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The Grass Swift


DM George "You can call me sir" 
Tuesday March 23rd, 2004 3:51:12 PM

Mac volunteers to help out as much as he can and is put to work loading crates. The last crate is loaded after about an hour and the dockhands depart.

The sailors are still busy coiling ropes and scrubbing decks. Another hour passes with everyone standing around discussing tactics and generally getting frustrated.

Flea hears the sailors saying, "Did you see that group coming on board? Scary looking. Don't want to run into the one with the horns in a back alley."

Another conversation, "I don't get combat pay! I can't believe we have to chase down a raiders ship. We are all gonna die!"

First mate to second mate, "I hope the Captain gets back with that sail. That pack over there is getting restless. I hope they don't start trouble."

A wagon starts driving up the pier with two gentlemen on the seat. One looks like a standard working stiff while the other is older. When he gets closer, you will see he is much older. He stands around 5'9" 155 pounds and has very grey hair. A long wooden pipe is clenched in his teeth and a grey smoke raises gently from it. He eases himself from the wagon gingerly and yells, "Let's get this sail unloaded, and stowed!" He has a definite air of command about him.

He notices the Bloodpack and walks over to them. "I am Captain Pradnor. It is a pleas...."
Suddenly the Captain is seized with a bout of coughing. He pulls a scrap of white clothe form his back pocket and wipes him mouth. It comes away stained with blood.

"I am sorry. Again I am Captain Pradnor. We need to get moving quickly if we are going to catch the white hands who assualt the town. Let's get everyone aboard and we can talk more after I get the ship picking"


Trellus  d20+4=19
Tuesday March 23rd, 2004 4:37:57 PM

The young man eagerly siezes the old man's hand. He's been going crazy just sitting and watching.

"Many shadows, Captain. I'm Trellus of the Bloodpack. We're on our way." the cleric reponds, and waves at his friends to climb on board.

As the group is getting on board, Trellus steps up next to the captain and says in a low voice, "Captain, I'm a healer of Domi. After we're underway, I bet I can weave some picks with that cough."

[Diplomacy 19]

Flea 
Tuesday March 23rd, 2004 9:06:19 PM

The rogue returns to the boat where the pack is assembled, and trails Trellus as he follows the captain on board.

She nudges Tishe', "Do you think we'll be assigned general quarters with the crew?" Flea looks a little worried. Living in a small hut with her friend Gillan, or camping on the plains, is one thing, but sleeping below decks with a boatload of rough plains-sailors is quite another. "When I first travelled across the plains, I spent most of my time on deck, hiding amongst the coiled ropes and storage boxes."

Gilan 
Tuesday March 23rd, 2004 10:23:20 PM

Gilan slips onto the boat, but holds onto his pack. He is not one to let others handle his gear unless in an emergency or if it is one of his packmates. He smiles amiably to the captain of the ship and takes a spot out of the way by the railing.

Glancing to Flea he does share her concern about the sleeping arrangments. "I have gotten kind of use to the company at nights...lets hope they have some kind of good arrangements." He smiles openly at Flea as he laughs. He had not thought to be back on any type of boat ever again and now here he was. With an now familiar feel he pulls the compass out of his pouch and holds it gently as he turns to get a feel for it again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2), bull's strength
3rd: cure moderate wounds, neutralize poison

Mac 
Tuesday March 23rd, 2004 11:07:14 PM

Mac snaps to attention as the Captain introduces himself. Seeing Trellus gesturing them onboard he offers a hand to anyone who wants the help aboard.

It's only been a day - where did his ship-legs go?

Tishe' 
Wednesday March 24th, 2004 1:57:43 AM

The small woman thanks Trellus for the correction. "Bright. Sunbaked. Right. That's going to be so hard!", she mock complains. "In HookCity, the light is good and the dark is bad. I can understand shady and sunbaked, but light?" She shakes her head, and, as usual, moves to another subject.

"I weave mostly conjurations, as I've said. So you and Gilan know how to best use my talents, I currently have these spells at my fingertips...

My White Spells: Acid Splash, Detect Magic, Mage Hand, and Read Magic

Red Spells: Spider Climb, Summon Monster (twice), Endure Elements, and Shield

Orange Spells: Glitterdust, Web (twice), and Knock

With preparation I can identify magic items, understand languages, or set magical alarms. And I've also got a couple other spells set in scrolls or potions."

With the arrival of Captain Pradnor, Tishe' is all business-like, swarming up onto the ship, and deftly stowing her gear in thier assigned place. "Stay with me, Flea. As I've said, I've some experience sailing. The sailors will keep thier manners no matter where we sleep. And Mac is a facinating person to trade stories with." She looks at the big minotaur fondly. "There is a sharp mind behind the rough exterior. Sort of like Grymash."



Jake 
Wednesday March 24th, 2004 11:59:45 AM

Jake shows up just in time, and hops on board gingerly. This is going to be his first time on a boat...and he's unused to it, even as it's being moored still.
"Shady..." he mumbles as he moves along the deck towards an area to secure items (A hold or other part?), his pack, armor, and other goods in hand.

Grymash 
Wednesday March 24th, 2004 4:00:15 PM

Gry makes his way on deck. He is cautious at first. Shifting his weight from his right and left foot against the deck proves to be sturdy enough for his standards. However, Gry preferrs to keep his belongings with him and not stored away in some cargo hold to be lifted by a potential pirate.

Anuk 
Wednesday March 24th, 2004 6:23:10 PM

Anuk climbs aboard with the rest of the pack and gets his gear stowed. Once that's done he reaches into a pocket of his cloak and pulls out the ioun stone. He approaches Trellus and says, "It's been a while since I've brought this out. As I recall, it's got pass without trace, shield of faith, remove fear, expeditious retreat, and a cure light wounds spell. There's room for one more."

Gilan 
Wednesday March 24th, 2004 8:12:14 PM

Gilan continues to stand near the railing of the ship looking out at the vast grass before them. He cannot wait to be sailing again, though he hopes this time it will be a different story.

He listens to the others as they talk around him and then moves over to stand by Trellus and Anuk. "What type of spell do you think would be best...how about a higher form of healing?" It is only a suggestion, but with the way battles have went in the past it may not hurt.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2), bull's strength
3rd: cure moderate wounds, neutralize poison

DM George "Grassing....Grassing...." 
Wednesday March 24th, 2004 10:16:50 PM

The Grass Swift throws off the ropes and the sailors raise the sails. It starts easing itself from the dock and finally leaves Rattledam behind.

The Captain gets together with Gilan and gets a heading. You travel several hours and Gilan notices the compass starting to get warmer.

Night settles and the Grass Swift sails on. The first mate give you the choice of bunking on deck or in the hold. She will say, "On most nights as shady as this, the crew will sleep on deck."

You are fed simple fair but it is not normal. You are eating beans and bread for dinner. Beans being somewhat rare in Rattledam, you find them to be a nice treat.

The night passes without incident and the compass is noticably warmer in the morning.
After a couple of more hours sailing and more beans for breakfast, the lookout calls, "Sail of the port bow!"

When everyone rushes over to look, way in the distance you can see two boats, one looks like the raider's ship and another one mimics the ship you are on. The Captain comes over to the pack and says, "Well I got you here. Now what?"

Grymash (hp57, ac19)  d20+2=14 d20-2=10 d20+2=12
Wednesday March 24th, 2004 11:44:11 PM

Gry's anger begins to boil at the sight of the ships. His first inclination, at this point, would be to ram the Grass Swift into both boats. However, after allowing a second thought, he realizes that to be a bad idea.

Grymash begins to scan the Grass Swift's deck for armaments. He looks for any of those big spear chuckers that struck him back in Rattledam. (Spot 14)

"GRRRRR! How weez keeps those boats from runnin'? Thay's be changin' to da faster boat!" Gry's mind is racing. (Int check 10, Wis check 12) Grymash tries to think of the tactics the orcs would use to attack a ship. Surround it with smaller and faster skiffs, "No!" No skiffs. Herd the ship toward a bare spot in the grass, "No!" Gry knows of no bare spot. Stab hooks and spikes, attached to ropes, at the ships hull and anchor them to the ground, "YESSS!!" Burn the sails, "YESSS!!"

Grymash turns to the Captain, "Yous have any big crossbow chuckers, rope an anchors. Whut 'bout fire ... LOTS of FIIRREE!" Gry pulls out several arrows from his quiver and a vial of oil from his Haversack.

(How far away are the other ships? Are they stopped or moving?)
---------------------------
Spells at sunrise:
0-level: Light, Create Water, Mending
Insight Domain spell, 1st level: True Strike
1st-level: Protection from Evil, Bane

Tishe'  d20+9=12 d20+10=25
Thursday March 25th, 2004 1:25:01 AM

It's only been a day or two since Tishe' was last on a ship, and she quickly gets into her usual ship life. She spends most her time on deck; during the day turning a small bag of wool into thread with the help of a drop spindle (Weave Craft Check:12); and at night she gazes at the stars and points them out to any who are interested (Astronomy Craft Check:25). Oh, and talking, always interested in something else.

At the shout of sails, all her items are placed back in her backpack and she efficiently readies her weaponry. She moves closer to Gilan to see what the plan is.

"Grymash is right," she compliments. "Fire thier sails and they won't be able to move."

"Another problem is there are two ships. Is the second one a pirate ally? Or a captured ship with prisoners on it? And if they split up, we have to stop both, for surely the information about Rattledam has been passed back and forth."

"Oh, and if we can see them, they've already seen us, so we need to do it fast."

Flea  d20+2=4
Thursday March 25th, 2004 1:28:44 AM

The gnome quite enjoys the beans, and likely eats too many. When the legumes weave their magic, the rogue tries to hide her red face, and says out loud, "Augh! Jake! You grass eater!"

Flea studies the boats and tries to discern if the ship that looks like the raiders ship is making friendly overtures or attacking the other ship, but they are too far away for her to make out much.

(Spot or Sense Motive, same ability=4)

Trellus 
Thursday March 25th, 2004 10:38:20 AM

The cleric is a bit annoyed that the captain won't let him look at his cough, but you wear the cloak you've woven, so he doesn't pursue it.

As night falls, he casts Enlarge Person into the last slot of Anuk's Ion Stone. And in the morning, Trellus conducts his daily devotions to Domi.

That morning, the other boats come in sight.
"Are they stopped?" the man asks the sailors.

"We need to get closer!" he tells the captian. "Gry's right. What weapons do you have that can slow them down?"

Turning to Sterlin he asks, "Can your grass weaving spell trap those boats?"

Spells --
Domain
Enlarge Person, Bull's Strength, Protection from Energy (Fire)

0 -- Create Water, Detect Magic, Detect Poison, Guidance, Read Magic
1- Command, Endure Elements, Remove Fear, Shield of Faith
2- Hold Person, Sound Burst, Spiritual Weapon
3- Prayer, Searing Light


Gilan (HP: 43, AC: 18) 
Thursday March 25th, 2004 2:56:38 PM

Gilan makes himeslef available for the captain as he has the course they must take in his hands. That night he sleeps out on the deck of the ship, comfortable in the knowledge that they will most assuredly catch the other ship.

Sure enough the next morning they do just that, when they see the sails in the distance. He makes his way over to Trellus and Sterlin who are standing together. "Do you think that our entangle spells will help in holding the boats Sterlin? I have one at my disposal." He glances to his fellow druid and shakes his head not really sure. With another more devilish grin he laughs a little. "If we can get close enough I can dump a little water on thier ship. That should stir things up for them." He knows that with the insects the way they are, they would swarm the ship.

With another thought he slips his hand inside of a hidden pocket on his belt and pulls out a potion. He hands it to Gry with a smile. The potion has what would appear to be a person growing larger. "Think you can make use of this big guy." He cannot help but laugh more as that is exactly what he will become, but bigger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2), bull's strength
3rd: cure moderate wounds, neutralize poison

Anuk  d20+10=18
Thursday March 25th, 2004 4:57:38 PM

During dinner Anuk enjoys the treat, one of the few times he's had beans since arriving in Rattledam many years earlier. But, the sudden unpleasant aroma makes him wrinkle his nose. Hearing Flea point out the 'culprit', Anuk says, "Jake, take that up on deck, would ya?"

At night, he spends some time up top with Tishe' and the others, learning about the stars. He finds the conversation quite interesting.

When morning comes, he gives the ioun stone to Trellus so the cleric can cast his spell into it, then he heads off to find an area to be alone. He locates a nice little niche among some boxes, rope, and other cargo and sits down to do a little meditating (prepares Entangle). As he comes out of his reverie, he is surprised to see Twinge slither out of a coil of ropes nearby. Anuk hisses softly to the creature as he strokes it, then says, "So there you are. I looked for you yesterday, but didn't see you around. I thought we'd left you behind." He gathers the snake up to his shoulders and goes out to rejoin the pack.

When the raider's ship is spotted, Anuk listens to the plans being discussed. "I like the fire idea," he says, "but won't the fire be as much a danger to the grass as the ship? Maybe if we can determine where they're headed we could slow 'em down with an entangle spell or two and get far enough ahead to create a fire break and cut 'em off." He looks over the sea of grass, trying to determine if this plan might be feasable. (knowledge plains - 18)

Mac (HP: 48, AC: 16)  d20+4=11
Thursday March 25th, 2004 5:24:21 PM

Mac looks across to the two ships, looking for critical points (Spot Check 11), but sees nothing beyond the expected. He looks down at the gass passing by and asks, "You can't actually *swim* in that, can you?"

"Fire arrows? Good idea Gry! Do any-yee have Jump magics? I'm thinkin' of gettin' o'er there an' bindin' their masts fast, or maybe the rudders."

DM George 
Thursday March 25th, 2004 5:44:32 PM

The Captain says, "We are a trading ship, not a warship. We have a few bows and crossbows for defense and hunting and some belaying pins for defense but no real armaments. I thought the sunbaked council told you that! You will be doing the fighting. I am just to get you ther..." The Captain falls into another fit of coughing that seems to paralize him for a few moments.

The Grass Swift is still heading towards the 2 ships. The distance is closing but at least a mile seperates the 2 vessels. You can see the vessals break apart from each other. The Raiders ship is heading towards you and the other is moving away.

Mac 
Thursday March 25th, 2004 7:17:24 PM

"Aye Captain! How close are y' proposin' we get?"
Mac notices the ships separating - scuttling his initial plan. He looks up at the rigging, and his face fails to hide the ideas running through his head.

Flea 
Thursday March 25th, 2004 8:10:15 PM

"Maybe we should try to cut off the farthest ship, and work backwards?" volunteers the rogue. She doesn't like the idea of the less obvious ship getting away without having the opportunity to learn if any of Rattledam's secrets have been spilled.

The gnome siddles up to Trellus and speaks her piece, "I don't know about the rest of the pack, but I've got a potion of invisibility I could share, and I hide really well. If most of us could get invisible, the captain could signal the ships, and say that he wants to trade with them. We could board them all sneaky like!"

Flea makes sure all her weapons are upon her, in particular her fancy new gnome hooked hammer.

Grymash (hp57, ac19)  d20-2=6 d20+2=18 d20+4=17 d4=2 d20+4=19
Thursday March 25th, 2004 9:08:50 PM

(Int 6, Wis 18, Spot 17)

Grymash bites the cork off the vial of oil and holds the cork snug in his teeth. The heat of the morning sun has thined the oil and it pours easily across the arrowheads (2). After recorking the oil, he quickly places it in his belt pouch for easy retrieval. Gry takes the potion from Gilan and gives him a big menacing grin. "Ohhh, Gry know dis one, shady!"

After hearing the comments from the Captain and his own pack, Gry comes up with an idea. "HIDE!? Why dont weez just kills them all and claim da boat for da pack." His eyes widen as the idea slowly expands in his mind. "Then wit da bandit boat weez could group up wit da other boat. Other boat not know it be us. Da treadles not know wut hit'em!! YEAH!"

Grymash's crooked smile gets even more menacing. Then a question wrinkles his brow. "Hows weez fool da bandit boat ta let pack board them? GRY KNOW!! Weez hide! Is dat good idea? Now dat be sneaky!"

Gry looks back at the approaching boat to see if they are arming themselves and preparing for battle (spot 19). "Lets make up minds quick, theys be comin'!" Grymash pulls his bow off his shoulder and readies an arrow.

Jake 
Friday March 26th, 2004 1:50:32 AM

If there's one thing Jake loves, it's these beans. Though he takes a few for the meal, he smuggles more later, and attempts to experiment with them for himself. He somehow fries them with enough spices and chilis to make even someone with grass-sickness ignore their tumbling tummies, if only to pay attention to their burning tongues. As usual with the fighter, everything is either tonguebitingly hot or refreshingly mild... He makes a resolution to somehow smuggle more beans, maybe making a trade for something else.

He can't help but hang off every inch of the ship, nearly losing his grip at one point as he hangs over the side, trying to touch the bottom with his hand. Or, he's at the front, enjoying the hot, dry breeze. Though he doesn't say much to his packmates, it's obvious from his easy smile and the relaxed slouch he takes that he's enjoying himself.

When the morning dawns and the other ship is sighted, Jake blinks and hops out of his hammock easily. He goes over to the second rolled up pack he brought and unfurls it, revealing a veritable armada. With firm practiced motions, the slim youth throws on his protective chain shirt then dons his swordbelt. He decides to leave his usual shirt off, for freedom of movement. Happily humming, he pulls out some new purchases from the town...
"Too bad ah left them polearms," he mutters as he pulls out his sheathed bastard sword, one that in his youth he had fondly named 'Lavantessen', an elvish word roughly translating as 'buttbiter'... Smiling, he sheathes the sword after checking the edge.

He can't help but look over all the other weapons he's got. Enough to arm the entire group, let alone himself. A small, slim emergency dagger goes into the sheath on the back of his right boot, while a mean ribbed bigger cousin goes into a free sheath on his belt. Slowly, he pulls a long curved stick taut, and strings the bow, eyeing the imported work, which cost him quite a pretty penny to take full advantage of his wiry muscles. Slinging over his back goes a quiver of arrows, and he ties a bandana around his head to keep his hair back, discarding his stiff wide-brimmed hat for now.
Cloistered amidst the bedroll are more weapons; a three-headed flail, an etched battle axe, some weird monk weapons he doesn't know how to use, a dozen different daggers that he thought looked cool, two short swords, and so on... so many weapons, he thinks, so little time... With a moments deliberation, he adds a pair of throwing axe and a matching pair of throwing hammers into notches on his belt.
He listens to the others. "It's obvious...we all haveta get both boats, and bring 'em back to tha village, blindfolded and with force, if need be. Can't risk tha location."

"Wall, captain, all ya have ta do is bring us close enough, we'll take 'em for ya. Bring us in fast, and hard, and let us hop on board."


Tishe' 
Friday March 26th, 2004 3:56:38 AM

"Fire arrows can burn thier sails," states the small woman, her brown, wavy hair flying in the wind. The Grass Swift must have a firebox, how else did they cook the beans?"

"I wouldn't think any vegetation capture spells will work. After all, all these boats are made from Druid Wood, which repels the Sargrass."

And at the call for magics, Tishe' delves into her satchel. "Let's see... I've got two Invisibility spells on a scroll, and what's this? I've got a flying potion, too!"

"I really think we should go after the merchant first. After all, we can find the pirate with the compass. If the merchant gets away, how are we to find them?"

"Maybe fire the pirate's sails as we go by, then hunt down the merchant, then come back for the pirate?"

Whatever the party decides, Tishe' knows there is fighting coming. She loads her crossbow (move action) and then, using a scroll, casts Mage Armor on herself.

Trellus 
Friday March 26th, 2004 8:00:48 AM

"I like the idea of going invisible," the cleric responds, "but how do we get that boat close enough to board?"

"Captain," he asks, "What is the regular pick when you see a boat like that out here? Do you run, or go say hi? We should act like any other boat out here so they don't get shuttlecocked on us."

DM George "Worries" 
Friday March 26th, 2004 10:28:56 PM

The ship you are on is shaped like a huge barge. It is around 25' wide and 60' long and around 15' tall. It has 2 masts which support 2 large sails on each mast. Their is a shed like building near the back of the ship. It has the galley, ships officers quarters and and the armory and store room in it. It is 20 wide by 20 long and 10 high. The top is flat and could be used as a firing platform. You would be very exposed.

Because the ship is travelling on grass and not water, the steering system is different than you would normally see. The ship is steered with the sails and two poles which are dragged on the ground to help turn the ship.

The Grass Swift is crewed by 12 people. The Captain and 2 mates plus 9 other sailors. They normally work in 3 shifts as the boat is easy to sail. 2 members will always have to be on the poles. One tends the sails and the officer helps out and commands.

The Baron's ship is coming towards you. The Captain pulls Gilan aside and says, "You better get organized on how you are gonna get on that ship. She is armed with 2 ballastia, one on each end of the ship. She is much taller than we are and looks more manuverable. She has shields lining the sides of her ship to give her people cover. She will most likely circle us using her superior weapons to destroy our sails and kill the crew, then board to finish us off."

The Captain pulls the pipe from his mouth and says, "So what is your plan? I will say if you capture that ship intact, someone will pay a pretty penny for it. A warship constructed with druids wood would be expensive."

The Captain orders his crew to get armed and ready for battle. They don't look happy about it. He then turns back to Gilan and says, "They most likely want to capture my ship for the same reason. The wood is very valuable."

You now have 5 rounds before you come into ballista range.

Gilan (HP: 43, AC: 18) 
Friday March 26th, 2004 11:26:48 PM

Gilan listens to the Captain and then shakes his head, battle formation and tactics was not really his style. He looks to Trellus and then makes a recommendation. "We may have to take a few hits if what the Captain is saying is true..and I have no reason to doubt him...but if we cast create water over their ship it will draw the insects....maybe buying us time to board." He glances to Gry and smiles again. "Our big fella here can get even bigger and help out to a point...while we try to disable the ballista." Glancing to Mac his eyes narrow some. "If we had a way to make Mac there big as well we would have an even better advantage." He glances to the rest and then goes over his spells again.

Glancing back to Trellus he awaits his opinion on his idea and see if they should start making preparations.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2), bull's strength
3rd: cure moderate wounds, neutralize poison

[OOC: Lets give them something else to worry about instead of us. Get on board their ship and hit them hard. Using Gry in his large size will allow us to slow the ship and do larger damage to it.]

Tishe' 
Saturday March 27th, 2004 1:56:07 AM

"Gry in a rage is a good distraction. I'll turn him invisible and he can drink my fly potion so he can get to the more maneuverable ship undetected. Then, Gry can create a diversion at thier steering poles so we can heave alongside and board her."

She has scroll and potion ready.

"Once we're in a hundred feet or so, I can weave the ballistas so they can't fire." She smiles grimly. "Then our fighters can do what they do best."

Mac 
Saturday March 27th, 2004 4:03:28 AM

Mac draws three potions out of his pack over his shoulder. He holds one out for Gilan to see. "Aye, this would do the trick. The other two are chasers." [The other two (for those who know their potions) are Cat's Grace and Bull's Strength.]

"How does Fly Magic work? Could I fly and carry Gry o'er to the ship?" [His Light Load encumbrance weight comes in at just over 1200lbs once the potions are in effect.]

Grymash (ac19/21, hp57, protect from evil) 
Saturday March 27th, 2004 2:34:31 PM

After hearing Mac's idea about flying and dropping him on the warship, Grymash's face makes a truely wicked expression. Every menacing tooth and tusk gleams within his approving grin. Nodding his head, Gry replies, "YEAHHH!!! Flys Gry over an drops Gry on deck. Gry take potion an get BIG. Smash place up. Mac help too an land on deck with Gry. Weez BIG DUDES fight back ta back. KILL'EM ALL!!! Thay's know way ta Rattledam!" Gry turns to see if any of his pack didnt hear him. "Weez KILL thems ALL! None get away!"

Grymash pauses only to cast a spell upon himself. He mutters a few words of power. Gry's body glows with a short burst of light, to signal the Protection from Evil spell has taken hold.

Gry turns to Mac, "Lets not smash up da big spear bolt chuckers. Just knock thems over ... Grys always want one of those, hee hee!

Grymash then asks the Captain a question. "How many treadles do it take ta run dat warship? How many pack have ta kill?"

(Yes, you can carry up to your max load and still fly.)

Jake 
Sunday March 28th, 2004 11:45:47 AM

Jake ponders, scratching his head. He waits for the others to make some suggestions and smiles at Grymash's idea. "Ah, good idea, but ya'd be a biiiiig target up there, Grymarsha. ah mean, Grymash." He wishes he hadn't made that accidental substitution the moment he says it... dang it, this is no time to provoke a fight.

Trellus 
Sunday March 28th, 2004 4:33:09 PM

The cleric has been thinking furiously.

"OK dudes, we got two fly potions, one make big potion, I got a make big spell, and Anuk's Stone has got one, and we got a mess of other spells. How about this...

We enlarge Grymash and Mac and give 'em both flying potions. They fly over carrying me and Jake. I get a rope over the side for the rest of you, and try to stop the boat, so you can get on. Jake takes the enlarge potion when we land. We warp up all three before we go, so we got three really big and nasty dudes weaving death and destruction on the boat.

Sterlin, Gilan, and Tishe- try to do something with those steering poles. If you can tangle or break those, those dudes can't turn their boat and our good captain gets the advantage.

He looks at the group.

Flea 
Sunday March 28th, 2004 6:29:00 PM

Flea nods at Trellus' idea, and holds out a vial. "This potion can make someone invisible, and Tishe' said she can weave some spells that do the same thing. Make the 'flyers' invisible, and the pirates won't know what hit them! I don't need the potion, since I'm pretty good at hiding."

Flea looks at Trellus, "Do you want 'Nuk and me to stay with the merchant ship and provide support with our arrows, or should we board with the others?"



Anuk 
Sunday March 28th, 2004 6:56:50 PM

Anuk nods in agreement at Trellus' plan. He reaches into his cloak and draws out the ioun stone. "I think this is gonna work. Flea, I think you and I should stay on board here until they are stopped. A few flaming arrows into their sails oughta help with that," he says with a grin. Once they're stranded we can hop into the grasses and climb up the rope Trellus is gonna drop over their side."

Anuk looks into the purple stone, concentrating on the right spell. Then he looks at Gry. "Ready, my friend?"

He casts enlarge person on the half-orc.

DM George "Closing" 
Sunday March 28th, 2004 11:59:24 PM

The Captain says, "Look she isn't gonna try to board, "Looks like they want to soften us up with missle fire. She is going to pass us on the port side, I would guess around 75' away."

OOC You now have 3 rounds before you are in range of missile weapons. That range will be 400'. You can do actions if you wish before that. Please everyone list what they are going to do during those 3 rounds. Please list ac and hitpoints in your header. Thanks

Tishe' (AC 16, HP 25, Mage Armor) 
Monday March 29th, 2004 7:00:36 AM

"They are getting close, so it's time to stop planning and start weaving." Not a tactician, Tishe' is just as happy for Trellus' plan as anything."

The plain-faced woman hands her flying potion to Grymash, then uses a scroll spell to render the half-orc invisible.

"At close range, I'll weave a spell to take out the forward ballista."

Grymash (ac17/19, hp57, protect from evil, enlarge person, fly, invisible) 
Monday March 29th, 2004 1:00:52 PM

Grymash listening intently at the instructions of his pack. He hands the Enlarge Person potion to Jake. "Jake, no take it yet. Jake might be too heavys when big." As Gry grows from Trellus' Enlarge spell, he squats down low to one knee and gets hit again with Invisiblity and a Fly spell. "Whoaa!! Gry never fly befores!! Shady!! How 'bout sum hard barkhides for us big dudes!"

Gry puts his large hand on Jakes shoulder to let him know where he is and that he is ready to carry him across.


Gilan (HP: 43, AC: 18) 
Monday March 29th, 2004 3:37:56 PM

Gilan smiles as they come up with a different plan. He finds it funny that three of his packmates are going to go large on the other ships deck. "Just remember that the Captain said they will try and soften us up first with ballista fire....we are going to have to move fast to get to their ship." Glancing to Grymash he nods his head as the big guy mentions barkyskin.

He takes the time to hit both Gry and Mac with a barksking spell and then turns to survey the approaching ship. "You guys keep your shuttles cocked as I have another little nasty surprise of my own." His grin turns kind of nasty as he says a silent prayer to Mother Wold.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds, neutralize poison

Barkskin - 50 minutes or 300 rounds
* +2 to armor class

Trellus (AC 21, Shield of Faith) 
Monday March 29th, 2004 5:03:12 PM

"How long do those Fly potions last?" the cleric asks. "Let's hold off till they get closer"

"In the meantime, Captian, we need to close the gap as quickly as possible so they don't get too many shots off before we can attack."

Trellus casts Enlarge Person on Mac, Bulls Strength on Jake, and Shield of Faith on himself.

Anuk (AC 21, HP 34)  d20+10=16 d20+8=25
Monday March 29th, 2004 7:47:24 PM

Anuk watches as the big guys grow and disappear. Hearing Gry discuss the need for speed, he pulls a small seal from his cloak and holds it out for the big guy to take. "Gry, take this with you and use it if you think you'll need it. It's a special seal with a powerful magic that will let all of us move very, very quickly. But it only lasts a few seconds."

(Seal of Quickness. It lasts for one round only letting the entire party move at a speed of 100' normal and up to x3 of that if running. If anyone in the party moves faster than that, they are slowed to that speed.)

Anuk draws his bow and grins at Flea. "Ready to get their attention?" he asks. He turns to the nearest crewmember and asks if they've got any pitch on board with which to light the arrow tips on fire.

IF the pitch is available, Anuk will dip the tips of several arrows in some and light a torch from his pack so that he can create flaming arrows. Once he has an arrow alight he will train his sights on the sails of the oncoming ship, readying an action to fire once he is within range. (hits AC 25)

IF the pitch is unavailable, Anuk moves quickly to find a shielded spot near the side of the ship from which he can train an arrow on crewmembers of the oncoming ship, looking particularly for a victim near the closest ballista. (spot 16, 18 if spotting an orc(favored enemy)) If he sees a good target, he will ready an action to fire the instant the ship is in range. (Hits AC 25, AC 27 if hitting an orc (favored enemy))


Flea (AC19, HP35)  d20+1=13
Monday March 29th, 2004 10:11:50 PM

Flea smiles at Anuk and scans the rigging and cross trees to find a perch from which to shoot her arrows. Locating a good spot, she climbs (Climb=13) the rigging and perches at a mast head from which she has an excellent view.

DM George "First shots"  d20-5=1 d20-5=4 d20-5=11 d20-5=10 d20-5=10 d20-5=4 d20-5=8 d20-5=1 d20-5=5 d20+3=14 d20-6=11 d20-6=13 d20-6=5
Monday March 29th, 2004 10:43:44 PM

As the ship close, the first volley of arrows stream out from the warship. Arrows thud into the sails, into the deck and some just plain miss the ship.

Trellus has a scare as a ballista bolt slams into the deck next to him and he gets slapped with the shaft as it quivers next to his leg. (No damage)

It looks like the enemy was targeting the crewmen in the sails with most of the arrows. None of the arrows are fire arrows

A few of your crewmembers shoot back but are just as ineffectual.

Figure the ships are moving around 40' closer every combat round. Sorry you don't have any pitch or tar on this boat. The lack of water makes that really not necessary.

Please include the time you spells have left in the heading. Thanks.

Flea (AC19, HP35)(Point Blank Shot and Precise Shot)  d20+23=25 d20+7=11 d20+9=10 d4=3
Monday March 29th, 2004 11:20:37 PM

Being quite athletic, Flea perches at the mast-head, her legs twined through the cross tree and hidden (Hide=25) by the sails and flags of the ship.

The rogue selects a red fletched arrow and tries to sight an officer of the enemy ship (Spot=11). She will let fly an arrow at whoever appears a likely candidate (Hit AC 10, for 3 pts dmg.)

Jake 
Monday March 29th, 2004 11:23:43 PM

Jake gulps nervously, but goes along with the plan. He's got a potion in hand, and is ready to be carried over by Grymash...
An invisible, flying pair of troopers. Paratroopers, he thinks to himself
"let's go..." he says, hoping the magic doesn't turn him into a piggie or soemthing.

Mac (HP: 48, AC: 16) Barkskin, Enlarge Person, and introducing Cat's Grace and Bull's Strength) 
Tuesday March 30th, 2004 3:49:09 AM

"Thank ye Gilan and Trellus." Mac downs the two chaser potions like Flaming Green Gnomish. His vocal range drops two octaves. He drops to one knee as he adjust to balancing over six-and-a-half ton over a sixteen foot frame, and keeps everyone in reach, so to speak.
"Domi. May I be the instrument of your retribution and justice."

He looks at Trellus and says, "We are ready."

[New AC: 18]



Tishe' (AC 16, HP 25, Mage Armor: 4 hours) 
Tuesday March 30th, 2004 4:34:52 AM

Flinching as the arrows arc around the ship, the small woman tosses her wavy brown hair and concentrates on her magics. The sonorous sounds combine with her delicate hands to weave a second invisibility spell on Mac.

"Good hunting!" she calls after the boarding team.

Trellus (AC 21, Shield of Faith) 
Tuesday March 30th, 2004 8:53:39 AM

The cleric instinctively hops away from the slapping ballista bolt.

They shot Gry with THAT!?! he thinks wonderingly.

Well, hopefully it takes a while to reload that thing.

"Let's get weaving!" he tells the group. "Flyers away!"

Trellus waits the the big, invisible taur to pick him up, and off they go!

Shield of Faith - 49 rounds left.
Jake's Bulls Strength has 48 rounds left.
Mac's Enlarge Person has 47 rounds left.

Grymash (ac27/29, hp57, full defense, protect from evil, enlarge person, fly, invisible, barkskin) 
Tuesday March 30th, 2004 9:59:56 AM

Grymash picks up Jake and holds him tightly against his body. Jake feels himself become invisible as well now that he is held by the half-orc giant.

"Gry be flyin' now, watch out!" Gry takes off. He manuevers to the best of his ability out of the direct line of fire, but remaining on a straight course to the other ship. Grymash whispers to Jake, "Shady.... dis almost feel like walkin'!"

(Full defense, +4 cover bonus to AC from Invisiblity spell and Move 90' - i think! Dont have book with me. )

Fly spell either moves you 60 a round or 40' if you are wearing med armor or have a medium load. Since you are carring another person and have armor, I will say you move 40'

Sterlin 
Tuesday March 30th, 2004 2:17:50 PM

Sterlin casts spider climb on himself and motions for Ezra to follow him down the side of this ship into the grass.
" I'm going to get over there and see if I can tangle up their ship a little. "

(sorry for the absense lately)



Anuk (AC 21, HP 34)  d20+9=26 d8+3=9
Tuesday March 30th, 2004 4:19:15 PM

The volley of bolts and arrows is a little unnerving, but not enough to throw Anuk's concentration, though Twinge moves to a more sheltered area near Anuk's feet.

From his place near the side of the ship, Anuk continues to scan the other boat for appearances of the Baron's men. When a raider shows in his sights, he fires and the arrow arcs toward it's target.

(Hits AC 26 for 9pts (AC 28 for 11pts if hitting an orc - favored enemy))

(OOC: I assume at this point we're within 110ft of the other ship (that's my range w/the bow))

No that is the incremental range of your bow. You take -2 for every 110'. So you should be taking -6 for your bow right now

MikeS / Anuk OOC 
Tuesday March 30th, 2004 4:54:57 PM

(George, thanks for the clarification. BTW, I believe the enlarge person spell on Gry should have 46 rounds left. It was cast originally by Trellus into the ioun stone and then transferred to Gry, so I believe the spell will operate at Trellus' caster level. I'm basing the 46 on the fact that he cast the same spell on Mac a post later.)

Gilan (HP: 43, AC: 20) [full defense] 
Tuesday March 30th, 2004 5:11:50 PM

Gilan places himself on the ship so that he can have some cover from the enemy fire till they draw closer and he can board himself.

Glancing around to those that are now taking thier own actions he sends each a heart touch. "May Mother Wold watch over all her children." He falls back on his instincts to keep him alive.

[Full Defense +2 Armor]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds, neutralize poison

Barkskin - 49 minutes 50 seconds or 299 rounds
* +2 to armor class

DM George Wave of arrows 2  d20-4=2 d20-4=10 d20-4=3 d20-4=3 d20-4=-3 d20-4=16 d20-4=12 d20-4=2 d20-4=3 d20-4=-1 d20+5=23 d8=1 3d8(2+8+3)=13 d20-4=2 d20-4=-3 d20-4=13 d20-4=2
Tuesday March 30th, 2004 5:30:22 PM

The ships move closer by 40' and now are only 320' apart for this combat.

The boarding party slips overboard and starts flying towards the warship. You are moving 40' a round and they are to, so closing rates are around 75' a round as you are moving on a di-angle. Your ship is moving around 20' a round so you aren't getting there much faster than the ship.

Flea takes a shot but misses. As the ships close, Flea can tell they aren't fighting humans. Most of the crew seems to be made up of tall furry creatures. The are dressed in armor and manning the balista's and shooting longbows at the Grass Swift.

Tishe casts her spell.

Annuk takes a shot and scores a hit on one of the enemy. The creature grabs the arrow and disappears from view.

Sterlin climbs over the ship and realizes he will have to jump off the moving ship into the grasses (which are 20' tall and look quite dense. He isn't sure if they will hold his weight)

More arrows thud into the ship and one scores a minor hit on the second mate. 1 point of damage.

The same ballista fires a second bolt and scores a hit pinning and instantly killing a crewman, pinning him to the deck.

Much of the crew is busy running the ship but 4 take shots trying to get some revenge for their fallen crewmember. None hit.


Tiev and Zilia 
Tuesday March 30th, 2004 6:34:36 PM

Two shiny bodied insects make their way towards the merchant ship, responding to their companion's subconscious appeal.



Flea  d20+11=18
Tuesday March 30th, 2004 9:53:17 PM

Flea looks at the tall furry creatures on the deck of the warship, and the hairs on the back of her neck stand up. From her perch atop the main topgallant she calls down to those below and describes exactly what she sees. She then proceeds to number the enemy (Search=18)as she prepares another arrow.

Jake 
Wednesday March 31st, 2004 1:20:57 AM

There is definitely something unnerving about being carried by a flying, invisible half-orc who vaguely smells like he believes in the cleansing power of piggie plop...
(j/k)
And perhaps it's worsened by the fact that, being invisible, Jake doesn't see how he's being held and has no control over wehre he's going. It just seems like the grass is flowing below him, and they're just floating towards the pirates.. a big easy to hit target, but luckily just invisible.

Tishe' (AC 20, HP 25, Mage Armor: 4 hours, Shield: 4 minutes) 
Wednesday March 31st, 2004 3:22:46 AM

Invisibility on Grymash and Mac: 4 minutes

The small woman gauges the distance between the ships and shakes her head. "Still too far for good arrow fire and definately too far for spells." She smiles grimly. "At least to strike at them."

Tishe' moves closer to the steering poles. The sailors there are exposed and is a vital area for the ship. Weaving her hands in another gesture, she casts Shield on herself, and presents herself as another target for the pirates instead of the sailors.

Trellus (AC 21, Shield of Faith) 
Wednesday March 31st, 2004 10:38:57 AM

Like Jake, Trellus also finds it very disorienting to be flying along with absolutely no control over how or where.

All the cleric can do right now is pray to Domi that this plan works.

Grymash (ac27/29, hp57, total defense+4, protect from evil, enlarge person, fly, invisible, barkskin)  d20+4=17
Wednesday March 31st, 2004 3:50:21 PM

The invisible Grymash continues to fly out at the battleship. From his vantage point, he tries to spot who and what these hairy treadles are (spot 17). Gry wonders how far Mac and Trellus are behind them. He sends out a heart touch hoping for a response. Otherwise he continues moving toward the ship. It's good no one can see the half-orc, because he would look awefully silly ... kicking his legs back and forth, as if he were running through the air.

Anuk (AC 21, HP 34, Rapid Shot)  d20+3=15 d20+3=22 d8+3=9 d8+3=4
Wednesday March 31st, 2004 4:19:18 PM

When Anuk sees the raider struck by his arrow, he feels some grim satisfaction, though he is disappointed to see that his victim is still alive. As the enemy ship approaches, he looses two more arrows in quick succession hoping to strike true again.

(First shot hits AC 15 for 9 pts (or AC 17 for 11 pts if the victim is an orc), second shot hits AC 22 for 4 pts (or AC 24 for 6pts if an orc))

Gilan (HP: 43, AC: 20) [full defense]  d20+6=23
Wednesday March 31st, 2004 5:09:46 PM

Gilan continue to hold his position on the ship as he waits for them to get closer. He looks to the man that has just been pinned to the deck and shakes his head. "This is not really happening fast enough." He glances back to the fast approaching ship, looking for signs of trouble on board her (spot 23).

He knows that to give any help on board the enemy ship he will have to get a lot closer. His sling is useless at this range as are his spells. He looks to the others that are able to get in some good shots on the ship and smiles. His time will come.

[Full Defense +2 Armor]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds, neutralize poison

Barkskin - 49 minutes 40 seconds or 298 rounds
* +2 to armor class

Mac (HP: 48, AC: 18) 
Wednesday March 31st, 2004 7:38:45 PM

[Sorry for the delay - won't happen again this combat]

Mac lifts little Trellus over his left shoulder, and moves (at 60') out towards a point where he should meet the oncoming ship, rather than heading directly towards it.

"Making good ground. Won't be long now." he murmurs. "D'y'think they'll notice seven ton of invisible landing on their bow?"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spell (rounds remaining)
Barkskin (297)
Enlarge Person (47)
Cat's Grace (27)
Bull's Strength (28)
Invisibility (29)
Fly (39)

Sterlin  d20=16
Wednesday March 31st, 2004 7:59:16 PM

Sterlin climbs down the ship and then jumps the 20' to the ground.

(jump check 16. normally need a jump check of 15 to treat the jump down as if it is 10' shorter. Hopefully this will have made the jump seem like only 10' down)

DM George arrow barrage # 3  d20-1=4 d20-1=19 d20-1=13 d20-1=15 d20-1=16 d20-1=11 d20-1=17 d20-1=15 d20-1=8 d20-1=3 d20-1=11 d8=2 d8=7 d8=4 d8=2 d8=3 d20+6=11 d20+2=11 d20+2=18 d20+2=22 d20+2=7 d20+2=14 d8=4 d8=3
Wednesday March 31st, 2004 11:21:52 PM

The ships get another 60' closer and are now 220' apart. Grymash and his passenger are at 180' and Mac being less encumbered (I am assuming you took off at the same time) are at 140' away.

The two wasps zip off towards the ship at their masters summoning.

Flea counts around 20 of the strange creatures and a couple humans mixed in. It seems that a really large and strong monster is working the bow ballista. A human male seems to be barking orders. She also notices a female human run up to the male and points towards the ship a look of consternation on her face. They both move toward the stern balista.

The flyers move closer. An occassional arrow going both ways seems to get close once in a while but so far they have been lucky.

Annuk hits one of the big furry monster for 4 points of damage.

