WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Children of Chaos Archives


Return To Index


The Order of Chaos

Sly Foxx and Luke 
Tuesday November 5th, 2002 12:06:24 AM

"Well, I'm glad to see you again. I like your clothes and who's the dog? Luke is going crazy trying to keep up with him. Maybe we can trade Spell some time." Said Sly shakes Jurgen hand. "You have to tell me all about your travels."

Maidens of Mutilation


Visions (DM Stephen)  d100=33 d6=6
Tuesday November 5th, 2002 12:47:55 AM

As the party continues to bicker and discuss party treasure and magical items, old friends become reacquainted and meet new ones.

As the day rolls by the skies become slightly over cast . It appears that a crisp northern may be blowing in. However there is plenty of light left to see. The clouds are thin enough to be illuminated by the bright sun behind them. None of this appears alarming to the group but a natural occurance in the weather that you all have seen countless times. The temperature drops a few degrees and the wind begins to blow oh so slightly. The breeze filters in through the open door. (Im assuming you are inside a building. Correct me if I am wrong :)

(Everyone make a Spot check DC 12 and then a Intelligence Check DC 14.)

(To whom ever makes the spot check)
A beautiful maiden stands from outside the window. Long flowing brunette hair. She is stunning! Upon looking upon the woman, your mind is filled with her image. She stares at with alluring eyes. In your mind, you hear her speak, "If one eye of hope closes," and she closes her eyes, "may another eye open!!" When she opens them again, a disturbing image of a false metalic right eye is in place where her natural one once was!!

As soon as the images entered your thoughts they leave and so does the maiden in the window. She turns away and walks off.

(If you made your intelligence check!)
You recognize her as one of the maidens in your dream.

Trace and Radiant  d20+9=29 d20+2=18
Tuesday November 5th, 2002 1:53:54 AM

Trace looks at the window and sees a beautyfull maiden and then becomes worried at the change in apperance. All of a sudden he realizes that she is the one from his dream. Trace jumps to his feet calling out to his friends to keep an eye on him. He makes his way out the door and calls out to the maiden to wait. "Miss! Please I beg of you to wait. I must talk with thee." Trace continues to walk to here but keeps a safe distance.

Sly Foxx and Luke  d20+6=21 d20+3=13
Tuesday November 5th, 2002 10:20:31 AM

Sly was talking with the rest of the party, Sly spots the Beautiful maiden, but does not recognize her. As sly is about to go back to conversation, Trace get up and runs after her. "I wonder what has gotten into Trace?" But Sly will go to the door and watch what trace is doing.

DM Stephen 
Tuesday November 5th, 2002 10:39:08 AM

Sly's mind is invaded with the image of the maiden and the disturbing artifical eye. Her message is heard and still rings in your ears.

(IF you spot the maiden, you see the disturbing vision and hear the message in your head [in your mind]. The intelligence check is only an attempt to recognize her from your dreams.)

Ilsidur (Cayzle subbing)  d20+4=12 d20+1=10
Tuesday November 5th, 2002 1:40:05 PM


The dwarf cleric sees the maiden but does not recognize her. He leaps up and follows Trace to the door, keeping him in sight.

"Let's not split up our group," Islidur says.

Shiraz  d20+1=13 d20=1
Tuesday November 5th, 2002 8:15:13 PM

"hmm thats strange, I dont believe I have ever seen a woman with an eye of metal before..." Shiraz muses to himself as Trace and Isildur walk out of the tavern.

Savin 
Tuesday November 5th, 2002 10:31:05 PM

Savin rolls his eyes and follows along.

Sir Thomas  d20=7 d20=17
Tuesday November 5th, 2002 11:22:40 PM

[Rolled 7 + 2 WIS = 9 Spot, INT roll is obsolete.]

Slow like a fighter should be, Thomas misses the image. "What woman? Where are you guys going? A metallic eye? That's really unnatural ... and kind of gross if you think about it. Could she see from that eye? How is she pretty with a metallaic eye?!?" Thomas follows like a big, dumb, obedient dog asking questions the whole time.

[OOC: ok, so that was very out of character, but kind of fun.]

Jurgen and Vus  d20-1=4
Wednesday November 6th, 2002 12:44:03 AM

[Spot Roll: Failure with a 4]

Jurgen completely misses the woman, too transfixed on Vus. He plays with the dog feverently, running around and generally causing havoc. Then Sir Thomas begins to talk strangely, unknowingly even...

And Jurgen takes this chance to be dumbfounded with the paladin, he just shows it in a different way. Being generally quiet and silent. Vus just sniffs around, continuing to blink. A rather nasuating effect, if Jurgen hadn't gotten used to it.

Visons 2 (DM Stephen)  d100=69 d6=4
Wednesday November 6th, 2002 2:40:55 AM

Trace, Ilsildur and Savin take to their feet and head outside to meet the maiden. It's so strange. Their movement is like in slow motion. As they round the corner ... she is gone!!

Everyone begins to notice a mist float in. The minds eye plays tricks as everyone sees shadows of things that aren't there!!! Movements of figures swaying and dancing, move graceful and fluid through the mist.

Trace, Ilsildur and Savin's eyes frantically look around. They fail to spot the disappearing maiden. Their movement becomes slower and slower, like in a dream. A dark silhouette approaches Trace from the mist. Another beautiful maiden walks right up to you and whispers in your ear. Amazingly, everyone can hear her words in their minds. "The hearing ear is always found close..." Up walks another maiden from the mist. She puts her arms around Ilsildur as if about to give an embrace. IIsildur is frozen in place, just like everyone else. She says, "... the hearing ear is always found close to the speaking tongue!" With that being said she gives Ilsildur a passionate kiss!! In shock, Ilsidur feels something cold and steely in his mouth. Suddenly both maidens back away from the heroes with mischievous smiles. The second maiden brushes away her long hair to expose a metallic ear. The third opens her mouth to show a metal tongue!

Savin feels cold fingers running across his back and shoulders. The feeling sends a chill down Savin's spine. From behind, a fourth maiden walks by and meets up with her sisters. She lovingly rests her head on the shoulders of one of the other maidens. With a smile, she waves a smooth metallic hand at you. All three are strikingly beautiful.

Back inside, where the rest continue to sit, frozen in their seats, the mist swirls even thicker. A fifth maiden materializes from out of the drifting void. She has a more serious look about her. She glares at you all with metal nose. She flings her arms out wildly and in a sudden burst, the walls go up in flame. Fire climbs up the walls and spreads horizontally across the ceiling. A dark outline of a large winged figure rises out of the shadows from behind the 5th maiden. Laughter from the dark figure echoes and stings your ears. The only words from the shadowed beast are, "Itty bitties... itty bitties... you all hide in your cities. I will leave you blackened, burnt and gritty!!!"

In a bright flash of light, everyone wakes up from where they were sitting before. Trace, Ilsildur and Savin never left the room. There is no fire, no mist, and no monster. However, five beautiful brunettes stand before you. They are without any metallic parts, all natural. You find yourselves able to move and speak freely. The whole experience is rather disorienting! The "dream" does seem to be over.

The maiden who had the false hand speaks, "Greetings Heroes, we could use a helping hand... among other things!!" Three of them start to giggle amongst themselves. The fifth maiden gives the other three a stern cold stare. "In all seriousness, we need your help... or all is lost to the shadows!"

(Make a Int. Check DC 6. With all maidens present, it takes little effort to recognize them all from your nightmares.)


Sly Foxx and Luke  d20+3=22 d20+6=15
Wednesday November 6th, 2002 8:58:22 AM

Sly wakes up all sweaty looking up to find these five beautiful maidens. They Look just like those maidens in his dream, but whole in body. Sly that they look a lot like the maidens in his dream but these girls are no nightmare (he hopes). Sly rises to his feet, "My name is Sly Foxx and my Dog is Luke. How may I help you?"

OCC:Sly roles for Knowledge of history (15)
OCC:Sly roles for Knowledge of history (15)

Shiraz  d20=17
Wednesday November 6th, 2002 11:11:25 AM

Shiraz stands up with a start his musings over, and looks around. Seeing the mist disappear, and the maidens from his dreams of fire appear, the huge taur chokes of an oath and very nearly draws his swords. "By all that Imod has blessed what in the name of his hammer is going on here?" Shiraz glares at the maidens, "You come strangly to ask help from us, who was that woman with the eye and who exactly are you?"

Gwen (DM Stephen) 
Wednesday November 6th, 2002 12:09:55 PM

Playfully the maiden who appeared first (the one with the eye) skips forward and hops next to the Shiraz. Giggling she proclaims, "It was I you big muscular minotaur ... ohhh what big muscles you have!!" She runs her hands down your arm. She pouts, "you didnt recognize me standing there?!"

As Shiraz looks upon her, she has two beautiful natural eyes.

Ilsidur (Cayzle subbing)  d20+1=8
Wednesday November 6th, 2002 1:33:45 PM

Fairly put off by that kiss (human girls are not usually the dwarf's type), Ilsidur is a little stymied. But, he muses, as he sets his beard right, "Eye, ear, nose, finger, tongue. I'm not sure that talking to you is the sense-ible thing to do!"

"But I know you from dreams," he says. "What can you tell us about the winged beast that brings fire? Is that the danger you mean?"

Ilsidur concentrates on the broken spiral on his hand -- does it feel different from usual?

Savin 
Wednesday November 6th, 2002 3:38:23 PM

Savin gapes at the 5 maidens who have suddenly appeared. He composes himself and says, "I have only been with the Southern Lights for a few short weeks but have come to learn and appreciate their character. Though they are frolicsome at times they do serve good and I am glad to associate with them. They always seem ready to help goodly folk" Savin arches an eye at them trying to decide if this group is goodly.

He pauses and stares at the stern one. "You seem to have some control over your sisters? Why do you seek us out. By your unusual and might I add disconcerting entrance, you obviously have powers of your own. Why do you come to us?"


Trace and Radiant 
Wednesday November 6th, 2002 3:48:34 PM

Trace stands up and walks to the maiden, "What can you tell us of this beast and its location. Do you know if it has any simular enemies around this land that would benifit from its demise? I for one have extream distaste for fire wyrms but do not want to leap into its mouth in haste. Where do yall hail from and how is it that you need our help?

Sir Thomas  d20=20
Wednesday November 6th, 2002 10:01:41 PM

OOC: rolled natural 20 for INT check.

Thomas starts, just like the rest of his friends, from the dream-like state. He politely stands at the presence of the five maidens and quickly thinks to himself that he is glad that he did because his reaction was very childish and inapproprate. He quickly grabs his attention while the maidens taunt and muse with the group. He also takes a moment to ask Domi's blessing to help him discern the intent of these five maidens (Know Alignment). "You remind me of five old crones that used to inhabit this area. Except for your beauty, you are more similar than I probably realize. They guard the portal to the realm of the dead now though. Like them, you are very vague. I pray you, tell us more of your needs and surely we can see fit to help you." Like Ilsidur, Thomas begins to focus his mental energy into the tattoo on his hand after he finishes speaking. He tries to make it burn and glow, to know the thoughts of his friends and of the maidens, and to warn him of danger or of potential friendships.

The Problem (DM Stephen)  d100=5 d6=6
Thursday November 7th, 2002 9:10:32 AM

(Sorry for the wait. Ive had some connection problems at home, but they are fixed now. Thanks for your patience.)
------------------------
Sly quickly determines that the images remind of the fabled Crones. Sir Thomas comes up the same conclusion.
(what is this Know Alignment ability. The spell only exists in 2nd edition.)

The "dominate" maiden answers. "I apologize for being vague ... maybe we should be more ... direct!!" The 1st maiden backs away from Shiraz. They all start to grin devilishly. The air becomes blustery as the "leader" proclaims in a loud voice. "A great injustice has fallen upon the land." All the maidens, one by one, begin to speak together like a choir. "We, the new Crones, prepared to take our rightful places. But a beast denies us our birthright and therefore our post goes unguarded .... IIIIIEEEEEEEEEEEEE!!!!!" They all begin to scream with loud piercing shrills. The winds become more fierce and swirl all around you. Any lose papers and light objects are tossed about. In the flash of a bright light, you all find yourselves thousands of feet up into the sky. You still feel like you're standing on solid ground, but nothing appears beneath your feet.

"Behold ... the enemy!!" They all point to a spot on the horizon. A huge winged beast approaches. The closer it gets, it becomes quite clear what it is ... A RED DRAGON!! The dragon flies by at amazing speeds and begins to circle for another pass.

"Yes ... the Red Dragon is named Tumult. The beast stole our artifacts and without them we can not fulfill our destiny and the land will fall into the shadows!"

The Red Dragon returns and prepares his breath weapon. The dragon throws back his head and prepares to blow!!

(Party's Initiative)

Trace (+1 bonus for species enemy)and Radiant  d20+10=21 d20+7=17 d6+1=4 d6+1=4
Friday November 8th, 2002 1:58:20 AM

Trace realizes that he has nothing to hide behind to divert the attack and his natural hate for dragons rises to the surface as he draws an arrow and secures it in the noch as he trains his eye on the fire wyrm. Trace lets loose his arrow (hit ac21 with 4hp dmg) Without hesitation he lets go of a second arrow (hit ac17 with 4hp dmg). Trace covers Radiant and braces himself for the wyrm's breath.

Sly Foxx and Luke 
Friday November 8th, 2002 2:37:49 AM

.As Sly realizes he off the ground, he knows that this is an alusion, But it seen so real. he now sees that the five witches are showing them the Shadow King. Sly never knew hate before untill now, he must do something BUT What? Sly will grab his Rod of Ice, aims it at the red dragon on his return run. Sly is about to say the magic words. . .

Savin 
Friday November 8th, 2002 9:01:21 AM

Savin doesn't believe that he is way up in the air. He can still feel the wooden planks beneath his feet...at least he thinks he can. He starts moving away from the group so the dragon breath can't get them all and prepares to dive away if necessary.

Shiraz  d20+1=3 d20+12=27 d20+7=13 d20+12=13 d10+7=13
Friday November 8th, 2002 9:12:31 AM

Shiraz shouts, "Quickly, move spread out, I will engage the front and try to keep his attention, attack his flanks and tail." Shiraz draws his 2 swords and smiles the feral grin of one about to do battle after a long break. Not even considering the fact that this could be an illusion or fake Shiraz growls and sets for his attack. AC 27, 13 and nat 1 misses.

Ilsidur (Cayzle subbing) 
Friday November 8th, 2002 11:37:10 AM

Seeing that Sly and Trace have not scattered, Ilsidur casts his Magic Circle vs. Evil -- centered on himself, including Trace and Sly in the effect (10 ft radius), as well as anyone else nearby, and including the young Crones, if possible.

If he has time, he also takes out the Wand of Ray of Enfeeblement to use next round.

Ilsidur too is suspicious that it is a vision or illusion, but he wishes to take no chances.

Trial by Fire (DM Stephen)  10d10(8+10+7+9+8+2+2+10+1+4)=61 d20+12=14 d20+12=32 d20+12=17 d20+12=20 d20+12=25 d20+7=24 d20+7=6 d20+7=11 12d10(9+9+5+5+1+4+5+2+5+9+4+1)=59 d20+14=31 d4=2
Saturday November 9th, 2002 12:29:34 PM

All goes up in blazes!! Real or not the flame sears into everybodies flesh.
(Everyone takes 61 points of damage. Reflex save DC 24 for half. If Reflex save is failed, make another Fort. Save DC 15 or die instantly from massive damage.

The maiden continue to scream. Three maidens fall from the fire. The continued screams become focused in a sonic attack that pound into the dragon. The dragon recoils from the attack. Tumult shakes his head to clear his mind from the concussive blow. He growls with rage and prepares for another blast of fire.
--------------
(Make a Spot check DC 10. If successful you notice another person standing among you) In all the commotion of the battle, a stranger (besides the maidens) stands with you. He is dressed in the robes of a wizard. He appears shocked and surprised as everybody else as to how he got there.

All your tattoos are giving you no feeling.

(Party's Initiative)

Trace(fire resist +24(3 hp) and Radiant(0 hp)  d20+4=9 d20+7=22 d20+9=13
Saturday November 9th, 2002 2:04:29 PM

Trace screams in pain as he is engulfed in fire. Some how he holds on to life while in terrible pain.(miss reflex with 9 but pass fort with 22). Trace holds the gemed holyleaf that hangs around his neck and whipsers "no fire" (cast protection from elements on himself)Trace screams out to anyone "please! someone heal me. Someone needs to survive this to bring back the others! This can't be happening!" Trace begins to pray and beg for Domi's help in this situation.

While praying Trace sees the wizard near them (made spot with 13). He hollars for the wizzard, "Please help us Wizzard!" Trace looks at his burnt arms, I pray this is a vision and not reality.

Shiraz  d20+4=10 d20+7=24 d20=16 d20+12=23 d20+7=15 d20+12=20 d10+8=13 d10+8=11 d10+5=9
Saturday November 9th, 2002 5:40:26 PM

Shiraz doesnt even move attempting to suck up as much of the fire he can to protect those behind him, luckily the taur manages to shake loose the death like feeling circling his heart and strike at the dragon hitting AC 23,15,20 for 13,11,9 damage. "SPREAD OUT!!!" Shiraz bellows, dont let him get us all. "IF YOU CAN HEAL TRACE,THEN SIR. THOMAS, AND ISILDUR, SAVE ME FOR LAST." Shiraz growls and re-enters the fray.

Sly Foxx and Luke  d20+5=24 d20+5=17 d20+5=25 d20+5=16
Saturday November 9th, 2002 5:52:59 PM

OOC:Sly Reflex save 24 Hit points down 30;Spot rolled 17; Luke Reflex 25 dog down 9 hit points and spot 16.

As the Fire hits Sly, he screams in pain. "Why did I hesitate? But Not This Pass I won't!"
Sly see that Trace is hurt, along with the Maidens. Sly also sees the stranger next to the Maidens and yells "Trace Hold on. You Sir take care of the Maidens. While I get a shot at this dragon.
Sly gets down on one knee and aims the Rod of Ice at the dragon and as soon as the Wyrm is about to do it again, Sly utters those words "North Wind" And blasts the dragon. (for at least 10 hp of damages.)

Ilsidur (OOC Comment by Cayzle subbing) 
Saturday November 9th, 2002 9:42:33 PM

OOC: I note that Sly, Trace, and Shiraz did not add in the +2 from Ilsidur's spell. It didn't matter since Sly made it and the other two failed by more than two. BUT keep it in mind as you roll saves (and if you use hero points to reroll saves)!

ADD IN THAT +2, FRIENDS!

Savin  d20+9=24 d20+7=21 d20+5=11 d20+2=14
Saturday November 9th, 2002 9:53:35 PM

Savin sees the fire come his way and he rolls away using his evasion feat. He seems to be unhurt from the flames but adreniline could be pumping. He knows his friends are in danger and charges towards the dragon waving his arms and shouting, "Ha! You worm from hell! You are nothing but a giant eguanna. Try to roast me! I am to quick for you!" Savin knows he was lucky in the first attack but he knows many of his new friends can't survive another and tries to draw fire. If he can close the range he will attack, most likely hurting his hands on dragon armor

ooc rolls, 24 save vs reflex, 21 spot roll, 11 and 14 attack rolls if possible

Alfric 
Sunday November 10th, 2002 9:07:14 AM

The mage blinks several times, trying to get his bearings. He glances for a moment at the people yelling orders at him, and he snorts derisively, then glancing up at all the commotion.

At the sight of the dragon turning once more, he ignores the presence of the others, quickly casting a spell and attempting to fly out of range of any other attacks.

(OOC: Casting Fly, then moving 20' straight up)

Sir Thomas -2 hp  d20=5 d20=8 d10=8 d10=4 d20=14 d20=1
Sunday November 10th, 2002 8:48:34 PM

[OOC: I meant Detect Evil rather than know alignment]

[OOC: I got ahead of myself. Rolled 5 + 5 Relfex = 10 ... The rest matters not.]

Thomas is not able to get behind his shield or out of the way of the blast. He takes the blast of flame directly to the chest like a true hero, but unlike a true hero Thomas does not rise after he falls from the ferocity of the attack.

Ilsidur (8 hp, magic circle vs evil)  d20+5=22 d20+12=28 3d8(8+3+4)+6=21
Monday November 11th, 2002 10:09:00 AM

Like many of the rest of the party, Ilsidur takes the full force of the fire blast [OOC: missed the Reflex save with 22]. The searing flame staggers the dwarf, but he manages to shake it off [OOC: made the massive damage save with 28.] He moves to Sir Thomas' side, and calls on the power of the Woldian gods, trying to heal the young paladin from the dragon's attack. [OOC: Used 3rd level spell Negative Energy Protection, converted to cure serious wounds spell cast on Sir Thomas for 21 hp healed.]

He shouts, "I have a magic circle that will give some protection versus the dragon attack, but I think we should spread out, and not let the dragon attack us all at once, unless someone has a globe of power that will protect us all from the flame!"

[OOC: Clay, if this spell brings Sir Thomas back, maybe you could have Sir Thomas get an action before the dragon goes again.]

DM Stephen 
Monday November 11th, 2002 10:52:41 AM

(Sir Thomas's eyes open. He may get up and perform 1 action. That action can be a spell, an attack, or movement. Except a spell that requires a Full round action! Sir Thomas may post again!)

Sir Thomas 19 hp  d20=9 d10=9
Monday November 11th, 2002 10:05:13 PM

Thomas feels the energy rush into his body. He hears Ilsidur's words despite his dazed and confused state. he does exactly what his swarven friend commands him to do ... Thomas rises and charges the dragon praying to Domi that he will make it. He strikes at the huge beast and cries to Domi for power. "May Domi strike you down!"[Rolled 9 + 12 melee = 21 to hit; Rolled 9 + 4 STR + Spite Evil ? = ? dmg if hit is successful. -- I'm away from home and my PHB. I forgot all of the modifiers for the spite evil ability, but I think it's add my charisma modifier. I'm not real sure abou that though.]

Round 2 (DM Stephen)  10d6(4+2+5+4+4+2+6+4+6+1)=38 d20+11=16 d20+12=29 12d10(5+1+2+3+2+2+8+2+6+4+3+4)=42 d20+14=29
Tuesday November 12th, 2002 1:15:49 AM

(Please, anyone who casts a spell that requires a Saveing throw, please include the saveing throw type and DC. It saves me so much time. If not, I may just lower the DC by two or four points for my trouble.)

Sly takes the Rod of Frost and lets loose a Cone of Cold (Im assuming. Please name the spell and roll the damage. 10d6 = 38 points damage. Reflex save DC 17. Rolled 16, FAILED!!! Lucky!! ). The Cone of Cold slams into the red dragon. Tumult cant move out of the way and takes the full damage. He wales in pain. Surprisingly the Red Dragon seems to take far more damage then was given.

Shiraz slashes into the frosted dragon. However all attacks miss!! His blades bounce right off his scales.

Trace yell in pain as Radiant falls to the earth. He casts protective spells.

Ilsildur heals the fallen Sir Thomas who gets up and charges the dragon. His attack misses.

Savin tries to draw the dragons attention. His attack falls short of causing any damage.

The stranger takes to the air. Who knows who he is!!

The maidens release another screaming sonic blast at Tumult. The dragon, again, shakes off the blast, but takes some damage!!
-----------------
Tumult roars with rage at the "Itty Bittys" attacking him. The dragon begins to speak in draconic as he appears to be casting a spell. (Combat Casting, Concentration check 29. Successful. No attacks of opportunity allowed). The spell goes off and his body becomes bathed in flame. The flames dont seem to hurt him. It seems to bring him much comfort as the ice melts away. He laughs once his spell is completed. Anyone close to the dragon can feel the heat flow off his body.

(Everyone make a Wisdom or Intelligence check of DC 15, whichever is higher. Party's Initiative)

Trace(fire resist +24(13hps) and ---------  d8+5=10 d20+9=11 d20+9=14
Tuesday November 12th, 2002 4:44:25 AM

Trace is not sure what to do......out of frustration he drinks down a cure light wounds potion (gains 10 hps) and throws the empty bottle at the dragon. (miss with 11)Trace very unhappy looks around at what is going on. (spot check 14)

Alfric  d20+3=12 d20+5=14 d4=4
Tuesday November 12th, 2002 7:04:40 AM

Alfric's mind still reels at the thought of what is going on. Certainly, he had read of dragons before, but he never considered the possibility of encountering one. And certainly not in this situation, where he was at a loss of what to do.

He tries to refocus, at least enough to buy more time. His hands dance in the air, and he opens a portal between the planes, calling forth an air elemental to keep the dragon occupied for a while.

The swirl of air appears right before the dragon, sending out a blast of wind at the creature.

(OOC: Summon Monster III - Small Air Elemental - I know the little fella doesn't stand a chance, but the goal is to summon the elemental in front of the dragon and disrupt its flight pattern/attack plan enough to let the group regroup/recover/attack). Failed Int check with a 12, elemental rolled a 14 to hit, and 4 damage if it does actually connect)

Here are the stats:
Air Elemental, Small
Small Elemental (Air)
Hit Dice: 2d8 (9 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: Fly 100 ft. (perfect)
AC: 17 (+1 size, +3 Dex, +3 natural)
Attacks: Slam +5 melee
Damage: Slam 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Air mastery, whirlwind
Special Qualities: Elemental
Saves: Fort +0, Ref +6, Will +0
Abilities: Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +5, Spot +5
Feats: Flyby Attack, Improved Initiative, Weapon Finesse (slam)

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Air Mastery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental.


Savin  d20+3=10
Tuesday November 12th, 2002 8:16:08 AM

Savin moves farther away from his new friends and calls, "Your Momma was a sea turtle, you father a giant slug! Come on! Try and fry me! You are way to slow." The monk sticks his hands in his ears and waggles his fingers, while sticking out his tongue. He decides he doesn't want to try and attack the creature while it is on fire.


Sly Foxx and Luke(HP 31)  d20+3=19
Tuesday November 12th, 2002 9:32:12 AM

(OOC: made the Intelligence check 19 and Sly understands Draconic.)

Sly is suprise that he can understand the Red Dragon speech. "Mother! now I understand why you made me learn all those odd languages, thank-you." Sly watches the dragon sets himself on fire. Then yells (in draconic) to that red little wyrm, "I still think your a figment of my imagination, right now your not real, little PUFF PUFF." Sly look back to see if the Maidens are all right, "I'm a wizard not a sorcerer, so I cannot use sionics and if I take my armor off, I'm dead."

FYI (DM Stephen ) 
Tuesday November 12th, 2002 3:50:36 PM

(ooc: yes, all arcane magic cast by wizards is spoken in draconic. That is why wizards get that langauge as a bonus language. Draconic is also the language of dragons!!)

Shiraz AC 22 Hps 14  2d8(5+4)+5=14 d20+1=5
Tuesday November 12th, 2002 8:07:34 PM

Shiraz reaches into his backpack and draws out a potion of Cure Moderate Wounds. The taur quickly drinks it and prepares to swing again at the dragon.

Sir Thomas (19 hp)  d20=13
Tuesday November 12th, 2002 11:56:50 PM

After missing his attack Thomas kneels in pain and frustration; his burnt and melted shield drops from his left hand. He doesn't know why he woke up, but he's still confused about all of that and quite sure it was Ilsidur's doing. While on his knees, Thomas touches himself with an open palm and cures himself with Domi's grace (lay on hands 15 hp - TOTAL now 34). Thomas runs to Trace's side in preparation of helping his friend.

During all of this Thomas' thoughts focus on only one thing. He is in a trance-like state as he performs the curing and running ... Thomas' mind is focused solely on his tattooed hand, on being the curse and the cure. He feels the anger involved with facing such an evil creature, he lets his emotion course through his body. He feels energized as a prayer to Domi conjures itself into his thoughts. "RING THE BELL!!" Thomas yells as he runs toward Trace. It's not a well thought out phrase, but it is all that Thomas can do.

Facing certain death with his friends, Thomas refuses to give up hope. "Hope is the thing with wings. Hope will set us free."

Keeping Tumult in sight, Thomas rushes toward Trace ... doing anything he can think of to make his hand throb and his destiny work for him and the rest of the Wold of goodness.

Raked over the Coals (DM Stephen)  d100=10 d6=2 10d10(5+2+3+9+1+10+5+10+6+7)=58 d4=1 d20+18=32 d20-4=-1
Wednesday November 13th, 2002 1:27:20 AM

Nothing continues to be felt from the tattoos. Prayers to Domi yeilds no words of wisdom. Only feels of fighting the good fight and trusting in yourself and becoming all you can be.

The maidens turn back at the party. The purest sense of urgency is expressed on their faces. One maiden shouts in panic. "Why do you hold back. We all will surely parish if you dont fight!!!" Their faces are mixed with fear others with rage and contempt.

A furious whirling air elemental appears in front of the dragon. Its sudden appearance startles the dragon, but then he continues to laugh. The wind it generates doesnt seem to effect his flight. The dragon seems not to be dependent on the air for flight. He seems only to use his massive wings for better manuevering and bursts of speed!! The dragon continues to hover in place.

While everyone stops to heal and regroup the dragon bellows, "Foolish foolish Itty Bittys ... Muewahahahahahaha!!! You make this too easy!!"

Suddenly Tumult's eyes begin to glow and he hisses, "Get sicky you Itty Bittys!!" His gaze enduces a sickening putrid feeling in your gut. (Free Action spell-like ability. Make a Will save DC 20 or become sickened. All who fail recieve a -2 to attack and lose dex bonus to AC. Loss of Dex will prevent any abilites that require dex, such as Evasion.)

The dragon begins to flap his wings to move. The air elemental flies in his way. (Strength checks: Huge Dragon 32 vs. Small Air Elemental -1). Even with the elementals mastery of the air, it hasnt got a chance of stopping the furious dragon.

Tumult moves and then hovers above the group, right above the stranger (wizard).
(Shiraz, Trace and Savin are allowed attacks of opportunity.) Then Tumult lets loose another blazing cone of fire. The wide base of the cone of fire spreads out in a 100-ft circular area, engulfing everyone with searing flame. (Fire damage 58 points. Reflex save DC 21 for half damage. If you fail the reflex save make another Fort save DC 15 or die instantly from massive damage.)

All you hear besides of the sizzle of your burning flesh is the dragon's unrelenting laughter.

(Party's Initiative)

Trace (fire resist +24(13 hps) ---------------  d20+6=22 d20+9=29 d20+9=17 3d6(5+4+1)+3=13 d20+6=11
Wednesday November 13th, 2002 2:37:54 AM

Trace is able to shake off the gaze from the dragon(made check with 22) and decides that with or without the help of the bell or Domi he and his friends will prevale one way or another. Trace still feeling the loss of his friend Radiant he continues to let loose arrows at the dragon. His first arrow finds its way in a true spot and sinks in deep. (hit ac 29 roll for crit should be 20, 17 plus 2 from Ilsdur and +1 for my favored enemy, dmg rolled is 13 or 19 if bonus goes for all three of my crit rolls.) Trace fires a second arrow and it sails wide.(second shot should be ac of 14 not sure if that is a hit but I doubt it but again not sure about the size modifier.)

Alfric DM: Summoning? 
Wednesday November 13th, 2002 6:19:37 AM

What happened with the elemental Alfric summoned?

(DM Stephen - Sorry, got in late last night. I forgot about it. I will add it to my post above. But I dont think a small elemental will have much effect on a huge dragon.) :)

Alfric (6 hp)  d20+7=27 d20+5=25 d20+5=15
Wednesday November 13th, 2002 6:48:24 AM

Amazingly, the wizard survives the blast (only through -2- 20's). Having absolutely no effect, and certainly deciding that living is always better than dying, he flies directly away from the dragon, frantically casting a spell and disappears from sight (Invisibility).

(OOC: Sorry, folks, not a whole lot I can do here. The outcome looks kinda clear)

Savin hps 52  d20+7=20 d20+9=27 d20+5=11 d20+2=19 d10=2
Wednesday November 13th, 2002 8:29:20 AM

Savin feels a little quesy but is able to fight it off and quickly rolls away from the fire breath. He sees the dragon flying by and lanches two quick attacks of his own thudding into the armor of the dragon. Did he feel a scale buckle under his punch?

OOC 20 save vs sickness, 27 save vs breath attack 11 and 19 attack rolls and 2 points of damage if 19 is a hit which I doubt

Sly Foxx and Luke(HP 30)  d20+1=17 d20+5=20 d20+6=14
Wednesday November 13th, 2002 8:53:05 AM

Sly cannot use his staff again, but as he get hit from the gaze he feels sick. Seeing the dragon is about to breath again turns and throws his body on the maidens, (trying to shield them. Sly last words are "Save the maidens." His body is engulf in fire and the little wizard/fighter dies.

DM Stephen 
Wednesday November 13th, 2002 10:58:11 AM

(Please re-read my DM post above. Ive added some information I forgot to write last night.)

Ilsidur (-21 hp)  d20+9=25 d20+3=22
Wednesday November 13th, 2002 8:56:40 PM

Ilsidur feels the sickening gaze from the dragon, but fights it off. Then the flame engulfs him, and although he manages to avoid some of the brunt of the blast, he is still burned to a crisp, and dies beside his friend Sly.

Shiraz Hps -38  d20+2=4 d20+4=18 d20+11=23
Wednesday November 13th, 2002 10:08:54 PM

Shiraz looks the dragon square in the eye and feels queasy, sick in fact. Swinging at teh huge dragon, Shiraz misses, then caught up in the flame he dies.

Sir Thomas 
Wednesday November 13th, 2002 11:06:45 PM

[OOC: I'm not even going to roll because even if I save I don't have enough hp to live.]

Thomas is engulfed in the flames a second time before he can reach Trace to offer his healing touch. Thomas dies with an image of Domi hugging his body in an embrace that only a father could offer.

Trace(fire resist +24(8hps) and ---------  d20+4=5 d20+4=7 d20+4=20 d20+4=22
Thursday November 14th, 2002 1:58:36 AM

Added for earlier post that didnt include my save vs fire.
made reflex check with last hero point! 8hps left and no hero points left. this is insane!

Trace continues to battle as he is hit yet agian with the flames. After his last arrow flies wide he makes a run for the sisters hopeing that they can give him protection.

DM Stephen: Spell clarification 
Thursday November 14th, 2002 9:37:30 AM

Protection from Elements (Fire):
This abjuration grants a creature temporary invulnerability to damage from whichever one of five energy types you select: acid, cold, fire, electricity, or sonic. When the spell absorbs 12 points per caster level of elemental damage, it is discharged. The spell protects the recipient's equipment as well.
-------------
The spell does not provide a damage reduction to fire every round. Once the fire damage depletes the 24 hitpoints it discharges.
-------------
(Yes this is insanity!! :) Chaotic isnt it!! All will become clear soon. It's what it means to be a Child of Chaos. Im sorry I couldnt post last night. Will have a post as soon as possible.)

Now I'm Free ... Free Fallin' (DM Stephen)  d100=63 d6=5 d20+12=19 d20+12=28 d20+12=18 d6=5 d6=5 d20+12=30
Thursday November 14th, 2002 5:47:27 PM

(Sorry for the Tom Petty song title!!)

Trace strikes the dragon with his first arrow. The dragon grimaces in pain. Blood squirts out from the wound and onto Trace. It is hot and slightly stings. Steam from his boiling blood trails out of Tumult's wound. (Trace's Protection from Elements spell has discharged.)

Savin tries to hit the huge lizard but both attacks merely bounce off his red scales. The flames that burn around his body damage Savin for 10 points of damage.

Alfric flies back and casts Invisibility on himself. Tumult laughs and bellows, "Ah ... how charming, the Itty Bitty thinks I can't see him." "FOOLS, I can see you with my eyes closed," boasts the dragon!! He looks right at you!! (Make a will save DC 20 or be sickened. Gaze attack still in effect.)

The last remaining maidens go up in flames. (two failed saves, one saves, but all still take lethal amounts of damage.) Sly, Shiraz, Sir Thomas, Ilsildur also take lethal amounts. They all start their free-falling back to earth.

Feeling the pain from Trace's arrow, the red dragon decides to end this conflict. He begins to cast a spell. The words of draconic echo and ring in your ears. Then with a snear the dragon says one word ... "Dispel!" Sudden the area below Trace and Savin's feet begins to glow ... and then the light fades. Trace and Savin begin to free-fall with the rest of their party. (Your in a freefall with lots of violent winds rushing past you. Any spellcasting will require a Concentration check DC 15+spell level.)

Tumult then turns his attention back to the "inivisble" wizard and flies over him. He inhales for another hellish breath of fire. (I think you know what happens next turn!!)

{Party's Initiative)

Alfric (6 hp)  d20+7=21
Thursday November 14th, 2002 9:43:38 PM

Alfric once again manages to resist the nearly overpowering gaze of the mighty dragon, even as it turns itself once more upon him.

Glancing over as the others turn to ash and/or plummet to their deaths, he wonders why and how he was summoned for such an ignoble death. Surely he didn't deserve such a thing. Only peasants and serfs died so pointlessly.

With little to do, however, he searches for a possible way to escape the final end. He suddenly turns and shoots downward as fast as he can, then dispels the 'fly' with a word.

Plummeting headlong towards the ground far below, he considers that he might manage to outpace the flying dragon and its breath weapon..for at least another few moments..

Savin hps 42  d20+7=19
Thursday November 14th, 2002 11:35:11 PM

As the monk plummets to the ground he thinks, "I wish I at least damaged the worm. All I got was scorched hands." Savin doesn't feel very good either.

Ilsidur (dead) 
Friday November 15th, 2002 12:32:05 AM

Ilsidur's charred remains fall to the ground.

Falling (DM Stephen) 
Friday November 15th, 2002 1:42:20 AM

Everyone falls though the air. Anyone alive enough to look up see the dragon getting smaller and smaller in the distance. Even the sheets of searing flame that follow Alfric down cease their chase. All you can hear is the wind and your beating heart. Bumba bumba bumba bumba (heart beats). Everyone enters a passing cloud... it becomes very dark as its mists embraces you. The wind doesnt seem to howl so loud now, nor tug at you so hard. All seems peaceful. Are you alive ... are you dead?!

The cloud is so thick ... you cant tell which way is up or down anymore. Are you still falling?!

Trace (8hps)  d20+10=29 d20+10=21 d6+1=3 d6+1=7 d20+3=13 d20+2=12
Friday November 15th, 2002 4:45:34 AM

As trace sees the floor below him glow, he lets loose the last two arrows before he starts his fall. (hit ac29 for 3hps dmg) second arrow (hit ac 21 for 7hps dmg). As Trace begnins to fall he drops his bow and begins to flap his arms wildly to try and slow his fall down to the ground (str check 13 and dex check 12) Trace screams as he falls. "Ahhhhhhhhhhh!!!"

Sly Foxx and Luke 
Friday November 15th, 2002 5:38:13 AM

Sly falls and has two bodies with him... Wait a minute two bodies on either side of him??

Alfric 
Friday November 15th, 2002 6:01:49 AM

Having no intention of dying, Alfric tries his best to peer through the darkness to find any ground beneath, a spell hanging on his lips (feather fall).

You didn't really think he was trying to kill himself, did you?

Shiraz :Dead  d20=6
Friday November 15th, 2002 9:24:53 AM

Shiraz falls,the roaring winds pushing his body around making the huge minotaur look like a fall leave in an fall windstorm. Shiraz's eyes flutter as he appears almost to wake then they settle again, a figment of imagination. Shiraz fails his voluntary wisdom check he thinks he is dead.

Savin 
Friday November 15th, 2002 11:51:36 PM

Savin tries to get his feet under him. He is plummeting towards the ground with his hands folded over his chest and standing straight up. He thinks to himself, "It is only an illusion, it is only an illusion."

DM Stephen 
Monday November 18th, 2002 11:40:44 AM

(Will be emailing everyone my first "State of the Southern Lights Address" this evening. Keep your eyes open for it. All will be explained.) :)

Sly Foxx and Luke 
Monday November 18th, 2002 4:22:13 PM

I'm Falling, round and round, Falling into the mist.

Savin 
Monday November 18th, 2002 10:06:16 PM

"Up Up and Away goes my beautiful balloon!" Savin had heard this song and it is stuck in his mind. He isn't sure why. He doesn't know what a balloon is. He goes to ask his friends but realizes that he is plunging to his death. "Sigh"

Visiting Kosh-Marr (DM Stephen)  d100=24 d6=6
Tuesday November 19th, 2002 2:31:38 AM

Your falling seems to slow and the thick mist begins to clear. Each one of you feel solid ground below your feet. Then suddenly a cold breeze blows by and you all are shocked by what you see. You dont appear to be dead. All wounds seem to be completely healed. The whole group stands around you ... even the new guy, the wizard.
The maidens are also there. They appear unhurt, however they stand hand-to-hand with frowns and stare at the ground. All joy is absent from their expressions. In unison they begin to speak as one.

"Welcome to our second death ... welcome to Kosh-Marr." You all look all around and see the land blanketed in mist and shadow. The surrounding plant life appears shrivelled and wilting. The scent of death is in the air. "This is what will happen if we do not succeed in our quest. The land will fall into this dark realm. A place of dark powers and dark beings. Where no soul enters the lands of rest and the dead walk the earth as freely as the living ... if you consider this living!"
Humanoid figures stumble and moan in the distance ... they pay you all no mind.

"If our artifacts can not be returned to their rightful owners, this vision of shadows and mist will come to be!"

(Party's Initiative)

Sly Foxx and Luke 
Wednesday November 20th, 2002 10:46:49 AM

Sly turns to the Five Maidens,"So this is what going to happen, we'll all end up in Kosh-Marr the land of the dead, the end of the Children of Chaos." Sly turns to Sir Thomas, "Well! now we know what we have to do. Help the Maidens to reach their Quest, return the artifact must be returned. I know that this has to be an allusion, because we don't have our pets with us now."

Savin 
Wednesday November 20th, 2002 7:58:29 PM

Savin folds his hands calmly at his waist and addresses the group, "The vision told us who our main adversary is going to be. We need to start planning on how to tackle this red wurm. I think we need to look at our tactics. Access our strengths and weaknesses and those of our opponent. Two obvious advantages that it has are its breath weapon and its ability to fly. I believe that we need to to try and take those strengths away from him. We will need protection from fire and ways either to limit his flight or give ourselves the ability."

Savin starts pacing, "I don't have any real money to throw into the communal pot. I do have some magic that helps protect me. I am willing to sell it, to help raise funds for magic that is more appropriate for this battle."

Savin spins and drops into a chair, "This fear attack is also worrisome but I believe the other two abilities are a bigger potential threats." Savin looks up and realizes that he has been lecturing. He goes red in the face and stammers, "I apologize gentlemen, I understand that I am a relative newcomer to the Southern Lights. I don't mean to put myself forward."

Shiraz  d20=6 d20=6 d20=9
Wednesday November 20th, 2002 8:50:40 PM

Shiraz looks around with a start then begins to lose it, "NO NO NO NONONONONONONONO..." the taur begins to bellow, he then begins to draw his sword and thrashing about, finally coming out of his rage Shiraz notices the surrondings and the maidens then hears Savins words. "Sorry for my outburst I have never been so throughly beaten by anything before. You are quite right to say what you believe and to asses our strengths and weaknesses." Shiraz turns to address the newcomer, "And who might you be?"

Ilsidur 
Thursday November 21st, 2002 12:12:01 AM

Ilsidur looks up at the five somber ladies, and says, "You present a most convincing case. But before we can help you, we need to know more of your quest. What are these artifacts, where can we find them, and what guards them, other than that flame-throwing dragon?"

Dark Omens (DM Stephen)  d100=34 d6=6
Thursday November 21st, 2002 1:17:35 AM

Before any of the maidens can respond, a horn is sounded in the distance. It echoes over the countryside. The sound makes you all feel sick. The tattoos on your hands begin to get warm. On the tops of the surrounding hills overlooking the town, legions of armored warriors march into view. They are far away, but it is easily understood that these warriors are hordes of undead. The stench adds to your nausea. Tattered Banners are raised, more horns are sounded and the air is filled with the rhythmed clanging of sword against shield. As you all look around more and more of the army popps up into view from behind the surrounding hills. Literally tens of thousands raise their voices in a long shrieking cry above all the clamor. Like a massive choir of dread!!

The maidens swiftly put their hands to their ears and scream as if in pain. The visions of death, mist and shadow melt away. You all find yourselves back in the room before the battle ever began. You all feel free from the illusions and it is like breathing a breath of fresh air.

The lead maiden looks at you all with a smile. "Alright gentlemen, lets get started." Over on the table is a large scroll. With one look from the maiden, it unrolls itself!!

(Party's Initiative)

Sir Thomas  d20=17
Thursday November 21st, 2002 1:21:06 AM

Returning to his usual state of mind, Thomas rushes toward the five maidens. He stops just short of them, thrusts his sword into the ground at their feet, and kneels before them. "My sword and my soul are at your service. I know this will likely mean my death, but it will be for Domi's honor. I do not fear death when I consider Domi's embrace." Thomas stands and looks at the crones. (Rolled 17 + 10 = 27 for Diplomacy) "Ilsidur has taken the questions right off of my own tongue. Even with your assistance, we were no match for Tumult in this dream. If we are to face him without you we will need some kind of advantage. We have many questions to answer and many more to ask, but what we need from you is anything you can give us. We need to know all of the details. Filling us with vague understandings and incomplete ideals will only get us killed and bring this fate to the Wold." Thomas waves his hand around at the desolate surroundings. "Please, Crones, tell us all you know and bestow us with any power or items of use that you have at your disposal. Tell us about Tumult's lair. How do we find him? Can we sneak up on him? If we get magic to help us can we set a trap for him? Can we lure him underground. What is he most susceptible to? Tell us how to use the Power of the Chaos Bell. We have seen limited use of this power, but have failed to establish a voluntary link to it. Tell us of the artifacts. If we should beat Tumult, how do we restore them to you or their rightful place? How will we know them when we see them? Is there a possibility that we could just steal them back without having to fight the dragon? Can we recruit help? Do we have access to dragons with good intent that we might convince to help us? What about an army of men to distract the beast while we lay a trap or steal the bounty? Please, tell us all you know and leave nothing out."

Thomas stops speaking when his face turns blue. No hint of humor enters his tone of voice or his actions in any way. He draws a deep, thoughtful breath and adds, "it is a shame I will not see my family again. I have missed them. They will be proud of the result we will produce ... I have no doubts about that. Friends, new or old, we have a job to do. We will band together. There should be no more speech about the length of our friendships. We will sacrifice together so that we will walk away together. If we don't we don't even leave ourselves the option of success. I am prepared to sell all that I own save my holy symbol, sword, shield, and armor. We'll need to account for food for us and our animal friends."

Sir Thomas - Clay 
Thursday November 21st, 2002 1:23:58 AM

[OOC: I meant my post to be a response to the "Visiting Kosh-Marr" post, but it fits equally well here. I guess no worries.]

Trace and Radiant 
Thursday November 21st, 2002 1:52:15 AM

Trace walks to the Crones holding studed leather armor in his hands. "Please, can any of you identify this? It would help me out greatly in my fight against this common enemy. I came across this as a reward from my last encounter and would like to know if it will help me in future battles. I need better protection from fire, my Illusion has shown me that my spells are limited and weak against such a foe. My bow and sword was but a pin prick to this wyrm. I will sell all my weapons and equipment and see if I can outfit just for this one enemy. I have allways heard that Dragons keep a fair amount of gold and items around in their lair, so to replace or upgrade if I live it should be no problem." Trace begins to lay out his equipment and asses the value and use of it against the dragon that lies ahead.

Sly Foxx and Luke 
Thursday November 21st, 2002 2:27:48 AM

"I feel the same way, take everything I have left. Because. . . Wait a minute The package form the Catacombs has arrived," Sly goes and pick up the wooden box which contains, The two wands of Fire Resistance and the eleven Potion of Fire resistance. Sly put the box down in the middle of the group, "I hope this is a step in the right direction. But I'm afraid we'll need more."

Savin 
Thursday November 21st, 2002 7:07:54 PM

Savin will gracefully go over to the table and look at the scroll. "What's this?"

Shiraz 
Thursday November 21st, 2002 9:16:26 PM

The huge taur is quiet, listening to the others, when the sound reaches its climax Shiraz walks to the scroll. "Show us what we need do." Shiraz states firmly.

Ilsidur 
Thursday November 21st, 2002 11:11:21 PM

Ilsidur smiles fondly at the young paladin once again wearing his heart on his sleeve. "Ladies, as my young friend has stated in such a heartfelt manner, we are willing to help you, but we are concerned that this task may prove too difficult for us if we are not totally prepared. Hopefully this scroll provides the answers that we seek."

He too moves over to examine the unfurling document.

The Map (DM Stephen) 
Friday November 22nd, 2002 1:43:17 AM

(Again with the appoligies.. My computer crashed during my post and I lost it all. Im very tired and its late. So I will give the cliff note version.)

The maidens smile once again from the response of the party.

The scoll is a map to the dragons lair. A lair within a dorment volcano in the Grey Tooth Mountains.

(Party's Initiative. Promise to have better post tomorrow. Full 9 hour day at work and then 4 more hours of freelance work. Exhausted!)

Sly Foxx and Luke 
Friday November 22nd, 2002 5:08:07 AM

"Ilsidur, you were all after me to go to the Catacombs, you also wanted me to pick up something helpful. Well, I did go and this is what I pick up for the party." Sly takes a good look at the map, "Big Brother, I did not know that there was a dragon in those mountains. I wonder how old that dragon is?"

Shiraz 
Friday November 22nd, 2002 11:34:43 AM

Shiraz looks at the map then his friends, "How far is that? Does anyone know of the dragons weakness's? Can we find away to negate his gaze attack? Is there anyway to do this without going up against a powerful dragon?" Shiaz asks quickly and quietly.

Trace and Radiant 
Friday November 22nd, 2002 12:53:56 PM

Trace goes over to Sly, "When you were out shopping, where is the place at? I need to get a price on some things I need and to sell as well." Trace turns to the others, "I need to do a bit of shopping before we set out and get a new set of shoes for Shadow. I plan on inquiring on the cost of an enchantment on my sword for cold and some fire resistance along with flying potions. Oh and cure serious wounds potions. I think the bill my be quit extensive but worth it. Does anyone object to me in quiring about the enchantment?"

