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The Infernal Machine
On the road again


Parting is such sweet sorrow - Dm Ian 
Monday October 20th, 2003 7:24:00 PM

Kiriani rises from her chair, and looks over the assembled group solemnly. At the last she gives Renik an impudent wink, and begins to speak.

"Unless there are other affairs to be dealt with, shall I transport you back out to the caves? I have taken the time to mark out a place just at their entrance for your convenience."

"I cannot speak to what may have passed between yourselves and Marcus, but I have been authorized to say that the government of Plateau City would be willing to continue your employment, and renegotiate position and terms. Please consider this when it comes time to make plans and alliances again."


Draax 
Monday October 20th, 2003 8:38:21 PM

Draax waits to see if there are any objections to leaving now. "I have finished doing everything I needed to. I am ready to go."


Kylean 
Monday October 20th, 2003 9:34:30 PM

Kylean nods. "As am I."

Renik (by Todd) 
Monday October 20th, 2003 10:19:57 PM

"You will be our contact point through the communication device?

Assuming the DragonTurtle is the one scrying on us. Can someone pick up something against scrying for 24 hours or so. I'm sure he's trying to locate us as of right now."

As he finishes off the meeting a gleam comes into Renik's eyes. "As soon as we finish our business, we will come back and discuss the terms of our further employ. Maybe over a glass of wine, and dinner. hmm?" As he speaks Renik grabs Kiriani's hand and kisses the back of it and ends the interchange with a smile.



Rond 
Monday October 20th, 2003 10:26:47 PM

"We do need to cover ground quickly and see if this infernal machine, or any other look alike machine is being built.

If Kylean is to be our guide, I just hope he has strong stomach. Most of what we've had to deal with has not been pleasant by any means. We've lost a lot of good friends."

Rond remembers some of his friends during the brief interlude. When he sees Renik be himself, Rond groans to himself. He wonders if this is a different sort of politics.

Feng 
Monday October 20th, 2003 11:47:23 PM

The half-orc shakes his head subtly and rises from the table. With a potential threat that could endanger the entire wold, gold is the farthest thing from his mind. He wasn't sure if he could say that about everyone else.

"I'm going to grab my gear and check it one last time. It will only take a few minutes."

Tratain 
Tuesday October 21st, 2003 12:18:12 AM

Tratain says "I am ready to go whenever everyone else is. Can anyone explain to me what this device is? I've never heard of it before."

Arien 
Tuesday October 21st, 2003 3:19:16 AM

"The machine was something that was used to steal peoples' souls for the power of its owner. Everytime we've encountered one of the machines its cost us. The first time Damocles and Marcus' wife both banished themselves with the device forever. The second time was when Domi was killed. I can't imagine that it can get much worse than that, but then again, knowing how these things work it would be best to prepare yourself for the worst Tratain." Arien sighs as he thinks a moment before adding, "Well it'd best to get going as soon as possible, I hate leaving unfinished business and I'd like to finish this business up as soon as possible."

Setanos 
Tuesday October 21st, 2003 9:05:17 AM

Setanos stands and straps his newly aquired greatsword to his back. He releases two small stones, which begin circling his head.

"I'm all set here. Lets go take care of business."

Spells Memorized:
0:[Mage Hand*],Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], Shield, Enlarge Person*, {Enlarge Person*}, Feather Fall*, Jump*, Mount
2:[Endurance*], Bulls Str*, Extended Mage Armor, {Extended Mage Armor}, False Life, Melfs Acid Arrow
3:[Greater Magic Weapon*], Heroism, Vampiric Touch, Fly*
4:[Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}

The lonely road - Dm Ian 
Tuesday October 21st, 2003 6:34:41 PM

Kiriani raises an amused eyebrow at Renik's actions, and simply states, "I see we may have something to discuss when you return."

With that she incants a quiet prayer to Domi, and the group stands once again on the rocky promontory jutting out into the sea. A short distance to the north the cavern mouth stands empty, a bleak reminder of your recent struggle within.

Kiriani looks over the group and smiles.

"It has been an honor and a pleasure meeting all of you. Please feel free to consider me as a contact point, should you encounter insurmountable difficulties. Your coin will reach me."

In Domi's name, walk with the warmth of courage within, and the steely resolve of confidence guiding your steps. Be well."

With that, she taps her necklace, and vanishes.

Turning back to the road leading northward out of New Elenia, you make good time into the morning sun. At brief intervals for the first hour you catch distant glimpses of the vacated sea elven village on the beach, and wonder briefly about the former occupants.

However, the road beckons, and wandering northwards, the reddish colored hills that give the northern region its name, begin to come into view.

The night is quiet, uneventful, marked only by the wind howling off the sea onto the coast. Yet, being so close to the sea, shortly after the darkness falls, a thin layer of clouds rolls in, and traps a balmy, moist warmth near the ground, making a campfire doubly effective.

In the morning, after breaking camp, your walk takes you towards the indistinct northern border. The road here is open, wide, and beginning to show signs of neglect, winding through copses of trees and stone pilings made by massive hands. It is during one of these fields of stone and wood, that, about lunchtime, you begin to hear two men laughing. Caution being what it is, peering through the trees, you see a small camp to one side of the road about three hundred feet away. There is a small fire, and two individuals sit by the fire doing something involving a box.

(Spot check, please, if you spend a round looking at the scene.)

Feng  d20=10
Tuesday October 21st, 2003 11:26:57 PM

Feng is glad to be back on the road. It was good to see his war hoarse again. Degg had been gone for a few days and missed traveling from one place to another. While formidable in combat Feng and Degg both take pleasure in the simple things. Like riding down a road on a sunny afternoon. Hearing the laughter Feng looks in the general direction but doesn't see much. [spot check 10]

Tratain  d20+9=27
Tuesday October 21st, 2003 11:57:56 PM

Tratain keeps an eye out for anything that may threaten the group while they are traveling. When they encounter the two individuals Tratain try's to see what they are up to. (Spot 27) He Readies himself just incase they turn out to be hostile.

Setanos (Mage Armor:14 hours)  d20+8=14 d20+8=17
Wednesday October 22nd, 2003 7:23:23 AM

The next morning, after memorizing spells and casting his ritual of medative fovus, Setanos takes a moment to cast a simple spell of protection. Feeling slighty more secure once the protective shell of magic armor is established, he makes ready and heads out with his companions.

At the sound of laughter, Setanos draws his attention to the two men at the fire. He tries to see what they are up to, and listen for anything out of the ordinary.

Cast: Rarys Menomonic Enhancer
Cast: Extended Magic Armor after Spell prep.
Spot: 14, Listen 17

Spells Memorized:
0:[Mage Hand*],Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], Shield, Enlarge Person*, {Enlarge Person*}, Feather Fall*, Jump*, Mount
2:[Endurance*], Bulls Str*, Extended Mage Armor, <>{Extended Mage Armor}, False Life, Melfs Acid Arrow
3:[Greater Magic Weapon*], Heroism, Vampiric Touch, Fly*
4:[Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}

Kylean  d20+2=11
Wednesday October 22nd, 2003 8:22:32 AM

That morning Kylean does his job, leading the party along the road. Along the way he briefs the rest of the group:

"According to what I was able to learn before leaving, this school is located in the Red Hills. Be prepared, because the Red Hills are lawless region of brigands, giants, humanoid warbands, and worse. The few pockets of civilisation are halfling villages. Unfortunately, with the other inhabitants, these halflings are notorious for needing help, or rescuing from time to time." He pauses, thinking, then says, "Its fairly likely that some of the halfling families in the Hamlet have cousins or other relatives up in the Red Hills." He shrugs. "It's also worth noting that the giants have retreated into the northern section of the Hills for some unknown reason, and the Dragons of the nearby bay have been very quiet since the Sentinel was repaired."

He gazes down the road, and just before sighting the campfire, he murmurs, "Keep your eyes peeled for an Inn called the Silver Seagull." He falls silent as he sees the campfire ahead, squinting to see what they are up to (Spot Check: 11).


Renik (by Todd)  d20+10=17
Wednesday October 22nd, 2003 10:28:13 AM

As Kiriani leaves the group along the road, Renik smiles back at her. Seems my luck is up for now.

As the group wanders down the road, there is a pronounced swagger to Renik's walk.

"While we camp, I want two shifts of watches. We know we're going into an unknown danger, so I want us to not be caught unawares. Arien, Draax, Feng and I will be on one watch. Rond, Setanos, Kylean, and Tratain will be the other group. If you have any changes let me know. But we're going to have to keep our spell ability up, I think."

In the morning Renik stretches and grimaces with the effort to wake up under short sleep.

When the group hears the small camp, Renik motions for Rond to check it out. (spot 17)(sending Rond is only if the camp cannot be seen by the group. It sounds as if it shouldn't be necessary)


Rond  d20=12 d20=15 d20=20
Wednesday October 22nd, 2003 10:59:29 AM

Glad to be out on the road again, even if it's only to chase after mages. Rond quickly scouts ahead and loses himself in the outdoors.

During the night Rond relays to the new people some more information about the machine. (I'm in a rush, see archives for information)

When the next morning comes Rond takes up his scouting spot.

(character sheet currently no avialble. MS 12, HS 15, Spot crit)

Arien (AC 21) 
Wednesday October 22nd, 2003 11:28:40 AM

At the sounds of laughter Arien quickly casts extended mage armor to prepare himself for any upleasentries that might occur shortly.

Draax  d20+5=21
Wednesday October 22nd, 2003 12:36:22 PM

Draax is glad to be out in the open again and takes a moment to take in his surroundings. He listens to Kylean's information about the area and Renik's watch schedule.

When the laughter is heard, Draax turns his eye towards the campsite trying to get a better look. (Spot check 21)


From a distance - Dm Ian 
Wednesday October 22nd, 2003 6:59:19 PM

Draax, Rond, and Tratain make out that the two men appear to be playing cards atop a crate of some sort. The wind shifts at this point, and a gentle breeze carries the smell of cooking seasoned venison to your nostrils.

You can see no one else, and no signs of ambush.

Draax 
Wednesday October 22nd, 2003 8:28:59 PM

Draax silently motions everyone back far enough where their voices will not carry to the two men in the camp.

Not sure if everyone else noticed what he did, Draax says, "there seems to be only two men playing cards while cooking their lunch. I did not see any sign of anyone else, but I do not have enough fingers and toes to count as many ambushes that I have walked into.

Did any of you see anything different and do we make our presence known or try to avoid them?"

Draax waits for the others to respond and a plan to be formulated.


Feng 
Wednesday October 22nd, 2003 11:43:56 PM

"If everybody will wait a few moments I will see if evil is present."

ooc: Feng will detect evil. If evil is present he will continue concentrating for two more rounds to get as much information as possible.

(OOC: Detect evil has a range of 60 feet. You are a bit too far away. - Dm Ian)

Setanos 
Thursday October 23rd, 2003 7:41:00 AM

Setanos considers the men playing cards, and speaks to the group. "Ya know..maybe I've not been on the road as much as ye all, but may we be making a big fuss over this? Could be that they are truly dark fiends, even now plotting which of us to eat first. But they ah..could be a pair of travlers playing a few hands by the side of the road." Setanos pauses and grins slighty. "'Sides..dark fiend or simple travler, I'm still gonna say lets walk up right up and say hi."

Kylean 
Thursday October 23rd, 2003 8:12:04 AM

Kylean grins at Setanos. "Sure. Could be. But if our friends here can determine more from simply watching, isn't that enough to offset the prospect of steel in your chest?" He winks. "Better safe then dead, I say." He returns his gaze to the stranger, waiting for Feng's verdict.

Rond 
Thursday October 23rd, 2003 12:06:18 PM

"I'm half expecting that it might be our shapechanging contact and his friend. They did stay in the area, did they not?"

Renik (by Todd) 
Thursday October 23rd, 2003 12:08:59 PM

"We've seen and done too much not to have some sort of caution on our part. Rond, Arien, and Senatos, who don't you go in and see what you can find. Call out if you need back up, or want us out in the open. We'll stay behind and see what you find. With the amount of noise their making, I won't be surprised if they're waiting for us. So we might as well find out if their friend or foe."

Tratain 
Thursday October 23rd, 2003 1:28:56 PM

Tratain waits for the others to go talk to the two strangers, not really expecting any trouble from them, but prepared incase something happens.

Arien  d20+4=17
Thursday October 23rd, 2003 2:17:08 PM

"Well then, I'm off." With that Arien casts Greater Invisibility on himself and sets out quietly towards the camp.

(MS = 17)

Wine, Cards, and song - 2 out of 3... - Dm Ian  d20+8=28
Thursday October 23rd, 2003 5:46:45 PM

Approaching invisibly, Arien discovers the scene to be two men sitting in a impromptu camp. The first is a human male about five foot seven, dressed in light brown leathers, with a shortsword at his belt, and a pendant handing from his neck with a symbol of wardd on it. This man is laughing at a recent card play with the other man, also a human. (description to follow).

The nearby campfire has a grill suspended over it from a tripod, and a haunch of venison is nearly finished cooking. Nearby is a single man tent, and a light riding horse has been tethered to a tree about twenty feet away, and is contendedly munching on some nearby grass.

As Arien moves in, the first male cocks his head, and looks around a bit.

Thelonious 
Thursday October 23rd, 2003 9:51:51 PM

The other man is dressed as a noble, yet his boots bear a layer of dust
and mending that no self respecting noble would tolerate. The large jewel on
his pinky ring and the gold chains around his neck are obvious forgeries.
His hair is jet black with flecks of silver and falls in a wave across his
forehead. Above his black, finely waxed, handle-bar mustache his grey eyes study the cards dejectedly. His lips are turned into a slight frown, his hand tugging on his mustache in an act of mild distress. With his grey
flecked hair and young, piercing eyes, it is hard to place an age on him.

He is slender, yet underneath his silk shirt and black trousers you get a
sense of corded muscles and sinew that betray his hardiness, a hardiness
further betrayed by the rapier strapped to his belt.

Setanos AC 19 (Mage Armor) 
Friday October 24th, 2003 7:50:12 AM

Confident in his friend ablities, Setanos walks up with the invisible rogue.

Seeing the man cock his head towards what he guesses to be a noise the Rogue made, Setanos trys to cover by calling out in a friendly voice 'Ho there, well met fellow travelers!'

He will then approach the men gregariously, with a smile on his face. 'Dont let me interupt yer game mates, just saw you there and thought I'd come over and say hi.'

Tratain 
Friday October 24th, 2003 12:56:49 PM

Tratain watches to see what happens, and if and when Setanos gives the all clear sign he will head over to meet the strangers.

Draax 
Friday October 24th, 2003 3:50:47 PM

Draax waits out of sight of the campsite. Not wanting to have all of the group's attention directed on the campsite, Draax keeps his eyes scanning the immediate area, making sure no one sneaks up on them.

Are you in? - Dm Ian 
Friday October 24th, 2003 8:13:51 PM

The first man stands, and extends his hand, smiling.

"Good day! My fortune just keeps improving, thank Wardd. Feel free to come on in to the camp. Foods almost done, and the cards are hot. Any of your group happen to gamble?"

Arien 
Friday October 24th, 2003 8:45:26 PM

When the stranger proves to be friendly Arien drops his spell while saying, "Only with my life, never my money. Forgive the invisbility but I like to know what the others are holding before I place a bet if you know what I mean. Anyway you can call me Arien, might I inquire after your names?"

Thelonious 
Saturday October 25th, 2003 12:16:56 AM

The second man, looks up, suddenly seeing the newcommers. Looking thankful for the distraction, he slyly brushes the cards to the ground, erasing his loss. "Ah," he says, "Now it is time for a new adventure." Peering into the darkness he continues, "Are you alone?" Not waiting for any sort of response, he continues, "Thelonious Carlyle, most humbley at your service." The man bows a little too deeply to be genuine and a smirk plays on his face as if a grand joke has just been played.

((OOC, hello all, glad I could join you!))

Draax 
Saturday October 25th, 2003 6:30:12 PM

Noticing the friendly atmosphere, Draax continues to waits for those that went into the camp to call him and the others to join them.

Renik (Carl back from holiday)  d20+25=30 d20+10=22 d20+10=19
Sunday October 26th, 2003 4:54:18 PM

From his vantage point in the foliage Renik keeps a close eye on proceedings as they unfold. He holds his twin shortswords low, nearly at ground level and behind him as he crouches, that no light may glint off them and reveal his position. He peers through the leaves, trying to catch the details of what is taking place (Hide 30, Spot 22, Listen 19). You never can be too careful, he think to himself. His eyes flick to his companions in hiding and with a subtle spread of a hand indicates they should wait for an all-clear.

That said, he hopes things do pan out for the best. It has been a while since he has had a chance to win a hand of cards...



Setanos (Mage Armor) 
Monday October 27th, 2003 7:43:16 AM

Setanos doesnt see any danger, and waves the group on over.

Setanos takes the strangers hand and shakes it with a smile. 'Well met friend. Name's Setanos. I'm not much a gambler, but I've been known to play from time ta time. And no, I'm not alone.'

Kylean 
Monday October 27th, 2003 8:07:51 AM

Kylean notes Renik's gesture and waits, following his lead.

Tratain 
Monday October 27th, 2003 11:46:27 AM

Seeing that the two men seem friendly enough and Setanos wave the group over Tratain walks over to the two men and introduces himself.

He says "Hello there friends, my names Tratain. How are you doing this fine day."

Feng 
Monday October 27th, 2003 2:43:33 PM

Feng rides into the campsite pausing a moment to let evryone see the armored half-orc on a large warhoarse. If there were any bandits around, the right look can often pursuade them to behave.

ooc: I understood the campsite was farther away. Actually I was trying to detect evil in the trees at the roadside. Checking to see if there were evil people waiting to ambush us.

Rond 
Monday October 27th, 2003 3:43:33 PM

(@#$@#$# computers) :)

Rond quickly brushes into the camp joining the others that are there already. "Though none of us here gamble. You two seem to be taking a big one by making such noise to be heard from the roadside. We just decided to stop and see what the ruckus was all about."

Banter, and witty banter at that - Dm Ian 
Monday October 27th, 2003 9:59:18 PM

The gambler looks over Setanos and with a smile.

"Look like some manner of adventurer, eh? I can see the tug of fate on you, pulling this way and that. Of course you gamble!" he says with a grin.

"Whats your game of choice?"

Feng senses no evil from anywhere within detection range, including the trees and stone piles.



Renik 
Tuesday October 28th, 2003 2:07:36 AM

Renik rises from the undergrowth, sheaths his weapons, and approaches the encampment with an easy smile upon his face. From his vest pocket he fishes out a pair of dark round spectacles, and puts them on. They seem a sensible way of avoiding the sunlight's glare, and have the added benefit of making him look rather cool.

He bows fancifully as he draws near, and says "Well met, fellow travellers. It is a rare and pleasant thing to meet someone on the road who isn't trying to kill us!



Rond 
Tuesday October 28th, 2003 4:49:56 AM

Responding to Renik's comments Rond continues, "We seem to have started a career of doing that."

While various people of the party make their presence known. Rond decides to discreetly peek and poke around the campsite to see if there are any other tracks other than those he knows of.

Setanos (Mage Armor) 
Tuesday October 28th, 2003 7:23:05 AM

Setanos chuckles at the gamblers remarks. "Well, ya put it that way and I suppos' I am a bit of a gambler then. Dont really have much a pref'rence when talking bout games that dont involve adventurin."


Draax 
Tuesday October 28th, 2003 8:02:32 AM

Draax joins the others in the camp. "Well met, just call me Draax."

Feng 
Tuesday October 28th, 2003 10:05:29 AM

Feng stands in the back waiting for some sort of signal that they will be staying or continuing on their journey.

Tratain 
Tuesday October 28th, 2003 12:03:59 PM

Tratain asks the two strangers "How long have you been camped at the side of the road here, have many travelers come by?"

Thelonious 
Tuesday October 28th, 2003 12:39:29 PM

"Actually I have just met the man myself. While I was much relieved to find him rather than a group of highwaymen, I've discovered my pockets are becomming just as light. I came upon his fire this morning and you are the first I have seen." Thelonious begins twisting his the end of his mustache as he sizes up the group.

Kylean 
Tuesday October 28th, 2003 3:06:06 PM

Kylean follows a step or two behind Renik. He watches everyone to make their introductions, but does not do so himself. He remains a pace or so behind the cluster, not really trusting the situation yet. "Gamblers on the road. Smells fishy to me, " he mutters under his breath.

Yet more witty banter - Dm Ian  d20=1 d20=15 d20=10 d20=1 d20=7 d20=10 d20=16 d20=13 d20=13
Tuesday October 28th, 2003 5:49:38 PM

The gambler looks over the group again, as they emerge from the trees and stones. Renik and Kylean notice the man is actually looking past them as his gaze slides past.

"Very interesting... you lot have an interesting amount of luck, good and bad, wrapped around you, even for adventurers. Its like you've gotten tangled up in something bigger than yourself that keeps trying to drag you down,... maybe not to death though, just really bad luck. Haven't seen aura like these in quite a while."

He thinks for a moment, and then looks up at Setanos. "Ahh, but adventuring is the ultimate gamble, you might say. For instance, I don't know where you are going, but without someone like this man here, " he says, nodding at Thelonius, "Wardd judges your luck to be abysmal."

With this he turns back to Thelonius, and says, "Well, if the others won't join us, perhaps one last game between the two of us, and I won't even bend the luck this time."

With that, he grins, and offers a deck of cards in one hand, and some dice in the other.

"The rest of you are welcome to join, if you'd like."



Arien (mage armor) 
Tuesday October 28th, 2003 6:48:48 PM

"Ah no thanks, I have better uses for my money than to give it away." Arien says with a smile. "My friends and I here are looking for a campsite though and this one seems suitable, would either of you object to having some company for the night?" Arien gestures the rest of the group in and takes a seat nearby on a rock, waiting for the rest to catch up.

Draax 
Tuesday October 28th, 2003 9:37:29 PM

Draax looks hard at the gambler, thinking to himself that this man is obvious more than he seems to be. He wonders to himself if the man is a seer, a higher being, or just a con artist. He decides that it really does not matter, who or whatever the man is, it would probably be in the group's best interest to invite Thelonius to accompany them.

To the man Draax says, "I will decline your invitation to gamble also. If you can read my aura so easily, I would hate to gamble against you."

Thelonious 
Tuesday October 28th, 2003 10:03:43 PM

Thelonious looks with a start at the gambler's comments about joining the group, but takes it in stride.

"I would welcome the company. The more the merrier, as they say. I think I myself am done gambling for one day."

Tratain 
Tuesday October 28th, 2003 10:38:18 PM

Tratain says "I'd be happy to join you in a friendly game or two, I could use a little excitement without someone trying to kill me. I don't have much skill in most of the games of chance and I have very little in the way of coin i can afford to lose to you, but I would be happy to play a couple games."

Setanos (Mage Armor) 
Wednesday October 29th, 2003 7:27:46 AM

Setanos shifts uncomfortably at the mans words, and surpresses an urge to draw his sword off his back.

Liking this encounter less and less, he politely declines the offer to a game.


Kylean 
Wednesday October 29th, 2003 9:59:56 AM

Kylean frowns at the stranger's comments about bad luck, then smirks wryly at his invitation to gamble.

"Heh. No." He glances over at Renik. "We should be on our way." He eyes Tratain, clearly thinking that his joining the stranger is a Bad Idea.

Rond 
Wednesday October 29th, 2003 12:21:12 PM

"We always seem to be working our way out of bad luck." Looking at Renik, Rond chuckles lightly as he remembers some encounters.

"Why whould Wardd want to help us with just one man? Wouldn't there be other things that he could do for us?"

Renik 
Wednesday October 29th, 2003 2:48:56 PM

"Ah Rond!" chides the rogue cheerfully. "Who knows the whims of Wardd?" He looks askance at the stranger, and smiles. "Though I'd vouch this fellow might well do if anyone does. Unless I miss my guess he is a Luck Weaver my friends, sometimes called a Mendicant. They are favored by Wardd, and so (it is said) are those around them. Though I'll admit, sir, you'd not be my first choice of card opponent!"

He turns to Thelonius. "My name is Renik Dacour, and in battle I lead this band. If Wardd deems you our lucky charm I would welcome your company sir, but I would warn you also; the path we tread is a dangerous one indeed. It could very well lead us all to our doom. I would not see you go unwittingly into danger."

He turns back to the gambler. "I would hear more of your insights, Weaver, if you are willing to share them. If the price of that is a few pieces of gold I'll not complain overmuch!"

He turns to his companions, some of whom he is aware are keen to move on from this unusual encounter. But the call of Wardd has lured him, and he is inclined to tarry a while.

"My friends, If it makes you feel any better we might post a sentry or two. But I am inclined to hear more of what this man has to say, and to pit my skill at cards against his luck at them! Won't any more of you join Tratain and I?"

A Revelation of Fate - Dm Ian 
Wednesday October 29th, 2003 7:14:05 PM

The gambler smiles up at Renik, and replies, "You'd certainly be right. I am a humble... well, mostly humble Mendicant of Wardd."

He considers Arien for a moment, and then speaks again.

"I'm not after your coin, and I'm just a man trying to make his way through the tests of the Wold. If you want to offer a trinket, information, an oath, or something else as a bet, I'd be happy to meet you terms, without using my powers."

"For what its worth, I don't want to join you. I just think your future will be... less prosperous if you don't talk to my taciturn friend here," he says, indicating Thelonius with a smile.

Draax 
Wednesday October 29th, 2003 8:48:01 PM

"I do not know if it is necessary, but posting a few sentries would make me feel more at ease. Since I am not a gambler I am willing stand watch. As soon as I finish a little of that venison. That is if the invitation to lunch still stands?"

To Thelonius Draax says, "My friend Renik is right about the danger, but you do not look like the type that would shy away from a challenge. So correct me if I am wrong, but I guess we will be traveling together for awhile."


Thelonious 
Wednesday October 29th, 2003 10:29:12 PM

"Well met, Renik. If I had any second thoughts about traveling with you, you have just dispelled them. I have unwittingly found myself in worse company, so you needn't worry about me. Whether it be doom or boon, my gypsy soul has forced my hand yet again. I'm afraid I cannot pass up the opportunity to travel with such an interesting mix." Thelonious greets each member into the camp, offering them a seat near the fire.

Feng 
Thursday October 30th, 2003 12:01:47 AM

Seeing as they will be staying the night, Feng grabs the few supplies he will need for the night and pats his horses neck.

"Rest up my friend. I shall see you soon." With that said the black war horse fades away in a sparkle of light.

"I shall take the first watch."

Renik 
Thursday October 30th, 2003 6:27:30 AM

The rogue grins at Thelonious. "You're of gypsy blood, then? You must tell me of your people, I hear wild tales from time to time, but never from the horse's mouth so to speak."

He pulls up a rock and sits at the fire, nodding in thanks for the invitation. Spying Thelonious' rapier he says "I used to bear a weapon very much like that one. But I eventually switched to the twin shortswords you see here. I still miss the finesse of the rapier though. Just so stylish, don't you think?"

He looks to the Mendicant and smiles. "Well sir, what's your poison? A hand of Three Man Spit? Royal Squares? Fizzban? Or do you prefer the dice? Devil Knuckles or Domi's Ladder, perhaps? I have to say, my own preference in card games would probably be Royal Squares. Though it's been a while since I played."

He fishes out 20 GP from his pouch and places it in front of him. The reflected firelight glints and dances in the black lenses of his glasses, and he grins a grin that can only be described as lupine.

(OOC: Renik will try to steer the game towards one which maximises the opportunity to apply skill and Bluff, and minimises the luck element)

Setanos (Mage Armor)  d20+8=16 d20+8=13
Thursday October 30th, 2003 7:48:37 AM

Enjoying the banter, Setanos shuffles a bit away from the group and takes up sentry across from Feng.

If during his watch his spell of armor fails, he will recast his second extended mage armor spell.

He keeps his eyes and ears sharp for danger.

OOC: 16 spot, 12 listen

Tratain 
Thursday October 30th, 2003 12:01:01 PM

Tratain says "What kind of information or oath do you seek, there are things I am bond by my honor to not reveal or to promise, but other than that what do you seek?"

When Renik begins naming off games of skill and change Tratain eye's glaze over a bit, having not heard of most of those games or having the faintest idea how to play them.

He says to Renik "You going to have to teach me these games as we go along, I spent most of my youth training with arms and armor, not learning to play cards."

Kylean 
Thursday October 30th, 2003 1:40:05 PM

For his part, Kylean stays at the edge of the little gathering, watching his new companions. He seems to be observing how each of them deal with something unexpected, like this Mendicant. He raises a hand to greet Theloneous but says nothing, a small smile and nod of greeting headed his way.

Rond 
Thursday October 30th, 2003 2:52:46 PM

"We have a large group here." Looking at Renik and the Mendicant, Rond sighs.

"It looks like we might be a here a little while."

Looking at Thelonius, Rond rolls his eyes as he says, "My name is Rond, and I welcome you to the group. I get this sinking suspicion that you and Renik will become like brothers now."

Looking at the Mendicant Rond mutters, "I wish I knew more about Mendicants. Knowing that Renik likes you, I think that spells trouble, somewhere along the line."

To no one in particular Rond says, "I"m going to must up some group, and make sure we're left alone."

With that, Rond wanders into the forest to look for game and tracks, and see what activity there might have been here in the last 24 hours.

For those that know Rond, he's doesn't appear to be upset. As usual you might say he's just being a fuss bucket.

An explanation - Dm Ian 
Thursday October 30th, 2003 7:15:30 PM

As Renik sits down with the gambler, cards are shuffled, and some of the others disperse to check for tracks and enjoy a bit of the cooking venison.

The Mendicant deals one hand out for Royal Squares, and then raises his hand to forestall action.

"If you know of my... calling, then you know about our quests. Since you have proven willing to place yourself in Wardd's graces thrice since coming here, I'd like to show you something that few others see."

With this, the man begins disarming, placing a shortsword and dagger on the table over the cards, taking off a ring, placing a small pouch of coinage on the table, and producing an oddly shaped grey stone as a necklace.

"Its not enough for priests to preach and lead the righteous fight, I think. More than one god looks down on us, and shapes our lives, sometimes in blessing, sometimes testing. No, I think we need to live as examples of our faith and challenge others to think about such things."

"You alot are adventurers, but do you think about purpose? Do you acknowledge that luck as much as skill keeps you alive?"

With that, he states, "So, heres the game. I'm going on a luck quest. You have five cards there. Every card you draw thats two to seven, I keep the item for my quest, with Wardd's blessing. Every card eight to king, you keep the item, because I know you are going to need it where you are going. Every Ace you draw, you give me something of value to aid me on my way."

"Fair enough game, friend?" he says, smiling at Renik. "As agreed, no powers. Wardd would think less of the game, if I did."

(If you agree, roll a d20 for each card. 1 = ace, 2-10 equal card drawn, 11 = jack, 12 = queen, 13 = king, 14-20 reroll.)

Thelonious 
Thursday October 30th, 2003 9:35:00 PM

When the question of gypsies is posed Thelonious' eyes seem to drift far away. "I've lived two lives it seems..." snapping to attention with a disarming smile he continues, "The gypsy life has its luxeries to be sure, but I left my troupe at a young age over petty squables. I came under the tutalage of a man by the name of Lord Carlyle, who treated me like a son and gave me a gentleman's education. I left there as well and have spent my days plying my trade, half gypsy, half gentleman," he says as his hand twists the large, gaudy ring on his finger absently.

Looking at his rapier he says, "She has guarded my life well. A gentleman's weapon to be sure. It is one thing to bash your opponents to a bloody pulp with club or oversized cleaver, quite another to be able to unlace his boots with the tip of precision weapon."

As the game begins, Thelonious finds an excellent vantage point to watch the game. He keeps a keep eye out for any sleight of hand or trickery on the part of either participant.

Draax 
Thursday October 30th, 2003 9:58:45 PM

Draax sits in a comfortable position as he munches on some of the venison while he halfheartedly listens as the rules of the game becomes known. When he hears what's at stake, Draax puts his full attention to the gamers.

Now Draax knows why he has never heard of a Mendicant. It's because they are crazy. He displays a small smile as he thinks about his private joke.

Interested in the outcome, Draax waits to see if Renik agrees to the strange wager.


Feng 
Friday October 31st, 2003 12:19:39 AM

Not interested in gambling, Feng turns his attentions to the area around the camp.

Arien  d20+7=18
Friday October 31st, 2003 1:18:52 AM

Arien raises an eyebrow when the man explains the rules to Renik and watches with some interest. Keeping an ear out for anything Arien watches the game proceed.

(Listen Check 18)

Setanos (Mage Armor)  d20+8=17 d20+8=26
Friday October 31st, 2003 7:29:16 AM

While on guard, Setanos watches the game progress. Pondering the devotion of one who would put so much at stake over a simple game of chance, he gives a small prayer to Domi, asking for the strength to be as devoted to protection as this man is to the whims of luck.

He continues to protect the group until his shift is over.

OOC: 17 Spot, 26 Listen

Rond 
Friday October 31st, 2003 10:17:36 AM

Having done his duties (and presumably finding nothing) Rond returns back to the camp. Hearing the Mendicant talk, tickles Rond into talking.

"But luck is such a hard thing to define for people that have fine tuned their skills. Is it luck that brought the rabbit to my snare, and to get caught? Is it luck that allows my blade to be in the right place to parry a foe's blade? Is it luck to actually pierce a foe's heart when you are trying to kill him? Is it luck when I best my foe just before I fall from exhaustion?

Would an unnamed God like being told he was lucky to have made it? Would we really like to know that it was luck that put him there?

For me, I choose not to think about luck. Because I think I would end up being too sad about the things I would discover."

Tratain 
Friday October 31st, 2003 11:51:48 AM

Tratain watches Rond and the Mendicant play thier game of cards, interested in what happens.

Renik  d20=16 d20=20 d20=13 d20=12 d20=15 d20=5 d20=7 d20=9
Friday October 31st, 2003 12:10:49 PM

The rogue's eyes light up at this unexpected turn of fate. "You're on! Those are my kind of odds" he cries, beaming, and rummages through the pockets of his amazing (currently deep velvety maroon) pants. He pulls out a number of items, including a potion, a bag of gold and a pair of rather fine-looking bracers. He turns to Rond.

"Here's luck, my friend. Here, in the turn of these cards, is a power over which none but Wardd may claim dominion. And if the power of luck is alive in these cards, how can it not be so in the rest of our lives? Just because you can't see it, my friend, doesn't mean it isn't there!"

As he speaks he lazily flips a single gold piece. Then, with a sudden flourish and a flick of his wrist the coin vanishes (Sleight of Hand 25). He reaches up and with mock surpise plucks it from his companion's nose.

With a grin he turns back to the Mendicant. With his eyes never leaving the Mendicant's face, he shuffles the deck, and draws 5 cards.

"King.
Queen.
Five.
Seven.
Nine.

Well, my friend, it seems our luck is about even. Though with the odds you gave me I've done rather well out of the deal. I make that three items for me. I thank you for the game sir, most enjoyable!"





The essence of victory is Grace - Dm Ian 
Friday October 31st, 2003 9:08:32 PM

The gambler listens to Ronds words with a quick smile, and replies, "Luck is the forces that move beyond our control, and how we hop across those stones in the river. I'll not argue the specific circumstances you found yourself in, but I'd place the division of luck being the success outside the realm of your skill."

With that, he turns to listen to, and watch Renik. The turning of each card widens the man's smile a little larger, and when Renik is complete, he pushes the oddly shaped grey stone necklace, the dagger, and the pouch of coins across the surface of the crate towards Renik.

"No, my new friend, this is but the beginning of the game. I have a wild quest to throw myself into, and you have sent me off in the style Wardd loves. In turn, Wardd has also smiled on you, but you should probably think about where you are going when Wardd sends a luckstone your way."

With that, he stands, and cuts himself a piece of meat from the spit, and gathers up the shortsword and ring. He then turns, and begins walking out of camp, whistling, and with an impudent wink towards Feng.

Feng 
Friday October 31st, 2003 11:51:31 PM

Feng watches the man leave wondering just what was going on.

"That necklace should be magicaly identified before worn. Considering the things we have been through lately. Apparent friends have tried to do us harm. A side trip to get that necklace identified wouldn't be over reacting."

Draax 
Saturday November 1st, 2003 12:20:25 AM

Draax feels a little disappointed at the card game, it was not as exciting as he thought it would be. He watches the man go and all he can think of is that the man is definitely crazy. He shrugs his shoulder, "Weird, but we all go through life with our own values and beliefs, if this man chooses to let his life be guided by luck, who am I to judge him."

Draax finishes his meal and relaxes before his turn at watch.


Setanos (Mage Armor)  d20+11=28 d20+11=13 d20+11=14
Saturday November 1st, 2003 8:49:43 AM

"Well, I can try ta tell something bout the item if ya let me take a peek at them."

If the group agrees, Setanos casts detect magic and tries to identify the aura's of the items.

OOC: Spell craft checks with Detect magic to detect school (15 + spell level).
Necklace: 28
Dagger: 13 (failed)
Pouch of Coins: 14 (failed)

Spells Memorized:
0:[Mage Hand*],<>Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], Shield, Enlarge Person*, {Enlarge Person*}, Feather Fall*, Jump*, Mount
2:[Endurance*], Bulls Str*, Extended Mage Armor, <>{Extended Mage Armor}, False Life, Melfs Acid Arrow
3:[Greater Magic Weapon*], Heroism, Vampiric Touch, Fly*
4:[Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}

Arien  d20+18=32 d20+18=35
Saturday November 1st, 2003 3:21:10 PM

"Hmm let me help out there Setanos maybe I can get a reading on the other two." Arien also casts Detect Magic and concentrates on the dagger and coins.

Spellcraft Checks are:
32 for the dagger
35 for the coins

Arien's memorized spells:
Spells Memorized

0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x5
2nd Level: Extended Mage Armor, Extended Shield, Flaming Sphere x3, Melf's Acid Arrows x2
3rd Level: Fireball x2, Lightning Bolt x2, Slow
4th Level: Dimension Door, Evard's Black Tentacles, Ice Storm, Improved Invisibility
5th Level: Cone of Cold x2, Teleport


Renik 
Sunday November 2nd, 2003 5:59:36 AM

Renik grins at the Mendicant, and as he leaves calls after him "Wardd walk with you, my friend! May serendipity smile upon you!"

At Feng's words the rogue smiles. "I think our recent experiences have left you overly cautious, Feng. It's all right to show a little trust from time to time you know! If the Mendicant called it a luckstone then I for one believe him!"

And with that the rogue pops the necklace over his head, takes a big bite of venison, and winks at Feng.

As he chews he thinks about the daring and faith shown by the Mendicant as he undertakes his Luck Quest. There is a significant part of him that rather wishes he could do the same...

Kylean 
Monday November 3rd, 2003 8:33:29 AM

Kylean says nothing, choosing instead to watch and learn about his new about his new companions. He says nothing, but he does nod in agreement with Feng.

Tratain 
Monday November 3rd, 2003 11:40:33 AM

Tratain says "I think Renik has the right of it, I am a firm believer that most of the people in the wold aren't out to kill us. I agree we need to be a little cautious with our dealings but treating everyone with suspicion isn't going to win us any friends with the people we meet."

Thelonious 
Monday November 3rd, 2003 12:15:58 PM

Perhaps with an unspoken hope that the group's trust extends to himself, with a wink Thelonious simply says, "Well, where are we headed?"

Looking the group over he adds, "Surly this band is planning on more than a walking tour of the Halfling towns in the Red Hills."

Passing on into the borderlands - Dm Ian 
Monday November 3rd, 2003 7:40:47 PM

Setanos finds only the necklace to be magical, radiating a moderate transmutation aura.

Standing around the now empty impromptu camp, the woods and road is quiet around you. The venison is still sizzling on the spit, and nearby is a large loaf of sourdough, and a round of cheese.

Somewhere up the road comes the cry of a hunting hawk. That, and a gentle, wandering breeze reminds you of your proximity to the borders of New Elenia, and the wild, untamed lands northward.

How do you travel northward, and in what order?

Feng 
Monday November 3rd, 2003 11:02:05 PM

"Shall we rest here before venturing forward? There is no gauruntee that we will find a better spot down the road."

Setanos (Mage Armor) 
Tuesday November 4th, 2003 7:29:29 AM

Setanos tells the group "Well, tis got an aura near and dear to me heart. The necklace is got an aura of Transmutation to it. I'm no scholar of items, so I cant tell ya more."

"As fer should we stay or go, I'm in good shape thus far, and could continue while there's light to be had."

Rond 
Tuesday November 4th, 2003 7:47:09 AM

Hearing all the hope and promise as Thelonius asks his question. Rond stares at him for a second, and that nods towards Renik.

"Let Mr Blind luck tell you about what we're doing."

After a second or two, Rond then follows his sarcastic comments with a slight smile.

Draax 
Tuesday November 4th, 2003 11:13:39 AM

Draax grabs another piece of the venison as he sits by the fire. He laughs openly at Rond's remarks and waits to see how much Renik is willing to tell the stranger about their mission.

Tratain 
Tuesday November 4th, 2003 12:32:11 PM

Tratain says "I've traveled the Red Hills before, it might be wise to start into them in the mourning when we have plenty of daylight to travel in and plenty of time to spot defensible camps for the night."

Thelonious 
Tuesday November 4th, 2003 2:34:04 PM

Taking Rond's comments as the only invitation he needs he addresses Renik, "I myself was heading up to take a look at the Silver Seagull Inn. It's a few days journey north still..." Thelonious looks up at the horizon and squints, "...I think. I don't know which way you are headed, but it is a destination as good as any."

Arien 
Tuesday November 4th, 2003 3:49:29 PM

Content to watch the banter, Arien leans back and relaxes. He knows that soon they will once again be battling for their lives and while combat was certainly exhilirating Arien valued these moments where he could simply sit down and stare at the sky.

Mr Blind Luck 
Tuesday November 4th, 2003 5:07:02 PM

Renik smiles at Rond. "Love is blind, certes, and faith too, so I'm told. But luck? No, never luck, my friend! Fortune favors the brave, and those who would seek Wardd's favor go in with both eyes open!" and he winks, slowly and deliberately, as he wipes his mouth.

He burps softly behind his silk hankerchief, and looks at the sinking sun (OOC: Sorry, folks, I'm not sure what time of day it is!)and juggles his options. If several hours of daylight remain he will suggest they finish their meal and push on. If there is only an hour or two of light left he will suggest they make camp, get some rest (with sentries posted as before) and start early and refreshed on the morrow.

To Thelonious he says "The Mendicant spoke true, Wardd has clearly brought us together. The Silver Seagull Inn is our destination also, though I suspect things might prove a little more hazardous there than you might have thought. Do you mind if I ask what leads you there?"

Though inclined to trust this man, Renik is aware that, given the nature of their mission and their enemy, a degree of caution is advisable.


Conversation continues - Dm Ian 
Tuesday November 4th, 2003 6:17:18 PM

The area around you remains quiet. The trees are conifers, tall, needle laden and a lush deep green. Within sight are two of the stone piles, one up the road and one down, both clearly arranged by something far beyond human strength. This detail brings to mind stories you have all heard about ogres and giantkin living up north in the Red Hills.

Tratain and Setanos remember that there are sporadic patrols along this border by the Elenian army, but its been a number of years since there has been an organized power in the Red Hills to be vigilant against.

Feng 
Tuesday November 4th, 2003 10:56:38 PM

Feng waits for a descision to be made about pushing on or making camp before he does anything.

Setanos (Mage Armor) 
Wednesday November 5th, 2003 7:26:40 AM

Setanos also waits for a decision before doing much else.

Kylean 
Wednesday November 5th, 2003 8:30:35 AM

Kylean laughs at Renik's confidence in Wardd, not unkindly, but appreciating Renik's gusto. "Wardd may favor the bold, but I'd just as soon keep an eye out for trouble nonetheless. Trust Wardd, but carry insurance, you might say."

"If we decide to camp, I'd like to scout the area out...there are a good many bandits in these hills."

Rond 
Wednesday November 5th, 2003 9:03:04 AM

When Kylean speaks up Rond comments, "I didn't see much of anything when we first got here."

When he finishes commenting, Rond gives a sidelong glance at Renik and sarcastically says, "Must be lucky, I guess."

Tratain 
Wednesday November 5th, 2003 11:50:38 AM

Tratain says "I seem to recall that the Red Hills are dangerous, but there hasn't been any big organized threat out here for many years, its probably safe to travel on, as long as we take precautions."

Renik 
Wednesday November 5th, 2003 5:02:38 PM

The rogue grins at Rond, and examines the sky, pondering whether they should stay or go.

(OOC: Ian, please see Renik's previous post: based on the time of day the party will either stay put or move on. Please let us know the time!)

Draax 
Wednesday November 5th, 2003 6:12:05 PM

Draax smiles at the playful banter going on between his comrades. He pulls out an oiled rag and begins cleaning his weapons while he waits for a decision.


Late afternoon camp - Dm Ian 
Wednesday November 5th, 2003 6:13:05 PM

Seeing as how there is only two hours of daylight left, and the consensus of bandit activity and lawlessness north of the border is what it is, the party spends a quiet evening in the clearing with a premade fire, already gathered firewood, and a selection of good food. Short of the inns in Windhorn Hamlet, or Plateau City, its not a bad way to live.

The night itself is quiet, with the occasional animal call, but no other activity. In fact, checking around, Rond finds that the last traveller before the gambler and Thelonius must have been at least a week prior. This seems understandable to Rond, given the lack of places worth trading with up north.

In the morning, you rise, break camp, and head back on on the road. By noon you make it to the official border marker, which consists of a sign carefully lettered in Common, and a few feet away, an immense tree trunk driven into the ground by brute force alone. Carved on the broad face of the trunk are crude depictions of small humanoid figures being clubbed by larger humanoid figures. Charming.

What is the marching order for the last two days travel northward, and do you take any special precautions?



Feng 
Wednesday November 5th, 2003 10:51:42 PM

Feng will ride up front with his double axe resting against one shoulder. He's hoping that Degg will sense any trouble before trouble finds them.

Arien 
Thursday November 6th, 2003 2:27:08 AM

Arien casts extended mage armor on himself at the start of the day and stays towards the middle of the group.

Rond 
Thursday November 6th, 2003 7:39:38 AM

Expecting to Scout ahead. Rond ranges out in front of the group. Watching for any signs of human life, or ambushes.

Setanos (Mage Armor) 
Thursday November 6th, 2003 8:14:56 AM

In the morning Setanos refreshes his mind for spellcasting, casts Menomonic Enhancer and extended mage armor and then helps break camp.

He then takes position up front with Feng

Renik  d20+10=26
Thursday November 6th, 2003 9:10:21 AM

The rogue, as leader, obviously takes up the rear, checking behind them for signs of pursuit once in a while (Spot 26). He also, at opportune points, disguises their tracks to throw off trackers.

As he he travels he whistles to himself, fingering the new necklace that hangs about his neck.

Draax 
Thursday November 6th, 2003 12:10:43 PM

With the front of the group well protected, Draax will be in the rear of the group, just ahead of Renik.

Thelonious 
Thursday November 6th, 2003 1:06:15 PM

"What brings me to the inn? Only tales of the best cook and bard in all the land."

As the group travels, Thel wishes to see how they work together, still trying to find the place in which he fits. He will fall towards the back to watch them, most likely just in front of Renik and Drax.

Tratain  d20+9=26
Thursday November 6th, 2003 1:43:24 PM

Tratain walks in the middle of the group, next to Arien (Tratain will also use his Interpose Ability on Arien if they should happen to be attacked and he is close enough)

Tratain keeps an eye out for any dangers that may lurk in the Red Hills (Spot 26). At night Tratain will get his 2 hours of sleep early then stand watch the rest of the night, using his goggles of night to help see in the Dark.

A grisley find - Dm Ian 
Thursday November 6th, 2003 8:13:20 PM

Just about at dusk the second day, the vegetation about the road thins a bit, and just on the other side about eighty feet away, Rond can see the signs of a recent battle.

Looking around as the rest of the group moves up, Rond finds a set of tracks, four humans coming out of the wilderness to the west, and moving up the road towards the site of the battle. One was leading a small horse or pony, and the other three were walking in a protective screen. The three were heavily loaded, and their tracks reveal that their gear included plate sabatons strapped over the boots.

In the clearing ahead, Rond, as well as Feng and Setanos as they move up next, can see what remains of a flattened camp. A small tent has been annihilated by the tell tale crater of a fireball, and the pitiful, broken corpses of halflings lie scattered about.

More detail will require a closer search.



Feng 
Thursday November 6th, 2003 10:46:50 PM

Not being the most intuitive Feng stays at the edge of the destroyed campsite. Letting the others handle the investigating, Feng keeps an eye out for whoever destroyed the camp.

Arien (mage armor) 
Friday November 7th, 2003 3:23:32 AM

Arien stays back beside Feng, only studying the crater a moment before turning away from the scene to help keep an eye out should the attackers return.

Renik  d20+10=29 d20+5=24 d20+15=18
Friday November 7th, 2003 6:18:59 AM

Gesturing Rond and Thelonious to join him in silent scouting, the rogue moves forward carefully into the demolished halfling camp (Spot 29, Search 24, Move Silent 18) keeping an eye out for any signs of life or danger.

He wonders if the tracks Rond spotted are those of the attackers. It seems likely, but then he's found it's generally best to take little at face value.



Kylean -- OOC 
Friday November 7th, 2003 8:13:57 AM

(OOC: Sorry I did not post -- my laptop crashed and I lost my char sheet. Waiting for Ian to send me a copy.)

Tratain  d20+9=17
Friday November 7th, 2003 3:43:03 PM

Tratain hangs back near Feng and Arien awaiting the result of the investigations of the others, also keeping an eye out for any dangers that may lurk in the area. (Spot 17)

Thelonious  d20=14 d20+2=12
Friday November 7th, 2003 6:35:12 PM

Thelonious tugs on his mustache, a small sign of anxiety. Slipping into the shadows he approaches the closest of halfling bodies to determine anything he can-- occupation, age, sex, or perhaps their reason for being here. Should things seem safe, he will search the bodies for marks, injuries, and items.

(Move Silently 14+16= 30)(Search 12)

The storm, passed - Dm Ian 
Friday November 7th, 2003 7:44:26 PM

Fanning around the destroyed camp, the group is able to piece the event together.

About eight hours ago, the four humanoids that Rond found tracks for earlier, entered this camp. They were met by about a dozen halflings just rising from slumber, with food on the campfire. The first event was probably the fireball that blew apart the tent and killed a number of the halflings. The halflings at this point seemed to bolt in all directions.

Some were brought down by bowfire. Some were fleeing at a dead run, and were stopped by something in their tracks, and then hacked down as they stood. The position of those bodies indicate they weren't running when they were killed. They were running, the froze in midstep, and then they were killed and fell directly to the ground.

The most disturbing part, even worse than the thoroughness the camp was dismantled and searched, is the dragging, halfling sized steps heading out of the fireball crater. The outline of where bodies had lay and bled out is obvious, but the corpses are missing, and the dragging footsteps start at that point.

Rond finds track, only about four hours old, leading northward. There appear to be the four humans, one leading a horse on the road itself, and paralleling the road on one side, a half dozen sets of the halfling-sized, awkwardly stiff footsteps.

There are no other signs around the camp, or indications of other parties.

Tratain and Setanos notice that there is no indication of the halflings fighting back. There are no charging footsteps, no missile weapon impacts towards the incoming tracks, and no groups of halflings fallen having defended something.

(Character sheet for Kylean mailed)

Draax  d20+5=23
Friday November 7th, 2003 7:46:19 PM

Draax readies his bow and begins to scan the area with his eyes as he waits to see what the others discover. (spot check 23)

Arien (mage armor) 
Friday November 7th, 2003 9:29:28 PM

Arien continues to keep a look out while he waits for those who investigated the camp to come back and relay what they found.

Feng 
Friday November 7th, 2003 9:48:00 PM

"Clearly somebody has also discovered what has happened. I think we should venture north and find the creatures that did this and give them what they deserve."

Thelonious 
Sunday November 9th, 2003 12:38:58 AM

Thelonious stays with Renik and Rond, his crossbow in hand. "What purpose would this serve? Why would someone slaugter a camp of halflings?" he says in a fierce whisper.

Renik 
Sunday November 9th, 2003 4:45:35 PM

The rogue looks aboutat the scene of slaughter, his face distorted by anger and distaste. This is a low, low deed. He is glad his good friend Bill Troublefinder is not here to witness such carnage visited upon his kinfolk.

To Thelonius he points at the departing shuffling footprints of halflings supposedly killed in the fireball blast. "There's your answer my friend. The perpetrator of this act would appear to be some Necromancer in need of undead servants to complement whatever thugs he travels with. His ultimate purpose I cannot guess, but it is certainly nefarious.

He ponders a few moments, weighing their immediate mission with this new event. Though they have a job to do the sheer callousness of such an act makes his blood boil. For once he and Feng are of like mind on matters moral.

"I know we have a task at hand, but I suggest we put it aside for the present. I suggest we follow these murderous scum and put an end to their evil. And in truth we may not be deviating so much from our mission. Consider this; we come to the Red Hills seeking a school for dark mages. Here we see evidence of a dark mage at work. It could well prove that the two are linked. Indeed, if we are able to capture and succesfully question this necromancer, we may be able to learn more of our ultimate goal."

He waits to see if anyone is particularly averse to this plan, then suggests they move out in pursuit.

"Does anyone have the facility to scry or remote view further along the path? That way we might locate and keep tabs on our quarry. They can't be going that fast with a gang of undead halflings in tow."

Tratain 
Sunday November 9th, 2003 5:01:31 PM

Tratain says "Aye Renik, I was thinking much of the same. It may be just a coincidence but the way the attack seems to have happened reminds me very much of how that Catacombs Caravan was attacked. And even if these men have nothing to do with our mission, I would be very uneasy traveling on when we are not so far behind those that did this so we can stop them from doing the likes of this again."

Setanos(Mage Armor) 
Monday November 10th, 2003 7:35:33 AM

Setanos tries to remain calm despite the anger inside him at such a slaughter.

"If I be reading what you said right, they attacked about eight hours ago, but only left about four? Sides making foul things, I wonder what else the attackers were doing here."

He shakes his head at Renik's question. "I've no such magic's in me book, sorry. As for tracking them down, there's no question in me mind 'bout that. Lets go."

Kylean 
Monday November 10th, 2003 1:03:09 PM

Kylean's face is impassive, but his jaw sets with resolve.

"I agree. Let's find this scum."

Rond 
Monday November 10th, 2003 4:32:10 PM

(sorry for delay. Motorcycle accident Sunday night. I'm fine, a little sore. No major medical bills. :) Can't wait for new motorcycle! ;) )

Seeing all the details lying in the sand. Rond sighs at the carnage that was visited. When Renik mentions their old friend, Rond winces hoping that Bill has nothing to do with the group.

"Keep in mind that that is similar to what happened to the sea elves. I wouldn't be surprised to see that this might be the same person, replacing what they lost because of us."

And on to the destination - Dm Ian 
Monday November 10th, 2003 6:03:42 PM

The group makes better time than expected up the road after their quarry, and by sunset, Rond believes the group is only perhaps an hour and a half, or two hours behind the marauders. The weather is calm, with a clear sky and light winds, so there is little danger of rain wiping out the trail. However, the moon is only the barest crescent, falling into the new moon tomorrow night.

According to the map from the sahuagin, Renik figures that if the group pushed on, the could get to the Silver Seagull by midnight. However, the road is increasing shrouded in pine trees, and the stone pilings are continuing to occur along the road. Night time travel would make it harder to anticipate a possible ambush.

Do you push on, or camp?


Draax 
Monday November 10th, 2003 9:39:17 PM

Seeing how the night will make it very easy to set an ambush on the road, Draax hesitates a moment before voicing his opinion.

"I hate making it easy for my enemies and if the group we are pursuing has any idea that we are behind them. It will be easy for them to set up an ambush in the darkness.

We might lose the distance that we gained on them if we wait until morning. So, if we can still track them during the night I vote we take a chance and continue."

He looks around at the others waiting to hear what they think of the situation.


Tratain 
Monday November 10th, 2003 11:39:31 PM

As it gets dark Tratain puts on his goggles of night so that he is able to see better.

He says "I think we should push on, if they know we are following it is possible that they will set up an ambush, but on the other hand, if it is thier plan to lay in waiting when we don't show up in a couple hours they may come looking for us. I'd say ambushed while we are all up and on the lookout is preferable to ambushed while most of the group is asleep.
Besides if we don't encounter them before too long we'll hit the inn we are looking for. It may be that that is their destination also, if they are not there then it probably means we lost thier tracks somewhere in the dark and we should get some rest before setting out again to find them."

Feng 
Monday November 10th, 2003 11:57:20 PM

"The descision to stay or go both have drawbacks. I don't care either way since I can see just fine in the dark."

ooc: how many of the group posses low light or darkvision? since there is a moon out low light should work.

Arien (mage armor) 
Tuesday November 11th, 2003 12:59:46 AM

"Well I vote for continuing on, I've little love for necromancers and I say the sooner the foul thing is destroyed the better, besides we may be able to get some more information on our destination from him or his belongings."

(ooc: Arien has low light vision.)

Thelonious 
Tuesday November 11th, 2003 2:45:21 AM

Thelonious smirks and adds, "Count my voice among the chorus. Let us push on. Our enemy may not expect us to overtake them so quickly."

Kylean 
Tuesday November 11th, 2003 8:06:53 AM

Kylean grins and whines like a little child. "But..but...my feet are tired! And I wanna sleep...!" He winks. "Just kidding, gentlemen. Pushing on with the only thing that makes sense."

Renik 
Tuesday November 11th, 2003 9:16:10 AM

The rogue nods. "Very well gentlemen, let us continue. I want those with low light vision on point, everyone else keeps your ears open." He is not particularly pleased at being forced into such a vulnerable position, but if they are to stand a chance of catching up with their quarry they must act now.



Setanos (Mage Armor) 
Tuesday November 11th, 2003 10:19:27 AM

Setanos marches in line behind those with low light vision.

Rond 
Tuesday November 11th, 2003 10:22:17 AM

Having heard where the majority are inclined. Rond patiently waits for thier leader to make a decision.

"If we figure that they know we are coming. Then we should take our time, and come upon them just before dawn, when they might be the most tired."

A unanimous, not so forced march - Dm Ian 
Tuesday November 11th, 2003 7:20:46 PM

Grimly, the party marches on through the night, Tratain and Rond scouting to the sides, and ahead of the party, respectively.
The next few hours are tense, and quiet, but nothing leaps from the shadows.

Right at about midnight, the road begins to widen, and Rond, ahead of the group, hears a distant burst of laughter. Creeping ahead slowly, the party comes around the next bend, and gets a look arond a particularly large rock pile at the corner of the road.

About two hundred yards up the road in a clearing lies a well lit inn. The front door is hanging open, casting a semicircle of firelight out into the night, and illuminating a nearby stables. Behind the inn about fifty feet lies a cliff-like drop-off to the sea, the waves audible as a gentle thunder even at this range. Just over the front door hangs a colorful sign depicting a silvered bird soaring over blue.

Renik realizes in the dark that the scale on the map taken from the sahuagin must have been a little off.

Scouting around, Rond finds the trail the group is following leads directly towards the inn, with the dragging footsteps of the undead halflings peeling off about where you are now, to march towards the nearby cliff.

Faintly, the group can hear a song verse start up in the inn, a cacophony of drunken voices.

Kylean  d20+2=16
Tuesday November 11th, 2003 8:43:39 PM

Kylean peers into the night. He squints, attempting to discern the name of the Inn.

(Spot=16)

Feng 
Tuesday November 11th, 2003 9:54:16 PM

Feng slowly rides forward and stops infront of the inn. He dismounts but does not tie his hoarse off. One advantage of a mount provided by the gods is that they never run off. He stands and waits for the others.

Setanos (Mage Armor)  d20+8=24
Wednesday November 12th, 2003 7:21:35 AM

Setanos tries to make out the door a little clearer, seeing if its in some way broken off its hinges.

"What do the tracks say Rond? Did they come ta the inn or go around?"

Rond 
Wednesday November 12th, 2003 10:44:02 AM

Speaking lowly to the group, "hmmm. The halflings seems to have taken off in that direction (away from the Inn). I would guess that the spell caster is probably in the Inn. But that's hard to tell for sure."

Renik  d20+10=20
Wednesday November 12th, 2003 12:27:47 PM

Renik looks at his companions. A formidable looking lot to be sure. But right now he rather wishes that they didn't look quite so... noble. If they are to enter this place without attracting undue attention they will need to do something about their appearance.

"My friends, I suggest this; as we appear now we look like nothing other than a band of gallant adventurers. That look may not best suit us where we are going. If we are to learn anything of our quarry we need to blend in, seem a little less conspicuous. I suggest we roughen up a bit, disguise ourselves as a slightly less wholesome version of ourselves. If we can come across as rather disreputable swords for hire perhaps we can learn more of prospective employers in the area."

He looks with some discomfort at the assorted Paladins, Protectors and other noble warriors before him. "I know this subterfuge might sit ill with you, but it might well be our best chance to gain an insight into our foe. It might be best if you, um, perhaps hid some of those Holy Symbols?"

Renik changes the color of his pants to a tatty matt black, and works with his disguise kit for a few minutes. The effect is quite uncanny (disguise 20): although it is obviously still Renik, the addition of shadow around the eyes, stubble, yellow teeth and mussed up hair makes him look considerably less cultured. He stands, and even his stance and gait have changed. Gone is his normal elegance. In his place stands a rough, uncouth looking fellow, quite clearly some sort of mercenary.

"Right" he growls, spitting at the ground. "Let's go get us an ale!"

Tratain 
Wednesday November 12th, 2003 4:03:45 PM

Tratain Says "We may want to consider going and destroying the undead before we go enter the inn. It may draw them out into the open so we can fight them, I'd rather not fight in the inn where innocents may be in danger."

Upon hearing Renik's Suggestion Tratain says "I think it will be difficult to disguise Feng and I, It may be best if we wait outside. If there's trouble we can be at the door and Inside very quickly."

Thelonious  d20+14=33
Wednesday November 12th, 2003 6:02:20 PM

Thelonious looks on with obvious disgust while Renik changes his appearance. "Make myself look like a common... commoner?" he asks almost incredulously. Despite his trepidation, Thelonious realizes that in this case, it is the will of the group and it's time to show how he can be useful. Thelonious pulls out his own disguise kit, and while he has no false teeth, he uses some polish to blacken a few out. With a long sigh, he combs out his mustache to make it look unkempt and instead adds his grooming wax to his hair to make it appear unwashed. He follows Renik's example, adding bags under his eyes and a yellow pallor to his skin. Grumbling during the whole process, phrases of his speech can be heard under his breath. Those close by distinctly hear words like "unnatural", "embarrassment", and "perfectly good facial hair." Once done with his face he stands there a moment, appearing ready... not realizing he still wears his silk shirt and black trousers. With a look down and a slight groan he quickly moves behind some shrubbery to remove these items, and reappears wearing only his traveling leathers. The whole process slowly transforms him into a man you hardly recognize. The disguise seems to cause him much discomfort, but only adds to the total impression of a man at the bottom rung of the social ladder. "Let's do this then," he says with a shiver, "It will be the first time I've ever used a disguise to fit in with the less fortunate."

(Disguise = 33)

Draax 
Wednesday November 12th, 2003 6:05:37 PM

Draax listens to the suggestions and has no problem with the idea of disguising himself. His time working for Marcus has made going around in disguise almost second nature to him.

Listening to Tain and looking over at Feng, Draax has to agree. A paladin will always be a paladin no matter what he looks like.

"Sounds like a good plan to me, at least until we get a feel for the people that are inhabiting the inn."


The Silver Seagull Inn


Sneaking into the Light - Dm Ian 
Wednesday November 12th, 2003 7:20:04 PM

As the party spreads out and prepares, Kylean is able to make out that this is indeed the Silver Seagull Inn. He can also make out some of the words of the song being mauled by drunken voices. There are a range of voices in this... chorus, from a skilled tenor, through a mass of ragged, untrained voices, to a unbelievably low, thunderous bass.

Rond and Tratain, looking off to one side, find that the tracks of the undead halflings lead into a small patch of vegetation atop the nearby seaside cliff about two hundred feet away. There might be a trail down to the beach below through it, or it might just be a convenient hiding place.

Renik, Thelonius, Feng and Draax move up towards the Inn. At about a hundred feet you see the door is simply wedged open with a tankard laying on its side. Within, the singing reaches a small interlude, and in the momentary lapse, the horses in the nearby stable wicker to Feng's mount.

Then, a clear, trained voice can be heard annoucing another song. Almost immediately, the singing starts again, drowning out any approach the party might choose to make.




Feng 
Wednesday November 12th, 2003 10:44:15 PM

"The only time I hid my appearence was because lives were in danger and there were no other options. It didn't sit well with me then and it doesn't now. Perhaps those of us less inclined to hide who we are shall enter the inn at a later time. That way all the attention will be on us and the rest of you can blend in and discover information."

Tratain 
Wednesday November 12th, 2003 11:13:52 PM

Tratain says "I agree with Feng, I think it might be best if we stay out here. No ammount of disguising is going to make the two of us look like anything but heavily Armored Fighters. You all should try and get whatever information you can. If any trouble breaks out we will be not far from the entrence of the Inn. You can come get us if and when you need us or everything is clear."

Setanos (Mage Armor) 
Thursday November 13th, 2003 7:50:16 AM

Not amiss to getting a little dirty, Setanos still decides to stay behind, knowing that the tangible magic armor he's wearing about him may give him away.

He mutters something about missing all the fun and stays outside with the rest of the group.

Kylean 
Thursday November 13th, 2003 8:05:29 AM

Kylean, dressed as a guide, would fit in here as well as anyone. And should anything go amiss, well, monks hold up quite well in a barroom brawl thank-you-very-much. He follows the rest of his fellows that head toward the inn.

Sniffing the air, he says, "Food doesn't smell too awful. If it's not just a glamour, that is."

Renik 
Thursday November 13th, 2003 8:31:29 AM

The rogue frowns. He is loath to split the party, but his companions make valid points.

"Very well, we'll head in. Those unable to disguise themselves remain outside for atime, but keep within calling distance. If there is no sign of trouble after a half hour or so come on in as a seperate group. We will pretend not to know one another. It may play to our advantage, it may not.

For now I suggest we leave the undead halflings. If we run into trouble we'll need everyone on hand. Let's deal with one thing at a time."

And Renik (Or "Renk" as he has now become) makes for the Inn.

Rond 
Thursday November 13th, 2003 1:34:23 PM

"Since I am accustomed to the outside light, I think I should stay out here. I would advise that you be careful, in case the singing in and of itself is an ambush."

Thelonious 
Thursday November 13th, 2003 3:52:35 PM

Thelonious enters the inn with the rest of the group and attempts to look surly. He scans the crowd for 'wizard-type.'

Civilisation, such that it is - Dm Ian 
Thursday November 13th, 2003 6:17:24 PM

Kylean, Draax, "Renk", and Thelonious enter the doorway of the Silver Seagull, and find a fairly typical inn setup. To one side of a forty by sixty common room lies a stage, from which performs a half-elven bard dressed in what could only be called battered finery.

The tables around the room are made of the same rough-hewn plank redwood that the sturdy walls are constructed of. Sitting at the tables are an odd mixture of a dozen or so halflings with similar facial features, a black robed man and three plate armored human warriors with sword and bow, a quarter of barmaids sitting chatting with customers, and the bartender himself, just getting up to fill an order.

The far, near corner of the room has a pile of leather bags heaped in a rough nest. Sitting drunkenly therein is a unkempt humanoid who must be at least fourteen feet tall, thumping his meaty hands on a iron banded oak treetrunk. The giant is clearly unwashed, as is his sackcloth toga, but he wears a wide, burnished leather belt with an mountain design tooled into its surface.

The center, far wall has a huge fireplace lit with a cheery fire, and on the mantle a leviathan base with a single body segment displayed. Flanking the fireplace to the left is an entrance into a kitchen, and to the right, a wide staircase leading up to a second floor.

As the four take this all in, the bartender calls over the cacophony, "Grab a seat! What would you like?"

The five adventurers remaining outside hear this, but don't see anything else outside. The night around the two story inn seems quiet and withdrawn, as if waiting.

Looking around, Rond finds signs that a group of halflings must have arrived sometime earlier this morning. They travelled on a series of ponies that can be seen within the stables once looked for.

At about this point a twelve year old human boy jogs out from the stables rubbing his eyes wearily. He spies Rond, and runs over, asking, "Hey sir. Any mounts to board?"


Draax 
Thursday November 13th, 2003 6:19:19 PM

Draax uses his hat of disguise to change his appearance to a rough looking human, but keeps everything else the same. He enters the inn with the others and will head towards the bar as soon as he sees it.

Arien (mage armor) 
Thursday November 13th, 2003 6:26:57 PM

Remembering the fight that broke out the last time they were at an inn outside of Windhorn Hamlet, Arien keeps his head low and his spells ready. Arien takes a seat in the corner if possible, otherwise a seat against a wall, with his back to the wall is his seat of choice.

Draax 
Thursday November 13th, 2003 6:32:19 PM

Draax absorbs the odd looking customers of the inn. After taking a quick professional assessment of the black robed man and the armored warriors, he steers himself toward an open table. To the bartender his says, "Ale for starters and what's on the menu."

(OOC: previous post was prior to entering the inn)
(Fair enough - Dm Ian)


Tratain  d20+9=13 d20+9=16
Thursday November 13th, 2003 9:09:20 PM

Tratain waits outside not to far from the Door trying to listen for signs that Renik and The others need help, as well as keeping an eye out for anything hostile that may approach (13 Listen, 16 Spot)

If there are benches or other places to sit Tratain will take a seat so as to not be just standing around looking out of place.

Feng 
Friday November 14th, 2003 12:46:46 AM

Feng waits patiently outside feeling a small sense of satisfaction that the chill of the night air isn't bothering him one bit. Feng tries to relax a little knowing that any trouble in the inn will be easily heard.

"Renk"  d20+4=18
Friday November 14th, 2003 6:09:25 AM

"Ale" grunts the travel-worn Renk as he he leans up against the bar and flips a coin to the bartender. "Thirsty work, travellin'".

He sups his ale contentedly, peering round the inn shortsightedly. "Nice place ye've got 'ere" he comments to the barman. "A welcome sight an' no mistake! An' I like yer taste in bouncers!" He nods at the gigantic humanaoid on the sacking.

He makes smalltalk and continues to chat with the barman. After exchanging pleasantries for a while he asks if the barman knows of anywhere round these parts where a sword for hire might make a bit of coin (Gather Info 18).

Setanos (Mage Armor) 
Friday November 14th, 2003 7:30:31 AM

Setanos keeps watch towards the tavern, waiting for any signs of trouble.

Kylean  d20+5=24
Friday November 14th, 2003 9:30:52 AM

Kylean take a place at the bar next to Renk, listening as Renk and the barman exchange banter. He listens, trying to get a feel for the barman's mood and motivation while covering his interest with a bored look.

(Kylean will continue to Sense Motive on the barman as he and Renk talk. Sense Motive=24)

Rond 
Friday November 14th, 2003 10:51:31 AM

"No, we have no mounts for the time being. How has your day been, young man?"

When the boy responds, Rond will encourage him to speak about what he knows inside the inn. WHen there is no more information to come, Rond will indicate with his hands, that he's going to take a look around.

Then he'll look around and see if he sees any other indications of the past couple of days activities.

Infiltration, and a quiet night - Dm Ian  d20=15 d20+19=29
Friday November 14th, 2003 9:07:05 PM

The boy idly picks straw out of his rumpled tunic as he looks up at Rond and replies.

"Oh, its been a busy one. Couple groups in, couple out, you know. At least no giants been here in a while. That always gets loud."

With this he turns, and sees Degg, and jogs over. He prudently stops about ten feet away, and says, "What a beautiful animal. Can I take him in, Mister? I can put on a mash for him if ya like."

Standing nearby, Setanos, Tratain and Feng see nothing untoward occuring around them. The night is quiet, except for the nearby pounding surf, and a gentle breeze sounding in the trees.

Inside, its a different matter. Draax finds no obvious menus, but it quickly approached by a blonde barmaid in a skirt and blouse. "Can I get you something, sir?", she says with a friendly smile.

Draax can't help but notice the knife protruding from her boot. Must be a rough place some nights...

Sitting back against the wall, Arien notes the black robed mage eye each of the party in turn, and engage in a coughing fit. When one of the warriors leans over to 'comfort' him, the man quietly mumbles a spell. There is no immediate, obvious effect.

(spellcraft check please)

Watching the bartender talk to 'Renk', Kylean gets no impression of anything other than a tired, moderately drunk man trying to satisfy a customer.

The bartender replies to Renk, "Heres your ale, good sir,... that'll be three silver. Have to get it brought in from up in the Hills, ya know, but good halfling brew. You want wine, now that we make here. Always a good batch on hand."

He goes on to make idle chatter about the road being good to him this year, despite some incompetents who claimed to be adventurers failing to get more than one piece of the Leviathan. Mostly, he talks about the giants having all gone missing up north, and how odd it is that only his good friend Thud chose to stay south.

(He seems pretty confused and clueless. You would really expect more from a innkeep in a place like this.)

The bouncer, Thud, cracks an uneven smile at Thelonius. As the bard winds down a cheerful piece about a footloose bard on the road following the winds of romance from town to town, Thud calls over to Thel, bellowing, "You look like drinkin type. You drink, but no fight, less you want fight me."

The giants words are a bit slurred, but he doesn't seem to be angry.

The bard starts up a new tune, a march praising the Dragons of New Elenia, calling them out by name. Its a snappy tune, with subtle little digs at Valdor, Gareth, and Mordred in the first verse. The tune makes you want to keep time along with it, the lute melody and tap shoe rhythm reminding you of the stacatto nature of a swordfight.

(Those characters who are in the inn common room, please make a will save against DC 29. Your characters are not aware of any effects.)




Thelonious  d20+2=6
Friday November 14th, 2003 9:41:39 PM

Thelonious looks at the Giant as if through one good eye. "Arr," he says appretiatively. Hearing the robed figure cough he glances at him but continues to address the giant, saying, "Looks like we could all use a drink. What's the chance o gettin' one on the house? Eh?" Thel wanders over to a table near the giant, but facing the room, attempting to look like he cares little for his companions even though it is obvious they arrived together. "You get much trouble here?" he asks the giant.

((Will save = 6 ;) ))

Feng 
Friday November 14th, 2003 10:41:20 PM

Feng smiles at the question. "Degg doesn't need stabling but you can come over and introduce yourself. He's friendly to most folk and enjoys meeting people. Degg here is no ordinary horse. He resides in a celestial realm and comes here to help me out. It's been a long day and I will be sending him home soon."

Draax  d20+6=11
Saturday November 15th, 2003 12:50:39 AM

Draax smiles at the barmaid and replies, "An ale for now and do you have anything to eat?"

(Rolled 11 failed Will save)


Arien  d20+18=37 d20+11=29
Saturday November 15th, 2003 1:47:33 AM

Arien eyes the black robed mage back in turn and watches as he casts the spell. Arien pretends to be caught up in the song, tapping a foot to the beat, however he keeps his hands beneath the level of the table he is at to hide them from the other mage. Arien also makes sure to keep an eye on the mage while pretending to look over to where the bard is playing.

(Spellcraft check = 37, Will save = 29)

Kylean  d20+8=9
Saturday November 15th, 2003 7:26:44 AM

As the new tune is struck, Kylean turns to watch the patron. He taps his foot, smiling. Not bad Not bad at all.

(Will save: 9. Big fail.)

Renik  d20+3=6
Sunday November 16th, 2003 3:16:47 PM

The rogue nods and continues to make small talk with the barman, keeping an eye on developments between Thelonius and the giant, the bard and the wizard and his henchmen. If he finds they are looking at him he raises his mug and nods in greeting. He taps his foot in time to the music, and comments to the barman "Aye, if there's somethin' pursuading all the giants to leave these parts, I wouldn't like ta meet it on a dark night! You know why Thud chose ta stay?"

(Will save 6).



Rond 
Sunday November 16th, 2003 10:09:09 PM

Continuing his talk with the boy, while the boy talks to Feng. "Do you normally get many Giants this time of the year? Are they traders? Why would they come here?"

Tratain  d20+9=18 d20+9=11
Monday November 17th, 2003 11:19:04 AM

Tratain listens to Rond's conversation with the boy while continuing to be alert for any trouble. (18 Spot, 11 Listen)

Setanos (mage armor) 
Monday November 17th, 2003 3:39:57 PM

Setanos continues his vigil outside, watching for any signs of trouble.

Renik 
Tuesday November 18th, 2003 12:24:33 PM

Renik sips his ale, staying alert.

OOC - Dm Ian 
Tuesday November 18th, 2003 1:30:41 PM

Sorry all... storm ate my home dsl line friday night, and its still out of commision. I will begin posting again this afternoon on schedule.

Idle banter - Dm Ian 
Tuesday November 18th, 2003 10:01:16 PM

The bartender replies, chuckling.

"Tonight we have roast lamb, a shank of pig, some barbequed beans, fresh corn on the cob, two kinds of homemade bread, ale, apple wine and a nice red grape wine, hard apple cider, and the missus made some small sugar cakes. Full meal with drink would be... 8 silver a piece."

The barmaid conveys the same menu to Draax, and adds with a wink, "I'll be making breakfast, if you can stay the night. Just let me know what you would like to see on the table."

Thud grins lopsidedly down at Thel, and grunts, "No trouble here. Only fix for trouble! Thud be happy drink with little man, if little man buy."

Arien is the only one who notices that the bard is taking an interest in each of you. The spell the mage had cast was a simple Detect Magic cantrip, but the bard is subtly weaving something more powerful into his song, now launching into the seconc verse of his sarcastic Dragon-praise.

This verse speaks of the places the Dragons have adventured, and manages to hint that with mages like Nonam and Rossko, sometimes peasants are safer unsaved.

(another spellcraft check, please)

The other adventurers within the taproom are simply amused by the bard, impressed with his skill, but finding no need to pay any real attention to such a fop.

Outside, the stableboy replies, "Giants? Trade? Only what they took from each other, from the halflings, from anyone they could catch. Luckily, we have a giant of our own. Had him for a long time too. No trouble here."

The boy leans in conspiratorially, and says, "You should see him with that magic belt too! It makes him stronger. Get him drunk enough, maybe give him some gold, and he puts on a good show for us."



Feng 
Tuesday November 18th, 2003 10:51:07 PM

Feng glances to Rond wondering if he is thinking the same thing he is. Were giants responsible for the deaths they found? What he does remember of the destroyed camp didn't make him think of giants. No rocks about, no huge footrints.

"So your giant is a good guy? Don't others of his kind get mad because he protects who they take things from?"

Rond 
Wednesday November 19th, 2003 12:47:31 AM

Glad to see the usually reserved Feng talking a little bit, Rond lets him take the lead for a little bit with conversation. When there is a break Rond asks, "Does your Giant friend protect only the bar, or does he help friendly neighbors?"

Arien  d20+18=29
Wednesday November 19th, 2003 3:27:33 AM

Taking his attention of the mage for a moment, Arien watches as the Bard continue his song. Arien's eyes narrow a bit as he studies the bard, trying to figure out what he's up to and remember all that he can about what bards can do with their music.

(Spellcraft = 29)

Setanos (Mage Armor) 
Wednesday November 19th, 2003 7:25:52 AM

Setanos continues to watch for signs of trouble, or other people creaping around outside.

Kylean 
Wednesday November 19th, 2003 8:12:40 AM

Kylean turns his back to the bar, still listening to Renk's conversation. He looks over the crowd, studying the different races gathered, then takes to looking at layout of the bar itself, noting things like exits, hallways off the main room, and where the cellar door might be, if there is a cellar.

Renik 
Wednesday November 19th, 2003 9:18:27 AM

Renk laughs at the faintly disrespectful tune the bard sings. "Heh, he's not bad, yer minstrel!" he grins at the barman. "Haw haw!"

Thelonious 
Wednesday November 19th, 2003 12:38:50 PM

"Charming..." Thelonious muttered under his breath. "I mean, *Char me* up a leg of lamb, and a drink for my big friend and me!" he calls to the bar. "I like me meat and ale dark as night. If it ain't good for derusting a blade, it ain't good fer drinkin'" Waiting for the bartender or a maid to bring his meat and two drinks, Thelonious turns his attention to the giant again. "So, what's a big man o the mountains like you werkin' as a bouncer? The pay must be a nice take, eh?"

Tratain 
Wednesday November 19th, 2003 1:20:07 PM

Tratain continues to listen to the conversation with the boy.

Draax 
Wednesday November 19th, 2003 4:31:14 PM

Noticing the wink, Draax directs a big smile the barmaid's way and says, "I'll have some of the lamb, fresh corn, and whichever of homemade bread you recommend."

He puts a gold piece on the table to pay for the meal and rubs his chin as if he is thinking, "Breakfast you say, well if you are on the menu...what I mean is if you are doing the cooking I might have try some."

He continues to listen to the bard as he waits for his meal

The tangling of the skein - Dm Ian  d10=8
Wednesday November 19th, 2003 7:45:34 PM

The young boy smiles at Feng when the paladin begins to speak to him, and eagerly replies, "Thud's always been here, I guess since I was real little. I don't remember so well, though. We keep him fed. He sure can eat."

With this he furrows his brow, thinking.

"He must eat alot if he eats that much every day. I didn't know we bought that much from the traders."

Then Rond's comment draws his attention, to which he replies, "I don't think we ever had any neighbors. My da says too close to the border for villagefolk, and too near the sea for those who fear. He always says how brave we are for living where there is no Sentinel, but I've never seen a dragon. Have you?"

Inside, Draax, Renk, and Kylean are all served a warm meal, and continue to be entertained by the bard. The next song is a travellers song, telling of all the things on the road that grind a man down, make him dirty and tired. It hits Thel mostly strongly, reminding him just how much he's missed a warm, clean bed, and room service for breakfast. In fact, the feeling is so strong, Thel feels a powerful urge to go investigate the amenities of the inn.

(will save vs DC: 19)

Kylean looks over the layout of the room. To one side of a forty by sixty common room lies a stage, from which performs a half-elven bard dressed in what could only be called battered finery.

The far, near corner of the room has a pile of leather bags heaped in a rough nest. The center, far wall has a huge fireplace lit with a cheery fire, and on the mantle a leviathan base with a single body segment displayed. Flanking the fireplace to the left is an entrance into a kitchen, and to the right, a wide staircase leading up to a second floor.

Scattered about the center of the room are about twelve unfinished tables.

Even as Thel's attention wanders, Thud grunts, "Thud paid nuff. Bouncer better than raider. Roof not leak. Food warm. Lots ale. Not have for kill other giant every couple week. Good life."

Once again, Arien is the only one who seems to notice the bard weaving magic into his song. Arien can't help but to admire the man's skill, as he targets Thel with a suggestion spell.

Thelonious  d20+2=22
Wednesday November 19th, 2003 8:48:56 PM

With a huge yawn showing his blacked-out teeth, Thelonious tries to blink back sleep. He is about to stand up to get a room when he suddenly realises what he's here for. (Will save 22!) Shaking his head, he calls for ale again, for him and the giant. To the giant he says, "'Ey! Ya see me nodding off again, gimme a nudge. I came ta see this place and there's time enough to sleep all morning." With short, ugly laugh he looks around to see if his compatriots caught him almost napping, a tad embarassed with himself.

Feng 
Wednesday November 19th, 2003 10:58:24 PM

Feng smiles revealing polished white teeth. "Once. A big white one. Mean it was. If you do not buy that much how does your giant friend get his fill?"

Feng looks over at Rond and Tratain wondering if they feel as he does. Something is going on here and Feng wants to find out. It is possible that the giant tells his kin where travelers will be for a cut of the loot. A good reason for the giants to leave the inn alone.

Setanos (mage armor) 
Thursday November 20th, 2003 9:36:00 AM

Setanos listens to the boys story with a smile.

Renik 
Thursday November 20th, 2003 12:29:07 PM

Renik tucks into his food, with little of his customary delicacy. He keeps a close eye on events, but is content to observe - for now.

Tratain 
Thursday November 20th, 2003 12:44:40 PM

Tratain asks the boy "How close are we to the Sea? and have you ever seen anyone who lives in the sea stop here or wander by?"

Kylean 
Thursday November 20th, 2003 2:59:42 PM

Kylean eats his food and listens to the bard. When Thel yawns, Kylean grins at him and winks.

Rond (outside) 
Thursday November 20th, 2003 3:12:16 PM

"Anything other than Giants bother you out here?" Rond wonders to himself whether there might be some kind of benevolent interference out this way or not. Thinking about it for a second, Rond gets all twisted and sideways trying to figure something out. When nothing comes to mind right away, he'll just slight shrug his shoulders, and continue to listen to the boy answer questions.

Draax 
Thursday November 20th, 2003 6:27:58 PM

Draax eats his food while listening to the bard. He keeps a relax appearance, but stays alert for any sign of trouble.

Arien 
Thursday November 20th, 2003 7:41:10 PM

'Well thats one way to get a customer,' Arien thinks to himself wryly. Then putting that aside Arien returns to keeping an eye on the black robed mage.

A silent duel - Dm Ian 
Thursday November 20th, 2003 9:30:50 PM

Outside, the young boy yawns hugely, and replies to Rond, "Nah... everyone leaves us alone, less they need a place to stay or something to eat. Trouble always seems to just pass us by."

He then turns to Tratain, and says, "Can't hear it much for the shape of the cliffs, but the beach is only maybe two hundred feet behind the inn, and down a cliff. No one comes from the sea though. Da says no place to anchor a boat, and everyone knows the water is dragon territory."

"I should be going in. Have to wake up before dawn, you know, to feed the animals."

With that, the young man begins trudging back into the stables.

Inside, idle chatter and a barmaid's shameless flirting with Draax continues. Arien notes the bard begin to weave another spell into his song, this time, its detect thoughts. Arien thinks he could act before the spell goes off.

Thud looks down at Thel, and smiles raggedly again. "Thud nudge if sleep... Heehhhhehehh. You sure? Maybe barmaid be better for."

Feng 
Thursday November 20th, 2003 11:25:52 PM

The half-orc looks at Tratain and Rond. "It has been a little while. Should we head inside or perhaps check around back. The more I hear about this place the more I feel that something is going on."

Arien  d20+8=25
Friday November 21st, 2003 1:47:37 AM

As Arien turns his attention away he catches the spell the bard begins to cast. Considering his last target that was definetly a spell that Arien did not want the bard to complete. Thinking quickly Arien pulls a thunderstone out of his pocket, and mentally thanking Bill, lobs it underhand at the floor near the bard's feet. Arien tries to disguise what he did by standing up and tossing the stone while moving his arms to feign a stretch.

(Ranged attack with the thunderstone = 25 vs AC 5 for the floor)

Thelonious 
Friday November 21st, 2003 2:37:21 AM

Still shaking off the suggestion Thel laughs with the giant with a as genuine a "Har Har!" as he can muster. Too embarassed to meet the gaze of Kylean or the giant, he instead focuses on what he presumes are the targets: The wizard and his thugs.

Renik  d20+13=26
Friday November 21st, 2003 7:44:16 AM

Renik sees his companion toss the stone and at once figures something must be up. Clearly Arien has spotted something untoward in the bard's performance, or he would not have taken so drastic a step. He stands and turns towards the bar yelling for more food in an attempt to distract attention away from Arien's throw (Bluff 26), a split second before the stone detonates.

Setanos (mage armor) 
Friday November 21st, 2003 9:25:40 AM

His ears perking up at the mention of dragon territory and water, and ponders the statement.

At Fengs suggestion, Setanos nods. "Ya, checkin round back's a good plan."

Tratain 
Friday November 21st, 2003 11:23:28 AM

Tratain says "They have only been gone a short while really, lets give the outside of the inn a quick look. If we find nothing amiss we can go inside, We should be able to hear any commotion that goes on inside. If Renik or the others need us im sure he'll yell or we'll hear something."

Rond 
Friday November 21st, 2003 1:34:28 PM

"We haven't gotten any indication as of yet that we should come in. I think we should continue to check things out. Why don't we go look at this cliff face that the boy talked about."

With that Rond will head to where the boy had mentioned.

Draax 
Friday November 21st, 2003 6:37:43 PM

Draax enjoys the attraction of the barmaid and repeatedly has to remind himself of why they came into the inn. He invites her to sit and talk with him whenever she gets a break. While waiting he searches his mind for one of Renik's pickup lines that he thinks will impress her.

When he hears the bang of the thunderstone Draax will jump up and immediately look around the room for any sign of Bill, knowing that the stone is one of Bill's favorite toys. Not seeing his friend, he will look around to see what happened.


BANG! - Dm Ian  d20+5=10
Friday November 21st, 2003 6:40:13 PM

For just a moment, everyone turns to look at Renk shouting at the bar, with one of the halflings laughing loudly and making a comment about not being able to hold his liquor.

Then, there is a thunderous report from the stage. The bard reels, and shouts, "Thud, get the elf! Luxan, this is your chance to prove yourself!"

Silence reigns for just a moment, and then there is a flurry footed stampede of screaming halflings towards the front door and the bar.

Of more consequence is the bleary eyed hill giant who shambles to his feet, and grunts down at Thel, "Move. Now."

A fraction of a second later, the black robed man squeaks, "My loyal warriors, aid the giant!"
With that, the three warriors stand, and ready large shields, as the black robed mage steps behind them and begins to shuffle around in his pouches.

The characters outside get just around the corner of the stables, seeing a cliff about two hundred feet away, when they hear an explosive report, yelling, and screaming from within the inn. Those characters can get to the door of the inn in one round of running if they desire.


Thelonious 
Friday November 21st, 2003 8:25:27 PM

Thelonious heard the report of the stone and jumped to his feet quicker than a cat with its tail on fire. With a gulp he looked up at the giant but knew that if it were to join the fray, all chaos would break loose. "Sorry, friend," he says as he draws his blade and attempts to hold off the hulking mass and does his best not to get hit. (Dodge on the Giant, also Expertise +4 AC = +5AC total dodge bonus) Suicide or not, Thelonious will not draw blood first, as he found the Giant to be quite congenial.

Feng 
Friday November 21st, 2003 9:00:00 PM

"So much for checking out the back." Feng says as he turns and sprints around to the front of the inn, drawing his double axe along the way.

Arien (Greater Invisibility) 
Sunday November 23rd, 2003 12:16:11 PM

Arien watches as the inn begins to clear out and decides to make himself a harder target to hit. Arien casts Greater Invisibility and moves towards the left.

Renik: AC 34 HP 62  d20+12=25 d20+8=25 d6+7=12
Sunday November 23rd, 2003 6:28:22 PM

"To arms!" bellows the rogue, glancing around the inn to see exactly who their enemies are, and how numerous.

Whipping out both shortswords Renik springs towards the bard on the stage (Jump 25 if required), clearly the ringleader. Maintaining a defensive posture (Combat Expertise +5 AC, Fight defensive +2 AC, Dodge +1 AC), he nears the bard.

"I don't know why you started this fight my friend, but we'll happily finish for you" he growls, lashing out a single blow at the songsmith (AC 25 , 12 HP).


Rond 
Sunday November 23rd, 2003 10:55:24 PM

Not wanting to miss the action, Rond calls out, "Call for me if needed inside, I want to see if any re-enforcements come from outside."

With that Rond will hold back for a round to see if anything or anyone comes from the forest or anywhere.

Setanos AC 19 (Mage Armor) 
Monday November 24th, 2003 8:27:56 AM

Setanos charges towards the door at the sounds of commotion, nodding to Rond as he passes him.



Draax, AC25 
Monday November 24th, 2003 12:18:47 PM

Looking around and trying to distinguish between the combatants and non-combatants in the inn, Draax almost smiles when he hears the rogue's rally cry.

As he readies his sword and shield, Draax takes a quick look at the barmaid to ensure she isn't entering the fray before moving to intercept the warriors that are moving towards Arien's location before he disappeared.


Tratain AC 24 
Monday November 24th, 2003 3:19:43 PM

Tratain races along with the others towords the in readying his Warhammer and Shield as he goes.

Barfight! - Dm Ian  d20+9=23 d20+9=17 d20+14=34
Monday November 24th, 2003 7:24:16 PM

On hearing the bard's cry, Thud drops his shoulder a bit and charges across the room. Thel nearly sees his life before his eyes but just manages to roll aside as the hill giant thunders by with his club, knocking over a table as the bouncer races to the stage.

(Thelonius, feel free to take an Attack of Opportunity if you like.)

On reaching the stage, the giant yells, "Thud help Amin Tar!", and levies a brutal club swing at Renik, that luckily, misses completely.

Draax sees the warriors enter a completely defensive posture around the mage, who casts a spell quietly. The effect isn't immediately obvious.

(Nearby characters may take a spellcraft check.)

Pressed by Renik, the bard smiles suddenly, and incants a fragment of melody (casting on the defensive. However, at the last moment, he turns and releases the magic on the onrushing hill giant bouncer, who immediately roars and seems to swell a bit in size.

Feng, Setanos, and Tratain narrowly avoid the trample of escaping halflings as they arrive in the doorway of the Inn. They can see a second group of halflings, as well as the barmaids and the barkeep huddling behind the bar.

Seizing the moment, Arien incants and disappears from view.

(Map of this round in email.)

Feng (Ac 23, 96 HP) 
Monday November 24th, 2003 9:50:54 PM

Feng heads into the tavern wondering what is going on. Seeing the giant infront of Renik, Feng moves over there with all haste.

"Step back Giant or else you will feel my blade." Feng says before his axe bursts into flames.

Thelonious  d20+14=33 d20+14=24 d6+3=8 d20+14=23
Monday November 24th, 2003 11:17:12 PM

Though it pains him, he knows that bringing down the giant will mean less pain for his new friends. Thelonious swipes at his backside as he passes. (Hit AC33 {29 if Expertise counts for AoO's} Critical Hit on 24AC for 8 or 16 dmg)

Seeing more suitable combatants engage the giant, Thel will attempt to move around to the guard closest to the stairs, staying as close to the wall as possible and still able to attack. Assuming he has enough time to attack this round, he will attempt to disarm the man. (Attack roll of 23)

Arien (greater invisibility)  d20+17=26 d20+17=36 d20+17=35 d20+17=35
Tuesday November 25th, 2003 2:03:19 AM

Arien smiles as the warriors cluster in about the wizard, it was just where he wanted them to be. Arien casts Evard's Black Tentacles centered on the wizard.

(The first grapple check is vs the wizard at 26, the others are for the three warriors at 36,35, and 35)

Rond 
Tuesday November 25th, 2003 2:09:02 AM

Rond slowly works his way towards the entrance. He is watching to see if anyone comes out of the Inn and goes for re-enforcements. Or if anything is going to come out of the night to the rescue of those within.

Setanos AC 19 HP 83 (Mage Armor)  d20+9=26 2d4(3+1)=4
Tuesday November 25th, 2003 8:01:07 AM

Seeing the Mage in the midst of black tentacles, Setanos decides the other free caster is the more tactical target. He incants a quick spell, aimed at the bard, and then moves thirty feet up towards him.

OOG: Cast Melfs Acid Arrow at the bard from the doorway, then closes the distance to him. Hit Ranged Touch AC 26, for 4 acid damage this round, lasts 2 more rounds.



Kylean  d20+7=16
Tuesday November 25th, 2003 8:15:10 AM

Kylean rushes the mage's hireling on his right, leaping into action with a kick designed to know the guard back into the mage, thus disrupting any spellwork that might be happening. (Improved Initiative +4, To Hit: 16)

Renik: AC 35/36, HP  d20+17=32 d20+13=31 d20+8=25 d6+7=9 d20+3=7
Tuesday November 25th, 2003 8:40:04 AM

Once again the rogue keeps his guard up as he presses the attack against the Bard (AC 33 vs bard, 34 vs Giant). He moves deftly around the side of the bard so that the singer is positioned between Renik and the giant, hopefully providing the rogue with some degree of cover (5' step, Tumble 32 to avoid AoOs if required, though I do't think it should be).

Then he lashes out at the bard with his swords once more, yelling at the giant as he does so "Hey, stupid! I thought your boss told you to go get the elf? Can't you follow simple instructions? Look! He's getting away you dummy! Quick! He's out the door!" (Bluff 31).

