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Scoundrels


Back at Last 
Tuesday August 13th, 2002 12:58:11 AM

The endgame is over. Your memories are hazy and contradictory, but it is clear that Marteaus was defeated. And yet ... the outcome is the creation of two Pantheons where there was one, the first still headed by Alemi, with the new pantheon headed by Marteaus. So if this is the Dark One's defeat -- promotion to a position as high as Alemi in a new pantheon -- you shudder to think what Marteaus's victory would have entailed!

The Children of Chaos find themselves at the site of the ruined chapel where they originally found the Entropy Bell and where the Arch to Koush-Mar still stands. The Arch is inactive now and dormant. The five watch-stones that surround it are just stones. Even the spiral tattoos on the PCs' hands are faded almost to invisibility. The chapel itself is destroyed -- parts of one wall are still standing, and that's it. The terrain is wooded hills. The terrain is rough -- as if there had been a lot of digging -- but well overgrown. There are signs of a camp in a depression in the earth that might have been occupied this morning. A trail leads from the chapel west to Heranmar. The time is midday.

Please, everybody, roll a listen check, with success if you beat DC 13. If you succeed, you hear people approaching from quite far off, from the direction of the town.

Shiraz  d20=20
Tuesday August 13th, 2002 9:39:48 AM

Shiraz stops in his tracks and peers in the distance (Listen Nat 20). "Someone is heading this way" the huge taur whispers sharply. The taur move out towards the noise about 10 foot so as to be between his group and the riders.

Sly Foxx and Luke  d20=18
Tuesday August 13th, 2002 10:35:17 AM

"Wow! thing look strange now, Oh! did you hear that,Jurden?" Sly ask the Sorcerer Jurden.

Luke growls and bark.

Jurden(Ceil)  d20=7
Tuesday August 13th, 2002 10:43:39 AM

"Why Yes! thing ahve change around here. Even our tatoos are fadding, I wonder if we are going to stay together?" wonders the Sorcerer.

Jurden then looks at Sly and ask "What noise?"

A Party Approaches (DM Cayzle) 
Wednesday August 14th, 2002 7:50:27 AM

More details on setting: You are in wooded hills. The Arch and ruins of the chapel are on the top of a gentle hill, in a clearing. A trail leads into the woods towards Heranmar. The ground hereabout is torn up with pits and trenches (that's new since you all were here last). But weeds, grass, and shrubs have overgrown the area. It looks like a construction site that's been abandoned for months. There are signs of a camp in a depression in the earth that might have been occupied this morning. Now it is noon.

Shiraz and Sly hear a rowdy bunch of people through the trees from the direction of town. They are moving very slowly -- probably they are on foot. You hear laughter. If Luke barks again, they will probably hear.

Shiraz positions himself. Please say if you are standing in the open, or hiding, or spying, or what. Please tell how.

Now everybody can hear the sounds of shouts and laughter. Whoever they are, they are not trying to be quiet!

Jurden(Ceil) 
Wednesday August 14th, 2002 2:32:36 PM

"Ahh! Yes! I can hear them now, they sound a little drunk, don't they. And it's only noon. I better hide behind that tree." Jurden tells Sly.

Sly Foxx and Luke 
Wednesday August 14th, 2002 2:37:41 PM

Since sly cannot stop the dog from barking, he will make a little fire so when the strangers appere, they will think that Sly is going to prepare some food. "Now Luke don't bite. Just put the fear into them." Sly will sit on ground with his weapon by his side, trying to start a fire.

Trace and Radiant  d20+9=16
Wednesday August 14th, 2002 3:30:06 PM

Trace moves over to a near tree and leans against it. He dosnt draw his sword but rest his hand on the hilt as he waits for the noisy visitors to show themselvs. (spot check of 16) "Who has the deck of cards? I need to get back to hook city to get a set of armor and a shield."

Shiraz 
Wednesday August 14th, 2002 8:15:43 PM

"Friends " he says softly,"I will stand here in the open if they are hostile you can draw them off of me, if not they will see a friendly taur standing here" Shiraz says the last with a smile.

Ilsidur 
Wednesday August 14th, 2002 9:47:40 PM

Ilsidur moves over to stand by the minotaur, and nudges his new friend in the thigh. "Well, the last time we met up with a bunch of partiers like this, we ended up scrapping with some misguided priests. I sure hope that this bunch is a friendly as they appear."

Altemia  d20+7=22 d20+10=23
Wednesday August 14th, 2002 10:38:26 PM

Altemia moves over next to Sly, as if to help him with the food.

"They don't sound like they are here for a fight. But, it doesn't hurt to be on our guards."

She listens closer to the sounds and looks in the direction where they are coming from. (Listen 22, Spot 23)

Sir Thomas (Aleyna) 
Wednesday August 14th, 2002 10:42:47 PM

Sir Thomas watches the others ready themselves.

"I agree with Altemia. We should be prepared in case they are not friendly."

He nods at Trace's position and takes up a non-threatening one near Ilsidur and Shiraz. His sword is not drawn, buy his hand rests on the hilt, just in case.

Uteva  d20+2=21
Thursday August 15th, 2002 1:49:04 AM

"Can the deck take us to Hook, Trace?" Teva ambles into the depression. "I thought the only card we had for it was the courier's office, and that place collapsed on us."

She pokes around the remaining traces of the previous night's camp in idle curiosity. (Spot=21)

Zombies and Humans and Dwarfs -- oh my! (DM Cayzle) 
Thursday August 15th, 2002 11:56:55 AM


Those thinking about the trump cards remember that they take 1 to 3 rounds to activate and can only go a distance of five days travel by foot. You've never tried to go to a place that's destroyed, or talk to a person who is dead (at least so far as your humble DM knows).

Remember, you are in the big clearing that once housed the Chapel, now ruined. The dormant Arch is to one side. The ground is pitted and dug up, but overgrown now with grass, weeds, and shrubs. About 120 feet from the woods, Sly, Shiraz, Ilsidur, Altemia, and Thomas gather, acting nonchalantly, as if making camp.

Uteva checks out the campsite, in a depression about 60 feet from her friends. The camp is fresh, as if it had been in use this morning. A handful of people camped there last night.

Altemia, from her vantage point, can't see much, but she thinks one of the voices sounds dwarfish.

Trace, standing by a tree at the edge, sees the party approaching. He sees eight people -- but four of them are shuffling along very slowly. Those four are silent and move stiffly.

Jurgen, from his vantage point behind a tree, sees the scene best of all. He sees the rowdy group approaching. There's three humans and a dwarf, and four zombies. Because of the zombies, they are moving slowly. The zombies are heavily loaded down with sacks, a tapestry, and a chest. The four living people are laughing and joking. They have really loaded down one of the zombies and made it walk in front of them -- a half-elf zombie, Jurgen thinks. From the jokes and mockery they are heaping on the mindless zombie, it is clear that this was once one of their comrades who had the misfortune to die recently. The dwarf seems to especially enjoy making fun of the zombie, knocking it down and insulting it.

"Stupid elf!" he says, "Where's your pretty footwork now!"

The other zombies are three humans. If you saw this scene in a movie, you might laugh; but in real life, with the stench of the rotting flesh in Jergen's all-too-recently-undead nose, it is just horrible.

Then Luke's barking echoes, and a human dressed in a black robe says, "What's that!" He orders the zombies to walk near him. The dwarf and one of the other humans draw weapons.

You all have time for a one or two quick actions before this group enters the clearing.


Trace and Radiant 
Thursday August 15th, 2002 1:01:38 PM

Trace sees the group approaching and is unsure of the situation but realizes that the group has treasure in hand and like most anyone they will protect it without a second thought. Trace draws his sword and leans on it with the point in the ground as to show but not threating. He looks over to his friends as if to ask what now?

