DM Jan Wednesday May 21st, 2003 1:30:51 AM
The dark hole awaits the Storm Dragons.
Clangden (Freedom of Movement, Protection from Acid, Stoneskin, Protection from Evil, Bless) ac34, hp270 Wednesday May 21st, 2003 1:44:50 AM
accepting Deraks assistance with getting in to the hole, Clangden attaches himself to the rope, and with Derak braced on the ground, agaist some rocks and or trees, Clangden begins his dive in to the hole. (Darkvision 60') (ooc im set up like a repeller, where I have to let out rope as i go down, and, as I am going down, I do have my shield flittering about me)
Tericus(Airwalk, Prot from acid 168 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless) Wednesday May 21st, 2003 7:04:45 AM
"The dragon probably already knows we're here, so im going to cast a light spell so that we can see." Tericus says as he casts one of his light spells on his mace. as an afterthought he activates his shield and it begins to float around him. "Im ready when you are." he says as he floats right above the hole.
Nonam (fly, protection from acid, endurance?, cat's grace?) Wednesday May 21st, 2003 9:27:26 AM
"I do still have the wand of bull's strength if anyone needs it. Jus? Addinein?"
Nonam looks at the rope dropping away in the darkness.
"I am not going to climb down a rope." Nonam casts fly on himself. "I'll head down first. I can see in the dark with my darkvision."
He heads down the hole.
Jus (Prot.Elem.168hp; Bless; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin110hp) d20+18=29 d20+18=34 Wednesday May 21st, 2003 2:52:43 PM
Jus awaits Addenien's answer, then follows Nonam, using his vision and ears to attempt to see what lies below (Spot 29; Listen 34).
DM Jan Wednesday May 21st, 2003 7:32:08 PM
Derak watches in amazement as the Storm Dragons tool up, spell up, some of them floating down into the chasm. He uses his rope, slipped through a spiked metal ring wedged into the rock, to let some of the others rappel down to the floor of the hole.
Soon, they are all out of his sight, and all he can do - is wait.
The group reaches the floor of the hole. To those standing on it - it's solid, pale rock, fairly smooth, illuminated by Tericus's mace.
A breeze is blowing from one direction, suggesting a tunnel. Those with darkvision will see a descending slope downward in the direction the breeze is coming from. Jus will note the dripping water sound is louder here, and is also coming from the direction of the tunnel.
The tunnel is - dragon-sized.
((Guys - could you give me an idea of your marching order, who's up front and wotnot? Thanks :) ))
Gareth (50% Displaced, Darkvision, Fly, Endurance +5) Wednesday May 21st, 2003 10:25:52 PM
The warrior goes down with Nonam to scout out the area wielding Max. "Time to get down to business..." he thinks to his sword - and friend. He scans the hole for any sign of the dragon.
Addinein Thursday May 22nd, 2003 1:00:03 AM
Responding to Jus's inquiry, " Tell me a little of this sun sword. I'm wondering whether it might do me more damage than others, considering how sensative my eyes are."
When asked about Bulls Strength Addinein nods, "I might as well get it since we have the time."
Clangden (Freedom of Movement, Stoneskin, Protection from Elements: Acid, Bless, Protection from Evil, Expertise, ac39 hp270) d20+9=15 Thursday May 22nd, 2003 1:04:19 AM
upon landing on the bottom, Clangden familiarizes himself with the type of rock surrounding the area, how everything is placed, and what to expect. (Stonecunning, Dwarven ability) slowly, and cautiously, after everyone gets down, Clangden will start moving down the tunnel. keeping in contact through the ring. (do i have to talk in the ring, or does the ring just let me think and the rest of the group hears what I want them to hear?)
Spot:15
Tericus(Airwalk, Prot from acid 168 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless) Thursday May 22nd, 2003 7:22:14 AM
Tericus begins down the tunnel, his feet just keeping off the ground. "I dont suppose someone has a detect dragon spell." he says, trying to sound humorous but not sucedding
Nonam (fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others AC30,HP137) Thursday May 22nd, 2003 9:04:09 AM
Nonam floats along with the group down the tunnel. He stays somewhere in the middle and whispers to Tericus, "I think Gareth's sword can feel it. See how Gareth gets antsy when he holds it?"
Nonam downs a potion of detect thoughts and starts feeling for the dragon's mind in the darkness.
(you have to talk into the ring, and the rings talk out loud)
Jus (Prot.Elem.168hp; Bless; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin110hp) Thursday May 22nd, 2003 10:32:58 AM
Jus walks with Addenien and tells him about the Sun Blade. "It's a fine blade, fashioned for those a goodness. It will strike out stronger against evil, and downright deadly against undead."
"And Look here," Jus says as he draws the blade. "It's length and style is much like a Bastard Sword. Yet I can use it two handed with my other blade." +2 Bastard Sword damage weilded like a short sword. +4 vs evil. Double damage and x3 critical against Negative Energy Plane creatures or undead.
Feeling the sword in his hand gives Jus pause, but his determination wins out. With his customary grin, Jus says "Now, if you do something foolish and break it, I'm sad to say that I'll have to kill you."
As he walks along, something internal to Jus pulls at his mind. For some reason, he feels a bit... a bit like the dragon is imminent.
OOC: I thought the rings were more of a telepathic device.
jk ooc Thursday May 22nd, 2003 6:30:50 PM
[When playing in live gold dragon games we always talked to our hand when we wanted the rings to work . It's up to Jan I suppose.]
Gareth (224 HP, Stoneskin 110 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5) Thursday May 22nd, 2003 9:44:25 PM
The warrior looks to Tericus with an intense and sincere look of respect - one close friend to another - as the cleric again risks his life to preserve his [Shield Other spell]. "I thank you for this, my friend. I always hate to accept this gift from you but it will help everyone. I have no way to repay you but to do my best - which you can be sure I will do.".
At Jus's request, he makes sure the nimble warrior-mage gets to the bottom of the hole. He makes sure everyone else gets there too.
"Clangdon, when it comes to who is out and in first I'm not too worried about who it is - but I expect we should use good judgement. If you are in better shape I expect you would be last. But it would be my honor to cover your escape if it is the other way around. When we engage we should immediately split so he can't breathe on us both at once.". He looks to his allys and friends and regards each of them. "Good hunting, my friends. This will not be easy but we can prevail.".
Gareth stands ready as they venture into the darkness. He holds his "Protection from Acid" potion in his hand ready to drink it. Looking to Nonam he says "Tell me when to drink this.". He also pings Max and asks him to let know when they near the dragon.
DEH Thursday May 22nd, 2003 9:55:32 PM
OOC: I will not be available to post again until Tuesday evening. I may be able to tomorrow but no guarantee. THX
DM Jan 4d6(3+2+6+2)=13 18d4(3+2+2+4+3+2+2+3+4+3+1+3+2+3+1+4+1+4)=47 Friday May 23rd, 2003 1:34:45 AM
The Storms move forward down the tunnel, lit by Tericus's torch, until there comes a point where it levels off. Those with darkvision see strange shapes ahead, rising from the tunnel floor - they look like teeth, as though the group is about to walk right into the dragon's wide open mouth - Clangden will recognise them as stalagmites, created by centuries of water dripping through limestone. Just beyond, there is a sense that the tunnel opens up onto a huge, cathedral sized cavern. Darkvision may catch a smoothness on the ground that suggests water - pools, more than one on the floor of the cavern, with more stalagmites here and there. The tunnel ceiling currently hides what lies in the upper part of the cavern beyond.
Dripping water seems to echo off the walls - a sound that would probably drive a man crazy after a while.
Then - as soon as Nonam downs the potion he becomes aware of a growing whirlwind of hatred and anger that hits him like a brick wall, Gareth's sword Max seems to turn cold in his hand suddenly, while those up front will suddenly be aware of a smell - rotting vegetation, rotting fish, getting stronger. The mind will almost be on the point of identifying it when -
A face suddenly blocks the tunnel entrance into the cavern. A face that chills everyone to the marrow. It is beyond terrifying - a giant, gaunt, snouted skull, the skin long wasted away - with a jaw full of long, jagged teeth and eyes that dance with evil and malevolence.
The horror goes beyond the look of the thing. It's presence seems to sink beneath the skin, into the mind - cutting through barriers, awakening long conquered terrors, not felt since the group were children.
With a violent, ear-shattering hiss - the dragon spits out a long stream of fluid - acid - aimed at those on ground level. Even those in the air and above the stream will feel the air become bitter, catching the back of the throat.
And then - the face disappears, back into the cavern and up out of sight. It's showtime, and the dragon doesn't appear to want to go through any formal introductions first.
((WILL Save against dragon's frightful presence DC 24 - failure means character is SHAKEN, suffering -2 penalty to attack, damage and saving throws for 13 rounds))
((Acid breath weapon - DAM = 47, Reflex DC30 for half damage))
((Wisdom check DC8 - score above lets you realise what was coming, giving you time to down that potion))
Nonam(haste, fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others AC34,HP137) d20+13=17 d20+13=33 d100=33 d20+27=30 Friday May 23rd, 2003 10:05:11 AM
As he dodges out of the way of the acid, Nonam mutters, "Well my summon dragon spell works." The mage dodges to the side, and his ring of evasion helps him to completely avoid the acid.
Nonam activates his boots of speed and starts moving down the corridor. Before passing the stalactites, he holds up a hand to everyone in the group to wait. He shouts out, "We'll see how it likes my most powerful spell. The FIREBALL."
Then he takes out a scroll of silent image and casts it. He conjures up an illusion of the party, and the phantasmal party comes running out of the corridor into the main chamber, hopefully triggering whatever traps the dragon has laid before the main group enters. The illusionary Nonam starts to cast...
It perfectly goes through the motions of a fireball.
(save miss 17, then a hero pt makes it 33, %to cast in armor = 33, spellcraft to make a good illusion = 30)
JK Friday May 23rd, 2003 10:07:13 AM
[ooc: DEH email me Gareth's sheet and some suggested tactics, and I'll post for him. It wouldn't do to go missing Gareth in what promises to be a nasty combat. jkf@grm.net]
Clangden ac39 hp270/235 * FoM, PfE:A, Bless, PfE * d20+13=27 d20+14=21 d20+14=16 d20+1=4 Friday May 23rd, 2003 10:18:42 AM
Will save : 27 <suceeded> Reflex save : 21 <failed> HP reroll : 16 <failed> Wis save : 4 <failed>
Protect from Acid reduces damage by 12. Stoneskin 10/+5 , 150/107
As Clangden readies his axe, to rush in and attack, he notices Nonams castings, and waits to see its outcome, moving up to be in between the opening and the rest of the group, Clangden assumes a defensive posture.
Expertise -5att +5ac
Nonam d20+10=23 Friday May 23rd, 2003 12:00:27 PM
The dragon fear creeps up on Nonam. He's shaking in his boots.
[forgot dragon fear roll]
Jus (Prot.Elem.121hp; Bless; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin110hp; 1 round)(Shield, facing forward) d20+8=24 d20+10=25 Friday May 23rd, 2003 10:33:44 PM
Jus feels a chill run down his spine; but, fortunate for him, he's able to swallow hard and gain his composure (Will save = 24).
