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Maidens of Mutilation


Visions (DM Stephen)  d100=33 d6=6
Tuesday November 5th, 2002 12:47:55 AM

As the party continues to bicker and discuss party treasure and magical items, old friends become reacquainted and meet new ones.

As the day rolls by the skies become slightly over cast . It appears that a crisp northern may be blowing in. However there is plenty of light left to see. The clouds are thin enough to be illuminated by the bright sun behind them. None of this appears alarming to the group but a natural occurance in the weather that you all have seen countless times. The temperature drops a few degrees and the wind begins to blow oh so slightly. The breeze filters in through the open door. (Im assuming you are inside a building. Correct me if I am wrong :)

(Everyone make a Spot check DC 12 and then a Intelligence Check DC 14.)

(To whom ever makes the spot check)
A beautiful maiden stands from outside the window. Long flowing brunette hair. She is stunning! Upon looking upon the woman, your mind is filled with her image. She stares at with alluring eyes. In your mind, you hear her speak, "If one eye of hope closes," and she closes her eyes, "may another eye open!!" When she opens them again, a disturbing image of a false metalic right eye is in place where her natural one once was!!

As soon as the images entered your thoughts they leave and so does the maiden in the window. She turns away and walks off.

(If you made your intelligence check!)
You recognize her as one of the maidens in your dream.

Trace and Radiant  d20+9=29 d20+2=18
Tuesday November 5th, 2002 1:53:54 AM

Trace looks at the window and sees a beautyfull maiden and then becomes worried at the change in apperance. All of a sudden he realizes that she is the one from his dream. Trace jumps to his feet calling out to his friends to keep an eye on him. He makes his way out the door and calls out to the maiden to wait. "Miss! Please I beg of you to wait. I must talk with thee." Trace continues to walk to here but keeps a safe distance.

Sly Foxx and Luke  d20+6=21 d20+3=13
Tuesday November 5th, 2002 10:20:31 AM

Sly was talking with the rest of the party, Sly spots the Beautiful maiden, but does not recognize her. As sly is about to go back to conversation, Trace get up and runs after her. "I wonder what has gotten into Trace?" But Sly will go to the door and watch what trace is doing.

DM Stephen 
Tuesday November 5th, 2002 10:39:08 AM

Sly's mind is invaded with the image of the maiden and the disturbing artifical eye. Her message is heard and still rings in your ears.

(IF you spot the maiden, you see the disturbing vision and hear the message in your head [in your mind]. The intelligence check is only an attempt to recognize her from your dreams.)

Ilsidur (Cayzle subbing)  d20+4=12 d20+1=10
Tuesday November 5th, 2002 1:40:05 PM


The dwarf cleric sees the maiden but does not recognize her. He leaps up and follows Trace to the door, keeping him in sight.

"Let's not split up our group," Islidur says.

Shiraz  d20+1=13 d20=1
Tuesday November 5th, 2002 8:15:13 PM

"hmm thats strange, I dont believe I have ever seen a woman with an eye of metal before..." Shiraz muses to himself as Trace and Isildur walk out of the tavern.

Savin 
Tuesday November 5th, 2002 10:31:05 PM

Savin rolls his eyes and follows along.

Sir Thomas  d20=7 d20=17
Tuesday November 5th, 2002 11:22:40 PM

[Rolled 7 + 2 WIS = 9 Spot, INT roll is obsolete.]

Slow like a fighter should be, Thomas misses the image. "What woman? Where are you guys going? A metallic eye? That's really unnatural ... and kind of gross if you think about it. Could she see from that eye? How is she pretty with a metallaic eye?!?" Thomas follows like a big, dumb, obedient dog asking questions the whole time.

[OOC: ok, so that was very out of character, but kind of fun.]

Jurgen and Vus  d20-1=4
Wednesday November 6th, 2002 12:44:03 AM

[Spot Roll: Failure with a 4]

Jurgen completely misses the woman, too transfixed on Vus. He plays with the dog feverently, running around and generally causing havoc. Then Sir Thomas begins to talk strangely, unknowingly even...

And Jurgen takes this chance to be dumbfounded with the paladin, he just shows it in a different way. Being generally quiet and silent. Vus just sniffs around, continuing to blink. A rather nasuating effect, if Jurgen hadn't gotten used to it.

Visons 2 (DM Stephen)  d100=69 d6=4
Wednesday November 6th, 2002 2:40:55 AM

Trace, Ilsildur and Savin take to their feet and head outside to meet the maiden. It's so strange. Their movement is like in slow motion. As they round the corner ... she is gone!!

Everyone begins to notice a mist float in. The minds eye plays tricks as everyone sees shadows of things that aren't there!!! Movements of figures swaying and dancing, move graceful and fluid through the mist.

Trace, Ilsildur and Savin's eyes frantically look around. They fail to spot the disappearing maiden. Their movement becomes slower and slower, like in a dream. A dark silhouette approaches Trace from the mist. Another beautiful maiden walks right up to you and whispers in your ear. Amazingly, everyone can hear her words in their minds. "The hearing ear is always found close..." Up walks another maiden from the mist. She puts her arms around Ilsildur as if about to give an embrace. IIsildur is frozen in place, just like everyone else. She says, "... the hearing ear is always found close to the speaking tongue!" With that being said she gives Ilsildur a passionate kiss!! In shock, Ilsidur feels something cold and steely in his mouth. Suddenly both maidens back away from the heroes with mischievous smiles. The second maiden brushes away her long hair to expose a metallic ear. The third opens her mouth to show a metal tongue!

Savin feels cold fingers running across his back and shoulders. The feeling sends a chill down Savin's spine. From behind, a fourth maiden walks by and meets up with her sisters. She lovingly rests her head on the shoulders of one of the other maidens. With a smile, she waves a smooth metallic hand at you. All three are strikingly beautiful.

Back inside, where the rest continue to sit, frozen in their seats, the mist swirls even thicker. A fifth maiden materializes from out of the drifting void. She has a more serious look about her. She glares at you all with metal nose. She flings her arms out wildly and in a sudden burst, the walls go up in flame. Fire climbs up the walls and spreads horizontally across the ceiling. A dark outline of a large winged figure rises out of the shadows from behind the 5th maiden. Laughter from the dark figure echoes and stings your ears. The only words from the shadowed beast are, "Itty bitties... itty bitties... you all hide in your cities. I will leave you blackened, burnt and gritty!!!"

In a bright flash of light, everyone wakes up from where they were sitting before. Trace, Ilsildur and Savin never left the room. There is no fire, no mist, and no monster. However, five beautiful brunettes stand before you. They are without any metallic parts, all natural. You find yourselves able to move and speak freely. The whole experience is rather disorienting! The "dream" does seem to be over.

The maiden who had the false hand speaks, "Greetings Heroes, we could use a helping hand... among other things!!" Three of them start to giggle amongst themselves. The fifth maiden gives the other three a stern cold stare. "In all seriousness, we need your help... or all is lost to the shadows!"

(Make a Int. Check DC 6. With all maidens present, it takes little effort to recognize them all from your nightmares.)


Sly Foxx and Luke  d20+3=22 d20+6=15
Wednesday November 6th, 2002 8:58:22 AM

Sly wakes up all sweaty looking up to find these five beautiful maidens. They Look just like those maidens in his dream, but whole in body. Sly that they look a lot like the maidens in his dream but these girls are no nightmare (he hopes). Sly rises to his feet, "My name is Sly Foxx and my Dog is Luke. How may I help you?"

OCC:Sly roles for Knowledge of history (15)
OCC:Sly roles for Knowledge of history (15)

Shiraz  d20=17
Wednesday November 6th, 2002 11:11:25 AM

Shiraz stands up with a start his musings over, and looks around. Seeing the mist disappear, and the maidens from his dreams of fire appear, the huge taur chokes of an oath and very nearly draws his swords. "By all that Imod has blessed what in the name of his hammer is going on here?" Shiraz glares at the maidens, "You come strangly to ask help from us, who was that woman with the eye and who exactly are you?"

Gwen (DM Stephen) 
Wednesday November 6th, 2002 12:09:55 PM

Playfully the maiden who appeared first (the one with the eye) skips forward and hops next to the Shiraz. Giggling she proclaims, "It was I you big muscular minotaur ... ohhh what big muscles you have!!" She runs her hands down your arm. She pouts, "you didnt recognize me standing there?!"

As Shiraz looks upon her, she has two beautiful natural eyes.

Ilsidur (Cayzle subbing)  d20+1=8
Wednesday November 6th, 2002 1:33:45 PM

Fairly put off by that kiss (human girls are not usually the dwarf's type), Ilsidur is a little stymied. But, he muses, as he sets his beard right, "Eye, ear, nose, finger, tongue. I'm not sure that talking to you is the sense-ible thing to do!"

"But I know you from dreams," he says. "What can you tell us about the winged beast that brings fire? Is that the danger you mean?"

Ilsidur concentrates on the broken spiral on his hand -- does it feel different from usual?

Savin 
Wednesday November 6th, 2002 3:38:23 PM

Savin gapes at the 5 maidens who have suddenly appeared. He composes himself and says, "I have only been with the Southern Lights for a few short weeks but have come to learn and appreciate their character. Though they are frolicsome at times they do serve good and I am glad to associate with them. They always seem ready to help goodly folk" Savin arches an eye at them trying to decide if this group is goodly.

He pauses and stares at the stern one. "You seem to have some control over your sisters? Why do you seek us out. By your unusual and might I add disconcerting entrance, you obviously have powers of your own. Why do you come to us?"


Trace and Radiant 
Wednesday November 6th, 2002 3:48:34 PM

Trace stands up and walks to the maiden, "What can you tell us of this beast and its location. Do you know if it has any simular enemies around this land that would benifit from its demise? I for one have extream distaste for fire wyrms but do not want to leap into its mouth in haste. Where do yall hail from and how is it that you need our help?

Sir Thomas  d20=20
Wednesday November 6th, 2002 10:01:41 PM

OOC: rolled natural 20 for INT check.

Thomas starts, just like the rest of his friends, from the dream-like state. He politely stands at the presence of the five maidens and quickly thinks to himself that he is glad that he did because his reaction was very childish and inapproprate. He quickly grabs his attention while the maidens taunt and muse with the group. He also takes a moment to ask Domi's blessing to help him discern the intent of these five maidens (Know Alignment). "You remind me of five old crones that used to inhabit this area. Except for your beauty, you are more similar than I probably realize. They guard the portal to the realm of the dead now though. Like them, you are very vague. I pray you, tell us more of your needs and surely we can see fit to help you." Like Ilsidur, Thomas begins to focus his mental energy into the tattoo on his hand after he finishes speaking. He tries to make it burn and glow, to know the thoughts of his friends and of the maidens, and to warn him of danger or of potential friendships.

The Problem (DM Stephen)  d100=5 d6=6
Thursday November 7th, 2002 9:10:32 AM

(Sorry for the wait. Ive had some connection problems at home, but they are fixed now. Thanks for your patience.)
------------------------
Sly quickly determines that the images remind of the fabled Crones. Sir Thomas comes up the same conclusion.
(what is this Know Alignment ability. The spell only exists in 2nd edition.)

The "dominate" maiden answers. "I apologize for being vague ... maybe we should be more ... direct!!" The 1st maiden backs away from Shiraz. They all start to grin devilishly. The air becomes blustery as the "leader" proclaims in a loud voice. "A great injustice has fallen upon the land." All the maidens, one by one, begin to speak together like a choir. "We, the new Crones, prepared to take our rightful places. But a beast denies us our birthright and therefore our post goes unguarded .... IIIIIEEEEEEEEEEEEE!!!!!" They all begin to scream with loud piercing shrills. The winds become more fierce and swirl all around you. Any lose papers and light objects are tossed about. In the flash of a bright light, you all find yourselves thousands of feet up into the sky. You still feel like you're standing on solid ground, but nothing appears beneath your feet.

"Behold ... the enemy!!" They all point to a spot on the horizon. A huge winged beast approaches. The closer it gets, it becomes quite clear what it is ... A RED DRAGON!! The dragon flies by at amazing speeds and begins to circle for another pass.

"Yes ... the Red Dragon is named Tumult. The beast stole our artifacts and without them we can not fulfill our destiny and the land will fall into the shadows!"

The Red Dragon returns and prepares his breath weapon. The dragon throws back his head and prepares to blow!!

(Party's Initiative)

Trace (+1 bonus for species enemy)and Radiant  d20+10=21 d20+7=17 d6+1=4 d6+1=4
Friday November 8th, 2002 1:58:20 AM

Trace realizes that he has nothing to hide behind to divert the attack and his natural hate for dragons rises to the surface as he draws an arrow and secures it in the noch as he trains his eye on the fire wyrm. Trace lets loose his arrow (hit ac21 with 4hp dmg) Without hesitation he lets go of a second arrow (hit ac17 with 4hp dmg). Trace covers Radiant and braces himself for the wyrm's breath.

Sly Foxx and Luke 
Friday November 8th, 2002 2:37:49 AM

.As Sly realizes he off the ground, he knows that this is an alusion, But it seen so real. he now sees that the five witches are showing them the Shadow King. Sly never knew hate before untill now, he must do something BUT What? Sly will grab his Rod of Ice, aims it at the red dragon on his return run. Sly is about to say the magic words. . .

Savin 
Friday November 8th, 2002 9:01:21 AM

Savin doesn't believe that he is way up in the air. He can still feel the wooden planks beneath his feet...at least he thinks he can. He starts moving away from the group so the dragon breath can't get them all and prepares to dive away if necessary.

Shiraz  d20+1=3 d20+12=27 d20+7=13 d20+12=13 d10+7=13
Friday November 8th, 2002 9:12:31 AM

Shiraz shouts, "Quickly, move spread out, I will engage the front and try to keep his attention, attack his flanks and tail." Shiraz draws his 2 swords and smiles the feral grin of one about to do battle after a long break. Not even considering the fact that this could be an illusion or fake Shiraz growls and sets for his attack. AC 27, 13 and nat 1 misses.

Ilsidur (Cayzle subbing) 
Friday November 8th, 2002 11:37:10 AM

Seeing that Sly and Trace have not scattered, Ilsidur casts his Magic Circle vs. Evil -- centered on himself, including Trace and Sly in the effect (10 ft radius), as well as anyone else nearby, and including the young Crones, if possible.

If he has time, he also takes out the Wand of Ray of Enfeeblement to use next round.

Ilsidur too is suspicious that it is a vision or illusion, but he wishes to take no chances.

Trial by Fire (DM Stephen)  10d10(8+10+7+9+8+2+2+10+1+4)=61 d20+12=14 d20+12=32 d20+12=17 d20+12=20 d20+12=25 d20+7=24 d20+7=6 d20+7=11 12d10(9+9+5+5+1+4+5+2+5+9+4+1)=59 d20+14=31 d4=2
Saturday November 9th, 2002 12:29:34 PM

All goes up in blazes!! Real or not the flame sears into everybodies flesh.
(Everyone takes 61 points of damage. Reflex save DC 24 for half. If Reflex save is failed, make another Fort. Save DC 15 or die instantly from massive damage.

The maiden continue to scream. Three maidens fall from the fire. The continued screams become focused in a sonic attack that pound into the dragon. The dragon recoils from the attack. Tumult shakes his head to clear his mind from the concussive blow. He growls with rage and prepares for another blast of fire.
--------------
(Make a Spot check DC 10. If successful you notice another person standing among you) In all the commotion of the battle, a stranger (besides the maidens) stands with you. He is dressed in the robes of a wizard. He appears shocked and surprised as everybody else as to how he got there.

All your tattoos are giving you no feeling.

(Party's Initiative)

Trace(fire resist +24(3 hp) and Radiant(0 hp)  d20+4=9 d20+7=22 d20+9=13
Saturday November 9th, 2002 2:04:29 PM

Trace screams in pain as he is engulfed in fire. Some how he holds on to life while in terrible pain.(miss reflex with 9 but pass fort with 22). Trace holds the gemed holyleaf that hangs around his neck and whipsers "no fire" (cast protection from elements on himself)Trace screams out to anyone "please! someone heal me. Someone needs to survive this to bring back the others! This can't be happening!" Trace begins to pray and beg for Domi's help in this situation.

While praying Trace sees the wizard near them (made spot with 13). He hollars for the wizzard, "Please help us Wizzard!" Trace looks at his burnt arms, I pray this is a vision and not reality.

Shiraz  d20+4=10 d20+7=24 d20=16 d20+12=23 d20+7=15 d20+12=20 d10+8=13 d10+8=11 d10+5=9
Saturday November 9th, 2002 5:40:26 PM

Shiraz doesnt even move attempting to suck up as much of the fire he can to protect those behind him, luckily the taur manages to shake loose the death like feeling circling his heart and strike at the dragon hitting AC 23,15,20 for 13,11,9 damage. "SPREAD OUT!!!" Shiraz bellows, dont let him get us all. "IF YOU CAN HEAL TRACE,THEN SIR. THOMAS, AND ISILDUR, SAVE ME FOR LAST." Shiraz growls and re-enters the fray.

Sly Foxx and Luke  d20+5=24 d20+5=17 d20+5=25 d20+5=16
Saturday November 9th, 2002 5:52:59 PM

OOC:Sly Reflex save 24 Hit points down 30;Spot rolled 17; Luke Reflex 25 dog down 9 hit points and spot 16.

As the Fire hits Sly, he screams in pain. "Why did I hesitate? But Not This Pass I won't!"
Sly see that Trace is hurt, along with the Maidens. Sly also sees the stranger next to the Maidens and yells "Trace Hold on. You Sir take care of the Maidens. While I get a shot at this dragon.
Sly gets down on one knee and aims the Rod of Ice at the dragon and as soon as the Wyrm is about to do it again, Sly utters those words "North Wind" And blasts the dragon. (for at least 10 hp of damages.)

Ilsidur (OOC Comment by Cayzle subbing) 
Saturday November 9th, 2002 9:42:33 PM

OOC: I note that Sly, Trace, and Shiraz did not add in the +2 from Ilsidur's spell. It didn't matter since Sly made it and the other two failed by more than two. BUT keep it in mind as you roll saves (and if you use hero points to reroll saves)!

ADD IN THAT +2, FRIENDS!

Savin  d20+9=24 d20+7=21 d20+5=11 d20+2=14
Saturday November 9th, 2002 9:53:35 PM

Savin sees the fire come his way and he rolls away using his evasion feat. He seems to be unhurt from the flames but adreniline could be pumping. He knows his friends are in danger and charges towards the dragon waving his arms and shouting, "Ha! You worm from hell! You are nothing but a giant eguanna. Try to roast me! I am to quick for you!" Savin knows he was lucky in the first attack but he knows many of his new friends can't survive another and tries to draw fire. If he can close the range he will attack, most likely hurting his hands on dragon armor

ooc rolls, 24 save vs reflex, 21 spot roll, 11 and 14 attack rolls if possible

Alfric 
Sunday November 10th, 2002 9:07:14 AM

The mage blinks several times, trying to get his bearings. He glances for a moment at the people yelling orders at him, and he snorts derisively, then glancing up at all the commotion.

At the sight of the dragon turning once more, he ignores the presence of the others, quickly casting a spell and attempting to fly out of range of any other attacks.

(OOC: Casting Fly, then moving 20' straight up)

Sir Thomas -2 hp  d20=5 d20=8 d10=8 d10=4 d20=14 d20=1
Sunday November 10th, 2002 8:48:34 PM

[OOC: I meant Detect Evil rather than know alignment]

[OOC: I got ahead of myself. Rolled 5 + 5 Relfex = 10 ... The rest matters not.]

Thomas is not able to get behind his shield or out of the way of the blast. He takes the blast of flame directly to the chest like a true hero, but unlike a true hero Thomas does not rise after he falls from the ferocity of the attack.

Ilsidur (8 hp, magic circle vs evil)  d20+5=22 d20+12=28 3d8(8+3+4)+6=21
Monday November 11th, 2002 10:09:00 AM

Like many of the rest of the party, Ilsidur takes the full force of the fire blast [OOC: missed the Reflex save with 22]. The searing flame staggers the dwarf, but he manages to shake it off [OOC: made the massive damage save with 28.] He moves to Sir Thomas' side, and calls on the power of the Woldian gods, trying to heal the young paladin from the dragon's attack. [OOC: Used 3rd level spell Negative Energy Protection, converted to cure serious wounds spell cast on Sir Thomas for 21 hp healed.]

He shouts, "I have a magic circle that will give some protection versus the dragon attack, but I think we should spread out, and not let the dragon attack us all at once, unless someone has a globe of power that will protect us all from the flame!"

[OOC: Clay, if this spell brings Sir Thomas back, maybe you could have Sir Thomas get an action before the dragon goes again.]

DM Stephen 
Monday November 11th, 2002 10:52:41 AM

(Sir Thomas's eyes open. He may get up and perform 1 action. That action can be a spell, an attack, or movement. Except a spell that requires a Full round action! Sir Thomas may post again!)