Sly Foxx and Luke 
Thursday August 15th, 2002 8:34:57 PM

Sly grabs his shord and mutters *Armor On* his armor is in place. Sly stands and tell Luke "Heel Luke and guard me." Sly is ready for any thing.

Shiraz AC 22 Hps 66 
Thursday August 15th, 2002 8:40:17 PM

Shiraz starts to shout but suddenly checks himself, "We must stop these foul creatures and release the undead to Domi's grace, I say we let them get closer as Trace peppers them with his bow and then we release those undead minions from their unlife and show the bullies some manners." Shiraz draws his 2 broadswords and waits.

Jurden(Ceil) 
Thursday August 15th, 2002 8:42:59 PM

Jurden watches the party advance over the small rise in the road, a Dwarf, three humans and four zombies. The Zombie in frount of the party(being made fun of) seem familier to him(Jurden). "I wish I could remember where I've seen him before" he wonders.

Ilsidur 
Thursday August 15th, 2002 11:55:33 PM

Ilsidur whispers, "Hold on, let's not start something due to a misunderstanding. Sir Thomas, I suggest it might be worthwhile for you to detect evil on this bunch, so that we can tell their intent."

Then he readies his hold person spell, to cast on anyone that looks to start violent action. [OOC: Cayzle, if the other party starts to attack, Ilsidur will cast his spell on any spellcaster. If their are no spellcasters, he will cast the spell on the most powerful fighter.]

"Get out!" (DM Cayzle) 
Friday August 16th, 2002 10:23:45 AM

The four living and four dead enter the clearing. The living have weapons ready. About 120 feet from the main group, they stop. You all see them clearly:

A human wearing a black robe over chain mail. He is holding two wands, one in each hand. The four zombies are standing close around him. He is wounded, and there's something wrong with his face.

A human wearing hide armor and a shield. He is wounded, and is standing a little back.

A big human in chain mail and a shield, also wounded. He's holding a sword and looks thoughtful.

A dwarf in studded leather armor, also wounded. He's using a huge double-headed ax almost as big as he is. He grins as he tosses his massive weapon from hand to hand.

The dwarf freezes as he sees Sly, Altemia, and Trace. "DIRTY ELVES!" he shouts, and he looks ready to charge!

The human in the black robe regards the Southern Lights. To the dwarf he says, "Kopad, HOLD for now or no curing!" The human then shouts out to you, "This is our camp. Get out now before things get messy. This is your only warning!" Then he points one of his wands at his comrade -- the human with chain, shield, and sword. You see the swordsman is healed somewhat.

The human in hide armor turns away from all of you and casts a spell on himself.

The healed swordsman stands still.

What do you do?

Ilsidur 
Friday August 16th, 2002 12:54:49 PM

Ilsidur whispers to Sir Thomas, "We REALLY need to know if this group has evil intentions!"

[OOC: Cayzle, any chance to let us know for this post?]

[Sorry, but I have to wait for Thomas to ask before I can answer. It's not fair otherwise. Besides, the newcomers are 120 feet away, and too far away anyway, I believe. -- Cayzle]

Sly Foxx and Luke 
Friday August 16th, 2002 3:02:48 PM

Sly will pick up his shield and with his weapon, he will smack his shield(making a big noise) "Well I was dead before and fight the Big Fight. Now I'm not back but for less than an hour, and right away I meet someone that does not like my ears. I have just started my fire for cooking and I'll be darn if I'm going to turn it over to some half dead fighters.

Now if you ask nicely, maybe well heal your wounds. Never be said that the Childern of Chaos do not turn there back on any body that need help."

Jurden (Ceil) 
Friday August 16th, 2002 3:13:40 PM

Jurden put his hand on Sly's arm, "Hold it, Child, These people are hurt and maybe that why they have no manners." Then Jurden speaks to the strangers,all the time taking out a wand. "Now it is not nice for strangers likr your self to order others to get out and leave their lunch untouch. Now I wish for you to explain yourself as to why all of you are so hostil?"

Shiraz 
Friday August 16th, 2002 8:44:10 PM

Shiraz looks at the group and smiles, " Why you are welcome to share our campsite for as my friends have said we dont turn aid from those in need. BUT you will be respectful of my friends, or leave." Shiraz does not sheath his swords and stands ready to attack if hostile moves are made.

Trace and Radiant 
Monday August 19th, 2002 3:29:16 AM

At hearing the insults for his race he merely smiles since it has been some time he has heard such. He turns to the group, "Well if you dont want to be peacefull then I have all the motivation I need to defend my self and friends. A simple set of options hear. Come in peace or leave without a word and just die. It is entirly up to you all at this point but we have faced death much stronger than you this week so make up your mind." Trace begins to work his sword around in his hand rolling it over in and out of his arm with rythem as the adrinlin begins to rise in expectation of a fight.

"Die Elves Die!" (DM Cayzle)  d20+2=6
Monday August 19th, 2002 11:19:37 AM

Seeing Trace's swordplay, the dwarf is unable to hold back any further. He screams, "Die Elves Die!" and runs right at Trace. His short legs are not that fast, though, and he only gets 60 feet closer -- and that's at a run.

The ground is broken and pitted, and since he is running, the dwarf has to make a dex check to avoid a fall (DC15). He misses, and falls, 60 feet from you. He lays face down cursing into the earth.

The lanky swordsman, moving more quickly but also more carefully, strides up 60 feet as well, standing next to his friend, sword drawn.

The human in the black robe, surrounded by zombies, walks forward 30 feet and points his wand at the dwarf, who is then healed. He shouts out, "Let's not be hasty! Hold your attack!"

The human in hide armor walks up 60 feet and stands on the other side of the fallen dwarf, about 10 feet away. "You idiot!" he says to the dwarf.

Maps: http://www.geocities.com/cayzle/southern/heroes.html

Shiraz 
Monday August 19th, 2002 12:18:27 PM

Shiraz smiles and whips his swords up into a defensive posture. " That elf will not die this day small one or tomorrow either but you will die today if you step 1 inch closer to my friend." Shiraz looks at the three, " You have a choice to make I suggest you do it quickly."

Jurgen [Jeff] 
Monday August 19th, 2002 3:12:36 PM

Watching these people, doesn't do much for Jurgen. He was tired, mentally. His head hurt and far too much had gone on, but he wasn't sure what. And he really wasn't in the mood for much fighting. He had just come back from death and didn't feel too good.

But looking with more care, he could see what was happening. They were using the dead as slaves. He knew what it was like to be dead, but still partially alive. This creature may not have been fully able to comprehend it's predicament, but it shouldn't have been forced to stay. No. Jurgen would not let it.

Slowly and carefully, Jurgen begins to cast a spell to give him flight. He tries to stay quiet, not wanting to give away the fact that he's safely hidden. As the spell finishes, he stays on the ground. He wasn't quiet ready to go yet.

[Casting: Fly - Target: Jurgen - Duration: 60 Minutes]

As Jurgen's hands rush around, searching for his scroll organizer, skimming along. Finally finding one of his Hidden Body scrolls. Now he starts this next spell, making himself invisibile. He watches and waits, for what to do next.

[Casting From Scroll: Invisibility - Target: Jurgen - Duration: 60 Minutes or Until First Attack]

Sly Foxx and Luke 
Monday August 19th, 2002 4:59:45 PM

"Hold! Stay! Luke, wait till I move." Then look at the prone Dwarf, "Your Lucky that this Half Elf is holding this war dog back. He thinks your bony and want to bury your bones." Sly still hold his position waiting for the siltiest twitch, then he'll attack them like mosquitoes on a sweaty arm.

