Return to the Ship (DM Donna) Monday November 4th, 2002 11:29:13 AM
Returning to the ship, the party sees an interesting sight: a pair of the crew members are on a scaffold, repainting the name of the vessel on the sides of the ship:
The Sword of the Sea
On board the ship, Captain Hawley confirms the amount of treasure his "Wild Cards" (the party members) are supposed to have, as well as explaining the reason for the vessel's official new name:
"Aye, well, our ship's wizard got word from The Jack hisself, y'see...since our home port is on Ayorsa, an' Ayorsa Isle be the home to th' King of Swords, the ships as come from there will all say so by having 'sword' in their names...or 'blade' or 'cutting' or...well, I'm sure you gets m' meanin', hey?" The grizzled half-elf glares at each of you, daring you to contradict him. Then he goes on:
"Anyways, me hearties, that be th' way of it now. We be The Sword o' the Sea now...an' I gots t' tell ya...I like the name." Captain Hawley grins. "That makes you lot me 'Wild Cards o' the Sword', don'tcha know..? Heh heh...I love this colorful codespeak--it's bound to drive them Worm-lovers wild!" The salty old seadog guffaws with gusto as he ambles off to his cabin, leaving you newly-dubbed Wild Cards of the Sword to your own devices...for now.
Rigging Monday November 4th, 2002 10:34:46 PM
Rigging steps aside and watches the hordes of spirits walk by and his heart is uplifted. They have done good. Then Andruid attacks and Rigging feels his death coming. Suddenly he is reprieved and a sigh of relief blows out his mouth.
He looks down at the crown and remembers the brewing fight. "Appolo I want to thank you for the faith you have shown in me, but I must refuse this honor you wish to bestow. I am far from ready for such responsibility." He gives the young thief a grin and adds, "I can barely keep this group in line and you want me to take on an empire. No, this challenge is for someone much wiser than I."
He turns to Val, strides over to her and gives her a quick kiss on the cheek. "Looks like you have the real prize. Carry it and guard it well. It represents the hope and salvation of our people much more than this old crown. Besides Ashira, I trust no one more than you to keep it safe."
Rigging wanders away wondering on how to spend his gold.
Akerin d20+5=21 Tuesday November 5th, 2002 3:30:23 AM
Noting that, apparently, those who walked the ways of redemption did so of their own free will, and those who rejected their salvation also chose thus, Akerin is reminded again of the justice of the ways of Alemi.
He lets Appolo's angry, obstinate and foolish outburst wash over him as he sees Rigging maintain his grip on the crown, and his wise dealing with the situation.
Then, as Andruid 4.0 - and whatever is left of Dain - rushes forward, Akerin throws out his battlenet before him (AC 21, ranged touch attack) at the charging construct. As the net almost reaches it, Alemi's own power in the guardian statue takes it away, or many had been lost.
Akerin falls to his knees, and lifts an ancient chant of thanksgiving for deliverance to his god.
[And there's a wedding here, right? So, Akerin will honor and celebrate the marriage of Rigging and Ashira. He gives her Quaal's feather token - a bird -- 'Should you sometime need to send him a message from afar,' and him Quaal's feather token - an anchor -- 'So as to hold yourselves in the right place despite winds of adversity.']
He spends some time in quiet contemplation as the party eventually moves from temple to ship.
When the group returns to the Hammerhead, now the Sword of the Sea, Akerin speaks with Captain Hawley before they shove off.
"My own small boat, the Tern, I offer in service to the Pirates of Jack, Captain," and he motions to it, beached just a couple hundred yards down the shore. "As we ate the bounty of the sea together the other day, you learned I am both captain and crew of that small vessel.
"In the past day with these men and women - wild cards, you call them, I have seen valor, and bravery, and sacrifice. There is evidence of insight and wisdom in some of them. For the most part, they are worthy companions. The pirates I have from time to time aided against the Ga'al-bound. If you are willing, and I pass your tests, I would join you fully, save one thing. I cannot take upon my body any tatoo. If that disqualifies me, then I shall continue aiding as I might from the Tern."
Captain Hawley (DM Donna) Tuesday November 5th, 2002 7:52:08 AM
"Ye be a good addition t' our hand of Wild Cards, young monk, if'n they be of the mind." Captain Hawley tells Akerin. "If they be not--then glad I am to welcome ye to the service of the Pirates o' Jack...though there are rules an' such that The Jack o' Trumps still be thinkin' on. Fer now, though, I be thinkin' it be best to secure your vessel an' have yer presence on the Sword itself, since I know she can sail whether the wind be fair or not...an' we can't say the same for your proud vessel, now, can we..?"
DM Donna Tuesday November 5th, 2002 8:15:44 AM
OOC to Kim/Akerin: I'm having trouble with my outgoing email, so I'm asking you here to please send me the particulars about the Tern, like how large it is, what type of ship it is, what it's supposed to be worth, etc.
======== [Sure, Donna. I'll try to get you a sketch and the other particulars in the next day or two. It's 22' long, two-masted - and the rest will be coming your way. -Kim]
Follow the 'Photographs' links, and keep on hitting 'Continue' to get a good feel for the sailboat design. -Kim again]
[Oh, and value? All fitted out, perhaps $20000 to $30000. With the value of gold at $400 per ounce... 75 gold pieces? ;-) In D&D terms, though, perhaps one to three thousand gp. What do you think? Maybe more?]
Ari Tuesday November 5th, 2002 11:47:32 AM
(grumble grumble. 2nd time)
As Calendrus walks into the fountain of blood, Ari begins to relax when no deception occurs. As he watches the others walk into the blood, Ari is happy for his ancestors and begins to wonder if any of his family were the ones that refused.
When the rings pops up in Andruid's hand, Ari begins to smile knowing that his time is near an end. When Andruid spouts off against the party, Ari begins to try to bring him back to reason. We have only done what we thought is right..." Before Ari can finish what he was saying, Andruid moves against Rigging. For a brief second Ari begins to respond to the new attack, and then... Andruid is not there any more. Breathing another sigh of relief, Ari joins Akerin in prayer, though he can only listen to what Akerin has said.
Ari is happy for the family as the marriage commences for Riggings and Ashira. But he keeps his thoughts to himself about Appolo's actions in regards to the crown and such.
When the group returns to the ship Ari asks Rigging, "Should we make some kind of lockable transport for the crown, in order to draw less questions maybe?"
Redux Tuesday November 5th, 2002 6:01:54 PM
Redux is amazed at the proceedings at the temple. The wedding, especially, was dream-like.
Upon returning to the ship, Redux understates things, "I guess Black changed his mind about how he wanted our little band to operate. Rigging, I suppose that card he gave us is no longer worth much; back to being just another crewman. There's a new sheriff in town."
(ooc does the captain 'share' his 'cut' with the crew or do we get that honor as well? I wouldn't want my throat cut by another pirate just because I get to be a part of the looting party)
He too ponders the best way to spend the new-found wealth. He'll start by making sure the captain is able to keep it safe while they are away (don't want to carry that with him, even with a bag of holding) and also to suggest a place of commerce where they might conduct business.
Valanthe Tuesday November 5th, 2002 6:20:29 PM
After the ceremony Val approaches the newlywed couple, in her new robe no less, and says, "Congratulations on your union. Rigging, I hope you reconsider taking the crown. You would do a wonderful job, and you wouldn't be alone. We would all help. I don't know if there is anybody else we can trust with such a task. We are at a pivotal time in history." Val pauses and smiles. "I wanted to say my piece, but enough of that -- let's celebrate." Val says and takes a long drink of wine. "Now where did that sneaky little rogue get off to?" Val says to herself as she walks away.
Appolo Tuesday November 5th, 2002 7:32:49 PM
Appolo says, "Fine, just think you are the most qualified for the job. That's all." After the wedding he congratulates the bride and groom, then slips quietly away, and heads for the ship. With the gold once aboard he disappears and hides, wishing to be alone with his thoughts.
Ashira Tuesday November 5th, 2002 10:18:44 PM
At the temple, Ashira grasps the crown that Rigging hands her in hesitant hands (I'm assuming you meant Ashira and not Val?). She smiles mischievously at her fiancé. "You know, if I didn't know any better, I'd think you were trying to buy my affections!" She makes her way toward the ship, and then suddenly turns and heads back to the wolf that has been following the party at a distance. A tear forming in her eye, she scratches the canine gently behind its ear, and then strokes his fur. She speaks to the wolf, knowing that it can not understand a word she says. "Oh, brave one, we only got to know each other, and now I am afraid we must part. I live a dangerous life, and it would be selfish of me to force you to leave the pack." Ashira smiles as she pulls out some jerky from out of her pack and hands it to the wolf. "Go, join the others and live a long and happy life!" With sadness in her heart, Ashira releases her newly acquired animal companion from the spell binding it to her.
Ashira is amazed at how quickly the time passes between their adventure at the temple and the wedding ceremony. It's all a blur. She smiles at the memory of her first kiss with Rigging and their honeymoon at the druid's cottage. She humbly and gratefully accepts Akerin's present, placing the small token tenderly in her backpack.
The half-elf takes note of the changes to the boat and the pirates with mild curiosity. For as long as she could remember, the Pirate life had been all she had ever known, and now everything was changing. But then, everything in her life had changed too, so why not the rest of the Wold?! As soon as all of her and Rigging's duties are tended to, Ashira heads down to Rigging's quarters, hoping to spend some quiet time with her new husband.
Rigging Tuesday November 5th, 2002 10:43:48 PM
Rigging heads down to his cabin/sleeping area and stows the crown somewhere safe and then does some serious cuddling with his new bride.
Bart Wednesday November 6th, 2002 1:34:18 AM
Bart is also amazed at the proceedings in the the temple. After the wedding he congratulates Rigging and Ashira wishing them a long and happy life together. Back at the old Hammerhead, Bart will always refer to it as Hammerhead. He sees the new management of the ship He disagrees with it and says that to the others. Hmm changing a name of a ship brings bad luck everyone nows that. I agree aith you Redux that it looks like we are ordinary crewman again. It looks like the card that King Black gaves us is not valid anymore. The captain will outrank you but you will say where the ship goes he said. I wonder if our rank is still a five.
Bart Wednesday November 6th, 2002 1:41:43 AM
"Why don't we take Akerin's ship and sail back to King Black and hear what he has to say?" Bart suggests. "With the help of the Wayfinder, it won't take long to sail to him."
Akerin Wednesday November 6th, 2002 4:20:51 AM
"Thank you, sir," Akerin answers the captain. "Yes, whether I become a 'wild card' must be subject to the wishes of those who already hold that position."
Concerning the Tern, the sailor asks whether the smaller boat might be tethered to the larger ship.
And regarding onboard chores, he tells Captain Hawley, "I can swab the decks, run the lines, hoist the sails, tie knots, follow orders and give them, if necessary. I can navigate the shore - no good once out of sight of land, though - haven't mastered the stars. If any onboard are ill or injured, I may be able to help. Just let me know my duties, and I'll work hard to fulfill them." [Relevant skills: Profession: Sailor 7; Profession: Fishing 5; Use Rope: 4; Heal 14; Knowledge, Physiology: 6]
Not in a position to agree or disagree with Bart's comments regarding the name of the ship, or the chain of command, Akerin offers no comment on that. But at Bart's suggestion to sail his boat, Akerin tells him, "Well, I am open to that, if it seem good to the captain and the cards. But you should know it has sleeping berths for only four, though I suppose one or two more might lie upon the floor. Nine could sail on it, but it might feel cramped after a time, especially if we meet foul weather."
Bart Wednesday November 6th, 2002 2:27:41 PM
"Meeting foul weather, The Wayfinder will help us to get through that," Bart informs Akerin.
Valanthe Wednesday November 6th, 2002 5:44:32 PM
OOC: Ashira -- I think that Rigging was referring to the Feybelle bottle which Val still has.
Ashira Wednesday November 6th, 2002 8:59:35 PM
OOC (Ooooo...now I get it...thanks Val!)
Rigging Wednesday November 6th, 2002 10:10:57 PM
"Murmur, murmur," kiss, kiss, kiss, heart-felt sighs, sounds of tight squeezing.
Akerin Thursday November 7th, 2002 3:28:30 AM
"I'm sure the Wayfinder would help us with navigation in foul weather, Bart," Akerin answers the fighter. "And, the Tern does pretty well in stormy weather, too. I was just trying to say that it might feel crowded for all nine of us, especially over extended periods of time. It's fine for a few people. We would want to carry more fresh water, too."
Bart Thursday November 7th, 2002 12:59:31 PM
"You are right it is probally not more than a storm in a glass of water."
Redux Thursday November 7th, 2002 6:35:28 PM
Redux senses that there will be a long voyage before they get to their next port. He settles Talon in and begins preparations to copy down as many spells into scrolls as time allows.
Rigging Thursday November 7th, 2002 11:54:07 PM
Rigging, while enjoying snuggling with his new wife, decides he better get up and see what the others are up too. He rises with reluctance and goes up on deck.
He finds Akerin and starts up a conversation with the cleric. "So what do you think of our ship? I think I will always in my heart call her the Hammerhead. Have you given any thought on how we should use the Faybelle bottle. I am not sure if we should turn it over to head man or keep it for ourselves. Hate to see it lost in the political swirl." Rigging looks up at the faithful cleric and asks, "So why aren't you allowed any tattoos? Big part of the tradition and all. You might want to think about a earring as well... and maybe a parrot. Can be a proper pirate without at least one earring and a pirate."
Bart Friday November 8th, 2002 2:08:13 AM
"Yeah, Rigging, and a wooden leg is also part of the tradition. Why don't we sail back to Black and ask him what to do with the bottle?"
Akerin Friday November 8th, 2002 4:40:15 AM
"The ship is smooth of line, and most seaworthy. Once I saw a hammerhead shark surface, and wondered at its wedged face. It was fast and vigorous, and swam faster than my boat before the breeze. I then did not know its name.
"The Faybelle bottle is for those whom Alemi directs its use, and I doubt not he can guide us in the way we would use it. It was given us to be used by us. I see no problem with captain and crew getting a share of what those who go ashore gain. But then, I do not know what arrangements you have had in the past. He asked for gold, nothing more. Unless you suggest to him otherwise, or kick against the sharing, he likely will be satisfied with what was already given."
The tall young man smiles at Rigging's and Bart's suggestions of appropriate accoutrements to the pirate's attire and fauna.
He squints one eye shut, and says, "Har har, mateys." The staid and generally responsible fellow breaks out into song, putting some salt into his voice.
"Oh, lay along smartly each lousy recruit. W-ay! Hey? Blow th' man down! Or it's lifted ye'll be wi' th' toe of a boot. Give us th' time an' we'll blow th' man down!"
He laughs. "I've been around sailors and fishermen for the past few years. I like their stories, their songs, and the way they watch each other's backs when they're out on the town - if they don't get four sheets to the wind."
Life on the Sea (DM Donna) d20=11 Friday November 8th, 2002 6:09:11 AM
The seas are smooth and the wind is brisk; the Sword of the Sea (a.k.a. Hammership) makes wonderful progress towards its ultimate goal of returning to Ayorsa Isle.
Captain Hawley is in a pretty good mood--as is the rest of the crew when they've been told of the Wild Cards' success ashore and the subsequent monetary windfall for themselves and the Pirates of Jack. The deckhands are about whistling, joking and laughing as they work the ship.
It's a fine day at sea.
Appolo Friday November 8th, 2002 11:05:42 AM
After a while Appolo comes up on deck. He is a little despondent and listless, and just stands around not doing much of anything. He begins to idley throw his daggers at a target board.
Valanthe Friday November 8th, 2002 12:15:13 PM
Val walks up behind Appolo in her new robe. It isn't perfect battle gear but it's comfortable. She wraps her arms around his waist and licks his ear. "I want to thank you for giving me space recently. I needed to work some things out and I did. It just took a little longer with everything going on. I've decided to just let things fall where they may and stop thinking about them. For an elf, thats en extremely hard decision to accept."
Appolo Friday November 8th, 2002 1:34:31 PM
Appolo turns and looks at her" believe me giving you that space was extremely difficult for me. I'm sorry if I pushed you,it'e just that I was raised by the Priests of G'aal and taught that if you want something just take it if your strong enough. I was truly afraid that I had pushed you away, by pursuing you so hard. If you don't want to get married that's ok. I just want to be with you." he then tosses his dagger over his shoulder at the boardnailing it.Appolo bends down and picks her up and hugs her."You know we should go visit the elves agian. That was good last time." He then carries her down to his quarters for some private time, well as much as we get aboard ship.
Appolo OOC d6+2=8 Friday November 8th, 2002 1:38:52 PM
Appolo has gone up mto 6th level new hit points 36{28+8}
Rigging d20+8=25 Friday November 8th, 2002 4:38:38 PM
Rigging enjoys the fine day. He will help out with the sails and tries to get a bearing on where they are using his navigation skill. (rolled 25). He checks on the charts and sees if his estimation agrees with the Captain's course checks.
Bart Friday November 8th, 2002 5:25:28 PM
Bart looks for Bulldog -- he wants to talk to him. He wonders how he survived the water elementals, and if Bulldog still has his magical dagger.
Ashira Friday November 8th, 2002 6:16:52 PM
After waking from her nap, Ashira heads up top to check on Rigging and the others. She spots Val and Appolo and smiles. Good to see those two were working things out. She catches up with Rigging as he is finishing checking the course of the ship. "You know, Rigging, I've been wondering what we should do with the Feybelle. With only ten doses, we'll have to choose carefully." Her voice drops to a whisper. "I was wondering about your family. How would it be received if they were freed from Ga'al?"
Redux Saturday November 9th, 2002 12:58:16 AM
Redux sets up to begin scribing on the main deck. With a burst of insight gained from their recent exploits, he begins his work by completing 2 new spells he'd been working on into his spell book. He smiles broadly, thinking, "That'll do, bird."
Ari Saturday November 9th, 2002 10:20:56 AM
Having spent some time scrounging around the shore, Ari decides to spend some time working around a forge, as weather permits. He begins to roughly fashion some items that he has in mind. His mind races as his ideas start to take shape.
He finds that he doesn't have much time for the family, other than to see to his chores. When it's time for sleep, there's no hesitation when he hits his bed.
Bart Monday November 11th, 2002 1:18:08 AM
It seems Bart can't find Bulldog, where can he be? He has al ot of questions for him. He sees Val Apppollo and Ashira standing together and says "Have you seen Bulldog?" As he hears Ashira talking about the Bottle he says" That's difficult to decide who to cure and who not. I think it is not for me to decide what to do with it, maybe some people with a keyposition in the Aisuldurian government.
Rigging Monday November 11th, 2002 8:02:06 AM
The young mage turns to his wife with concern in his eyes, "Do we know that there is only 10 doses? Did Father Farkus say that? I don't remember. Of course I would love to free my family. I sure everyone here has a relative or friend they would like to free. If I free my father, he does have the political connections to help in the struggle, but will he keep them if he is no longer under Ga'als control? This must be given more thought. I was hoping and i am still hopeful that the Faybelle can cure more."