Sir Thomas 19 hp  d20=9 d10=9
Monday November 11th, 2002 10:05:13 PM

Thomas feels the energy rush into his body. He hears Ilsidur's words despite his dazed and confused state. he does exactly what his swarven friend commands him to do ... Thomas rises and charges the dragon praying to Domi that he will make it. He strikes at the huge beast and cries to Domi for power. "May Domi strike you down!"[Rolled 9 + 12 melee = 21 to hit; Rolled 9 + 4 STR + Spite Evil ? = ? dmg if hit is successful. -- I'm away from home and my PHB. I forgot all of the modifiers for the spite evil ability, but I think it's add my charisma modifier. I'm not real sure abou that though.]

Round 2 (DM Stephen)  10d6(4+2+5+4+4+2+6+4+6+1)=38 d20+11=16 d20+12=29 12d10(5+1+2+3+2+2+8+2+6+4+3+4)=42 d20+14=29
Tuesday November 12th, 2002 1:15:49 AM

(Please, anyone who casts a spell that requires a Saveing throw, please include the saveing throw type and DC. It saves me so much time. If not, I may just lower the DC by two or four points for my trouble.)

Sly takes the Rod of Frost and lets loose a Cone of Cold (Im assuming. Please name the spell and roll the damage. 10d6 = 38 points damage. Reflex save DC 17. Rolled 16, FAILED!!! Lucky!! ). The Cone of Cold slams into the red dragon. Tumult cant move out of the way and takes the full damage. He wales in pain. Surprisingly the Red Dragon seems to take far more damage then was given.

Shiraz slashes into the frosted dragon. However all attacks miss!! His blades bounce right off his scales.

Trace yell in pain as Radiant falls to the earth. He casts protective spells.

Ilsildur heals the fallen Sir Thomas who gets up and charges the dragon. His attack misses.

Savin tries to draw the dragons attention. His attack falls short of causing any damage.

The stranger takes to the air. Who knows who he is!!

The maidens release another screaming sonic blast at Tumult. The dragon, again, shakes off the blast, but takes some damage!!
-----------------
Tumult roars with rage at the "Itty Bittys" attacking him. The dragon begins to speak in draconic as he appears to be casting a spell. (Combat Casting, Concentration check 29. Successful. No attacks of opportunity allowed). The spell goes off and his body becomes bathed in flame. The flames dont seem to hurt him. It seems to bring him much comfort as the ice melts away. He laughs once his spell is completed. Anyone close to the dragon can feel the heat flow off his body.

(Everyone make a Wisdom or Intelligence check of DC 15, whichever is higher. Party's Initiative)

Trace(fire resist +24(13hps) and ---------  d8+5=10 d20+9=11 d20+9=14
Tuesday November 12th, 2002 4:44:25 AM

Trace is not sure what to do......out of frustration he drinks down a cure light wounds potion (gains 10 hps) and throws the empty bottle at the dragon. (miss with 11)Trace very unhappy looks around at what is going on. (spot check 14)

Alfric  d20+3=12 d20+5=14 d4=4
Tuesday November 12th, 2002 7:04:40 AM

Alfric's mind still reels at the thought of what is going on. Certainly, he had read of dragons before, but he never considered the possibility of encountering one. And certainly not in this situation, where he was at a loss of what to do.

He tries to refocus, at least enough to buy more time. His hands dance in the air, and he opens a portal between the planes, calling forth an air elemental to keep the dragon occupied for a while.

The swirl of air appears right before the dragon, sending out a blast of wind at the creature.

(OOC: Summon Monster III - Small Air Elemental - I know the little fella doesn't stand a chance, but the goal is to summon the elemental in front of the dragon and disrupt its flight pattern/attack plan enough to let the group regroup/recover/attack). Failed Int check with a 12, elemental rolled a 14 to hit, and 4 damage if it does actually connect)

Here are the stats:
Air Elemental, Small
Small Elemental (Air)
Hit Dice: 2d8 (9 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: Fly 100 ft. (perfect)
AC: 17 (+1 size, +3 Dex, +3 natural)
Attacks: Slam +5 melee
Damage: Slam 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Air mastery, whirlwind
Special Qualities: Elemental
Saves: Fort +0, Ref +6, Will +0
Abilities: Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +5, Spot +5
Feats: Flyby Attack, Improved Initiative, Weapon Finesse (slam)

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Air Mastery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental.


Savin  d20+3=10
Tuesday November 12th, 2002 8:16:08 AM

Savin moves farther away from his new friends and calls, "Your Momma was a sea turtle, you father a giant slug! Come on! Try and fry me! You are way to slow." The monk sticks his hands in his ears and waggles his fingers, while sticking out his tongue. He decides he doesn't want to try and attack the creature while it is on fire.


Sly Foxx and Luke(HP 31)  d20+3=19
Tuesday November 12th, 2002 9:32:12 AM

(OOC: made the Intelligence check 19 and Sly understands Draconic.)

Sly is suprise that he can understand the Red Dragon speech. "Mother! now I understand why you made me learn all those odd languages, thank-you." Sly watches the dragon sets himself on fire. Then yells (in draconic) to that red little wyrm, "I still think your a figment of my imagination, right now your not real, little PUFF PUFF." Sly look back to see if the Maidens are all right, "I'm a wizard not a sorcerer, so I cannot use sionics and if I take my armor off, I'm dead."

FYI (DM Stephen ) 
Tuesday November 12th, 2002 3:50:36 PM

(ooc: yes, all arcane magic cast by wizards is spoken in draconic. That is why wizards get that langauge as a bonus language. Draconic is also the language of dragons!!)

Shiraz AC 22 Hps 14  2d8(5+4)+5=14 d20+1=5
Tuesday November 12th, 2002 8:07:34 PM

Shiraz reaches into his backpack and draws out a potion of Cure Moderate Wounds. The taur quickly drinks it and prepares to swing again at the dragon.

Sir Thomas (19 hp)  d20=13
Tuesday November 12th, 2002 11:56:50 PM

After missing his attack Thomas kneels in pain and frustration; his burnt and melted shield drops from his left hand. He doesn't know why he woke up, but he's still confused about all of that and quite sure it was Ilsidur's doing. While on his knees, Thomas touches himself with an open palm and cures himself with Domi's grace (lay on hands 15 hp - TOTAL now 34). Thomas runs to Trace's side in preparation of helping his friend.

During all of this Thomas' thoughts focus on only one thing. He is in a trance-like state as he performs the curing and running ... Thomas' mind is focused solely on his tattooed hand, on being the curse and the cure. He feels the anger involved with facing such an evil creature, he lets his emotion course through his body. He feels energized as a prayer to Domi conjures itself into his thoughts. "RING THE BELL!!" Thomas yells as he runs toward Trace. It's not a well thought out phrase, but it is all that Thomas can do.

Facing certain death with his friends, Thomas refuses to give up hope. "Hope is the thing with wings. Hope will set us free."

Keeping Tumult in sight, Thomas rushes toward Trace ... doing anything he can think of to make his hand throb and his destiny work for him and the rest of the Wold of goodness.

Raked over the Coals (DM Stephen)  d100=10 d6=2 10d10(5+2+3+9+1+10+5+10+6+7)=58 d4=1 d20+18=32 d20-4=-1
Wednesday November 13th, 2002 1:27:20 AM

Nothing continues to be felt from the tattoos. Prayers to Domi yeilds no words of wisdom. Only feels of fighting the good fight and trusting in yourself and becoming all you can be.

The maidens turn back at the party. The purest sense of urgency is expressed on their faces. One maiden shouts in panic. "Why do you hold back. We all will surely parish if you dont fight!!!" Their faces are mixed with fear others with rage and contempt.

A furious whirling air elemental appears in front of the dragon. Its sudden appearance startles the dragon, but then he continues to laugh. The wind it generates doesnt seem to effect his flight. The dragon seems not to be dependent on the air for flight. He seems only to use his massive wings for better manuevering and bursts of speed!! The dragon continues to hover in place.

While everyone stops to heal and regroup the dragon bellows, "Foolish foolish Itty Bittys ... Muewahahahahahaha!!! You make this too easy!!"

Suddenly Tumult's eyes begin to glow and he hisses, "Get sicky you Itty Bittys!!" His gaze enduces a sickening putrid feeling in your gut. (Free Action spell-like ability. Make a Will save DC 20 or become sickened. All who fail recieve a -2 to attack and lose dex bonus to AC. Loss of Dex will prevent any abilites that require dex, such as Evasion.)

The dragon begins to flap his wings to move. The air elemental flies in his way. (Strength checks: Huge Dragon 32 vs. Small Air Elemental -1). Even with the elementals mastery of the air, it hasnt got a chance of stopping the furious dragon.

Tumult moves and then hovers above the group, right above the stranger (wizard).
(Shiraz, Trace and Savin are allowed attacks of opportunity.) Then Tumult lets loose another blazing cone of fire. The wide base of the cone of fire spreads out in a 100-ft circular area, engulfing everyone with searing flame. (Fire damage 58 points. Reflex save DC 21 for half damage. If you fail the reflex save make another Fort save DC 15 or die instantly from massive damage.)

All you hear besides of the sizzle of your burning flesh is the dragon's unrelenting laughter.

(Party's Initiative)

Trace (fire resist +24(13 hps) ---------------  d20+6=22 d20+9=29 d20+9=17 3d6(5+4+1)+3=13 d20+6=11
Wednesday November 13th, 2002 2:37:54 AM

Trace is able to shake off the gaze from the dragon(made check with 22) and decides that with or without the help of the bell or Domi he and his friends will prevale one way or another. Trace still feeling the loss of his friend Radiant he continues to let loose arrows at the dragon. His first arrow finds its way in a true spot and sinks in deep. (hit ac 29 roll for crit should be 20, 17 plus 2 from Ilsdur and +1 for my favored enemy, dmg rolled is 13 or 19 if bonus goes for all three of my crit rolls.) Trace fires a second arrow and it sails wide.(second shot should be ac of 14 not sure if that is a hit but I doubt it but again not sure about the size modifier.)

Alfric DM: Summoning? 
Wednesday November 13th, 2002 6:19:37 AM

What happened with the elemental Alfric summoned?

(DM Stephen - Sorry, got in late last night. I forgot about it. I will add it to my post above. But I dont think a small elemental will have much effect on a huge dragon.) :)

Alfric (6 hp)  d20+7=27 d20+5=25 d20+5=15
Wednesday November 13th, 2002 6:48:24 AM

Amazingly, the wizard survives the blast (only through -2- 20's). Having absolutely no effect, and certainly deciding that living is always better than dying, he flies directly away from the dragon, frantically casting a spell and disappears from sight (Invisibility).

(OOC: Sorry, folks, not a whole lot I can do here. The outcome looks kinda clear)

Savin hps 52  d20+7=20 d20+9=27 d20+5=11 d20+2=19 d10=2
Wednesday November 13th, 2002 8:29:20 AM

Savin feels a little quesy but is able to fight it off and quickly rolls away from the fire breath. He sees the dragon flying by and lanches two quick attacks of his own thudding into the armor of the dragon. Did he feel a scale buckle under his punch?

OOC 20 save vs sickness, 27 save vs breath attack 11 and 19 attack rolls and 2 points of damage if 19 is a hit which I doubt

Sly Foxx and Luke(HP 30)  d20+1=17 d20+5=20 d20+6=14
Wednesday November 13th, 2002 8:53:05 AM

Sly cannot use his staff again, but as he get hit from the gaze he feels sick. Seeing the dragon is about to breath again turns and throws his body on the maidens, (trying to shield them. Sly last words are "Save the maidens." His body is engulf in fire and the little wizard/fighter dies.

DM Stephen 
Wednesday November 13th, 2002 10:58:11 AM

(Please re-read my DM post above. Ive added some information I forgot to write last night.)

Ilsidur (-21 hp)  d20+9=25 d20+3=22
Wednesday November 13th, 2002 8:56:40 PM

Ilsidur feels the sickening gaze from the dragon, but fights it off. Then the flame engulfs him, and although he manages to avoid some of the brunt of the blast, he is still burned to a crisp, and dies beside his friend Sly.

Shiraz Hps -38  d20+2=4 d20+4=18 d20+11=23
Wednesday November 13th, 2002 10:08:54 PM

Shiraz looks the dragon square in the eye and feels queasy, sick in fact. Swinging at teh huge dragon, Shiraz misses, then caught up in the flame he dies.

Sir Thomas 
Wednesday November 13th, 2002 11:06:45 PM

[OOC: I'm not even going to roll because even if I save I don't have enough hp to live.]

Thomas is engulfed in the flames a second time before he can reach Trace to offer his healing touch. Thomas dies with an image of Domi hugging his body in an embrace that only a father could offer.

Trace(fire resist +24(8hps) and ---------  d20+4=5 d20+4=7 d20+4=20 d20+4=22
Thursday November 14th, 2002 1:58:36 AM

Added for earlier post that didnt include my save vs fire.
made reflex check with last hero point! 8hps left and no hero points left. this is insane!

Trace continues to battle as he is hit yet agian with the flames. After his last arrow flies wide he makes a run for the sisters hopeing that they can give him protection.

DM Stephen: Spell clarification 
Thursday November 14th, 2002 9:37:30 AM

Protection from Elements (Fire):
This abjuration grants a creature temporary invulnerability to damage from whichever one of five energy types you select: acid, cold, fire, electricity, or sonic. When the spell absorbs 12 points per caster level of elemental damage, it is discharged. The spell protects the recipient's equipment as well.
-------------
The spell does not provide a damage reduction to fire every round. Once the fire damage depletes the 24 hitpoints it discharges.
-------------
(Yes this is insanity!! :) Chaotic isnt it!! All will become clear soon. It's what it means to be a Child of Chaos. Im sorry I couldnt post last night. Will have a post as soon as possible.)

Now I'm Free ... Free Fallin' (DM Stephen)  d100=63 d6=5 d20+12=19 d20+12=28 d20+12=18 d6=5 d6=5 d20+12=30
Thursday November 14th, 2002 5:47:27 PM

(Sorry for the Tom Petty song title!!)

Trace strikes the dragon with his first arrow. The dragon grimaces in pain. Blood squirts out from the wound and onto Trace. It is hot and slightly stings. Steam from his boiling blood trails out of Tumult's wound. (Trace's Protection from Elements spell has discharged.)

Savin tries to hit the huge lizard but both attacks merely bounce off his red scales. The flames that burn around his body damage Savin for 10 points of damage.

Alfric flies back and casts Invisibility on himself. Tumult laughs and bellows, "Ah ... how charming, the Itty Bitty thinks I can't see him." "FOOLS, I can see you with my eyes closed," boasts the dragon!! He looks right at you!! (Make a will save DC 20 or be sickened. Gaze attack still in effect.)

The last remaining maidens go up in flames. (two failed saves, one saves, but all still take lethal amounts of damage.) Sly, Shiraz, Sir Thomas, Ilsildur also take lethal amounts. They all start their free-falling back to earth.

Feeling the pain from Trace's arrow, the red dragon decides to end this conflict. He begins to cast a spell. The words of draconic echo and ring in your ears. Then with a snear the dragon says one word ... "Dispel!" Sudden the area below Trace and Savin's feet begins to glow ... and then the light fades. Trace and Savin begin to free-fall with the rest of their party. (Your in a freefall with lots of violent winds rushing past you. Any spellcasting will require a Concentration check DC 15+spell level.)

Tumult then turns his attention back to the "inivisble" wizard and flies over him. He inhales for another hellish breath of fire. (I think you know what happens next turn!!)

{Party's Initiative)

Alfric (6 hp)  d20+7=21
Thursday November 14th, 2002 9:43:38 PM

Alfric once again manages to resist the nearly overpowering gaze of the mighty dragon, even as it turns itself once more upon him.

Glancing over as the others turn to ash and/or plummet to their deaths, he wonders why and how he was summoned for such an ignoble death. Surely he didn't deserve such a thing. Only peasants and serfs died so pointlessly.

With little to do, however, he searches for a possible way to escape the final end. He suddenly turns and shoots downward as fast as he can, then dispels the 'fly' with a word.

Plummeting headlong towards the ground far below, he considers that he might manage to outpace the flying dragon and its breath weapon..for at least another few moments..

Savin hps 42  d20+7=19
Thursday November 14th, 2002 11:35:11 PM

As the monk plummets to the ground he thinks, "I wish I at least damaged the worm. All I got was scorched hands." Savin doesn't feel very good either.

Ilsidur (dead) 
Friday November 15th, 2002 12:32:05 AM

Ilsidur's charred remains fall to the ground.

Falling (DM Stephen) 
Friday November 15th, 2002 1:42:20 AM

Everyone falls though the air. Anyone alive enough to look up see the dragon getting smaller and smaller in the distance. Even the sheets of searing flame that follow Alfric down cease their chase. All you can hear is the wind and your beating heart. Bumba bumba bumba bumba (heart beats). Everyone enters a passing cloud... it becomes very dark as its mists embraces you. The wind doesnt seem to howl so loud now, nor tug at you so hard. All seems peaceful. Are you alive ... are you dead?!

The cloud is so thick ... you cant tell which way is up or down anymore. Are you still falling?!

Trace (8hps)  d20+10=29 d20+10=21 d6+1=3 d6+1=7 d20+3=13 d20+2=12
Friday November 15th, 2002 4:45:34 AM

As trace sees the floor below him glow, he lets loose the last two arrows before he starts his fall. (hit ac29 for 3hps dmg) second arrow (hit ac 21 for 7hps dmg). As Trace begnins to fall he drops his bow and begins to flap his arms wildly to try and slow his fall down to the ground (str check 13 and dex check 12) Trace screams as he falls. "Ahhhhhhhhhhh!!!"

Sly Foxx and Luke 
Friday November 15th, 2002 5:38:13 AM

Sly falls and has two bodies with him... Wait a minute two bodies on either side of him??

Alfric 
Friday November 15th, 2002 6:01:49 AM

Having no intention of dying, Alfric tries his best to peer through the darkness to find any ground beneath, a spell hanging on his lips (feather fall).

You didn't really think he was trying to kill himself, did you?

Shiraz :Dead  d20=6
Friday November 15th, 2002 9:24:53 AM

Shiraz falls,the roaring winds pushing his body around making the huge minotaur look like a fall leave in an fall windstorm. Shiraz's eyes flutter as he appears almost to wake then they settle again, a figment of imagination. Shiraz fails his voluntary wisdom check he thinks he is dead.

Savin 
Friday November 15th, 2002 11:51:36 PM

Savin tries to get his feet under him. He is plummeting towards the ground with his hands folded over his chest and standing straight up. He thinks to himself, "It is only an illusion, it is only an illusion."

DM Stephen 
Monday November 18th, 2002 11:40:44 AM

(Will be emailing everyone my first "State of the Southern Lights Address" this evening. Keep your eyes open for it. All will be explained.) :)

Sly Foxx and Luke 
Monday November 18th, 2002 4:22:13 PM

I'm Falling, round and round, Falling into the mist.

Savin 
Monday November 18th, 2002 10:06:16 PM

"Up Up and Away goes my beautiful balloon!" Savin had heard this song and it is stuck in his mind. He isn't sure why. He doesn't know what a balloon is. He goes to ask his friends but realizes that he is plunging to his death. "Sigh"

Visiting Kosh-Marr (DM Stephen)  d100=24 d6=6
Tuesday November 19th, 2002 2:31:38 AM

Your falling seems to slow and the thick mist begins to clear. Each one of you feel solid ground below your feet. Then suddenly a cold breeze blows by and you all are shocked by what you see. You dont appear to be dead. All wounds seem to be completely healed. The whole group stands around you ... even the new guy, the wizard.
The maidens are also there. They appear unhurt, however they stand hand-to-hand with frowns and stare at the ground. All joy is absent from their expressions. In unison they begin to speak as one.

"Welcome to our second death ... welcome to Kosh-Marr." You all look all around and see the land blanketed in mist and shadow. The surrounding plant life appears shrivelled and wilting. The scent of death is in the air. "This is what will happen if we do not succeed in our quest. The land will fall into this dark realm. A place of dark powers and dark beings. Where no soul enters the lands of rest and the dead walk the earth as freely as the living ... if you consider this living!"
Humanoid figures stumble and moan in the distance ... they pay you all no mind.

"If our artifacts can not be returned to their rightful owners, this vision of shadows and mist will come to be!"

(Party's Initiative)

Sly Foxx and Luke 
Wednesday November 20th, 2002 10:46:49 AM

Sly turns to the Five Maidens,"So this is what going to happen, we'll all end up in Kosh-Marr the land of the dead, the end of the Children of Chaos." Sly turns to Sir Thomas, "Well! now we know what we have to do. Help the Maidens to reach their Quest, return the artifact must be returned. I know that this has to be an allusion, because we don't have our pets with us now."

