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News of Victory for Heranmar


Loot 'n' Bodies! (DM Cayzle) 
Wednesday October 2nd, 2002 9:23:54 AM

After making sure that the swordsman and the diseased priest are dead, the group finds the following noteworthy items:

On the Cleric -- a smoth silver wand and a gnarled black wand. A high quality non-magical mace. Magic chain mail.

On the Swordsman -- A magic shield, magic studded leather armor, a magic longsword, the Foghorn that Luke fetched, and a magic Orcish two-headed axe.

Collectively, there are about 20 pounds of jewelry, silver candlesticks, silverware, coins, and gems.

What does the group do with the bodies?

Headed back, at the clearing, you find what can only be Jurgen's handiwork: The zombies are lying, destroyed, next to the Arch within the circle of watchstones. One of them, Trace and Thomas, is Bob the Shopkeeper, who you knew before.

What do you do with these bodies?

Do you want to do anything else before heading back to Heranmar?

[OOC: I apologize for missing the last two days. I'm on vacation in Idaho, and I had planned to post every day, but with packing, the flight, and ten zillion other things, I just couldn't! I'm sorry! -- DM Cayzle]


Sly Foxx and Luke 
Wednesday October 2nd, 2002 11:35:07 AM

"Good Boy! Luke, here have a snack." Sly feed Luke after he has given the horn to Ilsidur. Help pack the bodies and the ill-gotten treasure of theirs.

But when they came to the clearing and fond the zombies parts. Sly stands and look around, "When I first met you as a group, there was a monastery around here. In the monastery was a chapel and a stair case leading down, where you found the Bell. But there must have been a mausoleum down there where they buried those dead monk. How about we find the stair case again among what left of the building and bury these poor zombies there? At lest they would be in sacred grounds." Sly ask the rest of the group (with moister in his eyes).

Shiraz 
Wednesday October 2nd, 2002 8:37:54 PM

"I suggest that we take only the heads from the despoilers of the town and burn the bodies, as for those unfortunates," Shiraz turns and bows his head a burial sounds most appropiate."

Sir THomas  d20=15
Wednesday October 2nd, 2002 11:31:00 PM

"Sounds like a good plan." Thomas starts searching for the staircase that Sly remembers. (ROlled 15 + 3 WIS Spot = 17)

[OOC: I have already put the obtained items on my CS as group property. I don't know who gets first choice of items this time, nor whether we want to try to return this stuff to the inhabitants at Heranmar, but it's on my CS as group loot.]

Ilsidur 
Thursday October 3rd, 2002 12:23:39 AM

"Shiraz, I suggest we bring all the bodies back to Heranmar, and let the city deal with them. I agree, that the two despoilers should be burned, but it is really the Heranmarites' choice. Now, has anyone seen the body of the dwarf that Sly's dog killed? I seem to remember that the dwarf was armed with an axe, and I would be interested in finding that axe.[OOC: Cayzle, have we seen the dwarf's body or any other sign? Also, was the dwarf's axe the orc double axe that the swordsman was carrying?]

If the group agrees, Ilslidur helps to rig some travois to drag behind the horses, to carry as many of the bodies as possible.

The Disturbed Earth (DM Cayzle) 
Thursday October 3rd, 2002 9:30:58 AM


After looking for the entrance to the crypt of the ruined Chapel, the one in which you once found the actual Chaos Bell, you discover that the underparts of the structure have all been collapsed. It would take a team of dwarves and gnomes days to dig it out.

However, the Southern Lights have found something! There are signs of very recent digging at the base of the one standing ruined wall. In a shallow, hasty grave, you find the body of the dwarf Luke killed (the one to whom the double ax belonged). Also buried with him is more loot! A lot more! If you had not had the horses, you just could not have carried it all. There are chests and coins and more. Ilsidur, with his dwarfish eye, guesstimates that there are thousands of gold pieces worth of stuff, in non-magical loot, that is. Probably not more than 10,000 gp. And who knows how much all the magic items are worth!?

The loot looks like goods from a mercantile or trading post. There sure is a lot of it. But with the horses to load stuff on, you'll be okay.

Well, maybe not. You won't be able to take all the loot and all the bodies back to Heranmar. At least not in one trip. You could tax the horses and do it in two trips, or three trips would be no problem.

What's next?

[OOC: Note, my friends, that if you are looking for people or living things, or noting movement, you use your Spot check. If you are looking for inanimate things, concealed objects, or tiny stuff on a complex background, that's a Search check. Just FYI. -- DM Cayzle]



Sly Foxx and Luke  d20+5=9 d20+5=17 d20+5=8 d20+5=21
Thursday October 3rd, 2002 11:16:55 AM

"Well, Look Who we have here and his goodies. No wonder they didn't want us any where around here." Sly will look around and Luke is off on his own, scratching and sniffing.

You know there is only one thing that's bothering me. There is too much stuff for one trip. They must have really REALLY done big time Bullying".

Sir Thomas  d20=15
Thursday October 3rd, 2002 12:23:55 PM

"I think we should split into two groups. Trace and I, with our horses, should take the first load of these stolen money and goods back to Heranmar. The rest of you should stay here to keep an eye on what is left behind and the bodies. Trace and I will explain to the townspeople that we have caught and were forced to kill the raiders. That way they won't mob us for the bodies that we have. We'll then return with more horses and possibly a few townspeople to come back and claim the rest of the items. That way we will all be around to hand the bodies over to the townspeople so they can do as they see fit. What do you guys think?

"Here's another thought. I know it would take us a long time, but I wonder if the Chaos Bell is in that collapsed structure. It might prove fruitless to spend a week or two digging to see ... but it might not. Let's ponder that thought while we finish this task at hand."

(Rolled 15 for a memory check regarding Thomas recollection of the events just AFTER the ringing of the bell and what happened to the bell at that time.)

[Sorry! Here on vacation there is no way for me to look that up! Peruse the archives, or wait for next week (Tues?) when I will have a chance to do research. -- DM Cayzle]

Trace (41)and Radiant(12)  d8+5=10 d20+9=29
Thursday October 3rd, 2002 3:33:58 PM

"I know it sounds bad but we need to ask for a percentage of what we have recovered, I and I mean we have been working to keep this land safe and have, I feel done great deeds. What I am trying to say is, I am not a servant of the people and anytime I can make an earning while doing good then I want to take advantage of it. I am allmost out of the means of living and thus this bounty serves to replinish what I have used up and hopefully gain some ground along with maybe getting some new equipment. I know this may sound bad but I think we at least need to discuss weather we have earned such a reward." Trace readies Shadow to haul what he can back to the city. Trace then drinks down a potion (10 hps gained.) Trace keeps a wary eye about his surroundings for the cat that ran away (spot check 29 Trace sees all).

Shiraz 
Thursday October 3rd, 2002 8:40:29 PM

Shiraz takes a few minutes and goes to each zombie, then to each former townsmen and composes their bodies, taking the blankets from his pack and wrapping the bodies reverently so as to keep them as undisturbed as possible. "Holy Imod take once again the souls of these people and let them ascend unto you and let the families be at rest that they are with you," the taur says with bowed head and crossed hands. The taur turns and looks at the others and "I will stay or go whatever you decide but decide quickly."

Ilsidur 
Thursday October 3rd, 2002 10:07:02 PM

"I suggest we take the bodies, the magic items, and the lightest, most valuable items from this pile of loot. We can load ourselves and the horses down with sacks and gear as much as possible, and re-bury the bigger, less valuable items. Then, we all travel as a group back to Heranmar, get more horses, and come back for the rest. I am really worried about the missing cheetah/warrior, and he/it may be going for help. So, I think it VERY important that we stay together. The rest of this stuff is just money, and if it was hidden OK up until now, it probably will stay hidden until we can get back."

"Sly, do you or Sir Thomas have a detect magic available, that you can use on this pile of loot, and the dwarf's body? If anything shows up as magic, we want to be sure to bring it along."

"What do you think?"

Quickly Planning (DM Cayzle) 
Friday October 4th, 2002 9:14:02 AM

The Southern Lights talk over what to do next.

[OOC: You folks decide and come up with a plan. I'm hearing two: split up or not? Post as much as you need to in order to get a consensus. -- DM Cayzle]

Sly Foxx and Luke 
Friday October 4th, 2002 11:43:08 AM

"Well, if you ask me, I'm with Ilsidur. We take the bodies back to town and as much of their belonging as posable. Then Sir Thomas, we come back with the towns people (with wagons) so we can end this quest. I'm also with Trace, I feel that my equipment is braking down and need fixing or replacing, we could hold out our helm and the people could drop some alms in then." Sly kicks one of the dead bodies, "I know, I know I'm being very funny, but we should ask for some kind of reward."

Sly plays with Luke, he throws a stick for the dog to fetch. He turn to face Trace, "Gee! I miss my little gypsy girl. I wonder if she remembers me?"

Trace(54) and Radiant(12)  d20+9=17 d8+5=13
Friday October 4th, 2002 3:11:10 PM

Ok......carry as much of the most valueable and burry the rest....return to town to get help and then quickly, and I mean quickly come back. When we bury what we leave lets put a large stone over it so that it becomes a chore to retrive it so that if someone does come back to get the riches it will take them some time and hopefully it will take long enough that we catch them on the way back. (spot check 17) Trace then drinks down another clw potion(13 hps gained).

Shiraz 
Friday October 4th, 2002 8:20:15 PM

Shiraz sighs softly and mutters in tauric. "My friends I will carry the bodies my self if thats what it takes for me to get us going, let us be off and return the dead to Heranmar."

Ilsidur 
Saturday October 5th, 2002 12:17:57 AM

"So, Sly, do you have a detect magic you can use on this new stuff?"

Sir Thomas 
Saturday October 5th, 2002 12:24:06 AM

"Together we go then. I don't have a detect magic spell ready."

Sly Foxx and Luke  d20+6=16
Saturday October 5th, 2002 2:27:58 PM

"I don't remember if I used it we last time were fighting thembut I'll try. Then we leave? Right?" Sly will try to see if he still has the spell left. (Rolled a 16)

There, Back Again, and Then There Again (DM Cayzle) 
Sunday October 6th, 2002 10:35:00 AM

The group decides on Ilsidur's plan. Sly finds no more items of magic. The Southern Lights, led by Trace, hide the majority of the loot -- then taking the bodies, the magic items, and the most valuable goods they can carry, they return to Heranmar. The guards set at the gate -- townsfolk in improvised armor -- let them in right away. The party checks in with Altemia and Uteva, drops off bodies, gets a few volunteers with horses, and is back on the road in ten minutes. Then back to the Chapel, gather the rest of the loot, and then back to Heranmar without incident.