His first blow is surprisingly accurate considering he is doing his level best to avoid being hit (AC 25 for 9HP), but his second is well wide (AC 7).

He grins at his opponent. "Well, my friend?" he hisses. "Are you going to explain yourself, or go to your grave without comment? It seems a sorry fate for one in your profession!"



Tratain AC 24 [Divine Power; Divine Favor] 
Tuesday November 25th, 2003 2:12:24 PM

At the Doors to the inn Tratain casts a spell on himself (Divine Power) and quickly casts another (Quickened Divine Favor) and then enters the inn and heads for the nearest enemy.

Draax, AC25 
Tuesday November 25th, 2003 5:33:03 PM

Seeing the warriors surround the mage, Draax nods his head in agreement at the wisdom of their strategy, but he also knows that he will be forced to bring the fight to them.

He sighs in relief as the tentacles spring to life and hopes that the mage is held within them. Turning his attention to the giant, Draax hopes that it buys Renik's bluff because he does not know if the monster is evil or just doing its job.

Aggressive Negotiation - Dm Ian  d20+13=25 d100=93
Tuesday November 25th, 2003 9:29:44 PM

Thud looks confused for a moment at Reniks comment, and then looks down at Renik with a glowing frown. The giant then swings his club and bellows, "You not hurt Thud friend!"

Renik rolls under the abbreviated blow, taking advantage of the giants restrained field of swinging.

At this point, the field of tentacles erupts around the warriors and the black robed mage, grabbing them and initiating a set of wrestling matches thats hard to follow with all the writhing tentacles in the way. In fact, the tentacles are so strong and active that Kylean finds his kick inadvertantly parried by one of the black rubbery tentacles.

With this, bard incants a single word, and dimension doors off the stage, and over onto the stairs. Unfortunately, the tentacles now cover the base of the stairs. From this new vantage point, he yells back at Renik over the din.

"Explain myself?! I'm not the one who throws explosive stones in peaceful inns. Call off your people, or the law-abiding people of this inn will be forced to defend themselves at the cost of your lives!"



Renik: AC 34 HP 62  d20+9=29 d20+9=14 d6+7=9 d6+7=12 d20+17=30 d20+12=26
Wednesday November 26th, 2003 8:21:26 AM

"Peaceful inns?" snarls the rogue. He figures, what with the appearance of a bunch of paladins at the door, that the time for subterfuge is over. "Is that why you were casting spells at my people? And are these the law-abiding people you speak of?" (he points at the wizard and his cronies) "Who arrive fresh from the slaughter and undead enslavement of a halfling encampment? I think not, songsmith. You are the aggressors here. Surrender or die."

He steps close, lashes out at the giant from the vantage point of the stage with one sword (+1 Higher ground, AC 29, not a crit unless AC 14 hits, 9 HP (or 21 crit). Then he dips his left shoulder, shifts his weight backwards and suddenly snaps off a series of three backflips that take him right to the far edge of the stage and then over onto the top of the bar, out of the giant's range (Tumble 30, Jump 26, total move 30', Spring Attack).



Tratain AC 27 HP 86 [Divine Power; Divine Favor; Righteous Might(30 Str, 18 Con; +4 Natural Armor, -1 AC Size; DR 5/Evil) 
Wednesday November 26th, 2003 2:37:50 PM

Tratain hears the exchange between Renik and the Bard and incants a spell(Righteous Might). Upon completion of the spell Tratain Grows to be almost 12 feet Tall.

He says "You heard him, drop your weapons now. If this is a misunderstanding we will make amends, but until we figure it out you must do as he says. If you are innocent you will not be harmed, On my Honor. But We tracked a party who slew many halflings and turned them into undead, we will have them."
-----------
Divine Power 2 of 9 rounds
Divine Favor 2 of 10 Rounds
Righteous Might 1 of 9 rounds

Rond 
Wednesday November 26th, 2003 3:54:20 PM

Not seeing anyting outside to start with. Rond peeks in through the door to try to surmise what is going on. Seeing a mighty fray with none of his party in too dire a position. Rond hesitates at the door, for fear of any re-enforcements that might show up.

Thelonious 
Wednesday November 26th, 2003 5:14:39 PM

Seeing the black tentacles erupt before he reaches the guard, Thelonious stopped dead and reevaluated the situation. Sheathing his blade, he instead loaded his crossbow and trained it at the bard, who now stood on the steps before him. Waiting to see if the bard attacks again, he will fire should the bard appear to cast a spell.

A tense moment - Dm Ian  d20+6=16 d20+9=28
Wednesday November 26th, 2003 6:44:14 PM

The bard yells back, "Thud, stand down! Move over to the bar, and the rest of you, get out of his way."

Thud sullenly waddles over to the bar, placing himself before the huddling bartender, barmaids, and halflings. He looks down at Renik with a growl low in his throat.

"Now listen you warmongering bandits, I help keep the peace here. I don't know where you come from that attacking people casting divinatory spells is acceptable, but its not here. You step back now, or the talking ceases."

"Besides, if travelers got problems with one another, you can handle that out in the road."

Theres no response from the mage and the warriors other than grunts of exertion as they fight to overcome the tentacles. Then, there is a flash from within the tentacles, but nothing else changes.

Otherwise, the bar is silent.

Standing at the door, Rond can see nothing out of the ordinary outside the inn.

Draax 
Wednesday November 26th, 2003 9:00:46 PM

Draax switches to a relaxed stance when he hears the bard's words. He can still feel the tension in the air so he stands ready to go on the offensive. He realizes that the bard contradicted himself with his words. If the mage's name is Luxan, then it was the bard that called him and his guards into the fight. Draax wonders about the relationship between the mage and the bard, but decides that it can wait until this scuffle is over with.

Keeping his eye on the mage and company, Draax waits to hear what Renik has to say to the bard.


Renik  d20+3=12 d20+3=17
Thursday November 27th, 2003 8:32:53 AM

Hopping down from the bar the rogue flips his swords into a reverse grip, indicating the fight is over.

"If you are the law here, bard, I apologise. It seems there has been a misunderstanding between us. Once you began casting spells at us surreptitiously we immediately assumed you were in league with these monsters" (again he indicates the trapped mage and his guards). "Again, my apologies sir. And to you, my friend." He nods at Thud. "We have been the victim of no end of ambushes of late, and I guess it's got us overly jumpy. We will pay for any damage to the establishment, and heal any wounds your people suffered, if you will allow us."

(Diplomacy 12)

The rogue still is not 100% convinced by the bard's story however, though he does not show it. He attempts to determine if there might be any falsehood in the bard's words (Sense Motive 17).

"You say you normally cast divinatory magic upon visitors here. Would you mind telling me what those divinations revealed about this murderous bunch?" he says, as he approaches the mass of writhing tentacles. "For we know these men to be precisely the warmongering bandits you take us for."

He looks to his companions. "Any suggestions as to how to disarm this lot and get them outside with destroying this fellow's Inn?"

Kylean  d20=16
Thursday November 27th, 2003 8:59:45 AM

Kylean peers at the bard, trying to see if the man is bluffing. (Sense Motive: 16)

He says to Renik, "Perhaps the singer and our men can work a couple of divinations on the mage and his lackeys. If we both find he's a source of trouble, perhaps thew bard and the giant would be willing to assist us?"

(Sorry, guys. travelling for the holiday yesterday)

Tratain AC 27 HP 86 [Divine Power; Divine Favor; Righteous Might(30 Str, 18 Con; +4 Natural Armor, -1 AC Size; DR 5/Evil)]  d20+5=15
Thursday November 27th, 2003 11:20:06 AM

Tratain snaps at the bard "I don't know how things are done here, but where I come from casting spells on people without thier permission or knowledge is not acceptable. I wasn't in here at the time and don't know what spells you cast, but your lucky he only decided to hit you with a thunderstone. Our business is our own, you can ask about it if you like, and we'll decided if we want to share it or not. Prying by magic is only going to lead to confrontations."

He continues "I find it hard to believe that casting spells on people staying at the inn is something you normally do, we can't be the first to have taken offense to this. Which means that either no one noticed, or you have alot of faith in your giant there, and I find it hard to believe a group of men" He says pointing to the Mage and his Warriors "Who had just attacked and killed peaceable travelers and turned them into undead would not take offence to someone prying into thier business by magic. So he either didn't recognize what you were doing, or you two know each other, so you'll have to excuse me if I remain wary. Feng, can you use your abilities to shed some light on our friend the bard and those men over there."

(Sense Motive 15)



Arien (Greater Invisibility) 
Thursday November 27th, 2003 3:13:12 PM

"If we were true that we were bandits, then you would be dead and it would've been no mere thunderstone that was thrown." Arien stalks about, watching the struggling warriors and the mage as he continues to talk. "You see, we recently came upon the remains of a camp of halflings, the halflings were slaughtered without warning, then raised into zombies. We followed the tracks that lead away from the scene and followed them here. Now our prime canidate here is this black robed mage and his lackeys, then you enter the picture, trying to influence people against their will and read their minds, not something that sits lightly with me. So I merely attempted to disrupt your spell casting where I could have as easily tried to kill you. I say you and your giant stand down and let us question these four here, where your mind reading abilities would come in more handy."

Feng 
Thursday November 27th, 2003 6:27:45 PM

The half-orc relaxes somewhat and his double axe ceases to flame.

"Good Sir [indicating the bard] from what I understand of the situation is that you were trying to secretly cast a spell and the loud noise I heard was something that disrupted the spellcasting. If you were on the road and you noticed a person secretly casting spells would you sit there believing that no harm was meant? In such a situation a traveler would be lucky to only find himself compelled to spend his gold. Now if everybody will remain where they are I will be able to tell if the mage that murdered the halflings is in this room for such an act would be evil indeed."

ooc: Feng takes a few steps into the center of the inn so the Bard, Giant, and the Mage are within 60'. Then he detects evil.

Thelonious 
Thursday November 27th, 2003 8:31:48 PM

Thankful that the battle is at a temporary truce, Thel drops this crossbow to his side and awaits the next move.

Rond 
Thursday November 27th, 2003 9:10:35 PM

Seeing everyone start to talk at once, Rond does his best to eavesdrop without making his presence known to those inside. As everyone tries to talk at once, Rond wonders how effective diplomacy can be when everyone jumps down a person's throat, together.

Setanos AC 19 (Mage Armor)  2d4(1+4)=5 2d4(3+4)=7
Friday November 28th, 2003 8:50:48 AM

Setanos pulls up short of swinging at the bard as negotiations continue. He nods at the words of Tratian, then adds his own.

"How in thunder do ya expect a simple traveler to know the difference between a divnation and an attack? Not everyones skilld at readin the finger wiggiling ya know? Your claim that ya keep da peace sounds full of bung spell singer. If ya really did that, you'd have run into people who reacted as we did, and ya woulda learned that ta keep things peaceful, ya should post a sign, or tell travellers thats what ye be doing."

OOC: The 2d4 rolls here are for the melfs acid arrow from my tuesday post. I was unclear if it hit or not. It hit ranged touch AC 26

A moment of calm - Dm Ian  d20+15=24 d20+24=29 d4+15=18 d20+22=37
Monday December 1st, 2003 8:29:58 PM

The barroom is mostly quiet. You can hear vague whispers behind the bar from the pile of bar help and halflings, and the warriors stuck in the tentacles are still grunting with effort.

From his vantage point, the bard replies, "Out here theres not much law. This isn't New Elenia you know. We do what we can to safeguard the life and property of people who stop here. Never know what kind of thug is going to walk through the door", he says, with a pointed glare at Renik.

(Setanos, the acid arrow missed. My apologies.)

With that little verbal jab, the man continues, "I'm not sure a spell slinger I can scan everything that comes through that door. We don't see many elves up around these parts, and the last one who came in was in some kind of illusionary disguise, so when I saw that disappearing companion of yours, I decided to play it safe."

(Tratain is unable to sense anything past the man's calm facade).

Then Feng activates his sensory abilities, and suddenly finds that the giant, the warriors, the mage, and the bard all radiate evil. The warriors have a faint aura, with the giant and mage radiating moderately, and the bard strongly.

As Feng does so, the giant lets out a thunderous bass roar and leaps at Renik. Thud grabs Renik up in his arms (touch based grapple attack) and begins to squeeze.

(18 pts of damage, and you are pinned. You can make an opposed strength check or escape artist check to get out, DC: 37)

With this the bard breaks out in wordless song, and everyone in the room can feel magic begin to lay heavily on their thoughts.

Also, a sudden burst of chanting comes from within the tentacles. All party members in the room please make a fort save vs DC 17 or be reduced in size.

(This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a --2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.
A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed.
All equipment worn or carried by a creature is similarly reduced by the spell.
Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).)




Feng, Hp 96/ Ac 24  d20+13=20 d20+17=25 d8+18=26 d6=3
Monday December 1st, 2003 9:50:52 PM

"They are evil, all of them. Especially the bard. My good bard, you shall find out what happens when you try and take advantage of the wrong people."

Feng's axe burst into flames and steps around to the side of the giant. While he doesn't doubt Renik's skill, breaking free of a giants hold is not easy to do. Feng believes that his axe can convince the giant to let go. Feng brings his flaming axe down on the giant summoning the power of good that resides within him.

ooc: fort save 20. Smite Evil- hit ac 25 for 26 regular and 3 fire. I don't know how far Feng has to move so I only rolled one attack.

Kylean (AC 20)  d20+8=28 d20+7=20 d20+2=20 d10+1=7 d10+1=8
Monday December 1st, 2003 10:02:22 PM

Kylean mutters, "I really dislike evil bards. Have I mentioned that?"

He does not seem to notice the effect of the spell cast from within the tentacles. Instead he launches himself at the bard, attempting a stunning blow with his first fist (7 damage + stun if hit_, and a simple punch to knock the instrument from the bard's hands with his second strike (8 damage if hit and a damage roll is needed).

--------------

(OOC Fort Save: 28, First Strike: 20, Second Strike 20. First attack is a Stunning Fist (DC: 10+4+2=18)

Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned character can't act, loses any Dexterity bonus to AC, and takes a --2 penalty to AC. )


Tratain AC 27 HP 86 [Divine Power; Divine Favor; Righteous Might(30 Str, 18 Con; +4 Natural Armor, -1 AC Size; DR 5/Evil)]  d20+14=27 d20+23=32 2d6(4+4)+14=22 2d6(4+4)=8
Monday December 1st, 2003 10:45:29 PM

Tratain is able to shrug off the effects of the spell (Fort Save 27) and attempts to make his way over next to the bard without getting caught in the Tentacles.

Tratain swings hiw Holy Warhammer at the bard or if he can not reach the bard he attacks one of the men stuck in the Tentacles, preferably the mage if he's close enough (Tratain is Large Size and has 10 foot reach; Hit ac 32 for 30 Damage[22 Physical damage, 8 Holy if they are evil] The Warhammer is Good aligned, Magic, and Adamantite)

-------------
Divine Power 4 of 9 rounds (6 Str(Enhancement), Fighter BaB, 9 Temp Hit points)
Divine Favor 4 of 10 Rounds (+3 Luck Bonus to Hit/Damage)
Righteous Might 3 of 9 rounds (8 Str(Size), 4 Con(Size), +4 Natural Armor(Enhancement), DR 5/Evil, Large Size)


Arien (Greater Invisibility)  d20+8=18 d20+17=29 d20+17=37 d20+17=31 d20+17=34 d6+4=8 d6+4=8 d6+4=5 d6+4=10 9d6(4+2+6+3+3+2+6+4+1)=31
Tuesday December 2nd, 2003 3:25:15 AM

When the wizard casts his spell from the midst of the tentacles Arien fires off his own spell, moving if he has to to avoid any friendly fire. As the tentacles squeeze their victims Arien casts Cone of Cold, trying to also catch the Bard in the blast.

((Ok, first off fort save = 18, Grapple check vs wizard: 29, grapple vs fighters: 37, 31, 34; Damage to wizard: 8, damage to fighters: 8, 5, 10; Cone of Cold damage: 31; Reflex save DC 22 save for half.)

Setanos 83 HP 19 AC (Mage Armor)  d20+13=21 d20+12=14 d20+7=8
Tuesday December 2nd, 2003 8:23:50 AM

Setanos launches himself at the bard, chopping twice with his greatsword, but missing horribly and cursing with each misplaced swing.

Spells Memorized:
0:[Mage Hand*],<>Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], Shield, Enlarge Person*, {Enlarge Person*}, Feather Fall*, Jump*, Mount
2:[Endurance*], Bulls Str*, Extended Mage Armor, <>{Extended Mage Armor}, False Life, Melfs Acid Arrow
3:[Greater Magic Weapon*], Heroism, Vampiric Touch, Fly*
4:[Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Renik: HP 44  d20+7=17 d20+13=24
Tuesday December 2nd, 2003 8:48:19 AM

The rogue has no chance of breaking free of the giant's mighty grip, and feels his ribcage creak under the terrible pressure. He needs a way out of this, and fast! Completely unable to move he feels magic tugging at him, and is barely able to shrug off its effects (Fort 17).

Gritting his teeth he spits into the giant's ear "H-hey! Thud! Looks like your singing buddy is in trouble now! See, my friends are going to carve him up nice! While you're busy playing with me he's going to die, you stupid great ape! Aaaarrgh!"

And with that the rogue goes limp in the giant's grip, eyes rolling back in their sockets and closing as he slumps against the giant's chest. Is he dead? Or just out cold? (Bluff 24).

Rond 
Tuesday December 2nd, 2003 11:09:07 AM

Hearing the commotion in the common room, and hearing all the comments (assumed) Rond rushes into help. Seeing Renik go limp, Rond continues towards the Giant at full bore. If given the chance, Rond is going to tackle the Giant in an attempt to make him let go of Renik.

(ooc not sure of distance.)

Thelonious  d20+4=24 d20+14=15
Tuesday December 2nd, 2003 3:20:13 PM

Thelonious also shrugs off the song. Leaving his crossbow at his side he attempts to catch the Giant flat-footed with his rapier. However, he finds his trusty blade sticks in the scabbard... making for a clumsy attack.

((OOC 24 Fort save, Fumble on attack))

Draax AC 25  d20+12=30 d20+17=36 d20+17=27 d8+9=14 d8+9=15 d20+12=17 d8=7 d8+9=12
Tuesday December 2nd, 2003 5:47:24 PM

When the giant grabs Renik, Draax springs into action swinging his thundersword at the giant (hit AC 36 critical if AC 27 is a hit for 29 dmg and 7 sonic dmg for a total of 36dmg and giant must make Fortitude save (DC 14) or be deafened permanently) (14 dmg if not a crit).
Caught off guard by the sonic blast emitting sword he pulls up on his second swing (hit AC 17, 12 dmg).


Draax 
Tuesday December 2nd, 2003 5:48:21 PM

(OOC: made fort save 30)

Ragdoll, twice - DM Ian  d20+4=9 d20+6=9 d20+4=10 d4+13=17 2d6(6+5)+3=14 d20+13=21
Tuesday December 2nd, 2003 6:16:12 PM

Setanos, Tratain, Kylean, and Thel all rush up the staircase, forming an impromptu hemisphere about the beleagured man. Kylean neatly removes the lyre from the bard's hands, and punches the bard in the throat, ceasing the spellsong and causing the man to reel even as Tratain hammers the man, making him reel again.

Then Arien's cone explodes over the right side of the room, hitting Kylean, Setanos, Tratain, Thelonius, the bard, and the clump of combatants tied up in the tentacles.

(Please make appropriate saves. Full damage is 31; Reflex save DC 22 save for half.)

The bard falls, frosted and probably dead. The mage screams once, thin and reedy when the cone impacts, and then falls to the floor, limp and apparently unconscious. The warriors fare a little better, but are still unable to fight free of the tentacles. Any attacker would intends them harm would run the risk of hacking at the tentacles instead.

Just as Rond reaches Thud, and Feng hacks at the giants leg, the giant sees the bard go down, and hurls the limp form of Renik casuallt at the westmost wall some twelve or fifteen feet away. Renik hits the wall with a sickening thud and falls to the stage with a crash.

(14 pts of damage to Renik)

The hill giant then throws an vicious rising club blow at Feng, howling. Luckily, the iron-banded huge club narrowly misses Feng.

Looking up at the twelve foot hill giant, Rond begins to reconsider his tackling plan. The humanoid must weigh the better part of a ton.



Feng, Hp 96/ Ac 24  d20+17=27 d20+9=20 d20+9=21 d8+18=22 d6=1 d8+8=13 d6=2 d8+8=12 d6=5
Tuesday December 2nd, 2003 8:23:21 PM

Feng smiles momentarily. The paladin loses himself for a moment in the fact that he gets to put the giant in his place. Then he remembers that violence should be a last resort not a first though most of his opponents always rule out the peaceful solutions. Feng engages the ticked off giant with a grim determination.

[smite evil-hit ac 27 for 23]
[hit ac 20 for 15 and ac 21 for 17]

Thelonious (29HP)  d20+10=28 d20+11=17 d8=4 4d6(5+4+5+6)=20
Tuesday December 2nd, 2003 9:02:14 PM

((oof, I went for the Giant :) I'll roll with the punches though... the DM is always right))

Thelonious realizes his mistake as he sees the cone of cold billowing toward him. He tries to dodge, but the stairs are much too narrow and his shoulder frosts over. (DMG 16)

Seeing the bard, most likely dead, Thelonious changes weapons once again, switching to his crossbow. Already loaded, he turns to the giant and fires into the fray. ((Hit AC 17, DMG 4 - if close enough for sneak attack/flat foot = 24)) Harried, cold, and confused from running up and down stairs, Thelonious hopes his aim is true.

(My mistake... please don't take damage from the cone. - Dm ian)

Draax  d20+17=31 d8+9=13 d20+12=20 d8+9=15
Tuesday December 2nd, 2003 9:22:16 PM

Not really sure what effect his last attack had on the giant, Draax swings at the beast again (AC 31 for 13 dmg). Reversing his swing he tries for a second hit (AC 10 for 15 dmg).

Tratain AC 27 HP 70 [Divine Power; Divine Favor; Righteous Might(30 Str, 18 Con; +4 Natural Armor, -1 AC Size; DR 5/Evil)]  d20+6=26 d20+15=31
Tuesday December 2nd, 2003 10:16:01 PM

Tratain is able to avoid most of the cone of cold spell. He pulls out a healers kit from his backpack and checks on the fallen bard as he is still confused about the events that lead to the confrontation, attempting to prevent him from bleeding to death if he was not killed outright by the combined attacks of the party. He calls over his shoulder while doing so, "How's Renik? Feng and Draax, do you need assistence with that giant?"

Arien (greater invisibility)  d20+17=25 d20+17=23 d20+17=37 d20+17=32 d6+4=10 d6+4=6 d6+4=6 d6+4=9 9d6(1+2+4+4+6+3+6+5+6)=37
Tuesday December 2nd, 2003 10:22:58 PM

"Get out of the way!" Arien yells, "I'll take care of these guys, you take the giant down." Then Arien waits to make sure the area is vacated by his friends. As he waits he watches the tentacles going to work, before casting fireball on the warriors.

((Grapple for the mage: 25, for warriors: 23, 37 and 32. Damage for the wizard: 10, for the warriors: 6, 6, and 9. Fireball damage: 37 Reflex save DC 21 for half.))

Setanos 51 HP AC 19 (mage armor)  d20+4=21 d20+10=29 d20+10=19 2d6(2+3)+11=16 2d6(2+2)+11=15
Wednesday December 3rd, 2003 7:35:17 AM

Setanos, concentrating fully on the bard, doesnt see the blast of icy cold until its too late. A echoing "Noooo" is heard just a split second before his skin grows cold and ice crystals sprout from his beard.

Shrugging off the numbing cold, he finds Tratain seeing to the bard, so he turns his efforts on the Giant. Stepping up to him, he lunges with his great sword, putting just a little more power behind his swing.

OOC:
Failed Reflex Save
Power Attack for 2, hit ac 29, Critical threat
Crit Confirm: Hit ac 19.

16 Damage if crit doesnt confirm, 31 if it does.

Rond 
Wednesday December 3rd, 2003 7:42:43 AM

With plenty of people currently engaging the Giant, Rond decides to go over to where Renik was tossed and check out how Renik is doing. When he arrives, he taps Renik with his Cure Medium Wounds Wand. (Renik to roll I assume)

Once he gets to Renik and heals him, Rond will ask, "Does anyone else need some help? So far outside is clear."

Kylean (AC 20, HP 39)  d20+9=12
Wednesday December 3rd, 2003 9:20:33 AM

Kylean has a small smile on his face of satisfaction as his fist connects with the bard's throat, but that smile fades quickly into chattering teeth and a grimace when Arien's cone hits him. He staggers and falls to one knee. Then rights himself. Taking in the situation, seeing the giant and mage is covered, Kylean shuffles on one kness over to the bard and begins searching him, looking for papers, maps, sigils, insignia, keys...anything that might give some indication of who this guy was and who he serves.

(OOC Reflex save: 12. Failed)

Renik: HP 43 AC 34  2d8(8+2)+3=13 d20+13=30 d20+6=26 d20+6=26 2d6(3+5)+14=22 d20+1=2 d20+4=24 d6+7=13
Wednesday December 3rd, 2003 10:07:23 AM

Slammed into the wall, the rogue seems to perk right up again. Rond's healing wand (13 HP) doesn't sem to hurt any either.

"My thanks Rond" he says softly. "Cover the door for now: we don't want anyone getting in or out."

"Hey, thanks Thud, you big dumb goof!" he cries, somehow no longer unconcious. "You let me go! What a buffoon! You could have killed me and you let me go! Haw! You know, if you were any stupider we'd have to water you!" He is doing his best to anger the giant into focusing its attacks on him, hopefully allowing his companions attacks of opportunity as the giant moves.

"Come on, stupid! Let's see you hit me with that toothpick of yours! I'll give you a free shot! Call yourself a giant, you half-pint halfwit? Ha! I've seen scarier pixies! Is that why the other giants wouldn't let you go with them? Because you hit like a great big pixie girl? In a frilly pink dress? Or was it because, even by giant standards, you're thicker than a twelve gallon bucket of constipated moose manure? Come on, take your best shot, dung-for-brains!"

His tirade is accompanied by coarse laughter and crude and derogatory gestures of an altogether ungentlemanly nature.

(Bluff 30, Readied action: if the giant charges Renik will attack with full defense, hit AC 26 (Crit! 2 20's!) for 22 HP, AC 2 (oops), AC 24 for 13 HP)


Timber! - Dm Ian  d20=18
Wednesday December 3rd, 2003 6:47:48 PM

The warriors of the group close in on the unfortunate Thud from all angles, dealing out an unbelievable volley of weaponry. The giant is struck from all sides and is thrown over by the force of the blows to land with an ear-splitting crash through the surface of the stage.

A split second later a second detonation throws the struggling warriors to the floor - hard. With that the inn is abruptly quiet, save for the crackling of the fire and the repeated, muttered, "Don't kill us, don't kill us, don't..." coming from the pile of non-combatants huddled behind the bar.

The three warriors appear to be unconscious to Draax, who is the closest to them. Their plate armor is blackened by the recent firey assault, and their longswords and shields still lay in the midst of the writhing tentacles.

The black robed mage is clearly dead, his clothing and haversack smoking. At his belt is a pair of scroll tubes, one already opened, and a belt knife.

The bard has no emblems or heraldry on his clothing. One of his pouches contains an iron key, and 31 gold pieces. Nearby is a lyre, belted to his side is a masterwork rapier, and on his left hand is a silver signet ring. His clothing might have been worth something once, but recent events have conspired to shred and mangle the soft silk.


Feng 
Wednesday December 3rd, 2003 11:58:02 PM

The flames around his axe die away and Feng straps the weapon to his back.

"Do not worry. You will not be harmed. I am unaware if you knew the nature of the people you hired or if they took advantage of you as well. Really it's not an issue since none of you are evil."

Rond 
Thursday December 4th, 2003 1:30:05 AM

Piping up so the others can hear as they clean up, " The kid from the stables said nothing much ever really goes on around here. Wonder if we should check up on him."

Thelonious 
Thursday December 4th, 2003 2:33:22 AM

Thelonious resheaths his weapon and sits in a chair. Muttering to himself, he wonders if he can take off his costume, as the yellow pallour is beginning to streak from all the running up and down stairs he did.

Arien 
Thursday December 4th, 2003 3:21:49 AM

"Perhaps we should drag the bodies outside to dispose of them and so that they will not further disturb the guests?" Arien asks as he surveys their handiwork. "We've already disturbed them enough I say we take these fellows outside, maybe one of these soldiers survived and give us a little bit of info. If not we can dispose of them with the rest."

Kylean  d20+5=15
Thursday December 4th, 2003 7:03:59 AM

"Renik. Over here." Kylean removes the pouch of gold from the bard and tucks the iron key and signet ring inside it. "Our lyrical friend over here had a few items that might be of interest." He tosses the pouch to Renik, then turns to speak to the non-combatants who are cowering in the corner. "Take it easy, folks. It's all right. We're the good guys..." He tries to calm them, and begins to ask them questions about the bard, giant, and wizard. (Gather Information: 15)

Setanos HP 51 AC 19  d20=20
Thursday December 4th, 2003 7:43:53 AM

Setanos stows his sword and quickly moves about the inn, trying to put out the innumberable small files that surely must have been started from the reckless fireball thrown in the middle of a wooden building, scowling the entire time and clearly angry. If it seems like the fire is going to burn out of control, he will shift his efforts to make sure everyone is safely out of the building, trying to calm them and convince them they will be safe from his party.

The answers to how and why this fight started will have to wait, but he assures himself that they will be answered.

OOC: Diplomacy check: Natural 20 to calm the people in the inn.

Renik HP 43 of 66 
Thursday December 4th, 2003 9:23:54 AM

"So much for the subtle aproach!" grins the rogue to Thelonius, using a hankerchief to remove his makeup, fixing his teeth and smoothing back his hair. His trousers change colour from a dirty mud-brown to an elaborately patterned scarlet.

"OK, let's get healing for those that need it" (he counts himself among that number), and make sure these folks are OK. Ladies, gentlemen, I hope you believe me when I say I had no wish for things to take such a fatal turn. If any of you are injured we will heal your wounds. In the meantime, barman, I think you and all your customers could use a stiff drink. This has been quite a shock." He offers to pay for the round and the damage to the bar.

He nods to Rond. "Aye, Rond, find the stableboy if you can and attempt to reassure him. He will undoubtably be scared. Barman, is the lad your son? Perhaps you would prefer to accompany my friend?"

"Right. Let's shift the bodies outside before we do anything else, Kylean. If there are any still alive let's get them stabilized and tied up. Then we need to figure out how we're going to move Thud here." he gestures at the huge giant. "Let's see if we can carry him together."

Once the bodies are all outside and at a reasonable distance from the inn he continues "OK, let's check everyone for magic items, money and anything else of interest. Then I want Rond, the clerics and paladins with me to see if we can find those halflings anywhere nearby. I'm not sure if they will have ceased to be undead with the death of their dark master, but either way they'll need to join the other dead on a funeral pyre. The rest can get started reviving and questioning these warriors."

He looks at the pile of dead bodies with a grimace. "It's a grim business, this" he shivers.



Tratain  d20+15=24 d20+15=21 d20+15=30 d20+15=28
Thursday December 4th, 2003 2:36:02 PM

Tratain moves over to the fallen warriors and the Giant and attempts to prevent any that are not dead from bleeding to death. (Heal Checks 24, 21, 30, 28)

Tratain looks angry as he says "I would have prefered that you called on the warriors to surrender before casting on them a second time, the giant was outmatched and they were stuck and not going anywhere. Besides maybe haveing lost the chance at valuable information about what we seek, we are not the law here, as far as I know we have no real authority with anyone, which we might want to take up with someone in the future. But we can't just go around killing people who break the law, even ones that were as evil as these. I know it is impossible to do this all of the time, but in the future I would ask a little restraint when we are able. If they did not surrender when commanded to and were obviously beaten then I'd have no objections to killing them then, not with a fireball spell though. We are very lucky that it did not burn this entire inn to the ground."



Draax 
Thursday December 4th, 2003 3:19:07 PM

Draax joins Tain at the downed warriors; he makes sure that each is unconscious or dead. After ensuring that they are not conscious, he will begin removing all weapons and armor before tying them up.

Draax looks over longingly at the scared barmaid; "Oh well, it could have been nice."


Peace through superior firepower - Dm Ian  d4+1=5
Thursday December 4th, 2003 8:37:09 PM

At the offer of renumeration, the barkeep's head pokes up over the bar again. His shrewd eyes look over each in the group, weighing you, before speaking.

"If thats the way it is, I'll take your cash. If you want honest, I'll have to tack on the price of the meals those fellas would have eaten before they moved on, and the price of sendin for a new bard."

The bartender still looks wary, but Setanos moving around the room putting out a few chairs, a floor rug, and a flaming shotglass seems to have brightened his mood a bit. Feng's comment seems to help as well.

He continues with, "Don't worry about the boy. After that fireball, I imagine hes long gone into the woods. Spends most of his nights out there anyway. He'll show up for a meal sooner or later."

Thud, the bard, and the black robed wizard are clearly dead, as are two of the three warriors. The remaining warrior is stabilized by Tratain and stripped of gear by Draax, and tied securely. Each warrior has a suit of field plate, a large shield, a masterwork longsword, a dagger, a longbow, and a quiver of thirty arrows.

The wizard is also found to carry a dagger, one empty scroll tube, one closed scroll tube, and a closed haversack, as well as his black robe and a pouch of forty gold pieces. Within the haversack is found a spellbook marked with arcane sigils and bound in what appears to be human flesh.

The party all pitches in to move the bodies out, and the search happens quickly and efficiently. Only the remaining duration on Tratains spells allows the party to get the hill giant corpse outside and off the main road.

On the hill giant the party finds a wide, tooled leather belt that shrinks to Reniks size when its removed from the giants body, and the bouncers club. (Huge club).

Back inside, Kylean strikes up a conversation with the halflings and the barmaids, as the barkeep wanders about noting a bloodstain on the floor or two, the smashed stage, a charred table, and cracked timbers on the staircase from the sudden frost earlier.

It takes a considerable amount of time to sort through, but by the time the pyre is built and the bodies disposed of outside, Kylean and the bar staff is sure that something odd happened with their memories. Each of the bar staff remember visitors the others don't, and events the others don't. By all accounts, this hasn't ever been a dull bar, with odd wizards showing up at all hours with all manner of folk. Strangly, none of the bar staff can remember any one description, name, or whether these people ever left.

By the time all is said and done, its about four in the morning or so, and the fires in the hearth are banked. The halflings have turned in to a room upstairs, and the barmaids have gone off to sleep somewhere behind the kitchen as well. The barkeep stays up with you, however. He gingerly mentions the sum of eight hundred gold pieces for repairs and damage, and another two hundred to send for another bard.



Arien 
Friday December 5th, 2003 2:01:13 AM

Arien looks at Tratain a long moment before replying. "Perhaps if they had not allied themselves with a necromancer I would have granted quarter. However those who serve necromancers deserve no quarter and recive from me. I also thought it a fitting end to those who attacked a group of small folk and killed many with the same spell." Arien walks away from the cleric before he says anything he could regret, Arien hated necromancers with a passion and would do nearly anything to eliminate to destroy the foul casters.

Feng 
Friday December 5th, 2003 6:31:48 AM

The half-orc wonders if the barkeep is trying to take advantage of their generousity. He would think that the barkeep would be a little happier now that he got free will back.

"Barkeep perhaps you would be so kind as to tell us where the nearest village lies. I'm sure we can find a carpenter there that we can hire on your behalf to fix this damage."

Kylean 
Friday December 5th, 2003 6:59:41 AM

Kylean thanks the barmaids and halfings then slips outside to meet with the rest of the party.

Setanos HP 51 
Friday December 5th, 2003 8:09:09 AM

After everythings squared away, Setanos takes a moment to say some of his mind.

"Arien, I've no issue with you killin evils. But ya threw a FIREBALL in the middle of a wooden tavern, with lots of alchohol. Doesnt that strike you as a tad bit reckless? Ta say nutthin of the cone of cold that hit shortly before. I know the value of a good mage at me side, but it seems you get a little crazy with the spells when things get tense, and that scares me a bit."

He then turns to Kylean

"We're a party. Where I come from that means ya dont start the looting till after the fight, unless ya need something from the body to help the fight. Even if we had things well in hand, ya dont stop fighting till the fightings done, its just disrespectful to us."

To the party as a whole he says

"That went down crappy mates. We terrorized a bunch o innocents. We should be seen as hero's, saviors even, cause we did save them. But they wont be remembering us like that. They will be remembering us as a bunch o bulliying adventurers who split some blood, nearly burned down the place, then threw some gold at them to make it better. That barkeep isnt approaching us as friends, he's approaching us in fear, but he's doing it because he has to to get the gold he needs to survive. I'm ashamed of myself today."

"But I said my peace and whats done is done. I'm gonna think about how we do things in the future as a party, and try to find ways ta do it better."

With that Setanos retires for whatever sleep he can still get.



Renik  d20+3=13 d20+3=10
Friday December 5th, 2003 9:49:49 AM

(OOC: What happened regarding the undead halflings? Were they burned on the funeral pyre, as mentioned in my last post?)

Renik blanches at the sum the barkeep mentions. "1000 GP? Really?" He peers quizically at the man, trying to determine if he's pulling a fast one (Sense Motive 13) and if his claims sound reasonable (Appraise 10).

As the group begin to turn on one another in the aftermath of the battle, Renik steps in.

"Enough recriminations my friends" he says, hands raised. "We triumphed, none of us died and no innocents died, let us be thankful for that at least. I agree with you, Setanos. I wish this had not transpired as it did. But I suspect that from the second we walked into that bar we were targeted. We had no choice but to fight back when they started casting spells at us. And, don't forget, they were evil.

If we came out of that looking like the villains, well that's just too bad. The Hamleteers are not about glory or public reward. We fight out of the public eye, and may seem as bad as those we fight to outsiders. That's just the way it is for us. Always has been, since we hooked up ith Marcus and his crew.

That said, Arien, they have a point. My friend, we need to be sure we do not endanger innocents unneccessarily, and that fireball was rather reckless. Not to mention freezing half the party! Just look at what it's going to cost! But before we take old Arien to task too much, let's just remember this; he pretty much won us that fight on his own. Those black tentacles turned what could have been a total rout (or at the very least a desperate battle) into a comparatively comfortable victory. Arien, that spell was awsome!

Come on, let us identify if any of this gear is magical and then lets sleep. We are all tired and a little shocked by the nights events. A rest will do us good."

Tratain 
Friday December 5th, 2003 1:11:38 PM

Tratain says to Arien, "Don't take what I've said to hard, The only action that got me upset was the fireball. What needs to be said about that has been already, by Setanos and Renik. It all turned out well in the end, as Renik said mostly because of your spells. While I would have prefered you asked them to surrender before killing them, I won't lose any sleep over it. Odd's are they were killers, just like their necromancer master, but there's always a chance that one or all of them were just as revolted at what happened to the halflings as we were, but they were just too scared or had no chance to part ways with thier master."

Kylean 
Friday December 5th, 2003 2:02:03 PM

Kylean peers at Setanos. "I wasn't looting, if you must know. I was looking for identification. If you can't tell the difference, maybe you should ask before throwing out the accusations. Show some respect, and you get it in return."

He turns away from Setanos when Renik steps in. He clams his angry features into a neutral look, and waits to see what the party wants to do next.

Rond 
Friday December 5th, 2003 3:28:55 PM

Feeling a little exasperated as the newest members of the group speak their mind. Looking to Renik for a second Rond states, " I agree with what you said. But I want to say one more thing before we put anything to rest.

Before someone starts making any kind of accusations. Why don't you talk, and ask questions about how things are done first. As of right now we, " Rond points to Draax, Arien, Feng, Renik, and himself " know each other pretty well. We know how each other views the world, and we work generally well together. Tratain here is just starting to know some of us. But he has not gone through the same experiences that the five of us have. The rest of you we are just getting used to having around. So even though what has been said may be valid. As someone said we are a party, " and Rond looks at Senatos as he says this "a party with a leader. If you have objections about what is going on, you should make them known to the leader in a discussion. Whether private or in the group, I do not care. But taking it out on the other group members is just not going to cut it. Especially from anyone who has not been through the things the 5 of us have been through. " Motioning towards Renik, Arien, Feng, Draax, and himself.



Draax 
Friday December 5th, 2003 4:33:23 PM

Draax smiles and feels very happy as he listens to the interaction that is going on with the party. He is always happy when people speak their minds and do not hold things in.

"I like it when my comrades voice their opinions and do not hold anything in, but I never like to hear them criticize each other before them know the reason. A simple 'why did you do this?' type of question well go over much better than laying the blame right away. As my friend Rond suggested, we are just getting to know each other. Creating bad feeling with accusations is not the way to win friends and influence people."

Draax almost laughs when the bartender ask the group to pay for him to send for another bard.

"I think the group should help in paying for the damage after we assess the damage (looks at Renik). But! I do not agree with paying to get another bard, mainly because the last one you had tried to kill us. We apologize for the damage to your place, but we do not apologize for defending ourselves. By the way, where did you get that bard in the first place? I hope it's not the same place you plan to get another one from."

Draax speaks in a non-threatening manner and waits to bartender's answers to their questions.


Thelonious (Full Health) 
Friday December 5th, 2003 5:44:45 PM

Seeing Renik remove his disguise, Thelonious sighs with relief and does the same. Dipping his hankerchief into the now extinguished shot glass he wipes off his face.

Hearing the arguments while he does this, he cannot help but add, "You gents don't know indignity. Look at what I'm wearing!" Trying to smooth out his hair and rewax his mustache seems to only have made it worse. "And I still haven't been served. And now, what's worse, no music." Generally quite pleasant, the events seem to have frazled poor Thelonious as badly as his mustache.

Feng 
Friday December 5th, 2003 9:53:32 PM

Listening to everything that is going on Feng desperately wants to be done with this entire mess. Sighing he tosses a decent size pouch to the barkeep refusing to argue or discuss anything further. The barkeep got his money so Feng assumed he would be satisfied. Feng walks past the others and over to Degg where he retrieves his bedroll and camping supplies before dismissing the steed back to the celestial plane. Deciding to sleep under the stars tonight Feng looks for a spot close by that would suit his needs. On this night he doesn't care much about finding a safe spot as he is getting to sleep.

ooc: Feng paid the barkeep the 1000 gold he wanted.

Arien 
Friday December 5th, 2003 10:33:09 PM

"Perhaps I spoke too hastily," Arien says after a moment, "The incident with the halflings left me...agitated and perhaps I was a bit too anxious to exact a measure of justice. That said considering that I am the only full mage of the group I would appreciate it in the future if you left spell casters of the arcane type to me, I make it my business to be able to take care of them. As for the bill, it was my spell that damaged the inn and I will happilly pay the expenses to replace what was damaged." Arien pauses a moment then smirks a bit, "Also, don't judge my fireballs until we fight another white dragon."

Arien, seeing that Feng had already paid the bill while Arien was talking, walks over to his friend and hands him a pair of bags, each filled with five hundred gold each. "Here my friend, I will take responsibility of my actions, take this gold and spend it well."

A quiet night - DM Ian 
Friday December 5th, 2003 11:27:50 PM

Negotiations, conversation, and such aside, the scant hours of the evening are spent getting a little sleep. The barkeep is more than willing to have food available before and after you bed down. He also supplies a key to one of the upstairs rooms that looks a great deal like the one you took from the corpse of the bard.

The undead halflings are not located. Their tracks lead up to the edge of the nearby sea clif, and Rond finds a place where it looks like six sets of tiny hands hung from the cliff wall. One of the places even has a scrap of rotting flesh, but the zombies are missing and the shore below is obscured in darkness.

Renik thinks the estimate its either reasonable or a little high, but as previous information suggested the nearest village is at leat four days away, and you would have to convince craftsmen to come into uncivilised territory, maybe the price is about right, especially if you consider lost custom while its being repaired.

Those characters that venture upstairs to use the room provided to sleep in find that its one of four seemingly identical doors spaced every twenty feet in a hallway lit by a chandelier with continual flame cast on its points.

When you wake up late the next morning, the barkeep has breakfast ready, and two of the barmaids and up and about to aid the serving of the food.

What next?

Thelonious  d20+13=25
Saturday December 6th, 2003 3:22:13 PM

Thelonious beds down exhausted and sleeps like a baby. In the morning he awakes and has nearly forgotten the horrible service and condition his clothes had been in the night before. He takes extra precaution as he washes in the basin, combs his hair out, and rewaxes his moustache. His tattered rags from the night before are gone to be replaced once again with his silk shirt and black trousers.

He leaps down the stairs and begins his morning breakfast, waiting for the rest of the group and thier decision on where to go from here. Thelonious also speaks with the Bartender and any patrons trying to determin what dangers may lie ahead for careless travelers. (gather information 25)

When the rest of the group gathers he suggests that perhaps someone with good eyes should search the Bard's old room as well as the stables.

Tratain 
Sunday December 7th, 2003 11:06:15 AM

In the mourning Tratain gives Arien two gems worth 100 Gold each and says "We damaged this bar together, and we'll pay the reperations together. No one person is more responsible that the rest. Last night some things were said that needed to be, and I think we'll be better off in the future for it. Most of us are still new to traveling with one another, and the only way to know what each of us expects is to give it some time, and maybe an arguement or three." He says Smiling "But we'll be better off for it, even though people may get flustered once in a while."

Tratain (Continued) 
Sunday December 7th, 2003 11:08:55 AM

OOC: Darn hit submit before I was done.

Tratain says "I think it would be wise for us to check on the bards room and see what we can find. We also have a prisoner here that we can question and we also need to decide what we want to do with him after."

When the group is ready Tratain will heal the warrior until he is awake and let them question him.

Draax 
Sunday December 7th, 2003 2:30:00 PM

Draax sleeps for a few hours, but spends most of the night standing watch over the prisoners. In the morning he feeds himself before feeding the captured warriors one at a time. He keeps the ex-bodyguards secured, but tried to make them as comfortable as possible. He does not try to solicit any information, but will sit down with a chair reversed under him near the captives and listens to anything they have to say.

Renik  d20+9=17 d20+13=31
Sunday December 7th, 2003 3:23:07 PM

Renik too tosses Arien a purse with 200GP inside. "Hey, I offered to pay the man, seems only fair we should share the cost" he grins.

"Right. A search of the bard's quarters is a good plan. Let's get that done. It seems to me the bard and mage knew one another. If there is a mage enclave around here, I'm betting he knew about it." (Search 17).

"OK, now when we go to question the mage's guard I'm going to come out with all manner of threats, promises, half truths and whatnot. I know some of you more religious folks get a bit antsy at that sort of behaviour. Rest assured, I won't hurt him, and certainly won't kill him, but if you'd feel more comfortable sitting the interrogation out that's fine."

That done the rogue turns his attention towards their captive. He enters the room where Tratain is waiting, and smiles a very cold smile indeed. He looks and sounds every inch the heartless, remorseless killer (Bluff 31). "Right, my friend, it seems we have some talking to do. I want to hear satisfactory answers to my questions or you'll be meeting the same fate as your friends downstairs. Only difference being, you'll go a lot slower and more painfully than they did."

He draws a shortsword and examines the blade for non-existant imperfections.

"It's time to spill your guts before I spill them for you: who was your boss? Where were you escorting him? Who are his companions or employers? Why the undead halflings? Where have they gone? Who was the bard? How did the bard and the mage know one another? You just start talking, friend. I'll let you know when it's time to stop."



Feng 
Sunday December 7th, 2003 10:58:03 PM

Feng stands in the back and watches the interrogation. If things went to far or got out of hand he would step in and end the negotiation. Information is important but the end doesn't justify the means.

Rond 
Monday December 8th, 2003 12:41:19 AM

Rond sleeps the night away. In the morning he will head outside to keep a watch on things as Renik does his interview. Trusting to Renik to not get too carried away. Rond looks around outside to see if there is anything new to be learned.

Setanos 
Monday December 8th, 2003 8:07:53 AM

At Kyleans response, and Rond's comments, Setanos thinks for a moment, then answers carefully. "I wasnt accusing you of stealing mate, if that be what ya thinking, and I'm sorry if it sounded that way. I tend ta be a bit brush, and say what I think, often without much thinking (with this he grins a second) Perhaps things are done a bit differntly in this party than I be used ta, but like I said, where I come from party members dont stop fighting the badguys till every one of the badguys is taken care of. But I'm not here ta cause trouble, I'm hear ta figth the badguys, and Domi knows there's enough o them in the world."

He then takes 200 gold and hands them to Arien. "As Tratain said, we're a party, and we share the costs as well as the rewards."

Setanos then thanks Renik for the warning about the interrogation session and heads outside, knowing its better for the party if hes not present. He offers to work in the kitchen, helping with the dishes after the meal and otherwise talking and enjoying the company of the tavern staff.

Kylean 
Monday December 8th, 2003 8:19:31 AM

Kylean nods to Setanos. "I understand. I had just gotten hit by that cold spell, and was hurting pretty badly. I wasn't sure I would do any good, so I stayed out of it. I apologize for my own sharp tone." He offers a hand for shaking.

Kylean grins. "Well, out little bardic friend had 31 gold to contribute to fixing the in and then, here is my share as well." Kylean pitch Renik his 200 gold.

He goes back into the bar, and helps with daily tasks...cleaning, cooking, reparing...whatever needs done.

Renik (Rolling for Bracers)  d100=94
Monday December 8th, 2003 3:47:10 PM

The rogue flips a coin to decide who should get the bracers.

(Woo-HOOO! 94!)

Upstairs at the Silver Seagull


OOC: Setanos (Rolling for Bracers)  d100=72
Monday December 8th, 2003 7:22:12 PM

Grats!

The morning after - DM Ian 
Monday December 8th, 2003 7:27:47 PM

Thel spends two more hours discussing the state of affairs with the barkeep and the barmaids. They are still quiet and subdued, but are willing to be helpful. Thel figures they are still trying to work out the magnitude of whats been done to their memories.

The only real piece of information Thel is able to derive is that there are four rooms upstairs, but only three keys available to give out to prospective clients.

Renik interrogates the remaining soldier after Draax feeds the man. With several party members looking on, and Renik acting believably fierce, the man stammers out answers to all of Reniks questions over the course of about two hours.

He, and the other two warriors met up with the apprentice mage Luxan about two years ago. Since then they have been serving as the mage's bodyguards as Luxan traveled all of New Elenia in search of necromantic secrets. About six months ago in the process of robbing a merchant who was transporing a shipment of spell components to Plateau City, they found a scroll , according to Luxan, written in a language of the morkoth, an evil sea dwelling race of considerable magical power. The odd detail was that the merchant had logged all of his possessions, and the scroll wasn't part of that log.

Intrigued, Luxan decoded the scroll, and found it to be a recruitment letter for a mage school run by the Sons of Dread. It encouraged him to work through a series of puzzles, at each step of which another scroll would be revealed. Apparently the mage was fascinated, and the next six months have lead up to the door of this inn. They had only arrived a few hours before the party, and had not yet found the next clue as to how to enter the mage school, which must be somewhere nearby.

When questioned pointedly about the halfling camp, he shakily states that Luxan killed the halflings simply to have expendable undead should there be traps guarding the entrance to the school. Luxan apparently ordered the zombies to conceal themselves just below the cliff edge, and wait for his call.

He doesn't know anything about the bard. Apparently, he had never seen the man before, and the mage Luxan never had any time to speak to the bard, at least that the warrior saw.

As the party retires to the common room to consider this information, Renik goes up to the second floor, and goes to search the bards room. The door leading in looks clean, and the key fits, but as soon as the doorknob is turned, Renik hears a click, and feels a needle jab into his palm.

(Fort save please.)

Feng 
Monday December 8th, 2003 10:41:31 PM

Feng orders a hearty breakfast and eats it before doing anything else. Considering the situation this could be the last real meal he has for a while and Feng doesn't want to pass up the opportunity.

Renik  d20+7=18
Tuesday December 9th, 2003 6:46:48 AM

Renik feels the sharp stab of pain in his hand and curses himself for not being more careful (Fort 18). He calls to the others and indicates the wound, hoping that he was able to pull his hand away in time to avoid any poison. If not he hopes his companions are able to help him.

Setanos (Mage Armor) 
Tuesday December 9th, 2003 7:34:26 AM

Setanos shakes Kyleans hand heartily, offering an apology of his own.

In the morning he joins Feng for a hearty breakfast, agreeing that this may be the last good meal in quite some time, asking Feng about the results of the interrogation quietly so as to not disturb the staff with the tale.



Tratain  d20+15=32
Tuesday December 9th, 2003 12:31:36 PM

Tratain sits with the others downstairs in the inn until Renik calls out. He pulls out his healers kit and tends Renik if he needs it. (Heal Check 32, If Renik fails the poison save and is going to take more poison damage, he can either use his saving throw or my heal check, whichever is higher)

Thelonious 
Tuesday December 9th, 2003 12:35:09 PM

Finishing his conversation with the help, Thelonious pays them generously for the meal. He saunters upstairs to compare notes, should anyone fill him in on the interogation (I assume they do) he adds, "Perhaps the bard's room will provide us with more clues."

Kylean 
Tuesday December 9th, 2003 2:21:35 PM

After doing his part to help clean up the place, Kylean joins Setanos and Feng.

Rond 
Tuesday December 9th, 2003 2:38:14 PM

In the morning Rond joins the rest of the group to discuss thier options. When the story about the Sons of Dread is shared, Rond groans. "I was hoping that we could live without meeting up with that group again"


Draax 
Tuesday December 9th, 2003 4:44:12 PM

Draax joins the others and nods in his in agreement to Rond's statement, "Same here, it looks like they will always be a thorn in our sides."

Draax grabs another bite to in, then rejoins the group, "So, what do we do with our captive?"


A meal, and a quick search - Dm Ian 
Tuesday December 9th, 2003 7:00:55 PM

The barkeep lays out a breakfast of honeyed biscuits, a side of bacon, eggs, and a thick gravy with sausage. Most of the group meets over this welcoming repast and discusses recent events and the sons of dread.

(If one of the older players would like to recap relevant information on the Sons, this might be a good time to make sure everyone is up to speed.)

While this is happening, Tratain and Renik are upstairs at the door of the bard's room. Acting quickly, Tratain forces a bit of thick bluish liquid out of the punture wound in Reniks palm, and uses a bit of herbs from his supplies to pack the wound. There are no additional effects, so Renik believes himself safe.

The room within is furnished in a spartan style, with a pallet bed, a desk covered in sheet music, and an armoire standing open and empty. A quick search of the room reveals nothing that would explain who the bard was, or anything else about his mission, but one thing does strike Renik. It doesn't look as if the bed has been slept in within the last few days.

Arien 
Tuesday December 9th, 2003 7:57:24 PM

"I believe that Rond or Draxx might be the best ones to recount all of the details of the Sons as they had an encounter or two with the fellows before I met and joined the party. However I'll say this, they did create a machine that consumed peoples souls and changed those souls into raw energy so that its user would have nigh on infinite power. For that act alone the entire order should be eradicated."

Setanos (Mage Armor) 
Wednesday December 10th, 2003 7:37:28 AM

Setanos finishes his breakfast, and after seeing that Renik is ok, listens to the stories of the Sons of Dread.

When Arien tell of the machine, he snorts angerly, and nods in agreement that they should all be wiped out.

Kylean 
Wednesday December 10th, 2003 12:53:37 PM

Kylean leans back in his chair and takes in the information about the Sons, looking thoughtful.

Draax 
Wednesday December 10th, 2003 4:57:03 PM

Draax thinks about the SoDs and gives a little shiver.

"Confirmation of Sons-of-Dread's involvement is very bad news. When I joined Rond and our previous companions, the SoDs were trying to recover a body that would help them destroy the wold. We stopped them from getting the body and did a little damage to their organization, but all we did was set them back a little. The true SoDs are psychotic fanatics who will stop at nothing to achieve their evil goals, but they seem to hire mercenaries to use as guards and do most of their fighting, so we have found a few willing to give information or turn sides to save their life.

Some time after we stop them from recover the body from the Crypt of Mengor, they tried to use the machine that Arien referred to. Sapping thousands people's energy and transferring it to one person to make that person godlike. We had a hand in stopping that plan too, although we did have to sacrifice a lot to come out ahead in that contest. I still do not know if the sacrifices were worth the marginal victory. With these guys involved who know what evil plan they are trying this time and if they happen to have another machine or if they recovered the last machine from the plane it was sent to. We might have another evil semi-god to deal with."

Draax stops talking and reflects on the sacrifices that were made to send the machine to another plane.


Rembrances, and moving on - Dm Ian 
Wednesday December 10th, 2003 5:45:26 PM

While waiting for Tratain and Renik to return from their search upstairs, the party shares some history regarding the Sons. During his recitation, Kylean remembers something the priestess of Domi said when he met the group in the Plateau City temple. She had stated that the mage who was suspected of running the nearby mage school had been a Fixer of Alemi assigned to investigate rumors of pieces of the Soul Machine still around.

During this, a man in Catacombs livery comes to the door of the inn, and hands Renik a box when Renik comes back downstairs. With that, the man smiles and teleports away.

Renik  d20+9=24
Wednesday December 10th, 2003 6:03:41 PM

"My thanks, Thelonius, that was swift work expertly done.I don't like the look of that stuff that came out of me!"

The rogue ponders the fact that the bard's bed had not been slept in. Might he have slept in a different room? Or might he have gone elsewhere? He searches the room again more carefully, hunting for secret doors or evidence of another way out (search 24). He then questions the barstaff, trying to find out if the bard always retired to his room at night, or if he might have used another room.

Upon hearing the discussion on the Sons of Dread he pulls out a thick book from his pack. "This is the diary of the redoubtable Bill Troublefinder. When he stayed behind in Windhorn Hamlet he asked me to continue it, but I admit I have been lax. I must find the time to update it. Here is what he says on the Sons of Dread.

Here is the first recorded meeting with the group.

Bill Troublefinder, halfling, cousin to Borbo Pastna (their mothers are sisters), grew up in Windhorn Hamlet. The town's cleric of Wardd recruited the fighting psion to infiltrate the mage-dominated apocalyptic cult known as the Sons of Dread, wherein he played a role in thwarting their plans to detonate the magic-saturated body of Mengor, a not-quite-fully dead mage of old. The detonation would have destroyed a large part of the town, as well as the Sentinel, which keeps the dragons at bay, protecting New Elenna. The question later occurred to Bill to ask whether this threat - real though it were - may have been a diversion, allowing the Sons of Dread time to do something else to further their schemes of power. The suspicion remains, based upon clues he picked up while among them, but he lacks confirmation.

And then later he has this to say:

The Sons of Dread and the Scrollmaker

Bill rejoined the party as they explored the pyramid which the Sons of Dread had taken over. Somewhat acquainted with the layout, he served as a guide to the party. They successfully stole away the evil magic scroll maker, learning only later its point of origin! Bill for the first time during his escape used his psionic stomp to cause a half dozen Sons of Dread to fall to the ground, and his new boots of striding and springing to then leap over their heads. Earlier he had cast levitation upon himself, and took advantage of it to remain in the air longer than the leap itself normally would allow. His friends have seen him repeat this tactic successfully since then.
Just outside the secret exit from the pyramid through which Bill led the party, a strange feral gnome with a wolf friend greeted Bill and the rest of the party. Actually, the wolf knocked the halfling down and covered his face with fresh slobber from his tongue, happily greeting the surprised hobbit. The gnome, we learned a bit later, is named Ferrak, and his wolf DarkFang.

When the evil magic scroll maker was returned to Marcus, he summoned Qansis, a bright and beautiful elf. She examined it, requesting that Damocles the cleric stand next to it. Turns out the scroll making device was telepathic, and was leading some of the Sons of Dread toward our location! Qansis declared the one sure way to destroy it was to return it to Ravenloft, from whence it came. Damocles would have to come and assist her. He assented. She somehow teleported Damocles, the infernal scroll maker, and herself - to Ravenloft.

Sunblaze lit in to Marcus, rebuking him and upbraiding him for what she perceived as his self-interested obsession with acquiring items of power for his own perhaps nefarious reasons. Renik and perhaps one or two other members of the party had been suspecting such, as well. But when Marcus revealed that Qansis is his wife, and that it would be perhaps impossible for her to return from Ravenloft, that served to allay the nascent suspicions of those party members. Bill, knowing Marcus a little better, had spoken in his defense shortly before. Now having an inkling of what he had just lost, and what his wife - and Damocles - sacrificed, all seemed convinced that Marcus, though of necessity at times ruthless in his defense of the kingdom, was doing so not for his own selfish power or purpose, but rather as a servant of the kingdom and of the Lord High Mayor Sturdavent.

Marteaus' Ascension; Domi's Downfall

After sleeping through most of the day in a safe house, Marcus showed up again. Time to join in with the throngs attending the Sons' of Dread gathering at the Golden Arena, in order to spy out what they were up to. Nearly - what? - 40,000 people filled the stadium. It took a while to figure it out - but they had come to witness the deification of Marteaus. Marteaus, who had managed to get the Water Ring of Ascension a few months back from the Windhorn Hamleteers. Marteaus, the Punisher of the Gods, created by and now in rebellion against Gargul, god of the dead. With skeletal mein, and arrogant pride, he answered the summons of the Sons of Dread. Bill & company thought to impel some of the crowd to leave, but things were happening too fast. The Soul Forge - a larger and more powerful version of the scroll maker - had power to suck the souls of men, women, elves, dwarves - anyone present - and to transfer that power into Marteaus, the focus of the Dread Invocation. He appeared as a colossus - over 50 feet tall. But the brave and indomitable god of War, Domi appeared to challenge this 'stripling' as he styled Marteaus. But wiley Marteaus, despite Bill's counsel to Domi, managed to deceive his old friend Domi. Domi agreed to wrestle Marteaus - but also agreed somehow to transfer half of his power over to the upstart would-be god. Marteaus failed to keep his word to Domi, however, and continued to draw from the Soul Forge, draining the people in the stadium of their life force. His accumulated power became sufficient to defeat the god who never had been defeated. As they wrestled on, the Windhorn Hamleteers managed at last to break the Soul Forge - but their success came too late. Domi, in his last act at the mortal end of his immortal life, saved a young elfin girl who was falling to her death, and channeled through her a spell of healing never before witnessed in the Wold. Those whom Marteaus had drained of life revived, and all in the stadium were healed fully. Later, it was learned that all around the Wold, people received the Healing of Domi. And all heard Domi's last words. "As long as his children live, a father does not truly die... HAVE COURAGE!"

Marteaus snapped Domi's neck. Silence fell over the arena. The Dark Lord exulted. The two moons turned red.

And Bill encouraged his friends to come with him to save Domi's girl. Marteaus summoned the Cult Gods. Fingers of lightning began to reach out, taking the lives of many for whom Domi had just died. The girl was taken safely to her mother. Bill thinks, and hopes, they managed to escape the ensuing scene of madness and devilish destruction. He has in mind to look them up.

Dalith - raven head, human body, wings of darkness - proclaimed he would eat a gangly man, who clumsily was trying to escape. The party intervened. Against odds, the party managed to defeat the avatar of Dalith - a lesser deity among the Cult Gods. And, by the moment of defeat, the stadium was nearly deserted. Domi's body was gone. Marteaus and the cult gods were gone. Scattered bodies lay about."


"A pretty unsavoury lot, I'm sure you will agree. It seems we may have finally stumbled upon a major base of operations for this foul group, and I for one am determined to see it destroyed. If there is any risk the Soul Forge is active once more it must be destroyed for good."

When he is handed the box Renik beams. "Oh, I've been waiting for this a long time!" he grins. Opening it he removes a circlet and a ring, and puts them on. He whispers "Blink" and suddenly the rogue seems to be flickering rapidly in and out of existence. "Unblink. I've wanted one of these ever since I borrowed Bill's" he grins. "Setanos, as I used the proceeds of those Bracers to buy this it seems only fair that you get these" and he hands Setanos another set of Bracers from his pack (Bracers AC +2).

Feng 
Thursday December 11th, 2003 12:54:48 AM

The half-orc finishes his breakfast and listens to the tale. He couldn't help but think at how bad things could be in that horrid machine is assembled again.

Setanos (Mage Armor) 
Thursday December 11th, 2003 8:09:34 AM

Setanos takes the bracers from Renik with a grin, which widens when the catacombs delivery arrives. He straps them on his forearms.

Setanos listens intently to the tale and the reading, occasionally whispering 'that was you?' or 'Dear god' under his breath. By the end of the tale you can sense a firm resolve form within the fighter mage.

"The tales I've heard mention some of what ye said, but there was details lost. If the Soul Forge still exists, and there is a way to do it, we MUST obliterate its foulness utterly."

(OOC: Just to be clear, Mage armor and the bracers don't stack. Both supply an armor bonus. - Dm Ian)

Draax 
Thursday December 11th, 2003 5:43:09 PM

Listening to Renik read about everything that happened brought back memories that makes Draax very uncomfortable remembering. To hide his discomfort, the warrior grabs another bite to eat.

From the little people... - Dm Ian 
Thursday December 11th, 2003 6:22:33 PM

As the group discusses this over the table, the barkeep comes over, and gruffly states, "Well, we just wanted to thank you all for helping us. We talked it over, and found the boy, and thought we'd offer you the money you gave us back. Something messed up our memories for at least a couple years back, and until thats handled, us common folk probably shouldn't be here."

"I got some family down in Dourscale, so me and the ladies and the body are going there. We've fixed up some homemade food for another meal or two for your group. You need anything else before we go?"

With that, he hands over three room keys.

"This here is the keys to the three rooms upstairs. You probably got one key for Amintar's room, but I figured it couldn't hurt."

The barmaids come out of the kitchen herding the young stableboy along. The barmaid with the knife hands a wrapped package of food to Draax with a wink, and then they all begin to head for the door. The halflings aren't far behind them, still wearing expressions of shellshock from the night before. As they leave, you can see them taking the road north.

Renik  d20+9=19
Thursday December 11th, 2003 7:16:48 PM

Renik looks at the sack of coins handed back with astonishment. "You know, those folks are as good as you'll find." he says to no-one in particular.

As he tucks into some food he starts to think out loud.

"Something is very wrong here my friends. The mage had been following scrolls that ultimately led him here. Where are those scrolls? The bard was clearly the mage's superior, and was his contact for this place. We can be sure that there is more to this place than meets the eye: the fact that the barstaff have been having their memories magically altered proves as much. And then the fact that the bard has not been sleeping in his own bed for at least the last few nights. We are missing several pieces of the puzzle here, and need to locate them in order to find this school."

"I suggest we search this place from top to bottom. Use these keys, and hunt in particular for secret passages, hidden scrolls and perhaps even illusions masking things from us. That mage should have been carrying scrolls. Let's see if we can find those, or determine their location from his surviving guard. We are close, I can sense it."

His breakfast finished the rogue takes up the hunt. This time, however, he is far more wary about door handles. He blinks through doors and even walls in his hunt for anything out of the ordinary. (Search 19)

Rond 
Friday December 12th, 2003 12:20:27 AM

"I believe I agree with you. Everytime we've come in contact with the Sons of Dread, it's usually been becaue of a scroll, or something secret like. I do know that they operate in little cells, so each operate independent. Dont' know if this is something left over, or if they are still operating."

(ooc done with classes, so no more misses! :) )

Feng 
Friday December 12th, 2003 12:28:46 AM

The barkeeps sudden change in attitude caught Feng by suprise. He can't help but wonder how far this corruption has spread.

"We must stop this before places like this become common place. If something isn't done they could rule the wold in a short amount of time."

Tratain 
Friday December 12th, 2003 10:19:22 AM

Tratain says "Do you think we could impose upon the innkeeper to take our prisoner to the nearest garrison? Or should we stay here a day or two and have Arien teleport him to our contact and let them question him as well."

Thelonious  d20=9 d20+2=3
Friday December 12th, 2003 12:41:40 PM

Thelonious nods, "I would also suggest checking the stables if we have not done so, perhaps more clues can be found there." While the group starts searching Thelonious heads out to the stables and searches himself. He does not remember if the Wizard had horses or pack animals with him but he checks for such things. He looks for trap doors under hay, or anything like a chest or crate that may hold further clues.

Once there, he looses interest in digging through the hay, missing anything that wouldn't be obvious (Spot 9, Search 3)



Setanos (Mage Armor) 
Friday December 12th, 2003 2:57:32 PM

"I'm thinking it might be best for us to take him in. These wizards might have scrying on this guy, and I'd hate for the barkeep to have to deal with a bunch o bad guys teleportin in on them."



Draax 
Friday December 12th, 2003 7:58:00 PM

"I agree with Setanos, expecting the barkeep to take care of this guy might be asking too much. I suggest we search this place in teams, just in case there are any surprises."



Arien 
Friday December 12th, 2003 8:35:34 PM

Arien pulls the slain wizards spellbook aside and first casts detect magic to see if there might be any traps on it. If there isn't Arien opens the book and pages through it to see what spells the necromancer had in his book.

A quick search over the obvious - Dm Ian 
Friday December 12th, 2003 9:07:14 PM

A thorough search of the common room and kitchen doesn't reveal anything, but as soon as the group heads upstairs, at least part of the puzzle in solved. The three keys the party has open the rightmost three doors, leaving one door to the far left which is locked. At a glance, Renik finds the lock to be of much higher quality than the others. None of the keys you have collected so far fit it.

Blinking through the door, Renik finds a staircase leading downward. He then blinks back to rejoin the group.

Arien finds no traps on the spellbook. Within, he discovers the spells: disrupt undead, open/close, read magic, detect magic, ray of enfeeblement, chill touch, enlarge person, see invisible, bulls strength, false life, ray of exhaustion, major image, animate dead. On the remaining spell he finds a single spell, repulsion.

Rond 
Friday December 12th, 2003 9:48:49 PM

"With what we've found out so far, we probably should report in and see if there is someone we can turn the prisoner over to."

Renik  d20+9=25 d20+10=11
Saturday December 13th, 2003 3:55:05 AM

"Much as I'd like to see the fellow get his just deserts, we have certain practicalities to consider. The nearest settlement is four days away. And we can be reasonably certain that the longer the bard Amintar doesn't go down those stairs, the more suspicious any companions he might have may become. For now, with luck, we have surprise on our side. I fear that the longer we delay the less chance we have of catching our adversaries unawares."

He scratches he chin. "As Luxan's employee our captive would have no way of contacting this school, so freeing him should be reasonably safe. But I want to see him pay for his part in the crime back at the halfling encampment. Arien could teleport to the nearest settlement with him, but it would take time and use up a spell that may prove vital in the battle to come. I say we truss him up here, lock him in a room, and pick him up on the way back out."

"You know, I realise subterfuge failed the last time, but perhaps this time it might buy us a few seconds. Why not magically disguise one of our number as the bard Amintar, another, say Arien, take the part of Luxan, and the rest of us play Luxan's bodyguard? One or two of us invisible maybe, to trim the numbers. It might confuse anyone we meet long enough to buy us a tactical advantage. Fancy playing a necromancer, Arien?" he asks with a wink. "Whatever we do, once this door is open we need to get spells cast before descending into possible conflict."

"Anyhow, to the matter at hand: we need to get down through this door and down the steps. Let's see if I can help with that."

He examines the lock for traps (Search 25), then tries to pick the lock. His attempt is a hamfisted failure (Open Lock 11). "Ah, well, hmm, it's a bit trickier than it looks" he mutters, red-faced. "Anyone else fancy a shot?"

Arien 
Saturday December 13th, 2003 3:05:15 PM

Arien grimaces when Renik mentions imitating a necromancer but says, "Well if thats what it takes. Then yeah, I'll do it. But it seems to me that since the wizard only had three guards more might cause some suspicion. How would you like to play the bard then Renik? Anyway I'll be downstairs while you play with that door, we've got a little time so why don't you take your time with it?" Arien heads bck down the stairs and starts going through the slain necromancers items, if he was going to have to play a necromance Arien was going to make sure he had plenty of time to get used to it.

Draax 
Sunday December 14th, 2003 12:56:49 PM

"I like the plan, about taking on the identity of the necro and his men. I am a little apprehensive about leaving the captive here on the chance that we will return. I would feel a little better if we let our contact know that he is here and they can come and get him if they want. At least that way if it takes us longer to return or if we leave wherever we are going by a different route, someone will come and claim him.

I volunteer to masquerade as one of the bodyguards."


Renik (sorry for extra post) 
Monday December 15th, 2003 8:26:39 AM

The rogue wholeheartedly agrees with Draax's suggestion about contacting Marcus' network to pick up their prisoner, and puts it into practice.

Setanos (Mage Armor) 
Monday December 15th, 2003 9:15:11 AM

Setanos agrees with the general plan of disguising the party with a simple nod. He volunteers to play the part of a body guard, or be made invisible if someone is willing to do that.

When Arien looks over the spell book, Setanos asks if there's anything of interest in there. If Arien shares the list he mentions that he might be interested in See Invisibility if Arien already knows it.

Not being really able to help much with the lock, he sits down and prepares for the stairs.

Feng 
Monday December 15th, 2003 12:58:02 PM

Feng shakes his head. "I will not engage in such an act especially when the men being impersonated are evil. Furthermore I cannot allow myself to be seen traveling with men such as these. If you all decide to hide your appearence I will follow behind and on my own until you see fit to return to your normal identities."

Debate - Dm Ian  d20+11=18
Monday December 15th, 2003 2:30:50 PM

Clustered around the unopened upstairs door, the group continues to debate the issue of disguise, and the treatment of their captive.

It occurs to Feng, Tratain and Setanos that were the characters in New Elenia, the warrior they have captive would be guilty of murder, and be facing a sentence of execution, unless there were mitigating circumstances, which would alter the sentencing. However, it is common knowledge that clerics of Pantheon focus on whether the individual was acting within his own will when considering special circumstances.

(Sorry I'm posting early... away from home unexpectedly and didn't want to miss the day. - Ian)

Tratain 
Monday December 15th, 2003 2:53:50 PM

Tratain says "Lets see whats down those stairs and then see if we need to disguise ourselves or not. I don't like the Idea of splitting up or walking right into the school. If they know its a deception we will be at a great disadvantage when the battle starts."

Kylean 
Monday December 15th, 2003 3:17:07 PM

Kylean has had little to say after sharing his memory of what he was told about the mage being a Fixer of Alemi . He has quietly helped search the Inn, then rejoined the party. Regretfully, he cannot help with the lock and says so.

"I'm no good with the lock, I'm afraid. I like the plan thus far, though. I'm a little uneasy about this disguise-plan, though. If i were an evil mage running a school, I'd have ways handy of checking who was coming and going." He scratches his head. "Damned if I can come up with anything better, though. Count me in. Though with my short stature, I might stick out like a sore thumb."

(Sorry for the lag, guys. Sick kids all weekend)



Thelonious 
Monday December 15th, 2003 3:24:27 PM

Thel listens intently to the conversation and adds, "It would be quite easy for someone as me to skulk around down there and see what's what. I'd rather not have to ruin my mustache again with a disguise, but we all make sacrifices for the greater good."

Renik  d20+9=13
Tuesday December 16th, 2003 2:28:19 AM

Rolling his eyes at the purity of Paladins, Renik says "Well we're not going anywhere until we can get past this locked door. Does anyone have a spell to open it? Failing that we're going to have to find a key, or come up with another way past."

He tries picking the lock again, with little more success (Pick Lock 13).

Setanos (Mage Armor) 
Tuesday December 16th, 2003 7:56:33 AM

Setanos nods with understanding to Feng when he expresses his dislike of disguises. He gives a simple 'Not ta worry, we'll find a way ta get ya down there safely.'

Turning his attention to the troublesome lock, he thinks for a moment. 'Well I've not the spell that opens, but I do know a spell that will make a bit o' acid. It might do ta trick, or it might foul things up mighty badly.'

Draax 
Tuesday December 16th, 2003 5:19:32 PM

Looking at the lock Draax says, "Renik can you blink through the door and see if it opens from the other side?"

Discussion at the door - Dm Ian 
Tuesday December 16th, 2003 7:48:37 PM

Conversation continues at the door. Setanos is fairly sure that either one or two melf's acid arrow spells would finish off the lock. Renik is pretty sure that if he took about forty five minutes he could pick it. Tratain is fairly sure that 'Domi's own lockpick' could open it in a couple meaty, loud swings.

Regardless of how the door is overcome, the question of how to proceed downward remains.

Arien 
Tuesday December 16th, 2003 9:49:42 PM

"Well if you really want to get inside that bad I can get us inside. I can cast Dimension Door and take a few people to the other side. I'll take Renik I guess unless he has some objections." Barring any objections Arien casts Dimension Door and takes Renik and himself about five feet past the door.

Feng 
Tuesday December 16th, 2003 10:38:06 PM

Feng waits patiently on the other side for either the door to be opened or there is some news of what lies beyond.

Rond 
Tuesday December 16th, 2003 11:56:42 PM

(ooc so no coms with headquarters?)

"I do not enjoy the disguises either. But even someone such as Marcus, has seen that it is sometimes necessary.

But the worry is whether the Sons of Dread know we are coming. For all we know just approaching the door sets off alarms. Since the Sons might magically bypass it every time."



Setanos (Mage Armor) 
Wednesday December 17th, 2003 7:13:31 AM

Setanos nods at Rond. "Thats a good point there, they might be magicing through the door, and picking it or melting ta lock might be warnning them. Picking it might be safer than acid though, cause there might be more comming behind us and if they be findin a melted lock they'll figure sumtins up."

Kylean 
Wednesday December 17th, 2003 8:06:25 AM

Kylean leans back against the wall, well out of the way for when the acid arrows or Domi's lockpick gets to work.

Tratain 
Wednesday December 17th, 2003 11:37:32 AM

Tratain laughs and says "Ha! stopped in our tracks by a locked door. If with skills at opening locks and such can't get it open in another minute or so i'm just going to take my hammer to it. They may already know what we have done, or it may just be a little hideaway for the bard. It would be great luck if we found the school so soon, but if it is here don't you think someone would have come up here during the night? We have been here for almost a day. Anyways I'd rather just assume that they know we are comming, no surprises that way."

Renik: Let's get ready to rumble! 
Wednesday December 17th, 2003 12:32:09 PM

"Hold off Arien, no need to waste a spell. I can blink through." He pops through and checks if the door will open from the other side, then blinks back if it won't.

The rogue sighs as the conversation continues. "Very well. No surprises it is. We go in together, without disguises. Tratain, I'd say introduce this door to Domi's Lockpick, but I don't want to make too much noise. Let's use acid to burn through it. Gentlemen, now would be a good time to load up with whatever spells you wish to protect you. As ever, is someone could cast Cat's Grace upon me I'd be grateful.

I want a mobile, quiet scout up front checking for traps or enemy activity. I'll be flying up above you and blinking. Remember we are up against spellcasters, so a decent resistance to spells wouldn't hurt. Thelonius, are you up for it? If we can both be made invisible so much the better, though Thelonius is the priority, but either way we need to keep quiet and well hidden as we proceed.

Heavy hitters next. Spellcasters behind. Remember, if we get into an area where we can spread out, do so. We will be less vulnerable to area spells. Any questions or suggestions, now's the time to make them!"



Draax 
Wednesday December 17th, 2003 3:26:33 PM

Draax listens to everyone comments and suggestions before getting in formation in front of the spellcasters.

Into the Testing Caverns


Bypassing the hurdle - Dm Ian 
Wednesday December 17th, 2003 6:26:46 PM

Renik blinks through the door, inspects the other side, and easily opens the heavy oaken door for the rest of the group. With this, the group finds a set of ten foot side stairs leading downward.

Negotiating the steps downward is a little tricky. The nearby ocean can be heard as a series of distant thumps, and the carved stone walls and floor here are beaded with moisture, making them a little slick.

The staircase goes down about two hundred feet, and at the bottom, Thelonius can see the staircase open into some kind of natural cavern with no available light other than what you are carrying.


Feng 
Wednesday December 17th, 2003 10:44:00 PM

"I can see just fine in the dark. Shall I take point?"

If nobody objects Feng will take the lead and inform the others what he does see.

Setanos (Mage Armor) 
Thursday December 18th, 2003 7:42:36 AM

As the latch lifts, Setanos draws his greatsword and stands at the ready, muscles tensed. He nods to Feng, and offers to take up position behind him. He then reviews his memorized spells. When the party's ready he moves down into the tunnel.

OOC: The test msg was because my first post came back not authorized to post, I reloged in and it let me post that.

Spells Memorized:
0:[Mage Hand*],Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], Shield, Enlarge Person*, {Enlarge Person*}, Feather Fall*, Jump*, Mount
2:[Endurance*], Bulls Str*, Extended Mage Armor, <>{Extended Mage Armor}, False Life, Melfs Acid Arrow
3:[Greater Magic Weapon*], Heroism, Vampiric Touch, Fly*
4:[Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}

Tratain [Shield of Faith; Endurence; Spell Immunity: Fireball, Lightning Bolt] 
Thursday December 18th, 2003 12:18:40 PM

Tratain says "Well lets be about it then. Hopefully we'll find some answers in here. I'll Travel towords the middle of the group so I can react to threats from either side and heal those who need it."

Tratain casts several prepetory spells upon himself and puts on his goggles of night to ready himself for what may be lurking in the cavern.

Joe/Tratain OOC 
Thursday December 18th, 2003 12:59:04 PM

Did, we just put all the stuff we got from the Mage and the warriors in the bag of Holding? I know We haven't identified any of it or checked what was magic. What I count is:
From the Mage:
1 Scroll tube
Backpack/Haversack
Dagger
Robe 40 Gold
From the warriors, 3 sets of each
Field Plate
Large Shield
MW Longsword
Dagger
Longbow

(The warriors should have also been carrying 40 arrows each. Not sure if they got taken, or overlooked by me in descriptions. - Ian)

Joe/Tratain OOC 
Thursday December 18th, 2003 1:00:33 PM

and the Belt from the Giant.

Someone can delete these after we get it sorted out. Ive got it written down on a notebook here at home.

Rond  d20+13=17 d20+23=43
Thursday December 18th, 2003 1:21:00 PM

Frowning as his suggestion goes unnoticed and apparently undone. Rond comments to Renik, "I can go out front with you. Though I need a little bit of light to work with." With that he moves on out into the hallway as far as the light will penetrate. Doing his best to blend into the shadows (17), Rond becomes very noiseless (43) as you see him go into the shadows.

Arien (extended mage armor) AC 21 
Thursday December 18th, 2003 2:39:16 PM

Arien also pauses a moment to cast mage armor on himself to bolster his defenses before following the group, keeping an eye out for danger as best he can.

0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x5
2nd Level: Extended Mage Armor, Extended Shield, Flaming Sphere x3, Melf's Acid Arrows x2
3rd Level: Fireball, Lightning Bolt x2, Slow
4th Level: Dimension Door, Ice Storm,
5th Level: Cone of Cold, Teleport

In the dark - DM Ian 
Thursday December 18th, 2003 5:42:23 PM

Reaching the bottom of the staircase, the characters find a rough cavern about twenty feet in diameter ringed with four ten by ten side alcoves. A hallway that leads north.

The low light carried by the middle of the party illuminates just deep enough to reveal that each alcove has a humanoid skeleton standing in it.

In the first alcove, the skeleton bears a sign decorated with a set of glyph-like smears. Ine the second and third alcoves, the skeletons stand with empty hands. In the fourth alcove, the skeleton has one arm hacked off and held in the other. It is pointing with its own appendage at a position just around the corner in its alcove, probably on the floor.

When Thel slips into the room hidden, the second skeleton speaks in a gravelly voice, saying, "Beyond your reach when broken, within your reach made whole." The third one speaks also, in the same voice, saying, "Oblivion, or Testing? Darkness conceals the differences."

None of the skeletons have any arms or armor.

Rond sees no tracks in the area.

(All scouts, please give me a listen check.)

Draax 
Thursday December 18th, 2003 7:24:04 PM

Draax freezes in his tracks when he hears the voices. He looks around at the skeletons and their surroundings as he listens to the words.

Feng 
Thursday December 18th, 2003 10:09:13 PM

Feng examines each of the skeletons for some lucky flash of insight. Puzzles were not his strong point and Feng had no way of knowing if it indeed was a puzzle.

"What do you think it means?"

Renik  d20+8=21 d20+11=25
Friday December 19th, 2003 4:22:34 AM

The rogue walks quietly into the center of the cavern. "Of course" he smiles, "the wizard had hurdles to overcome to reach the school. We have merely taken up where he left off."

"Well," he says in a soft voice, "It would seem each of our four undernourished friends here is providing us with a clue as to how to proceed. So let us be methodical in our approach.

The first skeleton is holding a sign. Let me see..."

Renik approaches the first alcove, but does not enter it. He studies the smeared glyphs carefully, attempting to extract some meaning from them (Decipher Script 21).

"Anyone else with linguistic ability, please take a look at this, see if you can help work it out. Do we have any spells that might help us?"

OK, Skelly number 2 has a thing for riddles. Now what is he talking about? What is it that is now broken that must be made whole so that we might proceed? What can be broken and made whole? Silence, I suppose. Or Darkness perhaps... hmm, this could be about dark and light, given the comments of cluemaster number 3...

Oblivion or Testing, Darkness conceals the difference. That sounds like we should cast light to tell which path to take, but it may also mean that Darkness reveals a third choice.

And our last bony buddy seems to be pointing at something. Could someone take a look at what that is? Be sure to touch nothing, and don't get too close."

(Listen 25)

Setanos (Extended Mage Armor) 
Friday December 19th, 2003 7:51:41 AM

Setanos cocks his head towards the paladin. "I think it means that unless we gots a better idea, we smash these abominations and find our own ways down."

He listens to Renik's appraisal of the situation and trying to stay his hand against these things.

Tratain [Shield of Faith; Endurence; Spell Immunity: Fireball, Lightning Bolt] 
Friday December 19th, 2003 3:31:01 PM

Tratain says "I hope that if we need a light spell continual light will do. Otherwise we'll be waiting a day unless someone else can cast it. Maybe we should check what that mage had in his scroll tube, he's hunting for this place longer than we have. Maybe he's found clues and items elsewhere that we may need."

A mystery unfolding - Dm Ian  d20+2=17
Friday December 19th, 2003 5:46:59 PM

Renik looks into the first alcove, and even in the low light can make out some additional details of note. To the left side of the alcove against the wall, there is a pile of some unidentifiable material in the low light, which at this close range bears a faint, rank stench. Examining the sign, Renik can't quite make out the meaning, but is sure the repeating shapes in the smeared glyphs are definately a form of language.

(OOC: Please send me an email if you need to take a break until after the holidays. If so, please let me know if you would like to restart the monday after christmas, or on the 1st of the new year.)

Emboldended by Reniks find, and by virtue of shifting position, the remainder of the group sees a bit more of the contents of the other alcoves.

The second alcove has a hole in the floor just behind the skeleton. The hole isn't much more than a few inches in diameter, and a piece of badly frayed old rope lies partially in the hole.

The third alcove has a similar hole behind the skeleton, however, with no rope. Even in this light level, the characters can see that the hole itself is utterly black, as if filled by darkness or a black liquid. Closer examination would be required to know more.

The skeleton in the fourth alcove is using its severed arm to point at another, similar hole in the wall on the right side of the area. Closer examination would be required to gather more information about the hole.

Renik doesn't hear anything specific, other than the distant hammering surf against the bedrock.

Arien has already examined the scroll tube, and found it to contain a scroll with a single spell, repulsion.

Tratain believes that a single bright light source would probably illuminate a number of details about the area.

Rond 
Friday December 19th, 2003 6:20:43 PM

"I don't know about Oblivion, but couldn't a broken arm keep something out of reach, at least until it was made whole?"

Feng 
Sunday December 21st, 2003 11:32:59 PM

Feng watched with interest. Whoever was creative enough to create such a puzzle would be a dangerous foe indeed.

"Is it possible that there would be something in the bard's room about solving this puzzle?"

Setanos (Extended Mage Armor)  d20+8=9
Monday December 22nd, 2003 8:53:26 AM

Setanos examines the Skeletons, pondering if his simple skills at cowering these abominations would be enough to handle them. He tries to look for any sort of supports on the skeletons that would indicate that they are other than animated undead.

He then turns to the group.
"I'm not for playing this necromancers game. Lets smash tha things and find our own way down."

Renik  d20+11=23 d20+9=29
Monday December 22nd, 2003 1:34:58 PM

"Only as a last resort, Set" says Renik. Let's see if we can work this puzzle out first. Feng, I searched the bard's room, and found nothing that suggested itself. If we really hit a blank we can take another look, but let's explore a bit more first.

Come on, someone else must have some linguistic skills to help with Skelly 1. Thelonius, see if you can shed a little light on Skelly 4. One of you spellcasters, we may require magical light to be placed in that hole next to skelly 3. And Someone else examine the hole and rope near Skelly 2. Come on people, if some necromantic spellcasting scum could solve this puzzle so can we."

Renik fetches a sunrod from his pack, and by its light examines the rank smelling material behind Skelly 1 (Spot 23, Search 29).

Draax  d20+5=6
Monday December 22nd, 2003 3:06:57 PM

Draax looks at the others, "Puzzles have never been my thing and I have no idea about how the warp mind of a necro would think, but I'll take a look at skelly with the hold and the rope. Who knows I might get lucky."

Draax goes near the hole and the rope and takes look at them without touching. (spot check 6)


Tratain [Shield of Faith; Endurence; Spell Immunity: Fireball, Lightning Bolt] 
Monday December 22nd, 2003 4:05:34 PM

Tratain will examine each of the 4 alcoves in turn, spending more time on the first as others are examining the others.

He says "I can cast read magic, I don't know if it will help at all in desciphering the sign but it can't hurt. I will also cast detect magic and see if I can see anything that may be useful. If all else fails we can always wait until tomorrow so I can memorize some new spells."

Digging for clues - Dm Ian  d20=1 d20=11 d20=18
Monday December 22nd, 2003 6:55:16 PM

Setanos looks over the skeletons, and finds them to be aged, unimpressive examples of the type of undead. They were probably once humans, but not particularly large examples of the race, and certainly weaponless pose zero threat to the group. Casual blows would probably shatter each one.

Renik issues a series of suggestions to his companions. His light illuminates the larger area clearly before he takes it into the first alcove.

The second alcove is barren except for the skeleton standing in the center, and a three inch cylindrical hole in the floor just behind it. The shredded rope the group noticed earlier lays on the floor about six inches before heading down into the hole. As Draax enters the alcove, the skeleton 'speaks' again, clearly just being the source of a magic mouth spell. It states, "Beyond your reach when broken, within your reach made whole." Looking down into the hole, Draax sees that the hole leads down about a foot, and apparently opens into a larger, perhaps spherical cavity. The shredded rope leads down into this concealed microchamber, little more than wisps of hemp. It is attached to what appears to be an eight inch long lever, or handle, with a set of intricate little square holes in one end. Its made out of a lustrous black metal that seems chillingly familiar. It is clear that the rope will not bear the weight of the metal piece in its current state.

The third alcove is barren except for the skeleton, and a six inch wide cylindrical hole filled with darkness, obvious in the light of the sunrod. When Thelonius ventures near the edge of the alcove, the a magic mouth activates on the skeleton, saying again, "Oblivion, or Testing? Darkness conceals the differences."

In the fourth alcove, the last skeleton stands mutely, pointing its arm at the hole in the wall. Looking into the four inch hole, Thelonius sees that the hole is bored a good way back into the wall. About a foot in, there appears to be a three inch or so diameter pipe made out of some lustrous black metal that he is unfamiliar with. Its not that much smaller than the hole itself, and is smeared with a greasy off-white substance. Thelonius suspects poison for a moment, and then smells the unforgettable aroma of pork fat from the hole.

As Renik moves into the first alcove with his sunrod, he recognizes the pile as a crusted over mound of rotted sahuagin and sea elf flesh with choice bits of unidentifiable waste mixed in. Only the crust over the refuse confines what is likely a truly revolting stench. As Renik begins to go through it, Tratain considers the sign.

It occurs to Tratain, Setanos, and Arien at about the same time that the script isn't magical. (Spellcraft checks please.)

Kylean goes quietly back up the stairs to recheck the bards room.

Standing guard, Rond and Feng see and hear nothing in the way of threats. When Reniks sunrod flares into brilliance, both warriors see some sort of massive door about sixty feet down the north hallfway, its details indistinct at this range. The hallway north is otherwise empty, and devoid of obvious threat.

Arien  d20+18=36
Tuesday December 23rd, 2003 5:19:24 AM

Arien examines the script for a moment before moving further into the room. Looking around Arien murmurs to himself, "I hate these things..."

Renik  d20+9=20 d20+3=21
Tuesday December 23rd, 2003 6:17:01 AM

"OK, let us keep in mind that these puzzles are designed to test a wizard. Therefore we can assume that the solutions are likely to be magical in nature" deduces the rogue.

"Does that text mean anything to you, Arien? Or you Tratain or Setanos?" the rogue asks, backing away from the toxic heap (OOC: That 36 of Arien's was a Spellcraft check, right?). "I don't really want to mess with this until we have a better idea of what we're dealing with."

"Let's deal with the more straightforard puzzles first. Skelly 2's damaged rope almost certainly needs a Mending spell cast upon it before we can pull it properly. Skelly 3's darkened hole probably needs a Light spell cast inside it.

"This hole number 4 has got me curious" mutters Renik, walking over to join Thelonius. My first guess would be that we need to pull that pipe out of the hole, and that the fat it is smeared with is designed to make that job as difficult as possible. Again it would seem logical that we need to use a spell to move the pipe, but I can't think of one that would do the job. Any ideas, Spellcasters? Perhaps the pipe itself might give us some clue."

And he examines the pipe, the fat and the black metal carefully, tring to determine what the lustrous black metal might be (Search 20, Appraise 21).

Setanos (Extended Mage Armor)  d20+12=32
Tuesday December 23rd, 2003 7:15:37 AM

Setanos examines things as best as possible, trying to figure out this riddle. For not the first time in his life, he wishes he paid a little more attention to the non-martial parts of his training.

"Does anyone have skill n figguring out scripts?"

OOC: Spell Craft check 32.

Rond 
Tuesday December 23rd, 2003 12:11:18 PM

"We probably cannot bypass these puzzles. The Sons are looking for people that can take care of themselves. They don't want everyday wimps coming into the organization. If the puzzle isn't lethal, we'll definitely not get anywhere without figuring it out."

Once Renik lights the sundrod Rond will point out the door that he sees.

Tratain [Shield of Faith; Endurence; Spell Immunity: Fireball, Lightning Bolt]  d20=11
Tuesday December 23rd, 2003 12:31:32 PM

Tratain examines the sign again then shakes his head. This is best left to people smarter than he is he thinks. He says "Well I have no idea what the sign means. Setanos? Arien? any luck?"

He continues "I think your right Renik, this must be just the first trial. The spells you suggest I think are the right ones, but they are all spells that any apprentice would know. I believe that the mage hand spell would help get with the fourth test there. Until we figure out what that sign says we can't even guess as to what spell we need for the first."

"I unless Setanos or Arien have those spells memorized today we're stuck waiting until tomorrow so that we can memorize them and come back. If we need I can do both the mending spell and the light spell, but the mage hand spell isn't something that I can cast."

Considerations - Dm Ian 
Tuesday December 23rd, 2003 2:29:03 PM

(Sorry about the early post... much driving around california today. I will be back and able to post Thursday.)

Once the group starts talking about using apprentice level spells, all three arcane casters in the party come to the same realization at the same time. Comprehend Languages would allow the decoding of the sign, and is of the same power level as the other spells required here.

As the discussion goes back and forth in the party, Feng and Rond stand guard, and see no additional threats.

Rond has found no signs of any kind that this area has been disturbed in quite some time.

Renik then makes his way over to the fourth alcove, and sees the piece Thelonius described. It confirms his earlier suspicions about what the Sons are up to. The last time he saw this metal, it had been used to make the Soul Machine. If the Sons have been able to make or recover enough to use in this puzzle, who knows what end they have turned it to inside the school?



Draax 
Tuesday December 23rd, 2003 9:09:06 PM

Since it seems that magic will play a big part in getting pass the puzzles, Draax moves away to stand guard or give help when needed.

Renik 
Wednesday December 24th, 2003 5:47:42 AM

The rogue recounts his finding of the Soul Forge metal to his companions. "This bodes ill" he muses. "I shudder to think what the source of this metal might be, if it is indeed the same that was used to construct that fearsome engine. It would seem we face more than merely a school for dark wizards."

