Uriel Sunday June 6th, 2004 11:16:30 PM
Uriel wakes up ravenous. He goes to Sampson's and eats his fill.
When he goes back to the apartment and hears of Summer and then Tualla, he goes into his room to pray before doing his morning weapons practice.
Afterwards, once everyone is reassembled, Uriel says,"We should go check on our employer today. I hope she fared well in the attack."
Conner Monday June 7th, 2004 7:45:45 AM
When Conner wakes the following morning he waits for an opportune moment to approach Arm..."Alas my friend, I bring sad news. The lass you have been seeing, Summer, was killed in yesterdays attacks. The bartender at Sampson's was kind enough to let me know...If there is anything I can do..."
The fighter's voice trails away as he runs out of words.
Evan Monday June 7th, 2004 9:13:45 AM
Evan arises the next morning very early, and heads out to check on Ariel. With Shakka gone temporarily, Evan is considering bringing Ariel back to the flat. That is, if Ariel survived the attack on the city.
Arm d20=11 Monday June 7th, 2004 2:45:00 PM
Arm, upon wakening, receives the news from Conner. He does his best to maintain a stoic face (will=11...need help on the DC for this, Kathy ;-) ), then tells Conner "Thank you, my friend. I will keep you in mind if I need to talk.". Saying so, he takes his lute, and with a terse explanation that he'll be back soon, searches out not crowds to perform for, but the solitude that only an orphan knows. Finding a secluded area, he begins idly strumming a sonorous tune, not even paying attention to the notes, simply thinking about the halfling that not only appealed to him, but was so instrumental in the resolution of their last adventure. She was kindness in every sense of the word, both in thought and deed. "So much death have I seen, yet this one....why?". Still deep into his own thoughts, he heads back to the apartment, taking some solace in the fact that at least he was able to make her aware of the fact that it was through her intervention that Baldis' family was made whole again. Reaching the apartment, he looks skyward, not for dragons or their kin but far beyond where they could ever fly, smiles briefly, and enters to join the rest of the party.
Mira Monday June 7th, 2004 7:00:35 PM
The sorcerer prepares tea, and a meagre breakfast with whatever is available. She sets out the food, family style, on the big table.
When the group is assembled, she says "we shall call at the Flying Pigs then?"
Kadaz Monday June 7th, 2004 9:07:01 PM
Summer dead, poor thing. Kadaz reflects on the news solemnly. "I'm sorry" he says to Arm sympathetically. "She didn't deserve it. That's one more thing the dragons have to answer for."
While Arm is distracted Kadaz will take an hour or so to walk to the Society for Draconic Research. He glances inside to see if Maline is around. If so, he will politely ask her if she knows why the dragons attacked.
Once the party has regrouped Kadaz agrees with Mira. "Let us find out if our commission still exists. If so, then we have a great deal of planning to do. Some of us were staying in the city to investigate Avandri's story. I suspect the commotion caused by the dragon attack will make this research more difficult. So the sooner we start the better."
DM Kathy Monday June 7th, 2004 9:50:58 PM
Those who breakfast at Sampson's note that the mood is somewhat somber, and that an undercurrent of fear has crept over the city. If dragons can attack at any time without warning, who can truly claim to be safe?
But other business awaits. Arm needs some time to himself, and goes off to claim some.
Kadaz pays a visit to the Society for Draconic Research, and finds the place a-buzz with activity. It seems he is not the only one interested in learning more about what might have happened.
"We still don't know," a young-looking elf man is telling a small knot of people. "We have people looking into it, but right now we're just as mystified as everyone else."
Besides the elf man, and a crowd of worried-looking townsfolk, Kadaz sees a small figure, well-wrapped up, sitting near the hearth. It is a halfling or gnome, stooped with age, one wizened hand clutching a cane, head drooping as if asleep.
Maline is nowhere to be found, and when Kadaz finds a moment to ask the elf about her, he replies, "She's at the Castle, trying to figure out what in Domi's name happened yesterday."
Eventually, you all meet back in your lodgings and head to the Outcast Quarter to enquire after your (hopefully still living) patron at the Flying Pigs. You reach the inn without incident, and discover that Avandri is still alive and still eager for your help. "Life at Wycklea seems better than ever," she says with a sad little smile. "I fear the city may not be safe."
Uriel Monday June 7th, 2004 10:34:20 PM
Once everyone is reassembled and the group goes back to the Flying Pigs, Uriel shakes his head at her comments, "The city is most definitely not safe, but you should hold no illusions about the safety on one of the other plateaus - as long as the dragons are adversaries, we are none of us safe."
With that ominous comment, Uriel sits back and calls for an ale, nursing it through the others conversation but saying nothing else.
Conner Tuesday June 8th, 2004 12:43:16 AM
Conner listens to the others make plans, but he is a little distracted as he muses on whether the recent dragon activity has caused delays in deliveries from the Catacombs. The fighter hopes his new black coloured armour arrives before there are any more attacks.
Mira Tuesday June 8th, 2004 12:55:06 AM
Mira has brought the map that Avendri provided when first they accepted the quest. "How far away do you think the manor is?" she asks, showing the map to the others. Do you think we can get there in a day, by foot?
Mira attempts to recap the party's plan, "so the three of us," the green-eyed woman signals the bard, the ranger, and herself, before continuing, "will try to pass ourselves off as looking for work at the manor. Evan as carpenter, myself as maid, and Arm as a minstrel? While you three," the sorcerer signals the two fighters and the paladin, "will make enquiries here in Plateau City?"
Mira will try to discern if there is agreement in the party before taking any further action.
Arm Tuesday June 8th, 2004 6:12:44 AM
Arm, still preoccupied with the loss of Summer, nods wearily at Mira and says, "Aye, I shall accompany you.".
Kadaz Tuesday June 8th, 2004 9:19:53 PM
"Mira, yes, let's start our investigation. But we need to set a time and place to meet up with those who go into the manor. We must be prepared in case they meet up with trouble."
DM Kathy Tuesday June 8th, 2004 10:10:35 PM
[Backtracking a little, your Catacombs items arrived this morning, with profuse apologies for the delay. "I was on my way yesterday," says the deliverywoman, "when the draogns attacked and....well, none of my afternoon deliveries got made."]
The group decides to follow its original strategy, with Mira, Evan, and Arm investigating the estate and the others remaining in town.
"On foot it takes more than a day to reach Wycklea," Avandri tells you. "But at least the public roads are safe. Private roads are another matter - and the last five miles or so to Wycklea are on a private road."
Conner d20=19 Tuesday June 8th, 2004 11:14:42 PM
Conner looks at the map held by Mira and tries to remember some landmark that is at the midway point between the city and the estate. (Knowledge=19) If he can think of one, he will mention it as a good place to rendez-vous for the exchange of information.
Once back at the apartment, he will tear open the package from the catacombs and admire the new armour. He lovingly traces the clever design work on the dull-black breastplate, helmet, and greaves. After fastening the equipment upon himself, he holds up an old metal plate in a vain attempt to judge his reflection. His white teeth flash as Conner is unable to contain his enthusiasm.
Mira Tuesday June 8th, 2004 11:22:41 PM
"Okay. Does anyone need anything at the Catacombs?" enquires the sorcerer. "I was there earlier asking about plain peasants clothes, carpenters supplies, and a wagon or cart."
Mira signs to Evan but speaks as well, "a cart was suggested as appropriate for a horse like your Ariel, but a wagon would reguire two large horses or oxen. I think a cart would do. We can seek board in the servants quarters of the estate." Mira gets a crafty look on her pale face, and the light glances off her spectacles, "it might be easier to find things out if we infiltrate the place."
Arm Wednesday June 9th, 2004 6:08:46 AM
Arm looks at Mira and Evan, and says, "I think it would be best if only one of us meets with the rest to update them, as one person missing would be MUCH less noticeable than 3. Since I am going to be a minstrel, it is well within my nature to wander about, with my presence not being expected for ANY length of time in any one place, I will gladly take up the role...as long as the two of you agree, that is...". He continues to the two, "Another point to consider...should we show up on their doorstep all at once as a group? That alone could arouse suspicion...if the two of you want to arrive together, that is fine, but I think I shall wait in the woods for a few hours afterward before I present myself. I think it best we start out as early as possible tomorrow morning to allow this to happen."
Turning to the rest of the group, he continues, "Finally, we need to set up a time to meet....since tomorrow will be a travel day, let us say that I meet with one or more of you at the edge of the property 3 days hence around midnight. What say you all?".
Uriel Wednesday June 9th, 2004 6:27:08 PM
Uriel says,"That is a good idea, Arm. I am a bit concerned with how far apart we are. I mean if either group were to run into trouble we are not as strong divided. It is just a thought brought on by the recent attack of the Dragons and by our last mission."
"If no one else has any objections to the plan, I will go along with it I am just not sure of the wisdom of splitting the group. Maybe we could just try to get an appointment with Avandri's sister?" Uriel suggests.
Evan Wednesday June 9th, 2004 8:00:06 PM
Evan cannot help but blush when Mira when Mira suggests that they stay in the servant's quarters. He wonders if she realizes that it will be much harder to keep up the charade of their marriage if they remain in close quarters with the rest of the servants. Evan signs to Mira, "Have you gotten what we need already or should we go now to the Catacombs to get what we need?" Evan would like to purchase his tools himself as it is important to get the right tools.
Evan signs that he agrees with Arm that they should leave as soon as possible.
Kadaz Wednesday June 9th, 2004 8:04:30 PM
"No plan is every risk free. But given what we have to accomplish I think what we're planning to do is reasonable. And those of us staying here will meet you in 3 days time. I'd like to make a map, if possible, so that we don't get lost on the way there."
Mira Wednesday June 9th, 2004 9:27:58 PM
Mira looks Uriel in the eyes. "It is dangerous as Kadaz says, but I see no other way. Besides, Arm will meet you all at the rendez-vous point at the appointed time to update you on our progress." Mira nods in the bard's direction, approving his plan.
To Evan she signs, I did not complete the purchases. I was unsure of the tools you required. No transaction has been made.
"Evan and I are planing a trip to the Catacombs. Does anyone need anything?" she asks.
DM Kathy Wednesday June 9th, 2004 9:28:21 PM
You debate the wisdom of splitting the party, but it does seem to be the fastest way to get things done.
Cart, harness, tools, peasant clothing, etc., are all easy enough to obtain in the town markets, and you don't need to venture into the Catacombs for them--unless you want Barnum's Levitating Cart of Fabulousness or some such.
Connor seems to remember an inn somewhere near Wycklea. He doesn't remember exactly where it was, but it was called the Coachman Inn and was a popular stop with travelers. Perhaps it would be a good place for a meeting. If it's still there.
Uriel Wednesday June 9th, 2004 9:42:46 PM
Uriel maintains eye contact with Mira, not in a hostile way but with an earnestness, "Mira, there are alternatives. We could try and meet with the official that gave the o.k. on the will. We could all try to make an appointment at the estate." Uriel breaks eye contact, shrugging as he turns away.
"It is decided that we will split the group for the sake of ... expediency," Uriel continues, "Safe travel - we will meet in three days with Arm."
"I do think that maybe on the way out, this Coachman's Inn could be inquired as to if they have a runner or someone else who makes daily trips into town. Also, if you need us more quickly, then you could send word and we might get to the estate quicker. I also suggest the three of us staying look into renting a mount and being able to get to them and off towards the estate in a hurry," Uriel says.