Jus sees the dragon's maw open and immediately knows what is about to occur. He dives behind a stalagmite, but isn't able to get there in time. Jus clenches his teeth as the acid washes over him, but to his surprise, he doesn't feel any pain. Then he remembers -- and is greatly thankful -- for Tericus' spell.
Jus offers his sword one last time to Addenein, then uses his Quick Draw skills to switch to or pull out his bow. Starting down the corridor, Jus too stops when he sees Nonam's hand. Glancing ahead, wondering what Nonam is about to do, Jus casts Shield upon himself while he waits.
Nodding happily at Nonam's spell, Jus now waits to see how the dragon reacts.
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless) d20+16=28 d20+7=25 d20+7=14 Saturday May 24th, 2003 9:39:29 AM
(will save of 28, reflex save of 25, here pt re-roll of 14) Not able to dodge the blast of acid, Tericus is thankful for the protection that Alemi granted him. Tericus is about to rush down the tunnel, but seeing Nonan cast his spells he decides to instead to airwalk up to the ceiling, that way if the dragon blasts them again it will be harder to catch all of them.
Addinein (Endurance +2, Airwalk, Cats Grace +4, Bless, Bulls Strength+4, hp=55, shield, AC= 31) d4=4 d20+8=28 d20+11=26 d20=3 d20=4 Monday May 26th, 2003 11:50:28 AM
(ooc 3 points shy of a required fortitude check, whew! (used hero point to try to re-roll wisdom roll to get a chance to jump out of the way of the acid burst with boots of striding and springing)(bull strength roll=4, will save 28, reflex=26, wisdom roll 1st 3,2nd 4).
Accepting the sunsword from Jus, Addinein feels the presence of the Dragon try to overtake him. Shaking off the effects of the dragon presence, Addinein gets caught flat footed as the dragon's Acid washes over him. Groaning from the amount of damage just done to him, Addinein staggers in the aftermath.
When Nonam motions for the group to wait, Addinein quickly abashes himself for forgetting about one of his spells. He quickly casts shield on himself. Once done he comes to a defensive position.
DM Jan d20+19=25 2d6(5+5)=10 Monday May 26th, 2003 5:38:41 PM
Reeling from the acid, the group takes whatever evasive action they can, some doing better than others.
Nonam sends his illusion into the cavern while the others wait with baited breath. It looks a little strange to see themselves charging ahead, with the illusion of Nonam going through the motions of casting.
Then - WHAM!!!!!!!
Four huge stalactites, about 20ft long - like a top row of giant fangs come crashing down on top of the illusion, just inside the cavern beyond - to meet the upward pointing stalagmites growing from the floor. They break apart, shattering into brick-sized pieces that go flying everywhere.
((Reflex check, please gentlemen DC15 or take 10 damage from flying debris.))
Oooooh, that could have been nasty! As the dust starts to settle, the party can see the entrance to the cavern is partially blocked. The debris allows access into the cavern, but would prevent a charge, and visibility beyond and into the cavern itself is now strictly limited.
(I'll try and get some kind of map out to you tonight, guys.)
Nonam(invisible, polymorph (diminuitive size) shaken, haste, fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others AC38,HP137) d20+12=32 d100=59 d100=2 d100=98 Tuesday May 27th, 2003 1:08:37 AM
Nonam easily dodges flying debris. Then he quietly smiles and nods to everyone that the group should go ahead. (ref =32)
Seeing the small opening up above, he casts polymorph self and turns himself into a scroll sized version of himself. (diminuitive size, AC+4)
He follows with invisibility and silently flies into the chamber for a look around while relying on the power of the detect thoughts potion to clue him in as to the dragon's location in the chamber.
[percents to cast in armor, missed 2nd used hero pt]
Clangden ac43 hp270 *FoM, PfE:Acid, Bless, PfEvil, Stoneskin* d20+14=21 d20+9=28 Tuesday May 27th, 2003 1:18:29 AM
Reflex : 21 <saved>
as nimble as he can, Clangden manages to avoid being hit with any of the flying debris.
motioning for the others to follow, Clangden does as Nonam says and rushes in to the cavern through the small opening. upon getting through, he goes on total defense this round. looking for the Dragon.
Spot : 28 (total defense, expertise -5att +5ac)
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless) d20+7=10 Tuesday May 27th, 2003 6:56:48 AM
nodding at Nonan, Tericus activates his boots of speed and uses all his movement to rush into the cave
Jus (Prot.Elem.121hp; Bless; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin110hp; 2 rounds)(Shield, facing forward; 1 round) d100=91 Tuesday May 27th, 2003 9:38:08 AM
Jus gets to the small opening, then motions to any others that are still in the cave to come to him.
Jus looks through the opening for a relatively flat spot on the side of the dragon's chamber opposite from his current location. Then he casts Dimension Door, touches up to 550 pounds of people still in the cave, and transfers them to the spot he chose. [Made Armour Spell Check]
Jus (Prot.Elem.121hp; Bless; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin100hp; 2 rounds)(Shield, facing forward; 1 round) d20+10=13 Tuesday May 27th, 2003 9:54:44 AM Failed DC check. 10 hp off Stoneskin from flying debris.
(Endurance +2, Airwalk, Cats Grace +4, Bless, Bulls Strength+4, hp=45, shield, AC= 31) d20+11=14 Tuesday May 27th, 2003 3:32:01 PM
Still slightly stunned from the acid attack, Addinein winces as he gets hit with some of the flying debris.
Addinein comes in behind everyone else being very observant of what is going on around him.
Thinking to the others in the group,"This has not been going very well for me." (mental sigh)
Gareth (224 HP, Protection from acid - 74 DMG, Bless, Dragon fear -2 for 12 rnds, Stoneskin 110 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5, Invisible) d20=10 d20+6=18 d20+9=20 d20+10=24 d20+33=47 d10+19=21 Tuesday May 27th, 2003 8:02:13 PM
Even with his limited intuition, the warrior has sense enough to imbibe the acid potion before the dragon makes its presence fully known (DC 10 beats DC 8). He gasps as if the wind were knocked out of him when the idea of battling a huge evil dragon begins to take effect (failed will save). He manages to keep his composure and move forward but is shaken nonetheless - that is until he cannot move out of the breath weapon's line of fire (DC 20 - failed). He thanks Nonam under his breath for his gift of the potion (No DMG). Having no offensive action he can really take as Nonam casts, he moves up behind the mage and goes invisible. He easily avoids the flying debris and then launches himself into the opening [fly]. He flies straight up and around to the right side as he enters the cavern trying to flank the thing as it sets up for its next attack. He closes and strikes using both hands to drive Max into its scaly thick hide (Hit AC 47, 21 DMG).
With a calm and malevolent tone the warrior offers it a salutaion. "Greetings evil one. You should not have disturbed our city. Today you die...".
DM Jan Wednesday May 28th, 2003 1:18:03 AM
((Maps - I've sent by email for now. We have the option to load them up on Yahoo, which I'm currently trying to figure out (although JK's done all the hard work already). Map 1 gives you a side-on view of the cavern, Map 2 is a top-down view. They're a little basic right now.)) ---------------------------------
The Storms charge the cavern!
Those taking advantage of Jus's dimension door find themselves about 50ft inside the cavern on a flat spot of rock. Others won't be too far away.
Nonam's detect thoughts potion offers him a single, resolute thought. No mercy!!!!!!!! and its not too far away.
The cavern itself is huge - rising high into the air, its ceiling covered in stalactites like giant needles (or teeth).
At the rear of the cavern - Clangden spots a darker shadow against the far wall at the very top - as though the cavern has some kind of large shelf that goes back even further. It looks about 80 ft up.
The floor of the cavern is wet, and a mixture of flat walkways, crops of stalagmites about 10ft high, and a number of very large pools. Right now the water of 'every' pool is slightly agitated, perhaps after the shock of the rockfall.
Gareth's promise bounces against the walls, echoing slightly. His sword Max, is going nuts - frantic to deal the killing blows.
As for the dragon, there is no immediate sign.
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless), Hasted(boots of speed) Wednesday May 28th, 2003 7:14:20 AM
airwalking away from the party and moving over by the first pool of water, Tericus quickly casts 2 spells and says "Ive gotten us some help." moments later a Djinni(summon monster VII) and a Celestial Dire Bear(summon monster VI) appear at his side. "Thank you for your help. I wont keep you here long." Tericus tells his new allies. "We're about to engage a black dragon. Im sorry I had to call on you, but we're fighting for the freedom of a village and need all the help we can get."
OOC, do you run the monsters or do i jan?
Jus (Prot.Elem.121hp; Bless; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin100hp; 3 rounds)(Shield, facing the shelf; 2 round) Wednesday May 28th, 2003 8:40:44 AM
Jus shakes his head at his when there is no sign of the dragon. Looking around one last time to ensure there isn't any other exists, Jus looks toward Gareth and Nonam.
Using the dragon ring so he doesn't have to yell, Jus asks the two, "Can you, Nonam, or Max tell where the dragon is?"
If needed, Jus once again asks Gareth for a lift. "Remind me to buy some fly scrolls when we finish here."
C;langden ac42 hp270 *FoM, PfE:A, PfE, Stoneskin, Bless* Wednesday May 28th, 2003 9:57:42 AM
Pointing to the dark shape across the cavern.
There, that dark shape there, it has to be it.
And Clangden then lets out a series of dwarven rallying cries, and charges the shape.
Nonam (invisible, polymorph (diminuitive size) shaken, fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others AC34,HP137) Wednesday May 28th, 2003 12:02:30 PM
In an effort to conserve their power, Nonam deactivates his boots of speed and flies up higher into the chamber. He tries to roughly choose the center of the chamber.
Then he whispers back into the ring to Jus, "I'm working on it. Don't get too close to the water. Blacks are amphibious."
As he hovers in the center, the mage scans the chamber with his abilities to see invisible and detect magic for anything that he might have missed when rusing into the cavern. He also tries to focus the detect thoughts enough to discern a location or at least enough to shout a warning when the dragon is about to attack.
(Endurance +2, Airwalk, Cats Grace +4, Bless, Bulls Strength+4, hp=45, shield, AC= 31) d20=16 d20=10 Wednesday May 28th, 2003 11:20:53 PM
Not knowing what else to do while the others work on identifying where the dragon is, Addinein works on being silent and hidden in the background.
(character sheet not on me right now. generic roll).
Gareth (224 HP, Protection from acid - 74 DMG, Bless, Dragon fear -2 for 12 rnds, Stoneskin 110 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5, Invisible, shaken) d20+33=52 d10+19=24 Thursday May 29th, 2003 12:16:54 AM
The warrior asks Max where it is telepathically. He also flies into the air but well away from Nonam making sure to watch the mage for any spells he might cast (since Gareth is invisible). When Clangden points out the dark spot he closes in to investigate. If possible he closes for an attack (Hit AC 52, 24 DMG)
DM Jan d20+50=70(+4) d20+50=57 2d8(1+8)=9 2d8(3+8)=11 Thursday May 29th, 2003 1:54:32 AM
(Sam I'll let you run your monsters - only 1 critter this round though)
After taking a lot of damage, Addinein understandably keeps a low profile for the moment on the cavern floor.
