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Fixing the Mistake


The Hunt (DM Cayzle) 
Wednesday September 4th, 2002 6:09:54 PM


The Southern Lights race back to the clearing, leaving Altemia and Uteva to help care for the wounded.

[Greg, did Ilsidur cast the Fly spell, and on whom?]

At the site of the Arch, there is no one to be found. All camps are cold.

What do you do?

Sir Thomas (59hp)  d20=1
Wednesday September 4th, 2002 10:36:13 PM

"Trace . . . Sly . . . can either of you discern the direction of the group? I only ask because I know you are better trackers than I am."

Thomas rides Pryte around the grassy parts looking for clues as to which direction the group might have gone. (Rolled 1 + 2 WIS = 3 Spot check.)

[OOC: As a tracker, I make about as much difference as a fart would make in a tornado. Good luck to you others.]

"I can't tell where they went."

Trace and Radiant  d20+6=20 d20+9=13 d20+16=21
Thursday September 5th, 2002 1:47:06 AM

(wilderness lore 20)Trace laughs at Sir Thomas's comment, "Ha, dont worry old friend, this is why you have me around. Why I can see the way they went are clear as a road laid out for us. They have gone this way." Trace begins to move at half speed so as to not loose the track all the while keeping an eye out for them. (spot 13) Trace then dismounts and gives the reins over to Sly and moves ahead of the group quite a ways (50 yards) moving silently (move silently 21)

Sly Foxx and Luke  d20+6=17
Thursday September 5th, 2002 6:17:08 AM

Flat-top slides off the saddle and takes the reins and follows Trace, "He's right! They went that way." Pointing the same way that trace is now going.

[OOC:Gregg has not posted for about three days now.]

Shiraz 
Thursday September 5th, 2002 3:13:21 PM

Shiraz comes into the clearing and stays out of the way of his friends," if you can find them I can hit them, but other than that I am useless here," the taur says with chagrin. Shiraz pulls his swords from their sheaths and waits to be lead to the killers.

Ilsidur (68 hp) 
Thursday September 5th, 2002 6:31:16 PM

Ilsidur indeed realizes that the minotaur would need an elephant as a mount, and casts the fly spell on the bull-headed giant. [OOC: It will last for 60 minutes; go get 'em!]

He accepts Sir Thomas' offered hand and scrambles up on the back of the paladin's horse, muttering, "I hate horses, I hate horses, I hate..." He holds on to the paladin's back for dear life, just knowing he is going to fall off sooner or later.

When they get to the cold campsite, he shouts up at Shiraz and Jurgen, "Trace is going to try to follow the tracks; can you two fly on ahead in the direction that they were travelling, and see if you can spot them? Try not to be seen, if you can!" [OOC: Cayzle, were they originally following any specific road or trail, or were they just heading out across country?]

Hot on the trail (DM Cayzle) 
Thursday September 5th, 2002 7:17:11 PM

The scoundrels came to the clearing by the track from Heranmar. But the trackers in the party see that there are at least three sets of tracks leading out of the clearing -- two people going north cross country, two going south cross country, and two following the trail west.

Ilsidur 
Thursday September 5th, 2002 11:37:34 PM

Ilsidur asks Trace to try to figure out how long ago the tracks were made, and asks if Shiraz or Jurgen can see anything from on high.

Sly Foxx and Luke 
Friday September 6th, 2002 8:53:27 AM

"They split off in three direction, They really have some thing to hide. I'll try to have Luke sniff out the zombies and I hope that will lead us to the leader of the group." Sly squats and talk to Luke, "Tell me where did the zombies go? Whitch direction did they go,Boy?"

Trace and Radiant  d20+6=16 d20+9=17 d20+16=20
Friday September 6th, 2002 1:05:26 PM

Trace stays on the trail and takes the freshest trail(track 16) while he is moving along at half speed he keeps his eyes open for the hunted. (spot 17) While he moves along he tries to keep moving along quite as possible. (move silently 20). Trace draws his two swords as he moves along trying to be prepared.

Shiraz  d20=6
Friday September 6th, 2002 2:55:16 PM

Shiraz nods at Ilsidur and flies up looking to see any of the group that raided the city. He doesnt make out much but the trees and his fellow travelers.

Sir Thomas 
Saturday September 7th, 2002 12:32:53 AM

Having no better option, Thomas and Pryte-Honos follow Trace at a short distance behind.

Tracking (DM Cayzle)  d2=2 (roll for direction, S or W)
Monday September 9th, 2002 9:09:35 AM

Luke barks at all three trails. He is very excited.

The fliers can't see much -- the tree cover is too dense.

Trace deems the south and west trails as most recently made, by a bit. He leads the party south (rolled randomly). The trail goes due south, straight. It passes through brambles, not around them; over logs, not next to them. Trackers, please roll a Wilderness Lore check (DC12) -- that includes Luke.

Sly Foxx and Luke  d20+6=22 d20+5=21
Monday September 9th, 2002 9:42:09 AM

Sly has to hold Luke back every once in a while because Sly had a hard time going over those logs. And some times Sly had to carry Luke so those brambles would not rip the dog to pieces (thanks goodness for the magic armor that Sly has On) Luke was so excited he was just doing what comes naturally, following that scent (Blindly)

OOC: Sly roll 22 and Luke roll 21

Trace and Radiant  d20+6=26 d20+16=25 d20+9=25
Monday September 9th, 2002 2:44:58 PM

(he he he...look at them rolls)

Trace easily follows the trail leading south staying ahead of the group (track nat 20=26). While he moves through the brush he does his best to move without noise to give them away. (move silently 25) While he makes his way he looks for the ones they are following and traps if any have been left for them.

More Tracking (DM Cayzle) 
Monday September 9th, 2002 2:57:53 PM

[OOC: Posting a second time today because I've been slow lately. Sorry.]

Luke barks and points to bits of rotting flesh clinging to the brambles. Trace realizes that you are following two zombies. Since Trace was so alert (good rolls!), it has been only ten minutes since you began following this trail.

[OOC: Ceil and Ted, feel free to post again today if you like.]

Shiraz 
Monday September 9th, 2002 8:29:29 PM

Shiraz flies lower to the ground so as to keep his friends in sight, easily able to carry another person if neccessary Shiraz helps any who need it over the logs and brambles.

Sly Foxx and Luke 
Monday September 9th, 2002 9:06:05 PM

Sly throws a pebble at trace and tells him in sign language, 'two zombies that way' pointing down the southern trail. 'Must be pock face, but none of his friends.' Then Sly and Luke will resume the chase.

Sir Thomas (59hp) 
Monday September 9th, 2002 11:41:07 PM

Assuming Trace shares with the group that they are following zombies, Thomas suggests going back and following a different trail. Hopefully the one that leads to the mage.

"Nice job Trace. As expected, your superior skill and knowledge has helped us again. I salute you."

Trace and Radiant  d20+6=16 d20+16=24 d20+9=16
Tuesday September 10th, 2002 2:16:31 AM

Trace motions for all to follow and moves quickly back to the other trail that was the freshest. He begins to follow the new trail and and continue his silent movement while keeping his keen elven eyes peeled for the hunted.

Jurgen (DM Cayzle) 
Tuesday September 10th, 2002 6:26:31 AM

[OOC: Due to a family emergency, Jeff is taking a break from posting. Can I get a volunteer for his PC, Jurgen? In the meantime, I'll post for him today.]