Conner Wednesday June 9th, 2004 10:47:00 PM
Conner looks up from making some final adjusments to his armour. "Look for a place called the 'Coachman' . It should make a good meeting place. It's not far from Wycklea."
The fighter nods in agreement with Uriel, "I too am concerned about dividing our forces, but I will defer to the group and see what I can learn here in the city."
Arm Thursday June 10th, 2004 1:56:21 PM
Arm agrees that splitting up is not necessarily the safest of plans, but reiterates the need for inocuousness..."Having too many people show up at the same time looking for work would without a doubt raise suspicions. Safe or not, this is all we have.". Turning to Mira, he says, "Nay, my dear, I require nothing...I am already quite equipped for my role.", the final part he adds with a wry grin.
Kadaz Thursday June 10th, 2004 4:30:59 PM
Kadaz can think of no words of advice for those traveling to the estate. What does he know of estates or farms or whatever it is they have outside of the city walls? "Be careful" is all he can add.
Mira Thursday June 10th, 2004 5:36:02 PM
Mira shoulders her pack, distributing the weight evenly across her back. The scroll case, goes over her shoulder. With light crossbow and shortspear, the woman is ready to head out.
"In three days then" she says, "Arm will meet at least one of you at the Coachman."
To Evan and Arm, Mira says, "I'd like to make a quick stop to pick up some clothes and a few supplies."
(OOC: Kathy, would like peasants clothes and possibly a cart for Evan's horse, Ariel, also tools of the trade for a carpenter. Query: Is there such a thing as carrier pigeons in the Wold?)
DM Kathy Thursday June 10th, 2004 9:37:35 PM
Evan and Mira make their purchases and prepare to journey to the estate. [I have no idea whether there are officially carrier pigeons in the Wold. I will allow you to have an unofficial one. :)]
Then Evan, Mira, and Arm depart for the Second Plateau. The journey is uneventful, although it makes for a rather long day. Asking around, you are able to locate the Coachman Inn, roughly where Conner though it was. It is still open for business, and still sees a brisk trade in travelers passing through. You decide it is as good a place as any to spend the night and make your final plans.
Meanwhile, Uriel, Kadaz, and Conner remain in Plateau City and make their inquiries.
[Tell me what your asking, and roughly whom you're asking it of, and make some Gather Information and/or Diplomacy rolls. Or rather, tell Brent. :) This is my last DM post before going to Disneyland! Everybody be nice to Brent while I'm gone, and don't try to convince him I always let you have class outside. :) See you in a week.]
Conner d20-2=5 d20+3=4 Thursday June 10th, 2004 11:02:03 PM
Conner prepares for a day of sleuthing about the city, a job he is generally ill-suited for. He takes breakfast at Sampson's followed by a short detour to visit Baldis. There he asks the artisan to make him a quiver out of black leather and to emboss it with the same pattern as the tattoo on his right temple.
The fighter then moves on to the library and the office of the land registery for new Elenna. He will inquire at both places about Wycklea and look for records of ownership as well as anything of historical significance that might have been recorded. He will specifically look for mention of Daval, Sarla and Avanti and their family name [Gather information=5].
Following his research, Conner makes his way back towards the Flying Pig. He keeps his eyes open for any sign of the woman that had taken interest in them during their last visit [Spot=4].
Uriel d20=18 d20+2=13 d20+4=20 Friday June 11th, 2004 2:15:17 AM
Uriel will aid Conner in his search, not wanting to split the group any further. At the library, Uriel looks for the records of ownership as well (Gather Information=18).
At the land registry, he goes for the woo the clerk method, if there is a clerk handy :) (Diplomacy:13)
Uriel will keep his eyes peeled for any sign of suspicious individuals following as well. (Spot:20)
Arm Friday June 11th, 2004 8:11:49 AM
Upon reaching the Coachman, unless Mira or Evan plan on discussing strategy for the next day(s), retires to his room, where he attempts to compose and rehearse some new songs for the days ahead.
ADM Brent Post Friday June 11th, 2004 7:02:06 PM
If you guys want to post through the weekend I am willing to post also. Since we are in two groups I can post whenever I get a post from everyone in that group.
Evan Saturday June 12th, 2004 9:34:17 AM
After acquiring the cart, Evan does a little work to it so that it has a false bottom, accessable from underneath, to put the weapons and armor in. He also takes a bit of personal time, returning a few hours later. He had spent a bit of time at the market, seeking out a pair of matching rings that were cheap enough for him to afford. When he returns to the flat, he pulls Mira off to the side and offers the smaller of the two rings to her, hoping that it will fit. He signs to her, blushing furiously as he does so. If we are supposed to be married, we should wear rings. Someone might get suspicious if we are not wearing rings.
Jeff (Shakka) Sunday June 13th, 2004 1:48:40 AM
OOC Hi everyone!
Everthing is finally cleared up at home. My wife is healthy and well, and things have finally slowed down a bit at work.
With this in mind, I am Gung-Ho to get back in the game ASAP. Hopefully I'll be in soon.
As a side note, I've also talked to Jerry and Brent about dropping Shakka for a cleric-type character, since we probably need a cleric more and I'm just not feeling it with Shakka. More on this story later (after I talk to Kathy)...
Hope everyone is well. Jeff.
Mira d20+4=15 d20+2=15 Sunday June 13th, 2004 10:09:11 AM
Mira hugs Evan, giving him a tender kiss on the cheek before holding out her left hand.
Once the ranger has placed the ring on her finger, the sorcerer holds her hand out and admires it, "any special properties?" she asks with a wink.
With the modifications to the cart complete, Mira hides her weapons in the false bottom. She tosses her pack and other gear into the cart. She retrieves a tent and the fishing net from the apartment and adds them to the gear. With great care, she wedges the cage of woven sticks into a corner of the cart, so that the small messenger inside won't get bounced around. She smiles up at Evan, "I'll walk alongside, with Arm."
After an uneventful trip during which Mira enjoys the scenery, and small talk with her companions, Mira approaches the innkeeper, and makes arrangements for a room suitable for a married couple. Before retiring for the night she has a quiet meal with her "husband". She engages the server in a little conversation (Gather Info=15) and listens to the conversations around her (Listen=15) to learn what she can of the area in hopes that it will help with their plan.
ADM Brent {Estate Crew} Sunday June 13th, 2004 8:36:51 PM
{OOC: I am going to break the posts up into the Estate group and the City group while the group is split}
It is slow going inside Plateau City with the cart. The chaos left by the Dragons seems to have left many people without loved ones, homes or livelihoods, so there are more people wandering around without purpose, making the streets more congested.
That changes as you make your way through the outskirts of Plateau City proper before reaching the second plateau. The crowds thin out and then disappear but for the occasional group of riders entering and leaving the city and the merchants and farmers coming or leaving the First Plateau.
Inside the Coachman, Arm quickly retires to his room to work on some ballads while Evan and Mira stay in the Common Room listening and observing the crowd.
The Coachman seems to cater mostly to the merchant and coach crowd. Most of the talk, as you can imagine on the Dragons and the future.
Two merchants sitting at the table next yours are discussing the state of the second plateau. From their statements, Mira and Evan are able to deduce that most estates seem to have been spared any damage to the estate homes, however several had damage to their crops which both merchants seem concerned about.
There is a small group of young men that look a bit out of place in the inn, with rich fashions slightly out of date.
Mira decides they must be country nobility. They are leaning forward in their seats discussing something too low for anyone to hear. They seem to lear at anything in a skirt, dress, mumbling to one another in low voices and laughing too loud.
Kadaz Sunday June 13th, 2004 8:41:34 PM
Kadaz pipes up with an idea. "Avandri said she was staying in Plateau City to look for her grandfather's man of affairs. We should tell her that we 3 are staying her, at least for the next few days, and that if she needs us she can call on us."
"But also, her grandfather Daval was a successful adventurer. Perhaps one of the bards, maybe on older one, remembers his name. If so, we may be able to track down some of his friends. Let's find us some bards!"
ADM Brent {City Crew} Sunday June 13th, 2004 8:57:29 PM
Baldis seems happy to see Conner, and gladdened that no one in the group appeared to be hurt. He doesn't see a problem with that. He suggests that it may take a week to two to create a quiver as designed.
Conner, Kadaz and Uriel all do some research both at the library and the office of the land registry.
Conner seems a bit distracted in discovering any information on the estate by the slightly bookish but cute librarian, Tayleah who he flirts with in between searches.
Uriel does find two pieces of information.
One is in a history of vineyards in Plateau City where there is made reference to Wycklea as being one of the only vineyards not to have been damaged by a freak icestorm in early spring about twenty five years back. The reference is made of the Wycklea vinters canniness for protecting their vines from the frost.
The other is the original bill of sale for the Estate to Daval forty years ago. There appears to be nothing out of the ordinary about the document.
Outside of the Hall of Records, Conner does not see any sign of that woman but none of the three of you fail to notice the enormous ears of one guy who does seem to be following you. When he catches your eye after the second time, he frowns before darting down a side passage and disappearing into the crowds.
Mira Monday June 14th, 2004 5:11:10 PM
The sorcerer toys with the idea of approaching the table of young masters, in hopes of eavesdropping on their conversation. Afraid of how Evan might react if the fellows become rowdy, she thinks the better of it. She makes note of their number and appearance however.
After the meal, she takes Evan's hand, and blushing furiously, heads for the room the innkeeper has assigned them. Stopping in front of the closed door to their chamber, Mira says "We must share what little information we have gathered with Arm. Tomorrow at breakfast?"
The green-eyed woman waits for the ranger to open the door.
Kadaz d20+1=6 Monday June 14th, 2004 8:04:03 PM
Kadaz quickly turns after big ears. "I'm getting tired of being followed. I want to ask that guy some questions." He pushes his way through the crowd, trying to keep an eye on the target but only goes a few feet before losing the guy in the crowd. "Sometimes I wish I was 5' tall" he grumbles as he returns to the others. (spot check 6)
Conner d20+3=6 Monday June 14th, 2004 8:54:28 PM
Conner pushes after Kadaz, struggling to keep the large eared man in sight, but he is gone. [Spot=6]. "Let's walk down this alley and see if he turns up again" he says to the dwarf.
Evan d20+7=9 Monday June 14th, 2004 11:19:04 PM
Evan tries to concentrate on their surroundings but cannot help but be distracted by the role he is playing with Mira. He finds himself wishing their marriage was real, rather than an act they are putting on.
Evan nods agreement with Mira's idea to speak with Arm in the morning. He reaches out and opens the door for the lovely Mira, his breath catching in his throat as he waits for her to enter. Once inside the room, Evan makes certain the door is locked behind them then prepares a place on the floor next to the bed for him to sleep, trying his best to not be aware of the lovely woman who will be sleeping on the bed.
Mira Monday June 14th, 2004 11:40:15 PM
Mira tells Evan not to be foolish. The bed is big enough for the both of them, and they need a good night's sleep if they are to make any headway on the morrow.
The sorcerer will set out the peasant's clothes she bought, in preparation for the next day. Trying to ignore the man with whoom she shares the room, Mira will strip off her adventuring gear, down to her knee length chemise. After a quick toilet at the wash basin, she looses her hair from it's tight braid, sets her spectacles and a small dagger on the nightstand, and crawls into bed.
