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The House of Lalliote


On the Road (DM Cayzle) 
Tuesday November 19th, 2002 6:58:00 AM

The group walks off, carrying poor Mell in a sack -- but the cat does not utter a meow of complaint.

Once you are a half-hour walk beyond the town, you let out Mell. He immediately leaves the road, which heads west to the village of Witchspawn, and strikes off northwest. If you do not follow promptly, the calico cat returns and complains with a quick yowl.

Assuming you follow Mell, you will find the off-road country to be brambly and rough. Sometimes you see small herds of sheep or goats, tended usually by small children.

Give me a sense of how you are travelling. Are you emphasizing speed? stealth? All in one group or spread out? Who's in front? Back? This is all key, in case there is an encounter.

lorth 
Tuesday November 19th, 2002 9:22:01 AM

Lorth shakes Kedarn's hand, "Gargul be praised, may he watch over you."

Lorth watches the cat head off the road, "My friends, may we stop for a few minutes while I don my armor? I did not wish to wear it in town, but it looks like we will be roughing it, so I best be ready."

Lorth unslings his pack, digs out his chain shirt and puts it on. He then puts his pack back on and readies his warhammer and shield, using then to push his way through the brush.

Lorth looks to Elerinn for instructions on how to travel, since Dulcet picked him to carry the cat.

Thram 
Tuesday November 19th, 2002 10:52:30 AM

Thram shakes Kedarn's hand as well, "Hopefully none of us will be meeting your master anytime soon."

Then he sets out after the cat. He'll do whatever everyone else thinks is appropriate, but for the present he just leisurely follows the cat at whatever speed Mell seems to take up.

Kedarn 
Tuesday November 19th, 2002 1:09:13 PM

Kedarn follows Mell the cat at a leisurly pace with his bow in his hand.

Kedarn suggests to the group that they travel in a loosely so that a single spell could not take out the entire group, but keep in sight of each other for support.

Brontinas 
Tuesday November 19th, 2002 1:46:35 PM

Eager for action, Brontinas takes after the cat, folowing close on it's heels. His eyes glance around and search the surrounding area constantly. He is ever-ready to do battle, with one hand on his sword at all times.

Elerinn 
Tuesday November 19th, 2002 2:12:50 PM

Elerinn follows the cat at the same relaxed pace as the others. He sees Lorth looking at him, and at first, he doesn't exactly realize what he wants.

But then he takes a quick glance at the small Mell, and realizes what Lorth wants to ask. He says to him: "I don't know the way, my friend, we must rely on our clever little fellow here..."

He points at the cat, and then walks towards Lorth. Interested, he stares at the symbol of Gargul adorning his shield and speaks in an almost whispering voice: "You seem to be quite devoted to our Keeper of the Dead. I envy you my friend..." He smiles at him, and continues following the cat.

Andrath  d20+9=13 d20+8=13
Wednesday November 20th, 2002 12:36:53 AM

Watching the group follow the cat into the rough country, Andrath says, "I hope you don't mind if I range out and around a bit. You all make just too tempting a target for my taste." He will stay within sight of the party, but range on either side of the group, moving as quietly as possible [OOC: move silent roll of 13], and keep his eyes and ears open for trouble [OOC: spot roll of 13].

Cadmar 
Wednesday November 20th, 2002 8:19:20 AM

"Good idea, Andrath. The witch did say we should try to be subtle. I can take one side, and you the other, if you like. I will move within sight of the rest of you, but a little bit ahead of the group. If I see trouble I will do a bird call twice."

Cadmar wraps himself with his dark green cloak, puts his hood on, makes sure that the chainmail does not clink too much, readies his bow, and moves ahead of his companions.

(Take ten on the move silently (13), spot (15) and listen (15) checks).

There before you! (DM Cayzle) 
Wednesday November 20th, 2002 1:34:34 PM

By early evening, the party arrives at the Witch's House, but someone else has arrived there first!

With stealthy steps, Cadmar and Andrath are able to scout things out and return with some information. The house itself is small, and built into a hill. There is a garden, shed, and well outside. It is all very well maintained, neat, and tidy. There is a footpath going off to the southwest, and the landscape is hilly and brambly, with patches of light woods.

The only messy part of the house is the broken down front door and the slouching human guy leaning on a porch rail and keeping a look out. He has not seen you, however.

There is the sound of rough movement from inside the house. So far the party is undetected. Mell meows very softly and seems eager to head out into the yard.

Cadmar 
Wednesday November 20th, 2002 2:09:38 PM

Cadmar returns to the rest of the group. Once the situation is explained, he thinks for a moment and whispers:

"So, how do we handle the business at hand? If we challenge them to surrender, they could barricade themselves inside. I am no warrior, and most likely some of you will be able to come up with a better strategy, but perhaps some of us could climb on the roof and take the guard by surprise, while the rest rushes the people inside? I would be willing to take on the guard." Cadmar looks at the rest of the adventurers expectantly, waiting for other suggestions.

Lorth 
Wednesday November 20th, 2002 2:32:20 PM

"Some of you sneaking around and trying to come in from different directions sounds good to me. Although I cannot sneak, I volunteer to take the direct approach. If you wish, I will walk up to the front and demand to know why they are breaking and entering, as it is obvious from the broken door. Perhaps I can keep them busy for a few moments.", Lorth whispers. He looks to his friends with eager eyes.

Kedarn 
Wednesday November 20th, 2002 3:03:26 PM

"I agree with both of you, we should try to get in without the people inside noticing all of us if possible" Kedarn says quietly to the others. After a few moments Kedarn adds "I will go with you Lorth. If they just see the two of us they may let their guard down somewhat."

Brontinas 
Wednesday November 20th, 2002 3:52:37 PM

A light flares in Bronti's eyes. But it is quickly tempered.

"We don't know anything about these people. For all we know, they are simply relatives of the deceased lady taking their rightful possessions, and as long as they don't take the claw, we're fine.

"I do understand that I may be wrong, but killing innocent men is a dastardly deed. I agree that we should have two people sneak up on the house to discover intent of the people inside.

"If they are thieves..." A fire lights up in Bronti's eyes, and he brings a hand to his sword. "Then we can act accordingly."



Thram 
Wednesday November 20th, 2002 4:37:46 PM

"Methinks Bronti has the right of it. My own approach would be to walk up to the door and talk to this chap. A simple inquiry asking if the witch is home so that I can get a love potion for a lady I have my eye on would probably do the trick. Someone with legitimate business here would tell us of the lady's death at which point we would offer condolences and be let in the house, but a scoundrel would probably tell some lie which we would answer harshly. But, if you all feel the need to sneak in the dirt to spy, then so be it. I'll be waiting here."

Thram sits down on a rock. He would clearly go talk to the slouch like he said, but he seems to have no interest in sneaking about. It sounded like he muttered the word "snakes."

Andrath 
Thursday November 21st, 2002 12:18:59 AM

Andrath smiles at Thram's obvious distaste for 'sneaking in the dirt to spy'. "Hmm...Snake, is it? What an interesting nickname, although you certainly don't seem like a snake, Thram. Since I make it my profession to 'sneak in the dirt', I suggest you try your direct approach, and try to distract the guard, while I 'sneak' behind him, and try to get a look through the door (or window, if one is obvious). Then, based on his response and what I can spot, we can decide our next actions. If the rest of you wait here, you can watch to see what goes on, and rush in when needed."

Elerinn 
Thursday November 21st, 2002 1:45:23 PM

Elerinn dislikes the idea of sneaking on the people present in the house. We can't just go and take them out! So he states: "I agree with Brontinas and Thram. We don't know the intentions of these people! At least we can try talking to the man at the house's entrance."

He tightens his belt somewhat, for his cloak is already getting a bit dirty from dragging it over the ground. Elerinn notices a faint, but fast rhythm near, and realizes it is his heart. He whispers to the others: "So, what are we going to do? I can go and talk to the man at the entrance, is there anyone willing to come with me?"

Mell (DM Cayzle) 
Thursday November 21st, 2002 2:32:07 PM


The witch's cat meows once and runs off. He has head off out of the bramble and into the yard, but not towards the house.

=================

DM Notes:
Well, my friends, if you want to make a plan, please tell me who is doing part A (talking?) and who is doing part B (sneaking?).

Let me mention that most common folk do not wear armor at all -- maybe padded or leather. They carry only simple weapons or maybe a bow or sling. Anyone with metal armor, shields, swords, etc, will immediately be taken as a soldier, or maybe an adventurer.

Lorth 
Thursday November 21st, 2002 2:49:44 PM

Lorth's eye open wide, "Apparently most of you misunderstood me, I meant that I would go up and talk to the person out front. I only suggested that people sneak around the sides, so that we were ready in case of trouble. Not so that we could attack these people without cause.", he then quiets down a bit, "and who said anything about killing anyone? I sure hope Gargul doesn't will that to be. Do we even have the authority to kill people? I would hope that if there is trouble we just subdue them and let the proper authorities take care of them." Lorth seems a bit nervous, "Kill people?", he says quietly to no one in particular.

Brontinas 
Thursday November 21st, 2002 4:15:10 PM

Brontinas looks at the cat.

"Well, I guess its time we choose. I propose that Lorth goes and talks to this person at the door. Our quiet people will be close enough to know if Lorth will be in trouble. I, and everyone else, will stay back, my bow will be knocked, I guarantee.

"Either Lorth will be able to get us inside without conflict, or there will be conflict, in which case, I am willing to bet that they would kill us with less hesitation than we would kill them."