Well, it seems these puzzles can be bypassed with spells. It would also appear from Rond's findings that no-one has passed this way in some time. That being the case, if our spellcasters do not have the requisite spells memoried now, I suggest we postpone our advance until we have them in mind. I'm inclined to agree with Rond. Attempting to force our way through is likely to have dire consequences."

If it transpires that they do not have all the spels required, Renik suggests they return to the safety of the Inn whilst the mages prepare the required spells.

OOC: Happy holidays 
Wednesday December 24th, 2003 3:12:29 PM

Happy holidays all. Skipping the post today for obvious reasons.

Tratain [Shield of Faith; Endurence; Spell Immunity: Fireball, Lightning Bolt] 
Thursday December 25th, 2003 12:06:21 PM

Tratain says "Well I don't think we have all of the necessary spells at the moment so its back to the inn until we do. I can take care of the comprehend language spell, as well as any of the others except for the mage hand spell if needed. I think it best if we left now and not try and look any further until we can pass all the parts of this initial test."

Happy Holidays Everyone!

Discussion continues - Dm Ian 
Friday December 26th, 2003 6:32:46 PM

The party continues discussing the puzzle, and whether to retreat and rememorize spells.

Feng 
Friday December 26th, 2003 10:53:06 PM

ooc: sorry about my absence of late but x-mas and work have kept me occupied.

"I don't think there is a rush to solve this puzzle. We are in an empty inn. We can lock the doors and try again tomarrow."

Arien 
Saturday December 27th, 2003 12:35:51 AM

"I can provide the mending and the light spells well enough but I don't have a spell yet that will translate those words, I suspect one of the clerics will be able to though. I'll need to memorize those spells though and the ones that I used in the fight upstairs as well so I vote for withdrawing for the moment and coming back fresh."

Setanos (Extended Mage Armor) 
Monday December 29th, 2003 7:02:47 AM

Setanos nods at the parties decision, not really wanting to delay but not seeing any better choice.

Draax 
Monday December 29th, 2003 11:20:15 AM

Draax agrees with the others, "I will stand first watch on the inn and especially the door while the spellcasters rest and change spells. I do not want to be surprised by unwanted guest."

A restful night - Dm Ian 
Monday December 29th, 2003 5:44:38 PM

The group spends a quiet night in the rooms at the Silver Seagull Inn. The food the innkeeper left for you is tasty, and the beds clean and warm. The watch is uneventful, and in the morning, the casters awaken and prepare the needed spells.

At this point, the group moves back down the stairs, and comes to the puzzle-room, everything exactly as they left it.

Renik 
Monday December 29th, 2003 5:58:20 PM

"Very well, my friends" smiles the rogue, drawing his shortswords. Let's see if we can pass these tests and gain access to the school itself."

Marking time - Dm Ian 
Tuesday December 30th, 2003 5:35:22 PM

The party reassembles in the cavern, looking into the four adjacent hallways, and down the northbound corridor. Aside from the skeletons, who pose no perceptible threat, no other creatures can be seen.

Draax 
Tuesday December 30th, 2003 5:38:35 PM

Draax resumes his guardian role when the group returns downstairs.

Arien 
Tuesday December 30th, 2003 9:36:09 PM

Arien goes to the alcove with the rope and casts mending upon it.

Feng 
Tuesday December 30th, 2003 9:38:16 PM

Feng follows along wondering who knows how to solve this puzzle and they could find such a person.

Setanos (extended Mage armor) 
Wednesday December 31st, 2003 7:29:12 AM

Setanos stands ready with his greatsword, braced incase the spells are not the ones we need and there's trouble.

Tratain 
Wednesday December 31st, 2003 12:21:02 PM

Tratain moves to the first skeleton and casts comprehend languages and attempts to read the sign. After reading the sign unless it gives some clues he will cast light in an attempt to counter the Darkness spell hiding one of the holes.

Renik 
Wednesday December 31st, 2003 1:33:50 PM

The rogue stands by, watching with interest to see if the spells they have decided upon have the desired effect. If needs be he will gently tug on the newly mended rope.

"So, who will cat Mage Hand on the final hole?" he asks.

Progress! - Dm Ian  d20=6
Wednesday December 31st, 2003 3:36:23 PM

Draax, Feng, Setanos and Rond stand guard, watching all directions and approaches.

Moving into the second alcove, Arien casts a mending spell on the frayed rope. The fibers of the rope slither back together, and a trial tug demonstrates that it now has enough strength to raise the eight inch lever from its resting place within. Renik then carefully withdraws the lever.

The lever is clearly some kind if handle. It has a blunted end with four small square holes punched through the piece at right angles. The other end is roughened to provide a clear handle. The whole thing is of the same shimmering black metal.

Tratain casts a comprehend languages spell on the sign, which immediately resolves into readable text.

"Beware the rot grubs in the refuse. Use heavy gloves."

Then, moving to the the third alcove, Tratain casts a light spell on the darkened hole. The darkness is dispelled, and within, he can see some sort of pipe valve mechanism. It has what appears to be a turning mechanism on one side with four raised square pegs, and it is made from the same shimmering blackish metal. It is also liberally smeared with some sort of bright blue gel. Tratain has never seen the gel before.



Renik 
Thursday January 1st, 2004 2:18:38 PM

"Hmm" ponders the rogue as the next stage of the puzzle is revealed. "These handles both have four positional markers. I'm willing to bet the remaining two will again. Once we have access to all four I'd suggest turning each handle to a position corresponding the the alcove we found it in."

"Feng, you wear heavy gauntlets; would you mind reaching into that refuse and revealing the lever that should be inside?"

"Now, who's meant to be casting Mage Hand?"

Inching Along - Dm Ian 
Thursday January 1st, 2004 6:37:19 PM

Renik can see that the lever the party has recovered, and the valve still remaining in the hole probably fit together, as one has raised square pegs, and the other has indentations of a similar size, shape and placement.

Setanos (Extended Mage Armor) 
Friday January 2nd, 2004 10:54:15 AM

Setanos steps up and casts Mage Hand, using it on the last piece of the puzzle.

Spells Memorized:
0:[<>Mage Hand*],Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], Shield, Enlarge Person*, {Enlarge Person*}, Feather Fall*, Jump*, Mount
2:[Endurance*], Bulls Str*, Extended Mage Armor, <>{Extended Mage Armor}, False Life, Melfs Acid Arrow
3:[Greater Magic Weapon*], Heroism, Vampiric Touch, Fly*
4:[Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}

Feng 
Friday January 2nd, 2004 11:00:05 AM

"No problem." Feng walks over to the indicated hole. He kneels down and reches into the blackness.

Renik 
Friday January 2nd, 2004 12:00:25 PM

Renik takes each of the pieces retrieved and attempts to combine them into a single piece. Should they form some sort of key he will (after the others have had time to prepare themselves) see if it can be used on the dorr at the end of the hall.

Tratain 
Friday January 2nd, 2004 4:04:31 PM

Tratain watches Renik try and assemble the pieces and says "Hopefully there will be a way to extract the metal pieces after we have finished. If the Metal is as rare as you say it is I think we should keep it, it may not do anything for us but at least we'll be denying it to them should they need it."

Draax 
Friday January 2nd, 2004 7:16:43 PM

Draax continues to stand ready as the others start trying to solve the puzzles.

Click! - Dm Ian  d20+3=4 d20+6=7 d20+4=12
Friday January 2nd, 2004 8:13:14 PM

Feng goes into the first alcove, and with some distaste, manages to find a box shaped metal assembly made out of the same shimmering metal. In the act of pulling it out, he feels three separate fingerpoke-like impacts on his backs of his gauntlets.

Once the piece is pulled out and wiped clean, several of the party notice that it clearly could fit over the valve found earlier.

Renik retrieves the piece from the third alcove by carefully collecting the piece with a spare rag, and wiping it clean.

Tratain collects the pipe piece from the fourth alcove with the use of a mage hand spell. As it is pulled out, he finds that there is a circular hole in the center of the hold that has a lip on one side.

Renik, having already intuited that the pieces assemble, begins to put them together. At first hes a little stumped on how to make them lock together as a unit, but then Setanos sees how the lip on the pipe catches inside the valve, the bracket locks everything in place with tension, and the lever connects to the side of the valve.

So armed, the party moves down the northward hallway and finds a massive, valvelike door seemingly carved from the rock around it. As the characters examine it, Thelonius and Draax note that the sea sounds a bit closer here.

Looking at the door, it appears to be a circular portal about twelve feet in diameter. Running down the center of the portal is a shimmering black pipe exactly the same size as the pieces you found earlier. In the center of the door, about eye-level for most of the group, is a foot wide indentation with a missing section of pipe. Looking at the adjacent sections of pipe, they both have sleeve-like fittings that would probably slide over the pipe and valve assembly you have in your hands.

Rond hangs back, watching the rear of the party, seeing and hearing nothing out of the ordinary.

(Exercised a little dm fiat to bring the last step together. Hope no one minds. - Dm Ian)

Arien 
Saturday January 3rd, 2004 4:28:05 PM

Arien takes several steps back away from the door and prepares to cast a spell should anything hostile be on the other side.

OOC - Dm Ian 
Sunday January 4th, 2004 7:54:34 AM

[OOC Now that holidays are over, let's get into a regular cycle of posting. DM posts will be each weekday at around 3pm PST.]

Renik  d20+10=28
Sunday January 4th, 2004 2:09:14 PM

Renik waits for his companions to cast any preparatory spells they wish, then he attempts to insert the assembled items into the opening on the door mechanism. He then attempts to open the door.

(Open Lock 28?)

Draax 
Sunday January 4th, 2004 4:51:23 PM

Draax readies his weapon and prepares himself as Renik inserts the items.

The Outer Cloister


Rond 
Monday January 5th, 2004 12:27:38 AM

Rond continues to provide eyes and ears for dangers as many of the party are engaged on solving the current puzzle.

Tratain [Shield of Faith; Endurence; Spell Immunity: Fireball, Lightning Bolt] 
Monday January 5th, 2004 2:29:59 PM

Tratain casts Shield of Faith, Endurence and Spell Immunity on himself before Renik inserts the assembled items into the door mechanism.

He says "I wonder what we'll find on the other side, and I hope we can get those pieces back out after we're through in there. I don't want to leave them if we can help it."

Down the rabbit hole - Dm Ian 
Monday January 5th, 2004 7:02:05 PM

Holding back the pipe sleeves on the door, the valve assembly slips in to the indentation in the door, and locks in place with an unexpected click. Then, Renik slides the pipe sleeves into place, which also lock with a click, and eyes the lever for a moment.

Then, pulling the lever, there is an fairly loud rushing sound of water flowing at a furious rate through the pipe, and the valve-door begins to rotate open ponderously. As it does so, Renik and Draax (being the furthest forward), see a strange sight.

The first glimpse through the door is that of a skeleton hanging in a dark room from the ceiling, suspended by some sort of odd chain. As the door opens just a bit more and illuminates the scene, the skeleton is revealed to be coated or made from the same shimmering blackish metal, and is wearing a beaten iron crown.

At this point, the door is about a quarter open, enough for one person to easily go through this round, and other persons to have to make a tumbling check to get through quickly and gracefully. The door will take five more rounds to open completely, but the difficulty in passage will be negated completely in two rounds.

The skeleton abruptly doubles in size, and thus reaching the floor, unseats the chain in the ceiling above with a casual yank. The creature catches the falling chain even as its eyes glow with bluish fire, and it begins to speak in a grinding tone. As its words echo into the cavern, Renik and Draax see that the chain is the uncompromising dull grey of adamantite, spiked and ringed to form the exotic weapon known as the spiked chain.

"You must know by now this is a school for training the Sons of Dread. Let the apprentice or apprentices step forth from their minions or allies and identify themselves."

The room itself is a large, round chamber about forty feet in diameter. On the other side of the room is a twenty foot side staircase leading down, from which can clearly be heard the sea, and spaced evenly around the walls are ten foot hallways leading outward like spokes from a wheel.

Standing in the back of the group, Rond still sees and hears nothing out of the ordinary. Kylean still has not returned.

Draax 
Monday January 5th, 2004 9:57:54 PM

Draax is a little startled by the sudden growth spurt of the skeleton and its warm words of greeting, but he hides his surprise well.

At the end of the skeleton's speech, Draax takes a half step forward, but stops in his tracks when he remembers that they are not disguised. Keeping his eyes glued to the spiked chain, Draax waits to see how Renik wants to handle this before he says anything.


Feng: HP 96: AC 24  d20+5=25
Monday January 5th, 2004 11:10:59 PM

Feng steps forward. "Creature you shall soon return to the hell from which you came." Feng says in the typical righteous fashion. He touches his breastplate on the spot his holy symbol hangs below it and holds out his hand which shines with a bright light.

(ooc: turn undead check 25)

Rond 
Tuesday January 6th, 2004 1:01:20 AM

As the skeleton talks about the Sons of Dread, Rond lets a silent growl go in his throat. When Feng makes his pronouncemnt, Rond reminices about a past spell caster. Rond waits with baited breath to see what happens. Rond very much doubts that what they are seeing is either a real skeleton, or is the only part to this door. Which probably means now they have go in the hard way.

Arien 
Tuesday January 6th, 2004 2:12:57 AM

When Feng spouts out Arien sighs to himself and holds his head in one hand. Having the paladin around in combat was handy but he did definetly make things hard when subterfuge was necessary.

Renik  d20+14=33
Tuesday January 6th, 2004 3:38:33 AM

As the skeleton makes its announcement Renik nods. "Yes, that makes sense, the candidate is being tested further. Arien, I think this is your cue. Step forward and..."

Then Feng makes his challenge and Renik slaps his palm to his forehead. "For the love of Wardd! Feng, shut up! Are you trying to get us all killed? We do this by the book! They set challenges, we beat them! What do you think the point of working our way through the puzzles in the last room was?"

(Ref 33 to attempt to prevent the turning)

Hoping that the creature will ignore Feng's outburst, Renik growls "Right, enough grandstanding. Arien, you're up. Let's see what challenge this thing poses."

Setanos (Extended Mage Armor)  d20+4=24
Tuesday January 6th, 2004 9:08:06 AM

Setanos nods with silent approval of Fengs action. That silence is quickly broken with a gasp of 'By Domi!' as he sees the rogue actually trying to stop the paladin from cowering the abomination.

If the rogues actions surprised Setanos, his words hit him like a ton of stones. "GRANDSTANDING!!" he growls. "Bah! Rash I just 'might' have given ya, but ya really think the PALADIN is calling forth 'is holy power ta show off???"

With that Setanos moves up and tries to force the door open further, throwing all his strength into it.

OOC: Strength Check to force the door: 20+4 = 24 STR check. Woo natural 20! :)

Tratain [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt] 
Tuesday January 6th, 2004 3:09:50 PM

Tratain Casts Bull's Strength on himself in preperation for the fight that is going to come, sooner rather than later it looks like.

He says "Enough, we came here to learn where the School and probably the machine are located. We aren't going to find out if we don't complete these tests. Feng please hold off until we find out the information we need. I'll not leave here until we destroy that abomination, but if we attack first we may never find what we are looking for."

A rude interruption - Dm Ian  d3=2 (target selection) d20+19=35 d20+19=39 d20+19=29 d8+12=18 d8+12=15 d8+12=14 d20+19=34 d8+12=14
Tuesday January 6th, 2004 9:04:18 PM

Feng calls upon the power of his deity and the doorway explodes into an arguement. Even as this is carried out, Setanos lays his shoulder into the door, and forces it completely open, with a rather impressive demonstration of raw strength.

Feng completes his gesture and incantation, just a little too far away for Renik to be able to interfere with. An unseen force impacts the towering skeletal figure, but does not damage or rout the necromantic construct.

The massive skeleton begins swinging its spiked chain, and as it unleashes a series of attacks, it laughs, and speaks, all without appearing to require the aid of a magic mouth.

"No simple tool was placed as the door guard... you stand before Yharathik, once gladiatorial champion of the Middle Dark, and now something greater yet. Place your weapons on the ground and plead for mercy, or die."

It then completes its volley of attacks, and steps back fifteen feet into the center of the room. Its whirling chain would clearly threaten anyone entering the room, even from the skeletons position at the center of the room.

(Whirlwind attack strikes Renik, Draax and Setanos, who are all adjacent to the door. Renik, AC 35 for 18pts, Draax, Ac 39 for 15pts (critical for a total of 29pts if ac 34 hits), and Setanos, AC 29 for 14 pts.)

(If it wasn't tremendously obvious, please start posting your ac and hp.)

Feng: HP 96: AC 24  d20+17=34 d20+9=17 d20+9=20 d8+18=26 d6=2 d8+8=14 d6=2 d8+8=9 d6=5
Wednesday January 7th, 2004 1:00:14 AM

Feng moves to meet the powerful undead, double axe flaming. He attacks the creature hoping might will prevail.
[smite evil hit ac 34 for 26 normal and 2 fire]
[hit ac 17 for 14 normal and 2 fire]
[hit ac 20 for 9 normal and 5 fire]

Renik (AC to follow, HP 62)  d20+9=26 d6+7=8 d6+19=22
Wednesday January 7th, 2004 9:38:37 AM

"Terrific" sighs the rogue as all hell breaks loose. "Ah well, if you can't beat them..."

He somersaults towards the creature, weaving past the deadly chain, and geting in close and taking up a position to allow for flanking takes a hack at its bony leg (AC 26 7 HP).

(Tumble 22)

Setanos (AC 15, HP 69/83)  d20+8=28 d20+12=17 2d6(6+6)+7=19
Wednesday January 7th, 2004 11:45:01 AM

Setanos grunts as the chain lashes him. Drawing his greatsword, he tumbles into the room, attempting to avoid another lash while moving closer to the construct.

OOC:
Tumble Check to avoid AOO: 28
Move + Single Attack: Hit ac 17, 19 Damage

OOC: Tumbling Rules clarification - Dm Ian 
Wednesday January 7th, 2004 12:51:53 PM

As per PHB page page 84, its a tumble check DC 15 to move half and avoid attacks of opportunity, and a tumble check DC 25 to move full and avoid AoO's. Since the room is twenty feet in radius, and the critter is in the middle of the room, half move wouldn't quite get characters in range.

Please feel free to alter your posts with this in mind. In the absence of clarification, I'm going to assume players intended the full move option since you also attacked.

There will be a battle map with this rounds posting.

(edit... the base tumble dc is only 25 when you are going past a creature. My mistake... play through. - Dm Ian)

Rond HP104 AC 18/19 
Wednesday January 7th, 2004 2:18:37 PM

Wincing as the skeleton strikes the first three party members, Rond decides to let the others swarm in on the skeleton first. Noting the skeleton is actually more than anticipated, Rond blows the horn of Goodness.

(See magic circle against Evil) (+2 deflection bonus to AC, +2 resistance bonus to saves)

Tratain AC 27 HP 77 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d20+18=32 d20+9=29
Wednesday January 7th, 2004 3:26:18 PM

As several other in the group rush through the door as it opens Tratain decides to wait until the doorway clears before attempting to enter.

Tratain begins casting a spell defensively (Rolled 32 Vs DC 18) Upon completion of the spell his allies are bolstered a little and the Skeleton is weakened a little.(Prayer Spell: +1 to Attack Rolls, Damage Rolls, Saves, and skill checks. The Skeleton is at -1 to the same checks, no save rolled a 29 to overcome spell resistence.)


Draax AC 25 (AC 23 during charge) HP 60  d20+19=25 d8+9=12
Wednesday January 7th, 2004 4:56:03 PM

Draax winces from the pain caused by the hit. "I hate it when I am right, that chain hurts as much as I thought it would."

Watching all the tumbling, Draax thinks that he will have to learn how to do that one of these days. The half-elf wishes himself luck before taking a breath, raising his shield, and charging toward the creature. (Draax attacks with his Thundersword hitting AC 25 for 12 dmg)


Crossing the freefire line - Dm Ian  d20+19=26 d20+19=39 d20+19=35 d20+19=36 d8+12=16 d8+12=20 d8+12=20 d20+18=21 d20+18=27 d20+18=36 d20+18=31 d8+11=12 d8+11=16 d8+11=19
Wednesday January 7th, 2004 6:49:29 PM

As the group surges forward, the skeleton alters the flow of his chain quickly and gracefully, taking attacks of opportunity as Renik, Draax, and Feng cross into the room. Only Setanos manages to roll under the singing chain, and come up in combat range.

(AoO's, Renik is missed, Draax is criticalled again for 36pts, and Feng is struck a solid blow for 20pts.)

Then, the four warriors move into combat range, with Renik rolling into a flanking position to one side of the melee. Setanos misses, as does two of Fengs three strikes. Feng's smite lands, Draax's attack thunders home, as does Reniks flanking attack. However, the slashing weapons employed find only some purchase on the metal-plated skeleton's frame. Renik's piercing shortsword attacks show little or no effect.

At this point Tratains prayer takes effect, empowering the group, and Rond's horn goes off, settling a circle of protection from evil around him, and echoing around the stony cavern walls.

The skeletal gladiator laughs chillingly, and states, "My thanks."

With this he whirlwind attacks again, assaulting all four warriors nearby. Feng is missed, Setanos is struck, Draax is struck, and the bobbing and weaving of Renik's sunrod makes the attack against him hard to see clearly.

(Setanos, 12pts of damage, Draax 16 pts of damage, and if ac 27 hits renik, then 19pts of damage.)

The party warriors in the front rank see the dents in the shimmering black metal begin to straighten and repair themselves as the looming skeleton starts to regenerate. Currently, the immense skeletal gladiator looks minorly damaged.

(The skeletal gladiator is AC 20 against everyone except Feng, who it is taking care to dodge. To Feng, its AC is 21.)

At the door still, and out of the crashing of combat, Tratain, Rond, Arien, and Thelonius think they might hear something.

(Listen checks please.)



Draax AC 25, HP 18  d20+14=26 d20+9=13 d8+5=11
Wednesday January 7th, 2004 8:59:38 PM

Draax barely keeps from screaming from the pain he suffered, but cannot prevent the moan that escaped from his lips as he watched the blades slide off of the skeleton and it begin to regenerate.

Taking a change Draax drops his sword, pulls his silver headed warhammer and attacks the creature. Hitting with his first swing, but missed with the return swing. (hit AC26 for 11 dmg)

(sorry to have to point it out, but Draax should have 8hp left. - Dm Ian)

Renik (AC 31, HP 44)  d20+6=16 d20+1=18 d20+4=21 d6+8=14
Thursday January 8th, 2004 2:26:56 AM

Cursing, Renik attacks again. Only one blow strikes home (14 HP), as he racks his brains desperately trying to think of a way out of this mess.



Setanos (AC 15, HP 57/83)  d20+7=20 d20+2=16 2d6(2+5)+7=14
Thursday January 8th, 2004 10:09:20 AM

Seeing the condition of Draxx, Setanos shifts over towards him and attempt to interpose himself against the next attack that hits Draxx. He will then alter his swings so as to block for his allies, and attack as best as he can.

OOC:
5 foot step towards Draxx (assuming he's close enough to be adjacent to me after this)
Interpose: on Draxx (Protector Ability)
Take under wing: All allies in 5 feet get +5 AC bonus. (Protector Ability)
2 Attacks
Ac 20 : 14 Damage
Ac 16 : Misses

Feng: HP 76: AC 24  d20+17=36 d20+17=36 d20+12=31 d20+9=24 2d8(1+2)+36=39 d6=1 d8+18=20 d6=1 d8+8=10 d6=3
Thursday January 8th, 2004 12:03:22 PM

Calling upon the power of the heavens once more, Feng almost seems to glow as he brings his axe down on the skeleton again and again.

[critical smite for 39 reg and 1 fire]
[smite evil hit ac 31 for 20 reg and 1 fire]
[hit ac 24 for 10 reg and 3 fire]

Tratain AC 27 HP 77 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d8+9=16 d20+9=29 d20+9=21
Thursday January 8th, 2004 12:10:16 PM

Tratain begins Casting a Spell and mumbles under his breath "I hope this really is an Undead." Tratain finishes his spell and Draax along with the other combatants (Setanos, Renik, and Feng) are healed for 16 points (Cure Light Wounds Mass) Tratain also Includes the Skeleton in the spell Hopeing to damage it (Will save DC 20 For Half Damage if it is undead).

Tratain Then Holds out his Hammer (If Possible) and says "Rond Take my Hammer and go attack the thing, it'll do more damage than any slashing weapon you have."

(If Rond Takes the Hammer it is +1 Adamantite Holy Warhammer)

Tratain Hears something over the clash of battle and attempts to see what it is. (Listen 29, Spot 21)

(Rond can grab the hammer if he likes. - Dm Ian)

Rond HP104 AC 18/19  d20+11=28 d20+13=20 d20+23=32
Thursday January 8th, 2004 3:12:13 PM

Having partially expected some kind of back up, Rond is not surprised when he hears something approaching. Hissing to his companions, "something approaches", Rond quickly fades into the background and waits to surprise what approaches. (Listen=28, Hide=20 Move Silently=32)

(all actions are assumed possible until corrected by the DM! ;) )

Arien  9d6(6+4+4+2+4+6+2+6+6)=40 d20+7=11
Friday January 9th, 2004 1:42:18 AM

Aiming high so as to avoid his friends, Arien casts a Lightning Bolt at the skeleton. Caught up in his spellcasting Arien doesn't pay attention to much else and so doesn't notice any noises from behind.

(40 damage, reflex save DC is 20, for half)

Just in the nick of time - Dm Ian  d20+18=29 d20+18=19 d20+18=19 d20+18=34 d8+11=15 d8+11=18 d8+11=13 d20+3=14
Friday January 9th, 2004 2:03:37 AM

Draax strikes a solid, damaging blow with his warhammer, and watches the spiked chain come around again in slow motion, sure that its going to lay him out. Even as the chain swings, Renik, Feng, and Setanos step in to strike as well. Renik realizes that his piercing weapon is doing negligible damage, and Feng that the creature is not stunned or overly damaged by his superbly placed blows. Then, Ariens bolt catches the skeleton flat footed, and blasts away a chunk of the creatures ribcage. The skeletal gladiator looks massively damaged, even with its ongoing regeneration.

(no crits on undead.)

Tratain's spell causes the undead warrior to lurch in visible pain, even as it restores health to the warriors of the group. Draax straightens a bit, and then Setanos steps in to take the next chain swing for him.

The skeletal warrior whirlwind attacks again. Renik is missed, Setanos is struck twice (once for himself and once for Draax), and Feng is struck, despite Setanos' aid.

(Setanos takes 33 pts of damage, and Feng takes 13.)

Rond and Thelonius both slip into nearby, convenient shadows and prepare missile weapons. Rond hears the low roar of an angry Taur down one of the hallways to the right.

Tratain vaguely hears a door down one of the hallways to the right open and shut.

(My apologies... I posted late enough, that I didn't see Ariens post. editting for detail. - Dm Ian)

Renik AC 28 HP 60 
Friday January 9th, 2004 3:59:09 AM

These tactics aren't working. This sword is useless for a start... He activates his ring of blinking, and sheathing his swords pulls out a battlenet. (Total Defense).

They need to stop that chain... "Someone cast Grease on his chain! Or any other spell you can think of to disrupt his weapon. And more healing spells! Those seemed to work!"

They desperately need to take this creature down before new combatants enter the fray.

Setanos (AC 15 HP 40/83)  d20+8=20 d20+3=20 d6+15=20 d6+15=20 d6=2 d6=6
Friday January 9th, 2004 9:16:49 AM

Seeing that Draxx is still a bit wounded Setanos continues to attempt to block for him. However, knowing this thing needs to fall before the new foes arrive, he shifts to a fully offensive stance, and throws everything he has at the construct.

OOC:
Continue interpose on Draxx, but drop Take under Wing.
Power Attack for 4 : +8 additional damage
OOPS: rolled 1d6, should have been 2d6, the extra d6's are the second d6 on each swing.
Hit Ac 20 : 22 Damage
Hit Ac 20 : 26 Damage



Rond HP104 AC 18/19 
Friday January 9th, 2004 1:36:33 PM

Rond spends this next round trying to figure out what this Taur sounding being is going to do. Rond also tries to keep track of what's going on inside the room with the skeleton.

Tratain AC 27 HP 77 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d20+20=28 d20+12=30 4d8(5+4+6+6)+9=30
Friday January 9th, 2004 4:17:36 PM

Seeing that his healing spell did have the effect he wanted on the big undead Tratain moves into the room towords the skeleton bracing for the attack he knows will come.

When he reaches the skeleton Tratain defensively casts Cure Critical Wounds (Rolled 28 Vs. DC 19) and attempts to touch the skeleton with the spell. (Rolled 30 for melee touch attack 30 damage Will save DC 19 for Half)

Draax AC25, HP 24  d20+14=21 d20+9=24 d8+5=12 d8+5=7
Friday January 9th, 2004 5:51:11 PM

Draax feel a little elated when his hammer makes a solid hit and mistakes the healing power from Tratain as exhilaration. He knows the next hit on him will most probably be his last so he is very surprised when he witnesses Setanos take the hit for him. Draax is a little speechless, "thanks, I guess I should make this creature pay for your kindness."

Thankful that he comrade has given him at least one more chance to do some damage, Draax attacks the creature again with a vengeance. Placing 2 well aimed hits with his hammer on the creature. (hit AC 21 for 12dmg, AC 24 for 7dmg, 19 total dmg.)

(ooc: Ian, thanks for catching the mistake.)

Retribution - Dm Ian  d20+18=26 d20+14=29 d4+3=7 4d6(1+3+3+4)=11 4d6(4+3+1+5)=13 d4+3=7
Friday January 9th, 2004 6:15:31 PM

Jogging in to render aid, Tratain barely ducks a length of spiked chain hurled his way.

Setanos cracks one of the skeletons legs with massive overhand blows, as Tratain annihilates the other with his spell, bringing the skeletal figure down enough for Draax to smash skull and torso brutally with well placed swings.

There is a brief moment of silence that follows. Looking down, Tratain, Arien and Setanos note that not only has the regeneration ceased, but the blackish metal covering the creature has cracked in places to reveal normal bone. As they puzzle over this, Arien remembers a text from his visit to the Star Mage tower, which was labelled "Techniques for the Enhancing and Grafting of Undead". Perhaps that sort of practice would explain this...

The skeleton and its chain abruptly reduce in size, leaving what was originally a six foot skeleton, a beaten iron crown, and a normal sized adamantite spiked chain.

Just at this moment, a greasy haired five and a half foot tall human runs into the room from the eastward heading hallway. He opens his mouth to shout, and a pair of throwing knives tumble end over end from the shadows on the side of the room, taking the red-robed man in the throat before he can complete his shout. Turning, the group sees Thelonius revealed, already stepping back to the shadowed door.

From the opposite, westward hallway, the group suddenly hears a door open some distance away, and a deep, Taurish roar.

From the staircase directly ahead, the sounds of the sea are still clearly audible, but the group can also hear a voice shouting orders. The intent isn't clear, but the tongue is recognizable from your recent battles on the coast. It is the sibilant speech of the sahuagin.

Thelonius (Dm Ian subbing) 
Friday January 9th, 2004 11:23:04 PM

Thel passes Rond, stepping from concealment as he speeds up his movement.

"I don't know about you, but I think its time to go. I'll make sure Kylean gets out as well. See you on the outside."

With that he bolts, taking off running out through the alcove area, and up the staircase.

Renik (Dm Ian subbing)  d20=1
Friday January 9th, 2004 11:25:02 PM

Renik reaches down to rifle through the skeletal warrior looking for something, and runs his hand across the iron crown. Immediately, he stiffens, twitches once, and vanishes, along with the beaten iron crown.

Draax AC25, HP 24 
Sunday January 11th, 2004 2:47:11 PM

Draax puts away his hammer and picks up his swords, "Thanks for the assist Setanos, for a second I thought I was a goner."

Quickly turning as he hear the body of the dead man in the red robes' body hit the floor, Draax smiles as he sees Thelonius make a brief appearance. He is caught off guard by Renik's sudden disappearance. Remembering how the rogue enjoys traveling invisible Draax checks before jumps to a conclusion. "Hey Renik, say something or pinch someone if you are still with us."

He gives the rogue a few second to confirm his presence before looking to the others for an answer.


Setanos (AC 19 HP 40/83) [Extended Mage Armor, Shield] 
Sunday January 11th, 2004 8:00:55 PM

Setanos grins at Draxx. "All in a days work lad." Turning back to the situation at hand, Setanos tries to grab the spiked chain from the floor at his feet and waits to see what the decision of the party is. He casts a quick protective spell, incase the fight comes to them.

OOC:
Grab the chain
Cast Shield spell

Spells Memorized:
0:[<>Mage Hand*],Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], <>Shield, Enlarge Person*, {Enlarge Person*}, Feather Fall*, Jump*, Mount
2:[Endurance*], Bulls Str*, Extended Mage Armor, <>{Extended Mage Armor}, False Life, Melfs Acid Arrow
3:[Greater Magic Weapon*], Heroism, Vampiric Touch, Fly*
4:[Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


OOC: Organizational post 
Sunday January 11th, 2004 9:00:40 PM

Please start posting the current duration of spells. The bookkeeping will be important for a little while.


OOC: Setanos's spells. 
Sunday January 11th, 2004 10:05:42 PM

Extended Mage Armor: 14 hours (will recast when time nears)

Shield: 1 Min/Level: 7 Minutes/70 Rounds

Arien (extended mage armor, AC 21) 
Monday January 12th, 2004 1:18:29 AM

Arien casts mage armor on himself for protection and says to the others, "I believe we should head outside, it sounds as if something is happening out there."

Rond HP104 AC 18/19  d8+2=9
Monday January 12th, 2004 9:45:47 AM

Not really wanting to get into another major battle, Rond moves quickly into the room. Seeing what state Draax is in, Rond comes over and taps him with his wand of cure medium wounds. (11 points) (ooc forgot to get the level of the maker of the wand, assumed +2 as per the spell)

"I think sounding my horn might have created consequences I didn't think about or expect. Unless Renik says otherwise, I think we'll need to make a retreat for now. Someone help me to get this mage on my shoulder, I'm betting he might have made that skeleton thing. Maybe someone back in town can speak to him. Grab what you can, and lets get out of here. Anything of that weird metal that you can grab, bring along. They're going to want to know that this stuff is still being used."

Tratain AC 27 HP 77 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  3d8(1+5+8)+9=23 d8=7
Monday January 12th, 2004 12:57:20 PM

Tratain Moves over to Draax and incants a healing spell on him. (Healed Draax for 29)

Tratain says "This isn't going well, Renik and Kylean have disapeared, and Thelonius has retreated from here. I think we need to follow his lead and go. Once we are safe we can contact the city for further instructions. We are down three men and this is just the front door. We can come back if we need to after speaking to the priestess."

Tratain Heads for the doors if the others come along. If possible once everyone is outside he will try and find a way to close the door and take the key out of the mechanism.

------------------------
Spell Immunity - Round 8 of 90 Minutes
Endurence - Round 7 of 90
Shield of Faith - Round 6 of 90
Bull's Strength - Round 5 of 90

Alarms - Dm Ian 
Monday January 12th, 2004 8:49:39 PM

There is no sign Renik is still in the area. Either he has moved a good distance silently, or has teleported. The group finds itself without a light, and the vision of the non-humans begins to adjust.

As the group comes back together and discusses moving out, the westmost tunnel sounds with another Taurish roar. Arien turns and sees a red robed minoTaur with a greataxe slung over its shoulder see the group, roar again, and take off running away from the group back towards the door at the end of the hallway. Undoubtedly, he is going for aid.

Draax AC25, HP64 
Monday January 12th, 2004 9:20:48 PM

Draax thanks everyone for the healing. He agrees with others about leaving and regrouping. "You are right we need to get back with the information we have now." Draax helps Rond put the mage on his should and then takes a cloth and scoops up a few pieces of the metal.

When the minoTaur is spotted going for help Draax curses under his breath. "Well that settles it. If surprise wasn't gone before it is now. We can chase horn boy and possibly run into who knows how many of his friends or we can get out of here. I vote for the latter."

Draax quickly follows Tratain to the door.

Setanos (AC 19 HP 40/83) [Extended Mage Armor, Shield] 
Tuesday January 13th, 2004 7:35:41 AM

Setanos nods, and withdraws with the group, covering their exit and ensuring that everyone gets out alive. He whispers a silent prayer for Renik.

OOC:
Was I able to pick up that chain?

Spell Durations:
Extended Mage Armor :14 hours (cast in morning)
Shield 1/70 Rounds

(yes, you have the adamantite spiked chain.-Dm Ian)

Feng: HP 63: AC 23 
Tuesday January 13th, 2004 12:52:53 PM

"We may never get to this point again but staying could be death as well." Feng says. He's torn between moving forward and facing the minotaurs and retreating so they can regain their strength. Realizing that he can't help Renik now but he can help the others, Feng retreats back through the door.

Tratain AC 27 HP 77 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt] 
Tuesday January 13th, 2004 2:20:52 PM

Tratain takes his Goggles of Night out of his enchanted pants pocket and puts them on. He waits for the others to get out of the room and then attempts to close the door and jam the mechanism somehow.

------------------------
Spell Immunity - Round 9 of 90 Minutes
Endurence - Round 8 of 90
Shield of Faith - Round 7 of 90
Bull's Strength - Round 6 of 90

Flanking to the rear - Dm Ian  d20=10
Wednesday January 14th, 2004 2:09:50 AM

The group files back through the great valve door quickly, hearing the dungeon begin to mobilze around them. As Tratain is the last through and pulls the lever to get the great valve door to swing into place, he sees movement on the edges of the room through his googles.

Coming up the staircase is a sahuagin spear line, organized and evenly spaced, with koalinth crossbowmen over the top looking for targets. Coming from the far left hallway comes a flying five foot diameter sphere of darkness sailing in along the ceiling.

Then, the door closes. Tratain believes he could wedge the tightly fitting valve easily, if he had something like an iron spike, or a shortsword he was willing to use.

Feng 
Wednesday January 14th, 2004 7:09:39 AM

"Perhaps retreating was the best move. That was a large force for ones such as us. I wonder what they have to hide." Feng says before pushing up against the door to hold it closed.

Tratain AC 27 HP 77 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt] 
Wednesday January 14th, 2004 11:44:29 AM

Tratain says "Does anyone have some kind of Metal Spike or a small sword of some sort they don't mind giving up to jam the door? If not I'll just use the Daggers we got off of the warriors we fought earlier."

He Continues "Someone Grab the Key Mechanism, we'll need some sample of the metal to bring back with us. And after I finish Jamming the door get away from it, theres a big Dark sphere in there, I can't tell exactly what it is but i don't like the looks of it at all. When I'm finished we need to go, and quickly."

Tratain attempts to Jam the door with the Three daggers they took from the warriors if no Metal spikes or shortswords are offered. If no one else Grabs the Key mechanism he will take it and then head for the way out of the inn.

------------------------
Spell Immunity - Round 10 of 90 Minutes
Endurence - Round 9 of 90
Shield of Faith - Round 8 of 90
Bull's Strength - Round 7 of 90



Setanos (AC 19 HP 40/83) [Extended Mage Armor, Shield] 
Wednesday January 14th, 2004 12:45:43 PM

Setanos calls out 'I got the key, just use the daggers'. He then grabs for the key. He will hold the line until the last person is away and take up the rear as they withdraw.

OOC:
Spell Durations:
Extended Mage Armor :14 hours (cast in morning)
Shield 2/70 Rounds

Rond 
Wednesday January 14th, 2004 2:30:50 PM

Concentrating on getting the dead mage out of the area, Rond continues forward with his prize load. Doing his best to exit the area with all haste.

Draax 
Wednesday January 14th, 2004 5:48:50 PM

"Sorry, I do not have any metal spikes or a shortsword. I guess you can do like you and Setanos suggested and use the daggers. I am all out of my sunrods or you could use one of them."

Draax goes and checks the front of the inn to see if the exit is clear.

An orderly fallback - Dm Ian 
Wednesday January 14th, 2004 9:04:47 PM

Tratain jams the door easily and quickly with several daggers and his warhammer. The sound of the act is loud, but the only people who care besides you are on the other side.

Draax scouts forward, followed closely by the remainder of the party. The group crosses the testing cavern, goes up the staircase, and across the hallway on the second level of the inn. So far, clear.

Draax makes his way to the top of the staircase leading down into the now-silent inn main room. Outside, you can hear the nearby sea, and the wind howling down out of the north. The room is dark, and apparently quiet.

(Spot and listen please, Draax.)

Bringing up the rear, Tratain hears no attempts to force the valve door he jammed.


Arien (extended mage armor, AC 21) 
Thursday January 15th, 2004 1:04:19 AM

Arien finds a spot to rest as he considers what has happened so far and what the groups next steps should be.

(Extended Mage Armor will last for 18 hours)

Setanos (AC 19 HP 40/83) [Extended Mage Armor, Shield] 
Thursday January 15th, 2004 7:54:53 AM

Setanos ponders the lack of response from below. "I donna belive they simply are gonna let us go. It might be tha they got themselves another way out an are plann'in to ambush us."

Seeing as it appears to be dark outside, Setanos takes a moment to refresh his Armor.

OOC:
Spell Durations:
Extended Mage Armor :14 hours (cast in evening)
Shield 3/70 Rounds

Tratain AC 27 HP 77 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d20+9=23 d20+9=28
Thursday January 15th, 2004 1:49:10 PM

Tratain says "Lets head outside, I don't hear them trying to force open the door, so they probably have alternate ways out. Lets try and get away from the Sea. Those Sea Devils can appear out of it at any point."

Tratain examines the Inn and outside to see if he can see any dangers (Spot 23, Listen 28)

Rond 
Thursday January 15th, 2004 3:06:29 PM

huffing a little bit under his load Rond quickly comment, "We....probably don't have much time.......They might still believe that they have easy access to the inn.......Specially if they can teleport.......Do we want to consider getting out of the immediate area and possibly teleporting back to where we came?....... We could always come back to either the Inn, or our little camping area just down the road."

Draax  d20+5=24
Thursday January 15th, 2004 6:28:57 PM

Draax stops and looks for any signs of danger ahead (spot check 24).

Back to the main room - Dm Ian 
Thursday January 15th, 2004 10:20:41 PM

Getting ready to descend the staircase back into the main room, Draax gets halfway down the wide staircase, stepping over the bloody stain where the bard was killed, before he notices a rug haphazardly thrown over the bottom two stairs.

The group is bunched up behind Draax on the staircase, with Arien still on the landing at the top of the staircase. The main room of the in is very dark, with the front door hanging partially open, giving a tantalizing yet distant view of the clearing outside the inn.

The sound of the wind outside rises again, howling like an angry beast.

Arien (extended mage armor, AC 21) 
Friday January 16th, 2004 1:13:33 AM

Arien waits until the staircase is clear before following the group down, on the way down he casts Light to help illuminate the room.

(Extended Mage Armor will last for 18 hours)

Feng 
Friday January 16th, 2004 6:39:21 AM

Feng stands in the middle of the line alert and ready. He didn't think that anybody from the cavern made it this far but others may have been alerted by the bard's death.

Setanos (AC 19 HP 40/83) [Extended Mage Armor, Shield, Bulls Strength] 
Friday January 16th, 2004 7:57:30 AM

As the party comes to a halt, Setanos continues to watch the rear, calling out to the front "What's about?"

Taking advantage of the stop and fearing the worst, Setanos quickly incants another spell.

OOC:
Cast Bulls Strength

Spells Memorized:
0:[<>Mage Hand*],Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], <>Shield, Enlarge Person*, {Enlarge Person*}, Feather Fall*, Jump*, Mount
2:[Endurance*], <>Bulls Str*, <>Extended Mage Armor, <>{Extended Mage Armor}, False Life, Melfs Acid Arrow
3:[Greater Magic Weapon*], Heroism, Vampiric Touch, Fly*
4:[Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}

Spell Durations:
Extended Mage Armor :14 hours (cast in evening)
Shield 4/70 Rounds
Bulls Str 1/70 Rounds

Tratain AC 27 HP 77 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  4d8(7+6+7+1)+9=30 d8=6
Friday January 16th, 2004 11:58:48 AM

Tratain says "Whats going on up front? We need to get out of here quick, anything wrong Draax?"

Tratain then incants A healing spell upon Setanos (Healed Setanos for 35)

------------------------
Spell Immunity - Round 12 of 90 Minutes
Endurence - Round 11 of 90
Shield of Faith - Round 10 of 90
Bull's Strength - Round 9 of 90

OOC: If its OK with Ian could everyone Post thier HPs so I know who's hurt.
OOC: okay with me - Ian

Rond 
Friday January 16th, 2004 12:36:12 PM

Giving Draax time to respond to all the requests, Rond takes the opportunity to rest up a little bit.

Draax 
Friday January 16th, 2004 6:07:16 PM

At first Draax is not sure why he has an uneasy feeling and then he notices the rug. Alerting the others he points at what he sees. "I am pretty sure that was not there when we left."

All silent,... - Dm Ian 
Friday January 16th, 2004 9:47:25 PM

Draax is sure the rug was not there before. The others talk quietly behind him, and as he scans the area again, carefully, he also sees that the tables have been moved, and some are knocked over so he can't see behind them. A considerable number of shadows and concealed locations exist across the darkened room.

Draax AC25, HP64 
Friday January 16th, 2004 11:49:10 PM

Draax takes a couple of steps back up the stairs and whispers to the others about the situation.

Feng: HP 63: AC 23 
Saturday January 17th, 2004 12:17:02 PM

Feng first scans the room with his darkvision. Checking the immediate shadows and ambush spots. Next Feng concentrates and tries to detect the presence of evil in the room.

Arien 
Monday January 19th, 2004 4:53:47 AM

Arien uses the big half orc for cover should anything prove to be hostile. Arien mentally runs through his spell list while waiting to see what happens.

Setanos (AC 19 HP 75/83) [Extended Mage Armor, Shield, Bulls Strength] 
Monday January 19th, 2004 7:33:59 AM

"Well lemme poke the rug with me sword. I can lift er up enough ta see whats under."

Spell Durations:
Extended Mage Armor :14 hours (cast in evening)
Shield 5/70 Rounds
Bulls Str 2/70 Rounds


Tratain AC 27 HP 77 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d20+9=14
Monday January 19th, 2004 12:58:01 PM

Tratain moves down to a point just before the rug and looks over directly below the Bannister on the Steps. If it is clear below he will hop over the banister if it is less than 10 feet to the ground. If the Bannister is to high or to obstructing Tratain will smash it with his hammer to make an opening then procede over the edge.

He says while do so "We can't stay on the steps anylonger, it looks pretty obvious that someone beat us here, if we wait to long we may find ourselves facing enemies on two sides with who knows how many reinforcements."

------------------------
Spell Immunity - 1.3 of 90 Minutes
Endurence - Round 12 of 90
Shield of Faith - Round 11 of 90
Bull's Strength - Round 10 of 90

Rond HP 104 AC 18/19 (dodge) 
Monday January 19th, 2004 3:28:26 PM

Not liking the idea of waiting either, Rond comments, "let's get this show on the road, and get out of here." With that said Rond casts the body he's carrying, across the rug.

Picking up the thread - Dm Ian  5d4(4+2+3+2+1)=12 d20+6=9 d20+6=7 d20+13=18 d20+14=33 d20+8=23 d20+9=14 d20+3=8 d4+5=8 d4+5=8 d4+6=9 d4+6=9
Monday January 19th, 2004 10:17:42 PM

Scanning the room, Draax and Feng see nothing visible, outside of cover. Then, Feng looks again with his innate detection, and sees that the whole room reeks of evil (moderate evil aura). The room certainly wasn't like this before...

Setanos moves up to the rug. As he manuevers his weapon into place to peer under the rug, Rond chucks the cooling corpse of the apprentice necromancer in a low arc with a grunt. The body flies about half the distance, and then crashes down the staircase to the bottom. Nothing happens.

As Tratain hurdles the bannister to the floor of the inn below, Setanos pries up the edge of the carpet, and Wold goes to the proverbial hell.

Setanos sees a glowing rune inscribed in a language he recognizes (but can't read) as underWoldian. The glyph prompty explodes in a blast of frost.

(12 pts of damage to Setanos and Rond, ref save for half vs DC 17).

Just a fraction of a second later, Setanos, Feng, Rond and Draax go blind. From his vantage point on the floor, Tratain is suddenly glad for his goggles of night. He sees a globe of darkness radiating from some point on the staircase, covering a 20 foot diameter sphere. He sees the front door of the inn open fully, and a group of undead shamble into the room.

They are gaunt, emaciated figures wrathed in dirty rags that were possibly once reddish silk. Protruding from their forms at irregular intervals are what appear to be wicked spikes and barbs of the shimmering blackish metal, between two and six inches long.

He also sees two black skinned elves peer over the bar, and one over the tipped table nearest the door. Taking advantage of cover, the one nearest the door calls to the undead beings, directing them towards Tratain and the base of the staircase. The two behind the bar treat Tratain to hand crossbow-fire. Both shots miss, imbedded in the bannister behind Tratain.

Arien can also see clearly, as the sphere of darkness ends just at the top of the stairs. For just a moment it seems the fight has passed him by, and then a two dagger wielding dark elven male pops into visibility attacking Arien. Of the five fast swings, four impact the flat footed Arien. One dagger glints the dull grey of adamantite in the low light, but the other shimmers sickeningly black.

(34 pts of damage, two points of constitution damage as a wounding effect activates, and a fort save vs DC 17, please.)



Feng: HP 63: AC 23 
Monday January 19th, 2004 11:21:22 PM

Remembering the body hit the bottom of the stairs, Feng heads down a couple and tries to jump the last few and land on the ground. He knew it was a trap but knowing a second before it is sprung does little good.

ooc: don't we still have treasure to divy up? If times are going to be tough, the giants belt would help Feng quite a bit.

Tratain AC 27 HP 77 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d20+1=3 d20+1=7 2d6(4+5)+1=10
Monday January 19th, 2004 11:32:11 PM

Tratain thinks to himself Sea Devil's and Dark Elves? This can't be good

He yells back to his companions "Carefull there are Dark elves and some kind of undead down here."

With that said he summons the powers granted to him by Domi and attempts to turn the undead creatures that are comming in the door. (Heh, Turning Check is a 3, Cleric Level -3 = 6 Hit Dice. Turning damage is 19 hit dice worth.)

OOC: Bah having a hard time with the dice roller today hehe. :)

Rond HP 92 AC 18/19  d20+7=11 d20+23=25
Tuesday January 20th, 2004 3:01:35 PM

Still recovering from throwing the body, Rond is not able to move out of the way of the exploding rune. Hearing the various words in the hallway. Rond uses the wall of the staircase to start moving down with. He does his best not to give away his location, even though the enemy has ways of seeing what he is doing.

MS=25



Draax AC25, HP64 
Tuesday January 20th, 2004 6:10:49 PM

Every time that Draax thinks that he has seen everything and that nothing can surprise him, he is proven wrong. Draax is completely surprised by the darkness and takes a moment to orientate himself and figure out that it was a spell. He raises his shield to cover himself and then start moving slowly down the stairs hoping to get out of the darkness.

When he hears Tratain's warning he starts moving faster toward the sound of his voice.

Setanos (AC 19 HP 63/83) [Extended Mage Armor, Shield, Bulls Strength]  d20+4=15 d20+13=15
Tuesday January 20th, 2004 7:11:34 PM

Setanos is caught flatfooted, taking the full brunt of the blast. Hearing Tratains holy words, and his call about the dark elves, Setanos moves down the stairs, towards the sounds. Relaxing and remembering his training, he tries to sense enemies about him. If he does, he will try to swing.

OOC:
Setanos has Blindfighting. I wasnt sure if I emerged from the darkness, so I made the 50% miss rolls. High is good.

Spell Durations:
Extended Mage Armor :14 hours (cast in evening)
Shield 6/70 Rounds
Bulls Str 3/70 Rounds



OOPS: Miss chances:  d100=10 d100=34
Tuesday January 20th, 2004 7:12:32 PM

2nd one is rerole due to blindfighting. If I'm still blind I miss.

Lets get it on! - DM Ian  d20+10=22 d20+10=23 d4=3 d20+10=24 d20+10=25 9d6(4+1+3+5+4+3+1+2+2)+10=35 d20+5=6 d20+5=25 d20+5=18 d4=3
Tuesday January 20th, 2004 8:17:14 PM

Feng hurdles the last several feet and reaches the bottom of the staircase first, with the thunderous impact one would expect from a big man. In doing so, he soars out of the darkness field, and lands to find a silk-wathed, rotting being with spike grafts bearing down on him. The creature leaps forward in an attempt to grapple Feng, and just barely fails. However, a second rotting thing jumps a nearby table and succeeds where its companion failed. Feng takes a small amount of damage as the creature finds purchase with spike-decorated arms.

(Please make a strength check vs a DC of 16. Failure means Feng is pinned. Success means he throws the creature off as a move action. Feng takes 3 pts of damage.)

Tratain then raises his voice, and calls upon Domi. As holy power rises in him, he feels something unholy also rise in the room, and impede the flow of his might. This place has clearly been desecrated. Perhaps for this reason or another, none of the undead are fazed by his turning attempt. Two of the mummies rush onward, and attempt to grapple Tratain. Tratain just manages to bob and weave out of the reach of these abominations.

(for future reference, I think Tratains religion skill gives him a +2 to turning checks vs undead now in 3.5 I could be wrong, but would be worth looking up.)

Draax, Setanos, and Rond all begin to move down the stairs differently as everyone in the room hears (and in the case of Feng and Tratain, sees), the dark elven priestess by the door cast a spell from cover behind a table.

With this, there is a sudden furnace of unholy power, as a large fire elemental appears in the midst of Draax and Setanos at the base of the staircase. They can easily tell where the beast is as it emits a crackling roar. Setanos and Draax emerge from the field of darkness to see the elemental beginning to move after them. The nearby wall and floor begins to smolder and char.

Setanos is able to take one powerful swing at the undead near, but not grappling Feng. He strikes the abomination, but only lands a glancing blow of no consequence.

(Missed blow by virtue of natural armor.)

Rond takes a moment to ground out his movement, and take his bearings. In such a quiet state, he hears Arien hit the floor heavily, probably unconscious. Shortly following this, a mocking, smoky male voice says, "Alluve, weak cousin. Welcome to life as a slave."

Rond then hears this being begin to make its way down the staircase towards him, and the backs of his comrades.

The last two undead creatures respond to a barked command from the priestess, and retreat to crouch before her table, obviously intended as guards. They could run into battle and reach either Feng or Tratain at a moments notice.

The two drow behind the bar reload quickly, and snap two more shots at Tratain. One shot is pathetic, and one shot nicks Tratain with a hand crossbow bolt.

(As per woldian rules, a natural 20 always hits. 3 pts of damage, and a Fort save vs DC 17.)

As each character gets a look at these rotting beings, a feeling of revulsion passes over you, accompanied by a supernatural fear.

(Will save vs DC 15 please, Tratain and Feng are immune.)

Draax
Draax AC25, HP64
  d20+6=22 d20+17=24 d20+12=24 d8+9=13 d8+9=17
Tuesday January 20th, 2004 9:52:25 PM

(Saved vs fear rolled 22) Seeing the elemental, Draax gives himself a little smile as he thinks that it was less dangerous inside the darkness. Raising his shield and getting a firmer grip on his thundersword the half-elf moves and engages the elemental. (Hit AC 24 for 13 and 17 for total of 30 damage)

Tratain AC 27 HP 74 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d20+16=31 d20+11=17 d20+14=34 d20+14=34 d20+9=22 d8+6=10 2d6(6+1)=7 d8+6=13 2d6(1+3)=4
Wednesday January 21st, 2004 1:42:57 AM

Tratain glances down at the minor wound quickly but just as quickly refocuses his attention upon the two undead right next to him as he fights off the poison in the tiny dart. (Fort save 31)

Tratain swings at the undead closest to himself and connects with a very well placed shot (Crit. 10 physical damage 7 holy damage, I'm assuming they are immune to Crits.) and swings a second time attempting to strike the creature again (Hit AC 22 for 13 physical damage and 4 holy damage)

OOC: Made will save with a 17, Tratain doesn't have paladin levels after the 3.5 conversion so He's not immune to fear effects. Also, 5 Ranks in Knowledge Religion will give a +2 check on Turning, Tratain currently has 4 ranks :)

------------------------
Spell Immunity - 1.5 of 90 Minutes
Endurence - Round 14 of 90
Shield of Faith - Round 13 of 90
Bull's Strength - Round 12 of 90

Setanos (AC 19 HP 63/83) [Extended Mage Armor, Shield, Bulls Strength]  d20+6=20 d20+13=21 d20+9=13 2d4(3+1)=4
Wednesday January 21st, 2004 7:57:03 AM

Hearing the casting and realizing the power of the female caster, Setanos moves up until he can see her, and casts.

OOC:
Will save 20 vrs DC 15: Passed
Cast Defensively (if Necessary) 21: Passed
Cast Melfs acid Arrow: Ranged touch, hit AC 13 for 4 damage. Yay TratainLuck(tm)!

Spell Durations:
Extended Mage Armor :14 hours (cast in evening)
Shield 7/70 Rounds
Bulls Str 4/70 Rounds


Rond HP 92 AC 18/19  d20+23=39
Wednesday January 21st, 2004 2:57:12 PM

Not sure about what and how close the voice is near him, Rond keeps himself facing the voice, though he works his way towards the priestess.

MS=39

(OOC: OK... I will send out a combat map when I get hom kinda late tonight. Until then:

The room is forty by sixty. The staircase comes down the right wall from the upper right corner of the room. Rond is halfway down the staircase. There is a big melee at the bottom of the staircase that extends up the left side of the stairs.

The door into the room is in the lower left corner, and the priestess is crouched behind a table about five feet from the door. The odds of Rond getting through the melee at the base of the stairs and remain hidden are pretty low.

The male dark elf that just knifed Arien is coming down the staircase, and is probably five or ten feet from Rond currently.

If you want to post a different action, feel free, otherwise I will run with what you have posted. - DM Ian)

Feng: HP 60: AC 23  d20+5=21 d20+16=19 d8+8=11
Thursday January 22nd, 2004 9:57:23 AM

With a push of his massive arms, Feng breaks free of the creatures hold. He brings his axe around in a hasty swipe as he notes the other creatures position.

[hit ac 19 for 11]

How does the anvil feel? - Dm Ian  d100=40 d20+4=22 d20+10=15 d20+10=15 d20+10=27 d20+10=14 d20+3=13 d20+8=12 d20+8=25 2d6(2+1)=3 2d6(4+5)+4=13 d20+6=10 d20+6=9 d20+13=21 d4+5=8
Thursday January 22nd, 2004 8:53:15 PM

Draax wallops the flaming elemental twice for good effect, from his position in the triangle of Feng, Setanos, and Draax fighting almost back to back.

About ten feet over to the right, Tratain hammers the lead undead with two strikes, his holy weapon sizzling as it hits the undead.

Crouched behind the table, the priestess is able to duck as Setantos' acid bolt hurtles across the room, and avoids the impact.

Rond comes down the staircase out of the darkness effect to find himself looking at the flaming... back? of the elemental engaging Draax.

(Feel free to take this round of attacks on this flat footed target if you like.)

The priestess barks a command to the two uncommited undead, which stand up and begin to move forward. One moves towards Tratain, and the second moves directly at Setanos, closing into melee range, but not able to attack. She then utters some wicked prayer to an unspeakable divinity, with no visable effect.

Tratain suddenly recognizes these undead as mummies, albiet modified with the spikes of that shimmering blackish metal. He remembers that unless they are somehow signifigantly tougher than expected, he should be able to turn them. As he considers this, though, the two mummies attempt to grapple him again. Both are easily avoided.

The two mummies on Feng try to restablish their hold. Feng avoids one, but the other grabs his weapon arm, and tries to establish a lock.

(Strength check vs DC 13, please, or be pinned.)

The elemental vents its fiery fury towards Draax. Its swings are clumsy, but an incredible heat accompanies them. The creature lands one blow, staggering and burning Draax.

(13 pts physical, and 3 pts fire).

Two crossbow bolts are fired from the drow behind the counter at Tratain, but their aim remains abysmal.

Finally, a five foot two dark elven male steps out of the darkness only a few feet from Rond. He smiles evilly at Rond, and speaks in a cultured voice as he steps in and stabs once with his left hand, using a shimmering black knife.

"Ahh.. another slave for our collection. Surrender, slave, if you wish to avoid the pain your wizard friend just felt on my knives."

(8pts of damage and 1 pt of constitution lost, as a wounding effect starts on Rond.)


Draax AC25, HP48 (3 fire dmg)  d20+17=37 d20+12=25 d20+17=25 d8+9=11 d8+9=13 d8=3 d8+9=11
Thursday January 22nd, 2004 10:00:15 PM

Draax staggers more from the heat than from the hit and fights through the burns to keep his concentration. The singed warrior uses the pain to fuel his swings and connects with a solid blow which is evident by the loud thundering sound that emits from his sword. Feeling a little more confident he swings again at the creature and is rewarded with a hit. (hit AC 37 crit for 24 dmg and 3 sonic dmg, AC 25 for 11 dmg, total 38 dmg)

Setanos (AC 19 HP 63/83) [Extended Mage Armor, Shield, Bulls Strength]  d20+8=11 d20+13=14 d20+8=19
Thursday January 22nd, 2004 10:15:42 PM

Setanos, realizing the larger danger comes from the priestess, charges her, attempting to tumble out of the reach of the mummies. Instead of bringing his greatsword down, he pulls up short and begins to cast defensively, his hand glowing black for just a second. Unfortunately he fumbles the spell.

OOC:
OW!
Tumble Check to avoid AOO: 11 Failed
Cast Defensively: 14 Failed
Cast Vampiric Touch: Spell lost, failed defensive casting.

Spells Memorized:
0:[<>Mage Hand*],Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], <>Shield, Enlarge Person*, {Enlarge Person*}, Feather Fall*, Jump*, Mount
2:[Endurance*], <>Bulls Str*, <>Extended Mage Armor, <>{Extended Mage Armor}, False Life, <>Melfs Acid Arrow
3:[Greater Magic Weapon*], Heroism, <>Vampiric Touch, Fly*
4:[Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Mysterious Figure  d20+28=40 d20+23=30
Thursday January 22nd, 2004 10:30:28 PM

I enter the room stealthily (Hide 40,Move Silently 30). Slipping in through the door and moving in behind the Dark Elf priestess.

Muscles tense and coiled like a snake ready to strike with deadly precision. A look of complete feral madness falls across my face.


Tratain AC 27 HP 74 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d20-2=6 d20-2=10 2d6(4+6)+10=20
Thursday January 22nd, 2004 10:49:01 PM

Tratain thinks to himself They are just mummies, they look a little different, but still mummies. I should be able to turn them.

Tratain calls upon the powers granted to him by Domi once again and Attempts to Turn the Mummies once again (Turn Check 6...Using Hero point to reroll the Turn check, The reroll is a 10 = Clerics level which is 9. Turning damage roll is 20 total hit dice worth of undead. Factored in the -3 from the desecration into the roll already.)

Arien 
Friday January 23rd, 2004 1:25:58 AM

Unconcious, Arien lays where he fell.

Rond HP 75 AC 18/19  d20+13=30 d20+13=28 d20+8=14 d10+7=13 d10+7=16 d6+7=10 d6=1 d6=2
Friday January 23rd, 2004 2:55:59 AM

Having at least brought the voice out into the light, Rond will use his dodge against the dark elf. Drawing his words Rond comments,

"I have no intention of becoming anyone's slave. Nor do I intend for you to be able to take anyone in my party. I do hope that you are not afraid of fire" as Rond activates his flaming bastard sword.

With that he leads in with his three attacks against the dark elf. (AC 30 AC 14 w/bastard sword, AC 28 with short sword) (13 dam +1 fire dam and 16 +2 fire dam for bastard sword, 10 points from short sword)


Counterattack! - Dm Ian  d20+11=24 d6+2=4 d20+9=28 d20+9=22 d20+8=14 d20+8=27 d20+4=21 d20+3=13 d20-1=7 d4+6=8 d4+6=7 d4+5=8 d6+4=7 d6+4=8 d20+12=25 d20+14=19 3d8(2+4+1)+9=16 d20+11=21 d20+4=22 d20+6=26 d20+6=15 d20+14=17 d20+14=16
Saturday January 24th, 2004 4:10:11 AM

Draax leads the tide, swinging and connecting twice with the elemental. The creature seems to shrink in size a bit, and grow less warm.

Setanos tries to roll past the mummy, who is able to stay with him. When he begins to incant the spell, the mummy throws a spiked fist at Setanos, ruining his concentration.

(AoO, setanos takes 4 pts of damage, and a fort save vs DC 19.)

There is a shifting in the shadows by the door, but no one is sure what might be there. The priestess is completely focused, and has no idea anything is behind her.

Tratain gathers up his will again, and this time holy power blasts from his symbol of Domi in a wave, catching the three mummies before him with a visible surge that sends them fleeing back towards the far wall. Tratain is now unengaged in combat.

Rond connects once with each sword, and just barely with the short blade. The dark elf reels under the force of his attacks, and enters a defensive stance before throwing attacks back at Rond. The dark elf swings five times, and connects once with each blade, criticalling Rond with his adamantite dagger.

(a total of 23 pts of damage, and one more con point lost.)

The two mummies on Feng bear him to the ground, and begin to tear at the noble paladin with the spikes protruding from their bodies.

(15 pts of damage to Feng.)

Crowing triumphantly, the priestess stands, and incants a dark prayer. Then, she attempts to touch Setanos.

(Touch AC:19, cause serious wounds, for 16 pts of damage)

At the same time, the mummy behind Setanos attempts another grapple, and its initial attempts look successful.

(strength check vs DC 21 please, Setanos)

The two dark elves refocus their pathetic attempts to shoot Tratain. Once again, the only danger they pose is to the battered staircase.

The elemental has the final word, swinging again at Draax. However, the extraplanar being is stunned by the force and placement of Draax' thunderous blows, and is unable to damage the warrior.



Enigmatic Figure (AC19, 78HP)  d20+13=30 d20+13=32 d20+8=19 d20+8=22 d3+4=6 d3+4=5 d3+2=4 d3+2=3 d20+5=19 d6+2=3 d20+3=14
Saturday January 24th, 2004 11:30:15 AM

The stealthy figure behind the Dark Elf priestess lets out an almost inhuman howl and begins swinging ferociously are her from behind.

His first blow strikes solidly against the back of her neck (AC30, HP6)

As she crumples to the side, he bring a knee up into her ribcage (AC32, 5HP)

Tumbling about in pain and shock, the shadowy figure at the door finds it difficult to hit her awkward movements as he brings his left hand down on her twice (AC 19, 4HP; AC22, 3HP)

The figure let's out what sounds like barks and yips. A moment later, a sizeable wolf dashes into the room, straight for the priestess. It's silvery coat and blinding speed make it look almost more like a bullet than an animal.

The wolf lunges directly for the Priestess' leg, gouging it's teeth in her calf (AC19, 3HP) and with a twist of it's powerful neck, attempts to topple the Dark Elf to the ground (DC14 Strenght check to avoid the trip, no AoO, wolf special attack)

The violent figure stands poised and ready to release another barage upon the staggered dark elf.

Draax AC25, HP48 (3 fire dmg)  d20+17=34 d20+12=17 d8+9=15 d8+9=12
Sunday January 25th, 2004 7:57:38 AM

Draax consciously avoids wiping the sweat from his eyes as his continues the deadly dance with the elemental. Normally after hitting his opponent so successfully Draax would spout out so silly line to show his opponent how undaunted he is about the contest. This time the half-elf saves all his energy for the fight and does not care if the elemental sees fear in his eyes.

Leaning out of the way of the elemental's attack, Draax counterattacks with a couple of swings of his own. (Hit AC 34 for 15dmg, AC 17 for 12dmg)

Draax hears the growl of a wolf, but continues to concentrate on the fight believing it to be his imagination.


Setanos (AC 19 HP 43/83) [Extended Mage Armor, Shield, Bulls Strength]  d20+13=26 d20+4=15 d20+11=17 d20+6=10
Monday January 26th, 2004 7:27:11 AM

Setanos shrugs under the impact of the spiked fist, but wards off any dark power the strike contains. He staggers under the dark priestesses magical attack, but continues the fight.

As the Mummy closes around him, Setanos grins. "So you wanna wrestle en?"

With that he tenses his muscles and strikes. He steps into the mummy, and attempts to to pin it twice.

OOC:
Fort Save passed
Grapple check failed: Grappled
Two grapple checks to pin : 17 and 10


Tratain AC 27 HP 74 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d20+9=12 d20+20=32 d8+9=11
Monday January 26th, 2004 12:04:53 PM

Tratain glaces around the room quickly attempting to see how badly wounded his comrades look. (Spot 12, not sure if thats enough to let me see Arien at the top of the steps as there is a globe of Darkness on them)

Tratain defensively casts Cure Light Wounds Mass (Rolled 32 Vs. DC 20) and Heals all his comrades for 11 Points. (It has a Diamater of 30 feet from the targeted person, If i can see Arien I try and make sure he is in it. If not I try and Make sure it hits Rond, Feng, Draax and Setanos.)



Rond HP 52(63) AC 18/19  d20+13=26 d20+13=27 d20+8=9 d10+7=17 d10+7=13
Monday January 26th, 2004 2:37:46 PM

Responding in kind to the attack from the dark elf. Rond brutally attacks the dark elf with his bastard sword (AC 26 27 for 30 points total). As the bastard sword connects, it pulls his aim with the short sword off, causing him to miss.

And the tide turns - Dm Ian  d20+4=23 d6+3=9 d6+3=9 d20+5=10 d20+5=13 d20+4=8 d20+4=12 d20+4=8 d20+4=17
Monday January 26th, 2004 7:34:22 PM

Draax trounces the flaming elemental, causing it to vanish with a pop, as Rond drops the dark elven knifefighter. Just a fraction of a second later, the mysterious newcomer and his wolf throw the priestess to the ground and begin to rain blows down on her.

Then, Tratains healing spell goes off, and the two mummies on Feng, and the one on Setanos shriek, even as the party feels its wounds close. Arien, while out of sight at the top of the stairs, is healed, and awakens.

(My calculations show that including the con point loss, Arien should be at -6hp before the cure goes off, and thus is restored to consciousness at 5hp. This includes bleeding one point every round he was unconscious.)

Setanos tackles the mummy squarely, but is unable to bear it to the ground. He feels waves of foulness rise of the creature into his body as he wrestles with the undead being.

(Fort save vs DC 19 again, please.)

Feng keeps wrestling with his two foes, and is torn again with their body spikes.

(Total of 19 pts of damage. Strength check vs DC 12 to break out, if you wish.)

The two remaining crossbowmen fire at the newcomer, snapping a flurry of desperate shots. One of the bolts comes dangerously close to impacting, but in the end, they simply decorate the swinging inn door in a haphazard pattern.

The three turned mummies cower against the far wall, in the wreckage of the stage, where the hill giant fell.

Tratain AC 27 HP 74 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d20-2=12 2d6(3+5)+10=18
Monday January 26th, 2004 10:50:49 PM

After the Healing spell goes off Tratain once again turns his attention to the Remaning Zombies. Tratain once again calls upon Domi in an attempt to Turn the remaining Zombies. (Rolled 12 Including the -3 from Desicration = Clerics level 9, Turning Damage is 18)

Feral Individual  d20+11=29 d20+11=28 d20+6=8 d20+6=18 d3+4=6 d3+2=3 d3+4=6 d3+2=4 d20+5=7 d6+2=6
Tuesday January 27th, 2004 12:13:34 AM

The wild man pounces upon the toppled Dark Elf priestess and let's loose a savage barrage upon her.

This is...
A crushing right hand comes hurtling down upon her face (AC29, 6HP)

for my...
followed by a left hand swinging in to pulverize her nose as her head turns from the right thrust (AC28, 3HP).

pack brothers,...
The hammer-like right hand comes down, but the weary priest is able to shift her head to the side, but the force of the blow cracks the floorboard near her right ear (AC8, 6HP)

witch
Her dodge, however, leaves her positioned perfectly for his devastating left hand to pummel her right in the forehead (AC18, 4HP).

The wolf, endeavors to restore its vice-like grip upon her calf, but fails to gain a good grip, it's fangs slipping over the metal of her armor (AC7, 6HP).

He holds over her, primed to release another onslaught upon her.

Ooc: I'm assuming she is prone, thus my descriptions. I did not adjust my attacks for her being prone, just the descriptions.


Arien (Extended Mage Armor) 5hp  5d4(2+4+3+4+4)+5=22
Tuesday January 27th, 2004 1:42:24 AM

Arien wakes with a start, and shaking his head he stumbles to his feet. Surveying the battlefield quickly Arien chooses the mummy that Setanos is grappling as his target and unleashes a barrage of magic missiles at the undead creature. The missiles blast into the creature dealing 22 points of damage.

Setanos (AC 19 HP 54/83) [Extended Mage Armor, Shield, Bulls Strength]  d20+13=28 d20+11=30 d20+6=12
Tuesday January 27th, 2004 7:22:40 AM

Setanos nearly gags at the foulness rising up from this beast, but he continues his assult, again trying to bring this beast to the ground. He refuses to let go, even if its turned.

OOC:
Fort Save vrs Dc 19: 28 Passed
Grapple check to Pin: 30
Grapple check to Pin: 12


Rond HP 63 AC 18/19  d20+13=32 d20+13=29 d20+13=16 d20+7=8 d10+7=15 d10+7=15 d10+7=12
Tuesday January 27th, 2004 11:08:48 AM

Seeing that Feng has taken quite the beating, Rond does his best to close with the nearest mummy, and see whether he can get its attention. Connecting solidly with his bastard sword, his concentration slips and he misses badly with the short sword.

AC 32 (pos crit) AC 29 (for the crit) AC 16 and AC 8 (rolled 1).

15 points + 15 point (crit dam) + 12 if AC 16 hits.

Draax AC25, HP59 (3 fire dmg)  d20+17=19 d20+12=21 d8+9=10 d8+9=11
Tuesday January 27th, 2004 7:14:30 PM

If he can Draax swings at the creatures on Feng that Rond did not attack (Ac 19 for 10dmg, AC 21 for 11 dmg)

(OOC: sorry about the late post had to do it from work)

Feng: HP 37: AC 23  d20+5=7
Tuesday January 27th, 2004 7:20:49 PM

Feng struggles with the two creatures but their thrashing spike tearing into his body makes it hard to free himself.

ooc: str check 7

A moments respite - Dm Ian 
Tuesday January 27th, 2004 9:30:05 PM

Tratain calls upon the his faith, and forces the remaining three mummies to stiffen up and try to flee. The two grappling Feng release their hold and stand up, just as Rond, Arien, and Draax assault the creatures. The mummy engaged with Setanos isn't allowed to run, however. Setanos pulls the undead's legs out from under it, sending it crashing to the ground.

The dark elf crossbowmen turn and flee into the kitchen area, out of sight.

The priestess takes a pounding, and rolls over to look up at her assailant. Pure hatred radiates from reddish eyes, and then blackness descends over the door, the newcomer, the wolf, and the priestess. The wolf at least, is not the slightest bit fooled, and paws at the ground, elicting a noisy roll from the priestess on the ground.

Outside, the night winds begin to rise again, howling. The sound is both unsettling, and potentially obscuring other events.

Arien, please make a listen check.



The Wild Man  d100=57 d20+11=25 d3+4=7 d100=67 d20+11=30 d3+2=3 d100=3 d20+6=10 d3+4=6 d100=99 d20+6=24 d3+2=4 d20+6=13 d4+3=4
Tuesday January 27th, 2004 10:49:21 PM

Though taken aback by the sudden darkness, the brutish character continues his assault. Flailing about with a righteous fury where he believes the priestess is still located. The whole while, his heavy breaths almost sound like growls and despite having crushed the floor with his bare hand seems to feel no pain.

His first attack undaunted by the darkness crushes the dark elf (57% vs Darkness, AC25, HP7). Gauging her location by the first attack, he swings in for another blow, connecting solidly, but either tiring or distracted by the darkness the force behind it is lacking (67% vs. Darkness, AC30, HP3).

The unsettling darkness, coupled with the priestess' dexterity allow her to avoid the strong right fist (3% vs Darkness, miss, AC10, 6HP). However, she steps just right for his staunch left fist to batter her once again (99% vs darkness, AC24, HP4).

The wolf, able to pinpoint her evil stench through the darkness lunges for her once again, but as before, his teeth skitter off her armor, preventing a solid bite (AC13,HP4).

ooc: Note sure if we're supposed to use upper or lower 20% vs. darkness, so I assumed lower, and unless I'm told otherwise, I'll continue to use lower % as bad for me on concealment checks.

Tratain AC 27 HP 74 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt]  d20+9=10 d20+9=22
Wednesday January 28th, 2004 2:40:14 PM

Tratain attempts to make his way to the Kitchen where the two crossbowmen fled too and attempts to locate them before they get away completely. (Spot 10, Listen 22)

He calls to his Comrades "Two of them are attempting to get away through the Kitchen, the Priestes is fighting someone else near the door where that globe is now."

Rond HP 63 AC 18/19  d20+13=26 d20+13=20 d20+7=10
Wednesday January 28th, 2004 3:56:46 PM

Rond continues his attacks on the undead, hitting AC 26 20 10.

Draax
Draax AC25, HP59 (3 fire dmg)
  d20+17=28 d20+12=28 d8+9=16 d8+9=10
Wednesday January 28th, 2004 5:32:28 PM

Draax shows much more confidence in his swings since the creatures have released Feng. He swings again at the same creature and connects solidly with the first blow and is rewarded with a hit on his return swing. (hit AC 28 twice for 16dmg & 10dmg for 26 dmg total)

Choosing your level of involvement in Project Mayhem - Dm Ian  d20+3=12 d20+4=12 d20+6=24
Wednesday January 28th, 2004 7:44:47 PM

Rond and Draax mercilessly pummel one of the fleeing mummies, shredding its rotted form, which falls to the ground and disintigrates into a cloud of dust and six inch spikes of that shimmering black metal.

Feng is able to regain his feet, and looks up to see the darkness globe by the door wink out. The mysterious newcomer has apparently thumped the priestess into unconscious submission. Looking down, the newcomer finds himself standing over a rather exotically attractice dark elven woman in chain armor. Even though see appears insensate, a wicked flanged mace nearby and some sort of holy symbol tattooed into her palms marks her lifestyle. A heavy leather pouch hangs from one side of her belt, but otherwise, she has no additional equipment.

Chasing the drow crossbowmen into the next room, Tratain finds an open trapdoor in the center of the kitchen, and sees a drow disappearing quickly down a ladder downward. The other drow is not in sight.

Setanos tries to wrestle the groaning mummy back down to the ground as it struggles, and successfully gets free. Its first action is to look again at Tratain, and run, joining the other four remaining mummies in a cowering mass against the far wall.

Its really eerie to see them standing away from the group, the spikes protruding from their body suddenly catching the glimmer of a flash of lightning outside. The storm appears to be gaining in strength, and rain can be heard to start coming down outside. Then, a sudden clap of thunder sounds, only a few seconds later, nearly deafening those near the door.

Standing back and surveying the action from above, Arien sees that the combat has successfully been turned. As he looks for a convenient target, his keen elven hearing picks up the sounds of many feet coming up the nearby staircase. Apparently Tratain's spiked door didn't hold for very long.

Arien thinks there are least twenty, and hears the sibilant speech of the sahuagin, and some sort of corrupted dwarven in the mix. They will probably arrive in a few rounds.

Wild Man  d20+13=32 d3+5=6 d20+8=17 d3+5=6 d3+3=6 d20+3=10
Wednesday January 28th, 2004 8:32:49 PM

With bloodlust in his eyes and a thirst for vengeance in his heart, the wild man continues his assault upon the now beaten priestess. It is almost as if he doesn't comprehend that she's beaten and most likely dead.

Raising his hands above his head, clasping them together, he brings them squarely down upon her face (AC32, 6HP). Raises them up again, let's out a bestial howl, and slams them down upon her once again (AC17, 6HP).

The wolf, it's keen senses noting the passing of the woman, nudges the wild man as if pointing it out to him.

As the thunderous crash of the storm resounds, both the wild man and wolf are taken aback and spring away from the body in apprehension.

Ooc: I figured a 10 or better would be enough for the wolf to note if its prey is dead or not. I forgot to reset the die to d20 for that roll, thus the d3+3 roll up there, oops =)

Feng: HP 37: AC 23 
Thursday January 29th, 2004 12:12:14 AM

Feng rushes over and stops the wild man, with force if necessary.

"I will not stand for a helpless opponent to be beaten. You will stop now or I shall use what strength I have left to make you stop."

Once the wild man jumps back Feng picks up the fallen priestess and carries her over to the bar. He makes sure her weapon is out of range but does what he has to to make sure she lives.

ooc: don't have my cs in front of my but I believe he has some sort of healing potion.

Arien (Extended Mage Armor, Shield AC 25) 5hp 
Thursday January 29th, 2004 1:12:06 AM

Arien clears his throat a bit as he walks down the stairs to join his friends and the newcomer. "Well friends, unless my ears betray me we will be joined shortly by about a score of sahuagin and from the sounds something that speaks some dialect of dwarven. Might I suggest," Arien says gesturing at the mummies, "That we do something about them and get ready for some more guests." Arien then takes up a defensive position against a wall and casts extended shield upon himself.

Setanos (AC 19 HP 54/83) [Extended Mage Armor, Shield, Bulls Strength] 
Thursday January 29th, 2004 7:46:20 AM

When the mummy slips his grasp, Setanos rises from the ground. He retrieves his greatsword, and moves towards the Mummies.

OOC:
Move equilivant action: Retrieve weapon
Move Action: Move towards Mummies.
Not enough actions left to attack.

Spell Durations:
Extended Mage Armor :14 hours (cast in evening)
Shield 11/70 Rounds
Bulls Str 8/70 Rounds

OOPS! 
Thursday January 29th, 2004 7:52:18 AM

When I first posted, it wasnt showing the posts by Arien and Feng. Ariens announcement makes bit of difference :) For some reason I now have to reload to see new posts, which just started about a day ago, not sure why.

If possible, I'd like to adjust my post to say:

When the mummy slips his grasp, Setanos rises from the ground. Hearing Ariens words, he retrieves his greatsword, and moves towards the stairs, protecting against the newly heard enemies and keeping a watchful eye on the mummies.

OOC:
Move equilivant action: Retrieve weapon
Move Action: Move towards Stairs.
Not enough actions left to attack.

Spell Durations:
Extended Mage Armor :14 hours (cast in evening)
Shield 11/70 Rounds
Bulls Str 8/70 Rounds

Tratain AC 27 HP 74 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt] 
Thursday January 29th, 2004 12:25:34 PM

Tratain rushes over to the Priestess and attempts to Intercept (Protector Ability) one of the Blows aimed at the priesstess if he gets there in time. He shouts at the Wild Man, "We need her Alive! She could have information we desperatly need. Stand Away."

Tratain then reaches down and Heals the Priestess for 1 point and says to Feng "Take her outside, we need to leave now, you heard Arien. The Sea Devils will be here any second and we're in no shape to take on all of them."

He Shouts to the others "Someone Grab the other Dark Elf and Lets go, we need to put as much distance between us and them as we can and try and hide out tracks so they can't follow us. We need to get this information back to the city."

Rond HP 63 AC 18/19 
Thursday January 29th, 2004 1:11:51 PM

"We now have two different sources of information. I agree that we need to get out of here if possible.

Arien do you have any teleports available. You also don't look to well. Let me help you out."

Pulling out his wand of cure medium wounds, Rond does his best to help out with healing.

(Arien roll your healing :) )

Draax AC25, HP59 (3 fire dmg) 
Thursday January 29th, 2004 5:52:49 PM

Draax stands ready, but waits to see what means the group will use to retreat.

Regrouping - Dm Ian 
Thursday January 29th, 2004 8:29:01 PM

The party regroups in the destroyed common room of what used to be a functioning inn. Between the howling storm filling the night outside, the sound of rain on the roof, and groaning of the cowering mummies, its quite the scene.

Tratain and Feng leap at the newcomer, trying to stop the additional violence, and don;t quite get there in time. However, the priestess, despite being bloody and bruised, is still only unconscious, and is stabilized by Tratains healing.

Arien, Setanos and Draax meet up at the base of the stairs, both hearing the passage of many footsteps, the source of which, concealed by the wall. Arien drinks a healing potion, and feels a little better, but still worn.

(Sheet I have says Tratain is no longer a protector, sorry.)

A loud chanting also arises from the forces coming up the hidden stair. Setanos and Arien easily make out the gist of the spells... at least six casters all summoning various beasts.

(spellcraft checks if you stick around to try to figure it out.)

Rond looks out into the rain, and knows that tracking would be almost impossible in such a storm-wracked night. Between winds that are probably around 40-60mph, rain coming down sideways, and the occasional lightning ruining darkvision, tracking would be slow and tortuous. Certainly, slower than a group could flee this place.

The newcomer, standing by the door, notices the mummies nearby, smells the reeking foulness coming off their unnatural forms. He also notices that four to six inch spikes have been inset in to the mummies at irregular intervals. The spikes are an odd, shimmering blackish metal hes never seen before, and match a dagger of the same material in the hand of the unconscious dark elf warrior at the base of the stairs near Draax's feet. The remainder of the drow warrior's equipment lays nearby.

Draax AC25, HP59 (3 fire dmg) 
Thursday January 29th, 2004 10:13:22 PM

Draax uses a rag and picks up the dark elf's dagger and puts it in his backpack, he also grab the rest of the downed elf's gear to go through later. He thinks about killing the elf, but cuts his eye at Feng and decides against it. He goes to the front door and steps out into the rain. "Let get out of here, I have no problem with fighting these evil beings, but there seems to be too many for us to conquer at this time."

He turns to the new coming, "Thanks for the help, I think that you and you friend should come with us."

Feng: HP 37: AC 23 
Thursday January 29th, 2004 11:42:39 PM

Despite his injuries, Feng sets the drow priestess over his should and heads out the door following the others. He only saw the woman briefly but wondered how somebody so beautiful could be so evil.

ooc: for the newcomer, Feng is a half-orc but he is odd. Feng is very handsome.

Wild Man  d20+12=15
Thursday January 29th, 2004 11:44:26 PM

The wild man crouches to all fours, facing toward the towering half-orc the others have called Feng. He curls up his lip and lets out a noticeable snarl as his prey is snatched away. He does take a darting lunge at the pouch dangling from the cleric's belt, snatching it away (AC15). The gesture definitely does not seem to be one of greed, but more like that of trophy collecting.

He suspiciously scans over the other members of the party, sizing them up and noting their more obvious injuries. His eyes shift over to the cowering mummies, he tilts his head back, seeming to aim his nose at them and sniffs the air. He shakes his head violently, coughing and hacking as if the stench of the undead abominations is genuinely painful to him.

Hearing the approach of more people coming from the stairs and noting the concern in Draax's voice, he let's out a bark and moves for the door. In a gravelly voice, one obviously not used to speaking in words, he declares, "Follow me, I know a place we can hide and rest." The wolf takes up a position by his side and they move out into the storm.

He proceeds slowly at first, gazing back to see if the rest are in pursuit. He motions for the rest to follow if they do not.

ooc: not sure if I really needed to make the attack roll on the purse, but what the heck.


Arien (Extended Mage Armor, Shield AC 25) 36hp  2d8(8+4)+3=15 2d8(5+8)+3=16
Friday January 30th, 2004 3:18:30 AM

"Ah that helps quite a bit Rond, thank you. But still..." Arien digs in his pouch and pulls out another potion of Cure Moderate Wounds and downs it in a gulp. Tossing the empty vial on the floor Arien says, "We should leave a surprise behind for our friends to slow them down, ah I know." Arien digs a Tanglefoot bag out of his pocket and tosses it lightly to the nearest party member, "Throw that on the stairs will you, it should slow down the sahuagin long enough for us to get far enough away." That said Arien beats a retreat outside.

Extended Mage Armor: 18 hours
Extended Shield: 18 minutes, 1/180 rounds

Tratain AC 27 HP 74 [Shield of Faith; Endurence; Bull's Strength; Spell Immunity: Fireball, Lightning Bolt] 
Friday January 30th, 2004 1:39:44 PM

Tratain follows the others outside the inn, makeing sure everyone gets out safely.

He says to Arien on the way out "Remember that conversation about not burning the inn down we had? I think you should forget it. If you can launch a fireball in there on the way out, that should slow them down I hope while we get away."

Rond HP 63 AC 18/19 
Friday January 30th, 2004 2:17:47 PM

"If our friend here knows a place that can help us out, I'd rather take my chance there."

Rond then works on picking up the dead mage's body.


An orderly retreat - Dm Ian 
Friday January 30th, 2004 6:01:18 PM

Feng lifts the slender drow priestess over his shoulder, noting as her damaged robes shift that she is wearing a mithril shirt underneath. Rond also picks up the unconscious male drow warrior, as Draax carefully gathers up the fallen dark elves buckler, a belt pouch. and two knives. Draax notes that the second knife is adamantite, and the buckler is a blackened steel.

Casually shouldering the load of his prisoner, Feng tucks the priestess' weapon into his belt, noting the adamantite flanged mace, as Sarigar darts in and grabs the priestesses pouch, before turning and leading the group out into the storm.

On the way out, Arien scatters a tanglefoot bag over the base of the stairs, and then follows the group out into the stormy night, accompanied by Tratain as a rearguard.

Arien and Tratain see no immediate chase as the group fades away into the night.

The mysterious newcomer and his wolf lead the party onward at a brisk pace away from the sea and the few signs of civilisation in the area. Further and further out into the wilderness the group progresses, passing between groups of trees over patches of stony ground in between. It is obvious that the newcomer understands what any potential tracker would be looking for.

After a hard fifteen or twenty minutes of hustle, the party finds itself at a tumbled rock monolith in a secluded group of a dozen tall trees. The north side of the copse has a thick berry bramble that breaks the wind, and the rock pile forms a low hanging cave that can easily fit ten people away from the wind.

The two unconscious drow captives are dragged into this refuge as the group packs in around them, and the newcomer's wolf sniffs around the edges of the cave-like area.

Sarigar 
Saturday January 31st, 2004 3:09:59 AM

As the group begins to settle in to the small cave, the wild man and the wolf stake out a spot to the side near the opening. He slips off his backpack and begins rummaging through it.

He begins to get a little frazzled as if he can't seem to find what he's looking for and starts to reach deeper and deeper into the rucksack. First he removes an uncoiled length of sturdy rope which seeing as it is 50 feet long, takes some time. He almost looks like a magician pulling scarves out of his pocket. Second is a shovel, yes, a full size shovel. Noting the outward dimensions of the pack, there is no conceivable way you can think of how he could fit that in there. Next, a handful of chalk, mostly broken, but a couple sticks seem to be intact. Next, he pulls out a set of manacles, he holds them up in front of him with a most puzzled look on his face, shrugs, then tosses them over his shoulder. Lastly, he pulls out a large bearskin, yet another object that defies the dimensions of the bag.

He puts all but the bearskin back in his bag then gathers the bearskin up around himself and his wolf. The way in which he situates the skin, you cannot really see any part of him, but you can feel his eyes, peering out from under the makeshift blanket, watching you carefully.

Setanos (AC 19 HP 54/83) [Extended Mage Armor] 
Sunday February 1st, 2004 12:47:53 PM

Setanos follows through the storm, curious as to where this wild man is leading them. When the arrive he assists with the restraining of the Drow.

After thats done, he looks around to his party with a 'what now' look. He looks to Feng. "Well, do ya wanna wake em now or later?"


Spell Durations:
Extended Mage Armor :14 hours (cast in evening)

Draax AC25, HP59 
Sunday February 1st, 2004 4:00:55 PM

Draax follows the newcomer and his companion to the hiding place. When they arrive he takes time to tie up and gag the prisoners. When the prisoners are secure, the half-elven warrior takes a moment to study the wild man and his wolf brother. He cannot help noticing the similarity in their mannerisms to his old comrades Ferrak and Darkfang.

Deciding that they are safe for the moment, Draax finds a comfortable spot on the floor and closes his eyes getting a little rest while he can.

Feng: HP 37: AC 23 
Sunday February 1st, 2004 11:02:08 PM

Feng pulls out a small length of rope and bings the womans hands. He takes a moment to admire her beauty before he reminds himself that she is evil.

"That is a good question. Right now they are weak but so are we."

Arien (Extended Mage Armor, AC 21) 36hp 
Monday February 2nd, 2004 3:25:05 AM

Arien gives the drow a disgusted glance and sits as far away from them as possible inside the cave. Arien considers a moment before he says, "Let them sleep, I could use some rest myself before... dealing with them." Arien then leans back against the wall of the cave and promptly enters Trance.

Extended Mage Armor: 18 hours

Rond 
Monday February 2nd, 2004 1:23:31 PM

Rond tries to follow where he wild man leads the group, as the move towards the cave.

Once inside the cave, Rond will say, "I'll take the first watch, why don't we see about getting everyone healed. At the very least I have these " as Rond digs out is CLW and CMW wants " to help if we need it."

(Let me know how many charges I use up)

"I'm thinking we should get some sleep and the probably head back to the city. We have no way to communicate with our bosses, since Renik was holding the communication device. They will probably want to talk to the mage "indicating the body he brought with him. " and they are probably better able to deal with her " indicating the Drow.

Arien I'm thinking that you would help with transporting us back to the city.

"I want at least two people on watch, one at the cave entrance, and one watching the prisoner.

Any thoughts at this point?"

Then looking at their helper, Rond extends his hand. "I am called Rond. We appreciate your help." If the newcomer doesn't appear to take his hand in a clasp, then Rond will offer his hand for a sniff, to see if he'll respond as such. Rond is reminded of another wolf pairing that has left the group for the time being.

Tratain  3d8(2+7+7)+9=25
Monday February 2nd, 2004 3:17:05 PM

Tratain Nods at Ronds Comments and says "After I exaust my healing spells we can use wands and scrolls, I still have several left."

Tratain Gives everyone a once over determining how hurt everyone is. (Can everyone Please post how many HP's they are down to speed up the healing process. Tratain then Heals Feng for 25.

He Continues "If someone can take the First watch with Rond, I can get some rest and then stand watch the rest of the night. As you know I don't require all that much sleep."

OOC: Just got a New PC, In the Process of Transphering Data, I won't be able to get to my sheet to look at what spells Exactly I have left until after tomorrows post.

Sarigar's Cave


Sarigan's cave - DM Clint 
Monday February 2nd, 2004 6:09:33 PM

OOC: Greetings everyone! I'll take over regular posting duties here so take it easy on me here at the first. I'll try to post Monday-Friday around 4:30 CST or a bit later but will try to stick to that schedule.

IC:
The small cave turned haven comes alive with a flurry of activity as the Hamleteers make their way into it. Sarigar quickly begins going through his strange backpack pulling out a myriad of items before finally being satisfied at pulling out the bear cloak. He is then settled under it as he watches the others. Feng, Draxx and Setanos see to the prisoners, making sure that they are properly secured as they discuss their next course of action. The prisoners are still unconscious and Feng can see the appearance of purple bruises and cuts where the fists of Sarigan pummeled her earlier. But even then, her beauty is still unmistakable.

Arien wants no part of dealing with the captured Drow and decides that rest is what he needs, quickly entering a Trance as Rond issues orders for a watch. Tratain moves about the small cave seeing to the wounds of his companions as Rond moves over to gives his thanks to the newcomer.

Outside the cave the storm still rages on, flahes of lightning lighting up the night clear as day for brief moments before dropping back into darkness. The peels of thunder and even the driving rain on the outside of the rock outcrop will make it very difficult to hear anyone coming up on the group. The good news is that no pursuit was seen from the Inn but could they have been followed through other less mundane ways? Tension is thick in the air as the group considers their next move.

OOC: A few outstanding questions - What is the order of watch? Who needs healing and how much? When will you interrogate the prisoners? Anything else you want to do?


Draax (down 30hp) 
Monday February 2nd, 2004 10:28:00 PM

Without opening his eyes Draax says, "I will take the second watch." He puts his hands behind his head and gets into a more comfortable position.