Savin 
Wednesday November 20th, 2002 7:58:29 PM

Savin folds his hands calmly at his waist and addresses the group, "The vision told us who our main adversary is going to be. We need to start planning on how to tackle this red wurm. I think we need to look at our tactics. Access our strengths and weaknesses and those of our opponent. Two obvious advantages that it has are its breath weapon and its ability to fly. I believe that we need to to try and take those strengths away from him. We will need protection from fire and ways either to limit his flight or give ourselves the ability."

Savin starts pacing, "I don't have any real money to throw into the communal pot. I do have some magic that helps protect me. I am willing to sell it, to help raise funds for magic that is more appropriate for this battle."

Savin spins and drops into a chair, "This fear attack is also worrisome but I believe the other two abilities are a bigger potential threats." Savin looks up and realizes that he has been lecturing. He goes red in the face and stammers, "I apologize gentlemen, I understand that I am a relative newcomer to the Southern Lights. I don't mean to put myself forward."

Shiraz  d20=6 d20=6 d20=9
Wednesday November 20th, 2002 8:50:40 PM

Shiraz looks around with a start then begins to lose it, "NO NO NO NONONONONONONONO..." the taur begins to bellow, he then begins to draw his sword and thrashing about, finally coming out of his rage Shiraz notices the surrondings and the maidens then hears Savins words. "Sorry for my outburst I have never been so throughly beaten by anything before. You are quite right to say what you believe and to asses our strengths and weaknesses." Shiraz turns to address the newcomer, "And who might you be?"

Ilsidur 
Thursday November 21st, 2002 12:12:01 AM

Ilsidur looks up at the five somber ladies, and says, "You present a most convincing case. But before we can help you, we need to know more of your quest. What are these artifacts, where can we find them, and what guards them, other than that flame-throwing dragon?"

Dark Omens (DM Stephen)  d100=34 d6=6
Thursday November 21st, 2002 1:17:35 AM

Before any of the maidens can respond, a horn is sounded in the distance. It echoes over the countryside. The sound makes you all feel sick. The tattoos on your hands begin to get warm. On the tops of the surrounding hills overlooking the town, legions of armored warriors march into view. They are far away, but it is easily understood that these warriors are hordes of undead. The stench adds to your nausea. Tattered Banners are raised, more horns are sounded and the air is filled with the rhythmed clanging of sword against shield. As you all look around more and more of the army popps up into view from behind the surrounding hills. Literally tens of thousands raise their voices in a long shrieking cry above all the clamor. Like a massive choir of dread!!

The maidens swiftly put their hands to their ears and scream as if in pain. The visions of death, mist and shadow melt away. You all find yourselves back in the room before the battle ever began. You all feel free from the illusions and it is like breathing a breath of fresh air.

The lead maiden looks at you all with a smile. "Alright gentlemen, lets get started." Over on the table is a large scroll. With one look from the maiden, it unrolls itself!!

(Party's Initiative)

Sir Thomas  d20=17
Thursday November 21st, 2002 1:21:06 AM

Returning to his usual state of mind, Thomas rushes toward the five maidens. He stops just short of them, thrusts his sword into the ground at their feet, and kneels before them. "My sword and my soul are at your service. I know this will likely mean my death, but it will be for Domi's honor. I do not fear death when I consider Domi's embrace." Thomas stands and looks at the crones. (Rolled 17 + 10 = 27 for Diplomacy) "Ilsidur has taken the questions right off of my own tongue. Even with your assistance, we were no match for Tumult in this dream. If we are to face him without you we will need some kind of advantage. We have many questions to answer and many more to ask, but what we need from you is anything you can give us. We need to know all of the details. Filling us with vague understandings and incomplete ideals will only get us killed and bring this fate to the Wold." Thomas waves his hand around at the desolate surroundings. "Please, Crones, tell us all you know and bestow us with any power or items of use that you have at your disposal. Tell us about Tumult's lair. How do we find him? Can we sneak up on him? If we get magic to help us can we set a trap for him? Can we lure him underground. What is he most susceptible to? Tell us how to use the Power of the Chaos Bell. We have seen limited use of this power, but have failed to establish a voluntary link to it. Tell us of the artifacts. If we should beat Tumult, how do we restore them to you or their rightful place? How will we know them when we see them? Is there a possibility that we could just steal them back without having to fight the dragon? Can we recruit help? Do we have access to dragons with good intent that we might convince to help us? What about an army of men to distract the beast while we lay a trap or steal the bounty? Please, tell us all you know and leave nothing out."

Thomas stops speaking when his face turns blue. No hint of humor enters his tone of voice or his actions in any way. He draws a deep, thoughtful breath and adds, "it is a shame I will not see my family again. I have missed them. They will be proud of the result we will produce ... I have no doubts about that. Friends, new or old, we have a job to do. We will band together. There should be no more speech about the length of our friendships. We will sacrifice together so that we will walk away together. If we don't we don't even leave ourselves the option of success. I am prepared to sell all that I own save my holy symbol, sword, shield, and armor. We'll need to account for food for us and our animal friends."

Sir Thomas - Clay 
Thursday November 21st, 2002 1:23:58 AM

[OOC: I meant my post to be a response to the "Visiting Kosh-Marr" post, but it fits equally well here. I guess no worries.]

Trace and Radiant 
Thursday November 21st, 2002 1:52:15 AM

Trace walks to the Crones holding studed leather armor in his hands. "Please, can any of you identify this? It would help me out greatly in my fight against this common enemy. I came across this as a reward from my last encounter and would like to know if it will help me in future battles. I need better protection from fire, my Illusion has shown me that my spells are limited and weak against such a foe. My bow and sword was but a pin prick to this wyrm. I will sell all my weapons and equipment and see if I can outfit just for this one enemy. I have allways heard that Dragons keep a fair amount of gold and items around in their lair, so to replace or upgrade if I live it should be no problem." Trace begins to lay out his equipment and asses the value and use of it against the dragon that lies ahead.

Sly Foxx and Luke 
Thursday November 21st, 2002 2:27:48 AM

"I feel the same way, take everything I have left. Because. . . Wait a minute The package form the Catacombs has arrived," Sly goes and pick up the wooden box which contains, The two wands of Fire Resistance and the eleven Potion of Fire resistance. Sly put the box down in the middle of the group, "I hope this is a step in the right direction. But I'm afraid we'll need more."

Savin 
Thursday November 21st, 2002 7:07:54 PM

Savin will gracefully go over to the table and look at the scroll. "What's this?"

Shiraz 
Thursday November 21st, 2002 9:16:26 PM

The huge taur is quiet, listening to the others, when the sound reaches its climax Shiraz walks to the scroll. "Show us what we need do." Shiraz states firmly.

Ilsidur 
Thursday November 21st, 2002 11:11:21 PM

Ilsidur smiles fondly at the young paladin once again wearing his heart on his sleeve. "Ladies, as my young friend has stated in such a heartfelt manner, we are willing to help you, but we are concerned that this task may prove too difficult for us if we are not totally prepared. Hopefully this scroll provides the answers that we seek."

He too moves over to examine the unfurling document.

The Map (DM Stephen) 
Friday November 22nd, 2002 1:43:17 AM

(Again with the appoligies.. My computer crashed during my post and I lost it all. Im very tired and its late. So I will give the cliff note version.)

The maidens smile once again from the response of the party.

The scoll is a map to the dragons lair. A lair within a dorment volcano in the Grey Tooth Mountains.

(Party's Initiative. Promise to have better post tomorrow. Full 9 hour day at work and then 4 more hours of freelance work. Exhausted!)

Sly Foxx and Luke 
Friday November 22nd, 2002 5:08:07 AM

"Ilsidur, you were all after me to go to the Catacombs, you also wanted me to pick up something helpful. Well, I did go and this is what I pick up for the party." Sly takes a good look at the map, "Big Brother, I did not know that there was a dragon in those mountains. I wonder how old that dragon is?"

Shiraz 
Friday November 22nd, 2002 11:34:43 AM

Shiraz looks at the map then his friends, "How far is that? Does anyone know of the dragons weakness's? Can we find away to negate his gaze attack? Is there anyway to do this without going up against a powerful dragon?" Shiaz asks quickly and quietly.

Trace and Radiant 
Friday November 22nd, 2002 12:53:56 PM

Trace goes over to Sly, "When you were out shopping, where is the place at? I need to get a price on some things I need and to sell as well." Trace turns to the others, "I need to do a bit of shopping before we set out and get a new set of shoes for Shadow. I plan on inquiring on the cost of an enchantment on my sword for cold and some fire resistance along with flying potions. Oh and cure serious wounds potions. I think the bill my be quit extensive but worth it. Does anyone object to me in quiring about the enchantment?"

Sly Foxx and Luke 
Friday November 22nd, 2002 5:55:25 PM

"Yes, Big Brother, over the hill and alond the hedges. There's a gap in that hedge, enter that gap and you'll be about 100 ft from the Catacombs. You can Sell for me Bracers of armor +1 - 12 Silver arrows - 3 (+2) Arrows - 1 Scroll case/a scroll of shield - 4 Moon Stones (50GP each) - 1728gp is all I have left. Try to get some thing clod for me. Please."

Sly answers Shiraz,"cold, ice, snow any thing cold. Did you see how he recoiled when I hit his with my magic rod? then nothing else made a scratch."

Ilsidur 
Saturday November 23rd, 2002 11:15:08 PM

Ilsidur claps Sly on the shoulder. "Well done! These items certainly will come in handy facing that flame-thrower. Did you use your own money, or the party treasure for these things?" He makes his way over to examine the map, trying to figure out how long it will take to get to the dragon's lair, and what the best routes would be.

Sir Thomas 
Sunday November 24th, 2002 3:09:37 AM

Trace, take this ... it's all I have." Thomas gives Trace 641 gp 11sp 6cp. "Additionaly, will you sell these items for me? I think they'll get us at least a little money and I don't use them enough not to trade them for something that might get us through this challenge." Thomas gives Trace the following items: splint mail, a bastard sword, magical bar of soap, miniature magical chocolate moose, spike +1, Horn of fog production, and a non-magical masterwork mace.

"Also, don't forget that the goup has this money and these items: Pouch, bottle, mace, dagger (all magical), 4 smokesticks, and 3 bottles of Alchemists fire from Raven's obelisk . Use it wisely; it might be beneficial to identify the items because they might be worth more if we know what the enchantment is than if we just sell them as random magical items."
Chits
3 Orange, 5 Red, 5 Yellow, 3 White, 2 Violet, 1 Black

Money
3887gp, 120pp, 108sp, and 5cp

Gems
3 worth 300 gp each


Ilsidur 
Sunday November 24th, 2002 10:09:59 AM

"Hold on, Trace. Sir Thomas, you say you have a magical mace that you don't want anymore? Would it be alright if I use it? I use a mace as a back-up weapon, and I don't have any magic weapons to use, in case we run up against a creature that requires magic to hit it. Sir Tom, if you don't know what the magical mace does, maybe Trace can get it identified at the Catacombs while he is carrying out our other business."

The Plan (DM Stephen) 
Sunday November 24th, 2002 11:50:26 PM

"The artifacts in question is the Hand, Eye, Tongue, Ear and Nose of the Crones. Each of us will take our artifact and become one with it. Then we shall have the ability to ward off the dark energies and keep his land in this reality.

As you look at the map you can see it is about 5 days journey to Tumult's liar. It is very surprising that the liar is in such a populated place. Roads and trails run all around it. "The one maiden speaks, " Yes, you would think the locals would notice a dragon about, but out in the open, in front of everyone, is usually the best hiding place. This dragon is quite clever." Another maiden speaks, "Yes, he has powerful magic that keeps our scrying eyes away." A third maiden speaks, "The only way we found his lair was to follow the dragon with our own eyes."

The map illustrates a dorment volcano. Atop the mountain is a crater (the old mouth of the volcano). In the crater a small lake has formed. At the opposite end where the trail enters the crater is a cave. A cave that is marked as the entrance to Tumult's lair.

Sly is right. There is a branch location of the Catacombs in town. Anything you can get in the Catacombs, you can get there.

(Party's Initaitive.)

Sly Foxx and Luke 
Monday November 25th, 2002 5:31:52 AM

Sly looks at the map, "Yes! This Red Dragon is very cleaver, Since I'm half Human and half Elf, I'm going to be the dragon favorite ittsy bittsy tippsy bittsy, I'll be the first one he'll go after. I don't think any of the Maidens wants me." Sly will take his Book of Magic out and sit in a corner to study some magic spells.

Shiraz 
Monday November 25th, 2002 9:17:17 AM

Shiraz looks over at the party, "I have 1000 gold left if the party has a need for it, you are welcome to it."

Sir Thomas 
Monday November 25th, 2002 2:08:02 PM

"Actually Ilsidur, the magical mace is the group's possession. I think you should get it identified and use it. I'm sorry it wasn't brought to your attention sooner. Maybe we should discuss whether we want to sell or keep the items after they are identified. However, I think we all should have some protection against the dragon AND have a way to hurt the beast. Although, it might not be such a bad idea to have one of us make a break for the artifacts while the rest of us distract Tumult. Haste and Fly and I don't know what else would be helpful for that individual. This might pose a way for that individual to escape with the artifacts and complete our mission even if the rest of us die."

Savin 
Monday November 25th, 2002 7:35:49 PM

The monk speaks up, "Who ever is going to this magic shop, needs to think about offensive weapons as well. We will need to take down this dragon quickly. I doubt that he is working alone. I wouldn't be surprised if he has minions at his beck and call."

Ilsidur 
Tuesday November 26th, 2002 12:08:04 AM

Ilsidur takes the mace from Sir Thomas and says, "Thank you young man." Then he turns to the rest of the party and asks, "Can anyone here identify the magic on this mace?" If no-one is able to identify the mace, he asks Shiraz, "Could you lend me 150 gp to get the mace indentified at the Catacombs?" [OOC: Stephen, do you want me to roleplay the identify, if necessary, at the Catacombs, or do you just want to process it here?]

"I agree with Savin; we need to do a huge amount of damage early on to the dragon. I suggest if you wizards don't have any cold-based damage spells, you purchase some scrolls at the Catacombs."

Sly Foxx and Luke 
Tuesday November 26th, 2002 2:56:37 AM

"Big Brother, give Ilsador 150 gp out of my share of coins. Ever since we died toghter I'm a little attach to him>" teases Sly.

Trace and Radiant 
Tuesday November 26th, 2002 3:31:14 AM

Trace tells Sly he will buy the +1 bracers to use and give him money later if that is ok.

Trace heads out with bundles of itmes to sell and identify and sell and a shoping list as well. He makes his way in the catacombs and speaks to the store keeper and lays out the items he needs to sell, "12 Silver arrows - 3 (+2) Arrows - 1 Scroll case/a scroll of shield - 4 Moon Stones (50GP each) , 4 smokesticks, and 3 bottles of Alchemists fire from Raven's obelisk, +1 longsword with blue pommel that can hold a cure light wounds spell, +1 studded leather armor.

I also need these items identified, Pouch, bottle, mace, dagger (all magical),

I need prices for potions of haste, flying, fire resistance, also a weapons list of cold damage or dragon damage. I also need a price on how much to enchant my keen sword with cold damage. Then last time I checked it was 1000gp to add an enchantment. Also do you have any rings or amulets that might benifit me or my friends in our fight against a red dragon?

Shopping Spree (DM Stephen)  d100=2 d6=6 Not a good roll!!
Tuesday November 26th, 2002 10:53:07 AM

The more vocal maiden, Megan speaks up. "I hope you are not forgetting, the Dragon has spells too. Cold damage is most affective against the a red, yes, but dont you think he has abilities to protect himself from such attacks. Remember the battle, when he cast a spell and his body became engulfed in flame. The ice melted away and caused you damage whenever you attacked him." She turns to the wizard, "How are you to quench his fire magic? That will give you a true advantage!!"

Trace makes his way to the Catacomb branch. (yes we will role play that here). The clerk sits back reading a book and drinking a cup of tea. After you say what you want to buy, the clerk looks up and points at a tile dispenser with numbered tiles. He then quietly returns to reading his book and takes another sip of Earl Grey.

(Party's Initiative. Wont be available Wed. or Thr. so think long and hard about more ideas and strategy. I'll be researching what these items are.)

Sir Thomas 
Tuesday November 26th, 2002 4:20:30 PM

Thomas sits and eats turkey.

Sly Foxx and Luke 
Tuesday November 26th, 2002 6:27:14 PM

Sly and Luke stand there with great big puppy eyes. Watching Sir Thomas eating (with drool running down the corner of their mouth, "Hmmm, that turkey looks sooo good, and the turkey neck soup, and and pumpkin pie, and squash, peas, turnips, sprouts, bake potato, Sweet meat pie, apple pie, cherry pie, chocolate cake, cider, eggnog, and klaw. Sure looks good Sir Thomas."

Savin 
Tuesday November 26th, 2002 6:35:41 PM

Savin looks at the feast and decides to follow
Thomas to the Catacombs. He figures he might need some help carrying all the stuff back and might be able to offer some advice. As he walks by a shocked and scared look will cross his face. "Oh NO! Not again! When Sir Thomas looks away, he will filth a turkey leg and scamper after Trace.

Alfric  d20+12=27 d20+12=30
Wednesday November 27th, 2002 7:28:58 AM

(Rolled Knowledge: Arcana and Spellcraft)

The unknown figure had been simply listening the entire time, simply trying to grasp the scope of what was going on, and trying to understand where exactly he was.

The group certainly seemed competent, but they were sorely lacking in the strategic department. He followed along as each of them spoke, but when he could take it no longer, he offered his own opinion, with no introduction whatsoever.

"It's no wonder you were slaughtered like pigs by that beast. Clearly, you have little sense of strategy, nor do you have any concept of what a dragon can do..."

(OOC: Gotta love that low charisma)

He stpes forward, assuredly, and begins to relate his ideas.

"First and foremost, to avoid the primary attack of the dragon, resistance to fire is of most importance.

First, to defense
I know you have already discussed this, however, Protection from Elements, even with a higher level caster, will most likely not protect against more than one attack. In addition, you must remember that the spell will most likely not last longer than an hour, so unless we are aware of the dragon's proximity, we may have to spend the crucial few moments in the beginning of combat getting ready.

The other possibility is equipping a single character with a ring of elemental resistance, either minor or major. This effect will be constant, but the obvious limitation is that it will only protect one person, and it could be cost prohibitive. A minor ring can run fifteen thousand, while a major would be over twenty.

For those that will be entering melee combat with the creature, there is also the matter of making sure they are well armored enough to survive. The advantage of making sure someone can engage the dragon toe to toe is that it might prevent the creature from attacking the others with its breath weapon. In addition, if two or more could manage the attack, it would also allow them to take advantage of flanking opportunities. In order to keep up with the dragon, in case it flies, I can grant all of the melee fighters flying spells. Once again, however, I will need to do that early in the battle, which may prevent me from casting other spells.

Now, to offense.

The most efficient method of combat is to find as many dragonbane weapons as possible. These weapons would not only do more damage, but also make it easier to hit the creature. The cost of an average dragonbane weapon would be eighteen thousand, but the expense would be well worth it. If funds are limited, it is important to buy those weapons which can be used multiple times in combat, such as a sword in the hands of a skilled fighter, or a bow in the hands of an archer.

(OOC: Dragonbane weapons gain a +2 bonus and do +2d6 additional damage. Probably the most economical weapon enhancement)

For those with arcane abilities, wands of lightning bolts may be the best choice. Remember, our goal is to cause as much damage as possible over a short period of time. While it may certainly not seem interesting to simply fire bolts over and over again, it is probably the quickest and most difficult to resist method of damage. The dragon may be aware of its vulnerability to cold, but it is unlikely to prepare a defense particularly against electricity.

Understand, however, that the dragon has already demonstrated a resistance to magic, and so in some cases, the attack may have no effect whatsoever. That is simply the nature of the beast.

For the healers, I would recommend some way of protecting those that can cause the most damage. I would be naive in thinking that all of us will survive this, but if our most powerful and well-equipped fighters die, all of us will soon follow. Perhaps there is some way to help them avoid damage? I am a bit unfamiliar with clerical magic.

(OOC: I would say Shield Other, while holding a wand of cure moderate wounds, to be able to heal yourself while you take half the damage - but Alfric doesn't know that) ;)

On another note, the dragon also has the ability to cast spells, so we may want to consider a wand of dispel magic. It could be used by one of the spellcasters to attempt to disrupt the spellcasting each time.

Another option is a wand of haste, which could be used as quickly as possible during the early rounds to increase everyone's abilities."

Alfric considers for a moment, then shakes his head. "That's all I can think of at the moment."

DM Stephen 
Wednesday November 27th, 2002 4:02:18 PM

Continue the strategy talk, you're going to need it. I on the other hand, am leaving town for Thanksgiving with my family. I hope everyone has a good Thanksgiving. I will have to get back with you about what magical items you have to sell. Talk to you all later. I will be back this Friday evening and will be available for questions all weekend.