This time the town's aelderman is at the gate as well. You have not met him, since he is new in his office -- the old aelderman died in the Year of Ascencion.

As he welcomes the party, he declares, "Enter our town, bringers of change! Tell us what changes you have now wrought! What can you tell us of recent events?"

You are inside the gates now, and the townsfolk are smiling -- a very rare thing in gloomy Heranmar!

Sir Thomas 
Sunday October 6th, 2002 9:22:09 PM

Thomas bows slightly out of politeness to the aelderman. "We are the Southern Lights. We can tell you that since the end of the War of the Gods (a few days ago?) we have been off in the woods chasing down the raiders of Heranmar. What news have you acquired good sir?

"Can you point us in the direction of Holly and Donk? They are old friends and I'd like to have a friendly chat with them. Also, do you have any more healing needs in town? We have used most of our healing magic I"m sure, but if there is help we can extend, we'd be pleased to do so."

Sly Foxx and Luke 
Monday October 7th, 2002 5:30:53 AM

Standing behind Sir Thomas, for once in his life listens to the New Aelderman conversation. To Sir Thomas, he tells "How do you do Sir, Sir Thomas I'll help the towns people to sort thing out, then I will be with Altemia and Utevia." Sly is about to leave when he had an after though "Where do you want the bodies?"

"Come Luke. Sit here." And the dog sits besides his master.

Shiraz 
Monday October 7th, 2002 3:32:11 PM

Shiraz bows slightly at the old mans introduction and awaits as Sir Thomas delivers his story.,

Ilsidur 
Monday October 7th, 2002 10:01:42 PM

Ilsidur asks, "Yes, please tell us what went on. Where did those people come from? One of them seemed to turn into a cheetah, and then ran off, leaving his friends to die. Do you know where we can find him, or who he was?"

Trace and Radiant 
Tuesday October 8th, 2002 1:25:56 AM

Trace wiats to see what is instore for the rest of the day. He begins to inspect his equipement for damage while he waits.

The Aelderman (DM Cayzle) 
Tuesday October 8th, 2002 7:57:02 AM

A crowd of townsfolk have gathered around, and all listen eagerly.

The town leader laughs at Sir Thomas's understated story. "Ha ha! 'chased' the raiders you say? By the evidence of the bodies you brounght back, I would say that your chase was a success! You are modest, Children of Chaos! Come, there must have been battle! The people of this town suffered grievously at the hands of these scoundrels. But since you ask, I will tell you our end of this tale."

"After the godwar ended, the forces of darkness scattered to the winds, and in the nick of time! Such few that were left we handily beat away. But the next day a plague of horrible insects came. And through the plague, untouched by the stinging ones, walked these four scoundrels, now dead (the crowd cheers), and one other, the shape-shifter."

"They struck down our folk, and they looted our stores. Holly rallied us and we killed one. But them Holly fell, and the evil priest raised up corpses to help carry the loot."

"Thank goodness Donk came then and drove them off, but they took great wealth with them. We are glad you hve brought it back to us!"

He eyes the loot the Southern Lights have brought back.

"But tell us of battle! We want to hear how you struck them down!" The crowd roars in its lust to hear the gory details.

"And then we can return what you have recovered to its rightful owners."

Shiraz 
Tuesday October 8th, 2002 11:28:47 AM

"Good sir we can retell our story in a bit, but of primary importance is burying the dead and returning what belongs to the good people of this town. After that we can retell our story." Shiraz smiles at the man then turns and begins sorting the items brought back into some semblence of order.

Sly foxx and Luke 
Tuesday October 8th, 2002 2:32:18 PM

"I think Shiraz is right. That a lot of stuff to sort, I'll help you with that job." Sly help Shiriz with the large job. Sly look up and sees trace with the girls, "Hey! Trace! bring Uteva over here and help us sort these things."

Sir Thomas 
Tuesday October 8th, 2002 3:42:15 PM

Thomas does not like the lust for death that the people of Heranmar now show. He expresses his distaste tactfully ... he hopes, "It matters not how we brought these" Thomas pauses in quick thought and points at the men, "men ... to justice. We would have walked them back to answer to you directly if they had not forced this end. Life is too short and too fragile to be caught up in hate and vengence. Now, as Shiraz says, the important thing is to bury the dead and return the stolen property to those who are the rightful owners." Thomas dismounts Pryte-Honos and helps Shiraz begin to sort things out.

Ilsidur 
Tuesday October 8th, 2002 8:55:38 PM

Ilsidur agrees with the young paladin. "What is your problem, people? The thieves are dead, and we chopped them up; that is all you we need to discuss. We need to focus on the future, like the pile of wood we plan to burn these piles of otyugh dung on." He points at the dead foes, then moves to gather fuel together to burn the bodies. "If you folks want, after we are done with these scum, we can help you bury the good people of this city that so sadly lost their lives. Meanwhile, while we take care of this task, why don't you sort out these things that you say belong to you. They do all belong to you, don't they?"

Unless someone stops him, he gathers wood together and torches the diseased cleric, the swordsman, and the dwarf.

Pile of Burning Wood; Pile of Loot (DM Cayzle) 
Wednesday October 9th, 2002 7:20:40 AM

"Yes, you are right," the Aelderman cries. "These scum deservve nothing but the torch!"

He leads others of the crowd in making a bonfire. He tosses on also the body of the half-elf, the scoundrel that was killed in Heranmar and then raised as a zombie and later put down again, by Jurgen before the boy flew off who-knows-where.

Some of the crowd gathers around the bonfire on which the bodies are burning and sing victory songs.

Other people come forward to claim their stolen property, and aided by Thomas and Shiraz, mostly everything gets sorted out. The mere presence of the bulky minotaur seems to discourage any bickering.

A little later, Utevea arrives, helping a still-gravely injured Holly and a few other people. They came to claim the bodies of their loved ones. Holly also seeks to reclaim some items stolen from her, but she cannot find them. She asks gently about the last scoundrel, the shape-shifter. Did he get away? Was he carrying loot? Most of all, does he pose a danger to the town? After listening to answers, Holly is tired and goes to lie down.

Later, after victimized folk make their claims, some treasure remains unclaimed: from the Cleric -- a smooth silver wand and a gnarled black wand; a high quality non-magical mace; magic chain mail. from the Swordsman -- A magic shield, magic studded leather armor, the Foghorn that Luke fetched, and a magic Orcish two-headed axe.

There's also about 500 gp in coin unclaimed.

A magic longsword carried by the swordsman used to belong to Bob the shopkeeper, but he's dead now and no one is left to claim it. And his shop was damaged as well.

The Aelderman steps up. "In order to pay for the damages wrought by these scoundrels, I claim the remainder of these unclaimed stolen goods for the Town of Heranmar. You heroes can each take one item from this pile as a reward well earned. The rest goes to me. That is, on behalf of the town."

Ilsidur 
Wednesday October 9th, 2002 7:47:15 AM

Ilsidur gathers the group around, and quietly says, "The loot that was owned by the thieves rightfully belongs to us, so I don't agree that the town has any reasonable claim to everything else but one item for each of us. I suggest we give them the 500 gp loot remaining, and they can keep the sword that belonged to Bob. The rest belongs to us by right. However, if the majority of the group wants to allow the town to claim these items, I will relent. Remember, they will also have the loot from the half-elf that they killed. What do you think?"

"Also, do we need to chase down the shape-shifter? In cheetah form, he can definitely travel faster than any of us, except when we are flying. Trace might be able to track him, but it would be very difficult."

Sly Foxx and Luke 
Wednesday October 9th, 2002 10:28:47 AM

"I'm all for that idean Ilsidur, there is nine item left, and I wanted that magic sword and Luke want to play with that horn. Alright we'll claim all the magic items (even one item for Luke) and give the people the money that's what they want anyway. YES! I like the idea." said Sly with a weird smile on his face.

Trace and Radiant  d20+9=23
Wednesday October 9th, 2002 2:32:12 PM

"I am interested in the leather armor but only the 500 gold should go to the town not just Aelderman. It should be used to rebuild the town and provide a decent defense. The rest is our right for defeating the threat. After that I think we should at least make an attempt to track down the shapshifter." Trace stands by with his hand on the hilt of his sword keeping an eye wary of his surroundings. He hates having to be in the city. (spot 23)

Ilsidur 
Wednesday October 9th, 2002 7:42:18 PM

"Sly and Trace, we will give Bob's sword back to the town to sell and raise money for the repairs, right?"

Shiraz 
Wednesday October 9th, 2002 8:51:40 PM

The huge taur sadly shakes his head at the discussion of what money should go where and to whom how much. "Gentle man and comrades let us not argue at what should go where but rather what is needed by whom. Surely good alderman the money is more than enough to help this town rebuild, and comrades can we not spare an item or two if they need a bit more? Surely we dont just help because we get paid?"

Ilsidur 
Wednesday October 9th, 2002 11:10:41 PM

"Well, Shiraz, I would be a little more willing to donate to a town of folk grieving for their lost loved ones, than a mob bloodthirstily screaming for us to give each grisly detail of how we killed the thieves. I realize that some of us may know, and maybe even care for some of these citizens, but overall, they have not impressed me with their demeanour. First, a bloodthirsty mob, then a town leader claiming items that may or may not belong to them. No, this does not impress me at all."

Ilsidur frowns, and looks around at what he can see of the town, to try to get an idea of the amount of damage that was actually done to the town. He is trying to figure how much money the town would need to repair itself, and if the alderman and the town needs the money, or is just being greedy.

Sly Foxx and Luke 
Wednesday October 9th, 2002 11:58:03 PM

"Ilsidur, you were not with us when I first met you people and led all of you to this town to meet the three Witches. These town people were ready to kill all of us. Me because I was a halfelf and Trace because he was a full elf. Pip because he didn't fit in, it was Bob who ask us to take care of Pip. That's why I want the sword. There's nothing else that interest me in these Magic item here." Sly stands and will retrieve his Magic bedroll, his parting words are, "Do what you wish." Then walks to where the girls are followed closely by Luke.

Sir Thomas 
Thursday October 10th, 2002 12:13:31 AM

"I agree with Shiraz. Whether they impress us with their actions is irrelevant. Fairness is the issue here. I understand we put our lives at risk, but we did that because we wanted to stand up for what was right. I say we walk away with just the one item each. There is no need for us to be greedy, even if we are the rightful owners. Give and you shall receive one-hundred fold."

Rewards Divided (DM Cayzle) 
Thursday October 10th, 2002 7:47:32 AM

Ilsidur looks around to estimate the damage done to the town. Buildings outside the wall have been damaged, and the southern gate was destroyed. A few buildings inside the town seem to have been burned -- there is still smoke in the air.

By now, it is getting towards sunset.

