addenein. Seeing Add's perplexed look as to how to act, Clangden offers this advice: eat hearty, use utensils or not, its an option, have fun, drink well and tell lots of jokes. Us dwarves are losing their biased to Dark Elves and Elves in particular. there are some old fuddy duddys still, but they are learning.

thinking about something, Clangden turns to Addenein, and shoves his chicken juiced hand into his, saying: where are my manners, i have not properly introduced myself, I am Clangden Swiftaxe, guardian to Menzo, defender of the Children, and all around nice guy (laughs). You fought well today young master, and i look forward to many more days of rousing adventure with you and your friends, if they will have me that is.

with that said, Clangden smiles at Addenein for a few seconds, then turns to listen to the King and Gareth.

Jus 
Thursday June 13th, 2002 2:07:20 PM

Jus eats heartily for an elf. He hasn't had a real meal in ages and feels half starved. He wrinkles his nose at a few of the more unseemly dwarven jokes, but otherwise has a splendid time with his friends.

Won't this make for an interesting story for his family. An elf becomming a dwarf; Jus chuckles at how he expects them to react.

Nonam 
Thursday June 13th, 2002 4:20:38 PM

Seeing Tericus in good hands, Nonam sets down for the meal. He watches all the dwarves cram food down their gullets for a few minutes, and it takes a few minutes for him to get up the courage to eat. He drinks water and has one plate of food.

DMJK 
Thursday June 13th, 2002 4:53:44 PM

Working with the priests of Alemi, Tericus works through his anguish. The dwarves teach him that while Teressalia may be gone, the things that she stood for still remain. Honoring her precepts and keeping the devotion keeps Tericus from missing her quite as badly, and he is soon able to sing again. Things are different, but hope is alive.
--------------------

Melair puts off talk of the diary til after dinner. Then he brings the other Storm Dragons and Clangden to his own chambers. It's filled with books, Nonam and Jus note that most of them are in dwarven but there are quite a few in elven and the common human tongue. Most of them seem to be religious and philosophical works.

Melair manages to scrounge up enough chairs that everyone can sit down. The collection is quite a hodge podge, but every chair is a fine piece of dwarven craftsmanship. They're all built for dwarves, but they are comfortable enough.

As you sit, Melair lights up a pipe and tells about the diary. "There were once a small number of priests and philosophers who held that the gods as we know them were once mortal. There wasn't a lot of evidence to go on as the current gods have reigned longer than even the oldest living elves can remember. But there was enough that we were able to study it. I won't go into many details for this isn't the time, but you all know of the cult diety Pantheon. He is the manifestation of the past gods of Wold. Tracking down his legend and searching through old archives like the ones in Myth Drannor, we were able to slowly make a case.

About the time, our evidence was sufficient to prove the case, the Dark Lord began to stir. While I regret it in the extreme, Marteaus' war has proven that gods are fallible, and that they can fall and be killed...."

Melair explains the situation at some length and reasons that if Alemi once ascended to godhood and killed the old gods that he might have written about it. If he did, 1 of 2 things could be true. That knowledge might explain how to kill Marteaus or it might explain the path Marteaus is following to kill the Gods of Wold. Either bit of information could prove useful. He talks on about the reasons he believes that Alemi wrote down such information for some time, but he finally comes to the part that concerns the Storm Dragons, "So Father Moonsong, the elf I was telling you about, discovered passages in some archives in Myth Drannor that were reported to be the mortal writings of Alemi himself. The documents were incomplete, and Ignacio... er Father Moonsong started trying to track down the source. He found a number of references to a complete mortal diary written by Alemi. He searched for decades to discover the diary and found little more than snippets, translations, and numerous quotes. He assembled several pages worth, quite enough to convince him of the book's existence, but he hasn't yet found the book. Last time I heard from him was about 3 weeks ago. He was working in Myth Drannor and thought that he was close to answer. He believed taht it was somewhere in the city of old Elenna, but he had to find out where."

"Interestingly enough, just a few days ago, Lankhmahr disappeared or flew away, reports as to what happened exactly vary. I don't know if all of you heard that bit of news or not. As many of you may know, Lankmahr was on top of old Elenna. I thought this was an omen of sorts and sent a group of scouts to investigate. They just got back before you arrived. Lankhmahr is indeed gone. There is very little left, but they did find some tunnels and passages that go down into the earth. They also reported that the Dark Lord had agents there sifting through things. I would suggest that you either go find Ignacio Moonsong in Myth Drannor or head straight to old Elenna. You should find the next piece of the puzzle there."

He claps his hands together and says he'll let you all talk it over.
-------------------------

The group has ample opportunity to meet with Melair and the two scouts over the next couple of days. There is little in the way of new information that anyone is able to provide, but the scouts do have several maps that they share. They're able to describe the area in enough detail that Nonam thinks he could teleport there.
In the meantime, everyone is able to relax somewhat though Gareth champs at the bit wanting to get off and be about business. He found a bit of relief by getting to join a dwarven giant hunting party the next morning. The hunt was successful, and Gareth learned a bit about dwarven tactics.
Clangden had the opportunity to set his affairs in order, so that he could help these youngsters finish the job.
Jus had a package of arrows delivered to him from the Catacombs. The delivery boy was quite put out that Jus has been moving around without leaving forwarding addresses.
Addinein finds that the Stair challenge went a long way toward gaining him acceptance amongst the dwarves. He notes a few sideways looks, but by and large the dwarves are much friendlier than humans in either Plateau or Floating City.
Nonam though finds very little to do underground until he watches the dwarven weaponsmiths at work. Certainly there is some magic at work in the dwarven forges even if the dwarves don't realize it themselves. He doesn't have enough time to study it properly though.

-----------------------
After two days of waiting, Tericus rejoins the group, and stories are exchanged.

Gareth 
Thursday June 13th, 2002 6:51:13 PM

Gareth asks around and sees if he can pick up a compound long bow - to take advantage of his strength, and some new arrows - preferrably masterwork. If so he buys them.

After warmly greeting his friend back, the warrior sits with his friends abd gets straight to business. "So which is it? Do we go straight to the old city blindly, hoping to find a way in, or do we go find the priest. Seems to me that we wouldn't be any better off than the Dark Lord's guys if we don't get more info. Maybe this Moonson guy can tell us where exactly, or how to recognizr the location?".

Tericus 
Friday June 14th, 2002 6:13:42 AM

his head hanging a bit low, Tericus says "Im not sure how useful I will be, but I came this far and lost so much, I want to see it to the end. Lets gather what information we can and then head out."

Nonam 
Friday June 14th, 2002 10:37:18 AM

Nonam claps Tericus on the back and gives him a quick tour of things in the dwarven halls that the cleric hasn't managed to see in his seclusion. Then he prepares to set out, replenishing food stores, buying some crossbow bolts, and such.

Gifts - DMJK 
Friday June 14th, 2002 10:52:26 AM

The dwarves freely give out arrows or bolts, 20 MW to everyone that wants some. They have other things available for purchase. The dwarven priests give Tericus 3 cure serious scrolls and have others that he can buy.

Everyone can buy what they like in the catacombs and say that it came in at this point.