Tishe tries to draw fire.

The Captain is running around the deck giving orders when he suddenly stumbles and falls. He looks down at the deck and yells, "What is happening to my ship!? You can see a visible depression in the deck where some of the boards are bent in and cracked.

Everyone on board make an intelligence check please dc 20.

Sterlin drops into the grass without taking damage. He finds himself in very tall and dense grass. He will be able to move but only at half movement unless he has a spell or feat that will help.

4 friendly crewmembers take shots and 2 get hits giving minor wounds to the monsters.

A barrage of arrows come back mainly falling among the crew. One crewman is hit 3 times and falls down unconcious or dead. Another takes a minor wound and the second mate is hit in the chest. He falls unconcious as well and looks to be in trouble.

Gilan attracted the balista bolt this time but it thankfully missed.

Tishe'  d20+4=16
Thursday April 1st, 2004 4:01:29 AM

The hail of arrows fall around the sailors, but none strike Tishe' herself. She concludes the pirates are firing volley fire and it is the less protected that are getting the worst.

"Furry beaters!" she spits in disgust.

The boards of the ship heave inwards, and Tishe' wonders at the sight (Int check: 16) A spell, or did the pirates have the same idea the Bloodpack did?

The small woman delays her action to further understand the phenomenon.

Sterlin 
Thursday April 1st, 2004 9:35:10 AM

Sterlin begins running through the grass towards the other ship at full speed.

(my first few levels are as a druid. I am able to pass through the grass without hindrance due to woodland stride. Also, in case it matters, I have trackless step which means, without effort, I leave no trail and can not be tracked.)

OK You can run at full speed like normal but the grasses hampers your sight of the other ship. I want you to make listen checks DC 15 to keep on course

Trellus (AC 21, Shield of Faith) 
Thursday April 1st, 2004 10:32:28 AM

Chucked over Mac's shoulder like a sheaf of grass, Trellus spends a lot of his time angling his head around in an attempt to see where in the Wold they are going.

"Not the bow," he tells Mac. "Land whereever they're steering that sunbaked thing."

For some reason, the cleric thought he was going to be able to cast some more protection spells on the way over. Now, he's not so sure.

[Shield of Faith - 47 rounds left]

DM George 
Thursday April 1st, 2004 11:57:15 AM

OK Stephen browbeat me into letting the flyers have double moves using the fly spell :-). Both sets of flyers will be able to land on the ship this turn. Mac will use a single movement to accomplish this, so he can land and do something else.

Grymash will have to use a double movement to land this round.

(Stephen - Browbeaten?! My email was under 1,200 words! :-)

Grymash (ac27/29, hp57, total defense+4, protect from evil, enlarge person, fly, invisible, barkskin)  d20+4=12 d20+2=17
Thursday April 1st, 2004 7:42:25 PM

Grymash finally sets foot on the treadles deck. He continues to hold Jake to keep him invisible. Gry whispers to Jake, "Drink it now! As soon as Gry feels Jake getting larger from the enlarge spell, he will loose his grip and let him drop.

The hand that holds his double axe squeezes tighter as he anticipates his first attack. (Spot 12)Gry scans to see who of these foes are doing the most damage to the Swift Grass, which ones are casters and who is their commander. (Wisdom 17)

Flea(AC19, HP35) (Point Blank Shot, Precise Shot)  d20+9=14 d4=3 d20+3=6 d20+7=12
Thursday April 1st, 2004 8:00:38 PM

Concerned lest she hit one of her invisible friends by mistake, Flea holds her action. She will only fire, if she has a very clear shot at an enemy. (Hit AC 14, 3 dmg) From her perch atop the main topgallant, she is unaware of what is going on below (failed Int check with 6), but keeps her eyes trained on the enemy ship (Spot=12) all the while shouting down information to her friends.

Sterlin  d20+5=14 d20+12=28
Thursday April 1st, 2004 8:40:36 PM

Sterlin continues running towards what he feels is the direction of the ship.

(failed listen check by 1 with a roll of 14. the second roll of 28 is my survival check. The survival skill affects getting lost, so I was hopeing you'd allow that check to at least keep me from getting too far off course. You'll hear no complaints from me about any choice you make though.)

Anuk (AC 21, HP 34)  d20+1=12 d20+7=12 d8+2=7
Thursday April 1st, 2004 9:57:04 PM

Anuk feels the deck of the Grass Swift rock and shake under his feet. He turns his head to see what the cause might be (intelligence check 12).

Unable to discern what's happening nearby, he turns his attention back to the opposing ship, firing at any of it's crew near it's edge. (Hits AC12 for 7 pts) He curses quietly under his breath as the arrow flies low and disappears into the grasses.

DM George 
Thursday April 1st, 2004 10:04:23 PM

OOC sorry folks, have to have Mac's post happen before I post. Might be significant.

George

Gilan (HP: 43, AC: 20) [full defense]  d20+6=15
Thursday April 1st, 2004 11:00:39 PM

Gilan continues to hold his position though he tries to make himself harder to hit. He continues to scan the other ship for the arrival of his packmates (spot 15). "Wish we could close the distance a little faster...we are getting pelted good." He shakes his head knowing that all things come when they come.

[Full Defense +2 Armor]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds, neutralize poison

Barkskin - 49 minutes 30 seconds or 297 rounds
* +2 to armor class

DM George Buying time  d20+2=22
Friday April 2nd, 2004 8:50:25 AM

The Captain of the Grass Swift, suddenly jerks his head up from examining the cracked and bent floor boards and looks at the other ship. "Isn't this where the minotaur was standing when all those spells were cast on him?"

ooc If Grahmn doesn't post by mid morning, I will post for him

Mac hps 48/48 ac 18 DM George 
Friday April 2nd, 2004 4:01:28 PM

Mac heads to the back of the boat towards the steering poles at Trellus's request. This will take up one of his movement slots and will use the other in landing and dropping Trellus off.

barkskin 286
enlarge person 47
cat's grace 26
bullstrength 27
invisibility 28
fly 38

DM George round 4 "Let the fun begin"  d20+4=7 floor save d20+5=11 d20+10=16 7d6(2+4+5+3+3+4+6)=27
Friday April 2nd, 2004 5:11:11 PM

Sterlin is running full speed toward's what he thinks is the raider's ship. If he is right, I will allow him to get there next round.

Trellus finds himself on his feet suddenly on deck. When Mac lets go of him, he is visible.

Mac lands on the deck with a thud. They both are in the stern of the ship and suddenly the boat is tilting upwards about 15 degrees. Mac hears a crack underneath his feet and finds one of his feet has gone right through the decking up to his knee. Since he is 16 feet tall, that is about 3' down. He hears an ominous sound from the other foot's boards as well but they is holding so far.

Annuk shoots but misses.
Flea misses.

When Mac lands on the ship he tilts it up 15 degrees which causes a commotion on the raiders ship. The only 2 shots that get off are the ballista's. Forward ballista shoots at the Captain and misses, and the other at Mac. The real target is Trellus but Mac completely is covering him. The shot hits Mac but doesn't penetrate his armor. The shooter is a human who looks very confused by this.

Mac also intercepts a lightning bolt headed for Trellus. It comes from the human female. DC 16 reflex save. Don't take any dex bonuses because of stuck leg. 27 points of damage if you fail. 14 if you save.

When Jake hits the deck he is also becomes invisible. Jake has a potion in his hand but hasn't taken it yet. He sees 3 gnolls starting to head in his direction.

Trellus notices 2 gnolls moving towards him.

OOC I am emailing a crude map to you guys. Hope it helps but it is all I have time for right now.

Grymash (ac21, hp57, protect from evil, enlarge person, fly, barkskin)  d20+8=28 d20+8=25 2d6(6+3)+17=26 2d6(5+6)+17=28 2d6(3+3)+17=23 d20+8=24 d20+8=27 2d6(6+6)+8=20 2d6(3+6)+8=17
Friday April 2nd, 2004 6:04:18 PM

Gry growls menacingly as he sees the gnolls run at him. When the first gnoll enters his 10-ft reach, Gry will take his attack of opportunity and strike with a mighty blow with his shady double axe. (AoO: Power Attack +4, doubles with two-handed weapon to +8 damage. Hit AC 28 crit threat, hit AC 25 crit. 26 points of damage if no crit. If a crit, then 77 damage. If not dead, must make a Fort save DC 15 verses death from massive damage.)

Grymash in grim delight at the sight of spraying crimson, side steps Jake to the right, (5 -ft step) and attacks the next gnoll.
(Power attack +2, two weapon fighting -2. Hit AC 24 and 27. Damage: 20 and 17. Total 37 points of damage.)

Grymash spots the halfling. His eyes grow wide with fury. If his eyes were daggers, the halfling would be hamburger right now.

Tishe' 
Saturday April 3rd, 2004 12:58:10 AM

OOC: Anyone notice what the buckling planks are from on the Grass Swift?

Captain gave a clue, Mac an even bigger one in my last post.

Jake (AC 21, hp 44/44)  d20+8=9
Saturday April 3rd, 2004 6:20:38 AM

Jake easily lands with an "oomf!" on both feet, and quickly catches his wits.
(I'm pretty sure you meant to say I was also 'visible', too)
Three gnolls. A great fight! he thinks to himself, and looks at the potion in his hand, given to him by Grymash. A thought, unbidden, comes to mind. Maybe I'll turn into a prairie bird, or a giant slug, or maybe even... a woman! He shudders. Who knows...they could have mislabelled the potion, or it could, for all he knew, be a trick by Grymash to get him back... no, he wouldn't do that, a part of him argues, but another part says, besides.. if I take this potion, won't I be fighting them less as a true warrior, and more as a ..well, cheater? I mean, they ain't using potions, are they? Nah... and 'sides. It's only three gnolls! Everything'll be fine!
A firm answer decided in his mind, Jake draws his bastard sword and with a wild cry charges forward, meeting the gnolls head-on, adrenalin surging, blood pumping... (Charge! power attack, -5 to hit, +5 to damage...)
And swinging with all his might, his sword goes a mile wide. (Sigh)
Perhaps it would help to take the potion, he says to himself, and promptly swallows it. (I think that's my move action, right?)



Tishe' (AC 20, HP 25, Mage Armor: 4 hours, Shield: 4 minutes) 
Saturday April 3rd, 2004 10:54:49 AM

The plain-faced woman is confused for a second, then shakes her head to clear the cobwebs. "The planking must have buckled because of Mac's great weight. I can only imagine what kind of damage he'll do on the pirates."

With the ships getting 60' closer this round, Tishe' gauges the distance as just short of 150'. Excellent.

Her hands and voice raise together, and, as a shuttle through the loom, weaves her creation, a gossamer Web that flies and expands to strike the forward ballista in it's sticky strands!

Mac hps 34/48 ac 18  d20=17 d20+4=14
Saturday April 3rd, 2004 6:05:15 PM

Mac watches the bolt bounce, and somehow avoids most of the lightnings power. Recalling the original instructions, but stinging from the electric attack, he lifts the Ballista [well within his 15 foot reach, and hopefully less than 3500 lbs] as a move action and hurls it at the source of the lightning bolt, intending it to land upside-down [Attack D20+4(having factored in penalties for size(huge), range(15'-20') and improvised weapon non-proficiency) hits AC14. I leave any Damage or scatter to the GM :) ]

OOC: The gnolls advancing on Trellus are likely to provoke AoOs from Mac... as might the HF when she cast the spell if within 15 feet.

On with the hunt!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
barkskin 285
enlarge person 46
cat's grace 25
bullstrength 26
invisibility 27
fly 37


Gilan (HP: 43, AC: 20) [full defense] 
Saturday April 3rd, 2004 11:08:11 PM

Gilan glances to the boards of the ship he is on and shakes his head. "Gry will most likely make a good impact too." He cannot help but smile as he glances to the ship. He only wishes that he could be of more help, but the ship is still too far away.

[What is the distance of the enemy ship??]
[Full Defense +2 Armor]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds, neutralize poison

Barkskin - 49 minutes 20 seconds or 296 rounds
* +2 to armor class

THIS ROUND BROUGHT YOU TO 160' NEXT ROUND YOU WILL BE AT 100' BUT ARE STARTING TO GET DIMINISHING RETURNS AS THEY AREN'T COMING RIGHT AT YOU.

Flea(AC19, HP35) (Point Blank Shot, Precise Shot)  d20+9=27 d4=1
Sunday April 4th, 2004 6:48:46 PM

Flea sights down the shaft of her arrow. Her breathing becomes deep and even, and her heartbeat slows. With confidence she lets loose with another of the red fletched arrows*, aiming it at the female who shot the lightening bolt at Mac and Trellus.

Hit AC 27 for 1 damage.

*the red fletched arrows are masterwork.

Anuk (AC 21, HP 34)  d20+7=11 d8+3=11
Sunday April 4th, 2004 8:48:06 PM

Anuk's grin grows as he watches a ballista from the other ship suddenly rise up into the air and fly across the ship's deck to land in the midst of a group of the hairy creatures.

Look's like they landed okay, he thinks to himself.

Watching the other ship, he sees a halfling near it's side. He draws another arrow and fires. (hits AC 11 for 11 pts)

Trellus (AC 21, Shield of Faith, Spirtual Weapon [1])  d20+12=20 d20+9=10 d20+8=23
Monday April 5th, 2004 9:01:19 AM

Trellus beams as the ballista gets launched at the lady wizard.

"Surprise!" he yells happily.

Making sure he doesn't open himself up too much for these furry critters, the cleric performs an incantation. A glowing warhammer appears above the rightmost approaching gnoll, and swings at his head.

[Casting defensively - Concentration check 20 vs DC 17 - Successfully avoided AoO]
[Spiritual Weapon atks gnoll - nat 1 miss]

Trellus moves to Mac's right, while drawing his mace.

The cleric glances across the rear of the ship, looking for some kind of stopping device.
[Spot 23]



Sterlin  d20+5=6 d20+12=29
Monday April 5th, 2004 3:47:32 PM

Sterlin cotinues running straight ahead.

(in case they are needed again, he failed listen with a 6, but rolled a 29 to avoid getting lost.)

Mac (addendum)  d20+4=23
Monday April 5th, 2004 3:51:07 PM

Mac takes a quick look at his sunken leg, trying to quickly guage the simplest means out of the hole. [Spot check = 23]



DM George "Foooouuuurrrrr!"  d20+7=22 d8+13=15 (Jake) d20=3 (gnollweb) d20=1 (planking save) d6=3 mac's AoO d20+6=7 d20+6=21 d20+6=17 2d6(5+3)+4=12 2d6(3+1)+4=8
d20+14=22 d20+14=19 d20+10=24 d20+3=4 d20+3=18 d20+3=9 d20+3=12 2d4(1+1)+7=9 2d4(1+4)+7=12 2d4(2+2)+7=11 d8+3=4 Trellus d20+3=22 d20+3=12 d20+3=7 d8+2=8 d20+17=25
Grymash d20+3=6 d20+3=17 d20+3=7
Monday April 5th, 2004 9:59:47 PM

Grymash takes his AoO on G12 and promptly removes the gnoll's head from his body. It sails so far out to sea, Flea thinks the raider's have a catapult they are shooting at them.
Grymash then steps forward and smashes down G11 with two quick thrusts leaving in a caved in chest and partially removed leg. G11 is dead.

Jake charges forward and is met by G13. Jake misses the gnoll but is in turn struck by the G13 a horrible blow with his battleaxe doing 15 points of damage. G13 seems a little large, faster and meaner than your average gnoll. Jake couldn't take the potion this round. He charged forward and then swung taking all his movement.

Tishe casts her web spell at the forward catapult and also catches G14 in the web and holds him fast.

Mac tries to grab the ballista and use it as a weapon. He is able to break a piece off of it making it unusable but isn't able to lift it. He discovers it is attacked to the ship via swivel.
When Mac tries to pick up the siege equipment he pushes so hard against the deck planks that he thrusts his other leg through the decking effectively pinning both legs. He takes 3 points of damage from splinters and shards.
Mac is trapped until he works his way out. -2 to hit and -2 on ac. reach is reduced by 5'

He does throw the piece off the ballista that he broke off at the human female but it misses her.

Gilan stands and watches the battle in frustration. He is distracted by the Captain when he comes over and asks, "What do you want me to do? They aren't trying to grapple and we are going to miss them. Do you want me to try and grapple?"

Flea take a shot and does a minor wound to the female wizard.

Anuk shoots at the halfling he sees briefly but misses badly.

Trellus is able to cast his spell and sets himself for the three gnolls that rush him. G5 G6 and G9.

Sterlin does find the boat and is now beneath it easily keeping pace. How is he going to get up?

The opposition.

The female magicuser casts a spell that has no apparant effect until several around her start moving very quickly.

The HM G4 and G3 close and draw attacks of opportunity from Mac. All he has to use are his mighty horns but he uses them to great effect. He misses the human but the gnolls pay a huge price for their quick charge. One dies on the horn G4 and G3 takes a huge gash.

The human fighter magically quickened is a blur of speed and skill. With three quick slashes of his falchion he does 32 points of damage to Mac. One gnoll follows up and delivers another blow for 4 points of damage. Combined with the 3 points of early ship splinter damage Mac is unconcious at -5 hps.

Trellus is attacked 3 times and hit once with a solid shot for 8 points of damage.

Grymash loses sight of the halfling during his battle and when he tries to locate him again he can't see him anywhere.

He is also flanked by G8 G10 and G 7 but all three miss him.

Jake and Grymash see that G15 G19 and G20 are closing and will be able to attack next round.

Didn't mention it but the GR's are gnolls in the rigging.

DM George 
Monday April 5th, 2004 10:27:54 PM

OOC Sorry guys but taking a day trip to Washington DC to give the kids some culture. Natural history Museum. Doubt I will get back in time to post tomorrow but will try to get a late one in.

Grymash (ac21, hp57, protect from evil, enlarge person, fly, barkskin)  d20+8=21 2d6(6+3)+17=26 d20+8=23 d20+8=15 2d6(5+5)+9=19 2d6(6+3)+9=18
Monday April 5th, 2004 11:30:22 PM

Gry's eyes go wide at the sight of the flying gnoll head. "WOW, dat gotta be uh record!! Alright piggies ... who next?" He glares wildly at the three gnolls with a menacing tooth-filled grin.

Grymash swings around his double axe and takes his attack of opportunity on the stupid gnoll(G10)attempting to sneak up on Gry. (Power attack +4, two-handed doubles to +8. Hit AC 21 for 26 points of damage.)

If Gry's attack of opportunity didnt drop the gnoll(G10), Gry will strike at him again. Otherwise Grymash will focus his next attack on the other gnoll in line(G8). (Power attack +2. Two weapon fighting-2. Hit AC 23 and 15. Damage 19 and 18. If the first hit drops either G10 or G8 then apply the last hit to G7)

"Come on Jake! Gry got ya back. Show dat gnoll who be da beater!"

SORRY BUT YOU DON'T GET AN AoO ON G10. HE CLOSED LAST ROUND AND YOU HAD ALREADY TAKEN YOUR AoO. HOWEVER I WILL APPLY IT TO G15 THIS ROUND AS HE IS ADVANCING ALONG WITH G19 AND G20

Gilan (HP: 43, AC: 20) 
Monday April 5th, 2004 11:46:16 PM

Gilan looks to the Captain and nods his head. "Try and grapple her if you can Captain...our friends need our help." He then runs for the side of the ship, taking a headlong gainer off the side.

There is no shout or sound of impact, only the sudden buzz of wings as a plains wasp comes shooting back up. He makes a straight line for the enemy ship, having wasted enough time as he sees it.

[Wild Shape into a plains wasp. Ability to fly at 60' even through the grass of the plains.]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds, neutralize poison

Barkskin - 49 minutes 10 seconds or 295 rounds
* +2 to armor class


Flea(AC19, HP35) (Point Blank Shot, Precise Shot)  d20+9=22 d4=3
Monday April 5th, 2004 11:49:31 PM

"Yesss! hisses Flea when the arrow strikes true. The rogue selects another red fletched arrow and takes aim at the same target (HF) taking care to avoid Mac and Trellus. (Hit AC 22, for 3 pts dmg.)

Flea keeps and eye on the positions of the boats vis a vis each other. If she sees an opportunity approaching, she will prepare to swing aboard the enemy ship via the cables and rigging.



Tiev (AC 16, HP 33) and Zilia (AC 21, HP 4) 
Monday April 5th, 2004 11:59:02 PM

Two plains wasps, one medium sized and one diminuative, join their companion, flying in flanking formation, one on either side of the druid in Wild Shape.

(OOC: James, let me know if the wasps AC and HP look right to you.)

Jake (AC 19 (not using shield yet), hp 29/44, Enlarged)  d20+6=22 d10+11=20
Tuesday April 6th, 2004 12:08:22 AM

(I don't understand the picture exactly. Gnoll 13 struck at me, but apparently there is a mast between me and it? And other gnolls are closer, but how many are attacking me, and how many are within 5'?)

"Treadlelickin' spitswallowin'-Gry! We're a bit outclassed here!" Jake admits, somewhat saddened. So many gnolls...and a spellcaster, and that guy with the sword... This is one fight that's not looking too great. He drops the potion to the floor, hoping it doesn't crack, but really, can't take the time to drink it while in battle. "We gotta slow the boat somehow!"
Wielding Lavantessen with both hands, Jake hacks into the nearest gnoll as best he can with all his strength. (Power attack, hit AC 22, did 20 damage)
If the gnolls falls and none else are in range, Jake will draw his shield (increasing AC by 2).

SORRY FOR THE CONFUSION. YOU STATED IN A PREVIOUS POST YOU WERE CHARGING FORWARD. I HAD G13 LEAVE THE BALLISTA AND MEET YOU IN COMBAT. YOU SHOULD BE AROUND THE MAST AT THIS POINT.


Tishe' (AC 20, HP 25, Mage Armor: 4 hours, Shield: 38 rounds) 
Tuesday April 6th, 2004 3:38:52 AM

The satisfaction at taking out the forward ballista dies in the small woman's eyes as she sees Mac slumping onto the deck at the feet of the sword-wielding maniac.

"Noooo!" she screams, and if it was only her will that could make her fly, she would be on the pirate's boat already.

Trapped as she is on the GrassSwift, she is limited to what she knows. And she knows one thing.

"The gnolls are only sailors! The humans are the dangerous ones! Get them!!"

Taking action to words, Tishe' concentrates on the enemy wizard, casting a second Web to keep her from helping her comrades.

Trellus (AC 25, Shield of Faith, Spirtual Weapon [2], fully defensive)  d20+9=24 d8+1=4
Tuesday April 6th, 2004 8:21:51 AM

Once again, Trellus thinks sourly, his idea has gotten his friends in over their heads.

"Flash!" he cries, both a curse and a command.
Instantly the cleric's shield lights up in a blinding flash.
[Shield of Blinding. All within 20' Reflex save DC14 or blinded 1d4 rounds.]

The cleric keeps his mace up (total defense) while redirecting Domi's Hammer at the magic user.

It swings a mighty blow
hit ac 24 for 4hp damage.

Grymash 
Tuesday April 6th, 2004 9:48:53 AM

"Keep fightin' Jake! Ya only have one on ya! Gry kill threes or fives already! Bout ta kills bunches MORE!!!" Gry bellows out to the Grass Swift's crew, "ARROW CHUCKERS ... FIRE ON DA GNOLLS!!" Gry points to the three advancing on him and Jake.

(Gry doesnt count well! :-) G12, G11, G4 are confirmed kills. G10, G8 are possibly killed. G14 is held in a web spell. G15 G19 and G20 are advancing on Gry and Jake [mainly Gry I presume]. G13 is on Jake. G5 G6 and G9 are on Trellus. Halfling is hiding, both humans are still up.)

Sterlin 
Tuesday April 6th, 2004 11:47:01 AM

Sterlin moves 30' away from the center of the ship towards the aft or rear. He then casts entangle centered on the tall grasses directly beneath the front of the ship.
" Come on grass, grab that ship. "

(The entangle will last three minutes or until dropped by myself.)

Mac (HP: -5/48)  d100=58
Tuesday April 6th, 2004 5:47:32 PM

Mac collapses backwards to the deck.

[1st stabilisation check = 58. Need 10 or less.
HP: -6/48]

OOC: Well, I'll just sit back and watch for a while. : ) Keep up the good fight!

Jim on the Wasps. 
Tuesday April 6th, 2004 9:46:44 PM

The should look like the following for AC and HP for the two wasps. Do you need an updated sheet on the two wasps by chance.

No real big change needed though.

Tiev (AC 16, HP 33) and Zilia (AC 21, HP 13)

DM George  d20+6=16 hf save d20+5=22 d8+3=4 (Trellus Aoo) HM d20+15=24 d20+10=20 2d4(2+3)+7=12 d20+3=10 d20+3=14 d20+3=10 halfling sneak d20+16=35 d20+16=32 d6+2=5 d6+2=6 3d6(1+1+5)=7 3d6(3+3+4)=10 G13 d20+7=18 d20+3=11 d20+3=7 d20+3=7 d20+3=20 d20+3=16
Tuesday April 6th, 2004 10:50:03 PM

Grymash sees 3 more gnolls moving forward and quickly spins and attacks G15 with AoO with a massive blow. Unfortunately he cut a little low and missed the neck, but not the chest and smashes his axe right through the gnolls neck.

Grymash in a whirl of blades spins to face G10, G8 and G7. He easily cuts down G10 and G8 in a fury of blows, blood and severed limbs.

Gilan dives off the ship and buzzes over to the Raider's ship. He will be there next turn.

His 2 wasp friends move to join him.

Jake cuts deep and hard at his gnoll adversary but the gnoll takes the hit and keeps coming.

Tishe sends webs landing on the human female but she made her saving throw and seems to move out of the web farther back this round towards the pole holding gnolls.

Trellus sends his hammer after the female this round, but can't swing with it. Hammer has to move to opponent.

Sterlin casts his web spell and the grass tries to catch the ship but seem unable to grab the druid wood.

Flea shoots and misses.

The opponents:

The human female moves out of the web and pulls out a wand this round.

The human male buzzes right by Trellus drawing an AoO to engage Grymash. Trellus hits and does 4 points of damage to him. He hits Grymash once for 12 points of damage. 3 gnolls engage Grymash but all of them miss. Suddenly the little halfling makes an appearance around 20' away from Grymash and launches two arrows at the giant 1/2 orc. Both strike true and do devastating damage 28 total points. The halfling smirks and says, "See told you to stay home!"

The big gnoll seems to get angry at the savage hit it took and launches a huge counter swing at Jake and just misses his head by an inch.

Trellus is besieged by swinging axes but all miss.

Mac continues to bleed out. -6 hps

Anuk remains quiet this round

Update

G4,G8,G10,G11,G12,G15 all dead
G16, G17, G18, are climbing out of the rigging and will be on deck next round.
G3 badly wounded
G13 gnoll leader fighing jake wounded
G14 webbed
HM slight wound
Halfling fine and taunting
HF back by poles
Gp1 and Gp2 still guiding the ship


Flea(AC19, HP35) (Point Blank Shot, Precise Shot)  d20+9=29 d20+9=22 d4=4 3d4(1+3+1)=5
Tuesday April 6th, 2004 11:52:40 PM

From her perch Flea cries out when she sees Mac prone, trapped, and bleeding. There is little she can do, but offer some cover for her wounded friend. Flea takes aim at anyone who looks like they might be moving in on the big taur, and lets loose with an arrow. (Hit AC 29, for 4 dmg, potential crit. AC 22 for 5 dmg)



Mac (HP: -6/48)  d100=4
Wednesday April 7th, 2004 12:35:50 AM

The rivulets of blood from the falchion slashes in Mac's chest slow to a trickle and dry away to naught
[2nd stabilisation check = 4. Need 10 or less.
HP: -6/48 and stable WOOO HOOO!!!!]

Grymash (ac19, hp27/67, RAGE1, protect from evil, enlarge person, fly, barkskin)  d20+10=26 2d6(6+4)+20=30 d20+8=22 d20+8=11 d20+8=24 2d6(6+6)+12=24 2d6(2+3)+12=17 d20+10=16 d20+10=28 2d6(5+6)+20=31
Wednesday April 7th, 2004 1:13:44 AM

The mocking of the halfling tears open a searing rage in the half-orc. "||YOOUSS DEAAADDD ALREADDYY|| ... ||YOUUSS NOTT KNOWWS IT YETT||!!!! ||I BE DEATHHH BRINGGERRRR||!! ||AUUUGGHH||!!"

As the human fighter approaches, Grymash with his superior reach, will take his attack of opportunity. (AoO: power attack +4, two-handed doubled to +8. Hit AC 26. 30 points of damage.)

If the human doesnt fall, Gry will strike again with a flurry of swinging blades. (two weapon fighting -2. power attack +4. Hit AC 22, 11, hero point 24. Damage: 24 + 17 = 41 points of damage.) After spitting on the body, Gry turns toward the halfling and takes a 5-ft step to begin his charge.
-or-

IF the human fell from Gry's attack of opportunity, he will instead charge to the halfling and hit him so hard that it will kill his family too. (power attack +4, two-handed doubled to +8. Hit AC 16, hero point 28. 31 points of damage.)


Anuk  d20+9=25 d8+3=7
Wednesday April 7th, 2004 1:15:42 AM

The sight of the battle on the other ship causes Anuk to freeze with fear for a few seconds. He shakes his head to clear it and gains renewed determination to help his friends. He aims an arrow at the spellcasting woman and fires. (hits AC 25 for 7 pts)

(ooc: sorry about the missed post.)

Jake (AC 19, hp 29/44)  d20+11=25 d10+6=11
Wednesday April 7th, 2004 1:28:53 AM

Jake notices the minotaur fellow is down...That ain't good... Grymash is raging and probably will draw the notice of the rest of them...only this stupid gnoll in front of him! no time to take chances if he's going to prevent the death of the big horned newcomer...

He does a measured attack on the gnoll in front of him, rather than usual heavy swings, attempting accuracy over deadliness. (AC 25, does 11 damage)

If the gnoll goes down, then he heads over to Mac, provided there's no other opponents in the way. If not, he spits in the gnoll's face and yells, "Fall, trash!!!"

Actually, he's enjoying this. Bad odds, bad luck, and a pretty damned good fight.

Tishe' (AC 20, HP 25, Mage Armor: 4 hours, Shield: 37 rounds)  d20=14 5d6(3+5+2+5+3)=18
Wednesday April 7th, 2004 3:27:14 AM

Desperate to help her new found friends and out of spells! Tishe' spends a frantic moment on the deck berating fate, the Captain, and the pirates.

"Grapple the ship! Grapple the ship!" she echoes Gilan.

And then she reaches into her satchel coming up with a scroll. Confirming it is the one she wants, she carefully reads, and in a commanding voice, casts the Lightning Bolt at the enemy wizard.

Beyond her abilities, she wrestles with the powerful energies (DC 5 [spellcaster+1] = 14), but bends the elecrical charge to her will and flings it at her rival!

The spell strikes all in its path as the wizard pirate stands by the pole-gnolls, for 18 hit points of damage.

Trellus (AC 25, Shield of Faith, Spirtual Weapon [3], fully defensive)  d20+12=21 d20+9=13 d8+1=3
Wednesday April 7th, 2004 1:35:33 PM

The shield didn't work? Light. No time to try again.

Trellus sees the magic user raising her wand, and finds himself in a quandry. Heal Mac or deal with her?

Hoping the taur can last a few more moments, the cleric casts another spell, while simultaneously fending off the gnolls accosting him.

[Casting defensively, made Concentration check 21 vs DC 17 to avoid AoO.
Cast HOLD PERSON on the magic user. Will DC 16]

He lets the hammer swing at her again for good measure.
[Spiritual Weapon hit ac 13 for 3 hp damage]

[How far is Mac from Trellus?]

Ezra  d20+6=24
Wednesday April 7th, 2004 2:47:46 PM

Ezra follows behind Sterlin as they trek through the grass. Sterlin keeps looking up toward the sky. The spider becomes curious and gazes up though the green and amber filtered light from the sun (spot 24). She wonders what the big black floating shadows that block out the sun are?! The two blackened shapes seem to be moving. A little unnerved by the dark spectacle and the shouts and shrills of the 'flesh bags' from above, she decides to hang even closer to Sterlin.

DM Post corrections  d20=9 d20=5 d20=12 d20=9
Wednesday April 7th, 2004 3:37:15 PM

Sorry Trellus, missed the blinding part. My apologies.

The blinding light goes off and the gnolls rear back in shock and alarm. They are all blinded by this attack and though they attacked you last round, did so blindly and missed even worse than I first thought.

Because they are blind, you can cast your hold person spell without attacking an AoO from the gnolls but I believe you are doing it wrong. You cast the spell, drawing the AoO and then make the concentration attempts if you are damaged not to have your spell disrupted. You can't avoid taking an AoO by concentrating harder.

Gilan (HP: 43, AC: 20) 
Wednesday April 7th, 2004 9:47:25 PM

Gilan continues his buzz to the enemy ship, his two flankers following along with his every move. He would smile if a wasp could smile as he pulls up on the ship.

He buzzes right up to Mac and lands heavily on the deck as he changes back into his normal form. He uses the slumped large form of Mac to try and hide himself from the others till he can show his hand.

[Wild Shape into a plains wasp. Ability to fly at 60' even through the grass of the plains.]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds, neutralize poison

Barkskin - 49 minutes 10 seconds or 295 rounds
* +2 to armor class

DM George  d20+6=23 d20=20 lightning save d20+17=19 d20+15=17 d20+15=27 d20+10=24 d20+10=11 2d4(2+3)+7=12 2d4(3+4)+7=14 d20+3=6 d20+13=24 d8+8=10 d20+3=11 d20+3=7 d20+3=5 d3=2 d20+5=16 will save
Wednesday April 7th, 2004 11:24:31 PM

The GrassSwift swings over and starts an intercept course with the raider's ship. It is running right towards it and might ram next round.

Gilan is able to land by Mac without any problems. There are 4 gnolls but they are all stumbling around blind.

Trellus is only around 10' away from his friend Mac. He casts his spell at the mage. His hammer tries to thump her but misses. OOC (sorry about the confusion. Didn't realize you had combat casting. Yes you were right and could cast spells while avoiding the AoO's. Good thing they all missed you anyway! Reread the spriitual weapons spell and you are right again. I will apply the damage to her from the last round.)

Tishe masters her scroll and strikes a bolt at the female mage and the gnoll next to her. Both make the saving throw but neither is happy.

Jake slashes into his gnoll G13 but the tough monster won't go down.

Grymash launches a flurry of attacks at the carving up the body of the figher he is facing. He almost comes out of his rage when he sees the fighter still standing.

Anuk adds to the mage's woes with a skillful arrow shot.

Sterlin stares up at the ship in frustration.

Flea shoots at G3 killing him off.

The bad guys:

The female mage looks like she is ready to use her wand but then thinks better of it. She shakes off the hold person spell barely and this shakes her confidence even more. She is suddenly gone from sight.

The fighter isn't happy either, he spits out some blood and winces as he says, "Good ones"
He then attacks Grymash hitting Grymash twice and doing 26 points of damage and reducing him to 1 hp.

The gnoll G7 takes a half hearted swing at the big 1/2 orc but misses.

The gnoll G13 swings hard and true and thumps Jake for 10 points of damage.

G19 slashes at Jake as well but misses.

G20 swings at Grymash but misses too.

G16 has climbed out of the rigging and moves to Jake and swings but misses.

Trellus sees G18 and G19 out of the rigging and moving towards him and Mac

The halfling has gone missing again...not a good thing.

G1 and G2 leave their posts and start advancing on Gilan.

The raider's boat now has no one guiding it but seems steady on its course



Jake (AC 19, HP 19/44)  d20+9=28 d20+9=18 d10+8=9 2d10(3+8)+14=25
Thursday April 8th, 2004 12:15:24 AM

(next few posts might be off...in LA)
Jake grunts in pain, even as blood drips over his right eye... He blinks it away and takes another careful swing at the minotaur leader, allowing some of his force to go behind it, but not all. (Power attack -2, hit crit range 18, I don't know if that's a critical, but if it isn't, then I did 1d10+6(str*1.5)+2 or 9 damage, if it did then I did 2d10+12+2, or 25 damage to the gnoll)
But now he's got another opponent...Still, this one appears to be a regular gnoll. He'll finish him off next round and save that minotaur. (If he's alive...Jake doesn't know healing.)


Flea  d20+9=25 d4=2
Thursday April 8th, 2004 1:13:51 AM

With grim determination Flea takes aim at anyone threatening her new pack-mate Mac (the human male?*) and loosens yet another red fletched arrow. (Hit AC 25 for 2 dmg.)

*DM please use your judgement

The rogue tries to judge the distance between the two vessels in order to determine if she might use the rigging or cables to swing from the merchant barge to the enemy ship.

Tishe' (AC 20, HP 25, Mage Armor: 4 hours, Shield: 36 rounds)  d20+8=13
Thursday April 8th, 2004 2:22:00 AM

The small woman smiles grimly as her spell strikes the enemy mage, even as the scroll crackles and is gone from her hands.

"Disappeared, hmm? We'll see where your thread lies when we get alongside, my little beater."

Tishe' takes another look at the distance between the two ships (Sailing: 13), and realizes a collision is imminent.

"Grab ahold of something, Bloodpack, it's going to get bumpy!" She takes her own advice and lays down, grabbing the railing.



Grymash (ac23, hp1/67, without rage hp-9/57, RAGE2, total defense, protect from evil, enlarge person, fly, barkskin)  d20+6=22
Thursday April 8th, 2004 2:51:08 AM

Grymash is shuttered by the damage he has taken. His survival instincts bred into him all start to buzz. His life hangs by a single solitary thread. The adrenaline rush of rage is all that is keeping him from dying at the moment. The sobering thoughts of his own mortality almost drops him from the rage that's keeping him alive. Its a struggle to maintain it (Will save 22). Thoughts of killing the halfling is enough to fuel is anger.

Grymash spots his friend Trellus. His friend can help him. He only needs to get to him first. So Gry withdraws from combat with the human and the gnolls by flying straight up 10 feet out of reach. He spends the rest of his movement to move toward Trellus. (Withdraw action, page 143. Full round action. Gry can move from his threatened square without drawing attacks of opportunity. Can move double movement, for Gry that is 120ft.)

Grymash bleeding body floats down behind Trellus. By the looks of his wounds, Grymash should be dead or dying. Gry's tone is most urgent as his bloody words spit at Trellus, "Grrry NEEED healll!! Gry feel spirits leavin'!! DO ITT FAST!" His breathing is labored and gurgles with fluid.

(If Gry falls out of Rage, he drops to -9 hitpoints. If he takes one more point of damage, raging or not, he falls dead! Gry performs no other actions. He cant cast spells when raged.)

Trellus (AC 21, Shield of Faith, Spirtual Weapon [4],  d20+12=15 d20+12=26 3d8(2+3+1)+5=11 d8=4 3d8(4+6+4)+5=19 d20+9=20 d8+1=6
Thursday April 8th, 2004 8:27:40 AM

Trellus is becoming frantic. The mage shook off his spell and disappeared. Mac is down. Gry is...
Light

The cleric hastily grabs his friend and calls on Domi's power of healing. It takes a lot more effort than usual, but the healing power flows into the half-orc.
[Casting Defensively - concentration 15 against DC 18. Spent Hero point to reroll - 26.
Cure Serious Wounds spontaneously cast over Prayer. 14. Spent another hero point to reroll that - heals 19 hp]

Lacking any other immediate targets, Trellus sends Domi's Hammer against the fighter.
[hit ac20 for 6 hp]


Anuk (AC 21, HP 34, Rapid Shot)  d20+7=15 d20+7=26 d8+3=6 d8+3=11
Thursday April 8th, 2004 4:45:48 PM

Anuk is happy that his arrow hit the spellcaster, but frustrated that yet another target has disappeared without dying.

He watches as Gry rises into the air, leaving his opponent standing alone below. "Maybe a couple of arrows will do the trick this time," he mutters. Anuk gets the fighter in his sights and quickly looses two more arrows. (Hits AC 15 for 6 pts and AC 26 for 11 pts)

Then he grabs the nearby railing, looks down at Twinge and yells "Better hang on!!"

Twinge moves quickly and wraps himself around Anuk's leg.

Gilan (HP: 43, AC: 20)  2d8(4+1)+5=10 2d8(7+4)+5=16
Thursday April 8th, 2004 8:12:12 PM

Gilan watches the approach of the gnolls with some detachment. He may well die in this encounter, but he is not down yet. With a smile at them he lays his hands on the prone form of Mac. He feels the flow of nature through his body as he drives life back into the minotaur's body. It makes the hairs on his next stand on end and the smile widens. "It would appear you have a new problem."

[CMW - used hero point for 16 hps of healing]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds#, neutralize poison

Barkskin - 49 minutes 0 seconds or 294 rounds
* +2 to armor class

DM George "Lulls and crashes"  d4=4 Gilan d20+3=6 d20+3=9 Trellus d20+3=20 d20+3=10 Grymash d20+3=14 d20+3=9 Jake d20+3=15 d20+10=24 d8+8=16 3d8(6+7+7)+3=23 Trellus d20+16=36 d20+16=20 d6+2=7 3d6(1+5+3)=9 d6=1 d6=5
Thursday April 8th, 2004 10:27:31 PM

Jake launches another solid attack into his gnoll opponent. He hits him once again and staggers him but is chagrined to see the monster still standing..wounded, bleeding, but still fighting. Does a glimmer of respect start in Jake at the hardy foe?

Flea shoots a shot and strikes G7 who was about to cut down Grymash, killing him

Tishe lays down and holds on....wise move.

Grymash staggers away from the fight and the Captain of the raider's ship is happy to let him go. He doesn't pursue.

Trellus sends his hammer against the Captain, though Jake might have liked it more as he is fighting someone, and hits the man.

Anuk shoots at the Captain, who is beginning to wonder why he got up this morning and staggers him with an arrow shot.

Gilan sends his healing magic into Mac bringing him back up to 10 hitpoints.

The bad guys:

G1 and G2 both engage Gilan but miss

G18 and G19 hack away at Trellus to no avail

G20 takes both an AoO and follows and attacks Grymash but can't connect.

G16 attacks Jake but misses.

The gnoll leader decides to try to put Jake down and does a slight power attack. He hits and is lucky with his blow doing maximum damage of 16. Jake is down to 3 hitpoints.

The Captain is happy to drink down a potion which melts some of his wounds away. Then the Captain disappears.

Grymash facing the right way, sees the halfling step forward and shoot at his benefacter Trellus twice. He only hits once for 16 points of damage.

Suddenly the two ships are upon each other and crash into each other hard. Tearing sounds can be heard as the wood splinters and the ship jar to a stop. Everyone make a dex check to stay on your feet. Tishe is exempt from this. If you fall take 5 points of damage. Mac automatically takes the damage as the jagged edges of the hole he is in rips into him again.



