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The Adventurers Board
So Many Missions!


Notices Posted! (DM Cayzle) 
Tuesday January 28th, 2003 5:02:06 PM

While you are speaking with the group's newcomer, some of you begin to read the notes posted on the Adventurers Board ...

-=-=-=-=-=-=-=-

"Caravan Guards wanted. Must be willing to travel. Provide own arms. Must be willing to handle stock and work loads. Pay based on experience. See Artad Bistoc at the Bistoc Warehouse."

-=-=-=-=-=-=-=-

"Come, Adventurers Old and New! The Famous GREEN DRAGONS will be hosting a week of training and teaching in Jarlwolf. Tips and Tactics for seasoned vats and newbies alike! Jarlwolf Town Commons, Starting five days into the new month."

-=-=-=-=-=-=-=-

"Herbalists or druids sought for expedition into the Culverwood. Must be able to identify and retrieve rare plants. See Cassandra at the Council House."

-=-=-=-=-=-=-=-

"Please Help! Hmary of Jarlwolf Minor has lost her husband. She thinks goblins took him. That was a moon ago, and she is very worried. Please go to her farm in Jarlwolf Minor to help her."

-=-=-=-=-=-=-=-

"Reward offered for recovery of magical implements. See Feorges Farrowhand at the Temple of Alemi."

-=-=-=-=-=-=-=-

"Seasoned Adventurers Wanted! Ogre-Hunters needed to recover precious stolen trade goods! Reward! See Halbert Jemmells of the Ketal Clan!"

-=-=-=-=-=-=-=-

"The Cinnamon Valley Needs You! Join the Council Guard! See the entire valley! Get trained with weapons and armor! Earn real gold! See Sir Wallston at the Armory."

-=-=-=-=-=-=-=-

"Treasure! Treasure! Treasure! Help me find my treasure and I'll give you half! Ask for Bobart at the Inn of the Broken Cauldron!"

-=-=-=-=-=-=-=-

"Weary after battle? Seek solace and healing at Alemi's Temple. Donations appreciated. Ask for Kind Tobald."

-=-=-=-=-=-=-=-

Wynn Brightsong  d20=19
Tuesday January 28th, 2003 9:25:56 PM

Wynn's startles and his eyes briefly enlarge in obvious surprise upon hearing the gnome speak his name. Just as quickly he withdraws back into himself and mutters "Elerinn, alas poor Elerinn". A picture of his boyhood friend dying in his arms floods his mind. Wynn shakes his head and looks to the company.

"Pardon me my friends" he speaks, "I was caught unaware by the coincidence of meeting another Elerinn, especially after my dear friend of the same name was so recently taken from this life.... but that is the past" Wynn reaches out and rests his hand on Elerinn's shoulder. "Today I have met a new company of friends who I am sure will prove every bit as true and noble".

"As for the Green Coven", Wynn looks directly at Cadmar, "I have but recently returned to these lands after a long absence and I am not immediately familiar with this name. I will think on it. (Bardic knowledge 19+3)

Wynn sits down beside Thram on the grass, his longsword rests beside him in it's scabbard of tanned and dyed lizard skin. He rubs' at his short beard, apparently deep in thought.

Andrath 
Tuesday January 28th, 2003 9:50:24 PM

Andrath nods to the newcomer, and says, "Greetings, Wynn. My name is Andrath Silverhand. We are all newcomers to this group, as well." He thinks to himself, "Great, another talker. Hopefully this one is a little more interested in actions, and not just words!"

"Elerinn, it was me who gave you the 120 gp to help pay for the identification of the items. If you don't need any of it, I will pass it to Garrard, who I think spent a lot out of pocket for the wands and eagle eyes." [OOC: Jasper, let me know how much of the money Elerinn takes, so I know how much to give to Garrard.]

"As to which of these notices we might want to pursue, I think that we have promised to help Cassandra and the witches find their herbs, but I don't think that they need us for a few days. Maybe we can look into another one of these notices, provided it won't take too long. It doesn't really matter to me which one, although it would be interesting to attend the GREEN DRAGON training, to see what one of these seasoned vats looks like."

Garrard 
Wednesday January 29th, 2003 3:57:26 AM

Garrard quietly listens to the exchanges for a while, and then looks skyward. With a smile he raises his arm, and his hawk drops from the rest to alight upon his leather-clad arm. Garrard then returns to the conversation, absent mindedly smoothing the hawks feathers with a finger, and giving the animal a small bit of fatty meat from his pouch.

Cadmar 
Wednesday January 29th, 2003 5:14:21 AM

Cadmar nods to Wynn. "Uh, sorry. Recently I became a little bit paranoid. Uh, that's not true, I've been paranoid all the time. Only the last few days have given me more reson."

After reading one of the notices, Cadmar jumps up. "Oh no! Some poor lass has lost her husband to goblins! That sounds like a job for... uh, what are we going to call ourselves?"

Cadmar unwraps his Catacombs parcel.

Kedarn 
Wednesday January 29th, 2003 5:14:46 AM

"I feel that we did promise to help Cassandra. Let us check with her to see if there is time for us to attend the Green Dragon training before starting out on the mission for her" Kedarn comments.

Kedarn moves over by Garrard and says "I would take one of the wands of curing that you purchased for the group."

After talking with Garrard, Kedarn walks over and takes a seat by Thram and Wynn. Then Kedarn starts to casually watch the people in the area.

Lorth 
Wednesday January 29th, 2003 7:22:49 AM

Lorth smiles at his friend Cadmar, and nods in agreement, "Friends, I would like to help this poor farming wife and her husband. We cannot leave this poor woman to wonder about the fate of her loved one, what a burden it must be. I would even go as far as to put off Casandra's job, I should think she would understand. And if the stories I hear of goblins are true, we should set off immediatley, before they get hungry." Lorth then shoulders his pack, and stowes his gear, he looks to have made up his mind.

(OOC: what did you think the paladin would pick? :) )

Priorities (DM Cayzle) 
Wednesday January 29th, 2003 9:38:32 AM

Although Wynn has not been in the area for a while, he has heard tell of the infamous Green Coven. When the giant ruled the valley, it was rumored that the Green Coven entered into a pact or alliance with him. It is true that Witchspawn, the town that is the Green Coven's base, was less brutalized than the rest of the valley during those dark years. So whatever the Green Coven has done, the people of Witchspawn support the coven and have been grateful for the protection thay have given -- even if the price was to ally with the evil invader.

[OOC: Bob, let me know if you prefer bardic info like this via e-mail (for you to tell the group) or do you prefer me to post it with the turn, as above? Same goes, in the future, for results oc Auguries, Divinations, Commune spells, etc. (Although it is a good bet that the DMs will have rotated at least once before you all get high enough level to do Divinations and Communes! We DMs rotate games every year or so.)]

It is quick work to discover that Cassandra doesn't want the herbs until next week, and the Green Dragons will be in town in two weeks. So there is time before that to look into something else.

If you do decide to offer help to Hmary, here's some common knowledge. Jarlwolf Minor is a farming hamlet two hours walk south of Jarlwolf. It has a number of farms and maybe three other buildings. You can tell from her name that Hmary is a Hmana.

Lorth 
Wednesday January 29th, 2003 10:08:32 AM

Lorth looks at his friends expectantly, almost hopefully, waiting for them to speak or indicate that they will come along with him.

Kedarn 
Wednesday January 29th, 2003 10:47:05 AM

"Count me in Lorth, I will stand by you and Cadmar in helping the lady" replies Kedarn. "We should have enough time to help her before helping Cassandra" adds Kedarn as he finishes getting his gear sorted and packed.

Elerinn 
Wednesday January 29th, 2003 11:45:28 AM

Elerinn whispers to Wynn, as he lays his hand on the gnome's shoulder: "I'm sorry for your friend, Wynn. I know what it's like to lose someone close..."

Elerinn is quiet for a moment, but when Lorth speaks about the lost husband, Elerinn agrees with him, that this should be more important then their other possible missions right now. He follows Lorth, and looks at the others with hopefull eyes.

"Oh yeah, before I forget it. I've just identified the items. I had enough gold pieces to do it, and still have enough, so no one needs to pay me something. The three potions are all indeed cure light wounds potions, and the ring is a ring of protection +1. Since I cannot wear any armor, I could really use this little ring, but I guess all of us wants it..."

Thram 
Wednesday January 29th, 2003 11:47:30 AM

"Helping Hmary seems like the thing to do to me." Thram hops to his feet and looks around at everyone else, "Well, are we ready to go?"

Garrard 
Wednesday January 29th, 2003 3:05:34 PM

Shifting the hawk to his shoulder, Garrard hands one sheathed wand to Kedarn (27 charges of cure light wounds, I assume at level 5, as the craft wand feat has a minimum of level 5). He then offers the other to Lorth, and if refused, will strap it to his own belt.

"Anyone mind the Eyes going to Andrath? I have no claim on the ring. Whomever can use it is fine with me."

"I don't mind helping find this woman's husband, but I would like to stay within the time required to also complete the search for the herb. If the goblins have taken the man, they may have gone a considerable distance in a moon. So, I will go with the group to attempt this thing, but would like to be careful of time."



Brontinas 
Wednesday January 29th, 2003 3:15:31 PM

Still talking with Wynn in Elven at first he says, "The loss of a friend is a sad thing, cousin, I hope he has found peace."

In the more common language he looks around at Cadmar, "Considerations for names are unimportant. If the people of the lands feel the need to name us, then let them name us so, but to take on a name ourselves is arrogant and presumptious.

"Let us let that matter rest, I have a burning desire in my heart now to help this woman Hmary. I say we make our way at once!"



Wynn Brightsong 
Wednesday January 29th, 2003 6:29:13 PM

Wynn jumps to his feet and shoulders his pack. He is surprisingly agile for his 5'7" frame. A glint of gold flashes from beneath his shoulder length hair to reveal a single earring in the shape of a musical clef.

"This is truly a great day!" he exclaims. "We will no doubt make short work of rescuing this poor man from the goblins". Wynn beams in obvious anticipation of setting out.

"As for a name" he scans the company "Brontinas is correct, after we rescue this poor man the people of Jarlwolf will quickly provide us with one that we will all be proud to call our own".

He leans down and whispers to Elerinn "and if they don't I'm sure you and I can think up with something appropriate".



Andrath 
Wednesday January 29th, 2003 6:37:43 PM

Reading the notices at the board, Andrath feels the Catacombs parcel start to vibrate, and watches as the string magically unties. He opens the box to reveal a composite longbow, and an extra bowstring. He strings the bow, and tries a couple of test pulls. Then he smiles as if satisfied, unstrings the bow, and slings it over his shoulder along with the quiver of arrows.

He moves over beside Garrard, and says, "I used some of the money that we were given to purchase this longbow, but I have 120 gp left over. Let me give it to you to contribute to the items that you purchased for the party. Those healing wands were a great idea, especially getting two of them. As for those eagle eyes, my eyes are plenty sharp. I'll take them if you all insist, but I suggest someone else use them, since it might be worthwhile to have a couple of keen-eyed individuals in the group. And as for my opinion, Elerinn can keep the protection ring if he wants it."

Then he approaches Elerinn. "I'll take one or two of those healing potions, if that's OK. Just let me know how many you want me to carry."

"As to where to head off to this afternoon, I am all for some goblin-hunting. I never did like those smelly little scum, especially since the city guard and I had to clean a nest of them out of the basement of the Fish Oil Inn outside of Magpie Crossing. Lead on, Cadmar and Lorth, or should I say, follow me, if you can!"

Cadmar  d20+3=22
Thursday January 30th, 2003 8:10:10 AM

"I lay no claim to the ring, Elerinn. May it serve you well. As far as the names are concerned" - Cadmar grins - "What do you think about <The Magnificient Nine>? No? Heh. You people know how to deny yourselves simple pleasures of life. Just kidding!"

"I assume we are going to talk to the lady first? Well then, let's be on our way."

Cadmar puts on a chain shirt and slings a brand new bow over his shoulder. "Now that I am wearing armor all the time I start to feel like an adventurer."

On his way to the hamlet Cadmar tries to recall all he might know about the goblin activity in the Valley: any known bands, approximate locations of hideouts, etc. [Knowledge:local, untrained: 22]

Helping Hmary


Jarlwolf Minor (DM Cayzle) 
Thursday January 30th, 2003 8:45:32 AM

Cadmar recalls that goblins are quite rare so close to society and civilization. Those who you hear about are passing through, often raiding as they go (if they are brave enough).

You all walk south along the road to the hamlet. You pass farmlands and wooded tracts. The traffic is mostly farmers and everyday folks.

The hamlet of Jarlwolf Minor consists of a blacksmith shop, a cooper, and a mercantile. There are a few houses of more prosperous farmers. Most farmers live more humbly on thier land.

You are standing in the center of town. A few villagers, men and women, look at you curiously. A bunch of girls playing stop when they see you and giggle.

What do yo do next?

Thram 
Thursday January 30th, 2003 9:27:01 AM

Thram walks into the mercantile store and asks the proprietor, "Excuse me, we heard that a woman here named Hmary has lost her husband, so we came to help find him. Would you please tell us where she lives? Unless of course, her husband has been found, then you could just give the happy couple our greetings, and we'll be on our way." Thram awaits an answer sincerely hoping that the man has already returned.

Lorth 
Thursday January 30th, 2003 10:19:40 AM

Lorth politely refuses the wand Garrard offers, "You keep it friend. As for the ring, my chain mail armor suits me fine, give it to one of the unarmored."

After walking to the hamlet, Lorth follows Thram into the store, and waits for the proprieters answer.

Garrard 
Thursday January 30th, 2003 1:27:19 PM

Garrard thanks Andrath and wraps the gold within a tattered swath of chainmail before placing it in one of his belt pouches. He then adds the sheathed wand to his belt, and shoulders his backpack in preparation for the journey.

"Anyone else want to make use of the eyes, as Andrath suggests?"

Even as he finishes his preparation, he begins to smile along with the friendly banter amongst the group.

"My father had a piece of advice for me when I first went out into the world. He said that the action done quietly has an advantage, but to always remember to bribe the town bard before leaving for the journey," he says with a chuckle. "I'd agree with the waiting for a name to be offered up, but I can't help but pray the storytellers are gentle."



Kedarn 
Thursday January 30th, 2003 2:39:17 PM

Kedarn thanks Garrard for the wand as he fises it on to his belt. "As for the ring, Elerinn I think you would be best to use it for now."

"Let us see what the people start to call us before we take a name" comments Kedarn.

Elerinn 
Thursday January 30th, 2003 2:43:18 PM

Elerinn whispers something to the raven on his shoulder, and the bird responds. Elerinn immediatly seems to remember something, and says: "Oh, I'm sorry, I still carry all of the potions and the ring. If everyone agrees with me wearing the ring, I would be glad to. I could also use one of the potions, for I don't have any means of healing myself. Andrath, I think you mentioned that you would like to have one of them."

He pauses to look at the others and continues: "Or the other one as well, but I guess there are others who could use a healing potion. Perhaps you, Wynn?"

Then Elerinn smiles and says: "I don't know how to call ourselves, my friends, I guess we'll have to earn a name. Let's make it an honorfull one. Some of you might recall the story of the adventurers who were snorring in the local inn while the town was being plundered by a giant. When I tell you there were six of them, I think you all know how the bards immortalized them in their songs."

After arriving in the hamlet, Elerinn follows Thram inside the store.

Andrath 
Thursday January 30th, 2003 6:38:56 PM

Andrath takes one of the healing potions from Elerinn [OOC: I presume it is one of the 1d8+5 cure light wounds?]

When they get to the village, he waits outside the shop, while Thram and Elerinn make their inquiries inside. He makes fierce faces at the giggling girls, and then smiles at them.

Wynn Brightsong 
Thursday January 30th, 2003 8:36:37 PM

Wynn catches up to Brontinas along the road to Jarlwolf Minor and speaks to him in elven "Thank you noble cousin for your warm welcome and kind sentiments, I am sure my friend has indeed found peace, how else would I find myself so free to enjoy this fine company".

Wynn stays near the center of the company as it makes it's way to the hamlet. He fishes a harmonica out from under his cloak and plays a lighthearted tune as they walk.

On arriving in the hamlet Wynn accepts Elerinn's offer of a potion "Thank you friend...I had little time to properly prepare myself for the excursion".

Wynn leans up against the doorjamb just outside the mercantile store and observes the antics of Andrath with wry amusement. He looks for Cadmar, hoping to recount what he has remembered about the green coven along the journey.

If the girls in the street look at him, he will meet their gaze with a smile and a wink.



Cadmar  d20+2=20
Friday January 31st, 2003 7:51:27 AM

Cadmar explains: "We run into some henchmen of the Green Coven just yesterday. Fortunately we didn't have to resort to violence, but the whole thing made me bring up the topic of the Green Coven on our first meeting."

Cadmar walks up to the girls, introduces himself as Cadmar, a huntsman from Jarlswolf, and politely inquires about the forests surrounding the hamlet, trying to gently steer the conversation to the topic of Hmary and goblins [Gather Info 20].

Talking with Townsfolk (DM Cayzle) 
Friday January 31st, 2003 1:03:07 PM

Thram, Lorth, and Elerinn enter the mercantile. The clerk there says, in a distinctive Hmanish accent, "Oh, poor Hmary. I'd like to help her out. Just walk a half a hmile down on the south track. It's the hrun-down place. You can't hmiss it. Tell Hmary to come by for a bit of tea."

Outside, Garrard, Kedarn, and Brontinas await the others. They watch as Andrath, Wynn, and Cadmar talk with the girls. Well, Cadmar does, anyway. The girls giggle uncontrollably, but manage some "Hi"s. At the mention of Hmary, they get more serious. "It was goblins that took Pehter," one says. Then they all run off, making excuses about work to be done.

Brontinas 
Friday January 31st, 2003 2:19:21 PM

Brontinas smiles at the antics of girls. Humans were so odd at times. He stands there awaiting word for where they are to go.

"Let us help this women first, there will be time to play with the townfolk later."

Garrard 
Friday January 31st, 2003 4:55:59 PM

Garrard hangs towards the back of the group during the conversation with the townspeople, although it seems the source of his discomfort might be the young girls instead. He stands quiet and awkward, stroking one of his hawk's wings until the group gets underway again.

Kedarn 
Friday January 31st, 2003 5:37:29 PM

Kedarn looks at Garrard while walking over to him and asks "is something troubling you my friend?" Kedarn watches for the return of the others while standing with Garrard.

Wynn Brightsong 
Friday January 31st, 2003 7:24:37 PM

Wynn watches the girls leave and turns to Cadmar..."I must have been in another place earlier, for I do have memory of the green coven of Witchspawn. In fact I have even been told that they were in league with the giant during the hard years and I would be wary of them my friend".

Wynn looks to Andrath..."Lle desiel mellonamin?" and then speaks to the group..." Let us hurry, this Pehter may be in more danger than we know".

Wynn begins to walk towards the path leading south of the town. (OOC I presume Wynn could hear the converstaion with the shopkeeper as he stood against the door).

Andrath 
Friday January 31st, 2003 11:05:33 PM

Andrath leads the way south along the track, keeping his eyes open. When the get to the run-down place, he waits on the road, letting one of the other, more charismatic, party members approach the lady.

Cadmar 
Saturday February 1st, 2003 1:29:54 PM

Cadmar follows the rest of the party to the house of Hmary. "Let us watch our words when we speak to her. It would be cruel to build too much hope in her, just to have it dashed when we return without Pehter. It has been some time since he disappeared."

"Anyway, I wonder why the people here think it was goblins who took him? I hope Hmary will explain."

Elerinn 
Sunday February 2nd, 2003 4:19:17 PM

Elerinn thanks the man for his answers, and leaves the store. Quietly, he follows the others, thinking about what could have happened to the man. He decides that there is no time to lose.



Lorth 
Monday February 3rd, 2003 7:20:06 AM

Lorth follows along eager to get to Hmary's home.

At Hmary's Farm (DM Cayzle) 
Monday February 3rd, 2003 8:15:21 AM

Following the merchant's directions, the group walks south and finds what must be the farm in question. This farm has seen better days -- at least, it can't have seen worse! The crops are almost dead and poorly tended. A couple scrawny chickens and pigs run loose. The house looks disheveled and in need of a whitewash.

Three dirty children, all under age ten, are playing in the weeds outside the house. As you walk up, the two older ones run toward the house, screaming in a hmana accent, "Hmamma, Hmamma! Strangers!"

A farmer steps out of the house onto the porch and watches you approach. All three children run up to her. (The youngest has not quite mastered the art of running and falls down once.)

She wipes her hands on her stained apron and looks at you blankly, her mouth slightly ajar.

[OOC: I'm moving from my old apartment to my new house this week, and the cable modem moves today. Supposedly the cable guy is coming this afternoon, so I'll be online again likety split -- but if I fall silent, that's why. At the worst, I'll post again on Thursday from work. Cayzle]

Cadmar 
Monday February 3rd, 2003 9:47:51 AM

Cadmar rises his hand in greeting. "Good day! We come from Jarlswolf. We have heard about your plight, and would like to help if we are able."

Thram 
Monday February 3rd, 2003 11:43:53 AM

Thram smiles warmly at Hmary and the children, but lets Cadmar do the talking.

Lorth 
Monday February 3rd, 2003 11:52:52 AM

Lorth grins at the children as he waits for Hmary to speak to Cadmar.

Garrard 
Monday February 3rd, 2003 1:29:56 PM

On the way out of town, and up the path to the farm, Garrard walks besides Kedarn, speaking as he goes.

"The little ones remind me of my own daughter, who I have not seen in some months. I know she is safe, but still makes me eager to find out what is going on in the region. You see, I was sent out from the groves up in the hills after several divinations returned unfortunate omens, without specifics."

Garrard walks silent for a moment, and then finishes, saying, "This is part of my reason for accepting the companionship of this group, and for being willing to undertake tasks."

As the group comes to the farm, Garrard looks appraisingly over the groups and animals, taking care to keep his hawk calm and quiet.

Elerinn 
Monday February 3rd, 2003 2:24:43 PM

As Garrard speaks to Kedarn, Elerinn listens curiously and immediatly after Garrard finishes speaking, he says: "A daughter? I guess this kind of life must be hard for you..."

He can't help but think of the wolves, but continues: "What's her name, my friend?"

Brontinas 
Monday February 3rd, 2003 6:45:53 PM

Brontinas frowns. Though the site of the children pleases him, he realizes the state in which they are living in must be horrid. Looking around the farm, he realizes how much more they need his money than he does.

Quietly, he reaches for his purse, and removes 10 gold. He slips these into his tunic and puts the rest of the bag on the porch, not overtly, but not secretly either.

He steps back and waits for Hmary to tell her story.

(OOC: Tht should be only 25 gold, leaving Bronti with 10.)

Kedarn 
Monday February 3rd, 2003 6:53:20 PM

Kedarn silently walks along listening to Garrard speek. When Garrard finishes Kedarn says "How old was she when you last saw her? I will say she will have grown some by the next time you see her. If we help each other I think that as a group we can overcome most anything and get you safely back to see you little girl." After a short pause Kedarn extends his hand in friendship to Garrard and adds "What say you my friend?"

Once the group arrives at the farm Kedarn listens closely to what Cadmar and Hmary say.

Wynn Brightsong  d20+5=18
Monday February 3rd, 2003 7:56:00 PM

Wynn allows the group to catch up to him as he leaves the town, and watches as Andrath moves confidently ahead of the group to scout the way. Wynn walks several paces behind Garrard and Kedarn and wonders just what kind of men they are? "Garrard in particular has scarcely uttered a word since we met" he thinks to himself, "yet Garrard seems in intimate conversation with the priest Kedarn...just what tragic past has cast shadow over this man's life"? he mutters to himself. He notices Kedarn offer his hand to Garrard and wonders what has passed between them.

As he nears the farmhouse, Wynn observes Cadmar approach the woman on the porch, her children hiding behind her tattered skirts. "What an imposing sight we must be to this poor woman, nine armoured adventurers, bristling with weapons" he thinks to himself.

He passes Brontinas on his way up the steps and whispers in elvish " Lle ume quel, mellonamin...[you did well my friend]".

He smiles disarmingly at Hmary (d20+5 = 18 diplomacy) and adds to Cadmar's introduction ..." My name is Wynn, and my friends and I are here to help find your husband. What can you tell us of Pehter's disappearance?"



Andrath  d20+8=13 d20+9=25
Monday February 3rd, 2003 10:15:21 PM

Andrath walks ahead of the group on the road, and doesn't hear the discussion between the party members.

When they get to the lady's house, Andrath wanders around the front yard a bit, looking for anything out of the ordinary. [Spot 13, Search 25]

"It was Goblins!" (DM Cayzle) 
Wednesday February 5th, 2003 10:05:53 AM

As you approach, especially Garrard and Andrath, you note that the animals in the yard are not starving so much as running wild. The fence around the yard is in disrepair. There are weeds in the garden. There is a sense of neglect. Except the smaller barn. Through its open door Andrath sees an anvil -- it must be a small smithy. It seems very well maintained.

The woman listens to Cadmar and smiles widely. "Thank you! Thank you! I hope you are good goblin fighters! It was goblins hwat did it! They've been prowling around! I can't even let the children out after sunset!"

She tells you that she thinks goblins took her Pehter. She says they are still around, in the woods south of her farm.

"Hmommy! Hmommy!" one girl shouts. The kids are clustered behind their mom. "That hman put a bag on our porch! Right there!" She points at Brontinas.

"Hush," says Hmary.

[OOC: sorry for the delay -- still moving house!]

Thram 
Wednesday February 5th, 2003 12:00:14 PM

"I know it must be hard, but any other details that you can think of could help us. For example, how long has he been gone? What time of day did he disappear? Where was he? Did they snatch him from right here at the farm?"

Garrard 
Wednesday February 5th, 2003 2:22:31 PM

Standing in the back with Elerinn and Kedarn, Garrard replies softly, "Her name is Taleitha, and I am comforted, not sadenned to know that she is well cared for while I make the world a better place for her,... and children like these. I do look forward when next I can see her and be a father, but it wasn't until I had a family that I began to understand what Duty truly is."

Garrard pauses respectfully to hear Hmary's response, and the interactions with the more diplomatic in the group, before continuing, "May I ask if either of you have family?"

Elerinn 
Wednesday February 5th, 2003 2:33:48 PM

Elerinn smiles as Garrard tells about his daughter Taleitha, but after curiously listening to Hmary's reply, his eyes turn dark when Garrard asks him about his family.

He looks up at Garrard and says in a soft, almost shy voice: "I...I...I don't like to talk about them, Garrard. Perhaps...perhaps, later."

Elerinn tries hard to supress the burning feeling behind his eyes and in his throat and indeed, no tears appear on his round face, which seems to have lost all enthousiasm and spirit.

Kedarn 
Wednesday February 5th, 2003 7:44:27 PM

Kedarn smiles as he softly repeats Garrard's daughters name and says to Garrad "a very beautiful name. No I have no family other than my parents whom I have not seen in a few years."

Kedarn smiles at the children and listens attentively to Hmary and the others.


Wynn Brightsong  d20+2=6
Wednesday February 5th, 2003 10:42:01 PM

Wynn listens to Hmary's story. He nods his head in agreement with Thram's line of questioning, as he rolls a silver coin back and forth over his knuckles...a slight of hand for the childrens' amusement. He looks through the doorway over Hmary's shoulder for anything out of the ordinary (Spot, 1d20+2=6) but is distracted by the little girl's shouts over having discovered Brontinas' bag on the porch.

Andrath 
Wednesday February 5th, 2003 11:06:44 PM

Andrath listens to what the lady has to say, then quietly turns to Cadmar. "While the others are talking to the fine lady, what say you and I have a little look around? See if we can pick up any sign of these goblins. What do you think?"

If Cadmar agrees, Andrath moves off to the south, looking for goblin sign.

Brontinas  d20+3=16
Thursday February 6th, 2003 12:41:40 AM

Brontinas sees that others are covering asking questions of Hmary. Instead, Brontinas will go down on one knee and see if he can catch one of the children's attention. He will hopefully be looking for the one who looks the most mischevous.

"Little one, you go out to the woods often don't you. Don't worry, I won't tell your mother. But please, little one, tell me, what have you seen out in the woods. You look like such a small adventurer, I would guess you even know where the goblin's lair is. Do you?"

(Diplomacy roll of 16, if needed.)

Lorth 
Thursday February 6th, 2003 7:49:01 AM

Lorth listens as best he can to everyone's conversations. He stands silent and looks sure of himself.

A Visit With Hmary (DM Cayzle) 
Thursday February 6th, 2003 9:02:42 AM

"Oh, hmy! Hwat a lot of questions," Hmary says. "But hwere are hmy hmanners! Please come in and sit down!"

She leads Thram, Garrard, Elerinn, Kedarn, and Lorth into her house -- it seems to ba one common room and one bedroom. If anything, it is even more disheveled than the outside yard. Clothing is strewn all over. There are pots (many well-made pots) on the chairs. A chicken is pecking in one corner. The remnants of several meals are on the table. A small cabinet has fallen over.

Hmary moves pots from chairs to the floor, And asks you to sit down -- but two of you have to stand or sit on the floor, since there are not enough chairs. Hmary sits and looks at you, and her silence grows a little uncomfortable, until you remind her of the questions. Then she answers, "Oh, yes! Those questions! Wow!"

"Well, hmy Pehter went hmissing about a month ago. They came and took him when I was sleeping! I woke up and he was gone! Gone!" She starts sniffling but keeps talking.

"What time? Oh, I was sleeping, so it hmust have been hnight-time, right? Or early hmorning. Sometimes I take a nap in the daytime! I get tired. Then Pehter comes in and yells at me because dinner isn't ready! That hmakes hme laugh and laugh. Like that time that hminstrel passed through -- remember that? I laughed and laughed at that hman!"

It seems odd to hear this story and watch tears run down her cheeks.

Then she falls silent and stops talking. Thram prompts her, asking about where he was.

"He was right here in bed when we went to sleep! I know he was because he said,'Good Night, Duhm-Duhm!' That was his pet name for hme. I don't know why, because I'm not a pet! I'm a person! Then in the morning he was gone! They came and took him away!"

While Thram, Garrard, Elerinn, Kedarn, and Lorth are visiting with Hmary, Wynn and Brontinas are playing with the children. There is a girl, judging by her hair and dress, and two smaller ones, clothed in rags, whose gender is not as clear. They all watch Wynn, entranced, and the youngest, really a toddler, tries to grab the coin.

"Wow! Is that hmagic?" the girl asks. I'm Hmary and I'm eight years old." She has lively eyes that look all over. "Stop that, Sharles!" she says to the toddler.

The middle child says "I'm Tod and I'm six years old!" He holds up four fingers as he says this.

Brontinas talks with them, and Hmary volunteers -- I saw the goblins! They were in the woods over there." She points south. "They ran away when they saw hme. They were eating raw hmeat! Bleck! We cook hmeat in daddy's pots! Why would they eat bloody hmeat like that, hmister?"

Meanwhile, Andrath waits for Cadmar's reply before heading out scouting.

Thram 
Thursday February 6th, 2003 11:25:25 AM

As they go in to speak with Hmary, Thram sits on the floor as if it were the most natural place in the world to sit. He quietly listens to her answers, but all the while is mind is thinking. The lack of order and general uncleanliness displeases Thram greatly, but he attempts to show no sign of discomfort. As he looks around, he thinks about the conditions. He understands poverty, tough times, and lack of material things, but he fails to comprehend the lack of discipline associated with such squalor. Eyeing the three small children and thinking about all the work that has to be done on a farm, he thinks that maybe he has an idea of how it could happen, but surely the woman has some friends who would help with such things. Listening to the tale about Pheter, he has some doubts about the man too. He surely never treated Hmary the right way. Perhaps he's learned a good lesson.

Cadmar  d20+5=10
Thursday February 6th, 2003 2:28:51 PM

Turning to Andrath, Cadmar nods. "Good. Let's go. You seem to be better at tracking, so you look, and I'll help. Its been a month; we need to make a very thorough search if we hope to find anything."

Cadmar lets Andrath decide the range and pattern of the search. Following his tracks, he holds the branches up for him and looks for any tracks he might have missed.

[OOC help other action - Cadmar takes ten on Wild. Lore checks: 15 beating DC10. Andrath gets +2 to his checks. Maybe we should take twenty on that check, Andrath?]

At what time do you usually post, Cayzle?

==========

[OOC: I believe you cannot take ten on aid other actions. I rolled above for you, and you got a ten, though, so you are fine.
Usually, my goal is to post in the morning, either when I get up or soon after I get to work -- anywhere from 6 am to 11 am eastern time (New York City). But with my crazy life recently, I have been more erratic. Sorry! -- Cayzle]


Elerinn 
Thursday February 6th, 2003 5:57:06 PM

Elerinn observes the house somewhat while the woman tells her story, and notices the absolute poverty this family is living in. He tries to avoid thinking of his father, and now succeeds, letting his mind drift to other thoughts. Really, fate can be so cruel sometimes. And to think some people actually think it's your own fault, being poor...

Elerinn hopes that the others finish their questions soon, for this place gives him a strange feeling.

Andrath  d20+8=21 d20+9=24
Thursday February 6th, 2003 6:15:18 PM

"Cadmar, I am just going to be looking around, you should check for tracks." [OOC: While Andrath has a good spot skill check, he does not have any wilderness lore, or the tracking feat. That is why he asked Cadmar to come along for the look-see.]

He overhears what the lady is saying, and whispers to Cadmar, "Does something seem out of place to you here? The lady acts very silly; her husband calls her Dum-Dum; the place is very messy; the goblins snatched the husband at night, and no-one woke up. She is acting like she is under the influence of a feeblemind spell, or maybe she just naturally isn't very smart. Let's have a good look back here, and if nothing shows up, then lets take a closer look at what she and the children are saying." [OOC: Spot 21, Search 24]

Kedarn 
Thursday February 6th, 2003 7:12:14 PM

Kedarn kneels on the floor over by Hmary and tries to give her some comforting thoughts so that she can relate to us everything she knows and not breakdown in tears wiith grief.

Kedarn asks Hmary "has there been an increase of goblin sightings lately? If so, when did they start and where were they spotted?"

Brontinas 
Thursday February 6th, 2003 8:16:27 PM

Brontinas stays down talking with the children. He thinks of why goblins do the things they do, but cannot come up with a good answer.

"I don't know why they eat raw meat, or why they took your father. But I'll try my hardest to get them back Hmary."


Wynn Brightsong 
Thursday February 6th, 2003 10:50:06 PM

Wynn closes and opens his hand. The silver coin disappears from view. He then reaches behind Sharles' ear, and draws out a silver coin! He presses the coin in Sharles' grubby hand.

Wynn offers his hand to little Hmary, and asks if she will lead Brontinas and he to the spot where she saw the goblins. He looks at Tod, and offers his other hand..."and what about you little man?"

Garrard 
Friday February 7th, 2003 4:30:14 AM

Garrard gazes at Elerinn sympathetically before following the others inside, and then stands quietly listening at the back of the group. He's clearly not comfortable, but his facial expression also suggests concern.

Lorth 
Friday February 7th, 2003 7:12:22 AM

Lorth has some doubts about this man they are looking to rescue, perhaps he just left her, he wonders. She certainly can't keep a house. Lorth straightens himself and wonders aloud, "Who made you all these fine pots?"

Hmom and Kids (DM Cayzle) 
Friday February 7th, 2003 12:52:59 PM

Brontinas, Wynn, Cadmar, and Andrath speak with (or just listen to) the kids. Brontinas reassures them. Wunn entertains them. They are glad to lead you to where they saw the goblins. It's at the edge of their fields, about a ten minute walk away. Right nearby the house, they never saw any goblins (and Andrath and Cadmar see no signs of any). "Shhhh!" Hmary (the younger) says, "They are very shy!" Do you go with the children to the southern fields?

Kedarn, Lorth, Thram, Elerinn, and Garrard listen to Hmary (the elder) and her rambling tale.

Kedarn asks Hmary about goblin sightings. "Well," she answers, after a moment's thought, "the children saw them in the south fields. Hmaybe starting a hmonth ago. But only at sunset, so hnow I don't let them out. They haven't seen any goblins since I hmade them stay at home at dusk."

Lorth asks who made pots. "Why, it was hmy darling Pehter!" Hmary says proudly. "He is very talented! And he loves to smith hmore than anything. He loves his smithy so hmuch, sometimes he sleeps there!"

[OOC: Sorry, still not on schedule! I had to shovel out my new driveway this morning, and then the backlog at work was killer!]

Thram 
Friday February 7th, 2003 3:06:55 PM

Thram looks around at his fellows, "Any more questions? Perhaps we should start looking before it gets dark."

Kedarn 
Friday February 7th, 2003 3:43:39 PM

Kedarn looks at the others, "I don't have anymore. Lets go tell the others what we have found out and start looking around by the south fields."

After a few moments Kedarn looks to Hmary, "thank you for the information. We will start looking for Pehter."

Garrard 
Friday February 7th, 2003 4:00:49 PM

Garrard asks Hmary, "Until Pehter is found, do you have any family nearby you and the children might be able to stay with? Also, might I ask where Pehter's smithy is?"


Wynn Brightsong 
Friday February 7th, 2003 9:40:41 PM

Wynn turns to Andrath and Cadmar and fills them in on the childrens' story. "Amin dele ten Pehter...(I am worried about Pehter)" he says softly to his companions in elvish to avoid worrying the children.

Wynn looks to the sky to judge the remaining daylight and wonders how much time is left before dusk. He is concerned about the safety of the children but is anxious to find signs of the goblins, Pehter or both.

Wynn unconciously checks his belt to make sure his sling is still looped around it. The weight of his longsword against his leg comforts him.



Andrath 
Saturday February 8th, 2003 12:02:43 AM

Andrath follows the children to the edge of the south field, asking Cadmar along to check for tracks. As they are leaving, he turns back to the four members of the party that are talking to the lady of the house, and says, "Why don't you four have a close look around here, and make sure you check in all the buildings, while us four follow the children to see where they spotted the goblins? We can call for each other if we need any help." Then he turns to follow the kids.

Brontinas 
Saturday February 8th, 2003 1:37:35 AM

Brontinas follows the children to the part where they say the goblins were. He chats pleasantly with the children, but is keeping a keen eye for any signs of goblins, tracks, smell, refuse. Brontinas additionally tries to get an idea of Pehter, what he looks like, things of that nature so that they might recognize him, or his body, amongst other things.

Once he is at the place where they say the goblins are, he will begin a full search of the area for tracks and other signs of passage. He will be mainly searching for goblins and any tracks of adult size human males, as well as keeping an eye out for anything else out of place.

Cadmar 
Saturday February 8th, 2003 2:44:14 PM

Cadmar whispers back to Andrath: "Do you have to ask? I bet the thought that Pehter just got up one day and decided to start the life anew has already crossed your mind. Even if he was fond of the smithy, as she claims. But let's not judge him before we learn what happened to him. Maybe he really got into some trouble. But I doubt there are any real goblins involved."

When Wynn voices his concern, Cadmar replies: "Autanie'n i asta. Amin dele Pehter na imbe coi ar gurth." (A month has passed. I'm afraid Pehter is between life and death).

While walking to the spot of goblin sightings, Cadmar asks the kids to describe the goblins, describe Pehter, and asks them if he ever disappeared like this before or said anything about goblins. Or said anything unusual, for that matter.

Once on the spot, Cadmar does a thorough search of the area, but it can be seen on his face that he does not hope to find much.

[Once on the spot, Cadmar will start looking for tracks, taking twenty on the checks: 25. He will move in an unwinding spiral, until he finds something interesting or it's an hour before dusk.]

Elerinn 
Sunday February 9th, 2003 2:27:59 PM

Elerinn remains silent after Hmary has finished her story and only nods in agreement as the others suggest to start looking for Hmary's man.

Lorth 
Monday February 10th, 2003 7:11:39 AM

Lorth checks the buildings looking for the smithy. When he finds it, he looks for anything that would give a indication of Pheter's whereabouts. Since Pheter loved his smithing so much, he checks to see if all of Pheter's tools are still at the forge. He wonders if it looks like someone just disappeared, or if someone packed up and left.

A Snare! (DM Cayzle) 
Monday February 10th, 2003 10:14:14 AM

Garrard asks Hmary where the smithy is, and she tells him that it is the building in the front yard with the anvil right in the front door. Garrard also asks about other friends or family that Hmary and the kids could stay with. Hmary replies indignantly, "I can take care of hmyself and hmy kids! I don't hneed help from hmy hmean family! Let them see that I can do it!"

Lorth leads the group to take a look in the smithy. It seems well-maintained -- much more so than the rest of the farm, and it seems more elaborate than a simple farm would require. Most of the smith is intact, but it looks like a few select tools are missing.

Then the group follows the kids to the South Field. The children's description of the goblins is dead on: orange skin, short like Elerinn, pointed teeth, carrying spears and dressed in rags.

At the South Field, the group begins to search. After a while, there is indeed sign of small-footed folk wandering through recently. Cadmar declares that these prints are not the children's but those of a small humanoid. Maybe more than one. The most telling is a snare, as yet unsprung, set as if for a rabbit or small game. It looks like the snare was set last night.

Lorth 
Monday February 10th, 2003 1:23:18 PM

As soon as Lorth is sure Hmary cannot overhear, he says quietly his companions who are near the smithy, "Looks like something else is amiss besides goblins, such a well maintained smithy? Looks like one that could produce alot more than farm implements. And lo and behold some of the tools, are missing..." he pauses "Perhaps Pheter used the goblins as a excuse to cover up his leaving, but that still leaves the question of why this elaborate smithy on a farm?"


Garrard 
Monday February 10th, 2003 1:52:52 PM

Once away from the farm building, and Hmary's family, Garrard agrees with Lorth.

"I think it may be good to investigate if Pehter is arming the goblins."



Thram 
Monday February 10th, 2003 5:02:12 PM

Once the snare is pointed out to him, Thram suggests quietly to the others, "Perhaps we should leave sight of the house, and return to this spot. We could secret ourselves about, wait for night to fall, and see who comes to check on this snare."

Elerinn 
Monday February 10th, 2003 5:45:05 PM

Elerinn nods as Lorth and Garrard report their investigation the smithy somewhat suspicious and adds: "Indeed, it's really strange, a man with this kind of house shouldn't have such a smithy..."

He pauses for a moment and says: "Let's go and find out where the kids brought the others."


Kedarn 
Monday February 10th, 2003 7:25:32 PM

Kedarn nods in agreement with Elerinn about finding out where the others are.

Kedarn looks about to see where the kids went with the others.

Wynn Brightsong  d20+2=17
Monday February 10th, 2003 9:29:09 PM

Wynn asks Cadmar if he can tell from which direction the goblin came to set the snare.

Wynn begins to scan his surroundings for a place of concealment(spot=17), preferably one that would be downwind from the snare and it's approach as well as cutting-off any escape route that the goblin(s) (if that is indeed who/what set the snare) might have.

Wynn looks to Brontinas and Andrath..."I suggest we send the children back to the house, I would feel much better knowing they were out of harm's way".



Brontinas 
Monday February 10th, 2003 10:48:50 PM

Brontinas listens to his compatriots and nods to Wynn.

"Children, we have to tend to our business now, please, run along and see to your mother. Tonight may be a dangerous night, so stay in the house, and protect your mother good."

Sending the children on their way, he turns back to his friends.

"You mean, this man might have a nice smithy because he is outfitting Goblins? That sounds odd my friends... what man outfits Goblins afterall? I realize that Pehter sounds like no saint, but still..."

Andrath  d20+9=23
Monday February 10th, 2003 11:30:04 PM

Andrath nods at Thram's suggestion. "I agree; let's set a trap for whatever comes to check this snare tonight. I figure those of us that have some hiding skill can wait close to the snare, and the rest can hide some distance away. Do any of you magical types have a sleep spell? It might come in handy, and save some unnecessary combat. Otherwise, we wait until whatever shows up, jump out and try to capture it. We can try to grapple it, or we can attack with the flat of our blades. Either way, once we have a captive, we can question it. And if nothing shows up tonight, we can always backtrack these tracks, and try to find wherever they come from. But then we might find a whole gang of goblins. Does anyone here speak goblin?"

While the party is deciding what to do, Andrath moves back to the residence, and carefully searches the barn and smithy, looking for any sign of what might have happened to the farmer. Then he asks Hmary's permission, and searches the house, assuming she gives him the OK. [OOC: Search skill roll of 23.]

Cadmar 
Tuesday February 11th, 2003 2:07:02 AM

"Somehow I can't believe that Pehter would arm goblins voluntairly. Maybe he inherited the smithy from his father or something, hence the sophisticated equipment. But the goblins could kidnap him, or maybe simply blackmail him with the lives of his family into serving them. That I can believe all right."

"Do we really want to capture and interrogate a goblin? That will alert them that someone is after them. Does anyone speak goblin, anyway?"

"I think it would be much safer just to follow them to their hideout, have a look around, and THEN strike and take Pehter back, before they make him a hostage and force us to bargain for his life."

Cadmar rubs his nose.

"If we bought a pig in the farm and put it in the snare, we would have much better trail to follow. The goblins might be small and sneaky, but if they had to tug or drag a pig along, the trail would be plainly visible."

"Oh, and before we do anything, let me remove the tracks we left around the snare."

Cadmar carefully scans the area removing and concealing the tracks the party has left.

Laying in Wait (DM Cayzle) 
Tuesday February 11th, 2003 12:26:21 PM

Andrath searches Hmary's house, since she says okay, but she is nervous about it. She says, under her breath, "Where's hmy privacy? This is hmy house. No one can take it away!" Andrath finds nothing of note.

The entire party gathers in the south field to talk over everything. Cadmar removes any signs the group has left. The kids are sent back to the house and told to stay there.

Then some of you hide close to the snare, watching. The others hide as best you can out of sight but close enough to hear a shout or sounds of battle.

Who is hiding near the snare? Who is farther out? Where are familiars and animal friends? Anyone near the snare must make a Hide check, please!

As twilight deepens, three goblins approach. If they are being armed by Pehter (or anyone else), they show no sign of it. They are clad in rags and bits of leather armor. They carry spears with metal tips, but old and used.

In your post, please offer your hide check result and two actions: (1) if you surprise the goblins, and (2) if there is no surprise.

Also please post if you cast any spells or make any other preparations before hand.

[OOC: Here, for example, my friends, you see me as DM taking control to move the plot along. I hope no one minds that I set up the ambush you had merely talked about. But we are on a schedule, and sometimes Web-based games bog down if the DM lets them. Cayzle]

Kedarn  d20+5=15
Tuesday February 11th, 2003 12:38:53 PM

Kedarn looks to the others and takes a position farther out not near the snare. Kedarn watches the area to see what direction the goblins came from (spot 15 low-light/darkvision.) Kedarn will keep his bow readied in case of trouble.

Lorth 
Tuesday February 11th, 2003 2:26:19 PM

Lorth takes a hiding spot well away from the snare, as he is not skilled in sneaking or hiding.


Thram  d20+5=21
Tuesday February 11th, 2003 3:07:10 PM

Thram hides up close to the trap ready to spring into action if need be. He hopes everyone will go along with the plan that he put forward before they went into hiding: to fight the goblins only if necessary and to otherwise follow them back to their lair. Of course tracking is an option if it comes to combat.

He imagines that keeping up with that pig will keep 3 goblins from noticing the group.

(hide 21, thram will pay for the pig)

Elerinn  d20+5=24
Tuesday February 11th, 2003 5:51:29 PM

Elerinn joins up with Lorth, for despite his lenght, he isn't too good at sneaking, either. He does make some effort though, to make himself unseen. When the goblins approach, he quietly waits, for the Elerinn thinks Thram is right; following the creatures to their lair is the best option.

Elerinn keeps looking nervously around while waiting for the goblins to appear. Clearly, he isn't used to waiting.

If the goblins don't spot him or any of the others, Elerinn will follow them, behind the more stealthy. If one or more of the goblins spots them and attacks, he will cast a Magic Missile at the one nearest to him.

Hide: 24

Garrard 
Tuesday February 11th, 2003 6:37:54 PM

Garrard and his hawk hang back a bit, taking twenty if possible his hide check.

(hide roll, 10 or 20, up to you)



Wynn Brightsong  d20+3=22
Tuesday February 11th, 2003 7:56:11 PM

Wynn conceals himself (Hide = 22)in the location he had previously scouted out and quietly awaits the appearance of the goblin(s). He is sure that his position will cut off any retreat by the goblin(s) if necessary and is close enought to the snare to allow for immediate action. Nevertheless, he is anxious and concerned. "What is the plan?" he wonders. "Are we to capture a goblin or simply observe one?"

Wynn decides that if surprise is gained he will await action from Brontinas whose quiet manner and self assuredness give him comfort. He is prepared to draw his sword and either threaten any goblins or attempt to physically subdue them as the situation arises.

If for some reason surprise is lost, he decides that he will cast Daze at the closest of any goblins that show up in order to give the other party members a chance to capture one.

Wynn keeps an eye on the location of Brontinas and Andrath in particular as they settle in to wait for the goblin(s). He will take his cue from them.



Andrath  d20+9=24
Tuesday February 11th, 2003 8:54:51 PM

Andrath hides [OOC: Hide roll of 24] near the snare, so that he can watch how the goblins react when they come across the completely unbelievable scenario of a large dead domestic pig in caught in a tiny rabbit snare in the forest. He only wishes the party had take the time to consider what the rabbit snare actually looked like: a 6" circle of twine or thin wire suspended about 2" above the ground on a 8" wide rabbit trail. He knows that goblins are generally stupid; let's just hope they are stupid enough...

Against his better judgement, Andrath goes along with the idea that the party of 9, many dressed in metal armour and having very little ability to move silently and no night vision, would successfully follow the goblins all the way back to their hideout. That way, instead of talking to three goblins and finding out if they were involved, they could approach an entire encampment of goblins and hopefully find them in an agreeable mood, and willing to answer the party's inquiries. He certainly hoped that the human Cadmar would be able to follow the tracks after dark.

He watches with his longsword at the ready.

Cadmar 
Wednesday February 12th, 2003 3:39:42 AM

Cadmar waits away from the snare. "Since some of us have birds at their disposal, there is no need for us to actually be within the visual range of the goblins, is it?..."

Seeing the expression on Andrath's face, Cadmar points out that the snare was designed to catch not only rabbits, but also small game. It should hold a pig. Seeing that he is still not convinced, Cadmar invites him to join Lorth and him when they buy a pig. "Yes, they grow large, but we are not going to choose a prize winner, you know." Cadmar will pay half of the price of the pig (he has about 10 gold, should be enough). Ultimately, if it really looks that the snare just wouldn't catch and hold a pig, Cadmar will abandon the idea and try to persuade Lorth to do the same.

If the goblins do not spot the party, he will remain where he is, hoping that the birds can lead them to the goblin camp.

If combat breaks out, Cadmar will spend his first rund running towards the goblins.

Taking the Bait (DM Cayzle) 
Wednesday February 12th, 2003 1:08:40 PM

Deeming that a small pig would be believable enough, the group baits their trap and sets in to wait. It doesn't take long after sunset for the goblins to arrive. The three goblins seem very excited to Andrath, Wynn, and Thram, who are hiding close by. They watch as the goblins tie the pig to a stick -- two of them carry it slung between them. They head back, and their trail is not hard to follow.

Guided by the fresh trail (and perhaps by the Bird Friends overhead), the party follows the goblins, keeping back far enough to not alert them.

The group finds the goblins at their camp. It seems to be a small lean-to, very primitive, with a campfire. There are evidently just the three goblins and that's all.

The goblins are very busy dressing their pig. They seem happy, and from time to time pop a bit of fresh pork into their mouths with gusto.

Actions?

Thram  d20+5=23
Wednesday February 12th, 2003 2:51:56 PM

Thram starts counting goblins while the more strategic minds come up with a plan. He also keeps an eye out for anything that looks like Pehter, or at least a pit, a tent, or some other structure where prisoners could be kept.

(Spot = 23)

Elerinn 
Wednesday February 12th, 2003 3:12:28 PM

Elerinn carefully observes the goblins. He whispers to the others: "Maybe one of us, a stealthy person, could go somewhat closer to take a better look at the camp? I don't think I see Pehter anywhere..."

Shivering, Elerinn continues his statement in his mind: Unless he's right in their stomaches

Kedarn  d20+2=17 d20+2=22 d20+5=23 d20+5=12
Wednesday February 12th, 2003 6:03:47 PM

Kedarn moves as quietly as he can to a position to look over the goblins camp(move silently 17, hide 22.)

Kedarn watches carefully the goblins while listening to what they talk about (listen 23 (language goblin known), spot 12.)


Lorth  d20=14 d20=11 d20=18
Wednesday February 12th, 2003 6:24:02 PM

Lorth stays hidden keeping an eye out for Pheter. Lorth also listens intently. (OOC: I can't understand goblin, Hide, Spot, Listen checks)

Garrard 
Wednesday February 12th, 2003 8:52:00 PM

Garrard hangs back, his shield girded on, and a throwing dart in his hand.

Cadmar 
Thursday February 13th, 2003 5:41:25 AM

Cadmar whispers: "Before we confront them, I suggest we surround them. Just remember, so far we don't know if they had anything to do with the disappearance of Pehter... there is no need to use deadly force."

"Actually, come to think of it, so far we don't have any grounds to use force at all. Maybe we should start with talking to them. But does anyone speak goblin?" Did Kedarn ever mention that he can speak goblin?

Wynn Brightsong 
Thursday February 13th, 2003 8:23:26 AM

Wynn whispers to the others "I can't believe 3 goblins alone could abduct Pehter from his home...there must be more going on here"



Andrath  d20+9=28
Thursday February 13th, 2003 10:58:45 AM

"I agree with Cadmar. Lets carefully surround the camp, and step in with weapons raised. Kedarn, you can assure them that we mean no harm if they behave, and ask them if they know anything about Pehter's disappearance."

Andrath moves quietly [OOC move silent roll 28] around to the other side of the campsite, and readies his bow and arrow. He waits until the main part of the group show themselves, and then steps out with bow raised. If any of the goblins make a move to attack (more than just raising their own weapons) he will shoot the nearest goblin.

Brontinas 
Thursday February 13th, 2003 12:13:07 PM

Brontinas hid away from the trap, keeping his bow trained on the goblins, as they followed them, he kept careful track of where they were going, to make sure that if they needed to retreat, he could lead the party away from Hmary's house,thus taking away a revenge killing by the goblins... hopefully.

In the planning huddle. "Aye, I speak goblin... but I can't trick them into thinking I am a goblin, what with my light voice and all.

"However, if we surround them, they do not seem to be too busy setting sentries about. I could drop an arrow shot in their midst, and try and fool them into giving up Pehter, if they still have him.

Goblins with Keen Senses (DM Cayzle)  d20+9=19 [Andrath's Hide Check] d20+3=14 d20+3=20 d20+3=11 [Goblin Listen checks] d20+3=23 d20+3=8 d20+3=7 [Goblin Spot Checks] d8=2 [Random determination of party's direction]. d8=2 d8=4 d8=2 [Random determination of Goblins running]
Thursday February 13th, 2003 1:14:54 PM

While the rest of the group hangs back about 60 feet or 70, Kedarn and Andrath sneak up on the goblins. The two manage to get within 20 feet, crawling through and under brush and bramble. The area is lightly wooded.

It seems clear that Pehter is not here. Even if he were in the lean-to lying unconscious, his feet would stick out.

There is no sign of any goblins other than the three.

One goblin seems less happy with the captured pig. Kedarn hears his words as he creeps forward. In goblin he says, "This is not good! This is not a wild pig! This comes from a farm -- a human farm! Maybe farmers come to find it! Maybe farmers come to hunt us! We should get out of here!"

Then one of the goblins hears a stick that cracks under Kedarn's foot. The same one hears the rustle of leaves made as Andrath moves forward. "Wait!" the goblin says in goblin, "I hear something!" He points in the general area.

The cautious goblin manages to spot Kedarn. "THERE HE IS!" the goblin shrieks. "Run! Run! Get away!"

All three goblins scatter, leaving the pig behind, fleeing as fast as they can. Two of them, by random chance, actually run right at the main party. You hear and see them coming. One has no weapon drawn; one has the dagger he was using to butcher the pig. They haven't seen the party yet, but are running right at you.

Elerinn 
Thursday February 13th, 2003 3:03:26 PM

Elerin jumps when he sees the fleeing goblins, and yells, in a high, excited voice: "Here they come! Catch them! Catch them!"

Only then, he realizes that there might be more of them around, and might as well just alarmed them. Regaining some of his calm, Elerinn decides not to hurt the goblins; yet. After all they are not acting hostile right now. But, if one of them attacks him, or any of the others, he will fire a Magic Missile at the creature.

Kedarn  d20+2=19
Thursday February 13th, 2003 4:11:58 PM

Upon the goblins scattering Kedarn comes out in a non-threatening way (hands out in plain sight no weapons drawn) and calls out in goblin (diplomacy 19) "Wait, I mean no harm. I just want to talk to you." If the goblins keep running Kedarn will try to catch up to them and continue to talk to the goblins.

Kedarn will also call out to the others in the party in elvish "catch them if at all possible or follow them. Andrath, catch the lone one if possible."

Garrard  d20+3=6
Thursday February 13th, 2003 4:23:42 PM

Garrard sheathes his throwing dart, and calms his hawk with soft words in Sylvan. He watches the flurry of actions with wariness, however, scanning the surrounding area for potential threats.

(spot check: 6)

Wynn Brightsong  d20+2=22 d20+2=11 d20+2=8
Thursday February 13th, 2003 6:38:22 PM

Wynn steps out from his hiding place into the path of the two fleeing goblins. He draws himself to his full height in an attempt to intimidate the goblins. [Intimidate = 22] His longsword is drawn and he is prepared to parry any attacks.

Should a goblin try to rush by him he will attempt to trip the creature [attack roll = 11, opposed check = 8]. Wynn is also prepared to dodge [+1 to AC] the other goblin should it interfere.

"Brontinas, Lorth, Cadmar" Wynn calls out, "cut them off"



Brontinas  d20+6=18
Thursday February 13th, 2003 7:23:16 PM

Brontinas will hear Wynn's call and move to intercept the goblins, drawing his bow back, he will fire a warning shot between the goblins (to hit where I'm aiming roll 18) and shout out in goblin:

"Stop or you will be slaughtered fools!"

If they continue to run , he'll aim for one of their legs.

Lorth  d20=6
Thursday February 13th, 2003 7:41:57 PM

Lorth drops his pack and runs after the nearest goblin. When he catches up to it he attempts to tackle it and hold it down. (OOC: Touch attack for grapple check: 6, damm slippery goblins)

Andrath  d20+3=18
Thursday February 13th, 2003 10:57:26 PM

Seeing the goblins trying to escape, Andrath charges out of hiding and tries to grapple the nearest one [OOC: Grapple check of 18]. He shouts, "We need to capture at least one of these! Hold him tight, and we'll find out what is going on!"

[OOC: Cayzle, if you check my last post, I had rolled a move silent check for Andrath. Do you want us to make those rolls, or will you do it?]

=======================

[Oops, I had a braino. I DID use your move silent check -- what I rolled for you was a Hide check. But I think I mixed myself up. Sorry. -- Cayzle]

Cadmar 
Friday February 14th, 2003 4:32:41 AM

Cadmar springs from the bushes. Quickly estimating the situation, he lets the party handle the two fleeing in our direction, and runs after the one escaping the other way. If he comes close enough to him, Cadmar attempts to grab and hold him.

Grovelling Goblins (DM Cayzle) 
Friday February 14th, 2003 1:26:21 PM


Elerinn and Garrard keep watch.

Kedarn calls after the fleeing goblins, using diplomacy.

Wynn attempts to Intimidate. [Note: he cannot both Intimidate and Trip because there is not enough time to do both. In game terms, both are standard actions.]

Brontinas fires a warning shot and takes aim for next round.

Lorth attempts to grapple.

Andrath charges to grapple, but by the time he reaches the two goblins, amid the entire group, they are grovelling (see below).

Cadmar chases the one going off in the other direction.

The two goblins are startled to find themselves running right at a big group of adventurers. Faced with the scary Wynn and Kedarn's compelling words (not to mention the bowshot), they fall to the ground in the midst of the group, grovelling.

One speaks, in common, "No! Sorry! Mercy! Please!" The other just whimpers.

Cadmar chases the third off to the right. It is hard to see exactly where, running through woods. After one round of fleeing, Cadmar is still a stone's throw behind.

Thram  d20+4=24
Friday February 14th, 2003 2:42:56 PM

Seeing that the others have the goblins in hand, Thram casually walks down to their camp and starts snooping around. He's hunting for any sign that Pehter has ever been there or any sign that there are more goblins around than these three.

(search=24)

Garrard  d20+3=11 d20+6=16
Friday February 14th, 2003 5:13:31 PM

Garrard continues watching, casting his hawk with a single word in Sylvan, "Seek".

(Spot check: 11, hawks spot check: 16)

Wynn Brightsong  d20+2=9
Friday February 14th, 2003 5:46:28 PM

Wynn continues to stand guard over the two grovelling goblins, his longsword clearly at the ready.

He looks over the two goblins to see if they either carry or wear anything that might have belonged to Pehter(Spot = 9). "How can these wrethched creatures possibly have been involved" he wonders to himself.

Wynn remains silent, and continues to maintain the same imposing appearance.

Kedarn  d20+1=18
Friday February 14th, 2003 8:09:25 PM

Kedarn tells the others in elvish "follow along with what I do. I am going to try to get them talking to us."

Kedarn walks over to the goblins then chants for a few moments then he looks at the two goblins and says with a very grim look "I have just placed a spell on you so that you must tell us the truth." (bluff 18)in goblin and in common
Kedarn takes a moment then asks "Where is the farmer Pehter? Where is the rest of your people?"

Brontinas  d20+2=8
Sunday February 16th, 2003 6:21:59 PM

Trusting in Cadmer's skills, Brontinas will try to help Kedarn get the goblins talking. He will stand next to him with his bow half drawn.

In goblin he will look to Kedarn and say: "They are just pawns, friend, let us kill them and be done with it, they do not know anything." (Bluff 8, drat!)

Andrath  d20+6=9
Sunday February 16th, 2003 11:18:15 PM

Andrath moves over behind Kedarn, and says in elven, "I really don't think that these two were involved. But even if they deny taking Pehter, or don't know him, ask them if they saw anything that night. They may have been checking their traps, and noticed something. You can even offer to pay them if they aren't involved, but are willing to help with information. [OOC: Sense motive roll of 9.]

Then Andrath moves over in the direction taken by Cadmar, and calls out, "Cadmar, don't go chasing off into the bush by yourself! We have captured two of the goblins; I suggest you let that last one go!"

Cadmar 
Monday February 17th, 2003 4:07:13 AM

Cadmar hears Andrath shout, but is worried that the third goblin could reach the main group (if there is any) and warn them. Running and breathing heavily, he releases he straps and lets his backpack fall to the ground. Then he doubles his efforts.

If after one minute of chase he is still unable to catch the little fellow, he will abandon the pursuit and rejoin the party, picking up his backpack on the way.

Goblin Hide and Go Talk (DM Cayzle)  d20+3=18 [Goblin Hide Check] d20+5=10 [Cadmar Spot Check]
Monday February 17th, 2003 8:31:36 AM

The goblin Cadmar is chasing must have ducked behind a tree or rock or something, but he just can't find him. [OOC: and with that roll, even a +2 circumstance bonus from tracking or from the hawk's aid or from both wouldn't help.] So Cadmar picks up his backpack and heads back to the main group.

The rest bluff and intimidate the cowering goblins, and in fact it doesn't take much to get them to spill their guts.

In common, one goblin says, "We know no Pehter. Don't know him. Stay away from humans! Just want to trap rabbits, be peaceful. No attack others, no be bad."

"We ran from the bad tribe. Months past. We are on own. No have tribe. Just three good peaceful goblins. You let us go, we run from here away. Please mercy for friendly goblins!"

Thram finds nothing of value. No forged weapons. Just the signs of a very rude, impoverished hand-to-mouth existence. These goblins make Hmary look rich!

Lorth 
Monday February 17th, 2003 11:56:22 AM

Lorth watches the goblins as they speak. He then says, "Ask them how far away their old tribe is. Perhaps these are the wrong goblins. I'm begining to think Pheter disappeared somewhere else. Either way, let these poor souls go when your done with them. Be sure to tell them to stay clear of the farm."


Cadmar 
Monday February 17th, 2003 12:25:49 PM

Cadmar comes back, wiping sweat from his face. "He got away. Must've ducked somewhere. I couldn't keep up with him with my chain on. So, did we learn anything from these two?"

Elerinn 
Monday February 17th, 2003 2:28:27 PM

Elerinn walks to Thram, while the goblins talk (or at least try to do something close to it) to the others. He asks him, whispering now, if he found anything involving Pheter. But as he looks around, he realizes that nothing can be found here.

Elerinn returns to the two captured gnomes, feeling nothing but pity for them now.

(Sorry I didn't post this Friday/Weekend, but I couldn't, for some reason or another, contact the Woldian-site.)

Kedarn 
Monday February 17th, 2003 2:32:49 PM

Kedarn looks at the Goblins then asks "Where is the bad tribe located? How many in the bad tribe?" After a few moments Kedarn then tells them to be careful and move further away from the farm." (in Goblin)

Upon hearing Cadmar, Kedarn tells the group "that is fine these two have been telling us that there is a tribe of 'bad' goblins that they left. I think that is possibly why Pheter disappeared. I think these two can go after they tell us the answers to my last questions, unless anyone else has questions for them." (in elven)


Garrard 
Monday February 17th, 2003 4:25:06 PM

Garrard states quietly in common, "Do you think its likely that Pehter might have simply moved to the village, to leave Hmary?"

Wynn Brightsong 
Monday February 17th, 2003 6:08:42 PM

"Well my friends" chuckles Wynn, "now that we have fed these two a fine suckling pig, what are we to do with them?"

"I suggest we leave them go. I also think I would like a much better look at Hmary's farm, especially for the remains of any magical aura, for I cannot believe that Hmary has always been as simple minded as she appears. I am also curious as to why the smithy is as clean and well kept as you have reported, yet the remainder of the farm has deteriorated so badly."

Wynn sheaths his longsword and steps back from the goblins. He is ready to take his leave but remains to hear out the rest of the party.



Brontinas 
Monday February 17th, 2003 7:17:51 PM

Brontinas stays trained on the goblins, never trusting one of their kind. He looks at his comrades and sees the sympathy in their eyes.

In evlish he responds to this: "Have you all forgotten that these pitiful creatures are goblins? Their very nature is deceit and treachery. I agree that they did not capture Pehter, but that doesn't mean that they have no designs on the children. And there is things yet to ask of them."

He turns to the Goblins, still with a cold look in his eye. In goblin he asks: "Goblin, did you see what happened to the adult male of the human house near here. Did the bad goblin tribe take him, or did he walk away one day? What have you seen."

Andrath 
Monday February 17th, 2003 8:25:01 PM

"Ah, just let the harmless scum go. But make sure that you threaten to cut off their ears if they ever bother this farm or any other farm in the area. As long as they stay in the bush, trapping, they should be OK. We can let the villagers know that these three goblins are here, and the villagers can deal with them as they see fit."

"How about we summarize what we know: Pehter has gone missing, the house is a pig-sty (but only recently), Pehter's pet name for Hmary was Dum-Dum, the smithy was in very good shape and larger than a normal farm smithy, some of the tools in the smithy are missing, Pehter disappeared in the middle of the night without waking the children or Hmary, the trapping goblins don't seem to know anything. What have I missed?"

"I suggest we return to the farm, and some of you more charismatic types ask the children if they have noticed anything funny. Maybe they know why their father went missing, since the goblins don't seem to be involved. I will check and see if I can tell what tools are missing, and anyone with blacksmithing skill can give some advice. Then, if nothing turns up, we go back to the village and you charismatic types can ask around if anyone would know why Pehter has gone missing."

Thram 
Tuesday February 18th, 2003 9:53:41 AM

Thram finishes up poking through the dirt, and he shakes his head at Elerinn. He walks up to the rest of the group with the goblins and fishes two gold coins out of his purse. He displays the coins to the nasty little things and says in common, "These two coins are yours and the pig too if you answer this man's questions." Thram indicates Brontinas.

Goblins, Smithy, More (DM Cayzle) 
Tuesday February 18th, 2003 10:37:36 AM

The goblins are happy to cooperate as best they can -- the added incentive of gold, pig, and not losing their ears seems to work wonders.

It is clear that they have not seen Pehter. They have seen the kids, but they have tried hard to stay away from all things human. They left their tribe at least ten months ago and far off to the east; it seems very unlikely that their former tribe had anything to do with Pehter.

Feel free to ask any other question, but failing that, let us take the party back to Hmary's Farm. The smithy has a few weeks or so of dust accumulated in it. It seems in better shape than the rest of the farm simply because it was cared for and used with attention to the details. The rest of the farm is carelessly maintained, and frankly, deteriorating. If Hmary does not get some help, it seems hard to see how she can keep the place up on her own.

You see the kids valiantly trying to help, but they are very young and inept. They do not know any details of their father's departure. After he first left, they were just at a loss. A few days later the kids saw the goblins, and since then Hmary has been convinced that the humanoids are to blame.

Do you want to do anything else at the farm, or would you like to go to Jarlwolf Minor?

Cadmar 
Tuesday February 18th, 2003 12:37:47 PM

"Great."

As Cadmar walks back to the farm, he continues: "Well, I don't know about you, but I am at a loss. It seems that goblins were not involved after all."

"What now, friends? How about we spend the rest of the night camping here, and tomorrow we start asking around? Other than that- waaait a moment." Cadmar pulls out his book, opens it and starts to browse under the light of the moon. After a moment he snaps it shut and puts it back into his backpack.

"It's a long shot, but if we can locate a cleric or a wizard who knows Pehter, he could point us in the right direction using divination magic. The problem is the required first hand knowledge of Pehter."

If Hmary is not yet asleep, Cadmar will ask her if her husband ever had contact with any of the local priests or mages.

Elerinn 
Tuesday February 18th, 2003 2:41:02 PM

Elerinn agrees with Cadmar's great idea, but is not absolutely sure they are able to find any mage or cleric who new Pheter. After all, it seems that he and Hmary have been living in this remote place for a very long time.

Kedarn 
Tuesday February 18th, 2003 6:05:43 PM

Kedarn looks to Cadmar then says "that is worth a try. I wonder if he has any family that he could have gone to."

Lorth 
Tuesday February 18th, 2003 6:12:04 PM

Lorth follows along, trying to think how he can help Hmary fix up the farm.

Garrard 
Tuesday February 18th, 2003 6:58:24 PM

Garrard says, "I wonder if the town gossips know anything about Pehter."

He walks along quietly for a while, and then continues. "Regardless of whether we find him or not, if there something we should consider doing for Hmary and her farm?"

Wynn Brightsong 
Tuesday February 18th, 2003 7:45:55 PM

Wynn walks back through the fields towards Hmary's house with the rest of the party. "I suggest we follow Cadmar's advice and camp for the night by the farm. It would be better to enter the town in daylight so as to not frighten any of the townsfolk without cause."

Wynn ponders Garrard's comments for a moment and suggests "Perhaps we can spend part of the morning fixing up a few of the more essential things around the farm for Hmary, this will give us opportunity to take a bit closer look around as well as to question Hmary and the kids about who in town would be best to talk with".

When they arrive at the farm Wynn searches out a good spot for a small campfire and proceeds to boil a pot of water (he will ask Hmary for loan one of the pots that were in her kitchen)He fishes around in his pack for a tin of tea leaves and asks who if any will join him in a mug?



Brontinas 
Tuesday February 18th, 2003 10:03:08 PM

Brontinas rubs his chin as he ponders the options.

"Whatever the group decides... I am willing to go along with it. But it does strike me as odd that the man would leave such a fine smithy, even if he took some of the essential tools... Should we consider a robbery?"

Andrath 
Wednesday February 19th, 2003 12:44:16 AM

"I agree, let's go back and spend a little time cleaning up, at least for the childrens' sake. While we are there, we will have one more careful look around the grounds, the smithy and the house. I thought that I had a good look earlier, but more eyes can't hurt. Then, in the morning, lets go to town and ask around to see if anyone would know why Pehter would leave, or who else might have taken him, since the goblins weren't involved."

Assuming the party stays for the night, Andrath spends most of the evening cleaning up and putting things away. He will search for any information that might be useful. [OOC: Considering the time Andrath will spend, I will take 20 for the roll, for a search roll of 29.] While he is at the smithy, he will try to get a feel for which items are missing. Are they random items, or items that would be taken for a specific task?

Night and Morning at the Farm (DM Cayzle) 
Wednesday February 19th, 2003 1:58:44 PM

Back at Hmary's farm, the group spends the night camped in Hmary's barn. The farm has three buildings -- a medium sized barn, the smithy, and the house. The pigs are supposed to be fenced in a sty next to the barn, but the fence is in disrepair and the pigs run wild. They do tend to stay close to the barn, though, since that is where the kids bring the food for them.

That night is peaceful, aside from the squealing of piglets before dawn. And the roosters soon after. And the kids playing and doing their chores. Eh, heck, who needs to sleep in, anyway!

Since it is a new day, feel free to alter your spells prepared. E-mail me if you make a change, please.

Hmary tells Cadmar that a Brother Denbee comes through every couple weeks or so. He's a priest of some kind. But you get the idea that neither she nor Pehter were very religious. And she has never met any mages.

Kedarn asks Hmary about family. She tells you that Pehter has an uncle in Witchspawn. You get the idea that she has family, but she is estranged from them.

Lorth and Garrard think about how they could help Hmary. Well, it does occur to them that fixing that pigsty fence might be a place to start!

Andrath looks over the smithy really well. He deduces that about five or six heavy tools are missing -- probably hammers, tongs, the like. About all a man would want to carry with him and not be too burdened down.

Cadmar  d20+2=20
Wednesday February 19th, 2003 2:25:59 PM

"Brother Denbee, eh? Any idea where we can find him?"

On the side, Cadmar explains. "Scrying magic is powerful and most likely beyond the skill of a common cleric. But there are lesser divinations that could serve just as well; there's a good chance he might be able to perform object location. I suspect he has seen Pehter's tools at least once; that should be enough. Now the spell itself does not reveal the exact location of the item, it just points the way one should go. But if we ask him to cast it twice, in two places separated by significant distance, and if a good map is available, one can perform what is known as triangulation to..." - suddenly Cadmar stops his very unrangerlike explanation and almost seems to be sorry that he said what he said. "Anyway, the cleric would know what to do." he adds shyly. "Do you want help with that fence?"

Unless the party has other plans, Cadmar will spend half of the day helping on the farm, and the other half asking around in the hamlet, trying to obtain any other bits of information relevant to the disappearance of Pehter [Gather Info 20].

Garrard 
Wednesday February 19th, 2003 4:13:39 PM

Garrard will take charge of repairing the fence, scouting around the nearby wooded areas for proper dead wood, and seeing if he can locate some berries, mushrooms, or other gatherable foods to supplement the evening meal. He works briskly, but quietly, and when he goes away from the house, asks if one or two of the others will go with him.

Once it comes time to corral the pigs, Garrard takes care to involve the children, turning it into a game, and at the same time teaching them a bit about the animals, if they don't already know.

For the most part, he seems perfectly happening working the farm.

(Wilderness Lore take ten for the wood foraging and food gathering: 17, Animal Empathy and Handling take ten: 15)

Elerinn 
Wednesday February 19th, 2003 4:52:07 PM

Elerinn, although not really used to the use of any kind of tool, helps Garrard (and in that way, Hmary) where he can. Although some of the work is boring, Elerinn is glad to help a poor lady such as Hmary and has a constant smile of his face.

The small gnome is glad that there are some people, the kids, present that are of his height, for a change. To entertain them somewhat, he jumps on the back of one of the larger pigs and is able to sit on it while it walks around, confused. Elerinn laughs while he manages to get off the pig again without breaking his neck.

Kedarn  d20+3=22
Wednesday February 19th, 2003 7:24:07 PM

Kedarn tells Garrard "I will give you a hand" as Garrard goes out from the house.
Kedarn will look for additional foods with Garrard (wilderness lore 22) After around 4hrs Kedarn will go to the house and help with fixing up other items around the house that needs to be fixed as best he can.

Thram 
Wednesday February 19th, 2003 7:36:17 PM

Thram knows virtually nothing about farmwork, but he tries to help out as best he can. Despite not knowing what he's doing, he seems eager to learn.

Andrath 
Wednesday February 19th, 2003 8:52:35 PM

Andrath also helps out around the farm, as best that he can. He is becoming more and more suspicious that Pehter left of his own accord. Although why a man would abandon his wife and children, Andrath cannot understand. He asks Wynn to ask Mary about the way that Pehter acted the evening before he disappeared. Maybe the woman could give the party some clue about Pehter's demeanour on that night.

Wynn Brightsong  d20=14
Wednesday February 19th, 2003 9:05:15 PM

Wynn wakes up feeling refreshed after a sound night's sleep. He spends the first part of the morning assisting Garrard and others with the fence and then makes his way to the barn.

After making sure that Hmary was busy in the house and that the kids were engaged by Elerinns' antics with the pigs, Wynn begins to sing quietly to himself as he casts Detect Magic .

Wynn scans the barn for the signs of any magical aura and then makes his way to the house to scan the interior and Hmary herself.

Wynn is careful to hide any outward appearances of surprise should he detect anything of Hmary in particular.

"Hmary...how might I be able to help you?" Wynn asks. While helping to clean up some of the interior with Hmary, Wynn asks her to recall her last several days with Pehter. [OOC: Diplomacy roll of 14 + my bonus which I have forgotten, I am away from home and don't have my sheet handy] "Was he perhaps visited by anyone...was he acting oddly...did he say anything to indicate that he might be leaving"

Wynn works side by side with Hmary while she answers.

Lorth 
Wednesday February 19th, 2003 9:56:45 PM

Lorth helps repair the fence. After that is finished he heads to the fields to weed the crops.


Brontinas 
Wednesday February 19th, 2003 10:39:00 PM

Brontinas will spend the day with the children. He will help them with their chores and will generally have fun with them. Elven children are not something someone sees a lot of and less so when you are on the road with people, hence Brontinas has had little experience with children, but he finds them fascinating. He will also ask them about their father. Was he acting strangely? What sorts of games would he use to play? Did he ever leave home for a long period of time before? And other similar questions.

Farm Work and More Investigations (DM Cayzle) 
Thursday February 20th, 2003 11:59:41 AM

Everybody helps out at the farm for all or part of the day, and Hmary is very grateful. She brings you all sandwiches and cool water to drink and wash with. The sandwiches are okay, but the bread is a little stale.

In the morning Cadmar helps out with chores and then heads into the village. Garrard, Elerinn, and Wynn fix the fence. Lorth lends a hand too and then works in the fields. Later Wynn works in the garden with Hmary. Elerinn entertains the kids. Garrard and Kedarn gather wild foods; Kedarn also does whatever other small jobs need doing. Thram helps out where he can -- he ends up shoveling manure and chopping firewood with Andrath.

Hmary tells Cadmar that Brother Denbee visits the village every so often, but she doesn't really know when. "Sure, he comes here and there. When he wants to, I guess."

Andrath and Wynn ask about Peter before he went missing. Hmary says, now that you mention it, he smiled a lot, which was not like him because normally he was very serious. "Hmy Pehter works hard all the time in his smithy. He is hnot one to laugh and play. But he was happier just before the goblins got him. I thought he was looking forward to hmy birthday last week." Wynn detects no magic anywhere around-abouts.

Brontinas talks to the kids. Their eyes get big when he asks about their dad. "Goblins got him!" they say. They don't seem to understand the question about was he acting strangely. They do say that he never played games with them. "Daddy is working. Don't bother daddy!" is all they say, and "Daddy is too busy for kids."

Cadmar asks around Jarlwolf Minor for gossip and info from villagers. At the mercantile, which also runs a private postal service, he had a letter a week before he disappeared. At the cooper, Cadmar learns that he was great friends with the local smith, named Hmark. At the smith, Hmark is friendly until Cadmar asks about Pehter. "I don't know nothing about that,"he says abruptly. "Goblins, I guess. Well, I have work to do. Good day." Cadmar gets the idea that the smith knows more than he is saying.

Cadmar returns to the farm and Hmary offers some you all some stew. It is very bland and the meat, tough. She is really grateful for all your help. "Boy, any one of you is a better worker than Pehter was! And all of you together are just wonderful! Thank you thank you!" She pauses to wipe her eyes with her dirty apron. "I just wish I had good helpers like you all the time! What will I do when you go away? Oh! Oh!" She runs out.

You all bed down in the barn again for the night.

Cadmar 
Thursday February 20th, 2003 12:36:05 PM

Cadmar shares whatever he was able to learn about the letter and the smith.

"We might be finally getting somewhere. From what you have learned, he acted differently ever since he received the letter. Maybe he accepted some confidential job and left in hopes of returning to his family with some coin."

"I think we should carefully consider our options before we do anything about Hmark. The man seems to know what happened to Pehter. As Hmark is Pehter's friend, he should be doing what is in Pehter's best interests. For a moment, it is keeping his mouth shut. That would suggest that we should also be very discrete, lest we unintentionally cause harm."

"I wonder if Pehter can read. If not, somebody had to read the letter for him. Maybe Hmark?"

Cadmar is off to ask Hmary if Pehter can read.

Elerinn 
Thursday February 20th, 2003 2:13:43 PM

Elerinn listens to Cadmar, and says: "So, Pehter received a letter and left this very house. He took some of his tools with him...and the local smith seems to know more about his dissapearance."

He adds, as Cadmar goes to ask Hmary about Pehter's ability to write: "I really hope she still has still letter, otherwise I think we should pay Hmark a visit..."

Elerinn shrugs, and whispers softly to Qamaro, who seems to be sitting on his shoulder almost always when his master is awake.

Garrard 
Thursday February 20th, 2003 3:14:35 PM

Once the group is away from Hmary and the children, Garrard will say, "This has gone from a potential rescuing to something very different. While I have no problem helping rectify this situation for the good of the lady and children, are we in danger of overstepping the bounds of manners? The local smith clearly knows what occured, and I'm not entirely sure that Pehter was happy here. Does any of us think he left under duress, after the smiling and happiness reported?"

"Perhaps we, or at least one of us, should be honest and direct with Hmark," Garrard suggests.

Andrath  d20+6=13
Thursday February 20th, 2003 5:48:21 PM

"Garrard and Cadmar, I agree with you. We should approach this Hmark carefully. I agree that we should tell him what we are doing, and why we are here. He can make his own decision about how much he is willing to tell us. This may be one of the cases where we don't actually find 'the answer', we may just have to be happy with the fact that someone else knows the answer, and will tell us that everything is OK."

Andrath will go to the village with the group, and while the good-looking members talk to Hmark, Andrath will stay in the background, and try to sense if the smith is telling the truth. [OOC: Sense motive roll of 13].

Wynn Brightsong 
Thursday February 20th, 2003 5:55:09 PM

Wynn listens to Cadmar's story with interest.

"Why would this man abandon his family?" asks Wynn. "He receives a letter, likely offering the promise of gainful employment or at least some kind of financial gain and then leaves without making any provisions for his family!"

Wynn continues..."I wonder if Pehter expected to be gone for so long? I am also suspicious of this Hmark, why would he not continue discussions with Cadmar, does he know of some evil that has befallen Pehter that he does not want to admit his part in? I suggest that we confront this Hmark with some very direct questions and that we take effort to determine if he tells the truth. It might even take some form of threat to make him talk openly."



Lorth  d20+1=2 d20+4=5 d20+3=10
Thursday February 20th, 2003 6:24:40 PM

Lorth agrees with both Andrath and Wynn, "We will approach this blacksmith and tell him what Pheter's leaving is doing to his family and farm. We will be honest and straight foward. If he cannot see that the right thing to do is tell us what happened, well then, he doesn't rank high in my eyes, and perhaps we can use other methods to get to the truth." Lorth looks around at his friends, "I will go to town also tommorow."

(OOC: When Lorth or the others speak to the smith, he will attempt to, Sense motive: 2, then if he needs to speak, use Diplomacy: 5 and failing that he will use Intimidation: 10, boy how about those roles!)

Kedarn 
Thursday February 20th, 2003 7:21:00 PM

Kedarn listens carefully to the others and then says "I feel that if we put it as Andrath stated, maybe Hmark will let us know what was said in the letter if he knows. I also think that Pheter may have been unhappy with how everything was at home and decided to try to find a way of rectifying it."

Kedarn will go with the others to town and wait to see what Hmark has to say.

Closemouthed Hmark (DM Cayzle) 
Friday February 21st, 2003 2:36:49 PM


Hmary does not know anything about any letter. She tells you that Pehter could indeed read. "He was clever with letters, hmy Pehter was!"

So the group proceeds to go visit Hmark. The group meets him in his smithy, as he works on some door hinges. Lorth talks with him, asking about Pehter. The smith answers, "Why is it any of your business! Why should I tell you anything?"

He glares at the group.


Brontinas  d20+3=22
Friday February 21st, 2003 3:58:06 PM

Brontinas, not very trusting of Hmark tries to slip in quietly behind him, searching for a back into his workspace. If none presents itself, he will walk in the front and join the others.

When Hmark responds to Lorth's question he will respond to him: "Good smith, we simply seek him to ask him some questions. We have heard his smithing is quite impressive and I needed some work on my sword." (Diplomacy: 22)

Garrard 
Friday February 21st, 2003 5:26:02 PM

On the way to Hmarks shop, Garrard will make a point to walk next to Cadmar, and hand him the Eyes of the Eagle. As he does so, he says, "These are wasted on me. If you do not wish to use them, perhaps pass them to Brontinas or Andrath. Up to you."

For the moment, Garrard hangs back in the conversation in Hmarks shop.

Wynn Brightsong  d20+3=8
Friday February 21st, 2003 9:47:56 PM

Wynn enters the smithy with the rest of the group and stands to one side. He keeps an eye on Hmark. If things turn ugly, Wynn will back up his friends with his longsword.

Wynn's thoughts are divided. Surely if this brother Denbee travels the area as widely as they have been led to believe, he would have heard of him (Bardic Knowledge 8).

Andrath 
Friday February 21st, 2003 10:38:39 PM

Andrath frowns at what Brontinas has to say. He thinks to himself, "I thought we were going to be truthful with this smith, and appeal to his better side, to see if he would help us get Pehter back for Hmary and the kids' sake. Why on earth would Brontinas lie like that?" He hopes Brontinas' lie doesn't end up coming back to haunt them.

Andrath waits at the doorway outside the shop, to see how the smith reacts. He knows this diplomacy stuff just isn't his game.

Thram 
Saturday February 22nd, 2003 9:38:48 AM

Thram checks to see if anyone else works at the smithy with Hmark. If so, he tries to discretely inquire about Pheter with the other employee. He'll also check the gossip at the shops nearby the smithy. Hmark probably talked to someone at some point.

Kedarn  d20+3=22
Saturday February 22nd, 2003 2:10:32 PM

Kedarn decides to stay in the back as the group talks to Hmark and listen to what he has to say. Kedarn will casually look around to see if anything looks unusual or out of place. (search 22)

Cadmar  d20+2=5
Sunday February 23rd, 2003 3:51:20 AM

On their way to the smithy, Cadmar will hand the Eyes of the Eagle to Andrath. "Since you usually act as our scout, I think it would be prudent to entrust these to your care. One pair of really sharp eyes is often worth more than two of reasonably good ones."

Cadmar winces when Brontias lies to Hmark and makes a mental note to bring that up later. Still, he will not interrupt the conversation if the smith is willing to talk.

If Brontias is not successful in opening Hmark's mouth, Cadmar will take a direct approach.

"Why should you tell us anything?! Maybe because his wife and kids are scared out of their minds and already talk about him in past tense? Maybe because we mean well and want to help - and we CAN help, too, if Pehter got into trouble? Do you think a group like us will turn up on your doorstep every week? Maybe because, unlike most people, we CAN be discrete, if there is need?"

Quietly, Cadmar adds. "Finally, another month or two, and Pehter might not have anywhere to come back to."

Unfortunately, Cadmar let's his anger slip into his speech and his words sound more like accusations than an attepmt at reason. [Diplomacy 5]

Elerinn 
Sunday February 23rd, 2003 3:28:29 PM

Elerinn waits quietly as the others question Hmark, and looks around casually, almost disinterested. His mind has clearly drifted somewhere else right now.

Lorth 
Monday February 24th, 2003 7:29:55 AM

Lorth feels anger rising up in him, he takes a deep breath and tries to control it. "Smithy, we only wish to help, Hmary and the kids are scared and missing Pheter. Thier farm is falling into disrepair as we speak. If you will not answer, I will have to believe that Pheter has abandoned his children, and when we catch up to him, and mark my words we will, the meeting will be less than cordial."

If the smith still does not answer, Lorth glares at him, says, "You sir are no better than Pheter, abandoner or children, may Gargul have mercy on your soul.", and walks out.

Hmark (DM Cayzle)  d20=18 (unmodified gather info roll)
Monday February 24th, 2003 2:33:41 PM

Hmark rolls his eyes at Brontinas. "Look," he says gruffly, "I hmay be only a common village smith, but I'm hno rube. First off, Pehter is hno sword-maker. Second, everybody hknows about that hnote on that so-called Board in town. And third, why have you been over at Hmary's so hmuch if you just want a smith? You can get that in town."

Then Cadmar and Lorth step up to speak more plainly. Their obvious emotion and care for Hmary seems to sway the heart of the smith, who begins to look guilty rather than defiant.

"Well, the little ones deserve better," Hmark concedes at last, "even if I wouldn't wish that Hmary as a wife to hmy deepest enemy!"

"But the truth was, Pehter couldn't take it any hmore! And he came into an inheritance from his dead oncle in Witchspawn, and hie-tailed it over there to hmake a hnew life. And I can't say as I blame him."

Meanwhile, Thram gathers info. He hears a rumor that Pehter ran off from his family, confirming at least part of Hmark's story.

Wynn never heard of the priest.

Cadmar 
Monday February 24th, 2003 3:16:01 PM

Cadmar's eyes open wide. "Please forgive me for being rude to you. I thought Pehter got into some real trouble." Assuming the party has some time to discuss things privately later on, he will continue:

"What a son of a bitch! Oh, is he in trouble now! Anyone beside me feeling like a quick stroll to Witchspawn? To abandon his family like that! But he never cared much for his children, did he? Leave daddy alone, he can't play, he must work."

"And the worst thing is, it's been a MONTH! He can be anywhere in the Wold right now! Still, I just can't leave it like that. Not before we check out Witchspawn. Of course, we would be walking right into the territory of the Green Coven. They are bound to hold a grudge against us for the previous business."

"Oh, one more thing." Cadmar cools down. "I object to using lies unless its absolutely necessary. On the other hand, I have nothing against keeping part of the truth for oneself. I am not trying to tell any of you what to do, but please keep in mind that now that we are a team, actions of any one of us affect the reputation of the rest. I would hate to hear someone call me sneaky one day."

Thram 
Monday February 24th, 2003 3:21:27 PM

After leaving Hmark, "Well gentlemen, what should our role in this affair be? Pehter should have an obligation to care for his children, and I feel sorry for Hmary. But chasing down deadbeat dads seems like a job for the local marshall or constable and not one for us. I'm not entirely certain that Hmary would even be better off with this Pehter in her life. A man who would run from his responsibilities is also unfit to be a father. Perhaps it would simply be better for Hmary to think that Pehter was dead. I could leave some money for the family with the local general store, enough to last them some time at least. The proprietor could make certain that Hmary and her kids at least have food."

Thram realizes he's talking more than his usual amount and clamps his mouth shut, "Well, what do you others think?"

Garrard 
Monday February 24th, 2003 4:40:32 PM

Once outside the smithy, Garrard agrees with Thram, saying, "I'm not we can do anything more than perhaps leave some resources for her and the children, especially as she refused to speak to her family for support. I also agree it is likely not the right time to goto Witchspawn. Without a clear goal that much be achieved, I'd rather avoid situations that tempt the Green Coven and their potential feelings of retribution."

"I do think that we should have the local people, perhaps Hmark or the local constabulary remove the signs from Jarlwolf Minor. Otherwise, someone else might be drawn away from other situations that can be helped."

"I might also suggest that after leaving some coin with either Hmary or the proprietor of the local mercantile, we should begin travel towards the Culverwood, to gather the rooted herb that Cassandra asked for. Does anyone have an objection to that?"

If there is a collection taken up for Hmary and the children, Garrard will give over two hundred gold pieces.

Elerinn 
Monday February 24th, 2003 6:06:32 PM

Elerinn listens to the answer Hmark gives them carefully, and he after he has finished, he thanks the smith and leaves, looking sadly at the ground.

Outside, he says: "Cadmar, I'm sorry but...I don't think we can help Hmary here. If we go to Witchspawn, if we find him there, what can we do next? Order him to go back? He will not. I'm sorry, but this man has clearly made his decision. A wrong one, sure, but there's nothing we can do about it."

He pauses, looking Cadmar in his eyes, hoping he has not offended him in any way. Then he continues: "But I do think we can collect some money for Hmary..."

Wynn Brightsong 
Monday February 24th, 2003 6:45:49 PM

Wynn thinks quietly to himself for a moment, and then voices his opinion..."I think Elerinn is correct" sighs Wynn. "We can no more force this man back to his family than we could force any of us to change the life decisions we have each made."

"I would also be careful how much money we provide for Hmary and her family. She can not manage such sums, nor can we be sure that she will receive it all. As much as we may wish to right all of the inequities in the valley, we cannot. We have already repaired the farmstead, and Brontinas has left a tidy sum to help Hmary, by the looks of things, more than she has seen before."

Wynn pauses for breath and continues..."I don't think it is fair for Hmary and her children to be kept in the dark, waiting for the return of this undeserving man, yet she is unlikely to take this news well from us. Perhaps we should involve the local church in this affair. Maybe this brother Denbee will keep watch for Hmary and the kids on his periodic visits. Any collection we take up could go to him to help him look after Hmary and others like her. We should search this man out and see what he has to say."

Lorth 
Monday February 24th, 2003 6:53:45 PM

Lorth clearly distraught replies, "I say we visit the local church and ask them to look out for the children. If the farm becomes unfit to live perhaps the church can take the children in. I will leave a stipend with the church, for their room and board, in case this happens, and if more money is needed, they can contact my mother in Jarlswolf." Lorth then frowns, "Someone will need to go to Hmary and tell her, that we beleive goblins did not take Pheter. There is no reason for her to be looking to more people to kill the surrounding goblins."

(Lorth heads off to the local church to arrange this, as soon as is possible. He will donate 80 gold to the church for this eventuality.)

(OOC: Whenever possible Lorth will either send a couried letter or go himself to his mother's home in Jarlwolf to let her know of his arrangement. Let me know what a courried letter costs.)

Brontinas 
Monday February 24th, 2003 8:47:52 PM

Brontinas bows his head in aquiesence. "Sometimes, I am too quick to judge people. I judged Hmark as far to obstinant and far to stupid... my apologies, sometimes I forget I still have much to learn about the world."

Brontinas hangs his head shamedly but continues speaking, "I believe that we should still try and find Pehter, he needs to know what effect his not being there is having... in my opinion anyway."

Kedarn 
Monday February 24th, 2003 8:55:04 PM

Kedarn listens to Hmark carefully, after he is is finished Kedarn looks at him and states "you should not have let Hmary and the kids think that the goblins had taken him. She should have been told as soon as she posted the note on the board that Pheter went missing." Upon finishing Kedarn leaves the smithy.

Outside, Kedarn will look at each member of the group and says "yes, we can leave a sum of money with the church and ask them to se to it that the kids and Hmary are taken care of. I feel that we need to tell Hmary what we have found out and that she should talk with brother Denbee if she wants to contact Pheter. I agree that we should not go to Witchspawn but, we should start to head out and get the herb that Cassandra has asked for."

Kedarn will hand Lorth 50 gold for the church to use towards Hmary and the kids.

Andrath 
Monday February 24th, 2003 11:13:25 PM

Andrath moves up to speak to the blacksmith. "Sir, is there any advice that you can give us here, since you know the people involved, and the situation, much better than we do? Hmary may well be a very difficult person to live with, but you should see the state that the farm has fallen to! We really fear for the childrens' safety if they continue to live out there. Is there anyone in town that can help poor Hmary out? Does she have any relatives in the area that could take the children?"

Donations Welcome (DM Cayzle)  d20=14 (Lorth's mother's roll for welcome-ness) d20=10 (Brother Denbee's cooperation roll)
Tuesday February 25th, 2003 10:52:44 AM


Kedarn chides Hmark, who looks abashed. But then Cadmar and Brontinas apologize for being rude. Hmark apologizes too, though he doesn't say what for.

Andrath asks Smith Hmark if there is anyone in the village who would help out Hmary and her family. He tells the group thattimes were very hard when the giant ruled, and many who were recruited for the army failed to return. Now things are better, but there is a lot of hard work to do, and little time for charity, he's afraid. That said, the neighboring folks hereabout have already been helping here and there, with a pie or a stew, some new pants for the kids, or a friendly word. But no one he knows could give the kind of urgent help that a husband could do. He says that what she really needs is an extra pair of helping hands or two to do the hard work required.

The group takes its leave of Hmark.

Cadmar wants to go to Witchspawn to seek out Pehter.
Thram calls for debate and seems undecided, but he does not counsel tracking down Pehter and does suggest a donation for Hmary.
Garrard kicks 200 gp into a fund for Hmary. He does not want to go to Witchspawn.He suggests taking the notice down from the Adventurers Board and moving on to the next task -- gathering the witch's herb.
Elerinn does not think going after Pehter is a good idea, and he too wants to contribute to Hmary and her family.
Wynn cautions against seeking out Pehter and suggests finding and recruiting Brother Denbee in helping administer Hmary's fund. He also suggests that Brother Denbee could tell Hmary the truth about Pehter.
Lorth agrees that involving Brother Denbee is a good idea, and contributes 80 gp. He also volunteers his family to take in the kids if need be. Lorth wants to hire a courier to take a message to Jarlwolf -- but the nearest courier would be in Jarlwolf, so you might as well walk there yourself.
Brontinas agrees with Cadmar. He wants to try to find Pehter.
Kedarn contributes 50 gp to the fund. He wants to help arrange things with Brother Denbee and he wants to tell Hmary the truth. Then he wants to go on the witch's job.

[Enter the plot-moving hand of the DM!]

The group walks a couple hours north to Jarlwolf. There they ask around and find Brother Denbee at the Temple of Alemi (the biggest temple in Jarlwolf). Brother Denbee wasn't very aware of Hmary's plight, but when alerted by the group, seems empathetic. He agrees to administer the fund, but he would like to take a tithe of it for the church. If that is okay, he agrees. He asks how the party would like the money is to be used. He would like to know how much it is in total (anyone else want to chip in?). Is the gift to be anonymous? Does the party want him to tell Hmary what they discovered about Pehter?

Lorth visits his Mom, and she feels bad for Hmary. "Of course I would take in those dear kids if they needed a place to stay," she declares. "Even if they are Hmana, children are children!"

Other issues -- does the group remove the notice from the Adventurers Board? Does the group want to return to Hmary's farm to tell her the news? Do you want to go to Witchspawn? And here is a reminder: The following Notices still remain on the Board (it has only been a few days):

-=-=-=-=-=-=-=-

"Caravan Guards wanted. Must be willing to travel. Provide own arms. Must be willing to handle stock and work loads. Pay based on experience. See Artad Bistoc at the Bistoc Warehouse."

-=-=-=-=-=-=-=-

"Come, Adventurers Old and New! The Famous GREEN DRAGONS will be hosting a week of training and teaching in Jarlwolf. Tips and Tactics for seasoned vats and newbies alike! Jarlwolf Town Commons, Starting five days into the new month."

-=-=-=-=-=-=-=-

"Herbalists or druids sought for expedition into the Culverwood. Must be able to identify and retrieve rare plants. See Cassandra at the Council House."

-=-=-=-=-=-=-=-

"Please Help! Hmary of Jarlwolf Minor has lost her husband. She thinks goblins took him. That was a moon ago, and she is very worried. Please go to her farm in Jarlwolf Minor to help her."

-=-=-=-=-=-=-=-

"Reward offered for recovery of magical implements. See Feorges Farrowhand at the Temple of Alemi."

-=-=-=-=-=-=-=-

"The Cinnamon Valley Needs You! Join the Council Guard! See the entire valley! Get trained with weapons and armor! Earn real gold! See Sir Wallston at the Armory."

-=-=-=-=-=-=-=-

"Treasure! Treasure! Treasure! Help me find my treasure and I'll give you half! Ask for Bobart at the Inn of the Broken Cauldron!"

-=-=-=-=-=-=-=-

"Weary after battle? Seek solace and healing at Alemi's Temple. Donations appreciated. Ask for Kind Tobald."

-=-=-=-=-=-=-=-

Lorth 
Tuesday February 25th, 2003 12:09:07 PM

(OOC: Just for clarification, I didn't mean for Lorth's mother to take in the kids. I meant her to pay to have them room and boarded with the church and I would recompensate her for the costs. I figured churches are always looking for helping hands, and usually run an orphanage or two.)

Lorth agrees with Brother Denbee, but adds, "Brother, I did not mean for you to give Hmary the money as a gift. I meant for the church to keep it and if the children could no longer live safely at the farm, I was hoping the church would take them in. I would be willing to keep contributions coming to your church if that scenario came to pass."

Lorth then tells his companions, "I believe we should let Hmary know what happened, and after that I will do whatever task the party wishes"

Cadmar 
Tuesday February 25th, 2003 12:39:34 PM

"Yes, you are right, Elerinn... it would be a wild goose chase if we went after Pehter... I just hope we got his story right and were not lied to..."

Cadmar shakes out the contents of his money pouch. Less than twenty coins fall out on his palm, only three of them gold. "Given that I still haven't paid in full my share in the Eyes of the Eagle, I'm afraid there is nothing I can contribute right now."

"I am sorry I steered the party for Jarswolf Minor. I realize that for some of you this has been a waste of time. Let me just sit quiet for a change while you decide what we do next."

Cadmar grins and starts to whistle a popular folk tune: "Oh beautiful Culverwood, so vast, so proud, so tall, so green, where since forever maples stood, wood full of wonders never seen, into you to his heart delight, young ranger wandered in the night, to gaze at stars, to hear birds sing, to watch nymphs bathing in a spring..."

Garrard 
Tuesday February 25th, 2003 1:18:04 PM

Garrard states, "Don't worry about the Eyes, Cadmar. I'm not worried about the money. As for the fund, I would be happy with the church administering it, and taking a tithe for doing so."

(I made a mistake. Garrard can chip in a hundred gold.)

Thram 
Tuesday February 25th, 2003 1:18:07 PM

Thram contributes another 200 gp to Hmary's fund. As he speaks with the priest, "With my money, I would suggest that first you ensure that her family always has food. However, it is my understanding that her primary need is help with chores. If some of my money could be spent ensuring that someone helps her out every so often, I would be obliged. There is no need to attach my name to the fund. Also, if the fund runs out and she still needs help, please contact me."

Thram looks at the board on returning to the commons and shrugs his shoulders.

Elerinn 
Tuesday February 25th, 2003 2:41:48 PM

Elerinn searches through his backpack, and finds 52 gold pieces to give to Brother Denbee. He says, while he gives him the gold: "Brother Denbee, perhaps this temple could educate on of Hmary's young ones. Maybe it will not help Hmary much now, but it will give the child, at least, more change of a better future."

He coughs, and continues: "I think you should tell Hmary the truth about Pehter's dissapearance. I do not object to give some of my gold to the church, by the way."

Elerinn suddenly remembers the Adventurers Board, and asks Brother Denbee if he knows where he can find Feorges Farrowhand. If he is present, Elerinn will ask him about the message on the Board, but first he will say to the others: "I'll be right back for our little expedition into Culverwood."

Wynn Brightsong 
Tuesday February 25th, 2003 5:59:21 PM

Wynn looks uncomfortable as the others contribute to the Church fund for Hmary. "Alas my own situation is less than prosperous, I can part with no more than 10 gp. at this point in time."

Wynn joins Elerinn in his search for Feorges Farrowhand and calls to the group..."before we decide on our next adventure I think we should talk with this Farrowhand character about his missing magical implements. He is supposed to reside here at the temple so it won't take long to hear him out."

Kedarn 
Tuesday February 25th, 2003 7:38:12 PM

Kedarn tells Brother Denbee "please make this anonymous. Also would you please tell Hmary what has become of Pheter. As for the tithe I would think 10% of the total should go to the church."

Kedarn says to the others "I believe we should be getting on our way to go collect the herb for Cassandra."

Andrath 
Wednesday February 26th, 2003 12:20:11 AM

Andrath replies to Cadmar, "You shouldn't feel any responsibility for our trip to Hmary's. We all decided to go. It's really too bad that we couldn't help her and the children out to a happier ending. Hopefully, the church will do right by them. I propose we check back on them from time to time, and make sure that the church is keeping up to their end of the bargain." He adds 10 gp to the pot of money.

"Kedarn, I think we still have a few days to go before we need to find Cassandra's herbs. What say we go with Elerinn and Wynn, and see what we can do to help this Feorges Farrowhand." Then he turns and follows the half-elf and the gnome as they head to the temple of Alemi. As he leaves the board, he pulls Hmary's notice off and puts it in his pocket.

Cleric, then Mage (DM Cayzle) 
Wednesday February 26th, 2003 3:24:48 PM

Brother Benbee, a thin short man with a bushy moustache, agrees on the terms and even writes out an agreement. He agrees to take the party's gift, using ten percent as a tithe, and the remainder will be used for (A) feeding the family, (B) paying for a hired hand, (C) educating the kids, and (D) taking care of the kids in case of calamity. The Church of Alemi will hold the funds, disbursing them as needed, and any of the party can stop by with a day's notice to go over the ledger.

The total amount donated is:
Garrard: 100 gp
Lorth: 80 gp
Kedarn: 50 gp
Thram: 200 gp
Elerinn: 52 gp
Wynn: 10 gp
Andrath: 10 gp
TOTAL: 502 gp

[OOC: PLEASE note on your PC sheet not only your current wealth, but also a list of recent expenses, gains and losses.]

Brother Denbee also says he will tell Hmary about what really has happened to Pehter.

You recall that Cassandra won;t be ready for her errand into Culverwood with you for at least another week. So while the group is at the Temple of Alemi, they decide to visit Feorges Farrowhand, who had posted a notice on the Adventurers Board. He is housed in the Infirmiry Wing of the Temple, which is basically a combination walk-in clinic and hospital.

Feorges Farrowhand, you quickly discover, is a reclusive mage now lying ill abed. He want a group of adventurers to go to a ruined tower, his former home, north of town to retrieve a spellbook and a flask. Feorges was cursed and stricken after an experiment went wrong. His tower is in a perilous state, and he wants his equipment back before either the tower collapses completely or undesirables raid it.

"I was investigating a flask I had found," he tells you in a quavery voice. "When I opened it, it exploded and released a flock of imps. I am afraid they managed to get the best of me, so I escaped with my life and made my way here for help."

Most or all of the imps are gone now, he figures, but he wants his spellbook and the flask. There might be an imp or two around also. His curse leaves him currently unable to cast spells or walk.

"Help me, please, and I will reward you with magical scrolls. I will pen them myself -- whatever ones you want, within reason."

Wynn Brightsong  d20+3=17
Wednesday February 26th, 2003 5:46:08 PM

Wynn's eyes light up in anticipation of this proposed venture.

"I've heard that imps can change their shape. I've never actually seen one but the folk tales I remember speak to both this and their poison stingers!" [OOC Bardic Knowledge 17]

"If we go"...Wynn looks expectantly around the group..."I think we should prepare ourselves for these possibilities."

"Does anyone else know anything about imps...what did you experience Feorges? Can you tell us how they overpowered you?"

Elerinn 
Wednesday February 26th, 2003 6:11:07 PM

Elerinn, like Wynn, is excited about what Feorges just told them. He says, looking at the other: "I believe we can try to retrieve your spellbook and the flask. We have another assignment, but I think we still have enough time."

He pauses, waiting for the reactions of his friends. If they agree with helping Feorges first he asks him: "Do you have any magical traps in your tower? Or anything we should be mindfull off?"

Lorth 
Wednesday February 26th, 2003 7:26:44 PM

Lorth nods his head, "Sure, I will help out also. Let me ask you, is there anything we can bring from the tower that will remove or help lift the curse on you?"

Garrard 
Wednesday February 26th, 2003 8:33:51 PM

Garrard goes with the group to speak with the mage, and listens silently through the question and answer session, nodding his assent when it comes time to decide to go or not.

Andrath 
Wednesday February 26th, 2003 11:07:10 PM

Andrath nods his agreement with the proposal to recover the mage's items. "I too have a couple of questions: can you describe the spell book and the flask you are looking for, and can you tell us their last whereabouts? Also, can you draw a sketch of the tower, or at least give us a description of the layout?"

He turns to the rest of the party. "I suggest that if we are going to do this, you magical types should memorize as many detect magics as possible. They will likely be very useful in a wizard's tower, and detecting magical creatures such as imps."

Kedarn 
Thursday February 27th, 2003 3:09:27 AM

Kedarn follows along with the party talk with the mage Feorges. After Feorges tells the others what they asked Kedarn asks "Do you know the names of any of the Imps that did this to you? Also, do you have any command words that will let us past your wards if there are any left?"


Cadmar  d20+2=10
Thursday February 27th, 2003 6:38:46 AM

Cadmar adds some questions of his own: "Where exactly is your tower, good sir? How long ago did the accident happen?"

"I'm afraid I do not own weapons that could seriously hurt an imp. My dagger and scimitar would be useless against them, and even my bow does not stand much chance of killing one straight away. We would need silver weapons, but these are hideously expensive. Hm. I might have an idea."

Cadmar looks for a cleric of Alemi, explains that the party would like to help the mage remaining in their care, and politely asks if the Temple has some silver weapons in its vaults that they could borrow. A pair of silver daggers is what Cadmar hopes for. He is willing to leave his bow as a collateral. He does his best to sound convincing [Diplomacy 10].

Thram 
Thursday February 27th, 2003 1:30:09 PM

"Imps?! ... Poison?!" Thram shakes his head. He doesn't like the sound of this.

Feorges's Story (DM Cayzle) 
Thursday February 27th, 2003 1:49:28 PM

The creatures that Feorges calls "imps" are unknown to all but Wynn, who thinks he has heard of similar creatures called Gremlins. "They are creatures. Of pure chaos," the mage says in a weak voice. "They do not have poison barbed tails. Nor are they particularly vulnerable. To silver."

"These creatures attack with mischief. With curses. The effects of these curses change every time they are used. You see. They have crippled me. They have slowed me down. I am very weak. Curses are their offense."

The mage, who seems very tired, pauses to gather energy.

"They have a defense. Attacks against them go awry. My attack spells were turned against me. Against my home."

"They look like bouncing balls. Like Dancing Lights. But solid. In changing colors."

"Protection from Chaos may keep them at bay. I did not have the spell prepared."

Then he tells you about his tower. It is a day's walk north of Jarlswolf, on the border. You can't miss it -- it is a white marble tower with no doors or windows, visible through trees from the road.

He tells you, in a whisper, that the entry door is hidden by a permanent illusion. You can grope around the exterior to find it. Note that it is ten feet off the ground as well. If the party has the ability to Fly or Levitate, great. If not, bring ladder. The door is magically locked, so you might have to batter it down.

He tells the party that if he can cast a Remove Curse spell on himself while under the affect of a Magic Circle against Chaos, he thinks he will be cured. But he needs his spell book to cast the Remove Curse. (Brother Tobald of Alemi will cast the magic Circle against Chaos).

Inside the Tower, the first floor is living quarters, the second floor is a library, and the third floor is a workroom. But it is all damaged now. There are no magical wards or traps, so long as you don;t read anything.


Cadmar 
Thursday February 27th, 2003 2:45:18 PM

"Where did you leave the book and the flask, sir? Are only spells deflected, or physical attacks as well? How tough do you think this thing might be to kill? Is there something that might repel them, aside from the Circle against Chaos?"

Elerinn 
Thursday February 27th, 2003 4:01:19 PM

Elerinn looks dissapointed when Feorges tells them about the imps' protections. He says: "Unfortunately, I am not able to cast Protection from Chaos. Is any of you?"

Garrard 
Thursday February 27th, 2003 5:21:02 PM

Garrard considers for a moment, and then states, "That is not among the prayers I have been granted to date. Perhaps at the worst we could put a bit of money together and buy a scroll or two from the catacombs. Should be reasonably inexpensive, from the pricing policy they described to me."

After thinking a moment, Garrard continues.

"Do they have a fear of fire we might be able to exploit? Might we be able to bluff with a", he makes quotes in the air with his fingers, "banishing ritual?"

"Something like this might be used to draw them out of the tower into a prepared ambush. Regardless of how, I think we should avoid the possibility of getting attacked while some of our group is on the ladder we will need to get to the door."

"Do you know how many imp-creatures there might be, total? Is there any chance that Brother Tobald has any other spells of sufficient duration that he might be willing to cast on our behalf in preparation?"

With that, Garrard winds down into silence again.

Wynn Brightsong 
Thursday February 27th, 2003 7:25:35 PM

Wynn looks to Feorges and asks him "do you know how these creatures came to be in the flask? More to the point, is there any way to trick or entice them back into it?

"I suppose we had better find a ladder" Wynn says to no one in partucular. "

Andrath 
Thursday February 27th, 2003 11:30:41 PM

"While you pester this poor man with questions, I am going out to purchase a ladder. I will meet you on the north side of town."

Andrath heads out to the general merchant, and purchases a 12' ladder, then moves to the north side of the town to wait for the rest of the party.

Lorth 
Friday February 28th, 2003 7:07:19 AM

Lorth heads out with Andrath, in case he needs someone to help carry the ladder.

Kedarn 
Friday February 28th, 2003 8:56:29 AM

Kedarn says to the group "I can cast protection from Chaos if I prepare for it first. I can take and pray for it when I prepare my spells for the day next time. If we would want me to I can but I will not be able to cast it but once or twice."

Kedarn will head out to where everyone is going to meet and then he will wait for the others. While waiting Kedarn will prepare as best he can for the encounter with the imps (ooc: preping spells).


Final Preparations (DM Cayzle) 
Friday February 28th, 2003 1:41:51 PM

Feorges is looking weaker, and Brother Tobald is starting to glare at you.

"The book and flask. Are on the third level. The workshop level. There might be. No imps left. Or one, or four, or twelve. I suppose. The nature of them. Is that they are. Unpredictable."

"If you have. The good luck to hit one. Then three or five. Good blows should dispatch. An imp back. To its home. If you. Have the bad. Luck to miss. That luck. Will be. Turned against. You!"

"They. Hate. Law. Love chaos. Good luck. Thanks!"

Brother Tobold ushers you out and scolds you for tiring his patient. Then he thanks you for helping.

You prep for the encounter with a ladder and spells. Any other preparations?

Garrard  d20+8=9
Friday February 28th, 2003 3:45:48 PM

Garrard will ask one of the others to go with him to forage berries, should they be needed at emergency. He will take a few from each bush, as to not overforage, but will try to come back with about thirty.

On the way out of town, (or back, if required), Garrard will try to meet up with the local constable, or militia leader. He will ask for a legal writ commanding any beings inhabiting Feorges' tower to leave, thinking that perhaps a symbolic item could be useful in some capacity against both the gremlins, and if they encounter others along the way.

(wilderness lore: 9/11, plus one for use of guidance spell, possible plus two in case of someone else helping him. Will take ten if the first foraging pass returns less than ten berries.)


Thram 
Friday February 28th, 2003 4:58:32 PM

Not having any better idea of what to do, Thram heads off to look for Andrath and Lorth. He hopes the imps haven't ripped all the pages out of the spellbook already.

[ack, I can't seem to figure out Cayzle's posting schedule]

[Double Ack! *I* can't seem to figure out my posting schedule! My goal is to post daily before noon eastern time. I think I do that. Mostly. Sorry! -- Cayzle]

Kedarn  d20+3=21
Friday February 28th, 2003 8:56:14 PM

Kedarn will go help Garrard gather berries. (wilderness lore 21)

Cadmar 
Saturday March 1st, 2003 7:42:48 AM

"They hate law? Let's take along a lawyer" Cadmar grins.

"I have no idea how else should we prepare, aside from taking a stout axe to break down the door."

Unless someone already has one, Cadmar will go look for a heavy hatchet. After that, he is ready to help Garrard (and anyone else who might use his help on some errand).

Elerinn  d20=4
Sunday March 2nd, 2003 2:13:24 PM

Elerinn will try to help Garrard, but is not really gifted with knowledge of the wilderness. He tries to, but isn't able to find much berries.

Wynn Brightsong 
Sunday March 2nd, 2003 9:36:25 PM

Wynn makes mental note of the location of Feorge's flask and spellbook in the tower and joins Thram in his search of Andrath and Lorth.

"Thram...I am worried about this ladder business. It will not take much to dislodge one of us from atop a 12 foot ladder. Do you know if any of the others have a potion or scroll of Spider Climb...what climbing skills do you possess?"



Lorth 
Monday March 3rd, 2003 7:17:18 AM

After helping Andrath procure a ladder, Lorth joins backup with everyone else.

Feorges's Tower


The Leaning Tower of Marble (DM Cayzle) 
Monday March 3rd, 2003 11:55:56 AM

Aided by Kedarn and Elerinn, Garrard gathers his berries without a problem. He is told by a local constable, Sherriff Domtin, that Feorge's Tower, on the border as it is, is outside his jurisdiction. Someone from the Council might be able to help him, but the fact is, if Garrard's intentions are pure and the owner agrees (says the constable), then he should not fear to trespass. He suggests that Garrard write up a writ of his own if he likes.

Cadmar, Lorth, Thram, and Andrath procure a ladder and an ax.

It being now fairly late in the day, you decide to set off first thing in the morning.

The next day you set out for the tower made of white marble. For the first few hours there are farms and orchards on both sides of the road. Later the terrain is grazeland, scrub, and light woods. By mid-afternoon, you see the white tower. From the first, it seems crooked. Then it seems pocked. Finally, from closeby, you see that it is riddled with holes! It is also leaning.

You are on the road, and the tower is about 200 feet away, through light woods. There is no track to it. What do you do? How do you approach?


Lorth 
Monday March 3rd, 2003 12:24:19 PM

Lorth readies his shield and warhammer. He squints and examines the holes to see how big they are, "That doesn't look very sturdy."

Garrard 
Monday March 3rd, 2003 12:29:24 PM

Garrard says, "Perhaps a scouting, first?"

Andrath  d20+13=25 d20+9=24 d20+2=17
Monday March 3rd, 2003 12:58:16 PM

Andrath puts on the Eyes of the Eagle from Cadmar, and approaches the tower. He leaves the ladder on the ground about 60' from the tower, and slowly circles around the tower, looking for anything of interest, either on the ground near the base of the tower, or on the tower itself. [OOC: Spot roll of 25, Search roll of 24]

If he finds nothing of significant interest, he says, "I guess we need to find that illusory door." He scans the tower, looking for the permanent illusion that he knows covers the door. [OOC: Will save of 17 vs. illusion. I did not add any circumstance bonus, although I figure that there should be one, since we know the door is there, and roughly the height on the tower to look for it.] If he doesn't find the door, he suggests the others circle the tower as well, looking for the door.

Cadmar 
Monday March 3rd, 2003 2:27:47 PM

Cadmar holds back and lets Andrath do what he intends. If the initial examination fails to reveal the door and the whole party is called for to help looking for it, Cadmar will circle the tower tapping the stone gently with the tip of his bow, as high as he can reach, about once every fifteen inches.

Thram 
Monday March 3rd, 2003 2:46:25 PM

Thram heads up to the tower on the most direct path through the woods. Thinking Cadmar has the right of it, he doesn't offer any other help finding the door.

He looks over at Wynn, "I'm pretty good at climbing trees, and I could probably climb up that wall there, at least for 10 feet anyway. But the ladder would still be easier. Magic would work, but it's a pretty expensive solution when we don't even know if we'll have a problem in the first place. Perhaps the first one up could secure the ladder in place with a bit of rope, providing there is something to use for an anchor that is."

Elerinn 
Monday March 3rd, 2003 6:18:12 PM

Elerinn waits until Andrath returns with some more information on the tower.

Wynn Brightsong  d20+3=5 d20+4=12 d20+2=12
Monday March 3rd, 2003 7:08:41 PM

Wynn sees the damaged tower and circles it from a distance looking for holes that might provide easier access than the hidden door [search =5].

He moves carefully [move silently=12]through the forest trying to keep a look out for the gremlins described by Feorges [spot=12] The large holes in the tower and its apparently unstable state worry him as he goes about his reconnaissance.

He asks Thram as he nears him " would any of these holes provide useful purchase should you attempt to climb the tower?"

Kedarn 
Tuesday March 4th, 2003 3:39:36 AM

Kedarn waits while the others look for the entrance to the tower.

While waiting Kedarn will get ready to cast the protection spells.

Arrows from Above! (DM Cayzle)  d4=1 [Cadmar's roll to find the door] d20=14 d20=6 d20=11 d20=2 [four orc attacks -- all miss]
Tuesday March 4th, 2003 11:48:03 AM

As you approach the tower, some details become clear. The tower itself is 20 feet in diameter and 40 feet high. It is on a small rise, so that someone standing on the top can see the road and surrounding area clearly. There are at least two dozen holes in the thing -- so that the structure looks just like swiss cheese. The holes range in size from a few inches to a few feet. Wynn sees that you could use them to help climb (+4 to climb checks), or you might be able to crawl through one into the tower itself! There is a big one near the base of the tower, about two feet off the ground. Another big one is about 30 feet up. There are a couple smaller ones that Elerinn might be able to fit through, one seven feet up on the opposite side, and one 12 feet up on the right. The tower itself is tilted.

The ground is cleared (though unmowed recently) within 20 feet of the tower base. Beyond that is brush and small trees. Several big trees grow in the 50 to 70 feet away range.

Garrard, Elerinn, Kedarn, and Brontinas are on the road, 200 feet from the tower.

Andrath scouts around the structure. He is on far side, 40 feet from tower, when he realizes that there are signs that some one has been walking around -- a privy pit has been dug in the last week, and is seeing daily use!

Wynn is on right side of tower, 20 feet from base,

Lorth, Cadmar, Thram are at the base of the tower. Cadmar taps around the tower. He thinks he finds where the door is hidden by illusion -- about ten feet off the ground. He remembers that Feorges said that the door was magically locked.

At this point, several heads poke over the top of the tower. It seems there is a short wall at the top behind which one could stand. The creatures look orcish -- and they are carrying bows! They shout a warning -- "Intruders!" if anyone knows orcish. Four orcs shoot at Lorth, Cadmar and Thram. All four arrows miss.

The four orcs have half cover to the folks 200 feet away on the road; three-quarters cover to the people at the tower. That makes their AC 18 to those on the road and 21 to those at the tower base.

Remember that it is 200 feet from the road to the tower -- you can make a double move in a round, or a quadruple move if you are running all out (with reasonable encumberance). That's at least two rounds move for most; three for Elerinn.

Actions?

Cadmar AC15 HP12 
Tuesday March 4th, 2003 12:00:34 PM

"Orcs! Take cover!"

Cadmar, bow still in his hand, dives into the big hole near the base of the tower [move equivalent (?)]. Once inside, if time permits and no hostile creatures can be seen, he slings his bow over his back [move equivalent].

Garrard 
Tuesday March 4th, 2003 12:27:26 PM

Garrard frowns, and moves forward, shield fully defensive.

(AC: 19)

Thram 
Tuesday March 4th, 2003 12:35:35 PM

Thram doesn't wait around to talk about it, he decides to get away from the base of the tower and heads into the area of brush and small trees. He takes cover behind a little tree and starts stringing his bow.

Kedarn (AC: 16 HP: 11) 
Tuesday March 4th, 2003 5:35:50 PM

Kedarn starts to head closer to the orcs while getting his bow ready and moving to better cover.

Elerinn 
Tuesday March 4th, 2003 6:09:15 PM

Elerinn, who sees the four orcs shooting at Lorth, Cadmar and Thram, runs 60 feet ahead, knowing that he can help with one of his ranged spell once he is close enough to the ruined tower.

Andrath (AC17, HP 8) 
Tuesday March 4th, 2003 9:56:13 PM

Andrath sees the arrows raining down on his friends, and spots the orcs sticking their piggy heads out of the tower. "Whoops!" he shouts, as he turns and runs behind a large tree 50'-70' away [OOC: trying to be completely hidden from tower view]. He unlimbers his bow and starts to string it.

He calls out in orcish, "What are you doing in my grandfather's tower? You better not be robbing him, or you are in BIG trouble! If you come out peacefully, we won't punish you! This is your only chance!"

Wynn Brightsong (AC17; HP7)  d20+2=4
Tuesday March 4th, 2003 10:12:08 PM

Wynn hugs the base of the tower and ducks into the same hole he saw Cadmar enter. He draws his longsword and looks around for potential threats [spot=4] but he must first negotiate the rubble and debris around the hole in the tower.

Lorth 
Wednesday March 5th, 2003 10:38:55 AM

Lorth puts his shield above his head, and also dives in to the hole at the base of the tower. (If there is no room in the hole, Lorth runs at quad speed away from the tower)

Battle Wounds! (DM Cayzle)  d20=6 d20=4 d20=17 d20=1 [orc arrow misses] d20+3=13 d20+3=16 d20+3=11 [one orc hits and two misses on Cadmar] d8+3=11 [11 hp damage to Cadmar!]
Wednesday March 5th, 2003 2:17:55 PM


HALFWAY BETWEEN THE TOWER AND THE ROAD

Elerinn, Kedarn, Garrard, Brontinas, and Lorth are roughly half-way between the tower and the road. (about 100 feet away), with Elerinn lagging as he pumps his short legs.

IN THE WOODS NEAR THE TOWER

Thram and Andrath take cover under the trees. They have 90 percent cover. The four orcs on the roof fire and miss wildly, then duck back themselves (they now have 90 percent cover too).

AT THE BASE OF THE TOWER

Cadmar dives into hole. It is four feet in diameter, with smooth sides and no debris -- like swiss cheese indeed! The wall is five feet wide. It is cramped in here, so that a medium sized character would lose his dex bonus fighting in these close quarters. He puts away his bow and looks into the room (living quarters, it seems) -- and sees three orcs! All three were standing in wait just in case someone tried to enter. They are clad in studded leather armor and using swords and shields. All three swing at Cadmar -- but Cadmar is protected from the two on the sides with half cover. The center one hits a hearty blow -- Cadmar takes 11 hit points and is severely wounded!

Wynn follows closely behind Cadmar, but there is no room for him to enter. Still, at the very base of the tower, the orcs above cannot easily fire down at him -- the angle is too extreme.

[OOC: Remember, friends, the rules for AoOs and moving. You can move through a space occupied by a friend, but you cannot end your turn in the same space. If all you do in a round is move (not run), then you provoke no Attacks of Opportunity for leaving your initial square. Thus, Cadmar can flee (hint -- not a bad idea) right through Wynn's square and out with a double move.]

Garrard 
Wednesday March 5th, 2003 2:48:59 PM

Garrard continues to advance, his shield high, drawing a throwing dart from his belt.

Cadmar AC15 HP1 
Wednesday March 5th, 2003 2:51:51 PM

"Nine Hells of Baator! Watch out, three more!"

Cadmar about turns and leaves the unpleasant company. Those outside can see him stagger out of the tower, his face red with blood gushing out of a deep cut on his forehead. Shaking on his legs, he follows the tower wall around, leaning against the stones for balance. Red smears are left on the wall, and a red trail on the grass marks his passage. Once away from the big hole he flattens himself against the wall, trying not to be seen from above. At the same time, his wild eyes start looking for a suitably thick tree trunk within running distance of his position.

[Double move - get out of there! no AOP. Cadmar will follow the outside wall of the tower to the right. He is going to be careful not to put his back against a smaller hole!]

Lorth 
Wednesday March 5th, 2003 3:04:17 PM

When Lorth sees Cadmar he holds his shield above his head and turns around and sprints back to him. Lorth says, "Let us get away from this tower and into the trees, then we can come up with a plan of attack."

(Lorth will lay on hands on Cadmar for 3 as soon as he can, not sure if I can both move and lay on hands. If/when Cadmar starts moving away from the tower Lorth shields him with his body, trying to lend to Cadmar's AC)

Andrath  d20+5=19 d8+3=5
Wednesday March 5th, 2003 4:48:23 PM

Andrath watches a bleeding Cadmar back out of the hole, and shouts out in orcish, "You wanted trouble; well now you've go it."

He holds his action until an orcish figure shows enough of his body to be only half covered or less, and looses an arrow at the orc. [OOC: This could be an orc leaning from the tower to shoot an arrow, or an orc showing its head and body out of one of the holes. Hit AC19 for 5 hp damage, if hit.]

Elerinn 
Wednesday March 5th, 2003 6:04:04 PM

Elerinn, while he runs to the tower, sees Cadmar coming out of the tower, heavily wounded. He tries to move faster, his legs giving all they can. Luckily I'm blessed with my father's stamina..., he thinks, as he looks down to his cloak, already totally ragged and dirty at the bottom.

Kedarn 
Wednesday March 5th, 2003 8:39:31 PM

Kedarn seeing Cadmar gravely injured, Kedarn rushes over to Cadmar and will hand him a potion of cure light wounds while saying 'Drink.'

Wynn Brightsong (AC17; HP7)  d20+2=20 d8+2=3
Wednesday March 5th, 2003 8:56:43 PM

Wynn spins to his right and flattens himself against the base of the tower as the bloodied Cadmar brushes past him.

"Stay with him and I will slow down any advance these foul creatures try to make" he cries to Lorth.

Wynn readies his sword and will strike down on any orc that pokes its boy out of the hole [hit AC20 for 3HP damage if hit].

Thram  d20=4
Thursday March 6th, 2003 10:13:41 AM

Thram fires a stray arrow at the top of the tower just to let the orcs know that the group means business. Then he keeps an eye on the hole that Cadmar just came out of.

Seige? (DM Cayzle)  d20=4 d20=7 [orc arrow misses]
Thursday March 6th, 2003 11:47:17 AM

30 TO 60 ODD FEET FROM THE TOWER

The entire party except for Wynn takes cover among the trees about 40 to 70 feet from the tower. Garrard has a shield and dart ready. Cadmar uses all his movement to get in the trees and take cover. Lorth heals Cadmar for 3 hp of curing. Kedarn hands Cadmar a potion of Cure Light Wounds(1d8+1, I presume). Thram fires at the orcs, but misses. Andrath preps an attack, but the orcs use never expose themselves enough. Elerinn finally catches up, 40 feet from the tower.

AT THE BASE OF THE TOWER

Wynn stays pressed against the wall of the tower, by the big hole, wanting to strike at any orc that pops out. But none do.

Two orcs expose themselves enough to fire at the main party (75% cover). But their arrows go far astray.

Cadmar AC15 HP4 
Thursday March 6th, 2003 12:28:12 PM

Cadmar puts his back against a tree [going for total cover from the arrows, if possible!]. It takes him a moment to catch his breath. "I thought we surprised them! I never expected there was a blasted infantry formation waiting in! Thanks Lorth! Thanks Kedarn! Now that I'm no longer dying, let's save your potion - can somebody please heal me with a wand? Thanks Wynn- where's Wynn?"

Obviously there is more he would like to say, but there simply isn't enough time. So he just takes the bow off his back [move equivalent]. If he is healed to 8 HP or above, he will risk a shot at one of the orc archers [standard action, +2 to hit, 1d8 damage], while trying to maintain as much cover as possible.

Kedarn  d8+1=7
Thursday March 6th, 2003 1:07:45 PM

Kedarn tells Cadmar "Ok, just a moment" as he pulls out the wand and uses it to heal Cadmar (7 hp.) Kadmar then puts up the potion while staying under cover.

Lorth 
Thursday March 6th, 2003 2:00:02 PM

Lorth puts the biggest tree in the immediate area between him and the tower, sits down to catch his breath, and unshoulders his pack. "Friends, I'm sorry, Im not much use at ranged battles. If anyone has an idea about how we should approach this, please share." ...he gulps some air... "Someone yell to Wynn to get some cover."

Elerinn  d4+1=4
Thursday March 6th, 2003 6:16:08 PM

Elerinn first tries to get some cover, maybe behind a tree close to the tower. After he is somewhat protected from incoming arrors, he gestures, and invokes a colored ball from his hands, and hits one of the orcs standing inside the tower.

Damage: 4

Andrath 
Friday March 7th, 2003 12:02:23 AM

Andrath calls out in common, "Do we storm the tower, or do we just starve them out?" He continues to hold his action until one of the orcs shows himself enough for a shot. [OOC: +5 to hit, 1d8+3 damage]

Garrard 
Friday March 7th, 2003 12:09:49 AM

Garrard will close slowly, waiting for an orc to show itself (at at least 75% cover), and will hurl a dart if this occurs.

(+3 to hit, d4+2 damage)

Wynn Brightsong (AC17; HP7) 
Friday March 7th, 2003 8:37:32 AM

Wynn remains pressed against the base of the tower where he has some cover from the orcs above.

"Damn, this is a real fix I'm in" Wynn thinks to himself. "If I run for it I'm likely as not to get an arrow for my troubles...but if I stay here?"

Wynn stays alert to any signs of orcs exiting the hole, in which case he will strike with all his might.

If opportunity presents itself, he will run for the cover of the trees. Either a diversion from his friends or a sudden flurry of arrows from the orcs (thus needing time to reload) will serve his pupose. Wynn will take a route to the trees that does not leave him exposed to the orcs in the hole.

Thram 
Friday March 7th, 2003 12:01:53 PM

Seeing Wynn's predicament and not being able to do much with the bow, Thram starts yelling insults at the orcs in an effort to distract them.

"Your mother was a pig!"

"I've seen tougher goblins."

"You look like a dwarf."

"You couldn't hit the broadside of a castle with an arrow."

Orc Falls (DM Cayzle)  d20+1=5 [Garrard's dart at range misses] d20+5=21 [Andrath's arrow just hits for ...] d8+3=8 [... damage] d20+2=3 [Cadmar misses]
Friday March 7th, 2003 3:46:35 PM

One of the rooftop orcs, angered, maybe, by Thram's insults, reveals enough of himself to fire a shot (75% cover). Thus he faces a magic missile from Elerinn, arrows from Andrath and Cadmar, and a dart from Garrard. The dart and Cadmar's arrow fly wide, but the magic missile and Adnrath's arrow hit dead on -- and dead is the operative word here, as the orc falls.

The other roof orcs shout out, "They got Maluree!" They stay thereafter (for now at least) all at 100% or 90% concealment.

Garrard (AC: 17, HP:9) 
Friday March 7th, 2003 7:11:01 PM

Garrard palms another dart, and continues advancing to his associates, shield ready.

"Can anyone speak enough of the tongue of thsoe within to negotiate with them?"

Andrath 
Friday March 7th, 2003 10:51:43 PM

Andrath replies to Garrard, "Yes, I speak their foul tongue. I suggest we surround the tower to keep them bottled in, and then we convince them to lay down their weapons and leave peacefully."

Then he calls out to the orcs, in orcish, "We have killed one of your party, as a reprisal for your unprovoked attack. If you stay in the tower, we will slaughter you one by one like rats in a cage. We give you one chance to lay down your weapons and walk away peacefully, or we will be forced to come in after you. You can leave now with your lives, or you can end up feeding the vultures like your buddy Maluree. We are authorized by the owner of the tower to be here, and we order you to leave now!"

Andrath continues to aim his bow at the tower, and if any of the orcs make any offensive actions, and are visible enough to shoot, Andrath will try to shoot another one.

Lorth 
Saturday March 8th, 2003 1:51:37 PM

Lorth catches his breath and continues to hide himself behind the tree. He waits until the rest of the party comes up with a plan of attack and will follow whatever it is.

Cadmar AC15 HP11 
Sunday March 9th, 2003 3:54:49 AM

Cadmar sighs with relief when the curative magic seals his wound. "Thank you, Kedarn. I hope they will go for it, Andrath. This would be the best solution to our little problem. Maybe if we subtly hinted that more humans are to show up?"

With that, he yells in Common: "Sarge, send a runner to Barringer's platoon! Tell them to haul their buttocks here right now! Bring heavy crossbows!"

Cadmar notches another arrow and observes the tower. Once he is sure no orc archers are waiting for a target, he motions with his hand to Wynn.

If any orc tries to hurt Wynn when he covers the distance to the trees, Cadmar will shoot at him [ready action, one shot at +2 to hit, 1d8 damage].

Kedarn (AC16 HP11) 
Sunday March 9th, 2003 11:25:52 AM

Kedarn looks to Cadmar and says "I will try to get a better shot at them from one of the trees." Kedarn quickly adds "why don't we try to smoke them out. I don't like the idea but it might work for us."

Kedarn quickly moves to another tree that will provide him with a better angle on the hiding place of the orcs on top of the tower. With the tree between him and the orcs Kedarn will climb up into the tree to try for a better shot at the orcs. once up into a perch Kedarn will ready an arrow in his bow in case an orc becomes visable for a shot.

Wynn Brightsong (AC17; HP7) 
Sunday March 9th, 2003 12:33:07 PM

Wynn hears the dull thud of the orc's body hitting the ground at the base of the tower and sees his companions making ready to provide covering fire. He dashes for the treeline at an angle from the hole in the tower so the orcs inside will not readily see his departure and would have to expose themselves to fire upon him. Assuming Wynn makes the trees without incident he will take cover behind the largest nearby tree.

[OOC: Wynn's speed is 20' with medium load - 80" running]

Elerinn 
Sunday March 9th, 2003 2:24:11 PM

Elerinn quietly waits behind the tree while he waits to see if the orcs respond to Andrath proposal. If he sees one of the orcs doing anything hostile, he will shoot another Magic Missile at that creature.



Stalemate? (DM Cayzle) 
Monday March 10th, 2003 12:08:11 PM

Wynn makes it to the cover of the trees safely.

You hear a voice call out in orcish -- "Why don't you come in here and make us, stupid humans!"

You hear orcish laughter after this comment.

Cadmar AC19 HP11 
Monday March 10th, 2003 2:35:41 PM

Not sure what the creature said, Cadmar has to wait until someone translates. When he learns what was told, his face reddens up.

"They are very confident. There might be more of them waiting inside. Well, before we storm the tower, we need to take out the archers on the top. Fire is the last resort; I think the mage wouldn't appreciate it at all if his research went up in flames."

"Someone has to act as a bait. I volunteer - can someone lend me a shield? I have a bow and a quiver of arrows I can leave behind for you to use. I guess I could take the ladder and the axe, make it for the hidden door, and start chopping. That is bound to get their attention. If I am careful I should survive their fire, but I think another person should come with me, just in case it comes to the worst and a body has to be dragged back. We could take one of the wands with us to heal up in the field as needed."

UNLESS SOMEONE SUGGESTS HE SHOULD NOT CARRY OUT THIS PLAN, CADMAR WILL:

1. Leave the bow and the quiver behind.
2. Get a shield (if someone lends it to him).
3. Get the ladder and the axe.
4. Put the axe on his belt.
5. While covering himself with the shield, he will start dragging the ladder to the tower. He will deliberately go slow, covering perhaps 20ft per round. All that time he in on total defense [+4AC].

[If he has a shield, his AC might be even higher. This is a list of actions for a couple of rounds, but for now all is quiet, so hopefully it might be possible to carry them out. If orcs show up on the top, or orcs rush out of the base of the tower, he will need to evaluate the situation and modify the plan. How far from the hidden door is the large hole in the base?].

Garrard 
Monday March 10th, 2003 3:40:35 PM

Garrard says quietly, "Before we do anything, how many have we seen, what is their armnament, and are we willing to cut them all down in pursuit of this goal?"

"I am willing to go with you and cover you with my shield, but if there are any opponents besides the archers, we should deal with them first, and decisively. If we can combat them without moving into the area the archers can shoot into, we could split their forces."

Elerinn  d4+1=2
Monday March 10th, 2003 4:53:10 PM

Elerinn nods and whispers to Cadmar: "If you go near the tower, these archers will, most likely, shoot at you, and I can do some damage to one of them, I think. Is there anyone else capable of ranged attacking?"

If Cadmar decides to carry out his plan, Elerinn will concentrate on the orcish archers inside the tower, and try to fire a magic missile at one of them, if one of them reveals himself.

Wynn Brightsong (AC17; HP7) 
Monday March 10th, 2003 8:02:22 PM

Wynn responds to Cadmar's plan with approval.

"A bold plan cousin" he says " Alas I am of little use here in the trees, my sling could scarce reach the bottom of the tower from here. It looks like I must return with you. Perhaps if I went back to my position by the hole I could be useful in ensuring no orcs could easily charge out?"

"Damn, I wish I had just stayed put...still I wouldn't have known the plan, and I can always steady the ladder Wynn thinks to himself.

"Assuming that the orcs do take the bait, what then...how do we proceed?"

Andrath 
Monday March 10th, 2003 11:04:28 PM

Andrath also whispers to Cadmar, "We have two major problems with any attack: first are the orc archers that will attack us as we move towards the tower, and second are the orcs waiting for us to enter. At least three of them are waiting at the hole to ambush us as we enter. Do you think that you can chop your way into the door partway up the wall? It may take you a little while. I will use my bow, and shoot any of the orcs that try to poke their heads over the wall. Maybe we can beat them in a war of attrition. They may well be willing to surrender, if we can take a couple more of them out.

He continues to hold his action, aiming his bow at the tower, watching for any orcs to show enough of themselves to be shot at. If any orc gives a big enough target he will shoot at it.

Kedarn 
Tuesday March 11th, 2003 1:43:36 AM

Kedarn listens to Cadmar and the others then quietly says "I will continue to cover you from here."

Kedarn will continue to watch the tower for an orcs that present a target. if any do he will attempt to shoot the orc with his bow.

Lorth (AC 16; HP 13) 
Tuesday March 11th, 2003 8:48:23 AM

Lorth looks at Cadmar, "I'm no use in the trees, I will come with you also." Lorth shoulders his pack, and places his shield above him.
(OOC: Going full defense also +4 AC, making my AC 20, I will help Cadmar with his plan)

Thram 
Tuesday March 11th, 2003 10:29:23 AM

"Why go up the ladder and not just enter through one of those big holes at the bottom? How many orcs were in there anyway?"

Creeping to the Tower (DM Cayzle) 
Tuesday March 11th, 2003 5:18:19 PM

Since Thram is suggesting that Cadmar not carryt out his plan (or at least, is questioning it), the group pauses to discuss the situation for another minute.

Does anyone lend Cadmar a shield?

Who is going with him? Lorth? Garrard?

Cadmar cannot use the shield AND carry a 12-foot wooden ladder both at the same time. Two or three people could carry a ladder and use shields. Plus one person could chop and the other one or two brace the ladder. Bracing and chopping with a shield might be tough ...

[OOC: Really sorry for the late posting today. A crazy day for me!]

Andrath 
Tuesday March 11th, 2003 7:30:43 PM

Andrath continues to hold his action to try to peg any of the orcs that show enough of themselves to risk a shot. He whispers, "Anyone that can't shoot a missile weapon, charge the tower. I can shoot this bow fairly well, so I will keep their heads down. And I am sure there are others of us that can shoot at the orcs as well. When you get to the base of tower, we will decide what to do then. Hopefully, more of the orcs will have been killed by then."

Garrard 
Tuesday March 11th, 2003 8:14:46 PM

Garrard nods to Andrath, and gets ready to move with Cadmar, and cover him with his shield. If needed, he will lend a hand with the ladder.

Cadmar AC15 HP11 
Wednesday March 12th, 2003 4:55:53 AM

"I have seen three orcs armed with swords waiting inside. There might be more. Right, we need a plan." Cadmar thinks for a moment.

"I think we should take out the orc archers first. If we start with the base of the tower, any withdrawal of the wounded will be very dangerous. A small group of us should fake an attempt to breach the door to the tower - the one covered with the illusion. The goal is to provoke the orcs on the top into revealing themselves. If the orc swordsmen charge, this group should withdraw."

"We'll need as much firepower as possible. Anyone with missile weapons should stay in the trees, ready to shoot at the orcs if they reveal themselves. Even if the weapon is only a dart or sling. Let's see: I have a bow, Elerinn has his spells, Wynn has a sling, Andrath and Kedarn have bows, Garrard has darts, Thram has a bow. Lorth is the tougest here and should probably go with the ladder. But we need at least one person to go with it! Uh... where is Brontinas?"

"Here is what I suggest. I am not a very good shot, but I am rather tough. I will go with Lorth and the ladder. The rest of you will wait in the trees and try to take out the orc archers. We will only fake an assault attempt; if the orcs swarm out of the tower we will withdraw. We will take one of the wands of healing with us - both of us can use it, so if one of us is dropped, the other can heal him up. We will take the ladder slowly to the illusion covering the door, and then I'll hold and Lorth will chop. If orcs show up, we will cover ourselves with shields and let you do the job. If the orcs charge us, we'll leave the ladder and withdraw. Does that sound acceptable? If so, somebody lend me a shield and let's get moving! I swear, the next thing I'm going to buy is a nice tower shield."

[If the plan is accepted, Cadmar will carry the ladder with Lorth while on total defense - bringing his AC to 20 or better if he has a shield. If would be best to move slowly, perhaps 15ft per round.]

Kedarn 
Wednesday March 12th, 2003 5:37:24 AM

Kedarn nods to Cadmar after listening to the plan that he laid out. Kedarn then pulls out the wand and passes it over to Cadmar while saying "I will cover you as best I can. Here is the wand that I have in case you need it."

Kedarn then takes careful watch on the tower for any orcs that might present a target . If any orcs do appear he will take a shot at them.

Kedarn tries to figure out about what time it is.

Lorth 
Wednesday March 12th, 2003 7:33:31 AM

Lorth grabs one end of the ladder and positions his shield above his head, with his free arm. "Ok, I'm ready. Domi protect us."

(OOC: I go as best total defense as I can, while carrying the ladder. When we get the ladder up at the tower, I strap my shield to my back, climb the ladder and start to chop. I try to position myself against the tower so that the orcs will have to shoot straight down to hit me, thus revealing themselves.)

Wynn Brightsong (AC17; HP7) 
Wednesday March 12th, 2003 8:26:21 AM

Wynn decides to wait in the trees for the moment. He is sure that his sling with only a 50' range will be useless against the orcs atop the tower.

Should Cadmar and Lorth reach the base of the tower with the ladder Wynn will race over to join them. If orcs from inside the tower attempt to rush out and interfere with the ladder company Wynn will also go out to their defense

Thram  d20+4=15 d6=2
Wednesday March 12th, 2003 11:25:20 AM

"I'm better with fists, but I'm a fair shot with a bow. So, I could work either place. It seems firing arrows is the best place for me now, but I'll come running if you call for me."

"And I'd give you a shield if I had one."

Thram waits in the brush not much liking the plan for assaulting the tower, but he can't think of a better one. He waits with a bow and fires at any orc that exposes himself at least 25%.

(hits AC15 if the opportunity arises, 2dmg)

Missiles Fly! (DM Cayzle)  d3=3 [Andrath shoots at Orc 3] d20+5=23 [and hits for] d8=5 [5 hp damage] d2=2 [Thram shoots at Orc 2] d20+2=15 [but misses] d2=2 [Kedarn shoots at Orc 2] d20+3=4 [and misses badly] d2=2 [Wynn shoots at Orc 2] d20=17 [and misses] d2=1 [Elerinn hits Orc 1 for] d4+1=5 [magic missile damage] d20=1 [Orc 2 misses Elerinn] d20-1=17 d20-1=12 d20-1=10 d20-1=1 d20-1=11 [Secret DM Rolls] d100=96 d100=85 d100=6 d100=34 d100=85 [More Secret DM Rolls]
Wednesday March 12th, 2003 1:03:22 PM

The tower is 40 feet high. You are all about 50 feet from the tower base in the trees. The orcs atop the tower are about 65 feet from where you are taking cover. That's not too bad for the sling -- just a -2 to hit for being more than one range increment away. Thram's shortbow is also at -2, barely. But the range makes the darts a tough option -- -6 to hit with them!

[OOC Note: A weapon's range increment is not its limit. It is the distance for normal shooting. For each additional range increment, you take a -2 to hit. A sling is normal to 50 feet, -2 between 50 and 100 feet, -4 between 100 and 150 feet, etc.]

It is getting late in the day. Maybe an hour from now will see the sun set. You spent the whole day walking here.

Brontinas seems to have slipped away. Now that you mention it, did he even leave town with you? He must have his own business to attend to. [OOC: Dan stopped posting and has not replied to my e-mail messages. Jerry has written to him to tell him he is now out of the Wold unless or until he writes back.]

So the plan unfolds this way: Cadmar and Lorth are carrying the ladder out to the tower. Garrard is going with them to help shelter Cadmar in case of attack (I'll allow a +2 AC bonus per the Aid Another rule in the PHB).They will take three rounds, moving at 15, to get to the tower. The idea is to draw out the orcs on top of the tower so that the others in the party can shoot at them. The orc archers will have a +7 cover bonus to AC. The people on the ground behind trees will have a +4 cover bonus. Lorth and Cadmar will have +4 Total Defense AC bonuses. Garrard will have his normal AC bonus, but will give Cadmar an additional +2 AC bonus with his Aid Another action.

Garrard has leather armor and shield (AC 17). Cadmar has no armor or shield (AC 17 with total defense and aid another). Lorth has chain mail and a small shield (AC 20 with total defense).

Andrath (with bow), Elerinn (with spell), Thram (with shortbow at -2 to hit), Wynn (with sling at -2 to hit) and Kedarn (with bow) are ready to fire at the orc archers (AC 21 with scale mail and cover).

Round One
The three carrying the ladder go 15 feet. An orc on the tower roof calls out a warning: "Here they come! With ladder!". No shots are fired yet. No orc offers a decent target.

Round Two
The three carrying the ladder go another 15 feet. Three orcs rise to shoot. The people in the trees fire at them. In Dex order: Andrath drops Orc 3 with a dead on hit. Thram misses Orc 2. Kedarn misses Orc 2. Wynn misses Orc 2. Elerinn hits Orc 1 and drops him with a magic missile.
Orc 2 laughs as missles fly past him. "Ha ha!" he shouts in orcish, "You can't hit me!" He shoots and misses so widely that there is no way to know who he was targetting! Then he ducks back down out of sight.

Round Three and After
The three carrying the ladder travel the final 15 feet. They spend a couple rounds finding the hidden door. Another round to put the ladder up. Then Lorth is up on the ladder and chopping.

Any new actions at this point?

[OOC SIDE NOTE: Our very own Garrard and Elerinn are speaking in the Giggling Ghost debate at this very moment. It might be nice if their fellow Cin Valleyites popped in to show support (and to vote -- NOT for your friends, but for the best speaker!). Yes, I admit it, I am myself running the mini-adventure, and this is my heavy-handed way to push you guys to enter and participate! I will feel bad if no one votes but the speakers themselves! And when DMs feel bad, well, naturally their players tend to feel bad too. Muahaha!]

Garrard 
Wednesday March 12th, 2003 1:52:52 PM

Garrard will draw his scimitar when he reaches the base of the tower, and hold his attacks in preparation of any orcs rushing the ladder.

Cadmar AC15 HP11 
Wednesday March 12th, 2003 2:51:58 PM

Cadmar holds the ladder down for Lorth. "Careful when the door yields! They are bound to be waiting for us with swords drawn! Where did they go? I don't like this silence!"

"I think we should wait for others before we enter."

[OOC: What happened to Cadmar's new chainshirt? Please check the archives, volume 2, chapter 1, last post. And, uh, it's not because of lack of interest that Cadmar left the GG. I was actually looking forward to the discussion, but Cadmar simply won't tolerate the presence of a servant of Marteaus, so it was either leave or start a fight.]

[OOC: Sorry! My Bad! I was looking at an old PC Sheet! -- Cayzle]

Elerinn 
Wednesday March 12th, 2003 4:26:32 PM

Elerinn runs to the tower, and waits for his turn to climb the ladder into the tower. He looks at the tower, trying to determine how many orcs there are right now.

(OOC: If you guys didn't understand my post in the Giggling Ghost, I perfectly understand that. Sometimes, when you need to describe or explain something, having English as your second language can be really annoying...)

Andrath 
Wednesday March 12th, 2003 4:36:05 PM

[OOC: FYI Cayzle, Andrath is +3 damage with his +3 mighty composite longbow.]

Andrath moves out from behind the trees, and advances his full move of 30' towards the tower, holding his fire until another orc appears and tries to shoot. [OOC: I presume this is OK: a regular move, and hold my attack action to attack if a target appears.] He calls out in orcish, "Two more of you are down! We are all still standing! Do the rest of you really think you will beat all of us? Come out without your weapons, and with you hands in the air, or, if we have to come in there, there will be no mercy!"

Then he calls out in common, "Let's all move to the tower. Anyone with missile weapons, keep them trained on the tower, and let's get that last pig-face."

Wynn Brightsong (AC17; HP7) 
Wednesday March 12th, 2003 5:29:38 PM

Wynn heeds Andrath's words and runs for the base of the tower, sling and bullet in hand.

"Lie naa curucuar mellonamin" [you are a skillful bowman my friend] he says to Andrath on the way by.

Wynn will keep an eye on the tower and attempt to dodge[+1 to AC] any attack from whichever orc shows itself first.

Thram 
Thursday March 13th, 2003 12:57:07 AM

Thram follows Andrath with his bow trained on the tower top. He really hopes that there aren't 50 orcs behind that door, or that that they aren't about to pour boiling oil over the top of the tower, or...

Lorth 
Thursday March 13th, 2003 8:44:46 AM

Lorth continues to chop away at the door until told otherwise.

Kedarn  d20+3=19
Thursday March 13th, 2003 9:39:05 AM

Kedarn continues to watch for any oppertunities to shoot the orcs.

THUMP (thump) THUMP (thump) THUMP (thump) (DM Cayzle) 
Thursday March 13th, 2003 4:39:03 PM

Here is the location of each person:

Elerinn - base of tower, at ladder.
Andrath - near base of tower, ready to shoot.
Wynn - base of tower, ready to shoot.
Thram - near Andrath, ready to shoot.
Lorth - chopping at the door
Kedarn - in trees, ready to shoot
Cadmar - still bracing ladder.
Garrard - holds scimitar ready and looks for rushing orcs.

No orcs are to be seen or heard. It would be hard to hear them, anyway, over the noise of the door chopping. But you do hear a weird echo -- every time Lorth thumps at the door, there is another thump back. To Lorth, it feels like something is hitting the door from the inside each time he hits it.

Lorth is making progress. It would go faster, but with that illusion in place, you can't really see exactly what impact you are having. Another minute, though, and Lorth should start to break through!

Actions? Everybody make a spot check, please.

[OOC: If I have a chance, I'll e-mail you a rough sketch of the situation. Bob, what's your e-mail addy?]


Wynn Brightsong (AC17; HP7)  d20+2=19
Thursday March 13th, 2003 6:05:04 PM

Wynn pockets his unspent bullet and loops the sling around his belt. He remains pressed against the wall and pulls his longsword in anticipation of the door being broken in. He nervously scans the area, feeling just a bit vulnerable [Spot = 19]

To help calm his nerves and pluck up his courage he begins to sing a tune he heard from a fellow bard in a distant part of the Wold.

Wynn starts quietly, gradually getting louder. The lilting sound of his voice sweeps over the party [OOC:Bardic music to inspire courage in himself and the party; +1 to attack and damage rolls]

Here's forty silvers on the drum
For those who'll volunteer to come
To list and fight our foes today
Over the hills and far away

O'er the hills and o'er the plains
We battled orcs till none remained
The gods command and we obey
O'er the hills and far away


Garrard, AC: 17, HP: 9  d20+3=22 d20+14=25
Thursday March 13th, 2003 6:20:04 PM

Garrard edges around the tower about five feet, holding his attack and hoping to be able to see if any beings emerge from the far hole.

(Garrard's spot check: 22, hawks spot check, for what its worth: 25)

Andrath  d20+13=30
Thursday March 13th, 2003 6:30:11 PM

Andrath moves closer to the tower, about 20' directly behind Lorth and the ladder. He keeps his bow drawn, and aimed at the tower in general. He shifts his eyes between the chopped door, and the hole at the base of the tower. If he cannot see the hole, he will keep an eye in that direction. He will hold his action until he sees an orc worth shooting at. [OOC: Spot check roll of 30.]

Thram  d20+6=16
Thursday March 13th, 2003 9:05:55 PM

While he waits with his bow, Thram wonders if anybody tried to find a handle on the door before Lorth started in with the axe.

[spot check = 16]

Kedarn (AC:16 HP:11)  d20+5=23
Friday March 14th, 2003 2:17:19 AM

Kedarn moves to whre he is about 20' from where Lorth is maintaining a view of the large hole and the top of the tower. If Kedarn see a possible shot at an orc he will take it.

(spot check = 23)

Cadmar AC15 HP11 (Inspire Courage)  d20+5=8
Friday March 14th, 2003 3:52:44 AM

[Spot 8]
Cadmar still holds the ladder, making sure Lorth has a stable base to stand on. When Wynn starts singing, Cadmar smiles wide and starts to hum along, for he does not know the words.

"Maybe these are not orcs we are fighting? Remember whom we were supposed to find in the tower?"

Follow the Bouncing Ball! (DM Cayzle)  d20=16 [Roll to get the gremlin's BAB] d20+16=24 [Gremlin's roll to hit] d3=3 [Roll to see what kind if save] d10+10=14 [Roll for DC] d8=4 [Roll for result]
Friday March 14th, 2003 2:07:54 PM

Wynn's singing buoys everyone's spirits.

Thram remembers that the wizard told them the door was magically locked and they would have to break it down.

Lorth keeps a-chopping, and breaks through! In fact, with a couple more chops, the door falls apart. But to tell that he has to poke his head through the illusion of the wall that covers the door (that covers the doorway, more accurately!)

He glances in and sees a blue hairy sphere, about four feet in diameter, bouncing around the room! It was evidently waiting for Lorth to break through, because the first thing it does is bounce right at him! It hits dead on! Lorth, please make a Will Save vs DC 14 or, on your turn, the first thing you do is drop anything that you hold (as a free action) -- that's the ax, i assume, and your shield if you were weilding it. You can then pick up an item after that as a move-equivalent action that provokes attacks of opportunity. Or you can take any other normal action.

The others see Lorth enter through the illusion and hear a strange "PWOCK!" Does Lorth say anything?

At the end of this round, Kedarn, Garrard, and Andrath see an orc peek out of the big hole -- but not enough to present a target!

Is anyone n the ladder? Is anyone trying to ascend?

Actions!

Thram 
Friday March 14th, 2003 3:05:59 PM

"Everyone up and in. I'll cover us."

Thram waits for a few more to go in and he keeps watching for orcs to shoot.

Garrard AC: 17, HP:9 
Friday March 14th, 2003 7:27:31 PM

Garrard maintains his position, gazing at the orc in what he hopes is an intimidating manner.

Wynn Brightsong (AC17; HP7; Inspire Courage) 
Saturday March 15th, 2003 3:07:40 PM

Wynn starts climbing the ladder, his longsword still in his right hand with the ends of the brown and black leather grip-wrap weaved between his fingers. He continues singing the next verses of the song in a rich strong voice that can be heard clearly at a distance...

When duty calls me I must go
To stand and face another foe
Though part of me will always stray
Over the hills and far away

Through smoke and fire and foes we felled
Unto the very walls of hell
We shall stand and we shall stay
Over the Hills and far away

O'er the hills and o'er the plains
We battled orcs till none remained
The gods command and we obey
O'er the hills and far away


Cadmar AC15 HP11 (Inspire Courage) 
Sunday March 16th, 2003 10:38:13 AM

"Huh? What's going on? Lorth?"

Cadmar is not sure what is happening, but given that he already has two people on the ladder, he continues to hold it firmly in place.

Kedarn (AC:16 HP:11) 
Sunday March 16th, 2003 2:40:58 PM

Kedarn walks quickly over to the ladder. After reaching the ladder Kedarn casts Protection from Chaos on Cadmar.

Elerinn 
Sunday March 16th, 2003 4:45:25 PM

Elerinn waits his turn nervously and then, starts to climb the ladder. Wynn's song manages to relax him, and he looks at him while his lips silently form the words: "Nice one, Wynn..."

Elerinn, once inside the tower, remembers it is better not to use magic on the mysterious creature inside the tower, and decides to wait to see what Lorth is going to do.

Lorth  d20=14
Sunday March 16th, 2003 8:31:26 PM

(OOC: Sorry, thought I posted friday. Lorth's shield was strapped to his back, when I went up the ladder, as I posted a few days back. I made WILL SAVE DC 14 + my bonus's which I don't have with me at the moment.)

Lorth steps in the room, and readies his warhammer from his belt and shield from his back. "There is some sort of blue furry ball up here, it's throwing itself at me, no idea what it is."

(I take the full round to ready my shield and hammer, not sure if I provoke an OOP since I'm not picking stuff up off the ground.)



The Shiny Silver Ball? (DM Cayzle)  d3=3 [how any are to be attacked] d10+10=20 [roll for AC] d8=8 8d8(1+5+5+2+6+5+2+3)=29 d10=5 [secret DM rolls]
Monday March 17th, 2003 10:07:22 AM

Folks, please post your AC and current HP in your post name!

Elerinn, Lorth, and Wynn are now up and in the tower. Lorth, unaffected by the thing's attack, readies hammer and shield, putting away the ax. Cadmar is holding the ladder. Kedarn is standing next to him. Garrard, Andrath, and Thram are ready to fight the orcs, should they advance.

The orc peeks out every now and again, but never with less than 90 percent cover. He seems to be squinting.

Inside the tower, the shiny silver ball flies all over the place and bounces around, trying to contact Elerinn, Lorth, and Wynn. If you like, you three can take an attack of opportunity on the ball as well as your normal action, if you have a weapon ready. The ball's AC is 20.

If you cast a spell, please roll 1d20 +1 first.

Lorth  d20+3=7 d20+3=13
Monday March 17th, 2003 10:59:41 AM

Lorth hauls off and swings at the ball at every opportunity, it did try to attack him, he
thinks.

(OOC: 1st swing for my OOP, and then regular swing, 7 and 13 misses.)

Cadmar AC15 HP11 (Inspire Courage, Protection from Chaos) 
Monday March 17th, 2003 2:32:54 PM

"A gremlin, huh?" Cadmar's eyes narrow. Now that there is protection on him, he feels he should be the one putting his neck at risk, so he climbs the ladder [Move equivalent?] and takes off his old cloak [Move equivalent] readying himself to catch the ball. Trying to draw its attention away from others, he points and shouts: "Right, come here you little fella-"

Elerinn AC: 12 HP: 8  d20-2=0
Monday March 17th, 2003 3:16:48 PM

Elerinn, remembering what the wizard said about spells, grabs his dagger and tries to hit the silver ball with it, but misses.

OOC:(And how, hitting AC 0...)

Garrard 
Monday March 17th, 2003 3:40:28 PM

Garrard continues to hold his attack, smiling a little as the song bolsters his spirits.

(OOC: Nice adaptation of the song. Took me a little while to place it. Also, Cayzle, I assume the spell penetration feat would help that d20+1 roll?)

Wynn Brightsong (AC17; HP7; Inspire Courage)  d20+3=12 d20+3=19
Monday March 17th, 2003 6:10:20 PM

Wynn swings a bit wildly as the silver ball whizzes by his head and then takes a more deliberate swing, narrowly missing the gremlin as it swerves at the last minute.

All the while Wynn continues his song...

So fall in lads behind the drum
With colors blazing like the sun
Along the road to come what may
Over the hills and far away

O'er the hills and o'er the plains
We battled orcs till none remained
The gods command and we obey
O'er the hills and far away



Kedarn (AC:16 HP:11 Inspire Courage) 
Monday March 17th, 2003 8:34:33 PM

Kedarn casts Protection from Chaos on Garrard. After casting the spell Kedarn readies his bow again and watches for any orcs that might decide to come out and attack the party.

Andrath (AC17, HP8, Courageously inspired) 
Tuesday March 18th, 2003 12:44:19 AM

Andrath throws his bow over his shoulder, and draws his sword, moving to flank one side of the hole opening at the bottom of the tower. He looks over at Kedarn and says, "Grab your melee weapon and cover the other side of this hole. That way, we can flank any orc that is coming out, and give them a bit of their own medicine! If nothing shows its ugly face, we may have to go in. Also, is anyone else finding it a bit odd that there are both orcs and weird gremliny balls of energy living together in this tower? I would think that they would have tried to thrash each other to pieces by now. What gives?" [OOC: If there is still the opportunity, Andrath holds his action to whack whatever sticks its head out through the hole, provided it isn't a party member, of course.)

The Dimpled Blue Ball? (DM Cayzle)  d20=5 [Gremlin's BAB?] d20+5=24 [Att on Lorth] d3=2 [What save?] d10+10=18 [Roll for DC] d8=4 [Roll for result] d20=7 [Gremlin's BAB?] d20+7=18 [Att on Elerinn] d3=3 [What save?] d10+10=12 [Roll for DC] d8=1 [Roll for result] d20=16 [Gremlin's BAB?] d20+16=24 [Att on Wynn] d3=2 [What save?] d10+10=20 [Roll for DC] d8=3 [Roll for result] d10+10=16 [roll for AC] d10=9 [spell resistance] d8=5 5d8(7+5+5+8+2)=27 [Secret DM Rolls]
Tuesday March 18th, 2003 11:35:20 AM

[Folks, please post your AC and current HP in your post name! That means you, Lorth and Garrard! And remember to add Wynn's +1 morale to hit bonus when attacking! Also to damage. And yes, Spell Penetration adds to that d20+1 roll for spell casting.]

In the tower:

Cadmar, Elerinn, Lorth, and Wynn are in the 20 foot diameter room, evidently a library. It is a round room, except on the far side away from the door, where the wall is flat and has a door in it. There is great disarray -- furniture overturned, books all over, etc.

Cadmar climbs into the room and prepares himself. Note that the protection of the spell -- if it is functioning to keep outsiders at bay -- will disappear if you try to confine, push against, or force yourself within one foot of the creature. You can attack normally with missile weapons or weapons longer than two feet (see the Protection from Evil spell description on summoned or conjured creatures). NOTE: You can decide in character how much of this Cadmar knows. If you can't decide, then make a Spellcraft or Int check vs DC 11 or so.

Wynn, Lorth, and Elerinn all swing and miss (Elerinn, remember to make your attack of opportunity next round).

The ball, flying around wildly, bounces into Elerinn, Lorth, and Wynn. All three are hit! Lorth, make a Reflex Save vs DC 18 or drop whatever you are holding. Elerinn, make a Will Save vs DC 12 or attack yourself (you succeed on any roll other than a natural 1 for normal damage). Wynn, make a Will Save vs DC 20 or flee at top speed for one round (doing so will subject you to an attack of opportunity, by the way!) Note: dropping things is a free action, attacking yourself is a standard action, which then allows a move or move-equivalent action, and fleeing is a full-round action.

That ends the first round of combat!

The dimpled blue ball continues to bounce around madly. You all gain attacks of opportunity on it (except Wynn if forced to flee) as we begin the second round of combat. For the second round, the gremlin's AC is 16 and its spell resistance is 9.

Outside the tower:

Kedarn, Garrard, Andrath, and Thram stand guard over the hole, ready to attack orcs who might emerge. Andrath is right by the hole, weapon drawn.

Cadmar AC15 HP11 (Inspire Courage, Protection from Chaos)  d20+3=7 d20+1=18 d20+3=9
Tuesday March 18th, 2003 12:03:55 PM

[Int check: 7] Cadmar, not aware of the exact workings of the spell, decides to strike at the gremlin when it bounces by, and almost manages to land a kick [unarmed AOP:hits AC18:miss].

A moment later, seeing the ball slow down a bit, he takes a charging leap at it, trying to catch the gremlin in his cloak. "Yaaah!" Unfortunately, the little bugger manages to jump away just in time [Attempt to start a grapple: melee touch attack hits AC10, +2 charge bonus included, Inspire Courage not included].

[OOC: Uhm, the gremlin's AC is only 16 this round (it changes every round), so your kick (unarmed strike) hits! That does 1d3 + Str + 1 Inspire Courage in subdual damage -- go ahead and make another post to roll that, or let me do it tomorrow. Oh, and when the kick connects, the protection spell makes an audible POP as it dispels itself. -- Cayzle]

Garrard AC:15, HP:9, Protection from Chaos, Inspired 
Tuesday March 18th, 2003 1:02:28 PM

With a confused look to Kedarn, Garrard slings his shield across his back (move-equiv), and climbs the ladder.

Elerinn AC: 12 HP: 7  d20+3=11 d20-1=10 d4=1 d20-1=15 d20-1=16 d4=1
Tuesday March 18th, 2003 2:18:50 PM

Elerinn, when hit by the gremlin, feels the strangest sensation. Suddenly, the distinction between himself and his surroundings escapes him, and, in panick, he hits himself with his dagger. Luckily, he only scratches himself, and regains his sight.

(1 Damage for attacking himself with a failed Will save of 11)

Elerinn tries to hit the creature again, now also using the creature's wild, uncontrolled movements to his advancement. The first strike misses, but the second attack hits the creature, only lightly though.

(Hits gremlin for 1 damage)

Lorth AC: 16 HP: 13  d20+4=16 d8+3=11 d20+4=24 d20+4=23 d8+3=11
Tuesday March 18th, 2003 2:55:03 PM

As the blue ball flies towards Lorth he swings at it. A loud thwack is heard as he connects solidly.
(OOC: As I understand it, I should get my attack of opportunity before the ball hits me, (If I am wrong let me know) so, OOP: Hit AC 16 for 11 points)
The blue ball hits the wall reverses direction and flies right back at Lorth as he braces himself for impact.
(OOC: Reflex save 24)
The ball smacks into Lorth and bounces away, as Lorth swings at it again, and connects soundly. (Hit AC 23 for 11 points.)

(OOC: For everyone, I will be on vacation this friday and all of next week. I'm not sure what I should do, DM Cayzle? I'm open for suggestions as I don't know how this is normally handled. I am not against allowing someone to run my character)

[If anyone is going to be out on vacation, the best solution is for another player, maybe an assistant DM, to volunteer to fill in. Doing so nets the volunteer a small xp bonus as a thanks. Or I can run him as an NPC if no one steps up. Volunteers? E-mail me at cayzle@yahoo.com.]

Wynn Brightsong (AC17; HP7; Inspire Courage)  d20+3=9
Tuesday March 18th, 2003 5:59:40 PM

Wynn on being struck by the ball is rattled. All he can think of is staying away from the ball and he moves to the farthest spot of the room from the ball.

Wynn's song comes to an abrupt end.

[OOC: Inspire courage lasts for 5 rounds after the song stops - not sure if the will save was against fear effect - if so I had a +5 bonus but it would not have mattered]

Kedarn (AC:16 HP:11 Inspire Courage)  d20+5=19
Tuesday March 18th, 2003 7:30:03 PM

Kedarn puts up his bow and takes a position on the opposite side of the large hole from Andrath while he readies his longsword. Kedarn will strike at any orc that comes out the hole and tries to attack the group. Kedarn takes a quick look keeping as small of a exposure as possible (spot 19 Low-light & darkvision.)

Andrath (AC19 fighting defensively, HP8, Courageously inspired)  d20=2
Tuesday March 18th, 2003 7:42:09 PM

Andrath looks across the hole at Kedarn, and says, "Well, friend, it looks like those pig-snout-faces aren't interested in coming out to play. What say you and I go in after them? There can't be more than 15 or 20 of them in total; should be easy pickings, orc ears for everyone! I can go first, but if there are a bunch of them in there, I might be in trouble, so get ready to come in fast! Also, when we get inside, it works best for me if we can try to flank opponents. We don't need to expose ourselves to attacks of opportunity, just shift around a bit, OK?"

Andrath goes into defensive mode [OOC: fight defensively PH pg. 124, +2AC, -4 to hit for this round], and hurries in through the hole. He swings wildly at the first orc that he sees [OOC: great to hit roll hitting AC2!] and readies himself to take a flurry of blows.

Cadmar AC13 HP11 (Inspire Courage, Protection from Chaos)  d3+1=4
Wednesday March 19th, 2003 8:25:05 AM

[4 subdual damage to the blob. Also, Cadmar's AC is only 13 this round (I forgot about the penalty because of charge). Is it the whole protection spell that is dispeled, or just the effect of hedging out summoned outsiders?]

[The whole protection spell is down and gone. Sorry. -- Cayzle]

The Dispelled Ball? (DM Cayzle)  d20=6 [Gremlin's AoO on Cadmar BAB?] d20+6=16 [Att on Cadmar] d3=2 [What save?] d10+10=11 [Roll for DC] d20+1=19 [Cadmar Saves] d20+3=17 d20+3=12 d20+3=7 [three orc misses on Andrath]
Wednesday March 19th, 2003 2:26:35 PM

Cadmar kicks at the imp as it bounces by, and connects for 4 hp of subdual damage. He then attempts to grapple the bouncing ball-thing. Doing so provokes an attack of opportunity, which the ball tries but misses. Cadmar's grapple attempt fails too, unfortunately.

Wynn flees at full speed. He rushes down the ladder and out into the woods. He is now almost 100 feet from the tower. It will take him all of a round to get back into melee range.

Elerin hits himself and the beast, each for a single point of damage.

Finally, Lorth whacks the gremlin twice with really solid swipes! After the second blow connects, it winks out of existence, at least in this dimension!

Garrard climbs the ladder into the tower just in time to see the gremlin banished.

Kedarn and Andrath stand at the orc-hole and look at each other. Andrath runs in. He gets just five feet in when he is confronted with three orcs! He hits at one but misses. The three take attacks at him: The one directly in front attacks normally, but with regard to the other two, Andrath gets a cover bonus. All three miss the nible-footed Andrath.

Lorth 
Wednesday March 19th, 2003 2:38:09 PM

Lorth looks around and wipes the sweat from his forehead. He walks to the door and sticks his head outside to make sure Wynn is ok.
(OOC: If Lorth notices Andrath and Kedarn fighting the orcs, Lorth climbs down to help, if not Lorth goes back into the tower and looks around.)

Cadmar AC15 HP11 (Inspire Courage)  d20+7=24
Wednesday March 19th, 2003 2:45:13 PM

"By Domi, you are an army of one, Lorth!" Not aware of the fight going on downstairs, Cadmar stands up, dusts his pants, and puts on his cloak. Then he takes a good look around [Search 24].

Elerinn 
Wednesday March 19th, 2003 3:39:51 PM

"Nice thrust, Lorth!" Elerinn exclames, as he slowly relaxes himself somewhat. Before examining the rest of the tower, Elerinn walks back to the ladder and yells to those beneath: "The thing's defeated here. You can climb the ladder without trouble now."

Garrard AC:15, HP:9, Protection from Chaos, Inspired  d20+3=14
Wednesday March 19th, 2003 4:17:59 PM

Garrard scans the area carefully, gripping his scimitar in both hands before him.

"Feorges mentioned more than one. We should be on our guard."

(Holding an attack, Spot check: 14)

Andrath (AC17, HP8, Courageously inspired)  d20+4=23 d8+4=12 d20+9=20
Wednesday March 19th, 2003 5:25:49 PM

Andrath laughs at the futile attacks from the three orcs, and shouts out in orcish, "My little sister swings a sword better than you pig-faces! You call yourselves orcs! You are no better than pixies!" Then he drops his defensive stance and swings at the orc directly in front of him. He connects solidly, driving his sword through the orc's chest. [OOC: Hit AC23 for 12 hp damage.]

If the blow dropped the orc in front of him: Andrath shouts again in orcish, "Two orc ears are mine, four to go! Come and get me, you pixie girls!" He tumbles across the room, over the dead body of the orc he just hit, trying to avoid the blows of the orcs as he rolls past. [OOC: Tumble roll of 20 to avoid attacks of opportunity.] As he rolls, he calls out to Kedarn, "Kedarn, get in here fast, there are four orc ears for you to help collect!" Andrath tumbles up to the full 20', or until he hits the far wall or some other object blocking his move, whichever comes first, and turns to face the orcs.

If by some chance, his blow didn't drop the orc: Andrath tumbles back out of the hole and stands beside Kedarn. [OOC: Tumble roll of 20 to avoid attacks of opportunity for withdrawing after attacking.] "Yep, those three orcs are still in there, waiting just on the other side of the hole. I whacked one solidly in the chest, but he is still standing! If we want to get in that hole, we are going to have to find some way to distract them."

Greg to Dominic 
Wednesday March 19th, 2003 5:34:23 PM

Dominic, you may want to post two different actions for Kedarn: one as a result of Andrath killing the orc and tumbling into the room, and the other as a result of Andrath tumbling back out of the hole and not having killed the orc. You can use my post as an example of how to do this, if you want.

Wynn Brightsong (AC17; HP7; Inspire Courage) 
Wednesday March 19th, 2003 6:05:05 PM

Wynn finds himself standing among the trees, his breath coming in long deep gasps. It is only then that he realizes he has fled the battle.

"What have I done?" he thinks to himself. "What kind of a coward am I" he cries out. "I must go back and redeem myself he thinks before steeling his mind and beginning the trek back.

Wynn jogs back at 3/4 speed, wary of potential orcs atop the tower and equally concerned about how to explain his cowardly action. He fervantly hopes there will be opportunity to prove his courage both to his friends, and to himself.

Kedarn (AC:16 HP:11, Inspire Courage)  d20+1=19 d8+1=6
Wednesday March 19th, 2003 6:48:05 PM

If upon hearing Andrath call out for Kedarn to come to his aid Kedarn enters into the fray attacking the nearest standing orc (hit AC 19 for 6 points of damage. As Kedarn enters into the fray Kedarn will Call out to the others that Andrath and himself are engaged in battle with the orcs.

If Andrath tumbles back out of the hole Kedarn will attack any orcs that follow Andrath out of the hole. If any orcs do come out as he is attacking Kedarn will call out that the orcs are attacking. If no orcs follow Andrath out of the hole Kedarn will stand ready.
[OOC: what is the lighting conditions in the room through the hole?]

Thram (AC18, HP9, inspired)  d20+5=10
Thursday March 20th, 2003 3:37:19 PM

Thram dashes into the hole to help out with the orcs there. He fires his bow point blank at the nearest orc. The shot is wretched though (AC10), so the monk drops the bow so that he can fight the way he knows best, hand to hand.

Orcs in Tight Quarters (DM Cayzle)  d20+3=9 d20+3=6 [Two orc misses against Andrath]
Thursday March 20th, 2003 4:07:48 PM


Elerinn calls out that the gremlin is defeated.

While Garrard stands watch, Cadmar takes a good look around the room. By the light of magical lanterns scattered about the room, he sees that the walls are lined with bookshelves, some with books on them, some empty, their books on the floor. There are two overturned chairs to the sides. The far wall has a door.

Lorth sees Wynn coming back. He also notices the activity around the hole and climbs down the ladder to check it out. Right now there is no room for him to get into that crowded hole.

Wynn comes back, slightly sheepish. He watches the top of the tower but sees nothing.

Andrath attacks, connects, kills an orc, and then moves into the room. Thanks to his tumbling, he presents no openings to the orcs on either side. He sees that this is a small but elegant living quarters, lit by magical lanterns. To the right is a spiral staircase, built into the wall of the tower, going up.

Kedarn enters the tunnel. He sees Andrath inside the room. There is an orc on either side of the tunnel mouth -- if he enters, he will suffer attacks of opportunity from both. Instead, Kedarn chooses to attack from within the tunnel -- even though the orcs will gain cover bonuses. Kedarn swings, but his attack is blocked by the side of the tunnel. [OOC: Next round you can use a five-foot step to enter the room and avoid attacks of opportunity. By the way, the Orcs are wearing scale and shield, for AC 16. That's AC 20 with the cover bonus. Also note that I don;t know if your attack included the +1 morale bonus from Wynn's singing. If not, too bad -- it is your job to remember to apply bonuses!]

Thram fires his bow into the very tight quarters -- the missile hits Kedarn and is deflected by his armor without damaging anything. Thram moves up, ready to attack if Kedarn moves forward and lets him in.

The two orcs take swings at Andrath. They seem quite angry. But their attacks fly wide.

Wynn Brightsong (AC17; HP7; Inspire Courage) 
Thursday March 20th, 2003 5:44:40 PM

Upon seeing that there is no room for further combatants in the lower part of the tower, Wynn climbs the ladder and re-enters through the illusion, calling out to those inside so as not to surprise them.

Perhaps I can help flush out the orcs at the top of the tower Wynn thinks to himself.

Garrard 
Thursday March 20th, 2003 5:53:44 PM

Garrard continues to stand watch, gripping his scimitar tightly in both hands. Under his breath he chants something in Sylvan over and over, with slight pauses between repeats.

"Then the archdruid raised his hand and closed his eyes, speaking in the ancient tongue. He spoke of Desecration walking, and of a Testing to come to disrupt the cycles of this land."

He appears calm, except for the tension and slight shake of his hands.

Pausing in this recitation, Garrard says in Common, "Do you have enough backpack space to pack up these materials, Elerinn, or shall I?"

Kedarn (AC:16 HP:11, Inspire Courage)  d20+1=17 d8+1=5
Thursday March 20th, 2003 6:33:48 PM

Kedarn talks a half-move into the room closing on the nearest orc allowing Thram into the fight and attacks with his longsword. (ooc: 5 foot move)

Elerinn 
Thursday March 20th, 2003 6:59:05 PM

Elerinn, after he called the others(who are, without his knowledge, fighting two orcs), helps Wynn inside the tower.
He answers Garrard, and says: "Maybe I was dreaming again, because I don't really understand what materials you are talking about, my friend..."

Andrath (AC17, HP8, Courageously inspired)  d20+9=28 d20+4=8
Thursday March 20th, 2003 9:44:31 PM

Andrath makes either a 5' shift, or up to a 20' tumble [OOC: tumble roll of 28 to avoid opp. attacks] to move into position. He will try to use Kedarn to flank the orc that Kedarn did not hit. If he can't flank that orc, he will stay where he is and attack the undamaged orc. [OOC: Since that orc attacked him last round and is obviously still engaged with him.] He laughs at the two orcs struggling to hit him, and swings, but the blow glances off the orc's armour [OOC: Hit AC8, not good enough, even if flanking still only AC10]. He smiles at the orc and says in orcish, "OK, pig-snout, I will let you live a couple of seconds more. I suggest you drop your weapon and fall to your knees, or my friends and I will collect your ears as well!"

Cadmar AC15 HP11 (Inspire Courage) 
Friday March 21st, 2003 1:47:14 AM

"What's going on? What materials? Weren't we supposed to retrieve only two items? The mage might object to us plundering his house."

Realizing that it must be quite crowded down there right now, Cadmar tries the handle of the door. If the door opens, he will run down the stairs while drawing his scimitar.

Thram (AC18,HP9,inspired)  d20+3=10
Friday March 21st, 2003 10:36:08 AM

Thram blurts out a sheepish, "Sorry!" as his arrow bounces off Kedarn.

Then he moves forward to attack. He takes up Kedarn's position from the last round and attacks Andrath's orc (hopefully giving his mate the ability to flank). He tries for a quick punch, but his fist thuds into that shield.

The monk shakes his hand in pain and chants, "Face not shield. Face not shield. Face not shield."

Last Orc Standing. (DM Cayzle)  d20+3=12 [Orc misses]
Friday March 21st, 2003 3:27:16 PM

Garrard, Elerinn, Cadmar, and Wynn are on the second floor, where the gremlin was. They find the door inside here also magically locked. It will need the ax.

Lorth stands outside on watch.

Kedarn makes room for Thram to enter and fight. Andrath attacks and misses. Kedarn attacks and hits, knocking one orc down. Thram attacks and misses the last orc. That last orc howls and attacks Andrath. He misses, and looks at the stairs going up.

Andrath (AC17, HP8, Courageously inspired)  d20+4=21 d8+4=10
Friday March 21st, 2003 4:45:59 PM

Andrath, nods at the orc's choice, and then says in orcish, "Well, my smelly wimpy friend, you have made your choice." He swings at the orc, chopping deeply into the side of the creature. [OOC: Hit AC21 for 10 points of damage.] If he has dropped the orc, he moves over to the base of the stairs and calls out in orcish, "Anyone up there had better come down with their arms up, or we will come up and collect your ears, too!"

Wynn Brightsong (AC17; HP7; Inspire Courage)  d20+4=8
Friday March 21st, 2003 6:57:11 PM

Wynn is anxious to try and prove himself before his companions. He listens at the door near the back of the room for signs of movement [listen = 8] and not hearing any obvious movement behind the door gives the handle a try. The handle does not budge and Wynn is forced to wait for assistance from the others. He fidgets with his longsword, spinning the leather wrapped grip in the palm of his hand.



Cadmar AC15 HP11 
Saturday March 22nd, 2003 2:57:25 AM

"Mystery solved. The gremlin was locked in this room all the time, and orcs simply didn't bother to bash down the door from the inside."

Cadmar turns to the ladder and listens. "Sounds like Andrath is having fun. Well, I am not needed there. No need to break the second door, either, at least not at the moment. Most likely leads to the part of the tower taken over by orcs - others will be there soon enough. Can anyone recognize the spellbook we are looking for?"

Cadmar climbs down the ladder and approaches the hole at the base of the tower, but keeps respectful distance from the fighters, not wishing to get in the way. Leaning on the wall and still feeling a little dizzy, he starts to carefully remove dried blood from his hair.

Kedarn (ac:16 HP:11, Inapire Courage)  d20+1=9 d20+3=21
Sunday March 23rd, 2003 2:11:49 PM

If the last orc is still standing Kedarn moves closer to the last orc trying to get either to his flank or behind him and attacks (hit ac:9.)

If no orcs remain standing. Kedarn looks around at the room. (search 21) Kedarn will clean his weapon while he is looking around the room.

Elerinn 
Sunday March 23rd, 2003 2:19:23 PM

Elerinn examines the room, and tries to find out what else there is besides the locked door. After that, he looks outside again, to scan the tower's surroundings for any other possible threat. When he looks at Cadmar 'cleaning' his hair, he shivers and thinks: It looks like he has done that before.

Garrard, AC:15, HP: 9, Inspired, Protection from Chaos 
Monday March 24th, 2003 1:27:31 AM

Garrard states, not quite relaxing, "My apologies. I was referring to the spellbook. Did anyone else remember Feorges using the plural in regards to the gremlins?"

Up in Arms (DM Cayzle) 
Monday March 24th, 2003 10:34:24 AM

Andrath kills the last orc handily and then calls out up the stairs. Wynn, listening at the door, hears Andrath's voice: "Anyone up there had better come down with their arms up, or we will come up and collect your ears, too!" Evidently Andrath really wants Wynn to come downstairs. Cadmar comes down to Andrath's level, with his arms up (as he fixes his hair).

Kedarn searches the lower room. It was a living quarters, now ruined by gremlin holes and orc sacking. There was nice furniture, interesting books, a couple cupboards. All is now hurled about.

Elerinn, on the second level, looks through what was the library. There are a couple of reading chairs, lots of shelves, and books -- all in disarray. But after an extended searching, he finds what must be the spellbook, over in one corner.

Thram 
Monday March 24th, 2003 11:51:42 AM

Thram retrieves his dropped bow and says, "We should get everyone together."

Cadmar AC15 HP11 
Monday March 24th, 2003 12:43:20 PM

"We need to check if the upper levels are indeed empty. I suppose we will take care of that now? Well, Andrath, ff I can be of any assistance just tell me what to do."

Cadmar draws both of his blades. If someone is going up, Cadmar will follow (unless someone wants to be sneaky or has some other plan).

Elerinn 
Monday March 24th, 2003 1:44:30 PM

While Elerinn is searching the library for the spellbook, it is hard for him to keep concentrated. All these books, and just...the smell of the library brings back memories of his past life.

Just when the image of his father, reading him a story in the old library, enters Elerinn's mind, he sees something that looks like the spellbook the unfortunate wizard has lost.

Elerinn calls out to the others: "I think I found the spellbook here! Does anybody remember what else we have to collect in this tower?"

Kedarn  d20+3=20
Monday March 24th, 2003 2:43:54 PM

Kedarn heads up to where Elerinn is and tells Elerinn "We need to find a flask as well."
Kedarn then starts searching for the flask that was to be retrieved as well. (search 20)

Garrard  d20+3=4
Monday March 24th, 2003 3:55:34 PM

Garrard follows Kedarn and Elerinn without speaking, viligant and still clutching his scimitar in both hands.

Internally, Garrard is wrestling with the current events. The group seems safe, but what of the other gremlins? What of the disorganized scattering of warriors away from those who needed protection during this skirmish?

He looks down at his scimitar as Kedarn continues to search, wondering as his own willingness to kill.

(Spot check: 4)

Andrath  d20+9=20
Monday March 24th, 2003 7:33:28 PM

[OOC: Cyzle, if you have a look at my last post, you will see that Andrath called out his threat up the stairs in orcish, not in common.]

Andrath calls up the stairs, in common, "Anyone heading up higher had better be on the lookout for orcs. I think that there is at least one still up there. I counted 3 orcs shooting bows at us from the tower, and I only remember dropping 2 of them. I am searching the room down here as well. Lets work our way up, and leave no stone unturned."

Andrath carefully searches the room with the three dead orcs. He also searches the 3 orc bodies. [OOC: Search check of 20.]

Wynn Brightsong (AC 17; HP 7; Inspired)  d20+3=17
Monday March 24th, 2003 9:13:46 PM

With no immediate way through the door at the back of the second level of the tower a frustrated Wynn searches the library looking for anything of value, any secret hiding places, or loose floorboards that may have been used by Feorges over the years[search=17].

Wynn shouts down to Andrath and the rest of the party "I will remain here at the door on the second level. Open it from your side on the way up!" You can be sure that no orc will flank you from in here"

Wynn continues to pry at loose bricks and floorboards while he waits.

"Now how am I supposed to redeem myself in front of my friends from behind a locked door? The harder I try the less useful I seem to become."

Wynn kicks at an overturned box in frustration.



Lorth 
Tuesday March 25th, 2003 12:46:29 AM

Lorth moves to the locked door, and hefts his axe, waiting for the group to reform before continuing.



Re-searching and re-grouping (DM Cayzle) 
Tuesday March 25th, 2003 11:54:01 AM

Thram gathers everyone together in the lowest level.
Cadmar is ready to go up the spiral stairs.
Elerinn brings the spellbook to the main group.
Wynn and Kedarn look very well for the flask, but sees nothing that would fit the bill on the first or second level. There are the personal possessions of the wizard, but nothing in the flask department. Then they join the group at the base of the stairs on the lower level.
Garrard joins the group as well.
Andrath, having heard no sound from above, warns that there may be orcs on the third level.
Lorth is ready with the group. Right now you are faced with a staircase that goes up to the third level.

Actions? Order?


Cadmar AC19 HP11 
Tuesday March 25th, 2003 12:43:14 PM

"You got the spellbook? Great!"

"It seems that there is only one way to go now - upstairs. But how should we proceed? Fighters first, then the rest of us? I'll join the fighters, but I'll let tougher people walk ahead of me - if they want to."

When the group goes up, Cadmar will advance cautiously [total defense]. He will take the third place or so in the marching order.

Elerinn 
Tuesday March 25th, 2003 2:20:44 PM

"The flask should be upstairs, so..." Elerinn pauses, looking like he is trying to remember something. Looking back into the room, he says: "I don't think it's a really good idea for me to join Cadmar at the front. I'll just...cover you all!"

Elerinn smiles distantly, waiting for the others to go upstairs.

Lorth AC: 16 HP: 13 
Tuesday March 25th, 2003 5:10:30 PM

Lorth takes a position in front of Cadmar, stowing his axe. He then readies his warhammer and shield. "Can anyone scout ahead and lead?"

Garrard, AC:17 HP:9 
Tuesday March 25th, 2003 5:16:02 PM

Garrard retrieves his shield, and assumes a rear guard position. As he continues his watch, he thinks to himself, "When we return to town, perhaps it will be time to speak of purpose and a common philosophy. We should have a single understanding about killing and why we adventure together."

Wynn Brightsong (AC17; HP7) 
Tuesday March 25th, 2003 5:32:56 PM

Wynn steps in behind Cadmar, his longsword drawn in readiness.



Kedarn (ac:16 hp:11) 
Tuesday March 25th, 2003 6:15:50 PM

Kedarn redies himself for following the others up the rest of the way in the tower . Kedarn will follow behind Wynn with his longsword ready.

Andrath (AC21, 8 HP)  d20+9=26
Tuesday March 25th, 2003 10:43:14 PM

Andrath steps in front of Lorth, and says, "Ah, scouting, my specialty." He leads the way up the stairs, keeping his eyes open for any problems (traps, tripwires, etc.) [OOC: Search roll of 26]. He assumes a defensive posture as he moves up the stairs [OOC: Full defense option, no attack allowed, +4 to AC, so AC21 as a result.]

Nobody Home! (DM Cayzle) 
Wednesday March 26th, 2003 11:28:21 AM

The party, led by Andrath, heads upstairs.

On the second level is a small landing and a door that leads to the library.

On the third level is a laboratory. It looks like every piece of glassware, every alchemical vessel, has been broken into small pieces. This place is a mess. There are no orcs. The stairs do continue up to a trap door, hacked to bits.

On the roof there is a dead orc and and a rope, tied to the broken trap door. The rope goes over the edge of the tower and down, on the side opposite of the door and hole you have been using.

Kedarn (ac:16 hp:11)  d20+3=13
Wednesday March 26th, 2003 12:37:01 PM

Kedarn searches through the laboratory for the flask that is needed. (search 13)

Elerinn 
Wednesday March 26th, 2003 3:59:29 PM

Elerinn helps Kedarn, and while he is searching the chaotic laboratory, he says, looking at the rope: "There was still were still some orcs on this roof, when we went up, right? Better be on our guard when we leave this tower, perhaps they are still somewhere near if they left the tower using the rope."



Thram 
Wednesday March 26th, 2003 4:44:26 PM

Thram idly stares over the top of the tower for a few minutes while examining the scenery. After a moment he asks, "Hmmm, we're looking for a flask too? Did anyone see anywhere that it could have been? My guess is it was one of those smashed ones down stairs."

Garrard 
Wednesday March 26th, 2003 6:46:04 PM

Garrard will assist Andrath in searching, and if he doesn't, Kedarn.

As he does so, he states, "I hope the orc didn't take it with him as loot".

(+2 to skill check for character in question)

Lorth 
Wednesday March 26th, 2003 6:47:37 PM

Lorth moves through the tower, patrolling and using his detect evil to look for anything out of the ordinary.

Wynn Brightsong (AC17; HP7) 
Wednesday March 26th, 2003 7:53:15 PM

Wynn quickly agrees with Garrard..."Perhaps you could send your hawk to search for the Orc. It couldn't have gone to far with it's armour and all. We could probably chase it down!"

Wynn then turns to Elerinn and asks "Can your raven also search for Orc?"

Wynn paces anxiously while he waits for an answer, the chance of redemption quickly slipping from his grasp. He peers over the battlements atop the tower looking for signs of the orc.



Cadmar  d20+7=8
Thursday March 27th, 2003 2:08:35 AM

"Are we going to let that orc get away? We shouldn't spend too much time in the tower, a couple of minutes maybe, no more, and if the flask is not found, we need to assume the orc took it and start a chase! He already might have a five minutes lead!"

Even as he speaks, Cadmar sheathes his weapons and begins a frantic search for the flask among the debris in the labolatory [Search 8].

Andrath 
Thursday March 27th, 2003 2:31:16 AM

Andrath rushes down the stairs to the bottom floor, calling out as he goes, "Those of you that can keep up [OOC: move at 30' or better], come with me! We need to catch that orc! Those of you that can't keep up, stay here and guard the tower. Wynn is right, the birds should be sent on ahead to try to find the missing orc. Let's go, he already has a head start!" Andrath runs out of the tower in the direction that he figures the orc took.

Flasks in Pieces (DM Cayzle) 
Thursday March 27th, 2003 3:40:08 PM

Kedarn, helped by Garard, Cadmar, and Thram, finds parts of at least four or five flasks. Broken flasks.

Elerinn and Wynn keep watch from the top of the tower for orcs.

Lorth does not detect any evil in the tower.

Andrath reaches the bottom of the tower. He has no idea which way the orcs went. (Track roll? Which way do you want to go?)

OOC: If you want to aid another, you have to make a check vs. DC 10 to give a +2 bonus.


Wynn Brightsong (AC17; HP7)  d20=5
Thursday March 27th, 2003 4:37:04 PM

Wynn rushes down the stairs, eager to join Andrath in pursuit of any orcs.

"I think you should be looking for a metal flask, I seem to remember Feorge saying it was metal, even if he didn't I dont think glass alone would be strong enough to hold these gremlin creatures"

Wynn assists Andrath in searching for tracks or other clues that might indicate the direction the orc took [d20=5, not much help here].

Garrard  d20+8=22
Thursday March 27th, 2003 5:00:01 PM

Garrard speaks a prayer in Sylvan quietly before beginning to look over the surrounding area for signs of the orc's passage.

"Mother Wold, I look with your eyes for the track of one who bears the result of an intrusion from another place. Please guide my efforts this day."

(casting Guidance spell, and using Wilderness Lore for tracking: 22)

While seeking out the track, he responds to Wynn, saying, "My hawk-friend can only understand a few words in my tongue, and today I cannot speak his. I do not think he could track the orc for us, but he might be able to spy the orc if he is hidden nearby our direction of travel.

Andrath  d20=12 d20+8=26
Thursday March 27th, 2003 7:05:00 PM

Not having the ability to track, Andrath still looks on the ground, hoping to see something obvious that could give a general direction for the escaping orc. [OOC: I rolled a 12 for a skill check. I was not sure whether to use Wilderness Lore, which Andrath does not have, or Search, which he has +9 in.] He looks to Garrard and says, "Can you see anything? I have a funny feeling that we need to catch that orc. As I remember, his partners were wearing fairly heavy metal armour, so if he is wearing the same stuff, we should be able to catch him." [OOC: Cayzle, how long has it been since we think this orc climbed down the tower?]

While Garrard looks for fresh sign, Andrath moves towards the forest in the general direction of the side of the tower that the escape rope is on, and listens closely to hear for the orc crashing through the forest. [OOC: Listen check of 26.]

Lorth 
Thursday March 27th, 2003 9:17:01 PM

"I will be staying to guard the tower then. Who else will be?"

Thram 
Friday March 28th, 2003 12:20:20 AM

Thram nods at Lorth. He doesn't really see much point in chasing down a lone orc when they have what they were after... unless the orc took the flask, but that's a long shot.

Cadmar  d20+5=11
Friday March 28th, 2003 1:48:45 AM

Cadmar runs down the stairs and starts to examine the trail [Tracking:Wilderness Lore 11]. If the trail is picked up, he will follow it at top speed. If the footprints are found, he will try to figure out how many creatures escaped and if they were indeed orcs.

Kedarn  d20+3=19
Friday March 28th, 2003 6:19:12 AM

Kedarn looks at the others then says "I will stay here and contiune to look for the flask."

Kedarn then continues to search the tower for the flask by starting at the top and working his way through the entire tower methodicly. (search 19)

Search and Chase (DM Cayzle) 
Friday March 28th, 2003 5:09:54 PM

Wynn, Andrath, Garrard, Cadmar, set off, following the trail. Aided by his magic and his friends, Garrard quickly leads the group onward. He realizes that there are at least three orcs up ahead. They four friends follow the trail for about half a minute. It might be a little while more before you catch the orcs, but the trail is fresh and clear. You are just about out of earshot of the tower.

Cadmar finds a gold piece that looks freshly dropped.

Lorth, Thram, Kedarn begin to search the tower even more thoroughly. (Assuming you are taking 20 for a "methodical search"? That means two full minutes of searching for each 5x5 area? That could take an thirty minutes, maybe, with three of you looking.)

Where is Elerinn?


Wynn Brightsong (AC17; HP7) 
Friday March 28th, 2003 10:58:57 PM

Wynn drops his pack at the base of the tower in anticipation of a fast chase. Unencumbered by the heavy pack he readily keeps up with Andrath, Garrard, and Cadmar.

Wynn grips his longsword firmly in his right hand as he runs after the others. He is comforted by the presence of his companions, the weight of his daggers in their sheaths, and the sling and bullets attached to his belt.

He is ready for battle, anxious to be in harm's way, and reinvigourated with this new chance to show his mettle.

"Lie merna aut farien" [Shall we go hunting] Wynn's intensity makes it obvious that he does not require an answer.

Cadmar  d20+5=6
Saturday March 29th, 2003 4:07:47 AM

"They're carrying away the loot! We should catch up with them any moment now!"

Cadmar tries to double his efforts. "Hunting? Yes, but don't underestimate them! Fortunes of battle can be turned by a clever ambush. Besides, if there is a leader with them, he might put up quite a fight!" Cadmar scans the surroundings, looking for orc archers hidden behind the trees, but the fast pace forces him to look mostly under his feet [Spot 6].

Elerinn 
Saturday March 29th, 2003 4:37:59 PM

It takes a while before Elerinn realizes half of the group leaves the tower. But when he sees the last one going downstairs, he follows them in their footsteps, searching for the runaway orcs. While he is moving along, he asks Qamaro to fly ahead, and report when he spots the orcs.

Andrath  d20+13=31
Sunday March 30th, 2003 5:27:21 PM

Andrath calls back to the tower in elvish (so that it is unlikely that the orcs will understand), "We are chasing at least 3 orcs, you may want to try to catch up!"

Then he calls ahead in orcish, "You pig-snouts may smell like orcs, but you fight like little pixie girls! Stand and fight like the piggies you are supposed to be!" He looks around as best he can, while hurrying after the orcs. "Garrard, you keep your eyes on the tracks, and I'll watch the trees!" [OOC: spot roll of 31 for ambush; Cayzle, you need to adjust for the speed of travel.]

Kedarn (ac:16 hp:11)  d20+3=23
Sunday March 30th, 2003 7:09:30 PM

Kedarn hearing Andrath, he looks to the others then says "I think we better go help out." Kedarn will take one last look around as he heads out to go help the others. (search 23)

Garrard 
Sunday March 30th, 2003 11:25:49 PM

Garrard nods to Andrath, and continues to track, placing trust in his companion to spy danger before it descends upon them.

Lorth  d20+1=19
Sunday March 30th, 2003 11:27:55 PM

Lorth will attempt to aid Kedarn's more rapid search.

(Search check against DC10: 19)

Thram 
Monday March 31st, 2003 2:56:24 PM

Hearing Andrath shout, Thram vacates the tower as quickly as possible. Jumping out of one of the holes when he's low enough to do it safely.

Then he runs full speed trying to catch the others.

He's still not convinced that they should chase down the orcs, but his friends could be in trouble wihtout him and that's what really matters here.

Plus, they can always search the tower later.

Bear Tracks (DM Cayzle) 
Monday March 31st, 2003 6:39:37 PM

THose who wish to catch up to the tracking group may do so. Is anyone staying at the tower?

The trackers note that the orcs came to a tree where, by the obvious signs, a bear had been tied up. The orcs evidently untied the bear and now the orcs and bear can't be far ahead!

Actions?

Garrard 
Monday March 31st, 2003 6:45:05 PM

Garrard stops at a tree beside the trail, his brow furrowing as he traces large, four toed tracks in the soft earth.

"They freed a bear here, and the animal is now travelling with them. As much as I am curious about this being a trained beast, or magically controlled as the wolves we fought were, we are out of our league now. I suggest strongly we rejoin the others, and find another alternative to investigate."



Wynn Brightsong (AC17; HP7) 
Monday March 31st, 2003 8:12:32 PM

"Forgive my ignorance Garrard, but the presence of a bear seems little enough given that we are already chasing a pack of orcs. Can you not simply charm the animal?"

Wynn continues on in the general direction that the tracks were leading. If the group as a whole stops he will return, but otherwise he presses ahead (perhaps with just a litte less conviction than before).

Andrath 
Monday March 31st, 2003 9:34:16 PM

Andrath looks at Garrard, and says, "Well now, a bear, you say? That does change the dynamics doesn't it? We originally started chasing these orcs because we thought that they might have taken the flask. I have not heard any shouting from the tower to indicate they have found the flask in their searching, so I still think we need to catch the orcs. We'll just have to be a little careful about them when we do catch them. Besides, you don't want to deprive Wynn of his first kill, do you? He seems pretty keen to get one of these orcs, don't you think?"

Cadmar 
Tuesday April 1st, 2003 5:06:14 AM

"Bear or no bear, we need to catch them! If we don't, they might be robbing and waylaying travellers all over the valley!"

"Let's just make sure we catch them as one group, not bump into them one by one!"

Kedarn (ac:16 hp:11)  d20+5=25
Tuesday April 1st, 2003 7:31:16 AM

Kedarn hurries along trying to catch up with the others incase they need help. (run x2)(spot 25)

Lorth 
Tuesday April 1st, 2003 9:01:24 AM

(OOC: I'm Back :) Thanks for playing Lorth for me!)

Lorth leaves the tower and follows behind his companions. He doesn't run but follows along behind at a quick pace.

(If / when Lorth finds out about the bear, he strongly suggests to his companions that they give up chase. Of course that is if his companions haven't far out distanced him by then.)

Thram 
Tuesday April 1st, 2003 10:23:40 AM

As the rest of the group debates, Thram stares off into the distance.

Thinking to himself... A bear? That's more than a little strange, isn't it? Whoever heard of orcs with a bear? His curiosity finally wins out, and he offers a few brief words.

"Let's go." He nods in the direction of the orcs.

Bear and Orcs, Oh My! (DM Cayzle)  d20=5 d20=5
Tuesday April 1st, 2003 10:41:19 AM


[DM fiat -- with just two no votes on continuing, I rule that the group goes forward. PLEASE report your position in the pack. Necessarily, tracker(s) must be in the front.]

Elerinn's raven reports that there is a ravine up ahead, and the orcs have reached it and turned back! In fact, there they are now!

About 90 feet up ahead, through the forest, you see three orcs and a black bear. The orcs duck behind trees (50% cover makes them AC 18). One orc orders the bear to attack. The other two fire arrows. Both miss.

The bear charges forward, crossing most of the distance between you. By the end of his move he is 10 or 15 feet from the lead tracker -- and moving fast!

Cadmar AC19+7 HP11 
Tuesday April 1st, 2003 10:57:56 AM

Cadmar yells to others: "Shoot the bear, I'll try to lure it to go after me!"

While others perform their actions, Cadmar shouts, waves his hands, and does his best to draw the attention of the beast [shouts:free action, and delay: until others are done]. Assuming that at the end of the round he is left standing alone with the bear, and others are in the bushes, Cadmar will seek a cover of a tree at least 50ft away from the bear, making sure the beast sees where he goes [total defense and 3/4 cover against the bear gives AC26].

If, on the other hand, someone charges the bear, Cadmar will join the melee [move eq. - run to the bear and draw scimitar; standard - attack at +2 to hit (if possible flanking +2), 1d6 damage].

Elerinn 
Tuesday April 1st, 2003 1:26:22 PM

Elerinn, who catches up with the rest of the group, quickly calls Qamaro back when he sees the bear, and the bird gracefully lands on his shoulder. Elerinn ducks behind a tree, and tries to get some cover from the orcs' arrows and the large animal.

OOC: I'm sorry that I didn't post yesterday, but at the time Cayzle posted, I was already asleep...(Holland is six hours ahead on the US)

Garrard  2d4(1+1)+1=3
Tuesday April 1st, 2003 3:55:39 PM

Garrard moves along with the group against his better judgement.

When the bear is sighted, he says through gritted teeth, "Give me just a moment, I may be able to... calm the bear. Go for the orcs first."

With that, he raised his voice and howls at the sky in Sylvan.

"Brother-in-fur, brother-in-hunt, hear me in the Mothers Name. This is not the time to kill."

(Cast Calm Animals. 2d4+1 HD affected: 3. Will save at DC 14 allowed if bear has been trained or magically controlled.)

Garrard AC:17, HP:9 
Tuesday April 1st, 2003 3:56:48 PM

(sorry)

Andrath (AC17, 8 hp)  d20+5=18 d8+3=11
Tuesday April 1st, 2003 7:08:11 PM

Andrath was in the lead with Garrard, looking for possible ambushes. When he spots the orcs in the ravine, and the bear approaching, Andrath moves over to one side, 30' to the left, so that he is well clear of the bear. He shoots at the orc that was giving the orders to the bear. [OOC: Hit AC18 for 11 points of damage.] He mutters under his breath, "Garrard, I sure hope you can stop that bear from attacking, or we may be in some serious trouble."

Wynn Brightsong (AC17; HP7)  d20+4=21 d8+2=10
Tuesday April 1st, 2003 9:37:51 PM

Wynn spots the bear immediately from his position near the front of the group. The size and ferocity of the animal is more than impressive as it charges down upon Garrard.

Wynn moves quickly into the trees to gain cover from both the bear and the orcs. He is torn between engaging the orcs in battle and remaining to defend the druid. Choosing the latter for the moment, Wynn prepares to charge the bear with his sword should it not respond to the druid's enchantment, although he hopes fervently that the Garrard is successful.

[OOC: Holding charge in readiness should Garrard's spell fail; Hit AC 21 for 10 HP]

Kedarn (AC:16 HP:11) 
Wednesday April 2nd, 2003 1:29:48 AM

Kedarn readies his bow. Kedarn starts moving carefully towards the orcs for a better shot while moving to some better cover.

Lorth 
Wednesday April 2nd, 2003 8:46:30 AM

After Lorth catches up, he places himself near Garrard to protect him if the bear attacks. (Lorth does not attack unless the bear attacks first. I'll hold my action until then.)

Thram (AC18,hp9)  d20+4=6
Wednesday April 2nd, 2003 10:20:49 AM

Thram takes aim at the bear with his shortbow and is about to fire when Garrard says go after the orcs instead.

The elf switches targets right before he lets go of the string. He avoids the bear, but the hasty shot keeps him from coming very close to the orcs either.

Then deciding that the orcs are the real threat, Thram drops his bow to the ground again and starts running toward the orcs. He doesn't make much progess because he zigzags a bit to make himself a moving target, and he doesn't want to get too close to that bear.

The Brave Take A Stand, and One Falls! (DM Cayzle)  d20+6=20 d20+6=22 d20+1=4 [bear claw/claw/bite] d4+4=7 d4+4=6 [bear claw damage] d20=6 d20=9 [orc arrow misses]
Wednesday April 2nd, 2003 3:54:04 PM


Cadmar stands out, ready to selflessly distract the bear and give the others a chance to take cover.

Elerinn, heeding Cadmar, calls his familiar out of danger and then ducks down, trying not to present a target. [You have 50% cover.]

Kedarn takes cover and readies his bow. [You have 50% cover.]

But most of Cadmar's friends don't take advantage of his distraction!

Andrath moves away from the bear and shoots the orc commanding the bear, dropping him.

Garrard stands forth and casts a calming spell -- but his magic, this time, is too weak to affect the bear [OOC: It has more than three hit dice. Sorry.]

Lorth stands near Garrard in case the bear attacks the druid.

Wynn sees that Garrard's spell has not calmed the bear, so he charges the big animal, opening up a big gash in its side! The bear roars in pain.

Thram shoots, then misses. He moves to the orcs [you can shoot and take a standard move in one round, circling around the bear I assume].

The bear, still roaring, attacks Wynn full out! Both claws rip into the bard, and he falls to the ground, in mortal peril of death! [OOC: Wynn takes 13 hp damage, putting him at -6. Next round you can roll a 10% stabilization chance or drop to -7 (unless healed).]

The bear, still roaring in pain and defiance, leaves Wynn's torn body behind and takes a five foot step towards Lorth and Garrard. He is about fifteen feet from you two now. Cadmar is closer -- ten feet from the bear -- but off to one side.

Cadmar, if you wish, you can high-tail it off with the rest of this round, as was your original plan, or just hold your ground.

The two orcs still standing, heartened by this, shoot arrows back at Andrath. But both miss badly.

Garrard AC:15, HP:9  d20+4=8 d20+5=25 d4-2=1
Wednesday April 2nd, 2003 4:56:20 PM

Garrard grunts, "Mother save me...", and then charges the bear, throwing himself at the beast with a single word cry in Sylvan.

"Attack!"

(Garrard's attack with scimitar, modified by his charge: 8. Attack from hawk: 25, damage d4-2: 1)

Kedarn (ac:16 hp:11)  2d8(8+1)+1=10
Wednesday April 2nd, 2003 6:09:32 PM

Upon seeing Wynn fall Kedarn rushes over to him. upon getting to him Kedarn will help Wynn drink a potion of cure moderate wounds (10 hp.)

Andrath (AC17, 8 HP)  d20+6=15 d8+4=12
Wednesday April 2nd, 2003 6:54:54 PM

As Garrard is charging towards the bear, Andrath turns and fires an arrow. Then he moves behind cover from the orcs. (I assume he is within 30' of the bear, so I gave Andrath point blank range bonuses. If he is not in range, he will move closer before shooting, still trying to find cover from the orcs.) [OOC: Hit AC15 for 12 hp damage.]

Wynn Brightsong (AC17; HP 7, -6, 4) 
Wednesday April 2nd, 2003 8:53:11 PM

Wynn anticipates Garrard's peril and knows in his heart that he is responsible for the druid's predicament. He had pressed onward when Garrard had counselled caution. He had led Garrard to this fate.

"Never again" thinks Wynn, "No more friends will die because of me" as he charges towards the bear with sword raised.

Wynn's sword sinks deeply into the bear's flank. A hot, sticky sensation engulfs his hand as the bear's lifeblood streams down his blade.

Any feelings of elation are extinguished by the explosion of pain in his shoulder and chest as the bear's claws rip into him. A second burst of pain spins him to the ground, disoriented and bleeding.

And then, a calm seems to settle over him. Wynn is remotely aware of the battle ensuing all around him, yet it seems different, as if in slow motion, and without sound. Through the fighting the figure of his departed boyhood friend approaches him and beckons him to rise.
Wynn understands that Gargul has sent a companion for his last journey, a friend to assist his passage...

Another wave of pain sweeps across his body. His late friend's face is transformed into that of Kedarn, standing over him, a concerned look on his face.

Cadmar AC15 HP11  d20+2=16 d8=6
Thursday April 3rd, 2003 3:41:40 AM

"NO, GARRARD DON'T! YOU DON'T FIGHT BEARS HEAD ON! HIT AND RUN!" Alas, too late. Garrard has already charged the beast.

"Shoot the bear! I'll try to get it's attention! DAMN!" While yelling like mad [free action] Cadmar jumps back, trying to get into bear's field of view [5ft step, Cadmar is now 15ft away from it]. Then he draws his bow [move eq.], shouts "Domi guide my hand!!!", and fires it at the animal [standard, hits AC16 (-1 for friend engaged in melee), 6 damage].

Lorth AC 16 (-2 charging) HP 13  d20+4=12 d8+2=3
Thursday April 3rd, 2003 8:36:15 AM

Lorth stares for a moment at the bear wondering if there could be another way of stopping it, besides killing it. He has a hard time beleiving this animal would have attacked them if the orcs had not been controling it. Turning away from the bear he decides not to attack it since he has no ranged weapons, and instead charges towards the orcs.

(OOC: Lorth charges the orcs, I'll swing once if I get there this round, with my warhammer. Hit AC 12+2 for charging = AC 14, 3 damage)

Thram (AC16 (18 - 2 charging),hp9)  d20+4=9 d20+4=23 d6+2=6
Thursday April 3rd, 2003 10:58:36 AM

Thram's vaguely aware of the bear and charges at the orcs with Lorth.

He ends the run with a flying kick... if he's close enough. [AC9, hero point AC23, dmg 6]

[If he's not close enough to charge and attack, he'll zigzag around a bit this round and not take the AC penalty til he's close enough to charge next round. If not close enough, I can use those to hit rolls next round... or maybe I should save the hero point and roll again.]

Lucky Ducky! (DM Cayzle)  d20=3 d20=10 [two arrows from orcs miss Lorth and Thram] d20+6=9 [bear AoO on hawk] d20+6=10 [bear claw attack on hawk] d20+6=12 [bear claw attack on hawk] d20+1=9 [bear snaps with teeth at hawk]
Thursday April 3rd, 2003 2:55:24 PM


Garrard charges the bear but swings wide. His hawk swoops to attack as well.

The hawk is tiny, with zero reach, so it must enter the bear's square to attack. The bear, with its five foot reach, therefore gets an attack of opportunity on the hawk as it flies close. Amazingly, the bear misses the hawk as it swoops close. The bird hits for a point of damage.

Kedarn dribbles a potion down Wynn's throat, restoring the bard to consciousness.

Andrath and Cadmar fire arrows at the bear, but the arrows whiz past the bear as it turns to meet Garrard's charge [OOC: miss because of the -4 penalty for shooting into melee. That's -4, not -1].

Thram and Lorth head for the orcs, getting 60 feet closer to them. By the end of the round they are about 25 feet from the two orcs shooting arrows. [OOC: save that hero point and reroll your attacks next round]

Elerinn keeps his head down.

The two orcs shoot at Thram and Lorth, but miss. They drop their bows and draw weapons.

Annoyed at the hawk and ignoring Garrard, the bear swipes and snaps at the bird, but through some amazing streak of luck, the bear fails to land a blow on the feathered creature. [Wow! What rolls!]


Garrard, AC: 21, HP: 9 
Thursday April 3rd, 2003 3:27:09 PM

Garrard smiles grimly, and calls to the hawk in Sylvan, "Flee!"

He then turtles up before the bear, his shield held out and left to absorb the expected, brutal shock, and his scimitar held solidly low, like a rising thorn.

"Hit and run with something that can outrun you is hard Cadmar. My superiors say, fighting with a group is the purest Trust", he shouts back.

(Entered total defense.)

Elerinn  d4+1=3
Thursday April 3rd, 2003 4:13:23 PM

Elerinn, sees that the attempts to calm the bear fail. He shoots, knowing that he has depleted most of his spells for this day, his last Magic Missile at the bear.

Damage: 3



Wynn Brightsong (AC17; HP4) 
Thursday April 3rd, 2003 7:50:58 PM

Wynn struggles to his feet, his body aching. The blood encrusted longsword is still gripped in his hand, the loose ends of the leather grip entwined between his fingers.

Wynn shakes off the disorientation he feels and tries to move into a flanking position. Wary of the bear and its reach, he ensures that the bear cannot strike him as he moves. Wynn holds his sword before him in a defensive posture.

Andrath (AC21, 8 HP) 
Thursday April 3rd, 2003 11:04:48 PM

Andrath throws his bow down in disgust, and mumbles, "Precise shot...precise shot...precise shot." He draws his sword and moves alongside the bear, on the other side from Wynn, so that he can flank attack next round. Knowing that he can't draw his weapon, move and attack this round, he uses the full defense option, making his armour class 21.

Kedarn (ac:20 hp:11) 
Friday April 4th, 2003 1:52:30 AM

Kedarn stays by Wynn's side and hands Wynn a cure light wounds potion telling him "drink this." Kedarn then readies his longsword. (enters total defense)

Cadmar AC15 HP11  d20-2=6
Friday April 4th, 2003 3:00:58 AM

"Garrard, at least jump back a bit! We would have a better shot, and it couldn't go at you with full force, as it will in a moment, unless we drop it now! Domi, I need all the luck I can get!" Cadmar shots his bow at the bear, but misses badly [hits AC 6, sorry about the mistake with ranged penalty].

Lorth AC 16 (-2 charging) HP 13 
Friday April 4th, 2003 8:38:26 AM

Lorth continues charging the Orcs. Reaching one he swings his warhammer.

Lorth AC 16 (-2 charging) HP 13  d20+4=18 d8+2=6
Friday April 4th, 2003 8:41:07 AM

(OOC: Sorry I messed up the first post and hit submit)
Lorth continues charging the Orcs. Reaching one he swings his warhammer in an over head motion, hoping to crush the orc's skull.
(Hit AC 18 +2 for charging = AC 20, damage 6)


Thram (AC16 (18 - 2 charging),hp9)  d20+4=9 d20+4=24 d20+4=9 d6+2=5
Friday April 4th, 2003 11:13:51 AM

As the pair charge at the orcs, Thram yells to Lorth, "I'll take the right!"

He proceeds to charge down the orc on the right and ends the charge in a flying kick that he hopes will at the very least dislocate the orc's jaw.

The nimble elf lands on his feet, ready to trade blows with the orcs.

During the fight, he keeps an eye out for anything that might look like a magic item for controlling bears... an item of wealth that one wouldn't usually expect to find on an orc perhaps.

[AC9,hero pt AC24, possible crit AC9 (miss), dmg 5]

Bad Day To Be An AOrc (DM Cayzle)  d10=1 d10=5 d10=3 [bear's random rolls to attack] d20+6=8 d20+6=13 d20+1=16 [bear's failed to hit rolls]
Friday April 4th, 2003 3:49:29 PM

Garrard tells his hawk to flee, and it does so, flying five feet and landing on his shoulder. [OOC: if it had flown out of the bear's square more than five feet, it would have provoked an attack of opportunity. By having it take a "five foot step" as its action, it does not draw the AoO. Granted, it is still in range, but the bear is much more likely to lask out at a bigger foe.]

Garrard then hunkers down in defense in case he is attacked.

Elerinn shoots a magic missile at the bear, wounding it.

Andrath and Wynn move into position to flank the bear, taking defensive stances as well.

Kedarn hands Wynn a Cure Light Wounds potion and flanks the bear, opposite Garrard.

Cadmar maneuvers for a shot at the bear with an arrow, but he fails to hit.

Thram and Lorth each charge an orc and strike hard -- at the end of the round no orcs are left conscious.

Positions: Elerinn is under cover 30 feet from the bear. Cadmar is 15 feet from the bear. Wynn and Andrath are flanking the bear; so are Kedarn and Garrard. Lorth and Thram are about 80 feet away in the woods.

The bear lashes out in anger. Striking randomly, he attacks Wynn, Kedarn, and Andrath. But all three miss -- and the bear roars in frustration! [So does the DM! hee hee! ]


Garrard  d20+2=20 d20+2=20 d6+2=6
Friday April 4th, 2003 4:01:11 PM

Garrard uncoils in what he hopes is a solid attack, aiming low at the back of the nearest leg. As he does so, a nearly soundless litany repeats through grimly clenched teeth.

(Attack roll: 20, possibly additional +2 for flanking would be 22. Second roll to confirm critical: 20/22. Damage for (assumed crit): 6x2=12pts)

Garrard, AC: 17, HP: 9 
Friday April 4th, 2003 4:19:27 PM

(sorry, posting ac, hp, and that the attack was with his scimitar.)

Wynn Brightsong (AC17+1 Dodge; HP 4)  d20+4=20 d8+2=8
Friday April 4th, 2003 7:02:22 PM

Wynn dodges the bear's wild swing and grabs the potion offered by Kedarn in his free hand. With all his remaining strength he slashes at the exposed underbelly of the bear [Hit AC20 for 8HP]. "Diola lle" [Thank you] he grunts to Kedarn as his blade sinks into the bear. Should the bear remain standing, Wynn prepares to dodge it's next attack [OOC +1 to AC].



Andrath (AC17, 8 HP)  d20+5=17 d8+3=6 d6=6
Saturday April 5th, 2003 12:09:48 AM

Andrath takes the opportunity that Wynn has given him, and attacks the bear with a flanking attack. He swings his sword at the beast, trying to find an opening between the creature's ribs. [OOC: Hit AC 17 for 12 total damage with the sneak attack.]

He calls out to Thram and Lorth, "If those orcs aren't dead, you should try to capture them. I think we need to know why they were in the tower. Was it just a random appearance, or were they looking for something as well? And if so, who were they working for?"

Kedarn (ac:16, hp:11)  d20+2=21 d8=7
Saturday April 5th, 2003 2:07:50 AM

Kedarn swings at the bear with a flanking attack.(hit ac:21 dmg:7) Kedarn then takes a 5' step back from the bear.

Cadmar AC15 HP11 
Saturday April 5th, 2003 2:48:53 AM

If the bear is still standing after the onslaught of blows that just hit it, Cadmar will maneouver so that no friend is in line of fire and shoot it with his bow.

"Oh man, do we need to talk tactics!"

Elerinn 
Sunday April 6th, 2003 2:02:13 PM

Elerinn kneels down and grabs his backpack. Quickly, he searches for any ranged weapons. "I know I've took one with me!", Elerinn whispers, while doubting it in his mind.

Lorth  d20+5=22
Monday April 7th, 2003 9:04:19 AM

Lorth looks the orc over as it's lifeblood leaks from it. He then crouches down, rips the orc's shirt into strips and binds it's wounds.
(OOC: healing check, to bind wounds, CHECK: 22)
Lorth then removes the orcs weapons and backs away from it.

If A Bear Falls In The Woods . . . (DM Cayzle) 
Monday April 7th, 2003 1:23:49 PM

Garrard strikes deep into the bear's leg, hurting it badly. [OOC note: Crit damage is not doubled, but rolled twice, I think. So your damage is 2d6+4, not (1d6+2)x2. But in case I'm wromg, I'll keep your 12 hp damage.]

Wynn also cuts into the bear, giving it a painful wound. It is clearly almost dead.

And Andrath removes all doubt, killing the animal with a precision blow right intot he beast's vitals. It falls dead.

Meanwhile, Lorth binds the wounds of a dying orc, staunching the flow of blood.


Cadmar 
Monday April 7th, 2003 3:35:33 PM

"Right..." Cadmar wipes sweat from his forehead. His hand is trembling slightly. He crouches on the grass until his pounding heart slows down.

"I expect you'll need help carrying that orc wherever we want to carry him, Lorth? I will lend you a hand if you want."

Slowly and methodically, Cadmar searches the bodies of the orcs, recovering everything that seems to have been taken from the tower and removing any weapons he finds [Take20:Search:27]. "No need to leave blades for brigands to pick up. Besides, we can always sell these later and share the profit."

If the party returns to the tower, Cadmar will apply the same procedure to the dead orcs inside (most likely leaving him with a bundle of bows and swords to carry). Additionally, he will remove the bodies from the tower. "It's getting warm. We need to bury these fellows before they get overripe, or the wizard's homecoming might be very unpleasant. Does anyone have a shovel?"

If the tower is searched again, Cadmar will lend a hand [Take20 on Search:27].

"Uh. We were very lucky that all of us are still alive. It was a big mistake to run into the tower like I did. Most likely I owe you my life."

"We had a streak of luck with the bear, too. Wynn might have been dead by now if it wasn't for Kedarn. My dad used to tell me stories about how he and his friends hunted large predators. Best armored and toughest fellow acts as bait, gets the attention of the beast, always keeping distance, jumping back a couple of steps every time the beast comes closer, while the rest fire bows. Less risk this way, and easier to withdraw if someone is wounded. We might consider discussing tactics, right after that talk about morals Garrard wants to have when we are back in Jarlswolf."

Garrard  d20+3=12
Monday April 7th, 2003 4:28:33 PM

Garrard kneels besides the corpse of the bear, his hands shaking a bit. Quietly he intones, "Goodbye, brother. May you find your way to a better place, and there, hunt well."

With that, he stands, and returns to the group.

"We can just as easily pull the corpses back into the trees and let the natural cycle reclaim them."

With that, he takes his place towards the rear of the walking order, and follows along quietly.

If the party returns to the tower, Garrard will attempt to aid Cadmar's searching attempt.

(Search check against DC10: 12. +2 to Cadmar's search check.)

Kedarn 
Monday April 7th, 2003 4:38:30 PM

Kedarn looks at the rest of the group then says "I agree with Cadmar, we were very lucky both here and at the tower. I suggest we return to the tower and dispose of the orc bodies we left. Has anyone seen the flask we needed to retrieve?"

Kedarn will go over to Cadmar and quietly ask "Cadmar, could I get the wand back? It would have been handy to have when Wynn dropped instead of using a potion."

Kedarn will help out with disposing any orc bodies and transporting the live orc.

Elerinn 
Monday April 7th, 2003 5:46:16 PM

Elerinn helps, if needed, with anything that has to be carried back to the tower. When they arrive, he looks up at the tower and says: "After we get these corpes out, I suggest we search for the flask. I have the book with me, but perhaps we can help the poor wizard some more..."

Wynn Brightsong  d20+3=4
Monday April 7th, 2003 11:34:28 PM

Wynn approaches Garrard who is kneeling beside the bear and puts his hand on the druid's shoulder... "You did all that could be done friend, rest easy".

Wynn quickly scans the bear for a collar [search = 4] and wipes the blood from his sword on some nearby vegetation. He returns the unused potion to Kedarn "Diola lle" (Thank you) I have another potion in my pouch should we run into further trouble"

Wynn addresses the party "I would like to go back to the tower to retrieve my pack, perhaps we could interogate this orc there." Wynn sheaths his sword and takes up a position near Garrard. He is tired and sore, but he now knows that some kind of magic gripped his mind and forced him to flee, and not his own weakness. He takes comfort in this new understanding.

Lorth 
Tuesday April 8th, 2003 8:13:41 AM

Lorth, looks at Cadmar, "I don't want the orc for anything, Andrath yelled something about saving one during the battle, so I did." He then turns to Andrath, "You may want to heal it before you move it, because it may die. In fact you should probably just ask it what you want here."


Loot (or is it Booty?) (DM Cayzle) 
Tuesday April 8th, 2003 2:35:07 PM

As the party searches the bodies and the tower, and then disposes of the corpses, they talk about the fight they just survived.

In the possession of the defeated orcs they find

In a backsack worn by the bear-commanding orc (now dead):
-- Eight scroll cases tied together into a bundle. Four are cobalt blue, one is white, and three are arterial red. The white scroll case is longer and stucks up in the bundle.
-- Three vials, one made of metal with no stopper.
-- A small locked chest that jingles as if it contained coins.

On other orcs:
4 longbows
4 suits of scale mail
3 suits of leather armor
3 longswords
3 short swords
3 large shields
93 gp in gold and silver.

After searching the tower, it seems clear that the orcs plundered every room except the library, where you already found the spell book.

Is anybody doing anything with the unconscious orc?

You have fully explored the tower. Darkness has fallen. It is about 8 p.m.

Actions?

Cadmar 
Tuesday April 8th, 2003 3:51:07 PM

Cadmar opens his eyes wide. "I forgot about the wand!... Sorry..." He blushes, handing the magic item to Kedarn. "Allow me to blame that on the blow to the head I have taken. Here, allow me at least to replace the potion you were forced to use. I have two." If he accepts, Cadmar will hand Kedarn one of his potions of Cure Light Wounds.

"What shall we do with that orc? Now that he is helpless and badly hurt, I feel we are responsible for him."

"I suggest we rest here, and return to the town tomorrow. The scrolls and chest are most likely the possesions of our wizard, and should be taken along. This small metal vial is intriguing... Might it be the flask we are looking for?"

"The orcish weapons, on the other hand, are ours by the right of conquest! I am looking forward to laying my hands on some coin. I haven't forgotten about my debts, and I would like to contribute to Hmary's fund, too. Does anyone want to keep anything from that pile?" [OOC Do we have to sell the loot in the Catacombs, or can we just convert it to 60% of its market value in cash once we hit the town?]

Kedarn 
Tuesday April 8th, 2003 4:39:23 PM

"Hang on to your potions as you may need them in the future with the way we jump into battles" Kedarn says to Cadmar while accepting the wand.

"Let us hurry back to Feorges with his items. We should also just sell the orcs equipment" Kedarn suggests to the others.

Thram 
Tuesday April 8th, 2003 4:46:41 PM

Thram binds the unconcious orc with strips of its own clothes if neccessary. He doesn't really see the point of asking an orc questions, but he goes along with it.

Then he says a little prayer to Domi for the bear. It wasn't the bear's fault.

He looks over the loot and shrugs his shoulders, "I don't really need any of this guys... maybe just 4 or 5 gold to cover the cost of that pig I bought at Hmary's. Is this metal one the flask we need?"

[sorry about yesterday, it was busy around here... and today I was late enough that it's effectively tomorrow. :)]

Elerinn 
Tuesday April 8th, 2003 6:03:52 PM

Elerinn, after the defeated orc's possesions are retrieved, asks if he can examine the scrolls somewhat. But before anyone answers him, he says: "Oh no, the wizard told us that we were would be save as long as we didn't read something from his tower. Better show them to him first..."

After a short pause Elerinn continues: "I suggest we take all this orc's possesions with us to the wizard. There might be more things belonging to him among these items."

Garrard 
Tuesday April 8th, 2003 8:52:32 PM

Garrard nods, and moves with the group quietly. He will help haul with share of armor and weapons, and will agree that making way back to town is a good plan.

Wynn Brightsong 
Tuesday April 8th, 2003 11:54:32 PM

Wynn retrieves his pack from the base of the tower and assists Thram with binding the orc's wounds.

"I suggest we heed Elerinn's wise counsel, I seem to remember a warning from Feorge about not reading anything."

"Personally I am tired from this rather long day. I would rest here for the night if the group agrees, but if haste is required, let's be off immediately". Wynn casts Mend on the cut in his armour, and awaits further decision from the group.

Andrath  d20+9=28
Wednesday April 9th, 2003 12:05:11 AM

Andrath examines the small chest from the bear-commanding orc, seeing if it might be trapped. {OOC: Search roll of 28.] If he thinks that it is not trapped, he will try to open it.

He says, "I agree with Wynn. Let's stay the night here, and hope that the orc recovers. If not, I suggest we try to revive him in the morning. I still think it is important to figure out if they were in the tower for a reason. But if no-one else is worried about questioning him, then I won't push it."

Lorth 
Wednesday April 9th, 2003 8:57:55 AM

Lorth sits down and begins to clean his weapons and armor. He listens to everyones comments and decides to keep quiet, and go along with what everyone wants to do in the morning.


Back to Town (DM Cayzle) 
Wednesday April 9th, 2003 10:31:45 AM

The group spends the night, and nothing unusual happens. [OOC: In the future, please remember that if you do not say that people are on watch, then no one is! That's a free pass this time, but watch out next time!]

The chest is magically locked but not trapped. Andrath chooses not to force it open.

In the morning, the orc is bound and awake. Upon interrogation, the orc says he is part of a raiding band of hundreds of orcs, and you had better let him go because his friends are coming soon. You all see through this as a lame bluff, and when you confront him, the orc starts to snivel and cry. "You killed all my friends and took our weapons. Now what will I do?" If you ask, you find out they had raided the tower the night before and were waiting for evening to leave. The bear was left in the woods because he wouldn't go in the hole in the side of the tower.

After dealing with the orc (you can tell me what you want to do), you walk back to town. There you find Feorges at the Temple of Alemi, and boy is he glad to see you. The scrolls, vials, and book are his. So is the chest. He opens it and removes a small sack of coins.

"Thank you, my friends! This is a small token of gratitude. And I have not forgotten about the scrolls. As soon as I am better, come visit me in my house here in town, and I will scribe your scrolls, whatever you wish!"

This speech has worn him out, and the mage closes his eyes.

The good healers at the Temple see that some of you are wounded, and they heal you in exchange for any small donation you would like to make.

As you leave, you note that the small sack has 200 platinum pieces in it.

Any last actions before the arrival of Cassandra and the Quest for Plants?

[OOC: By the way, if you want to take mundane stuff to sell at the Catacombs, that's fine. If you want fast cash, you can just sell it in town, but, per the PHB, all you get is 50 cents on the dollar.]

Kedarn 
Wednesday April 9th, 2003 12:06:34 PM

"If you are all in agreement I will take the gear over to the catacombs and sell it all. Is there anything we need from there? if so I can purchase it with the money from the gear if it is enough." Kedarn says to the others.

if everyone agrees he will take the gear to the catacombs and sell it. Afterwards Kedarn will go to the inn and get cleaned up and get something to eat.

if not he will head over to the inn and get cleaned up and eat something.


Cadmar 
Wednesday April 9th, 2003 12:51:02 PM

"Brontias was not with us, so it's 25 platinium coins for everyone. Garrard, here is 43 gold I owe you."

Cadmar gives Garrard 43 gold.

"And here is my share in Hmary's fund." Cadmar counts off 50 gold.

"Thank you for healing, brother. Here is 10 gold for the temple."

"Kedarn, if you are going to the catacombs, please buy enough trail rations to last us all four weeks. Unless some of you already have enough food? Remember that one more person will join us, though I suspect she will came prepared."

"What should we do with that poor orc? Lorth, can you sense evil in his soul? If he is not evil, maybe he could accompany us on the trip to Culverwood? Until we have a better idea?"

"Now excuse me, I need to bathe, breakfast, and change into my better clothes."

Garrard 
Wednesday April 9th, 2003 2:06:49 PM

Garrard accepts his share, and Cadmar's repayment with a thankful nod, stowing the coins carefully in an old swath of chainmail before putting the bundle in his beltpouch.

"If the orc is to be released, I would like to have a pointed conversation with it... him.. about what resources and beings are appropriate to deal with in the forest. Otherwise, I leave the decision to the rest of the group."



Thram 
Wednesday April 9th, 2003 3:11:01 PM

When everyone has asked the orc their questions, Thram lets it go.

He walks quietly back to town with the rest of the group and smiles at Feorges when he sees that the old man is happy.

After getting his share of the reward, Thram gawks at all the money for a second. What would he ever need so much for? He puts 3 platinum pieces into his pocket and just dumps the rest into one of his donkey's saddle bags. The coins jangle when they hit the others that are already in there.

He'll donate it where it needs to go when the time is right, but until then, the donkey can carry it.

Elerinn 
Wednesday April 9th, 2003 3:13:52 PM

Elerinn takes his share of Feorges' reward and agrees with Cadmar that it is a good idea to buy some rations at the Catacombs. Elerinn strokes Qamaro somewhat, and asks him if he wants to fly around somewhat. To stretch his wings, so to speak.

Then Elerinn asks: "How much time do we have until Cassandra arrives?"

Andrath 
Wednesday April 9th, 2003 8:02:01 PM

Andrath says, "Just let the pig-snout go. He can't harm us anymore." Then he says in orcish, "I collected at least 10 orc ears yesterday, and if I ever see you again, I will collect yours as well. Now get lost!"

He thanks Feorges for the reward, and says, "I was glad to be able to help, as I am sure we all were. I hope you are feeling better soon."

Andrath takes his share of 25 pp, and hands 20 platinum to Garrard. "I can't remember exactly how much I owed you for the purchases that you made for the party. It seems that I have inherited the eagle eyes, at least for the time being, so here is some money towards their purchase. I will keep the other 5 plantinum for personal expenses."

Wynn Brightsong (AC17; HP7)  d20+4=20
Wednesday April 9th, 2003 10:20:38 PM

Wynn wakes to the Wold feeling rejuvenated and eyes the pile of weapons and armor recovered from the orcs.

"This stuff must be worth at least 600 gold pieces, more if any are masterwork or magic! I think we should take a closer look at it before rushing to sell it." Wynn examines the weapons, armor and shields more closely, judging the weight and balance of the weapons in his hand (Appraise = 20).

"I was thinking that we could trade the gear in for credit at the Catacombs, I think we would get more for it that way. The 93 gold pieces could be used as party treasure."

Wynn accepts his share of 25 pp from Feorges reward and places it in his pouch.

"Wait up Kedarn. Let me assist you in carrying this load to the Catacombs. I would like a look around the place while we are there... unless of course Andrath needs help to carry all those ears." Wynn adds with a grin.

Lorth 
Thursday April 10th, 2003 8:15:55 AM

Lorth agrees to let the orc go.

After receiving his 25 pp, Lorth wanders off by himself and has 13 pp traded into 130 gold. He spends the rest of the afternoon dispersing the 130 gold to persons throughout the poorer sections of town. Feeling he has stayed true to his path for the day, he retires to the inn to clean and fix his gear.


Personal Business (DM Cayzle) 
Thursday April 10th, 2003 11:18:03 AM

Back at the tower, Andrath and Garrard have a pleasant little chat with the orc and then let him go.

Feorges is too tired to engage in further talk right now, but he wants you all to see him after he recovers.

After talking to Feorges, the party meets Cassandra outside the Temple. She doesn't actually enter, and seems a little nervous. She asks if you all will be ready to head out first thing in the morning.

Kedarn and Wynn head over to the Catacombs to sell loot.

You all spend the rest of the day on your own personal errands around the town.

[OOC: Tomorrow we begin the last mini-adventure of this module, working to help Cassandra gather the plants she seeks for Dulcet and the Coven of Weal. This scene will be run by Assistant DM Dominic. I myself will be playing Cassandra, using the brand-spankin' new Woldian Witch Class rules. If you have any questions, please e-mail me or Dominic or both. Dominic will also be running his own PC, albeit with a careful consideration for keeping his DM's knowledge out of his PC's head!]


Cadmar 
Thursday April 10th, 2003 1:52:01 PM

Cadmar goes to the Catacombs, too. Having placed his order, he returns to the inn, orders a small cup of wine, and spends an hour over his book, scribbling notes on margins. Eventually, deep in thought, he leaves.

Five minutes pass.

KABOOM! A loud explosion can be heard somewhere close. Shortly after that Cadmar returns, badly burned, his face covered with soot. Walking up to the innkeeper he says: "Excuse me, I think your toolshed is on fire. The stable hands are extinguishing it now. I'm sorry, it was an accident." Cadmar puts five gold on the table.

"And I just bathed, too. Well, there is something to be said against learning by trial and error..."

***

As the time of the meeting with Cassandra draws closer, Cadmar gets visibly nervous, walking here and there, looking out of the window, drumming his fingers on the table. Eventually he walks up to Kedarn. "Um. Can I ask you something? How do elf women feel about humans? I mean, you know?" Cadmar looks at the other elves: Thram and Andrath, and at Wynn, and leaves the question hanging in the air.

Elerinn 
Thursday April 10th, 2003 2:50:08 PM

Elerinn decides to rest somewhat until Cassandra arrives, and stays at the tavern most of the day. He is appears restless the whole day, constantly looking around and tapping his small feet on the floor.

Lorth 
Thursday April 10th, 2003 4:27:00 PM

After cleaning and oiling all his gear, Lorth comes to the inn's common room to have dinner with whoever is also about.

Garrard 
Thursday April 10th, 2003 4:43:20 PM

Garrard goes for a walk around the fringes of town in the evening, hunting his hawk in the fading light, and looking over the integration of man's needs and nature's presence. Alternately he appears to be mentally taking notes and losing himself in the gathering darkness, stopping from time to time to turn face first into a passing breeze.

In the morning, Garrard rises from his rest smiling and apparently eager to be away. He shoulders his share of whatever supplies are brought back from the Catacombs, and spends some time asking Lorth about weapon maintenance tips.

Wynn Brightsong 
Thursday April 10th, 2003 7:56:24 PM

Wynn returns from the Catacombs and takes up a table near the back of the room. He unsheaths his longsword and begins to clean and hone the blade. The bard sings quietly to himself as he works. He finishes the song started at the tower...

So fall in lads behind the drum
With colors blazing like the sun
Along the road to come what may
Over the hills and far away

When evil stalks upon the land
I'll nyther hold nor stay m' hand
But fight to win a better day
Over the Hills and Far away

If I should fall to rise no more
As many comrades did before
Ask the pipes and drums to play
Over the hills and far away

O'er the hills and o'er the plains
we battled orcs till none remained
The gods command and we obey
O'er the hills and far away"


Upon hearing Cadmar's question Wynn responds...

"Cadmar my friend, elven women are truly no different than any others. No male shall ever understand what they think. That being said, my mother is elven and my father human, and I believe they truly love one another."

Wynn lowers his head and goes back to his work. He does not continue his song. His mind turns to thoughts of his parents and how long it has been since he has seen them.



Andrath 
Friday April 11th, 2003 12:53:07 AM

Andrath has no errands to run, and spends the day relaxing at the inn.

When the witch approaches the party at the temple, Andrath asks, "You seem to be a bit nervous. Why is that?"

He spends a restful night, and gets ready to head out in the morning.

Kedarn 
Friday April 11th, 2003 7:18:45 AM

After finishing his business at the catacombs Kedarn goes to the inn. When he arrives Kedarn goes and gets cleaned up then heads to the common room and orders something to eat and drink.

Listening to Cadmar, Kedarn nods his head then listens to what Wynn tells Cadmar. Once Wynn finishes speaking Kedarn says "I agree with Wynn on this I have no clue what a woman is feeling. As for elven women and their feelings towards humans, I think anything is posssible. Just look we have the companionship of one from such relationships. My friend you can always ask me anything and I will tell you the answer as best I can."
After a few moments Kedarn asks Cadmar "Is there something bothering you my friend?" Kedarn leans back and enjoys his meal and companions company.

ADM Dominic 
Friday April 11th, 2003 7:20:18 AM

OOC: I will be posting around 2 pm EST the start of the cullverwood mission.

[OOC: Excellent! -- Cayzle]

Thram 
Friday April 11th, 2003 10:32:53 AM

Thram looks over at Cadmar, "Well, there are lots of half elves now aren't there?"

After another minute or two he offers, "And I don't know why any male elf would go for a human girl when he could have a lovely elven maiden. The women on the other hand probably like those big broad shouldered humans."

Cassandra 
Friday April 11th, 2003 12:29:34 PM

At the brief meeting at the Temple of Alemi, when Andrath asks why she seems nervous, Cassandra looks around to see if any clerics or paladins are in sight. In a private whisper, she says in elvish, "Well, you know that while the Giant ruled, he hunted witches. Some people were happy to help him hunt us. And some of the most ardent helpers were priests. So I get nervous around temples."

"But let's put those days away! See you tomorrow."

[OOC Greg] 
Friday April 11th, 2003 1:05:08 PM

Welcome aboard as DM, Dominic, and best of luck trying to keep us in line. Hopefully, you are a little more generous than our past DM. Imagine, 25 platinum each for defeating 8 orcs, a huge black bear, and a magical creature of chaos! Almost makes an adventurer want to put up his gear, and take up the safe life. Oh well, maybe Cassandra will give us each a kiss if we manage to collect the plants. That is, after we defeat the 13-headed lernean pyro-hydra. (grin)

[LOL! Don't forget the scrolls Feorges will be making for you as soon as he is feeling better! I believe he said he would give you a couple detect magic and prestidigitation scrolls, so don't call me stingy! -- Cayzle :-) ]

Planning and Final Preparations (ADM Dominic) 
Friday April 11th, 2003 3:14:09 PM

During the evening you have seen and overheard some people nod towards the party and comment "there is a fine group of folk for helping Hmary and Feorge. We could use more folk likes them."

After a calm and relaxing evening, you all gather in the common room to prepare and talk about the upcoming adventure while waiting for Cassandra.

Final preparations and discussion on party tactics??

Garrard 
Friday April 11th, 2003 6:12:51 PM

"The only suggestion I might have at the moment would be to have each of us declare a role in combat, so we know who is likely to get in the way of oncoming beasts, and who is likely to employ missiles and spells. I, for instance, am best equipped to be in the second rank of a fighting group, assisting with flanking attacks and healing. I can take a front line role at need, but do not have the skill I have seen from some of the rest of you."

"Should we have a designated diplomat?"

"Also, I have no immediate need for some of my wealth. Is anyone a bit short of an armor or weaponry upgrade? Masterwork weapons might help those who are going to close and fight, and I would be happy to help facilitate that."

Kedarn 
Friday April 11th, 2003 7:08:12 PM

Kedarn looks around at the others, then says "here is a voucher for each of you for the catacombs. This is what I was able to get for the orc equipment minus the purchase of rations, firewood and some other gear for the group. Thram I hope we can use your mule to transport the groups equipment?"
After a short pause. "I am also best equiped to fight from the second rank providing missle fire and healing. As for watches I will take the next to last watch so that I can prepare my spells morning."

Kedarn 
Friday April 11th, 2003 7:17:20 PM

OOC: the vouchers are for 55gp 1sp each.

Wynn Brightsong 
Friday April 11th, 2003 7:20:42 PM

Garrard's suggestions strike a resonant chord with the bard and he answers slowly and deliberatly,

"For whatever reason, I seem to find myself in the thick of things. This may not be to my advantage. Like Garrard I am best suited to be in the second row, yet rarely do I find myself there."

Wynn pauses for a moment, thinking about their most recent encounter with the bear and his near demise, "I may take you up on your offer Garrard, If I am to continue running headlong into danger I will require more protection, however armor with magical properties is beyond my current means. I must think on this some more."

Wynn pauses to drink from his cup and continues, "I am not well versed in wilderness skills but I do seem to have a way with people, and as a few of you may have noticed, I am not averse to talk. Perhaps I might be useful in areas of diplomacy?"





Cadmar 
Saturday April 12th, 2003 8:49:33 AM

"Why, no, nothing is bothering me, Kedarn. Thank you very much." Cadmar looks startled for a moment.

"I don't know if it is really the way you say it is, Lorth. One of my uncles, Silanor, is an elf. I don't know how he got to know and marry my aunt. My guess is that there is more than physical attraction to it."

"I keep wondering how it is for an elf to marry a human. She would know from the very beginning that she would watch her lover grow old and die. And then she would watch her children grow old and die. How can anyone live with that knowledge?"

"Thanks for the voucher, Kedarn. That will come in handy. Thank you for the offer, Garrard, but for a moment I have everything I was planning to buy."

"Whenever we make a stop, I can take the dog watch - in the middle of the night. The fifth watch, say? That shouldn't be much of a problem anyway - with eight of us the watches shouldn't be much longer than an hour. Of course, Elerinn and others who cast spells might not want to have their sleep interrupted."

"I am not a very good fighter, but I am tough. I can take a place in the front line to free up others who would do better in the rear. But if there are only one or two opponents to engage, I will let stronger people fight them hand to hand and support you with my bow."

"I don't mind letting Wynn handle talking people into helping us and such. But count on me to put in my two coppers when I feel I have something important to say."

"Finally, whenever we meet anything big and strong, like the bear yesterday, let's not swarm all around it and let it kill us one by one. Hit and jump back. Or just jump back and let others shoot it."

Elerinn 
Sunday April 13th, 2003 2:50:25 PM

Elerinn seems to be dreaming while tactics are discussed, but when Cadmar is finished, he says: "It is best for me to be somewhere in the back, where I can use my spells without getting close to the enemy."

After saying this, Elerinn returns to his absent state of mind almost immediatly.

Andrath 
Sunday April 13th, 2003 7:27:09 PM

Andrath answers about elven women, "Well, I have had my share of women, both humans and elves, but I have never had a serious relationship. I have always been to ready to move on, and I could never offer a stable place. So, I guess I really don't know any more than the rest of you.

"And as for combat, I really should be using my bow and arrows, since I am better with those than with my sword. But it seems like I spend a lot of time charging head-on, doesn't it! I just suggest that, if the enemy is wide open, and still hasn't engaged any of us, and is not a spell-caster, that we shoot arrows and darts and other things at it until it closes with us. But it seems that I am just as happy charging. If we do move into combat, it would really help if someone could move to flank whatever I am fighting, for the extra damage."

Lorth 
Monday April 14th, 2003 8:44:03 AM

Lorth sits back and listens. "I will of course endevor to stay on the front line and protect all of you", he says simply. "Thank you for the voucher."

Thram 
Monday April 14th, 2003 11:19:59 AM

"Certainly, everyone may let the donkey carry some of their stuff. Just don't load her down with too much stuff. All she has now is my bedroll, food, water, and a few little odds and ends. So there's room for a bit more. If there's too much stuff though, maybe we should get a cart for her to pull."

"As for what rolls we take in combat, I'm flexible. I can shoot with the bow or stand at the front. I prefer the front ranks though where I can fight man to man, which is the way of Domi."

Culverwood Quest


Deliveries and Gathering (ADM Dominic) 
Monday April 14th, 2003 2:52:22 PM

Around midday a rugged looking dwarf wearing an apron bearing the emblem of the Catacombs walks into the inn. Upon entering he calls out "deliveries for Kedarn and Cadmar. Sirs where would you like your packages placed?" Upon finding out where the packages are to be placed he walks back outside and returns with several packages. When finished he says "there you go good sirs. Have a nice day." then turns and leaves the inn.

A short time later you see Cassandra walk into the inn.

OOC: Cadmar your package will open as soon as the transaction is completed.


Cadmar 
Monday April 14th, 2003 4:23:22 PM

When the witch walks in Cadmar stops in mid sentence, coughs, says "good morning", even though it is after noon, picks up his parcel (that is rather large) and straps it to his backpack. "Right, I'm ready to go." Halfway to the door he realizes that he is heading for the kichen, not out of the inn, so he just pretends that he wanted to get a cup of water before departure.

"Kedarn, let me help you with packing up."

Garrard 
Monday April 14th, 2003 4:33:03 PM

"I'm ready as well", says Garrard, putting on a modestly weighted backpack, and settling his shield strap over his shoulders.

Stepping a little closer to the others, and dropping his voice, Garrard continues, "Will we need anything specific to transport the herb in?"

Elerinn 
Monday April 14th, 2003 4:56:06 PM

Elerinn greets Cassandra cheerfully and puts on his small backpack. "Good morning, lady Cassandra. I'm ready to leave!"

Elerinn looks up at the others, the passivity he showed not so long ago now totally gone. As soon as they are ready to leave, Elerinn quickly walks towards the inn's exit.

Andrath 
Monday April 14th, 2003 5:10:26 PM

Andrath accepts the Catacombs voucher from Kedarn, "Thank you for taking care of this. In the future, unless I ask you differently, I am quite happy to take my share of treasure sold in the Catacombs as a voucher. Believe me, it is one place that I am sure we will be visiting regularily!"

Andrath also greets the witch, "Good day, my lady. It appears that we are ready to go. What can you tell us about where we are going, and what we are planning to do?"

Kedarn 
Monday April 14th, 2003 5:16:16 PM

Kedarn looks at the others the says "well looks like our supplies just arrived." Kedarn gets up and walks over to the packages and pulls a backpack out of the packages then starts to transfer his gear from his old backpack to the new one as well as puting some of the party supplies into it.
"Hello Cassandra" Kedarn greets Cassandra as she enters.

OOC: supplies for the group that was delivered.
Trail rations 3 wks for each person
firewood (10 days)
feed (10 days)
tripod for hanging pots over fire (3' tall)
iron pot
Sack (2)


Cassandra 
Monday April 14th, 2003 5:25:57 PM

Cassandra appears wearing practical soft boots and a matching green top and short skirt. She has braided her longish straw-colored hair in a weave that keeps it secure against her head (a French braid, but they don't call it that in the Wold).

"Let me recap the job, and refresh your memories. We need a certain plant that grows only in certain caves in the Culverwood. That's what we're looking for."

"But the Culverwood can be dangerous, so we have to watch out. The caves are about a day's walk south of the Tower of Boydos. That's where we go first."

"We seek the root of the Salmonberry. Found only near rushing waters, we have a report on where to find it."

"I have the cases to carry it in my backpack."

She is carrying a longbow and has a smallish knapsack on her back.

"Questions? Let's talk as we walk."


Andrath  d20+9=15 d20+8=21 d20+9=28 d20+9=22 d20+13=33
Monday April 14th, 2003 5:35:06 PM

Andrath moves over to the supplies just delivered to Kedarn. "I presume you bought these supplies with the party treasure? Is it alright if I take a couple of days worth of trail rations? I like to munch on them as we travel." Assuming Kedarn says it is OK, Andrath takes two days worth of trail rations, puts a small portion in his belt pouch, and puts the rest in his backpack.

Then he turns to Cassandra and says, "When we travel, I usually scout out in front. If you can give me a general idea of the direction we are travelling, I will be about 50'-100' in front of the party. What should I be on the lookout for, as potential dangers, in this forest? Most of my experience is in town."

[OOC: Scouting rolls as we travel: Hide 15, Listen 21, Move Silently 28, Search 22, and Spot 33 (a natural 20 for the spot roll).]

[OOC: Andrath is using Eyes of the Eagle, which give him a +5 spot bonus.]

Wynn Brightsong  d20+5=25
Monday April 14th, 2003 7:28:42 PM

Wynn greets Cassandra with a bow "M'lady, my name is Wynn, I don't beleive we have met."

Wynn shoulders his pack and joins up with the group. "Please, tell me about yourself, what leads you to this adventure?" Wynn asks their new companion. He fusses with the strap of his pack in an effort to not appear overbearing or rude. [Diplomacy = 25, natural 20]

Lorth 
Tuesday April 15th, 2003 9:33:50 AM

Lorth greets Cassandra with a smile and a short bow. He then stands up, gear stowed and ready to go. When the party reaches the outskirts of town, Lorth unshoulders his shield and readies his warhammer.

Thram 
Tuesday April 15th, 2003 10:34:14 AM

Thram smiles at Cassandra when she arrives, and then he helps Kedarn load up Jenny the mule with the party equipment.

Once finished, he seems eager to start walking toward the Tower.

On The Road Again... (ADM Dominic) 
Tuesday April 15th, 2003 3:15:04 PM

As the group starts out you all take up your normal marching positions. During the walk the group does not see anything that would cause you to be alarmed. You pass through several farms and the occupants wave as you walk by. After a few hours travelling you realize that you will not make it to the Tower before dark. Will you find a place to make camp or continue on to the Tower? You feel that it is about half days walk from here to the tower.

If you camp are you going to post watches and what are they.

Cadmar 
Tuesday April 15th, 2003 3:32:34 PM

Before leaving Cadmar puts his share of trail rations in his backpack. On the way he walks ten steps behind Wynn and Cassandra with a very sour expression on his face. Still, his bad mood doesn't last very long. It's almost impossible to be gloomy on such a beautiful afternoon. Soon he is whistling merrily.

"Wynn, do you know any songs about Culverwood?"

Once it gets dark, Cadmar says: "I don't really see the point of walking in the dark. We will arive at the tower tired and will have to spend the next day there anyway. If we make a stop I can take the fifth watch."

Garrard 
Tuesday April 15th, 2003 3:51:47 PM

Garrard shoulders his share of the burden before setting out, tying items down to his backpack, and stowing rations within.

Once out on the trail, he walks quietly. Alternately, he listens to his companion and idly grooms his hawk in their silences, as he remembers lessons and stories of Culverwood from his youth. Wasn't there comments about the animals that lived there, or the humanoids that occasionally gave the local druids problems?

(Take 20 on wilderness lore, for a total of 27).

When he's pieced together enough of the memories to be useful, he tells the tale over the small tasks of setting up camp for the evening.

After imparting whatever he came up with, Garrard says, "I'll take third watch."

Elerinn 
Tuesday April 15th, 2003 4:53:26 PM

Elerinn, who talked constantly during the trip, still seems as energetic as he was when they left hours ago. Nevertheless, he says: "Cadmar, I agree with you, we better rest someplace near this night. If everyone agrees, I'd like to take first watch, because I am not really tired yet..."

Andrath 
Tuesday April 15th, 2003 5:06:24 PM

Andrath travels a little ahead of the group, keeping his eyes open. As darkness nears, he agrees with Cadmar, "Let's get some rest and be ready for the morning. I can work alright at night, as long as there is some small amount of light, but I know you humans have problems after dark. I will take the fourth watch, since I don't need to memorize any spells."

He approaches Cassandra and asks, "What is this Tower of Boydos? Who is Boydos?"

[OOC: Do we each take an hour watch, or do we have 2 people per 2-hour watch?]

Wynn Brightsong 
Tuesday April 15th, 2003 10:39:42 PM

Wynn walks beside Cassandra, commenting on the pastoral countryside, the weather, and the people they meet along the way. He hopes to hear her story in return.

When asked if he knows a song about Culverwood he pauses beside the trail to think for a moment...

"I can only remember one song about the Culverwood specifically. I heard it from an elven bard. Ruinor was his name, I think. He was old when I met him, even for an elf. So, no telling how old the song."

Slowly Wynn begins to sing, his voice is low and sombre.

Deep in the Culverwood, when the sun was high
I saw a lady riding by
She had flashing eyes and golden hair
She rode upon a dappled mare

Deep in the Culverwood, by the last bird's call
There came a soldier straight and tall
He found his true love waiting there
And he kissed her eyes and her golden hair

Deep in the Culverwood, by the evening star
I saw a soldier ride to war
He never would return again
For in some battle, he was slain

Deep in the Culverwood, the people said
She heard the news her love was dead
But still she waited for him there
With flowers in her golden hair

Deep in the Culverwood, by the pale moonlight
A ghost goes riding every night
She has golden hair, the people say
And talks to shadows on her way


"T'is a sad song I know, but the only one I can remember."

When the party stops for the night Wynn will offer to take the second watch.



Cassandra 
Wednesday April 16th, 2003 6:51:41 AM


The young (for an elf) witch smiles at Wynn and denies that she is an adventurer. "I simply do what needs doing. I don't seek out danger. Frankly, I'm counting on you all if there is any trouble. My life is not that of adventure!"

That said, she does seem to be happy to be on the road. Cassandra seems to enjoy looking around and seeing the sights.

She also seems happy to have a chance to tell Andrath about the Tower of Boydos, which is due south and a little east of Jarlwolf. "I don't know who or what Boydos was, or why the tower is named that. I do know that in years past it was a home to the Sons of Chaos. That may have changed," she adds, smiling.

"But in fact, I recommend that we walk far around the place and keep low, to avoid all notice, after we cross the Windtree Creek. That part of the Valley is lawless still, far east of Merrydale, and the Pitchfork Council has little power there."

Cassandra claps after Wynn's song.

She volunteers to stand the first watch with Elerinn.

Lorth 
Wednesday April 16th, 2003 7:45:07 AM

Lorth's face sours at the talk of sneaking around. "Pardon me Lady Cassandra, but I must speak my mind. I don't mind skirting around something to avoid it, but sneaking? We have every right to walk where we like, we are not criminals.", Lorth says with conviction. "I will take whatever watch is open.", he says. Then he is quiet once again.

Thram 
Wednesday April 16th, 2003 12:12:14 PM

Thram walks silently along with the group for most of the day. He just enjoys being outdoors. The smell of the grass and flowers. The light breeze. The color of the sky. It all seemed so perfect.

With the discussion about watches he pitches in though, "You know kids camp not too far from here. It's not like we're marching off to war. I'd say let our human friends sleep, and we elves can keep an eye on the group since we'll be awake all night anyway. As long as we stagger our trances, we won't have any trouble."

Kedarn 
Wednesday April 16th, 2003 2:28:46 PM

During the walk Kedarn is looking around at the view with a smile on his face whenever he sees children playing.

Kedarn looks up at the suggestion from Thram and replies "I think that is a fair option as long as we stagger so that there is always two awake."


Approaching the Tower of Boydos (ADM Dominic) 
Wednesday April 16th, 2003 3:01:47 PM

Following a quiet night you continue on towards the Culverwoods. An hour after you set out you come to the creek that Cassandra told you about. As you cross the creek you feel as if you just crossed an invisible barrier. The edges of your senses tingle with an uneasy feeling of uncontrolled turmoil.

Over the next two hours you feel as if there are eyes following your every move. You begin to feel a growing sense of uneasiness as you get closer to the Tower of Boydos.

Cassandra 
Wednesday April 16th, 2003 3:34:14 PM

The pert witch puts her hands on her hips and glares at Lorth. "Hey, I did not call you a criminal! What's more, if you want to be a hero and get yourself killed, that's fine with me! But what's more important? Walking around like you own the place or living to help me get the plants Dulcet needs?"

She pauses long enough to count to ten and unclenches her fists. "Brave Lorth, all I'm asking is that we be cautious and give the Tower a wide berth. Okay?"

Later, after crossing the stream, Cassandra keeps well in the middle of the group and looks around constantly.

"We'll cross the old road from Witchspawn to Merrydale soon," she says. "Nowadays few walk its length. With luck we will camp in the eaves of the Culverwood tonight."

Cadmar 
Wednesday April 16th, 2003 5:01:19 PM

"That was an excellent song, Wynn! Thank you!" Cadmar jumps over the stream, and when Cassandra has her back turned on them he smiles a little smile at Lorth, rises his eyebrow, and shrugs.

Soon, he finds himself walking behind the witch. Lacking the natural charm of Wynn, he is thinking hard about something inteligent to say. Fortunately, he recalls that there really was something he wanted to mention to Dulcet, or, failing that, to Cassandra.

"I just remembered something you might want to talk to Dulcet about, Cassandra. Do you remember the night we met on the hilltop? Some people were waiting for us. One of them told us that <Dulcet expected us to work for free>. We haven't discussed the details of our agreement with anyone."

"Either the house we met at is not as safe as you think it is, or Dulcet is spied on."

Elerinn 
Wednesday April 16th, 2003 5:04:52 PM

Elerinn awoke this morning with the strange sensation of waking up in the middle of a dream, with only one last image from the dream world. Wynn's gold haired lady.

He can't forget the image, and asks Wynn if he knows if there is some true story behind the song. During this day's walk, he reminds a bit more quiet then yesterday.

As the group of travellers get close to the Tower, Elerinn forgets the memory of the lost dream somewhat, because there is a stronger feeling. A feeling of danger. Elerinn doesn't look at the others much, because their faces seem to confirm his own feelings.

Garrard 
Wednesday April 16th, 2003 6:54:05 PM

In the late morning Garrard sets his hawk loose to hunt, and when it returns, examines its feathers carefully.

As the group walks, Garrard will ask small questions about music and oratory of Wynn, asking more about technique and teachers than anything else. Assuming the bard is willing to talk, Garrard will listen and prompt him to continue as long as Wynn is willing to speak.

Then, when the group encounters the barrier, Garrard will ask Cassandra, "What can you tell us about the other covens in the area, especially the Green Coven? I have the feeling we may encounter their minions and handiwork again."

Wynn Brightsong  d20+2=18
Wednesday April 16th, 2003 8:36:12 PM

Wynn travels along with the main group, trying to keep track of Andrath scouting up ahead (Spot = 18).

Aware of the heavy mood that has settled on the group since crossing the stream Wynn tries to keep the conversation going. He turns first to the gnome.

"Bards and minstrels rarely invent such tales Elerinn, we each sing or tell them differently, emphasizing those parts most meaningful to the situation at hand, embellishing them to fit the audience or our own taste. As I said, I first heard the song from a aged elven bard, who in turn heard it from I know not where. It is likely very old. Yet surely many a maiden has waited in hope of the return of a loved one, only to be disappointed by Gargul. I am sure there is some truth to the story, but I have not heard of a ghost such as this in my short time in the Wold."

Wynn takes the opportunity to boil water and brew some tea for his companions during one of the brief rests made along the way. It is during such a rest that he engages the druid Garrard in conversation.

"While I have had formal training in the arts and music, only the experience of a misspent youth prepares one to pass along the oral traditions of the Wold. No tutor can teach you how to bend a tale to capture your audience, how to tug at their heartstrings, or inspire courage with a well spun tale."

Wynn pauses to pour the tea into a small tin mug before continuing...

"The best tales are told in some of the worst places, where stories of adventure can be had for a glass of beer. Songs of courage and hope, death and sorrow are more often heard around the fires of a campsite and the barracks of an army garrison than in the concert halls and parlours of the wealthy. I still have much to learn and have yet to pen my own song, but given time and good company I am sure I will."

Andrath  d20+9=13 d20+8=24 d20+9=17 d20+13=17
Thursday April 17th, 2003 12:09:30 AM

[OOC: Scouting rolls: Hide 13, Listen 24, Move Silently 17, Spot 17]

While they are travelling, Andrath continues to range ahead, trying to move as quietly as possible (but not very well). It is obvious that he needs practice in the forest. "Give me a dark alley or a rooftop any day," he thinks to himself as he stumbles over yet another root.

At tea-time, Andrath listens to Wynn talk about the bardish life. "The young half-elf sure does have a way with words, doesn't he," he says to no-one in particular. The life of a city watch thief-chaser hadn't given Andrath much time to develop the more diplomatic skills, but he knew who to count on when the situation calls for someone with a silver tongue.

As they near the tower, Andrath returns to Cassandra's side, and asks, "How closely do we need to pass by the tower? Do you want me to move ahead and scout it out? Maybe if there is something dangerous in the tower, we don't want to leave it at our backs. How far to the cave from here?" [OOC: Dominic, if Andrath is going to scout the tower, I plan to reroll the sneak-peek rolls. OK?]

Lorth 
Thursday April 17th, 2003 7:30:06 AM

"Better to stay true to ones path and die in the effort.", Lorth says quietly, Thinking to himself, then scurrying around in the dark.

Lorth then listens to Wynn's stories. He marches along the rest of the day, keeping alert, a content look on his face.

Thram 
Thursday April 17th, 2003 10:56:16 AM

Thram idly whistles to himself after the group crosses the creek. He doesn't seem to notice that he's doing it.

Kedarn 
Thursday April 17th, 2003 3:51:26 PM

Kedarn walks along with the group just looking at the scenery and listening to what the others have to say.
After crossing the creek Kedarn starts to glance around nervously while walking.

Into the Culverwoods (ADM Dominic) 
Thursday April 17th, 2003 4:08:59 PM

As you quickly move past the Tower of Boydos you think you see what looks to be several people shadowing the group until you arepast the tower.

Walking for another hour or so in a southerly direction you come to a vast old growth forest. As you enter into the forest you start to get a deeper sense of forboding the deeper you proceed into the Culverwoods.
You see what looks to be lights moving off in the distance through the woods. A few moments later they seem to vanish then reapear on the other side of the party but at the same what you think is the same distance from the group. After approximately a half hour later you come upon what looks to be a nice place to camp as it is getting dark enough that you are all haveing trouble continuing through the woods.

shall you camp or continue into the woods in the dark?

Cadmar 
Thursday April 17th, 2003 4:51:14 PM

"Well, we are not likely to reach our destination today, even if we continue our march. Anyone else feels like camping?"

"I don't think we should light a fire tonight. And we better keep at least two people awake at the same time. I can take the third watch with whoever wants to join me."

"If we are assailed by some beast, our best reaction would be to climb a tree. At least that's what my instincts are telling me. We would have some time to decide what to do. Possibly we could scare the the beast away with arrows."

Cadmar spends some time walking around the camp looking at trees. Finally he finds himself one that can be easily climbed. He does that once, just to get some practice and to get a look at the forest from over the treetops.

"I think I will sleep with my hand on my bow."

Wynn Brightsong  d20+4=23 d20+2=9
Thursday April 17th, 2003 5:31:31 PM

Wynn offers to take the first watch and spends a few moments scouting the surroundings for obvious lines of escape and ambush. Cadmar has made him edgy.

"Cassandra" the bard asks, "what more can you tell us of the creatures and inhabitants of the Culverwood? Do you know what those flickering lights might have been?"

When it is time for Wynn's watch he takes position in one of the more concealed areas he had scouted out earlier and scans the surroundings, his senses alert for danger [Listen=23; Spot=9]. Only after he has settled into position does Wynn realize that the same branches and rocks that conceal him, make it difficult to see all that might be going on around him.

Elerinn 
Thursday April 17th, 2003 5:35:18 PM

Elerinn listened to Wynn on the way deeper into Culverwood, intrigued by his explanation. Later, as Cadmar proposes to camp here, he agrees, and says he likes to take the first watch again.

When he remembers what Wynn's told him this day, he replies to him, as if the half-elf told the story just some moments ago: "I think the best artists are people like you, Wynn. I mean, adventurous people. For the best art is born from the most extreme experiences..."

Elerinn looks down, suddenly sad. He finishes his sentence in a vague and timid voice: "or so I believe."

Garrard 
Thursday April 17th, 2003 6:05:14 PM

Garrard will second the wisdom of resting and doubling watches, taking second and third watch.

When the group enters Culverwood, Garrard will ask for a short stop, during which he kneels a short distance from the group at the bore of one of the great trees. He quietly chants in Sylvan for about three minutes, and then stands, smiling.

If any listening understands the language, it is a quiet introduction of Garrard Talhein, initiate of the Windbourne Hills, to the Forest.

Andrath 
Friday April 18th, 2003 1:45:03 AM

Andrath answers Cadmar, "I think we should have a very bright fire tonight. Whatever is out there already knows about us, so it is no use trying to hide from them. Let's have a fire; that way, if we are attacked at night, we can all see what is going on, even you humans. Also, I understand that many wild creatures are afraid of fire, and it might help to keep some of them at bay. I plan to rest with a torch in my hand, so that I can quickly thrust it into the fire if we need to fight."

Here are the watches that I propose: first watch Kedarn and Elerinn, second watch Lorth and Thram, third watch Cadmar and myself, and last watch Wynn and Garrard. That way, there is one of us with low-light vision on each watch, and the spell-casters are on the first and last watches, so that they get a continuous night's sleep and can get spells easily in the morning. That is, assuming that nothing bothers us in the night." He looks knowingly at the lights off in the forest.

Unless someone stops him, he starts to gather deadfall for the fire.

Cassandra 
Friday April 18th, 2003 7:49:18 AM

To Cadmar, regarding compensation, the young witch says that she has been told to say that there will be a generous thank you for your help. In fact, that is all she knows. She hopes that is enough for now at least.

To Garrard, she says that the Coven of Weal and the Green Coven are the only two covens that have declared themselves so far. There are others of course, who went underground when the Jarl ruled, and they prefer secrecy for now. She thinks you should watch out for the Green Coven, but they have broken no laws that she knows of, so in good faith, with all getting a fresh start with the start of the new regime, she doesn't think she should speak ill of brethren witches.

She also has to plead ignorance of the Culverwood. SHe has been here only twice before, both times in the company of witches who were experienced. She only knows that it is a magical place, and to expect the unexpected.

She agrees that two people should be on watch at all times.

Lorth 
Friday April 18th, 2003 8:05:11 AM

Lorth agrees to take the second watch. "I also would like a fire, as I am next to useless trying to watch in the dark." He then helps Andrath gather up deadfall.

Cadmar 
Friday April 18th, 2003 3:08:59 PM

"All right, let's have the fire. I hope the only creatures attracted by it will be mosquitoes."

"Cassandra, I was not mentioning award to force you to promise anything. All I wanted to say was that last time we worked for you, some people knew details of our agreement with Dulcet only hours after it has been made."

Cadmar shrugs and starts to collect deadfall.

Thram 
Friday April 18th, 2003 3:14:16 PM

Thram agrees to Andrath's watch schedule. He offers a little advice on the wood though, "I grew up in the Culverwood, though not anywhere near here. This part of the wood seems... darker, more ominous than where we lived. I can't really say anything about this area, but I can offer some general comments: The forest itself is magical. Don't harm it or threaten it. If you build a fire, use dead branches or what we've brought with us. After it's lit, don't get it too close to the trees. Also, keep in mind that almost any sort of creature could live in here. Few things in the wood are actually evil, but plenty of them are dangerous. Keep an eye out for anything."

Thram looks serious, but he doesn't seem particularly worried.

Kedarn  d20+5=13 d20+5=18
Friday April 18th, 2003 5:07:13 PM

Kedarn agrees with Andrath and Thram on the watch schedule. Kedarn will help setup camp for the night by making a place for the fire. Kedarn will scrape any loose debris in a large area around where the fire will be and then place stones that he finds in the area in a rough circle about 5' diameter for the fire.

While on watch Kedarn will watch for anything strange. (spot 13, listen 18)


Strangers in the Night (ADM Dominic)  d20+13=15 d20+13=19 d20+13=29 d20+13=29 d20+13=32 d20+13=16 d4=2
Friday April 18th, 2003 5:17:26 PM

Everyone settles in for a quiet night in camp around the fire that Cadmar got going. You all listen to the many different and strange sounds of the Culverwoods around you while eating your meal. After a couple of hours Kedarn and Elerinn wake Lorth and Thram for their watch and settle down to sleep for the night. About half way through their watch Lorth and Thram hear from some where in the woods around them "You must pay to sleep in the Culverwood's! Pay us now!" After a few minutes pass the voice repeats the demand.


ADM Dominic 
Friday April 18th, 2003 5:18:20 PM

OOC: sorry it is so late the post, busy day today.

Wynn Brightsong 
Friday April 18th, 2003 5:48:24 PM

Wynn's dreams are interrupted by voices coming from the darkness. He quietly rolls to one side and reaches for his armor. He is surprised to feel hard chain rather than leather, and after a moment realizes that his purchase from the Catacombs has been mysteriously delivered.

The voices from the dark continue and Wynn whispers to Garrard who lies next to him "Help me get this on."

Wynn spends the rest of the round trying to hastily done the new chain shirt.

Garrard 
Friday April 18th, 2003 6:01:48 PM

Garrard blinks awake at Wynn's comments, and wastes a few moments coming to a bleary focus before rolling over to help Wynn wiggle into his maille.

Cassandra 
Saturday April 19th, 2003 7:00:13 AM


"zzzzzzz"

Cassandra is still asleep.

Andrath  d20+2=5
Saturday April 19th, 2003 10:48:56 PM

Andrath continues to sleep soundly through the voices.

Cadmar 
Sunday April 20th, 2003 2:01:47 PM

Cadmar snores lightly and mumbles something in his sleep. Being an adventurer, he sleeps in his chainmail and with boots on, trading comfort for security.

Elerinn 
Sunday April 20th, 2003 4:52:09 PM

Elerinn, who is quite a deep sleeper, does not wake up when the demanding voices call the group of adventurers.

Lorth 
Monday April 21st, 2003 9:05:58 AM

Lorth stands up and faces the direction of the voices. "Surely if your claim is just, we will pay for the honor of sleeping in the forest. Approach our campsite so that we may see you, no harm shall befall you, unless you bring it upon yourself. We only wish to camp here as we are passing through, to other parts."

As Lorth is speaking, he notices Wynn and Garrard waking, he then casually walks about camp, always keeping his face towards the voices. In turn, he wanders to his companions beds and give them a good tap in the arm with his boot.

(I wake as many as I can get in one round, in this order: Cadmar, Andrath, Kedarn. I only wake Cassandra and Elerinn, if things look bad as they are spell casters.)

Andrath  d20+9=13 d20+9=24 d20+13=25
Monday April 21st, 2003 10:06:59 AM

Andrath, wakened by Lorth, listens to what the paladin says in reply to the voices. If the night forest has enough light for Andrath to be able to see, he will crouch and quietly make his way out away from the fire, to take cover in the forest outside the clearing. Not having heard the voices, he has no specific direction to move, so he moves into the forest closest to where he was sleeping. He leaves his bow, arrows and pack where he was sleeping. [OOC: Hide 13, Move silently 24, Spot 25].

If the forest will be too dark for the elven rogue to make his way safely in, he will stay prone and ready his bow and arrows as quietly as possible.

Thram 
Monday April 21st, 2003 12:15:33 PM

Thram shouts out loudly, "OK! Let me get my purse! How much is the toll anyway?! I have 15 gold. I hope that's enough."

He's really just trying to stall while yelling loudly enough to wake everyone up.

Kedarn 
Monday April 21st, 2003 4:34:39 PM

Kedarn wakes up to Lorth proding him in the arm with his boot. Kedarn starts to pull on the top part of his armor while looking around.

Toll Demand (ADM Dominic) 
Monday April 21st, 2003 6:01:51 PM

"Last chance, pay up or face the consequences!" the group hears from all around the camp.

Andrath thinks he can just make out the shadow of a humanoid in the woods off to the left of the camp.


Wynn Brightsong  d20+3=9 d20+2=21
Monday April 21st, 2003 8:00:17 PM

Realizing the urgency of their situation, Wynn struggles to don his new armor with Garrard's help. As much as possible he peers into the darkness for signs of their potential assailants [search=9, spot=21].

Garrard 
Monday April 21st, 2003 10:27:27 PM

Garrard smiles grimly, and gestures in the general direction of the voice whilst incanting a single word in Sylvan.

"Illuminate".

(Casting Faerie Fire with an area hopefully centered on where Garrard hears the voice. The Area of Effect will hopefully splash outwards.)

Andrath  d20+9=21 d20+9=18 d20+13=30
Monday April 21st, 2003 11:06:40 PM

Andrath slowly and quietly makes his way towards the humanoid figure in the forest, trying to make out what kind of a creature it is, and how it is dressed and armed. [OOC: Hide 21, Move Silently 18, Spot 30]

Cadmar 
Tuesday April 22nd, 2003 3:13:40 AM

Cadmar wakes up with a yawn. It takes him a moment to realize what is going on. Once he does, he does not appear to be overly concerned.

"If the things wanted to hurt us, they would attack the guards without a warning while the rest of us was asleep. Either there are so many of them that they think we don't stand a chance either way, or somebody is playing a prank on us."

Still, he stands up, rubbing the last remains of sleep from his eyes.

"All right, what is it that you want? We have some bread we can share with you. Maybe we can find some wine, too?" Cadmar looks around with doubt and whispers: "Does anyone have wine?"

Cassandra 
Tuesday April 22nd, 2003 7:12:25 AM

Startled out of her deep elvish trance, the young witch seems a little disorientated.

"What did they say?" she asks. "Did they say 'It's the last dance for truth or consequences'? What the heck does that mean?"

Lorth 
Tuesday April 22nd, 2003 7:23:01 AM

Lorth steadies his shield and readies his warhammer, for what he now thinks is an oncoming attack. While doing this he moves over to Elerinn and taps him with his boot. "I suppose if they really wanted money they would of waited a few minutes for us to get it together. Seems like they are trying to justify to themselves, an attack on us.", says Lorth, "Domi protect us and may Gargul harvest their souls."

Thram 
Tuesday April 22nd, 2003 10:42:16 AM

A bit annoyed that the voices haven't given an amount, Thram calls out, "It would save everyone a whole lot of trouble if you'd just tell us how much the toll is. In the meantime, here's a downpayment."

The monk fishes a gold piece out of his purse and randomly hurls it into the forest.

"There you go. Happy?"



Elerinn 
Tuesday April 22nd, 2003 3:00:56 PM

Elerinn wakes up when Lorth taps his boot and looks around, disorientated. Elerinn stands up, bumps into a person near and whispers, with panic in his voice: "What's happening?! What's happening?"

Kedarn  d20+5=17
Tuesday April 22nd, 2003 4:09:11 PM

Kedarn looks around trying to see if he can spot whom ever is talking to the party (spot 17.)

Negotiations (ADM Dominic)  d20+13=26 d20+13=30 d20+13=26 d20+13=24 d20+15=16 d20+15=25 d20+15=25
Tuesday April 22nd, 2003 4:22:00 PM

As Wynn finishes pulling on his armor Garrard releases his spell outlining one of the people talking to the group in a greenish flames. This causes it to run away from the group into the woods.
Andrath notices the shadow out of place about 20' from where he is hiding. He notices that it has horns on its head and is humanoid in shape.

In answer to Thram's question, you hear "your party's weight in gold and we will let you rest."

Cadmar 
Tuesday April 22nd, 2003 5:00:44 PM

Cadmar, who was standing alert with an arrow on his bow, lowers his weapon and bursts out in laughter. It takes him a moment to calm down.

"That's a good one. I'll play along. What are you going to do if we refuse?"

Andrath  d20+5=22 d8+3=8 d6=6 d20+6=14
Tuesday April 22nd, 2003 8:41:38 PM

Andrath crouches down and keeps an eye on the figure. [OOC: Dominic, you weren't clear; is the voice coming from the figure in front of Andrath, or somewhere else?] "Our weight in gold?" he thinks to himself. "What a ridiculous idea!" Then he smiles at Cadmar's response. He tries to figure out if the voice is serious, or only fooling. [OOC: Sense motive 14.]

He will hold his action, and charge the creature if it makes any offensive action. [OOC: Charge attack hitting AC 22, for 14 damage total, but only if the shadow humanoid carries out an overtly offensive action, such as an attack, or casting a spell.]

Wynn Brightsong (AC 18; HP 7)  d20+3=23 d20+3=8 d20+1=4
Tuesday April 22nd, 2003 9:51:32 PM

Wynn whispers his thanks to Garrard and picks up his sword and shield. He tries to keep track of the being that ran from Garrard's light spell [search=23 - a natural 20].

Think now, where have I seen such a being before? What have I heard about in my travels that might bother a visitors to Culverwood? Wynn thinks to himself [Bardic Knowledge=8] but too much is happening to concentrate on yet another task.

Wynn questions in his mind whether there are really more than one, or if they are being bluffed but cannot tell anything from the voice itself. [sense motive=4]

Garrard 
Wednesday April 23rd, 2003 3:49:57 AM

Garrard states clearly, "I can repeat the prayer again and again. Shall we discuss this like civilised beings?"

Lorth  d20+4=6
Wednesday April 23rd, 2003 8:05:50 AM

"Just someone or something in the wood demanding payment for us sleeping in the woods.", Lorth says calmly to Elerinn. He then shouts, "I dare say your going to be badly disappointed if you came for our weight in gold. Why don't you let us know who's authority you are acting on and then ask for something reasonable. It would probably save all of us alot of trouble and effort."(OOC: Diplomacy: 6 Oh well)

Cassandra 
Wednesday April 23rd, 2003 9:42:06 AM

The cute witch pipes up with dismay in her voice. "Oh dear! We don't have that much gold! Even if we had had it with us, how would we have carried it with us? Gold is very heavy! Our party's weight in gold -- well, that would be really heavy!"

Her voice takes on a thoughtful tone. "Wait! If the party weighed one ton, and we had our weight in gold with us, that would be two tons altogether, right? One ton for us, and one ton of gold to pay you. But then our party would have weighed two tons, and we would have to have had two more tons of gold to pay the toll. That can't be, because then the total weight of the party would have been four tons! Hey! Does the weight of our party include the weight of any gold we are carrying? Because if it does, this will never work!"

"I'm assuming you DID bring scales with you, right? Right?"

Thram 
Wednesday April 23rd, 2003 3:16:45 PM

Figuring that the longer he talks, the longer everyone will have to wake up, Thram launches into a little speech, "Let's see... there's 9 of us... roughly 150 pounds each... I figure that's a fair average between the humans and the elves. That comes to 1350 pounds. So 1350 gold. OK. OK. That seems about... Hey wait! I didn't count the donkey. Should I count the donkey?"


Kedarn  d20+5=10
Wednesday April 23rd, 2003 4:07:56 PM

"Thram, I can give 20 gold to the fee" quietly Kedarn says to Thram while looking around for the person talking.

Offer Made (ADM Dominic)  d20+13=20 d20+13=32 d20+13=14 d20+15=21 d20+15=21 d20+15=32 d20+13=17 d20+13=26 d20+13=19
Wednesday April 23rd, 2003 4:20:21 PM

The group notices that the voice is coming from two different directions. Andrath notices that the creature that he sees is approximately 30' to the left of the campsite in the woods. Every so often the group hears small bits of laughter coming from the voices.

After a few moments the party hears from the voice to the right of the camp "Oh, we will settle for half your party weight in gold, and because we are so magnanimous we'll exclude the donkey's weight. With what you said that would be, oh... 675 gp. You can just place it at the edge of the camp for us to collect."


Elerinn 
Wednesday April 23rd, 2003 5:24:00 PM

When Elerinn hears the others taunting the unfamiliar voices, he smiles a bit, realizing there less threat than he had expected. Elerinn, with eyes which are not yet adapted to the darkness, tries to look up at one of the other's faces and whispers, with a smirk on his face: "Shall we give them a sack of coppers? Maybe it's too dark for them to notice..."

Wynn Brightsong  d20+3=5
Wednesday April 23rd, 2003 9:12:06 PM

Wynn moves towards where the donkey is hobbled and makes sure it and the contents it carries are secure. He sheaths his sword in the process and unloops the sling from its familiar spot on his belt. He keeps low and in the shadows of the fire as much as possible, although the donkey stands in full light from the fire [Hide=5].

Andrath 
Wednesday April 23rd, 2003 10:28:25 PM

Andrath stands up, lowers his sword to his side, and steps up to the horned figure in the forest. "Well, I must say, 675 gp for a night's rest for nine has to be the most expensive inn that I have ever heard of! I surely hope that you have feather beds, and a free breakfast. And what about the donkey, does it get a feather bed, too? Oh, that's right, you are throwing the night's rest for the donkey in for free. I guess we really can't expect a free donkey to get a feather bed, can we? So, where exactly is this wonderful inn? It will certainly beat sleeping on the cold ground."

Cadmar  d20+2=19
Thursday April 24th, 2003 5:27:38 AM

Cadmar looks at Cassandra with surprise, not sure if she is mocking the voices. The expression on his face is somewhat funny to look at.

Moving near the donkey, but not looking at Wynn, he whispers: "Well, now might be a good time to use your silver tongue, friend."

Speaking to the unseen strangers once again, he replies: "So much gold. Come on! An honest farmer working his hands off day by day won't see a tenth of it in his entire life. Besides, what good is gold in the forest of Culverwood? Come on, join us by the fire! We will share our food with you. When was the last time you tasted bread and fresh butter? Besides, some of us are blessed with good voices. Would you like to hear a song from distant lands? We can talk about payment after supper. You will judge yourself if our hospitality has earned us a discount." [Diplomacy 19]

Lorth 
Thursday April 24th, 2003 8:32:55 AM

Lorth listens to the way his friends are speaking and thinks there isn't as much threat here as he imagined, still he keeps at the ready, just incase. Although he decides to keep quiet for now to see how this developes.

Thram 
Thursday April 24th, 2003 9:02:05 AM

Thram shouts out, "675. Alright. Oh wait a minute, I only have 15 gold. Remember? I told you that right off. We'd have to be daft to go walking around with 675. So how's 15 sound? It's a better rate than you'd get if you owned an honest inn, and it's the perfect amount to keep you from running the risk of having a sword accidentally slip between your ribs."

Cassandra 
Thursday April 24th, 2003 10:34:10 AM


Seeming a little more serious, the witch adds, "Well a reasonable toll doesn't seem unreasonable."

Kedarn 
Thursday April 24th, 2003 3:57:00 PM

Kedarn moves over towards the mule and keeps looking around.

Second Offer (ADM Dominic) 
Thursday April 24th, 2003 4:11:22 PM

As Andrath closes the distance to the shadowy figure, he notices that the person had goat legs instead of normal legs. The person turns to him and says loud enough so the everyone can hear "How about 300 gold, some wine and a song?"


Garrard  d20+3=8
Thursday April 24th, 2003 4:40:22 PM

Seeing the situation rapidly becoming more reasonable, Garrard relaxes a bit, but steps back near Cassandra and Elerinn. Quietly, he repeats a druidic litany in Sylvan, his usual habit when working to remain calm and collected.

(Spot: 8)

Elerinn 
Thursday April 24th, 2003 4:50:54 PM

Elerinn's eyes have adjusted to the darkness somewhat, so he looks Garrard's face as he says: "That's still not really an amount of gold I would like to give to complete strangers..."

Then, Elerinn calls to the strange creatures: "Before we give you anything, I'd like to know who you are. And what kind of authority you have to demand a toll for our peacefull stay in your beautyfull, but rather restless forest."

Wynn Brightsong  d20+3=6 d20+5=19
Thursday April 24th, 2003 7:38:02 PM

Wynn continues to search the darkness to make out the creatures that surround them, but the light of the fire makes it difficult [search=6]

"Well my hidden friends" Wynn calls out. "You have certainly had your fun at our expense. Would you not rather come forward and warm yourselves by the fire? Some of us grow concerned at your intentions and it might be wisest to turn such thoughts aside." [Diplomacy=19]

Andrath 
Friday April 25th, 2003 1:01:35 AM

Andrath looks at the strange creature in front of him, and says, "How about some company, a meal, and a song? And it is also possible that we could find some wine. We are travellers, and cannot afford 300 gold pieces every time we sleep outdoors."

Cassandra 
Friday April 25th, 2003 9:47:55 AM


"Hmmm ... what would be reasonable?"

"Well, I didn't bring any spare change with me, or wine, but I would give you a curing potion and a potion that lets you talk with animals."

"And I would gladly offer a song."

She takes two vials out of her back pack.

Lorth 
Friday April 25th, 2003 12:25:23 PM

Lorth nods to Elerinn, and says, "If they have no authority to charge tolls, then they are nothing but common theives. Friends don't approach you in the dark and demand things. I suggest we give them nothing except our fire and hospitality" ...he pauses... "If they don't want that, they can go find someone else to harass."

Thram 
Friday April 25th, 2003 3:23:26 PM

In a good natured voice, Thram calls out, "Wine and a song! Now you're speaking my language. If you have some pipes or a lute come on up to the fire, and we'll have some fun!"

Kedarn 
Friday April 25th, 2003 5:33:44 PM

Kedarn looks at Cassandra then says "I hope they take that offer."


Offer Accepted (ADM Dominic)  d20+9=15
Friday April 25th, 2003 5:43:55 PM

Walking into the camp the group sees two Satyrs enter the camp and walk up to Cassandra.
They glance at Elerinn then say "We are not the ones who trespass in the Culverwoods. We live here." Then they turn to Cassandra and say "Well madame we will accept your offer for the potions and the song. We will provide accompaning music with our pipes." At this point a third Satyr joins the others and pulls out a set of pipes. If Cassandra starts to sing he will begin playing an accompaning piece on the pipes. After the song they will leave the party and return to the woods.

Wynn Brightsong  d20+3=20 d20+5=16
Friday April 25th, 2003 8:59:16 PM

Wynn sees the three satyrs enter the camp and is momentarily awestruck. He has of course heard of satyrs, for they are legendary among bards for their love of music and song as well as the magic of their pipes [bardic knowledge = 20].

"I wonder if the stories are true?" Wynn thinks to himself. Thinking it unwise to renage on the hospitality already offered Wynn decides to join in the 'ceilidh' but to stay atuned to any magical effects. At the first twinge of any magic he will attempt to counter with his own voice [countersong = 16].

Wynn moves closer to the fire and the middle of the party.



Cadmar 
Saturday April 26th, 2003 4:48:32 AM

Cadmar visibly relaxes and sits by the fire. He opens one of his rations. "Here, after you are done playing please have some pears and plums. I would be surprised if they grew in the forest."

The ranger waits with interest for the music. Sure, he has heard stories that it might be perilous, but he feels safe in the company of his friends.

If there is an opportunity, he will very politely ask the satyrs: "Are there any areas of the forest we should avoid? Are there any hints you would give to outsiders that have to make their way through Culverwood?"

After the visitors are gone, he says: "Well, I might as well stay up until it's my turn to take watch. I couldn't shut my eyes after having my sleep interrupted like this."

Garrard 
Sunday April 27th, 2003 12:09:15 AM

Garrard listens to the satyrs story and songs respectfully, offering what news he may know from other faerie creatures up in the hills. Before the satyrs leave, he offers to carry any messages they might have for other fae creatures Garrard might encounter.

Once gone, Garrard seems to have little trouble getting back to sleep. As he beds down, he chuckles to himself, saying, "Sometimes, it just doesn't pay to walk or work by day when there are others around who await the glory of the moon."

Elerinn 
Sunday April 27th, 2003 5:28:46 PM

Elerinn, who realizes that the satyrs are not really hostile, apologizes for his rude behaviour. After that, he listens to their songs, hypnotized by their unusual music. He regrets it when the creatures finally leave, but is able to fall asleep as soon as he closes his eyes.

Andrath 
Monday April 28th, 2003 12:44:06 AM

Andrath sits apart from the group, and doesn't join in the singing. He moves over to Lorth, and whispers, "Our party is going to get a name for itself as a bunch of easy marks. That is twice now that we have given in to simple extortion: once with the Band of the Hand, and now with these forest creatures. It will be interesting when we are next accosted, and someone demands a toll for breathing the same air as they do. These creatures had no right to charge us for simply sleeping in the forest! I sure hope our party develops some backbone soon!"

Once the creatures leave, he prepares to rest and take his turn at watch through the rest of the night.

Lorth 
Monday April 28th, 2003 8:31:08 AM

Lorth nods to Andrath, "I agree wholeheartly, that these creatures have no right to demand anything. This does not sit well with me at all." He then turns his back on them, and continues his watch dutifully.

Cassandra  d20+5=19
Monday April 28th, 2003 9:40:36 AM

The young elf witch hands over the two potions and gladly offers to lend her voice to the festivities. She is glad to sing either alone or with others. In fact, her inclination is to emphasize another's performance, maybe Wynn? with an Aid Other action.

"My voice will do," she claims shyly, "but I am no bard." She bows to Wynn, offering him the chance to lead. Either way, she enjoys the music.

[OOC: Perform check roll is 19 -- Cassandra is surprised at how well she's done tonite! That gives a +2 to Wynn's roll if he likes.]

Thram 
Monday April 28th, 2003 3:34:38 PM

Thram claps along with the song. He's happy with the way events transpired and pleased to have had the chance to meet some satyrs. He's never seen one before, afterall.

He briefly eyes Andrath and Lorth but decides not to worry about whatever their problem is. A pair of potions that Cassandra likely brewed herself along with sharing a jovial night by a fire seems like a better deal than a fight any day of the week to the monk. It's not like they gave in and handed the satyrs all of the party's gold.

Even so, Thram doesn't fully trust the satyrs and keeps an eye on his money pouches. He'd hate to get robbed and have to fight afterall.


Kedarn 
Monday April 28th, 2003 6:16:12 PM

Sitting back and enjoying the music Kedarn smiles as if he is remembering a time in his childhood.

Quiet Night and Peacefull Travels (ADM Dominic)  d20+9=14
Monday April 28th, 2003 6:30:51 PM

The satyrs join in the performance with a set of pipes, giving a soothing melody in the background to Cassandra's singing and Wynn's playing. When the song has ended the party feels very relaxed. At this point the satyrs get up and nod to Wynn and Cassandra then say "that was a very enjoyable song you performed." Afterwards they will accept the two potions and head off into the woods leaving the party.

The rest of the night goes by rather quietly and quickly with no further interruptions.
Once morning comes and the party sets off, they can feel a slight sense of magic in the air. After walking for about half an hour the party comes to a circle with a spring feeding a stream.

Which way shall you go....

Garrard 
Monday April 28th, 2003 7:03:39 PM

Garrard carefully notes the types of vegetation, animal tracks, and memories of his teachings as the group travels. As he has any conclusions about the proper path or any dangers they might meet, he relays the information to the group.

(Take 20 on wilderness lore: 27)

After finishing his comments (if any) Garrard says, "If we encounter other faerie creatures, I would suggest we remain calm, and be careful about what gifts or agreements are made. Sometimes these beings operate under very different rules of magic and conduct than we do."

Wynn Brightsong 
Monday April 28th, 2003 10:27:27 PM

Wynn wakes up rested. At the first opportunity
the bard turns to Cassandra and compliments her on her beautiful singing voice: "We will have to sing together again when we return to Jarlswolf, if not sooner."

When the party stops at the stream, Wynn looks expectantly at the young witch and enquires: "Do you know this place?"

Cadmar 
Tuesday April 29th, 2003 5:26:12 AM

Cadmar looks around the forest. "Does that stream issue from the caves we are looking for? If so, we should follow upstream."

Lorth  d20+4=19
Tuesday April 29th, 2003 8:11:34 AM

(OOC: If the singing, put any kind of magical effect on me, even positive, I would like a save against it, as Lorth will not accept anything from persons who call themselves friends and extort you anyway. I'll make a will save just in case, Will: 19)

Lorth follows along, weapons stowed away.

Cassandra 
Tuesday April 29th, 2003 9:38:28 AM

The young witch exclaims pertly to Wynn, "Of course I know this place! I haven't been leading us blindly! And if you didn't know I was leading, that's because I am subtle about it!"

She says this with a smile.

Then Cassandra reaches into her back pack and withdraws a scroll. This she unrolls and reads carefully.

"Oops! I forgot!" she exclaims as she reads. "We aren't supposed to light fires in the Culverwood. I guess we got away with it last night, but we should not do so again!"

"Silly me! I really should have remembered that!"

"You are right about those rules of conduct, Garrard. As it turns out, we're not supposed to injure natural animal or plant while we are here, either!"

To Cadmar, she says, "The spring wells up in this place -- this is its source." She looks again at her scroll. "We have to follow this stream for two days."

She returns the scroll to her pack. "That's easy enough."


Thram 
Tuesday April 29th, 2003 11:22:18 AM

Thram walks along quietly again the next morning. He did enough talking last night to last for a week or two. He takes pleasure in walking through the magical wood. There are some fine things about living in a town, but the solitude of the forest appeals to him as well.

Elerinn 
Tuesday April 29th, 2003 3:11:49 PM

Elerinn wok up this morning from a good night, and feels totally healthy again. With the beautyfull songs, performed by the satyrs, Wynn and Cassandra, still in his head, Elerinn cheerfully follows Cassandra along the stream.

Kedarn 
Tuesday April 29th, 2003 5:17:06 PM

Kedarn walks along with the party while looking around at the forest.

Stream followed and lost... (ADM Dominic) 
Tuesday April 29th, 2003 5:25:10 PM

Following the directions Cassandra gives the party, you start following the stream. The first day following the stream you travel along at a reasonable pace using game trails that follow the stream. As dusk starts you come across a place that looks like you could set up a camp at. Continue or break for the night??

Wynn Brightsong 
Tuesday April 29th, 2003 9:37:46 PM

Wynn follows Cassandra along the stream and game trails. He had not meant to question either her navigation or her local knowledge, only to suggest she lead the way.

As the day wears on and the light wanes, Wynn is reminded of a song he heard at a competition near Magpie Crossing. The bard who had sang it, Seth Tull, had won first prize. Wynn sang the verses as he walked.

Keep your eyes open and prick up your ears-
Rehearse your loudest cry
There's folks out there who would do you harm
So I'll sing you no lullaby
There's a lock on the window, there's a chain on the door;
a big dog in the hall
But there's dragons and beasties out there in the night
to snatch you if you fall.

So come out fighting with your rattle in hand
Thrust and parry. Light
a match to catch the devil's eye. Bring
a cross of fire to the fight.

And let no sleep bring false relief
from the tension of the fray.
Come wake the dead with the scream of life.
Do battle with ghosts at play.

Gather your toys at the call-to-arms
and swing your big bear down
Upon our necks when we come to set
you sleeping safe and sound.

It's as well we tell you no lie
to chase the face that cries ~
And little birds can't fly
so keep an open eye.
Its as well we tell you no lie
so I'll sing you no lullaby.


Wynn stops to lean against one of the larger trees beside the trail and asks with a grin,

"So, who wants to stop for the night, or has my little verse worried you?"



Lorth 
Wednesday April 30th, 2003 8:35:22 AM

"I'm in favor of a good rest, but I should probably be taken out of the watch if we can't light a fire. I'm useless in the dark, under canopy of trees.", Lorth decides.

Cadmar 
Wednesday April 30th, 2003 9:32:53 AM

"Let's hope for a full moon, then."

"What a cheerful song, Wynn. Especially the part about dragons and monsters. Let's double the watches again, shall we? I am no elf, but my ears are keen. I could probably hear danger closing before it is upon us."

"If we stop now, I will take the third watch."

Cassandra 
Wednesday April 30th, 2003 9:46:00 AM

Cassandra clearly enjoys the music. Afterward she hums the tune to herself, trying to remember it.

"I'm ready for a rest," the witch says later. "I'll stand first watch, like before."

Thram 
Wednesday April 30th, 2003 11:13:14 AM

After a long day of walking along in silence, Thram offers, "I don't mind having the middle watch again."

Andrath 
Wednesday April 30th, 2003 12:36:15 PM

Andrath agrees with stopping for the night. "Let's keep the same watches that we had the night before, alright?"

Garrard 
Wednesday April 30th, 2003 1:06:27 PM

Garrard is clearly happier and seemingly more alive after even several hours in the forest.

"Retaining the watch plan sounds reasonable to me."

Kedarn 
Wednesday April 30th, 2003 6:05:17 PM

Kedarn agrees with making a cold camp for the evening. "I will take last watch" Kedarn adds.

Stream Lost (ADM Dominic) 
Wednesday April 30th, 2003 6:12:44 PM

The night goes by peacefully. Throughout the night everyone has seen lights in the distance fade in and out randomly. The next day you continue following the stream for most of the day and then it disappears underground leaving no trace. Which way do you go?

Garrard 
Wednesday April 30th, 2003 8:32:09 PM

Garrard looks to Cassandra for guidance.

Wynn Brightsong 
Wednesday April 30th, 2003 8:37:51 PM

Wynn stops where the stream goes beneath the ground. He lies down on the soft pine needles, his head resting on his pack, and with a mischievious grin addresses the witch...

"Wake me when you have figured out where we are."

Wynn closes his eyes and feigns sleep.




Andrath 
Wednesday April 30th, 2003 11:25:14 PM

Andrath has a look at the spot where the stream disappears underground, trying to figure out if there is a cave entrance, or some other opening.

Cadmar 
Thursday May 1st, 2003 4:19:09 AM

"Well, great."

"Uless you have a better idea, we might continue in the general direction the stream was heading for a couple of hours, and then I could look for a deer trail or something like that. The stream most likely emerges from the ground somewhere close, and game most likely comes to it to quench its thirst."

Lorth 
Thursday May 1st, 2003 8:12:38 AM

Lorth quiet as ever, follows along.

Cassandra 
Thursday May 1st, 2003 10:12:59 AM

The young witch again consults her scroll.

"Yes, your intuition is right, Cadmar," she says, smiling. "We should walk about an hour west. But them comes the part I dread -- climbing down the cliff to the cave! But that's what I have you guys for!"

Thram 
Thursday May 1st, 2003 10:28:02 AM

After hearing about the cliff, Thram rummages around in one of the mule's saddlebags and pulls out some rope. He measures off about 50 feet.

"Hope its a short cliff or that someone else has some more rope."


Elerinn 
Thursday May 1st, 2003 2:14:45 PM

Elerinn is glad when he hears Cassandra talk about the dangerous cliff, because the long walks really started to irritate him. He manages to bring up a little smile when Wynn lies down, but it is clear that the gnome isn't used to long trips.

Kedarn 
Thursday May 1st, 2003 4:17:40 PM

"Thram, I have some rope as well." Kedarn says.


Looking for a waterfall (ADM Dominic)  d20=19 d8=7
Thursday May 1st, 2003 4:23:03 PM

The party heads out in the direction that the stream was flowing. After about 45 minutes the group begins to wonder if they are still going the right direction.

Wilderness lore or Intuit Direction check please.

Wynn Brightsong  d20+1=6
Thursday May 1st, 2003 7:35:01 PM

Wynn follows Cassandra and the party, occasionally glancing up through the trees to try to judge the position of the sun, and their direction. [Intuit direction=6] In the end, Wynn simply follows Cassandra and the party, unable to tell if they are headed in the right direction, but assured that the witch knows her way.

"I too have a length of rope, as well as a grappling hook should we need it" He replies to Thram's inquiry.

Garrard  d20+7=26
Thursday May 1st, 2003 8:08:15 PM

As he walks, Garrard examines the growth patterns of the plants and moss, trying to determine direction to keep them on track.

(wilderness lore: 26)

Andrath 
Friday May 2nd, 2003 1:02:09 AM

Andrath, being out of his element in the forest, waits to hear what the others in the party suggest.

Cadmar 
Friday May 2nd, 2003 4:17:40 AM

Cadmar, seeing the confidence with which Garrard leads the party, is content to walk along and enjoy the views.

"Are we far from the destination? Because the mule won't make it down the cliff. We will have to look for some other way, or leave her behind..."

Lorth 
Friday May 2nd, 2003 9:19:48 AM

"I also have rope if needed, let me know."

Thram 
Friday May 2nd, 2003 11:17:37 AM

Out for a leisurely stroll, Thram doesn't try to figure out where the group is. He's content to let Cassandra choose the way unless she asks for help.

Cassandra 
Friday May 2nd, 2003 11:41:05 AM

The young witch sticks to the middle of the group, watching and enjoying the woods.

Kedarn 
Friday May 2nd, 2003 4:06:14 PM

Kedarn just continues to walk along following Garrard's directions on which way to go.

Waterfall with a Beautiful view... (ADM Dominic) 
Friday May 2nd, 2003 4:14:51 PM

Garrard notices that the party has strayed from the correct direction and adjusts the groups course. After about 20 minutes more of walking the group walk out into an opeming in the forest. They see that they are at the top of a cliff that has a waterfall coming out of a cave opening about 50' down the cliff.

OOC: Where are the animal companions and familiars?

Garrard 
Friday May 2nd, 2003 7:25:26 PM

Upon reaching the cliff, Garrard carefully transfers his hawk from its usual place on his shoulder to his leather-braced left arm before shrugging off his pack. Once the pack is on the ground, he pulls out a coil of coarse and heavy mariners rope, some fifty feet in length.

"Anyone particularly skilled in scaling such surfaces, or perhaps knows a levitation spell to manage this process?"



Cadmar 
Saturday May 3rd, 2003 4:57:29 AM

"Maybe we should leave most of our provisions here, as well as our beast of burden? You know, make a camp? If we lower everything down the cliff we might not be able to lift it up again. Cassandra, do you have any idea how long it might take us to find and harvest the plant? A day? A couple of hours? It might not be wise to leave our stuff unattended. How deep do you think are these caves anyway?"

Lorth 
Saturday May 3rd, 2003 11:30:24 AM

Lorth unshoulders his pack and digs out his silk rope. "Let me know if you need this", he says.

Andrath  d20+7=18 d20+8=14 d20+9=13
Saturday May 3rd, 2003 10:35:09 PM

Andrath swings off his pack, and rummages around in it, finally pulling out a long coil of silk rope. "I have 100' of silk rope, that should be more than enough to lower me down." He makes a simple rope harness and puts it on, then gives the other end to a couple of the brawnier characters in the party. "I will climb down the cliff, so just be ready to catch me with the rope if I fall. OK?"

Assuming that they grab the rope, Andrath swings over the side, and climbs down to the cave entrance [OOC: Climb roll of 18]. He uses his lowlight vision to peer into the cave, looking for trouble [Spot roll 14, Search roll 13]. If he sees anything immediately dangerous, he calls out to the rope-holders to haul him up as quickly as possible. Otherwise, he will swing himself into the cave, and have a better look around.

Wynn Brightsong  d20-1=17
Saturday May 3rd, 2003 11:26:58 PM

Wynn takes off his pack and lowers it to the mouth of the cave, then following the lead of Andrath, he secures the line about his body and repels down the face of the cliff after ensuring that the rope is firmly secured above him. [climb=17]

When Wynn reaches the cave mouth he retrieves his pack and presses against the wall. He is ready to assist the next person down the rope.

Elerinn 
Sunday May 4th, 2003 5:56:14 PM

When Elerinn looks down the rather deep cliff, he curses himself for wishing some excitement, and for not being able to cast any helpfull spell here. While Andrath and Wynn couragely climb down, Elerinn slowly unpacks his backpack, thinking of the last time he had climbed into a tree. And, right after this, the painfull memory of his fall.

Elerinn strokes the raven on his shoulder, and whispers to the animal: "I wish I had your wings, Qamaro. You know I can work this magic for high jumps, but I have nothing for deep falls, my friend..."

Thram 
Sunday May 4th, 2003 5:59:29 PM

Thram lets Jenny the mule follow along with the group at her own pace, but he'll use the rope on her harness to guide her along if necessary. When the group arrives at the cliff, he ties her to a tree and puts down some feed and water.

He walks over and looks down the cliff, enjoying the view for a moment. He doesn't bother to get out any rope since the group has enough to go around, and he mentioned already that he had some.

When Andrath starts to head over the side, Thram takes the other end of the rope and braces himself. If there's a tree or stump close enough to the edge, he'll wrap the rope around it once to help make his task easier.

Cassandra 
Monday May 5th, 2003 9:17:02 AM


"All I know is that the plants are in the cave. Be careful not to step on them!"

She stands and watches the activity approvingly.

Kedarn 
Monday May 5th, 2003 4:54:07 PM

Kedarn will help secure the ropes that are being used to climb down to the cave.

"Is the cave large enough for all of us? I will stay up here if it is not." Kedarn tells the others.

Entering the Cave (ADM Dominic)  d20+14=20
Monday May 5th, 2003 5:05:23 PM

As Andrath and Wynn enter the cave the others wait at the top to see if they need help getting back up.

Andrath and Wynn see that the cave is 20' wide and that the stream is 10' wide with room at the sides. you see several plants growing in the cave about 10' back from the cave opening.

How far into the cave do you go? and how many come down to the cave?

Cassandra 
Monday May 5th, 2003 6:13:55 PM

"I think I'll stay up here," the witch says. "At least until you all check it out."

"But if anyone needs help, I might have a climbing potion ..."

Andrath  d20+8=17 d20+8=9 d20+9=24
Monday May 5th, 2003 8:00:10 PM

Andrath gains his footing at the edge of the cave, and slowly scans the area before proceeding in. He remains in his rope harness just in case, preferring the option to retreat quickly. Precautions taken, he makes a search of the mouth of the cave, being very careful not to trample any greenery underfoot.

(spot check: 17 (adjusted to 22 for eyes of the eagle), listen check: 9, search check: 24)

Wynn Brightsong 
Monday May 5th, 2003 10:39:57 PM

Confident in Andrath's ability to scout out the tunnel, Wynn calls to the party, addressing the young witch: "Cassandra! There are plants growing down here, but how do we know if they are the Salmonberry you seek? Perhaps you or the druid could come down to identify the root you seek?"

Whynn pauses, then calls up again: "At the very least, please send down the collection cases in your pack, and provide some instructions on how to safely harvest the specimens you require."

Garrard  d20+3=15
Tuesday May 6th, 2003 2:06:37 AM

Garrard drops his pack to the ground ties his rope to hevay stump nearby, and to himself as a safety with about thirty feet of rope. He then utters a quiet prayer to Mother Wold, and shimmies down the rope.

(Guidance spell, climb check: 15)

Cadmar 
Tuesday May 6th, 2003 6:15:08 AM

"Well, we can't just all go down there. Somebody needs to stay up and help with the ropes."

Cadmar walks to the edge of the cliff and helps with lowering others down.

Lorth 
Tuesday May 6th, 2003 7:39:19 AM

Lorth puts his rope away and helps Cadmar.

Thram 
Tuesday May 6th, 2003 10:29:06 AM

Thram offers to stay up at the top, and he checks out the view from the cliff until somebody needs him.

Kedarn 
Tuesday May 6th, 2003 5:46:08 PM

"I'll just stay up here." Kedarn says as he stays out of the way.

In and Out of The Cave (ADM Dominic)  d20+14=31
Tuesday May 6th, 2003 6:03:31 PM

Andrath as you look around carefully not steping on any plants, you see several spider webs about 20' back in from the entrance of the cave. These spider webs go all the way across the cave and into the water.
Garrard makes it down to the cave opening and into the cave with Wynn and Andrath.

Thram watches lights wink in and out off in the distance in the woods near the base of the cliff.

Garrard  d20+7=8
Tuesday May 6th, 2003 6:53:03 PM

Garrard gains his footing, unties the rope, and immediately unslings his shield. Then, he draws his scimitar, and begins to look around the floor of the cave, trying to identify the plants, and the Salmonberry, from the description Cassandra gave him back in town. Even as he looks over the floor, his knuckles whiten on the grip of his scimitar.

(Wilderness Lore: 8. Begin to take ten on search)

Wynn Brightsong  d20+3=6 d20+2=19
Tuesday May 6th, 2003 11:03:28 PM

Wynn moves over to one side of the cave in order to make room for the big druid. He silently watches Garrard. Noticing the human's caution, Wynn loosens his longsword from it's scabbard and rests his hand lightly upon the hilt.

He casts a quick glance in the direction of the spider webs, but doesn't see much. As his eyes grow accustomed to the gloom, he carefully surveilles the area looking for any signs of movement.

(Search=6, Spot=19)

Cadmar 
Wednesday May 7th, 2003 5:48:51 AM

His feet planted firmly on the ground, Cadmar lowers the rope. Feeling that others have already made it to the bottom of the cliff, he ties the rope to a trunk of a nearby tree (choosing a strong one, if at all possible). Then he stretches himself on the ground and looks down the cliff face.

Lorth  d20+1=5
Wednesday May 7th, 2003 8:00:44 AM

Lorth sits at the top of the cliff, watching the surrounding area intently since he cannot see in the cave, although he can't see much passed the tree cover. (Spot: 5)

Cassandra  d20-1=1
Wednesday May 7th, 2003 9:40:43 AM

The young witch stands near the cliff edge (five or ten feet away) and answers Wynn, repeating the description of the plant that she gave before.

"The plant is low and bush-like. The berries are small and red. The leaves are broad, silver-green on top, and silver-white on the underside."

She listens very carefully but hears nothing. She takes out her bow and readies an arrow, just in case.

Andrath  d20+13=21
Wednesday May 7th, 2003 12:46:20 PM

Andrath steps behind Wynn and Garrard, unlimbering his bow and nocking an arrow. Adopting a stance of vigilance, he stands ready to intercept anything that might jump or leap from the web with an arrow.

(Spot check: 21)

Elerinn 
Wednesday May 7th, 2003 4:42:36 PM

Elerinn is actually quite glad when he hears Cassandra will not descend into the cave. He quietly waits for any signals from the people below. He hopes, for various reasons, that there is nothing inside that could hinder them in their little mission.

Kedarn 
Wednesday May 7th, 2003 4:59:03 PM

Kedarn continues staying out of the way and ready to help as needed.

Salmonberry found (ADM Dominic) 
Wednesday May 7th, 2003 5:04:37 PM

Andrath continues to scan the area for possible threats and sees the webs but no spiders.
Garrard and Wynn find that the plant that is all over the area matches the description that Cassandra called down.

Wynn Brightsong 
Wednesday May 7th, 2003 11:28:44 PM

"Well, friend" Wynn says to Garrard "I do believe we have found the plants in question. The bard takes out a dagger, and crouching down starts to poke around at the dirt in order to uncover the root. "It is the root we are after, right?"



Garrard 
Thursday May 8th, 2003 12:56:08 AM

Garrard sets down his shield, and takes an empty pouch off his belt.

"Yes, it is. However, Cassandra said to take it whole, which I assume also requires a section of the surrounding soil, especially if it has a fine or branching root structure."

With that, Garrard very carefully and slowly goes about harvesting the soil around the plant, and the Salmonberry, according the instructions Cassandra supplied back in the village.

Cadmar 
Thursday May 8th, 2003 4:50:19 AM

Cadmar starts drumming his fingers nervously on a nearby rock. "I really hope nothing unpleasant happens to them. I will go down if they need me, but, rope or no rope, traversing that cliff is not something I would be willing to do for fun."

Lorth  d20+1=14
Thursday May 8th, 2003 7:53:31 AM

Lorth continues his watch of the surrounding countryside. (Spot: 14)

Cassandra 
Thursday May 8th, 2003 9:09:08 AM


The witch calls down sweetly, "Yoo hoo! If it is safe in the cave, I'll come down to help gather the plants!"

"Don't start without me!"

Thram 
Thursday May 8th, 2003 11:52:37 AM

Thram studies the blinking lights for a few moments, and then he points them out to everyone up top. "You guys see that blinking light over there? Do you think it's a signal mirror? Be on the lookout for anything."

Thram takes out his bow and nocks an arrow, just in case.

Kedarn 
Thursday May 8th, 2003 3:18:34 PM

Kedarn walks over to Thram and looks in the direction he is pointing. "I think I see the light you are talking about, are they the same as the lights we saw while walking here."

Andrath 
Thursday May 8th, 2003 3:23:51 PM

Andrath, seeing no immediate danger, eases his drawn bow, puts the arrow back in its quiver, and slings his bow. He then turns, and steadies the rope for Cassandra to make her descent.

Eight legged swarm (ADM Dominic)  d20+14=18 d20=20 d20+14=22 d20=2 d20+14=17 d20=3 d20+6=23 d20+6=18 d20+6=10 d4-2=2 d4-2=-1 d20+8=26 d20+8=26 d20+8=12 d4-2=0 d4-2=0 d20+8=26 d20+8=26 d20+8=13 d20+8=24 d4-2=2 d4-2=2 d4-2=-1 d4-2=0
Thursday May 8th, 2003 3:58:02 PM

As Thram points out the lights down near the base of the cliff you see them dissappear and then reappear about 30' south of where they were. The lights look like flickering torches in the distance.

Just after Andrath grabs hold of the rope to help Cassandra down, those in the cave hear a faint clicking noise from about 10' further into the cave. A split second later several small spiders attack. Three attack Wynn and Andrath while 4 attack Garrard.
The three attacking Andrath spread out to attack from multiple directions (dmg 3 + poison (make a save vs DC 11 twice)). (balance check DC 15)
The three attacking Wynn drop from the cave ceiling and attack Wynn (dmg 2 + poison (make a save vs DC 11 twice)).
The four attacking Garrard spring from the cave ceiling attacking Garrard (dmg 6 + poison (make a save vs DC 11 four times)).


Garrard (AC: 19, HP: 3 left), Total Defense  d20+3=18 d20+3=17 d20+3=9 d20+3=16
Thursday May 8th, 2003 5:21:15 PM

Garrard reels under the blows, scrambling to position his shield between himself and the volley of pain and venom.

(Saves: 18, 17, 9, 16 - one failure vs DC 11)

Desperately, he draws his scimitar and turtles up into total defense.

Garrard  d20+3=6
Thursday May 8th, 2003 5:22:28 PM

(Hero point to reroll save: 6.)

Andrath (AC: 17, HP: 5 left)  d20+5=6 d20+5=7 d20+2=19 d20+2=6
Thursday May 8th, 2003 5:29:14 PM

Andrath fights desperately to maintain balance (spend hero point for reroll, and still fails), reeling from the impacts.

(Poison saves: 19, and 6 - one failure).

Elerinn  d20=10 d20-2=15
Thursday May 8th, 2003 5:47:15 PM

Just when Elerinn was about to say he totally agreed with Cadmar about descending down the cliff, he hears strange noises below, and in his short time of adventuring, he has already learned what these mean: the others were fighting bellow.

Without any hesitation, Elerinn unpacks his backpack and walks to the rope, trying to climb down quickly and help those below.

Climb: 8 (The second roll was a mistake)

Thram 
Thursday May 8th, 2003 8:35:16 PM

Thram calls out, "Do you need help in there?"

Seeing Elerinn heading down the rope he adds, "Let us know if there's room for everyone in the cave."

Lorth  d20=7
Thursday May 8th, 2003 9:38:20 PM

Lorth looks over the edge of the cliff to see what is going on. If it looks like there is room, Lorth will attempt to descend one of the ropes, that is tied off. (Climb: 7)

Wynn Brightsong (AC17; HP5 left)  d20+1=6 d20+1=18
Thursday May 8th, 2003 11:12:56 PM

Bent over his task of harvesting the Salmonberry, Wynn is oblivious to the spiders dropping from the cave cieling. The sting of the arachnid's bite, followed by the burn of poison takes his breath away.

Poison Saves 6, 18 - one failure vs DC11

Cadmar  d20-2=4
Friday May 9th, 2003 8:34:31 AM

"What!? Oh no!" It takes Cadmar a moment to realize what's going on. "Hide in the water if it's deep enough! Hold on, we are coming!"

The ranger drops his backpack to the ground, and, assuming there is a rope nobody is using right now [OOC I lost count of how many ropes we tied to the trees], starts climbing down [Climb 4, uh oh, I hope it's not a fall. If it's a fall that would kill Cadmar, I want to use hero point to reroll climb check].

Cassandra  d4+1=5
Friday May 9th, 2003 10:58:18 AM

Cassandra realizes that Andrath, Wynn, and Garrard are in the cave fighting something. She sees Lorth and Elerinn climb down the two ropes, followed by Cadmar, who seems to be having a slow time of it.

Only she and Thram are left on top. She offers Thram a potion of spider climbing, if he wants it. She herself drinks a potion of Endurance, adding 5 to her Con score. Then she checks to make sure the ropes are secure and no enemy is approaching from behind.

[OOC: Dominic, looking over Cassandra's PC sheet, I see I made major mistakes in it. I'm sending you a revised sheet asap. Sorry!]

[More OOC: Rope-climbing info: The standard DC to climb a rope with a wall is 5. If you fail, you make no progress. If you fail by five or more, you fall. That's the standard info; our DM may have different rules for this circumstance.]

Kedarn 
Friday May 9th, 2003 3:43:18 PM

Kedarn hurries over to Cassandra and asks "do you have anything to help us get down to them?"

Eight Legged Mess (ADM Dominic)  d3=2 d3=1 d3=1 d20+10=22 d20+6=16 d20+6=7 d20+4=8 d20+4=14 d20+6=25 d20+6=9 d20+6=18 d4-2=0
Friday May 9th, 2003 4:01:40 PM

** Poison dmg **
Andrath - -2 to str
Garrard - -1 to str
Wynn - -1 to str

** Plants destroyed last round (2) **

Andrath's smart thinking earlier saves him from a long fall. Andrath falls 10' before the harness catches his fall and stops him (1 round to get back to the cave.) The spiders that attacked Andrath start to climb the walls of the cave.

The spiders attacking Wynn try to bite him but miss.
The spiders attacking Garrard one succeeds in biting him in the leg (dmg 1 + poison) (save vs DC 11).

*** Climbing down the rope at normal climbing rate it will take Lorth 3 rounds and Elerinn 4 rounds to make it down to the cave. If you try to climb at accelerated speed it will take Lorth 2 rounds and Elerinn 3 rounds to reach the cave. ***

Garrard  d20+2=12 d6+2=5 d20+3=5
Friday May 9th, 2003 6:49:29 PM

Garrard growls and lashes out with his scimitar, panting and trying to blink the pain away. A halfhearted swing looks like it might connect with one of the spiders (dc: 12 for a potential 5 pts of damage). Yet, shivering continues to overtake Garrard (failed save).

Garrard (AC:17, Hp remaining: 2), -1 str 
Friday May 9th, 2003 7:05:32 PM

(sorry)

Andrath  d20+7=25
Friday May 9th, 2003 8:20:06 PM

Andrath crawls back up into the cave.

(Climb check: 25).

As soon as he gains his footing, he draws his longsword.

Wynn Brightsong (AC18; HP5; Str-1)  d20-3=6
Friday May 9th, 2003 9:09:54 PM

Wynn backs away from the spiders, careful to keep his back to the cave wall and to not get too close to the entrance. He yells up to the rest of the party "Quickly, we have been attacked by spiders!"

Wynn readies his sword and shield, his back to the wall, and strikes at any spider that ventures within his range [hits AC=6; fighting defensively +2AC=20]and dodges any returned attack from that same spider [additional +1AC=21]



Cadmar 
Saturday May 10th, 2003 4:46:04 AM

The ranger tries to scale the rock face, slips immediately after he makes it over the edge of the cliff, and almost falls down. Beads of sweat appear on his brow as he realizes that the weight of his chain might pull him down to certain death. Still, his friends need help, and need it now. Climbing will take too much time.

Cadmar wraps the rope around his left leg three times, reaches down for a fold of his cloak to protect his hands, kicks himself away from the wall, and starts to slide down the rope, pushing himself away from the cliff with his elbows and knees, and gritting his teeth in expectation of the shock of multiple impacts along the way.

He will start slowing down WELL before the rope ends.

Elerinn  d20-2=1 d20-2=5
Sunday May 11th, 2003 1:52:59 PM

Elerinn continues to climb down the rope, somewhat amazed that he indeed makes progress. His fear of climbing down the mountain has left him when he heard help was needed, but he still remains cautious, because he knows he is not the best climber.

(Climb roll: 1, I'm using a hero point to reroll it to a 5, just climbing down at normal speed)

Cassandra 
Sunday May 11th, 2003 11:30:15 PM


"Spiders!"

She digs out two more vials. "Here is antitoxin," she declares. She is now holding out a potion of spider slimb and two of antitoxin for Thram and Kedarn to use.

""Quick! Take these!"

Lorth (AC: 16 HP: 13)  d20=9
Monday May 12th, 2003 7:46:55 AM

Lorth speeds his decent as much as possible. (Climb check: 9)

Thram 
Monday May 12th, 2003 11:24:37 AM

Thram takes the potion of spider climb and quaffs it down. Then he grabs the two vials of antitoxin and runs over to the ledge to sit down and take off his shoes for the potion to be effective.

He's about to crawl headfirst over the side of the cliff when he pauses to look back at Cassandra, "Are you sure this stuff works?"

Then he heads over the side getting as far as he can.

Kedarn  d20-1=10
Monday May 12th, 2003 4:31:40 PM

Kedarn takes the potion of spider climb from Cassandra and drinks it down. He then drops down beside Thram and pulls off his boots. Kedarn will then start to climb down to the cave.

Eight Legged Mess - round 2 (ADM Dominic)  d3=2 d20+14=33 d20+14=26 d20+14=34 d20+4=14 d20+6=7 d20+6=13 d20+4=19 d20+4=24 d20+4=11 d20+6=9 d4-2=0 d4-2=0
Monday May 12th, 2003 4:50:13 PM

** Poison dmg **
Garrard - -2 to str (total -3 to str)

** Plants destroyed last round (2) **
Andrath, Garrard and Wynn feel the burn of the poison coursing through their bodies.

Andrath makes it back into the cave and sees 3 spiders continuing to attack Wynn and 4 still attacking Garrard.

Cadmar slides down the rope 30' and will reach the cave entrance on the next round. While Lorth climbs down another 15' and will also reach the cave on the next round. Elerinn continues to climb down and will reach the cave in 2 rounds.
Both Thram and Kedarn start to climb down the cliff face and get 15'. They will both reach the cave in 3 rounds.

The spiders attacking Wynn all miss.
Two of the spiders attacking Garrard succed in bitting him (dmg 2 + poison) (make save vs DC 11 twice).

Garrard (AC: 12, 0 hp remaining), -2 str from poison, unconscious, prone  d20+3=19 d20+3=18
Monday May 12th, 2003 5:09:10 PM

Garrard stiffens, twitches, and hits the ground with a clatter and thud.

(saves vs poison: both succeeded)

OOC: Garrard is at a total of -3 to STR from poison - Dominic

Andrath  d20+3=6
Monday May 12th, 2003 5:13:15 PM

Andrath draws his blade and steps into the fray swinging at one of the spiders on Wynn, but misses.



Elerinn  d20-2=7
Monday May 12th, 2003 5:26:02 PM

Elerinn, while he climbs down, hears some strange sound coming out of the cave. While hoping it isn't what it sounds like, he continues his descend, still cautious to avoid falling.

Wynn Brightsong (AC18; HP5; Str-1)  d20-3=16 d20-3=10 d8+1=6
Monday May 12th, 2003 8:50:47 PM

Wynn sees Garrard fall to the ground as two spiders press home their attacks. If Garrard is close enough to him, Wynn will step over his prone body and defend both Garrard and himself, otherwise he will move 5' towards the fallen druid and defend only himself [Fighting defensively AC=20]. Wynn swings at the first spider that threatens either the fallen druid or himself [hits AC16, for 6 dmg; 2nd roll was for failed critical hit] and then does his best to dodge any attack from that same spider [AC=21].

"Garrard is down" the bard yells out to any in listening distance, "we need some help down here rights away, and for Domi's sake, watch those plants or Cassandra will be going home empty handed!"

The bards voice is edged and raspy, betraying his exertion at fighting the spiders and his concern for the welfare of Andrath, Garrard and himself.

Lorth (AC: 16 HP: 13)  d20=17
Tuesday May 13th, 2003 8:50:49 AM

Lorth continues to slide down the rope, as soon as he hits the ground he draws his warhammer and runs into the cave. He looks around quickly for the nearest threatening creature...

(Climb check is: 17)
(OOC: Not sure if I can swing this round, if I can, go ahead and roll it Dominic)

Cadmar AC15 HP11 
Tuesday May 13th, 2003 9:43:32 AM

"Hold on, help is on the way!"

Cadmar continues to slide down the rope, strenghtening the grasp of his sweaty hands on it and getting ready to slow down as much as possible before his boots thud on the floor of the cave. [OOC AC14 while still climbing]

Cassandra  d20+3=14
Tuesday May 13th, 2003 10:21:49 AM


The witch quickly ponders her options, but all her magic requires a touch. "Well, then," she tells herself, "I had better get down there in touching range!"

She climbs down the least occupied rope, making her dex check easily.

Kedarn (spider climb)  d20-1=10
Tuesday May 13th, 2003 4:26:56 PM

Kedarn continues to climb down the cliff face towards the cave as quickly as he can. (climb 10)

Eight Legged Mess - round 3 (ADM Dominic)  (attacking wynn) d20+4=20 d20+4=8 d4-2=0 (attacking andrath) d20+6=17 d20+6=21 d20+6=26 d4-2=2 d4-2=1 d4-2=2 (attacking lorth) d20+4=11 d20+4=22 d4-2=-1 (attacking cadmar) d20+4=9 d20+4=9
Tuesday May 13th, 2003 5:03:04 PM

** Plants destroyed last round (2) **

Cadmar and Lorth both arrive to see Garrard drop to the ground. (you are both 10' from Garrard.)
Andrath closes on the spiders around Wynn and misses.
Wynn swings at the spider directly in front of him and hits it and killing it while moving to try to cover Garrard.

Elerinn will make it to the cave next round.
Cassandra will make it in 3 rounds.
Thram and Kedarn will make it in 2 rounds.

the 4 spiders that were attacking Garrard turn to face the new arrivals and go after them.
three spiders drop from the ceiling and attack Andrath again.
Three spiders attack Wynn. One spider attacking Wynn hits (dmg 1 + poison) (make save vs DC 11).
All three spiders attacking Andrath hit (dmg 5 + poison) (make 3 saves vs DC 11).
Two spiders attack Lorth. One spider attacking Lorth hits (dmg 1 + poison) (make save vs DC 11).
Two spiders attack Cadmar. Both spiders attacking Cadmar miss.

** Spiders AC:14 **

Garrard (AC: 12, Hp: 8 remaining), prone, -3 str  d8+3=8
Tuesday May 13th, 2003 6:25:26 PM

Fighting past unresponsive muscles and burning bites, Garrard manages to get enough of the wand clear of its sheath to activate it and tap his leg.

Even as the healing warmth floods his body, Garrard tries to play dead, lying still, hoping his body shields some of the nearby plants from more damage.

(One charge expended: 8pts healed.)

Andrath (AC: 12, hp: 0 remaining), total -4 to str including this rounds saves  d20+2=10 d20+2=15 d20+2=8
Tuesday May 13th, 2003 6:29:35 PM

The flurry of attacks stuns Andrath, who reels and tries to step sideways away from the spiders.

(Three saves vs poison: 2 failures and 1 save)

Cassandra 
Tuesday May 13th, 2003 6:32:17 PM

The witch keeps climbing down the rope. (second round of climbing)

Thram 
Tuesday May 13th, 2003 6:39:23 PM

Continuing on down the side of the cliff headfirst, Thram eyes the long drop and asks, "Hey, how long will this stuff work?"

When he gets to the cave opening, he'll stop at the top and shoot arrows through while hanging upside down. Maybe that will get him there a round faster, eh?

Wynn Brightsong (AC18; HP4; Str-1)  d20+1=13 d20-3=17 d20-3=8 d8+1=3
Tuesday May 13th, 2003 9:08:48 PM

Wynn swings his longsword at an attacking spider, its blade sings as it cuts through the air and slices deep into the abdomen odf the creature. A second spider manages to sink it's fangs into him. The poison burns but seems to have no lasting effect [save vs DC 13].

Wynn continues to defend the prone druid, and swings at the nearest attacking spider [fighting defensively AC=20, hit AC 17 for 3 dmg, failed critical]. Wynn dodges the nearest spider should it counter attack [AC=21].

The half-elf notes the presence of Lorth and Cadmar in the cave and he calls out to them, "Hurry, these things are getting the upper hand, but watch out for the flowers!"



Greg OOC 
Tuesday May 13th, 2003 11:45:24 PM

I am not sure who is filling in for me by playing Andrath, but thanks for stepping in. I will take over now.

Lorth (AC: 16 HP: 12)  d20+8=11 d20+3=22 d8+2=5
Wednesday May 14th, 2003 7:20:01 AM

Lorth stops moving as the spiders turn to attack him, the poison burns as it seeps into his leg, but he manages to shrug it off. (POISON SAVE: 11) Shield low, he swings his warhammer at the spider that bit him. (HIT AC 22 FOR 5 DAMAGE) The spider makes a crunching sound as he connects.

Cadmar AC15 HP11  d20+4=18 d6=6
Wednesday May 14th, 2003 8:58:48 AM

Cadmar, his eyes not yet accustomed to the darkness of the cave, decides to go against the spiders he can see well - the ones that attacked him and Lorth. As he takes a quick step in the direction of Lorth [5ft step] drawing his scimitar [move equivalent action], he shouts in a clear voice: "Tumbarátar! Cirar calmacili!" The blade strikes true, taking one of the spiders off Lorth's back [Hits AC18, added +2 flanking bonus from Lorth, damage 6].

Elerinn  d20-2=5 d20+4=7 d20-2=9 d4+1=2
Wednesday May 14th, 2003 2:43:18 PM

Elerinn, looking at the two others who have just entered the caves, hurries to cover the last feet he is away from the entrance.

For one, very short moment, Elerinn realizes that he hasn't been afraid during this descend. Strangely enough, this leaves him with a feeling of fear: fear of looking down, of knowing he will.

But before this can actually happen, Elerinn has reached the rope's tail and looks inside the cave. When he sees Garrard lying unconsciouly, or worse, on the ground, he grabs the rope tight with one of his hands and starts gesturing and speaks an incantation. Right after that, a colored ball leaves his free hand and hits one of the spiders near Garrard and Wynn.

OOC: Trying to cast a magic missile, while holding the rope with one hand. I suppose I should roll a Concentration check and I also rolled another Climb check, just in case. If the thing Elerinn is trying to do is impossible, he will first land on the cave floor before casting the spell

Concentration Check: 7
Climb Check: 9
Magic Missile damage: 2

Kedarn  d20-1=10
Wednesday May 14th, 2003 4:48:52 PM

Kedarn continues to climb down the cliff face as quickly as possible.

Eight Legged Mess - round 4 (ADM Dominic)  (poison dmg andrath) d3=1 d3=3 (attacking lorth) d20+4=6 d20+6=17 d4-2=1 (attacking cadmar) d20+4=24 d20+4=23 d4-2=-1 d4-2=-1 (attacking wynn) d20+4=20 d20+6=16
Wednesday May 14th, 2003 5:10:01 PM

** Plants destroyed last round (3) **
** Total plants destroyed so far (9) **

*** Poison dmg ***
Andrath -4 to Str (-6 to Str total)

Andrath stops in his tracks as he is disabled from wounds.
Wynn connects with one of the spiders and kills it while protecting Garrard.
Lorth and Cadmar wade into the fight successfully killing one spider each.
Elerinn's magic missle flies in and strikes a spider causing it to hesitate in its move.
Cassandra is 2 rounds from reaching the cave entrance on the same rope as Elerinn.
Thram and Kedarn will reach the cave entrance on the next round.
Garrard covers up a plant with his shield protecting it from being destroyed.
The spiders that have been attacking Andrath turn and two of them attack Lorth and one goes to attack Wynn.
One of the spiders attacking Lorth hits (dmg 1 + poison). (make save vs DC 11)
Both spiders attacking Cadmar hit (dmg 2 + poison). (make save vs DC 11 twice)
Both spiders attacking Wynn miss.


Wynn Brightsong (AC18; HP4; Str-1)  d20-3=8
Wednesday May 14th, 2003 8:26:52 PM

Wynn'spirits are buoyed by the appearance of Lorth, Cadmar and Elerinn and by their immediate success in dispatching a number of the spiders. Before he can shout a welcome to his companions he is attacked by two more spiders but is able to avoid being bitten.

Wynn swings in retaliation at the second spider but fails to connect [fighting defensively AC=20] and prepares to dodge any counter attack from his foe [AC 21].

"Someone help Andrath" Wynn shouts, "I'll stay with Garrard until he's up!" Wynn returns his attention to the spiders and calls to them..."Tula, feuyae, gurth ed amincam!" ("Come, disgusting ones, die by my hand")

Lorth (AC: 16 HP: 11)  d20+8=28 d20+3=11
Wednesday May 14th, 2003 8:45:42 PM

Lorth attempts to move towards Andrath but is blocked by another spider.
He winces in pain and grunts, "Domi protect me" as the spider, bites him, the burning poison again washing over him. (POISON SAVE=28) He grits his teeth and in an instant the poison subsides.
Lorth plans revenge and swings again with his warhammer. (Hit AC 11)

Andrath (AC 17, 0 hp, -6 Strength) 
Wednesday May 14th, 2003 10:12:07 PM

Andrath continues to stagger back, trusting on his friends to protect him, until he can get some healing and rejoin the fight. He stops short of the cave mouth, and steps to one side. "Medic," he whispers feebly.

Thram 
Wednesday May 14th, 2003 11:03:05 PM

Heads down to the cave entrance and hangs down to shoot when he arrives.

Cadmar AC15 HP9  d20+4=10 d20+4=12
Thursday May 15th, 2003 8:09:52 AM

Cadmar yelps when the arachnids' venom is injected into his hand [one failed save]. "By Domi, the pain!!!..." His instincts force him to jump away from the spiders [5ft step]. This takes him right next to Andrath. Suddenly noticing that the man is on a verge of consciousness, Cadmar lends his hand in support, reaches for a healing potion from his pouch, and helps Andrath to drink it [heals 1d8+1, full round action?].

Cassandra 
Thursday May 15th, 2003 11:37:51 AM

The witch keeps climbing down the rope. (third? round of climbing)

Garrard (AC: 12, Hp: 8 remaining), prone, cover from shield, -3 strength  d8+3=7
Thursday May 15th, 2003 12:59:41 PM

Garrard reaches out from his shield and taps Wynn on the leg with the wand.

(Cure light wounds: 7pts)


Elerinn  d4+1=4 d20+4=11
Thursday May 15th, 2003 5:25:22 PM

Elerinn feels that someone else is climbing down the rope he is still holding. When he sees Cassandra coming down towards him, he jumps into the cave, so the rope is free for Cassandra to use. After that, he tries to find the spider he shot a few seconds ago and fires a second time at the insect.

Magic Missile damage: 4
Concentration(?): 11

Kedarn (AC. 16 HP:11 Spider Climb) 
Thursday May 15th, 2003 6:39:17 PM

Kedarn climbs the rest of the way down to the cave and enters it. Kedarn moves over towards Andrath to try and cover him.

Spiders Scatter (ADM Dominic)  (clw potion)d8+1=4 (poison dmg) d3=1
Thursday May 15th, 2003 6:55:18 PM

** Plants destroyed last round (2) **
** Total plants destroyed so far (12) **

*** Poison dmg ***
Cadmar -1 to Str

Wynn feels a slight tap on his leg and a rush of warmth travel up his leg. Cadmar helps Andrath with drinking the potion (heals 4 HP). Elerinn's magic missle streaks in hitting the spider he hit earlier killing it. At this point the rest of the spiders scatter in all directions trying to flee from the party.

Cassandra makes it down to the cave just after the spiders scatter.

*** Lorth, Cadmar, Wynn please make 1 Attack of Opertunity against the fleeing spiders. ***

Wynn Brightsong (AC18; HP7; Str -1)  d20+1=16 d8+1=6 d20+2=10
Thursday May 15th, 2003 7:14:35 PM

Wynn feels a flush of warmth rise through his body as the healing from Garrard's wand takes affect. Before he can exclaim his surprise at Garrard's obvious state of consciousness a large spider scuttles by on its way to the back of the cave. Wynn swings his longsword down on it's body [Hit AC 16 for 6 HP].

As the spiders retreat, Wynn helps Garrard to his feet, careful to avoid trampling any plants in the process. "Garrard, I though you were unconscious! Thank you for the healing touch of your wand".

Wynn sheathes his sword and calls to the others, I think those with bows should remain ready in case the spiders return! The rest of us can collect what plants remain". Wynn scans the surroundings for undamaged plants [Spot=10]


Garrard  d20+3=10 d20+7=21
Thursday May 15th, 2003 8:33:09 PM

Garrard gets up careful, uncoiling his body and shield from around the lone Salmonberry he was trying to shield. As he glances around with a saddened sigh, he can't quite meet Cassandra's gaze.

Instead, he bends and turns himself to the search.

(Spot: 10, Wilderness Lore: 21)

Andrath (AC 17, 4 hp, -6 Str) 
Thursday May 15th, 2003 8:50:58 PM

Andrath says, "Thank you for the potion, Cadmar, it was just what I needed." Not being any good with plants, the elf picks up his sword, and carefully steps around the remaining plants, heading towards the back of the cave. He keeps his eyes open for any spiders to return, and will swing at the closest one if any appear. "Come back here, you hairy eight-legged crawlers. I owe you a couple, even if you don't have any ears to collect."

Cadmar AC17 HP9 -1Str  d20+2=18 d6=5
Friday May 16th, 2003 3:46:01 AM

Cadmar slashes at the fleeing spider, and by some strange stroke of luck manages to land another blow [hits AC18 for 5 damage].

"Any time, Andrath. Next time it might be you saving my hide."

The ranger readies his shield and takes a couple of steps deeper into the cave, but then wavers, stops, and sits down, watching his hand with some concern. "Its swollen. And I don't feel good."

"So, are there any plants left?... I hope more than one; it would be pity to remove the last bush from the cave."

Lorth 
Friday May 16th, 2003 9:20:38 AM

Lorth let's the fleeing spider go. "Does anyone need some wound tending?", he asks. He then heads towards the mouth of the cave, trying not to step on any plants.

Thram 
Friday May 16th, 2003 11:02:23 AM

When Thram finally arrives in the cave he stays up on the ceiling so that he won't crush anymore plants and announces, "I have antivenom potions from Cassandra if anyone needs one."

Kedarn 
Friday May 16th, 2003 6:10:11 PM

Kedarn looks around the cave while asking "who needs some healing?"

Picking up the Pieces (ADM Dominic) 
Friday May 16th, 2003 6:24:45 PM

** Total plants destroyed (13) **

Wynn and Cadmar take one last swing at the spiders as they flee striking and killing two more spiders. Two of the spiders escape into the depths of the cave.

Garrard looks around the cave and notices that there are only 5 salmonberry plants remaining.
Cassandra makes it to the cave.

**** Poison after effects ****
Each needs to make the following poison saves vs DC 11.
Cadmar - 2 times
Wynn - 3 times
Andrath - 5 times
Garrard - 6 times
Lorth - 2 times
this is the lingering effect from the poison.


Garrard, -3 str, 8 remaining hp  d20+3=11 d20+3=4 d20+3=22 d20+3=13 d20+3=18 d20+3=8
Friday May 16th, 2003 6:58:38 PM

Garrard will carefully point out each of the remaining plants to the others.

"May I ask if the crushed plants will contribute seed to repopulating this area?", Garrard asks Cassandra.

(Many unfortunate saves: 4 successes, 2 failures)


Wynn Brightsong (AC18; HP7; Str -1)  d20+1=3 d20+1=20 d20+1=12 d20+2=13
Friday May 16th, 2003 9:09:30 PM

Wynn stays alert for the return of any of the spiders, or Domi protect us all the presence of an even larger spider[Spot=13]. His shield arm aches where he was bitten and his sword feels heavy in his hand [failed 1 of 3 saves].

"I judge that Andrath may be in most need of the antivenom" Wynn calls out to Thram, "and then perhaps Garrard. Both were bitten several times."

Andrath (AC 17, hp 4, -6 Str)  d20+2=20 d20+2=20 d20+2=10 d20+2=19 d20+2=15
Friday May 16th, 2003 9:33:25 PM

Andrath shivers as the poison again attacks his system, but he manages to fight most of it off. [OOC: Made 4 of 5 necessary saves] He looks back over his shoulder, and says, "Does anyone have proficiency in healing? You can try to use that skill to help someone fight off the secondary effects of poison. I know that I could use your help to fight off some of this spider poison. [OOC: read the Heal proficiency on page 69 of the PH to see how this works].

"Also, if there is enough of that antivenom available, could I have some? I am very weakened by these spiders' attacks."

While he waits for answers to his requests, Andrath continues to wield his sword and watch the back of the cave to make sure that no other spiders appear. [OOC: Dominic, how many spiders appeared to escape, once all the attacks of opportunity are finished?]

Dominic - two spiders fled.

Cadmar AC17 HP9 -1Str  d20+4=12 d20+4=13
Saturday May 17th, 2003 6:36:58 AM

The ranger rolls up his sleeve to look closer at the bite mark. "I'll be all right, I didn't get much of their venom. Save antitoxin for someone else." [both saves successful]

Worried about others, Cadmar moves closer to look at their wounds. Seeing that Garrard is worst off, he offers: "I can help if you want me to. Letting out some of your blood might help." [Dominic, Garrard already rolled his saves, but if Cadmar can still help, he has Heal at +5]

Elerinn 
Sunday May 18th, 2003 2:54:30 PM

Elerinn looks at Cassandra, entering the cave at the same spot he did moments ago. With an unstable voice, he asks: "Are there enough plants left? It seems many were destroyed..."

Then, Elerinn turns to the others inside the cave and says: "Is everyone allright? For the moment, at least, for these spiders might have poisoned you." Elerinn pauses, looking outside the cave. He considers apologizing for his late arrival, but don't know if he can find the right moment to tell the others.

Lorth  d20+8=18 d20+8=25 d20+5=11
Monday May 19th, 2003 9:06:41 AM

Lorth joins his friends near the mouth of the cave. He then turns to Garrard and offers his healing services to him.

(I also have Heal +5 if it can help, Heal Check: 11)

(OOC: question, I thought if you made the first save on a poison save you didn't have to make the secondary, after effects one? But I'll save anyway. Poison saves: 18,25)

Cassandra  d20+9=15 d20+5=14
Monday May 19th, 2003 10:11:56 AM


"There is some antitoxin. The two most bitten should take it!"

She looks at the remaining plants and says that she can use what remains. She carefully uproots three and leaves two. She also looks at the berries on the remaining ruined plants, and plants any that seem ripe enough. [Those are her Know[Nature] and Wilderness Lore rolls.]

She also has curing to pass out if needed -- spells and potions.

At last, she says, "Thank you, my friends, for all your help. I could not have done this without you." And she bows.

Thram  d20+5=9
Monday May 19th, 2003 11:42:52 AM

Thram gives the antivenom to Andrath and Garrard then he attempts to help with the healing. "I'm not very skilled, but I'll offer what aid I can." He helps Andrath first since he asked, but if the potion works and someone else needs help he'll switch patients.

[heal check, drat a 9]

Kedarn 
Monday May 19th, 2003 3:40:50 PM

Kedarn will tend to wounds on everyone that needs to have wounds looked after.

Remnants of Salmonberry (ADM Dominic)  d3=1 d3=3 d3=3 d3=1 d10=5
Monday May 19th, 2003 4:00:26 PM

**** Poison dmg ****
Garrard -4 to Str (total -7 to Str)
Wynn -3 to Str (total -4 to Str)
Andrath -1 to Str (total -7 to Str)

OOC:Str loss is Temp you need to rest to gain Str back at a rate of 1/day

Thram hands an anti-toxin to Andrath and Garrard. A few minutes after drinking it they feel the burning from the poison start to subside.
Everyone has their wounds cleaned and bandaged as to keep them from becoming any worse.

Cassandra you notice that 5 plants have berries that look to be ripe enough that planting the berries from them may give new plants. You also think that possibly one of the others may give you some trimmings that you can try to start a new plant with.

When all the Salmonberry plants are gathered up that are to be taken you notice that it is starting to get near dusk. shall you camp here in the cave or climb to the top of the cliff?

Elerinn 
Monday May 19th, 2003 6:05:12 PM

Elerinn is glad when Cassandra says there are still enough plants to use, it seems that this trip was fruitfull. When he looks outside, he sees that the sun has already chosen to begin submitting to the night and immediatly he says: "I think we should leave this cave now there is still a bit night. Some of the insects fled, and I wouldn't want to be surprised by a nightly visit by one of these multi-legged monsters who returns..."

"And besides that," Elerinn says, shocked by his own realization, "I left my backpack unguarded at the top of this mountain! I don't know if you agree with leaving this cave, but I'll get my backpack first now..."

Elerinn grabs the rope, but hesitates for a moment. There is nothing to distract him from the thought of falling down right now, no spider can 'help' the small gnome now. But thinking of his possesions inside his backpack above and possible embarrasement, he starts climbing.

(OOC: Taking 10 on my climb check...)

Wynn Brightsong (AC18; HP7; Str-4)  d20+2=19
Monday May 19th, 2003 7:09:37 PM

"I am of two minds" the bard says, "I am not looking forward to climbing the cliff in our weakened conditions, yet surely to stay the night will involve dealing with the spiders again."

Wynn peers into the back of the cave to see if he can tell how deep it really is and if the two spiders that fled are nearby [Spot=19].

"If we are to climb the cliff we need to do it now, before nightfall. I would suggest that the strongest and best climbers among us go first and provide assistance to those of us who have been poisoned. If we are to stay the night then we should hunt down the last of the spiders now and secure our sanctuary."



Andrath (AC17, 4 hp, -? Str)  d20+9=28 d20+13=21
Monday May 19th, 2003 10:55:59 PM

Andrath takes the antitoxin, with thanks to Cassandra. [OOC: Dominic, what effect does the antitoxin have? Will it repair the Str damage already done? Will it make someone immune to the spider venom for a certain length of time?]

"I agree with Wynn. I think we should clear out the rest of these spiders, bring down some firewood, and set up camp at the front of the cave, provided we can stop from trampling the rest of the salmonberry plants." Andrath wields his sword, and heads farther back into the cave, careful not to step on the few remaining plants, and keeping his eyes peeled for spiders, or perhaps anything else that has been collected back there. [OOC: Search 28, Spot 21]

Dominic - Greg the anti-toxin gives a +5 to Fortitude for a short duration. Time will allow you to recover the Str loss.

Cadmar AC17 HP9 -1Str 
Tuesday May 20th, 2003 1:38:08 AM

"As much as I am curious what is inside the cave, I think we should return for the night to the top of the cliff. If somebody or something takes the ropes we will be trapped in here. Besides, I left most of my stuff up there, too."

"Come on! I am still strong enough to climb the cliff by myself. If those of you who are weakened just tie yourself around waist with the rope I can pull you up."

Cadmar takes off his chain, folds it, and puts it securely under his belt. Then he carefully climbs up, watching his step all the way [Take 10 on climb, 10 total].

Garrard 
Tuesday May 20th, 2003 3:28:12 AM

"I believe sleeping atop would be better, but I also will require a few to pull me up. I can make a separate bundle with my shield, weapons, and equipment to make the task easier, if you like."

Lorth  d20+2=15
Tuesday May 20th, 2003 8:04:23 AM

"Allow me to climb up and I will help pull up whoever requires assistance. I also think we should leave the rest of the spiders alone, we really did intrude on their cave."
(OOC: I think there was 3 ropes)
Lorth turns and grabs a free rope and begins to climb back up the cliff. (Climb check: 15)


Cassandra 
Tuesday May 20th, 2003 10:14:40 AM

The witch decides to take three plants and to leave the others. She does her best to repair damage and make new plantings.

She uses the leather cases from her backpack to store the plants she is gathering. How did those cases all fit in her small backpack?

Cassandra agrees that it is better to climb out of here. "Let us not stress Fragile Nature more than we must."

She also climbs out of the cave, in turn.

Kedarn 
Tuesday May 20th, 2003 4:04:17 PM

Kedarn looks around then says "I agree lets get out of this cave incase they come back with their big brothers." Kedarn will climb up the rope in turn.

Nights Rest (ADM Dominic) 
Tuesday May 20th, 2003 4:15:34 PM

Each of the party climbs out of the cave in turn witheveryone helping those that have difficulties.
As the night settles in, the party hears the sounds of the forest come to life with the sounds of owls and other nocturnal creatures. During the night those that had suffered from the poison of the spiders sleep extreamely deep. The party awakens with the sounds of thunder in the distance and the start of a light rain coming on.

Which way do you go? back the direction you came or another direction.

OOC: I used the same watch order as the last time the party camped.

Elerinn 
Tuesday May 20th, 2003 5:01:30 PM

Elerinn opens his eyes as soon as a little drop of rain falls on his nose and is immediatly awake when he hears the roaring thunder nearby. Elerinn instantly forgets his nightmare haunted night and stands up, refreshed and happy.

"Finally!", Elerinn exclames, "a real good Woldian rain!" He prepares for a new day and looks at his father's cloak, already filthy and with numerous tears at the bottom. At least it's adjusted to my size now..., Elerinn thinks, who doesn't seem to mind the rain at all. Elerinn greets Qamaro first and looks at the others, who still seem to be sleeping. Adressed to the raven, but in a loud enough voice to hear, Elerinn says: "I wish I had a book with me right now, my friend. There's nothing like a good rain coupled with a good book!"

Cadmar 
Tuesday May 20th, 2003 5:35:59 PM

Cadmar stretches and yawns. "Aaah, a good night's rest makes you feel the best. Let's find a stream or something to wash in. How are you doing, people?"

Cadmar starts to whistle a merry little tune and goes looking for water. After a moment he is back, his face and hair washed clean.

"What now? Culverwood is beautiful, but we have a precious cargo to carry."

Garrard 
Tuesday May 20th, 2003 6:01:41 PM

Garrard wakes slowly, laying for a time with his eyes closed, listening, only a gentle smile betraying his wakeful state. Once he does rise, he walks quietly in several loose circles around the camp, face up into the rain.

On the third revolution, he opens his belt pouch, and pulls out a small red ribbon, something that might adorn a child's hair. Yet, his mein seems hopeful, happy even. Then, he comes back to the group to help tear down the campsite in anticipation of the day's travel.

While waiting for Cassandra to provide direction, Garrard approaches Wynn, asking, "I was curious if you have done any teaching before, or the performing arts?"

Wynn Brightsong 
Tuesday May 20th, 2003 9:51:47 PM

Wynn awakens to the sounds of the rest of the party breaking camp. He helps the others load the donkey and then sets to removing all traces of the makeshift campsite. It is during this endeavour that he is approached by Garrard who asks about his experience as a teacher and performer.

"No my friend, I have never been a teacher, just a student." Wynn looks uncomfortable but continues, "For a time I was tutored in the ways of a diplomat, at my fathers expense. It was not to my liking and needless to say I did not pursue diplomacy as a career."

The bard reaches into his cloak for a few leaves of tobacco which he crushes and stuffs into a small pipe. With the last few embers of the fire he lights the pipe and the sweet smell of tobacco from exotic lands wafts through the air.

"I have however earned my keep from the performing arts." Wynn draws air through the pipe which glows briefly. "I have prepared poetry for the lovesick and the lecherous, recited questionable limericks for an evening of wine and sustenance, and on more than one occassion I have played a minor role with one of the travelling theatre troupes."

Wynn draws a final breath from the pipe before letting its fire subside. "More than anything though, I enjoy singing the tales of common men who have overcome adversity and acheived great things. This is the great tradition of bards, to preserve the oral history of the people."

Andrath 
Tuesday May 20th, 2003 10:47:37 PM

Andrath finishes his careful inspection of the cave. [OOC: Dominic, I presume Andrath didn't find anything of interest in searching the cave, since you didn't respond to my post.] He shimmies up the rope and collects it, and swings his backpack off his shoulders, setting up his bedroll for the night. He passes an uneventful night, including his turn at watch.

In the morning, he wakens to a light rain on his face. He rolls out of his bedroll, and says, "Great, the joys of sleeping outdoors. In the city, at least I always had a roof over my head when I woke up."

Realizing a fire here would not be a good idea, Andrath eats a cold breakfast, and washes it down with a drink from the nearby stream. He returns to the campsite, and says, "Unless you have any reason for us to wait here, Cassandra, I suggest we get going. Let's put as much distance as possible between us and this cave; we may have to hole up somewhere if this storm gets too bad."

Lorth 
Wednesday May 21st, 2003 10:20:33 AM

Lorth wakes up damp, "Ugh... rain. Morning all", he yawns, "How is everyone feeling today?" He then carefully packs all his gear to attempt to keep it from getting more wet. He then dons his armor, stows his weapons and holds his shield above his head.

(OOC: For future reference, if I have my lay on hands still active in the evening and I am hurt I use it on myself. Unless someone else needs it.)

Cassandra 
Wednesday May 21st, 2003 10:36:19 AM


"I figure the best way to avoid getting lost is to retrace our path," the young witch suggests. "So let us go back to where the stream headed underground, and then follow the stream back."

Cassandra seems to be trying to take the rain in stride, although she keeps wiping water out of her face and eyes.

Thram 
Wednesday May 21st, 2003 11:32:21 AM

Thram seems unpreturbed by the rain. At least, he doesn't really comment on it one way or the other.

"The same path would seem to make sense. We've seen no signs that anyone is waiting to ambush us or anything like that. Indeed, why would anyone want to?"

Kedarn 
Wednesday May 21st, 2003 4:21:49 PM

Kedarn cleans himself up and does his morning prayers to Gargul. Upon finishing Kedarn looks around the camp to see what he can do to aid the party clean up the camp.
When the camp is cleared away Kedarn will look about then ask "Which way was it that we came from?"

Heading back (ADM Dominic) 
Wednesday May 21st, 2003 4:26:35 PM

Once the camp is cleared up you notice that the rain has washed away the traces of which direction you came from.

Wilderness lore check please.

*** 1 point of Str loss is recovered from the nights rest. ***

Garrard  d20+7=27
Wednesday May 21st, 2003 7:34:15 PM

Doing a quick look around the camp at the nearby vegetation, Garrard considers for a moment, and then points out the placement of several trees and patches of moss. Then, confident in his estimation, he shoulders his pack and asks, "I assume we are headed back, and not to any other destinations?"

Wynn Brightsong  d20+1=14
Wednesday May 21st, 2003 9:57:04 PM

Wynn looks at the surrounding terrain and tries to piece together a mental image of where they had walked and in which direction an underground stream would flow. The broken terrain and dense forest conditions leave him less than certain. "I believe we should follow Garrard" Wynn says. "I cannot say for sure, but his guidance is surely better than my own." [Wilderness Lore=14]

Wynn wraps his cloak around himself. The material seems to shed the moisture in small droplets, and the patterns of black and brown make his shape hard to distinguish as he moves through the forest.

Andrath  d20+2=6 d20+9=11 d20+13=14
Wednesday May 21st, 2003 11:10:00 PM

Obviously feeling out of place in the forest, Andrath defers to his more woodsy companions. He tries to figure out exactly which way to go, but has no idea. [OOC: Wilderness Lore roll of 6.] "Give me a cobblestoned street, a narrow alley, and high building walls any day. These trees all look the same to me. Point me in the right direction, and I will move ahead and spot our way." However the rain gets in his eyes, and he has trouble seeing anything ahead. [Search 11, Spot 14]

Lorth 
Thursday May 22nd, 2003 8:07:14 AM

Rain dripping down his shield and onto his back, Lorth moves about a bit uncomfortable. He doesn't even try to pick a direction to go. He looks to Garrard, so obviously at home here and follows along.

Cadmar 
Thursday May 22nd, 2003 8:41:23 AM

Humming and whistling the ranger shoulders his backpack, puts on the hood of his old green robe, and falls in the line.

Turning to the witch, he asks: "Would you like a cloak? I have one spare." Cadmar takes a small bundle out of the side pocket of his backpack. It appears to be a very nice garment, light and soft, yet warm and pleasant to the touch. [OOC: Its the cloak he got from the Toymaker in the RWI - a very special thing :)]

Cassandra  d20+5=17
Thursday May 22nd, 2003 11:23:14 AM

The witch thanks Cadmar very sweetly for the use of his cloak. "This is a fine garment," she says, "and it is owned by a fine gentleman."

She helps scout for the way back. [check = 17]

Elerinn 
Thursday May 22nd, 2003 2:28:57 PM

Elerinn whistles while the camp is cleared up, and remains optimistic when he notices that the traces are washed away. He agrees with Wynn on following Garrard, for his own sense of direction is really bad.

Kedarn 
Thursday May 22nd, 2003 3:56:54 PM

Kedarn helps finish up with getting the camp cleaned up. Then takes position in the walk back towards the spring in the middle of the group.

Walk in the woods to the spring (ADM Dominic) 
Thursday May 22nd, 2003 4:05:57 PM

As the party sets out to the spring clearing Garrard points out the direction that they need to go. The rain continues to lightly drizzle during the walk keeping everyone slightly wet. After walking what you think is half an hour the party spooks a deer that was laying in some bushes causing it to run past the party. A little while later the party arrices back at the clearing with the spring to find a very large man standing at the other side of the clearing. This man has a very large quarterstaff in his right hand. He is dressed in clothes that are colored to where he could blend in with the surrounding brush if he wanted to. You can see that he has a very round and strong chest.

Garrard, -6 to str 
Thursday May 22nd, 2003 5:40:09 PM

Garrard struggles against his backpack as the group hikes through the forest, silently pushing forward with beads of sweat dotting his face. From time to time he points out landmarks of their passage into the area, but otherwise engages in a wordless struggle with the poison still leeching his strength.

As the group filters into the clearing, Garrard speaks in Sylvan, from his place in the middle of the marching order.

"Greetings. Is the rain not delightful?"



Wynn Brightsong 
Thursday May 22nd, 2003 9:19:38 PM

Wynn spots the figure on the other side of the clearing about the same time that Garrard utters his greeting. Wynn unconciously reaches to his belt, his hands are concealed by his cloak. The leather sling looped over the belt is still in place and easily reachable.

Wynn matches the druids greeting. "Vedui" (Greetings) Wynn says loudly enough for all to hear. He hopes that Andrath has noticed the stranger and has the presence of mind to stay out of sight until his intentions are known.

Andrath (AC17, 5 hp, -6 Str)  d20+9=14
Thursday May 22nd, 2003 10:36:09 PM

Having travelled separately from the rest of the party, Andrath figures he can slip into the undergrowth without being seen. [OOC: Hide roll of 14.] If the large man has already obviously noticed him, he will just stand quietly, and wait to see how the encounter progresses.

Cadmar 
Friday May 23rd, 2003 4:59:02 AM

Seeing that the people walking in the front of the party have suddenly stopped, the ranger stops too, remaining among the trees. His curiosity wins over, however, and he carefully peeks at the clearing from behind the cover of leaves.

"I wonder who might that be?"

For now Cadmar leaves the conversation to Wynn and Garrard.

Lorth 
Friday May 23rd, 2003 9:11:34 AM

Lorth walks foward to stand even with Garrard. He stays silent letting Garrard do the talking in this natural place.

Thram  d20+6=11
Friday May 23rd, 2003 12:03:57 PM

The monk waves a friendly hello at the stranger.

He also takes a look around the rest of the clearing to see if the man has any friends in hiding.

[spot=11]

Kedarn  d20+5=14 d20+5=25
Friday May 23rd, 2003 1:45:32 PM

Kedarn continues to walk up to where the rest of the party stopped and looks around the clearing. (listen 14, spot 25)
Once Kedarn has looked around the clearing he will give the man a friendly nod.

Cassandra  d20+2=4 (remember check)
Friday May 23rd, 2003 2:16:43 PM


The young witch's eyes open wide at the sight of the huge person. "Could that be ..."

She tries to remember if she has met this person before. But her memory is especially bad today.

Grynntym Deeproot (DM Cayzle) 
Friday May 23rd, 2003 4:28:43 PM

The human is a huge barrel-shaped man whose form suggests a bear. You see that his quarterstaff is a living piece of wood -- small twigs and leaves sprout from it.

"Welcome, travellers," he growls. "I am Grynntym Deeproot. And I think I know who you are."

He beckons, and two satyrs walk into the clearing. "Are these the ones from whom you stole?" he asks them.

They seem reluctant to answer. He grabs each by a pointed goat-ear and yanks. "I SAID, ARE THESE THE ONES?" he shouts.

"um, yes," one faun answers softly. "it's them," the other whispers.

"WELL?" the man adds, shoving them forward.

"um, sorry," the satyrs say in unison. They set down the potions Cassandra gave to them. They look very abashed.

"I apologize," the man says. "And it is only fair that you pass judgement on these rogues, since you were wronged. What should I do with them?"

Cassandra 
Friday May 23rd, 2003 4:30:15 PM

"Oh! I knew I knew you!" the witch says.

She turns to the party. "This is the person who gave us leave to enter the Culverwood."

Her voice drops to a whisper, "A greenmage of good repute, and powerful, too!"

Wynn Brightsong  d20+5=16
Friday May 23rd, 2003 7:47:21 PM

Wynn winces in sympathy with the two satyrs, recalling the same harsh treatment at the hands of his father.

"T'is true these youngsters played a trick or two on our party, but we parted with the potions of our own will. At our invitation they joined us in song and made no use of the powers that the stories tell us they have."

Wynn bows slightly in deference to the greenmage and continues. "We were not harmed. If you see fit to punish them I would speak for leniency on their behalf, for they will surely have already learned a lesson that I myself learned as a youth."

Wynn steps forward to offer his hand in friendship to the mage "Wynn Brightsong is my name and we would be grateful for your continued leave to travel in the Culverwood. [Diplomacy=16].

Cadmar 
Saturday May 24th, 2003 3:52:52 PM

Hearing the man speak friendly to others, Cadmar leaves the cover of trees and joins the group. When the satyrs are brought forth, he does not know whether to laugh or to pity them.

When Grynntym is introduced by Cassandra, Cadmar's eyes open wide. "A greenMAGE..." he whispers. A look halfway between awe and admiration appears on his face. It is obvious that the ranger has many questions he would like to ask, but realizes that this is not a proper moment to be overly inquisitive.

Garrard 
Saturday May 24th, 2003 4:08:54 PM

Garrard smiles, and introduces himself in Common. "I am Garrard Talhein, druid of the Windbourne Hills. Thank you for passage, and your watchfulness."

Kedarn 
Sunday May 25th, 2003 5:50:46 AM

Kedarn takes a comfortable stance while listening to Grynntym Deeproot talk. When Grynntym Deeproot calls the satyrs into the clearing he smiles.

Elerinn 
Sunday May 25th, 2003 3:17:03 PM

Elerinn, in a good mood because of the bad weather, cheerfully greets the powerfull greenmage and the satyrs as well, with a little smile. And, before he realizes it sounds really stupid, he adds in a high-pitched voice: "You have a really nice forest!"

Andrath 
Monday May 26th, 2003 12:01:36 AM

Andrath agrees with Wynn, "Well, Sir Greenmage, it seems to me that our witch gave up her potions of her free will, with only the slightest bit of extortion. Seeing as how these satyrs are giving the potions back in exactly the same spirit, I think that we can call it even. While we were in this fine forest, we collected a few salmonberry plants from a cave, and a few others were damaged in the process. The witch planted what seeds she could, but those seeds, and the plants that remain, likely will need some tending. I propose, as repayment for their misguided actions, that your two young satyrs visit the cave from time to time, to tend the old and the new plants. It might just teach them some responsibility. Just be careful when you go there; a few large spiders have taken up residence in the cave."

Grynntym offers Refuge (DM Cayzle)  
Monday May 26th, 2003 12:42:17 AM


The greenmage hears the party suggest clemency, and smiles. He especially likes Andrath's suggestion that they tend plants.

"Good idea, my friend. And as you have shown friendship to the folk of Culverwood, let us show you friendship as well. Please stay here in this clearing for as long as you like. Let us feast on honey and rice cakes, vegetable stew and fermented grape juice! Relax, and be welcome!"

The satyrs sing and cavort, and a pleasant time is had by all. The greenmage id pleased to talk with anyone interested in the Culverwood or Nature. He draws out the druid, especially, in conversation. You all have a feeling of safety and comfort (although the vegetarian fare is unusual).

Over the next few days, you stay here to relax, to learn, to recover from poison. Cadmar (and anyone else) can ask questions (here or in e-mail). This is a brief time for R&R.

[OOC: The second Cinnamon Valley module ends here. All PCs are now second level. Please e-mail your updated PC sheets to me at cayzle@yahoo.com. Since I am out of town, I hope to post again Tuesday, but I may not get around to e-mail until later. Thanks for your patience!]

Greg OOC  d6=6
Monday May 26th, 2003 8:04:13 AM

Andrath's hit points roll for going to 2nd level. Also, exactly how many experience points do each of us get for the adventure? Or will you email that separately?

Elerinn OOC  d4=2
Monday May 26th, 2003 1:38:40 PM

Hit points roll for level 2...

Thram 
Monday May 26th, 2003 3:30:07 PM

Thram relaxes and enjoys the day. Other than asking what a greenmage is and if it is somehow different from a druid, he has no questions and is content to relax.

He's glad to see that the satyrs aren't going to be punished severely. After all, they were just up to minor mischief. They hadn't really hurt anyone.

Cadmar 
Monday May 26th, 2003 4:29:28 PM

The ranger enjoys an unexpected stop in their journey, especially since it means Cassandra will be around longer.

Sometime after dinner, he casually asks her: "So, is there anything else I - I mean we - could do for you? The witches, I mean?"

If there is opportunity, he will talk to Grynntym, too:

"Excuse me, good sir. Magic has always been my fascination. I have never heard of a green mage before. Would it be impolite to ask you to tell us something about you, the forest, and your Art?"

Kedarn 
Monday May 26th, 2003 5:31:07 PM

Kedarn relaxes and listens to what the greenmage answers when asked questions.

Elerinn 
Monday May 26th, 2003 5:47:03 PM

Elerinn absent-mindedly listens to the greenmage's answers, while he carefully listens to the rain's rhythm. It is clear that he is daydreaming, and the gnome looks really content.

Andrath 
Monday May 26th, 2003 8:34:55 PM

Andrath makes himself as comfortable as possible on the hard ground, and pulls up a root to lean on. As they dine on vegetarian fare, the elf dreams of a juicy steak, a cup of warm mead, and a nice feather bed in which to sleep. However, he does get as much rest as possible, to more quickly recover from the spider poison. Not knowing exactly what to ask a greenmage, he keeps his own counsel, and waits to see what the others have to say.

Wynn Brightsong 
Monday May 26th, 2003 10:44:26 PM

Wynn props his pack up against the bole of a large tree, and stretches out on the grass, his head on the pack. He spends his time reflecting on the past several weeks. His lids are heavy and he dozes lightly as he half listens to the conversations going on about him.

Garrard 
Tuesday May 27th, 2003 1:17:36 PM

Garrard talks freely with the greenmage, his questions turning more to the thousand details of the life of the Forest. Over the days resting, Garrard will also take time to go on short walks with his hawk, watching it hunt and just taking in the environment.

Interlude (DM Cayzle) 
Wednesday May 28th, 2003 9:06:33 AM


The greenmage explains much about who and what he is. [OOC: see write-up in the Black Cathedral.]

All poison damage is healed.

After a few days of rest and recuperation, all are ready to depart. Cassandra advises that the group follow the route back that they followed coming in.

[OOC: sorry this is short. Still onthe road. A better turn and start to module three (plus replies to e-mail) tomorrow. Cayzle]

Thram 
Wednesday May 28th, 2003 12:47:21 PM

Nods goodbye to the greenmage and sets out on the road.

Thram 
Wednesday May 28th, 2003 2:26:07 PM

As the group strolls down the path, Thram asks in an atypical burst of verbosity, "So, should we come up with a name for ourselves? I hear that often adventuring groups seem to take on a name. It makes it easier to introduce yourselves, I suppose. How about 'Cassandra and the Sultans' or the 'Spicy Eight'? You know spice like Cinnamon Valley and eight because there are 1, 2, 3, 4, 5, 6, 7, 8 of us."

He might be joking, but he doesn't laugh.

Elerinn 
Wednesday May 28th, 2003 2:53:38 PM

Elerinn, during the few days he spends in the greenmage's territory, gets more and more restless. When the group decides to leave the greenmage again, he bows politely, but not exaggerated, to the greenmage and says: "I thank you for your hospitality. Is there something we can do in return? If not, know that we are in your debt, so if you ever need our help..." Elerinn pauses and smiles mischievous. "But I believe, and hope that we will be on the road quite often, from now on."

Then, he follows the others down the road back. He speaks to the raven on his shoulder, Qamaro, and the small bird flies up, circling around the group of fresh adventurers.

When Thram suggest his names for this group, Elerinn laughs and replies: "Oh no! They are not flashy enough! How about...how about..."

Elerinn thinks for some moments, and finally, trying to look really serious, the red-haired sorcerer exclames a long name, apparently in the draconic language. "Or do you think that would be too much honor?", he concludes with the same mischievous smile.

Garrard 
Wednesday May 28th, 2003 4:41:23 PM

Garrard politely speaks with the greenmage until the party leaves, and then resumes his usual reserved silence on the road, until Thram mentions choosing a name for the group.

"I have no problem being associated with each of you. If we are to do this, perhaps we should have a private talk about long range goals, choose a purpose for the group, and let the name flow from that discussion?"

Wynn Brightsong 
Wednesday May 28th, 2003 8:18:35 PM

Wynn shoulders his pack and prepares to follow the group. He bows slightly and thanks the greenmage for his hospitality and protection.

"Curious...I too have been thinking of names."

"Like Garrard, I too am proud to stand with each of you. Our wise friend may also be right in suggesting that a unifying purpose might lead us to an appropriate name."

Wynn pauses for a moment, and then in an uncertain voice reveals his own thoughts to the group...

"My own purpose is neither very grand nor very noble. In part I am in it for the adventure, and in part to learn and share the folk tales of the Wold. If I am lucky enough to become a small part in one of those tales, all the better. My mother would tell you that by sharing our knowledge and traditions we can bring a degree of harmony to an otherwise discordant Wold. In my better moments I would live this idea."

Andrath 
Wednesday May 28th, 2003 11:07:40 PM

Andrath also readies to leave, and grabs a nearby branch, doing a couple of quick chin-ups. He turns to the forest man and says, "Thank you for your hospitality, sir. Although I am not much for the forest, I appreciate what you have done for us, giving us a place to rest and recover, and helping us to deal with those two satyrs, to a positive conclusion."

As the travelling party's discussion turn to a name and a purpose, the elf rogue adds, "Personally, I do not travel with you all for any greater purpose. I am here for adventure, and comradeship, and maybe a little fame, and riches. If I manage to help right a few wrongs along the way, so much the better. And I think it may be a little early for our party to be trying to decide a name for ourselves. Why don't we wait for a while, and see what comes to pass. It is likely that something waits in our future that will clearly indicate a suitable party name."

He turns to Elerinn, and says, "And Elerinn, referring to ourselves as 'witch-order-obeying, satyr-loving party animals', even if it is in draconic, may not be the best idea." He winks at the gnome, and smiles.

Kedarn 
Thursday May 29th, 2003 3:31:43 AM

Kedarn thanks the Greenmage for allowing the group to rest and recover here in the Culverwoods. Kedarn then sets out on the road again with the others.
When the subject of a group name is brought up Kedarn says "I have a feeling that in due time our actions will give us our name. As for my purpose of going on the road is simple. I am looking to give Gargul's aid to those I find and become friends with. I consider all of you my friends and will aid you to my best ability." With that said Kedarn will look about the area and continue walking in quiet thought.

Travel (DM Cayzle) 
Thursday May 29th, 2003 9:29:01 AM


Bidding farewell to the greenmage, the party walks north homeward through the Culverwood. The two satyrs lead the way, as directed by the greenmage, so that you will have both guides and protectors.

Night falls, and you are still in the forest. Any special actions to prepare for the night?

[OOC: I hope to get back to everyone about PC sheets TODAY! Sorry for the delay!]

Cadmar 
Thursday May 29th, 2003 10:10:00 AM

The ranger enjoys the change of pace in the journey.

"My most important personal goal right now is to get together enough coin to pay for a regeneration spell for my dad. He lost a leg during the last war and can barely walk by himself. Can any of you imagine how cruel that fate is to someone who used to run with the wind in the forest?... In these last years I have witnessed my old man wither and grow old. I wish to see him enjoying life once again."

"As for the name, we could choose something to go by for now, until we earn a true nom de guerre. Something like the Green Company or such..."

Thram 
Thursday May 29th, 2003 10:26:46 AM

Hearing Cadmar, Thram roots around in the saddlebags of the mule and pulls out 200 gold coins. He passes them over, "That sounds like a noble cause. Let me help you as I'm able. I don't need anything so important."

He pauses and looks embarrased for a second, "I'm sure that isn't enough, but it will help you earn the sum faster."

Turning back to the name issue, "Well, we've had the goals discussion before. I'm not interested too much in adventure per se. I just want to help those in need, and so far, despite what some of you say, that's what we've been doing. Still, a name isn't that important in the grand scheme of things. I dont really care what we choose, so long as we pick something."

Garrard 
Thursday May 29th, 2003 3:02:12 PM

Once the party has camp set up for the night, and dinner is done, Garrard will continue his part of the conversation.

"At my druidic initiation, there was a fairly surprising appearance by several fae, who I believe were either loremasters or nobles. In addition to some... personal comments they made, they told me that I should prepare for a major threat in this region. They were not specific whether it would be to the region, to Nature, or to the fae."

Garrard chuckles dryly.

"Then again, sometimes the fae have a loose grasp of time. It might not even be for years yet. However, that is the core reason I am performing these missions."

"I certainly don't have a problem with anything we have done so far. I simply think we should have a higher expectation of our group action than simple profit."

With that, Garrard passes Cadmar a small beltpouch. When Cadmar looks inside, he finds 40 platinum pieces.

Elerinn 
Thursday May 29th, 2003 6:12:21 PM

Elerinn, considering the others' reasons to adventure, feels a bit embarrased too speak his mind. Somehow, it feels like his cause is less noble, less important. But after Garrard speaks his wise words, he coughs and says: "I...well, for one part, I want to leave this Wold a better place then I entered it. I know that's a tough goal for a small gnome such as myself, but I could not life if I hadn't the idea that I'm trying, at least."

For a moment, Elerinn's face seems like that of an old man. With less energy than before, he continues: "Another reason for doing this...I...have you ever had the feeling that nothing in this Wold mattered? When Gargul would finally come for you, people would forget you within months? My fath...I want to live! Now, but also after I left this Wold. I want to be remembered!"

Elerinn abruptly stops, and considers what next to say. He tries to think of a way to bring up the group's name issue, but don't know how to do it. The last word he speaks, is a soft command to Qamaro, and the bird lands on the silent gnome's shoulder.

Wynn Brightsong 
Thursday May 29th, 2003 8:20:54 PM

Wynn listens to the words of his fellow travellers. "What of our Paladin, doth he think we should be named 'Templars of Culverwood', what is his ambition? Lorth? Has anyone seen Lorth?"

Wynn spins around to look for the tall human.

Andrath 
Thursday May 29th, 2003 11:10:18 PM

Andrath gets ready for the night, ready to take his turn at watch as required. He is careful to sleep on top of his valuables, since he doesn't fully trust the satyrs, if they stick around. [OOC: I presume we keep the same watch order, OK?]

Kedarn 
Friday May 30th, 2003 1:53:48 AM

Kedarn listens to what the entire group has been talking about while walking and smiles.
When the group stops for the night Kedarn tells the others "I agree with you Andrath, we should keep our normal watch routine. Don't forget we are still in the Culverwood and we should make a cold camp with no fire."

Owlbear Outrage


Hatchlings in the Night (DM Cayzle) 
Friday May 30th, 2003 11:07:02 AM

In the pitch dark of the night, the two satyrs -- named Tydeus and Thalpius, by the way -- wake up the entire party.

"Look! Look!" they whisper.

The humans (aside from the cleric of Gargul) can't see a thing, but the non-humans see, by the pale starlight, three small shapes waddling into the camp.

They are about two and a half feet tall. They are covered in fuzz, and they seem to have small wings. You hear them "Peep peep peep?"

"Oooh! How cute!" Cassandra cries. "Babies!" She seems ready to snatch them up and cuddle them.

But the satyrs whisper, "No! Don't tough them or the mother will smell you on them! And then you're done for! All we can do is run! The mother is sure to be near! Run!"

The two of them sprint away, runnng full-out in the direction away from the chicks, and are gone.

Thram 
Friday May 30th, 2003 12:44:55 PM

The monk looks a bit perplexed by the satyrs reaction and tries to get a better look without touching one.

"What are they?"

Garrard 
Friday May 30th, 2003 5:08:00 PM

Garrard looks up and around groggily.

"Mother? Perhaps we should move away quietly, without alarming the little ones. If they get spooked or excited, they may call for their parent."

With this Garrard pushes himself upright.

"Where are they, so we can move away in a cohesive group?"

Cadmar 
Friday May 30th, 2003 5:47:35 PM

When Thram and Garrard offer to share their money with him, Cadmar is visibly shaken. It takes him a moment to regain his composure. "You would share with a man you have just met?... I thank you... friends..." The ranger turns his face away from the group and wipes his eye with his sleeve. "It is most noble of you, but I can not accept your offer. For one thing, I still need to find a priest powerful enough to perform the deed, and by that time I hope to gather enough money by myself. Your treasure will be better used if it stays in your hands."

"I will ask one thing of you, though. If by some stroke of ill fortune I meet my end before my quest is done, please finish what I have started and help my father. I would turn in my grave if, after losing two sons, he would be left alone to grow old and die away from the woods."

---

When the satyrs wake the party up in the middle of the night Cadmar rubs his eyes and sniffs the night air.

"I don't know who or what are these" - he whispers - "but I would hate to fight their mother. Why leave poor creatures orphaned?..."

With that, the ranger springs from his bed and tries to follow the satyrs the best he can, leaving most of his stuff behind. He stops only to tuck a dagger under his belt.

Lorth 
Friday May 30th, 2003 7:53:46 PM

Lorth rolls over, breaking his contemplative silence for the last few days. Even as the others get ready and start to assess the threat, he straps on his shield, and draws his warhammer, trying to figure out in the dark where the others are.

Wynn Brightsong  d20+4=20 d20+2=10
Saturday May 31st, 2003 6:46:38 PM

Wynn sits up at the sound of the commotion and sees what look vaguely like three owlets walking into camp. He has heard of both Giant Owls as well as creatures that are only part owl[Bardic Knowledge=20], but in the dark he can only make out their general shape, and can't be sure.

He rolls over, grabbing his pack and puts a tree between himself and the owlets. He scans the night sky and the upper canopy of the trees for potential dangers [spot=10].

"Andrath, Elerinn" Wynn calls out "see if you can get behind them, but watch the sky. I have heard in my travels that a trained giant owl can be ridden into battle, and that the young are worth a considerable sum."



Kedarn (lowlight vision & darkvision)  d20+2=15 d20+5=16 d20+5=9
Sunday June 1st, 2003 2:29:43 AM

Kedarn quietly gets up and grabs his gear then heads in the direction the satyrs went. Kedarn will glance back and up to see if anything is following them. (move silently 15, spot 16, listen 9)

Elerinn 
Sunday June 1st, 2003 2:12:27 PM

Elerinn follows along with the satyrs, trusting on their knowledge of nature. Although Wynn calls out to him, he doesn't like the idea of trying to capture the animals.

Andrath  d20+14=26
Sunday June 1st, 2003 6:18:23 PM

Realizing that many of his friends can't see in the dark Andrath backs away from the bird-creatures, and says, "Stick together, and don't run off. Many of us can't see in the dark, and we all move at different speeds! If this bird-mother wants to attack us, shouldn't we face her together, rather than stumbling blindly around in the dark, separated?" He peers into the forest behind the large chicks, trying to make out if anything is coming. (Spot roll of 26.]

Lorth  d10+3=13
Monday June 2nd, 2003 9:20:35 AM

(OOC: Back from vacation, thanks for playing my character. And here is my hit point roll for 2nd level. d10 +3 for constitution = 13 YEAH! )

Baby Owls? Baby OwlBEARS! (DM Cayzle)  d8=8 (roll for the stuff in which the owlbears are interested.)
Monday June 2nd, 2003 9:55:54 AM

After getting a closer look (does anyone have a light source out?), Wynn feels confident that the babies are in fact baby owlbears. His knowledge is shaky, and he is not sure whether there might be one mother nearby, or more. He does know that owlbear moms are notoriously cranky!

Kedarn and Cadmar follow the satyrs, but they are moving faster than our heroes can, and in the dark it is hopeless. Elerinn has even less of a hope of catching up. Hearing Andrath's call to keep together, the three return to the camp.

The babies have found Ellerinn's bedding and are pecking at it. Cassandra watches, fascinated at first, but then she hears "owlbear" she starts looking around wildly.

Right now the hatchlings are on one side of the camp. The PCs are on the other, about 15 feet away.

Everyone please make listen checks at DC20. Those who can see in the dark, please make spot checks at DC15.

Thram  d20+6=12 d20+6=12
Monday June 2nd, 2003 12:20:17 PM

Not noticing anything but the chicks, Thram asks, "What's an owlbear?"

He moves in for a closer look at the chicks. If they're tearing up Elerrin's stuff, he tries to shoo them away.

Lorth 
Monday June 2nd, 2003 12:27:16 PM

Lorth quickly stowes his sleeping gear and lights up his bull's eye lantern. He then makes his way towards the direction that Andrath and the others left camp. "I think we should probably go", says Lorth, "Anything that could make the Satyrs run like that, in their own forest, I don't want to meet."

Lorth moves out as soon as everyone is ready.

Garrard 
Monday June 2nd, 2003 2:47:17 PM

Garrard shoulders the minimal basics, his pack with foodstuffs, his shield, and his scimitar. What little else there is can be replaced or come back for.

He then moves to take up a position from Lorth, and encourages the paladin to take a few steps back away from the... chickcubs.

Wynn Brightsong  d20+4=7 d20+2=7
Monday June 2nd, 2003 8:28:23 PM

Wynn slides over next to Cassandra and unsheathes his longsword in readiness. "Fear not, lady" the bard intones, "I shall stay by your side."

Wynn is distracted by the comely young witch's distress and neither hears nor sees much else. [Listen=7, Spot=7]

Wynn stays very close to Cassandra and prepares to intercede on her behalf.

Andrath  d20+9=12 d20+14=34
Monday June 2nd, 2003 11:46:02 PM

Andrath tries to hear if anything larger is approaching the campsite, but the racket from the large chicks, and the returning party members, masks any sounds that he might have heard. [OOC: missed listen check with 12 total.] However, with his low-light vision and eagle eyes, he peers into the forest behind the direction that the chicks emerged from, looking to see if anything larger is approaching the camp. [OOC: Critical success with spot, check of 34.]

He glances over at Elerinn, and says, "Do you want your gear back? What do you think those big baby birdies are going after, anyways? Are you hiding bird seed in your bedding?"

He pulls out his bow and nocks an arrow, saying, "If the mother comes charging at us, I am going to shoot her, unless someone can calm her down."

Kedarn (lowlight & dark vision)  d20+5=20 d20+5=18
Tuesday June 3rd, 2003 5:52:45 AM

Kedarn starts to look around to see if the little ones mother is anywhere near by. (listen 20, spot 18)

Cadmar  d20+5=12
Tuesday June 3rd, 2003 7:20:37 AM

Cadmar, obviously very agitated, whispers urgently: "Please, let's go! we can come back later for our stuff! There is no need to fight an owlbear, no need to leave cubs without theri mother! Please, let's go, I don't want to fight just for the fight itself!" [Listen 12]

If the party decides to leave, Cadmar follows.

Elerinn 
Tuesday June 3rd, 2003 5:48:16 PM

Elerinn tries to see despite the absence of any lights. He can discern the young birdlike creatures, at the spot he just left. His eyes, adjusting to the darkness somewhat, can see them clearly now, picking at his belongings. Then, Elerinn hears Cadmar whispering to him and the others and this cools him down somewhat.

It's just their instinct...But it's my equipment they're picking at!, he thinks, deciding what to do. "But...their instict...", Elerinn whispers now and, with some light, a smile could have been detected on the gnome's face.

Adjusting one of the first spells he learned, he begins gesturing without making any sound. A few moments later, the sound of a howling wolf can be heard. It seems though it is coming out of Elerinn's backpack.

OOC: Casting a silent ghost sound spell centered on the backpack.

OOC (DM Cayle) 
Wednesday June 4th, 2003 6:59:48 AM

Sorry for the delay, friends. I'll post later today.

Mama! Mama! (DM Cayzle) 
Thursday June 5th, 2003 9:48:56 AM

Andrath sees a huge hulking shape deep in the woods. Kedarn hears a movement in the same direction.

Elerinn's spell clearly startles and scares the chicks. They back off fast, about 30 feet, cheeping very loudly.

Now everybody can hear the crashing of the shape in the woods, since it is moving very quickly, coming towards you. You hear a strange sound from the shape -- "HHOOOOOOOOOHH!!"

The creature -- dare we call it Mama? -- is now about 50 feet away. Next round it will be on you. Please be clear and careful in your actions or your readied actions.

If you attack before it is in the camp, you will suffer a 20 percent miss chance if you can see in the dark, or a 50 percent miss chance if you cannot [except Andrath, who sees it]. Once it enters the camp, those with sensitive eyes are fine, but you will suffer a 20 percent miss chance if you cannot see in the dark.

Of course, you could run ...

[OOC: Really sorry for the missed posting. Real Life has been brutal this week.]

Garrard 
Thursday June 5th, 2003 12:36:05 PM

Garrard is poised to run, and looking to the other party members to start moving.

"Go!", he hisses through his teeth.

If there isn't an immediate exodus, or anyone attacks the beast, Garrard with cast Faerie Fire at the source of the roar.

Cadmar 
Thursday June 5th, 2003 1:06:19 PM

Cadmar starts moving away from the beast, hoping that it will not leave its young and once it makes sure nothing threatens its cubs it will abandon the chase.

If, on the other hand, someone stays to fight, Cadmar will pick up his bow instead.

Elerinn 
Thursday June 5th, 2003 2:31:35 PM

Elerinn's smile quickly turns into a surprised and frustrated look when he hears the beasts' eery sound. Realizing another spell isn't going to help, he turns around and starts running away from the owlbear. In spite of his gnomish feet, Elerinn tries to run as fast as he can.

To anyone running near him, he says, calmer than appropriate: "I'm sorry, wrong idea." For a moment, Elerinn considers the idea this might be a punishment from Wardd, for pressing his luck too less in the past few weeks. Although he dismisses the idea, he decides he has to do it more often. But right now, it had not been a very good idea.

Andrath  d20+7=24 d8+4=11
Thursday June 5th, 2003 5:10:03 PM

If everyone else does, Andrath backs away from the mother creature and her offspring, keeping his longbow trained on her. However, if anyone stays to fight, or if the creature gets within 30' of Andrath, he will shoot the owlbear mother with his ready bow. [OOC: If necessary, hit AC24 for 11 hp damage.]

He calls out, "Elerinn, get your little body back here! We may need you. This looks like way more than a mother protecting her chicks! It looks like a carnivorous mother hunting for food, and the food could well be us! I suggest we don't all turn our backs and run, which will end up splitting us all up, and the humans not being able to see as well. Let's back slowly away, and show a united front of 8 well-armed opponents, rather than a scattering of 8 backs."

Lorth 
Thursday June 5th, 2003 5:43:06 PM

Lorth frowns, and begins to backup and leave the campsite in the same direction that most of his companions are going. He attempts to light his bulleye lantern again, while moving off.

Wynn Brightsong (AC18+1 Dodge; HP 14) 
Thursday June 5th, 2003 5:56:02 PM

Wynn chuckles at the sight of the three young owlbears scuttling away from the seemingly possessed pack. A woldian version of a loosing a fox among the chickens.

The sound of the adult owlbear causes the hair to rise on the back of his neck, drawing his attention to the sound of it's advance through the surrounding trees.

"Andrath is right" shouts Wynn. "Hold your ground and present a show of force lest this beast think of us as prey." Wynn steps forward to flank Andrath and continues...

"If the protection of her young is her sole intent an orderly withdrawl on our part should suffice. Otherwise we will be fighting for our lives to avoid being served as an entree to those cute little chicks."

Wynn thinks back to their encounter with the bear and the lessons learned..."Remember, if forced to defend ourselves, let the archers
get as many shots in as possible before engaging at close quarters! And don't injure the young ones...they are quite valuable!"

The bard prepares to dodge any charge from the adult owlbear and will fight defensively if such a charge were to occur [Effective AC=21]. He searches his mind for a song with which to inspire his fellow adventurers.



Thram 
Thursday June 5th, 2003 7:52:45 PM

Thram takes up a position between the archers and the approaching owl bear. He crouches down to wait and calls out, "Don't shoot me in the back guys."

Kedarn 
Friday June 6th, 2003 1:32:47 AM

kedarn moves in the direction away from the noise he hears coming from the woods. As he is moving Kedarn says "let us follow the example of the satyrs and leave. They know more about the creatures here than we do."
Kedarn will ready his bow while moving and stop just outside of the clearing that the group used for making camp and cover the others.

Mama emerges (DM Cayzle) 
Friday June 6th, 2003 10:28:44 AM

Elerinn scoots away fast. The rest of the party backs off, weapons ready. By the end of the round, the group is 30 feet away from the campsite. The mother owlbear's charge takes her to the center of the camp -- that is, about 30 feet from you, maybe 20 feet from Thram.

She stands and growls. The hatchlings huddle behind her.

Lorth 
Friday June 6th, 2003 10:48:01 AM

Lorth backs away slowly... weapons at the ready.

Thram 
Friday June 6th, 2003 11:38:16 AM

Still crouched and ready for action, Thram starts to back up slowly and assumes those behind him will do the same.

Garrard  d20+5=19 d20+5=13
Friday June 6th, 2003 1:31:38 PM

Garrard backs away slowly, staying with the group even as he wracks his brain for any hints from his training as to how to handle this situation correctly. If he remembers anything, he will pass it along in a quiet whisper to the party

(Handle Animal check: 19, Animal Empathy check: 13)

Elerinn 
Friday June 6th, 2003 5:05:53 PM

Elerinn ignores Andrath's comment first, and keeps running while thinking: He must be mad, if she is trying to scare us away, I won't stop her...

But as he reaches a point far from his companions, he turns and sees most of them are still standing near the camp. Deciding that he needs to help if they decide to stay near the camp. Although Elerinn decides his friends make a bad decision, if they don't want to fight the creature, to stand their ground, but he turns around and hustles back, close enough to cast one of his spell directed at the beast.

Wynn Brightsong  d20+3=15
Sunday June 8th, 2003 8:21:36 AM

Wynn scans the bush line for signs of any more owlbears [Search=15 low light vision].He will immediately call out to the group if he spots any, otherwise he returns his attention to the owlbear in camp and it's intentions.

Wynn retreats one step from the owlbear and it's young. "Everyone should stay in the clearing where we can see" The bard calls out. "In the darkness of the forest that creature will have a significant advantage!"

Wynn reaches back to Cassandra and gives her arm a reassuring squeeze.

Cadmar AC15 HP20  d20-2=5
Sunday June 8th, 2003 3:12:56 PM

Woken suddenly from deep sleep only to confront some huge horror he cannot see, with nothing but his chainmail and his dagger for the armament, the ranger is afraid. Beads of sweat appear on his forehead, flowing down the nasty scar he bears since the assault on the tower.

"All right..." he says, his voice trembling slightly. "There is not a snowball's chance in Baator I can outrun this thing. Heck, I even cannot see it! I suppose it's time to hit the treetops. I don't think it can climb well. No branches could support its weight."

Cadmar slowly steps away until his back is against a tree [move action] and then starts to climb it [move action], but his armor impedes his progress [climb check 5].

Andrath (AC17, 16 hp) 
Sunday June 8th, 2003 11:26:00 PM

Andrath continues to train his bow on the large owlbear. "It seems we have a 'Mexican standoff' here. I was able to grab my backpack and my gear when we left the campsite, but Elerinn, that is still your stuff there. Are you willing to give it up? Did anyone else leave their gear there? I propose we sowly start to advance back into the campsite, collect our gear, and make our way, together, carefully, to a new campsite. If we turn and leave now, and leave our gear behind, then I think that we will have decided our party name: "The Targets for Extortion". Once again, we will give in to a threat, and turn over our belongings, just like we have done in the past. If the owlbear mother's only desire was to get her chicks back, she obviously has done that. If she continues to stick around, she obviously has another agenda."

"Cadmar, what are you going to do up that tree? If we have to leave in a hurry, do you think you will be able to get down in time to move with us? Since you can't see in the dark, wouldn't it make more sense to keep with the rest of us? I'm sure one of us has a spell that can create a light. Don't worry, we will protect you."

Kedarn (AC: 16 HP:17) 
Monday June 9th, 2003 4:54:09 AM

Kedarn stays at the edge of the camp in the forest with his bow trained on the owlbear. Kedarn says to the others "grab what you can and we will leave for now but will come back later. Hopefully the owlbears will leave in a short amount of time. I am going to give you some concealment, so get ready to act."
Kedarn then casts Obsuring mists.

*** ooc: spell will last 2 minutes, area of effect 30 ft. and 20 ft high ***

Mists Arise (DM Cayzle) 
Monday June 9th, 2003 10:48:12 AM


It does indeed look like a stand-off. Lorth, Thram, and Garrard back away. Elerinn comes a little closer. Wynn, keeping close to Cassandra, looks around but sees no other owlbears. Cadmar tries to climb a tree. And Andrath seems to think that backing off would be an ignoble solution.

Then Kedarn ratchets the confusion up a notch with his mist spell. Vision is very obscured. The owlbear seems a little calmer (her growl is more a "grrr" than a "GGRRRRRR").

Actions? Keep in mind that you probably cannot see each other.

Lorth 
Monday June 9th, 2003 1:30:55 PM

Lorth says, "Let's go, we can come back for Elerinn's belongings later. If this was an intelligent creature that could be reasoned with I would say different, but it is just a beast in it's homeland, so let's give it a wide berth." He then starts to leave.

Elerinn 
Monday June 9th, 2003 2:01:53 PM

Elerinn has returned to the others and is now trying to see past the mists, which is almost impossible. He hears the owlbear though, and she doesn't seem very friendly yet. Elerinn decides to walk somewhat to the right site of the camp, circling around the camp. In this way, he tries to look past the mists and into the camp. If there are no young owlbears left there, he slowly walks towards the camp to collect his gear.

Garrard 
Monday June 9th, 2003 4:46:09 PM

Garrard states, "Agreed. Let us gather together and move away. We can mostly likely follow our own tracks back here come morning."

Garrard will try to stick with Lorth, and move away only if the group moves as a unit.

Kedarn  d20+5=12 d20+5=13
Monday June 9th, 2003 6:15:55 PM

Kedarn will slowly move away from the camp trying to go in the direction that the others went. (spot 12, listen 13)

Thram 
Monday June 9th, 2003 6:48:15 PM

"I can get his stuff. Somebody grab Jenny, you know the mule."

The monk dashes forward into the mist. He's intent on snatching up Elerrin's gear and hightailing it out of there.

Cadmar 
Monday June 9th, 2003 8:13:45 PM

The ranger is relieved to hear the huge monster calm down. In barely audible whisper he says: "Leave the stuff be. We can always come back for our backpacks in the morning. It's not as if the thing is going to go through our belongings and make away with gold, is it? Let's get out of here, please. The thing scares me sick. Let me just keep close to you, Andrath. Perhaps some of your courage will rub off on me."

"I can't see a thing. Are we all here? Elerinn? Cassandra? Can we go now?"

Cadmar tries to follow someone who can see in the dark better than him.

Wynn Brightsong  d20+3=15 d20+4=23
Monday June 9th, 2003 8:14:02 PM

The scene before him is one of chaos. The bard can only shake his head. Just moments earlier the group had seemed to be coming together, of a single mind, resolute and strong. Now a fog arose from the ground and dulled his senses. Not only could he no longer make out the owlbears, but the cone of light that shone from Lorth's lantern no longer highlighted the owlbears and instead seemed to bounce in all directions. Elerinn and Thram seemed to dissappear forwards into the mist, while others retreated. What cohesion Andrath had started to bring to the group was now lost. He could no longer be sure of where everyone was or where they were headed.

Wynn retains his gentle hold of Cassandra's arm and as calmly as possible speaks of their situation. "Unless you have special abilities to see through this infernal soup, I suggest we stay put until it dissapates. I would rather not stumble into anything nasty!". Wynn peers into the haze (Search = 15) and listens intently for either the owlbear or members of his party (Listen = 23) before continuing. "Besides, Elerinn and Thram may need some guidance to find their way back."

Andrath (AC17, 16 hp)  d20+9=16
Monday June 9th, 2003 11:23:56 PM

Andrath calls out, "Where did this mist come from? I can't see a thing! Where is the owlbear? Are you all there? Are you all OK?"

He listens to hear if anyone is moving towards the fire, and hears Thram dashing towards the clearing through the mist. He throws his bow over his shoulder, and moving forward, draws his sword. He will move forward until he sees the edge of the fog, or Thram, or the owlbear. He will try to cover Thram as he retrieves the items from the fire. "Can someone get rid of this crazy fog? We can't see what is going on!"

Death in an Owlbear's Embrace (DM Cayzle)  d100=24 (Andrath's miss chance due to obscurement) d20+6=8 (Andrath's attack - a miss) d20+7=18 d20+7=16 (two owlbear paws, one hit) d20+2=20 (one owlbear bite, one hit) d20+11=26 (owlbear's opposed grapple check) d20+3=7 (Thram's opposed grapple check -- he is held!) d6+5=8 d8+1=9 (Thram takes 17 points of damage this round)
Tuesday June 10th, 2003 1:38:24 PM


Cadmar, Kedarn, Garrard, and Lorth back away. They move about 30 feet in the direction away from the owlbear, and the mist ends. They move another 30 feet to end the round.

Wynn stays put, listening, just in case he is needed. But Cassandra pulls away to head backwards with Cadmar, Kedarn, Garrard, and Lorth.

Thram decides that quickness is better than stealth, and dashes forward. About 25 feet toward the mama beast, near the edge of the mist but still inside the fogbank, Thram sees some gear, and he bends to pick up Elerinn's bedroll and backpack (Note -- everyone else had a chance to grab their gear). (That's a move and a move-equivalent action.) He sees the hulking shape of the owlbear dimly ahead -- maybe five or ten feet away.

Andrath shadows Thram, moving more carefully. He stops when he sees Thram stop to pick up some gear -- he is about 5 feet from Thram -- any farther and he would lose him in the mist. Andrath does not see the owlbear, but he can hear it. He readies an action (shoot arrow) in case the owlbear charges.

Elerinn heads around and into the camp to collect his gear. He carefully walks around the mist. It takes him a full round of movement to end up outside the mist, on the edge, about 20 feet from the owlbear. That's after a full round of careful movement. And he is just in time to witness a catastrophe!

The Owlbear sniffs, and senses Thram (Scent ability). It roars, loudly! It rushes the nearby elf monk.

As it does so, Andrath's readied arrow flies -- past the owlbear. A miss.

One massive owlbear paw and one bite land on the elf monk -- and the paw grips Thram tight and pulls him to her! The damage is brutal (17 hp) -- and the monk is unconscious. With the grab damage that the beast will inflict on the elf next round, it is clear that Thram (already on death's door) is a goner. There's no way to kill the beast before it kills poor Thram. The question is, can the witnesses save themselves?

The hatchlings follow close behind mama, their loud cheeps barely audible over the roaring of the beast and the cracking of Thram's bones.

Andrath and Elerinn have a good idea of what is going on. Wynn can make a listen check (DC 15) to hear Andrath's bowstring twang, and another check (DC 10) to hear bones grinding. The rest of the party (now almost 90 feet away) hear only a mighty roaring. But that can't be good news!

Thram 
Tuesday June 10th, 2003 2:35:58 PM

"eeeeeeep!"

Elerinn 
Tuesday June 10th, 2003 4:19:45 PM

Elerinn is just in time to see Thram easily crushed by the female owlbear. For a moment, he considers distracting the beast with one of his spells, but realizes it with only bring him, and perhaps the rest of the group, more harm. Besides that, he can't help the elf in the owlbear's wings that is Thram, anymore.

But with this realisation, Elerinn can hear a clear voice in his head: "I can get his stuff. Somebody grab Jenny, you know the mule." It takes a moment for him to realize that this were the last words Thram spoke to them and perhaps it would indeed be his last words.

Feeling nothing but guilt, Elerinn turns around screaming hysterically to Andrath who is still near the owlbear. "Get out of there! I killed him!" He starts running, straight through the fog and calls out to the others, one single word.

"Run!"

Kedarn 
Tuesday June 10th, 2003 6:54:50 PM

Kedarn stops and turns back towards the camp when he hears the roaring. Kedarn will slowly start to head back towards the camp to try and find the rest of the party as well as Thrams mule 'Jenny'. As Kedarn is headed back if he meets up with any others he will ask what has happened. Kedarn will not go into the camp just stay outside of the camp and if the owlbear starts to come towards him he will run away at max speed.

Lorth (AC: 16 HP: 26) 
Tuesday June 10th, 2003 7:41:38 PM

Lorth torn between protecting the people he is with and helping those left behind, feels a twinge of panic. Lorth quickly drops his pack and before Kedarn gets very far he says, "Kedarn please, I will go take a look and see what is going on, please stay here with the others, so that we don't split up anymore."
He pauses quickly and stammers out, "I will yell loudly three quick times if everyone is needed." He then runs past Kedarn towards the camp not waiting for an answer, lantern lighting the path before him.
(OOC: Quad speed run towards the camp)
As he runs, he thinks, "If it is Garguls will I die, then I am ready." This steadies his resolve and he charges on.

Wynn Brightsong (AC18+1 Dodge; HP 14)  d20+4=16 d20+4=6
Tuesday June 10th, 2003 7:53:03 PM

Wynn briefly closes his eyes and concentrates on the sounds around him. From somewhere near the middle of the campsite the sound of a bow being loosed [Listen=16], a stifled scream, and the panicked voice of Elerinn yelling "run" and something about "killing" someone fill his ears. The owlbear seems to have become more agitated but it is unclear to the half-elf what exactly is happening [2nd Listen=6]. All in all it does not sound good to the young bard!

He reaches into his spell component pouch with his left hand and pulls out a small lump of wax. In his mind he replays the sound of the attacking owlbear. With a small flourish of his left hand the spell is cast [Ghost Sound]and the roar of an attacking owlbear can be heard emanating from some 35 feet away, behind and to the left of the owlbear. [OOC I believe this to be in the opposite direction from which Elerinn was circling].

Wynn hopes this new 'threat' will distract the female owlbear and provide some advantage to Andrath, Elerinn, and Thram.

Should the owlbear approach Wynn through the fog he will dodge the creature and fight defensively [effective AC = 21].

Andrath (fighting defensively, AC19, 16 hp)  d20+10=29 d20-5=6
Tuesday June 10th, 2003 10:33:12 PM

[OOC: Cayzle, based on your description of locations of Andrath, owlbear mother, and owlbear chicks, I think that this will work. Please note, in my last post, I had Andrath sling his bow over his shoulder, and move into the fog, drawing his sword. There is no way he could have fired the bow.]

Andrath tumbles past the owlbear, avoiding an attack of opportunity from her. [OOC: Tumble roll of 29.] He continues to tumble [OOC: max tumble distance is 20', if Andrath needs to move after the tumble, he can move another 10'], until he is at least 10' past the mother owlbear, but adjacent to one of her chicklets. He will leap to his feet, fighting defensively, and swing the flat of his blade at the nearest chick, but swinging wide. [OOC: attack roll of 6]

He shouts at the owlbear mother, "Drop him, and come fight me, you pile of feathers! Or your young are dead!" [OOC: Andrath is trying to get the owlbear mother to drop Thram before he takes any more damage. He moved at least 10' past her, so that she will only get one attack next round, since she will have to move more than 5'.] He continues to call out, "Get back here, right now, you heroes! Thram is unconscious, and he needs your help! I'm facing the owlbear on my own, right now! Hone in on the sound of my voice, unless one of you can get rid of this stupid fog!" He continues to call out, as a beacon for the rest of the party, hoping that they can make it back in time, hoping they decide to come back at all, to help the other party members.

Garrard 
Tuesday June 10th, 2003 11:49:45 PM

Garrard swears for a moment, and looses his faerie fire spell onto the mother owlbear with a single choked word in Sylvan.

Cadmar 
Wednesday June 11th, 2003 6:18:51 AM

Cadmar hears Wynn's spell and, of course, mistakes it for a second owlbear. The rest of hope vanishes quickly from his heart.

Desperate, seeing the party disperse and some stagger back into the dark, hearing the shouts of Elerinn and Andrath, he does not know what to do. As he stands torn between his pride that tells him to charge and fight and his reason that tells him that that would be a certain and pointless death, a question comes to his mind: what would Domi do?

Cadmar does not know what Domi would do, but he knows very well that he does not want his father to bury his last son.

"ANDRATH, THERE'S A SECOND ONE COMING! I CAN'T FIGHT THEM IN THIS MILK! YOU WON'T HELP THRAM BY DYING ALONG HIM! GET THE NINE HELLS OUT OF THERE IF YOU WANT TO LIVE!"

His face red, Cadmar grabs Cassandra's hand. "Wynn, let's go! Cassandra, we are going!"

Cadmar starts to run directly away from the roars as fast as the forest allows, holding to the witch all the time. In case she does not want to go or is hesitant, he will drag her behind him. If she resists, he will try to sling her over his shoulder.

[OOC: CAYZLE, WHY THE OWLBEAR'S ATTACKS DIDN'T SUFFER FROM MISS CHANCE DUE TO THE FOG?]

[OOC: Thram was standing right on the edge of the fog. The owlbear is mostly out of the fog (she is ten feet long). Plus she has the scent ability. So I didn't think the miss chance applied. Note that Elerinn (out of the fog and 20 ft away) was able to see the mauling, because the owlbear (now holding Thram's body) is also pretty much out of the fog. Andrath is five feet into the fog -- he can see the owlbear (with 20% miss chance) but not Elerinn. -- Cayzle]


Their's but to do and die / Into the valley of Death (Killer DM Cayzle)  d6=2 d6=5 (Rolls to see where Lorth comes out of the mist) d20+7=12 (owlbear paw attack on Andrath)
Wednesday June 11th, 2003 12:22:40 PM


VERBAL MAP: The round starts with Cadmar, Kedarn, Garrard, Cassandra, and Lorth 30 feet from the mist, 90 feet from the owlbear (the mist is 60 feet in diameter, and it is directly between them and the owlbear). Thram, just about dead, is in the Owlbear's embrace. Andrath is near the edge of the fog, five feet into the mist, about ten feet from the owlbear. Elerinn is also on the edge of the mist, 30 feet from the owlbear. Wynn is about 30 feet from the owlbear, near the center of the mist.

Kedarn carefully moves toward the mist, toward the owlbear. He does not enter the mist. He is about 60 feet from the owlbear -- there is 60 feet of mist between him and the mama owlbear. He sees the mule (which bolted out of the mist) and grabs it.

Courageous beyond sensibility, Andrath tumbles past the mama and swings at a hatchling, shouting as he does so and calling for help.

Elerinn wisely runs away from the owlbear, towards the party -- although his vocalizations might be considered unseemly! He passes Lorth in the mists, running toward the owlbear.

Lorth runs forward, through the mist. He hears Elerinn shouting. He emerges randomly about 30 feet from the owlbear. He sees Andrath's amazingly foolhardy act of bravery.

Elerinn emerges from the mist and runs another 20 feet towards Kedarn, Garrard, and Jenny the Mule.

Wynn holds his ground in the mist and creates a magical sound of another owlbear. Then he hears the sound of Andrath's battle with the beast.

Garrard thinks about casting a Faerie Fire spell on the owlbear, but there is 60 feet of mist between him and the beast, so he cannot see it and cannot target it.

Cadmar calls for a retreat, and pulls Cassandra another 30 feet away. Cassandra asks him, "Why oh why is anyone antagonizing that beast?"

When the "other owlbear" roars, the mama looks up and growls back. But the threat to her hatchling truly enrages her! Still clutching Thram -- and squeezing the last life out of him almost as an afterthought -- she takes a couple steps toward Andrath and swipes at him with her free paw! Fortunately, she misses.

Cheeping like a dozen henhouses, the hatchlings flee back behind mama. Andrath can make an attack of opportunity on one if he wishes (remember, -4 to attack to subdue with a sword). Or he might pass on that opportunity in order to ponder the wisdom of fighting an enraged owlbear toe-to-toe on his own.

VERBAL MAP: The round ends with Cadmar and Cassandra about 60 feet from the mist and 125 feet from the owlbear. Kedarn, Garrard, Elerinn, and Jenny the Mule are all about 20 feet from the mist, 85 feet from the owlbear. Andrath, Thram's corpse, and the unwounded (and very angry) owlbear are 10 to 15 feet away from the mist, on the other side of the fogbank from Cadmar, Cassandra, Kedarn, Garrard, Elerinn, and Jenny. Lorth, at the edge of the mist, is about 35 feet from the owlbear, watching Andrath. Wynn is still near the center of the mist, now about 45 feet from the owlbear.

Lorth (AC: 16 HP: 26) 
Wednesday June 11th, 2003 12:57:53 PM

Lorth horrified that his friend Thram may be dead, yells at the owlbear, "Drop him, you monster!" He then looks to Andrath and shouts, "Back off, you can't possibly hope to kill it. Use your bow and kill it's young, perhaps it will drop him and we can recover at least, his body." Lorth then circles around the Owlbear to put it's young between him and it, making sure to keep his 35 foot distance.

Wynn Brightsong (AC18+1 Dodge; HP 14)  d20+5=18 d8+2=8
Wednesday June 11th, 2003 8:05:11 PM

Wynn hears Andrath's call to arms and immediately moves towards his voice. [OOC Wynn moves at 1/2 of max speed to avoid falling in the mist or running blindly into unseen danger]

"Andrath" he calls out, "ignore the second owl bear, it is naught but a figment. Together we shall destroy this creature and rescue the monk."

If Wynn comes out in direct line with the owlbear he will continue his run and charge the creature [Hit AC=18 for 8 dmg]. Otherwise he will pull up short and prepare to press forward his attack in the next round. In either case he will dodge any attack from the female owlbear [Effective AC = 19].



Andrath (AC17, 16 hp)  d20+10=30 d20+6=11 d20+6=24 d8+3=11 d6=4
Wednesday June 11th, 2003 11:00:31 PM

[OOC: Cayzle, what Andrath does hangs on one thing, whether Wynn actually makes it through the cloud and charges the owlbear, or if he stops at the edge of the cloud to catch his bearings.]

[OOC: If Wynn stops at the edge of the fog...]
Andrath calls out to the bard, "Hold up, Wynn. The mother owlbear has dropped Thram, and now we need to chase her and her little ones off as quickly as possible. If there is still breath left in Thram, we maybe can recover him, once the beasts are gone. You move away and to the far side of her, at least 40', and get your missile weapon ready. I will do the same, and then we can shoot at her young ones until she runs off, and takes them with her." Then Andrath turns and tumbles 20' away (parallel to the fog cloud) to avoid an attack of opportunity from the beast [OOC: tumble check of 30]. He gets to his feet and runs a further, 20', sheathing his sword on the run. He turns to face the beasts.

[OOC: If Wynn manages to attack the creature...]
Unwilling to let another friend get killed, Andrath calls out, "I sure hope you can hear this, because your friends are getting slaughtered as you save your precious skins! Thram made a mistake trying to recover Elerinn's items before the beasts had left! So he deserves to die for this in your eyes? Oh well, lets abandon him, so that we can all save ourselves! Wynn and I are likely to die trying to save another party member! I hope one of you 'heroes' learn some bardic skills, so that, since you get to live, you can at least sing a song in remebrance of our bard!" Then he tumbles around the other side of the mother from Wynn to flank the beast [tumble check of 30], jumps to his feet, and swings at the owlbear. [OOC: Rolled an attack roll of 11, likely a miss, so use a hero point and reroll attack, with a new attack roll of 24, so hit for 11 damage +4 flanking damage, for a total of 15 points of damage.]

Garrard 
Thursday June 12th, 2003 12:25:04 AM

Garrard grits his teeth and swears coarsely under his breath as he jogs forward, towards the fray. This situation has gone from bad to worse.

Cadmar 
Thursday June 12th, 2003 3:42:42 AM

The ranger, who has made his decision and sticks to it, looks over his shoulder just in time to see Wynn head back into the fray.

"Your funeral. Nice knowing you, Wynn. Don't count on me getting killed alongside just to keep you company."

Cadmar stumbles in the dark some more before speaking to the witch: "You should see much better in the night than me. You lead us." The ranger moves away from the battle as fast as possible. If he hears anyone else doing the same thing, he will slow down and wait so that they can join.

Kedarn 
Thursday June 12th, 2003 6:34:58 AM

Kedarn calls out "Wynn, Andrath, Lorth, Garrard come on lets get away from the owlbear! I don't think we can take it as it is defending its young and is extreamly mad right now. We will come back later to retrive any gear once the owlbear has moved on. I created this mist so we could get away from it."
With that Kedarn looks at Elerinn and says "come on there is nothing but needless death there, let us catch up with Cadmar and Cassandra." Kedarn then grips the lead rope for Jenny the mule and starts to head in the direction of Cadmar and Cassandra.

Elerinn 
Thursday June 12th, 2003 2:02:25 PM

Elerinn, confused and afraid, is back through the mist, just in time to see Andrath and Wynn jump right into it. He hears them calling and fighting the owlbear and feels even more guilt.

Inspired by Andrath and Wynn's brave, but perhaps suicidal, attempt to rescue the monk, Elerinn calls out to the others who have decided to flee. "They need our help! It might be stupid, but we can't let them fight that creature on their own!"

With these words, Elerinn jumps right back into the mist and tries to get to the edge as quick as possible, so he can see Wynn, Andrath and the dangerous beast.

Under Wing (DM Cayzle)  d3=1 d3=1 (rolls to see if Wynn is on target -- he is!) d20+7=23 (Attack on Andrath -- a hit) d20+10=21 (Owlbear's opposed grapple check) d20+5=9 (Andrath's opposed grapple check -- he is grappled!) d6+5=7 (Andrath's damage) d20+7=19 (Wynn is grabbed!) d20+10=29 (Owlbear's opposed grapple check) d20+5=8 (Wynn's opposed check -- he is grappled!) d6+5=10 (Wynn's damage) d2=1 (roll to see who gets bit) d20+2=17 (bite hits Andrath exactly) d8+2=10 (damage to Andrath) d12=12 d12=2 d12=11 (random hatchling flight directions)
Friday June 13th, 2003 12:24:28 AM



VERBAL MAP: The round starts with Cadmar and Cassandra about 60 feet from the mist and 125 feet from the owlbear. Kedarn, Garrard, Elerinn, and Jenny the Mule are all about 20 feet from the mist, 85 feet from the owlbear. Andrath, Thram's corpse, and the unwounded (and very angry) owlbear are 10 to 15 feet away from the mist, on the other side of the fogbank from Cadmar, Cassandra, Kedarn, Garrard, Elerinn, and Jenny. Lorth, at the edge of the mist, is about 35 feet from the owlbear, watching Andrath. Wynn is still near the center of the mist, now about 45 feet from the owlbear.

Lorth circles around the Owlbear to put its young between him and it, making sure to keep his 35 foot distance. He has a hard time, though, since the hatchlings seem to be scattering to all directions.

Wynn charges the owlbear, as best as he can judge it as he leaves the fog. And in fact, his judgement is right on target! He charges the owlbear and hits, inflicting 8 hp damage!

Andrath tumbles around the other side of the owlbear, flanking it and striking right where it hurts -- inflicting another 15 hp damage.

Garrard moves 80 feet closer. By the end of his double move, he has jogged through the mist and emerged on the other side, ending about ten feet from the beast -- just out of reach.

Cadmar seeks to retreat with Cassandra. She says to him, "It is madness to fight this beast, and I have no intention of putting myself in harm's way. But since some are fighting, the least I can do is stand well back and sling spells."

She spends the round circling back, and ends the round about 40 feet from the owlbear, out of the mist. She thinks about what spell to cast next.

Kedarn joins Cadmar.

Elerinn decides to circle around too -- and ends the round near Cassandra.

Dropping Thram's corpse, the owlbear attacks Andrath. It hits with its wing/paw and holds tight! (7 hp damage). Then it paws at Wynn and grabs him too! (10 hp damage). It has Andrath under one wing and Wynn under another. Then, with its sharp beak, it bites at Andrath and tears at his face (10 hp damage). The shock puts Andrath into unconciousness (-1 hp).

It roars at Garrard!

[OOC: Wynn, since you are grappled, you can choose to make an opposed grapple roll to escape, or attack with a small weapon, etc -- per the PHB.]

VERBAL MAP At the end of the round, the wounded owlbear (holding Wynn and Andrath) is standing 25 feet from the mist. Elerinn and Cassandra are about 40 feet NE of the owlbear near the edge of the mist. Lorth is about 40 feet SE of the owlbear near the mist on the other side, about 40 feet from Cassandra and Elerinn (The three groups form a triangle about 40 feet on a side). Garrard is between the beast and the mist, 10 feet east of the 'bear and 10 ft west of the mist. The mist itself, 60 ft in diameter, is due east of the beast. Cadmar and Garrard are far away to the east on the other side of the mist, maybe 160 feet distant or more if they desire. The hatchlings have run away at random cheeping two to the north about 80 feet away, one northeast sort of towards Cadmar and Kedarn, also 80 feet from Mama.

Garrard Ac:13, hp:12 
Friday June 13th, 2003 5:26:51 AM

Garrard narrows his eyes and runs past the owlbear mother, shouting, "When she drops you, move Andrath!"

With that Garrard charges the nearest chickcub, shouting "Yayayayayayayayayayaya!" at the top of his lungs and striking his scimitar flat against his shield, producing a series of thunderous crashes at irregular intervals. If the little critter doesn't get out of the way fast enough, Garrard will slow down a little, and try to herd it along in a straight line away from Momma.

(Round 2 of running at 4x move. Con checks will need to begin on round 12.)


Cadmar 
Friday June 13th, 2003 6:52:35 AM

The ranger follows the witch, trying to keep right behind her. He has hard time doing so, since he doesn't see in the dark all that well. A thought passes through his mind: I wonder what my dagger will do against the owlbear?

Lorth (AC: 16 HP: 26) 
Friday June 13th, 2003 11:13:55 AM

Since it is obvious that Thram is dead, Lorth retreats to join Cassandra, Cadmar and the rest.

Kedarn 
Friday June 13th, 2003 3:13:04 PM

kedarn will follow along with Cassandra and ready his bow.

Wynn Brightsong (AC18; HP4)  d20+3=17
Friday June 13th, 2003 5:38:37 PM

As Wynn pulls his sword free from the beast he feels a sharp pain and winces as the owlbear sinks it's claws into his side.

The half-elf struggles deperately against the grasp of the creature (Opp Grapple = 17)and watches in horror as it slashes at Andrath with it's beak.

Greg OOC 
Friday June 13th, 2003 9:06:54 PM

I will try to roll a 6 on a d10 to stabilize. I hope it makes a difference. I think that I get to roll twice: once when Andrath first dropped unconscious (to -1 hp) and again when it is his turn to act. If the second roll doesn't work, then he falls to -2 hp. Correct?

Andrath (-1 hp)  d10=6
Friday June 13th, 2003 9:08:08 PM

Andrath lies limp in the creature's arm. [OOC: How about that, rolled a 6 first try. So Andrath is stabilized at -1 hp.]

Cassandra 
Friday June 13th, 2003 11:16:07 PM

The elf maid sees Thram lying dead. Andrath and Wynn are in the owlbears wing/arms, and Andrath isn't moving! Garrard runs off chasing a hatchling.

Very much afraid that only she and Elerinn will remain standing to confront the beast, she almost panics and runs. But Lorth looks like he is coming over to protect her! Thank the gods!

So taking a very deep breath, she walks ten feet forward, within close range of the Mama Owlbear. She calls out -- "I'll try to scare it away! But even if it works, it won't last for long!"

Then she casts a Cause Fear spell on the beast.

Elerinn  d4+1=3
Sunday June 15th, 2003 8:31:46 AM

Elerinn, standing next to Cassandra, is confronted with the same dillema she is. But when she decides to fire a spell at the creature, he decides. Since he is already within range, he doesn't follow the witch, but starts casting immediatly.

Elerinn wildly gestures and calls out an invocation, as if he is able to physically improve his spells. At the next moment, an energy ball flies out of his hands. It evades Andrath and Wynn and hits the creature.

OOC: Magic missile for 3 points of damage

Cadmar AC19 HP20 Fighting defensively 
Sunday June 15th, 2003 1:46:54 PM

Cadmar, who was following Cassandra, moves between her and the beast right after she is done casting. He keeps very close to her [5ft]. His intent is to take on all of the of attacks should the monster come their way.

Peering into the darkness, he prays silently to all good gods that might happen to listen that whatever magic the witch is weaving works.

Cadmar 
Sunday June 15th, 2003 1:47:54 PM

OOC: Her, in the post above, was of course Cassandra, not the owlbear.

Fear, Uncertainty, and Dread! (DM Cayzle)  d12=7 d12=1 (chicks running) d20+10=30 (owlbear's opposed grapple check -- beats Wynn's 17) d20+2=5 (owlbear's save vs. fear spell -- fails!)
Monday June 16th, 2003 9:36:55 AM


VERBAL MAP At the start of the round, the wounded owlbear (holding Wynn and Andrath) is standing 25 feet from the mist. Elerinn and Cassandra are about 40 feet NE of the owlbear near the edge of the mist. Lorth is about 40 feet SE of the owlbear near the mist on the other side, about 40 feet from Cassandra and Elerinn (The three groups form a triangle about 40 feet on a side). Garrard is between the beast and the mist, 10 feet east of the 'bear and 10 ft west of the mist. The mist itself, 60 ft in diameter, is due east of the beast. Cadmar and Garrard are far away to the east on the other side of the mist, maybe 160 feet distant or more if they desire. The hatchlings have run away at random cheeping two to the north about 80 feet away, one northeast sort of towards Cadmar and Kedarn, also 80 feet from Mama.

Wynn struggles to free himself, but the owlbear's grip only tightines (natural 20 on opposed roll, sorry).

Andrath is still unconscious, but he is not bleeding.

Garrard runs towards the two chicks to the north, who are about 80 feet away. He shouts as he goes. One hatchling runs away north; one runs back towards its mama. Garrard continues to chase the one going north, away from mama.

After spending last round running east, Kedarn and Cadmar spend this one running back west toward the mist, and they get to the far western edge, about 80 feet from the action, by sound, at the end of the round. They know that there is fighting going on at the other side of the mist, but they do not know where any one else is.

Cassandra steps forward, stopping 30 feet from the beast. She casts her spell (DC 14).

Lorth moves to stand next to Cassandra.

Elerinn casts his spell, damaging the beast a bit.

The owlbear misses her save, and in her turn, badly frightened, turns and flees! She runs 120 feet (4x move) west, away from Cassandra. Focused on running, mama owlbear does not squeeze Andrath or Wynn, but she does not drop them, either -- she just carries them along with her!

VERBAL MAP At the end of the round, the wounded owlbear (still holding Wynn and Andrath) is in full run, 120 feet from Cassandra and Lorth, 130 feet from Elerinn, 140 feet from the edge of the mist, and 200 feet from Cadmar and Kedarn, on the other side of the mist. Garrard is about 100 feet north of Elerinn, Lorth, and Cassandra. One hatchling is actually about 20 feet from Cassandra, and it is running after mama. Another is close to Garrard. A third is off to the northeast.

Lorth 
Monday June 16th, 2003 11:08:06 AM

Lorth looks at his companions, "Unless someone can take that thing down with ranged weapons, I'm at a loss as to what to do. The reality of the situation is that Andrath is probably dead or will be shortly and unless Wynn can free himself, he will probably wind up the same."
He pauses, but quickly continues, "I cannot fathom why they would attack that thing. We are in it's forest, we had ample time to leave, AMPLE time. We ALL, including Thram could have been happily walking up the trail and could have returned for Elerinn's belongings in the morning. And for the record, it puts a bad taste in my mouth to attack some woodland creature who was just defending it's babies or to suggest we steal it's babies to make some fast coin. I find it difficult to help out such self serving tasks. I am ready for suggestions."
He looks to Thram's body and slowly moves that way.

Cadmar  d20+1=17
Monday June 16th, 2003 12:42:40 PM

Breathing heavily and crushing through the bushes, the ranger finally manages to catch up with the nimble witch. As soon as he sees her and some of his companions alive and well, a look of relief comes over his face. "I thought you were now in the owlbears clutches!... Let's see, Kedarn's with me, Cassandra, Lorth, Elerinn- where's Garrard? Garrard!!?" Just then he hears Lorth comment on the fate of the rest of the party and finally the situation dawns on him [Wis check 17]. "Oh by all the gods, Thram..."

"Damn it! It still has two of us!" A look of desperation comes over his face, but obviously the ranger does not want to give up just yet.

"Right, the only thing that comes to my mind is this: I get one of its chicks and run after it with some light. I make the chick scream for mama. It's a gamble, but I think it will go help its young instead of stopping to kill its prey. I think I can outrun it on a short distance. Meanwhile, the rest of you climb trees and ready ranged weapons. I come back, let the cub go, and you help me up the tree. Then we shoot it until it goes away or dies."

"I know nothing about owlbears, so if somebody knows that this won't work because owlbear will kill its victims first or because it can climb trees, then say so now!"

"Otherwise, somebody catch that chick! I'm going to make some light!"

Garrard  d20+3=15 d20+2=20
Monday June 16th, 2003 1:32:28 PM

Chasing the owlbear chick furiously, Garrard tries to narrow the distance, thinking that if the Mother can be distracted, she just might drop the fallen adventurers.

Pushing himself, he tries to trip the chick, hoping he can get the mother's attention without harming the little beast.

(Trip attack roll: 15. Opposed strength check: 20, +4 for every size catagory the chick is under medium sized.)



Elerinn 
Monday June 16th, 2003 5:19:36 PM

Elerinn feels deep relief when he sees the owlbear running away at full speed. But when he spots Andrath and Wynn he realizes this is not yet finished. A small voice in Elerinn's head tells him that it is finished for Thram, but he manages to ignore it.

When Elerinn hears Lorth speak, it irritates him. He is right, all right, but this is NOT the time!, the gnome thinks. Elerinn runs after the owlbear at full speed, calling the other to come along. "Come on! We can argue about what went wrong later!"

Wynn Brightsong (AC18; HP4)  d20+3=19
Monday June 16th, 2003 7:27:09 PM

Wynn feels the creature grip him tighter and he struggles to breath in it's vice-like grip. Despite the pain he continues to struggle against the owlbears grasp (Opposed Grapple = 19). His body is continuously jarred as the creature runs across the uneven ground.

How can this beast run so far and still maintain its grip over me even as I fight it? the bard wonders. He is seriously concerned about Andrath who has not moved since being bitten by the owlbear.

Kedarn 
Tuesday June 17th, 2003 4:04:15 AM

Kedarn moves quickly over to near Thram's body. Kedarn will then check to see if there is any life left in Thram. If there is any life still in Thram Kedarn will use the wand of cure light wounds on Thram (upto 4 charges.) If not he will say a prayer to Gargul asking him to guide the soul of Thram through the Realms of Shadow and into the Lands of Rest.
Afterwards Kedarn will look at the others and say "We better go after them so that we can try to save Andrath and Wynn."

Cassandra 
Tuesday June 17th, 2003 7:40:05 AM


The young elf witch moves forward 30 feet and then casts an Entangle spell, centered on the owlbear.

Owlbear in Flight! (DM Cayzle)  d4=xxx (secret DM roll) d20+8=26 (Wynn remains grappled) d20+3=17 (owlbear's save vs. Entangle)
Tuesday June 17th, 2003 10:54:04 PM

VERBAL MAP At the start of the round, the wounded owlbear (still holding Wynn and Andrath) is in full jog (encumbered with two people), 90 feet from Cassandra and Lorth, 100 feet from Elerinn, 110 feet from the edge of the mist, and 170 feet from Cadmar and Kedarn, on the other side of the mist. Garrard is about 100 feet north of Elerinn, Lorth, and Cassandra. One hatchling is actually about 20 feet from Cassandra, and it is running after mama. Another is close to Garrard. A third is off to the northeast.

Lorth offers his thoughts and moves 20 feet over to Thram's body. He is joined by Kedarn, who emerges from the mist.

Cadmar also emerges from the mist and moves over to Cassandra.

Garrard chases the hatchling north and trips it.

Elerinn runs after the beast, and travels 80 feet.

Wynn struggles valiently in the owlbear's grasp, but fails to break free.

Cassandra moves forward and casts her spell at the owlbear. (DC14)

The owlbear, still running, is unaffected by the spell. In order to run faster, it drops Andrath and Wynn. However, the spell does slow the beast down, and the owlbear only travels 80 feet this round, even unencumbered and running.

Elerinn and Wynn are also now in the effect of the spell -- please make a reflex save vs. DC 14! Andrath is too, but since he is unconscious, the point is moot.

VERBAL MAP At the end of the round, the wounded owlbear is 40 feet west of the edge of the entangled area, which is 80 feet in diameter. Wynn and Andrath are at the center of the Entangle, 80 feet east of the owlbear. Elerinn is 100 feet east of the owlbear, 20 feet east of the center of the entangle. Cassandara and Cadmar are 140 feet east of the owlbear, 20 feet east of the edge of the entangle. Kedarn and Lorth, near Thram's body, are 40 feet east of Cassandra and Cadmar, about 180 feet from the owlbear. Garrard is about 120 feet north of Cassandra, Cadmar, Kedarn, and Lorth.

Andrath (-1 hp) 
Tuesday June 17th, 2003 11:46:09 PM

Andrath, in his unconscious state, breathes what can only be construed as a sigh of relief.

Garrard, AC: 21, hp: 12 
Wednesday June 18th, 2003 2:30:53 AM

Garrard enters total defense standing over the chick, hoping that he can keep it down and cheeping for a round without hurting it. If the mother is heading for him and gets within forty feet or so, he will bolt away from it, running at x4 again.

As he does so, he bellows to the group, "Get the fallen and get out of here. I can get away from the mother, and can track you to a meeting point fifteen minutes from here. GO!"

Wynn Brightsong (AC18; HP4)  d20+6=26 d20-1=5
Wednesday June 18th, 2003 6:36:30 AM

Wynn falls to the ground and tumbles to a crouching position when droppoed by the owlbear. The 1/2 elf is able to evade the of Cassandra's spell (reflex save=26, natural 20).

When the creature drops Andrath a few feet away he darts to the unconcious rogue's side. If the Owlbear shows signs of returning Wynn will fight defensively overtop the prone elf [Hit AC=5; Wynns effective AC now 21 w/ dodge bonus], otherwise he will pick up Andrath and return to the campsite by the most expiditious route.

Elerinn  d20+1=15
Wednesday June 18th, 2003 7:09:15 AM

Elerinn manages to avoid the effect of Cassandra's spell and looks at the running owlbear. It seems she has dropped her captives and is now fleeing from them. Elerinn stops running and looks at the others. He made some mistakes this night and he is unsure what to do, afraid of messing things up again.

Lorth 
Wednesday June 18th, 2003 8:00:00 AM

Lorth says a prayer to Gargul, wishing Thram a quick journey through the river of souls to the lands of rest.

He turns to Kedarn, "Should we take his body back to town to have him interred or just bury him nearby?"

Kedarn  2d8(5+5)+5=15
Wednesday June 18th, 2003 8:30:08 AM

"I think we should return him to town for a proper burial." Kedarn tells Lorth.
Kedarn then heads over towards Wynn and Andrath and calls out "bring him here so I can help him!"

When Kedarn is next to Andrath he will use the wand of CLW (2 charges) on Andrath (15 hp).

Cadmar 
Wednesday June 18th, 2003 10:01:06 AM

Seeing the owlbear drop its victims the ranger cries out with joy. "Yeah! I love you, girl! You saved our hides! But it's not over yet!"

The ranger vaguely remembers reading a description of the magic the witch just used. "Garrard, the entangle will last minutes! We must lure the owlber away from the rest, or they will get slaughtered! We must come closer, right now others are still a prime target!"

The ranger studies the forest for a second, trying to discern the boundary of the enspelled area. Then he darts north west, trying to go around it [double move, 60ft. He will not come closer than 80ft to the owlbear, and he chooses his path to be hidden from the beast by a tree once the round ends. If he has enough move he aims to be 40ft directly north of Andrath, Wynn, and Kedarn].

Cassandra 
Wednesday June 18th, 2003 5:30:12 PM


The young witch lets out her breath in relief -- she hadn't known she had been holding it until now.

Then she sees Elerinn standing still in the middle of the Entangle and Cdmar running towards the owlbear.

"Bloody Flaming Sacred Groves!" she curses loudly in a most unladylike fashion. "Idiots! The fear spell is going to end any second now, so pick up our dead and wounded and LET'S GO!"

She walks over to Andrath and casts a healing cantrip on him (regains 1 hp).

"Let's go NOW!"

Danger Passes? (DM Cayzle) 
Wednesday June 18th, 2003 5:43:25 PM

VERBAL MAP At the start of the round, the wounded owlbear is 40 feet west of the edge of the entangled area, which is 80 feet in diameter. Wynn and Andrath are at the center of the Entangle, 80 feet east of the owlbear. Elerinn is 100 feet east of the owlbear, 20 feet east of the center of the entangle. Cassandara and Cadmar are 140 feet east of the owlbear, 20 feet east of the edge of the entangle. Kedarn and Lorth, near Thram's body, are 40 feet east of Cassandra and Cadmar, about 180 feet from the owlbear. Garrard is about 120 feet north of Cassandra, Cadmar, Kedarn, and Lorth.

Wynn grabs Andrath and half-carries, half-drags him east away from the owlbear. he just about makes it out of the Entangle by the end of the round.

Garrard stands over the hatchling and gets ready to grab it if it moves.

Elerinn watches everything around but stands still. Make another save, please, each round that you remain in the Entangle.

Cadmar inexplicably moves towards the owlbear, circling around the edge of the Entangle.

Lorth stands over Thram's body and prepares to carry the corpse away.

Kedarn hurries over to Wynn and Andrath, but it takes too long to get there, so there is not enough time this round for him to cure Andrath.

Cassandra, while urging the group to leave, moves to Andrath and offers a point of curing.

The hatchling near Garrard huddles on the ground, evidently trying to hide.

The owlbear herself continues to flee, travelling another 120 feet west.

VERBAL MAP At the end of the round, the wounded owlbear is 160 feet west of the edge of the entangled area, which is 80 feet in diameter. Kedarn, Cassandra, Wynn and Andrath are at the eastern edge of the Entangle, 240 feet east of the owlbear. Elerinn is 20 feet closer to the owlbear, still in the Entangle. Cadmar is on the northern edge of the Entangle, about 40 feet northwest of the group with Andrath. Lorth is still near Thram's body, about 60 feet east of Cassandra, Andrath, Wynn, and Kedarn. Garrard is about 120 feet north and 40 feet east of the group around Andrath.

Cadmar 
Wednesday June 18th, 2003 6:15:02 PM

As Cadmar watches Wynn pull with ease the entangled body of Andrath from the area of the spell a somewhat stupid expression appears on his face. "Oh. I thought you were stuck in the middle of it for minutes. I never realized Wynn was THAT strong." The ranger about turns and backtraces the way he has just traveled, joining the group over (hopefully now conscious) Andrath. "All right, I'm here. Elerinn, you coming with us?"

Garrard 
Wednesday June 18th, 2003 6:56:00 PM

Garrard backs away from the chick, a sad expression on his face. Before turning away, he whispers to it in sylvan.

"I'm so sorry little one. Get up, and run to your mother. She will need you while her wounds heal."

He then turns and jogs back towards the group at 2x move.


Kedarn  d8+5=9 d8+5=12
Wednesday June 18th, 2003 8:47:23 PM

Kedarn will use the wand on Andrath (heals 21 hp.) Once done he will start to head away from the camp in the direction that Cassandra goes.

Andrath (AC17, 0 hp, then 16 hp)  d20+8=14 d20+9=27
Wednesday June 18th, 2003 9:55:45 PM

Andrath recovers consciousness [OOC: to 0 hp, from Cassandra's healing], and struggles to a sitting position. He looks around, counting party member heads, and looking for the owlbear. He sees everyone but Thram standing, and hears the mother owlbear crashing through the bush. He also feels the edge of the entangle spell trying to grab at him. He says, "What happened? Last I remember, Wynn and I were fighting the owlbear, trying to save Thram, and then she grabbed me and bit me, and then everything went black. How is Thram? I heard his bones snapping, which I don't think is a good sign, but I'm no healer, so he may yet be alive."

When Kedarn heals him with the wand, he thanks him, and stands up. [OOC: back to full 16 hp.] He manages to avoid the edge of the entangled area [OOC: reflex save of 14] and moves back to the clearing, to see what has become of Thram. He listens closely to hear exactly what the owlbear mother is doing. [OOC: Listen check of 27.]

Wynn Brightsong (AC 18; HP 4)  d20+6=22
Wednesday June 18th, 2003 11:26:17 PM

Wynn helps Andrath move the last few feet from the entangled area [Reflex = 22] and is relieved that his friend is now concious. Wynn then heads over to the clearing to check on Thram. If he comes across any of the belongings of Elerinn or other party members he will stop to retrieve them.

"How is Thram?" the 1/2 elf calls out. "Does he yet live?"



Elerinn  d20+1=8
Thursday June 19th, 2003 5:55:22 AM

Elerinn hears Cassandra's call and tries to run towards her, away from the fleeing owlbear. Then, with horror, he notices he can't move for the spell has entangled him. Trying to break free from the ensnaring plants, Elerinn isn't able to escape.

Lorth 
Thursday June 19th, 2003 6:59:43 AM

"Sadly, Thram is beyond help", Lorth says to no one in particular.
He then wraps Thram neatly in his sleeping blanket and puts him gently over his shoulder.
"I'm ready to depart, after Elerinn is freed from those animated plants."

Cadmar 
Thursday June 19th, 2003 12:57:03 PM

"People, we need to get away from here NOW! The owlbear will be back ANY SECOND! And Elerinn is trapped! Nobody go inside the entangle, it will only make matters worse! Can you suppress your magic somehow?"

If the answer is no, the ranger will run to his backpack, shake the contents out, pick up rope, and throw an end to Elerinn. "Come on, help me pull him out!" [OOC: I am not sure how long it will take, possibly several rounds. Depends on how far my backpack is. If Elerinn manages to free himself before Cadmar is back with the rope, the ranger will join the rest of the party in making their escape. He leaves his belongings to be picked up later].

Garrard 
Thursday June 19th, 2003 2:11:19 PM

Garrard finishes his jog to rejoin the remainder of the party.

Panting as he recovers from recent exertions, Garrard looks up, and says, "Cassandra should be able to move into her entangle effect. Otherwise, lets pitch Elerinn a rope and haul him out."


By the Short Grasses! (DM Cayzle)  d20+1=19 [Elerinn's escape artist roll.] d8+1=5 [Cassandra's potion to Andrath]
Friday June 20th, 2003 12:15:30 PM


VERBAL MAP At the start of the round, the wounded owlbear is 160 feet west of the edge of the entangled area, which is 80 feet in diameter. Kedarn, Cassandra, Wynn and Andrath are at the eastern edge of the Entangle, 240 feet east of the owlbear. Elerinn is 20 feet closer to the owlbear, still in the Entangle. Cadmar is on the northern edge of the Entangle, about 40 feet northwest of the group with Andrath. Lorth is still near Thram's body, about 60 feet east of Cassandra, Andrath, Wynn, and Kedarn. Garrard is about 120 feet north and 40 feet east of the group around Andrath.

At the eastern edge of the Entangle, Kedarn uses the wand of curing on Andrath. There is only time to use it once, and it restores 9 hp to Andrath. Then Kedarn prepares to follow Cassandra.

Cassandra gives Andrath a potion of curing to drink. She looks at Elerinn with great unhappiness and says, "I can't stop the spell."

Elerinn, to his dismay, finds that the plants have entangled him! He tries to break free. [OOC: Per the spell, there are two ways to escape -- with a str check or an escape artist check vs. DC20. With Elerinn's Str, the first is hopless, so as DM I rolled an untrained escape artist check: d20+1 = 19! Not quite good enough!] But the plants hold him fast.

Cadmar joins the group and is ready to help Elerinn. He takes out a rope and throws it to the gnome.

Garrard cuts the distance between himself and his friends in half -- he is about 60 feet away after the end of this round.

Andrath stands up and listens for the mama owlbear. He drinks Cassandra's potion (heals 5 hp). He also wonders if Thram is really dead.

Wynn joins Lorth to help carry Thram's body and any other of the party's possessions that are nearby. Wynn knows wants to know if Thram yet lives.

Thram is no more! He has ceased to be! He's expired and gone to meet his maker! He's a stiff! Bereft of life, he rests in peace! His metabolic processes are now history! He's off the twig! He's kicked the bucket, he's shuffled off his mortal coil, run down the curtain and joined the bleeding choir invisibile! There is no doubt, and all are certain -- Thram is dead!

Cadmar hears the roar of the owlbear in the distance -- she is evidently afraid no more! By the end of the round, she is visible on the other side of the Entangle.

[OOC: Even full running, around the edge of the Entangle, the owlbear will not be on you next round (and if she were, she would have used all her round running, with no action left for fighting). So, you have at least all of next round and your actions in the following round before you are attacked, if you are. Moreover, next round, Elerinn can make another escape attempt, with a bonus if he is holding onto the rope and others are pulling. The bonus will be +2 for every puller who can make a Str check against DC10.]

VERBAL MAP At the end of the round, the wounded owlbear is 40 feet west of the westernedge of the entangled area, which is 80 feet in diameter. Elerinn is in the Entangled area, about 20 feet from the eastern edge. Kedarn, Cassandra, Cadmar and Andrath are at the eastern edge of the Entangle, 120 feet east of the owlbear. Lorth and Wynn, carrying Thram's body, are about 30 feet east of Cassandra, Andrath, Cadmar, and Kedarn. Garrard is about 60 feet north of Lorth and Wynn.


Cadmar 
Friday June 20th, 2003 12:40:26 PM

"People, I need help here! Elerinn, hold on tight!" Cadmar wraps the rope around his wirsts and starts to pull. The rest of the coil rest on the ground behind him. The rope is long enough for others to help, if they like. [OOC: Take10 on Str check. If that is not allowed, please roll for me. My Str modifier is 0]

"If we can't get him out right now, one of us will need to lure the owlbear away!"

Lorth 
Friday June 20th, 2003 1:02:26 PM

Lorth places Thram's body back on the ground and runs over to help Cadmar pull the rope.

Garrard 
Friday June 20th, 2003 1:19:25 PM

Garrard jogs to Lorth and Wynn.

Elerinn  d20+1=11
Friday June 20th, 2003 4:53:02 PM

When the rope reaches Elerinn, he is still entangled by Cassandra's spell. He grabs the rope and tries to wiggle free.



Elerinn  d20+1=11 d20+1=2
Friday June 20th, 2003 4:53:57 PM

When the rope reaches Elerinn, he is still entangled by Cassandra's spell. He grabs the rope and tries to wiggle free.

(OOC: Untrained Escape artist check: 2...)



Andrath (AC17, 14/16 hp)  d20+3=20
Friday June 20th, 2003 10:48:32 PM

Andrath thanks Kedarn and Cassandra for the healing. Then he hurries over to grab the end of the rope. His muscles start to strain as he takes hold and begins to help pull. He says, "I am fairly strong (STR 17), so why don't I lead the pulling, and you can give me a hand, unless someone is stronger and wants to lead instead. Then we can help you. Elerinn, tie the rope in a loop around your chest, and we will try to pull you out!"

[OOC: Game mechanics: the person with the greatest strength tries the strength check to pull the rope and get Elerinn out. That person has to beat DC 20 with their strength check. Everyone else trying to help out, makes a strength check vs. DC 10. For every successful roll made vs DC10, the person trying the original strength check gets a +2 on the check. Since the rope is long enough for all of us to help pull, we should all be able to help out. I even figure that Elerinn can try his STR check roll vs DC 10, to help the person pulling the rope, to possibly give them another +2. Cayzle, is this acceptable?]

[OOC: Str check of 20 to pull out Elerinn, if Andrath is leading the pulling, or STR check vs DC 10, passed, to add +2 to whomever is making the lead check.]

Wynn Brightsong (AC 18; HP 4)  d20+2=4
Saturday June 21st, 2003 7:19:45 AM

The confirmation of Thram's death weighs heavily on Wynn. Numbed by the great sadness that has fallen over him, Wynn is slow to respond to Cadmar's call, and when he does get there his first attempt at pulling on the rope is clumsy and out of step with the others (DC to assist=4; not sure that we have the time to take 10 on the roll).



Free at Last! (DM Cayzle) 
Monday June 23rd, 2003 10:10:35 AM


Elerinn ties the rope around himself and tries to wriggle free, with no success -- but the combined yanking of Cadmar, Lorth, Andrath, Cassandra, Kedarn, and Wynn pull the light-weight gnome out of the enspelled area.

Garrard jogs to about 30 feet to the east, next to Thram's body.

The owlbear continues to rush forward, ending the round about 50 feet away to the northwest, on the northern edge of the Entangle.

At least one hatchling, off to the north of you, is cheeping fiercely.

"Come everybody," Cassandra urges. "If we all run now we can get away from it! Run east through the mist -- then it won't follow us!"

Cassandra 
Monday June 23rd, 2003 10:11:56 AM


The young elf witch runs as if chased by a mad fiend (or a mad owlbear) -- due east towards the mist.

Lorth 
Monday June 23rd, 2003 12:57:21 PM

Lorth runs the Thram's body and hastily picks him up. He then runs into the mist to where he last saw Cassandra.


Garrard 
Monday June 23rd, 2003 12:58:46 PM

Garrard shadows Lorth, running if required to keep up.

As he hustles along, he mutters under his breath, "No one else will die today, but will must discuss this, and soon."

Cadmar 
Monday June 23rd, 2003 1:23:22 PM

"Come on, Elerinn! Jump on my back, I can carry you and you can point the way for me!"

The ranger waits a moment to see if the gnome accepts his help. As soon as this is sorted out, he dashes madly to the east, trying to catch up with the rest of the party.

Kedarn 
Monday June 23rd, 2003 4:56:25 PM

Kedarn takes off running following Cassandra. Kedarn will smack Jenny the mule getting it to run along with the group.

Elerinn 
Monday June 23rd, 2003 5:54:41 PM

Elerinn, somewhat confused, jumps on the ranger's back and tells him where to go in a frightened voice. He instructs Cadmar to follow the others.

Wynn Brightsong 
Monday June 23rd, 2003 10:53:28 PM

Wynn calls to Andrath "time to leave!" The half-elf checks to see that his friend is coming, then turns to follow the rest of the party through the mist. He moves at a lope, picking his way east across the uneven terrain.

Andrath (AC17, 14/16 hp) 
Monday June 23rd, 2003 11:43:15 PM

Andrath watches the party high-tail it towards the mist. He turns to run as well, and shouts out, "Everyone stop when we reach the far side of the mist! It is still nighttime, and remember we all can't see where we are going. On the far side of the cloud, lets reform into a group, and head off together. Does anyone have a light spell? Otherwise, we will have to lead the humans to a safer spot."

The Other Side of the Mist (DM Cayzle) 
Tuesday June 24th, 2003 2:12:02 PM

The party regroups and gathers on the other side of the mist. It is still night. You have all your possessions (including the Mule) and Thram's body. There is no reason to go back to where the owlbear might be. In fact, this side of the mist seems downright peaceful and happy. Actions?

Garrard 
Tuesday June 24th, 2003 4:00:44 PM

Garrard suggests, "Perhaps we should put fifteen minutes or so distance from this place. There is enough blood on the ground that scavengers might be drawn."

With that, Garrard moves to a marching position on Lorth's left, and gets ready to move with the party.

Cadmar 
Tuesday June 24th, 2003 5:39:40 PM

The ranger, very relieved that the excitement appears to be over, explains to confused Elerinn: "I offered to carry you on my back because I expected much longer run and was not sure if you had some magic that would allow you to keep up with us long-legged humans and elves. It seems that we can now slow down to a walking pace, though I agree we should move away from this ill-fated place as soon as possible. Let me put you on the ground."

The ranger sits down on the grass and adjusts the straps of his backpack, feeling safer now that his weapons are again at his side. Then he stands up and joins the middle of the party's formation. When Andrath asks for a light source, Cadmar fumbles in his pockets and produces a sunrod. "You can use this, if nobody has a spell ready."

Lorth 
Tuesday June 24th, 2003 6:15:39 PM

Lorth marches along, whichever way the party chooses, carrying Thram's body.

"Perhaps we should discuss, some sort of leadership for the party? I beleive we need someone who makes decisions for our entire group, when a crisis arises, such as, if we fight or flee. They would do this when there is no time for discusion. This way we will not be caught off guard or leave some people behind.", says Lorth.

He pauses, and looks to the night sky as if in thought, "If we choose to do this, I nominate, Cadmar.

Wynn Brightsong 
Tuesday June 24th, 2003 8:41:13 PM

Wynn pauses at the far side of the mist as Cadmar lowers Elerinn to the ground. "I am in agreement with Garrard's wise council" the bard replies, "Let us put some distance between ourselves and this place."

"As for the leadership of this group, Lorth is correct in his assessment, however, I believe that now is not the time to choose. We all played some part in the events that led to Thram's demise, and each of us needs to reflect on that."

Wynn looks at each party member in turn as he continues... "I believe that we have choices to make about the path we follow and the manner in which we follow it... I can tell you now that if I remain a part of this company, I will never willingly leave anybody behind! Ever! I will not follow a leader who holds differently!"

Wynn looks awkwardly about the group, surprised at his outburst and bows his head. "Let us speak no more of this until we have laid Thram to rest and returned to Jarlswolf"

Kedarn 
Tuesday June 24th, 2003 9:30:44 PM

Kedarn looks at the rest of the group and says to the others "We should keep moving for a bit like Garrard suggests. I am willing to help guide the group in this darkness as I can see well enough. As for leadership of the group I would agree with Cadmar or Garrard as our leader as both have shown to have the qualities needed." After a few moments Kedarn will say to the others "I caused the mists to arise so that we could get out of there with some cover. I had not thought that Thram would try to go after Elerinn's stuff. As for Thrams death I will continue to pray to Gargul that his soul goes to the lands of rest quickly." Kedarn will then look to Lorth and say to him "let us put Thram on the Jenny here so that you will not tire from carrying him."

Andrath 
Tuesday June 24th, 2003 11:12:09 PM

Andrath helps to secure Thram's broken body on the mule. He says, "I am in full agreement with Wynn. We definitely need to discuss our actions, maybe in the morning once we have finished our interrupted rest. However, before we move off into the night, please be aware that, like Wynn, I will NEVER run out on any of you, even if there is a big scary beast, and especially if the big scary beast has one of you in its clutches. And I DEFINITELY will never taunt you for running, even though you might taunt me for staying to try to save a comrade in extreme danger." He looks directly at Cadmar when he makes the last point. "And like Wynn, I will never follow anyone who runs away and leaves a comrade, unconscious or not, in a dangerous situation, to save his own hide. Earlier on, we discussed our reasons for adventuring. I don't understand all of my motives, but I hope in the future that I will be known for my heroic actions, and I certainly don't think abandoning my comrades to their death is very heroic."

"Now, do you want me to lead the way? Please realize that I may not turn and run if I detect a dangerous situation in front of us. Maybe someone else should wear these, and scout the way." He holds out the eyes of the eagle, for whomever wants to take the lead.

Elerinn 
Wednesday June 25th, 2003 5:00:37 AM

Elerinn, tired and sad, jumps of the ranger's back and looks back into the mist, that seems to peacefull now. There are much things Elerinn wants to say, needs to say. But for this moment, he only agrees with Garrard to leave this place. The one thing that keeps spinning in his head is that Thram wanted to get his gear.

He manages to apologize, looking especially at Wynn, for him fleeing when Thram could still be saved, perhaps.

Cassandra 
Wednesday June 25th, 2003 10:59:27 AM


As the group puts some distance between themselves and the owlbear, the elf witch listens politely to the talk of leadership but is silent. Cassandra gets a fierce look in her eye, however, when Wynn says "We all played some part in the events that led to Thram's demise," and she actually glares at Elerinn in disapproval at his apology.

"Well, it may not be my business to say, but I think the one most responsible for Thram's death was Thram. I'm sorry he's dead, of course. But it's one thing to run into a burning house to save a friend -- and quite another to run into the flames for a few random possessions!"

She folds her arms over her chest and looks angry.

The Next Day (DM Cayzle) 
Wednesday June 25th, 2003 11:19:13 AM


The party finds a good place to set up a new camp and then rests for the remainder of the night. [OOC: Please cast any spells you want before the new day.]

In the morning, you let the spell casters sleep late for full spell recovery.

You see, through the thinning trees, that you have reached the end of the Culverwood. And in fact, off to the north about an hour or so away, you can even make out the top of the Tower of Boydos.

Cadmar 
Wednesday June 25th, 2003 12:30:04 PM

"Lorth, Kedarn, I thank you for your trust in me, but I would be a poor choice. I don't think Andrath would follow me. Others, like Wynn, might have objections, too. A leader needs to be accepted by all."

"I definitely agree we need to have some words about what happened. I would hate to see a similar disaster happen again."

"If any of you finds himself in peril and there is a chance of saving him, I will risk my life to do it. But if there is no chance, I will not hang around. Likewise, I expect to be left behind if I am beyond help."

"Also, if any of you decides to start an unnecessary fight just because you enjoy the experience, do not expect me to join in."

"I am surprised you find it appropriate to throw such sarcastic remarks when the body of Thram is still warm, Andrath. I understand you think you have something to prove. The band at the cottage, the satyrs - you have always grumbled when we tried to solve conflicts without fighting. Well this time you had your way. I hope it was heroic enough for you." The ranger points to the dead body carried by the mule.

"We could have backed away from the beast. We all would be alive if we did that. We didn't do it. When Kedarn cast his fog spell we got another chance to back away. But we didn't do it then, either. Then Thram was crushed by the beast. We couldn't help Thram, but we could have backed away with just one of us dead. You charged forward, Wynn ran after you. This put the lives of both of you in danger. You both got mauled by the owlbear, and others in turn had to risk their necks to rescue you. Your actions tonight endangered more people than just yourself. Andrath, if being heroic means doing things like your charge against the owlbear, I don't want to have anything to do with it."

"It also seems that you don't want to think about how close a shave it was. If Cassandra's spell didn't work you would be dead now. You know, maybe you should thank her?"

Elerinn 
Wednesday June 25th, 2003 2:36:53 PM

Elerinn wakes up, glad he can leave a nighmare haunted night. Tonight, Elerinn's Dreamworld's main theme had been Thram, or what was left of him. What was more unexpected, however, was the monks' bloody face. Every time Elerinn saw this horrific image in front of him, it slowly changed into a image of his father.

Elerinn remembers the last words that his dream-father told him. "Cassandra is wrong. It was your fault. He checks if others are allready awake and suggests to bury Thram here in the forest. Otherwise, people will remember him as the one who did return; but not in one piece. "I think Thram deserves a burial in dignity...", he concludes.


Garrard 
Wednesday June 25th, 2003 2:38:51 PM

Garrard listens to Cadmar's words, nodding at several points.

"If we are to remain a group, we need to pick our fights more carefully. If it comes down to a bedroll and some other camp sundries, or running from an angry beast, I'll reimburse anyone here the cost of... common goods."

Garrard breathes slowly for a moment, looking down at Thram's corpse, trying to calm down.

"I don't care if we have a specific leader. I'd follow several of you, but we need purpose. Without legal jurisdiction, squabbling with bandits makes us no better than they. Butchering frightened or defensive animals, to sell their young makes us little more than greedy merchants. Thats not why I'm risking my life, taking the chance that my daughter will grow up without a father."

Shaking a little, still looking down at Thram, Garrard continues, "I suggest we agree on a purpose, and make all other choices to match that goal. There are undead, assassins, slavers, and the like enough to keep us busy for some time."

"Mother Wold's sweet milk! We should be better than this!"

With that Garrard bites off his remaining words, visibly forcing himself to stop and listen to his companion's responses.

Wynn Brightsong 
Wednesday June 25th, 2003 9:50:32 PM

Wynn wakes to the harsh words of his companions. Rather than further inflaming the situation, he rises and moves to a secluded spot near the stream where he can tend to his wounds. Large blue bruises have developed where the owlbear crushed his chain shirt against his ribs, and three purple circles mark where individual claws penetrated the chain and punctured his flesh. Wynn cleans the punctures with a wetted corner of his shirt-tail, wincing each time the cloth contacts a puncture wound.

After tending his wounds, the half-elf searches out Elerinn. Placing a hand on his shoulder Wynn sits next to him. "The burden of Thram's death is not yours alone to bear my friend." Wynn waits for Elerinn to look at him before continuing, "Each of us, including Thram played a part. Do not be so harsh on yourself."



Andrath 
Thursday June 26th, 2003 12:05:16 AM

"Well, Cadmar, you will never have to worry about my abandoning you, even if it looks like there is no hope. And, if for some unforseen reason that we should get separated in a fight, you also will never hear me say anything like: 'Your funeral. Nice knowing you, Wynn. Don't count on me getting killed alongside just to keep you company.'"

"And Garrard, I fully agree that we should not be 'butchering frightened or defensive animals, to sell their young'. I think the only one that got butchered in this encounter was Thram, and almost Wynn and myself. When I was trying to get the creature to drop the still only-unconscious Thram, I used the flat of my blade to threaten the young; I never intended to do it any serious harm, if the mother had just dropped Thram. And is that what that creature was? A frightened defensive animal? It sure looked like a ferocious carnivore, out hunting, to me. She had more than one chance to leave us, with her young by her side, but I think her instincts caused her to continue to attack us. However, I will defer to your druidic knowledge; if you say that creature is not the ferocious beast that it appeared to be, then I believe you."

The elf continues to hold out the eagle eyes, and says, "Now, does someone want these, to lead the way?"

Kedarn 
Thursday June 26th, 2003 5:35:59 AM

Prior to resting for the night Kedarn will ask everyone if they are in need of any healing. Thoose that do Kedarn will cast CLW on them (has 2 left for the day) then if necessary he will use the wand to heal the rest.

"We all have said some very important things since the encounter with the owlbear. I feel we do need to set what our goal is and start to work towards reaching it. I for one think our goal should be to help rid the valley of those that would oppress the others. I would also want to help remove any undead in the valley." Kedarn says to the others in a serious tone.
After a few moments Kedarn looks to the others then says "Let us return to Jarlwolf quickly, while trying to avoid any unnecessary problems. I say we should bypass the Tower as we had earlier."

Cassandra 
Thursday June 26th, 2003 9:42:40 AM


Cassandra listens carefully to everybody. Are her cheeks a little bit red? She says, softly, "I should not have spoken. So long as we get these plants back to Dulcet, I will be content. Of course we knew this was dangerous when we started. I am sorry for the loss of Thram and would honor him with you, if you do not mind.

Mid-Morning Mourning (DM Cayzle) 
Thursday June 26th, 2003 9:44:30 AM


The group continues its discussion before leaving the Eaves of Culverwood. Will they resolve the tension in the party> Will they choose a leader? Will they bury Thram here or carry him home?

The Tower stands to the north, signaling the way home.

Garrard 
Thursday June 26th, 2003 12:27:48 PM

Garrard replies, "I would agree with bypassing the tower, and perhaps focusing on undead for a time. With the danger we each intend to face, pleasing the Great Eye is all of our best interests, I think."

"Does anyone know if Thram had any next of kin, or if he wished a ressurection attempt be made?"

Lorth 
Thursday June 26th, 2003 2:23:23 PM

"I second that we bury Thram here, if nobody knows of any of his next of kin.", he stops gathers his thoughts and continues quickly, "Regards of who beleives who is at fault for Thram's death, I still beleive firmly that we need a leader to make decisions in a crisis. If Cadmar will not do it, I suggest Garrard or Kedarn."

He then turns to Andrath and Wynn, "I also would never leave a friend behind, if they were in trouble. That is why I ran back for Thram while he still lived. But sentencing myself to death for friends who willingly put themselves in that situation, when there was no reason to is a different story. There is a difference."

Cadmar 
Thursday June 26th, 2003 2:48:29 PM

The ranger sits on the grass in silence, trying to come to terms with mixed emotions flowing through his heart. Eventually all of them pass away, except for sadness.

"I think we should bury Thram here. This is a peaceful place. If his family ever wants his remains to be taken somewhere else, we can retrieve them for a proper burial."

"I agree that we should bypass the tower on our way back."

"I would accept both Garrard and Kedarn as leaders."

"I never really thought about any special purpose we might serve in the Valley. I thought we would be looking for trouble and fixing it wherever we find it. But if there is something greater we can accomplish, I will be very glad to be a part of it."

Elerinn 
Thursday June 26th, 2003 3:07:48 PM

Elerinn thanks Wynn, and says softly: "Maybe your right..." A matter or factly voice in the gnome's head adds: "But it was your spell, remember? Your worthless equipment, remember?"

Elerinn tries to ignore it, but it feels like he is fooling himself. Again, Elerinn states that he thinks they should bury Thram before returning to the more civilized parts of the Wold. Then, he adds: "Maybe a leader could prevent this sort of things from happening in the future."

Wynn Brightsong 
Thursday June 26th, 2003 6:47:43 PM

Wynn looks up at Lorth and the others, no longer able to hold his tongue.

"Despite my earlier words, I find myself compelled to speak. We each seem to have our own impressions of what actually happened and what motives we each may have had. I can of course only speak for myself."

After pausing to collect his thoughts the bard continues in a soft even voice, drained of enthusiasm or emotion.

"When the owlbear chicks first entered our campsite I was at first intrigued, and yes I did consider capturing them if they were orphans. However it was clear that this was against the group's wishes and I pursued it no further. When the adult creature made her presence known to us my own thoughts switched to defence. Andrath made it quite clear, at least to my ears, that running blindly into the night was unwise. The creature would then be able to attack us each as individuals rather than having to face us as a party. I thought we had decided to hold our ground, and the tactic appeared to be working. The creature gathered her young and at least to me appeared to become more docile. I believed it would leave on it's own accord at that point in time. I still believe that if we had held our ground the creature would have left, or if necessary we would have been able to defend ourselves. I was quite surprised when the mists enveloped us and took away our ability to see the creature before us."

Wynn pauses to choke back his emotions.

"Thram's decision to dart into the mist will remain a mystery to all of us, however once taken could not be recalled. I could not see what befell Thram. I heard his scream and the roar of the beast and knew he was in trouble. I cast a figment of another owlbear in hopes of distracting the creature but could not see if it had affect. When Andrath confirmed that Thram was indeed in dire straits I was compelled to act. I do not know how anybody could have determined that the situation was hopeless through that mist. It was only when I was several feet away that I could see Thram in the owlbear's embrace. I don't know if he was already dead, or just unconcious. I pressed home my attack in hope that Thram would be dropped and the creature would turn it's attention to me. I did not imagine that Andrath and I would have to face the creature alone."

Wynn pauses for air before continuing,

"I cannot know why some chose to delay, nor how it could be so clear that all hope was gone. But I can say that even if my actions were reckless to some, they were not motivated by greed. I would take the same risks for any of you. If my words sound harsh or unthankful, I regret that, for I am keenly aware that without your help I would most surely have perished."

Wynn shifts uncomfortably on the hard ground and wrestles with his emotions. He recognizes the tension in the air and regrets having spoken out.


Andrath 
Thursday June 26th, 2003 10:31:45 PM

"I suggest we bring Thram's body back to Jarlwolf. I know nothing of his family, but if he is buried in the town's graveyard, and a relative does come looking for him, his final resting place will be much easier for such a relative to find." Having said his piece, Andrath waits for the party to get moving again.

Kedarn 
Friday June 27th, 2003 9:00:59 AM

Kedarn looks to the others then says "shall we go and return to town. We can bury Thram in town so that his family can say their farewells to him. Lorth and Cadmar, I would accept the role only on the condition that everyone agrees to it. If I was to be the leader I would listen to everyones input before making major decisions, but in a situation like we just survived I would expect the team to follow my lead."
Kedarn gets his gear ready and grabs hold of the lead rope for the mule and will head out for town with the others when they start out.

Continuing Conversation (DM Cayzle) 
Friday June 27th, 2003 10:52:46 AM


Elerinn, Cadmar, and Lorth speak in favor of putting Thram to rest in this peaceful spot. Andrath and Kedarn suggest bringing him back to town. Wynn and Garrard are silent on the matter.

Cassandra sits silently and waits for a majority to reach an agreement.

Then she adds softly, "Dulcet always looks into the background of the people she hires. If I recall correctly, Thram came from an elven community here in the Culverwood. I don't think it would be easy to find his village, and I only had permission from the Greenmage to enter for the plants we have already obtained. These facts may help decide your way."

Cadmar 
Friday June 27th, 2003 12:23:45 PM

"Well, what do you think the elves would like us to do? I am human, and I don't know their - your customs very well. I will go with whatever decision you make about Thram's body."

Thram's gear (JK) 
Friday June 27th, 2003 1:59:23 PM

arrows (35), shortbow, Monk's Outfit, belt pouch, backpack
Inside Belt Pouch: sewing needle(2), chalk, fishhooks(3)
Inside Backpack: 2 sacks, 2 torches, hemp rope 50ft, knife, whetstone, candle, flint&steel, 3 Potions of Cure Light Wounds, healer's kit, extra bowstring

Jenny the mule: saddlebags, bedroll
Inside saddlebags: clay mug, waterskin, spool of red thread, spool of black thread, spool of white thread, trail rations (7 days), soap

Money:
232gp 5sp 2cp


Lorth 
Friday June 27th, 2003 4:19:46 PM

"In light of Cassandra's info, I still say we bury him here. When we return to town we can send a missive to his village, and let them know where he is, if they would like to pay their respects, or bury him different. I also beleive we should bury him with all his possesions, except of course Jenny.", Lorth replies.

Garrard 
Friday June 27th, 2003 4:57:52 PM

"I will acceed to the vote of the group on his burial", says Garrard. "Did anyone know his faith?"

Kedarn 
Friday June 27th, 2003 6:24:50 PM

Kedarn listens to everyone then says "Ok, let us bury him here in the forest. I say we should take the equipment that would benefit the group and bury the rest with him."
After saying that Kedarn will place the money that Thram had in pouch and tie it to the pack saddle.
Kedarn will place the following of Thram's gear on the mule as well:
2 sacks, 2 torches, hemp rope 50ft, 3 Potions of Cure Light Wounds, healer's kit, arrows (20)

Kedarn will then start to prepare Thram's body for burial. In doing so he Kedarn will cast Bless on Thram. While Kedarn is prepareing Thram for burial he will ask "would a couple of you start to dig his grave and someone else try to make a marker for it?" Kedarn will then continue to ready Thram for burial and continue to say prayers to Gargul asking "guide this friends soul to the lands of rest."

Wynn Brightsong 
Friday June 27th, 2003 6:26:28 PM

"Although I did not have the chance to discuss much of life with Thram, I regognized the symbol of Domi on him."

Wynn pauses in thought, and then continues.

"I know of a monastery of the Hand of Domi in the valley. I believe they would know of Thram. A man named Greybeard runs the place."

"I do not believe Thram would be honoured by burying him with his possessions, for he mostly scorned them. I suggest the party make best use of what they can and that we turn over his money and any religious items to the monastery."



Cadmar 
Saturday June 28th, 2003 11:49:19 AM

"So, we are burying him after all?"

The ranger waits to see what the party agrees upon. If it is accepted that Thram should be buried, Cadmar will help digging the grave. "Does anyone have a shovel?"

Rest in Peace (DM Cayzle) 
Monday June 30th, 2003 1:30:06 PM


Kedarn leads the group in preparing their fallen comrade for burial. Please feel free to add any thoughts, words,or actions you wish to offer.

After the ceremony, Cassandra urges the group onward. "North past the Tower of Boydos and on to Jarlwolf. We'll be home by this time tomorrow, I hope!"

The group makes ready and sets off out of the Culverwood, north into the Cinnamon Valley.

[OOC: Friends, we'll be starting a new module with a new DM, Matt, tomorrow (or real soon now, anyway). It has been a real pleasure to shepherd you all into the Wold and the Cin Valley. I will be working with Matt and you all on PC sheets over the next couple days. So long and thanks for all the fish!]

Lorth 
Monday June 30th, 2003 2:00:48 PM

Lorth follows everyone back towards Jarlwolf.

His thoughts are filled with the owlbear fight. He replays the scenes over and over in his mind. He decides Thram's death was no ones fault, really, just the workings of a novice adventuring party. Next time we will have decisiveness he decides, we must have a leader...


Cadmar 
Monday June 30th, 2003 2:07:36 PM

The ranger stands in silence when the body of Thram is lowered into the grave. After the burial he makes sure he knows how to find the spot, should Thram's family ever want to remove his remains.

He spends the way back to Jarlswolf pondering what has happened. Finally, he asks the question that has been on his mind for some time.

"Well, what now? There have been some words about higher purpose we could serve. Shall the notice board on the commons guide our paths as it did so far, or shall we concentrate on some specific goal?"

Garrard 
Monday June 30th, 2003 2:38:33 PM

Garrard prays quietly at the grave for some time before standing and moving away with the party. The whole situation seems to have shaken him deeply.

As the party walks, Garrard listens to each of companions in turn, absently petting the hawk riding on one shoulder. At one point he rouses from his thoughts, and says, "On one visit to see my father up in Hills when I was young, he said something to me that has stuck with me. His comment was, that a man ought to remember that he isn't complete without the ability to create."

"Perhaps we ought not to think of what we can find to smash, although there are certainly valid targets for that sort of thing... any undead we could find, lingering sympathizers of the Dread,... someone should probably look into the actions of the Green Hand coven at some point as well. Whether we should be the ones to do that, I'm not sure."

"However, perhaps my fathers words are good guidance here. I don't know about the rest of you, but making the lives of Hmary and her children better was... powerful for me. I don't see any reason why we shouldn't be more deliberate about that kind of work. It might be we could find, with a little looking, a way to reinforce the Council, or bring in a new source of resources for the community such as repairing the damage the giants did to trade and such."

Wynn Brightsong  d20+2=8 d20+4=21
Monday June 30th, 2003 4:41:44 PM

Wynn assists in readying Thram's body for burial and as the others fill in the grave Wynn recites a lament for the fallen adventurer...

[c]Quiet, determined, few words to us all
No armour but Domi's, broken and rent
Prone lies before us, his lifeblood now spent
Taken from friends with no recourse
Those remaining o'er wrought with remorse
In a dark mist, alone he did fall.

Brave and devoted he answered the call
In comrades his trust he did place
But still he was taken by Gargul's embrace
A debt to be paid, from his death we must learn
the trust we depend on is the trust that we earn
As one we must stand, for alone we shall fall.
[/c]

As they set off towards Jarlswolf Wynn voices his thoughts on the message board and a purpose for the group.

"I too was happy to help Hmary, but was it not the message board that sent us her way? And as much as it felt good to resolve the situation, I don't think we could afford to solve them all that way. I also wonder that it is too early for our group to declare a purpose and then single mindedly pursue it. If we remain selective about the tasks we choose from the message board, our purpose will reveal itself to us."

Wynn falls back in step with Cassandra. "I meant to thank you for your intervention yesterday Cassandra. I would also apologize for any slight I may have caused in our debate." The half elf bows slightly to the witch and falls further to the rear to keep an eye and ear peeled for any further danger that might intrude from the direction of the tower. (Spot=8, Listen=21)

Andrath 
Monday June 30th, 2003 10:14:57 PM

Andrath keeps his own council as the party buries the fallen Thram. He smiles and nods at Wynn as he listens to the bard's lament. Only time will tell if this SNAFU will bring the party closer together, or drive a wedge between those that seem to want to avoid conflict and those that seem to relish it.

He follows along with the main body of the group, hoping that they don't run into any situation with a potential for conflict. He figures that the entire party needs some time to cool down and reflect.

Kedarn 
Tuesday July 1st, 2003 5:38:44 AM

Kedarn looks at each person as he finishes the ceremony, nodding his head in thanks for helping with their friends funeral.
"Thram may Gargul guide you on a swift journey" Kedarn says as he slowly leaves.

Kedarn takes the lead rope on Jenny the mule and starts to follow the others to Jarlswolf. On the trip back to Jarlswolf Kedarn will quietly think on what each person has said.

Elerinn 
Tuesday July 1st, 2003 3:57:48 PM

Elerinn is the last to kneel at Thram's grave and the gnome stares at the peacefull spot. One of his long fingers carefully strokes the earth where the monk has been buried and a hundred things to say run through the gnome's mind. But Elerinn leaves with only one word, farewell.

During the trip towards Jarlswolf, Elerinn doesn't feel ready to discuss the group's goals yet and remains quiet.

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