Brontinas brings an arrow from his quiver and knocks it in his bow. He looks around to see who agrees with him.

Kedarn 
Thursday November 21st, 2002 6:13:33 PM

Kedarn looks to the rest of the party and says "I am not suggesting that we go out and just waylay this person, just to have the others in position in case of trouble. I will take and cover you Lorth from here with my bow along side of Brontinas unless you wish me to acompany you. But if we follow Mell we may not even have to deal with the people in the house."

Andrath  d20+9=23 d20+9=14 d20+8=19
Thursday November 21st, 2002 11:23:59 PM

Andrath draws and strings his bow, and nocks an arrow in readiness. As the cat heads off across the lawn, the elf moves parallel with it, keeping it in sight, and staying to the shadows at the edge of the clearing as much as possible. He looks to see what the cat is moving towards. [OOC: move silent 23, hide 14, spot 19].

Cadmar  d20+3=14 d20+5=9
Friday November 22nd, 2002 9:54:36 AM

"I have no doubts that these people are up to no good. Lorth, I'll sneak ahead in case you need me." Cadmar puts his bow on his back and starts to move in a very wide arc around the yard, approaching the back of the hut from different side than Andrath. As he walks he pays attention to the ground, hoping to find the trail of the burglars, and possibly figure out how many of them there are (Move Silently 14, Track(Wilderness Lore) 9).

The Cat and the Well (DM Cayzle)  d20=10
Friday November 22nd, 2002 3:07:45 PM

While the rest quietly debate, Cadmar and Andrath act under the cover of the growing dark night. Andrath sees the cat walk over to the well. (If you have seen the movie "The Ring" or its ads, it looks just like that -- a circular wall of stones, 3 feet high and four feet in diameter. There is a wooden lid covering the well.) Mell sits down and looks at the well expectantly.

Cadmar still sees the one slouching fellow on the porch -- is he sleeping? He hears voices -- make a listen check to see how many.

The well is about 50 feet from the porch of the house. Someone standing on the porch should be able to see the well clearly.

Kedarn  d20+2=18 d20+2=17 d20+5=19
Friday November 22nd, 2002 4:02:24 PM

Kedarn nocks an arrow in bow as he skirts the yard going over to where Mell went keeping at the edge of the clearing to the point where the well is between him and the porch then quietly Kedarn moves to the side of the well and crouches down along side the well(move silently 18, hide 17.) Once Kedarn reaches the well he carefully looks around looking for anyone else outside other than the party (spot 19.)

Bronti  d20+3=17 d20+3=5
Friday November 22nd, 2002 5:01:58 PM

Brontinas keeps his place. His eyes move away from the slumped man and roam over the rest of the house, he keeps very still and very aware of his surroundings, if anythign threatens him or his companions. They will recieve an arrow in the eye for their effort. (Spot: 17, Listen: 5)

Cadmar  d20+5=17
Saturday November 23rd, 2002 7:18:53 AM

Suddenly hearing voices, Cadmar freezes in midstep. His face tenses with concentration as he tries to figure out how many speakers there are and what are they talking about (Listen 17). Turning to the rest of the group, he points to the hut, and then signals the number of burglars on his fingers.

Andrath 
Saturday November 23rd, 2002 11:07:38 PM

Andrath makes his way to the side of the house, trying to keep to the side of the guard's vision. [OOC: I presume I use the same silent move and hide rolls from earlier. If not, Cayzle, please re-roll for me.]

As soon as he is close enough to tell if the man is asleep, he will stop. If the man is not asleep, and Andrath still has not been spotted, he will signal Thram to move forward and try to engage the guard in conversation, as Thram had mentioned earlier. If the guard is in fact asleep, he will signal that fact to the rest of the group, and move forward silently to try to get a better picture of what is going on inside the house. He will also signal to Kedarn that he can move to the well and try to see why the cat is so interested in it. If the guard is awake (or wakes up) and notices Andrath...then the fun really starts. [OOC: In situations like this, I will try to give Andrath's actions depending on the various situations that might occur. OK?]

Elerinn 
Sunday November 24th, 2002 1:02:42 PM

Elerinn positions himself next to Brontinas, and looks at the others. Although he hopes that Thram can resolve this matter in a peacefull way, he knows what to do if he could not. He closes his eyes, takes a deep breath and stares at the guard in front of the house, trying to breath as soft as possible.

Upon Closer Examination (DM Cayzle) 
Monday November 25th, 2002 7:46:58 AM

Elerinn, Brontinas, Lorth, and Thram stick to the bramble at the side of the yard. They keep a close watch on both the well and the house, ready to act.

Kedarn reaches the well without problem. The wood cover on the well is not locked or bolted down, and with care could be lifted off quietly, he thinks. Mell paws the side of the well and looks at Kedarn.

Cadmar and Andrath continue their surveillance at either side of the house. Cadmar gets an intuition that there are three different voices, but he cannot make out what they say. Andrath determines (from the sound of the man's breathing) that the guy on watch IS asleep, which he signals to the group -- the humans in the bramble can't see this much detail, but their non-human comrades can tell them what is happening. Andrath moves to the foot of the wooden stairs that go up to the porch -- but those stairs sure do look old and creaky!

Lorth 
Monday November 25th, 2002 9:15:29 AM

Lorth whispers to his friends still in the trees, "I absolutely refuse to sneak down a well if that is what that cat is indicating. I don't know why we are sneaking around at all, as we have been asked to come here." He looks at Thram, as if to say, lets go talk to this person.
(If Thram goes Lorth will also go. If Thram does not go in the next few minutes Lorth puts away his mace and walks to the front of the house by himself.)

Thram 
Monday November 25th, 2002 6:30:26 PM

Thram, who isn't carrying any weapons and wears no armor, walks right up to the house once his friends are in place.

Before getting too close he waves and calls out to the man on the porch, "Hulloo! Is the lady in? I was hoping to buy a love potion!"

[Cayzle: How about either a Bluff or Diplomacy check? Or I'll roll for you tomorrow based on your best roll. Thanks!]

Kedarn  d20+2=18 d20+5=19
Monday November 25th, 2002 6:50:38 PM

Kedarn slowly and as quiet as he can opens the cover to the well(move silently 18.) Upon opening the cover Kedarn will look into the well opening and see what is inside(spot 19.)

Andrath  d20+9=19
Monday November 25th, 2002 11:51:36 PM

Andrath sees Thram heading up to talk to the sleeping guard, and quickly shuffles to one side and crouches, trying to hide out of sight of the guard. [OOC: New hide roll of 19] He keeps his bow loaded and ready, in case the guard reacts violently to Thram's peaceful approach.

Cadmar 
Tuesday November 26th, 2002 4:05:41 AM

Cadmar stays right behind the corner, out of sight of the guard, but ready to support Thram if there is a need. The ranger is obviously nervous. His hand rests on his shoulder, close to the hilt of his blade.

Elerinn 
Tuesday November 26th, 2002 7:15:35 AM

Elerinn looks at Thram, and hopes there will be a peacefull solution. He has some bad feeling however, and can feel his own heart beating wildly in his chest. He looks at Cadmar, and sees that he is nervous too. This seems to calm Elerinn a bit. He whispers something to the raven on his shoulder, and then looks back to Thram again.

Thram  d20=16 d20=5
Tuesday November 26th, 2002 8:35:40 AM

bluff=16, diplomacy=5

"Shove Off!" (DM Cayzle) 
Tuesday November 26th, 2002 1:18:39 PM

Elerinn and Brontinas stay hid in the bramble, watching closely. Cadmar and Andrath also keep watch from the sides of the house. Lorth and Thram walk boldly up to the porch. At Thram's "Hulloo!" the human on the porch gives a start.

In the torchlight that flickers through the broken-in door, you get a better look at the man. He is wearing a dark cloak and leather armor, and he wears a long sword and a short sword. Lorth and Thram can make Search checks vs. DC 12 (Lorth at -2 with his less-sensitive human eyes) to notice that the man's cloak is closed with a brooch shaped like a red hand.

"Hey!" he shouts, as he rises to his feet.

Thram asks about the lady and a potion. The man answers roughly, "You dope! She's dead! Now get out of here before I run you off!"

Meanwhile, Kedarn easily lifts off the wood lid. But even his elvish eyes can't see very far down without a torch or other light source. He can tell from the dank smell that it really is a well, and it goes down pretty deep.

Mell leaps to the lip and meows very softly.

[by the way, use Spot checks to notice living, moving things. Use Search to see details and find hidden objects, triggers, traps, etc. But even using this roll as a Search roll, Kedarn notices nothing else so far.]

Kedarn  d20+3=19
Tuesday November 26th, 2002 2:41:24 PM

Kedarn looks at Mell and then carefully looks around at the well and inside the well (search 19, Darksight - domain granted power.)

Brontinas 
Tuesday November 26th, 2002 3:06:06 PM

Brontinas strains his eyes and ears to see what's going on, but he continues to focus his energy on aiming his bow at the man at the door. A slight chil runs up his spine as he realizes what will most likely come of this situation.

Elerinn  d20+3=15
Tuesday November 26th, 2002 4:44:59 PM

From the moment the man rises, all things seem to go very quick. He can hear the man's surprize, and then his anger. Suddenly, he notices that he is running towards Thram. What am I doing!?, he thinks. But he has already reached Thram.