Uriel d20+4=14 Tuesday June 15th, 2004 1:22:44 AM
Uriel also tries to follow the guy but loses him in the crowd. {Spot:14}
He chuckles at Kadaz's comment, "Yeah well I wish I were seven feet tall although I don't think it would make a difference. That guy with the handles for ears - how did he disappear into the crowd with those ears?"
As they return to walking, Uriel turns to Kadaz, "Where would there be the best chance to find a bard with some tales? That's a good idea."
ADM Brent {Country Crew} Tuesday June 15th, 2004 1:27:33 AM
Evan and Mira spend a few hours tossing and turning in bed, too tense to sleep but as the noise from downstairs finally ends, they are able to rest.
In the morning they wake up refreshed having slept more soundly than either can remember sleeping before.
The three of you share breafast, and Mira updates Arm on the gossip of the Coachman.
{OOC: Anything else you want to do here before leaving for the estate?}
ADM Brent {City Crew} Tuesday June 15th, 2004 1:38:45 AM
Not ready to be thwarted by the swift disappearance of 'Ears', the three of you head down the alley you saw him duck into.
The side street is crowded with people and after about twenty feet, you think you know how the guy disappeared so quickly because there are smaller alleys on both sides of the street here. As you look down the left passage, you hear the racket of something falling, and footfalls.
{Still following?}
Arm Tuesday June 15th, 2004 5:55:16 AM
After a night of seclusion in his room, Arm has prepared some cursory ditties & sonnets for the task ahead, but he also plans to use much of his older material as well. Upon hearing what Mira was able to gather, he says, "Hm...nothing much there to help us, but I honestly didn't expect affairs of ANY estate to be discussed in an open forum such as this. Unless the two of you have any objections, I say we head out so we can hopefully be admitted and settled in by nightfall.".
Mira d20+2=14 Tuesday June 15th, 2004 7:18:21 PM
Mira tosses and turns as the noises below, and the proximity of the handsome ranger result in a less then restful mindset.. In the wee small hours of the night she finally falls into the dreamless sleep of the truly exhausted.
She wakes at the first sign of dawn and reaches out, only to find the bed empty. The green eyed woman washes up, braids her hair and coils it in a demure bun, replaces her glasses, dresses in the peasant's simple skirt and bodice cinched about her chemise. The sorcerer tucks the dagger in her boot.
At breakfast, she updates Arm on her observations of the night before and suggests hopefully, "if the estate has suffered any damage from the dragons, they must surely have need for hands to effect the repairs?"
After breakfast, Mira thanks the innkeeper for his hospitality, before repositioning her gear in the cart. She will walk beside the cart towards their destination, keeping an eye open for anthing of interest. (Spot=14)
Evan Tuesday June 15th, 2004 8:46:10 PM
Despite the nearness of the lovely sorceress, Evan drifts off to sleep, still recovering from the dragon's attack on the city. He awakes just before dawn as he usually does, to find his arm draped over Mira. At some point during the night, he had shifted closer to the lovely woman. He hopes she hasn't noticed as he quickly slips from bed and dresses so that he can go take care of Ariel. For some strange reason, he seems to have quite a bounce in his step this morning and finds himself smiling for no reason at all.
Evan returns to the Inn to join Mira and Arm for breakfast. He still finds himself smiling, especailly when he sees Mira and sees that she does not seem angry at all. He settles down in a chair next to her and leans over to give her a soft peck on the cheek, thinking that is probably what a husband would do when he first sees his wife in the morning. Evan is beginning to enjoy this charade and privately hopes that it will take a bit of time to find the solution to the problem they have been asked to solve.
Kadaz d20+2=6 Tuesday June 15th, 2004 9:02:03 PM
"That way" he whispers to the others. "Let's follow quietly and see where he goes." Kadaz starts to move and immediately trips over something. (move silent 6)
Conner d20+2=14 d20+2=16 Tuesday June 15th, 2004 10:23:47 PM
Conner moves down the side passage, trying to be quiet but still moving swiftly [Move Silently=14]. He listens for the sound of his elusive quarry [listen=16] and will break into a run if he hears the sound of running feet.
Uriel d20+4=12 Wednesday June 16th, 2004 12:51:25 AM
Uriel looks in apprehension of the close quarters but is willing to follow Kadaz and Conner's lead.{Listen:12}
Following up the rear, Uriel keeps looking behind him as the three enter the alleyway, mindful of their dangerous situation.
ADM Brent {Country Crew} Wednesday June 16th, 2004 2:29:45 AM
{Weren't you three going to try and go in as separate groups?}
As you walk the quiet country roads of the second plateau, you notice that most of the traffic appear to be messengers, or small groups of rich riders, and the occasional band of Sheriffs patrolling the area.
You begin to near the area of the land that you believe to be Wycklea, there is no visible traffic nearby.
{Make sure you let me know who is going in first and such for my next post}
ADM Brent {City Crew} Wednesday June 16th, 2004 2:37:08 AM
As you make your way into the small alleyway, there is really only room for you to walk single file because of the odd person coming the other direction. The buildings here, a few floors high, seem to droop over slightly making the alley gloomy at best.
Conners does hear footfalls in the distance ahead aways, the alley is not entirely straight and so you don't have a straightline distance ahead, although you can see about 30 feet forward.
You come to a t intersection and start to dispair before you realize that there is smeared footprint in the muck of the alley leading away from the alley you are in now.
Down this alley, it appears that there is a possible open area only about 100 feet from your location at the intersect. You can tell the opening from the amount of ambient light that is brighter in that direction.
Arm d20+2=5 d20+2=15 Wednesday June 16th, 2004 6:17:05 AM
Arm, hearing Mira's remark, brightens somewhat and says, "Aye. If that be the case, then they should definitely welcome the skills of a "carpenter"," as he glances in Evan's direction and smiles.
Later in the day, as they approach the estate proper, he says, "The two of you go on ahead and present yourselves. I shall slip into the woods for a bit and meet up with you later. If by some chance either I do not find you or one or both of us are not are accepted into their employ, I shall definitely seek you out tomorrow. May the gods look favorably upon you, and I shall see you soon.". Saying so, he listens and looks around casually for signs of other people (listen=5, spot=15), and when the coast is clear, slips off into the woods far enough not to be seen by those passersby on the road, and waits for a bit to begin his part in the infiltration of the estate.
Kadaz Wednesday June 16th, 2004 6:38:36 AM
"Conner, lead on, I'm right behind you." Kadaz pulls out his flail and gets ready.
Evan d20+7=23 d20+7=21 Wednesday June 16th, 2004 12:15:24 PM
Evan guides Ariel and the cart down the lane at a slow comfortable pace so that Mira can easily keep up. Feeling well rested today, Evan has no trouble keeping his atttention on his surroundings as they approach the estate. (spot-23, listen-21)
He nods to Arm as Arm splits off from them, then reaches down to offer Mira a hand up onto the cart so that they can speed up their trip and reach the estate before nightfall.
Mira Wednesday June 16th, 2004 8:04:55 PM
Mira wishes Arm good luck. "I hope we can soon hear your new tunes!" she calls, then waves a farewell to the bard as he slips into the woods.
The sorcerer accepts Evan's invitation to climb into the cart. She hopes the added weight is not too much for the pretty pony. Mira brings her knees up, and rests her chin on the rough folds of her peasant's skirt. She fixes on the back of the ranger's head, and smiles at how the sun makes a halo of sorts as it shines throught his blonde locks.
I wonder what type of reception we will get? she thinks as they approach the estate.
Conner d20+3=4 Wednesday June 16th, 2004 8:26:39 PM
"This way" the fighter calls as he spots the footprint leading down yet another alley. Conner readies his shield but leaves his sword sheathed as he hurries down the alleyway. The narrow confines of the passage prevent him from seeing much as he tries to keep his eyes open for trouble [Spot=4]
ADM Brent {Country Crew} Thursday June 17th, 2004 12:44:39 AM
After Arm leaves Mira and Evan, they continue until they reach another stone walled, gated estate. In ornate, archaic letters it says Wycklea.
There is a small slotted box for dropping posts through to the other side, and a small bell as well. The large, ivy-covered gates are closed and if you check, locked. There doesn't appear to be anyone 'on guard' but you do see, by craning your neck and looking through the bars, you do see a small cottage very nearby.
Presuming that you ring the bell, you hear a door creak open and then shut and hear muttering getting closer.
An old man, bald but for wisps of white hair around his ears and nape comes shambling over to the gates. You hear a metallic clanking sound and then a loud "hurumph!" followed by, "Rang the bell, but there's no posts. No posts, why did I come all the way out here? To check the post. At least that nincompoop Jarvis isn't putting any more..."
The old man's voice trails as he looks through the gate. His faded blue eyes widen in suprise and then narrow as he appraises the two of you. He blows out a long breath and shakes his head before saying anything.
"Well, Hello there. Rang the bell did you? What are you looking for? The Mistress doesn't abide by giving handouts to vagrants but I do have a little cheese and wine I can give you, I just can't pack it away like I used to," he pats his stomach for emphasis, "I am Josef Doorsman by the way. You can tell me your name when I return with the cheese and wine."
The little old man turns around and starts stumping off back towards the little cottage.
**** Arm moves off into some woods that have grown up outside the boundary of whatever estate is nearby. You can see dingy white stone wall about 50 feet from the road that travels parallel to the road. Inside the small copse of trees, you find alot of underbrush that you make a bit of noise going throug but no one is around to hear it. About 20 feet in, you think you have enough cover to keep from being seen from the road and settle down to wait awhile.
While you are waiting, you notice one patrol go by which leads to a couple of nervous seconds but it rides by without stopping.
A bit later, a small group of young men walking their horses stop across from the copse. Seven men total make up the group, three of which are younger wearing finery that has seen better times, and four hard cases, in worn but servicable leather armor, armed with short swords, short bows and daggers.
They appear to be discussing something important but you are too far to make out the words. One of the young men in finery, tall with dark hair, is pointing out something further down the road with his hands and making some other gestures. The largest of the men in armor is listening with something of a smirk on his face, his insolence showing through.
Uriel Thursday June 17th, 2004 12:47:24 AM
Uriel looks around at the tight quarters and decides to draw out his shield and longsword, stepping back a bit to allow for the reach of sword as the group moves closer.
ADM Brent {City Crew} Thursday June 17th, 2004 2:21:28 AM
{I am having problems with my PC - I will post tomorrow morning for the City Crew...}
Arm d20+2=19 d20+2=22 Thursday June 17th, 2004 7:39:32 AM
Arm notices the group on the road, and dares not move a muscle, but strains his eyes & ears to see if he can determine what they are talking about (spot=19, listen=22 (nat. 20)).
ADM Brent {City Crew} d20+3=22 d6=6 d6=4 d20=15 d6+2=4 d20+3=16 d6=2 Thursday June 17th, 2004 9:57:12 AM
{First off Sorry for the technical problems - I am sending you the map of the situation, from this point on, post hit points, spells in effect, and ac in with the post name please. I will be referring to some of the buildings inside the post so I hope it comes across o.k.}
As you move up into the open area, you see that it is roughly 20 by 15. There is another alley diagonally from the alley you are in.