Sly Foxx and Luke 
Friday November 22nd, 2002 5:55:25 PM

"Yes, Big Brother, over the hill and alond the hedges. There's a gap in that hedge, enter that gap and you'll be about 100 ft from the Catacombs. You can Sell for me Bracers of armor +1 - 12 Silver arrows - 3 (+2) Arrows - 1 Scroll case/a scroll of shield - 4 Moon Stones (50GP each) - 1728gp is all I have left. Try to get some thing clod for me. Please."

Sly answers Shiraz,"cold, ice, snow any thing cold. Did you see how he recoiled when I hit his with my magic rod? then nothing else made a scratch."

Ilsidur 
Saturday November 23rd, 2002 11:15:08 PM

Ilsidur claps Sly on the shoulder. "Well done! These items certainly will come in handy facing that flame-thrower. Did you use your own money, or the party treasure for these things?" He makes his way over to examine the map, trying to figure out how long it will take to get to the dragon's lair, and what the best routes would be.

Sir Thomas 
Sunday November 24th, 2002 3:09:37 AM

Trace, take this ... it's all I have." Thomas gives Trace 641 gp 11sp 6cp. "Additionaly, will you sell these items for me? I think they'll get us at least a little money and I don't use them enough not to trade them for something that might get us through this challenge." Thomas gives Trace the following items: splint mail, a bastard sword, magical bar of soap, miniature magical chocolate moose, spike +1, Horn of fog production, and a non-magical masterwork mace.

"Also, don't forget that the goup has this money and these items: Pouch, bottle, mace, dagger (all magical), 4 smokesticks, and 3 bottles of Alchemists fire from Raven's obelisk . Use it wisely; it might be beneficial to identify the items because they might be worth more if we know what the enchantment is than if we just sell them as random magical items."
Chits
3 Orange, 5 Red, 5 Yellow, 3 White, 2 Violet, 1 Black

Money
3887gp, 120pp, 108sp, and 5cp

Gems
3 worth 300 gp each


Ilsidur 
Sunday November 24th, 2002 10:09:59 AM

"Hold on, Trace. Sir Thomas, you say you have a magical mace that you don't want anymore? Would it be alright if I use it? I use a mace as a back-up weapon, and I don't have any magic weapons to use, in case we run up against a creature that requires magic to hit it. Sir Tom, if you don't know what the magical mace does, maybe Trace can get it identified at the Catacombs while he is carrying out our other business."

The Plan (DM Stephen) 
Sunday November 24th, 2002 11:50:26 PM

"The artifacts in question is the Hand, Eye, Tongue, Ear and Nose of the Crones. Each of us will take our artifact and become one with it. Then we shall have the ability to ward off the dark energies and keep his land in this reality.

As you look at the map you can see it is about 5 days journey to Tumult's liar. It is very surprising that the liar is in such a populated place. Roads and trails run all around it. "The one maiden speaks, " Yes, you would think the locals would notice a dragon about, but out in the open, in front of everyone, is usually the best hiding place. This dragon is quite clever." Another maiden speaks, "Yes, he has powerful magic that keeps our scrying eyes away." A third maiden speaks, "The only way we found his lair was to follow the dragon with our own eyes."

The map illustrates a dorment volcano. Atop the mountain is a crater (the old mouth of the volcano). In the crater a small lake has formed. At the opposite end where the trail enters the crater is a cave. A cave that is marked as the entrance to Tumult's lair.

Sly is right. There is a branch location of the Catacombs in town. Anything you can get in the Catacombs, you can get there.

(Party's Initaitive.)

Sly Foxx and Luke 
Monday November 25th, 2002 5:31:52 AM

Sly looks at the map, "Yes! This Red Dragon is very cleaver, Since I'm half Human and half Elf, I'm going to be the dragon favorite ittsy bittsy tippsy bittsy, I'll be the first one he'll go after. I don't think any of the Maidens wants me." Sly will take his Book of Magic out and sit in a corner to study some magic spells.

Shiraz 
Monday November 25th, 2002 9:17:17 AM

Shiraz looks over at the party, "I have 1000 gold left if the party has a need for it, you are welcome to it."

Sir Thomas 
Monday November 25th, 2002 2:08:02 PM

"Actually Ilsidur, the magical mace is the group's possession. I think you should get it identified and use it. I'm sorry it wasn't brought to your attention sooner. Maybe we should discuss whether we want to sell or keep the items after they are identified. However, I think we all should have some protection against the dragon AND have a way to hurt the beast. Although, it might not be such a bad idea to have one of us make a break for the artifacts while the rest of us distract Tumult. Haste and Fly and I don't know what else would be helpful for that individual. This might pose a way for that individual to escape with the artifacts and complete our mission even if the rest of us die."

Savin 
Monday November 25th, 2002 7:35:49 PM

The monk speaks up, "Who ever is going to this magic shop, needs to think about offensive weapons as well. We will need to take down this dragon quickly. I doubt that he is working alone. I wouldn't be surprised if he has minions at his beck and call."

Ilsidur 
Tuesday November 26th, 2002 12:08:04 AM

Ilsidur takes the mace from Sir Thomas and says, "Thank you young man." Then he turns to the rest of the party and asks, "Can anyone here identify the magic on this mace?" If no-one is able to identify the mace, he asks Shiraz, "Could you lend me 150 gp to get the mace indentified at the Catacombs?" [OOC: Stephen, do you want me to roleplay the identify, if necessary, at the Catacombs, or do you just want to process it here?]

"I agree with Savin; we need to do a huge amount of damage early on to the dragon. I suggest if you wizards don't have any cold-based damage spells, you purchase some scrolls at the Catacombs."

Sly Foxx and Luke 
Tuesday November 26th, 2002 2:56:37 AM

"Big Brother, give Ilsador 150 gp out of my share of coins. Ever since we died toghter I'm a little attach to him>" teases Sly.

Trace and Radiant 
Tuesday November 26th, 2002 3:31:14 AM

Trace tells Sly he will buy the +1 bracers to use and give him money later if that is ok.

Trace heads out with bundles of itmes to sell and identify and sell and a shoping list as well. He makes his way in the catacombs and speaks to the store keeper and lays out the items he needs to sell, "12 Silver arrows - 3 (+2) Arrows - 1 Scroll case/a scroll of shield - 4 Moon Stones (50GP each) , 4 smokesticks, and 3 bottles of Alchemists fire from Raven's obelisk, +1 longsword with blue pommel that can hold a cure light wounds spell, +1 studded leather armor.

I also need these items identified, Pouch, bottle, mace, dagger (all magical),

I need prices for potions of haste, flying, fire resistance, also a weapons list of cold damage or dragon damage. I also need a price on how much to enchant my keen sword with cold damage. Then last time I checked it was 1000gp to add an enchantment. Also do you have any rings or amulets that might benifit me or my friends in our fight against a red dragon?

Shopping Spree (DM Stephen)  d100=2 d6=6 Not a good roll!!
Tuesday November 26th, 2002 10:53:07 AM

The more vocal maiden, Megan speaks up. "I hope you are not forgetting, the Dragon has spells too. Cold damage is most affective against the a red, yes, but dont you think he has abilities to protect himself from such attacks. Remember the battle, when he cast a spell and his body became engulfed in flame. The ice melted away and caused you damage whenever you attacked him." She turns to the wizard, "How are you to quench his fire magic? That will give you a true advantage!!"

Trace makes his way to the Catacomb branch. (yes we will role play that here). The clerk sits back reading a book and drinking a cup of tea. After you say what you want to buy, the clerk looks up and points at a tile dispenser with numbered tiles. He then quietly returns to reading his book and takes another sip of Earl Grey.

(Party's Initiative. Wont be available Wed. or Thr. so think long and hard about more ideas and strategy. I'll be researching what these items are.)

Sir Thomas 
Tuesday November 26th, 2002 4:20:30 PM

Thomas sits and eats turkey.

Sly Foxx and Luke 
Tuesday November 26th, 2002 6:27:14 PM

Sly and Luke stand there with great big puppy eyes. Watching Sir Thomas eating (with drool running down the corner of their mouth, "Hmmm, that turkey looks sooo good, and the turkey neck soup, and and pumpkin pie, and squash, peas, turnips, sprouts, bake potato, Sweet meat pie, apple pie, cherry pie, chocolate cake, cider, eggnog, and klaw. Sure looks good Sir Thomas."

Savin 
Tuesday November 26th, 2002 6:35:41 PM

Savin looks at the feast and decides to follow
Thomas to the Catacombs. He figures he might need some help carrying all the stuff back and might be able to offer some advice. As he walks by a shocked and scared look will cross his face. "Oh NO! Not again! When Sir Thomas looks away, he will filth a turkey leg and scamper after Trace.

Alfric  d20+12=27 d20+12=30
Wednesday November 27th, 2002 7:28:58 AM

(Rolled Knowledge: Arcana and Spellcraft)

The unknown figure had been simply listening the entire time, simply trying to grasp the scope of what was going on, and trying to understand where exactly he was.

The group certainly seemed competent, but they were sorely lacking in the strategic department. He followed along as each of them spoke, but when he could take it no longer, he offered his own opinion, with no introduction whatsoever.

"It's no wonder you were slaughtered like pigs by that beast. Clearly, you have little sense of strategy, nor do you have any concept of what a dragon can do..."

(OOC: Gotta love that low charisma)

He stpes forward, assuredly, and begins to relate his ideas.

"First and foremost, to avoid the primary attack of the dragon, resistance to fire is of most importance.

First, to defense
I know you have already discussed this, however, Protection from Elements, even with a higher level caster, will most likely not protect against more than one attack. In addition, you must remember that the spell will most likely not last longer than an hour, so unless we are aware of the dragon's proximity, we may have to spend the crucial few moments in the beginning of combat getting ready.

The other possibility is equipping a single character with a ring of elemental resistance, either minor or major. This effect will be constant, but the obvious limitation is that it will only protect one person, and it could be cost prohibitive. A minor ring can run fifteen thousand, while a major would be over twenty.

For those that will be entering melee combat with the creature, there is also the matter of making sure they are well armored enough to survive. The advantage of making sure someone can engage the dragon toe to toe is that it might prevent the creature from attacking the others with its breath weapon. In addition, if two or more could manage the attack, it would also allow them to take advantage of flanking opportunities. In order to keep up with the dragon, in case it flies, I can grant all of the melee fighters flying spells. Once again, however, I will need to do that early in the battle, which may prevent me from casting other spells.

Now, to offense.

The most efficient method of combat is to find as many dragonbane weapons as possible. These weapons would not only do more damage, but also make it easier to hit the creature. The cost of an average dragonbane weapon would be eighteen thousand, but the expense would be well worth it. If funds are limited, it is important to buy those weapons which can be used multiple times in combat, such as a sword in the hands of a skilled fighter, or a bow in the hands of an archer.

(OOC: Dragonbane weapons gain a +2 bonus and do +2d6 additional damage. Probably the most economical weapon enhancement)

For those with arcane abilities, wands of lightning bolts may be the best choice. Remember, our goal is to cause as much damage as possible over a short period of time. While it may certainly not seem interesting to simply fire bolts over and over again, it is probably the quickest and most difficult to resist method of damage. The dragon may be aware of its vulnerability to cold, but it is unlikely to prepare a defense particularly against electricity.

Understand, however, that the dragon has already demonstrated a resistance to magic, and so in some cases, the attack may have no effect whatsoever. That is simply the nature of the beast.

For the healers, I would recommend some way of protecting those that can cause the most damage. I would be naive in thinking that all of us will survive this, but if our most powerful and well-equipped fighters die, all of us will soon follow. Perhaps there is some way to help them avoid damage? I am a bit unfamiliar with clerical magic.

(OOC: I would say Shield Other, while holding a wand of cure moderate wounds, to be able to heal yourself while you take half the damage - but Alfric doesn't know that) ;)

On another note, the dragon also has the ability to cast spells, so we may want to consider a wand of dispel magic. It could be used by one of the spellcasters to attempt to disrupt the spellcasting each time.

Another option is a wand of haste, which could be used as quickly as possible during the early rounds to increase everyone's abilities."

Alfric considers for a moment, then shakes his head. "That's all I can think of at the moment."

DM Stephen 
Wednesday November 27th, 2002 4:02:18 PM

Continue the strategy talk, you're going to need it. I on the other hand, am leaving town for Thanksgiving with my family. I hope everyone has a good Thanksgiving. I will have to get back with you about what magical items you have to sell. Talk to you all later. I will be back this Friday evening and will be available for questions all weekend.

Shiraz 
Wednesday November 27th, 2002 8:35:14 PM

"It seems to me that you have no idea what I can do either finger wiggler!" Shiraz pulls himself up to his full height of eight foot and glares down on the frail caster in front of him. "You speak of strategy? I see that your little friend was swept away as easy as us and that you escaped by flying away instead of helping us. I dont know you and you dont know me as far as I am concerned it can stay that way!" Shiraz plainly turns his back on Alfric and faces his friends.

Savin 
Wednesday November 27th, 2002 11:10:33 PM

Savin catches up with Trace, and offers him a bite of the leg. "So How much gold and trade items do we have?"

Sly Foxx and Luke 
Thursday November 28th, 2002 2:54:41 AM

"Alfric, I'm open for all kind of advice. I never face a dragon before, But I know my animal lore. One thing that we elves are sure of is we don't like Dragons." Said Sly. "He won't be easy to kill."

Alfric 
Thursday November 28th, 2002 5:31:07 AM

Alfric takes half a step back as Shiraz rises to the occasion, his fingers twitching at his side as a spell hangs on his lips.

As he turns away, the wizard relaxes once more. "Ah, but I survived. As I recall, you were doing a rather good impression of a medium rare side of beef. I do not intend to be anyone's martyr."

He glances the the elf as he comments and nods. "I agree that the fight will be challenging. The most important thing is to maximize or damage potential, while protecting us from its most powerful attacks."

"But I am at a disadvantage, as I only know what I myself am capable of as a conjurer. What exactly -is- the rest of this group capable of?"

Ilsidur 
Friday November 29th, 2002 12:27:14 AM

Ilsidur frowns at Alfric's response to the minotaur. "You are right, Alfric. You did survive the mock battle with the dragon. However, a number of us were seriously hurt, and we could have used your help. With your flight spell, you might have been able to swoop down and get one of the more seriously hurt in our party. I only hope when we next enter a potentially lethal combat, that you will stick around and help. Our party watches each other's backs, and we often put ourselves in danger to help each other. Please let me know now if that kind of activity will be a problem for you, so we know what to expect from you."

I have dispel magics available to try to cancel the fire shield spell that the dragon cast on himself.

Sly Foxx and Luke 
Friday November 29th, 2002 9:38:24 AM

"I'm a wizard too, but my spells are not for Dragons, they for lesser enemy. I'll have to sit and learn new ones that I can use on that hot breath. I wonder if you could help me to aquirer effective ones?" ask Sly.

Trace and Radiant 
Friday November 29th, 2002 2:42:32 PM

Trace takes a bit of turkey from Savin, "Thanks for the Turkey, We have just over a 3500 gp's plus if we can figure out how to get back to hook city we can sell off the surplus of armor. That should allow us to aquire some really powerfull weapons. When we get back I think the priority should be to get back to Hook City to get more money."

Shiraz 
Friday November 29th, 2002 8:43:09 PM

"Go away little mage, you may be quick to run, but I am not going to leave friends to die." The taur says without turning around. "I dont like your attitude and Ilsidur is right we protect each other I may die for my friends but I am sure they would do the same for me."

Sly Foxx and Luke 
Saturday November 30th, 2002 9:43:39 AM

"I'm with you Big Brother, it will take every thing we can gather up. The Dragon down fall will not happen over night, or the first time we battle him I'm affraid. But if we can live through these battles, we may have a chance."

Savin 
Saturday November 30th, 2002 4:43:24 PM

Savin takes another bite of turkey leg and asks, "Where is Hook City and what happened there? Remember I just joined up with you folks. How long will it take to journey there and back? For some reason I don't think we have a whole bunch of time."

Savin ponders for a while and adds, "I need to get some kind of weapon myself. I have never battled against anything as large and deadly as a dragon before. I fear my fists and feet are not up to the task. What would you suggest?"

Alfric 
Saturday November 30th, 2002 7:08:52 PM

The uncharismatic wizards listens to the comments of the group, then watches half of them storm off.

"One of my tutors told me that honor and courage make for fine epitaphs. Make no mistake, I was clearly brought here for a reason, and this dragon seems the most likely purpose. But I have no intention of making myself a martyr for -any- cause. You may all find solace in sharing the same funeral pyre, but I intend to do everything I can to make sure that I'm one of those left alive after all of this."

He goes on, not particularly caring if anyone is listening as they walk away.

"But, considering the fact that I'm probably the only one that can provide you any comprehensive discussion of magical strategy, perhaps you can manage to spare all of us your noble, brotherly diatribes and get down to the business of actually -planning- this attack?"

"Or do you just intend to march bravely into death, wishing for the best and cloaking yourself in your flame-proof honor?"

"So..once more, I will ask again. What -is- this group capable of? What are your abilities? Without each of us knowing -exactly- what each other is capable of -and- what each of us intend in combat, then I would have better luck hiring a band of mercenaries to aid me in killing this dragon."

He glances to Sly for a moment and nods. "Yes, it would be of both our benefits to exchange spells. I'm sure we'll have time while the others are preaching about how loyal they are to each other, when they should be actually talking about a plan."

OOC: Should I post Alfric's spellbook somewhere, or email it? I don't want to clog the list with spam.

Alfric 
Saturday November 30th, 2002 7:11:12 PM

The wizard looks to Savin.

"If there is a weapon of any sort that you can use normally, I can prepare a spell that will make it capable of damaging the dragon. It may be cheaper to enchant the weapon for a short time, rather than try to buy one."

"But it's your call, of course."

Jurgen and Vus 
Sunday December 1st, 2002 4:58:30 AM

[OOC: I return, really now... No more stupid stuff from me. Jurgen, sure... but not me...]

A white doorway opens up, a few feet from where the party is discussing things, and a voice can be heard faintly.

"Hey everyone!" Suddenly, Jurgen appears in front of the 'doorway' with Vus, the Blinkin' Hound, beside him. A grin is on his face and seemingly on the dogs as well. They both appear to have no worries at all.

"I've been listening to you guys and I figured out what happened. Anyway, I wanna help out. I figure that you'll need me. Someone who is calm and neutral to this situation. Someone who isn't bickering about pointless things..." As he says this, his eyes go to the new Alfric. But they quickly go back to the map.

"Mister... Alfric is it? Yes, that sounds close enough. This groups 'brotherly diatribes' is what has kept them both alive and strong, for so long. They have fought evil so great that it brought some of the most brave to their knees. So they know a bit about battle..." He winks at Ilsidur, then starts again. "Still, Alrfic... or is it Arfilc... Appears to know a lot about magic. Which is really good, because I'm the only other one in the group who's spent their entire life based on magic, I think. With his help, we should be able to put together a great plan to destroy Tummy." He puts his hand forth, to Alfric. "I'm Jurgen, Child of Chaos, Magic and Josephine..."

Sitting down, Jurgen begins pulling things out of his backpack and his pants, which seem to never end...

"Here's all the money I've got left... I'll put it towards the group money. Although I've got a few ideas for what to spend it on..." He grins, pulling three draw-bags off of his belt and tossing them on the map. Two go clink and one goes clunk. "A bit over 3,000 gold in there. In assorted forms, of course." [Gold [138]
Platinum [80] (800 gp), Gem Worth 100 Gold [9] (900 gp), Gem Worth 500 Gold [3] (1500 gp)]
He looks over the map, running his finger along the path and tapping on the crater a few times.

"Potions... Scrolls... Wands... Tree..." [Cure Moderate Wounds Potion [2], Cure Light Wounds Potion [2], Potent Potion of Darkvision [10 uses], Potion of Haste, Mage Armor Scroll [4], Spider Climb Scroll [2], Sleep Scroll, Tenser's Floating Disk Scroll [2], Mirror Image Scroll, Fly Scroll, Dispel Magic Scroll, Invisibility Scroll, Light Wand (Fifty Charges), Silence Wand (Three Charges), Quaal's Feather Token [Tree] [2]] He sets then all out, organized neatly and carefully. Then he begins to quietly mumble to himself. The odd word is heard. "Fire... Day..."

"What if we dropped tree's on him?"

[Jurgen's Spells
Sorcerer Spells Per Day:
Level 0: 6 [6 normal]
Level 1: 7 [6 normal, 1 charisma]
Level 2: 6 [5 normal, 1 charisma]
Level 3: 4 [3 normal, 1 charisma]

Sorcer Spells Known:
Level 0: 7
Level 1: 4
Level 2: 2
Level 3: 1

Sorcerer Level 0 Spells [Spell Save DC: 13{15 with Evocation Spells}]:
Disrupt Undead
Mage Hand
Flare*
Prestidigitation
Dancing Lights
Ray of Frost
Open/Close

Sorcerer Level 1 Spells [Spell Save DC: 14{16 with Evocation Spells}]:
Mage Armor
Magic Missile*
Comprehend Languages
Chill Touch

Sorcerer Level 2 Spells [Spell Save DC: 15{17 with Evocation Spells}]:
Daylight*
Flaming Sphere*

Sorcerer Level 3 Spells [Spell Save DC: 16{18 with Evocation Spells}]
Fly

*Evocation Spells]


Shiraz 
Monday December 2nd, 2002 10:48:09 PM

"The only thing usefull, that this windbag has siad is we should plan this out and hes probably right, but until I hear from the rest of you, his words have no meaniing to me." Shiraz looks over in surprise at Jurgen,"You have grown little one and very well at that, well met join us and discuss." Shiraz wraps the young sorcerer up in a huge bear hug and smiles broadly.

Hissy Fit!!! (DM Stephen)  d100=100 d6=5 very very very good.
Tuesday December 3rd, 2002 1:09:11 AM

"Foolish foolish pride," naggs Megan. "Stop this childish bickering!! You belittle this great cause by prancing around, showing your feathers for all to see. We dont have time for all this male fluffery. So leave your egos at the door!!" In her rage, the other women winse and slightly shrink from her words. "My Gods, is THIS the best we can find, I just ...." she suddenly stops and turns around, with hand to forehead, she tries to collect her wits.

Megan turns back around the puts her hand on Lauren's shoulder. Lauren then takes the dominate position and begins to speak. "Please forgive me for my harsh words. Frustration and stress wears away the already thin vale of my sanity. Just let me remind you that we picked you for your honor and your goodness. Each of you bring something unique to this cause. Each of you is a vital person in this quest. For that reason alone, can we all, please, put what ills we have aside and work together. You will need to if you will have any chance of survival.

Back at the Catacombs, the clerk puts down his book and swallows the last of his tea. He then stands to the counter and states, now serving customer 2! As you notice, 2 is the next number on the tile dispenser. No other customer is there.

(Still searching what those items are. Will find out ASAP. Party's Initiative.)

Sir Thomas 
Tuesday December 3rd, 2002 2:21:18 AM

Thomas can't help but notice the hypocracy in Megan's voice as she shows her "feathers" to be bright as any of the males involved in the bickering. He decides for the sake of diplomacy and to move on to let it go. Too bad he didn't get his two cents in while the getting was good.

"Well friends, there is more to our debate I'm sure, but the sisters are right. We have to get over it. I think it is a reasonable concern that we hold though. Without trying to bring up the debate again, I want to point out that we, the Southern Lights, definately need Alfric, but we are concerned about his reliability. I definately don't want to be counting on anyone and then find that support to not be there when I need it. I think that's our concern more than honor at this point with the challenge of Tumult looming over us.

"On the subject of planning. I am a paladin of Domi, the god of war. I am obviously a fighter, but in our dream I had some difficulty getting my sword to penetrate the dragon's scales. I will have Pryte with me. He is faithful and would be glad to lay his life down for such a cause as this ... if it calls for that of course. I have only two spells at my call, but I can adjust those into something more useful than what I've prepared for today. Once per day I can call upon the power of Domi to assist my blade in its cleaving ability, but that will not be a huge deficit to Tumult's vast strength. As far as squaring off with the gigantic beast toe to toe, I will be that diversion. I will require some anti-fire protection if that is to be the case. Pryte can get me very close to the beast in a hurry. I wander if I had a lance if it would assist me in hurting Tumult more. I can charge and that would assist in my ability to hurt him. I will not charge if Pryte does not also have fire protection though. I really feel that I have limited ability to help this cause because I don't have powerful magic, nor powerfully enchanted weapons to help me hit or penetrate the dragon's scales. I will do my best though."

Sly Foxx and Luke 
Tuesday December 3rd, 2002 4:13:55 AM

Sly sits on the floor looking through the box of potions and wands. "This is a start, at least I have my magic rod and I'll use every charge in it if need be." Then looks at the Sisters, "If you have faith in me, I'll do my very best."

Shiraz 
Tuesday December 3rd, 2002 7:24:10 PM

The taur looks at the sisters and laughs,"My dam used to sound much like that when my brothers and I would fight over the toys in the yard." Shiraz turns to Alfric, "Well what say you?"

Battle Plans and Butterfly Kisses!! (DM Stephen)  d20+8=22 d20+12=21 d20+9=16 d20+5=22 d20+5=15 d20+5=19 d20+5=6 d20+5=13
Wednesday December 4th, 2002 12:28:42 AM

Lauren sighs at the words of Sly with a warm smile. The rest of the maidens, except Megan (who is still trying to calm down), reflect the same smile, "My dear Sly, we have faith in you." Each one dances over to Sly and tickles him lightly with little kisses on his cheeks.

More collected of her senses Megan turns around. She turns to Sir Thomas and walks over to the map. "Your steed may be quite useful on the trip there but as you can see on the map, the dragons lair rests deep into the side of a mountain." She points to the cave entrance. "It is a dragon lair after all, you may be forced to do some climbing. Would you be willing to lower a large warhorse down the side of a cliff or expansive drop. Of course there would be sufficient room for the Tumult's treasure but it is not known what it will take to get to that point."

Penelope and Heather (two maidens) suddenly turn their heads to the east wall, as if they heard something. Megan continues to talk. "We have talked about the Tumult's strengths ... what about his weaknesses. There must be something we can exploit!"
(Everyone in the room make a Listen check DC 15.)
------------------
Back at the Catacombs ...
"Well I assume you want these items identified. Let me take them to the back and have our mage look at them," says the clerk. And he does just that. The room is very quiet. Not much activity.

(Party's Initiative)

Jurgen and Vus  d20-1=6 d20+8=20
Wednesday December 4th, 2002 1:47:34 AM

Jurgen watches the crones with interest, but begins to work his mind to its fullest.

[Jurgen's Listen Check: Failure with a 6]

[Vus's Listen Check: Success with a 20]


If they didn't stop Tumalt, then the Southern Lights and the Children of Chaos would be no more. That wasn't something Jurgen was up for particuarly...

"First of all, the Dragon seems to have a large amount of trouble with Sound attacks. The crones kept screaming at him, more or less, and each time it hurt him. So we need items that are loud. Now, amazingly, Thunderstones could be made avaiable. [You can check the exact definition later, but they cost 30 gp and they create a sonic attack...] Unfortunately, they are easy to just throw off. So their right out of the door, unless we could get them right in his ears. Imagine have one of those crones scream in your ear, echoing off all the walls. That's the effect I'm hoping for. A huge problem with that is getting into the ear. What it would mean was, we need disractions. We need people who can take his attention while other people, with fly cast on them [either by Jurgen or Alfric. It seems we've both got them. Although it seems sounder that Jurgen does, as he has to cast it anyway], get into his ears. This probably wouldn't do damage, but it would make him deaf. Making it possible for some of his spells cast to fail. That's definately a bonus. [Also, a Horn of Blasting could be useful for that... I don't know. Really stretching our cash might be able to pull it...]"

He starts muttering to himself, then wipes his eyes and forehead. Tears and sweat... Would it soon be blood too? Had Jurgen ever faced something as horrid as a dragon? Had Jurgen ever known that he was probably going to die? No, on both counts... But then again, had Jurgen known the costs of becoming a brave hero? Yes... So if he had to die, then so be it... Although it really wouldn't be fun.

"Another idea, although this one seems like a sure death... I still has a few leftover Feather Tokens, of the tree variaty. Imagine a tree sprouting from inside Tummy's belly... Kind of a messy sight, but it gets the job done. So someone would have to be eaten by him. There are two ways of doing this. Either by having the strongest person in there, although that was lessen their ability in a fight to stay alive as either a distraction or an attack. The other way is to have the weakest. Which would, almost definately be me [25 hp go in and pray... Throw down four of those tree tokens and whatever else I could get in there. There is a chance that I would survive, but it seems slim... Unless I could be outfitted with some sort of protection against acid [hopefully that would lessen the damage of the digestive acids... Stephen?]. In Vus, here, was willing to Dimension Door me into Tummy's tummy then I could pull it off easier... And I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter.[Quoting the great Winston Churchill... Or not so great. I'm really unsure]"

He smiles meekly, he was talking about near suicide... He might not have a single chance while inside Tumalt's stomach, but that wouldn't make him give up. Jurgen would fight and fight, until the very last bit of his life was drawn out of him. 'Anybody is able to die for a cause... But only the strongest were willing to live for it'

"Now to disable the "Fire Breath" would be an AMAZING advantage over this dragon. Unfortunately, how many ways can you stop him from doing this? Well... Water might be a way. If we could get our hands on a Decanter of Endless Water, we could find a way to get it into his mouth [use this along side of the jump into the stomach idea?]. He'd could breath fire, but he could also spray out water at 30 gallons a round. That might be a way to go about it. Honestly, though, I'm unsure if that would work. Also, it's a lot of putting all our eggs in one basket. 9,000 gold on that... Unless someones got some extra cash kicking around that they could donate... Almost everything I have is too cheap to be of use. Although, when it comes down to the wire, that bit of cash may be exactly what's needed.

And... He lives in a Volcano. Is there any way we could use that to our advantage? Pushing him in seems pointless..."

Jurgen's finger is slowly rotating around the volcano on the map, as if the battle was going on in his head and his finger was the dragon, circling prey.

"If we could find a way to bring the Dragon out of the Volcano, we wouldn't be fighting on his terms anymore. Regardless of what we do to plan, if we're in the Volcano, he's got an advantage.

Finally, I've been thinking a lot about tricking him. Dragons love treasure, right? Well, why not make him think you can get large amounts of treasure to him. One of us goes in, does this, while the rest of the group prepares to ambush him. In the end, this may be the best way to get the jump on him..."

He looks to the group, a grin on his face... Lots of plans in his head, although he didn't know if any would work...

Sly Foxx and Luke 
Wednesday December 4th, 2002 10:18:31 AM

Sly face blushes over the fuss the Maidens, not moving them away either. But as best he can, he'll answers Jurden question. "The weakness of a Red Dragon depends on their age, but all the Red ones are mostly can be damage by cold, snow, ice anything that freezes. Also if someone could cast a Silent Spell on his mouth would help a lot."

Trace and Radiant 
Wednesday December 4th, 2002 12:55:47 PM

While Trace waits for these items identified, Pouch, bottle, mace, dagger (all magical), he lays out the items he needs to sell, "12 Silver arrows - 3 (+2) Arrows - 1 Scroll case/a scroll of shield - 4 Moon Stones (50GP each) , 4 smokesticks, and 3 bottles of Alchemists fire from Raven's obelisk, +1 longsword with blue pommel that can hold a cure light wounds spell, +1 studded leather armor.

I need prices for potions of haste, flying, fire resistance, also a weapons list of cold damage or dragon bane. I also need a price on how much to enchant my keen sword with cold damage. Then last time I checked it was 1000gp to add an enchantment. Also do you have any rings or amulets that might benifit me or my friends in our fight against a red dragon?

Shiraz  d20=11
Wednesday December 4th, 2002 8:42:00 PM

Shiraz looks at the crones and tilts his head and shakes it. "I have 1000 gold pieces left what do we do with it is the question?"

Savin 
Wednesday December 4th, 2002 10:32:58 PM

Savin is thinking and says to trace, "We need things that would definitely hit the beast. I know it is a basic spell, but how about magic missile. They won't miss and if we get some scrolls, it will give our mages something to do when their more powerful spells get used. Shouldn't cost to much and they are reliable. I also think we need to think about the dragon's allies. In our visions we saw lot of undead. We might be fighting the dragon's minions before we get to him. Most evil leaders sacrifice their shock troops, before they come out and play. We need to be prepared for this."

Sir Thomas 
Wednesday December 4th, 2002 10:41:05 PM

"Wow, you have a lot of great suggestions Jurgen. I wonder about the feasability of some of them though. Being eaten will probably get that individual killed before they got to the stomach ... chewing.

"Even if we can silence the dragon, would he have the ability to cast spells without using verbal componentry?

"I'm most concerned about drawing the dragon out. If we can keep him confined I think we have the best chance. If we can find a passage in the mountain that will restrict his movement, I think we'll have the best chance against him. I understand he'll probably have multiple magical traps set up to protect his home, but we'll have to risk those anyway when we go in. I think to let him out into the open will be a mistake ... although I do like the idea of tricking him into coming to a spot designated by us. That way we can prepare for him before we see him.

"How heavy are those feather tokens? If someone got close enough to his mouth, just before the dragon tried to bite them they could throw it in. maybe ... doesn't sound like it has a high rate of survival or success though.

"I'm at a loss. I'm also concerned that our weapons are going to be like pinpricks to the beast. Can anyone cast a semi-permanent cold enchantment on my blade before or early in the fight? I wonder if I have that ability in my limited casting cache. I'll have to think ..."



Ilsidur  d20+4=22
Thursday December 5th, 2002 12:08:13 AM

[OOC: listen roll successful with 22]

Ilsidur adds a couple of points to the conversation. "It seems to me the three key things that resulted in our 'defeat' are: first, the incredibly brutal breath weapon that the dragon was able to use, and to hit all of us with consistently, at will. Second, the dragon could fly, and focus his breath weapon to catch all of us, and stay out of reach, and the only one of us who could fly was high-tailing it away from the battle. Third, we were not able to cause any significant damage to the creature, except for the cold attack that Sly was able to use. Could any of you mages identify the spell that the dragon cloaked itself in that had the flame effect?" [OOC: try your Spellcraft rolls.]

He turns to the ladies, and asks, "What was that voice attack you used on the dragon? How did it work? Is there something similar, a spell or magic item, that we could use to the same effect?"

Sounds like a deal!! (DM Stephen)  d100=8 d6=2 d20+8=20 d20+12=15 d20+9=15
Thursday December 5th, 2002 1:42:58 AM

Lauren speaks, "There are several types of energy that can be used. Fire would be entirely useless against Tumult, that is plain to see. Cold is his opposing energy type of Fire. Tumult would be very sensative to it, as Sly demonstrated." She blows Sly another kiss and a wink! "The energy we employed is the SONIC energy of sound. We can produce a scream that can pummel opponents. Sonic energy is mostly overlooked and isnt protected against. However spells like Resist Elements and Protection from Elements can also be used against Sonic attacks. It is simply a choice when the spell is cast."

(anyone who made their listen check heard a squeeking noise against the floor near the east wall. However you see nothing. Then you hear an oh so slight thud!!)

Penelope and Heather say in unison, "What was that??!!" The rest of the maidens turn their heads in the same direction.

(Everyone make a Listen check 15 again)

You can feel a sudden tension in the air. The hair on the back of your neck begins to stand on end. Your tattoos begin to tingle!!
--------------------
Back at the Catacombs::
The clerk's eyes open wide. "Ahhh a DRAGON, and a RED one at that!! That is rather fool-hardy son. Well we here at the Catacombs have just about everything that can help you with a dragon. Potions of Haste and Protection from Elements (fire) would be essential. Especially PFE (fire) potions made by powerful spellcasters. Of course, they are more pricey." (example: a Protection from Elements (fire) made by a 10th level caster will protect you from 120 hitpoints of fire damage.) "However....I can make you a deal since you are fighting a dragon. We have a druid who makes potions for us. He makes high level Protection from Elements potions, but he is known to use spell components of lesser quality. The potions are guaranteed to work ... they they are just prone to have strange side-effects. We can sell you these potent potions at half price. Think about it a little bit while I takes these items out back for indentification."

(Party's Initaitve. We need to be on our way by not later than next Monday. A dragon awaits.) :)

Sly Foxx and Luke  d20+5=6 d20+5=18
Thursday December 5th, 2002 10:11:00 AM

Luke (18)nose points east and his back hairs go strait up, as he growls.

Taking a clue from his tattoo and from Luke, Sly (6) gently pushes the Maidens back out of the way and draw his sword and searches and listen. . . but sees and hears nothing.

Jurgen and Vus  d20-1=18 d20+8=28
Thursday December 5th, 2002 7:24:42 PM

Jurgen intently listens to the maidens, but Vus seems to hear something at the east wall. Jurgen stops to listen, his eyes focused to where Vus is looking.

[Jurgen Listen Check: Success with an 18]

[Vus' Listen Check: Critical Success with a 28]


Jurgen notes the thud and the squeek, pulling out his dagger. He turns to Vus, speaking to him plainly and simply... But it's a strange language, that only a master and familiar share [Speak with Master, just so I don't sound like I'm telling you what your characters can or can't understand].

"Sniff around, Vus, see if you can smell them..."

[Blink Dog's ability of Scent.]

The large dog puts his nose to the ground, making loud sniffing noises. He keeps moving his head back and forth, trying to pinpoint the exact location.

Shiraz  d20=10
Thursday December 5th, 2002 9:26:25 PM

Shiraz doesnt even hear the noise as the rest of the party turns to listen," I agree Ilsidur, with your ideas, but the question is how to implement it when the time comes. I would rather not be turned into a side of beef, well done as we battle a dragon."

Sir Thomas  d20=8
Friday December 6th, 2002 12:13:44 AM

[Rolled 8 + 2 WIS = 10 Listen check]

Thomas looks at the group with a strange look, "what are you guys talking about? Sit down and let's finish this discussion. We really need to decide on our plan of attack. I mean, we already have such a limited chance of success, if we don't go in with a plan we take that chance with us too."

Returning to the discussion, "I think our best bet is if we all have cold based attacks, although if we put all of our eggs in that basket, can't he cast a spell that negates or diminishes the effects of cold-based attacks? I also think protection from fire will keep us alive long enough to make a difference to the beast. I also think we should designate someone to try to break through Tumult's defenses and recover the amulet while the rest of us risk it all to keep him occupied. Who's the fastest? Who can detect secret doors and/or traps? They should be able to dispell magic, I think. What about scrolls for that? I mean, if we all die except he who escapes with the maidens magical ... gem or whatever it is, we still win despite loosing. It's worth my life to me to win in that way.

"Maidens, I think you should be very close at hand for the delivery of the artifact if you are not fighting with us. Will you fight with us? Are there others that might join in this fight?"

Ilsidur  d20+4=15
Friday December 6th, 2002 12:49:59 AM

[OOC: Just made the listen check with 15.]

Ilsidur grabs a nearby flask/goblet/stein of liquid, and sprays it in the direction of the noises, trying to figure out by the spray pattern if someone or something invisible is present in the room. If he figures that is the case, he will cast dispell magic to try to cover the area where the invisible thing is located.

Leaping Lizards!! (DM Stephen)  d100=29 d6=6 d20+10=26 d20+10=12 d8=1 2d6(6+6)=12
Friday December 6th, 2002 1:35:40 AM

Vus and Luke sniff the air and begin to growl. They both hunker down and slowly start to advance on the location where the sound was heard. They snap, bark and growl.

Those who made their listen check hear a whispering hissing voice say a word in draconic..."idiot!!"

Suddenly a small reptilian figure pops into view (he was invisible). It is a Kobold!! It draws a nasty looking dagger and stabs at the air next to him. In draconic, "Take that you idiot for giving away our presenccce." Another reptilian critter appears bloody and dying next him. The one with the dagger then grabs his bloodied companion and screams (in draconic), "Here doggies ... munch on thiss!!" He throws the creature towards the dogs and it slumps lifeless to the floor in front of them. "Ok guysss, let them have ittt!!" After saying that it makes a mad dash for the door. He gets to the entrance at the end of his turn and looks to be preparing to make a run for it.

Suddenly two bolts fly at Sly out of nowhere. (Sly loses Dex bonus to AC due to attacker being invisible. Sly's new AC is 19.
Hit AC: 26 hit for 1 damage
Sneak Attack: 12 damage
Hit AC: 12 miss
------------------
total: 13 damage to Sly)

After the bolts are fired a roguish-looking kobold appears. He too makes a mad dash for the door. But he turns to face the rest of you. He prepares to cover the others escape.

Another voice starts to speak with draconic words but it sounds like a spell is being cast. Another kobold appears with its hands spread out in front of him. A spray of vivid colors shoots out from his hands and blasts into everyone. (Everyone make a Will Save DC 16 or be stunned for 1 round.) After casting the spell, the 4th kobold then runs for the door. The rogue with the crossbow prepares to load another bolt. The bloodied kobold continues to lie on the floor. He appears dead but continues to bleed.
----------------------
Back at the Catacombs:
The clerk hands Trace a piece of paper with a list of prices.

Potions: (cl = caster level)
haste cl5 750gp
haste cl10 1500gp
protection from elements (fire) cl5 750gp
protection from elements (fire) cl10 1500gp
protection from elements (fire) cl15 2250gp
gaseous form cl5 750gp
fly cl5 750gp
heroism cl5 900gp
bulls strength cl3 300gp
cats grace cl3 300gp
expeditious retreat cl3 300gp

(potions with side effects are half price)

The clerk comes back and says, "A +1 frost weapon will cost you at least 8000gp. A +1 Icy Burst weapon will cost at least 18,000gp. Bane weapons.. bane... bane ... Ah here is a +2 Great Axe of Dragonbane, its only a mere 32320gp. (This axe gets a +4 bonus to hit and damage against dragons and does an extra 2d6 points of damage). Of course we have many many different types of weapons to choose from. This should give you an idea of our prices.

(Party's Initiative)

Trace and Radiant 
Friday December 6th, 2002 2:02:02 AM

Trace scratches his head at the steep prices in front of him and then ask about how much is he going to get for the above mentioned items he wants to sell? After that Trace makes his way back to the inn.

Sly Foxx and Luke  d20+7=23 d20+16=34 d20+11=29 d8+6=13 d20+5=25 d20+3=19 d6+3=9
Friday December 6th, 2002 11:27:22 AM

"OUCH!" Sly spins around and with his full focus on his long sword, hits the spell caster. Then back swing Him again.
(Sly made his Will Check 23, to hit (two attacks) 23 & 34 - Damages 29 & 13 = 42.)
Luke didn't pay attention to the body and didn't wait to be told to attack, the dog charges the one who shot Sly.
(Luke made his Will Check 25, to hit 19 and damages 9.)

Ilsidur  d20+9=22
Friday December 6th, 2002 11:47:34 PM

[OOC: made the Will save with a 22.]

Ilsidur shouts, "Stupid dog-faces! Stay and fight, or run away with your hairless little tails between your legs!" He points his finger at the kobold heading out the door (the one who stabbed the other kobold), and shouts, "Stay where you are!" Then he casts hold person at that kobold. [OOC: Save is vs DC 16, I think it is a Will save.]

______________________________________________

[OOC: Ted, please make sure that Trace has all the items identified before he sells any of them off. Ilsidur wants to use the magic mace, if it carries helpful magic.]



Sir Thomas  d20=9 d20=18 d10=4 d20=7 d20=7 d6=4 d6=1
Saturday December 7th, 2002 12:24:16 AM

[Rolled 9 + 8 = 17 Will save]

Thomas cusses "dang it" and quickly stands while drawing his sword. He charges for the kobold loading his crossbow. [Rolled 18 + 12 melee + 2 charge bonus = 32 to hit; Rolled 4 + 4 = 8 dmg]

Outside, Pryte-Honos senses the danger involved with the group and the anger of Thomas. He moves to block the door and will strike any enemy that exits (if he has acitons left; I really don't know where he was). (Readied action Rolled 7 for each hoof with +4 to hit = 11; dmg 4 +4 = 8 and 1 + 4 = 5)

Jurgen and Vus  d20+4=19 d20+4=17 d20+6=21 d4+2=6 d20+4=12 d6=6
Saturday December 7th, 2002 4:19:40 PM

[Stephen, I'm sending you a character sheet that is updated... Because I've fixed a problem with Will saves for both Jurgen and Vus]

Jurgen, although somewhat amazed at the fact that kobolds are abroad, isn't phased by the magic colors. They sparkle in front of his eyes, like a material rainbow. His eyes linger over it for just a moment, before he realizes he needs to stop the other kobolds.

[Jurgen's Will Save: Success with a 21[Vus gives Jurgen another +2 to Will saves, but I forgot to include that on my Saving Throw chart]

[Vus' Will Save: Success with a 20
[Vus uses his save unless mine is better. So my base save is +5, and then we add his Iron will save, another +2]]

"Make sure that the dying one stays alive! We can get information!"

He hopes one of his friends will try and help the kobold. With his dagger pointed behind him, Jurgen runs towards Vus. But the dog's eyes seem to be on the bloody kobold, transfixed by the fresh meat.

[Speak with Master]"Right outside the door. We'll block them. You can eat the kobold later!"

Jurgen's hand reachs Vus and then the same white wall that opened up on Jurgen's arrival, opens again. The boy and his dog jump through, appearing on the far side of the exit that the kobolds are going for.

[Blink Dog Ability: Dimension Door: The other side of the door where the kobold is located]

Vus begins to disappear and reappear quickly, showing how a Blink Dog doesn't get hit. The dog then waits to jump and bite whoever comes through that door. In the meantime, Jurgen stands ready to throw his dagger.

[Blink Dog Ability: Blink: Duration - Unlimited: Free Action]

[Jurgen's Readied Action: Throw dagger at the first Kobold that comes out of that door: Hit on AC 21 - 6 damage]

[Vus' Readied Action: Bite the first Kobold that comes out of that door: Hit on AC 12 - 6 damage]

[I don't know if you roll for readied actions when you make them, or not, so I just did. If I'm not supposed you, we can void those rolls. Feel free to cut my post off wherever you want, I'm unsure if I used the whole round or not]

DM Stephen 
Monday December 9th, 2002 9:10:34 AM

(Sorry, I didnt have web access this weekend. Im working it out with Earthlink as we speak. Will have the items identified and prices given tonight when I get my internet access back on.)

Shiraz  d20+2=15
Monday December 9th, 2002 9:27:27 AM

Shiraz stands and reaches for his swords when he is stunned by the spray of colors.

Savin 
Monday December 9th, 2002 9:48:52 PM

Savin follows Trace back. He sort of looks like an adoring puppy.

Clerks (DM Stephen)  d100=65 d100=90 d100=13 d100=71 d100=68 d100=48 d100=99 d100=37 d20=15 d20=10 d20=10 d20=18 d20=12 d20=19 d20=14 d20=2 d20=12 d20=17 d20=13
Tuesday December 10th, 2002 1:59:21 AM

The clerk returns with a prices and a list of your identified magical items.

12 silver arrows - 13gp
+2 arrows (2) - 334gp
Moonstones (4) - 200gp
Scroll case with Shield scroll - 26gp
Smokesticks (4) - 80gp
Alchemist fire (3) - 60gp
+1 Longsword with CLW storage - 2,400gp
+1 Studded Leather - 1,175gp

Identified items (and Im not being generous. This is what they were!!!)
+1 Mace of Icy Burst - 18,315gp
+2 Dagger of Defending - 18,302gp
Bottle of Blessing (fill it with water and it makes holywater) - 500gp
Grey Pouch of Tricks (same as bag of tricks) - 900gp
-----------------------------------
Total: 42,305gp

(you're a rich man and didnt know it!!)

Nasty Kobold Spies (DM Stephen)  d20+6=13 d100=37 d6=4
Tuesday December 10th, 2002 2:39:45 AM

Sly spins around from the attack and slices into the kobold sorceror cutting it into three pieces. It splashes down into a puddle of its own blood.

Ilsildur's spell halts the kobold commander in his tracks. Strange enough, after freezing in place, he disappears!!

Luke and Sir Thomas rip the kobold rogue to shreds. It slumps lifeless. Luke contines to viciously shake the kobold like a limp rag doll.

Jurgen and Vus "dimension door" through the wall. Vus prepares to attack whatever comes out the door. Although Jurgen can not react. You feel disoriented from the trip through the shadows. (You can do nothing else until your next turn. Vus can act normally because the act of "dimension dooring" is natural to him.) However, nothing appears to exit the door.

The kobold that was stabbed continues to lie on the floor bleeding.

(party's initiative)

Sly Foxx and Luke 
Tuesday December 10th, 2002 4:10:06 AM

Sly put his hand on the wound he had received and Yells at Luke, "Luke! Stop! Get my backpack, I'm hurt." Then takes a +1 dagger from his boot and turns to the badly, wounded Kobold kneel down on one knee and whispers to him 'Now my little enemy, are you going to answer our questions? Then I'll give you a potion of healing, OR are you going to keep silent? In that case I'll drink the potion myself.' And Sly gives the Kobold a big grin.

Luke not wanting to let go, but Sly ask his to stop. Luke let's go of the body and goes to the backpack and drags it to Sly. Then sits and waits for a pat on the head.

Shiraz 
Tuesday December 10th, 2002 9:25:34 AM

Shiraz looks around unstunned,"I hate that." he grumbles looking around at all of the dead bodies.

Sir Thomas 
Tuesday December 10th, 2002 12:08:16 PM

Still in battle mode, Thomas starts offering helpful advice that could easily be taken for commands. "Somebody look for that disappearing bard of a kobold. Sly, don't waste a potion of helaing on that vermin. I have magical healing that will return tommorrow. We really need to save what we cannot replenish." Thomas then walks over to the dying kobold and pins him to the ground with his hands behind his back. Thomas asks Domi for the power to save the kobold's life. "May Domi's grace heal your wound." (Lay on hands 5 hp)

Thomas waits for the kobold to show signs of improvement and consciousness.