Bart Monday November 11th, 2002 1:43:16 PM
I thought Farkus said that to us
Captain Hawley (DM Donna) Monday November 11th, 2002 5:45:59 PM
At this moment, the veteran commander of The Sword of the Sea happens upon the small gathering. His face looks unusually sober.
"The ship's priest tells me that Bulldog done took sick--'tis a particular nasty bit o' business, though it's not catchin'." Captain Hawley tells you. "Priest calls it a 'vye-russ'...says it be leaving Bulldog weak as a kitten fer th' next few weeks...at least until we can hove to at our home port, anyways. Demmed lucky that the holyman caught it when he did--says Bulldog woulda likely gone belly-up if'n he didn't have the right prayers..."
Ari d4=3 Tuesday November 12th, 2002 1:01:48 AM
ooc 6th lvl hit point.
Rigging Tuesday November 12th, 2002 8:06:46 AM
Rigging turns his great mind onto the words Father Farkus said and it does come back to him that the Faybelle bottle will only hold 10 doses. Rigging's head and shoulders slump. He had really thought that they had the heart seeds beaten. Now he understands they can only cure 10 individuals. While this was wonderful, it puts a huge burden of responsibility on him and his friends. How to decide on who should be cured? Should it be political leaders? Brave fighters who could help in the fight, or powerful priests who could be shown Alemi's path and use their powers to help people. When he hears about Bulldog's sudden sickness, Rigging puts these thoughts aside and goes to visit his friend and make sure that he is well.
Bart Tuesday November 12th, 2002 4:34:45 PM
Wait Rogging I will go with you. I hope he will be better soon. Maybe we can shear him up with some stories.
Valanthe Tuesday November 12th, 2002 5:29:15 PM
Valanthe rolls out of bed and puts on the first thing she can find. Which happens to be Appolo's shirt. The shirt doesn't feel as good as her robe (which is around somewhere) but it smells like Appolo. Not sure where the rest of her clothing is, Val gives up looking and heads up to the deck. She has never been very modest but the shirt hangs down almost reaching her knees. On the deck Val takes a deep breath and stretches her legs. She's exhausted but it's a good exhausted. She's just too alert to slip into reverie at this time. So the young elf stands at the side and gazes at the sea.
Appolo d20+12=27 Tuesday November 12th, 2002 6:06:07 PM
Appolo wakes a few minutes later,after having rolled over and discovering something was missing. He quickly realizes that Valanthe is gone. He gets up unable to find his shirt, he settles for putting his pants on and then heads up on deck, bare footed and topless. Looking around he spots Valanthe.
Appolo is all smiles and feels good, He is in mischevious and playful mood. He quietly sneaks up behind her and tickles her ribs on both sides at once."I wondered where my shirt went" he says. With laughter in his voice. while continuing to tickle her.
Move Silently 27
Valanthe Tuesday November 12th, 2002 10:27:36 PM
Val jumps and giggles. She spins around and slaps Appolo's hands. She smiles and looks around to make sure nobody saw. "Tough warriors aren't supposed to be ticklish. Your not supposed to advertise it to the others."
Appolo Wednesday November 13th, 2002 6:13:24 PM
"Yes I know. I'm not ticklish, but you are." He replies while fainting left anf going right tickling her agian. He then steps back saying "You know the only way to stop me is to catch me if you can. You never know when I'll strike agian." Appolo then begins to back pedal.
Ashira Wednesday November 13th, 2002 10:48:36 PM
The half-elf joins Rigging in his visit to Bulldog. Making sure that she stays clear of the big fighter, so as not to catch his illness, she wishes him a speedy recovery. Noting Rigging's sudden mood change, Ashira escorts him back up to top, and begins to rub his shoulders. Guessing what's on his mind, she tries to engage him. "You know, Rigging, it could have been a lot worse. It is truly a blessing to be able to save 10 people. We should think about who we want to free. Like I said before, my first thought is your family, but I'm not sure what type of trouble that would cause for them." She stops rubbing his shoulders and looks into Rigging's eyes, trying to gauge his mood.
Still Trippin'... (DM Donna) d20=4 Thursday November 14th, 2002 6:33:09 AM
Though a rough wind springs up and there are more clouds in the sky than sun, the ship continues its speedy journey towards the trio of floating islands that make up the haven for the Pirates of Jack.
Any PC that makes a Listen check versus DC10 will notice that small groups of the crew are discussing what ought to be done with the limited amount of heartseed-curative potion in the Feybelle bottle. Some of them seem to think that it should be used to free the minds of the Emperor and key members of his court. Others say that there ought to be some kind of competition so that any of the PoJ members can have the right to fight for a dose or two for use on their still-captive families...there is even a couple of people who wonder if the potion can't be recreated so that the Pirates of Jack can make their own cure to the heartseeds.
Valanthe d20+6=22 Thursday November 14th, 2002 5:06:48 PM
Val tries to look calm but those that know her, know that something is wrong. The talk of the bottle distresses her greatly, since she has possesion of it. They were in a war and Val didn't plan on handing the bottle over for anything other than a good idea. Regardless of what her superious in the PoJ had to say. She hoped the tears could be recreated but they cannot act that way. Each dose must be used for a person that would greatly hurt Ga'al. In the way of influence of battle. Val, now dressed, heads over to Rigging and Ashira. To Rigging she says, "We need to talk. Somewhere private. I doubt anybody will like what I have to say. The less that know now the better."
[listen check 22]
Appolo d20+3=9 Thursday November 14th, 2002 6:28:26 PM
Appolo follows Valanthe downstairs continueing to tease her like happy annoying little puppy."Come on let's play. Don't worry about the bottle.All work and no play makes for a grumpy pirate." he follows her up to where Rigging and Ashira are standing. Completely oblivious to the rest of the crew.
Ashira d20+5=22 Thursday November 14th, 2002 10:27:17 PM
Noticing the murmur among the crew, the half-elf adopts a more serious manner when approached by Valanthe. She escorts the elven warrior down to the quarters she now shares with Rigging, closing the door once all of the family members enter.
Rigging d20+5=24 Thursday November 14th, 2002 11:28:20 PM
Rigging listens to the crew talk as he relaxes back into his back rub. Ashira can feel him relax. He gives her a big smile and says, "I don't have a clue who to give the cure to, but I have an idea on how to find them.
Suddenly Val is there and he agrees to follow her down to his quarters. Before she can speak, he holds up his hands to forestall any comment, "I think I have an idea on how to find the proper people to cure but it might even be more difficult than the finding of the Faybelle Bottle in the first place. I was able to slip off to the Catacombs before the wedding ceremony and get the Wayfinder and the Faybelle Bottle identified. I have a better understanding on how the telescope works and we might be able to use it to help us find worthy canidates. Finding those candidates on the physical plane and giving the cure could be more difficult. What do you think? Do you want me to find possible canidates or do you want to go see the Jack?"
Valanthe Thursday November 14th, 2002 11:42:37 PM
Val frowns at the mention of the Jack. "I didn't think we should have told anybody about the bottle. All it would take is for a high ranking pirate to order us to give him the bottle. If he wanted to cure a loved one badly enough. With all the pirates I'm sure that several high ranking pirates are thinking the same thing. We have enough to cure ten people at most. We don't know if 1 dose is enough to cure somebody under the seeds full control. Second the person cured must be significant. We are losing a war. We need influential people either diplomaticly or in war. Third we have to make sure that the person cured will want to help us. We don't know that somebody won't be freed just to help Ga'al anyway. If a person enjoys his current social status and doesn't mind what Ga'al is doing, he won't help us. Alemi handed us the bottle. Getting it was the easy part. Using it effectively seems almost impossible." Val walks over and sits on the edge of the bed. "Word about the bottle will spread quickly through the pirates. They will all demand someway for rights to the doses. I'm afraid that the Kings and Jacks will give in to the pressure. After all what is a King with no subjects? Rigging you charged me with keeping the bottle safe. I include stupid decision in that order. Be it deck hand or king. I hope that I'm not the only one that understand it could be years before the bottle is put to use. We have a powerfull tool, rushing to use it will be a mistake. It would have been easier if Alemi provided a list with the bottle."
Redux Friday November 15th, 2002 12:16:28 AM
After completing his new spells, Redux finds Rigging. "I was thinking, would you mind showing me your spell book and going over the Bull Strength spell with me? I thought I could copy it into mine and then prepare a few scrolls for future use."
Ooc: Over the course of the voyage, Redux will scribe 1 Fire Ball (6th level), and 3 Bull Strength scrolls.
Ari d20+1=18 Friday November 15th, 2002 1:03:43 AM
Hearing the words of the crew sets Ari to think of some things on his own. Knowing that the bottle only provides 10 doses, Ari wonders whether it might be wise to dis-infect some of the priesthood.
(ooc Donna have you been getting my e-mails. I've sent two over the last week with no response)
Please see the OOC note.--DM Donna
Bart d20=11 Friday November 15th, 2002 3:19:00 AM
Bart hears the rumors about the Bottle but he has nothing to add to the discossion of the other crewmates. He is sure a solution of how to use the bottle will be find soon.
Appolo Friday November 15th, 2002 3:22:43 AM
Appolo follows the others down below,humming happily to himself. Slightly miffed that Valanthe is igniring him now but still he is rather happy. He steps inside the room and listens to the tohers without saying aword just stands there in the shadows half naked and listening. The others apparently ignoring him. He thinks to himself-well they never listen to me anyways,what do I care about that stupid bottle anyway-. he then starts humming happily to himself.
OOC from DM Donna Friday November 15th, 2002 7:16:54 AM
I am still waiting for complete and updated character sheets for everyone except Valanthe, Appolo, Akerin and Bart.
Since I seem to be having trouble getting email these days, I would suggest that everyone who has yet to submit their CS to post it to this board and to check the "Post Private to DMs" box so that it won't clutter up the public board.
I will copy the CS from the board and convert it to TXT files for my use...then I will delete the CS from the board.
By the way, even though Valanthe, Appolo, Bart and Akerin have submitted their CSes to me, I do believe that this was BEFORE the latest booty was used to buy the group those protective cloaks and then split the leftovers amongst you, so if EVERYONE could post their complete and up-to-date CS on the board (as per the directions above), I would greatly appreciate it.
The party is approaching the point in the story where there is possible combat, and I MUST have those CSes for that part as soon as the sale of the cloaks in the Catacombs is finalized, or you guys won't be allowed to fight.
Walter OOC Sunday November 17th, 2002 2:12:27 AM
If anybody is having trouble sending Donna e-mail, send them to me first. Apparently I can get e-mail through just fine. It would be no problem to fwd something. My e-mail address is WanXian01@aol.com
Sail, Ho..! (DM Donna) d20=15 d20+6=17 Monday November 18th, 2002 7:15:09 AM
Captain Hawley makes it a point to talk to his ship's Wild Cards, since there are several things that have changed in the way the Pirates of Jack are organizing themselves in these first few months after the Wold-wide deity shake-up:
The authority figure previously called "King Black" is now at the very top of the PoJ. His new title is "the Jack of Trumps" or simply "the Jack". The newly-renamed Sword of the Sea is under orders to head for Ayorsa Island so that the Wild Cards of the ship can check in with him and so that the Jack can tell them personally how he intends for the Pirates of Jack organization to be run in the future.
There is still a good fortnight's sailing before Ayorsa Island will be spotted--but the sharp eyes of the lookout up on the crow's nest of the ship see something that immediately stirs the buccanneer blood in all aboard the Sword of the Sea...
"Sail, ho! Sail t'port for'ard!" shouts the crewman. Captain Hawley uses his own telescope and begins to bellow for all hands on deck.
"Target off the port bow! Prepare for th'hunt, me hearties!" the seasoned half-elf orders as the vessel inexorably turns toward the other ship. "Aye, indeed--'tis a fat Aisildur merchant ship, an' it be sittin' low in th' water...more booty for sure, mates--look sharp an' keep on yer toes!"
Anyone looking at the other ship can see that Cap'n Hawley is correct: the schooner is sitting low in the water and there appear to be no discernable weapons.
And the Sword of the Sea is beginning to overtake the other ship...
Rigging Monday November 18th, 2002 8:52:57 AM
Rigging pulls out the Wayfinder and trains it on the merchant ship. "Redux, Why don't you have Talon do a fly by. Have him fly high thought in case of archers."
Appolo HP:36,AC:20 Monday November 18th, 2002 3:29:06 PM
Appolo gets dressed and quickly suits up after the ship is sighted. He has his weapons and a rope and grappling hook. he walks over to Rigging"Well what do you think? Think it's a trap?It's alittle bit to far out to sea for a merchant ship don't you think." he says as stands ready to board, staring a the ship as if it where a deer and Appolo the tiger.
Bart Monday November 18th, 2002 7:10:38 PM
Bart follows Appolos example he gets into his chainshirt checks his weapons and gets an bowfrom the shipsarmory
Ari (AC 12+4+7=22) Tuesday November 19th, 2002 2:38:42 AM
Waiting for the best time to cast to get full affect and time from the spells, Ari casts Mage Armor, Spider climb and Shield at the appropriate time prior to engaging the ship. Ari tries to figure out by their position whether this would be a normal place to finda merchant.
Valanthe Tuesday November 19th, 2002 5:09:19 AM
Val leaves her bow behind since the Sword of the Sea will be taking a direct route. Still something about the merchant vessel seems odd. "Captain how often do loaded merchant ships sail these waters?"
Pursuit (DM Donna) d20=2 d20+6=25 Tuesday November 19th, 2002 6:11:52 AM
Rigging sees the schooner's name (the Pride of Ga'al) and the flag it flies both confirm it is of Aisilduran origin. Anyone making a Profession (sailor) or Seafaring skill check versus DC10 will be able to figure out for themselves what the captain happily explains to everyone:
"Ahhhh, no doubt she's hauling tail towards a new port--eager t'make a profit at the expense of ignorant infidels."
Anyone who can make a Knowledge (religion) check versus DC15 will be able to suspect that such a trade run can possibly present another kind of opportunity, too: the opportunity to export heartseeds and spread the worship of Ga'al!
The Sword of the Sea steadily gains on the schooner, mostly because the fleeing ship suddenly furls one of its sails. Rigging can see through Wayfinder that the lines to that sail have suddenly snapped, and the cursing sailors of the other ship are now working desperately to fix them in an effort to increase their speed once more.
Anyone eyeing the near-wallowing schooner must make a Spot check versus DC25 (the use of Wayfinder allows Rigging an extra +4 on his roll)--those who succeed will notice that a group of about eight or so identically-garbed individuals are lined up across the aft of the Pride of Ga'al. They are all dressed in dark green robes.
Rigging d20+11=26 d4+1=4 Tuesday November 19th, 2002 8:15:00 AM
Rigging snaps the Wayfinder down and says, "I see either 2 quads on the ship or at least 8 priests. I want a battle plan made. Redux how would you feel about a fire ball right in the center of those 8? Bart come here. Let me cast a bullstrength spell on you. Let's take advantage of our invisibility rings." To Appolo, "My sneaky friend, this feels like a trap to me. A bit of a coincidence that their sail line breaks at such an unfortunate time."
Rigging suddenly breaks away and strides over to the Captain. "Sir I think we need to be careful of closing with this ship. I have seen either 2 quads on board or a large group of priests. Either way it could be damaging to our ship and crew. I think this sloop is a group of Jack hunters looking for some revenge. Might I suggest we stand off and pepper them with arrows, spells, and our deck weapons. Lets soften them up a little."
OOC 26 for spot check and 4 added to Bart's strength. spell last for hours
Ashira d20+8=26 Tuesday November 19th, 2002 2:51:04 PM
Ashira spots the green clad figures. Cheered by the thought of combat, Ashira dashes down to her quarters and dons her weapons and armor. Running back upstairs, she smiles at Rigging. "Hey big guy, what about casting one of those Bull's strength spells on me too."
Appolo HP:36,AC:20 d20+6=18 Tuesday November 19th, 2002 5:58:54 PM
Appolo follows Rigging over to the captian "Yeah I know they want us to attack." replying to Rigging. Then speaking to the captian'Excuse me sir,I think we should aviod that ship. There are possibly eight priests or two quads aboard that ship, according to Rigging. They never go anywhere without a proper escort or a plan. WE must consider what we might gain agianst what we might lose in such an action. Sir" he fervently hopes to avoid combat if possible. He then asks Rigging to use the way finder to scan the horizon for any other ships or any thing out of the ordinary that shouldn't be there.
Redux Tuesday November 19th, 2002 11:08:21 PM
Redux looks up from his scribing to find his ship closing fast with another. 'Ho boy, pleasure cruse is over,' he thinks. He collects his components and goes over to where the best view can be had. He hears the summary of the boat and crew they face. Piping in his copper coin's worth, he suggests to the captain that they also load some flaming ballista to send to the other ship. As far as the fire ball, as Rigging suggests, he judges the distance and considers it a good idea to clear the other ship's deck.
Bart d20+3=8 Wednesday November 20th, 2002 2:12:37 AM
Bart goes to an Ballista and waits until the ship is in range
Full Steam Ahead..! (DM Donna) d20=1 d20+6=25 Wednesday November 20th, 2002 7:10:00 AM
Rigging can see that there are holy symbols hanging around the necks of the green-garbed people on the stern of the Pride of Ga'al. They obviously must be priests.
Captain Hawley glares at Appolo.
"Lissen, ye uppity lubber--" he shouts, "--I been sailin' the seas since yer Dad was naught but a twinkle in his father's eye! Ain't no greenhorn Wild Card gonna tell ME to leave off a target...specially not one that's got th' clumsiest crew in all Aisildur! LOOK..!!!" The grizzled half-elf points at the schooner (which is now merely two hundred or so feet away)--the frustrated and panicked shouts of the crew make it quite clear that the sail that was damaged is impossible to repair while trying to run from the pirate ship.
"Niner--kindly tell the other cap'n to lower his flag an' surrender, or the Pride o' Ga'al can host a flamin' ballista bolt!" Hawley orders the navigator-wizard. The middle-aged human casts a Ventriloquism spell and relays the Knight of Swords' orders to the bridge of the floundering schooner. A tall and sweaty human scowls and shakes a fist at the pirate ship.
Meanwhile, the group of clerics have been looking at each other and probably having a conference--four of them turn around and hurry below. The remaining four pull out scrolls and begin to read from them.
The schooner (which is now practically dead in the water for some odd reason) is only 150 feet away. The forward ballista is trained on it, with a coated bolt ready to set aflame and be fired, as well as the catapult crew preparing the use of that weapon, too.
"Wild Cards--prepare to lead the boardin' party!" bellows Hawley.
Time Out for Character Sheets (DM Donna) Wednesday November 20th, 2002 7:42:31 AM
Here are the CSes that I have so far:
Appolo (received Nov. 14): there are three things wrong with this sheet--the Hit Points per level are not detailed; the Armor Class doesn't detail why his AC total is 20; and there is no separate section listing all the magic items possessed by Appolo.
Ashira (received Nov. 19): I moved the Hero Point information to the top of the sheet. It was otherwise complete and up-to-date.