After everyone has had a chance to reunite with Tericus, Melair calls you back to his study. "First of all, I have news. Ignacio spoke to me in a dream last night. He says the diary was under the holy tree in old Elenna. It isn't much. He has little idea what it means, but he doesn't know much else. So I would suggest going to look for the tree, but who knows if the tree would still be there?"

"Second, I have gifts." He opens a fine wooden box that is filled with bands of mithril. They are armbands shaped like dragons. Lightning shoots from the mouth and trails out of the eyeholes. The craftsmanship is simple, yet exquisite. He takes them all out, except for one that he leaves in the box. He gives everyone a dragon except for Clangden explaining, "I thought it would be presumptuous of me to count Clangden in your number already just because I think he deserves it."

He hands the box to Addinein, "Anvilringer, when Clangden Swiftaxe is a Storm Dragon, you should give him his gift from the dwarves. Like all the dwarves, he's your brother already, but I'll leave it to you to decide when he has your friendship as well."

Gareth 
Friday June 14th, 2002 11:20:04 AM

Hearing Tericus speak he smiles in relief. "I am glad to hear you are coming. Somehow I doubt you will lack effectiveness. You have always been there - a fact for which I am VERY greatful.

The warrior examines the bracers closely. "They are beautiful indeed! I've never seen their equal. We are deeply honored.".

As the king completes his comments on his dream he smiles. "Then it's settled. We head the to Old City straightaway and look for this 'holy tree'. Is there any way you casters can teleport us to the tree by name only?".

As for Clangden being a Storm Dragon: I am not sure he would want to be known as one since he already wears the title of Red Dragon - or friend of the Gold Dragons. If nothing else, he is at the very least our friend and is MORE than welcome to join us on our quest. We have a ring we wear to communicate with each other - (Gareth looks to see if Clangen has a 'Red Dragon' ring). Clangden, you are welcome to it if you need it.".

The warrior tries on his bracers if it's appropriate. "I've never worn Dwarven Mithril before. Can you tell me about these?".

The warrior picks up a composite long bow and leaves his old one with the dwarves for safekeeping, his intention to retrieve it and mount it on the wall in his home.

Jus 
Friday June 14th, 2002 1:14:20 PM

Jus barely waits until Gareth is done shaking Tericus' hand when he gives Tericus a big hug.

"I'm so glad you're still with us," Jus begins, unsure what to say. "And I agree with Gareth [for once]," he adds with a smile. "I have no doubt that you'll contribute greatly to our quest. After all, you're a Storm Dragon."

Accepting the dwarven gift, Jus wonders about its significance. Will other dwarves recognize them as brethren because of these? Slipping his on, he realizes they have some magic as the dragon resizes itself to Jus' arm.

Jus restocks a few items, preparing for their travels.

Clangden 
Friday June 14th, 2002 1:50:45 PM

seeing Gareth look at his hand, Clangden shows his empty fingers.

No, I do not wear any ring of any dragon group. I may have been aquainted with the Red Dragons once, and yes, am friends with a few of the Golds but as for being officially aligned with a particular dragon group, I am not. I have served the land as protector, and diplomat for many years, have sat in council with the dwarves and have adventured with many before the dragon groups became so well known. I look forward to going with you to Old Elenna to search for this diary, my resolve to thwart Martues is high. I realize we have heard stories about each other but until today have just met, and I thank you for allowing me the honor of adventuring with another fine group of souls and if down the road you feel I would be a asset to the Storm Dragons and wish to crown my head with that title, then so be it.

You all have history with each other, I am but a new face in an old body and have learned that even reknowned hero's dont fit into every adventuring group. All I ask is that if I sound gruff, or am too pushy, instead of making snide remarks behind my back or gossip about me, (looking at Jus) to please, come talk to me. Communication is the key to all good groups.

Good King Melair, are these bands of mithril just insignias as to show who and what they are or do these bands offer something else?

For what it's worth, while using him as an NPC, Jerry has had Clangden contact the GDs through their rings before. -jk

Tericus 
Saturday June 15th, 2002 9:18:34 AM

considerably cheered up by his friend's comments, Tericus smiles for the first time in 3 days. "Thanks everyone. Your support means the world to me." then taking the bracer and putting it on his wrist, Tericus says "It looks like it belongs."(he took the scrolls too)

Nonam 
Saturday June 15th, 2002 10:50:57 AM

Nonam grins, "I think that perhaps I will soon have two favorite weapons, Gareth and Clangden."
Then the wizard thanks Melair and fiddles with the armband a bit trying to figure out how to put it on over his robe. While he works with it, he uses his detect magic ability to check it out.

armbands - dmjk 
Saturday June 15th, 2002 10:57:36 AM

Nonam turns up nothing with his detect magic, and Melair answers Clangden about the same time, "Just a bit of dwarven craftsmanship to remind everyone of your brothers. No supernatural hoodoo or nothin'."

Tericus finds that the band is designed to be worn over the upper arm instead of down by the wrist. This keeps them from interfering with anyone's bracers. Nonam's does indeed fit over his robe, just as everyone else is able to slide them over clothing.

Addinien 
Sunday June 16th, 2002 6:04:43 PM

Accepting the box Addinein comments, "I feel I am still too young with this group to make that decision. But I will hold on to this box until we are agreed."

(ooc sorry about missed posted. it has been a LONG weekend)

Tericus 
Monday June 17th, 2002 8:51:36 AM

"Well, whats our next move?" Tericus asks as he adjusts his bracer

Gareth 
Monday June 17th, 2002 9:49:56 AM

"Sounds like we go find this tree in Elenna. No reason to go back and deal with all that mess in Myth Drannor if there is nothing more to be gained. I expect we can go back there some time if we want to later.".

The Race for Immortality


Race to the Tree - dm deh 
Monday June 17th, 2002 11:13:15 AM

Having decided to go straight to Old Elenna, the dwarves use their windwalk ability to move you straight to the outskirts of Old Elenna - so you can save your magic. They move you to a secured and hidden cave from which they have clearly been doing survelance work for some time. From there you can see the expanse of the ruins from end to end.

The landscape surrounding you looks like it always has (for those who have been to the area or seen paintings) - landmarks, forests, and the like - except now there is this hole in the earth where Lankhmar once stood. The city - or what's left of it, is riddled with rubble. You see many collapsed buildings and temples. Very little remains standing. A few walls and such, maybe one or 2 buildings near the outskirts. There are mounds of dirt, pits and ravines, much debris, and many items you would expect to find at an archaelogical dig (Pot shards, metal items, etc). Amazingly, the site seems in far better shape than what you would expect to see after having many 1000's of tons of city sitting on top of it for so long, but it is ruined - just like the dwarves reported.

The day is early and there is much activity in the area as creatures in the service of the Dark Lord are combing the city. Mostly they are orcs, goblins, and the like. You see no significant threats other than about a dozen Fire Giants at a command post at the perimeter buildings. They seem to be in charge of the groups, dishing out orders at regular intervals and killing a few of the lesser beings from time to time. Occasionally, you see a subterrainian creature pop out and the companies kill it usually without too much loss of life - but the dwarves tell you that many things have popped out and eaten a few goblins or orcs and then gone back into hiding.

There is no real organization to the teams. You get the impression that they are not in a hurry, and are simply securing the site for further study at a later time. It's clear they haven't been here long enough to do too much damage to the site yet.