As in the alley there is mud and refuse in the 'courtyard' as well as some rotten crates here and there. As in the alley there are some doors in the buildings facing the courtyard but only two of them look like they are used frequently. The others have boards across them. The small brown door in the blue building (which you can't actually see at the moment) and the brown building next to the two men are the two seemingly accessible doors.
In front of the other alley you see two men neither of whom you have seen before as well as the one with the huge ears. Ears (marked with an E) is 15 feet up with a bow. The larger of the two men has a short brown cloak on (denoted with C).
The two men have their weapons out and grin silently motioning you forward. Conner has to move in a ways to let Kadaz and Uriel get a view of the courtyard.
The shorter of the two men engages Conner with his short sword. {Hit AC:15 Dmg:4}
As Kadaz enters the crate next to the entrance is knocked down revealing a third man.
At nearly the same instant, you hear a short cry of pain from Uriel and the sound of metal on metal as he is stabbed from behind. {Hit AC:22 Dmg:10}
The big eared Archer fires an arrow at Kadaz, hooting a bit as he does.{Hit AC:16 Dmg:2}
Mira d20+5=20 Thursday June 17th, 2004 9:47:34 PM
"Mr. Doorsman," calls Mira, "Don't go away!"
If the old fellow turns around, Mira will continue, "My husband here, and I are seeking work." After adjusting her glasses on her nose, the sorcerer continues convincingly, "we lost our home in the city during a recent attack by great wyrms. Almost everything we owned is gone. One day we hope to rebuild, but in the mean time, we must eat. We ask but very small wages if room and board are provided. Surely you must have need of worker's at this grand estate? My husband is a carpenter by trade, and I can be a lady's maid, or work in the kitchen."
(Diplomacy or Bluff (bonus is the same)=20)
Conner [AC=20 HP=20] d20+7=19 d8+3=10 Thursday June 17th, 2004 10:15:27 PM
Conner easily shrugs off the blows of his assailant, allowing the shortsword to glance of his shield. The fighter draws his longsword and slashes across the shorter man in a single movement [Hit AC=19 for 10 dmg].
Conner smiles a particuarly wicked smile and his tattoo intensifies as he calls out in dwarven "Remenu!" (to arms!).
Kadaz (AC 20 HP 21) d20+5=7 d20+2=3 Thursday June 17th, 2004 10:29:34 PM
An arrow passes by Kadaz's head and he looks up in surprise. This is much more violent than Kadaz had been expecting. He wishes he had his battle axe out and not his flail. Maybe soon, but not now. Kadaz rushes straight at the newly revealed man ('T') and swings his light flail, trying to do as much damage as possible. But the flail passes harmlessly past the man's head, not even close. (Hit AC 7)
Kadaz needs more help. He yells to Birdie "Attack!" However, the dog is distracted by some bit of trash in the alley and choses instead to sniff at it and the roll over on it. (handle animal check 3, natural 1) If he has the time, Kadaz would roll his head in shame at how poorly he has trained this dumb dog.
ADM Brent {Country Crew} Friday June 18th, 2004 2:39:10 AM
As Mira calls out to the old man, he stops and turns around, scratching the back of his head. "You aren't here for some food? You want some work? We have a handyman but there is always work for a good carpenter."
He looks at Evan, "You any good son?...", without waiting for a reply, he continues, "well, I guess I should gather you two up to go see the Mistress. Hold on."
The old man stumps off and returns just as you are about to throw your hands up. He has a small buggy being pulled by a mule. He clucks the small mule around to the gate and then gets down.
He opens the gate and lets you walk in your horse and cart. "Hitch your cart over here next to the cottage and I will run you up with Grey here." He pats the mule for emphasis.
ADM Brent {Country Crew 2} Friday June 18th, 2004 2:42:51 AM
Arm is able to make out bits and pieces of the conversation, all the while staying very still.
"She will I tell you [unintelligible]. I am sure. Maybe we can [unintelligible] We go in then!
The other guy keeps butting in, but his voice is too low to make out his words from this distance.
Arm d20+2=15 d20+2=11 Friday June 18th, 2004 6:20:59 AM
Arm continues to listen as best he can (listen=15 spot=11), but he leg is beginning to cramp, and he knows he'll need to flex it soon.
Evan Friday June 18th, 2004 7:24:35 AM
Evan follows the old man through the gate and ties up Ariel at the cottage. He feels uncomfortable about leaving their weapons behind but what could possibly happen. Moving to the far side of the cart, so that his hands are out of sight of the old man, and waiting until Mira has the old man's attention, Evan slips one of his throwing axes out from under the cart and secures in in the waist of his pants, making sure that the hem of his shirt is pulled out and completely covers the axe. He quickly joins Mira and the old man, sitting on the back of the carriage, leaving Mira the seat so that she can continue to talk to the old man.
Mira d20+5=23 d20+2=13 Saturday June 19th, 2004 4:46:02 PM
With Evan's help, Mira gets up into the rig and takes a seat next to Josef. "Do not think my husband rude because he does not anwer you. He is a mute, incapable of speach since birth." Mira makes a sad little look, then continues, "but he is a very hard worker. We both are." (Diplomacy=23)
Mira then folds her hands together in her lap, and looks ahead to where they are going. She tries to take in any unusual details (Spot=13) on the way to the see "the Mistress".
Uriel {AC:17/16 HPs:11/21} d20+5=8 d8+4=12 Sunday June 20th, 2004 10:23:26 PM
Uriel turns and swings at the ambusher that hit him from behind but is hampered by the lack of space in the alley {Hit AC:8 DMG:12}
Uriel makes no sound beyond his labored breathing.
ADM Brent {City Crew} d20+3=20 d6+2=7 d20+1=15 d20+3=10 d20+4=14 d20+4=24 d20+4=10 d6=2 Sunday June 20th, 2004 10:31:15 PM
The man who stepped up to attack Conner hand to hand is hard pressed from Conner's attack. The fighter looks back for a second at the man in the cape and then tries another desparate swing at Conner. {Hit AC:20 Dmg:7}
The caped man snorts at the injured man and draws a longsword and dagger, prepared to step into the fray.
The man in hand to hand with Kadaz seems skittish with the dog but swings through, missing Kadaz {Hit AC:15}.
The man fighting Uriel swings at the wounded paladin, making small mocking gasps as he does. His blow goes askew, glancing off of Uriel's shield.
Ears, the archer continues to attack the dwarf, the first blow ricocheting near Kadaz's boot but the second arrow striking his side {Hit AC:24 possible crit hit AC:10 Dmg:2}
Arm d20+2=14 d20+2=4 Monday June 21st, 2004 5:50:28 AM
Arm continues to listen as intently as possible to the ongoing conversation, the cramp in his leg getting worse. "They'd best be moving on soon, lest it be the end of me if I am discovered.".
Arm - oops Monday June 21st, 2004 5:51:13 AM
so sorry...listen=14, spot=4 :)
Conner [AC=20 HP=13/20] d20+5=18 d20+3=20 d8+3=6 d6+3=5 Monday June 21st, 2004 7:03:58 PM
Conner tries to dodge his deparate foe's attack, but it strikes him across the thigh. He fights through the pain and swings wildly with his longsword to keep his assailant off balance [hit AC=18; 6 dmg] and follows up with a determined bash of his spiked shield to the mans neck and face [hit AC=20; 5 dmg].
If the man still stands his ground, Conner will yell to his companions "Quick, take cover in here! We are outnumbered" and will back towards the boarded up door of the blue building behind him. If the man falls or flees, Conner will yell "Hit them hard, we have them" and will advance on the cloaked figure approaching him.
Kadaz (AC 20 HP 19/21) d20+5=22 d8+3=4 d20+2=13 d20+2=14 d6+1=5 Monday June 21st, 2004 8:36:51 PM
Kadaz presses his attack on the man in front of him, swinging harder than before and much more accurately. (Hit AC 22, damage 4). He jumps a little in pain as the arrow nicks him but he presses his attack.
He again shouts to Birdie "Attack" this time addding "you dumb dog!". (handle animal 13) Birdie, having finished his investigation of the piece of trash in the alley, finally realizes what is going on and jumps ahead to bite at the man Kadaz is attacking (hit AC 14, damage 5).
As Kadaz orders Birdie to attack he hears Conner's yell.
Evan d20+7=20 Monday June 21st, 2004 9:52:15 PM
Evan watches carefully as they travel towards the manor, taking in the layout of the land. (spot-20)
DM Kathy Monday June 21st, 2004 10:25:25 PM
As Mira and Evan travel toward the manor house proper, they see the vineyards spreading out in all directions. As they get closer to the house, they see other things growing: formal gardens and what looks like a hedge maze in front, and a kitchen garden and herbarium in the back.
Josef leads you around to the rear entrance. He raps briefly at the door before opening it.
You find yourselves in the bustle of a busy kitchen, presided over by a halfling woman wrapped in a large apron. "Josef Doorsman!" she calls in a scolding voice. "Have you taken leave of your senses? You know better than to come traipsing in here when we're all hard at work--" her eye falls on Mira and Evan, "--and with strangers in tow, to boot! Mistress won't care for this."
"Now then, Dwimma," Josef says soothingly, exhibiting little concern over the woman's ire. "This nice couple's looking for work, and anyway, I know better than to bother you with them, busy as you are. Where might I find Aeldrik?"
The halfling woman sniffs, somewhat mollified. "Tending to his duties, no doubt, as you should be tending to yours. Away with you then! We've work to do." So saying, she begins ordering her staff around with renewed vigor.
"This way," Josef says, and leads you down a short, plain hallway, through a door, and into a larger, fancier hallway. He stops and looks about him.
Just then a nearby door opens and a woman emerges. She is tall and strong-looking, with blonde hair swept up into an elegant style and held in place with a jeweled hairnet. Her gown appears both costly and fashionable, and her beautiful features wear an icy frown. "Josef? What is the meaning of this?" she demands sharply, glaring suspiciously at Mira and Evan.
Somewhat taken aback to have encountered his employer face to face, Josef fumbles for a reply. "Er...Mistress, I was looking for....that is to say, they....they seek employment."
The blonde woman arches a haughty brow. "Really. How interesting."
Arm does his best to remain still and listen, but before too much longer a rough voice says, "My lord, we will be ready," and that seems to end the discussion.
Mira d20+3=12 d20+5=19 Monday June 21st, 2004 10:48:13 PM
Mira follows Josef as he leads them up to, and then through the house. Her eyes search out the number of servants (Search=12) that appear to staff the house. When she meets the small angry cook, she bobs her head, but stays silent. When the distinguished blonde woman fixes her with her icy stare, Mira makes a curtsy, drops her head, and mumbles "ma'am."
Drawing up her courage, Mira repeats the story she told the old man, "we lost almost everything during a recent attack on the city. Dragons. Surely you must have need of worker's on this grand estate? My husband is a carpenter by trade, and I can be a lady's maid, or work in the gardens or kitchen." (Diplomacy or Bluff=19)
Uriel {AC:17/16 HP:11/21} d20+5=9 Monday June 21st, 2004 11:02:06 PM
Uriel swipes again at the thug in the alley but again the close quarters hampers his actions. {Hit AC:9}
ADM Brent {City Crew} d20+3=18 d20+3=20 d4+2=3 d20+2=20 d6=5 d20+4=17 d20+4=18 d20+3=17 d6+1=7 Tuesday June 22nd, 2004 8:35:28 AM
Conner hits the thug in front of him and drops him - his shield cruching into the man. The weight of his body almost causes Conner to lose his grip on his shield.