The Aelderman, who by the way is named Gymti, laughs as he listens to the debate. "You folks are hard bargainers! But of course the money will go a long way to help us rebuild. And rest assurred that none of it will end up in my pocket! I am not a crook!"

"But come, let us not squabble. Please take these wands, which no one here can use." He gives them to Ilsidur.

He hands the studded leather armor to Trace, saying, "If you want this, it is yours! And take this sword for your young friend -- Bob would want him to have it."

Sizing up Shiraz, the town leader says, "you're a big strapping fellow! Here, this ax is your size!"

He gives two items to Sir Thomas -- the masterwork mace and the horn. "I don't know if you want these items, good sir, but I know I can trust you to use them to help others some how."

"As for the town, I will take this money for repairing damage. And this chain mail and shield will be used in the town's defense if any more scoundrels come to attack us!"

"And please, my friends, be happy in Heranmar! Stay at any inn you like -- the town will pay your tab."

"Are we content, then?" he asks.

Sir Thomas 
Thursday October 10th, 2002 8:45:13 AM

To Gymti Thomas replies, "I will gladly let you keep the mace and the horn if you think it will be more beneficial to the town. I care less for these material things than for the well-being of the multitude. If you would have them I will leave them in your care." Thomas offers the two items back to the town Aelderman.

"Also, good sir, we seem to be short on money, but we will be glad to pay what we can of our own expenses. Thank you for your generous offer."

DM Cayzle: The Group Pot 
Thursday October 10th, 2002 10:42:48 AM

Friends, here's an extra post, since we are on the topic of treasure. Remember what you have in the group pot (see below). I wonder if the pot is such a good idea -- you guys seem to tend to forget it is there. If it were divided up, you might get more use out of it. Food for thought -- it's your choice!

The Group Pot (carried by Thomas and Pryte unless noted)

· Milky potion that stirs itself clockwise - gaseous form

· 5 cut emeralds of roughly the same size

· deck of Magic Trump cards - Ilsidur is carrying them

· Chloe's 2 magical gem-keys: warehouse & shop

· Bracers of Armor +1

· Brooch of shielding 30 charges

· Full potion of moderate healing 2d8+3

· 452 magical badges

· unidentified magical Wand of Isabel's (Threshold House of Mirth) - Ilsidur is carrying

· Small masterwork spiked metal shield - Oblong shaped, and the spikes so well crafted and integrated that they act as a masterwork weapon for bashing.

PLUS the treasure stored in the warehouse (in Hook City, I think?)

Sly Foxx and Luke 
Thursday October 10th, 2002 1:44:56 PM

Sly Come back from the girls and hears the ending of the conversation. Sly receives the Sword and his hands caresses the sword, then turns and stands between Sir Thomas and Aelderman Gymti. "Sir! If I hear your right, You people will take the Chain mail and the Shield to be used in defense of the Town. The I will give Bob's top grade Sword, I know that's the way Bob would want me to do this one thing for him.

Sly turns and tell the rest of the party, "Come on guys. I want to try a real drink and a strong one at that."

Shiraz 
Thursday October 10th, 2002 8:25:53 PM

"Good sir, I thank you for this gift it is truely generous." Shiraz turns to the others and smiles. "We should rest Sly and a drink could go a long way."

Trace and Radiant 
Thursday October 10th, 2002 9:50:42 PM

Trace cracks a smile and turns to his friend Sir Thomas, "Finnaly a suggestion we dont have to debate on. Lets go and crack open a bottle of wine. I am far passed my want of wine for this month." Trace ask the others if any of them can identyfy his new armor for him.

Sir Thomas 
Thursday October 10th, 2002 10:15:00 PM

Thomas smiles and goes with his friends. "Let's go enjoy ourselves. Life has been far too serious lately."

An evening of relaxation and praise! (DM Cayzle) 
Friday October 11th, 2002 4:42:51 PM

At last! A chance to unwind! The Southern Lights spend the evening relaxing, eating, drinking, and enjoying. Many townsfolk come up and offer their thanks. You hear yourselves called "Saviours" from the corners.

Altemia and Uteva join you for the celebration, but they have both decided that after being undead and seeing the end of the Wold, it is time to take a break from the adventuring life.

Holly also drops by, and her thanks are the most heartfelt. "Because of your kind deeds, not only are these scoundrels no longer able to hurt anyone else, but the wealth they stole has been returned and more! You are true heros!"

A bard (who is really quite good) has set up in a corner and is singing a new ballad that features your deeds. He doesn't know much, so he is improvising -- quite in your favor! He seems to be a religious bard -- and emphasizes the good deeds you've done and the lack of greed you've have demonstrated.

You seem to be the toast of the town!

Sly Foxx and Luke 
Saturday October 12th, 2002 5:09:43 PM

Sly sit down next to Holly, "Hello, your holly aren't you, I came into this bunch of men just when you disappeared. They tough for a while that I had something to do with disappearance. Do you see the Elfin Elders much? They did promise to help me find my mother and sister? If you should see them anytime soon, would you ask them if they found out any kind of clue as to where they could be. I know they are not dead, they were not in the Land of the Dead. If you'll excuse me I want another drink, these drink are not making me forget My gypsy girl. Nice to meet you." Sly orders another ale and goes to sit in front of the bard, and scratches Luke's ear.

Ilsidur 
Sunday October 13th, 2002 4:34:12 PM

Ilsidur joins the group in a few ales and a good meal. He smiles as he listens to the bard overdo their exploits. He shouts, "Hey, don't forget about the dog! His name is Luke, and he single-handedly, or single-pawedly, took care of the dwarf!"

He wonders about all of the unknown wands he is carrying, and approaches the head aelderman of the town. "Good sir, I seem to have come into possession of a small quiver-full of wands, none of which I know anything about. Is there someone in town who might be able to help me find out what they can do?"

At times, his mind wanders to the cheetah-man, wondering if they will ever run into him/it again.

Trace and Radaint 
Sunday October 13th, 2002 10:03:23 PM

Trace and Radiant escape to a quite table in the far corner with some cheese, bread and a bottle of wine. He feeds Radiant and streatches out while he cuts the cheese ( :P )and bread and enjoys his meal. Afterwards he lites a bit of insence while he enjoys the buzz of the wine and the flow of the music. His eyes wonders over the people in the group wondering if the shape shifter is in attendance.

Shiraz 
Sunday October 13th, 2002 11:40:46 PM

The minotaur stoops to enter the inn then orders a pot of tea, explaining "I had great opportunity to drink and carouse whan I was younger, but now as I get a bit older I find a pot of tea is all I need to relax."

Night and Day (DM Cayzle) 
Monday October 14th, 2002 11:16:04 AM

During the R&R, Holly tells Sly that she seldom leaves the Heranmar area. "There is so much work to do here," she tell him. In fact, she never sees an elf, and the few half-elves that pass through try to hide their elf blood.

"Although I have tried to inspire more tolerance, the sad truth is that the people of this place can be disapproving, even mean-spirited, to strangers, and especially to those who look strange."

But Holly holds out a ray of hope. "There is an elf-blood trader who comes through every now and then. When he comes in next, you can ask him for news. I think he hears things, and maybe he knows about your family."

----

The Aelderman has good advice for Ilsidur, although he is very circumspect about it.

"Now, don't let on I told you, because the folk here-abouts do not take well to such doings. But there is an unmarked door in an unmarked building on an alley with no name, and if you go through that door, you will find yourself in an incredible magic shop! I'll tell my boy Nad to lead you there if you like."

[OOC: Here, as in all notable towns, there is an entrance to the Catacombs, our Woldian magic store. Please feel free to go there to get identifies or to buy scrolls or whatever. -- DM Cayzle]

----

Shiraz and Trace enjoy themselves, although Shiraz sees that most people gawk at him from time to time.

----

The Southern Lights enjoy the evening with refreshing food, drink, and company. The night passes calmly, and in the morning, breakfast is good and plentiful. But it is interrupted with a faint sound of shouts and yells -- growing louder and nearer.

"Get out, Shorty! We don't need help from the likes of you!"

"Stinky midgets! Go away!"

"Go back in your holes!"

You hear a thump like a mallet hitting a side of beef.

Shiraz 
Monday October 14th, 2002 11:23:47 AM

Shiraz rolls up off of the floor, drawing both swords with practiced ease as he heads out the door. "By the great Imod's hammer, what goes on here?" the taur thunders.

Sly Foxx and Luke 
Monday October 14th, 2002 2:39:12 PM

Sly wakes to the noise of the mob, It brings back memories of the last time he was in this town. He hop out of the magic sleeping bag, "I do love this bag, save me from hang overs," he slips into his armor, "armor on" then follows Shiraz and peep out from Sharaz's underarm, "Yes! what ever he said." Luke is on the other side of Shiraz.

Ilsidur 
Monday October 14th, 2002 11:44:38 PM

Coming to realize just how xenophobic the town of Heranmar really is, Ilsidur fears the worst when he hears the commotion from outside. He hustles outside with the rest of the group, shouting to Shiraz and Sly, "Don't start swinging until we know what is going on!"

Trace and Radaint 
Tuesday October 15th, 2002 2:05:36 AM

Trace sees the group rush to help the needy, "If you need my sword I will be there. Otherwise I will finish this bottle off." Trace sits drinking and eating while playing with a dagger while he awaits to see if his help is needed.

Unwelcome Gnomes! (DM Cayzle) 
Tuesday October 15th, 2002 1:10:28 PM

Rushing from the tavern, Shiraz and Sly see a mob bearing down on a pair of gnomes and a human, not more than 50 feet away. The gnomes are dressed in white clerical robes (make a Knowledge of Religion check to sense that they are devoted to Alemi). The human is dressed in peasant garb, and he carries a crossbow.

The crowd is hurling taunts, insults, and even a rock, which evidently has struck the older of the gnomes.

Shiraz 
Tuesday October 15th, 2002 1:57:44 PM

Shiraz sprints from the door steping between the mob and the gnomes, the huge taur stands up to his full height and extends his arms out to his sides. "STOP... STOP..I AM SHIRAZ THE MONOTAUR AND I AM NOT ONE OF YOU BUT I FIGHT FOR YOU AND ALL THAT IS RIGHT. YOU WILL CEASE THIS NONSENSE NOW!!" The huge minotaur will not move when or if the mob attempts to go by but will sheath his swords and grab the first two who reach him and continue to chunk rocks.

Sly Foxx and Luke 
Tuesday October 15th, 2002 3:53:22 PM

Sly rushes over and helps the clerics with the human "Come hurry! The big Minotaur will hold them back. Here come into this inn. Sly tries to make a mad dash into the inn. This is not easy with two small cleric, a hurt human and an unruly snarling dog (Who is trying to help the minotaur).

