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To Feast on Blood and Ash


Stepping into the circle of testing - Dm Ian 
Monday April 5th, 2004 7:36:34 PM

A scant fifteen minutes of additional effort pass pushing a path through the dense jungle vegetation before the party emerges into a massive oval clearing about three hundred feet long, and two hundred and fifty feet wide.

(Each party member may take this opportunity to announce their preparations before acting.)

The clearing itself has been formed by some voracious force apparently gnawing at the trees and plants at the area until gone or shredded. As such, the rich dark soil seen elsewhere isn't fully revealed here, but shrouded by three to six inches of rent and torn remains of trees. To think a treant might have done this reminds each of the viewers of the madness experienced so far.

Set at even intervals around the edge of the clearing are twenty seven separate fourteen foot tree trunks, scored and gnawed clean of bark, and then punched into the ground to stand pointing up into the sky like some incomplete wooden menhir. Nonam casually notes that each has a faint magical aura about it, but no additional details.

In the center of the area is a twenty foot circular pit ripped into the ground with uneven edges. Even from the edge of the clearing, rotting animal remains can be smelled. Nonam can see a moderate conjuration aura laying in the pit.

At the far end of the slightly ovoid clearing is a tumbled pile of greyish rock, glistening wetly in the late morning sun. It is fifty feet across, and eighty feet wide, with ancient, worn steps leading up to a yawning staircase still open to descent. The ruined edifice is adorned with faded carvings, indistinct at this range.

The mad treant travelling with the group stops and stares at the sight of this devestation, and then begins to shake, a single golden sap tear descending from its right eye, stark and constrasting with the faint blue glow yet remaining about its bark.

Onrad  d20+16=26
Monday April 5th, 2004 7:45:06 PM

Onrad puts his hand on the treant's limb and softly says, "We will fix this and help set it aright. That or die trying."

He holds at the edge waiting for the others to take the scene in with their senses.

Onrad remains alert walking slightly on the balls of his feet.

Then he glances up at Gareth and then over to Addenein.

He whispers, "What ya think Add?"

He then finally looks to Jus as if to say, "We ARE going to talk about this dragon and soon."

Then his eyes are forward again.....searching studying.

(Feel free to make a spot check - Dm Ian)

Very well Ian, Spot check of 26.

Jus (Stoneskin: 150hp; AC: 32; HP: 85) 
Monday April 5th, 2004 8:59:15 PM

"Thanks," Jus tells Jandar as they keep walking. "He's not a pet, but he reminds me a lot of Addinien." Jus laughs at this revelation -- funny, but oh so true in his thoughts.

When they arrive at their destination, Jus can't help but get a chill up his spine. He's done his share of living in trees and with nature; this place is far from what he'd expect a tree caregiver to create.

Jus casts Cat's Grace, then follows it with Shield if he has time, swinging the invisible protection around his back. Nothing may attack in the next 15 minutes, but he'd never has time to cast spells like this once an attack began. Still, he decides to wait a couple of minutes before activating his glove. Jus will find out shortly whether that was wise or not.

"Yeah, sure," Jus says to Onrad, acknowledging, but otherwise ignoring Onrad's comment about Kieran.

Looking around, yet another chill goes down his back. This has to be the location of the undead too, but why would sacrifices be made here? The treant's insanity must run deep.

Jandar 
Tuesday April 6th, 2004 2:09:15 AM

Jandar says,"Well, there's no telling when or if we;ll actually have a fight, but it can't hurt to prepare some."

He walks over to Jus, Addenien, and Onrad, taking a turn on each of their favored weapon and casts 'Greater Magic Weapon', before casting it on his own weapon.(+4 to weapon att. and dam.)

"This should last for quite some time, in case it's a while before we fight something," he adds.

If there is time, he'll also cast 'Hide from Undead' on everyone present.

(Since people asked, when greater magic weapon is cast on a magical weapon, it doesn't stack. however, you do get the better of the two enhancement bonuses on the weapon for the duration of the spell. - Dm Ian)

A visual inspection - Dm Ian 
Tuesday April 6th, 2004 6:52:22 PM

Peering about, Onrad gains a glimpse of what looks like a metal ritual knife stuck into the ground near the blood-filled hole about a hundred and seventy feet from the group.