The other man steps up and attacks Conner, saying, "Pathetic waste." It is unclear who this comment is directed at. Nonetheless, he swings at you with sword and dagger, only succeeding with a dagger strike {Hit AC:20 Dmg:3}
Kadaz lands a solid blow on the thug he is fighting, his flail striking the man on his shield side shoulder, the arm goes limp and the man grimaces. Then Birdie bites the man's leg and he almost falls over. {You can see from his pale complexion and wavering stance that he is not doing well} He swings at the dog gripping his leg {hits AC:20 for 5 points - I don't know what the dogs hits or AC is but this probably hits).
The archer also fires at Kadaz again, but only succeeds in near misses with both missles.
The thug on Uriel swings but this time connects. {AC:17 Dmg:7}.
Kadaz (AC 20 HP 19/21) & Birdie (AC 15, HP 2/7) d20+5=15 d8+3=10 d20+2=8 d6+1=4 Tuesday June 22nd, 2004 9:34:38 AM
Kadaz hears Conner yell "Hit them hard, we have them" but this is rendered moot by him hearing Birdie's whelp when the dog is wounded. Blood immediately starts to pour out of a wound in Birdie's side.
"You hurt my dog! Kadaz yells in anger and swings again at the opponent in front of him. He hits again, this time his rage allowing him to do much more damage than before (hit AC 15 damage 10). Birdie also presses his attack and bites again but the wound slows the dog. (hit AC 8 damage 4).
Arm d20+2=11 d20+2=8 Tuesday June 22nd, 2004 12:42:08 PM
Seeing that the conversation is at an end, Arm makes a mental note of the features of as many of the group as he can discern, then after they move off, finally stretches out his cramping leg. After waiting several minutes, he makes sure that the coast is clear (listen-11 spot-8), and then proceeds down the road toward the estate, hoping that Mira & Evan are having good luck in their parts in this.
Conner [AC=20 HP=10/20] d20+5=15 d20+3=20 d8+3=5 d6+3=5 Tuesday June 22nd, 2004 8:33:33 PM
Conner barely notices the injury from the dagger as he presses forward against the cloaked man. Again the tattooed warrior swings wildly with his sword [hit AC=15 dmg=5] and follows up by thrusting his spiked shield into the face of his assailant [hit AC=20, dmg=5]. "Lay it down lad, or you'll feel my blade." he grumbles in a low voice.
Uriel {AC:17/16 HP:4/21} d20+5=24 d20+5=25 d8+3=5 d8+3=10 Tuesday June 22nd, 2004 8:55:09 PM
Uriel finally is able to compensate for the confined quarters, striking a mighty blow against the thug. {Hit AC:24 possible crit, Confirmed AC:25 dmg:15}
"Take that and die, honorless rogue!" Uriel shouts at the backstabbing thug.
ADM Brent {City Crew - The tide is turning} d20+4=21 d20+3=11 d8+3=8 d20+4=20 d20+4=24 d20+4=11 d6=6 d6=3 Tuesday June 22nd, 2004 9:04:46 PM
Several things happen all at once, both the thug on Kadaz and the one on Uriel drop to the ground. Kadaz can tell from the gravity of the wound on his assailant that he has gone on to whatever foul fate awaits one in the afterlife.
Uriel's attacker also is fully dead, Uriel's blade is befouled in the innards of the body, probably stuck in the ribs by the angle of the blade.
The caped man smirks at Conner, "Lad, is it? I was wiping the ground with two bit fighters like you while you were still sniveling in your momma's skirt tails, boy." To punctuate his slander, he attacks with both weapons, hitting once with his sword but Conner is able to deflect the dagger with his shield. {Hit AC:21 Dmg:8}
The archer looks around once or twice, shaking his head and then turns taking two more shots at Kadaz, striking twice {Hit AC:20 and 24 no confirmed crit DMG:6 and 3}.
ADM Brent {City Crew - oops} Tuesday June 22nd, 2004 9:32:16 PM
Forgot to mention that only Conner's shield attack struck the caped man - sorry.
DM Kathy Tuesday June 22nd, 2004 11:31:29 PM
The blonde woman frowns at Mira's introduction, then turns her attention to Josef. "Their timing is a bit too convenient, wouldn't you say?" She seems to make up her mind. "Turn them out. Make sure they leave the grounds." Turning on her heel, she stalks away.
Josef sighs and turns to you. "I'm sorry," he says. "She's a good person, really, it's just--" he looks troubled and says no more about it. "Come on," he says at last, "I'll take you back to the gate. You can try your luck at a different estate; I know someone will appreciate your help."
Meanwhile, Arm approaches Wycklea's gate, much as Mira and Evan had a few hours before. He rings the bell and waits a long while. He rings again, and at last a woman in a flour-smudged apron approaches cautiously to peer through the bars at him. "Yes?" she says.
Kadaz (AC 20 HP 10/21) & Birdie (AC 15, HP 2/7) d20+11=29 d20+5=22 d8+3=7 d10+2=9 d20+2=20 d4+1=4 Wednesday June 23rd, 2004 7:55:17 AM
Kadaz quickly yells towards Uriel "Distract the archer" as he moves towards the caped man attacking Conner. Kadaz swings his flail and tries to knock the sword out of the mans hand (hit 29). If the opponent tries to pick up the sword or otherwise leaves Kadaz an opening, he will swing again, this time trying to do damage (hit AC 22, damage 7).
Kadaz also tries to command Birdie "Hide." (handle animal check 9). Birdie's wounds, however, have confused him and he pays no attention. Instead Birdie concentrates on the fallen human just in front of him, the one that wounded him. Birdie bites savagely at the body and rips a big chunk of flesh out of the side of the unmoving corpse (hit AC 20, 4 more damage on the corpse). Growling in satisfaction, Birdie looks around in triumph.
Evan d20+7=12 Wednesday June 23rd, 2004 7:55:55 AM
Evan seems a bit surprised by the curt dismissal. He follows the elderly gatesman back out of the manor, keeping his eyes sharp as it seems that they will have to enter the grounds in secrecy and they will need a path and a place to stay out of sight. He hopes that Mira caught the sudden biting off of words. Hopefully she will be able to get a bit more information. (spot-12)
Conner [AC=20 HP=2/20] d8+1=7 Wednesday June 23rd, 2004 8:01:52 AM
Conner falls back (5 ft) under the punishing attack from his foe. A long deep wound across his arm bleeds profusely. The fighter reaches into his belt pouch, withdraws a small vial, and consumes its contents [CLW=7hp].
Conner refocuses his attention on the cloaked figure and awaits the next attack with silent determination.
Arm d20+7=27 Wednesday June 23rd, 2004 9:50:22 AM
Arm smiles broadly at the woman, bows deeply and says, "And a very good day to you, my dear woman. My name is Jaslix Obano, but you may call me Jas. I am a singer of songs and a teller of tales, and my sincerest wish is to apply my stylings to those within your fine estate. May I speak with the lord or lady of the house?". (Diplomacy-27...nat 20 :) ).
ADM Brent {City Crew} d20+4=7 d20+4=12 Wednesday June 23rd, 2004 10:34:37 AM
{OK On the caped man's opposed attack roll, there is no way he can stop Kadaz with a roll of 29 - He doesn't move to pick up the weapon, instead he pulls a short sword {free action} and attacks Kadaz. {I believe the disarm counts as your melee action for the round per the disarm rules so your attack is a no go}. He is clearly rattled by your disarm and misses with both attacks (short sword and dagger).
More to come...
Mira d20+5=22 Wednesday June 23rd, 2004 10:43:56 AM
Mira is just as surprised as Evan, by the ubrupt manner of the noblewoman. She lowers her head and bites her lip to avoid showing her disappointment as she follows Josef. Out of earshot of the other servants she will ask the elderly man, "have there been troubles even at this beautiful estate?" The woman hopes to learn something of what seems to be troubling the well-intentioned old soul. (Diplomacy=22)
Keeping her hands low, she signs to Evan, Lets find Arm later. Maybe his luck has been better than ours?
DM Kathy (Country Crew) Wednesday June 23rd, 2004 9:20:56 PM
Evan and Mira follow Josef out of the house and back toward the gate. En route, Evan looks about for places to get in and/or hide. He calculates that under cover of darkness, getting inside the estate's wall probably won't be too difficult, and there are places to hide on the grounds. Getting into the house is another kettle of fish entirely.
"There's troubles everywhere, lass," Josef replies to Mira. He looks worried.
At the gate, the woman wipes her floury hands on her floury apron and returns Arm's smile. "Well. Aren't you a one?" She bites her lip, hesitating. "Only I'm not the gatekeeper, see? That's my husband. He'll be back soon, I'm sure; perhaps you'd best speak to him." She lowers her voice. "It's just--Mistress has been in a mood, because of--well. Perhaps this isn't the best time."
Conner [AC=20 HP=9/20] d20+5=6 Wednesday June 23rd, 2004 9:58:27 PM
Once the healing potion has done it's work, Conner tries to gain an advantage over his opponent by flanking him. Still feeling the effects of his wounds he attacks only once with his longsword and a hesitant swing at that [+7 longsword, +2 flank, -4 fighting defensively = +5; rolled a 1!].
Despite his miss, the burly fighter is now well positioned to defend himself [effective AC=22] and Kadaz seems to have his blood up.
Uriel {AC:17/16 HP:2/21} d20+3=21 d4+3=7 Wednesday June 23rd, 2004 10:08:33 PM
Uriel hears Kadaz's wish and pushes himself off the wall to run out towards the archer. Uriel drops his longsword and draws a dagger, throwing it at the man and yelling, "By Domi's will, you will die!" {Hit AC:21 Dmg:7}
ADM Brent {City Crew} d20+4=12 d20+4=18 d6=6 Wednesday June 23rd, 2004 10:12:04 PM
{Hey Conner I left the ... - I wasn't done, really I just wanted to make sure the 5 foot step and then healing potion wouldn't provoke an attack of opportunity - I say no}
The archer looked like he was going to fire again on Kadaz until the crazy knight of Domi came yelling and screaming out towards him, throwing a dagger. The dagger hits the man and he focuses his attention at Uriel, hitting his shield once and hitting him once in the thigh. Uriel sighs and falls over from the hit.
Mira Wednesday June 23rd, 2004 11:35:35 PM
Hoping to tease out at least some small thread of information from the old gate-keeper, Mira asks, a little shamefaced, "mind if we take you up on your earlier offer of a bit of wine and a crust? It's been a long trip and we haven't eaten since morning."
Mira signs to Evan, Hopefully a shared meal will loosen the man's tongue a bit. We may yet learn what has disturbed the lady.
Kadaz (AC 20 HP 10/21) & Birdie (AC 15, HP 2/7) d20+11=23 d20+5=22 d8+3=11 d20+2=6 d20-3=0 Thursday June 24th, 2004 6:40:28 AM
The sound of Uriel hitting the ground emphasizes the urgency of ending this fight soon. But there is still this hooded man to deal with. Kadaz again swings to disarm the man, this time aiming at the short sword (attack roll 23). If the man bends over to pick it up or otherwise drops his guard Kadaz will swing at his back (attack roll 22, damage 11).
"Birdie, attack!" yells Kadaz, trying to get some help from the dog (handle animal check 6). But Birdie is still busy attacking the dead human. He has gotten a strong grip on an arm and is shaking his head back and forth, trying to rip the arm off in order to carry it away as a chew toy.
