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Mudgrounds of Hook City


DM Mikey 
Friday October 3rd, 2003 1:52:12 AM

{Testing}

DM Mikey - The Mudgrounds 
Friday October 3rd, 2003 2:29:12 AM

{YOu have all just received the rules from the gnome, argued with him, then you all set out to decide what to do. Some wandered off, others pondered, some pontificated, some even philosophized. Most of the previous posts count. Then you all started paying attention to your environment, which, surely, needs a clear description.}

This is a construction site devoted to those participants in the Great Race. But it seems more like a circus or a festival going on. One stage with a band dominates the area, and several bards occasionally mount it to launch into a musical exploration that ranges from the good (elven poetry, halfling pipes), to the bad (dwarven drinking songs, twanging of raucous strings), to the ugly (that's when the fruit starts flying).

Large pavillions, tents, and ramshackle wooden structures are the norm in this area. The only permanent structures seem to be the well-entrenched inns that service all year, now stocked with interested patrons.
Each group is assigned an area that is roped off and roughly 100 by 50 feet. This is for building, horses, and all the other necessary equipment. Right now, your area is a plain old dirt plot roped off from the rest of the carnival. As a result, few people seem interested. Instead, they wander over to the other stalls.

Gnomish Brigade: Several very excited gnomes man an area filled with equipment. One walking by is liable to hear confusing things, like, "oil slick? Too liable to certain contusions in the container's fragility, besides we find the gravel and dirt roads are simply abyssmal for such attempted tomfoolery." In any case, the area certainly is impressive enough. One of the gnomes spends the majority of her time preening and grooming her mules. They're very small and muscular, and don't look as if they could go too fast. Meanwhile, two gnomes are arguing as they hammer and saw on various wooden parts while another gnome wanders through the market, apologizing profusely as he repeatedly mistakenly runs into people in his dazed rush.

Halfling Hellions: These halflings have put up a large tent several feet behind the rope, obfuscating their encampment. You occasionally hear the sounds of construction behind, as well as various neighing. A big sign says, "Tresspassers will be trashed." You notice that they keep an eye on you when they approach, and point and mumble to each other.

Lotto's Irrisistable Berserkers: Each of these individuals looks rugged and experienced, with a mountain-man or perhaps tribesman cast to them. You'd think the name would come, perhaps, because several are dashingly handsome? No! They number four half-orcs and two humans. They seem very eager to race, and their wagon, which is almost done. It seems to be very well designed for speed and maneuverability. Most of the money was probably spent on the horses, the wheels, and the frame. It doesn't look necesarrily the strongest, and you don't detect any magic on it.

Mystical Racers: This group has a rather average designed carriage, with its money spread out among all of its frame and make rather equally. You notice, surprisingly, that there are no horses. Two elves are arguing with six humans sitting around the carriage.

Minotaur Express: A huge vehicle, it seems like a giant version of the other carriages. Very tough looking horses stand by to pull it. It could almost be a seige tower.

You are surprised when you return from your short little tours (Barnum excluded) that you have a visitor, or perhaps, a guest, or...a servant?
A little, rather obese gnome who looks somewhat related to the previous gnome sits in the dirt of your stall, waiting and looking bored. Without waiting for you to ask him who he is, he introduces himself, not getting up, saying, "Hoi, Oi'm Azuraz. Oi'm sipposta go oe'r tha rules for ya." He doesn't sound very enthusiastic.

"Wall, ya have fiv' days ta build yer wagons. 'at's 'nough ta take any cart and upperit, y'know, or ta jis buil' it from scratch." (I'll explain how each of these works below.)

"Uh...tha ru'es...wall, we's nounce tha ru'es tha firs die o' tha comp'tishun, but oi spose ya'll needta knew 'em now, huh? Wall, anythin' goes durin' each leg, but...wall, they's these checkpoins 'ere ya afta go throo, lil breaks or whatevers, roight? And ya canna fight 'em 'thers at these points, neithers. Ye get a nigh's rest, magic'ly provid'd, 'tis a loong jinny."

The gnome with the peculiar accents picks at his tooth and wiggles it, then glances at you. "Whotcher lookin' at?"

{I am going to go about creating the rules for wagonmaking. Next post I will give them, then we can spend a few posts deciding firmly on what each person likes. I hope you find this interesting...just think of it as Chocobo Races. Not entirely necessary to the plot, but hey, you just have to get that damned Blue Chocobo.}


Sly Foxx 
Friday October 3rd, 2003 8:13:20 AM

Sly pours Ilsidur a cup of klaw and sit on the ground to help him with the straps on his armor. They listens to the rules from this little gnome, Sly a little confused,ask "Traveling with all of you, I have learn a lot of languages,But this Gnome has me confused?? Can anyone tell me what he said?? There friend Ilsidor, your all buckled up."

Azuraz 
Friday October 3rd, 2003 2:17:27 PM

The gnome bristles at Sly's comment. "Ay! Oi spoke poifect C'mon. Wotcher say?"

Sly Foxx 
Saturday October 4th, 2003 2:46:47 AM

Sly turn at the sound of the voice and sure enough there stands the little Gnome(with his his little hand on his hips)"What did you say?? you speak What?? Hey Guys! Ever hear of C'mon??"

Azuraz (DM Mikey) 
Saturday October 4th, 2003 5:12:44 PM

The gnome hops up to his feet and puts his hands in boxing position, facing Syr. "Ay! Ya wanna fight, ya lil oily-faced warped hedge-born knickerbocker illbred reeking rump-fed loggerheaded guts-griping half-faced foot-licker, lout, pigeon-head, toad-spotted puttock!" He actually speaks better Common when enraged. He stands ready to box. (But looks rather wimpy.)

Barnum Berrybrawn  d20+11=23
Saturday October 4th, 2003 7:26:19 PM

Barnum, still sitting on the chest, waves his hand through the air. "I believe I can handle this, my friend Sly."

Barnum clears his throat and speaks, trying to emulate the Gnome's accent, "Oi! Quite wight, it'll do ye noooo good to be pickin' fights with me friends he-ya. Ya see here, me friends are good peoples, but they the adventrin class, bad C'mon accents the adventrin class gots. We all friends he-ya though, maybe we be splittin' some ale later, wight? And-a, if ya'd be so inclined, I'd send a piece a gold or more yer way if ye gave me a little, whatyacallit, inside information dat could help us with this race, ya see." (Diplomacy check, 23)

Azuraz (DM Mikey) 
Sunday October 5th, 2003 12:51:50 PM

The fat little fella grins, displaying a rather broken set of teeth, and pats Barnum on the shoulder. "Yer a good un, y'ar. Talkin' like me dear ol' mum..." He sniffles and rubs his huge nose with a handkerchief. "Wall, I don' need yer money, but later, afer ye lose, wall, I'll buy us sem drinks." He looks around, then whispers, "Ah'll tall yer two thin's. One: yer shoul' brin' some too's, with yer, for hazards or whanot. And, 'nother, watch out for 'em 'alflings! They's cheats they's does."

(Still coming up with rules for the coach race...sorry. I'm a bit of a perfectionist. :P)

Savin 
Monday October 6th, 2003 1:18:14 AM

Savin will keep examining the horseflesh and wait to hear about the different enchantments that have been cast on the horses

Shiraz 
Monday October 6th, 2003 8:41:07 AM

Shiraz pulls most of his load from the warehouse to tthe campsite in time to here the gnomes peculiar speech. Shiraz's face breaks into a gentle smile as the gnome finishes speaking and turns to him, bowing the minotaur begins to speak in clear perfect gnomish, "How are you little brother?" Shiraz asks,"Can you tell us of any who help design wagons and will be willing to help us build one? My friends are anxious to have there stolen friends returned." Shiraz finishes waiting on teh gnomes reply.

Peerimus  d20+18=32 d20+9=12 d20+4=9
Monday October 6th, 2003 9:40:59 AM

Peerimus continues on towards the halfling, seeing the rope [Survival check 32] and knowing precisely what it is for, he ignores it and continues approaching. His eyes sharp and searching for others in hiding and for any discreet moves on the part of the mischevious man.
[Spot 12 Listen 9]


DM Mikey 
Monday October 6th, 2003 1:38:31 PM

[Peerimus: A bit of confusion...Are you walking up to the halfling tent? Azuraz is a gnome, right?]

Peerimus Clarification 
Monday October 6th, 2003 2:14:41 PM

Last I knew, Peerimus was just outside of town off the road by a stream when I spotted a halfling back on the trail fiddling with something. No mention of a tent anywhere in sight. If i am actually in town and wandering towards the halfling camp than scratch the post and pont Peerimus to our home base so to speak.

DM Mikey 
Monday October 6th, 2003 3:10:10 PM

Coach Rules: Simplified

You must spend a base 5000 gp, for what would be considered an excellent cart by normal standards. Four strong, good horses, a decent wooden make, and a pretty standard design all around.
But remember, these are like the NASCAR coaches of the world. A coach like that wouldn't last ten seconds in this race.
So, there are four categories to spend money in:
Speed (Type of animal, basically)
Durability (Material of cart)
Weapons (No need for explanation)
Framework (Design, space, maneuverability, comfort)

Once you spread your 95,000 gp among the four categories, you're halfway done. Then, you have to decide how this money is reflected in the actual coach. (It can be just as amusing to imagine the finished cart, then decide how much that would cost in terms of money).
For example, I spent 5,000 gp in speed. Well, this is still no slug of a car, but it's not too fantastic either. So, maybe it's a team of really fantastic horses, all well-bred runners.
At 10,000, you're going beyond human possibilities.
If I spent 20,000 gp, maybe they're not horses, but something like a team of tigers or dire wolves.
If I spent 30,000 gp, how about dire horses? Or maybe horses that are magically enchanted with horseshoes of speed? Giant slugs? Monstrous ostrich? Celestial lions?
At 30,000 it starts getting pretty fantastic, and by 50,000 you have stuff like phantom steeds that phase the cart through material. 80,000 would be a team of quicklings who pick up the wagon and carry it off at 600 miles per hour.
Remember the basic rules: No teleporting or flying (or phasing through other planes or other variants).

Durability: Pretty easy to think of. Though you already have a wooden material, spending more gives you reinforced and stronger wood. About 10,000 and you start getting darkwood. With more, you get special blends of elven ironwood. More than that and you start getting dwarven steel mesh. Spending 5000 can give you protection from one of the five elements (fire, lightning, cold, acid, or sonic attacks), which can be handy. Spending more money can give it magical protection of many sorts.

Weapons: Just go wild here. Ballista, catapults, turrets with rapid-fire reloading crossbows with oil of impact tips... Don't go by book prices, just be reasonable and state what you want, or how much you want to spend, and we'll find a solution.

Framework: This is very important in certain basic ways. If you have a high stat in any of the other fields, you probably want a decent framework. For one, it is how maneuverable your wagon is. If your cart goes insanely fast (a high speed), it needs to be able to turn and take corners, or else you're in trouble. If your cart is carrying lots of weapons, it needs a lot of cargo space or else it will be slowed down immensely. And finally, having a very durable coach, you need a good design or it doesn't help very much at all.

So, now some examples that you find ideas for at the local wagon-dealers:

Type I: An all-around excellent cart.
Speed: 30,000 gp. (A team of well-trained enlarged horses with horseshoes of speed)
Durability: 20,000 gp. (Very tough darkwood meshed with mithril)
Weapons: 25,000 gp. (A ballista that fires flaming quarrels, does 6d6 +1d6 flame damage, two mounted wands of magic missile (3rd level), crossbow turrets, caltrops, ten skins of oil. Battering ram, does 8d6 going full speed)
Framework: 20,000 gp. (Despite the weaponry, has good space, divided into the "coach" and the top deck, very good wheels that cross over difficult terrain at three-fourths speed rather than ½, good turn radius.)

Type II: A speeder-type cart.
Speed: 60,000 gp. (Racing lizards like those from Jurrassic Park, but on magical boosters).
Durability: 10,000 gp. (A standard darkwood frame)
Weapons: 5,000 gp. (Just in case, there's a top-mounted heavy crossbow that shoots sonic arrows)
Framework: 20,000 gp. (able to turn at an excellent rate (not too great when going full speed), handles rough ground at about ½ speed, but doesn't stumble to a halt.)

Type III: A powerful vehicle, but also just another way to see the numbers as this is very close to Type I. (This looks similar to what the human/half-orc team is using)
Speed: 25,000 gp. (Wooly mammoths that are incredibly tough, fast, and mean looking.)
Durability: 20,000 gp. (Made of elven ironwood, has thick plated sides).
Weapons: 30,000 gp. (Catapult which does 10d6 aimed to the front, light ballista which does 3d6 on a turret, grappling hooks, several other weapons).
Framework: 20,000 gp. (Really able to take that rough terrain well with its huge wheels and the mammoths, not as good at taking the turns, though. Not designed for comfort either.)

Type IV: A fleet chariot of elven valkyrie-type idea.
Speed: 35,000 gp. (Racing slugs)
Durability: 5,000 gp. (Not too strong, made of wood with some iron mesh, it's a chariot).
Weapons: 20,000 gp. (Elven archers armed with bows, a few surprises like wands of ice wall)
Framework: 35,000 gp. (This is where it excels. Goes over any terrain at full speed, dodges in and out of dense areas without a will, controls the slugs with a telepathic link.)

As you can see, the numbers really don't matter so much as the ideas behind what you want, and besides...this isn't going to be a numbers-crunching game.

Anyways, the basic idea is to come up with a cool picture in mind for what you guys want to ride, what sort of focus you have, if you want weapons what type, and how tough it will be.


DM Mikey  d20+23=25 d20+23=29
Monday October 6th, 2003 3:15:23 PM

Peerimus approaches the halfling, who sees him, and the halfling darts into the underbrush with the silence of a leaf falling. If Peerimus chases after him, he quickly loses track of him; not because the halfling's going too fast, but because he's somehow vanished, or maybe hiding, extremely well.
The rope was obviously some sort of trap for a wagon coming by...

Peerimus 
Monday October 6th, 2003 4:50:02 PM

The druid does not feel like a game of chase, so as the halfilng bolts he merely watches him. Peerimus will, however wander over and take the rope. Never kow when more rope will be handy

With rope in tow and some possible pertinent information for teh group on what might be going throught the minds of the competition, Peerimus shifts back to an eagle and heads for teh others

Barnum Berrybrawn 
Monday October 6th, 2003 5:38:44 PM

"Bring tools, and watch out for the Halflings. Fair enough..." Barnum says, pausing slightly at the word 'Halflings', as if it was insulting to him and all Halflings.

"Regardless, I'd say the most important part of the race will be the beginning, when we are close to the competition. We need a..." Barnum starts, he thinks for a moment, and chooses his words thoughtfully, "Wagon of mass destruction. Using some kind of exceptionally powerful, and probably exceptionally expensive, form of magic, we could blast each of their carts back to the first age, quickly, and efficiently. After that, we drive off with respectable speed, leaving our competition in the dust." Barnum finishes, a bit proud.

Ilsidur 
Tuesday October 7th, 2003 12:19:44 AM

"Speed, durability, offense and strength. Well, I 've always been an offensive type of person, and I heard once about a turtle that beat a rabbit in a race by being slow and steady. At the same time, I don't think that we want to go too slow, and lose sight of the competition. For offence, I suggest a turret with a couple of disintegration wands, fortified with spell penetration. I expect it will be difficult to pull a wagon missing a wheel, or an axle, or such.

DM Mikey 
Tuesday October 7th, 2003 12:22:58 AM

[Sad to say, disintegration wands don't exist on the wand list... They'd probably be more than 50,000 gp each if they did. But that was definitely an interesting idea!]

Ilsidur 
Tuesday October 7th, 2003 12:30:17 AM

"I have just been informed by the rules committee that disintegrate wands are not available. So, what about 50 or so disintegrate scrolls, and Sly or Barnum can poke their heads out of turrets, and cast the spell as necessary?"