The group finishes spelling up, with Gareth adopting flight and invisbility again and taking up his usual perch above the group. From his vantage point, he sees nothing additional out of the ordinary.

The mad treant recovers just a bit, and whispers, "They use that knife for their ritual. They won't get the chance again!"

With that, the treant begins to stalk into the clearing, at roughly a human's walking pace.

(Please start posting your current AC, hp, and spell effects. Thanks)


Onrad 
Wednesday April 7th, 2004 9:24:27 AM

Onrad takes up a position at the treant's right shoulder and even with him. He keeps pace with the treant and is set to defend him and intercept anyone who would stop the treant from his task.

In his heart, he's worried about the danger to the treant if he messes with the knife, but he also realizes that this is simply something the treant must do for his own honor and thus doesn't interfere.

"Heads up folks. We're heading in. Gareth, I'll take first blow and point since I'm on the ground. You dive down and flank unless you spot something before us."

His rapier wiggles out of it's scabbard. He makes slicing noises in the air as he carves an imaginary 'X' to limber up. Too bad his body type is not naturally limber and he constantly has to stretch to pull off the things he does in battle.

Addinein (GMW(+4), Shield, CG, BS, Spider Climb)(AC 34 HP 82) 
Wednesday April 7th, 2004 10:20:40 AM

(sorry for missed post)(no time to look up spell effects, AC is approx)
Pulling out a wand, Addinein activates Shield for himself. "I have shield should any want it's protection".

With that said, Addinein adds Cats Grace,Spider Climb and Bull Strength to his current spell effects.

Responding to Onrad, "If this is what happens with the improper use of Woldsblood, then it needs to be remedied." Then with more of a whisper Addinein points to the treant and says, "If his contrariness is a result of that, we need to make him whole.."

Covering the treat with his bow, Addinein peers into the Undergrowth in order to try to see what there is.

Taking up positions - Dm Ian 
Wednesday April 7th, 2004 7:04:16 PM

The treant walks with a purpose out into the clearing, covering the intervening ground in only a few moments. Onrad sees nothing from his flanking position, and Gareth covers them invisibly from the air. The group gets to the knife at the edge of the pit without incident. Meanwhile, Jandar and Nonam remain at the entrance point of the clearing, covered by Jus and Addinein.

The knife is revealed as a gracefully curved ritual knife that is rusted and pitted by long exposure to blood and other foulness. The pit just beyond is filled with blood and shredded animals and reptiles, some torn, and some crushed.

As the treant reaches down and pulls the knife free, rustling and movement rises from the vegetation all around the circle. At even intervals, almost thirty trees stand and step into the clearing to pull the massive timbers out of the ground. The segment of the clearing edge near Nonam, Jandar, Jus, and Addinein is no different, with four treats stepping just out of reach to collect massive timber clubs from their earthen sheaths.

From just behind the ruins, on the far side of the clearing, a large, rotted treant steps, and begins to shout, its voice thunderous and crackling. Even as its words echo, the group can see burns, and sickly green sores in its bark.

"If you flee, we will chase you. The jungle is ours! We have risen to rule, and cast off the lies of servitude. Step forward and face us, little beasts, animal against plant!"

The party can see twenty seven treants around the circle, all armed with gargantuan clubs. It will take them between one and four rounds to reach the party, you guess. Nonam notes that the clubs are still radiating faint magic, and whatever magic that laid in the pit has catapulted itself almost three hundred feet directly up into the sky.

As the treants begin to lurch forward, the rotting leader draws two rods from his branches, one white oak, and one golden paduak, and raises them aloft. It shouts once again, "Fight, unless you have come to abase yourselves, and become initiates of the Circle of Ash."

With this the repugnant being begins laughing.

Jandar sees that the treants clearly seem to know where the party is. Onrad and Gareth both note that the treants should have an easy thirty foot reach with their weapons.