There is however one thing that stands out about the area, and there are quite a few teams around this spot. In the center city area there is a HUGE stubby tree. It is a gnarled and ancient thing has the look of something thousands of years old. The trunk is maybe 30' to 40' thick and it stands only 80 to 90 feet high. It doesn't have many branches and few leaves for something so massive. Many misshapen bumps and twists litter it from top to bottom. Several of the goblins have climbed it and there are the charred remains of many of them in the area, as if attacked by something. As you watch an orc runs up to the thing and hacks at it with a great axe. What appears to be electricity - or simply raw power - blasts into the thing and it is fried where it stands turning to ash in just an instant. The ones who were climbing it jump off screaming at the guy as he approaches and gets blasted. Many of the jumpers don't get clear in time and are also disintigrated. The tree does not look damaged where the huge creature struck.

One of the dwarven agents speaks to you and the clerics. "That thing just appeared outta thin air some time durin' the night. Those idiots down there've been doing stuff like that all day and the thing just frys'em up instantly. The orcs are making the goblins do most of it. I think that the giants have sent for some mages or somethin' so if yer goin' in you'd better make it snappy. We'll be pullin' out soon too if that happens. Now that they've discovered that there's som'pin here I'll wager the big guns'll be showin' up real soon. There are a bunch of tunnels and pits around that tree too. A whole bunch of those teams have gone in'em and none have come out. I like orcs and goblins, at this rate they'll all have killed themselves in 2 days!".

Even though there is no guarantee, it's a pretty sure bet that you are looking at the tree you were told to find. Could it really be this easy? The dwarven agents direct your attention to a path they have been following in and out of the ruins since they arrived. It looks to you that you can get close to the tree with virtually 100% cover. With most of the teams in other parts of the city, and the attention in the center on the huge monolith that has risen, nobody will likely see you even if you were to stroll along the path openly.

As you begin preparations, a group of dwarven agents burst from the path and race into the cave. Among them are a few clerics, one weeps openly as if overcome by sheer joy. He speaks excitedly after he regains some composure. "It's there! It's there I tell you! Alemi's Temple! I seen it with me own eyes! It's damaged as you would expect, but it still stands under all that rubble! Those yahoos haven't found it yet! They've walked right by it a dozen times at least! We must preserve it! That tree - it's good and pure! Nothing evil can hurt it and those evil grunts take damage just going near it! The only reason they climb it is beacuse they will be killed by their commanders if they don't! I don't think those guys down there have any idea what they are faced with!...".

The conversations go on, agents from base sharing info with the field operatives and vice versa, but you get the jist of it. The Clerics of alemi conclude that if that diary is anywhere it is probably in the temple. And for now at least, the temple has not been discovered. Another team of dwarves comes in from some where above the cave area. "They're comin'. There's a ton of'em maybe half a days march away. The signalers gave us the sign from out on the plains. I'd imagine they're dead now... We'd best be gettin' clear of this place.".

If your going to do something, it better be quick. The dwarves instantly prepare to withdraw from the area, not wanting to end up as a meal for some ogre.

Clangden 
Monday June 17th, 2002 2:16:21 PM

well, it seems to me that we don't have any other choice but to go in to the temple now before it's too late.

Clangden readies his equipment and waits for Gareth's decision.

Tericus 
Monday June 17th, 2002 6:17:43 PM

"Yeah, I think we have to go down there."

Addinein 
Tuesday June 18th, 2002 4:09:18 AM

"We just need to do final prepartations and get done with this. Shall we rejouvenate our spells again?"

DM Note - dm deh 
Tuesday June 18th, 2002 9:14:58 AM

For the sake of time lets assume there was a day break before we left. Everyone is prepared. Also, I think the Dwarven Stair gave them back.

Gareth 
Tuesday June 18th, 2002 9:16:54 AM

The warrior looks to Jus and Nonam to make sure they are ready. If so he says "Well, I'd rather fight 500 orcs, goblins, and Fire giants than 5,000 plus their more powerful allies. Let's go.".

Clangden 
Tuesday June 18th, 2002 11:46:02 AM

"Yes, let's redo spells on people. I know I could go for a stoneskin if someone has one available."

Clangden waits til everyone is ready, then takes up rear guard.

Gareth 
Tuesday June 18th, 2002 12:31:49 PM

"Any mages care to share some spells?".

Follow the Rubble Filled Road... dm deh 
Tuesday June 18th, 2002 5:37:16 PM

When the group is ready, it is lead down the path into the ruined city. Nonam sees many things he could see himself studying for a long time. Inscriptions, artifacts of old, hints of libraries with forgotten tomes of history and magic. Mostly its all just rubble.

As you go through the tunneled out road, you catch glimpses of the looters sifting through anything that looks interesting in a very rough and brutish way. It is clear that once the army gets in they will probably destroy everything and there will be nothing left to study. Nobody notices your passage into the area.

After about 2 hours you make your way near the temple area. There is no cover from where you are to the entrance - or where the dwarves point it out to you. "That's it folks. We can't take you any farther. We'd appreciate you waiting about 15 minutes before making a break over there. We'd like to get clear of you in case you are discovered. Also, when you leave we won't be in the cave any more and we will have trapped it in case it is discovered. Don't go back that way.". The dwarves leave you and head back the way you came.

There is about 150 feet of open space between you and the opening. It looks like a tunnel made by collapsed buildings overground. You can't really see into it but the dwarves tell you it goes back a long way and that there is an underground tunnel and cavern complex that still stands. The temple entrance is above ground on back into it a ways but it drops into the earth after that. The temple seems to have held the weight of the city above it but it sunk into the ground in the process.

Tericus 
Wednesday June 19th, 2002 8:28:54 AM

"I wonder what's down there." Tericus says as he pulls out his mace

Nonam (invisible) 
Wednesday June 19th, 2002 9:58:14 AM

Making sure to memorize an extra stoneskin for Clangden and to recast his contingency spell before leaving the dwarven halls, Nonam is prepared for a bit of exploring. He puts a stoneskin on Gareth, Clangden, Addinein, and Tericus. (10/+5, 130 pts)

Then he says, "I memorized a lot of invisibility spells when I heard we would be sneaking about. Try not waste it by killing something that doesn't need killing today." Then he casts invisibility on himself, Clangden, Addinein, and Tericus.

Gareth (Invisible, Stoneskin - +5/130) 
Wednesday June 19th, 2002 10:12:01 AM

The warrior accepts Nonam's spell with a nod of thanks. He then activates his invisibility ring. "Doesn't look to me it will be too difficult to get in. I would think we can get in, find the book, and teleoprt out. Then we don't have to wade back through these guys. Although, I'd love to kill a few just for good measure... I'll not go silent so we can hear each other unless some of these yahoos get close.". Once everyone is ready, Gareth leads in.

Clangden (Invisibility, Stoneskin 10/+5)  d20=2 d20+17=37
Wednesday June 19th, 2002 11:21:10 AM

Clangden too thanks Nonam for the Invisibilty and Stoneskin.

After Nonam is done, Clangden goes on full alert status, looking for anything more out of the ordinary or for anyone shadowing them or setting up an ambush.