[OOC: Thanks for not being generous. ;-) We're a lucky group of kids!]

Trace and Radiant 
Tuesday December 10th, 2002 2:31:08 PM

Trace smiles big and sells all except for the mace of icy burst. The gold should come out to 23,990 gp. Trace then pulls out his +1 sword with keen ability and ask how much for it. If the price is at least 2400 or better then he will sell it and aquire a +1 sword with frost ability.

Now time for shopping,
(1)+1 Long sword with frost ability $8000
(4)potions -protection from elements cl10 $6000
(5)potions -flying $3750

leaves 6,240 gp
"We also need prices for scrolls for magic missel
and prices for cure wounds potions. (all levels). I will be back for the scrolls and cure wounds potions in a minute. I need to take this back to my friends. " Trace makes his way back to the inn and walks in on the disaster seeing Sir Thomas healing some creature. "See, I leave yall by yourselves for 2 minutes and you tear up the place." Trace steps over one of the bodies and heads for a table to lay down the goodies. Trace then hands the +1 mace of icy burst to Ilsidur and repeats the details fo the mace. He then shows what he has bought so far and shows off his new sword. We still have just over 6,000 gp left plus the group account and the worth of all the gems that Sir Thomas carries. I need suggestions on what to get next. I have requested prices for scrolls of magic missle and healing potions. I wanted to bring this back and get some more ideas. Sir Thomas, when you get a chance, can you tally our total gp adding this 6,240 to the total. I also have 400 gp in my pack if needed to buy something as well as there were others that said they have gold to add to the pot. Does any one need me to buy them something on the next trip. Speak up, now is the time. This is what I will use, I will have my +1 frost longsword, drink a fly potion, drink a resist elements potion, and have a cure serious wounds potion on me. As far as I see it. I am all set for the trip. Also dont forget what Sly has bought as well. Also we need to think about some sort of savings for the cost of bringing someone back alive or do you think the treasures alone will pay the bill?" Trace looks at a near by bench and strikes it casually with his new sword to see what the frost damage would do.

Sir Thomas 
Tuesday December 10th, 2002 8:32:13 PM

"I'll get on that tally, but help me sort this out. You sold those magical items that we had and only spent money from that on these potions and that sword, correct? Wow, those were powerful magics. And we have all of the money that we pooled? Let me wisper what I think to you all in the corner. Anyone got rope?" Thomas uses the rope to tie the kobold up and joins his friends in the corner.

"As far as what to buy next, it seems to me that Shiraz and myself still need weapons with
cold alities if we are to have any effect on the dragon during the fight. I prefer a bastard sword, but I'll use polearms other types of swords, maces, lances, anything really. It seems to me that we have fulfilled our need for protection from the fire with these 11 potions. That's almost enough for us to each have 2. I think our mages need wands or scrolls with cold or lightning or powerful stunning abilities.

"About saving money to raise our fallen friends. I think any treasure we recover from the dragon's lair will cover that, let's spend all we have now in preparation.



Jurgen [Disoriented] and Vus 
Tuesday December 10th, 2002 9:36:05 PM

Jurgen, although ready to kick some Kobold tail, feels as if the world was just pulled under him... Which, in a sort, it was. Or he was pulled over the world. Either way, he spends the next little bit shaking out his head and blinking rapidly.

Vus, on the other hand, continues to wait patiently for the kobold. He points his nose at Trace, as the man enters the room they just occupied. Jurgen curses, in a mumbling sort, about a door and invisible kobolds.

Ilsidur 
Tuesday December 10th, 2002 11:38:20 PM

Ilsidur runs over to where he last saw the held kobold before it disappeared, waving his arms around to see if the body is still there, but has become invisible, or if it in fact has gone somewhere else. If he does make contact with an invisible kobold, he quickly trusses it up with some rope from his pack, and then carefully searches it. He calls out, "I think we have accounted for them all! Hopefully, the leader didn't escape, because I understand that kobolds often run errands for dragons, and if these dog-faced scum were working for the enemy, then the dragon knows more about us than we do about him (or her). Sly, why don't you have Luke sniff around a bit and see if he can tell if anything or anyone else is still hiding around. Sir Thomas, while you are trying to save that kobold, why don't you give it a good search, and see if it has anything identifying it."

When Trace arrives, he looks up at the ranger, and says, "Welcome back! I see your shopping trip went well. Sorry you missed all the fun. We've kept one for you, but unfortunately he isn't doing very well right now." He points to the kobold lying on the floor, with Sir Thomas bending over him. Once he is done with the invisible kobold (assuming it is still around), he takes the mace and waves it around a bit. "Well, I can certainly use this, but maybe when we face the dragon, one of you fighter types can put it to better use. I expect I will be spending most of my time casting spells like dispel magic, and cure burns."

Clerks (DM Stephen)  d100=58 d6=5
Wednesday December 11th, 2002 1:13:12 AM

The clerk comes back with more prices. "Sirs, you are really putting me to work!! Here are some prices:

Scroll of Magic Missile cl9 (five missiles) 225gp
Scroll of Maximized Magic Missile (25 dmg) 300gp
Scroll of Empowered & Maximized Magic Missile (37 damage) 375gp

Potion of Cure Serious Wounds 3d8+5 750gp
Potion of CSW. 3d8+10 1500gp
Potion of CSW. 3d8+15 2250gp
Potion of Maximized CSW. 40 hit points. 3000gp

Heal Scroll 1650gp

The Planning (DM Stephen)  d100=31 d6=2
Wednesday December 11th, 2002 1:22:03 AM

While the party begin to plan in the corner. The stabbed kobold wakes up after he heals. He shakes with fear! Says nothing. He looks to be losing his wits!!

Ilsidur waves his hand around the area where the leader kobold froze. Amazingly, your hand hits something and you hear a thud as something hits the floor!

Luke looks around. He spins around a few times and sniffs the air. He starts to circle the room. What's he up to? He looks to be trying to find something.

Its obvious after a few seconds ... the maidens are gone!!

(party's initiative. We need to get going. Tick tock. Email each other if you have to.)

Sly Foxx and Luke 
Wednesday December 11th, 2002 8:26:39 AM

Sly bandages his wound, notices Luke's actions. Goes to where Luke is spinning and sniffing, then does this all around the room. Them it dawns on Sly?? *THE MAIDENS*. Sly turns to the rest of the party, with a little panic in his voice "The Five Maidens are gone, right from under our noise." Then turn to Jurden and ask "Where's your dog?"

Shiraz 
Wednesday December 11th, 2002 8:57:27 AM

Shiraz looks at Sir Thomas, "Like you I prefer my Bastard Swords but whatever is available to help is is what I will use." Shiraz looks around when the others mention the maidens,"This is getting stranger, but now we must make haste."

Savin 
Wednesday December 11th, 2002 9:26:09 AM

Savin glides into the room, following Trace, his eyes wide, taking in the signs of battle and the captured foes. He mutters to himself, "Sure I barely do anything against the dragon, but here I could have been helpful and I was out shopping."

When he sees the others whispering in the corner, he will add, "I fight best with my hands. I know of no guantlet or glove that inflicts cold damage but if you could improve my strength that would help in my ability to hit and the devastation of my blows. A belt of giant strength would be best or guantlets of ogre power would be helpful. I understand if they are to expensive" Savin looks away to keep an eye on the prisoners

Like sands in the Hourglass ... (DM Stephen)  d6=5 d6=3 d100=14 d100=12 d6=4 ouch!
Thursday December 12th, 2002 2:06:47 AM

Ilsildur finds the invisible and "held" kobold leader the quickly wraps him up in a rope. The rope disappears as he ties it. Ilsildur still feels the rope, but as the rope leaves his hand it becomes apart of the kobolds spell. You can easily "pat down the body" to search for any items that the kobold may be carrying.

Savin remembers the clerk talking about a potion called Greater Magic Fang. He mentons the potion is bought and used by the famous Mordo, the minotaur monk of the Gold Dragons. He also talked about stories where Mordo picked a dragon up off the ground the threw him!!! (I know that the clerk didnt say this in a past posts, but its my way letting you know about it without taking anymore time .. tick tock!!)

Savin also remembers seeing some nice daggers, darts and sickles. (I would allow their use with your unarmed attack bonuses. Since eastern-style weapons, that a monk can use, are not allowed. The DM's are talking about substituting other tiny weapons for those that are banned.)

The maidens are no longer around. There appears to be no evidence of them being here, except for the maps being left behind. None of you saw them leave or disappear. However, a note and a hourglass now rest on the table. The sand in the hourglass falls very slowly. If you touch the hourglass, you magically know how much time is left. (5 days, 3 hours and 14 minutes GST. Game Standard Time. Not real time. We have until mid to late January to finish!! tick tock.)

The note is from the maidens. It reads: We have gone ahead and will attempt to beg for our artifacts back. We hope that Tumult has a few shreds of descency. Even he should fear the Shadow Realm. We have to try, even if the chance is slight. If we can spare your lives then our attempt is not in vain. Otherwise, you will need to get on your way. The hourglass will tell you how much time we ALL have left. Good luck!

The healed kobold is still frozen in fear, but he is awake, breathing heavy and wildly looking around!!

(Party Initiative)

Savin 
Thursday December 12th, 2002 8:45:27 AM

Savin relys the memory of the magic potion, "Several of these would be helpful to both myself and anyone who is going to be getting close to the beast."

Savin heads over to the kobold and asks, "Why are you here? If you talk, we won't have to kill you. If you don't, we won't have any incentive to keep you around, and I need some crossbow practice." Savin pats his crossbow. Savin feels a little strange talking to the end of a trail rope. He thinks, "I suppose this won't be the strangest thing I do with my new friends."

Sly Foxx and Luke 
Thursday December 12th, 2002 9:17:37 AM

"Here let me help you with the end of that rope." Sly will get off his knees and fell around to where the rope ends and feels for an invisible body. Sly will search the body and hoping it's not female. Sly will be feeling for weapons, loose papers anything the party can use. "At least they are not kidnapers just killers. Luke sit by me."

Sir Thomas 
Thursday December 12th, 2002 1:06:08 PM

[OOC: I just went back to a previous post and pulled this info out. I am not posting from home.]
"Trace, This is the total that I previously gave you regarding the party's monetary situation:

(641 gp 11sp 6cp of Thomas' personal coin)

Chits
3 Orange, 5 Red, 5 Yellow, 3 White, 2 Violet, 1 Black

Money
3887gp, 120pp, 108sp, and 5cp

Gems
3 worth 300 gp each

Additionaly, if you'll remember, I gave you these items to sell to rasie money for the group.

splint mail, a bastard sword, magical bar of soap, miniature magical chocolate moose, spike +1, Horn of fog production, and a non-magical masterwork mace.

"Additionally, I'd sell my bastard sword +1 and my splint mail +1 [OOC: I think it's splint] if we could replace them with something else useful, so consider that."

"This time is a real factor for us friends. WE should split up. Some of us should go with Trace back to the Catacombs. The others of us should interrogate these vermin. I'd really prefer to stay and ask questions myself."

Thomas goes over to the Kobold he tied up, grabs him by the collar and drags him to a chair. Thomas sits him down very roughly, but without hurting him. "We can fee you, but we won't do it if you won't help us. Do you understand me? F-R-E-E-D-O-M."

Jurgen And Vus  d20+3=15
Thursday December 12th, 2002 2:48:29 PM

The boy, although still a bit dazed from the effects of his faithful companion, walks calmly inside. He staggers for a moment, clutching his stomach. He then surveys the situation about the Crones and the Kobold. He reads the note and stamps his foot to the floor.

"I could do with a wand of Magic Missle... And I wouldn't say no, if it was Empowered and Maximized. Also, a few Feather Tokens in the form of trees, if we can afford it. As many Alchemist's Fires as possible is a hope of mine too. But spend as you must." He grins, tossing his bags of assorted coins and jems to Trace.

"We need to hurry up and go. If it is a 5 day trip, we have 3 hours before we have to be gone. Both Alfric, Myself and Vus here could fly there... And I could help you guys fly there too. If we wanted. That way we could gain a few hours." He says, to nobody in particular, but anyone who listens.

Then, to the kobold, he speaks in Draconic. "Sir Thomas there can hurt you pretty badly. Do you hear him? He's talking about giving you a fate worse then death, if you don't obey. And trust me, he can extract it. S-U-F-F-E-R."

[Bluff Check: DC of 15]

DM Stephen 
Thursday December 12th, 2002 4:12:48 PM

(The hourglass isnt telling you its a 5 day journey to the dragon lair. It means you have 5 days until the land falls into the Shadow Realm and everyone DIES ... unless you can get the artifacts back to the crones!! And as you know the dragon has added them to his treasure horde. Tumult is either ignorant of the situation or is working with a higher power. No one knows for sure. The situation is very urgent!!!)

Ilsidur 
Thursday December 12th, 2002 7:30:34 PM

Ilsidur looks up after binding the invisible kobold. "It sounds like we had better get going. Does anybody have an idea how far it is to the dragon's lair? I don't remeber if anyone mentioned it. I suggest Trace and Sir Thomas stay here and finish the purchases, and the rest of us get on the road. They can catch up to us on their horses. I propose we carry these two live kobolds with us, and interrogate them along the way. This one," he says, pointing to the empty space on the floor containing the kobold, "will turn visible eventually, and then we can ask him why they attacked. He seems to be the ring-leader."

He drags the invisible kobold over beside the other live kobold, and then gathers up the gear from the two dead kobolds. He then casts detect magic on all the gear, and the live and dead kobolds. "If any of this stuff turns up as magic, I suggest you take it with you when you get the last of our purchases."

Shiraz 
Thursday December 12th, 2002 8:06:20 PM

"I agree Isildur, I will carry the kobolds and here Trace." Shiraz hands a small sack to the ranger,"thats 1000 gold there the rest I spent on upgrading my armor."

Kobolds (DM Stephen)  d20+6=20 d20+5=15 d20+5=10 d20+5=8
Friday December 13th, 2002 5:05:46 PM

The invisible kobold, held and tied, is slamed down in a chair. After the magic of the hold person spell wears off, you can hear the kobold squirming a little. After a few draconic curses, Sir Thomas is hit in the face with glob of spit (Hit touch attack AC 20). After that attack, the kobold and rope become visible. "I understand Common, you foolll!!"

From across the room the other kobold squirms and starts to "freak out!!" He shouts out in draconic,"Kleepeck ..HELP MEE ... THEY GOING TO EAT ME IEEEEE HELP ME!!"

(in draconic)"Shut up fool ... I hope they do," bellows the commander!!

Shivering in morbid fright the scared kobold begins to shout. "OHH MY GOD TUMULT ...HELP ME, OH GOD, HELP ME!!'

The commander calmly turns to Sir Thomas and says, "I will tell you something if you shut him up ... kill him!!"

Then the commander kobold hears Jurgen's statement (opposed Sense Motive check 15, success). "Haahahahahaaahahaha, you make me laugh... you Itty Bitty!!"

The scared one hears it too. (Sense Motive check 10, fail) "OH GOD... TUMULT OH GOD ... NO TORTURE IEEEEEEE!!" He starts crying and talking incoherently. He is truely becoming annoying.

The commander kobold becomes enraged, "SHUT UP FROZZ, SHUT UP SHUT UP SHUT UP!!!!" The commander is really beginning to struggle against the ropes (escape artist check 8, failed) but cant break its hold. However you feel he wasnt trying to flee but to kill his companion.

After searching the all and casting Detect Magic, Ilsildur sees six glowing objects. Two crossbow bolts from the dead rogue, a wand from the dead sorceror, a dagger, and a ring and glass orb from the commander.

You all start to pool together money and items together while the scared kobold continues to scream with no end in sight. As soon as he stops to take a breath, he starts screaming again. Very very annoying!!! You not sure with all the garbled screaming but you think you hear him now crying for "mommy!!"
------------------
A knock is heard at the door. A short halfling and a burley half-orc enter and stand in surprise as they see what's going on. The halfling taking a short moment to remember what he was going to say starts to talk. "Umm ... sirs, some ladies came by my shop and bought these fine horses. They had Brody here put these shiny horseshoes on them!" Brody the Half-orc holds up a set of silvery horseshoes, "Yeah, this set is meant for a paladin's mount. If one of you can show me where the horse is, I'll put these shoes on her." "Yes," says the halfling, "everything is bought and paid for. Here is the receipt."

If you look out the door or window you will see beautiful horses with saddles and everything. All ready to go. One for each of you. The halfling remembers one last thing, "Oh I almost forgot ... um Mr. Minotaur, Sir, the horse with the white saddle is yours. That horse is meant for you since your so much larger and all. Oh well!!! Look at the time. I can see," looking at the tied up kobolds, "you gentlemen are busy .... sooo I guess I'll be leaving ... good day!" The halfling nerviously dashes off leaving Brody holding the horseshoes and his equipment.

(Whoever is handling the money, give me a grand total of how much you have. I dont trust myself, Im horrible with math, ask anyone. Party's initiative)

Savin 
Friday December 13th, 2002 5:45:59 PM

Savin walks over to the table and picks up a napkin or cloth, whatever is available. He strides over to the kobold who is whimpering and screaming and when he inhales to scream he deftly pops the cloth into his mouth. He will pull his fingers back quickly to avoid the teeth.

"Relax! If you answer some questions and act as a guide we will be glad to free you and give you some treasure besides. Now calm down. Now for if you bother the minotaur with your ranting and crying he might decide he doesn't need you around much."

Savin looks up and says, "I think we can have this one help us. The commander is to willful and will have to be excuted, but this one may be redeemed."

Sly Foxx and Luke 
Friday December 13th, 2002 8:25:29 PM

"Yes, Savin, That prisoner is scared enough and besides I speak Draconic." Sly proceeds to tell of the Children of Chaos what was said between the two kobold. When the Halfling and the Halforc who are delivering the horses. Sly look out the window, "LOOK! a horse for all of us, That means that I don't ride in the woman's place, behind the rider. I'll be the rider."

Shiraz 
Sunday December 15th, 2002 8:56:21 PM

"Thanks much for the horses. They will help us a great deal." Turning back to the others Shiraz smiles,"We wont get nything from either probably, we need to get started though."

Sir Thomas 
Monday December 16th, 2002 11:55:37 AM

Thomas stands and wipes the spit from his face. "Your fate will be far worse than death. Brody, is there a temple to Domi or some other good aligned faith in town? We'd like them to hold this creature captive until we return."

He approaches Brody after the halfling leaves, "Thank you for your delivery. I am the only paladin in our group." Thomas offers a slight bow of respect. "I will show you to my horse." Thomas turns to the group. "I will be back in a few seconds to discuss money so we can leave. I think we should put that orb in a pouch and in another room. It could be a magcial thing that Tumult uses to communicate with these vermin or possibly to watch us." Thomas then leaves to show Brody to Pryte-Honos. "Brody, please come back in so we can offer you a small tip for your delivery." (Thomas will give him 2 gp from the groups money if he comes back in.)

Thomas returns to the common room of the inn. "I like Ilsidur's idea that Trace and I should stay, but now that we are all on even ground we won't have any added advantage over the rest of you, so it doesn't make sense to split up. I think we should designate a leader for shopping and let them make all decisions based upon the discussion we have already had. Whether we like the outcome or not, we will know that the purhcases have had the best intent for the group at heart."

"By my tally, we have the following money and items.
Group - 120pp, 3887gp, 108sp, 5 cp, 3 gems (300gp ea), Chits (3 orange, 5 red, 5 yellow, 3 white, 2 violet, 1 black), mace - splint mail -bastard sword (all non-magical), magical bar of sop, miniature magical chocolate moose, spike +1, a Horn of Fog Production, masterwork shield with spikes for bashing

Additionally, we have:
Thomas: 639 gp (includes Bordy's tip as given), 11 sp, 6cp, masterwork shield with spikes for bashing, also, a Bastard Sword +1, Half plate mail +1 (if they can be replaced with something else)

Trace 400gp

Shiraz 1000gp

Sold magic 6240 gp

Kobold magical items (unidentified) - 2 crossbow bolts, wand, dagger, ring, glass orb

TOTAL:
13378gp (gold equivalents), 1 cp, Chits (3 orange, 5 red, 5 yellow, 3 white, 2 violet, 1 black) [OOC: I don't know what we could or will get for the chits], mace - splint mail -bastard sword (all non-magical), magical bar of sop, miniature magical chocolate moose, spike +1, a Horn of Fog Production, masterwork shield with spikes for bashing, unidentified magic (2 crossbow bolts, wand, dagger, ring, glass orb) and possibly a bastard sword +1 and half plate mail +1 (if they can be replaced)

"That's a lot. Does anyone have anything else they'd like to donate to the group for sale or trade? Any money? This is your last chance to speak up. If you have tried to give before and I missed it, please correct my mistake.

"Everyone should also AT THIS MOMENT state what they feel they are missing that will help them aid the group during the fight with Tumult. There is no more time for debate. What do YOU think will help you help us?

"I think I could be of more benefit with a weapon of electricity [OOC: no need to put all of our eggs in the cold basket], or dragon bane. I don't necessarily need better armor, though it might help me live.

"Ilsidur, are you going to use that mace in the fight, or are you going to let someone else use it while you cast spells? I only ask because if you don't plan on using it then give it to the individual you think will use it to its maximal benefit so we don't have plan to buy them anything. I hope you understand why I pressure you for a decision."

Clay [OOC POST] 
Monday December 16th, 2002 12:00:16 PM

Please note that I itemized the gropu pot first and then totalled it.

Also, I wonder if we sold or did anything with the magical cards we had/have. They are still on my character sheet and I'm sure we could get quite a nice price for them if we sold them.

Additionally, we could negotiate the sale of what we used to have in Hook City. We could offer it for sale based upon what we had before the cataclysm shook the city and we teleported away. We might get a few hundred gold for the possibility that it's still there. I have Chloe's keys. What do you think? It's definately something to consider.

Let's don't debate, just whoever is the "shopping leader" give it a shot.

Clay

Trace and Radiant 
Monday December 16th, 2002 2:06:11 PM

Trace thanks Sir Thomas for the help and loads up all the goods for sale and heads back to the clerk for more sales.

Trace starts dragging in the items in for sale.

Chits (3 orange, 5 red, 5 yellow, 3 white, 2 violet, 1 black) [OOC: I don't know what we could or will get for the chits], mace - splint mail -bastard sword (all non-magical), magical bar of sop, miniature magical chocolate moose, spike +1, a Horn of Fog Production, masterwork shield with spikes for bashing, unidentified magic a bastard sword +1, Sell all this.

unidentified magic 2 crossbow bolts, wand, dagger, ring, glass orb, we need this identified before we decide to sell this as well. also include the sale price of these as well in order for us to speed up.

I need a price for a +1 bastard sword of elec.
+1 bastard sword
wand of magic missle
wand of magic missle empowered and maxed

Trace gives a nervous smile cause he knows he is keeping the clerk very busy.

OOC: Once I have all prices for the sales and identfy and buy list it will only be one more post then Trace will be flying down the road.


Shiraz 
Monday December 16th, 2002 2:13:45 PM

Shiraz looks at his friends,"I agree Sir Thomas, let Trace continue to buy and sell, the only thing I need is either a weapon that will allow me to hit the darn dragon, or protection while I work on hitting him, as such I would like to go with Trace and see if they have anything I can trace my current +2 armor in for and my greatswords." Shiraz looks around, "if thats ok with you all."

Sir Thomas 
Monday December 16th, 2002 6:20:00 PM

"Great by me Shiraz. Let's make it so that the dragon will at least regret having faced us 'itty bittys'"


Jurgen and Vus 
Monday December 16th, 2002 10:14:09 PM

[Sorry. Last night I almost posted. Then the fun happened. My power went out. It appears there was a hurricane near-by and it managed to destroy most power in my area. I just went to bed, muttering about stupid ineffective power lines]

Jurgen hops up onto one of the smaller horses, being the smallest of the group. He looks down and Vus and laughes. The dog looks up at Jurgen, whining. He wanted to ride.

"Do they have riding dogs... For dogs." He chuckles a bit, then looks down at his canine companion. "You can use your Dimension Door. I can't. That is why I have a horse. Silly dog!"

Jurgen goes through his things, pulling nearly everything out. He hands it all to

"Here are the things I've got for the group. Sell anything and everything of it. Potion of Alter Self, 3 Cure Light Wounds Potions, Cure Moderate Wounds Potion, Potent Potion of Darkvision (10 uses), Potion of Haste, Silence Wand (Three Charges), Stylish Pants O' Plenty".

Then he begins to stretch his arms and legs. It was time to go... Or would be, very soon. "I'll need two sets of clothing. Red or blue, would be wonderful..." But then, as if expecting Sir Thomas to roll his eyes, he speaks up. "Anything would be good though..."

[Pants O' Plenty:
These pants appear to be well-made and unremarkable, but their magic nature is obvious when different people try them on -- a perfect fit regardless of size!

The pants can have many regular pockets, but two special pockets open into nondimensional spaces, like a bag of holding -- the inside is larger than the outside. Neither the pants themselves nor objects placed in the special pockets affect the wearer's encumbrance. Each pocket can hold up to 20 pounds in 2 cubic feet of space. While such storage is useful enough, the pants pockets have an even greater power in addition. When the wearer reaches into a pocket for a specific item, that item is always on top (as with Heward's handy haversack). Thus, no digging around and fumbling is ever necessary to find what a pocket contains. Retrieving any item from the pants is a free action. If the wearer of the pants desires to withdraw items from both pockets in the same round, the second pocket item retrieval is a move equivalent action.

If a fine or diminutive living creature is placed within a pocket, it can survive for up to 10 minutes, after which time it runs out of air.

The pants and whatever the pockets hold gain a +2 resistance bonus to all saving throws. This resistance does not extend to the wearer of the
pants.

If a person tries to place an item in a pocket which would exceed the capacity of the pocket, he will feel a resistance, a pushing back against the item. If he nevertheless forces the item in, that will cause the pocket to burst. The DM may make a saving throw for each item within to see if it is lost in another dimension (d100:1-40) or spills out upon the ground (d100:41-100). Add 5% to the roll if an item stored is magical, (such as a potion), or 5% times the plus of an item to the roll for items with magical plusses. For example, a +2 dagger would fall to the ground if the adjusted d100 roll is 31 or higher (d100+10).

Though highly resistant to puncturing or tearing, if a concerted effort is made to damage a pocket, a similar effect to that of overfilling will result.

These pants come in two variations.
1. The standard pair of pants o' plenty can be made of any number of durable fabrics. The extra-dimensional pockets are made of finely tanned leather, which is concealed by the fabric. 2. The stylish pants o' plenty are able, on a command phrase (which includes the shade desired), to change color. And with a separate command phrase, they will also change style. The wearer of the pants gains a +2 on disguise checks. This does not stack with Change Self / Polymorph / Hat of Disguise bonuses, but may stack with a disguise kit. An individual change takes a standard action, or both color and style can be changed as a full round action. At the DM's discretion, a limit of up to five color changes plus five style changes can be made per day.

Caster Level: 9th; Prerequisites: Craft Wondrous Item, Leomund's secret chest. Change self also needed for color/style changing option. Market Price: 2,000 gp for pants o' plenty; 2,500 for stylish pants o' plenty.]



Savin 
Monday December 16th, 2002 11:05:42 PM

Savin looks at the horses with worry. "I will be glad to try and ride one of these fine beasts. I don't know how to ride. Normally I job or walk to where ever I need to go. Any advice anybody?"

Savin shoulders his belongings and heads over to a horse. One of the smaller ones and starts strapping his gear to it.

OOC Savin has 135 gps that he would be glad to throw in. The only magic item that has any value are gloves of dexderity and a ring of protection +2. He uses both but if we need money he will throw them in as a last resort. For Savin to be more effective in a fight, a something to give him strength modifiers would be very helpful. Some magic bolts for his crossbow would also be nice. A couple speciality bolts might help swing the balance.

Sir Thomas 
Monday December 16th, 2002 11:22:41 PM

"Did you get that Trace? Add Savin's 135gp and, AS A LAST RESORT ONLY, his gloves of dexterity and ring of protection +2. Also, Jurgen's list of items, though I don't think we should sell the cure potions nor the haste potion nor the wand of silence. Those I see as possibly being of use.

"I have added them all to the list of things that we are willing to sell or trade though. Be careful friend. Be sure that everyone has the ability to hurt Tumult as well as to protect themself. We are trusting your wisdom. Be sure to get sale prices as well as buying prices before you sell everything. Remember Savin's and my own requests that our items should be replaced or kept if at all possible."

Ilsidur 
Tuesday December 17th, 2002 1:32:24 AM

"Sir Thomas, if you will think back to what I said earlier, [OOC: See my post Dec. 10th] you will see that I offered the mace up to anyone who plans on attacking the dragon. I hope to be able to get a few whacks in, but likely I will be spending most of my time healing and casting dispel magics. [OOC: Stephen, is the mace of icy burst a light mace or a heavy mace?] So, if you or Shiraz or Sly Foxx or Trace want to use the mace when we attack the dragon, feel free. Just be aware that I don't have another magic weapon, which may or may not be important. Let me know if someone else wants it."

"I don't expect everyone to sell everything that we own, to buy items to specifically kill the dragon. I especially don't think that dragonbane items are a good idea. Frost and icy burst weapons will harm other things, as well as fire-breathing dragons. I am certain that we will be running into more than just a dragon."

"I too have magic items, but they are all useful, like a magic breastplate and shield, and boots of running. I also have three wands, all of which will likely be useful in the coming battle. I suggest Trace purchase whatever he can without stripping us of our useful items. I suggest he purchases at least two raise dead scrolls, just in case. Also, get the items identified from the kobolds, but don't sell them if they seem useful."

Then Ilsidur walks out front, and picks out the stoutest, slowest, oldest horse of the group. He eyes the horse warily, and says, "Now, I really don't like horses, except for supper. If you behave, we will get along just fine." Then he uses his boots to jump up into the saddle, and settles in, muttering to himself about riding, and falling off.

Frazzled Clerk!! (DM Stephen)  d100=46 d6=2
Tuesday December 17th, 2002 2:45:48 AM

The clerk looks a little frazzled as he works overtime to price and identify everything.

Ok here we go.

Total Gold: 19780gp & 1cp.
This includes everything thats been pooled together. Items listed below are not added to this amount.

Sir Thomas's items:
+1 Bastard Sword - 2335gp
+1 Half Plate Armor - 1750gp

Jurgen's Items:
Alterself Potion - 300gp
Potent Potion of Darkvision - 3000gp
Stylish Pants O'Plenty - 2500gp

Savin's Items:
Gloves of Dex. +2 - 4000gp
Ring of Protection +2 - 8000gp

Shiraz's Armor: What kind is it?

Items found on Kobolds:
Bolt of Human Slaying - 2282gp
Bolt of Dwarf Slaying - 2282gp
Wand of Magic Missiles (9th caster level, 32 charges) - 4750gp
+2 Dagger - 8320gp
Ring of Protection +2 - 8000gp

After identifying the orb, the clerk nerviously drops it and he quickly claws for it and covers it with his hat. "Oh my word ... goodness gracious... you brought something like this here!!!!" The clerk shuffles through a pile of magical bags and finally finds a particular one. He then quickly puts the orb, including his hat, into the bag.

"Gentlemen, do you know what you brought in here, into my catacombs!!!! AN EYE OF SPYING!! One of a pair!! Im sure the other is in the claws of a dragon. THANK YOU VERY MUCH FOR SHOWING THAT MONSTER ALL THE MAGIC MY SHOP HAS!!! No no... you did not know. I dont think he saw anything important." The clerk calms down and regains his composure. "I put the orb in a Bag of Silence. He wont be able to see or hear anything if it stays in that. Its worthless without the other orb. If you can find the other I'll give you 12,000gp for them both."

"Oh by the way, Chits are pretty much worthless anywhere but Sky Hook! Sorry!"
----------------
Brody the half-orc says, " Yes, there is a temple of Domi here. I can show you after I shoe your horse." He then follow Sir Thomas to the stable where his mount awaits.

Savin successfully gaggs the screaming kobold. He continues to make mumbling noises but at least its not like his high piercing shrills were before.
-----------------------

(Great Play everyone ... You're really beginning to take command of the situation. :) I award everyone 200 exp for these posts. Good show. Party's Initiative.)



Weapon Prices (DM Stephen) 
Tuesday December 17th, 2002 3:08:08 AM

The clerk presents a few weapons:

+1 Keen Dragonbane Falchion - 32375gp
+3 against dragons, damage: 2d4+2d6+3, critical range: 15-20/2x!!

+2 weapon with either: Flaming, Frost, Shock will cost around 18000gp

+2 weapon with either: Flaming Burst, Icy Burst, Shocking Burst or Holy will cost you around 32000gp (or +1 weapon with same effects , 18000gp)

+1 Keen Vorpal Scimitar: critical range 15-20/2x. On critical hit, it will slice off the head. Instant death. 98,315gp!! (+2, 128,315gp)

Trace and Radiant 
Tuesday December 17th, 2002 3:19:11 AM

Ok, I am feeling very overwhelmed and nervous that I will make a wrong choice. Please send e-mails to me and cc the entire group. I think two days more of e-mails will be needed. If I try and solve it with the info now I am sure that I will leave someone out or upset the group. E-mails and then Thursday afternoon I will post the final purchase and sell. If someone thinks they can get this done quicker please help. I will not be offended at all. I for one have what I think I need. And dont forget once the last post we need to do a grand tally and then split it up. :::brain hurts thinking aobut that task:::::::

Sly Foxx and Luke 
Tuesday December 17th, 2002 10:15:54 AM

Sly is excited and look over all the horses, But there is one that catches his eye. It's a beautiful mare with a dark tan coat, with a main, tail and four stoking in black. Sly move to her, touching her and look into her brown eyes, asking her "Do you want to come with me? Do you want me for a master?" Then watches her react, "She remind me of my beloved Gypsy girl. If you want that's what I'll call you Gypsy."
Luke sniffs the horse and does not know what to do or act with it.

Sir Thomas 
Tuesday December 17th, 2002 12:11:35 PM

[OOC: I didn't have armor from Shiraz, so I have no input on that. Stephen, I know you're working hard, but don't forget the other items listed (i.e. horn of fog, deck of cards, and spike +1, etc.]

"Ok Ilsidur, I thought you had mentioned loaning the mace to one of us. If you have enough magic and wands then, if no one else minds, I'll use the mace. That way I can keep my armor and shield.

"Here's how I see the breakdown. Trace is ready to fight with a sword of frost or cold or something. Ilsidur is ready with is magic. Jurgen is ready with magic. Sly will use the wand of cold. I am ready with the mace of icy burst. That leaves weaons for Shiraz and Savin only. Not too much to shop for.

"Ilsidur has a strong point. We'll likely face other enemies on our way to the dragon, so everyone be sure you have other forms of attack and defense.

"Everyone speak up if you have different opinions. If we sell everything we picked up from the kobold's, that's 20884gp. Add that to the 19780gp we already have and we have 40,664gp. That's before we sell any of our items. I think that's enough to buy the two items we need, though I don't know what a girdle costs. [OOC: see below] Then if we need more we can sell the items that we think will help us the least, like the horn of fog magical soap magical moose, spike +1, and lastly, any potions Jurgen thinks will help the least or the pants. and lets not forget that deck of cards."

"Buy a girdle of giant strength for Savin, and a sword +1 of icy burst or shocking burst for Shiraz. I vote shocking. I mean, we don't want to get caught in a position where the dragon casts a spell of cold protection and then our main form of damage will be taken away.

"If anyone thinks I have it wrong, please speak up. It's just one solution to the puzzle. We can debate it further in email if you guys don't want to clutter up the board.

Sir Thomas 
Tuesday December 17th, 2002 12:13:59 PM

"Additionally, I say we leave these kobold's in the hands of folks with good intentions who will teach them daily about what it means to be a kind a caring individual. I'm sure they'd LOVE that as preferred to death." Thomas winks at his friends figuring, if they expect death then make them live and it'll be more torture than the fate they expected.

Shiraz 
Tuesday December 17th, 2002 1:36:35 PM

Shiraz looks at his friends and gets a frazzled look on his face,"I uh.. I , ok whatever we have to do this is getting to the point where it hurts to think anymore, if we trade in greatsword and get another gretsword to replace it, that would be excellent. If we cant I will work with what I have."

ooc Stephen Did you not get my last catacombs transaction I upgraded my armor from +1 to +2 I will send you another character sheet today or tomorrow.

Savin 
Tuesday December 17th, 2002 2:38:01 PM

Savin is stroking his horses face trying to get friendly with the animal. He will dart back into the kitchen for an apple or carrots. He is a firm believer in bribing his animals. As he feeds the horse he will say, "We have over 40,000 gps. Wow. That is a lot of money. If we could get a girdle for me, I would be estatic and might be able to do some more consistant damage in the battle.
I am definitely concerned about the battles prior to the showdown with the wurm. We should load up on healing potions, drafts to protect against poison, and the like. We now know that the dragon has allies/slaves to do his bidding. These lowly kobolds were very well equipped. Image what the more serious guards will have."
I was also thinking that we are going to a mountain. Is everyone here able to climb in rough terrain. I know we have gotten some fly spells, but we might want our mages to load up on some spiderclimbs, and featherfall scrolls. Might be useful. Maybe a rope of climbing if we have enough cash. Just a thought."
Savin climbs up on the horse and tries to steer it around, getting used to the reins."

DM Stephen 
Tuesday December 17th, 2002 3:00:27 PM

(The horn of fog and +1 spike is included in the grand gold total that I listed. I missed the deck of cards.)

Clay OOC 
Tuesday December 17th, 2002 3:51:26 PM

Just trying to keep my notes straight. If I am reading this correctly, all of the items we sold were valued at 6402gp. Does this include the shield that I decided to keep in my last post? If so, is it too late to take that shield back?

Does it include Savin's 135 gp?

Thanks Stephen.

DM Stephen 
Tuesday December 17th, 2002 4:25:06 PM

(Keep your shield and I included Savin's gold. I'll deduct the price of the shield. It wasnt much if memory serves me.)

Clerk (DM Stephen)  d100=73 d6=4
Tuesday December 17th, 2002 4:38:17 PM

"Do you have a cleric, or anyone else who practices the divine arts? If so, I have something your divine spellcaster may want. Since you're fighting a dragon, you may want to bring with you the might of your god or the forces of nature. With this special incense, your cleric or druid will weild untold power. Only 8000gp!! It is a one-time use and takes a little time to prepare. Can you spare 8 hours?"

(The cleric only needs to burn this block of incense, breathe its fragrances and pray for 8 hours. After the 8 hours, the cleric can cast his spells as if they were maximized spells, but at their regular spell level (As if using the metamagic feat, Maximize Spell). The effect last for 24 hours. For example, all healing spells do max healing without having to roll, every time!! Along with all the rest of the clerics spells.)

Sir Thomas 
Tuesday December 17th, 2002 11:20:52 PM

"OOOOOOO, tough question. Ilsidur, I think this one is for you. Let's all keep in mind that we have two group members who need equipment despite this wonderful offering. That's all the input I have." Thomas offers a whimsical wink.

The Clerk at werk!! (DM Stephen)  d100=12 d100=86 d100=97 d6=6 d6=2 d6=4
Wednesday December 18th, 2002 12:03:41 AM

Ok, Ive priced the soap (250gp), the Horn of Fog (2000gp) and the Chocolate Moose (300gp) and included those amounts in the overall gold total.

I did forget to add the Spike +1 (2310gp)
I'll subtract the price of Clay's shield (-220gp)

New SubTotal Gold: 21870gp & 1cp.

Grand total does not include these values.
Sir Thomas's items:
+1 Bastard Sword - 2335gp
+1 Half Plate Armor - 1750gp

Jurgen's Items:
Alterself Potion - 300gp
Potent Potion of Darkvision - 3000gp
Stylish Pants O'Plenty - 2500gp

Savin's Items:
Gloves of Dex. +2 - 4000gp
Ring of Protection +2 - 8000gp

Items found on Kobolds:
Bolt of Human Slaying - 2282gp
Bolt of Dwarf Slaying - 2282gp
Wand of Magic Missiles (9th caster level, 32 charges) - 4750gp
+2 Dagger - 8320gp
Ring of Protection +2 - 8000gp
--------------------------------------------
Grand total: 69,389gp (this includes everything above. Double check math!!)

These Deck of Cards... are they magical and need identifying? Do you know their function?

The Clerk continues to Werk (DM Stephen)  d100=55 d6=3
Wednesday December 18th, 2002 12:33:09 AM

Ohhh ... you say a monk needs more strength, well I have a Belt of Giant Strength.

I have it in two strengths:
Belt of Giant Strength +4 - 16,000gp
Belt of Giant Strength +6 - 36,000gp


I also have many bastard swords for you Minotaur warrior:
+2 Dragonbane Bastard Sword - 32350gp
Against a dragon this sword will be a +4 weapon. It will do 1d10+2d6+4 damage. In the hands of your minotaur friend it should be quite potent.

In Shiraz's hands:
attack bonus: +18/+13
damage: 1d10+2d6+15 (2 handed), 1d10+2d6+12 (1 handed).

"Both items are within your budget!!"

(Wade, I looked at your character sheet and noticed that you use the bastard sword. If you want a Great Sword, which your post suggests, the price will be basically the same.)

Jurgen and Vus 
Wednesday December 18th, 2002 1:57:36 AM

[I see now that we won't be able to afford that Maximized and Empowered wand, if we hook Shiraz and Savin up... Which I think we should do. I don't know though, because I still want a wand[magic missle] for him. Otherwise Jurgen has little use in this battle, other then an insane distraction. Maybe we could get a Belt of Giant's Strength +4 instead of +6? That way, Jurgen could get his wand and everyone[I think] would have a way of hitting Tummy]

Jurgen sits patiently on his horse, petting it and making sure it's happy. He mentions to the group his desire for a wand, then tries to get the horse to run up and down the street.

"Ride like the wind, Tumalt! Run like the wind!" He shouts loudly, wondering why he named a horse after an evil dragon... It mattered not, other then for interest. And whatever interested Jurgen, usually kept him busy.

[Sorry for the bad post. I'm still not sure about the net, so I'm making them short and sweet. My cable provider should be here... eventually to assure me that nothing is wrong and then leave with it in worse condition then started. Thanks for the patience.]

Trace and Radiant 
Wednesday December 18th, 2002 3:03:58 AM

69,389 gps
-8,835 gps sir thomas items and magic missle wand he is keeping
-48,350gps dragon bane sword and giant str. belt
------
12,204 gps left.
whew!

Trace's hands are stained with ink as he continues to add and subtract prices on items bought and sold. With the clerk on one side and Trace on the other, parchment and spread out everywhere covering the items on the list. "Ok, now I need prices for
spider climb
feather fall
resurection
antidote for poison
feather tokens for tress?
scroll of holding

Trace gives another nervous smile, "This really should be our last purches for a while. Oh and the seeing sphere that you put in the bag. You said that he can see in it to us, does it work both ways, or is there just a sender and reciver?" Trace sets down the quill to take a brake from the adding and subtracting and spends some long overdue time with Radiant. He feeds him bits of meat saved and pets his soft feathers. Trace thinks aloud, "I wonder if there is something I could get Radaint here to help against the dragon?" He moves Radiant back to his sholder and begins to try and mind a tear in the leg of his britches.

Sir Thomas 
Wednesday December 18th, 2002 8:30:01 AM

Thomas looks around at his friends who are all dressed up with no where to go until Trace returns. "Let's don't forget these." Thomas walks over to the table and grabs the sands of time and the map, along with any other papers that rest patiently on the table. "Somebody watch these imps for a second." Thomas goes and ties the sands to the pommel of this horse, Pryte-Honos, and puts the map in Sly's hand. [OOC:I'll get Pryte from the stable if that is necessary] "You're our guide friend."

Then to the group as a whole, "I'm going to run an errand. I'll be back before Trace ... I hope. If not, come find me at the temple of Domi. I"m going to deliver our captives." Thomas goes and collects the kobolds and moves them forcefully down the street toward the temple of Domi. Pryte-Honos walks faithfully behind the paladin without a word from the young man to do so.
----
At the temple, Thomas explains the situation to one of the priests and asks if they can keep the kobolds at least a few weeks until the group returns. He asks them to make their lives difficult by preaching to them about Domi and how to be a good and decent being. Thomas laughs, "that should really get under their skin ... a fate much worse than death."

If they say no, he'll ask them to deliver the kobolds to the local magistrate and charge them with attacking the group. He'll ask that they be held for at least two weeks so that they cannot cause trouble for the group by alerting the dragon.

Thomas thanks the priest and leaves with a bow. He then returns to his friends.

Trace and Radiant 
Wednesday December 18th, 2002 12:04:15 PM

Trace scratches his head and then talks again as he stands up, "I tell you what, I have spent way too much time here I have an overwhelming desire to just start running for I feel that I am very late. We are going to keep the ring of protection and the gloves of dex. That means you owe us 204 and I will be out of your hair for a while." Trace collects the gold and items loads them on to shadow. After he rigs his horse for silent travel, he pulls himself up and swings his leg over the saddel just like hundreds of times before but he feels a dread come over him and an itch on the back of his hand. Death is coming, Trace thinks to himself and hopes that it is coming for Tumlet. Trace clucks out the side of his mouth and Shadow moves back to the inn where the others are waiting. After Trace gives out the last items he says, "Well, I'm ready to go wyrm hunting!"

Jurgen and Vus 
Wednesday December 18th, 2002 2:41:04 PM

"It's about time! We've been waiting on you... Oh, wait. Where is Sir Thomas? Oh... There. Right. We've got everyone? Lets hope so. Yes. Everyone. Sounds good. Well, Dragons await. Or one dragon. Or one dragon with lots of friends. Or one dragon with enemies who band together to defeat a common enemy. Us. Funny. Us being an enemy. We're the good guys. But the bad guys could consider us enemies. Strange..." Jurgen speaks really quickly and doesn't stop for a single breath. He looks around with a hint of fear in his eyes. He'd never faced anything emmensely powerful, like a dragon. But he was with some of the strongest people he knew.

Sir Thomas was the bravest man he had ever met. He would fight death itself, if it would save a single living being. He fought for good and right. He cared little for money, nor possessions. Selfless, strong and good...

Shiraz is a Taur, scary at first. He was intimidating, massive and had a heart of gold. If at first you were fearful of him, then once you got to know him you would know he was kind beyond words. But get between him and his friends, or his cause and you may very well be dead in a matter of seconds.

Trace... A mysterious, yet strong figure. His movements showed a calm and relective nature, but with such speed and grace that it seemed unnatural. In battle, he would stand tall and attack with the fury of the world. A mix of subterfuge, skill and bravery has made him a vital member of the Southern Lights.

Sly Foxx is closest to Jurgen, in both age and maturity. Although this may sound like an insult, it is how he identifies with the group. Sly shows an ability in magic that Jurgen, although doesn't envy, respects. The subtle traces of wizardry are rarely seen by an enemy, so when he goes into battle he'll pull out suprises that will win the day.

Savin is the newest member to the group, unless you count Jurgen's leave of absence. Even though the boundry of time has seperated, Jurgen can see that he is a powerful asset. One who can strike with the force of a warrior, without weapons, could be great. His focused mind is just the opposite of Jurgen, but he could learn much from knowing Savin.

Finally, there was Ilsidur. A dwarf who often got irritated at Jurgen. Or at least Jurgen saw it that way. Even so, there is much to respect about him. He was chosen by the gods to wield his divine magic. And he is a sight to see. The dwarf, although short, is sturdy and strong. Peace, War, Struggle, Safety... The dwarf was able in any of this situations.

"Tumalt. While I am with these friends, you can do your worse. For I shall do mine." And with that, he starts to ride onward to Tumalt's lair.

[Ok. So that quote was stolen from The Count of Monte Cristo. So what :) Good movie, great book]

Shiraz 
Wednesday December 18th, 2002 4:41:33 PM

Shiraz bounces out of Trace's way as the ranger passes him the new bastard sword,"Thanks Trace, I'll be just a moment," Shiraz walks up to the clerk, "Pardon me I seem to have an extra bastard sword, and I was wondering if I trade in both of my +1 bastard swords what kind of deal can you make me on a bastard sword to replace them?" If none then Shiraz understand and will bid farwell.

Sly Foxx and Luke 
Wednesday December 18th, 2002 6:24:23 PM

Sly takes his bedroll and ties it long ways on Gypsy to make sure if Luke chooses to ride on the horse, but the dog show no signs to get on the horse. When Sir Thomas hand him (Sly) the map. Sly's jaw drop. "MMMMe? ttrack and. . . Lead the group? Are you shore?". Sly goes over to Trace and ask him "Big Brother, look what Sir Thomas gave me, The Map! Can I turn to you for advice on the trail?? Please and Thank-you." Then Turns to Alfric, "Hey Wizard, Almost time to go, time to ride." The Sly whispers to Jurgen "I hope he's ready, he does not have confidence in himself. I hope he does well under fire."

Savin 
Wednesday December 18th, 2002 9:00:37 PM

Savin watches his new companions prepare and gravelly accepts the belt and straps it on. "Thank-you. I will try to honor and live up to the trust you are giving me." He pulls himself up onto his horse and says, "I hope I don't fall of this beast."

OOC which belt was bought +4 or +6

Jurgen and Vus 
Wednesday December 18th, 2002 9:10:34 PM

[Hey Alfric. I didn't mean to leave you out of my last post. Sorry about that. A lack of sleep and too much caffine is really getting to me. Don't worry, I'll get you in there soon nough]

(DM Stephen - Alfric is no longer with the game. He bowed out. Exit wizard stage right!)