Jurgen wants to go with Sly to help the people who used to be undead, by ending the mockery of life that is their plodding zombie existence. (sorry, I don't have Jeff's flair for philosophy!)

[OOC: Do Sly and Jurgen split off from the group? to hunt undead?]

Dead Trails (DM Cayzle) 
Tuesday September 10th, 2002 6:34:08 AM

Trace's expertise quickly reveals more info -- now that he knows what to look for, he sees more zombie-signs on the second fresh trail (north). Bits of rotten flesh, mindless straight-line path, etc. The ranger deduces that the freshest trails are the ones the zombies made, because the zombies are so slow.

North and South trails -- zombies. East trail -- people.

So what next? Tracking down zombies? Chasing the living? The scoundrels have, Trace figures, a two or three hour head start on you right now.

Sly Foxx and Luke 
Tuesday September 10th, 2002 12:18:51 PM

Sly has a handful with Luke, the dog really want to go south. But Sly wonders as to why Trace gallop off to another trail. "Slow down Luke, let's wait until Trace come back and don't eat that rotten flesh, you'll get sick."

Sly will feed Luke and wait for Trace to report.

Trace and Radiant  d20+6=24 d20+16=32 d20+9=10
Tuesday September 10th, 2002 3:17:26 PM

Trace moves back to the group and motions to the last trail to follow. "Allthough they have a couple of hours lead on us I think we can catch them due to them lugging all the spoils from their looting. I say we give it a couple of days before we give up. We really dont have anything else to do as of now." Trace pickes up his pace trying to move a bit quicker while he follows the trail that has been left. Hopefully everyone is following.(track 24) Moving quickly but quietly he keeps his eyes open and trained to look for the hunted. (move silently 32 spot 10)

Sir Thomas (59 hp) 
Tuesday September 10th, 2002 9:10:24 PM

Thomas follows Trace, but without the knack for keeping quiet. He and Pryte simply weren't trained for sneaking around in the woods. "Sorry Trace, but I'm afraid I'm going to give you away. Anyway, they have such a large head start on us, wouldn't it be more beneficial to just get going? At least for a while . . . until we think we are getting close."

Shiraz 
Tuesday September 10th, 2002 9:32:40 PM

Shiraz swoops down flying low so as to be heard,"Lead on Trace I will follow but I too dont move slowly."

Ilsidur (68 hp) 
Thursday September 12th, 2002 12:42:35 AM

Ilsidur continues to hold onto Sir Thomas' back, and sneak quick glances down. The fact that he hasn't fallen off yet is a continued mystery to him.

"Trace, how many tracks can you detect in this set of living people? Weren't there 4 living characters in the party we are following?"

A Living Lead (DM Cayzle) 
Thursday September 12th, 2002 10:10:17 AM

Trace reports tracks of 2 bipeds.

The Chosen follow.

Sly and Jurgen reluctantly go along with the rest, abandoning the zombie trails.

The group makes speed, trying to follow and still gain ground.

Sly Foxx and Luke 
Thursday September 12th, 2002 7:57:09 PM

As soon as Trace tells them which trail to go, Sly and Luke heads down that trail along with the others, telling Trace "As long as I have known you, Big Brother. You have never steered me wrong. I'm with you." Follows behind Trace's horse.

Ilsidur (68 hp) 
Thursday September 12th, 2002 9:33:46 PM

Ilsidur calls up to Trace, "Trace, what can you tell by the tracks? Are they running, walking, or what? Are they carrying heavy loads? It bothers me that we are only following 2 tracks, when we know that there should be three or four. Maybe some of them are flying, like some of us?"

Then he calls up to Jurgen and Shiraz, "One or more of them may be flying, since we can't see all their tracks! Keep your eyes open in the air as well!"

Sir Thomas (59 hp) 
Thursday September 12th, 2002 9:57:11 PM

Thomas adds his two cents while working to keep himself behind Trace. "There should be three sets on the living trail. There was the mage and the human and the elf and the dwarf. That's four, but Luke killed the dwarf, so we're down to three. It's a distinct possibility too that the evil one . . . the mage in black is being carried by some of the zombies. However, right or wrong, we can't second guess ourselves or we won't bring ANY of these men to justice. I think we are doing right to follow this path, so in case Ilsidur has identified this correctly, let's all keep our heads up along with our guard."

Pryte is anxious, and Thomas works to calm his friend down. He speaks soothing words, but allows his tone to remain business-like. "We'll catch this plague my friend. It will be soon enough."



Jeff 
Thursday September 12th, 2002 10:34:36 PM

I'm Sorry Everyone,

I'm going to be gone from the Southern Lights for a while. My mom had been sick for a few days and took a turn for the worst. She didn't make it.

I think that I'm ok, but I want to take a break from life for some time. I don't know how long, but until I can figure some things out, I'm going to leave my current projects.

I'm really sorry for this.

-J


Splitting Up (DM Cayzle) 
Friday September 13th, 2002 7:39:44 AM

OOC: Jeff, I'm sure all our thoughts are with you and your family. Jurgen will be here waiting if and when you decide to return. Take care!

===================

Jurgen stops short and declares, "I can't let those people stay undead! I'll seek out the zombies and save the people they were. Go after the others without me!"

He flies off to take care of the zombies.

Trace looks again at the tracks. He is sure that there are just two sets of bipedal tracks. They are not deep -- the two people are not very laden down with heavy loads.

Please make another track check, you all.

Sly Foxx and Luke-  d20+6=10
Friday September 13th, 2002 12:50:45 PM

Sly is trying to tell Jurden to stay with the party, But sly knows that this is the time that Jurden has to do this all by himself. So Sly will tell Jurden, "Bye Kid, do what you have to do and may the Gods go with you." Sly and Luke start to follow Trace, but tell Jurden (with a half turn) "See you soon, Friend!" Then its back to duty for Sly and Luke (silently).

Trace and Radiant  d20+6=20 d20+16=27 d20+9=19
Friday September 13th, 2002 1:05:15 PM

(ooc: sorry for your loss Jeff. I will say a prayer for you and hope that you return soon.)

Moving quicker now Trace continues to stay on the trail(track 20) while moving silently(move silently 27) and keeping his eyes open.(spot 19) Trace is begining to worry that this might be a wild goose chase. He worries do not slow him and dosnt want to tell the others just yet. He decides to keep moving on and determin if the trail is getting fresher as if to say that they are gaining ground.

Shiraz  d20=5 d20=7
Friday September 13th, 2002 2:23:07 PM

{OOC Sorry for your loss and all my prayers with you and your family.}

Shiraz looks down at Ilsidur, "I dont see anything from up here, just trees and grass."



Eyes in the woods (DM Cayzle)  d20+7=25
Saturday September 14th, 2002 7:48:45 AM

As Ilsidur, Trace, Sir Thomas, Sly, and Shiraz follow the trail of the scoundrels, they feel the eyes of wild animals on them. Luke's fur bristles, and Radiant cries out.

Please roll spot checks vs. DC 25 to see the creatures of the wild.

Ilsidur  d20+4=15
Saturday September 14th, 2002 11:27:33 AM

Riding along on the back of Sir Thomas' horse, Ilsidur is concentrating on not falling off and breaking something, and fails to notice anything hiding in the woods around the party.

Sir Thomas  d20=12
Saturday September 14th, 2002 1:10:45 PM

Rolled 12 + 2 Wis = 14 spot

Pryte follows Trace, toting Thomas and Ilsidur as he goes. Thomas tries to stay attentive, but his concentration tends to wonder to how he and his friends will deal with this group once they are caught. He tries to think of ways to bring the men back to Heranmarr . . .