Flea (AC19, HP35)  d20+4=15 d20+11=28
Friday April 9th, 2004 12:01:27 AM

From her perch high atop the main top-gallant Flea can see the trajectory of the two vessels and anticipate the impending crash. She drops her bow, and wraps her arms and legs around the cross beam bracing for impact. (Dex Check=15, assume success) Using the rigging and interconnected cables, the rogue quickly drops, hoping the listing of the ships will permit her to land on the enemy ship*. (Tumble=28)

*Where Flea lands is at the discretion of the DM.

Grymash (ac18, hp20/67, without rage hp10/57, RAGE3, protect from evil, enlarge person, fly, barkskin)  d20+3=14 d20+10=25 2d6(4+6)+20=30 d20+12=14 d20+12=26 2d6(6+6)+20=32
Friday April 9th, 2004 12:37:05 AM

(Dex check 14, even though Im flying)

(G19 just moved in to attack Trellus this past round, Gry will take an AoO because of his 10-ft reach. AoO: PowerAttack+4. Hit AC25 for 30 points)

With the loss of his temper and filled with rage, Grymash bellows "||PIGGIE DUMPS, MAC! YOUSS FLY OUT OF HOOOLE AN FIGHT!!||KEEP GOIN' TRELLUSS!|||JAKKE, GRY COMIN'!||" Grymash notices Flea's arrow take out a gnoll that was about to hit him. "||GOOOOD! DO ITS AGAINNN!||" Then Gry catches a glimps of the halfling shoot at Trellus. "||GRYYY SEE YA HALFLIN'! GARRGULLL, HERES COME DAHH PUNEY TREADLLLE NOW!! GEETTS REAADDY ... AAAUUUUGGGHHHH!!!|||" Gry's rage sends him skyward (30-ft up). With the suns hot rays to his back, Gry appears in the sky like a blackened silhouette of the Death Angel, himself! Grymash's voice echos across the plains with the words, "ALL BLOOD FLOWS TA GARGUULLLL!! With that being said, Gry rains death down from above upon the halfling.

(With a 10-ft reach from above. Charge, double move 120-ft. power attack+4, two-handed doubles+8. Hit AC 14, hero point 26. Does 32 points of damage. Im assuming the halfling is within a 100ft.)

Jake (AC 19, hp 3/44)  d20+2=15 d20+11=12
Friday April 9th, 2004 2:44:37 AM

"You're a tough sonofa-" Jake manages to barely keep his footing, which is a good thing, because he feels like if he were to fall right now, he might not get up again... Everything's getting all blurry, and this guy still won't fall! "But let's see how you take this!"
This time it's a measured poke, because though he's tempted to put all his strength behind the swing, the skinny half-elf just knows he'll miss. Fate's like that.
Perhaps it's because he does make such an even blow that he's startled to see his blow miss entirely. It's pathetic, really.



Mac (AC: 16(stuck - no Dex mod), HP: 5/48)  d20+4=22 4d6(5+4+6+6)+23=44
Friday April 9th, 2004 3:07:13 AM

"Gry! Just a'soon as I can!" Mac shouts. Then he softens his voice and says, "Gilan, thank you. There are potions in the backpack - mostly light cures, and one better. Grab some - I won't be able to get out o'this ::he points at his legs in the deck:: 'til I've healed some more, but," Mac draws his greataxe, and quickly it too is huge, "I'll keep 'em at bay for as long as you can keep me breathing."

If there is any opponent in reach, Mac takes a swing at it. Attack factors in Mac being prone (-4 to hit) and Power Attack. (hit AC 22 for 44 points of damage - no crit threat)


Tishe' (AC 20, HP 25, Mage Armor: 4 hours, Shield: 35 rounds)  d20+5=19
Friday April 9th, 2004 3:26:21 AM

The ships crash, wood splinters, masts sway and sails threaten to tear. Tishe's view is of the pirate ship getting impossibly large and then smacking up and down on the deck. Thankfully, it's only rattling and no permenant hurts.

Not being thrown from her feet, she is quickly up and scanning the pirate vessel. "Great! First the wizard and now the man who nearly took down Mac and Grymash together has disappeared! And we have to account for everyone or Rattledam is in danger."

She listens for the man in armor (Listen: 15 [only +1 oops]) but in the confusion of battle isn't certain where invisible folks may be.

The small woman raises her hands and weaves a spell which ends in a golden Celestial Badger arriving on the pirate ship. "Find and attack the invisible enemy!" she commands in Celestial. (augment conjuring +4 Str, +4 Con to badger)

Trellus (11/40 hp, AC 21, Shield of Faith, Spirtual Weapon [5])  d20+1=12 d20+9=17 d8+1=8
Friday April 9th, 2004 9:18:20 AM

Trellus grunts in pain from the impact of the arrow. Then he's thrown to the ship's deck by the totally unexpected impact.

He scrambles back to his feet, and directs Domi's hammer to help out Jake. It strikes at the (possibly prone?) gnoll.
[atk Jake's gnoll, hit ac17 for 8hp damage]

The Hammer then winks out of existance.



Ezra 
Friday April 9th, 2004 11:38:21 AM

The scent of blood is quite pungent from above. She raps Sterlin across the shoulders, with her front legs, sensing something is wrong. Her friend hasnt moved and remains silent for some reason. She looks around wondering what to do. She's completely clueless.

She attaches a strand of sticky webbing from her spinnerets and darts up the grass, trailing a silvery cord in her path. When she gets to the top, Ezra witnesses the ships collide. The sudden impact makes her crouch down in shock.

Anuk (AC 21, HP 34)  d20+4=5 d20+10=19
Friday April 9th, 2004 7:12:11 PM

The ships collide and amidst the roar of splintering wood Anuk loses his footing and goes sprawling onto the deck (dex 5, natural 1 - yechh). Twinge slithers off of him and looks for an enclosed area in which to hide.

Anuk spends the rest of the round retrieving his bow and loose arrows, then looking for a good spot to board the other ship. (spot 19)

Gilan (HP: 43, AC: 18)  d20=10 d20=1 d20=6 d20=6 d8+5=7
Friday April 9th, 2004 10:55:46 PM

Gilan nods at Mac's words though he cannot see Gilan, since he is behind Mac. He has another idea though for right now, instead of digging for a potion (dex 12).

He lays his hands on Mac again as he calls upon the powers of nature to help him out. "Mother Wold answer my need." He channels more healing powers into Mac, trying to keep the big guy up and running (concentration 3).

OR IF THE DEX ROLL IS NOT GOOD ENOUGH

Gilan feels the ship rock under his feet and he finds himself pitching with it. Knowing that he is not going to be able to maintain his footing he tries to roll with the shock and away from the gnolls (dex 8). With luck he rolls the right way but finds himself smashing into the railing of the ship hard.

Shaking his head he fights off the stars that circle his head and the lights that flash before his eyes.

[dexterity check to stay on feet.]
[clw - 7 hps of healing.]
[concentration check incase the gnolls hit.]
[ignore third roll, for some reason it rolled twice.]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds#, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds#, neutralize poison

Barkskin - 48 minutes 50 seconds or 293 rounds
* +2 to armor class

DM George Tides turning  d20=12 d20=16 G1,G2 Gilan's d20+5=14 G18 Trellus's d20=20 d20+3=4 Mac d20+1=13 G13 Jake's d20=14 G16 jake's d20=12 d20=15 G5 G9
Mac d20+3=6 d20+5=6 halfling d20+3=10 d20+2=8
Saturday April 10th, 2004 12:27:26 AM

OOC Sorry folks, didn't list the dex save you needed to roll..it was a 15. 5 points of subdual damage is taking if save fails)

Flea makes her save and is able to board the raider's ship easily up near the bow.

Grymash, flying, watches the halfling go flying on to the deck with a grunt. Grymash then gives him a horrible wound. Doesn't look like the halfling is gonna get up soon if ever.

Jake sees his both his enemies fall to their knees in front of him and the gnoll looks at the edge of death. Blood streams from several wounds and he now has a nasty bump rising on his head from the last fall. Jake misses unfortunately and the battle continues.

Mac launchs a vicious assault and chops off G6's leg instantly killing him and splattering blood everywhere. G5 and G9 come out of the blind spell. G5 falls to the deck and can't do anything but scramble back up this round. G9 retains his footing easily (nat 20) and swings a blow at Mac. He sinks his battleaxe into the deck a foot in front of Mac (nat 1) and starts tugging at it.

Tishe summons her bear

Trellus falls and sends his hammer at G13. The blow is effective because the gnoll was on his knees. The hardy foe collapses to the deck and moves no more. G18 who was lining up to swing at Trellus falls to his face. He starts to scramble back to his feet.

Annuk falls, scrambles back to his feet and grabs his weapons.

Gilan falls as does one of his opponents G1. G2 stays on his feet but can't connect with Gilan as he slides across the deck.

Nothing is heard of the figher or the mage this round.

update:
gnoll leader: unconcious
halfling: unconcious
G4, G8, G10, G11, G12, G15, G3, G7, G19, G6 are dead

G14 is stuck in web.

human fighter and human female mage are missing in action.

Grymash (ac20, hp20/67, without rage hp10/57, RAGE4, protect from evil, enlarge person, fly, barkskin)  d20+8=27 d20+8=21 d6+8=10 d6+8=13 d20+4=14 d20+5=16 d20+7=16 d100=36 d20+12=21 2d6(6+1)+20=27
Saturday April 10th, 2004 1:45:49 AM

Grymash smiles grimly with satisfaction at the sight of the fallen halfling. He barks in celebration. However his teeth continue to nash and grind together with rage. Grymash cant help but notice all the blood. The deck is awash with it. Such pretty blood! So beautiful and red. As he floats down to it, he draws a dagger and sends it flying at the gnoll trying to attack Trellus (G18). (Thrown dagger. Hit AC 27 crit threat, Hit AC 21 crit. Does 23 points of damage.) However its not too distracting to keep him from killing gnolls.

Grymash lands on deck, straddling the halflings body. He kicks away the rogue's weapon. Even with all the blood, Grymash can pick up the scent of human meat in the air. He growls menacingly and scans the area for the slightest hint of them. He looks for anything that might give themselves away: the gentle touch of the breeze against the hairs on his arm (Will 14); listening for clattering armor or the grating sound of a sword being pulled from its scabbard (Listen 16); footfalls against the deck or sudden footsteps in the blood (Survival 16). The stalker instincts in Gry come alive. The rage within him consuming little bits of his soul with every passing moment. So much so his arms tremble with anticipation of more carnage waged by his double axe.

If Gry notices anything within his 10-ft threaten area, he will take his attack of opportunity and swing his axe through the air in that direction. (Blind Fighting feat, invisible foes get no bonus from concealment against Gry in melee. AoO. 50/50 chance to hit: d100=36, rolled under 50%. Power attack +4. Hit AC 21. 27 points of damage. Just in case!)

Trellus (16/5 subdual/40 hp, AC 21, Shield of Faith)  d20+10=18 d8+6=12
Saturday April 10th, 2004 11:19:31 AM

[Assuming G18 just got slaughtered]

Trellus jerks back as the gnoll's blood splatters across his armor.
Gry is shuttlecocked now, he observes.

The cleric considers giving the orc another healing spell, but Grymash looks like he's in a 'kill first, identify later' mode. And Trellus decides not to risk it.

Seeing Jake is ripped pretty bad as well, he goes for option 2, and moves over to help the fighter [Double move, 40'].

As he makes his way over there, he stows his mace and pulls a wand.

He also yells, "Tishe, can you do something about the invisible dudes?"

[If G18 is still standing, Trellus invokes his domain power Feat of Strength, and swings at him instead, hitting ac18 for 12 hp damage]

Gilan (HP: 38/43, AC: 18)  d3=2 d20+6=9 d20+6=26 d20+6=8 d20+1=14 d4+2=6 d4+2=3 d8+4=5 d6+1=4 d20+6=25 d20+6=22 d20+1=3 d4+2=3 d4+2=5 d6+1=7
Saturday April 10th, 2004 6:12:07 PM

Gilan shakes off the effects of slamming into the railing and looks around at all the carnage. The distance between him and the gnolls is considerable and he shakes his head once more to clear his head more.

With one hand outstretched he once again reaches for the very power of The Plains. He can feel them wrap themselves into the very thought that he makes. With a last look to the final gnoll by Mac he smiles as two dire badgers take form on each side of the gnoll. "The dog man my friends and then to me." He glances around to see how the others are doing and is happy to see them all alive, if not standing.

The dire badgers now flanking the gnoll growl and snap at him with powerful jaws. Dire badger1 brings his claws ripping in at the gnoll (hit: 9/26(crit 8), damage: 6/3(crit 5)) and then it's teeth snap shut (hit: 14, damage: 4). Dire badger2 tears in with it's own claws on the backside of the gnoll (hit: 25/22, damage: 3/5), then finishes the attack off with it's own teeth (hit: 3, damage: 7).

[dire badger1 (HP: 28, AC: 16)]
[dire badger2 (HP: 28, AC: 16)
[burned neutralize poison for summon nature's ally III.]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds#, neutralize poison#

Barkskin - 48 minutes 40 seconds or 292 rounds
* +2 to armor class

Summon Nature's Ally III - 5 rounds

Flea(AC 19, HP 35)  (attack)d20+5=19 d6=1 (MS)d20+12=18
Sunday April 11th, 2004 12:16:24 PM

Landing softly (Move Silently=18) on deck in the bow of the enemy ship, Flea takes up her newly acquired hooked hammer. "You dog-faced piece of orc refuse!" she calls, as she makes a swipe at the creature in front of her (G20?) (Hit AC 19, for 1dmg).

Tishe' (AC 20, HP 25, Mage Armor: 4 hours, Shield: 34 rounds)  d20+2=12
Sunday April 11th, 2004 6:14:43 PM

Tishe' ignores the sounds of battle and concentrates on finding the invisible mage and fighter. She Listens (12) for the scuff of feet on the deck and the jingling of metal. She watches her Celestial Badger sniff for the foe, and watches Grymash and the other Bloodpack and sailors for hints of where the invisible foes may be.

If she has a location, she will again weave words and hands into a spell of Glitterdust, blinding all within a ten foot radius of the designated location, and covering them with golden, glittering dust motes.

If she isn't given a location by the badger, herself, or the others, she grinds her teeth in frustration, but will delay her actions awaiting some sign.

Mac (AC: 16, HP: 12/48) 
Sunday April 11th, 2004 7:19:08 PM

Monday April 5th, 2004 2:51:07 PM> Mac takes a quick look at his sunken leg, trying to quickly guage the simplest means out of the hole. [Spot check = 23]

Now> "Thanks again Gilan." Mac falls silent as he considers his position again. "Gawk", he chastises himself in thought, "You can fly ya daft idiot!" Mac drifts to the vertical and drags himself out of the deck and just into the air, and assesses the scene for viable opponents and waiting for the gnoll to fall down or draw his axe from the deck.

Once clear AC: 20, Reach 15', 5 potential AoOs per round.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats: Taur Weapon Use, Taur Multi-Attack, Weapon Focus(Greataxe), Power Attack, Cleave, Combat Reflexes, Weapon Specialisation(Greataxe)

Spells(remaining duration): barkskin (280), enlarge person (41), cat's grace (20), bull's strength (21), invisibility (22), fly (32)

Anuk (AC 21, HP 34) Point Blank Shot  d20+10=25 d20+12=26 d20+4=14 d8+4=11
Sunday April 11th, 2004 11:10:18 PM

Bow in hand, Anuk nocks another arrow while moving quickly to the other ship, Twinge trailing slightly behind. He watches from a distance as Tishe' casts her spell and scans the affected area intently (spot 25). "Nice pick, Tishe'!" he calls out as he looks for the invisible raiders in the dust.

If he sees movement in the swirls of color, he aims and fires.

(Hits AC 26 for 11 pts. Assuming I'm within 30 ft at this point, so Point Blank Shot and my bracers of archery have kicked in. Ignore the d20+4 roll, forgot to change it to d8 for damage.)

DM George 
Sunday April 11th, 2004 11:25:26 PM

OOC Does anyone know Kevin Wimberley's email address? He hasn't been posting lately and I would like to drop him a line.

DM George "the final blow"  d20+3=14 d20+3=15 d20+3=15 d20+3=5 d20+3=19 d8+2=7 d20+16=30 d20+11=26 2d4(3+4)+7=14 2d4(4+2)+7=13
Monday April 12th, 2004 2:49:03 PM

Grymash kills G18 with a thrown dagger. He in his enraged state seems to get lost in the blood for awhile and doesn't see any invisible people. He ends up straddling the poor little halfling (the halfling was abused as a child) looking around for more opponents. For some strange reason none of the gnolls get to close to him, but an unknown badger ambles within range. Make an intelligence check or you attack the badger in your rage. DC 12

Trellus heads over towards Jake drawing an AoO from G16 who fell on the deck last round. (My gnolls can't hit a naked sleeping crippled old man) G16 misses his AoO.

Flea heads over to G20 and bonks him on the head. Do to some previous arrow wounds she is able to take him down.

Gilan draws an AoO from both G1 and G2. Both miss and then each falls prey to a dire badger and they are soon visiting their god explaining their poor performance in the last battle.

Mac smacks himself on the horn and starts to fly out of his predicament. He draws an AoO from G9 who also misses horribly.

Annuk doesn't see any thing invisible so he takes a shot at the gnoll who swung at Mac putting him down.

Jake is exhausted and barely standing. He can't seem to raise his weapons in time as G16 chops down with his battleaxe doing 7 points of damage. Jake's world goes black and he slumps to the deck in defeat. -4 hps.

Suddenly you hear one of the crew from the GrassSwift scream, "Captain NOOOO!" When you look over, you are horrified to see the Captain of the raider's ship standing over your Captain's body. Two huge bleeding rents are in the Captain's back. The evil human just grins and then jumps over the far side rail to the grasses below.

The only gnoll still standing is G16 over Jakes body. Female human still missing.



Trellus (16/5 subdual/40 hp, AC 21, Shield of Faith)  3d8(4+8+4)+5=21
Monday April 12th, 2004 4:24:51 PM

Keeping himself, and his shield, between G16 and Jake, Trellus taps his friend with the wand.

[Cure Serious Wounds - 21 hp healed]

The cleric isn't overly concerned about the gnoll, because...

"Gry! Over here!"

...it's life expectancy just got very, very short.

Trellus wonders if the Captain will still be alive by the time he gets there.

And one other thing...

"Gilan! Where is that compass pointing now?"

Anuk (AC 21, HP 34)  d20+10=24
Monday April 12th, 2004 6:02:20 PM

Moving quickly, Anuk focuses on the spot where the raider captain dropped into the grasses and mutters a brief incantation, casting entangle.

As the tendrils twist and writhe into place, Anuk moves to the wall of knotted grass, hoping he has stopped the captain before he could get away. If he makes it to the area by the end of the round he looks down to see who or what might be caught. (spot 24)

Gilan (HP: 38/43, AC: 18) 
Monday April 12th, 2004 6:17:46 PM

Gilan continues to sit on the deck of the ship. With a grunt he looks to the two dire badgers and nods his head. "Thanks you my friends." He pats each on the head as they nuzzle him to make sure he is ok. With a wave of his hand he sends them off. "See if you can sniff out the hidden one." He sends the badgers off to use thier noses to find a wizard. He smiles at Mac and waves to his flying form. "Don't mention it." It is funny but he had figured that putting himself in direct harms way was over, but here he is doing just that.

With a nod of his head upon hearing Trellus he pulls out the orb from his pouch and lightly holds it in his hand.

[dire badger1 (HP: 28, AC: 16)]
[dire badger2 (HP: 28, AC: 16)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds#, neutralize poison#

Barkskin - 48 minutes 30 seconds or 291 rounds
* +2 to armor class

Summon Nature's Ally III - 4 rounds

Tiev(AC 16, HP 33) and Zilia (AC 21, HP 13)  d20+9=25 d20+9=17
Monday April 12th, 2004 7:07:24 PM

The two wasps hover protectively about their companion, keeping a lookout for anything that might threaten his wellbeing.

Tieve (Spot=25)
Zilia (Spot=17)

Grymash (ac18, hp20/67, without rage hp10/57, RAGE5, protect from evil, enlarge person, fly, barkskin)  d20+2=12 d20-2=17 d20+12=22 2d6(3+6)+20=29
Monday April 12th, 2004 8:11:30 PM

(ooc: Barbarians cant make checks or use skills that involve either Intelligence or Charisma while raging. This would mean an instant failure if your asking for intelligence. However, Wisdom is meant for perception and will power, if you allow, I'll use that instead. Otherwise the badger is cruelly transported back from which he came! I'll roll both anyway. :)
-------------------------------------------
(Wisdom check 12, Intelligence 17, wow!)

Grymash swings his huge double axe back to strike the short furry 'thing'!! His axe halts in mid-swing. "HUH! WHA!? WHAH IS DAT? WHERE ITS COME FROM? FURRY DUDE CONFUSIN', MAKE NOGGIN HURT ... ||DAT MAKE GRY MADDER!!||"

Grymash prepares to swing at the badger again when Trellus calls for him. His perplexed, wide-eyed stare quickly whips around to Trellus' position. His confused expression rapidly changes to a snarling, grimacing snear! Grymash charges at the gnoll spitting and growling the whole way. At first, it's unsure WHO Grymash is charging at, but Gry swings at the gnoll(G16) when he gets within reach.

(Charge+2. Powerattack+4, doubles two-handed. Hit AC 22. Damage: 29 points.)

Ezra  d20-4=10 d20-2=10
Monday April 12th, 2004 8:32:50 PM

The spider watches on curiously. She spots Flea on the boat and recognizes her (Intelligence 10). Ezra recalls that Flea would make a tasty meal, but that would make Sterlin mad if she tried to take a bite. But now Sterlin seems to be in trouble. Must've been biten or something. So Ezra does the only thing she knows what to do. The same thing she would do with meal ... drag it back to the nest. This time the nest is where Flea is standing. Ezra begins to pull Sterlin with her webbing. (Strength check 10. Her max weight she can drag is 400 pounds)

Tishe'  d20+5=21
Tuesday April 13th, 2004 12:40:17 AM

As hard as she can, Tishe' can't seem to find anyone invisible. "I need to weave a different spell mix," she says to herself, "or they aren't invisible on the deck anymore. Hmmm..."

"My badger friend!", the plain-looking woman calls, and she looks up to see Grymash mash her badger out of existance. "Ewww."

(If by some chance Gry didn't make roadkill out of the badger, Tishe' calls "Sniff out the rooms inside the ship for anything invisible and attack it!")

And then the screaming for the GrassSwift's captain begins. Whirring around, the small conjurer can only watch amazed as the pirate flicks blood from his blades and dissappears into the grass over the side.

Knowing nothing of healing, she runs to the railing only to see the grass play in the wind and Anuk casting his spell to create a entangled mass.

Vainly searching (Search: 21) for some sign, she shakes her head. "That man is slipperier than a greased prarie piggie! I doubt you got him, Anuk, though it was a good try."

"Unfortunately, what this means is we have to track all the beaters down to ensure Rattledam is safe. The fighter, the wizard, the merchant boat, and all with a wounded captain and damaged ship.

Mac (AC: 20, HP: 12/48, Reach 15', up to 5 AoO/round, Cleave)  d20+4=24
Tuesday April 13th, 2004 3:30:59 AM

OOC: What happened to G5? Last I saw it was staggering to it's feet.

Silently, Mac flies 60' out over the edge after the Human Fighter, looking about at the grasses and the SIDE OF THE SHIP [Spot check: 24 NATURAL 20!]. He quietly points at his new found distraction (if he has one)!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spells(remaining duration): barkskin (279), enlarge person (40), cat's grace (19), bull's strength (20), invisibility (21), fly (31)

Jake 
Tuesday April 13th, 2004 7:01:55 AM

Jake lies there, unconscious.

Flea  d20+5=14 d6=3
Tuesday April 13th, 2004 12:26:51 PM

With her hooked hammer in hand, the gnome makes her way over to Jake and takes a protective stance. She can not offer any healing to the unconscious fighter, but she can deflect any attack while he is vulnerable.

(Held action Hit AC 14, 3 dmg. unless G16 is still threatening Jake. I'm not sure if someone else got him (Gry?) or not.)

DM George "Where are those guys!"  d8=8 d20+3=20 G16 d20+3=6 d20+3=14 d6=6 d6=3 d20+3=8
Tuesday April 13th, 2004 4:21:26 PM

Trellus rushes over and cures Jake drawing an AoO from the gnoll. Of course he missed but the blow came close this time giving Trellus a quick fright.

Annuk rushes over to the side of the ship and casts his spell. When he looks over to see if he was successful, he sees that he wasn't but notices the grasses moving farther away from the ship.

Gilan orders his new friend to try to find the mage and they go off sniffing around the ship.

Grymash with joy in his heart, cuts down the last gnoll without missing a beat.

Flea is startled when she shes a big spider carrying Sterlin who is squirming and yelling "No no but me down....I said put me down up the side of the ship."

Tishe is frustrated that she can't find the mage. She also sees the grasses moving erratically moving away from the ship.

Mac sees the human fighter moving away from the ship. He doesn't seem to be moving as fast as he was before but he does see Mac and he yells, "Trina, use your lightning wand on that huge thing now!"

OOC misplaced G5.

Suddenly Tishe's badger is attacked by the G5 who was playing dead. He then panicks and jumps head first off the ship yelling "No more giants!" Your hear a definite thud as he hits the ground.

The badger sniffs and then proceeds to keep looking for invisible people.

Jake is cured and starts to lift his head up and look around. He asks Trellus, "Were you telling me to go into the light?"

The first mate makes his way over to the Flea with a shocked and sick look on his face. He says in a sad voice, tears filling his eyes, "The Captain is dead and so is the second mate. What are we supposed to do now?"

Grymash (ac22, hp10/57, protect from evil, enlarge person, fly, barkskin)  d20+5=20 d20+2=17
Tuesday April 13th, 2004 5:37:49 PM

Grymash calms from his rage as the last gnoll falls from the ship. Now its time to finish them off. "Anyones left breathin' gets der throat cut!" Gry drops his bloody double axe at Trellus' feet. Keep it for Gry, me need both hands."

Gry takes to the air once again. He pulls his mighty composite bow from his shoulder and draws back an arrow. Grymash begins to mutter words of power. "Oh Gargul's eye sees all. Guide Gry's arrow to da target and slays them quick for yous ta judge." The arrow begins to glow. Gry's inner eye sees little hints of the future with his next shot. He seem to be aware to all the possible outcomes. (Casting True Strike. +20 to next shot. Targets dont benefit from concealment. No 50/50 chance to miss.)

Gry listens and tries to spot movement in the grass or the sound of a female voice casting a spell. (Listen 20, Spot 17)

Mac (AC: 16, HP: 12/48, Speed:60', Charge!)  d20+11=31 4d6(3+4+2+5)+23=37 d20+11=25 8d6(3+5+5+1+1+2+5+4)+46=72 d20+11=19 4d6(1+5+5+3)+23=37
Tuesday April 13th, 2004 6:27:31 PM

Hearing the Fighter's call to Trina, Mac decides to make that less likely by charging him down. Launching himself at speed, he arcs his axe into metal. [Hits AC31 for 37 damage - Crit Threat AC25 for an additional 72 (total 109) damage.]
If Mac drops the fighter:
The taur with momentum swings the axe though a full arc, in the hope the Trina was standing nearby. [Check for concealment and in range. If good attack hits AC19 for 37 damage.]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spells(remaining duration): barkskin (279), enlarge person (40), cat's grace (19), bull's strength (20), invisibility (21), fly (31)

not doubting you but please explain how you arrived at the damage? thanks george

Trellus (16/5 subdual/40 hp, AC 21, Shield of Faith) 
Tuesday April 13th, 2004 8:59:28 PM

All the action seems to have moved to the other ship.

Trellus moves as quickly as he can to the Captain, and checks his condition. Maybe the spark of life is still in the man?

Gilan (HP: 38/43, AC: 18) 
Tuesday April 13th, 2004 10:41:55 PM

Gilan stands as the others finish of the final gnolls and leans against the railing of the enemy ship. Still concentrating on the orb now that he is free to do so, he checks to see what it says.

His dire badgers continue their search for the invisible mage, but are growing increasingly bored with it. They soon return to Gilan with news that they could not find anything.

Glancing to his wasps he smiles. "Thanks for the concern my friends...there will be sweetwater for you when we camp." He is saddened by the sudden announcement of the Captain and Firstmates deaths. He is not sure but they may need to return to town...mission unfinished.

[dire badger1 (HP: 28, AC: 16)]
[dire badger2 (HP: 28, AC: 16)]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2), read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds#, neutralize poison#

Barkskin - 48 minutes 20 seconds or 290 rounds
* +2 to armor class

Summon Nature's Ally III - 3 rounds

Flea(AC 19, HP 35)  d20+3=13 d20+8=21
Wednesday April 14th, 2004 12:09:17 AM

The rogue is totally disconcerted by the appearance of a large spider on deck beside her. She never did like Sterlin's 'pet', although the druid himself was okay.

Seeing that Jake would soon be on the mend with Trellus' help, and that the beaters in the grass wouldn't stand a chance with Gry and Mac on their tail and Tishe' weaving spells from on board the merchant barge....the barge!

A first mate's call for help breaks through Flea's reverie. The captian and second mate are down! Flea tries to judge the distance between the boats, hoping they haven't drifted too far apart after crashing together, and takes a running jump to gain the merchant barge.

(OOC: Since Flea's speed is 20ft, there is a -6 penalty, so Jump=13-6=7. Flea lands on her feet if the distance between the boats is 7 feet or less. 7-12 feet she makes it, but is prone. 13-17 feet apart, Reflex save=21, made, to grab side of boat and hang on. Hope I did this right.)

Tishe' (AC 20, HP 25, Mage Armor: 4 hours, Shield: 32 rounds) 
Wednesday April 14th, 2004 1:37:05 AM

The small woman sees the moving grasses and points and shouts for everyone. "Over there! Over there!"

Then clearly above the dying noises of battle, she hears the pirate's orders. "Blessed gods of Pantheon!" she breathes, "Mac be careful!"

Wringing her hands fretfully, she can't do anything to affect the outcome of the race between Mac and the pirate wizard. And so intent is she on this, she ignores the other activity on the GrassSwift.

Jake 
Wednesday April 14th, 2004 2:17:07 AM

Jake gets up, looking at all the enemies, and trying to get a grip on what's going on. Are any enemies in view that are moving? Calmly, he draws his bow and nocks an arrow, readying to fire at anyone who does something offensive.


Sterlin 
Wednesday April 14th, 2004 9:52:23 AM

Sterlin looks around as he realizes he is being dragge by Ezra. Fortunately he trusts Ezra with his life. " Ezra, you can let me go now. "

Anuk  d20+10=23 d20+12=20 d20=1
Wednesday April 14th, 2004 10:57:24 AM

Anuk carefully notes the direction and speed of the wake created in the grass as the raider captain moves away. (knowledge plains 23, survival 20 -- not sure which skill would be most applicable here so I rolled both).

He turns to the first mate, intending to ask if there is a skiff or other means available with which they might give chase. However, he hesitates when he sees that the man is distraught and in mourning. He knows what it means to lose someone close.

The feeling of the urgency rises as the raider gets farther away, though, and Anuk suddenly blurts out "Control yourself, man! They died defending our home as any of us would, but the task isn't over. We have to chase down the white-handed beaters who escaped and we have to do it now!! Do we have a skiff on board? A raft? Anything?!" (Diplomacy 1. Figures *sigh*.)

DM George 
Wednesday April 14th, 2004 2:58:37 PM

Mac swoops down and literaly cleaves the raider Captain in half. Blood and gore splatter everywhere as the Captain falls into two pieces.

Grymash flies up to back him up but by the time he gets there, Mac has already decisively settled the problem. He sees no sign of the female mage.

Upon examining the ship you will see that they are locked together from the impact and both ships are damaged. The raiders ship seems to take the worst of it as it wasn't being steered at the time but both will need extensive repairs. If you were on water now, both ships would be taking on water.

Because to the ships being locked together, Flea has no problem jumping from one ship to the other.

The compass points at the raider's ship as that is what it was set up to do.
The crew of the Grass Swift is dazed and demoralized. They have lost their Captain and the second mate, not to mention 4 other crewmember died from arrow shots while almost everyone is nicked up and damaged from the battle.

The sailor is shocked and dismayed at Anuk's treatment of him..."No sir...we don't have a raft. Sorry..." he then hurries away.

The first mate comes out of his misery and starts issuing orders. "We need to get these ships seperated. We can't steer like this. What do you think we should do with the raider's ship and the bodies?"

Trellus  d20+3=21
Wednesday April 14th, 2004 3:45:09 PM

Trellus checks the Grass Swift's captain. He's definitely dead. They should probably do something for him, but there's no time.

"Mac! Do whatever this dude (pointing to first mate) tells you and get these ships apart. Gry can help when his thread gets straight.

Everybody else, get on that raider and find what you can. And hurry. This much blood will draw every Rapke for miles."

The cleric turns to the first mate. He is calm, but unflinching.
"We need to go after that other ship," he explains. "They know where Rattledam is. Unless we stop them, they're gonna tell the Baron. And then every raider in the Grass is gonna go burn Rattledam down."

He waits a couple beats for that to sink in.

"I will not let that happen," the young man continues implacably.

"I know your Captain and your friends are dead. I know you're ripped up. And I'm sorry. But we have to stop that other ship."

[Diplomacy 21]

Mac (AC: 20, HP: 12/48, Speed:60') 
Wednesday April 14th, 2004 5:18:36 PM

Wary of the return of Trina (Fighting defensively?), Mistress of the Lightning Wand, Mac gathers up the fighter and his effects, and flies back towards the ship, trying to keep Gry's line of sight to the Grass he is leaving as clear as possible.

If he gets back to the ship (not sure of the distance), then:
"Aye Trellus", he says as he drops the fighter's remains on the deck, and turns to the first-mate and asks, "What d'ye want me to do, Dude?"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spells(remaining duration): barkskin (277), enlarge person (38), cat's grace (17), bull's strength (18), invisibility (19), fly (29)

OOC: George, did you get my private post?

Gilan (HP: 38/43, AC: 18) 
Wednesday April 14th, 2004 5:42:33 PM

Gilan start to pick off the more valuable looking oddities from the many bodies of thier enemies. He casts detect magic so that he can better accomplish this task, if there is anything of note. As he moves he will keep the magical stuff by itself. He will also scan the area to see if the mage is still around.

He will also take the time to check over the ship, above and below. Still using his spell to greatest effect.

[If he happens to spot the mage with his spell as he looks for her and other stuff he will point her out to all.]

[dire badger1 (HP: 28, AC: 16)]
[dire badger2 (HP: 28, AC: 16)]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2)#, read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds#, neutralize poison#

Barkskin - 48 minutes 10 seconds or 289 rounds
* +2 to armor class

Summon Nature's Ally III - 2 rounds

Flea 
Wednesday April 14th, 2004 7:28:57 PM

"If Mac can get the ships apart, how about we tie the curvy ship to the merchant vessel and tow it behind? That way, after we've completed our mission, we can tow it back to Rattledam." Flea smiles at those of her group who listen to her idea, "Later we can go below decks and explore to our hearts content. Afterwards, we can sell the enemy ship, and pay for repairs to the merchant ship, and buy the sailors all some grog."

The rogue volunteers, "I've got 50 feet of silk rope that can be used."

Grymash (ac24, hp25/57, TRUE STRIKE, protect from evil, enlarge person, fly, barkskin)  2d8(8+5)+2=15 d20+2=10 d20+4=17
Wednesday April 14th, 2004 11:34:25 PM

"QUIET!! Weez still fightin'!" Grymash relaxes his bow string but leaves the glowing arrow notched in place. With his free hand, he pulls a potion out of his belt pouch. After biting off the stopper, he drinks down the fluid without taking his eyes off his surroundings. (Cure Moderate Wounds, cure 15 points of damage.)

Grymash quickly casts the empty vial aside and returns his hand to his bow string. Once again, Grymash pulls it tight. "Huh, Trina it be?! Gry sees Trina's future ... Gry's arrow stickin' in ya eye! Gargul shows it ta Gry. Trina's brains turn ta mash! Either way Trina, yous die today! Either FAST by Gry, or slows and lots pain from CREEPERS!! Do Trina knows what it like ta be eaten alive by creepers. Havin' dem crawl down ya gullet an naw away at ya innerds! Layin' eggs in yor meat. Keepin' ya alive ta feed da maggits!! It feels like ya on fire thay say. The creeper venom make pain more worse than yous ever feels before. Every minute like uh year! Gry knows DEATH ... Gry knows 'bout all kinds of Death!! QUICK DEATH be Gry's gift for you!!" Gry goes silent and watches the motions of the grass and listens for the sounds of spell weaving or running away.

(Fighting Defensively +2ac, -4hit. Spot 10, Listen 17.)



Tishe' (AC 20, HP 25, Mage Armor: 4 hours, Shield: 31 rounds)  d20+1=10
Thursday April 15th, 2004 1:09:47 AM

The small woman holds her breath when Mac stoops and dives. No lightning is seen from the grass, and she breathes a sigh of relief as the minotaur rises again with the body of the pirate captain. But he wasn't the only one down there...

Tishe' continues to scan the grasses where the fighter was for movement (Spot 10) and thinks aloud.

"The pirate was invisible on the ship, but visible in the grass for Mac to attack. He was also talking to the wizard. Perhaps the wizard was concealing him in her spell. Which means that she is close to where the pirate was. Which means if there is no movement, she is still there. Which means..."

Tishe' takes a chance and weaves her fingers and voice into a spell. Golden, glittery dust appears and swirls in a ten foot radius of where the pirate captain was in the grasses. The sparkling specks stick to invisible beings and blinds any creature within.

Jake 
Thursday April 15th, 2004 2:44:28 AM

Jake gets up and goes back to the friendly ship, hopping aboard. He proceeds to help any of the sailors as best as he can, but a look is on him, a look of failure. They couldn't succeed, no matter how hard they tried...
The normally positive Jake wears a mask of defeat as he gives his all to aiding the sailors.

Ezra  d20+5=11
Thursday April 15th, 2004 11:51:54 AM

Ezra gets Sterlin back to the boats. She bites the webbing free from Sterlin and taps him all over to check if all of Sterlin's parts are working. Its good to hear his voice again, she thinks.

Out of the corner of her compound eye she spots another barge in the distance. She doesnt know what it is. It doesnt concern her too much. (Spot 11)
-----------------------------------
(Player ooc observation on logistics: the barges are only traveling at a max of 30ft a round (2mph). The battleship is faster at 40ft a round (4mph). The other barge that is trying to get away should still be in plain sight. Maybe even in ballista or bow range. Am I correct George. Example: for 15 rounds @ 30ft per round, that's only 450 feet [150 yards]!! They're sitting ducks! Gry & Anuk can shoot their composite bows to 480ft at a -6 penalty to their attack roll.)

Anuk 
Thursday April 15th, 2004 1:12:24 PM

Anuk's anxiety subsides a bit as he realizes the sailor is already aware of the danger they are in. Shaking his head in frustration at himself he concentrates on helping wherever he can to get the ships separated.

When Flea talks about towing the other ship he responds, "I like the idea. I've got some more rope, too if it'll help. 'Course, there's probably enough rope between these two ships to get the job done. Once we get that other ship stopped we can figure out how to tow whatever we need to."

He

DM George 
Thursday April 15th, 2004 2:30:10 PM

Combat is over and normal minute rounds will commence again.

Mac is able to land on the ship carrying his gruesome prize. (ooc I did get you private post thanks)

Tishe casts her spell but catches no one in its dust.

Grymash screams his warnings and threats to the empty grasses but only receives silence for his troubles. This doesn't help his mood.

Gilan starts looting bodies and looking around the ship. He notices a strange cargo in the hold. It is druid wood! He finds 10 planks of it.

Annuk and Flea galvanize the crew to start getting the ships seperated. The first mate warns that it will be very difficult to steer both ships and towing the larger warship will slow them down. They might never catch their quarry if they try it. He does suggest that he stays on board with 2 crewmembers and put the others including the wounded on the raiders ship. Those crewmembers can sail the ship back to Rattledam and the Grass Swift can go on and pursue the other ship with some of the pack helping out with the sails.

When Jake jumps to the Grass Swift, he lands on something squishy, stumbles and falls to the deck. He hears a soft groan from underneath him.

Mac 
Thursday April 15th, 2004 9:12:57 PM

The taur sets about pulling out the easier grapples, and cutting through the rest of the ropes. He's well underway when an unexpected idea pops into his bovine skull.

"Flea? Can ye tether me up a two-shouldered harness from your rope? Why cannae I just fly out an' pull this boat up to speed?"

[Conjecture: Given that the wood of the boat is held aloft by the Grass, and that Mac in his currently (sorry, the radio is currently playing "Ride of the Valkyries") magically augmented state can drag up to 36,000 lb, can he at least try to improve the ship's speed?]

Flea  d20+4=19
Friday April 16th, 2004 12:19:33 AM

Flea nods when the first mate suggests sending part of the crew back to Rattledam on the captured enemy ship. "Tell 'em its the work of the Bloodpack, she says.

When Mac makes his suggestion, Flea answers "Wow! Can ya do that?" She manipulates the rope and creates a knot that can be easily released, if need be. "Put this over your shoulder and across your body, Mac. I'll tie the other end to the front of this barge."



Gilan (HP: 38/43, AC: 18) 
Friday April 16th, 2004 12:52:44 AM

Gilan comes back up with a smile on his face. If one of the planks is small enogh he brings one along with him. "Hey...found some druidwood." He points back to where he just came from with his thumb. "Another nine planks down there." He will then make his way back to their ship before they get separated.

He will drop whatever loot he was able to find on the deck of the ship, having put most of it in a sack.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2)#, read magic(2)
1st: cure light wounds, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds#, neutralize poison#

Barkskin - 48 minutes 0 seconds or 288 rounds
* +2 to armor class


Grymash (ac22, hp25/57, protect from evil, enlarge person, fly, barkskin)  d20+28=48 d20+28=44 d8+4=11 d8+4=10 d8+4=9 d20+4=13 d20+2=17 d8+1=8 d8+1=5 d8+1=5 d8+1=9 d8+1=2 d8+1=8
Friday April 16th, 2004 1:21:39 AM

Grymash becomes frustrated from the lack of a response from the evil mage. He spins round toward the horizon where the other barge is trying to get away. Gry aims high and lets the arrow fly. He hopes to pick off any humanoid figure that can be seen on the distant craft. (TrueStrike. Hit AC 48 natural 20, crit threat. Hit AC 44 crit. 30 points of damage. Hee hee hee!! -2 to attack roll for every 120 feet past the weapons range. Gry can still crit on a target of AC 20, 1,560 ft (520 yards) away. Dice gods be good to Gry :)

Grymash returns to his pack and helps Mac pull the ships apart. He tries to take advantage of his ability to fly and his extra strength from being enlarged while it lasts. He gathers his weapons that are scattered around. Even the dagger that's embedded in the gnoll's skull.