DM Mikey 
Tuesday October 7th, 2003 1:59:54 AM

[Okay, what I meant wasn't that you couldn't get disintigrate wands, I just had to think out how you'd have a turret of disintigration...If I started handing out disintigrate scrolls as part of the 100,000 GP, then you could just cart them off from the wagon and use them on people in other adventures. Bad idea! It's all supposed to be built into the wagon...How about a compromise? How about a turreted magical device that shoots a ray of disintegration, much like a wand? You'd still have to make a ranged touch attack (fighting against their Framework), and when it struck, it would do 20d6 damage to the target if it hits a human, or the equivalent in non-living matter. A 10 foot cube is about right for most "regular" materials. Simple wood would be destroyed by this. Remember, these NASCAR wagons are able to take a bit more of a kick though. Those with more stability (read, more gp spent on Durability) would get an actual saving throw to avoid absolute disintegration, and might only blow up parts of that. Since a fireball-shooter costs about 18,000 and this is about twice as powerful, it'd probably be about 30,000 gp for the mounted rayshooter of disintegration. Does this sound reasonable?}

Trace  d20+16=36 d20+6=25
Tuesday October 7th, 2003 2:40:35 AM

Trace continues to walk about the camp sights out of sight and not makeing sound or leaving tracks. Trace still has on the ring of invisabilty (hide check ontop of the ring 25) As he moves about looking and listening to the other groups he tries to stay silent (36 silent moves) He also has the spell (move with out trace cast upon him) to cover his tracks.

(ooc: do we still get to spend money out of our pocket to help improve the wagon and such? I also think we should spend plenty on protection, speed and manuverabilty. Weapons? are we not able to cast our own spells or use our own weapons while on the wagon? Dose the weapons have to be a turrant or attached to the wagon?)

Sly Foxx 
Tuesday October 7th, 2003 7:21:12 AM

"I too want a good fast wagon, but fron the look of these racers, they are not bound by honor. I bet there's going to be a little bit of cheating going on. We, Shiraz and I brough along some shields. I herd some where that they polish their shild to a mirror reflextion and won the war." Sly put a finger to his fuzz face and continues,"If we could polish these shield to a high polish and hang them around the wagon. That would deflek their magic? What do you think?" Sly smiles at them.

Shiraz 
Tuesday October 7th, 2003 9:14:26 AM

Shiraz looks at Azuraz and waits his answer, gettin gnothing Shiraz fights the momentary look of sadness that quickly passes over his face and turns to the party members. "I think that while speed is important that the two areas we need to focus on are durability and weapons," Shiraz states with earnest, "If we focus on those two areas then we can be assured of stoping attacks against us and stopping others from beating us."

Peerimus 
Tuesday October 7th, 2003 11:37:13 AM

A great golden eagle soars into the camp and moments later Peerimus morphs into his human form.
"Sly is correct." Peerimus drops the rope. "I discovered a Halfling rigging a trap across the road just outside of town."

The druid sits down and has a bite to eat, nothing extravagant, merely some berries and water while the wagon discussion continues.

As the conversation turns to weaponry and such Peerimus inputs "I think Shiraz is on the right track with Durability and instead of ways to destroy the wagons what if we were to hinder them by adjusting the landscape through and over which they had to move? Use the wind, rain, sleet, rock and tree to prevent passage. Or perhaps the cloak of darkness to hide the way?" Peerimus looks about his head slightly cocked to one side as the conversation continues well into the evening hours.

Azuraz 
Tuesday October 7th, 2003 12:33:47 PM

Azuraz was idly thinking, and as Shiraz stops paying attention to him, taps him on the shoulder with a bit of a hop. (Well, probably on the wrist). "Ay, oi daknew un or two agendeelahs. Lahssee, they's this geeman, Barnallaby, e's a roight croicker, e makes em for fun, e does. At an' golems. An they's Iistvaan," he says the name with a distinct cast, "'e knew un or two thin', im an is workers. E's a Gleric, too. An', let's see, 'ars this crazy lil fren' o' min, oes by nah appallashun on particular, e lakes ta blow things up a bit, y'know? Crazy lil gnome bro. Roight, that elp ya, g'vner?" he pats the minotaur on the shoulder with a bit of a jump, and then says, "Oi built up a thoirst, if ya don' min."

DM Mikey 
Tuesday October 7th, 2003 12:36:50 PM

[Yes, you can spend personal money on the carts, too. :) And I like your brainstormings. We have a few days to design the cart, so no rush.]

Barnum Berrybrawn  d20+2=13
Tuesday October 7th, 2003 7:49:21 PM

Barnum's eyebrows seem to jump to the top of his head, when he hears Peerimus's talk of a trap in the road. "We'd best be careful then, I'd suppose the sneakiest of them could throw a good dose of magical sleeping dust on us and have us out for the day, giving them a head start, which actually seems like not such of a bad idea, if not unsportmanslike..."

Upon hearing Azuraz's request for a drink, Barnum pours a cup of water and, with a wave of his fingers and a word or two that sound like Dwarven, at least to anyone who didn't speak the language, turns it into something at least tasting remarkably like Dwarven Rum. He passes it to the gnome. (Cast Prestidigitation)

"All this talk of cheating and deceit makes me curious..." With a few more hand waves and a few more words, Barnum casts Detect Magic. He then looks around the area, making a Scry check in the meantime.

Scry Check: 13
That's assuming a scry check only uses your intelligence bonus, which I think it does, but I'm not sure.

Savin 
Wednesday October 8th, 2003 10:59:23 AM

Savin gets tired of waiting at the horse dealers and heads back to the camp. When he arrives he will be filled in on all the rules and then will give his two copper pieces worth.

I have a couple of suggestions. I think we need someone to scout the trail. Tough to prepare for the race if we don't know the route. We might have to cross a river and a heavy armored wagon will have a problem.

The second thing we need to think about is protecting our mounts. I know Peerimus wouldn't allow us to attack other's mounts but our competition won't have the same scruples.

Along these lines, I have thought of a few things. Protection from arrows seems a good choice as does stone skin and other protections.
We could also enhance our mounts with haste spells, growth spells and such. We also need to pick mounts. I still like the idea of centaurs...yeah they will be expensive but they are intelligent and could fight back if necessary.

DM Mikey 
Wednesday October 8th, 2003 11:38:06 AM

[Centaurs could be quite neat. I'd say they'd cost about 10,000...you could get faster versions for more. They could have bows with arrows, or chuck javelins... I'd say to spend some on maneuverability as an advantage, too, since you don't have to give them too many orders, and they tend to try to dodge too. Pretty interesting choice! (One I hadn't thought of to be honest)]

Trace 
Wednesday October 8th, 2003 1:17:47 PM

(ooc: hey dm. am i getting any results from my spying?)

DM Mikey - 00Trace 
Wednesday October 8th, 2003 3:29:10 PM

[Strangely amusing notice to Trace: It's actually very hard to sneak invisibly and silently around in this crowd. Why? Because it is a crowd! Being invisible, even small, nobody notices you, and you are the subject of repeated stumbles, twists, and near-collisions, followed by curses, confusion, or just plain pain as the kid cries for his scraped knee.]
[Anyways, none of the groups seem to notice your approach to the edge of the ropes. But crossing beyond into their turf presents you with several challenges:
[The halflings have a huge tent covering theirs; do you wish to try to lift a flap and sneak inside?]
[As you venture near the Mystical Riders area, you notice a few wards on the insides of their roped off area. Alarm spell or worse? It seems strangely open to inspection, perhaps they just wish to avoid sabotage.]
[The berserkers have, of all things, a circle of salt surrounding their wagon-in-the-making. They're very careful not to disturb it. It could just be primitive superstition; it could be a spell of some sorty. Do you wish to disturb it or cross the line?]
[The Minotaurs don't perceive you. You notice, however, their mounts in their stable area, huge three-headed wolves that look quite fearsome, start getting impatient and sniffing the air as you get near.]
[Entering the gnome area is dangerous in itself. You're liable to step into a cloud of steam, trip on dirt-covered tools, be plowed into by rushing gnomes, or whatnot.]
[But the more important question is, what do you wish to find out? A lot of the obvious facts can be found without "spying", I assume by spying you're looking for specific things. Present a few ideas, and if the rest of the group wants to aid with what they'd be looking for, I'll answer those questions as well. If you want to do sabotage or anything sneaky, let me know as well.]

Peerimus 
Wednesday October 8th, 2003 4:53:33 PM

"Targeting the mounts would depend on what the mount was, but in general I would be opposed to harming them yes. Thinking in a different direction. What about a land craft that sailed? The money saved on 'mounts' could be diverted elsewhere." Peerimus continues as he has the groups attention.
"I was thinking Floating Disk could lift the wagon, a sail or two propelled by constant magic wind and use force effect spells for first line protection and more conventional second line. A sort of Ablative armor system."

"Also a response system like counter spells for things like anti magic fields or disintegrates and dispells. Figurines of power as backups in case the sail system fails."

"What do you think?"


Barnum Berrybrawn 
Wednesday October 8th, 2003 5:34:23 PM

Barnum grins at some of Peerimus's ideas, and feels as if he should slap himself for not coming up with them first. "I think the floating disc idea is great, perhaps we could affix some item to the bottom that would permanantely cast Tenser's Floating Disc, albeit a very powerful version of it. Though, I don't know if that would be considered 'flying', it would definitely reduce the problem of traveling over rough terrain. Eh... Azuraz! D y'ken floatin a two 'r t'ree feet affa the ground'd be 'gainst a rules?"

Azuraz 
Wednesday October 8th, 2003 10:13:40 PM

"Oi dunno," the gnome admits while thinking, scratching his chin, and taking another sip of his drink. He looks at it. "Ay! Oi mahgt be daft, but 's lost is taste, or sum such." After a second or so peering at it, he looks to Barnum and grins. "Oooo, oi ken. Yer joke, is good. Tastes like drink, but is i? No. Oi could be eaten san' or all oi knows. Nah, oi want the real thing, ichell lasts long 'en moi tongue."
He returns his attention to the question posed to him.
"Problem is, if e floatet, a push'ed make 'im fly back, roight? Sam'as makes 'im easy to pull makes 'im easy to push, roight? Un cap'pult shot and ya'd be dasht clear to the Floating City, ya'would. Still, if 'em centaurs or some'in heavy was pullin', you might not. Oi dunno. But floating, ey, that's okay, so longs'is not too high up."


DM Mikey 
Wednesday October 8th, 2003 10:17:00 PM

[Schematically, floating dics would probably be a Framework cost. You could carry lots more cargo for the more powerful discs, it definitely adds to the ease of travel, but maneuverability-wise it might be not as great, since you depend mainly on what's pulling. It's a neat design idea...like a hovercraft!]

Shiraz 
Wednesday October 8th, 2003 10:21:33 PM

Shiraz smiles at Azuraz speaks the accent makes his head swim and the huge taur can barely keep up with the small gnomes speech. "What about those..you know summoned or ..no phantom steeds, maybe a wagon with those so they can 't be targeted then have the floating disk incase we hit a trap we can just go over it?"

Ilsidur 
Wednesday October 8th, 2003 11:36:24 PM

"Hey, I understand that golems are immune to all spells, except specific spells. What about using golems to pull the cart? I don't think it would be very fast, but they would be nigh on indestructible, except for physical damage, and I figure we should be able to ward off any of that, with our own 'physical' abilities". He taps his waraxe, and winks.

Azuraz (DM Mikey) 
Thursday October 9th, 2003 12:53:34 AM

"'as roight! Golems is good, an' my frien', 'e makes all sorts..slow uns, fast uns, small uns, big uns, humans, beasties, dragons, all kin's. E useta make them wax sculpchas, and brawns, and golt ev'n."
Azuraz volunteers a trip to his friend Barnallaby, who apparently makes golems of all types, or if you wish, to his cleric friend, who has quite a variety of animals and coach experience. Then there's his mysterious explosive mage friend, who probably could supply you with most magic spells.
{Basically...Barnallaby can supply you wish most expensive/high end magical constructs that you might imagine, along with excellent combinations of magical frames and/or designs, like the floating disc idea. Iistvaan, a cleric of Ffloy, has a wonderful variety of magical creatures that he breeds, builds caravans and coaches often for the rich. He also can weave in magical protections and such. And if you want anything to do with weapons, especially magical ones, then there's the mysterious mage friend of Azuraz, an avoided, eccentric gnome who builds weapons of mass destruction for fun. (He can supply the disintegration weapons, fireball wands, cold/ice wands, basically anything magical that attacks).}
{If you want to roleplay with any of these characters, ask. They all have vibrant personalities and many suggestions on what to employ in a cart.}

Sly Foxx 
Thursday October 9th, 2003 7:39:58 AM

"All these good ideas, I vote for all of them!! But I cannot understand what this little fellow is saying. Thank goodness we have Barnum with us" Sly scratches his chin and chuckles.

Peerimus 
Thursday October 9th, 2003 10:12:44 AM

The well tanned and highly sinewed man nods as Azuraz speaks of the possible issues with the sailing craft.
"I'm a bit simplistic in ideas, but how would we be targeted by offensive weaponry if no one could see us? An Invisible cloak could wrap the wagon. We could have an illusionary double trail us by 50' and then create a rather vast fog bank behind us that will spread out and slow the competition. All we weould need to do is get in the lead in the first place. At that point other terrain effects can be deposited behind us. Plant growth, Grease, Web, Trees, even walls of stone and iron."

Shiraz 
Thursday October 9th, 2003 12:57:29 PM

Shiraz stands and streches, "all this talk is making me dizzy, perhaps we should go to one of Azuraz's friends and talk to them get an idea of what we can do because the possibilities are endless." Shiraz turns and pats Peerimus on the shoulder and bends down so he can whisper in the mans ear, "sorry." Shiraz turns and looks at the cart he and Sly brought, "Perhaps we can use some of this or sell it for what we can use."

Barnum 
Thursday October 9th, 2003 7:53:19 PM

"Eh... So many great ideas, we have here, so... I agree with Shiraz, we might as well see a professional and see what's feasible and what's not, and we should see if they have any ideas to assist us. I suppose we should see Barnallaby first, just to get our basic frame down, and then put on the more specialized things, like weapons, afterwards."

DM Mikey 
Friday October 10th, 2003 5:52:46 AM

(My apologies: Thursday's post will be incorporated in Friday's post. Mainly because it is too late to post for Thursday, and I only just finished my work.]

Sly Foxx 
Friday October 10th, 2003 8:17:40 AM

"There are more good ideas here then there's grain of sand on the beach. Any one of these plans will work for us. All we have to do now is to pick one and go do it!" Sly said with a big smile.

Peerimus 
Friday October 10th, 2003 11:12:49 AM

"I'll stay with our funds and think at one other should remain as well."

As Shiraz leans down the druid meets his eyes and nods at the big taur. "I as well."

As his fellows move off, Peerimus looks about himself and the rather open patch of ground he stands. "Could someone purchase a pavillion style tent or the like. Some privacy might do us good."

DM Mikey - Barnallaby's 
Friday October 10th, 2003 4:12:02 PM

Azuraz wanders along the mudgrounds, and leads you off to the east of it. At the edge of the mudgrounds, he motions a carriage over and hops in after revealing that he's an official of Mudgrounds with a badge, drawing a nod from the carriage driver. He explains that this road leads directly towards a town off in the distance, perhaps a few hours walk. As you begin to walk, fruit trees, farms, and small cottages line the way. It's rather serene, especially after leaving the noise of the festival-like mudgrounds.
Barnallaby's is about a ten minute walk along the way. You see a well-traveled dirt path leading to a large two story house with a terrace and fine walls. Many well-designed marble statues line the path leading along. A fountain dominates the central courtyard, a fantastic masterpiece consisting of several nubile delectable mermaids playing a variety of musical sea instruments. (Shell-flutes, bone harps, and such).
As you approach, you make out a welcoming party. A very stout and stern looking female dwarf in stiff-looking clean clothes stands next to a well-dressed patient-looking half-elf in the racial equivalent of his fifties with an air of elegance, both waiting at the entrance with several nondescript servants standing by.
The half-elf, obviously the more gracious of the pair, steps forward down the steps as you exit the carriage. "Greetings. Welcome to Barnallaby's, our fine establishment of skilled artisans. Azuraz, it is a pleasure to meet you again, and I hope your father is doing well?"
Azuraz nods, and smiles slightly as the half-elf steps forward, shaking hands with everyone. "I know that you are the most recent group to join into the carriage ride, and can tell that you have an air of experience in these sorts of escapades. Well, 'adventuring' as we used to call it." He chuckles. "I used to be a fellow just like you, till I had to settle down from marriage. Maybe later we can swap some stories over some wine or beer.
"Oh, my name is Zat, and this fine dwarf, my partner artisan, is Marzipan. We are the chief artisans, and have a number of apprentices training and working under us. We make all sorts of furniture, carriages, coaches, and other sorts of items for those who wish the more fantastic than the norm. I'm sure Azuraz has told you, that we use a variety of craft designs from all nations, employing dwarven metallurgy, elvish architecture, halfling simplicity, and gnomish complexity in varying doses, depending mainly upon the customer's desire. We also specialize in golems and self-propelled automatons, a particular field of study that Marzipan almost certainly is one of the current experts on." Marzipan blushes at this compliment slightly. "I'm sure if you'd like to see those later on, you can.
"In the meantime, can I offer you a drink while we answer any questions you have? Would you please come inside, and have a seat in the lounge?"
Azuraz looks to you guys, the nods. Everyone sits inside the lounge, which is well-furnished and has wonderful artwork. The couches are strangely designed, looking quite delicate but extremely plush and comfortable besides being sturdy enough for a minotaur to sit in.
Servants wander in, asking what sort of drink you'd like.