(spot check of 37, nat. 20)

The Approach - DM DEH 
Wednesday June 19th, 2002 12:18:51 PM

As you move toward the opening (I'm assuming Jus goes invisible too), nobody seems to be paying you much heed. Clangden and anyone else looking finds no sign of an ambush. The noise level in the area is sufficient to cover any abberant sounds as you travel over the scree strewn path. Before you make it into the opening, shouts go up from the perimeter of the city. You realize from what they are saying that the fire giants have detected the army approaching and that they were unprepared for such a large response from headquarters about the tree. Immediately, all the groups of goblins and orcs scramble to get into formation and return to the post at the edge of the city - apparently the giants are getting organized fast.

As you look back from the entrance, you see everyone filtering out of the immediate area with only a handful of sentries left - all of whom are looking to the departing groups. You probably could have walked over to the cavern singing bar songs.

The tunnel is dim - but not overly so. Sunlight filters in from cracks in the rubble. The ceiling looks stable enough. If it supported a city above it for centuries then then it should probably hold just fine. You notice that the height of the ceiling rises and falls as you walk. Infravision or torches are not needed.

In front of you lies what is a better preserved city than above on the surface. You see many building fronts - damaged and clearly not suitable for restoration - that have runes and symbols on them. Occasionally a wave of white light runs over them in no particular sequence. It is clear that there is magic here. As you go deeper you find several holes opening into black abyses you cannot see the bottom of. At a couple of them you detect a presence of - something. But it never shows itself (or themselves). You also find the eaten remains of orcs and goblins. Your guess is that there are openings to the underdark here and that things are coming up to feast. These are clearly not the way to the temple.

After about 2 hours of careful hiking (not very far distancewise), you notice that the ceiling is rising higher and higher. You recall from your look at the outside of the city that there was a rise in the rubble somewhere near the large tree. This is probably where you are. Coming around a bend you discover what you've been looking for. The Temple of Alemi stands in this place. The rubble has fallen on the temple but it apparently bore the weight without being crushed as with all the surrounding buildings. Tree roots can be seen through the rubble in the ceiling. Your breath is taken away as you view this magnificent structure standing maybe 300 feet high. There are ancient runes all over the front of it that are different than anything you've seen. Tericus remembers a vague familiarity to them. Perhaps something he studied in an "Undecipherable Ancient Runes" class. It is also clear that this place is warded and protected. Power washes over you and becomes stronger as you approach. You get the distinct impression that nothing hostile could get by it.



Jus 
Wednesday June 19th, 2002 7:31:41 PM

Jus, finished casting many of his prepatory spells, heads in with the rest of the party. He is amazed by the magic in this area, and has to be pulled onward several times as he stops to examine something interesting.

When they reach the temple, Jus stands there, looking at its grandeur. "Tericus, would you like the honors?" Jus whispers, guesturing towards the temple.

Addinein (Invisibility, Stoneskin 10/+5) 
Thursday June 20th, 2002 4:31:58 AM

Looking on with a little awe at the temple of Alemi Addinein takes time to observe the runes just to note what they look like.

Tericus(stoneskin, Invisible) 
Thursday June 20th, 2002 8:49:06 AM

feeling the soothing aura of the place, Tericus moves to enter the temple, though he keeps and eye out for ambushes

Gareth (Invisible, Sonteskin - 130) 
Thursday June 20th, 2002 9:24:11 AM

The warrior follows Tericus in a bit concerned to let another go first, but feeling it most appropriate. He follows closely, prepared to jump in front of him in a moments notice. "Be careful my friend.".

Nonam (invisible) 
Thursday June 20th, 2002 9:28:38 AM

Nonam makes use of that permanent comprehend languages spell he cast so long ago and tries to make out the runes. He also checks it out with detect magic to see what he can learn that way.

Where No Man Has Gone Before - At Least, Not in a Long Time (DM DEH) 
Thursday June 20th, 2002 9:35:49 AM

As Tericus leads the group into the temple, you all become visible again. Nonam and Jus sense that the magic is still activated but it is simply dormant or blocked in some way unknown to you. The temple seems to be in good shape. There isn't even much dust in the area. The temple proper is grandiose. A dome rises 250 feet at its center. There are paintings all over the walls depicting events that seem unfamiliar. There is a large picture of a tree that seems to glow at the very top of the dome. There is a portico in the center of the floor beneath the dome with stairs that lead down - probably a crypt of some sort. You see several areas of worship in the wings and many usual things in other Temples of the god of Wisdom and Justice. Towards the back of the temple you notice a few normal sized doors leading off into other parts of the building. Tericus recalls that personal quarters are usually on the left, and offices, studies, etc. are normally on the right - if this temple follows all the other designs he remembers.

Nonam's results (DM DEH) 
Thursday June 20th, 2002 9:43:34 AM

With his 2 spells Nonam discovers that the script emanates VERY strong magic and defies translation. He is able to determine that the runes are written in a script used during the first age of Alemi's reign. Whatever it says exactly is unclear. You have seen Alemi's other temples with runes written in the same way, it's just that these runes are much older. The form of worship has not changed in all this time - but the script clearly has.

Clangden (Stoneskin 130/+5, Invisibility<dormant>)  d20+17=37
Thursday June 20th, 2002 11:30:33 AM

looks around in splendored awe, taking everything in and feeling a bit of peace wash over him. saying a quick prayer to Alemi Clangden assumes a spot to the left rear of the group, going on an even more alert status. axe drawn, shield floating Clangden watches everything with honed senses, even looking for secret doors, traps and anything out of the ordinary.

(Spot check, natural 20 <go me>, check result of 37)

Tericus(kinda invisible, stoneskin) 
Friday June 21st, 2002 10:16:20 AM

"Where do you think the diary is more likely to be located, in personal quarters or in an office?" Tericus asks his friends

Jus 
Friday June 21st, 2002 6:33:24 PM

Jus looks up at the tree, wondering where he's seen this before. Maybe it's just from legends...

"Personal quarters, if it's one of the two. I wouldn't be suprised if we have to head down, though," Jus adds.

Nonam 
Sunday June 23rd, 2002 8:23:44 AM

"I would imagine that since it's a Temple of Alemi the diary would have some sort of placement as a relic. Perhaps it's out on an altar or somesuch? I guess we should just start looking." Nonam heads into the temple to search.

DMJK 
Sunday June 23rd, 2002 8:51:22 AM

According to the YOA xp scheme, I owe you guys some more experience. It's supposed to be 1/3 of a level, and I've been giving out 1/5. Chalk up another 12,000xp ea. That's to be added to the last two awards (6000 after Edenmoor. 6000 after the Steps. Clangden just gets the 6000 for the Steps.

That should be good for a level for a bunch of you, and I still need to send in sheets to Kent. So send it in after you add in the xp.

The Holy Book (DMJK) 
Monday June 24th, 2002 9:11:29 AM

The group moves into the temple, invisible and on alert. The place seems sort of spooky. It's absolutely quiet with no sounds except the ones your group is making, and there is no dust and not even a single cobweb as if someone cleaned everyday. Nonam's detect magic spell picks up magic everywhere. Whatever else the magic does, it seems to keep the place clean, and it even keeps the dirty sounds of orcs and goblins from penetrating into the temple.