Shiraz 
Wednesday November 27th, 2002 8:35:14 PM

"It seems to me that you have no idea what I can do either finger wiggler!" Shiraz pulls himself up to his full height of eight foot and glares down on the frail caster in front of him. "You speak of strategy? I see that your little friend was swept away as easy as us and that you escaped by flying away instead of helping us. I dont know you and you dont know me as far as I am concerned it can stay that way!" Shiraz plainly turns his back on Alfric and faces his friends.

Savin 
Wednesday November 27th, 2002 11:10:33 PM

Savin catches up with Trace, and offers him a bite of the leg. "So How much gold and trade items do we have?"

Sly Foxx and Luke 
Thursday November 28th, 2002 2:54:41 AM

"Alfric, I'm open for all kind of advice. I never face a dragon before, But I know my animal lore. One thing that we elves are sure of is we don't like Dragons." Said Sly. "He won't be easy to kill."

Alfric 
Thursday November 28th, 2002 5:31:07 AM

Alfric takes half a step back as Shiraz rises to the occasion, his fingers twitching at his side as a spell hangs on his lips.

As he turns away, the wizard relaxes once more. "Ah, but I survived. As I recall, you were doing a rather good impression of a medium rare side of beef. I do not intend to be anyone's martyr."

He glances the the elf as he comments and nods. "I agree that the fight will be challenging. The most important thing is to maximize or damage potential, while protecting us from its most powerful attacks."

"But I am at a disadvantage, as I only know what I myself am capable of as a conjurer. What exactly -is- the rest of this group capable of?"

Ilsidur 
Friday November 29th, 2002 12:27:14 AM

Ilsidur frowns at Alfric's response to the minotaur. "You are right, Alfric. You did survive the mock battle with the dragon. However, a number of us were seriously hurt, and we could have used your help. With your flight spell, you might have been able to swoop down and get one of the more seriously hurt in our party. I only hope when we next enter a potentially lethal combat, that you will stick around and help. Our party watches each other's backs, and we often put ourselves in danger to help each other. Please let me know now if that kind of activity will be a problem for you, so we know what to expect from you."

I have dispel magics available to try to cancel the fire shield spell that the dragon cast on himself.

Sly Foxx and Luke 
Friday November 29th, 2002 9:38:24 AM

"I'm a wizard too, but my spells are not for Dragons, they for lesser enemy. I'll have to sit and learn new ones that I can use on that hot breath. I wonder if you could help me to aquirer effective ones?" ask Sly.

Trace and Radiant 
Friday November 29th, 2002 2:42:32 PM

Trace takes a bit of turkey from Savin, "Thanks for the Turkey, We have just over a 3500 gp's plus if we can figure out how to get back to hook city we can sell off the surplus of armor. That should allow us to aquire some really powerfull weapons. When we get back I think the priority should be to get back to Hook City to get more money."

Shiraz 
Friday November 29th, 2002 8:43:09 PM

"Go away little mage, you may be quick to run, but I am not going to leave friends to die." The taur says without turning around. "I dont like your attitude and Ilsidur is right we protect each other I may die for my friends but I am sure they would do the same for me."

Sly Foxx and Luke 
Saturday November 30th, 2002 9:43:39 AM

"I'm with you Big Brother, it will take every thing we can gather up. The Dragon down fall will not happen over night, or the first time we battle him I'm affraid. But if we can live through these battles, we may have a chance."

Savin 
Saturday November 30th, 2002 4:43:24 PM

Savin takes another bite of turkey leg and asks, "Where is Hook City and what happened there? Remember I just joined up with you folks. How long will it take to journey there and back? For some reason I don't think we have a whole bunch of time."

Savin ponders for a while and adds, "I need to get some kind of weapon myself. I have never battled against anything as large and deadly as a dragon before. I fear my fists and feet are not up to the task. What would you suggest?"

Alfric 
Saturday November 30th, 2002 7:08:52 PM

The uncharismatic wizards listens to the comments of the group, then watches half of them storm off.

"One of my tutors told me that honor and courage make for fine epitaphs. Make no mistake, I was clearly brought here for a reason, and this dragon seems the most likely purpose. But I have no intention of making myself a martyr for -any- cause. You may all find solace in sharing the same funeral pyre, but I intend to do everything I can to make sure that I'm one of those left alive after all of this."

He goes on, not particularly caring if anyone is listening as they walk away.

"But, considering the fact that I'm probably the only one that can provide you any comprehensive discussion of magical strategy, perhaps you can manage to spare all of us your noble, brotherly diatribes and get down to the business of actually -planning- this attack?"

"Or do you just intend to march bravely into death, wishing for the best and cloaking yourself in your flame-proof honor?"

"So..once more, I will ask again. What -is- this group capable of? What are your abilities? Without each of us knowing -exactly- what each other is capable of -and- what each of us intend in combat, then I would have better luck hiring a band of mercenaries to aid me in killing this dragon."

He glances to Sly for a moment and nods. "Yes, it would be of both our benefits to exchange spells. I'm sure we'll have time while the others are preaching about how loyal they are to each other, when they should be actually talking about a plan."

OOC: Should I post Alfric's spellbook somewhere, or email it? I don't want to clog the list with spam.

Alfric 
Saturday November 30th, 2002 7:11:12 PM

The wizard looks to Savin.

"If there is a weapon of any sort that you can use normally, I can prepare a spell that will make it capable of damaging the dragon. It may be cheaper to enchant the weapon for a short time, rather than try to buy one."

"But it's your call, of course."

Jurgen and Vus 
Sunday December 1st, 2002 4:58:30 AM

[OOC: I return, really now... No more stupid stuff from me. Jurgen, sure... but not me...]

A white doorway opens up, a few feet from where the party is discussing things, and a voice can be heard faintly.

"Hey everyone!" Suddenly, Jurgen appears in front of the 'doorway' with Vus, the Blinkin' Hound, beside him. A grin is on his face and seemingly on the dogs as well. They both appear to have no worries at all.

"I've been listening to you guys and I figured out what happened. Anyway, I wanna help out. I figure that you'll need me. Someone who is calm and neutral to this situation. Someone who isn't bickering about pointless things..." As he says this, his eyes go to the new Alfric. But they quickly go back to the map.

"Mister... Alfric is it? Yes, that sounds close enough. This groups 'brotherly diatribes' is what has kept them both alive and strong, for so long. They have fought evil so great that it brought some of the most brave to their knees. So they know a bit about battle..." He winks at Ilsidur, then starts again. "Still, Alrfic... or is it Arfilc... Appears to know a lot about magic. Which is really good, because I'm the only other one in the group who's spent their entire life based on magic, I think. With his help, we should be able to put together a great plan to destroy Tummy." He puts his hand forth, to Alfric. "I'm Jurgen, Child of Chaos, Magic and Josephine..."

Sitting down, Jurgen begins pulling things out of his backpack and his pants, which seem to never end...

"Here's all the money I've got left... I'll put it towards the group money. Although I've got a few ideas for what to spend it on..." He grins, pulling three draw-bags off of his belt and tossing them on the map. Two go clink and one goes clunk. "A bit over 3,000 gold in there. In assorted forms, of course." [Gold [138]
Platinum [80] (800 gp), Gem Worth 100 Gold [9] (900 gp), Gem Worth 500 Gold [3] (1500 gp)]
He looks over the map, running his finger along the path and tapping on the crater a few times.

"Potions... Scrolls... Wands... Tree..." [Cure Moderate Wounds Potion [2], Cure Light Wounds Potion [2], Potent Potion of Darkvision [10 uses], Potion of Haste, Mage Armor Scroll [4], Spider Climb Scroll [2], Sleep Scroll, Tenser's Floating Disk Scroll [2], Mirror Image Scroll, Fly Scroll, Dispel Magic Scroll, Invisibility Scroll, Light Wand (Fifty Charges), Silence Wand (Three Charges), Quaal's Feather Token [Tree] [2]] He sets then all out, organized neatly and carefully. Then he begins to quietly mumble to himself. The odd word is heard. "Fire... Day..."

"What if we dropped tree's on him?"

[Jurgen's Spells
Sorcerer Spells Per Day:
Level 0: 6 [6 normal]
Level 1: 7 [6 normal, 1 charisma]
Level 2: 6 [5 normal, 1 charisma]
Level 3: 4 [3 normal, 1 charisma]

Sorcer Spells Known:
Level 0: 7
Level 1: 4
Level 2: 2
Level 3: 1

Sorcerer Level 0 Spells [Spell Save DC: 13{15 with Evocation Spells}]:
Disrupt Undead
Mage Hand
Flare*
Prestidigitation
Dancing Lights
Ray of Frost
Open/Close

Sorcerer Level 1 Spells [Spell Save DC: 14{16 with Evocation Spells}]:
Mage Armor
Magic Missile*
Comprehend Languages
Chill Touch

Sorcerer Level 2 Spells [Spell Save DC: 15{17 with Evocation Spells}]:
Daylight*
Flaming Sphere*

Sorcerer Level 3 Spells [Spell Save DC: 16{18 with Evocation Spells}]
Fly

*Evocation Spells]


Shiraz 
Monday December 2nd, 2002 10:48:09 PM

"The only thing usefull, that this windbag has siad is we should plan this out and hes probably right, but until I hear from the rest of you, his words have no meaniing to me." Shiraz looks over in surprise at Jurgen,"You have grown little one and very well at that, well met join us and discuss." Shiraz wraps the young sorcerer up in a huge bear hug and smiles broadly.

Hissy Fit!!! (DM Stephen)  d100=100 d6=5 very very very good.
Tuesday December 3rd, 2002 1:09:11 AM

"Foolish foolish pride," naggs Megan. "Stop this childish bickering!! You belittle this great cause by prancing around, showing your feathers for all to see. We dont have time for all this male fluffery. So leave your egos at the door!!" In her rage, the other women winse and slightly shrink from her words. "My Gods, is THIS the best we can find, I just ...." she suddenly stops and turns around, with hand to forehead, she tries to collect her wits.

Megan turns back around the puts her hand on Lauren's shoulder. Lauren then takes the dominate position and begins to speak. "Please forgive me for my harsh words. Frustration and stress wears away the already thin vale of my sanity. Just let me remind you that we picked you for your honor and your goodness. Each of you bring something unique to this cause. Each of you is a vital person in this quest. For that reason alone, can we all, please, put what ills we have aside and work together. You will need to if you will have any chance of survival.

Back at the Catacombs, the clerk puts down his book and swallows the last of his tea. He then stands to the counter and states, now serving customer 2! As you notice, 2 is the next number on the tile dispenser. No other customer is there.

(Still searching what those items are. Will find out ASAP. Party's Initiative.)

Sir Thomas 
Tuesday December 3rd, 2002 2:21:18 AM

Thomas can't help but notice the hypocracy in Megan's voice as she shows her "feathers" to be bright as any of the males involved in the bickering. He decides for the sake of diplomacy and to move on to let it go. Too bad he didn't get his two cents in while the getting was good.

"Well friends, there is more to our debate I'm sure, but the sisters are right. We have to get over it. I think it is a reasonable concern that we hold though. Without trying to bring up the debate again, I want to point out that we, the Southern Lights, definately need Alfric, but we are concerned about his reliability. I definately don't want to be counting on anyone and then find that support to not be there when I need it. I think that's our concern more than honor at this point with the challenge of Tumult looming over us.

"On the subject of planning. I am a paladin of Domi, the god of war. I am obviously a fighter, but in our dream I had some difficulty getting my sword to penetrate the dragon's scales. I will have Pryte with me. He is faithful and would be glad to lay his life down for such a cause as this ... if it calls for that of course. I have only two spells at my call, but I can adjust those into something more useful than what I've prepared for today. Once per day I can call upon the power of Domi to assist my blade in its cleaving ability, but that will not be a huge deficit to Tumult's vast strength. As far as squaring off with the gigantic beast toe to toe, I will be that diversion. I will require some anti-fire protection if that is to be the case. Pryte can get me very close to the beast in a hurry. I wander if I had a lance if it would assist me in hurting Tumult more. I can charge and that would assist in my ability to hurt him. I will not charge if Pryte does not also have fire protection though. I really feel that I have limited ability to help this cause because I don't have powerful magic, nor powerfully enchanted weapons to help me hit or penetrate the dragon's scales. I will do my best though."

Sly Foxx and Luke 
Tuesday December 3rd, 2002 4:13:55 AM

Sly sits on the floor looking through the box of potions and wands. "This is a start, at least I have my magic rod and I'll use every charge in it if need be." Then looks at the Sisters, "If you have faith in me, I'll do my very best."

Shiraz 
Tuesday December 3rd, 2002 7:24:10 PM

The taur looks at the sisters and laughs,"My dam used to sound much like that when my brothers and I would fight over the toys in the yard." Shiraz turns to Alfric, "Well what say you?"

Battle Plans and Butterfly Kisses!! (DM Stephen)  d20+8=22 d20+12=21 d20+9=16 d20+5=22 d20+5=15 d20+5=19 d20+5=6 d20+5=13
Wednesday December 4th, 2002 12:28:42 AM

Lauren sighs at the words of Sly with a warm smile. The rest of the maidens, except Megan (who is still trying to calm down), reflect the same smile, "My dear Sly, we have faith in you." Each one dances over to Sly and tickles him lightly with little kisses on his cheeks.

More collected of her senses Megan turns around. She turns to Sir Thomas and walks over to the map. "Your steed may be quite useful on the trip there but as you can see on the map, the dragons lair rests deep into the side of a mountain." She points to the cave entrance. "It is a dragon lair after all, you may be forced to do some climbing. Would you be willing to lower a large warhorse down the side of a cliff or expansive drop. Of course there would be sufficient room for the Tumult's treasure but it is not known what it will take to get to that point."

Penelope and Heather (two maidens) suddenly turn their heads to the east wall, as if they heard something. Megan continues to talk. "We have talked about the Tumult's strengths ... what about his weaknesses. There must be something we can exploit!"
(Everyone in the room make a Listen check DC 15.)
------------------
Back at the Catacombs ...
"Well I assume you want these items identified. Let me take them to the back and have our mage look at them," says the clerk. And he does just that. The room is very quiet. Not much activity.

(Party's Initiative)

Jurgen and Vus  d20-1=6 d20+8=20
Wednesday December 4th, 2002 1:47:34 AM

Jurgen watches the crones with interest, but begins to work his mind to its fullest.

[Jurgen's Listen Check: Failure with a 6]

[Vus's Listen Check: Success with a 20]


If they didn't stop Tumalt, then the Southern Lights and the Children of Chaos would be no more. That wasn't something Jurgen was up for particuarly...

"First of all, the Dragon seems to have a large amount of trouble with Sound attacks. The crones kept screaming at him, more or less, and each time it hurt him. So we need items that are loud. Now, amazingly, Thunderstones could be made avaiable. [You can check the exact definition later, but they cost 30 gp and they create a sonic attack...] Unfortunately, they are easy to just throw off. So their right out of the door, unless we could get them right in his ears. Imagine have one of those crones scream in your ear, echoing off all the walls. That's the effect I'm hoping for. A huge problem with that is getting into the ear. What it would mean was, we need disractions. We need people who can take his attention while other people, with fly cast on them [either by Jurgen or Alfric. It seems we've both got them. Although it seems sounder that Jurgen does, as he has to cast it anyway], get into his ears. This probably wouldn't do damage, but it would make him deaf. Making it possible for some of his spells cast to fail. That's definately a bonus. [Also, a Horn of Blasting could be useful for that... I don't know. Really stretching our cash might be able to pull it...]"

He starts muttering to himself, then wipes his eyes and forehead. Tears and sweat... Would it soon be blood too? Had Jurgen ever faced something as horrid as a dragon? Had Jurgen ever known that he was probably going to die? No, on both counts... But then again, had Jurgen known the costs of becoming a brave hero? Yes... So if he had to die, then so be it... Although it really wouldn't be fun.

"Another idea, although this one seems like a sure death... I still has a few leftover Feather Tokens, of the tree variaty. Imagine a tree sprouting from inside Tummy's belly... Kind of a messy sight, but it gets the job done. So someone would have to be eaten by him. There are two ways of doing this. Either by having the strongest person in there, although that was lessen their ability in a fight to stay alive as either a distraction or an attack. The other way is to have the weakest. Which would, almost definately be me [25 hp go in and pray... Throw down four of those tree tokens and whatever else I could get in there. There is a chance that I would survive, but it seems slim... Unless I could be outfitted with some sort of protection against acid [hopefully that would lessen the damage of the digestive acids... Stephen?]. In Vus, here, was willing to Dimension Door me into Tummy's tummy then I could pull it off easier... And I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter.[Quoting the great Winston Churchill... Or not so great. I'm really unsure]"

He smiles meekly, he was talking about near suicide... He might not have a single chance while inside Tumalt's stomach, but that wouldn't make him give up. Jurgen would fight and fight, until the very last bit of his life was drawn out of him. 'Anybody is able to die for a cause... But only the strongest were willing to live for it'

"Now to disable the "Fire Breath" would be an AMAZING advantage over this dragon. Unfortunately, how many ways can you stop him from doing this? Well... Water might be a way. If we could get our hands on a Decanter of Endless Water, we could find a way to get it into his mouth [use this along side of the jump into the stomach idea?]. He'd could breath fire, but he could also spray out water at 30 gallons a round. That might be a way to go about it. Honestly, though, I'm unsure if that would work. Also, it's a lot of putting all our eggs in one basket. 9,000 gold on that... Unless someones got some extra cash kicking around that they could donate... Almost everything I have is too cheap to be of use. Although, when it comes down to the wire, that bit of cash may be exactly what's needed.

And... He lives in a Volcano. Is there any way we could use that to our advantage? Pushing him in seems pointless..."

Jurgen's finger is slowly rotating around the volcano on the map, as if the battle was going on in his head and his finger was the dragon, circling prey.

"If we could find a way to bring the Dragon out of the Volcano, we wouldn't be fighting on his terms anymore. Regardless of what we do to plan, if we're in the Volcano, he's got an advantage.

Finally, I've been thinking a lot about tricking him. Dragons love treasure, right? Well, why not make him think you can get large amounts of treasure to him. One of us goes in, does this, while the rest of the group prepares to ambush him. In the end, this may be the best way to get the jump on him..."

He looks to the group, a grin on his face... Lots of plans in his head, although he didn't know if any would work...

Sly Foxx and Luke 
Wednesday December 4th, 2002 10:18:31 AM

Sly face blushes over the fuss the Maidens, not moving them away either. But as best he can, he'll answers Jurden question. "The weakness of a Red Dragon depends on their age, but all the Red ones are mostly can be damage by cold, snow, ice anything that freezes. Also if someone could cast a Silent Spell on his mouth would help a lot."

Trace and Radiant 
Wednesday December 4th, 2002 12:55:47 PM

While Trace waits for these items identified, Pouch, bottle, mace, dagger (all magical), he lays out the items he needs to sell, "12 Silver arrows - 3 (+2) Arrows - 1 Scroll case/a scroll of shield - 4 Moon Stones (50GP each) , 4 smokesticks, and 3 bottles of Alchemists fire from Raven's obelisk, +1 longsword with blue pommel that can hold a cure light wounds spell, +1 studded leather armor.

I need prices for potions of haste, flying, fire resistance, also a weapons list of cold damage or dragon bane. I also need a price on how much to enchant my keen sword with cold damage. Then last time I checked it was 1000gp to add an enchantment. Also do you have any rings or amulets that might benifit me or my friends in our fight against a red dragon?

Shiraz  d20=11
Wednesday December 4th, 2002 8:42:00 PM

Shiraz looks at the crones and tilts his head and shakes it. "I have 1000 gold pieces left what do we do with it is the question?"

Savin 
Wednesday December 4th, 2002 10:32:58 PM

Savin is thinking and says to trace, "We need things that would definitely hit the beast. I know it is a basic spell, but how about magic missile. They won't miss and if we get some scrolls, it will give our mages something to do when their more powerful spells get used. Shouldn't cost to much and they are reliable. I also think we need to think about the dragon's allies. In our visions we saw lot of undead. We might be fighting the dragon's minions before we get to him. Most evil leaders sacrifice their shock troops, before they come out and play. We need to be prepared for this."

Sir Thomas 
Wednesday December 4th, 2002 10:41:05 PM

"Wow, you have a lot of great suggestions Jurgen. I wonder about the feasability of some of them though. Being eaten will probably get that individual killed before they got to the stomach ... chewing.

"Even if we can silence the dragon, would he have the ability to cast spells without using verbal componentry?

"I'm most concerned about drawing the dragon out. If we can keep him confined I think we have the best chance. If we can find a passage in the mountain that will restrict his movement, I think we'll have the best chance against him. I understand he'll probably have multiple magical traps set up to protect his home, but we'll have to risk those anyway when we go in. I think to let him out into the open will be a mistake ... although I do like the idea of tricking him into coming to a spot designated by us. That way we can prepare for him before we see him.