Sly Foxx 
Friday October 10th, 2003 7:38:01 PM

One look at the people in frount of him and he knows that they are Merchants andonly intrested in making a big profit from them. One though makes Sly even madder is his Luke, But he must calm down or they will get no where. "Yes! I'm would like a Green Gnomish, please"
Suprising the rest of the party, Because that's one drink in the Wold that Sly cannot handle.

Barnum Berrybrawn 
Sunday October 12th, 2003 8:09:40 PM

"Amazing, simply amazing!" Barnum says, a phrase that he repeats to himself as he walks about, looking at the various pieces of artwork. When he finally sits down, he is surprised to see servants coming to him to ask him what he would like to drink. "Mr. Zat, this is the way to live!"

Grinning somewhat mischieviously at Sly's request, Barnum looks up at one of the servants, "I'll have a Green Gnomish also, if you would."

Savin 
Sunday October 12th, 2003 10:17:09 PM

Savin follows along and takes in the sights. "I have a question. If we have a totally magic wagon and someone hits us with a dispel magic spell....What happens? I think we should use a combination of creatures with magic protections. Go with offensive and defensive upgrades. Basically be balanced. This is really a test of our abilities, not the magic we buy."

Trace  d20+6=8 d20+6=8
Monday October 13th, 2003 4:57:39 AM

Trace walks in and sits down on one of the fine couches and whispers into Sly's ear, "Youll be only having one of those tonight little brother. You need to keep you head about ya no matter the mood your in. You need to rember we still dont know our enemy here."

When Trace is asked what he would like, "Well I would like some spiced tea and if you can find some, some smoked cheddar. It has been ages since I had some. In fact it was the last time we were in Hook City that I had the pleasure of cheese.

Trace ask aloud, "Have you made any of these racing carriages before and if so how did it fare in the race?" As he listens, Trace absently runs his hand through his hair. Without makeing much attention to it he has found a fat tick and begins to pull at it trying to take the head with it as not to leave it in the skin (concentration roll to remove tick two attacks).

Shiraz 
Monday October 13th, 2003 9:05:21 AM

Shiraz follows the others only noticing the statues in passing as they walk up to the house. "No thanks I am not thirsty at this moment," Shiraz says pleasantly. "However I have the same question, Have you ever had a wagon in a race like this and how did you fare?"

Peerimus 
Monday October 13th, 2003 9:45:42 AM

Peerimus attempts the best he can at making the roped off section more suitable. realizing he really has nothing with which to do that he flags someone down, hands over some coin and promises more upon their return.
"I would like some firewood, an assortment of berries the more the merrier, a shovel, 500' of twine, 8 stakes and some grass seed."

DM Mikey 
Monday October 13th, 2003 1:25:26 PM

"Uh...Okay." The guy looks at a complete loss how to fulfill Peerimus request. He looks around, and wanders off.
Every few minutes, he comes back, with some of what Peerimus required: First it's a couple of stakes, then some grass seed and some strawberries, then a shovel, then a bunch of twine, then more twine, then he finds out how much twine and gets even more twine, then some wood, and so on. All in all, it takes him a while, but he tries as hard as he can for an unskilled random guy.
Meanwhile, Zat smiles and drinks are served, people are seated. "Yes, the carriage we designed two years ago won. You're very right about making an all-around carriage, sir.. It's not the weapons, or the material you make of it alone that determines whether it will win, but in general just how good the pilots are, and how all-purpose their vehicle is. A well-rounded out carriage is what is best. A totally magical vehicle can be quite easily nullified by a simple dispel magic. That's why the mage's vehicle, pardon me, the Mystical team, lost last year. Entering an area where magic was thrown into randomness..." He chuckles.
"If you'd like to see some of our designs, we'll show you."
Should you all wish, he presents a tour of the carriages. Most of them are not the 100,000 gp type, but being made for nobles or stored for future sales, and there aren't that many actually held here. All are extremely sturdy looking, and it's obvious that the dwarven mithril/darkwood combination is much tougher than the other forms people have come up with.
They also have a fantastic stables of magnificent horses of varying types, even dire horses and horses you've never heard of.
As far as weapons go, they have very effective non-magical variety. They mention that they can have them enchanted if you wish.

(Carriage-making wise:
Speed: These guys can supply you with horses, horseshoes of speed, but nothing too fantastic.
Durability: These guys can make the most durable coaches, due to dwarven adamantite/mithril and such.
Weapons: These guys don't have very much access to weapons other than catapults, ballistas, oil, anything nonmagical. On the plus sides, being non-magical, they're still really effective and powerful.
Design: Though they can be creative, they don't have access to much mystical stuff. They're very good at making carriages, though.)

Once the tour is done of all the coaches and such, and you have been offered drinks, Azuraz mumbles out of earshot of the hosts that he can take you to Iistvaan if you want...

Peerimus 
Monday October 13th, 2003 2:18:59 PM

Peerimus thanks him heartedly everytime he returns and hands him some gold as well. Between the visits Peerimus sets down to some good old fashioned labor of planting and sculpting himself a garden area.
At the edge of the roped section is where all seeds of the various berries go. Fire pit in the center, a few accent bushes here and there. He digs a good sized hole, using the dirt removed to elevate other sections of the plot and also digs a winding channel through the area. On one of the return trips Peerimus asks for some canvas as well. The canvas linse the hole and channel and when complete Peerimus fills it with 14 gallons of water.
The rest will wait til morning
Peerimus builds and lights the fire and then stretches out on the ground by the chest as evening falls. His mind drifting to the vision of what the area will look like by mid morning of the next day.

Barnum 
Monday October 13th, 2003 5:11:28 PM

Barnum glances curiously at Peerimus, wondering what sort of thing the druid is working on. He examines some of the carraiges, and is impressed by their workmanship, "Nothing like the wagon my Pop used to drive, that's for sure."

When Barnum receives his Green Gnomish, he lights it aflame, and before gulping it down, glances over to Sly Foxx, "You first, friend."

Sly Foxx 
Monday October 13th, 2003 5:51:54 PM

"ho k" sly slurs his words and walks around stagering here and there, sometimes he fall down, crawl under the wagons, the reapears on the other side. Stagering to the rest of the group he wispers 'I think the fastest wagon is the one made of Dwarf Wood. I think that it will serve us best. Now for horse flesh."
Sly stagers to Barnum,"a Lil Bud bud budie! wow is your nomeish, Good huh?" but is barnum snell Sly breath, he will see that Sly is just putting on a good show.

Ilsidur 
Tuesday October 14th, 2003 1:19:05 AM

"Well, Mr. Zat, it seems that you are the one that we want to buy our carraige from. Can you build us a good one, with the frame and the structure that we need, out of this dwarven mithril/darkwood, for say, 40,000 gp? [OOC: I figure that this leaves us 60,000 gp for the golems and the weapons.] Also, for that price, you could throw in some spare parts, if we should happen to run into any mishaps along the way. I don't think any of us are drivers, at least I'm not, so should we hire a driver? Also, I don't think any of us are mechanicians, so should we hire someone to travel with us, to carry out any necessary repairs?"

Ilsidur turns to the party and says, "I still like the idea of using golems of some sort as the 'pullers'. Maybe we can purchase some normal weapons from Mr. Zat, and get them enchanted elsewhere. Also, why don't we try to purchase a mounted wand of disintegration with only about 10 charges, which should make the cost less prohibitive, but still be enough to remove wheels, and harnesses, as well as any physical blocks that we might run into. What do you think?"

Trace 
Tuesday October 14th, 2003 4:11:20 AM

"I agree with the carriage and even more so about the mounted wand. Not sure about the golems though. Maybe some dire horses and protect them somehow."

Trace drinks the last of his tea and gets up to meet one of the servants. I need a bucket of water.......colder the better.

Trace recives the bucket of water and douces Sly with it, "Come on man! Get your head in the game. I dont want to take any chances on looseing my Radiant or even your Luke. I know your having a bad day but so am I. Getting trashed and looseing your head right now will only make the situation worse." Trace tries to pick up Sly and straighten his outfit and hold him up. Just take a look a Peerimus, he is doing what he can to keep focus at the task at hand. I suggest that you do the same thing."

Trace turns to Zat, "How much for a four horse team of dire horses to pull our wagon, and for curosity, how much for a same number team of golems about average size to pull the wagon as well. This way we can figure what will be the best way to go aobut getting across the finish line?"

Trace ask for another spiced tea while he waits for the answers.

Shiraz 
Tuesday October 14th, 2003 9:03:29 AM

Shiraz looks at Sly and sighs remembering the one and only time he ever decided to tie one on. Chuckling softly the huge taur walks over to the half elf,"Come little one we need your advice. Islidur I agree on the durability of the coach being important for sure but golems to pull? I am not sure about that."

DM Mikey - A new face 
Tuesday October 14th, 2003 5:45:23 PM

Zat sits down at the table and ponders. "Well, a coach made entirely out of dwarven mithril... One of our best coaches of that type would cost around 40,000 (OOC: That's 20,000 on durability, 20,000 on design). We don't quite have weaponry of that type," he admits, "But we do have some horses, both the golem type and the regular type."
As far as pricing goes, a team of four Dire Horses turn out to be about 20,000 gold, and they're huge and very fast, about as fast as horses with horseshoes of speed and quite tougher to boot. Golem horses of about the same speed are even tougher, nigh impossible to destroy without a determined magical weapon, and cost about 40,000 gold pieces.

Meanwhile, Peerimus goes about cleaning the campsite diligently.
The man who has been helping him gather the items wanders back occasionally, and seems to find what Peerimus is doing to be interesting.

Finally, he asks, "Oh, are you the new team that's competing?" He shyly asks, looking somewhat hopeful. Examining him, Peerimus realizes that the man is a rather plain-faced priest of Ffloy. Actually, the only dashing his looks do is against rocks. He would have a good face, if it fit together properly, but none of its parts seem to match. His blonde hair does not go well with his dark brown eyes, and his narrower nose serves only to accent his pudgy cheeks. This pudginess is continued in the rest of his body. He isn't fat, but there is ample blubber separating his skin from his muscle. He does have an air of experience, perhaps that of a person who has trained a lot of his life and seen some combat. But that can be overlooked quite easily.

{OOC: This is the introduction of a new player to the group: Everyone meet Brett. Brett, check your email for info on motives and such :) )

Sly Foxx 
Wednesday October 15th, 2003 8:50:20 AM

Sly turn to face(with his killer breath) Trace, "Big Brother! I'm am not drunk, I'm mad. Nothing tast any good, I cannot sleep but two hours every night. I just hate waiting wondering what is happening to Luke. Before you throw any more water on me and you owe me some clothing. Don't you ever wonder about your Radiant or your beautiful horse? or are they only animals to you?? I'm sorry I didn't mean to say that. Buy what ever you want I'm going back to camp." With this said Sly (who's a little unsteady on his feet)Will turn to leave but bumps into Shiraz first "Opps! Sorry!"

Shiraz 
Wednesday October 15th, 2003 8:50:35 AM

"How much were we given to spend? I don't remember." Shiraz shakes his head clearly embarassed to forget such a thing.

Peerimus 
Wednesday October 15th, 2003 11:45:37 AM

"Competeing?" He repeats the question back as he stops digging and looks up. Peerimus cocks his head sidelong and looks the speaker over noticing that it is the man who has been kind enough to one, not write him off as a lunatic and two find what he's been asking for is still there.

"Yes, yes I am" comes the answer with rapid nods. "Sun is getting low and I suppose I am done here for now."

Peerimus tosses the shovel aside and starts the fire. popping down uncerimoniously beside it and throwing his hair back with the whip of his head.

To the man still standing there he gestures to the ground next to him. "Thank you for your assistance, please sit and have supper with me. I am Peerimus, Child of the Wold and this is my friend..." He trails off and his face drops slightly. Quicly recovering he continues, "Please sit join me friend."

DM MIkey 
Wednesday October 15th, 2003 1:45:06 PM

[To help some characters, there are currently two scenes sorta going on: Peerimus back at the Mudgrounds, and the rset of the group in the palace of Barnallaby and co.]

Uther 
Wednesday October 15th, 2003 2:19:30 PM

The man sits down, uncomfortable with being close to Peerimus. "I... I am Uther, a cleric." Uther's mind raced for what to say next. "A Cleric of FFloy, that is. Ummm... I've been asking around, but everyone says no. Does your team need a new person? A animal handler, perhaps? I could... that is, I ... ummm ... I know something about animals."

Uther stopped. Why did talking with other people have to be so difficult? Why couldn't it be much easier, like reading or taking care of hurt animals? He was trying to ask to join the team, but will Peerimus understand that? Sweating was starting to roll down Uther's face. Finally, he blurted out, "I would like to join your group." Sighing, and glad to have gotten that out, he wiped a thin stream of sweat off of his face.

DM Mikey 
Wednesday October 15th, 2003 7:18:59 PM

Peerimus meets the shy new man back at the campsite. Meanwhile, Zat shakes his head at the behavior of the others. "Perhaps you should think about how much you wish to spend over the night? It is getting dark, and I assume that you want to discuss about things amongst yourselves."
(And you have the option of returning to camp for a night. You have a few more days before the race, so don't worry.)

Savin 
Wednesday October 15th, 2003 7:42:45 PM

Savin looks at the the choices and says, "I think we need to assign tactics and roles to each individual according to their strengths. Some things to think about...Who will drive the wagon? Who will back him up if he is killed or thrown. Who will be incharge of defense and offense. We might want to think of defensive measures like fire control and such.

I really think we need to stop pondering and start making some decisions. I would also like to get some more information on the actual route. Will we be going up mountains or through rivers and such."

Savin will turn to the artisans and ask, "Do you have any ideas of the route? Are they always the same? What kind of challenges can we expect?"

Barnum Berrybrawn 
Wednesday October 15th, 2003 8:28:55 PM

Barnum looks over at Savin, and nods furiously, "Righto..." He then turns back to look at his empty glass, "Stronger than I remember. But then, I don't remember much from the last time I had any of these..."

"Eh... We've got time so... We should see some other people before making any final decisions... On the wagon. Your ideas are good, though, Mr. Zat. I like 'em... Nice and sturdy... Good and strong... Right as rain... Eh... That was 100,000 gold we had to spend, by the way, Shiraz. Eh..." Barnum waves at a servant, "A glass of water, please. My mouth's still burning..."

Trace 
Thursday October 16th, 2003 4:04:14 AM

Trace recoils a bit at Sly's questions on his feelings for Radaint and Shadow. He pushes the thought of snapping back but lets Sly go and sleep it off without further word.

Turning to Savin, "You seem to have a good foresight into this feild, please continue the ideas and draw out a battle plan and the rest of us will add to what you seem to be compileing. Think of the best ways that we can make this happen and we will go from there. I have to admit, I dont really have much of a clue at the moment on how to move forward. This is such a diffrent challange that I have faced before that it has me stumped."

Trace thanks Zat and makes his way back to the camp site to sleep for the night. He makes arrangments with the others for a One man watch over the group to be taken in four shifts that why everyone shall get plenty of rest.

Sly Foxx 
Thursday October 16th, 2003 9:52:11 AM

Sly bumps into Shiraz, and the look in the minotaur's eyes was enough to realize that they all went through these past years together. Sly turn back to Trace, "I'm sorry about what I just said, big Brother. I' must be the human blood in me. I had to do something, I cannot stand for the animals to be caged up. So I tried to get drunk, it didn't work. Just got a head ache."
Sly will return to camp with the rest of them.

Peerimus 
Thursday October 16th, 2003 10:30:41 AM

Covered in dirt and sweat Peerimus sits with a childish smile on his face as the man fumbles for the what he thinks are the right words. Curious how most people do that he thinks.

At the mention of the man's name, Peerimus clasps his hands together, elbows pointing away from each other in front of his chest and nods. "An honor to meet you Uther of FFloy."

Peerimus hands him a skin of water and offers, by pointing at it, some sliced cheese and fruit. Regardless if Uther takes any or not, after a bite himself Peerimus continues as he stokes the fire and despite the blatant question of joining, steers the conversation in a different direction. Hopefully to put him more at ease and draw out his truer self.

"An animal carer you say. I myself have a deep love for them. They are so simple to be with. No expectations, no prejudices, yet they can see your soul and know you in a moment"

"You have my curiosity friend, what is the greatest animal you have had the pleasure of accompanying?"

