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DMJK 
Friday January 3rd, 2003 10:01:58 AM

Feng and Rond discover that removing the lid is no simple task. The wing must weigh over 600 pounds, and there aren't any handles. But they give it a mighty effort. Grunting and straining, they get the lid off. As they stagger a bit to set the lid out of the way, a mummified corpse rises up.

True to Feng's prediction there is some dust. Then Hobbes strikes a mighty blow. He sends dust everywhere like when your mother used to beat a rug. Everyone in the mausoleum needs to make a fortification save except for Draax and Bill who held their breath.

Feng's blow knocks the mummy back into the sarcophagus which contributes a bit to the dust cloud. Then Bill tosses in a tanglefoot bag with one hand while the other clutches the edge of his blanket, and Renik launches his net. Then Draax and Bill lay a blanket on top of the thrashing mummy.

The mummy struggles to rise up out of the sarcophagus but seems to be having a bit of trouble. The group gets another round.

There doesn't seem to be any sign of the poison.

Renik  d20+7=17 d20+14=23 d20+13=20 d6+5=9 d20+14=31
Friday January 3rd, 2003 10:26:13 AM

Gritting his teeth against the swirling dust (Fort 17), Renik dives forwards, twin shortswords extended. He comes in low, under the flailing limbs of the creature, ensuring that he adopts a position directly opposite one of his companions (Tumble 23 to Flank), then stabs sharply at the creature (AC 20 for 9HP).

Then, in an astonishing manoevre, the rogue does a rapid backflip that lands him on his hands. He uses the momentum to launch into a second flip, landing lightly on his feet some 15 feet from the creature (Spring Attack Feat, Tumble 31).

Hobbes  2d4(1+1)+4=6 d20+9=28 d20+4=6 2d6(3+3)+13=19 2d6(5+2)+11=18
Friday January 3rd, 2003 11:14:08 AM

Hobbes' eyes light like fire as he sees the mummified thing rising. "Down!" he shouts at it, "Gargul commands it."

His blow is a bit ill-weighted due to the confined space and does a mere 6 points of damage.

The dust shoots up in a mushroom cloud, but he manages to cover his mouth quickly with his cloak. [Fort save 28]

Behind the cape a glint of silver is seen as Hobbes' eye-shaped holy symbol appears, catching the glimmer from the light outside, and he presents it mightily over the stirring corpse.

"And all must follow Gargul's bidding!"
The aura of pale blue light emits from the eye in his hand and spreads itself outward in an instant, catching the creature and all around.

[Turn Check 6: max HD of Undead = 5. 18 Hit dice worth of undead creatures affected. (ignore the first 2d6 result...was a mistake)]

Feng (Bull's Strength, Enlarge)  d20+11=19 d20+16=33 d20+11=31 d8+8=11 d6=2 d8+8=12 d6=5
Friday January 3rd, 2003 3:17:44 PM

Feng tries to hold his breath when the massive cloud rises but doesn't worry too much. What's done is done. He'll worry about it later. The now massive half orc utters a word and his double axe bursts into flames. He goes with a simple thrust because his now increased size and long weapon make it difficult for anything else. [Hit ac 33 for 13 and ac 31 for 17]

[OOC: Fort Save 19, immune to disease]

Bill Troublefinder  d20+10=30 d6=5 d6=6
Saturday January 4th, 2003 1:09:06 AM

Bill takes from his pocket a flask, and casts it down upon the struggling form, striking squarely in the chest area (nat 20, hit AC 30, ranged touch attack). Alchemical fire bursts forth, doing 5 hp fire damage this round, and an additional 6 hp fire damage in the next round. Bill rises in the air to a point next the wall and near the top of the vaulted ceiling. He opens his waistcoat, and breathes through the inner material for a moment, taking a couple of good filtered breaths. He checks his pants for more ammo. Lungs full, he says, "Hope this is a genuine bad guy we're workin' on. Hate to make a mistake about that sort o' thing." He then breathes again through the cloth of his waistcoat, preparing to hold his breath, if necessary, during his next action.

Arien  d20+2=21
Sunday January 5th, 2003 3:28:46 AM

Gritting his teeth, Arien tries not to inhale any more of the dust than he already has. Fumbling through his pockets Arien pulls out a kerchief and quickly covers his mouth before breathing again. Since the others seem to have the matter under control for the moment, Arien waits to see what develops and how to best act.

Draax 
Sunday January 5th, 2003 3:15:28 PM

Seeing that the creature is being taken care of, Draax moves a little away from the creature and takes in some fresher air, but stands ready with his sword drawn in case the creature survives the group's initial attacks.

Rond  d20+9=11 d20+11=23 d20+6=10 2d6(4+3)+3=10 2d6(4+4)+3=11
Sunday January 5th, 2003 10:10:56 PM

Having put down the lid Rond flinches a little bit as all the action takes place around him even knowing that they expected this. Seeing the dust rise up as everyone acts Rond quickly tries to hold his breath. Even knowing something was coming Rond seems to have been caught off guard (Fort save 11). Choking on the rising dust Rond manages to still get his thrusts off on the mummy. (AC 23, 10) (dam 10, 11 perspective). (OOC you didn't mention what failing the save would do assuming DC 15. adjust actions accordingly)

Dead mummy? (DMJK) 
Monday January 6th, 2003 10:59:56 AM

After the savage onslaught, the creature in the tomb stops struggling to rise. After waiting a bit, someone checks under the blanket to find a battered, bloodied, and rather dead farmer Elmo wrapped up in bandages.