Lacking Birdie's help Kadaz tries some psychology. "Run away now or I will let the dog eat your arm off." (Intimidate check 0) But his attempt at intimidating the opponent comes off so poorly that even Birdie looks up and wonders what Kadaz is talking about.
Evan Thursday June 24th, 2004 7:52:10 AM
Evan gives Mira a small nod of approval for her idea and tries his to look parched.
Arm d20+7=23 Thursday June 24th, 2004 10:20:43 AM
Arm nods at the woman and says, "Aye, if you think that best my dear, we shall await the arrival of your husband. In the meanwhile, kindly allow me to play you a small tune.". Arm begins to play a song about country life and the advantages of living outside of the "big city" (perform=23).
Uriel Thursday June 24th, 2004 12:05:18 PM
*drip* *drip*
Conner [AC=20 HP=9/20] d20+5=14 d20+7=23 d8+3=4 Thursday June 24th, 2004 7:26:50 PM
Conner watches the cloaked man's sword drop to the ground and seizes the opportunity to strike. He changes tactics and slams forward with his shield to set his foe off balance and then follows through by swinging his sword beneath the spiked shield [Hit AC=23; Dmg=4].
"Kadaz" he rasps, "see if you can help Uriel, he may have a potion on him. I'll hold this caragu rukhas Highlight to display spoiler: {orc dung} at bay"
ADM Brent {City Crew} d20+4=19 d20+2=6 Thursday June 24th, 2004 7:31:53 PM
Kadaz uses his flail expertly again, stripping the short sword out of the caped man's hands.
When the archer sees that, you hear him say, "Steal this!" and he disappears, the sounds of his footfalls following him away.
The caped man says, "Curse you stumpie! Why can't you fight like a warrior?" He throws his dagger at Kadaz but it flies way off the mark and the guy turns to run. {AoO for both of Kadaz and Conner - I will let Kadaz's other attach be his roll - it hits and the guy takes 11 points of Damage.} Conner?
ADM Brent {Appended} Thursday June 24th, 2004 7:33:25 PM
{Conner you may still take an attack of opportunity on the caped man - although your other attack hit also.} We must have been posting at the same time.
Conner [AC=20 HP=9/20] d20+7=12 Thursday June 24th, 2004 8:37:08 PM
Conner takes a futile swing as the cloaked figure turns to run and then turns his attention towards Uriel.
Kadaz (AC 20 HP 10/21) & Birdie (AC 15, HP 2/7) d8+1=7 d8+1=6 Thursday June 24th, 2004 9:37:47 PM
"Stumpie? You calling me names?" Kadaz wonders. "Coward!" he yells at the back of the fleeing man.
His anger vented, Kadaz runs to Uriel, pulling a vial out of his tunic as he does so. He carefully lifts Uriel's limp head and pours half of the vial into his mouth, making sure to hold the head so that none of the precious liquid is lost. (Use a vial that has 2 cure light wounds potions in it, 7 hp recovered).
Kadaz looks up carefully at the rooftops. If there is no apparent threat he then walks over to Birdie, who by now has managed to severely mangle one arm of the dead man. Birdie looks up, blood running from his jaws, and wags his tail in total domination over this foe. Kadaz pets Birdie, says "Good dog" several times, and manages to get the other half of the vial into Birdie, curing all of the dog's wounds. (6 hp recovered)
"Quick, search the bodies." Kadaz says to Conner. "The guard will be coming soon." Assuming no opponent appears Kadaz will help strip the dead of valuable items (weapons, coins, ...) as well as doing a quick search for as any sort of identification or clue to why they set this ambush, or who might have paid them.
Kadaz will make a deliberate point to pick up the long sword, short sword and dagger lost by the hooded man, chuckling as he does so. "Stumpie, that's rich. And him running way," he mutters to himself. These items are going to look good hanging on the wall of Kadaz's room as trophies.
DM Kathy (Country Crew) Thursday June 24th, 2004 11:24:16 PM
The woman is delighted with Arm's singing. "My word!" she says. "Your voice is fit for a king's hall, young man. Oh!" she says looking behind her. "Here is my husband now. Josef!"
It is indeed Josef, with Evan and Mira in tow, returning to the gatehouse. "This nice young couple come looking for work," he explains to his wife, "but Mistress wouldn't hear of it. Too suspicious, she says." He sighs. "And mayhap she's got the right of it after all. But I've offered them a bite and a sup before they move along."
The gatekeeper's wife clicks her tongue. "And this nice young fellow is a bard, and a good one, too," she says. "He asks leave to play at the house, but..."
Josef shakes his head. "It's not a good time, lad," he says sadly. "But you might as well join us for a little bite of something before you go."
Uriel d8+2=6 Friday June 25th, 2004 1:10:31 AM
Uriel sputters awake as the potion takes affect. He coughs a few times and says, "Who got me drunk and paid for the ugly Courtesan?"
He smiles as gets up, wavering. "Thanks to you both. Did the others get away?"
As he waits for an explaination, he pulls the curing wand out and uses it. Afterwards he still looks pale and unstable, but mobile.
ADM Brent {City Crew} Friday June 25th, 2004 1:21:52 AM
Kadaz does not hear or see any apparent threats on the rooftops. After he comforts Birdie, he is able to collect his 'trophies'.
Conner is able to cut the purses of the downed men.
No one hears the sound of guards. It is a bit disconcerting because you begin to realize they may not be coming. Assuming that you aren't prepared to stick around and see, you return the way you came and get back out to the more travelled thoroughfares of the city.
While you do get a few sidelong glances from the people on the streets no one stops you from heading back to the inn. The few times you see the guard, you are able to circle around to prevent any potential problems. After what seems an eternity, you arrive back at the apartment.
Looking at the pouches that you scavenged, you find 10 gold in each of them but the second pouch also has an odd gold coin, minted with a different face on the coin.
Back in the alleyways, the three bodies lay silent, until the rats come...
{Thanks for letting me have the chance to DM, I loved it. This concludes my posting as DM for the City crew - I think I was only gonna run until the combat was done.}
Arm d20+7=25 Friday June 25th, 2004 12:17:00 PM
Arm greets the newcomers with no notice of familiarity with Mira & Evan, (ignore=25? LOL!!)"Why, thank you kind sir. Some food and drink would be MUCH appreciated.".
Kadaz (10/21) d20+1=15 d20+1=18 Friday June 25th, 2004 5:03:46 PM
Once back home Kadaz wants to clean up. The wounds he has suffered have left him bruised, sore and bloody. "Uriel, could you spare a cure from the wand? My wounds are slowing me and I'd appreciate feeling better. And Conner is also significantly wounded. Could you use the wand on him?" After this, a trip to the bath house, followed by giving Birdie a bath, leaves them much refreshed.
Kadaz will inspect the strange coin they found very carefully. "Uriel and Conner, maybe a bartender who sees a lot of coins would know more about this. I think that we've earned ourselves a good supper and some drinks. And after all," Kadaz breaks out into a grin here and jingles the 30 gp found today "we have some extra gold."
Before leaving Kadaz ask everyone to inspect the 3 weapons carefully. Are any masterwork items, seem out of the ordinary, or have some identifying mark? If any appear to be more valuable than ordinary he'll carry it along for safekeeping. The others will be mounted on the wall in the common room of their home. (spot roll 15 for inspecting weapons)
Kadaz will be watchful on the way to the inn just in case hooded guy reappears (spot roll 18) Over supper Kadaz continues the discussion about what to do. "Again we seem to be closer than we realize to something important. Who has been watching us? And this makes me believe that Avandri is in more danger than we had thought. We we ambushed outside of the Hall of Records and never got a chance to look for her. I think tomorrow we should look for Avandri. And remember, we were watched by a half-elf woman outside of the Flying Pigs Inn. She could have been keeping an eye on Avandri and passed along information about us. We should keep looking for her. And especially, we need to keep our guard up. The leader of the ambush today escaped, along with the big-eared archer."
Kadaz will enjoy greatly his supper, glad to be alive while others aren't. He orders an extra supper just for Birdie.
Uriel {9/21} d8+2=7 d8+2=4 Friday June 25th, 2004 8:48:09 PM
"The bartender is a good idea, Kadaz. I don't mind tapping you both. I am pretty sore from the fight also. I think I might sit out the trip to the bartender so I can rest up tonight," Uriel says.
Uriel brings out the wand and taps Kadaz {7 points} and then Conner {4 Points}. He then says, Conner I can do some healing of my own these days if you don't mind?" {assuming there is no problem Uriel lays on hands for 4 more points to Conner}
Uriel groans a bit as he sits back down. He kicks back a mug of water, draining it. "I am going to go sleep for now, Sorry friends, that was a close one today."
Uriel goes to his room and sleeps - with his longsword at hand next to the bed.
Conner d20+1=21 Saturday June 26th, 2004 6:08:15 PM
Conner gladly accepts the touch from Uriel's wand and the additional healing from the paladin. "Well fought my friends, we defended well, although it was a little closer than I would have liked. I will have to purchase additional potions of healing."
The fighter opens the pouches taken from their opponents and counts out the coins and then inspects the weapons [Appraise = 21; natural 20] to determine if any of them are masterwork.
"I suggest we retire to Sampson's to discuss today's events and inquire about this unusual coin".
Evan d20=18 d20+7=20 d20+7=15 Sunday June 27th, 2004 9:05:05 AM
Evan bows polite to the gatekeeper's wife and offers her a smile since he cannot offer words. He follows the Gatekeeper into the house, eyes and ears open for any sign of what is occuring on the estate.
(ignore first roll, I hit the wrong button, spot-20, listen-15)
Kadaz (17/21) Sunday June 27th, 2004 1:23:56 PM
After spending several hours with Conner in Sampson's Kadaz is not ready to fall asleep. He is till a little wired from today's battle. He puts away the food he got for breakfast and then sits down at the big table. Looking around for something to do that isn't noisy he remembers the journal that Conner had given him several days ago. At that time Conner had said to keep a record. Now would be a good time to start.
In the still of the night, with Birdie dreaming by his feet, Kadaz starts documenting what they've learned about Avandri's situation. He tries to organize what he knows in a logical manner in order to keep things in order. After several hours he is finally tired enough to sleep.
In the morning, over breakfast, Kadaz asks Conner and Uriel "Please look over what I've written in the journal you provided, Conner. I've tried to remember everything we've learned about Avandri. And what has happened. Did I miss anything?"
(OOC: journal is online at http://www.geocities.com/jeff+hoffman/KadazLog )
Mira d20+4=23 Sunday June 27th, 2004 8:58:12 PM
Mira follows Josef back to the gates of the estate. When she sees Arm, she gives him a wink, then shrugs her shoulders. "I do not know the mistress of this place, but she was in a sour mood when we met her and offered our skills to the service of this grand place."
Mira will break bread with Josef and his good-wife, and make small talk with them. She will tell them about how Plateau City was attacked by dragons, and ask if the plateau was spared. She will try to extract a little information about what has been going on locally, and what may have contributed to the mistress' bad mood. (Gather Info=23)
"It might be helpful for us to know a little about the area and what difficulties the people face, if we are to fare better at the next estate, you know," she ways with a serious look.