"How heavy are those feather tokens? If someone got close enough to his mouth, just before the dragon tried to bite them they could throw it in. maybe ... doesn't sound like it has a high rate of survival or success though.

"I'm at a loss. I'm also concerned that our weapons are going to be like pinpricks to the beast. Can anyone cast a semi-permanent cold enchantment on my blade before or early in the fight? I wonder if I have that ability in my limited casting cache. I'll have to think ..."



Ilsidur  d20+4=22
Thursday December 5th, 2002 12:08:13 AM

[OOC: listen roll successful with 22]

Ilsidur adds a couple of points to the conversation. "It seems to me the three key things that resulted in our 'defeat' are: first, the incredibly brutal breath weapon that the dragon was able to use, and to hit all of us with consistently, at will. Second, the dragon could fly, and focus his breath weapon to catch all of us, and stay out of reach, and the only one of us who could fly was high-tailing it away from the battle. Third, we were not able to cause any significant damage to the creature, except for the cold attack that Sly was able to use. Could any of you mages identify the spell that the dragon cloaked itself in that had the flame effect?" [OOC: try your Spellcraft rolls.]

He turns to the ladies, and asks, "What was that voice attack you used on the dragon? How did it work? Is there something similar, a spell or magic item, that we could use to the same effect?"

Sounds like a deal!! (DM Stephen)  d100=8 d6=2 d20+8=20 d20+12=15 d20+9=15
Thursday December 5th, 2002 1:42:58 AM

Lauren speaks, "There are several types of energy that can be used. Fire would be entirely useless against Tumult, that is plain to see. Cold is his opposing energy type of Fire. Tumult would be very sensative to it, as Sly demonstrated." She blows Sly another kiss and a wink! "The energy we employed is the SONIC energy of sound. We can produce a scream that can pummel opponents. Sonic energy is mostly overlooked and isnt protected against. However spells like Resist Elements and Protection from Elements can also be used against Sonic attacks. It is simply a choice when the spell is cast."

(anyone who made their listen check heard a squeeking noise against the floor near the east wall. However you see nothing. Then you hear an oh so slight thud!!)

Penelope and Heather say in unison, "What was that??!!" The rest of the maidens turn their heads in the same direction.

(Everyone make a Listen check 15 again)

You can feel a sudden tension in the air. The hair on the back of your neck begins to stand on end. Your tattoos begin to tingle!!
--------------------
Back at the Catacombs::
The clerk's eyes open wide. "Ahhh a DRAGON, and a RED one at that!! That is rather fool-hardy son. Well we here at the Catacombs have just about everything that can help you with a dragon. Potions of Haste and Protection from Elements (fire) would be essential. Especially PFE (fire) potions made by powerful spellcasters. Of course, they are more pricey." (example: a Protection from Elements (fire) made by a 10th level caster will protect you from 120 hitpoints of fire damage.) "However....I can make you a deal since you are fighting a dragon. We have a druid who makes potions for us. He makes high level Protection from Elements potions, but he is known to use spell components of lesser quality. The potions are guaranteed to work ... they they are just prone to have strange side-effects. We can sell you these potent potions at half price. Think about it a little bit while I takes these items out back for indentification."

(Party's Initaitve. We need to be on our way by not later than next Monday. A dragon awaits.) :)

Sly Foxx and Luke  d20+5=6 d20+5=18
Thursday December 5th, 2002 10:11:00 AM

Luke (18)nose points east and his back hairs go strait up, as he growls.

Taking a clue from his tattoo and from Luke, Sly (6) gently pushes the Maidens back out of the way and draw his sword and searches and listen. . . but sees and hears nothing.

Jurgen and Vus  d20-1=18 d20+8=28
Thursday December 5th, 2002 7:24:42 PM

Jurgen intently listens to the maidens, but Vus seems to hear something at the east wall. Jurgen stops to listen, his eyes focused to where Vus is looking.

[Jurgen Listen Check: Success with an 18]

[Vus' Listen Check: Critical Success with a 28]


Jurgen notes the thud and the squeek, pulling out his dagger. He turns to Vus, speaking to him plainly and simply... But it's a strange language, that only a master and familiar share [Speak with Master, just so I don't sound like I'm telling you what your characters can or can't understand].

"Sniff around, Vus, see if you can smell them..."

[Blink Dog's ability of Scent.]

The large dog puts his nose to the ground, making loud sniffing noises. He keeps moving his head back and forth, trying to pinpoint the exact location.

Shiraz  d20=10
Thursday December 5th, 2002 9:26:25 PM

Shiraz doesnt even hear the noise as the rest of the party turns to listen," I agree Ilsidur, with your ideas, but the question is how to implement it when the time comes. I would rather not be turned into a side of beef, well done as we battle a dragon."

Sir Thomas  d20=8
Friday December 6th, 2002 12:13:44 AM

[Rolled 8 + 2 WIS = 10 Listen check]

Thomas looks at the group with a strange look, "what are you guys talking about? Sit down and let's finish this discussion. We really need to decide on our plan of attack. I mean, we already have such a limited chance of success, if we don't go in with a plan we take that chance with us too."

Returning to the discussion, "I think our best bet is if we all have cold based attacks, although if we put all of our eggs in that basket, can't he cast a spell that negates or diminishes the effects of cold-based attacks? I also think protection from fire will keep us alive long enough to make a difference to the beast. I also think we should designate someone to try to break through Tumult's defenses and recover the amulet while the rest of us risk it all to keep him occupied. Who's the fastest? Who can detect secret doors and/or traps? They should be able to dispell magic, I think. What about scrolls for that? I mean, if we all die except he who escapes with the maidens magical ... gem or whatever it is, we still win despite loosing. It's worth my life to me to win in that way.

"Maidens, I think you should be very close at hand for the delivery of the artifact if you are not fighting with us. Will you fight with us? Are there others that might join in this fight?"

Ilsidur  d20+4=15
Friday December 6th, 2002 12:49:59 AM

[OOC: Just made the listen check with 15.]

Ilsidur grabs a nearby flask/goblet/stein of liquid, and sprays it in the direction of the noises, trying to figure out by the spray pattern if someone or something invisible is present in the room. If he figures that is the case, he will cast dispell magic to try to cover the area where the invisible thing is located.

Leaping Lizards!! (DM Stephen)  d100=29 d6=6 d20+10=26 d20+10=12 d8=1 2d6(6+6)=12
Friday December 6th, 2002 1:35:40 AM

Vus and Luke sniff the air and begin to growl. They both hunker down and slowly start to advance on the location where the sound was heard. They snap, bark and growl.

Those who made their listen check hear a whispering hissing voice say a word in draconic..."idiot!!"

Suddenly a small reptilian figure pops into view (he was invisible). It is a Kobold!! It draws a nasty looking dagger and stabs at the air next to him. In draconic, "Take that you idiot for giving away our presenccce." Another reptilian critter appears bloody and dying next him. The one with the dagger then grabs his bloodied companion and screams (in draconic), "Here doggies ... munch on thiss!!" He throws the creature towards the dogs and it slumps lifeless to the floor in front of them. "Ok guysss, let them have ittt!!" After saying that it makes a mad dash for the door. He gets to the entrance at the end of his turn and looks to be preparing to make a run for it.

Suddenly two bolts fly at Sly out of nowhere. (Sly loses Dex bonus to AC due to attacker being invisible. Sly's new AC is 19.
Hit AC: 26 hit for 1 damage
Sneak Attack: 12 damage
Hit AC: 12 miss
------------------
total: 13 damage to Sly)

After the bolts are fired a roguish-looking kobold appears. He too makes a mad dash for the door. But he turns to face the rest of you. He prepares to cover the others escape.

Another voice starts to speak with draconic words but it sounds like a spell is being cast. Another kobold appears with its hands spread out in front of him. A spray of vivid colors shoots out from his hands and blasts into everyone. (Everyone make a Will Save DC 16 or be stunned for 1 round.) After casting the spell, the 4th kobold then runs for the door. The rogue with the crossbow prepares to load another bolt. The bloodied kobold continues to lie on the floor. He appears dead but continues to bleed.
----------------------
Back at the Catacombs:
The clerk hands Trace a piece of paper with a list of prices.

Potions: (cl = caster level)
haste cl5 750gp
haste cl10 1500gp
protection from elements (fire) cl5 750gp
protection from elements (fire) cl10 1500gp
protection from elements (fire) cl15 2250gp
gaseous form cl5 750gp
fly cl5 750gp
heroism cl5 900gp
bulls strength cl3 300gp
cats grace cl3 300gp
expeditious retreat cl3 300gp

(potions with side effects are half price)

The clerk comes back and says, "A +1 frost weapon will cost you at least 8000gp. A +1 Icy Burst weapon will cost at least 18,000gp. Bane weapons.. bane... bane ... Ah here is a +2 Great Axe of Dragonbane, its only a mere 32320gp. (This axe gets a +4 bonus to hit and damage against dragons and does an extra 2d6 points of damage). Of course we have many many different types of weapons to choose from. This should give you an idea of our prices.

(Party's Initiative)

Trace and Radiant 
Friday December 6th, 2002 2:02:02 AM

Trace scratches his head at the steep prices in front of him and then ask about how much is he going to get for the above mentioned items he wants to sell? After that Trace makes his way back to the inn.

Sly Foxx and Luke  d20+7=23 d20+16=34 d20+11=29 d8+6=13 d20+5=25 d20+3=19 d6+3=9
Friday December 6th, 2002 11:27:22 AM

"OUCH!" Sly spins around and with his full focus on his long sword, hits the spell caster. Then back swing Him again.
(Sly made his Will Check 23, to hit (two attacks) 23 & 34 - Damages 29 & 13 = 42.)
Luke didn't pay attention to the body and didn't wait to be told to attack, the dog charges the one who shot Sly.
(Luke made his Will Check 25, to hit 19 and damages 9.)

Ilsidur  d20+9=22
Friday December 6th, 2002 11:47:34 PM

[OOC: made the Will save with a 22.]

Ilsidur shouts, "Stupid dog-faces! Stay and fight, or run away with your hairless little tails between your legs!" He points his finger at the kobold heading out the door (the one who stabbed the other kobold), and shouts, "Stay where you are!" Then he casts hold person at that kobold. [OOC: Save is vs DC 16, I think it is a Will save.]

______________________________________________

[OOC: Ted, please make sure that Trace has all the items identified before he sells any of them off. Ilsidur wants to use the magic mace, if it carries helpful magic.]



Sir Thomas  d20=9 d20=18 d10=4 d20=7 d20=7 d6=4 d6=1
Saturday December 7th, 2002 12:24:16 AM

[Rolled 9 + 8 = 17 Will save]

Thomas cusses "dang it" and quickly stands while drawing his sword. He charges for the kobold loading his crossbow. [Rolled 18 + 12 melee + 2 charge bonus = 32 to hit; Rolled 4 + 4 = 8 dmg]

Outside, Pryte-Honos senses the danger involved with the group and the anger of Thomas. He moves to block the door and will strike any enemy that exits (if he has acitons left; I really don't know where he was). (Readied action Rolled 7 for each hoof with +4 to hit = 11; dmg 4 +4 = 8 and 1 + 4 = 5)

Jurgen and Vus  d20+4=19 d20+4=17 d20+6=21 d4+2=6 d20+4=12 d6=6
Saturday December 7th, 2002 4:19:40 PM

[Stephen, I'm sending you a character sheet that is updated... Because I've fixed a problem with Will saves for both Jurgen and Vus]

Jurgen, although somewhat amazed at the fact that kobolds are abroad, isn't phased by the magic colors. They sparkle in front of his eyes, like a material rainbow. His eyes linger over it for just a moment, before he realizes he needs to stop the other kobolds.

[Jurgen's Will Save: Success with a 21[Vus gives Jurgen another +2 to Will saves, but I forgot to include that on my Saving Throw chart]

[Vus' Will Save: Success with a 20
[Vus uses his save unless mine is better. So my base save is +5, and then we add his Iron will save, another +2]]

"Make sure that the dying one stays alive! We can get information!"

He hopes one of his friends will try and help the kobold. With his dagger pointed behind him, Jurgen runs towards Vus. But the dog's eyes seem to be on the bloody kobold, transfixed by the fresh meat.

[Speak with Master]"Right outside the door. We'll block them. You can eat the kobold later!"

Jurgen's hand reachs Vus and then the same white wall that opened up on Jurgen's arrival, opens again. The boy and his dog jump through, appearing on the far side of the exit that the kobolds are going for.

[Blink Dog Ability: Dimension Door: The other side of the door where the kobold is located]

Vus begins to disappear and reappear quickly, showing how a Blink Dog doesn't get hit. The dog then waits to jump and bite whoever comes through that door. In the meantime, Jurgen stands ready to throw his dagger.

[Blink Dog Ability: Blink: Duration - Unlimited: Free Action]

[Jurgen's Readied Action: Throw dagger at the first Kobold that comes out of that door: Hit on AC 21 - 6 damage]

[Vus' Readied Action: Bite the first Kobold that comes out of that door: Hit on AC 12 - 6 damage]

[I don't know if you roll for readied actions when you make them, or not, so I just did. If I'm not supposed you, we can void those rolls. Feel free to cut my post off wherever you want, I'm unsure if I used the whole round or not]

DM Stephen 
Monday December 9th, 2002 9:10:34 AM

(Sorry, I didnt have web access this weekend. Im working it out with Earthlink as we speak. Will have the items identified and prices given tonight when I get my internet access back on.)

Shiraz  d20+2=15
Monday December 9th, 2002 9:27:27 AM

Shiraz stands and reaches for his swords when he is stunned by the spray of colors.

Savin 
Monday December 9th, 2002 9:48:52 PM

Savin follows Trace back. He sort of looks like an adoring puppy.

Clerks (DM Stephen)  d100=65 d100=90 d100=13 d100=71 d100=68 d100=48 d100=99 d100=37 d20=15 d20=10 d20=10 d20=18 d20=12 d20=19 d20=14 d20=2 d20=12 d20=17 d20=13
Tuesday December 10th, 2002 1:59:21 AM

The clerk returns with a prices and a list of your identified magical items.

12 silver arrows - 13gp
+2 arrows (2) - 334gp
Moonstones (4) - 200gp
Scroll case with Shield scroll - 26gp
Smokesticks (4) - 80gp
Alchemist fire (3) - 60gp
+1 Longsword with CLW storage - 2,400gp
+1 Studded Leather - 1,175gp

Identified items (and Im not being generous. This is what they were!!!)
+1 Mace of Icy Burst - 18,315gp
+2 Dagger of Defending - 18,302gp
Bottle of Blessing (fill it with water and it makes holywater) - 500gp
Grey Pouch of Tricks (same as bag of tricks) - 900gp
-----------------------------------
Total: 42,305gp

(you're a rich man and didnt know it!!)

Nasty Kobold Spies (DM Stephen)  d20+6=13 d100=37 d6=4
Tuesday December 10th, 2002 2:39:45 AM

Sly spins around from the attack and slices into the kobold sorceror cutting it into three pieces. It splashes down into a puddle of its own blood.

Ilsildur's spell halts the kobold commander in his tracks. Strange enough, after freezing in place, he disappears!!

Luke and Sir Thomas rip the kobold rogue to shreds. It slumps lifeless. Luke contines to viciously shake the kobold like a limp rag doll.

Jurgen and Vus "dimension door" through the wall. Vus prepares to attack whatever comes out the door. Although Jurgen can not react. You feel disoriented from the trip through the shadows. (You can do nothing else until your next turn. Vus can act normally because the act of "dimension dooring" is natural to him.) However, nothing appears to exit the door.

The kobold that was stabbed continues to lie on the floor bleeding.

(party's initiative)

Sly Foxx and Luke 
Tuesday December 10th, 2002 4:10:06 AM

Sly put his hand on the wound he had received and Yells at Luke, "Luke! Stop! Get my backpack, I'm hurt." Then takes a +1 dagger from his boot and turns to the badly, wounded Kobold kneel down on one knee and whispers to him 'Now my little enemy, are you going to answer our questions? Then I'll give you a potion of healing, OR are you going to keep silent? In that case I'll drink the potion myself.' And Sly gives the Kobold a big grin.

Luke not wanting to let go, but Sly ask his to stop. Luke let's go of the body and goes to the backpack and drags it to Sly. Then sits and waits for a pat on the head.

Shiraz 
Tuesday December 10th, 2002 9:25:34 AM

Shiraz looks around unstunned,"I hate that." he grumbles looking around at all of the dead bodies.

Sir Thomas 
Tuesday December 10th, 2002 12:08:16 PM

Still in battle mode, Thomas starts offering helpful advice that could easily be taken for commands. "Somebody look for that disappearing bard of a kobold. Sly, don't waste a potion of helaing on that vermin. I have magical healing that will return tommorrow. We really need to save what we cannot replenish." Thomas then walks over to the dying kobold and pins him to the ground with his hands behind his back. Thomas asks Domi for the power to save the kobold's life. "May Domi's grace heal your wound." (Lay on hands 5 hp)

Thomas waits for the kobold to show signs of improvement and consciousness.

[OOC: Thanks for not being generous. ;-) We're a lucky group of kids!]

Trace and Radiant 
Tuesday December 10th, 2002 2:31:08 PM

Trace smiles big and sells all except for the mace of icy burst. The gold should come out to 23,990 gp. Trace then pulls out his +1 sword with keen ability and ask how much for it. If the price is at least 2400 or better then he will sell it and aquire a +1 sword with frost ability.

Now time for shopping,
(1)+1 Long sword with frost ability $8000
(4)potions -protection from elements cl10 $6000
(5)potions -flying $3750

leaves 6,240 gp
"We also need prices for scrolls for magic missel
and prices for cure wounds potions. (all levels). I will be back for the scrolls and cure wounds potions in a minute. I need to take this back to my friends. " Trace makes his way back to the inn and walks in on the disaster seeing Sir Thomas healing some creature. "See, I leave yall by yourselves for 2 minutes and you tear up the place." Trace steps over one of the bodies and heads for a table to lay down the goodies. Trace then hands the +1 mace of icy burst to Ilsidur and repeats the details fo the mace. He then shows what he has bought so far and shows off his new sword. We still have just over 6,000 gp left plus the group account and the worth of all the gems that Sir Thomas carries. I need suggestions on what to get next. I have requested prices for scrolls of magic missle and healing potions. I wanted to bring this back and get some more ideas. Sir Thomas, when you get a chance, can you tally our total gp adding this 6,240 to the total. I also have 400 gp in my pack if needed to buy something as well as there were others that said they have gold to add to the pot. Does any one need me to buy them something on the next trip. Speak up, now is the time. This is what I will use, I will have my +1 frost longsword, drink a fly potion, drink a resist elements potion, and have a cure serious wounds potion on me. As far as I see it. I am all set for the trip. Also dont forget what Sly has bought as well. Also we need to think about some sort of savings for the cost of bringing someone back alive or do you think the treasures alone will pay the bill?" Trace looks at a near by bench and strikes it casually with his new sword to see what the frost damage would do.

Sir Thomas 
Tuesday December 10th, 2002 8:32:13 PM

"I'll get on that tally, but help me sort this out. You sold those magical items that we had and only spent money from that on these potions and that sword, correct? Wow, those were powerful magics. And we have all of the money that we pooled? Let me wisper what I think to you all in the corner. Anyone got rope?" Thomas uses the rope to tie the kobold up and joins his friends in the corner.

"As far as what to buy next, it seems to me that Shiraz and myself still need weapons with
cold alities if we are to have any effect on the dragon during the fight. I prefer a bastard sword, but I'll use polearms other types of swords, maces, lances, anything really. It seems to me that we have fulfilled our need for protection from the fire with these 11 potions. That's almost enough for us to each have 2. I think our mages need wands or scrolls with cold or lightning or powerful stunning abilities.

"About saving money to raise our fallen friends. I think any treasure we recover from the dragon's lair will cover that, let's spend all we have now in preparation.



Jurgen [Disoriented] and Vus 
Tuesday December 10th, 2002 9:36:05 PM

Jurgen, although ready to kick some Kobold tail, feels as if the world was just pulled under him... Which, in a sort, it was. Or he was pulled over the world. Either way, he spends the next little bit shaking out his head and blinking rapidly.

Vus, on the other hand, continues to wait patiently for the kobold. He points his nose at Trace, as the man enters the room they just occupied. Jurgen curses, in a mumbling sort, about a door and invisible kobolds.