Trace and Radiant 
Tuesday August 20th, 2002 2:48:11 AM

Trace stops his sword play and his grin widens as the dwarf spills on to the ground. "Stupid dwarf, are you filled with so much hate that you cant aviod death at the site of an elf? If you must fight, I will gladly end your suffering but again and for the last time I offer a truce for this camp we can share. This is the last offer, please come join us for camp there is allways safty in numbers.

Challenge! (DM Cayzle)  d20=11
Tuesday August 20th, 2002 10:53:48 AM

The dwarf picks himself up and walks -- more carefully, and slowly, 20 feet closer. His smiling swordsman friend, still silent, keeps pace. Now they are 40 feet away.

The dwarf snarls at Trace. "The only truce I'll have is when I hang your cowardly lily-white body from a flagpole," he shouts. "Come on, you sissy! I'll give you the first shot. Take a swing at me before you die!" He grips his axe -- which has ax heads on both ends -- very tightly.

The human in hide armor hangs back a bit. He's about 45 feet away. He casts a spell and a swarm of bats appears about 20 feet from him and off to one side -- NOT attacking anyone, yet. Altemia recognizes a Summon Swarm spell.

The human in the black robe walks forward 30 feet with his Zombie escort. He's 60 feet away from the main group. Roll a spot check vs. DC 15 to notice that he has ulcers on his face and hands.

Jurgen casts his spell.

[OOC: Be sure to tell me if you want to change your position (see map, last post). Otherwise I assume you are standing still.]

Shiraz  d20+1=2
Tuesday August 20th, 2002 2:57:59 PM

Shiraz moves to intercept the loud mouthed dwarf, holding his swords out in a defensive pose as he moves until he is within reach of the dwarf. "Move away and live or stay and die where you stand dwarf, we did not start this battle but my friends and I shall surely end this, your allies appear to be a little more cautious as might you be." Shoraz looks up, then back down not noticing the ulcers on the mage. "The time for talk is finished...LEAVE NOW!"

Sly Foxx and Luke  d20+4=18
Tuesday August 20th, 2002 3:50:55 PM

(OOC: made my spotcheck 18)

"YOU HEARD HIM, DOG MEAT!" Sly yells at the dwarf. To Luke, He orders "Don't move until I do, I want him to swing once before you jump him, Luke." (Sly is standing still, and controlling Luke. As best he can)

Clarification (DM Cayzle) 
Tuesday August 20th, 2002 4:35:46 PM

Here's a map from yesterday. This turn (not shown on the map) the dwarf and swordsman advanced 20 feet closer, and is now 20 feet away. The human in hide armor came 15 feet closer. The guy surrounded by zombies came 30 feet closer.

http://www.geocities.com/cayzle/southern/heroes.html

Shiraz walks up 30 feet and is now standing next to amd in front of the dwarf. Remember that as a Large Minotaur, Shiraz has a 10-foot reach. He can attack from 10 feet away. The dwarf and/or swordsman will have to take a five-foot step up to be in melee range.

Ilsidur 
Tuesday August 20th, 2002 9:54:36 PM

Ilsidur moves up to stand beside the minotaur, unlimbering his waraxe and shield along the way, but holding them unthreateningly at his side. He looks at the dirt-covered dwarf and says, "Hold it right there. If you want to attack anyone in our party, you will have to pass through us." He keeps his 'hold person' spell ready, to cast at any member of the other group that actually makes an offensive action (other than posturing and shouting). [OOC: Cayzle, I need you to make this call, if you think it appropriate.]

Trace and (Radiant +1 att & dmg)  d20+9=20
Wednesday August 21st, 2002 3:31:52 AM

Trace only shakes his head at the offer of swinging first. He reaches up with his free hand and touches Radiant. He whisper under his breath "D'Mass" and the hardend holly leaf around his neck has a faint glow. (Radiant has had magic fang lvl 1 cast on him.) As Trace does this he looks over the group to size them up. (spot check of 20) Trace sees the marks on the face of the one surrounded by the zombies but is unsure of what to make of them.

Jurgen  d20+3=22 d20+3=12
Wednesday August 21st, 2002 5:01:20 AM

Watching carefully from his tree, Jurgen begins to formulate a plan. Taking enough hemp rope to tie it around the tree, he does so, letting the rest stay around his stomach.

[Use Rope Check - Success At DC 10, With A 12]

Slowly uncoiling his rope, he begins to fly towards the undead. If he could bunch them all together, he could save him with one or two quick moves. Hopefully it would all turn out right. As he moves through the air, Jurgen attempts to be as silent as possible, he didn't want to give away his plan before he could start it.

[Move Silently Check - Listen DC: 22]

When he is close to the zombies, Jurgen goes to the far side of them, keeping the rope in his hands. Now he has constructed a crude trip wire (I believe it should still be invisible as I am touching it). Pulling out his pick, he strikes it into the ground. As he does so, he moans loudly, trying to immitate the undead. Then he loops the rope around the mining tool, twice. Then he continues to hold the rope, flying about 10 feet above the ground, over top of his trip wire. He grabs a potion bottle [Cure Light Wounds] and tosses it a few feet in front of the undead, hoping to get them to move forward.

First Blood! (DM Cayzle) 
Wednesday August 21st, 2002 11:15:32 AM


Shiraz strides up to within 10 feet of the Dwarf, and he is joined by Ilsidur. The dwarf cleric readies a Hold Person spell to use in the case of real aggression.

Sly, with Luke, and Trace, with Radiant, hang back -- as does Altemia. Sir Thomas steps forward ten feet and concentrates. "The man in black, with the zombies, is evil," he declares.

Uteva remains crouched down at the old campsite in a depression in the ground. So far no one has looked her way.

Jurgen, flying invisibly, sets up his rope as fast as he can. His distraction succeeds in tricking two zombies, the ones in front of the man in black robes, and they topple forward. The robed man hears Jurgen's moan, sees the tossed vial, sees the rope after the zombies get entangled, and shouts, "Invisible Attack!"

Jurgen sees that the black-robe has hideous sores and ulcers covering his body. The smell and the ooze makes him gasp. If he had to get in melee range of the fellow, he'd be afraid of losing his lunch! Note that Jurgen is still invisible.

The hostile dwarf says, "Hah! Cowardly elves! Let a dwarf and a cow protect you, then! You may be big, Mr. MooCow, but you'll go down before my ax!" The dwarf looks at the swordsman expectantly.

The human swordsman moves langorously but quickly forward, to the side of the minotaur and then behind him. He then attacks Shiraz with his sword.

Before the swordsman makes his attack, Shiraz gains an attack of opportunity, and Ilsidur casts his readied spell. The DM rules that logically Ilsidur casts his spell on the dwarf (rather than potentially waste Shiraz's AoO). The spell goes off uninterrupted, since Ilsidur is out of reach of any enemy -- the spell's DC is 16. The Dwarf rolls a 12 and fails! He is held!

Then Shiraz gains an attack of Opportunity on the swordsman.

Then the swordsman attacks. He hits AC 20 -- exactly what he needs to get past the monotaur's breastplate! The stabbing longsword pokes Shiraz for 5 hit points of damage.

Then Shiraz gains his normal action. (Wade, please post both the AoO and your normal action with your next post. The swordsman's AC is 21. Wade and Ilsidur, if you attack, you get a full-round action, with any multiple attacks to which you are normally entitled. The rest of the party gets only a single attack since they have to move into combat as well.)

The human in the black robes commands the fallen zombies to get up, and then he casts a spell -- a stinking cloud of poison vapors appears, engulfing Sly, Luke, Trace, Radiant, Thomas, Prytte, and Altemia. Everybody in the cloud, please make a Fortitude save vs. DC 14. If you make it, you can act normally, but you will have to save again if you stay in the cloud. If you fail, all you can do is one move-equivalent action.