Bart (received Nov. 06): Hit Points per level are not detailed; there is no separate listing for magic items owned/carried by Bart.
Redux (received Nov. 19): complete & up-to-date.
Rigging (received Nov. 17): Hit Points per level not detailed; Armor Class details incomplete
Akerin (received Nov. 09): I added the Cloak of Resistance; otherwise complete & up-to-date.
+++++
Technically speaking, only Ashira, Redux, Valanthe and Akerin have the info I need to be able to allow them to participate in the upcoming battle--I either don't have CSes or the CSes I do have for all the other characters have incomplete battle information that I NEED as the DM for the game.
Please post your COMPLETE and UP-TO-DATE character sheets here on the board (check the "Post Private to DM" box when posting them) no later than this Friday (November 22). You may include the +1 Cloak of Resistance that Ashira just got from the Catacombs in your sheet.
By the way--which one of you volunteered to RP Talon..? I can't find the email with that info.
Rigging Wednesday November 20th, 2002 9:37:23 AM
Rigging glares at the captain and orders, "Redux, I want a fire ball among those 4 clerics now! Everyone else! Prepare for battle."
Redux 6d6(7+4+2+1+5+5)+6=30 Wednesday November 20th, 2002 9:43:32 AM
Redux utters the complex incantation he now knows as Fireball, releasing its energy at the deck of the opposing ship. He aims it towards where he saw the priests escape down into the hold of the ship, expecting that he will cover the topside priests as well as some below with the flame. (ooc total dmg=30)
Appolo HP:36,AC:20 Wednesday November 20th, 2002 6:03:20 PM
Appolo shruggs his shoulders and walks a way. He then ducks down behind the side of the ship and calmly waits, while eating a apple. He thinks to himself this could be disiasterous.
Bart d20+9=22 d8=3 d20+9=12 d8=6 d20+9=27 d8=2 d20+9=22 d8=8 Wednesday November 20th, 2002 6:48:51 PM
Bart readies his bow and starts shooting when the boat is in range he aims at the crew on deck if possible he tries to hit the priests(hit ac 22 for 3, 7/6, 27/2, 17/8) (did throw for 2 rounds dont know how long it takes before we can board)
Valanthe Wednesday November 20th, 2002 9:22:54 PM
Val likes a good fight now and then but she didn't like this situaiton either. "Hey captain, it's easy to say whats an acceptable risk when you sit back here and we lead the way. Remember that the next time you make a bad descision and we pull your sorry butt out of the fire."
Ship-to-Ship Combat Round 1 (DM Donna) d20+5=22 d20+3=15 d20+5=25 d20+5=18 d20=20 d20+6=12 d20+6=10 d20+7=17 d20+3=19 d20+3=13 3d8(1+2+6)=9 3d8(3+3+7)=13 3d8(4+2+6)=12 3d8(3+6+5)=14 3d8(8+8+5)=21 d6=6 Thursday November 21st, 2002 7:09:00 AM
(OOC to Redux: when casting a spell that allows for a Save, don't forget to post the DC that my NPCs need to Save against, please.)
Redux aims and launches his Fireball at the schooner, and has the satisfaction of seeing all four clerics literally hit the deck as they attempt to dodge the incoming missile. The Fireball explodes against the wooden vessel on the starboard side of the aft castle, setting that part of the boat aflame.
Bart cannot attack, as his character sheet is incomplete.
The ballista bolt on the Sword of the Sea is set on fire and launched at the schooner, hitting the Pride at the base of its aft-most mast and setting that sail on fire. The sailors of the Pride are running about and attempting to put the fires out.
The four clerics (a couple of them looking a mite crispy) regain their footing and read off their scrolls--pointing hands towards the Sword of the Sea. Anyone making a Spellcraft check versus DC15 will be able to tell that they are aiming Searing Light spells at the ship.
Everyone sees a concentration of yellow-white light shoot from each of the cleric quartet's outstretched hand...and each beam strikes true. Suddenly, the Pride of Ga'al isn't the only ship on fire!
"Bucket detail--fire amidships port! Haul yer butts, buckos!!!" hollers Captain Hawley. "Boarding action commencing on my mark..!"
The experienced pirates of the Sword easily quench the flames that resulted aboard their ship, leaving the port deck clear for the dozen or so sailors that readied their grappling hooks and lines as the PoJ vessel drew up alongside the floundering schooner.
"I'll be counting down five, Wild Cards," Hawley says to the party, "Ye get yer butts onto th'other ship and bring the fight to them while me crew secures the vessel in place and takes care of the Pride's hands. Good luck!"
OOC: at the end of round one, the Pride of Ga'al is now beside the hammership. Hawley is about to have his sailors throw grappling hooks onto the other ship and use the attached lines to secure the vessels together. There is no longer any fire on the Sword, but the deck & aftcastle on the starboard side of the Pride IS on fire--and that part of the other ship will be relatively close to the hammership's port side. I will draw up a diagram so that you know what is what...I just hope my email is working correctly so that you all get the picture.
Meanwhile, your party has about one round before they can board the Pride.
Ashira (Barkskin, Invisible: AC 21, HP 69) d20+8=25 Thursday November 21st, 2002 9:34:31 AM
The half-elf grins wickedly at Redux's success with the fireball, but looks concerned at the Sword catches on fire. Breathing a sigh of relief as the flames are extinguished, she sets her sights on the green clad figures, trying to size them up, seeing if she call tell who seems to be more important (Spot=25). She prays fervently to Alemi that she will not have to pass through the flames in order to get to the Pride. Nudging Rigging she says "Look, if you've got another Bull's Strength, I'd appreciate it. Or maybe Redux can cast it on me." She looks hopeful as she downs a Barkskin potion. As she watches the two ships draw together she talks over her plan with Rigging. "Ok, I'm trying to figure out which one is the most important. If I can, I'll go after him. If not, I'll stick by your side. But I'm going to activate my invisibility ring if you don't mind." Unless Rigging says otherwise, Ashira activates her ring and disappears from view.
OOC (Rigging, Bart, & Appolo. I don't mind updating your sheets for you if you email them to me. If it helps speed things up, I'd be glad to do it for you.)
Rigging Thursday November 21st, 2002 12:01:04 PM
Rigging catches Ashira in a quick hug before she goes invisible. "Sorry Sweetheart but I only had one memorized. If I know we are going into combat I carry more. Redux should be able to cast one on you but hold off on going invisible until he does." Rigging then waves his arms and murmers a spell. He casts a resist elements on Ashira giving her some protection from the fire. "There you go hon. You can pass through the flames without getting hurt. I wouldn't suggest standing in them but they won't hinder you now. It only will last a few minutes so if you are going to use it to your advantage you must do so in the beginning of the fight."
Rigging calls to the others, "I want those clerics taken out first, remember that 4 went below decks. They might be a quad and will work well with each other so be prepared. Ashira, Val, and Bart head that direction first. Ari and Akerin back them up with spells, weapons and healing. Appolo, I want you to look for ships officers. Let's take out the head. Redux, I want you to stay on the Sword with me until the second wave. I will cast a sleep spell on the first resisters so our boarding party can get a foothold. You use your magic missiles to weaken or take out clerics or ships officers. Once we use our spells, we will cross over as well. Have this new rapier to try out. Watch each others backs and may Alemi strengthen your arms."
OOC Resist elements absorbs the first 12 points of damage per round. Only last 1 minute per level so 3 minutes here.
Rigging hps 43 ac 14 Thursday November 21st, 2002 12:05:19 PM
sorry forgot to put hps and ac on last post
OCC Thanks for the offer Janel but my character sheet is updated now.
DM Donna: This is true--the five complete CSes are now for Ashira, Redux, Rigging, Valanthe and Akerin (who needs to have somebody volunteer to RP for him, since Kim is still out with Real Life stuff sucking up his time.) I can post Akerin's CS to the person who Privately Posts their volunteering to RP him first.
OOC from DM Donna (again) Thursday November 21st, 2002 1:46:52 PM
I only just noticed that I didn't list Ari in the updated CS list I made before...that's because Todd sent me a CS around the middle of October, with NO kind of update since then. His Hit Points aren't accurately accounted for, and I don't see whatever magic items he may be carrying listed separately.
I also still can't find that email with the name of the player who volunteered to RP Talon the owl. (Was it Kim? That would explain nobody responding the last time I asked about it...)
Redux d4+1=4 Thursday November 21st, 2002 10:47:27 PM
Redux takes the cue and deftly performs a Bull Strength spell (+4 to Strength) on Ashira and with a nod encourages her to join the fight. He needed no prompting to stay on the ship; he thought the captain might have miss-spoken by saying they all needed to be in the boarding party. As the others prepare to head out, he will cast Spectral Hand to send with them thinking to himself 'I wonder what they all had for breakfast?'
Bart Friday November 22nd, 2002 1:29:55 AM
Suddenly BArt feels sick he is not sure if he is able to take part of the comming battle he hopes the feeling will fade away soon.
Before the Next Combat Post (DM Donna) Friday November 22nd, 2002 7:54:53 AM
Kindly DO remember that it is the job of your PCs--as the assigned Wild Cards of the Sword of the Sea--to lead the boarding action that will be taking place soon. Cap'n Hawley is more than aware that there are magic-wielding clerics running around on the schooner...that's why the ordinary NPC pirates will be concentrating on fighting the schooner's NPC sailors--leaving your party to find & fight those clerics, as you all are MUCH better trained and/or experienced to do so.
Talon (George) Friday November 22nd, 2002 9:10:34 AM
Talon flies up high above the other schooner and looks down careful to avoid any humans pointing bows and arrows at him.
Akerin (George) d4+1=4 Friday November 22nd, 2002 9:21:44 AM
Akerin glides up behind Val and casts a bull strength spell on the pretty elf. "Subdue the foes of Alemi."
[OOC I am not sure if he has this spell memorized. Are the ones in front of the spells the ones memorized? If this is the case, then Akerin should have more spell at this level and I am taking some leeway here.
Ashira (Barkskin, Invisible, Bull's Strength: AC 21, HP 69) Friday November 22nd, 2002 4:38:52 PM
Grinning her thanks at Redux, the half-elf thinks for a couple of seconds, and then pulls a ring off her right hand and hands it to the wizard. "Here...this is a ring of levitation. I think you might be able to use it better than I can." She makes sure that he accepts the ring before she disappears from view.
Valanthe (Bull's strength, str 21, AC20, HP 53) Friday November 22nd, 2002 5:50:13 PM
Val feels the rush of magical strength and can't believe it. The magic seemed to enhance the power of her gauntlets. Val smiles and picks up her crystal scythe, moving up to take point. "When we get to the other side everybody stand clear. I don't want to accidentaly cleave anybody that doesn't deserve it." Val watches the ships close the last few meters and works herself into a rage. [raging prior to combat so it takes effect on the first round.]
Appolo HP:36,AC:20 d20+8=9 Friday November 22nd, 2002 11:18:23 PM
Appolo silently curses, then readies his bow and prepares to cover the rest of the group as they board the ship. He fires his bow one time before the ships are close enough to make boarding possible. He misses horribly. he is staying as low as possible as readies another arrow.
OOC:Sent revised charactor sheet.
CS received. Thank you! -DM Donna
Ari (AC=22, HP=36) Spider Climb, Mage Armor, Shield Monday November 25th, 2002 12:12:19 AM
Ari nods as Rigging gives his combat priorities. Readying the Scimitar of Alemi and the Dagger, Ari looks forward to the use of his new weapons.
Bart d20+9=19 d20+4=17 d8=2 d8=3 Monday November 25th, 2002 2:46:49 AM
Suddenly Bart feels better and he lets go 2 arrows in the direction of the priests before he takes his sword (ac19/17 for 2/3)and prepares to enter the other ship
Akerin (by Kim, again. I'm back - and thanks for your help, George) Monday November 25th, 2002 4:51:34 AM
As he heard the captain call for fire, the healer of Alemi cast resist elements, fire on Bart (subtract 5 hp fire damage per round). After granting strength to the powerful Valanthe that she may subdue the Ga'alish opponents, Akerin casts a silence spell on the deck where the four green-clad clerics are congregated. If any have moved, he centers it so as to catch the most possible within the 15' radius (i.e., 30' diameter) sphere.
Ship2Ship Combat, Round 2 d20+6=22 d20=13 d20=10 Monday November 25th, 2002 6:58:57 AM
The magically-powered Sword of the Sea easily draws alongside the Pride of Ga'al. As one, a couple dozen grappling hooks are launched towards the starboard side of the schooner by the eager pirates of the hammership. At least 15 of the lines hold and the two vessels are now tethered together, with the pirates working quickly to secure their end of the lines.
Three boarding planks are hastily brought to bear, but the schooner's crew is able to knock one of them into the water even though most of the Pride's crew is concentrating on keeping the fire on their decks contained, if not extinguished.
Two boarding planks remain and are also secured on the Sword's side.
"Board, board, board!" hollers Captain Hawley, as he unsheathes a cutlass and holds it aloft. "Let's gut this fat hen, me hearties--follow the Wild Cards for the honor of the Jack!!!"
The party is on the port side of the Sword of the Sea within distance of the two boarding planks. The pirates who've secured the lines and the boards look eagerly to you to lead them in their boarding of the Pride.
Anyone clambering across the boarding planks in order to get onto the enemy schooner must make Dexterity check versus DC10 to avoid falling off the plank and into the water between the ships. Those who have the Balance skill, Knowledge (seafaring) skill and/or Profession (sailor) skill can use those skill totals to add to their roll. If your PC fails the initial check and possesses Tumbling as a chosen skill, then your PC can roll a Tumbling check versus DC10 to see if they recover from their potential fall with a snazzy tumbling-like maneuver. Failure of that check means it's into the drink with your PC.
Anyone who makes a Spot check versus DC15 will notice that the spellcasters who'd hit the hammership with their Searing Light spells have all disappeared from the upper decks.
Ari AC 22 36 hp Spider climb Mage Armor Shield Monday November 25th, 2002 11:34:25 AM
Sheathing his dagger for a seond, Ari Jumps up on the boarding plank and scurries into a position where he can help those without spider climb come across. (If it means that Ari is on the other ship and is just a hand for people to grab for, then that's where he'll be)
ooc Donna. Let me know if Spider climb does not negate the dex check you stated in your post.
Valanthe (Bull's Strength, Rage, str 25, AC 18, HP 63) d20+6=22 d20+3=22 d20+13=19 2d4(2+1)+11=14 d6=2 Monday November 25th, 2002 2:40:44 PM
[balace check dc 22m spot check dc 22]
Valanthe runs across the far plank (away from the fire)as nimble as a breeze. About halfway across her scythe starts to glow with psionic energy. The elven maiden shouts a battle cry to challenge anybody on the other ship who might dare to stand against her. As she steps onto the other deck, Valanthe swings and cuts down the first enemy she encounters. [hit ac 19 for 16 dmg. current str bonus is +7. times that by 1.5 gives 10 and the magical bonus makes 11]
Appolo HP:36,AC:20 d20+10=23 d20+6=25 d20+8=13 d6=3 Monday November 25th, 2002 3:43:01 PM
As soon as the ships are secured and the Captian gives the order to baord Appolo jumps and fires his bow one more time. He then follows Valanthe across the blank notching another arrow as he does so. That's when he notices the Priests are gone."The Priests are gone!!" he yells"Watch your backs they might be invisible" After that he drops his bow draws his shot sword and dassins dagger. Appolo also stays away from the fire.
Attach roll 13 dmg3
Balance 23,Spot 25
Rigging d20+7=11 Monday November 25th, 2002 7:32:38 PM
Rigging will cast his sleep spell on the largest concentration of enemy sailors/soldiers that he sees. He wants to help clear the way for the boarding party. He will then start looking for spell users.
(spot check of 11)
Redux (Spectral Hand) d4=4 d20+4=22 d20+6=23 d6+2=3 Monday November 25th, 2002 11:30:54 PM
(ooc d4=4 roll for Spectral Hand's hit points.)
Redux accepts the ring from Ashira. He then casts Ghoul Touch and sends the spectral hand in search of a target. 'Rats' is his immediate thought of the missing spell casters (spot=22); those would have made the best targets. 'Talon,' he calls, 'see if you can spot where those spell casters went.' To the Captain, "Those back-stabbing spell casters have gone missing; be careful, Sir." His attention returns to the hand and finds his first target within a group of the Pride's crew (hit ac=23)making a stinking beacon (paralized for 3 rounds) in the middle of some of the foulest retching known to seafaring.
Ashira (Barkskin, Invisible, Bull's Strength: AC 21, HP 69) d20+9=27 d20+8=18 Monday November 25th, 2002 11:46:11 PM
The invisible half-elf smiles an invisible smile as she nimbly sprints across the plank and onto the Pride (Dex+Prof=27). She too notes that the spellcasters have disappeared (Spot=18). She sticks close to Ari as she unsheathes her swords and tries to locate the spellcasters once more.
Bart (resist elements, fire; ac 22 hp 45) d20+3=16 d20+3=5 d20+11=26 d10+7=11 Tuesday November 26th, 2002 1:35:47 AM
Bart goes easily over the boarding planks, but he is unaware the priest disapeared from the upper decks. He fights his way towards the spot where he saw them for the last time (ac 26 for 11).
Akerin (AC 19, HP 43) d20+10=12 Tuesday November 26th, 2002 5:27:48 AM
Akerin casts sanctuary on himself, hoping to be able to focus his attention on healing his mates, or others, should the need arise. Then he follows his companions across the plank.
Were it not for his time already spent acquiring his sea legs (profession: sailor 7), and the nimbleness he developed in his training as a monk, he might have gone into the drink (12 for plank crossing) as he followed after Appolo.
The cleric heads in the direction he observed the priests descend to the hold, net in one hand, a round object in the other. He avoids the flames, if possible.
Ship2Ship Combat Round 3 (DM Donna) d20+6=17 d20=20 Tuesday November 26th, 2002 7:36:13 AM
The crew of the Sword of the Sea enthusiastically swarm onto the burning deck of the wallowing schooner, blades at the ready. Once the pirates come aboard, however, the blundering crew of the Pride seems to galvanize and put up a bit more of a fight:
The fire engulfing the aftmost mast is contained, though not completely put out--the sail has been loosed so that it falls to the deck in a sudden, ungainly heap. Everyone in the party except Ari needs to roll a Reflex save versus DC15 or be buried under the falling canvas. Anyone failing the save by more than 5 must roll another Reflex save (can't use your Dex bonus on this roll, however) versus DC15 or suffer 10hp damage from the unexpectedly heavy rig.
Val cuts down a few of the enemy sailors; Appolo's arrows find homes in a few more; Rigging's spell fells almost half-a-dozen fire-fighting hands; and Ashira watches Ari's back as he clings to the side of the Pride and lends a hand to the last of the boarding pirates from the hammership.
Redux squints skyward, spotting Talon as the wily owl hoots and circles downward, clearly indicating the portside door in the stern castle of the schooner. Indeed--Bart and Akerin are skirting around what's left of the mast-fire and making their way towards that particular door, too.