Jus (Stoneskin: 150hp (110 min duration [time?]); Cat's Grace (2 rounds); Shield (1 round); GMW to Bow (1 round); AC: 34 front, 38 back; HP: 85) 
Wednesday April 7th, 2004 9:33:00 PM

Jus is more than a little disappointed that he didn't activate his glove earlier. And, unfortunately, his Boots of Speed won't help the situation anymore.

Running through his options, Jus tries to figure out what can be done to get these treants back to sanity. Unfortunately, nothing immediate comes to mind.

"Anyone have some suggestions?" Jus asks. "Jandar, isn't this more a spiritual matter? Can you do something about this?"

Looking around, he sees the opening once again and the stairs leading down. There isn't much choice in the matter. "Let's head down, quickly! There's no way we can stop all these before they get to us."

Even as he takes one step towards the descending stairs, Jus halts. There is no possible way their compatriot tree can follow them downward. Likely, if they leave, he'll end up one of the stripped trees lining this god forsaken mausoleum.

Then Jus has an idea. Stupid one, likely. But it may work either way. He's always thought it odd that the insanity orb color seems to have brought their local tree back to his senses. Maybe the forest isn't just reacting strange to magic, but it's warping the magic itself.

Not having many other options, Jus attempts to cast Feeblemind on the lead Treant. It'll be surprising if it manages to affect such an obviously old creature, but it may still work.

If the leader stops, maybe the others will too. At least for a few minutes. Maybe the freed tree can escape. Jus doubts any of this will happen, but it's worth the chance.

Gritting his teeth, taking a deep breath, Jus casts.

[Cast Feeblemind at lead Treant. Will save or INT/CHA = 1]

Jandar  16d6(3+5+6+3+5+5+4+2+6+6+1+6+4+5+5+1)=67 d20+18=37
Thursday April 8th, 2004 12:49:03 AM

Jandar yells,"You are an abomination to your kind and this Wold! You will be destroyed!"

With that, he casts 'Fire Storm' using his Spell Penetration in case they have magic resistance(DC37).

He aims for all the treants within 260 feet of him and tries to get them all with his spell.

(He chooses no damage to the normal vegetation, but hits the treants with it. Refl save for half, if they have a reflex. 32/10' cubes. Ian, I'm not sure if he can split the cubes up, it doesn't specify under the spell description, except to say, 2 10' cubes per level, range 100' +10' p/level. If he can't, he'll make sure to get the leader and spread out from there.)

Jandar(AC28, HP 159) 
Thursday April 8th, 2004 12:54:26 AM

(OOC:Sorry, I forgot to post his AC & HP. Also, Ian, I re-read Greater Magic Weapon, and it only says it doesn't stack with a Masterwork weapon's +1. It doesn't mention or even hint at the Magical + of the weapon unless I've read it wrong, but I'll accept whatever ruling you make and smile.)

it talks about stacking magic weapon bonuses in the DMG, and Ian's right. -jk

Nonam (HP128, AC29, SR19, fly) 
Thursday April 8th, 2004 12:56:17 AM

Nonam casts fly and shoots up off the ground to get away from clubbing treants.

On his way skyward, Nonam calls down, "Jandar, get ready for one of those surprises."

Addinein (GMW(+4), Shield, CG, BS, Spider Climb)(AC 34 HP 82) 
Thursday April 8th, 2004 8:34:10 AM

"This one" pointing to the friendly treant "questions what you do, and whether it is right. Can you answer why you have done this, or will you just enforce your version of what is right. We only come to defend ourselves, and see his questions answered."

Addinein hopes his declaration helps to confuse and delay some of the other treants. He dismays a little, that things turned into a battle right off the bat.

Addinein holds his shots while he waits for the effects of his words.

Onrad (AC58-see below, Displacement Cloak 50% miss) 
Thursday April 8th, 2004 10:13:02 AM



I tend to agree with Jus here. Descend and fight later, but looks like we're committed and I won't leave our new friend out here alone! I'm point defense. Let them all come against me and I"ll take it. Jandar will keep me alive and you guys waste them.