Trace and Radiant 
Thursday December 19th, 2002 2:04:40 AM

(ooc:savin, was given the +4 belt. +6 was too steep.

hey Jurgen, great post. gave me a big head about my Trace
I feel the post are getting better and it is making the game pick up a notch in quality.
:::giggles and rubs hands together:::::

Clerk (DM Stephen)  d100=67 d6=4
Friday December 20th, 2002 5:12:22 PM

The clerk looks at Shiraz and starts to mumble to himself. "Hmmm ... what can I do. You need a more power weapon to compliment the dragonbane sword. Both of your +1 bastard swords will bring no more than 4600gp combined!!! A +2 bastard sword is almost twice that amount!!" The clerk rubs his chin and thinks a little more. An idea comes to his head. "Im not supposed to do this, but I can bind the sword to myself. Its a minor curse, but sometimes curses can be benefical. If at any point this sword leaves your possession for longer than a minute, it will teleport back to me. You can hold it or have it sheathed on your belt and it will stay with you. But let it go, it will return to me. I'll take you two +1 bastard swords as a down payment. You will then have 1 week before the weapon will return to me. Before that time, you can come back and pay for the rest. Then I would remove the curse." The clerk begins to smile, "I like to invest in my adventurers ... I know you might come back with a dragon's horde. Very profitable for everyone!!" The clerk smiles even wider and extends his hand. "Do you agree on these terms?"

"If not, I have a sale item that I cant seem to get rid of. Its a +2 Dagger of Gnome Slaying. Dreadful little dagger. Dont know what I was thinking when bought it off that goblin!! I will let you have that as an even trade!!"


DM Stephen 
Friday December 20th, 2002 5:23:00 PM

(Will have another post later this evening! Are we all ready to go?)

Sly Foxx and Luke 
Friday December 20th, 2002 5:42:04 PM

YES!

Shiraz 
Friday December 20th, 2002 8:16:04 PM

Shiraz sighs and shakes his head, "I would love to try this, however I know not how long it will take us to travel there and back, not to mention do battle with the dragon. I must decline your offer, with regret. Tahnks friend." Shiraz salutes the clerik and joins his friends outside.

Sir Thomas 
Saturday December 21st, 2002 2:24:57 AM

Ready as can be.

Shiraz, you should have asked for a two week grace period.

Trace and Radiant 
Saturday December 21st, 2002 1:07:09 PM

ready to go


Jurgen and Vus 
Saturday December 21st, 2002 5:53:19 PM

"Dagger of Gnome Slaying... Why would you want to kill a gnome?! They're wonderful little creatures. Crazy and inventive! You'd never want to hurt a gnome. Oh! You mean a bad gnome. Sheesh! Why didn't you say so?" He looks around at the group and smiles.

"Let's ride like the wind!"

[Ready to rock and roll]

Jurgen and Vus 
Saturday December 21st, 2002 5:54:06 PM

"Dagger of Gnome Slaying... Why would you want to kill a gnome?! They're wonderful little creatures. Crazy and inventive! You'd never want to hurt a gnome. Oh! You mean a bad gnome. Sheesh! Why didn't you say so?" He looks around at the group and smiles.

"Let's ride like the wind!"

[Ready to rock and roll. BTW Shiraz. If we didn't have it done in 5 days, we'd be dead along with our mission :) So if you have a quick second, take it?]

Savin 
Saturday December 21st, 2002 10:12:30 PM

Savin sits on his horse waiting for his comrades. He thinks to himself, "These new friends sure are unorganized. If I was this slow at the temple, the master would have beaten me with his cane. The master also told me to have patience. I wonder if this is one of his tests? No it couldn't be. Not even his arm is this long."

Sly Foxx and Luke  d20+4=21 d20+7=26
Sunday December 22nd, 2002 10:19:00 AM

OCC: Ride 21 - Wildness Lore 27.

"Alright! You Children of Chaos, Let's ride." Sly jumps on his horse, opens and looks at the map, Check the wind and point to a trail to the left of the Ever Green Trees and rides. Luke follows Sly and the horse.

Horsemen of Chaos (DM Stephen)  d100=75 d6=5
Monday December 23rd, 2002 12:47:58 AM

Once the group mount the horses the air seems to be filled with excitement. By this time, word has gotten out that a small band of adventurers are going off to fight a mighty red dragon. Some people stop to watch the excitement. Nothing can be kept from the public ear when bards get involved. They have that uncanny ability to be in the know, even when lip-tight secrecy is practiced.

The horses grunt and whip around a bit with the lesser experienced riders. Once Sir Thomas takes the lead and takes off down the road, the rest follow and you're off like the wind. As the dust settles, a lonely bard sits under a tree and begins to tune his instrument.

The hooves pound on the road and the wind stings your face. The thundering sounds produced by the horses run is deafening. You are going so fast ... sooo fast. Those horseshoes must have been magical because you are going faster than you have ever gone before. (You're approaching speeds around 60 - 70 mphs.) Billowing dust and debris is being thrown into the air and creates a ominous cloud behind you as you ride.
---------------------------
(further down the road, we have an approaching kobold war party)

A war party of about 30 kobolds has been sent by Tumult to meet with the oncoming adventurers. As they march, Klepex (a kobold spearman) strikes up a conversation. "Muto, how much longer do we have to go?" Muto hisses, "As far as Tumult tells us ... any more stupid questions?" Klepex sulks, "I was only wanting to know ... all we do is walk and walk." Muto shouts, "DONT LET TUMULT HEAR YOU COMPLAIN OR YOU'LL BE THE NEXT SACRIFICE!!" "Oh shut up," and sighs are moaned from the others. Apparently everyone is tired of the constant bickering. They have already had to break up several fights this day alone. One argument ended in someone becoming last nights dinner.

Suddenly the pointman halts and everyone stops to listen. First it was just a low rumble heard on the wind. Then the sound gets louder and louder!!! Its a low rumble, like the sound of an approaching thunderstorm. The winds start to pick up and over the hill can be seen a dark brown dust cloud. The thunder roars louder and louder. The ground begins to shake. Klepex notices the peebles begining to rattle and quake.

BANG!!! The storm hits and a collection blurry nightmarish figures of beasts and horned devils with long fangs and claws trample over the war party (kobold perspective). Screams of pain are drowned out by their thunder. The storm rolls over the kobold party and continues down the road. Klepex can see nothing anymore. Too much dust, gravel and wind. Once it clears, he sees a morbid scene of his fellow kobolds trampled and mashed into bloody pulp. He then looks down the road to watch storm cloud make its way toward Tumults lair. "IEEEEEEEEEE." screams Klepex!! He rushes to the leaders lifeless body and takes an orb from his belt pouch. "TUMULTT... TUMULT!!! THEY'RE COMING ... THEY'RE COMING!!! THEY ARE FIRE BREATHING DEVILS AND THEY RIDE A STORM CLOUD AND COMMAND THE THUNDER.... IEEEEEEEE!!! THEY KILL EVERYONE BUT MEEEE," shouts a frantic kobold!!!
--------------------
(Back at Tumult's Lair)
"You failed me Klepex, I command you to either kill yourself or the Itty Bitties!! So get running or start cutting!!" Tumult deactivates the orb and pauses to think. "Ahhh ... they come ... good!! Im ready from them. They should be coming with some nice toys to add to my treasure!! Haahahahahahahahaha!!"
--------------------------
Back at the scene of the "hit and run" a shocked Klepex stares blankly at a darkened orb. He shakes it a little. Then without question, he puts it into his pouch, grabs a few more weapons and starts running back toward Tumult's lair. He realizes it will take several days to run back and he "borrows" an extra pair of boots, food and water from his fallen comrads. Then he starts his way back.
------------------------------
You all cover 3.5 days travel in a single day. At the end of the day you are at the base of the mountain that Tumult's lair is supposed to be. You easily spot a small trail leading up the mountain. It is fresh with kobold tracks. You now have a chance to rest and prepare before you make it up the mountain. With these horses, you should make it up the mountain in a few hours (not a full speed of course!!). There is no sign of kobolds except for their tracks. The clouds are thicker and overcast the sky. The temperature is much cooler here. The frosty kiss of Fall can be felt on your cheeks. Steamy mists float off the top of the mountain. Apparently there is still a little fire left in this dorment volcano.

(Party's Initaitve. )


DM Stephen 
Monday December 23rd, 2002 12:56:07 AM

(The dogs will not be able to match the horses speed. You find ways to put on the horse with you. Its possible, I grew up on a farm/ranch, Ive seen it done with dogs and even small calves. ) :)

Sir Thomas 
Monday December 23rd, 2002 3:54:33 PM

"I think we should rest here and prepare ourselves for battle. I think everyone should get one of those protection from fire potions and that Vus should be fitted wiht the rest so he can teleport next to whomever needs it most and they can grab it while he teleports back away. Ilsidur, may I have the mace now?"

Thomas will trade his sword +1 for the mace if Ilsidur thinks that would benefit him. Thomas makes sure he is prepared to cast sure light wounds and bless weapon. THomas looked into other spells with effects that might be more effective, but he does not have the ability to dramatically affect any potential situation that comes to his mind. He prays to Domi for glory and honor in battle and checks his gear; taking a short practice session with the mace to familiarize himself with the weapon. It has been a long time since he praciticed weilding a mace. He checks his armor and polishes it and his shield. He checks Pryte-Honos' gear and spends time in conversation with his friend who cannot speak. He spends the entire night unable to sleep, talking to his friends.

"I think we should try to reason with him first. I'd be willing to step into his lair first to negotiate the release of the item in trade for something else. IF nothing else, it would allow the rest of you an opportunity to prepare yourselves more effectively. What do you think?"

[OOC: I realized that I forgot my CS at home when I left for Christmas. Stephen, if I need before Jan 1, will you send me a copy from the ones that you have, please?]

Sly Foxx and Luke 
Monday December 23rd, 2002 3:54:34 PM

Sly halt's his horse, then taking Luke down to the ground, "There good chance I slowed down and pick you up onto the horse. Go get a drink of water and I'll get you some food." Sly lead the horse to water for her drink, then let's her graze.
Sly walk to the rest of the group. "Well, as you can see there some steam coming out of that cave way up there, That red devil should have another exit too." Sly points up in that direction. "Look! Fresh track too!"

Savin 
Monday December 23rd, 2002 10:28:58 PM

Savin gratefully slides off the horse and immediately starts to walk around bowlegged. "I thought I was in good shape but OUCH!" The monk starts stretching and throwing kicks and punchs to loosen up his muscles.

Shiraz  d20+2=22
Tuesday December 24th, 2002 12:07:50 AM

Shiraz nimbly dismounts from his horse and pats the mare fondly, "Nice ride.. uh," Shiraz ponders for a moment,"Stormwind." Shiraz finishes up,'Thanks." Shiraz looks at Sir Thomas, I dont feel that negotiation is going to work here and you goin gup without us will hurt us worse than help. By the way here to those of us who cant cure ourselves I have potions of cure moderate wounds," Shiraz pulls out 15 potions and sets 10 on the ground,"I will keep 5 for now if thats ok?"

Ilsidur 
Tuesday December 24th, 2002 12:40:37 AM

Ilsidur lets go of the saddlehorn that he had been holding onto for dear life, and ungracefully climbs down from the saddle. He stomps his feet a few times, then looks up at Savin and says, "You think riding is hard on you, you should try it with legs half the length of yours."

"I agree that we should pass out the magic that we purchased right now. Sir Thomas, here is the mace. [OOC: Stephen, is it a light mace or a heavy mace? I don't think that was ever made clear.] Hang onto your sword, I'll use my trusty waraxe if I need to swing a weapon. Something tells me I'm going to be kind of busy patching up you fighter-types. Now, where are those potions of dragon repellent, or fire immunity?"

Jurgen and Vus 
Tuesday December 24th, 2002 2:25:00 AM

[Note about Vus: the blink dog familiar grants the ability of the master to dimension door along with the dog if touching it, and if the master and his equipment weigh 400 pounds or less. This can be done a number of times per day equal to one-half the level of the master. The dog actually controls the spell effect (although generally obedient to the will of the master), thus there is no possibility of the two ending up inside a solid object.]

As his horse comes to a stop, Jurgen melts to the ground. He tries to walk around, but ends up face first in the dirt. He lifts himself up, but finds the ground much more appealing and just lays there for a little while. Finally he decides to get up and wipes all the dirt off of himself.

He stands up and stretches his entire body. He makes especially sure that he can still move his arms and hangs. His legs, sure they were important, but they couldn't cast spells... Or could they? He'd have to ask Tumult. If, that was, Tumult turned out to be nice.

"Hey Sir Thomas. Unless you guys are really light, with all your gear, then I don't think Vus will be a big help. Unfortunately. Sorry! And maybe I should go talk with Tumult. Many reasons, actually. First of all. He's a dragon. Your a paladin. He is very evil. You are ultimate good. Even a kobold could do that math. I'm good. But I'm not 'good' good." He smiled, patting a hand on the knight's shoulder. "Also. I can take Vus with me and at the first sign of danger, Dimension Door away. That way, we should keep everyone alive until we HAVE to fight him. And, I'm part dragon. Way, way, way, way, way, back one of my ancestors was a dragon. At least that's how the story goes. It's why I'm a sorcerer. Josephine says... said so."

He then begins unpacking his bag. Within a matter of minutes, dozens of items all scattered all over the ground. From daggers to soap. All of it seems normal enough. Off to the side, he has a group of potions, scrolls and even a couple of wands.

"Ok. Here's what I've got. Take what you want. I won't be using it anyway... If Tumult hits me, I'm a crispy chew toy for him. I'd suggest that you take the wand of silence, because I'd never be able to use it. I was kind of hoping I could use it. But someone in the Wold," he raises his fist in the air, "doesn't want me to shush people up. Maybe it's a clue? Naw..."

-Cure Light Wounds Potion [2]
-Cure Moderate Wounds Potion [2]
-Potent Potion of Darkvision [10 uses]
-Potion of Haste
-Mage Armor [4]
-Spider Climb [2]
-Sleep
-Tenser's Floating Disk [2]
-Mirror Image
-Fly
-Dispel Magic
-Invisibility
-Light Wand (Fifty Charges)
-Silence Wand (Three Charges)

With that, he begins packing things up again, leaving the magic items on the ground. He ties his horse to a tree, or a big rock, or anything that he can other then the other horses or the group members. Then, finding a comfy piece of ground, he rests his eyes.

DM Stephen 
Tuesday December 24th, 2002 2:36:28 AM

Will post in the morning. Spent too much time with sending out emails.

Sly Foxx and Luke 
Tuesday December 24th, 2002 6:02:39 AM

Sly smiles at Ilsidor as he puts nine potion of Protection from Fire and One wand of Fire Resistance on a blanket. "Ahh! My once very close friend, Remember how close we were? We even died together! Someone has taken one of the wands and I have taken two of the potions. Next time we ride, Ilsidor, Let me help you off your horse. he he he" Sly fast moves beside Trace before Ilsidor can kick him.

Sir Thomas 
Tuesday December 24th, 2002 3:12:07 PM

As Thomas takes one of the potions of protection from fire and one of the potions of cure moderate wounds he looks at Shiraz. "Shiraz, I think you should take that potion of haste. With that sword and your strength I think it would benefit us the most." He then backs off and sits comfortably drinking some water. "Jurgen, I understand you position about the negotiation, and you have two strong points, but I am quite a diplomat. I have been versed in the rules of such conversation [OOC: diplomacy +10], and though Tumult and I will never be friends, maybe we can agree to some terms that will benefit us both without us having to risk life through battle. Additionally, I don't propose to go up there alone, I think that would be suicide. I only propose to ENTER the cave before any of the rest of you so see if Tumult has any reasoning ability within him. That's all I'm saying." Thomas then breaks out some trail mix and begins to munch upon it. He offers some to his friends too.

Jurgen and Vus 
Tuesday December 24th, 2002 7:29:55 PM

"Hmmm... That's a good idea. How much do you weigh? If your under about 200 pounds, I should come along. I promise not to be too annoying or anything. In fact, I'd be a good asset. Vus and I could take you away quicker than he could hurt you." He pets his faithful companion and then looks up to Sir Thomas. "And. While your talking with him, I can get a quick layout of his lair. I'll be able to get a plan going. Why not give him two targets, instead of just one? That way, he can't focus all his energy on you. Just a thought..."

Into the Fire!!


Fallen Friends (DM Stephen)  d100=5 d6=6
Wednesday December 25th, 2002 1:16:41 AM

A bright flash of light explodes amongst the party. The light momentarily blinds you all. You slowly begin to see again and before you are 5 maidens.

The look of great sadness is expressed upon their faces. No joy, no laughter, just the tear stained cheeks and red blood-shot eyes of mornful sorrow. Two of the maidens you all dont recognize. You have never seen them before.

Penelope falls to her knees weeping!! "Sorry, please forgive us. Tumult would not listen!! He attacked us and sent his horde of kobolds upon us. He killed Megan and Sarah. Burned be be beyond repairrr .....( weeeping)!!"

One of the maidens steps forward, " I am Catherine and she is Jessica, we are replacements and we accept our duty. However, we can not risk anymore injury. There are no more of our kind. We five must survive or there is no hope. Let us prepare ... for the end is nigh!!"

(party's initiative)

Sly Foxx and Luke 
Wednesday December 25th, 2002 9:09:36 AM

"Well! That answers our Question." Sly turns to the party (more towards Sir Thomas)"Live or Die. WE all go together, No saperations. He knows we are here Lets go."

Sir Thomas 
Wednesday December 25th, 2002 2:36:23 PM

"I don't see any reason to wait any longer. Let's go speak with Tumult. Shiraz, take that potion of haste with you." Thomas kisses Pryte-Honos on the muzzle, "keep safe" Thomas wispers to his mount.

Thomas double checks his belongings, "protection from fire, mace, shield, armor, rope, cure potions, helmet ... I think that's all I need," and starts up the mountain.

Trace and Radiant 
Wednesday December 25th, 2002 11:37:24 PM

Trace leans down and grabs a cure moderate wounds potion, flying potion, and fire resistance potion. Trace then moves to the front of the group and draws his long sword and holds the potion of fire res. ready. He takes his place up front so that he can use his ability to see in low light and find traps. Trace looks around at the others as he steps in, "Ok friends, in to the den we go, may Domi guide us."

Ilsidur 
Thursday December 26th, 2002 1:19:00 AM

"Wait a minute, young man," Ilsidur says to Sir Thomas, "you can't really be thinking about going in and trying to reason with that burning bag of gas, are you? Look at the way that he treated these maidens! Do you really think Tumult will just sit down and have tea with us, by Brodak's black beard! We will really only get one good shot at that creature, and that involves us having surprise. If we walk up and try to engage it in civilized conversation, we will lose that one shot! I say we try to sneak in, and catch the creature by surprise. And I agree, Shiraz should use the potion of haste. I have my own flight spell, and I have a wand of cure serious wounds, so I won't take any potions. The problem is going to be that most of us are going to be spending time healing ourselves, and not enough time damaging the dragon. Hopefully, we can spread ourselves out enough so that the breath weapon can't get us all."

He slings his waraxe and shield over his back, and readies his crossbow for the climb up the mountain.

Savin 
Thursday December 26th, 2002 10:24:37 AM

Savin will grab a potion of fire resistance if one is available.

"I will take the point. No offense to anyone but I have quicker reactions than you and should be able to deal with surprise better. Maybe if one of the dogs comes with me and can alert me to things he smells, that would be helpful?

I am not a mage so I am not sure how these spells work. If you cast a mirror image on me, how long will it last? I am thinking if the dragon sees 4 of me, he might be expend his breath weapon at me instead of you. I am more likely to survive it, especially with this." He holds up the potion of fire resistance.

Savin looks a little sheepish, and adds, "I didn't mention them earlier when selling items off, because I didn't think they were worth enough to sell but I also have 2 potions of moderate healing and 2 potions of bullstrength. I am not sure how the strength potions will work with the belt. Anybody know?

Savin walks over to the minotaur and hands him one of the strength potions. "This should make you even more mighty."

Savin jogs quickly about 25 yards ahead and starts up the hill.

Shiraz 
Thursday December 26th, 2002 10:36:47 AM

Shiraz stands and shrugs off his backpack. Placing it beside his hobbled horse,Shiraz looks around at his friends,"If this be it, and I believe it isn't, then it has been an honor to travel with you." Shiraz bows to each of his companions and smiles. The minotaur tucks a potion of protection from fire under his belt and 3 more potions of cure moderate in a pouch at his side. Shifting his armor slightly, Shiraz bows his head a soft murmuring can be heard,"Holy Imod, gives us strength of arms and tactics today, bless our aim and our hearts, guide our swords and protect us from evil, as you have always done, if this be our day to ascend unto you then let us go with valor and honor." Shiraz straightens up,"The only other thing I might need is a way to fly if one of you can help me with that?" Shiraz sets off following his friends.

DM Stephen 
Thursday December 26th, 2002 12:25:54 PM

(bonuses of the same type dont stack. both the belt of giant strength and the potion of bulls strength provide an "enhancement" bonus to strength and therefore do not stack. The highest bonus will take effect.)

Jurgen and Vus 
Thursday December 26th, 2002 8:19:07 PM

"Anyone who can't fly, but wants to... let me know. I can help four of you and then myself. Although, the only reason I'm going to be flying is to distract him and then finally throw trees at him." He laughes outloud as he imagines that sight. Him attempting to lift trees up and them being able to toss them at a dragon. A rather foolish idea if he didn't have the help if magic, that is. "It'll last for an entire hour, so lets hope that our battle with Tumult will go on that long. I've also got a few daylight spells. I'll put it on a few of your weapons, or something. And if mine are stronger then any darkness he brings, we'll be alright. Although a dragon is probably much better then me. We can hope though, can't we?"

He gets up on his horse and trots along side, if possible, Sly. He considers starting up a conversation, but decides against it. He needed to keep himself and everyone else calm. And Jurgen didn't exactly have a habit of doing so, easily.

Sir Thomas 
Friday December 27th, 2002 12:11:40 AM

"I don't know that we will ever have surprise Ilsidur. Tumult already knows we are coming, and I suspect he will be sleeping when we arive.

"As to your idea of mirror image Savin, it is a very good idea, but it is imperative to us all that we remember that Tumult is not a stupid creature. He is likely much more intelligent than all of us put together.

"Domi will guide us or he will accept us into his arms. We must only do our best to do what is right. Let's just climb and see what happens." Thomas tightens the straps of his backpack, looks up at the mountain that will tire the group before they face the mightiest evil they have ever thought of encountering, and he sighs. "We will all be ok ... there is no other option."

Into the breach!! (DM Stephen)  d100=28 d6=4
Friday December 27th, 2002 12:14:48 AM

The trip up the mountain is uneventful. The well beaten trail of kobold tracks led you straight to the top of the mountain. In certain places, steps were even constructed for easier travel. It is like Tumult and the kobolds are inviting travelers and adventurers to his lair. The one thing you do notice on your way up the mountain is that the temperature is getting warmer. What started out as a cold and frigid morning turns into a warm and comfortable midday. Heat from the mountain becomes more intense as you travel upward. (The volcano walls become thinner the higher you go.)

The overcast clouds still loom over you and the sun does not shine through. Shadows seem to be creeping about. Something is definitely not right.

Once you all get to the top you can see the small lake that has formed on the ancient crater of the volcano. The water is warm to the touch, almost hot. The morning chill is completely gone but it doesnt make you feel that much better as you look upon a grizzly sight. The sight of a great battle. Kobold dead lie all around. Most appear to be bleeding from the ears, nose and eyes. Some are burned to a crisp.

A splash in the water alarms the group. Some kind of beast from the murky depths is dragging kobold bodies from shore and out to the middle to consume. Looks to be a once kobold pet that now feeds on its ex-masters. It doesnt appear to paying any attention to you all. It seems content munching on kobold flesh.

Across the lake is a large opening to a cavern. The area around the entrance looks to be charred and blackened from fire, smoke and ash. There is a trail that goes around the lake and ends at the cave. Kobold bodies lying closest to the entrance still smolder and crackle with sparks and smoke. The odor is horrible. Nothing is worse than burnt kobold flesh.

Other than all the dead kobold bodies, the gorging beast in the lake and the black and scorched limestone the scene looks completely nonthreatening.

(party's initiative)

Sly Foxx and Luke  d20+6=20 d20+6=20
Friday December 27th, 2002 4:34:43 AM

OOC: Knowledge, nature - 20 and Wilderness Lore - 20.

As the party ascends the trail up the volcano cone, looking for prints of any kind, sound of anyone hiding. When sly and Luke arrives at the apex and seeing the Lake on the crater floor and all the Kobolt bodies lying about, Sly turns to Jurden, "I don't like this! That cave over there is where the entrance is But as you can see. Puff Puff has a very hot breath, very hard to escape that breath coming down the tunnel. Also I don't think that lake is safe to drink??
Look what in the water?? I wish I could see it better. If he likes Kobolt bodies, He's going to love us. Jurden I don't think we have any choice. I think that's the only entrance. Don't sound right, there should be another one or two."

Shiraz  d20+1=9 d4+1=3
Friday December 27th, 2002 3:26:55 PM

Shiraz seaches the area looking for a different entrance<Search 9>. Drinking the potion of Bull Strength<+3 str> Shiraz softly speaks,"This isn't going to be enjoyable, unless we find a better way in." Turning to the maiden if they are near,"Is there another way in?"

Sir Thomas  d20=6 d20=9 d20=9
Friday December 27th, 2002 3:32:41 PM

Thomas is sweating profusely due to the heat and his armor, and of course his nerves. His gloves crakle slightly as he tightens and loosens his grip on his shield and mace. He pulls out his potion of fire resistance and holds it in his shield hand; ready for quick consumption. He wispers to the group. "Let's spread out until we are ready to enter the cave. Let's look for an alternate entrance, that would help us flank the beast." Thomas walks cautiously over to the edge of the cave and peers into it as if it were the open mouth of a sleeping dragon.

[Rolled 6 + 2 WIS for Spot check; rolled two more checks for anything else that might be of use ... listen and search?]

Savin  d20+7=12
Friday December 27th, 2002 9:03:03 PM

Savin will wipe his brow with his the back of his hand and look around the mountain. He doesn't like the look of the kobold munching monster in the lake. "Gentlemen lets get around this beast while it is preoccupied with his dinner."

Savin will start moving down the pass also looking for any other entrances. He concentrates on looking for smoke or steam which might lead to another entrance.

Jurgen and Vus  d20+3=19
Saturday December 28th, 2002 5:44:37 AM

[Profession [Miner]: Roll of 19]

Jurgen looks around the room and tries to determine if any part of it is especially weak wall or if the roof could be forced to collapse [providing that it's not a HUGE room. from what I get it seems to have a roughly reachable roof]. He tries to gauge a distance from the where they are, to the other side of the lake.

"This is bad... Very bad." He splashes a hand in the water, wondering if it'll attract the attention of the kobold-eating-beast. He pulls out his Light wand and casts in on a couple of rocks, dropping them down. He then tries to see if it gives him an better a view of down then.

"Someone will have to disract it, while everyone gets across... Vus and I could do that for a little while." He grins and waits for the group to decide.

Trace (64/64) and Radiant (12/12)  d20+10=30
Sunday December 29th, 2002 5:03:41 PM

Trace moves about the area with fire res. potion in hand looking for any traps or secret passages that can be taken instead of the main entrance. (spot check of 30 also if he passes within 5ft of any trap he will see it.) Trace turns to the others, "I think if we take some of this kobald blood and smear it on us and try and move quitely into the cave we might be able to have a suprise attack on the beast. He will hear us coming and hopefully smell the kobald blood rather than our natural scent and not be in a offensive mode when we charge in on him. Also while we move into fight there needs to be a searcher for the ball that the crones need while the rest of us attack. That way when....(trace pauses for a moment) if we die it will not all be in vain. I will drink down fire res. and flying potion and attack all around him with my short and long sword. Radiant will be perched up on high. If someone sees the prize that we need let me know and I can send him down to fetch and return it to the crones. If and when we get that far our job then is not to let the dragon escape and chase down Radaint. Once Radiant returns the prize all will be solved. We shall be saved and the Crones at that time might be able to help us dispatch the beast. If Radiant dies I will be the runner with the prize. If I can make it back to my horse Tumlet will not catch me. With a bit of luck and the grace of Domi, I turly belive this can happen.

Savin 
Monday December 30th, 2002 10:19:47 PM

"I think the beast is distracted. Lets try to get by him while he is munching. I will go first." The enthusastic monk starts heading for the cave entrance keeping an eye on the monster ready to dodge if necessary.

The Quest in Fire!! (DM Stephen)  d100=98 d6=1
Tuesday December 31st, 2002 2:36:42 AM

The lake, by Jurgens estimation, is about a little more than a 100 yards across. The water is steamy and has a strong mineral smell. However its hard to distingish from the scent of death. The water has a white film across the top. It doesnt reveal anything of its murky depths. Some dead kobolds lie floating in the water and simmer in the boil. The lake appears to be much hotter at the middle and bubbles churn at its center. The beast that is slightly obscured by steamy mist seems to be right at home and not affected by the heat. The chomping of meat and cracking bone makes you cringe. The beast, whatever it is, seems completely uninterested in your presence.

When you try and locate another entrance, you are disappointed by little springs of mineral water. They too are hot and produce a lot of steam but are mere cracks in the side of the mountain.

Trace notices no traps up to the caves entrance. He also doesnt find any other entrances either. The blood of the fallen kobolds has become thick and black against the hot rocky floor the volcano. However there is plently of it to go around. Its just really disgusting.

The maidens speak once again. "When we first surveyed this mountain, we searched for other openings into the lair. We found several places where there WERE openings but Tumult obviously had his kobolds seal up those openings with boulders and mortar. Quite impassible ... and most certainly will draw the attention of Tumult if we try to blast our way in. If that were even possible!! The only other possible entrance may be through the lake. It's hard to tell but the water appears to run deep. Of course, if you dont scald yourself to death, you may drown or be victim to the beast."

The closer Savin gets to the entrance of the lair, he has no trouble with traps or the beast. Near the mouth of the cave, the area is dusted in a fine grayish ash. Tracks of countless kobolds run through it. It is quite apparent that this is the main, maybe only, entrance to the lair. Again, the rocks and walls within the cave are blackened and charred from flame. A sulfuric smell fills your nostrils the closer you get.

(Party's Initiative)

DM Stephen 
Tuesday December 31st, 2002 2:48:02 AM

(The artifact you seek is not an orb!! There are 5 artifacts you need to find. These artifacts that the maidens have described are: an eye, a nose, an ear, a tongue and a hand. They are all made of metal. The maidens have not told you what they will do other than merge with them. Without them, they can not take their place as guardians of the land. And therefore the land will fall into chaos and Kosh-Marr ... Forever!!)

Sly Foxx and Luke  d20+1=20 d20+1=21
Tuesday December 31st, 2002 6:20:53 AM

With his Boots of Tracklessness Sly makes his way to the entrance. "All right Luke, you don't have to come with me. Your free to go." Luke still follows Sly. "All right then You can come with me, But you have to drink this potion first."
Sly takes out two potion, in sly cup hand, he will give Luke the potion. Then he will drink the other potion. They both enter the cave slowly listening(20) and looking around hoping to spot(21) something. Not too far into the cave waiting for the others.

ooc: If somebody entered the cave before Sly. he will them for a little ways. Waiting for Sir Thomas and Trace for instruction.

Shiraz 
Tuesday December 31st, 2002 8:00:19 PM

Shiraz smiles softly as Sly frees Luke and chuckles as the war dog continues to follow his master. "I go as well my friend," Shiraz stops and drinks his potion of fire resistance and draws his 2 swords. "Let us start this dance, before the beast in the lake grows weary.

Savin 
Tuesday December 31st, 2002 10:06:30 PM

Savin will trot back to the group and say, "I believe the way is clear. It seems the kolbolds have fallen out of favor with their master or our maiden friends caused more problems then they are letting on. Shall we go beard the monster in his den?" Savin quaffs down his potion of fire resistance and head back towards the entrance pulling his light crossbow out and getting it ready,

DM Stephen (AC 70, Hp 500/500, Damage Reduction 200/+5, Fire 120) 
Wednesday January 1st, 2003 3:31:46 AM

(To make this easy on me please post in your name column what spells you have active, your AC, total hitpoints and other relevant info. List things like spells like Protection from Fire with the amount of protection. Example: Fire 64. Like Trace has demonstrated. Also see my example in my name line. A lot of things are going to happen soon!! :) Will post after the new year.)

Jurgen [AC 18, HP 25/25 Darkvision, Mage Armor] and Vus [AC 16, HP 22/22] 
Wednesday January 1st, 2003 4:48:51 AM

While waiting for the Children of Chaos to get going, Jurgen downs on of his 10 doses of darkvision. He also pulls out a scroll of mage armor and casts it on himself.

He gets down beside Vus and pets the cute dog, speaking with him softly and telling him to Dimension Door to the other side. The dog lets Jurgen scratch him a bit, then takes the two of them to the other side.

He waves at his friends, resisting the erge to shout out at them. Fortunately, he decides against it and becomes preoccupied with the movements of the water dwelling creature.

Sly (AC 20, HP 60/60, Fire 60 - Luke (AC 16, HP 16/16, Fire 60) 
Wednesday January 1st, 2003 7:41:36 AM

Sly tell the friends around him, "Remember when I set off this Rod, you people have to get out of the way. Remember the dream? It will hurt him bad, but if your in the way or too close to him, you will get hurt. I hate to have to hurt you." He walks a little ways into the tunnel then turns to Trace, "I'm a little nervious did you give me those Ice arrows? or Not? Oh! yes here they are. Sorry."

Luke follows Sly and sniffs the air and the rocks.

OOC: I hope my figures are right??

(DM Stephen - Slight error, but I corrected it.)

Shiraz AC 23 Hps 66/66 Fire Resistance 12/round for 5 minutes  d20-1=7 d20=18 d20+1=15
Wednesday January 1st, 2003 4:09:25 PM

Shiraz stops when Sly does and moves forward when Sly does trying to movely silently<move silently 7> and keeping a lookout for openings<spot 18> and searching for signs of the dragon<search 15>.

DM Stephen: Clarifications 
Thursday January 2nd, 2003 12:32:57 AM

Ceil, the potion you took was a Protection from Elements (fire). I went and looked up your purchase in the Catacombs and you bought it at its base price. Therefore the potion does only the minimum amount of protection. Which is 60 points of fire damage (12points/level, 5th caster level).

Wade, if Shiraz took one of Sly's potions you get the same amount, 60 points of fire protection. Not 12 points/round.

We need to realize that Resist Elements (fire) and Protection from Elements (fire) are two different things.

Sir Thomas (AC 17, HP 59/59)  d20=1
Thursday January 2nd, 2003 1:01:08 AM

Thomas whispers to someone who is close to him. "How long does this protection from fire potion last?"

Once he gets the answer, Thomas crosses the trail that circumvents the lake. He walks quickly, but cautiously and tries to keep his armor clanking to a minimum. He, like his friends, is intent on spotting the dragon at the first possible moment.

Thomas eases up to Sly's side. "You just shoot the dragon with that wand, we'll worry about it killing us or getting out of the way. It will not be your responsibility if it hits us. Just be sure that you hit the dragon if you hit nothing else." Thomas then offers a wink of confidence to the young elf.

[Rolled 1 + 2 = 3 for spot check; better now than in a few days right!]

"Well, I don't think we're going to get anywhere by watching the mountain erode. Let's go find our host." Thomas enters the cave ... cautiously and prepared for the worst.

[OOC: If the duration of the potion is longer than a few minutes or an hour Thomas will drink the potion. If it isn't, he'll wait until he thinks they are about to face the dragon.]

Into the Mouth of Fire (DM Stephen)  d100=96 d6=4
Thursday January 2nd, 2003 1:37:52 AM

Instead of simply walking around the lake with the rest of his comrades, Jurgen decides to show off his new pet and teleports over to the entrance. Again, Jurgen feels disoriented and can go no further or do anything else this round.

Sly, Sir Thomas and Shiraz first enter the cave, the rest of the party are soon to follow (the tunnel is 10-ft wide and 10-ft high). A warm 80 degree breeze can be felt gently blowing by you and exiting the tunnel. The floor is soft and thickly coated with a layer of fine powder-like ash. The center of the walkway is matted down with kobold tracks. The corners of the floor and walls have drifts of ash almost a foot deep in some places. The walls and ceiling look like the inside of a chimney. Coated in thick gritty blackened soot. Its a sharp contrast to the white ash on the floor. (Everyone make a Wilderness Lore check and a Spot check)

About 20 feet inside the cave you can see a portcullis around 40 feet away. It is in the down position. Nothing can be seen beyond it other than the cave continuing into the distance as it curves to the left. The portcullis bars are wide enough for small creatures like kobolds to squeeze through. The sulfuric smell is getting stronger. At least it is masking the scent of death that lingers outside.

(Party's Initiative. The Protection from Fire potion lasts for 50 minutes.)

Sly Foxx[AC 20, HP 60/60 fire 60] Luke[Ac 16 HP 18/18 fire 60]  d20+6=20 d20+6=19 d20+5=16 d20+5=24
Thursday January 2nd, 2003 8:58:56 AM

OOC:For Wilderness Lore (Sly 20)and(Luke 16), For Spot Check (Sly 19)and(Luke 24) darn that dog.

Sly along with Sir Thomas and Shiraz, enters the tunnel slowly looking all around and listening for any sound. They come to this tall Portcullis, Sly will look for a way to lift it, a lever or a chain to open the door of bars, he'll even try to squeeze through the bars.
Mean while Luke will sniff and poke around, he'll be on the alert at all times.

Shiraz AC 23 Hps 66/66 Fire 60  d20=17 d20=10 d20+1=16
Thursday January 2nd, 2003 9:58:29 AM

Shiraz looks around <Wilderness Lore 17, Spot 10> and spies the portcullis, searching for a lever or chain <Search 16> Shiraz moves only his head attempting to be quiet. If one is not to be found Shiraz sheathes his 2 swords and slides to the front, "Jurgen where is that wand of silence?" Shiraz whispers cast it on a stone and bring it here, in case this rattles."

Trace(hp 64/64 fire prot. 60) and Radiant (12/12)  d20+10=16 d20+10=20
Thursday January 2nd, 2003 1:07:17 PM

Trace drinks down his potion as well and moves into the cave. He also retives another fire res potion from who ever is carrying them for backup and stashes it away. He draws his longsword and carries the potion of flying in his hand. Trace will move in behind Sly as to not get turned into a popsickel. Trace remains quite and vigilant keeping his eyes open (spot check 16 and wilderness lore check 20).

Sir Thomas (AC 17, HP 59/59)  d20=14 d20=12 d20=4 d20=7 d20=19
Thursday January 2nd, 2003 1:16:09 PM

[Rolled 14 + ? for Wilderness Lore]
[Rolled 12 + 2 WIS = 14 for Spot]
[Rolled 4 + 2 WIS? = 6 for Listen]
[OOC: Sorry, I'm away from my CS right now.]

with the understanding that the potion does not last an extremely long period of time, Thomas decides not to drink it ... yet. He does, however, keep it in his shield-hand for quick access.

Thomas assesses the situation of the portullis and doesn't like the fact that they will have to open the gate to pass. He whispers to Shiraz, "Good idea friend. Do you think we could bend those bars instead of trying to open them? Savin has the girdle of giant strength, you are certainly a strong individual, and Ilsidur and I are stout for our races. I think we should try to bend them a bit so we could all squeeze through rather than open it because even if we silence it, there may be some kind of alarm on it. I think we should at least try."

Thomas cautiously approaches the portcullis and peers into the depths beyond. Thomas joins his friends in searching for the mechanism that will open the gate [Rolled 7 + 1 INT = 8 Search]

[Rolled 19 + 4 = 23 for Srength roll if the group decides it's a good idea to try to bend the bars. This will be Thomas' contribution to that effort.]

Savin (AC 20 Hps 52/52 Fire 60)  d20+7=23 d20=6
Thursday January 2nd, 2003 9:56:51 PM

Savin will glide up to the porticullus. "My understanding is you have to lift these things, not bend them. We can all try to lift it or does any of our mages or clerics have the ability to shrink one of us? The person could then go to the other side and look for the lever or windlass"

ooc Spot check was 23, I don't have my players handbook handy so didn't add any modifiers to the wilderness check. Savin also has tracking feat if it helps.

(DM Stephen - Again .. did you take a Protection from Elements[Fire] potion from Sly, or a Potion of Resist Elements[fire]? They're two different spells. Im going to assume you took a Protection from Elements[fire] because the other is not a standard potion and very weak. Your fire protection is 60.)

Jurgen [AC 18, HP 25/25 Darkvision, Mage Armor] and Vus [AC 16, HP 22/22] 
Thursday January 2nd, 2003 10:57:44 PM

As he arrives on the other side, Jurgen begins to feel the nausea of teleportation and just holds his hands over his head of a little while. The party continues on without him, but Vus bounds around like the faithful dog he is.

[Tiny note. Jurgen can dimension door to the other side, or even better, Vus can do it and find the mechanism. Instead of giving away our position... Just a thought]

Ilsidur [AC 20, hp 69/69]  d20+4=14 d20+8=21
Thursday January 2nd, 2003 11:26:12 PM

Ilsidur takes one of the Protection from Elements (Fire) potions from Sly, and, like Sir Thomas, holds the potion in his shield hand, readying his waraxe with the other hand. "I agree with the young Sir. Why don't we try to open this portcullis the easy way first? Shiraz, I figure you and Savin with the new belt can bend these bars just a little more, enough so that we can get through." [OOC: spot roll of 14, wilderness lore roll of 21]

Trial by Fire (DM Stephen)  d100=92 d6=3 d6=4 d6=5 d6=4 d6=1 d4=3 8d10(9+5+9+2+3+5+5+2)=40
Friday January 3rd, 2003 1:42:32 AM

Everyone eases in the cave slowly and cautiously. With every step, fine powdery ash spits little puffs of white into the air. Luke, however, is the only one who notices anything. Little pieces of hard white brittle "stuff" is mixed with the ash. Very hard to see!!! He paws at it and uncovers the remains of a bone. In fact the floor is covered with little pieces of bone!!

Sly, Sir Thomas, Savin, Shiraz and Isildur make it up to the portcullis. It is very crude in its construction. Must have been the work of the kobolds (an easy conclusion). It is so quiet ... something doesnt seem right. It is very unnerving.

Something isnt right about the portcullis either. A quick observation discovers that the porticullis isnt attached to anything from above. It isnt attached to slides and rollers on the left or right side either. Then what is holding it up?! What have these stupid kobolds done now? Dont they know how to construct a basic portcullis!!! It IS firmly mounted and holds against moderate tugging. Sly tries to squeeze through it but he is too big. Shiraz and others look for other ways to open the gate. No levers can be found. However, once Shiraz starts to kick around the ash he uncovers something strange at its base. The portcullis is hinged at the bottom!! It looks it should swing down upon them!!! Suddenly a boney humanoid hand griping the bottom of the gate can be seen!!! You all stop at for a few seconds, surprized by what you see. At that very instant, a wicked laughter fills the tunnel. A laughter that sounds very very close ... from a very large creature!!!!! Some of you quickly realize you are standing in a trap ... standing on the bodies of previous victims that have been reduced to ash. Only small fragments of bone remain. And then it hits....!!!!!

Suddenly there is the sound of a lever being pulled (Dragon "Readied an Action" to pull a lever once you all stepped into position. You are all surprized). With the sound of a loud clang, a 10-ft trap door opens up under Sly, Savin, Sir Thomas and Shiraz's feet, right in front of the portcullis. The trap door drops down and hits a 45 degree angled slope. Those who fail their save will hit the slope and slide 5-ft and then drop 5-ft straight down into a pit that is a total of 10-ft deep.
(Sly and Savin make a Reflex DC 24 or fall into the pit. If you fail but roll within 5 points of DC, you grab on to the portcullis and hang from it if you wish. Sir Thomas and Shiraz make a Reflex save DC 20 or fall into the pit. Same options as the other two.)

Those who fall into the pit are cushioned by ash and bones of previous victims (so you take no damage). Ash billows up and obscures everyones vision. You all can only see for 5-ft in any direction.

At the same time the trap door opens below your feet, the portcullis falls over from above and closes the hole. Anyone fallen into the pit are caged liked animals. Anyone outside the cave see a great swell of ash billowing out of the tunnel.

(Surprise round. Dragon gets a partial action before anyone can act.)

A torrent searing cone of swirling flame comes shooting down the cave. The pit is designed and angled to accept the flame so those in the pit are not spared from its kiss.

(Those trapped in the pit have no where to run or dodge and can not save against the flame. For those unfortunate souls, they take the full 40 points of fire damage. Those outside the pit are allowed a Reflex save DC 22 for half damage. Those with Fire protection have all damage assorbed.)

Those who still stand in the tunnel can see once again. The flame had blown out most of the ash from the air. The tunnel that appeared to turn to the left up ahead was in fact just an illusionary wall. With the illusion gone, the tunnel now empties into a large chamber, just 40-ft past the portcullis. A huge red scaled beast looks back at you with firey eyes. A purely evil grin of grim satisfaction is on his face. Tumult hisses as he laughs at your predicament. He then ducks out of sight. His laughter continues to echo into the distance.

(Party's Initiative)

Maps (DM Stephen) 
Friday January 3rd, 2003 2:02:00 AM

Here is a map of the tunnel.
Click here for tunnel map!!

Here is a diagram of the trap if you dont understand it.
Click here to see trap diagram!!

Trace (ac17 , hp64/64 , fire protection 20/60 , resist elements((fire)) 12/round , flying , species enemy +1att +1 dmg/ Radiant ac hp12/12  d20+4=9
Friday January 3rd, 2003 2:37:09 AM

Trace turns and covers Radiant from the blast and is unable to dodge the fire. Luck would have it that the entire blast was absorbed by the potion's effects. When the dragon runs away trace cast resist elements on himself, (fire) then downs the flying potion. As trace is prepareing he calls down to the others, "Dont panic, I will fly you down some flying potions so we can go and get that wyrm." Trace's adrinlin is pumping due to his extream hatered for dragons.

(ooc: since resist fire and resist elements are diffrent spells I figured I could overlap them. Also since I could not escape the blast I put that my body shielded the blast from Radiant, if not then he is gone. if I cant drink the potion and cast the spell at the same time then the potion comes second.)

(DM Stephen - Resist Fire spell does not exist. Resist Elements (Fire) does and offers only 12 points of fire resistence each round. It doesnt stack with Protection from Elements (fire). Once Protection from Elements (fire) is depleted then Resist Elements (fire) will activate. But I advise you take another Protection from Elements (fire) potion.)

Shiraz AC 23 Hps 66/66 Fire 20/60  d20+2=14 d20+1=13
Friday January 3rd, 2003 9:10:46 AM

Shiraz falls to the bottom of the pit,"I hate this dragon" the taur bellows, then begins coughing as he inhales a mouthful of ash. "Jurgen are you there? Can Vus get us out? and how many of those potions did we have?" Shiraz will then search the lower part of the trap looking for any secret doors or passages.

In the Pit (DM Stephen) 
Friday January 3rd, 2003 9:29:16 AM

Shiraz feels around. Nothing but ash and bones. Nothing else. The only way out is up (10-ft above you). Shiraz realizes he is tall enough to easily reach the portcullis!!

(Make a Strength check to attempt to open)

Savin AC21 hps 52 fire 60  d20+9=24 d20+9=26
Friday January 3rd, 2003 10:36:32 AM

Savin senses a quiver in the floor and leaps away just before the trap door opens. He then turns and sees the dragon and rolls under the breath of the beast avoiding any damage. He straightens and tries to help his friends in any way he can. "We need to get past these bars."

(DM Stephen - If you wish to help, you need to do something!! You still have an action and movement left.)

Savin AC21 hps 52 fire 60  d20+7=24
Friday January 3rd, 2003 1:29:40 PM

Savin decides that he is the most likely to survive against another breath attack from the dragon. He yells, "Get our friends out of the pit, I am going to go look for a lever."

Savin sprints ahead to where the dragon breathed his fire, his muscles are quivering, ready to react. He will look for a lever to release the bars once the trapped ones are out of the pit on the wrong side of the bars. He can then spring the trap again and his friends can join him.

OOC spot check 24 figured it would be ok to post again as you admonished my lack of action.

Sly Foxx and Luke  d20+5=24 d20+5=24
Friday January 3rd, 2003 2:53:26 PM

Sly surprised at what Shiraz kick up, then the trap door opens up. Sly tries to grab the bars, But Luke is running and jumps into his arm. With Luke in one arm and holding the bar with the other, he dangles there. But not for long, the dragon breath come searing by. Sly lets go of the bars and more or less slides down the open trap door and lets himself fall the rest of the 5' down at the feet of the others.

Sly was shielding Luke, now he look to see is the dog is hurt. "It's all right Luke, I don't like that Hot Head either. Is every body else all right? Now How Do We Get Out of Here?"

Sir Thomas (AC 17, HP 44/59, fire 60)  d20=5 d20=7 d20=8 d8=3
Friday January 3rd, 2003 5:44:15 PM

[Rolled 5 -1 = 4 Dex check]
[Rolled save to hide behind shield 7 + 5 = 12]

Inherently slow, Thomas falls into the pit an unsuspecting fool. He tries to hide behind his shield, but the shield seems to be too small to offer much protection in the small trap room.

Curses as he heals himself with Domi's grace (lay on hands 25 points) and drinks the potion in his hand. "We have to get out of hear quickly before he blasts us again." Thomas swings his mace at the portculis in an attempt to break a hole in it for their escape; if there is time. [Rolled 8 + 12 = 20 to hit; I don't know the damage roll or modifiers, but my STR adds 4. I have assumed a heavy mace. Bad time to be asking I know. dmg = 3 + 4 STR + icy burst modifier = ?]

Jurgen [AC 18, HP 25/25 Darkvision, Mage Armor] and Vus [AC 16, HP 22/22] 
Friday January 3rd, 2003 7:50:02 PM

Jurgen, finally getting over the effects of Dimension Door, hears the party's frantic chatter. He feels a wave of heat, but is uninjured due to the nausea. It was both a blessing and a curse. Without him, the group would probably be stuck there. But had he gone, he would have most definately be toast.

He couldn't get them out, in fear of his own life. And even if he could, it'd be suicide. He couldn't possible take them all out... He'd be better off distracting Tumult. There weren't many ways to do that without putting himself in harms way.