No. No. Just kidding. It really was a mummy. It really is dead though. Bill's burning alchemical goo is burning the corpse rather quickly too, and the stench is wretched.

There is no sign of a way out through the sarcophagus, but the assassin clearly went somewhere. There is also no sign of the poison that Bill detected.

Once the stench, which seems worse near the ceiling where the smoke is collecting, chases Bill down from the ceiling. He's able to determine that the poison that he detected is underneath the bottom of the sarcophagus. It was hard to tell that until the box was opened and you could see the floor. Given the way the sarcophagus looks like it should go all the way down to the base, the party is able to surmise that there must be a hiding place or a passage underneath the sarcophagus.

DMJK 
Monday January 6th, 2003 1:55:54 PM

Additionally, everyone seems to have escaped the combat with the mummy without any harm.

this should really be an email, but... -DMJK 
Monday January 6th, 2003 2:04:59 PM

[And, I see that Carl is the only one who has submitted his Adventurer's Repose write-up. Since a game 2 player is in charge of getting the Repose up and running (ie. Carl), why don't you all help him out and get yours done? If that's not enough motivation, Jerry's deadline for all games is January 17. If we aren't done by then, we'll have to halt the game til everyone does it. I'll be deleting this post after a couple of days.]

Bill Troublefinder  d20+4=20 d20+23=26 d20+5=25 d20+5=7 d20+5=24 d20+5=15 d20+18=22
Monday January 6th, 2003 8:34:18 PM

Bill steps out of the mausoleum for a moment to get a breath of fresh air away from the doorway. He looks about to see if there is anyone else outside. If so, he notes that and has William the psicrystal telepathically communicate it to the rest of the party. If not, through William he suggests his friends step outside for a minute or so to give the air inside a chance to settle. 'That dust can't be any good, coming off a mummy,' he has the psicrystal tell the others. 'Did anybody breathe much of it in?' he asks 'If so, Hobbes, isn't there something you're supposed to do to help someone who's done that? You probably know more about mummies than most of us.'

Once the smoke and dust have settled down, he looks again, trying to locate the poison [detect poison], and examining the box for how it is stored, or whether it still is there [Search 20]. 'Renik, do you want to want to check under the sarcophagus? And watch for that poison inside the box.'

The halfling places over his face a whitish crystal mask [Crystal Mask of Knowledge: Arcana & Psionics]. He examines the artistry on the sarcophagus to see what he might learn. [Knowledge: Arcana & Psionics, DC 26; Knowledge: Local, 25 (nat 20); Knowledge: History, 7; Knowledge: Religion, 24; Knowledge: Architecture & Engineering, 15.] He makes a quick sketch of the sarcophagus, and commits his visual observations to memory, as well [Autohypnosis, 22.] He relates to his friends whatever it is he is able to discern.

"Well, let's see what's underneath," he suggests. "Maybe just slide the whole sarcophagus off the top of this thing, or slide the stone underneath. Anybody else have any ideas? I'll bet if we don't take precautions, the poison in the sarcophagus is set to fall down on our heads if we enter the wrong way. Or something... Maybe the poison's in a secret compartment, that has some good stuff hidden away, besides the nasty stuff."

He just chatters away, as his usual busy self. Then, remembering the tarp he had wrapped about the base, he carefully gathers this up, warning people to hold their breath, and he drags it outside, to shake the dust off of it, with care and vigor, though staying upwind of the tarp and guarding his lungs. After it appears pretty dust free, he refolds the canvas tarp. He beats his clothes as free of dust as he can, as well. He has William keep him informed of the goings-on inside the mausoleum, from the comfortable perspective of Renik's shoulder, and comes back inside once his self-imposed tarp- and clothes-dusting duties are concluded.

Draax 
Tuesday January 7th, 2003 12:37:42 AM

Draxx steps outside the mausoleum and waits for an way to found to go under the sarcophagus. He scans the outside area with his eyes just to be on the safe side.

Feng (Enlarge, Bull's Strength) 
Tuesday January 7th, 2003 8:33:08 AM

"I think the question is why the poison is there. Was it a natural side effect of the mummy or was it left as a trap for any unsuspecting tomb robbers? I could push the sarcophogus off the base but that might not be the best course of action."

Renik  d20+5=17 d20+4=18
Tuesday January 7th, 2003 8:38:33 AM

The rogue hawks out the layer of dust coating his tongue and washes his mouth out with a swift slurp of water. He spits manfuly onto the ground, scratches his crotch, then approaches the dead thing in the tomb once more with a look of icy loathing.

"Another one bites the dust." he growls with a sneer.

He puts on his Shades of Bluffing to cover his eyes, giving him an air of extreme cool. He tugs his black leather Gloves of Dexterity on snugly, ensuring no flesh is exposed. Then, after much hunting through his pack, and not a little cursing, he ties a lacy pink hankerchief over his mouth. It has frilly edges and a little pink love hearts embroidered in one corner.

Crouching down and trying not to blush too furiously the suave rogue examines the interior of the sarcophagus for a secret panel. He takes great care to avoid setting off any traps (Search 17), and calls on Bill's help to pinpoint the location of the poison (+2 Bonus to Search/ disable checks?). If he does find a false base to the sarcophagus he works to open it without getting caught in any booby trap effect (Disable Device 18).

If anyone is qualified to conduct the search or disable any booby traps with him he calls upon their aid as a spotter (Aid Another, +2 to above rolls).

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