Ilsidur 
Tuesday December 10th, 2002 11:38:20 PM

Ilsidur runs over to where he last saw the held kobold before it disappeared, waving his arms around to see if the body is still there, but has become invisible, or if it in fact has gone somewhere else. If he does make contact with an invisible kobold, he quickly trusses it up with some rope from his pack, and then carefully searches it. He calls out, "I think we have accounted for them all! Hopefully, the leader didn't escape, because I understand that kobolds often run errands for dragons, and if these dog-faced scum were working for the enemy, then the dragon knows more about us than we do about him (or her). Sly, why don't you have Luke sniff around a bit and see if he can tell if anything or anyone else is still hiding around. Sir Thomas, while you are trying to save that kobold, why don't you give it a good search, and see if it has anything identifying it."

When Trace arrives, he looks up at the ranger, and says, "Welcome back! I see your shopping trip went well. Sorry you missed all the fun. We've kept one for you, but unfortunately he isn't doing very well right now." He points to the kobold lying on the floor, with Sir Thomas bending over him. Once he is done with the invisible kobold (assuming it is still around), he takes the mace and waves it around a bit. "Well, I can certainly use this, but maybe when we face the dragon, one of you fighter types can put it to better use. I expect I will be spending most of my time casting spells like dispel magic, and cure burns."

Clerks (DM Stephen)  d100=58 d6=5
Wednesday December 11th, 2002 1:13:12 AM

The clerk comes back with more prices. "Sirs, you are really putting me to work!! Here are some prices:

Scroll of Magic Missile cl9 (five missiles) 225gp
Scroll of Maximized Magic Missile (25 dmg) 300gp
Scroll of Empowered & Maximized Magic Missile (37 damage) 375gp

Potion of Cure Serious Wounds 3d8+5 750gp
Potion of CSW. 3d8+10 1500gp
Potion of CSW. 3d8+15 2250gp
Potion of Maximized CSW. 40 hit points. 3000gp

Heal Scroll 1650gp

The Planning (DM Stephen)  d100=31 d6=2
Wednesday December 11th, 2002 1:22:03 AM

While the party begin to plan in the corner. The stabbed kobold wakes up after he heals. He shakes with fear! Says nothing. He looks to be losing his wits!!

Ilsidur waves his hand around the area where the leader kobold froze. Amazingly, your hand hits something and you hear a thud as something hits the floor!

Luke looks around. He spins around a few times and sniffs the air. He starts to circle the room. What's he up to? He looks to be trying to find something.

Its obvious after a few seconds ... the maidens are gone!!

(party's initiative. We need to get going. Tick tock. Email each other if you have to.)

Sly Foxx and Luke 
Wednesday December 11th, 2002 8:26:39 AM

Sly bandages his wound, notices Luke's actions. Goes to where Luke is spinning and sniffing, then does this all around the room. Them it dawns on Sly?? *THE MAIDENS*. Sly turns to the rest of the party, with a little panic in his voice "The Five Maidens are gone, right from under our noise." Then turn to Jurden and ask "Where's your dog?"

Shiraz 
Wednesday December 11th, 2002 8:57:27 AM

Shiraz looks at Sir Thomas, "Like you I prefer my Bastard Swords but whatever is available to help is is what I will use." Shiraz looks around when the others mention the maidens,"This is getting stranger, but now we must make haste."

Savin 
Wednesday December 11th, 2002 9:26:09 AM

Savin glides into the room, following Trace, his eyes wide, taking in the signs of battle and the captured foes. He mutters to himself, "Sure I barely do anything against the dragon, but here I could have been helpful and I was out shopping."

When he sees the others whispering in the corner, he will add, "I fight best with my hands. I know of no guantlet or glove that inflicts cold damage but if you could improve my strength that would help in my ability to hit and the devastation of my blows. A belt of giant strength would be best or guantlets of ogre power would be helpful. I understand if they are to expensive" Savin looks away to keep an eye on the prisoners

Like sands in the Hourglass ... (DM Stephen)  d6=5 d6=3 d100=14 d100=12 d6=4 ouch!
Thursday December 12th, 2002 2:06:47 AM

Ilsildur finds the invisible and "held" kobold leader the quickly wraps him up in a rope. The rope disappears as he ties it. Ilsildur still feels the rope, but as the rope leaves his hand it becomes apart of the kobolds spell. You can easily "pat down the body" to search for any items that the kobold may be carrying.

Savin remembers the clerk talking about a potion called Greater Magic Fang. He mentons the potion is bought and used by the famous Mordo, the minotaur monk of the Gold Dragons. He also talked about stories where Mordo picked a dragon up off the ground the threw him!!! (I know that the clerk didnt say this in a past posts, but its my way letting you know about it without taking anymore time .. tick tock!!)

Savin also remembers seeing some nice daggers, darts and sickles. (I would allow their use with your unarmed attack bonuses. Since eastern-style weapons, that a monk can use, are not allowed. The DM's are talking about substituting other tiny weapons for those that are banned.)

The maidens are no longer around. There appears to be no evidence of them being here, except for the maps being left behind. None of you saw them leave or disappear. However, a note and a hourglass now rest on the table. The sand in the hourglass falls very slowly. If you touch the hourglass, you magically know how much time is left. (5 days, 3 hours and 14 minutes GST. Game Standard Time. Not real time. We have until mid to late January to finish!! tick tock.)

The note is from the maidens. It reads: We have gone ahead and will attempt to beg for our artifacts back. We hope that Tumult has a few shreds of descency. Even he should fear the Shadow Realm. We have to try, even if the chance is slight. If we can spare your lives then our attempt is not in vain. Otherwise, you will need to get on your way. The hourglass will tell you how much time we ALL have left. Good luck!

The healed kobold is still frozen in fear, but he is awake, breathing heavy and wildly looking around!!

(Party Initiative)

Savin 
Thursday December 12th, 2002 8:45:27 AM

Savin relys the memory of the magic potion, "Several of these would be helpful to both myself and anyone who is going to be getting close to the beast."

Savin heads over to the kobold and asks, "Why are you here? If you talk, we won't have to kill you. If you don't, we won't have any incentive to keep you around, and I need some crossbow practice." Savin pats his crossbow. Savin feels a little strange talking to the end of a trail rope. He thinks, "I suppose this won't be the strangest thing I do with my new friends."

Sly Foxx and Luke 
Thursday December 12th, 2002 9:17:37 AM

"Here let me help you with the end of that rope." Sly will get off his knees and fell around to where the rope ends and feels for an invisible body. Sly will search the body and hoping it's not female. Sly will be feeling for weapons, loose papers anything the party can use. "At least they are not kidnapers just killers. Luke sit by me."

Sir Thomas 
Thursday December 12th, 2002 1:06:08 PM

[OOC: I just went back to a previous post and pulled this info out. I am not posting from home.]
"Trace, This is the total that I previously gave you regarding the party's monetary situation:

(641 gp 11sp 6cp of Thomas' personal coin)

Chits
3 Orange, 5 Red, 5 Yellow, 3 White, 2 Violet, 1 Black

Money
3887gp, 120pp, 108sp, and 5cp

Gems
3 worth 300 gp each

Additionaly, if you'll remember, I gave you these items to sell to rasie money for the group.

splint mail, a bastard sword, magical bar of soap, miniature magical chocolate moose, spike +1, Horn of fog production, and a non-magical masterwork mace.

"Additionally, I'd sell my bastard sword +1 and my splint mail +1 [OOC: I think it's splint] if we could replace them with something else useful, so consider that."

"This time is a real factor for us friends. WE should split up. Some of us should go with Trace back to the Catacombs. The others of us should interrogate these vermin. I'd really prefer to stay and ask questions myself."

Thomas goes over to the Kobold he tied up, grabs him by the collar and drags him to a chair. Thomas sits him down very roughly, but without hurting him. "We can fee you, but we won't do it if you won't help us. Do you understand me? F-R-E-E-D-O-M."

Jurgen And Vus  d20+3=15
Thursday December 12th, 2002 2:48:29 PM

The boy, although still a bit dazed from the effects of his faithful companion, walks calmly inside. He staggers for a moment, clutching his stomach. He then surveys the situation about the Crones and the Kobold. He reads the note and stamps his foot to the floor.

"I could do with a wand of Magic Missle... And I wouldn't say no, if it was Empowered and Maximized. Also, a few Feather Tokens in the form of trees, if we can afford it. As many Alchemist's Fires as possible is a hope of mine too. But spend as you must." He grins, tossing his bags of assorted coins and jems to Trace.

"We need to hurry up and go. If it is a 5 day trip, we have 3 hours before we have to be gone. Both Alfric, Myself and Vus here could fly there... And I could help you guys fly there too. If we wanted. That way we could gain a few hours." He says, to nobody in particular, but anyone who listens.

Then, to the kobold, he speaks in Draconic. "Sir Thomas there can hurt you pretty badly. Do you hear him? He's talking about giving you a fate worse then death, if you don't obey. And trust me, he can extract it. S-U-F-F-E-R."

[Bluff Check: DC of 15]

DM Stephen 
Thursday December 12th, 2002 4:12:48 PM

(The hourglass isnt telling you its a 5 day journey to the dragon lair. It means you have 5 days until the land falls into the Shadow Realm and everyone DIES ... unless you can get the artifacts back to the crones!! And as you know the dragon has added them to his treasure horde. Tumult is either ignorant of the situation or is working with a higher power. No one knows for sure. The situation is very urgent!!!)

Ilsidur 
Thursday December 12th, 2002 7:30:34 PM

Ilsidur looks up after binding the invisible kobold. "It sounds like we had better get going. Does anybody have an idea how far it is to the dragon's lair? I don't remeber if anyone mentioned it. I suggest Trace and Sir Thomas stay here and finish the purchases, and the rest of us get on the road. They can catch up to us on their horses. I propose we carry these two live kobolds with us, and interrogate them along the way. This one," he says, pointing to the empty space on the floor containing the kobold, "will turn visible eventually, and then we can ask him why they attacked. He seems to be the ring-leader."

He drags the invisible kobold over beside the other live kobold, and then gathers up the gear from the two dead kobolds. He then casts detect magic on all the gear, and the live and dead kobolds. "If any of this stuff turns up as magic, I suggest you take it with you when you get the last of our purchases."

Shiraz 
Thursday December 12th, 2002 8:06:20 PM

"I agree Isildur, I will carry the kobolds and here Trace." Shiraz hands a small sack to the ranger,"thats 1000 gold there the rest I spent on upgrading my armor."

Kobolds (DM Stephen)  d20+6=20 d20+5=15 d20+5=10 d20+5=8
Friday December 13th, 2002 5:05:46 PM

The invisible kobold, held and tied, is slamed down in a chair. After the magic of the hold person spell wears off, you can hear the kobold squirming a little. After a few draconic curses, Sir Thomas is hit in the face with glob of spit (Hit touch attack AC 20). After that attack, the kobold and rope become visible. "I understand Common, you foolll!!"

From across the room the other kobold squirms and starts to "freak out!!" He shouts out in draconic,"Kleepeck ..HELP MEE ... THEY GOING TO EAT ME IEEEEE HELP ME!!"

(in draconic)"Shut up fool ... I hope they do," bellows the commander!!

Shivering in morbid fright the scared kobold begins to shout. "OHH MY GOD TUMULT ...HELP ME, OH GOD, HELP ME!!'

The commander calmly turns to Sir Thomas and says, "I will tell you something if you shut him up ... kill him!!"

Then the commander kobold hears Jurgen's statement (opposed Sense Motive check 15, success). "Haahahahahaaahahaha, you make me laugh... you Itty Bitty!!"

The scared one hears it too. (Sense Motive check 10, fail) "OH GOD... TUMULT OH GOD ... NO TORTURE IEEEEEEE!!" He starts crying and talking incoherently. He is truely becoming annoying.

The commander kobold becomes enraged, "SHUT UP FROZZ, SHUT UP SHUT UP SHUT UP!!!!" The commander is really beginning to struggle against the ropes (escape artist check 8, failed) but cant break its hold. However you feel he wasnt trying to flee but to kill his companion.

After searching the all and casting Detect Magic, Ilsildur sees six glowing objects. Two crossbow bolts from the dead rogue, a wand from the dead sorceror, a dagger, and a ring and glass orb from the commander.

You all start to pool together money and items together while the scared kobold continues to scream with no end in sight. As soon as he stops to take a breath, he starts screaming again. Very very annoying!!! You not sure with all the garbled screaming but you think you hear him now crying for "mommy!!"
------------------
A knock is heard at the door. A short halfling and a burley half-orc enter and stand in surprise as they see what's going on. The halfling taking a short moment to remember what he was going to say starts to talk. "Umm ... sirs, some ladies came by my shop and bought these fine horses. They had Brody here put these shiny horseshoes on them!" Brody the Half-orc holds up a set of silvery horseshoes, "Yeah, this set is meant for a paladin's mount. If one of you can show me where the horse is, I'll put these shoes on her." "Yes," says the halfling, "everything is bought and paid for. Here is the receipt."

If you look out the door or window you will see beautiful horses with saddles and everything. All ready to go. One for each of you. The halfling remembers one last thing, "Oh I almost forgot ... um Mr. Minotaur, Sir, the horse with the white saddle is yours. That horse is meant for you since your so much larger and all. Oh well!!! Look at the time. I can see," looking at the tied up kobolds, "you gentlemen are busy .... sooo I guess I'll be leaving ... good day!" The halfling nerviously dashes off leaving Brody holding the horseshoes and his equipment.

(Whoever is handling the money, give me a grand total of how much you have. I dont trust myself, Im horrible with math, ask anyone. Party's initiative)

Savin 
Friday December 13th, 2002 5:45:59 PM

Savin walks over to the table and picks up a napkin or cloth, whatever is available. He strides over to the kobold who is whimpering and screaming and when he inhales to scream he deftly pops the cloth into his mouth. He will pull his fingers back quickly to avoid the teeth.

"Relax! If you answer some questions and act as a guide we will be glad to free you and give you some treasure besides. Now calm down. Now for if you bother the minotaur with your ranting and crying he might decide he doesn't need you around much."

Savin looks up and says, "I think we can have this one help us. The commander is to willful and will have to be excuted, but this one may be redeemed."

Sly Foxx and Luke 
Friday December 13th, 2002 8:25:29 PM

"Yes, Savin, That prisoner is scared enough and besides I speak Draconic." Sly proceeds to tell of the Children of Chaos what was said between the two kobold. When the Halfling and the Halforc who are delivering the horses. Sly look out the window, "LOOK! a horse for all of us, That means that I don't ride in the woman's place, behind the rider. I'll be the rider."

Shiraz 
Sunday December 15th, 2002 8:56:21 PM

"Thanks much for the horses. They will help us a great deal." Turning back to the others Shiraz smiles,"We wont get nything from either probably, we need to get started though."

Sir Thomas 
Monday December 16th, 2002 11:55:37 AM

Thomas stands and wipes the spit from his face. "Your fate will be far worse than death. Brody, is there a temple to Domi or some other good aligned faith in town? We'd like them to hold this creature captive until we return."

He approaches Brody after the halfling leaves, "Thank you for your delivery. I am the only paladin in our group." Thomas offers a slight bow of respect. "I will show you to my horse." Thomas turns to the group. "I will be back in a few seconds to discuss money so we can leave. I think we should put that orb in a pouch and in another room. It could be a magcial thing that Tumult uses to communicate with these vermin or possibly to watch us." Thomas then leaves to show Brody to Pryte-Honos. "Brody, please come back in so we can offer you a small tip for your delivery." (Thomas will give him 2 gp from the groups money if he comes back in.)

Thomas returns to the common room of the inn. "I like Ilsidur's idea that Trace and I should stay, but now that we are all on even ground we won't have any added advantage over the rest of you, so it doesn't make sense to split up. I think we should designate a leader for shopping and let them make all decisions based upon the discussion we have already had. Whether we like the outcome or not, we will know that the purhcases have had the best intent for the group at heart."

"By my tally, we have the following money and items.
Group - 120pp, 3887gp, 108sp, 5 cp, 3 gems (300gp ea), Chits (3 orange, 5 red, 5 yellow, 3 white, 2 violet, 1 black), mace - splint mail -bastard sword (all non-magical), magical bar of sop, miniature magical chocolate moose, spike +1, a Horn of Fog Production, masterwork shield with spikes for bashing

Additionally, we have:
Thomas: 639 gp (includes Bordy's tip as given), 11 sp, 6cp, masterwork shield with spikes for bashing, also, a Bastard Sword +1, Half plate mail +1 (if they can be replaced with something else)

Trace 400gp

Shiraz 1000gp

Sold magic 6240 gp

Kobold magical items (unidentified) - 2 crossbow bolts, wand, dagger, ring, glass orb

TOTAL:
13378gp (gold equivalents), 1 cp, Chits (3 orange, 5 red, 5 yellow, 3 white, 2 violet, 1 black) [OOC: I don't know what we could or will get for the chits], mace - splint mail -bastard sword (all non-magical), magical bar of sop, miniature magical chocolate moose, spike +1, a Horn of Fog Production, masterwork shield with spikes for bashing, unidentified magic (2 crossbow bolts, wand, dagger, ring, glass orb) and possibly a bastard sword +1 and half plate mail +1 (if they can be replaced)

"That's a lot. Does anyone have anything else they'd like to donate to the group for sale or trade? Any money? This is your last chance to speak up. If you have tried to give before and I missed it, please correct my mistake.

"Everyone should also AT THIS MOMENT state what they feel they are missing that will help them aid the group during the fight with Tumult. There is no more time for debate. What do YOU think will help you help us?

"I think I could be of more benefit with a weapon of electricity [OOC: no need to put all of our eggs in the cold basket], or dragon bane. I don't necessarily need better armor, though it might help me live.

"Ilsidur, are you going to use that mace in the fight, or are you going to let someone else use it while you cast spells? I only ask because if you don't plan on using it then give it to the individual you think will use it to its maximal benefit so we don't have plan to buy them anything. I hope you understand why I pressure you for a decision."

Clay [OOC POST] 
Monday December 16th, 2002 12:00:16 PM

Please note that I itemized the gropu pot first and then totalled it.

Also, I wonder if we sold or did anything with the magical cards we had/have. They are still on my character sheet and I'm sure we could get quite a nice price for them if we sold them.

Additionally, we could negotiate the sale of what we used to have in Hook City. We could offer it for sale based upon what we had before the cataclysm shook the city and we teleported away. We might get a few hundred gold for the possibility that it's still there. I have Chloe's keys. What do you think? It's definately something to consider.

Let's don't debate, just whoever is the "shopping leader" give it a shot.

Clay

Trace and Radiant 
Monday December 16th, 2002 2:06:11 PM

Trace thanks Sir Thomas for the help and loads up all the goods for sale and heads back to the clerk for more sales.

Trace starts dragging in the items in for sale.

Chits (3 orange, 5 red, 5 yellow, 3 white, 2 violet, 1 black) [OOC: I don't know what we could or will get for the chits], mace - splint mail -bastard sword (all non-magical), magical bar of sop, miniature magical chocolate moose, spike +1, a Horn of Fog Production, masterwork shield with spikes for bashing, unidentified magic a bastard sword +1, Sell all this.

unidentified magic 2 crossbow bolts, wand, dagger, ring, glass orb, we need this identified before we decide to sell this as well. also include the sale price of these as well in order for us to speed up.

I need a price for a +1 bastard sword of elec.
+1 bastard sword
wand of magic missle
wand of magic missle empowered and maxed

Trace gives a nervous smile cause he knows he is keeping the clerk very busy.

OOC: Once I have all prices for the sales and identfy and buy list it will only be one more post then Trace will be flying down the road.


Shiraz 
Monday December 16th, 2002 2:13:45 PM

Shiraz looks at his friends,"I agree Sir Thomas, let Trace continue to buy and sell, the only thing I need is either a weapon that will allow me to hit the darn dragon, or protection while I work on hitting him, as such I would like to go with Trace and see if they have anything I can trace my current +2 armor in for and my greatswords." Shiraz looks around, "if thats ok with you all."

Sir Thomas 
Monday December 16th, 2002 6:20:00 PM

"Great by me Shiraz. Let's make it so that the dragon will at least regret having faced us 'itty bittys'"


Jurgen and Vus 
Monday December 16th, 2002 10:14:09 PM

[Sorry. Last night I almost posted. Then the fun happened. My power went out. It appears there was a hurricane near-by and it managed to destroy most power in my area. I just went to bed, muttering about stupid ineffective power lines]

Jurgen hops up onto one of the smaller horses, being the smallest of the group. He looks down and Vus and laughes. The dog looks up at Jurgen, whining. He wanted to ride.

"Do they have riding dogs... For dogs." He chuckles a bit, then looks down at his canine companion. "You can use your Dimension Door. I can't. That is why I have a horse. Silly dog!"

Jurgen goes through his things, pulling nearly everything out. He hands it all to

"Here are the things I've got for the group. Sell anything and everything of it. Potion of Alter Self, 3 Cure Light Wounds Potions, Cure Moderate Wounds Potion, Potent Potion of Darkvision (10 uses), Potion of Haste, Silence Wand (Three Charges), Stylish Pants O' Plenty".