Obviously, all three of them feel that the portside door is the one that the clerics have disappeared into.
Rigging d20+8=20 d20+3=16 d20+7=14 Tuesday November 26th, 2002 8:54:06 AM
[OOC: Made my reflex roll (20) for canvas but don't think I need to because I haven't boarded the ship yet. Second roll was dex roll (16) to cross over, 16. 3rd roll was spot check (14).]
Rigging doesn't see any obvious spell casters, so he pulls rapier and dagger and heads over to the enemy ship. He gracefully crosses the boarding planks without a hitch, noting the falling sails. If any of his comrades get stuck under it and he notices, he will go assist them. He keeps looking around for targets worthy of his attention and will defend himself from any sailors from the Pride of Ga'al who attack him.
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21, HP 69) d20+6=26 Tuesday November 26th, 2002 12:51:39 PM
The warrior deftly dodges (Ref=26) the falling sail and whispers into Ari's ear "I think it's time for us to get moving." She spots Bart and Akerin heading toward the door, and decides to lend a hand. She whispers once more to Ari before she takes off "I'm going to help Bart and Akerin. Tell Rigging when he gets over here." Weighing her options, Ashira decides to skirt in between the fires in order to get to the door faster.
Appolo HP:36,AC:20 d20+9=16 Tuesday November 26th, 2002 7:34:27 PM
Appolo just avoids the falling sail, barely. He watches as Bart and Akerin head around the fire. Appolo decides to stay with Valanthe, he will follow her and fight defensively, trying to keep her from getting herself surrounded. He will only make attacks of opportunity at the moment. Appolo is in his kill 'em all and let Ga'al sort 'em out mode. He won't be taking prisoners.
Ari AC 22 36 hp Spider climb Mage Armor Shield Wednesday November 27th, 2002 12:58:55 AM
A look of concern crosses Ari's face as the sail falls and settles to the deck. Seeing that Riggings has come over he comments, "Everyone is following Bart's lead. You might want to catch u and I'll try to keep our backs."
Having seen the sail fall, Ari tries to determine if anyone of the boarding party got caught under the sail. If there is a need, Ari has no problem as he goes around the sail, to cut the sail to help untangle his shipmates.
Bart bulls strength (21) AC 22, HP 45 d20+13=15 d10+8=10 d20+3=16 Wednesday November 27th, 2002 1:57:12 AM
Bart goes further to the door, avoids the falling canvas, attacks someone who is in his path while avoiding attacks of others (mobility +4 AC to attack of opp) (ac 15 for 10). (OOC: Forgot that Rigging has cast a bull strength on Bart, also I don't know where Bart gets the resist elements from) ------ [Akerin earlier cast resist elements, fire on Bart -Kim]
Redux-Mage Armor (AC=19) d20+2=10 Wednesday November 27th, 2002 2:20:15 AM
Redux grits his teeth at the news about the spellcasters; they just had to take the fight below deck. That makes the going much tougher; he also wasn't planning on traversing to the other ship, knowing he'd fall in the water before getting across the plank. He calls to the Captain not to sink the Pride too soon, they must go below the deck to get the spellcasters. Time to check out this ring of Ashira's--he considers the ring, putting it on, and wills to float, trying to gauge the intensity and controllability of the effect. When he settles back to the deck, he casts Mage Armor on himself. Then with the confidence of being able to stay dry should he fall, he takes to the plank and shuffles across it (dex=10) -- just made it. Breathing a bit easier he pulls out his dagger and steels himself to cross between the burning sections.
Ship2Ship Combat Round 4 (DM Donna) d20+6=21 d20=2 Wednesday November 27th, 2002 8:41:58 AM
The clang of steel versus steel still rings through the air as the battle between the schooner crew and the pirates grows more pitched, but with most of the crew concentrating on containing more of the fire before the ship sinks, the pirates are basically killing at will.
"Overpower, me hearties!" bellows Captain Hawley. "We don't need too many corpses...yet!" The half-elf nods to Rigging. "Ye'll want to stop them spellcasters anyway ye can, though--go for it...me crew an' myself will mop up the regular hands." With this, Hawley bounds across the deck towards the bridge of the ship, leaving Rigging and Redux near the boarding planks.
Akerin and Bart find more of a challenge in walking against the rolling of the deck rather than any of the schooner's sailors actively attacking either of them. Valanthe and Appolo are on the pair's heels, easily driving off the attacks of the two or three crewmembers who try to stop them. Ari brings up the rear of the line to the port door, becoming directly responsible for shuffling off the mortal coil of two more attackers.
Ashira (still invisible) doesn't have to travel as far as the others to get to the portside door, but she's slowed a bit because she has to dodge the fire-fighting sailors who continue to fight the fire that still threatens the aftmost mast and the top of the stern castle.
She can see that she will reach the portside door just a second or two before the other five Wild Cards making for that doorway. All six of them will be at the door in the next round.
Valanthe d20+7=23 Wednesday November 27th, 2002 11:05:58 AM
Val runs forward and tries to kick the door open. (str check 23)
If the door opens: Val rushes inside looking for a torso to plant her scythe in.
If the door doesn't open: Val stands there dumbfounded.
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21, HP 69) Wednesday November 27th, 2002 11:52:32 AM
Making it to the door before the others, Ashira decides to try and even the score. She reasons that the priests will probably have a nasty surprise waiting on the other side of the door. As Val approaches she says, "Hey, stand back, I'm gonna open the door."
Standing on the opposite side of the door, essentially using it as a shield, Ashira opens the door quickly.
[OOC: Val got her post in before I could do mine. I figure that since Ashira gets to the door first, she ought to have the first shot at opening it.]
Talon Wednesday November 27th, 2002 7:01:33 PM
Talon circles the ships locked in combat. "Wow look at all those rats running from the burning ship onto the other. I am gonna eat good tonight."
Rigging Wednesday November 27th, 2002 7:04:12 PM
Rigging makes his way over towards his comrades. He fends off anyone coming towards him and will kill any sailor who gets in his way. He looks around for another entrance to the below decks. He doesn't want his people to run straight into a trap. Sending a couple invisible flankers sounds like a good idea to him.
Ari Wednesday November 27th, 2002 7:09:43 PM
Concern flashes across Ari's face as he thinks as to where all eight of the priests went. As he passes by some of the others in the crew (not wild cards) Ari comments, "If it can be managed, have someone close and watch the door behind us. I'm concerned whether some of the priests may be invisible some how, and might try to catch us between them by following behind us. So if you see the door open and it's not us, or some human on board this ship, then you know they're invisible somehow. Be prepared also, in case they might try to teleport back up here, in case they're trying to trap us below somehow. Stay on your toes, and good luck, mate!" Having said that, Ari then proceeds to follow the wild cards below decks.
Appolo HP:36,AC:20 d20+6=15 d20+3=6 d20+3=4 Wednesday November 27th, 2002 7:19:25 PM
Appolo follows Valanthe keeping a sharp eye out for anything suspicious.
Spot 15, Search 6, Listen 4
Redux-Mage Armor (AC=19) d20+4=15 Wednesday November 27th, 2002 11:01:01 PM
Redux begins to hustle over to where he sees the hatch where everyone else is. Passing the burning door, Redux considers that might be a better way to surprise those below, if only they could get in it. He pauses to see how badly the door might be damaged (spot=15) by the flames and if he considers it possible to break down easily he will pass along the information to the rest of the group and suggest that they split up to go into the hull. He weighs the options and then asks if there is a spell anyone might have to allow him to pass the flames without being hurt.
Bart [bulls strength (21); endure elements, fire; AC 22; HP 45] d20+13=28 d10+8=13 Thursday November 28th, 2002 1:51:38 AM
Bart is still going towards the door attacking anyone who is coming into his path (ac 28 for 13).
Akerin (AC 19; HP 43) d20+7=16 d20+4=16 Thursday November 28th, 2002 5:45:33 AM
The monk slips past the burning sailcloth (16), and completes the curved route to the hatch. Whether Ashira or Valanthe open the hatch, Akerin will enter. He descends the ladder, be it Jacob's or companion, or more prosaic stairs, and once dropped down the hatch below the bridge, tumbles (16) to one side or another so as to avoid any initial attacks perhaps aimed his way. He looks to see who or what is there. He still has his net in hand.
Who's On First..? (DM Donna) d20+6=26 d20=15 Sunday December 1st, 2002 7:47:06 AM
The battle between buccaneers and the Pride's crew continues, with the Pirates of Jack handily beating down all opposition.
A few more of the sailors attempt to drive off the Wild Cards from reaching the portside door. The attacks from the less-than-expert deckhands, however, are easily repulsed by the seasoned fighting skills of Akerin, Bart, Val, Appolo and Ari--and eight more followers of Ga'al are dispatched to the Halls of Judgement.
The minor skirmish is enough to delay Val long enough so that Ashira is, indeed, the first one to reach the door and open it, revealing an empty companionway with three other doors besides the one that is now open. (OOC: expect an email with the latest map about this.)
Still no sign of those disappearing clerics.
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21, HP 69) Sunday December 1st, 2002 5:03:57 PM
The half-elf shrugs her invisible shoulders and whispers back through the doorway in Elven "There's no one in here. I'm going to open one of the other doors. Stay back." Ashira moves to the door on the right and once again opens it using the door as a shield for her body.
Ari AC 22 36 hp Spider climb Mage Armor Shield Monday December 2nd, 2002 12:38:05 AM
Ari does his best to bring up the rear. If there are any from the crew that need any kind of help, Ari assists. Ari is very nervous about what the priests are doing.
Valanthe (Bull's Strength, Rage, str 25, AC 18, HP 63) Monday December 2nd, 2002 3:08:26 PM
Needing a place to channel her anger, Val stomps on a couple of unconcious sailors.
OOC: I believe that this is round three of five for her rage.
Rigging Monday December 2nd, 2002 3:15:47 PM
Rigging hurries to catch up with the others. "We need to use some caution folks. Let me detect for magic." Rigging will pull out his wand and do just that.
Appolo HP:36,AC:21 Monday December 2nd, 2002 7:22:43 PM
Appolo is fuming, he doesn't want to be here in the first place. He remains silent and sticks close to Valanthe, following right behind her.
Redux-Mage Armor (AC=19) Monday December 2nd, 2002 10:17:57 PM
Redux gets to the entrance and stays close to the wall, looking out onto the chaos around, staying close to the fighters should any of the Pride's crew come at them. He takes the moment while Rigging and Appolo look for traps to drink a potion of invisibility. Looking at the position of Appolo, Redux inquires of his success at finding any traps. Then he adds, "Sure, it would be safer to just burn the ship around them, but then we wouldn't find what they are carrying. Isn't this what you hero types do all of the time?"
Lookin' For Trouble? (DM Chris) Tuesday December 3rd, 2002 1:47:41 AM
As Ashira backs away from the door, the unmistakable smell of the privy fills the corridor, and even seeps out doors to waft in the air about the rest of the group. Glancing over to the other two doors, Ashira notices, much to her chagrin, that they both open in rather than out. Rigging detects no magic in his near vicinity. Well, unless you count the potion of invisibility that Redux consumes just prior to achieving a state of transparency.
Outside, the fight wages on between the pirates and the crew of 'The Pride of Ga'al,' though strangely enough, none of the 'pride's' crew members seem interested in tangling with you heroes.
Talon circles overhead, watching the fight, though helpless to assist from this height.
Akerin (Sanctuary) Tuesday December 3rd, 2002 5:19:34 AM
Akerin pushes open the door to the left. He is prepared to enter, descend if possible, or tumble left or right, depending upon what is on the other side of the door.
Valanthe Tuesday December 3rd, 2002 4:22:05 PM
Seeing the battle is just about over, Val sits on a nearby crate to catch her breath. The adrenaline fades and fatigue creeps into her muscles.
Appolo Ac 21 Tuesday December 3rd, 2002 7:31:06 PM
Seeing Valanthe sit looking tired, Appolo becomes concerned and steps up to her, kneeling down. "Are you ok?" he asks with a concerned look on his face.
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21, HP 69) d20+4=21 Tuesday December 3rd, 2002 10:08:05 PM
Again, in Elvin tells Rigging and others behind her what's she's about to do, "I'm going to lie on my back and try to kick in this other door. Don't step on me." (Str=16)
Redux-Mage Armor(AC=19, HP=28) d20+4=16 d20+6=25 Tuesday December 3rd, 2002 10:15:57 PM
Seeing the close quarters inside and the reaction of the Pride's crew Redux gets a very funny feeling. To no one in particular, "This has "trap" written all over it." He scans the opposite side of the ship looking for another way into the hold (spot=16)(a door, trap door, etc.) To Talon, "Hey, any other openings to the inside you can see from up there? Any signs of those spell caster types (spot=25)?"
Rigging hps 43 Tuesday December 3rd, 2002 10:50:58 PM
Rigging calls out, "Either we go down fast and hard and hit them hard or we pull back and reassess. Fighters? What is your opinion since you will be leading the charge?"
What's Behind Door Number... (DM Chris) Wednesday December 4th, 2002 2:29:58 AM
Akerin pushes the door open, revealing what appears to be the officer's mess. There is a long beautiful stained-wood dining table, and matching chairs that are scattered about the room as if hastily cast aside.
The middle door comes flying open, as Ashira kicks into it from her back. The remainder of the party sees a room with a number of comfortable looking beds, all made up, an open and empty trunk lying at the foot of each. These are in disarray as well, as though emptied quickly of their contents.
Ari AC 22 36 hp Spider climb Mage Armor Shield Wednesday December 4th, 2002 4:45:24 AM
Following up in the rear of the group, Ari watches as the rest of the group assess what they want to do in approaching the interior of the ship. Looking around and waiting for the others to crowd in, Ari helps out with the crew in any way he can.
Bart Wednesday December 4th, 2002 12:44:29 PM
Bart enters through the left door and looks around
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21) d20-2=14 d20+8=19 d20+5=7 d20+10=26 Wednesday December 4th, 2002 1:14:19 PM
Picking herself up off the floor, the half-elf is confused that she hasn't fond the priests yet. Moving at half her speed, Ashira enters the room with the door that she just kicked in, and begins to examine it for any signs of the priests.
Valanthe Wednesday December 4th, 2002 5:21:32 PM
Val looks over at Appolo. "Don't worry about me. Letting loose like I did is great for a short time but it wears me out. I'm just catching my breath."
Appolo Ac 21 Wednesday December 4th, 2002 7:34:26 PM
Appolo looks her over. "Are you sure? I'll wait until you're ready to proceed." He then hands her his waterskin. "Here drink some water."
Rigging (hps 43 ac 14 ) Wednesday December 4th, 2002 10:23:02 PM
"I guess we are going in." Rigging follows.
Akerin (Sanctuary; AC 19; HP 43) d20+4=23 d20+4=13 Wednesday December 4th, 2002 11:05:52 PM
The monk steps forward, pivots right to leap up, performs a shoulder roll across the length of the table, and finishes his tumbling maneuver by bringing his feet down on the cabin floor on the opposite end of the table [tumble 23]. He scans for other passages from this room [spot 13], glancing also briefly under the table. Then he notices the door at the opposite end of the table he just traversed.
Redux-Mage Armor, Invisible(AC=19, HP=28) d20+2=19 Wednesday December 4th, 2002 11:43:34 PM
Redux passes the middle door and continues to the officer's mess. He activates his ring of levitation and begins to use his hands to walk along the ceiling. He remembers having a priest of Ga'al hide invisible on the ceiling; as a matter of fact, that's where this ring came from. He is cautious and at the first sign of contact, he will drop to the floor and call attention to what/who he just found. (search=19) He calls to Talon to fly inside and help with the search.
Water, water everywhere... and not a priest to kill... (DM Chris) Thursday December 5th, 2002 3:26:52 AM
Entering into the bed chamber, Ashira begins looking around, and finds no sign of those pesky priests of Ga'al... however, she does catch sight of... wait... whats that? A secret door, that leads to... the officer's mess, where everyone else is currently having their own look-about.
In the officer's mess, things look somewhat disheveled. All is quite ordinary however, until Akerin's gaze passes briefly under the table, and the monk realizes that there is a faint outline of something awfully door-like underneath the rug upon which the table is now resting.
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21) Thursday December 5th, 2002 8:27:54 AM
Not liking the idea of having the party split up for too long, Ashira decides to head through the hidden door. Before she opens the door, though, she shouts "Friend" in Elven so that hopefully her family will realize it is her entering the room, and not an enemy.
Redux-Mage Armor(AC=19, HP=28) d20+2=18 d20+1=20 Thursday December 5th, 2002 11:40:16 PM
Redux quickly thinks to Talon, "Where are you? What's going on up there?" He recognizes the voice and so makes no move to block Ashira. Besides, Akerin has found something interesting so he too takes a look (spot=18). He directs the others to quickly grab corners of the table and to try to maneuver the table to the side, working together (strength=20, adrenalin is sometimes very useful). Then they will uncover the door and proceed with caution. "Appolo, you're good with traps, you should take the lead. Do you want invisibility or tough it out it out in the shadows?" If Appolo chooses, he will use his scroll to cast invisibility onto Appolo.
Appolo Ac 21 d20+3=18 d20+6=25 d20+10=29 d20+11=26 d20+6=22 Friday December 6th, 2002 2:25:12 AM
When the others discover a trap door under the table and Redux calla out for him, Appolo asks Valanthe, "Are you sure you're going to be ok? I gotta go." Appolo makes his way over to the trap door once it is exposed he gets his tools out and examines the door. looking for traps, locks etc. If he finds any he disables the traps and opens the door quickly and quietly. He also asks everyone to be quiet. After quickly opening the door he will tumble backward away from.
Descent into Darkness (DM Chris) Friday December 6th, 2002 3:00:10 AM
Finding no traps, Appolo easily opens the trapdoor, revealing a darkened secret hold. Light from above reveals a floor about fifteen feet below you, however there is no obvious way to get down; no ladder, no rope, no nothing. In the shadows, you see that the space below is clear. A strange smell wafts up from beneath... a smell reminiscent of some kind of strong preservative, developed in an alchemical laboratory. Dust rides the currents of air, descending through the motes of light that pierce the darkness below, from your open portal.
Valanthe Friday December 6th, 2002 8:38:04 AM
Val walks over and stands near the trap door watching with interest.
Appolo Ac 21 Friday December 6th, 2002 7:54:14 PM
Appolo rolls away from the hole then comes up quickly. Noticing Valanthe walk up to the hatchway and look down, he quickly reaches out and grabs her. "Be careful -- you're a perfect target looking into the hole like that," he says as pulls her away.
Appolo then quickly picks up his tools and starts getting his rope ready. "Redux, Rigging -- either of you got a fireball handy?" He then begins to tie one end of the rope to something solid. "Oh yeah, Redux, I could use that invisibility scroll right now, if you please. Thank you. I'm going in first."