After a few minutes of wandering about, the group comes to a circular room in the approximate center of the temple. The room is completely empty of furniture or decoration save for an altar holding an open book in the center of the room. Even though you are underground, light shines in from a round skylight in the ceiling and falls upon the book.

It takes a second to realize it, but there is no sound at all in the chamber, not even from you. This gives the impression of looking at the scene in a picture. Apparently the altar room has been silenced by magic that has lasted centuries. Just gazing on the book in silence fills everyone with peace and a hope that the Dark Lord's reign of terror will soon come to an end.

Investigations show that Nonam's detect magic spell causes the book to glow so brightly that he can't focus on it clearly. He can clearly discern that it's an artifact. Clangden doesn't notice any traps, but he knows that he wouldn't leave a book like that laying out unprotected.

Tericus(stoneskin, invisible) 
Monday June 24th, 2002 10:00:45 AM

"Terisalia's last mission for me to do was to find that book. Now I have found it." Tericus says. "I doubt it will do me harm, but ive learned its better to be save than sorry." then Tericus casts detect evil, though he's pretty certain there isnt any in the room

Gareth 
Monday June 24th, 2002 10:33:42 AM

The warrior stares in wonder at the book. He looks to the others but refrains from speaking as no sound comes out of his mouth (he did say it was quiet in here...). He shrugs at the others and slowly moves toward the book - one step at a time to see what it does. If he feels anything that would stop him he does and backs away. If not he takes another step.

Addinein (supposed to be invisible, stoneskin) 
Monday June 24th, 2002 11:43:53 AM

Addinein revels in the peace that this place exudes. It has been a long time since he's felt this at peace with himself. Realizing that there might be hope for the future, Addinein watches after Gareth as he begins to move. (he didn't hear Tericus speak)

Clangden (Stoneskin 130/+5) 
Monday June 24th, 2002 2:41:59 PM

standing in awe at what must be THE book, he lets the peace and tranquility wash over him yet again. he snaps out of it and reminds himself what else is here in the place and immediately goes back on alert. he says a quick prayer of protection and insight to Alemi, thanks him for everything, then positions himself to defend the group and the book, if needs be.

Jus  d20+15=34
Tuesday June 25th, 2002 7:04:05 AM

Jus can't believe they've found the book so easily. As Nonam said, it's too easy. Jus looks around, hoping something catches his eye [spot check: 34].

Although he doesn't draw weapons, Jus faces the entrance expectantly. Even if this is really the book, he expects some of the 'bad guys' may be following, waiting for a good time to pounce. Even as he thinks this, though, Jus can't image anything evil being allowed within the temple.

Nonam 
Tuesday June 25th, 2002 8:08:54 AM

Nonam steps out of the quiet zone and casts Rary's Telepathic Bond on himself, Tericus, Jus, and Addinein. It isn't much trouble since he can always see invisible. Then he speaks to the other three through telepathy, "The four of us can now communicate in the silence. I didn't cast on Gareth and Clangden for two reasons. First, I can only cast the spell on 4 people. Second, this is likely going to need a magic solution, and the four of us are the most likely to figure it out."

Then Nonam motions to Gareth and Clangden to come out and listen to him. He briefly explains what he did and why and suggests that at least one of them stand where they can hear if anything is coming into the temple.

Leaving the warriors to figure out security on their own, Nonam goes back into the silenced area to see what he can pick out the types of magic around the book.

DMJK 
Tuesday June 25th, 2002 8:16:57 AM

Tericus has difficulty casting his spell in the silence, but he's able to follow Nonam's lead and step outside the silenced area to cast. When he reenters, he detects no evil.

Everyone is able to move about the room freely even right up to the book. There don't seem to be any hidden doors, panels, switches, wires, levers, plates, or anything.

Nonam can definitely see all the magic around the book though. Once he focuses on it, he is able to pick out abjuration, divination, and evocation magic. There are other strands as well, but they are weak in comparison. Spellcraft DC30 to find out much more than that.

Tericus(invisible, stoneskin)  d20+12=23
Tuesday June 25th, 2002 8:56:18 AM

Tericus also cast detect magic and moves next to Noonan. "Ill examine it from a differnt point of view." he thinks to Noonan and then begins his inspection(religiin Knowelge check of 23)

Gareth 
Tuesday June 25th, 2002 10:13:06 AM

Seeing no indication of a trap or concern from the casters, the warrior moves over to the book and examines it closely. If nothing presents itself as a problem, he reaches over to it and places his hand near it. If nothing happens he touches it briefly. And then if he's still OK he picks it up carefully.

Clangden (Stoneskin 130/+5) 
Tuesday June 25th, 2002 10:32:25 AM

stands a vigilant guard.

Addinein (Invisible, stoneskin) 
Tuesday June 25th, 2002 7:38:50 PM


Thinking, 'I wonder if getting inside the temple might be the bigger problem. Though we might want to spread each other to the 4 points of the compass, or something, and see if we can see anything from a different angle'

Nonam  d20+24=43
Wednesday June 26th, 2002 1:23:34 AM

Nonam makes his spellcraft check, and the wizard explains the strands that he's able to pick out to those linked with the telepathy. About the time he points out that evocation magic is part of the puzzle, he sees Gareth reaching out to touch it. Half expecting to see Gareth get himself blown up with a fireball, Nonam winces in anticpation and shouts out to everyone with the telepathy, "DUCK!"

Jus 
Wednesday June 26th, 2002 3:56:09 AM

When Nonam's psychic yell shatters the silence of his contemplation, Jus starts running. He plows into Gareth, trying to knock him down and putting himself between Gareth and the book. Whatever's going to happen, the Storm's can't afford to lose their leader.

DMJK 
Wednesday June 26th, 2002 9:02:03 AM

Gareth falls over dead when he reaches out to touch the book, or at least that's what his companions expect to happen. Instead he just has time to feel the edges of a small, invisible force cube before Jus bowls him over.

Nonam instantly realizes that the evocation strands are all tied into the forcecage. The divination spells are set up to determine alignment, and that the abjuration spells would protect the book from anything that was evil.

Tericus determines that nothing in this place was designed with malice in mind. Nothing in this place will harm a good creature.

Clangden stands a quiet watch, not the silence of the altar chamber, just the quiet of empty rooms and halls.

Clangden (Stoneskin 130/+5) 
Wednesday June 26th, 2002 10:09:57 AM

seeing the sudden rush of movement in the room, towards Gareth, Clangden's nerves tenses considerably and he goes on full battle alert. he gets into his combat stance, bends his knees somewhat, tightens his grip on his Axe and prepares for combat.

when he sees gareth get bowled over by his own groupmate, and nothing happens to either one, Clangden stays on his hightened state of alert but continues to guard, expecting an attack at any moment.

Gareth 
Wednesday June 26th, 2002 1:05:23 PM

The warrior grabs his attacker with the intent of taking them out - until he realizes who it was that did it. Suprised the elf was able to knock him over - even from behind - he stands up and helps Jus up too, figuring there's a good reason for what he did. He looks back to the others with as questioning look.