Grymash hears the suggestion of the First Mate of the Grass Swift crew (Wisdom check 17). "There 'bout ta be no wounded!" He presents his Feel Good Stick (Cure Light Wounds wand) to the sailor. "Gry thinks we need both boats. Da big boat has uh workin' big bolt chucker (balista) an it be faster. Weez can take both boats to da baron piggies and flanks them on both sides. We chuck arrows and big bolts at thems. Wipe thems out quick!! Take der barge and weez go back ta Rattledam wit all, uh ... one, twos, threez ... THREEz boats. Der could be other raider boats out there too! Not safe. Best weez stay together. Gry not think Blood Pack knows how ta sail back da raider barge. Weez need ya crew for dat."

Grymash looks around for those who need healing. He motions to Trellus for help. When all that is done, he will perform a short Last Rites ceremony for the crew members who died in battle. Assuring the crew that their fallen friends are together in paradise.

Before any of that begins, Grymash looks at the Jake, who had just fallen on his face. "Jake, why yous always fallin'? Is Jake ok?" (Listen 13. Tell me how many points need to be healed for the Crew. It takes 5 charges from the wand to get Gry up to full hitpoints.)

(Remember Guys: We can reroll 1's on Cure spells for free.)

Tishe' (AC 20, HP 25, Mage Armor: 4 hours, Shield: 30 rounds)  d20+8=13
Friday April 16th, 2004 1:57:26 AM

Tishe' is disappointed her hunch didn't pan out, and turns to observe the mess of the two ships as Grymash returns to land. Her assessment (Sailing: 13) is not much, but she knows there is no time to get in the way of the experts.

"Look, Bloodpack, you wouldn't have Galafar tell you how to fight, don't tell these sailors how to sail. I know a pick or two about sailing, and using two ships to pursue won't work. We don't have enough expertise to man two ships." The small woman has to crane her head up to eye everybody but Flea, but she looks all business.

Tishe' pulls her wavy brown hair and ties it in a tail down her back. "The second mate is right. With the deaths in the crew, there is just enough to put a prize crew on the pirate and use the GrassSwift to go after the other barge."

She pats Grymash on the arm and gives him a smile. "Healing thier wounded is a kind thing to do as well as smart. That gives us minimal people needed for the prize crew to take the pirate back to Rattledam."

"Mac, Flea, go ahead and try the flying to help our movement, and rig Grymash up, too. We need all the advantage we can get."

"While we're getting the ships separated, let's get a lookout up the mast to keep an eye on the other ship and see if we can't revive the halfling for some infomation."

She nods, satisfied she's had her say, and the small woman begins stripping down to just pants and a halter. Her muffled voice comes through her tunic at the second mate. "So, Captain, what's the best way we can help you to get your ship after that barge?"

Mac (additional)  d8+1=7
Friday April 16th, 2004 2:50:37 AM

"I don't know if it will work, Flea, but it's got to be worth a try... That or..." Mac watches Gry's arrow arc over towards the ship. "Nice shot! Nah, Gry an' I are probably better off here than heading off after the other ship."

He is brought to a stop by the pain in his chest and abdomen. Charging after the fighter might have been foolish - the strain could have split the fresh scores on his chest. He draws one CLW Potion from his backpack and drains it [7 points, HP:19/44] and waits for the critically injured to be tended to before seeking any nor healing.

Mac (oops) 
Friday April 16th, 2004 4:14:01 AM

HP:19/48
Sorry - haven't been in the best of health this week : (

Jake 
Friday April 16th, 2004 4:23:40 AM

[Hope you feel better - Mikey]

Jake gets up and, before he even looks at what he trips on, answers Grymash, "Ah ain't all fallin' down, ah was tripp-et bah this herey thingie." With that, he turns on the thing he tripped on. If it's small sized, he picks it up with one hand to show it to Grymash.
(Hopefully it will be a gnome or a decapitated head or something suitably weird. :) )

Trellus  2d8(6+2)+3=11 2d8(4+8)+3=15 2d8(3+2)+3=8 2d8(4+2)+3=9 2d8(4+6)+3=13
Friday April 16th, 2004 8:24:32 AM

Trellus looks around in exasperation as both Grymash and Tishe' start belting out the exact opposite orders.
Too many weavers on the loom again, he thinks. If only he hadn't split them up on the attack.

"Warp down, dudes," he says placatingly. "Let's weave the First's pattern."

He nods at the new captian of the Grass Swift.
"OK, you get your dudes going, and I'll work on mine."

Trellus gets out a wand of Cure Moderate Wounds, healing himself and Jake while Grymash deals with the others.

That also gives the cleric the opportunity to see what Jake has stepped on. The image of an invisible mage keeps popping into his head, and he looks with an anticipatory grin.

[Trellus is healed with 2 charges of the wand.
Jake receives 8,9,13 - 30 total so far]

Anuk 
Friday April 16th, 2004 11:55:23 AM

"Shady!" says Anuk when he hears Mac's plan. "This oughta help us catch the treadles."

As he helps Flea secure the improvised harness he says to Mac, "We're gonna need to make sure you're protected up there, otherwise you'll be the first thing they shoot at. I think there's still a spell in my magic stone that'll help. Probably best to wait until we're closer to 'em, though, to cast it."

(ooc: ioun stone has Shield of Faith in it)

DM George "Into the harness" 
Friday April 16th, 2004 4:18:13 PM

The crew starts yelling and waving when Mac tries to land on the ship. "No! Don't land! What are trying to do, destroy the ship? Your too heavy."

The crew struggles to unhook the ships from each other. No grapples were thrown, but the raider's ship rammed the Grass Swift and has its bow stuck in the starbard side of the Grass Swift.

Crewmembers and pack members are cured alike with many a thank you. Figure you use 5 charges on the crewmembers for cures to get them healthy.

Grymash starts saying last rites over many off the dead.

A harness starts to be made but Mac starts to sink to the ground before he can get into it.
Soon after, he starts to shrink to normal size again. He stands looking up at the ship.

Jake starts feeling around with his hands and feels soft silky hair. His hands wander a little more and suddenly jerk back as he touches something round and soft. Another soft groan can be heard but not seen.

Trellus will take a look and see the mage sprawled on the deck of the Grass Swift. He realizes she must have fallen when the ships collided. Soon after the invisiblity fades and the female can be seen by all. She is still knocked silly but very much alive.

Finally after much work and sweat the two ships are seperated. The process took 10 minutes to complete so please adjust your spells.

The other ship is only a dot on the horizen.

Flea  d20+4=19+2 for silk rope=21
Friday April 16th, 2004 6:24:18 PM

When Tishe' starts bossing the pack around, Flea jumps up and down with glee. Collecting her bow and applying herself to whatever needs to be done, she calls to the small woman, "You know a thing or two about ships and sailing, eh?" Before she has time to hear the response, Flea notices a deflating Mac. Running to the edge of the boat, she fastens her rope (Use Rope=21) and tosses it over the side so that it hangs down 50ft. "Can you reach the rope?" she asks the taur, then adds, "use it to climb up."*

(OOC: to Mac DC 5 to climb a rope with a wall to brace against.)

Mac (AC:18, HP:19/48)  d20+12=20 d20+5=10 d20+5=16 d20+5=14 d20+5=15
Friday April 16th, 2004 7:26:45 PM

Mac, as he is looking up at the ship pauses to consider how far above the plain the railing on the barge sits. Just as he is about to back up for a running jump, a longish rope spills out over the edge, and at the railing is Flea. Reckonning the rope is in reach he makes the running high jump at it instead, getting it or the railing (which ever comes first) at 16+5=21 feet. Gaining purchase on the rope, he climbs - tentatively at first, but soon enough is back on deck. He hauls the rope up for Flea, and hands the coiled end to her with a smile and a "Thank ye".

Gilan (HP: 43/43, AC: 18)  d8+5=12
Friday April 16th, 2004 8:25:58 PM

Gilan watches as everyone goes about their business and shrugs. He will mention the druidwood later when everyone is not concerned with other things.

Taking a look around he notices the wizardess become visible as Jake makes a check. He makes his way over to Jake and slaps him on the back. "Did you get a good feel...I could let you take a little more time if you want." He smiles at his friend and laughs a little.

Digging in his pack he comes up with some rope that he hands to Jake. He will then use his detect magic, if it is still working, to check over the mage for magical items. If his spell is no longer working he will cast it and search her anyways. He will then divest her of all her magical gear, components and any weapons that maybe apparent on her. "You will want to tie her up good Jake." He figures that Jake may have a lot of fun doing this.

[clw spell for 12 hps.]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
0th: create water, detect magic(2)#, read magic(2)
1st: cure light wounds#, endure elements(2), entangle
2nd: barkskin(2)##, bull's strength
3rd: cure moderate wounds#, neutralize poison#

Barkskin - 38 minutes 0 seconds
* +2 to armor class


Tishe' 
Saturday April 17th, 2004 4:09:43 AM

Tishe' stuffs her extra clothing in her backpack and straps it to a clew round the mast.

"Yes, Flea, I've sailed small craft on the Sargrass and Hook River." The plain-faced woman puffs up in slight anger at being ignored by most of the others. "And I've had my hand in a crew of the protection patrols from my city. Grymash is sweet and means well, but we don't have the sailors to man two ships."

She sighs and deflates. "But Trellus is right, too. My warp is too tight, and that weaves an illmade cloth. I've said my piece, and I'll let the two leaders make the final decisions."

"Although..." she stands in buff pants and halter, her scarlet sash about her waist. "Anyone think if the wizard is alive the halfling might be too? It's important to know he's out of the pattern. Where did Grymash drop him?"

Grymash (ac19, hp57/57. Detect Magic)  d20+4=12
Sunday April 18th, 2004 1:37:11 AM

Grymash remains knelt by the dead of the crew when the invisible mage is discovered. He pauses only to glance at her and then returns to his sacred task. To complete the ritual, he pricks his finger and scribes a symbol in blood that represents honorable death on the foreheads of each of the dead crew.

After finishing a final prayer, Grymash stands to his feet and draws a dagger. He stomps over to the unconscious female. He brings the dagger down to her neck .... and then suddenly stops. His hand begins to shake violently. His face expresses much strain as he grapples with with the dark urges that screams in his ears. "KILL HER, KILL HER, KILLER, KILLER!!"

Grymash raises the dagger in furious rage and stabs it down upon the ... the deck, next to her throat! (Will save 12, dang). "Gry want ta do it, but Gry not do. Me not like them. Grymash not uh murderer ... Gry uh killer. She wills face her execution wit both eyes open, after she beez judged gute an proper."

Grymash grabs a handful of hair and drags her body over to the mast. Not with the slightest bit of care, he shoves her against the mast. He quickly begins to strip her of all her belongings except basic clothing*. He then takes a rope from his haversack, and begins to tie her up. Grymash also gags and puts a blind fold over her eyes. (*Gry removes from Trina: boots or shoes, belt and pouches, hat, all jewelry, gloves, cloaks or capes, backpack and all loose misc items like weapons and wands and such. Take 20 to tie her up. Rope Use check 23.)

Grymash then mutters a few words of power and casts Detect Magic. He checks her and her items over for magical auras. "Gilan, bring over da stuff ya find on deck. Gry gots 'Magik Seein'Eyes'. Weez put all magik in this bag an keep for later." Grymash scans the deck. "Hey, where dat treadle dat Mac chop in twos? Bring his stuff too!"

Trellus 
Sunday April 18th, 2004 2:37:52 PM

Trellus grin gets wide as the mage makes her appearance.

"Shady of you to drop in," he tells her inert form. While Gilan and Jake are dealing with her, he finds the first mate.

"As soon as you get who you need on the warboat, go after that other ship. We'll give all the help we can." he tells him.

While he's talking to the new Captain, Gry just about kills the mage!

"Gry! NOOOOO!" he cries, rushing over as the half-orc buries the dagger next to her head.
Trellus exhales in relief, and pulls Gry, Gilan, and Jake aside for a quick briefing.

"Leave her ungagged for a second. We need to know who's on that other ship, and what they know." he says.

The young man goes back, plants himself in front of the bound and blindfolded woman, indicates for Gilan, Jake, and Gry to take up positions around her, and then touches her gently.
[Cure Minor Wounds]

Once she wakes up enough, he says calmly.
"The halfling is dead. The human fighter is dead, and all your crew is dead. We know your skills, so if you even think about wiggling those fingers, really bad things will happen to you."

He waits for a moment before diving straight into the matter.
"Who's on that other ship, and what did you dudes tell them?"

Anuk 
Sunday April 18th, 2004 9:58:35 PM

While the others gather around the now visible mage, Anuk moves to the railing to get the best view he can of the rapidly disappearing ship, noting the direction it is sailing.

Looking toward the horizon he realizes that something seems...missing. He looks back and forth for a moment trying to think what it might be, then it hits him.

"Twinge!! Where are you, you little sunbaked coward?" He turns and begins searching for the viper.

Jake 
Monday April 19th, 2004 1:08:36 AM

Jake is quite amused by the fact that he has grabbed a woman. At Trellus suggestion, a look comes into his eye of amused preparation, then Grymash does his thing.
As usual, the half-orc takes everything a bit hard, Jake thinks to himself. He sits back, watching Grymash go about forcefully, when subtlety and a quiet way would be more his style. He checks his sword, and while they interrogate the girl, he cleans then sharpens it meaningfully.
(I'm going to try aiding in diplomacy or intimidation)

Mac 
Monday April 19th, 2004 1:34:08 AM

Back aboard, Mac sets about continuing to help get the ship ready and away as best he can. Something about Tishe' catches his attention in the moments after giving Flea back her rope, but he gets back to work where the first mate asks.

DM George "Interrogations" 
Monday April 19th, 2004 10:25:01 PM

Mac with Flea's help is able to climb up onto the ship with out difficulty.

Tishe starts to look for the halfling and finds him lying on the deck in a heap. When she checks for a pulse, she does find the little rogue still alive but unconcious.

Grymash's rough treatment of the mage startles her awake but she is hovering on the edge of unconciousness. She is very groggy and the cure minor spell didn't seem to help.

Grymash scans with a detect magic the Captain's and Mage's possessions. He sees a magic ring and dagger from the mage. He also sees very bloody magic chainmail, a sword, and a cloak. You also find a potion on the fighter.

Some of the crew start to transfer over to the prize ship but it will be very slow going with the limited personal that they have.

Flea  d20=19 d20+11=25 d20+7=13
Monday April 19th, 2004 10:27:24 PM

Flea scrambles nimbly up the rat lines [climb=19] to her now familiar perch atop the main topgallant and searches the horizon for the escaping vessel [Search=25, Spot=13]. The gnome calls down to the deck below describing what she sees.

Gilan (HP: 43/43, AC: 18)  d20+6=19
Monday April 19th, 2004 11:37:17 PM

Gilan glances to Gry and wonders what he is pulling off the wizardess, as he has already taken her gear. He has also used a detect magic spell on the stuff he gathered as well as the wizardess's stuff too. "Ahhh...Gry, I have already done that 'Magik Seein'Eyes' spell on the stuff." Glancing to Trellus he nods as he takes up a position near the mage. He does not say anything but lets Trellus as the questions, he just watches (spot check 19).

Tishe' 
Tuesday April 20th, 2004 12:20:55 AM

On finding the halfling still alive but unconscious, she calls to the others. "Hey, Bloodpack! The halfling's thread is still around!"

Knowing nothing of healing, Tishe' isn't worried about moving the small body. Also, remembering how sneaky the little beater is, she doesn't want to give him the chance for mischief.

The plain-faced woman pins the halfling's forearms together in her strong grip, and thus drags him over to the Grass Swift.

"Trellus, maybe you want to pick this one's brain, too?"

Grymash (Detect Magic)  d20+6=22
Tuesday April 20th, 2004 2:48:55 PM

"Oh ... sorry Gilan, me not know!" replies Grymash. His attention quickly turns to Tishe and her little bloody burden. Grymash smiles in grim satisfaction at his handy work. "Is halflin' dead? Gry check." (Heal check 22 to monitor vitals) If the halfling is near death and dying, Gry wont lift a finger to help him. If the halfling is alive and stable, he will do to him what he did to the woman. Instead he will give the halfling the indignity of being stripped completely bare, tied with rope (take 20 on Rope use) and stuffed into bag. Gry cuts a small breath hole. Grymash then ties off the opening of the bag with a powerful knot. Grymash then holds the bag up to Tishe, Gilan and Trellus. "Where weez put da treadle?"

Trellus 
Tuesday April 20th, 2004 4:58:35 PM

The cleric isn't particularly pleased with that white handed halfling either. However, he really can't just let him die, especially if the treadle knows something.

So, if he's not stable, Trellus casts another cure minor wounds to get him that way. But Grymash is more than welcome to tie him up and stuff him in a bag. Might do him some good.

"I've five healing potions," he announces to the group. "If you don't have one, take one of mine. You dudes need some way to heal yourselves if we get split up again."

Trellus can do nothing now but wait. He looks on as the short crew takes the prize ship back to Rattledam.
And he glances over the front of the boat to see if they're gaining on the other dudes.
But mostly, he waits for one of these two to wake up.

Anuk 
Tuesday April 20th, 2004 8:25:20 PM

Anuk manages to locate Twinge, who is basking in the sunlight near a pile of crates. Anuk hisses softly at him then says, "C'mere you." He grins as the snake moves from his resting place to perch on Anuk's shoulder. "You know, I think next time we're home I'd better spend some time teaching you about fighting. I just sorta figured it'd be natural for you, but it sure doesn't seem that way." The green viper flicks it's tongue and looks on impassively.

Anuk joins the rest of the pack, anxious to hear if the prisoners have any news.

DM George 
Tuesday April 20th, 2004 9:49:07 PM

Grymash strips down his halfing friend and sticks him in a sack. Trellus casts a small cure on him, but he is still unconcious, but seems on the verge of waking up as he goes into the sack.

More looking around for magic reveals the halflings shortbow, 7 arrows, some bracers and boots. Upon further scan you see the gnoll leader had a magic battleaxe and shield.

The crew gets the ship underway but the first mate starts pressing you into duties. "Flea you seem comfortable with heights, please help up top. You two seem strong (pointing at Grymash and Mac) could you take the tillers for now. That is all the help I need for now but you others might need to help in relief later."

The ship gets underway, and starts to chase after the other ship which has a big head start.

Flea 
Tuesday April 20th, 2004 10:28:17 PM

Flea waves her acknowledgement to the first mate from her position high atop the main mast. She secures herself by wrapping one of the lines around her leg and helps unfurl the sails as directed. Grymash and Mac, who usually tower over her, look small and insignificant from her new vantage. Once underway, the rogue keeps a steady eye on the horizon and tries to guage if they are closing on the other vessel. [Take 20 on Search = 31]

Gilan 
Tuesday April 20th, 2004 11:17:23 PM

Gilan gives Gry a smile. "Hey big guy, don't worry about it." He looks to the mage to see what she may say about the questions asked.

Glancing to the firstmate as he asks for help of some of the Bloodpack, he simply nods at the comment of helping out later. He turns his attention back to the matters at hand. "I have a few extra healing potions of my own if anyone is interested...just ask." He thinks it might be a good idea if they can spread out some more of the healing.

Tishe' 
Wednesday April 21st, 2004 12:37:03 AM

The small woman seems dissappointed that the new Captain didn't ask for her help, but one of the first things she learned when sailing was the Captain is the Captain. And besides, there are many other interesting things happening...

A mild reproving look goes across her face on seeing the callous way the prisoners are used. "On the otherhand," she says talking quietly to herself, "I can't see them getting away untless either have very good teeth."

But she is distracted from the prisoners by the small pile of magic items collected by Gilan and Grymash. With Grymash enlisted for the tiller, Tishe' moves up next to the druid.

"Gilan, how does the Bloodpack distribute magical booty? Some of this may help in the battle ahead."

Tishe' (2) 
Wednesday April 21st, 2004 12:38:09 AM

"I'd be interested in looking at that ring."

Jake 
Wednesday April 21st, 2004 1:22:06 AM

The lean half-elf watches the others move about. This whole ship is a mystery to him, he thinks, but he tries to give a hand to the sailors when he can. As it is, though, he's mostly useless, and he knows it.
He looks at the halfling in the sack, and grimaces. Is that really what a raider is? He goes over to the woman tied to the mast and looks at her face closely. Is this what the evil worshippers are? He glares at her... and slaps her, while she's helpless. Damned raiders!
He takes a few breaths, somewhat ashamed. At losing control of himself, not at his hatred of the woman, and all she stands for.
"Why don't we just toss them in the grass...? Give back to the Plains. It'll speed us up, getting rid of the balast?"


Mac 
Wednesday April 21st, 2004 12:00:29 PM

The taur heads aft and takes turn at one of the tillers. He looks at Jake after his suggestion. If this is a vote then Jake doesn't have his support on that call.

Trellus 
Wednesday April 21st, 2004 6:52:41 PM

The blond cleric takes a deep, cleansing breath as he runs his right hand up the back of his neck.

"We can't Jake," he says quietly, but with conviction. "I got no problem killing them in a fight, but they're not going anywhere now.

Plus the beaters'll want 'em.

And they might still tell us what those other dudes are weaving."

Trellus looks sourly at the halfling and mage, another version of rapke intent on cutting his family's thread, and sighs.

"Just leave them be."

The cleric takes up a position to keep both of the prisoners in plain sight, and answers Tishe's question.

"Usually we try to figure out what the stuff is, and split it up later," he says. "You can weave whatever you like until then."

Catching Grymash out of the corner of his eye, the young man suddenly grins widely.

"We're not as keen on weaving unknown stuff as we used to be," he chuckles.

Grymash 
Wednesday April 21st, 2004 8:24:14 PM

Grymash while concentrating on his new task at the tiller, it finally dawns on him. "Gry be sailin'?! GRY BE SAILIN', HEE HEE HEE!! Dis shaaaddy!" He seems almost giddy after forgetting about their current mission for just a short moment. Only Jake's slap draws him back. "Whut Jake, she turns ya down too, huh?" Gry says laughingly, "Look, Gry be SAILIN'!!"

Anuk 
Wednesday April 21st, 2004 8:30:59 PM

As they get underway Anuk gladly gives the sailors any help they need. He stops at the bottom of Flea's mast and calls up, "How's the weather up there?"

When he has a moment, he pulls the ioun stone from his cloak and tells Trellus and Tishe', "There's room for a couple of extra spells in here. Got anything shady you'd like to add?"

DM George 
Wednesday April 21st, 2004 10:15:32 PM

The ship sails on throughout the day. Though the raider's ship seems to be of the same design as the Grass Swift is slowly starts to pull away. It isn't very obvious but they are making slightly better time.

The prisoners are quiet for most of the day but at the end of the day, the sack with the halfling starts to thrash about and the halfling starts to weakly yell.

The new captain does rotate crew around and he pulls Tishe aside and says, "You seem to know something about ships. I want you to become my first mate temporarily. I need someone on deck at night who knows what they are doing. Will you take this task?"

Flea 
Wednesday April 21st, 2004 11:01:54 PM

Flea shouts down to Anuk "Yo-ho-ho! Looks like fine sailing ahead." She stays atop until the light begins to fade before descending to the deck. She pulls aside the first mate "I don't think we are catching them" she says.

Flea wanders over to the pile of treasure on the deck and pokes through it with her dagger.

Gilan 
Wednesday April 21st, 2004 11:04:46 PM

Gilan glances to Tishe' but Trellus beats him to the punch and he simply nods. "He is right though, it may not be a good idea to mess with stuff too much till it is identified." He glances to Gry and shivers at the thought of another mishap.

He makes his way to the railing and watches the other ship. "Is it just me or is she getting further away from us?" This does bother him to a point, if they do not catch this ship they will find out nothing...worse yet they will not stop anything either.

He will work at whatever tasks the new captain gives him. He smiles at Gry as he goes on about his sailing and shakes his head. "It is good to forget the real problems for a time." Looking to the trashing bag he frowns and then moves that way. Not an overly violent type of person he still kicks the bag rather hard. "Shut your mouth or I introduce you to Gry again...you know the big guy that nearly cut your thread." He then goes back to his time studying the outlying plains.

[Anything of interest from a druids standpoint; ex. animals and the like?]

[Sounds like a new spell list to come too.]

Tishe' 
Thursday April 22nd, 2004 1:11:47 AM

"Oh" says the plain-faced woman to Trellus and Gilan, curiosity piqued at the references to some past mishap. "I would think anything these beaters were wearing would be fine." She shrugs and lets the treasure be stuffed in a bag for later.

Tishe' smiles at Grymash's unrestrained glee, and tucks an errant lock of wavy brown hair back into her pony tail as she turns to Anuk. "I can put a Spider Climb or Endure Elements in your stone, Anuk. With a little preparation, a magic missle spell."

She watches the other barge slowly increase the distance from the GrassSwift. "We've got damage. Perhaps they have more sail, or just a larger crew to capture every ounce of wind." She shakes her head. "I don't know what to do to help, but maybe if we know what direction they're going, we can beter prepare."

With only wearing a halter and trews, Tishe's blush is easily seen down past her shoulders. It nearly touches the blood red sash about her waist. "First mate on a grass merchant? Wow! But that's a big responsibility." She sobers a little "I do know something of sailing," agrees Tishe' slowly, "and I'll do the best I can. Means I need some sleep now, though." She goes to the hold to rest.

Jake 
Thursday April 22nd, 2004 3:13:37 AM

At one point in the day, Joe will mention to Trellus he does need a few hits of that healing stick, as he's currently still wandering around pretty battered and bruised. (Hope to get a few healed before the following)
Jake listens to the sack yelp, so he wanders on over and pokes it slightly. "Hey, quit moving, ya little creep. I might just open it up for a little fresh air, if you tell us who you are and what you were doing 'bout our city."

Trellus  2d8(7+1)+3=11 d8=1 d8=6 2d8(2+6)+3=11
Thursday April 22nd, 2004 10:07:50 AM

"And where that other ship is going," Trellus adds to Jake's comment.
"And what you dudes told them about us."

Trellus taps Jake again with his healing wand
[16 hp healed],
and then a second time if he needs it.
[11 hp healed].
He also hands the fighter two potions of cure light wounds.
"For the love of Alemi," he mutters to his friend, "if you're hurt, DRINK them!"
Trellus is sure he'll never understand Jake's aversion to magic.

He turns to look sourly at the escaping vessel.
"Maybe one of us can kick up a wind?" he asks Sterlin and Gilan hopefully.



Anuk 
Thursday April 22nd, 2004 7:56:34 PM

Anuk tells Tishe', "Shady, I think a magic missile spell might come in handy. Maybe that spider climb spell, too. Just let me know when you're ready and you can cast them into the stone."

He wanders over to Jake and Trellus interrogating the prisoners. "I suppose we ought to keep an eye on these two tonight. I'll be glad to take a watch."

He looks over the bag and the inert mage, then nods at Twinge. "Hey, Twinge, mind keepin' an eye on our friends here for a while?" he says with a grin. The snake drops from his shoulders and slowly slithers up the mage to rest across hers. "Don't eat 'em unless they start acting up."

Grymash 
Thursday April 22nd, 2004 8:23:42 PM

Grymash looks out across the horizon. "Hows far is da other boat? Are da pack not catchin' up? Yeah Trellus, wind make boat go faster. Right? Whut else make boat faster? Gry run faster than dis! Do weez got any more sails weez can sling up." Grymash looks at his pole. "Is Gry not sailin' gute enough?"

DM George "Twilight" 
Thursday April 22nd, 2004 9:25:55 PM

The sun goes down and the other ship disappears in the night. The new Captain softly swears and says, "I was afraid of this. They are running without lights. That is so illegal! They are whitehands for sure."

He will turn and point to the halfling's sack. One of you should question him. Maybe he knows where they are going. The will easily give us the slip tonight."

Gilan 
Thursday April 22nd, 2004 11:55:39 PM

Gilan glances to Trellus and shakes his head. "I have very few spells left at this point and a wind spell is not one of them." He glances to Anuk and nods at his request to his friend, smiling. With a soft series of buzzes he calls his two friend to his side. "Tiev...Zilia would you two be kind enough to watch over these two for me as well?" With another grin he makes another series of buzzes. "If they try to escape...give them a sting for good measure." Anyone that lives on the Plains knows that a sargrass plains wasp is poisonous.

He pulls out the orb from earlier and slowly turns with it to see if it gives him any indication of the direction of the ship. He is seeing if it is still tuned to someone on the ship or someone on their ship now.

Tishe' 
Friday April 23rd, 2004 1:14:23 AM

Before going for her nap, Tishe' casts Spider Climb into Anuk's iun stone. Than she notices Twinge and doesn't act with her usual curiosity. Instead, she backs up, putting a protective hand on a satchel on her hip. "How tame is your freind?" she asks. "In natural circumtances, my familiar, Wart, is a delicacy for snakes, and I would hate for anyting to happen."

Knowing Wart won't be eaten anytime soon, Tishe' naps and comes back on deck at dusk. She takes in the twighlight conversation, the non-position of the other boat, and the prisoners still tied up.

She walks over with Trellus and Jake. "In HookCity, we give prisoners to the necromancers to make them talk. They know the worst ways for a body to feel." she cocks her head thoughtfully. "Really, it's easier to ask questions once you're dead than when you're alive. If you want, Trellus, I'll study those spells for tomorrow? It would be quite interesting to see how they effect a halfling..."

She moves back to the tillers to take command of the ship for the Captain.

Trellus 
Friday April 23rd, 2004 8:44:39 AM

Trellus nods glumly in answer to Gilan.
"Me too," he answers.

He gives Grymash a comforting slap on the back, making sure its hard enough that the half-orc will actually feel it.
"You're weaving just fine," he says. "They just got a faster boat."

To Anuk -- "Have you got a healing spell in there?"
If not, Trellus casts Cure Light Wounds. If yes, Trellus casts Command.

Tishe' is proving quite indecipherable. The cleric has no idea if she's joking or not.
"Uh, lets ask him," he says, pointing to the halfling's bag. He walks up next to the sack.

"Well, dude?" Trellus calls to the little thief.
"You gonna tell me where that other boat is weaving? Or does the witch ask your corpse?"

He continues on conversationally,
"My half orc friend would love to give her yours. You remember him. hairy guy? foaming mouth? totally huge axe? Doesn't like you at all?"

"Hey Gry, come on over and say hi to spearchucker here."

Grymash  d20+5=13
Friday April 23rd, 2004 11:59:16 AM

"Hey Mac, watch me pole for little bit." A big toothy menacing grin forms across his face when Trellus starts talking to the halfling. Gry removes a whetstone from his side pouch and one of this daggers. As he walks over to Trellus and the halfling he begins to run the stone across the length of his blade. The grating sound of the stone against sharpened metal is obvious to anyone as to what it means.

Grymash walks up close to the bag and speaks low and deep to its contents. "Yous remember Gry. Gry kills ya like promised. But Gargul grants me wish an not take ya yet! Dat mean yous are MINE! Remember Gry sayin' me goin' ta kill ya uh hundred times. Gry only kills ya once so far! Lots more killin's comin' to ya. Me be thinkin' whut ta do next. How 'bout me debone ya first so ya not squirm so much? IF ya not fess up, Gry wills show yous whole new wurlds of PAIN!!" (Take 20 on Intimidation check of 25)

Gry gives Trellus a very wicked grin after he finishes what he says. Gry sniffs to see if he gets any whiffs of sudden urine or bowel movements from the halfling after his little speech. (Spot/Scent check 13)

Anuk 
Friday April 23rd, 2004 2:07:59 PM

Anuk hands the purple stone to Tishe' when she casts her spell into it. "Thank you," he says when she gives it back. "And don't worry too much about Twinge...I'll keep him on his best behavior." He turns to the viper. "Hear that? Leave her little friend alone. Understand? I'll find you something to eat from the galley." The snake looks briefly at Anuk, then turns his attention back to the mage and the halfling, his tongue flicking in and out.

When Trellus asks about the healing spell, Anuk says, "Ummm...yes. There is a curing spell in there already. How about something else instead?" After Trellus casts his spell, Anuk thanks him then goes to the new Captain. "Anything I can do to help?"

(ooc: the ioun stone now has Pass without Trace, Shield of Faith, Expeditious Retreat, Cure Light Wounds, Spider Climb, and Command.)

Mac  2d8(5+5)+2=12
Friday April 23rd, 2004 5:33:36 PM

Mac drains his CMW potion [HP: 31/48] and sighs as he stows the little empty flask away in his pack.

"We're sailing good Gry, we're just not sailing fast." He looks at the sails. "We aren't going to catch them if we're relying on the same wind they are already catching", he mutters - thinking out aloud. He considers the pole (tiller) in his hand. "Captain? Tishe'? Is there any point in trying to pole this vessel along... like a barge?"


Jake  d20+2=20
Friday April 23rd, 2004 7:56:40 PM

(I thought we were already asking the halfling questions?)
Jake unties the top of the sack and pulls it down over the halfling's head, allowing him to breathe. But he keeps a good grip and looks ready to, "One bad move and I just toss you, and the bag, into Grymash's dinner bowl. Now, tell us everything, and make it easy on yourself."
(Bluff or Intimidate (whichever is appropriate-same bonus for both) 20 on the halfling.)

DM George "Cool hand Luke"  d20=20
Friday April 23rd, 2004 11:31:40 PM

The halfling allows his eyes to adjust to the light and then takes a close look on what is going on around him. "Last thing I remember was the collision. I must have bumped my head."

He looks around and sighs, "Well it looks like you have me in a pickle. I am more than willing to do some business with you but you must give me some assurances. My life, belongings and freedom and I will tell you anything you want to know. Otherwise I will keep my lips shut."

The halfling doesn't look very intimidated. He seems like he has been in simular jambs before. Rolled natural 20 to see if he was going to be intimidated.

Gilan 
Friday April 23rd, 2004 11:36:38 PM

Gilan glances to the halfling and then to Trellus. "If he had anything to do with the fire in town then we would be hard pressed to honor that bargain." He glances back to the halfling and then to the others. He just shrugs his shoulder as he thinks that cutting this one too much slack would be a bad idea.

Flea  d20+9=19 d20+23=42 d20-1=13
Saturday April 24th, 2004 10:15:00 AM

Flea pokes through the treasure trying to get a general idea as to it's worth (Appraise=19). When she has satisfied her curiosity, she does a quick inventory of her remaining arrows and checks the condition of her weapons. The gnome finds a spot in the shadows, where she can curl up unseen (Hide=42) and listens as the others question the prisoners. She wonders if the halfling is being truthful (Sense Motive=13) and if the pack should sail the barge back to Rattledam and warn the city.

Trellus 
Saturday April 24th, 2004 10:41:51 AM

Trellus cocks an eyebrow at the halfling. For a dude barely alive and stuck in a sack, he's awfully waxed.

He gives the thief a good looking over, while he tries to decide what kind of bargaining he can do. There is no way this guy is running around loose with Rattledam's location in his head. 'Course, the beaters got that 'mind wipe' thing or whatever that they pull on dudes leaving town.

"I'll guarantee your life," he replies to the halfling.
"We're keeping your stuff."
"And your freedom is something you gotta talk to the monks about when we get back."

Tishe'  d20+9=29
Saturday April 24th, 2004 4:29:52 PM

Busy with running the ship, Tishe' doesn't pay any further attention to the interrogation. There are enough intimidating people up there already.

"I need two sailors for the poles to spell Grymash and Mac. Anuk, Gilan would you like to volunteer?" The small woman wants to rotate the tillers so no one is too tired.

"Mac, using poles in the 'Grass is like using oars on water. You can move, but is generally faster with the wind. {Sailing Craft check; 29}" But something about Mac's suggestion nags at the back of her mind awhile, and then...

"Mac, regular poles wouldn't work, but what about a tiller made of Druid Wood? Perhaps a large enough piece of Druid Wood lowered toward the Grass at the rear of the GrassSwift would work. The Wood repels the Grass, pushing the rest of the boat forward."

She shakes her head. "It won't do any good tonight anyways. The other barge can make any turn and escape us. The big problem is we have to see it or know where it is going to overtake it."

"We need some answers from the prisoners. If not the halfling, maybe the wizard."

Anuk 
Sunday April 25th, 2004 9:38:24 PM

"Always happy to help, Tishe'," says Anuk. As soon as Mac or Gry is ready for relief, Anuk takes over at their station.

DM George "wheeling and dealing" 
Monday April 26th, 2004 7:33:04 PM

The halfling sighs as he listens to the conversations around him. "I do have the information you are looking for. Well at least some of it. I know where they are going and more importantly what they are carrying."

The halfling looks around the group and says, "I am willing to give this information to you for a price. I understand that you want my items, I guess that is fair. To the victor goes the spoils. Here is what I suggest. First you heal me, give me my normal gear back plus some weapons. You provide me with 50 gps and drop me off at some other town. I will leave these parts and never come back. I will keep the secret of Rattledam a secret, though I doubt I could find my way back. I am no navigator. You must make your decision quickly though. My information is time sensitive."

The halfling seems earnest in his requests.

Jake 
Monday April 26th, 2004 8:27:10 PM

"Hell no! You ain't getting away while knowing the secret of Rattledam. Heck, that's something even I don't know!" With that, Jake grabs the halfling's bag and prepares to tosses it overboard in a fury (unless any one stops him, I assume that's what he'll do, too). Few things ever make Jake this angry, but little lying snots who threaten all his life AND refuse to be anything but jerky treadles get on his nerves. Actulaly, this is really the only thing that's made him angry in a long time...

Gilan 
Monday April 26th, 2004 10:53:03 PM

Gilan moves forward and grabs Jake by the arm. "This is a two edged sword...we need that information but yet we should not let him go." He looks to Trellus for support not sure how his friend will react. "It may just be worth the risk...especially if what they took is of great import and I believe it is...after all they stole it." He looks to the others for support as well not really liking the turn of evens but their choice is most likely been made for them.

Looking to Trellus he shakes his head again. "We may just have to make a deal with Marteaus for the safety of Rattledam." You can tell that he is not happy about this but they are sworn to protect Rattledam at all costs. "Still you could try the wizardess first...if she also has the information then maybe we could get a better deal." His smile is cruel in many ways but then again...nature is fickle.

TIshe'  d20+9=22
Tuesday April 27th, 2004 1:26:25 AM

Tishe' guages the wind and the growing darkness (Craft:Sailing:22) "Aloft! Reef in some sail. Lively, now! I'd not want to strike a shoal in the dark!" She grins and continues in a more normal voice. "Or whatever passes for one in the 'Grass."

The GrassSwift isn't a huge ship, and the plain-faced woman becomes interested again in the prisoners, especially when Jake is ready to throw the halfling overboard.

"No!", "Whew!", "Hmmm..."

"What secret of Rattledam are you so warped up about, Jake? The location? Without good instruments and maps, this fine little thief would never find the town again. I mean, I know about navigation and the stars, and I couldn't find Rattledam even now, but a day's sailing away."

She cocks her head. "I say we should agree with him. We value the information as much as he values his life."

Trellus 
Tuesday April 27th, 2004 10:52:19 AM

The young cleric moves quickly with Gilan to intercept Jake.

"Jake! NO!" he cries, grabbing the fighter.

Whispering into his friend's ear, he says urgently, "Dude, he survives that fall and we're totally shredded."

Having gotten the halfling back onto his nice little hook, Trellus sighs heavily, and rubs the back of his neck. The treadle is likely correct about not be able to find Rattledam on his own. Probably. What to do? What to do? They have GOT to get to that other ship!
He glances at Gilan and Tishe'.

Light

"All right," he says, sighing heavily again. "If what you tell us proves useful, I'll let you go with enough gear to keep your thread whole. But, that ain't happening till after we deal with your friends. And if you give me a load of piggie poop, the deal is cut."

Galafar is gonna be totally warped when he hears about this.

Anuk 
Tuesday April 27th, 2004 10:53:54 AM

"Aye, aye, cap'n," Anuk says with a wink to Tishe'as the craft sails on.

From his position guiding the ship, Anuk can only hear a little of the questioning, but he can hear enough to know the pack has not yet gotten the information they need.

Calling out he says, "Trellus...maybe we ought to soak the little treadle in water, tie him to a ten-foot rope, and let him dangle off the back of the ship while we sail. See if the grasses and the bugs open his mouth a little."

Flea  d20+8=21
Tuesday April 27th, 2004 4:53:58 PM

The rogue listens to the debates with the halfling. Sensing that the leaders of her pack have matters well in hand, the rogue returns to the pile of treasure confiscated from their attackers. After poking around, again using her dagger, Flea finds what she has been looking for. After a covert glance to ensure that she isn't being watched, the rogue picks up the ring confiscated off the mage. She will try to read any words that are inscribed on the ring, before slipping it on her right index finger. (Decipher Script=21)


Grymash  d20+7=23
Tuesday April 27th, 2004 5:40:29 PM

Grymash cant believe what he's hearing. "Yous all gonna trust da little treadle. Halflin' says nothin' but lies. Gargul spares him for Gry. Da halfin' belongs ta ME! An ME says weez got female magik flinger, she wills talk. Me say I cuts out his tongue! Halfin' lyin' voice curses Gry ears!"

Grymash draws his dagger in close to the halflings face. "Any last words, Piggie?"

(Intimidate 23)

Gilan 
Tuesday April 27th, 2004 7:16:03 PM

Gilan takes a turn to spare whichever of the two big guys needs a break. He listens to Gry as he goes into a slight rage at the idea of hearing the halfling out. He shakes his head and then decides that Trellus will handle it better.

He walks over to see Flea during his own break and see if she has tried to check out any of the loot. "Flea...you try to see if any of this stuff has writing on it that maybe useful?" He is not sure if she will have any luck and he knows that they cannot get any of it identified right away. He absently wonders if they should try some of it the hard way again.

DM George "Brave little halfling"  d20+11=25 intimidate check
Tuesday April 27th, 2004 8:16:47 PM

The halfling looks at Jake and then at Grymash. He sighs again and then looks to the more reasonable of the Bloodpack Trellus. "Can you please keep your tame ape under control? Just because I shot him a couple times is no reason for him to act this way. By the gods, he struck me down with a huge axe, the big bully.

I can tell you where the destination of the ship is but not exactly where it is going. I can't give you that information for the same reason, I can find Rattledam again. I am not a navigator. All the grass looks the same to me.

Even more importantly, I can tell you the cargo of the ship."

He looks around at his hostile audience and seems to deflate a little. "I am a mercanary. I do what I am paid to do and honor my contracts. I was paid to help spy on Rattledam. I did that. I will follow the mercanary code and keep your trust...if you free me and let me on my way. I really just want to go home."

Flea 
Tuesday April 27th, 2004 9:02:47 PM

Totally distracted by the loot, Flea doesn't pay any attention to the halfling and his predicament. She gives a little jump, when Gilan surprises her, and at first puts her right hand behind her back. When Gilan makes his enquiry, she sheepishly holds out her hand with the captured ring on her index finger. "Nothin's happened yet, but it is pretty," she volunteers. Then, turning to the often serious druid she asks, "didn't you find some of that special wood that seems so valuable in Rattledam?"

The gnome looks into the sky to see what she can see. Maybe some stars or the coming dawn? She yawns, covering her mouth with the back of her hand. Addressing Gilan, she says, "have a look at this stuff and see if there is anything that might be useful to you. I'm going to catch a few winks."