Akerin Friday December 6th, 2002 11:52:24 PM
As Appolo fiddles with the rope, Akerin pulls out a stick, the end of which shines brightly. "No fireballs, please," he says. He leans over the hole, poking the stick down and to one side. From the shed light, he looks to see more clearly what lies in the hold. If a good landing place looks available, he drops down below, holding to the edge of the trap door with one hand, and swinging a bit if the best landing place is off to one side or another. The tall man's feet before he drops are only about seven or eight feet above the floor below, and he uses his monk-taught skills to help ensure a safe landing.
Bart Saturday December 7th, 2002 11:52:56 AM
"Take care Akerin... How deep is it?" Bart looks around for a candle, lamp or torch and lights it -- if he can find it of course.
Hold on here... whats in the Hold... (DM Chris) Monday December 9th, 2002 12:21:26 AM
Sliding down, Apollo reaches the floor of the hold, and is joined shortly by Akerin, who lands lightly on his feet. They find themselves in some kind of 'secret hold,' and stand in a small fifteen foot wide by 20 foot long clear spot. Extending out from them in every direction are rows of neatly stacked boxes, leaving narrow aisles between them. It would be a simple matter for someone wearing light or no armor to move down these aisles, however, moving through them wearing medium or heavy armor could be difficult. The boxes themselves are large and heavy looking. (OOC: Requires an Escape Artist check [DC 10] if wearing medium or heavy armor to move amongst the boxes; Akerin and Apollo may make listen and spot checks please).
Akerin d20+5=24 d20+4=15 d20+4=11 Monday December 9th, 2002 1:49:31 AM
[Listen 24, spot 15]
Should Akerin hear or notice anything in particular, he will signal using hand motions (e.g., one hand to ear, and indicating with his chin the direction of the sound) so that Appolo or those looking down from above may understand.
He steps, as quietly as he might (not too quietly, it turns out, with an 11 for move silently), toward any sound. If he hears none, then he moves sternward to the edge of the boxes to get a better look. He checks to see whether the boxes appear uniform in size and configuration, or as an assortment of various types. Any visible labeling? And is there a clear source for the alchemical dust perceived on opening the trap door? He hopes someone is keeping a watch out for any who might enter the conference room above.
Appolo Ac 21 d20+3=16 d20+6=17 d20+3=10 d20+10=23 d20+11=12 d20+11=31 Monday December 9th, 2002 8:26:21 AM
Appolo is slightly irritated to find Akerin standing next, but says nothing. He quickly draws his short sword and assassins dagger under his cloak. All the while keeping his ears and eyes open for anything or anyone that might be dangerous. He slips quickly and silently in to the darkness, shaking his head as Akerin rather noisily makes his way down the aisle. He follows behind sticking to the shadows.
Ari Monday December 9th, 2002 8:32:38 AM
Muttering, "This stinks of heart seeds, I think," Ari will post lookout above the hole as the others search the hole.
Rigging Monday December 9th, 2002 9:51:18 PM
Rigging follows the crowd, keeping a watch behind them making sure that no one jumps them from behind.
Redux-Mage Armor, Invisible(AC=19, HP=28) Monday December 9th, 2002 11:23:17 PM
Redux is momentarily glad he is still invisible. He reactivates the levitation ring and floats up to the ceiling, still mindful of finding unexpected guests residing there as well.
Calling, yet again to Talon, "Hey, is there a problem up there?" He feels for contact with the feathered friend, sure he would have felt something had there been a problem.
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21) d20+8=10 d20+5=11 Monday December 9th, 2002 11:37:07 PM
The half-elf moves in close to the party and watches as Akerin and Appolo scout out the area. She wishes she could be down there helping out, but is afraid it would get too crowded down there. She keeps an eye out for any signs of trouble (Spot=10, Listen=11).
Freeze... (DM Chris) d20+9=21 Tuesday December 10th, 2002 12:23:37 AM
Apollo and Akerin both notice that while the majority of the boxes and crates are stacked, albeit neatly, to the top of the hold, there are a number of stacks in a row (noted in green on your map) that are only four feet in height. Oddly enough, all is quiet down here, and it is hard to hear anything over the combat thumping outside, above you. Without warning, three of the aforementioned clerics appear, fading into view, as if from invisibility. (OOC: Apollo, Akerin, and Rigging must all make Will saves DC 17 or be held (hold person). Since they surprised you successfully, you don't get the opportunity to cry out should you fail your saving throw. At this point the group above can only see Rigging standing in the light below.)
Akerin (uh, doesn't his sanctuary spell make a difference?) d20+12=19 d20+5=17 Tuesday December 10th, 2002 1:08:45 AM
Akerin shrugs off the spell effects (Will save 19). "Three of them down here!" he calls up cheerfully. "Take those," he says to Appolo with an urgency in his voice, indicating those back by Rigging, hoping his sharp glance will warn the rogue to step away from what he is about to do.
He pulls a feather forth, and throws it on to the shorter box nearest the spellcaster next to the starboard (port?) hull (C2) [ranged touch on (AC 10?) box, hitting AC 17]. He shoves the taller row of boxes next to him to push diagonally towards the centerline into the shorter row beyond, then steps back in anticipation of rapid arboreal growth.
The feather, when it lands on the box, is one of Quaal's feather tokens -- this one immediately turns into a 60' tall tree, punching up through the ceiling and decking above, and spreading its roots instantaneously into the hold, pushing trunk and roots into invisible or visible clerics and cargo nearby.
[OOC: We're towards the stern, are we not?]
Valanthe (bull's strength, AC 20) Tuesday December 10th, 2002 1:21:16 AM
Taking the few minutes to rest helped Val a great deal. Though still a bit tired she's no longer fatigued and out of breath. When the warning is shouted below, Val doesn't hesitate as she grabs the rope and slides down below.
Rigging hps 43 d20+5=24 d20+5=24 d20+11=28 Tuesday December 10th, 2002 8:51:00 AM
Rigging feels the spell enter his mind, but another voice shouts, "If you yield to it, you are dead!"
Rigging activates his own ring of invisibility, and tumbles away to the north and stern part of the boat landing adroitly on his feet. He will move silently towards C3 for a backstab next round.
OOC 24 save for will, 24 skill check for tumble, and 28 move silent skill check. I am sure I will roll a 2 and 3 for my attack rolls next round :-(
Appolo d20+2=5 Tuesday December 10th, 2002 4:52:21 PM
Appolo suddenly finds himself unable to move, and silently curses to himself, thinking, 'Thank Alemi I'm still hidden.'
[Will 5 failed.]
Bart Tuesday December 10th, 2002 6:40:10 PM
"What's happening down there? Need some help???"
[OOC: Is there enough room down below?]
Akerin Tuesday December 10th, 2002 6:54:56 PM
"Room enough!" shouts Akerin back to Bart's question. "Problems!"
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21) Tuesday December 10th, 2002 9:43:15 PM
Hearing Akerin's cry for help, and seeing the tree burst through the floor, Ashira climbs down the rope after Valanthe and unsheathes her swords when she gets to the bottom.
Redux-Mage Armor, Invisible(AC=19, HP=28) Tuesday December 10th, 2002 11:34:23 PM
Hearing the call for help, Redux maneuvers himself above the hole in the floor and then casts Vampiric Touch in preparation of moving down.
Ari Wednesday December 11th, 2002 12:07:21 AM
Ari does his best to move closer to the hatchway. He'll keep an eye out on the room, as the rest of the pary seems to respond to the call for help.
Taking Root... (DM Chris) d20+10=25 d20+10=19 Wednesday December 11th, 2002 1:54:47 AM
Indeed, the tree smashes through the low-lying boxes, spilling heartseeds everywhere. The strange critters writhe slowly back and forth, as they spill out into the hold. The roots of the tree make the floor within 10 feet a tangled mess, and the upper branches strain against the ceiling as a creaking and snapping sound is heard from the boards that direction.
Wanting to stifle the troublesome hero, the tall human cleric (C1) utters a quick spell, attempting yet again to ensare Akerin in a hold person enchantment. Meanwhile, having lost track of Rigging, the young looking half elf cleric (C3)casts the same spell on Valanthe.
Meanwhile, the comely human female cleric of Ga'al that managed to stop Apollo in his tracks makes her way to his side quickly, and annoyed that Akerin managed to shrug off the spell last round, cast by her colleague, casts hold person on him as well.
(OOC: Both clerics casting on Akerin made their saving throws against his sanctuary spell. Akerin needs to make 2 successful Will saving throws, and Valanthe 1 in order to remain unheld. The DC for all is 17).
Akerin (Sanctuary?) d20+12=17 d20+12=17 d20+5=9 Wednesday December 11th, 2002 4:42:03 AM
"Right kind of you to try to share," he tells the priestess, as he steps so that he is next both to her and Appolo. He tosses his net, but he aims to too far to the right (AC 9, ranged touch attack), as his foot lost momentary purchase, competing for traction with a symbiotic parasite. The spells fail to affect him, and he retains his mobility, for the nonce.
[OOC: Isn't C2 somewhat rooted by the new tree? The tree feather landed on the box immediately adjacent to her (before her move). Thought that might put her out of action for a while, at least. Whew, and he-he! - both saves made on the nose! And, did any of the boxes in front land on the boxes in the second, green row? Just checkin'.]
Chris - no the tree isn't an entangle spell... just a tree... and now an obstacle.
Rigging hps 43 invisible d20+11=27 d20+10=29 d20+7=9 d20+7=22 d6+1=4 d4+1=4 d6=4 d6=3 d6=3 d6=5 Wednesday December 11th, 2002 9:44:32 AM
Rigging moves silently up to the half elven cleric (c3) and tries to sneak attacks him.
OOC 27 move silent roll, 29 rapier roll, first roll for holy dagger was a 9 but used a hero point and rerolled a 22. If both attacks were successful and the sneak attacks were successful, Rigging inflicted 23 points of damage. Gave myself +2 for being invisible/flanking. Not sure if 29 is a critical hit so didn't roll extra damage.
Appolo Ac 21 Wednesday December 11th, 2002 10:12:08 AM
Appolo stands like a statue unable to move silently fuming and wishing Akerin would just smack the witch. Anyone who looks at him can tell he's furious and definitely wants kill something.
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21) Wednesday December 11th, 2002 12:48:29 PM
Seeing Appolo in trouble, Ashira decides to come to his aid. She reaches into her pack and removes her potion of remove paralysis. After she finds the potion, Ashira draws her longsword and holds the potion in her left hand. She walks toward Appolo, intent on pouring the potion down his lips once she reaches him.
Valanthe (bull's strength, AC 20) d20+3=21 d20+9=16 Wednesday December 11th, 2002 6:41:08 PM
Val fights off the effect of the spell [will save 21] and spots C1 close by. She turns and slashes with her crystal scythe [hit ac 16]
Redux-Mage Armor, Invisible(AC=19, HP=28) Wednesday December 11th, 2002 11:38:32 PM
Redux wills himself down and thru the hole, passing by those still at the mouth opening. As he brushes past them he whispers 'Invisible mage coming thru.' As he passes thru the opening he catches his hand on it and swings himself forward while sending moves the Spectral Hand away from him at a 90-degree angle (can't have anything pointing to at him with a big sign reading 'invisible mage here'). He surveys the scene and picks a target to attack and chooses C2 for a drain.
Do Ya Feel Lucky? (DM Chris) d20+3=14 d20+5=22 3d6(4+3+6)=13 Thursday December 12th, 2002 2:02:32 AM
Akerin's impressive display of willpower leaves him free from enchantment, but apparently it took more concentration than he thought as his net falls short of the sneering female cleric and manages to ensare Apollo, frozen in his held state.
As Rigging had to move to get there, he only gets a single swing. However, the blow lands solidly in the back of the half elf cleric of Ga'al. Unfortunately Rigging also becomes visible.
Ashira reaches Apollo and may use her potion this next round. The cocky female cleric is oblivious to Ashira's presence as she focuses on Akerin.
Valanthe swings, and the sturdy lookin human male cleric brings his shield up to block the blow with ease.
Redux however, easily makes contact with the troublesome female cleric and gains 13 hps for his trouble. Her body convulses slighly as she comes under the effect of his vampiric touch, and the floating wizard becomes visible as his attack goes off.
(OOC: My turn next post)
Do Ya Feel Lucky? (cont.) (DM Chris) d20+16=34 d6+11=15 d20+12=20 d6+10=12 d20+12=13 d20+14=33 d6+10=11 Thursday December 12th, 2002 2:21:34 AM
Cleric 1 hefts a nasty looking mace and swings at Valanthe, hitting her soundly in the shoulder. An unnerving crunch is heard. (Valanthe, C1 hits AC 34 for 15 hps.)
Cleric 2 sneers at Redux, now visible in the room, and casts hold person on the wily wizard. (Redux, make a Will save DC 17 or be held.)
Cleric 3 grimaces at the wound Rigging dealt him, and whips around to address the problem with the blunt of his mace. (Struck Rigging with an AC 20 blow for 12 hps damage.)
Another cleric (C4) materializes as if from invisibility as she brings her mace down upon Valanthe's unsuspecting person. Though in her excitment, her swing is wide, missing Valanthe completely. (Drat those natural 1's.)
Yet another cleric (C5) materializes as if from invisibility as he brings his mace down upon Akerin from behind. (Akerin, hit AC 33 for 11 hps of damage.)
What...? Another cleric (C6) this time a male halfling, appears crouched up on one of the boxes, chanting and waving with his eyes upon Rigging, whom he casts hold person on. (Rigging, make a Will save DC 17 or be held.)
Ari AC 22 36 hp Spider climb Mage Armor Shield Thursday December 12th, 2002 2:57:57 AM
Temporarily forgetting about his magical abilities, Ari remembers that he has spider climb cast upon himself. Doing his best not to be noticed, Ari climbs upside down into the lower hold. Preparing his weapons, Ari gets ready to engage the priests.
ooc let me know if I can have an attack on anyone.
Akerin (AC 19, hp 43, or hp 32, if C5 is repositioned by where the monk is) d20+5=22 d6+2=4 d20+12=25 Thursday December 12th, 2002 5:32:12 AM
Since Akerin had moved (see prior post) to stand in front of Cleric #2*, he lowers his shoulder, driving into her midriff (AC 21), and pushes her back, lifting her up and tossing her into the halfling on the box. [Not sure exactly what damage might be caused, but rolled unarmed attack damage, for 4 hp, if it applies.] If there is room, he continues moving past them, stopping before the last pair of rows of boxes (escape artist 25).
* [--And not back near C5 - please reread previous post for Akerin to see he had moved up right next to Appolo and her, and now, prior to movement would be between Ashira and the boxes lining the starboard hull. Pls see email.]
Rigging d20+5=7 d20+5=18 d20+8=24 d20+5=10 d6+1=6 Thursday December 12th, 2002 8:39:12 AM
Rigging feels the spell take hold of his mind and almost succumbs to it but fights it off. He stabs forward with his rapier scoring a hit and tries to follow up with his dagger but misses badly.
OOC Rigging used a hero point to reroll first saving throw.
Redux-Mage Armor(AC=19, HP=41) d20+6=17 d20+5=14 d6=5 Thursday December 12th, 2002 9:41:26 AM
(ooc didn't think i could make the touch attack this round, thanks. Also, Val is a girl.)
Redux feels the burst of the added strength just before the mental attack. 'Whoa' is the best description of what goes thru his mind at the polar opposite feelings; such a surprise. He shakes off the effects of the spell and knows he needs to press on the attack. "Bart we need you, NOW!" With that said, Redux moves himself away to a position roughly between C5 and C1 on the ceiling and casts Chill Touch. Smiling, he once again attempts to reach out and touch the female cleric (C2) (hit AC 14 for 5 points of damage, and 1 point temporary Strength loss if fail Fort. save DC 13).
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21) Thursday December 12th, 2002 11:33:03 AM
Ashira gently pours the potion into Appolo's mouth, and smiles as the rogue is once again free to move about the cabin. Once Appolo regains movement, Ashira begins to help unentangle him from the net.
Bart bulls strength (21) AC 22 d20+13=27 d20+11=30 d20+11=26 d10+8=14 d6+5=8 d6+5=8 Thursday December 12th, 2002 12:54:59 PM
Bart jumps with sword and dagger drawn down at the lower deck and attacks the priest in front of him (C4 hit ac 27 with sword and crit with dagger ac 26 for 14+8+8 dam)
Valanthe (Bull's Strength, AC 20) d20+11=30 2d4(2+1)+7=10 d6=3 Thursday December 12th, 2002 4:47:57 PM
It took everything she had to hold onto her weapon. Her shoulder is throbbing badly and there are sharp pains whenever she moves it. The young elven maiden mutters off a long string of curses. Somewhere in there she utters the command word, causing her scythe to glow with psionic energy. She changes her grip and brings the scythe up in a cross-uppercut slash. [Hit AC 30 for 13 dmg]
Come on in... the water is warm... (DM Chris) d20+8=19 d6=6 Thursday December 12th, 2002 8:40:27 PM
Spiderclimbing into the hold, Ari hangs from the ceiling and realizes that it is roughly a 15-ft. drop to the floor and that no clerics appear to be hovering at this height.
Akerin steps forward and finds himself being deflected in his attack. It is obvious to Akerin that there is some kind of magic at play. (AC 21 doesn't quite hit.)
Redux lands his chill touch, and the cleric is affected by the damage, though her strength does not wane. (Made Fort save DC 19; general note: you can only make a 5 ft. step as a move-equivalent action pulling yourself along the ceiling; You're fine this turn, but just wanted to let you know.)
The net slides right off as Ashira tugs free the now mobile Apollo. (Apollo may act this next turn).
Bart leaps down into the hold, and feels something pop in his legs as he hits the floor 15 feet below. His sword lands a solid blow upon the unsuspecting cleric. (Take 6 hps falling damage; jumping is a move equivalent, you only get your first attack)
Valanthe's blow is solid and the cleric of Ga'al grunts as she slices him good.
(OOC: My turn next post)
Come on in... the water is warm... (cont.) (DM Chris) d20+10=30 d20+10=25 2d6(6+2)+10=18 d20+19=33 d6+11=16 d20+7=19 d6+5=8 d20+11=25 d6+5=7 Thursday December 12th, 2002 9:03:58 PM
Cleric 1 lashes out at Valanthe, catching her solidly on the temple with his mace. (Critical hit for 18 hps damage)
Cleric 2 smiles as she finds herself flanking Akerin opposite Cleric 5. She pulls her mace and swings, connecting solidly with Akerin. (Akerin, C2 hits AC 33 for 16 hps damage)
Cleric 3 swings again at Rigging, clipping him good. (Hit AC 19 for 8 hps damage)
Cleric 4 steps back away from this new threat, and casts hold person at Bart. (Bart, make a Will save DC 17 or be held)
Cleric 5 swings at Akerin as well, not wanting to miss his opportunity for a flanking attack, and lands a solid blow. (Hit AC 25 for 7 hps damage on Akerin)
Cleric 6 smiles as he hops down, and peeks over the top of the boxes to cast hold person on Apollo. (Apollo make a Will save DC 17 yet again)
Another cleric appears (C7)as if fading in from invisibility as he casts hold person on Redux. (Redux make a Will save DC 17 or be held)
Another cleric appears (C8) as if fading in from invisibility as he casts blindness on Redux. (Redux make a Fortitude save DC 18 or be struck blind)
Rigging Hps 23 AC 14 d20+8=20 d20+5=21 d6+1=4 d4+1=3 Friday December 13th, 2002 12:14:47 AM
Rigging launches forth with two quick attacks hoping to put his opponent down. He stabs the cleric with the rapier and slashes with the holy dagger.