Onrad selects the closest of the treants to be his selected target (Dodge Feat +1 to AC vs. him-you can state which one Ian). He activates his Major Cloak of Displacement and if time, then his Boots of Speed. He will use tumbling with Fighting Defensively to set himself up for handling maximum attacks.

He moves in front of their treant friend, "Stay behind me" he states with gritted teeth.

He motions to the angry treants "Come on plants! Let's dance!"

-----
(AC58 with total defense, tumbling, elaborate parry--detailed on my character sheet)

(Only able to activate the cloak this round, and still right defensively. - Dm Ian)

Counterstrike - Dm Ian  d20+13=21 d20+5=25 d20+5=18 d20+8=23 d20+8=26 5d6(5+3+4+4+6)+9=31 d10+5=14 9d6(1+3+6+3+4+3+5+2+5)=32 d20+11=18
Thursday April 8th, 2004 7:30:57 PM

Jandar releases his fiery prayer, sending it hurtling across the clearing to rage about Ash and his immediate seconds. The storm billows out in an arc carefully placed by the priest of Domi, engulfing Ash, and fifteen other treants in a controlled firestorm. Ash and the nearest three weather the blast with no apparent effects, but the other twelve ignite like blazing torches for just a moment, before the sudden heat of the spell causes their sap to explode, bursting and killing them.

Ascending rapidly, Nonam sees a flash of a magical effect sail at him at astounding speed (over 300 move rate) and then a whirlwind appears around Nonam, spinning up with supernatural speed and forcing the mage to fight for position.

(While within the whirlwind, Nonam must make a concentration check against DC 15 + the level of the spell attempted to cast any spell, is -2 to hit, and -4 to all dex checks.)

Jus beats Ash to the punch, weaving and flinging a feeblemind spell to its target. Ash shudders for a moment, and then throws off the spell.

Onrad strikes up a defensive pose, and watches a good number of the treants preparing to charge be rapidly wiped out. However, his vigilance is rewarded as Ash's three defenders rush towards him, almost covering the intervening distance, and ending up forty feet away to the east. Their massive timber clubs seem dangerously close even at this distance.

The remaining nine treants on the west side of the clearing all advance quickly to Jus, Addinein, and Jandar's position. Only four get to the position and are still able to attack, and they vent their wrath towards Jandar, in seething retribution. Only one lands its blow, but the impact is unbelievable, like being struck by a battering ram. The nine treants have taken up a circular position around the three party members, standing fifteen feet away in each direction, or so.

(Jandar takes 31 damage from the single blow. The critical is not confirmed.)

Ash takes this opportunity to raise his white oak rod, and a quickened flamestrike snaps out of the sky to burn Jandar as well.

(32 pts of damage, Ref save vs DC 22. Half damage taken is divine damage).

Only a fraction of a second later, the whirlwind around Nonam incandesces into a blue white spark of lightning, which burns around the flying archmage. Nonam's spell resistance barely deflects the powerful bolt. However, the bolt still drops along its path to strike the mad treant solidly, throwing the pathetic creature prone, and apparently unconscious.

(Gareths character sheet has been sent to Jerry. At this point, please post save DCs with any spells cast. Also, I think only 20 min has been used of the stoneskin duration.)



Nonam (HP128, AC29, SR19, fly, stoneskin (150))  d20+28=36 d20+28=31 5d4(3+3+1+1+4)+5=17 d20+13=15 d20+13=33 d20+13=21 d20+13=17 d20+13=23 2d6(2+1)=3 2d6(3+5)=8 2d6(1+1)=2 2d6(2+3)=5 6d6(2+3+3+1+5+2)=16 6d6(2+6+2+5+3+4)=22 6d6(1+5+1+4+2+2)=15 6d6(4+4+5+6+4+1)=24
Friday April 9th, 2004 12:35:55 AM

Having a pretty clear idea that no one is going to be talking about anything now, Nonam casts a quickened magic missile at Ash. The force bolts streak from the mage's fingers and thud into the raging treant. (concentration=36, dmg=17)

The quickened spell triggers Nonam's contingency spell, and he's instantly protected with a prepared stoneskin.