"Hey Tumult. You want to know something interesting? You're one of my relatives." He looks down the tunnel and does a little bit of math in his head. He's about 70 feet away. Vus could go a maximium of 720 feet. So that's about 650 feet away from him, at the maximium. Magic missle certainly couldn't go that far... He was in definate trouble. "I know you're not above killing your own son, or grandson... But still. Makes you think, doesn't it? So, instead of having this long and pointless battle... Where some of us will die and others get injured horrible, why don't you just give us what we want? Because trust me, I don't have the nerve to die again. And even if I did, is your treasure so important that you would risk death?"

Meanwhile, to Vus, he uses their empathic relationship to give him a few commands.

'Take us over there. As far as you can away from him. Make yourself blink right now and then I want you to get away. Go help the group. Yes, I know you can't use your powers. But you can pull them out if they need it. Come on, boy, Do this for me. And if they group is quick, I won't be in any danger at all. Lets go, Boy!'

So quickly after his previous sick feeling, Jurgen begins to feel it again as he appears on the other side of Tumult. Instead of seeing his face, Jurgen can spot the dragon's tail.

Depending on where Jurgen is, if he can do anything at all, he does one of two things.

If he is on a treasure pile, around lots of it, he'll fall down and try to move it around. His goals it to make as much noise as possible with the treasure. He hopes that Tumult will come to protect his treasure as opposed to finish off the group.

If he is just in an open area, then Jurgen will start to scream and shout. Hopefully, that would distract the big dragon and give his friends enough time to escape whatever the trap was that they were in.

Ilsidur [AC20, HP 29/69, fire protection 60 (now!)]  d20+3=19
Saturday January 4th, 2003 1:09:19 AM

Ilsidur feels the flame wash over him, just like in the dream sequence. He takes the full brunt of the blast, and realizes his mistake. He downs the protection from elements (fire) potion (slamming the barn door really hard now that the horses have gotten away!), and moves forward to see if he can help free his friends.

"Well, that hurt," he says to no one in particular.

Running with the Devil (DM Stephen)  d100=67 d6=6 d20+5=24 d20+19=32 2d8(2+3)+9=14 d20+32=52 d6=1 d6=6 6d8(2+8+7+8+8+4)=37 d100=60 2d6(5+1)+6=12 2d6(3+5)=8 d100=96 d6=4 d6=6 d6=6 2d6(6+1)=7
Saturday January 4th, 2003 6:12:35 PM

Everyone in the tunnel and the trap choke from the billowly clouds of ash. The fire washes over everyone, everyone except Jurgen who is still outside the cave.

Still in shock, Sly didnt realize that he actually jumped clear of the trap in all the chaos (You did make your reflex save of 24 to avoid the trap. DM makes another save for Sly, Reflex 24). Sly and Luke were also able to avoid most of the fire damage (subtract 20 points from Fire protection) but the protective magical wards against fire seemed to assorb the remainder damage.

Savin also gracefully and with little effort sumersaulted out of the traps jaws. Amazingly, like some wild dance, he avoids all damage from the fire, but with all the acrobatics he becomes confused for a moment. However, like the sun breaking through the clouds, inspiration hits the young monk and he leaps over the portcullis and races to the entrance of the large chamber.

The chamber is completely black, Savin can not see anything!! Then suddenly from the left, red glowing eyes shine back at him. The dragon didnt leave!! It's still there!! The dragon begins to smile, a bright firey light glows from his throat and it partially illuminates the room. His body (10-ft away) is massive and almost fills the entire area. His right claw still massages a large lever mounted on the wall. You can almost read his thoughts ... fresh meat!! That is what he was waiting for!!!

(Attack of opportunity. Bite attack. Hit AC 32. Damage: 14 points. Free Action, Improved Grab. Grapple check: 52. Savin must make an opposed grapple check to break free. Roll base attack bonus + strength or dex bonus. If you beat 52 or roll a natural 20, you break free.)

Tumult grabs Savin and raises him 20 feet into the air. His laughter fills the air. Through his teeth he mumbles, "Ohhhh Ah tassta majic!! hahahahahaha!!" Savin feels a tongue licking his new belt!!

Back in the tunnel, the others struggle against the trap. Sir Thomas jumps up and strikes the portcullis with his mace. It dents a little. The area where the mace hits freezes over with ice. The hot metal of the portcullis steams and contracts from the instant cold. Then pow the pull of contracting metal snaps the latch ... the portcullis is loose!!! Shiraz can now reach up and lift the portcullis with a strength check.

Isildur downs his potion and helps Shiraz in lifting the gate. (If you assist Shiraz, you add a +2 to Shiraz's strength check, or you can attempt to lift on your own and make your own strength check.) Whatever Isildur decides to do the cold metal is very inviting at the moment.

Jurgen and Vus witness the carnage from outside the cave. With the fear of his friends parishing without him, he bravely rushes in shouting to distract the dragon. Once the large chamber is in sight, Jurgen and Vus disappear into the ether!!!

Jurgen finds himself in a hall standing in a circle with changing shapes and runes of a long forgotten language. The five maidens tower over him like giants. They chant words you can not comprehend. They're words follow no known structure, order or reason.

One maiden breaks from the chant and stares down at Jurgen. "A Dragon you once claim to be ... A fact that Tumult will not see ... Your bravery can bring you certain death ... may you face it with DRAGON BREATH!!!! With that been said, your tattoo burns a firey red. As a lone bell loudly tolls. The maidens open their mouths and beams of light shoot forth. The light twists and coils and shoots into Jurgen's mouth.

Then Jurgen finds himself engulfed in white light. When the light dies he finds himself in a empty chamber facing a dragon from behind. Tumult spins his head around with Savin in his mouth. Tumult is surprized ... he looks a little shocked!! Jurgen starts to shout what he meant to say ... but it shoots out as a SONIC BLAST!!! Every word pounds into the dragon. The blast slams the dragon into the wall. Several loose rocks from the ceiling come crashing down. The effects of the sonic attack shake the very mountain itself. Tumult appears shaken and drops Savin from his mouth. (Savin take 8 points of subdual damage). Tumult shakes his head. He lowers his head and covers his ears with his claws. "AIIIEEAAHHHH ... where you go ... where you go??!! I can't ...," he opens his eyes and looks around the chamber ... "YOU!!! You did this!!!" Tumult then lets loose a deafening ROAR of pure rage!! He then turns his back on the tunnel to face the Jurgen. "Whatever you ARE ... LET'S SEE IF YOU TASTE LIKE A DRAGON!!!" The dragon appears to be positioning himself for a massive bite attack. The light from his throat is glowing brighter!! Vus quickly disappears!! Jurgen can do nothing but look on ... the disorientation from the teleport finally kicks in.

(party's initiative)

Sir Thomas (AC 17, HP 44/59, fire 60)  d20=5
Saturday January 4th, 2003 9:27:11 PM

If Thomas can help raise the protculis he will do so [Rolled 5 + 4 STR = 9] If not, he will wait for Shiraz and Ilsidur to raise it and then jump up and pull himself free of the trap. He will then turn and help Shiraz up out of the trap if he needs the help.

"We are coming for you Tumult! Sly, shoot him with that wand! Savin, cover yourself!" Thomas yells into the blackness of the cave. "Fear the Children of Chaos!"

If Thomas has action left, he will start to run down the corridor toward Tumult, brandishing his mace high above his head readied for an attack.

[OOC: Stephen, if this is an unreasonable action process due to the depth of the trap or some other reason, let me know and I'll reconsider my actions for the round.]

Savin HPs 26/34 out of 52. AC 21 fire resistence 60  d20+7=26 d20+4=9 d8+3=6
Sunday January 5th, 2003 12:18:14 AM

Savin launches out with a vicious stepping side kick to the dragons back legged knee and feels his foot sink in, he follows up with a reverse punch to the same area but the dragon moves spoiling his aim. "Great" the young monk thinks, "Just where I want to be. Well maybe I can distract him enough for him to waste an attack on me and my friends can do something to really hurt him." Savin hears a call for him to get down and prepares to fling himself away.

Sly Foxx [AC 20, HP 60/60 Fire 60/40] Luke [AC 18, HP 18/18 Fire 60/40] 
Sunday January 5th, 2003 12:57:45 PM

Sly thinking that he was in the trap,"Are you alright, Luke?" The ash and dust stettles, Sly see the end of the black hole. Thinking of the others, "Is everybody alright??" BUT it was Sir Thomas that got him going. Sly Runs the thirty feet,to the sound of evil Screems. At the same time,he takes the rod from under his backpack. He knows he can only make one shot at the dragon, Sly utters those wonderful words "North Wind." He then grab Luke to himself, watching to see if he as done any damage or killed his friends.
Sly thinking that he was in the trap, "Are you all right, Luke?" The ash and dust settles, Sly see the end of the black hole. Thinking of the others, "Is everybody all right??" BUT it was Sir Thomas that got him going. Sly Runs the thirty feet, to the sound of evil Screams. At the same time, he takes the rod from under his backpack. He knows he can only make one shot at the dragon, Sly utters those wonderful words "North Wind." releasting the magic.He then grab Luke to himself, watching to see if he as done any damage or killed his friends.

Trace (ac17 hp 64/64 fire protection 80/80 flying) Radiant (ac17 hp 12/12) 
Sunday January 5th, 2003 1:26:25 PM

Trace downs another resist fire potion and then flys into the trap to grab whoever needs help out and then once the gate is open he will fly them over on that side. "Quickly everyone, we need to get out of this area, it is a death trap!" Trace has a rare and special quality of stateing the obvious as this becomes clear to everyone that hears him and even in all the turmoil with the fire blood and tatoos burning, everone gives an awkward side glance at Trace. I wouldnt be suprised if Tumlet hadnt done the same. After he sets down his passenger he draws his two swords and prepares to head into the opening.

Shiraz Ac 23 Hps 66/66 Fire 20  d20+6=23
Sunday January 5th, 2003 10:33:26 PM

Shiraz lifts on the portcullis<Str DC 23> holding it open so his friends might climb out. After the others are lifted and assisted out Shiraz climbs out of the pit and re draws his swords,"Lets move!" Shiraz prepares to move to the dragons lair,"Anyone have another potion of Protection from Fire? I have a feeling I will need it."

Ilsidur [AC20, HP 29/69, fire protection 60, fly] 
Monday January 6th, 2003 12:42:38 AM

Ilsidur casts fly on himself, and soars into the room containing Tumult at top speed. He sees Jurgen disoriented and about to be targeted by Tumult, and tries to grab the sorcerer as he flies past. "Grab hold of me, and lets get away from that creature! Take another big breath, and blast him again!" If Jurgen does not want to be picked up and moved, Ilsidur will continue past him and into the room, to figure out the best course of action for next round.

Jurgen [AC 18, HP 25/25 Darkvision, Mage Armor, Disoriented] and Vus [AC 16, HP 22/22] 
Monday January 6th, 2003 7:37:01 AM

Jurgen, however disoriented or scared as he was, almost laughed at the effect of his speech. He had said hoped to confuse Tumult, enough so that the rest of the group could attack. Instead he got an attack of massive preportions. He had the breath of a maiden. Many might laugh at that, but he knew its true power now. Chaos flowed through his veins, a power unlike any other. It was wild, untamed and supreme. If there was one draw-back, it was recklessness. And an inability to know when to draw the line. Which Jurgen showed, stunningly. He was a show-off and that had kept him safe while his friends got hurt. So, instead of helping them out, he distracted the threat.

Looking at the pure anger and fury of a dragon, there was a brief vision of reconsidering. There was so much to live for. A thousand things Jurgen could do with his life. Wander the land, learning from everyone he met. Become a sage, albeit a strange sage. There was so much... He would be foolish to stay. He would be insane to try and face this dragon.

Yes. Perhaps he would be. But it was his calling, regardless of how much he wanted something else. Jurgen Strumjager's part in life was to fight. He was to defend the weak, protect the innocent and to save those who could not save themselves. He had not chosen this path, nor could he just walk away. There was a duty to those who needed it. His name was Jurgen Strumjager, a Child of Chaos, and he would fight!

The dwarf, Ilsidur, flying towards him wasn't an option. Unfortunately, he could not stop Tumult and get away at the same time. Jurgen gives Ilsidur a faint smile and a reassuring wave. Keeping his mouth towards Tumult, he tries to speak in a frantic voice. "Keep going..." That dwarf needed to stay alive! He would heal the rest of the group, if he wasn't too worried about Jurgen. Damn! "The other... Children!" He finally says, pointing towards his friends who were behind the dragon.

And to Tumult's last yell, the boy shouts out. "I am Jurgen Sturmjager, a Child of Chaos, and I taste like Death, Tumult. I am it's bringer. To all who oppose good and there-for, oppose me. You still have the chance to escape. To leave with your life." And then Jurgen sets himself up for the attack that will bring him great pain. He hands go into his belt pouch and he holds steady.
"Ready for you, I shall be.
No blade or magic, can you see.
To you, I do bring painful death.
From in your mouth, upon your breath."

[I'm nearly quotable... ;)]

Jurgen [OOC] 
Monday January 6th, 2003 8:29:10 AM

[Quick Thinger: Jurgen is preparing to jump into Tumult's mouth, if the dragon does a bite attack. I wanted to mention this, but it slipped my mind. So, if allowed, that is what he is about to do... Thanks!]

Tactical Retreat (DM Stephen)  d100=73 d6=1 d20+19=21 2d6(6+4)+13=23 d20+19=30 3d6(4+6+4)=14 2d6(2+6)=8 2d6(4+4)=8
Tuesday January 7th, 2003 1:42:44 AM

Saliva drips from his long fangs as Tumult eyes the young sorceror. He eases closer and closer.

Savin regains his feet and strikes into the dragons leg. One hit actually connects and does damage!! "AUUGGH ... ," growls Tumult as he turns his glance to Savin. "The Itty Bitty ankle-biter has teeth," he bellows as he swipes through Savins area with his long tail. (Tail Slap. Hit AC 21 for 23 points of damge. sorry ... he almost missed!!).

Isildur takes to the air and tries to move to Jurgen while the dragon is distracted by Savin. Alas he only has enough movement to get to Jurgen and nothing more.

Tumult then turns his head back to Jurgen and Isildur. The firey glow from his throat burns brighter and brighter. WHAM!!! Tumult screams in pain as great hailstones pound into him from behind!! (Ice Storm. 3d6 impact damage, 2d6 x2 cold damage.) Tumult screams and hisses in pain. Behind Tumult standing in the tunnel entrance is Sly with a Rod of Ice Storms. A cold swirl of mist still lingers around the rod.

Tumult roars in pain from the icy attack. He then turns and moves toward a wall. He disappears through it!! (Isildur and Savin get attacks of opportunity. One melee attack.) Everyone hears Tumult's footfalls as he stomps away deeper into the lair. All goes quiet in the large chamber.

Trace, Sir Thomas, and Shiraz have time to climb out of the trap. Shiraz holds up the portcullis while the others climb to freedom. Vus pops below Shiraz in the pit and bites his ankle. They both disappear and reappear next to Jurgen. Vus is happy to see Jurgen in one piece and jumps into him with his tongue wildly licking his face.

You all have a chance to enter the chamber. The room is circular and is close to a 100-ft in diameter. The entrance to the chamber is 10-ft above its floor. There is a walkway 5-ft wide at the entrance level. The walkway follows the curve of the room. On the east side of the chamber is a ramp that allows easy passage down to the chambers floor. Those without darkvision will need to use a light source. Those who wish to look around will notice that this room looks to be grand central station for the lair. There are tracks of kobolds everywhere. Tools are left behind. Next to the tunnel entrance are rakes, shovels and buckets. They are coated in ash. In one corner are a pile of humanoid bones. There is a large (dragon-sized) lever mounted onto the wall next to the entrance, 20-ft above the chamber floor. (everyone make listen and spot checks.)

Isildur, Sly and Savin witnessed Tumult's retreat (Isildur had the best view, having a good position and darkvision.) Tumult had run through a stone wall on the west side of the room!!

(Party's Initiative)

Sly Foxx AC 20[HP 60/60 Fire 60/40] Luke AC 18,[HP 18/18 Fire 60/40]  d20+6=17 d20+6=20 d20+5=20 d20+5=23
Tuesday January 7th, 2003 7:10:21 AM

Sly watches as the Dragon's retreat. Sly and Luke run down the ramp and pick up Ilsidur in his arm and slaps Savin on the back, "Are you two all right? my brave Friends."

When Jurgen and Vus Pops back in to the chamber. Sly rush over to Jurgen, grabing his arm yelling at him,"That was a stupid stunt! AND a dangerous one." Then with a softer voice "Are you all right Friend?" the looking down to the growling Vus, "And you to dog. Now let look around."

OOC: Sly Listen 17, Spot 20 - Luke Listen 20, spot 23 (I'm starting to wonder about that dog??)

Savin hps 3/11 out of 52 AC 21 fire resistance 60  d20+7=16 d20+7=10 d20+9=16 d20+9=25
Tuesday January 7th, 2003 9:52:03 AM

Savin trys to dive over the swinging tail and almost makes it but gets hurled away. He tries to stomp on the retreating tail but only hits ground.

He tries to see where the wurm his headed looking for differences in reality and illusion.
He then slumps to the ground in obvious pain.

ooc first roll attack of opportunity, away from the house and my precious books so not sure if I get pluses or not. Didn't take any extra than the normal. 10 for spot, 16 for listen.
Third roll in made in error.


Trace (hp 64/64 ac 17 fire protection 80/80 FLYING species enemy +1 attk and dmg Radiant 12/12  d20+10=16 d20+10=11
Tuesday January 7th, 2003 11:28:35 AM

After Trace helps the others out of the pit he then flies into the main chamber. Without anylight his infravision is useless. He reaches into his pack and unwraps a bundle of six torches with continual flame cast upon them. "I knew these would come in handy again." Trace flies around passing them out and keeping one for himselfwhile sheating his short sword to accomidate. Trace offers a cure light wounds potion to Savin (12th level) While trace moves about the room he keeps his eyes open for anything and also strats to look and see if there might be treasure in this room. He pushes ab bit of ash away in certian areas to inspect incase this might be another illusion. (spot check 16 and wilderness lore 11) It seems diffcult to make things out with all the ash in the room.

Second Look (DM Stephen) 
Tuesday January 7th, 2003 11:41:46 AM

Trace wipes the ash from his eyes to notice that this chamber is merely solid rock. The torches do come in handy, his "Low Light vision" does fail him in the darkness. (no more infravision!! :) The only ash in the room is from what ever is tracked in from the cave entrance. Other than the ash covered rakes, shovels, buckets and the pile of bones at one end the room is kept relatively clear. No treasure to be seen. Its obvious that this is not the treasure room. From the sound of the dragons footfalls, after he left the room, he was going down into the mountain!! Jurgen is the only one who isnt covered from head to toe in white ash!!

Shiraz AC 23 Hps 66 Fire 20/60  d20=9 d20=6
Tuesday January 7th, 2003 8:33:39 PM

Shiraz walks over to Savin,"Drink this and save on the cure light." <Cure Moderate Wounds potion> Shiraz looks around following his friends blindly through the wall. "Well, now we follow, Trace can you see which way he went?' Turning to Jurgen Shiraz bows deeply,"Honor young one you have in spades. You have truely earned my respect today."

Sir Thomas (AC 17, HP 44/59, fire 60) 
Tuesday January 7th, 2003 9:40:06 PM

Being covered in white ash does not show his teeth as well as if he was covered in black soot, however, it is obvious to everyone that the knight is smiling from ear to young human ear. He approaches Jurgen, grabs his face, and kisses him on the cheek. "That is by far the bravest thing I have ever witnessed ... not to mention the impressiveness of the attack. It even gave me a headache."

He then offers a hand to Savin, "I have only a little of Domi's healing left to me for today, but it is yours. I only wish I had more to give. Your acts were no less brave than Jurgen's. Thank you both. Do you need more assistance Savin? What about anyone else? Is anyone dangerously injured?" (Lay on hands 3 hp to Savin)

"Let's keep our wits about us friends. This wyrm is obviously much more cunning than we had given him credit for at first. He'll likely be recovering his strength as we are trying to do, so we'll need to hurry if we want to finish him. Stay alert my friends. Let's travel in two distinct groups, that way the next trap only has the possibility of taking half of us with it. I'll go with the first group ... this mace is itching to taste dragon flesh."

Thomas adjusts his basinet helmet as sweat begins making trails down his face and takes some of the ash with it. Thomas then checks the straps on his armor, and takes a deep breath. "... and holding the broken blade above their heads, the Children of Chaos traveled deeper into the depths, into the jaws of death ... all for the glory and the good of the Wold." Thomas walks cautiously, but quickly up to the wall that was identified as the exit of the dragon. He reaches out and feels the wall. When his hand travels through it, he follows it around until he identifies a wall that truely is solid. He then crosses through the wall, feeling his way until he can hold Trace's torch high and look down the tunnel. He reports what he sees to those behind him.

Jurgen [AC 18, HP 25/25 Darkvision, Mage Armor] and Vus [AC 16, HP 22/22]  d20-1=17 d20-1=13 d20+8=23 d20+8=25
Tuesday January 7th, 2003 10:32:08 PM

[Jurgen's Spot Check: Roll of 17]

[Jurgen's Listen Check: Roll of 17]

[Vus' Spot Check: Roll of 23]

[Vus' Listen Check: Roll of 25]

"You were right Sly, it was both dangerous and stupid. But at least everyone else is still here now. From what I get, everyone was trapped. I think Tumult could have gotten off another breath on them. They would have been injured or killed. Luckily, the Maidens gave me that scream. Even if they hadn't, I would have had to face Tumult on my own. Regardless of what you say now, having me die would have been a much better choice than having everyone die." He sighs, looking to his feet. "... I am afraid. Looking Tumult in the face, that is a greater fear then I've ever had. I acted as I knew I had to. Given a choice, I would do it again... But I'm still scared." Vus nuzzles up against Sly's leg, as if saying he's alright. Between Jurgen and the dog, there seems to be a hidden conversation going on.

Rummaging through his bag, Jurgen pulls out quite a few potions. He gives three to Savin[Cure Moderate Wounds x 1, Cure Light Wounds x 1], one to Ilsidur[Cure Moderate Wounds] and one to Sir Thomas[Cure Light Wounds]. "Curing potions. If I had more, I'd give you more, Ilsidur. Unfortunately, this is all I have. I suggest that you, my faithful friend Ilsidur, go in the rear party. That way, if the front gets injured, we're not completely messed. And thank you, for trying to get me out of there... But I would not have gone, I'd have stayed and made sure Tumult couldn't hurt the rest of the group."

"Thank you, Shiraz. Your respect means much to me. But you all would have done it, if you had the chance." He says simply, but with meaning behind his words.

"Everyone without Darkvision, drink this." He hands Trace a potion bottle that is a tad bigger than most. "It's got enough for nine more people to gain Darkvision. That means we'll all gain something from it. Drink up." Then he follows behind Sir Thomas, not saying a word for many seconds. The boy just stays close to the knight, feeling a little bit safer.

"Thank you. But had you the chance, would you have not distracted the massive beast? I believe you would, and you wouldn't have let it run away. I'm sorry..." He looks downward again, then changes subject quickly. "We should get down there fast. The longer we wait up here, the more time he has to heal himself and prepared for us, the more work we have to do."

While Sir Thomas reports to the group, Jurgen shouts down the tunnel. "I told you, Tumult. We have true power. We will not be stopped by you. You wonder what I am? I give you the chance to find out. Give up this fight, we will let you go on in peace, our duty is to saving this Southern Continent. Whether you give in, we will win."

Ilsidur [AC20, HP 57/69, fire protection 60, fly]  3d8(8+7+7)+6=28 d20+9=14
Wednesday January 8th, 2003 12:15:43 AM

Ilsidur takes a quick swing at the departing dragon, but his axe finds only air. [OOC: Hit AC 14, not likely.]

Ilsidur smiles at Jurgen's obvious discomfort from the compliments and admiration of the party. "Young one, you have shown yourself a true hero today. I have no need for your potion, I can cast spells on myself, and I have a wand that I can use when needed. Keep your potion for yourself, I think you will need it if you continue to throw yourself headlong into danger. Or give it to Savin; it might boost him up enough to survive being a dragon snack again."

Then Ilsidur flies along after Sir Thomas, casting a cure serious wounds spell on himself as he goes. [OOC: convert 3rd level spell Negative Energy Protection, healing 28 hp damage.] "I better keep that other young lad in sight; I'm sure he is going to need help very soon," he thinks to himself. Ilsidur follows along the route taken by Sir Thomas, through the wall.

Downward Spiral (DM Stephen)  d100=6 d6=4 ouch!!
Wednesday January 8th, 2003 1:48:49 AM

The group met together on the chamber floor. After some healing and celebratory pats on the back, Sir Thomas and Isildur get back to business against the west wall.

Sir Thomas finds the second illusionary wall. His hand passes right through. The paladin measures the width of the opening and gauges it to be about 30-ft wide. He isnt tall enough to know how high it goes.

One look through the illusion reveils a corridor sloping down in a circular fashion. Isildur, being a dwarf, easily determines that the downward angle of the passage is a 35 degree angle. It looks much like a spiral stairway without the steps. It also looks to have been carved out of a natural cavity. However the craftsmanship doesnt look within kobold ability. Movement will have to be slow, because one false step could send someone stumbling down the spiral hall. (movement is cut down to half speed) Makes you wonder what dark designs Tumult has up his sleeve!!

After Jurgen shouts down his challenge ... little gasps, hushed murmurs and the patter of tiny feet can be heard, but nothing can be seen. Sounds like rats inside the walls, but its easy to assume they are kobolds. Some noises sound like the muffled cries of their young!!

Further investigation of the ash and some of you realize that you are covered the ashes of previous victims!! Savin finds a human tooth caught in a fold on his clothing. Luke fills the air again with another cloud of ash as he shakes it off.

(party's initiative)

Trace (hp 64/64 ac 17 fire protection 80/80 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d20+10=27 d20+10=13
Wednesday January 8th, 2003 1:54:49 AM

Trace drinks the potion and put the tourch back in his pack but leaves the end sticking out so that light will still prevale if the darkvision wares off he then draws his short sword again so that he is back to two weapons like he perfers. Trace then flies up ahead with Sir Thomas to face the wyrm sholder to sholder, "Well Sir Thomas, I arrived to the forsaken land with you, and if you happen to leave because of death then you I shall follow. To hell and back we are headed and who would have thought a collection of races banded to gether by a common cause in the fight against evil. Sir, that is the essance of legeneds where I come from." Trace whispers while he moves ahead keeping his eyes open for more traps and to follow the direction the dragon has gone. (wilderness lore ((track))27 , spot 13)

(ooc: dont forget Trace's tracking ability.)

Sly Foxx ac 20 hp 60/60 Fire 60/40 Darkvision Luke ac 18 hp18/18 Fire 60/40  d20+5=9 d20+5=7 d20+5=17 d20+5=21
Wednesday January 8th, 2003 7:43:57 AM

Sly drinks the potion "Up to the lips and over the gums, having darkvision will a whole lot of fun, well it rhymes." Sly will follow Trace, Sit Thomas, Ilsidur and Jurgen. Sly checks a little bag of dust and a vile of water, he calls to Luke "Come Luke, I'll need you for a little favor, I'm getting low on water."

With the rod in hand Sly will follow, Looking (9)and listening (7), While Luke is in frount of Sly sniffing (17) and Listening (21).

Sir Thomas (AC 17, HP 44/59, fire 60, Darkvision)  d20=1 d20=18
Wednesday January 8th, 2003 10:42:07 AM

[Rolled 1 + 2 WIS = 3 spot]
[Rolled 18 + 2 WIS = 20 Listen]

When Trace passes the bottle of darkvision to Thomas he takes a quaff and passes it to the next party member until, hopefully, it makes its way back to Jurgen. "Thanks." Thomas states. Now that he is back to the business of hunting dragons his smile and humor and demeanor have all left; replaced with the stoicness of an older paladin.

Thomas takes time to warn his friends of the grade, "be careful when you come through that wall. It gets pretty steep back here." Thomas also snuffs the light from the magical torch that Trace gave him, but he wraps a spare piece of cloth around it and keeps it in his shield hand. "Legend huh? Well Trace, I can't think of any better company to become legend with than those who are here. Is it hard to follow a dragon's foot prints?" Somehow, Thomas sticks a little dry humor into a situation where it doesn't belong.

Thomas eases his way down the spiral tunnel; his nerves as tight as an E string on a guitar.


Jurgen [AC 18, HP 25/25 Darkvision, Mage Armor, Flying] and Vus [AC 16, HP 22/22] 
Wednesday January 8th, 2003 12:09:59 PM

Jurgen takes the potion he was going to give to Ilsidur and hands it to Savin, "Use it well, my friend." Then to the group, "Everyone, come here. We're going down there as fast as we can. Tumult's not going to stop that with devious tricks. Once you start flying, head down there. As fast as you can go! That way, party one will have a few seconds ahead of us. Party two will be anyone who I can't get right away." And one by one, he casts fly on the group, starting with Sir Thomas, Shiraz, Savin and Sly. Finally, he gets to himsef, but he casts it from a scroll.

[Spell: Fly - Duration: 60 Minutes - Takes 5 rounds to cast it on everyone, so Jurgen sticks to the order as best he can.]

"Vus, go with them, Dimension door as far as they go and report back if anything bad happens." His breaths are short and raspy, but he seems one the verge of being calm.

(DM Stephen - I edited in your correction :)

Savin Hps 47 AC21 fire resistance 60, darkvision  2d8(6+6)+3=15 2d8(8+7)+3=18
Wednesday January 8th, 2003 7:31:10 PM

Savin drinks one of the potions offered to him and one of his own. He feels his strength returning. He then drinks down a dose of the darkvision potion.

"My friends, thank you for your gifts but the one will do fine for now." He refuses the other potions of healing from the others.

"I am much better now and I still believe that I am the one who should lead the way. This wurm is over fond of traps and my training and reflexes are best trained to deal with his cunning and breath weapon. Of course in combat I would appreciate some help. Only my strongest and best blows will get past his armor and magic."

Savin trots a few paces ahead and starts to head in the direction that the wurm passed.

Ilsidur [AC20, HP 57/69, fire protection 60, fly] 
Thursday January 9th, 2003 12:25:46 AM

Ilsidur flies along behind the group, keeping his eyes and ears open. "I agree, we should let Savin go first. I don't relish another one of those surprise traps, and Savin has the best chance at spotting one if it shows up." Due to his natural darkvision, he passes up on the potion.

Slip and Slide (DM Stephen)  d100=88 d6=3
Thursday January 9th, 2003 2:03:04 AM

Everyone enters the spiral well. The walkway is 20-ft wide and follows the circular curve of the outer wall. Center of the spiral well is open air and you can look all the way down. The walkway has a upward lip on the open air side (does anyone need a diagram or is this self-explainitory?).

There is the faint glow of red at the bottom. It is apparent that it is a stream of lava. The further down you go, the hotter it gets!! Everyone can fly so traveling down the spiral is relatively effortless. Well, all except Luke and Vus who are still on foot. Vus though blinks in and out only having to catch himself when reentering.

Savin and Vus fly and blink off ahead. However the passage remains clear. At the bottom (which is about 200-ft down!!) the walkway ends at the lava stream. The lava stream is 20-ft down from the walkways base and is 50-ft across. On the other side of the lava stream is a solid natural rock wall. This appears to be a dead end.

Suddenly a loud cranking noise from the top of the spiral well can be heard. Right around the time the majority of the group is halfway down. Then you hear the rush of water!! You all have plenty of time to swoop down and grab Luke and Vus. (Whoever picks up the dogs wont be able to cast spells that require somatic components. Both dogs are medium-sized and require both hands to carry so therefore no melee or ranged attacks ... except for Shiraz, who can hold one with one arm!)

Water starts to rush down the spiral walkway. You all now realize that it was designed to allow water to flow down it. The water makes it down to the bottom and pours into the lava stream. The air is filled with a thick hissing steam. If not for the Fly spells, you all would certainly have rode the water down and into the lava. You all sigh with relief, but then you realize there is a secondary pitfall to this situation. Being in a hot, sticky and enclosed place, the steam begins to accumulate and you all find yourselves obscured in mist. You only have 10-ft visibility in all directions. Everything becomes wet and slick except the stone 30-ft from the lava (which evaporates instantly from the intense heat).

Trace knows the dragon came this way. The dragon's claws left slight scratches in the stone as he stomped away. Luke confirms this with his scent. However it is getting hard to concentrate from the heat.
(Within 40-ft of the lava flow, you take 1d6 points of fire [heat] damage per round. Half way down the spiral you must make a Fort Save DC 15 or take 1d4 points of Fire [heat] damage. You may subtract damage from your fire protection. Everyone make 3 Fort. saves DC 15. Take 1d4 for each failure.)

What to do?!

(party's initiative)

Shiraz AC 23 Hps 66 Fire 18 Darkvision Fly  d20+7=24 d20+7=8 d20+7=14 d20+7=26 d20+7=17 d20+7=14 d4=2
Thursday January 9th, 2003 9:19:49 AM

Shiraz willing drinks the darkvision potion and passes it back to Jurgen ,"Thanks Jurgen that help a bit on the eyes." Easing down the stairway, Shiraz tries to fly just behind Savin, on the off chance that he can get an attack off on the dragon to distract him. Carefully watching ahead<Spot 24>, and listening<Listen 8> for sounds of the dragon or other traps, Shiraz searches for another way through the steam. "Be aware of where you are." Shiraz says firmly,"Dont get bunched up and caught unawares." Shiraz shrugs off the first to bouts with the heat but finally sucumbs to the last.

(DM Stephen - umm... minotaurs already have darkvision!!)

Sly Foxx AC20 hp60/60 Fire 60/40 darkvision Luke AC18 hp18/18 Fire 60/40  d20+6=15 d20+6=24 d20+6=24 d20+6=25
Thursday January 9th, 2003 9:29:25 AM

Sly ask someone near Luke, "Would somebody Please pick up Luke for me, Pleases? I'm going to try to bring down the temperature down a bit! If this Rod can hit a Dragon and damage it, I hope the rod will hit that lava and cool it down for a while."
Sly stats with the water (just a little bit), then he puts a little bit of dust on the rod. He will lower himself to the point where he is sure of hitting hit target, Then. . . .

OOC: he will set off the rod next round. DM Stephen this is how I understand it, one round to prepare and one round to fire the magic, right?)made my four Fort. Checks.

Sir Thomas (AC 17, HP 44/59, fire 57, Darkvision, Fly)  d20=16 d20=15 d20=13 d6=3
Thursday January 9th, 2003 11:19:37 AM

[Rolled 16, 15, and 13 + 11 Fort. Save for each = 27, 26, and 24 for saves against heat.]

Having been tricked by the dragon's illusionary walls before, Thomas formulated a plan. He found the edge of the last tunnel opening in order to wipe his hand down it as they walked (or flew) down the spiral. Therefore, if the dragon ducked behind an illusionary wall before they got to the bottom, Thomas would know.

As the water comes rushing down, Thomas already has an idea of what is going on ... or so he thinks. "Someone grab those dogs. I'm flying across that lava pit. If I smack into that wall, it's going to hurt, but if my hunch is correct, that wall isn't really there. I'll tell you what I see when I pass through."

Thomas does exactly as he says he will. He flies directly at the wall, but he flies feet first (if that's an option) so as to avoid hitting the wall with his face. He flies as fast as he can to avoid lingering in the heat of the lava pit, and he prepares for an impact that he doesn't believe will come.

[OOC: took 3 hp heat dmg]

"Domi, make my intuition right!"

Trace (hp 64/64 ac 17 fire protection 79 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d6=1 3d20(8+7+8)+7=30 d20+7=15 d20+7=21 d20+7=19 d20+10=20 d20+10=21
Thursday January 9th, 2003 1:22:49 PM

Trace moves down and picks up Luke so that Sly can maintain his ability to fire the mighty weapon and he will grab Vus as well. While he grabs the canines he struggles against the hit a bit but is mostly unaffected. (1 pt dmg taken from fire protection) While he makes his way down the spiral following the others he keeps his eyes open for anything that tips off as a trap or danger. (spot 20 wilderness lore (track 21)). Trace whispers to Sly as they move along, "This remindes me of a famous quote I have read, ""I am holding back but going forward."" Trace gives a nervous smile while searching with his eyes. "Hey guys, I know he went this way. The big oaf drug his claws while making his getaway."

Savin hps 47/52 AC 21 flying, fire resistance 53 darkvision  d20+6=10 d20+6=26 d20+6=13 d4=3 d4=4
Thursday January 9th, 2003 7:09:02 PM

Savin has his crossbow in his hands and is scouting around. He is feeling the heat and is glad of his protection. As Sir Thomas tries his trick he will prepare to fire.

Ilsidur [AC20, HP 57/69, fire protection 60, fly]  d20+10=23 d20+10=17 d20+10=23
Friday January 10th, 2003 12:23:38 AM

Ilsidur sees Trace trying to handle both dogs, and shouts, "You are going to need help! Jurgen, can you get your dog? I want to keep my hands free to cast a dispel magic if necessary!" If Jurgen can't get his dog, Ilsidur will pick him up. Either with or without the dog, Ilsidur follows on Sir Thomas' heels (or head), as he tries the illusionary wall. "Trace, see if Luke can follow the dragon's scent. We need to figure out which way it went." He feels the hot steam wash over him, but manages to shake off the burning feeling. [OOC: made all three Fort saves.]

In hot water (DM Stephen)  d100=24 d6=5 d6=5 d20+22=41 2d6(3+5)+9=17 d20+32=39 d20+11=17
Friday January 10th, 2003 2:34:08 AM

Sir Thomas finds no illusionary walls on the way down the spiral. Every spot the Frost mace touched became slightly coated in ice, but quickly melts.

Sir Thomas then tries his plan to find the illusionary wall from across the lava stream. After he travels 10-ft away from the nearest party member, Sir Thomas becomes obscured by the mist.

The party doesn't witness what else happens to Sir Thomas. Although everyone keeps a open ear for trouble, its hard to listen through the hissing steam and running water. (Everyone make Listen and Spot checks and whatever you think might help!)

Sir Thomas braces himself to hit the stone wall in front of him. He decides to go in feet first. Sir Thomas holds his breath the speeds through the wave of intense hot air and steam (take 5 points fire damage). Bracing himself for contact with the wall, Sir Thomas is surprised by a red scaley claw reaching out through the stone.
(Claw attack. Hit AC: 41. 17 points of damage. Free action Improved Grab. Grapple check: 39. You roll an opposed grapple check which is d20+11 for Sir Thomas. You must roll a nat. 20 to wiggle free.)
Tumult clinches his claw into a fist and eyes Sir Thomas. The dragon then steps backwards 30-ft into the tunnel.

Tumult speaks with a low hissing voice. "So ... Itty Bitty ... buddy buddy!! Why do you insist on stealing my treasure. You must be a foooll!! You and your friends are no match for meee. I seee them out there, floating around like idiotic itty bittys. I am Tumult the Red... sson of the immortal Flame. How dare you think you can best me. You are either sstupid or suicidal ... orrr ... you carry powerful magic!! Your sorceror surprised me ... yessss, you have magic and treasure!! It gives you false confidence." Tumult begins to sniff wildly at Sir Thomas. "Ahhh yesss ... itty bitty has magic .. treasure!! (quicken spell-like ability. free action. Casting Suggestion. Make a will save DC 15 or do what Tumult tells you!! sorry!)
Tumult's eyes start to glow and he begins to smile a big toothy evil grin. "My friend, brave warrior, call your friends over the lava and into the tunnel. Tell them its safe and clear. Go ahead now ... tell them to come. It's not so hot in the tunnel is it. Nooo not at all. Yessss that's it ... you can do it!" Tumult chokes back his wicked chuckles!! He then turns Sir Thomas around and points him to the partys direction.

(To the rest of the party.)
Sir Thomas disappeared in the mist and you have yet to hear from him. Only a few short moments have passed.

(party's initiative)

Trace (hp 64/64 ac 17 fire protection 79 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d20+10=15 d20+10=17 d20+4=16 d20+3=21
Friday January 10th, 2003 3:04:27 AM

Trace continues to move with the group while holding the dog or dogs he keeps his eyes moveing and his ears trained for anything and everything.

(spot 15, wilderness lore (track 17), listen 16, search 21)

Shiraz AC 23 Hps 66 Fire 18 Fly  d20=17 d20=7
Friday January 10th, 2003 10:39:34 AM

ooc Sorry Dm Stephen I forgot sheesh :^)

Shiraz tries to keep a sharp eye on Sir Thomas as he floats into the steam <spot 17>,then listens carefully for Sir Thomas crashing into the wall, if he hears nothing he will investigate flying to the same spot as his friend with both swords out. If he hears a crash like sound he will fly in and rescue his friend from the lava and heat.

Water stops!! (DM Stephen)  d100=91 d6=5
Friday January 10th, 2003 3:10:45 PM

Everyone in the spiral hears a loud cranking from above. The same sound you all heard earlier. The water stops and the last of it trickles into the lava stream. The steam still lingers but you are beginning to sense that it is slightly thinning. The intense heat from the lava is burn off the steam into vapor. As the steam lessens and features of the cavern become slightly distorted and warped from the vapor. Its starting to feel hotter now that the humidity is greatly increased. (Everyone make an additional Fort save DC 15 or take 1d6 points of fire [heat] damage.)

The walkway looks to be very slick and it to steams as it cools. The water must have been near boiling too.

Heavy panting is heard from Vus. He then begins to wimper ... the heat is really getting to him. Vus speaks to Jurgen empathicly, "Its too hot ... must leave, sorry!!" Radiant is also loosing his strength. Vus blinks out of the spiral. Jurgen you sense he is up above taking a breather outside.

Sly Foxx ac 20 hp 60/60 Darkvision Fire 60/40 - Luke ac 18 hp 18/18 Fire 60/40  d20+9=28
Friday January 10th, 2003 3:59:09 PM

"Wait a minute! Let me see if I can bring down this heat a little." Sly tell the others in the party. Not knowing if this idea will work but it's worth a try. Sly descends to a level he think it will be the most affective, points the rod towards the lava and "North Wind" he tries to crust the lava.

Savin Hps 47 AC21fire resistance 53 darkvision flying  d20+8=25 d20+9=17 d20+7=24 d20+8=16 d20+8=18
Friday January 10th, 2003 11:39:03 PM

Savin flys forward looking for Sir Thomas. He calls out, "Thomas, are you alright?" Savin knows the dragon is an accomplished illusionist and figures that Sir Thomas has passed through an illusion. "Show me the truth." the monk murmers and actively disbelieves the wall is there. He will discharge his crossbow at it, trying to see if it is real.

OOC fort save made, 17 listen check, 24 spot check, 16 will save to disbelive illusion and 18 crossbow shot

Ilsidur [AC20, HP 57/69, fire protection 60, fly]  d20+10=20
Saturday January 11th, 2003 1:44:41 AM

Ilsidur calls out to Sir Thomas, "Sir Tom, are you all right? Where are you?" He flies across the opening, trying to head in the direction that Sir Thomas took, and follow him through the illusionary wall if he can. He calls to the rest of the group, "Let's go! We need to keep chasing the dragon! If it gets too far ahead of us, it will get the chance to set another trap! Sly, bring that wand! Save the charges for the dragon." He shakes off the heat as he crosses over the lava pit. [OOC: made Fort save with a roll of 20.]

Trace (hp 64/64 ac 17 fire protection 79 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d20+7=9 d6=4 d20+10=18 d20+10=26 d20+4=14 d20+3=10
Saturday January 11th, 2003 2:31:28 AM

Trace sees Radiant's dispostion and sends him to safty. "Listen for me to call Radiant, I might need you friend." With that Trace sends him back up top. Meanwhile Trace continues to search, look, and listen.

(miss fort 9, 4pts taken off fire protection, spot 18, wlore track 26, listen 14, search 10)

Jurgen [AC 18, HP 20/25 Darkvision, Mage Armor]  d6=6 d4=3 d4=3 d4=1 d4=1 d20-1=0 d20-1=16 d20+3=13 d6=2 d8+1=2 d20+3=18 2d10(1+8)+2=11 2d8(2+7)+2=11
Saturday January 11th, 2003 4:37:13 AM

[Sorry Everyone, I've been having some major problems with my I.S.P., and they are only now being solved. My posts should return to their regularly scheduled time. Tune in next week, when Jeff unveils his secret identity]

[Heat Damage[From Previous Rounds] - I decided to forgo my saves, since I missed those posts and rolled damage as if I failed them - 14 Damage Total]

[Listen Check - Critical Failure]

[Spot Check - Success if DC 16 or lower]

[Fortitude Save - Failure with a 13 - Damage 2]

Jurgen, at the first moment of his familiar's discomfort, understands that he will have to leave. He bids the dog a fond fairwell, until they return. Then he, finally, realizes the extent of the heat in the tunnel.

"So... hot. Burning up. Hard... to breath." His voice seems to lose itself in the surrounding area and he tries his hardest to keep calm and steady. The burns all along his body are horribly painful and he can feel parts of his skin that has peeled off and fallen to the ground. He was burning alive in Tumult's chamber, whether he was able to survive much longer was questionable.

[Roll of 1d8+1 is accidental]

"Tumult, you want to fight us? Then fight us as if you were truely deadly. Don't hide behind smoke and mirrors. Sir Thomas is but one of many of us. He knew going into this that he may die, but his death will not be in vein. You don't seem to get it. Our magic is useful, our swords are allies, but our true power comes not from trinkets of silly men. We are strong because we will not stand for evil to win. So, you want a fight? Then you will have one. But don't fight with these," he scoffs, giving a wink to the party, "lesser beings. FIGHT ME, Tumult. I want to see if you can bring me down. I want to see if you are really that powerful. The group of us, can take you with little problem. But what if I were to assure you that they would leave out of it." He looks at his friends and shakes his head, trying to inform them of his lie. He could not take Tumult alone, he knew that.

[Intimidate Check[? I don't know. I made a charisma check, since I have no bonuses. And you know what I want to do, of course. I'd say a bluff check, but it's not quite... Hmm] - Success if DC 18 or lower]

Then he quickly changes angles. This time, directed at the followers that Jurgen hopes he heard. "If not... then think about this. All of your followers. Your kobold 'friends'. They will all be wasted in this attack. In fact, their deaths will mean nothing. Every last one of them. They may be loyal to you, but loyal up to a point. If everyone is killed by your foolish actions, why should they follow you? One of them could speak up and then they would all be against you. Prove to them why you are worthy of their worship. Or you will be forced to carry out your own menial tasks... Tumult, this battle will be the beginning in a tide against you. You cannot win because in the end, I'm stronger. WE are strong. All of us, could destroy you. And we will, if you do not give in."

While giving his speech and half-scam, Jurgen uncorks a potion and drinks up when he finishes. He would spend the the entire day just talking with Tumult, if it would keep him distracted. He feels the deep burns heal over, nearly instantly, and lets them cure over 100 fold faster then normal.

[Roll of 2d10+2 is accidental]

[Cure Moderate Wounds Potion - 11 HP regained]

Shiraz AC 23 Hps 66 Fire 18 Fly  d20+7=25 d20+1=2
Saturday January 11th, 2003 8:42:55 AM

Shiraz not hearing anything flies quickly to the spot he watched Sir Thomas fly to, shrugging off the heat again<Fort 25>. Searching for his friend Shiraz manages to choke on a lingering steam cloud and misses anything of value.

Sir Thomas (AC 17, HP 44/59, fire 57, Darkvision, Fly)  d20=11 d20=5 d20=3 d20=7 d20=11 d20=19 d20=2
Saturday January 11th, 2003 12:53:36 PM

[OOC: one of my friend's dad died on Thursday. I have made an emergency trip home and am away from my CS. I don't know any modifiers.]

[Stephen, I took 3 HP dmg when I crossed the lake of fire. Unless there is an additional penalty, I shouldn't need to take the 5 hp dmg that you imposed on me in your post.

[Rolled 11 --> not a natural 20 to oppose the grapple ... I'm stuck ... and in a LOT of trouble!

[Rolled 5 + ? Will = not likely good enough.

[Use hero point to roll again and it gets worse. Rolled 3.

[Use another hero point . . . I have a cuss word for this situation. Rolled 7 still not likely to to be good enough to beat a DC 15.

[I think I have 4 hero points. Can I use them all if I need to? Rolled 11 + ? Will save = ? At least there's a chance for me to resist him now ... I only need a + 4 Will. I'll write it both ways and you can edit it Stephen.]

[Rolled 19 + 10 diplomacy = 29]

Once he is grasped, Thomas knows he is in a lot of trouble. Just when Thomas thinks he is going to die, the dragon starts to reason with him. Thomas quickly interjects. "We don't want your treasure and we don't want to kill you. Hear me out." Once grabbed, Thomas only resists enough to prevent being crushed, he does not try to escape the dragon's grasp ... while the dragon is being reasonable. Hopefully, the dragon will stay his course and the two will reason out the situation.

--- If the resist roll failed ---
Thomas sees the dragon's glowing eyes looming in the mist, but it is hard for the young paladin to make out all of the beast's face. It is the eyes that lure him. He finds himself being drawn into them, and thinks that he and his friends have completely misjudged this situation. He hears Tumult ask him to call his friends to him so they can reason out this situation. Thomas thinks, **this is great, we don't have to fight any longer ... the dragon is willing to reason.** So he calls to his friends, "Friends, I'm here! It's safe! It's not so hot in this tunnel here."

--- IF the Will roll succeeds ---
Thomas sees the dragon's glowing eyes looming in the mist, but it is hard for the young paladin to make out all of the beast's face. Thomas feels the draw of the dragon's intent and wants to reason with the beast. He wants to trust the beast and call his friends to a meeting to try to prevent any further risk of harm, but he knows the wiles of the wyrm ... he knows the danger involved in trusting something so evil. Thomas hesitates ... but only for a second. He starts with a soothing tone, but then it turns into a frantic war cry. "Friends ... SHOOT ME WITH YOUR WAND! SHOOT AT MY VOICE!!! Tumult has me in his grasp!! SHOOOOOOT MEEEEEEEEEE!" Thomas contniues to scream while Tumult holds him captive. The way Thomas figures it, he'll be mostly protected by the dragon's massive claw, and his friends will come to slay the dragon and the Wold will be saved. No matter where Tumult goes, Thomas will be a beacon for his friends to kill him.