OOC. This is the first hit with the holy dagger. Not sure if it does additional damage to these clerics?
Ari AC 22 36 hp Spider climb Mage Armor Shield d20+2=13 d20+7=22 d20+3=15 3d6(2+6+6)+4=18 d6+5=11 Friday December 13th, 2002 3:08:58 AM
Seeing the latest attack from C7 and C8, Ari quickly moves to intercept. Doing his best to line up his approach Ari jumps from the ceiling and lets himself fall in a line of sight intended to use C7 and C8 as a landing pad (rolled a tumble check of 13). Swinging his scimitar and dagger at C7 (AC 22, 15) (Damage assuming the clerics are evil- 18 (if not evil dam is 6) from scimitar - 11 from dagger) Ari does his best to land blows and his own body on cleric #7 and then knocking over cleric #8 (maybe disrupting any spells).
Appolo Ac 21 d20+2=10 d20+2=14 d20+2=7 d20+2=22 d20+7=27 d8=5 d8=3 Friday December 13th, 2002 8:34:32 AM
After being freed from the effects of the first spell and the one by Ashira, Appolo takes a couple of steps and is about to attack the nearest ******* or Witch of Ga'al, when he feels the effects of another spell stop him in his tracks. He is momentarily frozen, but he bears down with all his willpower and overcomes the spell. {Will 22} That's when he launches himself and the nearest Priest of Ga'al with the most terrifing shriek of a battle cry he can muster. Hacking into the enemy with an unholy vengeance.
OOC: Used remaining three hero points to overcome spell. Attack Roll 27 critical hit Damage 5+3+4=12.
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21) Friday December 13th, 2002 1:24:53 PM
The invisible half-elf winces as the two solid blows smash into Akerin and decides it's time to even the score a bit. She casts Summon Nature's Ally, willing a badger to come forth and join their endeavor. Taking a step so that she moves into a flanking position with C5, Ashira unsheathes her shortsword in preparation for a full attack next round.
To speed things along (and if I'm not to do this, you can rap my knuckles, and I'll withdraw! ;) Note: that the spell description says that it takes the full round to cast, I interpret that you won't get any movement, but probably the command. Todd
The PHB says on Pg. 121 that you can take a 5 foot step before or after performing a full round action. Ashira would like to take that step.---Janell
Bart (Bulls strength) d20+2=7 d20+2=22 d20+11=24 d20+9=15 d20+5=8 d10+8=17 d4+3=5 Friday December 13th, 2002 2:22:34 PM
Bart shivers off the spell that has been cast on him (used hero point to reroll) and attacks the cleric in front of him with his sword and dagger. His first blow hits the cleric for 17 his dagger hits? (ac15 for 5) His second attack with his sword misses the priest.
Talon Friday December 13th, 2002 5:32:34 PM
Talon had been circling the ships and was distracted by a school of fish he saw beneath the waves. His thoughts were on whether he might catch one, but suddenly he remembers Redux and starts winging it in his direction.
Redux d20+8=20 d20+5=10 d20+5=11 d20+7=15 d6=3 Saturday December 14th, 2002 12:19:58 AM
Redux feels very honored that so many clerics would choose him; it's just a bit much for him to overcome. He shakes off the hold (will=20) but finds himself blinded above the crowd (fort=11, used hero point on the re-roll). He remembers so very clearly where that cleric is that he's been after and so makes a blind attack at her with the spectral hand and the chill touch spell (ac=15 for 3 pts dmg and --1 to strength vs. dc=13) (ooc I'll leave the chance to miss for you to resolve, Chris).
Akerin (AC 19, hp 9) d20+19=36 Saturday December 14th, 2002 5:43:55 AM
[Am assuming from Appolo's post that he is going after C5.]
Maintaining his focus on the cleric before him (C2), Akerin realizes he cannot take another such blow from her. As he takes the spiked chain from off his hip, he tells her, "You've a formidable swing, m'lady." With a twist of his hips, the chain lashes out, wrapping itself around her mace [disarm 36*]. He snaps back on the spiked chain, causing her mace to whip out of her hands (if all goes well). "Now, you're not planning to heartseed a continent, are you?"
Inwardly, he prays to Alemi to grant him and his ... friends, not just companions, now, a good victory over these corrupters of the flesh. And he hopes Appolo does well.
* [BAB +4, +1 spiked chain, +2 weapon disarm bonus, +4 two hands, and +8 (+4 for each weapon size category larger - her 1d6 implies the light mace, the spiked chain is a large-size weapon). Roll 17+4+1+2+4+8=36. Also, as a healer, Akerin has improved disarm, so his action does not provoke an attack of opportunity, nor does his opponent have a chance to disarm him. -Kim]
Valanthe d20+11=28 2d4(4+4)+7=15 d6=1 Saturday December 14th, 2002 10:50:07 AM
Val grunts with the blow and staggers back a couple of steps. Grinning in determination she slices with her scythe. [hit ac 28 for 16 dmg]
Deep in it... the hold that is... (DM Chris) 2d6(2+6)=8 d6=3 d100=21 d20+11=15 Sunday December 15th, 2002 11:18:19 PM
Rigging's rapier swings wide, though his holy dagger strikes true causing great pain to his foe. (OOC: Total 11 hps - I rolled the extra damage for ya this times.)
Ari drops from the ceiling, and doesn't quite get his feet around in time to catch himself, though he does manage to knock the two clerics to the ground as he hits. (Ari takes 3 hps from falling, as do his opponents)
Cleric 2 staggers a step as Appolo launches into her with his mighty attack.
Though Ashira can't squeeze her way into a flanking position, she gets close. At the end of the round, her badger appears as noted on the round 5 map.
Bart's sword strikes the cleric (1) a mighty blow, and the devotee of Ga'al unleashes a string of profanities. (OOC: Did Bart spend a hero point to shiver off that spell? I see his first saving throw missed the mark.)
Blindly directing his spectral hand, Redux indeed misses his target. (OOC: 50% miss chance, rolled 21%... high good... low bad.)
The cleric's mace goes flying out of her hand, though she doesn't appear to be alarmed by the turn of events. She grins, "Not a bad idea... now that you mention it. I'll be sure to give you credit... and your name is?"
Valanthe strikes a mighty blow, nearly bringing the cleric to his knees.
Deep in it... the hold that is... (cont.) (DM Chris) d20+10=26 d6+5=11 d20+10=21 d20+7=27 d20+7=21 2d6(2+4)+10=16 d20+9=13 d20+11=22 d6+7=10 d20+9=26 d6+6=11 Sunday December 15th, 2002 11:36:11 PM
Knowing that his death may come soon, cleric 1 lashes out with his mace screaming, "FOR GA'AL!!!" (OOC: Hit Valanthe at AC 26 for 11 hps of damage)
Cleric 2 successfully casts defensively, unleashing a blindness spell upon Akerin. (Akerin needs to make a Fortitude save DC 18 to avoid being blinded).
Cleric 3 sneers, spitting blood as he brings his mace around to club Rigging but good. (Critical threat/confirmed for 16 hps damage).
Cleric 4 steps back away from Bart again and casts hold person again. (Bart needs to make a successful Will save DC 17 to avoid being held)
Cleric 5 swings at Akerin, though is distracted by the spiked chain, and misses.
Cleric 6 steps out from between the boxes to cast hold person on Valanthe. (Valanthe needs to make a successful Will save DC 17 to avoid being held).
Cleric's 7 and 8 both stand up, and lofting their maces, proceed to club Ari. (Both hit for a combined damage of 21 hps. Hit AC 22 and 26)
Valanthe (Bull's Strength, AC 20) d20+5=22 d20+11=19 2d4(1+1)+7=9 d6=5 Monday December 16th, 2002 1:04:44 AM
Val struggles and breaks free of the magical compulsion [will save 22]. Her vision loses focus for a second and the elven maiden feels the severity of her wounds. Not knowing how long she will last, Val swings at the cleric with all she has left. [hit ac 19 for 14 dmg]
===== [Walter - can you really refer to Valanthe as a 'maiden'? It means, among other things, 'virgin female'. -Kim]
(Kim - 'maiden' is also used in reference to an unmarried female... it depends on the person who is using the term and what, exactly, they are referring to. Now stop nitpicking and kick evil cleric butt! -the vacationing yet still watchful DM Donna)
[Donna - Akerin is limited by his profession to kicking to subdue evil cleric butt. I'm off to locate a fine tooth comb for further nit-related work. Glad you're watching, Donna dear. -Kim]
Bart (Bulls strength) d20+2=17 d20+11=26 d20+9=19 d20+5=23 d10+8=16 d10+8=10 d4+5=7 Monday December 16th, 2002 1:23:13 AM
Once again Bart resists the spell of the evil cleric (save 17). "Is that all you have?" Bart says as he puts his sword and dagger into the cleric's body (hit ac 26/19/23 for 16/7/10).
(OOC: Yes I used a hero point last time (see post).)
Akerin (AC 19, hp 26) d20+12=21 2d8(6+6)+5=17 Monday December 16th, 2002 3:37:53 AM
The unblinded (Fort save 21) healer steps behind Appolo, and hops up on to the box next to him. He casts cure moderate wounds on himself, healing 17 points of damage.
"And shall I give my name to a woman who wants to hold me and blind me with her charms?" he answers the priestess. "No, I seek no credit, thank you."
Though he prepares his spiked chain for more action, his back now against the tree, he looks around the crowded hold quickly to see if any are fallen.
Ashira (Barkskin, Bull's Strength, Resist Elements: AC 21) d20+14=25 d20+9=15 d20+13=29 d8+4=6 d8+4=8 d6+2=4 d20+5=20 d20+5=24 d20=18 d2-1=1 d2-1=1 d3-1=1 Monday December 16th, 2002 9:02:10 AM
Taking another 5 foot step toward the cleric, Ashira is finally in flanking position, and decides to give up playing hide and seek. Launching a full attack, Ashira slices into the cleric with two blows from her longsword, and one from her shortsword (doing 18 dam if all three hit, 10 if only the first long and shortsword connect). As the odd looking half-elf fades back into view, she grins evilly at the cleric in front of her. "Oooo looky...a party and nobody invited me. You know how much I hate being overlooked." She motions her head toward Valanthe, then looks Akerin in the eye. "I believe a maiden is in need of assistance. Perhaps you should go to the rescue?"
Meanwhile, the badger launches itself into the nearest priest clawing and biting with ferocity. (Claw1=20 for 1hp, Claw2=24 for 1hp, Bite=18 for 1hp)
OOC (Breakdown on attack bonuses...+2 for Bull's Strength, +2 for Invis. +2 for flanking=+6 added onto normal bonuses.) Also, didn't read that I could determine where the badger appeared. I'd like to have him positioned in front of C6 if that's ok...otherwise C5 is fine.)
Rigging hps 7 ac 14 d20+8=27 d20+5=25 d6+1=7 d4+1=5 2d6(6+6)=12 d20+5=18 Monday December 16th, 2002 10:07:19 AM
Rigging winces as the mace crushes into him and cries out in pain. A grim look comes into his eyes and he yells, "I will not die alone!" He launches into his attack again driving his rapier into the half elf's chest and following up with his holy dagger into the stomach where he gives it a horrible twist.
OOC sorry in looking at my rolls I realized that I rolled a critical with the dagger. Last 20 sided die roll was to check for critical. Don't think I made it. Still did some nice damage rolling and if this cleric is still standing, I want to go home to Momma. 25 points of damage in total.
Ari AC 22 21 hp Spider climb Mage Armor Shield 1d8+1=9 Monday December 16th, 2002 12:47:41 PM
Wincing in pain from the double strike Ari reaches into his backpack and pulls out his CLW potion and swallows it (restoring 9 points).
Given a chance to do any maneuvering Ari stands and moves towards the rest of the family trying to get his backside covered.
Appolo d20+7=22 d20+3=22 d8+3=4 d4+3=4 Monday December 16th, 2002 7:33:42 PM
Appolo quickly produces his assassin's dagger and viciously slices into the cleric of Ga'al, slashing her twice with a vengeance.
OOC: ShortSword attack roll 22, Off hand Assassins Dagger 22. Total Damage 8. Save versus Poison DC 17.
My Toes Are Cold... (DM Chris) Monday December 16th, 2002 9:46:22 PM
In her weakened state, Valanthe's scythe swings wide, missing the equally wounded cleric.
Bart's mighty blows easily drop cleric 4, who lies still, bleeding on the deck. Looking down at his fallen opponent, Bart realizes, as do the others, that the ship is taking on water, albeit slowly.
The cleric seems to ignore Akerin in favor of the new threat that Apollo presents.
Ashira's blades indeed bite into her opponent, as he whirls around to face this new threat. The summoned badger nibbles a bit on the cleric, and though he does not like the taste, presses his attack.(OOC: you still cannot flank. not enough space, and the boxes you are next to go up to the ceiling.)
Cleric 3 indeed drops to the floor under the fury of Rigging's assault. Blood is everywhere.
Ari drinks the cure light wounds potion. (OOC: a potion of cure light wounds only cures 1d8+1 hps of damage. So, given the benefit of the doubt, you managed to heal 9 hps, not 15.)
Apollo's blows swing wide, missing one and all, as the canny female cleric defends herself.
(OOC: Clerics turn is next.)
My Toes Are Cold... cont. (DM Chris) d20+10=21 d6+5=9 d20+14=30 d6+5=10 d20+9=18 d20+4=9 Tuesday December 17th, 2002 12:18:30 AM
Spitting blood, Cleric 1 takes what may be his last swing a Valanthe, connecting with a solid blow. (Hit AC 21 for 9 hps damage)
Cleric 2, also extremely wounded, backs away from the combined attack of Apollo and Akerin, and casts blindness at Apollo defensively. (Fort save DC 18 or be blinded)
Cleric 5 turns on Ashira, and casting defensively, attempts to catch her in a hold person spell. (Will save DC 17 or be held)
Being a sneaky little halfling, Cleric 6 approaches Ari from behind, swinging his mace with all his might. He connects solidly. (Hit AC 30 for 10 hps of damage)
Cleric 7 attempts a touch attack on Ari with fingers that are glowing black, but is unexpectedly repelled by Ari's shield spell.
Seeing her fellow cleric of Ga'al go down, Cleric 8 steps away from her combat with Ari, and casts hold person on Bart. (Will save DC 17 or be held).
Akerin (AC 19, hp 26) 3d8(4+3+7)+5=19 3d8(4+4+8)+5=21 Tuesday December 17th, 2002 1:08:26 AM
Though he wishes to stay and help Appolo with the priestess, Ashira's petition on behalf of Valanthe draws his attention to the elvish lady. He bounds off the box, and draws from a pouch a vial as he covers the twenty feet between them. He vaults her fallen form, then kneels, lifts her head even as her eyes flutter in semi-consciousness, and pours the precious liquid down her lips, which he parts with his free hand. The elixir restores a small measure of vitality to the fallen warrior. (Potion of CSW, 3d8+5 - won in LnB recently. Disregard second roll - hit button again by accident. Valanthe regains 19 hp, bringing her, I believe, to 19.)
[OOC: Picture Akerin's new position as above and to the right on the map of where 'V' is.]
Valanthe (AC 20, HP 33) 2d8(6+6)+2=14 Tuesday December 17th, 2002 2:06:57 AM
Val's eyes close and thankfully open a moment later. Weak and confused Val utters thanks in elvish and reaches for a potion of her own drinking it down. [Potion of CMW]
Ashira (Barkskin, Invisible, Bull's Strength, Resist Elements: AC 21) d20+8=19 d20+10=13 d20+5=22 d20+9=18 d8+6=8 d8+6=11 d6+3=9 d20+5=23 d20+5=15 d20=19 d2-1=1 d2-1=1 d3-1=2 Tuesday December 17th, 2002 9:30:33 AM
Shrugging off the impulse to stand stock still in front of the cleric (Will=19), Ashira likes the results from her last attack and presses on. Waging a full attack on C5 again, Ashira hopes to down the fellow soon so she can help out other family members.
Meanwhile, the badger continues its onslaught on C5, inflicting the maximum damage his punny little body can do. (Claw1=23 for 1dam, Claw2=15 for 1dam, Bite=19 for 2dam)
First Long=13 for 8dam Second Long=22 for 11dam Short=18 for 9dam
OOC (Hehe...I just looked over the description for half-elf, and realized that for the past two years I haven't been adding in the +2 bonus to resist enchantment spells that elves and half-elves are allowed...sheesh! Also, I forgot to add the extra +2 strength to my damage from last round, so C5 takes an additional 2 hp of damage for each longsword blow that connected, and 1 hp for the shortsword. Finally, could you please give us the AC of the mean baddies? It would make writing the posts a lot easier! :))
Rigging d4+1=2 d4+1=4 Tuesday December 17th, 2002 10:03:00 AM
Rigging thinks to himself, "This hand to hand combat stuff Hurts!" He notices Ari in trouble and raises his arm, murmurs a few words and launches 2 missiles at the nasty little halfling. (6 points of damage total)
Bart (Bulls strength) d20+2=20 d20+11=24 d20+9=28 d20+9=24 d20+5=20 d10+8=10 d10+8=17 d4+5=9 d4+5=7 Tuesday December 17th, 2002 12:49:14 PM
Again bart shiver off the spell. His first attack is on cleric c1 he puts his sword and then his dagger in the cleric's back (hit ac 24, 28 (crit) for 26 dam) His last attack with his sword is made towards cleric c8 (hit ac 20 for 17
Appolo Ac 21 d20+7=24 d20+5=25 d20+7=22 d8+3=11 Tuesday December 17th, 2002 3:23:10 PM
Appolo shakes off the effects and feints with his assassin's dagger, then quickly and ferociously strikes with his sword.
OOC: Fortitude save 24 Bluff 25 Attack 22 Damage 11 If his bluff fails he will still make his attack.
Redux-Mage Armor(AC=19, HP=41) d20+7=16 d6=3 d100=87 Tuesday December 17th, 2002 7:33:20 PM
Redux, blinded, though with Talon's help to maneuver the spectral hand to where it is needed, makes another blind attack at C2 using the chill touch spell (ac=16 for 3 pts dmg and --1 to strength vs. dc=13 %=87 same criteria used so this connects).
Hey... My Feet Are Wet! (DM Chris) d20+8=19 Tuesday December 17th, 2002 9:06:53 PM
The potions feel warm on the inside, though outside, Valanthe realizes she is getting wet and cold laying in ankle-deep sea water. Akerin realizes that perhaps the tree was not such a good idea, as that seems to be where the water is coming from... slowly but surely. (OOC: Anybody ever seen Titanic? ; ) )
Ashira indeed connects once with her longsword, while her summoned badger nibbles away at the cleric doing minimal damage to his ankles.