The human in Hide armor directs the swarm of bats to engulf Ilsidur. There is no save. A creature in the swarm who takes no actions other than fighting off the creatures takes 1 point of damage on its turn. A creature in the swarm who takes any other action, including leaving the swarm, takes 1d4 points of damage +1 point per three caster levels. Spellcasting or concentrating on spells within the swarm is impossible. You can leave the swarm and then act normally, but then you take the damage.

Then the human in Hide armor casts Chill Metal on Shiraz's gear and armor! Wade, please make a Will save vs. DC 18. This round you are cold -- next round you'll start taking damage.

Here is a map of the latest action. There is both a large scale map and a blown up detail.

http://www.geocities.com/cayzle/southern/heroes.html


Shiraz  d20+13=17 d20+13=26 d10+8=14 d20+12=13 d20+7=16 d20+12=17 d20+2=6
Wednesday August 21st, 2002 11:54:55 AM

Shiraz takes his AoO versus the man in Hide armor hitting AC 26<used hero Point> for 14 points of damage. Then as the man in Hide begins to cast again Shiraz attemtpts to hit him missing all three times. Shiraz cries out as he fails his save. "What in the name of Domis hammer is happening here?"

Uteva  d20+9=29 d20+9=14 d8+1=5 d8+1=7 d8+1=7
Wednesday August 21st, 2002 12:00:06 PM

Cursing her hesitation, Uteva climbs out of the depression and, unlimbering her bow, moves 30' north. She keeps the large tree between herself and the fellow in the hide armor. She knocks one of her better arrows and takes aim at the black-robed man in the midst of the zombies. If he seems to be casting a spell or aiming a wand, she looses at him. (Readied shot hits automatically, crit if AC 14, 5hp [19 if crit])

Ilsidur 
Wednesday August 21st, 2002 12:38:16 PM

Fighting off the swarm (and taking one point of damage), Ilsidur looks around and counts up his companions. "Jurgen, you dummy!" he shouts, "Why did you have to go and start something! Get back here behind me; these guys are no more evil than we are!"

Then he turns to the human in the hide armour, and the 'thing' surrounded by the zombies, and calls out, "Let's stop this now! No one is seriously hurt, and my spell only holds the dwarf in place, not hurting him. Call off your fighters and release your spells, and we can end this before it goes any further!"

Sly Foxx and Luke  d20+6=21 d20+11=17 d20+6=24 d8+6=10 d8+6=7 d20+5=17 d20+3=23 d6+3=8
Wednesday August 21st, 2002 12:46:40 PM

[OOC - Sly makes his Save 21, Hit twice the first 17 - the second 24, Damages for 10 and 7. Luke makes his save 17, Bites 23, damages 8]

When Sly see that they are two on the Minotaur, Sly attacks the dwarf with his windmill attack (that where Sly hit the dwarf once spins, then momentum spins him for a second attack). "Go GET Him, Luke!" They both rush the dwarf for Sly hits him twice and Luke bites the dwarf jugular, and you know Luke will not let go until Sly tells him to.

Trace and (Radiant +1 att &dmg)  d20+7=25 d20+13=20 d20+6=21 d2+1=3 d2+1=2
Wednesday August 21st, 2002 2:39:04 PM

(clears check for cloud)
Trace sends Radiant to attack the man surrounded by the zombies in hope to keep him distracted from making spells. (hits with claws doing total of 5 hps dmg.)

Trace steps out of the cloud and behind the swords man attacking Shiraz and swings his longsword forcefully and delibertly (hits with 20 doing 11 hps dmg no second attack due to moveing) After Trace hits he shouts to Ilsdur, "Sir Thomas says they are evil and the fact that the dwarf wont let it go is enough for me to defend my self." Trace pulls his short sword as well for the second round of attacks.

Jurgen [Invisible]  d20+6=16 d20+6=23 d20+6=18 d20+6=16 d20+6=20 d20+6=10 d20+6=26 d20+6=7 d20+6=19 d20+6=14 d20+3=19
Wednesday August 21st, 2002 3:43:36 PM

Seeing his plan worked pretty well, although it didn't get the zombies clumped together as he wanted, Jurgen's face twists into a smile. Now he had the advantage. This man, no matter how smart, couldn't see Jurgen! Wonderful!

Letting go of his rope and grabbing his backpack, Jurgen pulls out nearly a dozen flasks, each filled with a slow moving liquid. He flies over top of the black-robed human and drops it all at once.

[I made attack rolls for all 10, but I don't know if I'm even able to drop them all at once. Basically, Jurgen just dropped them, letting gravity do it's work... But I thought attack rolls might be needed.]

[Ranged Attack - Weapon: Flasks of Oil[10 Pints] - Target: Black-Robed Human - Hits if AC is 16, 23, 18, 16, 20, 10, 26, 7, 19 or 14]

Quickly twisting his dagger around at it's position, on his leg, Jurgen screams and lets himself fall to the ground, trying to appear dead Halting his breathing, not moving, ect.

[Bluff Check - Sense Motive DC: 19]

Sir Thomas - [Clay]  d20=4 d20=2 d20=8 d10=6
Wednesday August 21st, 2002 11:36:42 PM

[OOC: Glad to be back. Thanks for the cover while I was away.]

Thomas holds his breath as the cloud begins to form around him and his friends, successfully saving himself against the deleterious effects. (Rolled 4 + 11 Fortitude adjustment = 14)

Pryte's instincts about the magical cloud are not as finely tuned and so he unfortunately breahts the cloud in as it forms. It does not take him long after that to move from within the confines of the cloud. Pryte moves toward the mage surrounded by zombies while drifting to the left (bottom of the screen) of Shiraz. He takes his full move if he needs it, but his only goal is to get out of the stinking cloud. Once out he starts to make is way toward a zombie . . . planning a future attack.

Thomas, being quick to avoid the cloud, charges forward. He wants to get to the mage, but won't give up an Attack of Opportunity to do so. "I said the mage surrounded by zombies is evil Trace." Thomas shouts as he charges the human in hide armor (4). "We should have no desire to harm anyone else." Once those words leave his lips it becomes obvious to any and all watching that Thomas was bluffing with his sword as he charged. He moves the weapon so that it won't contact the man. Instead Thomas delivers a solid body check to the man hoping to knock him down or out of the way so Thomas can get to the mage. (Rolled 8 + 12 + 2 charge = 22 to hit)

[*OOC: NOTE: suffer -2 to AC next round; I don't know the rules involved with attempting this action, but I really want him to fall down so I can charge the mage and zombies next round. Sorry aabout the d10 roll. I thought I'd use my sword at first, but I think it would be better if I didn't specifically try to deal damage tot he man. I'm trying to set a good example you see. ;-) )

No Time for Peacemaking (DM Cayzle)  d20+7=21 d20+7=11 (dwarf saves vs coup de grace) d20+2=20 (Radiant's save vs Stinking Cloud) d6=1 (Jurgen's fire grenade damage) d10+6=14 (Thom's damage vs a zombie) d10+6=14 (Shiraz's damage against the guy in Hide Armor) d20+13=18 d20+8=11 (guy #3 hits Trace once) d8+2=10 (for 10 hp damage) d20+5=16 (wand ranged touch attack vs Thomas) d6+4=10 (wand damage) d4=2 (chill damage)
Thursday August 22nd, 2002 1:46:35 PM


THE SOUTHERN LIGHTS

Shiraz hits the maneuvering swordsman (guy #3), getting past his chain mail for 15 hp damage. Then the minotaur takes a five-foot step towards the human in hide armor (guy #4) and takes three long mighty swings, with a bastard sword in each hand.