Flea will check in with Tishe', pointing to a nest of coiled rope, "I'll be catching a few winks over there. Wake me at dawn, and I'll climb the mast again to see what I can see."

With that, Flea curls up amongst the ropes, her head resting on her pack, and her new Cloak of Comfort over her like a blanket.

Trellus  d8+5=8 d8+5=10
Tuesday April 27th, 2004 9:36:38 PM

The young blond headed man grabs Gry's arm, and tries to steer him out of earshot of the halfling
"Gry," he hisses quietly, urgently. "Please, just...just...light, I don't know what to do." The last phrase is barely audible, mostly to himself really.

Trellus stands there for several minutes, holding Gry's arm and staring out at the Grass. If that halfling knows, and the mage doesn't, they have to deal.
"When it gets dark, we're gonna lose that ship," he says aloud.

Turning to his friend, he looks up at the big half orc. By Domi, sometimes he'd love to be as blindly sure of things as Grymash always is.
"Please, Gry. Let me weave this. Please."

Trellus returns to the halfling.
"You'll stay alive longer if you don't call people names," he growls.
The cleric turns and casts CURE LIGHT WOUNDS on the magic user (8hp healed). If that doesn't do it, he casts another (10 hp healed).

"Where is that other ship going, who is on it, and what do they know about Rattledam?" he demands when she wakes up.

Grymash 
Wednesday April 28th, 2004 12:43:23 AM

Grymash glares at Trellus in frustration when he pulls him aside. As Trellus explains to him the situation he stabs his dagger back into his scabbard and crosses his arms. Grymash listens to every word, as much as he can. He's on his last nerve. Grymash considers what he says as his eyes stray outward into the darkness. As Gry calms down, he wipes his mouth with the back of his hand. He turns back to Trellus and whispers, "Ok then, talk wit da treadle. But Gry swear if he be lyin', me hangin' his head on uh pole! Anyways, whut is uh APE!!??"

Tishe' 
Wednesday April 28th, 2004 12:59:12 AM

The plain-faced woman smiles in response to Anuk's teasing, and acknowledges Flea's bedtime with a wave and a nod. "As Thermo rises in the east, I'll wake you from your dreams."

Tishe' doesn't know about the halfling, but SHE'S certainly frightened of Grymash right now! Keeping an eye on the ship, she edges around the big barbarian, eyeing him as if he was a dangerous stranger, and speaks to Trellus.

"Trellus, the halfling said he was a mercenary." she speaks quickly and softly. "Protection squads are a valued profession in HookCity, and he could have been picked up nearly anywhere."


Jake 
Wednesday April 28th, 2004 1:44:21 AM

Jake mutters to himself, a bit from the others, "a halflin' mercenary? What ah brightassed liar that little sprout is..."
He resolves that, even if Trellus makes a deal and agrees to let the halfling go, the little jerk will vanish, having been kicked off the boat. With a bit of water splashed on him.
It's not that I like killing people, Jake thinks to himself, it's just this guy has no moral compunction whatsoever about ruining the lives of all of Rattledam, for money!

Anuk  d20=6
Wednesday April 28th, 2004 10:17:55 AM

Anuk continues at his post. Light's getting low, he thinks. Hope we can figure out soon where to steer this thing.

He knows Trellus and the others will be able to get the information eventually. He just hopes it will be in time. "Buncha sunbaked cowards on that ship, leavin' the mercenaries behind to do their fighting for 'em," he says quietly, looking to the lowering sun on the horizon.

If the mage is roused by Trellus, Twinge begins slowly circling around her neck and shoulders, occasionally baring his fangs and hissing as he passes her face. His bravado, however, is more entertaining than frightening to those looking on. (intimidate 6)

DM George "Awakenings" 
Wednesday April 28th, 2004 8:52:07 PM

Trellus casts his cure on the magicuser and she comes awake with a start. Her intelligent eyes dart around as she gathers in her situation.

"Where is the Captain?" she murmurs to herself.
She seems to hear Trellus's questions but is still to disconcerted to answer them yet.

The halfling pipes up. "I would be careful. Trina has a temper and when she finds out you killed the Captain, she might lose it."

Trina's head snaps in the halfling's direction at the speech and her eyes narrow. Hate, anger and despair struggle for dominance in her eyes.

She thens seems to get control of herself and asks, "Excuse me but did you say something?" She directs her question to Trellus.

Flea doesn't notice anything special happen when she puts on the ring but it seems to shrink down to fit her finger very nicely.

Gilan 
Wednesday April 28th, 2004 10:08:50 PM

Gilan lounges around as they go about getting answers to questions. He cannot help but wonder just what the cargo had been. He glances to the mage as she comes to life and he smiles, his eyes sparkling. "Remember to watch her closely...she is a mage." He looks to Gry and motions him to take a spot by the mage. "Gry...you can take her head if she even tries a spell." He hopes that that will keep Gry occupied for awhile and happy. He knows it will make him happier that is for sure.

He noses through the treasure as he keeps one eye on the proceedings. He looks for anything of interest in it, especially stuff that has a forest or nature feel to it.

[Cannot remember what all was in the treasure pile anyways.]

Trellus 
Wednesday April 28th, 2004 10:11:10 PM

And so you just happen to blurt out that very fact as soon as she wakes up, Trellus silently finishes for the halfling.
How stupid do you think I am?

The cleric gazes impassively at the magic user all the while. He glances to her hands, making sure they're tied securely. This one is the dangerous one.

"I said," he responds levelly, "Who's on that other ship, where are they going, and what do they know about Rattledam?"

"Jake, can you take spearchucker to the other end of the ship?"

Flea 
Wednesday April 28th, 2004 11:08:45 PM

Flea dreams about the large golden door in the tunnels beneath Rattledam. As she stands in front of the door she nervously twists the ring on her finger...

Grymash  d20+7=22
Thursday April 29th, 2004 1:11:45 AM

Grymash decides to take a quick look at the newly acquired magical items.

(Here is a list of all the magic items that I could find from previous posts.

Mage items: ring*, dagger
Fighter items: chainmail, sword, cloak, potion
Gnoll Leader items: battle axe, shield
Rogue items: shortbow, 7 arrows, bracers, boots
*Flea has the ring.)

Grymash picks up the dagger. The battle axe looks interesting. Of course, all axes are interesting. The shield is ok. Gry sniffs the bloody chainmail. Not interested. Gry is repulsed by the halfling's items. The little ones stench is all over them.

Gry takes the dagger and the axe and sits down in front of the female mage. His shadow engulfs her. He doesnt take his eyes off her for the first couple of moments. Grymash takes her dagger and draws the blade from its scabbard and gives it a quick glance. The setting sun behind Grymash blinds the mage of the half-orcs facade. All she can see is his darkened silhouette the slightest red glow from his eyes as they adjust to the dying of the light. He carefully takes the dagger by its blade and starts to scrape the grime from underneath his overgrown fingernails. A tooth-filled grin forms across his face. Grymash then inquires, "Yous wasnt uh man at one time, weres ya? Gry mean, yous were birthed uh female, right?!"
(Intimidate 22)

Jake 
Thursday April 29th, 2004 2:42:37 AM

Jake grabs the sack's drawstring (the halfling's still up to the neck in it) and tightens it, so that hte halfling is once more pinned up to his neck. Then he grabs the bag and totes it along towards the other end of the ship. He doesn't act out any vendetta by smacking the halfling along the way, instead just doing what he was asked quietly.

"Ya know...working for the raiders, that's pretty blasted sun-baked of ya," he says casually as they arrive at the other end. "Ah know you 'mercenary' types only carry about money, but these guys are devoted to the death and suffering of everybody. Dont'cha have any bitta decency in ya?"

Tishe'  d20+9=26
Thursday April 29th, 2004 3:36:46 AM

Takes out her star wheel and concerns herself with the sailing of the GrassSwift (Craft:Sailing:26)

Anuk 
Thursday April 29th, 2004 3:05:30 PM

Anuk continues along at his post, following any orders from Tishe' and growing more and more anxious at the thought of the raider ship escaping.

DM George "Where did he go George...Where did he go? 
Thursday April 29th, 2004 7:57:57 PM

The group looks around and notices that Sterlin and his spider friend aren't on the boat. If fact they are heading back to Rattledam on the captured prize. OOC Kevin needed to go on a leave of absense for a while.

DM George  d20+7=17 d20+13=27
Thursday April 29th, 2004 10:18:50 PM

Trina tries to back away from Grymash as much as she can. "Why do you want to know...your not going to rape me are you!?" She looks frantically around and sees Trishe. "Help Help.." she screams. "He is going to rape me! Please don't let him touch me. Help"

The halfling shakes his head as he is carried away. "Humans...when the chips are down, they come apart." He then addresses himself to Jake.
"Well the baron's tell a different story about Rattledam and its inhabitants. The monks are really mages who use their mighty arts to enslave the population. They can erase all your memories of family and friends and make you work day and night for no wages and little food. They hoard all the water to themselves and won't share it with their neighbors. They promote the special grasses and try to mutate it for strange uses. They dominate and control the druid wood so only they can sail on the grassses. You call me evil. Ha... you are in league with them. Yes I am a mercanary and except gold but my heart is just."

Flea is standing in front of the door when suddenly it opens and in front of her is a kindly looking old man in clerical garb. He smiles at her and says, "Soon little one...yes soon we will met. I think you and your friends might be the ones I have been searching for. I will summon you soon for an important task. Now go back to your friends, they need your wisdom."

Flea jerks away startled at the realism of the dream.

The gloom gets deeper and you lose sight of the other boat as it pulls further away.

Flea 
Thursday April 29th, 2004 10:52:46 PM

Flea jerks awake

Startled at the realism of her dream, she rubs her eyes and looks about. The rogue then yawns and stretches, scratching her belly.

She puffs out her chest a little, he said the pack needs my wisdom! she thinks, remembering the chiding of her mentor, who used to shake his head and lament at her apparant lack of that very ability.

Jumping to her feet, she straightens her leathers, then goes to find Tishe' and tell her about the dream she had. If Tishe' will listen to her, the gnome will also show her the ring, and ask the curly-haired woman if she ever saw anything like it before, or can tell what it might do.

Gilan 
Friday April 30th, 2004 12:57:43 AM

Gilan thumbs through the stuff and then looks at the cloak a little closer. He does not try it on or anything but it does appear to be of good make. Laying the cloak back down he picks up the boots and turns them over and over. "Kind of small...but if magical they would size to fit." He ponders that awhile as he waits to see what the rest are going to do.

Glancing to Trellus he sighs and then shakes his head. "Just give the little blighter what he wants...that way we can be on our way and stop them." He is getting a little impatient with all the slowness of this. "Remember Rattledam and our obligation...it far outweighs our current concerns with the thief." You can tell that he is getting anxious and they are wasting time in foolery.

Tishe'  d20+9=13
Friday April 30th, 2004 2:35:29 AM

Sailing a boat this size takes a lot of concentration (Craft:Sail:13), but Tishe's mind tends to wander.

She is so amazed at this Trina's outburst, she can't suppress a laugh. "Though Grymash may be fierce and can't control his temper, I assure you, he is a perfect gentlemen in matters of a lady." Her eyes grow thoughtful, "Just be sure you act like a lady", she suggests.

"The halfling's words are perilously close to what I've observed", mutters Tishe' to herself. "Could it be that he is weaving right?"

She shakes her head, chiding herself. "If he were, the Barons wouldn't kill and enslave and use fear and evil gnolls for thier purposes. No, that is only enough truth to make it convincing." She turns aside to Anuk. "If that is what the Barons are saying, there is little wonder they have a large following."

And she sees Flea arrive. The dream she says she's had is very interesting. "And you've dreamed this shady man more than once? I don't weave the meaning of dreams, but I think it is no less true for all that. Let's take Trellus and Gilan off to the side after they are done with the prisoners."

"Gilan!" she calls, "when you are done, can you take over Mac's steering pole? He could use a break." She looks fondly at the huge man, seeing he could steer for a couple of days if needed.



Trellus 
Friday April 30th, 2004 11:41:17 AM

Trellus rolls his eyes as the girl goes into hysterics.
Oh, for the love of Domi, he thinks impatiently.

The growing gloom and Gilan's comment decide it for him. With a quick "keep an eye on her" to Grymash, the young man purposely moves to the bagged thief.

"Deal," he states curtly. "You tell me what you know, I let you go with enough gear to keep yourself intact. So spit it."

Mac (HP:31/48) 
Friday April 30th, 2004 5:11:27 PM

The taur's eyes focus back in on the here and now after having been hundreds of miles away.

"I'd be happier if someone'd take the other tiller - two's a bit o' a stretch."

Grymash 
Friday April 30th, 2004 8:59:15 PM

Grymash looks back and Tishe' with a perplexed expression. "Gentleman?! When have Gry ever be gentle?" Gry chuckles a little and returns back to his intimidating gaze focused on the female prisoner.

"Rape! Yous think yous be a gute mate for Gry? Dont fladder youself! What Gry do want from yous is dis. See dis dagger," Gry shows her the magic dagger, "Gry want yous ta tell me whut its magik do. Da ring too. An da sword, cloak, da potion ... ALL DA STUFF! Weez no have da time to be figurin' it out. An yous will have even less time if yous not say, Piggie!"

Gilan 
Friday April 30th, 2004 9:50:18 PM

Gilan moves and takes over the steering for Mac, seeing as how he needs some rest. He nods to Tishe' and then looks to Flea as she talks some more to Tishe'.

Finally hearing Trellus's words he shakes his head. "At last some results." He seems happier now that they may get some straight answers. He pulls Tishe' to the side, if he can get her attention.

Glancing to make sure that he cannot be overheard that easily he kneels to be more on her level. "Do you think you could fake a truth spell for us. We can take the wizardess out of the picture to help make it more real and she cannot say anything. Maybe the thief will be more inclined to tell us whole truths." Once Trellus comes over as he most likely will as Tishe' said her and Flea needed to talk to them he will give his idea to Trellus.

DM George  d20+7=27
Friday April 30th, 2004 10:46:21 PM

The halfling's face lights up into a huge smile when he hears Trellus give his word. "You are truly an honorable man and I will tell you all I know."

The halfling seems to relax and starts his story. "My name is Driblin the Swift. We were hired by the baron's with several missions in mind. First we were to determine the exact location of Rattledam and put it on a map and bring it back to them. We were successful in that mission as you know.

We then were to interrupt the shipping of the traders trying to capture as many ships as possible. They were harvesting the magic wood to make their own navy. Our ship is an example of the navy they are assembling to come against Rattledam.

The Baron's have burned down the grasses and built a small camp close to the Cyrstal Mountains and are building a staging area there. They have a small ship yard there. I wish I could give you more complete directions but it is more to the west than we have been travelling. I expect the other ship to turn that way when the sun sets and you can't see them. It is a couple of days sailing at least from Rattledam.

The biggest news is on that ship they have captured a young druid. She was carrying a special nut that she planned on planting somewhere. I know the Captain was very excited about it. Something about having their own source of magic wood.

If you can catch up with the ship, you shouldn't have to much trouble with it. Most of the heavy weights were on this ship. They are mainly normal people on that ship but all experience sailors.

There that is all I know. Now please untie me and return my belongings. I won't cause you any trouble. I just want to get back to where you don't have to eat slugs all the time."

The female mage seems to get control of herself when the others reassure her that she won't be raped by the ugly 1/2 orc. "Why should I help you. Your all barbarians. I have heard stories on how you enslave the plains people. How you drive them out of their homes. How you hunt them. I will not tell you anything."

She looks at the pile of loot and smiles, "You lost the best thing anyway. I don't see my wand there. One of you steal it from the others maybe?"

Grymash 
Saturday May 1st, 2004 2:18:58 AM

Her sudden injection of bravery surprises Grymash. It must be an act. She was crying like a slobbering pup just moments before. His eyes turned wide and feral. Any civility left just melted away from his expression. His huge left hand quickly shoots forward and grabs her by the neck and lower jaw. He forcefully presses her head back against the mast of the boat. His grip is like a vice but not too much to restrict her air flow completely. Grymash leans in very close. So close that Trena can feel his hot breath against her cheek.

"No ones here is uh barbarian ... excepts MEEEE!! ARES YOUS STUPID, GIRRL?! Yous have no idea ta who yous talk to. Weez da BLOODPACK ... yous know whut dat mean?" Grymash slowly brings the magical dagger up to her face and lets the cool flat-side of the blade glide across her cheek. The cold sickening tingle of black death engulfs the two (channeling negative energy). "Ohhh yesss, yous feel dat? Ohhh so close ... so close!" A very different and heavy voice takes the place of Grymash's as he breathlessly whispers in her ear. As he talks his armor morphs and twists into something black and wicked.

"Do not play games with me, girl. I am the wrath of a god, an angel of death. I am a servant of the high lord Gargulll. Even now he speaks to me. Do you not hear him too? He has many voices. Mine is one of them. The barbarian before you is my loyal servant. It isnt wise to oppose him. His soul has dark passions that go far beyond rape, you stupid stupid short-sighted little girl. He comes from a long bloodline of savagery. His soul is ancient, and with it comes the combined essence of all those who have fallen to him since the first. Dont allow yourself to join us, child. Your ultimate fate will be determined by your next words. Choose them wisely."

With that being said, the heavy breathing stops and the voice of Grymash returns. "Tell Gry NOW whut dis magik stuff do!!" Grymash shakes violently. Any gentleness he once possessed is gone. He begins to yell into ear. "TELL GRY NOW, YOUS MITZ BOTSCEECH!! KLUE MA TA-MUTOOK JOT HEBOCTU!" In his anger Grymash unknowingly reverts to his orcish tongue.

(Take 20 on Intimidate. DC is 27)

Mac (HP:31/48) 
Sunday May 2nd, 2004 8:04:54 AM

"Thank ye Gilan!", says Mac with a grin ashe hands over Gry's tiller and continues to man his own.

He responds to Trina's comments about the wand with, "Your wand probably fell o'erboard when you fell over geting from one ship to another. Frankly, I couldnae care less if it was never foond. An' I think ye don't knoo much 'bout ye new friend's allegiances and temper if ye think he would be distracted by sucha pathetic attempt." He doesn't expect to be heard over Gry's 'up close and personal' conversation with her, but he felt better having said it.

Tishe'  d20+9=19
Sunday May 2nd, 2004 1:41:17 PM

Sailing in the dark is hard work, thinks Tishe'. "Weaving spells is a whole lot simpler."

She looks at Flea's ring closely. "The best I can tell, because it fits your finger as well as that mage's finger, it's magical."

"In fact, since they were using them, I think they should all be shady."

Flea 
Sunday May 2nd, 2004 5:10:01 PM

The gnome stands beside Tishe'. She's not comfortable with the tenor of Gry's interogation, but then, due to her small size, the rogue has usually employed other methods to get unwilling subjects to talk. A good bottle of wine, or a few Flaming Gnomishes make a good lubricant for the tongue.

Flea frowns and ponders the accusations flung out by the halfling and the mage. There is some truth to what they say, although coming from their enemies, it seems a distortion of what Flea holds to be true. If she can remember, she will talk of her concerns with Trellus, and maybe, when they are back in the city, to their mentor.

Flea looks around for Anuk, or anyone else who might be able to tell what time it is, and how long before the sun will rise. "We need to decide on a plan, so we can get going as soon as it is light! For Rattledam or after that ship, and the Crystal Mountains?", she asks to those within hearing range.



Trellus 
Monday May 3rd, 2004 10:42:30 AM

The cleric nods as Driblin speaks. He turns to the Captain.

"They're gonna turn westward any minute," he says. "Can we turn now to cut them off? And no lights. We don't want them seeing us."

In answer to Flea, the young man responds, "We catch that ship. They can't get to the Baron's camp with the location of Rattledam."

DM George 'whimpers" 
Monday May 3rd, 2004 5:07:24 PM

The Captain starts the ship on an intercept course and orders more sail up. You seem to speed up a little but it is tough to say.

He will ask, "Is it possible for any of you to travel ahead and slow that ship down a little?"

The remaining crew is starting to move in wide circles around Grymash and the mage. She breaks into tears again and slumps down. "Dagger has enchantments to make it sharper and penetrates armor more easily. My ring also can deflect blows." She is wheezing and crying looking totally pathetic as she continues.

"The Captain's sword was like my dagger. It could cut deeper and more easily. His armor was magically enchanted to turn blows more effectively. His cloak gave him a resistance to spells, poisons and the like. I don't know what the potion did."

When she sees Grymash's face darken, she quickly continues. "The halfling's boots made him move much more quickly than normal. His bracers acted like armor. His bow was enchanted to hit better as were the arrows.

I don't know what the gnolls items did. I don't socialize with monsters." She then looks up at the 1/2 orc Grymash and her eyes bug. "I mean... I mean...Oh nooooo..." She bursts into tears and whimpers, "I am sorry. Didn't mean it. Please don't hurt me."

Jake 
Monday May 3rd, 2004 6:20:58 PM

Jake pulls the halfling along to the edge of the ship. "We'll let you go when we're danged clear of this current mess. Look, ah grew up in Rattledam mah entire life, and ah know the people. And that's what tha Barons want to destroy." He sighs, scratching his jaw. He's not good at giving arguments, he realizes, and so the half-elf just sits and tightens the string sot hat the halfling can't escape.

Anuk 
Monday May 3rd, 2004 6:44:55 PM

Anuk keeps to his post on the tiller, talking with Tishe' and discussing the new information as it comes from the prisoners.

"I was a stranger to Rattledam once as well. Things may seem strange at first, but it is a good place. The halfling may believe what he has said, but he is wrong. The monks of Rattledam may be beaters -- especially Galafar -- but they are not evil. They only want to live in peace. They may distrust the outside world, but only because they wish to protect their home."

As darkness envelops the ship, Anuk tries to think of some way to catch the other ship, but can think of nothing. At least the news that resistance will be light is a welcome relief.

Flea 
Monday May 3rd, 2004 10:56:53 PM

When the mage mentions the power of the ring, Flea whistles a long low whistle and twists the shiny circlet about her finger. All the stuff sounds interesting, but the rogue's slightly pointed ears perk up when the halfling's boots are mentioned.

The gnome will sidle up to Trellus, and volunteer, "if you think the captain's idea has merit, I'll volunteer to go 'cross country and try to board the enemy vessel." With a hopeful smile, Flea adds, "the halfling's boots look like they would be a perfect fit, and I'll gladly toss the ring back into the pile, in exchange."

The rogue shakes her head at the spectacle of the whimpering mage. "Maybe we should all head out over the plains and just send the merchant ship and the prisoners back? Parcel up the halfling in a mail sack and send him to the north country? The monks can deal with the woman."

Flea looks around to see how her idea is recieved.

(OOC: I have no idea if the party would make better time on foot, then on the trading ship.)

Tishe' 
Tuesday May 4th, 2004 12:40:24 AM

Like mercury, the small woman's mind races from idea to idea, and her mouth isn't far behind.

"The ship and the base at the Crystal Mountains is the place to go." Tishe' confirms as Trellus and the Captain move to action.

"I already have bracers that magically act like armor, so if any have objection, I'd like the cloak. I'm sure the dagger may also proove useful if someone else wants the cloak."

"Isn't cross-country dangerous? Not only the animals of the Plains, but with the Sargrass so high, we'd have no idea where we're going. Sending someone ahead to slow them down is great if we'd be sure of finding them."

"And in any case, I'm pretty much useless until I rest and study some spells. Since the Captain is up, I'm off to sleep."

She picks up the cloak to wrap herself in, and heads to belowdecks.

Gilan 
Tuesday May 4th, 2004 12:51:43 AM

Gilan glances to the halfling and shakes his head. So they are headed to the mountains. Then he hears the words young druid and special nut. That makes his eyes narrow to mere slits and he literally hisses through his teeth.

His eyes go distant as he looks in the direction that the ship had been last traveling. "Traveling at night would not be wise...few of us can see in the dark and water is more of a danger at night." He knows that water bulges are easier to see in the day not at night and to step in one will spell much disaster. "In the morning I can take the form of a wasp again and make my way to spy on the ship...I have five hours so I hope that they are not too far ahead of us...I would like to make it back to the ship." You get the feeling as he turns back around that a great misdeed has been done.

Mac (HP:31/48) 
Tuesday May 4th, 2004 12:46:47 PM

"If there is the magic and the will, I'd be game t' chase after them. I could slow them down. I could get a light on deck so ye can see us. The mornin' is too long a wait."
He pauses for a moment in contemplation.
"The dark doesnae bother me. Oh, an' can I further prevail 'pon some healin'?"

Grymash  d8+1=6 d8+1=4 d8+1=9
Tuesday May 4th, 2004 3:58:00 PM

Satisfied with her answers, Grymash backs away from the whimpering female and snaps the magic dagger back into its scabbard. "Finally, look how excited Gry haveta gets to gets uh straight answer! Gry not understand why da question soo hard ta answer!" Grymash quickly turns around and hands the dagger to Tishe'. "Here, figures out who needs stuff most. Gry thinks Mac need da magik chainmail da most. Jake, take uh look at da shield, any ideas!"

Before Grymash goes back to the tiller, he looks at the whimpering female and says, "Yeah!! Yous beez smart not ta socialize wit da likes of mee!!!" Grymash then takes out his Feel Good stick and zapps Mac three times. (19 points of healing)

Trellus  d20+7=23 2d8(2+5)+3=10 2d8(7+8)+3=18
Tuesday May 4th, 2004 4:09:20 PM

The young man looks sourly at the horizon as the Captain asks his question.
"I can't do anything till morning," he replies.

He looks over at the Grass below, trying to get a sense if the Bloodpack (especially Flea) could actually outpace this vessel over the long term.
[Knowledge - Sargass Plains check 23]

The cleric taps Mac a couple times with his healing wand.
[Total 28 hp healed]

"Running around the Grass in the dark is kinda bright, dude." He responds to Mac "You're likely to run into all kinds of totally baked critters."

"And unless those boots keep you fast all the time, we got nothing to warp up and get that boat until the sun comes up."

Trellus looks impatiently at the horizon again.
"I'm with Gilan. We hope we can stay close, and come morning we find 'em, and we stop em. Let's set up shifts to watch the prisoners and help sail this boat, and everyone else get to sleep."

DM George "ZZZZZZZ" 
Tuesday May 4th, 2004 4:16:50 PM

The Grass Swift sails on during the night. Trellus rightfully figures that the ship is moving faster than the group could move on foot. They might be able to outpace the ship for a while but thick grasses, nasty creatures, insects and battle exhaustion would slow them quickly.

The group sleeps and some are awakened for sailing duty. Dawn arrives and the other ship isn't in sight.

Flea  d20+11=27 d20+7=25
Tuesday May 4th, 2004 9:33:01 PM

Upon rising, Flea will scramble up the rigging to the main top gallant where she will assume her post atop the mast. As Flea scans the horizon, tears run down her cheeks from the effort of keeping her eyes open in the brightness of the sun. (Search=27) She will search particularly for any sign of the enemy ship. (Spot=25)

Tiev and Zilia 
Tuesday May 4th, 2004 9:36:09 PM

Two silvery insects will hover lazily on the early morning updrafts, enjoying an early morning on the Sargrass Plains.

Gilan 
Tuesday May 4th, 2004 11:45:02 PM

Gilan wakes early in the morning to spend his normal time in repose with nature. He puts himself off to the side and out of theway as he faces the rising sun. A smile touches his face as he opens his eyes to the marvels before him. "Thanks you Wold Mother for this." He spreads his hands to encompass the whole Plains. He warmly greets his two little friends and makes sure they get alittle bit of food this morning, though they have most likely already scavenged for themselves. With a little sad sigh he stands and moves away to the front of the ship.

He reaches into one of his pouches and pulls out the orb to check what direction it would suggest they go. He feels it would be wise if he found out if they could still track their prey with this item.

He will go to Trellus as soon as the man wakes and has done his own morning rituals. Munching on one of the few biscuits that he has he waits patiently for the priest to finish. "With a nights rest I have the powers of nature back at my disposal...I could scout ahead and see if I could find the boat we seek?" He looks to the others and wonders how much ground they have lost on the other ship. "I could also send out a scout if you would prefer?"

[spell list to come]
[the cloak would be one thing that would help out Gilan, but it might help out someone else more. not sure if anything else would be of use.]

Tishe' 
Wednesday May 5th, 2004 2:01:51 AM

Thanks Grymash for the dagger before turning in for the night.

Dawning bright and cheery, the plain-faced woman stretches on deck after contemplating her spells. Since no one else has mentioned them, she is wearing the cloak and the dagger this morning.

She then consults with the Captain on the sailing of the GrassSwift and closest course to the Crystal Mountains. "I think if we can't find the other boat, the best bet would be to sail directly to the mountains then head west until we find the camp. That way, we couldn't miss it."

Tishe' pulls her wavy brown hair into a pony tail and walks over to Trellus as he ends his meditations. "I've got several spells, but none to help us now. I've got...

Four White spells: Detect Magic, Mage Hand, Message, and Read Magic
Five Red Spells: Comprehend Language, Shield, Spider Climb, Summon I, and Magic Missle
Four Orange Spells: Glitterdust, Web twice, and Knock"


Trellus (Zone of Truth) 
Wednesday May 5th, 2004 10:48:49 AM

Trellus rises early, and scans the horizon with the coming dawn. Nothing. Heaving a sigh, he finds a quiet place to commune with Domi.

When the young man finishes, he rises to be greeted by Gilan.
"Send a scout right now," he answers. "We might need you later." He looks up at the sails. "Any way you can make us go faster?"

He nods in acknowledgement of Tishe', but doesn't answer. The cleric has something on his mind. He strides over to the halfling, and wakes him up. "Good morning, Driblin," he says, and casts a spell centered on the pole the rogue is hanging from.

"I've just cast a spell to make sure the news you gave me yesterday is shady. I need a yes or no, or I'll think your lying.
1) Do you know how to get to Rattledam?
2) Is there a young druid prisoner on the other ship?
3) Do you know the location of the Baron's base by the Crystal Mountains?"

"Anybody else?" he asks his packmates.

Zone of Truth - Will Save DC 16, or unable to tell delibrate or intentional lie. 20' radius from the pole. Affected creatures are aware of the enchantment.

Spell List --
0 -- Create Water, Detect Magic, Detect Poison, Guidance, Read Magic
1- Command, Bless, Remove Fear, Shield of Faith
2- Hold Person, Spiritual Weapon, Zone of Truth
3- Shatter, Wind Wall

Domain Spells:
1st Level:
Strength -- Enlarge Person*

2nd Level:
Strength -- Bull's Strength*

3rd Level:
Protection -- Protection from Energy (Fire)*


Grymash  d20+7=17 d20+4=18
Wednesday May 5th, 2004 12:59:16 PM

Grymash gets up in the morning and he does his normal thing. He's bewildered how the other ship isnt in sight.

"Wheres are thay? Gry no see them." He scans the horizon (Spot 18, Survival 18). "There be no place ta hide, weez out in wide open!" Grymash thinks for a second. "Except da grass. Da only place ta hide is down in da grass!"

Mac 
Wednesday May 5th, 2004 4:43:54 PM

"Thank ye Grymash." Mac considers the chainmail, and slowly shakes his head. "It'd make me slow, less agile, poor jumping an' I'd swim like a big rock. I woold like to leave that for someone else. Maybe something less... bulky?" It's clear he has no wish to argue over what spoils he gets, but he does give reasons for not taking stuff he doesn't want.

The dawn makes for a wonderous sight and Mac is staring out, deep in thought as the ship begins to get busy again.

Anuk 
Wednesday May 5th, 2004 5:32:21 PM

When morning arrives, Anuk finds a quiet corner and spends some time in contemplation (prepares Endure Elements). Then he joins the sailors on deck, lending help wherever it's needed.

Twinge, meanwhile, suns lazily atop some old crates.

DM George  d20+3=19 d20+3=16 d20+3=5 d20+3=21 d20+3=6
Wednesday May 5th, 2004 11:17:19 PM

The halfing looks at Trellus straight in the eye and says "No...Yes....No. Any other questions?"

The day dawns and it looks to be a hot one. Many of the bloodpack are starting to get the hang of sailing the ship and things look to be going more smoothly, but you are still far from professional sailors.

The group discusses the various magic items and starts claiming them for themselves. (Please make the decisions soon and update character sheets. I will be handing out hero points for the last combat on Friday. Feel free to give an opinion.)

OOC Just to be a pain, had the halfling make 5 saves and then had a friend pick a number 1-5. Have to keep things interesting now don't I?

Gilan 
Thursday May 6th, 2004 12:16:44 AM

Gilan nods at Trellus's comment and then turns to summon his two wasps over to him, with a series of quick buzzes.

Moving off to the side so that Trellus can deal with the halfling he casts a spell that he likes very well. The next few minutes are spent in communication with his two wasps, asking them to do him a little favor.

He sends them out to scout for the ship and then report back as soon as they can but not to push themselves too hard. He watches them go with a pit of worry in his stomache. He often wonders if this will be the last time he sees them.

[cast speak with animals]

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb
3rd: cure moderate wounds, meld with stone

Tishe'  d20+9=20
Thursday May 6th, 2004 12:46:49 AM

Continues to direct the sailing (Craft:20) allowing the Captain to get a couple hours rest. Continuing to sail South towards the Crystal Mountains.

Jake 
Thursday May 6th, 2004 2:28:01 AM

At first reluctant to do anything resembling work, Jake soon finds himself helping out here and there, tying knots, fixing up boards that were damaged, and other menial jobs.
"I'd say we'd head ahead to get to the ship, but there's no way to travel this fast over theg rass other than by ship, is there? Unless we could fly.."
He imagines one of those sargrass moths and pictures flying it in his imagination...

Trellus  d20=19
Thursday May 6th, 2004 9:49:58 AM

Trellus looks at the halfling for a long minute.
"Nope," he finally replies. "I'm done. We'll let you go as soon as we get near someplace civilized."

The cleric watches the wasps take off.
"Good luck, little dudes," he whispers.

With a smile at Gry, he tries to help.
The ship is too far away, Gry. You know how something looks smaller when it gets farther away from you? Well, the other ship is so far, its gotten small enough to hide behind the tiniest hill."
This should be interesting, he thinks to himself as he watches the half-orc process that.

"So who wants this stuff? Jake? Shield? Sword? C'mon dude, take something. Anuk, how 'bout those arrows?"
Trellus mentally tallies what is available and what's been claimed:

dagger
ring (protection?)
sword
chainmail armor
cloak (resistance?) - Tishe
potion
boots (speed?)- Flea
bracers (armor?)
short bow
7 arrows
battleaxe
shield

The cleric will taste the potion in an effort to figure out what it is. He's sort of interested in the chainmail, but won't switch armor until he's sure what it is.

[Rolled a 19 to id the potion. Not sure what kind of check to apply. It comes out to:
Appraise 21
Knowledge(Religion) 26
Spellcraft 25]

Anuk  d20+1=2
Thursday May 6th, 2004 4:55:31 PM

Anuk takes a break from helping with the ship and checks through the new items in the pack's possesion. "I think I will have a look at those arrows, Trellus." He picks one up and looks it over but can't seem to find anything unusual about it (appraise 2). "Enchanted, eh? Well, I can't tell a difference. Still, can't hurt to have a few extra on hand." He adds the arrows to his quiver, noting the differences between the fletching on those arrows and his own.

Flea  d20+11=24
Thursday May 6th, 2004 5:24:10 PM

With a hand to her mouth to amplify the sound, Flea calls down, "I surely would like to try out the boots, Trellus! An' after eveyone has checked out the stuff, if no one wants the ring or the short bow, I'll at least carry them and try them out. We can always share things like the ring."

Flea continues to scan the plains. (Search=24)

Tiev and Zilia  d20+7=9 d20+9=16 d20+7=26 d20+9=10
Thursday May 6th, 2004 5:28:42 PM

Using their natural intuitiveness to sense a proper direction, the wasps fly a reconaissance of the area searching for the ship described by Gilan.

Tiev: Intuit Direction=9, Spot=16
Zilia: Intuit Direction=26, Spot=10

Mac 
Thursday May 6th, 2004 7:38:40 PM

The long-haired taur pitches in on deck - hauling ropes and other such when he isn't on the tiller.

When the spoils start being divied and requested, Mac asks, "Could I have the bracers? I think they are more my thing."

Gilan 
Thursday May 6th, 2004 9:15:18 PM

Gilan watches as everyone takes what they need of the spoils. He is not worried as nothing was of overly great use to him. He is just hoping that they can make the best use of what they have.

Moving back to stand by Trellus he cannot help but smile. "Hopefully my friends will return with good news." He leans on the rail as he considers what the halfling had said earlier. "Did he speak the truth about the druid and the seed?" He seems worried about that particularly.

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb
3rd: cure moderate wounds, meld with stone

DM George 
Thursday May 6th, 2004 10:30:12 PM

The two wasps return after several hours away from the ship. The buzz around Gilan excitely and then buzz to the northwest and back.

The halfling calls from his sack, "Uh good Trellus!" He sounds anxious. "Can you please untie me. I really have to go!"

When Trina hears Driblin she will say, "Oh please I have to go too and I am so hungry and thirsty. Just a little water please?"

Jake 
Friday May 7th, 2004 1:45:51 AM

"Ah personally don't think ya'll are gonna get ta see freedom till you apologize to tha druids..."
Grudgingly, Jake unties the top of the sack and leads the halfling over to the lavatories, one hand on his shoulderin a pretty strong grip to make sure he doesn't get away. "But ya know, if y'all do something particularly dumb, or anything to really offend me, ye're sure ta become piggie dinner."
Afterwards, he gets the halfling a bit of food, but (not to be maleficient, but more to amusingly see it) while getting it, puts some of the spicy sauce he's been experimenting with. It's called Jake's ole "AWoOOo-HAH!" hot sauce, he thinks to himself, and waits to see the effects.

Tishe'  d20+8=27
Friday May 7th, 2004 5:31:54 AM

Tishe' feels confident in sailing the barge (Craft: 27) and effeciently has sailors (and the Bloodpack) moving to get the GrassSwift where Trellus and Gilan say to go.

"I've also got the dagger after Grymash gave it to me." calls the small woman from the tiller-deck.

Grymash  d20-2=3
Friday May 7th, 2004 9:27:14 PM

(Intelligence check 3)

Grymash crosses his arms and stares at Trellus sullenly. "Do Trellus think Gry dat stupid. Gry not all dat smart but me not uh brain-baked piggie morono!! Gry knows thangs get smaller when thays move far away. Me see da tiny boats befores. Da world only so big, thangs hafta get small ta make more room. When ya gets close, thay grow big again! Everybodies know dat!!" Grymash turns and walks back to his tiller. He continues to grumble, "Gee, everyones think Gry not know thangs gets small when thay go away. Gry not stupid!"

DM George 
Friday May 7th, 2004 10:08:25 PM

I am gonna hold off posting until I get some more posts from people. Will post over the weekend

Gilan 
Friday May 7th, 2004 11:37:36 PM

Gilan glances to his wasps and interprets that the ship is in the direction that his friends are indicating. Maybe they can still catch it after all.

He glances to Jake as he takes the halfling to take a leak and then glances to the wizardess as well. "Maybe one of the females should take her or both." He glances to Trellus and shrugs his shoulders. "After all...we are not the monsters they think we are." He will take care of it himself if he has too, but it would be an uncomfortable thing.

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb
3rd: cure moderate wounds, meld with stone

Trellus 
Saturday May 8th, 2004 1:28:23 PM

"Northwest, Captian!" Trellus cries. "Follow those wasps.

The cleric wears a half grin as Grymash stomps off. He is really fond of that big lug.

The mage's request gives him some pause.
"Hmmm."
"Flea!" he calls up to the top of the boat. "Could you come down here?" Once the rogue is on the ground, Trellus looks uncomfortable.
"She, uh...she has to go," he says, distinctly uncomfortable. "Umm, we really shouldn't untie her hands........." Trellus trails off, looking pleadingly at the gnome.

Flea  d20+11=20 d20+6=15
Saturday May 8th, 2004 9:14:49 PM

Flea scrabbles down from the rigging when Trellus calls. "I'll take her to the head," volunteers the gnome. Flea performs a quick search of the female mage (Search=20) to ensure that the others haven't missed anything.

The gnome takes her new hooked hammer in hand as she escorts the female prisoner to the front of the vessel. If the woman tries any funny business, Flea will try to trip her with the pointy end of the weapon. (Hit AC 15)*

*Don't know if you want me to apply the 'new rules' for trip attacks.

DM George 
Saturday May 8th, 2004 11:11:24 PM

Trina seems humble enough as she goes to the head. She will look Flea up and down and say, "Could you please untie my hands or at least tie them in fron to me? I can't lift my smock this way? Where am I going to go?"

The ship changes direction and starts to follow the correct course but the Captain speaks up and says, "They are still faster than us even if we are on the right course. They have a more experienced crew and a big lead. We need to slow them down if we expect to catch them."

Flea 
Sunday May 9th, 2004 9:58:07 PM

"I don't think so," smirks Flea as she moves behind the mage and prods her with the end of the hammer in the direction of the head. Once they are near the place where the sailors perch when it is time to lighten their load, the gnome picks up the woman's robes, and tucks the skirt up over her hands where they are tied together. "This should do the trick," she says as she dispassionately pushes the woman backwards, then down by the shoulders until she is seated. Flea looks down at the scrubbed planks of the deck, but makes sure to keep the mages feet in view. Her hand is firmly wrapped 'round the leather bound handle of her hammer.

Tishe'  d20+8=27
Monday May 10th, 2004 1:37:26 AM

"Northwest it is." confirms Tishe' and continues to sail the GrassSwift (Craft:27)

She pulls at her wavy brown ponytail and ponders how to slow down a vessel they can't see or catch up to on the ground.

"I'm fresh out of flying magic, but if we get someone to wreck the other boat's steering oars or sails, that would slow them down."

The small woman continues, thinking aloud. "Can't run them down, don't have a faster boat, the only way to stop them short is to fly. The only one who can fly is Gilan shaped like a wasp."

"If Gilan were loaded down with alchemist fire, he could burn the sails, and bespell the Grass to entangle the steering poles. That will slow the barge down!"

She hurries to tell Trellus and Gilan.

Trellus 
Monday May 10th, 2004 8:47:38 AM

The young man sighs with deep exasperation at the Captain's words.
"How are we supposed....." he begins, only to get cut off by Tishe'.

Trellus is skeptical.
"Does anyone have Alchemist's Fire?" he asks. "And how does Gilan throw the stuff if he's a wasp?"

He turns to the druid.
"What do you think?"

Grymash 
Monday May 10th, 2004 11:13:49 AM

"If Gry an Mac fly again, dat wood lighten up da load. An me think dat weez could slow down da other boat. Weez have ways dont we, Mac?" Grymash says with a devilish grin.

Gilan 
Monday May 10th, 2004 4:39:13 PM

Gilan listens to the propossed idea and shakes his head. "I would have to take my human form again to bomb them with the alchemists fire and that would leave me at a big disadvantage." With a quick review of his other spells that he could have gotten today he shakes his head. "I should have asked the Wold Mother for a wall of air." He shakes his head and casts about for another idea.