Sarigar (78 of 78HP)  d20+12=32
Monday February 2nd, 2004 11:40:44 PM

At the extension of his hand, Rond first hears a low growl that clearly comes from the wolf under the bearskin blanket. He can see some shifting under the cover but can't exactly what, but the growling ceases. In the occasional bursts of light from the storm, he can barely make out the eyes of the newcomer peering out at him. Slowly a hand extends out from the skins in a mimicking fashion to Ronds own offered hand, but does not clasp in a handshake as expected.

In a hoarse voice, clearly not used to speaking the common tongue, the newcomer replies, "Sarigar, this is my brother, in your words, Black Paws."

The hand slowly retracts back into the recesses of the bearskin which then slowly begins to collapse as it becomes obvious Sarigar is laying down to sleep. Unless pressed for more information, he quickly falls asleep. Accustomed to sleeping like a wolf (more napping really), he probably won't sleep long (a few hours) and go out with Black Paws to do some hunting for breakfast. Shortly after dawn, he returns with a decent sized deer across his shoulders, which he flops down on he ground near the mouth of the cave, from the bite marks, it's obvious that Black Paws has had his share (Survival, Nat 20, 32 total, should be enough for 11 people).


Feng (Down about 23) 
Tuesday February 3rd, 2004 7:12:43 AM

"Thanks Tratain. Save your wands strength. I shall heal the rest of my injuries in the morning. I shall take the first watch. My mind is busy at the moment and I will not be able to sleep." The half-orc smiles.

Setanos (AC 15 HP 54/83) [Extended Mage Armor] 
Tuesday February 3rd, 2004 8:38:14 AM

When all is settled, Setanos relaxes a bit. Looking over at the newcommer wrapped in his furs. "Well Sarigar, ye be a strange one thats fer sure, but ya got a fine sense o' timing!" Seeing that he wants to sleep, Setanos leaves him be after that.

"We be needing to be wary this night." Pointing to the prisoners he continues "They are a tricky lot, and by my beard I'd not be surprised if they were awake even now ploting and scheeming. And if their friends have spells ta locate them, we might be having even more problems."

After that Setanos makes his own bed,and after cleaning and sharpening his weapons, he gets some sleep. As he drifts off, he calls out "I'll take the last watch, wake me when its time."


Spell Durations:
<b>Extended Mage Armor</b> :14 hours (cast in evening)


OOC: Bold font? 
Tuesday February 3rd, 2004 8:39:28 AM

How do you do the html bolds and such?

Thanks!

(OOC: Instead of using regular greater than/less than signs of HTML coding, you use the [] symbols. Include those with the b for bold, i for italics, etc. around the text you want and it will work. Don't forget to close them though. DM - Clint)

Dawning of a new day - DM Clint 
Tuesday February 3rd, 2004 6:03:00 PM

With their bonds secured, the prisoners are left to themselves for the night, secure under the double watch posted over them. A few times during the night one of them will stir and test their bonds but find themselves unable to break them or secure their freedom.

Rond makes his introduction to Sarigan and Black Paws before the strange pair settles in for the evening under their bear blanket. Tratain heals everyone of their injuries before settling in for rest himself.

The thunderstorm continues long into the night only managing to finally break up and pass over an hour or so before dawn. Much to the delight of all encamped, nothing manages to invade the groups rest. There still appears to be no sign of pursuit, or at the very least, the groups tracks were sufficiently covered by the storm.

Just before daybreak, Sarigan disappears into the night only to return after first light with a gnawed-on deer carcass. There will obviously be enough meat for everyone if someone wishes to clean and cook the creature.

As the morning activity in the cave outcrop starts up the two captives stir and begin to move around against their bonds. Both try to get themselves up to sitting positions and glare at any near them with undiluted hatred.

Sarigar  d20+12=24
Tuesday February 3rd, 2004 7:47:09 PM

If one is not started, Sarigar will gather up twigs and branches in the cave that are hopefully dry enough to start a fire with. He begins the fire the truly old fashion way, rubbing a pair of sticks together (Survival 24).

Once the first is up to a suitable level that he can leave it unattended and steps over to the deer. He hefts up his hand axe, the cutting edge holding a very bright, very sharp, silvery edge, a distinct contrast to the rest of the corroded axehead. He cuts off a chunk of meat, skewers it on a stick, driving the end of the stick in the ground near the fire and leaves it to cook the meat.

He steps over to the priestess, squats down next to her and stares at her for several minutes. The look of vengence still in his eyes, muscles tense as though he may strike at any moment, only just barely kept in check. He reaches out to her with a blood covered hand, and with two fingers, traces a line across her forehead and down her cheek. He leans in closer to her and whispers gruffly "You will be mine for killing my brothers.

If she attempts to lash out at him in any way, Sarigar will give her a solid rake across the face. Enough to leave a couple good gouges, but no real lasting damage.

He turns away, back to his cooking breakfast. Snatches up his meal and returns to his "bed". He ungraciously rips bites off the meat, juices dripping off his chin. He watches the others again, almost as if he's protecting his meal from them.

Arien 
Tuesday February 3rd, 2004 8:39:44 PM

After ending trance, Arien spends the rest of the time till morning by flipping through his spell book. When the rest of the party awakens Arien brings up the subject of spells, "Well friends, just to make sure we are all on the same page here as to what I can and will cast I would like some input on spells to memorize. Because we went so long without much access to funds my spellbook is still quite thin, however I recently joined the Star Mages' guild so once we get a chance to take a break I can spend some time scribing spells into my spell book here. Anyway for now this is what I have,"

Arien recites his spell list as follows: 1st Level: Burning Hands, Enlarge, Grease, Mage Armor, Magic Missile, Protection from Evil, Shield. 2nd Level: Flaming Sphere, Melf's Acid Arrows. 3rd Level: Fireball, Greater Magic Weapon, Lightning Bolt, Slow. 4th Level: Dimension Door, Evard's Black Tentacles, Ice Storm, Improved Invisibility. 5th Level: Cone of Cold, Teleport.

"I recieved positive feedback on the Black Tentacles spell but I would appreciate any feedback on what else you would like for me to memorize. Of course I will be memorizing a few defensive spells for my person but aside from that everything else is open.

Draax 
Tuesday February 3rd, 2004 10:12:45 PM

After his watch Draax will take some time to clean and oil his weapons and armor. He goes out of his way to avoid the prisoners not trusting his human side to keep his elven side under control. He is amused by the interaction between Sarigar and the priestess and wonders what exactly happened between them.

He waits for Sarigar to get his meat before cutting a nice slice for himself to put on the fire. While his meal cooks he answers Arien's question, "The only spell that I would like to see in your repertoire is a door opening spell. I think its called pound or knock or something like that."

When his meat is cooked Draax will find a spot to sit and enjoy it as he listens to the others.

Feng 
Wednesday February 4th, 2004 12:21:45 AM

As Sarigar heads to his bed, Feng spins the big man around and pushes him to the wall, hard. The half-orc was incredibly strong and held his double axe in his free hand. He was clearly not happy.

"You will not touch her again or any prisoner under our care. If you do you will deal with me wild man and you will not like that. While I may be vocal, some of my friends feel as I do. This will be your only warning." Feng glares at the man before returning to the priestess.

Feng places his hand on her cheek and heals some of her wounds (ooc: 10hp).

"Do not mistake my kindness for studpidity. As long as you are civil I will have no reason to chain you to a tree and leave you with a canteen and nothing else. I am Feng, who are you?"

ooc: there could be a potential problem here. Feng cannot and would not travel with Sarigar because of the way he acts and thins he does. I am afraid Feng will have to leave.

Setanos (AC 15 HP 54/83) [Extended Mage Armor] 
Wednesday February 4th, 2004 1:46:59 PM

Setanos wakes with a yawn and a stretch. He sees to his wounds, cleaning and dressing them as best he can.

After that he sees to his spells, spending some time in quiet meditation. He then casts two spells, the first a long spell that take several minutes to complete, the second a quick spell, refreshing his armor. When Arien lists the spells in his book, Setanos takes a moment to recite his.

When the interaction between the newcomer and Feng occurs, Setanos stands with Feng. "Ya may have good reason for hating em lad, tis true. But right now they be tied up and helpless. Now I'm no paladin" he says with a chuckle, then returns to a more stern voice "but I'll not let ya be beating on helpless ones, even if they the scum o the earth." Then he turns a bit, making sure the drow can hear him clearly. "Now if these two was ta get free and threaten us..I'd be taking great pleasure in cleave'n em head ta toe."

Setanos then continues with the morning routine, and waits to see what the party does with the prisoners. He also tries to get a list of the items they have aquired so far.

OOC:
Memorize Spells
Cast Rarys Menomnic Enhancer
Cast Extended Mage Armor

Spells Currently Memorized:
Spells Memorized:
0:[<>Mage Hand*],Detect Magic, Detect Magic, Read Magic, Dancing Lights

1:[Expeditious Retreat*], Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike

2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, False Life, Melfs Acid Arrow, Melfs Acid Arrow

3:[Fly*], Heroism, Vampiric Touch, Vampiric Touch

4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}

Spell Book:
0: Read Magic
1: Alarm, Enlarge Person*, Expeditious Retreat*, Feather Fall*,Hold Portal, Jump*, Mage Armor, Mount,Ray of Enfeeblement,Shield,True Strike
2: Bulls Str*, Cats Grace*, Endurance*, False Life, Knock*, Melfs Acid Arrow, Resist Elements, Spider Climb*
3: Fly*, Greater Magic Weapon*, Heroism, Vampiric Touch,
4: Mnemonic Enhancer*, Dimension Door


Tratain 
Wednesday February 4th, 2004 3:19:49 PM

After Healing everyone Tratain gets his rest and then stands watch for the night. In the mourning he prays for spells.

When the Confrontation breaks out he says to the others "Easy there. This man just helped save our lives. I don't think slamming him into the wall before we've known him for more than a few hours and had a chance to hear his story is the polite or just thing for us to do. The Dark Elf is our prisoner now and I too, will not let any harm come to her, but remember he came to our aid, while she was attempting to kill us. Remember that before you get to short with him."

Tratain turns to Sarigar and says "I can see you are angry at the dark elf, but you must understand that we will not allow any harm to come to her while she is our prisoner. I can see the rage in your eye's when you look at her. Perhapse if you told us what has happened it may help us better understand you. We need the Dark Elf to give us information to help us in our quest. Many Lives are at stake."

When everything gets settled down more or less Tratain begins to inventory everything the group has found from thier latest adventure by casting detect magic and seperating the items that need to be identified by the group. If the two Dark elves have any Magical Items still on their persons Tratain points it out to the others so they can get it off of them.

OOC: List of Items I have written down so Far.
From Mage:
Scroll Tube; Haversack; Dagger; Robe; 40 gold
From Mages Henchment:
3x Field Plate; 3x Large Shield; 3x MW Longsword; 3x Dagger; 3x Longbow; 40 Arrows x3
From Giant:
Belt
From Skeletal Gladiator:
Adamantite Spiked Chain
From Dark Elves:
Flanged Mace (Priesstess)
Chain Shirt? (Priesstess)
Dagger - Blackish Metal (other elf)
Dagger - Adamantite (other elf)
Buckler (other Elf)

Those are what I see from earlier posts, a search of the elfs now may reveal more.

Rond (down about 40)  d20+8=12 d20+6=10 d20+8=20 d20+6=20
Wednesday February 4th, 2004 5:38:24 PM

(ooc sorry for missed post. 12" of snow and unscheduled work and being tired all interfered. ;) ) (under a time constraint so my post is a little abbreviated)

Sharing in the meat the Sarigar has brought the group, Rond will offer a piece of his portion back to Sarigar and his wolf.

Rond wants to show his possible friendship to Sarigar and his friend wolf. So Rond consults his knowledge of Nature, and shows a friendly attitude to both of them. (knowledge nature=12) (handle animal 10)

When Sarigar takes his action against the priestess, Rond remembers the non-civilized like actions that Sarigar has shown before. Not happy about his actions, Rond lays down his ears at Sarigar and speaks slowly so that he can be understood. (also showing that he expects to be treated as the pack leader) (Knowledge nature, and handle animal =20)

"Though you have helped us out and we appreciate that help. But we have not turned anyone over to you for you to do with as you please. Our family would hear more of these brothers of yours, so that we can understand your pain."

Another brother to the Pack? - DM Clint 
Wednesday February 4th, 2004 5:54:57 PM

As light begins to invade the small outcropping and shelter, the Hamleteers stir from their rest and look to begin the day. After a few moments of trying to light a fire, Sarigar is rewarded for his efforts as a small flame springs to life. Getting the fire good and going, the wild man then procures meat from the deer to cook and leaves it there for the time being.

With the aroma of the cooking meat spreading through the small area, Sarigar goes over to talk with the prisoners. The only reaction he gets from the priestess is a continued look of utter hatred and contempt. Anyone watching can easily see that were she not gagged, she would probably be spewing a number of vile curses at Sarigar; if not outright spitting in his face.

Arien and Draax discuss Arien's spell selection for the day and Draax prepares a bit of meat for cooking as he makes an effort to ignore what is going on with Sarigar and the prisoners. For Feng and Setanos, the actions of the newcomer are over the line. Putting the man against the cavern wall, the pair let him know that that type of activity will not be tolerated. Tratain does his best to calm his companions and ease the tension, all the while letting Sarigar know what is at stake with the prisoners.

As Draax gets his cooked meat from the fire, Rond steps up to Sarigar, Feng, Setanos and Tratain and attempts to calm things as well. He tries to speak in a manner that the wild man might be more comfortable with, but will it bear any fruit?

OOC: Ok, didn't want to take things further without allowing Sarigar a chance to respond to what has happened to him. Feel free to resolve this situation and then let me know what you wish to do next.

Also, everyone was healed the night before so you are at full strength.

Sarigar 
Wednesday February 4th, 2004 11:25:22 PM

ooc: Just want to start by pointing out that the blood I was spreading on her face was the deer blood on my hands from cutting out my portion. I was only going to scratch her (and just enough to make a point, thus the "no real lasting damage") if she attempted to lash out at him. That whole bit was for intimidation purposes (maybe I should have rolled that?).

As Feng pins him against the wall, Sarigar simply allows his body to go completely limp. Physically, Feng seems to be the Alpha of this pack and Sarigar's lack of reprisal is to show his acceptance of that. He does however look deep into the half-orc's eyes showing absolutely no fear.

Sarigar's stare is only broken for two brief instances. The first is a darting gaze at the wolf that was about to bite in to Feng's leg. The wolf immediately recoils back to their spot in the cave. The second is to pass a glance at Setanos in recognition that he's talking. Whether the words get through to him is unclear though.

Once he's let down, he backs up next to his wolf and crouches down. He gives a slight smile toward Rond seeing his actions to appeal to him. The grin is almost frightening as if he knows some deep dark secret about Rond. In a husky tone he says, "I know your words. I just do not speak them a lot. You want to know of my brothers the witch killed? They were my pack. She and the other dark skinned ones killed them. It was not even a hunt. A hunt I know. They killed just to kill. They killed my brothers. I will kill them. As it should be." Throughout his story, Sarigar's eyes never leave Feng. The look is not of anger, just watchful.

The wolf sniffs at the meat Rond offers, but pushes it away with its nose. He's obviously had his fill and does not need the offering at this time. Rond knows this isn't a rejection, just an "explanation" that he's sated for now.


Feng 
Thursday February 5th, 2004 12:03:29 AM

"If you even attempt to take their lives while they are in our custody, you will forever be my enemy. While I am grateful for the help you provided, I cannot allow the abuse of prisoners. It is regretable that they killed your brothers but killing them in cold blood makes you just like them. DO you really want to be on their level or do you want to be better than they are?"

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Thursday February 5th, 2004 9:07:50 AM

Setanos remains near Sarigar and Feng, overtly to show Sarigar that he generally supports Feng in this. But you also guess he might be there to protect Sarigar should Feng be a bit too zealous, or if things get out of hand.

When things cool down, Setanos brings up the prisoners. "What's ta be done with them? Take em ta the city for judgement? Or perhaps trial by combat...I'd be willing to fight one of em ta the death in a straight up fight. I just cant see slit'n their throats or letting em go."

While the dicussion continues, Setanos takes the time to cast a quick divination on the gear they found.

OOC:
Cast Detect Magic, and examine the gear.

Spells Currently Memorized:
0:[Mage Hand*],<>Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, False Life, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}

Tratain 
Thursday February 5th, 2004 3:05:57 PM

Seeing that everything has seemed to have calmed a little Tratain helps Setanos Inventory the Items found on the recent adventure.

When completed he says "We need to bring the Dark Elf's back to the City where someone can get information out of them. Sarigar, I think you had best accompany us. The two Dark Elf's who escaped have seen you so they will be looking for you as well. We should stick together incase they attack."

Rond 
Thursday February 5th, 2004 3:32:27 PM

Noting the actions that Sarigar has taken, Rond doesn't do anything to dissuade that opinion for now.

Continuing to take his time and explain things out for Sarigar, "This particular dark elf may have information that is of interest for everyone that lives in this part of the world. Though she has killed your pack, she might be involved in the death of many more than just your pack. We need her to go back to the city and see if we can try to stop what is going on out here. There is much more to tell you about what is going on. But for now time is short and we should travel. We are going to be heading towards a very densely populated city. I'm hoping you are comfortable with that and will be able to accompany us in order to tell your tale."

Talking to the others in the group Rond says, "We should head back to the city, preferably by magic. So that both the drow and the dead mage might be able to be used for information. I don't think the dead mage will be of much use to us soon, if we don't get back shortly."

Draax 
Thursday February 5th, 2004 6:28:13 PM

Draax remains silent as he watches everything. He does not fault the wild man for his actions, but he also realizes how valuable the information the drows might have could be to their cause.

He gathers his gear and waits for the party to leave.

Tensions eased and plans discussed - DM Clint 
Friday February 6th, 2004 9:42:37 AM

As Sarigar backs down from the handling of Feng, the tension in the air is lessened a bit as all seem to understand one another. Setanos, Tratain and Rond discuss the options for the prisoners and the need to make haste back to the city. With bellies full from the deer Sarigar killed or rations, everything is ready for the group's next course of action.

OOC: Sorry I didn't post yesterday, I had problems getting to the site and wasn't able to post before leaving.

Please let me know exactly what you wish to do going forward, where will you go, how will you get there, etc?

I'll have to get back with you regarding the results of the detect magic spell on the items, but I haven't forgotten it.

Sarigar 
Friday February 6th, 2004 10:56:17 AM

As Setanos' gaze passes by Sarigar, just about every visible item on the wild man lights up under his detect magic spell. Curious, how did someone so out of touch with civilization come to have such an abundant amount of magic items (Armor, both Rings, Amulet, Boots, Backpack and the leather thong strapped loosely around his wrist). If he takes the time, he would note that none of the items are exceptionally powerful.

Sarigar cringes slightly at the though of going to a city, particularly a densely populated city. He glances down at Black Paws as if concerned that his brother may not be able to come. Seeing the others beginning to pack up, Sarigar follows suit, stuffing the bearskin (blanket) back into his pack. He lops off a few small hunks off the deer carcass and shoves those (raw) into the pack as well. He looks toward Feng, as if waiting for him to lead the way.


Tratain 
Friday February 6th, 2004 2:45:13 PM

Tratain says "Lets head back to the War cathedral. I suggest that we try to avoid the the coast and the roads until we are closer to the City. They will be looking for us, we need to move quickly before they can locate us with Magic and bring thier forces to bear on us."

Travel preparations - Dm Ian filling in 
Friday February 6th, 2004 7:03:26 PM

The group packs up, and gets ready to head out, picking up the bound and angry captive dark elves. In the midst of the discussion about plans to travel, Arien feels an unfriendly sorcerous effect impact, and a rough, angry male human voice sounds only in his ear.

"Have your leader. Machine gets moved in few days. Have courage to face us like honest men? Otherwise, Sons of Dread free to revenge. L."

The detect magic reveals the following:

From Mage:
Scroll Tube; Haversack; Dagger; Robe; 40 gold - all non-magical
From Mages Henchment:
3x Field Plate; 3x Large Shield; 3x MW - all non-magical
Longsword; 3x Dagger; 3x Longbow; 40 Arrows x3 - all non-magical
From Giant:
Belt - moderate transmutation magic
From Skeletal Gladiator:
Adamantite Spiked Chain - faint enchantment magic
From Dark Elves:
Flanged Mace (Priesstess) - faint enchantment magic
Mithril Chain Shirt (Priesstess) - non-magical
Dagger - Blackish Metal (other elf) - moderate necromantic magic
Dagger - Adamantite (other elf) - faint enchantment magic
Buckler (other Elf) - faint enchantment magic
2 belt pouches with 9 vials - 9 doses of sticky black venom



Arien (extended Mage Armor AC 21) 
Saturday February 7th, 2004 7:09:25 PM

Already thinking the idea to get to civilization was unwise Arien agrees with the voice in a way. As the party is packing up Arien says, "Perhaps going back to the city is not the best plan of action at the moment. Those two drow got away and are likely telling their superiors how they failed, meaning that if we leave the area most likely they would as well. With them gone we would lose our only link to the soul forge and the Son's of Dread would be free to retalite and there would be nothing we could do about it. Besides that going back to the city now feels too much like running away with our tails tucked firmly between our legs. They know we are here, we know they are here." Arien surveys the group a moment to see how his words are affecting them before continuing, "If you also feel that condeming Renik to death is a reasonable action then by all means flee, but I will not leave him to die by the hands of these fools. I have also recieved a challenge by another arcane caster and I will not back down, I will fight, I will rescue Renik and I will destroy the Soul Forge!" Done with words Arien shoulders his haversack and leaves the cave, heading back to the inn.

Draax 
Sunday February 8th, 2004 10:00:26 PM

Draax sits quickly while he listens to Arien's emotional speech. He smiles as he watches the mage leave the cave. "Arien is right, if leaving means that we condemn Renik to death then it is obvious that we cannot leave now. But the most important thing is that I do not think that we are leaving here magically without Arien." His smile widens as he says that statement.

"But! If we all stay, something will have to be done with the prisoners. Unless our new friend and his wolf have some information we can use, the inn is our only clue and we still do not have an idea of where we are going or where they have taken Renik. The bad guys know we are coming and we will be out numbered with no idea of how many we will be facing. But, besides those minor setbacks we have nothing to worry about."

Instead of continuing to avoid the prisoners, Draax goes over to them and takes a few minutes to study them. When he is satisfied that he can copy their look he grabs his gear, moves to the entrance of the cave and waits to see what the others will do.


Rond 
Monday February 9th, 2004 3:22:33 AM

Continuing on from where Arien left off, "Which is why I wanted us to use spells to get back to the city. So that we could get there and get back and not lose so much time. But since we are all bent on not leaving Renik behind, and not using what we have. Then let's make sure this Drow is tied up and leave her here for us or someone to discover afterwards. The mage does us no good, except maybe to stink up the place for the Drow.

By all means, let's go save Renik, and throw caution to the wind." With that Rond grabs his things and follows Arien out the door.

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Monday February 9th, 2004 8:21:32 AM

"Arien, wait. While I'm all fer charging in, we got two prisoners ta deal with. Bringing em back with us is foolish, we canna just kill em...so what da ya propose we do with em?" Setanos calls out as Arien walks out the door. "We ain't even knowing if Renik's alive mate."

Walking over to Rond, he says simply "We just gonna leave em here tied up? Thats na good mate. Either they'll be loose the bonds and at our backs in a few minutes, or they'll be stuck here helpless ta die."



The debate continues - Dm Ian filling in 
Monday February 9th, 2004 7:01:47 PM

As the party debates back and forth, the prisoners watch impassively, bound and gagged. As Arien leaves, the male dark elf begins laughing, the coarse sound muffled by his gags. The priestess glances over at her male counterpart, but otherwise does not act.

Leaving the cave, the storm seems to have broken in the late night, but the ground is muddy and the winds are still gusting strongly off the nearby sea. The salt air is invigorating, if cold, and the cries of bird high above are somewhat audible.


Sarigar  d20=18
Monday February 9th, 2004 7:23:02 PM

Sarigar shoots a glare at the amused Dark Elf. If looks could kill, the Dark elf would find himself eviscerated most horribly by the gaze (Intimidate 18 no skill). When he sees that the Dark Elf has seen his reaction, he returns his eyes to Feng, waiting, his arm draped across Black Paws back.

Feng 
Tuesday February 10th, 2004 1:23:33 AM

Seing that the woman is in charge, Feng heads over and temporarily ungags the woman. He doesn't have to speak up on the matter about saving Renik. His friends know he will not let him die. Feng turns to the woman and says, "Do you have anything to say on your behalf? I expect a few insults and nothing of any real value but I thought I would give you the chance."

Tratain 
Tuesday February 10th, 2004 9:56:21 AM

Tratain says "I think the only course of action open to us is to knock them out and hope that they are still here when we come back. I don't believe theres a danger they will Starve or die of Thirst. Whatever happens between us and the Sons of Dread will be over fairly quickly I'm certain. Nothing that will last days. And If we knock them out we'll give ourselves a few hours head start over them instead of chanceing that they will break out a few minutes after we leave and reach the inn at a similar time that we do and sound a warning."

Draax 
Tuesday February 10th, 2004 4:31:07 PM

Draax continues to wait at the cave entrance for the others. He keeps his ideas about the prisoners to himself. The only suggestion that he could come up with is to slit their throats. The half-elf does not know why he hate these beings some much, he just knows that hates them with every fiber of his being. He has never hated anyone without a reason before and he always thought of himself as being above hating someone because of their race. Unable to come up with any reason to justify his feelings Draax shrug his shoulders and accepts the fact that he has a prejudice bone in his body. He briefly wonders how this new realization will affect the person he will become in the future.

Interrogation, and preparations - Dm Ian filling in 
Tuesday February 10th, 2004 6:53:11 PM

As the last of the supplies are gathered up, and most of the group forms at the cave entrace, Feng slips the gag of the dark elven priestess.

She looks up cooly at Feng, and states, "You didn't know we dark elves were there... tell me who you did come for, and perhaps we have the basis for some negotiation."

At this, the males' eyes get large for just a moment, and then a calculating expression comes over his face.

Feng 
Tuesday February 10th, 2004 11:34:53 PM

"Considering the position you are in, it is in your best interest to tell us everything. You know that certain people in this cave want you dead. I doubt you could say anything that will make me trust you. How long do you think you would survive up here if you weren't unconscious in this cave with no supplies. Like I said, it is in your best interest to talk and talk fast."

Rond 
Wednesday February 11th, 2004 1:23:33 AM

"Our group is a seemingly blood thirsty group that tends to act with no planning. I would definitely give up something, because about 1/2 our group is ready to jump down your throat."

With that Rond will step outside of the cave to wait for the group, and to keep an eye on things. Rond goes far enough away from the cave in order to not hear anything that is being said.

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Wednesday February 11th, 2004 7:25:51 AM

Setanos watches, keeping his mouth shut but clearly not enthuastic about the situation.

Sarigar  d20=15
Wednesday February 11th, 2004 10:53:25 AM

Noting the tone in Feng's and Rond's voices and hearing their words as they talk to the priestess, Sarigar begins emitting a low growl. It is loud enough that it can be heard, but not enough to drown out even the slightest whispers from the Dark elf. The sound of it is almost a mixture of helping Feng intimidate her (15, no ranks) into talking and anticipation that he may be let loose on her by the half-orc.

Black Paws, not caring for the interactions in the cave, follows Rond out of the cave, leaving quite a bit of space between the two. Black Paws has obviously not accepted him completely, but still seems a bit suspicious.

Draax 
Wednesday February 11th, 2004 6:14:55 PM

Draax moves his hair away from his eyes so that his elven heritage is clearly visible. He goes over to the dark elf priestess and squat in front of her so that they are eye to eye. He begins to talk in a very calm but menacing voice.

"OK, we need to know about the Son of Dread and their machine, where it and they are, how to get there and what awaits us when you do get there. Either you know these things or you don't. Do not try to lie to us or stretch the trust, we know enough about who and what we seek to know if you are lying. Now you only get one chance at this. If you have no information, than I will let my friends deal with you as they seem fit. If I found falsehood in the information you try to feed us, I will personally give you a very wide grin underneath your chin, if you get my meaning. And if you think that any of my over protective friends will be able to stop me before I cut you from ear to ear think again."

When he is finished speaking Draax stands up and takes a step away from the priestess, but never takes his eyes away from her.


A response - Dm Ian filling in 
Thursday February 12th, 2004 6:31:47 AM

The priestess meets Fengs gaze and then Draax's in turn, seemingly untouched by the open threat of violence. She speaks with a kind of half-smirk, as if daring to call your bluff.

"The pathetic sorceror and his machine are nothing to me... so what you intend with his machine is also nothing."

"You throw around the name of their organization so casually,... have you ever thought what it meant? The demi-lich, Dread, is ancient and mighty, a testament to a will turned to real destruction."

"You've already seen the pathetic experiments that Lemmran has been able to try based on the metal soaked in the energies of his machine. Tell, did you like the effect it had on the mummies, or the skeletal warrior?"

With this, she smiles coldly, waiting for a response of some sort.

In the morning light pouring into the stone cave shelter, as she smirks, and the shift of her tunic reveals some sort of burned scarring on her right shoulder. The scar formes the raised outline of a scorpion.

(Knowledge: religion, anyone?)

(OOC: sorry I was later with posting today. One of those days. I will be on time or near it tomorrow.)

Feng  d20+5=17
Thursday February 12th, 2004 7:08:11 AM

"I did not. That skeleton ignored holy light like it was common sunshine. It was tough and rather deadly. You make it sound as if you are against the Sons of Dread. Tell me what does the raised scorpion mean?" Feng asked seeing if she would tell the truth.

ooc: 17 on a religion check

Setanos (AC 19 HP 40/83) [Extended Mage Armor, Shield]  d20+10=16
Thursday February 12th, 2004 8:02:13 AM

Setanos eyes the scorpion, thinking back to his days in the war cathedral.



Rond 
Thursday February 12th, 2004 2:41:14 PM

Rond busily checks out the surrounding countryside as he waits for action to be decided in the cave. Occasionally kicking a small pebble in frustration, Rond tries to get a hold of his frustration.

Tratain  d20+4=23
Thursday February 12th, 2004 3:21:42 PM

Tratain listens to what is said between the group and the Dark Elf. When he see's the Scorpion he try's to remember whatever he can about that symbol. (Knowledge Religion 23)

Draax 
Thursday February 12th, 2004 5:35:41 PM

Draax is a little disappointed at the Priestess's cooperation; he would have liked to have known if he could have carry out his own threat. He dismisses the thought from his mind and listens to the priestess as she talks. He waits until she answers Feng's question and if the answers he seeks are not found in her explanation to Feng. Draax will ask a few questions.

"I cannot honestly say that I liked the effects, but I have to say that I am impressed. Do you have any idea where this Lemmran got the machine and most important where we can find him and his machine?"


The banter continues - Dm Ian filling in 
Thursday February 12th, 2004 6:31:55 PM

Everyone in the cave considering the symbol of the scorpion remembers that it is the holy sign of Jancassis, and is only worn by her devoted, or her clergy.

Replying to Draax, she says, "You know as well as I that he is within that dungeon he calls a mage school. He built the machine from the plans the Sons found in that library, the library they say they took from right under your noses some time ago."

She smiles for a moment, a chilling display of confidence and filed teeth.

"I offer a trade. You will let my servant and I go, and in return, I will tell you of Lemmrans plan for the infused metal, and the two defenses to his workroom. Otherwise, you will kill me, and I will be avenged."

(Sense motive check, if anyone likes.)

Sarigar 
Thursday February 12th, 2004 11:06:23 PM

Watching...waiting...praying

Tratain 
Friday February 13th, 2004 9:07:33 PM

Tratain says to the Elf "I want to know what you were doing there as well. Are the Dark Elves now allied with The Sea Devils?"

Draax 
Friday February 13th, 2004 9:35:35 PM

As he listens to her proposition Draax takes a moment to think. The fact that she is cooperating with the group has guaranteed their lives, but to set them free was a different story. The information she possesses could be too valuable to not take it, but should they release them to do more evil. Although it should be a group decision, Draax looks over at Feng. Since Feng is the one that saved her life and took her prisoner Draax will go with whatever he decides.

He looks over at Sarigar to see how well he is handling her proposal.



Weighing the Balance - Dm Ian filling in 
Saturday February 14th, 2004 1:07:47 AM

The priestess replies to Tratain with a chuckle, saying, "That would be outside the agreement I proposed. However, I will answer your companion's question... we were within that place getting training for my servant." With this, she glances contemptuously at the male dark elf.

"Well?", she queries imperiously.

Feng 
Sunday February 15th, 2004 8:12:42 PM

"The dilema we face is that your servant could very well get reinforcements and attack us at a later time. To kill us and rescue you. I doubt your word will suffice in this case." Feng told the beautiful dark elven woman.

Arien (mage armor AC 21) 
Monday February 16th, 2004 3:14:26 AM

Despite the fact that no one is following him Arien has made up his mind and will not turn back now. He continues on towards the inn, stopping only when he gets there. Determined but not a fool Arien first scouts outside the inn looking suspicious.

((OOC: Sorry about the lack of posting last week. I caught a nasty chest infection and was pretty much out of commission for all that time. I'm mostly over it now though so here we go.))

Tratain  d20+5=20
Monday February 16th, 2004 3:06:26 PM

Tratain attempts to discern weather or not the group can take the Preistess at her word before any descision can be made. (Sense Motive 20)

Rond  d20=6
Monday February 16th, 2004 3:13:28 PM

Rond continues to keep watch on the outside of the cave. He'll also keep an eye out on his latest companion, to see how he's reacting.

Draax 
Monday February 16th, 2004 5:02:02 PM

Draax does not like the decision that he knows will have to be made and also does not like the way she has somehow taken control of the situation. The group will either have to let them go or keep them tied up and let them escape eventually. He is eager to hear the information that she can give them, but would have felt better if they could have taken her back with them and let the experts bleed the information out of her. He looks over at Sarigar and realizes even if they let her go this is not over.

Draax gets in a comfortable position and waits for the deal to be struck.


A pause for effect - Dm Ian filling in 
Monday February 16th, 2004 8:32:22 PM

The priestess waits, a grim smile on her face as she apparently refuses to communicate further until her question is answered.

Arien walks for about fifteen minutes, and arrives back at the inn. The building is quiet in the early morning light, save for the creak of the sign out front. The sounds of the sea nearby pounds mercilessly away, and the scent of smoke emanates tepidly from somewhere inside.

The stables are empty, and while the ground is muddy, there are many boot and footprints. Its hard for Arien to make much sense out of them without extended study.

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Tuesday February 17th, 2004 7:13:14 AM

Setanos turns to the priestess. "I've another bit ta add ta any deal ya make. Revenge is sacred ta ya, and I bet ya you'll be wanting revenge on us at some point. If we be sparing your lives, promise us time befor ya come hunting us. One week for you, one week for him. Swear ta the very god ya worship that ya will not take any actions of vengance or do anything ta bring us harm for two weeks from when we let ya go. Swear it as a sacred oath on a sacred subject ta you. That an the information, and I'll be ok with letting you go."

Setanos regards the priestess with steel eyes, watching her response.

Feng 
Tuesday February 17th, 2004 7:14:56 AM

Feng crouches down and looks her in the eye. "How about this. You tell us what I want to know or I will leave for an hour or so. Right now I am the only reason you are alive, don't forget that. What happens while I am gone is beyond my control. Though I suspect the wild man over there wishes to send you to meet your god."

Feng would hold true to his beliefs but he would not anybody take advantage of those beliefs. He would give this priestess an opportunity to talk and cooperate. If she did that then he would let her live. If she wanted to be stubborn then she was beyond his help. Despite his orc blood, he was not stupid.

Sarigar 
Tuesday February 17th, 2004 12:52:03 PM

Hearing Setanos' words, Sarigar frowns slightly, thinking that he may have to let them go....for now.

However, when Feng speaks, a malicious smirk comes across his face and he digs his fingernails into the dirt at his feet. His posture is definitely that of one ready to pounce at the slightest provocation.

Draax 
Tuesday February 17th, 2004 5:30:14 PM

Draax listens as the offers are made to the priestess and thinks that both are reasonable. He moves back over by the entrance and waits to hear what the dark elf says before exiting.

Tratain 
Tuesday February 17th, 2004 6:57:16 PM

Tratain says "I hate to say it but we need the information she has. If she tells us what she promissed and tells us why the dark elves are there, weather or not they are allied with the sea devils. We should honor the bargin she suggests, as long as we can guarantee they don't go warn the sea devils we are comming."

An agreement - Dm Ian 
Wednesday February 18th, 2004 1:43:29 AM

The priestess meets Fengs gaze with a steely glare, and intones flatly, "Then the bargain is agreed upon, and vengeance be upon the one who breaks it. Myself and my war mage will return to our civilised lands in the UnderWold, and not return to the mage school, or take action against your party, for a period of a month."

Then, addressing Tratain, Draax, and Setanos in turn, she says, "The corrupted Fixer who was formerly called Brother Lemmran had been assigned to gather information about the soul machines of the Sons of Dread, to allow the devastation caused in the Year of Ascension to be understood and repaired. The information changed the enchanter, bringing him face to face with oblivion."

"Brother L, as he calls himself now, has been experimenting in his inner sanctum with the creation of the right metals, but has not succeeded yet. He has gathered allies from the derro, sahuagin, and koalinth peoples. The dark elves in my command were an embassy to him. You saw all our number. However, he cannot command himself, so he relies on this three lieutenants. The primary among them is the Hidden Master, a dragon turtle of great intelligence who defends the front door to the Brothers workshop with a symbol of sleep, a permanent illusion, and a crystal ball."

"I believe that satisfies our bargain. You may cut my bonds now, and leave", she says with an imperious tone.

Arien continues to look over the inn, not seeing or hearing any movement. A faint smell of rotting matter can be detected from within the inn, but Arien would have to venture closer to tell more.

(Spot and listen checks, please, Arien.)



Arien (mage armor, AC 21)  d20+8=20 d20+7=27
Wednesday February 18th, 2004 2:12:32 AM

Arien creeps closer to the inn, stopping every couple of steps to keep an eye, and an ear, out for anything suspicious. Once he gets to a location where he can see the interior of the inn better he stops and examines the inside.

(Spot check = 20, Listen check = 27)

Tratain 
Wednesday February 18th, 2004 3:05:13 PM

Tratain says "Well enough, cut them lose and lets be on our way. We knew about the Dragon turtle and figured we'd have to face it eventually. Knowing about the symbol and the illusion helps us alot. I saw a minotaur briefly I think when we were fighting the undead with the chain. Thats probably one of the other lieutenents. Lets be off quickly now."

Rond 
Wednesday February 18th, 2004 5:04:53 PM

Watching his outside companion from the side of his sight. Rond wonders what it would be like to have an animal companion.

Rond also wonders what's going on in the cave.

Sariger 
Wednesday February 18th, 2004 7:09:40 PM

Hearing that he won't get to avenge his brothers this day, he steps over to the Dark elves and takes a long deep sniff of each of them. He'll remember their scent now.

He gives each of them that knowing look and slips out of the cave, taking up a spot near Black Paws

Overland, and arrival - Dm Ian 
Wednesday February 18th, 2004 7:46:07 PM

Tratain cuts the dark elves bonds, and leaves to the sight of the priestess grinning, and the male dark elf sitting sullen, as if expecting a blow.

The party moves quickly overland with Sarigar's guidance, and Black Paw scouting ahead. The group makes better time, and arrives just as Arien is scouting out the entrance to the inn.

Looking within, Arien sees that the common room is empty, save for the rotting remains of the mummies killed by the party. There is no sign of the blackish metal, and the tables have all been pulled aside, and piled behind the bar to cover the doorway into the kitchen.

The staircase stands across the room, open and taunting.

Draax 
Wednesday February 18th, 2004 7:49:13 PM

Draax nods his head in agreement, satisfied that the information gained was worth the price of setting the dark elves free. He takes one last look at the drow before exiting the cave. Seeing the others outside he notices the absence of Arien. After telling Rond about what transpired in the cave he asks the obvious question. "Where did Arien go?

Arien (Mage Armor AC 21) 
Thursday February 19th, 2004 1:15:21 AM

Since the common room is apparently clear Arien continues inside. Arien examines the remains of the mummies, but remembering the fact that they carry diseases, does not touch the remains. After a few moments of examination, Arien shifts his attention to the make shift fortifications that blocked off the kitchen. Remembering that the surviving drow, besides the ones the party had taken captive, had fled in there Arien looks for a way to reinforce the barrier from this side hopefully to keep the drow out of the fight should they decide to leave their defenses.

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Thursday February 19th, 2004 7:20:44 AM

Setanos moves with the party, keeping a wary eye behind them as they travel.

Draax AC25, HP89 
Thursday February 19th, 2004 11:38:33 AM

Draax stays on his guard as he joins Arien inside the inn. He looks over at the pile covering the doorway into the kitchen and remembers that some of their assailants ran that way. He then looks at the stair case and the exploding glyph comes to his mind. Turning his attention back to the blocked kitchen doorway, he wonders how long it would take to move the objects out of the way to unblock it.

Tratain 
Thursday February 19th, 2004 3:30:33 PM

Tratain says "I think we should try and clear the kitchen entrence. There is a door in there that leads to within the school. I saw the dark elf's run down it last time we were here. They obiously want us to come down that hall again, I don't think we should do it. Lets start clearing the way to the kitchen. Arien you and another person should watch the steps and the hallway, If you see enemies, hit them hard with spells."

Sarigar  d20+1=21 d20+1=6
Thursday February 19th, 2004 6:07:23 PM

Sarigar and Black Paws begin searching and sniffing throughout the room (nat 20 for Sarigar's search, 6 for Black Paw's search) . They give a wide birth to the rotting corpses of the mummies. Anything interesting they find, Sarigar will pick it up and either toss it over his shoulder if it appears worthless or stick it in his back if it might have any kind of usefullness to him.

If Feng start unblocking the kitchen, Sarigar will join in while Black Paws continues searching and looking out for trouble.

Starting the heavy work - Dm Ian 
Friday February 20th, 2004 2:07:37 AM

Feng and Tratain begin to dissasemble the pile of tables and chairs behind the bar, moving the heavy redwood plank tables aside with a fair amount of effort.

Watching out, Sarigar detects a faint, yet distinct odor near the base of the stairs. It takes him a moment to place the scent. It smells as if there is salt water drying on the bottom steps.

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Friday February 20th, 2004 7:14:49 AM

Seeing that Sarigar is alert and ready, Setanos helps with the moving of the pile.

Tratain 
Friday February 20th, 2004 2:06:20 PM

Tratain keeps moving the debris from the kitchen door. When it is cleared Tratain goes and try's to find the hidden door that he saw the dark elf's use to escape during the last battle.

Rond 
Friday February 20th, 2004 4:02:12 PM

Not liking the whole situation one bit, Rond also lends his strength to clearing out the ways.

Sarigar 
Friday February 20th, 2004 7:39:30 PM

Grrrrrrr, shark men been standing here. <sniff sniff> Steps smell like salt water.

Carefully he pokes at the steps with his finger, testing if the risers of the steps are loose. Perhaps something is hidden under the steps.

Clearing the way - Dm Ian 
Friday February 20th, 2004 8:08:04 PM

Clearing the last of the heavy tables out of the way, Tratain, Feng, and Rond can easily see into the kitchen area. It is messy, with pots and pans tossed every which way, as if someone has recently done a fast search for something in the area. Tratain points out the place in the center of the floor where the trapdoor was seen open. As every cranes their head to see over a table to that section of floor, they notice that the trapdoor is closed, with a rug stretched over it.

Yes, its the same rug that was on the base of the stairs during your initial flight.

Sarigar rummages around on the staircase while standing guard, finding nothing other than mud on the upper steps of the stairs. However, there are vague thumping sounds behind the wall.

(Listen check please. Survival roll also, please, for tracking info.)

Back to the scene of the crime


Feng 
Friday February 20th, 2004 11:31:48 PM

Feng continues to disarm the tables, lost in thought. He knew he was held to a higher standard but sometimes it was oh so hard. It was gaurenteed that the dark elf would show up again in force. There was a chance that he or somebody else could die. Yet he had to let her go.

Sarigar (HP 78, AC19)  d20+13=31 d20+17=33
Saturday February 21st, 2004 12:11:21 AM

Hearing the thumping on the wall, Sarigar begins scrutinizing it, moving slowly along the wall trying to find the precise place the sound is coming from (Listen 31). Not wanting to give up completely on his discovery on the steps, he also carefully scans the area for recent movement (Tracking 33).

For the moment, he says nothing about the sounds, as he doesn't want to alert those making the sounds that he has heard them. His movements, however, are fairly obvious that he's looking for something in particular now, as before he was just keeping alert.


Arien (Mage Armor AC 21) 
Saturday February 21st, 2004 3:19:24 PM

As the rest of the party occupy themselves in one way or another Arien keeps watch, making sure nothing comes down the stairs. Then noticing the way Sarigar was behaving Arien moves over behind the feral man and watches what he does, prepared to blast anything that comes out of the stairs.

Draax AC25, HP89 
Sunday February 22nd, 2004 1:56:13 PM

Draax tries to stay alert for any surprises; he continues to switch his eyes from watching the staircase to watching the kitchen area. When he notices Sarigar reaction and Arien's interest, Draax turns his attention to them and waits to see if the feral finds whatever his is searching for.

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Monday February 23rd, 2004 7:14:46 AM

Setanos continues with the party, watching for signs from the tracker of anything curious. He continues to watch behind the party as well.

A Moment of Silence - DM Marcin 
Monday February 23rd, 2004 10:50:19 AM

The common room of the Inn of Silver Seagull is quiet for the first time in a very long while. Gone are its keepers and guests. Unfortunately, the same can't be said for the dark menace lurking beneath it.

Even though so many hours have passed a thin wisp of smoke still rises from the funeral pyre that has been lit in the yard yesterday. Soon wind will scatter the ashes of the villains who made the last mistake of their lives by deciding to oppose the Hamleters.

Tratain and Rond look into the kitchen while Feng removes the last pieces of the wooden barricade. The way to the kitchen is now open. The rug is spread invitingly right in the middle of the mess on the floor.

Sarigar listens to the strange thumping sounds. Draax watches him in silence. Arien keeps an eye on the stairs leading above, but nothing dares to stick out its ugly head from the upper floor. Setanos watches the outside of the inn, but likewise nothing catches his attention.

Thump, thump. Even though Feng is moving furniture nearby Sarigar's keen ears recognize the noise. It sounds like footsteps - two pairs of footsteps, actually. Somebody or something is unhurriedly walking inside the building. One pair of footsteps seems to be growing fainter and fainter, while the other moves about a bit and then stops.

Silence.

Sarigar looks at the steps leading up. Sahuagin were here, many pairs of webbed feet. In the usual muddy mess left behind after their passing the beast man sees tracks of different kind. Three pairs of boots. Taur's hoofs. Strange imprints of skeletal feet, no doubt left behind by some kind of undead. A very faint stench of rot lingers in the air.

[Everyone please check your mail. 0:00]

Tratain AC 24 HP 59/59 
Monday February 23rd, 2004 12:10:29 PM

Tratain says to the others "Can either Arien or Setanos Move that run useing a spell? It's probably glyphed like last time, and I'm not sure what sets it off, The rug moveing or us getting closer to it. If I can see it I can attempt to dispell it and hopefully we can get in without them knowing we are here. If moveing the rug does set it off we'll need to hurry."

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Monday February 23rd, 2004 12:50:26 PM

Setanos nods at Tratain with a simple "Lemme give it a try". He then casts a simple spell, and tries to push the carpet out of the way from range.

OOC: Cast mage hand, try to drag the carpet.

Spells Currently Memorized:
0:[<>Mage Hand*],<>Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, False Life, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Sarigar  d20=19
Monday February 23rd, 2004 2:15:49 PM

Sarigar barks out a command to Black Paws who begins sniffing around the room, trying to spot the people Sarigar believes to be invisible (19+ for Black Paws search, scent allows him to get general direction on even invisible targets and if within 5 feet, can pinpoint location. I don't have Sarigar's sheet here at school, but I believe Blackpaws gets a +3 to search).

"Hoof men, Shark men and skeletons have been walking on these stairs. I can still catch their scent."

Sarigar's places his back more to the wall and scans the room, as if he were trying to see the unseen. He waits until Black Paws finds him a target or determines that there is no longer anyone in here with them. He crouches low, ready to pounce or roll as the case may warrant.

Draax AC25, HP89 
Monday February 23rd, 2004 8:50:42 PM

When Tratain speaks Draax turns his away from the feral and his companion to watch Setanos cast a spell on the rug. His attention is quickly returned to the wildman when he barks his command to the wolf. When Sarigar speaks in a language that Draax can understand the warrior readies his shield and draws his thundersword.

Draax stands perfectly still while following the wolf with his eyes. He balances himself on the balls of his feet, ready to sprint if Black Paws detects something or someone.


Arien (Mage Armor AC 21) HP: 41 
Tuesday February 24th, 2004 2:12:51 AM

Arien continues watching the stairway as he works on an idea. Even if they go down the back way to the school there was nothing to prevent the Son's from coming up the main way and sneaking down behind them. After a moment, Arien voices his concerns, "Guys," he calls out just a bit louder than his normal volume, "We really ought to block off this stairway somehow so that they can't sneak up behind us. I for one would really hate to get attacked from behind again, last time almost did me in."

Searching the Inn - DM Marcin 
Tuesday February 24th, 2004 6:23:37 AM

Tratain advises to move the rug out of the way using magic. Fortunately Setanos has the right spell prepared.

The incantation is completed and the small carpet starts to slide away. No magic trap is activated; no glowing rune is revealed. The hardwood planks look nothing out of the ordinary. The trapdoor has been constructed so expertly that it actually takes some effort to notice its outline. It would be very easy to miss it if the party was not aware of its existence. There seems to be no handle and no other obvious way of opening it.

In the meanwhile Sarigar orders Black Paws to search the common room. The wolf starts to circle the chamber sniffing at the air. The wild man watches his friend carefully, ready to pounce. So does Draax, who quietly straps the shield to his arm and draws his blade.

Black Paws stops a few times, examining a dried up wine stain, a place where one of the mummies fell, and the stairs. Nothing seems to catch his interest for long.

Arien looks up the stairs and advises the party to block off the route that can potentially be used to strike at them from behind.

[Can I please have a list of tricks that Black Paws knows? 0:01]

Feng (Ac 23 Hp 96) 
Tuesday February 24th, 2004 10:07:48 AM

Feng kept on being suprised by this supposed inn. It was in the middle of knowhere but that was the point. Who would look at this place and think there were intricate and well crafted secret passageways. He wondered how long this inn was in operation before they got here and how many more like them are out there.

Draax AC25, HP89  d20+2=14
Tuesday February 24th, 2004 8:08:39 PM

Draax stands a little easier when he notices that Black Paws is not reacting to any unseen dangers.

When the trapdoor is revealed Draax moves to get a closer look. He wonders if door can only be opened from the other side or if there might be a pull out handle that is blended into the door or possibly a switch/latch that opens the door. He begins searching the kitchen for button or handle that might open it (search 14).

Hearing Arien Draax says, "I agree we should block the stairway, but lets see if we can find a way to open the trap door before we block it completely. We might have to go that way again if we cannot get this thing opened."



Rond 
Tuesday February 24th, 2004 11:40:45 PM

Rond watches warily as the others discuss what they would like to do. Rond decides to keep his mouth shut for now and see what happens.

Tratain AC 24 HP 59/59  d20+9=15 d20=4
Wednesday February 25th, 2004 12:25:13 AM

Tratain moves to the trap door and attempts to locate some way of opening it from the outside (15 Spot, 4 Search).

If no one in the group finds a way to open it from the outside Tratain will try and jamb a dagger or other flat item between the cracks and try to force it open.

Which way in? - DM Marcin 
Wednesday February 25th, 2004 4:18:23 AM

Draax and Tratain busy themselves searching the kitchen and examining the trapdoor while the rest of the party keeps wary silence.

The kitchen doesn't offer much information to Draax. He discovers that somebody spilled a bag of flour behind one of the cupboards and accidentally causes a cloud of cinnamon to rise to the air when he presses a small pouch, but no hidden handle, lever, or button is located.

Tratain has to actually hack away some wood to fit the blade of his dagger into the crack in the floor, but once he has made a leverage point he is able to crack the trapdoor slightly open. It seems that it is neither locked nor barred. Now that the panel can be grabbed by its side it could be easily flung open. [0:02]

Draax AC25, HP89 
Wednesday February 25th, 2004 9:28:59 PM

Draax feel a little embarrassed that Tratain found such a simple way of opening the trapdoor. He was thinking some much about how the door was suppose to open that he did not even think about creating their own way of opening it. He hides his embarrassment behind a compliment, "Nice going Tain, we could have been here for hours and I would have never though about prying it open."

Remembering Arien's suggestion about the stairs, Draax goes over and begins moving some of the tables and chairs to block the stairs. He moves enough to slow down anyone trying to use the staircase, but not enough that the party cannot remove the items if the group find that they will have to go that way.


Sarigar  d20+17=36
Wednesday February 25th, 2004 11:32:53 PM

Perhaps acting out of paranoia, Sarigar moves back to the entrance to the inn. Carefully, he attempts to see as much of the outside as possible, to the point of pressing up against the wall to either side of the threshold to try to look along the outside wall, from the inside.

If he doesn't see anyone of anything, he begins searching for fresh tracks just outside the door (36 Tracking).

Feng (Ac 23 Hp 96) 
Wednesday February 25th, 2004 11:37:48 PM

Feng wanted to take point but in this situation it wouldn't be best. There would be traps and other dangers besides men or monsters that would challenge them.

Tratain  d20+9=13 d20+9=14
Thursday February 26th, 2004 1:03:21 AM

Tratain says "I'm going to open the trap door all the way now if I can. Get ready."

Tratain then opens the Trap Door and see's if there is anything waiting for them down there. (13 Spot, 14 Listen)

Arien (Mage Armor AC 21) HP: 41 
Thursday February 26th, 2004 3:54:51 AM

As Draax begins to pile stuff in front of the stairway, Arien moves back so he can cover both the stairs and the kitchen should anything hostile present itself from either direction.

Precautions - DM Marcin 
Thursday February 26th, 2004 7:24:34 AM

Draax starts to put obstructions on the stairs until he is certain nobody can possibly charge down them anymore without breaking his legs. All the while Arien watches over him, standing silent vigil.

Sarigar looks outside and doesn't see anything out of the ordinary. He starts looking for tracks and finds that many feet have travelled in and out of the door. He doesn't notice footprints of any creatures that he didn't already find on the stairs. It would take about an hour to thoroughly examine the terrain around the inn for tracks.

Tratain slowly opens the trapdoor. A set of about ten stone stairs leads down into a narrrow corridor that continues into the darkness. Not much can be seen without some extra light. The walls and floor seem to be made of hewn stone reinforced here and there with wooden beams. The air coming from the cellar is stale and dusty. The stench of rot and undead is more intensive here. Sound of the sea can be heard faintly somewhere in the distance.

[Should you decide to descend this way I need a marching order. The corridor is so narrow that the party has to travel it in a single file. Characters without darkvision will not see much down there without some source of light. 0:06]

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Thursday February 26th, 2004 7:37:02 AM

Setanos looks down into the black pit. "I can take the front, but I'll need some sort of light." If there's no objections, Setanos will take the lead and head down the stairs with the party.

Draax AC25, HP89 
Thursday February 26th, 2004 9:56:05 PM

Draax lights and hands Setanos a torch if he needs it. He lets Setanos get a few feet in front of him before he begins to follow.

Tratain  d20+9=18 d20+9=27
Thursday February 26th, 2004 9:58:30 PM

Tratain pull out his goggles of night from his magic pants and puts them on. He tries to see if there is any danger he can see or hear before moveing into the passageway with the rest of the party. (Spot 18, Listen 27)

Arien (Mage Armor AC 21) HP: 41 
Friday February 27th, 2004 4:11:30 AM

Arien pulls a coin out of his pack and casts light onto it. Deciding he would rather keep his hands free for casting, he then drops the coin into a scroll tube and offers the light source to whomever would like it.

Corridor under the inn - DM Marcin 
Friday February 27th, 2004 9:25:08 AM

The party decides to descend down the narrow passageway. Tratain puts on goggles and for a moment listens in concentration to the sounds coming from below, but hears nothing but the distant music of the sea.

Setanos receives a lit torch from Draax and puts his feet on the cold stone of the stairs. Draax follows next keeping a few feet back. Tratain walks behind him, and after him Arien, who has cast a light spell on one of his coins. The rest of the group follows behind.

Light of the torch dances on the stone walls magnifying shadows of heroes into grotesque forms. The footsteps of the Hamleters resound in the corridor with faint echo. The air is stale, unpleasant, humid, and significantly colder than outside.

The passage is slightly sloping downwards. After about a hundred steps Setanos reaches what appears to be a dead end but his hand goes straight through the wall.

An illusion.

Peering through the segment of the wall Setanos sees a small rectangular cellar. Moss covers its walls, walls reinforced with dark red bricks. The floor is made of packed dirt. Several bundles of dirty old rags lay scattered on the floor as if cast aside by someone in a hurry. Otherwise the cellar seems to be empty.

Gagging stench of undead hangs heavily in the air bringing tears to the eyes. It is difficult to breathe in here.

A single door leads out of the chamber. It is made of bright wooden planks and looks as if it was a relatively new addition to the dungeon. There is a handle but no lock. It is closed.

[Check your e-mail for map. 0:09]

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Friday February 27th, 2004 9:43:02 AM

Setanos gags slightly at the foul air. "Those rags make me edgy. Good place for somethin ta be hiding there. Be ready.

Taking his greatsword, Setanos lightly taps the floor infront of him to make sure its real and not an illusion like the door. When the party is ready, he steps into the room.

OOC: Poke around square C-11 (the first square after the illusionary wall)



Draax AC25, HP89 
Friday February 27th, 2004 3:08:20 PM

Draax will waits until all of Setanos disappears through the illusion before stepping through himself.

Sarigar (AC19, HP78), Black Paws (AC17, HP33)  d20+28=36 d20+23=40
Friday February 27th, 2004 10:41:19 PM

Seeing that everyone has begun to descend through the trap door and a search outside would be far too time consuming, Sarigar moves over into the kitchen and up to the trapdoor.

The stench arising from the pit causes him to gag and sneeze, but girding himself up, he begins stepping down into the darkness. He edges Black Paws ahead of him as he wants to provide a buffer for his companion should someone come up behind him.

Unless someone says not to, Sarigar will pull the trapdoor closed behind him.

He uses the light the others are carrying to allow him to see in the darkness. He begins prowling (Hide 36, Move Silently 40), knowing full well that the others are being far less stealthy, but he may still provide some form of surprise should the need arise.


Feng (Ac 23 Hp 96) 
Sunday February 29th, 2004 11:11:49 PM

Feng takes up the rear, double axe flaming to provide light to those that need it. While he doesn't the weapon is rather large and puts out as much light as a torch. The down side is that it lets their enemies know where they are.

Tratain AC 24 HP 59/59 
Monday March 1st, 2004 12:09:56 AM

Tratain makes himself ready for battle if they should meet any enemies in the room.

In the cellar - DM Marcin 
Monday March 1st, 2004 3:45:20 AM

One by one the party steps into the room. With so many people wielding large weapons the small cellar suddenly becomes quite crowded. Setanos is the first one to enter, greatsword in hand. His probing of the floor does not reveal any concealed surprises. He casts a suspicious glance at the piles of rags but there seems to be no room for anything to hide under them - maybe except for a small mouse.

Draax and Tratain step in, followed by Feng, who is wielding his flaming axe. The rest of the party follows their steps with Black Paws and Sarigar bringing up the rear. Sarigar moves with great stealth.

Now that light is brought into the chamber it is possible to see its contents more clearly. Filthy straps of cloth can be seen trodden into the floor here and there. A blackened, broken spike has been tossed away to one of the corners. It looks deceptively like one of the metal grafts party has found on the mummies.

A moment passes and the only thing that assails the Hamleters is the unbearable stench. It appears that this room of the dungeon will not be contested for.

[Same map as in the last post. 0:10]

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Monday March 1st, 2004 7:19:25 AM

Setanos looks back to the rest of the party. "Check the piles and move on to the door?"

If the party agrees Setanos will examine one of the piles with a few prods, and then move to the door, although he will not open it until the party is ready.

Sarigar  d20+28=43 d20+23=41
Monday March 1st, 2004 11:10:14 AM

Attempting to keep his composure, Sarigar finds himself trying to keep from gagging and outright vommiting from teh stench. He takes a deep breath, through his hand, hopefully to keep out some of the stink, and holds it. Quickly, he removes his backpack and unlike the last time he dug into it, he pulls out a sack and tears it into a couple pieces. He ties one over his nose and mouth like a mask, places the rest of the peices back in the pack, and redons the satchel. Finally, he exhales and begins to breathe easier, though he's obviously still affected somewhat by the smell.

He slips back against the wall and attempts to start prowling again (Hide 43, Move Silently 41). He positions himself so that he can keep an eye on the rags that Setanos prods and the door leading deeper in to the dungeon.

Draax AC25, HP89 
Monday March 1st, 2004 8:11:14 PM

Draax nods his head in agreement with Setanos, suggestion about the rags. He thinks about probing one of the piles himself, but decides not to. He keeps his thundersword and shield ready and watching the pile that Setanos touch while trying to look everywhere else at the same time. If they get no surprises he will follows Setanos to the door.

Feng (Ac 23 Hp 96) 
Tuesday March 2nd, 2004 12:15:13 AM

Feng looks around the room and notices that Sarigar is gone. He wants to ask where he may have gone but doing so could ruin everything if they were being observed. Feng closes his eyes and tries to feel any evil in the room.

OOC: Detect Evil.

Arien (Mage Armor AC 21) HP: 41  d20+8=12
Tuesday March 2nd, 2004 1:50:35 AM

Arien sticks close to Feng, knowing that where the Paladin went trouble usually followed. While the others examine the rags Arien takes a look at the room to see if anything interesting jumps out.

(Spot check of 12)

Rond departs - DM Marcin 
Tuesday March 2nd, 2004 3:50:45 AM

Rond has been nervously looking back for some time now. "Look, this simply will not do" he whispers. "I have a very bad feeling about leaving our backs unprotected as we are about to. It would be bad enough with the necromancers and their undead who could easily follow us and attack from behind, but with the dark elves we left in the cave it might prove downright suicidal. Somehow I don't trust her to keep the word she gave us."

"All my instincts tell me we need a sentry left behind. I'll be on the surface watching the inn. If any trouble comes my way I will lure it away from you, or at least make enough noise to warn you."

"You just keep safe, find Renik, and don't get yourself killed, hear?" With that Rond turns back and disappears through the illusionary wall. His steps can be heard for a moment as he walks down the corridor. A trapdoor is opened and, a moment later, slammed shut.

Setanos prods one of the piles, rising a small cloud of dust particles. Or at least one would hope it is dust. Then he and Draax move to the door. Sarigar makes a mask out of a torn sack and puts it over his mouth. It helps a bit, but Black Paws starts to whine quietly. The air in the cellar must be torturing his sensitive nose.

Feng slowly turns around the room, trying to sense evil. Arien stands nearby, attempting to see anything unusual. Neither finds anything new.

Lights of the torch and flaming axe dance on the faces of Hamleters as they gather by the door.

[Same map as in the last post. 0:11]

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Tuesday March 2nd, 2004 7:35:57 AM

At Ronds words Setanos throws a look that can only be taken one way. Ronds decision to hide a few fights back and now this have made up Setanos's mind on the matter. Still he holds his tongue, for he understands that not everyone holds the same values he does.

Looking at his remaining companions, he gives a grim and determined nod. "We've no one to do any fancy lock fiddling with this door, so I'm of a mind ta just open er up and see what happens."

If the party agrees, when everyone is ready Setanos will open the door wide.

Tratain AC 24 HP 59/59  d20+9=28
Tuesday March 2nd, 2004 1:01:26 PM

Tratain follows close to Setanos listening at the door to try and hear if anything is behind it. (Listen 28)

Draax AC25, HP89 
Tuesday March 2nd, 2004 4:07:00 PM

Draax does not understand Rond's decision, but hopes he knows what he is doing. Draax stands to the side of the door (D7) with his sword and shield ready. "I agree, lets open it and see what we've gotten ourselves into."

Deeper into the dungeon - DM Marcin 
Wednesday March 3rd, 2004 3:14:41 AM

Tratain puts his ear to the door and listens for a moment. The only sound that can be heard is the gentle talk of the sea.

Setanos decides to open the door. It swings inwards almost without a noise. Another corridor is revealed, this time more wide than the secret passage. It continues to both left and right, but to the left there seems to be a dead end just a few steps away. When Setanos looks to the right he notices that a small, pale, white glowing crystal has been set in the ceiling about 40 ft away to the right. Its dim illumination coupled with the light of the lantern reveals three more doors spaced evenly along the wall of the passage. From party's current position each looks very much like the one that has been just passed through. One of them is open, but no extra light is coming from the room it leads to. Just on the border of vision it can be seen that further passage down the hallway is blocked by yet another door.

This part of the complex seems to be well kept and does not reek as bad as the room the party is in. In fact, a hint of exotic and not at all unpleasant smell hits Setanos' nose. It smells like incense.

The walls here have been reinforced with bricks, but are dry and clean. The floor has been paved with stones. The voice of the waves is louder here.

[Map coming by e-mail. 0:12]

Setanos (AC 19 HP 83/83) [Extended Mage Armor]  d20+8=10
Wednesday March 3rd, 2004 11:58:04 AM

Setanos looks down the corridor, bracing for combat. He takes a moment to listen, then proceeds down the hallway with the party, stopping a few feet from the first door.

OOC:
Listen check : 10!

Sarigar(AC19, HP78), Black Paws (AC17, HP33)  d20+28=34 d20+23=43
Wednesday March 3rd, 2004 1:23:10 PM

Finding that the smell in the hall is far less disgusting, Sarigar is more than happy to bring Black Paws into it to releive him of his sensory agony.

He follows stealthly through the hall, trying to stay at the light's edge or in any shadows that are cast by the party or other objects (Hide 34, Move Silently 43).

ooc: Didn't know if my other Hide and Move Silently rolls would hold up, so I rerolled them.

Arien (Mage Armor AC 21) HP: 41  d20+7=22
Wednesday March 3rd, 2004 2:18:59 PM

Arien also moves into the new hallway, sticking close to the wall. He definetly doesn't want to be attacked from behind again. Arien concentrates, trying to hear past the waves in case anything should be waiting further down the hallway.

(Listen check = 22)

Feng (Ac 23 Hp 96) 
Wednesday March 3rd, 2004 4:36:54 PM

Feng says a silent prayer for Rond as he departs. As they pass into another empty room, Feng begins to worry. Before they had been chased by hordes of enemies now there are none.

"I don't like this. It is too empty. Where are the forces that nearly overwhelmed us before?"

Draax AC25, HP89 
Wednesday March 3rd, 2004 5:01:33 PM

Draax moves down the hall a couple of feet behind Setanos. He nods his head in agreement with Feng's statement. He stops a little away from Setanos and stands ready.

Advancing down the hall - DM Marcin 
Thursday March 4th, 2004 8:14:58 AM

Setanos strains his ears to hear something - anything! But the corridor is unnervingly quiet (if you don't count the sea, that is). Then he cautiously advances towards the open door. The rest of the party follows, with Draax staying just a few steps behind him, followed by Arien and Feng. Tratain brings up the rear.

Even as Feng voices his concern about lack of opposition Arien thinks he hears a noise somewhere far off. It echoes as if it was coming from another part of the complex. It sounds as if somebody just dropped a heavy crate or a large shelf was overturned.

Sarigar moves ahead of the party and goes through the hallway almost to its end. The exotic smell is more intensive here. It reminds the wild man of the aroma of the sap of cedars and pines. The pair of closed doors on the side of the corridor looks very much like the one that has been just opened - simple doorhandles but no keyholes. The one blocking the passage down the hall is more stout: oak braced with iron. There is some kind of iron lock on it that looks like a grotesque face of a daemon. The keyhole is its mouth and the doorhandle is its nose.

Both Sarigar and Setanos are in position to take a look into the cellar the open door is leading to. It is somewhat smaller than the one just left by the party. The whole room is cluttered with all kinds of magical paraphernalia. Shelves, tables, barrels, and bins are full of books, parchment, candles, jars with pickled who-knows-what, stuffed animals, and all kinds of other magical trinkets. It is hard to tell more after just a casual glance inside. Nobody seems to be in the room right now, but it looks as if it has been very recently rummaged through.

[Yes, if you decide to sneak please roll skill checks every time you post.]
[Everybody make Listen checks please. Map coming by e-mail. 0:13]

Tratain AC 24 HP 59/59  d20+9=23
Thursday March 4th, 2004 10:58:10 AM

Tratain Follows the others down the corridor, attempting to listen for any noises that are out of the ordinary (Listen 23)

Also remembering that the Drow said the school was guarded my illusions he runs his right hand along the wall as they move down the corridor to make sure that the wall is solid and not an illusion hiding something.

Sarigar(AC19, HP78), Black Paws (AC17, HP33)  d20+13=33 d20+28=40 d20+23=43
Thursday March 4th, 2004 11:01:35 AM

Prowling (Hide 40, Move Silently 43 (Nat 20))up to the door at the end of the hall. He listens carefully at the door to determine if anyone awaits just beyond (Listen 33 (Nat 20)).

If he hears nothing, he motions for the other to move closer.

If he does hear someone or something moving in the area beyond, he motions for them to hold (and hide if it sounds like they might be coming through the door soon).

ooc: Just have to say it. HOLY COW!!! 2 nat 20s in 3 rolls. Wish I could roll like that in the house game.

Feng (Ac 23 Hp 96)  d20+1=8
Thursday March 4th, 2004 11:15:25 AM

Feng moves closer and runs his hand across the iron bound oak door. The more of this place he saw the more it puzzled him.

ooc: 8 on listen check

Draax AC25, HP89  d20+3=6
Thursday March 4th, 2004 5:07:49 PM

Draax moves closer to the door and looks into the cellar. He concentrates on locating any dangers and does not really pay too much attention to any sounds that he might have heard if he was listening. (listen check 6)

Setanos (AC 19 HP 83/83) [Extended Mage Armor]  d20+8=22
Thursday March 4th, 2004 7:30:23 PM

Setanos looks back at his companions to see from their faces if any have heard anything, since he has clearly not.

He strains to listen again.

OOC:
Listen check 22

Arien (Mage Armor AC 21) HP: 41  d20+7=18 d20+4=22
Friday March 5th, 2004 4:40:24 AM

Arien stops when he hears the faint noise and listens more to see if anymore noises are forthcoming. Arien then whispers to the party the about the noise he had heard and any more that he might of caught. Arien creeps along the wall after that still listening for any noises.

(Listen check 18, Move Silently 22)

We are not alone - DM Marcin 
Friday March 5th, 2004 9:36:32 AM

Suddenly wary that danger might be lurking somewhere close the party starts to move with stealth. Tratain, Feng, Sarigar, and Arien advance to the oaken door. Tratain does not find any illusions on the way.

Draax and Setanos stay by the door to the arcane storage. Closer inspection reveals the room to be a magazine for spell ingredients, alchemical reagents, parchments, and such. Lots of components for low level spells are scattered on the floor. Nothing stands out from the mess this room is in.

Sarigar hears a muffled cough behind the door. It sounds as if someone or something was behind it, but not very close. In fact, it echoes as if the chamber the door was leading to was quite large.

[Same map. 0:14]

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Friday March 5th, 2004 11:52:47 AM

Setanos takes a moment whisper to the party "Should we prepare with spells before going further?"

He then moves to the door, ready to go when the party agrees.



Draax AC25, HP89 
Friday March 5th, 2004 8:55:24 PM

Draax takes one last look into the storage room before joining the others at the door. "Yea, now would probably be the best time to prepare ourselves."

Arien (Mage Armor AC 21) HP: 41 
Friday March 5th, 2004 9:19:52 PM

Arien considers a moment before saying, "I can make someone invisible and they will stay that way until the spell ends regardless of whether they attack or not. I can also enlarge two people making them bigger and stronger. I anyone wants one of these spells cast on them let me know now."

Feng (Ac 23 Hp 96) 
Friday March 5th, 2004 11:33:49 PM

"I will draw them. Hide yourself the best you can. When they attack we can try to flank them and hold this position. Even if they have a large force, only a few can get through the door at a time." Feng says quietly.

Sarigar(AC19, HP78), Black Paws (AC17, HP33)  d20+28=32 d20+23=33
Sunday March 7th, 2004 9:22:18 PM

Sarigar steps to the side of the door and presses into the corner, trying to disappear into it (Hide 32, Move Silently 33). He gestures to Black Paws to guard near the door into this hall.

He gives a gesture to Arien that he wants not spells on him at this time. Then nods to Feng when he feels he's ready.

Tratain AC 24 HP 77/77 [Endurence] 
Monday March 8th, 2004 12:28:57 AM

Tratain quietly Casts Bear's Endurence on Himself as it seems that the party will not progress much further into the School without running into opposition. He then takes up position and waits for Feng to open the door.

------------
Endurence Round 1 of 90

------------
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Bless; Sheild of Faithx2; Divine Favor;Prot. From Evilx2(Sanctuary)
2nd Level: Endurencex2*; Bull's Strength; Remove Paralysis;Align Weapon(Spiritual Weapon)
3rd Level: Invisibility Purge; Prayer; Dispel Magicx2;(Protection from Energy)
4th Level: Freedom of Movement; Divine Power;Death Ward;(Spell Immunity)
5th Level: Quickened Divine Favor; Rightous Might;(Flame Strike)

A moment of silence before the storm - DM Marcin 
Monday March 8th, 2004 5:44:29 AM

Feng moves to the door and gets ready to open it, while Sarigar does his best to conceal himself in the corner. Setanos moves as close as possible to the end of the hallway, but the wide backs of the paladin and the wild man pretty much take up all the space there is in front of him.

Draax stands ready next to Setanos. Arien and Tratain bring up the rear, with Black Paws pacing nervously behind them. The wolf's instincts allow him to sense that trouble is coming.

The party discusses strategy. Feng readies himself to open the door. Tratain makes a complicated gesture and spends some of his magic. [Sorry friend, unless the spell is silent you can't cast it quietly. You need to speak in a firm tone of voice.]

Maybe it's just the imagination or adrenaline flowing through the veins of Hamleters, but the silence behind the oaken door suddenly becomes wary and tense, as if someone or something was intently listening.

Black Paws bares his teeth and quietly growls.

[Map coming by e-mail. 0:15]

Setanos (AC 23 HP 83/83) [Extended Mage Armor, Shield] 
Monday March 8th, 2004 7:23:41 AM

Setanos notices the silence from the other side of the door, and figures the chance of surprise is gone.

He casts a minor spell, and readies for combat.

OOC: Cast Shield spell.

Spells Active
Shield : 1 of 70 rounds.

Spells Currently Memorized:
0:[<>Mage Hand*],<>Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], <>Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, False Life, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Draax AC25, HP89 
Monday March 8th, 2004 11:30:51 AM

Not really thinking that the party had any chance of surprising their host, Draax remains calm and ready. To Arien he say, "I think you should do the invis spell on yourself because of that big target that is hanging on your chest (says with a smile). I will take an enlargement once we find out what's on the other side of this door, but I do not want to be enlarged now and find out the space is too small to move in. If you get a chance once we know how much room we will be operating it, then hit me up with one, but if you do not get the chance that is OK too."

Arien (Mage Armor, Shield AC 25) HP: 41 
Monday March 8th, 2004 2:21:04 PM

Arien takes the moment before the door is opened to fortify his defenses by casting an extended Shield spell on himself.

Spells
Shield: 1/180 rounds
Mage Armor: 18 hours

Tratain AC 24 HP 77/77 [Endurence]  d20+9=15
Tuesday March 9th, 2004 12:27:04 AM

Tratain readies his Warhammer and Shield and prepares for when the door is opened. He attempts to hear what is going on on the other side of the door. (Listen 15)

Feng (Ac 23 Hp 96) 
Tuesday March 9th, 2004 12:36:28 AM

Feng redies his axe and opens the door, tensing for the expected blow.

Inside the underground academy


Enemy sighted! - DM Marcin  d20+1=4
Tuesday March 9th, 2004 8:41:50 AM

Both Setanos and Arien take a moment to weave shielding spells. One by one two disks of force materialize protecting the casters from harm. Meanwhile Tratain readies his warhammer and shield. With his friends nearby reciting arcane phrases it is difficult for him to catch any sounds from behind the door.

Feng puts his hand on the handle and presses it. The lock opens with a click and the door is swung to the side revealing the room behind it.

A wave of stale, salty air hits the nostrils of the party. Short corridor opens into a large, round chamber. Multiple hallways and a stairway lead off in different directions like spokes from a wheel. Sound of waves comes from the wide stairway leading down into darkness. The round door the party previously used to enter the complex has been closed.

Last time the Hamleters were here the room was dark, but this time it is illuminated by several oil lamps placed in holders on the walls.

Right in the center of the room a dark, robed figure stands staring directly at the heroes. The light of Feng's flaming axe dances briefly in its huge, wet, fishy eyes. Its face is covered with scales.

A sahuagin.

A fraction of a second passes.

Then the figure drops some stuff it was holding in its hands to the floor. There is a sound of broken glass. With a shriek the stranger turns away and bolts towards the staircase, its webbed feet flapping on the flagstones of the floor.

[Feng and Sarigar, being closest to the door, can make a Dex check DC4. A character who is successful can take a standard action while the stranger is still in M10.]

[Then the sahuagin (assuming he is still alive) moves to M4. He keeps running and doesn't look back.]

[After that everyone (including Feng and Sarigar, no matter what was the result of their Dex checks) can take a round worth of actions.]

[Everyone please make a Listen check. Map coming by e-mail. Characters not shown on the plan can assume they are within 5ft of F17. 0:15.1]

Sarigar(AC19, HP78), Black Paws (AC17, HP33)  d20+4=16 d20+13=32 d20+3=18
Tuesday March 9th, 2004 11:21:53 AM

Sarigar dashes into the room (Dex Check 16) and attempts to trip the fleeing Sahaugin (Touch Attack AC32, Opposed Str or Dex check 18).

For the moment, partly since he's now most likely out of sight of Black Paws and he wants to try to keep this relatively quiet, Sarigar doesn't call for him.

Oops, been forgetting my spell:

Memorized:
Magic Fang

ooc: I suspect that I take an AoO from that. I have Improved Unarmed Combat that doesn't provoke in normal combat, but Trip says you provoke unless you have Improved Trip.

Setanos (AC 23 HP 83/83) [Extended Mage Armor, Shield]  d20+8=26
Tuesday March 9th, 2004 8:46:11 PM

Setanos charges into the room, moving close to the enemy and trying to block its escape.

OOC: Listen check, 26

Spells Active
Shield : 2 of 70 rounds.

Spells Currently Memorized:
0:[<>Mage Hand*],<>Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], <>Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, False Life, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Draax AC25, HP89  d20+3=23 d20+5=10
Tuesday March 9th, 2004 8:57:35 PM

(Listen check 23 natural 20) Draax wonders what the sahuagin dropped before bolting. He looks toward the glass to see if there are any visible effects or residue (spot check 10). When given a chance Draax will move to J11 and take a quick look around making sure he takes mental notes of the visible exits and the ceiling.

Feng (Ac 23 Hp 96)  d20+3=7
Tuesday March 9th, 2004 9:22:52 PM

Feng sees the sahuagin and runs after him. If they can't catch him then things will get much worse.

OOC: dex check 7

Pursuit - DM Marcin 
Wednesday March 10th, 2004 4:55:03 AM

The robed Sahuagin turns away from the heroes and starts to flee, but he is too slow! Sarigar pounces after him and manages to catch him just as the fish-man puts his foot on the first of the stairs. Thrown off balance, the enigmatic enemy falls heavily on his face. There is a thud and a scream of terror and pain. [No AoO as the enemy was unarmed.]

Feng catches up with Sarigar, but his heavy armor slows him down considerably and there is no time for him to do anything else.

Setanos runs after the pair of his friends, but has only enough time to make it to the middle of the chamber.

Draax cautiously advances inside, keeping his back to the wall. He casts a casual glance at the items left behind by the fleeing foe and sees broken jars, a few pages parchment, and a spilled inkwell. There seem to be no other exits from the room but the six hallways, the staircase, and the round door (now closed). The ceiling is clean and unusually smooth. One can't help but wonder how it can support the weight of all that stone overhead without any pillars in the round chamber. The massive hook that the chain-wielding skeleton used to hang from is set in the middle of the ceiling.

Tratain, Arien, and Black Paws remain in the hall, moving a little closer to the open door.

The robed monster scrambles to his feet [provoking AoO] and continues its escape while jumping two steps at the time [again, provoking AoO as he moves away]. "Eeeek! They're coming! Master!" he shrieks in strangely pronounced Common. It sounds as if his mouth was full of water. [Unless his flight is interrupted, the sahuagin ends his move in B15 on the second map.]

As Sarigar and Feng look down the staircase they see that it continues deeper into the complex, only to turn to the right after twenty steps or so. The descent is very gradual and the steps are well worn. The sound of the sea echoes loudly in the tunnel. Flickering, red light is coming from behind the bend of the corridor, illuminating another robed figure standing on the stairs [B8]. The second stranger shouts with very similar accent: "No! Too early! Master! They are here! Hurry up! Master!" With that he withdraws behind the bend of the stairway and disappears from view.

[Listen checks everyone. Maps coming by e-mail. 0:15.2]

Sarigar(AC19, HP78), Black Paws (AC17, HP33)  d20+13=21 d20+13=26 d3+3=5 d20+13=28 d20+3=15
Wednesday March 10th, 2004 12:06:03 PM

Sarigar barely glances down the stairs, focusing most of his attention on his current prey. He does hear the words of the one further down (but they don't really sink in), and half listens to what happens after it disappears from sight (Listen 21, but applying a -5 penalty to myself for not paying full attention for a total of 16).

As his prey attempts to scramble to his feet, Sarigar swings for the back of his head with a noticable thump (AC26, 5HP real damage).

Assuming Feng will also take a swing as it stands up, if his blow does not take the shark man down, Sarigar will attempt to trip him again (Touch Attack AC28, Opposed Str or Dex check 15).

Realizing that stealth is pretty much not an option any longer, he barks out for Black Paws to heel (come to him in essence).

Spells Memorized:
1: Magic Fang

Draax  d20+8=24 d20+3=23
Wednesday March 10th, 2004 4:46:38 PM

Seeing no immediate danger from the dropped content or from the ceiling and doors, Draax gets ready to charge after the robed monster with the others. He takes a half step towards the stair when he is sure he heard a faint sound coming from one of the doors (E9). Notices everyone's attention on the fleeing Sahaugin Draax uses his hands to indicate that something is behind the door, but does not really expect any of his mates to see him.

Letting his curiosity get the better of him and also not wanting an enemy at their backs. Draax attempts to move silently (MS check 24) towards the door and try to discern what's on the other side before trying to open it (listening check 23 natural 20).


Draax AC25, HP89 
Wednesday March 10th, 2004 4:49:40 PM

(OOC: Forgot to include AC and HP for previous post)

Arien (Mage Armor, Shield AC 25) HP: 41  d20+7=18
Wednesday March 10th, 2004 8:22:34 PM

Arien moves into the room and takes a look around, making sure nothing was lurking around waiting to spring out.

(Listen check 18)

Feng (Ac 23 Hp 96)  d20+16=26 d8+8=12 d6=1
Wednesday March 10th, 2004 11:19:43 PM

Feng watches the sauhagin scramble to his feet and attempt to get away. Thing will be so very bad if that happens. Feng swings his axe, trying to bury it in the creatures back.

ooc: hit ac 26 for 12 normal and 1 fire

Tratain AC 24 HP 77/77 [Endurence; Spell Immunity:Fireball,Lightning Bolt] 
Thursday March 11th, 2004 12:25:44 AM

Tratain Casts another spell upon himself readying himself for the battle to come. (Cast Spell Immunity Fireball, Lightning Bolt)

Tratain then advances as far as he can after his comrades.

The enemy is brought down - DM Marcin  d20+14=31 [Sarigar's Handle Animal]
Thursday March 11th, 2004 6:53:49 AM

Working in cooperation Sarigar and Feng quickly and efficiently deprive the sahuagin of his life. The body of the fish-man collapses to the floor, its back cleaved in half. Dark blood starts to flow down the stairs.

The wild man barks out, and his wolf obeys the order, jumping to its feet and quickly trotting over to its master. [For future reference: this action requires a Handle Animal check.]

Draax sneaks to the door. The noise of fight that is going on nearby conceals his moves. This door is made of old, black wood, and has two intricate locks on it. Draax puts his ear to the planks and, despite all the noises and distractions, thinks he hears somebody breathing on the other side.

Arien walks inside the room and takes a look around. He scans the chamber in the light of the lamps on the walls and Setanos' torch, but he does not notice anyone but his fellow adventurers.

Tratain, freeing his hand for a moment by holding warhammer in his shield arm, activates another spell, and is the last one to enter the room.

Low chant that some of the heroes heard coming from the staircase increases in volume so that now everyone is aware of it. It sounds like a couple of voices - human voices, not sahuagin - rhytmically shouting strange words. "Aea, Gulba, Markoth, Vele" echoes through the room.

[Friends, I would like us to be a little more careful with the flow of information. For example, if your character tries to communicate something through a gesture, it would be better to describe the gesture, not its meaning. Either that or use Bluff.]
[Again, Listen checks please. Map is coming by e-mail. 0:15.3]

Setanos (AC 23 HP 83/83) [Extended Mage Armor, Shield] 
Thursday March 11th, 2004 7:53:53 AM

Setanos looks over at Draax, seeing his interest in the door.

"We ga chant'ng comm'ng round that corner, Arien, if ya got a spell that can jam that door so tha dune come up behind us, do it. Sounding like we wanna get roun that corner for tha party really gets goin."

With that he casts another spell, and moves up the hall way, stopping just before it turns so he remains in cover till the rest of the party is ready.

OOC: Cast Heroism and move up the hall

Spells Active
Shield : 3 of 70 rounds.
Heroism : 1 of 700 rounds.

Spells Currently Memorized:
0:[<>Mage Hand*],<>Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], <>Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, False Life, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], <>Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}



Sarigar(AC19, HP78), Black Paws (AC17, HP33)  d20+14=27
Thursday March 11th, 2004 11:11:45 AM

Sarigar looks confusedly around at the others; particularly Tratain and Setanos as they chant their funny words and sees whatever visible spells effects may take place. He's unaccustomed to being around spell casters and is a little taken aback. Although he can cast some spells, most of what he can do has little noticeable effect.

Although his natural edginess wants him to move up right behind Setanos, having seen his magical display, he decides to hang back a bit. He pats his leg firmly while looking directly in Black Paw's eyes to bring and keep his brother close at his side (Handle Animal 27). Black Paws does a half-turn and takes his place at Sarigar's side, alert and ready to follow his brother.

He then looks to Feng and finally takes full note of his flaming weapon and looks on partly in awe and trepidation. Despite his unease, he waits to see what Feng does as he still views Feng as the Alpha of the group.


Draax AC25, HP89  d20+3=18
Thursday March 11th, 2004 9:13:05 PM

Hearing the breathing behind the door Draax wonders what manner of creature might be behind it. He looks at the locks and knows that it is beyond his ability to open them without force. He feels the urge to do something stupid when Setanos words remind him of why they are here and the dangers that might lurk behind the door. As he hears the chanting he moves to rejoin the rest of the party knowing that his sword will be needed and hoping that the locks will hold whatever is behind the door long enough for the group to achieve their goal. (listen check 18)

Feng (Ac 23 Hp 96) 
Thursday March 11th, 2004 10:42:19 PM

Feng pulls his axe from the dead creatures back. He raises it slightly and nods to Sarigar. He knows he would not have taken the thing down so quickly on his own. While they made some noise it was so much better than letting it sound the alarm. Feng is about to say something when he notices the others huddle near the door. Feng walks forward slowly and says nothing.

Arien (Mage Armor, Shield AC 25) HP: 41  d20+7=16
Friday March 12th, 2004 1:22:32 AM

"Sadly I do not have a way to jam the door as of yet but I do think I have a way to get an edge for awhile." That said Arien casts Greater Invisibilty on himself and moves up the staircase.

(Listen Check = 16)

Spells active:
Mage Armor 18 hours
Extended Shield 3/180 rounds
Greater Invisibility 1/90 rounds

A moment of hesitation - DM Marcin 
Friday March 12th, 2004 3:23:01 AM

Setanos drops the torch and invokes powerful mind magic. Then he starts walking down the stairs, intent on stopping just before the corner, but has enough time to traverse only about a third part of the way. [You need a free hand to cast this spell.]

Sarigar orders Black Paws to follow him. The wolf obediently comes to his side and will try to keep close. Black fur glistens in the light of the lamps on the walls.

Draax moves away from the door and rejoins the party. His companions are now quite spread over the complex: some descending down the stairs, some remaining in the round chamber.

The paladin starts to slowly walk down the stairs, paying attention not to slip on the pool of blood. The flame of his axe burns green for a moment as it cleans itself from sahuagin ichor.

Arien casts yet another spell and silently fades from view. His quiet steps can be heard descending down the staircase.

The chanting continues. A human voice comes from below. It is hard to hear the exact words because of the noise of the sea, but some phrases can be figured out.

"...accept our sacrifice..."

"...intruder, who dared..."

"...blood to give us..."

[Go ahead and take two rounds worth of actions. Map is coming by e-mail. 0:15.4]

Feng (Ac 23 Hp 96) 
Saturday March 13th, 2004 11:15:00 AM

"I think I should take the lead. Let whatever strikes against us meet my blade first. That way your magic will be more useful and the rest of you will be able to get into a better tactical position. Besides in my armor I'm not as fast as the rest of you and I don't sneak very well."

Arien (Mage Armor, Shield AC 25) HP: 41 
Saturday March 13th, 2004 5:32:59 PM

Arien continues down the staircase and peeks around to the corner. If he can see the group chanting Arien will measure the distance between them to decide what spell to use.

Spells active:
Mage Armor 18 hours
Extended Shield 4/180 rounds
Greater Invisibility 2/90 rounds

Draax AC25, HP89 
Sunday March 14th, 2004 4:10:45 PM

Still holding his sword in one hand and his shield in the other, Draax moves down the stairs and follows behind Feng. He hopes that the group can get to the chanters before they finish whatever they started with the chanting.

Sarigar(AC19, HP78), Black Paws (AC17, HP33) 
Sunday March 14th, 2004 7:21:54 PM

Sarigar follows behind Draax with Black Paws by his side (or just behind if space it too tight).

Tratain AC 27 HP 77/77 [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt] 
Sunday March 14th, 2004 10:08:20 PM

Tratain casts shield of Faith on himself then follows the rest of the group now ready for combat.

---------------------
Endurence Round 6 of 90
Shield of Faith Round 1 of 90
Spell Immunity Round 3 of 90 Minutes

Dark ritual - DM Marcin  d20+1=6 [secret roll]
Monday March 15th, 2004 3:14:35 AM

The paladin continues his descent down the stairs, leading the party into yet unexplored depths of the necromantic college. The stairway is well worn. The air is salty and tainted with stench of rotten fish. The odor grows stronger with every step.

Feng feels the presence of Arien by his side, though the mage is invisible and all that betrays his location are quiet breaths and rustling of his clothes. [Please refer to map for distance calculations. Each square is 5ft on the side. Also, please check if the duration of your Greater Invisibility is correct.]

Draax keeps close behind the paladin, ready to support him when the combat breaks out. The wild man is nearby, his wolf brother trotting right behind him.

Tratain fires up another protection and tries to keep up with the rest of the party. When the main group turns around the corner he is only about ten steps behind.

Setanos stands on the stairs in silence, looking around.

First Arien, then Feng, and finally everyone but Tratain and Setanos round the corner and stop. A vast cavern opens ahead of them. About half of it is occupied by a dark, underground lake. Or maybe one would think it was a lake if its surface wasn't moving up and down, obviously in conjunction with the waves beating on the cliffs somewhere outside. The water is black and murky. Dirty, yellow foam floats on its surface.

It seems that the other half of the cave has been converted into some kind of underground dock. Two wooden constructions reaching into the water bear resemblance to unloading platforms one can find on a normal wharf. It seems that some of the walls have been worked on in order to create some kind of storage area. Barrels, crates, chests, and other containers of various shapes and sizes have been left standing by the walls. The space between wall and water seems to be more narrow further down the cave. There is an opening in the wall on the far end of the cave. Red light is coming out of it as if a large fire was burning inside.

A strange machinery has been set up on the furthest end of the cavern. It is quite large and higher than a man. On the first glace it looks like a chaotic and random collection of boxes, slabs of stone, metal trinkets of all kinds, all connected one to another with tubes, wires, and ropes. Strange symbols have been painted all over it with red paint. Or at least one would hope it was paint that was used to make those symbols. More than ten oil lamps have been placed around it and lit, illuminating the whole cave. A human sized body, wrapped completely in white bandages, is strapped to its center.

Five old, yellow skeletons of humanoids, every single one armed with a black staff, stand guard in the middle of the cave, blocking the immediate access to a small group of people that attends the strange device. There are four of them, all clad in robes, all staring directly at Feng. The three closer to the party, an elf, a sahuagin, and a dwarf, all wearing dirty, brown robes, seem to be the ones who were chanting. With the arrival of the Hamleters the chant stops on a mid note.

The figure closest to the machine wears black. He seems to be a young, black haired human. The man holds a small, curved blade in his hand.

"Behold the Soul Machine reforged! Again, you came too late to stop us! Come, and join your friend in death! Such is the penalty for treps- tresap- tressaps-" The man stutters.

The lamps burn uneasily. Long shadows dance on the floor.

[Listen checks everyone.]
[Please submit actions for one round. As usual, you'll find the map in e-mail. 0:15.6]

Setanos (AC 23 HP 83/83) [Extended Mage Armor, Shield] 
Monday March 15th, 2004 7:53:32 AM

Setanos runs down the hall, turns the corner and enters the room with loud warcry, pulling up a few feet after entering the room.

OOC: double move to e7
Spells Active
Shield : 4 of 70 rounds.
Heroism : 2 of 700 rounds

Sarigar(AC19, HP78), Black Paws (AC17, HP33)  d20+13=25 d20+3=21
Monday March 15th, 2004 1:03:57 PM

Once he has room, Sarigar will dart into the room, heading toward the sahaugin.

ooc: Full move as straight toward the sauahgin as I can. I don't have access to my e-mail (I'm not at home at the moment) so I don't have the map to give coordinates with.

If I can make it there in one round, I'll attempt to Bull Rush the sahaugin (AC25, Strength Check 21).

Arien (Mage Armor, Shield AC 25) HP: 41  d20+17=22 d20+17=27 d20+17=20 d20+17=21 d20+17=28 d20+17=36 d20+17=31
Monday March 15th, 2004 2:33:25 PM

Arien notes the distance with a grin and casts one of his favorite spells, Evard's Black Tentacles. He anchors the spell in the middle of the group of oppenents. (Following the line down between R and S and across from the line between 7 and 8, the point where those two lines meet is where the spell is set. Its a twenty foot radius so it should catch everyone but the top and bottom skeletons closest to the party.)

The area is immediately filled with ten foot long rubbery, black tentacles that flail about grabbing anything in their reach.

(Ok here are some grapple checks, I'll list the square they are against to make things easier here. O8 = 22, P7 = 27, Q6 = 20, S6 = 21, S9 = 28, T8 = 36, V7 = 31)

((Also thanks for catching that, 1 round per level somehow became 1 minute per level when I was typing it in.))

Spells active:
Mage Armor 18 hours
Extended Shield 5/180 rounds
Greater Invisibility 3/9 rounds

Draax AC25, HP89 
Monday March 15th, 2004 7:50:19 PM

Listening to the man talk, Draax wishes that he had his bow ready. He moves in a confident manner to G9 and tries not to focus on the wrapped body. He hopes that it is not Renik under the bandages, but does not have much faith in that belief. Seeing the machine and remembering what the last one did is almost enough to have him charging into the skelly to get to the speaker.

Goading an enemy is always dangerous, but most opponents will make mistakes when fighting with emotional anger. Draax decides to see if he can provoke a reaction for the speaker.

"Treps- tresap- tressaps; come on you can do it, talk a little slower or we will be here all day waiting for you to finish a sentence."