Jus  d20+18=36
Wednesday June 26th, 2002 3:41:36 PM

Jus laughs, a strange silent laugh in this quiet temple. Giving Gareth a shrug, Jus grabs the proffered hand and pulls himself up. Jus pats Gareth on the shoulder, glad nothing serious happened.
In answer to Gareth's silent question, Jus tries to pantomime that Nonam yelled a warning to everyone. "You didn't do that on purpose, did you?" Jus thinks to Nonam with a chuckle.
Jus has no spells to contribute to the identification task, and lets the mind-linked know this. "I have Dispel Magic, which I doubt would help here, but that's about it."
Jus continues to listen to Tericus' and Nonam's discoveries, trying to use his skills to identify what to do next (Spellcraft check = 36).
"Nonam, Tericus," Jus thinks, "Is it okay for Gareth to get the book? Or should our Tericus do it instead?"


Tericus(stoneskin, inv) 
Thursday June 27th, 2002 8:47:46 AM

"Ill get it." Tericus thinks to Jus and Nonan. "Tell the others to get back if they want." Tericus waits a couple of minuets for those that want to get clear of the book then he walks up and picks it up

Addinein 
Thursday June 27th, 2002 11:26:56 AM

Addinein is unsure what he can do or add while waiting for the others to decide about the book.

DMJK 
Thursday June 27th, 2002 3:32:49 PM

When Tericus moves to the book, he too finds that the forcecage blocks him. The physical solution doesn't seem likely. Perhaps a magical or spiritual solution will work.

Clangden hears some sort of noise. It sounds like something small got knocked over or dropped. It came from the general direction of the temple entrance.

Jus 
Thursday June 27th, 2002 3:55:02 PM

"What if we cast some spell that only good people can do..." Jus ponders through the mind link. "Or maybe try some communion with Alemi. There are spells to do that, right?"

Gareth 
Thursday June 27th, 2002 5:52:05 PM

Seeing that the casters are on the job - and that he can be of no more use, the warrior moves over with Clangden to stand guard.

Clangden (stoneskin 130/+5) 
Friday June 28th, 2002 9:27:15 AM

turns just in time to see Gareth show up. pointing at his <Clangden's> right ear, then pointing where he heard the noise, Clangden noticeably tenses up. turning back to where the sound came from, Clangden points back at Gareth and then points to the ground, then points to himself, points to his eyes then motions towards where the sound came from, Clangden goes to investigate.

moving as cautiously as he knows how to, Clangden goes from shadow to shadow, shield floating about him, axe in hands, ready for combat.

Gareth (Stoneskin 130/+5, Invisible) 
Friday June 28th, 2002 11:18:05 AM

The warrior nods the Clangden and moves in behind the dwarf. He activates his invisibility ring.

Addinein 
Friday June 28th, 2002 12:19:23 PM

"What other ways can we gain entry to this book?" thinks Addinein to the others that can hear his thoughts.

Nonam 
Friday June 28th, 2002 2:20:24 PM

Nonam thinks to everyone else, "Forcecages resist dispel magic, but they are susceptible to disintegration. That's somewhat risky, but we don't have the time to really figure out the key. I am willing to try it, but if someone wants to try prayer or something, feel free to do it first."

Nonam 
Friday June 28th, 2002 2:22:00 PM

As an afterthought Nonam thinks to everyone, "Maybe the page the book is opened to are the ones that we need." He steps up to read it.

DMJK 
Friday June 28th, 2002 2:26:37 PM

The pages of the ancient script that Nonam is able to read discuss how Alemi planted a tree when he was a mortal. The implication is clearly that the tree by the temple was planted by Alemi. It really has no bearing on defeating gods or ascending to godhood.

Clangden and Gareth are soon sure that a small group of something is in the temple. They seem to be searching for something. All the Storm Dragons are invisible and aren't making any noise, so they'd be hard to find, if you are the object of the search.

Gareth (Stoneskin 130/+5, Invisible) 
Friday June 28th, 2002 4:57:51 PM

The warrior speaks through his Dragon Ring. "Something has entered the temple. I would imagine Clangden and I can handle it for now but I would suggest you hurry.". (I'm assuming this is telepathic communication.). He moves forward with Clangden to investigate. He does not approach the creatures but lets them move on. He only engages them if they come over to the room.

Tericus(invisible, stoneskin) 
Friday June 28th, 2002 6:47:19 PM

"Well, I dont have anything that can help." Tericus thinks "Maybe me and Nonam should do this while the others see about that group Gareth told us about(if we heard what Gareth say)

Jus 
Friday June 28th, 2002 8:30:30 PM

"I have Disintegrate, too. If it comes down to that," Jus says, getting a little nervous the longer this takes. "Too bad we don't have a paladin around, they might be able to pick it up without a problem."

Jus contemplates the fact the Gareth was able to touch the book. Did he try to pick it up? Jus doesn't recall -- Nonam's warning came to fast.

Jus stands before the book, trying to figure this puzzle out.

'Alemi,' Jus thinks in a silent prayer, 'we need this book to help defeat Marteus. Look into our hearts and judge us, gods; friends of Alemi. If we are noble and pure, find favor with us and let us take the book -- before it falls into the hands of that blasphemer's servants.'

'To any others that are listening,' Jus adds, hoping the Storm Dragon's presence in this temple is noticed by other gods, 'We may be mortals, but we stand with the gods. We will do what we can to defeat this misguided fool, even if it costs our lives. Help us how you can.'

Jus stands waiting -- not expecting any outward sign, but somehow hoping for one. Reverently, he approaches the book and attempts to lift it from the dias.

Clangden (stoneskin 130/+5, Invisible) 
Saturday June 29th, 2002 10:03:50 AM

continues doing his cat - mouse thing while searching for the interlopers.

<Jus, if you go back and reread JKs post about Gareth when he was tackled, it reads his hand brushes an invisible barrier. He never actually touched the book>

Addinein 
Sunday June 30th, 2002 6:28:13 PM

"Does the book maybe know when you want to turn pages? Or do you frame a question to it and it turns to the appropriate section? These are just quick things to check, before we do anything drastic"

DMJK 
Monday July 1st, 2002 1:49:18 PM

Even as he speaks into it, Gareth realizes the ring transmits audible sound. The sounds are as yet no closer.

After Jus prays, the casters are struck with a moment of revelation. It's a display case of sorts designed more to protect the book from the elements than anything else. Perhaps it would be as simple to remove as if it were made of glass.

Tericus  d20+13=22
Monday July 1st, 2002 6:39:08 PM

"Perhaps there a door or something that opens." Tericus thinks to the others. then before Nonam casts the spell, Tericus searches around for a door or opening(spot of 22)

Gareth 
Monday July 1st, 2002 10:38:36 PM

The warrior tracks the progress of the other group but does not engage them. He tries to spot them and get an idea of their number and ability.

Jus 
Tuesday July 2nd, 2002 3:15:24 AM

Jus looks at the display again. He first tries to lift the glass, then attempts to see if one of the sides open.

Hesitant to force it open, Jus takes one last look at the others for any more suggestions. If nobody makes an attempt to stop him, Jus takes a Sap from his backpack and hits the casing. If that still doesn't work, and other ideas are still not forthcoming, Jus prepares to cast Disintegrate.

<Thanks for the tip, Clangden, but Jus was occupied trying to knock down Gareth; he didn't see what Gareth did. I try to play him realisticaly>

The Solution [CDM Jerry] 
Tuesday July 2nd, 2002 11:57:35 AM

Your minds cloud for a second and then clear a someone tries to communicate with you. In a moment, the message comes.