With another thought he makes a suggestion that would be just as bad as alchemist fire. "With a little support...maybe three of us could fly ahead to the ship. We all know how well water draws the creatures of the Plains...I could cast a water spell on the ship, drenching as much as possible in water and the bugs should slow it down." It is only a suggestion but he is running out of other ideas.

Looking to Grymash who had volunteered earlier he jabs his thumb in his direction. "If someone can make the two big guys fly I could use their help out there. That might allow me to save my shapechanging ability as well if they grew a little." Now he just has to wait and see what they can do.

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb
3rd: cure moderate wounds, meld with stone

Jake 
Monday May 10th, 2004 10:47:49 PM

(I assume that Jake waits until the halfling is completely done, then shoves him in the sack. Then, he will do the following.)

Jake looks at a potion he has on his belt. Won it in a lottery, once. Makes him go faster, they say. But he doesn't mention it... trusting to that magic might have similar consequences to flying around crazily again.
"This might sound like a stupid question, but uh, can we run faster than the boat? Ah mean...ah don't understand how fast this goes. And how Gilan can change into a wasp."

To be honest, he has no real ideas....other than dumping excess cargo, like the halfling. The woman he doesn't trust much either, since she uses magic...

DM George "Deals" 
Monday May 10th, 2004 11:09:45 PM

Trina calls to Trellus and when he comes over will say, "I have heard that you are letting my halfling friend go. Maybe we can work a deal as well. I have some magical talent and might be able to help you if you agree to allow me to go as well. I am a sorcerous and know the fly spell. If you let me go, give me some food and some seed money, I will cast the spell for you."

Tishe does and excellent job of helping with the running of the ship and is getting compliments from the real crew.

The ship sail on towards the Northwest.

Anuk 
Tuesday May 11th, 2004 12:39:47 AM

Anuk anxiously peers ahead toward the horizon. No sign of the other ship, but he knows they can't be far.

Listening in on the talking, Anuk pipes up with, "I agree...if we can manage to get Mac and Gry flying again, that might help. I think keeping them invisble would be good, too...no sense in offering our biggest targets to the enemy. I don't know that I trust the mage...any ideas on how to tell if she's gonna keep her word? At any rate, whatever happens to her, I say she goes to the monks before she goes free."

Tishe'  d20+8=28
Tuesday May 11th, 2004 1:36:27 AM

The small woman continues in directing the sailing so the Captain can have some time off (Sailing: 28)

Yet her energetic mind can rarely concentrate on only one thing at a time, and she comes back to what Trina has offered.

"Trellus, I say accept the offer. There are only so many spells she could cast, and if she uses the opportunity to attack us, she'll get killed. I know I would if it was me against all of you." she grins.

And soon turns serious. "It's the best way to stop the other ship."

And turns thoughtful. "And proof that she's a mercenary, willing to cut her losses when there is no profit."

Mac 
Tuesday May 11th, 2004 3:06:27 AM

"Count me in. I'm 'appy to do what I can, but..." Mac pauses as a thought strikes him. "...without a mast they'd slow down. Gry an' I could try a lightning quick attack against the masts, or... do any of our magickers know how to warp something as thick as a mast?"

Trellus 
Tuesday May 11th, 2004 11:30:29 AM

The young man runs his hand over the back of his head. The sorceress' offer comes uncomfortably close to what he was just thinking about.

Sourly, his mind flails about for any other option, and he comes up empty.

"Oh, LIGHT!" he growls. "OK, you spell up Mac and Gry with the Fly spell, and when they get back with their thread intact, we'll talk about what you get to take with you."

He turns to the half orc and the taur.
"Look dudes, nothing fancy. Shred their sails, break their steering poles, slow them down. DO NOT take on the whole ship! Gilan and his wasps'll go with you to point it out."

He glances over at Trina. "How long does this spell last?"

DM George "Hopes dashed?" 
Tuesday May 11th, 2004 4:39:43 PM

The bright look in Trina's eyes suddenly diminishes and she mumbles, "Around 7 minutes or so....guess that isn't enough time to get you there. I am sorry."

She looks up and says, "If you even get one man aboard that ship though, you will be able to beat it. The captain has a knowledge of arms but the rest are regular sailors. They might swing a sword but won't have any real skill."

OOC Folks we might have to admit the ship has gotten away unless you come up with a workable plan in the next couple of days. Need to move forward with the module....George

Grymash  d20+8=16 d20+2=9 d20-2=17
Tuesday May 11th, 2004 5:15:22 PM

(Survival 16, Wisdom 9, Intelligence 17)

Completely aggrivated at this point, Grymash bellows, "GRY SICK OF DIS! WEEZ MOVIN' TOO SLOW. ME JUS WANT TA GET OFF AN PUSH DIS SORRY SUN-BAKED BARGE!!! AUUGGHHH!!" Suddenly his eyes go wild with thought. "Weez PUSH ... weez PULL ... weez FLY!"

Grymash pulls out several large coils of rope from his handy haversack and they go plop on the deck. "Demontaur Mac is strong, like Gry, but he bigger. Weez cast Flyin' magik on Mac an pull boat wit ropes. Weez go faster. When magik be unwoven, an Mac fall, weez weave da Flyin' magik again!! Huh, wut ya think?" Then his eyes get even wider. "Woooaaahh!! Wit Mac off boat, boat lighter... goo faster! WOW, Gry smart!!"

Flea 
Tuesday May 11th, 2004 9:43:26 PM

Since Trellus doesn't need her to piggie-sit the mage, Flea seeks out her new friend Tishe'. She weaves a plan for the woman, who appears to know a thing or two about sailing, and asks for an opinion.

"Cap'n" jokes the rogue, "I don't know much about the winds on the plains, or how these boats work," Flea continues, "but, if I wanted to catch an enemy by stealth, I wouldn't go chasing them around." The gnome takes a big breath, "I'd do a little math, try and figger' out where they're heading, and cut them off."

Flea looks for Tishe's reaction, then scratching her neck under her chin, and looking out of the corner of her eyes, she adds "or, we could feint distress! You know, run up signal flags, shoot up some flare-type spells. Maybe we could bluff them into coming to our rescue, thinking they might capture us?"

Gilan 
Tuesday May 11th, 2004 9:43:49 PM

Gilan glances to Gry and then nods his head. If they do not slow down that ship then they are not going to catch it.

He nods to Trellus and then speaks. "Using my ability to change shape I could easily make it to the ship. Maybe with the right summoning I could punch holes in the sails or rip them to shreds." He looks to the others and then shrugs. "Of course I cannot guarantee that I will make it back alive...I would have to trek through the grasses on my own for some miles to get back."

Looking to the mage again he wonders if she has any spells that would also help them out. "How far do you think that Gry and Mac could get with the sorceress's fly spell anyway?" He glances to the boots that will aid in movement and shrugs. "Maybe the boots would allow one of them to get to me...at least in time to keep me alive." He is grasping at straws and those closest too him will realize this.

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb
3rd: cure moderate wounds, meld with stone

Tishe'  d20+8=22
Wednesday May 12th, 2004 12:21:18 AM

Tishe' sits on a handy coil of rope with Flea. Her earlier enthusiasm has run out, and the small woman is equally despondent.

She gives a sad smile to the gnome, but shakes her head. "Each are good plans if the beaters were not trying to run straight away from us. There is no corner to cut, nor are they likely to stop for a distressed ship."

Grymash and Gilan's plans only seem to be like the frenetic actions of the weaver who is working with glass thread.

She sighs again, but the energy in her can't stay desolate for long. A fire comes back to her eyes, and she turns to Flea with a fresh briskness. "If the ship has escaped, our course is clear. We'll see Trellus to tell us to go to the encampment soon."

And she gets back up and returns to her purpose of sailing the ship (Craft: 22)

Trellus 
Wednesday May 12th, 2004 10:23:30 AM

The young man sits on the deck, thinking hard. It would probably be best just to go home and warn the monks, but maybe Gry's idea would work. He's at the last thread, but he's gotta try something.

"If we can just get close enough to see them, Gilan would probably be OK" he muses.

"Let's try Gry's idea. Trina, keep Mac flying till you can't anymore. How many times can you cast that spell?"

"And what's this encampment like? How many defenders? How strong? And where is it?"

"Tishe, have you got Alchemists Fire?"

"Let's get Mac rigged up."

Mac 
Wednesday May 12th, 2004 4:40:34 PM

"Okay then, rig me! Can ye give me an idea how much I'll be carrying? If I can carry everyone an' everything then that would be less spells, right?"

"An' Gry? No sheddin' blood!" he says with half a smile.

"Gilan, are you coming along? An' if so, how big'r'ye going t'be?"

Trellus 
Wednesday May 12th, 2004 4:49:40 PM

"No, no, Mac. You're gonna pull THIS boat," the man corrects him.

Anuk 
Wednesday May 12th, 2004 8:09:38 PM

As they settle on the plan, Anuk checks to make sure all his equipment is with him and available. As the others rig up Mac, he returns to the tiller, following any orders coming from Tishe'.

"Good luck up there, Mac!" he calls out.

Jake 
Wednesday May 12th, 2004 8:11:20 PM

Jake silently agrees with Grymash, but making a big whine of himself wouldn't quite work out. He's too sensible for that.
Instead, he looks at Gilan. "Uhmm...ah think ya should go ahead and try to get there by yarself. If ya need this, take this.. to go twice as fast." He hands over his potion of speed. "Ah dunno how long it lasts, tho. Ah also have this one, of invisibility. So, you could be pretty danged effective, no?"

Gilan 
Wednesday May 12th, 2004 10:12:03 PM

Gilan looks to Jake and shakes his head in thanks. He turns to Trellus and grins. "With the invisibility potion I could beat a hasty retreat that is for sure and still do them in." He has more confidence in the plan than he did just a few minutes ago.

He looks to the others with an ever widening grin. "Give the word Trellus and you have one stopped ship...I can almost guarantee it." Are his words just idle boasts or can he really do it, that is still to be seen.

Glancing back to Jake he takes the invisibility potion. "This one will be fine and you keep the other one." He gently taps near a small disc that is afixed to his arm and smiles. "Remember the little disc that gave us greater movement speed for a short time...I still have that."

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb
3rd: cure moderate wounds, meld with stone

DM George 
Wednesday May 12th, 2004 10:32:44 PM

Trina will call out to any who will listen, "I don't think having the minotaur is going to be very effective. He might speed up the boat for 1/2 an hour but it won't be nearly enough to catch the other ship.

I will cast the spells, as I want to help and earn my freedom but this plan won't work. If the other ship is even moving 1/2 a mile an hour faster than you, it gained 6 miles distance last night. If the druid can slow or cripple the other ship, then I can help more as you board when you get closer. You would be wasting the spells now. If you want to though, I am willing."

Gilan transforms himself into a wasp and buzzes off being lead by his other wasp friends. (How long can Gilan stay transformed?) He has his potions on him but they aren't accessible in his wasp form.

Trina goes on to say, "The camp will be a tough nut to crack. It will have at least 100 soldiers plus several officers and other hunter groups like us. It will also depend on if there is any ships in port. If it is a raiding ship, you could face another crew like my old one.

Then there is the General in charge of the encampment. Her name is General Likara. She is one tough customer. I have never seen anyone swifter with a sword. No offense but the camp is beyond your ablilities. You would all die there.

I don't know how to get there from here. I might be able to figure my way once you get closer to the mountain range, where I can get my bearings and maybe recognize a landmark."

Flea  d20+5=9
Wednesday May 12th, 2004 11:58:39 PM

Although she tries not to show it (Bluff=9) Flea is frightened. She's not afraid of the mage, but the tapestry the woman weaves with her words alarms the little rogue.

With a strained smile, and terror in her eyes, Flea petitions her pack, "Trellus, Tishe', Gry, guys....lets go back. We can't do this alone."

Tishe'  d20+8=11
Thursday May 13th, 2004 1:29:28 AM

"I have 2 vials of Alchemist Fire", replies the small woman, digging into her satchel. She produces two small clay vials, carefully stoppered and sealed with wax.

Other than that, the conjurer is out of ideas.

She continues to sail the ship (Sailing:11), but her mind is only half on how they are getting to wherever they are going.

Mac 
Thursday May 13th, 2004 9:24:36 AM

"Not that I wouldn't want to, but I thought that the idea was dismissed as sunbaked last night?" He tilts his head to the side for a moment, and then start talking again. "Okay, I'll save the enlarge for once I'm up an' flying. Does anyone have a Strength o'the Bull potion?"

Trellus 
Thursday May 13th, 2004 11:22:53 AM

Trellus has spent a whole lot of time this morning rubbing the back of his head, an action his long time packmates easily interpret as his "what do I do now?" habit.

"We will not attack the base," he announces. "Not with that many treadles in it."

"And, we will not try to fly this boat any faster. Trina is right, there is no point."

He sighs. Gilan has a bad habit of getting weft and web with mostly dead. But, there are no options.

"OK Gilan. You're on. If that ship is within sight of their base, don't weave anything and get back here as fast as you can."

"Everybody give those potions and things to Gilan. Them boots too. They could help on the way back."

Trellus watches his friend take off.

"Be careful, dude," he whispers.

Tiev and Zilia 
Thursday May 13th, 2004 12:35:52 PM

The two wasps flank their friend as he heads off on his scouting mission towards the ship.

Anuk 
Thursday May 13th, 2004 3:59:15 PM

With the shift in plans, Anuk draws up alongside Gilan before he transforms. "We want you back, Gilan. Trellus is right...you see anyone else aside from those on the ship and you get back as fast as you can." After a brief pause he touches Gilan on the shoulder and says in a quieter voice, "Many shadows, my friend. Thank you for doing this."

When Gilan flies off, Anuk sends a heart touch after him.

DM George "Sightings" 
Thursday May 13th, 2004 9:19:31 PM

The Grass Swift keeps on gliding along and the wasps all soon disappear from sight. The pack looks at each other and wonders if they will ever see their friend again.

Gilan flies for about two hours and then sees the ship he is pursuing in the distance. It has 3 sails up and he sees humans moving around on the deck. Two humans are working the steering poles and 3 more are up in the rigging.

The ship is very simular to the Grass Swift.

Gilan - HP: 43, AC: 18  d3=3(amount of fire elementals summoned)
Thursday May 13th, 2004 11:54:28 PM

Gilan catches up with the ship a little faster than he would have planned, but that meant that his friends might catch up easier. Using his smaller size to his advantage he surveys the ship and the surrounding area for a base or to see how close to the mountains they are.

If they are far enough away to allow him ample time to do that which he has to do he will pull up in front of the ship and off to the side. He will then change back to his human form. This should give him enough time to cast his spell as the mast is passing by. He casts a summoning spell that will conjure up three fire elementals. He will place them as high in the rigging and sails as possible so that they can set fire to things as they move down.

OR

If the ship is too close to make an attempt at slowing it down or stopping the ship he will return to his friends with the news.

[burn - meld into stone for summon nature's ally III]

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb
3rd: cure moderate wounds, meld with stone#

Grymash  d20+7=20
Friday May 14th, 2004 1:55:17 AM

After hours of waiting impatiently, Grymash catches what he thinks is a whiff of something. Gry asks to no one in particular, "Yoouz smell dat?!"

(Survival 20)

Tishe'  d20+8=9
Friday May 14th, 2004 2:16:17 AM

Stymied of anything else useful to do, the small woman bustles around, trying to get the most out of the sailors and the GrassSwift. (Nat 1!) She only gets in her own way, countermanding her own orders and making it a frustrating time for all.

"Ooohhh ... PIGGIES!!!" she yells in exasperation.

Flea  d20+1=18 d20+11=31 d20+7=17
Friday May 14th, 2004 7:36:51 AM

Flea once again climbs (Climb=18) up the main mast, and twines her legs through the cross bar supporting the main top-gallant. With her hand shielding her eyes she scans the horizon for any signs of The enemy boat, Gilan or anything else of interest (Search=31, nat 20!, Spot=17). She will shout down to the pack if she sees anything.

Trellus 
Friday May 14th, 2004 9:12:09 AM

Trellus paces...and paces some more.

After a while, he approaches the Captian.
"I want to thank you for your efforts," he tells the man.
"Are there any nearby places we can unload these two," he asks, indicating the halfling and mage.

"And how far are we from both Rattledam and the Crystal Mountains?"

Anuk 
Friday May 14th, 2004 3:02:33 PM

Anxiety over Gilan's welfare grows as the time passes, and Anuk tries to keep his mind on the tasks of helping to run the ship. He stifles a small chuckle as he watches Tishe' run around, commanding this and that. He knows she's trying to keep busy as well during the wait. When she finally gives in to exasperation and shouts her expletive, Anuk breaks out into a belly laugh.

"That's not bad, Tishe'," he says, "but you might want to take a few lessons from Gry if you really want to learn the art of swearing."

DM George  d20+2=14 d20+2=14 d20+2=16 d6=5 d20+3=4 d20+3=12 d20+3=12 d4=2 d4=2 d4=3 d4=1 d100=63
Friday May 14th, 2004 4:33:23 PM

Gilan's scene. Gilan has no trouble catching up with the ship and passing it. The cyrstal mountains are in view but still many miles away.

Gilan summons his fire elementals and they gleefully start burning up the sails and masts. Shouts of outrage and panic can be heard from the ship as the sailors try to put out the flames and drive away the elementals.

Gilan sees one sailor screaming in agony as he catches fire from attacking the elemental and then falls out of the rigging into the grasses below. Another burning sailor crashes to the deck.

The ship sails by but it is sending up a lot of smoke and sparks are starting to land in the dry grasses around it.

The Grass Swift; The ship sails on racing to try and catch up with the other ship.

The Captain says, "We are a couple of days from Rattledam and a couple of days from the mountain range. About in the middle...why? He will inquire.

Grymash thinks he smells something but one of the sailors behind hims puts his hand over his face and blushes. "Sorry...excuse me..." he hurries away.


Gilan - HP: 43, AC: 18 (spider climb) 
Friday May 14th, 2004 10:33:55 PM

Gilan smiles in satisfaction as his fire elementals go to work on the sails and the sailors. He watches as the ship starts to move past him and then begins another spell. With a last look to the grasses that have caught a little on fire he touches his hands to the passing ship.

"That should slow them down a little maybe." With a slowness born of new caution he starts to slowly work his way up the side of the ship. He will peek over the side to see the true outcome of the battle with his pets.

[3 Small Fire Elementals - 4 rounds]
[Spider Climb - 50 minutes 0 seconds]
SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb#
3rd: cure moderate wounds, meld with stone#

Tishe'  d20+8=10
Saturday May 15th, 2004 6:29:30 AM

The plain-faced woman stares at Anuk for a second, then has to laugh herself. "Thanks Anuk," she says and lays a hand on his arm, "I needed that." Speculatively, she continues, "It would take more time than I have to learn swearing as well as Grymash, though."

She turns back to running the ship, but her anxiety shows and still does a mediocre job.

[OOC: rolled a 2? What is this! :)]

Flea  d20+7=20 d20+11=26
Sunday May 16th, 2004 3:23:22 PM

The gnome clings atop the main mast, scanning the plains and sending out a quiet prayer to whatever god might hear the words of a small gnome. She asks that Gilan be returned safely to the pack after he has done what he sees fit to do.

(Spot=20, Search=26)

Anuk  d20+10=16 d20+8=15
Sunday May 16th, 2004 7:04:10 PM

Anuk returns to helping run the ship, but keeps an eye on the horizon for any sign of Gilan...or the enemy ship.

(spot 16, search 15)

Jake 
Sunday May 16th, 2004 11:01:12 PM

The crusty fighter chuckles. "Tha only reason y'all think Grymash can swear is 'cause of 'is volume. Ah tell ya, that boy has no technique whatsoneveh." Jake, expecting Grymash to try some trick like sneaking up and dumping a bucket of water on him after this speech, volunteers for the crow's nest.

Trellus 
Monday May 17th, 2004 3:12:19 PM

"Just wondering about how we'd do if we had to run for it," Trellus answers.

"Also, I'd like to unload these two."

Grymash  d20+7=13 d20-2=-1
Monday May 17th, 2004 7:50:52 PM

Grymash winces slightly as the sailor hurries off. "Huhh!" mutters Grymash as he sniffs the air again. "No, not you Grass Biter. Gry smells somethin' else!" (Survival 13)

Grymash turns to Jake and the others. "Gry swears in two tongues. Orc tongue be filled wit lots of curses. Most ya hafta says loud. Their be one tongue dat Gry know of dat is nothin' but words of hate, curses, lies and biggie meaniness. It called ... uhh, infurr... enpurr (Intelligence -1) mebobbopernal, uhh, OHHHH PIGGIE DUMPS!" bellows a frustrated Grymash. "Gry not knows wut called. It be Demon-speak."

DM George 
Monday May 17th, 2004 10:25:46 PM

Gilan's scene: The ship's rigging is totally ablaze and the elementals are starting to move down the masts and onto the decks. Only one person is putting any kind of resistance up and trying to lead a defense. He is better dressed than the others and the sailors are listening to him. Gilan assumes it is the Captain.

With his orders the sailors attack the elementals and quickly dispatch them, but the damage is done. The ship's rigging is totally destroyed and the sparks and flying debris has fallen into the grasses and start several fires there.

Gilan easily climbs to the top of the ship and looks over the railing.

Grass Swift: The ship moves on and Grymash starts to sputter and rage around trying to say something but nobody really understands what he is talking about.

The Captain will tell Trellus that their is a small trading encampment around 1 days journey to the East or they could just head back to Rattledam to drop the prisoners off.

Flea from her perch on the crow's nest can see far in the distance smoke starting to rise from the plains.

Flea 
Monday May 17th, 2004 10:47:49 PM

From her perch the gnome will gesticulate wildly, trying to catch the attention of those below, all the while yelling at the top of her voice, "Fire! Fire on the plains!"



Anuk  d20+10=30 d20+8=10
Monday May 17th, 2004 10:58:05 PM

Anuk hears Flea's voice coming from above. He looks up and cups a hand to one ear.

"Wha?...Fire?" He looks to the horizon to see what Flea is pointing at.

Hope Gilan is okay, he thinks. Hope we're okay, too, when those flames reach here.

Anuk climbs up the rigging a ways to look around for any patches of bare ground or low grass that might act as a fire break.

(spot 30 - natural 20!, search 10)

Gilan - HP: 43, AC: 18 (spider climb) 
Monday May 17th, 2004 11:57:43 PM

Gilan supresses a smile as he looks at the destruction on the ship but he is not too happy about the fire on the plains. Still it should not spread too far when it hits some of those water bulges, then again some of the grass is fireproof on its own.

He watches as the assumed Captain pulls the sailor together and quickly crushes his elementals. "That one will be a small problem if the others do not get here soon." He takes a look to see how well the ship is still moving. He has hoped to have slowed it down at least enough that his old ship can catch them.

[Spider Climb - 49 minutes 50 seconds]

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb#
3rd: cure moderate wounds, meld with stone#

Tishe'  d20+8=11
Tuesday May 18th, 2004 1:48:15 AM

Keeps the ship running on an even course (Craft: 11), but is still too worried to pay much attention.

On Flea's cry from the mast, the small woman smiles and stops playing with her pony tail. "That must be Gilan," she says satisfatorily, "I hope he gets good use out of the 2 jars of alchemist's fire I gave him."

Mac 
Tuesday May 18th, 2004 7:54:14 PM

"Gry, how d'ye fare?"

The taur looks about as the calls of "Fire!" go up. He looks form Tishe' to Trellus and back, as if expecting a change in orders (again).

DM George "Only humans start forest fires"  d100=2 d100=20
Tuesday May 18th, 2004 10:17:09 PM

OOC Folks, I am not running this as combat rounds as of yet. Please list the different actions you might want to do, and when it gets nasty, I will switch over to combat rounds if necessary. Figure 5 minutes have passed since Gilan unleased his fire elementals

Gilan's scene: Gilan looks around with dismay as the ship starts slowing and comes to a stop.
The crew is able to eventually beat out and the flames but the sails are totally gone and the spars damaged.

The crew looks on in panic as grasses around the ship start catching into a bigger flame. There is much running around and even the Captain looks worried. He calls out for poles to be used to push the ship away from the flames.

He yells, "Get the spare sails from the hold! Hurry up or we will all fry!"

The Grass Swift: The smoke seems to be getting thicker.

Annuk does see a natural fire break but and it might help the Grass Swift but he wonders if it can help Gilan.

Tishe'  d20+8=22
Wednesday May 19th, 2004 2:45:41 AM

The energetic woman continues to use all her skill to bring the GrassSwift towards the fire, the other boat, and Gilan (Craft:22) Perhaps it is the thought of fire on the plains that actually settles Tishe' down and concentrate on what she's doing. The conjurer has seen fire on the plains near HookCity once, and can only imagine the horror of it unleased with nothing to stop it.

Reviewing her spells and possessions, she ruefully knows there is nothing she can do about the fire. She will have a web spell ready for the other boat's steering poles in case they are still running.

Jake 
Wednesday May 19th, 2004 6:37:57 AM

"Ah hope the fires 're Gilan at work. Should we be worryin' bout the fires gettin after us?" Jake calls loudly to the captain.

Trellus 
Wednesday May 19th, 2004 10:16:18 AM

"Gilan might have woven too tightly," Trellus says in agreement with Jake.

The cleric can only watch and pray as the Swift gets closer.

Gilan - HP: 43, AC: 18 (spider climb) 
Wednesday May 19th, 2004 1:52:26 PM

Gilan keeps an eye on the lot as he peers over the side of the railing. He takes the time to check out the location of sailors. Especially near the steering poles and where the captain locates himself on the ship.

Using his ability to hang on the side of the ship and move. He slowly makes his way towards the steering poles from the outer-side of the ship. "Come on guys...we maybe able to stop the fires if you hurry along." He glances to the fires on the plains and shakes his head. It was just a little bit more than he had wanted, maybe one elemental would have been enough.

[Are the poles situated that Gilan can get to them from the outside of the ship? How badly is the fire spreading?]

[Spider Climb - 45 minutes: based on 5 minutes passing.]

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb#
3rd: cure moderate wounds, meld with stone#

Tiev and Zilia 
Wednesday May 19th, 2004 10:13:02 PM

The wasps fly over and around the ship, trying to act as normal insects would. They check in on their druid friend, but do not dally overlong in order not to draw any undue attention to their friend.



DM George  d20=1 d100=97
Wednesday May 19th, 2004 10:14:00 PM

Gilan climbs to the back of the ship. He is still unseen as the crew is still scurrying around putting out fires and getting new sails. The fires on the plain seems to be a distraction as well.

The fires are still burning but their hasn't been much wind so they aren't spreading very quickly.

The ship is a dead stop so the polemen aren't doing very much but looking at the fires. Gilan can try to affect them but it will most likely draw attention to himself.

Flea  d20+3=13
Wednesday May 19th, 2004 10:18:02 PM

Flea stays at her post and tries to discern the size, speed of the fire as well as the direction it is taking.

(OOC: Don't really know what to roll here. Knowledge check? d20+3(INT)=13 DM apply any penalties you see fit since this is an untrained check.)

Grymash 
Wednesday May 19th, 2004 10:34:11 PM

Grymash looks up and sees the smoke. "YEAHHH!! Way ta gooo Gilan!! Maybe da fire do packs wurk for uss!! BURN, PIGGIES, BURNNN!!"

Grymash begins to prepare for battle. He starts to gather his things together. Gry kneels and prays to Gargul for guidance, thanks for the priviledge of life and his daily spells.
-----------------------
Spells:
Insight Domain - True Strike
0 Level - Water (3), Detect Magic
1 Level - Protection from Evil, Doom


Anuk 
Thursday May 20th, 2004 12:38:56 AM

"Captain...Tishe'...Trellus...over there! I think there's a spot where we can wait out the fire if we need to!"

From his perch in the rigging, Anuk points in the direction of the fire break he has seen.

Tishe'  d20+8=9
Thursday May 20th, 2004 2:13:28 AM

Distracted by the fire and Anuk's discovery of a fire break, Tishe' runs to the ranger's side completely forgetting to steer the ship.(Craft: nat 1)

It takes a little while for her to understand what Anuk is pointing at, not having any expertise about the Plains (Take 20 for Knowledge?), but finally nods. "Good eyes Anuk, you're a sweetie."

She turns her thoughts back to the growing fire ahead of them. "I wonder if Gilan has any druidic picks to suppress the fires, like weaving water or a fire elemental or a sandstorm."

At any look about her choice of fire extinguishers, the plain-faced woman explains. "Well, water of course. A fire elemental can supress fire as well as create them, and sand or dirt can put out a fire as well if there is enough."

Trellus 
Thursday May 20th, 2004 9:46:26 AM

Trellus steps up next to Tishe'.

"No water unless we're at the last thread," he instructs. "Water attracts all the Plains creatures."

"Now lets get to that boat and Gilan, then we'll worry about the fire."

DM George 
Thursday May 20th, 2004 10:31:59 AM

Grass Swift scene: The ship is making good time towards the smoke and fire. The Captain is also helping run the ship and tactfully covers some of Tishe's flubs and gives her encouraging smiles.

Flea believes she is seeing more smoke but the distance is too great to be able to tell if the fire is growing or spreading.

Gilan - HP: 43, AC: 14 (spider climb) 
Thursday May 20th, 2004 11:38:29 AM

Gilan calmly keeps up his position near the steering poles waits for the GrassSwift to catch up. He will take stock of how fast they are getting things set up to move again. He gently moves his muscles so that they do not cramp up on him as he hangs on the side of the ship. "Come on guys."

He also keeps an eye out for his friends and the ship as well. He knows that he may have to stop them from moving again if they do not hurry or they try a run for it when they spot the GrassSwift.

[Spider Climb - 45 minutes: based on 5 minutes passing.]

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2#)
2nd: barkskin(2), spider climb#
3rd: cure moderate wounds, meld with stone#


Jake 
Thursday May 20th, 2004 2:24:05 PM

Jake waits, patiently chewing on a stalk of grass.

Grymash 
Thursday May 20th, 2004 5:27:58 PM

An impatient half-orc proclaims, "Gry wish me could reach out an grab da tiny boat from here. Gry would crush it in hands until nothin' left!"

DM George "Sail ahoy!"  d100=92 d100=82 d100=24 d20+5=22 d100=38
Thursday May 20th, 2004 6:08:13 PM

40 minutes have elapsed and Gilan's spiderclimb spell is starting to wind down. The crew on the raider's ship has been very busy, removing old burnt sails and ropes, repairing spars and getting the ship back in shape.

Things are starting to look better for them and they are preparing to get underway again. They have been drifting in the wind or at a complete stop for the last 45 minutes or so.

The fire is still going but really hasn't taken off. Seems to be a lot of smoke, but not a lot of flames. In the last 20 minutes, a slight breeze has picked up and the fire is starting to spread again.

Neither ship is threatened from the flames though.

Gilan hears a scream from the lookout. "Ship of the stern Captain!" Many rush to take a look and one looks down right into Gilan's eyes. "Hey!" he yells. "We have a stowaway!" pointing at Gilan.

The Grass Swift sees the other ship and is steadily gaining on it.

Flea 
Thursday May 20th, 2004 9:13:37 PM

The gnome's palms start to sweat, in anticipation of the pending attack on the enemy vessel. Flea secures herself at the top of the main mast, and strings her bow.

Tiev and Zilia 
Thursday May 20th, 2004 9:15:54 PM

Tiev and Zilia hover protectively about Gilan, ready to attack the druid's enemies at the slightest provocation.

Tishe'  d20+8=17
Friday May 21st, 2004 2:40:57 AM

"Really?" the conjurer says brightly. "Didn't know that about water and Sargrass creatures." She pats Trellus on the forearm. "You're a sweetie, too." Satisfied, she goes back to running the ship.

Tishe' smiles back at the Captain, glad that more experienced hands are at the steering oar, so to speak. But that won't stop the small woman from doing her part! (Craft: 17)

Calling over the sound of ship, wind, and other voices, the plain-faced woman speaks to Trellus. "I don't have spells effective at further than 150 feet. Perhaps if we're close enough, the sorceress' flying spells would be helpful on Grymash and Mac!"

Trellus  d20+8=18
Friday May 21st, 2004 11:26:22 AM

"Get ready Gry!" Trellus calls. "As soon as we're close enough, we'll fly you and Mac over to keep them from going anywhere."

Trellus eagerly tries to gauge the distance between the two ships. He also tries to spot Gilan.
[Spot 18]

"Come on, dude. Where are you?"

Gilan - HP: 43, AC: 14 
Friday May 21st, 2004 1:17:04 PM

Gilan smiles at the man and then gives him a salute. "Actually...I flew here and did not stow away." With that he slips down the side of the ship, feeling that his spell is about to run out. He slips into the grasses of the plains and moves along beside the ship.

He stops at the side of the ship feeling that it will be less likely that they will look for him there. "Well at least the GrassSwift is catching up with them." He breaks into another smile as he falls into the powers of nature for another spell.

[Speak W/Animals]

SPELLS

0th: create water(2), detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2), spider climb#
3rd: cure moderate wounds, meld with stone#

DM George  d100=10
Friday May 21st, 2004 3:19:04 PM

Gilan drops to the ground and feels his ankle buckle under him. He falls to the ground and when he stands back up, he has a slight limp.

The raider's ship is a buzz with activity. The sails are being raised and it starts to get underway. Gilan can easily keep up with it and he can see the steering poles quite clearly.

The Grass Swift closes to about a 1/2 mile but the other ship is moving again and is trying to get away. Smoke from the fires obscures sight occassionally.

Grymash  d20-2=18
Friday May 21st, 2004 3:40:29 PM

Grymash yells, "Hit Gry an Mac wit duh Flyin' magik. Even Jake! Weez can catch'em!!"

(Intelligence check 18, natural 20)

(At half a mile [2,640ft] it would take Gry and Mac 22 rounds [2 minutes and 12 seconds] to catch the other boat if they fly 120 feet a round [double movements]. 5 extra rounds if the other boat starts moving again at 30ft a round [3 minutes, 6 seconds tops].)

:-)

Jake 
Friday May 21st, 2004 7:56:50 PM

Jake elbows Trellus in the side, none too gently. "See, ah told ya she liked ya. Now, all ya gotta do is wait till after the battle's over, then catch her alone in the captain's quarters..." Jake's amused smile waits to see Trellus' reaction.


Tishe'  d20+8=18
Saturday May 22nd, 2004 3:54:50 AM

Eking out every knot from the GrassSwift is hard work, and Tishe' keeps looking for more ways to go faster. "Oh, piggies! If only I could find a spell to bring wind to the sails..."

The small woman gauges distances and speeds, wondering if they will be able to overtake the raiders barge.

Flea 
Sunday May 23rd, 2004 8:46:07 PM

The rogue takes inventory of her arrows noting that she has 24 of her favourite arrows (the ones from her friend Gilan)* left, while there are 20 of the ordinary ones available.

*MW arrows


Mac 
Monday May 24th, 2004 8:57:20 AM

"Right then!" Mac looks to Trellus and Tishe'. "Just bring 'em to a holt - noo unnecessary carnage." He looks to Gry and adds, "Ye ready?" Mac draws the greataxe and loosens up his shoulders just a little.

Trellus 
Monday May 24th, 2004 10:21:05 AM

Focused on the other ship, Jake's comment doesn't register for a little while.

The cleric brings Gry and Mac over to the sorceress.
"OK, weave that Fly spell," he tells her.

THEN, the young man's eyebrow shoots up as he shoots Jake a look. An easy grin quickly fills his face.
"As long as you're on board," he replies teasingly to the fighter, "I doubt I'd ever find her alone."

DM George "Flirting" 
Monday May 24th, 2004 10:28:54 AM

Trina looks over at Trellus and says, "Well, a couple of things have to happen first. You have to untie my hands and then return my spell components to me. I can not weave spells with my hands bound or without my components."

She looks up at Trellus with a pouty little smile and batts her eyelashes at him.

Gilan - HP: 43, AC: 14  d3=1(ignore:did not even push)
Monday May 24th, 2004 5:34:47 PM

Gilan stumbles a little as he lands a little wrong on his feet. Moving a little he finds that he only lightly sprained it and it will cause him little trouble.

Gilan watches as the ship starts to pull away and wonders if it will have any luck outrunning the SwiftGrass. With a shrug of his shoulders he calls upon the powers of the Wold Mother and grins as a deluge of water splashes all over one of the men steering the ship. "Hope you like the insects." He laughs as he keeps up with the ship.

[Speak W/Animals]

SPELLS

0th: create water(2)#, detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2), spider climb#
3rd: cure moderate wounds, meld with stone#

Grymash 
Monday May 24th, 2004 10:30:38 PM

Grymash pulls out a dagger and hands it to Trellus. "Here, cut her ropes." Grymash then holds his axe in a threatening manner toward the witch. If Gry not feelin' like me flyin' when yooz start weavin' da magik, Gry will lob off ya head wit me axe. No be castin' wrong magik!"

(Readying an Action: If she casts a spell other than Fly, Grymash will strike.)

DM George "Insults"  d100=8
Monday May 24th, 2004 10:45:18 PM

Trina will rub her wrists and take her components and then snarl at Grymash, "You stupid beast. You couldn't tell if I was casting a fireball or a fly spell."

Trina then pulls out some components and starts casting a spell. Mac starts to feel light on his feet. Grymash soon follows. "I keep my agreements, lets see if you are honorable enough to keep yours." she adds with a sneer.

Gilan casts his water spell and suddenly the grasses around him start stirring. Hundreds of flying insects seem to be flying up onto the deck and he can hear screaming from above.

Suddenly a swift and strong breeze start to pick up and in the distance the fire seems to flare back up and starts to spread towards the Raiders ship. Smoke starts to bellow and flames start to crackle.

Mac 
Tuesday May 25th, 2004 12:40:42 AM

"Thank ye Trina" says the taur. "Gry, catch me up." He pauses before getting away and asks, "How long will this flyin' last?". Once he has an answer he is happy with he heads out over the edge of the ship and in pursuit of the raiders.

Tishe'  d20+11=15 d20+8=18
Tuesday May 25th, 2004 3:12:13 AM

The conjurer carefully watches the spell preparations of Trina. (I can tell, she thinks to herself, and Gry isn't the dumb beast the sorceress thinks, either) (Spellcraft: 15) Satisfied she is staying shady, the plain-faced woman concentrates on sailing the ship.

The flare of fire ahead has Tishe' worried, but she keeps her warp down and provides calm direction (Sailing: 18)

The brown haired girl is oblivious to Jake and Trellus' byplay.

"Show them the light, Mac and Gry!"



Trellus 
Tuesday May 25th, 2004 8:33:27 AM

Trellus looks out at the other ship. Something is going on out there.

"Careful dudes!" he calls to the two fighters. "Just slow 'em down till we get there. And remember there's a prisoner on board!"

As the two depart, he turns back to Trina. "Thanks. But I don't trust you just yet."
He glances at Flea. "Tie her back up," he says.

Jake 
Tuesday May 25th, 2004 8:59:58 AM

Getting out his bow and some arrows, Jake takes a position near the front of the ship, ready to open fire when they get into range, though he doubts it will be very necessary.

Grymash  d20-2=7
Tuesday May 25th, 2004 11:38:05 AM

Grymash lowers his axe after the spell activates properly. He turns to Mac and says, "Gry think (Intelligence check 7) dat she say magik lasts, uh, eleventeen minutes!? If Mac ready, Gry ready too!"

The half-orc looks to Trina and says, "Yoouz talk tough for uh girlie dat was squealin' like uh baby piggie, dat been squeezed out by it momma, just yesturday!!" Grymash turns away with a big satisfying grin on his face, thinking his remark was about the funniest thing he had ever said. If no others have any enchantments for the two warriors, Gry will take off for the other boat.

(Double Move, 120 feet)

Flea  d20+4=16
Tuesday May 25th, 2004 4:08:29 PM

The rogue answers Trellus' call, and scrambles down from the main mast. Taking up the regular rope that previously bound the mage, she knots it about the woman's wrists, and then wraps it about her waist then winds it about the base of the mast. (Use Rope=16)

When she is done, she holds her waterskin up to the woman's mouth so that she can take a drink.*

*Contains Green Gnomish

DM George  d100=24
Tuesday May 25th, 2004 6:38:11 PM

Mac and Grymash take off and start flying towards the ship. They have to pass near the fire which seems to be spreading and growing in intensity even more as the winds keep blowing. The flames are spreading quickly and racing towards both ships.
OOC both make fortitude checks dc 15 vs con

It will take several minutes to get to their destination but they are travelling as quickly as they can.

Flea climbs down from the mast and goes to tie Trina up but finds her missing. Flea does a quick search but can't find her. She hears Trina's voice, "I have been playing it straight with you since my capture. I will still keep doing so, but refuse to be tied up again. If you insist on trying, I will defend myself. You wouldn't like that."

When Flea turns around to locate the voice, she still can't see Trina.

Gilan - HP: 43, AC: 14 
Tuesday May 25th, 2004 7:00:03 PM

Gilan mutters under his breath as the fires start to be pushed further into thier rapture by the winds. With a muttered curse he feels the forces of nature flow through him as he concentrates on yet another spell. He cannot help but think that he is making great use of his spells, as long as it is enough.

Looking to the fire elemental that crackles into exhistance he keeps his tone neutral as he speak. "Great One of flame...I ask a boon favor of you...please quell these flames that threaten the plains." With a last nod to the elemental he speaks again. "This one task I ask only and then you can return to your home..." Looking to the ship he smiles again. "or you could burn the sails of this ship for a little fun, just try to control the flames that may hit the plains again." He figures with the idea of fun for the elemental and the chance to burn something it may help him out. "Or could you somehow command the flames towards the ship and then onto it?"

[burn Barkskin for Summon Nature's Ally II - fire elemental]
[Speak W/Animals]

SPELLS

0th: create water(2)#, detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds, meld with stone#

Tishe'  d20+8=27
Wednesday May 26th, 2004 1:01:20 AM

Tishe' pulls at a stray lock of wavy brown hair as she guides the GrassSwift around the fires, and upwind of the enemy barge. (Sailing: 27) "Captain! Please take over for my pack will need my skills!" She is still clothed only in her loose trousers and halter, but, she reflects, wizards don't need armor.

A fact which is admirably demonstrated by Trina, as she used her moment to turn invisible. Tishe' thinks hard, and calls to Trellus and the nearby Trina. "Getting her cooperation at this point in the battle is more important than ensuring her enmity, Trellus. Perhaps she has a solution that would ensure our security and her freedom at the same time?"


Jake 
Wednesday May 26th, 2004 3:54:17 AM

"Ah hope this is easier than last time," Jake mumbles, staring into the distance.

Mac  d20+8=24
Wednesday May 26th, 2004 9:53:14 AM

Fort Save: 24

The dark taur keeps a pace with Gry.
"Slow 'em doon. Aye! What were that 'bout a prisoner?" He reaches into the backpack and grabs the only full flask. "For landing... hard!" he replies to Gry.