"I myself would not use the word accompanying for I was surely not accompanying it, but I was IN it's company."

Continuing his own story, "It was some years ago and I was hunting far west of here at the time when I saw him. He was majestic and I was awed to the point of paralyzation. For you see, I had rounded a tree and begun to climb a small hillock when cresting its rise through the dense foliage was as great and large a tiger as I had or have ever seen. It's fur was a thick and coarse orange striped with Black and yellow. Armor like bone plating was across its eye bridge and fangs like short swords jutted from its upper jaw. So there I was on all fours, spear in hand and not but a deerskin on my back, 50' from him. Our eyes met as he moved suredly down and towards me and as he passed our heads turned to continue the meeting. Then he was gone into the underbrush behind me. I don't think I thought of moving for almost an hour." Here Peerimus smiles and takes a deep cleansing breath, his body getting caught in the memory. Then shaking the vision away with a laugh, "That was a great day friend."

Uther 
Thursday October 16th, 2003 2:41:13 PM

Uther nodded as the man welcomed him. He accepted Peerimus's water, but declined on the food. He watched the man stroke the fire, and pulled out some wrapped beef cubes, only one day old. "For dinner. My offering, I guess." Uther hoped his hands weren't too noticably trembling as he set the beef by the cheese and fruit.

Uther's eyes widened as Peerimus told of his encounter with the tiger. 'What a man is this?,' he thought, trying to come up with a response. Somehow, he knew, saying, "I took care of mules and horses" would never suffice. Finally, he remembered an encounter he had in the woods.

"Ummm... the thing I remember most was, when I was praying in the woods one day years ago, a small bird, barely a baby, fell near me. He could not fly, not with a broken wing, so I prayed for him to be healed. Now, whenever I go in those woods, he manages to find me. He ... ummm... he is a robin. Nowhere near a tiger, but a friend of mine, I guess."

Uther sighed, knowing he would not be accepted here, either. This man, Peerimus, was trying to let him down easy, it seemed. Uther almost said something again about joining, but found the words caught in his mouth. Instead, he took a drink of water to hide his faltering mouth.

DM Mikey 
Thursday October 16th, 2003 4:37:44 PM

Sly and the rest come back to the mudgrounds to find Peerimus's mighty efforts during their absence have made quite a change to their area. Also, they see the stranger sitting down, taking a sip of water and chatting with Peerimus.
[Feel free to talk and make preparations for sleep, let me know the watch order as well. Also, make Uther feel at home, 'cause he's our newest member. :) And not a spy from the halflings. I swear!]

Peerimus 
Thursday October 16th, 2003 5:28:18 PM

Peerimus is very attentive to the story Uther tells and smiles at the outcome. "Healing a Spring Caller with prayer is no minor task friend, you should carry that story with pride. Add that the Spring Caller seeks you out and I am glad to be in your presence friend."

Peerimus sees the rest of the group arriving and standing he introduces him, "Friends, please watch your step i have been doing a little gardening and planting, tomorrow we shall see if I remebered correctly how."

Turning and gesturing warmly at Uther he continues, "This is Uther of FFloy and newest member of our race team. He is excellent with animals and a healer. Uther these are my friends, Savin, Sly Foxx, Sir Thomas, Trace, Barnum Berrybrawn, Shiraz and Ilsidur."

Peerimus scoops up the beef Uther produced and hands it to Savin, "If you would be so kind as to work your meal making magic my friend."

Sly Foxx 
Thursday October 16th, 2003 6:14:29 PM

Sly tell Shiraz, "My head is almost clear now, Thank you for taking care of me, even with my foolish temper." Sly toward Uther at the mention of his name. Uther can see that Sly is a half elf, about 17(in human years) he has pointy ears, green eyes and the hight of an elf. But the hair is a dark blond with red streaks in it. Sly is wearing a hat that's pointed (like Robin Hood), it has a phesant tail feather on itand on the side he has a gold Holly pin. Sly is wearind a mithril shirt for armor, a pair of green pants with about three or four Seals running (in a line) down the side of his pants and his boots almost look nornal but if you look closely he does not leave any tracks when walking about.
Sly will put his hands together, bow and tell him "Hello! I'm Sly Foxx" then takes his gloves off, approches Uther to shake hands with him, "Good To Meet you, (Sly smiles) the way I fight I could use another Cleric!."
Sly turn to the rest of the group "OK! Let's eat I'm Hungry! we can make some plans while we eat."

Barnum Berrybrawn 
Thursday October 16th, 2003 7:55:19 PM

"Hello there, and well met, good sir Uther! I am Barnum Berrybrawn, master arcanist, and temporary companion of the Children of Chaos." Barnum is exquisitely dressed, perhaps overly so. He wears shiny black boots, well tailored brown pants, a fine white shirt, and a brilliant red cloak. Somehow, looking at the cloak makes you seem to like him a bit more. Upon close inspection, his clothes are unusually absent of any stains, whatsoever.

Shiraz 
Thursday October 16th, 2003 10:46:23 PM

"My pleasure little one," Shiraz shrugs his shoulders being so big the littel move almost seesm comical,"after all we are family and thats what family does." Shiraz slowly walks back to the campsite ignoring the stares from the cityfolk not used to see ing his kind often and daydreaming of warm summer nights and catching fireflies with his brother when they were older. "Oh huh? Uther? Thats an interesting name. Mine is Shiraz, no last name just Shiraz. I am the bull headed guy around here." Shiraz says the last with a straight face and then slowly like the sun braking over the plains a smile erupts on to his normally stoic face. "No really I am a bit stubborn just ask Peerimus here he just had to endure it then Islidur as well." Shriaz extends his hand," Well met Uther what can we do for you?"

Ilsidur 
Friday October 17th, 2003 1:11:44 AM

Ilsidur, a stocky dwarf (is there any other kind?) dressed in dull black metal armour, approaches the new arrival, and says, "Good to meet you, Uther of Ffloy. My name is Ilsidur Wayfinder, one of the Children of Chaos, as our rag-tag group is sometimes called. I am a cleric as well, although I worship all the gods of the Wold, calling on their powers as need be. So, you say you know how to drive a wagon, do you? Well, that is very timely, since we are in need of a driver of sorts, for this race that we seem to have been shanghaied into."

"We are trying to decide how to outfit the wagon. We have a significant fund to build the wagon, and are struggling with the best type of creatures to pull it. Do you have any ideas?"

Uther 
Friday October 17th, 2003 8:49:48 AM

Uther was taken aback by the almost instant acceptance by these Children of Chaos. Elation shot through him, as he realized he had been accepted, at least as a temporary companion. He shook the offered hand from Sly, and nodded to the others as they introduced themselves.

"Well... ummm, I guess you all know my name. Answering your questions as best I can, I do have some small skill with animals. I... umm, I could drive the wagon, but I've heard of drivers being hurt in these races. I hope there is a back-up driver? Anyway... ummm, as far as creatures to... well, that... the creatures pulling the wagon, I mean, I assume a dragon is out of the question? Right, well, I'd guess that dire horses would be best, from what I've heard around this place."

[OOC: Just a couple of things about my character. When he talks, I'm trying to capture his halting way of talking. Imagine Shatner in Star Trek, and you'll nail it; there's pauses where there shouldn't be, and it always seems strained. This is because he is not comfortable being social. I'm sorry, but if he ever gets annoying, just tell me, and I'll see what I can do.]

DM Mikey 
Friday October 17th, 2003 3:59:29 PM

Everyone settles down to a nice meal. Over it, you talk about the options you want to set for your car. In the morning, you guys make your decisions, albeit with some more discussion...
(I'm going to give a list of what you guys want, and see what sort of responses you give back:
Durability A: 10,000 (Darkwood), B: 15,000 (Darkwood/steel), C: 20,000 (Darkwood/Mithril), D: 25,000 (Enchanted darkwood/Mithril).
Design: You've pretty much decided 20,000, so here's the choices. A: Hovercarriage, mounted on floating discs. B: Stretch-limo type, huge and fast, good at going over terrain, able to turn invisible. C: Spacious cabin, plush seats, good tires, a basic design but pumped up.
Weapons: (Give me a figure here, guys. And tell me what y'all want.)
Speed: A) Dire Horses =, B)Enchanted regular horses, C) Magical beasts of some other kind (Name it and you can have it...but they'll only go as fast as you spend on them.))

[Well, give your character's choices...]


Savin 
Friday October 17th, 2003 11:41:48 PM

Savin introduces himself to the new cleric. "Glad to have you with us. You want to drive the wagon. That would be good."

To the others he says, "Ok I have been giving this some thought. I think we can load our cart up with some non magical tricks to help us out. Here are some ideas that I have come up with. A barrel full of caltrops will slow many different kinds of animals down. Not sure they would be great against a hoof but think they would work. They are nice because they are non-lethal.

The second idea is barrels of oil. Now we could set this on fire. Doubt it would be real effective, most of the teams should have protections against it but still might slow someone down at a crucial stage.

Another idea is nets. If we could shoot nets over the other wagons mounts, it would slow them down as well.

If we spend our money on some non magical tricks, we can save some gold. These savings could be used on scrolls for our spell users. Several scrolls of dig or any of the walls would be helpful. Defensively spells like dispel magic, haste, illusions, and such could get us out of binds.

Again I want to stress, this is a test of us and our character. Not the wagons. Focus in on our abilities and we will be triumphant."

The young monk realizes that he has been talking for a long time and suddenly gets red in the face and sits down. "Sorry didn't mean to get preachy"


Sly Foxx 
Saturday October 18th, 2003 3:38:21 PM

Sly gets his food and tell Savin, " that's a very good idea, and Uther Has a more than a handfull of good ideas. I like them better than the one I can come up with."

Sly takes his plate and sit next to Trace, "Tell me Big Brother, have you forgiven me yet. I'm really sorry you know."

Barnum Berrybrawn 
Sunday October 19th, 2003 9:34:13 PM

"Hum... I still like the floating carraige idea. I also think the horses, or whatever beasts of burden, should be enchanted in some manner so that they can run for all day and all night without becoming tired. I'd say we should also get ourselves some Rings of Sustenance, so that we need not be bogged down at night by the neccessity of sleep. And as for non-magical weapons... Imagine a tanglefoot bag, however, one large enough to entangle an entire wagon. Or... Something like that. I'm sleepy."

DM Mikey 
Monday October 20th, 2003 2:38:11 PM

You have a nice sleep that night, and nobody notices anything untowards...
The next day is extremely busy. With some basic ideas you start the construction of your carriage in your tented space. Several hours are spent arguing over the design and finalizing results. But it's mainly work as carriages carrying timber and meshed iron come, and you guys assist in carrying them inside your tent, where a team of workers begins going at it. Any help you guys offer is much appreciated.
(I still need everyone to decide on the basic frame, and to give the okay on the dire horses. Other than that, it seems pretty set. I will make up a list including everyone's demands, and we will see the carriage done in a bit.)

Barnum 
Monday October 20th, 2003 8:56:50 PM

Alright, I vote for the 20,000 GP frame, mounted on the floating disc, with the dire horses. More specific ideas when that's finished with, I suppose.

Sly Foxx 
Tuesday October 21st, 2003 5:22:51 AM

Sly after rising will not put his armor on after his daily groming, He'll stay bear chested. After breakfast he tells the others "I don't care what kind of wagon we have, I just want to help build it. I'll let the rest of you make the choice."
With a cup of klaw in hand, Sly seem to be looking into the far horizon.

Savin 
Tuesday October 21st, 2003 8:14:25 AM

Savin agrees to the frame and dire horses. He starts looking into weapondry to help arm the wagon. He will also go look for oil, caltrops, and nets.

Shiraz 
Tuesday October 21st, 2003 9:38:09 AM

Shiraz nods,"I guess Dire horses do seem to be the best, and a durable well constructed coach. Savin I also agree that the best theing we could do is use both magical and nonmagical defenses and attacks for our wagon."

Uther 
Tuesday October 21st, 2003 2:19:35 PM

Uther is impressive, even a little overwhelmed at the activities going on. Feeling a little left out, he chipped in. "When the ... ummm ... dire horses show up, I take them and get ... get aquainted. Ok?"

DM Mikey 
Tuesday October 21st, 2003 2:25:04 PM

The next few days are a whirr of activity. Carpenters and artisans all set to work in your hut.
The third day, four half-orcs stop by and stare at the tent curiously. They pass back and forth a flask and chuckle at the work being done.
"Hey, what's that you're building in there? A heap of trash? You know, I could help you if you want!"
The drunken half-orc that says this grabs the shoulder of a craftsman walking towards your tent carrying some darkwood. The craftsman blinks and turns to look at him, then the half-orc takes the wood from him and pushes the youth to the ground with incredible ease. He's obviously quite strong.
None of the half-orcs are armed or baring weapons, but two have daggers at their sides (as is pretty standard).
The half-orc chuckles at his own strength and the surprised stare of the craftsman. "These craftsmen are such wimps."


Trace(Ted) 
Tuesday October 21st, 2003 2:56:38 PM

Trouble in paradise?

I need two weeks off. In attempt to apease other parties in my household I am takeing a brake for two weeks. Sorry for leaving the group hanging. I hope that someone can cover Trace for me?

Sly Foxx 
Tuesday October 21st, 2003 3:50:22 PM

Sly is carring some grease bucket and a bucket of pegs to the tent when he see that the orks are doing to their workers. "Hey! Shiraz! Want to come with me to help pick up our craftsman off the ground? Some nice big drunken Orcs sort of trip him." Sly will go to the craftman to see if he's alright, "Take it easy our Monk and a friend of mine will be here in a moment."

Savin 
Tuesday October 21st, 2003 4:05:51 PM

Savin hears the comotion and sticks his head out the tent where he is working on maps. He sighs and stands up and jogs over. He will haul the artisan up to his feet and say, "Why don't you go into the tent."

Savin will look at the half orcs and then over his shoulder. "Are you crazy?" he will ask them. "Your gonna get Shiraz upset!" Savin's voice will rise an octave. "Wow you must be very brave. Challenging Shiraz that way. He has slain vampires and even defeated a red dragon. I suppose 4 against 1 is even odds for him but do you really want all those broken bones? If you are in the race, how will you steer you wagon with your arms and legs in splints?" Savin will spin around and look at the tent real quick and then look back. "I would get out of here real quick. I think I hear him coming.

You better give me that piece of wood. If Shiraz thinks you are stealing from him, he will go berserk again. He leveled a tavern last time he went berserk. Here give it to me."

Savin will be prepared to dodge the wood if the swing it at him

Peerimus 
Tuesday October 21st, 2003 5:38:39 PM

Having cast several Plant growts to enhance the berry bushes and grass of the area Peerimus is feeling quite pleased with himself. He also adds another 14 gallons of water to his small pond and trenchery flow. ahh quite nice work

To the designs and horses Peerimus nods and smiles, seemingly quite happy about the prospect of being able to be near to the large beasts soon.

Hearing the commotion, the druid quickly moves outside to see what is going on. Seeing Savin and Sly he will fold his arms across his chest and merely be another presecne of deternce nearby.

Ilsidur 
Tuesday October 21st, 2003 7:32:21 PM

[OOC Sorry folks, but Greg's computer is down for the count - he will resume posting in a couple of days]

Shiraz  d20-2=17
Wednesday October 22nd, 2003 5:31:19 AM

Shiraz walks out of the tent, slowing down as he hears Savins words. The huge taur manages to put the ugliest scowl on his face as he rounds the corner hoping to scare the crud out of the interloping orcs<Intemidate DC 17>.

DM Mikey - The Half-Orcs 
Wednesday October 22nd, 2003 2:01:03 PM

"Uhh..." the half-orc looks unsure, then sees Shiraz coming. The Taur is quite big and tough looking. "i'm not afraid. Hey, guys..." he looks around and realizes his guys wandered off. "Uhhh..." he drops the wood and says, "Yeah, just you wait!" and turns heading away after his buds.
The carpenter rubs his shoulder and says some thanks to Savin.

(Can you give me who's on watch that night, and the order? I'll assume there's 4 watches, each two hours long.)

Sly Foxx 
Wednesday October 22nd, 2003 2:31:39 PM

"I may not be able to predick the Futer, BUT my nose tell that there's trouble in the wind!!" Sly said as he look at the orc disapearing into the mass of people. "I only need four hours of sleep any way, I'll take second watch."

Trace(Ceil) 
Wednesday October 22nd, 2003 2:36:32 PM

"Alright little brother, I'll take second watch too." Trace also looking down the roar, " I wonder if bear is still alive? Hey! Ilsadore! didn't you cut his head off when those cleric came around for the body?"