"He who has heart to fight against the evil that threatens, must hear my words. I am Valdor, the Dragonstone. Leader of the Dragon Consortium and the Gold Dragons. Friend to any who oppose the Usurper and brother to any who have taken up this fight.

Not so long ago, I told you all it had begun...and so it did. Many have found ways to triumph against the armies threatening and many have died trying. These days and weeks have been hard and has seen many good people slain for no reason but a lust for power.

My friends, it is time for us to strike back! Not at the armies, or Marteaus's clerics now, but at the very God himself. As most of you know by now, a God can be defeated and even killed by mortals. There is no easy way, but it can be done.

The Usurper has taken the fight to our God's lands and only in the Lands of the Dead, can a God be defeated by a mortal. The Dragon Consortium has concluded, with the evidence produced from many of you hearing my words, that there is only one way to enter the lands of the dead. This is by becoming that which we have all fought against or heard many horror stories about. We must become undead creatures if we wish to enter and fight the slug Marteaus.

There are two ways known at this time to accomplish this. The first is by eating a souleater. It is a slug rare and hard to find. We have arranged for it to be available at The Catacombs and therefore at all businesses in their network. Simply go to the nearest magic or general store and check if they have a Catacombs connection. [In gameplay we go to the Catacombs Board after entering a store in character.] There ask for the Dragon Consortium Discount when buying anything else. Do this while in a private shopping room to avoid being overheard. Eat what you buy. It is very painful. Be prepared.

The other method of becoming undead is to enter the lands that Marteaus has created called Koshe-Marr. Once there, you must enter through a gate and come back out. It is a new gate and part machine. That's all we know of it's description. Going through the gate will turn you undead. Return through the gate and escape Koshe-Marr.

Only by becoming undead can you enter the Lands of the Dead and retain your ability to strive and quest.

The next step is to enter the lands of the Dead. We know of only one means to do this at this point in time. Seek out a place called the Parting Tree in the northern part of the Badlands. It is South of Culverwood on the main Trade Route heading west from Edenmoor. It should be just a day or so west of Edenmoor and before you get to the Emerald Kingdom. In ten days hence, any who would dare to make a difference must come there to an Inn called the Hidden Viper. From there we will journey a short distance to the Gate through which we will enter the lands of the dead and take out this would be God who has caused us such grief.

It will soon be over and there will be many in need of help. We are all brothers and sisters who take up this fight and must support one another no matter the outcome. If you cannot do this vile thing, I surely understand and ask you to help the others we leave behind. I take no one who isn't sure of themself in this action. Bring your hearts and your courage. Be strong for the end is near. Have Courage!"

His voice slowly disappears on the wind and as you think it's gone you hear once more, but very faintly, " Have courage..."

Clangden (Stoneskin 130/+5) 
Tuesday July 2nd, 2002 2:06:59 PM

turns and goes back to the group. finding them at the book, Clangden says: well, the call is out, and i for one won't turn down the chance to kill Martues once and for all. lets get our butts to the Catacombes, eat the worm and head for the rendevous.

Nonam 
Tuesday July 2nd, 2002 2:16:45 PM

Not hearing Clangden, Nonam thinks to the others, "I would like the company of others.
I can teleport us to Edenmoor. Then we can be in this inn in a day. That will give 9 days to read this book. It sounds like Valdor will be there, and we can then share the information in the book with Valdor and the others."

If no one is able to get the case open, Nonam knocks it.

DMJK 
Tuesday July 2nd, 2002 2:17:35 PM

After Nonam knocks the case, Jus is able to lift it right off. The book is there. It looks fairly ordinary, but you know it was hand written by a living god.

[OOC: there was some sort of confusion with Steve's post. Something about Jerry's computer not working and the post being edited and re-edited by others. Anyway, the preferred method of entering the land of the dead is for us to link up with the Golds and enter the lands together through the Tree of Parting.]

Gareth (Invisible) 
Tuesday July 2nd, 2002 6:33:28 PM

Seeing the book float up into the air by itself, the warrior assumes that it was snagged by someone in the group. He keeps his eyes peeled for the other company as Valdor recitation goes off in his head. He waits and listens for the others to come out (watching the book). When they get there he whispers "We're not alone. Can you get us out of here before we are discovered? No need to fight just now.".

Tericus 
Wednesday July 3rd, 2002 2:15:13 AM

distracted by the voice of Valdor, Tericus feels dread welling up in his body. "Become undead......." he whispers to himself, though no one can hear him

Addinein 
Wednesday July 3rd, 2002 7:47:17 AM

Hearing the voice of Valdur, Addinein misses the intial fact that the group has the book. Addinein is also shaken by the fact of becoming undead.

Clangden (ac33, Stoneskin 130/+5, Invisible) 
Wednesday July 3rd, 2002 10:45:14 AM

gathers closer to the group, waiting to see what they do, and standing guard

Jus 
Wednesday July 3rd, 2002 12:47:36 PM

Undead... not a pleasant thought in the least. But it does have some particular advantages over the end of the entire Wold.

Jus slips the book into his backpack, then prepares to tranport with Nonam and the others. "We best do it soon before we are discovered," Jus thinks through the telepathic link.

Nonam 
Friday July 5th, 2002 1:19:34 PM

Since Nonam can see invisible he gethers everyone together and forms them up in a circle, "OK, I can transport us to Edenmoor, but is everyone sure that you want to go back there? I know the area enough to put us down a little distance from the town, but..."

Nonam trails off to let everyone remember what Edenmoor was like.

DMJK 
Friday July 5th, 2002 1:21:11 PM

Everyone can hear the others inside the temple now. It sounds like a handful of goblins, but something more powerful must be with them for them to have penetrated the temple's defenses.

Nonam awaits confirmation on location.

Tericus 
Sunday July 7th, 2002 4:00:55 AM

"Lets go Nonam." Tericus says simply

Clangden (ac33, Stoneskin 130/+5) 
Monday July 8th, 2002 1:58:31 PM

waits to be wisked away magically. stands ready to engage in combat should the need arise.

DMJK 
Monday July 8th, 2002 2:11:33 PM

Before Nonam has a chance to zip everyone off, you hear the sounds of battle. After a few seconds it stops, and shortly after your dwarven guide bursts into the room. He's puffing hard and spattered in blood.

He looks around, "Lucky for youse guys that I downed that potion of see invisible." He takes out a box and hands it to Clangden, "There's not a bunch of time. There's goblins all over this place. So, I was charged with getting this box to you guys. It's full of these nasty looking slugs, and you all have to eat one. Err, uhh, let me explain better. Melair sent a message, 'The Dragonstone's message was garbled. You must teleport now, eat the grubs upon arriving at your location, and then meet at the Tree of Parting ten days hence.'"

The dwarf points at the box, "I don't know about this Dragonstone or the Tree thing, but I thought maybe it's this tree here, so I rushed the slugs right over. There's goblins all over the place, so I hope you know more than me."

The dwarf passes the box off to Clangden, gives a little wave, and rushes back out with his axe in hand.