Grymash (Fly)  d20+10=22
Wednesday May 26th, 2004 11:12:54 AM

Gry turns to Mac with a bewildered expression. "Yooz be talkin' funny. Wut yooz say... 'show'em ... doom'!?" The barbarian's eyes widen with excitement! "YEAH, Weez show'em DOOMMM!" Grymash gives Mac a big toothy grin as he nods. However, he instantly calms down when he sees the flask. "Hey, wut is dat?"

(fort save 22. Move 120 ft.)

DM George "Getting a trifle hot around here"  d100=4
Wednesday May 26th, 2004 4:26:50 PM

The wind around the plains whips up even further and now several acres are quickly on fire. Thick smoke is billowing up and the fire is starting to cause its own breeze as it sucks in oxygen.

The Captain of the Grass Swift turns the ship away from both the raider's ship and the fire. "If we go in there, we might never get out! That ship is in real trouble. You should call your friends back. They might die of the smoke if they aren't careful.

The elemental seems to be in his glory as he attacks the new rigging. It quickly sparks up and goes to flame much to the horror of the crew, who see their deaths coming.

Gilan notices many more animals and insects suddenly around him as they flee the fires and he realizes his own danger as the flames race towards his position. Mainly he notices Praire Swallows but is surprised and scared by a Rapke as it rushes by. The smoke is getting thicker and Gilan needs to make a saving throw dc 15 vs con or suffer some ill effects.

Mac and Grymash race towards the ship and travel around halfway there, but are put off by the smoke and burning embers flying by them. They also must make a fort save dc 20 or suffer some ill effects.

OOC so you understand what I am rolling. When I roll the 100 sided die, I am rolling for conditions for the fire to spread. Anything under 25, means the fire grows. The rolls haven't been going your way, and the fire has been growing very rapidly

Anuk 
Wednesday May 26th, 2004 7:50:18 PM

Anuk jerks as he suddenly wakes. His head is sore and he is disoriented. The sun seems far away, sunlight coming at him in thin stripes. He squints, trying to make sense of where he is...what's going on. His head pounds with the effort.

Grass...light...I'm in the grass...what happened? He tries to kneel, but collapses back to the desert floor. Musta fallen off the boat somehow. H-how'd that happen?

He rolls over and looks up toward the sky. With his left hand he feels a lump on the crown of his head. It's big. And painful. He wonders where the others are...how they're doing...how long he's been here. The last thing he can recall is smoke on the horizon. He sends out a heart touch, hoping to feel something in return.

Well...gonna be a long walk home, he thinks. At least, it will be when I've got the strength. And with that thought, he blacks out again.

(ooc: hey everyone...my apologies for disappearing suddenly. Life kinda came down hard on me recently and I will be taking a couple of months away while I regroup. I hope to be able to return to the game at a suitable time. You guys are great...Bloodpack rules! See you in a while... --MikeS :-)

Flea 
Wednesday May 26th, 2004 9:41:02 PM

The rogue looks around where'd she go? she thinks, the rope hanging in a jumbled mess from her hands she was here just a minute ago?

Fearing to report the loss of the female mage to Trellus, and seeing that things are going from bad to worse, on the ship, Flea retreats to the side farthest away from the fires. She tries to take note of her friends, Mac and Gry going after the enemy ship, Gillan on the plains weaving fire spells, Tishe', Trellus and Jake on deck waiting for their chance to attack, and 'Nuk...where's 'Nuk?

'Nuk! Where are you! 'Nuk! Noooooo!

Grymash (ac19 hp57, fly)  d20+10=30 d20+7=23 d20+2=13 d20+5=21
Wednesday May 26th, 2004 10:24:11 PM

Grymash coughs at the billowing smoke. (Fort save 30, nat. 20) But he doesnt allow it slow him down. The half-orc from his vantage point can see the fury of the fires. "Mac, lets go higher. Dis gettin' too sun-bakin' hot!" (Survival check 23) Grymash has to yell, the roar of the fire is deafening. The winds are whipping the flames into little cyclones in the tall grass. The heat is intense. Waves of heated air rise and distort the shape of the bandits boat. They're on fire as well, and that gives Grymash a big smile, until he remembers that Gilan caught in it too.

Grymash yells, "Hey, Mac! Dis be too hot! Gilan be down in dat! Weez need ta find Gilan too!" Grymash continues full speed forward (120-ft). He yells, "GILAN, GILAN!" Grymash sends out a heart touch as he continues on over the tempest of flame. (Spot 13, Listen 21)

Tishe' 
Thursday May 27th, 2004 12:14:00 AM

With the GrassSwift angling away from the fire, they won't get to the enemy immediately (If at all, she wonders). It does give time for Tishe' to run down the hatch and retrieve her weapons and equipment.

Gilan - HP: 43, AC: 14  d20+3=10 d20+2=6
Thursday May 27th, 2004 12:32:35 AM

Gilan coughs and sputters in the smoke as he rubs at his eyes. He looks around at the spreading fire and curses under his breath. With a look at the enemy ship he can just barely see the elemental on deck.

Summoning up as much will as he can he yells to the elemental. "Fireborn...your aid has been very helpful. Now go back to your realm of fire and rest easy." He sucks in another breath of smoke and falls into coughing fits again. He thinks that he hears someone calling his name but he is losing his bearings to the smoke.

[burn Barkskin for Summon Nature's Ally II - fire elemental]

[Speak W/Animals]

SPELLS

0th: create water(2)#, detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds, meld with stone#

[Edited by Me: Just found out that the fire elemental cannot control or put out fire so changed my post to reflect that. Figured this is information that my character would know for obvious reasons.]

Jake 
Thursday May 27th, 2004 6:09:23 AM

Leaning over the edge, Jake yells after Grymash and Mac, "Get Gilan and get back here, quick!"
Then, Jake looks confused at this mess. Gry and that minotaur gone after Gilan, the captain saying they can't go any farther, and now Anuk's gone...it's all confusing. He goes over to the captain. "Don't get us too close, ah agree...but we've gotta get Gry and the others when they come back."


Trellus  d20+8=15
Thursday May 27th, 2004 9:21:20 AM

With the fire problem, Trina's issues don't seem all that important.

"Fine," he snaps at her. "Stay untied."

Trellus turns back to the fire. He can probably create a wind break some 50' long, and tries to figure out both the wind direction, the width of the fire, and the range needed to get a wind wall on the downwind side of the fire.
[Thinking about wind wall - range 150']

"Do the best you can," he replies to the Captain.

The cleric continues to look for Gilan.
[Spot 15]

Machesthai  d20+8=27 d20+4=17 d20+1=18
Thursday May 27th, 2004 9:52:11 AM

Mac thinks back to what Gry called things earlier. "Grow Big Potion - just incase!"
The smoke and heat bothers Mac little [Fort save: 27] - growing up around the forge has some benefits! He keeps pace with Gry whilst keeping an eye [Spot check: 17] and an ear [Listen check: 18] out for Gilan.

DM George  d100=100 d100=96
Thursday May 27th, 2004 2:29:41 PM

Mac and Grymash arrive near the boat and can land next round. They might be fearful to do so as the ship is well on fire. Between the elemental and the grass fires having caught up to the ship, the ship is well ablaze and the crew is abandoning ship. They can see the captain on the deck holding a young looking woman, who is cupping something in her hands very protectively.

The Captain's eyes grow wide with the appearance of Grymash and Mac and he draws his sword and seems to be threatening the girl.

Mac does spot Gilan on his hands and knees coughing and rubbing at his eyes. The flames are only feet away from him now and he looks to be in great danger.

The winds are whipping the grasses back and forth as gusts push the Grass Swift around. The crew looks up in amazement to see the sky changing. Huge billowing clouds roll in and lightning can be seen dancing from cloud to cloud.

Trellus is surprised when he feels something hit his face. He reaches up and feels a bead of water rolling down his cheek.

The Captain walks over and says, "I don't think any rain is going to save that ship or your friends. The winds are really pushing that fire along."

Gilan, Mac, and Grymash need to make another fort save dc 18 vs or experience smoke problems.

Grymash (ac19 hp57, fly)  d20+10=22
Thursday May 27th, 2004 3:49:15 PM

(Fort save 22)

Grymash halts his advance when he sees the captain grappling with the female. He quickly hangs his double axe on his shoulder harness and takes his bow. He draws an arrow from his quiver and begins to mutter words of power. The arrow begins to slightly glow. (Casting True Strike)

Grymash yells over the roar of wind and flame. "LET HER GO ... NOW! ME UH EYE OF GARGUL. YOOZ WILL DIE DIS DAY. GARGUL IS WATCHIN', JUDGEIN' YUR DARK DEEDS. DONT MAKE YA TORMENTS, IN DA AFTERDEATH, MORE GREAT BY KILLIN' HER!!" Grymash takes the arrow and pulls it back on his bow, ready to fire. With the power of his magik, he can see hints and possiblities of what will happen with his next shot. Grymash silently sends out another heart touch for Gilan.

(Attempting a called shot this next turn. Aiming for his eye socket. Give me whatever penalty you see fit.)

Tishe' 
Thursday May 27th, 2004 5:40:59 PM

The small woman rushes to the side of the ship closest to the blaze. Not being able to stop the fire, she quickly loads her crossbow (Quick Reload Feat) and is ready for any danger.

Gilan - HP: 43, AC: 14  d20+3=21
Thursday May 27th, 2004 7:55:34 PM

Gilan wipes away the tears that are stinging his eyes from the smoke and gets his lungs cleaned out to a point. He feels the heart touch and returns it, though softer than he had planned.

His eyes blaze with anger, at himself and the situation, as he takes in the fires not too far away from him. "Blast my hide...I endangered the whole mission." He continues to curse as he scans the area for a means of escape.

Gilan scans the skies as he tries to think of a way out of this mess. He glances to the enemy ship and then shrugs as he runs towards it. He will find a way up it as fast as he can, if he can reach it. He sends out another heart touch to Gry but with a little more urgency behind it.

[Constitution of 21]
[Speak W/Animals]

SPELLS

0th: create water(2)#, detect magic, read magic, light
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds, meld with stone#

Sorry Gilan, I am not going to allow you to summon a water elemental. I believe you have to summon it form some sort of water or have a water sourse to summon it from. If you would like to repost I will give you until tonight, otherwise the spell is gonna fail

[Updated as DM has allowed it.]

Mac  d20-1=15 d20+8=21
Friday May 28th, 2004 3:24:55 AM

"DROP... YOUR... SWORD!" Mac commands the captain. [Intimidate check: 15 +4 (size difference) = 19]
Taking care not to cross through Gry's line of sight, the taur drifts towards a section of deck not currently alight.

[Fort Save: 21]

Trellus  d20+8=26
Friday May 28th, 2004 8:54:40 AM

The cleric frowns in confusion as he looks to the sky.
Water?!? Is Gilan crazy?
Trellus instinctively assumes that somehow his druid friend is causing the effect. After all, there's no other way water could fall from the sky.

He barely hears the captain as he continues to look for Gilan.

[Spot check 26 to find Gilan]

Then, he turns back to the fire, and tries to figure out a way to contain it.

[Is the fire less than 50' wide?
Can Trellus cast a spell effect on the downwind side of the fire if his spell range is 150'?]


The ship is never going to be close enough for a range spell of 150' and the fire covers several acres of grasslands at this point and is spreading fast in the wind.

DM George "Rain on the Plains!"  d20+6=19 d20+4=23 d20+1=21 d20+4=7 2d6(6+6)=12 d100=96
Saturday May 29th, 2004 10:21:01 PM

The scene: The raiders ship is on fire and most of the crew are trying to abandon ship. Many of them are catching flame from the ship and grasses around it. Several are succumbing to the smoke and collapsing only to be consumed by the flames. The grasses around the flame is also on fire and Gilan is in the middle of it.

The Captain is holding the girl and both he and the young women seem unaffected by the smoke or flames. The Captain hears Mac yelling at him but seems unaffected by the minotaur's intimidation. Distance could be playing a role in that as well as the situation. The Captain take a swing at the girl but misses badly do to all the distractions.

Grymash puts his axe away and pulls out his bow and draws an arrow. He will not have time to cast the spell as both putting away a weapon and drawing a weapon take up both his actions for this round. He can still try his called shot but will get -8 to attempt it (-4 for shooting while he holds the girl, and -4 for his called shot.)

He feel Gilan's heart touch and senses the druid is in trouble.

Gilan rushes towards the ship and closer to the flames. Suddenly a gust of wind blows flaming grasses down upon him scorching him and setting his clothes on fire. He takes 12 points of damage and screams in pain.

An amazing downpouring of rain suddenly hits both ships and the plains around them. Lightning flashes across the skies. The fires are slowed but still raging pretty strongly as the wind gushes and pushes them around.

The folks on the GrassSwift can hear screams of pain and agony, but between the smoke, rain, and fires can't see much from where they are.


Grymash (ac19 hp57, fly, true strike)  d20+2=10 d20+20=27 d8+4=9
Sunday May 30th, 2004 12:34:22 AM

"Mac, I feel Gilan... he be close, an in trouble! Do Mac see Gilan?" (Spot check 10) Grymash isnt sure if he see's Gilan, his attention is mostly focused on the captain and the girl.

Grymash speaks his words of power and the arrow begins to glow. (Casting True Strike.) Since the magik he casts doesnt require any somatic components, Gry doesnt drop his bow and keeps the arrow tightly pulled back. "Weez can make dis easy or sun-dried hard. Eithur way, yooz be dyin' dis day! Gargul demands it. Yur dark deeds muss be paid wit yur blood! Yooz lost dis day. Better ta die by me arrow than by da fire. Yooz not gettin away!"

(If you choose to allow! Since all he has to do is release his grip on the bow string and let go of the arrow, would you allow it to be shot as a move-equivalent action. With -8 penalty he hits AC 27. 9 points of damage. You decide whatever damage modifer you see fit. Even if it only stuns the captain with pain. Whatever it takes to kill him or let the girl go.)

Flea  d20+11=16
Sunday May 30th, 2004 10:34:19 PM

Flea rushes over to the edge of the boat, searching through the smoke and the downpour for her friends.[Search=16] "Anuk! Gilan! Where are you?" she calls out, concern evident in her voice.

Jake 
Monday May 31st, 2004 3:47:48 AM

Jake stands ready by the captain, calmly chewing on that strand of grass... "Any orders, cap'n?"

Mac  d20+4=20
Monday May 31st, 2004 8:24:41 AM

"See to the captain, I'll find Gilan."
Mac turns, looking about the grass [Spot check = 20] for any sign of his packmate.

"GILAN!" he bellows, as he drifts off in search of a better (less smoke filled) vantage point.

Tishe' 
Monday May 31st, 2004 11:17:58 AM

The small woman whips her head between the burning enemy boat, the pitiful screams of the trapped crew, and Trellus talking about the rain.

"I don't know if it is usual or not, but the rain is helping to put out the fire, and for that, I'm glad!"



Gilan - HP: 31/43, AC: 14  d20+6=9 d20+2=20 d20+2=10
Monday May 31st, 2004 4:43:05 PM

Gilan grits his teeth under the sudden pain of getting caught on fire. He takes a chance to drop and roll to smother the fire while avoiding the rest of the flames. With all the action going on around him and the fact that he is on fire he does not hear Mac calling.

He is screaming himself and sends out another heart touch to the whole group this time. He can see that things are getting desperate and he silently hopes that the rain will help him out. He gets out the words for a spell, but is not sure about his control on the spell. It had been more of a snatch and force into the form he wanted. He casts his light spell on his shield, hoping it will aid in the pack finding him.

[Concentration Check 20]

SPELLS

0th: create water(2)#, detect magic, read magic, light#
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds, meld with stone#

DM George  d100=48 2d6(6+5)=11
Monday May 31st, 2004 9:11:38 PM

The storm still rages sending high winds and heavy rains onto the plains. Creatures and insects both rise up to recieve this unexpected bounty, but also shy away from the flames. They are very torn with the desire to get to the water and not burn to death.

The fire rages still but hissing can be heard from the fire as the water starts to extingish it.

Grymash casts his true strike spell but can't fire until next round. He takes careful aim only to have it spoiled when the Captain and the girl are buried in flaming rigging and masts that are collasping from above. Grymash can hear both scream in both terror and pain.

Mac spots Gilan even before the druid casts his light spell and is horrified to see his friend rolling around on the ground in burning grasses trying to extingish himself.

Gilan rolls on the ground trying desperately put out his flames as he screams in pain. Somehow he manages to cast a light spell through the pain. Everyone feels his hearttouch and sense his fear and agony. Gilan takes another 11 points of fire damage.

The Captain of the Grass Swift angles the boat in towards the other ship trying to cut the distance and takes advantage of the winds, which push the ship swiftly. He yells to Jake and Tishe, "Let me know if we get to a bald spot! We can't fall in it. If we do we will be stuck! Then we will all die."

Mac, Gilan and Grymash need to make fort saves dc 20 or take smoke damage 1d6

Everyone else needs a dc 15

Flea  d20+3=18
Tuesday June 1st, 2004 12:08:22 AM

Flea pulls her cloak high up over her nose and mouth and thus avoids the worst of the smoke and heat. She senses Gilan's distress and sends a heart touch in return by way of encouragement. She attaches her silk rope to the side of the boat and tosses it over the side hoping the druid will be able to use it to climb aboard. [+2 to climb checks w/ silk rope]

Grymash (ac17 hp57 / 67 with rage, fly, RAGE, true strike)  d20+12=22 d20+7=19
Tuesday June 1st, 2004 12:19:37 AM

The eyes of the barbarian grow wide with shock as the mast falls down on both the captain and the girl. "NOOOOOO!!!" roars Grymash. It was all too much. Gilan in trouble. The fire! The rain! The hysterical shrills of the dying! The smell of burning flesh! His rage reacts as his fragile mind sinks into an abyss of sensory overload. (Rage. Fort save 22 against smoke)

Casting his bow and arrow aside (free action), Grymash races toward the two as they lay beneath a burning timber. The barbarian's adrenaline rush numbs the searing pain from the flames. He feels no pain. Only one single thought remains, save the girl. Grymash grabs the fallen mast with both his huge arms and attempts to lift it from the girl and move it far enough to free her. The flames lick his flesh and still he pushes harder.

(Strength check 19, burning a hero point to add +2 to the roll for a total of 21. His strength is now 25, he can lift a max weight of 1,600 pounds. He can drag or push 3,200 pounds.)

How many hero points do you have left. You have been using them quite frequently. Just curious.....George

Tishe'  d20+3=23 d20+1=12
Tuesday June 1st, 2004 2:20:40 AM

The Captain shouts to watch for bare patches as the smoke from the fire billows across the deck. Tishe' is engulfed in a acrid cloud, but her sense of purpose is strong (Fort: nat 20!)

She puts the scarlet kerchief that Grymash gave her over her mouth and places herself on the starboard side, motioning Jake to the port. "Didn't think of that!", she yells over the crackling flames. "If there isn't grass, the 'Swift won't move and the fire will have us! You check that side!"

And the small woman turns to scan the starboard side for any 'holes' in the ocean of grass. (Spot: 12) She keeps her crossbow ready in case of any animals are trying to get away from the fire (or at the water) by climbing the 'Swift.

Mac  d20+8=21
Tuesday June 1st, 2004 3:08:20 AM

Mac takes one huge, last gulp of fresher air [Fort Save: 21] and dives down after Gilan. Given the opportunity he will grab Gilan by a lesser burned part (under one arm seems appropriate) and, muttering "This'll hurt." drift upwards and away from the smoke, patting anything still alight with his free hand.

Trellus  d20+6=14
Tuesday June 1st, 2004 8:32:54 AM

The smoke is overpowering.
[Failed Fort check - 14]

Trellus feels Gilan's heart touch, as well as Flea's response. He sends his own back to his friend.
The cleric coughs, and hacks, and grinds his teeth in frustration. His friends are in trouble and he can do nothing.

The rain, which should be a stunning development, is completely ignored as the young man searches fruitlessly through the smoke for his friends.

Gilan - HP: 14/43, AC: 14  d20+3=13 d6=6
Tuesday June 1st, 2004 6:11:37 PM

Gilan sucks in another lungful of smoke and falls into a coughing fit as he lays on his belly. The light from his shield on his pack is a good beacon but he would not know it at this time.

Suddenly he feels a heart touch from Flea and Trellus. He takes some heart and reaches out to them in desperation, though they are not there. "Wold Mother...if it is my time see that my friends get away." He almost feels as it he is reaching for the sky as he blindly flails his arm in the air. He returning heart touch is weaker than his last, but one of peace in ones purpose. They had reached the enemy ship and they would save the druidess, that was all that mattered. Rattledam would be safe, even though he had to destroy so much to do it.

[Light on shield]

SPELLS

0th: create water(2)#, detect magic, read magic, light#
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds, meld with stone#

DM George "Rescues"  2d6(2+2)=4 d6=3 2d6(4+1)=5 d6=3
Tuesday June 1st, 2004 10:23:14 PM

Grymash with a cry of rage attacks the fallen rigging and rips it away from the girl. He sees her lying unconcious on the ground, with a piece of burning mast protruding from her stomach. She seems to be clutching something in her hand. Grymash takes 5 points of fire damage.

He can see the Captain thrashing around on the ground engulfed in flames. Suddenly the Captain lies still, as his skin blackens.

The rain continues to pour down and the fires on the plains seemed to be diminishing quickly but the raider's ship is a total lose as it blunders into a fire cleared spot and crashes to the ground.

Mac soars down and scoops the coughing and hacking Gilan up in his arms. Gilan screams in pain as Mac does this, but Mac lifts him from the fires and starts putting him out. Gilan takes another 4 points of damage from the flames and 3 points of damage from Mac scooping him up for a total of 7. Mac takes 3 points of damage from scooping up an on fire person.

Flea looks on in horror but something else catches her eye. She sees a lot of thrashing on the plains and then realizes the storm is somewhat local. Creatures from all over smell the water and are hurrying towards it. She sees Rapke and bounders heading towards the storm and clouds of insects.

Trellus doesn't see much as he is trying to catch his breath.



Grymash (ac18 hp52, fly)  d8+1=9 d20+4=12 d20+2=14
Wednesday June 2nd, 2004 1:42:18 AM

Grymash instantly calms from his rage after his over-exertion produced the desired results. He pulls the final piece of mast from her stomach and casts his healing magic.
(Spontaneously Casting: Cure Light Wounds. Woot, 9 points of healing.)

Grymash grabs hold of her, being careful not to drop what she has clasped in her hand (Move-equivalent action, Str check 12, Dex check 14). As the ship falls into a hole in the grass, he remains hovering in place. Thanks to the fly spell.

The rain pours across down his face. He finally realizes what the wet feeling is. He turns his head to blow water from his snout. The water feels good against his burnt skin. He stares down into the face of the young girl and looks for signs of life stiring within her. Grymash can feel everyone's heart touches. It creates a calming affect over the barbarian cleric. He mumbles through the rainwater, in a soft deep voice, "Hey yooz! Yooz be livin'?"

Tishe' 
Wednesday June 2nd, 2004 1:53:55 AM

Searching the starboard side, the small woman keeps watch to ensure the GrassSwift doesn't fall to the fate of the enemy ship. Her heart soars as she sees both Grymash and Mac emerge from the flames alive and both with a person-shaped bundle.

Wringing water from her brown pony tail, she (assumedly) hears Flea's shout of warning from the mast about the oncoming horde of rapkes and bounders. Composed, she turns to the Captain. "I suggest we start moving away."

And then she turns back with her crossbow.

Mac (AC:17?, HP: 45/48, Fly) 
Wednesday June 2nd, 2004 5:06:13 AM

Rushing as carefully as he can, Mac makes for his ship. "Speak o' the creatures down in the grass. Keep talkin' 'til we get you back t' the ship. You did good work - now we just have t' put you back in less burnt stuff."

Flea  d20+11=24
Wednesday June 2nd, 2004 12:21:13 PM

Pointing a finger at the approaching plains wildlife, Flea cries out in horror, "by Domi, but we'll be pig-meat if we're not careful!" The rogue looks about, then yells again, "up on the boat! Get everyone up off the plains!" The gnome strings her bow and knocks an arrow scanning through the shimmer caused by the heat from the fire for any signs that her pack-mates might be under attack. (Search=11)

Flea will provide cover in the event of an attack.

Trellus 
Wednesday June 2nd, 2004 1:52:05 PM

The young, blond cleric spends the next several moments on his hands and knees on the deck of the Grass Swift.

Tears flow from his eyes as he tries to cough out the lungful of black smoke he inhaled seconds earlier.

Catching his breath in great gasps of air, Trellus slowly rises and tries to figure out what's been going on while he was busy trying to breathe.

Gilan - HP: 26/43, AC: 14  d20+2=5 2d8(6+8)+5=19
Wednesday June 2nd, 2004 2:08:57 PM

Gilan looks to Mac with drooping eyes and gives a weak smile to him. The pain is starting to subside a little but it is still painful on him to be held this way. "To...the...Swift...Grass....please...Mac."The last few minutes of his ordeal has put a serious round of hurts on him and he is feeling close to falling into the blackness.

Fighting back the pain he finds himself coughing again and when it ends he falls into the powers of nature. He is not so sure if he can handle it at this time but he knows that he must try or possibly perish here and now. He mumbles under his breathe as he touches his chest lightly and winces.

[CMW for 19HP *possibly*]
[Light on shield]

SPELLS

0th: create water(2)#, detect magic, read magic, light#
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds#, meld with stone#

Jake 
Thursday June 3rd, 2004 1:42:12 AM

Jake uses his hat to catch as much water as he can, while hanging on to the rail at the front and watching for their path to remain clear. If he sees a spot looming, he yells.

Jake  d20+1=21
Thursday June 3rd, 2004 1:42:36 AM

(Spot roll for holes/bald spots: 21)

Mac (AC:17?, HP: 45/48, Fly) 
Thursday June 3rd, 2004 9:39:29 AM

"Aye Gilan. The Grass Swift is before us. I'll worry 'bout Gry once your safe onboard." says Mac as he continues to move at a pace, above the grasses, away from the fires and smoke, and towards their ship.

Temp ADM Carla "Escape from the Maelstrom" 
Thursday June 3rd, 2004 9:17:53 PM

Plumes flare up in places as fuel is consumed in the hungry wake of the fire. Flying monstrosities appear ominously through the clouds of billowing smoke as first Mac and then Grymash make their appearance, each flying rescuer bearing the tormented remains of a victim rescued from the plains.

Mac is first to approach the Grass Swift . The 'taur gently deposits the almost unrecognizable form of the Blood pack's druid, Gilan, on deck at the feet of a dazed and coughing Trellus. He is following by a surprisingly calm Grymash bearing the remains of a young woman, blood oozing from a horrific abdominal wound, who miraculously maintains a death-grasp upon some object hidden by her fair, now blood stained hands.

Jake spots a bare bit of ground and calls out to the captain. There is a horrible grinding sound as the ship momentarily bottoms out (Reflex Save 15 or be dashed to the deck), but the captain is able to steer clear of the bald spot and set a new course.

Flea and Tishe' are on guard, but the plains animals are diverted from any rain soaked victims by the fire that still burns to the side of the plains-craft.

A faint heart touch recognizable as belonging to the ranger Anuk is felt by the pack, but it is acknowledged that although he is alive, he is lost to the pack as they sense he is borne away by some unrecognizable power.

Ever so slowly the captain of the Grass Swift is able to steer the barge away from the burning and doomed wreckage of the enemy ship as it up-ends, and disappears into the smoldering grasses the last screams of it's crew muffled by the roar of the all consuming fire.





Gilan - HP: 26/43, AC: 14 
Thursday June 3rd, 2004 10:40:13 PM

Gilan at last finds himself upon the deck of the SwiftGrass, though he is very tired. He is able to glance for a few seconds at those that gather nearby, giving a weak smile to Trellus, and then he nods off. His chest slowly rises and falls as he lays on the deck. He does not even notice that the ship suddenly rocks or anything else, there is only one thought in his mind...did he endanger the lives of his friends and how many has he lost.

He has a fleeting thought of the druidess as he dreams also of the burning ship, all agulf in flames. He whimpers in his sleep and then he is laying in the grasses of Rattledam, beside Kaili and he feels peace.

[Light on shield]

SPELLS

0th: create water(2)#, detect magic, read magic, light#
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds#, meld with stone#

Tishe'  d20+3=4
Thursday June 3rd, 2004 11:33:26 PM

The small woman is looking in the completely wrong direction when the Grass Swift scrapes across a bare spot and is violently thrown from her feet (Reflex: nat 1)

Not being part of the Circle, the conjurer cannot feel the heart touches of Gilan nor Anuk, but from her dazed sprawl can only stare at the fire and the last blackening body of the enemy sailors. Pity and satisfaction war in her mind, for though they but reaped what they had sown, it is a horrific way to die.

Trellus  d20+1=19 2d8(7+2)+3=12
Friday June 4th, 2004 8:56:09 AM

The blond cleric rises from the deck of the ship to see Gilan and Mac come in.
"Light, Gilan," he says softly as he rushes to his friend, "I said 'slow them down', not 'burn them down'".

He pulls out a wand and taps the sleeping druid with it.
[Cure Moderate Wounds - 12 hp healed]

Some instinct must have warned him, because the normally clumsy cleric manages to keep his feet when the Grass Swift shifts suddenly.
[Reflex 19]

Trellus takes in the burning wreck of the other ship with a sigh.
You weave it, you wear it. His mother's favorite admonition works its way into his memory.

"Captian, let's go to that camp you mentioned and drop these two off. Then, we're going home."

The young man turns back to his friend, checking if his wounds are all healed.

Grymash  d20+7=14 d8+1=5
Friday June 4th, 2004 12:13:44 PM

Grymash finally makes it back to the GrassSwift and he gently lays the girl down on the deck. The charred black and runny ash that covers most of his body also stains the girl as he tries to check her vitals to see if she's still alive (Heal check 14). Without thinking about if he felt a pulse are not, Grymash sends another healing burst into the girl, right over her wound.
(Spontaneously Casting: Cure Light Wounds. 5 points of healing)

"Come on Girly ... wake up! Yooz be livin'!", demands the half-orc.



Flea  d20+8=22
Friday June 4th, 2004 6:52:36 PM

Flea lowers her bow and arrow, and watches in gapped mouth terror as the enemy ship goes down in flames. As Mac deposits his precious human cargo on deck, Flea rushes over, managing to stay upright despite the rocking of the ship (Reflex Save=22).

"Oh Gilan! What have you done!" she says, staring down at the charred body of the druid, tears welling in her eyes. "Somebody, please help him" she cries in anguish.

Clasping one hand close to her chest, and covering it with the other, she bows her head, "Talki fresal, dondit liki" she murmurs as she sends out the secret signal, "the land, my life."

Gilan - HP: 38/43, AC: 14 
Saturday June 5th, 2004 9:05:54 PM

Gilan feels another sudden rush of energy enter his body and he gently moans as he comes around. His skin has started to take on a slightly pinkinsh tone from all the healing, except for a six inch patch of skin on his right shoulder. It has retained its burnt lizard skin appearance from his ordeal and it is most likely to stay that way.

Letting his eyes flutter open he closes them slowly to the light and coughs. "Did we make it...everyone I mean." He glances around the ship but is unable to locate all the Bloodpack. Looking down at himself he cannot help but swallow hard. His cloak, gloves, boots and pants are ruined by the fire and smoke that he had caused. "Seems I am a mess." He returns the heart touch to Flea and gives a smile. "Hope you don't mind if I hang around for awhile." He glances around for his pack that he had left with the group, thinking that maybe new clothes would be in order. "I could use something to drink...maybe a bite to eat as well." He lays back as he waits to see what happens.

Then it hits him and he sits bolt upright. "Tiev and Zilia...where are they??" Panic rises in his voice as he looks around for them and it is evident that he will not relax till he knows something. "Wold Mother..please... no.." He is unable to end the sentence as if saying it will make it so.

SPELLS

0th: create water(2)#, detect magic, read magic, light#
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds#, meld with stone#


Mac  d20+4=16
Sunday June 6th, 2004 10:22:00 AM

The taur has barely got Gilan down to the deck as the ship lurches. Maybe it's the fly spell, but he keeps his feet, and seeks out healing for his now distraught companion.
"Help him!"

Temp ADM Carla "Far Out on the Plains"  d100=76
Sunday June 6th, 2004 5:44:18 PM

Tishe' and Trellus contemplate the fate of the enemy ship and its occupants when the Grass Swift hits the edges of a bald spot. The curly haired first mate rights herself, while the cleric hastens to tend the pack's druid. Flea and Mac look on and fret over Gilan's state. Trina becomes visible once again, and stands over Trellus watching what he does for Gilan. The sassy Halfling, Driblin stands at the rail, watching the smoke from the ruined baron ship become a smudge on the horizon. The sun hangs low in the sky, heavy and red tinged.

Grymash tries his utmost, but the girl is unresponsive. The young woman he hoped to save has heeded the call of Gargul, and started a voyage that will take her into another realm of existence.

The captain of the Grass Swift frowns at the mention of seeking out a camp for the captured mercenaries. "See here," he says, "I'll not be goin' near any baron camp!" As the wind picks up, he turns to his remaining crew and shouts orders, before succumbing to a fit of coughing. The crew responds, scurrying up the rat lines and working to lay the after-yards square and hauling up the courses. "Furl them! Away aloft, and roll'em up, boys!" continues the captain. Then, after the men have descended as quickly as they had got up he adds, "a tote of glass grass juice for all hands," he eyes Mac and Grymash, before adding, "'an two for the big'uns."

(OOC: Will post Sunday to Thursday, usually around 8 p.m. (or later) until DM George is back.)


Trellus 
Sunday June 6th, 2004 9:23:12 PM

"Not the Baron's camp," Trellus explains to the Captain. "That trading encampment to the East you told us about. I want to get rid of these two and go home."
[George's post of May 17]

As Gilan calls for his wasps, Trellus can only shake his head helplessly. He never saw them. He never saw much of anything, really.

(Temp ADM Carla-Found reference to Baron's staging camp April 30, but missed May 17. Got it now. Thanks!)

DM George 
Monday June 7th, 2004 12:32:05 PM

Thanks Carla, I am back. You did a great job! Everyone else. I will post tonight

Tishe' 
Monday June 7th, 2004 2:41:02 PM

Rubs her head as she stands back up. The small woman walks over to Trina, while making sure her wavy hair is all caught in her pony tail. "You helped out and kept your word. Thank you."

She cocks her head and looks at the sorceress harder. "If you want, I can provide you and the halfling with a letter of recommendation for a protection group in SkyHook." Another measuring look. "You have to go somewhere away from both sides."

Flea 
Monday June 7th, 2004 6:51:59 PM

The rogue takes her ration of spirits and moves over to stand beside the halfling and in low tones asks, "maybe you would like to switch teams? Why not come back to Rattledam and put your services to work for that city?"

(OOC: DM George-did the attendance tonight and sent to players and Al. Would you like me to continue until you have an ADM?)

that would be great! thanks

Grymash 
Monday June 7th, 2004 7:19:08 PM

Grymash realizes he is staring down upon the face of death. If her eyes are still open, he gently runs his fingers over to close them. He arranges her arms and legs in a more dignifed pose. He notices something clutched in her hands. Grymash tries to loosen her grip to see what it is. All the while, he mutters scripture in his orc tongue. He wishes not to tarnish the words of Gargul with his broken common.

Grymash looks inward and asks Gargul, "Ohh Gargul, please tell me her name."

Tiev and Zilia 
Monday June 7th, 2004 7:39:44 PM

Two tiny shining insects trail after the ship. They do not come too close, nor do they stray far from it's wake.

DM George 
Monday June 7th, 2004 10:29:39 PM

Grymash holds a pretty but teenaged girl in his arms. She is just a slip of a girl but has potential for great beauty. As he holds her and sends his healing energies into her young form, her eyes open and she gasps in a breath.

"I heard you calling me." she whispers. "Thank you for bringing me back. You have one of the kindest souls I have ever seen." She then leans in and administers a kiss that seems much beyond her years.

Tina smiles at Trishe and says, "No, I don't think so. Your people would never truly trust me. That's ok. I am not that trustworthy. I just want to head back to civilization. I would appreciate that letter of recomendation though. Gonna have to earn a stake. Losing all my magic items stings but to the victors go the spoils."

As Flea talks to the halfling, he replies much in the same way as Trina. "I conducted an act of sabotage against your city and have paid a steep cost. Still I am tempted see Rattledam under less stressful circumstances." He pauses and continues, "No, I will go to this settlement your Captain spoke of. I really don't want to end up in prison.

The Captain sets sail toward the settlement that he spoke of earlier. The fires seem to be dampening down and the rain after pouring for 10 minutes comes to an abrupt halt.

The two wasps eventually land on the ship seeming to be tired from the days activities.

Gilan - HP: 38/43, AC: 14 
Monday June 7th, 2004 11:17:57 PM

It had been a grueling ordeal for the young druid and he finds himself slowly getting to his feet. He wobbly makes his way over ot Grymash and looks down upon the druidess. His eyes swell with tears as he looks upon her lifeless body and he suddenly feels an overwhelming sense of despair. "I have killed a fellow druid...an act that I will stand trial for...not only before the Rattledam Council but also the Wold Mother." He slowly sinks to his knees and takes his head in his hands, weeping openly.

Then the girl speaks out to Grymash and his head jerks up. He stares at her for several seconds as she gives a kiss and kind words to Grymash. He stands up quickly and then moves off to the far part of the ship. "The Wold Mother be praised...you to Father of the Dead." He leans on the railing as he watches the dying fires and feels a sudden loneliness, though he is not sure why.

His two wasps land on the deck near where he is standing and he looks to them, smiling. His eyes take on a haunted look as he watches them and then he moves towards them slowly. Taking a seat near them he gently picks both of them up and cradles them in his hands. "My little ones...I endangered you as well as everyone else...I have learned a hard lesson this day." He looks to the others and cannot help but wonder if they will be able to trust him or even if he can trust himself in the future.

SPELLS

0th: create water(2)#, detect magic, read magic, light#
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds#, meld with stone#

Flea 
Tuesday June 8th, 2004 12:30:27 AM

Flea nods to the halfling, acknowledging that she will press him no further. With a small bow, she takes her leave, and crosses the ship over to where Gilan is slouched. Hunkering down, in a crouch, she gingerly puts a hand on the druid's shoulder.

"You saved us, friend! Almost singlehandedly you killed the barons men! Sunk their ship!" The rogue makes a low whistle, and shakes her head, before adding, "no more playing with fire for a while, though. Okay?"

Flea sits down, legs folded tailor style, "Sterlin's gone again, it seems, and this time 'Nuk's gone too." Looking into the druid's dark eyes, she adds, "that leaves you, me, Gry, Jake, Trellus, and the new ones." Flea looks over her shoulder at Mac and Tishe, then hooks her thumb in their direction, while turning back to Gilan, "figure we ought to teach them the 'heart touch'?" she asks.

Jake 
Tuesday June 8th, 2004 5:24:55 AM

Jake has somehow managed to avoid seeing most of the stuff that happeneed on the boat, due to his concentration on their own. So, now, he nonchalantly pops over and pipes up, "Great job, y'all. Now, let's shuck these treadlesuckers and get back to Rattledam. Ah 'm thinkin' there's some other thin' to be done, and we're wastin' time dawdlin' about here."

Trellus 
Tuesday June 8th, 2004 9:09:45 AM

The young blond man places a hand on Gilan's shoulder, and sends him a heart touch. "I'm glad you're OK," he says quietly, and then he's off to see the young girl.

On the way he passes Jake, and can't resist. Pointing out the girl, he grins slyly at the fighter.
"You know you just lost another pretty girl? And to Gry of all people. Need to work on your touch, dude."

Chuckling to himself, the cleric reaches Grymash and the girl and squats down to get to her level.
"I'm Trellus," he says simply. "He's Grymash. Are you OK? Can you tell us how you ended up a prisoner on that boat?"

Grymash 
Tuesday June 8th, 2004 4:17:40 PM

Grymash looks down in pure and jaw-dropping shock at the young girl coming to life! He receives the kiss and he still has no compacity for movement. Just a frozen expression etched into his face of disbelief, horror then wonder and joy! He looks up at Trellus. His friend witnesses something most will never see ... a single tear running down his soot-smeared face. The only words Grymash can say is, "My God!!"

The ecstasy and passion he feels for his god is too much for him to bear. Grymash falls faint to the deck. His orcish eyes still wide and beaming as he stares up into the heavens.

Tishe' 
Tuesday June 8th, 2004 4:45:56 PM

The small woman shrugs and nods. If the two captives want to disappear for a while, that is thier concern. "I'll have a letter for you before Trellus is ready to drop you off."

She then moves over to the growing group by the miraculously recovering druidess. Tishe' is less curious than is her wont, but miracles are Trellus' department, and the conjurer would rather know how things work.

Brushing a lock of wavy hair that refuses to stay in her pony tail, she comes over to Gilan and rests a hand on a sleeve for a moment. "Excellent work, Gilan," and she smiles, "I'm proud to be working with the Bloodpack."

And then Grymash faints.

Tishe' rushes to his side and pats the great head worriedly. "Grymash, are you OK? Trellus, what's wrong with him?"

DM George "Balina" 
Tuesday June 8th, 2004 9:38:33 PM

The young teenager introduces herself as Balina. She starts to explain that she was travelling to Rattledam with her special acorn when her ship was attacked and captured.

"I thought I was going to die for sure. I thought about killing myself but had to protect my Acorn. Then he showed up, isn't he wonderful!?"

Grymash then falls into his faint and a look of shock crosses her face. " No my beloved! Are you all right!" Balina hurries to his side and cradles his head in her lap and starts stroking his brow. "Please come back to me! I would be so alone without you."

Gilan 
Tuesday June 8th, 2004 10:32:20 PM

Gilan gives Flea a small smile as he continues to stroke the two little wasps. He takes in a deep breathe and then lets it out. "That it true...but did I go too far...slowing them down might have been enough." He seems conflicted with the act that he has commited, though he has to admit that if he had to do it over...he would not change a thing. With a little bit brighter smile he nods to Flea again. "Deal on the fire." He shivers at the thought of being trapped in a large fire again and burning. It leaves him feeling slightly sick.

Glancing to Trellus as he comes over he cringes in a little as he looks at the blonde cleric. With another sigh of relief he nods to the cleric as well. "Glad I was able to come back to you...I might not have if it was not for Mac there." He thinks for a quick second and then nods his head. "Flea has brought up the idea of initiating Mac and Tishe' into the circle...I cannot disagree with the idea, they have both proven themselves...especially Mac." It seems that the druid has taken a great liking for the big minotaur.

He glances up after a few minutes as a new hand it put on his shoulder to stare into the face of Tishe'. Her words touch him more than she may know and he feels the beginnings of new tears forming. "It has been a pleasure for me as well...you have handled this ship and your part in the fight with equal aplum." He watches as she runs off to see about the now fainted Grymash and he smiles again, then breaks out laughing.