The halfling cleric yelps as Rigging's magic missiles zing into him from across the room.
Cleric 1 drops with a splash, blood seeping out into the sea water that seems to be everywhere now. His form lay unmoving and unbreathing.(However, to get to C8, Bart must move closer, and then Bart wouldn't be able to attack this round anyways.)
Appolo swings wide, barely missing the haughty female cleric. (OOC: Just a note, unless you have the feat Quicker than the Eye from Song and Silence, making a Bluff attempt in combat is a standard action. Which means, unless you are hasted, you can't Bluff, and attack in the same round.)
With Talon's assistance, Redux successfully maneuvers his spectral hand to attack the female cleric. (OOC: Well done... though she made her Fortitude saving throw.)
Hey... My Feet Are Wet! (cont.) (DM Chris) d20+9=24 d6+5=10 d20+9=26 d6+3=6 Tuesday December 17th, 2002 9:21:13 PM
Cleric 2 moves directly away from Appolo and disappears around some boxes further back in the dark, and now wet, hold.
Cleric 5 swings his mace at Ashira, connecting solidly. (Hit AC 24 for 10 hps damage)
The sneaking halfling cleric (C6) takes a step to maintain his flanking position on Ari and swings, hitting Ari solidly. (OOC: hit AC 26 for 6 hps damage).
Both fearful of the raging Bart, clerics 7 and 8 turn their attention and cast hold person on the seemingly unstoppable warrior. (Need to make 2 Will saves DC 17 to avoid being held)
AriAri AC 22 5 hp Spider climb Mage Armor Shield d20+7=14 d20+3=13 Tuesday December 17th, 2002 11:55:27 PM
Seeing that his end is near and knowing that he can at least still affect things, Ari continues to trying to pound on #7 (AC 14 and 13) missing him.
Rigging hps 7 ac 14 d8=6 d8=7 Wednesday December 18th, 2002 10:15:03 AM
Rigging doesn't like the way the other cleric just disappeared. He will activate his own ring of invisibility and grab one of his potions of moderate healing. If he can do both actions, he will drink it.
OOC Rolled 16 points of healing. I believe that moderate does 2 d8 +3 but if I am wrong, please reroll the results.
Appolo Ac 21 d20+2=6 Wednesday December 18th, 2002 11:20:57 AM
After missing again with what he thought was a solid, well-timed attack, Appolo trembles with frustration. As he watches his opponent disappear behind some crates, Appolo takes some time to think. She wants to play hide and seek, but I have a better idea -- dominoes. He decides to try and push the stack of crates over with no success. After finding he can't budge them Appolo takes a moment to rest and turns around to look over the situation.
Strength check 6
Ashira (Barkskin, Bull's Strength, Resist Elements: AC 21) d20+10=15 d20+5=19 d20+9=11 d20+5=6 d20+5=17 d20=9 Wednesday December 18th, 2002 12:53:28 PM
Ashira grimaces as the cleric's mace smashes into her offhand shoulder, the pain radiates into her arms, and her blows prove ineffective. Seeing Cleric 2 disappear, Ashira shouts over to Appolo "Don't get cute, just get out there and find her!"
On the other side of the cleric, the badger seems to be running out of steam as all three of its attacks miss the cleric (Claw1=11, Claw2=17, Bite=9).
First Long=15 Second Long=19 Short=11
Bart (Bulls strength) d20+2=17 d20+2=7 d20+2=18 d20+11=19 d20+9=16 d20+5=23 d10+8=13 d10+8=12 d4+5=9 Wednesday December 18th, 2002 4:38:41 PM
Once again Bart shivers off the spells (used hero point again). He attacks the nearest cleric (c8) with his sword and dagger (hit ac 19, 28 (crit) for 26 dam). His last attack with his sword is made towards cleric c8 (hit ac 19/16/23 for 13/9/12).
Bart OOC Wednesday December 18th, 2002 4:42:31 PM
sorry messed up my post ignore the results in the middle of the post
Redux-Mage Armor(AC=19, HP=41) Wednesday December 18th, 2002 10:36:05 PM
"What do you mean 'she's gone'? I hit her didn't I?" Redux continues his conversation with his feathered friend; though some wouldn't know what a floating, blind man was doing talking to himself. "No, no, don't search for her that way. Tell me when my hand is pointing to the tree. Yes, it is a real tree. No, I don't have time to explain what a real tree is doing floating in water. Now, fly back over here. What do you mean water all around inside? Great! Appolo, step back a few paces!" And with that, Redux casts Web centered on the area past where he last knew C2 to be, as far back as he can get, to the right of the tree (as he once saw it).
Akerin d20+19=30 Thursday December 19th, 2002 1:48:08 AM
Noticing that Ari is beleaguered, Akerin suggests to Valanthe, "Help him," and points toward Ari. He steps just past her, and now, within ten feet of the mace-wielding halfling cleric (C6), once again extends his spiked chain, wrapping up the little fella's mace, and pulling back with a rotation of his hips to relieve him of the abusive weapon. [Disarm, 30.]
Valanthe (Bull's Strength) d20+11=21 2d4(2+4)+7=13 d6=5 Thursday December 19th, 2002 2:05:03 AM
Feeling renewed strength Val rises and heads over to C7, slashing with her crystal scythe. [hit ac 21 for 18 dmg]
Rising Waters... (DM Chris) d20+5=22 d20+7=14 Thursday December 19th, 2002 2:31:59 AM
Ari indeed misses the cleric in his attempt to ward him off.
Rigging becomes invisible, and pulls out the potion prepared to drink next round. (OOC: Activating a magic item, whether ring or potion are both standard actions... so you only get to do the first. You can drink the potion on your next post if ya like.)
Looking over the situation, Appolo sees that Ari is about to pass out from damage and blood loss, whilst the rest of the party battles on, except for Redux who appears to have been blinded.
Ashira and her badger indeed run into a bit of bad luck as their attacks fail to connect.
Bart connects once with cleric 8 dealing her a bloody slice.
Redux web spell is targeted successfully, blocking up that area with thick, sticky webbing.
The halfling cleric's mace goes flying out of his hand as Akeric snags it with his spiked chain.
Valanthe just misses cleric 7 as he nimbly steps aside of her attack.
Rising Waters... cont. (DM Chris) d20+3=19 d20+9=23 d20+6=19 Thursday December 19th, 2002 2:43:55 AM
The group begins to notice how the water has risen steadily in the last few seconds, coming nearly up to their knees.
Cleric 2 comes running out from the opposite side of the tree as the web spell, and scoops up her comrade's mace, holding it in a defensive stance.
Casting defensively, cleric 5 unleashes a hold person spell upon Ashira. (Will save DC 17 or be held)
Taking a step back away from melee combat, cleric 6 casts blindness on Akerin. (Fort save DC 18 or be blind.)
Casting defensively, cleric 7 casts hold person on Bart. (Will save DC 17 or be held.)
Cleric 8 swings her mace at Bart, barely missing.
Appolo Ac 21 d20+7=10 d20+3=4 Thursday December 19th, 2002 3:16:26 AM
Appolo takes in the situation and is alarmed by the sight of Ari. After changing position, on Redux's behalf Appolo sees the Witch of Ga'al return and pick up a mace. He yells, "Redux you missed. Witch of Ga'al, to your left, 45 degrees down angle hit -- hit now. Akerin, Ari's hurt bad get him out. I'll deal with you little friend!!"
With that he moves as quickly as he can to attack C6. Stumbling through the water he misses both attacks.
Rigging Hps 23 invisible ac 14 Thursday December 19th, 2002 9:24:49 AM
Rigging drinks the potion down and moves forward looking to backstab an opponent. He will head towards Ashira.
Ashira (Barkskin, Bull's Strength, Resist Elements: AC 21) d20+8=9 d20+8=11 d20+8=18 d20+10=30 d20+10=18 d20+5=25 d20+5=14 d20+9=20 d20+5=15 d20+5=23 d20=6 d8+6=14 d8+6=13 d6+3=9 d2-1=1 Thursday December 19th, 2002 9:49:14 AM
Ashira succumbs to the spell for a few seconds, but is able to shrug it off at the last minute. She smirks at the cleric. "Looks like things aren't going your way. Why don't you give up now, and save yourself a lot of pain?!" She unleashes a particularly devastating full attack on the priest, connecting all three times. The two blows from the longsword come very close to opening the man's neck, but misses at the last second.
Down at his ankles, the badger manages to get in a good claw attack before the water level gets too high, and he soon proves ineffective (Claw1=15, Claw2=23, dam=1, Bite=6).
OOC: Will=9 used two hero points to get a save of 18.
(DM Chris: You may only use one hero point per failed roll as per the rules posted under combat in the Constabulary Castle. I'm afraid that Ashira is held.) First Long=30 (threat), 18 (no crit) for 14 dam. Second Long=25 (threat), 14 (no crit) for 13 dam. Short=20 for 9 dam. Total dam=36hp
Ari AC 22 5 hp Spider climb Mage Armor Shield d20+7=25 d20+7=15 3d6(3+1+1)+4=9 d20+3=10 Thursday December 19th, 2002 11:24:26 AM
Praying for every additional second he can get Ari connects with his holy scimitar on C#7 (critical threat, no crit) for 9 points of damage.
Bart (bulls strength) d20+2=10 d20+2=17 d20+11=22 d20+9=28 d20+9=17 d20+5=7 d10+8=18 d6+5=8 d6+5=6 Thursday December 19th, 2002 12:22:39 PM
One more time the spell has no effect on Bart. "DON"T YOU KNOW I"M PROTECTED BY DOMI YOU FILTH OFF THE WOLD!!" he yells as he attacks the priest for another time with his sword and dagger (hit AC 22/28 threat crit 17?? for 18/8+6?). His second attack with his sword misses.
(How well are the priests armed, aka are they easily hit aka what's their ac; determining if it is wise to use the power attack feat (-X to hit +X to dam).
(Chris: they appear to be lightly armored in chain shirts, but who knows what magic is at play.)
Redux-Mage Armor(AC=19, HP=41) d20+7=22 d2=1 Friday December 20th, 2002 12:02:56 AM
In a softer tone, just between him and Talon, "Ok, Talon, next Cleric that starts waving his hands around, attack them." (ac=22 for 1pt dmg) Redux uses the time to maneuver his spectral hand to the other side of the tree and in the direction Appolo reported the wily cleric went.
[OOC: The wiley cleric is C2, who just showed up again to grab C6's mace. -Kim]
Valanthe (Bull's Strength, AC 20) d20+11=26 2d4(1+4)+7=12 d6=5 Friday December 20th, 2002 10:00:02 AM
Valanthe turns and brings her crystal scythe back at C7 with an upward slash. [hit ac 26 for 17]
Akerin (AC: 19; HP: 26) d20+12=19 d20+5=25 d20+5=8 2d4(1+3)+4=8 2d8(6+7)+5=18 Friday December 20th, 2002 10:06:47 AM
The monk again resists the attempt to blind him (Fort save DC 19).
As the priestess bends down to retrieve the halfling's mace, being within the ten foot reach of his weapon, Akerin takes advantage of C2's proximity to lash out with his spiked chain, hitting AC 25 (nat 20, not a crit) for 8 hp subdual on her [attack of opportunity].
Then, whirling the spiked chain with his left arm, he moves to Ari. With his right, he reaches out to touch the wounded young man, curing moderate wounds for 18 hp returned to him.
Okay... now this is wet... (DM Chris) Saturday December 21st, 2002 1:03:56 AM
Apollo indeed misses with both swings, but as he recovers from his stumble, he realizes that he is in a target rich environment... also that the water seems to be about knee high now.
Its hard slogging through the water, but Rigging does indeed find himself standing next to Ashira by the end of the round.
As per the rules of combat posted in the Constabulary Castle, you may only use one hero point per failed roll. Ashira is indeed held, and her attacks are void. Sorry.
The badger claws at the cleric a bit, but finds that he must make a successful swim check to remain above the rising water level this next round.
Ari strikes true, and while not a critical, manages to pull the hood back from the face of his attacker, to note that he is fighting an elf.
Bart deal a pair of well placed blows to his clerical opponent.
Redux begins maneuvering his spectral hand as Valanthe's vicious cut nearly cripples her opponent.
Akerin smites the evil cleric of Ga'al, and then steps toward Ari, healing touch extended.
Okay... now this is wet...(cont.) (DM Chris) d20+13=33 d20+13=33 2d6(4+5)+12=21 d20+3=11 d20+10=26 d20+4=7 d20+6=16 2d6(3+4)+10=17 Saturday December 21st, 2002 1:28:51 AM
Cleric 2 takes a quick step to flank Apollo, and then brings her mace down solidly upon his head. (OOC: Critical threat and confirm. 2 natural 20s... Apollo takes 21 hps damage.)
Not noticing the water displacement as Rigging stands there invisibly next to Ashira, Cleric 5 screams... "I will at least take one of you with me!" and performs a coup de grace on Ashira. (OOC: Ashira must make a Fortitude save DC 27 or die.)
Casting defensively, cleric 6, casts blindness at Valanthe, hoping to subdue the scythe wielding heroine.
Both cleric 7 and 8 attempt to keep up the combat, but neither hit in their attempted blows. However, neither do they concede.
Rigging d20+10=23 d20+7=21 d8+1=5 d4+1=5 12d6(5+5+5+5+1+4+6+2+5+1+5+2)=46 2d6(5+2)=7 2d6(1+3)=4 2d6(4+3)=7 Saturday December 21st, 2002 2:18:43 AM
Rigging yells out "NOOO" and tries to intercept the attacks on his beloved. He launches with two quick and deep stabs with both rapier and dagger.
OOC: OK I gave myself an extra +2 for being invisible and believe I hit with both his. Rolled a 12 instead of a 2 dice so please disregard the 46 points of damage. 3 2d6 rolls represent damage by sneak attacks and holy dagger for a total of 28 points of damage.
Ashira (Barkskin, Bull's Strength, Resist Elements: AC 21) d20+13=22 Saturday December 21st, 2002 11:47:13 AM
Even though she is completely immobile, Ashira somehow manages to resist bleeding to death after having her throat slit from end to end.
OOC (Fort=22...using 3 (+6) hero points to bump it up to a 28).
Bart d20+11=31 d20+11=30 d10+8=12 d10+8=13 d20+5=19 d6+5=7 d10+8=9 Saturday December 21st, 2002 6:37:13 PM
Bart attacks once more his first blow with his sword gives the priestess C8 a verry nasty cut (crit for 25). After this blow he takes a few steps to attack the halfling cleric C6 with his second attack with his sword (ac 19 for 9).
Akerin (AC 19; HP 26; pretty wet) d20+6=23 d8+5=11 Sunday December 22nd, 2002 4:12:09 AM
After the healing touch affects Ari (18 hp cured, as per prior post), Akerin hears Rigging's anguished cry. He glances over his shoulder, and notes the cleric (C5) trying to do something to Ashira. He leaps over to her [jump 23], and lays his hand upon her. Cure light wounds for 11 hp. "Alemi, thine aid I seek!" he calls out in the midst of the priesthood of Ga'al.
[OOC: Chris, note, as per our email discusssion, that Akerin's attack of opportunity on C2 was only to take place IF he could both take advantage of the AoO AND heal Ari in that round. If not both, then only the healing of Ari (+18 hp) should have taken place, and that last round. So, this round his action is to move and heal Ashira. - Kim]
Appolo Ac 21 d8=2 d8=3 Sunday December 22nd, 2002 5:15:46 PM
Appolo lets out a scream of pain after having his shoulder crushed by the mace. Falling back and fighting defensively, Appolo takes a healing potion out and drinks it. Then he yells, "Redux she's right in front of you a little your left!! What are you doing?!!" Appolo will fight defensively and wait for an attack of opportunity to arise.
Redux-Mage Armor(AC=19, HP=41) d20+9=13 d100=93 d3=2 Monday December 23rd, 2002 12:12:44 AM
After hearing Appolo's cry and with Talon's help, Redux positions the spectral hand in a flanking position to C2 and attempts a ray of frost attack (hit ac=13 b/c 93 %, for 2 pts dmg). Hearing Akerin below, he lowers himself and calls to the cleric to cure blindness, if possible.
Ari AC 22 23 hp Spider climb Mage Armor Shield d20+7=10 d20+3=9 Monday December 23rd, 2002 1:19:15 AM
Feeling the pain lessen a little bit while Akerin heals him, Ari concentrates harder on hitting the cleric he's been beating up on.
Rigging's anguished cry distracts Ari enough so that he cannot seem to find his target. Hoping his family is okay, Ari continues on with his fight with his current foes.
Akerin's hasty reply to Redux Monday December 23rd, 2002 2:15:18 AM
"Not now," Akerin replies to Redux, with no further explanation forthcoming at the moment.
Valanthe (Blinded?) d20+8=13 d20+9=19 Monday December 23rd, 2002 9:07:43 AM
[Fort Save 13] Val takes one last swipe at the cleric, hoping to bring him down. [hit ac 19]
Okay... Now This Means Trouble... (DM Chris) Monday December 23rd, 2002 11:24:40 AM
Rigging pops into visibility as he brings Ashira's opponent down with a pair of vicious strikes from his weapons.
At the same time the badger disappears as Ashira's spell ends, and though she miraculously survives the coup de grace, Ashira is still held and quite injured. (OOC: I'm sure you did, but I want to remind you to record that last 17 hps of damage.)
Bart brings cleric 8 down, and turns to stalk the halfling cleric of Ga'al. (OOC: You can't attack, move and attack, so your attack against the halfling didn't occur... just yet.)
Akerin moves swiftly to heal his deeply injured comrade. (OOC: I'm sorry if I didn't make it clear enough, but you did heal Ari.)
Redux's spell goes off, and the mage lowers himself, and realizes that he is standing in about mid-thigh deep water.
Ari indeed misses the target in his swing.
Valanthe misses the mark as well, as her wily elf opponent neatly dodges her mistimed blow.
Okay... Now This Means Trouble... cont. (DM Chris) d20+11=16 d20+5=10 d20+3=18 d20+7=23 d6+3=7 d20+6=22 d8+1=9 Monday December 23rd, 2002 11:39:51 AM
Seeing the battle turn against her, the wily witch of Ga'al moves across the deck away from Apollo, through the combat to the rope dangling down, and hoists herself up to the next deck. (This does not provoke an attack of opportunity from Apollo as she is only moving away from him. However it does provoke an attack of opportunity from Bart and Akerin as she moves through their threatened areas to get to the rope. I rolled for both attacks, assuming you take them and they both miss at ACs 16 and 10 respectively.)
The halfling cleric of Ga'al steps up and grinning yells at Bart, "You big bully," as he swings his mace, striking the warrior. (OOC: hit AC 23 for 7 hps damage)
The wily elf cleric strikes out at Valanthe, clubbing her with his mace. (OOC: hit AC 22 for 9 hps of damage)
As the witch of Ga'al disappears above deck, all feel the ship begin to list slightly with the weight of the water it is taking on.