Then Nonam casts meteor swarm and hurls 4 globes of fire at Ash. The wizard keeps his comments to himself as he concentrates to cast the difficult spell in the wind.

(concentration 31, ranged touch attacks (ie. armor, shield, and natural armor don't apply to target's AC) #1= 31 (nat20, hero pt to reroll 13), #2= 19, #3=15, #4=21. If spheres hit they do bludgeoning damage (no save): #1=3, #2=8, #3=2, #4=5. Then spheres do fire damage. If they hit directly, there's no save. If they miss, Reflex DC29 for 1/2. Anything in 40' radius has to save for each sphere. #1=16, #2=22, #3=15, #4=24.)

Jandar(AC28,HP110, GMW+4)  d20+7=26
Friday April 9th, 2004 1:01:01 AM

While the mighty blow hurts, Jandar is agile enough to avoid the worst effects of the Flame Strike.

After a moment, he regains himself and realizes the danger of these creatures and their reach. Before they can get off another bunch of attacks and not wanting to take another hit like that, Jandar casts and shouts a 'Holy Word'.

(40' radius all non good creatures affected-no save. Effects depend on their hit die. I'll roll the effects for paralyzation, deafening, death etc., if you want, but it's fine with me if you do it. Should be able to get all 9 around us with the area of effect...hopefully)

Addinein (GMW(+4), Shield, CG, BS, Spider Climb)(AC 34 HP 82)  d20+11=28 d20+11=31
Friday April 9th, 2004 12:41:00 PM

Realizing that he may be a bit overmatched. Addinein quickly casts darkness (drow ability)in as wide an area around himself as he can. Setting up the darkness as a corridor between himself and the nearest treant. (best fit) He then does his best to move unseen and out of the way of any attacks. (change direction)

(HS=28, MS=31)

(ooc I believe there are no attacks left. If there are, then please fill in using bow)

(You are correct, sir. - DM Ian)

A decisive blast (or two)- Dm Ian  d20+4=9 2d6(4+1)=5 d20+11=18 d20+9=27 d20+9=20 d20+4=10 d20+4=8
Friday April 9th, 2004 7:28:26 PM

The treants poised around Jus, Jandar, and Addinein make ready to renew their assault, one of them gathering itself to leap at Addinein when Jandar's blast of holy power catches them in midstep and reduces them to so much kindling sprayed outwards onto the battered ground. Likewise, Nonam, flying above, hurls several spells across the sky to the far end of the battlefield.

The magic missiles as well as all four meteors strike solidly, exploding around the rotting treant leader. The fire scores Ash's bark heavily, clearly having overwhelmed whatever defensive spell had been in effect. Ash remains standing, despite the loss of its remaining leaves.

The warriors in the center of the battlefield stand their ground, as Ash's three bodyguards continue their advance.

Nonam is the first to feel the reprisal, as the whirlwind about him batters him. Luckily, it is purely physical, and is absorbed by his stoneskin. Then, the bright blue flash goes off again, passing through Nonam, and descending like a bright talon to the overly effective Jandar. Once again, Nonam's spell resistance just turns the bolt, and Jandar's rod of absorption swallows the magical power like water into dry ground.

(5pts absorbed by stoneskin. Nonam's SR blocks the bolt again. Jandar's rod of absorption absorbs 5 spell levels.)

Ash gestures, pain evident on its moderately damaged features, and its white oak rod glows once again. This time, roots explode from the ground around Jandar, Jus, and Addinein. Its been a while since your group has seen an entangle used seriously, but that appears to be Ash's gambit.

(Ref save vs DC 18, please.)

In the center of the field, Onrad and his invisible companion Gareth note the advance of the remaining treants. One of the three pauses for a moment just a bit over thirty feet away to unleash an entangle spell on Onrad, while the other two step in and swing clumsily with their hammers from thirty feet out. All four blows are laughable compared to Onrad's dextrous manuevering. However, the deep divots they leave in the earth aren't so funny.

(Ref save vs DC 16. I know, I know...)