Jus looks toward the far side of the cavern while quietly conversing with Nonam. He can't see Nonam, or Gareth up there, but he has a good view of Clangden running along the length of the cavern to the far wall.
As Clangden approaches the far end of the cavern, he will get a better view of the shadow - its a depression in the upper part of the cavern wall about 60ft above him - like a shelf up there, which goes back further into the gloom.
Gareth's assisted sight will note the outlines of a large number of objects clustered together on the shelf up there. Some of the shapes seem too angular to suggest they are part of the rock formation. Max isn't giving off any particular signs that he knows where the dragon is, although Gareth will note a momentary flash of disgust coming from his sword while his attention is on the shelf.
The invisible Nonam ascends to get a better overall point of view of the cavern. His detect magic alerts him toward that shelf, too. Quite strong. What on earth could be found there?
Below him, Clangden's battle cry rings out, echoing against the walls, along with Tericus's incantation of his first summon monster spell. The djinni appears, next to Tericus above the first pool.
As for where the dragon has got to, well -
In a shocking, terrible move - the first pool erupts suddenly and a pair of massive, horrible jaws open wide and lunge toward Tericus - in an attempt to grab the cleric of Alemi and drop, back into the cold depths of the pool. ((Grapple check Hits AC74, nat 20 = crit on AC61, Crush Damage = 20))
This is a surprise round, and only the nearby Jus, Addinein (and Nonam with anything above a range of 50ft) are allowed a partial action.
Nonam (polymorph (diminuitive size) shaken, fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others AC34,HP137) d20+16=32 d100=14 Thursday May 29th, 2003 2:39:57 AM
Nonam casts Hold Monster at the dragon and loses his invisibility. He doubts the spell will have any effect, but it would certainly make life much easier if it works. (will DC23)
Nonam keeps his attention on the dragon for now, but he's really curious about that other chamber.
(beat SR 32, % to cast in armor)
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless), Hasted(boots of speed) d20+23=38 d4+1=5 d20+23=31 15d6(3+6+2+4+3+6+6+1+4+3+6+2+3+4+1)=54 Thursday May 29th, 2003 11:11:11 AM
(OOC Jan, i had activated my boots of speed the previous round and should of been able to summon both the monsters, unless i read the summoning time wrong. if i did, i apologize)
trying hard not to panic(concentration check of 38) Tericus casts Holy Word upon the dragon(no save, deafened for 5 rds).then, with the speed his boots grant him, he casts one of his most powerful spells(concentration check of 31). a bright pillar of flames strikes the dragon's neck(flame strike for 54 pts of damage, reflex save of DC 20 for half)
Djinni(Sam) d20+10=21 d20+5=20 d8+6=12 d8+6=9 Thursday May 29th, 2003 1:56:38 PM
the Djinni rushes over to Tericus's aid, slashing at the dragon's mouth twice(hit ac 21 and 20 for 12 and 9 pts)
Addinein (Endurance +2, Airwalk, Cats Grace +4, Bless, Bulls Strength+4, hp=45, shield, AC= 31) d20+20=29 d6+6=10 Thursday May 29th, 2003 8:21:48 PM
Doing his best to use the darkness to his advantage, Addinein quickly lunges towards the dragon. (If AOO AC is 35 from Mobility)
(AC 29 for 10 points)
It's not the dark spot, he's in the water as suspected. Any ideas on how to keep him out of the water?
Being close to the dragon, Addinein winces a little bit with the bright flame from the spell. (ooc will Add have to roll for light sensitivity?)
Gareth (224 HP, Protection from acid - 74 DMG, Bless, Dragon fear -2 for 12 rnds, Stoneskin 110 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5, Invisible, shaken) d20+33=39 d10+19=23 Thursday May 29th, 2003 8:34:56 PM
"Tericus!". The warrior immediately changes course and makes all haste toward the dragon. If he is able to close the gap attacks the jaws of the great wyrm with all his might (Hit AC 39, 23 DMG) in an attempt to free his friend. "Nonam, can you electrify the water? Maybe that lightning spell that bounces off many people you can bounce off the water? How about doing something to the water? We have to get it out here guys!".
Jus (Prot.Elem.121hp; Bless; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin100hp; 4 rounds)(Shield, facing the nearest pool; 3 round) d20+18=35 d20+16=31 5d6(5+2+3+1+2)=13 d100=27 Thursday May 29th, 2003 8:46:12 PM
Jus takes advantage of the Dragon's proximity to cast a targeted Disintegrate, reaching out to touch the dragon's eye. If the Dragon is too fast, Jus touches whatever upper part of the Dragon's snout that he can, sure that the Dragon's maw would provide enough buffer to protect Tericus should the spell succeed.
[Hit AC 31 (if needed); DC=32; 13dam on save; Made Armor Spell Check]
When the dragon disappears, Jus calls the others to gather at the outside of one of the pools (pool 5 on map).
"Nonam," Jus thinks with the aid of the Dragon's Rings, "I have a Teleport, do you? We could quick pop in to grab him, and pop back."
DM Jan d20+19=32 d20+22=34 Friday May 30th, 2003 2:09:05 AM
((Sam - with Summon Monster particularly having a '1 full round' casting time, I didn't think there'd be time to get two spells off, even under haste. Kent agreed.))
Tericus tries to keep his head together as the dragon clamps him firmly in his jaws, bites down and begins to drop back into the pool. Calling out Holy Word, his voice takes on the full power of Alemi, shattering through the dragon's ears. His Flame Strike fizzles out though as both man and beast plunge down into the pool.
The others react to the horrible event unfolding as best they can -
Nonam casts Hold Monster - it fails.
The Djinni attempts a strike, and fails.
Addinein lunges toward the dragon. His momentum and strike put him in danger of falling into the pond! ((Reflex check DC 15 or fall in))
Gareth arrives and Max barely swipes thin air as dragon, cleric and possibly Addinein drop into the water. Would have been a good hit, too, muses Max in his head.
Close enough - Jus's hand emits a nasty-looking thin green ray, and it looks as though some of the dragon's scales are beginning to pucker as it enters the water.
Situation up top - There's no visual sign of the dragon or Tericus in the churning depths, no indication as to how much damage the dragon has taken, or whether Tericus is still alive, although if Addinein has fallen in - he'll be near enough the surface to be helped. He will have found the water extremely cold.((STR DC 10 to scramble out successfully if inaided.))
Down below - The plunge takes dragon and cleric VERY deep - to the point where Tericus starts to feel pressure on his lungs. Then - he feels the dragon's teeth slacken off, and in a moment he's drifted free. He cannot speak down here. All he can do is somehow get to the surface. His excellent constitution gives him 6 rounds of breath before he'll be in danger of drowning. It will take two hasted rounds (three normally) to kick to the surface on his own steam, providing he makes STR checks of DC10 without armour, DC14 with it still on.
Clangden Friday May 30th, 2003 9:04:50 AM
turning just in time to see Tericus drug under the water, and Addenein almost falling in to the pool, Clangden makes a beeline to that pool. positioning hinself between that one and the next one, on full alert. waiting for the dragon to reappear so he can show him what dwarven steel tastes like.
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless), Hasted(boots of speed) d20=5 d20=15 Friday May 30th, 2003 9:24:42 AM
not having any other options avaliable to him, Tericus begins swimming towards the surface(str. check of 5, 15 with hero pt re-roll), praying to Alemi that the damage Jus and his own spell caused the dragon will distract him enough not to follow him
Gareth (224 HP, Protection from acid - 74 DMG, Bless, Dragon fear -2 for 12 rnds, Stoneskin 110 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5, Invisible, shaken) Friday May 30th, 2003 9:25:20 AM
The warrior looks to the others. "So how do we help? I can't breathe down there. Can anyone else - or give me the ability?".
Nonam(polymorph (diminuitive size) shaken, fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others AC34,HP137) Friday May 30th, 2003 12:15:45 PM
"Damn." Nonam briefly thinks about the lightning but then changes his mind when he sees Tericus dragged into the water.
The wizard reactivates the boots of haste wishing that he'd never turned them off. He hopes their charge lasts the battle.
Nonam shouts out, "We can't fight this battle on its terms, and the floor of this chamber is its terms. We need to move. The chamber up above. Now!"
Nonam swoops downs and drops 3 potions of fly and his wand of lightning to Jus. "Get those potions to Clangden and Addinein. And move away from the water."
Then the wizard makes a beeline for what he believes is the dragon's treasure room. He hoots and hollers making as much noise as possible as he goes.
Jus (Prot.Elem.121hp; Bless; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin100hp; 5 rounds)(Shield, facing the nearest pool; 4 round)(Glove & Boots activated) Friday May 30th, 2003 6:27:22 PM
"That sounds like a grand idea, Nonam," Jus responds to Nonam's comment about the above ledge. "I'm going to stay a few minutes for Tericus -- the rest of you get going. If what Nonam believes is correct, that beast should follow you up."
Jus steps away from the pool and motions Addinein over. As he grabs the potions and wand from Nonam he says, "Addinein, let me have my sword for a bit, I have an idea. I'll give it back when we get to the ledge."
Jus hands one of the Fly potions to Addinein, then to Clangden if he gets nearby.
Jus then activates his Boots of Speed and his Glove, facing the nearby pool, he waits to strike the emerging dragon (with his off sword, or the Sun Sword if Addinein gives it back).
As he faces the pool, you can hear him muttering, "Come on Tericus, be alive. Let's see you. Come on..."
Addinein (Endurance +2, Airwalk, Cats Grace +4, Bless, Bulls Strength+4, hp=45, shield, AC= 31) d20+9=13 Monday June 2nd, 2003 12:23:56 AM
Being totally disctracted by everything that's happened to him today. Addinein doesn't think to hard about what happens when water is introduced to the cavern floor.
Feeling himself slip, Addinein wonders how much worse his situation can get. Remembering that he has Airwalk cast upon him, Addinein works on getting his feet underneath him.
DM Jan Monday June 2nd, 2003 12:41:59 PM
On the floor of the cavern, things are getting very tense. There's no sign of Tericus, and Addinein has fallen in the chilly water.
Clangden, Jus and Gareth prepare for the worst, fully expecting the dragon to emerge once again, all the while wondering what has happened to their cleric. Addinein is floating in the water and can attempt to climb out ((STR Check DC10)) on his own, or someone can give him a hand.
In the depths, Jus can just about see Tericus striking for the surface. He looks alive. Is the horror of the dragon's maw right behind him? ready to swallow Tericus and Addinein both? Jus can't tell.
Down in the depths of the pool, Tericus feels his ears popping with the release in pressure as he travels toward the surface. Above him directly is the shimmering surface, another body in the water, and a face looking down toward him. He'll reach the surface this round. ((STR DC10 to climb out unless aided))
Both Tericus and Addinein will feel the cold of the icy water. The dragon might be amphibious, but they aren't. Their muscles will begin to stiffen unless they find a source of heat. Once their feet hit air, they'll be able to walk on it once more.