Sly Foxx and Luke  d20+6=23 d20+5=24
Saturday September 14th, 2002 4:30:00 PM

Sly spot is 23, Luke has a 24 (not fair the dog get better roles than the master)

Sly follows behind Trace's horse. Following Luke really. Luke has his back fur all up along his spine, ready for a fight but sniff the trail and move with the group. "I know Luke! I can almost feel them too, We'll get them soon enough."

Trace and Radiant  d20+6=16 d20+16=32 d20+9=16
Saturday September 14th, 2002 7:25:48 PM

Trace continues tracking as he hears Radiant screach out loud.(track 16) Trace looks around for a breif second but notices nothing and continues to move on. (move silently 32)(spot 16)

Shiraz  d20=6
Sunday September 15th, 2002 4:32:29 PM

"Are we getting close Sly? I can see Luke's hair starting to bristle." Shiraz says as he flies forward over the party.

Surprised? (DM Cayzle) 
Monday September 16th, 2002 11:52:42 AM

Well, so far as the Party knows, there were wild animals about, but no one caught a glimpse. So the group continues on the trail.

At last, the encounter! Please all roll spot checks to sight the enemy! They must have been alerted, because they are expecting you. Please roll a spot check vs. DC 19 to detect the enemy before the attack (if you fail you are surprised).

Shiraz  d20=10
Monday September 16th, 2002 1:23:34 PM

Shiraz blunders ahead while flying not seeing anyone or anything.

Sly Foxx and Luke  d20+6=22 d20+5=21
Monday September 16th, 2002 1:39:42 PM

"That because they are right ahead of us, see Shirag" Sly point to where they are. "Look like they are waiting for us too. The wild life must have alerted then." Luke by now is growling and pulling on the rope wanting to get to them.

"Wait a minute, Luke I have an idea, just hold on for the word from me." Sly whispers to the dog. Sly will take the Ice Storm Rod and aim it at them, saying the magic words "North Wind" and giving them a very cold blast. "That should equalize the fight a bit!" Whispers Sly.

OOC:The Magic Rod (has 50 charges and does 10 hp damages) was on top of his back pack, this is what he had in mind when he first met them.

Ilsidur (68 hp)  d20+4=23 d20=19
Monday September 16th, 2002 6:30:37 PM

By some miraculous fluke, Ilsidur happens to be looking in the general direction of whatever is waiting for them alongside the trail. [OOC: Made the spot with a roll of 23.] He sees Sly pull a wand out of his pack, and blast it into the bushes where the creatures(?) are hiding. "Boy, if they weren't thinking of attacking us before, they certainly will be attacking now," he thinks to himself.

Ilsidur slides off the back of the horse, and readies his waraxe and shield. [OOC: The second roll of 19 is for Ilsidur to safely slide off the back of the horse, and land on his feet. Cayzle, if the roll wasn't high enough, please let me know.]

Sir Thomas  d20=14 d20=20
Monday September 16th, 2002 11:14:35 PM

Rolled Spot 14 + 2 WIS = 16 . . . almost.

Thomas does not see the hunted waiting in their ambush. He is alerted by Sly's warning and ilsidur sliding off of the back of pryte. Thomas draws his sword and puts his shield up to possibly deflect anything that may come there way. Pryte dances off of the trail a bit while the initial flails of battle go off.

When everything settles down slightly, Thomas calls to the other group, "we have news from Heranmarr. We have good cause to suspect you attacked and looted that town. That gives us reason to take you, willing or not, back to the town. Please come willingly before this gets out of hand."

(Rolled diplomacy natural 20 + 10 = 30)

Trace(59) and Radiant (12)  d20+9=22
Tuesday September 17th, 2002 1:37:46 AM

Trace sees the tracks headed ahead but then catches the sight of the group watching from the brush. Trace mumbles something as he pulls his longsword and then points to the group. A badger appears next to the group and Trace commands it to attack. (badger stays 6 rounds) After the badger appears Trace draws his short sword and sizes up the situation. "Oh come on Sir Thomas, I think we are past diplomacy at this point."

Shiraz  d20=16
Tuesday September 17th, 2002 5:51:43 PM

Shiraz looks again in the direction he is pointed," I still dont see anything but ok I am ready." Shiraz flies up just a bit and readies to attack the first bad guy that attacks.

Sir Thomas 
Wednesday September 18th, 2002 10:23:26 AM

Thomas rolls his eyes at Trace. He thinks to himself, ::everything with you Trace is a fight first and a conversation second. Well, looks like I have no choice. Domi forgive me.::

A Sudden Storm! (DM Cayzle)  5d6(5+2+3+6+5)=21 (hail damage) d2=1 (random roll to see who the badger attacks -- it's the cleric) d20+1=6 (badger's save vs clerics diseased visage) d20+3=11 d20+3=18 d20-2=16 (3 badger attacks on cleric) d2-1=1 d3-1=0 (badger damage to cleric) d20+9=12 (cleric's melee touch attack hits Trace) d20+15=24 (swordsman attacks Trace) d8+2=8 (swordsman damage to Trace) d20+13=19 d20+12=23 d20+12=27 (3 cheetah attacks on Thomas) d6+4=6 d2+1=2 d2+1=3 (cheetah damage on Thomas) d20+3=4 d20+4=24 d20+3=4 d20+4=23 d20+3=5 d20+4=13 (opposed Trip rolls that fail to knock down Thomas)
Wednesday September 18th, 2002 12:25:07 PM



Sly, Ilsidur, and Trace see the black-robed cleric and the swordsman hiding together in an ambush up ahead, about 30 feet from you.

Sly uses his Wand of Ice Storm, and heavy hail crashes down on the duo, inflicting 21 hp damage (no save).

Ilsidur dismounts and draws a weapon.

Trace summons a badger to attack. The animal lunges at the cleric, but it is visibly shaken at the sick stench given off by the cleric of disease. Still, the badger hits the cleric twice, with a claw and a bite, for 2 hp damage.

Shiraz and Thomas are both surprised.

The black robe ignores the badger and strides forth to engage Trace. Ted, roll an Attack of Opportunity for the Badger against the cleric. As the cleric comes close, Trace looks at his diseased face with horror -- make a Will save vs. DC 15 or become Shaken. (A shaken character suffers a -2 morale penalty on attack rolls, checks, and saving throws.) The cleric reaches out to touch Trace with a glowing hand and touches him. Make a Will save vs. DC 15 or Trace is cursed (a cursed character has a 50% chance to act normally; otherwise, he takes no action -- roll each round).

The swordsman gracefully advances through the trees and flanks Trace. He attacks the ranger, hitting him for 8 points of damage.

Then, springing from the trees, a giant cat leaps to attack Sir Thomas. The paladin is hit with a bite AND two claws, for a total of 11 hit points of damage. The cat tries to trip Sir Thomas, but fails.

You can see a map of the turn online here:

http://www.geocities.com/cayzle/southern/newheroes.html.

========

Badger Stats:

Badger
Tiny Animal
Hit Dice: 1d8+2 (6 hp)
Speed: 30 ft., burrow 10 ft.
AC: 15 (+2 size, +3 Dex)
Attacks: 2 claws +5 melee, bite +0 melee
Damage: Claw 1d2-1, bite 1d3-1
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Rage
Special Qualities: Scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Escape Artist +7, Listen +4, Spot +4
Feats: Weapon Finesse (bite, claw)
Rage (Ex): A badger that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.