Sir Thomas 
Tuesday October 15th, 2002 9:43:41 PM

Slow to react, Thomas follows his friends outside after they have already intercepted the mob. Mostly to himself, Thomas observes, "these people refuse to learn. They treated us the same way the first time we came to this place. It's a never ending job."

Thomas rushes to Shiraz's side to enlarge barrier between the mob and the three being accosted. "Have you no tolerance? Be ashamed at your actions! Domi does not permit this course of action, and neither will I. Stay your hands."

Thomas taps Shiraz on the butt with an open palm. "Nice work friend."

Savin 
Tuesday October 15th, 2002 10:41:35 PM

The young man with the gnomes steps in front of the 2 gnomes, shielding them with his body and says, "Hold people, these are good folks. What cause have you to harm them. They and myself are only here to help you. Why do you attack. Calm yourselves."

To the minotaur, "Thank you for your help. Not many in this wold will put themselves in front of a mob to protect those they don't know. You are most couragous."

As Savin converses with the migthy bullman, he will keep a watchful eye on the mob ready to defend himself and the gnomes.

Ilsidur 
Tuesday October 15th, 2002 11:22:56 PM

"Good idea, Sly. Let's get them into the inn." Then, Ilsidur steps up beside the other warriors blocking the mob, aand adds his voice to the rest of the party. "What is wrong with you people! Why do you hate strangers so? Have we not shown you with our actions that strangers can be good and helpful! Maybe if you stopped acting so ridiculously frightened of anyone different, other people might be willing to help your town rebuild!"

Trace and Radiant 
Wednesday October 16th, 2002 2:56:05 AM

Trace looks up from his wine to see them enter the inn, "yall got that handeled out there?"

Sly Foxx and Luke 
Wednesday October 16th, 2002 11:43:11 AM

Sly yells back to Trace, "Yes! Big Brother, we seem to have every thing in hand." To Luke "Come back Luke and watch."

Shiraz 
Wednesday October 16th, 2002 12:10:29 PM

Shiraz smiles at Sir Thomas,"Thanks for the vote of confidence." Shiraz turns keeping his body between that of Savin and the gnomes and the mob. To Savin the taur nods his head,"The goodness of a person is determined by his actions my sire used to say, Well met I am Shiraz of course and these are my friends if you enter the inn we can converse a bit easier."

Cowing the Mob (DM Cayzle)  d20+2=18
Wednesday October 16th, 2002 12:23:04 PM

The mob collectively gasps and steps back when Shiraz roars. Then, the words fo Thomas, Ilsidur, and Savin sink in, and the crowd disperses. There are even a few mutters of "Sorry" and "We were jerks" to be heard. Maybe Holly and Donk have had an effect on this place -- maybe things have changed a little. Thomas and Trace do not think the crowd would have dispersed as easily when they first came to this town so long ago.

So it is easy to get the gnomes and human into the Inn, where Trace calls out a greeting.

The wounded gnome bows to all the taller folk around him and says, "Thank you for your kindness to strangers! May Alemi bless you and keep you! I am Gwinchin the Fixer, and with me is my assistant, Geichet." at this, Geichet, who you see is a female, also bows.

"You have aided us in our holy mission, and you have our thanks!"

Savin  d20+9=16
Wednesday October 16th, 2002 4:21:03 PM

Savin grabs the wounded gnome by the arm and leads him to a chair. "Gwinchen, please sit here." Savin then pulls a box out of his backpack and pulls a clean cloth out of that. "This doesn't look to bad. You are going to have a bump and a bruise but the skin wasn't broken." Savin dabs at the lump cleaning it.

Savin looks at the others and says, "Thank you again for your assistance." He puts the cloth down and straightens up. "My name is Savin. Is this Heaven? I was dead yesterday and today I find myself here, so is this the afterlife?"

Sly Foxx and Luke 
Wednesday October 16th, 2002 4:24:45 PM

After they get the monks into the Inn. "I'm Sly Foxx and this war dog is Luke. I'm going for breakfast what would you like, fruit and cheese?" The half elf ask. Sly goes to Trace asking for a little bit of his wine to clear his head. Then he off to the kitchen to get breakfast for Luke. Luke knows he's going to have something to eat, so the dog is closely behind Sly.

Sir Thomas 
Wednesday October 16th, 2002 10:06:55 PM

Thomas goes with the group inside. "Thanks for your help Trace. I hope you get a wart on your but from sitting too much." Thomas smiles slightly at the thought, but his dry humor and stoic nature prevent him from being too playful.

He sits with his friends and orders a bit of food to be shared around. "No Savin, this is not heaven. Somehow you made it back to the land of the living. You seem to be quite lucky, as many of us are who travel for our living. I am Sir Thomas Hurley. I was once a paladin of Alemi, but he gave Domi the charge of creating an environment of justice in the Wold and so now I serve Domi. I am sorry for the welcome you received, this town seems to like to mob visitors. I think they treat it like a well-deserved treat that they have earned for waiting for the next traveler without fighting each other."

Ilsidur 
Thursday October 17th, 2002 12:28:20 AM

Ilsidur finishes his breakfast, which has grown cold. Around mouthfuls of food, he says, "Well met, Savin. My name is Ilsidur Wayfinder, recently an initiate of Marmathon Dur, but even more recently in a state of flux. How did you come to be with these gnomes?"

Then he turns to the gnomes and says, "I am glad we were able to help. What is this holy mission that you speak of?"

Trace and Radaint  d20+9=23
Thursday October 17th, 2002 2:08:18 AM

Trace smile back at Sir Thomas, "Well if I get one I will eagerly show it to you. Besides then next disturbance comes along I'll take care of it and you can grow warts. Of course I handle things in a bit less courgal way then you do." Trace finishs up his meal and relaxes a bit while he enjoys his wine. He sits with his back in the corner overlooking the inn and the door. (spot check 23)

The Fixer's Tale (DM Cayzle) 
Thursday October 17th, 2002 1:58:10 PM

The gnome, resisting Savin's grab, continue's standing. "That's no lump!" he tells the human. "That's my nose!"

Gwinchin laughs as he shows the place where the rock hit -- there is a thin trickle of blood. But with a short prayer, he cures himself.

[OOC: George, no problem, but please remember to give orders only for your own PC -- don't describe things in the DM's realm, like the wound on an NPC! -- Cayzle]

"But thank you for your help," Gwinchin tells Savin.

"Fruit and cheese sound great," he says to Sly, and Geichet also nods and says in a soft voice, "Thank you kindly."

The innkeeper is happy to give Sly a big platter of fruit and cheese, with some meats as well. Then the innkeeper brings out water, juice, and milk.

Thomas and Savin talk about dying. Thomas and the other Southern Lights recall that over the last day, they have heard stories that everybody who died in the Year of Ascension has been brought back to life again.

Gwinchin hears that Sir Thomas honored Alemi and now honors Domi. He smiles and says that he is pleased to meet folk who are also devoted to the side of health and goodness.

Trace keeps a keen eye open, but sees nothing threatening.

Ilsidur asks the gnome about his mission, and he tells you his story:

"You all know that the Dark One sought to rule the entire Wold," Gwinchin says, "and in his seeking he raised armies and killed, burned, and destroyed. Even in defeat, he is now the head of a dark cult of gods, coeval with Alemi, though I hate to utter the words."

"Through the grace of the powers that be, all those killed have been restored. But the damage inflicted on the Wold in that war remains! We are of the sect of Alemi's Fixers, devoted to healing the harms done to the Wold."

"We were drawn here because we felt that this place needed our help. But with this mob, I am not so sure! Are you folks native to this place? Or are you also passers-through, as I suspect."

"Frankly, we only work where we are welcome. If I can find three natives to welcome us, we will stay. Otherwise I see no reason to spend our energy in such an unwelcoming place."

Ilsidur 
Thursday October 17th, 2002 7:13:26 PM

Ilsidur smiles at the two gnomes, and says, "Alemi's Fixers? That sounds just like what this town needs right now. If the people here weren't so afraid of strangers, maybe they would realize just how you could help them out. We can try to plead your cause, and see if the town will accept you and your help."

Ilsidur approaches the innkeeper, and says, "Could you call the Aelderman here to the inn? These two gnomes are part of a group of worshippers of Alemi, that specialize in fixing damage, especially damage to structures. If you and the Aelderman can get the people of this town to recognize their potential worth, they will likely aid you all in rebuilding the damage that was done by the raiders."

Sir Thomas 
Thursday October 17th, 2002 7:23:06 PM

"I doubt we'll have to plead their case. Holly and Donk are native and they were two of the very few who welcomed us when we first passed through here. They'd welcome your presence Gwinchin. By Domi's grace and Alemi's glory, they're hard workers. I'm sure they'd be good friends to you, and they'll be good foremen on a crew set to rebuilding this town. I'll try to find them so you can meet them."

Thomas gets up from the table and leaves in search of Holly, Donk, or both. He will ask around if necessary to find them, or he'll go to where he knows they are most likely to be.

Savin 
Thursday October 17th, 2002 10:28:39 PM

Savin settles down and starts to eat some breakfast. He is a little put out with the gnome. He was only trying to help after all. He watches the group bustle around doing things and searching out people trying to help the fixers.

He leans over to the young man named Trace and asks, "Your friends seem brave and more than willing to help strangers. It sounds like you and your friends aren't from around here. What is it you do? With a paladin in the group, I can assume you aren't evil. Truth be told, I am not even sure where I am. I realize that this sounds odd, but it seems that I have been sent here by the Gods for some purpose."

Savin hold up his arm to show his new tattoo. "I never had this before. It just appeared. I wonder what it means? It was throbbing yesterday but doesn't hurt to bad today. See the pretty spiral."

Shiraz 
Thursday October 17th, 2002 10:38:39 PM

"I also am fairly new here Savin I arrived just before the venture into the lands of the dead." Shiraz holds out his hand,"I also have a similair tattoo."

Sly Foxx and Luke 
Friday October 18th, 2002 2:08:12 AM

Sly exits the kitchen with a large platter full of eggs, sweet meats, portage, flat cakes, cheese and fruits. "The Inn Keeper will be here with the rest. Now I'll get Luke's meal." It's back into the Kitchen, then Sly is back with a bowl of scraps for the dog and a large plate of food for him self.

Sly will sit next to Trace and starts to eat (and eat). "I'm not too hungry today, So you better get your own breakfast, Big Brother." But as Savin shows his tattoo off, Sly stop eating, takes off his gloves and show Savin the very same tattoo on the back of Sly's hand. "Well, it looks like you belong with us, Domi and Alemi still have some work for us to do?". Sly finishes his breakfast.