He realizes that he doesn't have much of a plan, but he suddenly remembers a trick he read in one of his many books. He stops right in front of the guard, acting as if he has been running for a long time. He says, in perhaps a bit too exaggerated, gasping voice: "Oh good man, get out of here! The woman's ghost...it lives on, in this house! She dragged down on of my companions into that...cursed house of hers!"
(Bluff: 15)

Elerinn thinks about the things he just said, and curses himself. These things only work in fantasy books, remember? The thought that some clever magic-use would perhaps help at least scare the guard somewhat, but still, he is almost sure his 'plan' isn't going to work.

Cadmar 
Wednesday November 27th, 2002 5:32:22 AM

Hearing Elerinn's story, Cadmar looks up to the sky, then quietly draws both of his blades.

Lorth  d20-2=5 d20=2 d20+3=23
Wednesday November 27th, 2002 9:12:59 AM

(Search 5, doesn't see emblem)
Lorth looks at Elerinn, a bewildered look on his face, has my friend gone mad, he thinks? He then turns back to the man on the porch, "We have been sent here on some business for the house owners relatives and have permission to be here, while I expect that you do not. I suggest you step aside, and let us about our business." (Diplomacy 2+4=6 forgot to add my skill up top, Intimidate 23)
Lorth takes a step towards the stairs, as if to start his way up.

Escalation (DM Cayzle)  d20-1=3 (opposed Sense Motive check)
Wednesday November 27th, 2002 9:05:43 PM

[Sorry all for the delay -- and with the American Thanksgiving holiday, I won't be posting Thursday. But Friday, bright and early, I'll be right back here! For those celebrating, happy holiday!]

The human on the porch just stands and gapes at Lorth and Elerinn. Meanwhile, a human and a half elf burst out through the porch door, swords drawn. The half elf has a sack with something in it. The human has a lit torch.

The half-elf shouts, "What's this about!?!" He looks at Lorth with a calculating eye. "Who are you! What do you want!"

In the torchlight, all at the porch can see that the three all have red hand-shaped brooches affixed to their cloaks.

Meanwhile, Kedarn sees with his sacred sight that the water in the well is 20 feet straight down. He also notices a sturdy thick nail on the outside of the well, set into stone, and bent slightly into a hook-shape.

Kedarn  d20+3=18 d20+5=23
Thursday November 28th, 2002 2:10:23 AM

Hearing the excitement Kedarn nocks an arrow and watches the group on the porch (sense motive 18, listen 23.)

Cadmar  d20+2=13 d20+3=11
Thursday November 28th, 2002 6:48:10 AM

Cadmar emerges from behind the corner, his blades lowered. For now. As he approaches the group on the porch, he pays attention not to block the line of fire of his companions on the other side of the yard. Looking the half-elf straight in the eye, he growls: "Funny thing. I was about to ask you the same questions. Now drop your weapons." (Intimidate 13).

Noticing the brooch, he strains his memory, trying to recall if he has ever seen it before (Int 11).

Thram  d20+4=16
Thursday November 28th, 2002 8:14:54 AM

Thram was a bit taken aback by the talk about ghosts, but he knows what to do now. Hands open and out in front of him to show that he's unarmed, he starts starts slowly walking up to the men on the porch. "Red Hands or not, I think you boys are in for a rough night unless you hand over that bag."

(search dc16)

Elerinn 
Thursday November 28th, 2002 3:42:49 PM

Elerinn curses himself again. What where you thinking?!? He decides to keep his mouth shut for some time, and is too embarrassed to look at his newfound companions. He looks at the invaders who just came out of the house, but his mind is only half-there. The other half is thinking of a good explanation for his behaviour to the others...

Andrath 
Friday November 29th, 2002 12:10:18 AM

Andrath slowly trains his bow on the half-elf, trying to stay hidden. He will try to get a surprise shot off if combat seems imminent. He smiles to himself at Elerinn's attempt at a story. "He will learn," he thinks to himself.

[OOC: Cayzle, I will take point blank shot as the feat for Andrath.]

Lorth  d20+4=20 d20+3=7
Friday November 29th, 2002 7:38:01 AM

"Well since you asked, I am Lorth of Jarlswolf, these other men you see here are my traveling companions, we are here on private business with the permission of the old ladies kin.", he pauses for a moment, "You on the other hand, I doubt have permission to be here, and if you have any sense, you would drop that bag and scurry away.", he says forcefully.
(Diplomacy 20, Intimidate 7)

Declaration (DM Cayzle) 
Friday November 29th, 2002 9:18:33 AM

After Cadmar and Thram speak, the half elf laughs, maybe a little nervously.

"You," he says, looking at Cadmar, "tell us to drop our weapons."

"And you," he says, looking at Thram, "offer threats if we don't hand over the bag!"

"Well, boys," he says to his comrades, "what we have here are thieves and muggers who want to rob us."

"Well, 'Hie thee back to the Tortured Lands, Minion of Ga'al,' " the half-elf declares, quoting from a popular ballad about a Hand of Domi fighting evil demons. "You brigands won't find us easy prey! You'll have to fight to steal from us!"

"But Beleth," the human who had been on guard says, "they said there was a ghost!"

"Shut up, Andy!" the half elf, evidently named Beleth, replies.

Then Lorth speaks, more diplomatically, claiming authorization of kinship. To him, Beleth replies, "Kin, huh? Well, this woman was a witch, and we were hired by her fellow witches to come here and get something. Here, look!"

The half-elf ties the bag firmly into his belt and reaches into his belt pouch. He steps down the steps and hands Lorth a parchment. He still has his sword in one hand. Do you take the paper and read it? silently or aloud?

Thram  d20=18
Friday November 29th, 2002 9:44:29 AM

Thram waits to see what the note says.

Then he looks over at Elerinn, "You know there could be a ghost. The dead lady was a witch afterall. She'll probably come back to haunt whoever takes her stuff." He looks around wildly, "Hey, where's that cat? The sister said it could see ghosts. Maybe we should let these guys have the demon's claw afterall." Thram tries to look a little nervous.

[bluff=18]

Lorth  d20=3
Friday November 29th, 2002 10:30:34 AM

Lorth looks at Thram, his eyes squinted, trying to silence him about the claw. No reason for them to know our exact business, he thinks.

He then turns to the man with the writ and reads it aloud. Making sure to see who authorized it, and scrutinizing it to see if it is real. (Not sure what kind of check, so did Int check 3)

Cadmar  d20+2=9 d20+3=19
Friday November 29th, 2002 12:51:41 PM

Cadmar lowers his blades. "Fellow witches, huh? I would say that the family of the deceased, whom WE happen to represent, should have more to say about her property than someone who can only claim to be of the same profession. If my dad died, I would hate to see his home plundered by someone on the basis that he was a woodsman, too. Doesn't that sound right to you?" (Diplomacy 9) Cadmar looks briefly at the men, and sheathes his swords. "Gentlemen, please put your weapons away. Initially we thought you to be burglars, but I doubt a burglar would come with a document prepared beforehand. What we have here is a misunderstanding that should be solved without resorting to violence." After Lorth is done with the document, Cadmar gives it a brief scan looking for anything suspicious (Forgery 19).

Kedarn  d20+5=20
Saturday November 30th, 2002 5:03:00 AM

Kedarn continues to watch what is happening on the porch and is looking around to see if anyone is trying to get into a position to attack or cast a spell against the rest of the party (spot 20, darkvision.) While Kedarn is looking around he glances at Mell to see what Mell is doing.

Bronti 
Saturday November 30th, 2002 4:05:50 PM

Bronti remains silent, he almost fired as the men burst from the house, weapons drawn, but there seemed to be more of an argument going on then anything else.

"Best to be quiet, I could be the upperhand in this little scuffle." Bronti thinks.

He quickly gauges which is the leader and trains his bow on him.

OOC: Sorry for the lack of posting what with the American Thanksgiving and all, I haven't had much time to post. I'll be back in front of my computer constatnly again on Monday.

Elerinn 
Sunday December 1st, 2002 2:46:08 PM

Elerinn is very confused, and eager to ask the men many questions. He is still embarrassed, however, and decides to remain silent for some time.

The Note and the Offer (DM Cayzle) 
Monday December 2nd, 2002 7:50:51 AM

The note reads:

Earn the gratitude of the Green Coven and help the Red Hand Gang with the task we have set them in the House of Lalliote. [signed] Esmal, Head of the Green Coven.

Is it a forgery? well, it is hard to say, since you have never seen any official documents of the Green Coven, nor do you know the handwriting of this Esmal. For all you know, Beleth wrote it himself this morning.

But on an Int check of 12 or higher, you have heard of the Green Coven. Their reputation is that they are powerful people better left alone.

At Thram's words, Andy looks around wildly. But the helf-elf, Beleth, stays fixed on the business at hand.

"Look, fellows," he says, "you say you want the Claw, and so do we. The witches promised us 200 gold for it, but it's not worth a fight. Here, give us 100 gold and you can have it. Fair enough?"

"But Beleth --" Andy says.

"SHUT UP, ANDY!" barks Beleth.

Meanwhile, Kedarn notices that Mell is gone! He must have run off. Kedarn is pretty sure the cat did not fall down the well.