[OOC: Wade, I'm confused by your rolls: d20+13=17 (okay, that's your first AoO, which missed.) d20+13=26 (that's your rerolled AoO, which hit. HOWEVER, I think you should only be a +12 to hit, not +13. see below.) d10+8=14 (that's your damage, which is short by a point. You get +6 str, +2 weapon specialization feat, and +1 because its a +1 weapon. Your total damage bonus should be +9. You did 15 hp to the swordsman, not 14.) d20+12=13 d20+7=16 d20+12=17 (okay, these are your three full round attack rolls: primary sword, secondary sword, and then second attack with primary sword. Your bonuses should be +7 base, +3 str, +1 weapon focus feat, +1 magic sword, -1 large size, -2 attacking with two weapons = +9/+9/+4. They HAVE to be in that order, from highest to lowest; it's in the rules. So your modified rolls should have been 10, 18, 9. Since the guy in Hide armor is AC 18, you exactly hit on the middle attack. I rolled your damage at 1d10+3 str +2 ws, +1 magic = 14 hp damage.) d20+2=6 (that must be your failed save vs. Chill Metal.)]

The minotaur hits with his off-hand bastard sword, doing 14 hp damage to the human in Hide (guy #4).
[OOC: The human would have been out of reach of a human, but those long minotaur arms let you reach over! Also, Wade, please mark down the used hero point and send me a new PC sheet at the battle's end.]

Uteva readies an arrow, hoping to disrupt the black-robed spell-caster (guy #1).

Ilsidur tries to make peace, but given the general melee, poison gas, swarming bats, and roars of pain all about, it's hopeless!

Sly and Luke race out of the Stinking Cloud and over to the held Dwarf. Sly runs wide around the swordsman to avoid an attack of opportunity. They attack the dwarf (guy #2), each getting just one attack since they moved this round. They inflict 18 hp damage to the dwarf. Next round, Sly and/or Luke can deliver coup de grace attacks.
[OOC: Ceil, if you have a whole round to spend and you attack a helpless opponent, like this dwarf who was held by Ilsidur, you get a special attack called a "coup de grace" which automatically does damage and kills the victim if they fail a save. You can try that next round if you like.]

Trace and Radiant emerge from the Stinking Cloud.

[OOC: Ted, I'm confused by your rolls too: d20+7=25 (that's your save vs stinking cloud no problem.) d20+13=20 (that looks like your attack on the swordsman, but your longsword is only +11, not +13. You get your +6 base, +3 str, +1 magic sword, and +1 weapon focus feat. So you only hit AC 18, not 20, a miss) d20+6=21 (that's Radiant's attack, but where's his save vs Stinking Cloud? I'll roll it.) d2+1=3 d2+1=2 (that's Radiant's damage, but both claws combine into one damage roll, not two. We'll talk more about Radiant's stats after the fight. For now, he gets just one damage roll.) (And you say your sword damage is 11, but where is the roll for that? Doesn't matter after all, since you missed.)]

Both bird and ranger emerge without any ill effect from the Cloud. Trace orders Radiant to attack the man in black robes (guy #1). As the hawk flies at the man, the bird smells the putrescent oozing pus leaking out of the ulcers on the man's face. The hawk is fearless, though, and unaffected by the diseased man (immune to fear effects). Radiant hits for 3 points of damage. Trace steps up to attack the swordsman (guy #3), but misses. He gets out his masterwork short sword, ready to attack with two weapons next round (Trace will get three attacks: +9 with long sword, +9 with short sword, and +4 with long sword, second attack).

Jurgen, flying invisibly overhead, drops a flask of oil on the man in black (guy #1).
[OOC: I'm assuming this is Alchemist's fire.]
The young sorcerer is close, about ten feet overhead, but not close enough to suffer the full effect of the man's disgusting disease. He only has time to throw one grenade-like missile, but with his height advantage and invisible attack, he manages to hit full on! The diseased man in black robes takes one point of damage, and he is on fire. He'll take another d6 next round unless he puts himself out.

Then Jurgen drops to the ground, feigning death.

Sir Thomas charges out of the poison cloud, running right at the human in hide (guy #4). The human, looking scared, and bleeding from the minotaur's sword, seems happy to let Thomas run right by.
[OOC: this is an "overrun" maneuver, from the PHB]
Thomas continues to charge the evil man in black, but a zombie is in his way (one of the ones Jurgen knocked down last turn). So Sir Thomas charges the zombie instead. Swinging his bastard sword with both hands, Thomas puts a huge gash into the undead thing.
Pryte, overcome by the poison, walks off out of the cloud.

THE ENEMY

The Swordsman (guy #3, AC 21) grins at Trace and attacks. He holds up his shield and lashes out with his sword. He hits AC 18 and AC 11, so one blow draws blood. Trace suffers 10 hp damage. He shouts out, "Fight, Greegan! Fight, you animal!"

The human in black robes (guy #1, AC 15) orders the two fallen zombies to get up. He orders the third zombie to attack Jurgen. He orders the fourth zombie to go where he directs. He steps away from Radiant (the hawk gets an Attack of Opportunity). He points his wand at Sir Thomas (Jurgen, lying on the ground, is not in his way). Uteva's arrow hits the man (no critical) for 5 hp damage, but does not stop him from using the wand against Thomas. A thin glittering yellow beam shoots out of the wand and hits Sir Thomas. The paladin feels it draining his strength. Save vs DC 13 or suffer 10 points of strength loss.

The human in hide armor directs the bats to attack Shiraz. They swarm all over him, leaving Ilsidur. There is no save. A creature in the swarm who takes no actions other than fighting off the creatures takes 1 point of damage on its turn. A creature in the swarm who takes any other action, including leaving the
swarm, takes 1d4 points of damage +1 point per three caster levels. Spellcasting or concentrating on spells within the swarm is impossible. You can leave the swarm and then act normally, but then you take the damage.
Shiraz also takes 2 hp of chill damage this round.

Then the human takes a five foot step back and changes into a cheetah.

Altemia, affected by the Stinking Cloud, remains there, coughing.

Here is a map of the latest action. There is both a large scale map and a blown up detail.

http://www.geocities.com/cayzle/southern/heroes.html

Trace and (Radiant +1 att & dmg)  d8+4=10 d20+11=24 d20+6=19 d8+4=8 d20+6=24 d20+6=11 d2+1=2
Thursday August 22nd, 2002 2:05:15 PM

(my last attack did hit since I came up behind the swordsman it is flanking which gives me a +2 to attack and that is how I got my 13 instead of 11. The reason for the two rolls on Radiant because of two claws. I dont know how I got 11 before but I rerolled for my dmg and it is 10.)

Trace is hammered by the blow and instinct take over weilding his two swords as he moves in for another round, he drops his short sword and decides to attack with just the one sword. Trace moves in with his longsword hammers the man again with another sure strike (hit 24 with 8hps dmg).

Radiant continues to dive bomb the man in the black robe, (hits with 24 on Att Of Opp and misses with reg turn. doing 2 hps dmg I would also think with a large bird attacking that his spell casting would be disrupted?)

[Ted, good answer about the flanking. But please mention it in future posts so I know what you're doing. Yes, Radiant would have a chance to disrupt a spell, but the guy hasn't cast one -- just used his wand, which doesn't get disrupted by an attack. -- Cayzle]

Jurgen [OOC] 
Thursday August 22nd, 2002 2:53:55 PM

[No, It's not Alchemist's Fire at all. It's just Oil.