If Tumult lets him go, Thomas will attack the beast. [Attack of Opportunity: Rolled 2 ... stupid luck!]

Under Pressure!! (DM Stephen)  2d6(3+4)+9=16 2d6(2+5)+9=16 d20+24=28 d20+24=34 d20+32=45
Monday January 13th, 2003 1:55:39 AM

(sir thomas can add +2 to any roll with a hero point as well. you pass your save.)

Sly gets the idea of cooling the lava. He lets a icy blast fly. Hail stones shoot into the lava. However the hailstones are reduced to steam upon impact. The slightly cooled area on the lava stream continues to flow by and then kickly melts back to its red bubbling state. (like i said before, the Ice Storm spell only does 2d6 cold damage and 3d6 impact damage. The lava river produces far far far more heat than that. nice idea anyway.) The area feels no cooler than before.
----------------
(Back at the dragon)
Sir Thomas fights off the spell and sees the Tumult for what he really is. Everyone hears Sir Thomas yelling about firing in his direction, "SHOOT ME, SHOOT ME," and the enraged roar of the monster. It comes from the rock wall directly at the end of the path, across the lava stream.

(anyone who makes a Will save DC 14 disbelieves the illusionary wall and can see through it)

Tumult looks down at Sir Thomas and growls, "FOOLLL.... YOU WORTHLESS ITTY BITTY ... You will beg to die!!! I shall decorate my lair with your innards while your heart still beats ... lets seee how red your blood runs!!!" Tumult continues to squeeze Sir Thomas. Tumult grits his teeth as he strains to increase the pressure of his vice-like grip. Sir Thomas can feel his claws digging deeper into himself. (automatic hits since you are still held. Grapple check 45. 32 points of damage. Make opposed grapple check, d20+11.)

(party's initiative. The lava stream is 50-ft across. The dragon with sir thomas is 30-ft within the hallway. Your movement/round while Flying is 90-ft. If wearing med. or heavy armor it's only 60-ft.)

Jurgen [AC 18, HP 25/25 Darkvision, Mage Armor]  d20+6=23 d20+6=23 d20+6=23 d20+6=7
Monday January 13th, 2003 9:39:42 AM

[Will Save - Success at DC 14 with a 23]

At the sound on Sir Thomas and his screams, Jurgen looks towards the wall. Without batting an eye, he realizes that it is false. And before him, the wall disappears. Unfortunately, the rest of the party would have to figure that out on their own. But he could help give them a clue that reality wasn't as it seemed.

Pulling the feather tokens out of his belt pouch, Jurgen speeds forward. He goes the full 80 feet to right near Tumult. Seeing Sir Thomas being squeezed and crushed into oblivion, Jurgen does exactly what his original plan was. He flies straight towards Tumult's mouth and prays that he'll be given a chance to get in.

--- If He Successfully Navigates Into Tumult's Mouth ---

When Jurgen see's the dragon's tongue, up close and personal, he prays that he will be able to work the way he intended. With a quick flick of the wrist and a toss of the two coin like objects, Jurgen curls into a ball to protect him from anything fowl that may arise from two tree's sprouting from Tumult's throat or stomach.

[Ranged Attack Roll: From Inside The Dragon - Hit If AC is 23[and 23 for the second one too] Or Lower - Weapon: Quaal's Feather Token [Tree]] I'm unsure if the roll was needed, but I made two rolls in case they were needed. Look at that. Three 23s on d20 + 6... Insane!

--- If He Fails To Reach Tumult's Mouth ---

Cursing loudly at his failure, Jurgen instead goes right above Tumult's head and drops one of the tokens. If he couldn't get it inside the dragon, then he'd have to force it to let go of Sir Thomas some other way. Unfortunately, he'd have to use one of the last ways of damaging the dragon he had. Time seems to slow down for Jurgen and the feather token seemed to float to the ground instead of fall.

[Ranged Attack Roll - Critical Failure of 7]

If it missed, it'd be an effort wasted... Still, he had one more. And if he could get Tumult to swallow him, then the dragon would be in for a great suprise... Worthless Itty Bitty, indeed...

Sly Foxx ac 20 hp 60/60 Darkvision Fire 60/40 - Luke ac 18 hp 18/18 Fire 60/40  d20+7=16 2d6(5+5)=10 3d6(5+4+5)=14
Monday January 13th, 2003 10:04:32 AM

OOC: Sly made his Will Check (16)/Damages 10 from cold and 14 from impack.

Sly look towards the sound of Sir Thomas voice, there he sees the entrance. Sly dusting the tip of the rod (with all that steam, the head is all ready wet). "Trace bring Luke with you, once in side the entrance let him go. And give Boo-Boo every thing you have."

Sly fly down and across the lava, as he enters the cave (about 15" in) he says the magic words "North Wind"

Trace (hp 64/64 ac 17 fire protection 79 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d20+4=7 d20+12=23 d8+4=8 d6=4
Monday January 13th, 2003 12:26:43 PM

Trace cannot see past the wall but will follow Sly to the wall and go in where he does. Once past the wall Trace will set down Luke and if enough time is available will try and strike the arm of the dragon that holds Sir Thomas but makes sure that he is not in the way of Sly.

(failed will but found passage by following Sly. hit ac23 dmg if connected 8 reg dmg 4 frost dmg total 12hps dmg)

Trace (hp 64/64 ac 17 fire protection 79 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12 
Monday January 13th, 2003 12:28:57 PM

(ooc: forgot to add my species enemy bonus. hit ac 24 and total dmg now is 13)

Savin ac 21 hps 47 fire resistance 53, flying, dark vision  d20+8=27 d20+8=23 d20+5=23 d8+3=10 d8+3=4
Monday January 13th, 2003 3:15:52 PM

Savin blinks and sees that the dragon has hold of Sir Thomas. He darts ahead and attacks with a flying sidekick and follows up with punishing reverse punch.

OCC first roll save vs illusion, second was an attack, third was a attack. Not sure if I can get all the attacks in. I travelled towards Sir Thomas and the wall on my last action but not sure how close I was.

(DM Stephen - if you travel more than a 5-ft step, you can only make one attack.)

Sir Thomas (AC 17, HP 12/59, fire 57, Darkvision, Fly)  d20=16
Monday January 13th, 2003 11:11:19 PM

[Rolled 16 + 11 = 27 opposed Strength check]

Being held quite firmly, and in fact crushed, by the claw of the dragon, Thomas does the only two things he can in this situation. First, Thomas smiles a wide grin of triumph. Being unable to speak because of the crushing grip of Tumult, he lets his friends know that he does not regret having played this part.

Secondly, he prays while concentrating on his tattoo. It had saved him and his friends before, and it seemed to be the essence of their existence since the time they were unable to prevent the ringing of the bell. He hoped Domi would see to empowering the maidens to ring the bell for him now as they had done before.

Thomas prays silently and hurriedly while forcing a chill to run down his back despite being in such a hot environment. It is this cold feeling that he hopes Domi embraces. *Domi, Defender, Courageous. I have been faithful even until my final hour. I faced my foes with courage and diplomacy, even trying to reason with this dragon while in his fowl clutch. I have served you with the best of intent, loyalty, and understanding. Accept me into your arms. Cherish me as one of your house. Smite he who would carry oppression into the Wold upon his wings!*

Upon concluding his prayer, Thomas bites the dragon's scaled finger as he struggles to find air.

Ilsidur [AC20, HP 57/69, fire protection 60, fly]  d20+9=10 d20+9=16 d20=20 3d8(7+1+1)+5=14 3d8(5+2+1)+5=13 3d8(5+3+3)+5=16
Monday January 13th, 2003 11:29:03 PM

[OOC: Stephen, in my last post, I had Ilsidur flying across the steam-filled cavern chasing after Sir Thomas, so I presume at the start of this round, Ilsidur is up against the illusionary wall, somewhere in the general vicinity of where Sir Thomas passed through.]

Ilsidur concentrates hard, trying to figure out why Sir Thomas' voice is coming from behind a wall. [OOC: First roll vs illusion was an autofailure, but I used Ilsidur's domain power to reroll, succeeding with the second roll, with a 16.] He realizes that it is probably another illusionary wall, and flies right through it.

He sees Sir Thomas in the grasp of the dragon, and flies directly towards the paladin. "Hold on, young Tom!" he shouts. He flies across, pulling the wand of cure serious wounds from his belt, and touches the paladin. [OOC: Not sure if a roll is needed to make touch contact with a grappled person, but I rolled a natural 20 anyways, so I figure Ilsidur should be able to make contact.] The spell from the wand heals the paladin for 14 hp. [OOC: Ignore the other two rolls, they were a mistake.]

He grins up at the dragon's face and shouts, "Here come the itty bitties, and your lifetime is now numbered in seconds!"

Savin 
Tuesday January 14th, 2003 10:18:56 PM

OOC OK gang! We must kill the dragon by Friday!

Jeff [OOC] 
Wednesday January 15th, 2003 12:08:54 AM

[Then he's dead by Thursday! ATTTAAAAAAAAAAAAAAACK!]

Clay OOC 
Wednesday January 15th, 2003 12:49:33 AM

Or maybe you guys could at least convince him to let Thomas go by Friday. Thanks for the healing Greg.

Jeff [OOC] 
Wednesday January 15th, 2003 1:03:23 AM

[I don't see him letting go. Even if he dies, he'll be crushing ole Tommy. Still, it should be fun. It was an act of bravery on your part. I'm willing to bet that Domi wants you around. You're not too shabby of a guy. And if you die, Jurgen will have to look up to Sly!

Be v'wery, v'wery q'wuiet! We're hunting 'wagon! :o]


Ding Dong (DM Stephen)  d100=38 d6=5 d20+10=22 d20+7=27 d20+7=26 d20+16=23 d6+9=12 2d6(6+5)=11 3d6(6+2+3)=11 d20+19=36 d10+14=22 2d6(3+2)=5 8d10(3+9+4+10+8+5+7+9)=55 d20+19=28 d10+11=12 2d6(6+3)=9
Wednesday January 15th, 2003 2:41:24 AM

(ooc note: this module is extend past this week until we finish or the dragon finishes you!!)
---------------------
The dragon looks down at Sir Thomas as he continues to squeeze the life out of him. Expecting cries of pain he sees nothing but the big smile of Sir Thomas. It shocks him!!! For the first time in his life he doesnt know what to think! Suddenly, his mind is back in the battle and Tumult sees Jurgen flying toward him. (Int check 22, spot check 27 nat. 20, Sense motive 26). Jurgen sees the spark of an intelligent mind staring back at him. Jurgen knows the dragon senses what he is trying to do. Tumult grits his teeth and growls. When Jurgen flies within his reach (10-ft), Tumult slaps Jurgen away with Sir Thomas. Both going flying over to the the dragon's left side. (Attack of opportunity. attack with object [thomas] at -8 penalty. Hit AC 23. Both Jurgen and Sir Thomas take 12 points of damage.) Tumult releases Sir Thomas upon slinging him into Jurgen and both are sent to the floor in each others arms.

Having delt with Jurgen and Thomas, Sly flies forward uninterrupted (no attack of opp. from dragon!!) and lets loose another blast of icy hail stones. The ice slams into Tumult and does minimal impact damage but the ice doesnt seem to harm him from this attack.

Trace also races forward and hits Tumult. You notice that the majority of the ice damage melts away harmlessly but a little bit stings Tumult and he winces in pain.

Tumult is unable to stop Savin as he charges (a charge gives you a +2 to hit. consider this a freebe.) in and connects with a powerful kick. Tumult grabs his leg ... "Owww!!"

Shiraz follows up and charges in behind Savin with his dragonbane sword drawn (Hit AC 36 for 27 damage.) The dragon roars in pain.

Isildur flies to Sir Thomas and gives him a quick heal. Still the dragon can doing nothing to stop him. (strategy hint)

Everyones tattoo begins to vibrate and burn. Suddenly the bell tolls, "DONG... DONG ... DONG... DONG!!! The sound fills the air with waves of sound that seems to distort your vision. Tumult roars with his claws to his ears ... "WHAT MATTER OF TRICKERY IS THIS," he bellows?!

Everyone begins to fell a little disoriented. Visions and sounds fill your minds and ears. Suddenly each one of you can hear the others voices in your mind. The visions you see are of you all fighting the dragon in the hallway. Except the views of the hallway are from different perspectives. Some views are to the left of the dragon looking up. Some are in front of the dragon. One is looking down at Sir Thomas. Another view is back away from the dragon near the entrance!!! What is going on!!? Slowly these visions that flash by your eyes begin to merge and become as one. Same with the voices you hear. As you try and speak, everyone begins to speak with you like a choir!!! All saying the exact same thing in perfect time!!!
(Wisdom check everyone)

You feel yourself becoming more aware of your surroundings and the dragon (+4 AC to everyone).

Tumult not wasting anytime, inhales and lets loose a searing cone of flame. (Fire breath. 55 points of fire damage. Everyone Reflex save DC 24 for half.

Tumult then backs out of the walk way and disappears around the corner. (Trace, Shiraz, and Savin get an attack of opportunity. One melee attack only.) Shiraz attacks and hits Tumult again!! (Hit AC 28 for 21 damage.)

(Party's Initiative)


Jurgen Sturmjager [Dead, -42/25]  d20-1=14
Wednesday January 15th, 2003 4:36:07 AM

When Jurgen's eyes connect with Tumult's, he knows his plan will fail. Unfortunately, there is little he can do about it. He continues on, unaware of the devious solution that the dragon unveils. Sir Thomas is thrown towards Jurgen, with no way of escaping. The two tumble and slam together, but the boy tries to remain calm. He dislodges himself from his comrade and jams his hand into Sir Thomas'. One of the two small feather tokens finds its way in there and Jurgen closes it into the knight's fist.

"Get it onto him. If I do it, he may figure it out and stop me. If we both do, then he can't capture the two of us." Jurgen sighs and pats his friend on the shoulder, before setting up to fly again. "One of us outta be able to stop him!"

Suddenly, the Chaos Bell rings out and Jurgen begins to see the entire picture before him. Tumult, the room, his friends and himself. Then, he realizes Tumult's next attack. It all was in his mind so quickly, so vividly. Every move, every step.

[Wisdom Check - 14]

He would not survive this. He could not survive this. No matter where he went, he would still be covered in the magic breath of the dragon. So with split second timing Jurgen jumps, not away from the fire, but towards it. And mainly, one of the targets, Sir Thomas. He attempts to get in the way of the firey attack and stop it from hitting his friend.

[Reflex Save - Voluntary Failure - Full Damage - Attempt To Shield Sir Thomas]

Life wasn't fair. It's just fairer than death. The old live to bury their young. There would be no weeping for Jurgen. His family was dead to him... But no. These people, the Children of Chaos, had become his family. They ment everything to him. And he hoped he ment the same to them. In life, Jurgen was a friend. And in death, he was a hero...

Just before the blast of flame and death hits him, Jurgen speaks a few words. "Good men must die, but death can not kill their names." And then the attack caught up with him. Raging fire scorched his body instantly. He felt the full impact and pain of it, for a mere second, before dropping to the ground. His clothes and gear had quickly caught on fire, burning chaoticly. He smoldered and smoked, becoming nothing more then a lifeless corpse.

[Wow... Thank you everyone! It's been an amazing ride, but unfortunately Jurgen won't be able to finish it off with you. I'm sure you'll do just fine! Just remember, even the most foolish plans will work in a crisis. The best of luck to you, I'll be cheering for you all the way through.]

Sly Foxx ac 24 hp 60/53 Fire 60/20 Darkvision, Flying  d20+5=24 d20+1=21
Wednesday January 15th, 2003 7:36:19 AM

Sly watches as Jurgen and Sir Thomas are sacked around on the floor like rag dolls. With the feeling of helplessness, Sly notices that the Rod of Ice Storm is doing almost no damages. But even so even the smallest of foes can kill a man, if he hit him enought times.

That Bell of Chaos ring again, Sly's eyes cross and his head spins. "Now! What?? Else can be worst than this??" The Dragon Cone of Fire hits Sly in midflight, thank goodness Sly was hugging the Rod of Ice Storm (Made Reflex check for half damage (27) the rod absorbs (20) of that thats leaves him with 53hp and 20 Fire). Sly look around and sees the Dragon disappearing around the corner.

When looks for Luke, Sly cannot find him. The others are battered BUT on the floor of the cave is the chard body of Jurgen. "No wonder the Bell toll, a great Hero Died." Sly flies to Jurgen's body lies, "I knew that you had some thing in mind, You know of course you'll always be twice the man than I ever hope to be."

"Sir Thomas, That Wrym has gone around the corner."

OOC: DM Stephen - I leave Luke's faith up to you. I don't know how to play him, because he was no way near the magic rod when the fire hit.

Savin hps 47 AC ? fire resistance 53, flying, dark vision  d20+9=29 d20+11=31 d20+11=20 d20+6=16 d8+3=10 d8+9=12 d20+9=12
Wednesday January 15th, 2003 9:11:46 AM

Savin sees the dragon open his mouth and rolls away from the firey breath. He sees his friends be engulfed and a fury enters his mind.
He centers his chi and launches into full attack mode pounding the same place he has struck before. The scale buckles and his foot sinks deeply in.

OOC made reflex save against breath weapon, full attack mode plus attack of opportunity. Gave myself +4 on first attack. Don't have books so not sure of bonuses. Rolled a natural 20 but not sure if it is critical or not. Not sure if I got a 3rd attack with an attack of opportunity so rolled again just in case. Missed anyway. Rolled an 8 sided in error but I guess I could have stuck with a 12 anyway

Trace (hp 64/64 ac 17+4=21 fire protection 23 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d20+4=17 d20+2=3 d20+12=21 d20+12=29 d8+4=7 d6=1
Wednesday January 15th, 2003 2:07:01 PM

Trace is unable to make any kind of move to avert the damage, but due to the potion Trace remains unharmed.

Trace head begins to spin as he sees images around the room. He dosnt understand what is going on so he shurgs it off and brings himself back to the moment.

As Tumlet turns to run Trace swings and hit the retreating dragon (+1 species enemy hit ac 22, if miss used hero point hit ac 30 for 8hps dmg and 1 frost hp dmg.)

Trace puts shows his tattoo and screams after Tumlet when he hits him, "Run you wyrm, the warriors of chaos are coming for you!!" Trace will carefully follow a bit to see the direction Tumlet goes.

Sir Thomas (AC 21(17 usually), HP 14/59, fire 2, Darkvision, Fly)  d8=2
Wednesday January 15th, 2003 3:33:04 PM

[OOC: I don't know what happened to the rolls I made, but I rolled 9, 3, 17. I went looking in the archives for the features of the mace I'm using and when I returned they had been cleared. Stephen, I don't know what you want to do ... ]

Thomas feels the cold hand of death begin to grip his body, but fights its soothing embrace. His lungs burning from a lack of oxygen and his body going numb from the crushing grip of Tumult, Thomas feels an amazing amount of relief when the crushing stops. Before he can relish in taking even a single breath, Thomas impacts Jurgen and the impact is too much for even the strong willed paladin. Thomas falls to the ground unconscious.

He wakes up to the sight of Ilsidur standing over him, looking at the dragon with a wand in his hand, but he can't see the dragon because Jurgen is standing between him with a very protective appearance about him. Before Thomas can fully assimilate back into the moment, all he knows and all he sees is washed in searing flames. He didn't even see it coming.

[Rolled 9 + 5 Reflex = 14 to save]

When the flames pass, Thomas surveys the area around him only to find the charred corpse that he knew as Jurgen only moments before. "Thank you friend." Thomas wispers more to himself than anyone else ... he knows he will share the same fate before the dragon joins them.

Enraged and near death, Thomas forces a smile upon his face again. As he stands, Thomas screams after the dragon, "WE'LL HAVE YOUR HEAD YET FOUL WRETCH!"

Thomas chases after the dragon as fast as his failing legs will carry him. He doesn't want the dragon to have another opportunity to set a trap.

[OOC: I doubt I have the option, but I rolled an attack 3 + 12 = 15. IF I do have the option of attacking Tumult, I will use a hero point to reroll my attack. Rolled 17 + 12 + 4 smite = 33 to hit Additionally, I'd like to smite evil. I still don't know my dmg rolls. I don't think I was told and I haven't hit the dragon yet. But add 7 smite + 4 STR + 2 (again I assumed heavy mace)+ icy burst dmg = ? dmg.

[If I can't hit him then disregard all of the OOC post and I'll save my hero point.]

Bow Wow!! (DM Stephen) 
Wednesday January 15th, 2003 3:35:50 PM

Luke springs forth where he had been dropped off. He was partially obscured by the illusionary wall, but now he sits next to his master, Sly.
--------------------
All your minds seem to melded together. You are all sharing each others thoughts and sight. The more time that goes by the more you become adjusted to its effects. Whenever one of you try and speak, you all speak in unison. Your increased range of vision and singular stream of thought and action, you all become more aware of each other and your surroundings than ever before. (additional +4 AC for a total of +8 AC. +10 to spot, listen and search checks)

DM Stephen ooc 
Wednesday January 15th, 2003 4:01:52 PM

(Sir Thomas is using a +1 Icy Burst Heavy Mace. The mace deals 1d8+2d6[cold]+1 damage, plus your strength mod. On a critical hit it deals an additional 1d10 cold damage. Sir Thomas's attack bonus is +12/+7. You werent in range, so you couldnt make an attack of opportunity.)

Wade 
Wednesday January 15th, 2003 6:31:56 PM

OOC Guys I wish I was here with you Stephen you have been great, with Shiraz I am cheering each of you on good luck and I will be back on Friday.

Ilsidur [AC20, HP 57/69, fire protection 5, fly]  d20+3=17 d20+6=16 d20+6=22
Wednesday January 15th, 2003 9:55:16 PM

The fire from the dragon's breath washes over Ilsidur as he hovers with the wand over Sir Thomas. He cringes, but feels the potion coursing through his body absorb the blast. He lets out a small sigh of relief, and then looks down to see the charred body of Jurgen lying beside the paladin. A look of iron resolve crosses the cleric's face as he heads down the hallway after the dragon.

He turns the corner, and if he can see the dragon, Ilsidur casts dispel magic on the reptile. [OOC: The intent is to dispel any spells that the dragon has operating on himself, and to dispel any illusions directly affecting the dragon. This is meant to be the targeted dispell. Dispell roll of 16, not likely high enough, so use a hero point and new dispell roll of 22.]

If Ilsidur cannot see the dragon, he moves as fast as possible in the most likely direction. If there are any obvious walls in the way, Ilsidur will attempt to disbelieve them. If he sees the dragon and still has the ability to cast the dispell, he will do so.

Shiraz: AC 31, Hps 29, Fly (by dm stephen)  d20+4=20 d20=8
Thursday January 16th, 2003 1:23:18 AM

Shiraz smiles with every slice that cuts into the Dragon. Tumult's screams sounded like the sweetest music to his ears.

When the fire hits, the protection spell takes as much as it can until it ends. Shiraz finds himself patting the fire out of his smoldering fur. Without have to look in Jurgen's direction, he can see his charred remains.

Sir Thomas and Isildur race on ahead. Shiraz can see what they see. Then Shriaz speaks as he too races forward. "How is everyone, I have cure potions?"

Shiraz flies after the dragon around the corner.

Trace and Radiant 
Thursday January 16th, 2003 2:19:54 AM

(ooc: since we are all connected, everyone knows I will need another protection from fire if there is any left or available.)

All that Glitters is not Gold! (DM Stephen)  d100=99 d6=1
Thursday January 16th, 2003 2:31:22 AM

Everyone who was within range and allowed a single melee attack of opportunity hit the dragon and he again shrieks in pain as he retreats.

The charred remains of Jurgen lie motionless on the stone floor. His pack and belongs appear unharmed. (lucky)

Sir Thomas flies up and around the corner and the dragon isnt there. The others see what you see. You see them chasing after you. Isildur, Trace, Shriaz and Savin make there way to your side.

Sly notices the sight of a short creature in his mind. Sly realizes that Luke is beneath him.

Then as Trace says, "Run you wyrm, the warriors of chaos are coming for you." it is amplified with everyone's voice, for you all say it in unison. When Shiraz asks about how everyone was doing, you all say that too!!! The realization hits that the Children of Chaos are working as one mind. Just the presence of Jurgen is gone.

Each of you know how hurt the other is. You all see what the other sees, hear what the other hears, think what the other thinks. (This awareness now allows you an additional +4 to AC. For a grand total of +12 bonus to AC. You still only get a +10 to Spot, Listen, Search checks.)

You all dont see the dragon!! What you do see is a marvel to behold!! You all see a massive chamber. At least a 150 to 200-ft wide circular chamber. The ceiling is a natural stone dome covered with stalactites. It looms overhead almost 100-ft high (in some places). On one end is a large pool of bubbling mineral water. The pool is 60-ft wide and looks to go underneath the wall. A rock border keeps the water from overflowing in the chamber.

The thing that dazzles your eyes is the largest collection of treasure you all have ever seen. Huge piles of gold and platinum lay about. Chests are stacked in a orderly fashion against one wall. Some piles go as high as 20-ft!!! There is a ship ... A SHIP leaning up against the wall next to the pool!!! The bow is broken off the you see its hull completely filled with gems of every color and size!! There is a horse drawn carriage (sans the horses) next to the ship. It is a luxuriously constructed masterwork carriage. The kind a king or queen would use. It too is filled with treasure of all types. By the entrance are rows and columns of statues. Looks like one huge chess board. On the opposite side of the chamber is a huge pile of gold, platinum, mithral and gems. It is matted down. Looks like something of a great weight has been laying on it. Is it the bed of Tumult?

A globe of magical light hovers in the center of the room. It illuminates the entire area. The light reflects off the gold and creates a warm glow and countless little glittery specks of light dancing all over the walls and ceiling.

(Party's Initiative)

Sly Foxx ac 24 hp 60/53 Fire 60/20 Flying- Darkvision Luke ac 24 hp 18/18 fire 60/40  d20+10=23
Thursday January 16th, 2003 8:23:07 AM

Sly is about to fly away when he spots Luke below him. Sly lands next to Jurgen body and open his arms, Luke jumps in and lick Sly face, "Luke you just brough me some hope, Come on pal let's get us a dragon." Sly starts to picks up Luke but he spots (23) Jurgen's pack. Sly will pick up the pack and what ever items can fit in there. Sly who is a part time wizzard thinks that it might come in handy.

With Luke in his arms, he flys after the others. He sees what they sees, "Don't touch the treasure, THAT DEVIL is trying to appeal to our Greed."

Ilsidur [AC20, HP 57/69, fire protection 5, fly]  d20+9=27 d20+6=12 d20+6=19
Thursday January 16th, 2003 5:22:20 PM

Ilsidur waits at the entrance to the room, and calls out, "That dragon is hiding here somewhere, and given his use of illusions, I am going to try to see through this one! Also, all you fliers, spread out and try to find the dragon. Don't bunch up so that he can't catch us all with one breath." [OOC: Will save of 27 to disbelieve any illusion.] If Ilsidur detects any illusions in the room, he will communicate it to the party. [OOC: Giving everyone a +4 bonus to save vs. illusion.] If Ilsidur detects the dragon, he will cast dispel magic on the dragon [OOC: dispel roll of 19, if a new roll is needed, but I would prefer to keep the roll from last post. Either way, I have used one hero point to cast the spell.]

[OOC: Only if they are not in combat, here is what Ilsidur will do] If someone has enough to give him an anti-fire potion, Ilsidur gladly accepts it, and drinks it. Knowing what all the others know, if there are not enough fire resistance potions for everyone in the party, Ilsidur will fly back to Jurgen's body, pick up his pack and anything that might carry potions, and fly back to the big room.

Savin hps 47/52 AC 33 fire protection 53 flying, dark vision  d20+17=32 d20+19=29
Thursday January 16th, 2003 5:37:33 PM

Savin being more aware of his body than the others, thinks to them, "I believe the maidens are helping us with their magic. The dragon is running and most likely curing himself. I don't believe he could have moved so quickly but is somehow invisible, healing himself and getting ready for the next attack. Can anybody detect invisibility?"

As Savin is communicating with the others he will fly over the treasure trying to spot the artifacts that they are searching for. He will also keep his ears open trying to hear the movement of an invisible wurm.

OOC spot check 32, listen check 29

Sir Thomas (AC 25(17 usually), HP 14/59, fire 2, Darkvision, Fly)  d8=2 d20=11 d20=8 d20=8 d8=1 d8=8 d20=14
Thursday January 16th, 2003 10:45:43 PM

Thomas looks at the piles of gold in the room as if they were piles of waste under an outhouse. He responds to Sly's thought with a rage that drips from his mouth like saliva from Tumult's evil visage. "I am incapable of greed ... I only know rage" and his friends must feel the depth of the emotion through the link.

Thomas turns to Shiraz as his friend comes up behind him in the great cavern of the dragon. "I'll not survive long even with magical help. Strike swift and true ... and strong." Thomas then casts cure light wounds on Shiraz [Rolled 2, used hero point to reroll 1, - I figure I'm going to die anyway - used hero point to reroll 8 + 5 = 13 hp returned to Shiraz. Maximized the spell ... this is the thing of legend ... only 1 hero point left!]

Thomas then flies high into the air to get an aerial view of the cave. [Rolled 11 + 2 WIS + 10 = 23 Spot; Rolled 8 + 1 WIS + 10 = 19 Search; Rolled 8 + 2 WIS + 10 = 20 Listen]

Thomas starts by looking for signs of the dragon in the room, he too tries to disbelieve that there are no illusionary walls in the room [Spot Check and Rolled 14 + ? = ? to disbelieve illusions] Thomas uses his and the group's heightened abilities to try to hear the dragon breathing or softly casting a spell or walking on treasure or the rock floor [Listen Check]. Lastly, Thomas surveys the room and the treasure to try to help identify the most likely place that Tumult would stash a metal ear, hand, eye, etc ...

Thomas' grip tightens around the handle of the mace. It has yet to taste dragon flesh, and Thomas has a prayer to Domi perched upon his lips.

[I doubt that I have any actions left, but I'd hate to miss an opportunity.] After he surveys the room, Thomas begins to concentrate to detect evil. He will hold the concentration until Tumult reveals himself or Thomas discovers him. He then quickly surveys the room to begin to discern the direction of the origin of the evil.

(DM Stephen - When rolling up healing, you are allowed to reroll 1's. Take your hero point back.)

Clay post amendment 
Thursday January 16th, 2003 10:50:41 PM

I would like to perform every action as previously posted, except that I would like to stay near Shiraz rather than flying into the air. (I have one more spell to expend before I can feel good about joining Jurgen.)

Can I make the amendment?

(DM Stephen - Sure.)

Trace (hp 64/64 ac 17+12=29 fire protection 23 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d20+10=14 d20+14=18 d20+14=18 d20+7=18 d20+6=26
Friday January 17th, 2003 2:29:41 AM

(ooc: first roll should have been +8 for 12, second roll is for spot=18, third is for wilderness lore (track)=18, fourth is search=18, fith is wisdom check to disbelive illusion =26,)

Trace flies into the room searching, looking, listening, he begins to try and track the Dragons movments. While looking Trace cast detect animales to hopefully reveal Tumlet if he is invisable.

Trace calls speaks in his mind so that the others can hear, "{someone look for the metal pices. That is our main goal. I will continue to track Tumlet and if you find the pices I can give them to Radiant to fly back to the city. He can do that for us and maybe the sisters will get the idea and get there parts and come and help us dispose of the threat.}"

Shiraz: AC 31, Hps 42, Fly (by dm stephen) 
Friday January 17th, 2003 10:06:27 AM

As Sir Thomas heals Shiraz, Shiraz hands him two cure moderate wounds potions. Across their singular thought stream Shiraz lets it be known that Sir Thomas shouldnt make himself an easy marytr for the Dragon. "Take these potions while you have the chance."

Clay OOC 
Friday January 17th, 2003 10:06:20 PM

While the dragon tarries, Thomas downs those two potions as if he were in a race!

**WINK WINK**

Better Lairs and Gardens (DM Stephen)  d100=66 d6=1
Monday January 20th, 2003 12:12:00 AM

Everyone concentrates on the room and surrounding treasure. If you reach out and touch any of it, you will realize that it is, in fact, real. No force of will seems to reveil any untruths. The place is immaculately clean (except for the fresh blood). The stone walls and floor have been polished to a lustery shine. Every coin glimmers and remains untarnished.

Trace notices the blood smeared tracks on the floor leading into the large chamber. (Well, you all notice them now!) Once inside the chamber you find no other tracks. However you do see a splatter of blood on the floor. It is undisturbed and you notice no other. Trace also casts Detect Animals and Plants. He detects a strong auras around Luke and a few small rodents. Among the treasure is the presence of rare spices, but their aura is faint. Trace realizes that a dragon is not an animal!

While Sir Thomas downs the two potions (2d8+5 each, reroll ones), everyone suddenly hears a sweeping and clanging metal noise. Then a bucket and a small mop comes floating out of a small hole in the wall. They float over to the spot of blood. A broom also comes flying out and starts sweeping the floor behind you. The white ash that's still caked to your bodies is leaving a mess in your path. The mop dips itself into the bucket of water. The soapy water swirls in the bucket knocking about what sounds to be pieces of gravel. Then the mop starts to clean the blood.

Otherwise for the invisible maids, the bubbling water and the sound of all your screaming thoughts, you hear nothing!! The dragon still remains to be unseen. Sir Thomas realizes that from a high distance he wont be able to notice any small artifacts amongst all treasure. There is just too much stuff, plus the dancing reflective lights doesn't help in your search.

(Everyone continue to make Spot, Listen, Search, Wilderness lore checks [and any other skills you wish]. Party's Initiative)

Sly Foxx [ac 28 - hp60/53 - Fire 60/20 -Darkvision -Flying] Luke ac 24 hp 18/18 Fire 60/20]  d20+10=21 d20+10=20 d20+10=27 d20+17=30 d20+10=30 d20+10=22 d20+10=25
Monday January 20th, 2003 6:11:06 AM

ooc: for Sly Spot 21-listen 20- search 27- wilderness lore 30 - Now for Luke spot 30- listen 22- search 25.

Sly reminds Ilsidur that he (Sly) has pick up Jurgen Backpack. "If you want anything in it, Come over here and get it." Sly will have the ice rod handy and beside trying to spot (21) anything out of the way, listening (20) for anything diffrent, and trying to spot (27) as to where Hot Head might be, this time he'll use his wilderness lore (30). He'll try to do all of this around the cavern. Muttering to himself 'Hmm! I wonder??'

Luke Goes around sniffing, will some time tilth his head and when he does spot something he'll either to dig in the pile of treasure or chase a buchet and mop around, stoping then from doing their job.

Shiraz AC 31 Hps 42 Fly  d20+10=17 d20+10=19 d20+11=12
Monday January 20th, 2003 10:17:00 AM

Shiraz looks trying to spot the dragon<DC 17> and listening for any sounds of the dragons<DC 19>. Shiraz tries to search but comes distracted by the smell of hi sown fur still lingering in the air. "Does anyone have another Fire protection potion?" If handed on Shiraz will drink it down if not Shiraz will fly towards the blood tracks and start from there.

Jurgen's Backpack Contents 
Monday January 20th, 2003 9:02:57 PM

[Here you go everyone! Make good use of my stuff! :p]

Backpack
-Bag with 10 fur lined slots. great for storing potions. [Giggling Ghost Gift]
-Large [chewed on] Bone [Giggling Ghost Gift]
-Holy Water [2]
-Cheap Black Robe [2]
-Bedroll
-Bell
-Bullseye Lantern
-Oil[10 Pints]
-Grappling Hook
-Hemp Rope [250 feet]
-Miner's Pick
-Sack
-Trail Rations [10 days]
-Soap[3 lbs]
-Entertainer's Outfit
-Loaf of Bread [5]
-Hunk of Cheese [10]
-Chunk of Meat [15]
-Scroll Organizer
-Cure Light Wounds Potion [2]
-Cure Moderate Wounds Potion [2]
-Potent Potion of Darkvision [9 uses]

Scroll Organizer
-Mage Armor [4]
-Spider Climb [2]
-Sleep
-Tenser's Floating Disk [2]
-Mirror Image
-Fly
-Dispel Magic
-Invisibility

Sir Thomas (AC 25(17 usually), HP 47/59, fire 2, Darkvision, Fly)  d8=6 d8=3 d8=2 d8=6 d8=8 d20=15 d20=15 d20=10
Monday January 20th, 2003 11:37:30 PM

[Rolled 6 + 3 + 5 = 14 and Rolled (2, but used hero point to reroll) 8 + 6 + 5 = 19; TOTAL hp regeneration from potions = 33; New hp total = 47]

[Rolled 15 + 2 = 17 spot]
[Rolled 15 + 1 = 16 Listen]
[Rolled 10 + 2 = 12 Search]

Before Shiraz leaves his side, Thomas casts bless weapon on his sword. Thomas doesn't say what it does because he knows his friend already knows. He just shares a look with the taur and they part ways.

*I could use a protection from fire potion too if we have more available, but if not I'd prefer someone else take the protection.* Thomas thinks this thought in his head so at least the dragon won't know all of their plans.

Thomas flies high up into the air and away from any of his friends. He wants the vantage and is eager to dispose of his rage on the wyrm. *Better to move and force his hand now than to give him an opportunity to prepare further and play his hand when he's good and ready.*

As he moves into the room, Thomas looks and listens for the dragon as well as for the best place to keep powerful artifacts.

*We're intelligent creatures. Where would we hide something of such power? I doubt I'd keep it in the same room as my coin. Those 'gems' would definately adorn a place that was dear to my heart ... or I'd display them for any of my visitors. Unfortunately, I doubt he has many visitors and definately none that he trusts enough to keep them in a place that would be easy to steal them.* Thomas busies himself with rational thought as his focus moves to finding the wyrm and preventing any future retreats. *Itty bitty my foot*

[Spell effects: Bless Weapon
-all critical rolls are automatically successful
-treated as if +1 enhanced
-treated as if blessed so affects certain creatures specially
-weapon negates damage reduction of evil creatures
-weapon becomes capable of striking incorporeal creatures


Ilsidur [AC20 (32 with thought bonus), HP 57/69, fire protection 5, fly, detect magic]  d20+4=15 d20+1=21 d20+4=6
Tuesday January 21st, 2003 12:15:16 AM

Ilsidur casts detect magic, and starts to fly around the room, seeing if anything in the room gives off a magical aura. [OOC: the spell lasts for as long as Ilsidur concentrates, up to 6 minutes.] [OOC: Rolls of spot 15, search 21 (auto-success with a natural 20), and listen 6. Forgot to add +10 thought bonuses, so actually: spot 25, search 31, and listen 16.]

To start with, Ilsidur will quickly fly around the room, looking for anything large and magical, such as a magically-hidden dragon. If he spots something that he thinks is likely the dragon, he will cast dispel magic on the dragon. If he doesn't find anything on the first cursory pass, he will spend more time taking a detailed inventory of whatever shows up as magical. He will first start with checking the walls, floor and ceiling, looking for secret ways in and out of the room that are magically hidden. Then he will carefully check the room contents by scanning (not by actually picking the items up), specifically looking for the items that the five maidens need. He will keep up a running commentary in his mind to the rest of the party while he is carrying out his search.

Stayin' Alive, Stayin' Alive!! (DM Stephen)  d100=67 d6=1
Tuesday January 21st, 2003 2:09:10 AM

Everyone searches and listens but see and hear nothing of the dragon. The dragons scent is strong in the air and Luke becomes alert and excited.

Atop the matted down pile of gold everyone notices (due to the everyones hieghtened awareness ) red scales. It looks like a place where Tumult lounges and sleeps.

Ilsildur casts his detect magic spell. Everyone sees glowing auras all over the room. There is magic items mixed in with all the treasure. Magic swords, bows, helmets, shields, suits of armor, wonderous items, wands, potions, rings, mirrors, statues. The glowing magical light gives off its magical aura. A large area on the ceiling, mixed in with the stalactites, glows with an aura. The unseen servants that clean the floor glow. The bucket shines with a faint light. The statues are "dressed" with magical items, like dolls!!! (everyone sees this because you are looking through Isildur's eyes too)

Some auras are stronger than others. However its hard to determine a clear source with all the multicolored lights swirling around the room. (It resembles a disco!) However some of you realize that some stronger glows come from the area around the statues. There are almost a hundred statues, large and small.

The unseen servants continue to clean. Some of you notice that splatter of blood is taking the invisible servant longer than it should to clean.

You all have an overwhelming feeling you're being watched!!!

(No one offering potions?! Oh well... Party's Initiative)

Trace (hp 64/64 ac 17+12=29 fire protection 23 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d20+14=21 d20+14=17 d20+10=27 d20+13=22 d20+8=11 d20+13=32 d8+5=12 d6=6
Tuesday January 21st, 2003 3:02:16 AM

(ooc: search 21, wilderness lore 17, search 27 but should be 24 wrong mod.,)

Trace become aware of the blood spot on the floor and attack the area hoping to make contact with the invisable dragon. Trace flies quickly next to the blood spill and attacks the area, (22, second attack 11, hero point for first attack if missed, 32 12 dmg with 6 frost dmg if crit applies here if he is there let me know how to handle.)

Savin hps 47/52 ac 33 fire resistance 53, flying, darkvision  d20+17=32 d20+19=26
Tuesday January 21st, 2003 3:31:02 AM

Savin flies towards a wall, keeping an eye out for the artifacts and listening for any telltale intacts of breath. He will zip around the walls looking for invisible beings or illusions.

Sly Foxx ac28 hp60/53 Fire 60/20 darkvision Flying - Luke ac 24 hp 18/18 Fire 60/40  d20+10=30 d20+10=26 d20+10=29
Tuesday January 21st, 2003 5:35:38 AM

OOC: Spot 30 - Listens 26 - Search 29.

Sly watches looking all over where there's a glow of magic around. Watching Luke antics, knowing his dog so well by now, Luke is on to something?? Then the picture in his mind becomes clear. "Big Brother, let's check out the magic among those stalactites. Like my mother use to say "Sly! If your going to hide, hide in plain site."

With that said, Sly readies the Rod and flies higher in a spiral pattern.

Luke is still excited and going around in circles.

Shiraz AC 31 Hps 60 Fly  2d8(1+6)+5=12 d8=7 d20+11=12 d20+11=21 d20+10=21 d20+10=25 d20+11=14
Tuesday January 21st, 2003 9:16:23 PM

Shiraz takes the time to quaff a potion of cure moderate wounds< 18 points restored reroll ones>. Shiraz hovers at the begining of the blood stain, and listens carefully<DC 21> and looks along its length, spot<DC 25> trying to figure out where the wyrm is. If Trace is successful at hitting something invisible Shiraz will unload with all of his attacks, if not Shiraz will search the area for Tumult<DC 14>.

OOC Please excuse the first 2 D20 I was looking at the wrong line on my character sheet.

Ilsidur [AC20 (32 with thought bonus), HP 57/69, fire protection 5, fly, detect magic] 
Tuesday January 21st, 2003 11:32:56 PM

Ilsidur will take a close look at the pile of gold in the middle of the room. Is it big enough to hide a red dragon? If so, he will poke around in it, to see if Tumult is hiding under it. If the pile is not big enough to hide the dragon, he will accompany Sly, to inspect the magic in the ceiling. He tries to see if it is an illusionary wall that someone could pass through.

Sir Thomas (AC 25(17 usually), HP 47/59, fire 2, Darkvision, Fly)  d20=14
Wednesday January 22nd, 2003 12:27:10 AM

[Deferred rolling spot, listen or search checks because we all share a common whatever and everyone else has made checks. I figure if that isn't going to get it, then we should run about wiley nilly!]

Thomas keeps his eyes open for the dragon, but doesn't specifically search for the dragon any longer. He is convinced that someone would have seen something if the dragon was that lazy or had made a mistake in concealing himself.

Thomas sees Sly go to search the ceiling, Trace and Shiraz focus on the blood spill (good thought guys), and Ilsidur diverts his attention to the bed. Thomas feels that the bed is probably Tumult's favorite possession. He goes and starts sifting through the bed disrupting it and throwing pieces of gold across the room. He kicks and attcks it with his mace and throws it all around the room. [OOC: If I'm lucky, some of it will go through an illusionary wall or hit the invisible enemy.]

At any rate, Thomas tries to provoke the dragon because he is in his home and tearing stuff up. "Do you like how your house guests are treating your stuff Tumult? I hope so, because it's not going to change while you cower in the dark! you call us itty bitty, but you're nothing but an over-grown frog! And you superiorly bad breath!"

Thomas will search his person for a protection from fire potion. I don't know who had them, but we bought 11 (I think) and I know we have not drunk that many. If I find one, I'll drink it. If not, I'll try to think of who was keeping them. [Rolled 14 for a memory check.]

They all fall down. (DM Stephen)  6d6(2+3+1+4+4+5)=19 d100=64 d4=1 d6=5 d100=57 d100=10 d100=62 d100=71 d100=12
Wednesday January 22nd, 2003 12:34:19 AM

Trace swings and attacks the Unseen servant. His sword swings right through the undauntedly continues to clean. However, Trace's attack knocks over the bucket. Water and debris spills out. You all see through Trace what looks to be a hand, ear, nose and other unrecognizable bits and pieces. The body parts arent metal ... it looks to be the pieces of a marble statue. The marble is white with pink veins. Looks to be in porportion with a normal-sized human. Strange ... everything else in the treasure seems to be in a pristine to near-mint shape (except for the ship with the missing bow).

Savin continues to search the walls. He fails to find any illusionary walls or anything else.

Shiraz joins Trace next to the blood spot and the spilled bucket. The other unseen servant continues to sweep.

Luke continues to sniff around the gold piles and starts to chew on a dragon scale. Sir Thomas decides to be a rowdy house guest and starts to go wild on Tumults bed of gold, making a huge mess!!

Sly decides to fly to the top of the chamber's ceiling to investigate the magical glow. Isildur looks around the piles of gold and decides to join Sly at the top.

Once near the top ..... >>!!!! BANG BANG BOOM BANG CRACK SLAM BANG CRACKLE BANG!!!!!!<<

The rage of Tumult can no longer be contained and his tail slashes about the stalactites. They crack and break and fall free from the ceiling. Tumult becomes visible, he clutches to the largest stalactite. In that instant, you all realize that the pool of blood that wouldnt go away was the dragon's blood dripping from the ceiling. Huge chunks of the roof come crashing down.

(The area effect of the collapsing rock in a vertical column100-ft tall leading up to the ceiling. The column has a 20-ft radius centered on the blood spot. All who fall within this area (sly, trace, iisildur, shiraz must make a Reflex save DC 16 or be hit with 19 points damage from falling rocks.)

Tumult releases and spreads his wings out wide and glides down to the rocky floor. When he slams down on the floor you feel the room shake. "NO ONE ... ESPECIALLY ITTY BITTIES, SHALL TOUCH MY TREASURE!!!!" Tumult roars with rage and he prepares another blast of his hellish breath.

(party initiative)

Trace (hp 64/64 ac 17+12=29 fire protection 23 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d20+4=22 d20+13=20 d20+13=28 d8+5=10 d6=6
Wednesday January 22nd, 2003 3:31:36 AM

Trace quickly dodges the falling debree as Tumlet comes down bellowing his distaste. Trace sees the big wyrm prepare to breath and flies to the side of the dragon out of the cone effect and blast Tumlet with a thunderous hit (reflex made 22 hit ac20 hero point hit ac28 for 10 hps with 6frost dmg)

Tumlet, there is no escape now. Time to meet your ancestors in hell!

Savin hps 47/52 fire protection 53 ac 33, dark vision, flying  d20+9=10
Wednesday January 22nd, 2003 3:43:50 AM

OCC Not sure where Savin is in relation to the others and Tulmut. If possible I will close from behind and attack.

Savin will close and attack Tulmut. He stumbles and misses badly.

Sly Foxx ac28 hp60/53 Fire60/20 Darkvision Flying - Luke ac24 hp18/18 Fire60/40  d20+3=17 d20+5=15
Wednesday January 22nd, 2003 6:58:17 AM

Sly dodges (dex 17) the broken and falling pieces of stalactites. As Sly regains hes sense of direction, he hears a yelp from below. A cold dagger seems to go through his heart as he recognize Luke's cry. Without thinking Sly drops down to about four feet from the Dragon's face and aims the rod at that big target yelling "NORTH WIND."

Luke hears the rumble from above and tries to run out of the way (dex 15), BUT is hit with big chunk of stalactites, Luke yelps once then goes down as it crushes him to death.

(DM Stephen - Luke wasnt in the area effect.)

Sly Foxx  2d6(6+4)=10 3d6(4+4+6)=14
Wednesday January 22nd, 2003 7:07:42 AM

Sorry I forgot to Role for damages on the dragon
Cold damages 10 and Impack damages 14 = 24

Take that for killing my dog.

Ilsidur [AC20 (32 with thought bonus), HP 57/69, fire protection 5, fly]  d20+3=21 d20+6=17 d20+6=25
Wednesday January 22nd, 2003 9:08:23 PM

Ilsidur manages to avoid the worst of the falling rocks, although a few small stones bounce off his breastplate and shield. He laughs at the dragon's challenge. "We will do more than touch your treasure, you scaly piece of otyugh dung! We will flay the hide from you, and use your skin for our armour! We will take your teeth and use them to make handles for our swords! We will take your skull, and use it as a giant soup-bowl! In short, your end is here!"

He flies to a different section of the room from the rest of the party, and shouts, "Everyone spread out!" Then he casts dispel magic targeted at the dragon (finally!). [OOC: The first dispel roll was a 17, which may not be high enough, so I used a hero point for a second roll of 25. I am not sure if I get to see the effect of the first roll, to see if the second is needed, or if the hero point roll causes the first roll to be cancelled. Of course, my choice would be to use the first roll if it is high enough to be effective. If it is not effective, or I have no way of knowing, use the roll of 25, and I will deduct the hero point.]