Trace and Radiant  d20+9=20
Friday October 18th, 2002 1:34:43 PM

"Yes Savin, Me and Sir Thomas are from a place called New Ellana. The others except for Shiraz are from this land. Most of us will bend over backwards for strangers for the name of Alemi and Domi. Me I am a little hesitant to jump right in. At times I am a bit self rightous so it does me good to keep these fine people near me." Trace laughs a bit, "My Uncle used to call people like us bleeding hearts. I am glad to have you with us, We need all the help we can get in order to make this land safer." (spot check 20)

Savin 
Friday October 18th, 2002 3:27:41 PM

Savin looks at the tatoos of the others. "I guess I am meant to travel with you for a while. I am a monk trained in the arts of hand to hand combat. I was also trained at the monastary in healing and herbalism. I have been known to play some flute and I really cook a mean omelette when pressed." Savin looks at his new found friends. "What are your skills and talents. I was told by my master it is better to know your companions talents and skills so you can better work as a team."

Shiraz 
Friday October 18th, 2002 9:23:55 PM

"My talents, well you saw the first oneoutside I am well a bit large. And the other is these 2 swords I swing around every now and then, happens to make some tend to back off a bit when they were in a hurry." Shiraz chuckles softly.

Sly Foxx and Luke 
Friday October 18th, 2002 10:38:07 PM

"My talents, I don't know? I'm half elf and my age is about 17 or 18 in human years. My quest is finding my mother, my sister and my little gypsy girl. I fight a little and I can use magic a little." Sly said with a far away look in his eyes. "Did you say you can COOK? Monk Savin You are most welcome."

Then as an after though, Sly points at the war dog, "My friend here is Luke, He's a war dog, he decided to follow me one day and we have been companion ever since. Don't worry if your with our party, he'll fight for you too."

Ilsidur 
Saturday October 19th, 2002 10:37:44 AM

"Well, Savin, since it seems you are marked to travel with us, it makes sense for you to understand each of us. I am the 'old man' of the group, tyring to keep these young ones in line. Generally, they aren't too much trouble, occasionally a little head-strong. But the always have the best interests at heart. I am obviously a cleric, with all the positives and negatives that come with it."

Needles in a Haystack (DM Cayzle) 
Sunday October 20th, 2002 3:32:39 PM

Aelderman Gymti comes to the inn in answer to Ilsidur's request, and Sir Thomas finds Holly without a problem. Donk is nowhere to be found, but that is not unusual -- the dwarf seems to come and go as he wants.

While Holly and Gymti are arriving, the Southern Lights welcome the new member in their midst.

Gwinchin turns an angry eye on Holly and the Aelderman when they arrive. "What kind of a town is this?" he demands. He tells them that his holy mission is to repair the damage of the recently concluded godwar, but the welcome shown him and his aide have not convinced him that this is a place that deserves assistance.

The aelderman asks how much the gnomes would charge to fix things. He seems concerned about the price. At this, Holly rolls her eyes and Gwinchin gets even angrier.

Holly steps in. "I am not a native of this place, but I have lived here for a while, trying to make a difference. Yes, the people here are venal and weak, and they are terrified of strangers and new things. But there are new things in the Wold, whether we fear them or not, and some of those new things, like you dedicated folk, are wonders, not terrors."

"The mood of the town can get ugly," she continues, "but I think the folk here respect me enough that if I talk to the right people, I can calm them down. Please, be at home here, and let us have lunch in a few hours. At lunch you will see that not all Heranmites are closed and rude."

Gwinchin agrees, and Holly invites the Southern Lights and the Aelderman to come outside.

The mob is still there, but it is quieter.

Holly talls the Aelderman, "Gymti, I charge you to stay here and make sure there is no trouble. I have to go among the mob and the town and calm them."

"And you, my friends old and new," she says to the party, now including Savin, "I need you to go among the townsfolk to find any who seem friendly and reasonable. Bring them back for lunch. Your reputations and the holy tatoos you bear will protect you -- perhaps you should go out singly or in pairs."

"I will try to bring back folk of good will also, but I may be too busy calming the rowdy and ill-spirited. So I am counting on you to find good-natured folk. Thank you for your help yet again! Good luck!"

Sly Foxx and Luke  d20=20 d20=13 d20=14 d20=11
Sunday October 20th, 2002 4:32:28 PM

Sly Takes off is armor and puts away his weapons. Put on his best shirt and brushes his teeth with his fingers. Making sure that the people he'll be talking to can see his pointed ears.
Going in among the people (with his faithful dog) Shakes hands(showing his tatoo) with men, women and pretty girls, inviting them to have some lunch with them later on.

ooc: I rolling for Charisma

Trace and Radiant  d20+9=20
Sunday October 20th, 2002 10:22:32 PM

"Well Savin, I am Trace. I am a Ranger and not to bad at tracking and am pretty handy with my two swords. My feathered friend here is Radiant and he throws himself into the heat of battle to distract magic users. My tatoo here you can see is somewhat pale. When I am about to go into battle it darkens to allmost black." Trace heads North up the road looking for a neighborhood that he might rember faces." (spot check 20)

Savin  d20+6=23 d20+5=16
Monday October 21st, 2002 12:19:33 AM

OOC Sorry roll for performing is a 22. Hit the wrong button in error)

Savin grabs some of the fruit brought out for brealfast and heads into the crowd. His hands become a blur as he starts throwing the fruit into the air.

"Hello My Merry Friends!" Savin says in a loud voice. "Be of good cheer. I know that things have seem horrible lately. Be at ease. You have new and powerful friends here to help you. Even now they are plannig on how to help rebuild your town."

Savin deftly stops juggling and will hand out the fruit to some children if any are in the audience. If not he will look for the elderly.
He will present the food with a bow and then pull out a flute out of his pack. He will play and enchantingly beautiful song. If he still has the crowds attention, he will call out. "Sly if you can find a pretty girl. I bet I can play a song which will get her toes tapping. She might even dance with you!

Savin 
Monday October 21st, 2002 12:20:24 AM

OOC sorry the two rolls were perform rolls for juggling and flute playing

Sir Thomas  d20=13 d20=17
Monday October 21st, 2002 12:25:35 AM

Once he returns and hears of the conversations that transpired, Thomas finishes his introductions with Savin, "Welcome to the group Savin. Indeed you were meant to walk with us, the Children of Chaos. We call ourselves the Southern Lights though. I myself am a very skilled rider and handler of animals. I know a fair amount about healing, and I am an excellent public speaker and diplomat ... when my friends afford me the opportunity. Some of them tend to like to fight first and see what happens. I'd rather leave fighting as a last resort. If you'll excuse me, I'd like to say something to this crowd."

He steps out onto the porch (if it exists) and calms the crowd so they will listen to him. [Rolled 13 + 10 = 23 Diplomacy] "Heranmarites! Good people! Please, quiet yourselves. I have a request for you. As most of you know, I am Sir Thomas Hurley, devout follower of Domi, former messenger of Alemi's justice. I am a Child of Chaos and a member of the Southern Lights. I understand you fears and concerns about the Wold and the inhabitants of your lands; especially since the Godwar. But, this is not a constructive solution to any problem that faces you, nor has it ever been a constructive solution. I would ask you to reconsider these actions of banding together in a violent manner every time someone unfamiliar to you enters town. I want to reiderate that I understand your concerns, especially after the recent events, but this new group of individuals has shown no sign of violence to you. Not even when presented with violence by you first. Please, it really would benefit you to open your minds to the possibility that they, like the Southern Lights, have something to offer you. If you will open your minds to this possibility, I think you'll find a much more civil solution to their presence. Your town leader, Gymti and Holly, and we, the Southern Lights, would ask you to disperse to your homes for the afternoon while this is sorted out. I will be here, on this porch, all afternoon. If you would like to ask me questions or voice concerns regarding the matter of the new-comers I would be glad to hear them. I would ask that you only voice constructive thoughts. Please, help speed the process and the level of stress provided to all and go home. I'm sure there are chores waiting for you. I will pass any thoughts or opinions on to your town leaders at a time that is more approptiate. Thank you for listening to me."

Thomas keeps a concerned and disarming tone while speaking to the crowd. He scans the crowd for faces that seem to be more accepting of his attempt to disarm the community and tries to remember their faces if they come to speak to him. [Rolled 17 + 2 WIS = 19 Spot]

Shiraz  d20-2=4
Monday October 21st, 2002 4:15:08 PM

Shiraz walks around the time by himself trying to look unmenacing, instead the smile he thinks he is putting on looks like a feral grin. <Cha Check 4>

Unfriendly Heranmar (DM Cayzle)  (I made rolls for success, and I used them for the turn, but the Web ate them. before I could click the submit button. Sorry!)
Monday October 21st, 2002 5:41:36 PM

Sly approaches person after person, but the four people he talks to are not very friendly. The third person he talks to is actually nasty, and says, "Get out of here, you damn dirty elf!" Luke growls and the man walks off. Does Sly keep looking at random? Or does he search with some strategy or purpose? How many more people will he try?

Shiraz has even less luck than Sly! Children run at the sight of him, doors slam shut, dogs bark, and there is not a single friendly face to be seen!

Trace sees a couple faces that look familiar. What does he do when he sees someone he recognizes? Also, who is he looking for? Who are some of the people he remembers best? Does he ask around for anyone in particular? Who? [OOC: Yes, Ted, I'm asking you to bend your memory or go look in the archives! LOL!]

Savin, perhaps because he is human, or perhaps because he is entertaining, quickly draws a crowd. Now that he has a few listeners, and even some who clap along, what does he do to find folk who would be receptive to the gnomes (people to invite to lunch)?

With Thomas's peaceful diplomacy and Holly's discussion with individuals in the crowd, the crowd disperses, and Thomas notes that a few hang their heads or seem a little ashamed of themselves. Most of the others are attraced by the entertaining Savin up the block!

Holly herself escorts the most ugly-looking knot of townsfolk away.

Finally, two people are left -- a young woman and a strong middle-aged man. The man, clad in a heavy leather apron, strong pants, and a dirty shirt, approaches Sir Thomas. He speaks, a little angrily, saying, "What do those midgets have to offer? Huh? I've heard that the little ones are tricky. I saw the tools at their belts! I bet they came looking for jobs! Well why should they take work out of my hands? How will I feed my kids if they take the work here in town?"

Ilsidur 
Monday October 21st, 2002 11:29:47 PM

Ilsidur moves up beside Sir Thomas, and addresses the man in the leather apron. "Sir, first of all, these two are gnomes, not midgets. Or am I too a midget?" He draws himself up to his full 3' 11".