Inside he braces himself for some type of retaliation, but continues to display a calm appearance on the outside.


Tratain AC 27 HP 77/77 [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt]  d20+9=22 d20+9=24
Monday March 15th, 2004 11:27:49 PM

Tratain moves into the room (Double move to F8) and begins Scanning the water for signs of the Dragon Turtle the group has heard about. (Spot 22, Listen 24)

An ambush! - DM Marcin  d20+1=9 d20+1=17 [cultist grapple checks] d20+6=14 d20+6=15 d20+6=12 d20+6=18 d20+6=7 d20+6=16 [Sahuagin grapple checks]
Tuesday March 16th, 2004 11:04:43 AM

The warcry of Setanos resounds in the cavern as the warrior charges in. [Ending up in E8; if my calculations are right E7 is unreachable for you this round. You have to go through B8 when you round the corner and every other diagonal move counts as two.]

The wild man leaps forward, and with a few quick steps covers almost half of the distance to the strange machine. His wolf companion follows closely behind. Further advance is blocked for them by the phalanx of skeletons.

Arien chooses this moment to invoke his favorite spell. A swirling mass of huge, black tentacles springs up into being right in the middle of the group of enemies, flailing at them and wrapping around them. Strangely enough, the spell's area is smaller than usual, as if part of it has been cut off with an invisible knife. The robed elf and sahuagin struggle to get free, but to no avail. The skeletons are completely passive and let themselves be grabbed without struggle. The dwarf and the human with the curved blade are not within reach of the tentacles.

Draax steps forward and mocks the man standing by the body strapped to the device. He is not sure if his enemy is paying attention to his words, as the cultist's attention is absorbed by the mass of nightmarish tentacles that appeared right before him out of nowhere.

Tratain enters the cave and takes a position right next to Setanos, watching the dark lake.

The black robed man jumps up, drops his dagger, and panics. With a scream he darts into the nearby hallway, disappearing from sight. The dwarf follows his lead, but as he is about to step out of the cavern he shouts: "They're here! Now! Now!"

The red light of flames that was coming out of the opening in the wall starts to grow brighter and brighter. Finally, a disturbingly strange figure majestatically emerges on the dock. It looks like a half-snake, half-human, with arms and humanoid head, but long, snake-like tail. It is carrying a massive, glowing spear, and is completely shrouded in red and yellow flames. The cave suddenly grows very bright. [Marked on the map as Fire]

There is a sound of tinkling chains. The flaming man is joined by another strange figure. A man - if it is a man at all - who just appeared out of the hallway is completely wrapped around with chains and spikes of all kinds, to the point that no part of his body is visible from under them aside from a pair of red, glowing, infernal eyes. [Marked on the map as Chain]

Finally, a pair of dark elf warriors appears and takes a place on the sides of the man of flames. Each of them is wielding two blades. They look somewhat shaken; there is no telling if it is because of the Black Tentacles spell at work right ahead of them, or maybe because of being in such an unusual company. [Marked on the map as Dark]

The man in chains takes in the situation and laughs. If anyone thinked him human this idea is soon dispelled as he speaks out in a voice so black and full of malice that it freezes the marrow in the bones of the listeners. "Mortals wish to contest our might?! So be it! Aaxaran, I summon thee! Come forth and do your duty!"

Tratain, who was watching the depths of the pool, sees what he was looking for. The surface of the lake rises up sending a wave of cold water over the shoes of the heroes. Like a small island, a shell of a huge sea monster emerges from the water, effortlessly crushing one of the wooden bridges as it approaches the dock. It is dark gray, covered here and there with patches of green. A horned head sporting massive beak emerges from under it. A pair deep, amber eyes, each as large as a human head, stares directly at Setanos.

The turtle is not the only foe to emerge from the depths of the lake. The wave that has washed over the dock withdraws leaving behind a band of sahuagin. Some are immediately grabbed by black tentacles. The rest scramble to their feet. A few are armed with jagged swords and shields made of giant rosy shells [Sw], others prepare large crossbows of strange design [Xb]. Tratain sees that there are more of them in the water getting ready to climb on the shore.

Draax and Tratain hear human voices coming from behind the party, most likely from the round chamber. Sounds like spellcasting.

[Grappled enemies are marked with white dots. As some of you lack a convenient access to e-mail I will be putting maps on my web page at www.auburn.edu/~kulczmc/map.BMP]
[0:15.7]

Setanos (AC 23 HP 83/83) [Extended Mage Armor, Shield]  d20+13=24
Tuesday March 16th, 2004 2:11:03 PM

Setanos grits his teeth, preparing for the pain that will come. "That machine must be stopped."

Wary of the Dragons claws, he casts his spell, and with a cry of "FOR DOMI!" he steps through the newly formed doorway.

OOC:
Cast Defensively, 4th level spell: passed
Cast Dimension Door, Teleport to V7

Spells Active
Extended Mage Armor : 14 hours
Shield : 5 of 70 rounds.
Heroism : 3 of 700 rounds


Sarigar(AC19, HP78), Black Paws (AC17, HP33)  d20+4=23 d20+3=12 d20+13=18
Tuesday March 16th, 2004 4:31:33 PM

Upon seeing the Black Tentacles rise up out of nowhere, Sarigar begins backpeddling as fast as he can, struggling to keep his balance on the damp floor (Sarigar's Dex Check 23, Black Paws Dex Check 12). Seeing his brother sliding on the slick ground, Sarigar attempts to scoop him on on his run back (AC18, grapple attempt).

He runs back toward the tunnel as far as he can, barely taking note of anything going on behind him. As far as he knows, some enormous demon just jumped out of the ground and started swallowing things and he does not want to be next.

Draax AC25, HP89  d20-1=15
Tuesday March 16th, 2004 10:23:25 PM

If he was not holding a sword in his hand Draax would have hit himself on the side of his head when the dragon turtle appeared. He says to himself in a low whisper. "How in the wold did I forget about the turtle?"

Hearing what sounds like spellcasting behind the party Draax says, "It looks like we have a few behind us also. These guys must really be scared of us to give us such a warm welcome."

Moving to L8 Draax turns to face the line of sahuagin hoping to keep them between him and the dragon. He gets in a defensive stance ready to switch to the offensive when the opportunity arises. He is not sure if the sahuagin will understands him, but because talking during a fight has always made him feel better Draax tries to taunt the creatures into moving into positions that will shield him during the combat. "OK, you bloating head fish men, which one of you wants to die first? Don't everyone raise their flippers at the same time I promise that there will be enough death for all of you. So please step forward one at time or better yet everyone at the same time." Draax tries to use his voice to get his meaning across whether they understand his speech or not (bluff 15)


Arien (Mage Armor, Shield AC 25) HP: 41  9d6(5+3+5+3+5+6+4+6+2)=39 d20+17=34 d6+4=6 d20+17=22 d6+4=9 d20+17=20 d6+4=8 d20+17=30 d6+4=10 d20+17=22 d6+4=8 d20+17=37 d6+4=9 d20+17=24 d6+4=6 d20+17=22 d6+4=5 d20+17=30 d6+4=5 d20+17=23 d6+4=10 d20+17=34 d6+4=6 d20+17=27 d6+4=9 d20+17=36 d6+4=7
Tuesday March 16th, 2004 10:33:48 PM

Taking a step forward and to the side (D8) Arien quickly takes aim at the Turtle and unleashes with a Cone of Cold at the draconic beast. (39 damage, reflex save 22 for half) Meanwhile the tentacles writhe and grab at the creatures trapped within them.

(Grapple Checks: O6 = 34, 6 damage; O8 = 22, 9 damage; O9 = 20, 8 damage; P5 = 30, 10 damage; P6 = 22, 8 damage; P7 = 37, 9 damage; Q5 = 24, 6 damage; Q6 = 22, 5 damage; R4 = 30, 5 damage; R5 = 23, 10 damage; R6 = 34, 6 damage; S6 = 27, 9 damage; S9 = 36, 7 damage)

Spells active:
Mage Armor 18 hours
Extended Shield 6/180 rounds
Greater Invisibility 4/9 rounds
Evard's Black Tentacles 2/9 rounds

Tratain AC 27 HP 77/77 [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt; Pretection From Energy Fire 108]  d20+20=33
Wednesday March 17th, 2004 12:27:11 AM

Upon seeing the Dragon Turtle rise out of the Sea with all of the Sea Devils Tratain casts another Defensive spell on himself (Cast Prot. From Energy:Fire Defensively Rolled 33 vs DC 18) and Prepares to Face the Sea Devils and The Dragon Turtle.

---------------------
Endurence Round 9 of 90
Shield of Faith Round 4 of 90
Spell Immunity Round 6 of 90 Minutes
Protection from Energy Round 1 of 90 Minutes

DM Marcin 
Wednesday March 17th, 2004 4:00:24 AM

[Walter hasn't posted for some time now. I am delaying the next combat post until tomorrow. I will mail him, but if I hear nothing from him I will ask Jim to play Feng until Walter is ready to post again.]

Feng (Ac 23 Hp 96) 
Wednesday March 17th, 2004 11:56:39 AM

Feng is suprised to see so many soldiers. Obviously their enemy is better prepared than they are. Things don't look good but if it to be the end then so be it. Feng moves toward the closest Sauhagin soldiers.

Fire and Water - DM Marcin  d20+8=28 [Dragon turtle save] d20+6=20 d20+6=25 d20+6=14 d20+6=21 d20+6=7 d20+6=14 [Sahuagin grapple checks vs tentacles] d20+6=26 d20+6=12 d20+6=24 d20+6=15 d20+5=23 d10=3 [Crossbowmen vs Draax] d20+5=18 d20+5=14 [Swordsmen vs Feng] d20+7=11 d20+7=17 d20+7=9 d20+7=8 [Swordsmen vs Draax] 12d6(3+3+3+2+3+5+3+4+3+5+5+5)=44 [Turtle breath weapon] d20+10=16 d20+10=24 2d4(1+4)+2=7 [Chain attacks vs Setanos] d20+6=25 d20+6=24 d20+6=21 2d8(6+4)+2=12 [Dark elves vs Setanos] d20+13=23 d20+8=20 d8+3=10 d6=2 d20+10=11 [Fire creature vs Setanos]
Thursday March 18th, 2004 8:53:39 AM

Setanos speaks out a word of power and lets the arcane energies carry him through the bend in the fabric of the Wold he has just created. He appears right next to the strange machine, behind backs of the surprised enemies. Immediately upon arrival he feels a wave of heat coming from the towering man of flames [Troy please check your mail before posting.]

Sarigar and Black Paws, suddenly finding themselves in a tight spot, turn around and fall back, seeking refuge in the tunnel of the staircase.

Draax steps up to the line of sahuagin warriors and tries to provoke them to attack. It is not obvious if they understand his words or not, but he is successful in drawing their attention. Many pairs of lidless eyes watch him with cold calculation.

Arien, still protected by his invisibility spell, targets the dragon turtle with a cone of magic frost. A small patch of ice forms where the spell area connects with water; there is a boom and part of the wharf, affected by unnatural cold, breaks off and slides into water. The shell of the turtle seems to protect its flesh against most of damage [made Ref save].

The black tentacles continue to mangle and strangle the group caught in the area of the spell. All of the skeletons are shattered and torn into parts. Both of the robed cultists shout and take their final breaths - their necks are broken with sickening snaps. The sahuagin crossbowmen fare a little better, at least for a moment, managing to keep the tentacles from wrapping around their necks.

Tratain, putting his warhammer for a moment in his shield arm, shrouds himself with magic protecting him from fire. [Note that you need a free hand to cast most spells. It is a free action to move an item held in one hand to the other.]

Feng advances towards the line of sahuagin swordsmen. The fish-men, unnerved by the sight of the half-orc with a flaming axe, raise their shields.

The group caught in the grasp of tentacles tries to free themselves, but not even one is successful. The spell is too strong for them to overcome.

The handful of crossbowmen that avoided being grabbed by the spell raise their weapons and launch a volley of bolts aimed at Draax. Other sahuagin standing in their line of fire hamper their aim and most of the bolts just bounce harmlessly off shield and armor worn by Draax. Only one finds its mark [Draax takes 3 damage from a crossbow bolt]. The enemies start to reload their crossbows.

Two of the sahuagin swordsmen dance around Feng, looking for a hole in his defense, but find none. The remaining four surround Draax. It is not a blind charge, but careful, trained maneouver. The warriors circle him, and then descend on Draax all at the same time. Despite their skill all of their blows are deflected and parried.

Another group of enemies climbs out of the water. Some of them wield large tridents [Tr]. There seems to be still some more just under the surface waiting to come out.

The turtle looks around. All of the heroes are either engaged by the sahuagin, or protected by the walls of the staircase. All but Tratain, who is standing right in front of the monster. The turtle opens its beak and spits forth a cloud of superheated steam. Tratain finds himself suddenly in the middle of it. It feels like a dip in boiling water. The contents of one of the barrels by the wall explode from the intensive heat [Tratain takes 44 fire damage, Ref21 for half].

The group of the enemies next to the machine turn around and face Setanos. "Spared us the trouble of getting over that mess? Good!" mocks one of the elves. But the first to reach him is the strange creature wearing chains. As it flails with its arms at Setanos the chains reveal its face. It is the face of Setanos' mother. [Setanos takes 7 damage from chains and needs to make a Will save DC15 or suffer -2 penalty to attack rolls for 1d3 rounds].

Both dark elves approach Setanos from sides at the same time. The blows of their swords might be lacking in finesse and strength, but still one of them manages to land a lucky hit. The wound instantly goes numb; the numbness starts to spread through the entire body of Setanos [crit; Setanos takes 12 damage and needs to make a Fort save DC17 or fall asleep at the end of next round].

The man in flames is the last one to attack. His huge spear stabs quickly twice, while his muscular tail reaches out to wrap around Setanos' legs. One of the stabs finds its mark. The rest of the attacks are deflected [Setanos takes 10 damage and 2 fire damage].

The sounds of battle make it impossible to hear if the spellcasting in the chamber above continues.

[New map is up on my site. Grappled enemies are marked with white dots. Numbers represent damage done to enemies.]
[0:15.8]

Setanos (AC 23 HP 52/83) [Extended Mage Armor, Shield, Heroism]  d20+8=16 d20+15=24 d20+12=24 d20+7=18 2d6(6+4)+11=21 2d6(4+2)+11=17
Thursday March 18th, 2004 10:19:59 AM

Setanos grunts under the attacks, looking slightly shaken from the chain attack, but easily shrugging off the Dark Elves poison.

Turning to the dark elf by the water, he lets loose with two powerful attacks.

OOC:
Will Save vrs DC 15 : passed
Fort Save vrs DC 17 : passed
Power Attack for 2
Attacking Dark Elf in U6, switching to other Dark Elf if first attack drops 1st elf, other wise 2nd attack on same elf.
Hit AC 24 for 21 damage
Hit AC 18 for 17 damage

Sarigar(AC19, HP78), Black Paws (AC17, HP33)  d20+13=18
Thursday March 18th, 2004 11:53:27 AM

Having heard Draxx's announcement of enemies behind (Listen 18), Sarigar drops Black Paws to the ground and begins heading up the stairs to confront them. He wants nothing to do with the Black Tentacle Demon in the harbor.

He takes about a half move up the stairs (trying to stay out of sight of anyone up there for the moment) then casts Magic Fang on Black Paws just in case he needs that extra bit of bite.

Feng (Ac 23 Hp 96)  d20+14=30 d20+9=20 d20+9=21 d8+8=13 d6=1 d8+8=9 d6=4 d8+8=15 d6=1
Thursday March 18th, 2004 3:17:58 PM

With all the sahuagin around Feng decides that these two are a good place to start. He spins his double axe around and across the closest fish creature.

OOC: hit ac 30 for 13 reg and 1 fire, hit ac 20 for 9 reg and 4 fire, and hit ac 21 for 15 reg and 1 fire

Draax AC25, HP86  d20+17=36 d20+17=21 d20+12=18 d8+9=12 d8+9=11 d8+9=12 d8=1
Thursday March 18th, 2004 9:45:22 PM

Draax is surprised by the damage done to him from the crossbow bolt, but does not let it show on his face. In a heart beat he has analyzed and dismissed the damage as nothing more than a scratch. A little magical healing and it will not even leave a mark.

Now that he has an attentive audience the half-elven warrior decides to prove to them that his last statement was not all boast. "OK, who will be my first victim? How about you?" As he turns toward the creature in L9 Draax begins his swing on the word How and is rewarded by solid hit and a thunderous sound. (hit AC 36, AC 21 for crit,12dmg or 23dmg and 1 sonic dmg if crit and must make Fortitude save (DC 14) or be deafened permanently). He tries for the creature again on his return swing (hit AC 18 for 12).

Catching a glimpse of more creatures coming out of the water Draax wonders how long the party will be able to withstand this onslaught.


Tratain AC 27 HP 86/86 [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt; Pretection From Energy Fire 64; Divine Power; Divine Favor]  d20+6=10 d20+20=24
Thursday March 18th, 2004 11:38:15 PM

Tratain being Preocupied watching the legions of Sea Devils Rise out of the Ocean and seeing how his friends Faire that he doesn't notice the Dragon Turtle Using Its Breath Weapon against him until it is too late (Failed Ref save with a 10)

Tratain Turns His attention Towords the Giant Turtle and Begins Casting once again. (Cast Divine Power Defensively Rolled 24 Vs. DC 19) and in the blink of an eye follows it with a second spell (Quickened Divine Favor)

---------------------
Endurence Round 10 of 90 (+4 Enhancement Con)
Shield of Faith Round 5 of 90 (+3 AC)
Spell Immunity Round 7 of 90 Minutes
Protection from Energy Round 2 of 90 Minutes
Divine Power Round 1 of 9 (BaB Equal To Level, +6 Enhancement to Strength, 9 Temp HPs)
Divine Favor Round 1 of 10 (+3 Luck Bonus to Hit and Damage)

Arien (Mage Armor, Shield, Greater Invisibility AC 25) HP: 41  9d6(5+3+6+6+6+6+5+4+3)=44 d20+17=34 d6+4=8 d20+17=37 d6+4=6 d20+17=29 d6+4=6 d20+17=31 d6+4=8 d20+17=34 d6+4=6 d20+17=25 d6+4=9
Friday March 19th, 2004 12:58:39 AM

Seeing the mass of enemies Arien decides to help free up Feng and Draxx to combat the Dragon Turtle. Moving dangerously close to the beast (D6) Arien lines up his spell and unleashes a lightning bolt through the enemies. (Through row 6, should reach all the way down with a 120ft range) Meanwhile the tentacles continue to writhe and tear at those trapped within them.

(Lightning Bolt: Damage = 44 Ref DC 20 for half.)

(Tentacles: P5 Grapple = 34, 8 dmg; P6 Grapple = 37, 6 dmg; Q5 Grapple = 29, 6 dmg; R4 Grappke = 31, 8 dmg; R5 Grapple = 34, 6 dmg; R6 Grapple = 25, 9 dmg)

Spells active:
Mage Armor 18 hours
Extended Shield 7/180 rounds
Greater Invisibility 5/9 rounds
Evard's Black Tentacles 3/9 rounds

A pitched battle - DM Marcin  d20+1=6 d20+1=12 [swordsmen vs lightning] d20+4=23 d20+4=15 d20+4=15 d20+4=12 d20+4=18 d20+4=7 [trident wielders and crossbowmen vs lightning] d20+6=23 d20+6=17 d20+6=24 d20+6=20 [crossbowmen vs tentacles] d20+6=14 d20+6=11 d20+6=26 d20+6=25 d20+5=19 d20+5=24 d10=7 [crossbowmen vs Tratain] d20+7=18 d20+7=15 d20+7=21 d20+7=10 [swordsmen vs Draax] d20+6=10 [dark elf vs Setanos] d20+12=19 d20+12=14 [chain vs Setanos] d20+15=17 d20+10=17 d20+12=25 2d6(6+2)+1=9 d6=1 [flame vs Setanos] d20+12=24 [Flame vs Setanos grapple] 2d6(3+3)+1=7 d6=2 [constrict damage on Setanos] d4=1 [breath weapon delay] 12d6(6+3+3+3+2+5+5+5+6+5+5+1)=49 [breath weapon damage]
Friday March 19th, 2004 4:06:24 AM

Setanos, undaunted by the number of enemies surrounding him, fights back. He skillfully strikes twice at one of the dark elves. The foe drops his weapon; the impact turns him around. His body falls into the lake with a loud splash, but he is probably dead even before he reaches the surface of the water.

Sarigar infuses the paws of his friend with magic and slowly ascends the stairs, intending to block any surprises that might come this way. The spellcasting up above continues; what was just a moment before a series sharp phrases in arcane language now sounds more like a continued, long litany. Suddenly and without a warning the stairway is blocked by a group of black furred creatures! The animals look like wolves, but there is some strange twist to them. Their fur is coal black, wisps of smoke come out of their maws, and their eyes gleam with inteligence and cruel malice. The pair closest to Sarigar resembles normal wolves as far as size is concerned, but right behind them there are another two, both bigger than a horse and totally blocking the way up. The whole group starts to move down the stairs. Black Paws growls and fur rises on his back [big ones are not yet shown on the map].

Feng executes a precise series of attacks, easily breaking through feeble defenses of the sahuagin warrior facing him. All three of his strikes hit. The shield of the fish-man shatters into hundreds of fragments and the Sea Devil falls to the ground almost cleaved in half [Walter, where does +8 to damage come from? By my count you have +6 (+5str,+1magic) with your primary hand and +3 (+2str,+1magic) with your off hand. Did I miss something?].

Suddenly there is a boom of thunder, amplified tenfold by the echo in the cavern! Draax slays one of his opponents with a single blow. The others near him shriek in pain. Some grab their ears. Draax is able to direct his second attack (which also hits) against one of the distracted sahuagin. The echoes of the crash do not want to die and resound inside the ungerground dock again and again. Everyone feels that the cave starts to shake. Dirt and small stones start to fall down from the ceiling.

Tratain, again putting his warhammer in his other hand, further strenghtens his defenses by casting two more spells. His firm voice reciting the incantations is almost lost in the din of battle [Joe, I think the amount of protection left on your character is 46, not 64].

Arien steps up dangerously close to the monstrous turtle and launches an arc of blue-white electriticy at the line of enemies. There are shrieks of pain and suddenly the air is filled with the smell of fried fish. All but one of the enemies in the path of his spell fall down as charred, smoking bodies. The single one who survived the lightning drops his smoking trident and jumps into the lake, obviously no longer wishing to continue the fight. Strangely enough, the lightning spell ends sooner than one would expect it to [in the middle of S6].

The last four Sea Devils caught by the tentacles continue their fight against the insidious spell, but none of them manages to break free. Their moves become desperate; they struggle like flies caught in the web when they see a spider approaching.

The group of the crossbowmen on the wooden platform finish reloading their weapons and fire a volley of bolts at Tratain, who is now the only one of the heroes who is not engaged in melee. The projectiles mostly bounce off Tratain's armor, but one of them scores a lucky hit [7 damage from crossbow bolt].

The death of their companion does not seem to discourage the four remaining swordsmen. "Before we are done with you, you will beg for death!" shouts one of the fish-men in deep, harsh Common. Once again they spread around Draax and try to exploit their numbers. But once again, they are unable to penetrate his defences. Frustrated, the enemies spit out curses in their native language.

Five more enemies wielding tridents climb out of the water. It seems that it is the last group of sahaguin that was waiting in the depths of the lake.

On the other end of the cavern a fierce melee is going on as three of the remaining enemies concentrate their attention on Setanos. By some strange blessing of Wardd neither the sword of the dark elf, nor the chains of the dark monster, and not even the spear of the burning snake man can reach their target. Setanos can see a hint of fear appear in the eyes of the dark elf warrior. But just at that moment the snake man strikes out with his tail with the speed of a cobra. Setanos is hit under his knees [9 damage, 1 fire damage]. The tail wraps around his waist and starts to constrict him. The heat coming from it is almost unbearable [7 damage and 2 fire damage. Setanos and the man of flame are now grappling. Your grapple maneouvers need to beat DC22 to be successful].

"And now, mortal" hisses the monstrosity clad in chains "you shall die."

The dragon turtle narrows its eyes. It is not a mere animal mind that resides in its scaly, horned head. It has seen two spells originate out of nowhere and has made the obvious conclusion. Its head moves to the side; as it launches another blast of scalding hot steam it pays attention to include the point of origin of the lightning bolt in its path. The intense heat causes several more barrels by the wall to explode [Arien and Tratain take 49 fire damage, Ref save DC21 for half].

The shaking of the cavern continues. Part of the wall on the other side of the lake cracks and slides into water. A large boulder falls from the ceiling and breaks the surface of the lake with a loud splash.

[Check out the new map. 0:15.9]

Feng (Ac 23 Hp 96) 
Friday March 19th, 2004 10:37:33 AM

OOC: the double axe is a two handed weapon. according to pg. 8 of the phb two handed weapons get 1.5 times strength bonus. The magical bonus puts it to 8.5. I dropped it to 8 so my question is do I round to 9? Because of how the weapon is weilded I failed to see how a strike from one end will be weaker than a strike from the other. How is it weaker when both arms weild both ends of the weapon?

Feng takes a step forward (J7) and brings his axe down on one of the creatures surrounding Draxx (K8). He leaves himself open to the fish creature on his left but Draxx is in far worse condition than he is.

OOC2: Since I don't know what the ruling is on his strength bonus, please make the attack rolls for me.

[Hm. I am reasonably sure that PH p.113 gives you an option of either using your axe two handed for two attacks, or as a one handed plus light weapon for three attacks, but I will check with the other DMs. By the way, are both heads of Feng's axe +1 Flaming? When you bought it only one head of the weapon was magical.]

Sarigar(AC19, HP78), Black Paws (AC17, HP33)  d20=16
Friday March 19th, 2004 11:31:15 AM

Seeing potential brothers in the first pair of wolves, Sarigar attempts to calm them and perhaps sway them to his cause. He shows them that he means them no harm by placing his hands, palms forward at his sides and looking down at their front paws. (Wild Empathy 25)

ooc: Forgot to add my level (+9) and charisma (+0) to the Empathy roll. Also, this normally takes a minute, but it does say that it can take longer or shorter time, obviously I'm trying to do it in shorter time.

Setanos (AC 23 HP 33/83) [Extended Mage Armor, Shield, Heroism]  d20+11=23
Friday March 19th, 2004 1:28:00 PM

Setanos turns over his shoulder and calls out "Just a bit lad, I'll be back ta talk bout that dying part in a min."

With that, fully embracing the grapple, Setanos takes a deep breath and shoves hard, pushing against the fire creature with all his might...pushing...north.

OOC:
Move the grapple 10 feet north, taking all members of the grapple with me into square V4-5, and the water. Grapple check 23 (7BAB + 4 Str)

Spells Active
Extended Mage Armor : 14 hours
Shield : 7 of 70 rounds.
Heroism : 5 of 700 rounds

Draax AC25, HP86/89  d20+17=22 d20+12=17 d8+9=12 d8+9=10
Friday March 19th, 2004 4:33:19 PM

Draax smiles when he hears the fish-man speaks, "Oh, so you do understand me. OK, have you guys heard the one about the 4 ugly fish heads that attacks the lonely half-elf and died for their troubles? No! You have not heard that one? Will, let me introduce you to the punch line."

As soon as he finished talking Draax swings at the creature in L9 (hits AC22 for 12 dmg). He loses a little momentum on his return swing and does not swing with the same precision as before (hits AC 17 for 10dmg).


Arien (Mage Armor, Shield, Greater Invisibility AC 25) HP: 17  d20+13=32 d20+17=22 d6+4=5 d20+17=32 d6+4=8 d20+17=25 d6+4=8 d20+17=23 d6+4=7
Friday March 19th, 2004 5:54:09 PM

Cursing the Dragon Turtle Arien manages to avoid a driect blast from the breath weapon. Knowing that he can't survive another attack like that Arien steps back into the stairway and casts Slow. With the spell Arien targets the Dragon Turtle and several of the combatants that Draax and Feng are engaged in. The tentacles continue to crush the life out of their victims as well.

(Slow save DC: 19 Will Negates. Arien can effect 9 creatures no two of which can be more than 30 ft apart. If I'm measuring right I'll effect the Dragon Turtle, J6-M6 and all four SWs that are surrounding Draax.

Tentacles: P5 Grapple = 22, 5 damage; Q5 Grapple = 32, 8 damage; R4 Grapple = 25; 8 damage; R5 Grapple = 23, 7 damage)

Spells active:
Mage Armor 18 hours
Extended Shield 8/180 rounds
Greater Invisibility 6/9 rounds
Evard's Black Tentacles 4/9 rounds


Feng (Ac 23 Hp 96) 
Saturday March 20th, 2004 2:00:43 PM

Feng heard alot going around but knew little. He knew Draxx was next to him but didn't know anything about the others.

"Roll call everybody. I have a nice collection of sauhagin over here waiting to be cut down. Currently I am uninjured. Anybody in trouble out there?"

Tratain AC 30 HP 104/104 [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt; Pretection From Energy Fire 15; Divine Power; Divine Favor; Righteos Might(DR 5/Evil)]  d20+6=12 d20+20=26
Sunday March 21st, 2004 11:28:36 PM

Tratain Finds Himself unable to dodge the Turtles Breath Weapon a second time so he trusts in his magic to protect him from the blast (Failed Reflex Save with a 12. Starting Protection = 108(9th level * 12points per level - 44(Failed First Save) - 49(Failed Second Save) = 15 Points Remaining unless I missed something)

Again Holding his Magical Warhammer in his shield hand Tratain incants the words to another spell. (Rolled 26 vs DC 20 to cast Righteous Might Defensively) Upon Completion Tratain Grows to be almost 11 Feet tall. Tratain takes his Warhammer back out of his shield hand and prepares to face the Dragon Turtle.

OOC:The Turtle is in the spaces in Row 5 Correct? If it isn't then Tratain will also move forward stopping 15 feet away from the Dragon Turtle.

---------------------
Endurence Round 11 of 90 (+4 Enhancement Con)
Shield of Faith Round 6 of 90 (+3 AC)
Spell Immunity Round 8 of 90 Minutes
Protection from Energy Round 3 of 90 Minutes
Divine Power Round 2 of 9 (BaB Equal To Level, +6 Enhancement to Strength, 9 Temp HPs)
Divine Favor Round 2 of 10 (+3 Luck Bonus to Hit and Damage)
Righteous Might Round 1 of 9 (Lage Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Enhancement to Natural Armor, Damage Reduction 5/Evil)

Attack Bonus 23 = 9(BaB) + 10(Str) + 3(Divine Favor) + 1(Magic Warhammer) + 1(Weapon Focus:Warhammer) -1(Large Size)
Damage = 2d6+14 +2d6 Holy

Chaos and Fireworks - DM Marcin  d20+14=32 d20+9=13 d20+9=20 d8+8=15 d6=6 d8+8=16 d6=1 [Feng's attacks] d20+9=10 [Turtle vs slow] d20-1=2 [swordsman vs slow] d20+4=6 d20+4=21 d20+4=13 d20+4=5 [trident wielders vs slow] d20+6=25 d20+6=21 d20+6=25 d20+6=15 [crossbowmen vs tentacles] d20+6=10 [trident vs Feng] d20+8=13 d20+6=24 [swordsmen vs Draax] d20+9=20 d20+9=25 d20+8=15 d20+8=9 d8+3=11 [tridents vs Draax] d20+5=10 d20+5=11 [wolves vs Sarigar] d20+15=26 d8+18=23 [big wolf vs Sarigar] d20+13=21 [big wolf trips] d20+2=17 [snake man swim check] d4=4 [breath weapon delay] d20+14=32 4d6(2+5+5+3)+11=26 [turtle vs Feng] d6=5 [# of boulders falling] d20=15 d10=9 d20=12 d10=6 d20=11 d10=6 d20=14 d10=2 d20=8 d10=10 [where they fall]
Monday March 22nd, 2004 9:52:00 AM

Feng steps forward and unleashes a quick sequence of attacks. The unfortunate sahuagin manages to deflect one of them with his shield, but is thrown off balance with a massive blow and quickly finished off with another. The paladin calls out to his friends to communicate their situation.

Sarigar tries to calm down the group of animals who descend down the stairs but quickly realizes that these are too inteligent to be swayed by the language of the wild [for future reference: if they were not, you could do a Wild Empathy check in one round as you wanted, but with -10 penalty. See the description of Diplomacy skill].

Setanos grabs the tail wrapped around his chest and starts to push towards the egde of the wharf. Only too late does the man in flames realize what is going to happen. He desperately struggles for balance, but Setanos makes another step and, with a piercing cry of the creature, both of them fall into the dark water.
This is accompanied by a sound resembling that made by a red-hot stone thrown into a barrel of water; a cloud of steam quickly rises up. Setanos feels that the grip on his waist is released [unless you want to hold on to the enemy?]. Encumbered by his sword Setanos goes down like an anchor. It is a few seconds before he feels the bottom under his boots, and by that time he already hears ringing in his ears. The equipment carried in his backpack is probably safe, but the spell component pouch dangling at his belt will require a thorough cleaning.
[Setanos is now holding his breath. Swimming to the surface would require both arms free and a DC10 Swim check - remember the encumbrance penalty. Casting spells while swimming requires a DC15 Concentration check. If there is a verbal component you suffer a 50% spell failure chance if you have your head under water.]

Draax continues to taunt his enemies, killing off a wounded foe and giving a nasty, gushing wound to another almost without effort.

Arien manages to dodge the worst of the steam attack. In reply he shouts out a transmuting incantation. The spell sticks; the turtle, one swordsman, and three trident wielders slow down considerably and are now moving as if they were wading in a vat of molasses [the furthest swordsman was out of range]. The invisible mage withdraws into the corridor. The field of black tentacles has almost claimed the lives of its victims. The struggling is now sporadic and the shouts have stopped.

Tratain finishes his magic combo with a final, spectacular spell. Suddenly he grows much taller and his weapons increase in size [Your calculations for protection left are right, my mistake! The turtle indeed starts in row 5 (and fills the whole area shown on the map as a black rectangle)].

The trapped crossbowmen struggle some more, but they are again unable to throw off the grasp of tentacles. The whole scene brings to mind an insect-eating plant feasting on some flies.

There is some shuffling in the group of Shark Men facing Feng and Draax. The swordsmen, infuriated by taunting, launch themselves at the warrior with a bloodthirsty abandon. The tridentmen enter the fight a bit more orderly, with one of them fending off Feng and the rest trying to surround Draax. The sheer number of the enemies starts to take its toll and Draax is unable to parry one of the trident blows [11 damage from trident].

One of the archers on the wooden platform shouts out a command and the whole group drops their crossbows, quickly swims closer to the melee, and climbs up [two closest to Feng provoke an AoO from him].

Two smaller wolves run down the stairs, trying to sneak past Sarigar and Black paws [the first one provokes an AoO from both of you, the second one from Sarigar only]. They snap their maws at the wild man, but he manages to avoid their teeth. The big wolves follow in the patch of their smaller cousins, jumping down the stairs two at a time. The leading one snaps at Sarigar and bites a good chunk of flesh out of his arm. The impact of the attack throws the wild man to the ground [23 damage and Sarigar is tripped].

The dark elf mutters something under his breath, runs up to the shore, and starts to intently look into the rippling lake, sword at ready. Its surface is soon broken by the emerging head of the snake man. His flames are gone and in other circumstances he would be a pitiful sight. He let go of his spear and now barely manages to splash his way to one of the tubes hanging from the machine. He stops there, whining and gathering strength.

The monstrosity clad in chains turns to the other side of the cavern, takes a step in that direction, but then takes a look at the inviting field of tentacles and reconsiders. Instead it looks into the hallway it came from and shouts: "Aaxaran, I have summoneth thee! Where art thou?"

The dragon turtle pulls itself a few feet forward. Suddenly its head strikes out with speed only barely reduced by the slow spell. But its target is not the threatening figure of Tratain, but Feng, who is occupied by the Shark Men and has its back turned to the turtle. The massive beak crushes through the armor of the paladin [26 damage].

A few more explosions come from the side of the dock. Some of the goods stockpiled there are on fire. A cloud of steam created after the bath of the man in flames starts to spread [providing concealment to those within it]. The light of the lamps on the machine gets dimmer; most of the illumination is now coming from Feng's axe.

The rumbling and shaking continues. A crack appears on one of the walls. The sides of the cavern grunt under the weight of tons of stone above them. The rain of boulders falling from the ceiling gets more intensive. There are now large chunks of rock in it as well. One of them splashes in the water. Three land in the field of tentacles. One breaks the floor only feet away from Draax [The broken floor counts as rough terrain].

[A new map is on the site. 0:16.0]

Tratain AC 30 HP 104/104 [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt; Pretection From Energy Fire 15; Divine Power; Divine Favor; Righteos Might(DR 5/Evil)]  d20+23=25 d20+18=21 d20+18=38 d20+18=26 2d6(1+3)+14=18 2d6(2+6)=8 2d6(2+3)+14=19 4d6(5+5+5+6)+28=49 2d6(5+5)=10
Monday March 22nd, 2004 12:42:33 PM

Tratain swings his Warhammer at the giant Dragon Turtle. His First attack Strikes the giant turtle but Tratain is unsure right away if he actually manages to hurt the great beast (Hit AC 25 for 18 physical damage 8 Holy Damage) Tratain's Second attack starts out looking very ill-placed but useing a little trick taught to him at the War Cathedral manages to turn it into a very solid Hit (Rolled To hit AC 21, Used Hero Point to Reroll Hit AC 38 Crit chance, Roll to confirm crit Hit AC 26. Damage is 19 Physical 10 Holy if Crit is not confirmed 68 Physical 10 Holy if Crit is confirmed)

---------------------
Endurence Round 12 of 90 (+4 Enhancement Con)
Shield of Faith Round 7 of 90 (+3 AC)
Spell Immunity Round 9 of 90 Minutes
Protection from Energy Round 4 of 90 Minutes
Divine Power Round 3 of 9 (BaB Equal To Level, +6 Enhancement to Strength, 9 Temp HPs)
Divine Favor Round 3 of 10 (+3 Luck Bonus to Hit and Damage)
Righteous Might Round 2 of 9 (Lage Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Enhancement to Natural Armor, Damage Reduction 5/Evil)

Attack Bonus 23 = 9(BaB) + 10(Str) + 3(Divine Favor) + 1(Magic Warhammer) + 1(Weapon Focus:Warhammer) -1(Large Size)
Damage = 2d6+14 +2d6 Holy

Sarigar(AC19, HP55/78), Black Paws (AC17, HP33)  d20+13=29 d3+3=6 d20+13=17 d3+3=6 d20+3=7 d20+13=20 d20+11=28 d3+6=8 d3+3=6 d20+6=23 d3+1=4 d20+11=29 d3+3=5 d20+6=13 d3+1=4 d20+3=8 d20+4=10
Monday March 22nd, 2004 1:35:41 PM

Regretfully, Sarigar swings down on the wolves attempting to pass him. The first one, he hammers solidly (AC29, 6HP). The second he clubs less accurately, but just as hard (AC17, 4HP). Black Paws nips at one of the wolves attempting to slip past, but only succeeds at snatching a small tuft of fur (AC7, miss).

Sarigar attempts to resist the large wolf's pull at his arm (Dex check 10 to avoid the trip, most likely failed).

To avoid being surrounded, he attacks the wolves behind him, commanding Black Paws to fight the same one as himself (Handle Animal 20). He then turns and unleashes a flurry of blows upon the wolves that slipped past. Should one or more fall to his attacks, he will immediately turn on another one. His hands flail about wildly, bashing the wolves (AC28, HP6 (oops on the d3+6 roll); AC23, HP4; if he didn't have to stand back up add in AC29, HP5; AC13, 4HP). Black Paws wades in on Sarigar's target, biting visciously at it, but missing (AC8, miss).

Setanos (AC 23 HP 33/83) [Extended Mage Armor, Shield, Heroism]  d20+11=13
Monday March 22nd, 2004 2:45:17 PM

Setanos tries to clamp on to the fire creature, holding him underwater and bringing him down with him.

OOC:
Opposed Grapple check to hold 13 (bleh!)

Spells Active
Extended Mage Armor : 14 hours
Shield : 9 of 70 rounds.
Heroism : 6 of 700 rounds

Feng (Ac 23 Hp 70)  d20+16=29 d8+8=15 d6=6 d20+19=24 d8+18=24 d6=1 d20+11=19 d8+8=15
Monday March 22nd, 2004 6:53:08 PM

OOC: hit ac 29 for 15 damage and 6 fire on the AoO

Feng roared to drowned out the intese pain from the dragon turtles massive jaws. He summoned forth some of the holy energy that coarsed through his body and lashed out at the turtle as it pulled its head back. Angered he brought his axe around and slashed the shark man next to him.

ooc: smite evil on the first attack. hit ac 24 for 24 damage and 1 fire. second attack hit ac 19 for 15 damage. This round the axe was used as a two handed weapon.

Draax AC25, HP75/89  d20+17=28 d20+12=19 d8+9=14 d8+9=16
Monday March 22nd, 2004 10:44:33 PM

Draax does not answer Fang, he figures with all his senseless talking everyone in the room probably knows where he is. He feels the bite of the trident and does not like the feeling. His only reaction to the wound is to adjust his shield to protect the spot. Looking at the way they crowded around him, Draax thinks that he is better at irritating his enemies than he thought. For some reason the thoughts 'no wonder I cannot keep a girlfriend' floats in his head. Turning his attention back to the combat, Draax directs his next comments to the wounded sword holding fish. "Ya know! I had a pet frog that looked just like you. Isn't life ironic? He got wounded and I had to kill him too." He thrust his sword through the belly of the wounded fish-man (L9) (AC 28, 14dmg) and will try to hit him again if the first one does not kill him or if the first one kills him the second hit will be directed at other sword fish (K8) (AC19, 16dmg).

The instability of the cavern does not give Draax warm feeling on the inside. If it does come down on them he hopes that it also takes out the machine.

Arien (Mage Armor, Shield, Greater Invisibility AC 25) HP: 17  9d6(5+5+6+5+3+3+3+3+6)=39 d20+17=27 d6+4=5 d20+17=23 d6+4=8 d20+17=31 d6+4=8 d20+17=19 d6+4=8
Tuesday March 23rd, 2004 2:05:12 AM

Seeing the wolves coming down the stairway Arien does his best to aid Sarigar and prevent the rest of the group from being flanked by these beasts. Arien launches a lightning bolt straight through the pack hoping to slow them down if not kill a couple. (Column A is where the spell is going through)

(Lightning Bolt 39 damage, Reflex DC 20 for half)

(Tentacles: P5 Grapple = 27, 5 damage; Q5 Grapple = 23, 8 damage; R4 Grapple = 31, 8 damage; R5 Grapple = 19, 8 damage)

Spells active:
Mage Armor 18 hours
Extended Shield 8/180 rounds
Greater Invisibility 7/9 rounds
Evard's Black Tentacles 5/9 rounds

Making turtle soup - DM Marcin  d20+13=24 [turtle vs massive damage] d20+5=20 d20+7=17 d20+7=25 [wolves vs lightning] d20+6=13 d20+8=15 [sahuagin vs Feng] d20+8=17 d20+8=20 d20+8=20 [sahuagin vs Draax; aid another] d20+7=20 ["swordfish" vs Draax] d20+8=28 d20+8=9 d8+3=6 d20+10=22 d20+11=27 d20+11=28 d8+3=11 d8+3=7 d20+8=27 d20+8=28 d20+8=15 d4+1=5 d4+1=2 [sahuagin vs Draax] d20+8=24 d8+17=22 d20+8=10 [wolves vs Sarigar] d8=8 [# of boulders falling down] d20=1 d10=5 d20=6 d10=10 d20=17 d10=8 d20=7 d10=7 d20+3=18 [sahuagin ref to avoid boulder] d20=18 d10=5 d20=3 d10=6 d20=12 d10=3 d20=17 d10=6 [where they fall]
Tuesday March 23rd, 2004 11:12:48 AM

Tratain's warhammer descends crashing down on the dragon turtle's shell. The first strike leaves a crack; the second smashes it open! A jet of steam and flame escapes through the newly smashed hole. The monster shrills in terrible pain. It certainly did not expect such punishment to descend on it! The sheer force of the massive blow threatens to quench the life of the dragon turtle, but the sea creature somehow manages to survive the attack. Nevertheless, the huge monster is on a verge of death. Its head slides into its damaged shell and it starts to back away from Tratain and submerge!

Sarigar punches at the smaller wolves as they race past him, breaking a few ribs. Black Paws does not have that much luck and his teeth are not able sink into the nimble opponents. Just then the wild man is brought down by one of the larger predators. Still prone, he reaches out, grabs paws of the smaller wolves, and twists. Three of his blows find their marks. Bones snap with sickening cracks; one of the black creatures falls down dead, the other yelps in pain as its paw is dislodged. The defeated wolf falls to the stairs and, instead of just lying there, fades away without a trace! There is nothing left of it, not even a stain of blood. Black Paws tries to help out his master, but is unable to hurt his opponent. [Philip, are you adding in +1 to damage from your amulet? How about Black Paws, I have his to hit listed as +5+Magic Fang? Not sure if you wanted to stand up; then you would get only one attack, not two, and enemy would get an AoO. Sarigar is still prone. You don't roll when you are being tripped, grappled, disarmed and such; instead we assume you rolled a 10. Woldian house rule.]

Setanos fails to hang on to the tail of his enemy, which now became as slimy as a snail. He ends up on the bottom of the lake. Complete darkness surrounds him. Muffled sounds of battle can be heard above. [Since Setanos was grappling underwater the amount of rounds he can hold his breath for is halved.]

Feng, hurt by the turtle, takes a step closer to the beast and retaliates with a powerful swing of his axe. Strange are the decrees of Wardd! If the beast's movements were not slowed down by Arien's magic this strike would have missed its mark. But Feng's axe manages to connect and smash through the shell, reaching vital organs inside! The turtle's head shots out of the shell, its eyes blank, black blood flowing out of its beak. It gives out one final roar and then its heart stops beating. Its head splashes into water. The dark shell of the huge animal starts to slowly float away from the wharf, gently bobbing sideways. Feng does not see that because he is busy delivering death to another sahuagin who falls cleaved under powerful strike of his axe.

Draax has his hands full fighting against signifficant odds. His sword delivers oblivion to another sword wielding Sea Devil ending its rage. The last remaining sahuagin swordsman receives a mighty slash on its chest. As he continues his taunts the enemies grunt in frustration and curse him in their strange aquatic dialect.

Arien launches another bolt of lightning. The remaining small wolf is blasted out of existence and instantly fades away. Both big wolves are affected as well, but the damage does not kill them outright. The smell of burned flesh and fur fills the stairway.

The black tentacles finish off the remaining four souls who were unfortunate enough to be caught in their reach. The field of death becomes deceptively still, the tentacles gently bobbing to the sides like a patch of strange, black grass.

The cloud of steam created by the unexpected bath of the man of fire slowly spreads, filling the further end of the cavern and obstructing view.

With the arrival of the last group of sahuagin the Sea Devils become more organized in their tactics. It is strange how they keep pressing the attack after taking so many losses; it is almost as if they felt no fear of death. Two of the warriors engage Feng, one trying to distract him, while the other tries to score a hit with his trident. They fail.

Meanwhile, Draax finds himself completely surrounded. The sword wielder just slashes at him in rage, but is unable to overcame the armor of Draax. The remaining fish-men are more methodical in their attack, the ones without tridents working on distracting him, while the ones armed with weapons are waiting for an opening. This strategy proves successful. Three of the tridents find the cracks in the armor of Draax [6 + 11 + 7 damage from tridents]. The warriors who are not affected by the slow spell find enough time to try to bite into the arms of the warrior. Draax is certainly going to carry many new scars out of this battle [two bite attacks hit for 5 and 2 damage]. "Weak man-thing!" shouts the crowd of aquatic pirates. "Feel our stings, feel our strength! Your death comes, shark-food! We shall feast on you today!"

Meanwhile, Sarigar has his own problems. The big wolf standing over him snaps its maw on his side, leaving punctures in his armor [22 damage]. Then it jumps back [provoking AoO] and is replaced by its companion. It seems that good fortune smiles on the wild man today, for he manages to roll out of the way and the second wolf misses. This certainly seems to be a strange and unusual combat tactics for a pack of wolves.

The snake man, having rid himself of the weight of Setanos, starts to look for suitable handholds that would allow him to climb out of the water. More steam is coming from his corner of the lake; obviously his heat is not yet entirely gone.

Some kind of unknown shadow slowly emerges from the mysterious hallway. It is big, dark, and round like a large rock, but other details are still impossible to discern because of the cloud of steam.

For some unknown reason the field of black tentacles suddenly is no more!

The dark elf and the stranger clad in chains spring forward towards the melee. "Out of my way, curs!" shouts the evil warrior as he tries to push his way through the crowd of sahuagin. The chained thing simply starts to slowly walk straight towards Draax, obviously enjoying the moment. "The depths have claimed one of thee, but the rest shall not find it as easy to escape my grasp!"

The shaking of the cavern continues. Three boulders splash in the water, one almost on the top of Setanos. Two crash to the floor near the newly arrived enigma. Another three land around the melee, one of them almost on the head of the sahuagin with trident facing Feng. The fish-man manages to jump away in the last second.

[Seems that my posts are slipping into the afternoon. A new map is on the site. 0:16.1]

Tratain AC 30 HP 104/104 [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt; Pretection From Energy Fire 15; Divine Power; Divine Favor; Righteos Might(DR 5/Evil)]  9d6(5+5+1+4+2+4+1+6+3)=31 d20+9=12 d20+9=26
Tuesday March 23rd, 2004 12:56:27 PM

Tratain glances around the battlefield quickly and then swaps his Warhammer to his shield hand and incants the words to another spell. Upon completion a Collum of Fire and Divine energy decends and engulfs the Dark Elf, The Chain Creature, and Three of the Sea Devils (Cast Flame Strike Centered on Square O-8. That Should Hit them all. 31 Damage Reflex DC 20 For Half Damage. Rolled 12 to beat SR vs Drow 26 to beat SR vs Chain Creature if needed)

After casting Tratain swaps his Warhammer back and Advances towords the Remaining Sea Devils. (Move 15 Feet forward)

---------------------
Endurence Round 13 of 90 (+4 Enhancement Con)
Shield of Faith Round 8 of 90 (+3 AC)
Spell Immunity Round 10 of 90 Minutes
Protection from Energy Round 5 of 90 Minutes
Divine Power Round 4 of 9 (BaB Equal To Level, +6 Enhancement to Strength, 9 Temp HPs)
Divine Favor Round 4 of 10 (+3 Luck Bonus to Hit and Damage)
Righteous Might Round 3 of 9 (Lage Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Enhancement to Natural Armor, Damage Reduction 5/Evil)

Attack Bonus 23 = 9(BaB) + 10(Str) + 3(Divine Favor) + 1(Magic Warhammer) + 1(Weapon Focus:Warhammer) -1(Large Size)
Damage = 2d6+14 +2d6 Holy



Sarigar(AC19, HP33/78), Black Paws (AC17, HP33)  d20+13=26 d3+4=7 d20+13=14 d3+4=5 d20+6=12 d20+3=9 d3+3=6
Tuesday March 23rd, 2004 1:06:04 PM

Sarigar involuntarily lets out a muffled yaulp as the wolf's fang sink in to his side. Despite this, he attempts to scramble to his feet, taking a swing at the one that is retreating and hits quite solidly (AC26, 7HP).

After getting to his feet, he take another swing at the large wolf looming over him, barely grazing him (AC14, HP5).

Blackpaws launches himself at the Large wolf in front of Sarigar, biting at it's front paws but again, not able to sink his fangs in deep enough (AC12, 6HP, oops on that d20+3).

Sarigar 
Tuesday March 23rd, 2004 1:08:52 PM

That Woldian rule really needs to be looked at again. If that is the case, it makes absolutely no difference how strong of dextrous the defender is.

Also in the case of a large creature (such as these wolves), they get +4 against anything smaller and will win the trip pretty much every time.

That is completely unfair to the PCs. The PCs will nearly always be at a disadvantage since they are rarely, if ever large enough to prevent such a bonus as many creatures will get for size.

Philip
[Well, that makes sense. I'm forwarding your feedback to the DM board. This rule is still relatively new and changes might still be made to it. Marcin]

Setanos (AC 23 HP 33/83) [Extended Mage Armor, Shield, Heroism]  d20+6=20 d20+6=23
Tuesday March 23rd, 2004 1:19:43 PM

Cursing himself for not being able to hold on, Setanos stows his weapon in its holder and tries to swim up and pull himself out of the water

OOC:
Store and swim up : 20
Climb check: 23
I wasnt sure if I could swim and climb out in the same round, but I rolled the checks just in case

Spells Active
Mage Armor : 14 hours
Shield : 10 of 70 rounds.
Heroism : 7 of 700 rounds.

Spells Currently Memorized:
0:[<>Mage Hand*],<>Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], <>Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, False Life, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], <>Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],<>Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Draax AC25, HP44/89  d20+17=23 d20+12=23 d8+9=11 d8+9=12
Tuesday March 23rd, 2004 6:52:58 PM

No amount of false bravado could hide the fact that Draax was hurt by sharkmen's last attacks, so he does not even try. "Hey guys, if you wanted to get my attention all you had to do is raise your hand and get in line. I will be with you as soon as I take care of this fish over here." He swings at the sword fish again (K9) (hit AC23 for 11 dmg) and will hit him again if the first one does not kill him or if it does kills him the second hit will be directed at one of the sharkmen (L9) (AC23, 12dmg).

Draax is surprise when he is bitten by the sharkmen, but recovers quickly. "Didn't your mother shark teach you not to bite out of the water. But since you did can you answer a question for me? Does elf really taste like chicken? I guess the human side of me can make it a little salty but, if I remember right all of the shark that I have eaten tasted kind of salty so you guys probably like the salty taste. Am I right?"

Before he can think of anything else to say Draax catches a glimpse of the Dark elf and the chain creature coming his way Draax presents each of them with a big smile making sure the fear he feels is not displayed in his eyes. As he braces himself for the damage that he knows is coming he is surprised again when he notices the flames that came out of nowhere.


Arien (Mage Armor, Shield, Greater Invisibility AC 25) HP: 17  9d6(1+5+5+6+3+1+2+2+6)=31
Tuesday March 23rd, 2004 8:39:47 PM

Knowing his invisibility was about to give out Arien decides to try to get rid of the wolves as fast as possible, by using an old fall back, fireball (31 dmg, Ref DC 20 for half). He targets the spell just in front of the back wolf so that the spell will hit both the beasts but leave Sarigar and Blackpaws untouched.

Spells active:
Mage Armor 18 hours
Extended Shield 9/180 rounds
Greater Invisibility 8/9 rounds


Feng (Ac 23 Hp 70)  d20+16=34 d8+8=16 d6=4 d20+11=28 d8+8=10 d6=5
Tuesday March 23rd, 2004 8:45:57 PM

Feng takes a step forward so he can dispatch the fish creature on one side of Draxx. That way he only faces an opponent on three sides.

"Hold on Draxx. Give me a moment to clear away some of the trash."

ooc: Feng moved to j8 and attacked k8 with his axe as a two handed weapon. hit ac 34 for 16 reg and 4 fire, hit ac 28 for 10 reg and 5 fire

And then the magic was gone - DM Marcin  d20+4=13 d20+4=23 d20+4=13 [sahuagin vs flame strike] d20+4=20 [dark elf vs flame strike] d20+8=9 d20+8=16 [chain and one of its weapons vs flame strike] d20+6=9 [wolf's AoO vs Sarigar] d20+7=23 d20+7=27 [wolves vs fireball] d6+3=7 [rerolled BP's damage - makes a difference] d20+9=17 d20+9=23 d20+9=22 d20+9=22 d20+8=15 d20+8=16 [sahuagin aid another] d20+20=34 d8+1=3 [dark elf vs Draax] d20+12=18 [chain vs Draax] d20+8=11 [wolf vs Sarigar] d20+17=23 [tentacles vs the death eye] d10=4 [# of boulders] d20=3 d10=7 d20=19 d10=3 d20=2 d10=10 d20=12 d10=9 [where they fall]
Wednesday March 24th, 2004 7:34:33 AM

Tratain calls upon the divine powers and brings down a column of holy fire. The flames engulf the group of enemies concentrating on Draax [you actually need to aim it a little to the left of the center of O8, but the description of intended targets works for me]. Strangely enough, the spell does not fill the whole area it was intended to occupy. Part of the column did not appear at all, but fortunately all of its intended targets are affected by the magic. Two of the Sahuagin are slain outright, the third, engulfed by the fire, shrieks in pain. The dark elf somehow manages to avoid the worst of the attack. The creature in chains stands for a moment flaming like a candle. The energies of the spell flow through its body burning out the evil spirit contained within it. Wisps of black smoke start to rise out of its body. The fire does not seem to be very effective against it, but the metal of its chains turns black from the onslaught of the holy power. One of its long, spiked weapons breaks off and falls to the floor with a clang [rolled 1 on save and lost a weapon]. The towering figure of Tratain moves closer to the group of enemies.

Sarigar manages to score a hit against the wolf creature as it jumps back. As the wild man stands up the other wolf snaps at his head, but Wardd smiles at Sarigar and the attack fails to connect. Both Sarigar and his companion lash out at the beast and both manage to inflict some pain on it - Sarigar putting his fist to its nose, Black Paws by snapping at its massive leg [it charged last round, so its AC was lowered - BP hits after all. Shouldn't BP do 1d6+3 damage?].

Setanos sheathes his sword and swims up to the surface. It is a good thing that most of his equipment is stored in the backpack and does not encumber his moves. His head emerges from the surface of the lake and he is able to take in the situation. The snake creature is clinging to the shore close by and seems to be unaware of his presence, at least for the moment [It would take a move action to climb up the shore. The Climb check would be not neccessary. Btw, do you get +6 or +4 on Swim checks?].

Draax finishes off the last sword wielding sahuagin with a neat, quick strike, and gives a deep wound to another foe armed with a trident. His calm, emotionless words stand in total contrast with the rage on the faces of the enemies around him.

Meanwhile, back in the stairway, Arien continues the fight against the wolves. Both of the big creatures are engulfed by the flames conjured up by the mage. Both manage to avoid the worst of the attack, and the blazes that reach them seem to be only somewhat effective against their dark natures. Nevertheless, the wave of flame is enough to blast the wolf standing higher in the stairway out of existence. It winks out and is gone without a trace, just like its two smaller companions.

In order to reach his selected target Feng has to literally push himself into the enlarged Tratain, but once he is within reach he manages to slay the Sea Devil with two well timed strikes. The creature drops to the floor. Soon it will become difficult to keep balance with all the sahuagin blood spilled on the flagstones.

The dark elf shouts: "One at a time! Bring them down one at the time! Get ready! Now! Now! All together!" The Sea Devils dance around Draax [one of them provokes an AoO from Tratain]. It is not obvious whether it is magic that helps them fight so orderly or just lots of experience and training. Draax is surrounded once again. Then, at the same time, all of the fish warriors strike out at him trying to distract him and create an opening for the dark elf to exploit. A nasty, dirty trick! With the warrior's attention focused on others, the elf manages to stick the tip of his dark blade into Draax'es hip. The wound is small compared to these left by tridents [3 damage] but more insidious. Draax starts to feel numbness spreading through his body and trying to overcome him [Fort save DC17 or fall asleep at the end of the next round].

The chained monstrosity advances on Draax. As it catches warrior's gaze the chains on its head part revealing the face of Draax'es fist love [Draax should make a Will save DC15 or suffer -2 to attacks for 1d3 rounds]. The monster rises its only remaining chain and slashes at the warrior, but the attack is badly timed and misses. The chains covering the body of the creature start to readjust and return to their original positions, shaking off the shock of the flame strike.

The snake man scrambles with great trouble out of the lake. For a moment he stands on the shore, violently shaking and dripping with water, and then starts to climb on the strange machine, reaching for the oil lamps placed on it. The cloud of steam makes it hard to spot fine details, but the creature looks like a huge snake with human head, torso, and two hands. Its skin is now dirty brown and cracked like dried up mud.

The last wolf that remains standing in the stairway snaps at Sarigar, but the nimble wild man manages to dodge out of the way of its maw. The creature howls in anger and red fires light up in its eyes.

The litany of spellcasting coming from the room above resumes. It draws on for several seconds, and finally another group of wolves appears out of thin air at the top of the stairs. This four look deceptively like the pack that Sarigar and Arien have almost finished fighting - two small wolves on the front, two big ones at the back, all with pitch black fur and blood red maws. The fresh group of enemies starts to move down the stairway [the pair of big ones is not yet shown on the map].

The cloud of steam starts to dissipate into wisps of fog revealing the newly arrived creature. It looks like a huge disembodied head of a giant cyclops, easily as large as a human. Its central, blood shot eye is staring straight ahead with grim determination, while a multitude of smaller eyes on top of multiple eyestalks keeps frantically looking around. Its huge, half opened maw is full of needle sharp teeth and dripping with saliva. Its body is black with strange yellow patterns, giving the creature a disturbing insect-like quality. As it slowly turns around the corner some of the Hamleters experience unpleasant effects. Arien suddenly becomes visible, Tratain shrinks to his normal size, Feng's axe stops flaming, and the sword of Draax suddenly feels less wieldy [all magic in possession of these four characters stops working].

Suddenly, the field of black tentacles, no longer suppressed by the creature's powers, springs back into existence! Black appendages reach for the bulbous monster and manage to catch and restrain it, albeit with great difficulty. The thing gives out a piercing shrill as this trap catches hold of it. "Hhhhh! Sssss!" it hisses, trying to figure out where did this strange things come from [the spell will end when its normal duration expires].

Setanos suddenly finds himself right on the edge of a dangerous field of death.

Several more boulders fall from above, two near the entrance to the stairway, one in the water near Setanos, one near the creature of chains. Judging by the cracks appearing and widening on the ceiling something larger might be about to fall down.

[A new map is at the usual place: www.auburn.edu/~kulczmc/map.BMP . 0:16.2]

Sarigar(AC19, HP33/78), Black Paws (AC17, HP33)  d20+11=27 d3+4=5 d20+6=20 d3+2=4 d20+11=31 d20+11=23 d3+4=6 d3+4=5 d20+6=8 d3+2=4 d20+5=12 d6+3=6
Wednesday March 24th, 2004 11:30:43 AM

Realizing finally that these wolves are completely unnatural, Sarigar goes completely feral and tears into the last one with Black Paws joining in the fray.

With flailing arms, Sarigar swings his right hand, crashing across the jaw of the massive wolf (AC27, 5HP), followed by a quick left (AC20, 4HP), then another crushing right hand (AC31 crit, 6+5HP), but the sheer force of that last right throws him just offblance enough that he can't get the next left to connect (AC8, 4HP).

Black Paws, faithful brother that he is, leaps in, teeth flashing for the throat of the wolf, but the think furr of the area blunts his attack (AC12, 6HP).

Should the wolf fall at any point, Sarigar will continue to try to swing at it until it disappears, then moves 5 feet up the stairs. He's lost in his frenzy, almost frothing at the mouth. He wants blood and he knows there is more blood up those stairs.

Setanos (AC 23 HP 33/83) [Extended Mage Armor, Shield, Heroism]  d20+15=32 d20+13=21 4d6(2+6+3+3)=14
Wednesday March 24th, 2004 12:44:25 PM

Setanos climbs up on shore, avoiding the black tentacles.

He growls "I'm na finished with ya yet" and wary of attack, begins an ominous incant that causes his hand to be enveloped in a black glow. He reaches out and tries to touch the fire creature.

OOC:
The swim check was +4 from str, +2 from Heroism
Move to W6 (next to snake guy)
Cast Defensively : 29 passed
Cast Vampiric Touch
Melee Touch on snake creature : touch ac 21

Spells Active
Mage Armor : 14 hours
Shield : 11 of 70 rounds.
Heroism : 8 of 700 rounds.

Spells Currently Memorized:
0:[<>Mage Hand*],<>Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], <>Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, False Life, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], <>Heroism, <>Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],<>Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Arien (Mage Armor, Shield AC 25) HP: 17  9d6(6+1+6+5+4+6+1+6+1)=36 d20+17=35 d6+4=7
Wednesday March 24th, 2004 6:55:34 PM

Seeing his spells go down Arien looks around quickly to see the cause. Seeing the large floating eye creature Arien remembers something he read once about Beholders and their anti-magic abilities. Trying to remove himself from the area of effect Arien steps forward and to the side so he is by the wall (B9). Hopefully freed from the effects Arien notices the fresh batch of wolves coming down the stairs. Arien plants another fireball in their midst to slow them down. (Between A and B, and 16 and 17) Meanwhile the tentacles spring back into life and attack the creature in its midst.

(Fireball damage = 36, DC 20 reflex save for half; Tentacle Grapple = 35, 7 damage.)

Spells active:
Mage Armor 18 hours
Extended Shield 9/180 rounds
Evard's Black Tentacles 7/9 rounds

Draax AC17/25, HP41/89  d20+12=18 d20+6=26 d20+15=27 d20+10=30 d20+10=11 d20+13=31 d20+8=24 d8+5=6 d8+5=10
Wednesday March 24th, 2004 7:21:22 PM

On the inside Draax gets a little nervous when the dark elf barks out a strategy, but then a big smile is displayed on his face when he remembers that this was his plan all along. He tells himself that he will only have to keep their attention on him for a little while longer.

Draax dismisses the little scratch that is inflicted by the dark elf until he remembers what the dark elf was holding. He barely fights off the effects of the dagger (fort save 18) and decides to turn his words toward the dark elf. "Hey darky, I can call you darky right? Because we been through so much together, I feel like you and bonded in some way. Which reminds me, have you ever been with that sensual dark elven priestess that we captured? Man she was hot! By the time I was through with her she was wanted to tell me everything she knew. How do you think we found this place so easily? But then you know what they say. Once they had Draax they can never go back. (gives a small laugh). I can see why you guys seldom come to the surface, with woman like her I would probably stay inside too. You know she wanted to come with me, but it just would not work. The two of us coming from different worlds. Oh, that's right you bottom world elf men are inferior to your women. Now I see why she wanted me so bad."

As he look at the dark elf for a reaction he catches sight of the chain creature that looks exactly like his first love. It has a very minor effect on Draax as he remembers that she broke his heart which eventually turned the love he felt for her to hate (Will save 26 natural 20).

He blows the image a kiss before striking out at dark elf (hit AC 31 for 6dmg) and attacks the elf again with his second swing (hit AC 24 for 10 dmg). The weakness of his attacks lets Draax know that for some reason his magic items are not working.

OOC: I rerolled the rolls of 27, 30 and the critical check of 11 because I forgot to remove the magical plus bonus of the sword.


Feng (Ac 18/ 23, HP 70)  d20+18=37 d20+18=33
Wednesday March 24th, 2004 11:19:37 PM

Feng sees the creature and puts him as the greater threat. The fish monsters would wait and Draxx was in real trouble. Feng moved around the creatures and brought his axe forth, summoning the holy strength within him.

OOC: moves 4 squares, which I assume is 20', to L 10. I couldn't see anything on the map indicating what those lines are so I hope its not anything big. Feng scored a critical hit on his smite evil and rolled a 33 for the confirmation. I am not sure if he is evil or if the weapon will hurt the creature so I did not roll damage. Without the magic he would roll 1d8+17 if the creature is evil.

Tratain AC 30(21) HP 104/104(59/59) [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt; Pretection From Energy Fire 15; Divine Power; Divine Favor; Righteos Might(DR 5/Evil)]  d20+23=43 d20+23=24 2d6(2+6)+14=22 2d6(2+5)=7 d20+11=15 d20+6=12 d8+3=11 d8+3=6
Thursday March 25th, 2004 12:15:50 AM

As the Sea Devil Move around to surround Draax, Tratain Lashes out With His warhammer Catching one Solidly (AoO Hit AC 43, Crit chance Fails with a 1 :) For 22 Physical Damage and 7 Holy Damage).

Tratain smiles at his Handywork for a moment before he abruptly shinks down to his Normal Size. Looking around he easily spots the Beholder.

Tratain Takes a Step forward, into the space that Feng just vacated and Swings His Warhammer at the Remaining Sea Devils. (Hit AC 16 for 11 Damage, and AC 13 for 6 Damage. Forgot that Magic Weapons Count as Masterwork In my Calculations)

Tratain's AC is 21 when in the Anti-Magic Field
---------------------
Endurence Round 14 of 90 (+4 Enhancement Con)
Shield of Faith Round 9 of 90 (+3 AC)
Spell Immunity Round 11 of 90 Minutes
Protection from Energy Round 6 of 90 Minutes
Divine Power Round 5 of 9 (BaB Equal To Level, +6 Enhancement to Strength, 9 Temp HPs)
Divine Favor Round 5 of 10 (+3 Luck Bonus to Hit and Damage)
Righteous Might Round 4 of 9 (Lage Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Enhancement to Natural Armor, Damage Reduction 5/Evil)

Attack Bonus 23 = 9(BaB) + 10(Str) + 3(Divine Favor) + 1(Magic Warhammer) + 1(Weapon Focus:Warhammer) -1(Large Size)
Damage = 2d6+14 +2d6 Holy

By skill and steel - DM Marcin  d100=48 [concealment: Setanos vs Snake] d20+5=17 d20+5=17 d20+7=16 d20+7=15 [wolves vs fireball] d20+6=21 d8+3=4 d20+7=24 d8+3=4 d20+6=16 d20+6=14 [sahuagin AoO vs Feng] 3d8(8+5+7)+51=71 [Feng's damage] d20+15=26 d8+18=22 [wolf vs Sarigar] d20+13=26 [wolf's trip vs Sarigar] d20+12=18 [death eye vs tentacles] d12=10 [# of boulders] d20=11 d10=2 d20=13 d10=8 d20=13 d10=6 d20=1 d10=5 d20=15 d10=6 d20=3 d10=5 d20=1 d10=3 d20=17 d10=5 d20=5 d10=2 d20=11 d10=8 [where they fall]
Thursday March 25th, 2004 1:16:00 PM

Sarigar, launching himself at the wolf in fury, punches his opponent one by one three times. The animal does not have enough strength to withstand such a determined attack; it collapses and fades away. The wild man steps forward, ready to take on the next challenge.

Setanos climbs up on the shore with ease and stands up, water sloshing in his boots. Then he locates the shape of the fire snake in the fog and touches him with a hand of death. Life force is instantly sapped away from the unfortunate creature. Setanos feels a pleasant, warm influx of energy. The enemy jumps up as if pierced by a spear. [Yes, its +6 to swim. I forgot Heroism! Rolled concealment for your attack. Do you get 4 dice of damage on this spell? If its 3, you get 11 temporary hps. Otherwise its 14. Every square of the machine counts as three for the purposes of movement.]

Arien steps away from sight of the trapped creature. His predictions prove correct: the spells he has active on his person come back! The mage has enough time left to toss another blast of fire at the descending group of wolves. The expertly aimed spell envelopes all of the remaining furry beasts. This time none seem to escape the intensity of its heat. The two smaller ones dissolve in the flames in an instant. Their bigger cousins, though badly burned, remain on the stage. Meanwhile, the black tentacles continue to caress the bulbous monster with their embrace.

Draax directs his attention to the dark elf. His little speech fills the eyes of his enemy with deep, bottomless rage. But before the foe has a chance to reply the sword of Draax plunges deeply into his innards - twice. The dark elf opens his mouth as if to say something, but all that comes out is a thin streak of blood. He collapses to the ground like a felled tree. Unfortunately, Draax has little time to celebrate his victory. The feeling of numbness takes him over and the warrior gently slides to the floor, fast asleep [the Cloak of Protection doesn't work in an antimagic field...].

The orc paladin selects the creature of chains as his target and, ignoring the Sea Devils, moves around the melee to reach the foe [broken tiles count as rough, i.e. it takes two moves to enter them. But you can reach L10 anyway by going through J9 and K10]. Tridents and talons strike out at him, but even without magic to enhance it, a plate is a plate, and Feng's wounds are relatively minor [2 hits 4 damage each]. As soon as the paladin is out of sight of the death eye [K10] his axe once again flashes with a bright flame. The magic is back! The paladin summons holy powers to guide his hand and is rewarded with a clean, precise, deadly swing. There is a flash of light and the chain clad creature is no more, having fallen down in a heap of black, smoking chains.

Tratain, while still large in size, manages to squash one of the fish-men as flat as a pancake. Now, forced to rely on steel alone, he is still able to inflict a serious wound on one of the remaining sahuagin, even though his second swing is blocked.

Feng notices that the chains start to move like a pile of black worms. It looks like the creature is trying to reform.

The remaining five Sea Devils, badly wonded, deprived of command, and threatened by the falling boulders and shaking cave, finally decide that they have had enough. The warriors drop their weapons and flee jumping into the lake. All that is left of them is the foul stench and traces of blood left in the water by the wounded ones.

The multieyed monster struggles trying to turn its central eye to the point of origin of the field, but the tentacles hold fast. It remains trapped as it was.

The cloud of fog finally dissipates. The snake man gives a series of strange shrills and yelps, and, panicked, scrambles up the machine, trying to escape as far away as he can from Setanos. In the process he topples a good part of the construction. Several of the lamps fall and shatter on the floor. A lit pool of oil starts to spread on the flagstones while the cornered foe pushes his back into the wall of the cavern. Soon the machine is being licked by the flames. The body strapped to it starts to struggle. Setanos is able to spy by the corner of his eye the place the short corridor was leading to. The room has crude beds standing by its walls.

Meanwhile, on the stairway, Sarigar continues to hold the fort against the onslaught of black wolves. The remaining two descend on the wild man. The first one to approach sinks its teeth in Sarigar's shoulder and topples him to the ground [22 damage and Sarigar is tripped].

The boulders are now falling unceasingly one by one. Clouds of dirt descend from above making breathing difficult. A multitude of stones comes crashing down; some fall in the water, some on the wharf, a few pierce the shell of the dead turtle letting out the last jets of steam. The rumbling and shaking becomes much more violent [profession:miner anyone?].

[Note that "shattered" squares count as two for the purposes of movement. www.auburn.edu/~kulczmc/map.BMP 0:16.3]

Draax AC17/25, HP41/89 
Thursday March 25th, 2004 4:26:23 PM

Draax falls to the floor and lays there asleep.

OOC: Was not sure if the dark-elf's attack happened before the anti-magic field or at the same time.

[I have the poison listed with the onset time of one round, so the save was made after the field was on. Marcin]

Tratain AC 30(21) HP 104/104(59/59) [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt; Pretection From Energy Fire 15; Divine Power; Divine Favor; Righteos Might(DR 5/Evil)]  d20=18
Thursday March 25th, 2004 11:19:16 PM

Tratain takes a step Forward switches his Warhammer to his offhand and attempts to pull Draax down past Feng out of the Anti-Magic Aura and sight of the Beholder. Tratain will also attempt to Intercept an attack Directed at Draax while he is in Range.

He says to Feng "Can you get That Beholder? I can take care of that Chain Creature if it reforms itself. We need to Kill that beholder and Find out who's on that Alter, and quickly too. I'm not an expert but I don't like the way these Rocks are falling all over the place." (Rolled 18 on a knowledge Check to determine how safe it is in the cavern.)

Tratain's AC is 21 when in the Anti-Magic Field
---------------------
Endurence Round 15 of 90 (+4 Enhancement Con)
Shield of Faith Round 10 of 90 (+3 AC)
Spell Immunity Round 12 of 90 Minutes
Protection from Energy Round 7 of 90 Minutes
Divine Power Round 6 of 9 (BaB Equal To Level, +6 Enhancement to Strength, 9 Temp HPs)
Divine Favor Round 6 of 10 (+3 Luck Bonus to Hit and Damage)
Righteous Might Round 5 of 9 (Lage Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Enhancement to Natural Armor, Damage Reduction 5/Evil)

Attack Bonus 23 = 9(BaB) + 10(Str) + 3(Divine Favor) + 1(Magic Warhammer) + 1(Weapon Focus:Warhammer) -1(Large Size)
Damage = 2d6+14 +2d6 Holy


Sarigar(AC19, HP22/78), Black Paws (AC17, HP33)  d20+11=31 d20+11=30 d3+4=5 d3+4=7 d20+6=20 d3+2=3 d20+11=15 d3+4=7 d20+6=21 d3+2=4 d20+6=20 d6+3=7
Thursday March 25th, 2004 11:29:28 PM

Feeling his wounds and knowing that should he rise to his feet he will leave himself open to attack, Sarigar chooses to do as much damage as possible to the wolf within his reach. His first swing crashes solidly against the monster's knee (Nat20 AC26, crit, 5+7HP). His left hand swing up at the wolf's chest, connecting rather meekly due to his position (AC16, 3HP). Rolling to avoid being stepped on and to try another right hand attack, he throws himself off and missing anything vital (AC11, 7HP just in case). And finally he rolls into just the right spot to allow his left hand to connect solidly in the wolf's wounded leg again (AC17, 4HP).

Black Paws leaps up and chomps down on the wolf (the other one if the first falls to Sarigar's attacks). Finally, his teeth get the chance to sink deeply into his prey (AC16, 7HP). Smelling his brother's blood flowing quite freely, Black Paws attempts to hold off the attackers, barking and growling furiously trying to garner their full attention.

Feng (Ac 23, HP 62) 
Friday March 26th, 2004 12:25:20 AM

"I will do what I must." Feng says as he turns and looks at the beholder. The creature was evil and would be killed one way or another. Feng quickly moves toward the beholder

ooc: full movement to get to the beholder. I assume the shadowy area is the area effect of the spell. Feng will make sure not to get grappled himself.

Arien (Mage Armor, Shield AC 25) HP: 17  d20+17=32 d6+4=7
Friday March 26th, 2004 1:40:54 AM

Seeing how badly injured Sarigar was becoming Arien makes a quick decision to get them out of that area and back to near where the party was. Arien moves up behind Sarigar and next to Blackpaws, then visualizing the area where the beholder came from Arien casts dimension door and takes all three of them into the room, making sure to stay out of the area of his own spell.

(Tentacle Grapple = 32, 7 damage)

Spells active:
Mage Armor 18 hours
Extended Shield 10/180 rounds
Evard's Black Tentacles 8/9 rounds

Setanos (AC 23 HP 33/83) [Extended Mage Armor, Shield, Heroism] 
Friday March 26th, 2004 7:41:20 AM

Setanos steps up to the struggling body and tries to pull it off the 'machine' and put any fires that have reached it.

Spells Active
Mage Armor : 14 hours
Shield : 12 of 70 rounds.
Heroism : 9 of 700 rounds


Shaky situation - DM Marcin  d20+12=26 [death eye vs tentacles] d20=8 [# of boulders falling] d20=16 d10=3 d20=8 d10=9 d20=13 d10=7 d20=3 d10=5 d20=20 d10=6 d20=16 d10=8 2d10(5+3)=8 [death eye damage] d20=10 d10=8 d20=18 d10=6 [where they fall] d20=19 d4=1 [where the crack opens]
Friday March 26th, 2004 11:44:31 AM

Tratain decides that removing his friend from harm's way is the highest priority. He runs over to Draax and, having only one arm free, reaches down, grabs Draax'es boot, and starts to drag him away, trying to shield him from an attack. Fortunately, no attack comes, at least for now. [Knowledge can't be used untrained.]

Draax groans in his uneasy sleep. The elven part of his nature tries to resist the state that is alien to it. Being tossed around by Tratain also helps him to come back from the realm of dreams. [Make Fort save DC17 to wake up. If Draax regains consciousness he is fatigued. Also, he needs to make a Will save DC15 or on the next round he will be disoriented (and will probably think that the combat around him is one of the battles the party has already fought in the past). His sword has dropped out of his hand on the square he is currently in.]

If the wolves thought that Sarigar would be an easy prey they were terribly disappointed. Even while prone the adventurer can fight with deadly ferocity. The wolf nearest to him is repeatedly smacked three times. The growling companion of Sarigar jumps at the creature's throat and for a moment hangs on it with all his weight, tearing it slowly open. The huge animal doesn't even have time to yelp. In an instant it ceases to exist as if it was never here before. [Aren't Sarigar HPs at 11?]

Feng, left alone to contend with the multi-eyed monstrosity, picks his way through the rubble that is now littering the surface of the dock. His armor slows him down, but he manages to approach within touch of the creature without slipping and falling down. The paladin sees the small eyestalks turn and try to point at him, but Arien's spell has the creature thoroughly wrapped with massive, rubbery tentacles. A foul, birdlike stench hits the nostrils of Feng. The eye thing reeks! [Shaded area is indeed the part of the map affected by the tentacles.]

Arien decides it is time to make a tactical redeployment. Stepping forward closer to Sarigar and his wolf the mage touches both of them at the same time and speaks out a word of command. In a blink of an eye the scenery changes. The trio is now right in the middle of a small room, Sarigar still prone. The chamber, with its long row of filthy, crude beds, looks like a sleeping room of some sort. It smells of Sea Devils in here, though they of course prefer to rest under water. There seems to be no other exit aside from the doorway leading to the dock, now blocked by tentacles. Two robed figures - the human and the dwarf seen before by the machine - are crouching by one of the walls. When the newcomers faze in the pair yelps in fear and surprise.

Meanwhile, the tentacles continue to harass their largest prey to date. Arien is certainly getting lots of mileage out of this spell today.

Setanos, ignoring the creature in the corner, quickly removes the bonds holding the unfortunate victim on the contraption. As soon as the stranger regains his footing he starts to pull the wrappings off his face. [The V column is under effect of the tentacles spell.]

The movement continues in the pile of chains as they knot together and wrap one around another.

The snake creature cowers in the corner trying to make itself as small as possible, which is not easy at all given its size. It doesn't seem to mind smoke and the pool of flaming oil it is standing in.

An approaching patter of wolf's paws can be heard coming from the staircase, followed by a howl. But suddenly both - the howl and the sound of paws on the stairs - stop as if the wolf was gone.

The round monster almost manages to pull free. Almost! Seems that Wardd's blessing is with the Hamleters today!

The young man in the black robe looks at Arien and Sarigar, falls to his knees, rises his hands, and croaks out: "Spare me!" The dwarf, more calm, glances at him with disgust. "Silence, fool! Mighty Aaxaran is about to destroy them!"

Boulders and stones of all sizes are now falling down as densely as drops of water in the rain. A good time to be wearing a helmet! Particularly large ones smash into the floor near Draax, in the field of tentacles, on the machine, shattering a big part of it, and right on the death eye, who is unable to dodge out of the way and is hit squarely on the head.

Setanos feels the floor move and suddenly a crack opens right next to him, instantly filling with black, foaming water.

The stairway, the room with beds, and the part of the cavern where the crates are stacked all have lower ceilings and seem to be relatively protected from the boulders falling from above - at least for now.

[www.auburn.edu/~kulczmc/map.BMP 0:16.4]

The Bandaged Man 
Friday March 26th, 2004 4:55:52 PM

Freed from his bonds, the emaciated figure who had lain upon ramshackle machine tears the sweat soaked bandages from his face and body. He stands, the tattered fronds falling from him, and the face revealed is instantly recognizable to Setanos; it is Renik Dacour.

But it is a Renik greatly changed from when last you saw him. His face is palid, drawn and haggard, his hair lank and greasy. His eyes are sunken and dark, his skin grey, pockmarked and covered in a sheen of sweat. He seems to have lost a considerable amount of weight, far more than should be possible in the short time that has elapsed since his disappearance. The shaking hands that rip the last wrappings from his body are almost skeletal.

But there is one thing that remains unchanged. The look of terrible, barely restrained fury in his eyes tells Setanos instantly that though his body may have been tortured and abused, his fighting spirit is far from broken.

Renik takes in the chaotic scene before him, registers the sights and sounds of the battle, and the seismic shocks that seem to be tearing the cavern apart. Then he turns to Setanos and as he recognizes him the rage in his face abates. "My friend..." he croaks, and tears of relief and gratitude begin to well up in his eyes. He blinks them back, and his face hardens once more as he spots the cowering Snake-thing in the corner. "My friend, I find myself in need of a weapon."

If Setanos carries a ranged weapon Renik will indicate that.

Feng (Ac 23, HP 62)  d20+16=20 d20+11=26 d8+8=12 d6=6 d8+8=9 d6=4
Saturday March 27th, 2004 12:53:11 AM

Feng shortens the grip on his weapon and brings the flaming head down upon the nearly freed creature. He can only hope that he kills the monster before it gets free.

ooc: didn't see that his equipment winked out again so I assumed it still had its magic. Hit act 20 for 12 red and 6 fire, and hit ac 26 for 9 reg and 4 fire

Arien (Mage Armor, Shield AC 25) HP: 17  5d4(4+4+4+2+1)+5=20 d20+17=34 d6+4=8
Saturday March 27th, 2004 2:42:56 AM

Arien looks up to see the Beholder and quickly reviews the spells left in his memory, unfortunately the most powerful one he had was a cone of cold spell and that would hit at least one party member in this current situation. So Arien goes back to an old stand by, Magic Missle. Five bolts of energy arc from his fingers and streak at the beholder hitting it for 20 points of damage. As the duration runs out on the spell the tentacles continue to grapple the beast this one last time. (Grapple = 34, 8 damage)

Spells active:
Mage Armor 18 hours
Extended Shield 11/180 rounds
Evard's Black Tentacles 9/9 rounds

Sarigar(AC19, HP11/78), Black Paws (AC17, HP33)  d20+13=24 d20=15
Saturday March 27th, 2004 1:23:13 PM

Having never been the subject of such transportation magic, Sarigar finds himself dazed and comfused for a moment. Spinning around looking for the "wolves" he was fighting, he spies the human and dwarf. Noting the human's reaction of surrender he passes his gaze on the dwarf who obviously does not wish to surrender.

In his wounded state and not knowing what the dwarf can do or has prepared, Sarigar only takes a few steps toward the dwarf (move to V14) and points Black Paws to guard at a spot a few paces away from him (U12, Handle Animal 24).

Despite his wounds, Sarigar begins to growl lowly in his throat and bares his teeth at the dwarf (Intimidate 15).

ooc: Sarigar is not attempting to intimidate him into surrender, but to scare him into doing something stupid (demoralize).

Draax AC17/25, HP41/89  d20+9=23 d20+3=11
Sunday March 28th, 2004 7:00:42 PM

Draax gets up (made fort save 23) but is disoriented and not exactly sure what is going on(failed will save 11). He takes a moment to let his thoughts clear and then he sees the bodies of the dead sahuagin and it all comes back to him. He and the party members are on the beach fighting to protect the head of the Sentinel.

Setanos (AC 23 HP 33+11/83) [Extended Mage Armor, Shield, Heroism] 
Monday March 29th, 2004 7:24:06 AM

Setanos smiles a bit, the first good news he's seen all day. Reaching into his backpack, he retrieves a longbow and quiver, and hands them to Renik.

OOC: 2 move actions to retrieve 2 items from the Hewards Handy Haversack.

Spells Active
Mage Armor : 14 hours
Shield : 13 of 70 rounds.
Heroism : 10 of 700 rounds


A race with time - DM Marcin  d20+2=20 [dwarf vs intimidate] d2=1 d6=6 d6=1 d4=1 d3=2 d2=2 [who gets what ray] d20+9=14 d20+9=21 [rays vs Draax] d20+9=16 [ray vs Tratain] d20+9=12 [ray vs Feng] d20+9=26 [ray vs Setanos] d20+9=20 [Ray vs Renik] d20=9 [# of rocks falling down] d20=16 d10=1 d20=2 d10=5 d20=5 d10=5 d20=11 d10=7 d20=12 d10=10 d20=13 d10=7 d20=5 d10=7 d20=10 d10=4 d20=20 d10=4 [where they fall] d6=4 [speed of collapse]
Monday March 29th, 2004 1:20:36 PM

Renik, finally able to free himself from the bounds that held him, stretches his limbs. There is work to be done!

Feng, positioned right next to the creature, slashes at the beast with his axe, which, the moment it is about to strike, bursts into flames. The fact that the monster is being held down by the tentacles makes it easier for the paladin to aim his blows. One of his attacks scores a hit against the softer underbelly of the death eye [it was, of course, my mistake not to describe magic going away. The only way to approach the creature was inside the antimagic field, otherwise Feng would be held by the tentacles himself. You do however get bonuses to damage from magic - the axe is out of the field when it strikes].

Arien contributes to the punishment rained down upon the death eye by launching a streak of blasts of force, which speed unerringly at its target and slam into the beast. The tentacles strangle their foe for the last time and then, as suddenly as they have appeared, are gone.

Sarigar moves closer to the pair hidding in the corner of the room and tries to scare the bravado out of the dwarf. Without much success - the robed cultist growls back and, pointing at Sarigar, shouts: "Behold the power of the Master! There's one whom fright already deprived of his mind!"

Black Paws would obey his master and guard the spot he chose, but Arien is already standing there, so the wolf just crouches next to the mage, watching diligently the pair by the wall.

Draax gets up, somewhat disoriented, and, after shaking off the remains of his dream, is able to get back in touch with reality. His thundersword rests at this feet.

Setanos passes his longbow and arrows to Renik. The freed would-be victim takes the weapons in his hands.

"Hsss!" The sphere of death rejoices when the trap it has fallen into suddenly lets go. Not comfortable so close to the armed and armored paladin, it floats away [provoking AoO from Feng, at full magic bonuses], stopping over the lake. Its central eye is aimed at the dead turtle. As it moves away it fires off a broadside of magic rays aimed at all enemies it can see. Draax, closest to the monster, is the worst off, being hit by two spells. Tratain, Setanos, and Renik suffer one hit each. Only Feng manages to jump out of the way of creature's sorcery.

[All attacks are at CL13 and have a save DC17. Draax: Disintegrate and Fear. Tratain: Finger of Death. Setanos: Charm Person, take +5 bonus on save, if charmed Setanos will try to restrain others from attacking the monster, but without using lethal force. Renik: Flesh to Stone.]

The chains continue their dance on the floor, twisting and knotting and gathering into a pile. A black hand springs up from the chaos of chains, its fingers outstretched.

The snake man shrieks and, seeing his chance with the disappearing of the tentacles, starts to run away past Renik and Feng. The pair of cultists sharing the room with Draax and Arien have the same idea and suddenly bolt for the door, sliding and barely keeping their balance on the rubble outside [both provoking AoOs from Sarigar and Black Paws].

As soon as the gaze of the central eye of the monster is shifted from the stairway, a single, large wolf appears in it. It is badly burned by Arien's fire. The animal, somewhat confused, trots out of the corridor and into the cavern, but it soon spots new prey and flames light up in its eyes.

The continuous staccato of falling rocks reaches a booming crescendo. The walls on the far side of the lake give in under pressure and collapse! The ceiling starts to fall down into the water!

[www.auburn.edu/~kulczmc/map.BMP 0:16.5]

Setanos (AC 23 HP 33+11/83) [Extended Mage Armor, Shield, Heroism]  d20+13=20 d20+11=26 2d4(1+1)=2
Monday March 29th, 2004 2:48:39 PM

Setanos growls, but shakes off the effects of the ray. He calls out "Back up ta stairs or inta ta back room? Someone make the call befor this damn roof falls!". He then reaches into his backpack for a third item, a small pouch. Quickly pulling the pouch out, he incants a spell, sending a arrow of acid at the beholder.

OOC:
Move action to retrieve spell component pouch from HHH.
Cast Melfs Acid Arrow at Beholder : Touch Ac 26, 2 acid damage
Spells Active
Mage Armor : 14 hours
Shield : 14 of 70 rounds.
Heroism : 11 of 700 rounds
Melfs Acid Arrow: 1 of 3 rounds

Spells Currently Memorized:
0:[<>Mage Hand*],<>Detect Magic, Detect Magic, Read Magic, Dancing Lights
1:[Expeditious Retreat*], <>Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, False Life, <>Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], <>Heroism, <>Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],<>Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}



Renik (HP 71, AC 19, 20 vs Beholder)  d20+5=24 d20+14=17 d8=6
Monday March 29th, 2004 4:29:21 PM

As the rogue draws on the bowstring and takes aim he begins to smile. "Aah, it's good to be back!"

Then, without warning, he is hit by the ray, and feels his limbs begin to stiffen and solidify. A thin skin of stone begins to spread across his bare chest and arms, and panic flares in his eyes. "No! No! Not again, I won't be trapped again... I WON'T!"

Fighting off the magical effect through sheer terror and frustration (Fort 24) the rogue unleashes a wayward arrow towards the eye-horror (AC 17, 6HP) and then dashes to the relative cover of the doorway (T10, +4 AC).

The cavern is coming down around their ears, and it looks like they have only moments to act. It is a calculated risk, but if they do nothing they will surely be crushed. Hopefully the low chamber will afford them some protection against the collapse.

"Fall back! Fall back to this chamber!" yells Renik over the deafening crash of falling rock. "Fall back or you'll be crushed!"

Sarigar(AC19, HP11/78), Black Paws (AC17, HP33)  d20+13=24 d3+4=7 d20+6=25 d6+4=5 d20+2=22 d20+13=24 d20+3=15
Monday March 29th, 2004 4:33:07 PM

Seeing the robed figures attempting to escape, Sarigar swings his arm straight across the human's chest (AC24, 7HP). Instinctively, Black Paws attacks the same "priest", clamping down hard on the human's leg, twisting his large neck and bringing the human unceremoniously to the ground (AC25, 5HP, Trip check 22 crit).

I know no fear of you, meat. Sarigar snarls at the priest as he reaches down to pick up and throw him back toward the corner from which he just left (AC24, 15 Strength check for the throw attempt).

Wanna talk about fear now? Sarigar growls to the priest, looming ominously closer, a look of fury in his eyes.

Draax AC25, HP41/89  d20+12=15 d20+6=20
Monday March 29th, 2004 5:04:54 PM

Draax picks up his sword as he comes back to his senses. He turns to find the closest enemy and is hit with pain far beyond anything that he could have imagined (rolled 15, failed save against Disintegrate). A loud scream is heard coming from his lips as he sinks to his knees in agony. The pain is so great that he does not even notice the fear spell that was sent against him (rolled 20 saved against fear).

Feng (Ac 23, HP 62)  d20+19=26 d8+18=20 d6=5
Monday March 29th, 2004 11:34:19 PM

As the death eye flees, Feng once more summons the good within him. He feels the energy flowing into his weapon as he brings it down into the creature once more.

His desire to destroy the evil creature was suspended by the warning cry and the falling debri. Feng contemplates going after the creature but instead moves back to the lower room.

ooc: AoO smite evil hit ac 26 for 20 normal and 5 fire

Tratain AC 30(21) HP 104/104(59/59) [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt; Pretection From Energy Fire 15; Divine Power; Divine Favor; Righteos Might(DR 5/Evil)]  d20+16=27 d20+16=34
Tuesday March 30th, 2004 12:12:10 AM

Being out of the Death Eye's Anti-Magic Cone Tratain grows back to his Larger Size in an instant. As the Green Ray Shot from the Death Eye speeds towords Draax Tratain attempts to throw himself in the way of the Disintigrate spell. (OOC: The Protector Interpose Ability allows the Protector to Intercept Obvious Targeted Magical Attacks as well as Melee attacks, as of My last post I was Attempting to Intercept an attack For Draax. Sent an E-mail but didn't get home from work until late.)

Tratain Grunts as the Green Ray hits hit (Made Disintigrate Save with 27) and Is Further Rocked when the spell aimed at him hits. (Made Finger of Death save with a 34.)

Tratain Contemplates running to the Edge of the dock and trying to finish the Death Eye but thinks better of it and Heads as Fast as he can to the Room now occupied by Arien and Sarigar. Carrying Draax if need be.(Tratain is almost 12 feet tall and Has 30 Strength Until my spells wear off or am in the Anti-Magic Field again.)

---------------------
Endurence Round 17 of 90 (+4 Enhancement Con)
Shield of Faith Round 12 of 90 (+3 AC)
Spell Immunity Round 14 of 90 Minutes
Protection from Energy Round 9 of 90 Minutes
Divine Power Round 8 of 9 (BaB Equal To Level, +6 Enhancement to Strength, 9 Temp HPs)
Divine Favor Round 8 of 10 (+3 Luck Bonus to Hit and Damage)
Righteous Might Round 7 of 9 (Lage Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Enhancement to Natural Armor, Damage Reduction 5/Evil)

Attack Bonus 23 = 9(BaB) + 10(Str) + 3(Divine Favor) + 1(Magic Warhammer) + 1(Weapon Focus:Warhammer) -1(Large Size)
Damage = 2d6+14 +2d6 Holy

Arien (Mage Armor, Shield AC 25) HP: 17  5d4(4+4+4+3+3)+5=23
Tuesday March 30th, 2004 2:30:51 AM

Adjusting so that he can see the beholder still Arien casts another set of magic missiles at the floating beast.