Lorth 
Monday December 2nd, 2002 8:53:13 AM

Lorth looks at the man that is doing most of the talking, "Beleth, "I'd be ok with paying you for your trouble, but first I'd like to see the item, to make sure it is was we came for." Lorth takes a step back, brings his hand to his temple and begins to concentrate on the bag on Beleth's side. (OOC: Detect evil on the area of the bag, and on the item if Beleth shows it to us)

Thram 
Monday December 2nd, 2002 5:34:49 PM

Seeing that tricks certainly won't work on Beleth, Thram tries to be as forthright as possible, "I don't know about my fellows, but I certainly don't have that much gold. If I did I'd find better jobs than this pick up and delivery of a weird item from a dead witch. Perhaps you could just join us. I can't speak for them of course, but Lalliote's family would probably pay the amount you have in mind when we bring the item to them."

Andrath  d20=7
Tuesday December 3rd, 2002 12:33:11 AM

Torn between showing himself and taking part in the conversation, and continuing to hide so that he is ready to shoot if things go south, Andrath waits to see if the discussion can be resolved without bloodshed. He struggles to remember anything about the Green Coven and the Red Hand Gang. [OOC: unknown roll of 7.]

Kedarn  d20+5=17 d20+3=19 d20=17
Tuesday December 3rd, 2002 1:04:54 AM

not seeing Mell, Kedarn starts to look for where Mell went (spot 17, search 19)with out moving from his hiding place. Kedarn tries to recall if he has heard of the Green Coven or the Red Hand Gang (Int check 17.)

Cadmar 
Tuesday December 3rd, 2002 4:27:41 AM

Cadmar thinks for a moment, and then says: "Well, assuming that you have the item... It just might have happened that you came here later than us, and, say, found the place turned upside down... But, first and foremost, we need to be sure that we are trading for the real thing. Also, I doubt we have one hundred gold on us right now. I think we might scrape together half of that sum. I have about eight gold. I am sure the family of Lalliote will be willing to supply the remainder of the sum. We just would have to pick a place and time to meet later on. I am sure this business can be finished today. What do you think?" Cadmar looks at his companions and at the Red Hand Gang.

Elerinn 
Tuesday December 3rd, 2002 1:59:28 PM

Elerinn thinks quickly, but doesn't remember how much money he took with him. He knows, however, that is is not much, so he says to Cadmar: "No sor..sorry, I don't have much money with me..."

He is too embarrassed to look at the Red Hand Gang, so his eyes remain fixed on Cadmar.

OOC: Sorry I posted too late, but I was a bit sick today...

In the Bag? (DM Cayzle) 
Tuesday December 3rd, 2002 4:45:27 PM

Beleth reaches in the bag and takes out what looks like a severed hand. It is not evil, and neither is Beleth nor Andy, although the quiet third guy is faintly evil.

"See? Here it is."

He puts it back in.

Beleth frowns. "Tell you what -- why not give us some of that shiny gear you have -- armor and what-all. Maybe that bow. Plus whatever coin you can scrape up -- surely you must have 20 or 25 gold among you?"

"If not, then we'll be on our way with the Claw."

Those with good int rolls (Kedarn) remember that the Green Coven is the kind of group used to frighten naught children. Of the Red Hand Gang, though, nada.

Cadmar 
Wednesday December 4th, 2002 4:10:07 AM

Cadmar looks quizzically at Lorth and rises an eyebrow. There is a question in his eyes.

Lorth 
Wednesday December 4th, 2002 7:03:48 AM

Lorth looks at Beleth, "Excuse me gentlemen, let me quickly discuss payment with my friends."
Lorth takes a few steps back and motions for Cadmar and Elerinn to follow. (If Cadmar and/or Elerinn follows)
Lorth whipsers to them, "I don't think that is the real claw. Lady Dulcet specified that it was evil. Gargul grants me a gift to be in tune with such things and I cannot feel any evil on it, or from the two men in front for that matter. Perhaps it is a fake."

Kedarn 
Wednesday December 4th, 2002 10:18:42 AM

Kedarn continues to watch the happenings on the porch ready to aid his companions if need be.

Thram 
Wednesday December 4th, 2002 10:31:28 AM

"It could be a fake, but how would we know for sure? Where's that cat? We can use it to contact the witch and so get her advice."

Elerinn 
Wednesday December 4th, 2002 2:40:32 PM

Elerinn nods as Thram suggests to find the cat. "We should definetely contact her first, we cannot make a mistake here, I believe..."



Bronti 
Wednesday December 4th, 2002 3:22:21 PM

Brontinas frowned. His hand was still taut on his bow string, but the fire inside of him was beginning to simmer. Why were they just standing around and talking like that. Let's have some action ... and where was that cat?

Looking for Mell (DM Cayzle) 
Wednesday December 4th, 2002 8:09:34 PM

"Sure," the Red Hand leader says affably, "talk it over. Pool your coppers!"

The adventurers talk things over softly, with Andrath and Kedarn still keeping low profiles.

At this point, Mell boldly walks up to the group, leading a human who walks up behind the cat. The human greets you.

Garrard 
Wednesday December 4th, 2002 8:45:49 PM

Emerging from the brambles a respectful distance away, a male human comes into view following Mell.

Swathed in a comfortable, if worn, woolen half-cloak and breeches, this man quietly observes as if weighing the world around him. His weathered, tanned skin, roughened hands, and deep green eyes mark him as one of the Hill People, and accustomed to a life of wandering in the wild.

Overall, his possessions all have the same air of maintenance and heavy use, from the confident grace with which he carries a scimitar with a deerhide-wrapped handle, to the casual ease he shoulders a well-provisioned hunters pack. Under his cloak, a scored boarskin jerkin and two braces of throwing darts hanging from his right hip complete the image of a man who is no stranger to risk and effort. Tied to his pack is a large wooden round shield sealed with rawhide drawn taught over its surface.

Smiling, he notes the individuals clustered around the door of the cabin.

"Ah, you would be Cadmar, and you Lorth. I see my guides have not led me far astray. I don't wish to interrupt, but I bear a message for you of some importance", he says in a clear, baritone voice.

He stops about fifteen feet away, and eyes the men inside the house carefully. Almost as an afterthought, he removes his gloved hands from his sleeves, revealing a rolled parchement in his left hand.



Andrath 
Thursday December 5th, 2002 12:17:46 AM

Andrath is surprised by the entry of the new person. He waits quietly, out of general sight, waiting to see how this new wrinkle resolves itself. He thinks, "We definitely need to use Mell to contact Dulcet, so we can find out about this Green Coven, and the Red Hand Gang."

Kedarn 
Thursday December 5th, 2002 2:17:00 AM

Kedarn composes himself from the shock of seeing Mell leading a stranger up to the party members at the porch and quietly watches the happenings. Thinking to himself "wonder who he is representing?"

Cadmar 
Thursday December 5th, 2002 5:55:25 AM

Cadmar, his back turned to the Red Hands, comments very quietly: "Then most likely this is a fake. But can we take the risk of being wrong here? Maybe we should buy it just to be on the safer side - what the name of Domi is that?"

He eyes Mell and the man approach. After Garrard states his business, Cadmar replies: "A message for us?" He looks at Lorth. There is more than a hint of suspicion in his voice. "Excuse us for a moment" he shouts to the Red Hands. Walking up to Garrard, he says: "I am Cadmar. Let's see then what the message says." He nods politely and extends his hand. If Garrard hands over the scroll, Cadmar opens it, reads is quietly, and hands it over to the others, so that they may read it too.

Lorth 
Thursday December 5th, 2002 7:07:16 AM

Lorth turns to Garrard, a smile of greeting on his face, "Greetings, and well met. If you have a message for us, lets hear what it is."

Lorth then quickly adds to Cadmar, Elerinn and Thram, "Someone more skilled in the magical arts use the cat to contact Dulcet, but be sure to ask if the hand radiates evil like I beleive it should", he says quietly.

Mell (DM Cayzle) 
Thursday December 5th, 2002 7:26:56 AM

The cat seems to follow the conversations, especially when he is the topic of discussion.

"Meeow?"

[If you want to talk to Dulcet through Mell, please list all your questions at once -- there will be no chance for follow up questions, dialog, or clarification (unless you want to use two of your three contacts!). If you feel constrained by the one-post-per-day nature of the game, please feel free to e-mail among yourselves (and me if you like). You might want to post a summary of recent in-character e-mai dialog as part of your daily post.]

Bronti 
Thursday December 5th, 2002 9:47:30 AM

Brontinas began darting his eyes around. That man had come from nowhere! "I've got pay a little closer attention," he berates himself.

Thram 
Thursday December 5th, 2002 10:57:08 AM

"Questions that I can think of that we need to ask are:
1) Does the claw radiate evil?
2) Does it look like a regular hand?
3) Members of the Red Hand Gang are here and have been sent by the Green Coven. They have a hand, but are willing to sell it for 100 gold. We do not have that sum. What is your recommendation?
4) The Green Coven has promised these men 200 gold. If we bring them and the hand along with us, will you reward them with a similar sum?
5) The hand they have shown us looks like a human hand that our priest tells us does not radiate evil. Could it be a fake?
6) If it is a fake, is it more probable that they have found the wrong item or that they are attempting to trick us?

Those are my recommendations. After some more discussion, someone else may ask the questions through the cat."

Garrard 
Thursday December 5th, 2002 1:28:37 PM

The man steps to Cadmar, and as he hands over the scroll, says in a quiet tone, "My name is Garrard. I was sent by Dulcet to aid you, and bring you news of an adventuring group called the Red Hand working for a rival group known as the Green Coven."

"Seems you've found them, though", he chuckles.

"Of the Red Hand she had little to say, other than they are foreigners, but the Green Coven is well known to her, and has a poor reputation of doing ill in the region."

The scroll gives a brief but complete description of Garrard, then says: "The bearer of this note, the person described above, named
Garrard, has been sent by me and acts on my behalf. This note is good only until the fifth meeting of the Pitchfork Council." That's about
two weeks away. The scroll is signed by Dulcet.


Kedarn  d20+3=13
Thursday December 5th, 2002 2:09:47 PM

Kedarn starts to carefully examine the well again concentrating on the area around the iron hook (search 13, darkvision.)

Elerinn 
Thursday December 5th, 2002 2:33:16 PM

Elerinn is glad he can be of some help again, and starts to think if he knows some more questions to ask. He says to the others: "Does any of you know any more questions? I will contact the witch if you all agree.

The small gnome then kneels down, so he seems even more humble. He looks at the newly arrived stranger then, and silently nods to him, but he doubts he sees him. Then, he beckons Mell, and tries she allows him to stroke her a bit.

Cadmar 
Thursday December 5th, 2002 2:42:34 PM

Cadmar reads the scroll carefully. There is still suspicion on his face. It fades slowly, as the man thinks the events over. Finally he extends his hand to Garrard. "Welcome, Garrard. I'm Cadmar."

Turning back to the rest of the group, he says quietly, making sure he is not facing the Red Hands: "I think I convinced myself that we can let the Hands go without any further molestations. I trust Lorth's skills. Even if they had the real thing hidden on them, he would pick it up. I also doubt Lalliote would keep it in her hut. We could tell them that the message changed our plans; we are no longer interested in what they have. They can go, and we will stay to burn Lalliote's body."

Thram 
Thursday December 5th, 2002 3:24:17 PM

Thram nods at Garrard.

Andrath 
Friday December 6th, 2002 12:42:49 AM

Andrath steps out from beside the house, and looks at the party in disbelief. "OK, enough of this pointless discussion! There is no way I want to waste a chance to talk to our benefactor asking about how to deal with this situation! We are authorized to be here by the living relative of the deceased, to retrieve her remains, and her effects, and these scum are obviously not. Just because we don't think they have any specific item that we are looking for, are we going to let them loot the place?"

"You three," he says, glaring at the three thugs, "put down everything that you have taken from this house and grounds, and leave quietly, or my companions and I will disarm and arrest you, and bring you back to town like the common thieves that you are!"

War of Words! (DM Cayzle) 
Friday December 6th, 2002 9:58:07 AM


Kedarn turns his attention to the well. He sees the hook, the water below, and that's about it. It seems likely that the hook was intended as something to tie a rope on so that if you dropped your bucket, the rope wouldn't also end up at the bottom of the well. Note that Kedarn's darkvision does not let him see down into the water.

Thram comes up with a list of questions. Ellerin gets ready to ask them of Mell.

Garrard offers his note and is met with acceptance. Cadmar offers a welcome and suggests a course of action.

But before Ellerin asks Mell anything, and before Cadmar's suggestions can be transformed into deeds, Andrath takes matters into his own hands. He steps out and makes his declaration in fierce tones.

Beleth shouts back just as fiercely. "You hoodlums! We have permission to be here! I showed you the note! The real thieves are you! You can't come up with the hundred gold, so now you want to rob us! We'll get what we came for and then go back to town -- you can come along too, if you dare face the magistrate! Or if you want to fight, fine! The Red Hands will slap you down!"

[OOC: By the way, Garrard didn't sneak up on Brontinas or surprise him. The group saw the newcomer at a reasonable distance, given that it is night. But to advance the plot I had Garrard walk right up unchallenged -- my call to help move the game along. -- Cayzle]

Lorth 
Friday December 6th, 2002 6:25:24 PM

Lorth turns to Elerinn, "Go ahead, ask the cat quickly, before the situation gets any worse."

Lorth the looks back to Beleth, "Please just give us a few more minutes. We just need to consult with someone quickly to make sure you will be paid."

Andrath 
Friday December 6th, 2002 11:39:12 PM

Andrath looks in disbelief at the Red Hand spokesman. "That note says nothing! It authorizes you to do nothing! It asks you to help the Red Hand Gang as they loot the House of Lalliote! How do you expect us to believe that you have the authority to be here, and to help yourself to whatever you want, with just this note? The Green Coven has no right to tell you to do this! We are the party that is authorized, by the relative of the deceased, to see to her remains, and recover her items, not you. We do not need to pay you one copper, we have full rights to all the items of the deceased, to return them to the rightful heir. Since you are so willing to part with this item for a few coins, it either brings your professionalism into question, or this really is not one of the item that we are looking for. Which is it?"

"And as for going to see the magistrate, why don't you just wait right here while we perform the last rights on Lalliote's corpse, like the real authorized party would do, and then we can all head to town, and our benefactor can speak to the magistrate on our behalf."

Kedarn 
Saturday December 7th, 2002 1:01:32 AM

Kedarn looks back at the happenings on the porch and thinks to himself "oh no this looks like it is starting to turn into a sticky situation."

Garrard 
Saturday December 7th, 2002 2:17:06 AM

Garrard stands to one side, lifts his arm, and makes a piercing call. Shortly, a largish hills hawk drops from the tree canopy to his arm.

Thus adorned, he watches impassively, clearing not willing to speak for the group.

Brontinas 
Saturday December 7th, 2002 2:19:17 AM

Brontinas slowly slides his swordout of his scabbard to make sure he can simply run into combat should it happen. And with the way Andrath was looking, it might happen very soon.

Cadmar 
Saturday December 7th, 2002 5:16:22 AM

Cadmar snaps back angrily: "The world is just black and white for you, Andrath, isn't it? By Domi, I will not allow blood to be spilled on such a fine day in such stupid way."

"Here! My bow and my chain. Both together are worth more than the advance you ask for. Take them, leave all the items you have taken from the house, and meet me tomorrow at noon on the Commons in Jarlswolf. I will either bring you hard coin to exchange for my stuff, or add some more items to these to reach the quota of 200 gold.

"This is the final offer. Take it, or-" -Cadmar looks at his companions readying themselves for a fight- "or the situation is going to get out of hand."

Elerinn 
Saturday December 7th, 2002 3:10:35 PM

Elerinn looks at Andrath in surprise, immediatly forgetting his own big mistake. He cannot help yelling out in a high piched voice: "No! There's no need for violence! Please, this is not good!"

But, on the other hand, he feels some inner conflict. Although this own thought scares him, he is feeling just too excited to immediatly dismiss the idea of combat. What is this, Elerinn? Are you secretly hoping for a fight?!?, he thinks, while carefully looking around to look at the others. They look pretty hostile now too.

The raven on his shoulder suddenly shrieks out, very loud. Perhaps it is the bond between his master that makes him feel nervous. And strange.



Exchange and Resolution? (DM Cayzle)  d20+2=14
Monday December 9th, 2002 2:34:35 PM

Lorth asks Elerinn to question Mell, but the gnome is too taken up with the frama unfolding.

Andrath offers his own challenge, and Kedarn, Garrard, and Brontinas get ready for what seems like the inevitable fight.

But Cadmar attempts to defuse the situation, offering his own well-made bow and chain mail to Breleth in exchange.

[OOC: I rolled a Diplomacy check for Cadmar -- a 14, and evidently enough to convince the Red Hands.]

Breleth says, "Now we're talking."

If there is no objection, Cadmar exchanges his gear for the sack with the hand in it. The three Red Hands then depart peacefully.

If there is an objection, voice it!

After the Red Hands leave, Mell runs over to the well and meows loudly.


Cadmar 
Monday December 9th, 2002 4:06:32 PM

Cadmar watches the Red Hands depart (unless there are objections). Then he drops the sack to the ground. "This is probably worthless, but maybe we should take it on the off chance that it proves to be useful."

Then he turns to Andrath. When he speaks, it is in a quiet voice. "I am sorry for confronting you in such way and making a decision for the whole group without being authorized to do so. I know what is at stake here, and I know that if I made a mistake the long term consequences will fall not only on my head. But if we came here first, it would be us breaking down that door. If we were strangers to the Valley, like the Red Hands most likely are, we would know nothing about the Green Coven and its reputation."

Then he says simply: "My faith states that violence should be the last resort, not the first. Sometimes it is right not to fight. That's how Domi died, and I will too, if need be."

Turning to Elerinn, he asks: "Maybe Qamaro could follow them for a while and make sure they are not up to some mischief?"

Garrard  d20+8=25
Monday December 9th, 2002 5:17:15 PM

Garrard says, "Perhaps there should be a conversation about who is the leader, and who the diplomat, but I think, later. For the moment, there may still be danger nearby."

With this, he raises his arm, and speaks a single word in liquid syllables (The word, "Seek", in Sylvan). With this, the hawk perching on his arm takes wing, and flies out over the nearby area in a gradually increasing spiral.

Garrard turns back to the group. "My ally will return, and will do so in haste if there is danger, or perhaps ambush nearby. I do not trust the reputation of those who just left."

(Roll for hawks spot check.)

Kedarn 
Monday December 9th, 2002 5:18:16 PM

Kedarn glances at Mell and says to anyone that comes over to the well "hope we have enough rope, I think we need to check inside the well."

Thram 
Monday December 9th, 2002 6:04:24 PM

The elf watches the proceedings with a calm eye, and once the Red Hand departs he walks up to the front door, "See if the cat thinks the stuff in the bag is the Claw. I'm going to look for Lalliote's body." Then he goes into the house.