Then he begins to stretch his arms and legs. It was time to go... Or would be, very soon. "I'll need two sets of clothing. Red or blue, would be wonderful..." But then, as if expecting Sir Thomas to roll his eyes, he speaks up. "Anything would be good though..."

[Pants O' Plenty:
These pants appear to be well-made and unremarkable, but their magic nature is obvious when different people try them on -- a perfect fit regardless of size!

The pants can have many regular pockets, but two special pockets open into nondimensional spaces, like a bag of holding -- the inside is larger than the outside. Neither the pants themselves nor objects placed in the special pockets affect the wearer's encumbrance. Each pocket can hold up to 20 pounds in 2 cubic feet of space. While such storage is useful enough, the pants pockets have an even greater power in addition. When the wearer reaches into a pocket for a specific item, that item is always on top (as with Heward's handy haversack). Thus, no digging around and fumbling is ever necessary to find what a pocket contains. Retrieving any item from the pants is a free action. If the wearer of the pants desires to withdraw items from both pockets in the same round, the second pocket item retrieval is a move equivalent action.

If a fine or diminutive living creature is placed within a pocket, it can survive for up to 10 minutes, after which time it runs out of air.

The pants and whatever the pockets hold gain a +2 resistance bonus to all saving throws. This resistance does not extend to the wearer of the
pants.

If a person tries to place an item in a pocket which would exceed the capacity of the pocket, he will feel a resistance, a pushing back against the item. If he nevertheless forces the item in, that will cause the pocket to burst. The DM may make a saving throw for each item within to see if it is lost in another dimension (d100:1-40) or spills out upon the ground (d100:41-100). Add 5% to the roll if an item stored is magical, (such as a potion), or 5% times the plus of an item to the roll for items with magical plusses. For example, a +2 dagger would fall to the ground if the adjusted d100 roll is 31 or higher (d100+10).

Though highly resistant to puncturing or tearing, if a concerted effort is made to damage a pocket, a similar effect to that of overfilling will result.

These pants come in two variations.
1. The standard pair of pants o' plenty can be made of any number of durable fabrics. The extra-dimensional pockets are made of finely tanned leather, which is concealed by the fabric. 2. The stylish pants o' plenty are able, on a command phrase (which includes the shade desired), to change color. And with a separate command phrase, they will also change style. The wearer of the pants gains a +2 on disguise checks. This does not stack with Change Self / Polymorph / Hat of Disguise bonuses, but may stack with a disguise kit. An individual change takes a standard action, or both color and style can be changed as a full round action. At the DM's discretion, a limit of up to five color changes plus five style changes can be made per day.

Caster Level: 9th; Prerequisites: Craft Wondrous Item, Leomund's secret chest. Change self also needed for color/style changing option. Market Price: 2,000 gp for pants o' plenty; 2,500 for stylish pants o' plenty.]



Savin 
Monday December 16th, 2002 11:05:42 PM

Savin looks at the horses with worry. "I will be glad to try and ride one of these fine beasts. I don't know how to ride. Normally I job or walk to where ever I need to go. Any advice anybody?"

Savin shoulders his belongings and heads over to a horse. One of the smaller ones and starts strapping his gear to it.

OOC Savin has 135 gps that he would be glad to throw in. The only magic item that has any value are gloves of dexderity and a ring of protection +2. He uses both but if we need money he will throw them in as a last resort. For Savin to be more effective in a fight, a something to give him strength modifiers would be very helpful. Some magic bolts for his crossbow would also be nice. A couple speciality bolts might help swing the balance.

Sir Thomas 
Monday December 16th, 2002 11:22:41 PM

"Did you get that Trace? Add Savin's 135gp and, AS A LAST RESORT ONLY, his gloves of dexterity and ring of protection +2. Also, Jurgen's list of items, though I don't think we should sell the cure potions nor the haste potion nor the wand of silence. Those I see as possibly being of use.

"I have added them all to the list of things that we are willing to sell or trade though. Be careful friend. Be sure that everyone has the ability to hurt Tumult as well as to protect themself. We are trusting your wisdom. Be sure to get sale prices as well as buying prices before you sell everything. Remember Savin's and my own requests that our items should be replaced or kept if at all possible."

Ilsidur 
Tuesday December 17th, 2002 1:32:24 AM

"Sir Thomas, if you will think back to what I said earlier, [OOC: See my post Dec. 10th] you will see that I offered the mace up to anyone who plans on attacking the dragon. I hope to be able to get a few whacks in, but likely I will be spending most of my time healing and casting dispel magics. [OOC: Stephen, is the mace of icy burst a light mace or a heavy mace?] So, if you or Shiraz or Sly Foxx or Trace want to use the mace when we attack the dragon, feel free. Just be aware that I don't have another magic weapon, which may or may not be important. Let me know if someone else wants it."

"I don't expect everyone to sell everything that we own, to buy items to specifically kill the dragon. I especially don't think that dragonbane items are a good idea. Frost and icy burst weapons will harm other things, as well as fire-breathing dragons. I am certain that we will be running into more than just a dragon."

"I too have magic items, but they are all useful, like a magic breastplate and shield, and boots of running. I also have three wands, all of which will likely be useful in the coming battle. I suggest Trace purchase whatever he can without stripping us of our useful items. I suggest he purchases at least two raise dead scrolls, just in case. Also, get the items identified from the kobolds, but don't sell them if they seem useful."

Then Ilsidur walks out front, and picks out the stoutest, slowest, oldest horse of the group. He eyes the horse warily, and says, "Now, I really don't like horses, except for supper. If you behave, we will get along just fine." Then he uses his boots to jump up into the saddle, and settles in, muttering to himself about riding, and falling off.

Frazzled Clerk!! (DM Stephen)  d100=46 d6=2
Tuesday December 17th, 2002 2:45:48 AM

The clerk looks a little frazzled as he works overtime to price and identify everything.

Ok here we go.

Total Gold: 19780gp & 1cp.
This includes everything thats been pooled together. Items listed below are not added to this amount.

Sir Thomas's items:
+1 Bastard Sword - 2335gp
+1 Half Plate Armor - 1750gp

Jurgen's Items:
Alterself Potion - 300gp
Potent Potion of Darkvision - 3000gp
Stylish Pants O'Plenty - 2500gp

Savin's Items:
Gloves of Dex. +2 - 4000gp
Ring of Protection +2 - 8000gp

Shiraz's Armor: What kind is it?

Items found on Kobolds:
Bolt of Human Slaying - 2282gp
Bolt of Dwarf Slaying - 2282gp
Wand of Magic Missiles (9th caster level, 32 charges) - 4750gp
+2 Dagger - 8320gp
Ring of Protection +2 - 8000gp

After identifying the orb, the clerk nerviously drops it and he quickly claws for it and covers it with his hat. "Oh my word ... goodness gracious... you brought something like this here!!!!" The clerk shuffles through a pile of magical bags and finally finds a particular one. He then quickly puts the orb, including his hat, into the bag.

"Gentlemen, do you know what you brought in here, into my catacombs!!!! AN EYE OF SPYING!! One of a pair!! Im sure the other is in the claws of a dragon. THANK YOU VERY MUCH FOR SHOWING THAT MONSTER ALL THE MAGIC MY SHOP HAS!!! No no... you did not know. I dont think he saw anything important." The clerk calms down and regains his composure. "I put the orb in a Bag of Silence. He wont be able to see or hear anything if it stays in that. Its worthless without the other orb. If you can find the other I'll give you 12,000gp for them both."

"Oh by the way, Chits are pretty much worthless anywhere but Sky Hook! Sorry!"
----------------
Brody the half-orc says, " Yes, there is a temple of Domi here. I can show you after I shoe your horse." He then follow Sir Thomas to the stable where his mount awaits.

Savin successfully gaggs the screaming kobold. He continues to make mumbling noises but at least its not like his high piercing shrills were before.
-----------------------

(Great Play everyone ... You're really beginning to take command of the situation. :) I award everyone 200 exp for these posts. Good show. Party's Initiative.)



Weapon Prices (DM Stephen) 
Tuesday December 17th, 2002 3:08:08 AM

The clerk presents a few weapons:

+1 Keen Dragonbane Falchion - 32375gp
+3 against dragons, damage: 2d4+2d6+3, critical range: 15-20/2x!!

+2 weapon with either: Flaming, Frost, Shock will cost around 18000gp

+2 weapon with either: Flaming Burst, Icy Burst, Shocking Burst or Holy will cost you around 32000gp (or +1 weapon with same effects , 18000gp)

+1 Keen Vorpal Scimitar: critical range 15-20/2x. On critical hit, it will slice off the head. Instant death. 98,315gp!! (+2, 128,315gp)

Trace and Radiant 
Tuesday December 17th, 2002 3:19:11 AM

Ok, I am feeling very overwhelmed and nervous that I will make a wrong choice. Please send e-mails to me and cc the entire group. I think two days more of e-mails will be needed. If I try and solve it with the info now I am sure that I will leave someone out or upset the group. E-mails and then Thursday afternoon I will post the final purchase and sell. If someone thinks they can get this done quicker please help. I will not be offended at all. I for one have what I think I need. And dont forget once the last post we need to do a grand tally and then split it up. :::brain hurts thinking aobut that task:::::::

Sly Foxx and Luke 
Tuesday December 17th, 2002 10:15:54 AM

Sly is excited and look over all the horses, But there is one that catches his eye. It's a beautiful mare with a dark tan coat, with a main, tail and four stoking in black. Sly move to her, touching her and look into her brown eyes, asking her "Do you want to come with me? Do you want me for a master?" Then watches her react, "She remind me of my beloved Gypsy girl. If you want that's what I'll call you Gypsy."
Luke sniffs the horse and does not know what to do or act with it.

Sir Thomas 
Tuesday December 17th, 2002 12:11:35 PM

[OOC: I didn't have armor from Shiraz, so I have no input on that. Stephen, I know you're working hard, but don't forget the other items listed (i.e. horn of fog, deck of cards, and spike +1, etc.]

"Ok Ilsidur, I thought you had mentioned loaning the mace to one of us. If you have enough magic and wands then, if no one else minds, I'll use the mace. That way I can keep my armor and shield.

"Here's how I see the breakdown. Trace is ready to fight with a sword of frost or cold or something. Ilsidur is ready with is magic. Jurgen is ready with magic. Sly will use the wand of cold. I am ready with the mace of icy burst. That leaves weaons for Shiraz and Savin only. Not too much to shop for.

"Ilsidur has a strong point. We'll likely face other enemies on our way to the dragon, so everyone be sure you have other forms of attack and defense.

"Everyone speak up if you have different opinions. If we sell everything we picked up from the kobold's, that's 20884gp. Add that to the 19780gp we already have and we have 40,664gp. That's before we sell any of our items. I think that's enough to buy the two items we need, though I don't know what a girdle costs. [OOC: see below] Then if we need more we can sell the items that we think will help us the least, like the horn of fog magical soap magical moose, spike +1, and lastly, any potions Jurgen thinks will help the least or the pants. and lets not forget that deck of cards."

"Buy a girdle of giant strength for Savin, and a sword +1 of icy burst or shocking burst for Shiraz. I vote shocking. I mean, we don't want to get caught in a position where the dragon casts a spell of cold protection and then our main form of damage will be taken away.

"If anyone thinks I have it wrong, please speak up. It's just one solution to the puzzle. We can debate it further in email if you guys don't want to clutter up the board.

Sir Thomas 
Tuesday December 17th, 2002 12:13:59 PM

"Additionally, I say we leave these kobold's in the hands of folks with good intentions who will teach them daily about what it means to be a kind a caring individual. I'm sure they'd LOVE that as preferred to death." Thomas winks at his friends figuring, if they expect death then make them live and it'll be more torture than the fate they expected.

Shiraz 
Tuesday December 17th, 2002 1:36:35 PM

Shiraz looks at his friends and gets a frazzled look on his face,"I uh.. I , ok whatever we have to do this is getting to the point where it hurts to think anymore, if we trade in greatsword and get another gretsword to replace it, that would be excellent. If we cant I will work with what I have."

ooc Stephen Did you not get my last catacombs transaction I upgraded my armor from +1 to +2 I will send you another character sheet today or tomorrow.

Savin 
Tuesday December 17th, 2002 2:38:01 PM

Savin is stroking his horses face trying to get friendly with the animal. He will dart back into the kitchen for an apple or carrots. He is a firm believer in bribing his animals. As he feeds the horse he will say, "We have over 40,000 gps. Wow. That is a lot of money. If we could get a girdle for me, I would be estatic and might be able to do some more consistant damage in the battle.
I am definitely concerned about the battles prior to the showdown with the wurm. We should load up on healing potions, drafts to protect against poison, and the like. We now know that the dragon has allies/slaves to do his bidding. These lowly kobolds were very well equipped. Image what the more serious guards will have."
I was also thinking that we are going to a mountain. Is everyone here able to climb in rough terrain. I know we have gotten some fly spells, but we might want our mages to load up on some spiderclimbs, and featherfall scrolls. Might be useful. Maybe a rope of climbing if we have enough cash. Just a thought."
Savin climbs up on the horse and tries to steer it around, getting used to the reins."

DM Stephen 
Tuesday December 17th, 2002 3:00:27 PM

(The horn of fog and +1 spike is included in the grand gold total that I listed. I missed the deck of cards.)

Clay OOC 
Tuesday December 17th, 2002 3:51:26 PM

Just trying to keep my notes straight. If I am reading this correctly, all of the items we sold were valued at 6402gp. Does this include the shield that I decided to keep in my last post? If so, is it too late to take that shield back?

Does it include Savin's 135 gp?

Thanks Stephen.

DM Stephen 
Tuesday December 17th, 2002 4:25:06 PM

(Keep your shield and I included Savin's gold. I'll deduct the price of the shield. It wasnt much if memory serves me.)

Clerk (DM Stephen)  d100=73 d6=4
Tuesday December 17th, 2002 4:38:17 PM

"Do you have a cleric, or anyone else who practices the divine arts? If so, I have something your divine spellcaster may want. Since you're fighting a dragon, you may want to bring with you the might of your god or the forces of nature. With this special incense, your cleric or druid will weild untold power. Only 8000gp!! It is a one-time use and takes a little time to prepare. Can you spare 8 hours?"

(The cleric only needs to burn this block of incense, breathe its fragrances and pray for 8 hours. After the 8 hours, the cleric can cast his spells as if they were maximized spells, but at their regular spell level (As if using the metamagic feat, Maximize Spell). The effect last for 24 hours. For example, all healing spells do max healing without having to roll, every time!! Along with all the rest of the clerics spells.)

Sir Thomas 
Tuesday December 17th, 2002 11:20:52 PM

"OOOOOOO, tough question. Ilsidur, I think this one is for you. Let's all keep in mind that we have two group members who need equipment despite this wonderful offering. That's all the input I have." Thomas offers a whimsical wink.

The Clerk at werk!! (DM Stephen)  d100=12 d100=86 d100=97 d6=6 d6=2 d6=4
Wednesday December 18th, 2002 12:03:41 AM

Ok, Ive priced the soap (250gp), the Horn of Fog (2000gp) and the Chocolate Moose (300gp) and included those amounts in the overall gold total.

I did forget to add the Spike +1 (2310gp)
I'll subtract the price of Clay's shield (-220gp)

New SubTotal Gold: 21870gp & 1cp.

Grand total does not include these values.
Sir Thomas's items:
+1 Bastard Sword - 2335gp
+1 Half Plate Armor - 1750gp

Jurgen's Items:
Alterself Potion - 300gp
Potent Potion of Darkvision - 3000gp
Stylish Pants O'Plenty - 2500gp

Savin's Items:
Gloves of Dex. +2 - 4000gp
Ring of Protection +2 - 8000gp

Items found on Kobolds:
Bolt of Human Slaying - 2282gp
Bolt of Dwarf Slaying - 2282gp
Wand of Magic Missiles (9th caster level, 32 charges) - 4750gp
+2 Dagger - 8320gp
Ring of Protection +2 - 8000gp
--------------------------------------------
Grand total: 69,389gp (this includes everything above. Double check math!!)

These Deck of Cards... are they magical and need identifying? Do you know their function?

The Clerk continues to Werk (DM Stephen)  d100=55 d6=3
Wednesday December 18th, 2002 12:33:09 AM

Ohhh ... you say a monk needs more strength, well I have a Belt of Giant Strength.

I have it in two strengths:
Belt of Giant Strength +4 - 16,000gp
Belt of Giant Strength +6 - 36,000gp


I also have many bastard swords for you Minotaur warrior:
+2 Dragonbane Bastard Sword - 32350gp
Against a dragon this sword will be a +4 weapon. It will do 1d10+2d6+4 damage. In the hands of your minotaur friend it should be quite potent.

In Shiraz's hands:
attack bonus: +18/+13
damage: 1d10+2d6+15 (2 handed), 1d10+2d6+12 (1 handed).

"Both items are within your budget!!"

(Wade, I looked at your character sheet and noticed that you use the bastard sword. If you want a Great Sword, which your post suggests, the price will be basically the same.)

Jurgen and Vus 
Wednesday December 18th, 2002 1:57:36 AM

[I see now that we won't be able to afford that Maximized and Empowered wand, if we hook Shiraz and Savin up... Which I think we should do. I don't know though, because I still want a wand[magic missle] for him. Otherwise Jurgen has little use in this battle, other then an insane distraction. Maybe we could get a Belt of Giant's Strength +4 instead of +6? That way, Jurgen could get his wand and everyone[I think] would have a way of hitting Tummy]

Jurgen sits patiently on his horse, petting it and making sure it's happy. He mentions to the group his desire for a wand, then tries to get the horse to run up and down the street.

"Ride like the wind, Tumalt! Run like the wind!" He shouts loudly, wondering why he named a horse after an evil dragon... It mattered not, other then for interest. And whatever interested Jurgen, usually kept him busy.

[Sorry for the bad post. I'm still not sure about the net, so I'm making them short and sweet. My cable provider should be here... eventually to assure me that nothing is wrong and then leave with it in worse condition then started. Thanks for the patience.]

Trace and Radiant 
Wednesday December 18th, 2002 3:03:58 AM

69,389 gps
-8,835 gps sir thomas items and magic missle wand he is keeping
-48,350gps dragon bane sword and giant str. belt
------
12,204 gps left.
whew!

Trace's hands are stained with ink as he continues to add and subtract prices on items bought and sold. With the clerk on one side and Trace on the other, parchment and spread out everywhere covering the items on the list. "Ok, now I need prices for
spider climb
feather fall
resurection
antidote for poison
feather tokens for tress?
scroll of holding

Trace gives another nervous smile, "This really should be our last purches for a while. Oh and the seeing sphere that you put in the bag. You said that he can see in it to us, does it work both ways, or is there just a sender and reciver?" Trace sets down the quill to take a brake from the adding and subtracting and spends some long overdue time with Radiant. He feeds him bits of meat saved and pets his soft feathers. Trace thinks aloud, "I wonder if there is something I could get Radaint here to help against the dragon?" He moves Radiant back to his sholder and begins to try and mind a tear in the leg of his britches.

Sir Thomas 
Wednesday December 18th, 2002 8:30:01 AM

Thomas looks around at his friends who are all dressed up with no where to go until Trace returns. "Let's don't forget these." Thomas walks over to the table and grabs the sands of time and the map, along with any other papers that rest patiently on the table. "Somebody watch these imps for a second." Thomas goes and ties the sands to the pommel of this horse, Pryte-Honos, and puts the map in Sly's hand. [OOC:I'll get Pryte from the stable if that is necessary] "You're our guide friend."

Then to the group as a whole, "I'm going to run an errand. I'll be back before Trace ... I hope. If not, come find me at the temple of Domi. I"m going to deliver our captives." Thomas goes and collects the kobolds and moves them forcefully down the street toward the temple of Domi. Pryte-Honos walks faithfully behind the paladin without a word from the young man to do so.
----
At the temple, Thomas explains the situation to one of the priests and asks if they can keep the kobolds at least a few weeks until the group returns. He asks them to make their lives difficult by preaching to them about Domi and how to be a good and decent being. Thomas laughs, "that should really get under their skin ... a fate much worse than death."

If they say no, he'll ask them to deliver the kobolds to the local magistrate and charge them with attacking the group. He'll ask that they be held for at least two weeks so that they cannot cause trouble for the group by alerting the dragon.

Thomas thanks the priest and leaves with a bow. He then returns to his friends.

Trace and Radiant 
Wednesday December 18th, 2002 12:04:15 PM

Trace scratches his head and then talks again as he stands up, "I tell you what, I have spent way too much time here I have an overwhelming desire to just start running for I feel that I am very late. We are going to keep the ring of protection and the gloves of dex. That means you owe us 204 and I will be out of your hair for a while." Trace collects the gold and items loads them on to shadow. After he rigs his horse for silent travel, he pulls himself up and swings his leg over the saddel just like hundreds of times before but he feels a dread come over him and an itch on the back of his hand. Death is coming, Trace thinks to himself and hopes that it is coming for Tumlet. Trace clucks out the side of his mouth and Shadow moves back to the inn where the others are waiting. After Trace gives out the last items he says, "Well, I'm ready to go wyrm hunting!"