DM Kathy Sunday June 27th, 2004 11:37:57 PM
In Town:
Kadaz, Conner, and Uriel are all feeling a little battered after the fight. Taps from the Cure wand help the worst of it, and a good meal at Sampson's helps still more.
You show Hamm the odd coin and he nods. "Oh, one of those," he says, not very interested. "An older coin, my friends, one they stopped minting about 30, 40 years ago. You still see 'em from time to time, though."
Kadaz's inspection of the weapons and gear yields nothing of interest; all of the items are of standard make and could have been purchased anywhere.
In the Country
Josef and Mella set a fine table, and you eat a good meal. They are interested in hearing of your travels, and listen in horrified awe of the dragon attacks.
"We heard about it, of course," Mella says, returning to the stove to replenish the large bowl of stew. "But it's different to know somebody who actually went through it! Mercy! How frightened you must have been!"
Josef tells you that the neighborhood is generally a quiet, peaceful one. "We've had some trouble with break-ins," he confides, "but none of the other estates seem to be affected. And I'm sure many of them will need willing workers--or will welcome some good entertainment," he adds, with a smile for Arm. "Here at Wycklea, though--well, Mistress Sarla don't know who's been doing the breaking in, or what they're after, so she's on edge, like. And you showing up out of the blue--well," he shakes his head. "She's afraid you might be spies, you see, of whoever's been doing it. And I don't know but she's right in being cautious. You can't be too careful."
"Not that we think you're dishonest," Mella interjects with a hard look at her husband. "It's just---well, better safe than sorry. You understand."
Arm Monday June 28th, 2004 5:47:52 AM
Arm nods in agreement at the couple's statements, all the while wondering how they can possibly infiltrate the estate when everything seems to be going against them.
Evan Monday June 28th, 2004 8:05:18 AM
Evan listens attentively while eating then, under the pretense of taking his lovely wife's hand and holding, he signs to her, Ask about the break ins. What sort of things were taken and what was broken into.
Mira d20+4=13 Monday June 28th, 2004 2:00:08 PM
Mira squeezes Evan's hand after he has passed his message to her. "Curious that only this estate has been a target, and not the others?" says Mira. She tries to keep her voice even, and light, as if it is just natural curiousity. "Were the thieves successful? What items were taken? Does your mistress not have guards posted?" (Gather Information=13)
Kadaz Monday June 28th, 2004 4:08:57 PM
After the others have had a chance to comment on the journal Kadaz will tuck it away in his pack. "We are scheduled to meet the others at an in tomorrow night. So we should leave tomorrow morning. That leaves today for research. We have researched the hall of records. I suggest we loook for Avendri today and make sure she is guarded. Any other ideas?"
Uriel Monday June 28th, 2004 6:54:20 PM
Uriel wonders aloud, "I wonder where that coin came to be on that rogue. Don't they tend to take older coins out of circulation? I wonder if there is a coin minter or an antiquities dealer that might know more about that?"
Conner Monday June 28th, 2004 10:17:13 PM
The tough fighter ponders aloud, "I wonder what last night was all about?" he grumbles, adding "a random attack by thugs, or somehow related to our new quest?" Conner shakes his head, any ideas eluding him.
He busies himself cleaning and sharpening his shield spikes.
DM Kathy Monday June 28th, 2004 11:42:17 PM
In Town:
Connor, Kadaz, and Uriel discuss the previous day's happenings and what to do next. Was the fight simply a random attack, or was there something more behind it? And how could they find out.
They discuss investigating the coin further, and checking on Avandri.
In the Country:
"Nothing was taken," Mella replies to Mira's query. "That's what's so odd. The thief--if it is a thief--passed up the tapestries, the silver plate, Mistress Sarla's jewels, everything. What can they be about?"
When Mira asks about security measures, Josef merely says, "Don't you worry on that score. We're ready for them if they should try again."
It would seem that breaking into Wycklea would be a difficult untertaking.
Arm Tuesday June 29th, 2004 6:19:09 AM
Arm finishing his meal, casts a sidelong glance at Mira & Evan, and says to their hosts, "Well, I thank thee for thy hospitality, but I'd best be moving on...if there is no work for me here, then I'd best begin to look elsewhere. A very good day to you all.".
Saying so, he bids their leave, and once outside the gates, travels a decent distance away from the estate (but not far enough away that he cannot see the entrance), and ducks into the woods to await the arrival of Mira & Evan, anxious to speak to them.
Kadaz Tuesday June 29th, 2004 7:26:05 AM
Kadaz considers Conners questions. "Last night's attack was certainly aimed as us. We are 3 fighters, armed and armored. No one is going to consider us easy pickings. Common thieves will wait for a group that appears to be easier to attack and, let's be realistic, richer.
"And remember, we followed a guy with big ears into the alley. When we got there he was on a rooftop with bow at the ready. He knew he was leading us to an ambush.
"I think someone is watching Avandri and then following those she talks to. We have to assume that all of our steps will be noticed.
"So today we can follow up on the coin and track down Avandri. Anything else? I had thought we might be able to find an older bard who might remember Daval. And Daval's man in town, though Avandri has a much better chance of finding him than we do.
"I just had a thought. From Avandri's description of her cousin it seems unlikely that Sarla has a lot of contacts here in Plateau City. If she is behind the attack on us I wonder how she managed to hire those thugs? And if she did, did she use old coins from Daval's adventuring days to pay them off. Or is there a 3rd party involved who is trying to get Wycklea for himself?"
Kadaz's forehad furrows in deep thought. Then he chuckles and shakes his head. "Too much thinking and you can see conspiracies under every table. Let's follow up on what we have in front of us. Birdie, come on! We're off."
Birdie jumps up and is ready to go. After the battle the day before, a very good supper and a good breakfast she is ready to to that again. Her tail wags in anticipation.
Evan Tuesday June 29th, 2004 5:38:05 PM
Evzn nods to Arm as he leaves, a salutation from one stranger to another. After Arm leaves, Evan will look to Mira to see if she has anything else she would like to ask. He is fairly certain that they won't be able to get the gatekeeper to open up to two perfect strangers about the security precautions around the estate. Evan will signal to Mira that he is ready when she is.
Mira Tuesday June 29th, 2004 7:16:55 PM
Mira thanks Josef and his good wife for the meal. When the couple aren't looking, she extracts a single gold coin from one of her pouches and slips it under the rim of her plate where it won't be found until the table is cleared, and she and Evan are long gone.
With a heavy sigh, the sorcerer will take Evan's hand in hers as they return to Ariel and the cart, and then together, make their way back down the road from the estate.
"An attempt to break into the estate does not seem a wise one for we three to attempt at this time," she sighs, as she scans the sides of the road and the nearby copse of trees for the bard. "Let us make for the inn and the rendez-vous with the others. Maybe they learned something from their enquiries in the city?" Mira sighs again, "when I was a child, and worked the river at night with my dad, there were sometimes folks out who were real clever at hiding. They could get into and out of all sorts of places. I'm sorry I never learned their skills."
Conner d20+3=15 Tuesday June 29th, 2004 10:28:27 PM
Conner follows Kadaz and Birdie out the door. "Are we so sure that Sarla is behind this? What do we really know of Avandri other than what she has told us."
Conner will keep an open eye for big ears, the cloaked man that got away, or anyone else that appears interested in their affairs [Spot=15].
DM Kathy Wednesday June 30th, 2004 1:37:37 AM
In Town:
Somewhat anxious about their employer, Kadaz, Connor, and Uriel return to the outcast quarter to speak with Avadri. She is alarmed when you tell her of the attack.
"I-I must admit, I feared something like this," she says, shaking her head. "Sarla is quite ruthless, and determined to have Wycklea for her own."
She also recognizes the coin. "Grandfather had many such at Wycklea," she says, smiling fondly in memory, "from his adventuring days." She hesitates, then continues, "My friends, do not think I would ask you to further endanger yourselves. If you wish, you may end our arrangement and keep the funds I advanced you."
In the Country:
Arm leaves the gatehouse, and Mira and Evan follow some minutes later. They meet a short distance from the estate to discuss possible strategies from this point.
Uriel Wednesday June 30th, 2004 3:39:40 AM
"No, No, really. We are able to take care of ourselves. We are concerned with what precautions you are taking for your safety here." Uriel ends his question with a raised eyebrow.
Kadaz Wednesday June 30th, 2004 10:42:02 AM
Kadaz also asks more questions. "We are not going to stop now. We were mainly concerned about your safety. I believe that you are being watched and that is how we came to be attacked. As Uriel asked, do you have any protection?
"And by the way, were you successful in locating your father's man in town?"
Mira Wednesday June 30th, 2004 7:16:22 PM
The green eyed woman is sorely troubled that the group has learned so little. She feels a little ambivalent about the whole situation and voices her concern to her companions, "I really like this Josef and his good-wife. The cook seemed a nice sort of person as well. They seem loyal to their mistress, and I would hate to take them on if they came to her defense." Mira shakes her head as the little party makes their way back down the road, "I would be more comfortable if we had some convincing evidence that this Sarla is as bad as our patron, Avendri makes out."
Evan Wednesday June 30th, 2004 8:23:38 PM
Evan is a little concerned as well. He signs to Mira to translate to Arm. The gatekeeper and his wife seem like good people. If Sarla were truly as evil as Avendri makes her out to be, why would they continue to work for her? I think there is something going on here that we haven't seen yet.
Conner d20+1=12 Wednesday June 30th, 2004 10:15:05 PM
Conner lets Uriel and Kadaz do the talking. Something about all of this bothers him. He listens to Avandri with suspicion [Sense Motive = 12] and tries to hide his true feelings.
Arm Thursday July 1st, 2004 12:15:05 AM
Arm nods grimly once Mira has translated for Evan, "Aye my friend...I fear the same thing as well...I think that either there are MAJOR pieces missing from what we've been told back in town, or else we are working for the wrong party. I think it best that we make our way back to the others, and confront Avendri to either come clean, or bid us farewell.".
OOC: Um...Mira? I don't know if leaving that coin was wise...I could be wrong, but didn't you say that you and Evan had lost your house and were looking for work? If that's the case, then people normally don't throw gold about hither & yon... :) No offense, of course...just an observation...
DM Kathy Thursday July 1st, 2004 12:59:52 AM
In Town:
"I thank you for your concern," Avandri says. "The Inn here is safe enough; they have their own guard at night and there are plenty of people around. I just cannot venture far from--well, not home," she amends with a wry smile, "for I have no home now. But I shall stay close to the Inn, have no fear."
"I did succeed in locating my grandfather's man of affairs," she replies with a pleased smile. "We are meeting tomorrow--here," she adds hastily, "so I won't be traveling across the city. We'll do well enough."
Conner does not sense anything untoward in her answers.
In the Country:
Mira, Evan, and Arm gather on a deserted stretch of road and discuss their concerns. Are they working for the right party in this dispute?
You are discussing the possibilties when a loud, dramatic voice calls, "Stand and deliver!"
You look up to see a group that Arm, at least, recognizes. Three wealthy, foppishly dressed young men on horseback, accompanied by four armed footmen in leather armor. The one who spoke--the dark-haired man Arm saw earlier--has added a large, astonishing feathered hat to his ensemble. He stands in his stirrups, chin up, chest out, and one arm extended, pointing a rapier directly at the three of you.