[Ranged Attack - Weapon: Flasks of Oil[10 Pints] - Target: Black-Robed Human - Hits if AC is 16, 23, 18, 16, 20, 10, 26, 7, 19 or 14]

Sorry about that, I think I was being quite confusing.]


Jurgen  d20+5=17 2d6(4+5)=9
Thursday August 22nd, 2002 3:28:01 PM

The fallen sorcerer pushes the flasks towards the Black-robed, disease struck man. He now only had to light it up. Where there's smoke and fire, there's usually Jurgen. He jumps up, shouting to Trace at the same moment.

"GET THE BIRD AWAY!" Then he begins to bring forth the mighty power of flame, which would just be heightened by the explosive oil. He beings to dodge and move around, to avoid getting hit while using his magic. A ball of fire, not much bigger then a dog, comes into existence.

[Concentration Check For Casting Defensively, As Not To Provoke Attacks Of Opportunity - Success Against DC 17 [15 + Spell Level 2] With A 17]

[Spell: Flaming Sphere - Target: The Black-Robed Man - Damage: 2d6 = 9 + Oil?]

Jurgen, feeling insanely brave and stupid, makes it go towards where he set the oil down and the zombie's master. He closes his eyes, trying to save himself. He whispers a prayer to one of the gods, he's not really sure which ones are what.

[Jurgen is basically standing right where he's set the fireball, unfortunately. I think the oil will effect the two closest zombies, the diseased man, Jurgen and Radiant if he didn't get away. I haven't rolled for the oil itself, because I'm really unsure.]

Sly Foss and Luke  d20+11=29 d20+3=23 d8+6=10 d6+3=9
Thursday August 22nd, 2002 6:58:55 PM

Sly will try for the coup de grace on the Dwarf (#2), Hitting him only once for 10hp of damage (I hope). Luke will not let go of the Dwarf, Luke will bit into his windpipe and hold until the dwarf is dead. But Sly will turn and face the Swordsman and take his stance, lifting his bloody sword and ask him, "Want to join your little friend? Or are you having seconds though?"

If he look into Sly's eyes, he will see an old fighter in a boy's body, ready to back up his treats.

Uteva  d20+12=29 d20+9=11
Thursday August 22nd, 2002 7:48:58 PM

Uteva makes her way across the rough ground and through the cluster of trees north of her. The freckled bard projects her trained voice, pitching it to carry over the shouts and under the ring of steel.

"Southern Lights, stay your hands! Who is served by slaughter over racial slurs? Will Domi smile on us? Will Flower, or Alemi?"

As she comes in sight of the full battle, she takes aim again at the sorceror. "You, black-robe! Stand off and we'll discuss this. If you attempt a spell, I'll shoot you again. (perform? diplomacy? = 29 or 30. Readied shot, 11, misses the sorceror -- possibly hits a zombie or Radiant?)

Shiraz  d20+12=15 d20+12=27 d20+7=14 d10+6=10
Thursday August 22nd, 2002 9:04:08 PM

Shiraz shouts loudly as the cold and swarm start to get to him,"Blasted finger wiggling, Imod's hammer down on you!" The huge taur reaches out in frustration hitting AC 15,27,14. Hitting once for 10 points of damage.

Ilsidur  d20+8=19
Thursday August 22nd, 2002 10:16:05 PM

Ilsidur sees Sly and Luke about to slaughter the helpless dwarf, and charges at the two of them, shouting, "Sly, call off your dog! Would you slaughter a helpless person? The dwarf issued an honest challenge, although maybe for the wrong reasons!" He will try to tackle both the dog and Sly, since they seem to be in line from him. As he piles in, he shouts, "Sir Thomas, help me stop this killing!"

Sir Thomas  d20=11 d20=11 d20=15 d10=4 d10=9 d20=12
Friday August 23rd, 2002 12:32:55 AM

(Rolled 11 + save modifier = ? What am I saving against? Fortitude + 11 = 22; Reflex + 5 = 16; Will + 8 = 19. bottom line . . . it doesn't matter because I save against 13 no matter what.)

With his attention focused mainly on the black-robed man, Thomas sees the wand come up in his direction. He uses the zombie's position to his advantage by moving so that the zombie is between him and the black-robed man. He also raises his shield. to protect himself, but it is not needed as the beam of light passes over the zombie's shoulder and off into the distance.

Thomas prepares to strike the zombie down, but he stays his hand in its poised position. (Readied actions two attacks with Thomas' bastard sword. I will attack the zombie with both attacks. If he falls I will back away defensively. I will not attack at all if it seems that the fighting might stop. I reserve my action to the until I can make that determination, but if I think I or any of my friends are in immediate danger I will continue with my actions . . . but I'd prefer not to.)

(READIED ACTIONS: Rolled 11 + 12 = 23 to hit zombie; 4 + 4 = 8 dmg; Rolled 15 + 7 = 22 to hit either zombie or black-robed man/cheetah; 9 + 4 = 13 dmg)

"I wish none of you any ill will! Do we all understand that we are fighting over a campsite? I care not to stay here any longer, and we can all leave if no one feels immediately threatened. I will walk away if my friends can come with me . . . no questions asked. What do you say balck-robe?"

(Made a final roll for Diplomacy if it might help the situation. Rolled 12 + 10 = 22)

Pryte-Honos moves to Thomas' side, or a few feet away(30' maz), even if he has to take a long way around to avoid an AoO. Pryte does not move into a position that will threaten anyone, and also protects himself from other attacks in the process . . . hopefully.

Death and Negotiations (DM Cayzle)  d20+4=15 (flaming sphere save) 2d6(4+2)+1=7 (flame sphere damage) 2d6(3+6)+6=15 (Luke's coup de grace) d20+7=16 (dwarf's failed save vs coup de grace) d4+1=5 (length of Pryte's nausea) d4+2=6 (swarm damage vs. Shiraz) 2d4(4+2)=6 (cold damage vs. Shiraz)
Saturday August 24th, 2002 5:41:08 PM

Trace keeps fighting the swordsman, opening a shallow gash in the human's leg, for 8 hp damage. Radiant flies at the black-robe, tearing at an arm for 2 hp damage.

Jurgen gets up and casts his spell, Flaming Sphere. The bouncy ball of fire is only three feet in diameter. It only affects one person at a time [see description: "If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature. (The subject can negate this damage with a successful Reflex save.)"] Jurgen directs the ball at the oil-soaked man in black. The man is nimble, but not nimble enough to dodge the sphere (rolled a 15, DC is 17). He takes 7 hit points of damage (I took the 1 hp of " Alchemist's Fire" I rolled last round and applied it as bonus damage to the 2d6 damage from this round to represent extra oil damage).

Sly and Luke attack the held dwarf, trying to kill him. Sly does 10 hp of damage, and then is tackled by Ilsidur. Unfortunately, Ilsidur can't tackle both Luke and Sly in the six seconds available in a round -- the dog goes for the dwarf's jugular, killing him.

Uteva moves forward and shoots, but her arrow falls wide. Her diplomacy, however, seems to be well received, since the man in black falls back and speaks: "FALL BACK!!"

Shiraz strikes out at the cheetah who stands where the man in hide used to be. He hits the cat for 10 hp damage.

Sir Thomas also speaks out diplomatically, and holds his attack. Pryte walks up to him, but is still too affected by the poison gas to manage anything more than a slow walk.

In response to the words of Ilsidur, Thomas, and Uteva, the man in black steps back, calling his zombies to step back as well. The zombies gather around him, steering wide around the fire. Both the cheetah and the swordsman back off as well, the swordman behind a tree, and the cheetah sprinting away around Pryte and Thomas. Shiraz, if you like, you can take an Attack of Opportunity against the retreating swordsman.