Shiraz AC 22 Hps 66 
Wednesday September 18th, 2002 8:13:33 PM

Shiraz shouts as the attack comes caught by surprise the huge taur cant seem to move until Sir Thomas shouts out with the attack from the cat. "Hold on Thomas I am coming to help!"

Sir Thomas (59 - 11 = 48 hp)  d20=20 d20=2 d10=1 d10=4 d20=2 d20=4 d6=1 d6=4 d20=8
Thursday September 19th, 2002 12:12:51 AM

Thomas, still astride Pryte-Honos (OOC:that rules out the trip . . . maybe?), feels his shoulder and leg tear as the cats claws dig deeply into them. "Stupid . . . !" Thomas exclaims in pain and in reprimand of himself. He doesn't hesitate long before returning an attack before the cat can set up a solid defense or use its agility to move. He swings down in a sort of defensive strike. (Rolled natural 20 + 12 = 32 to hit, then a 2 + 12 = 14 to see if crit . . . probably not. Rolled 1 + 4 = 5 dmg)

Pryte they raises up and tries to deliver a double hoof strike while twisting to put the cat on Thomas sword side. (Rolled - OOC:out of sequence, sorry I forgot about the crit hit roll for Thomas - 2 + 6 = 8 and 4 + 6 = 10 to hit; Rolled 1 + 4 = 5 and 4 + 4 = 8 to dmg)

When Pryte lands Thomas makes a calculated strike at the cat in response to its defensive maneuvering to dodge Pryte's efforts. (Rolled 8 + 7 = 15 to hit; rolled 4 + 4 = 8 dmg)

"Domi curses you and your like cat." Thomas says in frustration at its good agility.

Ilsidur (68 hp, magic weapon) 
Thursday September 19th, 2002 12:43:04 AM

Not being attacked by any of their foes this turn, Ilsidur casts magic weapon on his waraxe, readies his shield, and moves forward into combat.

Sly Foxx and Luke  d20+3=21 d6+3=7
Thursday September 19th, 2002 2:08:00 AM

OOC:I don't know how far Sly is away from either Sir Tom or Trace. But I think Luke can get an attack on the cat.(bite 21, damage 7)

Sly is suprize at the power of the wand, "WOW! I think I'll ask Ilsidur about this." Sly lets Luke go and Sly will take his armor off (Armor off) droping his armor and the wand. He'll will use his magic to weaken the black hooded one. While Luke takes off going for the Cat.

Trace59(51) and Radiant(12)  d20+4=13 d20+6=16 d20+9=19 d20+8=25 d20+4=7 d8+4=10 d6+2=7 d20+6=25 d2=1 d20+5=19 d20=7 d2=2
Thursday September 19th, 2002 3:50:13 AM

Trace is starteled by the cleric moving right at him, (missed dc with 13) As the cleric touches him he dosent feeling anything (made with 16). Trace then begins swinging his swords in defense (hitting with 19 and 25 missing with 7 with total dmg of 17). The badger attacks with claws and teeth (hits with 19 and miss with 7 doning 2 hps dmg.) Radiant swoops down to defend Trace(hits with 25 doing 1 hp dmg). Trace screams at them in anger, "You will pay for what you have done!"

((ooc: my next round I take a -2 on rolls?))

DM Cayzle 
Thursday September 19th, 2002 12:10:10 PM

Folks, I've posted the map here:

http://www.geocities.com/cayzle/southern/newheroes.html

I need more info from Wade and Ceil. Wade, tell me where Shiraz goes, and make rolls to attack. The cheetah is AC 15, or AC 17 if you are good. The swordsman is AC 21, or 23 if you are good, and the priest is AC 15, or 17 if you are good.

Ceil, what is Sly doing? casting a spell? on who?

Trace still has his -2 penalty to fight the cleric. Remember, all who come within five feet of the priest must make a Will save vs. DC 15 or become Shaken. (A shaken character suffers a -2 morale penalty on attack rolls, checks, and saving throws.) The effect lasts whenever you are within 5 feet of the priest.

Shiraz AC 22 Hps 66  d20+14=18 d20+9=29 d20+9=27 d20+12=16 d10+8=10 d10+8=9 d10+8=12 d10+5=10
Thursday September 19th, 2002 1:28:29 PM

Shiraz shakes of his surprise and steps up to the back of the human swordsman taking up a flanking move, striking 3 times hitting AC 18,29<crit>, and 18. Shiraz hits the human for 41 total points of damage. " Take that you monstrous human and challenge me for a change," the huge taur roars.

[Note to Wade -- Remember that if you move and attack, you only get one attack per round, and that's it. You only get multiple attacks if you stand still the whole round (you can take a five-foot step and that's it). This round Shiraz moved to flank and took a single swing. That swing was at +7 (base) +6 (str) +1 (magic weapon) +1 (weapon focus feat) and +2 (flank) for a total modifier of +17. You rolled a 4, so 4+17 = 21. That's not good enough to hit this guy, who is AC 23 to you because you are good. You missed this round. If he stands still, you can attack three times next round -- twice with your primary weapon and once with your secondary weapon. All attacks are at -2 for attacking with two weapons. The second attack with the primary hand is at -5 because it will be your second attack with that hand in one round. I hope this is clear! -- DM Cayzle]

Sly Foxx and Luke  d4=3 d4=4 d20+3=14 d6+3=6
Thursday September 19th, 2002 7:16:37 PM

Sly sends his Magic Missiles (2) at the black Hooded smelly one for (7 hp), the he whispers 'Armor On' and his armor is on him again. Now prepares to fight hand to hand.

Luke is in the heat of battle any repeats the attack and tries to get the best of the cat. (Attack ac14, damage (I hope) is 6hp.

Sir Thomas 48 hp 
Thursday September 19th, 2002 10:53:58 PM

OOC: so I guess since they haven't taken their turn that we don't get to take ours just yet. If I'm wrong, THomas takes two attacks on the cheetah +12 and + 7 to hit/ and + 4 dmg and pryte strikes with both hooves. +6 to hit/ +4 dmg. If the Cheetah dies before all of these are used I'll move to attack the mage.

DM Cayzle 
Friday September 20th, 2002 10:39:54 AM

::working on results asap::

Shiraz 
Friday September 20th, 2002 12:45:02 PM

OOC: Cayzle we just had this discussion on my pluses to hit and we agreed on the +12,+7,+12 for my melee attack. Also on the map I assumed that they were 5 foot squares, if so Shiraz has reach and can move one five foot step and and still get all of his attack bonuses, I did however misread the AC on the human male I was attacking and for that I am sorry. Wade

Cayzle: No problem. I ruled that to flank you had to move 10 feet, directly opposite the guy. I rule that a reach attack doesn't let you flank unless you are adjacent to the victim. Also, you were flying, right, so I figured you had to descend, too. That's why it's more than the five foot step.

Yes, we did agree on the +12/+7/+12, but those numbers change depending on conditions. If you are making just one attack, you don't suffer the -2 penalty for attacking with two hands. Flanking gives an extra +2. Also, did we figure those numbers BEFORE you got your magic weapons? I forget.