Meanwhile, Nonam has swept down and handed out potions to enable to whole group to rise above the cavern floor. He has a hunch. Is he right? After all, what is most precious to a dragon after all?
The ledge is before him, a few feet away. It looks about thirty feet high before it hits the ceiling. Difficult to say how deep it goes. Darkvision picks up various shapes, a carefully arranged, massive jumble of coins, weapons, goodness knows what else. There looks to be a FORTUNE there, in coins alone. The magic is bedazzling.
It's all there, tantalizing, beckoning....
Nonam(haste, polymorph (diminuitive size) shaken, fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others AC38,HP137) 10d6(3+2+4+5+2+4+5+4+1+5)=35 d100=91 d100=99 Monday June 2nd, 2003 1:24:59 PM
For just a brief instant Nonam hopes he won't later regret what he's about to do...
He screams out as loud as he can, "I'll destroy it all!"
Then he casts...
and hurls a fireball right in the middle of the dragon's treasure hoard. (35dmg)
There. That ought to enrage a dragon.
He cackles wildly while pulling out his crossbow already loaded with a poisoned bolt. Hoping Tericus will say a prayer at his funeral, the mage casts true strike and waits for the assault he imagines is coming.
(percents to cast in armor)
Clangden ac42 hp270/240 Stoneskin, Freedom of Move, Bless, Prot: Evil, Prot: Acid, Fly(fighting defensively, expertise) d20+10=15 d20+10=18 Monday June 2nd, 2003 3:10:12 PM
taking the offered potion of fly, Clangden pops the cork on the bottle, and swiftly drains the bottle of its magical liquid. soon the feeling of flying runs its course through his body and, using the benefit, he grabs Addenein in the pool, and pulls him out, flying towards the cavern opening.
(str:15, hero reroll, 18)
Gareth (224 HP, Protection from acid - 74 DMG, Bless, Dragon fear -2 for 10 rnds, Stoneskin 110 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5, Invisible) Monday June 2nd, 2003 9:05:49 PM
Seeing Addinein taken care of, the warrior moves up around Nonam - but not too close. He prepares for what he hopes is a chance to nail the dragon.
Addinein (Endurance +2, Airwalk, Cats Grace +4, Bless, Bulls Strength+4, hp=45, shield, AC= 31) Tuesday June 3rd, 2003 12:15:15 AM
Having fallen into the water, Addinein works on orientating himself around so that he can climb back out. In the middle of trying to climb out of the water, Addinein feels himself fly backwards away from the water.
I hope my sudden ascention is because of one of you guys
Jus (Prot.Elem.121hp; Bless; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin100hp; 6 rounds)(Shield, facing the nearest pool; 5 round)(Glove & Boots activated; 1 Round) Tuesday June 3rd, 2003 7:33:50 AM
Jus drinks the Fly potion, and holds an action -- with hopes of either attacking the dragon inside it's open mouth, or pulling Tericus out and to the ceiling as soon as he surfaces.
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless), Hasted(boots of speed) d20=19 Tuesday June 3rd, 2003 10:38:23 AM
(str check of 19)
pulling himself out of the cold water, Tericus moves as far away from the cold water as he can. knowing that the dragon wont be far behindhe stands up and prepares to defend himself
DM Jan 9d6(2+3+6+6+5+4+5+2+5)=38 9d6(1+6+2+6+6+2+3+4+3)=33 4d6(4+6+5+6)=21 4d6(6+3+6+5)=20 Tuesday June 3rd, 2003 12:38:43 PM
Clangden downs his potion and flies toward the pool to help Addinein. In the midst of scrambling quickly out of the water, the dark elf feels himself being pulled up further out of harms way by Clangden.
Tericus bursts to the surface and climbs out fast while Jus stays on guard, tensed, and ready to unleash whatever he has planned if the dragon is in hot pursuit.
Further up in the air, Gareth climbs higher and gets ready to attack, while not too far away, Nonam tries out a desperate ploy to flush out their quarry.
Desperate indeed. The fireball lands on the treasure pile, toasts a few items, and for an instant casts light, causing piles of coins and other shiny stuff to gleam beautifully. It also sets off a trap. Twin arcs of lightning - jagged tears in the darkness, shoot outwards from either side of the ledge. They hit Nonam, their primary target, like thrown spears - BAM, BAM! - before continuing past and lighting their secondary target Gareth up like a Christmas tree. ((Primary Target Dam= 71 Reflex DC24 for half, Secondary Target Dam= 41 Reflex DC24 for half))
Then - pool #4 erupts with a great force. Water splashes everywhere, as the dragon emerges with an fearsome roar. If it wasn't cold enough already, his presence chills everyone to the bone.
Hovering high, a massive presence in the gloom, he roars -
"DON'T YOU DARE!!!"
Angry? oooh, you betcha. Those with darkvision - are those two pairs of wings? Certainly looks like it. He's been flushed out - and is ready for the taking, but from the look of things -
This - was going to be - NO PICNIC!
Nonam(stoneskin DR 10/+5 (150 pts), haste, polymorph (diminuitive size) shaken, fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others SR19, AC38,HP137) d20+12=26 d20+35=46 d8=3 5d4(2+4+3+2+3)+5=19 d20+16=25 d100=57 16d8(5+2+4+4+4+6+1+1+5+6+5+5+2+1+8+8)=67 d20+16=32 d100=81 Tuesday June 3rd, 2003 5:57:19 PM
"Oops." Nonam uses his flight to "leap" above the pair of lightning bolts, and once again, he thanks his lucky stars for that ring of evasion. (save w/26, evasion)
Glad his plan seems to have worked, the wizard squeezes the trigger on his crossbow, and the poisoned bolt streaks toward its target. With the potent black lotus extract smeared across the tip, he doesn't even care too much about the damage from the arrow. He just needs the contact poison to touch the dragon somewhere. (AC 46, dmg 3, contact poison fort dc20 or -3d6 con)
Without waiting to see if the bolt finds the target, Nonam drops the crossbow to the ground and casts a quickened magic missile even as he's thinking of the words to the next spell. The force arrows streak through the dark cavern and zap the dragon. (dmg 19, beats SR25, 57%)
Casting the quickened spell triggers Nonam's contingency spell, and he's instantly protected with a stoneskin.
Then the miniature wizard casts horrid wilting and sucks the moisture right out of that water breathing sack-of-scales. Knowing that's one of his best spells, he looks on with interest to see if it has much effect. If not, then maybe it's time to start thinking about getting out of here. (dmg67, ref dc26 half, SR32, 81%)
[Nonam also has SR19 that needs to get checked when he's subject to a spell. It's low enough that it's never worked, but there's no harm in checking.]
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless), Hasted(boots of speed) Tuesday June 3rd, 2003 7:37:34 PM
noticing that Jus is the nearest one to him, Tericus casts spell resistance on himself and Jus(each of us have a SR of 26). "That should protect us a little bit." he says to Jus as he floats up after the dragon.
Gareth (214.5 HP, Protection from acid - 74 DMG, Bless, Dragon fear -2 for 9 rnds, Stoneskin 110 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5) d20+11=26 d20+33=49 d20+28=47 d20+23=34 d20+18=25 d20+33=36 d10+19=27 d10+19=25 d10+19=25 d10+19=22 d10+19=21 Tuesday June 3rd, 2003 7:50:58 PM
The warrior dodges the bolts fairly well but still takes some damage (made save 26). He winces as he knows Tericus (10.5 points DMG) will be damaged from this - who he at least sees making it out of the water. Despite being intimidated and trembling - and cold - the warrior closes and attacks as the dragon rises out of the water, enraged at Nonam's spell. "You have more than your silly little treasures to concern yourself with just now, foolish one. You should have negotiated when you had the chance!". Gareth tears into the creature with all his might, focusing on it's neck and chest (Hit AC 49,47,[36],34,25 for 27+25+[21]+25+22 = 120 DMG). He moves through the air so as to angle any breath attack towards him and away from the others - he also makes sure he is positioned so that if the creature breathes on him it will nail its treasure too.
Jus (Prot.Elem.121hp; Bless+1; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin100hp; 7 rounds)(Shield, facing the dragon; 6 rounds)(Glove & Boots activated; 2 Rounds)(Fly; 1 Round)(SR26; Keen Edge) d20+33=38 d20+28=30 d20+23=25 d20+18=32 d20+33=47 5d8(8+4+4+2+3)+8=29 5d10(3+1+5+7+10)=26 10d6(5+4+1+2+1+5+5+2+1+1)=27 d100=18 Tuesday June 3rd, 2003 10:27:22 PM
Jus watches Tericus rise, wishing he had a Cantrip to dry the fellow. Hopefully he can take care of himself.
Jus uses his Hasted action to cast Keen Edge on his arrows. He then rises five feet and makes a full arrow attack on the Dragon.
(Hit AC 38/28/23/18/33 for HP 31/19/26/27/26; Made Armor Spell Check)
Clangden ac42 hp270/240 *Freedom of Movement,Prot: Acid,Stoneskin150/140,Prot:Evil,Bless* Wednesday June 4th, 2003 12:59:08 AM
after saving Add from the cold water, Clangden turns back just as the Dragon erupts from the pool of water. seeing Tericus emerging from the first pool, Clangden rushes up to him, making sure he is ok and then moves himself between him and the Dragon. (fighting defensively, expertise =5att +5ac)
(havent looked at email yet, if not done so, can we have an updated map?)
Djinni(sam) Wednesday June 4th, 2003 10:01:16 AM
now that the dragon has risen, the Djinni that Tericus summoned begins to spin faster and faster. soon he becomes a mini tornado and begins to move towards the black dragon
Addinein (Endurance +2, Airwalk, Cats Grace +4, Bless, Bulls Strength+4, hp=45, shield, AC= 31) d20+15=34 d20+15=31 Wednesday June 4th, 2003 12:19:47 PM
Having been pulled from the water and placed at the cavern entrance. Addinein hears as the Dragon erupts from the pool. Addinein quickly orients himself towards where the dragon is. If the dragon is not attack Addinein waits to see where the dragon attacks and if he can get to him in time.
Pulling out the Sunsword, Addinein does his best to deal with the Dragon if he can. (no crit hit if in range)
DM Jan d20+22=42 d20+16=35 d20+31=43 2d6(1+2)+15=18 18d10(10+6+5+4+8+7+1+2+4+10+9+7+4+1+2+9+9+9)=107 Wednesday June 4th, 2003 6:16:08 PM
Nonam doesn't waste any time, and an alarming barrage of weaponry and spells shoot forth from the tiny wizard. The bolt hits home, fair and square, although the poison doesn't appear to have any effect. The MM flashes against the dragon's scales but no fire damage is apparent. As for the horrid wilting - yes, it's not as much as he'd like, but there's a definite puckering along the dragon's flank.
Gareth, as always moves straight into melee range and weilds Max with precise savagery. Max howls with such ferocity inside his head, it gives the warrior a nosebleed. Two of his blows strike hard and deep.