Ash screams, "They may best us, but the earth never yields. On my brothers!"



Jandar(AC28,HP 110,+4GWM)  d20+7=27
Saturday April 10th, 2004 12:30:49 AM

Seeing most of the creatures destroyed, but the others closing on the fighters, Jandar shouts,"I'll cast a spell so they can't attack us. They want a battle from a distance, we can hit them from a distance!"

He casts 'Blade Barrier' in between the fighters and remaining treants that are preesing the attack. If nothing else, Onrad and the others a benefit of armor class and a brief respite from the treants, and Nonam and he can still hit them with their spells from afar, as they have a serious reach advantage.

(Are there only the 3 bodyguards and Ash left?)

(You are correct. - Dm Ian)

Nonam (HP128, AC29, SR19, fly, stoneskin (145), POE(elec120))  d20+28=36
Saturday April 10th, 2004 8:48:30 AM

Fearful of what being struck by that lightning bolt next time might mean, Nonam casts protection from energy, electricity.

As he casts the spell, he looks to the area where the sacrificial dagger was to see if there's anything unusual about it now.

(concentration=36)

Jus (Stoneskin: 150hp (20 min used); Cat's Grace 4 rounds); Shield (2 round); GMW to Bow (2 round); AC: 34 front, 38 back; HP: 85)  d20+24=42 d20+19=35 d20+24=27 d20+17=36 d20+24=26 4d8(4+2+5+1)=12 4d10(5+8+3+6)=22 8d6(3+3+5+1+2+2+1+4)=21
Saturday April 10th, 2004 11:09:21 AM

Jus easily avoids the flailing plants, keeping himself out of their tight grasp. In his intricate dance with nature, Jus manages to click his heels together and activate his boots of Speed.

Jus takes careful aim at the lead Treant and fires his bow. As each arrow launches, Jus is again reminded that he did not activate his Glove, and wishes dearly that he did.

Jus is cheered by one thing, tough. This is one of those times he is very glad he poured money into his bow, allowing him to deal Holy damage to the evil abominations before him.

[Hit AC 42/35/27/26; Damage 25/26/22/22]

Addinein (GMW(+4), Shield, CG, BS, Spider Climb)(AC 34 HP 82)  d20+12=18
Monday April 12th, 2004 12:18:13 PM

Still moving inside the darkness, Addinein hears the vines as they try to grasp him. Just as they are about to close about him, he's able to slip out of their grasp.

Not realizing that that his target has disappeared, Addinein keeps moving through the darkness attempting to get to the treant at the end.

Addinein frets as he hopes his friends are still okay, since he cannot know what is going on at the immediate moment.

(ooc if he can figure out that his target is not there, then he'll fire shots at the bodyguard. But I'm assuming that it will be another round or two before he comes out of the darkness)

To the bitter end - Dm Ian  d20=11
Monday April 12th, 2004 7:36:06 PM

(Onrad's save vs entangle - successful.)

Jus launches an impressive volley of arrows across the battlefield, that glisten in the late morning sun, before dropping to impact Ash. The rotting treant staggers once, and then topples land heavily on the ground.

As this occurs, the whirlwind about Nonam -pops- out of being, and the writhing ground around the casters in the group resumes its normal, immobile state. The three remaining treants howl once, drop their clubs, and leap towards Onrad, but are intercepted by the sudden appearance of Jandar's blade barrier. Only kindling and sawdust actually makes it through the other side to land on Onrad.

In the sudden silence, the ruined temple first begins to creak, and then begins to emanate a silvery glow. Then, the stones begin to slide upward, resuming, or regenerating into its original shape in slow motion. Marks lift up out of the rock, carvings are revealed in full detail to depict lizard-like humanoids in hieroglyph, and the whole place takes on a regal, ancient air.

Then, Onrad and Gareth begin to hear a soft music coming from the staircase down into the temple.

It is a graceful air played on some sort of reed flute, accompanied by a complex rhythm on a tenor drum.