Sir Thomas (AC 29(17 usually), HP 47/59, fire 2, Darkvision, Fly)  d20=3 d20=7 d20=8 d8=4 d6=5 d6=1
Thursday January 23rd, 2003 12:04:23 AM

[OOC: We have + 12 to AC right? Fate has it in for Thomas! GRRR! I didn't know how far Thomas was from Tumult when he landed, so I rolled two attacks.]

Thomas, hopefully being separated from the rest of the group, throws the handful of gold bedding he has in his hand at the dragon. "And so it ends!" Thomas flies up and at the dragon, attacking from above the great wyrm. Thomas tries to get at an extremely vulnerable site to really hurt Tumult. Maybe a rib to make it difficult to breath or one of his wing joints to make it hard for him to fly, etc.

Thomas attacks with all of the anger and rage and life that he has remaining in his body. [Rolled 3 + 12 = 15 to hit and Rolled 7 + 7 = 14 to hit. Neither are likely good enough, and hero points are no good to me if I'm dead. Reroll first attack - it can't get much worse - and then I had one. GRRRR!!! Rolled 8 + 12 = 20 to hit; Rolled 4 + 5 cold + 1 cold + 1 + 4 STR = 15 dmg for an unlikely hit.]

Upon missing, he starts the process of separating his emotions from the battle. A truely superior representative of Domi would not have let his emotions cloud his mind. Thomas takes deep breath and prepares for the backlash of the dragon.

*Shiraz, roll a critical hit! It automatically makes. :-)*

DM Stephen  d100=31 d6=5
Thursday January 23rd, 2003 1:11:56 AM

(Going to wait a little longer for everyone's [shiraz] post. We are going to need them. Whatever happens to you, may the Gods of Wold have mercy on your souls ... if your souls are allowed to rest after the land falls into Kosh-Marr!! Muehahahahaha :)

Clay OOC 
Thursday January 23rd, 2003 2:18:00 AM

You won't be laughing after the stupid random roll generator spits out a reasonable attack roll for me. (or at least you won't laugh for long.) It's on bubba! ;-)

Shiraz AC 31 Hps 60 Fly  d20+4=21 d20+16=28 d20+12=31 d20+12=18 d10+11=18 d6=6 d6=4 d10+5=15 d10+5=12 d10+11=12 d6=2 d6=6
Thursday January 23rd, 2003 8:57:41 PM

Shiraz nimbly avoids the falling rocks and when Tumult lands Shiraz will attack the dragon with all of his might<also unsure of distance will roll all attacks>, Hitting AC 28 for 28 points of damage, AC 31 crit for 27 points of damage, AC 18,likely miss,for 20 points of damage.

OOC Sorry got home last night and just crashed.

Clay OOC 
Thursday January 23rd, 2003 10:20:34 PM

Did Shiraz include the bonus for the bless weapon spell I cast on his sword? Just asking.

(DM Stephen - Bonuses of the same type dont stack. So the enhancement bonus the sword already has doesnt stack with the +1 bonus the spell allows, but all the other effects will work [hitting automatic crit, being blessed, etc.]. Its still a very good spell.)

Tooth and Nail (DM Stephen)  d100=90 d6=4 d20+24=31 d20+19=21 d20+19=31 d20+19=39 d20+19=28 d20+19=23 d20+3=23 d20+3=8 d6+3=5 2d8(7+6)+10=23 2d6(1+2)+10=13 2d6(3+3)+15=21
Friday January 24th, 2003 1:44:10 AM

Trace slams the dragon with a vicious attack however the frost damage doesnt seem to affect the Tumult.

A wing of the dragon causes Savin to flip wildly in his flight to the fight. His attack misses.

Sly lets loose another Ice Storm. The hailstones slam into the dragon, but again, the frost damage is absorbed by magic. There is a loud growl from behind the dragon. Its Luke!!! He wasn't in the falling rock and he comes racing toward the dragon with a mouth full of slobbery sharp teeth. (Bite attack. Hit AC 23 ... CRITICAL THREAT!! Hit AC 8, no crit. 5 points of damage) Luke actually connects with the tail and latches on!! He shakes his head back and forth grinding his teeth deeper into the dragon's tail.

Ilsidur casts Dispel Magic on the dragon. The dragon's body begins to shimmer from the divine assault. Then the shimmer dies ... Tumult looks shocked, "NOOOOO," he shouts!! It is apparent that whatever spell(s) he had cast upon himself are no longer functioning.

Sir Thomas comes swinging in a blinding rage. All attempts fell short of connecting with the dragon.

Shiraz, with the blessed dragonbane weapon slices into the dragon once again. Each cut slicing deeper than the one before. After these strikes Tumult shutters in pain. He roars in an agonizing rage.

Tumult, who is visible shaken and sobered of his rage from the last attack answers with a series of attacks of his own. His eyes focus on Shiraz. He knows that he would surely fall if he took anymore attacks like that from the minotaur. Tumult lashes back at Shiraz with both tooth and claw.
(Bite. Hit AC 31 for 23 points of damage. Two Claws. Hit AC 21 miss, Hit AC 31 for 13 points of damage. Tail Slap. Hit AC 39 crit threat, Hit AC 28 no crit. 21 points of damage. Total: 57 points of damage)

The attacks rip into the minotaur almost leveling him. Luke continues to hold on to the tail as he is swung around.

Tumult still has one last trick. He starts to cast a quickened spell like ability. His eyes begin to glow and you all hear him say the word (in draconic) "LOOK AT MEEE AND SLEEEEPP!!!" He focuses his glowing eyes directly down at Shiraz (Will save DC 13 or fall asleep for a long time!!)

(Party's Initiative)

Savin hps 47/52 ac 33 darkvision, flying  d20+7=27 d20+7=13 d20+4=24 d20+4=21 d8+3=8 d8+3=6
Friday January 24th, 2003 6:05:11 AM

Savin is shocked at his earlier performance and knows his masters would be ashamed of him. He centers his chi and lauches into the dragon with a fury of attacks.

OOC rolled a critical chance but failed it and then rolled a second and might have made it. Total damage 20 if critical connects and 14 if it doesn't

Sly Foxx ac28 hp 60/53 Fire 60/20 Darkvision Flying - Luke ac24 hp 18/18 Fire 60/20  d20+7=14 2d6(6+2)=8 3d6(1+6+3)=10 2d6(5+3)=8 3d6(3+1+2)=6 d20+3=19 d6+3=9
Friday January 24th, 2003 11:49:38 AM

"I don't care what you do, your going down." Sly will try for the eyes, "North Wind" the Ice Storm Rod is discharges it into left eye of the dragon. "North Wind" this time Sly discharges the Ice Storm Rod into Turmult's right eye. "Don't let go Luke! You got him now."

Luke will bite and tear into the dragon.

OOC:Sly made his Will check 14: damage to left eye 8+10=18, damage to right eye 8+6=14: Luke attack 19, damages 9.

Ilsidur [AC20 (32 with thought bonus), HP 57/69, fire protection 5, fly]  3d8(8+5+6)+5=24 d20+9=28 d20+9=26 d10+3=8
Friday January 24th, 2003 5:08:48 PM

Ilsidur tries to fly between Shiraz and the dragon, and take the sleep spell on himself. If he is successful, he fights off the dragon's attempt to cast the spell [OOC: will save of 28]. If he is successful, or he is unsuccessful, and the spell doesn't affect Shiraz, he will touch Shiraz with the cure serious wounds wand. [OOC: Heal Shiraz for 24 hp damage.] If the spell does cause the minotaur to fall asleep, he will not cast the healing spell, and instead will attack the dragon. [OOC: Hit AC 26 for 8 hp damage.] If the minotaur is asleep, Ilsidur shouts to Sir Thomas, "Sir Tom, you need to come down here and grab the minotaur's sword! It is our best chance to kill this beast!"

Shiraz AC 31 Hps 27 Fly  d20+2=18 d20+16=24 d20+12=31 d20+12=20 d10+11=16 d6=1 d6=3 d10+5=10 d10+5=6 d10+11=17 d6=5 d6=6
Friday January 24th, 2003 9:16:01 PM

Shiraz looks at the dragon and manages a faint smile,"Not this time wyrm,"Shiraz shouts into the dragons maw<Will DC 18> Shiraz the strikes at teh dragon hitting AC 24 for 20, AC 31 crit for 16, and AC 20 for 28. Shiraz settles into a more offensive pose and prepares to strike again.

Sir Thomas (AC 29(17 usually), HP 47/59, fire 2, Darkvision, Fly)  d20=15 d20=16 d8=5 d6=6 d6=3 d8=4 d6=4 d6=6
Friday January 24th, 2003 11:30:13 PM

Thomas sees the fury with which the dragon lashes out at his friend and he feels rage and pain like nothing he thought possible as it adds to that he feels from the loss of Jurgen. He hovers over the dragons back (as previously stated; away from his eyes) and tries to cripple the wyrm. Raising the mace of icy burst above his head Thomas comments, "Domi's justice is upon you! You should have been more reasonable!" Then bringing the weapon down upon the dragon's back, between his shoulder blades (where Thomas is hovering; no called shot), Thomas invokes the power of Domi. [Smite Evil power; Rolled 15 + 12 melee = 27 to hit; Rolled 5 + 6 + 3 + 1 magic weapon + 4 STR + 4 CHR Mod (smite evil addition) + 7 (Smite evil modifier = Thomas level) = 30 hp dmg]

As the mace connects with the dragon's scales, Thomas feels a surge of energy equal to his rage flow from his body into and through the mace.

Being an astute warrior, Thomas does not let the opportunity to strike again fade from his grasp. He raises the weapon again while the dragon shirks from the pain of his first attack, and then brings the weapon down again in the same place. [Rolled 16 + 7 = 23 to hit; Rolled 4 + 4 + 6 + 1 magic weapon + 4 STR = 19 dmg]

A battle cry like that heard from a ruthless barbarian elicites forth from Thomas' soul and escapes through his mouth. The dragon would pay for his confidence and his actions of evil.

[Total dmg if both attacks make = 49 hp dmg. Luck smiles on Thomas tonight. Luck be a lady you know!]

Trace (hp 64/64 ac 17+12=29 fire protection 23 FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d20+11=13 d20+11=27 d8+5=8 d6=5
Saturday January 25th, 2003 2:21:51 AM

(ooc: made it back just in time)

Trace begins to work his two swords in a rythem to attack the giant wyrm. His first blade bounces off a scale but his longsword follows through diggin in to the dragons flesh. Trace taunts Tumlet, "Ha another strike, hurry and die, I am having to tear you up too much. I want to use as much of you as I can to make weapons, shields, and armor so that I can buy a great castle! Die wyrm, hurry and die!"

Between a rock and a Hot place!! (DM Stephen)  d100=44 d6=1 d6+3=4 d6+24=25 12d10(3+6+1+5+1+3+2+7+8+5+10+1)=52
Monday January 27th, 2003 2:05:28 AM

Savin connects with an unarmed strike. He can feel a bone crack but it doesnt the amount of damage that he would have hoped.

Sly lets loose another Ice Storm across the side of Tumult's head. Ice cakes across his face and neck as hail stones pound into him. Tumult grunts in agony. Luke hangs on and does automatic damage.
(Sly can only use the rod once a round)

Ilsidur sees Shiraz fight off the gaze attack and he finds himself fight it off as well. You all realize it is a continuous Sleep gaze attack. If any of you look at the dragons eyes will need to make a will save DC 13 or fall asleep. Ilsidur turns to cast a healing spell on Shiraz and draws an attack of opportunity from Tumult. (Bite. Hit AC 25, natural 1, miss. lucky. no damage) Tumult bites into the floor and comes up with a mouth full of rocks. Ilsidur successfully heals Shiraz.

Shiraz strikes twice with his bane sword. Tumult shrills in pain!!

Sir Thomas summons the holy power of his God, Domi, and transforms it into a devestating clap of divine energy as it strikes the dragon. The cold damage from the weapon was the "frosting" on the cake!! His second strike misses however. The dragon begins to sway back and forth! "Momma ... HELP ME, MOMMA ... IT HURTS!!!," shouts Tumult!!

Trace also manages to slice into Tumult. The dragon doesnt seem to know what to do. His mind is completely frazzled.
---------------------
(Tumult's turn)
Tumult looks around wildly. He stares into space as if he is looking for someone or something. "Momma .... Momma, what do I dooo!! Yes Momma .. yes!! With a frantic expression still frozen on his partially frosted face, Tumult inhales and breathes directly down onto the floor. Hot searing flame rolls out and up engulfing the dragon and everyone closed with him. (Sly is only one not needed to be closed with the dragon to attack.)

(Fire breath. 52 points of fire damage. Reflex DC 24 for half. If you fail save and take 50+ points of damage, then you must make a Fort. Save DC 15 or die instantly from massive damage.)

As the fire and smoke clear the ground and tips of fallen rock that lay around Tumult glow red hot. Anyone make a Spot check DC 10 to notice one of the piles of gold disappear!!

(Party's Initiative)

Shiraz AC 31 Hps 27 Fly  d20+3=22
Monday January 27th, 2003 9:02:58 AM

Shiraz stands steady as dragon begins to breathe out, and turns into a huge charred skeleton. "Strength and honor..." are the last words any hear him whisper.

Sly Foxx [ac 28 hp 60/53 Fire 60/20 Darkvision - Flying - Luke ac 24 hp 18/12 Fire 60/0  d20+5=25 d20+5=18 d20+3=14 d20+3=16 d6+3=8 2d6(4+3)=7 3d6(3+5+6)=14 d20+4=5
Monday January 27th, 2003 12:20:23 PM

Occ: Luke makes reflex 25 - makes Fort 18 - attack ac 16 - damages 8hp. I think I'll call this dog Lucky Luke - (Sly Spot check 5 - ice damages 7 - impact damages 14 total 21hp)

No time to think Sly has to react, So he'll go around the Dragon's head (back side to left side) to get to the right side of face and, "North Wind, Take that Baby face." Sly concentrate so hard, that he notices nothing BUT the Dragon.

Savin hps 47/52 fire resistance 1 ac 33 flying, dark vision  d20+9=19 d20+7=27 d20+7=8 d20+4=8 d8=8
Monday January 27th, 2003 2:08:54 PM

Savin is concentrating on his attacks when a wall of fire explodes around him. He can feel the spell of fire resistance take it. He sees the mighty minotaur fall and realizes that his companions need him to hit. He launchs forward with a devastating sidekick connecting solidly but bounces off with his follow up attack.

falled reflex save but fire resistance saved me. rolled natural 20 but missed follow up critical swing. missed second attack. total of 8 points of damage.

Trace (hp 37/64 ac 17+12=29 resist elements fire protection 12/5rounds FLYING Dark vision species enemy +1 attk and dmg Radiant 12/12  d20+4=12 d20+7=16 d20+10=13 d20+10=27 d8+5=9 d6=6
Monday January 27th, 2003 11:39:44 PM

Trace is standinging too close to try and dodge any flames and the last of his fire resistance is blown away. Intent on finishing the dragon off Trace again works his swords twisting and turning as such. He misses with his short but lands another solid blow with his long sword. (short ac13 long hit ac27 dmg 9hps with an extra 6 hps frost dmg.)

Trace calls out for healing if any is avilable.

(12 pts fire resistance for 5 rounds goes into effect now for when I cast it upon myself earlier.)

Ilsidur [AC20 (32 with thought bonus), HP 32/69, fly]  d20+3=16 d20+3=9 d20+3=23 d20+8=28 d20+8=10 d10+7=10 2d6(4+5)=9
Monday January 27th, 2003 11:44:40 PM

[OOC: Stephen, I used 2 hero points to get the best save possible against the fire breath, and got a 23. I realize that it still isn't a 24, but it is a natural 20 roll, so I counted it as if Ilsidur made the save. If he still didn't save, then you can reset him to 10/69 hit points. Since the fire resistance absorbed the first 5 points, either way he doesn't need to save vs. massive damage death.]

Ilsidur howls at the fire wrapping around him, and lets out a sob when he sees the results of the fire causing Shiraz' fall. He drops his waraxe (free action), and reaches down to pick up the bastard sword that Shiraz dropped (move-equivalent action, maximum 5' shift, since he was adjacent to Shiraz last round.). He swings the sword at the dragon (standard action), and connects with his blow. [OOC: Hit AC28 with a natural 20, critical threat, but no critical, for 19 hp damage.]

Trace 
Monday January 27th, 2003 11:58:44 PM

(ooc: it kills me not to be able to post tomorrow but I will be with my wife and new daughter at the hospital untill Wednesday. I need someone to cover Trace for one day. Thanks and I hope he dosent die. For those who want to know she is 9 lbs and 21 1/2" long. Her name is Ryan Sidney Jacobs. Will be back soon.)

Sir Thomas (AC 29(17 usually), HP -3/59, Darkvision, Fly)  d20=2 d20=13 d20=9 d20=5 d20=16
Monday January 27th, 2003 11:59:05 PM

[Rolled 2 + 5 Reflex = 7 save FAILED. However, I have a question. See discussion below.]

[Thomas is unconscious, but rather than automatically dying, I rolled a fortitude save 13 + 11 Fortitude = 24 SUCCESS I'm hanging on but dying fast!]

Thomas has -3 hp. He falls from the air where he was hovering above Tumult's back and lands first on the dragon's back itself, and then slides off and onto the ground beside the gargantuan beast.

[OOC: I have a question. Thomas was hovering directly above the dragon. Tumult spewed his fire down, at the ground. That means Thomas would have been protected from most of the effects of the blast because he would be shielded by the dragon. Do I get any large bonuses to my reflex save for being so hidden from the blast? Think of it like drafting in a car race or a cycling race or any race where two competitors can travel very closely to one another and the second competitor has to produce much less energy (force, wattage, etc) to travel at the same speed as the first competitor. Do you see what I'm asking or trying to point out? If you grant me some extra bonuses ... which, I know I'm biased, but I think I deserve, I'll use a hero point to reroll that dismal 2 and try to save my life. If I successfully save, then I'll attack Tumult again with the mace ... twice.]

[Rerolled Reflex save 9 + 5 + any bonuses for being shielded that I am granted for being hidden from the blast = ????]

[Provisionary attack rolls. I didn't get a stellar save, but you never know. I missed both attacks anyway. Rolled 5 + 12 = 17 and 16 + 7 = 23]

Good luck Southern Lights!

Clay OOC 
Tuesday January 28th, 2003 12:02:05 AM

Congratulations Ted!!!

Ilsidur, Shiraz's sword was enchanted with Thomas' spell. It AUTOMATICALLY makes a critical hit if one is rolled. GOOD JOB!!

Quenching the Fire (DM Stephen)  d100=98 d6=5 very very good
Tuesday January 28th, 2003 2:31:21 AM

The howl and screams of pain and rage echo throughout the cavern. The crackling hiss of fire and ice. The bellows of pain ... the hacking sloshy sound of steel into hide ... the gush and spray of blood .... the sizzle and sickening smell of searing hair and flesh ... the battle blazes on to its epic conclusion.

The brave Shiraz meets his forefathers and is greeted into the afterlife as a hero among heroes. He died well ... this was a good honorable death. As he passes over to the other side, he didnt forget his friends. For even in death, his arm reaches out with his weapon offering it to whomever will take it.

You all feel his vision leave your minds and your awareness seems to be failing. (-2 AC).

Sir Thomas falls to the flame.
(Sorry, I understand what you mean but couldn't think of a situation that would justify a +10 to your roll. Tumult lowered his head to the floor to breath his fire so that it would disperse around him at a greater speed. Let's just let it ride for now :)
Thankfully, as Sir Thomas fell the body of the dragon took the brunt of his fall to the floor and he takes no extra damage. Everyone lose more awareness (-2 AC) but you all continue to see through the eyes of Sir Thomas. Sir Thomas sees a light in the distance and feels wrapped up in warmth and love of his god and family.

Savin bludgeons the dragon with another solid strike. This time you hear a bone crack and break into. Tumult grunts with a sharp pain as his leg goes limp.

Sly pounds the dragon again with the rod of Ice Storms. The dragon screams in pain. Luke hangs on and contines to reduce the beasts tail into a chew toy.

Trace grits his teeth and slices into the dragon. Cold damage seems to make the dragon's flesh brittle and it begins to crack and break off. Dragon blood pours and sprays from frost burns and gaping wounds. Those surrounding the dragon fail not to be covered in it.

(Trace's Resist Elements (Fire) spell kicks in. Ilsidur failed his save against the fire. You can only reroll a bad roll with a hero point once. Or you can use a hero point to raise a roll by +2, which you can use as many hero points that you have. You're down to 10 hp and your fire protection is spent.)

Tumult stumbles to the floor. His eyes roll in their sockets. In one last act of defiance, he roars and shows his teeth at the dwarf. Ilsidur grabs Shiraz's sword, swirls it around and stabs it soundly into Tumult (Critical hit). Tumult screams in pain. A shrill so sharp and loud that it hurts your ears.

Tumult, grunting and choking on his own blood, tries to crawl toward the pool of water. His claws slip and slide through the crimson wash all over the floors. He tries to roar again but it becomes garbled with fluid. His wings flop around as it he is trying to take to the air. However there isn't enough strength left. He only accomplishes the slinging of more blood around the area. He reaches the water's edge and collapses. Tumult is motionless and the fiery glow from his eyes and mouth fade to nothing.

(party's initiative)

DM Stephen 
Tuesday January 28th, 2003 2:34:31 AM

(Congrats Ted, way to go. To both you and your wife. Ceil can take over for you when you have some time to come back. :) :)

In honor of the Southern Lights gamers (Kim) 
Tuesday January 28th, 2003 5:10:14 AM

"Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed."

--G. K. Chesterton



Trace ac 29 hp 37/64 resist elemen Fire Protection 12/4 Flying Dark Vision Species enemy +1 and dmg - Radiant 12/12  d20+10=23 d20+10=18 d8+5=10 d6=6 d8+5=11 d6=4
Tuesday January 28th, 2003 7:08:28 AM

Trace's Elven blood boils, his hatred for Dragons is at a fever pitch and he cannot stop himself, so he strike over and over again. Until his arm are to tired to strike any more. Then and only then will he stop.

OOC:DM Stephen, I rolled for two attract on the Dragon, Because Trace has two weapons in hand (ac 23 and ac18 Damages are 10+6=16 and 11+4=15.) If dragon is dead then Trace is taking his anger on the dead dragon.

OOC: Big Brother This one's for you. Kiss little Ryan for me.

Sly Foxx [ac 28 hp 60/52 Fire 60/20 Dark vision Flying - Luke ac24 hp 18/12  d8+1=8 d20+5=15 d20+5=12
Tuesday January 28th, 2003 8:01:04 AM

Sly readies the Ice rod for another shot at the Dragon, when Tumult disappears from view. Sly look down in time to see the dragon collapsing near the pool of water.
In his head he see Sir Thomas fading from life. He also see Shiraz die and Ilsadur, Savin, Trace still active. Sly flies down to Sir Thomas, pick a potion of cure moderate wounds and opens the vile. Sly tilts Sir Thomas head back, slowly pouring the liquid into his mouth (making sure not to kill him, giving him 8hp of cure.) "Is every body else all right?" Sly ask with a trembling voice.

Luke will let go of the tail and looks for Sly and sniff around. (listens 15 and spot 12)


Wade 
Tuesday January 28th, 2003 9:17:29 AM

Cheers guys way to go!!

Savin ac 29 hps 47/52 flying darkvision, fire resistance 1  d20+11=27 d20+11=29 d8+3=4 d8+3=6
Tuesday January 28th, 2003 9:32:30 AM

Savin will attack the dragon 2 more times just to make sure that he has no extra tricks up his claw. He is keeping an eye out on the water watching for any movement. He isn't forgeting the kobold eating water monster they say before.

"Congradulations my brave friends on slaying this horrible monster. Let's not forget that he might have allies in this pond. We need to find the artifacts quickly. Who knows how many allies on on the way even as we speak."

Awakenings (DM Stephen) 
Tuesday January 28th, 2003 10:39:19 AM

With Sly's healing potion, Sir Thomas wakes up. (Sir Tom has 5 hit points)

Trace continues to cut into the body of Tumult. Every "coup de grace" is an automatic critical. He confirms that Tumult is dead.

The supernatural awareness you all share ends. Everyone is back to normal.

The ship full of gems disappears. The search for the artifacts becomes urgent.

Ilsidur [AC20, HP 10/69, fly, locate object] 
Tuesday January 28th, 2003 8:36:07 PM

Ilsidur sees the piles of treasure disappearing, and realizes the urgency of finding the missing artifacts. He casts locate object, trying to find the artifacts in all the piles of treasure. "Hold on a second, and I will try to sense the location of the artifacts. If I can't sense them, they are either not in this room, disguised as other items, or hidden in a lead-lined container. I will let you know what I sense. Our celebrating and mourning will have to wait until we have restored the artifacts to the crones."

[OOC: Cast locate object, range 640 feet radius circle, to locate the artifacts. The spell states that to find a specific object, you had to observe it first hand. I presume in the dream sequence, Ilsidur was able to observe the items. If Ilsidur can only search for one item, he will try to find the metal tongue, since it was in his mouth during the kiss! If the dream sequence wasn't enough to observe the specific items, he will try to locate the nearest metal tongue.]

Greg 
Tuesday January 28th, 2003 9:54:08 PM

Ted, congrats to you and your wife on your new arrival! Glad to hear everything went well. I guess we can forgive your absence for a little while, but hurry back, I have a feeling we will need your eyes and swords very shortly!

Awakenings, part 2 (DM Stephen)  d100=94 d6=3 another great roll
Wednesday January 29th, 2003 12:43:44 AM

Ilsidur casts Locate Object and he uses the memory of the kiss to focus on the artifacts. (YES ... you remembered!! yeah!! :) Almost instantly, your forced to turn around and face the area with the statues. The spell focuses your sight and you see a red and white marble statue. Mounted on the statue is a metalic tongue, nose, eye, ear and hand. You then remember the marble hand, nose and ear from the wash bucket. You realize that Tumult must have replaced the statues parts with the artifacts. The unseen servants must have picked up the marble statue parts thinking they were garbage. (that was my little hint of their location from before)

A translucent image of the maidens appear in the cavern floating above the floor. They all speak in unison. "Yes... those are our artifacts ... hurry retrieve them, we sense a great and evil power approaching."

Suddenly a dark deep echoed growl fills the cavern. A sound that, even in this heat, sends a cold chill down your backs. The sound of an ancient and powerful evil. The sound did NOT come from the body of Tumult!!

(party's initiative)

Sir Thomas (AC 25(17 usually), HP 5/59, Darkvision, Fly) 
Wednesday January 29th, 2003 1:50:29 AM

After Tumult's flames engulfed him and his screams were raised to the heavens, Thomas feels no pain. He stands in an endless hall divided by nothing. On one end is a white, comforting light. On the other is the pain and torment of life ... wonderful glorious life. Thomas tries to fight his way back to his body and the pain with which it is wracked. With Sly's help, Thomas is successful!

His eyes flutter open and he weakly thanks his friend with a smile. He moves to stand, and does so with a great deal of pain and effort. Seeing Tumult dead, Thomas sees no need for his will power to supercede his strength and he sinks back down to the floor. Just before he mentions to look on the statues for the artifacts, Ilsidur finishes his spell and locates them. [OOC: I got your reference before Stephen ... I just couldn't do anything about it. It was a nice touch.]

Thomas states weakly, "let's get out of here. Trace, can Radiant get those artifacts back to ..." and then he exclaims, "the maidens?" as they appear to offer their warning.

His heart sinking in his chest, Thomas listens to the growling of something more fowl and evil than Tumult. "Nothing can just be good in the Wold, can it?!?" Thomas forces his willpower to take back over as a sense of fear creeps into his being. "We must hurry to complete this task." Thomas stands almost as if he had the strength of the mighty Shiraz.

He hurries over to the charred remains of his friend and picks up what he finds. "We'll burry you properly friend." Thomas makes for the door and if he has the hands and the ability, grabs Jurgen's charred remains also. "All fallen heroes will be raised to the heavens and properly buried."

"I hope we can get past that lava river without too much trouble. I may not have the strength to pass by it again."

[OOC: I don't really care to meet Tumult's "mommy", let's go folks!]

Savin hps 47 ac 29 flying, dark vision fire resistance 1 
Wednesday January 29th, 2003 9:24:28 AM

Savin will go and grab whatever artifact is available or more if his friends don't. On his way past Sir Thomas he will hand him a potion of moderate healing. "Looks like you could use this more than me. We all need to be up to full strength to escape or fight the horror coming our way."

Savin looks at all the treasure while moving around and sighs, "This could really help feed some starving children." If Savin sees any promising items he will grab them if they are convient to get.

Ilsidur [AC20, HP 10/69, fly, locate object] 
Wednesday January 29th, 2003 1:01:49 PM

Ilsidur will shout out to Savin, "Do you need help collecting the artifacts?" If Savin needs help to collect all five, Ilsidur will fly over and help him. Otherwise, he flies down and quicky gathers whatever items were Shiraz's, and places them on the minotaur's body. Then he helps Sir Thomas carry minotaur out of the cavern, hopefully to safety. He calls out to Savin, "I suggest you leave the treasure. It seems to be disappearing, and probably should be left alone!"

On the way out, he calls to Sly and Trace, "Can you pick up Jurgen's body? We have his backpack already."

Sly and Luke (by DM Stephen) 
Wednesday January 29th, 2003 1:21:28 PM

Sly continues to shovel hand fulls of gems and gold into his pack and pockets. Loyal Luke looks on in bewilderment as normal. Sly comes across a tiny ivory chest that is small enough to fit in his pocket. Sly quickly stuffs it away without paying too much attention to it.

Luke's attention is drawn away from Sly as the pool of Tumult's blood continues to flow and spread outward into one big oval. He starts to bark at it.

"Trace can you get Jurgen's body, my hands will be full with Luke."

Trace ac 17 hp 53/64 resist elemen Fire Protection 12/3 Flying Dark Vision Species enemy +1 and dmg - Radiant 12/12  2d8(6+3)+7=16
Thursday January 30th, 2003 12:45:39 AM

Trace drinks down a potion of cure moderate wounds potion and then calls for Radiant who should still be withing listening Range. (gains 16hps.)

Trace looks around for anything valueable that he can quickly stick in his belt then waits for Radiant to arrive. Once Radiant comes into the room he will heal any heat damage his friend has taken and then put in his claws the bucket of metal human parts, "Radiant, take this back to the sisters at the inn."

"I hate the fact that we are being rushed away from our bounty. Heck why dont we attempt a stand for a bit and if it gets too hard then we can flee."

Endgame (DM Stephen)  d100=53 d6=3
Thursday January 30th, 2003 3:39:39 AM

(The bucket contained marble pieces from the statue. The actual statue has the artifacts attached to it.)

Suddenly the water from the pool begins to quickly drain away. As the water sinks below the water line of the chamber wall, you all realize that the lake was an underwater entrance into the lair. You hear the roar of the water draining deep down into the volcano and the mountain begins to slightly shake and rattle.

Radiant has no chance of hear Trace in all the chaos. (you dont have a magical bond do you?) Trace notices that the body parts in the bucket are just marble chunks from the statue. At the statue, Savin has little trouble breaking the artifacts off the marble. He has more time to collect a few other things in the area.

Sly continues to stuff everything he can grab. Luke barks at the pool of blood that now has expanded to a oval with a 60-ft diameter.

Those still in the air notice an image appear in the blood. Looking into the blood is like gazing through a crimson stained-glass window. Flames and steamy mist can be seen through the portal. Suddenly the head of a colossal beast appears and it stares back at you. The translucent head of the beast passes through the portal and into the chamber. The ancient beast remains incorporeal as it passes through, not yet solid within this location. It stares at the body of Tumult and roars a deafening cry. A sound that shakes the mountain even more. Tumult was a HUGE dragon. However, the head of this beast is almost as big as Tumult's body. Luke stops barking with a yelp!! He retreats to Sly wimpering.

With the entrance of daylight through the drained pool of water, the maidens appear in the new opening and shout a word of power focused on the great beast .... "DICTUM!!!" The word seems to burst all around you like a sonic attack. It knocks everyone to the ground (except the maidens) and forcefully pushes the beast back through the blood portal. The beasts rages with a hellish fury and rams the closed portal with its claws and head. The mountain begins to shake more violently.

The maidens continue to shout, "Everyone, gather your dead ... QUICKLY ... our magic wont hold the beast for long." One maiden opens a bag and a whirl wind comes shooting forth. Wherever the whirl wind hits it gathers what treasure is left and scoops back into the bag. Hundreds of thousands of gold coin fly into the bag.

Rocks are now begining to fall from the ceiling. The mountain shakes even more violently as the beast pounds on the blood portal. The floor is becoming very warm to almost hot. Whaa ... is the mountain beginning to erupt!!!! Steam comes pouring in from both entrances now. The maidens snap their fingers and cast Mass Teleport.

In a streak of blinding light you all find yourselves in a meadow facing the quaking mountain lair of Tumult, in the distance.

Radiant is perched on a tree and he flies to Trace. Vus lays down next the body of Jurgen. You all watch several explosions billow out of several places on and around the mountain.

(You're all at a safe distance. Party's initiative)

Savin 
Thursday January 30th, 2003 9:17:29 AM

Savin looks at the erupting volcano with wonder in his eyes. As smoke and ash shoot up into the sky he wonders to himself what in the name of all that is holy was that big monster.

He shakes himself out of his wonderings and heads over to the maidens. "Ladies, I believe these belong to you. Use them well and keep our world safe with them." He hands out the artifacts to them. "I want to thank you for your magical help in fighting Tumult and aiding in our escape."

Sly Foxx and Luke 
Thursday January 30th, 2003 12:46:13 PM

After the mass Telepot out of that cave. Sly find himself down on one knee, next to the body of Jurgen and look around to see the body of Shiraz. "All right every body made it out in time?" Them holding Luke in his arms, Sly ask "Trace Please Tell Me That Was Not The MOTHER."

Greg 
Thursday January 30th, 2003 12:56:54 PM

[OOC: Stephen, please confirm that Sir Thomas and Ilsidur were able to bring Shiraz's body with them during the mass teleport.]

(DM Stephen - Yes, everyone made it out. Living and dead.)

Jeff 
Thursday January 30th, 2003 1:03:15 PM

[OOC: Way to go! Making a HUGE, ANCIENT, EVIL, and POWERFUL dragon very angry. I applaude you all! You dun good! I'm doubting that a mountain will keep it at bay forever. :D]

(DM Stephen - Correction, You mean ..."COLOSSAL, ancient, evil and powerful dragon!! ;)

Ilsidur [AC20, HP 10/69, fly] 
Thursday January 30th, 2003 6:51:29 PM

Ilsidur watches Savin present the metallic body parts to the five crones. He wonders to himself, "I sure hope the reward was worth the cost," looking at the two dead comrades. Then he moves over to Shiraz and Jurgen, and arranges their bodies into restful positions.

He looks around at the rest of the group, and says, "As a cleric, I know that it is possible for some characters to return from the dead, but I am not powerful enough to carry this out. But I STRONGLY suggest we try this for Jurgen and Shiraz." Then he watches the crones, to see what happens next.

Sir Thomas (AC 25(17 usually), HP 5/59, Darkvision, Fly) 
Friday January 31st, 2003 12:22:59 AM

Thomas killed the cure moderate wounds potion that Savin gave him quickly while all of the confusion took place. [OOC: I don't know the rolls for that.]

He prapares to fly Shiraz's and Jurgen's remains (if someone else doesn't grab the young mage's body) out of the cave when the maidens arrive and save the group.

Upon finding himself in a flowery field, covered in blood, soot, tears, pain, and only a few know what other manner of dirt and grime, Thomas places a hand on Shiraz' huge chest and kneels before the body. He watches the mountain quake and shake and cry in the rage of it's eruption. He then looks to Jurgen and knows of the multiple acts of heroism that the man endured before his death. Thomas considers the same for Shiraz. "You will not sit in the halls of heroes for long. We still require your services my friends. You are both heroes of MINE. ...... Domi, give them back." Thomas commands the god as if requesting a possession to be returned froma dear friend.

He does his part to help arrange the two bodies into restful positions and the approaches the madiens, "we are eternally grateful for your help and for the help of our endowment. I think Savin said it well, use those items wisely dear maidens. We are going to go find someone who can return our friends to us."

Thomas then gives a VERY respectful bow to the maidens and goes about 30 yards off into the field to pray to Domi. Once alone, the paladin begins to cry for his friends and the experience that he and the other Southern Lights just lived through. It will mark his manhood for the rest of his living days.

Once finished with his prayer of thanks and honor toward Domi, Thomas returns to the group and gives each individual a hug while taking the opportunity to speak soft words of endearment into each of their ears.

"I love you" are the words spoken by the young human. "Thank you for your friendship and support my brother."

Trace and Radiant 
Friday January 31st, 2003 12:40:37 AM

Trace moves Radiant over to his sholder and stabs his sword into the ground as he slumps against a tree while he watches the fireworks in the distance from there victory.

We need to make our way back and find a preist and see if they can bring our friends back. I would truly want you to do that for me. We might also have to be prepaired for who ever that was trying to come through the spilt blood of Tumlet. We have this hard of a time with him I think we need to be more ready for any other situations that arise. My sword here was servicable but not good enough to keep us from loosing friends and allmost my life as well.

Awakenings, part 3 (DM Stephen)  d100=99 d6=1
Friday January 31st, 2003 1:30:38 AM

The volcano continues to violently shake. Then with one massive explosion, the top of the volcano explodes. A mushroom cloud of fire, smoke, and ash billows up into the air. The sound of the explosion washes over you like a wave. You feel the heat from the blast, even from this distance (no damage).

Like a infernal devil from the deepest pits of the planes of torment, a massive beast comes flying out of the fiery plume. A collossal red dragon of epic porportions hangs suspended above the volcano. It flaps its wings and roars into the sky. Its shrill echoes across the Grey Tooth Mountain range. Suddenly it takes the sky and begins to fly away. Its hard to tell, but you can see the limp body of Tumult clutched in its claws. As it flies away it vanishes from sight and then there is no more. It makes you wonder where this beast came from. Were you all merely pons on a massive chess board that it played from some other dimension or plane of existence? Why in the Wold did it want to come here?

Whatever happened you can rest assured you are true heroes. You fought the good fight against unlikely odds and saved the land and everyone within it from a fate worse than death itself.

The maidens hear the words of Ilsidur and Sir Thomas. One maiden says, "You wouldnt think we would allow your two friends here miss this wonderful occasion. They are true heroes and deserve to bask in their glory. Its time we wake them up, if the gods will allow."

Two maidens pull out scrolls and begin to chant. One maiden takes out a flask of fragrant oil and starts applying it the bodies. The other two fish through the magical bag and locate a small pouch of diamond powder. They sprinkle the bodies with the powder. Shiraz and Jurgen glisten in the sunlight. Then all five chant like a choir. After a few minutes, the bodies begin to float up off the ground. The winds pick up and blow around the group. The blustery currents blow against the maidens and they start screaming the words to their chant in order to be heard over the wind. The clouds above swirl in a circular path. The eye of the rotation opens up and a shaft of light shoots down upon your fallen friends. Before your eyes, the bodies begin to glow. You see their charred bodies slowly heal. Gapping wounds close, new skin and hair grows where it had been burned away. The maidens are showing a great deal of stress. You dont know if they can take much more.

Suddenly, the winds die and the shaft of light fades to nothing. The maidens collapse to the ground. Their fair skin drips with perspiraton and breathing is labored. Finally one maiden stands up and says, "Uh Ari..Arise my champions ... Shriaz and Jurgen!!" First there is nothing, then you see your friend's eyes twitch. Suddenly they gasp for breath, their lungs begin to accept air. Then their eyes open. Shiraz and Jurgen look to have merely awaken from a deep sleep. The crones did it, Shiraz and Jurgen have returned to the living Wold.

(True Resurrection ... no level loss. You're as good as new. Congrats. :)

The lead maiden walks over to greet the reborn heroes. "Get your rest gentlemen, you've traveled a long way. Tonight we may need your help again to finish this. Tonight we perform the Joining Ceremony with the artifacts. We may not be strong enough to do this by ourselves. To become a Crone, you usually have a life time to prepare for the task. We didnt have that luxury. We may need your precision and skill with a blade. We'll explain later but for now we need our rest. I advise you do the same."

(party's initiative. Shiraz and Jurgen may start anytime.)

And more (DM Stephen)  This message will self destruct.
Friday January 31st, 2003 1:54:03 AM

Some of you feel weighed down with treasure. Especially Sly.
--------------------------
(Great Job everyone. Will have treasure amounts, experience and hero points figured out soon. Start thinking about hero point nominations.
Expect a new player as well (looks like it might be a druid, great timing for next module). Greg, Im going to email you soon. I may be scheduled for a DM vacation this next month. Ceil, I want to run by a few ideas about Luke.

Sly Foxx and Luke 
Friday January 31st, 2003 5:43:22 AM

After the explosion from the volcano and that huge beast flying off in to the distance. Sly hugs Luke, but fell something hard in his clothing but thinks nothing of it.

When Sir Thomas comes back from his prayers, Sly will accept a hug and again the slight pain from one of his pocket, this time does not over look it. He retrieve the small Ivory Chest, looking to Sir Thomas, he ask "I wonder where this comes from?"

As Luke and master watches the Resurrection of Jurden and Shiraz, all he could do is tells them "Welcome Back, Let's get some rest."

Ilsidur [AC20, HP 10/69] 
Friday January 31st, 2003 11:20:14 PM

Ilsidur stands in awe at the power that the crones are able to summon. It is the most powerful divine spell that he has ever seen, and he knows it will be a very long time, if ever, before he can even hope to command such awesome power.

When he sees the results of the spell, he snaps out of his trance of wonderment. "Jurgen, Shiraz! Welcome back to the world of the living! You briefly left this world, but the crones were able to summon you back. We managed to slay Tumult, thanks to both of your help. However, he apparently was only a young dragon, and his mother lived deeper in that volcano you see erupting. She is truly colossal, and makes Tumult look as small and harmless as a field mouse. She took off that way." He points in the direction the massive dragon flew.

"I realize that we are all hurting, but the ladies have said that they need our help tonight in protecting them when they carry out the Joining Ceremony. Since I will not have access to my spells until the dawn, I plan to keep them in my memory. I do have a cure moderate wounds scroll, and two cure light wounds potions that we can share. I personally am in some serious pain, but I can function, if someone else needs help worse than I do. Let me know what you think."

Savin  d20+5=16
Friday January 31st, 2003 11:26:35 PM

Savin bows to the maidens after they perform their miracle. "Thank you for your gift. The gift of life is the most precious of all.

Savin will accept Sir Thomas's hug and congradulations awkwardly. It will almost seem like he hasn't been hugged very often and doesn't know what to do. He will murmer back, "Your welcome Thomas."

Savin will then pull out his flute and start to play a merry tune. He wonders what his part will be in the joining ceremony.

Trace and Radiant 
Friday January 31st, 2003 11:29:22 PM

Trace moves over to Shiraz and Jurgen and hugs them tighly each. "Thank the gods you have made it back. We have won! Your brave actions kept the beast from me and Sly to keep pecking away to finnaly outlast the beast. I belive we were all on our last leg when the wyrm fell. Thank you two very much for your unselfish actions.

We need to get back to town to rest and celebrate! Oh and we have a wonderfull bonus, besides saving the land and the people, returning the metal parts to the maidens, we have escaped with a dragons horde so we might be set for the rest of our lives. Hopefully we can use this bounty to better equip ourselves for future task. Tonight we celebrate life. I belive we have earned that.

Trace moves around to each of his friends giving hugs and laughing with relief.

OOC: Clay 
Saturday February 1st, 2003 10:48:49 AM

I'm sorry I missed the last post ... I would have liked to greet our fallen heroes who have returned. I would have liked to "emotionally" express my appreciation toward Jurgen for all of his heroic actions.

I believe I have turned in my background with it added to my CS. I did it on the 15th or maybe 16th of January. I did not receive any signs (i.e. emails) that it was received. However, I did have to send it in four parts. Please have Carl email me if he did not get it and I will resend it from a different computer as an attachment.

Thanks

Greg - with apologies 
Saturday February 1st, 2003 6:15:40 PM

OK - I admit - it was me. I was late in getting my info for Ilsidur to Carl for the Adventurer's Repose. Everyone else's character in the group seems to be up and running at the Repose. I sent my info to Carl and Stephen tonight, so we should be good to go in a day or so. Again, my apologies.

Ceil 
Saturday February 1st, 2003 7:23:18 PM

OOC: Listen Greggg! we just killed a dragon, and you cannot write a little note saying "We killed a dragon and I help. Sign Ilsidur."
Better send it in or it's the Cane of Ungodly Whooping +25 for you shorty.

Greg 
Saturday February 1st, 2003 8:08:17 PM

Ouch...Ouch...Ouch [OOC: Dodging the cane.]

My dearest Ceil, I did send it in. Almost 2 hours ago!

Ceil 
Sunday February 2nd, 2003 7:17:11 AM

All right then, Here's a Big Sloppy Kiss for you :-*

Jerry 
Sunday February 2nd, 2003 9:27:47 AM

Ceil, you're grossing me out girl!

Anyways folks, I just got the all clear from Carl for Game 4 this morning. I wanted to rush over here before church and tell ya.

GAME IS CLEARED FOR PLAY!

GAME IS DECLARED OPEN!!!

Now turn that cane upon the playes in my game: Game 8: Floating City who are the worst offenders! Only if you want and only in fun. :) I've warned them you're coming. You can email my players with WHOPS! and OUCHIES! and you can post there whooping up on them too Ceil.

GAME CLEARED FOR PLAY!

Sir Thomas (AC 25(17 usually), HP 5/59, Darkvision, Fly) 
Sunday February 2nd, 2003 8:04:27 PM

[OOC:READY! SET! GO!!!]

Thomas feels a great sense of relief and assurance in the return of his friends. "Thank you Domi" Thomas says with relief. When his friends have revived and seem to be realize the safety of their surroundings, Thomas approaches both and gives each a big hug. Thomas says to each, "your bravery more than matches that which is talked about in legend. I am proud to call you friend."

To Jurgen Thomas adds, "I know you stepped in front of that fireball for me. I probably owe you my life. I am eternally grateful to you friend. I hope to repay the favor some day."

Thomas then waits patiently while the others welcome back their friends and then walks with them toward the nearest town. He knows the must rest, and he remembers talk of a town at the base of the mountain. As he walks, he anxiously searches the horizon for Pryte-Honos who should be on his way to meet the group. Thomas occasionally tries to estabilsh a mental link with his steed to expedite their reunion.

Cuts to the Bone (DM Stephen)  d100=13 d6=1
Monday February 3rd, 2003 12:11:53 AM

To the south everyone hears a galloping sound. Sir Thomas turns to see his steed, Pryte-Honos, running in full sprint toward the group. The magical horseshoes make the horse more swift than the wind itself. Thomas empathically gets the feeling that Pryte was trying to herd back the other horses. They were frightened off by the explosions. Apparently, he wasnt successful. With the magical horseshoes, they scattered and covered too much distance.
---------------
As time passes, everyone feels the exhaustion overtake them. Fighting and killing dragons and coming back from the dead can take a lot out of a person. By the time night falls, all of you are either asleep or resting heavily. Suddenly everyone is woke from their slumber from the cries and shills of pain. The maidens have built a fire not too far away. They've drawn symbols with colored sand on the ground and hung banners with bizarre symbols from poles. Each one his holding serrated knives, gouges and hack saws. One maiden has her arm pressed firmly down on a large stone. Several other maidens hold her down while another cuts on her wrist.

(parties initiative. we will have treasure amounts and experience very soon. Continue and think of hero point nomintations.)

Sir Thomas (AC 25(17 usually), HP 5/59, Darkvision, Fly)  d20=11
Monday February 3rd, 2003 1:02:35 AM

[OOC: Stephen, I know you're very busy with a lot of things, but I stated earlier that I drank the cure moderate wounds potion given me by ... Savin. I didn't roll becaue I'm not sure of the dice designation of the + value of that particular potion. Help? Savin? Stephen?]

Thomas awakens from his sleep, but doesn't feel rested. He had been sleeping in his armor with his back against a small rock because he knew the maidens would call for them soon. However, he didn't expect to be startled from his slumber, and as such is on edge. Having previously returned the mace of icy burst to Ilsidur, Thomas draws his bastard sword +1 in preparation for a fight he is not rested enough to finish. He quickly surveys the surroundings to be sure it is only the group [Rolled 1 + 2 WIS = 13 spot check], and being satisfied approaches the maidens [OOC: or not being satisfied, investigates the source of his suspicions].

Thomas asks the maidens to explain their actions in a very odd way, "I guess this is part of the ceremony during which we are supposed to protect you? In the future you might try being sure we are prepared before you start attacking each other."

Thomas believes this to be "normal" for the maidens based upon his experience with them in the past .... crazy young crones!

[OOC: They aren't pretty by chance are they? Maybe one would like to accompany Thomas to a local tavern for a friendly drink ...! Maybe I should just stay on task.]

Sly Foxx and Luke 
Monday February 3rd, 2003 5:28:38 AM

Sly is in his sleeping bag, Nice and cozy with Luke of course. When he is awaken, draws his sword. He just stand there trying to get his mind out of the fog of sleep. It takes a few minutes just to see strait, he looks around and there in the sleeping bag is Luke now taking up the bag making himself very much at ease. "What's going on?"

OOC: Cure potion are usually d8+1 for cure light wounds, and then they go up like Cure moderate wounds d8+2 and so on. I think Sir Thomas.

DM Stephen ooc. 
Monday February 3rd, 2003 9:18:44 AM

(Ceil, Im affraid you are incorrect. In the local game we have always treated cure light wounds potions as a 1d8+3 because you have to be at least 3rd level to brew a potion. We treat Cure Moderate Wounds potions as 2d8+5. Wands are much higher because it takes a high level person to make a wand.)

Savin 
Monday February 3rd, 2003 9:47:43 AM

Savin hears the noise and puts his hands above his head, pushes up and springs to his feet. He sees the maidens cutting on each other and is horrified. He hurries over and asks, "Ladies, I am sure you are doing this to attach the artifacts. I have some training in the healing arts. Can I be of assistance?"