Peerimus  d20+17=27
Wednesday October 22nd, 2003 2:58:57 PM

Peerimus watches the man run off and metally notes the threat. "Deception and thievery in teh night will most likely be the cowards course."

Peerimus offers last watch, "I always enjoy the first rays of Light no matter the land they strike upon, if no one minds of course."

At teh start of his watch the druid will shift into an eagle and take up residence on top of the main tent pole.
[Spot 27]

Barnum 
Wednesday October 22nd, 2003 8:59:28 PM

"I'll take the first watch. Late to bed and late to rise, makes a man happy and hungry for pies!"

Savin 
Wednesday October 22nd, 2003 10:24:42 PM

Savin grins as he watches the half-orcs retreat. He will notice Shiraz coming up and walk over to him and say, "My master always said the strongest muscle is the mind." He will pat the minotaur on the arm and head back into the tent.

"I will take the second shift. I can function well on interruptted sleep."

Shiraz 
Thursday October 23rd, 2003 8:37:17 AM

"I am not much good in helping design nor build this contraption," Shiraz says with a sigh, "I will stay up for the second and third watches and sleep for the first and last. I can always catch a nap during the day." Shiraz turns and smiles at Savin,"Your master sounds much like my father but he was a peaceful man, a cleric of Imod in fact."

DM Mikey 
Thursday October 23rd, 2003 5:24:05 PM

(Of course nothing happens that night. It is during the third watch that nothing happens, and those on watch, give me a spot and listen roll. Subtract 5 on the spot, due to nighttime conditions, to notice the nothing that is not happening... ^_^)

Peerimus 
Thursday October 23rd, 2003 10:33:04 PM

The druid is found at dawns light sitting on the newly grown grass and watching the first days rays fall about him. A look of peace and joy that has not been on his face for some days. On this day, he places deep blue lines running at sharp angles from just outside of his eyes to the corner of his mouth, three on each side, one on top of the other. From the top of his forhead straight to the tip of his nose, a two finger wide black stripe is placed.

His ritual over he walks the site and tenderly waters and converses with the flora now growing spritely about before joining the others for breakfast.

"I was thinking last night while observing the nothing that was happening," he begins, "that two versatile wepons to mount to the rear would be a pair of Solid Fog wands. Creating a large bank that not only happers movement but sight as well. Even the keen eyes of elves, dwarves and magic."



Trace(Ceil)  d20+9=21 d20+9=25
Friday October 24th, 2003 8:43:32 AM

OOC:Spot 21 and Listen 25

Trace sit in back of the tent, all the time on guard. But nothing happen, He's a little bit disappointed.

Sly Foxx  d20+1=21 d20+1=15
Friday October 24th, 2003 8:48:54 AM

OOC:Spots 21 and Listen 15

Sly sit in a tree, watching with his low light vision, and trying very hard to hear if Luke is barking. there's a lot of barking dogs around but none that sound like Luke.

Barnum 
Friday October 24th, 2003 12:46:16 PM

Barnum is awakened by the shining sun of midmorning. His eyes twinge slightly, he gains consciousness, he knows he is awake, but refuses to accept it. He lies there a few minutes, trying to go back into the comforting world of sleep, alas, the day beckons. Barnum opens his eyes.

Barnum groggily marches over to breakfast with the others, and sits down on the ground cross-legged, he begins to speak with a yawn, "Solid fog... Interesting idea, as long as we can get in front of the competition."

DM Mikey 
Friday October 24th, 2003 4:39:38 PM

[Woah, woah there neighbors!]
[Heh, my last post was...er...supposed to be interpreted as funny. Sorry if the point didn't get across; SOMETHING happens at that point in the night, during the third watch, something that can be spotted and noticed and reacted to. I said nothing happens that night, especially during the third watch, and required spot and listen checks. Of course if I said something happened and required checks, then it would be obvious something did happen, even if you guys failed your checks and didn't notice anything and slept through it. Kapeesh? I understand my postings are somewhat confusing at times... Rewind to that night!]

During the third watch that night as he sits on watch, Trace swears that he hears the sound of creaking wood coming from their wagon. Sly doesn't seem to have heard it, though...

But looking into the darkness, both glimpse brief shadows moving around in their tent. They can't see very well, though...

Peerimus 
Friday October 24th, 2003 5:10:56 PM

Sorry for starting that domino chain.

The Druid sleeps peacefully.

Shiraz  d20-5=3 d20-5=10
Friday October 24th, 2003 10:57:41 PM

Shiraz walks around a bit during the night staying close to the campfire to stay warm but notices nothing during his two watches espically the third watch.

DM Mikey 
Saturday October 25th, 2003 3:10:56 AM

Let me revise/make the Friday post more interesting and clearer:

During the third watch, Trace's sharp hearing pulls him out of a lulling boredom when he hears the faint creaking of wood and a strange sort of wet scraping sound.

Looking around in the darkness of their area and the flickering flames of the fireplace, they can barely make out a large form moving through their area with surprising litheness for something its size...

Trace(Ceil) 
Saturday October 25th, 2003 9:49:27 AM

Trace is just leaning agaist tree, when he hears a faint sounds? Like creaking of wood(ever so lightly)? Followed by a very light scramping sound? Also a strange wet scraping sound? "Hmm! better check on this."
Trace tiptoes Slooly around the tent. He then goes to the tree where Sly is on watch and whispers, "Little Brother! are you awake did you see any thing go by here? Look over there!" There a shadow of a large form moving along over there." Trace points to the trees and the road. "We have to tell the rest of the party about this."

Sly Foxx 
Saturday October 25th, 2003 10:01:21 AM

Sly is up a tree reading up on some spells, when Trace(who is now under the tree)ask him if he heard any noise just now? "No! Big Brother, But look over there!" Sly points to the shadow of a large form moving through their area. "Hmm! suprising light on it's feet for something that size??"
Sly climb down from the tree, and as everybody rises for the daily chores. Trace and Sly tell them what they heard ans saw just before dawn>

Savin 
Sunday October 26th, 2003 2:38:29 PM

Unless asked to do anything else, Savin will keep working on his nets and caltrops. When he notices Peerimus's activities, he will ask, "What is with the face paint?"

Ilsidur 
Sunday October 26th, 2003 5:05:22 PM

[OOC: Sorry about the lack of posting. Some evil worm/virus got ahold of my computer, but it seems to be OK now.]

Ilsidur sleeps soundly, dreaming of home.

Barnum 
Monday October 27th, 2003 4:52:04 PM

"Someone sneaking around... Eh?" If no one was attacked the night before, or anything incredibly obvious like that, Barnum will go and check on the beginnings of the team's wagon. If no sabotage is obvious after a close inspection, he casts Detect Magic and examines it that way.

Peerimus  d20+12=24
Monday October 27th, 2003 6:19:40 PM

OoC Assuming we have backed slightly to the 3rd watch of the night and Trace means wake folks up by "We have to tell the rest of the party about this."

Peerimus is roused and tries to shake his head clear as quick as he can and shifts into a Cheetah peering hard at the figure snooping through the site.
[Spot with Low Light vision 24]

DM Mikey  d20+27=40
Monday October 27th, 2003 8:25:35 PM

- During the 3rd Watch Still -

Sly and Trace query each other on the sound. Still, the others sleep, as they did not give out too much of a warning call.
Then they see the shape suddenly dart out towards the campground followed by the rattle of chains. They can make out the form of a fantastically large cat with big eyes and a puffy mane. A chain trails after it but ends after about ten feet, perhaps a leash of some sort? It stops by the embers of the fire and bends its head to sniff at some of the remains of dinner. It is alarmingly close to sniffing at one or two sleeping characters. (Savin and Barnum.)


DM Mikey 
Monday October 27th, 2003 10:21:10 PM

(Brett, our newest player, apparently got seriously bonked on the head. Imagine that his character, Uther, is cleaning out his home and preparing to go off to adventure at the time of this scene. :) )

Savin  d20+8=24
Monday October 27th, 2003 11:03:59 PM

Savin is sleeping peacefully when something wakens him. He opens his eyes to see a huge lion of some kind not very far away sniffing around the camp. He tenses his body to get ready for action but decides to stay where he is for now.

Shiraz  d20=1 d20=1
Monday October 27th, 2003 11:14:10 PM

Shiraz doesnt even notice as Sly and Trace wander off to investigate the long day of working and designing causing the taur to do little more than walk around in circles acting like he is watching. <Spot and Liste both Natural 1's>

Ilsidur 
Tuesday October 28th, 2003 12:10:02 AM

ZZZZZZZZZZZZZZZZZ...

Trace(Ceil) 
Tuesday October 28th, 2003 9:47:30 AM

"That's the bigist cat I ever seen! Looks hungry too! Little Brother, Do you have any trail mix with you? Your always hungry." ask Trace.
He wonders where does the trail of that chain leads from??

Sly Foxx 
Tuesday October 28th, 2003 9:55:15 AM

"What do you mean I'm always hungry! Take that back, Big Brother. Hmmm! Come to think of it, I'm scared and hungry. Yes I have some trail mix, but it's in my back pack and that up the tree." Sly will go up the tree and throw some trail mix at the lion. (Next round I think, I cannot do all this in one round)

DM Mikey 
Tuesday October 28th, 2003 6:42:38 PM

The dire lion sniffs at something, then licks up the remains of last nights dinner. Smelling something else, it wanders over to Savin's bunk...it looms dangerously close, and its eyes seem to glow in the darkness...he can see huge fangs that can consume a halfling in one bite.
Then some trail mix peppers him. He hops up slightly, and looks around. It doesn't exactly seem appetizing him, at least as appetizing as fresh meat does.

Barnum  d20+6=9 d4+1=2
Tuesday October 28th, 2003 10:14:58 PM

Barnum wiggles his eyebrows, feeling some kind of hot air blowing on his forehead. He opens his eyes and looks up, seeing nothing more but a fierce dire lion. "A... A..." He holds back a scream. Instinctively, though certainly not logically, Barnum pulls out his Everburning Torch and tosses it at the lion's feet. As quick as he can, he casts Pyrotechnics on the torch, turning it into a loud, bright flash of fireworks, probably waking the others up. The dazzle from the spell is incredibly bright, especially against the darkness of the night. It's so bright, in fact, that save for a Will Save against DC 16, anyone within 120 feet of the thing is blinded for 1d4+1 rounds.

Barnum didn't have the foresight to even close his eyes to block out his own spell (blinded for 2 rounds). He stumbles backwards, yelling "Get away! Get away!" at the dire lion, hoping that the fireworks would scare the beast. Barnum falls on the ground and covers his head with his cloak.


Peerimus 
Tuesday October 28th, 2003 10:27:28 PM

The druid remains blissfully asleep

Ilsidur 
Wednesday October 29th, 2003 1:38:56 AM

Ilsidur sits upright, and blinks the sleep out of his eyes. Looking around the camp, he spots the bright torch, and the huge lion. "What in the name of Balathax's black beard is going on?" He grabs his axe and his shield and stands up, ready to act if the lion appears to be dangerous.

Savin  d20+8=23
Wednesday October 29th, 2003 2:46:52 AM

Savin watches the antics of the halfling and is able to turn his head and not be blinded when the spell goes off. He will leap to his feat and rush over to the blind halfling and say, "It's Savin. Don't struggle!" He will scoop him up and try to get him out of the danger area.

Trace(Ceil) 
Wednesday October 29th, 2003 7:10:12 AM

Trace (with a knotch Bow)Sleeks over to where Peerimus is sleeping,BUT there's nobody there, just an empty blanket. Trace is a little mad and kicks at the blanket, "Peerimus! Peerimus! Where are you? We need you to speak to that lion."

Sly Foxx  d20+7=9 d4+1=2
Wednesday October 29th, 2003 7:34:39 AM

Sly is up a tree with a bow in hand(that's how he get the Trail Mix to the Cat), He looking for another piece meat, "I wish I had a dead dire mouse roght about now to feed that Cat."
The the fire works goes off, Sly had just look up to aim the meat at the lion. Sly is blind( 9) for ( 2) rounds. "Yeow! my eyes!"

Uther(Ceil) 
Wednesday October 29th, 2003 7:38:14 AM

Uther Sleep peacefully inside the tenth, behind a bail of hay. Not even snoring.

Shiraz 
Wednesday October 29th, 2003 8:43:53 AM

Shiraz snaps to as Barnum's spell goes off causing the taur to see teh biggest lion he has ever seen,"What in the name of Imods Hammer is that doing here?" Shiraz mutters drawing both swords and moving to cut the lion off from the rest of the camp.

DM Mikey  d20+7=15
Wednesday October 29th, 2003 1:52:33 PM

The fireworks achieve the correct result in the massive feline, combined with Barnum's frantic yelling. The cat is absolutely terrified, and it hisses as it rears back, its fur standing on end. Its eyes go wide and it yowls as the fireworks blind its luminescent nightvision into nothing. The dire creature lithely turns around and dashes as fast as it can in the other direction...unfortunately it goes about five feet then meets your wagon under construction head on.

Normally, when three tons of angry blind cat meets a wooden structure it crumbles like a building made of toothpicks being hit by a bulldozer. In this case, it's a combination of dwarven meshed steel and direwood, so, there's only the painful ringing sound of the lion's head meeting the structure. And the sound of heavy tearing as the lion dizzily swats the unknown scratching post into the darkness with a powerful swing. Most of your wagon goes rolling off into a nearby tent selling boots.

Though somewhat stunned and a bit off balance, mewling and growling in both terror and anger, it turns once more and dashes in the opposite direction, back towards the blinding explosion that it can no longer really see.

(All of this takes place in about 6 seconds. Actions?)


Peerimus  d20+11=28
Wednesday October 29th, 2003 3:00:33 PM

The young man snaps out of his slumber as the comotion about him heightens to yelling, small explosions of light and a distictive feline yowl.
He whispers a quick prayer in an ancient and secret language, "Father Wold awaken my heart." Standing and looking about for the cat he calls out [via Speak with Animals spell] "My friend, it is all right. No one here will hurt you."

If possible Peerimus will close with the great cat, speaking softly about sitting on the grass for a nice chat and some water to drink. [Handle animal 28]

Barnum 
Wednesday October 29th, 2003 7:15:56 PM

"Thank you Savin, I'll be alright in a moment, I think. Eh... What was that noise?" Barnum is lost in a dark world, gripping onto Savin's arm.

Ilsidur 
Thursday October 30th, 2003 1:02:03 AM

Ilsidur stands back and watches the druid try to control the huge cat. He readies his axe, just in case, and whispers, "Peerimus, if there is anything I can do to help, let me know. I think that this is just an escaped cat, and not meant to be a threat directed at us."

Sly Foxx 
Thursday October 30th, 2003 6:09:05 AM

Sly is blinded by the fire works, He has a bow in hand and a arrow in his mouth, But he cannot use his weapon. SO! sly fumble for a cookie in his back pack, while waiting for his sight to come back.

Trace(Ceil) 
Thursday October 30th, 2003 6:14:06 AM

Trace is at the ready in case Peerimus cannot control that lion. He stands a few yards away and aim at the lion, but holds his arrow. (He will not fire in this round.)

Uther(Ceil) 
Thursday October 30th, 2003 6:20:05 AM

Uther sleep throught all the yelling and fire works, He is really tired.

OOC: DM Mikey I don't have Uther's file, so I cannot do justice for him, I'll post for him untill he get better and can post for himself.

DM Mikey 
Thursday October 30th, 2003 6:59:06 AM

Peerimus speaks very soothingly to the cat, and for a second, it turns its head towards the friendly voice.
Then, suddenly, a rock flies from the darkness and pelts the poor lion right on the nose! You guys can tell that it came from outside your campsite. Perhaps it was a sling shot or something.
In any case, the blinded lion turns to the left and springs high and forward. It jumps over ten feet into the air over Barnum and Savin and beyond and begins to run away as fast as it can from the campsite.
(Barnum, Savin, make Reflex saves DC 18 or be caught by the whipping chains and given the ride of your life!)

Shiraz 
Thursday October 30th, 2003 9:53:45 AM

Shiraz watches in awe as the large cat demolishes the hard work on their racing wagon,"My goodness," the taur whispers blinking as the cat turns and bounds over Savin.

Savin  d20+9=28
Thursday October 30th, 2003 1:00:06 PM

Savin gracefully rolls away from the lion and sprints into the direction that the sling bullet came from.

Trace(Ceil)  d20+14=17 d20+13=24 d4+4=7 d4+4=6
Thursday October 30th, 2003 6:21:58 PM

"Little Brother! what's the mater with you? Shoot your arrow over there", and Trace points the way to where to stone came from.