Nonam is able to gather everyone up and teleport the group to Edenmoor. Jus holds the diary, and Clangden holds the box full of souleater.

[Sorry for the pace. Anyone wishing to continue to the endgame will need to 1)eat one of the slugs 2)get to the tree of parting 3)post on the Emerald Talon board this Wednesday and 4)convert your character to an undead.

You should all have posting priviledges on the Emerald Talon board, but check it out now to make sure. If you can't, post it here, and I'll make sure you get access.

Here are the player instruction for converting to undead. All of you will stay at the same level, so there isn't too much work involved:

Here it is in brief:
1) Change Con to "--" [be sure to deduct bonus HP]
2) Give a -2 to Chr
3) Give a +2 racial bonus to Hide, Listen, Move Silently, and Spot
4) Raise all sub-level 10 PCs to level 9+1d4. Decrease those higher than 15 to 15.
5) Reroll ALL hit dice as d12s (great for mages!)
6) Raise Natural AC by +1

Here's the official player instructions:
BECOMING UNDEAD

Role Play Tips:

Your character has risen from the dead. You are undead. You retain your memories, personality, and alignment -- YOU ARE
NOT EVIL.

However, your blood does not flow. Your heart does not beat. You do not have hormones or any of the usual physiology.
Emotionally, you have no adrenaline, no great swings of mood or emotion. Your greatest loves are now more like affection. Your
deepest hates are mere distaste. You are not afraid. You are calm, mostly. You still have intense feelings, but they are mental, not
from the heart. Your hair, skin, and eyes are white. Your skin has a stretched look. You move when you want to, but otherwise
you are very still -- no fidgeting, no idle movements. You are not hungry or thirsty or sleepy. You LOOK undead -- it would take a
disguise check to pass as living.

You are a free-willed being. You can do anything you want to. You can talk, cast spells, and communicate fully. But you are not
as emotional as you were. You feel drained. Why do you still exist? You are not sure. But you can definitely talk freely.

If you want to role play that your voice is slow, or monotone, or deep and tomb-like, you can do so! Feel free to role play. You are
undead now, but you are still a full character in the game. You can post just like always. And you are still yourself with your same
personality; you are still loyal to your friends. But you don't feel as deeply as you used to. Be yourself. an undead version of
yourself! By the way, you have full hit points and full spells. You can feel negative energy inside you that has healed you and filled
your spell slots. It is an uncomfortable feeling.

TRANSFORMATION PROCESS IN A NUTSHELL (FOR WOLD ENDGAME USE)

You may not be the same level that you were -- your DM will tell you what level you are. Your DM may also let you choose a
number of special undead abilities.

Then reduce your Charisma by two. For your Con, put "--" because undead have no Con. Then reroll all your hit dice, with
12-sided dice (reroll ones). You get no adjustment for Con, either plus or minus.

Give yourself a +1 Natural Armor class bonus (or boost your existing bonus).

Add +2 to your Hide, Listen, Move Silently, and Spot checks.

Make a note of the special attacks and qualities you gain. Your DM will tell you what those are, but they will definitely include
these: Undead are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore
mind-influencing effects. Undead are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They
have no Constitution scores and are therefore immune to any effect requiring a Fortitude save (unless it affects objects). An
undead spellcaster uses its Charisma modifier when making Concentration checks. They have darkvision with a range of 60 feet.

Work with your DM to finalize your new undead PC sheet.

Clangden 
Monday July 8th, 2002 4:29:02 PM

cant post on emerald kingdom board yet, but did roll for hp in loot and booty, got me a 103.

JK 
Tuesday July 9th, 2002 3:06:51 PM

If you missed Jerry's notes on the LnB, all undead characters will be 12th level. So for HP roll an 11d12+12 (automatic 12 pts for 1st level, and then d12 for lvls 2-12). And starting tomorrow (Wed) you will post on the Catacombs board instead of in game 3 like I said yesterday. Once you get an undead character sheet made up, send it to me, so I can check it over. Once I get it, I'll give you your special undead powers and forward it to whomever needs it for the endgame.

So, I'm giving one last wrap up DM, and starting tomorrow, you should post in the Catacombs.

Undeath (DMJK) 
Tuesday July 9th, 2002 3:28:56 PM

Nonam teleports the group just outside of Edenmoor. The devastation there is still horrific. The walls are a ruin and the town is still smoking. Dead goblins and orcs litter the field before the town, and the stench of the dead is overwhelming. The location seems perfect for eating the souleaters and starting down the final road that should lead to the destruction of Marteaus.

Clangden opens the box and everyone is able to take one of the horrid little bugs out. They're slimey like a slug, but they have nasty looking little clawed legs. Everyone that plans to go on with this quest, takes one and swallows one whole.

Gods. The pain.

It's horrific. The claws seem to dig into your chest from the inside. Like it's burrowing toward your heart. None of you can speak for a few moments. Then breaths are hard to take. It takes a force of will to move toward Culverwood and this tree.

You run into a few straggling bands of adventurers on your way that all seem destined for the same place. All of the haggard look that you now associate with ingestion of one of the wretched slugs. By nightfall, you arrive at the Tree of Parting and the Hidden Viper Inn. You are amongst the first to arrive, but already most of the rooms are gone. An army of adventurers has assembled here. Hopefully, these slugs are the way to salvation and not some sort of grand assassination attempt. Oh, how they hurt. The pain is getting worse.

Now that you are finally at your destination, you are all finally able to peruse Alemi's mortal diary. The scholars work in shifts reading the thing in hopes of finding information on how to ascend into godhood. Finally the relevant passages are found:

"Indeed my power has grown great enough over the past years, that I had been able to slay some of the weakest of the vile gods of the old Pantheon. But the strongest elude destruction, and I myself am yet a mortal. However, I believe that I have found the answer. A mystical place known as the Oshirr House is said to hold the answers to life, death, and immortality. I have discovered that this Oshirr House is in the Lands of the Dead. I must find it and enter within to attain immortality."

A few passages later:
"I arrived at the Oshirr House, and with trembling hands I reached for the door to step within. But the door is locked. I must find the key."

There are many passages that deal with the search for the key. But finally:
"I have found the key to the Oshirr House. It was a mystical key, a living key. Thus it was able to elude my grasp for so long. The King of the Dead had hidden it well from me, but I found it."

That is the last entry.

Tericus 
Tuesday July 9th, 2002 7:32:02 PM

Tericus eats one of the slugs(i guess if im not playing in none of the games theres no need to post)

JK 
Wednesday July 10th, 2002 1:19:08 PM

[If you aren't going to be in the endgame go ahead and post in the Catacombs for showing up at the Tree, but don't worry with converting your sheet.]

DMJK 
Wednesday July 10th, 2002 1:20:11 PM

The few days after eating the slugs are studies in pain. Nothing has hurt any of you mighty heroes so badly for so long before. The things steal your life, but you go on living as the undead.

Clangden 
Wednesday July 10th, 2002 4:53:54 PM

after what seemed like eternity, Clangden finally recovers from the terrible pain that ensued from eating the worm.

saying: gee, i never had this feeling after eating "the" worm. of course, after it was soaked in alcohol for god knows how long, probably took out the tremendous kick.

with that said, Clangden stands there, staring at nothing in particular, waiting on something but not knowing what.

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