(OOC: Not sure what happened there with the posting, my browser froze for a minute then the next thing I saw was the thank you for posting page, so if someone would delete those I would be happy.) [Done- M]

Spells active:
Mage Armor 18 hours
Extended Shield 12/180 rounds

An avalanche of stones - DM Marcin  5d6(1+5+6+2+4)=18 [damage from Disintegrate] 3d6(5+4+4)+13=26 [damage from Finger of Death] d20=15 [# of boulders falling] d20=17 d10=4 d20=5 d10=3 d20=13 d10=7 d20=13 d10=2 d20=1 d10=1 d20=7 d10=10 d20=6 d10=9 d20=6 d10=4 d20=1 d10=5 d20=17 d10=6 d20=7 d10=8 d20=15 d10=3 d20=13 d10=1 d20=3 d10=4 d20=15 d10=1 [where they fall] d6=3 [speed of collapse]
Tuesday March 30th, 2004 10:02:09 AM

Setanos, remembering that his component pouch got completely soaked through, digs a spare one out of his backpack, fumbles in it for an adder's stomach, and, finding the component he needs, shoots acid at the death eye. The beast is hit; smoke starts to rise from its body as the acid works its way through its tough chitine shell. Even as he is finished with the spell Setanos calls for the party to remove itself from the cavern.

Renik's arrow buries itself in the tough protective shell of the monster, unable to reach vital organs. Not wishing to be struck by any more rays Renik seeks cover in the doorway to the room.

Sarigar and Black Paws throw the human off his feet as he runs by them. The wild man casts him back into the corner and taunts him, but no reply comes. The man is still. The wounds inflicted on him ended his life.

Draax picks up his thundersword and, just as he is about to jump back into action, is hit by a green ray - almost! At the last possible moment Tratain's hand interposes itself in front of the attack. The metal of Tratain's gauntlet turns black and starts to smoke.

Feng takes a wide swing at the beast as it passes by him. Once again he calls upon powers of the Gods of the Wold, and once again the flames of his axe start to burn with blinding white. There is a crash like a strike of a thunder and the beholder escapes the presence of the paladin leaving behind a trail of green ichor. Feng contemplates following it, but given the circumstances decides instead to join others in the small room.

Tratain, having intercepted the disintegrating attack [on which you do not re-roll the save], is struck himself by another death spell. Even though the manages to stay alive from both attacks, the sheer amount of physical trauma leaves his body seriously weakened [18+26 damage]. Willing to follow Setanos' advice, the enlarged human grabs the hand of Draax and urges him to follow [Draax, if he wishes, can oppose that and stay in L10].

Arien launches another volley of force missiles at the badly wounded eye monster. The combined attacks of the heroes are enough to end the existence of the monstrosity and send its foul spirit to the hells it came from. The orb of eyes screeches for the last time, starts to spin, and, seconds later, explodes with a <splat>. Draax and Tratain will have to clean beholder goo off their garb.

The snake man and the dwarf continue to run away in blind terror, not paying attention to the presence of the Hamleters, wishing only to get out of the cave before they are buried alive by tons of rock [both provoke AoOs from Tratain and Draax].

The hand made of chains is joined by a second one. Both grasp black metal links and start to knot them. It almost looks as if the creature was weaving itself into being.

The falling ceiling does not seem to faze the wolf, proving without doubt that it can't be an animal mind that resides in its head. The beast, sliding on the rubble, follows the party as the heroes seeks shelter in the room. Draax can feel its hot, foul breath on his back.

Ground shakes and boulders fall! The wooden platform is crushed by a huge stone. A rain of rocks, pebbles, and clods of earth has already turned the lake into a mud puddle. The cave in progresses at lightning speed - the machine is crushed by falling mass of rocks. Setanos finds himself within hand's reach of certain death. A wave of water rises from the lake and washes over the shore. It seems it will be only seconds before the entrance to the small room is caved in!

[People not in the room need to make a Balance check DC10 or slip and fall prone.]

[www.auburn.edu/~kulczmc/map.BMP 0:16.6]

Tratain AC 30(21) HP 60/104(59/59) [Endurence; Shield of Faith; Spell Immunity:Fireball,Lightning Bolt; Pretection From Energy Fire 15; Divine Power; Divine Favor; Righteos Might(DR 5/Evil)]  d20-4=7 d20-4=11 d20+23=35 2d6(6+6)+14=26 2d6(5+1)=6
Tuesday March 30th, 2004 12:37:50 PM

As the Snake Creature attempts to run by Tratain Lashes out with His Warhammer Catching It solidly (Hit AC 35 for 26 Physical Damage and 6 Holy Damage.)

Tratain keeps going towords to Rapidly closeing Opening and almost losses his balance but manages to stay upright somehow (Balance Check 7, Hero Point Reroll 11) Still attempting to Drag Draax along if he is still confused. If anyone Outside Falls Tratain will attempt to Help them into the room before it closes.

---------------------
Endurence Round 18 of 90 (+4 Enhancement Con)
Shield of Faith Round 13 of 90 (+3 AC)
Spell Immunity Round 15 of 90 Minutes
Protection from Energy Round 10 of 90 Minutes
Divine Power Round 9 of 9 (BaB Equal To Level, +6 Enhancement to Strength, 9 Temp HPs)
Divine Favor Round 9 of 10 (+3 Luck Bonus to Hit and Damage)
Righteous Might Round 8 of 9 (Lage Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Enhancement to Natural Armor, Damage Reduction 5/Evil)

Attack Bonus 23 = 9(BaB) + 10(Str) + 3(Divine Favor) + 1(Magic Warhammer) + 1(Weapon Focus:Warhammer) -1(Large Size)
Damage = 2d6+14 +2d6 Holy

Sarigar(AC19, HP11/78), Black Paws (AC17, HP33) 
Tuesday March 30th, 2004 2:01:48 PM

Seeing that his prey is dead, Sarigar steps to the door to assist anyone within or that moves withing reach into the room.

Knowing the danger outside the room, Black Paws stays back from the door.

Setanos (AC 23 HP 33+11/83) [Extended Mage Armor, Shield, Heroism]  d20+6=18
Tuesday March 30th, 2004 2:19:43 PM

Setanos twists and weaves as the floor shakes, managing to keep his balance. He eyes the chain creature for a second, but thinks better of it and dives into the room after Tratain and Draxx.

OOC:
Balance Check: 0 + 2 dex + 2 5ranks tumble +2 heroism: Passed

Mage Armor : 14 hours
Shield : 15 of 70 rounds.
Heroism : 12 of 700 rounds
Melfs Acid Arrow: 2 of 3 rounds (irrelevant I think)


Renik (HP 71, AC 21) 
Tuesday March 30th, 2004 2:28:23 PM

Seeing the approaching forms of Draax and a giant Tratain, Renik ducks back inside the room, yelling:

"Setanos! Get out of there! The whole place is coming down! Draax, Tratain, when you get in here move into the room so we can surround any pursuers on three sides!"

It seems that a day or so wrapped in bandages and subjected to dark tortures has done nothing to impede the party leader's natural bossy tendancies.

"Feng! Arien! Good to see you again my friends! What's been happening while I was captured? What's going on here?"

He retreats to find cover in the corner, where he kneels down and trains his bow on the chamber entrance (Move to Q14, +4AC cover, +2 kneeling), adrenaline pumping through his wasted frame.

Draax AC25, HP41/89  d20+17=22 d8+9=11 d20+8=25
Tuesday March 30th, 2004 7:40:38 PM

Draax feels the force of the beam that was aimed at him and thinks to himself that he thought death would hurt more than it did before he realizes that he is still alive. He looks up at Tratain's smoking gauntlet. "Wow, thanks Tain. Some day you will have to show me how you did that." Finally grasping the situation that is becoming very dangerous, Draax follows Tratain to the others. He also follows Tratain's example and takes a swipe at the snake creature (hit AC 22 for 11 dmg) as it passes him.

Feeling the hot breath of the wolf behind him Draax decides that they will face the thing once the group is in a safe place away from the falling rocks. Following Renik's instructions Draax moves as far as he can into the room before turning around to face the enemy (balance check 25).


Arien (Mage Armor, Shield AC 25) HP: 17 
Wednesday March 31st, 2004 5:11:31 AM

"Not exactly the best time to catch up Renik," Arien says dryly. "But it is good to see you are at least in one piece." That said Arien retreats to the center of the room and waits to see what happens next.

Spells active:
Mage Armor 18 hours
Extended Shield 13/180 rounds

Caved in


Trapped? - DM Marcin 
Wednesday March 31st, 2004 7:51:31 AM

Despite so much going on around them both Tratain and Draax manage to strike the snake creature as it passes by. The brown crust that has appeared on its skin after the bath Setanos gave to it is broken by the steel of their weapons. Glowing, red ooze starts to seep out of the wounds. It's almost as if the creature was bleeding lava. But there is no time to admire their handiwork. Tratain, Draax, and Setanos jump into the room. Sarigar's hand reaches out to Tratain, who slipped and regained balance at the last possible moment.

Renik readies his bow in preparation for the coming of the wolf, but as soon the creature appears in the doorway it is crushed under falling curtain of earth and stone. The small cellar is filled with a cloud of dust that gets into eyes, noses, and mouths. For a moment the heroes are deprived of vision. There is shaking and rumbling accompanying the movement of huge masses of earth. It goes on for a while, slowly becoming softer and quieter. After a minute or so the Hamleters realize that all that is left of the noise is the ringing in their ears. The party is standing in silence.

The cloud of dust settles, and, after winking dirt out of their eyes, the heroes can see again. The illumination is provided solely by the flaming axe of Feng. A crack is running through the whole length of the ceiling of this cellar. A few small pebbles fall from it on the robe of Arien, who is standing in the middle of the room.

The way out has been completely blocked by stones and earth. Some of the rubble has stacked itself inside the room in a large pile. There are several beds lined up against the walls. None of them seem very inviting.

The air is dusty and unpleasant to breathe. The question is, when it will run out?

Black Paws sits in the middle of the floor and howls mournfully.

Trapped?

[0:18]

Feng (Ac 23, HP 62) 
Wednesday March 31st, 2004 10:28:34 AM

Feng looks at the wall of stone and the room. This was not a good thing. Was it better to be crushed to death or slowly run out of air. Feng reverts his axe back to normal to conserve air.

"Sorry but we need the air the flame burns. I'll do what I can to help those that can't see in the dark."

ooc: dsl server went down for maintenence when I was going to post, sorry.

Sarigar(AC19, HP11/78), Black Paws (AC17, HP33) 
Wednesday March 31st, 2004 11:57:05 AM

Almost immediately after the rumbling stops, Sarigar realizes that he's trapped. He dashes back to the doorway and begins frantically shoving stones and digging at the dirt clogging the door. It's painfully obvious that he can't stand being trapped like this.

Tratain HP 46/59  3d8(5+3+5)+9=22
Wednesday March 31st, 2004 1:20:37 PM

Afer a few seconds Tratain shrinks back down to his normal size. He takes out his goggles of night and wears them so that he can see in the Darkness, and then incants a spell of Healing upon Himself.

Tratain says "Who else is Injured, I'll begin Healing everyone now that we seem to be safe..well now that there's not anyone activly trying to kill us at the moment. Arien or Setanos, do either of you have any Transportation spells available? We should try and get as many people as we can out so that the air supply will last longer. Sarigar needs to be taken out if possible, all his panicing will do is use up the air faster or cause a cave in I think. I will stay here and can probably get myself out tomorrow using Stoneshape spells if it comes to that."

Tratain also begins searching the room while everyone else shares thier ideas.

Arien (Mage Armor, Shield AC 25) HP: 17 
Wednesday March 31st, 2004 1:42:59 PM

"I do have one teleport spell memorized currently and one dimesion door spell as well. Unless we went down farther than I expected then either should work. I can take myself and three other people with either spell, then after I can rest and rememorize spells I could dimension door back down here and retrieve the rest of the group. The only question remains, who should come up first. Its obvious we need to get Sarigar out of here and I think Renik could use some fresh air as well so the only question who should be the third person." Arien waits to see who is decided upon then prepares to cast his spell.

Spells active:
Mage Armor 18 hours
Extended Shield 14/180 rounds

Setanos (AC 23 HP 33+11/83) [Extended Mage Armor, Shield, Heroism] 
Wednesday March 31st, 2004 2:05:34 PM

Setanos nods in the darkness for those that can see him. "That was well fought lads, good job. Have no fear, we'll be outta here soon enough. I've no spells left ta travel, sadly, but I'll stay down here for a day. I could use the rest!" His joking tone belies a grim look on his face.

Spells active:
Mage Armor : 14 hours
Shield : 16 of 70 rounds.
Heroism : 13 of 700 rounds


Renik 
Wednesday March 31st, 2004 3:45:28 PM

"Don't worry about me" grins the rogue with false bravado, spitting out dust. "All I need is a good rest and my gear back and I'll be as good as new. This bed will do me fine once I get all the pebbles out. I'd suggest you take a heavy hitter or two with you in case of trouble. Feng and Tratain perhaps. Considering the size of you Feng, you probably use up twice as much air as I do! Just as long as you make sure to take whoever that is trying to bring down the rest of the roof on us."

He peers into the darkness trying to make out Sarigar.

"I don't know if there's much we can do about it right now, but I have a pretty good idea where the goons that captured me dumped my stuff. All the items were placed in a box labelled "To Be Identified", and the box itself was stored in one of the storage cellars. I seem to remember there being a corridor with a set of four or five doors on the left, after I was dragged in from a large circular cloister. They stripped me of my stuff in the first cellar, the scum. Anyone fancies picking that up on their way back, I'd be much obliged."

Suddenly a dim memory flickers. "There was something else... most of it is very hazy, I think I was drugged after they stripped and tortured me, but I'm sure I remember being strapped to some kind of large crystal sculpture for some time. There was something dark and sinister at work there. Something was tugging at me, sucking out my very life essence. We need to destroy that thing, because whatever it was I know for a fact it was nothing good."

He listens to his companions in the darkness, a warm feeling suffusing his body at the thought of being reunited with them. Even the grimness of their current predicament does nothing to spoil his good mood.

Draax AC25, HP41/89 
Wednesday March 31st, 2004 8:59:49 PM

Draax relaxes when the falling ceiling kills the wolf. He turns and assesses their situation, "Well, I guess it's better than getting eaten by a wolf. No offense Black Paw."

Before the lights goes out he spots Renik. "Hey buddy, nice to see that we did not have to avenge your death. Listening to the way you describe what happened to you I am starting to believe that my true calling in life is to help destroy life sucking machine. I guess our work here is not as complete as I thought it was a few seconds ago."

"You are right Arien, you may want to take Sarigar, his wolf and anyone else who will need to see to memorize their spells."

To Tatain he says, "When you finish taking care of the most wounded of us I could do with some healing myself."


Making a plan - DM Marcin 
Thursday April 1st, 2004 6:40:41 AM

The paladin lowers his axe and the flames subside and vanish. Darkness fills the room. A faint glow can now be seen coming from the cardboard tube carried by Arien - the tube that contains the coin with the Light spell. In its illumination a dark outline of Sarigar can be seen bent in half near the doorway. The wild man works with bare hands on the pile of rocks and rubble. It seems that for every stone he pulls away from the passage another one falls down to take its place.

Tratain finds some time to tend to his wounds. After offering to help anyone else who might be wounded he starts to look around the room. Draax mentions that his injuries need attention. [There is time to cast as many spells as you like.]

As Arien sums up the travel magic he has left over it becomes obvious that at least some of the Hamleters can get out of this prison almost immediately. Setanos, realizing the choice the group is about to face, offers to stay down.

Renik, after acknowledging the presence of the party member unknown to him, relates what he remembers of his imprisonment.

Black Paws starts to trot around the room, then jumps on one of the beds and starts to claw at the walls.

Tratain goes around the cellar examining the beds. All of them are crude wooden frames filled with piles of straw and covered with dirty furs of unrecognizable animals. But, as he lifts the rags on the bed in the corner of the room, he discovers that three wooden boxes have been hidden in the dirty straw! Two of them are rather large wooden crates, maybe the size of travelling coffers. Somebody has stamped Catacombs on all their sides in black. The third one looks like an oaken strongbox locked with a small, shiny padlock.

[0:20]

Renik  d20+8=27 d20+9=10
Thursday April 1st, 2004 2:43:53 PM

"Some of you are looking pretty beat up. Let's get everyone healed before we make any further move."

The rogue watches with interest as the crates are unearthed by Tratain.

What's in those?" he asks, peering over Tratain's shoulder. When he sees the crate he rubs his hands in anticipation of a challenge, even if he doesn't have his tools to hand. Finding a sliver of metal amonst the debris on the floor he works the small padlock carefuly (Open Lock 27) after first ensuring the lock isn't trapped in any way (Search 10).

Tratain  4d8(1+5+6+1)+9=22 d8=3 d8=3 13d8(1+8+2+2+5+3+3+6+5+4+8+6+6)+9=68 3d8(7+4+6)+9=26 4d8(2+4+4+1)+9=20 d8=4 3d8(6+4+1)+9=20 d8=4 3d8(3+7+1)+9=20 d8=4 2d8(4+5)+9=18 2d8(7+1)+9=17 d8=4 2d8(2+6)+9=17 2d8(4+4)+9=17 d8+5=7 d8+5=6 d8+5=6 d8+5=9 d8+5=13 d8+5=6 d8+5=10 d8+5=9 d8+5=12
Thursday April 1st, 2004 8:05:21 PM

Tratain leaves the Chests with Renik for examination and opening and begins examing the group and healing everyone who needs it.

Sarigar Healed for 67
Feng Healed for 65
Arien Healed for 24
Draax Healed for 48
Setanos Healed for 50

After Tratain says "Well, thats all I can do today. (Used all Remaining Spells, even 0 levels :) Rerolled 1's on healing) Arien, I'd suggest you Take Sarigar, Black Paws, and Feng with you outside. You can come get the rest of us tomorrow, Between you and Setanos we'll only need to make one more trip out of here I think.



Draax 
Thursday April 1st, 2004 8:58:41 PM

"Thanks Tain, that feels a lot better." With the reprieve away from fighting Draax takes the opportunity to get a little rest. He finds a spot on the floor and uses his backpack as a head rest. He knows that he is not going to get any sleep until Sarigar and his panicking wolf are moved to an opened area so he closes his eyes and listens to the conversations around him.

Feng 
Friday April 2nd, 2004 1:05:21 AM

Feng sighs pleasently as his wounds close up. He could manage but wounds in general are things he likes to avoid. He thought they could all use a good rest after this and the catacombs will want their stuff back.

"We better take all of this with us. Perhaps there is gold in the chest. Gold we can use to help stop them."

Sarigar(AC19, HP78/78), Black Paws (AC17, HP33)  d20+13=25 d20+1=21 d20+3=10
Friday April 2nd, 2004 2:31:25 PM

Sarigar continues digging frantically, barely noting the spell(s) Tratain used to heal him. However, with his restored health, he is unconsciously able to dig even faster as the pain of his wounds no longer hampers his movements.

As he tumbles a sizeable stone out of his way, he happens to take note of Black Paws scratching at the wall (Spot 19). Knowing his brother to be quite observant, he jumps over to examine the wall. He runs his fingers over the mortar, taps at it, even puts his ear up to it to listen if there's anything behind it (Search 21, nat. 20).

If it sounds hollow, he will throw his shoulder into it and push with every ounce of his strength and weight, letting out a forceful "AAAARRRRRRGGGGHHH" (Strength Check 10). Otherwise, he'll start to pull and scratch at it, having full confidence that his brother has found a way out.

Examining the find - DM Marcin 
Friday April 2nd, 2004 3:58:04 PM

All that can be heard for a moment is heavy breathing of Sarigar, who continues his attempts to clear a way out without apparent progress, and rhytmic incantations of Tratain, who goes from one wounded hero to another lending aid.

Draax sets up for sleep, but sleep will be hard to come by given the circumstances. Feng, already making plans for the future, suggests taking the crates to the surface for return to their rightful owners.

Meanwhile, Sarigar tries to figure out if Black Paws has found a secret way out. It seems that the wolf is just clawing at the walls at random, desperate to get out of this death trap.

Renik, despite dim illumination and inferior tools, manages to pick the lock on the strongbox in no time at all. As soon as the lid is lifted a sizeable collection of coins appears for all to see. Most are gold - there is large, shiny currency of the Floating City, old coins from the South, and some gold pieces so worn down from the use that they are practically unrecognizable. A healthy dose of silver of various origin is mixed with the gold. Here and there a small white pearl catches the light of Arien's glowing coin.

[If the party takes the time to count the treasure you will arrive at the sum of 2980 gold pieces, 503 silver pieces, 12 nice pearls, and a small scrap of parchment with "IOU 20 gold - Kirian" scribbled on it.]

A muffled noise comes from one of the unopened crates, followed by gentle snoring.

[0:25]

Feng 
Friday April 2nd, 2004 10:48:53 PM

"Now we need to get out of here as soon as possible. Before Sarigar goes crazy or brings the rest down into this room. We need to be prepared for the possibility that the dark elves broke their word and are waiting in force."

Draax 
Sunday April 4th, 2004 12:02:26 PM

Draax opens his eyes for a second to take a look at the money found in the crates. At first he dismisses the snoring sound as his imagination, but he gets up and moves over to the unopened crates just to make sure. When he notices that someone or something is sleeping in one of the crates he points at the crate and then puts his hands together and on the side of his head with his head tilted to the side to indicate sleep. He then points to Renik and then to the lid of crate and does a lifting gesture with his left hand while drawing a dagger with his right. He moves to the side of the crate ready to quickly stab if the sleeper is hostile.

Renik 
Sunday April 4th, 2004 2:34:26 PM

Renik is just about to ask Feng what he means about dark elves when he too hears the snoring. Nodding at Draax he moves next to the crate, waits for his companions to get into position, and then removes the lid.

If the occupant proves to be friendly he will open the other crate also.

Tratain 
Sunday April 4th, 2004 10:57:56 PM

Tratain Readies his Warhammer and Shield and waits for Draax and Renik to open the crate. He says to the Others "How could anyone have slept through all that racket we casued on our way in."

Arien (Mage Armor, Shield AC 25) HP: 17 
Sunday April 4th, 2004 11:23:21 PM

Arien, about ready to begin casting, notices the behavior of his friends and waits to see what happens with the crate.

The contents of the crates - DM Marcin 
Monday April 5th, 2004 2:39:26 AM

The party gathers around the pair of large crates, ready to defend themselves should their new company prove hostile.

Renik examines the lids and notices that both containers have been closed by nailing wooden boards on their tops. Eventually, the Hamleters have to pry off every single plank in order to have a look at the contents. The sound of breaking wood does not seem to wake the sleeper, who continues his gentle snoring.

The first crate contains robes, cloaks, and other assorted garments of various colors and sizes, all of them seemingly new. Every garment has been neatly folded into a small package - or at least they used to be packed like that until somebody nested himself a bed in the middle of the box. This person, almost completely wrapped in a big, thick, woolen cloak (only a sizeable nose sticks out), does not seem to be particularly large. The whole container is filled with strong herbal smells. Many thick pouches full of dried leaves and several clay bottles stopped with black wax have been carelessly pushed to the sides to make more stretch room for the stranger. A green, empty bottle of wine ("Mermaid's Dream") and an unstopped and half full bottle of Bluethorn Root extract - a common sleeping potion - provide at least a partial answer to Tratain's question.

The second crate is only half full. Multiple leather pouches, some very small, some as large as a human head, have been carefully stacked on its bottom. None bear any markings. When untied, it turns out that each contains some kind of colored powder - among them one jade green, one deep purple, a couple rosy red, several white, and one sparkling and glistening like beads of rain in the moonlight. [You can use Appraise if you like, but with a -2 penalty because of poor illumination.]

Black Paws has given up on trying to claw his way out through the walls. The wolf returns to the side of his master and lies down on the floor, unhappy and afraid.

[0:26]

Setanos (AC 23 HP 83+11/83) [Extended Mage Armor, Shield, Heroism] 
Monday April 5th, 2004 8:26:22 AM

"Well I'll be..." Setanos says with a grin. "Course, if I was lock'd ina crate with nuttin better ta do, I'd prolly enjoy a good bottle meself."

Drawing his greatsword, he stands ready and nods his head at the sleeping form, waiting for someone to wake him.

If things go smoothly, he'll spend some time cleaning out his soggy component pouch.

Sarigar(AC19, HP78/78), Black Paws (AC17, HP33) 
Monday April 5th, 2004 12:39:06 PM

Sarigar hurriedly slips off his backpack and begins rummaging through it. He first pulls out a lock, looks at it, then the wall, shakes his head and stuffs it back in the pack. He pulls out a flask next, almost chuckles, then shoves it back in the pack. He reaches back into the pack, impossibly far, in fact, he half crawls into it, then suddenly all around him hear a muffled HA!".

He hauls himself out of the pack, this time his hands clutching a sizeable hammer. He turns back to the wall and begins pounding. WHAM! WHAM! WHAM! He stops long enough to see what kind of progress he's made. If he seems to be making headway, he'll continue pounding. If not, he'll go back and dig through his pack.

Renik 
Monday April 5th, 2004 5:25:02 PM

The rogue reaches into the crate and taps the sleeping figure smartly on the shoulder.

"End of the line, everybody out!" he barks in his finest stagecoach driver tones.

Stepping back to allow his companions to deal with the newcomer he looks over at the frenzied Sarigar with a pained expression.

"Will somebody please tell me why this fellow is trying to bring the rest of the roof down about our ears? Hey you, whatever your name is, cut that out right now!" If you just calm down for a few seconds we'll get you out. Carry on like that and you'll find yourself buried under a ton of rock!"

If Sarigar is beyond reason he will attempt to restrain him, calling on Feng and Tratain for assistance.

Draax 
Monday April 5th, 2004 6:39:31 PM

Draax smiles as he hears Renik's comments about Sarigar, "Oh, I forgot that you two have not been properly introduced. That guy over there banging on the wall is Sarigar (points at Sarigar) and his wolf friend is Black Paw. They have the same type of relationship as our old friends Ferrak and Darkfang. HEY SARIGAR! Take a break from hammering the wall and come and meet my friend Renik. Do not worry about making an exit you and Black Paw will be out of here in a few minutes, so take a breather." Draax hopes that the Sarigar will stop hammering and come over.

If Renik's tapping does not wake the stranger Draax will unceremoniously dump him out of the crate.


Unknown dwarf 
Tuesday April 6th, 2004 2:45:17 AM

The stranger tumbles to the floor, sputtering and waving his arms wildly in the air as clothes blind him. Yelling, "Ha! and Ha!" as he bats away clothes, when the flurry is done, a dwarf is left standing amidst the pile of clothes. He is smaller than most dwarves, yet chunky, giving him a shape sort of like a duck. When he walks, he sort of waddles, reinforcing the duck look. He has a long beard, belly length, filled with leaves and twigs and an assortment of ...items best not dwelled upon. His nose is rather large and bulbous. He also has large, pale, watery eyes. He usually dresses in an ankle length tunic of rough wool, stained repeatedly over the years. He wears no hat or helm nor shoes.

The dwarf holds something clutched tightly in his left hand, a seal, which he waves in front of himself like a weapon. "Back! Back!" he cries before his eyes clear and he sees the group surrounding him. "Oh.....um.......say! Wardd says ta give dis to ya!" He shoves the seal of cure light wounds into Draxx's hand, shoulders his club and tries his best to look important. He hooks a thumb at himself and says quite proudly, "Me Gaxx Ogre Slayer!"

Underground - DM Marcin 
Tuesday April 6th, 2004 3:06:08 AM

Setanos lays out the contents of his spell component pouch. Some items have been destroyed by immersion in the water, but most seem to be still in decent shape [leave it to dry for a few hours and the component pouch will be useable again].

Sarigar, not understanding that the situation is not as dire as it seems to his furry friend, tries a new approach. With two blows his hammer smashes a sizeable hole in the brick wall, revealing packed dirt and sand. Several pebbles fall from the ceiling, followed by a few handfuls of fine dust. This gets an attention of Renik. Draax introduces the wild man and tries to pull the wild man's attention away from the wall.

After being shaken for a moment without an effect the sleeping dwarf is unceremoniously dumped out of his bed. Following a brief struggle with the cloak he was wrapped in he introduces himself as Gaxx.

Black Paws crawls under one of the beds. Quick panting can be heard from his hiding place. The lupine does not understand what is going on and is very afraid.

It is probably hard to believe, but less than half an hour has passed since the party has entered the dungeon under the inn...

[0:27]

Feng 
Tuesday April 6th, 2004 3:40:20 AM

"Welcome Gaxx, slayer of ogre's. Perhaps once we get out of here you could recount the tale of how you ended up in that crate over a pint." Feng said with a smile. He didn't want the dwarf to feel threatened and make things worse.

Arien (Mage Armor, AC 21) HP: 41 
Tuesday April 6th, 2004 6:35:44 AM

"Hello Gaxx, my name is Arien, nice to meet you, have to go." Turning to Sarigar, Arien tries to catch the wild man's attention, "Do you remember how I brought us to this room Sarigar? I can use the same magic to get us out of her and up above, if you'll go get Black Paws I'll take us up right now." Looking around at the rest of the group Arien says, "Looks like I'd best get these two out of here, who was going to be the third to come up?"

Setanos (AC 23 HP 83+11/83) [Extended Mage Armor, Shield, Heroism] 
Tuesday April 6th, 2004 9:10:56 AM

Guessing that the Dwarf wont be making any problems, he looks over to Sarigar. "Easy there man, we'll get ya out of here."

Turning to Renik, he says "His name's Sarigar, and he's a damn fine hunter. That there is Black Paws, his friend. I'm guessin he's not liking being all closed in." He then adds "We probably stink a might bit too", sniffing himself and laughing.

"Anyway, thats about the size o things. But there's one thing I'm na to sure of. What was ya doing on that pile o boxes made ta look like tha dark machine? Not sure why they'd put ya there, cept as maybe a distraction. Anyway, I'll see ta this stuff" he says, pointing at the boxes of loot.

He then casts a quick spell of detection, looking about the items in the boxes. All the while, he'll be watching Renik's actions.

OOC:
Cast Detect magic, examine the boxes
Beginning 1 minute for the Sense Motive check.

Sarigar 
Tuesday April 6th, 2004 2:38:28 PM

Realizing that hammering the wall is causing the pebbles and dust to fall from the ceiling and noting that's pretty much how the large room's ceiling collapsed, Sarigar bags the hammer. He crawls over to where Black Paws curled up and clasps his brother in his arms and almost seems to be making the two of the shrink so as to make the room larger.

Hearing the others attempting to introduce him to Renik, he stays pretty much in a ball, but nods and gestures meekly toward him as if to say hello.

He looks up at Arien pleadingly, but also very frightened. It's obvious he wants out, however that happens, but is still anxious about magic.


Renik 
Tuesday April 6th, 2004 7:08:02 PM

Seeing Sarigar refrain from his attempts at egress the rogue softens his approach. "A pleasure to meet you, Sarigar, Don't worry. You'll be out of here soon."

"Setanos, I'm afraid I have no idea what that assembly of boxes and crates was all about. Certainly it's not the machine we seek. As you say, it may have been intended as a diversion. Or perhaps they were intending it as my funeral pyre. Either way, we still have a crystal construction of some sort still to find."

He looks over at the new arrival and smiles. "Gaxx, eh? Anyone with gifts of Wardd to hand out is a friend of mine. Well met, sir. I'm afraid you find me at something below my best; I don't usually parade around in nothing but a loin cloth. The occupants of this foul place seem to have made off with my clothes."

OK, Arien I suggest you take Sarigar, Black Paws and Feng, unless there are any objections. That way we'll still have two strong fighting units even though our forces are split."

Gaxx 
Tuesday April 6th, 2004 7:58:20 PM

Gaxx eyes the ones around him somewhat warily but when some of them introduce themselves, Gaxx hops forward. He raises a amber stone, hanging from a leather thong around his neck, and shows it to anyone who will listen. Imbedded within the amber is a perfect four leaf clover. "Wardd be Gaxx's friend, give him spells ta use. Bring Gaxx here so Gaxx can help. Gaxx be a mendi.....a mendy.......a good friend of Wardd!"

Draax 
Tuesday April 6th, 2004 8:12:21 PM

Draax tentatively takes the seal from the disheveled dwarf, "Uh thanks and thanks Wardd for me too."

When Feng greets the dwarf, Draax puts his dagger away figuring that the paladin would have scanned the dwarf for evil. He looks the seal over and when it does not blow up in his hands he smiles and greets the dwarf. "Good morning Gaxx, I hope your rest was peaceful. You can call me Draax."

Draax gives the stranger a good looking over and realizes that this is the first time that he has ever seen a dwarf that looks out of shape.

Feng (Ac 23, HP 62) 
Tuesday April 6th, 2004 11:44:32 PM

"It is a pleasure to make your acquaintence Gaxx. We can always use a friend of Waard with us. Evil doesn't rest and neither do we."

Tratain 
Wednesday April 7th, 2004 12:04:00 AM

Tratain watches the encounter with the Dwarf. Seeing as how he doesn't seem hostile Tratain goes back to searching the room. He calls over his shoulder as he searches, "Don't suppose Waard supplied you with a way out of here for us did he?"

Still underground - DM Marcin 
Wednesday April 7th, 2004 3:42:55 AM

As Setanos scans the contents of the crates with detecting spell no magic auras are revealed. He eyes Renik for a while, but doesn't notice any obvious changes in his behavior.

Sarigar finally gives up on trying to free himself on his own and tries to comfort his lupine companion.

While Gaxx introduces himself and exchanges a few casual remarks with others Renik makes plans for getting out of the trap. His suggestion is to take Sarigar, his wolf, and Feng to the surface first.

[Well, you need to come up with a plan for getting back to the surface. Feel free to post a couple of times per day if needed.]
[Do you have any plans regarding what you are going to do next?]

[0:28]

Setanos (AC 23 HP 83+11/83) [Extended Mage Armor, Shield, Heroism]  d20+3=7
Wednesday April 7th, 2004 8:43:39 AM

Content that Renik is alright, Setanos settles down to more practical matters.

"Ya Renik, yer suggestions a fine one, so lets go with that, unless like Traitan said our new friend here happens to have a spell o travel ready to go, in which case we might be gettin out o here in one group." He looks over at the Dwarf, hoping that Waard may have indeed provided a bit of luck today.

Setanos then walks over to Sarigar and puts an easy hand on his shoulder. "I know magic's strange ta ya, and ya certainly dont like being in here and I cant blame ya for that. But Arien's good, he'll get ya out of here an into the open air soon enough mate."

Standing up, he speaks,
"But befor we go, lets take a good look about this room. Might being that they had a sneaky way out. Lets get everyone searching for a bit and see if we find something"

Setanos takes a few minutes to look around the room as best he can, but the darkness and lack of training make things difficult.

OOC:
Search check for secret doors: 7.

After getting out of here its find the secret machine and smash it as far as I am concerned.
I'd really like to try to cash in the items we have, going back to the spiked chain and so forth, been holding it for a while.



Gaxx  d20+8=21
Wednesday April 7th, 2004 10:35:57 AM

Gaxx thinks for a moment then mutters, "I dunno, lets see what Wardd shows us. He then waddles around the room studing the stone walls, seeking any irregularity in the construction. (search +6, stonecunning +2 = 21)

Sarigar 
Wednesday April 7th, 2004 1:58:40 PM

Still wrapped up with Balck Paws, he jerks ever so lightly as Setanos touches him. It's almost like Setanos woke him up, but it was clear that he was awake. Hearing Setanos' words, he does seem to calm slightly, but then returns his attention on becoming small.

Renik  d20+8=19
Wednesday April 7th, 2004 3:17:46 PM

Nodding at Setanos' suggestion the rogue assists as best as he is able (19) for any hidden items or overlooked escaper routes.

If no route out is discovered he suggests they proceed with getting the first team out. "The quicker you go the sooner you'll be rested enough to get the rest of us out, Arien."



Arien (Mage Armor, AC 21) HP: 41 
Wednesday April 7th, 2004 5:05:49 PM

"Very well then, unless Feng wants to stay lets go." Arien brings Feng and Sarigar, along with Black Paws, close to him and casts dimension door. As he casts the spell he visualizes the yard, just outside of the inn, and brings them to that point.

Draax  d20+2=13
Wednesday April 7th, 2004 9:55:14 PM

"I agree with Setanos, if the machine is still out there, then we have not completed our mission. I guess we might have to find a different way into the school. There was the room upstairs with the different doors, but I wonder if it was blocked or destroyed by the cave in."

With nothing else to do Draax joins in on the searching the room for a secret or concealed exit (search 13).


Tratain  d20+9=12 d20=4
Wednesday April 7th, 2004 10:43:34 PM

Tratain attempts to examine the walls as well for any way out. (Spot 12, Search 4) But doesn't have much success on his own.

Tratain Says to the group "Ok, if we can't find a way out of here right now lets just get some rest and be prepared for tomorrow. Come Down and Get us after you are rested Arien. The Rest of us Will Teleport out of here tomorrow and we can go find that machine and Smash it."

If no way out is found Tratain settles down and tries to rest until mourning.

--------------------
Spells Being Memorized When able to
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Bless; Sheild of Faithx2; Divine Favor;Prot. From Evilx2(Sanctuary)
2nd Level: Endurencex2; Bull's Strength; Remove Paralysis;Align Weapon(Spiritual Weapon)
3rd Level: Invisibility Purge; Prayer; Dispel Magicx2;(Protection from Energy)
4th Level: Freedom of Movement; Divine Power;Death Ward;(Spell Immunity)
5th Level: True Seeing; Rightous Might;(Flame Strike)

Feng 
Wednesday April 7th, 2004 11:44:27 PM

Feng illuminated the room the the head of his axe once more. He followed the searchers around the room making sure they had plenty of light to search by.

"Any luck?"

Moving out - DM Marcin 
Thursday April 8th, 2004 4:04:18 AM

The group decides to search the room they are trapped in for the last time before using magic to leave it. No secret doors are revealed; the bricken walls seem to have been put in here just to reinforce solid stone and packed dirt hidden behind them.

Having decided on the future course of action Arien gathers Feng, Sarigar, and Black Paws close to him, and, after the mage carefully performs proper gestures, the whole group departs the cellar through Dimension Door, leaving others behind in total darkness.

After a while the silence of the underground prison sharpens the hearing of those left behind. First you become aware of the breathing of others, then the beating of your own heart. Your ears strain to hear something - anything! After a while you hear - or imagine that you hear - the beating of the sea against the cliffs. With no sky to look at it is hard to judge the passage of time; it starts to seem to you that hours must have already passed. Shouldn't Arien be back already? What if something happened to him?...

Arien, Feng, Sarigar, and Black Paws arrive at the yard before the inn just as planned. After spending so much time in the dungeon it is a real pleasure to breathe fresh air again. The sun momentairly blinds eyes accustomed to dim illumination. The inn stands silent, its doors and windows open. A shutter on the first floor is repeatedly slammed against its frame by the wind. It is well after noon. The funeral pyre that has been set up by the Hamleters yesterday has finally stopped smoking. Gentle sea breeze is spreading warm ashes all over the neighbourhood. A fox has been gnawing on a bone dug out of the heap, but startled by your sudden arrival bolts and runs away. Looking in the direction of the sea the small group can see a huge depression in the ground that was not there an hour before.

[Group on the surface: the nearby countryside offers many secluded places to rest at. If you decide to break camp please post who is sleeping and for how long, and who is keeping watch.]

[Group underground - running out of air: for every two hours that have passed you need to make a Fort save. The DC of the first save is 8. Every next save has the DC progressively increased by 2, so it is 10, 12, etc. Failing a save makes you tired. Next failed saves make you progressively: exhausted, unconscious, and dead. Note that Draax is already tired as an after effect of the poison. Failing even one save makes your rest not comfortable enough to memorize spells afterwards.]
[0:33]

Setanos (AC 19 HP 83/83) [Extended Mage Armor]  d20+13=32
Thursday April 8th, 2004 9:16:28 AM

"Courage mates, we'll be outta here soon enuf" Setanos calls out in the darkness. Every so often he calls out to make sure everyone is still awake. Other than that he tries to remain as quite as possible, conserving air.

OOC:
Fort Save vrs DC 8 : Passed

Tratain  d20+12=31 d20+12=31 d20+12=22 d20+12=30 d20+12=22 d20+12=31 d20+12=30 d20+12=17
Thursday April 8th, 2004 9:26:39 AM

After No way out is found Tratain Makes Himself comfortable and is quickly asleep and gets all the rest he needs. The rest of the time spent waiting Tratain is able to keep his mind off being trapped in a small cave and he rests easily waiting for Arien to arrive. (Made 14 Hours Worth of Saves Before Failing One, Not sure how many we needed to make.)

Draax  d20+12=18 d20+12=30 d20+12=20 d20+12=31 d20+12=27 d20+12=18 d20+12=14
Thursday April 8th, 2004 11:28:34 AM

Not finding a way out, Draax goes back to his spot on the floor and tries to get whatever rest he can.

(Made 10 hours worth of saves before failing one)

Setanos (12 hours worth of saves)  d20+13=16 d20+13=20 d20+13=18 d20+13=16 d20+13=22
Thursday April 8th, 2004 12:18:40 PM

1st : DC 8 : 32 Passed (on previous post)
2nd : DC 10: 16 Passed
3rd : DC 12: 20 Passed
4th : DC 14: 18 Passed
5th : DC 16: 16 Passed
6th : DC 18: 22 Passed



Sarigar and Black Paws 
Thursday April 8th, 2004 1:02:37 PM

With the ceiling now removed and the bright sun flowing down over them, the brothers take a moment to adjust, then Black Paws begins to jump and bound around the area. Sarigar stands up, turns his face toward the sun, throws his arms back, takes a huge breath and exhales with a sense of complete and utter relief. He then joins Black Paws in game that seems to be a combination of tag and playful wrestling.

The pair run and tumble all around the clearing with seemingly not a care in the world.

Feng 
Thursday April 8th, 2004 11:26:17 PM

Feng can't rest just yet. He would like to but he had friends trapped below ground. Then there was the nagging feeling that they were betrayed by the dark elves.

ooc: Feng will stand watch

Renik  d20+5=25 d20+5=10 d20+5=23 d20+5=14 d20+5=17 d20+5=6
Friday April 9th, 2004 5:47:32 AM

"Well, in the absence of anything better to do I suggest we get some rest while we wait of the cavalry to arrive" smiles the rogue in the darkness. Though his demeanor is cheerful he struggles inwardly with the feelings of claustrophobia their predicament generates. His whole capture, torture, life draining and near-turning to stone, followed by being trapped under tons of rock have left him with a very acute appreciation of the value of freedom.

(Made 10 hours of Fort saves (just!) before failing one.)



Arien (Mage Armor, AC 21) HP: 41 
Friday April 9th, 2004 6:30:47 AM

"Well Feng I have spells to memorize and to do that I'm going to need to rest for at least eight hours. So if you and Sarigar can keep watch for me I'll go ahead and rest." Arien looks around a bit before sitting down in a cross-legged postion. Then after a deep breath, enters Trance.

((Trance for four hours then rest for another four then begin memorizing spells.))

In the evening - DM Marcin 
Friday April 9th, 2004 7:29:06 AM

The group underground rests in total darkness and silence that is broken only occasionally by Setanos. After some time the air gets noticeably thick. Hour after hour passes. The dreams of those who managed to fall asleep are not easy. For those who chose to remain awake every breath slowly becomes an effort. The chill of the earth drains the heat away from the bodies of the Hamleters. It takes a moment to realize where you are after waking up [Gaxx's saves?...].

Meanwhile, Arien, Feng, Sarigar, and Black Paws find a place suitable for camping. It is a good thing that the party's mage is an elf, for the knowledge of how much depends on him having a night of good sleep could make a human toss in his bed. Time slowly passes and the sun disappears under the horizon. Soon stars of the night become visible. The moon Wardd appears, looking down on the abandoned inn in its travel across the sky. Nothing disturbs the rest of Arien, and in the late evening he feels completely refreshed. Judging by the stars its two hours before midnight.

[All right, the stage is yours. How do you plan to get out? If there are changes to the standard selection of spells prepared it would be a good moment to post the modified lists.]

Sarigar  d20+17=36 d20+13=31 d20+13=17 d20+28=30 d20+23=43
Friday April 9th, 2004 10:45:38 AM

Just as the sun begins to set, Sarigar will set off into the nearby woods to hunt and forages (Survival check 36, enough food for 18 people). While he's out there, he'll make large reconnoitering circles around the camp to be sure the area is secure (Spot 31, Listen 17).

Despite his playful demeanor after being released from his potential tomb, he knows that things are not done yet. He will drop off most of the food, keeping a meals worth for himself and Black Paws, with Feng and Arien then retreat back out into the nearby woods with Black Paws. Although he says nothing to Feng or the sleeping Arien, before leaving, he does give them subtle hints that he will be close, watching from hiding (Move Silently 30, Hide 43 nat. 20).


Gaxx  d20+8=20 d20+8=25 d20+8=18 d20+8=11 d20+8=20
Friday April 9th, 2004 12:23:39 PM

Gaxx blinks in surprise when he sees some of his new friends disappear, along with the light. But since the others don't seem unduly distressed, he quickly loses interest in the occurance. He sees that the others are settling down for a snooze and considering how big his head feels at the moment, decides to copy them. It doesn't even occur to him that the others cannot see in the darkness.

In the stillness and silence, Gaxx grows tired. For some reason, the air seems very heavy and hard to breathe.

(rolled 10 hours worth of saves, failed one in the 8th hour)

Draax 
Friday April 9th, 2004 10:33:43 PM

Draax opens his eyes and notices that his mental clock is not working and he has no idea how long they have been waiting for Arien's return. He realizes that it will still take two trips for Arien to remove them all. Not knowing the number of teleport type of spells Arien can memorize at one time, he wonders if there will be enough air for one person to remain down here for a little longer. To keep his mind occupied he lets his thoughts drift to his childhood and his father's lessons of swordsmanship.

Arien (Mage Armor, AC 21) HP: 41 
Saturday April 10th, 2004 1:41:08 AM

Standing up Arien loosens up a bit and retrieves his spellbook. Spending the necessary time Arien memorizes a new batch of spells, focusing on teleportation spells. After he finishes memorizing spells he nods to Feng and Sarigar and says, "Well then I shall retrieve our friends now, hold the fort down." That said Arien casts dimension door and returns to the underground room. When he arrives he says without notice, "Ok first trip, who wants to come?" Arien waits for the three to be decided on then dimesion doors back up to Feng and Sarigar.

Spells Memorized

0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x5
2nd Level: Extended Mage Armor, Extended Shield x2, Flaming Sphere x2, Melf's Acid Arrows x2
3rd Level: Fireball x2, Lightning Bolt x2, Slow
4th Level: Dimension Door x4
5th Level: Cone of Cold x2, Teleport


Renik 
Sunday April 11th, 2004 10:13:29 AM

"Draax, Gaxx and Setanos, you go first. Tratain nd I will follow after" grunts the rogue, rousing himself from morbid slumber. He cannot wait to free himself of this hellhole.

Setanos 
Sunday April 11th, 2004 10:22:34 PM

Setanos shakes his head. "You go up first Renik, if something goes wrong ya I want ya out. And you've had the worse of the tha last few days" His voice is casual, but there is an underlying seriousness to it.

OOC:

Spells Currently Memorized:
0:[Mage Hand*],Detect Magic, Detect Magic, Read Magic, Read Magic
1:[Expeditious Retreat*], Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], Extended Mage Armor, {Extended Mage Armor}, Melfs Acid Arrow, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}

Feng 
Monday April 12th, 2004 1:27:27 AM

Feng's nervous as he waits silently. There is nothing he can do to save his friends but that doesn't make it any easier. All he can do is pray.

Free at last! - DM Marcin 
Monday April 12th, 2004 4:33:09 AM

Sarigar leaves Feng standing quiet guard over resting Arien and goes in search of food. He is gone for the better part of the afternoon and comes back shortly after Arien wakes up. The wild man is carrying a sackful of wild apples, a few combs of honey, and three large trouts. He hasn't seen anyone and hasn't found any new tracks.

While Sarigar is busy cleaning fish, Arien departs using travel magic. Arriving in the underground cellar the mage finds all of his friends alive, though the air is already very stale and things probably would have turned ugly if he came a few hours later.

It takes two trips to get everyone to the surface. Most of the Hamleters have endured their entombment quite well. Only Draax and Gaxx are worse for the wear [fatigued]. The cold air of the night is so sharp that for a moment it is hard to breathe. The murmur of the sea can be heard in the distance. Aside from that the countryside is quiet and dark; not a single light can be seen but stars and the moon Wardd majestically sailing through the blackness of the sky.

Gaxx looks around and does not recognize this neigborhood at all.

The inn, which only yesterday was loud and busy, stands quiet and dark, its sinister secret still hidden beneath it.

It is time to make plans for the future. Is the threat of the Sons of Dread averted? Has the academy been destroyed? Are the halfings from the nearby villages safe to travel the road again?...

Setanos 
Monday April 12th, 2004 8:01:17 AM

Setanos looks about the group. "There's still work ta be done down there. Nothin we saw was very school like. I'm thinkn we rest a bit till light, then press on down again. I know we're all tired, but theres dark things at work down there, an we're tha only ones ta stop it." He looks at everyone in turn, hoping to see the same resolve to press on that he feels inside himself.

He then takes a moment to refresh his magical armor.

OOC:
Cast Extended Mage Armor.

Spells Currently Memorized:
0:[Mage Hand*],Detect Magic, Detect Magic, Read Magic, Read Magic
1:[Expeditious Retreat*], Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, Melfs Acid Arrow, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}

Gaxx 
Monday April 12th, 2004 11:12:58 AM

Gaxx stares at the Inn in amazement. He cannot believe how lucky he is to find such a place when he is feeling so tired. Pretty much ignoring everyone else, Gaxx waddles into the Inn, returning minutes later with a blanket and pillow. He finds himself a nice comfortable rock to curl up against, says a prayer of thanks to Wardd and promptly falls asleep.

Draax 
Monday April 12th, 2004 4:57:47 PM

Draax takes a deep breath when he reaches the surface. He almost laughs out loud as he observes Gaxx. "Lets rest for a few hours and let this fresh air replace the stale air that has been occupying my lungs. I agree Setanos, if the whole place did not caved in, we should probably try the room with the multiple doors. I think I heard some breathing behind one of them the other day when we passed through."

With Sarigar permission, Draax eats some fruit before finding a nice spot near a tree and closes his eyes.


Renik 
Monday April 12th, 2004 5:47:42 PM

"Aye, there's no reason to go charging back in unrested. We've waited this long, another few hours won't change much. Let's rest and head out at first light."

The rogue resolves to find out more about the unusual dwarven follower of Wardd in the morning.

Feng 
Monday April 12th, 2004 6:52:48 PM

The fatigue and long battles has finally caught up with him. Feng strips out of his armor and leans against a tree. He only means to sleep for a few minutes but it is hours before he wakes.

Arien (Mage Armor, AC 21) HP: 41 
Monday April 12th, 2004 8:58:12 PM

Having freshly rested, Arien keeps a watch shift to releive the less fortunate members of the party.

((OOC: This is short notice but I completely forgot to do this until today. I'm moving soon and I'm not sure how long it'll be until I can get an internet connection again. If someone could, starting tomorrow, post for Arien I would be greatful. Unfortunatley I don't have his character sheet since this is not my computer but the DM should have it and the most recent spell list was posted just a couple of days ago. Thanks in advance to whomever takes Arien for me and I should see you guys again in hopefully around a week.))

Anyone who feels he has a good hang of the way Adam plays Arien please contact me through e-mail. Otherwise I'll send Arien's stats to you, Jim. Marcin

Tratain 
Monday April 12th, 2004 10:43:04 PM

Tratain Says "I know being Trapped in that tunnel wasn't fun and was Tireing but I think we should head in there now before they get a chance to move the machine. We know there are more people in there who if they haven't already, are preparing to move that machine to a different location. If we wait until it is light before we go back they could finish before we get there and transport it away magically. I think we should finish this before we have to try and find them again."

We always come back


Deciding on the right moment to strike - DM Marcin 
Tuesday April 13th, 2004 4:54:00 AM

General consensus among the party is that another visit should be paid to the dungeons under the Silver Seagull Inn. While most of the Hamleters opt to rest until morning, Tratain suggests acting now before the enemy has a chance to remove the machine to another hideout.

The party needs to reach a decision, and, unfortunately, doesn't have much to act on but their instincts and gut feeling.

Gaxx briefly visits the inn and finds it empty and silent. It would seem that the Sons of Dread are not particularly interested in what is going on on the surface - at least not right now.

Dark clouds can be seen on the horizon, slowly creeping on the sky. A storm is coming. It will be raining in the morning.

[My tomorrow post will be later than usual - around 2pm CET (morning in the USA).]

Setanos 
Tuesday April 13th, 2004 7:50:01 AM

Setanos nods slowly at Tratain. "Guess a good nights sleep is out for me then! I'm for goin down now if that be whats needed. Yer right, they may be moving tha blasted thing magicly"

Gaxx 
Tuesday April 13th, 2004 10:35:05 AM

Gaxx continues to sleep, happily dreaming of yummies and crunchies and pretty, glittery things.

Draax 
Tuesday April 13th, 2004 10:49:57 AM

Draax opens his eyes at Tratain's suggestion, "I agree that we should go now, but I would also prefer to be at our best. Although I am able to function, that poison took a little more out of me that I thought. Thanks to this little trinket on my finger I only need a couple of hours to regain my strength and I am sure that Arien is still formidable, but he blew most of his more powerful spells getting us out of there."

Pointing at Gaxx, "Not to mention our sleeping friend over there. With everything that has happened in my life I would not be surprised if Wardd sent him personally, but where does he stand as a party member? Is he coming with us and what does he bring to the mix? Does he know anything about this place and the machine? I say lets give him a chance to sober up and see what he knows. That is just my thoughts on the matter, if you guys decide to go now, you can bet that I will be there right along with you."

Draax closes his eyes again, but it is obvious that he is still awake while he listens to what is decided.


Sarigar 
Tuesday April 13th, 2004 11:41:58 AM

Out on the very fringes of the camp, just outside the firelight, Sarigar keeps an eye on the Hamleteers and the one they call Gaxx (he wasn't hearing a whole lot back down in the room). He allows himself to drift off in little naps, never fully sleeping, but resting quite nicely.

Renik 
Tuesday April 13th, 2004 5:28:35 PM

"Very well, if the consensus is that we move now then so be it" says the rogue, openingb his eyes and sitting up. "I'd prefer we went back in there at our best, but you fellows fought your way in last time, and know what lies within better than I. If you think the longer we leave it the greater the risk that they escape then you are right, Tratain, we must act at once."

Renik gets to his feet and adjusts his loincloth. "Besides, I'm getting a little chilly in this thing."

Renik does his best to wake Gaxx, informing the dwarf that they are about to head into the tunnels beneath the inn, and could certainly use the luck of Wardd on their quest.

Feng 
Tuesday April 13th, 2004 7:11:39 PM

"We were lucky to escape with our lives last time. While I agree time is of the essence, we must not be foolish. If it comes down to another battle like the one we just had, may the gods protect us."

In the inn - DM Marcin 
Wednesday April 14th, 2004 2:02:39 PM

While some of the Hamleters feel that the party is not at the peak of its capabilities, the majority sides with the advice of Tratain: to return to the dungeon right now and catch the enemy off balance.

Those who were sleeping are woken up and given time to wash the sleep out of their eyes with cold water. Equipment is re-checked and readied. There are clinks of metal as blades of various shapes are prepared for use. The chill of the night indeed starts to get to Renik, who doesn't have much to protect him against it. One by one, like dark shadows, the adventurers start to silently approach the inn.

The building stands silent and forbidding, all of its windows dark. A casual passer by would be bound to avoid the place, especially since the pyre on the yard suggests that the household has suffered from plague. And yet the way of the Hamleters leads inside and below. The dungeon needs to be cleaned out. Well, as they say in New Elenna, three is the charm.

The adventurers enter the common room of the inn. The sings of the battle with the mummies and the drow that has been fought in here some time ago are still visible on the walls and floor. A board of wood creaks under somebody's boot. Someone else steps on broken glass. The windows are not very large and the light of the moon does not provide too much illumination. The air is filled with a noticeable scent of liquor, even though it has been spilled long time ago. Renik notices a cold, half-eaten steak on one of the tables, and realizes that even though he took some food from Sarigar it still feels as if he hasn't eaten for a week.

The trapdoor in the kitchen is closed and the stairs leading up are still blocked, just the way the heroes left it. There is no sign of Rond. If he was here he is long gone.

It would be a good moment to discuss tactics.

[All right: 1) which way in are you going to use, 2) what is the marching order, 3) how fast are you moving, 4) do you want to carry any source of light, 5) what do you want to have readied in your hands.]

Gaxx 
Wednesday April 14th, 2004 2:39:38 PM

Gaxx opens his eyes and looks up at Renik bleary-eyed. He rolls up to stand, wobbling slightly as he tries to remember who and what. Gaxx props his lucky club on his shoulder, checks to make sure his handy rod (he's pretty sure its handy cause Wardd sent it to him and if nothing else, its shiny), brushes off his bare feet then stands at attention, his hand held up to his head in a salute. "Gaxx Ogre Slayer ready for duty, Sir!"

Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Wednesday April 14th, 2004 3:46:45 PM

Setanos walks with greatsword ready, his newly dried component pouch at his belt. "I'll take the lead if ya all want. Being best ta have someone with good eyes up a bit ahead lookin fer traps though"

Renik 
Wednesday April 14th, 2004 5:03:08 PM

The rogue's stomach growls at the sight of food, and it takes a concerted effort of will to get on with the job in hand. He grins at Gaxx saying "Always lucky to have an ogre slayer along!"

"Which way did you fellows go in last time? Down the trapdoor? I'd suggest we follow the same path again. Normally I'd be happy to scout, but until I find my gear again I think I'd better hang back with Arien and hang onto this bow for a while. It's a shame Rond isn't around, we could use him up front. Where did he get to? He wasn't... I mean, he didn't get, um..."

Once assured that Rond is still alive Renik continues "Sarigar, could you and Black Paws scout the way for us? You seem pretty stealthy. How well can you see in the dark? Then Feng and Setanos a little further back, then our Protector Tratain, then Arien, Gaxx and myself, with Draax to protect the rear and support the front with missile fire if needs be. Does that suit everyone?"

Once the order is established the rogue says "Well, no time like the present. Let's get going. Feng, I think we'll be needing the light of your axe down there."

Draax 
Wednesday April 14th, 2004 9:22:53 PM

Draax picks up a few fresh apples and puts them in his backpack, thinking that fresh fruit is always better that his dry rations. He adjusts his shield on his back and readies his bow.

He just shrugs his shoulders at Renik's question about Rond, "I have no idea what happened to Rond. He decided to leave us and cover the far rear right before we got into the thick of things. He is not a coward so he must have had a good reason for leaving when he did, but truthfully I did not expect him to be waiting for us when we came out of that hellhole."


Tratain 
Wednesday April 14th, 2004 11:47:48 PM

Tratain Readies his Warhammer and Shield and Follows Renik's Instructions.

Arien 
Thursday April 15th, 2004 7:33:34 AM

"Do not worry about my spell sliging abilities. I still have plenty up my sleeve." Arien agrees with Renik's set up for the party and takes his place in the line up.

Sarigar (78Hp, 19AC), Black Paws (33Hp, 17AC)  d20+12=24 d20+28=31 d20+23=43 d20+3=8 d20+4=7
Thursday April 15th, 2004 7:35:34 AM

We can scout, but I can't see, but my brother can, and he can smell em comin too.

Sarigar and Black Paws move in quickly when it looks like everyone is snatching up the last of their gear in preparation. Once inside the inn, they will slow down to maximize their stalking. Since he can see and smell better, Black Paws will lead Sarigar toward the trapdoor (Handle Animal 24). Both are moving as quietly as they can (Sarigar 31 Hide, 43 nat 20 Move Silently; Black Paws 8 Hide, 7 Move Silently)

Feng 
Thursday April 15th, 2004 9:10:32 AM

Feng stands back while the silent ones discuss things. He wasn't stealthy or had a particular knack at finding traps. Feng could kill evil things. If you chop away everything else, thats basically what he did.

"Somehow I don't think the cave in crushed that horrid machine."

Gaxx 
Thursday April 15th, 2004 10:02:34 AM

Gaxx wanders through the tavern with the others, following Renik. While the others check the condition of the inn, Gaxx starts rooting through stuff and comes up with a table cloth. He waddles back over to Renik and taps him on the leg to get his attention. "Dis be for you so's you not so cold anymore." Gaxx smiles brightly.

At Sarigar's words, Gaxx bounces up and down. "Oh! Oh! Gaxx can see in dark too." Gaxx dives back into the rubbish scattered about the fllor and comes back up with a couple of rocks and shreds of cloth. He cups one of the rocks in his hand and very politely asks Wardd to light up the rock for him, casting 'Light' on the rock. He wraps the rock up in the cloth, covering the light up. He waddles over to Sarigar and offers up the cloth wrapped rock to him. "Dis for you."

Tunnels under the inn - DM Marcin 
Thursday April 15th, 2004 11:24:45 AM

The marching order is arranged and agreed upon. Weapons are prepared and the party, led by Sarigar and his wolf, gathers in the kitchen.

The trapdoor is lifted without much effort. Faint light cascades down the stone stairs. The narrow corridor leading into the blackness of the underground complex is as dusty and full of stale air as it was when the party passed through here for the previous time. One by one, the Hamleters descend into the bowels of the earth.

Sarigar soundlessly moves along the passage until he reaches the far wall that seemingly blocks further advance. But the Hamleters have already discovered that it is an illusion. Sarigar passes through like a ghost. The rest of the party follows, with Draax bringing up the rear.

The cellar that used to be filled with such a foul smell has been mercifully cleaned somewhat. The reeking piles of rags have been removed and all that remains of them now are dirty stains on the floor. These have been covered with sand. A broom that is well past its prime and a bucket full of foul water have been left in the corner. An unpleasant smell still hangs in the air here, but it no longer gags the breath.

The door leading deeper into the complex is open. Sarigar steps outside and takes a look around.

Empty. And quiet. It is not possible to hear the sea any more.

[Listen checks everyone.]
[http://www.auburn.edu/~kulczmc/map.bmp][0:01]

Setanos (AC 19 HP 83/83) [Extended Mage Armor]  d20+8=20
Thursday April 15th, 2004 12:03:49 PM

Setanos makes his way with the group, staying behind Sarigar. He notes the cleaned room, considering its implications and hoping it means that their foes are still to be found here.

OOC:
Listen Check : 20

Spells Active:
Extended Mage Armor: 14 hours (cast in early am)

Spells Currently Memorized:
0:[Mage Hand*],Detect Magic, Detect Magic, Read Magic, Read Magic
1:[Expeditious Retreat*], Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, Melfs Acid Arrow, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Renik  d20+10=20
Thursday April 15th, 2004 4:32:25 PM

"A checked cape and a loincloth" grins the rogue as Gaxx hands him the tablecloth. It's a good thing we're not in Plateau City, I'd never live it down. What next, I wonder, hollowed out weevils for shoes? The sooner we find my gear the better!"

Though he makes light of the impromptu gift it is clear he speaks in jest. He is grateful for anything that takes the chill from his bones. Despite his brief sleep he is still feeling the effects of his capture, and retains that emaciated, drawn look to his face and frame.

Entering the cellar he strains to make out the sounds of enemy activity from the corridor beyond (listen 20). As he peers into the gloom he gets a brief shiver of deja vue. There is something familiar about this place. Though the memory is hazy and confused he is reasonably certain that he was dragged through here shortly before or after he was stripped of his gear. If his memory serves it was a room of a corridor just like this one where his belongings were stashed. If only they are still there...

Draax AC21/25, HP89  d20+3=8
Thursday April 15th, 2004 9:00:53 PM

Draax brings up the rear, checking behind him every 10 to 15 seconds (listen check 8).

Tratain  d20+9=21
Thursday April 15th, 2004 9:56:42 PM

Tratain moves with the group and attempts to hear if there are any enemies near. (Listen 21)

Tratain Casts True Seeing and looks around trying to note what was illusion now that he can see through it all.

---------
True Seeing - Round 1 of 90

Feng Ac 23 HP 96  d20=10
Friday April 16th, 2004 3:41:12 AM

Feng followed the others, axe in hand but with the flame off. If there was magical light then he could remain in the dark. Underground he prefers to use his darkvision as it is.

ooc: 10

Sarigar (78Hp, 19AC), Black Paws (33Hp, 17AC)  d20+13=32 d20+4=17 d20+13=29 d20+12=30
Friday April 16th, 2004 10:47:31 AM

Sarigar looks solemnly at the ground in front of him, slows his breathing, and listens for any trace of others in the area (Listen 32). Black Paws pops his ears up, flicking them directionally around him for sounds as well (Listen 17).

Gesturing with his hand for the others to hang back a moment, Sarigar lithely slips out the door into the hall, slinking along the wall to the first room on his right. He slides his hand against the wall to let him know when he reaches the threshold (Stopping at J5). Once there, he pats Black Paws on the back lightly on the back as a command to heel (Handle Animal 30). He then carefully peeks around the corner into the room and take a quick peek (Spot 29).


Careful advance - DM Marcin 
Friday April 16th, 2004 4:48:31 PM

As Renik wraps himself with the tablecloth Sarigar pockets the shining rock [missed the last two posts yesterday].

Tratain decides that this strange place might hold more surprises and prepares for them by using magic to improve his vision. The illusionary wall the party has just passed through becomes transparent for him, but as he looks around no more changes in the appearance of the corridor are revealed. Whoever constructed those dungeons seemingly didn't bother to include more hidden passages in this part of the complex.

The party slowly advances along the narrow passage. The wild man leads the way. As the passes the corner Sarigar carefully looks into the open door and sees the same small storeroom the party has passed by before. Not much changed here - the cellar that was once used to store various magical accesories is still cluttered with a multitude of multicolored trinkets of all sizes, shapes, and smells. Somebody took an effort to clear some floor space in the middle of the room, but otherwise the chamber looks just the way the party left it - a total mess.

The long corridor is illuminated by the pale lamp set in the middle of its length. Tratain's spell reveals it as an illusory light caught in the prison of a crystal. The remaining three doors are closed.

[Philip please check your mail before posting.]
[http://www.auburn.edu/~kulczmc/map.bmp][0:01.5]

Arien 
Saturday April 17th, 2004 10:44:00 AM

Arien waits until tratain clears the doorway then moves into the corridor. He moves to the corner of the hallway and waits, prepared to act if needed

Gaxx 
Saturday April 17th, 2004 11:24:53 AM

Gaxx takes the second stone he picked up and once again asks Wardd, in a most polite fashion, to please make the rock glow, casting light upon the stone. He carefully wraps the stone in cloth to hide the light until its needed then follows the others, trying to stick close to Renik.

Tratain (True Seeing; Spell Immunity:Fireball Lightning Bolt) 
Saturday April 17th, 2004 11:39:29 AM

Tratain incants the words to another spell to protect himself (Spell Immunity) and moves out of the doorway into the hall stoping at H5.

He says to the others in a low voice "Give Renik that Adamantite looking dagger we got off the Drow until we can find his gear."

He Continues "You shouldn't be anywhere near the combat without your stuff but if they get right up next to you that bow won't do at all."

--------------
True Seeing Round 2 of 90
Spell Immunity Round 1 of 90 Minutes

Sarigar (78Hp, 19AC), Black Paws (33Hp, 17AC)  d20+23=28 d20+13=33
Saturday April 17th, 2004 12:41:41 PM

Sarigar turns back to the others for a moment and gestures to them again to hold back. He cups his hand to he ear, then points down to the far door, then holds up 2 fingers.

He then ducks into the room he's next to and attempts to shut the door as quietly as possible (Move Silently 28). If the door feels like it will scrape or make other loud noises, he will immediately stop pushing it closed and simply step behind it (inside the room, as tight in to L7 as he can).

He will then carefully uncover part of the lighted stone to produce just enough light for him to see by and scan the room for Renik's belongings or something large enough to hold them (Spot 33, nat 20).

Draax 
Sunday April 18th, 2004 2:10:48 PM

Draax continues to stay alert as he follows the group.

Renik 
Sunday April 18th, 2004 5:26:56 PM

The rogue grins at Tratain as he accepts the weapon. "Glad to see you've got my back" he whispers.

Moving quietly into the corridor he sees Sarigar's warning and freezes, an arrow nocked and ready.


Setanos (AC 19 HP 83/83) [Extended Mage Armor] 
Sunday April 18th, 2004 5:50:35 PM

Setanos continues, wary of Sargars motions.

Feng Ac 23 HP 96 
Sunday April 18th, 2004 7:10:44 PM

Feng grips his axe tightly, scanning the room. This place still creeps him out to no end. Its like the evil has been soaked up by every stone.

Whispers in the dark - DM Marcin  d20+3=8 d20+3=12 d20+3=4 [DM's secret rolls]
Monday April 19th, 2004 3:42:20 AM

Arien enters the narrow corridor and positions himself strategically in the corner, ready to lend magical assistance when needed.

Gaxx petitions his patron for another boon and is rewarded with a second glowing rock. The shadows cast by the party lenghten and dance on the flagstones of the floor. The dwarf quickly wraps the stone with cloth. For a moment his hand glows with red light - a strange sight.

Tratain weaves a protective sorcery on himself and, while he advances down the corridor, suggests that Renik should add the captured dagger to his arsenal. This suggestion is carried out. The remaining party members enter the corridor, but the advance is halted by Sarigar, who first tries to signal something to the others, and then enters the small room.

The wild man closes the door behind him which, to his relief, moves with nary a sound. Alone in the small cellar he unwraps the stone given to him by Gaxx in order to create some light. As his eyes scan the room for Renik's belongings he realizes that he has never seen them! Still, he is quite certain that no large weapons and no armor of any kind can be found anywhere in this chamber.

The cold, white light of the crystal set in the middle of the corridor flickers. Setanos and Feng, who are now in front of the party, watch the long passage and the door leading to the round chamber. Did the handle just move a little bit?

[A Listen check will allow you to hear three voices talking behind that door. DC is 14 for Setanos and Feng, 15 for Tratain, 16 for Gaxx and Renik, 17 for Draax and Arien, and 20 for Sarigar. Beating the DC by 10 or more will allow you to catch what is being said.]
[We switch to measuring time by rounds.]
[http://www.auburn.edu/~kulczmc/map.BMP][0:01.6]

Setanos (AC 19 HP 83/83) [Extended Mage Armor]  d20+8=13
Monday April 19th, 2004 8:03:24 AM

Setanos continues to hold, wary of the door and listening for sounds of danger.

OOC:
Listen check: 13 vrs DC 14: failed.



Sarigar (78Hp, 19AC), Black Paws (33Hp, 17AC)  d20+12=24 d20+23=33 d20+17=31
Monday April 19th, 2004 11:20:29 AM

Sarigar, conent in believing that Renik's belongings are not in this room, wraps the stone back up and then carefully opens the door once again.

Seeing that the party has moved up, he drops his chin slightly and shakes his head. He whispers to Feng, I heard 2 behind the door at the end. he points down the hall. I'm looking for the skinny one's items. They're not in this room. he points back over his shoulder.

He looks his brother in the eyes, and gestures for him to stay put (Handle Animal 24, to Guard).

He then proceeds slowly down the hall to the next door, using his hand along the wall to guide him (Move Silently 33). Once there, he will put his ear to the door to hear if anyone awaits beyond (Listen 27 oops, should have been +13 not +17 on that roll).

If he hears nothing inside, he will carefully attempt to open the door. In essence, mimicing his actions from the previous door.

Renik  d20+15=29 d20+10=21
Monday April 19th, 2004 6:30:41 PM

Signalling for the others to stay where they are, the poorly-dressed rogue creeps forward. Of all of them he and Sarigar are best equipped to sneak up on any foe, even if he is a bit underdressed at present. And it occurs to him that someone needs to take up a tactical spot at the far end of the corridor, where any attempted retreat for reinforcements can be blocked off.

It also occurs to him that he is almost certain the room he was stripped and beaten in is the very same room from which he now hears voices (Listen 21). He attempts to signal to Sarigar and the others that they should ignore the middle door and focus on the end one.

He creeps down the corridor carefully and quietly (Move Silent 29), heading towards the far end of the corridor, where he intends to hide (X5). As he gets closer to the far door (within 20 feet) he will draw the dagger.



Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt)  d20+9=20
Monday April 19th, 2004 8:21:24 PM

Tratain Moves Up the Corridore listenin for voices and makes some out, but Can't quite hear what is being said exactly. (Listen 20)

Tratain Stops at p5 and waits for the door to open or enemies to show themselves.

Draax AC21/25, HP89  d20+3=19
Monday April 19th, 2004 8:49:14 PM

As he watches everyone suddenly become animated, Draax strains his ears to pick up what it was that alerted the others (listen 19). He barely picks up the sounds of voices coming from the other room, but since he is so far away from the door he cannot make out what they are saying.

Draax stops where he is, ready to support the others with his bow and to make sure that no one comes on them from the way they came down.


Feng Ac 23 HP 96  d20+1=17
Tuesday April 20th, 2004 2:47:54 AM

Feng stops when he hears the three voices. His armor is probably the loudest of the groups and he is not all that graceful. He freezes in place trying not to breathe too much as the subtle sounds his armor makes now seem much louder.

Arien  d20+7=26
Tuesday April 20th, 2004 9:04:00 AM

Arien remains where he is, keeping a protective watch over the group. (listen-26)

Gaxx (ac: 19; hp: 62)  d20+4=19 d20+13=21 d20+7=19 d20+8=24
Tuesday April 20th, 2004 9:24:16 AM

Gaxx follows along after Renik cause he's decided he likes Renik. Despite his shape and waddling walk, Gaxx moves fairly quietly. As he and Renik approach the door, Gaxx gives it a quick look over to see if its trapped.

(ac-19, move silently-21, listen-19, spot traps-24)

On sneaking and full plate - DM Marcin  d20+3=15 d20+3=6 d20+3=6 [secret rolls]
Tuesday April 20th, 2004 11:54:30 AM

[Note: the voices the party has heard are coming from behind the door at Z4-Z5.]

By now the whole party is aware that some of the denizens of the dungeon are nearby, and some heroes can actually hear them talking, though nobody hears the exact words being said.

A few of the Hamleters decide to stay put, letting the ones more skilled at stealth act and take better positions. Setanos stays where he is, his greatsword in hands. Draax has his bow trained on the far door, though shooting through a corridor filled with so many friends might prove tricky. Feng does his best not to move, and does not even risk slinging his axe off his shoulder. Arien remains in his corner in quiet concentration.

Sarigar appears out of the room and signals that he didn't find anything resembling Renik's equipment in the cellar he emerged from. With a single gesture he orders his wolf to stay put while he himself starts to tiptoe closer to the door at the end of the hallway. He still has the glowing rock in his hand, though it is wrapped in cloth.

Renik decides to accompany the wild man. Bow in hand he silently strides forward. He is followed by Gaxx, who has to quicken his pace to keep up.

[On Moving Silently: please remember that you can cover only so much distance in one round. Moving Silently cuts your movement rate in half, unless you want to take penalties on the roll (which I assumed Gaxx did, since he wanted to keep up with Renik).]

Tratain confidently marches forward, overtaking Sarigar and Renik. Needless to say his advance is nowhere near as quiet as that of the pair behind him.

[Listen checks everyone. DC is 11 for Tratain, 13 for Renik and Sarigar, 14 for Gaxx, Setanos, and Feng, and 17 for Arien and Draax.]
[If you make the check you can read the following: (highlight the text as if you were trying to copy it into a clipboard in a word processor)]
Highlight to display spoiler: {You hear voices behind the door at the end of the corridor [Z4-Z5]. Sounds like someone is giving commands. This is followed by a sound of departing footsteps. Multiple magic incantations start a heartbeat later. The spellcasting is quite long; whatever spells are being cast they seem to require at least several seconds to complete.}
[If you beat the DC by 10 or more you can also read the following passage:]
Highlight to display spoiler: {"Shh! I heard a clank of armor behind the door!..." This is a bass, tubal voice. Its owner seems to have problems pronouncing Common clearly.
"I told you but you wouldn't listen!" Another voice, very nervous. "What now?"
"Shut up!" A female. "Terstin, go wake up others. Kirian, give me the nastiest wolf you can."
}
[http://www.auburn.edu/~kulczmc/map.bmp][0:01.7]

Renik  d20+10=26
Tuesday April 20th, 2004 12:17:38 PM

Gesticulating furiously at Tratain to hush up and stay still the rogue realises that the voices are in fact coming from the doorway ahead of them, not the one at the end on the right where he hopes he will find his gear.

(Listen 26)

In the sudden silence that follows he is suddenly able to make out what is being said. Realising that stealth is no longer an option he sprints for the far right hand door (W6), hoping to get inside before the end door opens and things start to get lively. He is going to need his gear if he is going to be of any use to the party.

Setanos (AC 23 HP 83/83) [Extended Mage Armor]  d20+8=18
Tuesday April 20th, 2004 1:32:49 PM

Setanos cocks his ear, listening. Hearing the castings, and judging by Renik's sudden dash, Setanos prepares for battle, casting a protective spell and moving foward towards the door.

OOC:
Listen Check 18
Cast Sheild

Spells Active:
Extended Mage Armor: 14 hours (cast in early am)
Shield 1/70 rounds

Spells Currently Memorized:
0:[Mage Hand*],Detect Magic, Detect Magic, Read Magic, Read Magic
1:[Expeditious Retreat*], <>Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, Melfs Acid Arrow, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Sarigar (78Hp, 19AC), Black Paws (33Hp, 17AC)  d20+13=32 d20+23=33 d20+28=41
Tuesday April 20th, 2004 4:28:09 PM

Hearing the racket Tratain makes as well as the new commotion behind the door, Sarigar moves up (Move Silently 33)with Renik to the far right door. If nothing else, the two might be able to get in that room before the prey attempts to ambush the party and in turn, the party can ambush the prey.

He signals to the others that the end door will likely open soon. Once there, he will open the door as carefully as possible and slip inside tucking into a shadow just inside the room (Hide 41), and hope either Renik or Gaxx will shut the door to hide them even further for the ambush.

Draax AC21/25, HP89  d20+3=19
Tuesday April 20th, 2004 10:35:26 PM

Draax stays alert as the others get near the door. He strains his ears again to listen to the voices in the room (listen 19), realizes that it is spellcasting, but cannot make out any words.

Although he has no idea what is being said in the room the reaction of the others lets him know that something is about to happen. He moves forward (G5) and aims his bow at the far door.


Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt)  d20+9=18 d20+9=10 d20+9=11 d20+9=21 d20+9=19 d20+9=10 d20+9=20
Wednesday April 21st, 2004 12:37:11 AM

Tratain glances around himself quickly....and realizes that everyone else stopped way behind him. Tratain strains to hear behind the door and hears magical incantations going off.(Listen 18)

Tratain swaps his Warhammer to his offhand and prepares to cast a spell when the door opens. (Ready an action to cast Area Dispel Magic once the door is opened. Targeted far enough away that none of the party is in the area. The center of the room after the closed door or near it should be about right.)

Rolled 6 Dispel Checks
1st - Failed
2nd - Failed
3rd - Beat Caster Level 10
4th - Beat Chaster Level 8
5th - Failed
6th - Beat Caster Level 9

My roll is d20 +9 for further checks if They are needed as per Area Dispel in PHB

-------------
True Seeing Round 4 of 90
Spell Immunity Round 3 of 90 Minutes



Gaxx (ac-24; hp-62/62)  d20+4=24 d20+7=27
Wednesday April 21st, 2004 8:47:10 AM

Gaxx stays where he is and lifts his piece of amber in one hand. He calls out to Wardd and in a most respectful voice, asks Wardd to spread his blessings out to his new friends. When he is done casting, he states out loud to nobody in particular, "Man summon nasty wolf." He then starts preparations for his next spell.

(cast bless duration 6 minutes or 60 rounds)
(listen-27 nat 20)

A race to the door - DM Marcin 
Wednesday April 21st, 2004 11:31:47 AM

Renik, abandoning all attempts at stealth, runs far into the corridor stopping before the door he believes his equipment is behind. It is wooden and looks solid. There is a simple door handle, together with a keyhole set in black iron. Is it locked? Who knows.

Sarigar follows Renik trying to maintain stealth. He still has some distance to cover before he reaches the door.

Setanos summons a disk of force to deflect attacks aimed at him and moves forward. Draax also takes a few steps ahead.

Gaxx decides to bolster the skill of his companions with a blessing of Wardd. All are affected but Renik, who is too far away at the moment the spell is cast.

Tratain remains still, ready to react should the door open. But it doesn't - whoever is standing on the other side doesn't seem to wish to confront the party - at least not right now.

The spellcasting, now plainly heard by all, continues. It is now accompanied by snarls and growls. Something is clawing with great strength at the door leading to the round chamber! The wooden planks reinforced with iron shake as some unseen beast rams into them in a vain attempt to get to the other side. Whoever is its master didn't let go of the leash.

[http://www.auburn.edu/~kulczmc/map.bmp][0:01.8]

Setanos (AC 23 HP 83/83) [Extended Mage Armor, Shield, Heroism] 
Wednesday April 21st, 2004 12:08:17 PM

Setanos continues his advance, stoping briefly to cast another spell.

OOC:
Cast Heroism
Move closer to the door 30' (Square V4)

Spells Active:
Extended Mage Armor: 14 hours (cast in early am)
Shield 2/70 rounds
Heroism 1/700 rounds

Spells Currently Memorized:
0:[Mage Hand*],Detect Magic, Detect Magic, Read Magic, Read Magic
1:[Expeditious Retreat*], <>Shield, {Shield} Enlarge Person*, Feather Fall*, True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, Melfs Acid Arrow, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], <>Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Feng Ac 23 HP 96 
Wednesday April 21st, 2004 12:48:21 PM

Feng would like to break down the door and kill the creature, but thats just his orc blood talkin. Feng appraoches the door just in case it does give way and whatever is back there gets free.

Sarigar (78Hp, 19AC), Black Paws (33Hp, 17AC)  d20+23=43 d20+28=41
Wednesday April 21st, 2004 2:31:38 PM

Seeing the chance of any stealth and ambush he was trying to maintain completely dashed, Sarigar continues to the last door on the right (Move Silently 43, nat 20) and slips inside to try to recover some semblance of it (Hide 41).

He makes a mental note to himself to remind the others that the signal to stay back means to stay back.

Renik  d20+9=14
Wednesday April 21st, 2004 3:07:22 PM

Hoping that Gaxx has brought some of his God's blessing along with him Renik tries the door, praying it is not locked. If the door opens he heads inside, looking for any sign of his gear. He leaves the door ajar.

If the door is locked he fishes out the bent piece of metal he found and employed as a lockpick back in the buried chamber and attempts to pick the lock, whilst doing his level best not to acknowledge the existence of the savagely snarling something on the other side of the far door (Open Lock 14).

Arien (Mage Armor, AC 21) HP: 41 
Wednesday April 21st, 2004 8:17:16 PM

Arien moves forward and prepares a spell, Flaming sphere, to go off when the door opensplacing the sphere just insdie the doorway.

Spells Memorized

0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x5
2nd Level: Extended Shield x2, Flaming Sphere x2, Melf's Acid Arrows x2
3rd Level: Fireball x2, Lightning Bolt x2, Slow
4th Level: Dimension Door x2
5th Level: Cone of Cold x2, Teleport


Draax AC21/25, HP89 
Wednesday April 21st, 2004 9:31:46 PM

Hearing the growling, Draax is reminded of the beast that chased him into the room during the cave in.

Draax patiently keeps his eyes and bow trained on the far door. He thinks that it is ironic how the enemy gives the party time to search for Renik's items while the party gives the bad guys a chance to complete their spell.


Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt) 
Thursday April 22nd, 2004 12:02:46 AM

Tratain Holds his position and waits to cast his spell as soon as the door is opened. (Ready action to Cast Area Dispel when door is opened.)

-------------
True Seeing Round 5 of 90
Spell Immunity Round 4 of 90 Minutes

A standoff? - DM Marcin 
Thursday April 22nd, 2004 7:14:50 AM

The party continues the preparations for the battle that seems to be imminent. Setanos bolsters his skills with an enchantment and moves forward. Feng follows behind him. Sarigar is close enough to reach the door separating the party from their enemies. The face of the daemon on the lock seems to be sneering. The wild man conceals himself in the corner and is reasonably sure that, should the door be opened, he will remain unseen from the other side. Arien carefully advances, staying behind the fighters, and prepares to create a Flaming Sphere the very moment the door is opened. Tratain maintains his concentration, ready to dispel. Draax waits with his bow prepared, amused by the standoff.

Renik tries the handle and finds the door unlocked. It opens without a sound. The small cellar on the other side is lit with a single yellow crystal set in the middle of the ceiling. The cellar seems to be a storeroom of some sort, tidy and nice. Various metal tools and leather pouches have been stacked on rows of strong, wooden shelves. A few small barrels are lined up by the wall. Two piles of firewood are stacked in the corner, as well as a box of coal. The whole room is filled with a very intense smell - it reminds Renik of freshly cut pine mixed with sandal wood.

But, most importantly, a wooden crate rests on one of the tables, and inside Renik finds his equipment! The mithril shirt is right there, and the buckler, and his short sword, dagger, bow, and the rest of his stuff. Somebody has written on the side of the box: "WARNING! TO BE IDENTIFIED! Some of that stuff might be cursed, so keep your greedy little fingers away until I am done with it. This means you too, Kirian. Brother L."

[Renik is now next to the box. It is a move action to pick something up and another move action to equip it (unless it is the chainshirt, in which case conslut the PHB: donning armor).]

The spellcasting on the other side continues. Two voices can be heard casting spells, one male and one female. The long, wailing incantations are replaced by short, sharp arcane phrases. Somebody shouts a command and the clawing on the door ceases. Somewhere in the distance somebody else is shouting warnings, probably trying to alert the rest of the dungeon.

[http://www.auburn.edu/~kulczmc/map.bmp][0:01.9]

Setanos (AC 23 HP 83/83) [Extended Mage Armor, Shield, Heroism]  d20+10=26 d20+14=23 d20+14=15 d20+14=33 d20+14=25 d20+14=25
Thursday April 22nd, 2004 7:36:37 AM

Setanos moves all the way up to the door and listens, trying to make out the nature of the spells being cast. He checks to see how the rest of the party is doing, and indicates his desire to have the door opened soon.

OOC:
Listen Check : 26
I made a bunch of spell craft checks, wasnt sure how many spells were cast.
SpellCraft Check to Identify Spell: 23
SpellCraft Check to Identify Spell: 15
SpellCraft Check to Identify Spell: 33
SpellCraft Check to Identify Spell: 25
SpellCraft Check to Identify Spell: 25

Sarigar (78Hp, 19AC), Black Paws (33Hp, 17AC) 
Thursday April 22nd, 2004 2:15:49 PM

Sarigar remains completely motionless in his hiding place, waiting for the prey to make their first move.

Renik 
Thursday April 22nd, 2004 3:47:41 PM

Heaping undying thanks upon Wardd the grateful rogue delves into the crate and pulls out his ring of blinking. He wonders how much time his opponents are going to give him, and hopes that his companions are more prepared than he.

Arien (Mage Armor, AC 21) HP: 41  d20+18=37
Thursday April 22nd, 2004 4:01:19 PM

Arien, realizing that Tratain is preparing a Dispel Magic, decides to hold his spell just a couple of seconds longer to allow Tratain's spell to go off first. (spellcraft-37)

Gaxx ( ac 19, hp 62/62 Bless)  d20+4=19
Thursday April 22nd, 2004 4:28:24 PM

Gaxx roots through his spell component pouch and pulls out a tiny bag and a little candle. He squats down and places the bag on the floor, laying on its side. He places the candle in front of the bag to light the way for his friend. Gaxx very politely asks Wardd to send him his buddy, the fire beetle.

(Casts Summon Monster 1)

Feng Ac 23 HP 96 
Thursday April 22nd, 2004 7:08:17 PM

"What are we doing here? Are we waiting for this door to open or are we pilling back? Because if we are waiting for the door to break, why don't we blast it with magic and hurt whatever creature is trying to get at us?"

Draax AC21/25, HP89 , Bless 
Thursday April 22nd, 2004 7:31:49 PM

While waiting for the inevitable battle to begin, Draax lets half of his mind drift back to previous battles. The party has defeated a dragon, a beholder, drow, wizards, a giant skeleton, a fire snakeman, a rubber-band man, and summoned wolf creatures. He doesn't even count the various fanatics that were destroyed. He smiles as he realizes that with the hurting they put on these guys so far, he would not open the door for them either.

Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt; Bless) 
Friday April 23rd, 2004 12:05:48 AM

Tratain stays where he is ready to cast his spell the moment the door opens and he can see beyond. (Ready Action to cast Area Dispel when the door is opened.)

-------------
True Seeing Round 6 of 90
Spell Immunity Round 5 of 90 Minutes

Preparations continue - DM Marcin 
Friday April 23rd, 2004 10:58:27 AM

Sarigar, who patiently waits by the door for the enemy to show themselves, is joined by Setanos, who puts his ear to the wooden planks and strains his hearing to recognize what spells are being cast. One of the incantations is the popular Mage Armor. The second he can't quite figure out.

Draax waits calmly for the coming battle, while Feng voices his impatience. Tratain stands ready to dispel as soon as the door is opened. Arien notices his intention and resolves to follow with his Flaming Sphere AFTER Tratain's spell takes effect.

Gaxx puts a pouch on the floor and starts a conjuration that is supposed to add an ally to the party's strength [The celestial fire beetle will appear and act on your next round. Could you please e-mail me the stats of the monster?].

Renik, delighted to recover his equipment, rummages through the box, finds his ring of blinking, and puts it on.

Whether is it because the enemy bids his time or out of fear, the door remains closed. One thing is certain - the foes do not waste their time. Two more spells are being cast on the other side of the door.

[First make a Listen check DC 18 (+1 for every 10ft of distance between you and the door). If it is successful you can make two Spellcraft checks DC16. If any of these is successful reveal the appropriate text below:
Check #1: Highlight to display spoiler: {***SHIELD***}
Check #2: Highlight to display spoiler: {**SHIELD**}]

[http://www.auburn.edu/~kulczmc/map.bmp][0:02.0]

Setanos (AC 23 HP 83/83) [Extended Mage Armor, Shield, Heroism]  d20+10=28 d20+14=26 d20+14=27
Friday April 23rd, 2004 11:13:41 AM

Setanos checks the door, and recognizes the two spells cast. He looks over towards Renik's direction, and makes the decision not to wait for him to finish. He motions and points at the door.

He then casts a quick spell, and opens the door.

OOC:
Listen Check: 28 Passed
Spellcraft 1: 26 Passed
Spellcraft 2: 27 Passed
Cast True Strike
Open Door

Extended Mage Armor: 14 hours (cast in early am)
Shield 4/70 rounds
Heroism 3/700 rounds
True Strike *special

Spells Currently Memorized:
0:[Mage Hand*],Detect Magic, Detect Magic, Read Magic, Read Magic
1:[Expeditious Retreat*], <>Shield, {Shield} Enlarge Person*, Feather Fall*, <>True Strike, True Strike
2:[Bulls Str*], <>Extended Mage Armor, {Extended Mage Armor}, Melfs Acid Arrow, Melfs Acid Arrow, Melfs Acid Arrow
3:[Fly*], <>Heroism, Vampiric Touch, Vampiric Touch
4:[<>Mnenomic Enhancer*],Dimension Door
[]= Specialization Spell, {Mnenomic Enhancer Spell}


Sarigar (78Hp, 19AC), Black Paws (33Hp, 17AC)  d20+28=34
Friday April 23rd, 2004 11:32:14 PM

Sarigar still waits, hiding (Hide 34), as patiently as he can in his corner. If possible, he will be the party's "ace in the hole".

Draax AC21/25, HP89 , Bless 
Saturday April 24th, 2004 2:25:37 PM

Draax takes a few steps forward (H5) while waiting for Renik to emerge from the room or for their enemies to open to the door.

Renik 
Sunday April 25th, 2004 6:38:48 PM

Renik takes up his twin shortswords with a feeling of profound relief. He cannot resist drawing them with an elaborate flourish as he turns back towards the door.

Under his breath he whispers "blink", as he readies himself for the battle to come.

Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt; Bless) 
Sunday April 25th, 2004 10:19:11 PM

When Setanos Opens the Door Tratain aims his spell and casts Area Dispel Magic.

After Completing the spell he moves up as far as he can (Square E5)

Area Dispel Roll is 1d20 +9

-------------
True Seeing Round 7 of 90
Spell Immunity Round 6 of 90 Minutes



Feng Ac 23 HP 96 
Monday April 26th, 2004 12:18:55 AM

Feng grips his axe tightly and sighs in relief when the door is finally opened. He plants his feet and readies himself for the creature the door barely held back.

The battle is joined - DM Marcin  8d6(5+4+1+3+6+5+5+3)=32
Monday April 26th, 2004 6:57:17 AM

Sarigar waits with patience for a chance to ambush an enemy. Draax takes a few steps forward. Black Paws looks at him with his dark, deep eyes. Feng draws his double axe. Gaxx finishes his conjuration, bringing into being a shiny fire beetle to aid the group. Renik, rummaging through his stuff, finds his shortswords. It certainly feels good to have familiar steel in hands once again. He doesn't have enough time to activate his ring though [which is a standard action].

Setanos looks back at his friends, notices that they seem as ready to face combat as they will ever be, casts a final spell, and kicks the door open.

It slams against he wall. The way deeper into the dungeon stands open, but not undefended!

The round chamber, previously seen by the party in the light of oil lamps, is now dark. Four pairs of large, fiery eyes gaze at the party with infernal hate. Four black shapes as large as horses occupy the round room - a familiar sight to Sarigar, who has fought these pitch black wolves just hours ago.

Tratain moves forward and confidently sends a wave of magic into the chamber, aiming to end as many active spells as possible [I'm using your old rolls]. There are popping sounds as if bottles were uncorked and three of the lupines vanish witout a trace. Just a second ago they were there, maws agape, ready to kill, and now they are simply gone as if they were a bad dream.

A nasty curse comes from the darkness of the room.

Arien brings into being a sphere of fire that appears right in the doorway [Y9-Y10] filling the passage and providing more illumination. The party can now see that two figures are skulking on the far side of the room.

The closer one is a raven haired, young woman with pale face which is now twisted with anger. She is wearing an elegant, white nightie. Her feet are bare and her hair is in disarray. Overall she looks as if she just got out of bed. In her hand she holds what looks like a black scepter of some kind. The other stranger stands in one of the corridors leading out of the room. The man is quite tall and is wearing some kind of gray robe. His hands are empty. As the flaming sphere appears both shield their eyes from the sudden light.

The woman is the first one to recover. "This is the last mistake of your lives, fools! Die!" she shrieks, and, rising the device in her hand, points her finger at the party. A small fiery bead streaks from her digit and speeds past Sarigar and Setanos, only to explode behind their backs in a fiery inferno of a fireball. Sarigar, Setanos, Tratain, and Feng are all within burst range. Renik stands barely out of it and feels a rush of hot air against his face. [Fireball does 48 damage (it was maximized), Ref 17 for half.]

The man, rallied by his companion, casts a spell of his own. "Dodge this, thieving scum!" A thin line of electricity aimed at Setanos streaks from his finger and continues into the corridor. Arien and Gaxx have the unnerving experience of watching a thunderbolt head straight at them only to dissipate feet away from their persons. [Setanos takes 32 damage from Lightning Bolt, Ref 17 for half, take +2 bonus for having cover.]

The wolf remains where it stands, watching the opened door as if it was waiting for something.

Shouts can be heard coming from other parts of the complex. Doors are being slammed open somewhere in the distance.