Ashira (Barkskin, Bull's Strength, Resist Elements, Held: AC 21) Monday December 23rd, 2002 11:59:20 AM
The half-elf remains frozen in her last position, bleeding from the gash in her neck. She is furious with herself... lacking the will power to shake off the priest's spell. She consoles herself with the thought that even if she were to go down with the ship, she wouldn't drown. It's about the only happy thought she can make of this screwed up mission.
Rigging hps 23 ac14 Monday December 23rd, 2002 1:41:09 PM
Rigging decides enough is enough. "Everyone topside now! Let's see if these priests can swim! Akerin and Redux, carry Ashira out of here unless you can free her up somehow. I will watch your backs."
Rigging activates his invisibility ring yet again.
OOC: Normally wouldn't ask this but just curious. If the water is up to our waists, wouldn't the halfling cleric be swimming? Wondering if he could swim and attack Bart.
Valanthe (Blinded, AC 20) d20+5=22 Monday December 23rd, 2002 8:45:40 PM
More than slightly pissed off, Valanthe mutters a long string of curses and takes a step back. Her weapon is now useless since she cannot see. There is one thing that she can try. Val has never atttempted something like this but currently she's injured, blind, and in the hold of a sinking ship. She gathers some of the mental strength she does have and unleashes a psionic attack on the wily elf cleric. A ringing of tiny bells can be heard in the minds of all living creatures within 30ft.
[d20 + Int modifier + non-psionic buffer. Will save DC: 17 + 1 + 4 = 22]
[OOC: I'm not sure how being blinded affects a psionic attack, but I figured that it would work better than a melee attack. BTW, a failed save means the cleric, C7, is stunned for 1d2 rounds.]
(Chris: Unless you have some extrasensory way of seeing your opponent, you may not attack them with psionics. Like magic, you must have a means of visually identifying them.)
Appolo (AC 21; 25 hp) d20+9=10 d20+5=25 d20+6=14 d20+11=25 Monday December 23rd, 2002 10:00:41 PM
Seeing his opponent head for the rope and start climbing, Appolo quickly produces a dagger and hurls it at her, missing badly. He then goes in pursuit, muttering curses as he splashes through the water. He quickly climbs the rope in hot pursuit of his adversary, throwing himself over the edge and tumbling through and clear of any attack, Appolo comes up weapons drawn prepared for battle.
OOC: Attack 10, Climb 25, Tumble 14, Balance 25
Akerin (AC 19; HP 26; soaked) d8+3=8 d20+2=19 d20+7=9 d20+7=14 Tuesday December 24th, 2002 12:45:54 AM
Akerin takes Redux's hand, and guides him to place his arm under Ashira's head. He pulls out of his haversack another battlenet, and draws it under Rigging's wife as he lifts her torso and legs to the water's surface, quickly running the control rope through the netting, tying the left and right side, and pulling a section up between her legs, the rope binding three of the net's four corners together as a mesh body basket.
"Come," he tells Redux, giving his sleeve a quick tug in the direction of the rope Appolo just ascended. As they slosh their way that direction, he withdraws a potion of cure light wounds. "Drink," he gently tells Ashira, holding it to her lips, and helps her do what the spell prevents her doing of her own volition. (healing 8 hps). At the rope, he sees the body of one of the enemy clerics floating face down. "Friends, and remaining foes, we bring everyone up we can. Too many have died. Let fighting cease."
Taking the loop of rope from his hip, he ties one end to the net's rope, then climbs up to the room above (climb 19). Once up top, he tosses the rope over the top of the table, then grabs the rope from the other side, and pulls it taut as he positions himself above the trap door, legs and posterior situated kitty corner along one side.
"Lift her up, now," he instructs Redux. He pulls steadily, hand over hand, taking advantage of his simply contrived table pulley (+5 circumstance bonus). His first attempt does not go perfectly (DC 9), but on the second attempt he is able to manage the lift (DC 14). He has the strength to bear the half elf's weight. He rolls Ashira to the side once she clears the trap door, and unties the rope from the net. If anyone moves to attack her, he will defend.
Otherwise, he remains to help others up (dropping one end of his own silk rope back down), and asks his friends to bring all bodies for rescue. "We do not leave them to the water. Is there a ladder below?"
Appolo Ac 21 25hp Tuesday December 24th, 2002 2:42:18 AM
Seeing Akerin come up Appolo yells, "Hurry up!! The witch is up here somewhere. No, there's no ladder. Drop the rope back down, I'll cover you!!" Appolo is standing there weapons drawn.
Ari AC 22 23 hp Spider climb Mage Armor Shield d20+7=22 d20+3=13 3d6(4+5+5)+4=18 Tuesday December 24th, 2002 12:02:55 PM
With all the sounds going off in the hold Ari doesn't hear the command to withdraw right away. Swinging at the cleric in front of him (Ac=22 for 18 points) connecting? for more damage. Finally realizing that the call for withdraw has come, Ari watches the cleric to see if he can withdraw. If it is clear for him to withdraw, he'll use his spider climb abilities to help out with the withdrawal. If the clerics show true intent to turn the hostilities aside Ari will help them out. But expecting them not to give up so easily, he's ready to do what it takes to keep the clerics busy so that the family can withdraw.
Bart d20+11=31 d20+11=28 d20+9=23 d20+5=6 d10+8=11 d10+8=16 d6+5=6 d10+8=13 Wednesday December 25th, 2002 4:38:06 AM
Bart brings down a few final blows with sword and dagger at the halfling priest (threat 31 crit 28/23/6 for 11+16/6/13) He then turns away from her and helps everyone who wants to get up. In case she isn't dead he keeps an eye on her (dodge feat +1 AC on her and mobility feat +4? Ac on attack of opp).
"Akerin, leave the damn priest down. We don't have time to bring them up -- let the fish feed on them so that their lives had a meaning."
Ashira (Barkskin, Bull's Strength, Resist Elements, Held: AC 21) Thursday December 26th, 2002 8:57:17 AM
"Ugh," is her thought as she is carried out of battle again; at least there were no feelings when she was dead. Someone once mentioned that she had the constitution of a horse, that must have been why she didn't bleed to death. Ashira would very much like a good swim right now; it would loosen up those tight muscles (grrr, held).
Redux-Mage Armor, Blind(AC=19, HP=41) Thursday December 26th, 2002 9:00:22 AM
With the sigh of being sightless, Redux levitates up with Ashira. At the call of the escaping priest, he desperately desires to target it for a magic missile burst. Calling out mentally, "Talon, follow that priest! I want its location."
Talon Thursday December 26th, 2002 10:05:23 AM
Talon, hearing its master's call, wheels after the priest trying to keep him in sight.
Like Rats.... (DM Chris) Thursday December 26th, 2002 2:50:31 PM
Down Below... Bart slays the halfling cleric, and seeing that there is no peaceful escape, the final cleric, already greatly wounded, pulls a dagger, and spitting blood in Ari's face, plunges the weapon into his own chest, and dies, sinking below the rising water. Bart, Valanthe, and Rigging find themselves standing in water quickly rising up to their bellies as the ship groans, and takes a dramatic shift. (Bart, Valanthe, and Rigging must make a Reflex save DC 20 to keep your footing, Ari is fine due to spider climb.)
Up Above... As Apollo hits the deck ready for a fight, all he can see is his opponents elbows and heels as she bolts out of the room across the deck, and then proceeds to jump overboard.
With Akerin and Ari's aid the rest of the group make it up above as the ship begins to list heavily to one side.
Valanthe (Blind) d20+7=27 Thursday December 26th, 2002 5:20:24 PM
[reflex save 27]
Val firmly plants her feet as the ship shifts. "No need to alarm anybody but the cleric blinded me. Anybody know where the exit is?"
Appolo d20+2=20 Thursday December 26th, 2002 6:19:56 PM
He watches as the witch jumps overboard, and breathes a sigh of relief as he helps get the rope and net off Ashira. "Don't worry you'll be ok," he says as he removes the net. He then immediately lowers the rope down. "Akerin take care of her." He then yells into the hatchway, "Come on let's go people -- the ship's sinking!!" Appolo will then help pull the rest of the party up.
Strength check 20
Rigging d20+8=26 Thursday December 26th, 2002 8:03:30 PM
Rigging stumbles over to Val and murmurs, "Val, it's Rigging. Please don't cut me in half." He guides her over to the ropes and puts it in her hands. As he does this he will look over to Bart and ask, "If you are OK, try to grab a couple of heartseeds. I am sure some higher ups would like to experiment on them."
After Val has a good grip, Rigging will call to Appolo, "Haul away, remember she is blind." Rigging will try and help by boosting her up.
Akerin (AC 19; hp 26; detect magic; swimming) d20+7=14 Friday December 27th, 2002 1:16:32 AM
As the party members are being hauled up, Akerin downs a potion of swimming. He casts detect magic on himself, and asks Appolo to help Ashira out. "Redux, help Appolo take Ashira." As he speaks, the takes his net and descends quickly into the hold.
He wraps one of the priests of Ga'al in that, and to the end of the other rope secures one of the priestesses. If any obvious magic not on the bodies is visible and obtainable, he grabs, quickly puts in his haversack, and closes it. Overhearing Rigging's instructions to Bart, if any symbiotes are nearby, he tosses them up through the hatchway. If Bart will help him in any way, he appreciates it. He climbs, shoves the symbiotes toward the door for whoever to grab, and hauls up the two bodies, first the netted, then the tied one, thinking there will be no more time to rescue any others from the sinking ship. Up top, he pulls the two bodies along the slanted floor, and over to the side of the ship. Tossing them overboard, he dives in after them, using the ropes to keep them with him, and swims to the Sword of the Sea. If some flotsam is available to help with floatation, he'll take advantage of such.
Appolo Friday December 27th, 2002 3:49:40 AM
Appolo becomes slightly miffed when Akerin jumps back in and starts hauling bodies out. Heeding Rigging he pulls Valanthe out carefully and quickly. "Hang on Sunshine I'm going to pull you up now." As soon as Valanthe is up, he turns to check on Ashira. "Don't worry!! Hurry up you guys I need some help up here!! Akerin will you let the dead be, that's Gargul's job any way. We have living people up here that need your help!!" He says dropping the rope once more.
[Chris R - You've been trying to get people out of the hold twice now after the DM already said they are out. -Kim]
Bart d20+3=21 Friday December 27th, 2002 8:05:09 AM
"Akerin leave the damn boddys! Safe yorself -- we are sinking!" Bart tries to get one heartseed with him but that's all. Once he is above he helps the others to get away.
Valanthe (Blinded) Friday December 27th, 2002 10:38:23 AM
Before Val gets hauled up she smiles and says to Rigging, "I wouldn't cut you in half. You I bludgeon. Then I run before Ashira bludgeons me."
Up on the deck Val stumbles over and tries to grab something rooted to the ship. Hopefully her blindness wears off before the ship sinks.
Rigging hps 23 invisible Friday December 27th, 2002 3:46:05 PM
Rigging will try to help Akerin as best he can. "Come on! This ship is gonna go down! You're not the Captain so I would prefer you didn't go down with it." Once the bodies are secured, Rigging will scramble up the ropes. "Hey Appolo! It's me! Coming up!"
Akerin (swimming 29; detect magic) d20+14=29 Saturday December 28th, 2002 1:14:03 AM
As above, any loose, obvious, obtainable magic, Akerin takes along. He smiles at Bart and Appolo, and thanks Rigging for his help.
If either body shows any sign of life, Akerin will perform cure minor wounds (+1 hp, and stabilize). Otherwise, he looks for the best way to get himself, his companions, and the two Ga'alian clerics over to the Freeborn.
Changing the Guard... (DM Chris) Sunday December 29th, 2002 2:36:09 PM
The blindness afflicting Valanthe and Redux is determined to be quite permanent until magic is used to heal the effects of Ga'al's evil minions. Though Ashira comes out of the hold enchantment in less than a minute.
After searching for possible magic below decks, all Akerin could see that was magical, is the quickly fading residue of various enchantments that the clerics had placed upon themselves in preparation for battle with the characters.
Likewise, there are no heartseeds that are easily obtained. Apparently the strange worms do not float, and the water level has risen to approximately 6 feet deep in the hold as the ship begins to tip forward. None of the Ga'alian clergy present are alive.
All the characters, one way or another, make their way back to their ship of origin, and watch with mournful sighs as 'The Pride of Ga'al' sinks beneath the waves. Who knows if that evil witch of Ga'al survived? Perhaps that is a loose end for another adventure... perhaps not.
You are cheered to discover, that after the pirates defeated the crew of 'The Pride...', they did indeed come upon some booty, and secured it aboard their own ship.
(OOC: Thank you guys... its been fun. The next post is Donna's. Have a happy New Year. Each character is awarded 2750 xp, as all roleplayed exceptionally well... and from the booty aboard the Pride of Ga'al, each character receives a share equivalent to 1200 gp.)
Akerin Monday December 30th, 2002 3:14:08 AM
Relieved that all his friends made it aboard safely, Akerin gives thanks to Alemi, then thanks each one for his or her role in the effort, as well as the captain and crew. If any are in need of immediate healing or medical care, he will devote the balance of his spells to curing, and his healing skills to helping the crew.
After the immediate cares are addressed, he asks Rigging to accompany him, and in his presence tells the captain of his role in the sinking of the ship, not sure whether he will receive punishment for his action, but wanting to take full responsibility, regardless, for his decision to plant the tree. He believes, in hindsight, that this was not, perhaps, the best decision he might have made under the circumstances. "I know that great wealth was lost to us, sir, due to my hasty action. Any wise discipline you would lay forth, I would submit unto."
Akerin also confides to Rigging and Ashira that he wishes to ascertain ways to deal with the removal of the heartseeds from people, without killing them. "Alemi's blessed water will, of course, have that effect on those for whom it is destined. But what of those beyond the number ten?" He asks for a private place in which to examine the two clerics of Ga'al, hoping to enlarge his understanding of physiology, and the interlacing of the heartseeds with people's internal organs and nervous systems. "Once done, despite their allegiance in life, I would give them respectful burial at sea, or on land, whichever the captain would prefer. If we are to win over our opponents in time, I would prefer that bitterness toward them not be allowed root in our hearts." If he is given the space and time to do as he requested, he also will look through their possessions to see if they carried aught of interest or benefit to the Pirates or the party. Before he proceeds with the examinations, however, he awaits the counsel of Rigging and Ashira in this matter. He knows some may find the notion of autopsy offensive, and therefore wishes the matter be handled with discretion.
The healer tells Valanthe and Redux that, should Alemi grant him grace, he can see to the removal of their blindness following his morning prayers on the next day. "This is not something I could attend to during combat, as my skill and wisdom were not sufficient to the task. Pray for me that He grant this boon on the morrow. Betwixt times, I would value any insights you might gain as you experience this time of blindness. I believe that all things, whether momentarily pleasant or painful, can ultimately work for good to those who place their trust in Alemi and who work for His purposes."
Akerin also will take the time to board, asking for a few to join him (whoever cares to), his 22-foot boat, the Tern, which the larger ship tows, and inspect it (as well as check to see if the clever elf cleric might have boarded it surreptitiously). He will take the time to make sure all is shipshape.
To Bart and Appolo, he inquires as to their welfare. "You voiced objections to some of my actions. Please tell me what you would have me do differently, and I will listen, and try to answer any questions you may have of me. Please understand, as well, that swift circumstances do not always allow for full and immediate explanations."
Rigging d4+3=7 Monday December 30th, 2002 12:27:32 PM
Rigging is pleased with the outcome of the battle. "Akerin don't worry about it. We all fight to the best of our ability and we won. No one was seriously hurt and we came away with some gold and stopped a shipment of heartseeds and at least 7 clerics from doing Ga'al's work. A successful day if you ask me."
Rigging will use the Nautoucolus to pinpoint this position. (OOC: Once a week to know the seas around you within 20 miles ability.) This way if they ever want to come back and dive on the ship they can.
Rigging will gratefully accept some healing and then go sit by Ashira and take her hand and pat it comforting. "That was too close. Know that I cut the cleric in half who tried to hurt you but he was in the process of cutting your throat while I was doing it. I am not sure how you survived but I am saying thanksgiving prayers to Alemi that you did. I was so scared for you. Don't worry... I am sure Akerin will be able to restore your sight, if the spell doesn't wear off soon." Rigging will wipe away the tears that are welling in his eyes, grateful that Ashira can't see them.
OOC: Rigging has gone up to 7th level and is now a 4/3 mage/thief. Rolled hitpoints above.
Rigging Monday December 30th, 2002 12:45:09 PM
OOps Just realize that Ashira wasn't blind but paralized. Sigh guess she saw those tears after all.
Valanthe (Blinded) Tuesday December 31st, 2002 5:15:08 AM
Valanthe finds blindness strange and intimidating. She isn't scared -- well, maybe a little. If the blindness is permanent she will survive, she always does. What she finds intimidating is the lifestyle that she will have to adapt to. Her time with the pirates will be over for a short time, maybe a decade or two. She guessed it would take that long to find a psionic solution to her problems.
Val sat on the deck, enjoying the feel of the wind on her face. The most shocking thing was the timing. Val felt she was making progress. She could stand larger crowds of people. She was becoming more disciplined, mentally and physically. Now it looked like all her work was for nothing. Nobody knew the strength of the spell cast on her. There is a good chance that Akerin can't cure the affliction. Alemi's tears could probably do it but there was no way Val would ever use one for a thing like blindness. Blindness can be adapted to, heartseeds cannot.
Akerin Tuesday December 31st, 2002 8:52:06 AM
In the morning, Akerin prays through a page of his Book of Hours, and requests his spells - including cure blindness twice. If they are ready for it, the healer casts the spell on Valanthe and Redux.
Appolo Tuesday December 31st, 2002 10:23:42 AM
After making sure everyone got back and was relatively OK, Appolo sits down next to Valanthe. "Come on, let's go see the ship's priest. Thadius I think is his name. Maybe he can help with the blindness. I'll lead you, take my hand." He gently reaches out and takes her hand and proceeds to take her to the ship's cleric. He explains what happened to Valanthe and Redux during the fight.
Redux Tuesday December 31st, 2002 1:09:31 PM
The very quiet Redux is very grateful for the curing of the blindness. He has heeded Akerin's behest for prayers of his own but they are more for himself than to increase Akerin's ability. The depression he has slipped into brightens somewhat when he is cured but quickly fades as he has to look his comrades in the face after being almost useless during the battle; he knows he should never have let that priest get out of the hold. He confides in Akerin, almost like a confessional, about a few of these thoughts as he is healed. He then spends some time away from the group, out of the way, on the deck or below in his quarters, spending time with Talon (who is always up beat, especially when able to feast). Redux is again grateful for Talon's simple mind and life. Towards evening he approaches Rigging and Ashira. "Ashira...thank you for the gift of the ring before that last battle. I believe it saved my life. I felt so helpless down there,... oh,... you too, sorry, didn't mean it that way. If there is anything I can do to repay you for the ring, let me know. I ..., well, have you all eaten. I know I haven't for most of the day, even though Talon really wanted to share." A smile escapes, briefly. He then heads to the kitchen to see what might be left.