With the druidess's confession he cannot help but smile at his big friend. It would seem that Gry had found something that he would not have expected. He would have figured that the big guy would have figured out by now that druids are fickle creatures, much like nature.

With a last look to his wasps that have taken to sleeping it would seem, he makes his way over to the young druidess. "My name is Gilan and a fellow druid...when Grymash is revived I would like to hear all about your special acorn...if you can talk openly about it." He cannot hide a glimmer in his eye as he speaks. Trees fascinate him and he would love to hear her tales if she would relate them. "That is if you are able and want to." He just hopes that she can forgive him for the fire and her almost death. "I should warn you though that I am the one responsible for the fire...I seek your forgiveness if you find me worthy of it." He bows to her as he waits for a few minutes, he will move away in a few though to give her space.

SPELLS

0th: create water(2)#, detect magic, read magic, light#
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds#, meld with stone#


Tiev and Zilia 
Tuesday June 8th, 2004 11:32:48 PM

Tiev and Zilia act in a most unusual fashion as they permit the petting. A strange light rumbling sound comes from Tiev, last heard when the Mankife had caressed the striped insect. Tiev sounds like he's purring!

After a while the tired creatures find a place to doze deep in a pocket, hood, or deep fold of the druid's clothing.

Flea  d20-1=4
Tuesday June 8th, 2004 11:42:05 PM

The gnome stands up when Gilan rises, a happy smile on her face.

When she sees Gry laid out, and the pretty female crooning over him, a frown creases her brow as she tries to figure what the woman is about. (Sense Motive=4) The gnome senses little as a flicker of jealousy flares in her breast.

Jake 
Wednesday June 9th, 2004 2:38:39 AM

Jake removes his hat and scratches his head, looking at the unconscious half-orc and the druidess bemusedly. "Ah have no clue what's going on..." he mumbles. Nudging Trellus, he poses, "We got their ship, right, and the problem's over?"


Trellus 
Wednesday June 9th, 2004 8:56:47 AM

The cleric turns away from Grymash and Balina, his right hand over his mouth as he hides his laughing grin.

"Gry's fine," he chortles at Tishe'. He looks back at the fallen half orc and the druidess, and chuckles again. "He's totally shady," he repeats.

Grinning happily, the man moves to the bow. He's in a great mood.
As Jake asks his question, he laughs with joy.
"Welcome back," he teases.
"Yeah, problem's over. Now we hit some trading village, drop off the treadles, go home, and tell Galafar we saved the town, rescued the druidess, discovered the Baron's plans, and captured a war boat full of druid wood."

He smiles broadly at the thought.

"Then we get to watch his face."

Mac 
Wednesday June 9th, 2004 10:31:56 AM

"So, let us be 'bout it then!" says Mac, like everyone is actually paying attention to helping the Capt... yeah, Captain get his ship underway.

Tishe'  d20+8=27
Wednesday June 9th, 2004 11:45:03 AM

Perhaps thankfully for Gilan, the small conjurer is totally oblivious to any of his conflicting emotions. She dismisses his thanks with an uncomfortable wave, "I really didn't do much. Mac has been so much better than me."

Once Trellus pronounces Grymash is fine, Tishe' is satisfied and gets up. Looks like the girl will help the sweet half-orc. Good. And Tishe' moves to the sound of Mac's voice and attends once again to the ship (Sailing: 27)

DM George 
Wednesday June 9th, 2004 9:43:58 PM

The ship travels for around a day and you see a small settlement in the distance. You come to a rest at a common dock, and the Captain expertly brings the ship to a stop. The crewmembers with some aid from Tishe tie off the ship.

Trina and the halfling come up to Trellus and Trina says, "Thank you for keeping your word. Now if you could give us our 50 gps each, we will disembark and you can continue your journey"

Gilan 
Wednesday June 9th, 2004 10:23:14 PM

Gilan walks over to Trina and the halfling as they stand talking to Trellus. He inclines his head to each and gives them a smile. "Thank you for all your assistance Trina...I heard that you helped out my pack admirably." Glancing to Trellus he nods to thier sometimes leader. "We may face some stiff questions when we get back to Rattledam, but we are doing the right thing." He cannot help but feel that in his heart, after all thier word should not be given if they do not intend to keep it. Integrity is a rare trait and seldom seen.

It would appear that they are no worse for thier experience, though he will carry that one scar for the rest of his life. He absently wonders if thier luck will hold to its current course. With another look to the pair he holds out his hand in friendship. "I hope that you find the quiet that you said you are seeking and maybe we will meet again under different circumstances." It is a heartfelt gesture to the two that could have been thier worst enemies.

SPELLS

0th: create water(2)#, detect magic, read magic, light#
1st: endure elements, faerie fire, speak with animals(2)##
2nd: barkskin(2)#, spider climb#
3rd: cure moderate wounds#, meld with stone#

Trellus 
Thursday June 10th, 2004 11:19:50 AM

Trellus' left eyebrow shoots as he tries to recall a promise of 50 gp to these guys.

He can't, but Gilan's right. Trina did cast the Fly spells that let Mac and Gry do their thing, and the halfling did give them decent enough directions to find that boat.

"Might as well weave the whole rug," he comments to Gilan, and gives the two the money.
"I really hope I never see you two again," he tells them.

Once the two depart, he turns back the captian.
"Lets get out of here. I gotta go home and get yelled at."


Jake 
Thursday June 10th, 2004 3:48:49 PM

Jake sighs and looks over to Trellus as the two depart, gold in pocket. "Ah think ye're makin' a big mistake, Trell...them two's nothing but trouble. An' who knows if'n they're tellin' tha truth?"

Flea 
Thursday June 10th, 2004 4:18:10 PM

Flea keeps a wary eye on the young girl fawning over her barbarian friend.

Grymash 
Thursday June 10th, 2004 8:37:10 PM

Grymash jerks back to life to find himself (well, just the head) cradled by the young female druid. He quickly sits up and looks at her. "Tell Gry! Tell Gry what yooz saw. Yooz see Gargul, right? How it feel ta come back ta life. Yooz say yooz hear Gry callin' ya!" The half-orc cleric continues with his questions until he can't think of any more. He eagerly listens to every word.

Over the next couple of days, as they travel to the settlement to drop off the treadles, Gry spends most of his time in quiet contemplation and prayer. His mood is very pleasant. There is a calmness in him that none of you have ever seen before. He didn't even get mad when Jake flicked a bean at him while he was praying before dinner last night.

DM George "Homecomings" 
Thursday June 10th, 2004 9:15:26 PM

The Grass Swift has an uneventful trip home as the group celebrate their victory and get to know the young druid Balina.

With Gilan's questions, she will look around and then pull him to the side. "I guess it is permitted to show you this. I have been given the honor of being named a caregiver." She will open her hands and show him a rather large acorn. She will smile up and him and say, "Yes, it is a druid's oak. I am to raise it and with its aid, help push back the grasses."

The ship after 4 days of sailing sites Rattledam and you start to pull into the harbor.

OOC Feel free to post what you are going to do in the four days. I have only recieved one email on hero point nominations. We are about to start a new module, but it still needs approval from Jerry, so you will have a few days to go shopping, get things identified, etc.

Gilan 
Friday June 11th, 2004 12:49:33 AM

Gilan listens to Balina as she tells him about the acorn. He smiles at her and nods in understanding. "You have my support in any way that I can." Taking and closing her hand back over the acorn as he squeezes it gently. "May the Wold Mother watch over you in your mission." He spends much of his time speaking to Balina about the druid tree and what it will intell. He tells her of his own plans of becoming a GreenMage and how he hopes to help in the very fight she is starting.

The rest of his time is spent in silent meditation with the Wold Mother about what he has done and his direction. Glancing to the harbor as they near it he swallows hard and looks to Trellus. "Well...ready to be put through the shredder?" He looks to the rest of the group and then back to Trellus. "I will take a lot of the responsibility for this one...it was my recommendation to take Trina's help and I almost burned down the plains." He scans the dock area to see if there is anyone that he knows on it. He is paying especial attention for Kaili, Malafret and Galafor...the last for other reasons.

Trellus 
Friday June 11th, 2004 11:27:37 AM

The cleric can only nod in agreement to Jake's assesment.
"Won't be the first time," he grins. "Remember when we wove Milo's spices into the beater's lunch? Galafar was SO twisted."

Trellus spends the intervening days laying out the treasure taken from the Baron Ship and seeing who wants what. The pile consists of:

*dagger (+ something)
*ring (protection?)
*longsword
*chainmail armor
*cloak (resistance?) - Tishe
*potion
*boots - Flea
*bracers
*short bow
*7 arrows
*battleaxe
*shield

He asks the mage, "Tishe', can you figure out what any of this stuff does?"
[OOC - Identify?]

"Anybody want any of it now? Anything nobody wants?"

"I want to see what that armor, shield, and dagger can do before we just sell it."

--

As they sail into Rattledam, Trellus claps Gilan on the shoulder.
"Someday," he grins widely "we're gonna cure you of this 'I'm responsible' piggie poop. We're the pack, we weave together. I mean, if you hadn't got 'em with the fire, Mac and Gry were gonna kill 'em all anyway."

"Besides," he adds "we did what they sent us out to do. We stopped the bad guys, and saved the secret of Rattledam's location. We wove some shady picks out there."

DM George 
Saturday June 12th, 2004 9:19:11 AM

OOC I am holding off on posting til I see more posts...George

Mac 
Saturday June 12th, 2004 10:24:50 AM

"Well", adds the taur to Trellus and Gillan, "I've have settled for being convincing enough to scare them all overboard - was even considering dismasting the boat."

"I've been wearing the bracers - they fit kinda nice. Not sure they're much benefit though."

Gilan 
Sunday June 13th, 2004 1:19:12 AM

Gilan smiles to Trellus and then shrugs. "Maybe...but this time I was mostly responsible." He grins at his friend as he looks out to the docks, then he snaps his fingers.

He will find both Jake and Tishe', knowing that they cannot get away till they get to the docks. "Hey Jake, I have something for you." He will hand Jake back his invisibility potion and shrug. "Never had a chance to use it or the need." He then wanders off to find Tishe' and pulls out a pair of bottles for her as well. "You loaned me some alchemist fire and I did not use it...though you might want it back." He smiles at her and hide a grin slightly as he hands her the bottles.

Making his way back to stand by Trellus he lays his hand on his friends shoulder. "So...how much trouble do you think we are in." He sighs and then shakes his head once again. "You know that Galafar, he will not rest without finding something wrong with our mission." His eyes sparkle as he thinks of punching the sod in the face and then he breaks out laughing.

He thinks of the captured loot they have and tries to see if anything would be useful, by his standards. "Well I am not really sure if anything fits for me...metal armor and shields are out and my weapons are limited by my order." He shrugs about the last knowing that he has to live under some penalties, but what he did to the other ship is proof that he has power. "Maybe the boots or the cloak...but I would rather see those in more desperate need have them...and depending on what they can do for us." His thinking maybe a little singleminded but he does have a point on much of it.

Flea 
Sunday June 13th, 2004 9:19:35 PM

Flea pokes around looking at the treasure. The boots seem a good fit, and she asks Trellus if he thinks she can keep them.

She waits until Gilan is ready to head back to his place, and follows quietly behind him when it is time to turn in.

(OOC: Flea doesn't level up, George. Do you still want a new sheet? i.e. any new gear, and minus equipment, potions, etc., used?)

Sorry you didn't go up. You must be close. Please send a new sheet anyway. Thanks.

DM George 
Monday June 14th, 2004 7:16:22 AM

The ship pulls up to the dock and the sailors tie the ship off and lower the sails.

Balina will come up to Grymash and puts an arm through his and smiles at him and says, "I have never been here before. Can you lead me to the Council chamber? I have to tell them what happened. I can't wait to introduce you as my hero."

Jake 
Monday June 14th, 2004 9:42:53 AM

The taciturn youth merely nods at the return of his potion, somewhat doubting whether he really wanted it back after all. He claps Gilan on the back and cheerfully intones, "Good ta see ya not thin and crispy, ya crazy walker."
He eyes the girl druid appreciatively. Now, her and Gilan, those are magicians he likes...mean, he respects sorcerers and all, for protecting the plains, but heck, druids're the reason it's so neat and varied here, and their magic ain't magic! It's that nature stuff, which is all right by him.
But, seeing she's already attached herself to Grymash, and he admits Gry does have a certain charm...in a barbaric, brutish, half-orc sorta way. As opposed to me, Jake thinks, adjusting his hat. He rubs his chin, seeing if he's yet to grow a beard, and sighs, as even though he hasn't shaved since, well, since they left Rattledam on that little nature tour, he has little more than a faint stubble appearing there.
The half-elf doesn't say very much, though he looks like by now he's finally gotten used to the sailing and seems more at ease.

[Hero points nominations: I think each player should automatically get one...because otherwise, how do they get the chance to do something heroic anyways? But further nominations are for Grymash, for obvios reasons, for Mac (he went down valiantly), for Gilan (heaidng off on his own), Trellus (taking charge). I'm afraid we the rest of the group haven't had the chance to do much, since it is a boating expedition, and it's hard to do s tuff on boats.]

Trellus 
Monday June 14th, 2004 2:04:03 PM

The cleric's head pops up, and he looks around, remembering something.

"Hey, did that war boat and all that druid wood get here? Where it go? We get that wood, right?"

Regardless of whether he sees the boat, the cleric bows to Balina's "suggestion".
"We probably should go see the Council. For sure they know we're here."

The cleric disembarks and starts for the Temple.

Gilan 
Monday June 14th, 2004 4:40:42 PM

Gilan slips his arm over Jakes shoulder and smiles back. "Glad I made it out uncrispy myself." He laughs lightly as his friend rubs his chin. It is no secret that he wants to grow a manly beard. "Give it time Jake...just a little time." He lets his arm slip off his friend but not before squeezing his shoulder lightly.

He moves up beside Trellus and nods to him. "Off to make a report and see what the council has to say." He cannot help but smile as he disembarks from the ship and moves along with his pack.

He hears a voice call out his name from the crowd and as he looks around he is almost bowled over. He receives a kiss on the cheek as a young monk girl wraps her arms around his neck. "Kaili." He pulls her in tight as he hugs her and then lets her feet touch the ground again. He cannot hold back a smile as he walks along beside her, holding her hand.

After speaking to the council he will slip back to his home with the others that are staying there. He will gather a few things and move off to a corner where he falls deep into some work. He will let everyone know that he is working on something important and to please not disturb him.

Grymash 
Monday June 14th, 2004 10:08:20 PM

Grymash turns to Balina and explains, "Thay's got sun-baked rules here. Weez should wait untils thay be askin' for Bloodpack ta come. Gry for sure Malafret be waitin' for us here at dock. She wills takes us to council. She be deep-soiled as thay come!" However, Grymash cant help but feel it strange that this girl would become so attached to him. His appearance and brutish mannerisms usually scare off her kind.

Grymash scans the "harbor" for the presence of their captured battleship. "Hey guys, where be da big boat weez sent back?"

(I agree, everyone deserves at least one hero point. I also agree with the nominations so far. I will also add Flea did do a tricky acrobatic jump onto the battleship from the GrassSwift mast, right into the heat of battle and took out several gnolls.)

DM George " Reception" 
Monday June 14th, 2004 10:54:21 PM

As the crew disembarks they can see the captured warship docked on a different pier. It is being swarmed by sailors repairing battle damage and some familiar Swift Grass faces can be seen working on it as well.

The crew is met by a pretty but severe looking monk at the end of the pier. She will bow low to you and say, "My name is Sasha. I have been ordered to greet you and bring you to the high council to report on your mission. Please follow me."

She will wait for all of you to disembark and give Balina a strange look but then lead you off to the council hall when you are ready.

Flea 
Monday June 14th, 2004 11:03:08 PM

The rogue can't believe the pack isn't more interested in the loot than they appear to be. While her friends mill around the dock sorting out their affairs, she sits down, removes her own plain soft boots, and pulls on the boots abandoned by the halfling mercenary.

Flea admires the handsome footwear, then takes a trial jog down the plank, along the deck, and onto the streets. Very comfortable. I wonder what they do? she thinks as she jumps to one side, and clicks her heels together before sprinting down the street.

Returning bright-eyed and breathless, and overhearing the query about the 'druid wood', the gnome volunteers, "didn't Gilan bring it on board and stow it down below on the Grass Swift?" Flea looks genuinely puzzled, and asks, "Is it all that valuable?"

When the one called 'Sasha' gives Grymash's new honey an odd look, Flea follows suit, trying to replicate the same expression.

(OOC: I have no problems with Flea's status. I'll surely level up after the next adventure ;-) Just keep them coming!)

Trellus 
Tuesday June 15th, 2004 10:35:11 AM

Trellus takes all the stuff nobody else claimed and carries it with him.
"Doesn't anyone want this ring or cloak? Mac? Gry? Jake?" he asks.

[OOC - I'm sending emails with the equip list, are you getting them?]

The cleric dutifully falls into line behind Sasha as he answers Flea.
"Its totally valuable. Druid wood makes the grass boats sail on the Grass. What Gilan found is worth a fortune. And no, we didn't have time to bring it over to the Grass Swift, so we left it on that boat for later. Well, now I guess.

Gilan 
Tuesday June 15th, 2004 2:20:36 PM

Gilan falls into step with the others and slowly moves his way up to walk beside Flea and Trellus. "Strange that Malafret did not meet us." She has always been the one to do these types of things.

Taking a glance around at the people they pass he reads reactions and moods as they pass. He finally looks to Trellus and shakes his head. "This does not seem too good...or hopefully she had more important things to do." He smiles as he walks on but is a little sad that Kaili had to leave. Still duty was duty and that was something he understood. "By the way, if noone is interested I would not mind having the cloak...it could come in very handy later."

[OOC: Sent a reply as to the cloak in email. Not sure as to who needs the real boost in their saves though, so will defer to someone that needs the help from the cloak.]

Flea 
Tuesday June 15th, 2004 7:39:39 PM

Flea walks beside Trellus, still wearing the new boots, since no one has asked her to take them off. "I've just got a regular short bow, but Gilan gave me some nifty arrows. If'n no one wants the bow, I would like it." Flea quickly adds, "'course I wouldn't expect much else from the haul..."

She looks around at the pack with hopeful eyes, trying to judge her friends' response.

Jake 
Tuesday June 15th, 2004 8:37:05 PM

Jake walks along, then notices the shield and fine sword sitting among the booty. Unable to help himself, he picks them up and looks them over, admiring the fine work, far better than anything he's ever seen or made... Afraid to ask if they're magical or not, he takes them along, his share, if anyone asks.

Grymash  d20+2=10
Tuesday June 15th, 2004 11:08:22 PM

Grymash turns to the others with a hard look and a heart touch. There is just something about this girl that doesnt seem right. Da monks weren't expecting her. They always know when to expect someone. She seems pleasant and all, but that's just it ... she's too pleasant. Strangers aren't pleasant to Grymash. They never are at first. Grymash isn't sure if his feelings are based on his lack of trust of strangers or his own poor self-image. People who are nice to Grymash are either wanting something or up to no good. The whole idea of this person trying to take advantage of the half-orc makes him growl inside. His expression turns sour as he tastes bitter deception in the air. (Wisdom 10)

"Wait," halts Grymash as they walk to the Council Hall. "It be ours way dat Gry's carry da belongin's of visitors before meetin' da council. Gry carry belongin's of Mac an Tishe when thay arrives here in Rattledam. So must Gry carry's Balina's stuff too. It ..uh, tradition." Gry holds out his hand for anything she is carrying.

DM George 
Tuesday June 15th, 2004 11:35:19 PM

Flea looks at the boots and experiments with them a little. Suddenly she is running much faster than she can normally.

Balina looks at Grymash with concern in her eyes at his strange request. She replies, "I am sorry my beloved but I can't relinquish my sacred trust to you. I am sure your worthy but it is my responsibility. I must carry it and protect it alone."

The monk Sasha leads the pack to the outer room of the council chamber and says, "You will be shortly summoned." She gracefully departs.

Almost immediately the elegantly carved doors open and Malafet can be seen with a big smile on her face. "I am sorry I couldn't meet your ship, but my new duties on the council have been keeping me very busy.

Come in, we must not keep the council waiting." When the Bloodpack enters, they only see two other councilors. Trenic,the head of the council,and their old friend Galafar are sitting. Malafet soon is sitting beside them.
Trenic will rise up and say, "Balina, We are so happy to see you. How did you arrive with this group? I hope you are well.

She will then look at Trellus and say, "Please deliver your report young man."

Grymash 
Wednesday June 16th, 2004 2:36:51 AM

"Hmmm," the half-orc thinks, "da council know Balina!" Grymash finally relaxes and suddenly feels comfortable about bringing the girl to the council. In fact, the cleric of Gargul stands a little taller ... being a hero and miracle worker after all. He feels proud and more in touch with his god. Gry is amazed that he was given the gift of restoring life after so many deaths by his own hands.

Trellus 
Wednesday June 16th, 2004 8:17:34 AM

There are times when Trellus wishes somebody else was in charge, and this is one of them.

As the three monks stare at him, the young man becomes acutely aware that they're all at least twice his age and have likely forgotten more than he's ever learned.

The cleric swallows involuntarily, sends a quick prayer to Domi, and steps forward.

"Master Trenic, we succeeded in stopping the location of Rattledam from reaching the Barons.
We pursued and caught the warship, and destroyed the crew. The ship was crewed by gnolls, and carried the mercenaries who invaded our home - a warrior, a thief, and a sorceress.

From a captured mercenary, we learned that the warship had delivered this druid, and Rattledam's location, to another boat. That boat was heading for a Baron camp near the Crystal Range.

We chased down the other boat, destroyed it and its crew, and rescued Balina.

Master, the Barons are building a fleet of those warships. They plan to go after the traders and cut us off. Maybe even get our location out of the traders. They're collecting druid wood by the boatful. The war boat we captured holds a mess of it."

Trellus finishes with a duck of his head toward Trenic. He does everything he can to avoid Galafar's gaze, and waits.

Mac  d20+5=11
Wednesday June 16th, 2004 10:13:13 AM

The taur waits in silence as Trellus addresses Master Trenic. He wonders why the cleric makes the whole thing sound so simple and easy, but considers better of asking here and now. It will be good when this meeting with the bea.. monks is done and we can rest on solid ground, but he's sure that won't happen. He attempts to keep an eye on things [Spot check = 11], but there is too much to see.

Flea  d20+5=16
Wednesday June 16th, 2004 7:30:31 PM

The gnome stands beside her packmates, shoulders back, and head held high. (Bluff=16) She is proud of her pack-mates and their response to the challenge posed by the Barons and their allies. She hopes that Malafret is proud of them, and that they have showed up that beater, Galafar.

(OOC: Still negotiating treasure distribution, George, so haven't updated character sheet yet.)

Gilan  d20+13=25 d20+13=23 d20+13=31
Wednesday June 16th, 2004 8:05:13 PM

Gilan walks in with the rest his head held high. No, they had done things right and a good job at that. He looks to poor Trellus as he has to step forward and make things known. He sighs with relief as he leaves out the fact that two of the mercenaries were let go.

He watches the expressions of each of the council members as they hear what the pack has done. His eyes lock with Galafar for a few seconds though he sees no admiration in the man's eyes. He simply shrugs it off and looks to the other two...the more important ones as far as he is concerned.

[Did not know that brewing a potion required a craft check of anykind. Still made them anyways for you George. craft(alchemy) 25, 23, 31]

DM George "Girlish enthusiasm" 
Wednesday June 16th, 2004 11:06:50 PM

Balina will look sternly at Trellus and step forward and say, "Good sirs, they are being way to modest. My beloved stormed the ship by himself and saved me from the fire." She grabs Grymash's hand and continues, "And they showed mercy too! They even gave those mercanaries a new start! They game them gold and put them a shore in a nice little town...." Balina trails off as she sees the shocked expressions on the councilors faces.

Galafar stands up with rage in his eyes and yells, "You let them go! How...Who gave you the authority to let them go!" He turns to Trenic and says, "I told you so. I told you they couldn't be trusted!"

Trenic says, "Sit down sir!" to Galafar. She turns a concerned expression onto Trellus and the rest of the Bloodpack and says, "Please explain this."

Malafet looks at the group with concern in her eyes and her hands over her mouth.

Jake 
Thursday June 17th, 2004 3:48:37 AM

Looking uncomfortable, Jake shifts slightly and keeps his eyes on his feet, as he always does when in trouble, since he was a kid and first dragged out by the monks. No use saying anything, since none of the elders would probably believe him anyways.

Trellus 
Thursday June 17th, 2004 8:13:59 AM

Trellus momentarily glances at the ceiling and sighs to himself.
Well, Piggie dumps

Galafar's outburst really doesn't bother the young man anymore. The cleric has seen too much death over the past few weeks to care about the ravings of a sunbaked administrator. Trenic and Malafret are another matter.

"We did let two go," he admits, "the thief and the sorceress. After destroying the warboat, we fell behind the other trading ship and lost it at nightfall. The people on that boat knew Rattledam's location, and were going to get away. The mercenaries offered to tell us where the boat was heading if we freed them. We questioned them, under a truth spell, to make sure they couldn't find Rattledam on their own."

Trellus voice changes, he's almost pleading with Malafret.

"They don't know where we are. They're fighters, not navigators, and we sailed in nearly a circle for two days before letting them off. I didn't know where we were, and I've lived here all my life. They don't know. They don't."

Recovering himself, the young man continues.

"The thief provided directions to find the boat, told us Balina was on board, and informed us of the Baron's camp. The sorceress provided the magical aid we needed to allow us to rescue Balina from the boat. They kept their end of our bargain, and we kept ours by granting them their freedom."

Grymash  d20+2=18 d20=12
Thursday June 17th, 2004 10:14:01 AM

Grymash and Trellus seem to mutter "Piggie Dumps," in unison when Balina confesses to the council of the Bloodpacks merciful actions. However Grymash is able to keep his cool when Galafar has his expected outburst (Wisdom 18, Diplomacy 12). In Trellus' and his packs defense, Grymash steps forward.

Giving a sharp glare at Galafar, the half-orc starts his speech. "Weez all have bloody thoughts..." Gry returns his attention back to the council, "even more so Gry. Gry wanted ta add them two treadles to da score of wicked souls sent ta Lord Gargul. Me bloody axe was itchin' ta hack'em. But Trellus be smart an stop Gry. Thays know where da other boat wuz goin' an Trellus knows it better ta deal wit da two treadles an save Rattledam than killin' them. Wit da help of da treadles weez catch da other boat an dealt out vengence most sun-baked Gry ever seen. So much death ... poor Balina here was victim to da dark deeds of da treadle captain. Balina's soul departed wit his. Lord Gargul must've seen fit ta let Gry call her spirit back to Balina's body from all da other souls weez sent ta him dat bloody day. An Balina come back ta life before Gry eyes. Weez all should be celebratin' an praisin' Lord Gargul's name. Weez rescue Balina and save all of Rattledam. Dis be uh gute day!!"

Flea 
Thursday June 17th, 2004 11:57:25 AM

The rogue rolls her eyes when Balina elaborates on what happened on the plains, providing a little more information than was necessary.

The witless girl's life may have been returned by Gargul, but the god appears to have kept her mental faculties. I knew she was trouble from the start! thinks the gnome.

Flea siddles up to the babarian, to give him a supportive pat on the back after his poignant speach. Due to her short stature, the pat falls a little short, and she ends up with a hand on the half-orc's muscular rump.

Gilan 
Thursday June 17th, 2004 3:17:27 PM

The sudden outburst of Galafar sends the normally stoic druid into a fit. His eyes narrow and his hands clutch into fists as he takes a step forward. Wether he intended to throttle the man or not is unsure but he stops short of passing Trellus. "You would dare lecture us on orders." His voice slowly rises as his temper grows. "I burn down a whole ship to save a town that I have grown to love...for people that I have grown to love..." He seems at a loss for a few seconds as his rage continues to play. "I suppose Galafar that you would have promised them everything and then turned on them just as quick!" He bites back the sudden need to spit at the man's feet in disrespect. He continues to glare the man down, his eyes never leaving Galafar's or him flinching from a superior.

Just as fickle as the tempests of nature he starts to settle though his eyes tell of a greater lack of respect for Galafar. He turns to Malafret and Trenic with a look of peace in his eyes. "We made what some would call a deal with Marteaus to stop that ship and if I had to do it over again...I WOULD." He looks back to Galafar and shakes his head in sadness. "We were asked to stop the information of Rattledam's location from getting known anyway we could...WE DID JUST THAT." Taking a step back he shakes his head again. "I know that you are in complete control of our futures...but do not let me lose my respect for the wisdom of this council...but some it is well known have had it out for us from the beginning." His eyes once again take in Galafar then he turns them back to Malafret and Trenic. He crosses his arms and stands waiting for a decision on the packs decision.

He silently wonders if he went too far, but he had lost it in a fit of rage. But no, they had to make a hard choice between two evils...what could they have done.

[OOC: Prepare to see Gilan thrown out of Rattledam for sure now. How many people would have talked to both Galafar and the council that way. :)]

DM George "Outbursts and Rewards" 
Thursday June 17th, 2004 4:10:01 PM

Galafar is about to respond to Gilan's outburst when Trenic speaks first. She stands to her feet and points at Gilan sternly. "Young man, I realize you have been under a lot of stress lately but if you keep ranting, I will have you locked up, and your mind wiped down to the age of a 3 year old. Then I will have you spanked!"
The council leader is yelling by the end of her speech.

She takes a big breath and closes her eyes, Flea thinks she hears, "1...2...3...4" but isn't sure. Trenic starts to speak again, "I understand why you did what you did. You thought you were working for the greater good. You were on the scene and we weren't and had to make a decision. I can respect that.

Next time I want you to bring any prisoners back to Rattledam. Just because they can't find their way back, doesn't mean someone else couldn't probe their minds and use the information they find their to find our homes."

Trenic sighs again and continues, "I fear it might be academic anyway. I believe they have enough knowledge of Rattledam to find us in the future. This news of their building a navy is most disturbing."

She sits back down and nods to Malafet, who then stands up. She unrolls a scroll and starts to read from it.

" To the members of the group known as The Bloodpack. The council of Rattledam,and her citizens wish to congradulate and thank you for your efforts in defending the city. For the capture of the Baron's raiding ship and the return of the druid wood,you have our official thanks and trust."

Malafet stops reading and looks up and smiles, "Along with the official thanks, we are going to give you a substantial reward. The council can not allow normal citizens to control a raiding ship. We will be buying the ship and the druid wood from you. You each will recieve a chest of gold with 4,000 gps in it.

The ship will go to good use. It is to serve as the center of Rattledam's new navy. It looks like battle will becoming to our shores." With that statement Malafet sits down but not before giving the group a wink.

Galafar stands up and says, "Balina, say your goodbyes. You have duties to attend to that are more important than flirting with this crowd.

The rest of you are excused. Don't go far, we may have other duties for you to perform." The last word comes out like a swearword. He doesn't look happy that you are being rewarded but is biting his tongue for now.

Flea 
Thursday June 17th, 2004 9:33:58 PM

Flea moves behind Grymash in order to hide her big grin from the council members. A chest of gold each, and we're rid of the girl! Flea rubs her hands together at the thought of the reward.

When the group is dismissed, Flea tries to manoeuvre next to Gilan, and asks him "how much do you need to do that druid tree thing you're saving up for?" Although not normally of a disposition to share treasure, the rogue is moved by the young adventurer's kindness towards her. She fingers the remnant of a faded blue ribbon now kept safe in a pocket. "Would you accept half of my reward?" she whispers, hanging her head a little at the thought. Then, catching sight of her nifty new boots, she raises her head, her eyes flashing and a big smile on her face. "Yes! You must accept it!"

The gnome feels all warm and fuzzy at the thought that she might be able to help out her friend and pack mate.

Mac  d20-1=16
Thursday June 17th, 2004 9:49:42 PM

The taur automatically salutes the council in the manner they used in the Heranmar City Watch and exits with the pack.

In his mind he tires to comprehend the financial upshot of it all. "FOUR thousand gold. No. Four THOUSAND gold. No. Four thousand GOLD. No..." In silence he nearly neglects to avoid the top beam of an intervening doorway.

Jake 
Friday June 18th, 2004 12:37:30 AM

Four thousand gold! Why, that's four thousand beers! Jake looks as happy as a piggie in a puddle.
He heads outside swiftly, and waits till the others are all out. "Pack...this calls for celebration! Drinks on me! WOooooooo!" With that, he darts off for Rattledam's best ale source. (Not quite sure what that would be, but I'm sure Jake would...)

Trellus 
Friday June 18th, 2004 8:25:43 AM

"Thank you," Trellus responds to Malafret.

He grabs Gilan's arm, and quickly escorts the group out of the hall.

As soon as they get outside he bursts out laughing, grabs Gilan in a headlock, and gives the crazy druid a noogie.
"Light, Gilan," he chuckles teasingly, "even Gry knew better than to go off on the council."

As everyone starts talking about the treasure, Trellus just has to interject.
"Dudes, I think we should give more of the gold to Gry and me, since we didn't take any magic stuff. Let's try to split it up so it all comes out even at the last thread."

DM George "introductions" 
Friday June 18th, 2004 8:43:06 AM

Malafet joins the Bloodpack outside in the anti chamber. She grabs Gilan by the ear and says, "What were you thinking. You are lucky that you were successful and Galafar is in disfavor. Don't do that again."

She turns her pinch into a hug and says to all, "Shady very Shady. I am proud of you all."

She steps away from Gilan and smooths down her dress. "Now I have some important news for you. I have found you a new recruit. Nain please come here."

A stout and solid dwarf walks up looking around with curious eyes.

"This is Nain Hammersong. I want you to take him under your wings. He is a most unusual fellow! I have to get back in."

Malafet hurries back into the council chamber.

Grymash 
Friday June 18th, 2004 11:34:48 AM

Grymash gives Trellus a look and says, "Wut yooz mean by 'Even Gry' knows better!?"

Trellus 
Friday June 18th, 2004 1:17:25 PM

Trellus just winks back at Gry.

The man turns his attention to the dwarf.

Trellus is a young human of average height. Since they just got back, he's decked out in breastplate armor emblazoned with a gold hammer of Domi. He carries a shield, a mace, and a wears a backpack. He has also removed his helmet to reveal short blond hair.

He smiles easily at Nain.
"Unusual huh? Well dude, you'll fit right in."

He extends a hand.
"I'm Trellus." He gives Gilan a look and a grin. "I'm the one that gets to explain to the Council how we got all twisted again."

Gilan 
Friday June 18th, 2004 4:11:16 PM

Gilan takes it all in stride as he is abmonished for his behavior, he had actaully expected worse. Still he shoots Galafar a scathing glance as he replies. "You are right councilor...forgive my outburst." He takes a few steps back and then listens as the reward is given out.

Suddenly he is hurried, no pushed out by several of the pack...Trellus in the lead. He takes the comments and noogie of Trellus in stride as well as he smiles. "Sorry about that...that...man just makes me so mad sometimes." You can see that he has more to say but about that time his ear gets grabbed. "Ouch...ow...hey...come on..." He goes on for several seconds before Malafret speaks and then he closes his mouth and listens.

He had intended to step away from her till she wrapped him in a hug. He was too surprised by this that when she let him go he can only stutter. "Yes Mistress...never again." He silently wonders if he can keep his promise, but the rewards had been nice. Most everyone will notice him go red in the face.

Absently he nods to Nain as he stands looking the group over. "Nice to meet you Nain." Glancing over to Trellus he gives him a look he smiles. "Yeah...when I don't open my stupid mouth and say something to try and get us in trouble."

Collecting himself he finally is able to address some question thrown at him. He nods to Trellus and claps the man's shoulder. "I will give up some to even it out...things will come as they come." He then slips over to Flea and turns her towards the hut they share, while looking of to Jake's quickly retreating back. "Lets meet by my hut then...I have some work to do anyways." He lays his hand on her shoulder and smiles at her. "Lets just wait on that potion roomie...I have some time and it is not pressing." Glancing to her feet he smiles again. "How do you like your new boots." It was a way of changing the subject but he hoped it worked.

[George - Let me know when my potions are ok to use.]

Nain 
Saturday June 19th, 2004 1:49:57 AM

Nain, a dwarf with dark bronze skin, shakes the hand of Trellus. " Well met, I look forward to traveling with you."

Flea 
Saturday June 19th, 2004 4:54:01 PM

At the sudden appearance of the dark skinned dwarf, all thoughts of the recent council meeting and the distribution of rewards are gone.

"Who and what are you!" exclaims the rogue, having missed Malafret's introduction. Flea stands in front of the dwarf, her hands on her hips, expecting an explanation.

Jake 
Sunday June 20th, 2004 4:02:42 AM

Jake comes back to the group from a hut, and passes by Flea, patting her on the head with a chuckle. "Din'cha hear, Short an' Shady? 'e's a," imitating Malafret, "'Most unusual fellow'," (normal), "though that's typical for us Bloodpackers."
Jake is a rather tall youth, especially for someone with some elven blood in them. Perhaps sixteen or so, but with those fae features that make it hard to tell. Tanned and dark of hair and eyes, well-muscled and slim, he could pass for a tough farmboy or a ready-to-stand barroom brawler. Like most natives to the Plains, he has a somewhat unusual dress code; loose short pants, a light woolen shirt underneath a chain coat, and a stiff brown leather hat. (Jake's favorite item, made of one of those mythical 'cows' he constantly talks about). Despite this minimal clothing, he wears quite a lot of weapons; a bright polished shield, a bow with quiver strapped over his shoulders, an assortment of throwing stuff (dagger, axes, hammers), and the sword he proudly shows off now to the pack.

"Lookie here, ah gots my sword super-magified." He shows off the well-crafted blade, and smiles. "Ah dare someone to lick it."
(It's an ice blade...so, anyone who licks it will probably have the same thing that happens to kids in winter who lick telephone polls).

Grymash 
Sunday June 20th, 2004 4:09:02 AM

Questions fill Grymash's fragile psyche! He looks with wonder at Jake's sword. "Wut be dat? Sword like ... not be hot, but cool feelin' like bein' wet in da shade ... but more cool than dat! Wut yooz call it ... wut da word for it be?! It strong shady hurtin' cool!"

('Ice' isnt in Gry's vocabulary, nor is the word 'Cold'. He's never seen or experienced it before.)

Mac 
Sunday June 20th, 2004 9:42:02 AM

The taur pauses before continuing the introductions. "Flea, this be Nain. Nain, this be Flea."

He catches Jake's comment about his sword, and Gry's reply. His eyes focus on some distant nothing as he recalls ice: snow covered mountains, frozen lakes, sleet and hail, crisp frost on the grass. He says nothing as his focus returns to the sword. "Tis a fine blade Jake."

Jake 
Sunday June 20th, 2004 2:10:52 PM

"Ah read about it in a book, there was this sword, lahk, Frostbrat, or something, and it was all cutting through demons and fire beasts. It's so cold, it'll turn ya into a statue!" Jake grins. "Oh, and ya gotta try licking the blade..." Jake seems really enthusiastic about it for some reason.

(Jake doesn't know what Ice is either...except for what he's read about in books, which is hardly accurate.)

DM George "Summons" 
Monday June 21st, 2004 5:13:30 PM

As the group gets to know their new member, they can here shouts from the conference room. "What! your gonna trust them again! Have you gone totally white! That really eats grass!"

The doors will bang open and Galafar will be standing there with a red face. He will glare at you and rudely push past, mumbling to himself.

Then you will hear Malafet call, "My friends, will you please rejoin us in the council chamber?"

Flea  d20+23=28 d20+2=15 d20+1=3 d20+5=11
Monday June 21st, 2004 10:33:28 PM

Galafar's words grate on the gnome's ears. "...@#*... white handed beater...%&*...stupid treadle...#@%..." issues from the rogue in a combination of Gnomish swears and plains-style Common. Hidden by the taller folk (Hide=28) Flea reaches out deftly with her hooked hammer and tries to catch the nasty monk at the ankles (Trip Attack=15*, DC 3). If the monk looks about to see who played the trick on him, Flea will put her hands (including the pretty little hooked hammer with the scarlet leather-bound handle) behind her back, roll her eyes up to study the cieling, and pursing her lips, whistle a little gnomish ditty. (Bluff=11)

*d20 + 6 (gnome hooked hammer) -4(for size penalty)=15 No AoO due to Flea's use of weapon.

Gilan 
Monday June 21st, 2004 11:20:59 PM

Gilan hears the yelling and shouting of Galafar in the coucil chamber, but he just rolls his eyes. When Galafar comes storming out he just steps to the side, not wanting to get into any more trouble.

Looking to the rest of the Pack he shakes his head and hides a small laugh. Then he hears the summons from further in and wonders what is going on now. He will head back into the council chamber with the rest and take a spot near the front of the group.

Grymash  d20+2=5
Tuesday June 22nd, 2004 3:10:29 AM

(Wisdom 5)

"Who Galafar be so mads at dis time," questions Grymash? After getting several rolling eyes from his pack, "Whut?!", the half-orc goes back in to see Malafret.

Trellus 
Tuesday June 22nd, 2004 8:52:15 AM

Trellus has been friends with Jake far too long to go along with anything he starts with "Ya gotta try...". But, he's not opposed to somebody else falling into the man's trap. The young cleric settles for a suspicious look at Jake, but says nothing.

The sudden inclusion of Nain doesn't bother Trellus at all. This is Rattledam. Sudden additions to family or pack is the norm.

The cleric maintains a very proper straight face as Galafar pushes past, before breaking out into a grin as he leaves.
"Same dudes he's always mad at", he answers lightly to Grymash. "Same dudes as always."

"OK dudes," he declares, "Let's go see the nice weavers."

Trellus leads the group back into the Council Hall, and enters respectfully.

Mac 
Tuesday June 22nd, 2004 9:18:24 AM

Walking back towards the chamber after Galafar leaves, a confused expression crosses Mac's face and he whispers, "By 'gone totally white' did he mean, like, bones picked clean and baked dry in the sun?"

Tishe' 
Tuesday June 22nd, 2004 10:51:46 AM

From the time they all got back to Rattledam, Tishe's mind has been awhirl. It really seems that her new freinds (and herself, now) has enemies and friends in high places. Though she is not sure of the why's of Galafar's enmity, nor why letting go of the prisoners was such a bad idea, she knows who is a good heart and stalwart friend. And any friend introduced by Malafret is a friend.

"Greetings, Master Dwarf," she says in her lilting SkyHook accent, and bows properly. "I am Tishe' Spellweaver, recently come to the Plains and met with this pack of companions.

Short for a human, the girl plays with her brown wavy hair and looks at the world with a barely suppressed energy shining in her brown eyes.

Malafret's request to come back in distracts the plain-faced woman from other concerns, and she moves with the others to the chamber.

Nain 
Tuesday June 22nd, 2004 1:09:37 PM

"Hardly a master, but appreciate the welcome, Tishe." Nain follows the others and stays out of the way since he is still new. He gives a quick tug on the straps holding a beautiful dwarven axe on his back, to make sure it is still secure as he waits to hear Malafret's words.

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