Trace in Trouble? (DM Cayzle)  d20+17=31 (cleric smite attack on Trace) d8+12=18 (smite damage on Trace) d20+8=28 (second attack on Trace -- a crit threat!) d20+8=17 (crit follow up hits Trace) 2d8(7+8)+6=21 (crit damage from second attack) (WOW) d20+15=23 d8+2=5 (swordsman hits Trace for 5) d20+10=29 (swordsman crit threats Trace) d20+10=28 (and makes the critical on the follow up) 2d8(4+1)+4=9 (critical does another 9 hp to Trace) d20+10=23 (cat bites Trace) d6+4=8 (bite damage) d20+4=6 d20+4=14 (claws miss)
Friday September 20th, 2002 2:51:19 PM



The giant minotaur flies to the ground and flanks the swordsman, but misses.

Sly casts a magic missile and inflicts 7 hp damage to the cleric.

Luke bites the cheetah for 7 hp.

Sir Thomas, mounted on Prytte (DM Cayzle: Sorry, I forgot about that!) strikes out and hits the great cat for 5 hp. The feline dodges hooves and another swing.

Ilsidur casts magic weapon on his trusty ax.

The badger, Radiant,and Trace, shaken but not cursed, all hit the cleric, doing 20 hp damage! (Yes, Trace is shaken, and please roll the same Will save for Radiant and the Badger.)

Then the enemy responds.

The swordsman and the cleric are flanking Trace. The cleric, desperate, lashes out at Trace with a mace. Calling on the power of his dark god, he smites Trace and connects, doing 18 points of damage. Then he attacks a second time that round, and criticals! That's another 21 hp damage. The black-robe calls out, "Attack this one!"

The swordsman attacks Trace as well, hitting him twice with well placed blows for a total of 14 hp. Then the swordsman takes a five foot step, hoping to avoid being between Trace and the Minotaur. The swordsman yells, "Greegan! Your turn! Take him down!"

The cheetah takes a five foot step towards Trace and lashes out. He bites Trace for 6 more points of damage -- just enough!

Trace has taken a total of 59 hp damage this round! He now has exactly 0 hp! That means Trace is disabled ...



A character with 0 hit points, or one who has negative hit points but has stabilized and then improved, is disabled. He is conscious and able to act but horribly wounded. He can take only a partial action each round, and if he performs any strenuous action, he takes 1 point of damage after the completing the act. Strenuous actions include running, attacking, casting a spell, or using any ability that requires physical exertion or mental concentration. Unless the strenuous action increased the character's hit points, he is now dying.


The cleric in black -- who looks none too healthy himself -- calls out: "BACK OFF! TRUCE! OR YOUR FRIEND DIES!"

MAP: http://www.geocities.com/cayzle/southern/newheroes.html


Sly Foxx and Luke  d20+3=23 d6+3=8
Friday September 20th, 2002 4:38:04 PM

Sly want to run to Trace's side, but knows that will not do trace any good. Thinking fast Sly will not put his armor on, he will cast instead a Charm Person (instant) as he advances with in 25' of the Cleric. In a soft but steady voice "I don't know what it is about you Sir. But I want to try to HEAL you. I know what is eating away at you, It's the Black Pock Plague and it is not too late to get a cure. Now let my friend go and I'll give you the cure." Now Sly stand there (about 12 feet away from the Cleric in just a shirt, tights and boots (Sly is unarmed and AC 11).

Luke is till attacking the Cheetah doing his best to kill that enemy.

OOC:Luke attacks at 23 and damages at 8hp (NO Critical for the dog.)

Ilsidur  3d8(4+3+5)+5=17 d20+8=17 d20+8=28
Friday September 20th, 2002 6:21:08 PM

Ilsidur moves 10' south, and 10' east, to avoid an attack of opportunity from the cheetah. [OOC: I am presuming that north is to the top of the map, and that each square is 5'.] He reaches out and touches Trace, casting a cure serious wounds spell on the ranger. [OOC: If the spell works, Trace gets 17 hp back.]

Ilsidur shouts, "Avenge the people of Heranmar! No quarter!" He looks up at the swordsman, smiles and says, "Well, you piece of beetle dung, what have you got for me?"

[OOC: Cayzle, Ilsidur casts the spell on the defensive, so that the swordsman does not get an attack of opportunity against him because of spell-casting. The roll is vs DC 15 + spell level; in this case 3rd level, so DC 18. Ilsidur missed the roll with a 17, so invoked his luck domain ability and rerolled, getting a natural 20 + 8, for a 28, easily beating the check. He used his 3rd level spell, negative energy protection, to convert to the heal spell. OK?]

[Exactly right! Well played! -- Cayzle]

Ilsidur (68 hp, magic weapon on waraxe) 
Friday September 20th, 2002 7:20:00 PM

[OOC: Cayzle, I forgot to post the stats for Ilsidur in the title. Also, if the cure spell works, maybe you could post that right away, so that Ted knows what is going on for his post for Trace.]

[Yes, Ted, Trace now has 17 hp, and is no longer disabled. -- Cayzle.]

Ilsidur (68 hp, magic weapon on waraxe) 
Saturday September 21st, 2002 10:05:27 AM

[OOC: Sorry, one more oops. Since Ilsidur is a 6th level cleric, he healed Trace for 18 hp, not 17 hp.]

Ilsidur (68 hp, magic weapon on waraxe) 
Saturday September 21st, 2002 10:05:41 AM

[OOC: Sorry, one more oops. Since Ilsidur is a 6th level cleric, he healed Trace for 18 hp, not 17 hp.]

Sir Thomas  d20=9 d20=15 d10=4 d10=4 d20=18 d20=17 d6=3 d6=5
Saturday September 21st, 2002 11:01:18 PM

Seeing Ilsidur help Trace, Thomas does not stop trying to bring the group into submission. He stikes at the cat trying to kill it before it can attack Trace again. (Rolled 9 + 12 = 21 to hit; rolled 4 + 4 = 8 dmg)

Seeing the cat reel from Thomas' sword strike, Pryte delivers two quick hoof strikes to the cat. (Rolled 18 + 6 = 24 and 17 + 6 = 23 to hit; rolled 3 + 4 = 7 and 5 + 4 = 9)

Thomas sees yet another opportunity, Thomas' next effort is true to the mark. (Rolled 15 + 7 = 22 to hit; rolled 4 + 4 = 8 dmg)

(OOC: TOTAL DMG to cat = 32 hp at this point. I would like to use the Power Attack feat and subtract my to hit rolls to the necessary 17 AC and add the numbers to the attack to a max of 12. SO, Thomas first attack gives 4, his second attack gives 5. This deals an additional 9 points of damage to the cat, raising the total to 41!)

"Get behind me Trace! I have something special for the dark soul."

[OOC: If the cat dies before Thomas last attack, I'd like to move to 5 feet from the mage if that's possible.]

Shiraz AC 22 Hps 66  d20+14=23 d20+9=27 d20+14=26 d10+8=10 d10+5=12 d10+8=11
Sunday September 22nd, 2002 12:44:26 PM

Shiraz takes another 5 foot step keeping the swordsman between Trace and himself and lets go with a flurry of swordstrikes hitting AC 23,27 and 26 for 10,12,11 points of damage. "Now face me filth, and let the rage of a taur supplant that of the villagers you slaughtered" Shiraz roars.

DM Cayzle 
Monday September 23rd, 2002 7:16:30 AM

Clay, you have to declare your use of the Power Attack (and adjust your attack bonus) BEFORE you roll your dice. Also you have to take the same penalty on all rolls.

Wade, if you look at the map
http://www.geocities.com/cayzle/southern/newheroes2.gif
Shiraz can take a five foot step east (right) or northeast, but in neither case will he be flanking. Sorry. You still hit twice for 23, though, so be happy!

Just waiting to hear from Ted, now. By the way, Trace is at 18 hp now, not 17.