He obviously feels he cuts quite the dashing figure, but the effect is spoiled somewhat by the fact that since he's a good 50 feet away from you the rapier isn't much of a threat. The footmen, however, all bear good, solid crossbows and have them pointed at you.
"Send forth the Lady Sarla," continues the one in the hat, "and I will allow you to go in peace!"
Uriel Thursday July 1st, 2004 1:18:31 AM
Uriel says rather forcefully, "Lady, I don't believe you are taking us seriously. Yesterday, the three of us were almost killed - I myself took a grievous wound from an archer that was waiting for us after luring us into a network of back alleys. You must not be flippant with your safety."
After they leave her, Uriel will turn to the others, "Either she has no common sense or else we are missing something. It's like she can't believe that she would be targeted!"
Arm d20+7=8 Thursday July 1st, 2004 6:01:00 AM
Arm chooses to speak, hand on the hilt of his sword as he does so...trying his best to appear jovial, but failing miserably, (diplomacy=8...nat. 1...DOH!! :) ) "My dear sir, can you not see that we are on the same side of the gates as YOU? I suggest that you trade in your foppish clothing for a good pair of glasses.". Glancing at Mira, he continues "Perhaps THIS young lady wouldn't mind lending you hers for a moment so that you can tell the difference?".
OOC: Thanks to you, Kathy, with your "stand & deliver" comment, I'll have the song "Whiskey in the Jar" in my head for the rest of the day...LOL!!
Mira d20+2=21 Thursday July 1st, 2004 11:39:19 AM
"I doubt we'll return here in disguise, again" Mira answers Arm when he expresses his concern about the token she left for the Doorman's, before continuing, "and the old couple were kind enough to share their meagre fare with three strangers." She shrugs, and gives Arm a little grin, it wasn't much, any way."
When confronted by the pretentious fop, the sorcerer falls behind her companions. As she fumbles with the opening of her pouch, she tries to discern the silly fellow's intent (Sense Motive=21).
Kadaz Thursday July 1st, 2004 12:17:50 PM
"I am very glad to hear that you are staying in the inn. It will be safer that way. Would you tell us the name of the man you are meeting tomorrow?"
DM Kathy Friday July 2nd, 2004 1:15:48 AM
In Town:
"His name is Raim and he has offices in the Gold Quarter," Avandri replies, "but he has graciously agreed to meet me here. I should be safe enough."
In the Country:
If possible, the young fop draws himself up even more. "Do not attempt to ply me with falsehoods!" he cries. "I know that you have concealed the Lady Sarla and are attempting to spirit her away from me. But True Love will win out! Hand her over at once!"
The footmen shift uneasily, taking your measure. One of them begins, "Er--my lord--"
"No!" the young man interrupts. "They are concealing her--I know it! Why, the exact same thing happened in 'Lady Dravwyn's Folly.' And 'The Haunted Mill.' Come out, Lady Sarla!" he calls. "There is nothing to fear."
Mira gets the impression that the young man is sincere, if misguided. He does not want to hurt you, but clearly has an overdeveloped sense of drama and is therefore likely to be unpredictable.
Arm d20+7=26 Friday July 2nd, 2004 10:35:27 AM
Seeing that the man is several flagons short of a full keg, Arm relaxes somewhat but remains wary, "My dear sir, we are but 3, and ONLY 3 people. We come from the city, these two losing their house from the dragon's attack and looking for work and a place to stay, and I am but a simple singer of songs looking for new audiences. We know not of this "Lady Sarla" NOR the "Lady Dravwyn" and "Haunted Mill" of which you speak. perhaps you have mistaken us for someone else?" (diplomacy=26). While still bearing a full-toothed smile at the man, he murmurs to Mira from the corner of his mouth, "See if you can attract the attention of the gatekeeper. We MAY need some help here.".
Uriel d20+4=21 Friday July 2nd, 2004 5:20:01 PM
After they leave their patron, Uriel turns to the others, "We should check out that guy she mentioned."
While they are walking, Uriel tries to keep a sharp lookout for anything unusual. {Spot:21}
Conner Friday July 2nd, 2004 5:31:17 PM
Conner agrees with Uriel, "Yes, let's find out more of this 'Raim', and while we're at it, we should find a dealer of antiquities and learn more of this coin."
Conner wonders how the others fare at Wycklea.
Mira d20+5=23 Friday July 2nd, 2004 8:33:16 PM
Sensing the four footmen are almost as confused as she and her party, Mira steps past Arm and Evan. With her hands spread wide, palms facing out, she moves slowly towards the opposing group, closing the distance to 30 ft.
"See? I am surely not the lady you seek," she says, then lowering her gaze as if shy (Bluff=23) Mira murmurs demurely, "but I wish I was." Casting a quick glance back at Evan, the sorcerer continues to flirt with the pompous man in the big hat, looking at him with big green eyes through her little round spectacles, "please do not harm me,...um us,...my friend speaks the truth. We do not know the lady Sarla, or the mysteries of which you speak."
Kadaz Friday July 2nd, 2004 10:49:16 PM
Kadaz has no good ideas. "OK. Let's find this Raim in the Gold Quarter. But then I'm fresh out of ideas. Shall we head out to the country?"
Evan (ac 12, hp 12) Saturday July 3rd, 2004 10:22:42 AM
Evan quells his desire to immediately attack in the face of 4 loaded crossbows, so he decides to stay in character by backing up against the side of the small wagon as if in fear. When the fop demands the woman, Evan reaches into the wagon to pull back the tarp to show that there is no one there, also putting himself into position to pull his sword and axe from beneath the wagon. He frowns severely when Mira begins to flirt with the young fool, but maintains his place, hopefully being able to use the wagon as partial cover against one or two of the crossbows.
DM Kathy Sunday July 4th, 2004 4:31:10 PM
In Town:
Kadaz, Uriel, and Conner go to the Gold Quarter and make inquiries, but cannot locate a man of business named Raim.
In the Country:
"Pah!" the young blood scoffs at Arm. "A true teller of tales would know 'Lady Dravwyn's Folly.' And 'The Haunted Mill' and 'Midnight in Margarde' and all of them."
In fact, Arm does now recall the tales he is mentioning. Give me a Bardic Knowledge check to see what else you may note about them.
"Never say you haven't heard 'Lady Dravwyn's Folly!'" one of the others pipes up when Mira makes her plea. "You should make a point of hearing it sometime; it's absolutely ripping!"
"Search the wagon!" cries the leader, and the footmen, resigned, walk over and peer inside.
Mira d4=2 Sunday July 4th, 2004 7:24:38 PM
As the footmen react to the pompous noble's command, Mira reaches into the case slung by a narrow leather band from her shoulder. Selecting a slightly dog-earred parchment, Mira casts the spell* when the men are within 10 ft. of her. The sorcerer almost knows the words by heart, after the many hours spent pouring over the parchments back at the apartment.
*Sleep Spell affects 2 of the footmen, Will Save DC 14 or be enchanted for 2 minutes, 10 rounds? Spells studied using Read Magic Spell Jan. 19, 2004)
Uriel Sunday July 4th, 2004 10:04:32 PM
"I find it irregular at best that we can't find this contact of hers. I guess it is possible that we just missed him - Plateau City is quite big. I don't know, we should make contact with the others and see if they have had any luck." Uriel shrugs.
Uriel shakes his head and raises his eyebrows, "Maybe we should hire someone to follow Aviendra. For her own protection and to see if she has been keeping something from us."
Conner Sunday July 4th, 2004 10:22:06 PM
"I don't trust her", Conner responds to Uriel's musings. "Half of me says stay here and follow her, the other half says it's time to meet the others."
Evan (ac 16, hp 12) Monday July 5th, 2004 7:42:40 AM
As the footmen approach, Evan spies Mira pulling a scroll. When she begins to read the scroll, Evan draws his sword and axe and leaps forward to put himself between Mira and the footmen, standing at the ready in a defensive posture.
Arm d20=13 Monday July 5th, 2004 10:23:35 AM
Arm believes that he remembers the tales of what this young man speaks, and while straining his mind to remember anything else about them (bardic knowledge=13), he draws his sword as he sees Evan come to action in case hostile movements occur.
Kadaz Monday July 5th, 2004 8:49:23 PM
"Well Conner, maybe you're suspicious because we were jumped. Why would she hire us and then have someone attack us? I'm willing to believe her at this time. So, are we ready to head out to the country?
"Have any of you ever been out of Plateau City? I haven't. I hear that everyone rides a horse out there. And there are bandits behind every bush. What sort of equipment will we need?"
DM Kathy d20+1=18 d20+1=19 Tuesday July 6th, 2004 12:37:48 AM
In Town:
Kadaz, Conner, and Uriel wrap up their investigation and decide to head out to meet the others. They discuss what provisions they may need.
Do you decide to stop by the lodgings before you leave?
In the Country:
The two footmen look bemused for a moment, then shake themselves and glare balefully at Mira, apparently unaffected by the spell (sorry; I rolled really high!). One of them points at her and cries, "My lord, she tried to cast a spell on me!"
"So!" says the fop. "You are working against me after all. I give you one final warning--surrender and produce Lady Sarla or face the consequences!"
Do you allow the footmen to search the wagon?
Arm recalls the tales mentioned by the young man and his friends as the worst sort of romantic drivel--very popular in certain circles, but not the kinds of tales Arm prefers to tell.
Jeff Tuesday July 6th, 2004 12:46:31 AM
I am really looking forward to getting in...
No rush but my dwarf is starting to grow rust.
Uriel Tuesday July 6th, 2004 2:30:19 AM
Uriel does need to stop by the lodgings to make sure he has a full complement of arrows in his quiver and so that he can pick up his shield.
To Kadaz, "It wouldn't be a bad idea to look at renting a wagon or some riding animals to move quicker."
Arm Tuesday July 6th, 2004 4:58:31 AM
Arm advances so he stands next to Evan, protecting Mira further, and says, "We have told you no lies. We do not have her and if we did, we wouldn't let you take her. Attack if you must, but be prepared to face the consequences of your actions. We do not wish a fight, but at this point you leave us no choice.".
Conner Tuesday July 6th, 2004 7:03:31 AM
"Maybe so my friend, maybe so", Conner replies to Uriel. "I will follow your lead, let's swing by our lodgings for a moment and then on to meet our friends. Perhaps they have fared better."
The burly fighter contemplates the idea of transportation and suggests to Uriel and Kadaz that they rent a horse and cart. "It's several days travel and I am no horseman, perhaps Sampson can arrange a steady horse and a cart for our use."
Mira d20+5=13 Tuesday July 6th, 2004 7:39:44 AM
"Ooops! Sorry!" apologizes Mira to the soldiers. "It was only a Sleep spell" she admits red faced, retreating behind Evan. Then in a slightly hysterical voice, she calls to the noble, "you are no gentleman, but only a vandal, here to rob us, or worse!" The sorcerer brings a hand up to her forehead in a theatrical manner, as if about to swoon. (Bluff=13)
Kadaz Tuesday July 6th, 2004 12:24:09 PM
"A horse and cart sounds good to me. Let's get them one and be off."
Evan (ac 16, hp 12) d20-1=7 Tuesday July 6th, 2004 6:24:12 PM
Evan maintains his defensive stance. As he has already pulled back the tarp to reveal their meager belongings, if the dandy wishes to avoid combat, he had best take his look and leave them be. Evan stares intently at the young fop, hopefully making it clear who his first target will be.