Tericus in the meantime, decreases both his and Jus's vulnerability to spells, although the cleric feels a nasty tingle as Gareth takes some damage from the lightning trap. Alongside him - the djinni begins to shift itself up into a small tornado (forgot to put him on the map!).
From the entrance, Addinein moves up toward the dragon and takes a swipe at the beast using the sun sword (on this occasion, he misses), while Clangden hovers between the dragon and Tericus, sheilding the cleric from harm.
Further below, Jus takes aim and fires a stream of arrows at the dragon's hide. One of them wedges itself a little between the dragon's scales, the others bounce off.
The dragon seems to be able to move with a keen agility, thanks to an extra pair of wings that buzz noisily on either side of it. The attacks on him to not improve his mood. His tail lashes out like a whip in an attempt to give Addinein an aerial clobbering. ((Hits AC 43, Dam 18)) Whap!
This is followed by a savage exhale - blasting a cone of brilliant and deadly fire straight in the direction of Gareth and Nonam. His aim suggests that illusional effects this close do not confound him. ((107 DAM, DC33 reflex for half))
It lights up the whole cave. Something inflammable on the shelf goes up with a 'whoof'.
Closer to the cavern floor - Jus hears a bubbling sound, and water starts to rise from the pools - spilling water onto the cavern floor. Run-off from the mountains, traveling along the many underground streams carved over the years by rainfall, has arrived in the foothills it seems, from the rainstorm up above.
Clangden ac33 hp270/240 *lots of stuff* d20+31=51 d20+26=28 d20+21=39 d20+31=43 d10+22=28 d10+22=27 d10+22=32 d10+22=32 d10+22=26 Thursday June 5th, 2003 1:26:26 AM
stepping up to the Dragon, and hefting his axe in both hands, Clangden savagely attacks the beast all the while singing his battle song at the top of his lungs, in dwarvish of course.
(Att#1, natural 20, followed up with a 43) (Att#2, ac28) (Att#3, ac39) (damage for Att#1, 87) (damage for att#2, 32) (damage for att#3, 26)
*using a +5 weapon* **didnt add them all together, Jan, cuz I wasnt sure what ac the beast has**
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless), Hasted(boots of speed) , SR of 26 3d8(6+2+1)+15=24 d4+1=3 3d6(4+6+6)=16 Thursday June 5th, 2003 7:02:39 AM
seeing that Addinein has already taken a beating, Tericus moves next to him and heals some of his wounds(CSW for 24 back). then he casts a spell that makes him a bit stronger(bulls strength, adds 3 pts)
the Djinni, once up to full speed, begins slamming itself agains the flank of the dragon(reflex save of DC 20 or it takes 16pts)
Addinein (Endurance +2, Airwalk, Cats Grace +4, Bless, Bulls Strength+4, hp=51, shield, AC= 31) d20+20=33 d20+15=24 d6+5=6 d6=4 d6+5=7 d6=2 Thursday June 5th, 2003 12:38:09 PM
(ooc already had bull strength, see character name line, previous post)
Feeling the need for every fighting hand to be helping, Addinein pulls out the dancing rapier and replaces the Sunsword for the moment. Hoping that he can stay up during this fight, Addinein quickly attacks with the dancing rapier. He's preparing to re-draw the Sunsword.
AC 33, 24 Dam 6+4(shock)=10 1st roll dam 7+2(shock)=9 2nd roll
The searing flames boil Nonam's skin and leave red welty blisters on his head. Blackened skin peels off in chunks, but he lives. [fail save 16, made mass dmg save 30]
He casts another horrid wilting and hopes that $*@(@%*#@$ dragon dies pretty soon. (76 dmg (refdc26), SR36, 3% hero pt, 30%)
Then he summons up a prismatic wall and makes sure that he keeps it between him and the dragon. The bright wall lights up the cavern. (19%)
Jus (Prot.Elem.121hp; Bless+1; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin100hp; 8 rounds)(Shield, facing the dragon; 7 rounds)(Glove & Boots activated; 3 Rounds)(Fly; 2 Rounds)(SR26; Keen Edge; 1 Round) d20+37=40 d20+32=42 d20+27=39 d20+22=30 d20+37=56 d20+37=49 6d8(6+7+6+3+4+5)=31 6d10(8+7+9+3+7+3)=37 2d10(8+10)=18 12d6(4+4+3+2+1+1+6+6+6+6+5+4)=48 Friday June 6th, 2003 8:23:26 AM
Jus uses his hasted action to cast Bigby's Hand, to aid his future actions.
Jus then rises 5 feet and launches another barrage of arrows, a bit miffed -- though certainly unsurprised -- that only one of his previous arrows made it through the dragon's tough hide.
(Hit AC 40/42/27/22/56 (possible critical 49); Dam 30/26/25/26/31/43)
DM Jan d20+50=55(+4) 2d8(3+3)+10=16 d20+49=51 2d6(5+5)+10=20 d20+49=57 2d6(1+5)+10=16 2d8(6+8)=14 d20+16=26 Friday June 6th, 2003 8:17:41 PM
(OOC - sorry this is a bit late, fellas - I was kinda waiting for everyone to get their attacks in - anyway... here we are.)
Clangden's axe joins the fray, his axe's first blow in particular, biting deep. Dragon blood begins to flow as the Storms attacks start to become evident. Tericus moves over toward Addinein, patching up the dark elf after suffering damage due to the tail thwap and acid. Meanwhile - his djinni twirls magificently - tickling the dragon's belly. Its not laughing - no sense of humour, black dragons. Addinein tries another blade, to no avail. The dragon's hide is tougher than a matron's tongue it seems.
Up near the head - the toasted wizard Nonam hurls forth more devastating spells. The horrid wilting (save made) sends a wrinkly line along the dragon's flank and it roars out so loud in the cavern, it makes everyone's ears burn. ((Everyone - Fort save DC15 or be deafened for two rounds))
Then the prismatic wall comes into effect, protecting the tiny wizard from further harm. The light from it lets everyone see just how fast the water is rising from the floor of the cave - it seems to be about half way up and there's no sign of it abating.
Jus has to keep rising otherwise he'll drown. He casts Bigby's hand and fires another volley of arrows - two this time - embed themselves in the dragon's scaly hide.
Lathiese is hurting. In what could be a final strike - he lashes out with jaws and claws - then tucks in his wings.
His mouth lunges forth in an attempt to grip and hold Gareth - grapple check DC59 - claw damage 16
His left claw shoots out to try and grip Clangden - grapple check DC51 - claw damage - 20
His right claw attempts to snatch Addinein - grapple check - DC57 claw damage - 16
Taking whoever he can with him - he drops like a (very large) stone into the water. SPLASH!!!!!!
Below him - Tericus and Jus must try and leap desperately out of the way (REFLEX DC 30) or be slammed into the water for 14 DAM. (They will not however, be pinned.)
The water continues to rise - its now about 15 ft below the lip of the treasure ledge.
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless), Hasted(boots of speed) , SR of 26 d20+7=24 5d6(5+2+3+1+2)=13 15d6(4+4+2+3+5+5+3+1+6+1+4+6+5+4+2)=55 Saturday June 7th, 2003 9:31:48 AM
unable to avoid the dragon, Tericus crashes down into the water(ref of 24). picking himself up and moving towards where the dragon dived(first action) Tericus tries to calculate how deep the dragon went and casts Blade Barrier in the water tunnell about 15' feet in front of the dragon(30' radius. if i cant cover the entire tunnel, ill center it as best i can, 55pts of dam, ref save of 20 to avoid the blades at the start, but afterwards anyone passing through takes the damage automatically).
the Djinni stops his spinning and moves to help anyone who cant fly on their own.
Clangden d20+14=22 d20+14=26 Sunday June 8th, 2003 6:20:21 AM
unable to get out of the Dragons' grip, Clangden goes with it in to the water, held tightly in its' claw.
Addiniein d20+18=26 d20+13=30 Sunday June 8th, 2003 9:32:17 PM
At the back of the dragon, Addinein is unable to get away from the claw that grabs him. Realizing that life could get interetsing from here, Addinein does his best to try to hold his breath. As he does so he says a quick prayer to Wardd so that his companions may have the luck of finishing this battle successfully.
Jus (Prot.Elem.121hp; Bless+1; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin100hp; 9 rounds)(Shield, facing the dragon; 8 rounds)(Glove & Boots activated; 4 Rounds)(Fly; 3 Rounds)(SR26; Keen Edge; 2 Round) d20+13=31 d100=28 d20+28=30 d20+28=41 d20+28=48 d100=23 d20+12=26 Monday June 9th, 2003 8:48:35 AM
Jus manages to stay out of the way of the Dragon's plummet, watching his friends be dragged down with it.
Using an attack of opportunity as the Dragon goes by, Jus casts Bestow Curse, hoping it gives his friends a chance to escape [Made Armor Spell Check; Hit AC 30; reroll with Hero Point, Hit AC 41; Save vs DC 30 or completely relax (invented curse - duration left to DM; DM's call what actually happens -- see spell)].
Casting again, using his Hasted action, Jus tries to Bestow another Curse against the dragon -- using his Spectral Hand if necessary (see email to DM) [Made Spell Check; Hit AC 48 (natural 20); Save vs DC 30 or Each turn, the dragon has a 50% chance that it cannot breath underwater (invented curse based on third variant, cannot breath underwater instead of "no action"; DM's call what actually happens -- see spell)]
Jus holds his regular action, to see how he can aid his friends if they get loose from the Dragon's grip. As he does so, he yells "Nonam, now's our chance! Let's load up the treasure and teleport out of here!"
(Fort save made; not deafened)
Nonam (stoneskin DR 10/+5 (150 pts), haste, polymorph (diminuitive size) shaken, fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others SR19, AC34,HP60) 3d8(6+5+4)+15=30 d20+12=18 Monday June 9th, 2003 1:11:47 PM
Nonam downs a potion of cure serious wounds (30pts).
Then he shouts out to Jus, "We can't very well leave everyone else." [fort save18)
Then he polymorhps into a merman and dives into the water in chase of the dragon.
Gareth (182.25 HP, Protection from acid - 74 DMG, Bless, Dragon fear -2 for 9 rnds, Stoneskin 100 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5) d20+33=48 d20+28=40 d20+23=42 d20+18=24 d20+33=39 d20+33=46 d10+19=24 d10+19=26 d10+19=26 d10+19=28 d10+19=27 d20+33=36 d20+28=44 d20+23=40 d20+18=27 d10+19=28 d10+19=26 d10+19=25 d10+19=21 d20+18=30 d20+18=35 Monday June 9th, 2003 3:53:44 PM
The warrior again lays into the dragon as he gets pulled into the savage battle by Max. He maintains his grip on reality, but not by much (Hit AC 48,40,42,[46],24 for 24+26+26+[27]+28 DMG). He continues his attack even as the dragon latches onto him and plummets into the water (missed grapple - 39)(hit AC 36,44,40,27 for 28+26+25+21 DMG). He take care to breathe deeply. He thinks to Max "You may need to send a message to Nonam or Tericus - but only if I give the signal!". The warrior take 3 points from the claw attack and 26.25 DMG from the breath spell. Tericus does too.