Jurgen and Vus 
Wednesday December 18th, 2002 2:41:04 PM

"It's about time! We've been waiting on you... Oh, wait. Where is Sir Thomas? Oh... There. Right. We've got everyone? Lets hope so. Yes. Everyone. Sounds good. Well, Dragons await. Or one dragon. Or one dragon with lots of friends. Or one dragon with enemies who band together to defeat a common enemy. Us. Funny. Us being an enemy. We're the good guys. But the bad guys could consider us enemies. Strange..." Jurgen speaks really quickly and doesn't stop for a single breath. He looks around with a hint of fear in his eyes. He'd never faced anything emmensely powerful, like a dragon. But he was with some of the strongest people he knew.

Sir Thomas was the bravest man he had ever met. He would fight death itself, if it would save a single living being. He fought for good and right. He cared little for money, nor possessions. Selfless, strong and good...

Shiraz is a Taur, scary at first. He was intimidating, massive and had a heart of gold. If at first you were fearful of him, then once you got to know him you would know he was kind beyond words. But get between him and his friends, or his cause and you may very well be dead in a matter of seconds.

Trace... A mysterious, yet strong figure. His movements showed a calm and relective nature, but with such speed and grace that it seemed unnatural. In battle, he would stand tall and attack with the fury of the world. A mix of subterfuge, skill and bravery has made him a vital member of the Southern Lights.

Sly Foxx is closest to Jurgen, in both age and maturity. Although this may sound like an insult, it is how he identifies with the group. Sly shows an ability in magic that Jurgen, although doesn't envy, respects. The subtle traces of wizardry are rarely seen by an enemy, so when he goes into battle he'll pull out suprises that will win the day.

Savin is the newest member to the group, unless you count Jurgen's leave of absence. Even though the boundry of time has seperated, Jurgen can see that he is a powerful asset. One who can strike with the force of a warrior, without weapons, could be great. His focused mind is just the opposite of Jurgen, but he could learn much from knowing Savin.

Finally, there was Ilsidur. A dwarf who often got irritated at Jurgen. Or at least Jurgen saw it that way. Even so, there is much to respect about him. He was chosen by the gods to wield his divine magic. And he is a sight to see. The dwarf, although short, is sturdy and strong. Peace, War, Struggle, Safety... The dwarf was able in any of this situations.

"Tumalt. While I am with these friends, you can do your worse. For I shall do mine." And with that, he starts to ride onward to Tumalt's lair.

[Ok. So that quote was stolen from The Count of Monte Cristo. So what :) Good movie, great book]

Shiraz 
Wednesday December 18th, 2002 4:41:33 PM

Shiraz bounces out of Trace's way as the ranger passes him the new bastard sword,"Thanks Trace, I'll be just a moment," Shiraz walks up to the clerk, "Pardon me I seem to have an extra bastard sword, and I was wondering if I trade in both of my +1 bastard swords what kind of deal can you make me on a bastard sword to replace them?" If none then Shiraz understand and will bid farwell.

Sly Foxx and Luke 
Wednesday December 18th, 2002 6:24:23 PM

Sly takes his bedroll and ties it long ways on Gypsy to make sure if Luke chooses to ride on the horse, but the dog show no signs to get on the horse. When Sir Thomas hand him (Sly) the map. Sly's jaw drop. "MMMMe? ttrack and. . . Lead the group? Are you shore?". Sly goes over to Trace and ask him "Big Brother, look what Sir Thomas gave me, The Map! Can I turn to you for advice on the trail?? Please and Thank-you." Then Turns to Alfric, "Hey Wizard, Almost time to go, time to ride." The Sly whispers to Jurgen "I hope he's ready, he does not have confidence in himself. I hope he does well under fire."

Savin 
Wednesday December 18th, 2002 9:00:37 PM

Savin watches his new companions prepare and gravelly accepts the belt and straps it on. "Thank-you. I will try to honor and live up to the trust you are giving me." He pulls himself up onto his horse and says, "I hope I don't fall of this beast."

OOC which belt was bought +4 or +6

Jurgen and Vus 
Wednesday December 18th, 2002 9:10:34 PM

[Hey Alfric. I didn't mean to leave you out of my last post. Sorry about that. A lack of sleep and too much caffine is really getting to me. Don't worry, I'll get you in there soon nough]

(DM Stephen - Alfric is no longer with the game. He bowed out. Exit wizard stage right!)

Trace and Radiant 
Thursday December 19th, 2002 2:04:40 AM

(ooc:savin, was given the +4 belt. +6 was too steep.

hey Jurgen, great post. gave me a big head about my Trace
I feel the post are getting better and it is making the game pick up a notch in quality.
:::giggles and rubs hands together:::::

Clerk (DM Stephen)  d100=67 d6=4
Friday December 20th, 2002 5:12:22 PM

The clerk looks at Shiraz and starts to mumble to himself. "Hmmm ... what can I do. You need a more power weapon to compliment the dragonbane sword. Both of your +1 bastard swords will bring no more than 4600gp combined!!! A +2 bastard sword is almost twice that amount!!" The clerk rubs his chin and thinks a little more. An idea comes to his head. "Im not supposed to do this, but I can bind the sword to myself. Its a minor curse, but sometimes curses can be benefical. If at any point this sword leaves your possession for longer than a minute, it will teleport back to me. You can hold it or have it sheathed on your belt and it will stay with you. But let it go, it will return to me. I'll take you two +1 bastard swords as a down payment. You will then have 1 week before the weapon will return to me. Before that time, you can come back and pay for the rest. Then I would remove the curse." The clerk begins to smile, "I like to invest in my adventurers ... I know you might come back with a dragon's horde. Very profitable for everyone!!" The clerk smiles even wider and extends his hand. "Do you agree on these terms?"

"If not, I have a sale item that I cant seem to get rid of. Its a +2 Dagger of Gnome Slaying. Dreadful little dagger. Dont know what I was thinking when bought it off that goblin!! I will let you have that as an even trade!!"


DM Stephen 
Friday December 20th, 2002 5:23:00 PM

(Will have another post later this evening! Are we all ready to go?)

Sly Foxx and Luke 
Friday December 20th, 2002 5:42:04 PM

YES!

Shiraz 
Friday December 20th, 2002 8:16:04 PM

Shiraz sighs and shakes his head, "I would love to try this, however I know not how long it will take us to travel there and back, not to mention do battle with the dragon. I must decline your offer, with regret. Tahnks friend." Shiraz salutes the clerik and joins his friends outside.

Sir Thomas 
Saturday December 21st, 2002 2:24:57 AM

Ready as can be.

Shiraz, you should have asked for a two week grace period.

Trace and Radiant 
Saturday December 21st, 2002 1:07:09 PM

ready to go


Jurgen and Vus 
Saturday December 21st, 2002 5:53:19 PM

"Dagger of Gnome Slaying... Why would you want to kill a gnome?! They're wonderful little creatures. Crazy and inventive! You'd never want to hurt a gnome. Oh! You mean a bad gnome. Sheesh! Why didn't you say so?" He looks around at the group and smiles.

"Let's ride like the wind!"

[Ready to rock and roll]

Jurgen and Vus 
Saturday December 21st, 2002 5:54:06 PM

"Dagger of Gnome Slaying... Why would you want to kill a gnome?! They're wonderful little creatures. Crazy and inventive! You'd never want to hurt a gnome. Oh! You mean a bad gnome. Sheesh! Why didn't you say so?" He looks around at the group and smiles.

"Let's ride like the wind!"

[Ready to rock and roll. BTW Shiraz. If we didn't have it done in 5 days, we'd be dead along with our mission :) So if you have a quick second, take it?]

Savin 
Saturday December 21st, 2002 10:12:30 PM

Savin sits on his horse waiting for his comrades. He thinks to himself, "These new friends sure are unorganized. If I was this slow at the temple, the master would have beaten me with his cane. The master also told me to have patience. I wonder if this is one of his tests? No it couldn't be. Not even his arm is this long."

Sly Foxx and Luke  d20+4=21 d20+7=26
Sunday December 22nd, 2002 10:19:00 AM

OCC: Ride 21 - Wildness Lore 27.

"Alright! You Children of Chaos, Let's ride." Sly jumps on his horse, opens and looks at the map, Check the wind and point to a trail to the left of the Ever Green Trees and rides. Luke follows Sly and the horse.

Horsemen of Chaos (DM Stephen)  d100=75 d6=5
Monday December 23rd, 2002 12:47:58 AM

Once the group mount the horses the air seems to be filled with excitement. By this time, word has gotten out that a small band of adventurers are going off to fight a mighty red dragon. Some people stop to watch the excitement. Nothing can be kept from the public ear when bards get involved. They have that uncanny ability to be in the know, even when lip-tight secrecy is practiced.

The horses grunt and whip around a bit with the lesser experienced riders. Once Sir Thomas takes the lead and takes off down the road, the rest follow and you're off like the wind. As the dust settles, a lonely bard sits under a tree and begins to tune his instrument.

The hooves pound on the road and the wind stings your face. The thundering sounds produced by the horses run is deafening. You are going so fast ... sooo fast. Those horseshoes must have been magical because you are going faster than you have ever gone before. (You're approaching speeds around 60 - 70 mphs.) Billowing dust and debris is being thrown into the air and creates a ominous cloud behind you as you ride.
---------------------------
(further down the road, we have an approaching kobold war party)

A war party of about 30 kobolds has been sent by Tumult to meet with the oncoming adventurers. As they march, Klepex (a kobold spearman) strikes up a conversation. "Muto, how much longer do we have to go?" Muto hisses, "As far as Tumult tells us ... any more stupid questions?" Klepex sulks, "I was only wanting to know ... all we do is walk and walk." Muto shouts, "DONT LET TUMULT HEAR YOU COMPLAIN OR YOU'LL BE THE NEXT SACRIFICE!!" "Oh shut up," and sighs are moaned from the others. Apparently everyone is tired of the constant bickering. They have already had to break up several fights this day alone. One argument ended in someone becoming last nights dinner.

Suddenly the pointman halts and everyone stops to listen. First it was just a low rumble heard on the wind. Then the sound gets louder and louder!!! Its a low rumble, like the sound of an approaching thunderstorm. The winds start to pick up and over the hill can be seen a dark brown dust cloud. The thunder roars louder and louder. The ground begins to shake. Klepex notices the peebles begining to rattle and quake.

BANG!!! The storm hits and a collection blurry nightmarish figures of beasts and horned devils with long fangs and claws trample over the war party (kobold perspective). Screams of pain are drowned out by their thunder. The storm rolls over the kobold party and continues down the road. Klepex can see nothing anymore. Too much dust, gravel and wind. Once it clears, he sees a morbid scene of his fellow kobolds trampled and mashed into bloody pulp. He then looks down the road to watch storm cloud make its way toward Tumults lair. "IEEEEEEEEEE." screams Klepex!! He rushes to the leaders lifeless body and takes an orb from his belt pouch. "TUMULTT... TUMULT!!! THEY'RE COMING ... THEY'RE COMING!!! THEY ARE FIRE BREATHING DEVILS AND THEY RIDE A STORM CLOUD AND COMMAND THE THUNDER.... IEEEEEEEE!!! THEY KILL EVERYONE BUT MEEEE," shouts a frantic kobold!!!
--------------------
(Back at Tumult's Lair)
"You failed me Klepex, I command you to either kill yourself or the Itty Bitties!! So get running or start cutting!!" Tumult deactivates the orb and pauses to think. "Ahhh ... they come ... good!! Im ready from them. They should be coming with some nice toys to add to my treasure!! Haahahahahahahahaha!!"
--------------------------
Back at the scene of the "hit and run" a shocked Klepex stares blankly at a darkened orb. He shakes it a little. Then without question, he puts it into his pouch, grabs a few more weapons and starts running back toward Tumult's lair. He realizes it will take several days to run back and he "borrows" an extra pair of boots, food and water from his fallen comrads. Then he starts his way back.
------------------------------
You all cover 3.5 days travel in a single day. At the end of the day you are at the base of the mountain that Tumult's lair is supposed to be. You easily spot a small trail leading up the mountain. It is fresh with kobold tracks. You now have a chance to rest and prepare before you make it up the mountain. With these horses, you should make it up the mountain in a few hours (not a full speed of course!!). There is no sign of kobolds except for their tracks. The clouds are thicker and overcast the sky. The temperature is much cooler here. The frosty kiss of Fall can be felt on your cheeks. Steamy mists float off the top of the mountain. Apparently there is still a little fire left in this dorment volcano.

(Party's Initaitve. )


DM Stephen 
Monday December 23rd, 2002 12:56:07 AM

(The dogs will not be able to match the horses speed. You find ways to put on the horse with you. Its possible, I grew up on a farm/ranch, Ive seen it done with dogs and even small calves. ) :)

Sir Thomas 
Monday December 23rd, 2002 3:54:33 PM

"I think we should rest here and prepare ourselves for battle. I think everyone should get one of those protection from fire potions and that Vus should be fitted wiht the rest so he can teleport next to whomever needs it most and they can grab it while he teleports back away. Ilsidur, may I have the mace now?"

Thomas will trade his sword +1 for the mace if Ilsidur thinks that would benefit him. Thomas makes sure he is prepared to cast sure light wounds and bless weapon. THomas looked into other spells with effects that might be more effective, but he does not have the ability to dramatically affect any potential situation that comes to his mind. He prays to Domi for glory and honor in battle and checks his gear; taking a short practice session with the mace to familiarize himself with the weapon. It has been a long time since he praciticed weilding a mace. He checks his armor and polishes it and his shield. He checks Pryte-Honos' gear and spends time in conversation with his friend who cannot speak. He spends the entire night unable to sleep, talking to his friends.

"I think we should try to reason with him first. I'd be willing to step into his lair first to negotiate the release of the item in trade for something else. IF nothing else, it would allow the rest of you an opportunity to prepare yourselves more effectively. What do you think?"

[OOC: I realized that I forgot my CS at home when I left for Christmas. Stephen, if I need before Jan 1, will you send me a copy from the ones that you have, please?]

Sly Foxx and Luke 
Monday December 23rd, 2002 3:54:34 PM

Sly halt's his horse, then taking Luke down to the ground, "There good chance I slowed down and pick you up onto the horse. Go get a drink of water and I'll get you some food." Sly lead the horse to water for her drink, then let's her graze.
Sly walk to the rest of the group. "Well, as you can see there some steam coming out of that cave way up there, That red devil should have another exit too." Sly points up in that direction. "Look! Fresh track too!"

Savin 
Monday December 23rd, 2002 10:28:58 PM

Savin gratefully slides off the horse and immediately starts to walk around bowlegged. "I thought I was in good shape but OUCH!" The monk starts stretching and throwing kicks and punchs to loosen up his muscles.

Shiraz  d20+2=22
Tuesday December 24th, 2002 12:07:50 AM

Shiraz nimbly dismounts from his horse and pats the mare fondly, "Nice ride.. uh," Shiraz ponders for a moment,"Stormwind." Shiraz finishes up,'Thanks." Shiraz looks at Sir Thomas, I dont feel that negotiation is going to work here and you goin gup without us will hurt us worse than help. By the way here to those of us who cant cure ourselves I have potions of cure moderate wounds," Shiraz pulls out 15 potions and sets 10 on the ground,"I will keep 5 for now if thats ok?"

Ilsidur 
Tuesday December 24th, 2002 12:40:37 AM

Ilsidur lets go of the saddlehorn that he had been holding onto for dear life, and ungracefully climbs down from the saddle. He stomps his feet a few times, then looks up at Savin and says, "You think riding is hard on you, you should try it with legs half the length of yours."

"I agree that we should pass out the magic that we purchased right now. Sir Thomas, here is the mace. [OOC: Stephen, is it a light mace or a heavy mace? I don't think that was ever made clear.] Hang onto your sword, I'll use my trusty waraxe if I need to swing a weapon. Something tells me I'm going to be kind of busy patching up you fighter-types. Now, where are those potions of dragon repellent, or fire immunity?"

Jurgen and Vus 
Tuesday December 24th, 2002 2:25:00 AM

[Note about Vus: the blink dog familiar grants the ability of the master to dimension door along with the dog if touching it, and if the master and his equipment weigh 400 pounds or less. This can be done a number of times per day equal to one-half the level of the master. The dog actually controls the spell effect (although generally obedient to the will of the master), thus there is no possibility of the two ending up inside a solid object.]

As his horse comes to a stop, Jurgen melts to the ground. He tries to walk around, but ends up face first in the dirt. He lifts himself up, but finds the ground much more appealing and just lays there for a little while. Finally he decides to get up and wipes all the dirt off of himself.

He stands up and stretches his entire body. He makes especially sure that he can still move his arms and hangs. His legs, sure they were important, but they couldn't cast spells... Or could they? He'd have to ask Tumult. If, that was, Tumult turned out to be nice.

"Hey Sir Thomas. Unless you guys are really light, with all your gear, then I don't think Vus will be a big help. Unfortunately. Sorry! And maybe I should go talk with Tumult. Many reasons, actually. First of all. He's a dragon. Your a paladin. He is very evil. You are ultimate good. Even a kobold could do that math. I'm good. But I'm not 'good' good." He smiled, patting a hand on the knight's shoulder. "Also. I can take Vus with me and at the first sign of danger, Dimension Door away. That way, we should keep everyone alive until we HAVE to fight him. And, I'm part dragon. Way, way, way, way, way, back one of my ancestors was a dragon. At least that's how the story goes. It's why I'm a sorcerer. Josephine says... said so."

He then begins unpacking his bag. Within a matter of minutes, dozens of items all scattered all over the ground. From daggers to soap. All of it seems normal enough. Off to the side, he has a group of potions, scrolls and even a couple of wands.

"Ok. Here's what I've got. Take what you want. I won't be using it anyway... If Tumult hits me, I'm a crispy chew toy for him. I'd suggest that you take the wand of silence, because I'd never be able to use it. I was kind of hoping I could use it. But someone in the Wold," he raises his fist in the air, "doesn't want me to shush people up. Maybe it's a clue? Naw..."

-Cure Light Wounds Potion [2]
-Cure Moderate Wounds Potion [2]
-Potent Potion of Darkvision [10 uses]
-Potion of Haste
-Mage Armor [4]
-Spider Climb [2]
-Sleep
-Tenser's Floating Disk [2]
-Mirror Image
-Fly
-Dispel Magic
-Invisibility
-Light Wand (Fifty Charges)
-Silence Wand (Three Charges)

With that, he begins packing things up again, leaving the magic items on the ground. He ties his horse to a tree, or a big rock, or anything that he can other then the other horses or the group members. Then, finding a comfy piece of ground, he rests his eyes.

DM Stephen 
Tuesday December 24th, 2002 2:36:28 AM

Will post in the morning. Spent too much time with sending out emails.

Sly Foxx and Luke 
Tuesday December 24th, 2002 6:02:39 AM

Sly smiles at Ilsidor as he puts nine potion of Protection from Fire and One wand of Fire Resistance on a blanket. "Ahh! My once very close friend, Remember how close we were? We even died together! Someone has taken one of the wands and I have taken two of the potions. Next time we ride, Ilsidor, Let me help you off your horse. he he he" Sly fast moves beside Trace before Ilsidor can kick him.

Sir Thomas 
Tuesday December 24th, 2002 3:12:07 PM

As Thomas takes one of the potions of protection from fire and one of the potions of cure moderate wounds he looks at Shiraz. "Shiraz, I think you should take that potion of haste. With that sword and your strength I think it would benefit us the most." He then backs off and sits comfortably drinking some water. "Jurgen, I understand you position about the negotiation, and you have two strong points, but I am quite a diplomat. I have been versed in the rules of such conversation [OOC: diplomacy +10], and though Tumult and I will never be friends, maybe we can agree to some terms that will benefit us both without us having to risk life through battle. Additionally, I don't propose to go up there alone, I think that would be suicide. I only propose to ENTER the cave before any of the rest of you so see if Tumult has any reasoning ability within him. That's all I'm saying." Thomas then breaks out some trail mix and begins to munch upon it. He offers some to his friends too.

Jurgen and Vus 
Tuesday December 24th, 2002 7:29:55 PM

"Hmmm... That's a good idea. How much do you weigh? If your under about 200 pounds, I should come along. I promise not to be too annoying or anything. In fact, I'd be a good asset. Vus and I could take you away quicker than he could hurt you." He pets his faithful companion and then looks up to Sir Thomas. "And. While your talking with him, I can get a quick layout of his lair. I'll be able to get a plan going. Why not give him two targets, instead of just one? That way, he can't focus all his energy on you. Just a thought..."

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