"As for what they have to offer, they can offer you help in rebuilding your fair town. Look around you, man! There is plenty of work for anyone with your obvious skills! Don't you think the people of the city have been hurt enough, with the changes in the gods, and then the damage wrought by the the raiders that we recently defeated. I would think that the focus of the good people of this city should be to rebuild, and erase those awful memories. These gnomes can help with that, if you will only let them. They are worshippers of gentle Alemi, focussing on healing the damage wrought during the Year of Ascension, which is how they glorify his name. Let them help you now. And do not paint all gnomes with the same brush. Are you not as human as some of those raiders were? Does that make you like them?"

After hearing the man's reponse, he addresses the young lady. "Young lady, I am Ilsidur Wayfinder, of the Southern Lights. And who might you be?"

Sir Thomas  d20=6
Tuesday October 22nd, 2002 12:16:13 AM

[Rolled 6 + 10 = 16 Diplomacy]

Not wanting to irritate Ilsidur nor make it seem that any of his strong points lack in thought, but wanting everyone to save face and disarm a confrontation (verbal though it may be), Thomas interjects after Ilsidur's last two questions to the man. "Ilsidur, you have valid points, but I think you might agree that feeding one's family might be a cause for concern for this man." Thomas guides Ilsidur toward the woman while he converses with the man who appears to be a smith of some kind. "Good sir, I understand you concern and can empathize with you, however, all we're asking at this point is for a little civility. There are much better ways to solve disagreements and to discern information than to fight and call folks names. To answer your question, these two gnomes seem to be fixers. I'm not EXACTLY sure what that means, but it seems that they follow Alemi's cause and want to help rebuild the Wold. They have not voiced a desire to lay roots in Heranmar; their only wish seems to be to help you rebuild your town and then to move on to help others who are in need of their services.

Also, I would suggest that you consider Ilsidur's points while you ponder this last one of mine. You appear to be a smith of some kind. I am a skilled blacksmith and weaponsmith as I grew up a squire and had to know how to take care of and repair my knight's weapons and armor and other items of metal make. Do you feel threatened by my presence here? I could eassily compete with you for business, but that is not my calling. I, like the gnomes, wish only to help you and then to move on to help the next person who is in need of help. However, I will warn you that I, like them, am in no hurry to help those who would reject me, attack me, or prove to be made of a fiber that is the antithesis of what I am. Those of us born of goodness should not be inherently violent despite the course of events that have shaped our lives.

"I hope that I have answered your questions and more. I also hope you see the wisdom of my words. Do you have any further inquiries?"

Savin  d20+5=16
Tuesday October 22nd, 2002 8:34:00 AM

Savin stops playing for a minute and says, "Sorry folks. I only have time for one more song for now. I have to help prepare lunch. I will being playing later during the lunch that is honoring the Fixers. They are the ones who have been blessed by Alemi and are here to help you rebuild your town. Anyone who has experienced damage to their home or place of business should stop by. It isn't often that you get free help in rebuilding. I know I would take it up if I was in your shoes."

Savin brings the flute to his lips again and finishes with another very upbeat song. When he finishes he will ask, "Please give me a show of hands on who will be at the lunch? I need to know how much to prepare. If you think I play well, you should taste one of my meals"

Sly Foxx and Luke 
Tuesday October 22nd, 2002 10:39:29 AM

Sly is trying his very best to find Good people, Preferable Nice young Ladies. Looking around Sly come up on a man with a lock of white in a head full of black hair. "How do you do, Sir? We are to have lunch very soon and we are looking for some town people to break bread with us. Somehow you look familiar to me. Have we met before?" Sly wonders for a minute or so. then he remembers who he was "Why your the Dockworker who was shouting and making trouble, when the three Old Ladies can to town. Remember? You can make amends by coming to lunch, how about you join us friend?"

Shiraz  d20+2=5
Tuesday October 22nd, 2002 11:36:45 AM

The minotaur gingerly walks up behind the inn and then slips around to the front trying to be unobtrusive. However the huge taur knocks over a couple of dust bins stacked outside. Quickly setting them upright Shiraz walks into the inn not able to look anyone in the eye.

Looking for Lunch Guests (DM Cayzle)  d20=11 (Sly's Chr Roll)
Tuesday October 22nd, 2002 8:09:46 PM

The artisan listens to Ilsidur and Sir Thomas, at first angrily, and then more calmly. He turns without a word, although he touches his hand to his forehead in respect to Sir Thomas, and walks away peacefully.

The two friends also talk with the young woman. She smiles at Ilsidur and holds her hand out in greeting. "Hi! I'm Wendie! You're cute!" she says with a giggle. "Can I meet those darling little people? They're so cute! Gerald should not have thrown that rock!"

At Savin's request for lunch volunteers, a few hands shoot up -- a couple young people, probably apprentices. A skinny woman shouts out, "Is it a free lunch?"

The man Sly approaches denies meeting Sly before. "You must mean my brother! I'm Thert, a farmer. My brother works on the docks. He told me about you Chaos Children. Are you still asking me to come to lunch? Why? What's the catch?

Shiraz gets back to the inn first of all the Southern Lights. Geichet, the younger fixer, asks him, "Did you folks find nice people in this town? Or are they all unfriendly?"

Sir Thomas 
Tuesday October 22nd, 2002 8:26:58 PM

Thomas approaches Wendie and stands next to Ilsidur. "Hello Wendie. I overheard your conversation with Ilsidur while I was finishing with that man. You seem very nice. Do you have questions regarding the new-comer gnomes? Would you like to meet them. They really are very nice and would prove helpful to your town."

Ilsidur 
Tuesday October 22nd, 2002 10:29:08 PM

Ilsidur leaves the young lady to Sir Thomas' ministrations and calls out to the apronned man before he can move away, "Sir, please understand I meant you no offence, and I am sorry if I have caused any. We are having a meeting over lunch here at the inn. Would you be willing to come to lunch, and discuss the needed repairs with the gnomes, and the other townspeople, over lunch? If so, do you think you could ask some of your fellow builders to join us? We really need as many of you there as possible, to organize the rebuilding of the city. I think that you understand the importance of burying our differences to focus on what is most important. Do you think that you can help us?"

Sly Foxx and Luke 
Tuesday October 22nd, 2002 11:56:18 PM

"A farmer, that is very good. With all the repairs and rebuilding around here. This town will need the help of farmers. It would do you good to meet the town people and these little monks and just talk and have a free lunch." Sly rubs his tummy and look at Luke "You know I'm getting hungry, Let's us all go to the inn and have some lunch?" Sly waits for an answer as his stomac rumbles.

Savin 
Wednesday October 23rd, 2002 12:23:07 AM

Savin calls out, "Yes I will provide the lunch as long as you provide the appetites. If you come though, you will have to listen to the plans of the fixers with an open mind and heart. They are only here to help you help yourselves. Now who is coming?" Savin quickly counts hands and says, "If there is going to be a lunch ready, I must get busy. I am looking forward to seeing you all there."

Savin hurries back to the nn and finds the inn keeper. He tells them how many to expect from his party and adds another 20 to the list. He figures that this will include the Fixers, The Southern Lights, and any other guests that they might be bringing. "Might I suggest a good stew with freshly baked bread. It is hearty and easy to make for large numbers of people. Let me give you a deposit on the lunch so you don't have to worry about getting stuck for the food." Savin hands over 5 gold pieces. "I will be glad to help out in the kitchen. I haven't been able to cook for large numbers in a long time but I have the skill. I will be right back to help. I just need to see the Fixers for a minute."
Savin bounds out to the common room, hoping the gnomes are still there. If they are he will say, "My friends. You said if 3 people were willing to accept you, you would be willing to stay. Prepare your plans because I have found more than three and they are coming to lunch to hear your plans for fixing and improving the town. Please compose your thoughts and be ready to discuss the subject."

Savin bounds back to the kitchen and starts chopping onions if the cook doesn't mind some extra help.

Trace and Radiant  d20+1=8
Wednesday October 23rd, 2002 2:48:04 AM

Trace makes his way back to the docks to where he met a farmer that was somewhat friendly to him and the rest that was with him when he first arrived to this town. When Trace finds him.
Trace walks up to the farmer hoping he rembers who he is and even rembers there first visit. "Hello sir, it is nice to see you again. I dont know if you rember me but you were kind to me and my friends when we first arrived. The reason I have sought you out is that there are some more new arrivals that have come here to help rebuild your fair town. We would like you to come and listen what they can do to help and hope to have your support and to show that you will welcome them. You must see that some strangers are good for this town like me and my friends have been. It is good to see you agian and I hope to see you give your support at the tavern tonight." Before leaving he ask if he knows that anyone else would have an open mind about meeting the fixers. Trace shakes his hand and waves bye to him. (diplomacy 8)

Shiraz 
Wednesday October 23rd, 2002 11:47:08 AM

"Well good sir I wasn't so fortunate as my companions will be, I usually have face more lined for war than peaceful overtures." The minotaur laughs softly,"My mother used to say I could sour milk by scowling at it, I guess she was right." Shiraz smiles at the gnomes and waits on his friends.

A Pleasant Luncheon (DM Cayzle)  d20+10=25 (Thomas's Diplomacy check) d20-1=6 (Ilsidur's Chr check)
Thursday October 24th, 2002 8:09:03 AM

OOC: I'm sorry I didn't post yesterday, my friends -- I was under the weather, so I went home from work early and went to bed.]

Wendie is very enthusiastic. "Thank you, good knight," she says smiling widely. "You are the cutest knight I have ever seen! I would love to have lunch with you and those cute little people!"

Ilsidur has worse luck. The artisan stares at him for a moment and them walks away.

Sly's farmer agrees to come to lunch, although he mutters something about "There ain't no such thing as a free lunch!"

Four people take Savin up on his offer -- the two apprentices, the skinny woman, and a boy she has with her. The rest are too suspicious.

Trace is not warmly welcomed at the docks. Even the guy he recognized is not receptive. He returns to the Inn with no company, although one dockworker agrees to stop by tonite after work.

Savin's attention helps assure him that at least the serving of the meal will go well.

Shiraz notices the gnomes talking to the innkeeper and making some preparations of their own.

All in all, when lunch time comes around, the Southern Lights have brought back Wendie, Sly's farmer, and Savin's two apprentices and the mom and kid. As the guests enter the inn, the farmer and the mom look shocked at the gnomes. They abruptly turn around and walk away.

At the lunch: the party, Holly, Aelderman Gymti, Gwinchin and Geichet, Wendie, and the apprentices, Malfred ("Call me Fred for short") and Polson ("Call me Pol").

Before lunch, Gwinchin says grace, and asks Alemi's blessings on the town and on those who have suffered in the war.