Andrath  d20+9=26 d20+7=22
Monday December 9th, 2002 11:10:24 PM

As quickly as Andrath appeared to become upset, he cools down. He turns and smiles at Cadmar, and says, "No offence taken, human. I still think that we were holding the moral high ground, but if stopping bloodshed is that important to you, we can let them go. I only hope you won't regret giving up your armour. But how do we know that they are not walking out of here with the real Claw under one of their jackets? Oh well, if we don't find the Claw here, we definitely know where we can go to find it, once we have dealt with the lady's remains, and looked around a bit."

Then he strolls over to the well, and looks at the cat, and says, "What's with all the racket? Little Timmy fell down the well? He broke his leg? Oh, I see, we are supposed to look down here, are we?" He drops his pack on the ground, and digs out his silk rope. he carefully checks the hook, to make sure that it is secure. [OOC: I used a search check against DC 26. If this is not the right check, then I rolled an unadjusted 17.] Assuming the hook is secure, he ties off one end of the rope, hands the other end to Kedarn, and says, "Hold on tight, here I go." He starts to climb down the rope, counting on Kedarn to pay out rope as he climbs down, and to at least partly catch him if he starts to fall. [OOC: Climb check of 22.]

Down the Well and In the House (DM Cayzle)  d20+3=4 (listen DC) d20+9=17 (Andrath's search check)
Tuesday December 10th, 2002 7:08:16 AM

Cadmar makes his exchange, and then drops the bag to the ground without looking in it. He talks to Elerinn, who is a little slow to respond, about an aerial survey.

Perhaps Garrard overheard, or just had the same thought. He sends his hawk aloft as a watcher. It does not come back immediately.

Thram enters the house. It has been searched thoroughly and roughly, but there is no sign of theft. There is a living room, a kitchen, and a sleeping loft. There are books on shelves, a huge pot in the kitchen, lots of herbs and things in bottles. A few objects defy easy classification -- what's that dried hairy thing hanging over that doorway?

Is Thram looking for anything in particular?

He finds the body of an elderly woman in the loft. One of the corpse's hands has been cut off.

Thram, please make a listen check vs. DC 4. If you make it, you hear a sound on the roof, a thump.

Meanwhile, Andrath and Kedarn are at the well, joined by the cat. Andrath secures his rope and climbs down. It is dark down there, and wet. But the elf notices, about 10 feet down, a rock in the side wall of the well that sticks out just a smidge too much.

Lorth 
Tuesday December 10th, 2002 8:25:50 AM

Lorth follows Thram into the house and begins to look around. (When he sees that the old ladies hand has been cut off, he leaves to find the bag Cadmar has)

Cadmar 
Tuesday December 10th, 2002 9:33:16 AM

Cadmar watches the Red Hands go. Then he picks up the bag and empties it on the ground, carefully examining the contents and paying attention not to touch them with his bare hands. (Take Twenty on Search: 27).

Then a sudden realization comes over him. "Wait a moment! I heard THREE voices in the hut! And the guard was asleep at the time!..."

Thram  d20+6=16 d20+5=7 d20+4=19
Tuesday December 10th, 2002 11:18:08 AM

A bit perturbed about the whole hand fiasco, Thram is about to go explain what he found when he hears the noise on the roof. Since Lorth knows about the hand too, Thram decides to let him take care of it while he investigates. He attempts moving silently about the loft looking for a hatch or other means of ascending to the roof.

(listen=16, move sil=7, search=19)

Elerinn  d20-2=12
Tuesday December 10th, 2002 2:27:03 PM

Elerinn is glad that the matter could be resolved in a peacefull matter. But, with the adrenaline still in his body, he still feels very tense, ready for a fight. He shrugs and then whispers to Qamaro, in the Common language, as Cadmar suggested: "My friend, can you follow these three men for some time? Somehow I don't trust them really, and I don't think the others trust them either. Just return her shortly, ok?"

He waits to see the bird fly off, and then joins Kedarn at the side of the well. He tries to remember who entered the house and who stood at the well, and guesses who has climbed down: "Ehhmm...Andrath? Do you see anything down there? Shall I come down there?"

Before any answer, he is already beginning to descend the well. He has forgotten about contacting the Witch through Mell, but, then again, it might be unnecessary now that they are already in possesion of the Claw.

OOC: Climb roll 12.

Bronti 
Tuesday December 10th, 2002 3:26:20 PM

Brontinas stands as the Red Hand departs. He eyes them, still staying in his hiding spot until they are out of his eye sight. He walks over to the group at the front door.

"What was that all about? Did you just give them your armor and weapons?" Assuming someone answers him, he shrugs and moves over to help the other characters go down the well.

"If you want to go down the well, be my guest friend. But as I understand it, do we not already have the hand?"

Garrard  d20+3=4 d20+3=20
Tuesday December 10th, 2002 4:02:35 PM

Garrard takes up a kneeling position on the porch, taking advantage of cover as he keeps an eye out for a possible ambush, or the return of his hawk. While doing so, he takes a moment to unlimber his shield, and pull it onto his arm.

(roll for spot [4] and listen[20])

Andrath  d20+9=12
Tuesday December 10th, 2002 11:18:06 PM

Andrath finds the stone that feels out of place, and starts to feel around it to see what it does, if anything [OOC: Search roll of 12.]

While he is looking, he calls up to Kedarn, "Hey Kedarn, I've found a stone that seems to be out of place. I'm going to check it out, so hold on tight."

Then he feels the rope start to shake as Elerinn grabs hold of the rope and starts to climb down. This startles him, and he looks up and calls out, "Hey! Get off the rope! Let me have a look here and see what is going on! If I want some help, I'll call for it. Get back up there before you end up dropping us both in the water!"

Kedarn 
Wednesday December 11th, 2002 4:23:27 AM

Kedarn holds on tight to the rope and gives slack as needed. Kedarn looks at Elerinn and says "Don't, if you want to help help hold the rope I can't hold it forever."

Secrets Revealed! (DM Cayzle)  d20+3=17
Wednesday December 11th, 2002 7:45:02 AM

Lorth, having entered the house with Thram, then rushes out to confirm his fear. He and Cadmar look at the hand spilled out of the bag. Sure enough, to Lorth's eye it looks like the hand cleaved off the dead witch in the house! Suddenly, Cadmar remembers three voices in the house and gets a bad feeling about this!

Thram looks around carefully and quietly, noting that a dormer window in the sleeping loft is open. But he deduces you would need a ladder or magic to get on the roof. Or a climb check vs. DC 20. (That overhanging eave poses a challenge!) He hears nothing.

Elerinn sends his raven off to scout. He wanders over to the well and starts down, but Kedarn and Andrath object. (Does the gnome continue down or does he agree to stay on top?)

Brontinas also walks over to the well, although he is not sure why they need to bother.

Andrath finds that prodding the stone opens a secret hollow, within which is a small dark wood box. The box is well oiled and carved with runes, but it is too dark to read them.

Garrard keeps watch, but sees nothing.


Lorth  d20=11
Wednesday December 11th, 2002 8:55:37 AM

Lorth grimices in digust at the hand, "Desecration of the dead, perhaps we should have killed them." He turns to Cadmar, "I beleive that hand belongs to the old woman, it seems the red hands chopped it off. If you don't mind I'd like to return it to the body and prepare burial rites." Lorth reaches out to place the hand back in the bag...

OOC: I would think that Lorth would know proper burial rites for Gargul, since he is a paladin, but I'll make a knowledge religion check anyway (11).


Cadmar 
Wednesday December 11th, 2002 11:13:20 AM

Cadmar answers to Bronti: "I did. The way the situation was unfolding, I most likely bought their lives with it." Then he turns to Lorth: "By all means, take it... Dulcet wanted us to burn the remains of Lalliote, didn't she?"

But what occupies his mind at the moment is the mysterious fourth member of the gang. He starts walking towards the cottage, intent on asking Thram if he found anything inside.

Garrard  d20+3=12 d20+3=5
Wednesday December 11th, 2002 12:50:52 PM

Garrard says, "If one remained, then the others may be coming back", and remains watchful.

(Spot [12], Listen [5])

Elerinn 
Wednesday December 11th, 2002 4:08:48 PM

Elerinn almost lets go off the rope, when the others shout their objections. He quickly climbs back to the top of the well, and leaps out in one, swift jump. He looks at Kedarn, but looks away almost immediatly. He then goes to the side of the well and shouts: "I'm really sorry Andrath, didn't realize you were still hanging on this rope. Thought you was already down there on the bottom of the well."
He looks at Kedarn again, embarrased, and mumbles: "I really did..."

The red-haired gnome looks up to the sky, to see if he can spot Qamaro somewhere.

Thram  d20+4=20
Wednesday December 11th, 2002 4:44:52 PM

Confident in his climbing ability, Thram heads out the window and attempts to ascend to the roof.

[ha I made it]

Kedarn  d20+5=20
Wednesday December 11th, 2002 6:37:51 PM

Kedarn continues to hold on to the rope. While holding the rope Kedarn glances around looking for anyone that is not one of his travelling companions (spot 20.)

Andrath  d20+9=27
Wednesday December 11th, 2002 10:56:16 PM

Andrath fixes a quick loop in the rope and fits his foot in it, laughing at the gnome's apology. "Don't worry about it, Elerinn. If I couldn't have held on with your small vibration, I don't deserve to know how to climb. You just startled me, is all. Now, can you go in my pack? It should be leaning up against the side of the well. Inside you can find a sack. If you could tie it onto the other end of the rope, and lower it down to me, I've got a rune-covered wooden box down here that I want to send up, and I want to touch it as little as possible. I'll put the box into the bag, and you can pull it up. All right? Just don't touch it until I get back up there, and we can get our priestly types over to check it out."