The man in black shouts back to Thomas. "You say you will walk away with your friends? That's all I ever asked! Please feel free to depart, sir murderers! Just leave your victim behind to be buried by his grieving friends!"

Altemia remains in the gas cloud, overcome. The swarm bites at Shiraz, inflicting 6 hp of damage before the cheetah barks and the swarm flies away. The cold also inflicts 6 hp damage to the minotaur, and it is still very cold.

Friends, please in the future, please post your hit point status with each turn.

Here's an updated map:
http://www.geocities.com/cayzle/southern/heroes.html

(I'll post a new turn as soon as everyone (except Aleyna) checks in, or Tuesday morning, whichever comes first. Thanks for your patience in my delay!)

Sir Thomas  d20=1
Saturday August 24th, 2002 11:15:07 PM

Thomas sheaths his sword and gives a slight bow to the man in the black robe. He takes Pryte by the lead rope and begins to back away from the other group.

"I am truely sorry for your friend. The most unfortunate thing is that I think this was a big misunderstanding that was fueled by too many big egos. The campsite is yours, at least as far as I'm concerned."

Thomas walks over to the dead dwarf and checks him for any sign of life (Rolled a 1 for some kind of ability check). He then helps Ilsidur to his feet. "Do you have the ability to raise this man from the dead? Because if you don't we should go ahead and leave."

If Ilsidur can and will raise the dwarf Thomas stays. If Ilsidur cannot, Thomas leaves whether the rest of the group decides to continue the fight or not. Without any other words to friend or foe Thomas leaves the clearing with Pryte-Honos in tow.

Sly Foxx and Luke 
Sunday August 25th, 2002 11:50:10 AM

"Why did you jump me like that? Ilsidur, I was only trying to keep that HUMAN with the sword away from Shiraz. He's Bleeding you know?" Sly turn to Sir Thomas telling him, "And Sir I did not kill the Dwarf, Luke did and he was only doing his job. They did attack us first you know!"

Sly wipes his sword and sheath it, then put out the fire. As sly stumping the fire out, he mumbles (more to himself) 'I won't let my fire be used by bullies.' Sly will stand between Trace and Shiraz looking in his saddle bags for a couple of Cure wounds potions. "You know Trace, I saw my mother and father on the other side, BUT not my sister or my Sweetheart."

Trace(59) and (Radiant(12) +1 att & dmg)  d10+5=15
Sunday August 25th, 2002 9:20:51 PM

Trace drinks down a cure light wounds potion healing his wounds. (15 only 10 needed) "I can't belive we are letting them off the hook! Sir Thomas said they were evil and they attacked first! I they were winning the fight we would still be fighting even if we tried to back down then." Trace points his bloody sword at the man surrounded by zombies. "Count your blessings if you have any, this could be your luckiest day ever." Trace spits on the ground and mounts onto Shadow offering his hand to Sly. "You want to ride little brother? We need to camp and talk with the others to find out what in the wold caused them to react in such a matter." Trace calls back Radiant as he lands on the Rager's shoulder. Trace turns Shadown around to face the intruders still pointing his sword at them. "May Domi show no mercy on you when you day comes! Yeaaa!" Trace spurs Shadow and gallops off in Sir Thomas's direction.

Shiraz 
Monday August 26th, 2002 10:29:49 AM

Shiraz brings up his swods ready to swing again, when he sees the swarm leave him and the attackers back off. "What in the name of Imod is going on here?" the taur questions. As his friends back off he will wait until all of his friends clear the camp site before backing out. "This is starting to hurt."

[OOC I have only seen 1 posting of damage taken by Shiraz Cayzle and that for 2 points of damage I need a total so I can drink a potion]

[OOC: Wade, Shiraz has taken 8 hp cold damage so far and 6 hp swarm damage. The swarm is gone, but the metal is still damagingly cold. -- Cayzle]

Ilsidur 
Monday August 26th, 2002 8:18:19 PM

Ilsidur accepts Sir Thomas' help getting up off the ground, and replies to him, "I am sorry, but I am not able to raise the dead, so I can't help this poor dwarf. I do feel some responsibility, since it was my spell that paralyzed him in the first place." He turns to the three remaining strangers, and says, "My intent was to stop your dwarf from goading any of our party into combat, to stop a potential clash that could result in pain and even fatalitity. Unfortunately, it had just the opposite effect. Now, please dispell that cloud of gas of yours, so that we can collect our incapacitated member." [OOC: If the wizard or whatever that threw the stinking cloud spell will not/cannot dispell it, Ilsidur will cast dispel magic, and go in and collect Altemia.]

He turns to leave, helping Altemia to get her breath back and hurries to catch up with Sly. "Sly, I thought both you and Luke were trying to kill that dwarf. Unfortunately, I tackled the wrong one; I should have knocked down Luke. In the future, please do not slaughter helpless foes, at least in front of me, unless we are certain that they are either very evil, or very dangerous (and that includes your dog). The dwarf had a huge ego, and was doing a lot of posturing, but he had yet to actually attack anyone when my spell paralyzed him. He even offered to let one of us take the first swing."

Then the dwarf walks off, shaking his head and mumbling about huge egos and lack of self-control.

Altemia (DM Cayzle) 
Monday August 26th, 2002 8:33:28 PM

The druid/ranger manages to stagger out of the cloud of gas on her own. She, like Pryte, is moving at half speed and not able to do much.

Sir Thomas 
Monday August 26th, 2002 9:22:52 PM

Hearing the continued provacation offered by his friends Thomas spins before he can manage his way out of the clearing. "Let's get two things straight! First, it was Jurgen that started the fight, so technically it was us that attacked first. Secondly, I said THE MAN IN THE BLACK ROBES is evil. Listen with your ears and process with you free mind!"

Thomas finishes by driving his final point home. "In any instance, let's all consider that we were fighting over a CAMPSITE. Domi would NOT praise nor honor us for this display. This was not justice in his eyes. So Trace, I say may Domi forgive US when we see him."

Thomas then continues to make his way out of the area.

Trace (59)and Radiant (12) 
Tuesday August 27th, 2002 3:33:22 AM

"All well and good but evil is evil so I dont see where the debate is on that. I was fighting to get to the man in black robes. Since when have given evil a free pass because they didnt strike the first blow, it has been my expirence the evil not taken care of while you have the chance will come back to haunt you another day! SO, use YOUR FREE MIND to ponder that situation. Case and point, Bear and Void who I may remind you are still alive even after we have kill Bear. I promise you, all of you. We have not seen the last of that man. I know it like I know nothing else. When people run with evil I consider them evil as well. That is why I didnt have a problem striking the swordsman. That and the fact that he stuck the tip of his sword into our friend Shiraz.

Our tight group of diffrent backgrounds has formed a unity. The stronger our unity that binds us, the stronger we become as a whole. That incident back there threatens our unity and in the future we need a quick vote on actions or our unity will be broken. I have my views and on more than one occasoin they have differed with some or all of the group but I will allways go with the decision of the group. In the future I would also like that if we are engaged in combat that you dont strike you own group for the simple fact that you might expose them to danger. Questions of combat should be expressed befor or after not during.

Lets get past this and find out what our direction is in life. Where do we go from here?

Jurgen [AC: 13 HP: 25] 
Tuesday August 27th, 2002 5:19:37 AM

"I am not fighting over a mere campsite. I am fighting for the souls of four dead who have not been given the chance to reach that barrier. You too faced a similar experience, an Undeath if you will. And now you just wish to let continue to be used as slaves? There is no greater pain in my heart then to have a friend hurt, but to let that be for naught? You are willing to let this evil walk away. Sir Thomas, you were chosen by Domi because you're strong, brave and wise. Yet now, you show none of these things. You show a willingness to walk away, when what you have devoted your life to eradicating still stands." Jurgen's eyes stare at the knight, then he turns away... Looking towards the ground.