[The door leading to the chamber is filled with the flaming sphere: Y9-Y10. If you decide to pass through it before it moves away you will take normal damage for that spell.]
[Note: this time the map is quite large and scrolls sideways. The part of it depicting the round room is rotated 45 degrees compared to the previous map of that area.]
[http://www.auburn.edu/~kulczmc/map.bmp][0:02.1]

Setanos (AC 23 HP 36/83) [Extended Mage Armor, Shield, Heroism]  d20+6=19 d20+8=22 d20+6=20 2d6(5+2)+6=13 d20+29=41 2d6(3+5)+21=29
Monday April 26th, 2004 9:00:53 AM

Setanos screams in pain as the fireball rolls over him, and again as the lighting bolt hits.

When the assult ends, Setanos looks back at his companions and cries "For DOMI!!!"

He then runs through the sphere, charging the woman with greatsword raised, swingin with all his might.

OOC:
Save Vrs Fireball: Passed, 24 Damage
Save Vrs Lighting: Passed, 16 Damage
Save Vrs Flaming Sphere: Failed (I think), 7 damage (Ignore +6, was from previous reflex safe)
Charge Action to Woman (Square I10)
Power Attack for 7:Hit AC 41 for 29 Damage
(+12 base +2 charging + 2 Heroism + 20 True Strike - 7 Power Attack)
(2d6 +1 magic +6 Str + 14 2h Power Attack)

Extended Mage Armor: 14 hours (cast in early am)
Shield 5/70 rounds
Heroism 4/700 rounds
True Strike *special


Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt; Bless)  9d6(1+6+2+3+3+4+5+4+5)=33
Monday April 26th, 2004 10:49:49 AM

Tratain moves forward into the space just vacated by Setanos glancing at his other comrades to make sure they aren't too baldy hurt, and then begins Incating a spell. (Tratain is Immune to Fireball)

Tratain Casts Flame Strike Centered on J10 (That should hit both Mages but Miss Setanos, thats what I'm aiming for.) 33 Damage Reflex DC 20 For Half

-------------
True Seeing Round 8 of 90
Spell Immunity Round 7 of 90 Minutes

Arien (Mage Armor, AC 21) HP: 41 
Monday April 26th, 2004 12:23:40 PM

Arien directs the Flaming Sphere to roll forward then to the left as the hallway widens, aiming for the wolf, just in case anyone else feels a desire to commit suicide by leaping through the ball of flaming.

Gaxx ( ac 19, hp 62/62 Bless) 
Monday April 26th, 2004 1:02:45 PM

Gaxx cannot believe how lucky it is he's standing just out of range of the lightning bolt! He recovers his bag and candle then he creeps forward 20 feet to just beyond the range of the spell. He draws his rod and taps on the beetle's shell. Once he has the beetle's attention, he points to the doorway where the lightning bolt came from with the rod.

(Celestial Giant Fire Beetle: HD 1d8 (4 hp); speed 30;ac 16; base attack +0; grapple -4;attack: bite +1 melee(2d4); full attack: bite +1 melee (2d4); saves: fort-+2; Dark vision; Smite evil 1 x a day)

Sarigar (78Hp, 19AC), Black Paws (33Hp, 17AC)  d20+10=18
Monday April 26th, 2004 2:50:18 PM

Sarigar lithely tucks himself deeper into the corner just enough to avoid the blast of fire from the scantily clad woman (Saves with 18 + Evasion for no damage). Seeing the ball of fire pop up right next to him, he chokes down the panic that begins to overtake him and stays put. He thinks to himself, Thank Mittiri it's not another of those many armed black demons again.

Renik (AC 14 (15 vs wolf), HP 71) Blinking  d100=18 d6=3
Monday April 26th, 2004 6:09:27 PM

Shifting in and out of phase with reality the rogue responds rapidly to the sounds of battle. He races directly towards the corner of the storeroom, heading straight through it! He appears on the far side of the wall, though he rematerialises a fraction too early (3hp damage, Z10) and keeps on going, dashing across the circular room to take up a position near to the wolf, but not so near that it can get a bite out of him (E7). He takes care to keep the wolf between him and the man who cast the lightning bolt (using the Wolf as cover), and to avoid getting roasted by the rolling ball of flame.

Weaving his twin blades in an elaborate (and frankly rather showy) form he grins at the hulking wolf creature. It feels great to be back in action.

He cries to his companions "Take these spellcasting scum down fast, there's more company on the way! Arien, Draax, stay long, everyone else get in close, quick as you can! We have no time to waste!"



Feng Ac 23 HP 48  d20+10=14 d20+16=36 d20+16=17
Monday April 26th, 2004 7:10:21 PM

Feng grimmaces as the fireball washes over him, searing flesh and heating his armor. The pain is almost overwhelming. He moves toward the woman, taking a swipe at the wand.

ooc: critical hit against the wand

Draax AC21/25, HP89 , Bless 
Monday April 26th, 2004 9:22:50 PM

As the door opens Draax is disappointed at the distance that the enemy is from the door. He keeps his cool as he watches the explosions caused by the enemies' initial attacks. He was surprised and relieved to see the most of the wolves disappear soon after the door opened, but can hear the reinforcement mobilizing.

Doing as Renik suggested Draax moves closer (M10) while still keeping his distance, but getting closer for a clearer shot.


Closing distance while under fire - DM Marcin  d20+15=34 [wolf vs Setanos] d8+18=24 [damage to Setanos] d20+13=30 [trip attack vs Setanos] d20+3=6 [woman vs Flame Strike] d20+3=11 [man vs Flame Strike] 8d6(3+5+3+1+3+4+3+6)=28 [damage from Lightning Bolt] d20+7=19 [wolf vs Lightning Bolt]
Tuesday April 27th, 2004 4:12:47 AM

With a battlecry Setanos jumps over the flaming ball of fire [save was successful, so no damage from Flaming Sphere] and charges the female mage. Unfortunately, the black wolf was just waiting for someone to enter the round chamber. The beast countercharges! The man and the animal meet in the middle of the chamber. Setanos finds his way to the woman blocked and has only the wolf within his reach. His sword descends on the shoulder of the beast tearing flesh and shattering bone [wolf takes 29 damage]. A fraction of a second later the maw of the wolf closes on Setanos' sword arm. Black flames burst from between its fangs and the hero feels that the strength of the nightmarish creature has been augumented with some unholy power [wolf hits Setanos: 24 damage]. The impact of the collision throws the hero to the ground [successful trip attack vs Setanos].

Tratain takes the place freed by his friend and, having all enemies in sight, brings down a roaring column of divine flames on the pair of opponents [you have to aim right of j10, but it is possible to include both of them in the area, so no prob]. There are screams of pain as both are engulfed by the curtain of fire and suffer full effects of magic. "Son of a GHOUL!" shouts the woman. "Terstin, hurry up! There's more of them!"

Arien directs the sphere created by his spell to strike at the wolf. It doesn't quite have the speed to reach it just yet, but it leaves the doorway open for others to pass through.

Gaxx, carefully measuring the distance he advances, takes a few steps forward. Then he directs the insect he summoned to the front. The beetle obediently scrambles ahead, reaching the doorway and stopping right behind Tratain's back.

Sarigar somehow manages to come out of the flames of the fireball unscathed. Not wishing to suffer collateral damage from friendly spells he stays put.

Renik activates his ring of blinking, and, phasing in and out of the Prime Material, scrambles over the table in the corner, and passes right through the wall like a ghost. Well, almost like a ghost. As the spell ejects him into the corridor a Renik-shaped hole appears in the plaster on the wall. Since he had to spend some time to activate his ring [which is a standard action] he can't quite advance as far as he intended, but the wolf is now standing in the middle of the room, so the hero is still able to use it as cover from lightning bolts. As soon as he enters the round room Renik encourages his friends to advance as quickly as they can.

Feng would like to attack the woman, but he is simply too far away and his armor considerably reduces his speed. He starts running, and that is enough to pass by Sarigar and Tratain and overtake Renik, but he is unable to reach any enemy just yet.

Draax, deciding to follow the advice of Renik, strides forward. The corridor is quite crowded with friends and it would take a skilled archer indeed to score a hit against an enemy in these circumstances.

The woman, badly burned by the holy fire, staggers back, but recovers her balance. She waves her black scepter and screams in rage: "You slay me and I rise again! But you will be ghoul-food before soon! Burn, filth! BURN!" She aims her finger at the middle of the party and another fiery bead speeds off, only to erupt in a low roar of the fireball. Setanos, Feng, Renik, Sarigar, and Tratain are engulfed by the flames [48 damage, Ref17 for half, Sarigar doesn't get cover as it is spread effect].

The man, whimpering and sucking his fingers, looks at the party, and, seeing the heroes lined up, sends another lightning bolt down the corridor. The spell passes right through the wolf, which yelps in pain [28 damage, Ref17 for half; Setanos, Renik, and fire beetle are affected; Tratain is immune]. Gaxx's hair and beard stand straight as the arc of electricity discharges within his arm's reach.

There are more shouts and sounds of running feet can be heard coming from the corridors. Apparently, the enemy has reinforcements on the way.

[Joe please check your mail before posting.]
[http://www.auburn.edu/~kulczmc/map.bmp][0:02.2]

Setanos (AC 23 HP -43/83) [Extended Mage Armor, Shield, Heroism]  d20+6=12 d20+6=19 d20+14=28
Tuesday April 27th, 2004 7:26:34 AM

As his charge is met by the great wolf, Setanos slips to the ground. Hearing the Fireball spell comming toward him, and knowing what it means, he calls out one final time "For DOMI!" before the fireball engulphs him and he falls into darkness.

OOC:
Spellcraft check to identify fireball Spell :)

It was fun gaming with you all. Thanks for the great time. I'm not sure if I can play another character in this campaign, but if I can...I'll be back :)

Troy

Tratain AC 24 (22 Charging) HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt; Bless)  d20+15=32 2d6(2+4)+4=10 2d6(5+4)=9
Tuesday April 27th, 2004 10:25:55 AM

Tratain remains unscathed from both the Fireball and Lightning bolt due to his magic.

Tratain watches his friend fall and a look of fury crosses his eyes.

He shouts above the noise "Sarigar, If your not going to fight either back down the hall or close yourself in that room, right here isn't the safest place to be."

He continues "Feng take the woman! Renik most of the Ceiling is an Illusion!" and then charges at the wolf Striking it solidly with his Warhammer (Hit AC 32 for 10 Physical Damage 9 Holy Damage)

-------------
True Seeing Round 9 of 90
Spell Immunity Round 8 of 90 Minutes

Tratain (OOC)  d8+4=8
Tuesday April 27th, 2004 2:41:54 PM

OOC: Make that 8 Physical Damage, Just noticed I rolled the wrong Damage

Sarigar (78Hp, 19AC), Black Paws (33Hp, 17AC)  d20+10=24 d20+12=28
Tuesday April 27th, 2004 3:15:22 PM

Seeing the flaming sphere move into the room, Sarigar rushes in behind it. The second blast of fire explodes and with amazing agility, he somehow avoids its effects again (Save 24 + Evasion for no damage). He dashes toward the southern edge of the room (H12), careful to avoid the large wolf.

He calls out for Black Paws to join him (Handle Animal 28) and Black Paws comes a running (move to V10).

Renik (AC 19 (20 vs wolf) HP 71) Blinking, Expertise (5)  d20+10=22 d20+10=19 d100=35 d20+14=21 5d6(6+1+3+2+6)+7=25
Tuesday April 27th, 2004 4:03:25 PM

Flinging himself into a low roll Renik ducks beneath the arcing bolt of electricity and explosion of flame, though the chequered tablecloth cloak offered him by Gaax is charred beyond recognition. Renik has a microsecond to reflect that it is lucky he was wearing it; without it he might have got a nasty burn.

But as he comes to his feet...

"Setanos! Noooo!" Cries the rogue as he sees his friend blasted into oblivion by the combined spellcasting of his enemies.

"You worthless scum!" he yells at the casters, "Your lives are measured in seconds!" Though he has moved past his fallen companion, the image of his scorched and blackened features is seared indelibly into his mind's eye.

Gritting his teeth he moves in towards the hellish wolf-creature (Q8) and takes a mighty swing with his shortsword at the creature's hamstring (Expertise -5, Blink +2, Sneak Attack from Blink hits AC 21 for 25HP).

Tratain's words alarm the rogue. He is aware that tactically this is far from an ideal deployment of their forces, and it seems they may be even more vulnerable than he realised. "The ceiling's an illusion? How much of it? What's up there? Beware my friends, we may be vulnerable to attack from above as well as from these corridors! We may need to fall back rapidly, once these murderous vermin have tasted our steel!"


Feng Ac 23, HP 0  d20+10=11
Tuesday April 27th, 2004 5:46:58 PM

Feng tries to reach the woman but it isn't possible. He knows that he needs to reach the woman but the flames explode around him sending him into darkness.

Draax AC21/25, HP89 , Bless  d20+10=25 d20+4=12 d20+10=30 d20+10=25 d8+3=11 d8+3=5 d8+3=4 d8+3=6 d8+3=11
Tuesday April 27th, 2004 6:17:51 PM

As he watches Setanos go down, Draax remains isolated from his emotions and concentrates on the battle. He judges the distance from the woman and finds a slight opening between the combatants before using rapid shot to fires off 3 quick shots at the woman (first shot hit AC 25 for 11, second shot AC12 for 5dmg, and critical hit on 3rd shot if AC25 hits for 21 dmg) (Total of 36 dmg if all hits, 32 if the 1st and 3rd hits and only 4 dmg total if AC is above 25). (All shots are at minus 6 because of distance and shooting into melee).

Arien (Mage Armor, AC 21) HP: 41  2d6(6+6)=12
Tuesday April 27th, 2004 7:08:50 PM

Arien directs the Flaming sphere forward so that it rolls over the wolf creature. (12 dam)

Spells Memorized

0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x5
2nd Level: Extended Shield x2, Flaming Sphere x2, Melf's Acid Arrows x2
3rd Level: Fireball x2, Lightning Bolt x2, Slow
4th Level: Dimension Door x2
5th Level: Cone of Cold x2, Teleport


Gaxx ( ac 19, hp 62/62 Bless)  d20=19
Tuesday April 27th, 2004 7:25:30 PM

Gaxx watches, stunned as not just one but two party members go down. Not only that, but the mean old man killed his beetle, his LUCKY beetle! How dare he! Gaxx ducks his head and charges forward, hoping he can make it to the half-orc before he dies.

The Grim Reaper's harvest - DM Marcin  8d6(5+2+1+3+3+5+5+2)=26 [damage from Lightning Bolt]
Wednesday April 28th, 2004 8:45:21 AM

Setanos cries the name of Domi for the last time and dies.

Tratain charges the infernal wolf, and, standing over the body of his slain friend, delivers a powerful blow. The warhammer shatters the maw of the creature.

Sarigar enters the round chamber dancing nimbly around the huge wolf. Summoned by his master Black Paws springs forward and races along the corridor, trying to join his brother.

Renik manages to avoid both spells cast at him and, circling around the lupine, gives it a nasty wound, cutting through one of its joints to the bone.

Feng staggers, overcome by the fire. [When you are at 0 hp you are disabled, but still conscious. Last round Feng was entitled to a single standard action, after performing which he automatically takes 1 damage. If you like you can still take that action before the Lightning Bolt hits.]
[Rolling natural one on save means a piece of equipment might be damaged, see PHB177. Please roll d4 to see what item was affected: 1. breastplate, 2. Hat of Disguise, 3. double axe, 4. Cloak of Resistance. Then roll a Ref save for the item with Feng's save bonus.]

Suddenly there is the characteristic sound of arrows flying through the air and, out of the corridor and through the doorway, three feathered shafts speed towards the pale woman. Two of them score a hit, one burying deep in her chest, the other piercing her throat. The mage doesn't even realize what killed her. The scepter falls to the ground and rolls away. The woman falls to her knees, her eyes empty. Then she slides slowly to the cold stones of the floor.

"No! NOOO!" shrieks the man. "You will PAY!"

Arien directs his flaming sphere to jump at the wolf. The creature, attacked from three sides, looses footing and vanishes with a <pop> before its massive, dead body can hit the ground.

Gaxx musters all his energy and, running through the whole length of the hall, manages to reach the paladin.

The remaining mage looks around and realizes that he is trapped, but it seems that the death of his companion has removed any doubts or fears he might have had just a moment ago.

"If I am to go to the Gargul then you shall come with me!" Seeing that the heroes have lined themselves up, the man jumps out of his hiding place in the corridor and aims a white hot ray of lightning at the party. Before it strikes the wall the arc of energy hits Renik, Tratain, Feng, and Gaxx [26 damage from Lightning Bolt, Ref 17 for half].

A massive figure emerges from one of the corridors. It is a huge minotaur. His mane is white and his eyes are deep red. Its bared fangs are yellow, and so are his massive horns. The creature is wearing a leather apron, one of the kind one would expect to find on a blacksmith or a shoemaker, but in his hands the hulking taur is holding a nasty looking greataxe.

"Come, then!" he bellows. Ah, so this is the owner of the voice that had problems pronouncing Common. "Pick on someone your own size!"

[http://www.auburn.edu/~kulczmc/map.bmp][0:02.3]

Arien (Mage Armor, AC 21) HP: 41 
Wednesday April 28th, 2004 10:02:53 AM

Arien moves forward 30 feet and directs the ball of flame forward to block the doorway opposite the doorway they entered.

Gaxx ( ac 18, hp 62/62 Bless)  d20+4=18 d20+12=21 3d8(7+3+3)+6=19
Wednesday April 28th, 2004 10:24:41 AM

Gaxx eeeks and ducks back behind the corner of the wall, avoiding the lightning bolt all together. With his beard and hair standing straight out, he darts forward to Feng. Speaking very rapidly, he profusely apologizes to Wardd but wonders if he could use his big summoning spell to heal his new friend Feng.

(ac-18; ref save-21; evasion to avoid damage; converts summon monster 3 to Cure serious wounds, healing 19 points of damage to Feng)

Remaining spells:
0lvl-Detect magic x 2, guidance x 2
1lvl-Cause Fear, Divine Favor, Disguise Self
2lvl-Invisibility, Summon monster II, Aid, Silence, Bull's Strength
3lvl- Protection from Energy, Searing light



Sarigar (AC19, 78HP); Black Paws (AC17, 33HP)  d20+11=24 d20+11=28 d3+4=7 d3+2=4
Wednesday April 28th, 2004 12:57:21 PM

Sarigar runs up at the still standing spell caster (I7, moving to avoid moving through H8 to get there) and starts swinging. Although his right fist isn't placed as well as his left, it makes up for it in brute force (AC24, 7HP). His left hand then hits more precisely, but not as strongly (AC28, 4HP).

Black Paws runs up again, moving right up near his brother, taking a position as opposite as he can (K9 no pun intended =) ).

Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt; Bless)  4d8(8+2+3+5)+9=27
Wednesday April 28th, 2004 2:35:39 PM

Tratain takes a step over to Feng and adds his healing Powers to Gaxx's. (Healed Feng for 27)

Seeing Sarigar head towords the other mage, Tratain attempts to examine the illusion on the ceiling and see if there is anyway to get to the door he now can see.

-------------
True Seeing Round 10 of 90
Spell Immunity Round 9 of 90 Minutes


Renik (AC 22 (23 vs minotaur) HP 55) Blinking, Expertise (5) Fight Defensive,  d20+10=13 d20+10=25 5d6(6+4+1+5+6)+7=29 d100=39
Wednesday April 28th, 2004 3:28:54 PM

As another sizzling bolt of electrical energy flashes towards him the rogue twists his body aside, but is fractionally too slow. The blast catches him, although because he is blinking him he doesn't feel its full force (half damage due to blinking). Regardless his hair frizzles up wildly from the shock. What with the scorching, the emaciation, the lack of clothes, the tattered burned-up scrap of table cloth tied around his neck and his new frizzy hairdo it is only fortunate that the rogue cannot see his reflection in a mirror at this moment, or the party might be down three members.

Renik gulps. With their heavy hitters down or otherwise engaged it looks like it is down to him to hold up the minotaur.

"With pleasure my bovine friend!" replies the semi-corporeal rogue, closing with the beast and making a wicked lunge (AC 25 for 29HP).

"So, tell me," continues the rogue in a conversational tone as he ducks, weaves and generally tries to make himself as hard to hit as possible, "What's it like being a minotaur? I'm sure it can't all be bad breath, body odor and a penchant for Fresians. There must be a plus side. You must do a great trade from milking your females, for example."

Draax AC21/25, HP89 , Bless 
Wednesday April 28th, 2004 6:19:10 PM

Draax watches the female fall and lets his eyes search for another target. Seeing another lightning bolt hit his friend almost pierce through Draax's emotionless zone. Hearing the anguish coming from the male wizard lets Draax knows he had feeling for her.

Draax runs into the room, stop (E10) and turns towards the wizard. He catches a glimpse of Renik's blinking dance with the minotaur and knows that they need to take the caster out quick. In a voice devour of all emotions Draax says to the wizard as he aim his bow. "You won't mind if I retrieve my arrows from your girlfriend's useless body after I kill you? It just that I paid something like a silver for them and I would hate to see them wasting in a corpse. Getting the blood stains off of them will probably be hard, but at least I get to save a few silver."


Walter OOC: 
Wednesday April 28th, 2004 11:51:21 PM

I don't think that there is a standard action that he can take. I'm not sure but I can't imagine that laying on hands is anything but a full round action. He's got two potions but they are in his stylish pants o' plenty. He could draw the potion but not drink. By the time Tratain gets to him he's at -26. It has been fun.

Joe/Tratain OOC 
Thursday April 29th, 2004 12:11:52 AM

Lay on Hands Is a Standard Action.

DM Marcin 
Thursday April 29th, 2004 6:43:38 AM

[I'm delaying the next combat post until tomorrow.]

OOC: Troy 
Thursday April 29th, 2004 10:51:57 AM

For those who dont know about it, the System Reference Document is a great online document for d20.

http://www.wizards.com/default.asp?x=d20/article/srd35

From the SRD: (emphasis mine)
Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn't have to use it all at once. Using lay on hands is a standard action

Yes, it's a standard action. M.

Feng AC 23, HP 31  d20+10=12
Thursday April 29th, 2004 4:20:14 PM

Just before the blackness claimed him he fills his body with divine energy, healing his wounds. Feng cries out in shock as his body is almost overwhelmed from the lightning bolt.

Saving paladin Feng - DM Marcin  d20+13=14 [minotaur AoO] 8d6(2+5+2+2+2+3+6+3)=25 [damage from Lightning Bolt] d20+13=30 d20+8=20 d100=87 [minotaur attacks on Renik - one hits] d12+5=8 [damage to Renik] d100=30 [Blink foils spell cast on Renik]
Friday April 30th, 2004 3:47:21 AM

Arien, not being able to see the enemies anymore, advances down the corridor towards the sounds of battle. At the same time the mage makes sure his flaming sphere is not ilde - the globe of fire jumps from its resting place and heads for the far doorway, though it will take it some time to get there.

Gaxx, having avoided lightning twice, finally finds himself in its path, but manages to emerge with only very minor burns. Summoning the power of the unpredictable Wardd the dwarf pumps some life back into the badly burned paladin.

Sarigar chooses the last standing wizard as his target. The wild man covers the distance to the mage in a few quick strides and hits the man squarely on the jaw [you can make only one attack as a standard action]. The man staggers, and for a moment Sarigar thinks this blow will be enough to bring him down. But not just yet! The enemy doesn't fall. Was it some inner strength or just fury that allowed him to keep on his feet?

Black Paws arrives on the field of battle and dutifully takes his place by his master's side.

Tratain returns to Feng and directs his healing powers at the paladin. As soon as his spell is complete he looks at the door he spotted on the ceiling.
[Tratain only!]
Highlight to display spoiler: {The huge trapdoor is closed. The ceiling is 20ft high. There seems to be no other way to reach the portal than by a ladder or magical means.}

Renik advances on the newly arrived taur. As he closes with the foe the rogue easily dodges a clumsy strike of the greataxe [the taur has reach; AoO misses]. Renik's shortsword finds an opening in the defenses of the albino foe [attack hits]. The rogue finds it appropriate to add insult to the injury.

Draax, no longer having enemies in sight, starts running towards the round hall. He makes it to the doorway and needs to stop to catch his breath. The aftereffects of the drow poison are still hampering his performance [when you are fatigued you can't run, best you can do is a double move].

Feng, having cured himself in the last possible moment, survives the lightning bolt [by my count your HPs are now at 51: 0(initial)+30(lay on hands, I assume you went for the full amount?)-1(for strenous activity when disabled)-24(lightning bolt)+19(from Gaxx)+27(from Tratain)].
[You still need to roll a d4 and a save for possible damage to one of Feng's items.]

The eyes of the mage facing Sarigar lose their gleam and go dim. The man staggers back, and, rising his hand for the last time, releases a final lightning bolt. The arc of electric energy strikes Sarigar, Tratain, Feng, and Gaxx [25 damage, Ref17 for half]. It seems as if the life itself escaped from him with this spell, for he collapses on the stairs and ceases to move [he was at 0hp].

Despite the wound given to him by Renik the minotaur seems to be holding his ground quite well. His muscular arms swing the battleaxe twice. Renik is unable to dodge the first blow [8 damage]. The second one misses - the head of the axe buries itself in the wall ruining the plasterwork. "Did you like our hospitality so much that you came for more? I'm sure Master will be happy to accomodate you and this ragtag bunch you brought along! I'll make sure you are the last one to go. You'll have great time watching others being stripped of their souls!"

The eastern door swings wide open. A red, fiery glow suddenly fills the chamber. A wave of hot air passes over everyone.

A snakelike creature shrouded in flames emerges from the corridor. In its hands it holds a huge greatsword glowing with intense heat. It seems to be the foe the heroes have already faced on the dock. Apparently he managed to escape the cave in and rekindle his flames! The creature looks at the Hamleters and recognizes its opponents.

"Hssss! Hrgh!"

Then its gaze turns to the motionless body of Setanos in the middle of the room. Recognition dawns on its visage and a wicked smile creeps on its face.

"Hsss! Heee! Haaa haa! Ho ho ho!"

The corridor behind the minotaur spits out another figure. This time it is a lad in his late teens, somewhat disoriented and looking as if he was just pulled out of the bed. The boy has a small, black wand in one hand, and a cloth pouch in the other. He points the stick at Renik and intones a command word with somewhat shaky voice. Whatever the spell was supposed to do its effects were foiled by the Blink spell.

The air in the chamber has taken on a distinctive, sharp ozone smell. Tiny arcs of lightning dance on the walls. The fine plasterwork of this cellar has been ruined by the fireballs. The flames of the man of fire make every shadow in the room dance as if it was a live being. Smoke hangs in the air. Sounds of footsteps somewhere close indicate that yet more enemies are coming to defend their underground fortress.

[http://www.auburn.edu/~kulczmc/map.bmp][0:02.4]

Sarigar (AC19, 78HP); Black Paws (AC17, 33HP)  d20+13=25 d3+6=7
Friday April 30th, 2004 2:37:42 PM

Seeing this prey so easily die, he turns to see the Minotaur with Renik, and can barely see the boy behind the massive man-beast. He rushes forward and barrels into the beast (Charge, AC27 (forgot the +2 from charge, 7HP).

Black Paws, already called to battle and the prey down, follows Sarigar toward the Minotaur. Having noted the heat from nearby, just before he moved, he begins barking and growling a warning that something else has moved into the area.

Renik (AC 14 (15 vs minotaur) HP 47) Blinking  d20+10=25 d20+17=20 d20+12=32 d20+12=27 d20+15=29 d20+10=23 6d6(1+1+1+6+1+3)+14=27 5d6(1+2+2+3+4)+7=19 5d6(4+1+3+6+5)+7=26 d20+7=23 d100=24 d100=63 d100=76
Friday April 30th, 2004 6:27:15 PM

Feeling the blast of superheated air behind him Renik risks a backward glance to take stock of their situation (Spot 25). Though he cannot see the snakelike creature he can see the flickering light it gives off, and hear its mocking laughter.

"Sarigar, stick with me. Feng, Tratain, take that flame-thing down. Arien, Draax, hit it from range and be ready to deal with any new attack. See if you can hear where the next attack is coming from. Gaax, be ready to provide more healing."

Abandoning all caution the rogue launches into an all-out attacking frenzy, raining a torrent of deadly blows down upon the minotaur.
Att 1 misses
Att 2 AC 32/ 27 (Crit): 27HP
Att 3 AC 29: 19HP
Att 4 AC 23: 26HP
Tot: 72HP

"I think you'll find me a less pleasant guest this time around." spits the rogue.

Looking directly at the young lad Renik hisses "Your paltry spells cannot effect me, boy. Your greatest warriors shall fall before my blades. I am Vengeance that stalks these forsaken halls, and none can defeat me. Run now or die." (Bluff 26)

Feng AC 23, HP 37  d4=2 d20+10=23 d20+10=26
Friday April 30th, 2004 7:21:09 PM

Feng groans as even more lightning shoots through him. The gods are surely testing him today as they have for the past few. Feng blinks a few times and clears his head before moving toward the snake creature.

ooc: rolled a 2 for the item and the item save is 23. Feng's reflex save for the lightning is 26

Draax AC21/25, HP89 , Bless  d20+13=32 d20+8=24 d8+4=12 2d6(5+1)=6 d8+4=9 2d6(2+1)=3
Friday April 30th, 2004 10:16:03 PM

If he was not so focused on keeping his emotions in check, Draax would have laughs at the stupidity of the fire creature. It had a chance to live, but it did realize how fortunate it was to have survived. Draax decides to help the creature remember just how close it came to dying during their first encounter. He fires two of his +1 holy arrows through the slight opening that his comrades gave him (Hit AC 32 for 12 dmg and 6 holy dmg, Hit AC 24 for 9 dmg and 3 holy dmg).

Just loud enough that he knows the creature can hear him, Draax does a very poor imitation of its laugh. "Hsss! Heee! Haaa haa! And a Ho ho ho to you too"

Adam 
Saturday May 1st, 2004 3:22:31 PM

Well it took longer than I thought it would but I'm back now. Thanks to whomever took over Arien for me. Can whomever took over send me a new character sheets or just an email with any changes I need to make to him?

Arien (Mage Armor, AC 21) HP: 41 
Sunday May 2nd, 2004 3:14:55 AM

Too far away from the action for his tastes, Arien decides to do something about it. Concentrating a moment he jumps the flaming sphere away from the Salamander where it would do no good to next to where he plans to go. Then Arien casts an old friend, dimesion door and appears in the room in a flash of light.

(Arien appears at I12, the sphere should be able to make it to J12)

Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt; Bless) 
Sunday May 2nd, 2004 11:17:51 PM

Tratain moves to square H9 and waits for the Flame Creature to get a little closer. He also Tries to figure out what the strange creature is.

-------------
True Seeing Round 11 of 90
Spell Immunity Round 10 of 90 Minutes

Rainbow man - DM Marcin  d20+13=15 [minotaur's AoO vs Sarigar] d20+13=26 [Salamander vs Feng] 2d6(1+4)+17=22 [damage to Feng] d6=5 [fire damage to Feng]
Monday May 3rd, 2004 10:38:44 AM

Sarigar, having ended the life of the lightning slinging mage, joins Renik in his battle against the minotaur. As he charges the creature the huge greataxe whizzes over his head [AoO misses]. Sarigar's fist, however, doesn't. One of the minotaur's ribs cracks under his blow. Black Paws rejoins his master. [Sarigar was hit with lightning last round. You still need to make the save to see if you take any damage.]

A well executed series of Renik's attacks strikes the taur. The magic that was protecting the foe yields and fades away. The huge bull-man bends in half, blood coming out of his mouth, and falls twitching to the ground. Renik tries to persuade the boy into giving up, but doubts if his words to the boy were heard in the din of battle [the action you tried would call for an Intimidate check and be a standard action].

Feng moves towards the man in flames. The creature, possibly only now realizing how many enemies it is about to face, stops laughing. Feng, burned by fire and lightning, is an intimidating sight. As he advances on the sword wielding snake man smoking remains of his Hat of Disguise fall to the floor [the hat didn't survive the fireball].

Draax, using the opportunity afforded by some of his friends moving away, manages to shoot two arrows at the fiery foe. Both score a hit. Tongues of white fire spark from the impact points and quickly consume the shafts. The creature stumbles, but remains standing.

There is a flash of light and Arien arrives in the room. His flaming sphere rolls next to him and stops.

Tratain arrives at the center of the chamber and takes a good look at his adversary. It has a long, twisting and coiled body of a snake, but it ends with a human torso. In his two hands it wields a massive greatsword glowing with heat. The skin of the creature looks as if it was covered with glowing scales. Its head has a strange reptilian quality to it. Overall it looks like a salamander, only it is much larger than any the party has ever heard about.

Gaxx shields his eyes from the wave of heat [Gaxx still needs to make a saving throw vs Lightning from the previous round].

The fiery salamander doesn't hesitate. As quick as a cobra it charges Feng and strikes at him with its weapon. The greatsword clangs against Feng's armor. The shock of the impact is accompanied with searing heat of flames [Feng is hit for 22 normal damage and 5 fire damage].

The boy, now visibly shaking, points his wand at Sarigar. The wild man feels strange force entering his head [please make a Will save DC13; if it fails you are affected by Tasha's Hideous Laughter].

Another enemy emerges from the depths of the corridor. This one is an old dwarf wearing dark purple robe. The newcamer is completely bald, but his long gray beard is braided and well kept. This one also has a wand in his hand. As he waves it about a multicolored, rainbow pattern suddenly fills the round chamber almost to its entirety. The colors shift and move, forcing weaker minds to become enthralled by their chaotic gleaming [Black Paws, Arien, and Tratain are affected by a Rainbow Pattern spell. Will save DC16 or do nothing until the spell ends].

A calm, emotionless voice comes from somewhere behind the backs of the boy and the dwarf. "Stay calm. Concentrate on the unarmed one. I'll handle the one with the swords." This is followed by a short arcane verse. There is no immediately visible effect. For the moment the mysterious speaker remains unseen.

[http://www.auburn.edu/~kulczmc/map.BMP][0:02.5]

Sarigar (AC19, 78HP); Black Paws (AC17, 33HP)  d20+10=28 d20+4=14 d20+2=17 d20+13=31 d3+4=5 d20+7=10 d6+2=5
Monday May 3rd, 2004 12:45:01 PM

ooc: Missed the Lightning bolt on me (Save 28 + Evasion no damage)

Feeling the draw on his mind (Save 14) just after the boy pointed the stick at him, Sarigar gives him smile, the kind a cat would give a mouse just before pouncing if a cat could smile. Black Paws watches the swirling lights for a moment, but dismisses them (Save 17).

Sarigar rushes in at the boy, barreling into him (Charge to G16, AC31, 5HP). Black Paws dashes forward with his brother's side (Charge to H16, AC10, 5HP) and nips at the boy, but is unable to sink his teeth in.

Renik (AC 22 (23 vs dwarf) HP 47) Blinking, Expertise (5) Fight Defensive  d20+17=32 d20+12=17 5d6(5+4+2+4+6)+7=28
Monday May 3rd, 2004 5:30:54 PM

The rogue is momentarily nonplussed as Sarigar and his faithful sidekick effectively block his path to his enemies. Shrugging he feints backwards, then darts forward between this two companions. He slides feet-first along the ground between the boy and the dwarf, and then in a single fluid move flips back up to his feet immediately behind the lad and reverses his right blade to ram a strike right at the small of his back (Tumble 32 to avoid AoO, move to Q18, hit AC 17 (+2 for flank, also applicable to Sarigar and Black Paws) for 28HP).



Draax AC21/25, HP89 , Bless 
Monday May 3rd, 2004 10:07:50 PM

Finally getting a chance to move into the room and get a real look at what is going on, Draax moves forward (e10) and surveys the situation before taking aim at the flaming snakeman again. He lets his eyes follow the movement of two combatants waiting for that slight opening.

Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt; Bless)  d20+11=14 d20+11=17 d20+18=35 4d6(5+6+4+4)+9=28
Monday May 3rd, 2004 11:41:16 PM

Tratain is fascinated by the Lights fora second but with a second effort manages to shake the spell off (Will save 14, Hero Point Re-Roll 17)

Tratain Takes Moves to space J9 and Defensively Casts a Healing spell on Feng (Rolled 35 Vs. DC 19 for Defensive Casting Healed Feng for 28)

-------------
True Seeing Round 12 of 90
Spell Immunity Round 11 of 90 Minutes

Feng AC 23, HP 10  d20+19=32 d20+11=30 d20+11=31 d8+18=20 3d8(3+1+4)+8=16
Monday May 3rd, 2004 11:43:57 PM

Feng staggers under the blow from the greatsword. His knee shakes and nearly buckles from the impact. Once again he feels death's grip tighten around him and this time he has no more divine energy to heal his wounds. Gripping his axe with renewed determination he strikes out at the creature.

ooc: first strike, smite evil, hit ac 32 for 20. Second strike crit for 16

Arien (Mage Armor, AC 21) HP: 41  d20+11=21 5d4(2+3+4+4+4)+5=22
Tuesday May 4th, 2004 3:46:05 AM

Arien smirks as the rainbow pattern for a moment then shakes his head. "It'll take more than pretty colors to stop us!" He shouts while manuvering for a casting. Stepping to the side (H12) Arien targets the old dwarf and unleashes a barrage of magic missiles. (22 damage)

0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x4
2nd Level: Extended Shield x2, Flaming Sphere x2, Melf's Acid Arrows x2
3rd Level: Fireball x2, Lightning Bolt x2, Slow
4th Level: Dimension Door
5th Level: Cone of Cold x2, Teleport

Cut off - DM Marcin  d20+16=30 d20+11=23 [salamander vs Feng - sword] 2d6(3+5)+7=15 2d6(4+4)+7=15 d6=6 d6=1 [damage to Feng] d20+10=16 [tail attack misses] d20+9=12 [secret roll]
Tuesday May 4th, 2004 11:17:41 AM

Sarigar charges at the unfortunate youngster and breaks his wand arm. Black Paws tries to run to his master, but as soon as he enters the corridor he is violently stopped - just as if he has run into a wall! The wolf tries to find a way around the barrier clawing at the invisible obstacle, but it seems that the whole width of the passage has been blocked off by some magic! The animal whimpers in frustration.

Renik gracefully tumbles between the combatants and finishes the job started by Sarigar, sending the young necromancer to Gargul. The corridor behind him is dark, but even in the gloom he can see pairs of open doors spaced evenly along the hallway [please make a Spot check].

Draax enters the round chamber and waits for a chance to shoot.

Tratain puts his hand on Feng's shoulder and invokes healing magic.

Feng lands two confident blows against the salamander. The creature's blood sprinkles the floor. Smoke rises wherever its drops fall. The enemy looks almost dead!

Arien sends a barrage of magic missiles at the dwarf. Unfortunately, the invisible barrier intercepts all of them and their magic dissipates harmlessly in the air.

Gaxx [hit by lightning in the previous turn] is too far away to lend healing to Feng, so he just closes the distance and prepares to act next round. [Jim seems to be away for a moment. Would anyone like to take over Gaxx until he can post again?]

Salamander, locked in melee with Feng, launches a fierce series of attacks. The creature manages to hit the paladin twice with its greatsword [30 normal damage and 7 fire damage total]. Fortunately, its tail attack aimed at Feng misses.

The dwarf finds himself surrounded by enemies. His face goes pale and the wand falls out of his hand. Overcome by a wave of fear he does nothing.

[http://www.auburn.edu/~kulczmc/map.BMP][0:02.6]

Gaxx ( ac 17, hp 62/62 Bless)  d20+4=17 d20+12=22 d20+10=20 3d8(7+8+4)=19
Tuesday May 4th, 2004 12:38:37 PM

(Reflex save- 22 + evasion for no damage)

Gaxx stands confused for a moment, staring at the fire creature. Luckily, he somehow managed to miss getting hit by the lightning bolt again.

Shaking his head to clear the cobwebs. He quickly waddles over to k8 so that he has a clear shot. He profusely apologizes to Wardd for disturbing him again but could he possibly be kind enough to burn the fire creature with the bright light? He points at the creature in question so that Wardd will know who he is talking about. (casting Searing Light, adding his 4 luck points to the to hit roll.) Gaxx squeals in glee as a beam of searing light shoots from his finger to strike the fire creature. Sure was lucky he decided to point at his victim. (dam-19, regains spent luck points + 1)

(Sorry about missing a couple of posts, a power outage has screwed up my comp and I've been trying to get it working right)
That's OK, glad to see you back, Jim. M.

Renik (AC 22 (23 vs dwarf) HP 47) Blinking, Expertise (5) Fight Defensive  d20+10=29 d20+10=24 d20+12=24 5d6(6+1+5+4+2)+7=25 d20+17=21
Tuesday May 4th, 2004 6:16:20 PM

Renik sees the magic missiles and Black Paws bounce of the invisible barrier with a sinking feeling. He gets the distinct impression that he would be far better off on the other side of that wall of force.

He pushes these concerns from his mind; right now all Sarigar and he can do is make the best of their situation. He just wishes that emotionless voice hadn't sounded quite so self-assured... He glances into the gloom, seeking out the source of that promised threat (Spot 29, Listen 24).

Although the dwarf has dropped his wand Renik is taking no chances. He is certain that the moment he turned his back the mage would happily plant a knife in it, and so he returns the favour in advance. He stabs at the dwarf's exposed back once (AC 24 for 25HP), then tumbles (Tumble 21) past both doors as swiftly as he is able, taking up a defensive position pressed close against one wall.

(OOC: If Renik spots signs of activity at door F20 he will press up against the wall at Q21. If he spots something at I20 he will move to H21. AC +4 vs AoO.)

Feng AC 23, HP 1  d20+16=18 d20+11=21 d8+8=10
Tuesday May 4th, 2004 7:07:11 PM

Feng staggers from the greatsword. He blinks as his vision blurs for a moment. Taking what could be his last breat, Feng brings his axe down on the creature, or tries to.

occ: hit possible ac 21 for 10

Arien (Mage Armor, AC 21) HP: 41  5d4(2+4+4+4+4)+5=23
Tuesday May 4th, 2004 7:45:39 PM

Arien, seeing Feng stagger under the beasts strikes, decides to help back up the paladin. Unfortunately Feng was blocking any direct access that Arien could use for some of his more powerful spells so he settles for another volley of magic missiles. (23 damage to the Salamander)

Draax AC21/25, HP89 , Bless  d20+14=23 d8+5=10 2d6(3+3)=6
Tuesday May 4th, 2004 7:50:22 PM

Draax takes a step forward (f10) bringing the fire creature within point blank range. He watches the laser beam projected from Grax at the creature and he also watches Feng hit the creature again. If the fire creature is still standing Draax will fire off another +1 holy arrow (hit AC 23 for 10 dmg and 6 holy dmg). (+2 for point blank and Bless, -4 for firing into melee)

Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt; Bless)  d20+18=27 4d6(3+4+1+6)+9=23 d6=4 4d8(7+8+8+1)+9=33 d8=1 d8=5
Tuesday May 4th, 2004 11:40:01 PM

Tratain again casts his healing Magic upon Feng. (Rolled 27 vs. DC 19 Cast Defensive, Healed Feng for 33) and then moves towords where Renik and Sarigar are fighting.

OOC: Ignore d6 Rolls, just noticed I used d6's instead of d8's for the healing. I did it last post as well by accident.

-------------
True Seeing Round 13 of 90
Spell Immunity Round 12 of 90 Minutes


Black magic at work - DM Marcin  d20+10=21 [salamander's AoO vs Draax] 2d6(4+2)+1=7 d6=4 [damage to Draax] d20+12=19 [salamander grapples Draax] 2d6(6+5)+1=12 d6=6 [constrict damage to Gaxx]
Wednesday May 5th, 2004 10:35:05 AM

Gaxx approachest the salamander and tries to cast a ray of light at it. Unfortunately, the dwarf is within reach of the creature's tail! The appendage darts forward and slaps Gaxx straight on the chest. The pain of the slam is accompanied by intense heat [7 normal damage and 4 fire damage]. The tail wraps around the dwarf, constricting him and spoiling his spell [grapple check successful, 12 normal and 6 fire damage to Gaxx, since the spell didn't work the luck points are lost; Gaxx is now grappling with the salamander].

Renik drives his sword into the neck of the dwarf. The mage's knees slowly bend; as he falls to the cold stones of the floor his blood slowly turns his silver beard crimson red. Quickly glancing behind his shoulder, Renik notices a discarded page of parchment appear out of nowhere just feet away from him. The scrap of paper slowly falls to the ground. The rogue dashes deeper into the corridor and flattens his back against the wall. No foes reveal themselves to strike at him as he passes by the opened pair of doors.

Meanwhile, on the other side of the invisible wall, Feng faces the fiery salamander in a fierce melee. The paladin strikes twice and both blows connect - one arm of the creature shatters and shards of rock hard flesh rain down on the floor. Just then Arien hits the enemy with a volley of magic missiles. The salamander drops its sword. There is a clang of metal as it hits the floor. The creature releases Gaxx and for a moment erects its body to its full length. Then its heat escapes in a cloud of steaming hot air, forcing everyone nearby to shield their faces. For a few seconds the defeated foe stands still like a sculpture in dark stone, its skin broken and brown, and then it shatters into tiny bits like a crystal vase hit by a hammer! All that remains of the fiery foe now is a pile of rubble on the floor and the greatsword, whose blade still shines from intense heat.

Draax steps forward, but since the foe is no longer alive he does not need to use up any of his arrows.

Tratain heals Feng once again and, seeing no enemies in proximity, approaches Arien and looks through the invisible wall.

Words of arcane power are being spoken somewhere behind the obstacle in a harsh voice dripping with malice. Sarigar feels his muscules tense and suddenly some alien force assaults his mind and body at the same time! The attack is incredibly powerful - Sarigar feels as if his whole person was being pounded on by titans' hammers! [Sarigar needs to make a Fort save DC27. If that save fails he needs to make a Will save DC27, too. If the Fort save fails you do not get to act in the next round.]

[Joe please check your mail before posting.]
[Listen checks everyone. The DC is 20 for Sarigar, 23 for Renik, 24 for Tratain, Arien, and Black Paws, 25 for Draax and Feng, and 26 for Gaxx. If you make the check you can read the passage below.]
Highlight to display spoiler: {The invisible foe has been casting his spell in h16.}

[http://www.auburn.edu/~kulczmc/map.bmp][0:02.7]

Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt; Bless)  d20+9=14
Wednesday May 5th, 2004 11:39:18 AM

Tratain Takes a single step into square H13 and begins pointing directly at Sarigar. He Yells "Renik! Sarigar! Its right there! Right Next to Sarigar, Directly Between us."

Tratain then Casts Invisiblity Purge. Anything Invisible with a 45 Foot Radius of Tratain Becomes Visible. (Not Positive on whether or not the Wall of Force will Block it.)

-------------
True Seeing Round 14 of 90
Spell Immunity Round 13 of 90 Minutes


Renik (AC 22 (23 vs invisible) HP 47) Blinking, Expertise (5) Fight Defensive  d20+10=20 d20+10=29 d20+10=19 5d6(4+6+6+6+1)+7=30 d6+7=13
Wednesday May 5th, 2004 12:11:10 PM

Although Renik doesn't hear anything, the sight of the falling sheet of parchment (combined with Tratain's warning and (possibly) the spell he casts) are enough to alert him to danger. Racing back towards the danger area with blades at the ready he lashes out, hoping to catch his opponent off guard.

(AC 29/19. 30HP if no crit, 43HP if crit, move to Q17 unless he hits someone first)

Gaxx (ac 17, hp 44/62)  d20+4=17 d20+7=11 d20+6=26
Wednesday May 5th, 2004 1:09:31 PM

(listen-11)

The speed with which the fire creture struck out at Gaxx surprised him as well as the pain from the fire. It takes a moment for him to realize the fire's gone. In fact, everybody seems to be heading off down the hall. Gaxx takes a moment to look around for the wand the guy was using to shoot lightning at them. The way things are going, they are going to need it.

(Search- 26 nat 20! wasn't that awful lucky for him? *g*)

Sarigar (AC19, 78HP); Black Paws (AC17, 33HP)  d20+13=33 d20+11=26 d3+4=5 d20+6=20 d3+2=4 d20+11=29 d3+4=7 d20+6=22 d3+2=5
Wednesday May 5th, 2004 1:26:47 PM

Seeing that the dwarf and the boy have both fallen, Sarigar pauses for a moment. In that breif instant, he hears someone speaking (Listen 33) right next to him, but cannot see. He turns to where he believes the speaker is and cuts loose with a flurry of rights and lefts (AC26, 5HP) (AC20, 4HP) (AC29, 7HP) (AC22, 5HP).

ooc: holding off comments of my attacks as I don't know if I can actually connect or not.

Black Paws paces along the edge of the barrier, trying to find a way past it and join his brother.

Sarigar (AC19, 78HP); Black Paws (AC17, 33HP)  d20+9=27
Wednesday May 5th, 2004 1:33:27 PM

ooc: Oops, missed the need for the Fort save.

Feeling the magical force begin to consume him, Sarigar tenses up, grits his teeth, and waits for the pain (Fort Save 27, whew).

Arien (Mage Armor, AC 21) HP: 41  d20+7=13
Wednesday May 5th, 2004 1:51:34 PM

Arien can't hear the sound of the spell casting but he knows that something had blocked that passage and that they needed to get over there in a hurry. Arien calls for Feng to follow him and Arien steps between Tratain and Draax (g11), once Feng joins them Arien casts his last dimension door sending the group past where Renik was attacking. (h22)

0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x3
2nd Level: Extended Shield x2, Flaming Sphere x2, Melf's Acid Arrows x2
3rd Level: Fireball x2, Lightning Bolt x2, Slow
4th Level:
5th Level: Cone of Cold x2, Teleport


Feng AC 23, HP 34 
Wednesday May 5th, 2004 6:33:07 PM

With the salamander gone, Feng breaths a sigh of relief. He looks around and sees no more enemies and hopes the danger is passed but it is not. With Arien's call he heads over to the mage and through the dimensional door.

Draax AC21/25, HP89  d20+3=6
Wednesday May 5th, 2004 10:03:49 PM

Draax lets himself feel a little joy at the demise of the fire creature. With no enemies in sight, he lets himself be taken by Arien through the dimension door.

Deadly hide and seek - DM Marcin  d100=72 [concealment on Renik's attack] d100=31 d100=51 d100=19 d100=37 [concealment on Sarigar's attacks] d20+2=7 d20+2=6 [secret rolls]
Thursday May 6th, 2004 7:46:36 AM

Tratain's shout gives away the position of the enemy to the rest of the party. His spell, however, doesn't make it through the wall of force blocking the corridor. The enemy remains invisible.

Renik moves closer to the spot indicated by Tratain's warning and swings blindly. To his delight he hears a scream and withdraws his blade covered with blood. He couldn't aim at the enemy's vitals, though, since he couldn't see them! [no sneak attacks against foes with concealment, so it is just a crit for 24 damage].

Gaxx looks around for the device that used to be held in the hand of the woman (the man who cast Lightning Bolts had his hands free). He notices that the rod has rolled away and rests under one of the walls [I would say it's a Spot check, not a Search roll, but nat 20 is nat 20]. The scepter looks to be cast out of black iron. It looks heavy; intricate patterns have been etched into its surface [if you like you can assume Gaxx picked it up this round and start the next round with it in hand].

Black Paws paces nervously along the invisible barrier while Sarigar lauches a series of lightning quick attack at the foe he senses nearby. The enemy is nimble, however, and the invisibility offers him a great degree of protection. Only once Sarigar's fist connects with flesh [the other three attacks missed due to concealment].

Arien decides to bypass the blocked section of the passage with a Dimension Door. The mage puts his hands on shoulders of Draax and Tratain; Feng moves nearby and joins the group. The spell is cast and the fabric of the Wold is ripped open. The group appears behind Renik and Sarigar in a flash of white light.

Manic laughter comes from somewhere close to Sarigar and Renik. Both heroes notice faint unpleasant smell as if of rotting fruit.

"All right mice, let's play!"

The enemy completes another incantation in some strange, harsh language. Tratain, who was the one to point out the foe to others, suddenly feels as if his body was being torn asunder from inside out, just as if his muscules and bones sought to alter their position all by themselves [please make a Fort save DC27, if it fails you need to make a Will save DC27. If the Fort save fails you don't get to act next round - not even speak].

[Note that an invisible creature has total concealment - miss chance 50%.]
[You can make a Spot check DC27. You can also make a Listen check DC 27 for Renik, Sarigar, and Gaxx and 29 for Draax, Arien, and Feng. If you make any of these skill checks you can discern the precise location of the enemy - highlight message below. Tratain (if the makes the Fort save) can read the passage without making skill checks.]
Highlight to display spoiler: {The enemy is in M2.}

[Next post will be early tomorrow.]
[http://www.auburn.edu/~kulczmc/map.bmp][0:02.8]

Gaxx (ac 5, hp 44/62)  d20+4=5
Thursday May 6th, 2004 9:14:24 AM

Gaxx examines the rod for a moment then points it at the wall of force. He motions for Black Paw to move back, hoping Black Paw understands. He concentrates for a moment then shouts "Bada Bing!" (Improvise Tool to trigger rod)

Renik  d20+17=26 d20+10=11 d20+10=24 d20+10=30
Thursday May 6th, 2004 11:02:26 AM

Renik loses track of his opponent (Listen 11 Spot 24).

Glancing around Renik decides there is a better way to deal with this particular cat than simply stumbling in blindly after him. The mage hasn't passed Sarigar and himself, which means he's boxed in. If they can close off all the exits, and get themselves out of the firing line at the same time...

"Sarigar, fall back to the doorways with me!" he shouts, tumbling (26) back to L8 and indicating the other door to the wild man (O8). Once he reaches the doorway he glances into the room beyond, checking to see if any further enemies lie in wait (Spot 30).

"Feng, move back to give Arien and Draax a clear shot. Heal yourself. Arien, take out that whole area! Draax, fill the corridor with arrows!"



Sarigar (AC19, 78HP); Black Paws (AC17, 33HP)  d20+13=32 d20+13=29 d20+12=14
Thursday May 6th, 2004 12:23:49 PM

Sensing that his unseen prey has move away from him (Listen 32, Spot 29) his first instinct it to rush forward, giving it no time to even breathe. He takes a step (just a step) forward when Renik gives out his commands.

Knowing even the most timid of prey can become quite dangerous when cornered, he decides to follow the directions and back up slowly (to O8). As he does so, having heard Gaxx trying to get Black Paws to move, he gestures to his brother to move (Handle Animal 14)

As he takes his position he begins to unwrap the sling from his wrist.

Feng AC 23, HP 34 
Thursday May 6th, 2004 4:15:27 PM

Feng drops back and feels a little helpless. WHile his armor keeps him alive it slows him down considerably in situations like these. Feng takes a deep breath and tries to feel the wizards evil.

ooc: detect evil

Draax AC21/25, HP89  d20+5=21 d20+15=32 d20+10=30 d20+10=20 d20+15=31 d8+4=8 d8+4=5 d8+4=10 d8+4=7 d8+4=5 d8+4=8 d20+3=16
Thursday May 6th, 2004 10:31:29 PM

Draax tries to locate the enemies by his voice or movement (spot check 21, listen 16), but can only get the general direction from Tratain's warning. He gives the others a chance to move out of his line of sight before taking a step forward to get the magical wall within his point blank range. Using rapid shot, Draax fires 3 masterwork arrows randomly towards the magical wall. (Hit AC 32 for 8 dmg, second shot natural 20 for 5 dmg or 22 dmg if AC 20 hits, third shot hits AC 31 for 8 dmg)

He watches the flight of the arrows and listens for any sound that would indicate that any of his arrows connected.

Tratain AC 24 HP 59/59 (True Seeing; Spell Immunity:Fireball Lightning Bolt; Bless; Invisibility Purge)  d20+12=30 d20+13=25 d8+4=7 2d6(3+4)=7
Thursday May 6th, 2004 11:56:02 PM

Tratain feels the Magic attempting to change him, and is able to fight of the change.

Tratain then moves forward To Square N8 and swings his Warhammer at the strange Dwarflike enemy. (Hit AC 25 for 7 Physical Damage and 7 Holy Damage)

OOC: If the creature is using some form of Invisibilty Spell He should now be visible, Its a 45 Foot Radius From Tratain, which moves with him.

-------------
True Seeing Round 15 of 90
Spell Immunity Round 14 of 90 Minutes
Invisibility Purge Round 2 of 90

Gotcha! - DM Marcin 
Friday May 7th, 2004 3:01:50 AM

[D'oh! Talk about DM blunders. Of course the enemy should now be visible. I was so sure that Invisibility Purge is a burst that I didn't even check. Sorry about that!]

Gaxx tries to trigger the magic of the device he found. Somehow it doesn't seem to work. Maybe this thing does nothing by itself? [Jim, is Gaxx on a Luck Quest? Did you roll randomly for his spells and the posessions he was allowed to keep?]

Renik falls back into the doorway behind him. Glancing quickly over his shoulder he sees a dark room. It looks like a sleeping chamber, with large bed, writing desk, and shelves filled with books. No enemies seem to be present, but then again who knows what the shadows may hide.

Sarigar accompanies the rogue while readying his sling.

Feng concentrates to detect evil. He confirms its presence, but to figure out its strength or exact position he needs more time.

With the arrival of Tratain the enemy is revealed for all to see. A small humanoid, resembling a dwarf in its body proportions, stands by the wall of force. His skin is pale blue, bordering on white. His eyes are like two orbs of bone white. His sparse silver hair is weaved into thin, long strands. The enemy is wearing a dark red robe adorned with unrecognizable black symbols.

Draax is able to see the foe and all three of his arrows strike true. The spellcaster opens his mouth and an expression of disbelief appears on his face. He rises his hand, gently strokes the feathers of the arrow sticking out of his chest, and then his soul departs his body and goes to oblivion.

For the next few heartbeats nothing happens. Silence. No more footsteps, no more shouts, no more invisible enemies casting insidious spells at the Hamleters. Then there is a pop and the wall of force that separated the corridor from the round chamber ceases to exist.

The underground complex is deadly silent. Stench of fear and death hangs heavily in the air. The floor is strewn with dead bodies - the necromancers are now looking more alive than they did while they were still breathing. The body of Setanos rests in the middle of the room, his spark of life extinguished by dark magic, his soul wandering deeper and deeper into the lands of the dead with every passing minute.

There is a <pop> and a tiny imp wearing a Catacombs hat teleports in. The creature looks around, seemingly undisturbed by the carnage all around it, and says: "This is the dungeon under the Silver Seagull Inn, right? I have a parcel for Setanos Debaku."

[The battle is over - you can now plan actions that last longer than a round.][0:04]

Sarigar (AC19, 78HP); Black Paws (AC17, 33HP) 
Friday May 7th, 2004 12:19:24 PM

Hearing and seeing no more prey in the area, Sarigar lightly wraps his sling back around his wrist. Finding the barrier gone, Black Paws trots up to his brother and gets a good scratch under the chin and behind the ears.

Together they begin to search the room they are standing before (taking a 20 on Search for 21). Although not tearing things apart, Sarigar is not exactly delicate either. Drawers are pulled out of their cubbies, boxes are opened, rifled through, anything that might pic his interest is removed, but otherwise the drawer is dropped on the floor.

Anything that can be held in the hand and is locked is given a bit of a wrap on the floor to see if it pops open, if not, it is discarded.

He's not necessarily looking for anything in particular, he's just looking for tokens that he can add to the fairly substantial collection in his pack.

Tratain 
Friday May 7th, 2004 2:36:17 PM

Tratain looks at the little Imp and says "Setanos Fell in Battle."

Tratain walks over to his Friend and stands there for a long moment, and says a Prayer to Domi and Gargul to watch over his soul.

He Turns away and says to the Others "I think the Machine we are looking for is probably above us, I can see a door there. We will have to find some way up. I think we should destroy the machine before we do anything else."

Feng 
Friday May 7th, 2004 6:11:28 PM

Feng walks over to Setanos' body. "Before we go we should do something for him. Perhaps some magical fire that can creamate him since we can't bury him."

Renik (70/71 HP)  2d8(2+6)+3=11 d8+5=12 d20+9=22
Friday May 7th, 2004 6:14:17 PM

The rogue kneels at Setanos' side, head bowed. He rests a hand on his chest for a moment, then stands. Looking at his companions he asks "Are none of us able to beg their God for the return of his soul? Is there no way we could petition Gargul to return him to us? He cannot be gone!". He speaks more in desperation than in hope.

He stalks back into the store room, and spends the next few minutes putting on all his confiscated gear. As he does so he does something he has never done before; he prays fervently to Gargul, begging him to consider the return of their fallen comrade.

When he returns his face is grim and set. "Before we head out we need to heal up and take stock. Gather up any other wands or equipment you can from those fallen here. They may prove useful in whatever battle awaits us." He hunts through the robes of the fallen in search of magical weapons or tools (Search 22). As he does so he takes the opportunity to quaff a couple of potions, and the wounds he took in the fight fade away like an unpleasant memory (Potion CCW: 11HP, Potion CLW+5: 12HP).



Draax AC25, HP89 
Sunday May 9th, 2004 1:31:21 PM

Seeing no more enemies around, Draax turns his attention to the appearance of the imp. Recognizing the Catacombs hat he realizes that the little devil is not hostile.

As he helps the others collect whatever they can find on the fallen, Draax lets himself come out of emotionless shell and gives himself a brief moment of silence in remembrance of Setanos. Looking over at the body of their slain comrades he says, "If we cannot do as Feng or Renik suggested. Does anyone have a magical container where we can temporarily store his body and belonging. Once we destroy the machine and if we make it out of this we can send him on his way as he deserves and see that his belonging on passed to his kin if there are any."


Friendship vs Duty - DM Marcin 
Monday May 10th, 2004 9:05:43 AM

A quarter of an hour passes while the party busies itself with various tasks.

Sarigar rummages through one of the chambers in the corridor the battle took him to. It is a small sleeping room, with a large bed, several open chests, an oaken desk, a wardrobe, and a bookshelf. Overall it looks like a study of someone schooled in arcane arts. The drawers contain a multitude of spell components, various scraps of parchment scribbled with thin, shaky letters, and a green bottle of some kind of herbal medicine. Other items spread across the room include a copper comb with several teeth broken out, a small silver mirror, a shaving razor, a chest full of underwear, a half-full bottle of Aisildurian wine, a serviceable deck of playing cards, a stuffed cat, a silver spoon, and a flask of rat poison.

The tiny imp from the Catacombs looks confused. Finally he flies over to the body of the brave warrior and deposits a thin tube of rolled up parchment by his side. "I will just leave it here, then?" he says, obviously at a loss on what to do. "I also have something for Tratain Zerrakoth." The creature hands Tratain a small, tightly wrapped parcel [the cloak]. "Would you care to sign for both, please?" Once the formalities are completed the creature vanishes in a puff of smoke.

Renik recovers the rest of his equipment and restores some of his health with potions. Then the rogue busies himself with searching the bodies of the dead - an unpleasant task. The mages look as if they were aroused from their sleep and had to equip themselves in a hurry. Both the man and the woman carry only their spell component pouches. The scepter used to be held by the female necromancer has been already picked up by Gaxx. The minotaur wielded a large greataxe in his hands. Aside from his leather apron he was not wearing any kind of armor. All that is left of the salamander is a pile of rubble and a shiny greatsword. The blade looks as if it has been only partially forged and some extra work was still planned to be carried out on it. The sword gleams with cold, white light - it is definitely a sight to admire. Skilled hands must have put hundreds of hours of work into its creation to achieve such perfect balance and sharpness of the edge. It would be hard to say what metals were used in its construction. The boy and the dwarf carried a wand each. Both devices are short, thin, and made of some kind of exotic wood. Its creators didn't bother to put any markings on them that would indicate their purpose. All that is found on the body of the red robed sorcerer is a spell component pouch and an used up scroll.

Feng suggests entrusting the body of Setanos to the flames. Draax argues to take the warrior's remains along.

None of the party members have the power to bring a soul back from the dead. The closest individual capable of doing that and willing to aid the Hamleters would be probably Kiriana at the temple of Domi in the Plateau City.

The party could continue their exploration of the school and search for the Infernal Machine, but that would mean that whatever chance there was of bringing Setanos back to life might be soon gone. Gargul frowns on requests for the souls that have already settled in the lands of the dead...

Or, the Hamleters could abandon their quest and try to bring Setanos back. This could mean that the Infernal Machine and Brother Lemmar slip through their fingers.

Which is the lesser evil?
[0:20]

Gaxx (ac 13, hp 44/62)  d20+4=13
Monday May 10th, 2004 9:55:32 AM

Gaxx waddles over to Setanos, handing the black rod to Renik as he passes him. He sits down next to Setanos then reaches over to Setanos, grabbing him by the shoulders and pulling him to him so that Setanos' head lays in his lap. In a very quiet, introspective sort of voice, lightly stroking the amber holy symbol he wears around his neck, Gaxx prays. "S'cuse me, Mister Wardd, could I please ha'e just a tiny moment of your time? Just a moment, please. Dere's dis guy here" Gaxx tenderly runs his chubby hand over Setanos' head, "he waz gonna be my new frien, yes he was, and den dere was dis bad guy who done shooted him up wit fire and lightning. And now my new frien, he be all dead and stuff. He not vera lucky yet cause he just met Gaxx and he not know dat Gaxx be a lucky frien. But Gaxx was lucky cause da bad man, he done shooted my new frien up wit da lightning, instead o' me....soooo Mister Wardd, please, please, please, could you wake ma new frien up? Gaxx promise ta do anyting you want."

Tratain 
Monday May 10th, 2004 11:16:00 AM

Tratain Takes the Items from the Imp. He puts those that Belong to Setanos in his Haversack for later, and puts on his cloak.

He says To Renik "Do you have that Communications Device still? Can you contact Kiriana and let her know what happened and to be ready for us when we call again. Let us search for the school as quick as we can to try and determine if the machine is still here or not. After we have found it and destroyed it or determined that it is not here we can call her again and let her know to retrieve us and we can go before Gargul then and petition for Setanos's soul."

He continues "Setanos and I are enough alike to know that he would feel as I do, that ridding the world of the evil Machine is what is most important. If we stop now and return to the city the machine and Brother L may escape, and I know Setanos would be very mad at us if that happened, because I would feel the same way."

Renik 
Monday May 10th, 2004 12:18:21 PM

The rogue, though disheartened, cannot help but agree with Tratain's words. "You're right of course my friend. We must fight on. But that communication coin gives me an idea...

The rogue attempts to contact Kiriana, and if he gets through lets her know what has happened.

"Is there any way your people could come for his body? Perhaps even petition Gargul on our behalf, or delay matters until we are free to entreaty gargul ourselves?"

Once the matter is resolved one way or the other Renik gets back to thinking about the matter in hand. "Very well. Tratain has seen a hidden doorway above us, and if it is hidden it is likely important. I can fly up there to scout it out" he taps the heels of his winged boots toghether and floats a few inches into the air "but we'll need a way to get us all up. Once up there I can drop down a rope, but if we're attacked at the doorway itself we will be very vulnerable. Can anyone else fly, or enable others to fly?"

Sarigar with Black Paws 
Monday May 10th, 2004 12:36:18 PM

As he finds things of interest, Sarigar lets out a few "Ooos" and "Ahhs".

A sniffs a few of the components and anything the is of patricularly bad smell are quickly discarded, the rest find there way into his pack. The parchments, especially with the scribblings mean absolutely nothing to him since he can't read and are tossed aside. He uncorks the green bottle, sniffs it, recorks it and bags it.

At first he's shocked when he looks in the mirror. He's definitely not used to seeing his own reflection. He tosses it aside in disinterest. He bags the razor, for no apparent reason. He looks completely confused as he fumbles through the underwear drawer, the look on his face is "What the heck is this stuff?"

He uncorks the wine, sniffs it and reels from the stench. "GAH!" He drops the bottle, which should land in a pile of underwear, preventing it from breaking, but probably staining much of the clothing.

Playing cards, "Oooo, neat, pictures" he says as he leafs through them. Eventually, he bags those as well. He bags the spoon as well, noting its shinyness. He pokes at the cat a few times wondering why it doesn't move, finally it topples over, dead, as far as he knows.

OOOOOOOO, Look at this! He exclaims as he runs out of the room with the comb in hand. Is this important? Never seen anythin like it. Listen, it makes noise too. He runs his fingers down the tines with a nice, plink plink plink.

He sees most of the party gathered around Setanos' body and steps over as well. He pokes at him a few times and noting no reaction, determines that he's dead. He throws his head back and howls, Black Paws joins in realizing why he's doing so.

Draax AC25, HP89 
Monday May 10th, 2004 9:06:30 PM

Draax hopes that Renik's plan of contacting Kiriana can at least ensure that someone retrieves the body. There are no guarantees that any of them will make it out of here alive, but leaving while they still have a chance to destroy the machine is not an option.

"I agree, finding and destroying the machine must be our first priority. Hopefully your plan can do something for Setanos and still let us go after the machine."

As he hears Sarigar's and Black Paws' mourning howls Draax hopes that their host do not associate the howling to the party.


Feng AC 23, HP 34 
Tuesday May 11th, 2004 2:24:44 AM

Feng stands over Setanos' body. He desperately wishes that they could do something but they can't. Feng says a silent prayer to the gods to watch over Setanos' soul.

"We have to stop the machine."

Arien (Mage Armor, AC 21) HP: 41 
Tuesday May 11th, 2004 6:27:24 AM

Hearing what Feng says Arien nods in agreement, "Aye as heartless as it sounds we must continue on and mourn our dead later. Every moment we spend here may cost us the machine. A machine that now more than one friend has given their life for. I say we destroy this machine and slay this mad Cleric. I say we end this here and now, let us honor our dead with our future deeds and stop this threat once and for all." Arien speaks quietly but with passion and conviction, he is determined to make someone answer for the death of his friend.

The Machine


The hidden way - DM Marcin 
Tuesday May 11th, 2004 7:28:16 AM

Sarigar, done playing with his new toys, joins the somber group gathered around the body of their friend. The howls of him and his lupine friend resound in the empty halls of the academy. Gaxx sits on the cold floor, the head of the fallen hero on his lap, and pleads to Wardd for a miracle. It is said that Wardd answers every prayer uttered to him - but sometimes the answer is silence.

On the suggestion of Tratain Renik tries to use his special coin to contact the Spymasters of the Plateau City. He is, however, unable to reach anyone on the other side. Whether is it because the chaos caused by Marcus' death hasn't completely settled yet, because of someone's negligence, or for some other reason whatsoever there is no one on the other side able to pick up his message. The Hamleters are on their own.

It seems that all of the party agree to finish the business at hand before taking their chances with Gargul. Setanos is to be left behind. Renik and others start to look for a way to reach the door in the ceiling.

[The ceiling in this chamber is 20ft high.]
[0:22]

Gaxx (ac 9, hp 44/62)  d20+4=9
Tuesday May 11th, 2004 10:46:38 AM

Gaxx sighs sadly then slides out from under Setanos' head. He lightly pats Setanos on the cheek then rises to join the others in trying to figure out how to get up to the cieling.

Sarigar 
Tuesday May 11th, 2004 11:33:41 AM

Seeing everyone looking up at the ceiling, talking about getting up there, Sarigar slips his pack off his back and starts rummaging.

A hodgepodge of items begin to find their way only the floor until finally, Sarigar seems to be playing tug of war with his pack, pulling out a tangled mass of hempen rope. Think this can help? he says as he offers up the rope.

Renik  d20+9=26 d20+10=16
Tuesday May 11th, 2004 11:35:48 AM

Renik stares at the coin with some concern when it fails to function. However there will be time later to consider the implications of this loss of contact with their spymasters. He puts it away.

"Well? Has anyone else got the ability to fly or shall I drop down a rope?" asks the rogue. "Any other suggestions?"

He floats gently up to the doorway and examines it carefully for signs of booby traps (Search 26) and listening to see if there are any signs of activity on the other side (Listen 16).

He waits for the thoughts of his companions before proceeding.

Feng AC 23, HP 34 
Tuesday May 11th, 2004 4:53:14 PM

"I know that the machine needs to be destroyed but if we have any chance of success we must rest. Unless you believe the machine to be unguarded."

Draax AC25, HP89 
Tuesday May 11th, 2004 9:58:39 PM

Draax hates leaving Setanos' body, but makes sure that he gathers Setanos' gear to be donated to his family or his church if no family members can be found.

"Lowering down Sarigar's rope is a good option. I cannot fly, but I can walk on the walls and ceiling if needed."

As he watches Renik check for traps Draax says, "I don't think we have time to rest for a significant length of time. We have beaten at least 4 of his lines of defense, possible as many as 6. I hope this guy is as stupid as I think he is, but if he has any bit of sense he will be using the machine or trying to move it. We need to get to him as soon as possible."


Tratain AC 24 HP 59  3d8(5+4+4)+9=22
Tuesday May 11th, 2004 11:20:26 PM

Tratain Heals Feng (Healed 22 Points) and waits for Renik to Drop the rope down to the party.

Tratain says "I don't think we have the time to wait another day, we have to find the machine now. I think we have defeated most if not all of the guards now. Arien, I think that if there are more guards it may fall to you to take them down as quickly as you can. The two recent battles have left us a little weary but We are still more than a match for whoever they could have left. At the end of the Day if we still haven't found the machine we should return to the city and see to Setanos. If we have to leave and rest the Machine will definetly be gone. I think we are either going to find it tonight or not at all."

Arien (Mage Armor, AC 21) HP: 41 
Wednesday May 12th, 2004 8:04:11 AM

Arien nods as Tratain talks to him. Replying he says, "I'll do my best but most of my spells take up quite a bit of room so if possible everyone needs to stay away for first spell to soften any opposition up before moving in."

Gaxx (ac 17, hp 44/62)  d20+4=17
Wednesday May 12th, 2004 9:57:43 AM

Gaxx waddles over to Feng. After seeing the trouble Feng had with lightning in the last fight, Gaxx figures Wardd would want to help protect him so after asking Wardd very nicely, Gaxx casts Protection From Energy (lightning) on the half-orc paladin.

(absorbs 72 pts, lasts 60 minutes)

The door - DM Marcin 
Wednesday May 12th, 2004 11:16:16 AM

Tratain heals Feng, and Gaxx imbues him with protection against electricity. The paladin suggests taking rest, but Draax opposes, arguing that the machine and its creator might well be gone if the party delays yet another few hours.

The wild man produces a rope from his backpack, but before Renik starts looking for anything to attach it to he decides to examine the door more closely.

The rogue's hands vanish in the illusion covering the ceiling and move along the cold, smooth surface of the round trapdoor. The door is large enough to accomodate, well, a beholder. Judging by its massive hinges it must be very heavy. It has been crafted from yet another unusual alloy. Its surface is black with just a hint of silver.

Renik's hands find two handles. It seems that the round door is supposed to split in half and each side swings downwards. There is no obvious lock or keyhole. No traps are detected and nothing can be heard through the thick slab of metal.

The Hamleters watch in silence as Renik looks for means to open the way.

Then, sounding almost out of place in these dead halls, there is a noise of footsteps coming from the corridor that used to be sealed off by the wall of force.
[0:23]

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP)  d20+28=33 d20+23=37
Wednesday May 12th, 2004 11:56:08 AM

Hearing the footsteps coming, Sarigar ducks into one of the other "spokes" of the room and hides in an attempt to ambush whoeve is coming (Hide 33, Move Silently 37).

Feng AC 23, HP 56 (protection from lightning 72pts) 
Wednesday May 12th, 2004 7:05:21 PM

Feng grips his axe tightly. He's imagining a deadly swordsman or an archwizard that will smite them to ash. Whatever is coming it can't be good.

"Ah crap. Now what?"

ooc: prot. from lightning 1 of 60

Draax AC25, HP89 
Wednesday May 12th, 2004 9:34:33 PM

Draax watches Renik until he hears the footsteps. He takes a second to stretch and crack his knuckles before getting himself back into battle mode. Just as he believes that he has reached an emotionless state; he barely keeps himself from laughing when he hears the uncharacteristic remark coming from Feng.

Tratain AC 24 HP 59 
Wednesday May 12th, 2004 11:59:21 PM

Tratain moves off to the side of the room and waits for whoever is comming to get closer.

OOC How much time has passed since the end of the battle. My Spell Immunity lasts for an hour and a half, is there still more time on it?

A familiar face - DM Marcin 
Thursday May 13th, 2004 3:59:37 AM

The steps draw closer and become slower and slower, as if the walker was hesitating. Finally, a lone, small figure emerges from the gloom of the corridor. It is a dwarf, seemingly the same dwarf that the party has seen assisting in the ceremony on the dock. This time, instead of a robe, he is wearing an unremarkable, gray shirt and a dirty apron. In one hand he is carrying a serviceable broom, in the other a bucket. His moves are slow and uncoordinated, his gaze is unfocused; indeed, it seems almost as if he was sleepwalking. He stumbles over the body in the red robe, looks down, and the utensils fall out of his hands. The bucket spills its contents on the floor. A shocked expression appears on his face.

[Folks, my next three posts will show up around 2pm US time.]
[24 minutes have passed since the party has entered the complex, so the Spell Immunity is still active.]
[0:24]

Renik 
Thursday May 13th, 2004 8:04:40 AM

The rogue swoops down the cooridor, attempting to fly over the dwarf's head and block off his escape route.

"Stand where you are and you will not be harmed!"

Gaxx (ac 5, hp 44/62)  d20+4=5
Thursday May 13th, 2004 8:24:34 AM

A dwarf!

Gaxx immediately waddles over to the new dwarf, with his hand held up in greeting. "Hi dere! I be Gaxx OgreSlayer. We need ta git up ta da door in da cieling. Can you hep us?"

A Dwarf 
Thursday May 13th, 2004 10:40:02 AM

The dwarf looks with shock as the flying man moves over head and shouts at him. Seeing the other dwarf approaching him, he shouts 'Ahh' and turns to run, tripping over himself trying to get away. Not bothering to stand, he crawls away from the group as quickly as possible, clearly trembling.

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP) 
Thursday May 13th, 2004 1:41:13 PM

Sarigar quickly moves to block off the new dwarf's "retreat", crouching down to get closer to his present eye level and just grins at him. He holds his hand out in a stop gesture, just inches from his forehead, then shakes his head. Uh uh, you stay here.

Arien (Mage Armor, AC 21) HP: 41 
Thursday May 13th, 2004 2:59:18 PM

Arien arches an eyebrow as the dwarf runs away from Renik. Staying back Arien watches what unfolds with some amusement.

Feng AC 23, HP 56 (protection from lightning 72pts) 
Thursday May 13th, 2004 3:18:05 PM

Feng sighs and relaxes a little. The dwarf could be trouble even though he looks harmless.

"Please calm yourself. We mean you no harm."

ooc: prot. from lightning 2 of 60

Draax AC25, HP89 
Thursday May 13th, 2004 9:24:57 PM

Just as Draax recognizes the dwarf's resemblance to the dwarf on the docks the newcomer attempts to run away in fear. Draax stays alert as he waits to see what the dwarf will do now that his exit has been blocked.

Tratain AC 24 HP 59 (Spell Immunity: Fireball, Lightning Bolt) 
Thursday May 13th, 2004 11:01:42 PM

Tratain Moves up to the Dwarf to make sure that he can't get away and says "Where Is the Machine"

Questions - DM Marcin 
Friday May 14th, 2004 1:26:57 PM

The party surrounds the pitiful figure on the floor. Some of the Hamleters stay back, having assumed that the dwarf poses no threat. Others ask questions in a more or less threatening manner.

How strange is this place and what other surprises it may yet spring on the party!...

[Feel free to post multiple times over the weekend if needed.][0:25]

Renik 
Friday May 14th, 2004 6:39:39 PM

"What part of stand where you are did you not understand?" growls the rogue, blades held loosely at his sides. He looks down at the dwarf with a mixture of pity and contempt.

"So, you're a lackey of the Sons of Dread, are you? A paid retainer? Or are you just another wizard intent on gaining power at the expense of innocent souls? Speak fast, dwarf, we have little time to spare."

He turns to the half-orc paladin and says "What do you think, Feng? Is he as evil as all the rest?"

Tratain 
Friday May 14th, 2004 11:42:15 PM

Tratain says "If I remember correctly, this dwarf seemed to be one of those incharge down below. I'll bet he's being punished for failing to kill us. He looks kind of off, not as combative as he was before."

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP) 
Saturday May 15th, 2004 4:36:53 PM

Swaying slightly to and fro before the dwarf, Sarigar stares right at his eyes. Although he doesn't move his feet, it feels like he's pacing, awaiting the moment his prey makes a mistake and he can pounce.

Any attempt the dwarf makes to move past him will be met with a solid shove back toward the others.

Draax AC25, HP89 
Sunday May 16th, 2004 10:20:32 AM

Draax waits to see if the dwarf answers Gaxx's or Renik's questions.

Arien (Mage Armor, AC 21) HP: 41 
Sunday May 16th, 2004 11:08:34 AM

Arien watches as the others surround the dwarf and fire questions off at him. Arien doesn't think that the dwarf itself is any danger but wary of an ambush or something similar Arien keeps an eye out to make sure nothing is sneaking up on them while the others are occupied with the dwarf.

A Dwarf 
Monday May 17th, 2004 2:14:55 PM

"Machine? Sons of dread? Wizard?..." The mumbling of the figure on the floor is interrupted when he catches sight of Sarigar. Then he just stares at him, unable to break off eye contact, like a rabbit staring at cobra.

We want some answers! - DM Marcin 
Monday May 17th, 2004 2:21:55 PM

The dwarf, surrounded by the party and facing a rapid barrage of questions, doesn't seem to be very responsive. In fact, it seems as if his touch with reality was a bit off. Bullied into a corner he crouches under the wall, trying to take as little space as possible.

Yet another minute of precious time passes.
[0:25]

Renik  d20+4=9
Monday May 17th, 2004 5:10:07 PM

"Feng? What do you think?" asks the rogue. Frustrated at the lack of response and deeply suspicious of the dwarf he says "We don't have any time to waste on him. That machine could be getting moved out of here as we speak. Tratain, Draax, keep an eye on him. He tries to run or call for help please feel free to slit his throat for him.

"Right, let's get back to the job at hand. Circle out in the round chamber, and try to keep to the edges of the room. If there is anything in there we don't want to provide it with an easy target."

He heads back to the hidden doorway in the ceiling, and once his companions are positioned strategically around the perimiter of the circular chamber he attempts to open the door, moving back out from directly underneath it as swiftly as he can if his tug succeeds (Str 9).

Feng 
Monday May 17th, 2004 7:16:10 PM

"I'm not sure what to make of the dwarf. Perhaps the wizards used this one as a test subject. Maybe something similar to what happened to you." Feng says to Renik. Just to be sure Feng tries to determine if the dwarf is evil.

Tratain AC 24 HP 59 (Spell Immunity: Fireball, Lightning Bolt)  d20+5=9
Monday May 17th, 2004 10:31:38 PM

Tratain stays with the Dwarf, Trying to look non-threatening but ready to strike the dwarf with his Warhanner should he attempt to do anything Malicious.

Tratain says to the dwarf "How did you get here, how long have you been here, where is the Machine the Sons of Dread are hiding in this complex. Tell me what you remember."

Draax 
Monday May 17th, 2004 10:55:33 PM

Draax remains quiet, but moves closer to the dwarf and keeps his eyes on him.

Arien (Mage Armor, AC 21) HP: 41 
Tuesday May 18th, 2004 2:22:31 AM

Arien waits for the dwarf to answer and after it continues to cower he grows impatient. "Just tie up the dwarf or something, every moment that passes allows our enemy to prepare that much more. We need to keep going."

Gaxx (ac 13, hp 44/62)  d20+4=13
Tuesday May 18th, 2004 10:12:48 AM

Gaxx waddles up to the dwarf and grabs him by the arm. "Come, you stand. Nobody hurt you. Why you so scared? We here to save you! You so lucky! Mister Wardd, he got his eye on you, boyo. Now you stand proud for Mister Wardd!"

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP)  d20+13=26
Tuesday May 18th, 2004 11:46:17 AM

Sarigar keeps staring, waiting, listening (Listen 26).

He crouches down at the archway of the "spoke" in which he's standing in front.

The door yields - DM Marcin 
Tuesday May 18th, 2004 1:01:54 PM

The dwarf, pulled up by Gaxx and questioned by Tratain, seems to finally be able to gather his senses.
"There was a road, and men ambushed me and my son, and -"

His eyes open wide.

"There was... were... men, and others, too. Monsters... The eye thing-" <gulp>

"What machine?"

He looks around nervously.

"Who in the name of Ffloy are YOU?"

Feng concentrates his powers on the dwarf. He does not sense any evil.

Renik pulls the handles. It turns out that very little strength is needed to open the passage. The trapdoor splits in two, and both halves start to slowly swing down on their own. A narrow, steep stairway of white stone soundlessly slides down from the ceiling until it touches the flagstones of the round chamber. The illusion that used to cover the entrance fades away. The party feels a breeze of fresh air on their faces - a welcome change from the dank air of the dungeon and its reek of death.

A magic mouth activates on the ceiling and a female voice cries out: "Glory be to the almighty Dread, the one who shows us the patch to greatness and immortality! May every head bow before his might! Praised be Master Lemmar, his most powerful servant!"

When the heroes look up they can see that the top of the stairway ends in a wide corridor. It looks like a natural passage leading off in the direction of the sea. No light is coming from the newly revealed way.
[0:26]

Feng AC 23, HP 56 (protection from lightning 72pts) 
Tuesday May 18th, 2004 6:06:35 PM

Feng grips his axe tightly in both hands and heads over to the passage. He wants to head up first but isn't rude enough to push his way past so he waits behind Renik.

"The dwarf is good." He says to all.

ooc: prot from lightning 4 0f 60

Renik 
Tuesday May 18th, 2004 7:04:38 PM

Renik looks rather sceptical at Feng's news; he doesn't trust this dwarf as far as he could toss him, and the scowl on his face leaves the dwarf in no doubt about that fact. But there is no time now to worry about that now.

"A pox on your filthy Dread!" growls Renik, floating up through the aperture, keeping to the roof of the corridor, allowing Feng to head up the party.

"Let's move swiftly my friends" he says softly.

Draax AC25, HP89 
Tuesday May 18th, 2004 8:45:29 PM

Draax watches as the dwarf suddenly comes to his senses. He has seen mind control before, but anything connected to the SoDs cannot be trusted. While looking at the stairs descend he catches something that the dwarf says. He asks the dwarf a question before following the others. "You, your son, and who else got catch in this ambush and what happened to your son?"

Tratain AC 24 HP 59 (Spell Immunity: Fireball, Lightning Bolt) 
Tuesday May 18th, 2004 10:06:43 PM

Tratain says "Should we Take the dwarf with us or leave him here, I'm not really comfortable with either option. I don't think it would be a good idea to split up now."

Gaxx (ac 11, hp 44/62)  d20+4=11
Wednesday May 19th, 2004 10:03:14 AM

Gaxx firmly takes hold of the dwarf's arm and with a glare towards the others, leads the dwarf towards the tunnel the party had entered through. To the others, Gaxx states "Dwarf go out and wait. We bring back son, both go home." Gaxx waits until the others ask their questions and the dwarf answers, then points down the tunnel. "You go dat way, turn left, climb stairs and wait outside til we bring son to you. Now go! Go!" Gaxx makes shooing motions towards the dwarf. He turns back to the others, with an expression that dares anyone to argue with what he has done.

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP)  d20+28=31 d20+23=31
Wednesday May 19th, 2004 11:03:39 AM

Sarigar bounds up the stairs with Black Paws quick at his heels. As he's been the scout for the group for a bit, he attempts to wriggle past Feng and "take point" for scouting.

Whether Feng lets him by or not, he slips quietly into the shadows (Hide 31, Move Silently 31) and prowls along.

Arien (Mage Armor, AC 21) HP: 41 
Wednesday May 19th, 2004 2:18:40 PM

Arien waits for a few of the group to head up the stairs before climbing them himself. Once at the top he takes a quick look around before moving out of the way to let the rest of the group up the stairs.

Up the stairs - DM Marcin 
Wednesday May 19th, 2004 3:16:24 PM

Draax questions the dwarf further. The prisoner scratches his head.

"There were just three of us: me, my son, and my good friend Brandon. My son perished in the ambush while trying to defend our goods, and you killed Brandon yesterday on the dock."

"But there were others like us, too. Some came earlier, some came later." He narrows his eyes and points in recollection at Renik. "They tried to make you one of us, but you resisted, so they instead took you away for... experiments? This is all so foggy."

When Gaxx sends him on his way the dwarf sighs and, before heading off in the indicated direction, says: "Aye, lad, waiting for you I will be, but unless you dare to face Gargul himself you won't be bringing my son back."

The party heads up. There is clanking of armor and heavy footsteps as the Hamleters one by one ascend the stairs.

The party stands in the darkness and silence of the round corridor. The air is much better up here; a gust of wind blowing through the passage suggests that this part of the dungeon has been fitted with skillfully crafted ventilation shafts. Every noise is multiplied by the echoes and sent deeper into the cavern.

The careful advance resumes, with Sarigar and Feng leading the way, followed by Renik. Arien brings up the rear.

The corridor continues for about thirty steps or so and reaches what appears to be a dead end, but before the party has time to ponder what to do next there is a noise of stone moving over stone and a round slab rolls to the side all by itself, revealing the room behind. The heroes' eyes are hit with pulsating light that seems to cyclically alter between pearly white, red, and green. There is a faint, continuous humming sound.

The room on the other side of the door appears to be a natural cavern. Stalactites hang from its ceiling, but its floor has been smoothened up. It is quite wide on the side with the door, but its walls narrow down on the other end. A single, dark passage continues into the distance.

The most prominent and only feature of this chamber is an eight foot tall crystal sculpture. It stands on a metal base right in the middle of the room. It appears to be the source of light. A flash of recollection strikes Renik - this is where he was being held!

No fine details can be seen from the distance, but it can be noticed that there is something written on the base. The statue itself appears to be quite ornate. It depicts a man with his arms outstretched and eyes closed like one who turns his face to the sun for warmth, but somehow one gets the feeling that it is not the sun's light that this man basks in. Both beauty and malice radiate from this work of art intermingled in a disturbing way; it must have been a skilled artist indeed whose hands crafted the statue.

[www.auburn.edu/~kulczmc/map.bmp][0:28]

Renik  d20+10=21 d20+10=15
Wednesday May 19th, 2004 7:07:27 PM

"That's it, that's the machine..." whispers the rogue, as memories of his ordeal come flooding back.

"Fan out around the edge of the chamber, don't present a single target" the rogue hisses, his every sense alert to danger (Listen 21, Spot 15). He floats silently into the room, hugging the wall and ceiling (Move to J12), his twin blades at the ready.

Draax AC25, HP89 
Thursday May 20th, 2004 7:27:24 AM

Draax moves and positions himself at I10.

Feng AC 23, HP 56 (protection from lightning 72pts) 
Thursday May 20th, 2004 9:54:27 AM

Feng walks forward and stops before the statue. The evil from the statue hurts him especially. He will prevail, good will prevail. (moves to k-8)

ooc: prot from lighting 5 of 6

Gaxx (ac 12, hp 44/62)  d20+4=12
Thursday May 20th, 2004 10:16:44 AM

Gaxx moves up to E6 behind Feng and casts Aid on him.

(I left my books at a friend's. Could someone look up the spell for the duration, Gaxx casts as a 6th lvl cleric}

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP)  d20+28=46 d20+23=27 d20+13=15
Thursday May 20th, 2004 12:47:09 PM

Sarigar slips into the room as quietly as possible (Hide 46, Move Silently 27, to I4). He motions for Black Paws to heel (Animal Handling 15).

All is calm, all is bright - DM Marcin 
Thursday May 20th, 2004 12:49:40 PM

Renik sneaks into the room, his swords ready. He does not notice any enemies. He does however hear some noises coming from the narrow corridor that leads out of the room. It sounds like the waves of the sea.

Draax, Feng, and Sarigar follow his lead. The paladin approaches the statue. The light from the flowing crystal hurts his eyes. He does not even have to concentrate to sense that this chamber has seen many evil deeds. It is as if the air itself was heavy with hate, rage, cruelty, and pain.

Gaxx moves up next to the paladin and imbues him with the power of his patron [Aid lasts 6 minutes].

All that can be heard is the monotonous humming noise. The light coming from the staue falls on the faces of the Hamleters making them in turn deadly pale, bloody red, and sickeningly green. Those sensitive to the flow of magic feel a tingling sensation on their tongues.

No obvious threat presents itself.

[www.auburn.edu/~kulczmc/map.bmp][0:28.2]

Renik 
Thursday May 20th, 2004 5:33:48 PM

"Any suggestions as to how to destroy this thing?" asks the rogue. "I'd rather we destroy it before moving on, but I suspect if Feng belts it with his axe we'll find ourselves in a heap of trouble. Isn't crystal supposed toi be vulnerable to sonic attack? Or does anyone have a spell that might shatter crystal?"

Feng AC 23, HP 56 (protection from lightning 72pts, Aid) 
Thursday May 20th, 2004 9:07:23 PM

"I doubt smashing it will work. I'm sure it was enchanted against all forms of damage. I'm not sure how to destroy it."

ooc: Prot from Lightning 6 of 60
Aid 1 of (6?)

Draax AC25, HP89 
Thursday May 20th, 2004 10:04:27 PM

Draax looks at the statue with no idea what to do. "How does this machine work? It is different from the last one we took from the dread. If we cannot destroy it at this moment, maybe we can plug it or disable it for the time being. At least until we can have it moved out of here. Too bad we cannot send it to another dimension like the other one."

Tratain AC 24 HP 59 (Spell Immunity: Fireball, Lightning Bolt) 
Thursday May 20th, 2004 10:49:15 PM

Tratain Moves towords the Statue in the middle of the room readying his Warhammer and Shield.

He says "You all might want to back up. Theres only one way to find out if we can destroy the machine or not. I'm going to try and smash it with my warhammer and if something goes wrong I'd rather everyone be away from the machine."

Smashing the statue? - DM Marcin 
Friday May 21st, 2004 11:36:10 AM

In hushed voices the heroes discuss their options. Some doubt that the statue is vulnerable to physical damage. Tratain, who is of other opinion, walks up to the monument and readies his warhammer.

About half of a minute passes. Aside from the humming sound nothing else can be heard.

The mysterious mastermind behind the works of the academy remains out of sight.

[My next post will be early on Monday. You can post multiple times over the weekend if it helps you to agree on a strategy.]
[www.auburn.edu/~kulczmc/map.bmp][0:28.5]

Draax AC25, HP89 
Saturday May 22nd, 2004 10:14:31 AM

Draax moves out of the immediate area (I13) with a little doubt displayed on his face. "I do not know if smashing it will help. The last one we banished was an artifact and they are not so easily destroyed. I think Renik should look it over for traps and other surprises before anyone actually touches the thing. Or if someone has a spell that can detect traps they should use it. I just do not see them leaving this thing totally unguarded."

Draax looks over at the others, "What do you guys think?"


Renik  d20+9=16 d20+11=14 d20+11=27
Sunday May 23rd, 2004 5:29:56 PM

"I agree my friend, caution is to be advised. If no-one has any better suggestions than clobbering it, at least I can examine it for potential traps first."

The rogue gives the statue a careful examination (Search 16), then steps back to announce his findings.

"Well, one thing is for certain. No action is not an option. If no-one can give me a better alternative we'll just have to try it the old fashioned way." He gives Tratin a nod, moving away to what he hopes is a safe distance (R9). He adopts a position that will hopefully give him early warning of any approaching danger.

(Spot 14, Listen 27).

Tratain AC 24 HP 77/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence) 
Sunday May 23rd, 2004 10:17:32 PM

Tratain says "Renik, try the coin one more time before I try and smash the statue. Ask the priestess if there is some way for her to get us and the statue. It may take some strong magic to destroy the statue beyond the ability of anyone to fix it. If we have to resort to breaking it and it work we should try and spread the pieces as far as we can through the wold."

Tratain then casts Endurence on Himself and tells the rest of the group to stand back if the priestess can not be contacted.

Draax AC25, HP89 
Sunday May 23rd, 2004 11:04:09 PM

Draax nods his head a Tratain's suggestion about the coin. "Sounds good to me."