Hoping that Elerinn is getting the sack like he asked, Andrath searches around and in the hollow holding the box, to see if it is safe to touch it and move it. [OOC: Search roll of 27.]

Bronti 
Wednesday December 11th, 2002 11:54:18 PM

"A rune-covered box? Who puts a rune-covered box in a well?" Brontinas stands by the rope, ready to pull up the box, or Andrath, whichever needs it first.

"I have a question though... if the hand is in the box, and the Red Hand gang knew that they didn't have the hand they were looking for, might they not ambush us as soon as we find it?"

Brontinas thinks for a moment, then he shouts out, "Hey! Do we still have someone keeping guard?"

In a Sack and On a Roof (DM Cayzle) 
Thursday December 12th, 2002 11:20:14 AM

Lorth puts the hand back inthe sack. He remembers a few prayers meant to help the souls of the dead travel through the Realm of Shadow -- not a complete funeral ceremony, but appropriate.

Cadmar enters the house, just as Thram starts to climb out of the window. Cadmar sees no one in the house, not even Thram. But he hears steps on the roof.

Thram climbs skillfully onto the roof. He does not see anyone up there. The roof is sloped but not very dangerous for a trained climber.

Garrard, keeping careful watch, sees Thram climb out the window and onto the roof. He sees no strangers. Thram is all he sees on the roof. He keeps a look out all around as well.

Elerinn, through his link with his familiar, sense that the three strangers have walked quickly on a path to the southwest. (Remember, the town you came from is southeast. As natives, you know there is a village to the southwest -- the red hands seem to be heading towards it.) It has only been a few minutes. Qamaro stays well back.

Kedarn braces the rope and keeps alert, as does Brontinas.

Andrath manages to get the rune-box into a sack. It has a handle and is latched shut. If desired, Andrath and box in sack make it out of the well this turn.


Lorth 
Thursday December 12th, 2002 11:36:35 AM

Lorth replaces the servered hand as best he can and finishes up his prayers for the old lady. He then heads back out to the yard and begins to build a pyre.

Garrard 
Thursday December 12th, 2002 2:18:15 PM

Garrard helps Lorth gather wood for the pyre, and makes sure a large enough area is cleared to make sure the fire has no danger of spreading to the surrounding area.

As one of his passes takes him near the well, Garrard offers quietly, "If you like, I can read the runes on the box. Perhaps, however, we should investigate such an object inside."


Cadmar 
Thursday December 12th, 2002 3:43:52 PM

Cadmar, inside, hears the footsteps on the roof and looks out of the window. "Thram?" He whispers softly. Not hearing any immediate sounds of a fight going on, he decides to check the cottage floor for tracks. Once he is done, he circles the house, first in a narrow circle, studying the ground carefully, then in a wide one. He looks for fresh and old trails other than the ones he and his companions have made [OOC track: take twenty on Wild Lore inside and close to the Cottage: 25; take ten on Wild Lore check on the wide circle: 15].

Elerinn 
Thursday December 12th, 2002 5:40:31 PM

After he helped Andrath recovering his sack, Elerinn speaks to Kedarn: "Hmmm...interesting, these three strangers are walking towards that little village...I forgot it's name. It's in the southwest."

He thinks for a while and adds: "It doesn't seem like they are trying to set up an ambush, though. Actually they are in quite a hurry, it seems."

Andrath  d20+9=19
Thursday December 12th, 2002 7:14:21 PM

Andrath calls up, "You got the box OK? Good, I'm just going to have a quick look around here, first, and I'll be right up. Just make sure no one touches the box until one of the clerics gets a look at it." Then Andrath does a careful search in the rest of the well, even feeling 12 inches or so below the waterline. [OOC: Search roll of 19.] If he doesn't find anything, he climbs back up, and looks around. "So, where did that red hand gang get to? Are they still hanging around?"

Bronti 
Friday December 13th, 2002 12:19:51 AM

Brontinas stands at the well and hauls up the rune box. He is careful not to touch it, knowing all the strange things magic can do to one's hand. He then waits for Andrath, helping him over the lip of the well.

"I think they went off to the Southwest, or at least that is what Elerinn says. I feel... unsure of those men. They are up to no good, whether they leave us alone now or not, I feel that no good will come of this job."

Brontinas looks at Andrath and then moves off to help with the Pyre.

Kedarn 
Friday December 13th, 2002 2:58:38 AM

Kedarn follows the rest of the group over to the funneral pyre and quietly says to Andrath "lets get everyone together and take a quick look at what you found."

Searching and Building (DM Cayzle) 
Friday December 13th, 2002 10:55:03 AM

Lorth pays his respect to the deceased in a prayer and then heads outside to build a pyre. Garrard, Brontinas, and Kedarn join him and together they are very efficient. The pyre is soon in good shape.

While the pyre is being built, Cadmar takes the time to look very thoroughly for tracks. It takes a little while, but he finds something interesting. A few minutes after starting, he finds tracks that seem to walk down the side of the house as if it were flat ground!

These tracks go off into the woods, heading southwest. Otherwise, the ranger sees nothing out of the ordinary.

Elerinn, Andrat, and Thram search the general area, the well, and the roof, respectively, finding nothing. They too, gather in front of the house and keep a careful guard. The scouting birds return, reporting no new info. Elerinn remembers that the village to the southwest is called Witchspawn, the home area of the Green Coven.

Mell watches all with interest and approval. If a cat can be said to show approval.

[OOC: note these pages:

http://www.woldiangames.com/maps/yrth/peninsula/windbournehills/cinnamon/cinnamon.htm

http://www.woldiangames.com/maps/yrth/peninsula/windbournehills/cinnamon/images/cinnamon.jpg

it's a good idea to browse the geography pages from time to time.]


Cadmar  d20+7=22
Friday December 13th, 2002 11:29:26 AM

Cadmar points out the tracks to the rest of the party. "They must have had a mage of some sort with them. Most likely he escaped invisible and using some sort of climbing spell. I just hope he did not overhear anything that would make his companions want to come back."

"I will nail the door shut. Why encourage thieves?" Cadmar goes away in search of a hammer and a handful of nails [Search 22]. If he finds the tools somewhere in the cottage, and nobody is interested in the contents of the house anymore, he closes the window and nails the door to the frame.

When the pyre is ready, he stands by it for a moment with his head bowed, whispering a prayer:
"Fire be thine final breath
Ye leaves duties thine fulfilled
Find ye peace in sleep of death,
Shelter under Domi's shield..."

When the party gathers to follow Kedarn's suggestion, Cadmar comes closer too, but continues to keep a watchful eye on the surroundings [take ten on Spot 15 and Listen 15].

Lorth 
Friday December 13th, 2002 12:44:39 PM

(OOC: DM Cayzle, I think you meant Lorth in your last post not Thram)

[Oops! Thanks! Sorry! Fixed it! -- Cayzle]

Seeing that the pyre is near to completion Lorth heads back into the house to retrieve the old woman's body. Before moving it, he wraps it neatly in her bedsheets. He then carries it outside and lays it gently upon the pyre. "Does anyone have a torch?", he asks, as he turns back to the pyre.

"May Gargul's hand guide you swiftly through the realm of shadow to the Eastlands."

If Lorth finds something to light the pyre, he does.

Garrard 
Friday December 13th, 2002 12:49:06 PM

Bowing his head at the pyre respectfully, Garrard then steps back to join the remainder of the group.

In low tones, he says, "We should act quickly to make sure we have the Claw, in case we need to give chase."

Unless refused, he will use a Read Magic spell to visually (without touching it) examine the box, hoping to gain some insight.

Brontinas 
Friday December 13th, 2002 7:26:34 PM

Brontinas stands silently as the pyre burns. He bows his head and mumbles a few prayers for the dead witch.

Upon hearing of the possibility of an invisible mage, Bronti goes to the house and begins to search around with this new evidence in light.

(OOC: Hey all, I will be losing the all mighty thing called a T-1 connection for about a month or so, but I still have some internet support at home, so there may be a few days over the next few weeks that I'll miss, but not too much.)

Kedarn  d20+4=16
Saturday December 14th, 2002 6:54:13 AM

Kedarn says a prayer for the soul of the old woman as she is consumed by the funneral pyre.

Kedarn then examines the box (spellcraft 16) without touching it.

Andrath  d20+9=23
Sunday December 15th, 2002 1:43:32 AM

Andrath climbs out of the well, dusts himself off, and packs his rope and sack into his backpack. He watches as the pyre is lit, and as some of the party gather around the box, trying to figure out what it is, without touching it. He moves over towards the doorway, and says to Cadmar, "Hold on, I want to have one last look around."

While the fire is burning, Andrath takes a careful look around inside the witch's house, making sure that the group has not missed anything. [OOC: Search roll of 23.]

Elerinn  d20+6=18
Sunday December 15th, 2002 10:21:17 AM

Elerinn is somewhat dissapointed that Qamaro wasn't able to find any other information besides the direction in which the three men were heading, but still, he strokes the bird and says to him: "Thank you, my friend."

He then states to the others that the strangers are heading towards the village Witchspawn, home area of the Green coven. Although Kedarn is examining the box already, Elerinn takes a look too, without touching it.