Trace(25) and Radiant (12)  d8+5=7 d20+6=26 d2=1 d20+5=15 d20=3 d2=2
Monday September 23rd, 2002 11:02:38 AM

Trace spits and spews blood after being assulted from all directions. He regains a bit of strength from Ilsdur as he slowly back away from the action. He drops his swords and drinks down a cure light wounds potion (gains 7 hp's) Still coughing bloods a bit as his wounds heal he calls for Radiant to attack the cleric. Radiant darts down hitting the cleric on his cheek (hit with 26 doing 1hp dmg) The badger continues to attack at his feet (hit with 15 doing 2 hps dmg.)

Surrender, Death, and Flight! (DM Cayzle)  d20+13=25 (cleric saves vs Sly's Charm)
Monday September 23rd, 2002 7:03:42 PM

Ilsidur heals Trace, bringing him to 18 hp.

Sly casts Charm Person, but the cleric saves.

Luke bites the Cheetah, inflicting 8 hp damage.

Thomas and Pryte fight the Cheetah, inflicting 32 more points!

Shiraz hits swordsman for 32 hp damage.

Trace takes a potion, bringing him to 25 hp, as the badger and Radiant fight the cleric, inflicting 3 hp damage. The cleric goes down.

The cheetah sprints away, and Radiant gets an atack of opportunity on it as it flees. But it sprints very quickly, and even with a critical, Radiant won't be able to drop the cat. By the end of the round it is out of sight in the trees.

The swordsman sees which way the tide has turned, and he sheathes his weapon, yelling, "I surrender!" He keeps his shield up to defend if attacked (Full Defense).


Sly Foxx and Luke 
Monday September 23rd, 2002 7:36:50 PM

"ArmorOn" Sly speaks the magic words and his armor is on his body again, "I guess I should study more of my mother's magic, it look like I'm a poor wizard with magic. I think I should stick with my sword." Sly will go over to Shi raz first, "Hey! Partner Shiraz, do need any help?"

Sly will approch the Minataur slowly and watch the swordman all th while (with sword in hand).

Luke(the wardog) 
Monday September 23rd, 2002 7:44:26 PM

"Grrr!" growls Luke as he chases the cat, then stoop and turns a goes bacck to Sly's side.

Shiraz AC 22 Hps 66 
Monday September 23rd, 2002 10:01:19 PM

"I am good Sly, but we need to tie this one up and make sure that cleric is really dead before we do anything else." The minotaur motions to the swordsmwn, "Drop your weapon and shield, kneel and be bound and no harm comes to you except after trial back in Heranmar."

Sir Thomas 
Monday September 23rd, 2002 11:20:47 PM

[OOC: I don't get an attack of Opportunity on the cheetah? I was standing right next to it when it tucked tail and ran.]

"We will take you back to face those you prayed upon. You will face justice tommorrow. If you cooperate, I will speak for you when it comes time for your punishment to be handed down.

"What is your name? What is the name of your cleric friend? Where is your elven friend? Why did you send the zombies off in different directions? Where they to meet back up with you? Were they carrying anything or harboring anything you took from Heranmar? Where were you going before we caught you?"

Thomas fires questions at the man while his friends bind his hands with rope. He hopes to divulge a lot of information from the man in a short period of time to see if the group should go after the other trails and the elf or zombies.

Trace(25/59) and Radiant(12/12)  d20+9=24
Tuesday September 24th, 2002 2:28:58 AM

Trace quickly ties the hands and feet of the cleric and gags and blindfolds him as well. After that is done he checks for signs of life. If the cleric is dead he will simply throw him over the back of Shadow. He then picks up his swords and sheaths them. Trace then looks around for the items that they were carrying(spot 24). He suggest that they hurry while they need to track down the zombies to complete the investigation. "What do yall t think should be our next move? Take them back to town or take them with us to hunt down the zombies?"

Tricks! (DM Cayzle)  3d8(6+3+3)+5=17
Tuesday September 24th, 2002 7:33:21 AM

Regarding running away: see the Players Hand Book, page 122. "If all you do is move (not run) during your turn, the space that you start out in is not considered threatened, and therefore enemies do not get attacks of opportunity when you move from that space." The Cheetah is a special case because it gets a special sprint ability that lets it go 100 feet away on a move. Still, it is a good lesson for you guys if you ever feel the need to back out of combat.

Shiraz and Trace take out rope, either setting down their weapons or sheathing them (you can't bind prisoners when you are holding a weapon, right?) Thomas stands guard and asks questions.

Trace sees that the cleric, though badly wounded, is not dead or even dying.

The swordsman says, "Here's why I'm surrendering -- Look!" He reaches down to his belt, grabs a horn, and blows! A white fog immediately springs up (like an Obscuring Mist spell.)

The cleric stands up again and stands next to the swordsman (five foot step). It's really hard to tell in the mist, but he looks healthier.

Shiraz and Trace, you both can draw weapons and attack. Thomas can gain a full attack. In the fog, you have a 20% miss chance even if you are standing right up next to the target.

Sly Foxx and Luke  d20+6=19 d20+8=27
Tuesday September 24th, 2002 10:16:32 AM

Sly watches as the swordsman surrenders and as he is about to be tied up. But when the swordsmen takes to blowing the horn (that he produce out of his belt), and as the mist rises and so does that darn Cleric. Sly (roles checks for Arcana Knowledge - 19 and Spellcraft - 27) tries to make sense out of the going on. "The Horn! The Horn!" yells Sly.

[Sly recognizes that the item creates an effect just like an Obscuring Mist spell. He notices the cleric using a wand. -- DM Cayzle]

Shiraz AC 22 Hps 66  d100=99 d20+12=18 d20+7=18 d20+12=27 d10+5=8
Tuesday September 24th, 2002 10:07:08 PM

[OOC Shiraz would not set down weapons until all of his demands were met, and then would have had Sly bind the swordsman. I will roll for a full attack option but leave final consideration to you.]

Shiraz is shocked by the swordmans gall and strikes quickly. Either missing twice and hitting once or not hitting at all.

[True, Wade -- you did not say Shiraz was himself getting out ropes. I'll give you the full attack and the hit. -- DM Cayzle]

Ilsidur  d20+6=17 d4=4
Tuesday September 24th, 2002 10:43:42 PM

Ilsidur casts dispel magic on the fog, to try to remove the effect. [OOC: Dispel magic roll of 17.] He shouts, "I said no quarter! Give them the same chance that they gave our friends in Heranmar! If they fall down, make sure that they stay down!" [OOC: Cayzle, please let the rest of the group know right away if the dispel works, so that they can post accordingly.]

He looks around for the cheetah, calling out to the others, "Keep an eye out for that stupid cat! It probably ran away to heal itself!"

[The Horn of Fog's caster level is 3rd, so you need a 14 to put it out of commission. Whcih you did. The item remains unusable for 1d4 rounds -- roll above -- four rounds. Sweet! -- DM Cayzle]

Sir Thomas (48 hp)  d20=14 d20=7 d10=9 d10=2 d20=1 d20=16 d6=3 d6=4
Tuesday September 24th, 2002 11:01:16 PM

Thomas reacts quickly to the man's use of the horn. He strikes the man with a well-placed attack of his bastard sword. (Rolled 14 + 12 = 26 to hit; Rolled 9 + 4 = 13 hp dmg) He then tries to knock the horn from the man's grasp or break the horn by attacking the object in the man's hand. (Rolled 7 + 7 = 14 to hit; Rolled 2 + 4 = 6 dmg) Thomas doesn't respond with any curses or promises of impending doom. He wants only to expedite the removal of these evil beings from the Wold.