NOTE: I missed my last post as I was out of town. I was hoping you'd alow Gareth to hit anyway - being a dragon and all - so I posted his last round attacks and this round after the dragon latched on.
DM Jan d20+16=25 d20+19=35 d20+19=36 d20+50=57 +4 d20+49=60 d20+49=52 2d8(7+4)+10=21 2d6(6+2)+10=18 2d6(5+1)+10=16 Tuesday June 10th, 2003 2:12:09 AM
Following the dragon's trajectory, Tericus does his best to estimate where his blade barrier should go, and hurls the spell down into the depths.
Jus manages to fly out of the way as the dragon drops, stays out of the water and casts a curse on the falling dragon's scaly hide, followed by another via a spectral hand that seeks to follow the trajectory of the creature.
Meanwhile, to their horror - Gareth, Clangden and Addinein are gripped and dragged down into the icy water, Gareth's blade flashing as the light of the prismatic wall catches its movement as the warrior enters the water still hacking away for all he's worth.
Nonam changes form, sliding into the water in the form of a merman and goes after his comrades.
For one horrible moment - it looks as though everyone is about to get minced by the sudden appearance of a circle of whirling blades - but the dragon lurches sideways with a lash of his great tail - avoiding a lot of pain for everyone. Determination and sheer, bull-headed willpower have enabled him to shake off Jus's attempts at slowing him down and letting his captives go.
The dragon enters what was pool #5 - now deep under water. In the crushing depths - Gareth's, Clangden's and Addinein's lungs adapt - blood replacing air in the capillaries - but its hard to move - they're caught in a grapple, and they're underwater. Dragon blood is in the water - he's wounded but obviously not about to give up. What's it going to take - one more blow if they're lucky..... maybe two, before he'll let go? Time is running out. This is no picnic at all.
Grapple checks: Gareth DC 61 Dam 21 Clangden DC 60 Dam 18 Addinein DC 52 Dam 16 Grappled - lose your dex mod this next round. Underwater - lose half your strength mod this next round unless you have 'freedom of movement'.
Up above - Jus will now notice that the flood level has stopped - about a foot below the level of the treasure shelf.
Tericus is in the water, and the water is starting to move in a circular direction, swept around by the blade barrier. Nonam will begin to feel a current, too - and will find himself to be drawn toward the blade barrier.
Nonam(stoneskin DR 10/+5 (150 pts), haste, polymorph (merman) shaken, fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others SR19, AC34,HP60) d20=15 d100=19 d100=18 d20+16=23 d20+16=26 Tuesday June 10th, 2003 11:51:52 AM
Nonam uses his newly aquired fins and tail to try to stear clear of the blade barrier, perhaps the fly spell might help too. [swim check = 17 (15+2) + whatever bonus from being in mer- form]
Hoping he can cast underwater but not having much fear since the merfolk can speak underwater, he casts limited wish. "I wish Clangden, Addinein, Gareth, Tericus, and Jus could all breathe underwater." [wishing for a ranged water breathing spell, 19%]
He follows with polymorph any object cast at the dragon. He tries to turn the water breathing dragon into a chicken... just because that would be funny. [will dc28, SR23 hero pt SR26, 18%]
Clangden d20+5=10 d20+5=11 Tuesday June 10th, 2003 12:28:34 PM
continues to drown in the dragon's grasp.
Gareth (177.75 HP, Protection from acid - 74 DMG, Bless, Dragon fear -2 for 7 rnds, Stoneskin 90 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5) d20+29=46 d20+24=32 d20+19=28 d20+14=29 d10+15=18 d10+15=16 d10+15=21 d10+15=16 d20+29=31 d10+15=19 Tuesday June 10th, 2003 9:10:02 PM
With absolutly no chance to break free of the dragon's grip the warrior continues to hack away at the creature trying to reach it's throat, eyes, neck - anything vital or painful in hopes to get it to let go (Are his arms free?) - while he endures the crushing cut of his razor sharp teeth (AC 46,[31],23,28,29 for 18+19+16+21+16 DMG) (Stoneskin/Protct other). His frustration begins to rise as he cannot breath and his strength is diminished. (Tericus take 5.5 DMG).
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless), Hasted(boots of speed) , SR of 26 Tuesday June 10th, 2003 9:32:58 PM
grunting from the pain that Gareth is going through, Tericus suddenly has an idea and begins chanting. a moment later a large, man shaped form of water appears at his side(summon monster VI, summoned a large water elemental). "Go down the tunnels and free my friends!! the cleric orders his new ally. then, as he realize that the current is picking up, he banishes his blade barrier
Addinein (Endurance +2, Airwalk, Cats Grace +4, Bless, Bulls Strength+4, hp=19, shield, AC= 31) d20+18=34 d20+13=19 Wednesday June 11th, 2003 12:08:13 AM
Addinein feels his level of panic rising as he realizes he cannot get loose of the dragon's claw.
The pain, the pressue, I'm afraid I won't last much longer of this - ring talk
(ooc I'm assuming arms are pinned, but I realize now it wasn't stated)
Clangden (BigTim) Wednesday June 11th, 2003 11:15:12 AM
/ooc everyone open up their players handbook to page 137 and read the rules on Grappling.
DM Jan Wednesday June 11th, 2003 2:30:40 PM
On the surface of the water, Tericus's magic goes to work and the Water Elemental is summoned. It dives into the depths. In the meantime, his muscles are starting to cramp badly. If he doesn't get out of the water, he'll go under and start to drown. The blade barrier under water, stops spinning and disappears.
Jus and the Djinni are still in the dry part of the cavern.
((JK - hold your spells for now - Nonam needs to be sure of where he's going and that he can see his quarry))
In what's now a giant tank of water, Nonam, in merman form - able to breathe and manouver more effectively - and clear of the blade barrier danger, needs to determine which hole the dragon has dived into then he can follow. ((Spot DC 11 to spot wake - same goes for the Water Elemental))
Nonam is the equivalent of 10 rounds behind the dragon, because the weight of the creature has enabled it to dive extremely deep. The Elemental is 14 rounds behind.
Meanwhile - the situation is getting more desperate for Addinein, Clangden and Gareth as they are pulled ever deeper - down hole #5 - which levels off and connects with all the other holes into one large, underground stream.
The dragons jaws and the weight of the water get to the point where Gareth can no longer weild his blade. Max's confusion and bitterness registers in his mind as the sword struggles to accept defeat.
Caught in the tight grasp of the dragon's claws, Addinein and Clangden find they still cannot move. Addinein particularly is struggling - his elven constitution finding this situation intolerable.
Horror lives down here - horror of being trapped - horror of drowning - it dances in the character's minds like a flock of gleeful butterflies with razorblade wings. Certainty joins in - trying to make peace with death that will surely follow.
Suddenly - that terrifying grip loosens. Gareth, Addinein and Clangden tumble in the water, slapped by the tail as it rushes past and disappears. In the utterly disorienting seconds that follow - they realise they are free - surrounded by water dense and clouded with dragon blood, VERY deep, with no sense of which way is up, they can't breathe - but they're free to attempt an escape from their icy, watery tomb. They are currently very much out of sight from those above.
((Gareth, Addinein, Clangden - I need an ability check - INT or WIS, use whichever is highest, to determine which direction you need to swim to get out. There IS a current flowing slightly - Int or Wis will give you a vital clue.
DC 14.
Gentlemen, everyone please give me your actions and intentions this next round, then we'll go through all the numbers in the round after that, rather than drag this out round by round. The dragon's victims are currently three rounds without breathing. The dragon has managed to drag them quickly and deep into the tunnel. It's going to take 18 rounds to get out. Your CON bonus x2 is a major factor here. Thats what we'll be working with. DC's will be influenced by armour.))
Clangden d20+3=9 d20+3=6 Wednesday June 11th, 2003 7:11:19 PM
wis check 9, reroll with hero point 6.
upon being released, and still trying to hold his breath, Clangden decides the best option at the moment is not to panic, but instead to lighten his load.
dropping his axe, he pulls a dagger from a scabbard and starts cutting straps on his armor, letting it drop deeper into the water so as to lighten himself.
once that is done, Clangden will start swimming in a direction to be determined by the dm.
Gareth (177.75 HP, Protection from acid - 74 DMG, Bless, Dragon fear -2 for 6 rnds, Stoneskin 90 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5) d20=18 Wednesday June 11th, 2003 7:19:45 PM
Seeing his ability to wield Max waning he attempts instead to hang on and keep his bearings. As the dragon releases him he begins to search for the way out (DarkVision - if it helps). Finding it (DC 18) he begins to try and locate the others before moving up. (Con is 25). He asks Max if he can feel what the dragon is doing and if he agrees on his choice of direction. He spends as much time as he dares to find the others before swimming toward the surface.
Feeling the slight current, Addinein figures out which way to swim.
I've been released, but I don't know about the others. I'm hoping that I'm headed in the direction for air. Everything hurts, it's cold down here, so bitterly cold...... - ring talk
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless), Hasted(boots of speed) , SR of 26 4d8(3+8+1+1)+15=28 Wednesday June 11th, 2003 11:48:21 PM
knowing that there's not much more he can do, Tericus air walks out of the water and stands on the ledge with the dragon's treasure. then he casts a quick spell to cure a few of his wounds(CCW) and begins to search through the treasure, looking for anything that might help him help his friends
Jus (Prot.Elem.121hp; Bless+1; Grace+2; Endur+3; GWM+3:Bow&50Arrows; Stoneskin100hp; 11 rounds)(Shield, facing the dragon; 10 rounds)(Glove activated; 6 Rounds)(Fly; 5 Rounds)(SR26; Keen Edge; 4 Round) Thursday June 12th, 2003 12:11:21 AM
Jus is momentarily dazed at what just happened. Composing himself, knowing his friends lives are at stake, Jus continues.
Speaking in the ring, Jus says, "Hang on Addinein, Nonam's coming up behind you."
"Nonam, I can follow you down, but I don't want to leave Tericus here alone. Do you have two Teleports? You could try one wild Teleport to get to them, then the other to get out. I can use the one I have memorized to get Tericus and I out.
"Tericus, I hope you're praying right now. Is there anything you can do remotely to get them to breath down there? Can you alter yourself to pursue? If so, then let's go. We've gotta help if we can."
Jus turns off his Boots and awaits a response from Nonam and suggestions from the others before he does anything else. He flies down to help Tericus out of the water and prepares to cast Teleport for the two of them, as soon as he hears that Nonam's found the others and is teleporting out.
Tericus Thursday June 12th, 2003 8:19:49 AM
ooc, i forgot to command my elemental. he continues to pursue our companions
Nonam(stoneskin DR 10/+5 (150 pts), haste, polymorph (merman) shaken, fly, protection from acid 192pt, endurance+4, cat's grace+4,bless, detect thoughts, darkvision, see invisible, detect magic, some others SR19, AC34,HP60) d20-3=13 Thursday June 12th, 2003 2:27:16 PM
Nonam "spots" the trail and chases down after the dragon and his friends.