(OOC: Spellcraft/Knowledge(Arcana) roll: 18)


Thram 
Sunday December 15th, 2002 4:35:44 PM

After a good search on the roof, Thram comes down, "I heard something up there but didn't find anything. Did we find the Claw?"

Funeral (DM Cayzle) 
Monday December 16th, 2002 7:36:52 PM

The group prays or stands respectfully for the dead witch's last rites.

Afterward, you examine the box from the well. The box is covered with runes that denote goodness and containment. They do not seem dangerous, in and of themselves. What the box contains, though, you do not know.

Elerinn and Kedarn compare notes and agree: The purpose of the box is to allow a good creature to carry an evil-aligned item without receiving the negative level one would normally suffer for doing so.

You have not yet opened the box. The latch seems straightforward, and there is no lock.

Andrath and Cadmar take one last look around before closing up the witch's house. Andrath finds three small bottles labeled "Curing." Do you take them?

The two also agree, after consulting with Thram, that perhaps there was an invisible mage lurking around.

Then, having closed up the house, the group decides on their next course of action.

[Sorry for the late post, fellows -- just your average run-of-the-mill everyday family emergency. Thanks! -- Cayzle]

Cadmar 
Tuesday December 17th, 2002 4:27:02 AM

"Um. The box does not have a seal, does it? Lorth, can you sense anything?"

"Well, we cannot come back with the box without first making sure that we have what we came for. I am willing to risk a peek inside. Unless you think its a bad idea..."

Cadmar extends his hand. If he is handed the box and nobody objects, he will put it on the ground, unlock the lock, lift the lid, let all interested look inside for a couple of seconds, and then close and lock the box again.

Cadmar will not take the potions, as these are not his property.

Lorth 
Tuesday December 17th, 2002 6:57:05 AM

Lorth looks at Cadmar, "I will certainly try to detect an aura." He then begins to concentrate, his hand on his temple while staring intently at the box, waiting for Cadmar to open it.

Kedarn 
Tuesday December 17th, 2002 7:08:39 AM

Kedarn nods to Cadmar agreeing to have him oopen it so that we can check the contents.

Andrath  d20+9=22
Tuesday December 17th, 2002 12:38:46 PM

Andrath puts the 3 vials in his belt pouch, and then goes back outside. "He tells the group, before you open that box, let me check for any mundane traps on it. [OOC: Search check of 22.]. Assuming he doesn't find any traps, he passes the box back to the magical types. "Oh, byt the way, I found what I think are 3 potions inside the building. I am going to bring them back to town with us and give them to Dulcet. Otherwise, I expect they will become the property of the first person who breaks into the building."

He watches to see the results of the box-opening.

Garrard 
Tuesday December 17th, 2002 1:20:14 PM

Garrard watches quietly, and as Andrath kneels to search, will incant, "The winds watch, the earth listens, fire leaps up to life. Guidance for your hand, as the cycle sings."

(Casts a Guidance spell on Andrath, +1 to Search)

Brontinas  d20=3
Tuesday December 17th, 2002 2:32:31 PM

After Brontinas finishes checking around the house with the others, he steps outside into the huddle around the box. He decides that this is obviously something to be handled by those more atuned to the magical energies of the world.

"I will make sure we are not approached unaware," he states. Assuming no one objects to his leaving, he walks off in the direction of Witchspawn and finds a good tree to hide in. But hides poorly (OOC: 3+whatever I have for hiding, I don't have my character sheet handy) and waits with his bow drawn.

Elerinn 
Tuesday December 17th, 2002 2:39:32 PM

After Andrath has searched for any mechanical traps on the box, he waits for Cadmar to open the box. He is very excited about what's inside, but he doesn't dare opening it himself, afraid of doing something stupid again.

Opening the Box (DM Cayzle) 
Tuesday December 17th, 2002 9:51:29 PM

There are no traps found on the box. There is no evil detected while closed. After it is opened, the contents do detect as evil (requires a few rounds of concentration to be sure).

Inside, on a few scraps of felt, is a single black claw -- it looks like a raptor's foot, but thicher. It is smaller than a human hand.

Nobody touches it, and Cadmar closes it again.

Cadmar 
Wednesday December 18th, 2002 2:13:15 AM

Cadmar carefully closes the box and leaves it sitting on the ground. Then, still crouching, he wipes a bead of cold sweat from his forehead. His hand shakes a little bit, and his eyelid twitches. After a moment of silence he says: "Gentlemen, I think we found what we were looking for. It seems that our work here is done... at least I do not recall any other business we might have here. Let us be on our way."

"It is not something I am looking forward to, but I can carry the thing." Cadmar takes a sack out of his backpack and places the box in it. "Well, unless someone feels better prepared to handle this <thing>?..." If nobody claims the sack, Cadmar will take it himself, and carry it in front of him, not allowing it to touch his torso.

"Now, what did Dulcet say?" Cadmar starts to whisper. "We were supposed to bring it to the top of the Wolf Hill, were we not? In that case our way leads east, away from Witchspawn. And that, my friends, suits me just fine. The person carrying the sack should walk in the middle of the group... and we have plenty of ways to scout ahead of us and keep the rear watch, don't we?" - he smiles.

If he is carrying the sack, Cadmar will walk in the middle of the party. If someone else decides to do it, he will scout ahead [taking ten on Move Silently, Spot, and Listen - all 15].

Lorth 
Wednesday December 18th, 2002 8:47:39 AM

Lorth's face turns a bit pale and a look of disgust becomes apparent, "I'd say, that would be it. I'd also like to pass on carrying it, it makes me ill.", he says quickly.

Kedarn 
Wednesday December 18th, 2002 9:43:03 AM

Kedarn looks at the party members and says "I think we found it, time to get moving as quickly and carefully as we can."

ooc - sorry for a late posting both cars brokedown yesterday and have been trying to get them running..

Garrard 
Wednesday December 18th, 2002 11:37:10 AM

Garrard says, "I am willing to carry the box if other hands and eyes would be better used to guard the group as it travels."

Otherwise, Garrard takes up a guarding position position relative to Elerin, and offers a few comments from time to time on local landmarks to speed their progress and keep them on track.

(Taking ten on wilderness lore - total: 16)

Elerinn 
Wednesday December 18th, 2002 4:50:43 PM

Elerinn is somewhat disgusted by the Claw in the box, and feels like it's best to return it to the Witch as soon as possible. He is glad that the others seem to be thinking just the same thing and quickly follows all who travel back.

Leaving the House of the Witch (DM Cayzle) 
Wednesday December 18th, 2002 5:06:27 PM

With the funeral pyre now reduced to glowing coals, the group prepares to set out.

[OOC: Please declare where you will be in the marching order, and decide if you will go back on the road or just travel cross country. Which direction will you go? Are you detouring back to Jarlswolf on the way? ALSO! Please e-mail me your current list of spells cast, spellcasters! -- Cayzle]

Garrard 
Wednesday December 18th, 2002 7:01:34 PM

Garrard will take up a middle of the order position, to one side of the bag carrier.

As the party gets underway, Garrard makes three suggestions to the group.

"If I may, I think that perhaps a message should be sent via Dulcet's cat, to alert her to our probable arrival on the hill. Also, is it within the interests and the talents of the group to move slower so a tracker could conceal our passage from detection by others? Finally, I have three goodberries I can share with the group, if needed. They can heal enough to stabilize a fallen companion should there be battle."

Garrard will support going directly to the Hill cross-country.

Thram 
Wednesday December 18th, 2002 7:06:54 PM

Thram watches the box opening with approval and volunteers to take the point position on the walk. "We should probably take the most direct route. Frankly, I'd prefer the road. It's faster, and probably just as safe."

Kedarn 
Thursday December 19th, 2002 3:07:27 AM

Kedarn takes up a position on the opposite side of the bag carrier from Garrard.

Kedarn says a quick prayer to Gargul (casts Bless on the party.) Then he readies his bow.



Cadmar (Blessed) 
Thursday December 19th, 2002 4:46:23 AM

"Well, Garrard, I suspect that your skill at scouting surpasses mine. I will carry the box to leave your hands ready to act if there is a need. And I think you are right, we need to let Dulcet know that we are on our way to the top of the hill. How about that, folks? Where is that cat?"

"The road?... I don't know, Thram. If I remember right, the road leads to Jarswolf and then south. There is no road leading to the hill from town. Even if we went back there, we would still have about the same distance to cover in the wild. There is no knowing when the Green Coven learns about the failure of their agents - though I think the Red Hands aren't too eager to face them right now. Therefore I would suggest to go straight for the hill. Covering the tracks behind us certainly sounds prudent, at least in the beginning of our journey. We might actually want to start off in slightly different direction, just to confuse any would-be trackers, and turn for the hill later on."

"I will go in the middle carrying the sack, between Garrard and Kedarn."

Lorth 
Thursday December 19th, 2002 7:09:58 AM

"I'll take position right after the person on point." Lorth adjusts his pack and readies his Warhammer and shield. He takes one last look at the funeral pyre to make sure there is no danger of spreading fire and then waits to leave.

Brontinas 
Thursday December 19th, 2002 4:52:41 PM

Bronti moves back to the group, seeing they are ready to leave. He keeps his bow unslinged and has an arrow ready.

"I will stay by the box, as whoever is carrying it will most likely be the primary target. But I'll not carry the thing, unless it is neccesary."

(OOC: Brontinas will stay in the middle of the pack, next to the box carrier, or right behind it if forced to move single file.)

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