Pryte takes an opportunity to lash out with his hooves. (ROlled 1 + 6 = 7; Rolled 3 + 4 = 7 hp dmg and Rolled 16 + 6 = 22 to hit; Rolled 4 + 4 = 8 dmg)

[OOC: I didn't roll the 20% miss chance. Should I have?]

[No need to roll concealment since Ilsidur dispelled the fog. -- DM Cayzle]

Trace (25) and Radiant (12)  d20+11=15 d20+6=13 d20+6=12
Wednesday September 25th, 2002 7:59:52 PM

Trace growls in anger and screams, "You just signed your death warrant" Trace draws his long sword and swings quickly twice missing both and Radiant dives down missing as well.

(ooc: sorry for the delay guys)

More Tricks! (DM Cayzle)  d20+13=26 d20+8=9 d8+2=8 d20+14=19
Wednesday September 25th, 2002 8:09:55 PM

Sly recognizes that the horn creates an effect just like an Obscuring Mist spell. He notices the cleric using a wand. The cleric looks healthier -- but still disease ridden.

That reminds me -- the cleric is still repugnant to behold! If you attack him, the ooze, pus, and stench may overwhelm you -- make a Will save vs. DC 15 or become Shaken. (A shaken character suffers a -2 morale penalty on attack rolls, checks, and saving throws.)

Shiraz attacks the swordsman, hitting him for 8 hp damage.

Ilsidur dispels the mist.

Sir Thomas hits the swordsman a sound blow (13 hp). Pryte lashes out with his hooves, but the swordsman dances out of the way.

Trace and Radiant swing, but again the swordsman prooves too agile to be hit.

The swordsman laughs as he dodges blows! "Take this!" he yells at Trace, striking at him and cutting the ranger (8 hp damage).

The cleric casts a spell on the defensive, dodging and weaving as he concentrates on the magic he is trying to bring forth. He just barely manages to get off the spell and avoid offering attacks of opportunity (rolled a 19 -- exactly what he needed). After the spell is done, he begins to rise into the air, leaving the combat! (Ilsidur recognizes this as an Air Walk spell.) Thomas and Trace can make attacks of opportunity on the cleric as he walks through the air and tries to get away.

Remember to make a repugnancy roll if you do attack the cleric (unless you already made one today).

If the cleric survives any attacks of opportunity, he will be about 15 feet overhead as this turn ends.

Shiraz's Fly spell is still going, but it is on its last legs! It could end any moment now!

The swordsman yells, "Towden, you scoundrel! Get me out of here!"


Shiraz AC 22 Hps 66  d20+12=32 d20+12=24 d20+7=18 d20+12=14 d10+8=14 d10+8=14 d10+8=10
Wednesday September 25th, 2002 8:36:56 PM

Shiraz roars in frustration at missing the swordsman and sets himself to attack again. Aiming true Shiraz hits AC 32 <nat 20> and smiles as he deftly inflicts 38 points of damage. The smile fades as he misses his next 2 attacks.

[Shiraz hews the swordsman down, clearly killing him stone dead! -- DM Cayzle]

Sir Thomas (48 hp)  d20+8=15 (dismount check) d20=14 d20=2 d20=5 d20=2
Thursday September 26th, 2002 1:24:48 PM



[OOC: Clay told me privately that Sir Thomas wants to try to grapple the cleric with Thomas's attack of opportunity BEFORE the cleric gets away. I edited his post and made some rolls for him to finish off the action. -- DM Cayzle]

First Thomas has to quickly dismount off Pryte. To do so he has to roll a Ride check vs. DC 20. Thomas's Ride modifier is +8. But he failed, so he is slower than he wants to be. The time in which he could have grappled is taken up by the dismount, and by the time he reaches the ground, the cleric is already walking up into the air.

[OOC: The remainder of our conversation about how to grapple is now moot, but I'll leave it in place below. HOWEVER, since that was just Sir Thomas's Attack of Opportunity, he now gets a full action for the round, with the cleric about 15 feet in air. -- DM Cayzle]

=========================================

OOC: I need some advice from the DM. Of course I don't want the cleric to get away. If I attack him outright with my sword I probably won't do enough damage to kill him or keep him here. So I think I want to drop my sword and grab him. I also think I want to throw him to the ground. I'm confused by the rules on this though.

[You CAN use your attack of opportunity to grapple the cleric. If you succeed, you will prevent him from moving away.]

It looks to me like I want to start a grapple, so the check would be my 14 roll + 12 melee + 4 STR + 0 size modifier = 30 to hit (-2 shaken?)

[To do this, you have to dive off Pryte and tackle him. Make a ride check to leap off the horse -- DC 20. If you fail, you use up your AoO in dismounting. If you succeed, you dismount as a free action]

[Then you attempt a melee touch attack, which you rolled already, to grab him. He in turn gets an attack on you, and even a single point of damage from him stops your grapple. You get NO concentration check to keep grappling, sorry.]

Then I guess he gets an attack of opportunity and if he does me even one point of damage I don't grab him? Do I get a save to stay focused on my goal to fight through that attack, especially if it is a particularly weak attack?

[See above. If he does you any damage, the grapple fails.]

[If he does not hit you, THEN you can try opposed grapple checks against him. If it succeeds, you do unarmed strike damage. Then you can move into his square, and the two of you are wrestling. He cannot fly away, and if you make a pin check in following rounds you hold him even more securely. If he wins an opposed grapple check, he can break a pin (if you have pinned him) or wriggle free, escaping the grapple and running away.]

Once I have him in my grasp, can I throw him to the ground so that if he wanted to leave he'd have to pass by us again and we'd get attacks of opportunity again?

[If you want to throw him to the ground, make a trip attack. If you want to hold on to him, use the grapple.]

Can I just perform a pin move and allow my friends attacks with + 4? What are his chances of breaking my pin, because I know I'm much stronger than he is. Can I pin him while I"m straddling Pryte?

[After he is grappled or pinned, others can join in, per the PHB rules. But you do have to get off Pryte to do any of this.]

[Feel free to post again when you know what you want to do. Hope this helps! -- Cayzle.]

Rolled 14 for attack.

Rolled 2 + 8 Will = 10 for will save

SO I'm shaken and the penalties start next round or do they apply to this round?

[Shaken starting this round.]

Does Pryte get an attack of opportunity? Does he need to make a save? I rolled both. (Well, it doesn't look like it matters. ROlled 5 + 6 = 11 and 2 + 2 = 4)

You can email me at cworth52@hotmail.com if that's easier for you.

Ilsidur 
Thursday September 26th, 2002 5:05:01 PM

[OOC: I am at the public library in Wawa, and can post tonight. Thanks for your post, Cayzle, but I would rather have Ilsidur do something else. OK?]

Ilsidur moves to catch everyone inside the area of effect for a bless spell, and casts the spell. [OOC: You are all +1 to hit, and +1 to save vs. fear effects. Ilsidur especially wants to catch Shiraz in the area of effect, if he can't affect everyone.] He shouts up to Shiraz, "Shiraz, you are strong enough! Grab that pice of worm-bait and bring him down! We can chop him to pieces once he is on the ground! If the fly spell ends, he will hold you up!"