The mad treant that had served as the party's guide still lays unconscious near Onrad. Nonam does not see any magical effects around the sacricifical knife, the offal pit in the center of the clearing, or anywhere other than the party members and the softly glowing temple radiating a moderate powered magical aura. Nonam then also notices the two rods Ash bore, laying in the putrid wreckage of Ash's form. One is white oak, radiating a strong aura, and the other the orange-gold of paduak, which also radiates a strong aura.

Nonam 
Monday April 12th, 2004 9:56:08 PM

Nonam flies down to further investigate the two rods. He attempts to read them for what type of magic they radiate, and then he'll try taking them from the treant.

(They do not radiate a specific type of magic. In the future, I will continue to include that in basic posting. - Dm Ian)

Jus (Stoneskin: 150hp (20 min used); Cat's Grace 5 rounds); Shield (3 round); GMW to Bow (3 round); AC: 34 front, 38 back; HP: 85) 
Monday April 12th, 2004 10:09:34 PM

Jus examines Ash, ensuring, with a sad finality, that this once great being is truly dead.

Jus picks up the rods, looking at them curiously, not sure what they do, but expecting one was the cause of the lightning bolts (he didn't see the whirlwinds). Looking around, he offers them to Nonam and whomever else may find them useful. "Unfortunately," he admits, "these may find more use from someone other than me."

Walking over to the steps, Jus asks Onrad if he had any more detail on these shadows and fangs he mentioned.

Glancing around once more at the sad remains of the trees, Jus tells Jandar how thoroughly impressed he is. "I honestly never knew a cleric could do what you just did."

Then Jus sees what was once their guide, laying, mostly intact, on the floor of this temple. "Jandar," Jus quietly asks, "I don't suppose you could cure this fellow of both his wounds and his mental ailments?"

Onrad 
Monday April 12th, 2004 10:35:02 PM

Onrad, shaking the sawdust off of him, looks with amazement to the casters of the group.

"With casters like you guys, us tanks are only window dressing."

He looks to the stairs. "Music from down there. Why does that bother me?"

Then to Jus, "No. It's still vague to me. Why? Do you have any ideas?"

Then he walks to the mad treant to watch the master healer at work.

[sorry for the lack of posting. I thought I could do Gareth. Sorry, I have to renege on that for now. Can someone post for Gareth until he can post?]

Jandar 
Tuesday April 13th, 2004 1:52:33 AM

Jandar looks thoroughly embarrassed by Jus's compliments. He replies quietly,"Well, they were so spread out, it wasn't anything really. With their reach advantage, we'd have gotten smashed, so their advantage was actually a disadvantage. If they had been closer, those spells wouldn't have worked. But thanks, it's nice to hear you say that.

As for our unconscious guide, I would think that we should take him into the temple. If there is nothing to cure him there, I will cast what spells I may. If that is a temple of his God, perhaps any curative spells will be enhanced as well. It's worth a thought. Maybe the strong guys in the group can carry him.

And that white rod hit me with a Flame Strike, so it may be clerical. If noone else can use it, and it's not evil, I'd like to have it. No big deal though.

Is anyone, other than myself anyway, hurt?"

Gareth 
Tuesday April 13th, 2004 7:15:19 AM

Landing on what's left of the battlefield the warrior just sort of looks around as he agrees with Onrad. "Wow... I've never been that useless in a fight before...".

When the temple egins to change and the music begins to play he begins to focus his attention there. "Does anyone have that drow map handy? Is this the place we are to come and restore? I'd hate for us to simply assume it was. There are undead still to fight if it is the case. Be ready...".

DEH 
Tuesday April 13th, 2004 7:21:39 AM

OOC: I'm back guys. It took me some time to catch up on the reading. The next 2 months are going to be tough - but I should be able to post. Looks like I'm going to get what I want at work. Of course, I might need to be careful what I ask for and all that...If things go as planned I'll be promoted to VP of Operations and Resource Management by July 1 - and I may even do better than that by the end of the year. You guys are the first I've told... I'm excited.

(Congrats! - Ian)

JK ooc 
Tuesday April 13th, 2004 8:02:18 AM

Congrats David.

Jerry: Yep congrats DEH! Cool!

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