Lunch goes well, and afterward, the gnomes show the gathering what they can do. Looking at the Aelderman, GWinchin emphasizes that his holy mission requires no payment, but that donations are welcome. With spells, they mend several broken pots and tack that the innkeeper had ready. The apprentices are very excited about that, and want to learn how. They seem to think thir work would be much easier if they could just fix things with a few waves of the hand. Wendie hangs on every word that the gnomes say. Holly seems the most serious, and is the first to thank the gnomes for their help.

Gwinchin asks if there is a greater task for which he and Geichet can offer Alemi's healing touch.

Sly Foxx and Luke 
Thursday October 24th, 2002 11:19:21 AM

Sly walk into the Inn, "Now look Farmer, LOOK at that food." Silence!! Sly turn around and the farmer is walking away. Turning again to the table full of food, "Look Luke, at all that Lunch... What's that? Sir Thomas?? Arriving here with a pretty girl on his arm??? Luke, partner, I have to pay more attention to that Knight in Shining Armor!"

Sir Thomas 
Thursday October 24th, 2002 11:26:53 AM

Thomas simply thanks Wendie for her complement, then escorts her into the inn. He sits quielty during dinner to allow those who should speak an opportunity and his full attention. He nods and is as involved as he needs to be so they know he understands what they are saying. Thomas eats his fill of dinner, but it comes in nibbles since he is paying so close attention to the speakers. After they finish Thomas adds, "thank you for you presentation. I hope it is as well accepted later as it is now, otherwise I have a feeling that we'll all be leaving together."

Shiraz 
Thursday October 24th, 2002 1:43:54 PM

"Tis truley the blessings of Alemi that allow you to do such feats? Can all things be fixed as you have shown us?" Shiraz seems truley interested in the gnomes.

Trace and Radiant 
Thursday October 24th, 2002 1:58:09 PM

Trace returns to the inn a bit frustrated at his luck with the dock. He cant understand how he has done so much for this land and still be greeted in such a way. He orders some wine and sits back in his corner while watching the very handy gnome do their work.

Savin 
Thursday October 24th, 2002 4:57:53 PM

Savin walks around making sure that everyone's bowl is full thinking to himself. "I hope these Southern Lights like left overs. My pot is still 3/4's full."

After the meal and the gnomes speech, Savin will pull Shiraz aside and delicately ask, "Who is the leader of this "Southern Lights"? What are you goals long term and short? Do you report to anyone? Or do you just follow your own will and look for wrongs to right? Where do we go from here? This mysterious tattoo seems to bind me to you and your friends for a while but I would like to know your goals"

[OOC: I changed a "Rigging" to a "Savin"! -- DM Cayzle]

Ilsidur 
Friday October 25th, 2002 12:23:45 AM

Ilsidur moves over to stand beside the minotaur. "Well, my big new friend, it seems like you and I have wasted our time and effort here, trying to talk the people of this 'fair" city into accepting help. Apparently, it doesn't matter about the content, or how compelling your message is. The only thing to matter is that it is delivered by a pretty face or a flashy delivery." He glances over at Sir Thomas and Savin, and smiles. "Next time, I don't think I will waste my time trying to use my rather significant intellect to try to win people over, since they can't seem to see past my unseemly physical appearance. That reminds me of a story about a man with a big nose trying to woo a fair maiden, and having his dumb but attractive friend delivery his messages of affection for him. Except in that story, the young lady comes to realize who really is the attractive one, and sees past the physical deformity. I honestly don't see the people of this town being quite so insightful."

"Frankly, I am losing interest in trying to help a town full of such shallow, self-centered people that would cut off their noses to spite their faces (no pun intended)."

Shiraz 
Friday October 25th, 2002 12:11:32 PM

"I havent been here as long as the rest of you but I tend to agree with you on this, why continue to workout of this city when they are not willing to accept people espically you and the others who have been here helping." The taur turns to Savin,"Leader? We follow our hearts and sometimes our whims, we report to no one that I have been told about nor swear allegiance to anything other than goodness and we try to do what is right. As for goals, I am not sure what our current goals are exploration I am sure but also we need to re-equip, I have head Trace and Sly both say that."

The Real Miracle to Come (DM Cayzle) 
Friday October 25th, 2002 7:16:25 PM

After enjoying the lunch and the rapt attention of the folks at the table, Gwinchin seems to be in a better mood. He chuckles, and dismisses the things he and Geichet have done so far as "trifles."

"The real demonstration of Alemi's blessing comes when we draw forth the Holy Woldsblood!" he declares. "With that fair substance we will fix many things in the Wold!"

He invites you all to come, now that lunch is over, and join the gnomes in a more dramatic work -- beginning to repair the town gates.

"That will be our test, and you may be glad to see Alemi's miracles at work. And I will admit to selfishness -- I would love to have you all near us in case the other townsfolk are not welcoming!"

Will you join the gnomes and go to the Town Gate now?

[OOC: I expect to finish up on Monday or Tuesday -- I hope that is okay, Stephen! -- Cayzle]

Savin 
Friday October 25th, 2002 11:45:37 PM

The monk gets up and stretches. "I would like to see this miracle. I will accompany you."

Sly Foxx and Luke 
Saturday October 26th, 2002 3:27:11 AM

"Luke, Have you ever seen a miracle? Neither have I. Well then Let's go." Then look at Saven and ask "Monk Savin! Please wait for me and Luke. Come on Big Brother, don't you want to see this miracle too?"

Shiraz 
Saturday October 26th, 2002 7:05:59 PM

The minotaur ets up wordlessly and opens the door for the others.

Ilsidur 
Saturday October 26th, 2002 7:55:33 PM

Ilsidur downs the last of his beer, and grabs a piece of chicken to take with him as he follows the rest of the group to the gates.

Sir Thomas 
Sunday October 27th, 2002 1:30:18 PM

Uncertain as to whether he heard Ilsidur correctly and whether or not Ilsidur holds a grudge against him, Thoma keeps his mouth shut and accompanies the group to the town gates. Before arriving there he collects all of his gear and Pryte-Honos. Once all have accumulated at the gate, Thomas speaks for the whole group ... he thinks. "After this test, I believe we will re-equip ourselves for travel and be going. It seems to be the best thing considering ..." Thomas leaves the sentence hanging before looking at his friends, "Do you guys agree or have I spoken prematurely?"

Trace and Radiant 
Sunday October 27th, 2002 10:43:33 PM

Trace readies his gear and saddels up on Shadow then rides up next to Sir Thomas. "I agree with you, this town gives me itchy feet. Lets see this mircle and make plans to head out. Maybe see if there is another large city in this land besides Hook."

The Blood of the Wold! (DM Cayzle) 
Monday October 28th, 2002 1:33:08 PM

The two fixer gnomes lead the lunch party out of the inn and down to the south gates. The wall around the town is made of rock pillars and stout logs. The gates were made of oak and iron. But now the gates are in ruins. The gnomes talk together about what to do -- but most of the conversation is in gnomish. They begin to sort out the task, but it takes a good half hour before they finish the evaluation and present a list to the Aelderman.

Gwinchin tells him, "Here are the things we will need. It will take us about two weeks to finish the job. But your gates will be better than ever. But first I need your solemn word that nothing we repair will be used to aid the dark one who loves disease and damage more than life itself. Will you so promise?"

The Aelderman stammers a bit, until Holly pokes him in the side. "Oh, uh, of course, I promise," he gasps.

"Very good," Gwinchin says. Then he begins to unpack his back pack, removing a mess of clamps and hammers. "Stay back, everybody," he says.

Then the gnomes begin casting spells -- Ilsidur recognizes tham as Endurance and Guidance. Then Geichet stands still and murmurs. She closes her eyes and reaches out her hands. She kneels and motions as if to dip her hands into something that is not there. She lifts her hands up, and you can see first one, and then two, drops of blood in her hand!

But these drops are unlike blood you have seen in battle many times before. The drops of blood are glowing, and Geichets hands also glow with a dark red light. The smell -- a rich earthy loamy fertile smell -- is overwhelming. You feel compelled to step closer, because the drops are calling to you!

"Behold the Blood of the Wold!" Geichet cries, snapping you out of it. The person closest to her -- Wendie -- looks dazed. "Praise to Alemi, who blesses us with the sacred Woldsblood," Geichet prays.

She holds her hands out to Gwinchen and drops the woldsblood into his hands. You still feel a strange pull from the drops. Gwinchin prays and rubs the drops over the tools he unpacked. After a moment, the tools stir! They are all connected into one thing -- a sort of tripod with clamps and hammers at the head of it! The device stands still, about as tall as Gwinchin.

The two gnomes and the animated device begin to take the pieces of the gates apart and organize them, laying them down in the dirt to one side. They wrestle one large old piece of wood, about 100 pounds worth.

Meanwhile, the crowd watching has grown. The two apprentices from lunch ran off and spread the word, it would seem. There are murmurs and anxious sounds of fear at the sight of the animated tool device. You hear people talk about how the gnomes' hands are stained with blood -- and their hands ARE both stained red and glowing from handling woldsblood.

The Gwinchin casts another guidance and begins to concentrate. He cups his hands, as Geichet did before. He draws two drops of woldsblood into his hands, which are still glowing red.

Again, the raw woldsblood exerts a pull on you, and on all the people, as well. Many people fall to their knees and begin to pray. Some, with looks of disgust on their faces, turn away.

One man pulls out a shortsword and charges the gnomes! What do you do?


Sly Foxx and Luke 
Monday October 28th, 2002 3:31:26 PM

Sly stands there watching the Gnomes doing their magic. "wow what lucky people you all are to have these monks fixing this town. Look that gate and wall will be better than ever." Remarks Sly, then out of the corner of his eye, was the movement of the man starting his charge. "Luke! STOP him, don't hurt him just stop him." Sly points at the man, then he unsheath his sword.
Luke run to and stops in front of the gnomes, and growls at the advancing man.

Shiraz  d20+11=25 d20+11=18 d20+1=5 d20+1=20
Monday October 28th, 2002 8:05:36 PM

Shiraz reaches out with his hands and grabs the man with the sword.<Hit AC 25 preparing second attack for another attempting to harm the clerics> "No, I think not." Shiraz atempts to lift the man and fails, then feeling the pull of the woldsblood makes a will save<DC 20 woo hoo>.

Sir Thomas  d20=11 d10=3 d20=19 d10=7
Tuesday October 29th, 2002 12:23:04 AM

Doing his best not to interrupt the gnomes, but knowing the urgency to stop any mob or riot, Thomas and Pryte move quickly to take a positoin between the townspeople and the gnomes. He does not yell, but he states loudly enough that many near him can here his words, "you people deserve NOT the help of these good folk. You deserve to be left to suffer the damage of your own ignorance and blind hatred. Feel lucky that they have giving hearts, but I swear that any of you who attack these gnomes will find themselves dying in the dirt before Alemi's Fixers."