He tries water talking in the ring back to Jus, "I can't teleport right now. I can help them breathe though. I just have to find them. Tell them to look for the porpoise... er fish."
Nonam takes a couple of deep breaths and shifts form again, this time into a porpoise. The new form makes him much faster, and he starts blasting off high frequency sounds to help locate his friends and guide them to him.
[blindsight 120 ft, see MMp200]
DM Jan - Addinein - Clangden - Gareth Thursday June 12th, 2003 8:04:47 PM
OOC - eeek, sorry this looks a bit long-winded. In a nutshell - you have so many rounds of breath - after that, your consecutive rolls for your CON determines if you can hold your breath each round, your STR determines if you have the energy to get to the surface. Removing your armour will delay you, but you might need to take it off depending on your STR rolls (see * below about Str rolls).
Calcs: 18 rounds to surface. Nonam within sight - right after round 10. So Addinein, Clangden and Gareth have 10 rounds of drowning hell to contend with.
Addinein, rounds of breath 4, already used 3, 1 remaining. Clangden, rounds of breath 22, already used 3, 19 remaining. Gareth, rounds of breath 14, already used 3, 11 remaining.
Addinein - Roll STR DC12 with armour or DC10 without - determines whether or not you have strength to kick to the surface *. Also - I need you to roll up to 9 attempts CON DC10, to determine whether you can hold your breath. The first time you roll below 10 - you go unconscious and begin to drown. Take off your armour (10 rounds) and you'll have to roll 19 attempts, or 14 if someone helps.
Clangden - Roll STR DC16 with armour or DC10 without - determines whether or not you have strength to kick to the surface *. Succeed with armour and you reach Nonam's spell range with breath left to spare. If you choose to take off your armour, that takes up 10 rounds, leaving you 9 and final round you will need to roll CON DC10 - fail and you go unconscious and begin to drown. If someone chooses to help, armour will come off in half the time, leaving you breathing well within Nonam's spell range.
Gareth - Roll STR DC14 with armour or DC10 without - determines whether or not you have strength to kick to the surface *. Succeed with armour and you reach Nonam's spell range with breath left to spare. If you choose to take off your armour, that takes up 10 rounds, leaving you 1 round left and you will need to roll CON DC10 - up to 9 attempts - first failure and you go unconscious and begin to drown. If someone chooses to help, armour will come off in half the time, leaving you with 4 consecutive attempts at CON DC10.
Also: If anyone helps another to take off their armour - it will take 5 rounds - factor that into your breathing time.
* STR checks - after the first attempt, any additional checks and/or re-rolls will take up 1 round each. Factor that into your breathing time.
Role play post to follow......
DM Jan Thursday June 12th, 2003 8:36:36 PM
It's not talk - it's a gut feeling, that grips everyone like a vice, coming from Addinein down in the depths. Jus activates the ring, and all are able to listen as he and Nonam frantically try and figure out the best way to rescue their friends stuck down below.
In the meantime, Tericus tries something else to help, arrives at the treasure ledge and starts rummaging at speed - looking for anything and everything that might help. There's coins and chests, and figurines, and more coins, and sacks, and -
WHOOMP!! In a percussive implosion of air that makes the cleric of Alemi stagger, and Jus's ears pop - the huge treasure pile, or most of it - suddenly disappears out of sight! What's left? A large melted blob of solid gold (whats left of a pile of coins after the dragons breath weapon blasted them), and a few other sundry items which are rolling around on the largely vacant shelf floor.
Under the water - the Water Elemental sets off in the same direction as Nonam. The wizard polymorphs - enabling him to travel faster, see better, and hopefully reach the others below before nothing can be done to save them. He cuts through the water, diving deep as only a porpoise can.
Further beneath, Addinein, Gareth and Clangden can hear Jus and Nonam's voice in their heads, and know that some help is on the way, if only they can hold on and somehow hold their breath and try and find their way toward the surface.
Addinein figures out the current, giving him a good idea as to where to aim for. So does Gareth, who attempts to find the others before striking to the surface. He comes across Clangden - who's sawing away at his armour straps in an effort to lighten his ascent. Gareth is able able to push Clangden in the right direction if nothing else.
In an effort to cope with the pressure, the character's lungs continue to adapt, pushing out air from the capillaries, and replacing it with blood. The urge to gasp for breath lessens, which may cause problems if and when they reach the surface.
Under pressure, Max's voice sounds odd in Gareth's head. He's gone.... I think... for now... The sword appears concerned. Don't leave me
It's pitch black and hard to move, dragon blood still clouds the water, its a long way up and time is running out fast.
By the time Nonam reaches spell distance, who knows how Gareth, Addinein and Clangden will have fared?
Gareth (177.75 HP, Protection from acid - 74 DMG, Bless, Dragon fear -2 for 5 rnds, Stoneskin 90 HP, Shield Other [1/2 DMG to Tericus], 50% Displaced, Darkvision 120', Fly, Endurance +5) d20+8=16 d20+8=24 d20+8=17 d20+8=11 d20+8=25 d20+8=21 d20+8=24 d20+8=23 d20+8=9 d20+8=16 d20+8=21 d20+8=27 Thursday June 12th, 2003 11:19:25 PM
The warrior helps Clangden get his armor off and then begins swimming in the right direction - looking for Addinein. As his weapon and friend admonishes him not to leave him behind he sheathes Max and answers. "Don't fear, my friend. I will not leave you. Can you help me locate Addinein?". He attempts to make sure all 3 heroes make it in the right direction - prviding whatever aid they need and he can give. (Made first 8 Con rolls, hero point reroll #9. Strength check was 27 - no problem in armor.
Nonam Friday June 13th, 2003 12:07:09 AM
Swimming.
What was that you were saying the other day. Retire? Get a nice house by the beach? Gods, I hope I never see water again...
Why do I feel like eating raw fish?
Tericus(Airwalk, Prot from acid 121 hps, Shield other(Gareth), GMW +4, Prot from evil 10', Bless), Hasted(boots of speed) , SR of 26 Friday June 13th, 2003 8:57:02 AM
moving away from the treasure, Tericus tells Jus "There's nothing I can do. If you can get down there and teleport them, then go. I have spell that can get me out of here. Go do what you need to do!"
the water elemental continues to swim towards the nearest person, and attempts to double his movement(im not sure what roll to make for that
Clangden d20+10=17 Friday June 13th, 2003 12:31:33 PM
(seeing what i needed for str check to survive, i chose to leave armor on)
Str check of 17, made it by 1.
deciding at the last minute to not remove his armor and drop his axe, Clangden begins swimming to the surface. getting a helping shove from Gareth, Clangden says thanks in his ring and moves closer to the surface with more speed.
Jus d100=76 Friday June 13th, 2003 11:40:12 PM
Jus nods at Tericus. Jus uses his ring to tell the others that Nonam is now a large fish, swimming towards them -- in case they didn't catch Nonam saying it himself.
"I'm following now as a merman," he continues through the ring. "Hang on, we'll find you."
Casting Alter Self, he turns himself into a merman, glances nervously at Tericus once more, and dives in. He may be several rounds behind Nonam, but there is always the chance he'll find someone Nonam doesn't.
[Made Armor Spell Check]
DM Jan Sunday June 15th, 2003 4:02:25 AM
Up in the Cavern: Jus's form changes shape, and the now merman dives quickly into the water, leaving Tericus with only his djinni for company. It's spooky in this cavern, here all alone. What if the dragon was to come back while the others were down there in the depths? A lone cleric wouldn't stand much af a chance. Mind you - one had to wonder where the heck all that treasure had disappeared to. Going off what was being said in the ring, it seemed as though the dragon had left Gareth, Addinein and Clangden to their own devices. So where the heck was the beast? Perhaps the treasure was a factor... Something cuts into his thoughts - silence, and a sick feeling overcomes him, when he realizes that gut fear he was getting from Addinein - it's gone. There's nothing there any more.
Underwater: Gareth, Clangden and Addinein start kicking like the blazes for the surface. The pressure makes things weird in terms of perception, and its putting a strain on their lungs, their ears, everything else. It's a tomb of water - the cold seeping into their flesh, coaxing them all toward death. Clangden seems to be faring better than the others - solid and tough as old boots, his lungs able to bear the lack of oxygen longer than the others. Gareth's strength and perception help him get his bearings and he's able to guide Clangden upward. Fear and the will to survive make them use up every last ounce of energy. Addinein also heads toward the surface, but begins to struggle almost immediately - his elven constitution, nowhere near as strong as the others, starts to fail him. This - coupled with hypothermia, despite his protection, begin to slow him down. By the time the Gareth and Clangden reach him - he's already going into cardiac arrest - big time. His throat relaxes, and icy water flows into his lungs. He's drowning.
How does death take you in the Wold? Is your soul wrenched violently from you, or pulled gently into that trickle of red that becomes an eventual torrent, leading toward the lands of rest? Can you feel the souls of others around you, sharing your journey? And what happens at your journey's end? Only Gargul knows for sure.
Eventually Nonam gets within sight and range to help. He see's three bodies below him in the gloom - one of which is utterly still. Right behind him is the elemental, following Tericus's orders to get down there and help. A little further behind. Jus kicks downward - his merman form able to cut through the water and join his comrades.
Right now it was a race against time, to get up there, get breathing and get out. Before the dragon had time to recuperate and come after them.
Gareth Sunday June 15th, 2003 7:30:01 AM
The warrior looks into Addinein's eyes as he loses conciousness - letting him know he will not leave him to the icy waters. Being less encumbered than Clangden (leather vs. metal), he kicks with all his might to get to the surface before he too loses conciousness and drowns.
Clangden Sunday June 15th, 2003 11:05:37 PM
dropping his axe he grabs Addenein and, placing his mouth over his, gives Addenein some of his remaining breath. then, pushing off harder and still holding on to addenein, he swims towards the surface.
upon reaching it he makes sure Add is removed from the icy waters before he gets out. and then throwing addenien over his shoulder, he races out of the cavern and out of the water, holding him close so as to share some of his remaining body warmth.
Nonam Monday June 16th, 2003 12:00:14 PM
When he gets into range, Nonam shifts back into a merman and casts his limited wish so that Clangden, Gareth, and Addinein can breathe underwater.
When he sees the situation with Addinein he starts to panic a bit... what if the dragon comes back right now?
And he does the only thing that he can think of, using the dragon ring he shouts into it trying to summon the Overlord, "Alicia! Alicia! We're in trouble! Use the bracelet I gave you! Pull all the charms now, please! Hurry! Pull Addinein's first! And find a cleric."
Please be on the other end. Please.
Jus Monday June 16th, 2003 10:31:30 PM
Jus continues his journey downward, looking for his friends and expecting to see the Dragon.
Tericus 2d8(7+3)+10=20 Tuesday June 17th, 2003 8:33:32 AM
not wanting to move while the others are still down there, Tericus cast a small healing spell on himself, just in case the dragon does appear again. "Let me know when your all out of there." Tericus says in his ring, deeply worried about Addinein
Addinein's Post (Friday) - Jan Tuesday June 17th, 2003 11:01:19 AM
((OOC This was a private post on Friday morning - reposted here))
(assuming no synergy) Addinein quickly succumbs to the cold and the depths when he accidently tries to draw breath. When others try to reach him via the ring, there is silence.....