Trace wii shoot his arrow in that direction.

#1 arrow - ac 17
#2 arrow - ac 24

Damages (if any) 7&6

Sly Foxx 
Thursday October 30th, 2003 6:24:30 PM

"I'm Blind! Big Brother, I'm Blind! All I see is white light."

Uther(ceil) 
Thursday October 30th, 2003 6:31:08 PM

Uther wakes with all the noise going on, Sits up and to his suprize the wagon is in shambles. He gets up, runs out of the tent. Yelling as he tell the others in the group, "Ttthhhee... wagggg...onn, ssmaaash...bro...bro...kkken!" he points to the tent.

Peerimus 
Thursday October 30th, 2003 7:00:39 PM

The druids head whips over his shoulder looking into the darkness for the coward, but as arrows fly from Trace's bow he makes a different decision and runs after the great cat.
As he moves he calls back, "I'm going to try and calm him down. I can't let him run loose, he's not safe." With that, the druid disappears into the darkness.

Barnum  d20+6=15 d20+12=27
Thursday October 30th, 2003 8:53:25 PM

Barnum furiously rubs his eyes, but his sight still fails to return to him. He hears a mighty lion's roar, a rattling of chains, and a pounding of massive paws against the ground, coming towards him. In all this, a chain wraps around the Halfling's body, pulling him with incredible speed after the lion. He yells, terrified, as you would if the same thing happened to you.

Barnum's body thuds, bouncing against the ground, and into the air, against the ground and into the air, over and over again. Trying to ignore all this, which would be a mighty feat indeed, Barnum draws all his consciousness inward, focusing on his magic. He tries, as he well as he can, to cast Gaseous Form on himself. (Concentration check, 27)

Ilsidur (flying) 
Friday October 31st, 2003 12:33:32 AM

Ilsidur quickly casts fly on himself, and heads off after the huge lion with the halfling in tow. [OOC: Cast fly on self, speed of 90'] The dwarf shouts, "Hold on Barnum, I'm coming as fast as I can!"

When (if) Ilsidur reaches the halfling at the end of the chain (assuming Barnum is still attached), Ilsidur will try to grab hold of him, and cast dimension door, removing the halfling from the binding chains.

Shiraz 
Friday October 31st, 2003 9:27:06 AM

Shiraz watches as Barnum is swept up by the cahin and is galvinized into action bounding after Peerimus and attempting to help the injured.

DM Mikey 
Friday October 31st, 2003 10:42:07 AM

The two arrows fly into the darkness, the second giving an audible *snickt* into flesh, and the sprinting Savin has a brief impression of a short figure chanting before it suddenly vanishes. (Spellcraft 20 to realize it was Dimension Door)

Meanwhile, Barnum can't even manage to say a coherent sentence, let alone cast a complex spell. He's dragged on a bumpity ride till the cat regains its vision. It immediately dives into a big beverage tent and hides. He's rescued by Ilsidur moments later, who goes to a safe distance.
Peerimus manages to get up to the tent in time to see this from a distance. From within he sees two eyes staring at him and the cat growls as he approaches...obviously it's still terrified.


DM Mikey 
Friday October 31st, 2003 2:42:31 PM

By now a crowd of people begins to slowly form as merchants, bystanders, and other teams begins to come over to see what's going on. A rather pretty elf in a silken muumuu approaches the group. "Where's my baby!?? My dear little Jumper?" She looks somewhat distraught.

Peerimus 
Friday October 31st, 2003 3:39:21 PM

Peerimus stops moving forward, "I am Peerimus my friend and only wish to help." The druid stands before the cat maintaining eye contact and swiveling his head slightly to the left.

"I would like to help you my friend and if you would allow me me to tend any wounds you have and remove the undignified chain, it would be my honor."

Savin 
Friday October 31st, 2003 4:03:29 PM

Savin yells, "It is a spelluser who just disappeared. Anyone have detect invisibility?!"

Savin will keep looking around and listening trying to find this sabatore

Trace(Ceil)  d20+6=11 d20+6=15
Saturday November 1st, 2003 9:07:32 AM

"I think I hit some one?? Come with me Little brother!" Trace will go an see if anybody is wounded??

OOC: Listens 11 - Spot 15.

Sly Foxx  d20+6=25 d20+5=22
Saturday November 1st, 2003 9:17:23 AM

OOC:Wilderness lore 25 - Spot 22.

Sly shimmers down the tree and follows behind Trace. Only Sly takes his Magic Sword (putting his bow away), his sences are sharp as he watches the trees, bushes and other odd thing around. "Thank Domi! My sight is comming back!" he whispers to Trace.

Uther(Ceil) 
Saturday November 1st, 2003 9:21:33 AM

Uther is drespertly trying to get the attention of the group, "Ttthe...re! Tttro...uble" he's pointing to the tenth. "Ccco...me in Hhhe...re!

Barnum 
Saturday November 1st, 2003 9:19:31 PM

"Oh... Ow... Hello there Ilsidur," Barnum begins, his sight returning, "Lt me express my gratitude to you in the highest degree, I'd like to say more, but I'm sure you understand..." Barnum concludes, and sits down on the ground, rubbing his sore spots.

DM Mikey 
Sunday November 2nd, 2003 5:44:43 AM

Through coaxing and soft talking, Peerimus is able to calm down the great cat and even finds it nuzzling into his hand for rubbing behind the ear, still somewhat fearful and trusting the druid (with the high handle animal roll and such). He finds the collar is perfectly sized for the cat, not too tight to be constricting, and bears a name on it, 'Jumper', as well as several moderately expensive jewels. He can't seem to find a release for it; but he can unhook the chains if he had the proper key. (it's quite a complex lock though) Peerimus also finds that the cat is a girl, and that she has no wounds at this time, and seems quite tame for a cat.
Meanwhile, others look for the spellcaster. They find a bit of blood on the ground where he was hit, and after some searching (about 5 minutes or so) they find the arrow that he was shot with behind a tent about 200 feet away, ripped out of someone with obvious pain, but no shot person. Tracking would be useful, but it would be pretty hard at night, and almost impossible in an area where people are constantly walking. (But still...if someone does have tracking and makes a really high roll, it is possible...)
And finally, there are those who still are waking up, or trying to get the attention of others, such as Uther. A mature dark haired elf in silken pajamas is one such person, trying as politely as she can to find her lost "Jumper", whom she describes as "the most darling little tigey-wigey".


Ilsidur 
Sunday November 2nd, 2003 8:00:28 PM

"Uther, calm thyself. What are you trying to ..."

Ilsidur's gaze follows the outstretched hand of Uther, coming to rest on the devastation caused by the cat. He stands speechless at the sight of the wagon, overturned and broken, lying in the midst of the neighbouring tent.

Uther (Brett, back from the dead) 
Monday November 3rd, 2003 9:55:58 AM

Uther ran his hands through his hair. Just after he had found a wagon to join, this happens. "What... ummm, what happened? I awoke, and found ... this."

(OOC: Sorry to disappear. Blame it on overly hard concrete. :) )

Shiraz  d20+6=23
Monday November 3rd, 2003 11:52:12 AM

Shiraz reaches down and easily lifts Uther out of the wreckage of the tent and wagon,"By Imod's hammer this is going to take forever to fix!"

Peerimus (MikeK) 
Monday November 3rd, 2003 12:02:34 PM

The druid continues to speak soothingly to the tiger.

"Come, let us see if my friends can remove this offensive metal from you."

He attempts to lead the tiger back to the campsite.

Sly Foxx  d20+4=14 d20+5=20
Monday November 3rd, 2003 7:42:58 PM

OOC: Tracking 14, Spot 20.

Sly trying very heard to track aroung, he and Trace comes apon a bloody arrow, but nothing lead any where? "Here's your arrow Big Brother." Sly hands over the arrow to Trace. They both look to the road, there is a Elf looking fot her lost Jumper, She calls " Sweets where are you? Come here Little Tigey wigey." Both trace and Sly look at each other.

Barnum  d20+13=14
Monday November 3rd, 2003 9:14:33 PM

Barnum, still staggering a bit, marches over to this elf in pajamas. "Hello there, I'm Barnum Berrybrawn. Darling little tigey-wigey... I don't know if 'little' describes you 'darling' correctly. But, to each his own, I suppose. Yes, miss, our group has found your pet, or it found us, I suppose." Barnum muses, rubbing a cut underneath his eye. "Do forgive me if I seem the least bit rude, that's not my normal nature, I assure you. Your animal companion is right this way, Miss... I don't believe I've heard your name?" (Diplomacy 14)

DM Mikey 
Monday November 3rd, 2003 11:39:33 PM

"Lady Brienne," she answers the gnome politely. "My pet? No, Jumper is one of my best friends, and as far as little, he is the most darling little cub of his family. But he's also the most mischevious and curious, and so everytime we're about to start racing I have to temporarily tie him up or else he'll cause all manner of trouble. He's quite harmless, I assure you, he wouldn't hurt a fly! Well, not intentionally. Anyways, I'm sorry about the damage to your wagon and all these other places. There's no way he could have gotten through that chain, and he knows he's not supposed to. It looked like the end had melted when I found it, and I immediately knew he'd be in trouble..." She breaks off at this point as she sights the giant cat with Peerimus, and with the grace of a doe she bounds forward. The cat likewise rowrs! and pounces on her, playfully knocking into her. She's quite strong; somehow she manages to stay standing and hugs the cats neck as it licks her face with a tongue the size and shape of a shovel. "Well, thank you so much," she says to Peerimus. Then, looking around...
"I know this is going to take some money to fix, and I think it's only fair that my team recompensate you for your damages. Besides, we aren't interested in winning, but in having a good competition, so it's only fair to help you out to have more fun."
The elven woman seems to talk a lot.


Trace (Ceil) 
Tuesday November 4th, 2003 7:36:57 AM

Trace stand there with with his mouth open, just staring at the beautiful Elf 'Lady Brienne'. He mindlessly takes his arrow from Sly.

Sly Foxx 
Tuesday November 4th, 2003 7:43:56 AM

"Trace! OH! Trace? Are you alright?" At this point Sly looks toward the road and pushea his hat back, "OH! Yes! I see what you mean. She is beautiful BUT! [slap! trace face] Look! who She's hugging?? Her little PET!".

Peerimus (MikeK) 
Tuesday November 4th, 2003 9:55:55 AM

The colorfully painted druid watches the elf cavort with the tiger with crossed arms and hard eyes.

"If you truly wish to thank me," he responds coldly, "you would return this magnificent creature to the wilds, instead of chaining him like a criminal."


Shiraz 
Tuesday November 4th, 2003 12:10:02 PM

Shiraz looks at the wagon and then at Lady Brienne, "Thanks that seems most fair." Shiraz begins walking around trying to set up the camp and pick up the wreckage.

Savin 
Tuesday November 4th, 2003 1:22:35 PM

Savin matches up and watches the slap of Trace by Sly with a grin. He will march over to the elven beauty and bow.

"Hello, My name is Savin. It seems someone is resenting us being in the race. I think you huge friend here was goaded and his chain cut by a team member from another team who hope we would kill him in retaliation or he destroy us. This uncouth move could take out 2 of the teams and make their chances that much better. Do you have an idea of which team it could be?"

Savin will go on to describe what he saw and the intruder using magic to escape

Barnum  d20+12=25
Tuesday November 4th, 2003 4:33:17 PM

"Melted, ay?" Barnum says to himself. He walks over, careful not to get too close to Jumper, but close enough to try to see if any, and what kind of magic was involved in melting the chain. (Spellcraft, 25).

"Thank you very much for you kind offer, Lady Brienne. No harm done, well... None that can't be repaired, anyway." Barnum says with a grin, but not without casting a wary look over to Peerimus, thinking to himself, "Return the creature to the wilds? Then what does he think of his own companion, the bear, being taken away from it's home to follow him?" Barnum decides not to say anything, probably a wise decision.

Ilsidur  d20+1=6
Tuesday November 4th, 2003 11:13:51 PM

Ilsidur inspects the wagon and tries to determine the nature and extent of the damage. The wreckage of the tent and the commotion of far too many animals prevents him from making a reliable appraisal [Craft=6].

DM Mikey 
Wednesday November 5th, 2003 1:15:47 AM

Commotion goes on in the background, and people return to their tasks, especially as a few more elves arrive and begin to help merchants fix their tents.
"You think one of them could have interfered? I suppose it is possible. It is an interesting prospect! This race is filled with such mischief, it was quite a delight to be invited to allow a team to participate. I tell you, I watched the previous races with such eagerness..." She stops, as Peerimus poses her a very dark query.
The elven lady emits a most delightful laugh, and shakes her head. "Oh, you are most amusing," she replies to the 'release into the wild part'. She looks to the druid and in a subdued voice only he can hear, filled with only the kind of quiet maliciousness that comes from hundreds of years of hatred building, she says softly, "Jumper is a wonderful lion from a wonderful species, but his family was long ago ousted from their beautiful forest when humans like yourself transformed what took millenia to grow into farms and cities in mere decades. Tell me, young druid, would you suggest that I order my people to slaughter yours to restore their homeland, or to kill one being for another beings' freedom, or ...? The wilds he grew up in, the lands of giant creatures, are long gone, and now many would hunt him for his magnificent fur." Her voice raises so that all can hear it, "Or should I instead make this wonderful being my companion, and raise his family in our protected lands, and on occasion bring him out to participate in this, a marvelous race, hosted by a most marvelous and unpredictable host?" She looks about, a knowing expression on her face.
Suddenly, a man appears at her side. "My lady," he begins, when she interrupts him. "These fine, young fellows are participating in the race alongside you, dear Malbien, and I will see to it that all their expenses are paid so that they can suitably recover."
"Yes, my lady," he replies, and looks to you all as he gently puts a hand on Jumper's neck, scratching it.
"I must be leaving now. I look forward to watching you race." She smiles angelically, and with the grace of a butterfly departs.

The elven team goes about trying to fix things, and the rest of the night passes by in due order. Nobody gets much sleep, though, and when morning comes and the carpenters arrive, there is a bit of dismay floating about.


Shiraz 
Wednesday November 5th, 2003 3:20:03 AM

Shiraz shakes his head at the noblewoman's tone and speech then quickly get s back to helping Ilsidur,"Well maybe we can get most of this straightened out by dawn," Shiraz says with a smile.

Trace(Ceil) 
Wednesday November 5th, 2003 5:50:08 AM

Trace (after having his face slap) snaps out of his trance, "WoW! I wonder who she is? Camping here? Where?" As Sly was about to his him again, Trace grabs Sly hand, "You! Little Brother, got away with it once, but never again! Let's get some Klaw. It's dawn and the rest of the camp is up."

Sly Foxx 
Wednesday November 5th, 2003 5:55:57 AM

Sly watches the reactions of Trace slowly come back and tries to hurry the blood flow along, by another light slap. But Trace stops him by grabing his arm. "Good! Big Brother! She one of the team of racers. They are all camping over there (Sly points to where she and the elves are camping)Now! it's dawn and I'm hungry, let's get something to eat."

Peerimus (MikeK) 
Wednesday November 5th, 2003 12:01:21 PM

The young druid's face slowly transforms from coldly judgemental to seriously confused as the elf speaks with him.

After the elf leaves, he stands there silently for many moments, before turning to seek a quiet spot. Finding a small stand of trees, he sits, and gets busy with some long, hard thinking.

Barnum 
Wednesday November 5th, 2003 9:09:53 PM

"I do hope we don't have many more encounters with the rest of these racers." Barnum states glumly. "And I hope we get this race over with! I miss Edgar..."

"I did have a sort of revelation in the night, what if, attached to the wagon, we had a wand that would polymorph animals and such. No opposing wagon could do much to race us if their beasts of burden were reduced to a bunch of rodents. And it would probably be a temporary thing, just long enough for us to beat them out, or at least get a great head start."

Ilsidur 
Wednesday November 5th, 2003 10:44:18 PM

Ilsidur picks through the wreckage, salvaging what can be saved and preparing an account of what must be replaced or repaired. It is a difficult and tedious undertaking, but seems to go faster once Shiraz pitches in. The dwarf grumbles aloud each time he finds an unsalvageable item.

Savin 
Wednesday November 5th, 2003 10:44:26 PM

Savin listens to Barums comments and as he starts working to get things cleaned up, he will add, "You don't even have to go as high of a spell as that. You could just shrink them. That would slow them down."