Thomas will strike at the weapon of anyone coming for the gnomes is brandishing (Readied Attack: rolled 11 + 12 = 23 to disarm? or possibly cause damage to the weapon only; rolled 3 + 4 = 9 dmg) If his words and his attempt to difuse the situation without harm to anyone does not cause at least compliance by the townspeople, Thomas will attack those who continue to advance on the GOOD gnomes of Alemi. (Rolled Readied Attack 19 + 6 = 25 to hit; Rolled 7 + 4 = 11) If it comes to that, which I'll emphasize is ABSOLUTELY a last resort to prevent the harm of the gnomes, Thomas will speak again, "I warned you, please stop before more are harmed."

Savin 
Tuesday October 29th, 2002 12:41:07 AM

Savin is engrossed with the spell work of the gnomes and doesn't notice the charging man until some of his new friends interpose themselves. Feeling chagrinned at not being aware, he will ready himself for combat in support of the Southern Lights if needed.

Trace and Radiant  d20+1=11
Tuesday October 29th, 2002 2:42:52 AM

Trace watches intently as the gnomes work. As he is awakened by Shiraz and Sir Thomas he draws his swords and takes up a postion between the gnomes and the crowed. Trace begins to twist and twirl his swords in an attempt to discourage any other attempts to stop the gnomes. (11 intemidate)

The Fix is In (DM Cayzle) 
Tuesday October 29th, 2002 7:18:53 AM

The Southern Lights quickly act to disarm and grab the raving human. Perhaps the woldsblood affected him -- or maybe he just hates gnomes! Either way, the party quickly squelches him.

The Fixers continue, uninterrupted. Each gnome takes a drop of Woldsblood and -- with glowing red hands -- rubs it into the broken piece of the gate. Before your eyes, splinters meld together, and what was broken and warped becomes straight and sound!

Leaving Geichet and the animated bundle of clamps and hammers to keep working, Gwinchin comes over to you. His hands still glow, and he reeks with the earthy pungent smell of the holy blood.

About a quarter of the crowd has left, but the remaining majority clap and cry out their thanks! Holly says, "Well done!" and the Aelderman comments "How efficient!" Wendie just gapes!

Some of the townsfolk are cowed by the Southern Lights -- others just look on in wonder.

Gwinchin says a prayer of thanks to Alemi before the people.

Then he turns to the Southern Lights. "My friends, although most of the folk here are grateful for Alemi's gifts, some are not. Thank you for your timely aid. If you have anything that is broken or needs fixing, you know that you should come to me!"

"Although our welcome was harsh, most people here are good of heart. I wish to stay and offer my aid. But I would be grateful to have you stay here with me as Geichet and I work. We will be done in a couple weeks. Would you mind if I ask your help for that time?"

[OOC: Friends, I figured this would be a good time to get xp, update PC sheets, shop at the Catacombs, identify items, role play, etc. Maybe we can meet new players, if Stephen is ready to have them start posting. At least Jeff (Jurgen) can rejoin us. How does that sound? I'll be sending out e-mail with xp and stuff later today. -- DM Cayzle]

Sly Foxx and Luke 
Tuesday October 29th, 2002 11:53:25 AM

"Monk Gwinchin, I have a broken Heart, Just before the gods war, my beautiful gypsy girl was taken from me, by that evil ONE. Whe I went to fight in that gods war as an undead, she was not in the land of the dead. What can I do? Can you mend my broken heart?" ask Sly as he pets Luke.

Shiraz 
Tuesday October 29th, 2002 12:38:23 PM

As the gnomes finish up Shiraz lets teh man with the sword loose, "You might want to be a bit more careful with that sword mister, some might take offense." Shiraz turns and bows to the gnomes "Masterful miracle there, havent seen anything like that in.. oh forever, I guess." Shiraz looks up and ponders the sky for a moment "I would prefer to leave tomorrow but if you need us to stay so yo might work than I will stay, give me a chance to talk to Savin and see what he is about, let em talk to my friends and see what they say."

Sir Thomas 
Tuesday October 29th, 2002 9:15:03 PM

Thomas too is amazed by the mending of the gate. "I'm sorry I didn't get to witness the mending, but that really is quite a feet. Alemi truely does walk among us." In response to the request of the gnomish fixer, Thomas replies, "well, I have already spoken for the group once today; I'll not do so again. I, however, will stay because of my respect and admiration for Alemi ... and because one of his fingers has asked for my help. I am at your service for two weeks dear Gwinchin. Direct me to any of your most noble of ends." Thomas salutes and then sheaths his sword, dismounts Pryte, and kneels before the short but loud voice of Alemi.

Savin 
Tuesday October 29th, 2002 10:15:01 PM

Savin sighs and says, "OK I am willing to stay. Where are we staying?" Savin asks the gnomes, "Where are you staying?" To the Southern Lights he adds, "Maybe we should make up a schedule on having some of us stay with the monks at all times."

Trace and Radiant 
Wednesday October 30th, 2002 4:09:00 AM

"Ok, staying to hlep the gnomes sounds fine to me. I agree with savin about the schedule. I am open to anytime." Trace stands to listen to the others.


Shiraz 
Wednesday October 30th, 2002 9:55:39 AM

Shiraz smiles at Savin,"I hate schedules," the minotaur laughs out loud, "my mother couldn't even get me up for school and chores without a bugle and a bucket of cold water." Shiraz looks thoughful,"I will take the sleeping hours while we are here."

A Peaceful Time (DM Cayzle) 
Wednesday October 30th, 2002 10:24:12 AM

The Aelderman takes command of the beserk townsman, who looks very dazed by events. Gwinchin urges amnesty, because sometimes the woldsblood affects those who are sensitive.

After hearing that you will stay a couple weeks, the gnomes are very grateful for your help.

"I'm sorry, friend Sly," Gwinchin says, "but we repair only objects, not hearts! But I suspect that the best way to fix your heart is to find your loved ones!"

He nods to Shiraz, and seems a little embarrassed by Sir Thomas. "Do not kneel, good knight. All are equal in the service of Alemi and Domi."

The Aelderman, hearing Shiraz's question, offers to put everyone up at the inn, as its only sleeping guests.

The gnomes say they do not need round-the-clock guards -- they just want a few people nearby when they are using the sacred Blood of the Wold, since that is the time of greatest danger.

All agree.

========== ========== ==========

Over the next two weeks, the gnomes work hard to fix the gates and other damage done to the town. Seeing their diligence, the residents of Heranmar begin to come around, and by the end of the two weeks, the main job of the Southern Lights is to keep admirers and gawkers at a safe distance. There are a few folk who seem put out, but they tend to keep to themselves and mutter in allies and in private.

It is during this time that an old friend returns -- Jurgen, a young mage.

Please feel free to post any plans or activities you wish to pursue during this time. All deliveries from the Catacombs also arrive now. Have you folks considered the Catacombs offer of a discount made on group or party items bought at this time?

I will be mailing out xp today. If you want to nominate anyone for roleplay awards or hero points, please e-mail me right away.


Message for Ted (DM Cayzle) 
Wednesday October 30th, 2002 4:15:14 PM

Ted, I sent you some e-mail, but your mailbox is full, and it bounced back. I wanted to give you xp and ask you for an updated PC sheet. Your xp total is now 21,650 xp. Trace has gone up a level. Please write me at cayzle@yahoo.com. Thanks!

Sly Foxx and Luke 
Wednesday October 30th, 2002 5:16:45 PM

Sly work hard doing the lifting, logging and digging. In the day time when the sun is shining Sly takes his shirt off (showing his muscles to the maidens in the village). But every four hours Sly takes a lunch brake, if you listen very carefully YOU can hear Sly's stomach rumble.

A few days later there's a stranger traveling this way. He does look familiar. Wonder who it is???

Trace (hp roll for level)  d10+2=5
Thursday October 31st, 2002 2:28:17 AM

gained 5 hps for level 7

Equipment (DM Cayzle) 
Thursday October 31st, 2002 9:09:48 AM

During these two weeks at Heranmar, there is time to think about all the treasure the party has gained.

=========================

OOC: You guys might want to think about dividing things up. Some things were recently gained -- put them on your PC sheet now or forever lose them!

Shiraz and Ilsidur will be back soon from the Catacombs with the results of their identifies. And for the record, the current Group Pot, carried mostly by Thomas, is:

· Milky potion that stirs itself clockwise - gaseous form

· 5 cut emeralds of roughly the same size

· deck of Trump Cards, mostly blank, magical - Ilsidur

· Chloe's 2 magical gem-keys: warehouse & shop - Sir Thomas

· Bracers of Armor +1

· Brooch of shielding 30 charges

· Full potion of moderate healing +3

· unidentified magical Wand of Isabel's (Threshold House of Mirth) - Ilsidur just identified it.

· Small masterwork spiked metal shield - Oblong shaped, and the spikes so well crafted and integrated that they act as a masterwork weapon for bashing.

· Items stored in a warehouse in Hook City -- are they still there now? Unknown.

ALSO note that the Catacombs is offering a discount if you want to buy a group items or a set of identical items, one per PC. If nobody wants the items in the group pot, maybe you can trade them in at the Catacombs. Just a thought.


Savin 
Thursday October 31st, 2002 10:19:17 AM

Savin can be seen every morning and again at evenings performing some dance like moves involving many kicks, punches and blocks. He will also be seen running very quickly from here to there and back again.

He will follow the gnomes around and assure that they can work in peace and is very pleased as they are more and more accepted by the community.

In various conversations with him during meals, The Southern Lights will learn that he was either abandoned or orphaned when he was only an infant. He was given into the care of the Bali Order. This sect of monks is devoted to works of good and healing. Though they possess no magical abilities, they have learned to defend themselves and others through the development of there inner power. Savin was released as a journeyman monk and told to go help others, fight evil, and develop his inner chi. He has been doing so for several years, until he died and was reborn and summoned here.

Sir Thomas 
Thursday October 31st, 2002 11:57:02 AM

Thomas spends his time gurading the gnomes on his "shift" and helping them during the time when he is not on his "shift". He takes some time also to check his backpack, belts, clothes, boots, weapons, armor, and any other items he possesses for wear. He takes time to replace the items that are worn or fix the items that can be fixed. He also takes some time to talk to his friends and be friendly and have conversations.

Shiraz 
Thursday October 31st, 2002 5:46:34 PM

Shiraz takes the time to learn about Savin, and often in the mornings can be seen watching the young man practice his skills. Shiraz then spends opposite evening doing the same. Checking over his goods Shiraz reports back to the group what he found about the Orcish axe<both heads are +1>, and asks if anyone minds if he uses it to upgrade some of his items.

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