He walks towards the Black-Robed man, walking calmly and carefully. Jurgen could not fight him now and win, perhaps he never could... Yet he had to be stopped. Maybe he would be. The disease that was plainly shown could kill him. And that, however slim the chances, would be how revenge was served.

"You will die. Not a quick death, no. I care not if it is at the hands of my magic, another's sword or the sickness that you possess. And if the will of the gods is served, you will feel the same fate as you employ on beings such as this." He waves a hand at the zombie closest him, turning around and walking towards Ilsidur. As he does so, he keeps speaking, becoming louder as he gets farther away.

"Death? Why do I speak so much of it? Imagine a world without it. Death must happen, for life to continue. It is not evil, but the perversion of the dead after so is. You grab the soul of those you murder, because you don't like their race. What do you do with this soul, as apposed to let if roam free among forever? You trap it in a body where it can do nothing, but obey. So no, I am not worried about death. I am worried about people," He scoffs as he says the word, "who are like you."

Sly Foxx and Luke 
Tuesday August 27th, 2002 5:29:18 AM

"Trace is right and so is Sir Thomas. If you remember I cannot Cook, that was a false campsite, I only started that fire to see who was coming in site, which turns out to be bullies and evil ones at that? The dwarf was only sizing us up, to see which one he was going to chop the legs off first. Sir Thomas did warn us that the hooded one was Evil. I heard him, now it look like I'll have to watch my back as well fight the foes." As Sly get ready to ride with Trace, he commands Luke, "Luke, Remember next time you attack evil, raise your paw First."

Luke (DM Cayzle) 
Tuesday August 27th, 2002 7:06:32 AM

"Ruff!" Luke says back to Sly, and Sly has no feeling that Luke understood him.

The dog licks the blood off his muzzle, so far as his tongue can reach, but he's still splashed with red.

Walking to Heranmar (DM Cayzle) 
Tuesday August 27th, 2002 7:17:09 AM


The Southern Lights walk out of the clearing, talking among themselves, past the man in black surrounded by zombies. He carefully watches them go without saying anything.

Everybody, please make a spot check as you go. Thomas and Trace, please make two spot checks.

You walk about an hour, and breaking out of forest, you see Heranmar in the distance. There are heavy plumes of smoke rising from the town, which you can clearly see even at this distance.

There's something going on at the small town's southern gate.

[OOC: You might want to check out the map of Heranmar on the Wold site:
http://www.woldiangames.com/maps/southencontinent/heranmar.htm
Note that the "Wayfarer's Abbey" is the ruined chapel and Arch, actually located further off into the woods. The "Firefly Inn" burnt down a long time ago.]

Sir Thomas  d20=13 d20=17
Tuesday August 27th, 2002 10:35:58 AM

(Rolled 13 + 2 WIS = 15 and 17 + 2 WIS = 19 for spot checks)

As the group leaves the area of the fight, Thomas concludes his statements and then lets the matter drop. "I have much more to say on these points, but I will let them drop for the sake of group unity. I want you to know, Trace, that we have a difference of views on this matter."

Thomas then turns to Jurgen, "strength, courage, and wisdom are not found in swords nor magic young Jurgen. Evil or not, I don't believe that group had malicioius intent. That being the case, it is more noble and courageous for me to have stood and said my peace, standing in the face of danger, than to continue to fight blindly for what I did not believe in. Be careful, young Jurgen, what you insult about me; I hold my honor dear."

As the group approaches Heranmar and it becomes obvious that something unusual is happening at the gates, Thomas offers to scout it out. "I'm not sure what this looks like, but if you'll remember, Trace, all of the times we have been here always there has been a mob or group of townsfolk out for blood or worse. I think Trace and I should scout the situation with our horses so that if we need to get away quickly we can do so. I think the rest of you should wait a few hundered yards away from the outskirts of whatever this is that is going on."

If the group agrees to the wisdom of the fastest party members making a sort of scouting venture ahead then Thomas will spur Pryte-Honos into a canter and approach the scene ahead of the rest of the group. (Hopefully with Trace.) On the way in Thomas offers some friendly advice to Trace. "Lets just check out the situation and keep our swords in their sheaths. What do you say?"

Shiraz  d20=16
Tuesday August 27th, 2002 12:52:55 PM

Shiraz waits until his companions are past all the usurpers of the campsite then backs out slowly. Making a last cursory look over before he leaves<spot 16> the taur sheathes his swords and walks away. After a few minutes more pass and Shiraz as absorbed all his companions say the huge taur finally speaks, "You are quick to spaek of your honor when it suits you, but what of our young mage here? He has honor as well and he felt so strongly of undeath tht he put his life on the line, to me that is honorable as well, do not mistake that your personal sense of honor or duty is any more important to you than mine is to me. I have never left a fight unfinished, and that is what I just did for the good of all of us I had to swallow my honor and limp away life a orc in the darkness...for you to lecture us. That was not over a campsitre or over a few words that was a bully on the play ground and we just let him slap us around like we enjoyed it." The taur looks around. "Perhaps I have said to much but that is my feelings on the issue, we may talk again and I probably will need to."

Sly Foxx and Luke  d20=19
Tuesday August 27th, 2002 2:58:20 PM

(OOC: Spot Check 19+1= 20)

Sly rides on the back part of the saddled and takes a last look back. "Come! Luke!". Sly don't say much as they ride, BUT he is still steaming. Trace can hear Sly whispering under his breath 'I to have honor.'

When they can near the town of Heranmar, Sly could see the smoke rising. When Trace stop his horse, Sly slid down from the saddle and went to stand with the rest of the party.

Trace and Radiant  d20+9=15 d20+9=12
Tuesday August 27th, 2002 3:44:50 PM

"Well when we are in safer quaters we will have another discussion about right and wrong but untill then lets keep our wits about us. Such talk right now seems to distract me. I agree with Sir Thomas about the scout. If trouble arises and we cannot escape, I will send Radiant back. If you see him then come calling but I doubt we will be held up on horses." Trace spurs Shadow and follows after Sir Thomas.

(spot check of 15 and 12)

As they move along Trace speaks to Sir Thomas, "We should be well recived. After all, we did bring the sun back to this town and stop the rain."

Ilsidur (68 hp)  d20+4=6
Tuesday August 27th, 2002 10:12:46 PM

Walking away from the confrontation with his head down, mumbling about big egos, misplaced honour and needless killing, Ilsidur pays little attention to his surroundings. [OOC: Spot roll of 6, likely a failure.]

Ilsidur nods his head to Sir Thomas' suggestion, and steps off the road about 250 yards from the south gate. He watches the paladin and the ranger go farther towards the town, to find out what is going on.

Shiraz  d20=7 d20+1=6
Wednesday August 28th, 2002 2:45:59 PM

After taking all the damage from the cold metal and swarm Shiraz limps along with the rest of the party, his stoicism showing he attempts to bind wounds on his own rather than ask for help. <Heal DC 6>

Jurgen  d20-1=13
Wednesday August 28th, 2002 3:29:15 PM

[Spot Check: Success if DC is 13 or Lower]

Jurgen takes a quick glance around, eyeing the area, before walking off. He smiles at Shiraz, walking towards the pained taur. At first he just walks silently, but then quietly speaks.

"I wanted to thank you, but I wasn't being honorable. I was being stupid. Trying to fight something, without having anyone to back me up... But I thank you, none-the-less."

And he just follows along, quietly, not particularly sure what's going on, but content to just let the group decide while he thinks.

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