Sir Thomas addition  d8=6 d8=7
Monday February 3rd, 2003 10:46:29 AM

[Rolled 6 + 7 + 5 = 18 hp returned to Thomas' health status. Whew, that's a load off of my mind. Total is now 23/59.]

Trace and Radiant 
Monday February 3rd, 2003 1:49:55 PM

Trace makes his way over to Sir Thomas as they watch the crones and ask if there is anything they can do or what they should do to protect them.

Trace then turns to Sir Thomas and hands him a cure light wounds potion (1d8 + players level). "Here ya go Sir Thomas, drink this cause you look like youve been on the grill too long. Or maybe just hell warmed over. Anyway drink in good health."

Trace cracks a smile as he returns his attention to the crones and there task at hand.

A slight observation (DM Stephen) 
Monday February 3rd, 2003 2:32:24 PM

"Wait a sec ... 1, 2, 3, 4, 5 and 6!! There are now six maidens!! What the!! Where did the 6th one come from?"

Sly Foxx 
Monday February 3rd, 2003 5:37:43 PM

Sly looks over to the Maidens, "Boy What a reward! We did such a good job with the dragon. That we got an extra Maiden." Sly takes his hat off and bows to the maidens, "How Do You Do?"

Ilsidur [AC20, HP 22/69]  2d8(4+2)+6=12
Monday February 3rd, 2003 10:34:28 PM

No matter how much Ilsidur tries to remain awake, the actions of the past how many hours haave caught up with him. He sits down, leaning against the rock, casts a healing spell on himself [OOC: Convert find traps spell to cure moderate wounds spell, healing 12 hp], and falls asleep.

He awakens, not very well rested, to the screaming coming from the 5...no 6 crones. 6 crones? He scrambles to his feet and hurries over to where the crones are carrying out their questionable rites. He carefully peers at each of the crones, looking for the one that is out of place. [OOC: Having had them kiss him and such, he should be able to recognize the ones that they have been working for.] If he discovers which one is the new one, he confronts her, and says, "Who are you? You aren't one of the ladies that asked us to help them? Prove yourself to us!"

Shiraz 
Monday February 3rd, 2003 10:38:37 PM

"I uhh... ohhh...my head..." the huge taur sits up and looks at his friends. "We did it? Thank Domi, little one" Shiraz looks over at Jurgen, "How are you? I see Domi blessed your return to us as well." "Is everyone ok? The maidens have recieved their artifacts? What do you mean they are cutting themselves? Is this normal?" Shiraz grabs his swords and relizes that he isn't wearing his armor, "Ladies!!!" he bellows "What is the meaning of this?"

Dividing Loot and Body Parts


Cutting Crew: I just cut off your arm tonight! (DM Stephen)  d100=67 d6=6 d100=53 d100=40 d100=67 d20=5 d20=13
Tuesday February 4th, 2003 2:31:12 AM

It must have been something you said. With the uttering of Sly's words, the maidens suddenly stop screaming and stare at him. They look slack-jawed with expressions of bewilderment that he would "hit on" them while they were slicing into one another. The scene wasnt meant to be sexy or alluring. A hack saw rests half way through a wrist. A gouge has a bloodied eyeball partially plucked from its socket. A pair of pliers pull on a tongue. After being frozen in place for about 10 to 15 seconds they continue cutting and screaming in pain.

Ilsidur notices the 6th maiden. When he asks about her sudden appearance. Her eyes begin to glow. "We deceive you all this time .... we had to in order to remain hidden from prying eyes." Suddenly the beautiful maidens that have kissed and fondled you all this time become old, gray and wrinkled. Their soft sweet voices become hard, raspy and coarse.

Before the end of the grizzly scene of mutilation, artifacts are passed around, inserted in place, removed again and given to another. The sixth crone had a wooden hand, clinched in a fist, and added it to the set of artifacts. Each time an artifact in joined, the crone glows and receives its power. When all is over each crone has a single artifact. The Crones stand before you in a order of status or hierarchy. A Crone on one end has only one hand severed and is replaced with the wooden fist. While on the opposite end the (highest level) crone is heavily scarred and mutilated, missing both hands, nose, ear, eye and tongue. They appear not to be in pain, but seem to radiate immense power (epic level power)!!!!

"How now you secret and midnight hags!! May our voices sail among the air and show reverence to yond peeping moon." With that being said, they all face skyward and sing into the breeze. The winds blow and push away the clouds. The stars twinkle with a brilliance that you have never seen before.

One crone speaks again to the group. "Heroes you are. You defeat no mere child. Be proud in your victory. Learn from this night. Rest assured the land will not fall. The Dark Lords of Kosh-Marr have no more power over this land and their armies will not invade. Though dangers still exist and the Children of Chaos need not allow your blades to dull. There is much need still. Our work is never ending. We must ask to keep a large sum of Tumults treasure. Protective wards must be errected and fortified. So we will take what we collected (10.6 million in gold and platinum). You may keep what you collected. Farewell heroes. We will most certainly need you again."

After there final words, they disappear!! Suddenly you wake from sleep??!! It is morning ... you were dreaming!! The crones are gone. Everyone is resting quietly (out of your armor and comfortable and fully HEALED!). The sun is shining for the first time in over a week. All your belongings is next to you. Everyone is accounted for, sans the horses the maidens bought for you. Your treasure, that Sly mostly collected, rests on a rock next to him.

14 gems, 137 gold and a tiny ivory and gold chest (about the size of a snuff box).

When Sly inspects the tiny chest and opens it, He will sees a tiny key resting inside. When you take the key out, you feel owner ship pass to you (magically, you just know it). Suddenly a very large ivory and gold chest appears next to Sly. You know the tiny key locks the tiny chest.

The large chest opens and it is full of treasure. You all spend the day going through it all. It contains many wonderous things. (Im assuming your going to cast Detect Magic.)

Money:
36,000 gold
2,000 platinum

Gems: 30 assorted gems (total).

Art Items: (Non magical)
Brass Mug with Jade inlay
Jeweled and gold crown
5 large spools of platinum thread
Ivory pan pipe
Woolen tapestry

Magical weapons and armor:
Short Sword
Large Shield with a angry face on front.
Mithral Chainshirt
Tiny dagger scabbard with massive sword handle sticking out of it!!

Misc Potions, Scrolls, Rings and Wand:
14 potions, 13 scrolls, 2 rings and a wand.

Wondrous Items:
A clear empty bottle with a cork
A colorful bottle with decorative stopper
A single glove
Pair of leather Gauntlets
Rust colored bag
Bag of dust
Deck of Cards
Reptile-skin belt
Wedding Dress
Darkwood mask with elven face
Pair of goggles with lenses made from the base of wine bottles
A hair brush!
A portrait painting
-----------------
(Experience was normally only going to be 3000, but you all get 4,500exp instead. :) Congrats!! Great Job!! Have some hero point nominates by Friday. Who is most deserving? Party's Initiative)


Trace and Radiant 
Tuesday February 4th, 2003 3:15:22 AM

Trace awakes and is excited to see the treasure and gold but cant help but feel a bit cheated with loosing 10.6 MILLION gold. They could at least left the .6 with us so that we could advance ourselves to be better in the future when they need us. This was an expensive fight and we didnt even make our money back let alone advance or prosper. I thought the benifit of killing a dragon was its horde in return. Oh well, Trace fights off the frustration and begins to look over the items that were left.

Sly Foxx and Luke 
Tuesday February 4th, 2003 8:37:38 AM

Sly watches as the scene unfolds and even at the end when the Maidens disappears with the 10.6 million in treasure. Suddenly Sly wakes up, and yes the Maidens are gone with a chunk of their treasure. Standing next to Sly Is Trace, Sly picks up that tiny ivory and gold box, look at it, sees a key in side, takes the key in his hand, it is warm to the touch. Magic! Sly just know it, But what kind? He must find out. Sly speaks those words "Armor Off." His armor disappears and now peaks in Draconic "Magicum Showum Moi" casting Detect Magic. And there next to Sly and Trace is a large Chest made of Ivory and Gold (It Glows good magic). Sly opens the chest pick up the Mithral Chainshirt in one hand and gold coins in the other, with open mouth Sly Look at Trace, "Hey! Big Brother! Do you see what I see? HEY! PEOPLE! LOOK WHAT WE GOT HERE!"

DM Stephen ooc 
Tuesday February 4th, 2003 10:00:05 AM

(BTW, minus the millions in gold, you all got a massive treasure!! You know the crones took a lot of money, but not the exact amount. I just told you that for out of character knowledge to torment you sadistically. :)

Shiraz 
Tuesday February 4th, 2003 12:54:04 PM

Shiraz rolls over and smacks his head on a rock,"owww" the taur mutters getting up and rubbing his head. "What are we doing now? WOW!" Shiraz shouts the last part looking at Sly's chest, looks like Trace can finally upgrade those swords and his armor Shiraz says with a smile, reaching out and grasping Trace on the shoulder.

OOC Hero Point Nominations :
Jurgen: 7 points for total disregard of self in the entire combat.
more to come as I reread the battle.

Jurgen and Vus 
Tuesday February 4th, 2003 9:00:02 PM

[That was mostly french Sly :p]

When Jurgen rises again, from the horrid grip of death, he rubs his arms and legs. Tears dripped down his eyes, as he shook and had some trouble breathing. He started to hit his legs hard. There was little feeling in them, as if he was undead again. But slowly, as a breeze brushed against him, he found that he was indeed alive. Giving a short prayer to every god he could name, meanwhile, he thanked the Crones profusely. They had given him life again...

Suddenly, Jurgen realizes that his clothing had been burned away. Grabbing his backpack, he quickly pulled out of his black robes. Luckily, he hadn't needed to use them. He blushes for a couple of seconds and then grins widely. "I'm... back!" He does an elaborate bow and tries to get the wrinkles out of his robe. Standing there, he hoped he didn't look too much like an evil priest. If he did, there wasn't too much he could do about it.

Except...

Jurgen gazed at the gathering of treasure and almost fell to his knees. There was enough here to keep him going for a steady year or so. The whole group could settle down and be happy...

But that would not happen. They were heroes. And although rest may be called for, they would not receive it. He had died and returned from the grave. No longer was he concerned with the petty problems of his past. Now was the time for his blade to become sharper, even though he rarely used a blade. His magic was stronger, he could feel it. There was a use for it... Good. And Jurgen and seen what evil could do.

No. He would not be able to take a break. No rest for those who sought to fight the unstoppable, rarely got a chance to stop. But Jurgen didn't care, because at this moment, he was happy. He was alive, the group was alive and Tumult was slain. Apparently, he had a very angry mother, but they would have to face her when she came. And they would defeat her.

"That was... a long fight. But Tumult is dead? Then it was worth it." Eventually, Jurgen talks to everyone and hopes to get out the whole story.

He begins to check through all the items that the group has gotten, inspecting them and then trying them out [even the dress]. "Someone wanna take a few hundred gold identify these items? You know, at the Catacombs..."

Greg  d8=6
Tuesday February 4th, 2003 10:33:12 PM

[OOC: Hit point roll for Ilsidur going to 7th level cleric. Stephen, I will send you an updated character sheet in a couple of days.]

The Morning After (DM Stephen)  d100=92 d6=4
Wednesday February 5th, 2003 12:49:56 AM

Sly holds up the mithral chain shirt and it glistens in the morning sun. It is soooo light in weight and vibrates with magic. Sly also notices when he closes the mini chest, the big chest disappears. Sly feels around for the disappeared chest and nothing is there. Sly quickly opens the mini chest again and thankfully it reappears. Like Magic!! A disappearing chest!!

(see, even the chest is a treasure!!)

Party looks around at one another ..... hmmm what to do. You realize your stomachs are grumbling. Some feel nature's daily morning wake up call (if you know what I mean). You're faced with a bounty of mysterious magical items, money and jewels ... just sitting there ... in the chest ... so lonely. What to do.....?!

(party's initiative. Lets have those nominations. you can nominate yourself!!)

Trace and Radiant 
Wednesday February 5th, 2003 4:14:29 AM

Jurgen needs his hero points maxed for his unselfish play wich enabled the rest of the group to keep dishing out the damage while he passed on.

Sir Thomas needs one for putting his life in danger to flush out the dragon when no one could see through the illusion at the river of lava.

I also think Shiraz and Savin both did somthing but I cant rember why I had thought that. If someone knows why I was thinking that please jump in.

Sly Foxx and Luke 
Wednesday February 5th, 2003 8:26:28 AM

Sly closes the big Ivory and Gold Chest, POOF! it turn in to a very small snuff box of Ivory and Gold, to which he puts the silver key back in. "Hey! This is better than a bag of holding and you can even carry it in you pocket. Big Brother! Do you want to carry our treasure box?"

Sly get a view of Jurgen in the Bridle Dress, "Little Brother! Take that female dress off before Sir Thomas sees you." Sly walks over to Jurgen grabs him by the shoulder, "I'm so glad to see you alive [at this point Sly hugs the halfelf.] Now the next time I get you some potion and you don't drink it, I'll hit you!"

Sly rubs his stomach, "In my backpack there's a week worth of trail food, that should take care of breakfast until we get to another town. Right now I need to clean up and wash my clothes and under ware."

Luke help himself to some jerky (the dog knows that for him anyway). Luke stops eating and comes to sit next to Sly. With tail a wagging, waiting to go play in the water.

OOC: I cannot say witch one did the most, Jorgen and Shiraz died for the cause, every body else was fighting tooth and nail which should earn them hero points, Sly came out of this mess healthier than the rest so he don't deserve any.

DM Stephen: Magic Treasure Chest 
Wednesday February 5th, 2003 9:21:12 AM

(There are two different chests. One is a tiny, itty bitty chest (5" x 3" x 3.5" inches). There is a large chest too. It is BIG (5' x 3' x 3.5' feet). Both chests are identical. The mini chest controls the big one. When you close mini chest, the big chest disappears into a extra dimensional space. When you open the mini chest, the big chest appears. )

OOC: Clay 
Wednesday February 5th, 2003 9:28:56 AM

I'm in with the rest, Jurgen should get MAX hero points.

Savin should get one for charging the dragon when we were in the trap.

Ilsidur for trying to distract Tumult from Jurgen when we were in the trap.

Ilsidur for trying to save Shiraz from the sleep gaze and putting himself within a few feet of the dragon's jaws.

Thomas for flushing out Tumult at the river of lava

Shiraz for making a stand, knowing he was going to die, with Tumult's FULL attention on him in the treasure room.

Sly for standing in with the dragon after using the wand. FUlly intending to accept the dragon's full attention after using it.

I cannot think of any more right now.

Sir Thomas 
Wednesday February 5th, 2003 9:32:35 AM

Thomas too feels the sense of pride at their accomplishment, and he spends some time laughing at Sly teasing Jurgen about donning the bridal dress.

He adds his rations to the offering table for breakfast. "Let's fill up. There's no sense in going hungery. We are kings today. Tommorrow we can be humble heroes, but today we are kings. Besides, since Pryte-Honos still has those shoes, I can go to town this afternoon and be back before night fall."

Thomas starts pigging out on what they have for food. "Mmmmm, it's been toasted. Not a bad touch for your normally bland trail mix."

Wedding Bells (DM Stephen)  d100=36 d6=6
Wednesday February 5th, 2003 12:25:07 PM

When Jurgen tries on the Wedding Dress, his hair all of a sudden becomes fashionably groomed. His face tastefully covered in makeup. Jurgen has never looked sooo beautiful or smelled so nice!!! A bouquet of flowers appears in his hands.

Sly finds one more item in the treasure that he didnt see before. A silver figurine of a Ferret. Scratched into its back are the words, "Don't pet the Ferret!!"

Sly Foxx and Luke 
Wednesday February 5th, 2003 1:19:02 PM

Sly let's go of Jurgen, "You better take that dress of before I KISS you on the lips! After all I am Half Human." Sly turns and goes over to Savin and want to give him a hug, "I'm so glad your back, Savin. I don't know what we would do with out you. Here take this statue of a Ferret it even say 'Don't Pet The Farret'. That's funny, I wonder what would happen if you should pet it??" So like the over grown kid that Sly is, He pets the ferret.??

Savin 
Wednesday February 5th, 2003 5:10:11 PM

Savin watches the antics of his new companions and wonders who he has joined up with. They are quite the fighting team but the master would be slapping their thighs with his bamboo cane for all of these antics.
When Sly comes over and greets him, Savin is confused. "Aaaah Sly. I haven't gone anywhere. I have been here all the time. Are you not feeling well. Here sit down and rest. You are obviously disoriented."
He will take the ferret statue and look at it. He will then slip it in his pocket. "I will explore this later." he murmers.
To the others, " I am willing to take all of this to the local magic store it you want and have it identified. Just give me some of the gold to cover the costs and I will be on my way.
That is if no one has any objections."

Jurgen and Vus [OOC] 
Wednesday February 5th, 2003 8:19:59 PM

Hero Point Nominations

Sir Thomas: The dragon would have drawn the Children of Chaos into his firey doom, if Sir Thomas had not warned the group. In doing so, he incurred the full force of Tumult. He even came onto the verge of death, many times, by putting himself in harms way for his friends. So, I nominate him for 2 Hero Points.

Ilsidur: When Jurgen was assured to die, Ilsidur went into harms way to save the boy. He also did the best he could against Tumult, even getting within the dragon's mouth, to grab a comrades weapon. For this, I nominate Ilsidur for 2 Hero Points.

Shiraz: To stand before your enemy, knowing that you will live is very little. But to stand in front of your enemy, weapons held high, while sure you face death, is true bravery. Shiraz is, therefor, nominated for 1 Hero Point.

Sly: Using his strong magic of ice storms, Sly caused Tumult to face him many times. This causes me to nominate Sly for 1 Hero Point.

Savin: He tried to take the fury and scorn of Tumult, all upon himself, multiple times. And he managed to live through-out, with the cunning and will power that the dragon could not meet. I nominate him for 2 Hero Points.

Trace: Even though it put him in danger, Trace saved the dogs. This may not have brought him great power, or done damage to Tumult, it proved that a death, no matter how small, is uncalled for. That's 1 Hero Point nomination for Trace.

Jurgen: I don't nominate myself for anything. I don't believe in nominating ones own character. Still, I'm loving all of these "max hero points". I think it's funny. Someone had to die, or the 'rage' and realization of death wouldn't have been there. At least, in my mind, Jurgen just had a crazy plan. It just happened to involve the toasting of a sorcerer.

Also, out of curiousity, how much damage did the "Sonic Breath" weapon do? Also, how many hit points did Tumult have total?

Shiraz 
Wednesday February 5th, 2003 8:22:34 PM

Shiraz laughs at the antics of his young friend and smiles at each of them,"My friends, Savin is right. We must have this treasure identified, so that we may better equip ourselves, but also that we may help others." Shiraz motions over to his pack, I also have rations in my pack for any that are running short, but we should make haste to return to a city or town, so that we can prepare for the next whatever." Shiraz calmly starts putting his armor back on and as he finishes,"I cant help but feel naked without it on."

Jurgen and Vus 
Wednesday February 5th, 2003 8:24:34 PM

"Take what you need and return quickly, I don't believe we'll hvae nothing to do for very long. Even if Tumult's mother doesn't come looking for us, the Wold is always in need of Heroes, which we happen to be... And I think I'd like to test out some of these items myself." He laughes, curtsying to Savin.

"If it's cheaper, buy some Identify scrolls, enough to find out what all of our items are. Then Sly and myself can begin the casting..." He promptly begins getting out of the dress, tossing the flowers into the air as he does so. "A very... useful item, would you not say so, Sly?"

Shiraz 
Wednesday February 5th, 2003 8:33:47 PM

OOC forgot to add this to post had a angry child to contend with. Jeff well posted on hero points.

Shiraz then walks over to the treasure chest and looks at the pile of treasure, "Sheesh there is so much of it," the minotaur says with a look of bewilderment. Shiraz slides the goggles over his head and looks at Sly, "How do I look? I feel kind of silly with these on" Shiraz lets out a long heartfelt laugh,"I havent felt this silly since my brother and I were young and got caught in the barn jumping from the loft." Shiraz then picks up the hilt of the sword sticking out of the dagger scabbard and draws the weapon out,"This looks a bit strange, lets see what comes of it."



Savin 
Wednesday February 5th, 2003 10:26:11 PM

OOC Hero points. I believe Jeff said it all. I concur on his nominations but would like to give him 2 hero points for his actions and sacrifices in the battle.

If no one objects, I am going to go to the Catacombs and get a jump start on getting the stuff identified. Know we aren't in a town yet but it takes several real time days to get this done so I will try to be efficient.

Ilsidur  d20+3=16
Wednesday February 5th, 2003 11:20:56 PM

Ilsidur walks over and puts his arm around Jurgen, in a fatherly way. "Jurgen, son, let me tell you a little story about a young dwarf adventurer that helped his friends defeat a dragon. When they found the dragon's hoard, there was this shiny new belt sitting right on top. This dwarf was so taken by the belt, that he put it on straight away. And where moments before stood a fine young male dwarf, now stood a fine young FEMALE dwarf. The change had such a terrible impact on the dwarf that he/she ran out of the room, and right into the killing trap that the rogue had recently led the party safely past. I don't want to curb your wonderful curiousity, but just be aware that curiousity cursed the cat."

[OOC: I concur with the hero point recommendations from Jeff, and I agree with George, that Jurgen deserves 2 points. I would also bump Shiraz up to 2 points, for his selfless heroism, and for standing toe-to-toe with the dragon, knowing full well it would mean his end. I think that he recognized he needed to continue to do damage to the dragon instead of backing off and healing himself; he and his sword were our best option.]

He starts to gather the treasure together, putting the coins in the chest. "Let me have a look at those gems; I have some small ability to evaluate those [OOC: Appraise roll of 16]. Can anyone else appraise these other non-magic items?"

"Savin, I propose we all head to the nearest town for some much-needed R&R, and we can find the entrance to those strange Catacombs there as well, I would imagine."

Sir Thomas 
Wednesday February 5th, 2003 11:32:23 PM

With his armor on and astride Pryte-Honos, Thomas laughs and laughs at his friends. He too agrees that they should get to town, and he leads the way ... happy to be alive and in good company.

"Domi is good!" Thomas shouts to the wind. "and so is life!"

Love ... lifes sweetest rewards (DM Stephen)  d100=27 d6=6
Thursday February 6th, 2003 1:21:19 AM

Sly takes the ferret and against the better wisdom etched on its back goes ahead and pets the ferret. Nothing happens. Savin takes it and puts the figurine into his pocket.

Shiraz takes the strange dagger with the massive handle. Shiraz pulls at the "dagger" from the scabbard. The blade pulls out ... but it keeps coming out. Longer and longer the blade becomes. Much larger than what the scabbard lets you believe. After the whole thing is out, Shiraz has before him a sword of gargantuan porportions. Its blade is more than 25-ft long and weighs close to a 800 pounds. It looks to be a giants weapon. Shiraz has to work to get it back in (with some help from the others). After putting it back, its no heavier than what the exposed handle weighs.

Shiraz puts the goggles on and everything has a rosey appearance. One look at Sly, and you have to admit that he is soooo wonderful. He's the best pal in the whole Wold. You just want to take Sly into your arms and give him the biggest warmest hug. Shiraz feelings are sooo strong, he cant help but tell Sly how much he loves him and how great he is. One look at Jurgen in the bridal dress, and Shiraz sees the worlds most beautiful woman he has ever seen. He usually not attracted to non-minotaurs but Shiraz feels his heart racing and is "drunk" with ecstasy. (Everyone who is looked at with the goggles recieves a +20 bonus to all Charisma checks and skills with the wearer.)

Savin begins to feel some strange vibration from his pants. The ferret starts to make a strange low pitched sound. You all hear high pitched squealing from all around you in the distance.

(We will handle all identifing in the game. The Catacombs would have to hound me for a list of the items. Many are non-traditional and I have my own prices. You can do your purchasing in the Catacombs though. Play with the treasure, some things you can identify yourselves. Dont deny yourself the fun of rumaging through a dragon treasure. Party's Initiative.)

Sly Foxx and Luke 
Thursday February 6th, 2003 7:33:07 AM

As Shiraz let's Sly go, and moves in on the love of his life. Sly goes back to the chest and wonders what else that Wrym was hoarding away. Sly tips the chest over, letting every thing fall out. "WOW" Sly look at it all." Sly spot a lone glove, picks it up and it look odd. Sly cannot tell which hand it goes on?? but puts it on his left hand. Then He look at Luke sniffing at a hair brush. "Well, Luke! Would you like for me to brush your coat? Come here and I'll make you fur and skin gleam, yes sir your going to be one good looking dog." Sly brushes away.

Savin 
Thursday February 6th, 2003 7:52:22 AM

Savin feels the vibration in his pocket and pulls the ferret statue back out. If it is still a statue he will examine it more closely. If it is something that is moving and hissing he will place it on the ground.

Savin then looks around and settles himself into a comfortable stance with his arms raised in front of his chest ready for anything.

Ilsidur 
Thursday February 6th, 2003 5:55:14 PM

Ilsidur laughs at the beautiful Jurgen. "Where is the handsome groom? Is it going to be you, Shiraz?"

Against his better judgement, his curiousity is piqued, and he goes over and picks up the large shield. [OOC: Stephen, I presume it is steel?] He takes a close look at the face on the front, and if he doesn't feel any negative vibes, tries it on his arm.

Jurgen and Vus 
Thursday February 6th, 2003 7:26:35 PM

Jurgen pulls the bridal gown off, setting it nicely on the ground, so that it will remain clean and ready for the next use. If the make-up remains, he attempts to rub it away, the best he can.

"Hey Savin, is that a ferret in your pocket? Or are you just happy to-" Looking aruond, he sees that it may very well be a ferret. "You... rubbed it? And now we hear the squeals from all around us. Yeah, that's a smooth move. Real smooth." He rolls his eyes and hits his head against his hand. "Well, we'll deal with the problems that may come of it. Meanwhile..."

Jurgen grabs two of the rings and puts one on each finger, twisting them around and playing with them. Then, he takes one off and runs around for a bit. After a little while, he switches to the other ring, running around a bit and stuff.

Ilsidur 
Thursday February 6th, 2003 7:30:34 PM

Ilsidur calls out, "Before we go too crazy trying everything, I suggest that no-one open the bottles or the bags. One never knows what might jump out. Also, many magic items like that are one shot items. Jurgen, that means you!" [OOC: I presume you have all heard the one about the wooden match tester...Whoosh, 'well, that one works', whoosh, 'so does that one'...as he lights each match to see if it is going to work.]

Shiraz 
Thursday February 6th, 2003 9:10:04 PM

"Whoops!" Shiraz says as he pulls the goggles off of his eyes,"that makes Jurgen too pretty for me," Shiraz turns and looks at the others, "I am ready to return to prettier places, and away from the spot of my recent demise."

Sir Thomas 
Thursday February 6th, 2003 11:49:57 PM

Thomas, though he gains immense pleasure from watching his friends do such silly things, does not see the wisdom in activating all of this magic at one time. "Do you guys really think you should be doing that?"

But it's too late. Thomas cringes and just waits. "I think Ilsidur has the best idea yet, and possibly the most wisdom. And I agree with Shiraz, if we start walking now, we can sleep in beds tonight."

Quality Tested, Ferret Approved (DM Stephen)  d100=21 d6=6
Friday February 7th, 2003 2:20:32 AM

Jurgen takes off the dress and puts it away in a safe place. The makeup stays and the flowers remain, but rubbing your face removes the makeup. You no longer look as beautiful as you did. Putting on the rings, Jurgen begins to prance to leap about the camp. After leaping off an old rotten log, Jurgen feels himself float gently to the ground (like a feather).

The squeaking gets closer and louder. You all suddenly see a swarm of frenzed ferrets racing toward the silver ferret figurine. The wave of ferrets hit the little statue and it rolls about whirling in the chaos. Are those all female ferrets ... why are they bug-eyed and drooling!!!? The ferrets continue to rush in. They run around and climb all over you. They dont seem to be the slightest bit interested in any of the party. There are soo many ferrets that you cant see the figurine anymore. Slowly the mass of polecats begins to move away from the camp. They seem to be dragging the figurine with them. They eventually disappear back into the forest and peace finally returns.

Sly puts on the single glove, but nothing seems to happen or does he feel any different. He also combs Luke with the brush. Nothing happens except a better looking coat (hypro-glow). However the effect doesnt seem magical, just the normal effect of using a brush to the dogs hair for the first time.

Ilsidur picks up the large steel shield. It is light, yet strong. You get no negative feelings from it. You do sense magic flowing though it. There is a humanoid face molded onto the front. It has a grimacing expression of anger or disgust. After you strap it on, the face art and the shields general appearance takes on a dwarven's style of craftsmanship.

Sir Thomas, not wanting to stay out in the wilderness any longer than he needs to, decides to get everyone ready to return to town. However, the trip will take longer without the other horses. It will take several days to make the journey.

Everything is packed up, Sly closes the mini chest and the big chest disappears (that's sooo convenient!! Better than a several bags of holding). Sly can easily put the chest back in his pocket.

The party travels the whole day with no problem. By night fall, you are all exhausted. After a little dinner by a roaring camp fire, you all go to sleep. The next morning Savin wakes up and becomes startled by another set of eyes staring back at him!! IT'S THE FERRET FIGURINE!!! The ferret sits there, frozen in silver and surrounded with nuts and berries!! A big toothy smile is on its face. Besides the mischievious grin, he looks exactly the same way he was before. You now have a better understanding of the words, "Don't pet the Ferret!!" You're then alerted to several dozen other ferrets sleeping around the camp. They look soo content!! Strange!

(party's initiative)

Sly Foxx and Luke 
Friday February 7th, 2003 9:50:05 AM

Sly with the others Children of Chaos, they put away all the treasure back into the chest, except the deck of cards. Sly takes the silver Key out of the Chest. Puff! It becomes a little snuff box again. As Sly puts the box back into his pocket, Sly will hand the Deck of Cards to Ilsidur, "Looks like we have another deck of cards, I cannot tell if they are magic, Since you handle the last deck, I thought you might check this deck out."

They all camp out and Sleep soundly for the first time in a long, long time. They all wake to see A ring of females ferrets and the Ferret Figurine with a smile in it's face, looking at Savin. Sly is laughing and tells Savin "We were so tired that we slept through a Ferret Love Feast, And the girls brought back the Statue back to you." Sly is laughing so hard the his sides hurts.

Savin 
Friday February 7th, 2003 7:36:26 PM

The monk seems slightly embarrassed as he looks around. "I wonder if these ferrets are going to follow us around or they are just sleeping it off."
He points to Sly and says to the ferrets, "He rubbed the silly statue. Follow him around!"

Sir Thomas 
Saturday February 8th, 2003 1:19:07 AM

Finished with the amusement, Thomas spends his time thinking, occasionally laughing at the antics his friends continue to produce, and praying. He knows a great favor and weight has been placed upon them, and he is greatful. Thomas is tired ... oh so tired. he does not withdrawl from the group, but he no longer joins in the antics as if he were of school age again. And Thomas is himself again.

Shiraz 
Sunday February 9th, 2003 10:00:02 PM

Shiraz smiles at Sly's comment on the chest,"Thats gonna come in handy if we ever need to hide something well." Sleeping soundly at night Shiraz doesnt even notice the ferrets return until the group makes comment.

Jurgen and Vus 
Monday February 10th, 2003 12:29:22 AM

Although he wants a word with Thomas, Jurgen gives the knight his space. He needed to think about what he wanted to say anyway. And there was treasure-a-plenty to mess with, anyway. In fact, that painting there looked mighty interesting.

Grabbing it, Jurgen decides to examine it extensively. He sits down and looks at it, trying to figure out what exactly it is.

Sly Foxx and Luke 
Monday February 10th, 2003 8:18:12 AM

"Ilsidur my friend, Do you have an identify spell? I would like to know if this Mithral Chainshirt is curse? Please?? "Sly ask Ilsidur. "Is there an Identify Scroll among the treasure we have here?"

Sir Thomas 
Tuesday February 11th, 2003 2:11:08 AM

Thomas takes a deep breath and appreciates the wonderous scent of nature ... happy to be alive, the paladin just enjoys the riding time.

DM Stephen 
Tuesday February 11th, 2003 10:08:45 AM

(Sorry for the delay. Writing module and preparing to go on dm vacation. Greg has agreed to DM for the next 4 weeks. I will have one last DM post before Greg takes over. Just running short on time folks.)

Sly Foxx and Luke 
Tuesday February 11th, 2003 1:02:29 PM

"Gentlemen! I need your help. In the chest I pick up this Mithral Chainshirt, being a half/elf, I know that it is magic, BUT I would like to know if it is curse. Because there is also a large shield with an angry face on it, a magic short sword and as we saw before a magic Giant size sword. That be wonderful for you Shari my minotaur friend. If it's curse and I wear it, I'll be curse forever and I'll will have to leave all of you. But if it is not curse, I'll be able to wear it and give one of you my magic Chainmail of Teleportation one word on then one word off. Can you help me at all? Ilsador your a priest, Savin your a monk and you Jurgen are a sorcerer, Can anyone help me??"

On the way home (DM Stephen)  d100=71 d6=3 d4=1
Tuesday February 11th, 2003 6:10:54 PM

Sly takes the tiny chest, that is the SIZE of a snuff box (the tiny chest doesnt turn into a snuff box) and latches it shut. The identical BIG chest disappears into a dimensional pocket.

(The tiny chest and the big chest are perfectly identical except for size. The tiny chest is the device that takes the big chest between dimensions. Open tiny chest, big chest appears. Close tiny chest, big chest disappears. The key only allows you to lock the tiny chest, if you wish to do so. If you break the tiny chest, you lose the big chest and whatever is within it. A Wish spell may bring it back.)

Sly studies the mithral chainshirt a little longer. Is it cursed he asks himself!! Sly doesnt feel any ill will coming from the armor. Its construction is of the highest quality. Someone spent a LONG time making it. Mithral is soooo hard to work with and sooo pure a metal. Why would anyone curse such a glorious treasure.

Sly then gives the deck of cards to Ilsidur.

Jurgen takes the small portrait and looks at it closely. Why ... its a portrait of an adorable little wyrmling ... a baby dragon. It has the cutest little smile and wide eyes filled with wonder!! Wait a sec .... it's a baby RED dragon. The frame has the name Tumult engraved into the top (in draconic). At the bottom it says, "My First Flame!" When Jurgen reads that, the little smiling baby Tumult becomes animated from within the art. It gurgles and makes a cute little giggle. Then suddenly Tumult hic-ups and a little ball of flame comes bursting out at Jurgen (1 point of damage). Tumult giggles a little more then settles back in the painting and becomes still again. As Jurgen sits there with a blackened face and charred goatee, he realizes that this painting must be showing Tumult's first breath of fire. Ahhh how cute ... precious moments!! :)

Later as the party continues to travel home, they meet up with an exhausted kobold. He uses his spear to help hold his weight as he tries to head back to the mountain. Looks like he has been walking day and night without sleep, food or water. He doesnt know of Tumults demise and he attempts to take an defensive stance as the party approaches. He is near collapse. "Paa... Prepare to too to feel Tu Tumult's Wrath ... Itty Bi Bittiessss!!!" With those last words he collapses from exhaustion. He lays on the gorund breatheing heavy and looks to be near death.

(party's initiative ... Greg can now take over if he is ready.)



Jurgen and Vus  d20+3=22
Tuesday February 11th, 2003 7:35:14 PM

Cursing the painting silently, Jurgen sets it aside and begins the journey again. He does so with high hopes. He was alive, Tumult had been defeated and nothing could get him down today. Dragons, Giants, Evil... Nothing. Life was, indeed, good.

"Today is a wonderful day. We are good. Let us enjoy it, while it lasts." He breathes in the fresh air and begins to stretch out.

At the sight of the Kobold, Jurgen's first reaction is one of attack. Nearly letting off a spell, straight towards the exausted creature. But then, he gets a vision of himself dying. Falling to the ground, a crisp and burnt, lifeless. Only because he was fighting for good. This creature... however twisted and wrong, was only that way because of Tumult. The dragon had used his power over the kobolds. No, it didn't deserve to be killed. Unless it still held grudges towards them.

With that decision, Jurgen rushes forward and grabs a chunk of meat from his bag and puts it to the kobold's mouth. With his other hand, he rolls the spear away from the downed creature.

"Eat... Tumult has been slain. We..., Jurgen ponders for a moment, "... have taken his place. I am of dragon's blood. So his namesake belongs to me." Jurgen waits, hoping that his bluff will work.

[Bluff Check - Success if DC is 22 or Lower]

[Do we have a Hero Point tally, Stephen?]

Savin 
Tuesday February 11th, 2003 10:15:55 PM

Savin is quiet on the journey home. He just doesn't know how to cut lose yet. He is interested in playing with some of the magic items but isn't impressed with what he has seen so far. He hopes that some of the items have a more tangible value to them. He quickly looks around to see if any ferrets are chasing him.

Sir Thomas  d20=5 d10=1
Tuesday February 11th, 2003 11:21:16 PM

Thomas draws his sword in response to the kobold's threat, but allows Jurgen to try his bluff. Thomas will not stand by for long if the kobold decides to attack his friend. (Readied action, Rolled 5 + 12 = 17 to hit; 1 + 4 = 5 dmg) Thomas will strike the creature with the flat of his blade to get its attention ONLY if it makes a move at any of his friends. [OOC: I rolled a normal attack and dmg roll even though I want the special ... less life threatening attack option. I didn't really know how to treat that.]



Back-up DM Greg 
Wednesday February 12th, 2003 7:32:42 AM

[OOC: Hey guys, I am taking over DM duties tonight. I will post sometime after supper.]

Sly Foxx and Luke 
Wednesday February 12th, 2003 8:48:42 AM

Sly ponders Should I wear this Chianshirt or should I just sell it? I don't want to curse any of the others. Then he remembers what his mother said 'Son! If you don't try, You'll never know.' "All right Mom! I trust you." With this said Sly does his morning duties and takes his old Chainmail of Teleporting off, look at it for a second or two, then put the Mithral Chainshirt on. He waits to see if it's curse.

But along Kobold which fall on his face, Jurden goes to his aid. Sly will cast a Charm person on the Kobold, hoping that he is not curse.

Shiraz 
Wednesday February 12th, 2003 12:07:05 PM

Shiraz will stand as close to Jurgen as he can without trying to appear as menacing. "What should we do with him?" Shiraz asks Sir Thomas and awaits teh paladins response.

Jurgen [OOC] 
Wednesday February 12th, 2003 6:50:11 PM

[Hey Sly, if you decide to use one or the other sets of chainmail, would you mind if Jurgen got the other tossed his way? It'd definately be useful, instead of that crazy sorcerer dying so much.]

Sir Thomas 
Wednesday February 12th, 2003 11:07:07 PM

"I don't know what to do with him ... I think Jurgen has the best idea. Let's see if we can't change his mind about working for minions of evil."

Thomas gives Jurgen a thumbs up.

Trace and Radiant  d20+10=25
Thursday February 13th, 2003 2:00:11 AM

Trace stands by keeping an eye out for any others that may be in the area. (spot check of 25)

Back-up DM Greg 
Thursday February 13th, 2003 11:00:16 AM

[OOC: Sorry, my access to a computer last night didn't work. I will post tonight, after supper some time.]

Shiraz 
Thursday February 13th, 2003 8:40:33 PM

OOC last time I will be able to post until Fri night sorry if I miss anything important

Ilsidur 
Thursday February 13th, 2003 11:37:55 PM

Ilsidur smiles at Jurgen's attempt to sway the kobold to his service. "It seems like most of the others in the party have a pet, so why not Jurgen?," he thinks to himself. "Oh wait, he already has a pet. I wonder if his dog will be jealous?"

He turns around just in time to see Sly slip the mithral chain mail over his head. "Sly, don't you think you are being a bit impetuous? I hope that armour doesn't end up turning you into a toad, or something equally warty."

A new pet? (Back-up DM Greg)  d20=9
Friday February 14th, 2003 12:03:57 AM

The kobold wakes up at the smell of meat, and takes a small bite. "Water...", he says. Assuming Jurgen gives him a little water, he sits up, looks up at Jurgen, and says, "You dragon too, like Tumult, you say? You don't look like dragon, you look like Itty Bitty!" He sniffs a bit and says, "You smell like Itty Bitty, too! Wait, you say Tumult ... dead? You kill Tumult? I know someone who be VERY unhappy with you! I bet you be sorry some day!" Then it seems the exhaustion and discussion overcomes the poor little dog-face, since he slumps back into unconsciousness. [OOC: Ceil, I figure this happened so fast, Sly didn't get a chance to cast the Charm Person.]

Meanwhile, Sly talks himself into taking a big chance, and tries the Mithral Chain Shirt on. Steeling himself for the expected evil curse to hit, Sly feels...nothing. The shirt feels incredibly light, almost as if Sly was wearing nothing at all. [OOC: Ceil, I suggest you look up mithral chain shirt in the DMG for the stats. If there are other powers to the shirt, good or bad, you are going to have to wait to find out. ;)]

Savin has kept his eyes open along the way, and has noticed no further signs of ferrets, either male or female.

The party continues to make its way back to Heranmar. After an uneventful night and day of travelling, you arrive at the gates to the town.

[OOC: Let me know if you plan to take the kobold with you. The intent is to enter Heranmar, and spend a few weeks in down time. I expect the posts to take until the middle of next week. I haven't received the new module from Stephen yet, so we have a few days of posting to 'use up'. I'm sure that you can put them to good use!]

Sir Thomas  d20=11
Friday February 14th, 2003 12:20:33 AM

Thankful that he does not have to use force on such a pitiful creature, Thomas addresses the kobold with the utmost respect in his voice. "Kind sir, I do not follow your line of thought. Tumult seems to have been your master, so isn't he the most powerful creature you know? I mean, who ... what ... is more powerful than a red dragon? We do have more food and more water that you are welcome to eat and drink. Please, travel with us after you have gained some strength. We would seek your council."

[Rolled 11 + 10 skill modifier = 21 for diplomacy]

Savin 
Friday February 14th, 2003 10:52:56 AM

Savin pipes in, "Jurgen, I doubt that the kobold is worth the trouble. Leave him some food and water if you want, but let's not take him with us into town. We already know the townsfolk are shy to non humans. Bringing a kobold is most likely to set them off."

After the group returns to Heranmar, Savin will say, "Let's get some rooms and start experimenting with some of those items. I think we should get the one shot items identified. We can play with the others. I am curious about the elven mask."

Slay Foxx and Luke 
Friday February 14th, 2003 11:15:26 AM

Sly feel the lightness of the Chainshirt, noe he'll opens his eyes (this is the test is it evil or not?) and look around from face to face of his companions, he fells admeration and pride. "I don't think it is curse, because I still look up to you, my little Friend. I even like Sir Thomas." Sly picks up his Chainmail of Teleporting and walks to Jergen, hands him the Armor, "Wear this armor in good health. I show you how it works later."

OOC: Scott I posted the Armor's Stats in the Loot'n'Booty last night.
ADM Gregg I have look it up in the book, when i knew it was Mithral Shirt, Sly has been looking for such a armor for a long time, the armor has no penalty check and only weight 10 lbs (spell failure is only 10%)

Jurgen and Vus  d20+3=20
Friday February 14th, 2003 9:35:09 PM

Jurgen lets Sir Thomas explain to the kobold, the logic that he can. There was much more to be said, but it could wait. This creature was in no condition to go anywhere, so they were safe... For now.

With Savin's words, Jurgen looks astonished. "You doubt that he is worth the trouble? Or is it that you don't wish to take the time to learn that. All creatures, great and small, deserve a chance at life. This one, misguided by Tumult's evil, now has a chance at a new life. If I can show him the way, then he is worth all the trouble in the world. Who cares what the townsfolk say, we are the Children of Chaos. This entire land is safe because of us, so I doubt that any will question our behavior and if they do then we can simply explain, for we have nothing to hide." He smiles at Savin, hoping that his friend wouldn't try and take it further then that. Jurgen would do his best to keep this kobold alive and place him on the path of good.

"Ilsidur, can you heal him a little bit. Not a huge about, but enough to help him stay up? I would appriciate it." He nods to the dwarf and then returns to the kobold.

When it awakens again, Jurgen speaks to it once more, this time in Draconic. "I look like Itty Bitty because I want to. This is my form, for now. Something that Tumult couldn't teach you, is that dragons come in many shapes and sizes. Dragons can be huge towering beasts, if they dare, or they can be kobolds. He was weak and his blood tainted. No... Tumult was a simple beast. I have power that he could only dream of. Many people will be unhappy with us for causing the dragon's demise, but even more will rejoice. Your people did, for I am Jurgen. I have the blood of a dragon running through me. If I wished, I could become like you. But obviously, you are fascinated with the simple tricks of an unworthy dragon... You have a choice. Since Tumult, your weak god, is dead, you have two places to go. One is with me, to learn from us and teach us. Tumult made the mistake of learning nothing from his kobold brethern. The other is to be left here, where any number of things would get you. And you would die an unworthy death. Only you can choose..."

[Bluff Check - Success if DC 20 or lower]

Ilsidur 
Sunday February 16th, 2003 11:32:56 PM

Ilsidur watches with confusion as Sir Thomas and Jurgen discuss bringing the kobold with them. "Why do you want the dog-face to come with us? He will be totally out of place in Heranmar, and will likely feel very uncomfortable there. If you want to help him, lets bring him with us for the rest of the day, and I can tend him until his strength comes back. Then we can give him some money, and send him on his way. I'm sure he will be happier finding some of his own kind, rather than trying to fit in in a xenophobic town like Heranmar. Also, can we trust him? Are we willing to be responsible for him? Will you watch him every waking moment, Sir Tom, Jurgen? Let's make a simple travois, and pull it behind your horse, Sir Tom. I will help him as we travel."

At the gates of Heranmar (Back-up DM Greg) 
Sunday February 16th, 2003 11:59:40 PM

The party (mostly) decides to bring the exhausted kobold along for the ride. As they near the gates to Heranmar, Ilsidur's healing arts pay off, and the kobold sits up. He listens to what Sir Thomas and Jurgen have to say. "You want Mappo to do what? You want to talk to me? You want to teach me? Teach me to do what? You go to Harnmar? Mappo not go to Harnmar! Harnmar people hate kobolds! They hurt kobolds! Mappo go home, OK?"

Looking at the town gates, the party sees the odd cart and traveller entering. There are also two guards at the gates, who seem to be asking every traveller a few questions, and carrying out a cursory search of the wagons and carts.

Sly Foxx and Luke 
Monday February 17th, 2003 6:58:54 AM

Sly (who is standing not to far from Mappo and the others)tells the little kobold. "You are very smart, here take some food and water. we are going to have enough trouble getting Sharaz through the gates with those guards on duty"
Sly goes into his back pack and gives little Mappo his trail blanket, "Here take this too, Good Luck"

Sir Thomas  d20=19
Monday February 17th, 2003 11:06:29 AM

"Good luck on your journey Mappo." Thomas states wihtout much feeling. He is not sad to see the kobold go, but he, like Jurgen, feels a sense of hope that this creature can successfully create a new life for himself. Thomas does not feel even a spark of optimism that the Wold will allow that end.

Once the kobold has gone, Thomas speaks more freely to the group. "I don't really think we'll get much grief at the town gates. Everyone in town knows us or knows of us ... surely that hasn't changed in a week. Let's go to the inn and see who's around. I wonder if Holly or Donk are in town. I bet those gnomes of Alemi are still around too." Thomas looks at the town critically to see if the destruction that was wrought has been replaced, even if only somewhat.

[Rolled 19 + 2 WIS = 21 Spot check]

Shiraz 
Tuesday February 18th, 2003 8:43:40 AM

Shiraz quietly walks behind the party, listening to his friends but mostly lost in day dreams of other happy times. The taur scarcely notices the leaving the kobold, and only nods at teh suggestion of finding Holly or Donk.

Jurgen and Vus 
Tuesday February 18th, 2003 12:14:48 PM

"If you wish to go, then I wish you the best of luck Mappo. May the Wold shine on you brightly." Jurgen pulls out some food and hands it to the kobold. "I hope to meet you another day." He smiles and waves as Mappo goes off.

He continues along with the group, with only a little anger towards Ilsidur. That dwarf needed to learn that not all were evil and some who appeared evil, weren't. But still, there was time to learn. Now was a time to celebrate. The city awaited them and they had a fine sleep coming to them.

Savin 
Tuesday February 18th, 2003 2:59:57 PM

Savin briefly wonders in Jurgen's experiences had addled his mind. What was he thinking. The kobold was an obvious ally of Tulmult. He tried to attack the group before he collapsed. Savin shakes it off. He is ready to go to town, find a nice bed and a hot meal. Maybe even a bath and start experimenting with the magic items they recovered

Ilsidur 
Wednesday February 19th, 2003 12:46:24 AM

Ilsidur watches the kobold depart, and nods his head. "Good riddance; I only forsaw trouble if we had tried to keep him around. Hopefully he makes it back to what is left of his group."

Then Ilsidur follows the party as they head to the town gates.

Entering Heranmar - back to civilization (Back-up DM Greg) 
Wednesday February 19th, 2003 12:56:47 AM

The party approaches the main gates to the town, and come to the notice of the two guards. One is an older veteran, and the other is a teenager, barely old enough to shave.

The older one addresses you, "Halt, all of you. The gate passage fee is 1 sp per person, and 2 sp for your horse, young man (looking at Sir Thomas). Your weapons will be required to be peace bonded, by order of the city council."

"And you," he says, looking at Shiraz, "make sure you behave. We don't want your kind causing problems in our fair town." Then he turns to the rest of the party and says, "State your business in Hernamar. How long do you plan to stay?" He and the younger guard move towards the party, with a number of pieces of twine in hand.

Sir Thomas can see through the open gates that the rebuilding of the town has started, and is moving at a very quick pace (perhaps those gnomish Fixers of Alemi really are helping out).

Return To Index      Next Module (The Root of all Evil.)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage