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The Root of all Evil.
Masking the Pain


Sly Foxx and Luke 
Wednesday February 19th, 2003 7:53:57 PM

As sly walks up to the guard and let's him peace bind his weapons. He opend his money pouch, takes out 2 silver coins, handing them to the older guard the tells him "I'll make sure that my Minotaur Friend here will behave our selves. Here is 2 silver piece one for me and one for him. As for our business we want a nice bath, Asoft bed, A nice hot meal that I didn't cook and of course a visit to the fixers of Alimi. Then we'll see as to where the wind blows" when the guard gives his 'go ahead' Sly, Shiraz and Luke enter the town. "Alright! Whitch Inn do we go to now?"

Shiraz 
Wednesday February 19th, 2003 10:16:23 PM

"I WILL NOT PAY!" Shiraz thunders. the short hairs on his neck standing on end. "Enough of this town and its disrespect, I show you honor, respect and friendship and this is how you repay me?!" Shiraz stands up to his full height of eight foot and quickly draws his 2 bastard swords,"Bind me and mine, you will not, I am Shiraz the minotaur and these are my friends. By Imod's hammer I will fall before this town insults me again."

Savin 
Thursday February 20th, 2003 12:35:34 AM

Savin slides up to Shiraz and say, "Peace my mighty friend. Something is not right here. We should be recognized. The town is to quickly repaired. I wonder if we spent longer in the shadows than we originally thought. Lower your weapons and lets discover and answer to this mystery. Besides the guard is only following his orders and you chopping off his head will most likely leave his family poor orphans living on the street. You wouldn't want that on your conscience would you." Savin says his little speech loud enough for the guards to hear.

Ilsidur 
Thursday February 20th, 2003 5:57:27 PM

Ilsidur slides up on the other side of Shiraz, and places his hand gently on the minotaur's arm. "Hold friend. As Savin says, these two are only doing their job, even if they are being a little overzealous at it. Let's head into town, and find out what is going on. Sly has already paid your way, so there is no reason to argue about the cost, is there? And do you plan to use those swords here at the gate, or in town? I will back you in any fight that you choose, but are you sure you want to choose this fight?"

Then Ilsidur digs a silver piece out of his pocket and pays the guard. "Here is my money, and I hope that in the future you can keep your prejudices to yourself, sir."

Hoping that Shiraz doesn't let the conflict escalate any further, Ilsidur prepares to enter the town.

Back-up DM Greg 
Thursday February 20th, 2003 5:59:19 PM

[OOC: Great post, Wade! But I do need you to resolve your actions before I post the results, and move the game along as DM.]

Jurgen and Vus 
Thursday February 20th, 2003 11:56:03 PM

When the town is in sight there is a spring in Jurgen's step. But when he sees the gate-guards, his mood turns slightly fowl. They were almost always a pain and costed them money. "Well, I'll go with you, but I don't feel very right about paying. So, I'll just skip on ahead." He grins chaoticly and gives Sly a wink, continuing on.

At the gate, Jurgen does little in the way of acknowledge them. In fact, he just turns to away from the guards and gets down to pet Vus.

"Well, we saved their town, I think we deserve to skip their silly fee... So lets-" Shiraz's boom, cuts him off and Jurgen's attention immidiately is focused on his Taur companion. He was causing quite a problem, regardless of whether Jurgen and Vus moved forward.

"Curse you, friend..." He speaks just beneath his breath. Then he begins to cast a spell, just hidden[hopefully] from the sight of the guards.

[Major Image - Spell Save DC: 16, Providing the rules for illusions]

Fifty feet away from where the guards are keeping the group pre-occupied, on the city side, a rather wealthy looking man springs into being. He seems to be blood stained and his well made clothes are torn. Any who get close enough can smell fresh blood and even see it fall to the ground, making small splashes. The man begins, as soon as he comes into being that is, runs straight for the guards. He sprints to the best of his ability.

If he arrives at the guards on time [that is, during this round] he begins to speak rapidly. "A fight... tried to murder many... barely escape! We need help!" He coughes up some blood onto his hand and appears on the edge of death. But, he tries not to allow himself to be touched. A clever ploy on Jurgen's part, since that would almost surely ruin the spell. Then, once his bit is said, he turns and starts running back. "My son... Jurgen Strumjager... Is still there! Help him please!" He yells, and cries at the same time, going again as fast as he can.

Shiraz 
Friday February 21st, 2003 11:17:57 AM

With Savin on one side of him and Ilsidur on the other Shiraz manages to at least sheath his swords, arms still trembling with rage, the minotaur allows the guards to peace bond his weapons. Shiraz then enters the town just as the man runs up to the gate.

Sir Thomas 
Saturday February 22nd, 2003 9:44:57 AM

Being quite offended himself, Thomas pulls enough money to cover the entry fee and drops the coins into the mud/dirt. "You should know that we are the Children of Chaos, and we have done many wonderous works for this town. We are pure of heart and mean no ill will to any ... not even an evil dragon who used to be called Tumult. Your town's reputation for being polite is not a good one, and you have upheld that. I suggest you check your prejudice before you come to work next time, they can only cause trouble anyway."

Thomas just begins to enter the town with his friends when a blood stained man comes running up. At first Thomas is angered that his sword is bound and his ability to help this situation with it, but then the man utters the name Jurgen Strumjager and Thomas doesn't know what to think.

Thomas looks to Jurgen with a very curious look upon his face.

Trace and Radiant  d20+10=15 d20+10=19
Sunday February 23rd, 2003 12:42:11 AM

"Well well well. How have the mighty have fallen. I dont know about the rest of you but I dont plan on being insulted anymore. If this town that we have saved countless times wants to treat us in this matter then fine by me. Heck, even the stuck up mages in Hook City were better company than this. As for you two, I will not pay to enter as I am to retrive my horse and settle accounts I have outstanding in town and then big good riddance on last time to the town and never save it again. If you want you can follow me to make sure that I do what I have said but no peace bond will be set upon anything I own." Trace begins to move past the guards and a slap with the blunt of his sword on the backside of the guards will be a readied action if they move to stop him. (hit ac 15 and 19)

Sly Foxx and Luke 
Sunday February 23rd, 2003 11:19:53 AM

"Ahh! Come on Big Brother! We should visit the Fixers of Alimi, and besides I have a feeling we will be needed again, that means seeing the maidens again. If not then You and I will leave this town, But You Cook." Sly will give the guards their 3gp.

Luke stands beside Sly and growls at the guards.

A chance to be heroes again? (Back-up DM Greg) 
Sunday February 23rd, 2003 3:36:47 PM

As Shiraz draws his weapons and shouts his challenge to the guards, the older guard takes a firm grip on his shortspear, and steps forward, his own challenge evident on his face. But he stops short as the other members of the Southern Lights calm the minotaur down. The old guard again starts to move forward to bind the weapons, and then stops short again at Trace's challenge.

Suddenly, the younger guard reacts to what Sir Thomas says. "Wait, Sarge, they say they are the Children of Chaos! You remember, that group that knows the Fixers, and chased down those shapechanging raiders!"

The old guard looks at the party and says, "You're right, private! My apologies, fine sirs! Please realize that things have been in such a state of flux. There is no need to bind your..."

Suddenly, a bleeding man rushes up beside the gates, with his tale of a bloody fight, and maybe even a murder! Then the bleeding figure turns and runs back the other way. The old guard calls through the gates, "Lieutanant, call the gate watch! There is an attack outside the walls! Private Shenkor and I are going to see what is going on!"

He looks at the party and says, "What luck that you are here! I need your help! If you are indeed the heroes you say that you are, please come with me!" Then he and the younger guard chase off in the direction of the fleeing figure. The party can make out a number of guardsmen heading towards the gate from inside the town.

[OOC: Sorry about taking so long to post, but I really needed to see how the encounter at the gate would be dealt with by all the party before I posted.]

Sly Foxx and Luke 
Sunday February 23rd, 2003 6:53:21 PM

"Well there goes our rest, come on Luke we are needed." Sly turns to the rest of the party as he cuts the binding off his sword. "Well after the Red Wyrm we just off. this should be easy."

Sly takes off after the guards "what do you mean If We Are Indeed Heroes?" And Luke is right behind him.

Savin 
Monday February 24th, 2003 4:45:23 PM

Savin sprints after the man. He should easily catch him,(Unless the man is a high level monk :-)) "Sir wait! We will help out. You are injured. Let our priest heal you and then lead us to your family. It will only take a moment!"

Shiraz 
Monday February 24th, 2003 9:07:30 PM

Shiraz stops abrubtly at the mans words and tears off after him down the road,"If we are heros indeed?!" Shiraz attempts to move past him and ahead of him to prevent him from getting into any danger.

Sir Thomas  d20=3
Monday February 24th, 2003 11:43:43 PM

Being thoroughly confused, Thomas decides to follow the group slowly. He wonders how fate has it that the man's son bears the same name as their friend. He wonders how one minute the group is a threat, and the next it is not. He wonders how his friends can be so insulted one minute and denounce their willingness to help those in need, and the next be off after a bloody old man to show their willingness to defend. "Life is a curious thing ..." Thomas trails off.

With the horse shoes that Pryte now wears, he and Thomas should be able to chase down the man much faster than any in the group, but instead the pair ride in a flanking maneuver to prevent everyone from being caught in some of a trap. Thomas surveys the surroundings more than the actions of the group, though he's not really sure what he should expect to find. [OOC: With the increased speed of his mount, Thomas should get a pretty good view of a lot of area before much can develop.]

[Rolled 3 + 2 WIS = 5 Spot; however, he'd probably miss a charging elephant with that roll.]

Back-up DM Greg 
Tuesday February 25th, 2003 12:46:05 PM

[OOC: I am waiting for Jeff to post, since the image is being controlled by Jurgen...]

Trace and Radiant 
Tuesday February 25th, 2003 6:40:30 PM

Trace can only shake his head at the unfolding situation at hand. As he starts to make his way with the others he slaps Sir Thomas on the backside with his sword to get his attention. "I dont know about you but the lack of respect in this town is getting old. In fact I really shouldnt be supprised since this is how we are treated everytime we come back but none the less I still refuse to stand for it.

Jurgen and Vus 
Wednesday February 26th, 2003 3:19:05 AM

Beads of sweat roll down Jurgen's face as the full realization of what he has done comes to him. They were trying to get into the city and avoid the hassel of being "mere commoners", but what had happened was just a big mess. The intention was pretty decent and worthy. There was a saying that came to Jurgen's mind... The road to the Lands of Unrest is paved with good intentions. He wanted to help and do what was right, yet managed to make a bigger blunder out of it.

There were two ways out of it. Come clean with the truth and apoligize profusely. Or...

Jurgen, thinking quickly, had the man turn to Savin with a speed unnatural to almost all of the Noble Races. The illusion looked at him, with blood stained eyes and seems filled with a horror unlike any other most normal people see. He twitches several times and then speaks quickly. He strains himself, as if trying to get out too much at once.

"Madmen! Invisible madmen walk the streets to claim their victims! My son... yes... he was mad. Madder then most. But most would say too mad for me to see his madness, or that I was too mad for my own madness to see his!" He spits as he talks, laughing and seeming to ignore what should be pain from his bloody wounds. As the others get close, he falls to the ground and looks at Savin with the pleading eyes of one who was insane. His voice, now calm and slow, is shallow. He takes deep breaths between every couple of words.

"My son... Jurgen. He died and I lost him forever. They say a dragon attacked him, while he was brave and strong and wise and powerful... Oh my son. You are gone from me. And now, I am to be taken away as well." He puts his hands to his lips and kisses them, twice. "And with a kiss," He giggles incorherently, licking his lips. "I die!"

With that last utterence of 'die' he falls limp to the ground and in a small puff of smoke, disappears. All traces of him, gone into the oblivion of nothing and even his stench has disappeared.

Meanwhile, Jurgen sends a message to Vus to send the two of them straight towards Savin. And with a brief flicker, they both disappear from the front gate and reappear next to their speedy friend.

"Who was he? What did he say?"

Savin 
Wednesday February 26th, 2003 11:02:53 PM

Savin turns and prepares to defend himself from the crazy man. When the bloody individual starts to talk to him, he relaxes a little and then he listens to what the man is saying. "My son Jurgen...attacked by dragons...JURGEN!"
As the man disappears in a puff, Savin realizes something or someone is playing games.
He turns and gives Jurgen only to find the sorcerer right next to him.

He whispers, "All this to get out of paying a silver piece. You cheap son of a goat." Savin turns to the the guard running up and holds up his hands. "Sir something is strange. Either someone has cast an illusion to distract us all or I have seen some kind of spirit. Either way it is gone now. Let us pay our toll. I for one would love to buy a round of drinks."

Ilsidur 
Wednesday February 26th, 2003 11:31:50 PM

Ilsidur chases after the bloody figure, hard on the heels of the guards, and the fast-moving monk. (Thank the gods for his speed-enhancing boots). Hearing Jurgen's name, he knows something is up, but not being sure what, he bides his time, hoping that nothing terrible comes out of the rapidly unfolding scenario.

Back-up DM Greg 
Wednesday February 26th, 2003 11:52:44 PM

The two city guards, with the party in tow, chase after the bloody figure. Suddenly, the figure stops, turns, speaks of madness and a dead son, then disappears. The two guards stop in their tracks, stunned. They look at each other, and exchange puzzled glances, then look around at the party. The older guard says, "Well, that is most strange. Certainly beyond my ken. I need to report this to the lieutenant right away. I suggest you lot follow along, and you can back me up as witnesses. I only hope for your sakes that none of you had anything to do with that. Using magic against a city guard is a serious offence."

The guards and the party return to the gate, which is blocked by a number of city guardsmen. Also at the gate are two merchants leading a small cart and donkey, and a very strange sight: a man dressed in leather armour, with blue-tinged hair and some sort of white striping across his face. Standing behind the man is a VERY large bear, which the guardsmen are eying with some unease.

As the party arrives, a tall thin man steps forward, and says, "Report, Sergeant." The older guard details what has happened, including the almost-confrontation at the gate. A sardonic grin appears on the lieutenant's face. "Sergeant, I have warned you before to keep your prejudices to yourself. These obviously are the Children of Chaos, and they are to be treated with respect for what they have accomplished in helping our town after the Time of Change."

Then he looks over at the party and says, "Now, as for you, do any of you know anything about that 'apparition' that has caused such a commotion? The law is very clear about using magic to hinder a city guardsman in the performance of his duty." He gestures to the oddly painted man and his bear companion, "Also, would these two be with you? They certainly look like they belong with a group such as yours."

Ilsidur 
Thursday February 27th, 2003 12:07:00 AM

At the gate, Ilsidur moves up beside Jurgen, and whispers, "Son, you had better come clean. What could you possibly have been thinking? You are very brave, and carry tremendous power. You need to learn very quickly how and when to use that power. You also need to learn that lies and deception to cover an error only lead to your digging a deeper hole for yourself to climb out of."

Then Ilsidur moves up to Shiraz, and says, "Shiraz, in case you haven't noticed, you are VERY different. If you are going to react with threats and violence against every petty little man that refers to that difference in a negative fashion, the rest of us are going to spend a lot of time backing you up in a lot of useless fights. And Sir Thomas and Trace, you certainly didn't help anything with your attitudes, either. If you want to be known as heroes, you may need to let your head do a little more leading, and be less led by your heart and your ego."

"Now, friends, let's hope we can settle with these guards, and get to a warm meal, a cold ale, and a comfortable bed. Savin, I'm with you."

Shiraz  d20+1=11
Thursday February 27th, 2003 8:01:41 AM

Shiraz walks back to the gate shaking his head, and slightly smiling at what he has finally figured out was an illusion by Jurgen. Not saying much until Ilsidur berates him. "Ignorance is bliss, and in this town until acts of ignorance are treated the same way you would treat a puppy who piddles on the floor, they will continue. If you have a problem with my attitude towards a town that I have faithfully protected and served that has pointed, screamed, and degraded me I am sorry but I will no longer allow the people of this town to treat me this way. If you wish to allow them to act as such to you then that is up to you. I support Trace and his anger one hundred percent in this matter as well." Shiraz walks over and stands behind Jurgen placing his hands one on each of the sorcerer's shoulders.

Sly Foxx and Luke  d20=17
Thursday February 27th, 2003 8:28:16 AM

Sly let Ilsidur vent his vieus to Jurgen, when Jurgen was about to tell the captain of the guard his story, Sly puts a hand on Jurden shoulder, "Alright, Little Brother, Where do we sleep tonight? Nice soft bed? or A hay stack in the dungon? Please make it a good story." Sly winks at Jurden.

Sly walks to where this human is standing, the half/elf (Sly) raises his hand and show his tatoo in his palm, "Hail stranger, I'm called Sly Foxx and this dog is my pet Luke, would you like to break bread with us in side? Do you have a tatoo on you? And is this beautiful BEAR with you?" To the stranger's eye, the half/elf is about 4'11" tall weight about 124lbs at the most has redish hair and his eyes emeral green, by his side is a war dog, (who is trying to decide to sniff the bear).

OOC- Sly roled a 17 for Cha.

Peerimus and Yorrick 
Thursday February 27th, 2003 1:53:19 PM

The human is average height and weight, about 5'10", 170. His leather is well cared for, a beautiful polished oaken shield is on his back and a rather plain club at his side. The bear is rather enormous and wears an agate amulet on a simple leather strap about it's neck.
Peerimus turns to Sly and claspes his hands in front of his chest. With a slight bow, "A pleasure to meet you for it is you and your friends that brought me to this place. I am Peerimus and this is my friend Yorrick." At this point he reaches over and ruffles the fur of the bear around his ear. The bear grunts and cocks his head at the smaller animal then sits down.
"Your dog is quite magnificent Sly and I would greatly like to break bread with you and your other friends."


Trace and Radiant 
Thursday February 27th, 2003 2:39:50 PM

"Ilsidur, my sword and ego has gotten me this far and has yet to lead me astray. That is why we are in the group that we live. We stand up for what we belive in and if that means going toe to toe with so called city officals then we have done that before and came out on the better side. Let us finish this matter and go and get some rest before we head out again. I for one am glad we still have our place in Hook City. I think at all possible we need to use that place to rest if at all possible. They for example have shown some respect to our group." After his vent, Trace stands quite and waits for them to be sent on their way.

Savin 
Thursday February 27th, 2003 9:21:42 PM

Savin goes and bows to Peerimus and says, "Well met. You say my friends are the reason you are here? Why is that?" Savin holds up his hand and continues. "No don't explain here. Let us buy you a meal and talk at leisure."

Savin turns to the Lieutenant and performs another bow. "Lieutenant, I apologize for all of this confusion. You are more than welcome to join us at our meal. Forgive my friends short tempers. We have just battled and bested an evil red dragon. Our wounds were grievous and though they are healed leave emotional scars which take longer to heal than prayer and bandages will allow. May we enter your fair town?"

Jurgen and Vus 
Thursday February 27th, 2003 11:20:29 PM

His face beat red and cringed, Jurgen listens carefully to everything the guards state. He had made a little bit of a mistake. Now it was time for the second plan... Apoligize and hope they don't give a flogging. Floggings hurt a lot...

"Umm... Well. I'm Jurgen. Jurgen Sturmjager. A Child of Chaos and... I uh... happen to be very magically inclined. And... I created that illusion. It wasn't to make fun of you guards, or to stop you from doing you jobs. I just needed to distract you guys. My friend, Shiraz, was making a rather big mess and I didn't want things to get out of hand. My plan was to get you guys away from him, and then calm him down or take him away... Depending on what I had to do." He sighes and looks at the ground sheepishly. Then he inhales a few deep breaths and then continues. "And I'm ready to accept whatever punishment the city wants. Volunteer work or whatever else..." He really hopes that he doesn't face anything worse then that. Prison would be horrible! Well... Maybe not. He was fully capable of escaping some silly jail. Vus could teleport in, then take them both out. Or Jurgen could use his own magic... Still, he had done a crime and should pay the consequences. Even if he didn't like them.

Finally...through the gate (Back-up DM Greg) 
Friday February 28th, 2003 12:03:50 AM

The lieutenant smiles at the young mage. "Finally, level heads start to prevail. Young man, you obviously wield great power. Using it while acting rashly like today will surely get you and your friends in trouble. While you are in our town, please stop a moment to consider the results of your magical actions, before you cast your spells. There will be no punishment for your 'crime', other than a 25 gp fine for misusing magic while dealing with a city official. You can either give me the money, and I will write you a receipt, or you can pay it at the town hall sometime in the next 24 hours."

"It seems like some explanations are in order. Firstly, the city is collecting a gate tax from everyone entering the city: one silver piece for each person, 2 silver pieces for each beast, and 3 silver pieces for each cart or carriage. The money is being used to fund the reconstruction of the south wall and gate, that were damaged during the Time of Change. I expect that you all can afford that, and would be willing to pay. Secondly, the city was brutally attacked only a few days ago by a well-armed adventuring party, much like yourselves. As a result, the city council has decreed all medium and large weapons are to be peace-bonded. It may only be a symbolic gesture, but the populace seems to be a little calmer as a result. I will give your group this writ that will exempt you from the peace-bond order. I suggest that if you plan to carry your larger weapons around town, you stay together, so that the city guard don't bother you about it too much." He takes a piece of paper and writes a short note on it, then seals it with a ring he is wearing on his hand, and hands it to Savin.

Then he looks up at Shiraz, and says, "As for you sir, I assure you that the entire town has no intention of 'pointing, screaming at and degrading' you. Since this sergeant was acting under my command, I apologize for his comment, and his attitude. He will be dealt with, I assure you. Many of the people in town only have respect and gratitude for you and your actions. However, here, as in any town, you will find a few who cannot deal with anything or anyone different. I hope you will listen to the calmer heads in your party if you run into such a person in town. It is a serious offence to draw weapons and threaten harm, unless there is an actual threat to 'life or limb'.

Lastly, he looks over at the druid and says, "It appears that you intend to spend some time in town with this group. I have seen a few bears brought through the gates, but none quite so large, and usually they ar muzzled and on a leash. Please be aware that you are responsible for the bear's actions. Frankly, it would be much simpler if the bear was to wait outside of town, while you conducted your business in town. It is getting late, and you might have a very difficult time finding a stable that will take him in."

The lieutenant steps aside, and allows the party to pay the gate toll and enter Heranmar.

Ilsidur 
Friday February 28th, 2003 12:12:30 AM

Ilsidur steps forward, and pays the lieutenant 3 gold pieces. "I think this should cover all our entry costs. As my friend here has stated, we have just come through a very stressful period, and seen some terrible and wondrous things. What we really need right now is a meal, a drink, and a bed, in that order. I apologize also."

He turns to the leather-clad person and says, "Well met. I am Ilsidur Wayfinder, of the Southern Lights. I would be interested in hearing why you want to join with us. In return, let me tell you a story about a red dragon, deadly fire breath, and five witches missing various body parts. Oh, and nice bear, by the way. Do you ride him? I hope I never have to; I have enough trouble riding those silly horses. One day I am going to fall off and break my neck."

Then he heads off into town, looking for the nearest source of refreshment.

Sly Foxx and Luke 
Friday February 28th, 2003 7:40:18 AM

Sly walks up to the Captain, "Don't worry Shiraz, I'll pay for you." As he (Sly) hand the Captain the 3 gold coins, tell him (Captain), "Captain, Sir, Here is 3 gold coind for the repairs to the town, one for my friend here, one for me and one for my wonderful dog Luke here. Do you know what this dog did in that fight with that Red Wyrm? He attact the dragon and had it by the tail and never let go until the Dragom was dead. I'm telling you Sir, it's not every dog would face a dragon. let alone attack it!" Sly turns to the rest of the group and they are all walking towards a Inn, "I'm out of cookies, does anynody else have some??"

Peerimus and Yorrick 
Friday February 28th, 2003 9:46:53 AM

Peerimus hands the captain a gold piece and says "If you wish Yorrick to wear a muzzle or leash you will have to take that up with him. I am no more his keeper than I am yours." Peerimus proceeds throught the gate with the others.
"Ilsidur, well met and I would be most interested to hear of the dragon."
As almost an after thought Peerimus looks over his shoulder, "Relax captain he never wanted to enter the city anyway." Peerimus waves at Yorrick who stands on his hind legs to wave in return before sauntering back to the tree line.

Sir Thomas 
Friday February 28th, 2003 12:13:35 PM

Having endured the tongue lashing of Ilsidur, Thomas spends the next minutes thinking about his reaction. Upon reflection, Thomas does not feel that he was out of line. He made no offensive comments or actions, the only thing he did was let the guard know of the offense he had caused.

Thomas also watches as his friends qrgue about the proper reaction to such an offensive behavior, and then pay ten times the amount of money owed to the city for their passage through the gate. "That money will be put to good use I'm sure," Thomas thinks to himself.

Thomas, astride Pryte-Honos, enters the city with his friends. He sizes up the human that will join them for dinner, and quickly offers him a hand of welcome. "Welcome to our company. We are the Children of Chaos, and I am Sir Thomas Hurley of New Elenna." Having introduced himself, Thomas simply travels with the group to the inn under great anticipation of dinner and relaxation ... and especially a soft bed.

Trace and Radiant 
Friday February 28th, 2003 12:34:26 PM

Trace starts to move away from the others, "I will join yall at the inn in a moment. I need to go to the stable and pay for the upkeep of our horses that were left behind and then I will go to the catacombs to price our finds from the dragon. Hey Sly you want to join or just give me the chest to carry? After that I hope yall will have saved me a bottle of wine." If alone Trace makes his way into the city to take care of needed tasks. He first takes care of the payment at the stable and then heads to a leather worker to mend his outfit and armor. When that is taken care of he heads to the catacombs with the treasure in the very handy pocket sized chest.

Shiraz 
Friday February 28th, 2003 3:16:35 PM

Shiraz hesitates making sure his friends enter he city, then the large minotaur slips off not entering the city and makes for the treeline, muttering to himself.

Jurgen and Vus 
Friday February 28th, 2003 6:04:28 PM

Jurgen nods at the guard's knowing his mistake and how much of a problem he caused... And besides the point, it was going towards fixing the city. There weren't many noble causes these days. But, Jurgen didn't exactly have the money himself. Well, the group had just picked up a rather large sum of money. Not as large as the maidens, but still enough to give Jurgen a bit of spending money.. Quietly, he tapped Sly on the shoulder and whispered to him.

"I'm kind of broke... I spent all my money on the fight with Tumult. Could I just grab a hundred gold from what we got? I didn't exactly get anything when we fought him, so I figure I am owed just a little bit. And it's for a good cause." Providing Sly allows him to, Jurgen takes out 100 gold and gives 30 of it to the guard. "Here's what I owe, and then some. I want to see this city up and running as soon as possible, so this kind of thing won't happen again." He puts his hand out, to hopefully shake one of the guard's hands.

Then, he puts the rest of his money into his change-purse and sets off with the group. He waves his hair around and toys with his pony-tail a bit. It was strange. Two monthes ago, his hair was a dark black... Now it was a dirty blonde. Pulling out his dagger, he pressed it against the base of the pony-tail and continued thinking about it. Finally, he just draws it back and gets rid of it. Letting it fall to the ground, Jurgen sheathes his dagger.

"So? How do I look?" He shakes his head around a bit, getting rid of any little hairs. Then, he follows Trace, a smile on his face and some gold in his pocket...

"Oh! By the way, Peerimus... I'm Jurgen Strumjager. Last of my blood-line. I am a Child of Chaos, wielder of great magics... AND a bringer of the fifth age. All and all, I'm a pretty good guy. And this is Vus, my Blinkin' Hound familiar. He's a good guy too. He'll get me where I want and when."

Sly Foxx and Luke 
Friday February 28th, 2003 6:54:35 PM

Sly Foxx smiles at Jurgen as he takes out the small chest, open it, takes out the key and un lock it.The big chest appears at their feet, Sly opens the lid and tell, " Little brother! take what you need." Then Sly closes the chest, takes out the key, the big chest disappears and in Sly hand is the small chest. Sly hands over the little chest to Trace,"Here Big Brother, you know how to use it. By the way I was never that much a pain in the... neck as Jurgen. Was I??"

Savin  d20+7=25
Friday February 28th, 2003 10:18:50 PM

Savin sees the big minotaur slip away from the party and head back to the woods. A frown crosses the monks face. He hangs back as the party moves ahead and decides to follow his new friend back to the woods. He realizes that dying and being brought back to life must be hard to deal with. He doesn't think Shiraz should be alone at this difficult time. He will follow at a discreet distance unless the minotaur notices him. He will then jog up and join his friend.

Savin 
Friday February 28th, 2003 10:19:48 PM

ooc 25 was my spot check to see Shiraz leaving.

Jurgen and Vus 
Saturday March 1st, 2003 6:56:50 PM

[OOC: There we go. The links actually work now =) Sorry about that!]

Ilsidur 
Monday March 3rd, 2003 9:38:15 PM

Ilsidur watches the minotaur and the monk head away from town, and calls out, "I will meet you here at the gate tomorrow morning, if you are ready to come with us."

He turns and makes his way into town, shaking his head at the way events have turned out.

A night of R&R (Back-up DM Greg) 
Monday March 3rd, 2003 10:38:31 PM

Shiraz and Savin make their way back into the forest, for some reason known only to them. The bear follows in their general direction, as well.

The lieutenant hands a receipt to Jurgen for the 30 gold pieces, and the rest of the party makes their way into the town. They head directly to the nearest tavern, and order a huge meal, along with a few rounds of drinks. The celebration is somewhat dampened by their missing friends, but they make the best of the evening. The white-painted druid joins them, and they swap tales around the table.

After an evening of drinks, dining and stories, the party retires to bed, real beds, for the first time in days.

In the morning, the party meets for breakfast. Everyone has had a very restful sleep, but it turns out that everyone has shared a dream. All that anyone can remember is a forest glade at dusk, with a gentle tune playing, and lithe figures dancing just out of sight through the trees surrounding the glade. The feeling coming from the dancers is one of joy, but there is also a faint feeling of dread in the air as well.

[OOC: The intent is for the party to spend a little time in town, dealing with the treasure and perhaps purchasing some items. I will run the Catacombs here on this board, including the buying and selling. DM Stephen is watching, and will help me to adjudicate. Don't be immediately sidetracked by the dream; more on that is to come over time.]

Shiraz  d20=4 d20=4 d20=1 d20=2
Monday March 3rd, 2003 10:43:17 PM

Shiraz stops listening to the dwarfs words and turns slowly, "Maybe you too should decide if you are willing to support one such as I." Shiraz turns and continues his walk to the treeline, attempting to spot<DC 4> a fairly good spot to put up his tent and prepare his camp. Shiraz puts up his tent and spends the next hour gathering firewood and preparing his rations for the night, getting frustrated at his lack of progress in lighting a fire, <Wilderness Lore 4> Shiraz finally pours oil on the stack of wood and gets a nice fire started. Hearing nothing and feeling tired Shiraz turns in early for the night.

Sly Foxx and Luke 
Tuesday March 4th, 2003 7:02:49 AM

Sly is waken by Luke licking his face, "Alright I'm awake, I know you want your breackfast. But first I have to wash up and see if my clothes that I wash last night is dry?" Sly fells his clothes that was drying, but they were still a little damp. But he dresses himself in them any way.
Sly walks to the next room where Trace is sleeping, opens the door, Kicks the bed (And Sly don't care if there's a female in there or not) Tells Trace "When you go to the Catacombs BUY me an extra set of clothes, Please!" turns and walks out of the door, muttering all the way to breackfast "I'm sick and tired of wearing damp clothes first thing in the morning."
Luke is following Sly very closely because He knowns He's Going To Eat.

Peerimus 
Tuesday March 4th, 2003 1:08:41 PM

The early morning rays find Peerimus sitting on his heels looking at the sky and his hands rubbing dirt between them just outside of the inn. Wearing a simple deerskin tunic and a fox fur over his shoulders he studies the sky. To himself, "A blessed day." Reaching into a small pouch of wolf skin he removes a white paint stick and reapplies the stripe across his eyes and then rubs off the black replacing it with blue. With a deep cleansing sigh he stands straight and walks back indoors to meet his new companions for breakfast. Finding Sly's table he places an order for a pure meat breakfast and ale to wash it down. "Tell me of this dragon." He genuinely inquires.

Savin 
Tuesday March 4th, 2003 7:51:30 PM

Savin sees the minotaur making camp. He will grab an armload of fire wood and head into camp with a cheerful smile. "I much prefer to sleep under the stairs myself. Good friends sitting around a campfire could be very enjoyable. If you get that fire started, I will do the cooking."

Savin 
Tuesday March 4th, 2003 7:59:41 PM

ooc...I am on the road and forgot my laptop. I will try to find computers to post with but if I haven't posted by 8 pm est please someone post for me. Won't be home until Thursday

Ilsidur 
Tuesday March 4th, 2003 10:02:09 PM

Ilsidur rises early in the morning, and makes his way to the town gate. He waits for his friends, to see if they will appear. He will wait until mid-morning, and if no-one shows, he will return to the inn.

Either way, once he is back at the inn, he says, "Well, friends, who is going to deal with all this treasure? Do you want to play with it a little more, or will one or more of us bring it to the Catacombs?"

Shiraz 
Tuesday March 4th, 2003 10:03:36 PM

Shiraz nods at Savin but says nothing. Waking the next morning Shiraz yawns and tries to rub the sleep from his eyes but the dream keeps gnawing at him. "Good morning Savin," the taur says pleasantly, "I guess we should head to town, I know you wanted to see about upgrading some of your gear." Shiraz sighs and prepares to take down camp," Please do me 1 favor and keep Ilsidur away from me, friend or not his words have caused me anger and I do not wish to say anything I might regret." Shiraz walks to town.

Sir Thomas  d20=13
Wednesday March 5th, 2003 1:55:24 PM

Feeling torn between the two sides, Thomas decides to say nothing at first. It goes against his nature to allow friends to bicker in such a way, but he remembers when he and Trace were at odds (and when Thomas whooped him in the forest ;-)) and the group allowed them to talk out their differences. Later, at the inn, Thomas addresses Ilsidur in a logical way, "Ilsidur, I know you and Shiraz don't see eye to eye on this matter, but we won't be in this town long. I genuinely hope that once we leave you and Shiraz can work out an understanding." [Rolled 13 + 10 = 23 CHR check] Thomas then smiles and claps the dwarf on the shoulder to try to disarm and backlash from the dwarf.

Thomas genuinely enjoys the festivities with the group, but he feels that sense of longing to have all of the group together. It is a feeling that he knows he must live with, so he puts his feelings away on that issue and enjoys the evening.

Thomas wakes in the morning rested and ready to tackle the day. He decides to go with Ilsidur to the gate to wait for their friends ... there's nothing like having a welcoming party to make you feel welcome again.

After the return of their friends and breakfast, Thoams goes to have his gear maintained and/or replaced. He visits the temple of Domi and prays and tithes ... at least a small amount that he possesses. Thomas is not sure how much is necessary because he doen't have the first idea what he possesses in money. (I'll get a monetary number some other time. I'm on campus.)

Thomas then tries to find the Fixers, Holly, or Donk.

In town for the day (Back-up DM Greg) 
Wednesday March 5th, 2003 4:58:52 PM

Ilsidur and Sir Thomas meet Shiraz and Savin at the gate. Shiraz and Ilsidur studiously ignore each other. There are two new city guards checking all entrants, and they charge Savin and Shiraz 1 sp each as the entry tax, wishing them a good stay in Heranmar.

The party joins up at the inn, and decides what to do for the day.

[OOC: Please post what you plan to do for the day, as Clay has done with Sir Thomas.]

Ilsidur 
Wednesday March 5th, 2003 5:02:09 PM

Ilsidur asks Sly, "Since you are carrying the chest, do you want to come with me to try to find the Catacombs? It might make sense for all of us to go together. I am sure we all have better uses for this money than as a boat anchor, or as a target for thieves."

Ilsidur plans to go to the Catacombs, and deal with the treasure.

Sly Foxx and Luke 
Wednesday March 5th, 2003 6:54:38 PM

Sly is about to answer Peerimus, when Ilsidur comes to the table and ask for the chest. Sly turns to Ilsidur, "Sit with us Ilsidur and have breakfast with us. Trace said that he was going to the Catacombs today and ask for the chest. So we chose what we want, and sell the rest. We can even let Peerimus here chose something for himself? Would you like chose something? If you like we'll either wait till Trace come to breakfast or I'll go up and get the chest.
You know some of the treasure has been taken already you know. I always wanted to have a Mithral chainshirt. Now I can cast my magic with out fear of failure."
Luke finishes his breakfast and will follow Sly, for just a chance of getting a cookie.

Shiraz 
Wednesday March 5th, 2003 9:58:53 PM

Shiraz doesn't stiffen up at the sight of the dwarf until he pointedly ignore him,"Okay," the taur mumbles to himself as he pays the entrance fee, not even grumbling about that. Shiraz walks over to the druid,"nice bear well met a I am Shiraz and I am told that I need to calm down. Who are you again?"

Jurgen and Vus 
Wednesday March 5th, 2003 10:10:47 PM

After a long night of drinking, story telling and merry measure, Jurgen finds himself rather exausted. Every so often he blinks rapidly to make sure that he's seeing things right. He'd never had more then a tiny sip of ale in his entire life.

"Never... again." Jurgen spends the first few hours of morning just lying around, eating a bit of breakfast. Finally, after the headache wears off, Jurgen finds himself looking for the rest of the group. After a bit of cleaning himself up, he joins the group.

"Uh... Hey everyone. Sorry about last night and all. I don't exactly remember, so I'm a tad worried." He grins widely and stretches out, leading the group to the Catacombs... Well, leading them around a bit, until he finally gives up and lets someone else take him there.

Trace and Radiant 
Thursday March 6th, 2003 2:10:30 AM

Trace makes his way down stairs and with black under his eyes and glowing red nose from too much rubbing. "Here Sly, take the chest back. I am afraid someone else will have to do this task, I feel horrible. Pick me out something good will ya." Trace rubs his nose again and grabs some fruit and fresh elven oj and heads back to bed to rest for the day.

(ooc: sorry I feel like heck, too tired to do more than just simple post.)

Sky Foxx 
Thursday March 6th, 2003 8:16:40 AM

"Alright then, I'm sorry to wake you that way." Sly opens the small Ivory and Gold Chest (no bigger than a snuff box)taking out the small silver key and inserting it in to the small keyhole"PooF!" A big Ivory and Gold Chest, Sly opens it for all to see, the all the magic items (including the chest) still glow of magic.

"I remember waking up the day after the battle with Tumult (the Red Dragon) to find next to me 14 gems, 137 gold coins and this tiny chest. When we open the chest this is what was in the chest: 36,00gp, 2,000pp, 30 assorted gems(not counting what was laying beside Sly).
Art Items (none magical):
Brass Mug with Jade Inlays, Jeweled and Gold Crown, 5 large Spools of Platinum Thread, An Ivory Pan Pipe and a Woolen Tapestry.
Magical Weapons and Armor:
Short Swort, Mithral Chainshirt (which Sly is wearing), 14 Potions, 13 Scrolls, 2 Rings and a wand.
Wonderous Items:
A clear empty Bottle with a cork, a colorful Bottle with Decorated Stopper (never opened), a single Glove, a pair of Leather Gauntlets, Rust colred Bag (Sly thinks some one got this one and it's a Bag of Holding), Deck of Cards, Reptile-Skin Belt, A Wedding dress (makes the wearer look beautiful), Dark wood Mask with Elven Face, Pair of goggles with Lenses from base of Wine Bottles (Made Shiraz love every body he look at), a hair brush (with Luke's Fur on it), and a Portrait Painting."

Sly looks up and ask "anybody want any thing before I close it? Oh! those bag of gold we also had taken, the Maidens have taken from us as a donation to the Cause."


Peerimus 
Thursday March 6th, 2003 10:18:12 AM

Peerimus tilts his head at Sly's offer and then shakes it slowly. "I did not slay the beast. If allowed to go with you and your's Sly, I will have others treasures to share."
The druid looks up at the Taur Towering over him, "His name is Yorrick and I am Peerimus", then clasping his hands parallel to his chest agian and with a slight head tilt, "an honor".
After breakfast, Peerimus will go with Sly about his day.


Trace and Radiant 
Thursday March 6th, 2003 1:58:55 PM

Trace calls down from his room upstairs, "I am interested in the leather gauntlets! Cough Cough snifffffff!" Trace rolls back over pulling his blanket over his head.

Shiraz 
Thursday March 6th, 2003 4:03:51 PM

OOC Last post until Sunday for me my computer is going into the shop for upgrading.

Shiraz looks over at the druid,"I see you already travel with a different type of companion, we should warn you that people her take offense at that that is not normal." Shiraz turns to Sly,"I might want something from the dragons wealth, but I would like to have it identified first."

Savin 
Thursday March 6th, 2003 4:35:33 PM

Savin listens to the plans to have things identified and agrees. I don't think we should sell anything untl we know what thing are. Someone might want to keep things." He elbows Shiraz and adds, "I know Shiraz wants to keep the wedding dress. Not sure if he can where white though." Savin quickly moves away from the minotaur expecting a playful swat.

Off to the Catacombs (Back-up DM Greg) 
Friday March 7th, 2003 12:21:23 AM

The entire party (except for the sick Trace) decides to make their way to the Catacombs to deal with the treasure from the dragon's horde.

The bartender volunteers directions, and the party heads out the door after breakfast. Following these directions, the party ends up in front of a small doorway at the end of an alleyway. Even before anyone can knock, the door swings open, revealing a flight of stairs leading down. The party descends the stairs, and enters a low-ceilinged room (Shiraz needs to bend over, and anyone over 6' tall needs to watch their head on the rafters). The room is empty except for a counter, at the far end. Behind the counter is a curtain, covering a doorway. A high-pitched voice humming a simple tune can be heard from behind the curtain.

Suddenly the voice stops, and the curtain is pulled aside by a middle-aged male gnome. He smiles when he sees the party, and steps up to the counter. "Well, well, clearly a party of adventurers, come to buy and sell. Where are your sacks of treasure? What have you got to show me? My name is Salimar, and I welcome you to this branch of the Catacombs, the most famous shop in all the Wold!"

Sly Foxx and Luke 
Friday March 7th, 2003 8:18:46 AM

Sly around to the end of the counter (where's a space between the wall and the counter)where Sly takes out the Little Ivory and Gold Chest (so small that it fits in the palm of his hand). Opens the lid, takes out the silver Key and insert it in to the keyhole of the Chest.
"POFF!"There at every body's feet is the Big Ivory and Gold Chest with a silver key sticking out of the chest keyhole. Sly opens the chest and there, to all can see are:
36,000 Gold - 2,000 Platinum - 44 Assorted Gems

Art Items (non magical):
Brass Mug (with Jade inlay) - Jewelled and Gold Crown - 5 Large Spools of Platium Thread - Ivory Pan Pipe - A beautiful Woolen Tapestry.

Magical Weapons and Armor:
Short Sword - Mithral Chainshirt (which Sly is wearing)

Potion, Scrolls, Rings and Wands:
14 Potions - 13 scrolls - 2 Rings and a Wand.

Wondrous Items:
A clear empty Bottle with a Cork
A colorful Bottle with decorative Stopper.
A single Glove
A Pair of Leather Gauntlets ( Trace want them)
A Rust colored Bag
A Deck of Cards
A Reptile-Skin Belt
A Wedding Dress(makes wearer most Beautiful)
A dark Wood Mask with a Elven Face
A Pair of Goggles with Lenses from base of Wine Bottles (made Shiraz love and kiss every he look at)
A Hair Brush (with Luke's fur on it)
A Portrait Painting

Sly looks at Ilsadur, "I even put my own 14 gems in there, Oh! Shiraz, is right lets idemtafy the the treasure first, Then we choose and sell."

Sir Thomas 
Friday March 7th, 2003 8:48:44 AM

Thomas accompanies the group more as a formality than because of a true interest. Thomas really only cares how much of the money is his so he can give a sizeable portion to the church of Domi. While the group waits on the identification of the items, Thomas looks around the catacombs for a new razor and some new clothes ... maybe some trail mix to take with him on the road or something nice for Pryte-Honos. Just a little browsing for the young paladin.

Jurgen and Vus 
Friday March 7th, 2003 9:39:37 PM

Jurgen grins at the sight of the man in the Catacombs. Gnomes were wonderous creatures. Filled with life and joy and happiness. Unless they weren't, in which case they wouldn't be. But of course, this one appeared to be.

"Why hello Salimar. I am Jurgen Sturmjager, one of the most famous adventurers in the entire city! Although not many know me by name, instead they know me by my group. The Children of Chaos. Perhaps, just perhaps, you've heard of us." He gives the gnome a wink and stretches his arms out.

"We'll want all of these identified, the magic ones that is. I'd be more than willing to identify them along side you. We'd pay for the scrolls of course, but it would just be faster. Don't you think? I sure to. I tend to think quite often actually. It's a rather entertaining thing to do. Thinking that is, not just doing it often. Although thinking often is... Oh. I'm sorry. I didn't mean to ramble..." He blushes and looks down at his feet, embarassed that he made himself look like a fool in front of a gnome.

Savin 
Friday March 7th, 2003 11:59:32 PM

Savin rolls his eyes at Jurgen and finds a seat in the store. He is seen murmering to himself while trying to rub off the tatoo on his arm.

Peerimus 
Saturday March 8th, 2003 4:38:45 PM

Peerimus steps to the side and tries his best to stay out of everyone's way. Folding his arms in front of him, Peerimus looks quickly about in these low cramped quarters.

At the Catacombs (Back-up DM Greg) 
Sunday March 9th, 2003 10:50:01 PM

Salimar's eyes light up at the sight of the magical chest. He says, "Well, well, I haven't seen one of those in years! Don't lose the little chest, or you'll never get the big one back. Why, I remember one time, when I was much younger, our party found one of these chests, and lost it again when we fought that group of ettins, and ended up in the Lake of Fire, then we met those salamanders, watch yourself around those, they get really hot..." He rambles on while looking through the contents of the chest.

"OK, first we'll see about these gems, while you spread the other items out on the counter here." He points to the counter behind him, then snaps his fingers. A jeweller's loop appears in one hand, and a piece of black cloth appears in the other. He places the cloth on one corner of the counter, and then pours the gems out on the cloth. He picks up each gem and looks at it through the loop. "Let's see now...this looks like a matched set." He points to the gems from the dragon's hoarde. "They are worth about 275 gp each. I can give you ... 8250 gold pieces for the lot of them. These other 14; I'll get to them in a few minutes." [OOC: Ceil, where did you get these gems? Do you know how much they are worth? Stephen, do you know anything about them?]

Then he turns to the rest of the items that the party has spread across the counter. He mumbles a few words and passes his hands across all the items. He sorts them into two piles: one contains the magical items, the other contains the mundane items.

"While I tell you about these," he says, pointing to the mundane items, "why don't you tell me what you might know about the magical items? It might make the identification easier."

"Now, this brass mug is worth 250 gold. This pan pipe is worth 150 gold, but it would be a great gift for a bard, if you know of one. The old tapestry is worth 350 gold. This lovely jewelled crown is worth 1500 gold. It is especially well made. And these spools of platinum thread are worth 350 gold each; total 1750 gold for the five of them. I know someone who can use them in making some magical cloaks."

"So, what can you tell me about these magical things? My services don't come cheap, you know. I charge 20 gold to identify each potion, 25 gold for each scroll, and 125 gold for each magic item."

Shiraz 
Sunday March 9th, 2003 11:29:32 PM

Shiraz sits next to Savin. "I would like to thank you for coming to stay with me, my mother told me once to try and hold my temper. I suceed most days but occasionally...' the taur lets his voice trail off.

Sly Foxx and Luke 
Monday March 10th, 2003 4:38:28 AM

"Well Sir, After the fight with the Red Wrym, we got our dead out along with the treasure for the Maidens, for their Ceremony. We also brought out a lot of gold in bags of holding, we found in the cave. Needless to say we were all very tired, we rested and fell asleep.

When we awaken from our dream of the Madiens, they had taken the bags of gold worth about 10.6 million gold and our dead comrads were one again alive. I was one of the first to wake and next to me was these 14 gems, some gold pieces and this Little chest. I open it's lid, found the Key, and open the little chest. POP! Appered this big chest, the content is on your counter.
OH! Yes! there was a Mithral Chainshirt which I would like you to tell me if It's a Elven made, I already know it is magic."

Sly turns to the rest of the party, "I have not herd the music since Utiva left us, Oh! so long ago, how about we give the Ivory Panpipe to Peerimus?"

Sir Thomas 
Monday March 10th, 2003 12:35:02 PM

Still relatively disinterested in the workings of bargainings and identification and such, Thomas continues to browse through the shop. He does keep his ears open to what is going on at the front with Salimar the gnome, but he does not interject in the affairs unless something strikes him as blantantly amiss.

Peerimus 
Monday March 10th, 2003 1:23:49 PM

At the mention of his name, the man's head snaps about in Sly's direction, but his face quickly calms almost as if he suddenly remembered where he was. He manages a weak smile at Sly and raises his hand in acknowledgement. "You are very generous and I am thnakful, but I'm afraid right now I need to excuse myself to get some air." Peerimus claspes his hands before himself and with a nod turns and goes back upstairs.

Savin  d20+5=13
Monday March 10th, 2003 2:34:43 PM

Savin smiles up at the huge minotaur. "My master at the monastary was very wise. He told his students that anger only gets in the way in life and is non-productive. It is good that you are working on this. You are welcome for my company. I realized that you were hurt by reactions of the guards and some of our own. I just wanted you to know that you are appreciated and cared for."

Savin pats the minotaur on the thigh. He stands up, glides up to the counter and takes the pan pipes. He will play a quick tune on them and say, "Please don't sell these or give them away. I would like them as part of my share of the treasure. I will keep you entertained around the camp fire with them."

Trace and Radiant 
Monday March 10th, 2003 3:20:12 PM

Trace coughing and sneezing makes his way out of bed and downstairs to the bar. He rolls a gold coin up on the bar with much effort and orders, "Can I have some soup and bread please, and anything else that will kick this cold."

Jurgen and Vus 
Monday March 10th, 2003 10:51:39 PM

"Well, I can say little on the items. I know that they were pretty fun to play with, other then that... Nay. The painting is just a little dragon that breathes real fire. It hurts, just a tad." He rubs his nose softly, but smiles as he does so.

"I cannot remember how expensive identify scrolls are, but if they are cheaper then your services, no offense, but we'll buy some of those. We need to save as much as we can, being an adventurer takes a rather hefty sum of gold from your purse... Otherwise, Identify them at will, then we will decide which to sell and which to keep. Providing the group wants to do anything at all..."

[Sorry for such a pitiful post. I don't have much time to do anything, school work and sleep are all contributing factors. Worry not, I shan't let this ruin me]

Ilsidur 
Tuesday March 11th, 2003 6:57:36 PM

Ilsidur listens to what Savin has to say to Shiraz, and realizes that the monk is refering to him. He approaches the minotaur, and says, "Shiraz, I am truly sorry if anything I have said offended you. I was worried that the scene at the gate was going to turn into a deadly encounter, but I guess what I said didn't help at all. I value your friendship, even though I have only known you a short time. Sometimes I get a little over-zealous in my attempts to keep the young ones in line. Like I said at the gate, I would back you in any confrontation, but I just didn't think that petty guard deserved the time of day, never mind a thrashing. Either way, I apologize."

"And as for these items, I figure we get them identified here, and we can each claim whatever interests us. If no-one claims it, we can sell it and split the money. Sly, I presume you have claimed the mithril chain mail, and Savin, you want the pipes. These other items don't interest anyone?" He turns to the gnome and says, "Please continue."

The identification continues (Back-up DM Greg) 
Tuesday March 11th, 2003 7:26:07 PM

Salimar takes the scrolls and leafs through them. He separates out six of them and places them on the counter. "These scrolls are divine in nature, and I cannot do anything with them. I suggest if you don't have anyone that identify them, you take them to the church, and ask for their help. As for these other ones..." He speaks a few arcane words, and looks at each scroll in turn. Then he faces the party and says, "In order, you have Mage Armour, Colour Spray, Slow, Knock, Charm Monster, Invisibility Sphere, and Telekinesis. Each scroll is cast at the lowest level possible."

He makes his way into the room behind the curtain, and returns wheeling a cart covered in alchemical apparati. He says, "The charge for each potion is for my time, and the ingredients that I need to use to identify them. I assure you that my fee is reasonable." He proceeds to take each potion in turn, and decants a tiny portion of each into a small vial. Faster than the eye can follow, he runs each vial through a series of tests, and states his result for each potion to the party. "The first three potions are the same: Cure Moderate Wounds. The next two potions are also identical: Cure Serious Wounds. Then: Aid...Glibness...Jump...Enlarge...Cat's Grace...Speak With Plants...Blink. The last two potions are also identical: Neutralize Poison."

He looks up at Jurgen through the cloud of smoke that has formed as a result of the potion identification, and says, "So far, my bill is 455 gold pieces. My fee for identification of the magic items includes the pearls that are needed for each spell cast, so the cost is also reasonable. Do you want me to continue?"

Sly Foxx and Luke 
Wednesday March 12th, 2003 4:46:46 AM

"Yes Sir, you have 2 rings, a wand and a short sword, The reason I would like the Mithral Chain Shirt identifed, I would like to know if it's was made by Elves. You see! to me it makes a differance between having a 10% failure or a 0% failure when I cast a spell in the armor." then Sly turns to Ilsidur telling him "Ilsiduur my friend, I wanted to give the Pan Pipes to our new Bard, but I did not know when Savin had taken them, that he could play them or any other musical items."

Shiraz 
Wednesday March 12th, 2003 8:33:45 AM

Shiraz looks over at Savin, "I am also sorry for any misunderstanding my short natured friend, in the future I will also try to remember to curb my honor driven ways." Shiraz smile broadly at the dwarf, and extends his hand to the dwarf. "As for any items, though the potions and scrolls are very nice, I am most interested in the actual stuff so to speak, weapons, sheaths and such."

Jurgen and Vus 
Wednesday March 12th, 2003 9:43:20 PM

"I know that this ring," He pulls off the one he was testing previously, "is of Feather Falling. We don't particularly need it identified, but we would like you to identify all the other magical things. I'll just give you the details that we do know about them. We know nothing of the short sword, nor the mithral chainshirt, but I believe that Sly will be disappointed unless it's covered in magic." He winks and continues on. "The other ring, I believe I tested it to no avail. The wand, I can't wait to see what is in that wand! We didn't open the clear empty bottle with the cork, or the colorful bottle with a decorated stopper. We have a single glove, but it appears to be just a glove. Two leather gauntlets that do something or another. A rust colored bag... We don't need you identifying it. Sly found out that it was a bag of holding, if I'm not mistaken. A Wedding dress that makes the wearer look like a beautiful bride... I've gotten most of the make-up off, right?" He rubs at his face, trying to get rid of it. "Then there is this Deck of Cards, Reptile-Skin Belt, Dark wood Mask with Elven Face. We have Pair of goggles with Lenses from base of Wine Bottles, which make whoever looks through them infatuated, I believe. A hair brush, we rubbed it on Luke but nothing happened. Finally, a Portrait Painting of a dragon. It's just an animated thing though."

He puts each one on the counter as he talks about it, grabbing up the identified scrolls and stuffing them into his scroll organizer. "If any of you want one of these, let me know. I think Sly is the only other one who can use them, but let me know."

Savin 
Thursday March 13th, 2003 12:10:40 AM

Savin listens to the conversations around him and is happy with the way they are going. He is glad that his friends are making peace. He hates seeing the group in discord. His mind drifts thinking about the different magic items that might help improve his fighting skills.

Sir Thomas 
Thursday March 13th, 2003 9:09:27 AM

Having collected all of the items he wants, Thomas stops browsing and goes to stand with his friends. He sets his items on the counter away from the magical dealings and sticks his nose into the occurances.

Ilsidur 
Thursday March 13th, 2003 6:33:21 PM

Ilsidur holds up the shield with the dwarven face towards Salimar. "When I first picked up this shield, is held another face, that was grimacing. It has gradually changed into a dwarven face. Can you tell me what that is all about?"

Now, for the interesting stuff... (Back-up DM Greg) 
Thursday March 13th, 2003 7:11:05 PM

Salimar reaches under the counter and pulls out a sheaf of papers. "These are my identify scrolls; thus the fee that I charge you."

"Now, lets have a look at these weapons and armour:"

"This short sword is a plain old garden-variety +1 short sword."

"This mithril chain shirt is a +2 set. Sly, I can't tell if it was made by elves or not." [Ceil, use the rules for a mithril chain shirt in the center of the right-hand column of page 182 in the Dungeon Master's Guide. If you don't have access to that book, send me an email.]

"This large steel shield is only +1, but seems to have some other power attached, that causes the face to change..." [OOC: Stephen, can you fill this part in?]

He reaches for the large sword handle in the tiny scabbard, and starts to pull the sword out. He pulls out about 3' of the sword, and the entire thing drops from his hand. "Here, I need a hand with this." The party helps him pull the sword out to its entire 18' of length, and the gnome says, "Well, it seems we have two different magic items here. This sword is a +1 Gargantuan long sword, much too large for any of you to wield. The scabbard is a scabbard of holding, and will hold any size blade, making the blade appear only to be as large as a dagger. You can see how it works."

"You say the first ring is a ring of feather falling, so I won't identify it. The other ring is going to be very usefull to you, since it is a ring of invisibility!"

"The wand is a wand of dispell magic, with 1, 2, 3, ..., 30 charges remaining."

"The stoppered bottle is a Bottle of Air."

"The single glove is a Glove of Storing."

"The multicoloured bottle with the decorative stopper...I am not sure exactly what it does. [OOC: Help, Stephen.]

"This wedding dress makes the wearer perfect for her wedding day. I'm sure if any of you tried it on, you must have looked most comical."

"The ferret turns into some sort of male wonder-ferret when it is rubbed, attracting female ferrets from miles around, and then mating with them. The females should disperse over time. I am afraid that the figurine is yours to keep, it has a very minor curse."

"You say you know what is up with the picture, so I won't bother with it."

"The lizard skin belt...again, I am not sure about. [OOC: More help Stephen.]

"These leather gauntlets are Gauntlets of Ogre Power."

"WAIT! Sly, don't give me those cards. I remember seeing a similar set many years ago, and I know that they lose their enchantment as soon as they change hands. Sly, I am afraid that they are yours to keep, as long as you want them to remain magical. I can't remember exactly what they do." [OOC: Stephen?]

"And as for that darkwood mask, I don't think that you want me to have that. In fact, I am sure that you will want to figure that one out on your own, won't you?"

"So, my total fee so far is 12X125 gp plus the earlier 455 gp...1955 gp in total. If I can figure out what the other items do (the coloured bottle, the lizard belt, and the cards), I will add those identifies to the fee as well.

Sir Thomas 
Friday March 14th, 2003 1:20:11 AM

"None of that really interests me you guys. Do with it what is fair and for all of our best interest. However, I would like to take some of the money in order to donate it to the temple of Domi. I am honor bound to do so. What is my share of the money? I'll take 10%, plus a little more for these items I have collected."

Thomas is buying a new razor, a bar of soap, an entire set of new clothes (shirt pants, socks, underwear, etc), new gloves, 2 weeks of trail rations, a treat (nicely tasting snack) for Pryte-Honos. Nothing major.

Sly Foxx and Luke 
Friday March 14th, 2003 7:44:13 AM

"Oh! what a prize, that mithral chainshirt (+2) is stronger than I thought. Good that means that I take only a 10% spell failure. You know people, this little Statue of the Farret can come in handy. I know of a couple of times when we were in a pinch and could have used a Good distraction. As for the Cards, we had a set of just like these when we were in Hook City. We found them in our belongings. I think Ilsidur had those. they really came in handy.
Sir Thomas is right, we should choose, buy what we want and go on to our next adventure. I myself want soap, new set of clothes (shirt, pants, more underware), maybe a helmet, 2 week worth of trail rations and some beef jerky for Luke." Sly smiles and pets Luke.

OOC:Sly's AC is now 20.

Savin 
Friday March 14th, 2003 3:45:23 PM

Savin gives sly a dark look. He turns to the shopkeeper and asks, "Curse? What sort of curse does this statue carry? Right now I am holding onto the statue, but Sly rubbed it. Who is cursed?"

Savin turns to Sir Thomas. "My friend. Maybe you should donate the wedding dress as part of your tithe. I can't think of a more apporpriate place for a wedding dress but at a church. It could be joy to 100's of brides if shared."

Savin fingers the mask on the counter. "Why do you say that you shouldn't identify the mask? Does it have some special ability or do you suspect it to be something that attaches itself to its wearer?"

Trace and Radiant 
Friday March 14th, 2003 4:48:30 PM

Trace walks into the shop where the others are. "Well all I need was some rest. I feel much better. I see yall have taken care of everything. Do I still have first dibs on the gauntlets?" Trace wonders around the store for some fresh clothes and rations.


Peerimus 
Friday March 14th, 2003 6:09:33 PM

AS Trace walks by Peerimus smiles, "it was feeling a bit crowded down there, so I thought I would enjoy the sunshine and wait up here."

Jurgen 
Saturday March 15th, 2003 1:50:35 AM

At the mention of a ring of invisibility, Jurgen quickly grabs it. Not that he'd take it from the group, but because the group didn't seem to want it. And imagine the fun he could have with such a ring. He'd be the ultimate night watch! He could play the most amazing prank! He could hide when he needed to... Oh. Yeah. That's right. He wasn't going to hide any more. He was going to face his problems like Domi gave him the courage to. This ring, although powerful, would be useless to the group unless they had people who could hide and sneak very well. Too bad. Wait a minute! Jurgen could do all that stuff! He could use the ring to hide, then cast a spell then hide again. It wouldn't be cowardly, because he was helping the group and making sure that he stayed alive! "Ok. So we'll trade the Can I assume the same for the short sword and the Gargantuan long sword, along with it's scabbard of holding? I'd say someone should take the ring of feather falling, since it is so cheap."

Jurgen grabs up the Glove of Storing and quickly puts in on, as well as the wand of Dispel Magic. Both were very useful to him and as such, they would be useful to the party.

"Just take what you want and leave the rest up to me... And tell me what to pick you up at THE catacombs."

[OOC: Ok. If anyone wants something, speak up. It seems like you don't want anything at all! Come on! This is treasure from a dragon. I'm up for keeping a lot of it. But if all you want is the money, then fine. We can trade it all in... But I dont' see why! Jurgen's never had any magical items, really. He's had minor things, but nothing major like such. So, I'd like to play with them if I can. Unless you don't want me too... Whichever...]

Sly Foxx and Luke 
Saturday March 15th, 2003 9:44:06 AM

"No, I don't think the curse is on you, but on me. Savin you rub it to play a prank on me, BUT you see I'm the on who handle it first, but after the prank the statue came back to me. Just like the Cards I handle them first. So don't worry.

Your right I think I'll take the brush for Luke, after all he did fight along side of us. Also I'll take the scroll of Invisibility and the two potion of neutraliz Poison. Then I'll be ready for our next adventure." Sly shivers as he thinks of the one that got away??.

Sir Thomas 
Saturday March 15th, 2003 4:23:51 PM

Thomas simply smiles at Jurgen's desire to snatch up everything. Thomas sees his friend's actions as enthusiasm rather than greed, but he still feels the need to clear the air. "Jurgen, those things will be useful in your hands, so your possession of them is fine with me. I just want you to know, I am trying to save enough money for a holy sword from my god and the meaning of my life Domi. None of these items will benefit me or this group if I claim them, so I will pass for another day when we come across something that suits me more. Till then, I'll just be happy with enough money to tithe properly and the rest can sit in the bag of holding.

"Does anyone have an objection to me donating the wedding dress to the local temple of Domi?"

Shiraz 
Saturday March 15th, 2003 11:48:21 PM

Shiraz looks at his friends then nods at Jurgen, 'As Sir Thomas said take as you need, the wand and the glove of courseit yours, just as the gauntlets for Trace. As to the wedding dress, yes Thomas I have no problem of you donating it to the temple, they handle those sorts fo things." Shiraz turns to the counter and looks at the items the party has picked up, gently handling the items one at a time the minotaur finally picks up 4 items ,"I do like the ring of invisiblity, with one such as I some times my size is distracting, the mask,I know not what it is but it has been arousing my curosity, the lizard skin belt as my current belt is starting to get a bit worse for its wear, and the scabbard of holding." Shiraz looks sheepishly at the others, "I dont need them all but those are the items that are most interesting to me." Shiraz turns to Sly," I think we also need to keep the chest."

Oops (Back-up DM Greg) 
Sunday March 16th, 2003 3:03:41 PM

[OOC: Apparently, I was not supposed to run a 'franchise branch' of the Catacombs on this board. So, let's pretend this was the party meeting with a local hedge-wizard to get the items identified. If you want to sell them, buy anything else, or to find out what the unknown items are, you will need to take them to the REAL Catacombs. Sorry about the mix-up.]

Savin 
Sunday March 16th, 2003 4:47:59 PM

Savin sees his friends asking for the things they want and adds, "The weapons and armor I can't use. I already have magical gloves, so I can't use the glove of storing. I have skills in keeping myself hurt from falling, so the ring of feather falling should go to someone else. The ring of invisibility is nice and I wouldn't mind having that. I have my belt of giant strength so the guantlets of ogre power don't interest me. Don't know about the mask or the belt. You good friends chipped in and bought me the belt of giant strength when I first joined the group. If you want, I can count that as part of my treasure. My master taught me to be fair and honest."
Savin momentarily fingers the magic brush and then picks up the mask with the elven face. "I don't think anyone has tried this on. I might as well since we can't get it identified." If no one objects Savin will tie the mask on and see what happens.

Ilsidur 
Sunday March 16th, 2003 6:02:18 PM

Ilsidur also smiles at Jurgen's antics. "Great, just what you need, Jurgen! A ring to make you invisible. Now how am I supposed to keep an eye on you!"

"Sir Thomas, I have no objection to your donating the wedding dress to the temple. But I remember one of us looking very cute in it earlier. Are we sure that we want to give it up? That person might want to claim it."

"Of the items that we have identified so far, I am most interested in the shield. It seems to already look like me."

Salimar says goodbye (Back-up DM Greg) 
Sunday March 16th, 2003 7:11:16 PM

Salimar smiles and nods at the party as they divvy up the treasure. "I agree, a dragon's treasure is to be used, not sold for scrap. Well, I am afraid that I have given you all the information that I could. If you want more, you will need to find the store called the 'Catacombs'. As I said before, my fee is 1955 gp; I presume any party that has vanquished a dragon can afford that pittance! Now, if you will settle up, I feel a little tired. Casting all those scrolls takes a bit of energy, you know!"

Sly Foxx and Luke 
Monday March 17th, 2003 5:16:21 AM

Sly watches Salimar depart, waves at him as he disaperes.
Sly take another look at the shield in Ilsidur hands, "you know I think I heard of this kind of shield, mind you this is only rumors now. But it is magic, but it shows the portait of it's owner. The shield considers you it's owner."
Sly turn to Savin with admeration in his eyes, "Friend, we as a group we gave you that magic Belt as a gift to let you know you belong with us, as part of this group. As far as this treasure goes, we all work for it. The Maidens left us with out taking it, It's OURS, we did our part and some of us died for it, We'll even keep the chest. So Savin you keep any thing you want.
Sir Thomas, I think I'll go with you to the Temple and give thanks because after all that Fight, which was no easy task, I still have my mirical dog with me."


Back-up DM Greg 
Tuesday March 18th, 2003 12:57:27 AM

Friends, please abide for a day while Stephen and I work through the transition back to his DMing. Either he or I will have posted as DM by tomorrow evening. Sorry about the delay.

Like sand in the hourglass ...(DM Stephen)  d100=48
Tuesday March 18th, 2003 1:08:59 AM

(Im baaacckkk!!)

Time passes as the party continues to rest. The quickened pulse from combating a dragon finally calms and you all find yourselves returning to a normal life again.

(3 weeks pass, these events happen)
The town is beginning to take shape once again. The mood of the people is up. There are bardic songs floating around on the winds about dragonslayers that dwell within the city. There are rumors about a group of maidens that visited the town council and donated a large sum of money toward the towns reconstruction. The 100,000gp was donated in the name of the "Children of Chaos." A banquet was held in your honor and it was quite pleasureable. The roasted beast and wine flowed freely. Each of you get caught up in your training, research or whatever you desired to do with your time off.

When Savin takes the simple darkwood mask and stares upon it and tries it on, he realizes how beautiful the elven face appears (nothing happens). Savin becomes impressed with the exquisite craftsmanship. You feel compeled to keep it with you. Not obsessively however, it holds no control over you. You find it a wonderful decoration for your room; either propped up on a table or hanging on your wall. Its never ending stare gives you peace of mind and spirit. You find it easier to accomplish deeper meditative states with it around. Over the next couple of weeks, while you sleep at night, you dream of resting under a majestic darkwood tree in a most splended forest. You feel the most amazing peace as you slumber under its canopy of branches. Little flickering lights of lightning bugs dance all around. You hear a babbling brook nearby. Its crystal clear water gently bubbles and swirls. Birds sing, insects churp and click and gentle woodland creature come and rest by your side and keep you warm. It seems like paradise.

An elven woman, that looks like the mask, appears to you. She gracefully dances and sings to you. She seems to possess all the grace of a goddess and all the beauty the world can provide. Her melodies relax you to the point where you think your heart just just might stop beating. Before she leaves you, she bows down and gives you a kiss upon your cheek. You then wake and feel energized and ready to deal with anything that you face during the day. More than you ever have. Not only do you feel you can take on another dragon by yourself, but you feel ready for anything the Wold has to throw at you. The dreams happen every night and it becomes an event you look forward to.

(During this 3 week time period you may list what all you do: scribe scolls, experiment with the magic items, help with the towns reconstruction, vegg out and drink all night and sleep all day ... I dont care. Try and decide who gets what of the treasure you. Decide what you want to sell and so on over the next couple of posts. Let the games begin. I will post your hero points shortly. I need to go over my notes because I havent looked at anything in several weeks. :)

Savin 
Tuesday March 18th, 2003 8:23:09 AM

Savin will spend most of his mornings doing exercises, jogging, performing sparring drills etc. (OOC Savin went up in level and he is conducting his training for this)

The afternoons will be spent helping around the town. He will do some healing, help with reconstruction and try to lift the spirits of the people. He is often seen playing a set of ivory pan pipes, trying to become more proficient in their use.

The evenings will be spent with his companions, enjoying their company and getting to know them better. He will describe the effects of the elven mask to them and offer to let his companions sleep in his room so they to can get the benefits of a wonderful nights sleep.

OOC Savin will only take the mask and the pan pipes as part of his treasure. I reserve rights to the belt if it is something that could really help but don't know that yet. Would like to know Savin's share of the money so he can take a personal trip to the catacombs.

Sir Thomas 
Tuesday March 18th, 2003 10:29:59 AM

[OOC: Thomas too went up a level as a result of the conflict with the dragon. I'm working to find time to update my CS and send it in ... sorry for this delay ... I know it's considerable. Also, I'm working on making an even split of the money we collected that is in the chest. I'll deduct 2,000gp for the identifying we just had done and then divide by ... 7? (Thomas, Sly, Trace, Savin, Shiraz, Jurgen, Ilsidur.) You guys decide on who takes what of the treasure because I don't want any of it. As stated previously, I'm saving my choices and money in order to get a holy sword for Thomas. That would help him more than these treasures.]

Thomas thanks his friends and takes the dress. He then goes to the temple of Domi where he drops off the wedding dress to go with the tithe he gave earlier.

During the three weeks of down time, Thomas resupplies with rations and clothes and such, he has his sword and armor and shield and helmet looked at by the local armorer to be sure that they are in excellent shape. He spends most of his time in prayer and consultation with his god. He sits in the temple and reads books and such to reaffirm his faith and his understanding of the teachings of his god. He also spends considerable time practicing his fighting skills and staying in shape ... he knows he'll need that to stay alive in this Wold that abounds with Evil, uncertainty, and distrust.



Clay OOC  d20=5
Tuesday March 18th, 2003 12:05:35 PM

ok, so I decided to just make time because I'm SO late on this matter. Sorry.

Rolled 5 for new level hp for Thomas
(I changed hp, added 1 to DEX because you get 1 ability point every four levels ... correct? and I gained 3 skill points and added them to diplomacy, riding, and balance. My new dexterity changed my fortitude, AC, and some of my skill values. I also caught a mistake in my spell section ... I fixed it I think by taking away one of my spells. I think that's it.)

As for the treasure here's how I see it:
I subtracted the fee for the identify and that took us from 36,000gp to 34,000gp.

NOTE: I have offered my understanding of claim within the group and also of my opinion to sell if unclaimed. Unidentified items I did not suggest to sell ... I'd rather figure out what those items are first. Also, SInce everyone seems to be shying away from the gloves of ogre power, Thomas will take them. They won't help his strength much, but some is better than none! Please offer any input regarding mistakes or differences of opinions. I'll check this board and my email address for either. cworth52@hotmail.com. Thanks folks. Enjoy the claiming process. Anything unclaimed I say sell!

The money breaks down as follows:
34,000 gold (4,857.15 to each group member if divided by 7)
2,000 platinum (285.71 to each group member if divided by 7)
*This of course leaves none in the group pot ... do we want to leave any in the group's holdings or just trust that if we need something (e.g. room, food, city entry, etc) as a group that we will be honest and pay for it together or in turns.

Gems, 30 from Tumult and 14 that Sly seems to have dreamt up. This is what I could figure out:
30 assorted gems -- 275 gp each; total 8250 gp -- sell and divide the money?
14 assorted gems ? Sly's possessions?

Non-magical art items:
Brass Mug with Jade inlay -- 250 gp -- Sell?
Jeweled and gold crown -- 1500 gp - Sell?
5 large spools of platinum thread -- 350 gold each; total 1750 - Sell?
Ivory pan pipe -- Savin
Woolen tapestry -- 350gp - Sell?

Potions and scrolls:
13 Scrolls:
Mage Armour, Colour Spray, Slow, Knock, Charm Monster, Invisibility Sphere, and Telekinesis -- all to Jurgen
6 divine in nature -- all to Ilsidur
14 potions - all unclaimed

2x Cure Serious Wounds
2x Neutralize Poison
Aid
Glibness
Jump
Enlarge
Cat's Grace
Speak With Plants
Blink
3x Cure Moderate Wounds

magical items:
*Ring of invisibility
- this is the only item who's claiming seems to be disputed ... Shiraz and Jurgen

*Ring of Feather fall - Jurgen
*Wand of dispell magic 30 charges - Jurgen

Wonderous items:
*Chest of holding -- Sly
*A clear empty bottle with a cork -- bottle of air -- unclaimed
*A colorful bottle with decorative stopper -- unable to ID
*A single glove of storing -- Jurgen
*Pair of leather Gauntlets of Ogre Power -- Sir Thomas
*Rust colored bag of holding - Jurgen
*Bag of dust -- unidentified
*Deck of Cards -- unknown -- Sly
*Reptile-skin belt -- unidentifiable -- Shiraz?
*Wedding Dress -- perfect wedding day -- donated to temple of Domi -- price?
*Darkwood mask with elven face -- unidentified -- Savin
*Pair of goggles with lenses made from the base of wine bottles -- sell?
*A hair brush! -- unidentified -- sell?
*A portrait painting of a baby dragon -- watch out for his breath -- sell?
*Wonderous figurine of a ferret -- attraction of multitude of love sick females, Cursed -- Sly



Sly Foxx and Luke 
Tuesday March 18th, 2003 1:08:43 PM

Sly is enjoying his three weeks of rest, in the morning he would dress with his new armor, his Mithral Chainshirt. Then brush Luke coat untill it gleem. They would both go down to breackfast, if anybody was there he would break bread with them. Sly would take a run in the wood with Luke, and sometimes Go along with Peermus and Yorric just to be close to nature.

In the afternoons Sly would work with the dwarf monks with their work, all the phiscal work that needed to be done. About 2 or three times a week, Sly would go to the temple with Sir Thomas for prays and counsel. Some times Sly wouls spar with Savin, he found it intresting fighting with his hands and feet.

In the evening as they all dine together, just speaking their minds or just enjoying good compainionship. One evening sly ask "This little chest is important, we can put our belongings in it, like our backpacks when traveling, our food for us and our animals and stuff like that. But who is going to carry it? I'll put in the chest the Statue of the Farret, the Deck of Cards, we could also start to imprint a card of each of us, so we can talk to each other if saperated. Luke Hair brush. But again who want to carry the tiny Box around?

Sir Thomas When next you go to the Temple of Domi, Please take these 14 gems and 137 Gold (that you think I dream up) as an offering.

Peerimus 
Tuesday March 18th, 2003 2:24:21 PM

Over the course of the three weeks, Peerimus will spend his mornings helping with the reconstruction efforts. The communal nature of the project lends to him a sense of belonging in this place, so far from his sheltered home.

Afternoons will find the young man walking and playing with Yorrick in the trees outside of town or just lying lazily by a brook. Peerimus will try to encourage Luke and Yorrick to play as well. "If we are all to be travelling together it would be good that they know each other well."

In the evening, Peerimus will sit with the others for dinner, but will retire to the wood to sleep after about the 4th night.

"Savin, I would be most interested in staying a night in your room with the mask. Assuming your offer extends to all at the table."

Ilsidur 
Tuesday March 18th, 2003 7:58:24 PM

Over the three weeks, Ilsidur spends a lot of time on his own, trying to figure out what to make of his clericship(sp?). He has lost his connection to his god, but has felt a connection to...something. He prays every morning, and feels the power of spells enter his body, but can't really figure out the source of the power. Maybe one god, maybe many gods, maybe the Wold itself, he couldn't tell. [OOC: Still waiting for the rest of the Woldian gods to get fleshed out.] Hopefully, an answer will come to him soon.

In his search, he goes with Sir Thomas to the church, and listens attentively through the service, waiting for some obvious connection...but it doesn't come.

He also disappears for a couple of days, to try his luck at a new shop of sorts, called the Black Genie Center. [OOC: I'm going through my source books now...]

When Savin details the happenings regarding the mask, Ilsidur also is interested in attending a night with the mask. "I suggest we all get together somewhere out of town, likely in the forest, to experience whatever will come of the mask. Savin, your dream seems to remind me of the dreams of the forest glade that we all experienced earlier. Could they be related? Peerimus, maybe you could find a suitable spot for this?"

Trace and Radiant 
Tuesday March 18th, 2003 11:31:31 PM

Trace picks up and puts on his new gauntlets (what are the stats). Trace seems pleased with his new addition and smiles at everyone. "
Well what is next on our list to do?"

Jurgen 
Wednesday March 19th, 2003 7:29:44 AM

[OOC: Go on without me. I'd rather not post, then make a poor post due to lack of sleep. I'm sorry, I really need to lay off doing things. I promise my next post will be spectastic! =)]

Shiraz 
Wednesday March 19th, 2003 8:30:51 AM

Shiraz spends the next few weeks helping around town and trying to be pleasant to the towsfolk. At some point Shiraz turns to Jurgen,"I think that the ring is yours if you want it I will not argue over what amounts to be a trinket." Shiraz will take both the snakeskin belt and the scabbard willingly, if no one objects. "I hope we can get this belt identified, are there any other items we need to have done?"

DM Stephen 
Wednesday March 19th, 2003 9:32:36 AM

Will post as soon as possible. Been spending most of my free time with character sheets and other DM responsibilities. I also got caught up in a really cool movie!!! So I ran out of time last night :). Hang on tight until I get my feet wet, once again. :)

Sir Thomas 
Wednesday March 19th, 2003 9:59:14 AM

After evaluating the treasure and all of the claims on the magic they picked up, Thomas is slightly disturbed by the lack of feedback from his friends. "So I guess what I say goes, other than the fact that Trace spoke up for the gauntlets of Ogre Power. I will start scratching (i.e. deleting) items off of the list as were claimed in the assumption that they have made their way into your own inventory lists, and I'll sell any items that are marked as uncliamed. I'll start that tomorrow (i.e. next week when I return to school)."

The items I intend to sell include:
The goggles, hairbrush, painting of baby Tumult, gargantuan long sword +1, short sword + 1, wooden tapestry, 5 spools of platinum thread, jeweled crown, and inlaid mug.

I also will claim the cat's grace, jump, and enlarge potions.

Thomas takes the gems and money from Sly and deposits them with the wedding dress and his own tithe of 800 gp (roughly 10% of the sum of what I possess and what I expect to get from the dragon's hoarde. He, like his friends, spends some time helping rebuild the town, but most of his time is spent as posted earlier.

[OOC: I have subtracted my tithe plus 100 gp for all of the items I purchased as well as the 50 gp upkeep that we owe after each module.]

Peerimus 
Wednesday March 19th, 2003 12:00:26 PM

"It would be an honor Ilsidur to prepare a place in the wood."
Peerimus will go into the outer forest and cast Speak with Plants and also Speak with animals to locate a nice glade with soft ground and thick grass. Then with Plant gowth, create a 100' radius ring about it where the plants are 20' thick and leaving the ineer 60' radius section clear and a path leading out.

Sly Foxx and Luke 
Wednesday March 19th, 2003 12:21:31 PM

Sly runs after Sir Thomas, "Wait a minute,Sir Thomas, that hairbrush belongs to Luke. After all in his own way, he earn it fighting the Dragon (in his own way ofcourse). Don't you think? OH! Don't foget that there is six Devine Nature Spells, That are not Identifyed, you know?"

Ilsidur 
Wednesday March 19th, 2003 5:56:44 PM

Ilsidur casts read magic, and looks over the six divine scrolls. He says, "These scrolls are...Shillelagh, Sanctuary, Bull's Strength, Speak With Dead, Flamestrike, and Cure Critical Wounds. I presume since no-one else can use them, I will hang onto them. I think that any one of these would be useful in the future, so I don't think that we should sell any of them. Alright?"

"Sir Thomas, your list of sales sound fine, except I think that we should keep the picture of cute little Tumult, as a remembrance of our battle. Maybe we could have the innkeeper hang it here behind the bar, or we could keep it in the big chest. If we leave it here, we better tell the bartender not to let anyone look at the picture too closely, or he will be in for a burning surprise! Once you sell the items and the gems, then we can divvy up the treasure. I propose that we divide the treasure 8 ways, and the eighth way can be the party treasure share, that you can use for bed and breakfast, and potions and such. Also, Sir Tom, could I get the icy mace back? I sure could use a magic weapon."

So are the days of our lives (DM Stephen)  d100=87 d6=6
Thursday March 20th, 2003 2:30:34 AM

Time continues to go by during your time off. Items are identified and some are sold. The one Shillelagh scroll is a druid only spell, so Ilsidur realizes that it would be a suitable gift for their newest member.

Some of the party decide to join Savin for his slumber party. Although they all have a restful nights sleep, everyone (other than Savin) doesnt experience the same dream of the forest and elven maiden. Savin alone sees her and feels the affects of her songs. This latest night, the woman doesnt sing the light-hearted songs. Her voice isnt filled with joy and delight. At one moment she looks at Savin with sad eyes. A tear runs down her cheek. She asks Savin a question, "Is your heart pure, strong and true? Please tell me it is. I sense you are, but I need to know for sure." Her skin appears more pale than normal. She runs her fingers through his hair and down the back of Savin's neck. She gives him a kiss like she always does. Savin wakes up, his heart beats rapidly. You feel yourself drawn to the mask. You have a feeling of urgency from her voice. The carved darkwood face almost looks alive if it werent for the empty eye holes.

Trace takes the Gauntlets of Ogre Power and he feels stronger when he wears them.

Sly is proud of his mithral chainshirt. Sly undoubtedly knows it was made by elven hands. The styling and craftsmanship allows that conclusion to be obvious.

Ilsidur keeps most of the divine scrolls and the shield. What strange magic does this shield have ... hmmm?

Peerimus makes a delightful little grove. A wonderful place to commune with nature and meditate. You've made friends with many of the smaller animals and birds. In fact, the birds sing with delight whenever you come near and feel confident to land on your shoulder (even with the bear with you.).

Sir Thomas cant help but feel pride in himself and his friends. Fulfilling his obligations to god and country shows others in the community that they indeed deserve the respect and honor from all. In fact, you see children playing Knights n Dragons in the street. A game you played often as a small child. One kid with a metal bucket (helmet) on his head, a cooking pot lid in one hand (shield) and a stick grasped tightly in the other (sword) chases the other kid pretending to be a dragon. The "armored" child proclaims, "I, Sir Thomas shall slay you, you foul beast ..." They both suddenly spot you pass by and become slack-jawed with surprise!!

Shiraz takes the scabbard of holding and the reptilian skinned belt. When Shiraz tries on the belt a strange feeling falls over him. First off, your voice becomes high pitched. Your words sound like theyre being spoken by a yapping dog. You know the draconic language too. Your voice reminds you of a kobolds!!! You feel more alert (grants Alertness feat), almost to the point of having a nervous tick. You dont feel as strong as you once did, but you feel quicker and lighter on your feet ... errr hooves (-4 str., +4 dex.)! Your senses seem heightened (spot +2, listen +2, search +2) and the sunlight hurts your eyes, but you can still function. Its only a minor annoyance (-1 to attack rolls while in direct sunlight). There are other things you sense about the belt but your not sure about what it is. However you realize this is a Belt of Koboldian Kind. When you take it off, the effects go away and you return to normal.

Jurgen continues to think of other nasty things he could do with a ring of invisibility. The womens' side at the local bathhouse suddenly comes to mind!!!

Shiraz 
Thursday March 20th, 2003 8:25:32 AM

Shiraz takes off the belt and places it in his backpack as a rememberence of the battle with Tumult and places the sheath on his hip. Turning to Sir Thomas, who is fiddling with a sheet of paper and what appears to be complex equations on it, Shiraz smiles,"I am gald we have someone like you to help guide us. You help keep us honest." Shiraz agrees that Luke should get the belt and the picture of tumult should be kept by the group.

Sir Thomas 
Thursday March 20th, 2003 9:57:38 AM

Thomas responds to all in a very friendly and cordial manner, "Why of course Luke can have the brush. I didn't realize he wanted it." Then, "I'm sorry Ilsidur, I thought I had already given that back to you, but here it hangs at my belt .... silly me." Thomas turns a light shade of red at the embarrassment of such a blatant mistake as he hands the mace back to its owner. "Terribly sorry. That is a great idea on the money situation. I'll make that amendment and I'll sell our items and we'll get that division finalized."

Surprised by the compliment offered by Shiraz, Thomas replies in kind and again in a light shade of red, "Thank you friend ... I'm flattered. I just try to do my part. I am glad to have you with us. It looks as though someone should take this picture to the innkeeper while I visit the catacombs."

Thomas makes the few amendments that are called for by the concesus of the group and then heads off to the store. He smiles out of flattery by the kids and of course his friend's comments, but keeps his somewhat stoic demeanor.



Savin 
Thursday March 20th, 2003 12:14:29 PM

Savin wakes up very disturbed. He will tell his friends what happened in the dream and then say, "I think I need to try on the mask again. I don't know what will happen, but the maiden needs my help and I am going to try and give it to her.

If I start acting strange, please do what you feel is appropriate to first protect yourselves and then me."

Savin lifts the mask to his face and murmers, "Maiden I am true of heart. How can I help you? Please show me."

Sly Foxx and Luke 
Thursday March 20th, 2003 4:34:43 PM

Sly is suprise at Shiraz, "Alright I'll take the belt for Luke, but what would you like instead?. After all my friend you gave your all." Sly will put the Belt in the Chest.

Sly walks to the spot where Peelimus and Yurric are, "Hail friend, I love this time of the day, so I can let Luke play with Yurric. I wonder if you had a strange dream, I had a strange one, a very strange dream last night. It was about a sad Elven female. How about you?"

(DM Stephen - Only Savin had the dream of the sad elven woman, but you could have dreamed of other elven women ... keep it clean) :)

Peerimus 
Thursday March 20th, 2003 6:04:06 PM

Peerimus greets Sly, arms on top of one another and horizontal with the ground with a slight nod of the head.
"Sly and Luke. It is good to see you today. An odd remark, how can one time of day be any better than another? I did have a similar night vision. Strange we should both have the same dream. Given what Savin has said I believe we have all received a sign and should try and help."

Ilsidur 
Thursday March 20th, 2003 11:34:49 PM

Ilsidur laughs with Sir Thomas at his apparent discomfort about the mace. "Don't worry, young man, obviously you only forgot. It was only a gentle reminder, nothing more." [OOC: I just didn't remember the transfer ever having taken place before, and Ilsidur is off to the catacombs for some wheelin' and dealin'.]

"Savin, it might be worthwhile to tell the lady of your dreams about the rest of us; she may need all of our help."

Ilsidur watches Shiraz don the belt, and then be replaced by...a kobold! Then just as suddenly, Shiraz is back again. "Well, if that isn't a lesson in opposites; from a minotaur to a kobold and back again. That belt will sure help you if you ever need to become smaller and less intimidating. I just bet you're glad that you could take it off again!"

While they are out at the glade, Ilsidur hands the Shillelagh scroll over to Peerimus. "I am sure that you can find a better use for this than I can. Do you have any use for the other scrolls? Just let me know. Maybe you can take the cure critical wounds scroll. I have a wand of cure wounds with a couple of charges left, and I can spontaneously cast cure spells, but it might be worthwhile for another in the party to be able to cure. If you take the scroll, that is one less cure spell that you will have to have ready."

DM Stephen: Belt of Koboldian Kind 
Friday March 21st, 2003 12:25:50 AM

(Just to clarify, the belt doesnt turn anyone into a kobold, it merely gives the wearer the racial abilities and minor natural traits of a kobold. When Shiraz put on the belt, he still looked like a minotaur. It does have a special glamor effect but it only affects the perceptions of certain viewers. I wonder who? This item works much like a Belt of Dwarven Kind but with a few added perks.)

The darkwood mask (DM Stephen)  d100=28 d100=54 d100=86 d6=3 d6=2 d6=2
Friday March 21st, 2003 1:02:03 AM

Savin proclaims his purity and places the mask on his face. There is a sudden pause. Savin stands there quiet and still. He starts to look around the room as if viewing it for the first time. Anyone who happens to witness the scene will see an amazing thing. The darkwood mask appears to come to life. The mouth opens and eyes blink and it takes on a quality much like living flesh (but it still looks like carved darkwood).

Tears start to flow from the eyes. Savin falls, crouching to the floor and begins to whail a sorrowful moan. (Savin's consciousness is still aware but he doesnt feel to be in the driver's seat anymore. However he can still see and hear everything that is happening, he just has no control over his body.) Someone ELSE has now taken control.

"AAAIIEEEEEEE (sobbing and whailing), oh Mitirri ... my goddess, oh why have you done this to meee!!! The loneliness, the pain ... so so alone. OH WHY HAVE YOU FORSAKEN ME. AM I NOT WORTHY OF YOUR EMBRACE. OH WHY YOU ALLOW SUCH EVIL TO CREEP INTO THE MOTHER... such horrible evilll!!!"

The masked Savin continues to weep and cry on the floor. His voice is not his own ... it is soft and feminine. His body language and mannerisms has a feminine nature, nothing that remotely resembles Savins. Anyone watching this scene cant help but notice this person crawling before them is not Savin anymore. Savin crawls under the table and hugs one of the table legs. It's obvious "this person" is gripped in untold emotional pain and suffering. It's apparent she is disoriented and doesnt know where she is. Savin starts to rock back and forth while continuing to hug the table leg. Grasping it with such great force that it turns his knuckles white with tension. She starts to whisper to herself, "help help help help help meee...!!!"

(Savin make a Will Save. Savin still looks like himself except for the mask covering his face, which still looks like an elven female. Party's initiative)

Jurgen and Vus  d20+10=25 d20+10=25 d20+3=17
Friday March 21st, 2003 5:35:07 AM

[OOC: Hey. I apoligize for missing my posts. I've been far to busy lately and too tired to do very much. How do I manage to do that on spring break, eh? :D Anyway, I'll be posting regularly now. Thanks for your patience... Oh yeah. Does anyone have a completed total of who got what? I've been reading through the posts and am slightly confused. Anyway...]

During the weeks after their battle with the dragon, Jurgen spends a lot of time searching himself. He was sure that the Wold hadn't changed, but he didn't know how he did either. Every time he thought about it, he was filled with suspicion and worry. In fact, the only thing that kept him from completely losing it, was Domi. Sir Thomas was going to the temple and Jurgen felt the need to go himself.

His first visit was one that took away his fears, at least for the time being. And he soon felt himself drawn to the temple, every day. He would wake up and eat a rather fulfilling breakfast, then head down to this town's Shrine to Domi. He didn't find himself liking until he got into the swing of things, but found that he enjoyed the presense of courage. Each day, he looked forward to visiting the temple and visiting with everyone. It was both rewarding and enjoyable. He spent most of his time learning from the priests and hands(of Domi). After the second week, though, Jurgen had begun to find himself again. He was right. The Wold hadn't changed, instead, he had. Death was a powerful force and returning from it was equally powerful. It was something that could convert the most disbelieving or destroy the most powerful. Death was no mere physical thing. It was mental, spiritual and emotional. When he had come back, there were many reasons to be scared. But letting that fear keep him down was the part that could destroy him.

So, in a move he thought he couldn't make, Jurgen returned to himself. Although he was forever changed, he let himself return to the more carefree version of himself. Perhaps this time he would learn something from the experience...

Savin's Mask Experience:

At first, Jurgen laughes at the way Savin moves and talks, thinking it a joke. But he quickly realizes that his fellow Child of Chaos is not completely there anymore. Instead he was replaced with a new being. Two choices came to Jurgen's mind. Either try to rid Savin of this powerful magic, or help the being that was in his body. And of course, being who he was, there wasn't much of a choice.

First he tries to identify what is going on with his friend, other than possession. He drew on all his known magical experiences, to find a way to help.

[Spellcraft Check - 15 +9 ranks, +1 intelligence - Success if DC 25 or less]

[Arcane Knowledge Check - 15 +9 ranks, +1 intelligence - Success if DC 25 or less]

"You are in the city of Heranmar, on the Southern Continent," as an afterthought he adds "during the Fifth Age of the Wold. We are the Children of Chaos, friends of life and all that is good. Are you alright? Can we help you? There is no evil here, but I can protect you from it if you wish. Both my magics and my friends are here to assist, if you need either." Slowly moving closer, he tries to put a hand on the woman's, but he doesn't move quickly at all. Slow and steady. "Come... tell us your story. If it makes you feel better, I'll give you my weapon to protect you and as a show of faith." Unsheathing his dagger, he hands to to her, sliding it along the ground. "Please. Tell us how we can help..."

[Diplomacy Check - 14 +3 Charisma - Success if DC 17 or less]

Peerimus  d20=18
Friday March 21st, 2003 2:29:32 PM

While at the glade, "Ilsidur, thank you.", and Peerimus puts the 2 scrolls into a side bag. "I will change my spells to include more healing. Right now I only keep one, as for the others, no thank you."
Savin's Mask Experience:
Peerimus steps back from the possessed man to give him room. The mask being carved from Darkwood and the elf maiden visits, perhaps a nature spirit is at work, espcially with the reference to Mother.

[Nature Knowledge Check - 18+9 ranks, +1 intelligence - Sucess if DC 28 or less]

Peerimus will kneel and then sit back on his feet to be as umimposing as possible while he searches his mind for possible clues that will lead to an answer.

DM Stephen: prepost post 
Friday March 21st, 2003 4:08:29 PM

( I forgot to mention, the female voice has a strong Sylvan accent.)

Peerimus also realizes that she mentioned Mitirri, the goddess of Nature, who is thought to have died during the Year of Ascension. A goddess worshiped by the druids. The word "Mother" was commonly used to describe the Living Wold itself or the goddess. Peerimus realizes that this could very well be a Fey's spirit and not an Elf.

Jurgen recalls many occurences of body possession. This is definitly one of those times. Jurgen knows that Savin is merely being repressed while the spirit controls. He recognizes the mask containing Enchantment and Necromantic energies, but he is not completely sure. Jurgen knows that to forcefully remove a possession could cause damage to the host.

Savin appears to take back control for a few short moments. And during those short moments you all hear his voice telling the spirit to calm down and stop cowering on the floor.

(More to come - continue posting)

Sly Foxx and Luke  d20+6=21
Friday March 21st, 2003 5:19:51 PM

Sly and Luke enters the inn after a very full day of work and play. Now they'll will all dine together. Sly enter at a point where Savin is possess by the Mask. Sly silently sits and watches Savin talking in a female voice and hugging a table leg. Sly will watch as the others come into for Dinner, Sly will motion them to sit and listen.

(Sly will try to make sence of this he tries to rememberhis lesons in Knowledge in History, taugh to him by his elven Mother.(rolled a 21)

Ilsidur 
Friday March 21st, 2003 11:18:43 PM

"Sir Thomas, I plan to make a significant purchase at the Catacombs, so I would like my share of the money and the gems, if that is OK. I uderstand I can take one-eighth of the money; that means I can take 4250 gp, and 250 pp. Also, I propose that we divide the gems 7 ways, so I propose to take 4 gems. If we each take 4 gems, that will leave 2 gems to remain in the party treasure. Unless you or anyone else has an issue with this, I will presume it is all OK. I am heading for the Catacombs right now. Are you heading that way as well, or are you waiting for something? I figure we can take all those extra items and change them for two of the best cure serious wounds wands that we can get. I almost used up the one that I carry right now when we were fighting Tumult. If we get two wands, then Peerimus and I can both carry one."

[OOC: Ilsidur is meeting with one of the salesmen on the Catacombs board right now. If you want, Ilsidur can take the items that we have agreed to sell, and get them sold at the Catacombs, to trade for the two wands. Apparently, we can get more in trade for the items than if we just take cash.]

Peerimus 
Sunday March 23rd, 2003 2:15:52 PM

Peerimus will relay to the others his knowledge of her mentioning Mitirri, the goddess of Nature, who is thought to have died during the Year of Ascension. A goddess worshiped by the druids. The word "Mother" was commonly used to describe the Living Wold itself or the goddess.
"If Mitirri is gone that would explain her anguish of abandonment and the spirit is probably Fey and not elven."
peerimus falls silent and his brow furrows slightly as he thinks over these matters.

Sir Thomas 
Monday March 24th, 2003 1:13:32 AM

"Sly has the chest with the money and items, I only keep the written record, however, it is fine with me if you take your share. Afterall, it's yours. I will go with you to the catacombs, but since you are already doing business there it would be better if you went ahead and sold or traded the items. I'll help you carry stuff."

Thomas goes with Ilsidur to get all that they need from Sly and then goes with his friend to the catacombs.

OOC: Clay 
Monday March 24th, 2003 11:46:49 AM

As requested, this is what I have on my CS for our possessons and the claims vs selling etc. ... any objections, mistakes, or miscommunications?

The Group Pot
· deck of playing cards, mostly blank, magical - Ilsidur
· Chloe's 2 magical gem-keys: warehouse & shop - Sir Thomas
· 452 magical badges

· Small masterwork spiked metal shield - Thomas
Oblong shaped, and the spikes so well crafted and integrated that they act as a masterwork weapon for bashing.

· MYSTERIOUS MAGIC ITEM Description: Hand-sized, two fingers thick. Darkly oiled leather wrapping, tied with leather laces. 11 of the cards have pictures etched on to them. The remaining 15 cards are blank on the face side. The backs of the cards appear identical, decorated in a finely detailed blue and yellow pattern. Only the cards themselves appear magical to Ilsidur's second sight. They are layered with three magical auras: two moderately strong, and one weaker. This is the information you have figured out or found out about them. They are called Trump Cards: They are communication and transportation devices. Sleep with one or more cards under your pillow or bedroll for 4 or more hours and in the morning, your image appears on the card(s). Thumping the trump activates the card and allows communication.
· A more advanced version of the card allows one to reach through and pull someone you are talking to through to where you are, and even allow the user to travel through to the person or place depicted.
· Mages hear a high pitched buzzing when cards are being used near them (50' range). (Clerics too) The same thing occurs with anyone who is in possession of an artifact. Magical creatures such as dragons have this ability with an increased range.
· The cards take 1-3 rounds to activate and can only go a distance of 5 days travel by foot. Current Cards · Void (newly acquired) · Ael · Uteva · Sir Thomas · Sly · Altemia · Ilsidur · The Crones · Swift Messenger Service Office (newly acquired) · Unknown Elf · Heranmor(The Frosted Mug) 15 Blank Cards

· Also in the shop are an assortment of masterwork shields and masterwork armors of just about every type.

· In the warehouse:
2 caravan wagons that have seen better days.
4'x3'x3' fancy treasure chest
every type of ordinary armour, enough to outfit a small, private army

· Chits
3 Orange 5 Red 5 Yellow 3 White 2 Violet (Chloe's) 1 Black

· Money
8,037gp, 370pp, 108sp, and 5cp (including addition from Tumult)

· Gems
2 gems worth 275 each

Stash from Tumult's Lair
Money:
34,000 gold (4,250 to each group member plus the same amount to the group pot)
2,000 platinum (250 to each group member plus the same amount to the group pot)

Gems:
30 assorted gems -- 275 gp each; total 8250 gp (2 gems to each group member plus 2 to the group pot)
14 assorted gems ? Sly's possessions?

Art Items: (Non magical)
Brass Mug with Jade inlay -- 250 gp -- Sell
Jeweled and gold crown -- 1500 gp - sell
5 large spools of platinum thread -- 350 gold each; total 1750 -- sell
Ivory pan pipe -- Savin
Woolen tapestry -- 350gp -- sell

Magical weapons and armor:
Short Sword +1 -- unclaimed -- sell
Large Shield +1with a angry face on front. -- Ilsidur
Mithral Chainshirt +2 -- Sly
Tiny dagger scabbard -- Scabbard of holding -- Shiraz
Gargantuan long sword +1 -- too large for group -- unclaimed -- sell?

Misc Potions, Scrolls, Rings and Wand:
13 Scrolls:
Mage Armour, Colour Spray, Slow, Knock, Charm Monster, Invisibility Sphere, and Telekinesis -- Jurgen
6 divine in nature -- Ilsidur and Peerimus
14 potions -- all unclaimed

2x Cure Serious Wounds
2x Neutralize Poison
Aid
Glibness
Jump -- Sir Thomas
Enlarge -- Sir Thomas
Cat's Grace -- Sir Thomas
Speak With Plants
Blink
3x Cure Moderate Wounds
Ring of Feather fall -- Jurgen
Ring of Invisibility -- disputed claim Shiraz and Jurgen
Wand of Dispell Magic 30 charges -- Jurgen

Wondrous Items:
Chest of holding -- Sly
A clear empty bottle with a cork -- bottle of air -- unclaimed
A colorful bottle with decorative stopper -- unable to ID
A single glove of storing -- Jurgen
Pair of leather Gauntlets of Ogre Power -- Trace
Rust colored bag of holding - Jurgen
Bag of dust -- unidentified
Deck of Cards -- unknown -- Sly
Reptile-skin belt -- unidentifiable -- Shiraz
Wedding Dress -- perfect wedding day -- donated to temple of Domi -- price?
Darkwood mask with elven face -- unidentified -- Savin
Pair of goggles with lenses made from the base of wine bottles -- sell
A hair brush! -- unidentified -- Sly for Luke
A portrait painting of a baby dragon -- watch out for his breath -- give to Heranmar innkeeper
Wonderous figurine of a ferret -- attraction of multitude of love sick females, Cursed -- Sly


Shiraz 
Monday March 24th, 2003 5:25:56 PM

Shiraz looks at his friends,"This belt really needs to go to someone who needs dexterity more than strength, I felt it sap mine a bit but reward me in other ways, mayhap Savin or Jurgen can use it but for me it is not much use. As for the dispute over the ring id Jurgen wants it he may have it." Shiraz stops and smiles at his friends, "I will be glad o take my share of the treasure after everything is sold and you all are taken care of, then I can go to the catacombs my self."

Ilsidur 
Monday March 24th, 2003 7:28:36 PM

Ilsidur arrives back from the Catacombs. [OOC: Although I haven't finalized the purchases yet, lets presume that I have. It doesn't make any difference for this part of the game.] He straps the dwarven-faced shield on his arm, and looks carefully at it, to see if he recognizes the face. He addresses the shield, "I normally don't talk to inanimate objects, but seeing that you and I will be spending some time together, I think that I will name you the Shield of Visage. And since you seem to have a visage, can you talk?" He waits for a reply from the shield-face.

Upon hearing the voice emanate from Savin, Ilsidur becomes worried. He moves over beside Savin and tries to comfort him/her. "Lady, how can we help? You have possessed my friend, and you must let him go. Please tell me what we can do to help, so that we can get our friend back."

Sly Foxx and Luke 
Monday March 24th, 2003 11:00:22 PM

"Sir Thomas, the little chest is for the group use. Anybody can carry it, I'll even show you how to use it, do you have things to put in it?"
Sly turn his attention back to the problem at hand, waiting for the answer from the possesed Savin.

The Story - (DM Stephen)  d100=67 d6=1 d100=28 d6=2 d100=79 d6=5
Tuesday March 25th, 2003 1:50:25 AM

The crying woman finally begins to gain a little composure from the introduction of Savin's iron will. She gets up and stares out among you all and begins her story of woe.

"My my my name is Sayra. Im from the forests of Dremoria. My tree and I lived near the fabled Darkwood Groves of the elves. The years of our lives were numerous and blissful. During the days of our lives many happy times were spent as we explored the natural rituals of the druids. We lived in harmony and we frequently helped the elves of Dremoria with their sacred darkwood trees.

My last moments of life were violent ones. An ancient evil stalked the land. An evil so foul ... so dreadful. It fed on the blood of the living, dranked their life essenses away. Its thirst was insatiable. It was the bane of the elves and wildlife for what seemed forever. The only refuge from its fangs was the light of the sun for he was a child of the night ... a vampire."
She begins to weep once again. Amazingly tears stream from the eyes of the mask!!

"The vampire found me and ended my life. But this vampire's dark plans didnt include my spirit's rest or reincarnation. Something strange happened, something unnatural. For some reason, something still holds my spirit to the land. I can not pass on ... I can not rest. I can still feel the essense of my tree, but it is different .... dark ... EVIL."

Peerimus's realizes he is right about her being a fey ... a dryad to be more precise. Dryads are creatures with close personal relationships with nature. They live their lives symbioticly with a host tree. If one dies, then so does the other.

Sayra continues, "I dont know what happened. My spirit was whiped around, unable to enter the shadow realm and travel to the realms of rest. I found my spirit pulled into this darkwood mask. I know not why, but I can not escape. The clerics of the elves did this to me. Maybe they were trying to give me rest ... I dont know. The ways of the elves were always strange to me. However, on transporting me back to their village they were ambushed by this Red Dragon!!! (starts to weep again) Killed them all and striped them of their possessions." She catches a glance of Sly, with the mithral chainshirt, as if she recognized him, but she then turns away realizing she doesnt.

"All this time the dragon has kept me in a dark place ... unable to see. I no longer felt Mitirri soon after and was all alone.

AIIEEEEeeee (weeping), then one day light touched my face again and I felt the presence of life. I assumed you defeated the dragon ... so you all must be powerful, but I had to make sure you werent evil. So I watched the one named Savin. I searched his heart and it looked to good, honorable and true. So I asked for his help.

I still sense that there is a great evil in the forests of Dremoria. Its power grows and its evil is tainting the forest as it spreads. That same evil keeps me from my rest. As a druid and a creature of nature, to exist this way is the greatest of abominations. It torments me so. Ive learned there are far worse fates than death. I welcome death ... I welcome passing .... Im sooo tired. I dont know how long Ive been this way. PLEASE HELP ME!!!


Trace and Radiant 
Tuesday March 25th, 2003 3:17:58 AM

Trace speeks up to the rest before the womne arives, "I will take the bag of dust and bottle of air if noone else wants them. I am sure there has to be more than meets the eye."

Trace feels his hearts strings being pulled as he listens to the tale and can not help but be led by his feelings. Trace steps up to the women and draws both swords and lays them down crossed at his feet and kneels to the women, "I am Trace of New Ellana, If what you say still plagues this land, My swords, my Radiant, my Shadow, and my slef will reverse this evil and protect nature and elves alike while finding a way to release you to your freedom." Trace feels a bit ashamed at speaking up quickly and without council of his friends that he has come to respect and depend on but the deepness of his feelings by the story were too much for his heart that his mind was not quick enough to stop him before he acted. Trace remains with his head down.

(ooc:Can I have the stats on the gauntlets of oger power?")

Sly Foxx and Luke 
Tuesday March 25th, 2003 5:53:54 AM

Sly freezes, unable to move but just for a moment. He'll get up and kneel next to Trace, Looking into the maskes eyes, He tell her "I was born in the area of Dremoria, our village was south of Darkwood Grove. My name is Sly Foxx, my father was human and my mother was a wood elf. One day our village was distroyed, all the people disapered, not a trace was left. I went for help from the Five Witches for help and that how I met these men. We are now called The Children of Chaos.
"I too will pledge my sword to releas your sole so you can get the rest you serch for." Turning to Trace, "Come Big Brother, We'll take the Elven Highway!"

Shiraz 
Tuesday March 25th, 2003 10:49:48 AM

"Where they go as do I. I pledge my life for these elves and men, so you have also my sword." Shiraz looks at the others, "how long till we needto go?"

ooc:after purchases and sales How much will Shiraz have?


Peerimus 
Tuesday March 25th, 2003 1:22:46 PM

The young druids fists clench beside him, knuckles whitening. Sliding forward next to Trace and Sly he draws his dagger and cuts his left hand again clenching his fist so the blood flows more rapidly.
"By my life's blood I shall do all in my power to help you and to destroy this evil."

Sir Thomas 
Tuesday March 25th, 2003 2:55:30 PM

[OOC: We'll just assume that Thomas came back with Ilsidur. Shiraz, you have what is listed in the post. When we have finalized the sales, we'll let you know what additional amount everyone gets.]

Thomas sits and listens to the story critically and watches as his friends jump in, rapidly offering their swords for this cause that lies close to their hearts. After some thought, Thomas steps to the front of the small gathering that is his friends (and any bystanders who may be present) and offers his input. "I too will help defeat this evil, but I have questions that need answering. What is your name woman? Do you know the name of the vampire? What can you tell us about how he hunts, I mean, does he lay traps, does he isolate members of a group, or does he just attack? What about where he lives specifically? How are vampires hurt?"

Once his questions have been answered, Thomas turns to Sly, "can Pryte-Honos traverse the elven highway? Last time I remember we ended up decending a very tall tree ... I'm pretty sure I fell out of it. If Pryte-Honos cannot go, then we will have to meet you somewhere. He has hooves of speed that should aid our travel, but I'll need directions."

Ilsidur 
Tuesday March 25th, 2003 11:02:40 PM

[OOC: Stephen, I presume by the shield's lack of response to Ilsidur's questions, that it cannot or does not wish to talk?]

Ilsidur listens to the request from the spirit of the mask. "I too am willing to help you in solving your plight. Vampires are an abomination in the Wold, and should be removed, especially if they are spreading their powers the way that you have described."

Then he turns to the rest of the party, and says, "Each of you should claim the money that Sir Thomas has detailed: 4250 gp, 250 pp, and 4 gems worth 275 gp each. I am planning to take the non-magic items, and the unclaimed magic items that we have identified, and trade them for two cure serious wounds wands. Unless I hear differently, I will be leaving shortly."

Jurgen and Vus  d20+10=30 d20+10=26 d20+1=16
Wednesday March 26th, 2003 12:10:43 AM

[OOC: Jurgen with take the Belt of Koboldian Kind, probably a better idea then Sly taking it, seeing as Sly fights a tad... All Jurgen's ever done is... um... I know this! Well! It was important! ;) Also, the Ring of Invisibility... If Shiraz has a need for it, it is all his. I'm just taking treasure! It's good stuff! Really cool stuff! In fact, I'd suggest Shiraz take the ring. And if Jurgen ever needs it, he'd borrow it. But don't you dare go selling it! Why... why! I'd be appalled! Selling a ring that would allow Jurgen to spy on the women's bathhouse... :) The bottle of air should stay. You never know when you'll need air, just out of the blue. So, Jurgen will take it. Just so everyone knows, I'm not trying to be greedy. Not much anyway. Jurgen gave up all his money and magic items[except a couple of scrolls and two feather tokens] to fund the fight with Tumult. Not getting anything to help there, so I'm just claiming some stuff that isn't wanted. And another thing, can we only get one Cure Serious Wounds wand? With 50 charges, that's good enough for the next little while. I don't want to go selling everything so that we can have a lot more healing than we need. Just a request, if you think I'm being rather silly, then go right ahead. But think about it, we've got enough potions, magic and other assorted goodies to last us for healing. With a Cure Serious Wound wand, then we should be set. Two would be overkill. And if we need more, then we can buy a second one... I'm pretty sure it's not much of a problem. Those wands don't come cheap. 11,250 is the marked price and at the Catacombs its ... considerably more. And if you want it maximized, then that's a huge amount of money. I know it'll help the entire group, but I also want to have Jurgen some goodies too. Anyway, enough of my bickering.]

Jurgen listens carefully, putting a hand on Savin's shoulder to comfort the woman. There were two people here that had to be thought of. This dryad with a tale of woe and horror. And his friend, Savin, one who he fought side by side. One who he risked heart and soul with. If it came down to it and there was a choice between Savin's well-being and this... dryad's... Jurgen knew what he would do. And he may regret it, but he knew what he had to do.

Vampires... Beings brought to life through evil. Beings of pure and unbridled hatred. They drank the blood of the living to fuel their pitiful existances. They were a disease. A plague which was to be exterminated. Fowl, undead and evil. Woe to any who stepped in Jurgen's path. They were undead and had to be stopped, but they were worse then the mindlessness of a zombie or a skeleton. Instead, they savored their entire being. Tales told of vampires who saw themselves as fallen angels, torn away from the favor of the gods and placed on the Wold to wreck havoc and regain their lost name. But Jurgen didn't care why they were evil, they were evil by choice. They knew exactly what they were doing and made the decision to continue.

"I will help you, but you first must do certain tasks for me. For one, leave my friend. I know of the harm that can come to two beings inhabiting the same body. Your life, or ending there-of, is important. Yet my friends is also so. If he becomes injured due to your possessing his body, then it ends there. My friend's life is important. But I will help you." His voice isn't spiteful or angry, in fact it is more compassionate than anything. There was much pain this woman had gone through and if it was in his power to do so, Jurgen would set it straight.

He sets some details over, in his head, trying to piece together her story. Maybe he could tell her some things about what had happened since she had died. "Sayra... Much has occured since your death. The Wold is a very different place. I would say you've been gone for... at least fifty years. Maybe a century or more. You say soon after you died you lost Mitirri. Well, that would be during the Year of Ascension. Many gods were lost as Marteaus attempted to gain godhood. He did, but Domi sacrificed his life in a gathering of courage to save many others. Many gods were lost, but there is a great return. Now there is a new set of worship and Domi is among them, but... I'm sorry. Mitirri did not return." He sighes heavily and continues. "But we will travel to Dremoria. Although I have heard nothing of it, that means little. I am new to this place and generally keep my knowledge of the Wold limited, but the evil that taints your forest will be destroyed. And hopefully, we will find some way to either return you to life or assist you in death. I do not agree with your desire, but I understand why you wish it to occur."

While he speaks, Jurgen tries to think of anything that may end her life from his studies. He also tries to identify exactly how she was put into the mask and what binds it together.

[Arcane Knowledge Check - 20 +9 ranks, +1 intelligence - Success if DC 30 or less]

[Spellcraft Check - 16 +9 ranks, +1 intelligence - Success if DC 26 or less]

[General Knowledge Check - 16 +1 intelligence - Success if DC 17 or less]

The grimacing shield (DM Stephen) 
Wednesday March 26th, 2003 1:16:20 AM

(sorry I forgot to comment on the shield.)

The dwarven face stares back at Ilsidur with steely eyes. Its expression does not change. It doesnt say a word. However, Ilsidur senses the presence of intelligence. An image plays in his mind. A searing blistering fire burns within a forge and its hot red light is all that illuminates the room. A human smithy with big tongs pulls a large piece of red hot metal from the forge. He places it over an anvil and grabs a hammer. He raises the hammer and shouts out a piercing yell as if enraged. The hammer falls and strikes the metal. Sparks fly and obscures your sight. When they clear an elf has taken the place of the human. He too yells and strikes the metal. Again after the sparks fall, you now see a half-orc. Then a half-elf, a minotaur, and all the noble races. Eventually Ilsidur sees a fellow dwarf and he too yells and strikes the shield. All their hammers strike the metal in time. The scene suddenly changes with a burst of flame. The finished shield floats within the flames. The faces of the smithys morph and twist and contort between one another in the face of the shield. You can hear them all yell. Then it is all over. You feel inspired to yell yourself (Will save DC 5). You dont feel evil or goodness from the shield. Instead you feel the presence of chaos. Also for some reason, you feel it already has a name, but you dont know what. It may take a little longer to get to realize its full potential.

Saving Sayra (DM Stephen)  d100=15 d6=6 d100=41 d6=6 d100=86 d6=3
Wednesday March 26th, 2003 1:56:21 AM

(continuing to weep)

"Oh thank ... thank you, you for taking up this cause. You all are truely honorable, brave and true. Dont be mistaken though. The evil I sense is far more than the vampire that slayed me ... much more. It grows a little with every passing day. Ever since I was able to sense it. All the long years I was held captive within the dark place (the chest where the dragon put the mask), I was somewhere too far away to feel the evil. Now that Im out I can feel its roots spread. Yes ... I mean roots literally. I fear it has something to do with my tree. It still exists but it should not be. I died, therefore it must have died too, .... but it ... didnt!!"

She pauses to wipe her eyes and she looks at Sir Thomas. "I dont know the name of the vampire that slew me, he was known by many names by the elves. He may have unknowingly sowed the seed that this evil has sprang from. However, I dont believe he designed to cause this ... I was merely his meal. I feel this new evil probably could make a meal out of him!!!!

Many blessings to you all for your valor. A greenish glow pulses from Savin's (Sayra's) hand. You all feel good and revigorated. The scent of pine and fresh morning air fills the room."
(+2 morale bonus to attacks and saves until I say otherwise!!) Peerimus is not familiar with this spell!!

"Now, I can feel that Savin would like to have control over his body again. If you dont have anymore questions I will give him back his control."

If no one objects, she will reach up and remove the mask from Savin's face and he will retake control of his body.

Jurgen understands with close examination that the magic used in creating the mask was divine in nature. It feels very foreign to him. However, he understands it must have been very powerful.

(party's initiative. The gauntlets of ogre power gives a +2 enhancement bonus to strength.)


Shiraz 
Wednesday March 26th, 2003 7:14:36 AM

Shiraz takes the proffered ring from Jurgen,"Thank you Jurgen." Shiraz turns and finishes listening to the girls story. "Well when Ilsidur returns from the catacombs, then we should be off. I think we are needing to be in a hurry."

ooc My wife is expecting at any time I will need someone to play Shiraz for a week or so. Let me know and I will send you the character sheet or Stephen can.

Sly Foxx and Luke 
Wednesday March 26th, 2003 7:59:15 AM

"Friend, are you alright? Did you hear what the Fay said? And Yes I aggree with you. We should start as soon as posible. I'll go get my things."
Sly turns to go up the stairs, but stops in frount of Sir Thomas to answer his question, "If I remember correctly, Sir. That part of the highway was made for trade, So the big tree has a magic lift from entrance to exit. we are going the oppersit way then when we last use it, we are going to the edge of the Forest."
Sly goes to his room and pick up his backpack and weapons.

Savin 
Wednesday March 26th, 2003 8:43:12 AM

Savin feels control of his body return to him. He looks down and sees the mask in his hand and breaths a sigh of relief. He looks up at his friends and says, "I guess we have a new mission." Savin chuckles and adds, "The first big treasure hoard I find and what happens, I get a horny ferret in my pocket and my body taken over by a tree spirit."

Savin stretches out his arms and legs and throws a couple of kicks in the air. "Sounds like we are going up against the undead. Does it make sense to try to arm ourselves against them. Maybe we should all get some holy water and such before we leave."

Savin looks at the remaining unclaimed magic items and then down at the mask in his hands and says, "I will take this bag of dust. Why didn't we have it identified?" He also takes his share of the money and gems. We need to find a trustworthy soul to safeguard this for us. This much treasure on the road will only slow us down." He brightens and adds, "I guess we could keep it in the magic chest."

Sir Thomas (+2 morale bonus to AT and saves) 
Wednesday March 26th, 2003 9:21:00 AM

[OOC: NOTE, the each party member is only entitled to 2 gems worth 275 gp each.]

"What about silver weapons? Would it benefit us to invest in some of this if we are going to fight a vampire? Also, the mask's inhabitant spoke of a greater evil; let's not overlook that fact. Certainly let's be prepared for anything. We may want to get some axes because she spoke as if we would be fighting an evil tree of sorts ... axes are more sturdy for cutting than swords."

Thomas goes and prepares himself and Pryte-Honos to leave.

[OOC: Stephen, can we purchase non-magical items like holy water, axes, and silver weapons on this page rather than going to the catacombs?]

DM Stephen (purchasing non-magical items) 
Wednesday March 26th, 2003 10:12:38 AM

(Not to waste any time, just list out what you are buying and deduct the amount from your gold. Items like these are common in a large town like this and shouldnt be hard to find. Prices are listed in the Players Handbook. Simply dedicate a paragraph or two to purchasing supplies. Makes this as simple as possible. Hint, you might be able to find a Grim, Undead Hunter, or someone similar at the temple of Gargul for advice about handling the undead and vampires.)

Peerimus (Endure Elements Fire, +2 Morale Bonus Saves and ATT)  d20=18
Wednesday March 26th, 2003 1:13:12 PM

Peerimus has heard of such things as evil trees, corrupted from thier natural beauty by fowl creatures and even evil Druids. Perhaps this is one such as those, a Black Willow or mayhaps even a Treant. Peerimus sinks into his mind to try and recall information they may be useful to him and his friends.

[Nature Knowledge Check -8+9 ranks+1 int - Success if DC 18 or less]

Getting to his feet, Peerimus says to those present, "I am ready to be on this journey as soon as needed. I am going to stay outside with Yorrick and will join you as you depart."

Peerimus will then clasp his arms give a short nod and head to the gates and the wood beyond to be with Yorrick til the group also exists.

Jurgen [+2 Bonus to Saves and Attack Rolls, Koboldian] 
Thursday March 27th, 2003 12:20:33 AM

"Yes... Let Savin return to us and we will rescue you. Be at peace, for now. Your saviors are here." As the mask is removed, Jurgen gives Savin a few moments to breath and stretch while he turns to the group and speaks quietly to them. "We'll need a constant eye on him. Don't let him take watch, if we need to. I trust him, but I don't trust this Sayra character. It's the magic in the mask. Too powerful. If Sayra has no lasting affect on him, then nothing bad will come of this, but if she does, then we were safe. We must think about Savin AND ourselves."

He inspects the mask for a moment, as if debating to place it on his own face. He then decides against it. Although it might provide an amazing insight into their fight, but it may also injure him in the same way it could have Savin. No... There were other tasks to accomplish anyway.

"Perhaps one of Gargul's followers would be able to assist us on this task. Or at least tell us of what we must do. That is, if we still think of undead. And if our foes are trees, I shall burn them to the ground. Simple as that..." He smiles and begins to walk to a temple of Gargul, one that he may have seen during his three weeks of exploration. During his walk, he adorns his new belt, toying with it extensively.

Dreaming of Dremoria (DM Stephen)  d100=52 d6=4 d100=5 d6=1 d100=65 d6=2
Thursday March 27th, 2003 1:25:05 AM

Every eagerly prepares for departure. Seems weeks of being cooped up in town has made a few adventurers sick with cabin fever.

Sly goes to his room and gathers his things.

Sir Thomas heads out to ready his mount and purchase some necessary supplies.

Peerimus head back out to his grove in the woods and waits for the others to leave the city.

Shiraz takes the Invisibility Ring on and off, testing its effects.

Jurgen takes off to the temple of Gargul with his new belt. The belt fits perfectly. He comes to a building with a great eye over the front double doors of its facade. The interior is dark. Only the light of a few candles light the main worship hall. Thin vales of smoke from burned incense flow through the air. It gives the appearance of ghost like figures and shapes in the darkness. You hear a musical chant being sung in low deep harmonious voices. The singing has a dirge-like quality. Priests walk around an alter in long black robes. A few people in robes kneel down in front of a statue of Gargul. Over on the side, a dark figure sits at a scriptorium style desk writing text in a large book with a big black feather quill. He works by a single candle. It reflects little flickers of light in his eyes when he raises his head to stare at you. The whole scene is rather creepy.

Savin starts to gather his things together.

Ilsidur finishes up his purchases at the Catacombs.

Trace is speechless.

(Party's Initiative. Just an idea to keep the Name line as clear as possible. You dont need to put the morale bonus in it. I'll keep track of that spell. However if you still wish to put there you may. :)

Sir Thomas (+2 morale bonus to AT and saves) 
Thursday March 27th, 2003 10:02:18 AM

Once the soul of the mask releases their friend, Thomas moves to make sure his friend is ok. "Savin, are you ok?" Once getting the confirmation, Thomas decides to test the mask as it apparently tested Savin.

"May I see the mask?" Once Thomas has it in his hands, he performs a detect evil spell-like ability on it. He concentrates on the aura that all evil emminates, then reports his findings to the group.

Assuming that the mask is not evil, Thomas then excuses himself to go. "I must make a few minor preparations. I think I will be ready to go in a few hours. I would like to stop by the Temple of Gargul and then the local weapons shop, and then I must, of course, gather Pryte-Honos."

Thomas then leaves to go to the temple. Once there, he expeditiously, but politely, asks questions of the clerics. [OOC: Questions include the following] "What is the best weapon to use against a vampire or an evil that is undead and emminates very strong power? Would it behoove me to carry silver weapons or holy water? Will a sword with minor magical abilties suffice in the place of silver weapons? Will a minor magical enchantment like bless weapon have the same effect? What are the signs of a vampire's presence? How would you go about hunting a vampire? Are they afraid of garlic or mirrors or crosses or holy symbols, or wooden stakes, etc? Where do vampires usually reside? Do vampires radiate evil to those who know how to look for it? Do you have any advice regarding tracking and fighting vampires or greater, undead evils? Thank you very much for your time good sir. Here is a donation for your troubles." Thomas leaves 50 gp with the cleric for his help.

Once finished at the temple, Thomas goes to the weapons shop to collect any items that the cleric suggested as "beneficial" in the fight against vampires or greater undead evils. [OOC: we'll have to see what those suggests include.]

Trace and Radiant 
Thursday March 27th, 2003 11:27:49 AM

Trace goes to the stable and retives Shadow and loads up supplies and rigs the saddle and bags for silent travel. Trace talks to the others, "Do we have any spells for elevating? Sly has brought up a good idea to use the Elven highway but we need to have floating or flying spells to safely get the horses up there. I would rather not leave them behing and I know Sir Thomas will not and I dont want to split from him so that he tries and takes another route."

Sly Foxx and Luke 
Thursday March 27th, 2003 12:14:53 PM

Sly pack by throwing things from across the room. Making sure that he has every thing, then check his pokects to make sure that he has the little Ivory Box. Then he down the stairs and to the Innkeeper for the bill, pays him and enters the tavern part of the house (were almost everybody else are.
"Alright I'll meet you at the forest edge, HEY! Where's Shiraz? I though he was here with all of you. I'm off to meet Peerimus and Yorric."
Sly is off to meet up with the Druid.

Luke 
Thursday March 27th, 2003 12:24:01 PM

The dog see all the action that his master is doing, that means only one thing. We're on the move. Luke follows Sly's every step.

Peerimus (Endure Elements Fire) 
Thursday March 27th, 2003 1:57:35 PM

Upon seeing Sly and Luke coming into the protected glade Peerimus walks over smiling, leaving Yorrick to continue his nap beneath a large tree.

"Sly, Luke. Good to see you. I assume the others will join us when preparations are complete tomorrow morning." Then in a more serious tone.

"You know him better than I, but was Jurgen seriously thinking of slinging magical fire about an ancient elven forest? I find that thought almost as distasteful as the evil we are heading to destroy."

Ilsidur 
Thursday March 27th, 2003 7:23:58 PM

"Jurgen, don't worry, I don't plan on selling any of the useful, or even fun items. I only want to get rid of the non-magical items that no-one has claimed, and sell the magical short sword and the huge giant-sword. I realize that two wands of cure serious wounds would be expensive, but apparently you can get wands with less charges more cheaply. The reason that I was proposing that we get 2 wands with 10-20 charges each is so that we have 2 characters in the party that can be running around and healing the warriors that always seem to be developing those huge bleeding gashes. What do you think?"

"Sir Thomas, why are we only able to take 2 gems each? There were 30 gems in the dragon's treasure for us all to share. If each of the seven of us take 4, that leaves 2 gems left over for the party treasury."

As Savin is restored to the party, Ilsidur also welcomes him back. "Do you feel any lasting effects of the posession? Do you know where this 'tree' is located, or how we can find it?"

Jurgen [Koboldian] 
Friday March 28th, 2003 12:08:56 AM

Jurgen walks forward to the dark figure writing in the rather large book with the rather large quill. His eyes seemed to pierce the young man's mind and he turns away for a few moments, as if protecint himgself. But now was no time to be weak. Courage. Honor. Strength. Domi asked for all these things and thus, he would walk towards the man and ask his questions.

"Hello, I am Jurgen Sturmjager. I am on a quest to defeat some undead. Do you know where I could get information on them, vampires and other strong forms of the reanimated. I'd like to know about defeating them and their tricks, and such. If you could help me out, that is."

Clay OOC 
Friday March 28th, 2003 9:04:01 AM

In Stephen's post from Salimar the gnome, he noted that 16 gems were worth 275gp each and from Tumult's lair. 14 seemed to be unaccounted for. We jokingly said that Sly conjured them up, but in all seriousness, I have discounted their existence in the dividing process and left those 14 all in the group pot until they can be accounted for. If Stephen says that they are ours, then you are correct, each group member would get another 2 gems worth ?gp each.

DM Stephen 
Friday March 28th, 2003 9:10:50 AM

Sorry I didnt post last night, strong winds knocked out my power (which happens often out in the boondocks) and so I went to bed.

I have to check my notes but I think I awarded the group 30 assorted gems worth 275gp each.

I dont recall Salimar the Gnome. I dont think he was created by me. Of course, my memory is not what it used to be and Im to lazy to look back in the archives.

Greg OOC 
Friday March 28th, 2003 12:37:29 PM

Clay et al, Stephen gave us 30 gems in the little treasure box, separate from the 14 gems that Sly picked up at the end of the dragon fight (for a total of 44 gems). The 30 gems were worth 275 gp each. We should each take 4 of these gems, and leave 2 behind for the party treasury. I have no idea how much the 14 other gems were worth. I think that Sly is dealing with that at the Catacombs right now. Or do I remember Ceil posting that she was donating those gems to the church? See Ceil's post of March 18th, when she had Sly Foxx donate the 14 gems and some gold to the church through Sir Thomas.

Stephen, Salimar was the name of the gnome that I was using to ID the items while I was DMing. Also, somehow a package of dust has shown up in the treasure list, but it is not in the original list that you emailed to me to help with the IDing. Does anyone know where this dust came from?

Trace and Radiant 
Friday March 28th, 2003 3:50:26 PM

(ooc: Finnaly!!! Someone has the guts to admit the obvious feelings of having to look things up in the archives. I am right there with ya Stephen!)

Clay OOC 
Saturday March 29th, 2003 12:27:31 AM

I stand corrected about the gems. Sorry. And I think I recall Sly donating those gems to Domi's cause ... but I stand with Stephen and Ted on the archives issue.

4 GEMS TO EVERYBODY!!!!

Gargul Temple (DM Stephen)  d100=62 d6=6
Monday March 31st, 2003 2:33:23 AM

Sir Thomas detects no evil coming from the mask.
--------------------
Sir Thomas and Jurgen find that the only cleric that pays them any attention is the one over next to the wall scribing his a large tome. In a low voice the cleric tells you this:

"A vampire you say .... I dont advise going up against one. If you are not successful, you will fueling his blood lust and maybe become one of his spawn!! That means more work for our Grim, Undead Hunters and Soul Searchers. However, I can not stop you from whatever you choose to do."

"We, the Church of Gargul, hate undead and all its various shapes. Vampire are some of the most vile and dangerous. Not everything is known of their kind. Not many survive an encounter with one. I will, however, will help you with my knowledge; which maybe somewhat limited."

"Vampires hunger blood more than anything else. They prefer the blood of the noble races, but will make a meal out of any warm-blooded life: animals, and other beasts. They enjoy the blood from the young most of all. They are burned from direct sunlight. Prolonged exposure will destroy them. Vampire can be killed with a wooden stake to the heart and you must decapitate them too once stabbed. Some will also burn the body and douse it with holy water. Vampire hate holy symbols. They will recoil from they are forcefully used. We believe that the positive healing energies from certain herbs also drives them away. The more pungent herbs like garlic, ginger root, wild onion are mostly used."

"Take no comfort in these weaknesses, vampire have many great powers. They have been known to dominate the minds of their victims. Make them do things they wouldnt normally do. They can change shape much like the druids. Many take the form of bats, wolves and rats. Their mere touch will sap away your life energy. Most who survive an encounter are never the same afterwards. Many survivors experience mental deficiencies. Their souls are forever scarred. Some even commit suicide."

"They feed on sucking your blood. Vampire may choose to make you one of them. We do not know how they do this. We have never witnessed the process or would allow it to happen. However, from examining the bodies of dead vampires, one thing is certain. They bare the scars of fang marks from when they were slain. So spawning involves their bite."

"Silver weapons arent know to have any special effect creatures such as this. I dont know, Ive never heard of such a thing. I hope this helps you in your hunt. I must get back to scribing. I hope you good fortune and may Gargul bless you in your endeavors."

(party's initiative)

Sly Foxx and Luke 
Monday March 31st, 2003 6:34:08 AM

As Sly meets Peerimus, greet him "Hail! Peerimus, where's Yorrick? Oh! there he is sleeping, Luke don't wake him, he might get mad." Sly turns his attention back to the druid, "Ah! Yes! Jurgen, no I don't think so, but it would not hurt to remind him not to.
You was not with us at the time, when we killed the Young Red Dragon. We saw the Mother Dragon comming through a portal, I'm affraid we are going to meet Mother dragon again.
When the rest of the party meets here. I'll show you the entrance to the Elven Road. It's not too far from here."

Luke looks at Sly and Peerimus, then Looks at sleeping Yorrick (under the tree). Wanders over to the bear, sniff at him and curls up beside him falling to sleep.


Sir Thomas 
Monday March 31st, 2003 11:18:27 AM

Thomas replies to the cleric, "thank you for the help you have offered. I believe it will help us greatly. We also appreciate your warning that vampires are not to be triffled with, but we really have little choice in this matter. It is an evil that exists that has been drawn to our attention. However, since you are so against them, maybe you will send one of your undead hunters after us incase we fail. We have been told that the vampire lives in the forest of Dreamoria. We are going to take the elven highway. WE have also been told that the vampire is accompanied by a much greater evil. We believe this evil is the symbiotic tree of a fey that is trapped in a magical elven mask that we possess. At least I have now armed you with the knowledge to decide if you will pursue this evil since you and your clergy have special skills for this task. We will leave you to your scribing. Thank you for your time.

"Oh, one last question ... have vampires ever been known live symbiotically with other creatures of evil or undead nature? Thanks again for your time."

Thomas heads to the local merchant shop. He purchases a non-magical two-handed battle axe, a great deal of garlic, ginger root, and wild onion, a set of wooden stakes, and 10 vials of holy water. He does this with a smile.

He then goes and collects Pryte and heads to meet the group. "And we're off!"

Peerimus (Endure Elements Fire) and Yorrick (Endure Elements Fire, Greater Magic Fang +2) 
Monday March 31st, 2003 5:39:51 PM

Peerimus nods at what Sly has to say. 'I shall remind him then. Well the rest may be some time gathering informmation and supplies for themselves. I plan to lay in the grass and enjoy the sun and fresh air. You are most welcome to join my friend.'

With that Peerimus stretches out in the middle of the glade, his head propped on his pack.

Yorrick opens an eye to Luke, lifts his great head and gives a sniff of recognition. The great bear then shifts his large paws to allow luke a comfortable place against his side.



Ilsidur 
Monday March 31st, 2003 10:06:03 PM

Ilsidur says to Sir Thomas and Jurgen as they leave for the temple, "I think Sly has gone out to meet Peerimus at the glade. I think I'll join them. Why don't you come out and meet us when you get finished with the clerics?"

Then Ilsidur walks out of the city, and finds his friends at the glade. He pulls up a tuft of grass and sits down. He flips an apple over to the continuously-hungry Sly, and says, "I imagine Thomas and Jurgen should be here soon. I wonder where Shiraz, Trace and Savin have gone to?"

Savin 
Monday March 31st, 2003 10:08:52 PM

Savin thanks Ilsidur for his concern and adds, "No I don't think I have any long lasting effects from the possession. That being said, I don't think I will be putting on the mask real soon again. I will take the sweet dreams but having a hysterical women in your head is no fun."

Savin finishes collecting his few things and adds, "So what is this elven highway you guys were talking about?"

Jurgen Sturmjager [Koboldian] and Vus 
Monday March 31st, 2003 11:34:17 PM

"I assure you, none of us will become a spawn of this vampire we choose to hunt. He is one evil that we must stop, of many. If I die by the teeth of these creatures and am returned, I will have already saved you from the fiend's power to control me. Even if I must stay trapped in the limbo life known as vampirism forever, I will not let undead spawn that could not be killed by me hurt others."

Just as he leaves, Jurgen gives a brief thanks to the priest of Gargul. "May Domi bless and protect you..."

As him and the paladin walk, Jurgen speaks thoughtfully to his friend. There was much to be said but the words may not have been as easy to get out. "Sir Thomas. Domi spoke to me. Or maybe he did not, maybe I heard myself speaking. But I heard a voice, when I died, that is. It was telling me that I had a role in life to play, but being a foolish child would accomplish nothing. Power means nothing, if I did have the courage to use it properly. I am not the same, friend. I... I am no longer the weak boy I was. Could you see in my head? Oh, to show you like that. You would see magic, tactics, and genius unlike any other that I have known! It is as if, in death, I have been brought to life. I do not want to waste that. But I would rather waste it, than face the thought of hurting any of you. If I die by a vampire, do not even consider trying to raise me. One of you could be killed by my magic or by my hand, if I couldn't control myself. I want you to destroy my body. Remove my head and cover me in garlic, or whatever you must do. I have died once already. I have seen the Land of Shadow from both the undead form and the living. It is... it is a beautiful place. But Gargul would punish me for becoming undead and I will face a hell stronger and more evil than any on the Wold could imagine. I want you to promise that to me."

Trace and Radiant 
Tuesday April 1st, 2003 2:30:26 AM

Trace goes to a local shop and buys a silver holy symbol(25 gp), three wooden stakes(? gp), and a single clove of garlic(? gp). He then takes a bit of string and with some effort will make a necklace for Radiant. Radiant moves his head side to side not sure if he wants the smelly plant around his neck but trust his friend and finnaly allows him to do so. Trace then walks to a house of worship and purchase waterskin(1gp) filled with holy water(? gp). He also buys a signal whistle (1 gp). After his shoping is done he loads up Shadow with Radiant flapping his wings to stay balanced on Trace's sholder he rides for the forest edge to meet with the others.

Leaving Town (DM Stephen)  d100=97 d6=3 d100=100 d6=5
Tuesday April 1st, 2003 10:13:03 AM

The cleric ponders Sir Thomas' question. "Sorry I know nothing of symboitic vampiric relationships with others. They may live together with other vampires they have spawned or some may keep pets such as creatures of the night: wolves, rats, bats and the like. Some even have humanoid familiars that are the eyes and ears of the vampires during the day. These humanoid familiars are a miserable folk. Often deranged from the domination the vampire has over them. We also call them Bug Eaters, because they have a taste for vermin. I hope this anwsers your questions."

As you leave the Temple and gather last minute supplies, you all prepare to leave for the Elven Trails.

Sly Foxx and Luke 
Tuesday April 1st, 2003 5:42:56 PM

OH! Look, Peerimus(Sly points to the bear and Luke sleeping together) if only everybody could get along like those two." When Ilsidur, Savin, Shiraz and finnaly Trace come into View.
"When they get here we will talk about the Elven Road, I know you never heard of them, neither did Trace and he's an full elf. Sir Thomas knows about them too, but I think he forgot how to look for them. All the Elven Roads eventuly lead to the Capitol of the Elven Counsule."
"Over Here, Brothers! Over Here." yelled Sly.
Luke sleeps on.

Ilsidur 
Tuesday April 1st, 2003 11:55:16 PM

Ilsidur waits with the members of the group in the clearing, waiting for the others to show up, and head out on the elven road again.

Savin 
Wednesday April 2nd, 2003 12:01:17 AM

Savin follows along ready for some action

On the Elven road again. (DM Stephen)  d100=55 d6=5
Wednesday April 2nd, 2003 12:38:59 AM

So begins the lesson, after the group finally gathers together. Sly directs them to the Elven Trails. He explains how they are used and where to find them. Some of you have been on them before but you allow Sly his spotlight. (Or do you?!)

Savin senses a feeling of relief, hope, fear and anticipation come from the mask.

Sir Thomas and Jurgen feel fortified with the knowledge they obtained from the cleric of Gargul.

(Continue, your initiative. Hero points soon.)

Sly Foxx and Luke 
Wednesday April 2nd, 2003 5:11:41 AM

The party all assembled, Sly heads North out of the town to a cross road. He turns east East, passing the place where the five pillars are and the now crumbled old Monestary, down the road for about eight hours. There you all come accross another Road (going North and south), you all cross this road and into a forest (still going east). It's not a thick forest, horses and wagons can easerly get through, you can see it had been traveled before (but not too heaverly).
After walking for about half an hour,Sly leads you into a part of the forest where the trees look funny. The are bigger than the rest of the forest and if you look up at the canapy the leaves are almost transparent, the sun can almost get through them and you feel at peace. The birds are singing and theres an abondent game. "Here we'll find the entrance" Sly tell them. Sly goes from tree to tree, going around it al the time touching it, then off to the next one. Then comming to the biggest tree in there, Sly walk almost all the way around it when he stops "Here It Is!" he tells them, then the halfelf and Luke walks into the Big Tree?? He just disappers into the tree??
Sly pops half his body out of the tree "Sir Thomas, there's no stairs in here, But it has a magic lift, You and your horse, even a wagon will be magicly lifted to the top of the tree. Must have been used by merchants Elves." Sly body dissapers into the tree again...

Savin 
Wednesday April 2nd, 2003 8:03:09 AM

Savin watching Sly walk into a tree, just points and sputters. "What the...How did he...Wow."

He moves towards the tree and tentatively moves his hand to the base feeling to see if it is really there.

Sir Thomas 
Wednesday April 2nd, 2003 11:50:42 AM

On the way to the merchant shop, Thomas listens intently to Jurgen. When prompted to speak, Thomas offers Jurgen some comfort. "I have never doubted the fact that you have a purpose on this land. I knew such was the case when you appeared with your tatoo. I know you have such power and tactical genius in you too because of how you fought against Tumult. It was spectacular; a real sight of awe-inspirationg. I have watched you grow from the time you came to be with us. It was not long ago that I went through the same process, and in fact am likely still going through some of that. None of us ever stop growing. You are a valued friend Jurgen. We will not do anything foolish, nor will we jump to any conclusions about the need to kill you. However, if there is no hope for you, I will do as you have asked. I am now bound by Domi and my code of honor to perform that which I have promised, so just don't get bit." Thomas lets his tone lighten at the end to signify a little light-heartedness in his message despite the seriousness of the statement. He then winks and his friend.

Once finished at the merchant shop, the two hurry to the glade to meet their anxious friends.

Thomas allow Sly his moment of importance; really, Sly is the only one qualified to speak of the highway. Thomas travels in silence, but upon arrival at the tree he is anxious to be well on their way. "It's perfectly safe Savin ... go on in. We have been this way before." Thomas allows Savin a moment to enter the tree while he dismounts Pryte-Honos. He then follows his friends into the tree.

Peerimus (Endure Elements Fire) and Yorrick (Endure Elements Fire) 
Wednesday April 2nd, 2003 1:31:01 PM

Peerimus walks with his head constanlty looking about him at the great forest. "Truly beautiful" he says more to Yorrick then anyone. During the lengthy walk Peerimus will inquire to Sir Thomas about what was learned from the Gargul Temple.

Once at the tree and seeing Sly step through, another smile spreads across his tan face. "Truly magnificent" Peerimus moves through the tree with Yorrick just behind.

Trace and Radiant  d20+10=26
Wednesday April 2nd, 2003 2:00:48 PM

Trace smile as little brother explains the ability of elven travel and simply follows. Before moving onto the road Trace takes a good look around to make sure that no one is following or spying on them. (spot check 26)

Ilsidur 
Wednesday April 2nd, 2003 7:03:05 PM

Ilsidur follows along after the party, making sure he doesn't step in any of the little 'surprises' left by the horses up ahead. When they reach the elven road, he smiles a bit at the memories. It was in an elven village along this road that Ilsidur first met the adventurers that would become his friends.

He calls ahead to Sly, in jest, "Sly, why is it that the elven road always involves us jumping from tree to tree? Next time, we'll take the dwarven roads, which lead underground. That way, you will always have your feet firmly planted on the ground."

When they arrive at the massive tree, Ilsidur waits his turn, and then enters and rises up to the start of the road.

Jurgen Sturmjager [Koboldian] 
Thursday April 3rd, 2003 2:13:18 AM

While still in town, Jurgen picks up a few items while Sir Thomas does the same. While Sir Thomas visits a a smith, Jurgen finds a butcher and a tailor, to which he asks. "Can you make me a Robe? I'll give you double what you want, if it can be done within the hour.

Purchases:
1 Whole Pig[Dead; bloody]
1 lbs of Garlic
1 Backpack
1 Robe

Taking the butchered pig and placing it into it's own backpack, then putting that into his Bag of Holding, Jurgen attempts to rid himself of the smell of blood. He places his garlic on assorted places on his clothes., in pockets and smearing it along it's arms and neck. Reeking horribly of garlic was much better than becoming that which he hated. Finding a bathhouse, he makes a quick change and switches his garlic smeared clothes for his dispel magic wand in his Glove of Storing. He places his new robe on, testing it out. New looks for a new man... And his old clothes were getting a bit bloody, after three or four battles.

Finally, he returns to the party, with a slight grin on his face. "Let us ride forward until we can go no farther, for only those who will risk going too far can possibly find out how far one can go."

A sigh emits from Jurgen upon reaching the magical portals of the Elven Highway. It was an interesting magic, but he wouldn't have time to examine it. Or toy with it. In fact, he didn't feel much of a desire to do mess with it. Youthful adventure wasn't big on his list of things to do at the moment. Who knew if the magic would even accept him. Oh well. He would take the first step in faith. He didn't have to see the whole staircase, just take the first step.

Sir Thomas 
Thursday April 3rd, 2003 10:13:40 AM

Thomas spends some travel time filling in Peerimus and the rest of the group regarding his knew knowledge of vampires. He then tucks one stake safely in his belt and hands out the rest to his friends. "It seems that we'll be needing these. Keep them handy."

In response to Jurgen's statement, Thomas smiles. "In New Elennaian society, we quote Dr. Robert H. Schuller. 'For what great thing would you attempt if you knew you could not fail?' Though sometimes we simply use the old tongue to describe the goals for the day, 'Cetius, Altius, Fortius ... Carpe Diem.'"

Peerimus (Endure Elements Fire) and Yorrick (Endure Elements Fire) 
Thursday April 3rd, 2003 7:38:14 PM

Peerimus listens carefully to Sir Thomas and tucks the stake given into his pack. "Does anyone know who constructed or how long ago the this was constructed?" the wide eyed and still smiling young druid asks.

Savin 
Thursday April 3rd, 2003 11:48:52 PM

Savin just follows along marvelling at the magic. "Those elves sure have some skills." he thinks to himself.

Elven Trails (DM Stephen)  d100=78 d6=1 d100=98 d6=2
Friday April 4th, 2003 2:30:44 AM

Everyone feels themselves slide up through the tree (like an elevator). As you approach the top, Sly helps each of you out of the tree. You all find yourselves on a platform high above the ground. There is a nice canopy covering the platform. Hand rails also surround the platform for your protection. Everything is beautifully carved in the elven style. Funny, you never noticed this while on the ground.

There is an opening in the railing facing outward toward the forests. You all see no trail, just open air and a long drop to the ground. Some of you are shocked to see Sly just step out onto the emptiness. Amazingly, he doesnt fall!!! He appears to be walking on air. As each of you stand out from the platform you see a truely wonderous sight. Suddenly everyone sees a long trail sparkling through the air and around the trees. It looks like billions and billions of tiny sparklets of light merging together to form a solid foundation to walk on.

Its absolutely amazing ... breath-taking sight of magic mixed with majestic forests as far as the eye can see. Travel across the trail is effortless. Sometimes the trails loops upward, around and upsidedown. Gravity seems not to have any pull on you as you look up at the ground!!!!

However most of the trail, thankfully, remains right-side up for the majority of the time. The distance you cover is mind boggling. Sir Thomas' steed couldnt have traveled this distance on the ground in the same amount of time. Even with his magic horseshoes.

Suddenly up ahead, you all can't help but hear singing. However, it doesnt sound pleasureable. It is somber, much like a funeral dirge. In the distance looks to be dozens of humanoids wearing glimmering armor and colorful robes. They march slowly and in perfect step. Some hold banners, others carry candles from long metalic candelabras. Two humanoid figures sit in a double chair that is held up and carried on poles across the shoulders of a dozen other humanoids.

(All elves and half-elves in the party make an Intelligence check DC 10. Non elves make intelligence check DC 18. Party's Initaitive)

Sly Foxx and Luke  d20+3=18
Friday April 4th, 2003 3:41:26 AM

As the party assembles on the platform, Sly is looking at the beautiful scene in frount of him, "Brothers! it always amazes me on the beauty up here. (Sly points south)That the way to Hook City, (then he points North) thats the way to my village." Sly turn to face the group, "Now we can stay here for the night or take the leap of faith." with this said Sly goes to the edge of the platform and jumps off. Luke follows Sly.
Sly and Luke does not fall, but takes a few steps ahead (about 200ft.)waiting there for the rest of the people. Sly want to see their expression on their faces, when they get on the road for the first time.
When all together, Sly smiles to himself like he had pulled off a privet joke. Walking along, what seem like minutes, suddenly up head was some thing or some persons coming at them, "Hmmm! I wonder??" Sly ask Trace and Jurgen.

Trace and Radiant  d20+1=19 d20+10=26
Friday April 4th, 2003 4:08:08 AM

Trace moves on the the road behind Sly and continues to walk looking around and taking in the scenery. Trace then turns to Sly, "I wonder if these roads leads back to my land. A place called New Ellana. I come from a wood elf tribe north of that town. It is ....was a great village in the trees." Thinking of his lost family puts Trace in a solom mood. As he continues to look around. He sees a band of people up ahead in some sort of ritual garb. He is sure he knows this somehow. Trace confirms his thoughts with Sly on what he thinks is happening up ahead. Trace also at that moment takes time to keep an eye out in there surroundings for anything following them or watching them (26 for spot check). Trace waits for the others as he pets Radiant and feeds him a bit of food.

Ilsidur  d20+1=8
Friday April 4th, 2003 12:43:10 PM

Ilsidur follows along in the party, still struggling with the magical route that party is taking. "I still say that we should stay on good solid ground. This walking on fairy dust is hard to get used to, almost as bad as riding horses."

As the party comes across the group of humanoids, Ilsidur tries to figure exactly what is going on, but he has never seen a sight such as this one before. [OOC: Int roll of 8, a fail.]

Peerimus (Endure Elements Fire) and Yorrick (Endure Elements Fire)  d20=1
Friday April 4th, 2003 5:38:05 PM

Peerimus continues to enjoy walking, now literally among the trees with Yorrick by his side and his right hand on the back of the bears furry neck.

As the other group comes into view, Peerimus just blissfully stares about and looks on at the apparent procession heading towards the group. [OCC: int roll of 1+1=2, least it's out of the way]

"Wonder who they are, either a funeral or some rather important travellers"


Jurgen Sturmjager [Koboldian] [Mage Armor] [Armor On]  d20+1=20 d100=34 d20+10=17
Sunday April 6th, 2003 3:07:07 AM

"I guess we shouldn't trip... Long way down." He runs a hand along the bridge below him, trying to see if he can touch it. "Now that's strange if you ask me..." He keeps touching it for a little while and eventually starts to consider it's magic. Sure, it was strong and powerful. It was useful, but if they got ambushed, a good way to escape may be to remove the bridge from the equation.

[Spellcraft Check - Success if DC 17 - 10 + 1 intelligence + 9 ranks]

He can't help but enjoy the beauty around him. Each tree held it's own power and worthiness. Each tree spoke to him. As if they were there for him to enjoy and him alone. He felt much like an ant who had spent it's whole life trapped under a mug and then one day, the glass was just taken away. It was both amazing and scary. Jurgen liked being closed in. He had spent his younger life in mines and now he was surrounded by open air and the calmness of nature. Towards the ground he points, mostly for himself, at a serenely cascading waterfall. "Amazing..."

[Intelligence Check - DC 18 - Success at 19 + 1 Intelligence 20]

In the distance, Jurgen catches the mournful hymms and looks up. He tries to make out what the banners are for, but quickly realizes that he would know nothing of it. Even if he could tell what they were it couldn't tell what they ment. In fact, they could have been hostile and Jurgen may very well take them as welcoming. Time to get ready for a battle, then. "Armor On." From his backpack, his newly acquired chainmail covers his body and protects him. He may not have been trained in it's use, but it would definately protect him much more and make him appear stronger than he was. Then again, his new robe did happen to cover it up. Still... "Veneficus loricatus." As he speaks, his spell unravels from his mind and takes form in an invisible protection.

[Spell-like Ability - Chainmail of Teleporting]

[Casting Spell - Mage Armor - 1st Level Slot]

[Spell Failure Check - 30% 1-30 - Save with 34]

Savin  d20+2=9
Sunday April 6th, 2003 11:19:11 PM

Savin strolls along, enjoying the sights. He sees the group ahead but doesn't have any inspiration about them. He clenches his fists and rolls his neck causing a cracking sound, losening up his muscles. He mentally prepares himself in cause battle is necessary.

Welcome wagon (DM Stephen)  d100=7 d4=2 (not good)
Monday April 7th, 2003 2:05:00 AM

Several of you understand full well what is going on. Both Sly and Trace understand this is a type of elven funeral. Jurgen understands that too, the songs he hears speak of passing into the afterlife. Trace and Sly know the type of funeral this is, but why is there so many armed elves accompaning them.

(Thus beginneth the lesson)
Elves have incredibly long lives ... in fact they have been known to be immortal. But there comes a time in all elves lives where the feel the pull to enter their afterlife. During this time an elf can willingly enter the plane of shadow and travel to the realms of rest. This traveling to the Lands of Rest is usually a trek they do by themselves, however loved ones my decide to go with them. No one can remember a time where so many accompanied an elder to the afterlife!
(Endeth the lesson)

After the large procession comes within 50-ft of the Children of Chaos they halt. They all stand in full attention. They are all decked out in masterwork-looking armor, swords and bucklers. Quivers are worn but you dont see any bows. There are others with robes on and they hold the candles and banners. There appears to be a elven man and woman sitting in the chair that is carried by a dozen or so elves by poles. The two elders sitting in the chair dont appear to be paying attention. They merely hold hands and stare into each others eyes.

One stoic elf (who looks to be an officer) steps forward and gives a hand signal. A group of eight soldiers then step forward with the him and walk toward the party. The officer and his troop stop just 10-ft away from you. The officer looks at every single one of you. A fleeting expression of wonderment comes across his face as he looks at the minotaur. However his emotionless composure returns but there is a hint of disgust. He looks hard at Sly and then turns to Trace. The officer speaks to Trace with a harsh tone. "What gave you the authority to bring outsiders here!!" Turning to Sly ... "Don't you know these trails are sacred to the elves and are meant for only ELVES!!!"

You can tell he is restraining a great deal of anger. His eyes keep tracing back to the elders. It is obvious that if it wasnt for the presence of the elders the officer, more than likely, wouldnt be soo restrained.

"What excuse do you have to allow outsiders to travel on our secret trails? You (Trace) and the half breed (Sly) are the only ones who should be here." The officer sighs and steps off the trail. A new trail branches off to a tree nearby. It looks to be an exit tree to Sly and Trace. "I demand you and your ... friends ... get off the trail ... now!!" He forcefully points to the tree.

Sir Thomas  d20=3
Monday April 7th, 2003 11:24:08 AM

Thomas walks with the group leading Pryte, and, like his dwarven friend Ilsidur, is oblivious to what is going on. [Rolled 3 + 2 INT = 5 knowledge check] He doesn't see the need to prepare for battle, but the preparation of his friends makes him uneasy. "Wouldn't it be nice if everyone didn't automatically jump to the conclusion that people were out to hurt them?" Thomas lets out an audible sigh.

Thomas begins to question his first instinct when the elven warrior takes such a harsh tone. Thomas need not understand elven to know the jist of what is occuring; body language is a universal language. Working under the assumption that the elves truely don't mean the group harm because they seem to be allowing for an exit, and not wanting to cause further anger to the elves by being an unworthy contributor, Thomas whispers to his friends, "let's not cause trouble you guys. Tell us to do whatever they ask."

Sly foxx and Luke 
Monday April 7th, 2003 11:50:37 AM

Sly seeing what Sir Thomas is doing, whispers to Trace 'Big Brother, I think you'll have to take over the comversation, these Elves will only speak to you only because your a full elf. They woun't listen to me or Jurgen never mind a Human(Sir Thomas) even if he is a Paladin.'
Sly sits on his honches and pets Luke.

Ilsidur 
Monday April 7th, 2003 12:46:59 PM

[OOC: Stephen, it is unclear in your post whether or not the elves spoke in elven, so, like Clay, I will assume that they did. Either way, my post would be very similar.]

Not understanding elven, Ilsidur turns to Sir Thomas, and with a puzzled look, asks, "What are they saying? They surely seem upset about something. What have we done to upset them?"

Peerimus (Endure Elements Fire) and Yorrick (Endure Elements Fire) 
Monday April 7th, 2003 1:04:20 PM

Peerimus watches the rather agitated elf and the looks of his companions, at least he's not the only human who does not understand the actual conversation. To whoever is standing near him and looking at the new 'Branch' of the road that has just appeared, "Such closemindedness. It seems we are to leave this wondrous magical road."

Trace and Radiant 
Monday April 7th, 2003 1:18:57 PM

Trace steps forward to speak with the officer. "I am Trace and these are my friends. We are known in some areas as the children of chaos. We have been bound together by a strange but powerfull fate to battle evil that pleagues this land. We just destroyed an evil red dragon called Tumlet wich reigned over several towns near Hernamar. Before you say the concern of humans in no matter to us elves brother, we discovered a deeper line of evil within the caves of Tumlet wich lead through your land in the dark wood. We have reason to beleave that there is a vampire and possibly something more dangerous than that focused aroud a tree in the dark wood. To let our group pass would only benifit our kind and thus expedite our task at hand. Please understand we only travel this route to save the lives of elves. We mean no disrespect to your clan and only offer our given skills to rid the evil in the land. That is our destiny." With that last bit Trace gives a slight bow but makes sure that he talks clear enough and maybe loud enough that the others in the procession might hear the conversation.

DM Stephen ooc. 
Monday April 7th, 2003 2:52:28 PM

(Sometimes late at night when I post, I accidentally leave out important info [especially when sleepy]. You are correct, the officer is speaking elven. I may have included that originally, but I obsessively edit my posts and sometimes things get deleted by mistake.)

Jurgen Sturmjager [Koboldian] [Mage Armor] [Armor On] [Comprehend Languages]  d20+3=22
Monday April 7th, 2003 9:03:24 PM

When the elf begins to talk and Jurgen understands nothing, he quickly brings up one of his more useful spells. Soon, he'd understand every word that was spoken. He wouldn't be able to speak it, but Trace could do that for him.

[Casting Spell - Comprehend Languages - Duration: 70 Minutes - 1st Level Slot]

The passing of an elf to the realm of shadow was an event to be considered holy. With their extended lives, they deserved at least respect at their time of leaving. Death was a difficult subject, but probably much more difficult for the elves. It would take enormous energy and will-power to make that movement, which Jurgen was to respect. He gets down, onto one knee, and lowers his head to the officer.

He then begins to recall the hymn of passing, sung by the elves ahead of him. He would give his respect in the best manner that he could, even if he didn't know it perfectly. His youthful voice soon begins to bring forth a mourning chant, to whoever was going to the shadow realm.

[Perform Check - 19 + 3 Charisma - Success of DC 22 or lower]

As his hymn comes to an end, he hopes he had not offended anyone. The voice of Jurgen may not have had the beauty of an elf, but it had the beauty of a child... "Trace, ask him if we can give our respects and continue on the road. Although we are humans, among other beings, we are on a mission of great importance. Evil has struck the elven forests and we must purge them, countless others will be injured if we do not act quickly." He keeps his head down, respecting the officer.

Savin 
Monday April 7th, 2003 10:46:34 PM

Savin relaxes as the visitors seem intent on speech instead of action. He to can read body language and realizes that they must have broken some taboo. He pulls out the elven mask and holds it up and says in common. "I have sworn a vow to help one of the fey creatures whose spirit has been enslaved in this mask. We need to cross your lands to achieve this mission and humbly ask your permission to proceed. We mean no harm and might bring aid top your forest and homes as an evil blight is starting to spread across these lands. Please let us continue in peace. I believe speed is esentential to the success of our vow."

Shock and Awe (DM Stephen)  d100=76 d6=5
Tuesday April 8th, 2003 1:40:12 AM

The stoic officer of the elves seems unwilling to listen to any reasons or excuses. When Jurgen bows and shows reverance to the event taking place, his expression turns to curious and almost amazement. Not from the fact that Jurgen's voice sounds like a kobold but that he seems aware enough to understand the gravity of the situation and the grace and manner he exhibited in expressing it.

When Savin holds up the mask and says his words, a priestly elf, near the elders, drops her candle in shock! The elders take notice and signal for there chair to be lowered. The male elder stands and walks toward the party. The soldiers quickly part with their heads bowed. The officer instantly kneels down to one knee. In the Common language the elder speaks, "By the gods, do you not know what you hold there, son. That is a Death Mask. How did you come to possess such a holy artifact." Everyone in the elders party, upon hearing the words Death Mask, drop to their knees and start to pray.

Trace and Radiant 
Tuesday April 8th, 2003 3:38:38 AM

Trace neals down on one knee casueing Radiant to shuffel a bit while still holding on to Shadows reins he moves over to let Savin speak.

Sly Foxx and Luke 
Tuesday April 8th, 2003 7:49:40 AM

Sly notices the reaction from the funeral procession, will now put one knee down on the road. As Sly parts a little bit (to let Savin through), he whispers to the monk "You have their full attention now, I'll bet that all can understand common, You tell them and let them have a very good look at the Mask. I don't want to put pressure on you, But that Armor and Weapons are all made of Mitharel!"
Sly holds on to Luke collar, because the dog is getting skiddish and knows that something is going on. "Easy Luke, nothing is going to happen."

Savin 
Tuesday April 8th, 2003 9:43:18 AM

Savin watches the elder approach and realizes that he is seeing a leader of people who commands respect from commoner and warrior alike. The elf who has been most likely alive and leading his people before Savin's great great great great grandfather. This elf deserves his respect. The monk bows deeply to the elder while holding the mask to his chest.

"Your honor, thank you for your courtesy. My name is Savin. I am a member of this group who are called the Children of Chaos. We have been brought together by fate, or the gods to battle evil where we find it. We are marked for this distinction by these tatoos which magically formed on our wrists and arms." Savin will hold up his tatoo.

"On our last adventure, we were part of some cosmic game where evil and good pitted were against each other. The Children of Chaos with the help of the Three Crones had to battle an evil Red Dragon named Tulmut. We were able to defeat the horrible wurm, though it was a very close thing. Upon his death we found many interesting and varied magic. The mask was part of the treasure.

I choose the mask, or it may have chosen me. I am not sure. At first it gave me wonderful dreams. I have never sleep so well or felt so rested in my short life. Finally I tried the mask on when attempts at identifiying its magic went for nought. I was possessed by a tree spirit. A dryad named Sayra. She explained that her spirit was forced into the mask by a vampire. She also stressed that the vampire was just the lacky for an even stronger evil that is somehow dominating her tree. Sayra warned that this evil is spreading a little more each and every day.

I have vowed to try and free Sayra from her inprisonment. My friends have also pledged there support. We were traveling along your beautiful roads in the trees to try to speed our journey to accomplish our goal.

I apologize for any taboo we may have broken. I ask for your wisdom and understanding. If you have any knowledge of what we are going to face, I ask you to share it with us. We are going to battle with the purest of hearts but with little knowledge on what we might face."

After Savin finishes he will again bow and wait for a response.

Sir Thomas 
Tuesday April 8th, 2003 12:38:32 PM

Thomas responds to Ilsidur with as much ignorance as the dwarf has shown and in a low voice to avoid interrupting. He also remains conscious not to point or gesture in the direction of the elves and to look at the ground while he whispers in an effort to avoid eye contact with the angry party. "I don't know friend, but it seems to me that they are upset and want us to leave. See? He points to that exit that has appeared. I think we should leave and avoid the conflict. The only information I have that may help is that when we first used this road, I remember Sly telling us that these roads are only for elves to travel. However, the last time we used this road, we arrived at an elven city and they welcomed us with full knowledge that we had used the road. I don't think the rules of its use are well established among the entire population. I think that might be the point of this."

Thomas stands quitely as the events play out. He bows when the elder elf moves forward, but returns to his full height and stature once the act of respect is concluded. He strokes Pryte's muzzle to sooth his friend and himself. He allows his friends to handle this situation and trusts that the beginnings of a peacful encounter have already been established.

Peerimus (Endure Elements Fire) and Yorrick (Endure Elements Fire) 
Tuesday April 8th, 2003 12:39:28 PM

Peerimus clasps his hands across his chest, arms parallel to the ground and and bows his head. Feeling very much out of place, the young Druid takes a few steps back to stand behind Yorrick. AS he does so, he places a reassuring hand on the great bear and tries to force his nervousness to reside.

Ilsidur 
Wednesday April 9th, 2003 12:09:21 AM

Ilsidur also bows out of respect for the elven elder and the funeral party. He is very impressed by the eloquence of the speakers [OOC: Good job, guys.] He waits with Sir Thomas to see how the encounter unfolds. He thinks to himself, "Next time, we definitely take the dwarven ways!"

Jurgen Sturmjager [Koboldian] [Mage Armor] [Armor On] [Comprehend Languages] 
Wednesday April 9th, 2003 12:16:08 AM

Jurgen keeps his head down for a moment and then rises slowly, showing that he holds no weapons or the like, opening his palms. He places his tattoo arm up, so that it can be seen by the elder. Letting Savin share his knowledge of the mask, Jurgen stands respectfully without fidgiting or moving.

"I am Jurgen Sturmjager. A knight in the crusade of good, friend of light and a mage who is coming to power. I stand by Savin's words. We do not wish to harm this passage among the beautiful landscape. All we desire is to free Sayra and bring the elven forst back to it's previous undefiled beauty." He says very little, but just reaffirms that their intentions are honorable and just.

He gives a small smile at the officer. "I may not know your language, but I have certain talents that make up for it. Adventure with me and you may see them." He gives a wink and turns back to the elder.

Honorable Mention (DM Stephen)  d100=87 d6=5 (good)
Thursday April 10th, 2003 12:58:02 AM

Again, Jurgen speaks with noble words but his voice sounds like he had sucked on a helium balloon (like a kobold). However, the elder's eyes do not stray from the mask.

"So beautiful... so tragic. Yes yes, the Death Mask. Some times spirits are unable to cross the path into the Lands of Rest. Their escences blow around in the wind for they are still tethered to this realm. Aimlessly they thrash about unable to find their way. Our Soulseekers, on these rare occasions, are able to anchor the spirit into a vessel, like the Death Mask, in order to stablize them while they learn of a way to release them from whatever binds them to the Living Wold. Sayra isnt enslaved, child ... she is being protected. Somehow the mask became separated from the Soulseeker. It must have been the dragon, because a Seeker would defend such an artifact with their life. Alas ... the Soulseeker lost. Such a double tragedy. You say this Sayra has spoke to you ... she has bound herself to you now ... such a great responsibility you have! I can tell she chose you well." The elder gives Savin a slight bow.

He steps back from the party. "My name is King Farnolis, my time in this world is short but I still have a few last responsibilities as a King. Here ..." His cupped hands begin to glow. He lifts his top hand to reveil several decorative pins in the shape of golden pieces of holly. "Wear these pins and all will know you are welcome in the lands of Dremoria." (there is one for each of you, except the animals. Of course, animals are always welcome anyway. :)

"You all have a grand mission and I rest assured that Sayra will soon join me in the afterlife. I cant wait to speak with her and hear her stories of your valor. I wish you all the best of fortunes. The things we do in life follow you us into the next. May your spirits light the path for the future to follow. I bid you all farewell."

The king returns to his chair where his queen waits with a smile. The officer stands back up to his feet. The path to the exit tree disappears. He walks up to Sir Thomas and extends his hand in friendship. He looks upon you now with profound honor and respect. He will offer his hand to each of you if you're willing to take it.

The king takes his place in the chair and he whispers something to one of the other soldiers. The soldier blows on a flute... a short quick tune. The mass of soldiers, priests and choir split down the middle making path for the party to walk down; allowing you to continue down the elven trail. They all stand in attention.

Sir Thomas 
Thursday April 10th, 2003 1:42:31 AM

Thomas takes the hand of the elven soldier as it is extended to him. "My deepest and most sincere respect and gratitude, sir." Thomas bows and accepts the holly pin. He holds it while the two groups work their way past one another. On his way by the elven king, Thomas looks up and bows, "Sir" Thomas states with deep reverence. "May your way be all that you hope it to be. May your destination be more than you could have imagined."

Once past the procession, Thomas places the holy pin in one of his belt pouches, in fact pinning it to the pouch itself. It would not show from beneath his armor if he pinned it to his shirt, and it would likely poke him uncomfortably. Thomas walks slowly at first, but as his friends all pass beyond the elven party, Thomas walks at normal speed ... eager to be on his way; glad for the short, peacful intercession.

Trace and Radiant  d20+10=14
Thursday April 10th, 2003 3:03:14 AM

Trace rises and shakes the hand of the officer and takes the pin and attaches it to his person. He then makes his way behind Sir Thomas and bows to the King and Queen as he passes.

Trace moves up next to Sir Thomas, "Well, I have only heard of stories of people dealing with vampires before. Mostly died and if did not they were terribly weakend by the creature and most never regain their strength. I must admit I feel a great fear in dealing with this type of evil. Even more so than a dragon if you can belive that. None the less, do you have any idea what the greater evil could be? I have a feeling that it is a demon of some sort. To consort with vampires and able to posses a tree tells me it might be a demon or demon like thing." Trace realizes that he is starting to ramble on a bit and laughs it off as he continues to look around for any possible danger. (spot check 14)

Sly Foxx and Luke 
Thursday April 10th, 2003 7:35:10 AM

Sly also rises to his feet, shakes the hand of the Elven Officer, take the Pin and attaches it to his fighting arm sleeve for all to see. He'll will follow both Sir Thomas and Trace on his way to bow to the King and Queen "I hope my Farther Greets you on the other side, for he died in Dremora, fighting off an invation of Orcs. A peacefull passing."

Then follows the fighters ahead of him, "I've been told that if a Vampier like your soul, he bites you three times, then you become his slave forever. Brrr!" Sly feels a chill go down his spine. "Come Luke!" the dog follows his master.

Sir Thomas 
Thursday April 10th, 2003 12:31:27 PM

"Trace, I understand your concern. I have many that are similar. However, I feel that if we are cautious in the days to come and we stick together like we have in the past ... all will be ok. The Gods of Good walk with us.

"I had not heard that Sly. ... We'll not discount that input, but let's try to prevent being bitten even once." Thomas winks at his friends hoping he eased their nerves.

Peerimus (Endure Elements Fire) and Yorrick (Endure Elements Fire) 
Thursday April 10th, 2003 12:38:15 PM

Peerimus takes the officers hand and firmly shakes it, then steps back a pace clasps his hands across his chest and parrellel with the ground and gives a deep nod. The golden holly shaped pin, he places on the upper left collar of his cloak. Being wholey unfamiliar with etiquette and such, Peerimus will emulate Sir Thomas. Bowing to the king and queen "May she light your way and continue to bless and keep those you hold dear"

Cacthing the others with Yorrick right beside him, "Sly, be easy, a vampire may be a dangerous opponent, but we are on the side of righteousness and good and are in Her favor on this journey. Take comfort in this thought as well, could Ilsidur's healing magics not be used as a powerful weapon against such a dark creature and my own as well? All will be well my friend."

Savin 
Thursday April 10th, 2003 11:46:48 PM

Savin takes one of the pins and places it on his tunic. He bows and says, "Your majesty is to kind. I beg you to answer one more question before you go to your much deserved rest. If I am able to free Sayra to the afterlife, what should I do with the mask and does the mask have any other properties that I should know about? Obviously this is a holy object to the elven people. I wouldn't want to unwittenly offend such a noble people."

Savin will listen to the answer if one is forthcoming and then gladly shake the officer's hand.

Ilsidur 
Friday April 11th, 2003 12:58:15 AM

Ilsidur takes the pin from the senior elf and says, "I thank you for your favour, and will wear it proudly. Rarely do elves and dwarves see eye to eye, but that does not mean that we can't hold each other in the highest respect."

Ilsidur also shakes the warrior elf's proferred hand. "Maybe we will meet again, on these roads or perhaps another?"

He moves with the party down the path left by the elven procession. As he makes his way between the elves, he pins the brooch onto his cloak, in plain view.

So long, Farewell (DM Stephen)  d100=60 d6=6
Friday April 11th, 2003 1:48:46 AM

The elven king turns to answer Savins question before he retires to his chair. "I sorry, the ways of the Soulseekers are strange. Maybe soon, their secrets will be revealed to me. Im confident the answers will come to you. Find out what keeps this spirit tied to this realm and do what you can to eliminate it. Sever the tether, whatever that may be."

With those last words, he gives you all a final bow and returns to his seat. As you all pass by, they both give you a farewell wave.

Travel continues down the trail quite easily. You all feel you have traveled a 100 miles in a single day!! Suddenly Savin feels the mask is urging him to exit the trail.

(Party's initiative)

Sly Foxx and Luke 
Friday April 11th, 2003 5:33:15 AM

Sly is walking between Trace and Sir Thomas, "Look what I perchased at the Catacums, I traded my Ice Rod for this Sword, I think the Clerk told me that it was a Sword of Spell Storing, Now I can be use my magic and fight." as he is talking Sly will take the sword out if it's scabard, and show them his new toy.
Sly looks towards Savin, "What is the matter Savin? You look funny?"

Sir Thomas 
Friday April 11th, 2003 8:50:53 AM

Thomas travels jovially with his friends. He will follow any instructions offered by Savin regarding the mask and their exit from the road.

[This would be your standard OOC post: "100 miles! I bet it was more like 1,000 miles! Or a million-bajillion miles! As a matter of fact I think I can see New Elenna!"]

Ilsidur 
Sunday April 13th, 2003 7:29:35 PM

Ilsidur looks over the edge, to see where they are descending. "Does anyone recognize where we are? What does the forest look like, if indeed we are in a forest? Savin, does the mask give you any other indications, or just that we are supposed to exit this crazy route right now?"

Jurgen Sturmjager [Koboldian] [Mage Armor] [Armor On] 
Sunday April 13th, 2003 7:34:24 PM

[OOC: Sorry about missing my post. I'm getting really caught up in this DM Try-outs thing. I'll make sure it doesn't happen again!]

Jurgen shakes the elder's hand with a smile on his mouth and a twinkle in his eye. Eventually, everyone ended up liking them. That was definately a benefit of being a hero. "Thank you, King Farnolis. The chance to walk among the lands of Dremoria freely is a wonderful gift and I thank you for it." He takes the golden pendant and places it proudly, upon his robe, over his heart. "To visit your great kingdom is an honour I will protect with my life."

When the King begins to wave, Jurgen returns the favour while speaking softly to his friends. "I hope his Land of Eternal Sunset is all that he hopes. The Wold is a vast and wonderous place, but I suppose that life is only the first great adventure of living." He waits until the King has passed them before continuing on with the group.

"Sever the tie... That may mean destroying the mask after we destroy the vampire. Or it may mean a whole new quest on it's own. I know not. But, I do hope that we can take up his offer on exploring Dremoria. If for no reason other than to learn more. Not another vacation, I'd rather not have a chance for many sleepless nights. I'm sure we can find something to do. Destroy an ancient evil. Protect a dying people. All in a days work... Eventually, we outta find Tumult's mother and get rid of her. Blasted dragons."

While Sly takes out his sword, Jurgen rumages through his bag of holding and pulls out a small darkwood disc. First glance, it may appear shield like. Then, an illusion is shown hovering above. It is a three-dimensional image of the Living Wold, the lands of Rest, and the Realm of Shadows between it. The scene is in motion -- the oceans move and the sun revolves around the Wold, the Shadows shift and flow in their Realm, and the River of Blood flows around the Lands of Rest. Inscribed on the disc is
"Jurgen Sturmjager
Domi's Loudest
"

"I won that, in a theological debate. All about the gods. I, of course, spoke for Domi. Sly was there." He puts his hand through the image, toying with it. It was something to be proud of. Some of the other people had spoke rather well, but the votes went towards him. Meanwhile, he continues to walk along the path, following whoever decides to lead.

Peerimus (Endure Elements Fire) and Yorrick (Endure Elements Fire) 
Monday April 14th, 2003 1:48:02 PM

"Jurgen, that is amazing." Peerimus says looking at the Illusional image of the Wold.
"Domi's Loudest? It sounds as if it were an interesting debate."
Peerimus looks about as the group moves to the exit tree to get a bearing on the sun and to take advantage of the groups height to survey the surrounding terrain.
"does anyone know how close to our destination we may be? It would be unwise at best to step off this road and onto the vampires doorstep as evening falls. Ilsidur, can you detect the creature at distance?"

Trace and Radiant 
Monday April 14th, 2003 2:15:52 PM

Trace looks around to the others while they talk about an exit off the road and with a bit of a smile, "Hey, I thought the wold was flat?"

Ilsidur 
Monday April 14th, 2003 5:08:07 PM

Ilsidur responds to Peerimus, "I can locate an object, as long as it is within about 500' or so, but I can't locate a creature. Maybe I could try to locate the nearest vampire tooth? But I still need to be close enough to expect the vampire to be in the vicinity. There is a 'detect undead' spell, but it only works on a 60' radius. And if the vampire is within 60' of us, I'm sure we will all know it!"

Savin 
Monday April 14th, 2003 9:44:36 PM

Savin wanders somewhat in a daze trying to listen to the deathmask. When he gets the impression the the mask wants to exit the elven highway. He says, "I am going to try on the mask again and see if we can get any instruction from Sayra."
Savin looks around and then tries on the mask. He thinks, "Sayra, Do you have any advice for us before we leave the elven highway?"

Over the River and through the Woods (DM Stephen)  d100=55 d6=1
Tuesday April 15th, 2003 12:48:50 AM

(Im glad you like my artwork. I did Woldian Cosmology map. :)
------------------------------
Jurgen pulls out his debating prize and shows all the awe inspiring beauty and artistic skill in which the map was rendered.

Savin puts on the mask and Sayra seems to take control once again. Savin's movements become somewhat feminine. Sayra reaches out at the illusion of the map. Her hand pass through it. "Is that what has been denied to me ... Rivers of Blood through a realm of shadowy mist. It's sounds scary but I desire it more than anything."

Sayra then looks out over the horizon. "So beautiful ... its been so long since Ive looked over Dremoria with living eyes. The path is swerving away from the direction we need to go. The elven trails do that whenever it needs to to protect the travelers from possible danger. There is a disturbance in the woods in the direction of my grove. It is spreading even out to this point. I fear that the situation may be worse than I suspected. I have been stored away for way to long." Sayra turns back to face the group. "We need to exit the trail here and continue on the ground from here. The elven trails arent going to take us any closer." She points out toward the horizon. "We need to be careful from here on out. Keep a close guard. An unbalance of negative energy on a forest will have unpredictible results. It infects everything, from the plants and animals to the weather. So keep your senses keen and try not to draw too much attention to yourselves."

She steps off the trail and a path materializes to an exit tree. Its kinda frustrating about how the elves and Sayra can spot these exits and entrances. Everyone else doesnt seem to have the ability to spot them (not without magical help). Control suddenly returns to Savin.

(Everyone make a Wilderness Lore check. If you can. Peerimus and Trace may make Knowledge Nature checks if you wish. Or anyone who has ranks in Know. nature.)

Trace and Radiant  d20+10=15 d20+10=24
Tuesday April 15th, 2003 5:08:44 AM

Trace takes the exit and begins to look around for any clues and for any danger, (lore check15 spot check24). "Keep your wits about ya now. Most of the time I love the woods but the feeling I get here makes me wish I was back in Hernamar." Trace climbs down off of Shadow and begins looking around the area for any sort of tracks so that knows what has been traveling through here.

Sly Foxx and Luke  d20+6=23 d20+6=22 d20+5=15 d20+5=24
Tuesday April 15th, 2003 7:06:43 AM

OOC: Wilderness Lore 23, Knowledge Nature Check 22, Luke Spot 15 Wilderness Lure 24.

Sly is right behind Trace, but once on the ground he puts Luke down, releasing him to do his stuff. Sly will take his bow and string it, then knotches an arrow, Looking around, Sly sign to Trace *See anything - everything still*

Once Luke is released, he knows exactly what to do. He sniff here and there, looking for a good tree to water.

Sir Thomas  d20=10
Tuesday April 15th, 2003 8:11:57 AM

Thomas exhales heavily, almost as if snorting, when Sayra tells the group not to draw attention to themselves. A disbelieving smirk sits upon his face. He then looks down at his armor and then at his very large steed. "We may as well get ready for all this forest can throw at us." Thomas' statement is mixed with humor and acceptance.

In contrast to Trace, Thomas mounts his steed before exiting the road. Once off, Thomas draws his sword looks around. He waits for Trace, Sly, or Savin to tell him what they are doing and which direction they are traveling.

[OOC: Rolled 10 + 2 = 12 Spot]

Peerimus (Endure Elements Fire) and Yorrick (Endure Elements Fire)  d20=14 d20=19
Tuesday April 15th, 2003 10:35:38 AM

OOC: Wilderness Lore 14+14=Check 28, Knowledge Nature 19+10=Check 29

Peerimus follows the others through the exit and to the ground below. Cocking his head slightly he looks about in a slow circle occassionally sniffing the air. "You are correct Sir Thomas, there is certainly evil at work in my Mothers garden." Then in a low voice to the great bear, "Be alert my friend." Yorrick stands to his full height and deeply sniffs the air for paossible nearby threats and Peerimus prepares his shield and club and then continues to look about for signs that the wood has been contaminated and which way would seem to lead to the heart of it.

Ilsidur  d20+8=26
Tuesday April 15th, 2003 5:43:51 PM

Ilsidur follows along down the exit trail, looking around as he descends. [OOC: Wilderness Lore roll of 26]. He unslings his new waraxe, and readies the Shield of Visage. He looks at the front of the shield, and asks, "Well, shield, what do you see? Can your eyes see more than mine can?"

Savin  d20+8=11 d20+13=24
Tuesday April 15th, 2003 10:19:52 PM

Savin removes the mask and stows it away. He wants free hands and feet to deal with whatever might be thrown at them.

He says, "I am willing to lead the way. I am not especially good in the woods but my training allows me to get out of the way of most things. I have a working knowledge of most plants...at least the ones with healing or harmful benefits."

Savin looks around and then heads off in the direction that he sensed from Sayra is the correct course. He is trying to step cautiously and not make to much noise.

ooc spot check 11 move silently 24

Jurgen Sturmjager [Koboldian] [Mage Armor] [Armor On] 
Wednesday April 16th, 2003 12:57:14 AM

"Rivers of blood, rivers of life. It matters not. Eventually, everything gets boring. Why not make the most of what you have, while you have it. To quote a great Wizard, of long passed... Many who deserve death go on living, and some who deserve life, die. If you desire the end of your life, so-be-it, but you still have some time before we best this vampire and it's controller. If you choose to live, we will find a way to make it so... I do not wish for the end to come by your own choice." Almost reaching out to touch Sayra's face, Jurgen holds back. This was Savin... It would have just been creepy.

A brief glimpse of humour shines through his face as he considers the how strange it would look if he tried to... Yeah. It would be.

"These damned pathes... Why can only your kind see them? Oh... For the ability to see what others cannot. To delve deep into mysteries both arcane and divine." He follows Savin, debating jumping off and testing out his newly aquired ring.

Entering the forest (DM Stephen) 
Wednesday April 16th, 2003 2:06:20 AM

(sorry short post. electricity going on and off due to strong winds and bad weather)

Making your way to the ground is easy and takes no time at all. Some of you (Ilsidur, Sly and especially Peerimus) notice something that makes you feel somewhat uneasy. The sounds of nature arent there. No birds chirping, no crickets, no scurring animals. The shadows within the forests seem to be a little darker than normal. Its also near sunset and the party may need to find a good place to camp down for the night, if you so choose.

(continue to make spot, listen, wild lore, know nature rolls. Or any others that you may feel may benefit you.)

Sly Foxx and Luke  d20+6=21 d20+6=16 d20+5=17 d20+5=9 d20+5=23
Wednesday April 16th, 2003 9:24:22 AM

"Shhh! Quiet Jurgen, you never look for the Elven Path Entrance or even knew about them. We Elves and Half/elves are magical, even I had to look hard, even I had to feel the tree bark before I found it. But if you ever have to travel the Elven Path again, You'll always be welcome, because you bear the Golden Holly." Smiles at Jurdon.
Sly covers Trace's back, all the time listening for any sound looking for any movement and watching Luke for his reactions. "I don't like this, it's much too quiet." Sly whispers as he walk ever so carefully and watching the reaction of his dog.

Luke listens, sniffs and trots ahead of Trace and Sly.

OOC:Sly- Know Nature 21 - Wilderness Lure 16 - Luke- Listen 17 - Spot 9 - Wilderness Lore(by scent)23

Sir Thomas  d20=11 d20=4 d20=15
Wednesday April 16th, 2003 12:48:23 PM

Thomas just continues to look and listen, trusting that his friends will more quickly understand the wilderness environment and inform him of the next move. Though glad to be outdoors, as opposed to the cavernous tunnels of Tumult's, Thomas is very uneasy about nightfall. Especially after the group spent the entire day travleing.

[ROlled 11 + 2 = 13 spot]
[Rolled 4 + 2 = 6 listen; stupid helmet]
[Rolled 15 + ? = wilderness lore]
[OOC: having trouble opening CS ... don't know why.]

Trace and Radiant  d20+10=28 d20+10=22 d20+4=16
Wednesday April 16th, 2003 1:03:48 PM

Trace draws his bow and begins to try and find tracks to see if he can identify what has been traveling in this area for the past two days. (wilderness lore (track 28) spot 22) listen 16). Trace hand signals to Sly to spread out to look for clues to start and makes a quick glance to the others to stop verbal speaking and hopefully the clanking paladin will remain still. If the mask directed us upon an enemy hopfully we have not given ourselves away.

Peerimus (Endure Elements Fire) and Yorrick (Endure Elements Fire)  d20=20 d100=43 d20=15 d20=17 d20=12 d20=4
Wednesday April 16th, 2003 1:33:44 PM

Yorrick Spot +7=, Listen +4=

Peerimus fans out from Trace and Sly then drops to his haunches to look about trying to determine how long this area has been void of animal activity and if there are any plants or less obvious signs of activity that do not belong. [Wilderness Lore 20+14= 34, Knowledge Nature 15+10= 25, Spot 17+4= 21, excuse the d100(wrong button)]

Yorrick moves to pace Luke's flank keeping alert eyes and ears about him [Spot 12+7=19, Listen 4+4=8]

Sly Foxx 
Wednesday April 16th, 2003 5:33:42 PM

Turn to the rest of the group and whispers to them,'Trace said to spread out a little, keep in view, keep noise down don't speak too loud, Sir Thomas wrap your Cloak around yourself, you make too much noise when you walk, Savin ask the mask if we are going in the right direction.' Sly return to serching and watching Luke.

Jurgen Sturmjager [Koboldian] [Mage Armor] [Armor On] 
Wednesday April 16th, 2003 11:22:51 PM

While the group looks around and tries to remember things that they may or may not have been taught, Jurgen grabs one of his vials of holy water. He uncorks it and dabs some onto his neck, handing it to anyone else who wants to do so.

"Lets go..." He moves about 10 feet away from the nearest party member, heading in roughly the same direction as Trace. If he can't keep an eye on everyone, he is content to be able to see one person.

Savin  d20+8=10
Wednesday April 16th, 2003 11:46:03 PM

Savin will take point, constantly looking around his enviroment. He is heading in the direction that the mask indicated was correct.
As he notices it getting darker, he will look for a likely place to set up camp.

ooc spot check not the best

Ilsidur  d20+4=12 d20+8=27
Thursday April 17th, 2003 12:00:12 AM

Ilsidur takes the rear of the party, constantly looking over his shoulders. [OOC: Spot roll 12.] He examines the trees and plants in the area, to see if they are the right species, and just how healthy they look.[OOC: Wilderness lore roll of 27.] He quietly says, "We need to find a defensible place to spend the night. Look around for any rock walls or hills or cliff faces that we can put our backs to while we rest."

Darkness falls (DM Stephen)  d100=13 d6=2 (not a good roll at all) d100=38 d6=1 d100=58 d6=4
Thursday April 17th, 2003 12:48:30 AM

As the sun continues to go down below the tree line, light seems to retreat at a faster pace. Almost like the darkness is chasing it away. It is silent ... no sounds of man or beast other than the souls in your party. Each of you can hear each other breaths, you can hear your own heart beat.

The majestic trees of the forest take on a more ominous appearance. Shadows distort their shapes and plays trick with your eyes. It keeps getting darker and darker.

Savin can feel that this is the right direction. Even with the mask off, Savin is able to pick up on trace surface emotions from Sayra. Her thoughts are filled with wonder mixed with fear.

Sly realizes that he hasnt experienced anything like this before. None of this seems right. The scene ownly stirs up memories of nightmares you had as a child.

Peerimus also knows this isnt right. In fact, Peerimus can feel the cold breath of evil upon him raising goose bumps up and down his arms. His bear is visable nervous and he makes short low grunts. He decides to walk closer to Peerimus.

Every little clanging sound of Sir Thomas' armor makes you want to wince. In normal surroundings, you wouldnt pay the slightest attention to it. But now, you feel you're making enough noise to drown out the bells of the cathedral.

Trace stops suddenly and spots a set of tracks... canine tracks. They look large enough to be wolf. Continuing to search, Trace finds multiple sets of tracks. They are spaced out far enough to tell you that the wolves were running. By this time, its getting hard to see and those without darkvision will need a light source.

Luke gets a wiff of something and darts off over to a large tree where the branches hang low making a nice dome around its trunk. If any of you follow you will find what looks to be an old camp site. There are some rocks gathered and placed in a circle for a fire. White ash is within the circle of stone along with some burnt pieces of charred wood. Its been weeks since this fire was lit.

Jurgen follows behind Trace. You wonder which is worse; the anticipation of impending doom or staring a red dragon in the teeth!!

Ilsidur takes up the rear of the party. Every tree looks to be the right species for the area, as far as you can tell. Thankfully you have darkvision. Then again ... are you sure you want to be able to see what MIGHT be coming. This all seems to be a very very very bad omen.

You all hear nothing, your begining to see nothing unless you light a torch. You all cant help but feel like you're being watched.

(Be careful, players. Keep one eye open!!! Party's Initiative :)

Trace and Radiant 
Thursday April 17th, 2003 2:42:59 AM

Trace tries and see the direction the wolf tracks but the light is going down. He has no choice now but to return his bow and draw his sword and torch with continual light cast upon it. Trace turns to the others as he draws out his light and sword. Talking in just above a whisper , "Well, I can no longer see. So much for trying to stay hidden. I have a pack of wolves over here. They look to have been in a hurry. I would say they were chasing food but I dont see any sign of the tracks the pray made. I suggest we make camp, I am tired and dont like the idea of tramping around in a strange wood with the hint of evil about. We set up camp and try to fortify our postion. I have a spell that will ward our area and it will alert us if something comes. Other than that I dont have a suggestion." Trace moves to the others in an attempt to close ranks agian.

(ooc: when I posted the entire house was pitch black and the wind outside was begining to stir. As I thougth through my post and typed I let my mind get away a bit and got a bit uneasy. I felt a bit foolish but then enjoyed the fact that this games provides a bit of escape. sorry to use board space for this but had to share.)

Sly Foxx and Luke 
Thursday April 17th, 2003 7:30:27 AM

I agree, I never seen such darkness, reminds me of nightmares I had as a child. We could try to find an entrance to the elven road? but if I remember corectly the road was bending away from the woods, so the safty of a platform is out. Luke found and old camp site. We could stay there for the night? I have my magic book with me, maybe I could cast Protection from Evil on every one? A nice big camp fire would keep the wolves away, but would it keep what ever was chashing them? Alright any more suggestions? any one?" As Sly is talking, he'll put away his bow and arrow, put the new sword onto his belt, he'll start picking up some dead wood for a camp fire.

"Alright Jurgen, I'll put some of that Holy water on my neck." Sly and Luke try to start a fire.

Stalkers (DM Stephen)  d100=27 d6=2 (not good)
Thursday April 17th, 2003 12:04:07 PM

From multiple sources all round at varied distances are the sounds of short grunting growls, wimpers and panting. Then suddenly a great howling, "Oowwwwwwwwww ohhooooo!!"

Sounds of scurrying through bushes and soft paw steps on the ground from all around. Light from your torches give you sudden glints of reflective light in the eyes of multiple beasts in the distance. However they are quick and fleeting in the dense foilage.

You all feel surrounded. However you dont have a direct view of anything. Apparently the creatures are keeping their distance ... sizing you up!!

(continue posting)

Peerimus (Endure Elements Fire, Barkskin +4 natural armor) and Yorrick (Endure Elements Fire)  d20=8
Thursday April 17th, 2003 2:23:29 PM

Peerimus looks about the group as the howling commences and quickly moves to put his back to about 10' from the fire and calling Yorrick his side. [Spot Check 8+4=12] He then casts Barkskin.

"We should form up circling the fire with Jurgen in the center for protection and to be able to cast his spells unharassed"

"Given all other life in these woods is gone we must assume the wolves are under anothers influence or are beyond thier normal kin."

Savin 
Thursday April 17th, 2003 9:23:18 PM

Savin leaps to his feet and stares into the darkness. He asks into the air, "Sayra, Do you recognize these creatures? Are we in danger?" He then places the mask back over his face.

Sir Thomas  d20=7 d20=13 d20=2 d10=9
Friday April 18th, 2003 12:17:31 AM

Rolled 7 + 2 = 9 spot
Rolled 13 + 2 = 15 listen

"Normally, I would not be afraid of a pack of wolves with the numbers we have here, but tonight, I know they are directed by the evil that haunts this place." Thomas follows jurgen's idea to put some holy water on his neck. "Good thinking friend."

THomas his sword drawn and rolls his eyes at his friends directions to muffle his armor. "It matters not my friends. It matters not. Our welcome has already been arranged. Let's assume we make it through the night unhindered. I think we should sleep during the day ... in shifts."

Thomas spends a little time rummaging through his pack to pull free a torch and some flint and steel. he spends a few moments lighting the torch. Once lit, he holds it high. This should offer more light than just Trace's sword. Once he finishes that task, Thomas concentrates on the intent of the wolves or the reflective eyes. (detect evil). Thomas also takes a moment to look up into the trees above them. "Remember, the acolyte at the temple warned us that the can use creatures as eyes and ears ... as well as being able to transform into any sort of thing. Let's all be very suspicious. And let's get moving in the direction we want to go. I see no reason to sit here and let the wolves sense our fear or lay a trap for us. Besides, if we intend to take my advice and sleep during the day it only means we'll have to move at night."

THomas spurs Pryte-Honos in the direction that the gropu was traveling before the wolves began to make their presence known. He does not travel fast, nor far, until his friends show that they will follow his lead and his advice. THomas definately does not see any reason to go out alone and therby segregate the group. "Last thing, keep those stakes handy. We'll be needing them soon enough."

Rolled Readied Action [ 2 + 13 = 15 to hit; 9 + 4 = 13 dmg]

Ilsidur  d20+4=10
Friday April 18th, 2003 1:48:26 AM

Ilsidur agrees with Sir Thomas, "We need to stay awake at night, and rest during the day. Let's push ourselves to remain awake, and moving tonight. Just move very slowly, since we can't become too fatigued. Then, we can rest when the sun comes up."

Ilsidur continues to look back over his shoulder, using his darkvision, and trying to spot trouble. [OOC: Spot roll of 10.]

Sly Foxx and Luke  d20+6=17 d20+6=16 d20+5=12 d20+5=23 d20+5=12
Friday April 18th, 2003 5:15:04 AM

"Errr! One question Sir Thomas, if I may. Would it not be safer if we rest at night? If we are going after a vampire, the night belongs to HIM and his pets? Why are we not safer traveling at day light and restings at night? I'm just wondering??" Sly will follow the others is they choose to move on. Sly will still be alert and watch Luke.

Luke stop at times and sniff into the wood, but sticks near the group.

OOC:Sly- Know Nature 17 - Wilderness Lore 16, Luke- Wilderness lore 12 - Listen 23 - Spot 12.

Sir Thomas 
Friday April 18th, 2003 8:29:26 AM

In response to Sly's question, "Well Sly, the way I see it, I don't want to sleep while I'm being hunted. We have more sets of eyes watching for this vampire if we are all awake at night, and we are much safer during the day. If we work it right, we might even be able to run on short sleep and forced marches and still steal half of the day for travel and such."

Peerimus (Endure Elements Fire, Barkskin +4 natural armor) and Yorrick (Endure Elements Fire) 
Friday April 18th, 2003 9:04:00 AM

Peerimus stares dumbfounded as the group seems intent on stumbling about the dark in what cleary is the prepatory stages of an attack in his mind. Scout, circle, panic and attack. That's how wolves do it. Looking to Yorrick "They have done this for longer though, les go then." Peerimus will move to the right flank of the group keeping watch to his front and right with Yorrick on his heels.

To Sir Thomas, "I believe this to be an error. We should create a safe camp and explore during the day and keep watches at night until we have a better idea about where to go and then make for that place. Stumbling around in the dark where the enemy has a tremendous advantage will get us slaughtered like cattle. We can see, what, 30' at best. Yes Ilsudur and Jurgen can see farther but I assure you the enemy can see further than that. If we work it right only the lead group will stumble head long into the ambush that will be set and that we will surely stumble into."



DM Stephen ooc. 
Friday April 18th, 2003 10:24:53 AM

(sorry got in late last night, dead tired and went straight to dream land. will post sometime today.)

Trace and Radiant 
Friday April 18th, 2003 10:38:10 AM

Trace shoves the torch into his belt and draws his short sword and prepares for the eventual battle. "If these wolves are controlled by others then it is safe to assume that the others can see us at this moment and know of our arrival? Does anyone have an impresive spell like a prismatic wall to try and scatter the wolves and make them afraid? On the off chance that the wolves are natural trace cast speak with animals spell and then tries to talk to the wolves, "Do you know what plagues these woods? We are here to help." If the wolves dont seem to want to understand but only eat then trace says, "Wait, have you seen the heard of rabbits that ran through here?"

Jurgen Sturmjager [Koboldian] [Mage Armor] [Armor On] 
Friday April 18th, 2003 11:12:40 PM

Darkness slides over Jurgen's body like a wet sheet in an warm bed. It was as if the deepness of the forest covered him instantly, deciding that his vision wasn't important. Each step becomes a dangerous mode of travel, threatening death and great peril. Finally, Jurgen realizes that he has no other choice but to give up their element of suprise. But if he got out a lantern he would probably be in trouble if a fight came along. No... It was best to stick with Trace and his light.

"Don't worry about protecting me. I'm pretty safe by myself. Just you worry about not getting hurt. We need to stop any attacks and all attacks, as quickly as possible. If one of us gets bit, worry about finishing off our enemies. THEN the safety of each other. And, I'm sorry Peerimus, this forest comes second to our survival. If I have to take these trees down to help us, I will. Sacred or not, survival is what we need." He tenses up, ready to cast his spells if needed.

Sly Foxx and Luke 
Saturday April 19th, 2003 7:53:53 AM

"Alright! I though I'd ask, cannot learn with out asking questions." With that said Sly statrs to put out the fire out with his feet' muttering to himself "Thank goodness for magic boots,or I'd be dancing the Hot Tootsie Dance."
After puting out the fire, Sly will be about 5 or 6 feet on Trace left side, trying to as silent as posible.

Dinner time (DM Stephen)  d100=74 d6=1 d100=33 d6=1
Monday April 21st, 2003 2:03:01 AM

The light from Trace's torch flickers in the cool wind. The branches sway back and forth oh so slightly. It creates moving shadows against the ground and the surrounding foliage. However suddenly from the shadows each of you see other movement.

You can all spy glowing eyes from the darkness getting closer. After Sly stamps out the fire, fewer eyes glow. Its apparent that the light from your flames are reflecting in their eyes and not some unholy glow. The closer they get you begin to make out their shapes ... they are definitely wolves. However now some wolves stop and show their teeth. They snap and snarl while pacing back and forth. You can make out at least a dozen in your vision but you know there are many more!!!

Your own animals friends are getting quite aggitated. The bear bellows out at the wolves and stands up as high as he can under the tree in a threatening posture. The wolves retreat a few steps but quickly regain their ground. Luke and Vus start growling and showing their teeth as well. Thomas' mount grunts and snorts but stands defiant.

The wolves are getting closer and closer. They look to be starving. Many appear to be rather scuffed up and suffering from severe mange. Their actions appear desperate and they look capable of trying anything. You all understand that it would take only one crazied wolf jumping forward to bring the entire pack upon you. Many more apear behind the first group and are becoming more brazen.

Sly should start questioning the wisdom of stamping out the fire. For now it is harder to see and you're all completely surrounded.

Savin puts on the mask and suddenly his composure looks shaken and startled. "WOLVES," she shouts, "WHY ARE YOU LETTING THEM AMASS AROUND US!!" She quickly approaches the trunk of the tree and wonderously steps into it. Savin/Sayra is gone!!

(Party's Initiative. I suggest you start posting your AC and hitpoints in your name line!!!)

Jurgen [Mage Armor] [Koboldian] [AC: 26] [HP: 30] Vus [AC: 20] [HP: 22] [Blink]  d20+8=27
Monday April 21st, 2003 3:09:17 AM

"Vus, Start Blinking. Fast!!!" He speaks to his companion in their own language, while he tries to think of a plan. "Everyone... Prepare to run. Fast and hard. Blood will distract them, maybe even make them attack each other. DON'T GO CLOSER!" Jurgen begins to pull his bloody backpack off his back and gets ready to toss it towards the wolves. Suddenly, an idea strikes his head. But how many of them were there?

"Thomas, 1. Sly, 2. Trace, 3. Savin, 4... Wait. No Savin. Peerimus, 4. Ilsidur, 5. Me, 6. Perfect! That's less then we... Damn. Luke, 7. Yorrick, 8. Pryte-Honos, 9. We couldn't get your stupid horse up anyway. Vus can escape himself, but how is that horse going to outrun wolves?!" He kicks at the ground furiously, wondering if the wolves were planning on attacking soon. He didn't have time to wonder. Not any more. They let the wolves get close enough... Time to blow this third age ball scene!

"I'm going to... Oh forget it." Instead of finishing his sentence, Jurgen stabs the bottom of it with his sharp dagger, then heaves it at the first group. Moderately thankful that the fire has been put out, Jurgen's eyes adjust a bit better. The Koboldian belt caused him to find distain in bright light.

[Ranged Attack Roll: Success if AC 27 or Less]

An arch of blood flies from the Jurgen's hand, following the bag to it's destination. He gives a quick grin at the sight. "Now it's time to run." He turns on his heel and is prepared to go in whatever direction someone else leads to.

Sly Foxx [AC 20] [HP 60] Luke [AC16] [18] 
Monday April 21st, 2003 6:59:26 AM

"OH! Boy! I hope my mistake don't kill anybody?" Sly will go under his back pack, taking a everlighting torch, light it and sticks the torch into the ground.

"Brothers! OVER HERE! I last saw Savin near this tree." Sly will try to get Luke to follow him. "Luke too many of them, run to the tree now and fight later."

Luke with fur standing upright along his back, he growls, snaps at the air and froth drip from his mouth.

Peerimus [Barkskin, Endure Elements Fire] [AC25] [HP 50] Yorrick [Endure Elements Fire] [AC17] [HP51] 
Monday April 21st, 2003 1:53:12 PM

With the fire going out Peerimus finds himself really unable to see much at all, but that is easily remedied, Produce Flame illuminates 20' around the druid. Peerimus steps right next to Yorrick and locates where Sly is, "Yorrick my friend we must stay with the others. I think this time there are too many and I will not be able to reason with them either."

Peerimus will try to get Yorrick to mave with him to within 10' of Sly so the Produce Flame spell extends the overall area of light.



Savin  d20+7=17
Monday April 21st, 2003 4:21:38 PM

Savin feels his body taken over and sees himself entering a tree. "Sayra! Is this the elven highway? Don't leave the others. We have to help them. We need them to free you and defeat the evil."

OOC made a fortitude roll if necessary

Sir Thomas  d20=10 d10=2 d20=13 d6=5
Monday April 21st, 2003 5:03:32 PM

[OOC: Still can't get my CS to open. Stephen, would you be willing to email me a copy of the one I sent to you and Jerry?]

Faced with such an apparently massive number of wolves, Thomas halts Pryte-Honos. "I feel like Tumult. I know we can kill these wolves as if they were no more than cockroaches, but the outnumber us greatly and so pose quite a threat." Pryte begins to walk backward slowly, bring the two back into the group and tightening the formation. Unsure of Jurgen's action, Thomas disrgards it, but seeing that others in the group have light sources he tries to scatter the approaching front group of attackers.

He spurs Pryte-Honos unto his hind legs and a forward lunge. Pryte cries loudly and lands with a thud while Thomas holds on to the pommel of the saddle and waves the torch at the leading group of wolves. "We don't fear you! HYAH! Go back to your darkness." Once the lunge is complete, Pryte backs slowly into the group again. The feeling of safety being important after the show. "Trace, Sly ... can you start shooting your bows?"

Thomas is prepared to defend himself and his freinds if the wolves decide to become any braver.

[Rolled Readied Action Thomas 10 + 13 = 23 to hit; Rolled 2 + 4 = 6 dmg]

[Rolled Readied Action Pryte 13 + 6 = 19 to hit; Rolled 5 + 4 = 9 dmg]

Sayra (by DM Stephen) 
Monday April 21st, 2003 5:20:48 PM

"Sorry Savin, cant talk ... concentrating!"

Ilsidur (AC24, 78 hp)  d20+12=20 d10+5=9 d6=4
Monday April 21st, 2003 11:16:06 PM

Ilsidur is puzzled by what the lady in the mask means. He says, "Don't let them amass around us? There are more than a dozen, and they move faster than any of us except those of us that are mounted. I think we get together, back to back, and start the biggest bonfire possible, to scare them away. Peerimus, if you have any creature-affecting spells, now would be the time!"

"Jurgen, there is no way that we can outrun them. We could climb into the trees, but that would leave the horses. Some of us can fly, but that leaves the horses, and the bear. Let's be the biggest, most powerful force that we can, with the most fire!"

Ilsidur shouts a word in dwarven, and suddenly the head of his axe is covered in flame. "Surround the tree that Savin just disappeared into, and lets scare these wolves off!" He moves to the tree, and puts his back against it, readying an attack if he still has an action available. He waves his flaming axe, trying to keep the wolves at bay, but will swing if one gets too close. [OOC: Hit AC 20 for 9 hp damage, plus an extra 4 hp fire damage.]

Blood Bath (DM Stephen)  d100=36 d6=6
Tuesday April 22nd, 2003 1:33:24 AM

Jurgen lashes out with his punctured pack by throwing it into the swarm of wolves. Many catch the pack before it ever hit the ground. Close to 8 to 10 wolves rip and tear into the pack. The pack is reduced to shreds in the matter of seconds. The act only seems to whip them into a greater frenzy. Vus goes to blinking around but no one can keep track of him. (btw, ordinary torch or fire light doesnt bother you at all. You are only sensitive with daylight when wearing the belt.)

Sly and the party are already at the tree that Savin disappeared into. Sly tests the tree where Savin had entered. The tree feels solid, not like trees that enter the elven trails. However Sly prepares for attack. The blue flame of the everburning torch helps greatly to see the wolves. The blue light startles the wolves but they quickly regroup. Luke is in full gnarly growling mode.

Peerimus mutters words of power and a ball of flame erupts in his hand. He can now see better. He looks out across the forest to see a sea of hungry eyes staring back at him. Yorrick is roaring even louder now. The front wolves show a little reluctance in facing off the large bear.

Savin sense he is leaving the tree. He is up high on a branch on a tree 50 to 60 feet away from the party. He can still see through his eyes but its like he feels trapped in a room looking out a window. Savin also can hear Sayra's thoughts but its a language he is not familiar with.

Savin can see his friends in the distance swinging torches somewhat helplessly at countless wolves ... so many wolves. Suddenly Sayra says, "Forgive me Mittiri, but this must be done to save my friends and the forest." With that being said she utters strange words that seems to echo within his mind. His body tingles as some strange energy wells up and is released from his hand.

Sayra screams out at the party. "STAY WHERE YOU ARE AND FIGHT ... ITS YOUR ONLY CHANCE. THE FOREST NOW FIGHTS WITH US.

Suddenly an explosion of shrieks, yelps and shrills assaults ALL your ears. Its the outcry of dead and dying wolves from all around you. Dozens and dozens and countless dozens are being riped apart!! The strong scent of blood fills the air. You all hear the sound of flesh being riped and cleaved from bone. Those with darkvision can see the carnage 40 feet away. Its absolutely disgusting. From what you can tell, the plants have become sharp and steely. The plants grab and entangle wolves cutting into their flesh. A sea of wolves are being reduced to a sea of blood and gore. You kinda wish you didnt have darkvision.

Above the shrills Sayra yells, "DON'T LEAVE AREA SURROUNDING THE TREEE!!!" She starts to cry and covers her eyes to keep from viewing the horror she caused.

Within the ring of death are still at least 60 to 70 wolves. Sir Thomas slashes out at a wolf and hits. The wolf recoils in pain. Pryte stamps another wolf with both hooves pounding it flat into the ground. (you can use multiple attacks)

Ilsidur slashes at a wolf with his flaming blade. He hits killing the wolf. The wolf catches fire and the horrible smell of burning fur fills your nostrils.

(Remember you are all still blessed with a +2 to attack, checks and saves. Next post is wolves turn.)



Wolves (DM Stephen)  d100=46 d6=2 d6=4 d12=6 d6=5 d20+3=21 d20+3=23 d20+3=12 d20+3=4 d20+3=4 d20+3=19 d6=2 d6=4 d12=3 d12=12 d20+3=4 d20+3=15 d20+3=6 d20+3=21 d20+3=12 d20+3=13 d6=1 d6=4 d6=2 d12=3 d20+3=11 d20+3=12 d20+3=5 d6=6 d6=4 d12=4 d12=12 d20+3=11 d20+3=5 d20+3=8 d20+3=16 d20+3=22 d20+3=20 d20+3=15 d20+3=13 d20+3=7 d20+3=19 d20+3=22 d20+3=13 d20+3=19 d20+3=11 d20+3=7 d20+3=12 d6=6 d6=6 d6=4 d6=4 d6=6 d6=6 d6=5 d12=11 d20+3=9 d20+3=21 d20+3=8 d20+3=6 d20+3=20 d20+3=8 d20+3=12 d20+3=17 d20+3=22 d20+3=22 d20+3=19 d6=5 d6=5 d6=6 d6=1 d6=6 d20=9 d20=4 d20=10 d20=8 d20+6=20 d6=4 d6=3
Tuesday April 22nd, 2003 1:59:35 AM

The wolves attack:

Six wolves leap forward at Sir Thomas and his steed. Two latch on doing a total of 6 points of damage. They attempt to pull you off you horse by your leg. (Roll a strength check or Ride checks [whichever is higher] DC 10 to stay on your horse.)

Six wolves swarm around Trace. One wolf hits with a bite doing 2 points of damage. He latches on and tries to trip you. (Make a strength or dex check at DC 8 to keep from falling down.)

Three wolves become brave enough to attack the dwarf with the flaming weapon. All three miss.

Four wolves leap forward and attack Peerimus. All four miss. Alas poor Yorrick, I knew him ... Twelve wolves leap out at the aggitated bear. Five wolves hit with their bite doing 26 points of damage. They dont have a chance at triping the bear.

Eleven wolves strike out at Sly. They ignor Luke amazingly. Four hit Sly doing 17 points of damage. They latch on and pull at your arm and leg. (Make a Strength or Dex check of DC 15 to keep from falling down. Luke bites down on one of the wolves with an attack of opportunity. He shakes the wolf like a limp rag doll.

Jurgen, who is back up against the tree seems to have avoided any of the attacks. He remains untouched.

(Party's Initiative)



Trace (ac17 hp62/64 +2 to attack and saves) and Radiant (?  d20+5=13 d20+11=17 d20+11=20 d20+8=24 d8+5=7 d6=2 d6+2=7 d8+5=11 d6=3
Tuesday April 22nd, 2003 3:20:38 AM

Trace shakes off the attacking wolves and begins to work his swords (swinging and hitting the closest targets,

(lsword ac17 7hps dmg 2hps frost dmg /s sword ac20 7 hps dmg / 2nd attk. l sword ac24 11 hps dmg 3 hps frost dmg.)

A glaze crosses over Traces eyes as he begins to move about slashing and stabbing. Radiant flies up to a branch above the action waiting to be called upon. Shadow is a bit edgy and begins to winnie and stomp her feet.

Trace's glaze begins to fade a bit as a light comes on in his head, He shouts to Sly, "I know this will be a horrible deed in many ways but how about a thousand ferrits were to arrive here and give these wolves something to chase rather than us!"

Sly Foxx [AC 20] ]HP 43] Luke {AC 16}{HP 18}  d20+6=20 d20+20=40 d20+15=29 2d8(8+5)+6=19 d8+6=13
Tuesday April 22nd, 2003 8:21:47 AM

"OH! What a fine idea, OUCH!, But I'm a little busy right now. OWww! You Sons of a Hell Hound."Sly with out looking grabs a sword (which happen to be the new Sword of Spell Storage) and starts swinging as hard as he can upwards (at a slant), then slashes a little down wards (again at a slant).
"Jurden! In my back pack, on the left side is the chest, open it and Rub the Ferrit Statue stomack and let It Go!."

Luke is into the Fury of a bloody fight with one of the wolves and woun't let go until that jackel is dead.

OOC: made my strength check +4 +2 bless= +6, attack +18&+2Bless=20/+13&+2bless=+15, Damages +4&+2bless=+6, First hit was a crit.(x2) 19hp, Second hit +4&+2bless=+6 damage 13hp. (DM Stephen I hope this is right.)

Peerimus [Barkskin, Endure Elements Fire] [AC25] [HP 50] Yorrick [Endure Elements Fire] [AC17] [HP51]  d20=3 d4=4 d20=6 d8=8 d20=12 d8=4 d20=12 2d8(8+1)=9
Tuesday April 22nd, 2003 9:55:31 AM

"Yorrick!" The word rips from Peerimus's mouth seeing the great bear swarmed by the wolves. With the flame in his hand he grasps for a wolf and will attempt to move closer to Yorrick.
(Touch attack 3+7bab+2bless=12 dmg 4+3=7)

Yorrick's massive claws and teeth tear into the pack attempting to bring him down with unbridled ferosity, trying to swat away as many as possible.
(claw 6+11=17 dmg 8+8=16, claw 12+11=23 dmg 4+8=12, bite 12+8=18 dmg 9+4=13

Sayra (DM Stephen) 
Tuesday April 22nd, 2003 11:49:17 AM

Savin suddenly feels the crying Sayra release control of his body. You can feel the pain she feels for all the death she has caused. You know that it took every bit of her will power to force herself to do what she just did. You find yourself 20-ft up a tree. Your party is 50-ft away. Wolves are continuing to die with tortured screams of pain below you. The trees are thick and close together. You know its not safe to move across the ground. The places not occupied with dying wolves are filled with living ones!!

(you may act this round)

DM Stephen ooc 
Tuesday April 22nd, 2003 1:57:35 PM

(Opps, I forgot about Shiraz!)

Sir Thomas 66 HP, 18 AC, +2 Bless  d20=5 d20=7 d20=16 d20=9 d10=2 d10=5 d6=6 d6=6 d20=3
Tuesday April 22nd, 2003 4:18:53 PM

[OOC: Thanks Stephen.]

[Rolled 5 + 13 + 2 = 20 to hit, dmg 2 + 5 = 7; Thomas AT 1]
[Rolled 7 + 8 + 2 = 17 to hit, dmg 5 + 5 = 10 dmg; Thomas AT 2]
[Rolled 16 + 6 + 2= 24 to hit, dmg 6 + 4 = 10; Pryte-Honos 1]
[Rolled 9 + 6 + 2 = 17 to hit, dmg 6 + 4 = 10; Pryte-Honos AT 2]
[Rolled Ride check 3 + 10 + 2 = 15; Success]

Knowing that this just got REAL bad, Thomas sets himself to performing the task that must be done if he and his friends are to walk away from this onslaught. Feeling much like the riders of the "Light Brigade", Thomas clings to that thought as he slashes and stabs at the wolves nearest him. He starts with those trying to pull him off Pryte ... they should be easy enough to hit since they aren't moving.

Similarly, Pryte lashes out at the wolves with crushing hoof strikes that are likely to crush skulls if they land. Sensing the need to tighten the formation further, Thomas and Pryte mentally agree to move closer to the group by backing up as they attack. (move 5' if possible)

Savin  d20+8=21
Tuesday April 22nd, 2003 7:36:37 PM

Savin decides that he will currently stay where he is. He pulls out his crossbow and try to shoot one of the wolves currently attacking the bear. If that isn't possible because of trees in the way, he will hold off on taking the shot.

He will call, "Children of Chaos, I am up here!"

Ilsidur (AC24, 78 hp, bless +2 attack, checks and saves)  d20+14=27 d10+5=13 d6=3 d20+9=18 d10+5=13 d6=3
Tuesday April 22nd, 2003 8:51:25 PM

Ilsidur attacks the wolves that are trying to bite him. [OOC: Full attack, two attacks, hit AC27 for 16 total damage (13+3 fire), hit AC18 for 16 total damage (13+3 fire). If the first attack drops one of the wolves, he shifts 5' towards the bear, and attacks another wolf.]

He calls out to the druid, "Peerimus, how can we help your bear? He is going to be swamped unless we can get him away from all those wolves! Can you get him to work his way towards us?"

Jurgen [Mage Armor] [Koboldian] [AC: 26] [HP: 30] Vus [AC: 20] [HP: 22] [Blink]  7d6(6+5+4+4+5+5+4)=33 7d6(5+6+3+6+4+2+3)+6=35 d20+6=14 d6=6
Wednesday April 23rd, 2003 1:42:19 AM

Jurgen nearly falls on his own feet trying to dodge wolves that are biting at his allies. Luckily, every time he moved to one side, a wolf bit at where he had previously been. The strange combanation of dodging and tripping must have been quite a sight, but Jurgen didn't have time to consider that thought. Yorrick was in trouble.

"Vus! Get to the horse! Keep the wolves away from it..." He points towards Sir Thomas and at the same time ducks out of a pair of sharp teeth. Before the next set comes at him and stops him from helping the bear, the words of a spell flicker from his tongue. It was untested and brand new to him, but he knew what it was supposed to do. Massive electricity would shock anyone within range. He thinks for a second and positions it directly in front of Yorrick, to get as many wolves as possible.

[Casting: Lightning Bolt - 7d6 Damage: 33 Reflex Save For Half: DC 18] Second 7d6 was an accident]

Lightning arcs from his fingers and overtop of the massive bear's head, towards his multiple attackers. Jurgen shakes with power and nearly falls to the ground. A brief breather and he's up again.

Meanwhile, Vus rushes over to the paladin's side and bares his own set of impressive teeth. Growls and barks abound, he tries to speak to these fellow canines.

[Speak with Animals of it's Type: Canines]"Not food! NOT FOOD!"

If the wolves continue assaulting, as they are assumed to, Vus springs into action against the nearest wolf.

[Vus Bite Attack - Success if AC 14 or lower - 6 Damage]

Fire Fight (DM Stephen)  d100=84 d6=1 good d20+5=11 d20+13=16 d20+13=17 d20+13=26 d20+13=26 d10+10=16 d10+10=15 d8=7 d8=8 d20+3=17 d20+3=9 d20+3=20 d20+3=20 d20+3=5 d20+3=12 d20+3=6 d6=6 d6=1 d6=5 d20=18 d6=4 d8=7 d20+5=7 d20+5=16 d20+5=13 d20+5=19 d20+5=9 d20+5=19 d20+5=9 d20+5=22 d6=1 d6=6 d6=1 d20=7 d20+3=14 d20+3=19 d20+3=19 d6=2 d6=3 d6=2 d8=5 d20+3=16 d20+3=17 d20+3=18 d20+3=17 d20+3=21 d6=3 d8=4 d20+3=18 d20+3=14 d20+3=14 d20+3=18 d20+3=23 d20+3=21 d20+3=4 d20+3=21 d20+3=6 d20+3=8 d20+3=12 d6=1 d6=2 d6=5 d6=3 d6=6 d6=1 d20+3=6 d20+3=9 d6=6 d8=3 d20+3=10 d20+3=22 d20+3=6 d6=6 d6=4 d8=2 d20+3=13 d20+3=8 d20+3=17 d20+3=8 d20+3=23 d6=2 d20=19 d20+3=8 d6=2 d8=3 d20+3=15 d20+3=7 d20+3=20 d6=3 d20=6 d12=5 d6=3 d20+3=13 d20+3=15 d20+3=14 d20+3=16 d20+3=11 d20+3=10 d20+3=14 d20+3=9 d20+3=6 d20+3=13 d20+3=6 d20+3=11 d20+3=23 d20+3=18 d20+3=14 d20+3=19 d20+3=7 d20+3=6 d20+3=7 d20+3=13 d20+3=15 d20+3=4 d20+3=8 d20+3=23 d20+3=22 d20+3=23 d20+3=15 d20+3=17 d20+3=13 d20+3=23 d20+3=13 d20+3=9 d20+3=8 d20+3=5 d20+3=17 d20+3=10 d20+3=13 d20+3=7 d20+3=20
Wednesday April 23rd, 2003 2:13:20 AM

Trace kills two wolves with both his strikes. (since trace didnt roll a Str check I will do it for him. Strength check 11) Trace is barely able to keep from falling.

Sly completely slices a wolf in two. He also kills a second wolf. Luke kills another wolf. However Sly feels horror grip him as he is tripped to the ground.

Peerimus sets a wolf on fire and it runs off yelping until it slumps over 15-ft away. Wolves jump all over themselves to avoid the flame. Yorrick slaps wolves left and right. They fly off the bear with big gaping wounds. The bear crushes a third wolf in his jaws.

Shiraz unleashes his fury upon the mangy dogs!! With his longer reach he makes an attack of opportunity against a charging wolf. He misses. However he connects with two other swings and kills two wolves.

Both Sir Thomas and his steed take out 2 wolves each. Sir Thomas is able to stay mounted. (Did you know you get a +1 bonus to melee attacks when attack from above?)

Ilsidur kills two more wolves. Their bodies go up in flames.

Savin doesnt have a clear shot at the wolves near the bear. (plus you would take penalties for shooting at wolves who are locked in combat with your friends.) However there are many many many other clear shots he could take without penalty!!

Jurgen lets off a dazzling lightning bolt. It sends 25 wolves to their agonizing deaths. The smell of burnt wolf hair fills the air. The blink dog misses.

Wolves continue to yelp and scream in pain as they die amongst the deadly vegetation.
-----------------
(Wolves turn)

Seven wolves attack Trace. Three hit and do 12 points of damage. (strength or dex check DC 18 to keep from triping.)

Sly is in trouble. Eight wolves remain on him and he is flat on his back. Three hit for 8 points of damage (lucky). (Strength check DC 12 to get up. You may attack if you get up. If you remain prone, you can still attack but suffer a -4 to your melee attacks.)

Luke draws three wolves. Two wolves hit for 5 points of damage. He doesnt get tripped.

Five wolves attack Peerimus. All five miss. Eight wolves remain on Yorrick. Four hit and one is a critical bite. All do 17 points of damage.

The remaining two wolves attack Sir Thomas and both miss. Three wolves attack Sir Thomas' mount. One hits for 6 points of damage. The wolf has no chance of tripping the horse.

Ilsidur has four more wolves join the fight increasing the total on him at five. One hits for 2 points of damage. (Strength or Dex check of DC 19 to avoid being tripped.)

Three wolves attack Shiraz. One hits for 3 points of damage. The wolf has no chance of matching Shiraz's strength.

The wolves stay far away from the lightning fingers (Jurgen).

(party's initiative)

Trace (ac17 hp50/64 +2 to attack and saves) and Radiant (?  d20+11=31 d20+11=29 d20+11=27 d8+5=13 d6=4 d6+2=6 d20+6=12 d20+5=13
Wednesday April 23rd, 2003 4:54:15 AM

Trace overtaken by wolves after cutting down two of them, (failed dc 13) He continues to attack on the ground to fight the wolves away, (first swing 31-4=27 for 13 hps dmg with 4 hps dmg of frost/ second swing 29-4=25 for 6 hps dmg/ second attack miss ac12).

Trace screams out loud, "Hurry with the ferrits, I really think it will work!"

Sly Foxx [AC 20] [HP 60/35] Luke {16}{18/13}  d20+6=21 d20+20=35 d20+10=26 d8+10=18 d4+6=8 d20+6=22 d6+6=11
Wednesday April 23rd, 2003 7:20:17 AM

"I Hear You Big Brother, But first I have to get up." Sly kicks his heel (for gaining his ballance,(made Str Check - 21) as he does so he takes a dagger out of his boot) Sly is up right, he swings with his sword hand (hit ac 35 - damages 18) and jab with his left hand(hit ac 26 - damages 8). Sly yells at Jurgen again "MR. LIGHTING FINGERS! BUT GET THE STATUE. RUB IT AND HELP GET THE OTHER 50 WOLVES BACK OUT THERE OFF OUR BACKS".

Luke senses that his master is down. Will renew his furious attack again. (hit ac 22 - Damages 11)

Peerimus [Barkskin, Endure Elements Fire] [AC25] [HP 50] Yorrick [Endure Elements Fire] [AC17] [HP51/8]  d20=5 d20=10 d8=7 d20=1 d20=3 2d8(3+3)=6
Wednesday April 23rd, 2003 9:44:36 AM

The wolves teeth are no match for thick tree bark that has magically grafted itself to Peerimus as again none penetrate. Peerimus realises if he does not help Yorrick his life long friend will perish and so moves to cast Cure Serious Wounds upon him.
(Combat Casting Concentration 5+13=18 failed)
Peerimus gets knocked and spun about and loses his mental grip on the spell.

Yorrick continues to smash wolves...
(claw 10+11=21 dmg 7+8=15, claw 1+11=12 can a bear fumble?, bite 3+8=11 dmg 6+4=10)

(DM Stephen - Looks like you forgot to add the +2 bonus to your skill check. I think that is good enough for the spell to go off. :)

Sir Thomas hp60, AC 18, +2 Bless; Pryte-Honos hp 35, AC 14, + 2 Bless  d20=10 d20=16 d20=19 d10=3 d10=8 d6=1 d20=20 d6=5 d8=6 d8=3 d20=9
Wednesday April 23rd, 2003 11:49:42 AM

Thomas
[Rolled 10 + 13 + 2 + 1 = 26 to hit; dmg 3 + 5 = 8]
[Rolled 16 + 8 + 2 + 1 = 27 to hit; dmg 8 + 5 = 13]
CLEAVE Feat if wolf is downed [Rolled 9 + (13 or 8) + 2 + 1 = ?; dmg 6 + 5 = 11]
[OOC: Accidental d8 roll = 3]

Pryte-Honos
I'd like to save his attacks if I can so as to allow movement. He will attack if Thomas does not kill all three wolves.
[Rolled 19 + 6 + 2 = 27; dmg Rolled 1 + 4 = 5]
[Rolled 20 + 6 + 2 = 28; dmg Rolled 5 + 4 = 9]

[OOC: here's the plan. Let me know if it needs amending.]

Thomas strikes at the wolves with authority provided directly from Domi. He makes two well-placed attacks that kill one, if not two, of the wolves assaulting his friend. If any of them die, Thomas makes another attack on any remaining in his vicinity.

Pryte dances around trying to make the wolves put on a defensive air while Thomas cuts them down. If any wolves remain after Thomas' onslaught, Pryte will lash out with his crushing hoof attacks. The two will then evaluate the situation and move 5' toward Yorrick the bear.

[NOTE: if there is any way I can move and attack one of the wolves on Yorrick I would like to do that, but I'll deal with my own problems first.]

"Domi guide my hand. Stay alive my friends. Help is on the way."

Peerimus [Barkskin, Endure Elements Fire] [AC25] [HP 50] Yorrick [Endure Elements Fire] [AC17] [HP51/35]  3d8(8+5+7)=20
Wednesday April 23rd, 2003 12:00:13 PM

[OCC correction because of +2 bonus, Peerimus made the Concentration check]

Peerimus lays a glowing hand to Yorricks rear flank, "Give us your strength Mother that we may impart your healing to another."

[20+7=27 HP healed]

Shiraz AC 23 Hps 63/66  d20+14=23 d20+10=26 d20+12=16 d10+9=16 d10+5=13 d10+9=11 d20+13=20 d10+9=18 d20+13=30 d10+9=17
Wednesday April 23rd, 2003 2:27:50 PM

Shiraz looks around at the carnage, the sounds of the dying wolves and the shouts of his friends as they battle, Shiraz bellows,"TO ME CHILDREN OF CHOAS!" Shiraz turns so that his back is turned towards Yorrick and Vus and continues fighting the attacking wolves hitting AC 23,26,16 for 16,13,and 11 points of damage<Total 40 points> Cleaving to the next wolf hititng AC 20 for 18 more points for damage. Shiraz readies himself for his attack of apportunity striking a wolf, AC 30 for 17 points of damage. "To me! we defend each others back as we fight form a circle togeter!"

Ilsidur (AC24, 76/78 hp, bless +2 attack, checks and saves)  d20+6=9 d20+14=18 d10+5=11 d6=6
Wednesday April 23rd, 2003 10:09:09 PM

Ilsidur is thrown off his feet by the successful wolf attack. [OOC: Missed dex check with 9.] He leaps back up to his feet (move equivalent action), and swings at the wolf that had the cohones to throw him down. [OOC: Hit AC18 for 17 total damage (11+6 fire damage).]

He continues to shift 5' closer to the bear, waving the flaming axe in the remaining wolves' faces. "Good job with the lightning, Jurgen," he shouts, "Just be careful with the area effect spells. We are in a forest, and forests are known to be flammable."

OOC: Stephen, is there any effect from the magical shield with the face?

Savin  d20+8=26 d8=6
Wednesday April 23rd, 2003 11:26:46 PM

Savin will stay in the tree, afraid to leave its protection and possible get attacked by the forest as well. He will shoot at a wolf.

OOC hit ac 26 for 6 points of damage

Jurgen [Mage Armor] [Koboldian] [AC: 26] [HP: 30] Vus [AC: 20] [HP: 22] [Blink]  d20+6=9
Thursday April 24th, 2003 12:55:30 AM

Just before Jurgen becomes Lightnin' Fingers again, he realizes that Sly was speaking to him. Something about a ferret and rubbing it... Then it clicked in. The cursed statue! That's what would overrun the wolves.

"Got it!" Moving toward his friend's backpack as fast as he can, Jurgen grabs for the pocket. Once he locates the statue, he rubs it furiously. Vus, in the meantime, is distracted by what he believes to be his master's retreat and his bite goes nowhere.

[Vus Bite Attack - Miss at AC 9]

DM Stephen 
Thursday April 24th, 2003 10:04:01 AM

(Storms knocked out my phones last night. So I couldnt post. Will as soon as I can.)

DM Stephen  d100=77
Friday April 25th, 2003 2:22:25 AM

(Tonight I had you post almost finished. It was a long one. Some very dramatic things happened. Secrets were learned. Deep soul wrenching stuff!! As I was about to submit, the power went off ... all over my little village of Charlie!! After 15 minutes of cussing, spiting, kicking and hitting the walls, the power finally came back on. However, the phones remained off .... AGAIN!! Strange how I could hear the TV though the phone, but thats another story.

Anyway its late, the phones finally came back on and Im very tired and very grumpy. I dont believe you all would want me to post in this condition. I will do so tomorrow evening, unless the Fates have another surprise for me. Thank you for your understanding. :)

The might of ferret! (DM Stephen)  d100=30 d6=1
Monday April 28th, 2003 12:51:29 AM

Everyone fights and many wolves meet their painful ends.

Ilsidur feels an anger within himself he has never felt before. A rage builds with every attack. (You feel the shield giving you the ability to Rage once a day. Like a 1st level barbarian.)

Jurgen grabs the metal ferret. Rubs it. It begins to glow very brightly. Startled by the bright light all the wolves back up. You all hear a rumbling sound in the distance.

(party initiative. I would have been more detailed of your actions but this is my 4th attempt to post this. Im fed up! So here it is before the electricity goes off again.)

Shiraz AC 23 Hps 63/66  d20+14=22 d20+10=12 d20+14=34 d20+14=24 d10+9=15 d10+9=15 d10+9=12 d20+13=22 d10+9=16 d20+13=33 d20+13=32 d10+9=18 d10+9=15
Monday April 28th, 2003 9:00:52 AM

The huge taur carefully moves five foot back towards the bear and the blinkhound as he fights the attacking wolves hitting AC 22,12<assuming a miss>, and criting on AC 34 for 42 points for damage, then neatly cleaving to another wolf standing between him and the animals hitting AC 22 for 16 points of damage and attacking one of the attacking wolves<Criting again> hitting AC 33 for 33 points of damage. Shiraz directs all of his attacks on clearing out the wolves between him and the party trying to start a defensive stand. "Trace, Sir Thomas, we need to work together!" Shiraz yells out over the roar of battle and sounds of death.

Sly Foxx {AC20}and Luke{16}  d20+20=38 d20+10=27 d20+6=15 d8+10=11 d8+10=17 d4+6=7 d20+6=20 d4+6=10
Monday April 28th, 2003 9:08:54 AM

OOC:Sly has two attack because the first hit with the Sword ia a critical hit AC 38(27) damages of (11+17=28)and the second is his dagger jabs AC15 damages of (7). Luke attacks is AC 20 damages of 10.

Sly slashing away again with renewed emergy after hearing that rumbling sound in the distance, "You hear that Jurgen, that is the ferrets on their way to the statue. Now all you have to do is let go of the statue and back up to Shiraz." Sly shout to Tracy "Big Brother! The girls are on their way, Sir Thomas better get to the tree with your horse, OH! would you pick up Ilsidur, or he's a little short, he'll be burried in ferrets shortly." [Sly chuckels at the though of Ilsidur up to his arm pits in love sick females ferrets.

Luke attacks another wolf (AC 20, damages of 10hp)

Trace and Radiant 
Monday April 28th, 2003 2:38:54 PM

As the wolves back away from the light, Trace scrambles to his feets and jumps up on Shadow and backs up to the group. He sheaths his short sword so that he can hold on to the reins but keeps his long sword handy. Trace grins a bit, "Now lets see how the power of love will help in the battle of evil vs. good."

Jurgen [Mage Armor] [Koboldian] [AC: 26] [HP: 30] Vus [AC: 20] [HP: 22] [Blink]  d20+8=23
Monday April 28th, 2003 4:32:07 PM

"Oh my Flower. We're using love to stop hunger." Instead of just dropping it in front of him, Jurgen makes his way towards the biggest grouping of wolves and tosses it towards them.

[Ranged Attack Roll - Success if AC 23 or lower]

The ferrets would be more useful if they loved some wolves to death, instead of just crowded around.

"You know I could have killed them all by now? But no... Sly wants to see ferrets." A grin creeps along Jurgen's lips and he gets ready for the onslaught of Sly's statue.

Ilsidur (AC24, 76/78 hp, bless +2 attack, checks and saves)  d20+14=19 d10+5=13 d6=4
Monday April 28th, 2003 5:42:53 PM

Ilsidur uses the lull in the wolf attack to make his way to the base of the tree containing Savin. He calls out, "Quick, run to the tree and surround it, while the wolves are trying to figure out what is going on! Peerimus, get your bear to move this way, and I can heal him!"

He brandishes his flaming axe as he moves, waving it in the direction of the nearest wolves. If one of the wolves tries to attack him as he moves (and assuming he moves no more than 30'), he will swing the burning weapon at the attacker. [OOC: Hit AC19 for 13+4 fire, 17 total damage.]

Savin 
Monday April 28th, 2003 10:39:28 PM

Savin drops from the tree falling and grabbing branches to break his fall. (leap of the clouds feat) He lands gracefully on his feet next tp Ilsidur and says, "Shall we join our friends?"
Savin will head back to the group careful not to leave Ilsidur behind.

Peerimus [Barkskin, Endure Elements Fire] [AC25] [HP 50] Yorrick [Endure Elements Fire] [AC17] [HP51/35]  d20=17 d4=4 d4=1 d20=20 d20=14 2d8(4+8)=12
Tuesday April 29th, 2003 12:04:29 AM

"Yorrick with me to the tree" urges Peerimus, taking advantage of the moment of confusion by the wolves. He hits a wolf with the flame in his hand and moves with the mighty bear to the defensive circle forming about the tree.
(hit AC 24 7 dmg)

Yorrick moves with his life friend after swatting away another wolf with a great claw.
(hit AC 31 crit 26 dmg)

Sir Thomas (+2 Bless, hp 60/66, ac 18) Pryte-Honos (+2 Bless, hp 35/41, ac 14)  d20=19 d20=10 d20=20 d10=4 d10=7 d10=3 d10=5 d20=11 d20=4 d6=6 d6=6 d10=3 d10=8
Tuesday April 29th, 2003 2:07:36 AM

[OOC: I don't know how many attacks I'll get this round with my move, so I just rolled all of them and I'll let you sort it out.]

Thomas sees his friends moving toward the tree, and hearing their calls to band together he knows that making his way to them is the smartest move. Pryte, knowing Thomas thoughts and being quite intelligent and aware himself, moves in the direction of the tree. Thomas sits on the back of his friend and attacks any wolf that he possibly can.

[OOC: Two regular attacks plus his cleave feat. If there are not enough enemies to deserve this attention, keep one as a readied action.]
[Rolled 19 + 2 bless + 1 high ground + 13 melee = 35 Critical hit; dmg 4 + 7 + 5 = 16]
[Rolled 10 + 2 bless + 1 high ground + 8 melee = 21; dmg 3 + 5 + 5 = 13]
[Rolled 20 + 2 bless + 1 high ground + 13 melee = 36 Critical hit; dmg 3 + 8 + 5 = 16]

If Pryte's movement is impeded he will attack the wolf or enemy that impedes his trek toward the tree.
[Rolled 11 + 2 bless + 6 melee = 19; dmg 6 + 6 = 12]
[Rolled 4 + 2 bless + 6 melee = 12; dmg 6 + 6 = 12]

Hopefully, Thomas and Pryte stand with their backs toward the tree facing the waves of wolves and darkness.

Thomas tries, needlessly by the looks of it, to inspire his friends. "Bound by a cause, even armies cannot tear us apart. May Domi's will shine in this land when the sun rises and we see the endlessness of what had to be done. May the sacrifice and the deed not be in vain."


DM Stephen ooc. 
Tuesday April 29th, 2003 10:11:47 AM

(Phones are out again. I am in full gripe mode today. So hopefully my phones will be working tonight.)

The Winds of the Ferret (DM Stephen)  d100=90 d6=3 very good roll
Wednesday April 30th, 2003 1:27:35 AM

(excuse the quick little post. The winds are blowing another thunderstorm through area.)

Everyone backs away from the wolves and puts their backs against the tree. The wolves are somewhat shaken from the bright light. As Jurgen tosses the small figurine into the pack of wolves, the light seems to retract back into the ferret. Jurgen's body is also magically sucked into the tiny ferret as well. Jurgen looks on in horror as he can see out of the ferrets eyes. Jurgen can not move. The rumbling comes closer.

With the onslaught of a fierce wind, female ferrets start to fall out of the sky, climb out of the trees and prance across the ground. Thousands and thousands. You all see a feral glint in their eyes. They swarm around the metal ferret and hiss and snap at the wolves. The wolves feeling overwhelmed by the ferrets start to back away even further. The whole scene seems to disturb the wolves somewhat.

All of you feel the ferrets crawling over you to get to the metal ferret where Jurgen now seems to be the center of attention.

(party's initiative)

Sly Foxx and Luke 
Wednesday April 30th, 2003 6:55:14 AM

Sly tries to grab Jurgen as he is going into the statue but no use he's now into the statue. As Sly stands with his back to the tree (all the while having to ward off the female ferrets) Sly shouts at the statue ,"Hey! Jurgen! I think the statue needs help with all these Females"

Shiraz AC 23 Hps 63/66 
Wednesday April 30th, 2003 8:17:19 AM

Shiraz stands with his back against the tree and watches in shocked amazement as the young sorcerer is sucked into the statue,"What in the name of Imod..." the words trail off.

Peerimus [Barkskin, Endure Elements Fire] [AC25] [HP 50] Yorrick [Endure Elements Fire] [AC17] [HP51/35]  d20=14
Wednesday April 30th, 2003 1:47:10 PM

Peerimus notices the look on the others faces as Jurgen vanishes into the statue, obviously that was not suppose to happen, but what could be done? He could calm some, but not nerely enough to be noticed. Perhaps it would be a good idea to get a better view of what is going on and with that in mind Peerimus morphs into a bat and will lie on Yorricks head and look around (120' Blindsight spot DC 22)

Trace and Radiant 
Wednesday April 30th, 2003 2:45:01 PM

"Oh man!, Sly didnt get sucked into the statue when he rubed it. Hey Sly, tell me when and I will send Radiant down to fetch the statue so that Jurgen is safe. Hopefully he will be released in a day when all the ferrits have gone. Trace cast entangel on the area where the wolves have backed away but far enough where the area would not affect the group or the statue.(reflex save, duration 7min).

Jurgen [Ferret-Like] 
Wednesday April 30th, 2003 8:06:29 PM

Jurgen, although previously calm, is now hysterical. He was wonderful and safe a few seconds ago, destroying wolf after wolf. Or all at once, it didn't matter. He was strong and powerful. WAS... Now he was a ferret.

"Sly... If I ever get out of here, you are... OH GOD! THEY'RE COMING AFTER ME? AHHHHH! AHHHH!" He screams, either to himself or verbally, if such a thing is possible in this form.

Savin 
Wednesday April 30th, 2003 10:08:47 PM

Savin is running to the tree when he sees Jurgen sucked into the statue. "Great..Just Great" he thinks to himself. When he joins the others he will say, "What do we do now?"

Ilsidur 
Wednesday April 30th, 2003 11:28:33 PM

Ilsidur watches Jurgen disappear into the ferret statue, and says, "You're right, that didn't happen last time. I have a feeling that Jurgen is going to be a pretty busy little ferret for the next few hours, though. Let's just hope that the wolves are chased away."

Sir Thomas (+2 Bless, hp 60/66, ac 18) Pryte-Honos (+2 Bless, hp 35/41, ac 14)  d20=3 d20=1 d20=16 d20=2 d20=18 d10=9 d10=8 d10=10 d6=1 d6=1
Thursday May 1st, 2003 1:37:46 AM

Thomas and Pryte see Jurgen's body get sucked into the statue and react. "Oh Crap!" Unsure of how best to handle this terrible situation and knowing the vulnerability that their friend now possess, they put themselves in harms way to protect him.

Pryte rushes forward to take up a position between the ferret and the closest wolves. Thomas and Pryte will lash out with any and all attacks that they possess. [OOC: though I think that maybe they won't be so successful.]

Rolled totals of 19 to hit for 14 hp dmg, 12 to hit for 13 hp dmg, and cleave with 29 to hit for 15 dmg if possible. Pryte 10 to hit for 5 hp dmg, and 18 to hit for 5 hp dmg. [OOC: Sorry for not totaling them on the screen. I am in a rush to go so sleep.]

Who let the dogs out? (DM Stephen)  d20+3=21 d20+3=21 d20+3=4 d20+3=7 d20+3=12 d20+3=9 d20+3=16 d20+3=15 d20+3=9 d20+3=19 d20+3=15 d20+3=8 d20+3=11 d20+3=11 d20+3=17 d20+3=4 d20+3=17 d20+3=11 d20+3=6 d20+3=17 d20+3=18 d20+3=8 d100=79 d6=6
Thursday May 1st, 2003 2:13:50 AM

You all look on and notice the metal ferrets mischievious, almost devilish, grin across his face. The warning emblazoned on the ferrets back seems to shout back at you all with renewed seriousness. The other ferrets have arrived and more just seem to pour in. They swirl around the metal ferret. Its like a torrent sea of ferrets and Jurgen is a sinking ship. The sounds of polecat love sing into all your ears.

The wolves are definitely confused from the sudden influx of ferrets. They highstep and hop about as countless critters run by their feet. The scene is pure chaos. Some wolves decide to run and become injured by the magically spiked growth that circles the area. They climb over the bodies of the previous dead and escape.

Peerimus, in bat form, sees everything within his range. You see all the bodies of wolves ensnared and impaled on the magically enhanced local vegetation. The loss of life is great. The ferrets seem to avoid the pitfalls or unaffected by it.

Trace lets loose an Entangle spell in the area of the wolves that backed away. Grass, roots and other plants grab at the wolves. Some are able fight off the trap but are slowed by their struggle. Others become tied down and held fast to the earth.

You all realize that the only way out of this chaos is to fly ... or swing from the trees. Everyone is backed up against the tree and try and figure out there next move.

Suddenly another player enters the fray. A tall majestic stag with a full rack of antlers. It stands in the distance (some 60-ft away) and surveys the scene. What makes this animal different from the rest of the beasts is that it glows an erie green light and its body consists of some strange energy. Its legs fade to nothing before they touch the ground, so it looks to be floating in the air.

Peerimus can see the stag with his normal vision but his blindsight sees nothing of it.

The stag's green light pulses and bursts a flair into the area. All magical enchantments cease to function. Spells drop, Peerimus shapes back into his normal form. The flames of Ilsidur's weapon go out. The everburning torches expire only to flicker back on after a few seconds. The wolves calm and take the opportunity to run off.

Jurgen is cast from the ferret and is thrust back toward the party. A dozen or so ferrets continue to climb on Jurgen and lick at his hands, neck, and face.

The vast majority of the ferrets continue their love fest with the metal ferret and they too exit stage left.

The party and the stag is all that remains. As the ferrets and the wolves leave, silence returns to the scene. Bodies of wolves litter the area. The stag just stands there and looks at all the destruction.

(Party Initiative, if you wish you can make Knowledge Nature or Wilderness Lore checks, or both. Or any check that you think will help in this situation.)

Sly Foxx and Luke  d20+6=24
Thursday May 1st, 2003 9:25:56 AM

"I don't know what happen with the statue, IT never did this before?? Not even when Savin rub the thing to play a joke on me?? I'm guessing that maybe That Golden Stag over there has something to do with this??" Sly told Jurgen, as he helps to take some of the love sick females ferrits off of him, of course Sly is smiling all the time, as he winks at Trace. But to himself *And I was just about to RUB the Statue myself!*

OOC: Roled Wilderness Lore 24.

Luke since Sly does not need any help any more will go to the bear Yurrick, to help if he needs any.

Trace and Radiant  d20+10=18 d20+6=7
Thursday May 1st, 2003 10:38:29 AM

Trace stands there for a moment with his mouth open and unsure of how to respond to the pure chaos that had happened and so dramaticly ceased. "I dont care how many times I see that curse of the ferrit, I will never get used to it. At least now we know the next time we rub the little rodent we need a dispell handy to back us out of the ordeal when ready."

(wilderness lore 18 Nature knowlage 7) Trace sees the stag in the distance and sheaths his sword to try and show no hostil intentions to it. Trace raises his hand and calls Radiant back down who seems a bit ratteled and still skiddish over the dramatic scene they all wittnessed. Trace spurs Shadow and moves up next to Sir Thomas to speak under his breath, "Hostil or friendly, I ask only casue I am so jacked up at the moment from all this around us my instinct is to just drop any and everything that stands in front of us. I dont know how to take it's dispell, it did make the wolves run but it only canceled our spells unless there was one controlling the wolves. In my mind that is an offensive move."

Trace pulls his bow out but no arrow. Only readies for a reaction if needed. He spurs his horse again and moves over in front of Jurgen and Sly to protect the finger wigglers.

Peerimus [AC21] [HP 50] Yorrick [AC17] [HP51/35]  d20=3 d20=2
Thursday May 1st, 2003 3:12:38 PM

Peerimus quickly gains his feet after being forced back to normal.
"The beast is incorporeal or energy. My Blindsight did not register the creature."

(Wilderness Lore 3+14=17 Nature 2+10=12)

"this is beyond my realm of knowledge."

Yorrick licks some of his wuonds and waits

Savin 
Thursday May 1st, 2003 9:43:25 PM

Savin looks at his friends as none of them stand forward. He will take a couple of slow steps forward and bow to the creature. "We are here to help free this forest from the evil investing it." Savin will then raise the death mask to his face and say, "Sayra. Do you know this creature. Is it friend or foe? He will then place the mask on.

Shiraz AC 23 Hps 63/66  d20=1 d20=12 d20=20
Thursday May 1st, 2003 11:49:45 PM

Shiraz quickly sheathes his swords and looks out over the distance to the stag, attempting to spot<DC 1> anything that might give some explanation as to what just happened, not noticing anything strange other than the obvious, the taur listens<DC 12> carefully to make sure the wolves and ferrets are really leaving, then the huge taur searches<DC natural 20> for the quickest safe route from here. "Anyone have any idea what he means to do?"

Sir Thomas (+2 Bless, hp 60/66, ac 18) Pryte-Honos (+2 Bless, hp 35/41, ac 14) 
Friday May 2nd, 2003 12:39:34 AM

Thomas looks around at his friends as if in utter shock. "Eh," he snorts, "what do I know about this? I know Domi's law, ettiquete, and battle. You all are the specialists of nature and magic. However, I don't think he means to attack us. He's just standing there."

Thomas makes no move toward the stag, but neither does he make a move to indicate peace. "It seems to me that he knew we were in trouble, or he would not have sent the wolves away. I think Savin has the right idea." Thomas salutes the stag with his sword, then feels himself and Pryte for their bite marks. He wants to be sure they don't need imediate attention.

Ilsidur 
Friday May 2nd, 2003 1:03:40 AM

Ilsidur says, "I agree with you, Sir Tom. The creature appears to give us no cause to fear it. Let's wait and see what Savin/Sayra have to say."

Goodbye (DM Stephen)  d100=16 d6=6
Friday May 2nd, 2003 2:15:56 AM

Savin can feel that Sayra has buried herself deep within his consciousness. The death of so many by her hands has hurt her in a very profound way. She was a fey... a dryad to be exact. A creature of nature and a devout druid at heart. Savin understands this now. To use the life energy of nature for destruction of so many desperate souls cuts her to the quick. The full weight of her sacrifice is now obvious to you.

None of you have any idea what kind of creature this is in front of you. However Sly recalls stories told to him as a child about spirits that roam the forests, but those were childish pixie tales.

The stag surveys the area for a few short moments. It doesnt seem to respond to any of your words or gestures. It turns and begins to walk away. However, after a few steps the stag disappears.

Its late, your all very tired of the journey and the combat. Shiraz notices a path to the east of the tree. It was very hard to spot. It could lead to a better place to rest for the night. Anywhere away from the stench of all the blood in this area.

Oh ... why is Jurgen continuing to allow the dozen or so ferrets lick and rub up against him!? The sounds of pole cats purring is all you hear.

(Party's initiative)

Jurgen [Mage Armor] [Koboldian] [AC: 26] [HP: 30] Vus [AC: 20] [HP: 22] [Blink]  d20+3=18 d20+11=27 d20+11=21 d20+1=17 d20+8=17
Friday May 2nd, 2003 3:49:56 AM

Jurgen, at the chance of being freed from his captivity as a ferret, starts screaming and kicking away at those around him. He makes sure to be as violent and vengeful as possible. They were a menace. They were a pain and they would not be tolerated. Why in the name of of the Wold, all this pure, good and right had this happened to him.

Faintly, out of the corner of his eye, Jurgen spots the stag and it's magical glow. Then he sees it disappear, just as quickly. Had he been calm, he would have had two questions in his mind. The first would be "Who is that?", The second would be "What is that?". Instead, only anger and fury was in him. Out of the back of his brain was the constant search for knowledge. For facts and pleasures... That delayed him long enough to consider their "savior".

[Arcane Knowledge Check - Success if DC 27 or Lower]

[Spellcraft Check - Success if DC 21 or Lower]

[Intelligence Check - Success if DC 17 or lower]

But then he let himself explode with violence. His wrath would be pointless. It would do nothing. It would solve nothing. Yet he stilled grabbed his dagger and aimed for the spot where the mysterious stag had stood. A creeping few seconds was allowed, while he pulled it behind his head. And then he let it fly. Instead of towards the stag, it quickly changed directions to the ground in front of him.

[Ranged Attack - Success if AC 17 or lower - Target: The ground...]

Jurgen couldn't tell if it was a wolf or a patch of unmarked ground, lucky if he could tell the difference in this light. He may have been like a Kobold, but he couldn't see in their manner. Maybe with time... The belt had hidden properties. Things he didn't know. Things he could't grasp yet... But he would...

"Bugger off Sly! Bugger you. Bugger your damn statue too!" Walking towards it, he kicks it in Sly's general direction. Serious animosity issues towards the elven warrior mage. Sly was lucky to still be in one piece, at the mood Jurgen was in. He could have finished off the rest of the ferrets with ease. Lightning was a powerful tool. It was the fury that nature put forth against those who displeased it. Druids knew nature's wrath. But obviously, Sly did not. Otherwise he would have let Jurgen continue on and finish the battle. But no, instead, he told the great and powerful Magus, Jurgen Sturmjager, to rub a ferret. His amazing strength was a supernatural power that flowed through his veins like blood, but stronger times ten thousand.

"DO NOT MEDDLE IN THE AFFAIRS OF MAGES FOR THEY ARE SUBTLE AND QUICK TO ANGER! THE POWER OF THOUGHT CAN EASILY BECOME THE POWER OF MAGIC AND THAT IS DEADLY TO ALL WHO... who..." Jurgen inhales deeply, realizing his last few words became shouts and those shouts became threats... Yes. He may be angry, but furiousness wasn't an ordinary trait in him. Then again these were extraordinary times. And thus, there would be nothing normal.

As he walks by it, Jurgen grabs his dagger and jams it into it's small sheath. "It is time to be weary... Evil is near. Although whether it be evil or merely my own mind stalking another part of itself, I know not." He looks towards Shiraz's path and begins to walk along it. He was weary.

[My apoligies everyone. This post is a collection of all my thoughts right now and some of it is a bit crazy. I can't help myself. I'm giddy and exausted. I write the final for the Provincal Math Competition tomorrow... Yay!]

Sly Foxx and Luke 
Friday May 2nd, 2003 8:21:38 AM

As Jurgen start to walk pass Sly on his way to the path. Sly put an hand on his arm and stop him for a moment, "Your Right! Little Brother, it is time to be weary and I agree with you , you'll one day be a great Mage. Once you learn on how to use your power properly. You didn't see me use my wizard power here, that's because I had more respect for this forest. You see by using your Lighting on the wolves, you also damaged alot of the Forest, you could have started a fire.
That's why the Goldem Stag the Sprit that roams this forest visited us, and you Little Brother threw a dagger in his direction, I alway though that HE was a childish pixie Tale, but HE does exist and I have a feeling as we pust the evil back, we'll see more of that beautiful Golden Stag.
As for the statue (Sly goes and pichs up the Golden statue and puts it back into the Ivory Chest, locks it and puts it back into his pocket)It was the only way to rid of the wolves safely,it worked. Again you did a great job (as Sly takes another Ferett off his arm." Leting Jurden go on his way down the path.

DM Stephen 
Friday May 2nd, 2003 10:17:42 AM

(Just to clarify .. the stag was not gold, it was green. The ferret figurine is off celebrating Ferret-paloosa in his own personal mosh pit with several thousand of his best female friends. Oh ferret, you sexy beast!!)

Sir Thomas (+2 Bless, hp 60/66, ac 18) Pryte-Honos (+2 Bless, hp 35/41, ac 14) 
Friday May 2nd, 2003 2:08:20 PM

Thomas is taken aback by Jurgen's outlashing, but he remembers times when he was in a similar mood disposition. He lets the young mage continue with his diatribe until he is finished, then Thomas lets the mage walk alone; following only a short distance for safety. "Let's keep this wagon train rolling. Stagnation will only invite trouble."

Peerimus [AC21] [HP 50] Yorrick [AC17] [HP51/35] 
Friday May 2nd, 2003 2:40:59 PM

[OOC - apologies for teh short posts this week. Month end for me is not a good week]

Peerimus raises a brow to Jurgens outburst, but says nothing. 'It is not my place.' he thinks to himself.
Peerimus continues petting Yorricks head, "The Golden Stag? I have not heard of such a thing, but my natural studies tend to dwell more on the Fey and natural order of things. The path while seeming the obvious direction is probably not the best. I say withdraw to camp for teh evening other than precisely where the enemy wishes us to"


Savin 
Friday May 2nd, 2003 4:36:04 PM

Savin takes the mask off and puts it away. As he listens to Jurgen's tirade and his own temper rises. He sternly says, "Get a hold of yourself mage. The forest itself rose up to save us. Sayra feels tremedous guilt for killing the poor starving creatures and you rant like a child. We will need cool heads if we are going to survive this mission. Rage can keep you alive but it rarely wins any battles."

Savin then stalks off towards the new camp.

Trace and Radiant  d20+10=17
Friday May 2nd, 2003 5:00:31 PM

Trace only nods as the others talks. He is not sure what the start of this adventure means but will not dwell on it any more. Trace spurs Shadow past the others on the trail and checks out the passage up ahead. He begins to look for a sufficent place to camp. Remaining quite other than the thoughts running through his head Trace keeps a look out for any wolves that might have lagged behind still looking for a meal. (sopt check 17)

Shiraz 
Saturday May 3rd, 2003 8:21:15 AM

Shiraz begins to point out the path to the east of the tree when the young sorcerer begins his diatribe, the look of anger flashes on teh stoic taurs face as he listens to this , this child berate another friend and shiraz knows what he must do. Quickly moving to get in front of Jurgen; Shiraz stops, turns, and blocks the path, stopping the magus, as he called himself,"Boy, I had thought you wiser after the battle with the dragon. Your gift of life for the rest of us was honorable and yet now you dishonor all we have done together by your irreverent tone and disrespect for your elders. Did Josephine teach you that?" Shiraz's face twitches, the need to use such an unfair weapon against a friend weighs heavily against him,"Rage undirected is much like a river, over time it wears against the very earth moving it and shapint it, but rage directed is like water from behind the floodgates of a dam, it rushes out,powerful able to move earth,stone the very wold itself, you are like a river raging against everything, be selective young magus, you cannot stand alone anymore than the rest of us." Shiraz turns and looks behind him then back behind Jurgen, "The others come, heed my words friend and calm yourself." Shiraz turns and strides down the path a bit. Leaning against a tree as Sir Thomas and the others walk by that Shiraz is deep in thought, his brow furrowed and his hands dance against the hilts of his swords. Carefully not looking at anyone in particular the taur starts of down the path behind Trace,"Trace, can you tell if this is trod often?" Shiraz asks quietly the tenseness in his voice apparent.

Ilsidur  d20+8=23
Saturday May 3rd, 2003 10:46:35 PM

Ilsidur shakes his head and frowns at the young wizard's rants. "Son, you need to get ahold of yourself. No-one knew that the figurine would swallow you up; that didn't happen the last time that we used the ferret figurine. You need to learn to trust that what we suggest are what we think are the best options to defeat a situation. I suggest you settle down, and apologize to Sly."

Then he turns to Shiraz, and says, "I agree, let's get some rest. Trace, we need you to check and see if the area is safe." As they walk through the forest, Ilsidur checks the area for dangers. [OOC: Wilderness roll of 23.]

Rest of the weary. (DM Stephen)  d100=44 d6=5
Monday May 5th, 2003 7:53:42 AM

After some debate amongst the party about flaired tempers, Ilsidur is able to locate a decent place to camp for the night. Trace notices no other activity during the night and the party is able to get there much need sleep.

In the morning, Jurgen wakes and notices the ferret figurine sitting next to him. It has a mischievious grin across its face, just like before. There are little piles of nuts and berries around both ferret and Jurgen, along with 4 to 5 female ferrets curled up and sleeping.

Sly Foxx and Luke 
Monday May 5th, 2003 11:41:02 AM

After talking to Jurgen, Sly releases arm and lets him move away. Sly was releived when the little Mage seem to listen to what Ilsidur was telling him.

Sly and Trace were on last watch, when Sly notice something?? "Look Trace, the statue is next to Jurgen, There seem to be Offerings around him and the statue. There seem to be a few very satisfied females ferrets, look at the smiles on their faces. You know I think the Curse is off me and now on Jurden.)

Savin  d20+7=18 d20+7=11
Monday May 5th, 2003 4:36:13 PM

Savin helps to the camp and start breaking out some trail rations and help dig the fire pit. "I will start cooking dinner if you guys set up the rest of the camp."

Somehow Savin is able to make a nice dinner out of the boring trail rations which everyone seems to enjoy.

OOC rolled 18 for my cooking skill. Second roll in error.

The Morning After  d100=11 d6=3
Monday May 5th, 2003 11:58:18 PM

After a nice dinner, cooked by Savin (50exp), everyone has no trouble falling asleep. Sly and Savin are early to rise to a cool morning. The winds bring the stench of the dead from your last campsite. You all can hear vermin being drawn to the area. Mesquitos, flies buzz all around. It is not pleasant.

The sun peaks over the tree line. Savin can feel a stiring within. You dont feel any draw to put the mask on, but you sense she has planted some of her knowledge into you. Everytime you merge you feel a little bit of her is left behind. Oddly, Savin, you feel the trail, which is easier to see in the daylight, is the way to go. Like in a dream, you have traveled it many times. In fact, the tree at the bend several 100 feet down the trail also seems familar to you.

Everyone, except Savin and Sly, are still sleeping. Must have been a rough night. The ferrets continue to purr.

(BTW, Greg will be gone for a few days, who wants to play his character until he gets back? Party's Initiative. )

Sly Foxx and Luke 
Tuesday May 6th, 2003 7:42:49 AM

Sly notices that Savin is awake and getting up. "Morning Monk Savin." Sly closes his magic Book and put it away in his back pack. "I didn't need more than four hours sleep, so I let Trace take a nap. Nothing happen during the night. Well! except for the ferrits." Sly helps with the camp and pour himself a cup of klaw (black no sweetener)

Shiraz 
Tuesday May 6th, 2003 9:20:14 AM

Shiraz sleeps fitfully but manages to get a few hours of decent sleep. Waking in the cool morning light Shiraz slaps away the biting flies and stinging insects,"I forgot Savin the dinner last night was delicious, thank you." Shiraz slowly moves into another pale puddle of sunlight filtering through the whimsical, leafy canopy above,enjoying the morning air but not the biting bugs. "Any idea where we are to go next Savin?" the huge taur asks softly trying not to wake his still sleeping companions.

Trace and Radiant 
Tuesday May 6th, 2003 10:08:03 AM

Trace wakes up and cant seem to shake the smell from his nose. He quickly and quitely packs his gear on to the horse and gets ready for travel. "This is unbearable, I vote we get moving so we can leave this area behind us."

Trace hears things (DM Stephen) 
Tuesday May 6th, 2003 5:07:09 PM

As soon as Trace wakes up he hears a wicked laughter in his head!!

Savin 
Tuesday May 6th, 2003 5:25:46 PM

Savin feels joy at Sayra's knowledge in his head. Even if she is to pass on, he realizes some of her will always be in him. This way she will never truely die. He stretches and performs some quick punches and kicks to loosen up his muscles.

To Shiraz he replies, "No thanks are necessary. I take real pleasure in the art of cooking. It is nice to perform some simple tasks and do them well. To bring pleasue to others. It reminds me that I am human and keeps me humble.

Now on to busines... "Wake up friends! The sun is shinning and I think I know the way. Let us start this day early for I feel that darkness will descend all to soon. Let's use the light while we have it."

Savin heads over to Ilsidur and hold out his hand to help him up. "Come on priest. There is evil to defeat and you lay around drooling in your bedroll. Get up!" Savin tempers his teasing with a smile.

When everyone is up and ready, Savin will lead his the way down the path. "Come our way is down this path."


Jurgen [Koboldian] Vus [Blink] 
Tuesday May 6th, 2003 10:00:38 PM

Jurgen rises from his hastily made bed and packs up slowly. Instead of taking his time and getting comfortable, he just threw himself into his sleeping bag and passed out on the grass. He was tired. He was exausted. Among other things, he needed to cool off. He was too hot! They hadn't made him mad. Day or night, these were his friends. They would stand by him. A magically cursed ferret could not stand between that. Only he could.

Moving the ferrets away from him, Jurgen pockets the cursed figurine. He gathers up the berries and eats them for his breakfast, as well as Savin's well-prepared ration meal.

He does his best to avoid speaking with Shiraz, but finally he must. It was building up inside of him and he had a tear dwelling his eye. "Shiraz... I respect you as a friend and as an ally. But do not mention Josephine to me. Regardless of what I say or do, she is mine. You never met her. You never knew her. I would think twice before saying something about her. She is mine." He rubs his eyes heavily, as if trying to get something out of it but instead just trying to appear stronger. A thought surfaced on his brain. Anger is a signal, and one worth listening to. Ahh. Yes. Power. Power was seeping through him. His magic was always run through his emotions. Through his feelings. And so, it made sense he should have been angry. Well. Maybe not angry, but very emotional. "And I am sorry friend. Friends, I should say. I have hurt all of you. It seems that I am having trouble controlling myself. It's funny. All the great mages of the world never seem to have had trouble controlling themselves. Maybe I'm too young. Too brash. But it is my gift, and I suppose my burden. One day, there will be a choice. Power or self. Who knows..."

He raises his eyebrows a couple of times, to assure that he is doing alright. "Let us walk the path we have chosen. We are men of action. Sitting. Doing nothing does not become us."

Dropping the Ball!! (DM Stephen)  d100=74 d6=1 d100=66 d6=2
Wednesday May 7th, 2003 12:27:15 AM

The not so pleasantness of the morning just became a little more unpleasant. With the almost child-like wicked laughter ringing in Trace's ears, he can feel a tingling in his gloves. What he thought to be Gauntlets of Ogre Power turn out to be something other than what they previously claimed to be. Something unpleasant. After the splash of blood from combat the night before, the gloves true nature become manifested. They once had the aura of being Gauntlets of Ogre Power. Any attempt at magical identification would reinforce the lie. Now, all of a sudden, Traces feels to have lost some of the spring in his step (-2 Dex). He no longer has greater strength when wearing them (no strength bonus). His hands fumble about as he tries to grasp things. He seems to have butter fingers (50% chance to drop what you're holding each round. One check for each hand). And worse ... they wont come off!!!! (Gauntlets of Fumbling, full description in the Dungeon Master Guide)

Fortunately, as Shiraz stretches off his sleep, he notices something snagged on a branch, high in the tree. Its a worn and tattered backpack. How did that get there. Looking inside, he finds some potions ... and each one is clearly marked: Protection from Elements (fire), Levitate, Hiding and Nondetection. (I rolled a 100 on the DM board and won the party some nice prizes, enjoy. :)

Everyone wakes, has breakfast and prepares for their journey deeper into the forest. Savin oddly knows the direction to go, and that's down the path.

(Party's Initiative. sorry trace!) :(

Trace and Radiant  d2=1 d2=2
Wednesday May 7th, 2003 2:56:28 AM

Trace hears a wickid laughter in his head and becoming spooked he quicly draws his sword and and drops it to the ground. He then looks around quickly trying to move away from his spot. "Help something is wrong with me. I think these gloves are cursed and I cant get them off. I dont feel right. Someone please, see if you can cut the leather! I cant stand this, I feel at an extream disadvantage!"

(sticking bottom lip out as far as I can.)

Shiraz 
Wednesday May 7th, 2003 8:58:54 AM

Shiraz looks the young magus, carefully sizing the young man up and slowly expels a long, slow breath. The taur's brow furrows with concentration as he briefly looks back on the past few weeks,"You mention Josephine as someone who taught you, someone you love,someone who guides you still today. The memories you have shared with us about her have made her as real to any of us as she is to you. You do not own her any more than...." Shiraz's words trail off as he hears Trace calling out . The huge minotaur bolts to the elven ranger and inspects the situation. "My father would have used a dispell magic on something like this. What do you think, Jurgen and Ilsidur?"

Peerimus and Yorrick 
Wednesday May 7th, 2003 10:01:46 AM

Peerimus awakens and finds a pleasant place in the grass and streches himself out and stares up at the clouds. Yorrick moves over to lay on his back as well and Peerimus starts talking softly to the bear and pointing occassionally to the sky. When food is announced Peerimus and Yorrick are both quick to respond and eagerly sit.
"Savin, this is excellent. You are a wonder at the fire."
After breakfast, Peerimus helps clean up and then running his hands through the fire ash, he coats his arms and neck with it, he also takes a two finger wide swathe of mud and slides it across each cheek. The young man then sits crossed legged on a patch of bare dirt, leans close to the earth and starts to mutter to it.

Hearing Trace's cry of alarm, Peerimus moves quickly to see what is going on. Seeing things well in hand he moves back to his meditations.


Sly Foxx and Luke 
Wednesday May 7th, 2003 12:48:59 PM

Sly feed Luke, then he washes his mug and pack up so he can follow the trail. Untill Trace calls for help! Sly ask "What's the mater Big Brother!" running over to the elf.

Sly has never seen Trace so weak and helpless. Sly takes a good look at the Gauntlet, pulling on the glove (no go), he takes his dagger out of his boot and cut at the thing (nothing gives). "OH! NO!" Sly look into Traces eyes and tell him, "I'm sorry Trace, I cannot remove it, I don't have a spell that will take off the cursed."
Sly calls "Ilsidur! Jurgen! Do either of you have a Remove Curse Spell or a Wish Spell? I don't have one."

Savin 
Wednesday May 7th, 2003 5:08:33 PM

Savin turns and walks over to Trace. He will try to pull the gauntlets off and when he doesn't succeed, he will say, "Seems like a lot of the magic we got from Tulmult has some bad side effects. The wedding dress was interesting but a little embarrassing. The ferret is more than embarrassing. Those rose tinted glasses. I guess they were ok if it was 2 am and you were in a bar. The death mask is obviously a powerful item but hasn't been really beneficial and has put certain obligations on all of us. The kobold belt has has some great abilities but it has its drawbacks and now these guantlets seem to be cursed. It makes me doubt all of the items we received." He pulls out the dust he took as part of his treasure but never had identified. "This will probably open the earth up and swallow us all." He will put the pouch away and what and see if anyone can help Trace.

If no one can, he will head down the trail saying, "Trace, I know this is unforunate timing for you but we must finish this evil off before we can get your curse lifted. I will do my best to try to help you and keep your safe."

Preacher man speaks (DM Stephen)  d100=33 d100=60 d100=57 d6=5 d6=3 d6=4
Thursday May 8th, 2003 2:48:17 AM

(Im posting for Greg while he is away. I hope I do his character justice.)

Ilsidur continues to kneel and pray to the gods of Wold. As he concentrates in his morning routine he cant help but hear the commotion created by the problems that has come to light. He doesnt like what he hears and he prays for the strength and the insight to deal with their trials. However he grows tired of the complaining and outbursts. With the utterance of "Amen" does he raise an eyebrow and react to the situation.

"Please ... everyone, do not forget who we are and what we are doing. It really rubs my hide raw to hear you all complaining over a few hardships. We are the Children of Chaos ... slayer of Red Dragons, Protectors of the Land, the last hopes of tens of thousands. It gives me great pride to know that WE extinguished the flames of a great evil and now we quest to right the wrongs commited by that infernal dragon, Tumult. Our quest is HOLY, our quest is just. We continue the work of those great clerics who hoped to free this poor soul from this living world so she might find her rest. May their lives and efforts not be in vain!! No sir!"

Looking at Savin, "You, least of all, would I ever expect to be so concerned over worldly goods. So, many of the items didnt live up to our expectations. The wedding dress will unite countless couples in holy matrimony, bring happiness to thousands. The googles could teach young ones the side effects of gluttony from adult beverages." Ilsidur turns to face Jurgen, "The ferret has certainly been interesting, and that belt ... you have never sounded better," the dwarven cleric says with a bit of a chuckle! "This shield protects me well and allows me the fury of barbarians. Ive have never heard of such an item. Not to mention the countless potions, scrolls and other trinkets we havent even figured out yet."

The cleric turns to Trace. "The great hunter and tracker finds himself in a nasty quagmire. Do not lose faith in yourself, ... your friends .." Ilsidur firmly grabs both of Trace's hands, "or your god!" The dwarf begins to chant holy words of power. Trace can feel his body filled with a surge of positive energy. With the completion of his spell Ilsidur forcefully pulls the gloves off of Trace's hands (Remove Curse spell). "Never lose your faith, my friend!" With those words he tosses the gloves to the ground.

Turning to Shiraz, "Look, we continue to be blessed. Look upon the potions Shiraz has found. And thank the gods that ... that stag came when it did. Without its intervention last night we may not be here now. It is quite evident that we are not alone. We may be being watched as we camp here. So stand up straight and show them we are strong, we are proud and we are a force to be reckoned with. We are the Children of Chaos!!" Ilsidur steps away from his party and faces the forest. He shouts into the air, "GOOD GOD ... WE ARE THE CHILDREN OF CHAOS .. AND MAY ALL EVIL FEAR OUR WRATH!!"

The voice of the dwarf echos across the forest. After a short pause, he returns to the camp and starts to gather his things. "Hmmm, what a brisk morning ... are we ready to go? Any of you still hurt from last night?"

(Party's Initiative)

Savin 
Thursday May 8th, 2003 9:07:48 AM

"Hey Ilsidur, I don't really care about the magic. You are right. The training of the body and developing your inner power will more than make up for any temporary crutch that magic might bring." Savin quickly looks at Jurgen, gulps and hastly adds, "No offense intended. I am just bringing the point up that we need to be careful with these items. Who knows..Tulmult might have put a curse on all of them so whoever defeated him in fair and honest combat would only find grief."

Savin still heads down the path, heading for the tree he recognized.

Trace and Radiant  d20+10=14 d20+10=29
Thursday May 8th, 2003 10:22:53 AM

Trace kicks dirt on the gloves and then spits on them. Trace tilts his head somewhat and speaks to no one in particular, "So much for killing a dragon. I guess my search for treasure goes on. I am ready!" Trace grabs the reins for Shadow and swings his leg over the horse in one swift motion and then spurs his horse in the direction that he is told the new path. Looking side to side for any occupants of the forest and stoping every so often to check the ground for new travelers Trace makes his way in front of the group 75 yards or so. (wilderness lore 14, spot check 29)

Sly Foxx and Luke 
Thursday May 8th, 2003 11:36:04 AM

Sly watches his friend drop the cured glove and kicks at it. The he watches Trace ride away, "Oh! how I wish I could have help him." sly tells himself. Then turns to Jurgen, "You know Little Brother, you change a lot since you put on that belt we found!"

Sly Puts the Glove in to the magic chest, lock it and puts it away in his pocket. "Come along Luke, We march into the horizon." Off man and dog follows the others. (with back pack on.)

Peerimus and Yorrick  d20=4 d20=20 d20=6
Thursday May 8th, 2003 1:55:00 PM

Peerimus finishes his morning meditations and does not cast any this morning, as he feels they may be needed in the overnight hours.
(OOC changed some spells)

To Ilsidur, "My thanks for your concern, but the rest seems to have sufficed for Yorrick and I was uninjured by the wolves."

Peerimus will move up to catch Trace to lend his knowledge of the wood and Yorricks nose.
(Knowledge Nature 4+10=14, Wilderness Lore 20+14=34 and Spot 6+4=10)
After moving along side Trace, "Ilsidur is right you know. It is a brisk morning."


Jurgen [Koboldian] and Vus [Blink] 
Thursday May 8th, 2003 8:44:36 PM

"I have changed a lot since life, not my first, but my second. How many ever are given a second chance. That is why my life is even more precious now then it was before because of what thousands of others cannot have. If I just let that go, for nothing, I am disgracing all who live, have lived and will die." After that, Jurgen says no more. He lets his silence become become him.

At Savin's comments that magic is a crutch, he scoffs slightly. A crutch?!? Magic was being. Using ones weak body as a weapon was a crutch if anything. You can break a body easily... To break a mind death must occur. But as things were, he'd have to deal with it the way it is happened. Alone, at least right now, he was weak.

When Trace drops his gloves to the ground, Jurgen lets him go on and then snatches them up. He quickly stuffs them into his bag of holding. They may not have been useful right now, but later they definately would be. Imagine giving them to some enemy who had captured them... Or something along those lines, anyway. He follows behind Savin and Trace, trying to keep as little distance between them without running.

I'm sorry for missing my recent posts. It's unfair to the group and I shouldn't be doing it. Right now is just a bit hectic for me, helping with my local school play and all. I'll try to keep up!

Welcome to Burnt Eldor


Bad Apples (DM Stephen)  d100=33 d6=5 d100=46 d6=3
Friday May 9th, 2003 12:55:13 AM

Ilsidur sighs for he feels his speech didnt produce the response he was hopeing for. Instead of embracing one another as brothers and reveling in the glory of their quest, they continue to bicker and act all lethargic. (lol, ive never been known for my motivational speaking. Im going back to my van down by the river!! :)

Ilsidur continues, "Trace, there is still plently of Dragon treasure left unclaimed. How many cursed items can their be? We may have just found the bad apple in the bunch ... so to speak. All the items cant be cursed. Just call me an optimist!"

Sir Thomas looks down at the dwarf from his mount. "You're words werent lost on me. I'll always consider you my brother and your words of wisdom are always appreciated. You may have a point about the apples!!"

Sly gathers the cursed gloves and places them in the magic chest. (sorry Jeff, Ceil did post first.)

As everyone makes they're way down the path, Savin comes to the tree that he recognizes. He is drawn to a little gash on its trunk; a very old gash, barely noticable. Why? You would have had to be knowing what to look for to even notice it. However, you dont know what it means (unless you make your WL check), but you know it means something ... second hand knowledge! (The elves in the group can make a Wilderness lore check DC 15, while others can make Wilderness Lore checks 25 to figure it out. Its a culture thing.)

Savin still feels he knows which way to go.

(Party's Initiative. Ok, now both Clay and Greg are unavailable to play for a short time. Does anyone want to play Sir Thomas or Ilsidur until they come back?)

Trace and Radiant  d20+10=28 d20+10=26
Friday May 9th, 2003 2:26:57 AM

Trace continues to look and search down the path for any and everything. (spot check 28 and wilderness lore 26). Trace sees the gash and moves up to inspect it. Once he realizes what it means he relays it to the city folk in the group.

As Trace wiats for the others to catch up he begins to pick a sore left behid by one of the wolves. A fruit fly quicly flies into Traces left ear and gets lost and Trace fuirously squishes and scrapes at it to kill or heard the demon out. Radiant tilts his head down a Trace wondering what in the world he is doing.

Sly Foxx and Luke  d20+6=25
Friday May 9th, 2003 7:25:59 AM

Sly hugs Ilsidur, Telling him "I don't blam Trace to much, he's very disapointed in himself right now. After all he is a full blooded elf, they are a very proud race. Now let us catch up with Savin."

With his gear all on his back, marching along. Thowing a branch for Luke to fetch. Will walk up to tree, Reconises the gash (made Wilderness Lore- 25), "Yep! that's what it is alright."

Shiraz 
Friday May 9th, 2003 9:01:49 AM

ooc. Sorry about missing yesterdays post I am having a bit of a problem with my computer and I am in the process of fixing it.

Shiraz smiles at the dwarfs words and his vigor this morning, letting that be his guide Shiraz quickly follows Trace and Savin down the path to the tree smiling as he walks.

Peerimus and Yorrick  d20=5
Friday May 9th, 2003 3:26:19 PM

Yorrick sniffs the air and sits down as everyone gathers about the tree. Spying the flying stick he races Luke to it and tries to start a tug of war.

Peerimus moves up to look as well (wilderness Lore 5+14=19)

"An old wound to be sure. I could ask the tree if we feel we need more information."

Savin  d20=10
Friday May 9th, 2003 4:38:52 PM

Savin walks up to the tree and feels the scar on the tree. He knows he should know something about it, but that knowledge is eluding him. He continues down the path.

OOC I can take one of the characters if you wish. Just send me one and I will do my best.

Jurgen [Koboldian] and Vus [Blink]  d20+3=10
Friday May 9th, 2003 10:15:11 PM

Jurgen continues along the path that Savin is leading. While the group chitters and chatters, he tries to catch a noise from around him. Finding little but the sounds of his friends, a quicker pace comes in order.

[Listen Check - Success if DC 10 or lower]

"I'm not even going to ask..." He smiles as Savin rubs the tree. "Maybe your body hasn't been your own for a tad too long." He winks and lets the group keep up their wondering.

"Lets move quickly. Staying in one place for too long could be deadly."

Greg OOC 
Friday May 9th, 2003 10:41:04 PM

I'm back, so Sly, can you take over Sir Thomas for a little while? Thanks for filling in for me, Stephen. That was quite the soapbox you had the dwarf climb onto!

Sir Thomas {Ceil} 
Saturday May 10th, 2003 9:55:50 AM

Sir Thomas rides along, with Ilsidur sitting behide him, "You know my dear friend, we are growing closer together. Have you notice we act almost as one when in a fight? Yes! my friend WE have come a long way and have a long way to go?" They ride along the trail that Savin is leading them.

Welcoming Committee (DM Stephen)  d100=78 d6=3
Saturday May 10th, 2003 3:35:11 PM

Trace and Sly, the only ones with elven blood have little to no problem recognizing the small marks on the tree. A village is nearby. The gash in the tree was made by an arrow from long long ago. A hardened wooden arrowhead to be exact. The direction in which the arrow was shot directs an aware elf of the proper direction. The arrow head was never pulled out but allowed to waste away over time, leaving a distinct mark.Trace conveys this information to the group.

Funny, the direction Trace says the gash indicates is the same direction Savin wants to go. However, what little there was of a trail is now completely obsured by the forest. All the party can do is follow the direction the mark on the tree directed.

After a quarter mile of so in the same direction, three arrows suddenly fly out from somewhere (spot check 20) and land in the ground directly in front of the lead party member. The arrows are precisely shot in a straight line, 6 inches apart.

In the distance, everyone hears a voice shout down in common. "Halt!!! State your business, outlanders." (Listen check 15 to hear movement in the surrounding foliage)

Trace and Radiant  d20+10=22 d20+6=21
Saturday May 10th, 2003 11:11:11 PM

As Trace moves forward pointing out the signs he is following, he sees three arrows slam into the ground in front of him. He points out to the others where the arrows came from and holds his hands up in defensive manner.

As he starts to state there reason for being there he hears others starting to surround them. Trace quickly relays the postions of the newcomers and how they are surrounding them.

Again Trace raises his hands, "We are not bandits or raiders, we have been given permission to travel these woods. Our mission is a rightous one. Please dont attack, we will not show agresson here."

Trace continues to study the targets and decide wich would need to be eliminated first if they do not have a friendly outcome.

Sir Thomas {Ceil} 
Sunday May 11th, 2003 8:12:49 AM

Sir Thomas ride up next to Trace, holds his hands up to show no intent of trouble "We come To help." bur to Trace he ask "how many do you think are out there and where do they come from?"

Sly Foxx and Luke 
Sunday May 11th, 2003 8:26:04 AM

Sly touches the scar on the tree, and tell Peerimus "Look an old arrow wound, must be close to a village. Hmmm! Funny it looks like the village might be in the same direction as Savin in heading to?"

Sly follows the path Savin going along, But when the arrows fly. Sly drops next to and get a hold of Luke by the collar, "Peerimus! hold Yurric back until we know what there intention are. I don't think they are going to fight??"

Jurgen [Koboldian] and Vus [Blink]  d20+3=4
Monday May 12th, 2003 2:10:53 AM

Jurgen, while obviously seeing the arrows in front of the group, cannot find where they came from. No matter. They were hiding in trees. When what your hiding in catches fire, you usually try to get out... That was just Jurgen's experience though. Maybe this was just a misunderstanding. Sure... That could be it. But it wasn't bloody likely. Odds were that these people were working for whatever Sayra felt was in this forest. "Wouldn't it be nice if everyone didn't automatically jump to the conclusion that people were out to hurt them?" Jurgen smiles, quoting Sir Thomas, not too long ago. In fact, last time they were threatened by elves, this same thing occured. The only difference was Jurgen sung. And now was the time to be careful.

[Spot Check - Failure with a 5]

Still... Cautious was one thing. Twitchy to the point of throwing spells around was another. It was time to let Trace do what he could. Obviously, he wanted to lead and that was his choice. But now, Jurgen had a few words. There was power in a sorcerer's tongue, just as much as in his spells.

"King Farnolis has given us permission to walk these forests. We bear his golden crest of holly proudly! As long as we are in Dremoria, he says we are welcome. We have with us an Elven death-mask and we are to return it's spirit to the Lands of Rest." He kneels down, his head low and leaving his neck exposed. Now, he had to hope.

Two fingers lay on Jurgen's hand, while his eyes twitch softly. He begins to recite the first fews words of Flaming Sphere. It may not be needed, but he gained a sense of comfort in having the power right there. Begging for him to use it.

Peerimus and Yorrick  d20=10 d20=2
Monday May 12th, 2003 9:39:46 AM

"ah that is what the marks are. A very ingenious method, though in this case I am not sure I like the implications. We walk further into the enemies lair and it would now appear an elven village lies within it."

Peerimus follows up and walks with Sly occassionally asking questions on the elven people in general. Until recently he had never seen any other race but his own let alone travelled with them and now here he was with an elf, a half elf and a dwarf. 'Pines would truly be jealous.' he thought.

The arrows impact the earth just in front of the groups lead. Being too far back, the young druid has no indication of where they came from and taking Sly's advise and laying a restraining hand on Yorrick the bear drowns out any other slight noises the opponents may be making in the nearby wood.

As Trace informs of teh surrounding movement Peerimus will turn to the left flank with Yorrick.
"Sly I have left, watch the right. Elves or no I will teach them quickly the dangers of attacking a druid in the wood if they do."
He says softly over his shoulder to his friend.

Savin  d20+8=20 d20+10=22
Monday May 12th, 2003 11:31:19 PM

Savin, leading the group, sees some branches move just before the impact of the arrows. (spot check 20 successful) He also hears the more movement in the brush though it is faint. Savin will listen to his companions' reactions and when Jurgen speaks, he will show his pin that the elf king gave to each member of the group. He is also ready to spring away if any arrows come in his direction.

Ilsidur 
Monday May 12th, 2003 11:55:50 PM

Ilsidur frowns as the arrows thud into the ground in front of the party. "Outlanders indeed," he thinks to himself. "I wonder who belongs to those arrows? It seems that Trace and Jurgen have the conversation well in hand."

He leans over to Sir Thomas and whispers, "Young sir, depending on how this discussion takes place, I suggest you keep your detect evil ability at the ready. Although they may seem friendly, these arrow throwers may not actually be so nice."

Greetings (DM Stephen)  d100=90 d6=2 d100=31 d6=6
Tuesday May 13th, 2003 1:10:00 AM

Savin and Trace spot the archer up in the trees. His head then hides back behind a branch.

"King Farnolis..." yells out one of the archers?! Another one yells out from another location closer to the ground, "Yes, I see they wear his mark." The commanding elf you heard first then responds, "Careful with those weapons outlanders ... we are coming out ... no sudden moves."

Two or so dozen elven archers come out of the forest. Their hiding places were masterful. There silence and skill of blending with the forest is almost unnerving. The one Savin and Trace spotted floats down to the ground, softly like a feather. He is dressed different from the others. His bow is covered in arcane runes. He wears a light robe with similar runes embroidered on its trim. On the way down, you can tell he has studied each of you very carefully, fully aware of what you might be capable of.

"So you bare the mark of King Farnolis. Quite an honorable possession. The way things have been developing for the past 80 years, we cant be too careful with visitors who wish to visit our cursed village." The elf turns to his troop and in elven tells them to lower their guard and show proper respect. The other archers obey. "I beg your forgiveness for such a greeting. The evil that roams these woods have almost extinguished our hospitality." He reaches out an open hand and the three arrows fly up from the ground and back into his hand. "You speak of a death mask, then the prophecies are true. We must hurry back to Burnt Eldor. There are several who been waiting a long time to meet you." He shouts out more commands and several archers take up their positions, on guard hidden in the woods.

The elf is quick to turn and lead you to Burnt Eldor. Its hard to tell, you only just met him, but his attitude seems to have become more upbeat. Like a wave of optimism just rolled over himself and the other elves.

Jurgen [Koboldian] and Vus [Blink] 
Tuesday May 13th, 2003 2:14:41 AM

Jurgen's mouth twitches to a brief smile, as he raises himself up. The elves didn't trust their group. That much was obvious. No reason for distrust was given, yet still it happened. What a sad state of affairs the Wold was in, when such heroes had to stand with a bow to their heads and give these complete strangers a chance to shoot. "Sigh..." The Noble Races just weren't as noble as they had been made.

At the comment of being careful with weapons, he turns to Savin and raises his eyebrows, with a grin. "What about those of us whose weapons are a part of us. Without sudden moves, I'm sure we could get them." He laughes faintly, to show that he is joking and not hinting at anything. Truth was, he respected Savin's skill with both his body and mind. He was in tune with the two enough to be a fighting force, by himself.

"As you wish. But we are not fate's puppets. I control my own destiny. What people commonly call fate is mostly their own stupidity." He rolls his eyes at the very thought. To be a useless tool in some greater power's chess game was not Jurgen's life. He was no pawn! His life was his own. Destiny wass no matter of chance. It is a matter of choice: it is not a thing to be waited for, it is a thing to be achieved. These people had waited for heroes instead of become heroes themselves. That was the way of the Wold. That was why people like Sir Thomas stood up. To fight for those who wouldn't. "Regardless, let us not keep them waiting another 80 years."

Jurgen admires the bow and the man's robes. Both told wonders of his skills. In fact, the sorcerer believed he knew something of them. "You are one of the legendary Masters of the Mystical Bow, are you not? Although I believe they are known as another name. Arcane Archer, or the like. I have only heard stories of you... Every arrow to let fly is both accurate and deadly. You have found how to infuse the great magics of the Wold into your weapon." He rubs the tips of his fingers, feeling the magic right there. Ready to be flung. "But do you train further in the arcane arts? That would be the greatest cost, I could see being paid. Letting the magic that flows through your blood just lay there. Untapped and meaningless."

Trace and Radiant  d20+10=16 d20+10=27
Tuesday May 13th, 2003 2:15:05 AM

Trace pats Radiant on his head as he looks back to the others. He simply shrugs his sholders and begins to follow the flying elf. Trace continues to look around the are just in case (spot 16 wilderness lore 27). As he walks along he checks his tatoo to see if anything has changed. In the past the tatoo sometimes changes shades with diffrent situations. He is not sure if it is a refelction of him or his surroundings.

Sly Foxx and Luke 
Tuesday May 13th, 2003 7:30:57 AM

Sly smiles then telling Peerimus "It' the local Elves, The one who came floting down is a Master of the Mystical Bow. We will be led to the village to meet with their leader, just be your self and let Yurric roam. We'll be alright, They already know everything important about us anyway."

Sly get up, lets go of Luke, raising his tattoo hand and bows. Sly will follow the rest of the party, but he will also keep an eye on Jurgen *that boy can get into more trouble.* he tells himself.

Sir Thomas { Ceil } 
Tuesday May 13th, 2003 7:48:43 AM

"Yes, Friend Ilsidur, I was thinking just that very thing, although Trace and Sly Don't seem to be borthered to much, even these elves attitude a has changed. Don't you think?"

All the time he peting his horse, keeping an eye on the elves and flashing his famemus smile of his.

Shiraz 
Tuesday May 13th, 2003 12:46:24 PM

Shiraz follows the party down the direction the arrowhead indicates,stoping suddenly when the arrows come whistling out of the wilderness. Have drawing his weapons as he hears Trace call out the group comes in peace the huge minotaur slides slowly backwards towards Jurgen knowing if there is going to be trouble it is as likely to come from the boy as those who stand on the wild around them. Shiraz resists the inpulse to backhand Jurgen out of his saddle as the young sorcerer begins his grumblings about the state of the wold. "What does a pup like you know of the state of the wold? Hmmm young boy, you had best mind your manners and your elders. I have had enough of your impudence, either you act accordingly or I will end up having to act as a parent rather than a companion and teach you thanose manners." Shiraz says the last softly so only Jurgen may hear.

Peerimus and Yorrick  d20=1 d20=3
Tuesday May 13th, 2003 1:25:46 PM

Peerimus gives a short nod to Sly, but can not easily hide his upset state. Giving Yorrick a rough scratch to the ear and back of his head he follows the elf.

AS he follows Peerimus talks to Yorrick as he often does. 'Is everyone like this I wonder. Humans at the city gates, the elves on the mystic road, these here now. Seems everywhere I have travelled I have started off on the recieving end of violence. Sly said they knew all the important things about us, but if they did why start the conversation with weapons fire. Oh I know things quickly were sorted out. Yes, I know you are right. I just think a hello would have worked better. I'm sure explanation will be given.'

The movement of Shiraz to Jurgen stops Peerimus's soft chatting to Yorrick for a moment.
'Wonder what that was about?'

Peerimus falls silent and begins snacking on some berries in his pouch. Alternating between giving himself some and Yorrick some while looking about and taking in teh beauty of the wood.
(Wilderness Lore 1+14=15 Nature 3+10=13

Savin 
Tuesday May 13th, 2003 5:52:51 PM

Savin will follow the elves wondering what is instore for them next.

Ilsidur 
Tuesday May 13th, 2003 11:47:08 PM

Ilsidur shakes his head at the volatility of elves, young mages, minotaurs, and the Wold in general. "Next time, we are definitely taking the dwarven road," he thinks to himself.

Rage mage!! (DM Stephen)  d100=26 d6=6 bad roll.
Wednesday May 14th, 2003 2:53:08 AM

The elven archer with the runed bow stops in his tracks after Jurgen opens his koboldian mouth. The air seems to sizzle with energy of the rage that begins to boil within the mage. The light around him slightly dims as the shadows in the folds of his robe look to turn darker. In fact, his hair and clothing become more animated in the breeze, giving off a rather sinister appearance.

He turns to face the young sorcerer. Everyone can tell he strains to hold back his rage caused by the words of Jurgen. "You .. are addressing an Arcane Archer and Archmage of Burnt Eldor ... Alstan Moonbrook. It is my charge to protect the citizens and the sacred tree of Burnt Eldor from the growing evil that permeates through our woods. It has been my charge FOR OVER 400 YEARS AND I DONT NEED TO BE TALKED TO IN SUCH A WAY BY A CHILD!!"

Alstan pauses to calm himself. The other elves look almost shocked at his outburst. It is evident in the expressions of the others that this is not the kind of response any of them have witnessed very often. "Would you have us just lay down and let the evil overrun us? Just let anyone walk in and out of our village with all the death we have experienced over the past century! Did we not accept you once we determined that you werent threat."

Alstan holds up his hand to show a ring on his finger. "See this ring, it is the mark of my family." He then pulls out a necklace from under his robes and shows it to the party. The necklace is a thin silver chain holding 2 to 3 dozen rings of various sizes. They all appear to be rings like the one on his hand. "See this ... this is what remains of my family. Here is my father, my mother, sister and brothers, aunts and uncles ... most are here ... those we could find!!! Many of these were slain by the evil that infects these woods. Many turned into the spawn that killed them. How would you feel if you had to stare into the face of your own mother and be forced to fill her body with your arrows?!! IN FACT ... WHY DONT YOU WEAR MY NECKLACE SO YOU CAN FEEL THE WEIGHT OF THE BURDEN MY SHOULDERS MUST BEAR!!! We wait not for heros. Many heros of our village have already died trying to defeat this evil and locate the mask. Even though our witch spoke the prophecy that outsiders would find the mask in the mouth of Hell and bring it to us, that never stopped us in our tireless search. Now that our numbers have dwindle so ... all we can do now is try and protect the sacred tree of our village and hold off the evil as long as we can. My sole responsibility now is to keep my village alive as long as I can. SO DONT LECTURE ME CHILD ABOUT OUR WAYS!!! THIS IS NO PLACE FOR HURT FEELINGS AND WOUNDED PRIDE BECAUSE WE DIDNT GREET YOU WITH HUGS AND KISSES."

A single tear begins to stream down his cheek. Alstan quickly turns back around, wipes his face and continues back toward the village. "Please ... um follow me quickly." It is evident that the stress and pressure is getting to him. He has the presence of having great power, but looks drained of energy and spirit. The elation he felt is replaced with anger and extreme sorrow.

Savin feels a stiring within the mask, but nothing urgent. More like an awakening. Another thing is strange. After the arcane archers long speech, you seem to recognize his voice now. Like a long long lost friend.

(party's initiative)

Savin 
Wednesday May 14th, 2003 6:44:32 AM

Savin steps forward and says, "Sir, a moment of your time. My friend can be rash and ill spoken but he is of true heart and will lay down his life for his comrades. I have witnessed this with my own eyes. No one wants to question your loyalty and courage. It just seems that though we only have the purest of thoughts in our heads and hearts, we are often greeted with suspision from those we strive to help.

Savin pulls out the death mask. He kneels and says, "I believe Sayra wishes to speak with you. I must lend her my body to do this. Please be brief. I find the possession uncomfortable." Savin will then place the mask over his face and let Sayra take control.

Sly Foxx and Luke 
Wednesday May 14th, 2003 7:34:41 AM

Sly walks up to Jurgen and whispers into his ear, *Little Brother, take that belt we found in the treasure chest OFF. It does not become you, your acting very ODD almost insane.*

Sly will take hold of Jerden elbow and jerk him around, Looking into his eyes, Sly ask again, "Please take the belt off, I've seen you change ever so slowly and I want my friend back."

Sir Thomas 
Wednesday May 14th, 2003 7:42:14 AM

Sir Thomas will follows Savin and the other elves, But first he'll turn halfway around in the saddle and point to Jurgen. Speaking softly "I want to have a long talk with you Son!" And this is the first time Sir Thomas has very hard eyes and knitted eyebrows, out side a fight.

Shiraz 
Wednesday May 14th, 2003 8:59:05 AM

Shiraz doesnt bat an eye at the elven mages outburst in fact there seems to be a slight smile on his face as the elf justly vents his anger and sorrow onto Jurgen,"Maybe now you will learn not to be so rash young one. Hold your tongue for a while so he and his kith may regain their composure or as Imod is my witness I shall let him have you!" Shiraz says the last with a strong note of finality. Walking away from the sorcerer Shiraz shakes his head.

Peerimus and Yorrick 
Wednesday May 14th, 2003 5:50:34 PM

Peerimus is taken back by the seemingly sudden and unjustified outburst of the elf towards Jurgen. Motioning to Yorrick not to tear the mans arms off Peerimus quietly waits and observes the others' reactions.
Perhaps elves are more emotional then he originally believed of the stoic race. Perhaps it is as the archer said the stress and burden of time and the situation has worn the man down. Still it is not an excuse to berate the young man so, thinks the druid and to call him child seems an overly aggressive postition.

Peerimus moves with the group and makes his way to Jurgen and as he passes places a hand on his shoulder saying "They are wrong Jurgen." and keeps moving by the young arcane weilder.

Ilsidur 
Wednesday May 14th, 2003 10:41:17 PM

Ilsidur waits to see the outcome of Savin donning the mask. Never having heard of Arcane Archers and Archmages of Burnt Eldor, the dwarf is not terribly impressed. After defeating the might of a huge dragon, and seeing the form of an even larger one, it will take more than an elf in a cloak with a bow to awe him. But he feels for the elf as he describes his family situation. He waits to hear exactly what is going on in this section of the forest.

Trace and Radiant 
Thursday May 15th, 2003 2:07:27 AM

Trace only sighs at the retoric beging thrown this way and that, too much drama for one day. Trace notices the druid reassuring Jurgen and leans in to give Peerimus word or two, "You have a good heart and a good soul and it shows when you back Jergen. On the other hand, dont stoke the fire that is in him right now. It is only hindering our movement to our present goal. But him feeling agrivated at the constant missturst from people we are trying to help, I agree with yall. Although when you get older you learn to see the situation thorugh other peoples eyes and hold your tounge when it serves no purpose and only agrivates the situation. What I am trying to say is, It is normal to have certain feelings but there comes a time to keep your mouth shut no matter what.

Trace stands and wait to see what the mask has to say on their current situation.

Advice from the Son! (DM Stephen)  d100=79 d6=3 d100=33 d6=2
Thursday May 15th, 2003 12:49:03 PM

Savin puts on the mask. Sayra does not come. You feel she is not yet ready, emotionally, but will soon be able.

The mage continues back to the village at a quick steady pace. He doesnt look back or wait for you.

An elven male steps forward while the others return to their posts. His dress isnt much different from the other archers but he appears to be a higher rank. He has long flowing dark hair. You can barely see his pointed ears poke through. He has a calm, yet serious, demeanor about him.

"Hello, my name is Savinollis Moonbrook. You probably already guessed by my resemblance that Alstan is my father. I have never met humans before and I like to give you the benefit of the doubt. I am unaccustomed to your ways. I have to stand by what my father said. The comments said by that one (pointing to Jurgen) were unexcusable by our standards. However, I dont approve of my father's outburst either. Such an emotional response in public is not civilized behavior and shameful. I fear, as well as other do, that my father may be going mad. Do not get me wrong. He is a brilliant man and a great wizard. He has protected our village for a great many years. However, lately he's been at his wits end. He has a brilliant intellect. So great that he never forgets a single thing. Its also his curse. He remembers a time when our condition wasnt so dire and happiness and prosperity abounded. I am fortunate to be young and not remember such a time. I know not of what Ive been deprived."

His eyes widen when he sees the mask. Pure amazement fills his face when Savin puts on the mask. "By the gods, has the spirit picked you to be the Living Receiver? Astounding!! I never imagined the mask would be so beautiful."

"Again I would like to reiterate, we here in Burnt Eldor take great insult when you question our intelligence, our way of life and insinuate we are incompetent at taking care of ourselves. Especially with the use of such vulgarity, like the word stupidity and all its forms. This may be common terms for your kind, but here it is a great insult."

"Also reframe from inciting further outbursts from my father. Treat him with the respect he deserves and bring no more shame upon him. Follow me, I shall take into Burnt Eldor myself."

Savinollis motions for you to follow and he will lead you into Burnt Eldor, if you choose to go.

(Party's Initiative)

Peerimus and Yorrick 
Thursday May 15th, 2003 1:37:59 PM

Peerimus listens carefully to not only what Savinollis said but Trace as well. To Savinollis's words he merely nods his head and waits to follow the man.
To Trace, "Sometimes all one needs to calm down is to know friends stand by you. That is what I did. Shiraz and Sir Thomas could use to hear your words or Jurgen himself far more than I."
Peerimus motions that Yorrick go with Luke and follow the elves and sees if thier is more discussion forthcoming.

Clay OOC 
Thursday May 15th, 2003 1:45:06 PM

Be back Monday ... Thanks Ceil.

Ilsidur 
Thursday May 15th, 2003 9:17:13 PM

Ilsidur steps forward and says, "Well met, Savinollis Moonbrook. I am Ilsidur Wayfinder, and we are collectively known as the Children of Chaos, or the Southern Lights. I must apologize for my young friend's outburst. He is very young, and is still learning his way in the world. Please lead the way to your home; we are here to help you in any way that we can."

Savin 
Thursday May 15th, 2003 11:10:21 PM

Savin is surprised that Sayra doesn't come but doesn't want to force her either. When he hears the comments from the younger elf, he will respond from under the mask, "Yes for some reason Sayra has chosen me as host. I hope I am worthy of the task. I want to set her free. I also want to help your people. I am curious why you haven't asked for help before this.
Why have you taking the burden of fighting this evil upon yourselves alone. There are many other good people who would have joined you in your fight, I am sure."

Jurgen and Vus 
Friday May 16th, 2003 2:02:35 AM

At both the outburst of the Arcane Archer and that of his friends, with the exception of the newest to the group, Peerimus, Jurgen turns his head away and resists the urge to speak. He pulls off his belt that, as Sly believed, was driving him to insanity. We all go a little crazy sometimes, it keeps us from losing it completely.

He continues with the group and smiles at Peerimus. A nod of his head is all that he needs to tell this friend.

Finally, when he has a chance to speak he so. Returned to his normal voice and a calmness in his veins. "Standing as a hero, as I have learned, is both a virtue and a poison. For in one hand I hold the hopes and lives of all, but as it is, I also hold the ability to let it be. In the alchemy of man's soul almost all noble attributes- courage, honor, love, hope, faith, duty, loyalty, and such can be transmuted into ruthlessness. Compassion alone stands apart from the continuous traffic between good and evil proceeding within us. Compassion is the antitoxin of the soul: where there is compassion, even the most poisonous impulses remain relatively harmless." He rubs his eyes, as if to remove some bit of dirt or dust that is plaguing him. "I am young and as my," he resists another urge to scoff. He may not have been right in their eyes, but he was in his own. The true tragedy was in what they were teaching. They were telling him not to doubt. That was the most disappointing thing. "friends have said, new to this world. My words are ment not to harm, but to be a voice. I am like a fire. I burn and continue to do so, as long as there is fuel. But keep the fuel too close, and I will burst into a brilliant blaze. This is my greatest flaw. I apoligize for it. If you wish, I can go elsewhere until you have concluded with the group." He nods his head downward and lets Savinollis choose.

Trace and Radiant  d20+10=12
Friday May 16th, 2003 2:53:41 AM

Trace puts his arm around Jurgen. "Brother, you stay with us. You have fought with us and died for us. We only scold to help you grow and understand when to vent. Your efforts in the past holds stong with me and you will allways come before anyone outside this group. You shall stay with the group because we are not a group if we split. Now what was said is done and everyone has said their peace, even me. Lets move on and try to bring chaos to the evil that pleagues this land."

Trace seems to have a bit of spring in his step. An allmost giddy feeling, even though this land is haunted by evil and seem to find mistrust at every corner, it has been ages since he has been in an elven village or even been around this many of his brothers in ages. Even before coming to this cursed land. Trace like the company of his human brothers as well as dwarfs and so on but to be around his own kind seems to do the body and mind good.

(spot 12 blinded by happyness)

Entering Burnt Eldor (DM Stephen) 
Friday May 16th, 2003 2:58:16 AM

Savinollis speaks to Jurgen, "A flame is a beautiful and necessary element. It sheds light in the darkness, it provides warmth in times when it's cold, it purifies by comsuming imperfections. However many become seduced by its dance and it can be a destructive force. You are welcome in Burnt Eldor as long as you can control your fire. You will learn the elves can be a very understanding people. I only ask that you respect our ways."

"Yes, lets go... Burnt Eldor is not far. We can talk along the way. However, keep an eye out. Even during the day there are dangers present. A strange sort of vampric plant creatures can roam the day. They are practically indistinguishable from the other plant life. Of course, until they leap out from their cover and attempt to make you their meal! We have named them Twig Blights. I know not what spawns them, however the council might be able to enlighten you."

"To anwser your (Savin's) question. Many have tried to help. However few return. Most have become mad from what they experienced. Those who can articulate what they witnessed saw horrors unimaginable. They talk of the very forest striking out at them. And now the Elven Trails refuse to come our way because of the danger that is present. That alone is enough to deter most from coming here. The last expedition to leave Burnt Eldor was to take the young, elderly and anyone wishing to leave to a neighboring village outside of the danger."

You all pass by strange carved stone pillars with runes carved into them. You feel the slight electrical charge coming off them. Its easy to realize they are magical wards.

Within the magical barriers, the woods still look the way they should. Its a stark difference from what you have seen over the past few days. Nature is beautiful again, no longer dulled or muted. Colors are vibrant and lively. You all realize this is how the forest is meant to look.

The trees are majestic and tower above. Many are ancient and their trunks are great and wide. Everything is a wonder to behold. Then you come to a great massive tree whose appearance is very dark, almost black. It is the greatest of them all. It towers higher than anything you have ever seen. It is extremely thick. Its shear size is unimaginable. You have never seen a tree so huge. You realize that this tree must be the oldest Darkwood tree, or any tree, that still exists. You easily understand why this tree is sacred to the locals.

Looking up the towering trees it is easy to become dizzy from their size. You seem so tiny in comparison. You also see structures and people walking among the branches ... yes the village is up above the ground atop the trees themselves. You wouldnt have noticed the village if you didnt know where to look. The elven-made structures blend in with the normal foliage.

Sly Foxx and Luke 
Friday May 16th, 2003 7:14:11 AM

Sly puts his arm around Jurgen shoulders, "When I call you Brother, I mean it. Your like a brother to me. Look I'm not much older than you and I'm trying to control my magic too. Put the Belt in your pack, when you feel you can control the power, put it on." Then lets jurden go.

When Sly passes through the magic barrier. Sly is so taken with the view, that he hardly hears the warnings of Savinollis about other parties that come and gone. All his eyes are on the beautiful trees but the giant one just takes his breath away.

Sir Thomas (Ceil) 
Friday May 16th, 2003 7:33:03 AM

Sir Thomas rides along, listening to the young elf, very intrested. When bothe paladin and horse passes through the magical Stone Pillars, he feels a little electric charge, suprising him but no harm come to them.
Once in side the view is beautiful, noe Sir Thomas understands the pasion of the Elder Elf. They come to the Sacred Tree and as Tom look up into this most beautiful Tree, he can swear he can see some elves in there??.


Peerimus and Yorrick 
Friday May 16th, 2003 1:35:06 PM

A vast change comes over Peerimus as he moves from through the pillars into the lush wood of Burnt Eldor. His step lightens, his eyes sparkle and heart leaps at the glorious sight before him. An ancient Darkwood of such size and majesty. All other distractions fade as the druid basks in the sheer volume of splendid life that is about him. Shortly before the tree he spreads his arms wide and throws his head back, take long deep breaths. Looking farther and further up into the tree and bright sky he falls over backwards onto the ground with a starteled cry that quickly turns to almost giddy laughter.
"I have only dared imagine til now that I would ever be blessed enough to see such a place and stand before Her in all Her majesty."
Yorrick seems to fully sense it as well and moves to butt his head into Peerimus and gives a short bass filled growl of approval. He then sits upon his haunches. The bear looks up the tree and growls once again.
"Yes my friend I do think we shall."
Peerimus props himself upon his elbows and throws a couple berries in his mouth as he continues to look about grinning ear to ear.


Jurgen and Vus 
Saturday May 17th, 2003 2:30:08 AM

"Rarely do great beauty and great virtue dwell together. Yet here, in the great halls of trees, where no beast dare raise arm against those who live in peace, they seem to bind it together. The great pleasure I gain from watching these massive forms of nature is only bested by the feeling of safety I recieve while standing in these magical walls." He takes time to touch the grass below his covered feet. To breath in the fresh air. It was amazing to stand here. All your troubles melting away, into the infinite treasury of the forest. Life was good here...

But still, beyond the wards of protection there did dwell beasts that would crush this place and all who lived in it, had someone given them the chance. That would not be allowed. Could not be. "As long as I can stand, with my head upon these shoulders and my mind within that head, no evil shall befall this town again. The tortured land will be freed and I, like a fire, will exaust myself if I must to do so."

Shiraz 
Sunday May 18th, 2003 8:40:53 AM

Shiraz can only shake his head at teh actions of Jurgen,puzzled by the young sorcerer's fits of rage and anger that quickly change to understanding and compassion. "What my dam and sire would have done to me..." the rest gets lost in the stillness of the woods as the party and elves walk towards Burnt Eldor. Shiraz turns and looks behind the party as they approach the pillars, the electric charge startles the taur and a cut off oath is heard from his direction. "Sorry," the redfaced taur mumbles.

Sir Thomas (Clay) 
Sunday May 18th, 2003 11:44:09 PM

[OOC: Thanks again Ceil. You're a sweetheart.]

After passing through the magically warded stone gates, Thomas askes, "Does the warding magic prevent entry of the vampiric plants? Are there other evils that plague this land? Does the warding keep them out?"

"This is truely a beautiful place. Much prettier than the lands from which I normally travel. I hope we can help to keep it this way."

Trace and Radiant 
Monday May 19th, 2003 2:06:56 AM

Trace sits ontop of Shadow and waits for the others to make there way in to the area. He takes his time at looking at the surrounding area and rembers how his own people liked to live in the safty of the trees.

"Do yall think the the mgaic of the warding stones could be cast upon items that you could carry? Maybe a shield for our group."

Ilsidur 
Monday May 19th, 2003 11:04:11 PM

Ilsidur looks around at the elven tree village, and shakes his head a little. Why anyone would want to live so out of touch with the earth was beyond him. Although it was beautiful, in its own way. "Oh well," he says under his breath, "Another trip into the sky. I sure hope these elves won't take offence when I ask to sleep on the ground."

Savin 
Monday May 19th, 2003 11:33:03 PM

Savin keeps the deathmask on until he passes through the pillars. He murmers, "Sayra, I know you made a huge sacrifice in helping us battle the wolves. Look at what we are fighting for. Take heart in you helping in the struggle to preserve this." Savin will give the dryad a chance to respond and then take the mask off and put it away.

He will to Savinollis, "I am in awe of this beautiful home that you have. It and its people are worth fighting for. We shall try to help you."

The monk will take a few more steps and add, "It is interesting what you said about the forest coming to life to fight you. We had a similiar experience recently." Savin will go on to explain about the battle with the woods and how Sayra was able to summon help from the trees in the forest.

"We also experienced another interesting creature that came to our aid. "When the magic of the ferrets threatened to overwhelm us, a magical ghostly stag appeared and was able to dispel the magic around us. He glowed green and had an impressive display of antlers. He helped us and then just faded away. Do you know who or what that was?"

Welcome to Burnt Eldor (DM Stephen)  d100=59 d6=2 d100=80 d6=5
Tuesday May 20th, 2003 12:02:42 AM

Savinollis answers Sir Thomas. "Yes the barrier repels evil. It has been rather successful all this time keeping the vile creatures of the night away. However, with the encroaching of more and more evil, the barrier's magic is becoming stress. We are currently looking for ways to fortify the barrier with more magic."

Savinollis stops next to a large tree that stands beside the great darkwood. The tree is hollow, but its not dead. There appears to be a spiraling stairway going up inside the hollow. The very steps you walk upon are alive. "Your animals friends must stay below on the ground. Its not that they arent welcome, its been our experience that animals dont particularly care for being up so high. They tend to panic and endanger the citizens. They are quite safe down here and fresh grass and other food and water will be provided."

When you make it to the top ... it is very high. Its easy to experience a little vertigo if you down stare off the edge. The town has everything you'd expect a town to have. Taverns, shops, library, temples and homes. All structures built onto the tree seem to blend in with it.

You follow the young elf and you all come to a large covered balcony. Many other elves are present. Several look to be town elders and they wear white ropes. Alstan is present and he whispers to a beautiful female elf wearing silvery robes. Her hair is elaborately made up and she wears a garland of holly.

A darker figure stands next to her. He looks to be a ranger. He has two master quality swords and an elegant composite bow. His armor is black leather that blends with his black robes. You see the presence of a holy symbol of Gargul sewn into his clothing and hanging from a chain around his neck. His frame is very thin and his skin is pale. Cold dark eyelids containing expressionless eyes watch you as you approach. He appears almost sickly looking but he stands there like a perfect example of health and vigor.

Alstan continues to speak to both and when he spots you coming, he quickly exits through a door.

Savinollis speaks up, "Everyone, I bring to you the Keepers of the Mask." Everyone turns and looks your way. Most remain expressionless. However the woman, smiles slightly. A smile that almost stuns you ... she is so beautiful!

(party's initiative)

Sayra (DM Stephen) 
Tuesday May 20th, 2003 12:09:02 AM

Savin feels that she is listening and he knows she is beginning to stir about. When you mention the glowing stag ... you almost feel her shutter. "You saw a glowing stag ... a ghost-like figure in animal form? By the gods ...," she mutters, "My crime has awakened the spirits!!"

Sir Thomas  d20=20
Tuesday May 20th, 2003 1:05:30 AM

Thomas returns the expressionless face of the elven population with a stoicness of his own. He remains silent, but mostly because he does not want to offend anyone. Thomas searches the crowd as they pass toward the beautiful elf, but mostly, his attention is on the dark ranger. [Rolled 20 + 2 = 22 PERFECT ROLL!! I should go away more often!] Thomas' intent is to try to divulge as much information about the social habits of the people as possible.

Before the group comes to a stop, Thomas concentrates on the ranger and tries to discern if he possess any evil intentions. (Detect Evil)

Trace and Radiant 
Tuesday May 20th, 2003 2:30:56 AM

Radiant flaps his great wings to balance as Trace moves him to his hand and steps up in front of the group next to Savin. He looks to the elves and sees the ranger and sizes him up as one of the same skills.

Trace speaks up first. "I am Trace of New Ellana, a distant land to the North. Me and my brothers have traveled this land defendind the needy from the evil that plagues this land. We defeated a red dragon named Tumlut and we found a mask. The mask has led us here and we have sworn to help in it's request to be freed." Trace pats Savin on his back and makes a bow keeping his eyes on the group, even more so on the Ranger while stepping back with Sir Thomas.

Sly Foxx and Luke 
Tuesday May 20th, 2003 7:06:23 AM

Sly steps forward and Luke sits by his side. "It is good to be back home again. I was raised not too far from here, a small village that has disapered." Sly has a lost look in his eyes. "The village was north-east of here. But we are here now, to help as much as we can." Start to turn, then as an after though adds "I'm Sly Foxx, son of Red Foxx who died defending the village, my mother was White Foxx a full wood elf, she disapered along with my sister Ruby." Sly hang his head low and retuns behind Sir Thomas.

Luke follows and sits next to Sly's side.

Peerimus and Yorrick 
Tuesday May 20th, 2003 1:01:40 PM

As the elf explains that perhaps it would be best if the animals did not ascend Peerimus's smile fades and his brow furrows. 'Tend to panic indeed.' he thinks.
Peerimus gets up and pats Yorrick and casts a spell (Speak with Animals) and tells Yorrick,
"I'm afraid the elves do not quite understand but after our first misunderstanding we should follow thier wishes and not debate them. There are plenty of places to sun and here is some meat and berries."
Turning to look at Luke, the druid smiles, then dropping to a knee by the dog, "I suppose your coming whether anyone says so or not."
Walking through the village Peerimus looks about in wonder and appreciation for the care given to the tree by the elves in the construction of thier homes.
After trhe introduction by Savinollis, Peerimus clasps his hands and gives a short nod. The others are more gifted then he at speaking. 'Observance of others and listening to ones heart.' He remembers the words of his Mentor. He would have loved this place, but then again as he was now the sun upon the land, the wind upon the trees and the oceans roar he is here. Peerimus snaps himself away from his musings. Important information is surely about to be imparted by the elves and he may have questions for them.

Shiraz 
Tuesday May 20th, 2003 2:26:56 PM

Shiraz walks out of the stairwell and his breath catches in is chest. The majestic splendor of the tree top town amazes him as much as it surprised him to be here. "I am Shiraz the minotaur, come here from across the seas and companion to this party."

Savin 
Tuesday May 20th, 2003 9:56:33 PM

Savin steps forward and bows to the Lady and the Ranger. "I am Savin. I have been blessed with the responsibility of keeping your deathmask. It currently houses a dryad named Sayra. She tells me that her spirit was thrown out of her tree and it is at the root of this spreading evil. We know that a vampire is part of this but is just the henchman of a greater evil."

Jurgen and Vus 
Tuesday May 20th, 2003 9:58:21 PM

At Savinollis' request, Jurgen kneels down to Vus and whispers softly to his canine companion, in their own language. He needed a break anyway. That last fight against the wolves was probably hard for him. They may not have been the same creatures, but they were related.

"Vus... Go for now. The elves request that you not come up, we'll find out why. But have fun. Run around a bit. It's a very beautiful part of the forest." He rubs his friend behind the ears and then gets up. It was time to go up this wonderous tree. Definately an interesting trip, regardless of whether Vus could join him.

As they climb higher, Jurgen tries to avoid looking down. He had been a miner. He liked closed spaces. To be "trapped" in a cave, with no light except for that which you make. Up here, you could fall to your doom. And you'd have to think about it all the way down. Well... Not Jurgen. The ring that he had on his finger- He quickly grabbed at his hand, trying to feel for it. He took a deep breath as the cold metal ran through his joints. He was safe. Even if he fell, he wouldn't fall to his death.

"The Keepers of the Mask? Well then. I am Jurgen Sturmjager, Magus and bringer of good. We make up the group known as the Children of Chaos." With that, he returns the woman's smile and watches the surroundings a bit nervously.

Ilsidur 
Tuesday May 20th, 2003 11:02:06 PM

Ilsidur steps forward and introduces himself in his turn, "And I am named Ilsidur Wayfinder, a cleric of the good gods of the Wold. As my friends have said, we are here at the urging of the lady of the mask, and we are here to help in any way that we can. We have been waiting for someone to tell us what they know, and I hope that you will be able to fill us in."

DM Stephen 
Friday May 23rd, 2003 1:59:41 AM

(Thanks for everyones patience. Been dealing with a really bad case of food poisoning since Monday. Been preoccupied!! Dont eat "Deli Express Sandwiches" sold at gas stations!! Oh boy!! A DM post will follow.)

Alassë Eärfalas (DM Stephen)  d100=81 d6=2 d20=11 d20=13
Friday May 23rd, 2003 4:04:04 AM

Back track: Savinollis turns to Peerimus before they climb the stairs. "Peerimus, no need to worry. We elves have no prejudices toward your animal friends. Its just been our experience that most animals prefer to keep their feet firmly planted on the ground. Animals in the past have become frightened at such heights, paniced and caused injury to themselves and others. We only wish to make their stay here as comfortable as possible. In case of an emergency we can bring them up to a safe place. The stairs however would be a difficult climb for the horses. We have other ways of getting them up here."
----------------------
Sir Thomas keenly observes that everyone is focused on Savin and his mask. Some have the slight flushed expression of shock and amazement to be actually looking upon the item that they started to disbelieve from ever existing. Others who have "kept the faith" finally feel vindicated for keeping their hope alive. However all these expressions are very hard to notice through their stoic facades.

Sir Thomas concentrates his divination abilities upon the "dark ranger." Thomas detects no evil from anyone in the area. However the ranger seems aware of you and your party. He switches his gaze upon you as your eyes concentrate on him. You can tell he may suspect that you're a paladin and what your capable of doing. A very very slight sly smile curls up from one corner of his mouth, but it was only for a second.

After everyone greets the woman, the dark ranger and everyone present, the beautiful elven woman steps foward and greets you all as well.

"Greetings adventurers ... We are so glad to finally make your acquantance: Sir Thomas, Trace, Sly, Ilsidur, Jurgen, Shiraz, Peerimus and Savin." She addresses each one of you by name. With the utterance of your name, you feel a warmth fill your bodies. "Of course, lets not forget Sayra. Long lost friend of Burnt Eldor, Guardian of the Darkwood Groves and faithful druid of the Immortal Fey Ring of Deep Londo. It is so wonderful for you all to be here. My name is Alassë Eärfalas, head of the elders council and resident witch of Burnt Eldor."

She motions to the dark ranger to her left. "This is Caelmus. He too is a visitor to Burnt Eldor like yourselves. He has come to help in our time of need. Caelmus is not only a talented ranger but also a priest of Gargul. However, most prestigously, he is known as an Undead Hunter. His knowledge of those foul creatures has been most valuable. He has also destroyed many in the service of Burnt Eldor." Caelmus turns to face Alassë and gives her a slight bow.

After introducing each of the council members she continues to talk to the party. "Ahh Trace, you defeated a mighty dragon to save the mask. You all are surely noble souls." She seem truely impressed.

"Sly, you are from around here!? Really ... which village are you from? I would like to welcome you home. If your village no longer exists, then feel free to call Burnt Eldor your new home. There are no homeless amongst the elves."

"Shiraz, you are the first minotaur any of us have ever met. Your size and strength is most impressive, not to mention so well spoken. Taurs are ones who truely deserve the respect and honor of the elves ... welcome again to Burnt Eldor."

"Hello Savin. So you have the honor of being the Living Receiver for Sayra. I was thinking that the honor would be bestowed to me, but she has made her decision. I am sure she chose wisely. Much has happened since she was stolen from the Soulseekers by Tumult. There is much to discuss. For our only hope of saving Burnt Eldor and ourselves is now directly depends on the release of Sayra. We have much information to give thanks to the sacrifice of many brave souls, and of course, Caelmus here. May I see the mask?"

"Jurgen, that is a fascinating name you call yourselves ... the Children of Chaos. Hmm ...what makes you all so chaotic?"

Turning to the dwarf Ilsidur, Alasse forms a very warm smile. "Yes, my dear Ilsidur. Im so glad we have the Gods of Wold on our side. Ive always adored the directness of the dwarves and I see you have not been deprived of that wonderful characteristic. Yes, we have much to discuss." Turning to servants posted at a door. Alasse claps her hands. "Bring to our adventurers a feast. Our best wines and spirits." She turns back to the party. "Lets all sit around the great council table and discuss this over a good food and fine drink. I always find information is better shared with a decent meal."

The great council table already has place settings being prepared by unseen servants along with wine and other liquid spirits magically appearing. Candles automatically light on the great candelabra that floats over from a side table and lands in the center of the council table.

(party's initiative)

Sly Foxx and Luke 
Friday May 23rd, 2003 7:23:32 AM

Sly follows the others as to where are going to sit around this Feast on the Counsil table. Luke follows Sly and lays down at his feet, in his rest position.

When his turn comes around, Sly looks into Alsse eyes, telling his story "Yes I was brough up north east of here on the Mount Verdi, our village also had a special tree. It was a Blue Sprouce in the center of the village, did you ever hear of the Blue Sprouce of Dremorah?" Sly's eyes grows sad and now look at the glass of wine. Now it's gone. . . All gone. . . the people, the trees, my mother, my sister. All gone nothing left."

Sly look up into Alasse eyes again, "Thank you for adopting me, I pledge my life, my magic and my sword. To protect my new home, friends and the trees."

From under the table at Sly's feet, Luke relpies "Woof!"

Shiraz 
Friday May 23rd, 2003 8:40:31 AM

Shiraz bows slightly as the Alassë Eärfalas mentions his name, not knowing what to say the taur wisely keeps his mouth shut and studies those around the party.

Peerimus 
Friday May 23rd, 2003 5:43:45 PM

Peerimus sits at the table as much as he can to have elves on both sides of him unless it appears that there is prearranged seating. Saying a short blessing, mostly to himself teh druid goes into full out feast mode. Nothing on the table is not sampled or asked for and his glass is never less than half full.

Peerimus will wait for another to turn conversation to business. He will talk idlely with his neighbors on the forest and the creatures that used to live there and live still within the magical barriers of Burnt Eldor.

Sir Thomas  d20=9
Friday May 23rd, 2003 6:20:41 PM

Thomas bows slightly, but respectfully to all after the introduction. He then addresses a seat at the banquet table and waits for all to be seated. Thomas is working hard to discern the social politics of this society in order to know how to proceed with any discussion.

[Rolled 9 + 10 = 19 Diplomacy]

Thomas does as Peermius at first, striking up small talk with anyone who will speak back, but once he feels confident that he is not breaking any rules of ettiquete he addresses Caelmus the ranger - undead hunter. "It is very lucky for all involved that you have arrived with your skill. I don't mean to be disrespectful, but I am eager to learn more about all at this table in order to be better acquainted friends. I am curious sir, from where do you hail, and how have you learned to fight such undead and evil creatures?
"For us, once we heard of the evil here we consulted a priest to inquite about vampires and the evil with which company they keep. Unfortunately, we were only offered general information. We prepared based upon those recommendations. If you don't mind, will you please council us on what we are facing, and what approaches have proven to work?
"As to your inquiry, Lady Earfalas, we have been designated the children of chaos because of our spiral mark and our destiny to be curse and cure to the lands of the Wold. As you can see, we are an ecclectic gathering ... all walking an individual path, but very much in the same direction."

Thomas smiles and allows himself to be caught up in the conversation with the elves of Burnt Eldor. He eats very little, which is unusual, but his appetite has gone with the uncertainty evident in the future. He forces himself to eat enough to prevent hunger from hampering him later, but he'd rather be conversing than chewing.

Savin 
Friday May 23rd, 2003 10:58:28 PM

Savin listens to the different speeches and then silently pulls the death mask out. He will hold up the mask for all to see. "Let me see if Sayra is willing to communicate with you. She has been very upset on having to raise the forest and killing the wolves. I hope she has snapped out of her funk." Savin will put on the mask and murmer, "Sayra, Please come and talk to these nice elves. They want to help you and I think you know some of them."

Trace and Radiant 
Sunday May 25th, 2003 1:19:33 PM

Trace only nods and answers questions that are directed to him. He waits listening for the number of foes and where they are located and what the cause of the whole situation is. Sitting back listening he feeds and absently strokes Radiants feathers as he listens.

Jurgen and Vus 
Sunday May 25th, 2003 11:25:00 PM

"Children of Chaos. A name bestowed on us by powers greater then ourselves. For each of us the reasons are different. I stand before you because there are those in the Wold who need help. I have been given the ability to do so and have the opportunity to assist. And so, that is what I do." He eats as always, as much and as many, as he can. Just because you were worried was no reason to starve yourself. "It isn't that we are so Chaotic, but that we fight against a powerful force in the Wold. A force that many follow and few can escape from. Evil." He shakes his head and sighes while allowing himself to relax a bit.

He was safe, if not for a long time, at least until they left. Or until this save haven was attacked by undead. That was a pleasent thought. Sigh... "Stop being stupid an idiot Jurgen and just enjoy yourself."

Ilsidur 
Monday May 26th, 2003 12:05:27 AM

Ilsidur also partakes in the feast, enjoying the food, although the elven wine is a little too light for his taste.

Sometime during the meal, he approaches Caelmus, and asks, "So, what exactly is an Undead Hunter? No offence intended, but what makes you any better at hunting undead than any one of us, with our spells and weapons?"

Dinner and a show (DM Stephen) 
Tuesday May 27th, 2003 2:10:10 AM

(To answer some of your questions, I need to talk to a few people with some questions of my own. Questions about the nature of the new Wold and so on, because I have to protray everything accurately or my head will be put on a stick.)

Shortly after the main course is put on the table a quartet of musicans start to play. Before any of you can speak, you realize right now is not a good time to talk. (I'll treat everyones questions as if they were asked after the show.)

Another beautiful elven woman comes out of one of the doors. She is wearing a delicate skin tight dancers outfit. She starts to perform a graceful fluid type of dance. Much like ballet. Its a bit too formal for some of your tastes, but she is very nice to watch. Her features are very elegant and comely and she almost appears to float on the wind with her dance.

(Will have more tomorrow. this is the difficult part of the module.)

Sly Foxx and Luke  d20+6=10
Tuesday May 27th, 2003 6:23:40 AM

Sly sits back in his seat, with a glass of wine in one hand (all tough he would perfer to have goats milk) and a cookie or two in the other. Enjoying the music and the dance.

For a half-elf like himself, Sly tries very hard to stay in tune with his sences of danger.

Luke sleep at Sly's feet.

Rolled a 10 for wilderness lore.

Peerimus  d20=5 d20=20
Tuesday May 27th, 2003 10:04:55 AM

When the music begins and the dnacing starts Peerimus gets comfortable and makes sure he has a full glass. He has seen nymphs and other fey dancing in the mushroom circles and under the light of the full moon and often there are messages and meanings in the actions of the dance and that of the music. Peerimus watches intently going through his Knowlegde of nature.
(Spot 5+4=9, Know Nature 20+14=34)

Trace and Radiant  d20+10=29 d20+10=26
Tuesday May 27th, 2003 3:24:07 PM

Trace continues to pet Radiant's feathers as he watches the elven dancer. He is somewhat taken aback by the sight of her. It has been so long since he has seen another female elf let alone one with this much beauty. In fact the last time he tried to even think about companionship was with the Maiden Loria Mistwalker. Since then it has been arrogant humans and nasty orcs, oh and a big wyrm. (spot 29 wilderness lore 26) As he enjoys the entertainment Trace keeps a wary eye about to make sure no one is taking advantage of the relaxed situation.

Sir Thomas 
Tuesday May 27th, 2003 6:05:05 PM

Thomas simply enjoys the beauty of the elven maiden and of her dance. He tries to take in as much as he can into his memory, but is troubled by one thing that keeps him grounded in the moment. He wonders to himself, "how in the name of Domi will I be able to describe this to my family when I return?"

Shiraz 
Tuesday May 27th, 2003 10:20:39 PM

Shiraz eats sparingly during the feast neither endulging himself nor starving, and drinks no wine or all asking for water instead. As the show starts Shiraz, settles in against the back wall and hardly keeps an eye on the dancer.

Savin  d20+6=20
Tuesday May 27th, 2003 10:55:06 PM

Savin can't believe that the elves are feasting and dancing while evil threatens their families, homes, and very lives. He starts getting angry at the lack of seriousness on the whole situation. Then the music starts to effect him. His foot starts tapping to the music and he can't refrain. He pulls out the pan pipes that he got from Tulmult and stolls over to the musicans and raises his eyebrows in question and holds up the pipes. If they nod their agreement, he will join in and start playing. He will play several more songs before taking a bow and rejoining the feast. He will eat a hearty meal and listen to the conversation feeling more at peace with himself.

Ilsidur 
Tuesday May 27th, 2003 11:28:30 PM

Ilsidur feigns interest in the elven dancer's show. However, he can't take his mind off the coming conflict that is brewing somewhere in the forest nearby. He hopes that the feasting, dancing and celebration will soon be over; he feels that this kind of celebration should occur upon the successful completion of such a major task, not before it takes place. He also hopes that this will not cause a distraction to others in the party.

Reunions (DM Stephen)  d100=54 d6=5 d100=16 d6=2 d100=31 d6=6 d100=92 d6=1
Wednesday May 28th, 2003 3:07:10 AM

As the dance starts, the story of the dance wasnt lost on Peerimus. If was a dance of the coming of Spring. Sadly, Peerimus understands that the dancer performs the parts of many different type of fey; each having the responsiblity of for a certain job. Tasks included opening flower buds, growing mushrooms and spreading morning dew, etc. The performance once required multiple dancers. However now there is only one and she performs well as she transitions between one character to another.

No one notices anything else going on to be alarmed by.

Savin motions to be allowed to join the other musicans. They nod as they play their insturments. Savin begins to play the pipes and the sound they make seems like an old friend. Playing the song feels natural and you do it with little effort. Funny though, you've never heard the song before and yet you know it. One musican raises an eyebrow as if he recognizes the stylings of the player. A look of pure surprise flashes across his face when he looks upon the pipes .. they spark a memory and he nearly loses his timing but he continues to play. (Savin gets 3 ranks in the Perform: Pan Pipes skill) Savin feels something awaken within him.

When the performance is over and after the applaud dies, the musican looks over to Savin and says, "Sayra... is that you? Its you isnt it." He appears almost shaken but he maintains his stoic demeanor.

Alassë shows her appreciation for the performance. She smiles after getting the desired response she was expecting. It becomes evident that Alassë had an alternative motive for having he dance and music performed. She now knows that Sayra has left her mark with Savin. "My dear Living Receiver ... my dear Savin. I just knew you couldnt resist. You must realize by now that the song you play and the dance performed here was the creation of Sayra."

(From your previous post) Savin has a strong urge to put the mask and so he does. Sayra lets her presence be known. Sayra looks down at the pan pipes in her hands. She runs her fingers across them. She then whips her head around and looks at the musican that noticed her. "Methos, Ive missed you so!" She rushes over to the musican. He instantly drops his instrument and stands to his feet. They both embrace in a long hug. Savin realizes with the flood of emotion that these two have made "beautiful music together" many many times before!!!

Sayra pulls away suddenly ... "Sorry so sorry that thing got to me. All these wasted years apart. Im so sorry." Methos, with his eyes turning red and teary, tries his best to maintain his composure. He says, "It wasnt your fault ... its no ones fault but that beast who stole you from me. Dont worry Sayra ... we will soon be together. When you get to the lands of rest I will meet you there. I promise .. I will be there."

Sayra slowly pulls away. She stares into his eyes and runs her hand across his cheek. "Oh Methos ... that sounds like a dream. Im afraid ... but with these heroes I have hope and Savin has given me such strength." With saying Savins name she pulls away from Methos' arms. "I hope Im not embarrassing him ... he has been so good to me." Methos smiles, "I understand. If you have such confidence then so do I."

The party looks on in amazement and a bit perplexed! (Im assuming this! :) Savin was hugging that man a little too long!!

After a place is made for the Methos at the table, next to Savin/Sayra, the meal continues. Alasse is almost beaming with elation as she observes everyone. Methos and Sayra pay little attention to the food but seem lost in each others eyes. However she choses not to eat things that Savin would object to.

Alasse turns to Sly and answers his question. "Yes, I remember the village you speak about ... and its tree. It is a shame. With all your help, we shouldnt suffer the same fate."

Sir Thomas and Ilsidur ask questions to the silent Caelmus. He takes his napkin and lightly taps at his lips. Caelmus then speaks in a slow slithering voice, "Yesss ... we servants of Gargul have many sects. More than likelyy you spoke to one of our clericss. However ... I dont preach... I do! I belong to a sect of Undead Hunters. We are elite hunters who strive to destroy our prey. That being the undead in all its vile forms. What the priest had told you is techically correct. However very few know undead like the Undead Hunter... not without getting into their rotting skins. We Hunters have developed stronger defenses and immunities to the effects of the undead. Effects like aurass of fear, life drain, possession, domination and paralyzation. Wee simply know how best to attack these creaturess." Caelmus turns to Ilsidur, "There are some undead whose power is so great that they are above simple turning or rebuke. That would then be our speciality. Tomorrow, we start to finish what my brothers in Gargul started so long ago. Yess, tomorrow we shall travel together and put an end to thisss once and for all. I will inform you more once we get on our way. There is much to discusss."

(Party Initiative)

Sly Foxx and Luke 
Wednesday May 28th, 2003 8:38:22 AM

Sly sits there watching the dancing elf, the music. The memoried come flooding back to him, the music of Spring, the dancing females then joined in by the male elves, all around that blue Spruce.
Sly's eyes are misty, but like his elven training not one tear falls. He pets his dog very lightly so not to wake him.
When Alasse breaks into his though, She remembers their village and their Tree. So Sly answers her in elvish, "Yes! I will defend my adopted tree with my life, so nobody else can lose their trees."
Sly turn silent again, not seeing anything but old memories, old friends and other times.

Peerimus 
Wednesday May 28th, 2003 1:51:15 PM

Though not as beautiful and playful as it could have been, Peerimus finds himself greatly enjoying the dance and music and of course the food and wine. After all what was the point of making the Wold a better place and in even being alive if you did not take advantage of living when you could.
At the conclusion, Peerimus will rise from his seat and applaud appreciatively of the effort put forth from the elven maiden.
As conversation looks as if it will turn to business he fills his glass again and turns his full attentions to Alassë and Caelmus.
"Master Hunter as you have obviously been in the cursed areas I would like to know more of the dangers we might expect that I may properly prepare in the morning during my meditations and prayers. It was mentioned the forest itself alive and aware with evil intent with these Twig Blights, are there other such plant creatures? Also, the wolves we encountered should have folowed their prey, but have remained. Could the vampire be so powerful to control so many or have we glimpsed the surface of this greater evil that has settled into the wood?"

Savin 
Wednesday May 28th, 2003 8:22:08 PM

Savin is slightly torn in his feelings. He feels the love Sayra has for this elf. He understands that these two were very close but feels uncomfortable at the same time. He feels attraction for this Methos. He knows he is feeling Sayra's emotions but he has never been attracted to a man before. He has never been in love before. He doesn't like the feeling at all.
Savin then steps back from the situation and looks at it from Sayra's eyes. She has been trapped in a mask for years. She deserves some happiness. "Grab what you can Sayra....but no kissing!" he thinks to her.

Jurgen Sturmjager 
Wednesday May 28th, 2003 8:51:43 PM

Memories of the ending of the previous Woldian Age flood through Jurgen. The battle with the fowl machine that turned one into undead with it's touch, after giving them the pain of death. He had defeated the machine. With his friends, of course. And the wonderous arch that flew upwards through the sky, bringing a path for the saviors. Would these undead hunters make the destinction? The difference between sinner and savior. They turned into strange living dead creatures, but saved the Wold.

"Caelmus... Most of us here have been to the Realm of Shadow. We became undead to fight and save the Wold. So we know what their rotting skin feels like. I want to follow your path. That of an Undead Hunter, but I am more likely to join the ranks of the Grim... Regardless, I stand with my friends now. We will not let the fowl creatures of darkness harm this land any further."

Ilsidur 
Wednesday May 28th, 2003 11:20:30 PM

Ilsidur's eyes light up as the Undead Hunter mentions the coming day, and its opportunity to get moving, and find out more about the undead problem. This evening in the elven village has been...interesting, but it really wasn't his idea of fun. He is happy, though, that the lady of the mask was able to reunite with her 'friend'. He smiles at poor Savin's situation, and thinks, "I hope the monk understands that the trapped spirit is just grabbing hold of a few minutes of joy, before we take her to meet her fate."

Trace and Radiant  d20+10=30 d20+10=15
Thursday May 29th, 2003 1:50:58 AM

Trace watches Savin hug on to another male and stares blankly at the situation. Not sure of how to respond or think Trace tries to reafrim his prefrance and begins to flirt with the female dancer when she is finished. "Hello there, my name is Trace, I come from the North far away. This is my friend Radiant, I met him here on this land. I was on a quest and he came to me for some reason and we havent seperated since. Would you like to pet his feathers?"

Trace tries his best to impress the dancer while keeping an eye out on the area. He is sure that the others will key him in on anything important. He is not sure why but he dosnt seem to care for the Ranger. Maybe it is just that there is enough roosters in the hen house allready for there to be another, or is it something else. None the less he tries to enjoy his company for it has been a great while since he has had something this beautifull to talk to. (spot 30 nat 20 I see all :) )(wilderness lore 15)

Insight of whats to come (DM Stephen) 
Thursday May 29th, 2003 2:39:49 AM

Methos and Sayra rise from the table. As the music continued to play, they walked together and walked away from the group to talk by themselves over at the edge of the balcony, overlooking the vast forest. Even though Sayra has taken control over Savin's body, he now feels like he's intruding. They whisper sweet nothings and speak of time gone by.

Conversation continues back at the table between the men and Lady Alassie. Caelmus turns to the druid, Peerimus. "I suggest prepare spells that cure poison and disease if your able. Where we are going, we are going to need it. The area, where we are going, is now walled with briars, littered with pitfalls and other nasty overgrowth. Expect the worst of nature. The very air seems stale and sickening. Smell of death is worsened the deeper we travel inward. Along with the stench of death comes pesty vermin. You will be eaten and suckled every step of the way. If you have some way to repel vermin for any great length of time would be most appreciated. The very ground in some places will reject your step. The soil is loose in places and seems to be saturated with some thick black sticky oil. A substance I have only seen in mounds of rotting flesh. An putrid oil secreted from a corpse's coagulated blood, body fat and other fluids. Its everywhere!!"

Caelmus refrains from speaking more about it for it is bad manners to bring up such horrid things at the dinner table. "I beg your apologiess Lady Alassie." Turning back to the party he contineus. "Also prepare spells that can detect plant creaturess. Vampiric plant creatures roam the land as well. Twig Blights truely live to their namess. They blend in with the environment and have a taste for blood. They come out of no where and are upon you before you can react. We have lost many to them. Ive learned piercing weapons arent too useful against these plant creaturesss. We havent been able to get too far in. We have always been forced to turn back. Too much losss, why too much losss."

Caelmus looks out over the horizon. The sun is going down and nightfall is upon you all. You all have been eating and talking a lot longer than you realized.

"We'll discuss more about this tomorrow. For now I must prepare. Id advise you all to rest well tonight. The Evil must certainly sense the presence of the mask. For the evil and Sayra are definitely tied in some way. We will need to act quickly. Good evening." Caelmus gets up from the table and disappears through a door.

Alassie's expression turns to a saddened and concerned. "Whatever happens over the next couple of days, tomorrow means both the beginning and the ending of our lives." She stares at the couple across the floor. "There needs to be an ending to this constant tragedy." A single tiny tear runs down her check. "Its to the point now where many.... even myself included... just wish all of this to be over. Not caring what happens anymore... just letting go... just letting it end. It becomes a little harder every passing day. My people have been tested so."

Alassie wipes the tear away and regains her composure. "If you require anything, feel free to ask of our servants for anything. They can show you where we have prepared for you a place to sleep and relax. Tonight I shall pray for you and my people. I bid you farewell. I shall see you in the morning."

(partys initiative)

Elven flirting! (DM Stephen) 
Thursday May 29th, 2003 2:47:26 AM

(we posted at the same time)

Trace begins to flirt with the young dancer. She returns his smile. She seems interested in Radiant and marvels at being so close to the animal. The thing you notice is that there are precious few females. With the exception of the dancer and Lady Alassie, there have been few other seen. Except for an older female with long silver hair. The male servants and guards posted around the entrances seem to be watching you with the dancer. Could it be elven jealousy?

Shiraz 
Thursday May 29th, 2003 3:12:46 AM

Shiraz listens carefully to the undead hunters list of likely prey,"Are my bastard swords's acceptable weapons? What kind of attacks can we expect from these plants and vampires? What is the best type of attack to make as a group?" Shiraz asks in rapid succession to Calemus, scarcely stopping to breath.

Sly Foxx and Luke 
Thursday May 29th, 2003 5:52:07 AM

Sly sits and listen to the music, lost in his though and the beautiful scenery. then all at once he's on his feet, turns and putting a hand to his chesr, bows to Lady Alassie "I bid you good night. Sly ask a servant to show him to nitch where he could sleep. When he was alone Sly takes out his magic book and read for a few hours, after all he only need four hours of sleep.

Luke followed Sly and curled up at his side going back to sleep.

Sir Thomas 
Thursday May 29th, 2003 12:00:25 PM

Thomas accepts Caelmus' answers and descriptions with an almost unconditional trust and acceptance of the ranger's expertise. Thomas nods and expresses his appreciation, "Thank you for your help and advice. We will be faithful and helpful companions on the morrow."

Thomas sits quietly until excused. He then retires to his given bed and removes his armor and cleans himself. He then attends to his prayers. Once finished with his prayers, he requests an unseen servant to guide him to the stables and his friend Pryte-Honos. He helps his friend become comfortable and finally retires to sleep.

When stirred in the morning, Thomas takes a few quick moments for praying to Domi again, then dresses and prepares to go. If up before expected, he will go tend to Pryte-Honos to prepare his steed for the day.

Peerimus  d20=6 d20=14
Thursday May 29th, 2003 2:20:32 PM

Peerimus listens carefully to the Hunter nodding repeatedly at the description of the forest terrain and possible attacks.
When Caelmus excuses himself he turns to Sir Thomas and Ilsidur, "I have many spells i can prepare to deal with a hostile forest and I also have the ability to cure both disease and poison, but I will not be able to adequately do both. I will also be able to keep the vermin at bay for a limited time in a limited area. So if it is a matter of comfort I beleive I will forego anything of that nature in favor of more direct intervention. Can either of you contend with poisons and diseases in the rest of the group?"

AS the group breaks up Peerimus will take an armful of fruit and meat and descend to where Yorrick is and stretch out on the grass with one of his great paws as a pillow.

The morning will find him in meditation crossed legged in front of some mud and staring into the sky to get an idea for the days weather. (Know Nature 6+10=16 Wilderness Lore 14+14=28)

Assuming someone else can cure poison and disease Peerimus will not prepare these, if no one else can he will.

Trace and Radiant #2 post 
Thursday May 29th, 2003 4:28:03 PM

Trace hears Peerimus and without taking too much attention away from his new friend he calls out, "I will prepare two spells, delay poison wich will delay it's effects for 7 hours and detect pits and snares and I will be able to find them for 70 minutes."

Trace quickly returns his attention on the dancer without reguard of the onlookers.

Savin 
Thursday May 29th, 2003 10:17:16 PM

Savin stays in his small corner of his mind and lets Sayra have her space.

Ilsidur 
Thursday May 29th, 2003 11:14:30 PM

Ilsidur answers Caelmus, "I can ask the Woldian gods to give me a number of fix poison and cure disease spells. However, I don't think that I have much ability to deal with the insects. Peerimus, maybe you can do something? But my experience is that regardless of what spells I start the day with, most of them end up becoming healing spells, trying to keep these brash youngsters on their feet."

The Morning After (DM Stephen)  d100=92 d6=5 lucky Trace
Friday May 30th, 2003 5:34:59 PM

Methos and Sayra are starting to say goodbye to one another. Even though Savin's face is covered with a wooden mask, all Methos can see is the living flesh of Sayra. He eases in closer for a final kiss. Although Sayra would normally welcome it, she puts her gentle fingers up to his mouth and stops him from coming any closer. Tears stream down his face as it reminds him of their special situation. This was certainly Sayra in spirit but not in body. Savin sighs in relief!! Methos and Sayra say goodbye one last time. As Methos leaves, Sayra watches him until she can see him no more. Before taking off the mask, Sayra says, "Thank you, Savin." Once the mask is removed from his face, Savin takes control again.

Sly asks a servant to show him to his quarters. Sly and Luke is lead down a hallway and motioned through a door. Sly notices Sir Thomas across the hall in his own room. The room is nice and tidy. A nice single bed with fresh sheets. Lanterns are already lit. There is a wardrobe, a chest, table and two chairs and a nightstand. There is nice leather bound book on the bed. Its in elven. "Ancient Lore of Dremoria." There is a bookmark. If Sly turns to that page, it is the beginning of a chapter about his old village and the spruce tree. (If you read this book it will give you a free rank in Knowledge skill. Not sure which one. For now, we'll just say, Knowledge - local history. Its worth 200gp.) There is a little note inside the pages, it reads, "Please accept my little gift. I hope you find this book most enlightening." Signed, Lady Alassie Earfalas.

The dancer seems very receptive to Trace's advances. (Thats all Im saying about it, come up with your own conclusions!) However the next day the male guards arent very polite to Trace.

Peerimus is out meditating on forest floor. All signs points to a clear day with calm breezes and a fair temperature. The sunrise was quite colorful and vibrant. Shafts of light come streaming through the canopy of leaves and branches. The forest comes alive again. Birds chirping, small woodland creatures gathering things, all the splendor of nature in perfect harmony. Much unlike how its like outside the villages magical wards.

(Partys Initiative)

Sir Thomas  d20=10
Saturday May 31st, 2003 1:23:50 AM

Thomas readies himself early to leave or eat breakfast or whatever seems to be the agenda. He tries to be very diplomatic and inspiring in all of his interactions indescriminate of the individual's race, status, age, etc. Thomas is the perfect picture of politeness and diplomacy to the best that he can tell in his short time in this society and culture.

[Rolled 10 + 10 = 20 Diplomacy]

Trace and Radiant  d20+10=25 d20+10=21
Saturday May 31st, 2003 3:14:18 AM

Trace wakes the next morning with a smile and is fully refreshed. It seems that it has been ages since he has felt this alive. He gathers his things and kisses the dancer goodbye, "Thank you for a wonderfull evening. You have given me the strenght of 10 elves. That is a good thing too, I leave today to hunt down the evil that haunts this village and these woods. Me and Radiant hope to see you again soon my dear." Trace makes his way back to the group trying his best to conceal his smile and ignore the snears from the guards.

Trace walks to Sir Thomas, "Well my good friend, are you ready to rid this wood of the evil that huants it so? Cause I surely am." Trace claps Sir Thomas on the sholder and then begins to look for a way back to the ground in order to get Shadow ready to and make sure that he has plenty of supplies. Trace turns to Sir Thomas and asks, "Do you think that the local shops would like to donate some supplies on our journey, to free them of the terror that threatens this very place? I was thinking some cure poison potions would do well." (spot 25 wilderness lore 21) Allways on the lookout.

Sly Foxx and Luke 
Saturday May 31st, 2003 8:14:50 PM

Sly wakes up again and it's almost sunrise. He pick up the book again, cannot help turning to the chapter where his village is writen. It tells how the village came to be, how they evolved into the elves they really where. Sly learned that these wood elves almost always welcome families of mix races, learning and teaching them.
No wonder he loved his village so much that he went to the five witches for advice as to where and why the village, the Blue Sprouce and it's inhabents disapeared. Now he had a very good idea.
When it was time to go to breakfast, He pack both book he had read into his backpack. Left his his chambers and walk down to meet the others (followed close behind by Luke). Comming apon Trace and Sir Thomas Talking about shopping for cure poison, he ask them "Good Morn! Brothers, Can I go along with you to the shop? I would like to get a few things too."

Ilsidur 
Sunday June 1st, 2003 6:22:05 PM

Clearly out of his element, Ilsidur wakes up, and prays to the Woldian Gods for strength this coming day. [OOC: Stephen, I will send you the new spell list by tomorrow night.]

He eats a light breakfast, drinks some water, and makes his way down to good old earth. He meets up with Peerimus and says, "No matter how many elven villages I visit, I still can't get used to sleeping so high up. There is something very comforting about feeling the hard earth below you as you drift off to sleep. Those tree villages always seem to be swaying and moving with the wind."

Jurgen Sturmjager 
Monday June 2nd, 2003 1:57:54 AM

Jurgen lets the night pass, without much comment. His dreams are calm and serene. Ideas about battling vampires dance through him, but nothing that would scare him. He imagines dancing with a beautiful vampire woman and then letting her spin into Sir Thomas' waiting stake... It was strangely pleasing, even if disturbing. He wakes and decides to return to his meditation. It had been many weeks since he had let his mind attain the perfection of the void. The chaos that was his life.

Calmness became him. All the raging emotions that he held inside of him. Finally, he gets up and he joins the group. "How is your new home working out for you, Sly?" He grins, not pointing out that Trace probably had a nicer night.

Savin 
Monday June 2nd, 2003 8:45:15 AM

Savin removes the mask and goes to bed, even more quiet than usual. He lays awake for quite a while even though the pillows and mattress are soft. When he awakens, he seems even more determined than usual, almost short tempered. He will plow through his breakfast and spring from the table. "Let's get started. It is time for this evil to end."

Peerimus and Yorrick 
Monday June 2nd, 2003 3:31:56 PM

Peerimus has more fruit and water for breakfast and stays on the gound with Yorrick relacxing on the fresh dsewed grass under the rays of the morning sun.

"Ilsidur, Good morning." he calls out from his reclined position as the dwarf exits the stair.
"A tree so large does not sway with the wind,' then with a wry smile crossing his face, 'she moves purposefully to the enchanting rhthym of the Wold itself. Or you could think of it as the arm of the earth reaching up and holding you."
Peerimus gives him a wink and adds, "Of course I'm sure you noticed that I spent the night firmly on the ground. I thought Yorrick would get lonely you see."

Peerimus will be waiting at the base of the tree relaxing till the group is ready to depart.

Shiraz 
Monday June 2nd, 2003 11:48:25 PM

After getting little answer from the undead hunter Shiraz asks for directions to quarters for the night. The taur sleeps fitfully the questions about a new foe dancing infront of him.

Onward to Deep Londo (DM Stephen)  d100=93 d6=4 d100=3 d6=5 d100=89 d6=4
Tuesday June 3rd, 2003 2:00:06 AM

Trace shops around the stores. Almost all contain mundane items and some fine clothing, weapons and armour. However you are informed that all magic in the village is being used to fuel the wards, because the its protective magic is becoming more taxed each day.

You each have a good breakfast and a large group of elves gather on the groud to see you off. Caelmus has prepared and looks ready to go. Each one bows to you as head head for the gates.

Caelmus speaks up, " I hope each of you slept well. Today we head to a place called Deep Londo. I see you are all well equiped. We can talk along away. We are a day or two away depending on how well you all keep up. I travel rather quickly and I know the fastest trails. To bad not all us know the secrets of the druids." Caelmus gives a quick glance to Peerimus. "Ive always envied the way druids just seem to effortlessly move through the brairs and overgrowth."

Alassie gives each of you a tiny leather pouch stuffed with fragrant herbs. You smell the strong odor of garlic. The small pouch hangs on a thin leather cord and she places it around each of your necks (like a necklace).

With music beginning to play, you all know its time to leave. The young female dancer comes running out to Trace and puts a flower in his hand. She gives him a big kiss. Trace can see many of the young males elves become very red in the face as they glare back at you.

(Ok, here are your Dragon Battle Hero Points that most of you've been waiting for. Jurgen and Shiraz get 8 hero points. The rest of you get 6, except Peerimus ... sorry, you werent here for the Dragon battle. You all show great courage and heroism. You dont know how close this game came from almost ending!!! You saved your game and the Southern Continent. Im thinking your about to need these hero points. Ok Peerimus, I give you 1 hero point for saving the life of your bear. Here we go!!!)

Sly Foxx and Luke 
Tuesday June 3rd, 2003 4:19:39 AM

Sly Smiles at Jurgen's remark, telling him that Elves don't fight over Females. the female elf choses witch male she wants, the males accepts it.

After the meeting and breakfast, Sly feed Luke, as Alassie gives them some pouches of strong garlic oder. Sly will thank her, bow with cross his open hands on his chest (showing great respect) and ask of her "May I ask of my new village only one thing? May I have a little package of salt?" (Sly will wait for an answer if yes, Sly will take the pouch and put it ono his belt, If no He will return the his Brother at arms.)

As they march (in no sencerble order) Sly walks next to Trace's horse, "Big Brother, I don't think that some of our brothers back there are unhappy to see us leave?" Then sly look up at Trace, smiles and gives him a knowing wink. "I was given an intresting book last night. . . Very intresting,"

Luke follows not too far away from Sly and close to Yorrick.

Peerimus and Yorrick  d20=4 d20=10 d20=10
Tuesday June 3rd, 2003 5:12:57 PM

Peerimus will give a nod at the compliment from Caelmus and smile. "I have prepared some spells that will make it easier for all us to if the need arises Master Hunter." Peerimus pats Yorrick as the bear slips back to find Luke.
As soon as the group exists the protective Elven area Peerimus will begin looking for signs of danger. From foliage in incorrect areas, such as a full sun shrub in an area of deep shade, to signs of wolves.

[Spot 4+4=8 Wilderness Lore 10+14=24 Know Nature 10+10=20]

Trace and Radiant 
Tuesday June 3rd, 2003 5:25:42 PM

Trace accepts the flower and puts it under his armor over his heart. "Thanks my dear, I hope to see you again soon." Trace pulls himself up on to Shadow and gives Sly a wink in return. He then moves up to the wards and waits for the others to head out. He slips the garlic medalion over his head and gives it a good pat.

Shiraz 
Tuesday June 3rd, 2003 6:34:45 PM

Shiraz takes the small pouch, tucking it inside his breastplate,"Thanks mi lady and may the gods bless you." Rechecking his equipment for the umpteenth time, the taur takes the time to get as close to Calemus as he can,"Tell me more of our new foe."

Savin 
Tuesday June 3rd, 2003 7:54:41 PM

Savin excepts the pouch and murmers his thanks. He is anxious to be off and find this evil. It has to be easier than dealing with Sayra and her paramour.

Ilsidur 
Tuesday June 3rd, 2003 11:11:49 PM

Ilsidur bows back to the elves, and thanks them for their hospitality. He takes the small garlic sack from the lady elf, thanks her, and places it inside his breastplate. "My lady," he asks, "what is this sack? Does it contain magical properties? I only ask to know how to use it, or to know how it can help us in our task."

He smiles at the interplay between Trace, the elven dancer, and the other elves. "Trace, I don't think that you made any new friends among that bunch," he says, indicating the angry young elves.

As they travel, Ilsidur approaches Caelmus, and asks the undead hunter, "What is this place that we travel to? What is Deep Londo? Does it contain Sarya's tree? What can you tell us about what is going on there?"

Sir Thomas  d20=3
Tuesday June 3rd, 2003 11:51:49 PM

Thomas politely accepts the pouch of garlic along with his friends. He too notices the now overt actions of Trace and the young female dancer. He shutters inside slightly and thinks, "we can't go anywhere without automatically stepping on someone's toes. We have clown's feet. As a matter of fact, we are just a bunch of giant shoes walking around with hands made of all thumbs. What I wouldn't give for an index finger or even a pinky finger."

Thomas continues with his fun little metaphore while the group starts their journey. He remains very quiet, taking in as much as he can of other's conversations and the surrounding area. He doesn't hope to notice anything that Caelmus, Peerimus, Trace, or Sly won't first point out, but at least he is on his toes.

[Rolled 3 + 2 = 5 to spot]

Jurgen Sturmjager [Koboldian] 
Wednesday June 4th, 2003 12:20:07 AM

Jurgen, while he walks, places his belt back on. This time, he puts it on underneath his robe and attempts to make sure Sly cannot see it. It wasn't a matter of the belt controlling him, it was a matter of him being angry. He snickers quietly at Sir Thomas' comment, even as he realizes it partially was directed at him. Not at this moment, but it was...

He accepts the pouch with thanks and lets it stay on his neck. Now he was filled with the pungent odor of garlic. "Time to head out, I suppose." And he follows Caelmus with enough distance to hopefully take the rear of the party.

Deeper into Deep Londo (DM Stephen) 
Wednesday June 4th, 2003 2:58:48 AM

Alassie, bids you one final farewell. She says the pouches will help protect you. Their fresh herbs infused with a little magic. They will operate continously for the full duration of its magic ... about a week.

The party passes through the barriers of the magical wards. The forest turns to a very drab place. Colors are muted. The plants appear sick and wilted. Vines twist and wind around trees. The air instantly tastes stale and the normal sounds of nature are left behind you.

Caelmus tells the group where they are going. "The place we are going is called Deep Londo. Its where the Darkwood groves are located. The home of Sayra, your friend there in the mask. There in the Darkwood groves is where her oak tree was located. We suspect it to be the center of the problem. However we have never been able to get close enough to it."

Caelmus stops when he hears the last question from Ilsidur. "I am not certain what is there. Whatever it is, it keeps Sayra from leaving this realm, the Living Wold. It is a growing death that spreads like these vines. Choking the life out of everything they entwine. If you didn't know, dryads have a symbiotic relationship with their tree. When one dies, so does the other. She died, but she is not gone. Her soul still exists here. That is why the Soulseekers gathered her into the mask. To keep her from being blown around in the etheral winds."

Caelmus gets back to walking. "We know this for certain ... she was taken by a vampire. Sayra died and so should her tree, but it too is still there. We've scryed the tree, but our eye was quickly blinded and we've never been able to see it again."

Turning to Shiraz, Caelmus finishes by saying, "Be prepared to fight with the undead ... vampires to be more precise. We dont need to worry about those until nightfall, but there are plant creatures that may be watching us right now... Twig Blights. Thats what we have named them. When you meet one, you will understand why. But prepare for nature being our enemy now. This environment is against us and will try anything to stop our progress."

(Party Initiative)

Evil Seeds


Sly Foxx and Luke  d20+5=13 d20+5=15 d20+5=10 d20+5=13
Wednesday June 4th, 2003 7:42:32 AM

Sly moves on foot (He like that better than riding) Listening (13) and looking for for anything odd (15). Always keeping in sight of the others.

Luke since leaving has changed, he sniffs around (10). every once in a while he stop and tilts his head and listens (13), then starts sniffing again.

Shiraz  d20=19 d20+1=7 d20=6
Wednesday June 4th, 2003 10:55:21 AM

Shiraz listens to Calemus carefully, "Do these Twig blights have a weakness? Do they appear to have a healthy fear of fire? Can we use fire to our advantage here without angering the elves and their city?" Shiraz asks while watching around them, "and what do these twig blights do as they attack?" Spot 19 Search 7 Listen 6.

Trace and Radiant  d20+10=29 d20+10=22
Wednesday June 4th, 2003 4:14:50 PM

Trace listens to the suggestions while keeping a look out and waits to see if arrow or blade would be more effective. "Does a stake through the heart kill the vampire. If so does an arrow do the dame damage. I can be somewhat efficent with my bow as well if you think it is needed." Trace keeps a wary eye out while they move deeper into the wood. (spot 29 wilderness lore 22)

(ooc: can you send me a copy of my chacter sheet? It somehow has become corrupted and I have lost half the sheet.)

Peerimus and Yorrick  d20=9 d20=9 d20=20
Wednesday June 4th, 2003 7:00:46 PM

As the group continues deeper Peerimus will try and remain vigilant to the wood about the party.
[Spot 9+4=13 Wilderness Lore 9+14=23 Know Nature 20+10=30]


Savin 
Wednesday June 4th, 2003 9:49:46 PM

Savin will keep himself loose and move over to the undead hunter. "Sir Do you need magic weapons to fight these undead? I only have my hands and feet. I can use them effectively but not sure that they will be great against vampires."

Ilsidur 
Wednesday June 4th, 2003 11:21:50 PM

Ilsidur readies his axe and shield, trying to keep his eyes open for whatever this strange forest might throw in their way. He trusts the undead hunter, and the druid, to lead the party as safely as possible. "For the day, I have asked the gods to gift me with spells that let me identify and combat undead, heal disease, restore lost levels, and slow poison. Hopefully, they will not be necessary, but I fear that they will be."

Jurgen Sturmjager [Koboldian] and Vus  d20+3=10 d20+3=22
Thursday June 5th, 2003 3:22:34 AM

Keeping his mouth shut, Jurgen decides that the last thing he needed was another lecture about being controlled. The belt made him more powerful. The sole advantage of power is that you can do more good. If Jurgen could help people with this magic, then why would it be a bad thing? There was no grey zone. If Jurgen tried to do good, then there was no fault in that. If Jurgen tried to do bad, or let bad things happen without even attempting to stop them... Then that was when he gave in to corruption. When he no longer cared. If he died in the path of righteousness, then that could be accepted.

[Spot Check - Success if DC 10 or less]
[Listen Check - Success if DC 22 or less]

As he thinks, he slowly dons his Mithral Shirt. One of his most expensive items and it was called a shirt. He would have laughed, if he had not felt it would have been dreadfully out of place. It seemed only slightly bulky underneath his flashy robe. In fact, he felt comfortable. Amazingly enough, the armor felt like it was fit with him in mind. Perhaps that was part of the magic. Or perhaps they had just found a Mithral Shirt in his size. Either way...

Ilsidur's talk of preparing spells places a small smile onto Jurgen's face. To only be able to use certain spells. That would be dreadful. Of course, only a few spells would twist themselves around Jurgen's mind. But he didn't have to hold a spellbook, nor did he have to pick and choose among those he knew. Instead, he could let loose a bolt of lightning over and over, even if hadn't planned on fighting that day... Oh well. He had been born with a gift. There was no training required of him.

Vus... Are you nearby? Hey Vus... Jurgen's mind opened itself up to his hopefully nearby companion. The blink dog could take care of himself, but it would be much easier if Jurgen and Vus worked together. Together, they could assure each other's safety. Vus... If you can hear me, get to me as quickly as possible. We left the city. Uh... Someone outta tell you which way to go, if you can't guess. He chuckles and lets Vus find his way.

With a quick flick of his wrist, Jurgen pulls out his dagger. He spins it around his fingers, getting them ready, not to throw and stab, but to perform the complex spell movements that were innately formed by his blood. He couldn't exactly tell what he was doing sometimes, but he knew it was right.

Oh no!! (DM Stephen)  d100=56 d6=2 d100=87 d6=5 d100=80 d4=3 d20+15=18 d20+15=26 d20+15=18 d20+15=19 d20+15=24
Thursday June 5th, 2003 2:46:42 PM

Caelmus continues to answer questions. Until he suddenly goes silent and puts his ear up to the wind. He suddenly draws both his swords and starts looking around with quick fluid movements.

(Everyone make Spot and Listen checks!)

Savin  d20+8=19 d20+10=20
Thursday June 5th, 2003 4:02:44 PM

Savin sees Caelmus's reaction and he puts himself into a fighting stance and looks around ready to spring into action.

OOC spot 19 listen 20

Peerimus and Yorrick  d20=10 d20=13 d20=4 d20=20
Thursday June 5th, 2003 6:01:23 PM

Peerimus halts with the Hunter and stands as still as he is able searching the wood about him.
[Spot 10+4=14 Listen 13+4=17]

Yorrick cues off the nervous comotion about him and puts nose to wind and eyes and ears to the wood. Yorricks ears seem to focus in.
[Spot 4+7=11 Listen 20+4=24]

Sly Foxx and Luke  d20+5=21 d20+5=21 d20+5=17 d20+5=19
Thursday June 5th, 2003 7:30:50 PM

Sly notices the reaction, he himself draws his new sword and stand still looking (spot 21) and listens (listen 21)ready for anything that either moves or does not look right.

Luke is restless and stears into the woods (listen 17 - Spots 19) a low growl emits form the dog.

Ilsidur  d20+5=22 d20+5=7
Thursday June 5th, 2003 7:36:04 PM

Ilsidur sees the undead hunter stop and check the wind, and he turns and looks around, as well, trying to see and hear what is going on [OOC: Spot roll of 22, Listen roll of 7]. He summons the flames on the head of his axe, hoping that these twig blights were susceptible to fire.

"Let's move into a circle facing out, so that nothing can get behind us." He moves to put his back to the others, and readies for whatever comes.

Jurgen Sturmjager [Koboldian]  d20+3=9 d20+3=5
Thursday June 5th, 2003 9:16:16 PM

Jurgen, not hearing or seeing anything, shakes his head nervously. It couldn't be anything bad. Undead didn't really know how to do anything but kill... Did they?

[Spot Check - Success if DC 9 or less]
[Listen Check - Success if DC 5 or less]

Regardless, he couldn't see them. Nor could his ears pick up any new noises. It was probably Vus. Vus had found his way back to Jurgen, yuppers.

Hey Vus... Stop making so much noise. If that is you, that is...

Sir Thomas  d20=9 d10=2
Thursday June 5th, 2003 11:35:16 PM

Thomas draws his sword and a stake. He holds the stake in his shield hand, ready to be used by his dominant hand at a moment's notice. Thomas prepares himself for the worst.

[Readied Action 9 + 13 = 22 to hit; 2 + 5 = 7 dmg]

Thomas whispers, "What is it Caelmus?"

Sir Thomas  d20=15 d20=20
Thursday June 5th, 2003 11:36:56 PM

Ha Ha ... Funny thing ... I forgot my spot and listen rolls ... good thing too because normally I'm not this lucky.

Spot 15 + 2 = 17
Listen 20 + 2 = 22

Sorry

Twig Blights say hi! (DM Stephen)  d20+3=23 d6+3=4 d20+10=24 d20+15=21 d20+13=23 d20+13=16 d20+8=11 d6+5=8 d6+5=8 d6+5=11 d6=2 d6=1 d6=5 d6=6 d6=6 d6=5 d6=3 d6=1 d6=5 d6=6 d6=2 d6=3 d6=2 d6=6 d6=3 d20+8=12 d20+8=23 d20+8=22 d6+3=8 d6+3=4 d20+8=21 d20+8=23 d6+3=8 d6+3=5 d20+8=27 d20+8=23 d20+8=22 d6+3=9 d6+3=8
Friday June 6th, 2003 12:55:53 AM

Caelmus says, "I hearr weee have companyy!!" Everyone else, besides Jurgen, Luke and Peerimus, is aware of a sound or some movement in the bushes. The thorny briar seem to come to life and charge out at you.

They stand about 5-ft tall and appear to have thin prickly bodies that resemble a briar bush except for having two arms and legs. They have little beady eyes that glow red, fangs and sharp menacing claws. They catch Jurgen, Peerimus and Sly's dog Luke by complete surprise.

(Everyone is flat-footed during this first round, no dex bonus to AC, but you get your full round of actions. Jurgen, Peerimus and Luke are completely surprised and get only a partial action and are also flat-footed, no dex to AC for the next round. With only a partial action you can either attack/cast if within range or move, but not both. Not exactly the true surprise rules but its hard to do online.)

Two come charging out at Caelmus. One is close enough to attack with its claw. The Blight connects and claws into his arm. Caelmus grits his teeth as he feels the burn of its poison but he fights it off.

Caelmus very swiftly becomes a whirl wind of blades. Caelmus slices into the blight three times. The blight pays for his attack with his life. Caelmus wastes little time reducing it to a pile of twigs.

A twig blight charges Sir Thomas' horse and tries to claw at its neck. (Hit AC 12)

Jurgen is approached by 3 blights. Only two get close enough to attack. (Hit AC 23 and 22. Damage 8 & 4 points. If they hit you must make a Fort save DC 14 vs. Poison or suffer -2 strength for each hit.)

Savin is attacked by two blights. (Hit AC 21 and 23. 8 & 5 points of damage. If they hit, must make a Fort Save DC 14 vs. Poison or suffer -2 strength for each hit.)

Shiraz takes the lion share of the blights in the battle. Five blights rush at Shiraz, but only two get their with their charge attack. (Hit AC 27 and 23. 9 & 8 points of damage. If they hit, must make a Fort Save DC 14 vs. Poison or suffer -2 strength for each hit.)

All the others find themselves without a combatant. Ilsidur feels the magic of his shield grow within him. He feels he can rage if he wishes. Suddenly the shield's grimacing face on the front of the shield suddenly starts to shout at the twig blights. "Plants... you worthless PILES of sticks ... we'll reducing you to KINDLING for our FIRE when we're done!! You're PATHETIC... WORTHLESS and soon to be DEAD DEAD DEAD!!!!"

(Everyone keep those Spot and Listen checks coming :)

Trace and Radiant  d20+10=23 d20+10=11 d20+6=10
Friday June 6th, 2003 2:59:52 AM

Trace looks around at the plant life attacking them. (spot 23 wilderness lore 11 listen 10)

Trace cast delay posison (will not be harmed by poision for 7 hours)

Trace uses his free hand and grabs his holy leaf and in elven tounge speaks "delay poison". Trace readies himself to defend and sends Radiant up into the protection of the trees untill called.

Sly Foxx and Luke  d20+18=30 d20+13=25 d8+8=11 d8+8=11 d20+5=20 d20+5=25
Friday June 6th, 2003 6:21:09 AM

Since Sly is next or near the horses, he'll attack the blight that's attacing Sir Thomas horse. Sly swing in a down ward stroke (hits AC 30 for 11 hpof damage)and with a up ward stroke (hits AC 25 for 11 hp damages)Sly tries to cut the leg or legs off the blight. Sly is also trying to Listens (20) and spot (25). Sly turns to see who need help the most, Shiraz is the closest, so sly will hepl him next.

Luke barks and get's closer to Yurric, the bear is up on his hind legs, growls and swing his paws.



Peerimus [AC 20 HP50 Endure Fire Shillelagh] and Yorrick [AC17 HP51]  d20=11 d20=10 d20=2 d8=2
Friday June 6th, 2003 10:38:12 AM

As the bushes attack, the druid stands there almost stunned. It was one thing to be told about something, to read about and study, but wholely another to actually experiencing it. Peerimus's mind races in multiple directions, from a slight fascinantion with the creatures, to scolding himself for not having realised they were surrounding the group.
Trying to gather himself he casts Shillelagh on his club and looks for other incoming intruders. [Spot 11+4=15 Listen 10+4=14]
Yorrick brings a thunderous paw at one of the creatures on Jurgen [2+11=13AC dmg 2+8=10]

Shiraz AC 23 Hps 49/66  d20+7=15 d20+7=20 d20+16=18 d10+9=16 d20+14=22 d20+12=20 d20+10=30 d20+10=26 d10+9=13 d10+5=10 d10+9=11 d10+9=15 d20+14=29 d20+9=15 d20=14 d20=15
Friday June 6th, 2003 3:39:12 PM

Shiraz looks around and sees the Twig Blights attack him, fighting off the biting sting of the poison Shiraz unleashes his attack of opportunity on the first Blight striking AC 18 for 16 points. The the taur becomes a whirlwind or swords and armor hitting AC 22 for 13 damage, AC 20 for 10 damage, AC 30 possible crit if these allow crits>AC 26 for the crit doing 26 points of damage. If 1 drops Shiraz will cleave to the next hitting AC 29 for 15 points of damage. Shiraz takes a deep breath and studies his foe while scanning and listening tothe forest around them. Spot 14 Listen 15. "Jurgen!!" Shiraz shouts out,"Are you safe?"

Ilsidur (Raging, effective AC22, effective STR 22, effective CON 20, effective hp 94/94  d20+14=26 d10+7=10 d6=5 d20+9=16 d10+7=14 d6=1 d20+5=6 d20+5=21
Friday June 6th, 2003 8:24:45 PM

Ilsidur allows the rage of the shield to build, and flow through him, hoping he won't have to cast any spells. [OOC: using rage effect from the shield. Stephen, I presume it is as per the lower-level barbarian rage? You will let me know how long it lasts?] Trusting Shiraz to take care of himself, and call if he needs help, Ilsidur moves to attack the twig blights on Jurgen. "Hold on, young man, I'm coming!" he shouts as he moves to the sorcerer's side. He swings his flaming axe at the nearest blight. [OOC: Hit AC26 for 10 hp damage, plus 5 hp fire damage if the blights are affected by fire.] If he only had to move 5' to reach the blight, he will swing again. [OOC: Hit AC 16 for 14 hp damage, plus 1 hp fire damage if susceptible.]

He also keeps his eyes and ears open, but his sight is clearly distracted by the combat. His open ears, however, have a chance to detect something approaching. [OOC: spot roll of 6, listen roll of 21]

DM Stephen: Ilsidur's Rage 
Saturday June 7th, 2003 1:37:32 AM

Ilsidur's rage: +4 Strength, +4 Constitution.

Your new Strength: 22 (+6)
Your new Constitution: 20 (+5)

Your new Fort Save: 12
Your new Will Save: 11 (from a+2 morale bonus)

Your new Base Attack Bonus: +12/+7 melee

Your new AC: 22
Your new Hit points: 94

Rage duration: 8 rounds (3+new Con modifier)

Savin hps ac 20 hps 49 of 62  d20+10=30 d20+10=15 d20+10=26 d20+7=27 d20+7=10 d8+3=10 d8+3=11
Saturday June 7th, 2003 11:21:57 PM

Savin is momentarily taken flatfooted. He feels a quick flash of shame. His master would be so ashamed of him for being caught this way. He takes 2 quick hits and feels the poison flowing through him, but is able to shake it off. He bursts into action, coming around with a spinning wheel kick which he follows up with a front thrust kick. He aims both kicks at one opponent hoping to take him out quickly.

OOC Rolled 30 and 15 for saves, 26 and 27 for hits. 27 was a natural 20 and rolled for critical, but don't think I hit. Damage 21 to one creature

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=16 d20=4 d20=1 d20=16 d10=1 d10=8 d6=5 d6=1 d20=2 d20=4
Sunday June 8th, 2003 10:05:50 PM

The Twig Blight's attack of Pryte-Honos falls short (ac 14) and leaves it exposed to attacks from the dangerous animal and mount.

[OOC: What about attacks of opportunity from last round? Some of us weren't caught "flat footed".]

Thomas brings his magical blade into the underbrush that is his opponent and feels the deep reward of success as he sees, hears, and feels it move through the mass in front of him. [Rolled 16 + 13 + (are we still blessed?) = at least 29; rolled a stellar 1 + 5 = 6 dmg]

As Thomas prepares to make a second swing at the creature, Pryte rears up and makes two quick hoof strikes at the creature Rolled 1 and 16 both + 6 = 7 and 22 to hit; rolled 5 and 1 both + 4 = 9 and 5 dmg]

In an effort to add to the strength of the force behind his attack, Thomas waits until Pryte's falling momentum can add to his effort. (rolled 4 + 8 = 12 to hit; rolled 8 + 5 = 13 dmg)

Thomas then spits at the creature, hoping to draw its attacks to him.

(Rolled 2 and 4 for spot and listen checks ... 4 and 6, respectively ... pretty poor.)

Jurgen Sturmjager [Koboldian] [HP: 18/30] [AC: 22] [Poisoned]  d20+5=11 d20+5=13 7d6(4+3+3+6+5+6+3)=30
Monday June 9th, 2003 11:47:19 PM

[Fortitude Save - Failure with an 11]

[Fortitude Save - Failure with a 13]

As the Twig Blights' poisons flow through him, Jurgen feels almost too weak to move. His backpack becomes heavy and barely managable. He lets the pain run through him and he explodes with magic at those attacking him.

[Casting - Lightning Bolt - Target: 3 Twig Blights in Front of him - 7d6 damage: 30 to all targets that fail a Reflex save of 18 - All who success Reflex save take 15 points of damage]

Lightning bursts from his fingertips and Jurgen screams out at his attackers. He barely even realizes his dagger drop to the ground as he holds himself up against the onslaught of these beasts.

Timber...!! (DM Stephen)  d20+1=6 d6=1 d100=3 d6=5 d100=35 d6=4 d20+5=21 d20=5 d20=9 d20=1 d20=16 d20=19 d20+5=18 d20+5=11 d6=3 d20+5=21 d20+5=10 d20+5=22 d20+5=20 d20+5=11 d20+5=24 d20+5=13 d20+5=14 d20+5=6 d20+5=10 d20+5=12 d20+5=21 d20+5=7 d6=6 d6=3 d6=2 d6=6 d6=4 d6=5 3d6(1+2+4)+5=12 3d6(5+2+4)+5=16 3d6(6+3+5)+5=19 3d6(1+3+1)+5=10 d20+15=30 d20+13=32 d20+13=23 d20+8=15 d8+4=9 d8+4=9 d8+4=9 d8+4=6 d6=2 d8=1 d6=1 d6=1 d6=6 d6=1 d6=1 d6=6 d6=3 d6=4 d4=4 d20+6=22 d20+6=19 d20+6=15 d20+6=13 d20+5=7 d20+5=6 d6=4 d6=4 d6=4 d6=5 d6=6 d20+6=21 d6+3=5 d6+5=7 d6+5=8 d6+5=9 d6+5=11 d6=2 d6=3 d6=3 d6=2 d6=4 d6=2 d6=4 d6=5 d6=1 d6=2 d6=6 d6=1 d6=4 d6=5 d6=6 d6=4 d6=2 d6=5 d6=1 d20+6=15 d20+6=26 d20+6=9 d6+3=9
Tuesday June 10th, 2003 3:20:48 AM

(This will be a cliff notes post. Very late working on Wold stuff.)
-------------------
Everyone becomes aware of their attackers by now and feel alert for the battle. (no one is flat footed anymore. twig blights AC is 14)

Trace casts his spell and now he is ready to fight.

Sly chops a Twig Blight to bits. It dies. Thomas' horse is free from attack.

Peerimus casts Shilleigh on his club. Wild magic pulses through the wood. Almost as if was alive. The bear misses a blight with his claw.

Shiraz makes little work of a Blight. Reduced to sticks. (Plants are immune to criticals)

Ilsidur chops into the blight next to Jurgen. Ilsidur's rage burns hotter than his axe. He slams into the blight. The blight catches on fire and starts to dance about. In a paniced frenzy it runs off. (Ilsidur and Jurgen are allowed an attack of opportunity.)

Savin launches a sever blow on the blight, however he doesnt take as much damage as he had thought. The blight springs back to attack. (plants are immune to crits.)

Since the Blight on Thomas' mount was slain by Sly, Thomas focuses on one of the blights surrounding Jurgen. With quick perfectly timed attacks, he stamps the blight into the ground. (dead)

Jurgen strikes back with a strike of lightning. Only one is left. (made ref save 21) The blight avoids most of the damage and continues to fight. However, he looks charred.

Sly notices out of the corner of his eye, to the east. It looks to be a young maiden kneeling on the ground in a clearing about 40-ft away. She holds up her arms as if try to hold off an attack from a Twig Blight that looms over her.

Then all heck breaks loose. To the west, right next to the party's trail a dozen or so Twig Blights are dangling and hopping on a tall trees branches. Some seem to be trying to "pull" on the branches. Then some of you notice that a couple of blights at the base of the tree have clawed a huge chunk of the trunk. Suddenly the tree, slowly at first, comes crashing down on all your positions.

(Reflex 14 to avoid the falling tree. If you fail the save you take 3d6 points of damage. Roll 1d6, if your roll is an odd number you avoid getting pinned down under the tree. Instead you merely fall down. It will take a move-equivalent action to get up and you can make a single attack. If you roll a even number, you are pinned under the tree. If you choose, you can attack only once at -4 and you lose your Dex bonus to AC. OR as a full round action, you can attempt to get free from the tree with a Strength or Escape Artist check DC 19.)

After the tree comes crashing down 7 of the 15 twig blight drop to the ground. 4 of those become pinned. Including the last one on Jurgen. Those pinned wiggle and squirm under the tree. Those down get up, but cant attack. The other 8 charge to attack.

Caelmus with stone cold precision slices into the last blight on him with all 4 blows. The blight falls to the ground in pieces.
-----------------
One charges Caelmus, swings and misses.

None on Thomas but he can make an attack of opportunity on one next to Jurgen.

No blight approaches Ilsildur. However a blight on Jurgen is within reach. (aoo, attack of opportunity)

Sly and Luke find themselves with no combatant.

Jurgen is attacked by one blight, but misses.

Three charge Peerimus, two can attack. (Hit AC 15 and 13) Both miss. Yorrick gets a opportunity to attack (ooc.)

Both Twig Blights on Savin fail to see the falling tree and are crushed under its branches. The both still live. (lucky)

(Any attacks on prone blights get a +4 bonus.)

Trace is attacked by one blight. (Hit AC 21 for 5 points of damage. Fort save DC 14 vs. poison or take -2 to Strength)

The 4 blights are still on Shiraz. They also fail to see the tree falling and they all fall down and two are pinned under branches. They all still live. Two get up and attack with a claw. (Hit AC 15 and 26 crit threat, 9 no crit. 9 points of damage. Make Fort save DC 14 vs. Poison or take -2 to strength.)

(Party's Initiative)

Trace(ac 17 46-61hps, poisoned delayed 7hrs.) and Radiant  d20+3=6 d20+4=7 3d6(1+6+3)=10 d6=6 d20+8=18
Tuesday June 10th, 2003 4:01:06 AM

(ooc: Stephen, my chacter sheet has become trash, will you send me a copy all I can get our boxes and weird symbols)

Trace sees the tree begin to fall and makes a move to dodge the limbs coming down but cant seem to get moving quick enough. He becomes pinned under the tree and then is attacked by a twig. He know he is poisoned but luckly will not feel it for a while. Trace struggles to push and wiggle his way out ot the downed tree limbs. Trace is pinned and tries to push the limb off of him but fails

(Trace becomes pinned reflex 6 and becomes poisoned failed fort 7 but does not feel the affects for another 7 hours.)

Sly Foxx and Luke  d20+5=17 d20+18=33 d20+13=32 d8+8=10 d8+8=16
Tuesday June 10th, 2003 7:41:15 AM

Sly Spots the maiden out of the corner of his eye. To which he steps eastward, missing the fallen tree. "Luke Come!" he tell the dog, Then tell Peerimus and Trace, "Some one is in trouble to the east, I'll try to get there."

Sly will fight his way eastward, Fighting all the way.

OOC: Rolled Reflex 17 (made it), First attack hit Ac 33 - damages 10, second attact Ac 32 - damages 16.

Peerimus [AC 20 HP50 Endure Fire Shillelagh] and Yorrick [AC17 HP51]  d20=13 d20=19 d8=1 d20=13 d20=7 d8=1 d20=17 d20=17 d8=4 2d8(1+4)=5
Tuesday June 10th, 2003 10:35:09 AM

The tree comes crashing in [Reflex 13+5=18] and Peerimus steps slightly forward just between two large barnches and it thunders around him barely missing in all directions.
As the Blight charges by, Yorrick swings again [Claw 19+11=AC 30 Dmg 1+8=9] clipping the Blight with a claw. The bear then moves quickly back [Reflex 13+6=19] out from under the falling tree. Yorrick rears up to his full height and unleashes his fury upon one of the Blights on Peerimus. [Claw 7+11=AC18 Claw 17+11=AC28 Bite 17+6=AC23 Damages 1+8=9, 4+8=12 and 5+4=9]

Too many Blights are coming in, he thinks to himself. We are in danger of being over run. Peerimus focuses on the good that still dwells even in this place of Mother Wold. "Aid us by lending me your commanding might" [Control Plants: Automatically control normal plants and allows limited language, plant creature Will save DC18 radius 40' centered on caster]
to the plant creatures peerimus cries "Stop where you are!"

Shiraz AC 23 Hps 40/66  d20+4=24 d20+7=14 d20+14=16 d20+10=15 d20+12=26 d10+9=16 d10+5=11 d10+9=18 d20+14=16 d10+9=11 d20+14=34 d10+9=17
Tuesday June 10th, 2003 7:10:06 PM

Shiraz nimbly steps out of the way of the falling tree<Nat 20 reflex> and keeps his focus on the blights in front of him. Striking out quickly with both swords the huge taur starts to breath as his swordmasters taught him and hits the blights three times, the heavy steel blade leaving jagged painful gashes in the creatures. Shiraz pivots on his left foot as he turns and cleaves into the next blight and avoids the next blow making sure to put his body between the enemy and his friends. Shiraz steadies himself and launches an attack of opportunity on the same blight he cleaved into leaving another jagged scar. "Serves them right," Shiraz mutters to himself. Shiraz looks down, flexing him forearm encouraging the blood to flow where the blights scratched him, "Marteus spawned poison!"

Savin  d20+9=19 d20+10=14 d20+7=15 d8+3=11 d8+3=10
Tuesday June 10th, 2003 9:43:56 PM

OOC Not sure if their was a misunderstanding on my last post. I rolled twice for my normal hits per my normal attacks. One was a possible critical before I found out that plants aren't subject to critical hits. I rolled for a critical and missed but should still have struck my little nasty twice for 21 points of damage.

Savin dives forward and rolls to his feet easily avoiding the crashing tree. He turns and strikes at the two pinned creatures. He attacks the uninjured one twice.

OOC Two attack rolled 14 and 15 but didn't add on any modifies for them being pinned under the tree. Damage 11 and 10

Ilsidur (2nd round raging, pinned, effective AC21, effective hp 82/94)  d20+14=28 d10+7=16 d6=6 d20+3=6 d6=2 3d6(5+5+2)=12 d20+6=11 d20+10=15 d10+7=14 d6=2
Tuesday June 10th, 2003 10:58:39 PM

The rage continues to course through Ilsidur's body, and he shouts out an incoherent challenge. He takes a parting swing at the burning twig blight as it runs off, connecting with the flaming blade of his axe. [OOC: attack of opportunity, hit AC28 for 16 hp damage, and a further 6 hp fire damage.]

As the tree comes crashing down, Ilsidur is too slow to avoid it, and a large branch strikes him across the head and shoulders, knocking him to the ground and pinning him. [OOC: Missed reflex save with a 6, took 12 hp damage, and rolled an even number.] He struggles to free himself from the huge branch, but is unable to get free this round. [OOC: Missed the STR check to get free this round.]

[OOC: In the last DM post, you state that Ilsidur gets another attack of opportunity; I presume after his action, and part of the next round. If so, here is the attack. If not, please ignore.] As the twig blight moves by to attack Jurgen, Ilsidur swings from his prone, trapped position, hitting the woody creature with his waraxe. [OOC: Hit AC15 for 14 hp damage, and a further 2 hp fire damage.]

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=20 d20=18 d20=19 d20=16 d20=7 d20=14 d10=10 d10=5 d6=4 d6=2 d20=4 d10=2 d10=5 d20=4 d20=18
Tuesday June 10th, 2003 11:36:40 PM

Quick to react upon seeing a blight turn its back, Thomas lashes out with a very well placed swipe of his sword.

(Rolled 20 + 13 = 33 to hit; Rolled 10 + 5 = 15 dmg)

Despite his quick reaction to the blight's poor maneuvering, it is not Thomas' reaction that saves him and Pryte from the falling tree; it is Pryte's reaction that saves the pair. The horse moves quickly to allow the tree to fall where the two were, rather than where the two currently stand.

(Rolled 18 + 6 = 24 Reflex)
[OOC: I only rolled one save since Thomas is riding Pryte-Honos.]

Thomas and Pryte continue to work well as a team to create a quickly dissipating group of opponents. Pryte stamps at twig blights flailing under the weight of the tree while Thomas tries to remove the lucky foes while they pick themselves up from the ground.

Thomas
Rolled 18 + 13 = 31 to hit; Rolled 5 + 5 = 10 dmg
Rolled 19 + 8 = 27 to hit; Rolled 2 + 5 = 7 dmg
Rolled cleave feat in case a foe falls, 4 + 13 or 8 (depending on which attack causes the death); Rolled 5 + 5 = 10 dmg

Pryte-Honos
Rolled 16 + 6 = 22 to hit; Rolled 4 + 4 = 8 dmg
Rolled 7 + 4 = 11 to hit ... missed

Spot and Listen
Rolled 4 + 2 = 6 Spot
Rolled 18 + 2 = 20 Listen

Thomas does not see the wave of blights rushing the heroes' position, but he hears them coming along with the warnings of his friends that do see the group. Thomas and Pryte mentally prepare to fight for their lives ... and the lives of his friends.

"Domi's will is the anvil, but I am his hammer. I will strike you down foul creature of this dark forest!"

Jurgen Sturmjager Jurgen Sturmjager [Koboldian] [HP: 0/30] [AC: 17] [Poisoned] [Unconcious] [Pinned]  d20+6=25 d4-1=3 d20+11=12 3d6(6+6+6)=18 d6=4
Wednesday June 11th, 2003 12:30:01 AM

Jurgen, shouting a victory cry at the death of the two twig blights, doesn't let their ends mean his ceasing. Instead, he grabs the dagger which he just dropped to the ground moments ago. Letting it fly from his fingers towards the Twig Blight that turned and ran.

[Ranged Attack Roll - Success if AC 25 or less - 3 Damage]

Suddenly a tree, from seeming nowhere, begins to fall towards Jurgen and attempt to crush him. At the last second, the sorcerer's feet let him slide... right into one of the fallen twig blights. He immediately finds himself connected to the ground. Now he was aimed perfectly in the tree's path. A wild flail of his arms into the air proved nothing, other than to cut them up and bruise them. Without much hope of avoiding the blow, Jurgen cringes.

[Reflex Save - Failure with a 12 - 18 damage recieved Oh... come on. What are the odds of that? 1:216... GAH! - Pinned]

The wood connects directly with his body and he feels himself struggling to stay awake. He could feel the blood seeping along him and knew he didn't have a chance of moving the tree. For a few brief second he tried to roll himself away, only to feel the darkness crawl over his eyes and make the Wold disappear before his eyes.

Gotta love Druids (DM Stephen)  d100=30 d100=98 d6=1 d6=3 d20+3=10 d20+3=13 d20+3=17 d20+3=8 d20+3=12 d20+3=9 d20+3=8 d20+3=10 d20+3=17
Wednesday June 11th, 2003 7:55:47 AM

The Children fight the twig blights valiantly. Everyone accept Trace and Jurgen, who are trapped under the tree, were able to finish off a blight. Jurgen is barely awake. (0 hitpoints means disabled, but you're awake. If you take anything more than a partial action, you lose a hitpoint and fall unconscious.) Six blights fall this round.

Peerimus casts his spell, Control Plants. A wave of natural energy flows from Peerimus and rolls over everyone in range. Luckily every last Twig Blight stop their attack. They stand there slightly moaning and weezing. They turn their gaze away from everyone else and focus totally on Peerimus. In sylvan, one blight says, "What have you of us ... what we do?" Peerimus also feels that he has some control over the dying tree that has fallen on his friends. (excellent .. you get a hero point.)

While combat stops back at the fallen tree, Sly and Luke go charging at the twig blight 40 feet away, who is attacking a maiden. When he gets there the blight runs off. The crying maiden instantly gets up and tries to hug Sly. She looks familiar (Make Int check DC12 to remember.)

(The round is over. The remaining Twig Blights stop combat while under Peerimus' control. Party's Initiative)



Sly Foxx and Luke  d20+3=21 d20+5=24
Wednesday June 11th, 2003 12:58:51 PM

OOC: Int Check 21 - Luke Wilderness Lore (Sniffs her scent)24.

Sly Running at top speed to help the beautiful maiden, but the blight runs off. *Thats odd, the thing runs away at just one fighter and one female victem??* Sly turns to ask the maiden if she's alright, but the maiden said nothing, She rises and want to hug. As she nears him, Sly put up his sword up on her breast bone, "How do you do? My Lady. Please do not advance one more step, Please!" He yells for the paladen and cleric "Sir Thomas! Ilsidur! A few words here please."

Luke sniffs around the maiden, sniff - sniff.

Shiraz AC 23 Hps 40/66  d20+6=8 d20+6=17
Wednesday June 11th, 2003 1:53:50 PM

Shiraz barely lowers his guard and shouts back over his shoulder, "What in the name of Imods hammer is going on here?" After Peerimus informs him of what has happened Shiraz runs over to the tree sheathing his swords in the process. Shiraz then stradles the trunk of the tree wrapping his gargantuan arms arond the base of the fallen tree and lifts.Straining against the weight of the ancient tree Shiraz grunts as his hands slip of of the trunk, making a second go of it Shiraz manages to at least get a respectable lift and hopefully free his comrades.

Peerimus [AC 20 HP50 Endure Fire Shillelagh] and Yorrick [AC17 HP51] 
Wednesday June 11th, 2003 4:44:56 PM

To the Blights Peerimus replies in Sylvan, "Hold for now" To everyone else in a loud voice, "I will have limited communications and control of them for several minutes. I'm thinking to learn as much about their master as possible, any other ideas?"

Peerimus looks about and seeing Jurgen he blanches slightly. He moves to the tree and whispers to it as Shiraz struggles with it. "Old man of the wood, we are here to free your bretheren, but evil has caused your fall and pinned one of ours. I know you are sorely wounded, but please lend your remaining strength to allow us to release our trapped friend" [OoC, normal plants can bend branches and such at my request]
Yorrick knows about moving trees and rolling logs and attempts to help Shiraz.

Savin 
Wednesday June 11th, 2003 9:38:25 PM

Savin sees that Peerimus has control of the creatures but then notices the woman. He moves very quicky to get behind her. (Base movement 50') He will attack if she makes any kind of threatening move.

Ilsidur (3rd round raging, pinned, effective AC21, effective hp 82/94)  d20+6=18
Wednesday June 11th, 2003 11:10:35 PM

Continuing to rage, Ilsidur struggles to get the tree off of him. However, he can't quite get out from under the branch that is trapping him. [OOC: STR check of 18, not quite enough.] He calls out in answer to Sly, "Young man, I would very much like to come to your aid, but I am still trapped under this thrice-damned tree! Is there some way that I can help you from here? If not, I am going to keep trying to get out!"

"Peerimus, great idea; question away! But first, get this stupid giant weed off me!"

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=7 d20=17 d20=20
Thursday June 12th, 2003 12:23:05 AM

Thomas quickly surveys the scene. He counts the blights, looks to Sly and Jurgen.

Rolled 7 + 2 = 9 Spot
Rolled 17 + 2 = 19 Listen

"I am coming my young friend ... you sure have a way with ladies, don't you?"

Thomas then hops from Pryte's back and rushes to Jurgen's side. He touches the young man's shoulder and whispers, "Domi's grace will protect you." He then calls forth the healing magic that Domi allows him to carry in his heart. (Lay on Hands 10 hp)

If necessary, Thomas will lend his strength to lifting the tree.

Rolled 20 + 4 = 24

While lifting, Thomas asks Peerimus, "how long will your interrogation last? Try to make them understand peace while you're at it."

Once things are cleared up, Thomas moves in Sly's direction, all the while critically evaluating what he sees.

[OOC: I have to give Ilsidur credit, he has the calmest and most controlled rage of any person or character in my meager knowledge ... memory ... imagination.]

(DM Stephen - My words exactly LOL!!)

Jurgen Sturmjager [Koboldian] [HP: 21/30] [AC: 22] [Poisoned]  2d8(2+7)+2=11
Thursday June 12th, 2003 2:10:52 AM

Jurgen, feeling faint, holds himself up. It wasn't time to move. If he did, he risked really losing it and passing out. Something like that could mean his life... No. Now was the time to wait. And close his eyes. He was so tired. Strange. He had gotten a wonderful sleep with the elves. Now he just felt like laying there and letting himself seep away.

Just as he begins to do so, he feels a hand touching his shoulder. At first he ignores it, but then lets Domi's magic work through him. With his eyes closed it felt as if Domi himself were touching him. As if the gods wanted him to stay awake. Looking up, at Sir Thomas, he smiles.

While the group tries to remove the tree, Jurgen reaches to his side and pulls out a potion bottle. He downs it quickly and lets more healing magic run into his body.

[Cure Moderate Wounds Potion - 2d8+2: 11]

"Thanks..." He grunts and inhales heavily, resisting to urge waste his energy by insulting the dwarf. He just sounded... silly. Who knows, maybe that's what he was going for.

Trace (49 hps ac 17 poisoned but delayed effects for 7hrs) Radiant(18 hps )  d20+3=19 d20+9=19 d20+14=18
Thursday June 12th, 2003 2:17:04 AM

Trace roars outloud as he pushes the limb and frees himself and scrambles to his feet. He clutches his swords and moves away from the area keeping an eye on the situation at hand. He quickly looks around and looks to Radiant to help spot anything. (Spot 19 Trace Spot 18 Radiant). As he looks around he moves over to help lift the tree off of Ilsidur.

This Sucks!! (DM Stephen)  d100=1 d6=4 d100=42 d6=1 not good. d20+23=36 d20+23=43 d20+27=33 d6+15=21
Thursday June 12th, 2003 2:57:59 AM

The only words that Peerimus hears the tree say is, "avenge uss..!" After those words are uttered, the tree, with the help of Peerimus' spell and Shiraz, lifts the branches that pin down the fallen Children. However the tree continues to hold down the twig blights. The branches make crackling and stretching sounds with each movement.

Sly holds his sword up to the chest of the young maiden. She is beautiful, she looks familiar!! Luke looks confused with the scent or the lack thereof. The maiden's smile fades into an expression of surprise. She looks down at Sly's blade pointed so close to her bosom. Steping slightly forward the maiden allows the tip of Sly's blade pierce her breast. A slight black ooze drips forth. She gazes up at Sly with a wicked expression. Then suddenly Sly realizes who she is ....it's the same face on the Darkwood mask .... IT'S SAYRA!!!

The maiden smiles even wider ... you see fangs and she says, "You're not as naive as I thought you were... no matterrr!!" With an infernal hiss, her eyes turn feral and cold. Her skin instantly pales to almost pure white and her face distorts into something foul, grotesque and menacing. With ungodly speed, her hand, that have now turned into claws, swipe at Sly's sword.

(Improved Disarm, No AOO, Hit AC 36. Sly needs to make a normal attack roll with a +4 bonus. Your weapon is a larger catagory than hers. If you dont beat her roll, your weapon is flung to the ground.)

She then reaches for Sly with a grappling attack. Her grip is like a steel vice ... her strength is incredible!! (Improved Grab, No AOO, Hit touch AC 43, honest to God, a natural 20!! Instant success. sorry)

As if hasted, the vampire twists Sly's arm in a very painful and uncomfortable position. Then with masterful control and leverage over Sly, she spins him around and pins him up against her from behind. Sly feels his arm about to break from the unnatural direction that his arm has been held in. Then with her final attack she slams him in the kidney to better subdue him. Through the intensely sharp pain, Sly finds it hard to breathe as he feels his lifes energy being drawn away.

(Hit AC 33 for 21 points of damage. Energy Drain with slam attack. Sly suffers two negative levels.)

The vampire continues to hold Sly from behind, using like a shield (she has 3/4 cover from the front). Her fangs elongated come so very close to Sly's jugular. With a loud growl she bellows, "YOU ..(Savin) THROW OVER THE MASK OR YOUR FRIEND DIES ... PUT IT IN THE SACK!!" She kicks over a worn burlap sack that was laying on the ground.

Savin who is there by now, looks on in horror. She ... It... whatever it was, looked like Sayra. Same build and height as the Sayra he knew from his dreams. Now she is nothing but a nightmarish image of what he used to feel so much peace with at night. How can this be ... the vampire remains alive in the daylight!!

The darkwood mask thobs violently and Savin senses intense feels of sheer terror coming from the mask ... the Sayra he knows!

The twig blights look on calmly. They glance at the vampire and back at Peerimus. Once again in sylvan, "what you have of us?"

In the chaos of the situation, Sir Thomas and Trace notice that Caelmus has disappeared!!

(Sorry, this is a powerful vampire. She has magically enhanced claws, strength and has all the feats that help with disarming and grappling. Vampires are serious business. Party's Initiative)


Jurgen Sturmjager [Koboldian] [HP: 21/30] [AC: 22] [Poisoned] and Vus [HP: 22/22] [AC: 20]  d20+8=27 d20+8=24 d20+3=11 d20+3=17
Thursday June 12th, 2003 5:04:14 AM

As the scene begins to unfold, Jurgen takes little notice to Sayra. He wipes himself off and gets up. While doing so he attempts to assure he isn't broken in any way. It all seemed fine. Just a few kinks and those could be taken care of bef-

"I have a better idea..." Jurgen's hand goes to his side as quick as his Koboldian hand will take him. It almost immediately finds itself grasping a small feather token. Memories of the Wold's last age fade into his mind. Of times where everything was at stake, not only a small village or a few souls. It was dire need that helped him perform the magnificent tasks he had... Now it would be sheer will that repeated them.

"Catch!" With the small coin in his hand, Jurgen takes a second to pull back and another to whip it at the vampire dryad.

[Ranged Attack Roll - Weapon: Quall's Feather Token [Tree] - Target: Vampire Sayra - Success if AC 27 or Less]

VUS! GO! FIND SAYRA'S TREE... GO NOW! Jurgen's scream only shows on his face and in the telepathic thoughts of Vus. He see's the figure of his faithful Blink Dog, only for a moment, to disappear into the innate abilities of his kind. Jurgen didn't have time to see the result. There was too much at stake to even risk a second.

A twist of his head, he looks to any in the group who see him. "Holy water!"

"Gargul's not getting you yet, Sly!" Jurgen shouts out, not even making the connection that the beasts that masked itself as Sayra had control of whether Sly lived or died.

[Spot Check - Success if DC 11 or Less]

[Listen Check - Success if DC 17 or Less]

Sly Foxx  d20+22=37 d20+3=17 d20-2=0
Thursday June 12th, 2003 7:15:03 AM

Sly almost loses his sword, But as she spins him around and start to suck the energy from him, he will strike with the stake over his right shoulder, trying to make her let go.

OOC: the role of 37 Sly keep his sword, the roles of 17 and 0 are the strikes with the stake in an off hand attack.

Savin AC 21 hps 49/62  d20+8=28 d20+8=26 d20+5=21 d20+3=20 d8+3=8 d8+3=7 d8+3=6
Thursday June 12th, 2003 8:49:13 AM

Savin raises his hands and says, "Let's be reasonable. I will never give you the mask. You will have to steal it from my dead body. I see you like hand to hand combat. So do I...Lets play!"

Savin launches himself into attack using a flurry of blows trying to get the vampire to let Sly go.

OOC Monk ability flurry of blows extra attack but every attack gets -2 Rolled natural 20 on first attack but don't think you can get critical hits on undead. Really wasting my natural 20's :-( rolled 4th 20 in error. If I do get critical hit, add +5 to it to she if I scored. Damage 8,7,6 if all hit.

DM Stephen 
Thursday June 12th, 2003 5:24:11 PM

(Just to clarify, the vampire is not sucking on Sly ... yet!! She is merely grappling him. Sly will need to make Opposed Grapple checks [strength bonus + base attack bonus + size modifier] each round if he is to try and get free. Or you can make Escape Artist checks if the bonus is higher than a Opposed Grapple check.

Oh and remember you all still have the +2 to hit and +2 saves ... Sayra's spell. Lets just call it Natures Favor, if it should have a name.)

Caelmus (DM Stephen)  d20+31=50 d20+17=34 d20+13=29 d20+13=28 d8+25=32 d100=21 d6=3 d8+9=17 d8+9=14 d8+9=10
Thursday June 12th, 2003 5:52:12 PM

Suddenly out of nowhere, the Undead Hunter appears from behind a tree, bow drawn with a glowing arrow with a dire-looking wooden arrowhead. He can be seen mumbling words of power and the arrow glows even brighter. Then like a strike of lightning the arrow flies straight at the vampire, piercing through the back and into the heart!!

(True Strike. Hit AC 50 for 32 points of damage.)

Caelmus smiles with grim satisfaction. The vampire shrills in pain. The arrow sizzles and burns her flesh. A trail of smoke rises but she continues to hold on to Sly with her death grip.

Caelmus looks on in disbelief and shock. That should have slayed any vampire. "That was a direct hit," he says muttering to himself. He quickly fires three quick shots... (Hit AC: 34, 29, 28. For 17, 14, 10 points of damage)

All three shots hit the wretched demon square in the back. She turns her gaze back to Caelmus and hisses something vile sounding. The last three appeared only to annoy her.

(Continue with combat, still party's initiative)

Peerimus [AC 20 HP50 Endure Fire Shillelagh] and Yorrick [AC17 HP51] 
Thursday June 12th, 2003 6:00:30 PM

As the tree lifts and frees Ilsidur and Jurgen, Peerimus will thank the tree and assure it that, through him, revenge shall be wrought with great fury. "Ilsidur, now, now let us not direct anger at those who do not deserve it. Besides,' the druid adds with a smile, 'I thought dwarves enjoyed being close to the ground."
Peerimus is about to question the Blights, when the danger of the vampire steals his attention and slight mirth. To the Blights he angerly says in Sylvan, though the language is hardly suited for it, "Destroy that vile creature that holds my companion." Pointing to the vampire.
Hoping the distance is right, Peerimus then calls to the trees and grass about the vampire to "Entangle her."
[the control Plant has a 40' radius and i am hoping the vampire is in that range or a tree can reach her. Reflex DC18]

Ilsidur (AC24, hp 66/78, effective STR 16, DX 10, can't run or charge) 
Thursday June 12th, 2003 9:06:00 PM

Ilsidur rises to his feet. He realizes that, for the remainder of this encounter, his wits and spells will be more important than the brute strength that the rage was giving him. He wills the rage off, and immediately feels the magical strength and power leave his body. [OOC: STR -2, DX -2, can't run or charge for the remainder of the encounter.] He shakes off the momentary weakness, and moves 30' towards the vampire and Sly. He calls out, "Savin, get away from her! Think for a second about you being near her!"

DM Stephen 
Thursday June 12th, 2003 9:16:48 PM

(Ilsidur is fatigued for the same amount of rounds he was raged. I think you were raged for only two rounds, so therefore you are fatigued for only two rounds.)

Shiraz AC 23 Hps 50/66  2d8(2+3)+5=10
Thursday June 12th, 2003 10:45:15 PM

Shiraz quickly quaffs a potion of cure moderate wounds smiling as various scratches and wounds on his face and arms begin to heal. As he hears Savin ask the vampire to be reasonable he chuckles a bit and shakes his head softly. Shiraz then stands to his full height, and grasping the hilts of both swords firmly in his hands,"I am Shiraz and I have sworn no oath to any but my friends, let him go wench and return to whence you came. If not die here, but either way you will do as I wish, now go or face my wrath and those of my friends!"

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=5 d20=19
Thursday June 12th, 2003 11:27:03 PM

As Thomas was walking towards Sly and the vampire, he abruptly stops in his tracks at the turn of events. He sheaths his sword and takes the wooden stake from his shield hand. He moves to a range that will offer him easy striking distance, and to a position that will allow him to offer Savin some protection. Thomas moves without intent to make the situation worse, though it seems that the actions of his friends have already provoked the vampire.

"We'll find your tree vampire. What name shall we carve into it when we make it your headstone? Ilsidur, take your axe and go get that tree!"

Pryte approaches the dwarf and nudges him. He then lowers himself to the ground to allow the cleric easy access to the saddle ... if he should want it. If not, Pryte will go in search on his own.

(Rolled Spot check as afterthought. 19 + ? = ? for Pryte's spot check)

(Rolled Readied Attack in case the vampire moves in Thomas' direction. 5 + 13 = 18 to hit; ? dmg?)

The Quick and Dead!! (DM Stephen)  d100=46 d6=2 d100=69 d6=4 d6=3 3d6(4+6+1)=11 d20+5=13 d20+23=32 d20+18=36 d20+16=30 d20+16=33 d20+11=22 d8+24=25 d8+9=10 d8+9=10 d8+9=16
Friday June 13th, 2003 9:20:27 PM

Sly struggles against the vampire Sayra but misses with his attack. The pain is intense. Sly finds it hard in inhale. Her grip is so tight it makes your breathing quite laborious. (take 3 points of subdual damage from suffocation)

Jurgen takes the small feather and thinks about throwing it. (Int check DC 4, to take back you decision. I dont know how you used it before but this token is a feather. You cant throw a feather. It has no weight. It has no range increment for a ranged attack. The book doesnt say you can throw it. My interpretation is that you place it on the ground and a tree springs forth. To do this attack, you will have to be closed with the vampire. I'll let you have another action in your next post.)

Even with Vampire Sayra using Sly as cover (3/4 cover, +7AC), Savin the monk tries to hit her with is unarmed strikes. Several blows come very close to hitting Sly. In fact, one does strike Sly. (Sly takes 6 points of damage) However, Savin solidly hits the vampire right between the eyes. It hit so hard that it would drop most "living" combatants but it didnt seem to do any damage at all.

One odd thing that Sir Thomas notices is that she appeared nervious when Savin approached, even though his attacks had no real affect on her. In fact, her eyes do a double take at his backpack contain the mask in question.

Peerimus orders the plants in to entangle the undead maiden. (vampire grappled, she loses Dex to AC. Reflex save 13, failed.) Grass, vines and other vegetation twist and wrap around her legs. Sly is also entangled. (Sly must make a Opposed Grapple check DC 32 to break her hold [that's base attack bonus + strength bonus], or an Escape Artist check 32 to wiggle free. Then you will have to make a Strength check DC 20 to break free from the entangling plants in order to get away at only half speed.)

The twig blights start to move toward the vampire, as Peerimus commanded them to, but they quickly halt. Then they all turn back to Peerimus and say, "we can't attack the key ... the key to the portal ... the hole to the other place!" The vampire sharpy looks back at Peerimus and almost laughs at his attempts to restrain her. She doesnt seem to be the slightest bit concerned about the entangling plants. Her expression turns more serious as she looks back at Savin.

"PUT THE MASK IN THE BAG NOW OR I SWEAR THIS HALF BREED WILL DIE ... YOU ALL WILL DIE," she bellows at the monk!! With her fangs she barely pierces the skin of Sly's neck. A little trickle of blood begins to flow and she licks it off. She smiles with delight. "You dont want me to hurt your friend dont you .. hmmm, he tastes incredible. Ive grown so tired of pure elven blood. This one tastes slightly different, I just love a new sensation. I may just keep him." She kisses his neck, nuzzles against him and smiles wickedly.

She chuckles at Shiraz's statement and continues to kiss on Sly's neck. Her tongue is cold and gives you a nauseating feeling.

The Vampire Sayra continues to talk to Savin. She starts to mutter softly and you begin to here her words in your mind. You barely hear them at first but then the volume seems to grow ...."put the mask in the bag please, you know you want to please me, you love me ... i love you. im sayra, the real sayra. lets put the mask in the bag and we can leave this place and go to our grove. its soo beautiful there."

Savin feels his mind invaded with these thoughts. Thoughts of love and wanting to be in the grove you saw in your dreams ... so peaceful. (Domination supernatural ability, Will save DC 17 or be dominated by her. If you become dominated you must do what she says.) The mask is vibrating violently. You hear a softer voice saying no ...dont!! Its so confusing, they sound like the same voice.

With another magic arrow ready to fire, Caelmus yells out. "We're a full days journey from the Darkwood Groves, dont send your animals off to their deaths. Savin dont listen to her ... shes tempting you ... look away!!!" Another arrow flies at the vampires back. All four arrows slam into her back. The glowing arrow hits her the hardest. (Hit AC: 36, 30, 33, 22. Damage: 25, 10, 10, 16.) The arrow hits and sizzles and burns in her flesh. Smoke rises off her back and she shrills again in pain. She quickly regains her composure. She gives a quick dreadful glance at the Undead Hunter to let him know that he will die sometime this very night.

Trace still lays there on the ground with the wind knocked out of him.

(Partys Initiative)

Ilsidur (AC24, hp 66/78, effective STR 16, DX 10, can't run or charge)  d20+4=21 d20+10=23
Friday June 13th, 2003 9:53:27 PM

Ilsidur nimbly dances in the 20' remaining to reach Sly and the vampire. [OOC: made the reflex save vs. the entangle spell for this round with a 21.] He calls out, "Peerimus, can you cancel this entangle? Look at that vampire; the way she effortlessly holds Sly pinned. Don't you think that if she wanted to escape those plants, her strength would easily allow her to? The only effect that I can see for this entangle spell is to limit OUR movement."

When he gets to Sly, he reaches out and touches him, saying, "Sly, don't fight me on this. I will get you out of her grasp." Then he casts dimension door, while touching Sly. [OOC: Touch attack of 23 against Sly, if necessary.] He dimensionally shifts both Sly and himself (assuming Sly is in agreement) right beside the Undead Hunter. [OOC: No concentration check made, since Ilsidur is not entangled.] He calls out again, "Savin, get away from her! What do you think that she wants most?"

[OOC: Ceil, the spell description says that after Ilsidur casts the spell, he cannot take another action that turn. But I think that it is still OK for Sly to act, since it was really Ilsidur's action that cast the spell, and Sly was only carried for the ride, and didn't need to carry out an action.]

Shiraz AC 23 Hps 49/66  d20+15=22 d20+15=17
Friday June 13th, 2003 10:53:43 PM

Shiraz rushes up behind Ilsidur, prepared to defend the dwarven cleric, when he reaches out and touches Sly, then disappears. Shiraz doesn't hesitate and quickly strikes out with his dominate hand, hoping to draw the vampire's attention to him and give Savin a chance to flank her. Shiraz focuses all of his attention and rage on the vampiress and misses<Hit AC22 hero point AC 17>. "By all that is holy in Imods name I will have you wench!" Shiraz bellows preparing to get his full attack next round.

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=10 d20=19 d10=10 d10=1 d20=4
Friday June 13th, 2003 11:22:59 PM

Pryte halts in his tracks and moves toward the action ... he will do what he can to help.

Thomas quickly steps between Savin and the Vampire. He lashes out with the stake trying to hit the vampire's heart.

Rolled 10 + 13 + 2 hero point = 25; Rolled 10 + 5 dmg = 15 ... if it was a bastard sword. I guess I don't know what dmg I did.

"Put the mask on YOUR face Savin. She is afraid of Sayra ... She's afraid of you ... She's afraid of that mask."

Rolled a check to see if Thomas can understand that the vampiress is trying to control Savin.

[OOC: If he can,] ... he'll use is second attack to steal the mask from Savin's hand.

[OOC: If not,] ... he'll attack the vampiress with the stake again while invoking Domi's anger against this evil creature. "Domi's grace will wipe you from this existence." His hand glows a faint but detectable glow as it moves toward the vampire. The glow travels into her body as the stake drives deeply into her chest.

Rolled 19 + 8 + 2 hero point = 29 to hit; rolled ? + 5 + 12 smite evil (+4 chr + 8 level equivalent) = ? (at least 17) dmg



Trace (49 hps ac 17 poisoned but delayed effects for 7hrs) Radiant(18 hps ) 
Saturday June 14th, 2003 1:52:37 AM

Trace mounts Shadow and quickly rides round to flank the vampire. As he does he calls for Radiant. If Savin tries to handover the mask he will have Radiant swoop down and try and steal the mask away(readied action). Trace will also draw his longsword and prepare to charge into the vampire if she attempts to suck on Sly's neck.

Sly Foxx and Luke  d20+14=34 d20+10=18 d20+5=24 d4+4=6 2d4(3+4)+4=11
Saturday June 14th, 2003 10:16:32 AM

Sly is breathing hard, but he wiggles out of her grip (make it with a 34), just then Ilsidur touches him and POOF! he is standing next to Caelmus and Ilsidur, Sly will grab his long bow and string Two Shaft (Arrows with out arrow heads), pull back on bow string, aim and shoots at Vampire. "When I receive another hicky, It Will Be With A Woman Of My Choosing" Fires the arrows.

OOC: Made Shafts hits with 18&24 critcal hit, Damages are 6&11.

Peerimus [AC 20 HP50 Endure Fire Shillelagh] and Yorrick [AC17 HP51] 
Sunday June 15th, 2003 5:45:59 PM

Peerimus considers the dwarfs words, but with Sly now safe, he saw no reason to free the creature. Currently it was contained nicely, the plants would not assault anyone else. If the creature could leave without issue let it prove it. A more pressing matter were the Blights refusal to attack because teh creature was the key to some other worldly portal, which made a peace with the Blights unlikely as the group was here to destroy that key, but he would try. The others for now would have to contend with the creature.

Turning to the Blights, "You say it is the key to the portal. I would like distance and direction to this portal. Is this portal a large tree? We are here in the wood to help another who also wishes to use the portal and do not wish to fight you. We seek the key and portal. Perhaps you came through the Portal and wish to return as well?"

Yorrick stays close to Luke, protecting his own adopted 'little brother'.

Jurgen Sturmjager [Koboldian] [HP: 21/30] [AC: 22(24 against evil) [Poisoned] [Protected from Evil] and Vus [HP: 22/22] [AC: 20]  d20+1=7 d20+8=27 d20+6=19
Sunday June 15th, 2003 8:38:41 PM

[Intelligence Check - Success with a 7]

Just before he releases his feather token, Jurgen has a quick flash of insight. It's a feather, you idiot. It'll go about a foot and float to the ground. Instead, Jurgen realizes that this vampire had Sly so easily... Maybe there was a way to protect himself, so that he didn't fall into the same trap Sly had.

Vus... Come close to me, and stay close... Then he begins one of his newly learned spells. He was lucky to have 'learned' it. In every fight Jurgen had been in, it had been against evil creatures. Against fowl beings who would give up their souls for power. And this spell, would help to force them away from him.

[Casting: Protection from Evil - Duration: 7 Minutes - Target: Jurgen]

Suddenly, before his eyes, the vampire tries to take Savin's mind and body over. The entire group needed Savin to be alright... There weren't many options. But he had planned for this. He did have a way out.

Pointing his gloved hand towards the Sayra Vampire and charges. Just before he hits, he lets the glove of storing activate and hucks the garlic covered clothes at the vampire

[Ranged Attack - Target: Sayra Vampire - Hit if AC 27 or less]

Instead of running into his target, Jurgen tries to roll right by her and to safety. It was kind of risky, but he hoped that the garlic would distract her enough to get away.

[Tumble Check - Success if DC 19 or Less]

Savin Hps 49/62 AC21  d20+7=22
Sunday June 15th, 2003 10:25:01 PM

Savin is shocked. He gave this evil being his best shot and he just bounced off! His training hasn't prepared him for a foe that he can't even touch physically. He was even able to battle Tulmult, but he is helpless against this undead foulness.

When the Sayra look alike, again tries to convince him to put the mask in the sack he realizes he might indeed have a weapon. Suddenly he feels the intrusion in his mind. He summons his will to resist it and steps back, reaches into his sack and pulls out the deathmask. "You want this don't you. Why? Why is the mask so important to you. Well if you want it you are going to have to come and get it. Get out of my mind! I will never come to you." Savin then lifts the mask to his face and ties it on.

DM Stephen to Greg 
Monday June 16th, 2003 1:18:09 AM

(You are correct about the rage. Fatigue lasts the duration of combat.)

Awakening (DM Stephen)  d100=46 d100=52 d6=2 d6=1 d10+8=18 d20+7=9 d20+7=12 d20+7=15 d20+18=20 d20+15=33 d20+15=21 d10=10 d20+13=26
Monday June 16th, 2003 3:39:40 AM

Ilsidur ingeniously touches Sly and they both disappear and reappear next to a surprised Undead Hunter (Ilsidur gets 300exp). The vampire is surprised as well. She growls, hisses and looks wildly around. But she quickly returns her attention back to Savin.

Shiraz comes in behind the cleric. After Ilsidur and Sly disappear the vampire becomes wide open. She is no longer concealed by Sly, she is entangled with vegetation and Shiraz's attack sinks deep into her flesh. (dont assume you miss.) Shiraz's blade does maximum damage. The vampires eyes widen in fury. (Reflex DC 18 to avoid entangling)

Sir Thomas plunges the stake into her chest. Arrows, shot into her back from the Undead Hunter have partially pierce the front of her chest. The stake burns inside her black, cold heart. She winces in pain and grabs at the stake. Amazingly she doesnt turn to dust ... like what they all said would happen!!! (Reflex DC 18, to keep from being entangled)

Trace gets up from the ground and mounts his horse. With sword drawn he prepares to charge.

Sly certainly feels better after being teleported away from the beast. However, like Ilsildur, the stress from dimensional travel doesnt allow you to do any other action this round.

Jurgen runs by and chunks a garlic at the vampire. It hits and bounces off her head. She doesnt notice as she tries to pull the stake from her chest.

Savin puts on the mask. The vampire yanks the stake from her chest and casts it aside. Suddenly her eyes widen and an anxious expression fills her face. Teeth nash, biting herself in shock from the sight of the mask. Black oozing blood drips from mouth. The vampire Sayra roars at the others sight. Stringy blood spits forward. It smells foul. The vampire steps back, away from Sayra. She trips backwards from the entanglement.

The vampire bellows,"YOU STAY AWAY FROM ME, WITCH!! THIS IS NO LONGER YOUR GROVE ... ITS MINE ... MINE!!!"

Sayra looks on in horror ... gazing down onto her former self ... her body!! Sayra looks at the others for direction. She doesnt believe her eyes. "By my mother Mitirri!!" Sayra looks completely shocked. "Haahaahaaaa .... Mittirri is DEAD, YOU FOOL!!! YOUR FRIENDS WILL SOON BE DEAD TOOO!! THE AWAKENING WILL HAPPEN ... THERE IS NOTHING YOU CAN DO ... YOU'RE WEAK PATHETIC ..." Two more arrows from Caelmus slam into her. "AUUGHGGHHH," the vampire cries in frustration.

Caelmus yells out, "We have to destroy her quickly ... she CAN get away, get her before she turns to mist!!!" Sayra looks up as if looking across the horizon. Realization hits her. "She is like ME!! She cant be destroyed ... she cant leave the Wold. WE cannot pass on from this place. We are anchored here!!!" The vampire lets out a great hisss!!! The undead creature tries to claw further away.

Sayra steps backwards as well. The sight of herself so contorted and maligned is too disturbing for her to look at. Sayra turns toward the group and pleads, "What would you have me do?! She is nothing but a soulless beast... a hollow log ... no goodness, nothing to appeal to."

For the first time the vampire has fear in her eyes. "STAY BACK WITCH!! YOU'RE ALL.. ALREADY DEAD... DEAD!! AUUGGGHHH!!"

Sayra still looks confused. "What do we do? I cant look at her ... there is nothing behind those eyes. She's so unnatural ... she's an abomination .. no spark of life, and yet with my dead body she corrupts the very thing I hold most dear." Then a bit of awareness hits her. "My tree .... you corrupt it too! Its doing all this ... I can feel it. You strike down all those .. people, with ..my hands!!" Savin can feel her fear slowly turn to anger. Sayra glares down at the vampire.

"NO ... STAY AWAY FROM ME ... I'LL DESTROY THE MASK AND THEN WHAT WOULD YOU BE ... WITCH!!"

Sayra suddenly becomes shaken, "I understand what I must do." Savin feels control of his body come back to him. The vampire screams, "NOOOOO!!!!" The wretch begins to change to mist. She is unable to move this round.(she has moved already this turn.)

Savin feels that Sayra has completely left his body and returned to the mask. Your not certain that she could return again if she want to. The empathic tie you once had is severed. (You still have some memories.)
------------------
Back at the Twig Blights, Peerimus recieves an answer. In sylvan, "Yesss.... big tree. One light and dark away. pretty tree. portal tree. thirsty tree ... mother tree."

(party initiative)

Sly Foxx and Luke 
Monday June 16th, 2003 5:45:17 AM

Sly never felt so weak, all this stuff he wanted to do to her. How he wish he could have cut her head off, but she was too quick. *I'll never be like Sir Thomas* He thinks to himself,*Snap Out of it Sly, Little Brother Need You!*

Sly moves toward Jurden, taking out a potion of cure poison and and a potion of cure moderat wounds(this potion I received from you DM and I don't remember the lvl of it). Kneels next to Jurgen, poping the viles, holds his head while Little Brother drink them, Smiles "Do you think that I would be punish, for saving you life? Because you know we are going to be in trouble again. Drink these and maybe we can get going. See Luke is ready to go."

Luke sniffs the ground trying to pick up a scent.

Shiraz AC 23 Hps 49/66  d10+9=17 d20+4=24 d20+14=25 d20+10=23 d20+12=21 d10+9=14 d10+5=7 d10+9=13
Monday June 16th, 2003 1:36:35 PM

Shiraz looks shocked as his misplaced blade bites into the vampire for 17 points of damage. Shiraz deftly avoids the entangling plants and swings again at the vampire with his right sword striking the vampire solidly for 14 points of damage then quickly striking out two more times hitting for 7 and 13 points of damage. "Peerimus!" Shiraz shouts "is there away to burn the vampire without destroying the forest?"

Peerimus [AC 20 HP50 Endure Fire Shillelagh] and Yorrick [AC17 HP51]  d20=8 d20=1
Monday June 16th, 2003 6:12:59 PM

Peerimus is wrapped in tought by what the Blights have told him, but a bellow from Shiraz is not easily ignored and snaps his attention. "I have no such fire skills, but I can dose a fire if not too large!" Then to the entire group, "The blights have said there are two great trees, one dark and the other light. I believe on sustains Sayra's spirit and the other her body. The Blights also say that one of the tres is a portal and the creature is the Key. Does anyone have further questions? I plan to dismiss them to their own devices." Peerimus will take a quick count of the Blights and then ask, "How along have you been here and how did you arrive?"

Yorrick stays close to Luke with eyes and ears open [Spot 8+7=15 Listen 1+4=5]

Savin 
Monday June 16th, 2003 9:38:57 PM

Savin pulls off the mask. "Sayra is gone. I think we need to chop down this evil tree. It is substaining the vampire past even its own undead statis. Does anyone know where it is? We need to destroy it fast before the vampire regains its strength."

Ilsidur (AC24, hp 66/78, effective STR 16, DX 10, can't run or charge)  d20+5=13
Monday June 16th, 2003 9:44:25 PM

Ilsidur tries to run into the entangled area, to add his blows to the creature, but this time becomes trapped. [OOC: missed reflex save with 13.] "By Bregor's black beard, Peerimus, get rid of this entangling spell! There is no way that it will stop the vampire now that she is in that gas form. And now I can't reach her, to add my damage. So, please, remove this spell!" He struggles to free himself.

Ilsidur listens to what Peerimus says from the twig blights, and to what the good and evil Sayra say to each other. "Peerimus, I think that you have misunderstood some things here. The twig blights are referring to one tree, that is one full day travel from here (one dark and light mean one day and one night of travel). This tree is what keeps both the good and evil Sayra tied to the Wold. I figure what happened was that the tree was taken over by an evil force for some reason, and because the force couldn't kill her (since then her tree would die), it trapped her in the mask. Meanwhile, the tree, now turned to evil, either spawned the evil Sayra, or she was summoned, or somesuch thing. This tree is now some sort of 'portal'. Jurgen knows all about trees and portals. The tree is also tied into this 'awakening', whatever that is. I believe this now-evil tree spawned the twig blights, which is why they call it the mother tree. I don't know why they refer to it as a 'thirsty' tree, unless it also has some vampiric powers. Maybe that is why it spawned its evil essence as a vampire."

"The vampire seems to be protected somehow from the normal methods of killing vampires: sunlight, stake through the heart, incredible damage from Caelmus' arrows. Likely she gets this protection from her relationship to the tree. I figure we will need to find this tree, and destroy it. That will end the binding that is holding Sayra, permanently destroy the evil Sayra vampire, destroy the twig blights, close this portal, and end the 'awakening', whatever that is. What do you think?"

"Peerimus, is there any way that you could get the twig blights to implant directions to this tree into your mind, or have them teach you the directions?"

Vampire Sayra (DM Stephen) 
Monday June 16th, 2003 9:47:31 PM

When the vampire begins to turn into mist the arrows all fall out of her body and she instantly becomes untangled. Her wounds appear to close and heal over. All the damage you have caused to her seems to have been undone.

(Mini post, still party initiative)

Sayra (DM Stephen) 
Monday June 16th, 2003 9:51:53 PM

The deathmask in Savin's hands throbs with energy. She isnt removed from the mask ... only from Savin's mind.

(Keep posting, still partys initiative)

Twig Blights (DM Stephen) 
Monday June 16th, 2003 10:05:22 PM

"mother tree ... the thirsty portal tree is one light and dark away! we thirsty too ... can we have blood now?"

(Still party's initiative)

Shiraz AC 23 Hps 65/66  2d8(4+7)+5=16
Monday June 16th, 2003 11:38:42 PM

Shiraz roars is anger as the vampire slips away, "Where is this Marteus blasted tree? How long till we can get there? What direction do we need to go?" Shiraz breathes a bit heavy as the vaporous vampiress floats away and quaffs his last potion of cure moderate.

Vampire in the Mist (DM Stephen)  d20+9=24 d20+15=30 d20+23=29 d20+23=33 d20+18=25 d6+15=16 d6+15=21 d6+15=18 d100=21 d100=57 d6=3 d6=6 d100=26 d100=64 d6=4 d6=6
Monday June 16th, 2003 11:56:05 PM

(Clarification: I said the vampire had no more movement this round. The vampire is still on the ground where she was before, but she is turning into mist.)
-----------------------------
Caelmus quickly reaches back into his handy haversack (free action). He pulls out a scroll and begins to read. He looks incredibly frustrated. Nothing has been working. He has wasted to very valuable vampire slaying arrows on her and she shakes them off as if they are nothing. Now the vampire was preparing to escape and their was only one last thing he can try.

Caelmus reads the words of power from the scroll and then instantly his hand begins to glow. He runs towards the gaseous vampire. Sweat dripping profusely from his brow. (Reflex save DC 24 to keep from be entangled. Touch attack, hit AC 30. success)

Suddenly a ring of glowing red the vampire at a 10-ft radius. You all see a dome like bubble pop into existence around the vampire and it quickly turns invisible. The vampire springs up from the ground and tries to float away. When she hits the invisible barrier, she can not pass. The vampire Sayra instantly turns solid again and strikes out at the undead hunter.

(vampire strikes. Hit AC 29, 33, 25. All Hits. Damage: 16, 21, 18 points. Caelmus is immune to energy drain.)

The vampires slam attacks knock Caelmus from the glowing ring and he lands on the ground clear from her reach. Vampire Sayra claws at the invisible barrier and can not break through. She is trapped behind the magic barrier.

"Great ...ohhhh, finally something that works. I cast Magic Circle of Protection from Evil. Except I turned the effect inward to act as prison, instead of a shield. It will last for 30 minutes. We need to think of something quick. Ilsidur is on to something. I think there is only one tree too. Sayra's tree! Im willing it never fully died, just like Sayra," pointing at the mask, "and the other, not so pleasant Sayra," Caelmus then points at the vampire.

"Lets go over what we know: Sayra is a dryad who was slain by some kind of vampire. She was spawned into a vampire as well. Since dryad have a symbiotic relationship with their trees, maybe this changing into a vampire affected the tree in some strange way. Awakening ... Awakening?! Peerimus, is there anything about Awakenings in nature that you druids may know about. Sayra was a devout druid for all her life." (Peerimus, Knowledge nature check DC 12)

Caelmus turns to Savin and asks, "Is there anything you can recall about what she told you. How does that mask work and why do you say she is gone? I still see an aura of great magic surrounding the mask."

Looking back at the vampire, who continues to claw at the walls of the dome, Caelmus walks up close its edge and snears at her with bitter hatred. "What did Sayra mean that this vampire was hollow. I know this abomination is cold and souless. I wonder if that is what she meant? Any thoughts?"

(party's initiative. Everyone make skill checks and throw up any question or answer you may have.)

Jurgen Sturmjager [Koboldian] [HP: 30/30] [AC: 22(24 against evil) [Poisoned] [Protected from Evil] and Vus [HP: 22/22] [AC: 20]  2d8(7+5)=12 d20+11=29 d20+1=2
Tuesday June 17th, 2003 1:54:58 AM

Jurgen quickly takes Sly's second potion, but ignores the first. The poison was a minor annoyance, nothing bad enough to stop him from finding a way to destroy this vampire.

[Cure Moderate Wounds - 12 HP gained]

"The tree... Sayra... Vampires. Stupid vampires. Oh no..." Jurgen looks at the mask that Savin is holding and shakes his head. "The vampire is hollow because it might be Sayra. Two parts of her, split up. A dryad is connected ultimately to her tree," he looks to Peerimus with expecting eyes, "right? Well... Maybe this vampire is connected to her tree AND Sayra. In which case, we're dealing with one being. That have been seperated." He sighs and closes his eyes. "What if... What if they need to go back together? That's why the vampire wants the mask destroyed... Because when you put them back together, it'll... do something. I don't know. Something that'll stop the vampire. And probably Sayra."

He points to a tree, in any direction. It didn't really matter. Any tree would do. "We destroy the tree and we won't destroy the vampire. Or Sayra... Well, maybe Sayra. But the vampire is just bound to the area. Not part of the tree. In which case, we'll need one group to get to the tree as fast as possible. Vus can get there faster than anyone else and I could go with him. But I don't even want to guess what would be in store for the two of us. Another option, we all get into my bag of holding and whoever can take us there the quickest goes all out. I could fly us there. Savin could run. I don't know. I need to think." He holds his hands over his eyes and tries to remember anything that Josephine might have told him. A tidbit, anything about dryads or vampires like this.

[Arcane Knowledge Check - Success if DC 29 or less]

[Intelligence Check - Success if DC 2]

"This is frustrating! A portal tree?! A portal into the Realm of Shadow? Do we have to sever some tie?! The tree could be the last connection that Sayra has to the Wold. And maybe it's giving the vampire all these powers. GAH! Find out how to... use the key." He sits on the ground, trying not to scream out. This was getting frustrating. Nothing seemed to make sense. It all seemed random and annoying. Gah! What were they supposed to do?

Trace and Radiant  d8+5=12 d20+9=27 d20+4=14 d20+6=24 d20+14=25
Tuesday June 17th, 2003 2:44:44 AM

Trace speaks up when hearing about the vampire being hollow, "If Jurgen and Vus can some how make the sphere go to the tree. But the main thing is that the mask needs to be placed on the vampires face. She insisted that the mask be put in the bag and not just handed to her. I think she is afraid to touch it. When Sayra said that the vampire hollow I think she means to fill the body with her mind and defeat the vampire within. Once that happens Sayra and the tree need to be destroyed or reunited. Nothing else makes sense to me but I have no way of fighting mist and these blights seem to be hanging around. We have put out the fire but I think it could be a blaze again soon." Trace nudges Shadow back over to face the twigs since that is where he will be able to be best suited. Trace retives a clw potion and drinks it down while awaiting what the others think. (gained 12 hps) Trace meanwhile keeps an eye out and listens to the surroundings (spot 27 listen 14) Radiant stays perched listening as well (listen 24 spot 25).

Shiraz AC 23 Hps 65/66 
Tuesday June 17th, 2003 3:36:56 AM

Shiraz looks puzzled as the undead hunter reads offof his scroll, "Now that handy," Shiraz says with a smile as Calemus lets teh group know what has happened. "I agree with Trace, and his idea on the mask. I mean if Sayra's essence is in the mask and her body here then the true battle will be in the hollow husk of her body and no matter what we do we are not truely defeating the evil. Maybe what we need to do id get them both to the tree and force the mask onto teh vampire."

Sly Foxx and Luke  d20+7=27 d8+5=12
Tuesday June 17th, 2003 7:38:59 AM

Sly sits back on his honches, thinking for a minute, "I have been an undead, fought a village full of zombies and undeads of every kind, But I never heard of a Dryad Vampires. Here is a book the elves gave me, It is intresting maybe it will say something on these vampires or something help full." Sly will get the book and reads (the Arcane Knowledge Rolled a 27) also eating a cookie and a clw potion (gains 12hp) to wash it down with.

Peerimus [AC 20 HP50 Endure Fire Shillelagh] and Yorrick [AC17 HP51]  d20=17
Tuesday June 17th, 2003 9:47:32 AM

Peerimus drops his head slightly and mentally dismisses the entangling plants. "My apologies Ilsidur I meant to dismiss them earlier upon the creature's fading to a mist like state, but got too wrapped in what the Blights were saying."

"I also agreee with your assessment, a single tree, a full day and night's walk at Blight speed. I will get direction from them. The Blights thirst for blood and the Mother tree more than likely is some vampiric plant as well. We will need to destroy the Blights. My control will last several more minutes and I suggest we prepare for the fight. What's more is remember one got away and could we getting help or warning the 'Mother tree' of our coming."

[Know Nature 17+10=27]
"Awakenings? Yes, I have heard of powerful druids who could bestow intelligence and a spirit-will upon not only what you would call normal flora, but animals as well. In fact, I hope to someday perform the rite with Yorrick."

"I think splitting up by sending you ahead Jurgen to be a shortsighted plan. The tree would not be simply waiting for you to cut or burn it down. It will defend itself."

To the Blights Peerimus says while gesturing, "point in the most direct path to the Mother."

Yorrick moves in closer to Peerimus and sits down as the group talks and his friend mentions the Awakeing rite again.

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=8 d20=20 d20=4
Tuesday June 17th, 2003 1:38:55 PM

[OOC: Sorry, I hadn't realized I missed a post.]

Thomas draws his sword once he implants the stake in the vamire's heart. He is shocked that even Domi's magic does not phase the creature. "We might be in trouble friends."

" I am in full agreement with Ilsidur's assessment of the situation as it possibly occured. I also agree with Shiraz that the mask needs to be forced onto the vampire's face or some other action needs to occur to allow our Sayra to fight the embodied creature. I don't think the vampire will follow us to the tree if that's where she is most vulnerable, but we definately need to get to that tree. I think the mask should be placed on her face here. That should eliminate one enemy and leave us to face the tree next.

"Another possibility depends on the link that the portal creates. Where does the portal go? We might be able to bring Sayra to life like the stag we saw. If she is free to exist in that form in this wold, then she might be able to fight the vampire. One possibility is to send the mask through the portal or send the vampire through the portal. Caelmus, is there a way for us to transport the vampire in her cage or to create more cages as we take her?

"As far as speed, Pryte has hoove of speed that got us to Tumult's lair in lightning speed. He and I could make a mad dash for the tree with Jurgen if the cage will not last and we can transport the vampire and the mask.

"As far as what direction I think we should take, I think our best option is to get that mask on the vampire's face right now."

With the vampire not being a real issue at the moment, and the blights being hungry for blood, Thomas mounts Pryte and the two turn to face the blights.

[OOC: I rolled three skills checks, but I don't know what could possibly be useful. I'll use the last one as a readied action in case the blights make a move for Thomas or any of his friends and he is within range to attack one.]

(DM Stephen - What skills were you useing?)

Vampire (DM Stephen) 
Tuesday June 17th, 2003 5:00:59 PM

"NO noo NO ... KEEP THAT THING AWAY FROM ME!!! NO NOOO!!!" Her eyes are wide with panic. She starts slamming the walls of the magic circle. Sparks fly with every strike. When someone mentions putting the mask on her, a true expression of fear and despiration fills the vampires face.

Ilsidur (AC24, hp 66/78, effective STR 16, DX 10, can't run or charge) 
Tuesday June 17th, 2003 10:56:33 PM

Ilsidur says, "So, it appears that we need to 'beard the lion', right? Do we need to put the mask on the vampire, or merely touch her with it? Who has the best chance of stepping into that circle, and grappling the vampire, forcing the mask onto her? I have two spells, one that has a 50/50 chance of defeating the first energy drain attack from her, and the second that will restore any temporary lost levels, so that you can immediately recover from her attack. Or, do we all pile in, aiding the most strongest of us, so that you can beat her in a grapple check, and get the mask on her face?"

"I remember something that she said earlier: that the vampire was corrupting her tree, and that the tree is 'doing all this', whatever all 'this' is. Then the good Sayra said 'I understand what I must do', just before she disappeared into the mask. Savin, did you get any indication what she meant when she said what she must do?"

"Maybe, since the original Sayra was turned into vampire, the good part of her spirit that remained in the tree somehow was placed into the mask. Now, her tree is only tied to the evil part of her spirit, that is now the vampire. Peerimus, could the awakening be talking about the tree? What if the intent is to 'awaken' the now-evil vampire-tree? But I still don't understand the reference to a 'portal'. A portal to where? Where is the portal? The twig blights refer to a portal in reference to the tree, as if the tree were itself the portal. Peerimus, do you think you could get any more hints from the blights, about what is going to be awakened, and why they refer to the tree as a portal tree?"

"Finally, Caelmus, do you need any healing from me?"

Savin 
Tuesday June 17th, 2003 11:05:01 PM

Savin will walk over to Shiraz and take off his belt of giant strength and hand it to him. "Here take this. I believe that you have the best chance of grappelling with the vampire if you are willing. If you can hold her just for a second, I will place the mask on her. If this doesn't work, we can always try to cut down the tree but for some reason I think this is the way to go. Are you willing? My belt will help you grow even stronger. (+4 to strength.) If we fail though, then at least the vampire will still be contained and we can try something different."

Sir Thomas 
Wednesday June 18th, 2003 12:45:05 AM

[OOC: Oh we'll say intelligence to try to remember or know anything important to this situation (not likely) and wisdom (to get an indication if the vampire is faking her fear of the mask to get us to do what she wants ... i.e. put the mask on her face) checks. The third is a readied attack. What do you think?]

"I'll go in and fight her. She is more afraid than we are. Does anyone think our tattoos will help us again?"

During the debate, Thomas takes a moment to enter into prayer with Domi and to focus on his tattoo. "Domi, aid the sisters in helping us determine the best course of action. Be our compass. Please help us spread your name and your purpose." It had helped him and the group in the past, but was now strangely silent ... even in the presence of such powerful evil and great indecision. Thomas tries to create a moment of insight as in previous times when the tattoo had been invoked ... whether purposefully or accidentally ...

Thomas is seeking help from their destiny and their greatest power.

Trace and Radiant  d20+9=20 d20+9=26 d20+6=20 d20+14=25 d20+6=12
Wednesday June 18th, 2003 1:40:59 AM

Trace continues to keep an eye out for the surrounding area and keep himself between the group and the walking twigs. (spot 20 wilderness lore 26 listen 20) Radiant stays perched and on guard looking over the area as well (spot 25 and listen 12)

Shiraz AC 23 Hps 65/66 
Wednesday June 18th, 2003 8:39:26 AM

"No thanks Savin, I have my gauntlets and you might need the belt should anything go awry." The taur takes off his backpack and places his two swords beside it carefully, "Thomas," the taur says softly, "This is why I am here let me enter the circle and fight the creature if need be. The group needs you in other ways at the moment." Shiraz takes a moment in silent contemplation and then places his swords in their correct spots, "I fight better knowing that they are there."

Caelmus (DM Stephen) 
Wednesday June 18th, 2003 9:55:54 AM

"Why wouldnt we just spear her to the ground, and with everyone taking a limb, that beast wouldnt have a chance of fighting off our combined might. Our weapons dont seem to bother her too much anyway. Whatever we do we dont have that much time. And we need to travel a bit further before night fall."

Caelmus pulls a long spear out of a special compartment on his quiver. Must be magical because the spear is much longer than its container.

Peerimus [AC 20 HP50 Endure Fire Shillelagh] and Yorrick [AC17 HP51] 
Wednesday June 18th, 2003 2:11:54 PM

Nodding during the conversation Peerimus asks the Blights again while gesturing about himself, "What direction is the quickest to the Portal Tree?"
After they respond he will continue, "You mentioned 'Awakening'. Has the Mother been awakened, or is that creature," here he points to the vampire, "trying to do so?" Peerimus will wait for a repsonce if there is one in coming and then ask, "You call it a portal, explain further. Tell me more."

Peerimus has the Blights for another 5 minutes and will continue to press these three questions.

Twig Blights (DM Stephen) 
Wednesday June 18th, 2003 3:19:32 PM

The twig blights all point down the trail the group had been following as the way to the mother tree. Then one speaks up, "mother tree awake for long time. we help awake the black giant. then we get all blood we can drink. hee hee hee hee!!" They all start chuckling and repeating the words blood and mumbling, "awake black giant," with what is best described as wicked giddiness!!

Another twig blight continues to babble, "black giant not awake yet. mother want mask destroyed, can we destroy it now so we can get blood? you have blood, can we have some? we like blood ... fresh blood. hmmm bear have lots of blood. can we have bear? the big one with two big sharp branches coming out of his head has lots of warm blood. the key had tasted the short one already ... we cant have him......"

Sly Foxx and Luke 
Wednesday June 18th, 2003 8:18:44 PM

Sly closes the book, "Hey! you guys! Do you need my help?" Sly rubs his neck, "I do have an intrest in getting even with her."

Luke stands by the bear and barks st the Vampire.

Ilsidur (AC24, hp 66/78, effective STR 16, DX 10, can't run or charge)  d20+10=15
Wednesday June 18th, 2003 10:04:24 PM

Ilsidur moves up beside Shiraz, looks up at the minotaur, and says, "I will enter the circle with you, and help you hold her down. I suggest the rest of you, except Savin, do the same. Once she is grappled and pinned, then Savin can put the mask on her." [OOC: Ilsidur plans to 'aid another', which means that he needs to hit AC10, which he did with a 15. If he is threatening the vampire at the same time that Shiraz is threatening, then Shiraz gets to add a +2 circumstance bonus to his grapple attack.] He casts negative energy protection on Shiraz, and waits for the minotaur to lead the attack. [OOC: the spell means that there is a chance that the vampire's energy drain may not work.]

Savin 
Wednesday June 18th, 2003 10:06:26 PM

Savin raises the mask in both hands and says, "OK lets rush her then, spear her, throw her down whatever, but lets go. I'm not sure if this is gonna kill Sayra or free her spirit but I want to get it over with."

When the others pin the vampire he will first try to just touch her to get a reaction. If nothing happens then he will try to cover her face with the mask.

Shiraz AC 23 Hps 65/66  d20+11=27 d20+6=23
Wednesday June 18th, 2003 10:59:16 PM

Shiraz takes a deep breath then as the others align themselves behind him he rushes into the circle. As the taur enter the circle Shiraz spreads both of his arms outward and attempts to close off most of the circle so the vampiress cant get past him and attempts to grapple with her,<Hitting AC 27/29 with Ilsidur's aid>, Shiraz attempts to wrap the vampiress in a gigantic bear hug and hold her tight, <strength check DC 23>.

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=8
Wednesday June 18th, 2003 11:16:03 PM

Rolled 8 + 13 = 21 to hit

Thomas stands at the edge of the energy barrier on the opposite side as Shiraz ... or possibly at a 90 degree position. He prepares to help subdue the vampire if the opportunity presents itself. He will allow Shiraz the opportunity to do this on his own, but if it looks as though he is having trouble Thomas will attempt to grab a leg or an arm or whatever is available.

"Savin ... be quick!"

Jurgen Sturmjager [Koboldian] [HP: 30/30] [AC: 22(24 against evil) [Poisoned] [Protected from Evil] and Vus [HP: 22/22] [AC: 20] 
Thursday June 19th, 2003 12:24:17 AM

While the group holds the vampire, Jurgen takes a safer approach. Instead of standing where the evil creature could get him, he is a good five feet back. It was unlikely she would go for him anyway. If almost a dozen people were trying to hurt him, he'd forget about the one just standing here. And that would be the reason he would be useful.

"A little trick, to blow you away. For good..." Last time he'd grabbed a feather token, he'd almost done a very stupid thing. Now he had an idea. If it turned out the mask made her stronger... She'd be dead, again, in a good matter of seconds. His feather token may not be able to fly, but he could jam it into her mouth. Yes... That would be exciting. Very much so.

Masking the Pain (DM Stephen)  d20+4=11 d100=60 d20=19 d100=24 d100=61 d6=3 d6=1 d100=88 d100=41 d6=4 d6=6 d100=49 d100=59 d6=5 d6=4 d100=99 d100=82 d6=2 d6=3
Thursday June 19th, 2003 9:52:59 PM

Sly looks though the book and it is nothing but history of the elven people, elven folk lore, and information on the various towns and villages of Dremoria. (it adds ranks to the skill, Knowledge (Local: Dremoria))

Everyone gathers around the excited vampire. She looks like a crazied caged animal. She scurries low to the ground. Hissing and growling wildly at each of you. As the mask gets closer the more choked with fright she becomes. She shrills and shrieks. The sound is piercing to all your ear drums.

Caelmus has a idea that could help in the grappling attempt. He casts a spell on the large minotaur. (Caelmus casts Invisiblity to Undead, Will save DC 15. Vampire Will save DC 11. fail) Before the vampires eyes, to her horror, the large minotaur goes invisible. However everyone else can see the minotaur just fine. She panics even more!!

Suddenly, Shiraz attacks and the others rush in to assist. Jurgen stands by with a feather token. Savin holds the mask.

Paniced and enraged, as soon as she feels Shiraz's touch she lashes out. (Full concealment, 50% chance to hit. She rolls a 60. Failed. If she was successful the grapple would have failed instantly.) Her attack of opportunity fails and the grapple is hits successfully.

(Shiraz's grapple check is: +7[base attack bonus], +6[Strength modifier], +4[size modifier], +8[circumstance bonus from multiple grapplers], +17[d20] = 42. Vampires grapple check is: +8[base attack bonus], +10[strength modifier], +19[d20] = 37. Shiraz and company WIN!!!)
(Wade, I took the 17 from your strength check you rolled. As you can see, a grapple check is more than just strength.)

Shiraz and the others wrap her up in a near impossible hold to break. She squirms and yanks at you all, still screaming to high heaven. She is incredibly strong!!! You all feel the force of her power straining against yours. You all know now what it was like for Sly when he was held. It takes 5 of you to hold her down as Savin approaches with the mask. By this time you all think your ears are about to start bleeding if she screamed any louder. Then SNAP!!!! the mask slaps down on the vampires face with a force that surprises Savin. Almost like a magnet against steel!! A pulse of energy ripples outward like a wave. (Each of you need to make a Strength check DC 20 to maintain your hold.) Those who arent thrown back notice her body convulsing and jerking about from the battle that now rages on within the vampire. Those who still have a hold dont feel her fighting against you anymore. Now you only struggle to maintain your hold as the body shakes uncontrolably.

The mask almost seems to merge with the face. Nothing like any of the times when Savin doned the mask. After what seems to be minutes, but was only about 30 seconds, the body of the vampire begins to calm and it falls limp to the ground ... unmoving!

(Party's Initiative)

Ilsidur (AC24, hp 66/78, effective STR 16, DX 10, can't run or charge)  d20+3=18 d20+12=14
Thursday June 19th, 2003 10:30:24 PM

Ilsidur grabs a leg and holds on, as Shiraz and the others work to entangle the vampire. He watches in amazement, and with some trepidation as Savin attaches the mask to the vampire's face. Suddenly, he feels the leg slip from his grasp [OOC: missed STR check with 18], and he rolls back away (about 5'-10') from the thrashing vampire. He watches as the vampire stops moving. The cleric gets up, and approaches the still form. He bends over to examine the now unmoving body, trying to see if there is any sign of life. [OOC: Really awful healing check of 14.]

Savin 
Thursday June 19th, 2003 10:51:34 PM

After Savin places the mask he will step back and watch. When the vampire finally settles down, he will ask the undead hunter if he should remove it.

Trace and Radiant  d20+9=27 d20+9=14 d20+6=17 d20+14=32
Friday June 20th, 2003 2:08:15 AM

Trace stands in pure amazement as he watches back and forth between the twigs and the vampire and the actions taken. Unsure of what to do Trace continues to keep a look out and keeps Shadow between the twigs and his friends. (spot 27 nature knowlage 14 listen 17) Radiant still keeps a wary eye about as well (spot 32).

Shiraz AC 23 Hps 65/66  d20+6=23
Friday June 20th, 2003 2:28:41 AM

Shiraz manages to hold on to the vampiress throughout all of the shaking and twitching, almost afraid to let go the huge taur looks over at Ilsidur and then Savin,"What now? Can I let her go?" Shiraz will lay flat using his size and strength hold her down until he gets an answer.

Sly Foxx and Luke  d20+4=23
Friday June 20th, 2003 7:09:29 AM

Sly grabs an arm and put all his weight on that arm, But she tosses him about(up, down, sideways and in circles) a few times. When she's finaly no danger to them, Sly let's go and is flung next to Jurgen. "Well! (puff - puff) how do you feel (puff - puff) Little Brother?"

Sly will sit up and call Luke to him. "Come here Luke."

Jurgen Sturmjager [Koboldian] [HP: 30/30] [AC: 22(24 against evil) [Poisoned] [Protected from Evil] and Vus [HP: 22/22] [AC: 20] 
Friday June 20th, 2003 2:02:07 PM

Jurgen offers his free hand to Sly, in an attempt to get him up. He didn't trust whatever was going on. They would probably have to kill it anyway... It might even fake that it was Sayra. How would the know? They couldn't... Not for sure. But would they go that far? Would they kill what they didn't know? Jurgen... would. Sayra knew what had to happen. She went into this wanting nothing more to die.

"She deserves a second chance though..." He takes a deep breath and continues watching Shiraz and the vampire. "Not yet, Shiraz... Not until we all give the word. She's still a vampire. And vampires can control minds, remember... So if one of us says go, then we could be under the influence of her trickery."

Ilsidur (AC24, hp 66/78, effective STR 16, DX 10, can't run or charge) 
Friday June 20th, 2003 10:53:16 PM

"Jurgen, I have a spell that will detect undead, that I can use if we are still uncertain about the lady in the mask."

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=11
Saturday June 21st, 2003 6:14:04 PM

Thomas is flung from the convlusing body of the vampire. He uses the momentum of the toss to roll to his feet. When the body stops moving, and it is only Sly and Shiraz on the body, he jumps back on to the arm/leg he was holding. Though it seems rather silly to hold so tightly to a limp and seemingly dead leg, Thomas knows that if she wakes as a vampire still the group will need him to have such a tight hold.'

[OOC: Can you say overkill?]

"I can also detect evil fairly easily and with a degree of accuracy ... Sayra will not present as evil in the eyes of Domi."

Peerimus [AC 20 HP50 Endure Fire Shillelagh] and Yorrick [AC17 HP51]  d20=7
Sunday June 22nd, 2003 12:02:57 PM

Peerimus is thrown clear when the mask touches the vampire. He quickly rolls up and prepares to go back in if assistance is needed. Seeing the creature laying there he turns his attention back to the Blights.
"There are 8 of them not trapped by the tree. When we attack my control will be broken. Whatever you're going to do to assure Sayra is not eveil or a vampire or whatever. Please do it quickly, as it is my control will only last another few minutes."

Sayra or no Sayra, thats the question. (DM Stephen) 
Monday June 23rd, 2003 12:14:26 AM

The "creatures" eyes open and she looks around. She says, "Savin, would you prefer the company of the vampire over me. I suggest the mask stays where its at." She stares up at Shiraz after realizing she is held in his mighty grip. "Shiraz, you can let me go now. I am not a harm to any of you anymore."

The mask looks fused onto the head. The eyelids work, the mouth moves with her words more fluidly than before. It almost look alive.

"I can assure you all, I am Sayra, the one from the mask. The soul of this wretched beast, which was once my mortal body in life."

Ilsidur, with his spell, still detects that Sayra is undead, but its a confusing aura. While negative energy is present, there is also another kind mixed with it.

Sir Thomas' detection of evil is also confusing. There is evil present but it seems supressed, lying dormant under the surface.

Sayra turns to Jurgen. "It was a good thing you never dropped that feather token. Thats the one that creates a tree right? Dear Jurgen, this vampire was once me, a dryad. We dryad can travel through trees over great distances. If you had dropped the feather token on her she would have simply merged with it and transported away from here. You almost let her go!!"

She continues to plead her case. "I can assure you all that I am Sayra from the mask. When you placed me on the vampire, I took control of her. Now I understand completely what evil we face and what they hoped to accomplish. By the gods, they wished to awaken it ... the great tree of Burnt Eldor!!!!"

Peerimus notices the Twig Blights acting somewhat nervous and twitchy. They dont like what just happened.

(Party's Initiative)

Shiraz AC 23 Hps 65/66  d20=18
Monday June 23rd, 2003 8:37:16 AM

Shiraz looks over at Sir Thomas and Ilsidur, "Well is she the real thing?" Shiraz listens to the words she says and relaxes sitting up slightly so as to not squish her but remaining ready to pin her instantly again. "Sayra, forgive me but until we are sure I can not give you anymore room than I have and any uncertain moves will be uncomfortable for you."

Sly Foxx and Luke 
Monday June 23rd, 2003 9:35:47 AM

As Sly is petting Luke, he tell Jurgen, "Wow! that was close, But you did the right thing." Then what Sayra said HIT! him. "What this? They wish to awaken the great Tree of Burnt Eldor?? Why?? That Tree is not Evil? or is it?" Sly keeps petting Luke, "What do you think Luke?"

Trace and Radiant  d20+9=27 d20+9=29 d20+14=22
Monday June 23rd, 2003 1:04:15 PM

Trace is frustrated, "As much as I would like to trust her, I dont. Is there some sort of magic bond we can put on her while we travel to the tree? Trace twirls his sword around while circling around the twigs. Shadow somehow sincing the coming battle begins to stamp and snort. Trace keeps a wary eye about for any danger (spot 27 knowlage nature 29) Radiant also has his eyes trained on the area (spot 22)

Peerimus [AC 20 HP50 Endure Fire Shillelagh] and Yorrick [AC17 HP51] 
Monday June 23rd, 2003 1:51:03 PM

"What concerns me is how long can Sayra maintain her apparent control?" Turning to Sayra Peerimus bows his head and claps his hands before him, "A blessing to speak with you child of the wood. Do you know how and who plans to awaken Burnt Eldor?"

Savin 
Monday June 23rd, 2003 4:30:28 PM

"I agree with Peerimus. I think that Sayra has control. Either way, if the vampire wanted to get away, then it could go to mist form and escape. Let us find this tree and destroy the gateway quickly. Sayra might not be able to remain in control for long. We must hurry."

Jurgen Sturmjager [Koboldian] [HP: 30/30] [AC: 22 [Poisoned] and Vus [HP: 22/22] [AC: 20] 
Monday June 23rd, 2003 10:08:54 PM

"If this really is Sayra, then I apoligize for asking this... But if it isn't, then we can allow some rudeness. Why don't we just keep her trapped and head to the tree? That way, worse comes to worse, we've either got a lying vampire or a slightly irritated dryad... Just my thoughts though." Jurgen shrugs, letting the group decide as apposed to him.

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14 
Monday June 23rd, 2003 11:34:10 PM

Still holding tightly to her leg Thomas adds his two cents, "I sense evil, but it seems ... it seems to be submerged. It is a very odd sensation, and one with which I am completely unfamiliar. This being the case, I believe this is Sayra, but for safety's sake, Sayra, can you please verify with Savin something that maybe the two of you shared that the vampire would not know? Maybe your discussion at the dinner table, or a memory from your undead experiences. Just a thought. Personally, I think we gain nothing by keeping her trapped here. We can't possibly travel faster than she can 'teleport' through the trees, so we may as well trust her or try harder to kill her ... but I say trust her.

"On another note. Sayra, another way you might win our trust is to stop being vague. What is the great tree of Burnt Eldor? Where is it? What does this mean? How were 'they' going to awaken it? Who exactly are 'they'? How do we prevent 'them' from succeeding? What evil do we face? What's the fastest and easiest way to kill or destroy it? Can you help us by slowing or curing poison? Can you call of the twig blights or are we in for a fight? What's my middle name? [OOC: ok, so that last one was a joke.]"

Thomas, now feeling like an all-too-curious halfling child, shuts up and listens while maintaining his grip on Sayra's leg until the group agrees that she's not a menace to them ... at least, not at the moment.

Ilsidur (AC24, hp 66/78, effective STR 16, DX 10, can't run or charge) 
Tuesday June 24th, 2003 1:01:30 AM

Ilsidur looks up from examining Sayra, and says, "I believe that, right now, the good Sayra is in control. How long she will stay that way is anyone's guess. I am fairly sure that the evil Sayra is not destroyed, merely trapped in the same body."

Then he moves over to Sly and asks, "I saw you get hit by the vampire. Did she drain you of any of your lifeforce? I have a spell that will return you lifeforce to you. If you don't accept the spell, there is a serious chance that the drain will become permanent."

Ilsidur waits to hear how the dryad responds to Sir Thomas' interrogation. "Peerimus, I suggest you send those twig blights in the opposite direction from us, and we hurry as fast as possible to this Burnt Eldor tree. We can get filled in by Sayra on the way. Or do we need to destroy these twig creatures before we leave?"

The Root of all Evil (DM Stephen)  d100=37 d6=3 d100=88 d6=4 d100=64 d6=6 d100=88 d6=5
Tuesday June 24th, 2003 2:21:18 AM

Sayra seems shocked that you all forget so quickly. "My dear adventurers, you slept in the great Burnt Eldor tree just two nights ago! Don't you remember the village of Burnt Eldor. The elves and the feast we had? Dont you remember my beloved Methos?" She has a very perplexed expression on her face.

"Is the evil affecting your minds? Oh my we are in worse trouble than I thought!" Her eyes wander about trying to search for an explanation for the group. "Our mission is quite clear, we must destroy my tree, in my grove .... and I with it! You must destroy me and my tree together. I am the key ... a key can open a door ... a key can lock one too!!"

"The evil is trying to spread across the lands of Dremoria to increase its own power and influence. If they can break through the wards surrounding Burnt Eldor and perform the Awakening, that Peerimus spoke of, then they gain a new unstopable weapon in their army. Yesss ... the neutrality of nature is effected by those who occupy it. If goodness is allowed to flurrish then so does the forest and the wildlife within. If evil corrupts nature the worst of nature manifests itself and strangles life .... choking out life like an entangling vine. That's it ... that's it!! I understand, its possible for plants to be undead too. My tree, in my grove, is .... undead like me! It is awakened by evil ... I can feel it!!"

She throws her hands out and points forcefully at the Twig Blights. "Those curses of nature are the fruit of my tree. Cant you see ... they are infused with the souls of the dead. I can see them. My tree .... brings them here from the Shadow realm and grows them in its branches. They do my trees bidding. My tree feeds on ....BLOOD!! Its roots tap into the Woldsblood ... oh my goddess, I beginning to understand everything now. The vampires thoughts are mine to remember ... ohhh the horror!!!"

Sayra screams in horror and shock as she begins to remember all the victims cleaved by her own dead hands. Tears stream down her face. You all can only imagine what horrors she's unable to close her minds eye to. It is apparent that the vampire sayra has had a busy career.

Caelmus also walks over to Sly. Yes, you have been touched by the vampire energy draining attacks. If you dont allow your cleric to perform the rites, the life you lost will be permanent.

The twig blights begin to appear frightened at what has happened to the vampire.

(Party Initiative)

Sly Foxx and Luke 
Tuesday June 24th, 2003 5:26:49 AM

"Yes! She bit me on the neck (Showing the bite mark to Ilsidur and Caelmus), then she lick my blood. I'm honored that you will perform the right of Lifeforce." Sly Kneel in frount of Ilsidur, "She was so quick and so strong, that I did not have the chance to cleave her head off, and my sword had a spell in it just for her." Sly still hugs Luke, but is eye to eye with Ilsidur.

But on second though, with out moving an inch tell Sir Thomas the answer to his question, "Sir Thomas, you middle name is Eluwishis, Sir."(it's a joke Clay)


Peerimus and Yorrick 
Tuesday June 24th, 2003 8:51:02 AM

Peerimus looks on at teh unfolding drama before him and the effects of that drama upon the dryad. His eyes mist over and he takes a knee at her head stroking her hair softly. Peerimus speaks softly to her, "It will be alright. I apologize for my companions. OF course they remember the village, but I'm sure they simply did not realize that the village of Burnt Eldor and the Tree of Burnt Eldor are one in the same."

Looking at Sir Thomas and Shiraz with eyes full of sadness and pity, "Let go of her please." and then looking up to Ilsidur, "We must destroy the Blights. Then we will go."

Shiraz AC 23 Hps 65/66 
Tuesday June 24th, 2003 9:06:12 AM

Shiraz quickly bounds up and away from the prone Sayra and offers her his hand to help her up from the ground, "A thousand pardons my lady for trampling your body so rudely. Since we must dispatch these blights before we move on can you help us? And if not you might want to turn your back. Shiraz walks towards the first blight and draws his swords stopping five foot from teh creature, "Ok we start with this one," Shiraz says bluntly preparing to chop this tree down.

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=12 d10=7
Tuesday June 24th, 2003 11:25:15 PM

In response to Sayra's answer Thomas responds with a very dumbstruck, "oh." He then releases his grip from Sayra and lets Shiraz help her from the ground. "I too am sorry ... on many levels." He bows to her.

He then turns to face the blights and draws his sword. Thomas speaks as he approaches a different blight than Shiraz. On his way over he speaks, "I think we should make this quick then. Sayra, how do you propose we kill the great tree of Burnt Eldor? I have an axe, but that was a big tree. Besides, I don't think the elves are just going to let us chop it down ... even if that will work. Direct us and we will do as we are told."

Thomas stops just short of the blight he approaches and prepares himself for battle.

[Rolled attack, just in case I have any moves left this round. 12 + 13 = 25 to hit; rolled 7 + 5 = 12 dmg]

Oh yeah 
Tuesday June 24th, 2003 11:26:11 PM

Pryte moves in to enter combat beside Thomas. This should offer a flanking option in the future ... I hope.

Ilsidur (AC24, hp 66/78, effective STR 16, DX 10, can't run or charge) 
Tuesday June 24th, 2003 11:29:43 PM

Ilsidur moves over to Sly, and casts restoration on the half-elf. [OOC: Restores all negative levels due to the vampire's drain, and also restores any temporary ability point loss.] He says, "I don't understand. Is awakening always an evil act? I didn't realize that it was. Is the act of awakening any tree evil? Why would it be so terrible for the Burnt Eldor tree to be awakened? Would the awakened tree automatically be evil? That is why I didn't immediately understand your reference to the awakening being such an evil act."

"Peerimus, certainly there is an easier way to defeat these creatures without us having to chop them into kindling. I believe that they may be undead. [OOC: Stephen, did Ilsidur's detect undead show the twig blights to be undead?] If so, can you get them to group together, so that I can try to destroy them using the power of the Gods of the Wold? [OOC: Use a turning check, if Stephen posts that they did detect as undead.]

Savin 
Tuesday June 24th, 2003 11:39:09 PM

Savin steps up to Sayra and asks, "Dearest Sayra, I am confused. Are you saying that we have to destroy your tree. Is your tree the burnt eldar in the village or another? I thought your grove was still further on. How do you suggest we destroy your tree? I am sure it is huge. We aren't equipped with axes and I am sure it will have protectors. Is their a quick way to take it down?"

Info to know (DM Stephen)  d100=51 d6=6 d100=59 d6=5 d100=23 d6=5
Wednesday June 25th, 2003 1:35:10 AM

Sayra calmly closes her eyes and takes her first breath of air in over a hundred years. She puts a strangle hold on the horrific images from memories of the vampires existence. She is calm now and she realizes there is much still to explain.

"My dear friends, we dont want to destroy the great tree of Burnt Eldor. That is not our goal. By defeating this evil, we allow: myself to die and pass on to the Lands of Rest, to spare the lives of the elves who live all around Dremoria (Including the kind elves of Burnt Eldor), and close this portal to the Shadow Realm that is transmuting souls of the dead into living unnatural blighting plants. The evil corrupts nature, bringing out the worst nature has to offer: death, disease, poison, choking vines, briars, and the like."

"My tree is the tree from the darkwood groves of Deep Londo." She points in the direction down the trail. "It is the portal, it is the source of this evil. It was corrupted when I was slain by a vampire. My tree mutated into a horrid undead plant with the dreadful ability to soak up souls from the Shadow realm. These souls are infused into seed pods that drop from the tree and grow into these Twig Blights." Pointing in the opposite direction, "Burnt Eldor is in the other direction. It is where we just came from. We feasted and spent the night there. We do not wish to harm that tree, as if we could harm such a collosal tree!"

"The druids possess the ability to Awaken trees and animals. The druidic rite of Awakening isnt an evil act, but the one doing the Awakening gives a bit of his essence to the tree or animal in the ritual. My tree was awakened by evil in a different way. Remembering back to the moment of my death, I was running to my tree ... to merge with it, to escape the vampire. He caught me just before I could get to it. His arms were wrapped around me. I couldnt merge, and as he pressed me up against my tree he sucked my life away. Thats when it happened. Over time my body, the sarya vampire, and my tree have gorged on the life in the forest. They made gluttens of themselves. The local forest was no longer good enough. They thirsted for more blood, and the more blood they consumed the more powerful they became. My tree learned to spawn Twig Blights and control the dead plants that quickly accumulated around them. The elves stepped in their way. Now my tree wishes to take over it all. If they ever get to the Great Burnt Eldor tree and successfully awaken it, it too will become evil. The great Burnt Eldor will be the tool of the evil and become its pawn. Can you all imagine that collosal tree walking around the forests laying waste of all the elven villages. That tree is taller than any Cloud giant, can you imagine its power ... can you imagine the destruction that tree could cause if made into the puppet of this evil!"

"Like a parasite, my tree will feed and feed and feed, sucking the life and moving to next forest and the next. If its not stopped now, it will grow too powerful for anyone to ever stop."

Turning to Savin, "Like i said before, the way we can purge this evil is to destroy us, my tree and I, together. I think? Pierce both our hearts at the same time. That, I think, is the way we turn the key on this lock. Getting close to my tree will be the hard part. I believe he has turned the forest against us. And the closer we get to the center, the greater his control over the plants around him. I hope he hasnt gotten too strong for us!!"

With Ilsidur's Restoration spell, Sly feel his lifes energy surging back into him. (Ceil, you get your two negative levels back :)

Ilsidur can also feel his own fatigue fade. The combat has been over for several minutes. You do not detect that the Twig Blights are undead. However their long fangs certainly look vampiric in nature. Not to mention their thrist for blood. (You get the Rage ability only once day, like a 1st level Barbarian.)

After Sir Thomas attacks the Twig Blights, they all run off into the woods. The one Thomas hit limps away at half speed. Shiraz can get an attack of opportunity.

(Party's Initiative)

Trace and Radiant  d20+9=26 d20+9=26 d20+14=32
Wednesday June 25th, 2003 2:00:27 AM

Trace sheaths his sword and continues to look around for anything at all (spot 26 knowlage nature 26) Radiant still stands watch over the group and the are around it (spot 32). "Well then lets get going, Syra should lead though I dont like the idea of the chance that the vampire could regain controll of the body. She can lead the way and we will be protected somewhat, at least from a sneak attack."

Savin 
Wednesday June 25th, 2003 8:43:32 AM

Savin listens to Sayra's explaination and says, "Oh....thanks for explaining that....ahhhh how do you pierce the heart of a tree? Peerimus did you know that trees have hearts?"

Shiraz AC 23 Hps 65/66  d20+16=33 d10+9=12
Wednesday June 25th, 2003 9:07:27 AM

Shiraz swings attempting to stop the blight in its tracks and destroy it. <AC 33 damage 12>. As the blights get out of his range Shiraz cleans off his swords and resheathes them. "Well lets get going, we need to get there as soon as we can." Shiraz nods at the suggestion that Sayra go first and takes place just behind her as they depart.

Sly Foxx and Luke 
Wednesday June 25th, 2003 9:39:14 AM

"Ilsidur, Thank you. I feel much better Now. Will these marks on my neck will ever go away, or will I sport these mark for ever?" Ask Sly. "Well, Back to proublem at hand. Is there any thing I can do? and How do we Kill a tree?"

Luke is happy the he has his old master back, "Woof!"

Peerimus and Yorrick 
Wednesday June 25th, 2003 12:51:13 PM

Peerimus watches as the Blights run off, it was expected and there was not much to be done about it, they needed to press on towards Deep Londo which was still a considerable distance.
"To answer your questions Ilsidur and Savin, I believe Jurgen will be our greatest asset. We will use fire. The forest is overgrown and choked with evil. Like a lightning strike we will carve a path to Deep Londo and leave naught but a cleansing in our wake. I also have some spells that can ease our passing through some areas. Trees do indeed have hearts though I must admit I would not know how to 'pierce' one. Though perhaps a magical bolt of lightning could do this."

"The Blights are surely going to complain to Sayra's tree about us and in particularly me. The rest of today and tonight is not going to be a walk in the woods."

With that Peerimus casts 'Greater Magic Fang' on Yorrick's Claws.

Ilsidur (AC24, hp 66/78) 
Thursday June 26th, 2003 12:13:43 AM

Ilsidur takes a look at the marks on Sly's neck, and says, "Sly, I am afraid that you will carry these marks for a long time. You can let them remind you not to let strange women kiss you."

He throws his pack over his shoulder, and readies himself for some more walking. "Peerimus, I don't know if using fire and lightning here is such a good idea. I would be afraid that the fire would get away, and perhaps burn much more than we planned. However, fire may be just what we need to use to destroy the evil tree. I am fairly certain that it had an added effect on the twig blights, when I hit them with my flaming axe."

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14 
Thursday June 26th, 2003 12:37:10 AM

"Ah, I hope they don't turn out to be a thorn in our side later." Thomas lets the blights run, even the injured one.

He then absorbs all that is said. "I think the best question has already been posed. How do we pierce the heart of a tree? I have no knowledge of this. As for the rest, I am prepared. Let's move swiftly, but with calculating precision. Sayra, guide us to the tree with the route that you think will be the least expected. Even if it is the most heavily guarded there should be fewer traps and pitfalls. And ..." Thomas pauses in contemplation of whether he will ask the last question, and then decides he must. "Are you prepared to have us kill your body? If not, you have very little time to prepare yourself. Please be ready when the time comes. Is a special weapon required to kill this body that used to be a vampire?"



Sayra (DM Stephen)  d100=41 d6=3
Thursday June 26th, 2003 7:51:53 AM

"Dear Sir Thomas ... I am already dead, I am ready to pass on. Ive been waiting for my eternal rest for a very long time." She dusts herself off and shows the way.

Shiraz killed the injured twig blight.

(The vampire never bit Sly, she merely scratched him to draw a little blood. If it was a bite, the effect would have been a bit more severe.)

(Sorry, I slept right through my post time. I will post as soon as possible.)

Savin 
Thursday June 26th, 2003 10:22:24 PM

"I think we should try to hurry. Evil will only get more of a chance to prepare against us. Remember the vampire was only the servant of a greater evil."

Savin keeps pacing along and thinking. He continues, "Maybe we could prepare some mundane fire implements. Oil bombs, torches and some spells to protect us in case we get to much fire."

Over the river and through the woods (DM Stephen) 
Friday June 27th, 2003 10:44:07 AM

After several hours of treking through the forests, following Sayra, traveling becomes very laborous. Thorny briars and vines catch your clothing as the brush becomes thicker and harder to travel through.

If you're on horseback, you find it necessary to dismount and hack away at the overgrowth. Sayra and Peerimus are not hindered by the prickly vegetation but they slow in order for the rest of the group to keep up.

Besides the hacking sounds of swords against the briar and brush, and the normal sounds of your party, there is no other. Vermin fly and buzz all about. Nats, wasps, flies and etc are a constant irritation. It is becoming late. The sun is going down. Its time you all better start looking for a safe place to camp if you wish. (Make all the appropriate checks)

You all feel the fatigue of this days travel. The recharging of energy and spells will be most needed.

(Party's Initiative, everyone make a Spot check.)

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=6 d20=16 d20=1
Friday June 27th, 2003 12:00:52 PM

Thomas becomes very irritated at the slow progress of the group. He wants there to be a much easier path, but keeps his frustration to himself while taking it out on the overgrowth he must hack away to move forward.

At the mention of camping, Thomas welcomes the idea. Fully understanding that this will be a miserable place to try to sleep he looks around for a good place.

[Rolled spot 6 + 2 = 8]
[Rolled listen 16 + 2 = 18]
[Rolled search 1 + 2 = 3]

Trace and Radiant  d20+9=20 d20+9=14 d20+6=14 d20+14=18
Friday June 27th, 2003 1:00:53 PM

Trace hacks away at the brush pulling Shadow through as he goes. He speaks to the others, "I still can go a few more hours but I was poisioned back there, I delayed its effects but it will soon take affect on me. I hope one of yall have something that can fix this." Trace begisn to look around as Radiant flies above the group in the tree tops. Both keep an eye out for the group and the area (spot 20 nature knowlage 14 listen 14/ Radiant spot 18).

Peerimus [AC 20 HP50 Endure Fire] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20=19 d20=6 d20=6 d20=9 d20=8 d20=18 d20=18
Friday June 27th, 2003 4:47:03 PM

Though not hindered himself Peerimus truly wishes there were an easier path. Not just for speeds sake, but for Yorrick, Luke and the rest. With dagger in hand he does what he can during the march.
[Sense Motive 19+4=23] "Don't worry sir Thomas, we shall locate a defensible location and then I will clear back the briars for us."

Peerimus will trust the warriors to pick out the most advantageous campsite from a military point of view, he is going to make sure the group doesn't blunder into an already occupied den or inhospitable fauna.
[Nature 6+10=16 Wilderness Lore 6+14=20 Spot 9+4=13 Listen 8+4=12]

Yorrick moves along falling behind the blazed trail of the horses and their leaders. Eyes and ears ever mindful of the dark and unwelcoming wood closed about him.
[spot 18+7=25 Listen 18+4=22]

Peerimus [AC 20 HP50 Endure Fire] and Yorrick [AC17 HP51 Greater Magic Fang Claw] 
Friday June 27th, 2003 4:51:00 PM

Addendum sorry: Upon locating a suitable campsite Peerimus casts Diminish Plants in a 100' radius to shrink to about a third of their normal size, becoming untangled and less
bushy. The affected vegetation appears to
have been carefully pruned and trimmed.

Sly Foxx and Luke  d20+6=15 d20+6=9 d20+6=24
Friday June 27th, 2003 4:54:10 PM

ooc: spot 15 - listen 9 - serch 24)

Sly is helping Sir Thomas and Trace clear a path for the horses. Sly is sweating and grabs his water skin, but he also find a vile of cure poison (that Jurgen refused earlier on) "Here Big Brother, is a vile of cure poison. Drink it down, have you seen a place to rest yet? I'm getting hungry."

Luke runs back and forth, sniffing the ground.

Savin  d20+8=23 d20+7=15
Friday June 27th, 2003 5:06:26 PM

Savin is frustrated. He is used to gliding along without any trouble. He can normally walk circles around his comrades. Suddenly every bush and thorn is trying to grab him. He understands that the forest is turning against them and tries to curb his impatience. He will help make camp and start preparing dinner giving it some extra effort to help with morale.

ooc spot check 23, cooking check 15

Shiraz  d20=18 d20=2 d20+1=14
Saturday June 28th, 2003 5:09:47 AM

Once again the huge size of the taur is at a disadvantage as he gets pulled, poked and at times prodded from every angle as he and his comrades move through the forest. Shiraz though exhausted by the trek does his best to spot<18> a suitable spot with the others, but his exhaustion has made it difficult to hear<listen 2> to any but his friends.

Ilsidur  d20+4=8
Monday June 30th, 2003 10:45:40 PM

Ilsidur grunts and groans as he uses his axe and chops his way through the forest. He envies Peerimus' ability to move through the undergrowth as if he were walking down a broad city street. He thanks the good gods that he has his boots, and can keep up with the swiftest of the party, once he manages to cut a swath through the thick vegetation. When they reach the campsite, he smiles as the druid controls the vegetation, and makes a safer place to spend the night. He takes a quick look around [OOC: spot check of 8], then finds a place to set up his bedroll for the night. "I will take last watch, if that is alright, and I hope that we make it that far before we are disturbed. If anything approaches, wake me first, since I can see 60' even in total darkness. Also, if anyone is significantly hurt, please let me know before we go to sleep for the night. It would probably be best if everyone was near to full health."

Nighty Nite (DM Stephen)  d100=64 d6=5 d100=51 d6=1 d100=46 d6=2
Tuesday July 1st, 2003 2:00:57 AM

You all find a small clearing in the briar. Its on a raised spot of land too. Your still surrounded by thorny brush and trees howvever it looks to give you all decent cover from your surroundings. All the vermin flying about is still a nuisance.

A small green glowing bird catches Peerimus' attention. It sits there on a branch high in a tree. It glows like the stag you all saw several days ago. It watches you for a little while and it flies off. After about 10 feet from the branch it fades away into nothing.

Caelmus doesnt help too much in preparing camp or cooking. BTW, Savin is making some that smell good. Caelmus, however, is chanting in a low voice. He has a bag of powder and with it he is drawing a circle around the camp.

Besides yourselves, there is no other sound in the area.

(Party's Initiative)

Trace and Radiant  d20+9=26 d20+6=19 d20+14=32 d20+5=22
Tuesday July 1st, 2003 2:27:37 AM

Trace calls for Radiant to come down. When Radiant lands he pets him a while thanks him for keeping an eye on him and the others. He then feeds him dinner and sends him back to the trees to watch. "I will take first watch, I only need four hours of sleep so it is no bother to me." On his watch trace keeps his eyes open and his bow ready while he looks and listens to the surrounding area. (spot 26 listen 19 Radiants spot 32 listen 22).

Sly Foxx and Luke  d20+6=23
Tuesday July 1st, 2003 4:40:37 AM

Sly watches the bird, tries to remember if it is mention in the book of Dremorah. Sly and luke have their food, washes his dishes. Now he roll out his bedroll of Comfort. "This will cure me of any hurt I have left. Wake me when it's my turn for the watch." Sly roll up into what look like a padded sack, as he settles down in it along come Luke and settles in the opening of the sleeping bag next to his master.

Knowledge of Dremorah - 23

Shiraz AC 23 Hps 65/66  d20=6
Tuesday July 1st, 2003 9:18:49 AM

Shiraz attempts to help in the preparation of the camp,< Wilderness lore DC 6>, however he is lucky not ot trip over the fire. "I will watch where ever you need me," the taur says quietly, "just let me know when." Shiraz turns quickly around though as Savin begins to cook, "I haven't smelled anything that good since I left home Savin. What is it?"

Peerimus and Yorrick  d20=1 d20=10 d20=19
Tuesday July 1st, 2003 1:26:53 PM

After a quick survey of the now trimmed area for possible overlooked dangers [spot 1+4=5 wilderness lore 10+14=24 nature know 19+10=29] Peerimus moves in next to Savin at teh fire. "That smells wonderful. I may not be able to cook, but can enhance the meal time atmosphere." With that Peerimus casts Repel Vermin and a 10' radius globe springs up around him for the next hour, allowing the party to eat in peace and relax a little from the relentless insects.

While all are gathered for dinner Peerimus brings up the green bird. "It was like the stag in everyway, but form, so almost surely it was the same wood spirit. It has shown itself twice now, and each time was after a spell altered the forest. The first was Sayra's Spike growth like spell and now my Diminsh Plants. At least it did not dismiss mine, but merely took note. This may mean I will be able to continue in such a way as long as the spell does not assault or cause harm to any natural orders of the forest. I could control the blights and plants to attack them, but possibly not to attack wolves or other like dwellers of the forest." Peerimus falls silent and awaits the thoughts of the others.

Savin 
Tuesday July 1st, 2003 6:06:04 PM

Savin hums around the bubbling pot. When he is asked, he will reply to Shiraz, "Oh its nothing special. You can make anything smell good with the proper application of spices." He smiles and reaches into a sack and pulls out a small loaf of bread. He pulls out a knife and cuts it in half. He will then scoop out some of the middle and fill it with the stew from the pot. He hands it over to Shiraz and says, "See, You don't even have to do dishes this way. It the bowl and all." To the others, "I will serve Shiraz because he is so much bigger than me but you others are on your own." Savin will then fill the other half of the bread for himself.

Sir Thomas  d20=7 d20=11 d20=5
Wednesday July 2nd, 2003 1:45:39 AM

Spot 9
listen 13
search 7

Sir Thomas eats and tries to interact with his friends without being short, but do to his extremely hectic life at the moment and stress from the situation, he has no details of his actions.


Shiraz 
Wednesday July 2nd, 2003 8:41:41 AM

Shiraz laughs at Savin's comment and takes the offered meal, "Very nice," the taur murmurs as he inhales the bread bowl of stew, "Excellent meal Savin." The taur says as he contentedly stretches out, "wake me at my watch guys I am exhausted."

Dinner Time (DM Stephen)  d100=8 d6=1 d100=67 d6=3 d100=76 d6=3
Wednesday July 2nd, 2003 10:10:28 AM

You all have a good meal. You all feel your energy return with rest and a full stomach. Its turning dark and the party needs to prepare of the night.

Sayra doesnt eat. Her body hasnt consumed normal food in more than a century. However she has cravings stirring within her. A craving that repulses her. However, she fights it off successfully. She appears only a little nervious (jittery) to the others. Much like withdrawal symptoms. She may have a strong control over the vampire, but she senses that she is still subject to the demands of her altered body.

(Need to set up a watch schedule. Party's Initiative.)

Peerimus and Yorrick 
Wednesday July 2nd, 2003 1:24:34 PM

Peerimus notes Sayra's edge and makes a mental note of it. No need to press the issue at this point he thinks.
"As I need a full 8 hours I would like to take the first watch. this way during my morning meditations I will be able to fully regain my spells."

If all are in agreement Peerimus takes watch as teh others get comfortable. Casting Speak with animals he will update Luke, Yorrick, Pryte, Shadow and Radiant in thier own languages about what the status is of the group in regards to the mission. He will then cast Detect plants and Animals and spend 3 rounds at each quarter circle area of effect concentrating for wolves then Assassin Vines then birds then Sayra's tree(I believe it was oak)[spell range 680 duration 7 minutes]

Sly Foxx and Luke 
Wednesday July 2nd, 2003 4:06:56 PM

Sly will sleep lightly and keep an eye on Sayra restlessness, he knows very well trace will awaken him when it is hes turn. "Luke your snouring." then tries to go back to sleep again.

Luke sleeps on ZZZzzz!.

Savin  d20+11=20 d20+11=19 d20+8=13
Wednesday July 2nd, 2003 11:50:43 PM

Savin will quickly clean up after dinner and volunteer for the first watch. He will sit with his back against a tree and spread out his legs and start stretching. Feeling some kinks from the previous battle, Savin will center his mind and start curing his wounds. He will then get up and move away from the fire and slip into some shadows and try to find a place to hide but keep both an eye and an ear on the camp.

OOC first roll is for hiding, second roll was for listening, but should have only been at plus 10 for an 18 total. Third roll was a spot roll. Sorry but I am currently away from my books and don't remember how much I cure myself with wholeness of body feat.

Ilsidur 
Wednesday July 2nd, 2003 11:59:37 PM

Ilsidur takes the last watch, as he had planned. "Once more, I ask if anyone needs healing?"

Sir Thomas 
Thursday July 3rd, 2003 12:53:10 AM

Thomas volunteers for the last watch with Ilsidur. He too offers his ability to heal (20hp lay on hands). He then prays and hits the sack.

During his watch, Thomas keeps a closer eye on Sayra than on the surrounding environment. However, he does not neglect his responsiblity to protect the parimeter.

Shiraz AC 23 Hps 65/66  d20=7 d20=12 d20+1=14
Thursday July 3rd, 2003 8:57:37 AM

Shiraz sleeps until he is woken for the middle watch, carefully and quietly gathering close laying sticks and smaller logs lying within the light of the campfire Shiraz makes sure that the camp is safe. Searching the area for any trouble<DC 14> Shiraz makes note of any problems, however Shiraz doesnt seem to hear<DC 7> any noises as the typical forest noise overwelms him and causes his spot to falter a bit<DC 12>

Former DM Stephen 
Sunday July 6th, 2003 11:24:02 PM

I have been informed that I am no longer your DM. I will be thrust into Game 1, The Storm Dragons. DM Dominic will be given to you in my place and he will finish the current module. I see you all later. I have to say its been fun. You all impressed me with the dragon. :)

Sly Foxx and Luke 
Monday July 7th, 2003 5:32:34 AM

Sly Foxx Is Still Seeeping "Zzzz -snort wipe nose with finger -Zzzz -snore."

OOC: Clay 
Monday July 7th, 2003 5:41:15 PM

Thanks Stephen ... you did a FINE job!

Welcome Dominic ... It's a jungle in here!

Clay

OOC: Greg 
Tuesday July 8th, 2003 12:29:13 AM

Hear, hear, Clay. Kudos and thanks to Stephen for a very enjoyable time. That fight with Tumult will stay in my memory for a long time.

Dominic, welcome aboard. Please believe me, Ilsidur is much less rash than Andrath!

Trace (ooc: Ted) 
Tuesday July 8th, 2003 2:49:23 AM

Thanks for the fine job Stephen!

Now bring on the next contestant.......

Realy OOC:Ceil 
Tuesday July 8th, 2003 6:24:20 AM

Stephen, I have already sent you a E-mail on how wonderful you were as our DM, I'm really going to miss you.

Now! New DM Dominic Where Are You?? I'm waiting for Youuu! Come out, Come out and Play...

Disturbance in the Night (DM Dominic)  d3=3
Tuesday July 8th, 2003 7:05:03 AM

Peerimus as you are going through the process of checking the area with you rspell you don't find any wolves, assasin vines or Sayra's tree. You do notice the lack of any birds in the area.

During each of your watches you have the unshakeable feeling that there is someone or something watching you. This starts to make each of you nervous and edgy. Just after the halfway point in the last watch several twig blights charge into the camp.

*** party watch as I see it ***
1st - Peerimus and Savin
2nd - Shiraz and Sly Foxx
3rd - Sir Thomas and Ilsidur

(party initiative)

OOC: I am looking forward to DM'ing you all. I feel it will be a great new experience for me and will be hard to follow in Stephen's footsteps.

Savin  d20+10=22 d20+8=26 d20+5=24 d20+3=10 d8+3=8 d8+3=9
Tuesday July 8th, 2003 10:36:54 PM

Savin hears the comotion and immediately comes awake. He bounds to his feet and prepares for combat. He will see who is coming under attack and attack any who come his way. If none come, he will go to the aid of the comrade who has the most coming attacker coming after them.

OoC rolled a 22 listen roll, attacks were 26 and 24, If I get damage I will do 8 and 9 points of damage.

Sly Foxx and Luke  d20+18=38 d20+13=30 d8+8=13 d8+8=15 d8+8=14
Tuesday July 8th, 2003 11:17:22 PM

Sly sleeps only about 4hrs (because he's half elf), he wakes gets up rolles his bed roll and whispers to Luke to go sleep with Yurric the bear. Sly will poke Shiraz the minotaur awake. then releive Trace, Peerimus and Savin,and takes his watch. uneventful but weird like someone is watching.
Them the last watch comes on Sly makes Klah so they can stay awake. All of a sudden the party is being attack. Sky grabs his sword (always next to him) and swings downward, spind like a windmill, the swing again. Yelling "Were being Attack!"

OOC: first swing (critical hit)38, second swing 30 - Damages 13+15=38 (critical), 14 damage on second hit.
Sky is with out his shield so his AC is now 57.

Ilsidur (AC24, hp 66/78)  d20+12=28 d10+5=8 d6=4
Tuesday July 8th, 2003 11:23:21 PM

Ilsidur has been pacing around the camp, looking out for trouble. As he spots the twig blights charging into the camp, he calls out, "Everybody up! Twig blights are attacking!" He calls flame onto his waraxe, and heads for the nearest blight swinging the burning axehead as he advances. He swings his axe at the nearest blight [OOC: Hit AC 28 for 8 hp damage plus an extra 4 hp fire damage.]

Shiraz AC 23 Hps 65/66 
Wednesday July 9th, 2003 9:16:23 AM

Shiraz jumps to his feet still in his armor and quickly draws both of his swords,"What..Where?" the minotaur asks with a puzzled look on his face. Shiraz sets his feet as he prepares for combat and awaits the charge of blights.

Peerimus [AC 20 HP50 Endure Fire] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20=3 d6=2 d20=12 d8=3
Wednesday July 9th, 2003 10:44:55 AM

At teh call of attack, Peerimus and Yorrick snap awake. Peerimus stands ready with his club and Yorrick with a claw for the first Blight to get near them. [Peerimus 3+7=10 Dmg 2+2=4 Yorrick 12+13=25 Dmg 3+8=11]

Sir Thomas  d20=1 d20=1 d10=5 d10=10
Wednesday July 9th, 2003 10:27:12 PM

[OOC: somedays you should just stay in bed]

Thomas moves to attack the incoming blights. He tries to draw as much of their attention as possible so that his friends can stir and join him when they awake.

[OOC: Thomas intentionally steps into the line of charge of the blights if it is possible to do so.]

Thomas strikes out at the charging enemies.

(Rolled 1 + 13 = 14 and 1 + 8 = 9; rolled 5 + 5 and 10 + 5 = 10 and 15 dmg if these abismal attack rolls hit)

Twig Blight Charge (DM Dominic)  d20+3=22 d6+3=5 d20+5=10 d20+5=6 d20+5=22 d20+5=9 d4+2=4 d20+5=17 d20+5=12 d20+5=20 d20+5=25 d20+5=14 d4+2=5 d20+5=25 d20+5=16 d20+5=8 d20+5=24 d20+5=9 d4+2=4 d4+2=3 d4+2=6
Thursday July 10th, 2003 4:00:34 AM

Charging into the camp is 10 Twig Blights. As they enter the camp they split off into groups. One group of 3 attacks Peerimus, another group of 2 attacks Sly Foxx, a group of 2 attacks Trace and the final 2 attack Ilsidur.

Savin moves over to near Peerimus and strikes one of the twig blights attacking Peerimus dropping it.

Sly lashes out at the 2 attacking him neatly dropping the first one but the second one remains in the fight. Luke leaps at the standing twig blight biting down hard on it finishing it off.

Ilsidur swings at one of the twig blights attacking him and leaves a burning gash across it.

Shiraz sees that the twig blights attacking Ilsidur are just out of his reach.

Peerimus swings but fails to connect with any of the twig blights. Yorrick rears up and swipes at one of the twig blights leaving a large gash in the twig blight.

Sir Thomas steps in to the line of the charge and misses the twig blights when they come near him.

One of the twig blights on Peerimus turns and strikes at Savin missing him with both attacks.
The last one attacking Peerimus swings hitting Peerimus (dmg 4, Fort Save DC 13 or -2 STR.)

The 2 attacking Ilsidur attack with only one hitting him (dmg 5, Fort Save DC13 or -2 STR.)

Trace is attacked by 2 twig blights. One of the Twig blights hits (criticle hit dmg 7, Fort Save DC 13 or -2 STR.) Second one hits (dmg 6, Fort Save DC 13 or -2 STR.)

**** remaining Twig Blights ****
2 attacking Trace
2 attacking Ilsidur
1 attacking Peerimus
1 attacking Savin

Twig Blight AC: 18


Sly Foxx and Luke  d20+18=30 d20+13=33 d8+8=10 d8+8=14 d8+8=11
Thursday July 10th, 2003 5:53:45 AM

Sly bobs and weaves, then goes into his windmile attack again, Not wanting to use the magic in his sword will not call upon the Fire magic in the sword. Hits the blight (hit AC30 - Damage 10), spins and this time puts his full weight behind his scond swing( critical hit AC33 - Damage 14+11=25). Turns to face the blight (if still standing).

Luke Still chewing on the blight.

Savin AC 21 hps 62  d20+5=19 d20+5=25 d8+8=9 d8+5=13
Thursday July 10th, 2003 9:34:33 AM

Savin dances away from the first attack and launches into one of his own. As he attacks, a thought strays across his mind, "I wish I had some kamas. They would be perfect for these creatures. Well it is time to put this creature down."

OOC Savin uses his power attack feat taking 5 off his base attacks and putting them on damage. Total damage 22

Shiraz AC 23 Hps 65/66  d20+14=25 d20+10=23 d20+12=18 d10+9=15 d10+5=12 d10+9=11 d20+14=25 d10+9=14
Thursday July 10th, 2003 9:48:39 AM

Shiraz takes a five foot step to the dwarven cleric and places himself between the Blights and his comrade,"With Imod watching blast you spawn of evil!" Shiraz shouts as he launches his attacks on the Blights. Shiraz swings his swords around forcefully as if driven with some inner compulsion. Hitting AC 25 with his massive right hand the taur bites deeply into the wooden flesh of the blight for 15 points of damage. Striking quickly with a fast left hand Shiraz hits AC 23 for another 12 points of damage. "Take that you murderous plants." Shiraz swings once again with his right hand and slips a bit on the moist grass striking AC 18 Shiraz manages to gain some footing as he dishes out 11 points of damage. Taking advantage of hopefully dropping the Blkight he was on Shiraz quickly cleaves to the nearest opponet hitting AC 25 for 14 points of damage.

Peerimus [AC 20 HP50 Endure Fire] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20=16 d20=13 d6=3 d20=5 d20=3 d20=11 d8=8 d8=8 2d8(4+3)=7
Thursday July 10th, 2003 2:18:39 PM

The Twig Blight catches his leg lightly and the poison has no effect. [16+9=25] Not being much of a combatant, Peerimus merely swings as quickly as he can with his club, [13+7=20 AC 3+2=5 Dmg] poking the creature in the chest. Yorrick moves in on the creature with devastating impact [Claw 5+13=18 AC Claw 3+13=16 AC Bite 11+6=17AC Dmg 8+10=18 Dmg 8+10=18 Dmg 7+4=11] and lets out a mighty challengin bellow to the other Blights as he turns looking for more targets.

Trace (ac 17 hp 51/64) Radiant (12/12)  d20+9=20 d20+9=14 d20+10=12 d20+10=14 d20+5=25 d20+10=28 d8+4=9 d6=6
Thursday July 10th, 2003 4:36:17 PM

Trace is attacked by two twigs and is scratched up a bit but basicly unaffected by the attack (made save with 20 and 14).

Trace with swords drawn moves to strike back at the first of two twigs, Swinging with blinging speed he makes contact only once with the first twig. The twig is able to dodge the fist two but was caught off guard with the finnal swing as his catches him solid (crit. hit 18hps with an additional 6hps frost damage.)

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=4 d20=5 d10=7 d10=7
Thursday July 10th, 2003 6:30:23 PM

[OOC: I'm not sure about the rules on this, but don't I get attacks of opportunity on every enemy that runs past me? I know my two normal attacks missed, but that is different than AoO, correct?]

Thomas moves to attack the nearest blight that is still standing.

[Rolled 4 + 13 = 17; 7 + 5 = 12 dmg
Rolled 5 + 8 = 13 to hit; 12 dmg]

[OOC: Still struggling on the rolls. Anyone have a different set of dice they could loan me? Or maybe a different computer generatore ... this one dislikes me. ;-)]

Ilsidur (AC24, hp 61/78)  d20+12=25 d20+12=24 d10+5=12 d6=1
Thursday July 10th, 2003 10:51:04 PM

Ilsidur easily shakes of the twig blight's poison [OOC: Fortitude save of 25], and gets ready to attack. Suddenly, Shiraz forces his way between the dwarf and his foes, beating at the blights. Ilsidur calls out, "Shiraz, I appreciate the help, but I can take care of myself. Next time, I suggest you move around to flank my foes, rather than pushing your way between us." Uncertain which blights are still standing, Ilsidur looks around. If there are any still-existing blights, he will move to attack, swinging his burning waraxe. [OOC: Hit AC24 for 12 points of damage, plus 1 point of fire damage.]

Blights attack - rd 2 (DM Dominic)  d20+5=19 d20+5=23 d4+2=6 d4+2=4
Friday July 11th, 2003 10:56:22 AM

Sly Foxx moves over and attacks the blight nearest him (one attacking Savin)hitting it with both attacks just as Savin connects with his attacks destroying the Blight utterly.
Shiraz quickly defeats the first blight he attacks with the first three attacks. The second blight takes a pounding from the last attack but remains standing.
Peerimus and Yorrick combine thier attacks and destroy the last blight attacking Peerimus.
Trace last swing connects and drops one of the blights attacking him.
Sir Thomas moves over to attack the last one attacking Trace missing with both attacks.
Ilsidur steps around to the side of the blight that is remaining from the ones that attacked him putting a large gouge in it as it dies.

The last blight hitts Trace with both attacks (dmg 10, make 2 Fort Save DC 13 or -2 STR.)

**** Twig Blights remaining ****
1 attacking Trace

OOC: AoO you get 1 AoO per round if you have enemies move through your area. If you have combat reflexes (feat) you get upto your Dex mod in additional AoO. With only one AoO per enemy.

Peerimus [AC 20 HP50 Endure Fire] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20=12 d8+10=11 d20+7=15 d6+2=8
Friday July 11th, 2003 11:22:41 AM

Yorrick spies the Blight on Trace and Charges it a great paw connecting with a glancing blow. [hit AC 27 for 11 dmg]

Peerimus moves to try and flank the creature for the others and cross swings waist high and level to put the abomination down. [hit ac 15 for 8 dmg]

Trace (ac 17 hp 41/64) Radiant (12/12)  d20+7=22 d20+10=30 d20+10=24 d20+10=27 d20+5=20 d8+4=11 d6=4 d6+3=8 d8+4=8 d6=2
Saturday July 12th, 2003 11:54:36 AM

Trace is hit yet again by the twig. He shakes off the poison (made dc22). The fact that the twig will not give up and is trying to take his life Trace goes into a fit of rage. He spins twirling an cutting with his swords. He somehow catches the twig flat footed. His firts swing kills the twig instantly as wood flies into the air (hit ac30 crit 22dmg 4frost dmg). Even knowing that the twig is dead finishes his manuver for the simple satisfaction to show whatever creature that may be watching how attacking them they will be destroyed. (hit ac 27 8dmg) (2nd att. hit ac20 for 8dmg 2 frost dmg.) Trace returns his swords and sits down to tend to his wounds. Pointing to the gash on his arm, "Can anyone heal this? It is not poisioned but I am looseing alot of blood."

(ooc: why couldnt I get roles like that with a dragon? total hps to that twig was 44 hps dmg.)

Sly Foxx and Luke 
Sunday July 13th, 2003 8:26:15 AM

After finishing his own Twigs, he look around to see if every one is all right. Seeing that Trace is hurt, Sly will go into his back pack, takeing out a roll of line. Goes over to trace and Ilsidur, " I don't have any more cure poison but I do have a roll of bandage, will that help?"

Luke is out helping kill Yurric dead twigs.

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=18 d20=3 d20=5
Monday July 14th, 2003 12:20:54 AM

Thomas offers Trace the requested healing (10 hp lay on hands)

He then goes about searching the perimeter to see if more enemies lie in wait.

Rolled 18 + 2 = 20 search
Rolled 3 + 2 = 5 spot
Rolled 5 + 2 = 7 listen

Assuming he discovers nothing lurking and thinks all is clear for the moment he announces, "Well, while we're all up we may as well move out. We can eat on the way. I have trail mix ... I think." Thomas collects his things and looks in his backpack for the food he thinks should be in there.

Shiraz AC 23 Hps 65/66 
Monday July 14th, 2003 7:48:14 AM

Shiraz flicks the sap off of his swords and clean the blades before turning to Ilsidur,"I stepped between because thats what I do. I fight so that you might heal others." Shiraz says this flatly without anger but with firmness.

Savin  d20+9=23
Monday July 14th, 2003 8:21:12 AM

Upon hearing Trace's request, Savin will go over and bind his wounds. "Sorry I don't have any magic but my masters taught me the healing arts at the monastary. I can make you a tonic from some tree bark that will help with the pain. I have to admit it tastes horrible but the pain does ease."

After helping Trace out, Savin will head over and have some trail mix. "Proper nutrition is very important in keeping your fighting trim." the monk says to no on in particular.

OOC made healing check of 23

Peerimus [AC 20 HP50 Endure Fire] and Yorrick [AC17 HP51 Greater Magic Fang Claw] 
Monday July 14th, 2003 11:04:03 AM

As Sir Thomas has taken care of Trace, Peerimus looks about and starts to gather the destroyed Bilghts. Taking the bundles one at a time and dropping them onto the fire. Yorrick picks up on the idea and starts moving sticks to the fire as well.
"Sir Thomas, I agree, but at day break we will need to stop for an hour. I have some rations as well so we can generally eat and move on."
Peerimus will then assist with breaking camp

Cleaning up and Moving on (DM Dominic) 
Monday July 14th, 2003 5:29:31 PM

Trace's wounds get cleaned and dressed then Sir Thomas heals Trace of some of the damage done by the Twig Blights.

As you start out you notice the normal sounds of the forest are gone and that the only sounds you hear are that of your passage and that it seems like you are constantly being watched. You notice dead trees all along the route you are travelling. After about 1 hour you stop to get a proper meal in you and to take a quick rest. You rest for a short while during which Savra is constantly fidgeting and nervous like she is fighting a battle. She looks at the party and says "let us proceed quickly please." Caelmus nods in agreement with Savra. You are all having a hard time moving through the underbrush (other than Peerimus and Trace.)
Travelling for another 4 hours you come upon a great wall of thorns. In this wall of thorns you see the remains of several humanoids and animals. The stench of death pervaids the area.

Savra tells everyone "beyond this wall is the tree we seek."

(spot & listen rolls please)

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=12 d20=19
Monday July 14th, 2003 6:38:20 PM

Thomas draws his sword at the news that they have arrived. He feels the rush of adrenaline begin to run its course and he tries to ease his tension. He looks around and listens for anything dangerous or that he thinks is particularly unusual. He also looks at the wall of brush and thorns to try to decide if they can hack their way through or if there is a better way.

"Sayra, how are we to get through this wall? What should we expect when we get to the other side?"

[Rolled 12 + 2 = 14 Spot]
[Rolled 19 + 2 = 21 Listen]

Sly Foxx and Luke  d20+2=15 d20+2=20 d20+5=12 d20+5=19
Monday July 14th, 2003 9:42:43 PM

Sly and Luke Stop for a rest and a bit to eat. Sly look over his scrolls to see if there a spell he could put into his Sword, "Hmm! I have a fire spell and a cold spell. But for this job it will take a sharp sword and swift blows on that all." Sly walk to Sir Thomas asking, "Alright where do we start? and How big a pathway do we chop?".

Like follows and sniff around.

Sly - Spot 15 -- Listen 20

Luke - Spots 12 -- Listen 19

Ilsidur (AC24, hp 61/78)  d20+5=14 d20+5=16
Monday July 14th, 2003 11:15:07 PM

Ilsidur looks around at the rest of the group, and says, "Stone and earth I understand, but these strange plants, I do not know anything about. Peerimus, please let us know what you see."

He peers around [Spot roll 14] and listens closely [Listen roll 16] to see what is happening in the forest around them.

Greg OOC 
Monday July 14th, 2003 11:17:24 PM

Dominic, was the rest that we took after the 1 hour travel, along with the almost complete night's rest, enough for all to get their spells back? And even if the blights disturbed some of the rest, Ilsidur had last watch, and so would have had his complete rest before the twig blights showed up, right?

DM OOC 
Tuesday July 15th, 2003 2:17:21 AM

Yes everyone has recovered their full alotment of spells.

Trace (ac 17 hp 51 + the physical healing ? bandages sowing/64) Radiant (12/12)  d20+9=28 d20+6=16 d20+14=24 d20+6=25
Tuesday July 15th, 2003 3:18:47 AM

Trace thanks for the attention he is given and moves on with the group. As he makes his way he cuts as much brush as he can to make way for his horse shadow and for the ohters to follow.

When they arrive to the thorn wall Trace moves to the right side of the group and takes up guard there with the wall to his left the trail they came from to the right while faceing out to protect the group from that direction.

He looks around quickly (spot 28 listen16) with Radiant safely perched up above the group on lookout (spot 24 listen 25)

Peerimus [AC 20 HP50 Endure Fire] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20=8 d20+4=16 d20+10=16 d20+14=19
Tuesday July 15th, 2003 9:47:15 AM

Peerimus moves easily alongside Yorrick during the journey that culminates at the great thorn wall. The Druid nods in responce to Ilsidur and moves closer to the wall to inspect it and learn what he can. [Spot 12 Listen 16 Nature 16 Wilderness 15]
"If the tree is truly just beyond this wall we should prepare ourselves for combat. I will clear a 40' passage through the wall. Then we shall rid this land of the abomination that has taken hold."
With that Peerimus casts Barkskin on himself

Caelmus 
Tuesday July 15th, 2003 7:21:10 PM

Caelmus looks at the others then takes out several arrows and his bow readying himself for the upcoming battle. Then he starts to walks through the wall of thorns.

Entering the Darkwood Grove (DM Dominic) 
Tuesday July 15th, 2003 7:35:41 PM

As Caelmus and Sayra start to travel through the wall of thorns you see what looks to be a green glowing bird dive and hit Luke. This bird seems to meld into Luke and Luke starts to run into the wall of thorns. Caelmus and Sayra turn and Caelmus says "come on lets get this taken care of before Sayra looses control."

****
ooc: anyone that was down hps prior to the camping will have recovered their con bonus back in hp.
****

Peerimus [AC 24 HP50 Endure Fire, Barkskin] and Yorrick [AC17 HP51 Greater Magic Fang Claw] 
Tuesday July 15th, 2003 9:19:30 PM

Peerimus follows after Sir Thomas.

OoC I assume we are walking through a big hole created by a control plants spell from Peerimus and that Caelmus, Sayra and Luke are literally trying to walk through a Wall of Thorns

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14 
Tuesday July 15th, 2003 10:27:32 PM

As prepared as he can be for a fight, Thomas follows the others through the wall of plants. If they walk through a passage created by a spell he will walk through that. If they walk directly through the plants, he will follow in their footsteps to hit the same "weak" point in the wall as they did.

[OOC: I don't know what's going on at the moment, but I'm assuming we'll be on the other side of the wall tomorrow.]

Shiraz AC 23 Hps 65/66  d20=3 d20=17 d20+1=16
Tuesday July 15th, 2003 11:00:57 PM

Shiraz walks with both swords drawn concious of all the danger around them the taur cant seem to grasp and particular sounds, <Listen 3> glancing,<Spot 17> around as the forest makes its customary noises the taur attempts to find any trouble ahead<Search 16>.

Savin ac 20 hps 62  d20+10=25 d20+8=14
Tuesday July 15th, 2003 11:22:50 PM

ooc sorry to miss a post, had some computer problems.

Savin will follow the group through the tunnel of thorns. He will glance around looking for any signs of attackers

ooc listen check 25, spot 14

Ilsidur (AC24, hp 64/78) 
Tuesday July 15th, 2003 11:47:00 PM

Ilsidur readies his axe and shield, and follows through the thorn wall, on the heels of Peerimus and Sir Thomas.

Trace (ac 17 hp 58/64) Radiant (12/12)  d8+5=7 d20+9=25 d20+9=13 d20+6=18 d20+14=20 d20+6=23
Wednesday July 16th, 2003 3:39:20 AM

Trace drinks down a cure light wounds potion and cast delay poison on himself incase there is more twigs in there awaiting and protecting the tree. With both sword drawn and ready he moves in behind the last to go in while watching the back to make sure nothing will try and sneak up on them. (spot 25 wilderness lore 13 listen 18 Radiant spot 20 listen 23) As he moves into the thorn bush Trace holds his left arm up for Radiant to perch and then moves him to his sholder. He allways feels more confident when Radaint is there with him.

Sly Foxx and Luke 
Wednesday July 16th, 2003 5:57:18 AM

Sly takes out the little gold chest (the one they got from the dragon) opens it and takes out the key, in sert the tiny key into the little chest, "POOF!" the big Gold Chest appers, Sly will take out of the chest: the Bag of Holding and a rope. Then put the chest away. Sly will catch Luke and tie him up "I'll take care of your problem later", then put the dog into the bag. Now Sly and Luke are ready to follow the others to the tunnel of thorns bush. With a sword in one hand and Luke in the other hand.

Sir Thomas 
Wednesday July 16th, 2003 5:50:41 PM

"That is a very odd thing to do Sly. Have you been poisoned? Are you ok?"

Thomas then puts the oddness out of mind and continues forward in an observant and careful manner.

Sly Foxx and Luke  d20+2=15 d20+2=10
Wednesday July 16th, 2003 9:35:41 PM

"Not strange at all. The strange thing is what ever Flew into Luke body and I don't have time to take care of it right now. So I have to make sure that Luke don't go rabbid in case he's posesed" Sly answers Sir Thomas. Watching (15) and Listening (10).

Trace and Radaint 
Thursday July 17th, 2003 1:06:14 AM

Can Luke breath in that bag of holding?

Barrier in the Grove (DM Dominic) 
Thursday July 17th, 2003 3:53:28 AM

As Sly reaches to grab Luke, Luke springs further into the wall of thorns evading Sly's grasp.

As everyone reaches the otherside of the wall of thorns you are stopped by and unseen force. At the same time you are inundated with the stench of death and decay (Fort. save DC 15.)

As you look upon the Hollow, you notice mounds of rotting flesh lying around the treant. The products of advanced decomposition cover the ground with slick greasy black oil.

Caelmus, Sayra and Luke are trying to get past what ever barrier is stopping everyone but are unable to.

Shiraz AC 23 Hps 65/66  d20+7=18 d20+1=10
Thursday July 17th, 2003 9:15:04 AM

Shiraz bumps smack into the invisible barrier and all can hear the clearly audible lump in his throat as he fights to contain himself,<Fort DC 18 "That just..." the words trail off as Shiraz searches for away around or through this force<Search DC 10>.

Sly Foxx and Luke  d20+6=18 d20+3=9 d20+3=4
Thursday July 17th, 2003 2:58:56 PM

OOC: Fort DC 18 - Listen DC 9 - Spot Dc 4.

Sly is trying to control Luke (The dog), he knows that he is not doing this on his own. Sly "Luke! Come here I'm trying to stop you from killing yourself." Sly dives for the dog and runs into the barrier, "Ouch!" now Sly will serch with Shiraz for an opening. Looking at and feeling the resistance of the barrier (with his hands).

Peerimus [AC 24 HP50 Endure Fire, Barkskin] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20=10
Thursday July 17th, 2003 5:41:13 PM

Peerimus hits the wall and looking beyond his eyes steel and jaw tightens. [10+9=19] He had been trying in his mind to imagine what the group would find at the cursed tree, but simply lacked the cold evil imagination to conjure what he now saw before him. Soon he would pit himself against this evil and he knew in his heart no quarter would be asked or given under any circumstance. He would triumph or perish in the next few moments.
"Jurgen, Ilsidur, can either of you possibly dispel this barrier?" Peerimus then casts Shillelagh and keeps close to Sayra as she looks for a way around.

Ilsidur (AC24, hp 64/78)  d20+10=11 d20+10=15
Thursday July 17th, 2003 7:07:58 PM

Ilsidur is almost overcome by the stench, but manages to fight it off. [OOC: Missed first Fort save with 11, so used luck domain ability to reroll, making save with 15.]

Ilsidur responds to Peerimus, "I can dispell magic, but we should try to figure out what this force is that is blocking us from entering. Do any of you magicians have spellcraft, to tell what this force is?"

While talking, Ilsidur will follow the force wall, to see if it encircles the tree, or if there is another way past it.


Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=5 d20=1 d20=20 d20=20
Thursday July 17th, 2003 9:38:08 PM

[Rolled:
Fortitude 5 + 12 = 17 = success
Spot 1 + 2 = 3
Listen 20 + 2 = 22
Search 20 + 2 = 22]

Thomas too is nearly overcome by the stench and sight, but he fights it back by considering the gravity of the scene. He assists in looking for a way through the barrier. He even goes so far as to climb atop Pryte-Honos and then possibly Shiraz's shoulders to attempt to climb over the barrier. "Will digging under be a possibility?"

He's all about pushing the wall, pounding the wall, and checking the thron wall behind them for clues about the force itself.

Savin hps 62 ac 20 
Thursday July 17th, 2003 10:13:59 PM

Savin will let the other's try to figure out what is going on with the wall. He will try to keep an eye on Luke and watch their backs.

Encompasing Barrier (DM Dominic)  d20+7=10(fort roll for savin d20+6=21 d20+6=7 d20+9=18(spellcraft sayra)
Friday July 18th, 2003 4:30:35 PM

Unable to shake the nauseating stench Savin and Caelmus starts to sucombs to nausea (see DMG pg 85.)
Each of you checking finds that the barrier goes completely around the grove in a perfect circle.
Sayra studies the area around the barrier looking for any clues but is unable to identify what the barrier is.

spellcraft checks.

Peerimus [AC 24 HP50 Endure Fire, Barkskin, Shillelagh] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20=5 d20+7=11 d20+4=9 d20+4=9
Friday July 18th, 2003 5:22:40 PM

Peerimus studies the barrier more closely running his hand along its surface. Unable to come to anything more insightful than 'it's an vinvisble magical barrier' he keeps his mouth shut so as not to disturb Jurgan or Ilsidur's examination. Otherwise he keeps his head about remaining alert [Spot 9, Listen 9] for danger from the Thorn Wall or elsewhere.
Yorrick sniffs the ground where the barrier touches it [Spot 11] and digs a little hole testing if under is a possiblity.

Sly Foxx and Luke  d20+6=25 d20+6=12
Friday July 18th, 2003 6:07:17 PM

Since there's nothing for him to do about the barrier, Sly comes back to his dog. Then he get an idea "Big Brother Trace, since your a ranger and have Radient for company, can you answer me this. I saw a Bright Bird, looked firey to me, fly down onto Luke's back and adsorb into the dog's body. Then Luke through himself onto the thorn wall. That's why I had to do what I did. Now I wonder if that bird was not another Sprit of the forest? or if its not a enermy sprit? Can you think of an bird that would do this to Luke? I cannot think of a bird doing this.

Luke has been still since I tied him up. Should I untie him and see what he does?" Sly pets his dog as to reasure him.

OOC: Nature Knowledge 25 - Dramorah Knowledge 12 (mostly about the forest Lore)

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14 
Friday July 18th, 2003 7:40:35 PM

[OOC: Dominic, what about over? Can we go over?]

"Sly, can Luke travel through the barrier? Maybe the bird is assisting him. Can you walk through the barrier while holding Luke? Maybe he's magical now.

"Jurgen, can Vus blink to the other side? Can he take us individually or collectively to the other side if he can? What can you decipher about the type of force we are facing here?"

Not knowing what else to do, Thomas assists Savin in keeping an eye on the perimeter. (He keeps checking outside the entrance in the thron wall and considers the possibility of looking up since blights have been said to be spawned from the tree ... they very well might drop in from above.)

[OOC: How tall is the wall of thorns? Do the limbs from the tree extend over the wall or possibly over the barrier? Does it seem like a reasonable possibility to fly up and over either or both?]

Pryte relieves himself while we wait. ;-)

Savin 
Sunday July 20th, 2003 11:01:03 PM

Savin throws a hand to his mouth and head back out the thorns hoping to get control of his stomach.

Shiraz AC 23 Hps 65/66 
Monday July 21st, 2003 6:14:36 AM

Shiraz stands with all senses on full alert waiting, protecting the party as those skilled in magic work their miracles.

Barrier Falls (DM Dominic)  d20+3=21 d20+3=7 d20+3=13
Monday July 21st, 2003 7:02:37 PM

Caelmus grabs at his gut and covers his mouth trying to fight off the nausea.

Sayra and Luke try to go through the barrier at different locations at almost the same time. Luke is held back for a few moments then lunges forward as Sayra hits the barrier running and passes through. Sayra yells "I'm through! Try now."
Looking around you all notice that Jurgen is nowhere to be found.
Sir Thomas notices that no branches from the wall of thorns crosses where the barrier is.

When the barrier is penetrated by Luke and Sayra you see 6 Twig blights and 4 dead trees pull themselves up from the decaying matter surrounding Hollow and start to move towards the party.

Map of Hollow's Grove

Party initative

Sly Foxx and Luke 
Monday July 21st, 2003 7:51:26 PM

"You are right, Sir Thomas. Luke has been very loyal to me." Sly is now unties the dog. "Luke show me the entrance and I'll be right behind you (I hope)"

Luke heads strait for the barrier, sniff around, trying to get pass the barries, But the second time Luke lunges at the Barries (at the same time as Sayra) and goes through.

"Well they are through, Now it's our turn". Sly takes out his sword, Sly yells "Alright now All Together Now." He ajust his shield and butts the barried head and shield first.

Savin ac 20 hps 60  d20+11=19
Monday July 21st, 2003 10:31:21 PM

Savin will quickly kneel down and rip a piece of his cloak off from the bottom. He will then grab his cooking kit and get a some tyme out of his spices, sprinkling them on the torn piece of cloak. He will tie the cloak around his head covering his nose and mouth and head back into the hollow.

OOC made a new fortitude roll of 19

Trace and Radiant  d20+10=15 d20+10=11 d20+6=21 d8+4=6 d6=4
Tuesday July 22nd, 2003 12:23:06 AM

Trace moves into attack the first twig, Trace swings with speed missing twice and connects with the second attack (hitting ac 21 for 6hps dmg and 4 hps frost dmg.)

Shiraz AC 23 Hps 65/66  d20+14=15
Tuesday July 22nd, 2003 9:33:10 AM

Shiraz calls to Sir Thomas over his shoulder, "Watch my back I am going after that tree!" Shiraz bursts through the barrier and places himself squarely in the pat of the dead tree,"Peerimus!! You and Yorrick come in and get behind Thomas and I>" Shiraz steadies his swords and prepares for a fight. Shiraz prepares to strike at the tree as it closes but slips in the decay at his feet and misses completely.

Peerimus [AC 24 HP50 Endure Fire, Barkskin, Shillelagh] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20+13=28 d8+10=17
Tuesday July 22nd, 2003 11:12:03 AM

Peerimus quickly moves into position behind Shiraz and Thomas. "Hold fast my friends and give me moment." Peerimus then says a quick petition in a low whisper, "Mother Wold heed my call and amplify my will so that evil can no longer hold sway [Control Plants 40' radius Will Save DC 18]
With a great bellow Yorrick move along side of Shiraz and stretches to his full 12' height. When something moves in be it blight or tree, Yorrick takes a swipe with his magically enhanced claw. [AC 28 Dmg 17]

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=10 d10=5 d20=3 d20=15 d6=3 d6=4
Tuesday July 22nd, 2003 5:46:33 PM

At the signal that his friends have passed through the barrier, Thomas immediately tries to pass through as well. If resisted or pushed back, Thomas will redouble his efforts to get through. He knows his friends are inside and are facing dire odds if reinforcements don't make it through. Pryte-Honos does the same with the understanding communicated to him by the mental/emotional link he shares with Thomas.

[OOC: I'm assuming Pryte-Honos is near Thomas.]

Once through, Thomas tries to protect Shiraz's flank by charging the nearest twig blight (TB2). In an effort to try to overwhelm the creature before it has an opportunity to react, Pryte moves to attack the same creature, but moves in after Thomas to allow for the wild nature of his charge and the decay enshrouded environment.

[Rolled Thomas attack: 10 + 13 melee + 2 charge = 25 to hit; rolled 5 + 5 + ? charge = 10?]

[Rolled Pryte hoof attack: 3 + 6 melee + ? flank = 9?; rolled 3 + 4 = 7]

[Rolled Pryte hoof attack: 15 + 6 melee + ? flank = 21; rolled 4 + 4 = 8 dmg]

Ilsidur (AC24, hp 64/78)  d20+12=27 d10+5=10 d6=3
Wednesday July 23rd, 2003 11:18:21 AM

Ilsidur lowers his head and charges through the barrier, hoping it is indeed down. He calls the flame onto his axe, and makes his way around the twig blight [OOC: wide enough to avoid an attack of opportunity], charging at the nearest dead tree (DT3). He swings his now-flaming waraxe at the trunk of the tree, trying to chop into it. [OOC: Hit AC27 for 10 hp damage, and a further 3 hp fire damage.] He looks past the dead tree, to see what type of creature Hollow is.

Caelmus  d20+3=19
Wednesday July 23rd, 2003 3:55:05 PM

Caelmus follows Savin's example and soaks a bit of cloth with water and ties it around his mouth and nose (new fort check 19.)

Battle of Hollow's Grove rd 1 (DM Dominic)  d20+4=9 d20=19 d20=20 d20+6=14(blance check Sir Thomas) d20-2=6(balance check Shiraz) d20-1=7(balance check Peerimus) d20+1=21(balance check Yorrick) d20+3=20(balance check Trace) d20-3=15(balance check Ilsidur) d20+1=4(balance check Sly Foxx) d20+1=17(balance check Pryte-Honos) d20+3=6 d20+3=18 d20+5=8 d20+5=10 d20+3=22 d20+3=11 d20+3=19 d6+2=6 d6+5=7 d6+5=10 d6+5=10 d6+5=7
Wednesday July 23rd, 2003 5:05:03 PM

Sayra attacks the nearest Dead tree to her (DT1) missing by several inches.

Savin and Caelmus regain their composure and shake off the nausea.

Sly Foxx moves inpast where the barrier was then slips and falls on the slick ground.

Trace steps up hitting (TB4) causing a large gash. (dmg 10)
Shiraz moves towards (DT2) slips and falls to the ground from not being able to maintain his balance on the slick ground.
Sir Thomas charges TB2 and hits it with a staggering blow (dmg 10) then Pryte follows up and hits it with his second strike killing the Twig Blight.
Ilsidur charges in striking the DT3 knocking a chunk off of the tree. (dmg 13) Looking at Hollow Ilsidur thinks that it is a very large treant possibly undead.
Yorrick moves in and attacks TB6 and kills it with one great blow.

Twig blights shake off the effects of the spell.
Dead Trees remain uneffected by the control plants.

DT3 swings at Ilsidur and misses him.
DT2 moves over to Shiraz and tries to hit Shiraz missing him.
TB4 swipes at Trace and misses with both attacks.
DT1 attacks Sayra missing her.
TB5 moves towards Trace
DT4 moves in and attacks Trace hitting him (dmg 6)
TB1 attacks Luke missing with both attacks.
TB3 steps in and attacks Yorrick missing with both attacks.

**** position update ****
everyone but Caelmus and Savin are in the grey area (balance checks DC12 or fall needed if you move.)

party initative

Peerimus [AC 24 HP50 Endure Fire, Barkskin, Shillelagh] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20=19 d20=5 d4+3=5 d20+13=17 d20+11=23 d20+6=20 d8+10=17 d8+8=11 2d8(7+8)+4=19
Wednesday July 23rd, 2003 5:37:05 PM

"The treant must have direct control over the plants in this area and I can not wrest control from it!" Peerimus calls out to his comrades. Moving to the side 5' for a clear shot, [19+5=24 reflex] Peerimus casts Produce Flame and hurls a ball or white-blue towards the Treant, [Touch Attack 5+6=11 for 5] another ball appearing instantly in his hand.
Yorrick swings with his great claws and comes down with his teeth upon the Blight before him [Ac 17, 23, 20 Dmg 17, 11, 19]turning it to Kindling with a triumphant roar.

If Yorricks first attack destroys the Blight, 17 dmg, he moves to help Luke. The d20+11=23 would be his reflex of d20+6=18 success.

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=2 d20=20 d20=10 d20=4 d10=7 d10=7 d20=5 d20=10 d20=12 d6=1 d6=2 d20=5
Wednesday July 23rd, 2003 6:25:37 PM

[Rolled 2 + 6 = 8 Reflex Thomas]
[Used Hero Point to reroll Reflex]
[Rolled 20 + 6 = 26 Reflex Thomas]
[Rolled two attacks Thomas:
Rolled 10 + 13 + ? flank = 23? to hit; Rolled 7 + 5 = 12 dmg
Rolled 4 + 8 + ? flank = 12? to hit; Rolled 7 + 5 dmg = 12 dmg]
[Rolled 5 + 6 = 11 Relfex Pryte]
[Rolled attacks Pryte: [OOC: I doubt I get them, but just in case.]
Rolled 10 + 6 + ? flank = 16?; Rolled 1 + 4 = 5 dmg
Rolled 12 + 6 + ? flank = 18?; Rolled 2 + 4 = 6 dmg]
[Afterthought: used a second hero point to reroll Thomas' second attack if it is too low to succeed. Can I reserve it like that? SUPER-GOOD!!! Rolled 5, so that brings the attack up to 13 to hit and still 12 dmg.]

Thomas and Pryte decide to split up to improve the odds. Thomas moves the short distance to Shiraz's foe (dt3) flanking the creature. He attacks the creature with strong swings of his sword. He's not sure the effect his sword will have on the tough hide of the tree.

Pryte moves to help Ilsidur. Slipping at first, the horse collects himself and makes the move. He creates a flanking advantage of Ilsidur's opponent. [OOC: I bet I lose my attacks, but the rolls are above in case I don't.]

The two move quickly and quietly as focused on their goal of dwindling the enemy so they can see to the Hollow.

Sly Foxx and Luke  d20+5=17 d20+5=15
Wednesday July 23rd, 2003 6:45:42 PM

Sly gets up and will give Peerimus The space he ask for. In the mean time Sly will call the spell of fire into his sword "Hmm! Somm! Litt!"(Spell will last for one strike only)the sword glowes a little.

"Luke! come here for a minute, at least untill Peerimus is done with is spell, Them You and Yorrick can have a good fight with the trees."

OOC:Sly made his balance check 17 - Luke also made his Balance check 15.


Savin ac 20 hps 62  d20+4=23 d20+10=13 d20+7=20 d8+3=7
Wednesday July 23rd, 2003 10:14:23 PM

Savin will try and close on Sayra,s attackers. If he can he will strike it. He will call to her, "Let me distract this thing. You must try and get control of your old tree. Can you join with it?"

DM Dominic - OOC 
Thursday July 24th, 2003 12:24:31 AM

It was Balance skill checks not Reflex Saves, that was needed.

Trace (ac 17 hp 52/64 delayed poison ) Radiant (ac 17 hp 18/18)  d20+10=11 d20+10=27 d20+10=14 d20+6=17 d8+4=7 d6+2=4 d8+4=12 d6=4 d6=1 d20+6=24 d2=1 d2=2
Thursday July 24th, 2003 2:32:08 AM

(used one hero point for first roll.)

Trace recoils from the attack and then grows angrier and swifter with his swings splintering woods left and right as cold frost covers the busted wood. (hero point first roll, hit ac27 doing 7 hps dmg 4 hps frost dmg short sword hit ac14 doing 4 hps dmg; 2nd attack hit ac17 doing 12 hps dmg with 1 hp frost dmg. second 2nd swing was at tree if twig 4 was finished with first attack.)

Trace screams for Radiant to come, he sends him to Twig Blight5 for a swooping attack to hopfully keep from being flanked. Radiant quickly decends upon the twig and dragging his both claws deep in the twig (hit ac24 with 1hp left claw and 2hps right claw.)

Shiraz AC 23 Hps 65/66  d20+14=25 d20+10=23 d20+12=31 d10+9=17 d10+5=10 d10+9=18
Thursday July 24th, 2003 9:51:44 AM

Shiraz stands up and roars at the Treant, setting his feet in the decying mess underneath him the taur begins swinging his swords in the rhythm of death, quickly slicing out hitting AC 25 for 17 damage and following that with two more surgical strikes hitting AC 23 and 31 for 10 and 18 points of damage.

Savin 
Thursday July 24th, 2003 9:41:23 PM

OOC sorry made balance roll with right modifiers but said reflex out of........... well reflex.

Ilsidur (AC24, hp 64/78)  d20+14=23 d20+9=26 d10+5=11 d10+5=13 d6=5 d6=6
Thursday July 24th, 2003 11:38:15 PM

Ilsidur plants his feet, and continues to chop at the undead treant in front of him. [OOC: I assume that since Ilsidur didn't move, he doesn't need to make the saving throw.] He chops twice at the tree, using the flanking from Sir Thomas' horse to his advantage, and taking large chunks out with his burning axe. [OOC: Hit AC23 for 11 hp damage plus 5 fire damage, then hit AC26 for 13 hp damage plus 6 fire damage.]



Battle of Hollow's Grove rd 2 (DM Dominic)  d20+7=18 d6+5=10 d20+25=31 d20+25=43 d6+3=6 d6+3=9 d20+10=23 d20+10=26 d6+5=11 d6+5=10 d20+5=24 d20+5=16 d4+2=5 d4+2=4 d20+5=14 d20+5=8 d20+5=12 d20+5=21 d6+3=7 d20+5=6 d20+5=12
Monday July 28th, 2003 12:51:07 AM

Peerimus tosses the ball of flame at Hollow but misses completely.
Yorrick destroyes the Twig blight with his first powerful swing then moves over towards Luke making it half way to where Luke is.
Sir Thomas moves up beside the Dead tree attacking Shiraz and hits with his first attack knocking a chunck of it off (dmg 12.) Pryte starts to move over to attack the one attacking Ilsidur but slips and falls.
Sly Foxx calls up the magic in the sword while moving. Luke continues to atack the Twig Blight biting onto it (dmg 10.)
Trace lashes into the Twig blight attacking him killing it with his first attack. He then turns tothe Tree attacking him but misses with his attacks.
Shiraz launches into a series of attacks on the Dead Tree attacking him and destroys it with his three attacks.
Ilsidur hits the Dead Tree with his first blow dropping it(dmg 11.)
Caelmus fires two glowing arrows at Hollow hitting with both arrows (dmg 15.)
Sayra calls out to Savin " it will not let me join with it" as she attacks the Dead tree again hitting it this time (dmg 21.)

TB1 attacks Luke hitting Luke with both attacks (dmg 9, fort save DC 13 twice.)
TB5 attacks Trace missing twice.
DT1 attacks Sayra hitting with the second attack (dmg 7.)
DT4 attacks Trace missing with both attacks.

Hollow lets out a deap resonating moan and you see 2 more Dead Trees start to pull themselves up out of the ground next to him.



Trace (ac 17 hp 52/64 delayed poison ) Radiant (ac 17 hp 18/18)  d20+10=24 d20+10=20 d20+6=11 d8+4=11 d6+2=5 d6=1 d20+6=7
Monday July 28th, 2003 3:42:47 AM

Trace screams out as he battles the dead tree in front of him, "someone take Syra to the tree and find out how to kill the hollow. We cant keep fighting every tree in the forest.

Trace ducks and dodges the attacks from the twig and dead tree. He then returns the attacks on them (hitting ac 24 for 11 hps dmg and 1 hp frost dmg / short sword hit ac 20 for 5 hps dmg// miss second attack with hit ac 11).

Radiant attacks the twig 5 again and misses with hit ac 7.

(ooc: dont forget Radiants 3 total hp dmg to tb5 in the last round. was not in your update.)

Sly Foxx and Luke  d20+18=37 d20+13=17 2d8(5+8)+8=21 d8+8=9 d20+3=15 d6+3=9
Monday July 28th, 2003 6:19:12 AM

Sly swings wit his wind mill attack, hitting the tree(TB1) with all his might (att ac 37 critical hit)releasing the magic, spins on the ball of his foot and swing at the tree almost falling. (Doing damages of 21hp for the first hit but for the second hit 9hp if he made it?)

Luke attacks, bitting again. (attack 15, damage 9, you know how dogs love to chew on wood.)

Peerimus [AC 24 HP50 Endure Fire, Barkskin, Shillelagh] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20=16 d20+13=17 d8+10=13 d20+6=19 d4+3=7
Monday July 28th, 2003 9:03:58 AM

Yorrick continues towards Luke, making his way across the slippery ground. [Balance 17] Upon arrival he lets out a roar and slams the Blight on Luke. [AC 17 Dmg 13]
Peerimus furrows his brow at his horrible aim. But quickly steels his resolve, "If I have to, I will battle every tree in this forest to get at you." Another ball of white-blue flame streaks towards the Hollow. [Touch Attack AC 19 Dmg 7]

Savin hps 62 ac 20 
Monday July 28th, 2003 4:51:16 PM

Savin will go into his pack and pull out 2 flasks of oil. He sprint over to the hollow, trying to avoid combat and empty them into the area.

Shiraz AC 23 Hps 65/66 
Monday July 28th, 2003 10:24:06 PM

Shiraz smiles the feral grin of the hunter as he finishes off his the tree. "Sir Thomas I am going to the hollow!" Shiraz turns and sprints to the hollow<3 times his movement>, twisting and moving to avoid as many attacks ashe can. Upon arriving the minotaur turn and looks at Sayra, "Say it quick, he lives or dies?"

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=13 d20=2 d10=7 d20=19 d6=4
Monday July 28th, 2003 11:08:53 PM

Seeing that he and Shiraz have taken thorough care of the dead tree under their careful scrutiny, Thomas moves to the next one. Being closest, he makes his way for the tree by the hollow that is freshly sprung. He charges the creature trying to take a major chunk from it before it has time to realize it's purpose.

"AHHHHHHHHHHH!" Sounding like a raging barbarian, Thomas gains as much momentum as he can in order to try to crush the evil creature.

[Rolled reflex 13 + 6 reflex = 19]
[Rolled 2 + 13 + 2 charge = 17 to hit; rolled 7 + 5 = 12 dmg]

Pryte moves quickly to Sayra's side (avoiding the tree near the Hollow to prevent an attack of opportunity). Hopefully he'll have gained enough distance to create a flanking maneuver for Sayra. If possible, Pryte will unleash a kick from his front hoof that could distract the tree if not kill it.

[Rolled Pryte Attack 19 + 6 melee = 25 to hit; rolled 4 + 4 = 8 dmg]

Ilsidur (AC24, hp 64/78)  d20-3=12 d20+12=32 d20+12=29 d10+5=10 d10+5=7 d6=3 d10+5=6
Tuesday July 29th, 2003 12:07:29 AM

Ilsidur chops down the tree in front of him, and, realizing what the real problem is, moves to attack Hollow. He slips and slides in the muck underfoot, but manages to keep his feet, [OOC: Just made the balance check with a 12].

Ignoring any attacks of opportunity that might be swung at him, Ilsidur reaches the giant tree, and chops deeply into the trunk. [OOC: Critical hit, with the second roll successful against AC29, doing a total of 23 hp damage, and a further 3 hp of fire damage.] He calls out, "Sayra, do you know how to defeat Hollow?"

Battle of Hollow's Grove rd 3 (DM Dominic)  d20+4=8(balance check Savin) d20-2=0 (balance check Shiraz) d20+25=40 d20+25=40 d6=5 d6=5 d20+5=21 d20+5=24 d6+5=9 d6+5=7 d20+3=12 d20+3=5 d20+3=6 d20+3=17 d6+3=9 d20+3=12 d20+3=15 d20+16=21 d20+16=20
Wednesday July 30th, 2003 4:46:27 AM

Trace swings and hits the Twig Blight that has been attacking him with 2 attacks killing it (dmg 17.)
Sly Foxx hits the Twig blight with his first swing killing it. Luke jumps away from the twig blight as it falls and springs off towards Hollow.
Yorrick turns the twig blight that Sly just finished into small pieces then turns looking for his next victim.
Peerimu launches another ball of flame at Hollow missing by a few inches.
Savin starts to sprint over to near Hollow but slips and falls in the muck. (balace check 8 (failed))
Shiraz sprints towards Hollow and slips on the muck following Savin's example. (balance check 0 (failed))
Sir Thomas charges one of the rising dead trees and his blow misses the tree by a hair.
Pryte moves over to near Sayra and kicks at the tree hitting it. (dmg 8)
Ilsidur moves in and attacks Hollow hitting (dmg (10+5=10 + d6=3) 13 (immune to critical- undead status))
Caelmus fires 2 more arrows at Hollow hitting with both (dmg 20)
Sayra swings at the tree hitting it with both attacks killing it. (dmg 16)

DT4 swings at Trace missing both times
DT5 attacks Savin hitting once (dmg 9)
DT6 attacks Sir Thomas missing both times
Hollow attacks Ilsidur with 2 massive clawed branches missing Ilsidur by a couple of inches with each swing.

***update***
no Twig blights are left
3 Dead Trees are left. One next to Hollow attacking Sir Thomas (DT6), another attacking Trace (DT4), and the final one attacking Savin (DT5)15 feet from Hollow.
Map will be updated shortly.


Sly Foxx and Luke  d20=20 d20+3=19 d6+3=8
Wednesday July 30th, 2003 7:31:43 AM

Sly will head for anybody who need help, but this little wizard will put a fire spell in to the blade as he advances. "Hmm! itus utc hottt aims" he chante his spell into his blade.

Luke runs to Sayra side,scraattching and bitting.

OOC: Sly makes his Ballance (20)- Luke (dog) Attack 19 - damages 8.

Shiraz AC 23 Hps 65/66  d20+2=21
Wednesday July 30th, 2003 9:02:49 AM

Shiraz stands and moves,<DC 21 Balance> to the hollow. "How do we kill it?"

Trace (ac 17 hp 52/64 delayed poison ) Radiant (ac 17 hp 18/18)  d20+10=30 d20+10=28 d20+10=18 d20+6=8 d8+4=11 d6=4 d8+4=9 d6+2=7
Wednesday July 30th, 2003 12:56:49 PM

Trace moves quickly through the other twig and turns on the tree that has been swinging at him. He moves into his firewood chopping manuver working both blads and the first swing hits solid (hit ac30 crit con with sec roll dmg 22 with 4 hp frost dmg/ short sword hit ac18 with 7hps dmg/; 2nd attk. miss hit ac8) total dmg to tree 33hps dmg.) Radiant circles above waiting for his call.

Peerimus [AC 24 HP50 Endure Fire, Barkskin, Shillelagh, Produce Fire 5rnds] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20+6=24 d4+3=5 d20+1=16 d20+13=32 d8+10=11
Wednesday July 30th, 2003 2:21:22 PM

KNowing that if his spell can not connect he physically has no chance, Peerimus turns his attention to help the others. "Sir Thomas, concentrate on the Hollow. Yorrick and I shall free your back! Yorrick!"
Peerimus launches his next ball of flame at the tree on Thomas [RTA AC 14 dmg 5]
Yorrick moves sure footed to Peerimus and Sir Thomas again bringing in his enchanted claw against the tree [Balance 16 Hit AC 32 dmg 11] ripping through the protective bark

Peerimus OoC 
Wednesday July 30th, 2003 2:22:39 PM

Fat finger correction on that ranged touch attack the AC was 24.

Savin hps 53, ac 21  d20+4=19 d20+10=26 d20+7=23 d8+3=10 d8+3=4
Wednesday July 30th, 2003 10:33:31 PM

Savin will roll to his feet and attack the tree in front of him trying to take down this opponent quickly. He calls out, "Try fire on the Hollow! It looks dried out to me!"

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=14 d20=4 d20=20 d20=8 d10=7 d10=3 d10=9 d20=7 d20=11 d6=4 d6=5
Wednesday July 30th, 2003 11:49:06 PM

Acknowledging the help of his friends with a wry smile and quickly blurted "thanks," Thomas makes the best of the situation.

[Rolled 14 + 6 = 20 Reflex]
IF, Peerimus and Yorrick have felled the tree in front of him Thomas will move to attack the Hollow which should be only a few feet away (I think). IF, the tree in front of him still stands, Thomas will let his blade devour it.

[Rolled 4 + 13 melee + 2 flank = 19 to hit; rolled 7 + 5 dmg]
[Rolled 20 + 8 melee + 2 flank = 28 (possible crit hit) rolled 8 + 8 melee + 2 flank = 18 to hit and determine crit; rolled 3 + 5 = 8 dmg no crit; rolled 3 + 9 + 5 = 17 dmg with crit]

Assuming the tree was alive and is now dead, Thomas uses any actions remaining in the round to move closer to Hollow. If the tree was already dead from Yorric and Peerimus, then no need for this.

Having helped dispatch the tree attacking Sayra, Pryte moves in toward Hollow from the back side. This should provide a flank for anyone else attacking the tree with his hooves. (Rolled both attacks in case he had them both even with the move.)

[Rolled 7 + 6 melee + 2 flank = 15 to hit; rolled 4 + 4 = 8 dmg]
[Rolled 11 + 6 melee + 2 flank = 19 to hit; rolled 5 + 4 = 9 dmg]

Ilsidur (AC24, hp 64/78)  d20+12=28 d20+7=18 d10+5=12 d10+5=14 d6=6 d6=1
Thursday July 31st, 2003 12:30:13 AM

Ilsidur chops and hacks at Hollow, trying to fell the undead tree with his flaming axe. [OOC: Full attack action means two attacks, first attack hit AC28, for 12 hp damage and a further 6 hp fire damage. Second attack hit AC18, for 14 hp damage, and a further 1 hp fire damage.]

Battle of Hollow's Grove rd 4 (DM Dominic)  d20+25=42 d20+25=31 d6=3 d6=1 d20+5=24 d20+5=23 d8+5=6 d8+5=12 d20+5=15 d20+5=18 d20+16=36 d20+16=26 2d8(1+8)+15=24 2d8(5+2)+15=22 d20+15=29
Friday August 1st, 2003 3:12:01 AM

Sly Foxx's sword has flames now flickering up and down the blade. Luke runs over to Trace's side and misses the dead tree that is attacking Trace. In a mix of barks and common Luke growls out "Sayra meld with Hollow as final strike, strike must hit both Sayra and Hollow."
Shiraz moves over to a flanking position next to Hollow.
Trace Swings and strikes a mighty blow nocking a large piece of the dead tree off (dmg 26) missing with his second and third swings.
Peerimus launches a ball of flame at the dead tree attacking Sir Thomas hitting it squarely (dmg 5.) Yorrick steps up to the same dead tree and rips into it (dmg 11.)
Savin rolls to his feet and strikes the dead tree with both blows (dmg 14.)
Sir Thomas seeing the dead tree not go down swings at it landing his second blow destroying it (dmg 17.)
Ilsidur chops at Hollow connecting with only his first swing (dmg 18.)
Caelmus fires two more glowing arrows at Hollow hitting with both arrows (dmg 14.)
Sayra stands waiting for the right moment to charge hollow and attempt to meld with it. After a few moments she sees an opening and yells "strike now through me!!!" as she charges Hollow and grabs hold of Hollow.

DT4 swings at Trace hitting both times (dmg 18.)
DT5 swings attacks Savin missing with both attacks.
Hollow lashes out at Ilsidur with two attacks hitting with both attacks (dmg 46.) Ilsidur feels the limb wrap around him lifting Ilsidur off the ground and something pierce his flesh at the side of his neck. (grappled opposed str check vs 29)

Everyone hears a sickening gurggle coming from over near where Caelmus was standing. When you glance over at him you see what looks to be a very large root sticking through his lower abdomen.
Sly Foxx opens a magical seal causing a flash of light to radiate out and touch each member of the party. You each feel a surge of energy flow through you.

ooc -
everybody this round you get the following:
Adds +4 hit, critical hit will get an extra die to damages.
Also adds +4 to damages.


Sly Foxx and Luke  d20+22=40 d20+17=36 d8+8=11 2d8(8+7)+8=23 d20+7=20 d6+7=11
Friday August 1st, 2003 7:56:57 AM

To Sly this is the monent to use his Seal of Whooping that he found in the book (the book the elves gave him). Looking into Sayra's eyes, "Good bye! dear Friend." Now Sly will swing twice, has hard as he can, left hit AC 40 - Damages 36 hp, right hit AC36(critacal) - damages 2(one extra die) 8+7+8=23. Then step back to give room for others to get in closer.

Luke gets in there and bits and twisting his head for the up most damages. (to attack AC 20 - Damages 11hp). "Grrr!"

Savin hps 53 ac 21  d20+4=18 d20+14=29 d20+11=22 d8+7=15 d8+7=8
Friday August 1st, 2003 2:11:19 PM

Savin has no trouble maintaining his balance as he attacks his tree. He kicks at it twice hitting both times. He is watching, feeling helpless, as Sayra prepares to sacrifice herself.

Sir Thomas hp 66 ac 18; Pryte-Honos hp 41 AC 14  d20=17 d20=11
Friday August 1st, 2003 2:59:41 PM

Knowing that he is not in a good position to make the killing strike and seeing Sly taking the opportunity, Sir Thomas rushes to Caelmus' side.

[Rolled 17 + 6 = 23 Reflex]

He then grabs the undead slayer and tries to save his life by channeling Domi's healing force through the man's body. (Lay on hands ... [OOC: I don't know how much I have to give at the moment, but I'm giving it all to him])

As Thomas unleashes his healing energy he tries to remove Caelmus from the piercing root.

[Rolled 11 + 4 = 15 STR check to pull Caelmus off the root]

Peerimus [AC 24 HP50 Endure Fire, Barkskin, Shillelagh, Produce Fire 5rnds] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20+1=9 d20+1=4
Friday August 1st, 2003 3:19:23 PM

With the tree on Sir Thomas down Peerimus and Yorrick look to lend support where they can. As Ilsidur is lifted and attacked like a vampire Peerimus has a thought. He quickly breaks a Seal of Sunlight flooding the area with the bright rays of the sun. Then raising his club above his head, he leads a charge to the Hollow, Yorrick on his heels bellowing a thunderous roar. But the fortunes of war turn and both loose footing as they try to close the distance to aid thier friends.
[Balance 9 Peerimus fell, Balance 4 Yorrick fell. how truly pathetic]

Ilsidur (AC24, hp 18/78)  d20+10=28
Friday August 1st, 2003 4:38:12 PM

Ilsidur reels and gulps as he absorbs the incredible amount of damage dished out by the giant undead tree. He feels himself being lifted into the air, and cries out, "I sure would like to be...OVER THERE!" He casts dimension door, and transports himself 30' away, directly behind Hollow. [OOC: Cast spell when grappled, see rules on page 137-138 of player's handbook. Dimension door only has verbal component. Rolled concentration check of 28 vs. DC 24 (20 + spell level), so concentration check was successful.]

When he lands on the ground, he calls out, "Hollow is incredibly strong! Don't let it grab hold of you! Does anyone have any ranged attack damage spells?"

Trace (ac 17 hp 34/64 delayed poison ) Radiant (ac 17 hp 18/18)  d20+14=33 d20+14=27 d20+10=13 d8+8=14 d6=6 d6+6=9 d20+14=31
Monday August 4th, 2003 1:54:48 AM

Trace reels a bit from the hit caused by the dead tree. He collects himself and steps up with great fury and works his blades,

(hit ac 33 crit last roll was to check for crit hit. dmg 14x3 =42 +6 frost dmg short sword hit ac 27 for 9 hps dmg. 2nd attack missed. total dmg 57 hps dmg to dead tree.)

Hitting with such success Trace rembering the fight with the Dragon points his mouth right at the dead tree and gives a mighty battle cry and readies for the next attack if there is one.

Shiraz AC 23 Hps 65/66  d20+14=18 d20+10=11 d20+12=17
Monday August 4th, 2003 8:44:26 AM

Shiraz concentrates, mumuring a quick prayer to Imod the fighter swings out with his right hand the sword seeming to miss all three times as he attempts to destroy Hollow. "ARRRRGGGGHHHHH..." the minotaur roars.

Freeing of a Friend (DM Dominic) 
Monday August 4th, 2003 10:13:24 AM

As Sayra throws herself onto Hollow, Sly Foxx striking Hollow through Sayra with two killing blows as Savin delivers two additional blows on Hollow. As Sayra dies with Hollow, a smile spreads across her face, Sayra says quietly "thank you my freinds." You see Sayra and Hollow meld for one last time then Hollow crumbles to dust.
As Trace is striking the Dead tree it falls over and crumbles at the same time as Hollow crumbles along with the Dead Tree that has been attacking Savin.
Sir Thomas carefully lays Caelmus down and channels the healing energies that he has left into Caelmus bringing Caelmus back from the brink of death.

Each of you start to feel the gloom and death start to lift in the area with the death of Hollow and Sayra. You notice that the ground is slowly changing from the decaying and slick surface to a more natural area radiating out from where Hollow stood at the time of its death. In that location you notice a small seedling starting to poke its way up from the soil.
Caelmus slowly looks up at the entire group then says "thank you for ending this terrible blight. We should rest and then head back to Burnt Eldor and let them know that it is done."



Savin 
Monday August 4th, 2003 10:42:02 AM

Savin will trot over to where the new sapling is starting and look at it in wonder. He will stare around and notice the blight being lifted. He will murmer, "I hope you have found peace Sayra." Then another thought crosses his mind and he will start looking for the death mask to see if it has survived the experience.

Trace (ac 17 hp 47/64 delayed poison ) Radiant (ac 17 hp 18/18)  d20+9=29 d20+9=28 d20+6=22 d8+5=13
Monday August 4th, 2003 1:57:09 PM

Trace keeps an eye out on the surrounding area for any thing moving in on there area (spot check 29 listen check 22) and takes a moment to inspect the plant growing to see what kind it is (wilderness lore 28). He takes out his last healing potion and drinks it down (13 hps revived).

Trace holds his arm up and calls for Radiant to land.

Peerimus [AC 24 HP50 Endure Fire, Barkskin, Shillelagh, Produce Fire 5rnds] and Yorrick [AC17 HP51 Greater Magic Fang Claw] 
Monday August 4th, 2003 2:45:35 PM

"I agree Calemus and I would like to perform a ritual blessing tomorrow at dawn."
Peerimus moves to where the tree once stood and kneels in the now spreading grass. Softly stroking the leaves of the newly growing sappling he speaks a few words 'Bennini Fusch dol Avani dol Sempa dol Embrasha.' He then sits further back on his feet and beckons Yorrick to sit with him, who does, and the two enjoy the sight of nature claiming back that which was taken from her.

Sir Thomas 
Monday August 4th, 2003 7:21:04 PM

Thomas smiles when he sees Caelmus return. "Lucky thing .... nice job Sly Foxx. A brave and talented warrior indeed."

Thomas has a seat on the ground, feeling that all is well in the area. after taking a moment he gets up and starts to pet Pryte-Honos. He even goes so far as to remove a grooming brush from the saddle pouch and he treats his friend to a grooming.

As he does so, he looks at Luke. "When did you learn to speak? What else do you have to say?"

Sly Foxx and Luke 
Monday August 4th, 2003 8:16:26 PM

Sly watches as Sayra as she melts with her tree, Sly feel sadden and wonders as to why the females he likes, always leave or Die on him?? But only half listen to what Sir Thomas is saying. "Me! nice job? Brave? me a warrior only because you taught me how to consentrate." he tell Sir Thomas.

Sly looks down at Luke, "want some thing to eat? OK! OK! and a brushing too." Sly sit down next to Sir Thomas. Feeding and brushing the Dog.

Ilsidur (AC24, hp 41/78)  4d8(3+7+4+2)+7=23
Tuesday August 5th, 2003 12:28:24 AM

Ilsidur casts a cure spell on himself, then looks around at the rest of the party. [OOC: Convert neutralize poison to cure critical wounds spell, healing 23 hp damage.] "Does anyone need any healing?"

After helping whomever asks for aid, he moves over to look at the seedling that has appeared. "Peerimus, what kind of plant is this? Hopefully it does not carry any of Hollow's evil taint."

Shiraz 
Tuesday August 5th, 2003 9:07:20 AM

Shiraz watches as nature begins to reclaim this deadened land,"The work of the gods is truely a miracle to behold." Shiraz sheathes his swords and turns to the others, "Are we staying for the night or moving on?"

Peerimus [AC 24 HP50 Endure Fire, Barkskin, Shillelagh, Produce Fire 5rnds] and Yorrick [AC17 HP51 Greater Magic Fang Claw]  d20+10=19 d20+14=15
Tuesday August 5th, 2003 2:28:41 PM

Peerimus will look over his shoulder to Ilsidur to Identify the sappling with a smile.

OoC- unless it's an unatural one which means he tries to..[Nature 19 Wilderness 15]

New Beginnings (DM Dominic) 
Wednesday August 6th, 2003 12:57:32 AM

As you all start to come down from the adrenalin rush from the combat and heal yourselves you see a green mist form around Luke then it moves away from him. When the mist is a couple of feet from Luke it takes the form of a large stag that looks over the group. The stag nods its head then turns and runs off into the forest.
Savin looks around but can not find any trace of the mask.
Trace and Peerimus examine the seedling and both come to the conclusion that it is a darkwood seedling.
All of you feel no trace of the taint or corruption that once was here.
Caelmus looks over the party and says "I think we should be safe resting here."
As you sleep each of you have the following dream - Sayra walks out of a giant darkwood tree and walks over to you then says "thank you my kind friend you have set my spirit free. sleep here and rest easy for nothing shall harm you here." Each of you when you awaken finds a single leaf from what you belive came from the darkwood tree in your dream.
You find a medium size wooden bowl made of darkwood filled with various fruits and berries next to the Darkwood sapling.

During Peerimus beautiful and stiring blessing with the dawn, you think you see the stag watching then it vanishes after a moment.

*** sleeping here for the night gives you the following effects: all wounds are healed with any poison neutralized. You also have the effect of a bless spell on you during the time you remain in the area around the sapling (30' radius)

Trace and Radiant  d20+9=13 d20+9=11 d20+6=14 d20+14=26 d20+6=13
Wednesday August 6th, 2003 3:33:00 AM

Trace stands and stretches fully healed and rareing to go. He allways feels revived after knowing that danger is gone and a new day and new adventure lie ahead.

He feeds himself and Radiant as well Shadow his horse and then readies for the journey back to the elven city. He puts his new bowl in his pack on Shadow and climbs up and takes a moment to examine the leaf that was left for him. he then stores it away somewhere safe in his pack as well. He then keeps an eye out over the group for any and everything while he waves to the stag before it runs away. Speeking to the others out loud, "I wounder what spirit the stag of green mist was and is called? I would like to some how give praise to it as it has looked over us in our journey to free these woods."

Trace sits upon Shadow as the others get ready for the day.

(spot 13 wilderness lore 11 listen 14)
Radiant (spot 26 listen 13)

Sly Foxx and Luke 
Wednesday August 6th, 2003 8:50:10 AM

Sly wakens to a beautiful day and if he listens very hard, off in the distants a few song birds are singing. But some thing is wrong, He rises and Luke for the first time is not sleeping next to him. The dog was sleeping about 30' feet from his side, in a green mist rising fromm his body, the mist then turns to that stage. As the stag looks at him for a bref moment, Sly under stude as the stag went off into the woods. Luke them came running into Sly"s arms. "Come ! Luke, let's eat something."

They go to the bowl and picks a few fruits for them selves. but Sly knows that fruits are not Lukes favorets for meals, so sly will fish for Lukes breakfast, he catches one and Lukes eat most of the fish. Sly will take the rest of what left over from the fish, go to the sapling and digs a hole onder the little tree and put the chop fish way under its little roots (without touching the roots) "This little one," Sly talks to the sapling "Is your first meal, it will last you awhile. Grow strong!"

Next Sly takes the leaf and put into the Book that the Elves gave him. To Ilsidur "I'm ready."

Shiraz 
Wednesday August 6th, 2003 8:59:21 AM

Shiraz packs up his tent and after after one eats douses the fire and covers the ashes with dirt. "Can't have our little sappling getting hurt now can we?" Shiraz smiles a bit and hums softly as he works. "I guess we should head into, well I guess the elven village first then who knows."



Peerimus and Yorrick 
Wednesday August 6th, 2003 10:53:31 AM

Ah the glorious morning. Crisp air and feel of the dew grass under your body. Peerimus up at first light, performs the Rite of birth with the new sappling that includes a Plant Growth spell [Enrichment: targets plants within a range of one-half mile,raising their potential productivity over the course of the next year to one-third above normal.]
As Sly moves off with the now familiar hook and line Yorrick follows to do a little fishing of his own. Moving downstream the big bear wades in and flushes fish at Sly.
Peerimus places the leaf in his inner chest pocket and passes out the fruit to everyone. "My friends, I now know why I was drawn to you. Never have I met or been privaledged to know a finer group of people. I and the woods are in your debt. Now let us on to the village."

Savin  d20+7=10
Wednesday August 6th, 2003 2:17:15 PM

After looking for the mask, Savin will go to sleep. He will awaken from the dream feeling especially refreshed and filled with satisfaction on releasing Sayra's spirit from its imprisionment. He will put the leaf away making sure not to lose it and avail himself to the breakfast provided.

He will ask the others after they have eaten, "Does anyone mind if I take the darkwood bowl as a momento of this adventure? When I use it, it will always remind me of the beautiful Sayra. We were very close you know.'
If no one objects, he will place the bowl in his pack.

He watches the others fish and tries to amuse himself by trying to catch a fish with his bare hands. (OOC rolled a 10 so I doubt he was successful) When the others are ready, he will help clean up camp and head back to the elven village with the others.

Sir Thomas and Pryte-Honos 
Wednesday August 6th, 2003 3:50:18 PM

Thomas sleeps, awakes, prays, and is quiet. Contemplation takes over the young knight, and he graciously accepts the peacful opportunity that he has been given.

He laughs and Savin's antics ... and graciously accepts and returns Peermimus' graceful and kind words.

He then sits astride Pryte as the group makes its way back to the elven village.

The only thing Thomas says during the day (barring any incidents of course) is to Trace. Thomas looks at Trace with a playful scour and says, "I hope you're not going to get us all into more trouble when you reunite with your female."

Ilsidur 
Thursday August 7th, 2003 11:33:00 PM

Ilsidur wakes refreshed, and says his morning devotions. He picks up the leaf, and smiles, then pins the leaf under his cloak, using the pin given to him by the elves.

The dwarf looks up at Sly and says, "You're ready, are you? Well, then, lets be off. Caelmus, perhaps you and Peerimus can lead us back to the elven village? When we get there, we should ask about that green stag spirit. Caelmus, do you know anything about it?"

Adventurers Harvest


Return Journey to Burnt Eldor (DM Dominic) 
Friday August 8th, 2003 3:59:17 AM

Your travels back towards Burnt Eldor take you a couple of days. During the first day you notice that the woods are more calm and peaceful. Halfway through the second day you feel a slight pain in each of your shoulders and hear the clear tone of a bell in your minds. A few moments later you seem to be looking through the eyes of someone stopping for a rest. You continue to see through this persons eyes for a couple of moments longer then you are all seeing again through your own eyes and nolonger hear the bell or feel the pain. After another hours walk you come upon a small clearing and see a small person stopping for what appears to be a rest. As you see this you all are shocked as you have seen this happening before but from the person in the clearings point of view. As you look closer you see that it is a halfling.

**** ooc - Kevin you can now start posting. ****

Barnum Berrybrawn 
Friday August 8th, 2003 5:51:05 PM

"Well this is a pleasant surprise!" The halfling exclaims, and leaps to his feet. He is about 3'1" tall, with shoulder-legnth curly black hair, a lock of which hangs over his left eye. His eyes are a deep green color, and his clothes are exquisite. He wears a fine white shirt, well-tailored brown pants, and meticulously polished black boots. Most of his fingers have golden rings on them, some of them with gemstones, some without. His most brilliant piece of clothing is a vibrant red cloak, with gold trimming. You might not notice it, but the cloak seems to make you like him more. On his shoulder sits a raven.

"Well, well, well. It's been days since I've seen anyone! I'm... eh... a bit lost, you see. You could say that I'm not from around here. And earlier, a few days ago, I was attacked by, if you believe this, monsters that looked like carnivorous bushes! Well then, my name and Barnum Berrybrawn, master arcanist, and great traveler of the Northern Continent, and now the Southern! And you are?"

Sly Foxx and Luke 
Friday August 8th, 2003 6:31:31 PM

As Sly enters the clearing with the others, Walks over to about three feet from him, "Greeting! errr Barnum is it? My name is Sly Foxx and this is my Dog Luke, we call our selves The Childern of Chaos. when or where there's mayhem or chaos thats where you'll find us. By the way did you happen to hear a bell toll about a few moments ago?" ask Sly. The half elf stands there in frount of him, he wears a green hat with a phesant fearher on it, under his green cloak you can see he wears a beautiful Chainshirt, He is also wearing Nice boots (that does not seem to leave any tracks).

Luke barks at the stranger, "Don't mind Luke, he's just telling me that he approves of you." turning to the party "Look Ilsidur! Some one smaller than you. Here comes the rest of the party."

Sir Thomas 
Saturday August 9th, 2003 1:54:11 AM

Upon the event with the bell, Thomas starts to mumble in frustration. "Stupid bell .... can't figure that thing out .... try to use it, nothing .... then I'm riding through the woods and bang it causes a pain in my shoulder .... stupid .... greatest power indeed ... curse and cure my foot .... if I wasn't tattooed I'd .... ..... ....."

He catches himself after a short period of ranting, then composes himself to meet the seeimgly friendly halfling.

"Well met sir. I am Sir Thomas Hurley, messenger of Domi. These are my friends, and together we travel as curse and cure .... the children of chaos." Thomas then offers a respectful bow, but makes no move to dismount Pryte-Honos.

Trace and Radiant 
Saturday August 9th, 2003 3:20:33 AM

Trace rides up next to Sir Thomas and introduces himself to the newcomer as well. "I am Trace, I come from the North as well. Dont worry but we shouldnt see any angry folage for awhile. None the less allways good to see a friendly face no matter where you are."

Trace nudges Sir Thomas, "If my memory serves me correctly. You gracefull manuvers way back when allowed that lovely bell to ring. Wich is now a pain in our arm and allways in our rear.

OOC: Carl: Adventurer's Repose 
Sunday August 10th, 2003 8:19:31 AM

Please resend Barnum's Adventurer's Repose sheet. Apologies for the inconvenience.

Peerimus and Yorrick 
Sunday August 10th, 2003 5:37:10 PM

Peerimus walks to stand next to Sly and gives a short nod to the halfling, "I am Peerimus and this is Yorrick, you are oddly overly dressed for a walk in the wood friend. We are headed to a village nearby and I'm sure you would be welcome to journey with us." Yorrick moves in very close on Barnum and gives him a sniff before wandering past to take care of a scratch with a tree,

Barnum and Edgar 
Sunday August 10th, 2003 8:15:41 PM

Barnum gives a friendly nod to Sly. "Bell? No I didn't hear any bell... May I say, though, that that's a beautiful hat your wearing!" Barnum gives Luke a puzzled look.

Barnum bows, semi-respectfully, to Sir Thomas, saying, "Sir Thomas Hurley? The name sounds very vaguely familiar, somehow. Nevertheless, it's a pleasure to meet you!"

"Hello there Trace, that's a magnificent looking bird you have you there." Barnum replies. Edgar, the raven on Barnum's shoulder, calls over to Radiant, in a tongue that only a bird could understand, "Well met, stranger! You look like someone I could have an intelligent conversation with! Not like this lummox of a master I'm perching on right now."

Barnum cringes a bit when the mighty Yorrick approaches him, feeling the strangest feeling of deja vu. "Overly dressed, you say? Ah! My clothes! Yes, they are magnificent, are they not? Don't worry about the woods getting them dirty, I've got my own way of keeping them clean. A village, you say! That's wonderful! It's been so long since I've been to a nice village! If you'd let me, I'd love to come along with you, and if not, I'd probably follow from a distance, seeing as how I'm lost and all."

Savin 
Sunday August 10th, 2003 10:07:37 PM

Savin nods his head at the strange little halfling and extends his hand to be shaken. If the halfling reaches forward, he will inspect the arm and hand for telltale tattoos.

"My name is Savin. It is a pleasure to meet you."

Ilsidur 
Sunday August 10th, 2003 10:59:24 PM

Ilsidur, a dwarf in plate armour, joins his friends at greeting the halfling. He smiles at Sly's comment, and says, "Young Sly, I have met many people, both larger and smaller than myself, and I learned long ago that size has little bearing on the value of a person."

Then he turns to the halfling and says, "Well met, Barnum. My name is Ilsidur Wayfinder, one of the Children of Chaos. Please accept our invitation to travel with us, and tell us a little about yourself."

Shiraz 
Monday August 11th, 2003 9:11:48 AM

Shiraz walks carefully into the clearing and while not scowling does his best to use a frown as his defenses until his companions find out about the newcomer.

Arrival in Burnt Eldor (DM Dominic) 
Monday August 11th, 2003 5:41:22 PM

After a short break and light snack in the clearing with Barnum, you continue on to Burnt Eldor. You arrive there after another couple of hours of easy travel.
Once you arrive you are greeted by several villagers. The villagers are gladdened by the news that Caelmus gives them and say amongst each other that there needs to be a celebration to the end of the dark blight upon them. You are wisked into the village and taken to see Alassie. When you arrive she looks at each of you the tels you "you have done us a great honor by defeating the blight of the woods. Tonight we shall feast in your honor." She then calls out "show the honorable folk a place to freashen up and rest before the feast!"
Alassie says to you "we shall speak furthur shortly, go please make your selves ready for the feast tonight."
With that your are all shown with great fanfair to rooms so that you can cleanup and refreshen. A short time later you are all show to what looks to be a well laid out feast.
During the feast you are each (not including Barnum) handed a small pouch. When you look to see what is inside you find the following (100 PP, and a small token with the symbol of Burnt Eldor.)
Alassie tells each of you "this is our gift of gratitude for defeating the darkness of the woods. The token is a token of friendship welcoming you to Burnt Eldor as honored friends to our village."

*** OOC: will be getting each of you your xp and hero points this week and tomorrow we start the new module.

Sly Foxx and Luke 
Monday August 11th, 2003 8:00:25 PM

"Yes! I aggree with you, Ilsidur. I did meet a little gnome once, her name was Flea. I'm telling you she was one fine cook". They all rested and snack. They all track on, then there it was Burnt Eldor. A sight for sore eyes, Sly enters and bows an elven greetings to Alassie and to every body else in the village. He accept the help to his room "Come! Luke. Let's go and take a nice hot bath." Luke takes off (as if the dog understude the "B" word) goes and hindes with Yurrick.

Sly sprouces himself up in a new shirt and pants, combing his hair. Then goes down to the dinning hall for the feast. During the feast Sly accepts the small pouch (Not even counting the contence of the bag) but handles the small token of Burnt Eldor (you can tell it means alot to him). Turning to Caelmus asking him, "Well now that the danger is over, What are you going to do now? Friend Caelmus."

Barnum 
Monday August 11th, 2003 10:02:59 PM

Barnum enjoys the feast tremendously, wolfing down food as fast as it is put in front of him. "More wine! Delicious wine!" he says, waving a hand in the air as he gulps down another glass of the stuff. "Alemi must have some great love for me, to let me find wonderful people like you who come to a village and receive a feast in their honor!" He bites down on a turkey leg as an Elf maiden fills his glass with wine. Edgar eats about half an omelette, then waits out on a branch of a tree.

OOC: When Savin inspected my arms, he found no tattoos.

Sir Thomas 
Monday August 11th, 2003 11:46:48 PM

Upon arriving in Burnt Eldor, Thomas takes the time to make sure Pryte is comfortable in the stables. Not wanting to be uncooth, he does rush to be part of the acceptance of the group. He is gracious in making sure the elves understand that he found the effort to be "all in a day's work as a messenger of Domi". He accepts the offer to clean up and is very enthusiastic about the opportunity. He also accepts the pouch and the friendship medalion.

He speaks freely to those around him during the feast. He comments and compliments on the beauty of the forest as it is returning rapidly. He lets others with better bardic ability tell the story of their triumph in the woods. Lastly, he also speaks freely of Domi and for what the God stands.

He seems much more cheerful than on the return visit.

Shiraz 
Tuesday August 12th, 2003 9:05:27 AM

Shiraz noticing that the halfling seems to be accepted by the group warms up a bit,"I am Shiraz, and I also am not from here." Shiraz extends his rather large hand. Upon entering Burnt Elder the taur takes the time to carefull clean up and even brushes out his hide. As the village hands him his pouch Shiraz hisses a bit and asks,"Are you sure this can be spared?"

Savin  d20+6=26
Tuesday August 12th, 2003 10:37:49 AM

Savin goes and takes a bath and cleans himself up. He will put on his finest clothes and pin on the token given him. He will grab the pan pipes and head down to the feast.

He will play the pan pipes and wonderful music flows from them. He will encourage others to dance and will promote a good time for all.

ooc rolled natural 20 for perform roll

Peerimus and Yorrick  d20+1=11
Tuesday August 12th, 2003 12:34:14 PM

Peerimus greatfully excepts the bag and when alone will open it. The money is second thought and the druid attaches the pin to teh left of the one recieved from the elven king on the magical highway.
Peerimus cleans himself and Yorrick as well, brushing the big bear thoroughly. Before joining teh party he re applies his face paint, but uses blues and greens as a celebration is at hand.
Upon Savin beginning to play, Peerimus is up with wine in hand with anyone willing to dance, if no one seems to be forthcoming he grabs Sly.
[Perform 11]

Ilsidur 
Tuesday August 12th, 2003 10:07:48 PM

Ilsidur responds to Alassie, "Thank you for the token, and the reward. As young Sir Thomas has expressed, we were all happy to have been able to help." He pins the token beside the other one presented by the elven party on the elven road, and beside the leaf from Hollow's demise.

Trace and Radiant 
Wednesday August 13th, 2003 1:49:03 AM

Trace thanks everyone for the gift he has recived and then goes back to the feast and enjoying the wine flowing. All the while keeping an eye out for the elven maiden that he had left behind in hopes of her company agian. He likes it here and feels that if he didnt have the burden and duty/honor of the chaos he might consider living in this area. Not in the village but the area in genearal since he is not that comfortable in citys or villages. Trace sends Radiant to fetch an apple off the buffet table and return it to him as bit of a show off but never the less just enjoy the evening.

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