DM Mikey 
Thursday November 6th, 2003 6:36:25 AM

That next day is a bit of a hard stretch of work. Later that night, as things are winding down, a few fellows in fine robes wander by your tent along with the rather portly gnome who introduced you to the contest. One, a portly fellow with a beard going down to his knees, politely coughs at the tent's entrance. When one of you comes up to talk, the gnome in charge of certain aspects of the competition speaks up in a friendly, affable manner, if somewhat frenetic.
"Uh, there's going to be a party, and all the teams are supposed to go. That means you guys. I've assigned a few guards to watch your site, and if any damages do occur, other teams will all be penalized." That said, the gnome wanders off, but the portly wizard speaks up.
"Greetings and salutations, competitors. My team would like to welcome you to the race with a few rounds at the local pub. Would you care to have a few green gnomish, or perhaps a sleepy goblin, or some fine elven wine? All the teams will be there tonight, as we race in but a few more days, and this will be a good send off. Don't worry; we've made sure that all the usual suspects are there," he mutters 'meaning those miscreant little thieves', and speaks up, "And further, guards have been assigned to guard each of our sites while we are gone. I haven't met any of you before, but I understand you are called the Children of Chaos?"
(Sense motive checks of 10 or more will reveal that these fine wizards are really bad at hiding any falseness or hidden truths, and genuinely seem eager to make friends with you guys.)

Barnum  d20=14
Thursday November 6th, 2003 6:40:54 PM

The well-dressed halfling smiles at the wizards invitation, not feeling any sense of deception behind their words. (Sense Motive, 14)

"I could definitely use a trip to the pub right about now. Yes, I'd be glad to go! I'm Barnum Berrybrawn, a companion of the Children of Chaos, and these are my friends Peerimus, Ilsidur, Shiraz, Savin, Trace, Sly, and Uther."

Not worried about the wagon or any other trickeries, perhaps naievely so, Barnum walks off with the wizards, as long as most of the rest of his companions come as well.

Peerimus  d20+4=14
Thursday November 6th, 2003 8:39:00 PM

The druid is found at dawns light sitting on the newly grown grass and watching the first days rays fall about him. A look of peace and joy that has not been on his face for some days. On this day, he places deep blue lines running at sharp angles from just outside of his eyes to the corner of his mouth, three on each side, one on top of the other. From the top of his forhead straight to the tip of his nose, a two finger wide black stripe is placed.

His ritual over he walks the site and tenderly waters and converses with the flora now growing spritely about before joining the others for breakfast. He is still rather soleum after the last nights events, but throws himself into he work day with vigor.

With the invitation of the wizards team, Peerimus turns and smiles. "A break from the stress of the race would be most welcome." he nods as Barnum introduses the group and with a pat the shoulder of the halfling he moves off to follow the man. [Sense Motive 14]

Ilsidur  d20+5=12
Thursday November 6th, 2003 10:21:54 PM

Ilsidur wipes the sweat from his brow and pauses to listen to the invitation [sense motive=12]. "I could use a drink" he mutters.



Sly Foxx 
Friday November 7th, 2003 4:56:54 AM

"Hmm! sound good to me, are you coming along, Big Brother?" asks Sly. "You know you want to spoil my fun." Sly fall in step with the others.

Trace(Ceil) 
Friday November 7th, 2003 5:02:35 AM

Trace with smile across his face, "What do you mean, spoil your fun?? Last time I help you out, was when you almost got bit by a vampier!". Trace walks aside Sly with his arm on Sly's shoulder.

DM Mikey 
Friday November 7th, 2003 5:15:48 AM

The wizards lead you along to a giant tent with many overhanging decorations and poles. Foaming mugs of ale and other drinks are being passed around to the teams. You see a wide variety of beings in the room, and everyone seems to be having a genuinely good time. A few musicians jump into a ditty and there's dancing going on in one section, while another is dominated by drinking contests. The mages lead you over and quickly bring over some ales, several of them drinking them with the experts of proes, one or two mages looking rather green at the ears with this sort of drinking.


Shiraz  d20=19
Friday November 7th, 2003 10:19:16 AM

Shiraz smiles broadly at the mage, no feeling of distrust<Sense Motive DC 19> emanating from the man Shiraz seems to ike this genuine type of man. Shiraz watches all of the drinking with amusement as he drinks tea and take comfort in conversation.

Savin  d20+6=18
Friday November 7th, 2003 11:23:00 PM

Savin will walk into the party with a big smile on his face. His foot will start tapping and he will head over to the dancing. If possible, he will ask the Lady Brienne to dance. If she isn't there then some other lady who looks willing.
Who ever joins the young monk, Savin will lead them through a complicated but somewhat erotic dance simular to the tango. He will use all of his perform ablility to make them look good.
When the dance is over, he will buy his partner a drink and congradulate them on their dancing ablility.

OOC rolled 18 for perform dance skill

Trace(ceil) 
Saturday November 8th, 2003 9:38:09 AM

Trace takes dark ale takes a couple od sipps, smiling at all the females. His eyes comes to rest on Savin, dancing away "Look Sly! There Savin and turning quite set of steps there."

Sly Foxx 
Saturday November 8th, 2003 9:43:15 AM

Sly orders what ever Trace is having, when trace tell him about Savin. Sly turns and watches them dance, "Oh! my living sword! I didn't know Monks were aloud to dance like that??"

Peerimus  d20+4=19
Saturday November 8th, 2003 8:31:09 PM

Peerimus will get a large honey ale and walk through the crowd listening for an interesting conversation and then loop back to Ilsidur to join him for the evening.

"Fine party seems to be going on and at the very least Savin seems to be having a good time. I hope everyone remembers we have another day of hard work tomorrow and not have too much fun."
[listen 19 while moving among the guests]

DM Mikey  d20+8=10
Saturday November 8th, 2003 11:45:25 PM

The beautiful elven lady is, indeed, there, and as Savin asks his question, she beams. "I'd be delighted!" she laughs. "I haven't danced many of your dances, I'll admit."
(Those who make a Sense Motive roll of 10 or higher might feel a little uneased at the expression of one of the male elves sitting with her as she departs with Savin.)
On the dance floor, she possesses a natural elven grace that makes her steps easy and quick to match Savin's skill. Though she has not danced this before, she learns with the skill of an experienced courtier, and Savin finds an equal match in her. She easily matches the exotic dancing of Savin, and laughs in exhilaration. "This dance is so..different from ours!" she gasps as she has a momentary break from the twirling. Savin can tell that her heart is beating quite fast, and that she seems to be having a wonderful time. After the dance, he offers her a drink, which she accepts, and she sips a glass of wine. "I hope that your team has good luck in this contest. Me, I will not be competing of course, but my team will do well, I hope. You know, I don't think I ever did catch your name, ---" She looks to him.

While Brienne draws Savin's whole attention, other events go on. At one table, a somewhat roudy looking mix of half-orcs and humans pushes aside chairs and gathers together to toast the Gods of the Wold and the Gods of Testing one by one. After each drink, they tell a story about the God being toasted, usually more amusing ones. For a somewhat barbaric group, the stories are surprisingly interesting and sophisticated.
A few of the mages seem to get a bit tipsy as they get drunk. One, named Brox, starts arguing about the advantages of continually toting about a towel. Meanwhile, two of the older ones seem to be engaged in an obscure one-upsmanship, going from nymph collecting to the breeding of dragons to goblins consumed in fireballs. "Fourteen at one time, I tell you!" "Ptah! Nothing compared to this one lightning bolt I'd placed..."
Two of the halflings are wandering about from table to table, buying drinks and offering good luck for the race with handshakes. The others, back at their table, are taking a kick back from their typical thieving ways to just relax with a drinking contest.
Meanwhile, off to the side, two minotaurs are wrestling, being cheered on by a mixed group of minotaurs, a half-orc or two, humans, one rather drunk wizard, and a few chuckling dwarves.
On the dance floor, the dancing ranges from quick and delighted moves to the tangoing of Savin and the elven lady, to a slow romantic dance between two minotaurs that is faintly disturbing to those of you unused to such things. The beat kicks up and more dancing ensues with a merry round of halfling kicksup.
All in all, it is progressing as a wonderful evening.

(Feel free to declare anything you take interest or seek to do. :) )

Savin 
Sunday November 9th, 2003 12:19:44 PM

Savin eyes go wide as this beautiful elven woman asks his name. He will quickly stand and bow. "My apologies dear lady. My name is Savin. How rude of me to subject you to a dance without at first introducing myself. As an apology I will ask a boon of you. Please lead me out to the floor and show me one of your elven dances. I will ask your forgiveness for any unintentional foot stepping in advance though." he will say with a twinkle in his eye.

After the dance, if the lady is willing he will sit and talk to her about the last adventure he was on and his experiences with Sayra. He will show her the pin given by the elven king and tell her about the death mask. He will sip his drinks slowly careful not to indulge in to much.

Savin  d20+6=22
Sunday November 9th, 2003 12:21:07 PM

sorry forgot to roll my next dance roll....if she accepted then I did ok :-)

Trace(Ceil)  d20+2=14
Sunday November 9th, 2003 1:00:27 PM

Trace oders another Elven white wine, and spots a beauty of a girl trying to be a waitress bring a load of mugs of dwaven ale to Orc and Half Orc table, When he look at the males of the dancing Lady's table.
"Little Brother! Stay with me for a little while, I don't like the look on the elves over at that table. Just watch." Trace sits facing the elves.

Sly Foxx 
Sunday November 9th, 2003 1:14:25 PM

Sly has some fine ale and is about to go and sing a song, when Trace puts a hand on his arm and ask him to sit with him for a while. He sit down again, "Sure! Big Brother! Why?" he ask. Trace tell him about the elves and their sour look on their faces. Sly takes a peek at the elves, "Yes I see what you mean. Just aboutt the same look the male elves gave you back at Big Tree City. I hope we don't have any trouble here." Sly sits down and sips his ale.

Barnum  d20+7=21
Sunday November 9th, 2003 8:42:12 PM

Barnum is first partially withdrawn, only drinking his ale and watching his monk friend dance. But as the music begins to gather a Halfling rhythm, Barnum can't help but pull from his pack an incredibly well crafted Halfling's fiddle. He leaps up upon a table, playing it with an impressive amount of skill (Perform, 21) as his legs flail about in a Halfling jig. (Think Riverdance)

OOC: Unfortunately, I'll be gone from Wednesday (Nov 12) to Thrusday (Nov 20). If anyone is willing to take over my character for that time period please either post here or email me (attlee@s-mail.com) and I'll send you his character sheet asap.

Ilsidur  d20-1=15
Monday November 10th, 2003 12:36:12 AM

Ilsidur sits and watches the antics going on around him. "Why don't there ever seem to be any dwarves at these sorts of things?" he wonders to himself. He orders a large mug of Mountainhome Dark, and keeps his eye on the elf that is watching Savin and the lady elf on the dance floor.

Shiraz  d10=6
Monday November 10th, 2003 7:21:30 AM

Shiraz gets lost in the reverie of the party and doesnt even notice the look the elf gives Savin as he leaves. Tapping his foot on the ground and strumming his fingers on the table Shiraz realizes that this is the most relaxed he has been in a long time. That is until the taur looks over and ses the two minotaurs dancing in such a bawdy fashion, "They have no decency," Shiraz mutters disgusted by the lack of respect they show themselves and the crowd.

Peerimus 
Monday November 10th, 2003 12:08:42 PM

The druid sits back and enjoys everything going on around him. Ahh a celebration of life
With that thought in mind he bounds up and genreally flops and spins about to the music with no particular rythym or pattern. Mostly he spins till he is to dizzy to remain standing. Coming to the ground in a staggering fall and a joyous laugh. At which time he crawls his way to the food table for some fruit and a glass of water.

With the minotaurs hitting the floor, Peerimus sits upright and just stares at them. Shirax is the only taur of anykind he has ever known I just can't imagine him dancing, but it's nice to see that they do. Wonder if its a universal thing or a borrowed custom?

Seeing Shiraz's rather unhappy expression, he decides maybe later is better than sooner for that particular question.

DM Mikey  d20+8=20
Monday November 10th, 2003 12:45:00 PM

Peerimus watches the dancers after his own attempts with some curiousity. The two minotaurs dancing are only slow-dancing in a gentle, romantic way, mainly just holding each other and leaning against each other. They smile and look into each other's eyes at the end of the dance, obvious caring deep in their eyes...
*BELCH*
"'Nother pitcher 'er beer over here!" The half-orc downs a tankard of rotgut, and a surprisingly stalwart little gnome meets him tankard on. You recognize your little guide from earlier, attempting to take on this rather large and tough looking fellow, and winning to boot.
A very pretty blonde barmaid distracts Trace's vision as she gently puts a glass of fine elven wine before him. She curtsies, displaying a very fine bosom, and smiles coquettishly, though her eyes have a bit of twinkle in them.
The halflings hoot and join in the dancing as Barnum leads the musicians in one of their favorite songs. In fact, he manages to get a line of them all strutting their stuff; it's quite well-done considering most of them are a bit inebriated.
Lady Brienne smiles. "Maybe after that fine halfling dance is over, I will show you one of my favorite dances. I'm quite thirsty right now..." She drinks her wine as she listens to him tell his previous adventure and smiles at the mention of the elven king. "Oh yes," she grins. She doesn't go on, though, as the song ends. She hops up, tells one of the half-elves in the band to play a certain tune, and takes Savin's hand to lead him in a wonderfully polite and graceful dance.
The halflings pull Barnum back to their table and toast his playing with many drinks, offering him them. One asks him where he learned that song (one of his favorite), a shorter one challenges him to a drinking contest on behalf of halfling-kind then falls off the bench as he tips his tankard a bit too high, and another pointedly tells him about a lonely female gnomish friend that he has in need of a lightening up...
The elves at the elf booth generally keep to themselves and have a few quiet drinks, speaking in elvish to each other. The one that you guys noticed was angry seems to calm down and goes to just speaking in a soft voice to his friends, occasionally glancing at the lady to make sure she's okay.

Ilsidur 
Monday November 10th, 2003 11:54:07 PM

Ilsidur sits back and sips his ale, watching the others in their antics. He worries a bit about everyone letting their guard down, but figures that this site is probably under the protection of the people who run the race, and they likely won't put up with any dirty dealing here.

After a while, Ilsidur makes his way to the bar, and tries to strike up a conversation with the head barkeeper. He tries to find out what he can about the people who run the race, to see if he can find out why their party was singled out to participate, and, if the barkeeper seems friendly, try to find out why his friends' animal friends were taken hostage.

After trying to find out what he can, Ilsidur makes his way back to the campsite, to watch over the partially-constructed wagon.

Savin  d20+6=24 d20+6=14
Tuesday November 11th, 2003 12:18:19 AM

Savin will enjoy his dance with Lady Brienne and lead her back to her table. He will enjoy some more conversation with her trying to lead her to talk about the race. If given a chance, he will ask, "How did you first get involved in the race?" He will then explain how the Children are being forced into it. He is wondering if her circumstances were simular.

When a suitable moment comes, and the band takes a break. Savin will pull out his pan pipes and say, "Let me try and entertain you in yet another way." He will then play a beautiful love ballad on the pipes while staring solefully into her eyes.

Trace(ceil) 
Tuesday November 11th, 2003 6:55:49 AM

"It looks like they are controling them selves? We can relax for the moment." When a very pretty Blond Barmaid places a glass of elven wine in frount of him, Trace look up to the young bar maids face(but not with out hesitating to take a good look at her valley first) He smile at her, "is there a place where we can talk and get to know each other Better?? What time do you get off work??" Then gently pick up her hand and kisses the indide of her hand.(All the time looking into her eyes, for the right answer)

Sly Foxx 
Tuesday November 11th, 2003 7:11:23 AM

Sly look around, listening to the music, keeping an eye on the elves. When the Blonde Barmaid apperes at there table with wine for Trace. Sly sits back and watches inter play between the two of them. When finally Traces kisses her hand and the whispering. Sly tell Trace (in not so low voice)"Well! I'll be a dog eared duck! And you Big Brother, Stop me from going to speak to that red head half elf over there, So that I can do my thing? I'll get even with you." Sly laugh at Trace.

Sly will get up and go to talk to the red head bar maid and hoping that it's not to late for a date.

Shiraz  d20-1=19
Tuesday November 11th, 2003 12:56:38 PM

Shiraz looks away from the dancing taurs knowing that his disapproval means little to them. The huge taur stands and moves around stopping to listen to bits of conversation<Gather Information DC 19, Natural 20> and then the taur slides to the next spot. Shiraz is careful to not linger to long at any one gathering.