Sly Foxx and Luke  d20+9=26 d4+2=6
Thursday September 26th, 2002 8:24:47 PM

Sly was on one knee and was going for the rope. He had pick up his sword, when things started to happen. Sly stick his sword into the ground, and will grab his bow, knoch an arrow and shot for the Cleric. (Hopefully, if the DM will let me.)

"Luke, Fetch the Horn and bring it here!"

OOC:If I can do all this in one round the stats are, bow hits AC 26 and the Damages are 6 HP (if this is a critical my file says times 3. It's too close to call. So I'll leave it up to you, DM Cayzle).

[Ceil, shooting the bow is fine. But you only rolled a 17, so no critical. -- DM Cayzle]

Shiraz AC 22 Hps 66 Blessed  d20=15 d20+14=26
Thursday September 26th, 2002 9:14:51 PM

Shiraz nods quickly and flies straight at the cleric attempting to knock the disease ridden cleric to the ground, hitting AC 26 Shiraz slams into the cleric. "I've got him now what?"

[OOC: Sorry, Wade, you seem to be one turn ahead! THIS round you killed the swordsman -- from the turn you posted (early) yesterday. You're ahead because I missed a day waiting for everybody to get their post in. -- Cayzle]

DM Cayzle 
Friday September 27th, 2002 9:48:52 AM

::currently waiting for Thomas's action, and for Trace's attack of opportunity on the cleric and then his regular action::

Sir Thomas (48hp)  d20=11 d4=1
Friday September 27th, 2002 10:39:26 AM

[OOC: Can I not jump at him from the back of Pryte? I was close enough to provoke an attack of opportunity, so is it possible that he was close enough that I could just grab his robe or arm or jump on him and start grappling as we fall to the ground?]

[OOC: Sorry, but getting off a horse is a move-equivalent action unless you make a jast dismount roll. You had to get your feet out of the stirrups, drop the reins, and not fall on your face. That took the time you would have used for the attack of opportunity (since you missed the fast dismount roll). -- DM Cayzle]

VERY frustrated that he unknowingly had to waste an attack to jump off his horse, Thomas does not let bad judgement prevent him from his course of action. While curseing that we would have rather used his sword, Thomas pulls his only dagger from its sheath at his belt. "May Domi help me strike you down and may he judge you for your evil actions!" Thomas hurls his dagger at the rising cleric. It appears to develop into a small bird as it flies toward the evil cleric, but that image is fleeting.

(Rolled 11 + 6 melee + 4 smite evil = 21 to hit; Rolled 1 + 4 STR + 7 smit evil = 12 hp)

Thomas bends over and retrieves his sword, then climbs onto Pryte's back again and the two become the cleric's shadow. They follow the cleric's every move, following him knowing that what goes up must come down unless the cleric is prepared with something to keep him up there for days or make himself disappear. "Domiites are persistent evil one!" Thomas calls to the cleric's rising image.

[OOC: Well, throwing the dagger, picking up your sword, mounting, and moving are all too much for one round. You can mount, but you'll have to chase him next round -- he's only 15 feet ahead. -- DM Cayzle]

Trace (25) Radiant (12) Blessed  d20+11=26 d8+4=12 d20+6=8
Friday September 27th, 2002 2:07:35 PM

AOO

Trace takes a quick swing at the fleeing cleric and strikes a solid blow (hits 26 doing 12 hps dmg). Radiant darts at the cleric but misses just the same. "This is your last day in the wold." Trace draws his short sword and now holds both swords ready for another attack.



The End! (DM Cayzle) 
Friday September 27th, 2002 2:20:37 PM

As the cleric starts to flee, Sir Thomas dismounts and Trace wings him.

Then Shiraz hacks down the swordsman, leaving no doubt as to his state of being -- stone dead!

Ilsidur blesses the group.

Sly shoots the air-walking cleric with an arrow.

Trace gets ready to attack, but he does not need to -- Thomas hurls a dagger backed by the power of Pure Good, and it brings down the cleric, who it turns out is also dead.

At last! you have defeated the scoundrels!

Sly Foxx and Luke  d20+3=16 (Sly's search roll for the wand) d4=4 (Roll to see what Luke fetches)
Friday September 27th, 2002 7:58:45 PM

After sending Luke for the Horn, Sly gets to his feet. "Tell me if I'm wrong BUT when we first met these Evil Doers, was there not Four of them?" asking Sir Thomas. All the time looking for that wand the Hooded Cleric was hiding.

OOC: 16 is for Searching rolled d20+3 for int. Right??

[OOC: Sorry Ceil! I forgot about Luke! The dog runs over, grabs the horn from the ground, and goes back to Sly, still carrying the horn in his mouth. By the way, your Search roll is fine. -- DM Cayzle]

Ilsidur (68 hp, magic weapon on waraxe) 
Friday September 27th, 2002 11:33:57 PM

Ilsidur says, "I suggest the rest of you keep your eyes open for that cat, while I check out these two."

Ilsidur checks to make sure the two are indeed dead, and then begins to strip them down to their underwear. (If they aren't dead, he will bind them after stripping them.) Once the bodies are stripped, he carefully lays out whatever gear was recovered from the two, and casts detect magic on all the stuff. Just to be sure he didn't miss anything, he also uses his detect magic spell to scan the two bodies.

"Sly, you are right. There did used to be 4 of them. One changed into the cheetah and took off, and the dwarf was killed by your dog. I figure we head back to town and keep our eyes open for whatever happened to the dwarf's body. Also, what do we do with these two bodies? We can burn them here, or take them back to the city and have the city deal with them. Either way, do we want to go after the zombies, and recover them for the city? What do you all think?"

Trace(31) and Radiant (12)  d8+5=6
Saturday September 28th, 2002 4:04:07 AM

Trace shakes his head, "Man Ilsdur, you sure are makeing sure every stone is turned." Trace then gather his items and straightens himself while he takes another potion of cure light wounds. "Well I think we need to take these bodies back to the city. I think we can throw the two bodies over Shadow my horse and someone ride with Sir Thomas quickly back to the city. Meanwhile the rest of us with move back to the other more clearly marked trails and begin tracking them down. I think we can catch up to them at the most one day and maybe two days to cover both trails. Since they are slow and leave easy marks to follow, I should have no problem tracking them down so that we can recover the items taken."

Sir Thomas 
Sunday September 29th, 2002 10:43:48 AM

"Thank you for your assistance Domi." Thomas says while holding his holy symbol with his eyes closed in reverence. He then goes and retrieves his dagger.

While waiting for Ilsidur to strip the bodies and perform his detection magic on them, Thomas tends to the wound the cheetah left during the attack. He cleans it and bandages it with strips of cloth from one of his shirts.

Once Ilsidur has performed all of his magic and searched the bodies as much as he would like, Thomas binds the hands and feet of the two dead men. He looks around at his friends, sure that they will think him crazy for tying up two dead men. "We've had some problems with dead enemies coming back to life" Thomas says in a somewhat embarrassed tone. He throws the bodies on the back of Pryte.

"Trace, I think you are right to want to chase the zombies, but I think we should split up as little as possible. I'll take the bodies back myself. You guys should chase the zombies. Be sure to leave a trail that I, a non-tracker, can follow because I will hurry to Heranmar and back. If you don't leave me a sufficient trail I'll never be able to find you. Which way will you go first?"

Shiraz 
Monday September 30th, 2002 8:58:22 AM

Shiraz carefully wipes the blood from his swords with a rag and looks over the fallen," heh.. I agree with Thomas we should split up as little as possible." The huge taur then helps Thomas load the dead and when Isildur directs helps pck up whatever items he deems.

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