DM Jan Tuesday June 17th, 2003 12:08:38 PM
Gareth and Clangden bear the still form of Addinein upward in the gloom. Suddenly they become aware of a tell tale tingle of a spell - Nonam's water breathing.
Their lungs suddenly have another option. However - their adaption to the depths has lessened the reflex to breathe. It's going to take a strong act of will to get them started again. WILL save DC 18.
In the cavern, Tericus patches himself up, preparing for the worst and praying that the others get out of there in time.
Jus is below the depths, cutting through the water in merman form, swimming deeper and deeper.
Ahead of him is the Water Elemental, and Nonam, who morphs back to merman form then he can cast his spell.
Where is the dragon? The party is extremely vulnerable right now. A fact not lost on the wizard, who decides on some drastic action.
Back in the Floating City, its way past midnight, and the Overlord wakes with a start. Fighting panic and calling out for help - she starts to activate the bracelet, calling on each of those connected to the spell.
Down in the cavern, another tingle shivers its way through everyone's skin as the Bracelet of Friends spell begins to take effect. In the mind is a picture of a dark room, cornices of Teucri design show its a room somewhere in the Big Float - an opulent room, with air! It feels like a teleport spell, pulling at thought and form. (Voluntary resist Will Save DC 19 - or be transported to the Overlord's bedroom and to safety)
Assuming the party arrives in the room - Clangden and Gareth are going to be coughing up blood (and they'll still need that Will Save for their lungs), and will need help. Addinein is dead, Tericus looks okay, but there's no sign of Nonam or Jus, and there's two fish men in the room. The Overlord will be startled and screaming for help all the louder, I'm sure.
Nonam d8+5=9 d8+5=11 Tuesday June 17th, 2003 12:21:42 PM
Nonam wills himself back into his normal form, minus the appearance of his horrific burns, and checks to make sure that everyone made it back. Then he looks to the Overlord and says, "Thank you."
With a forlorn glance toward Addinein, he knows he can do nothing to help the drow. But he can help the rest, he fumbles around for his jar of keoghtum's ointment and moves to smear it on Gareth and Clangden. (9hp, 11hp)
He also keeps an eye on Jus to make sure the elf can shift back. If he polymorphed, he won't have trouble, but if it was something else, he might need help.
Clangden d20+13=29 Tuesday June 17th, 2003 12:28:50 PM
on his knees, arms outstretched as if reaching for Addeneins body, Clangden appears in the Overlords' bedroom. immediately he begins coughing, louder and louder until he throws up. first comes water, then whatever he had for breakfast mixed with blood. his or something elses is unknown. pale looking he continues the upheavel all the while crawling slowly over to Addeneins body.
Gareth d20+6=26 Tuesday June 17th, 2003 11:53:24 PM
The warrior forces his lungs to breath in the water with ease has he continues to swim toward the surface. That is until the Overlord pulls them into her chamber. As he coughs up blood andsees his fellows appear he speaks to Nonam with urgency "Nonam...the man...we left...the man outside...the lair...he'll die...". He grimaces as he sees Addinien dead and feels the cold pain of loss and failure wash over him. He tries to speak but cannot for the coughing and grief.
Tericus d8+15=20 Wednesday June 18th, 2003 10:04:03 AM
after quickly checking on Addinein to make sure he's gone, Tericus moves to Gareth and Clangdenn and cast healing circle on everyone(everyone heals 20 pts). then he says "I might be able to do something for Addinein tommrow, but its really in the hands of Alemi." then he says "We do need to go back. That dragon might attack the village. At the very least, we need to make sure that villager is alright." then, as an afterthought, he says to the mayor, "Sorry this had to happen."
Jus d20=18 d20=3 Wednesday June 18th, 2003 10:08:38 AM
Jus allows the magic to pull him to the Big Float. Momentarily disoriented, catches himself as he is suddenly transferred from the water to land. He immediately realizes where he is, seeing the Overlord. Quickly, he say, "It is I, Jus," unsure if she'll understand as the words sound distorted coming through his new form.
Seeing Addinein, however, has him quickly forget about the Overlord. Jus runs over and kneels beside Addinein's limp form. With one of Addinein's hand in his, Jus looks up at Tericus, hopeful the cleric can help.
In his mind, Jus curses himself for not paying attention when his brothers tried to teach him how to help someone recover from drowning.
DM Jan Wednesday June 18th, 2003 4:18:25 PM
Tericus gets to work on Gareth and Clangden, who are already starting to feel the benefit of Nonam's ointment. Addinein's heart is still, much to everyone's sorrow. The dark elf's face looks serene in repose, at rest - a far cry from the turmoil in the room. His skin feels eerily cold to Jus crouched alongside him.
Just then, Terran - the gruff, broad-shouldered aide to the Overlord bursts into the room with a - "What the -??" Four guards push past him and enter the room quickly, confused as they recognise who is within. Behind them, a Palace Shepherd of Alemi enters - human, about 55 years old, and out of breath. Quickly he confers with Tericus on the extent of the damage done.
For a moment, Alicia's face lights up with relief as Nonam shifts back to 'almost' normal form, but she quickly hides it. She nods at Jus, still in merman form, accepting his statement, holds her hand up toward the guards, and for a while looks on truly concerned as whatever healing that is necessary takes place.
Gareth and Clangden start to feel better, and the urge to cough up a lung passes. However, they'll be short of breath (-2 CON) for the next two days. It will hurt to talk - and eat during that time.
The guards are staring uneasily at Addinein's body on the floor.
"What happened?" asks the Overlord firmly, not missing the comments made by Gareth and Tericus about a man and a village.
The Alemi cleric talks quietly to Tericus. "We need to get him -" pointing to Addinein - " to the Temple of Gargul as soon as possible."
Clangden Wednesday June 18th, 2003 4:24:04 PM
answering Alicia's question with short, unsteady breaths:
we were rushed in some place unprepared and it got Addenein killed.
dropping his armor, and all his magical equipment on her floor in front of the cleric saying: that should cover your expenses on getting him truely ressurected.
then Clangden stumbles soundlessly out of the bedroom, and all the way to the healing halls of Alemi where he collapses on one of the beds.
Nonam Wednesday June 18th, 2003 5:34:21 PM
As Nonam watches Clangden drop his items and wander off, he explains to the Overlord, "We went to fight the dragon that I wrote to you about. We encountered it in its lair, an underground cave filled with pools of water. These evidently opened onto an underground lake. The dragon attacked us ferociously, and we were unprepared for its tactics. Even so, we hurt it terribly, but we were in a poor condition ourselves. Instead of simply running, it grabbed Clangden, Gareth, and Addinein and plunged down into the lake. I swam after, but the dragon carried them too deep for me to reach them in time. When I saw Addinein's condition, I knew the situation was bleak. If the dragon came back at that moment, I knew none of us would survive. I selfishly regretted that I might not ever see you again, and then I remembered the bracelet. You know the rest."
Then the wizard reaches into one of his magical pockets and takes out a scroll of resurrection.
He hands it to Tericus and says very quietly, "I bought that before we ventured into the Underdark to help liberate his family. We haven't needed it til now. Perhaps we could trade it in the Catacombs for a scroll of True Resurrection, like Clangden says, or maybe you should just read that one. That's a a decision you're able to make better than me."
Gareth Wednesday June 18th, 2003 10:07:27 PM
The warrior nods as the others explain the battle. "Gentlemen, the villager...what can we do - right now?".
Jus Thursday June 19th, 2003 1:31:19 AM
Holding Addinein, Jus has some choice words on what the villagers could do, but his heart wins out -- there is no way he could let the villagers be slaughtered because of this fight.
"Unfortunately, I expect the only Derak is still alive is if the dragon didn't pass him on the way out." Jus starts to rise as Clangden drops his belongings and stumbles out. Jus' first impulse is to see if Clangden needs help, but Clangden's bitter words make Jus decide that the dwarf is dealing with Addinein's death in his own way.
Staring downward, his eyes unfocused, Jus continues, "Providing we find the necessary people quickly, we could teleport a group of spellcasters to the village, and they could teleport the whole village back here before the dragon did much damage."
Stepping back from Addinein's body as the priests do their good deed, Jus flexes his fists, having trouble containing himself. He acts like he's about to cast a spell, then hesitates to see what the others do.
Tericus Thursday June 19th, 2003 7:16:09 AM
taking the scroll from Nonan, Tericus nodds and begins to pick up Addinein's body. he grimaces a bit when the temple of Gargul is mentioned, but he says "Lets go." then quickly leaves for the temple. on his way out, he says "Go to the village. Ill meet you there as soon as im done at the temple."
DM Jan Thursday June 19th, 2003 3:05:00 PM
The Overlord looks shocked as Clangden gives a summing up of events, and listens with growing horror as Nonam goes into the details. Recovering her composure as best she can, and taking heed of Gareth's urgency - "We'd better move quickly," she says, listening to Jus's idea. "Terran - go find one of the guild mages, and a captain of the guard - quickly."
The big man nods gruffly and leaves. Alicia gives a sigh as Tericus and the other cleric of Alemi leave with the fallen Addinein, and then turns to Gareth, Nonam and Jus.
"We need to come up with a plan," she says, "and we need some information about these villagers. Are they friendly? Do they speak our language? How many of them are there?
Just then, Terran arrives back with two others - a young, blond-haired man with high ranking guard insignia rushes quickly into the room, brusquely pushing aside the other person in his haste. That other person is a female who growls at him - "Do that again and I'll turn you into a tadpole, you dolt."
The guard captain and the female mage give a solumn bow in front of the Overlord.
"How can we be of service?" asks the female, raising an eyebrow as she glances toward Jus, Gareth and Nonam. They recognise her instantly. It is no other than Lady Dolores Solara, her black dragon shawl pulled loosely around her shoulders.
"Where's Clangden, should I go and find Clangden?" asks Terran, looking forelornly for his drinking buddy.
Meanwhile, carrying Addinein, Tericus and the other cleric of Alemi leave the Palace and make for the Temple of Gargul across the square. Its the dead of night and there's no one around, until - they are met at the Temple entrance by a lady in pale grey robes and eyes the colour of clouds. Mist floats and pools around her shoes. "What brings you here, at such an hour?" she demands.
Clangden arrives at the Temple of Alemi, also on the same level, to find himself in a line getting patched up along with a few guards. Two of them have broken limbs, one has a black eye, another has a streaming cut on his head.
"Big punch up at one of the pubs on the Fence level," one of the guards explains. "So, what happened to you?"
((OOC - apologies in advance gentlemen, I'm going to be away until Sunday night. As the characters are at a planning stage, please feel free to do multiple posts in order to discuss what they want to do))
Clangden Friday June 20th, 2003 12:38:47 AM
looking at the brawlers with disgust, he shakes his head and walks away, ignoring the guards' question.
wandering around the town Clangden finds himself at one of the parks, sitting down on one of the benches. after a few minutes, he leans forward, putting his head in his hands.