DM Mikey 
Tuesday November 11th, 2003 1:58:50 PM

"Ye're curious about the racing, eh?" the barmaid chuckles as he fills a mug or two for the barbarian table. "Well, we don't really know *who* runs the race. I mean, there's officials and stuff, but they are just doing what they're told, you see? I dunno why you guys were chosen, or why your animals you say were taken away were picked. Other groups have their own reasons," he subtly continues in a whisper, "I think them halflings over there are convicts or criminals, let loose just for this occasion." He fills a tankard for Ilsidur. "Pity yer animal friends were taken."
The rather buxom blonde barmaid teasingly flirts with Trace a bit longer, giving her name (Samantha), finding out his, and other little questions...till she's called over to help another table. Before departing, she leans over and whispers into his ears (while offering a very inviting view), that she'll be finished just as soon as the group of minotaurs leave.
The other barmaid, Tsierna, grins at Sly's approach and chats with him offhandedly for a few moments, then turns and looks at him and invitingly says she's off-shift just now...if he'd like to go for a walk down through the quiet woods? she asks, as she takes off her apron. Another barmaid with her giggles, whispers to her, and nudges her. They both dissolve into giggles, and Tsierna takes Sly's hand and leads the way with a rolling seductive walk over to the door.
Meanwhile, a few of the mages are discussing the race quietly, and what they're saying catches the ear of the minotaur. "'is a mystery to us too. Every year, 'bout this time, for the last few years, some really powerful guy uses a lot of influence to get a lot of people involved in this. Nobody knows who he or she is, but everybody in charge? Paid for, or blackmailed into doing this. The teams? Some do it for money or glory, others because they have to for one reason or another. You ask me, the whole thing sounds like some noble's playgame...thousands of gold pieces spent on carriages when they could be used in the pursuit of knowledge..." He shakes his head.
The elven lady leans over to explain in a soft, melodic voice. "Well, several elves had to compete these last few years, because we were promised certain elven relics that were lost. To be honest, it was quite scandalous. And how did I get involved? Well, this is my first time out of the elven lands and into humans in, oh, twenty-two years. I so missed your society...it's very interesting. But I'm also interested in finding out who stole our elven relics. How did you get involved, dear Savin?"
She listens to his story, and then when he takes out the pipes, she smiles widely. Listening in wonder, the lady of the elves comments at the end of the song, "You play beautifully. And you dance quite well, Savin." She seems quite open to further talking or dancing, or perhaps, as various people begin filtering out, to more amorous pursuits?

(Phew! I think this post scirted the adult-level edge today. Beware, kiddies!)

Peerimus 
Tuesday November 11th, 2003 2:52:52 PM

The wild druid continuses to basically sit back and enjoy the fact that most others seems to be enjoying themselves. Not that he has anything really to say to anyone, but this gathering is as close to home as he has been in over 10 years but the Wold he would enjoy every last minute of it.

Seeing the others of his family move about the crowd, he only half keeps tabs on their whereabouts. Savin and Trace appear to be well cared for. Hopefully Shiraz learns more useful information then I with his crowd walk. Ilsidur is chatting at the bar and Barnum is assuredly fine in the company of the other halflings.

"Another ale here if you would," he calls flagging down a servant

Trace(ceil) 
Tuesday November 11th, 2003 8:04:23 PM

"I shall wait a little longer for a nice walk with thee." Trace kisses her wrist (where the pulse is), she shivers with delight. "Until then my sweet, I'll be thinking of you." Trace goes bach to sipping his wine and listening to the music.

Sly Foxx 
Tuesday November 11th, 2003 8:20:28 PM

"OH! Yes! Lead on" as he is being led by Tsierna and she is heading for the shead, "No! My beauty, I have a better idea, let me show you a better place, Come with me!"

sly takes her by the hand and takes her into the dark woods. They come across a little gleen, It's very dark She cannot see to well, but Sly find it. He pulls her into a big tree and up they go (She still cannot see a thing) Then out they emerge on a platform (Next to the elfen Highway). There the stars are brighter, and the moon is full. Perfect for two halfelves lovers.

Savin 
Tuesday November 11th, 2003 10:46:28 PM

Savin will ask if the Lady will like to take a walk and talk some more. He will lead her out under the stars and say, "The night is almost as beautiful as you." He will bend and kiss her softly and let nature take its course

Shiraz 
Wednesday November 12th, 2003 12:26:12 PM

Shiraz tucks the overheard information away to share with his friends later and slides away from the gathering and quietly heads back to their encampment. Once there the taur silently pulls out a well worn book from the bottom of his bag and reverently opens it.

DM Mikey  d20+8=13 d20+3=22 d4+10=11 d4+10=14 d20+7=21 d2+2=3 d6=4 d6=3 d6=5 d6=1 d20+7=23 d20+7=14
Wednesday November 12th, 2003 6:58:16 PM

Trace and Peerimus sit back and enjoy some more drinks. Meanwhile, Sly and his new friend enjoy an open sky and a crescent moon in the solitude of a quiet glen. Nearby frogs croak loudly as the two get to know each other.
Savin leads the fine lady away as they chat about dancing and life, and under the shadows of a nearby tent, he kisses her. She is quite surprised, and smiles, parting slightly after a few seconds. She opens her mouth, and he can already tell what she's about to say ("I'm afraid this is going a bit too far," or perhaps "You're very sweet, but...", something along those lines), when her eyes widen in surprise.
Before he can react, a hand grabs him by the shoulder spinning him about. A fist slams into his eye, followed by a roundhouse that sends him reeling and breaks his nose. Standing there is that male elf who had taken the orders from the lady earlier, whose eyes flash with anger and his gauntlets are now dirty with Savin's blood (While Savin's unprepared, a power attack to boot. 25 damage, yowza!). Three of his buddies are there with him, and even as Savin reels, another jabs him in the side and hits him under his armpit for another painful blow (16 more damage from a thief's sneak attack), and the other two grab for his arms. (make two opposed grapple rolls vs. 23 and 14. I'm going to assume that either they succeed, or you don't launch into an all out assault in front of her.). Two others don't join in the fight, looking rather torn.
In a low voice filled with rage, the leader of the male elves says, "Lady Brienne, go back to your tent. Take her there!" he yells at the two who didn't participate in the fighting.
But Lady Brienne doesn't simply take the order, she says,
"Malbien, I order you to leave. It is my choice what I do."
"But it is my orders from your Father to protect you, and that means from pollution such as this as well."
"He is not pollution! It is my choice what is to be done," she huffs.
"I'm afraid not, my lady. I do this for your own good. Take her away."
The two men nod and take her arms, leading her away...

While this violent scene goes on, Shiraz calmly opens his book and begins to read. Trace steps outside with his new friend as the party wraps up, and there is a chance that he may just spot the elven fight going on... (Spot DC 15.)


DM Mikey 
Wednesday November 12th, 2003 7:01:14 PM

-Other things-
Barnum gets drunk at the inn with the halflings, and learns that they're not all that bad of a bunch. Most of them are in prison for various crimes, they explain, and they get this chance to earn their freedom. So, they have to do a few underhanded things once in a while, otherwise they might lose badly! (Barnum is gone for a few days, if someone wishes to take over for him, they can. Also, I believe Uther may be gone for a few days. :( Always this bit of turnover about this time of year. I hope they get back and start posting again, soon!)

Another note:
The elves are using only nonlethal/subdual damage on Savin. Thus, he will not die if he gets beaten up, though he will be aching and bruised. However, the moment someone uses lethal damage on someone else, things could get quite brutal... (Remember, killing someone before the race is grounds for dismissal!)

Savin ac 20 hps 21/62  d20+8=26 d20+8=17
Wednesday November 12th, 2003 9:13:32 PM

Savin will deflect the grapples and use his round to get some distance from his opponents. When he is out of easy range(base mov 50) he will stop and spit.

He will then say, "Ah aren't you the noble elf. 5 agaisnt 1 and an ambush to boot. I thought your race was honorable. Thanks for the lesson. You kind can be as treachous as any other race."

He will turn to the lady, "I apologize for these bad mannered cretins. Maybe we can finish our thoroughly enjoyable conversation at a later date."

He turns to the lead elf again and says, "Don't get in my way during the race. That would be unforunate."

Savin will then back away, heading towards the tavern

Peerimus 
Wednesday November 12th, 2003 9:50:08 PM

Seeing the rather sudden attack to Savin, the druid makes all haste to arrive at his side.

Upon arriving, "Not to contradict you, but it is 5 on 2."

Turning to the elves, "Do not touch him again elf."

Sly Foxx  d20+4=23
Thursday November 13th, 2003 9:13:32 AM

Sly and his Lady Friend are ready to resume the kissing stage again, when Sly hears some thing out of the ordinary. Sly will cast a light sleep spell on her, gets his pants on, goes down the tree and makes his way to where Savin and Peerimus are. There is Savin bleeding and the elves with a angry look on their faces. The Lady has been taken away.
Sly stops running and walk to Savin "Are we alright? Are these ELVes giving you any problem?"


DM Mikey 
Thursday November 13th, 2003 4:07:37 PM

Savin manages to get away, and stands there giving a parting remark, as his friends show up to aid him. (Peerimus probably would not have heard the noises from his place, but I'll let it slide.)
The main elf stares at the monk with utter hatred, and shrugs.
Being a half-elf, the girl is a bit resistant to sleep spells and only feigns sleep... Sly is left without a friend for the rest of the night, as she huffs and wanders away angrily.

The rest of the night passes, and the next day you can almost feel the tension in the air as the carriages are finished and your horses brought in. Magnificent creatures, each of them about the size of the wagon alone. With two of them attached, the mind boggles at the sheer strength and speed you will attain...which you will soon find out.

The night passes by with a curtain of tension in the air...
(Please let me know what sort of spells you are going to memorize in preparation for the race.)

---------

At dawn the cock crows, and people slowly gather to prepare for the race. Merry crowds gather at the start line...and you guys are startled at the sheer numbers.
As the crowd mills about waiting for the carriages to assemble, a messenger rushes to your tent. "You are to bring your carriage to the gate when the first horn calls." He rushes off to continue his duty, and you have time for last minute preparations.
(Please list all the things you will bring with your wagon. I'll post the stats for your wagon, as well as reference things, next time at the start of the race.)

Peerimus  d20+11=19
Thursday November 13th, 2003 6:34:00 PM

Peerimus gets an uneasy rest as the deadline of the race draws near. We awakens with the dawn as is his routine but this time spends some time with the horses [Handle animal 19] to try and get a feel for them.

On this day he wears a bright yellow 2 finger wide horizontal stripe from ear to ear crossing his nose tip and upper lip. Vertical on his chis chin he puts a red stripe. On his forehead, a blue crescent facing left.

Facing east he prepares his spells.
Level 0:
Detect magic Mending x2 Create water
Guidance Know Direction
Level 1:
Entangle Endure Elements Obscuring Mist
Produce Flame Speak with Animals
Level 2:
Hold Animal Warp Wood Soften Earth and Stone
Barkskin
Level 3:
Dominate Animal Spike Growth Call Lightning
Level 4:
Dispel Magic Control Water

As for things to bring...extra gear for the mounts to cover 2 accidents. 4 extrae wheels and axles, 100 thinck rope and some pitons and hooks in case we need to winch ourselves out of something.

Savin 
Thursday November 13th, 2003 9:18:39 PM

Savin will ask Peerimus to heal his wounds from the battle the night of the battle so he can get his spells back.

He will awaken and gather his supplies. He has crafted a 2 kegs of caltrops. One kind will be larger than normal and the other normal sized.
He will carefully fold his two nets. one will be prepared to be fired from the balista 50' wide x 20' tall and the other smaller net 20 x 10 to be thrown from a human. It has a trail rope to help catch and yank elves, I mean people off their wagon. The third trick he has prepared are two barrels of oil and one barrel of water. He will prepare 6 bolts to act as firebolts to light the oil.
He will then spend part of his morning practicing with his crossbow. He will set up a target that looks vaguely elfish and shoot his crossbow at it trying for head shots.
He seems a little sullen the fine morning

Ilsidur 
Friday November 14th, 2003 12:35:49 AM

Ilsidur wakes up, and looks around the camp at the rest of the party. He notices the bruises on Savin, and asks, "What happened to you last night? Are you alright?" Once Savin has filled him in (or not, as the case may be), Ilsidur moves off by himself to carry out his morning devotions. [OOC: Spell list to follow shortly.]

Trace(Ceil) 
Friday November 14th, 2003 7:50:21 AM

Trace while on watch prepare his spells.
Entatangle
summons's Nature's Ally
Detect Snares and Pits

When Sly get's up, with a snerk on his face. "Well Little Brother, you look like you had a good time last night? What Happen?" Trace will listen to his Friend story on the way to the garthering. "The elve we were watching last night? Did this to Savin? We better watch our backs! There's nothing worse than to have Elves as an enermy."


Sly Foxx 
Friday November 14th, 2003 8:28:05 AM

Sly runs bach to the tree and up to the platform. She's gone! Sly sits and chuckel to him self, She was a half elf just like himself, so sleep spell would not work on her. Sly made his way back to the camp and to sleep alone.

After four hours sleep. He will study his spell,
Wizard Spells
4- level 0
Ray of Frost
Daze
Flair
Resistance
4- level 1
Magic Missels (2 at a time)
Invisable Disc
Feather Fall
True Strike
3- Level 2
Blindness/Deafness
Fire or Ice Balls
Web

When it was time to go to the garthering Sly tells Trace what had between himself and his little red head, But mostly what happen to Savin and the team of Elves. "I think we will have problems from them." Then as an after though, "Among how many others others??"

Shiraz  d20+3=19 d20+14=28 d20+10=29 d20+11=27 d20+8=25
Friday November 14th, 2003 10:10:13 AM

Shiraz wakes well before dawn, rested and even excited to be in the race. The taur gracefully exits his tent after tucking his book safely back in his pack. Shiraz adds wood to the fire and in the quietly begins to pray, after several minutes of earnest prayer the taur silently pulls his armor on and begins to work with his weapons. The taur works himself into a lather until at the end his weapons are moving in a blur his floating shield the only solid target around him. Shiraz watches the other preperations calmly and then repacks his backpack and strikes his tent ready to begin.

Peerimus  4d8(3+4+2+5)+7=21
Friday November 14th, 2003 8:55:32 PM

Before retiring Peerimus casts Cure Serious Wounds an Savin. "From the healing within Mother Wold my friend, may your wounds rest easy this night."

[21HP]

DM MIkey 
Saturday November 15th, 2003 6:37:26 AM

The time for the race daudles as you gather and stand ready. Like all great events, it is a lot of waiting and sitting around doing nothing, then hurrying about at a mad rush.

A thought occurs to you guys: You have weapons, a great cart, horses, and so on. What about provisions...?
Luckily, there is still time for the race to start, and it would only take a while for one or two people to get rations, water, horsefeed, and whatnot. It also occurs to you that you might need auxilary items for repair or unusual circumstances along the way...now would be also the time to list those.

Savin 
Sunday November 16th, 2003 11:56:54 PM

Savin will grab Shiraz and say, "We are gonna need some provisions for a few days. Let's go get some.

He will jog over to the general store and pick up the following supplies.

Food for 10 for a week. He will bye another water barrel and have it filled up, sealed and spiked for easy pouring. He will try to buy some fresh fruit, cheeses, breads, travel breads, a cask of ale, for the beginning part of the race and iron rations for the later part of the race. He will buy 2 large sacks of grain for the horses.

He will make sure to buy spare wheels for the wagon and a carpentry basic tool kit to help make repairs.

Other spare items he will get are 2 tarps, stakes, 100' of stout rope, a pully system to help if the get stuck in the mud somewhere.

He will look over to Shiraz. "Can you think of anything else?"

Sly Foxx 
Monday November 17th, 2003 5:17:03 AM

Sly and Trace goes back to the camp and look through the rickitty wagon that they brough back from the wharehouse almost a week ago.

Trace(ceil) 
Monday November 17th, 2003 5:25:52 AM

"Good Idea! Little Brother," Trace and Sly rushes to camp and look through the stuff that Sly and Shiraz brought back. "I remember some of these equipment, remember the fight we had with Bear and his two other brothers. I wonder if the older brother Skull is still alive?? he was some kind of wizard, almost got us too."

Shiraz 
Monday November 17th, 2003 9:06:44 AM

"I dont think so, it seems to me that you have covered all of the bases here." Shiraz says tugging his left ear absentmindly. "There seems to be something but I can't set my mind on it."

Peerimus 
Monday November 17th, 2003 2:42:47 PM

With the extra wheels and rope he mentioned taken care of, the druid makes sure several extra timbers are brought as well as an extra harness set for the horses and spare set of shoes with the needed shoeing equipment.

"I believe we are ready and as adventurers of the Wold we are nothing if not good at adapting to circumstances as they arise. Now let us win this and rescue our friends."

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