If/when Tratian hit the statue, Draax will take a knee and hide behind his shield just to be on the safe side.

And the hell breaks loose! - DM Marcin  d20+3=19 [secret roll]
Monday May 24th, 2004 2:16:30 AM

Tratain casts Endurance, further bolstering the toughness of his already powerful body. Then he suggests to try the coin again.

Draax moves as far away from the statue as possible and suggests that the thing should be searched for traps before any attempt is made to destroy it.

Renik is happy to oblige. The rogue approaches the glowing crystal figure and starts to carefully examine the object.

As his hands move over its surface he feels unnatural chill enter his body through his fingers - a familiar, unpleasant sensation. Yet this time around there are no ill effects, just as if the evil force that was at work here just yesterday was now dormant.

The surface of the statue feels as smooth as the finest silk. No sculptor could have achieved this effect without the aid of magic. The statue has been carved out of a single piece of crystal. Renik finds no traps on it, no hidden switches, in fact, no moving pieces at all! The light flows inside the sculpture; for a moment it seems as if it originated from the man's heart, but then it shifts to his right hand, and to his eyes, an then to his torso, and then the chaotic cycle continues.

Once he is done with the statue itself Renik searches the base it stands on. It is made of cold, black metal. Its surface seems to absorb light. When Renik gets down to examining the inscription on it the runes instantly brighten up with red light! With a barely audible "fooom" a wave of magic passes over the heroes gathered in the room! The Hamleters feel some force trying to drain away their energy and will to act! [Everyone please make a Will save DC25. If the save fails you fall asleep. Renik is unaffected and so is anyone immune to magical sleep.]

The mouth of the statue opens and a shout echoes through the cavern, a shout so loud that it leaves ringing in the heroes' ears:

"INTRUDERS! INTRUDERS! INTRUDERS!"

The shouting continues on and on.

[www.auburn.edu/~kulczmc/map.bmp][0:29.5]

Feng AC 23, HP 56 (protection from lightning 72pts, Aid)  d20+8=23
Monday May 24th, 2004 3:05:05 AM

Feng turns looking for intruders and collapses onto the floor. It's not long before he's snoring away.

ooc: will save 23

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP)  d20+4=17 d20+4=10
Monday May 24th, 2004 2:57:11 PM

As the magical wave passes over him, Sarigar passes out, flopping onto the floor like a wet rag.

Black Paws suffers the ill effects of the wave as well and crumples to the floor.

Arien (Mage Armor, AC 21) HP: 41  d20+10=23 d20+10=23 d20+10=30 d20+10=25 d20+10=27 d20+10=13
Monday May 24th, 2004 5:08:29 PM

Arien watches as several of the party members fall into a magical slumber. Unaffected at all by the spell thanks to his elven nature Arien does what he can to bring back his sleeping allies. Reaching into his pack he summons a scroll of dispel magic and, targeting the sleep spell, Arien uses the scroll.

(Caster check for the dispel, Sargiar & Blackpaws both: 23, Feng 30, and the last three; 25, 27, and 13 are incase anyone fails the saving throw)

Renik  d20+11=27
Monday May 24th, 2004 6:28:09 PM

As the statue begins to bellow and a familiar wave of exhaustion rolls over him, the rogue turns back in time to see his companions overcome by the spell effects. "By Gargul's goatee, I like this not" mutters the rogue as events begin to spiral out of control.

"Anyone left standing with me!" cries the rogue, sprinting towards the tunnel entrance. "Either side of the entrance! If anyone comes down that passage the warriors must hold them at the tunnel mouth! If we hold them in a bottleneck we can double up on anyone that tries to get through!"

He takes up a position to one side of the entrance, blades ready, keeping an ear out for approaching footsteps (Listen 27, move to Q7), indicating where the enemy should be held (R8-R9).

Tratain AC 24 HP 77/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence)  d20+14=16
Monday May 24th, 2004 6:29:47 PM

While waiting for the others to move away from the statue Tratain suddenly feels very drowsy and crashes to the floor fast asleep.

Draax AC25, HP89 
Monday May 24th, 2004 10:53:19 PM

Draax stops himself from yearning and wonders why he felt tired for a moment just as he notices his teammates hit the floor. He stares for a second before Renik brings him back to reality. He runs over my the entrance (Q9) and takes up a defensive position.

Gaxx  d20+11=26
Tuesday May 25th, 2004 2:21:34 AM

Gaxx feels drowsy for a moment, but he shakes off the senstation. Seeing others collapse in sleep the dwarf waddles over to them and starts to shake them trying to wake them up.

"Get up, sleepyheads! Bad time to rest!"

Sometimes restful sleep is a bad thing - DM Marcin  d20+3=16 [secret roll]
Tuesday May 25th, 2004 3:07:32 AM

"INTRUDERS!..."

The nasty trap manages to affect almost half of the party! Feng and Tratain suddenly find their armors unbearably heavy, forcing them first to sit down, and then to lay on the ground. They are soon asleep. Sarigar is brought down by the spell, too, and soon joins them in slumber. His faithful companion curls up next to him and falls asleep in an instant.

Gaxx, who managed to stay awake, tries to wake up the sleeping heroes by shaking their shoulders and shouting, but to no effect. It seems that mundane means won't be enough to break this spell.

Renik and Draax react to any potential danger by moving up to the far end of the chamber. Looking deeper into the corridor they see that it quickly opens up into an even larger cave. But that cavern is dark, so it is not possible to tell what lurks inside. Renik strains his ears. All he hears is a gentle sound of waves coming from the darkness. Draax feels a faint draft. The air starts to smell of salt and sea. There is a hint of something else, too. Could it be a stench of an animal?

The red symbol on the base of the statue continues to glow. The figure continues to shout out its warning.

"INTRUDERS!..."

Arien fetches a scroll of Dispel Magic from his backpack and prepares to use it. [Adam, we will keep the dispel checks you rolled, but you still need to make a caster level check to see if you managed to activate the scroll, as it has been made above your caster level. Do I understand it right that it is your intention to cast an area dispel targeted at the rune on the statue?]

[www.auburn.edu/~kulczmc/map.bmp][0:29.6]

Arien (Mage Armor, AC 21) HP: 41  d20+9=27
Tuesday May 25th, 2004 12:13:19 PM

Arien, his scroll used drops the parchement, and hearing Renik yell runs into the room to better asses the situation and to see if any of the sleepers have woken up.

((Caster level check 27, I wasn't exactly sure how to handle this one as I haven't done this before but in the book it says you can do a targeted dispel at one specific spell, in which case it'd be the sleep spell, I rolled for each subject since I know when doing a targeted dispel on a person you roll for each spell. I wasn't sure in this case but I rolled just to cover my bases here, whichever way is easier for you to resolve is fine with me though.))

Renik  d20+11=27 d20+11=17 d20+21=41
Tuesday May 25th, 2004 5:31:43 PM

Keeping a close watch on the tunnel entrance the rogue sees Arien and Gaxx attempting to revive the others.

"Gaxx!" he calls back, "No time for subtlety now! See if you can smash that statue into silence! If you manage to wake anyone post someone on that other tunnel entrance! We don't need more of these goons catching us from behind!"

He floats up above the tunnel entrance, close enough to attack anyone coming through but high enough to use the rocky ceiling as cover (Hide 41, move to Q8 above the tunnel, cover +4 to AC, readied action 5' step and attack should anyone come into range)

(Listen 27 Spot 17)

Feng AC 23, HP 56 (protection from lightning 72pts, Aid 
Tuesday May 25th, 2004 7:09:27 PM

As Feng sleeps he dreams of heoric deeds and beautiful women.

OOC: prot from lightning 8 of 60
aid 3 of 6?

Draax AC21/25, HP89 
Tuesday May 25th, 2004 9:14:42 PM

When he feels the draft and smells the sea, Draax wonders where the pathway leads to. As he catches the faint scents of an animal he has no idea if it is just his imagination or something real, but he decides to trust in his senses.

"I have a feeling that company is on its way. I think I can smell sometime of animal. If you guys cannot find any way to wake them I suggest you use a little pain because I think we are going to need them soon."

Draax readied his bow and aim an arrow down the pathway.


Tratain AC 24 HP 77/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence) 
Tuesday May 25th, 2004 11:20:10 PM

Tratain still sleeps under the effect of the statues magic.

Gaxx 
Wednesday May 26th, 2004 7:39:03 AM

Hearing the cry of Renik, the dwarf leaves the sleeping ones be and climbs on the base of the statue. Heaving his club with all his strength he strikes at the head of the crystal mage.

A wake-up call - DM Marcin  d20+3=12 [secret roll]
Wednesday May 26th, 2004 8:06:31 AM

Arien releases the magic of the scroll, leaving behind an empty page of parchment. As he runs into the room he sees that Feng and Tratain start to move - the spell on them has been broken! Unfortunately, Sarigar and his wolf are still under the effects of slumber.

"INTR-" The warning cries are cut in a mid word as the magic that powered them is dispelled. The insidious rune, however, continues to glow.

[Dispel Magic - area variant. Feng and Tratain wake up. Sarigar and BP are still under effects of the sleep spell.]

Renik floats closer to the ceiling and conceals himself among the stalactites. Below him Draax, arrow notched, scans the darkness of the corridor for targets.

Gaxx, obedient to Renik's command, walks up to the statue, slings his club off his shoulder, steps up on the base of the figure, and hits the head of the mage with all his strength.

There is a sound as if of shattering crystal goblet. The head of the figure snaps off the body, hits the floor, and rolls away until it stops under one of the walls. The neck of the sculpture is now a chaos of razor sharp slivers of crystal. The light starts to escape from the worked crystal through the mess of tiny, irregular cracks. It almost looks as if the beheaded mage was bleeding light. The room starts to get progressively dimmer.

No foes arrive to defend the inner sanctum of the academy. The darkness ahead of and behind the party still waits to reveal its secrets.

[www.auburn.edu/~kulczmc/map.bmp][0:29.7]

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP) 
Wednesday May 26th, 2004 12:23:57 PM

ZZZZ ZZZz ZZzz Zzzz zzzz

Renik  d20+11=14 d20+11=20 d20+21=31
Wednesday May 26th, 2004 4:51:43 PM

"Well at least that's quieter" murmers the rogue, looking with some conternation at the light flowing out of the statue. Have they released innocent souls trapped by the Sons of Dread, or life essence of tortured victims? He fervently hopes this is the case, and that they have not released some more sinister force.

He continues to wait as the others begin to wake, gesturing for someone to cover the other entrance. In the sudden silence and gathering gloom he attempts once again to detect any signs of impending attack (Listen 14 Spot 20, Hide 31).

Draax AC21/25, HP89 
Wednesday May 26th, 2004 10:44:14 PM

Draax keeps an arrow notched in his bow and continues to aim it down the path looking for any movement. He feels a little better when he hears some of the others begin to recover. He stops himself from turning around when he hears Gaxx hit the statue and waits to see if anything else happens.

Tratain AC 24 HP 77/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence)  d20+9=17
Wednesday May 26th, 2004 11:36:18 PM

Tratain begins to come around, and quickly stands up wonder what he was doing laying down on the floor.

He says "What happened?"

Tratain see's the broken statue and looks around for the head (Spot 17) and moves toword it, planning on putting it in his pack when he gets a chance.

OOC: Not sure how far away the Head of the statue is. Tratain is heading towords it with the intent to pick it up and put it in his pack. Don't know if I can do it all this round

Gaxx 
Thursday May 27th, 2004 2:36:57 AM

The dwarf steps down from the base of the beheaded statue. Hearing the command of Renik he moves back to the entrance tunnel.

"All right, I will watch our backs."

Gaxx positions himself behind one of the corners so that only his head stick out into the passage. Then he quietly and very politely asks Mister Wardd if he wouldn't possibly like to wake up his friend Sarigar and his wolf.

The light is waning - DM Marcin  3d6(6+2+2)=10 3d6(3+5+6)=14 [secret rolls]
Thursday May 27th, 2004 2:57:40 AM

Sarigar and Black Paws are still fast asleep.

Renik and Draax watch for any signs of an incoming attack, but they find no indications that a threat is imminent.

Gaxx walks over to the other entrance to the room and stands watch. He too doesn't have anything to report.

Tratain, having recovered from the slumber, looks for the head of the statue and finds it near the northern wall of the room. He walks over to it and picks it up. It is larger than a head of a normal human and quite heavy. Sharp slivers of crystal protrude from the broken neck. It seems to be a good idea to wrap it in something before putting it in a backpack or else the razor-sharp shards might tear a hole in it.

A moment passes and nothing much happens. As the light slowly escapes the statue the chamber is getting progressively darker and darker. Right now the room is dim and filled with shadows [concealment due to darkness]. The sculpture seeps dark red light, making the analogy to loosing blood all that more appropriate. It seems that in a minute or so all light will be gone.

After a moment a question rises: was the advance of the party undetected, or is the enemy just hiding in darkness, biding his time, waiting for the right moment to strike? Whatever is the answer to this question it seems that the next move belongs to the Hamleters.

[You can submit actions that last longer than a round.]
[www.auburn.edu/~kulczmc/map.bmp][0:30]

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP) 
Thursday May 27th, 2004 12:37:39 PM

Sarigar rolls over and tucks up against Black Paws, almost using him as a pillow.

Feng AC 23, HP 56 (protection from lightning 72pts, Aid 
Thursday May 27th, 2004 3:52:34 PM

Feng blinks several times as he is woken by the spell. He struggles to climb to his feet and fights off the lingering effects of the sleep spell.

"What happene?" Feng asked as he looked around. He sees Sarigar asleep and notices the statue is beheaded.

"It's a rare thing when they don't throw hordes of enemies at us. Shall I take point since I can see fine in the darkness?"

OOC: prot from lightning 10 of 60
Aid 5 of 6

Tratain AC 24 HP 77/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence) 
Thursday May 27th, 2004 11:25:25 PM

Tratain pulls out his goggles of night and puts them on so he can see in the growing darkness.

He then reaches into his Haversack and pulls out a Bedroll and a Winter Blanket and bundles up the head of the statue and places it in his Haversack if it is not to heavy. If it is to heavy Tratain hands the head to Feng and asks him to put it in his bag of holding.

Tratain says "Stand Back from the statue, Its partly Broken now, I'm going to finish the Job and break it into smaller pieces."

When the party has moved away from the statue Tratain smashes the statue into smaller pieces.

Draax AC21/25, HP89 
Friday May 28th, 2004 1:21:05 AM

Since the enemies has not shown their face, Draax take a moment to survey what happened with the statue. As he spot Sarigar and Black Paws still lying on the floor asleep. "I guess they want us to come to them, but we can't go anywhere until we can find a way to get those two back on their feet."

Draax turn his attention back to the entrance determined to not let himself get suckered into a false sense of security.


Smashing the statue - DM Marcin  d20+3=4 d20+3=12 d20+3=16 d20+3=8 d20+3=21 [secret rolls]
Friday May 28th, 2004 2:37:02 AM

Feng wakes up. Draax, not moving from his guard post, suggests that Sarigar and Black Paws should be revived before the party moves on.

Tratain, after securing the head and storing it in his backpack, puts on his goggles and readies to smash the statue into tiny bits. As he approaches the statue and checks the grip on his warhammer the remaining light finally escapes its crystal prison. The chamber is now completely shrouded in darkness - the glowing red rune does not illuminate anything but itself.

Tratain's warhammer descends on the crystal sculpture. Crash! There is a sound as if of breaking glass again and the mage loses his right hand. Tratain contiunes his steady work of destruction for about two minutes. After twenty blows or so he steps back and admires his handiwork. The figure has been reduced into a pile of irregular shards of crystal that are now scattered all over the metal base. It would be now hard to tell for a casual onlooker what the figure used to depict.

[Listen checks everyone. If you beat DC30 please read the message below.]
Highlight to display spoiler: {The wind coming from the unexplored passage carries a single voice speaking firmly some uncomprehensible words. Sounds like spellcasting.}
[0:34]

Renik 
Friday May 28th, 2004 2:45:18 AM

Looking back and seeing Sarigar still asleep, the rogue frowns. "Fair point, Draax. We need to get Sarigar awake. Arien, is there anything you can do?"

In the growing darkness Renik reaches into his pack and retrieves a sunrod. Activating it he wraps it in a small sack to hide most of the light it emits, but leaves enough showing to provide enough light to see by.

(OOC: Wow! early post, DM! Please consider this post prior to DM post.)

Arien (Mage Armor, AC 21) HP: 41  d20+9=21 d20+10=28 d20+10=28 d20+10=26
Friday May 28th, 2004 4:18:49 AM

There is though I didn't really want to use this now Arien says as he reluctantly removes his second dispel magic scroll from his pack. "Lets see if it works this time." Arien says before using the scroll. Busy casting the spell Arien doesn't notice any noise.

(Dispel Magic, same as before, caster check = 21; Dispel Checks, Sarigar = 28, Black Paws =28, Glowing Rune = 26)

Renik  d20+11=21
Friday May 28th, 2004 11:37:33 AM

Renik watches as Arien works to revive Sarigar, the soft glow from the sunrod illuminating his face from below and casting sinister shadows across the cavern walls. He too hears nothing (Listen 21).

Once Sarigar is up and about he suggests they move on. "Keep on your toes, folks, we need to get moving again."

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP) 
Friday May 28th, 2004 12:14:00 PM

As the wave of Arien's dispel washes over him and Black Paws, the two shuffle slightly...

(ooc: Don't know if that will wake me, so I'm leaving it as if I might be waking and might not be.)
The rolls are good enough to wake up both Sarigar and BP. You can post. M.

Draax AC21/25, HP89 
Saturday May 29th, 2004 2:01:25 PM

"The smell of some animal may have been my imagination, although I doubt that, but I am sure that I felt a small draft and can still smell the sea. So, something opened along this path when the alarm sounded. Since they did not come for us, I would guess that they are waiting for us to come to them."

Admiring Tratain handy work Draax says, "I am still having a problem believing that they would let us destroy there device without so type of effort to stop us. Although a sleep spell as potent as that one was is a pretty good deterrence. I guess my speculating is doing no good, we will find out in a little while."

Draax looks over at Sarigar and his wolf to see how they are faring.


Tratain AC 24 HP 77/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence)  d20+9=17
Sunday May 30th, 2004 10:22:35 PM

Tratain says to Renik "Do you think that the statue was really what we were looking for or was it a decoy? I agree with Draax, i'm very surprised that no one was here to defend it."

He continues "Should we explore down the corridore? or leave now that the statue is smashed and I have a piece of it so it can't be easily made whole again."

Renik 
Monday May 31st, 2004 5:18:11 AM

(2nd post over weekend: please delete if you want us to stick to a single weekend post this time)

The rogue nods at Draax and Tratain's words. "You have a point, my friends. It seems a little odd that the goal of our quest would be so easily attained at the end. Of course it is possible that we have already slain all the devices' defenders, but somehow I doubt it. Where, for example, is Lemmran? And why did this crystalline creation look so vastly dissimilar from the original Soul Forge we destroyed?"

"That said I do remember being held in this place. The memories are vague and fractured, but I do know that this was where my very life essence was torn from my body. It's not something I'll quickly forget. All the beatings and humiliation in the world were nothing compared to that vile experience.

I feel confident we have at least destroyed the repository of life essence that the Sons of Dread were collecting. As for the reconstructed Soul Forge? My suspicion would be that it is either that rune-covered base there (less than likely, I'll admit), or (more probably) that the machine itself has been hurriedly moved as we made our attack on Lemmran's stronghold. Either way we must continue as swiftly as possible if we are to stand any chance of capturing the wayward Fixer or his infernal device."

The works of evil - DM Marcin 
Monday May 31st, 2004 2:52:09 PM

A single spark pierces the darkness. A sunrod is lit revealing concentrated face of Renik.

Arien uses his second scroll and, as Wardd would have it, the magic of his parchment is strong enough to revive both the wild man and his companion! Sarigar and Black Paws start to move and open their eyes. The magic induced mind numbing sleep is gone, leaving behind dizziness that is quickly shaken off.

The glowing red rune however continues to radiate its unhealthy sorceries. Arien felt his dispel wash over it with its full strength, but the magic symbol remained in place.

Somewhat suspicious of their easy victory the party starts to discuss whether the crystal statue was the machine itself or some other kind of magic device.

This question is suddenly answered in an unpleasant way.

The draft coming from the dark, unexplored passage brings a sound as if of a hammer hitting an anvil, followed by other mechanical noises: the turning of cogwheels, the creaks of metal bending under stress, the rattling of chains, the hiss of escaping steam. The rhytm of the noises picks up speed; it sounds like a dwarven foundry being light up in preparation for a busy day of work.

At the same time all heroes suddenly feel an ice cold embrace on their hearts as if they were grasped by hands of wraith. The shadows of the room enlarge and start to move on their own. The flame of the sunrod flickers for a moment, disturbed by the powerful flow of magic just as a torch would be by a gust of wind.

Renik instantly recognizes the feeling, the menace, the torture. The Machine is at work again.

[Everyone takes 1d6 damage. You can submit actions for longer than a round. No map today.][0:35]

Tratain AC 24 HP 71/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence)  d6=6
Monday May 31st, 2004 11:02:12 PM

Tratain says "The Statue wasn't the machine, or not all of it in any case. We need to head in further and Find it and destroy it once and for all."

Feng AC 23, HP 55 (protection from lightning)  d6=1
Monday May 31st, 2004 11:28:29 PM

Feng grips his axe tightly as the unnatural cold flows through him. The statue wasn't anything except a decoy.

"If we are to survive we must find the machine immediately." Feng says as he states the obvious.

protection from lightning 12 of 60


Draax AC21/25, HP86/89
  d6=3
Tuesday June 1st, 2004 12:51:21 AM

Draax is relieved to see Sarigar and Black Paws coming around. He agrees with what the others are saying. They have to somehow get the real device out of the SoD's hands. The icy embrace makes him more determined to see this thing through.

Renik (HP 66/71, AC 23, Flying, Blinking)  d20+11=20 d20+11=17 d6=5
Tuesday June 1st, 2004 2:27:28 AM

"Forward my friends" murmurs the rogue, moving into the passageway towards the infernal mechanism. He takes the lead, moving ahead of the party to determine what lies ahead (Move 60, Spot 20, Listen 17). "It is time to end this once and for all."

(5HP dmg)

Sarigar (AC19, 78HP), Black Paws (AC17, 33HP) 
Tuesday June 1st, 2004 1:00:38 PM

Sarigar and Black Paws slowly get up, rather disoriented and begin looking around the room gathering their bearings.

The Infernal Machine - DM Marcin 
Tuesday June 1st, 2004 5:22:52 PM

Those still prone quickly scramble to their feet. The party, led by Renik, heads into the passage. As soon as the Hamleters leave the chamber with the broken statue the attack at their life forces subsides. Even though it lasted only a moment it left a strain on the heroes' health. Renik doesn't remember suffering from an effect this strong; this must be the Machine at its full strength, able to wither a man to nothing in mere seconds... [those who didn't do that yet need to take 1d6 damage.]

A vast cavern opens before the party. The quick steps of the Hamleters and the clanking of armor echo among the stalactites. The light of Renik's sunrod is reflected from every side by crystalline salt. The cave is very large; one would guess that it must be hundreds of feet in diameter, though roughly half of it is occupied by yet another underground lake. The water is dark and murky; its surface rises and falls in conjunction with the waves beating on the cliff somewhere on the outside. The air is filled with the stench of rotting seaweeds and of animal refuse. The party passes by a collection of debris that looks deceptively like a huge nest of some sort; judging by its size it would easily accomodate twenty horses. The animal stench is stronger here. Small bits of metal gleam among the piles of accumulated dirt. The nest is empty.

The advance continues. The boots of the heroes splash in shallow puddles of water. There seems to be just one way to go - ahead, along the shoreline. And then!

***

There it stands, occupying a small alcove on the far end of the cavern, basking in its infernal glory, glowing with red, pulsating light - the diabolic artifact, the pride of the Sons of Dread, gods know if not the vilest of the devices ever made by men - the sinister machine! The design sure came a long way: from the first, portable, clumsy apparatus on four legs, through the immobile variant that was concealed by an illusion of an altar, to this! Much larger than the previous two, the new machine resembles by its complexity a complicated clockwork model of the Jericho Space, with multiple cogwheels moving all at different paces, pistons driven by steam, beams of black metal, all fitting together in some uncomprehensible way. It is a chaos of tubes, switches, glasswork, and metal details. The eyes hurt after looking at it; there is something wrong with the perspective; it is almost as if the space itself was being distorted by the artifact. The new machine is humming and vibrating.

Hair rises on the necks of the heroes. The strength of magic is perceptible by all from here even without spells.

The air smells of death.

A cloud of red, thin, shifting haze blocks the way to the machine. There seems to be something unnatural about it.

A short phrase in some dark tongue reaches the ears of the heroes. It comes from the direction of the machine and sounds like a spell being cast. The caster can't be seen from here.

[A Listen check DC17 followed by a Spellcraft check DC19 allows you to identify the spell being cast:]
Highlight to display spoiler: {***Greater Invisibility***}
[A Spellcraft check DC25 allows you to learn something about the red haze:]
Highlight to display spoiler: {This looks like a Mind Fog. The haze is thick; several such spells might be in effect in the same place.}
[http://www.auburn.edu/~kulczmc/map.bmp][0:36]

Extra bit of info - DM Marcin 
Tuesday June 1st, 2004 6:02:08 PM

[The cloud is 20ft high. You would have to enter it in order to pass into the chamber with the machine. Thanks for asking, Carl. M.]

Renik (HP 66/71, AC 23, 27 with cover, Blinking) 
Tuesday June 1st, 2004 6:10:36 PM

Renik sees at once that the fog bank, fully 20 feet high, is going to make flying over the top to get at the machine an impossibility (OOC: thanks for the quick reply, Marcin!). Instead he lands and dashes towards the edge of the cloud, where pressing against the cavern wall might afford him some cover (N5, taking care to keep out of the fog bank). He calls back to his companions "Does anyone know what this filthy red stuff is? Any ideas how to get through it unscathed? How are we doing for spells that might damage that hellish device?"

His mind races as he hunts desperately for a way around this obstacle. He realises that now more than ever they are reliant upon their spellcasters, but that the relentless waves of combat the party have been through of late has left them sorely depleted of magics. Suddenly he remembers something.

"Gaxx! Do you still have that lightning wand? That might damage it some!"



Gaxx (ac 17, hp 41/62)  d20+4=17 d6=3 d100=78 6d6(5+5+3+4+6+3)=26 d20+12=23
Tuesday June 1st, 2004 9:12:32 PM

(3 dam)

Gaxx moves forward 20' (to H10) pulling a rod from his belt as he moves. He towards Renik, a confused look on his face as he aims his rod at the cloud. "Huh? Lightin Wand? Wha lightnin wand?" Turning his attention to the red cloud, Gaxx shouts "Mr Wardd, give your blessing!" At the same time, he touches a gem on the side of the rod. A fireball shoots from the end of the rod and sails off into the heart of the red fog. Gaxx bounces and claps with glee.

(26 points of dam. reflex DC15 for half.)
(reflex save of 23 just in case I end up in the blast radius. evasion for no damage)

Tratain AC 24 HP 71/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence)  d20+9=14 d20+9=12 d20+9=18 d20+9=14 d20+9=24 d20+9=18 d20+9=27 d20+9=24 d20+9=28 d20+9=19
Tuesday June 1st, 2004 10:50:12 PM

Tratain begins casting an Area Dispel Magic spell and targets it on square S10.

Area Dispel has a 30 foot Radius. Rolling Dispel Checks for all People, Objects, and spells originating or overlaping into the the foot radius. Rolls are:
1st - Dispels up to caster level 3
2nd - Dispels up to caster level 1
3rd - Dispels up to caster level 7
4th - Dispels up to caster level 3
5th - Dispels up to caster level 13
6th - Dispels up to caster level 7
7th - Dispels up to caster level 16
8th - Dispels up to caster level 13
9th - Dispels up to caster level 17
10th - Dispels up to caster level8

The Roll is 1d20+9 if more are needed. If a person is caught in the Radius, the spell starts with the highest level spell active and checks against it. If it fails the next highest spell active is targeted and so on until one spell is dispelled or all of the rolls fail. Objects caught in the Radius are treated the same way as people in terms of checking against the dispel magic. Any active spell that originates in the radius has a chance to be dispelled. Any spells that overlap the radius have a chance to be dispelled within the dispel magic radius only.)

Tratain then advances to square H7

Arien (Mage Armor, Extended Shield, AC 25) HP: 39/41  d6=2 d20+7=27 d20+18=38 d20+18=38
Wednesday June 2nd, 2004 4:00:12 AM

Arien's eyes widen a moment as he sees the infernal machine they came to destroy. His keen elven ears quickly catch the sounds of the spell being cast and his quick mind and arcane knowledge allow him to quickly identify the spell. Arien looks about quickly, hoping to catch sight of the caster before the spell takes effect. As he searches he notices the fog surrounding the machine. A quick analysis lets Arien identify the spell to the best of his abilities. "Stay out of the cloud!" Arien shouts to the members as everyone explodes into action, "It will confuse the mind and make you easy to dominate!" His warning complete Arien casts a defensive spell on himself (extended shield) and waits for the attack to come.

Current Spells:
Mage Armor :18 hours
Extended Shield 1/180 rounds

((OOC: Wow I hope I didn't take up all the party's luck on those three skill checks. None of them were very difficult to make but I guess Arien was ready for them. I have to say that is the first time I've ever rolled three twenties in row. Someone might want to check the dice roller to see if I broke it lol.))

Spells Memorized
0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x3
2nd Level: Extended Shield, Flaming Sphere x2, Melf's Acid Arrows x2
3rd Level: Fireball x2, Lightning Bolt x2, Slow
4th Level:
5th Level: Cone of Cold x2, Teleport


Draax AC25, HP86/89 
Wednesday June 2nd, 2004 4:50:46 AM

Draax readies his sword and shield while waiting to see the results of the party members' magic.

"Unfortunately that is what I expected the machine to look like."

He stays where he is heeding Arien's advice about the cloud.

Feng AC 23, HP 55 (protection from lightning) 
Wednesday June 2nd, 2004 7:54:34 AM

Feng moved toward the machine, intent on smashing the thing, not even paying attention to the red fog. Luckily Arien notices and shouts a warning. Feng stops a few feet from the red fog, trying not to get angry.

"Can't a magical wind disperse this fog?"

ooc: prot from lightning 13 of 60

The fog of war - DM Marcin  d20+2=9 [secret roll]
Wednesday June 2nd, 2004 1:27:46 PM

Renik quickly takes cover behind the northern wall of the cavern. Recalling the item salvaged from the necromancers he advises Gaxx to use it, forgetting that Gaxx already handed it to someone else.

Fortunately, the dwarf has some magic of his own! Taking a step closer to the fog [which can only be a 5ft step, since he needs a move action to get the rod] he rises his device and activates its powers.

A fiery bead springs from the tip of his scepter and speeds straight for the center of the fog. The blazes of a fireball roll through the banks of the mist! After blinking out the afterglow the party notices that, unfortunately, the obstacle remains intact. The fireball didn't create enough air pressure to disperse it.

Tratain launches a carefully aimed dispel. While the wall of fog remains unaffected a nasty curse can be heard coming from the northern part of the alcove. The cleric advances closer to the fog.

Arien, having recognized the spell blocking the party's way, shares his knowledge with others, at the same time reinforcing his defenses.

Quickly assessing the situation Draax exchanges his bow for sword and shield [the bow, I assume, has been dropped to the floor?].

Weren't it for the Arien's warning the paladin would have charged into the fog. The words of the elf stop him at the very edge of the treacherous, red mist. Feng suggests to use wind to remove the obstacle.

The unseen enemy casts yet another spell.
[Spellcraft DC17 to recognize:]
Highlight to display spoiler: {Eagle's Splendor}

There are soft sounds of movement coming from the alcove with the machine. Whoever is moving around the room is paying attention to be stealthy. A moment later his efforts are ruined, however! There comes a gasp of surprise and a harsh, deep voice exclaims: "YOU again!? I thought- How did you-"

The speaker recovers remarkably quickly. "Never mind. If tons of rock weren't enough to kill you I will finish the job myself."

[A Listen check DC20 or a Spot check DC29 will allow you to pinpoint the place where the enemy is standing. Renik and Sarigar can't use Spot.]
Highlight to display spoiler: {***U8***}

[http://www.auburn.edu/~kulczmc/map.bmp][0:36.1]

Sarigar (AC19, 75HP), Black Paws (AC17, 32HP)  d6=3 d6=1 d20+13=32
Wednesday June 2nd, 2004 1:56:55 PM

Noting the horrible stench, the foul red mist and Arien's warning cries, Sarigar moves to the side of the cavern (I8), bringing Black Paws with him (Handle Animal 32). He unwraps the sling from his wrist and begins to load a stone.

Tratain AC 24 HP 71/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence)  d20+9=28 d20+9=11
Wednesday June 2nd, 2004 2:11:19 PM

Tratain is able to determine where the enemy is by listening carefully, but is not able to see him. (Listen 28, spot 11)

Tratain moves to K8 staying out of the fog waiting for thier opponent to move again.

Feng AC 23, HP 55 (protection from lightning) 
Wednesday June 2nd, 2004 6:17:09 PM

Feng takes a step back from the red mist, unsure if it will spread or not. There is a simple red fog preventing them from stopping this great evil.

"Is there no way to remove this blasted fog?!"

Renik  d20+11=20 d20+14=25 8d6(1+6+6+6+3+3+4+3)=32
Wednesday June 2nd, 2004 6:22:50 PM

They seem to be making little progress with the fog, despite the best efforts of their spellcasters. Renik calls over to Arien; "Arien, can you teleport Feng and Tratain to the far side of that fog bank? They'll do more damage there."

The rogue wracks his brains trying to think how he can help with the attack. Then, with a gasp, Renik realises that he himself carries the lightning wand that Gaxx picked up. The dwarven disciple of Wardd passed it to him immediately after the battle, and with the emotional turmoil of Setanos' death it had completely slipped his mind. But what can he do with a wand? He's no spellcaster. Sure, he's watched Arien activate magic items in the past, but he's never really tried it himself. Certainly not in combat and with such a dangerous weapon. But he's doing little good with his swords on this side of the fog, so perhaps it's time to take a chance.

Dropping his left hand sword he draws the wand and takes a step back to get a good view of the machine (5' step to M5). Though he has a good idea where the speaker is standing he realises he won't be able to hit him from where he is. Too bad; the machine will have to be target enough for now. It will be good to see if they can inflict any damage upopn it. He points the wand at the machine, turns his head to one side with his eyes tight shut, and yells "Electrolux!". Much to Renik's astonishment a flash of electricty explodes from the end of the wand, crackling through the fog towards the machine (Use Magic Device 25).

(32 HP aimed at T12. Anyone on that path needs to make Ref 17 for half (I think)).

I Should be able to do all this I think:
Speak: Free
Drop weapon: Free
Draw: Move
5' step: Free
UMD: Part of wand activation
Wand activation: Standard

Gaxx (ac 8, hp 41/62)  d20+4=8 d20+7=27 d20+7=9 d100=97 d100=5 d3=3
Wednesday June 2nd, 2004 8:22:13 PM

Gaxx skips forward another 5', still pointing the wand towards the fog. Since the fireball was able to sail into the fog bank on the last shot, he aims for the heart of the machine, making certain that Feng is not in the way. Gaxx shouts out with glee, "Mr. Wardd! Give us your bleesing!" He touches the gem once again. For a moment, Gaxx looks disappointed because nothing came shooting out the end. Then Gaxx realizes he has turned purple. He blinks in amazement as he holds up his hands to look at them.

(listen- 27 nat 20; Spot-9)
(97 for rod result; 5 indicates wielder is affected; 3 indicates third color choice)


Draax AC25, HP86/89
 
Thursday June 3rd, 2004 4:24:01 AM

Draax stays on guard watches the magical efforts against the fog.

OOC: Sorry should have stated that Draax was exchanging weapons and put the bow across his bow since we were not in combat.


Stopped by vapor - DM Marcin 
Thursday June 3rd, 2004 2:55:21 PM

Sarigar steps to the middle of the cave and readies his sling. Tratain also repositions, coming closer to the fog, while Feng steps back.

Renik drops one of his swords, draws a scepter salvaged by Gaxx from the female necromancer, takes a step away from the wall, and concentrates on bringing about the power of the device in his hand.

A wave of heat passes through the item - it has been activated - but no arcs of electricity spring forth from it! Maybe it is not a Wand of Lightning Bolt after all?

Gaxx has similar luck with his rod. Wardd is fickle and sometimes can withhold his blessing. The power of his magic affects only Gaxx in a way that would be funny in different circumstances.

Draax finishes exchanging his weapons.

The deep voice speaks again. The heroes need to strain their ears to hear it over the humming of the machine.

"You have nothing, do you? AND you have absolutely no idea whom you have just tangled with? Let me drop a little hint" - the voice mocks. "Fear me! I want to see terror on your faces before you die!"

Another spell is cast [Spellcraft DC 22 to recognize: Highlight to display spoiler: {Mass Hold Person}].

There are no visible effects, but everyone aside from Renik, who is out of sight of the enemy, suddenly feels their limbs going numb. It takes the highest effort of will not to freeze in place [Everyone but Renik please make a Will save DC27 or be affected by a Hold Person].

The enemy, boastful in his confidence, laughs out aloud. [Listen 20 or Spot 20 to become aware where the foe is standing. Renik can't use Spot.]
Highlight to display spoiler: {*U9*}
[http://www.auburn.edu/~kulczmc/map.bmp][0:36.2]

Renik (HP 66/71, AC 23, 27 with cover, Blinking)  d100=57 d100=75 d100=80 d100=98 d100=71 d20+11=23 d20+21=34 d20+11=16
Thursday June 3rd, 2004 4:43:01 PM

"Oh my!" cries the rogue in mock-terror. He knows where his opponent is (Listen 23), there's just nothing he can do about it. Still, it can't hurt to goad him a bit. "Could it be? Great Gargul no, please no! Not here! Not now! Not... my mother-in-law!"

Despite his bravado he realises that they are at an impasse, and that their only chance is to take the fight to their enemy. At range this mage is just going to take them apart. He needs to get up close and personal, but how...

He looks at the sheer rock face ahead of him, gulps, then hisses back to Arien "Listen! I'm going to try something really stupid, and any backup you can give me will really help!"

With that the rogue makes the sign of Wardd, squares his shoulders, and plunges headlong into the rocky wall of the cavern. He wades straight ahead through solid rock, praying that his ring of blinking will see him through to the other side safely. (moving from M5 to T5, 5 50% rolls to avoid damage all came up good! Note: if moving through S5 allows him to spot that S4 is free he will move there instead of T5).

Once he gets out the other side he immediately presses himself back into the nearest cover in the rock (S4) in an attempt to keep himself hidden from the deadly mage (Hide 34), though he tries to get a glimpse of his foe (Spot 16); all that bragging has piqued his interest.

Feng AC 23, HP 55 (protection from lightning)  d20+8=19
Thursday June 3rd, 2004 7:05:54 PM

Feng was tempted to test the strength of the fog when he couldn't move. His body was frozen by some magical force. He couldn't even blink.

Draax AC25, HP86/89  d20+6=14
Thursday June 3rd, 2004 7:59:22 PM

As he listens to what the enemy is saying Draax hopes that they dispel the fog soon so that he can show this wizard the real meaning of fear with the point of his sword.

Draax braces himself for whatever type of spell the wizard was casting, but he was caught totally by surprised when he finds that he cannot move any part of his body (failed save 16).


Gaxx (ac 5, hp 41/62)  d20+4=5 d20+11=21
Thursday June 3rd, 2004 8:27:59 PM

(will save- 21)

Just as Gaxx prepares to take another step forward, he finds that he cannot move.

Tratain AC 24 HP 71/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence)  d20+9=20 d20+9=13
Friday June 4th, 2004 1:37:37 AM

Tratain is caught completly by surprise at the strength of the Holding spell (Failed Save, Rolled 17)

Tratain is stuck staring straight ahead at the machine, but manages to spot (20) where the attacker cast his spell from.

Arien (Mage Armor, Extended Shield, AC 25) HP: 39/41  d20+11=28 d20+18=21 d20+8=17 d20+7=27 9d6(6+2+1+5+4+6+6+2+5)=37
Friday June 4th, 2004 4:37:40 AM

Arien doesn't recognize the spell that the mage cast but can identify its effects are party members begin to freeze. Arien manages to thwart the spell himself and listens as the mage boasts. Unable to see the mage Arien nonetheless manages to place the mage by his arrogant gloating. Realizing that the mage was dead ahead of him Arien lets loose with a bolt of electricity.

(Lightning Bolt DC 20, 37 damage)

((OOC: I tried to post yesterday but my internet died on me and it took a couple of hours to get back going and by then I forgot to try again.))

Current Spells:
Mage Armor :18 hours
Extended Shield 3/180 rounds

Spells Memorized
0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x3
2nd Level: Extended Shield, Flaming Sphere x2, Melf's Acid Arrows x2
3rd Level: Fireball x2, Lightning Bolt, Slow
4th Level:
5th Level: Cone of Cold x2, Teleport

Sarigar (AC19, 75HP), Black Paws (AC17, 32HP)  d20+4=5 d20+2=8
Friday June 4th, 2004 4:56:54 PM

Sarigar just gets his sling spinning when the magical spell takes a firm grip on him. The sling continues to spin a few moments longer, ending its rotation by wrapping itself around his hand and wrist.

Black Paws is similarly locked in place by the magical effect.

ooc: Just so you know, the excessively high save DCs are requiring me to roll 20s just to avoid the effects.

Sigh, I know, Philip. "Excessively high" is a mild way of putting it. Let me just say that I am not making things up on the fly - this NPC and his abilities have been created long time ago. M.

Held back - DM Marcin  d20+6=8 [Ref save vs Lighting]
Saturday June 5th, 2004 4:14:02 AM

The insidious spell takes hold of most of the party. Only Arien and Renik manage to stay free.

The rogue does the impossible and runs through twenty feet of stone. Emerging in the open, he quickly takes cover in the shadows under the wall. He notices some personal items scattered along the northern wall - a rolled up bedroll, a small table with an empty platter and a clay mug, and a few pages of parchment scattered randomly on the floor.

Arien pushes the enemy's boasts back in his throat with a lightning bolt. There is a scream of pain and for a fraction of a second the enemy's outline is visible in the middle of the cracking arc of electricity. A sickly smell of burning meat reaches the nostrils of Renik and, a moment later, Tratain. The Machine itself is also struck by the lightning. Blue arcs of sparks dance on its cogwheels and metal beams before grounding in the floor of the cavern. If any damage has been done to it it is not immediately visible.

"So, you DO have something." The voice suddenly becomes cold and emotionless. "You just wait. I'm a Fixer. I'll fix you good."

The enemy, pleased with the success of his previous spell, repeats the same incantation. This time the persons affected are Arien, Draax, and Gaxx [Joe, you were absolutely right when you pointed out that it is not possible to include all of you in the area of effect of this spell. Fortunately last round Arien made his save].

Right now everyone but Renik have to make a save to shake off a hold spell. The DC is still 27. Draax and Gaxx are affected by two such spells and need to make two saves.

There is a soft sonud of footsteps as the enemy changes his position.

[Listen DC to pinpoint him is 20 for Renik, 26 for the main group, and 30 for Arien. Only Renik can locate him with a Spot check. The DC is 20.]
Highlight to display spoiler: {***U5***}

[I will make the Monday post. Jerry takes over on Tuesday.]
[http://www.auburn.edu/~kulczmc/map.bmp][0:36.3]

Arien (Mage Armor, Extended Shield, AC 25) HP: 39/41  d20+11=30 d20+7=11 9d6(1+1+1+6+3+1+6+5+6)=30 9d6(5+5+3+5+5+6+4+4+4)=41
Saturday June 5th, 2004 5:52:17 AM

Growling as the spellcaster tries to hold him once more Arien shakes the spell of through pure force of will. When the Fixer moves Arien loses him and moves up (H9) to see if he can try to catch any sign of him again. Still not hearing his enemy Arien does the next thing that comes to mind and drops a fireball where the Fixer used to be and hopes that the spread catches him. Doubting that the spellcaster went through his own fog or over the machine Arien angles the spell just a little north trying to anticipate where the Fixer would have moved to. (The spell is centered in the top right corner of U9)

(Fireball Ref DC 20; 30 damage, used a hero point to reroll making the damamge 41)

Current Spells:
Mage Armor :18 hours
Extended Shield 4/180 rounds

Spells Memorized
0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x3
2nd Level: Extended Shield, Flaming Sphere x2, Melf's Acid Arrows x2
3rd Level: Fireball, Lightning Bolt, Slow
4th Level:
5th Level: Cone of Cold x2, Teleport

Tratain AC 24 HP 71/77 (Spell Immunity: Fireball, Lightning Bolt; Endurence)  d20+14=25 d20+14=34 d20+9=19 d20+9=22
Saturday June 5th, 2004 10:59:26 AM

Tratain attempts to fight off the Hold spell and feels himself almost able to move. With a Heroic second effort he gather all of his willpower and fights against the force holding him still finaly able to overcome it. (Save 25, Rerolled with Heropoint for 34)

Tratain is neither able to see or Hear thier opponent so he stays where he is.

Renik (HP 66/71, AC 23)  d20+11=17 d20+11=31 d20+14=20 d20+21=33 d20+16=19 d20+13=24 d20+13=32 d20+13=18 d20+13=26 d20+13=18 d20+13=33 d20+8=17
Saturday June 5th, 2004 11:28:52 AM

From his vantage point Renik sees his enemy silhouetted in arcing blue electrical energy. He tries to follow the sound of his voice as the invisible mage moves, but the echoes of the cavern momentarily confuse him (Listen 17). However a grim smile of satisfaction spreads across his face as he sees a clear pair of footprints appear in the dust directly in front of him (Spot 31).

A split second before he moves a raging inferno of flame explodes mere inches in front of his face (OCC: I think Renik's position makes him safe from Arien's fireball. If not Ref 20, Evasion means no damage).

Taking a single step forward (5' step) the rogue emerges silently from the shadows (Hide 31, Move Silent 19). His left hand snakes around the Fixer's neck as his right makes a grab for his arm. As he does so he whispers "Fix this, Chuckles. Surprise!".

(OOC: according to Cayzle his grappling rules are still under discussion, so I'll post this grapple check by the rulebook. Please adjust as required. Renik's key aim here is to pin and silence his opponent.)

1. No AoO due to sneak attack? Not sure.
2. Grab: Touch attack AC 24. If this misses he will use his second attack to hit AC 27 (sorry, +8 not +13).
3. Hold: Grapple Check: 18, Hero Point to reroll, 26.
4. Pin (attack 1): Grapple check 18, Hero Point to reroll, 33. Will use pin to prevent opponent from speaking.
5. Move (attack 2): If Renik still has an attack left he will use it to attempt move his opponent and himself 15' south to U8: Grapple check 17.

Once (If!) Renik has his opponent held and secure he yells out to his companions "I've got him! He can't cast spells! Anyone who can move charge through the fog and take this guy out!"


Draax AC25, HP86/89 (Held)  d20+6=26 d20+6=12
Sunday June 6th, 2004 3:41:00 PM

Draax focuses his willpower on breaking the spell that has a hold on him. He decides to do it one limb at a time. He uses his will to move a finger than another finger and then his hand. With the success (Natural 20, what a waste) he forces his whole body to move a step forward. As soon a he smiles because of his victory he is hit again with another spell (failed 12) and is right back where he started. Determined, he begins concentrating on moving his finger again.

Gaxx (ac 22, hp 41/62)  d20+4=22 d20+11=17 d20+11=23
Monday June 7th, 2004 9:11:56 AM

Gaxx might have thought about moving except the pretty lights from the lightning bolt arcing across the machine have him mezmerized.

Victory?... - DM Marcin  d20+6=23 [Ref save vs fireball] d100=34 [concealment chance on Renik's first attack] d100=17 [concealment on second attack]
Monday June 7th, 2004 12:56:02 PM

Of all the incapaciated Hamleters only Tratain manages to shake off the bonds of the spell that holds him. Draax manages to overcome the magic, but a moment later is affected with the same enchantment.

Arien, having lost track of the enemy, launches a fireball at random. His calculations prove correct! There is a long, wailing scream of pain, and as the flames spread inside the room engulfing the machine the foe is once again visible as a dark hole in the sheet of fire [Adam, I am not sure if you can reroll all 9 dice with one hero point. I assumed you rerolled the first that came up as one and the damage was 34].

Renik, who stayed out of the fireball's range, locates his prey and moves out of the shadows. He has only a vague idea of the location of his enemy. Nevertheless, he attempts to get hold of the foe before he can totally annihilate the party. Renik tries to grab the foe's arm. There is a sound of torn clothing and the rogue suddenly finds himself holding a long, black sleeve that has become visible when it separated from the mage [touch attack misses; as the enemy is invisible he gets total concealment: 50% miss chance. There is also the 20% miss chance on attacks for blinking]. Renik tries to pin the mage down for the second time. This time there is a more organic sound and a scream. The rogue is left with a thick lock of black hair in his other hand [second touch attack misses because of concealment, too. Carl, keep the hero points you spent on rerolling graple checks].

The enemy, badly injured by the lightning bolt, the fireball, and now suddenly facing a menacing foe who sprung up out of the wall, does the first thing that his instincts tell him to do. Renik feels that the Fixer jumps back. A quick incantation is practically shouted out [Spellcraft DC19 to recognize: Highlight to display spoiler: {Dimension Door}].

And then, there is silence!

Those who managed to free themselves spin around wildly, listening for a hint of where the enemy might be hiding. They see and hear nothing.

Time passes, measured by the quickened pace of hearts.

One by one, the Hamleters recover from the Hold spell. Two minutes later, the whole party is back on their feet.

The magic attacks on the party have ceased. The enemy is gone.

Have they won? The machine is still here, humming softly. The flames of the fireball left no impression on it at all. The cloud of deadly vapors still hangs in the air.

[No map.][0:38]

Renik  d20+9=27 d20+9=18 d20+2=11 d20+5=14
Monday June 7th, 2004 3:34:41 PM

The rogue calls back to his companions "I lost him! I think he got away!"

He moves forward cautiously, examining the area with great care for signs of his enemy or traps(Search 27) before moving over to the machine. He examines it carefully for several minutes, trying to work out how it might be deactivated. Then, satisfied that it's not booby trapped in any way (Search 18), he reaches out and pulls what he hopes is the off lever (Int 11, Disable Device 14, Renik will take 20 if that is allowed).

Draax AC25, HP86/89 
Monday June 7th, 2004 9:55:20 PM

Draax is happy to finally be able to move again, but is instantly on guard when Renik states that the enemy has gotten away. Looking at the cloud, Draax wonders if there is any way around it or through it. Pointing to the cloud he says, "Any ideas?"

Tratain 
Monday June 7th, 2004 11:58:30 PM

Tratain examines the Machine, looking to see if there is some device that it draws power from that the party could take, or some form of control mechanism small enough to move.

He says "Try the coin again, see if we can get in contact with anyone in the War Cathedral to ask what we should do with this thing if we can't find a way to destroy it. It will probably take some powerful mages or clerics to render this thing useless completely."

He continues "I need someone to come with me to retrieve Setanos's Body, If the War Cathedral doesn't respond I think it would be best to send Arien on ahead to the city with Setanos so they can prepare for us."

Tratain then goes to get Setanos's Body with anyone else who volunteers and waits to see if thier contact and the Cathedral respons to the communication device.

Feng 
Tuesday June 8th, 2004 1:03:22 AM

"We didn't have any ideas before and I doubt that we have them now." Feng says with anger in his voice.

ooc: sorry about not posting on fri but hoping to get a 19 or 20 just to unfreeze and stand there doing nothing before the red cloud didn't make me want to post very much.

Arien (Mage Armor, Extended Shield, AC 25) HP: 39/41  d20+11=26 d20+18=38
Tuesday June 8th, 2004 1:29:09 AM

"I don't think our enemy is gone. I doubt he would abandon his stronghold so easily. I say we spend only a few more moments trying to figure out how to destroy this machine then we should do a thorough search of this complex to make sure he isn't hiding somewhere licking his wounds." Raising his voice a bit Arien asks Renik, "Renik, do you see any passageways or somesuch over there? Anything that could mean that there is more to this place than we've seen so far?" Arien tries to recall what he knows about the Mind Fog spell and taking a deep breath Arien walks through the spell (Will Save 26) Once on the other side Arien studies the machine trying to see if his arcane knowledge could help disabling and destroying the machine. (Knowledge: Arcanna 38)

(I looked up hero points as I was curious about that as well and all it says that you can reroll any one roll. Since that was one damage roll I would think that it would reroll the whole thing. I would think that in the case of something like magic missile where you have multiple bolts dealing damage you would burn a hero point per die but since fireball is one huge blast I would say that it would do the whole thing.)

Current Spells:
Mage Armor :18 hours
Extended Shield 5/180 rounds

Spells Memorized
0 Level: Detect Magic, Light, Mage Hand, Prestidigitation, Read Magic
1st Level: Enlarge x2, Magic Missile x3
2nd Level: Extended Shield, Flaming Sphere x2, Melf's Acid Arrows x2
3rd Level: Fireball, Lightning Bolt, Slow
4th Level:
5th Level: Cone of Cold x2, Teleport

Gaxx (ac 8, hp 41/62)  d20+4=8 d20+11=27
Wednesday June 9th, 2004 8:05:04 PM

Once Gaxx can move again, he joins Renik in trying to disable the machine. (Disable Device-27)

ADM Jim 
Wednesday June 9th, 2004 8:08:40 PM

ooc: I'll get this going again once I get some information :)

Sarigar (AC19, 75HP), Black Paws (AC17, 32HP) 
Thursday June 10th, 2004 12:11:17 AM

Not really knowing what just happened to him, Sarigar just stands there, dazed and confused.

ADM Jim 
Saturday June 12th, 2004 9:24:11 AM

Despite the best efforts of all, nothing you do seems to have any effect on the machine. The cloud still remains as well.

When the coin is tried, there is still no response.

(anyone passing through the red cloud must make 5 will checks DC 27)
(Tratain, make a will check DC 25 to avoid falling asleep when you pass through the statue room to retrieve Setanos' body)

Tratain  d20+14=26 d20+14=31
Saturday June 12th, 2004 7:40:08 PM

Tratain makes his way to Setanos and brings his friend's body back to the room with the machine in it. (made saves for traveling between the statue room twice)

Tratain says "I think Arien should teleport to the War cathedral with Setanos's body and have them prepare for the rest of us. Those of us who stay here should attempt to disable the machine and maybe make sure this place is clear."

Renik  d20+6=23 d20+9=21 d20+9=12 d20+8=18
Sunday June 13th, 2004 5:27:01 AM

"No, I'd rather we stuck together for now. The machine still needs to be disabled, and we have at least one enemy still alive who could be in the vicinity, We may need Arien here before this is over. I think we need to take care of business before we call on the War Cathedral. To that end we need to work out how to take this machine down."

"Gaxx, you seem to know your way around machinery. Keep trying to disable the device." The rogue also continues to hunt for a sensitive component to remove which might disrupt the functioning of the device (Disable Device 23).

Assuming this fails he hunts through the cavern for anything that might give a clue to how the machine might be powered. He looks behind the machine and around the cavern walls for any hidden tunnels (Search 21). Then he moves to the table in the corner of the cavern where he first entered and examines the papers he saw scattered around the desk. He hopes to find some clue as to how to shut the machine down (Search 12, Decipher Script 18). If there is anything on the parchments he cannot understand he passes them to Arien to see if the mage can make anything out.

As he works he ponders the ralationship between the machine, the rune covered base, and the shattered statue. Clearly the three worked in tandem to leech the life essence of the Sons' victims. "I guess the statue was the recepticle for the life essence, the place it was stored. The rune-covered base is the gatherer, which does the actual leeching, which is in turn a sort of remote component of the larger device, seperated by some distance from the main machine simply to protect the operator from its effects. I'm not sure how much that helps us, though. The bottom line is that our mage friend had some method for switching this thing on. We need to find that in order to switch it off. Then we can start to think about dismantling the construction. Arien, perhaps you could even teleport chunks of it back to the War Cathedral where they might destroy it properly."

To those outside the red mist he calls; "We are in a tactically dangerous position with our forces split like this. We still need to get rid of these accursed red clouds. Those of us in here will need to get back out somehow. I don't fancy trying that rock walking trick again in a hurry. If anyone can think of a way of dispersing them shout out. Failing that we need to secure the perimiter. Someone take guard over the tunnel entrance."



Draax 
Monday June 14th, 2004 8:53:59 PM

Not willing to risk chancing the cloud, Draax feels a little useless. He decides to go and guard the tunnel entrance to keep his mind from thinking about what he cannot do.

ADM Jim 
Monday June 14th, 2004 11:41:56 PM

Tratain has no trouble fetching Setanos's body.

Gaxx continues to try and figure out a way to disable the machine but so far he has had no luck.

Suddenly, Renik, Draax, Tratain, Arien and Feng hear a voice whispering in their head. After a moment, they recognise the voice as belonging to Kiriana, a Cleric of Domi in Plateau City. "Greetings. What is your status? Have you stopped the machine?"

Disabling the Machine - DM Marcin 
Tuesday June 15th, 2004 6:45:14 AM

The Communication Coin remains dead silent. Gods only know what that might mean.

The heroes, separated by the deep, red mists, stand unsure of what else can be done. Arien, who dared to enter the vapors, finds out that the Fixer was not taking any chances - there are, in fact, five Mind Fog spells hanging there in the same place! When one passes through them it feels almost as if one was leaving part of his mind behind.

The Hamleters stand angered and frustrated. There are no more enemies to fight, and the Machine continues humming, seemingly impervious to physical blows and magic attacks.

Finally, after several minutes have passed and it becomes obvious that their foe is not coming back any time soon, the heroes busy themselves with other activities.

Tratain goes off to fetch the body of Setanos. On his way through the room with the shards of the statue he finds that both the rune of sleep and the draining effect are still active. It is a good thing indeed that he manages to overcome the sleep magic both on the way down and on his way back or he might have met a quiet death at the hands of the evil artifact. A few moment after departing the cleric is back, the body of Setanos slung over his shoulder.

The Machine chamber is thoroughly examined for secret doors, hidden passageways, illusions, and such. None are found. This seems to be indeed the heart of the School and the very end of the upper level.

Then it is time to deal with the devourer of the souls itself. Renik, Tratain, Gaxx, and Arien set to work looking for moveable parts, control panels, levers, or any other means of controlling the thing. At first glance the Machine seems to be a self-contained whole, just like a masterwork gnome clock. It is only after examining the pages scattered around on the floor that some clues are revealed.

The creator of the machine has been taking notes in black ink with shaky, spidery letters. He didn't bother to write up a complete user's manual, but his remarks on how the machine has been calibrated gives the heroes a vague idea on how it might be uncalibrated. After hanging on a big cogwheel with all their weight for some time the heroes finally manage to achieve some results. The Machine starts to vibrate - slowly at first, then quicker and quicker, until finally it starts to shake violently. The hiss of escaping steam turns into loud whistling, and finally, with a long sigh, the device shuts down. Several smaller cogwheels continue to spin for a while until everything comes to a complete stop.

The Machine is off.

After about half of an hour has passed the red mists disperse. It is now safe to approach the artifact for everyone.

[If you have an Intelligence of 12 or more and make a DC20 Intelligence check you can read the first paragraph. If you also make a Spellcraft check DC27 please read the second paragraph, too.]
Highlight to display spoiler: {A slight distortion of light can be noticed right in the air in the cavern with the underground lake. A scrying sensor!}
Highlight to display spoiler: {The spell being used here is Scrying.}

A whisper arrives in heroes' heads even though the coin remains inactive. The Hamleters recognize the voice of Kiriana. There is lots of urgency and emotion in her words:

"Greetings. What is your status? Have you stopped the machine?"

[If you make a Spellcraft check DC20 read the passage below:]
Highlight to display spoiler: {The whisper seems to be transmitted through a Message spell.}

[I would like to apologize to everyone for how things fell apart during my absence. I will do my best not to let that happen again.]
[Regarding the use of a hero point to reroll the whole batch of d6's: I will ask on the DM board and let you know what is the official interpretation so that we know in the future.]
[No map.][1:23]

Renik  d20+2=6
Tuesday June 15th, 2004 8:44:25 AM

Renik, exhausted by the lengthy battles and struggles to shut the machine down, takes a moment to close his eyes and let the tension flow from him (Int 6).

His reverie is interrupted by Kiriana's anxious voice. "Is that you, milady? Why do you not speak to us through our usual communication device? You'll forgive me if I ask you to prove your identity before we proceed. Can you tell me what we were to discuss upon our return, and where we were to discuss it?"

Feng 
Tuesday June 15th, 2004 6:19:58 PM

He finally approaches the machine when the red mist vanishes. For a long while he thought it would never leave. The machine might be off but it could be repaiired.

"The machine may be off but how do we make sure that it never works again? Surely whoever built it can easily fix what was just ruined?"

Gaxx  d20+2=15 d20+9=28 d20+9=16
Tuesday June 15th, 2004 8:59:53 PM

(Int. check-15)
(Spellcraft-28)
(Spellcraft-16)

Gaxx quickly looks around. "Ooooooo somebody scry-spy on us!" He turns to look at Renik, who is talking to the voice the voice in Gaxx's head. While he listens to Renik talk to Gaxx's head voice, Gaxx absent mindedly tries to work one of the pretty cogs free of the machine.

Draax  d20+1=12
Tuesday June 15th, 2004 9:27:25 PM

When he hears that the machine has stopped, Draax turns his attention away for the tunnel and looks at the machine. Noticing that the cloud has disappeared he begins to move toward the others, but continues to keep an eye on the tunnel entrance.

When he hears Kiriana voice, Draax starts to answer her until he hears Renik's challenge. His nods his head in agreement reminding himself that it is always better to be cautious.


Arien (Extended Mage Armor) AC 21, 38/41 hp  d20+6=21 d20+18=35 d20+18=34
Wednesday June 16th, 2004 3:39:24 AM

Arien looks at their handy work at stopping the machine and knows it is still not enough. The Fixer had escaped and he knew how to make another, the peices of this machine were still mostly intact and someone could likely piece it back together. It was clear to Arien what had to be done. They had to destroy this machine completely and then hunt down the Fixer before he had another chance to start another stronghold like this one. When Arien notices the scrying spell and the voice Arien becomes suspicious, remembering that someone had scryed on them almost all the way to the stronghold and was possibly scrying on them now made him wonder if even the Fixer was a pawn for some more powerful mage. Arien listens to Renik and waits for the voice to respond before even considering answering.

Sarigar (AC19, 75HP), Black Paws (AC17, 32HP) 
Wednesday June 16th, 2004 9:52:02 AM

Fearful of the red mist, Sarigar and Black Paws take up a guard position in the tunnel.

Once the mist subsides, they continue guarding, but move closer to the group and the dreadful machine.

A voice from far away - DM Marcin 
Wednesday June 16th, 2004 3:49:10 PM

The female voice continues to whisper:

"What were we to discuss?... Your future employment, that is what you are referring to, right? And, if memory serves me, mister D'Acour, you expressed interest in the barmaids of the Plateau City?"

The voice remains deadly serious. There is a short pause.

"There has been a series of massive dragon raids all over the country. A very strong attack has been centered on the Plateau City. The casualties are staggering. The man I entrusted with the coin at that time has perished. The coin is missing. The city is in chaos."

"What is it you have just said about the Machine? Have you found it? Is it disabled? Who are these two people? What happened to Setanos? And where is Rond? What is your status? Is it safe to teleport in?"

Gaxx plays with the cogwheels of the machine and gets a mild electric shock as a blue spark jumps to his finger. The cogwheel still sits firmly in its socket.

A gentle draft brings in the smell of rot.

[No map.][1:24]

Tratain 
Wednesday June 16th, 2004 4:36:52 PM

Tratain listens to the conversation between Renik and Kiriana, content to let Renik settle the matter of finding out if it truly is the priestess sending the group the message. Tratain is surprised though at the mention of the Dragon attack.

He says to the others "Why would the Dragons attack the City and the country in general? and aren't the sentinals supposed to keep them out? I don't know much about them but I didn't think the dragons could bypass them to attack anyone."

Draax 
Wednesday June 16th, 2004 8:25:05 PM

Draax lets Renik or one of the others answer the priestess' questions while he ponders the news that she brings them. "The sentinels were stolen before I guess someone could destroy or steal them again." He hopes she can give them more detailed information when she gets here. He stays on his guard, scanning the area in case the enemy decides to reappear.

Arien (Extended Mage Armor) AC 21, 38/41 hp 
Wednesday June 16th, 2004 10:08:50 PM

Arien sneezes lightly as the smell of rot drifts over to where he is standing and out of irritation speaks before Renik. "Its as safe now as its going to be. We've disabled the machine for now but more permanent measures will need to be taken. As for the current state of our group it may be best for you to simply teleport in, then we you can see the situation for yourself and explain what has been going on out there while we've been out here."

Renik 
Thursday June 17th, 2004 3:39:54 AM

"Aye, it would probably be for the best if you came in person. However you should be aware that we are being scryed upon." He turns to his companions. "Is there anything we can do to block that scrying spell?"

Sarigar (AC19, 75HP), Black Paws (AC17, 32HP) 
Thursday June 17th, 2004 12:31:47 PM

Sarigar begins looking frantically about, looking for the voice he's hearing. He thumps the sides of his head lightly as if trying to shake some cobwebs loose. He even goes so far as to wiggle his fingers in his ears trying to clear them.

Ack! I'm hearing voices now!

He looks about some more then looks confusedly at Renik. What is...scry-ying?

Kiriana arrives - DM Marcin 
Thursday June 17th, 2004 1:13:56 PM

There is a <pop> and the familiar figure of the Cleric of Domi materializes right in the middle of the group. Kiriana's face looks very tired. Her shoulders are sagged. She looks as if recently she has been through a lot. She looks around, approaches Setanos and kneels. After a brief examination she stands up and shakes her head. "How did this happen?..."

"The scrying spell has been cast by me. It was the only way of contacting you I could think of. I would do that sooner but recently all of our resources have been devoted to healing."

"I have no idea how an attack on such a scale could have happened without a warning. It is as puzzling to me as it is to you. Frankly, right now we are still picking up pieces and doing damage assessment. The organization has been hit pretty badly. Several teams have been cut off when the coin went missing. I will not say more while we are in this place."

Her gaze drifts to the machine. She looks at it for a moment as if trying to figure out its workings.

"So, you got the machine. What about Lemmar and the library? Tell me what is the situation. And who are these two?" - she asks, glancing at Gaxx and Sarigar.

[No map.][1:25]

Renik 
Thursday June 17th, 2004 6:08:02 PM

"It would seem things have been hard on both of us" says the rogue gently, his face still wan and drawn from the tender ministrations of the dread machine.

He looks down at Setanos, and emotion tugs at his voice as he continues "He fell as he lived, doing Domi's work. Courageous to the last. He went before his time, victim to the evil spellcasters that infest this place."

Tearing his gaze away from Setanos' blackened and charred body he looks instead at the cleric. "Lemmar escaped us. We hurt him badly, but he was able to use his magics to evade us. As for the Library, we have yet to search the majority of this place. We have not come across it in our explorations thus far. That said I think we have flushed out most of the scum that made this place their own. It is just a shame that the only one to escape us was Lemmar himself."

He tries to raise his mood by introducing the newcomers. "These fine fellows have been invaluable in assisting us. This is Sarigar, a man of the wild, and his companion Blackpaws, and this is Gaxx, a dwarven follower of Wardd. I would ask that you extend to them the same courtesy you would grant the rest of us."

Feng 
Thursday June 17th, 2004 7:25:45 PM

Feng approaches Kiriana and Renik. He's exhausted as they all are but there was work to be done. There always was.

"I'm glad you are here lady Kiriana. Perhaps a fresh set of eyes can help us with this problem. The machine is disabled but it can be fixed. Which is our dilema."

Draax 
Thursday June 17th, 2004 10:13:00 PM

Draax cannot stop himself from smiling at Sarigar's remark. He stays alert while listening to the others talk, but is very concerned about the state of affairs in Plateau City. He hopes that Kiriana can think of a way to permanently disable the machine or at least move it from this place.

Draax begins to think that his life is going in circles because he seems to alway be dealing with a soul draining machine or dragons. As he waits to hear any suggestions the priestess might have about the machine he says out loud what he is thinking so the others can hear. "I wonder if the dragons are disguising themselves as humanoids again. They surprised us the last time they walked among us, but at least then they were fighting with themselves."

He goes back to standing guard while silently pondering the information that Kiriana brought them.

Tratain 
Thursday June 17th, 2004 11:23:37 PM

Tratain says "The Battles here have been difficult. Is there any way you can help us to revive Setanos? Also like the others said, the machine is only turned off, we need to find a way to disable it permanently or move it out of here. We also need to conclude our search of this place."

Gaxx 
Friday June 18th, 2004 7:12:07 AM

Gaxx sucks on the ends of his burnt fingers and gives the cog a good swift kick for sparking at him. A soft pop causes him to look around in surprise then blink in confusion as a woman appears out of nowhere. Since noone else seems upset at her appearance, and she sounds just like the pleasant voice in his head, Gaxx begins to climb down off the machine. When the woman inquires about him, Gaxx puffs out his chest and stands as all as he can. "Me Gaxx Ogre Slayer!"

Sarigar (AC19, 75HP), Black Paws (AC17, 32HP) 
Friday June 18th, 2004 12:01:23 PM

Sarigar backs a little ways away from everyone else then crouches to all fours and watches them.

Kiriana sketches out a plan - DM Marcin 
Friday June 18th, 2004 2:25:35 PM

The cleric of Domi takes a long, deep look into the eyes of Gaxx and Sarigar. Then she nods. "I am Kiriana, a servant of Domi. It is an honor to meet you, brave ones. On behalf of the Plateau City I thank you for your help in the battles that took place in this accursed place."

"Do not feel bad about the escape of Lemmar. I know that it is extremely difficult to corner a mage who has access to travel magic."

"You say you want to bring Setanos back? This might be dangerous..." Kiriana examines the fallen hero once again.

"Well, in this case every minute is dear. Gargul only knows how far his soul has already wandered into the realms of the dead."

"On the other hand, we can't just leave the Machine sitting here. Good grief. Let me think."

Kiriana crouches down, closes her eyes, and starts to rub her forehead. This lasts for about three minutes.

"All right. Here is the plan. I'll go back to the temple now and return as soon as possible - in about an hour I think. I will bring along another group of our operatives. These will be folk of skill lesser than yours, but since you have already disposed of most of the foes they should do. I will tell them to bring along a Horn of Blasting and seal up the Machine under tons of rock. They will explore the rest of the dungeon and do a mop-up operation. Then we just keep watch here until we have more time to think about how to dispose of this device more properly."

"Meanwhile, you will be needed at the temple. It is better when friends and companions of the fallen one are present and can petition Gargul personally on his behalf. As for your new friends" she looks at Gaxx and Sarigar "I would like to invite you to come with us. Would you accept the hospitality of the Plateau City?"

"There is, um, one problem. With so many recent deaths in our ranks we have run out of material components for spells that bring back the dead. I will need to send someone to buy the appropriate amount of diamonds from city jewelers. I will cast the spell for free, but I'm afraid you will have to pay for the gems. I can use Raise Dead, which requires 5000 gp in diamonds, or True Ressurrection, which requires 25000 gp."

"How does that sound? Are we agreed? And what is your choice of spell?"

Tratain 
Saturday June 19th, 2004 11:07:44 PM

Tratain says "We will have Setanos True Ressurrected. Do you have mages available to Identify some Items for us? We already have the pearls, we just need someone to cast the spells for us. If none are available on short notice I will sell My Warhammer and Cloak to pay for the components for the spell."

Renik 
Sunday June 20th, 2004 6:07:27 AM

When Kiriana tells them there may still be time to plead for the soul of their fallen companion before Gargul it feels like a lead weight has been lifted from his heart. Setanos may yet live!

The rogue nods in agreement with Tratain. "Aye, if we are to do this thing let it be done properly. I have an adamantine dagger and this rod we took from the spellcaster back there. I'm sure they should fetch a pretty sum. I also have some cash if needs be. Keep your cloak and hammer, Tratain, I'm sure we can gather the required funds by using the items we have found in this place.

What say the rest of you?"



Sarigar (AC19, 75HP), Black Paws (AC17, 32HP) 
Sunday June 20th, 2004 12:27:02 PM

When Kiriana turns to ask if he would come to Plateau City, Sarigar timidly nods, not too fond of cities, particularly large ones.

As for the question about ressurection of Setanos, Sarigar can do nothing but look confused. He's never heard this word, let alone seen such a thing done.

Draax 
Sunday June 20th, 2004 8:24:05 PM

When asked about reviving Setanos, Draax says, "If he can be brought back the only option is to do it. I agree with Renik's assessment about raising the money. Lets see what we can get for the items we found and then donate whatever else is needed."

Arien 
Monday June 21st, 2004 4:07:24 AM

"Aye, I'm sure that we might raise the required funds for the ressurection from our fallen enemies' belongings. Only fitting that those whom took his life will be key in bringing it back."

Feng 
Monday June 21st, 2004 6:38:24 AM

"It is only fitting that they pay for his ressurection. Whatever that doesn't cover we will find a way to pay."

Bringing back Setanos - DM Marcin 
Monday June 21st, 2004 11:36:26 AM

Kiriana listens carefully to what the party has to say.

"I don't know if any of our mages has an Identify spell standing by, but you needn't worry about that right now. This is an emergency and we won't be bothered with petty coin counting. If the local jewellers wish to remain in good standing with us they will agree to be paid with a delay of a few days. I agree to your proposal that any treasure found in the Academy should go to this purpose. Of course, any items belonging to the Catacombs will be returned to them first. Today, we raise Setanos. We can do the accountancy tomorrow; we'll see then if you owe something to the Temple's treasury or if there is anything left over for you to keep."

As Kiriana says that her cheeks suddenly flush with red.

"I am genuinely embarassed that in such circumstances I have to act as if I served Ffloy, not Domi. Alas, the decisions on how to spend Temple's money are not entirely mine to make. There were lots of worthy folk who have perished in the dragon raid. We have spent almost all of our resources on healing and, occasionally, raising. As the True Ressurrection spell is beyond me or any other cleric currently at our temple we will have to use a scroll I have stashed up. The diamonds you are paying for will actually be used to help other people."

"Are we all set then? Guard the Machine! Do not let it fall into enemy's hands! I will take the body of Setanos with me and have the preparations started. Expect me in an hour!"

Kiriana intones a short prayer to Domi. Like a wraith, the cleric phases out, taking the slain hero with her.

An hour passes by. A long, dreadful hour that seems to draw into an eternity. Without Sun it is hard to measure the passage of time. The Hamleters are left standing among the dancing shadows, facing on one side the ink blackness of the underground lake, and on the other the hellish device. Somehow the Machine seems to be even more intimidating now that it rests still. One gets a feeling as if one was looking through a window into the dark Oblivion. And, when you gaze long enough into the void, the void gazes back.

The hour seems to draw even longer than your DM's descriptions.

Finally, with the characteristic <pop>, a small crowd of people arrives in the cavern. There is Kiriana as well as six other figures. Five of them, wearing dark cloaks with hoods drawn on their heads, arrive with weapons and wands drawn, but a few seconds later stand down. The sixth, a young blonde half-elf, stands out from the crowd. Dressed in a colorful, even flamboyant way, he is carrying a virtual arsenal of weapons. There are about eight swords of different kinds and sizes all around his person, as well as a multitude of daggers and what looks like an overgrown pitchfork. He is wearing a ring on every one of his fingers. He arrives with two daggers in each hand, strikes a pose, pushing out his well shaped chin with nicely trimmed goatee, and says: "Fear not, m'lady, the spawn of this hellhole shall trouble you no more!"

One of the cloaked figures removes her hood, revealing a face of a rather plain looking woman, and rises her eyes. "Look brother, for the last time: you are NOT Valdor, you do not LOOK like Valdor, and you do not have his charm, so cut the act and let's get to work."

Kiriana interrupts. "No time for introductions. Sharri, you have been briefed. I'm leaving this place in your competent hands. Come friends, your turn to let the magic carry you to the city."

The cleric motions for the heroes to gather round. Then, when everyone has formed a circle, she carefully unrolls a scroll and invokes its power.

The Wold goes dizzy and hazy. It is as if a white cloud of fog suddenly descended into the dungeon.

The vision clears.

The party is standing in the main hall of the Plateau City's Temple to Domi. The place is empty. Lots of books, pages of parchment, and other items are scattered on the floor. The main door has been unhinged. Stained glass is gone from several windows. It is only through these signs that one can try to imagine what has been going on in these otherwise somber halls only a short time ago. Looking out of the window one sees pillars of black smoke rising over the panorama of the ravaged city like fingers of some demonic hand.

The body of Setanos, clad in snow white robe, rests in the middle of the main altar. A small group of lesser clerics is gathered around him. Two of them hold burning incense.

Kiriana does not waste any more time.

"Stand around and be still."

One of the silent men hands her a wooden tube. She breaks the seal and takes out an ancient looking scroll.

There is a moment of silence as the cleric studies the writting with a look of utmost concentration on her face. Finally she waves her hand. The group of her lesser brothers intones a tune without words. Low, sad humming fills the temple.

Kiriana starts to speak, carefully pronouncing every syllable, every word. With each sentence the hum of the clerics picks up speed, until her recitation turns into singing. Somehow, though the words are incomprehensible, their meaning is clear.

These mist covered mountains are not yet for him
For his home is empty and their hour is grim
Some day he will return to them, their valleys and their farms
And they'll no longer long for their brother in arms!
Through the fields of destruction, baptisms of fire
They've witnessed his suffering as the battle raged higher
And though others did hurt him in the fear and alarm
They shall not desert him! His brothers in arms!


Black void opens in the center of the altar. A ribbon of thin, silver road leads into the unknown. Setanos's body is suddenly lit from the inside with a strange white light and starts to drift into the blackness.

"Let those who dare to face Gargul and plead for the soul of Setanos step into his court!"

Tratain 
Monday June 21st, 2004 12:01:43 PM

Tratain nods his thanks to Kiriana and the other clerics and follows his fallen friend's body into the black void to Gargul's court.

Draax 
Monday June 21st, 2004 8:43:05 PM

Draax stands around Setanos body and bows his head ready to pray to Gargul for his comrade's soul. He does not really understand the significance of the black void until Kiriana's words finally register to him.

Watching Setanos' body and then Tratain go into the void, Draax realizes that he will have to actually talk directly to another god. The last time he had a talk with a god all hell broke loose. When they talked about bringing his friend back he thought that all they would have to do is say some kind words about him and poof he was alive again.

For some reason getting ready to step into the realm of the gods brings back a familiarity, but he cannot grasp why it feels like he has done this before.

He takes a look at Kirana, nods his head in thanks, and steps into the void.


Gaxx 
Monday June 21st, 2004 10:22:21 PM

Gaxx does as he is instructed. With a little effort, he manages to pull himself up onto the alter and proudly step into the black hole.

Renik 
Tuesday June 22nd, 2004 2:33:18 AM

It is with growing trepidation that the rogue follows the instructions of the priestess of Domi. By the time of the ritual he is a bundle of nerves, and when the portal opens up into the lands of the dead he just wants to turn and run. "Just remember, you do this for Setanos" he mutters to himself, but he is able to do little to calm his fears. He goes to face a God! A God!

He wishes fervently they had had time to stop off at a tavern before they got into this.

Arien 
Tuesday June 22nd, 2004 3:13:56 AM

Arien smirks a moment when the priestess tells them to enter the void. Nothing was ever simple where it could be helped where the gods were concerned Arien had noticed; and it seemed that this would be no exception. Arien casts a final look at Setanos' body and says, "See you soon Setanos." Then Arien steps into the void.

Feng 
Tuesday June 22nd, 2004 5:05:40 AM

The half-orc walks into the darkness without hesitation. He serves all the good gods of the wold, Gargul included. Perhaps this means nothing to a god but Feng shall soon find out.

Sarigar and Black Paws 
Tuesday June 22nd, 2004 6:18:09 PM

Upon arrival in the temple, Sarigar drops to his knees and almost heaves the contents of his stomach onto the floor. Once he regains his composure, he joins the others in gathering around Setanos for the ritual. All the while, his nose crinkled from the unfamiliar smells in the area.

As the void opens, he hesitantly pokes at it a few times, then dips his hand into it, then finally, reluctantly, enters it himself.

Departing to meet a god - DM Marcin 
Thursday June 24th, 2004 9:56:36 AM

One by one, the Hamleters step on the narrow patch leaving the familiar surroundings of the temple. Everything is quiet and still in this strange, dark world. A feeling of solemnity hangs in the air.

[E-mailed Jerry about the delay.]

The Land of Rest [DM Jerry] 
Thursday June 24th, 2004 12:12:00 PM

[sorry for the delay.]

Darkness. A sense of falling and being turned inside out. A passing or stopping of time.

Then a fresh smell. Flowers. Trees. Fresh air. And finally light.

A field. Glorious green grass, flowers, and trees. So real! Taking a step you feel the "blades of grass" stab your toes. Then you take in a glorious breath of the fresh air and the pain fades.

It is if the Wold you live in is but a pale shadow of the reality of the Lands of Rest. A temple, roofed like an old park bandstand is nearby. The black quarter-sphere roof makes the area within dark.

A young imp approaches. "Come with me. You will see."

He moves off towards the temple.

"Coming master. Coming faster!"



Tratain 
Thursday June 24th, 2004 1:26:43 PM

Tratain follows the imp towards the temple taking in the sites of Gargul's realm. Tree's and Flowers were not what he expected in the lands of rest.

Feng 
Thursday June 24th, 2004 7:05:02 PM

Feng takes a moment to smell the flowers. This is an incredible moment, one that he shall remember forever. Feng sees the imp depart and hurries to follow before he loses the trail.

Draax 
Thursday June 24th, 2004 9:07:21 PM

After stepping through the void Draax takes a look at his surroundings. He is very surprised at what he sees and wonders if what he sees and smells is real or some type of trick. As he follows the imp he realizes that it makes no difference if this is real or their imagination, the only thing that matters is petitioning for Setanos' life.

Gaxx 
Friday June 25th, 2004 1:17:50 AM

Gaxx looks around, his curiousity peaked by what he sees. He becomes alarmed for a moment when an imp appears but apparently the imp is supposed to be here and wants him to follow. No one else seems surprised to see an imp so Gaxx follows along after the others.

Arien 
Friday June 25th, 2004 3:55:38 AM

Arien takes only a brief moment to take a look around before hurrying off after the imp. They had a mission to acomplish here and the sooner the better as far as Arien was concerned.

Renik 
Friday June 25th, 2004 4:02:40 AM

Renik somehow finds the overbright, hyper-real surroundings even more disconcerting than the bottomless darkness. This isn't natural. It's too intense, too sharp, and it disturbs the rogue greatly. His sense of foreboding at facing the God of Life and Death continues to grow, but his desire to see Setanos restored to them forces him on.

He follows the imp, jaw set.

Facing Death [DM Jerry] 
Friday June 25th, 2004 11:03:12 AM

The Imp skips ahead until they near the temple. He then stops, straightens his shirt, and walks with a dignified step into the shadows within.

As you follow inside, the air takes on a majestic sense. Important. Inside it still looks like the inside of a clam shell opened, but all is dark. Many doors are in the walls of the "shell" and at the rear of the place is a great throne.

Before it stands a god. Nuff said. He is huge, and somehow, the magic of the Lands of Rest let you stand in his presence without running.

The God of Life and Death is dressed in black leathers as if for travel. His face is etched with time and experience. Gargul's mouth looks as if it couldn't smile if it had to. His eyes peer through the body to the soul and you realize all your deepest secrets and thoughts are revealed to him.

The imp bows before him and steps aside.

The god speaks.

"STATE YOUR PLEA, HEROES OF WINDHORN!"

Sarigar and Black Paws 
Friday June 25th, 2004 12:57:05 PM

Sarigar and Black Paws roll around on the grass for a few moments. Even after the brief time they were in the temple, they were happy to be rid of the city smells and sites. Once the imp arrives to guide them, they follow, almost playing tag with each other until they see...him.

Neither completely enters the veranda, standing just on the very fringe. Despite the Land's influence, the feeling of dread and foreboding they get from Gargul makes them both sullen and on guard.

Sarigar makes it a point not to look directly at Gargul as every fiber of his being tenses.

Feng 
Friday June 25th, 2004 7:33:24 PM

Feng steps forward and drops to a knee before Gargul. He served Gargul as much as he served the other gods of the wold.

"We wish for our friend to be restored to life. He fell in battle trying to prevent evil from doing it's work." Feng says as politely as he can. It would be insulting to think that Gargul didn't know everything about their situation already.

Renik 
Saturday June 26th, 2004 8:12:51 AM

Following the big half-orc's lead Renik drops to his knees before the living God Gargul. Unlike his companion, however, Renik seems incapable of untangling his tongue or attaining any level of composure. His eyes are wide open in a mixture of terror and awe, his mouth is dry, and his stomach feels like it's trying to escape his body through the soles of his boots. The normaly eloquent rogue is stuck dumb in the presence of divinity.

Though he he says nothing, his mind is racing, his head filled with competing thoughts.

This is a God! A real God! And not just any God, the God of all Life and Death! The One All Must Meet! What if he overheard that "By Gargul's Goattee" crack you made? Aargh! Shut up! He can hear your thoughts you idiot! He's probably listening in right now! Um, hello Mr Gargul. Sir. Mr Gargul Sir?!? What kind of way is that to address the Lord of all the Lands of Death?! You poltroon! Just. Shut. Up. Um hello, we come to plead for the return of the soul of our companion, the brave and valiant Setanos Feng already told him that, stupid! I know, I know, just shut up and let me think who fell battling evil. I know a great many souls must come to you in this way, but I believe Setanos fell before his time. He had great works to do in the service of Domi Fool! Why mention Domi? What if Gargul and Domi don't get along? What if Gargul hates Domi's guts and you've just doomed Setanos to an eternity of suffering? Shut up! You're blaspheming you moron! You can't think stuff like that in the presence of a God! At this rate you'll be the one doing the eternal suffering! and we'd like him back to complete them. Please. Um, sir. That was SO lame! I won't tell you again: SHUT. UP. Good grief, I hope he is listening after all that. No wait, I hope he isn't. Or do I? Yes. No. Aaaarrgh!

The rogues mouth works soundlessly as his mind ties itself up in knots.

Tratain 
Saturday June 26th, 2004 10:31:01 AM

After Renik, Tratain steps forward, bows to Gargul and begins speaking, a Little Nervously at first but more confident at the end.

"Lord Gargul, we come before you to ask the return of our fallen sword brother Setanos, who fell in battle doing Domi's work. He died so that others would live, we ask that you return him to us. It is a time of strife and there is still much work for all of us to do together."

Arien 
Saturday June 26th, 2004 4:15:04 PM

Arien thinks about his words a moment before speaking up himself. "The machinations of the Dark Lord, you know of whom I speak, threatens all the souls of the Wold. He would have his servants construct more of these soul draining machines to increase his own power. Those souls trapped in the machines may never have the chance to come before yourself. We desire nothing more than to destroy these machines but we are crippled without our friend. We are like a body without an arm, a machine missing a key cog. I beg of you to return our friend to the realms of the living so that we might destroy the corrupted priest of Alemi and the knowledge of the machines with him." Arien bows deeply as he finishes and steps back to allow others to speak.

Gaxx 
Sunday June 27th, 2004 8:59:15 AM

Gaxx waddles forward next. He starts to bow like the others did but over balances and falls on his face. He immediately bounces back up, grinning until he sees Gargul again. The smiles slowly fades from his face when Gagul doesn't smile back. Growing a little nervous now, Gaxx takes his amber holy symbol in hand and shuffles from one foot to the other as he tries to remember why he's here.

"Oh yea! Say, Mister Gargul, Gaxx come here cause Mister Setanos, well, he be just about da unluckiest fellow Gaxx ever do meet. Yes Sir, he certainly unlucky cause he ruuuuun forward an stop right where dere be dese two fireballs, big ugly flamy fireballs at dat, he stop right where dey land and den dere be dese lightin' bolts, tree or four o'dem dat shot right where dat ole unlucky Mister Setanos be standin'. Now I dunno bout you, but if ole Gaxx here be standin where a couple o fireballs and a bunch o lightin' bolts all hit, well, I do believe dat I would be dead too. Only, Mister Setanos, he not supposed to be dead, nosiree, he just be unlucky. So iffin you could see it in yo heart to be sendin him back wit us, I's promise to teach Mister Setanos how to be much mo lucky, cause Mister Setanos, he not supposed to be here yet." Gaxx seems to finally run out of words.

Draax 
Sunday June 27th, 2004 4:00:13 PM

Draax feels nervous in the presence of the god and wonders what he should say, but he feels much more at ease as he watches Gaxx's antics. Looking up at Gargul Draax realizes that the god probably already knows what they are going to say. While listening to the others Draax decides to say what he feels because he thinks the god already knows it. He performs the most formal and respectful bow he know before he begins to speak.

"Like my friends I am also here to ask that our friend and comrade Setanos is brought back to life. I believe that he still has much to accomplish in life. I will not pretend that I know anything about life and death or who should deserve to live or die, but Setanos' life being taken away from him at this time just does not feel right with me. This is not something that I know, but it is something that I feel in my heart."

Draax begins to say more, but then realizes that anything else he says will not make a difference. Either what he said here will influence the god's decision or it will not.

He performs the bow again. "I add my plea along side the others for our friend and comrade Setanos' return."


Gargul (DMJK filling in) 
Friday July 2nd, 2004 12:05:59 AM

Gargul looks at each of the party members with a soul-searching gaze when they speak. Then he plays with his goatee for a moment, "He fell in battle doing Domi's work? Why wasn't he out doing my work?"

Renik 
Friday July 2nd, 2004 4:26:51 AM

Unlikely as it may seem, Renik's face manages to turn an even whiter shade of pale than before. Beads of sweat stand out on his forehead, and a barely perceptible moan escapes his lips as the God speaks. In his mind's eye he sees himself cast screaming into a pit of eternal damnation, closely followed by a very angry looking Setanos who for some reason is wielding a large and weighty-looking cane.

"You moron!" cries the plummeting Setanos, "He was going to let me go! See what your insufferable foolishness has wrought!" And as they tumble endlessly down into the darkness Setanos sets about Renik with the cane.

THWACK!

THWACK!

Thwack

thwack........

The rogue blinks furiously, trying to clear his head. Get your imagination under control, man! That's what got you into this mess in the first place! Say, did Gargul have that goattee a moment ago? For the love of Flower, not again! QUIET, you numbskull! Mr Gargul sir, I apologise if my thoughts are somewhat... chaotic. Unaccustomed as I am to being in the presence of divinity What is this, an after dinner speech? Where's the port and cigars and comely serving wenches? Mmmm, wenches... Final warning; one more peep out of you and I'll throttle you with your own spinal column! Ooh, touchy... I'm finding it difficult to remain focused. No kidding. I do not know why Setanos chose to serve Domi rather than you. These things only he himself can know. All I can tell you is that Setanos was a good man, a strong man, and that he chose his path and followed it with honour. He deserves a chance to see that path through, not only for himself but for us, his companions, and the innocents his renewed life will surely save. Hallelujah! About time, you dope! Amen.

The rogue looks up, and for the first time meets Gargul's eyes.

Tratain 
Friday July 2nd, 2004 11:29:22 AM

Tratain looks at Gargul for a moment confused as to why he would think that a devoted follower of one god would be doing the work of another instead of his own.

Tratain considers his words and says "Setanos, like myself chose to follow Domi. I do not know why he chose the path he follows, that is something that only he can tell you. The mage school we attacked was run by the Son's of Dread to train wizards in dark magic and necromancy. We laid many undead to rest and captured thier machine to create more and empower them, but I will not insult you nor dishonor myself by saying that we did this for you. I could say we were doing your work in laying to rest the dead who still walk the wold and capturing that machine, but Setanos and I fight in Domi's name with powers granted to us by him. Even though it could be considered your work we do things for the god we follow. Lastly, if you will pardon my bluntness Lord Gargul, we were not out doing your work because we were not asked."

Sarigar and Black Paws 
Friday July 2nd, 2004 2:24:51 PM

His discomfort being in this place and especially his proximity to the one the other call Gargul, Sarigar begins gritting his teeth, balling up his fists, and almost begins trembling in frustration.

Body still tense, eyes still focused low, he responds in a growling sort of voice, Don't know why we're here. Setanos died, I howled, it's time to move on. Don't like this place, much less "him." He bobs his head in the direction of Gargul. I don't feel right. Skin's crawling. This place isn't right.

Feng 
Friday July 2nd, 2004 7:11:00 PM

Feng takes a long moment to consider Gargul's question. When he's out there he does what he feels is right. How does he know what one god considers his work.

"Mughty Gargul I try to do what I feel is right. For the good of those who can't defend themselves agaisnt the evils of the world. I cannot presume to know what any god wishes done. All I can do is hope that the gods approve of my work."

Arien 
Saturday July 3rd, 2004 7:55:19 AM

When Gargul responds with his question Arien responds with what first comes to mind, "And who to say that in a way he was not already doing your work. Sure he is dedicated to Domi and sends him his prayer but surely you do not approve of these soul draining machines? Would not destroying them then be something you would desire, and in doing so would not Setanos be doing your work?"

Gaxx 
Saturday July 3rd, 2004 10:05:21 AM

Gaxx thinks about Gargul's question and listens to the responses of the others. He thinks Arien almost has the right of it but not quite. Gaxx stands as tall as he can when he responds, "Setanos, do be doing your work in a way, yea he do. He be sending you all sorts o' souls to play wit. Only, you might say, he got too close to da edge and falled in by da accident. So we come ta asks you iffin we can haff him back so he can come wit us ta help send more souls ta you, dere by doing work fo you again."

Draax 
Sunday July 4th, 2004 11:21:13 PM

As Draax listens to the god and the others he realizes that this is not going to be as easy as he thought it would be.

"I agree with Arien, Satanos fell doing the will of all the gods by working to destroy that machine. I cannot say that I know much about the gods and my education is that field is very limited. One thing that I have been taught is that each god has a purpose. Whether we mortals agree with or dislike any of the purposes, they are there to bring balance. Although that balance may tilt every now and then they are still being used to counterbalance each other. Setanos fell trying to help us destroy or at least neutralize the machine that can give mortals godlike powers. I could be wrong, but no mortal should be able to get godlike powers without taking on the responsibilities that come with it. So I guess he fell working for the gods in Domi's name."

Even though everything he said was true, Draax's argument sounds hollow in his own ears.


Gargul (DMJK) 
Tuesday July 6th, 2004 11:55:55 AM

Gargul focuses his gaze on Tratain and snaps, "I will not pardon your bluntness. I'm a god. I tower above you mortals. I demand your respect. When you come into my realm to ask me for a favor, you should do so with bended knee. Instead, you come in praising others before me, and you're ready to argue with me? WHO ARE YOU TO STAND BEFORE ME THUS? I have the power of life and death in my hands. What have you?"

The full imensity of the god's power washes over you and you all feel his wrath like a moth too close to the flame.

Then he smiles and all traces of rage are instantly gone, "I will handle this request because I indeed do wish your task complete, but I demand that each of you attend worship in one of my temples on the next festival day, or your friend will fall over dead the day after, and if the rest of you want to someday benefit from my kindness to escape death, perhaps you should start paying more attention to my church. Attend some services. Make some donations. You know the thing. Don't ignore me and expect my goodwill."

He smiles again, "Agree and it is done."

Renik 
Tuesday July 6th, 2004 12:30:28 PM

Exerting near-superhuman self-control the rogue manages to keep his rebelious brain from further betraying him as he weakly nods his agreement to Gargul's terms. Relief washes over him as he realises they have very nearly accomplished their task. They have walked into the Lands of the Dead, met with the Lord of Life and Death, and will soon walk back into the lands of the living with Setanos by their side!

After the terror that has beset him since he set foot in this realm (and the abject horror he felt as Tratain attracted the Lord of Mortality's divine wrath) this sudden feeling of relaxation is near-blissful. A goofy smile appears on his face as his soul basks in the God's Holy presence. Finally he gains an insight into his old comrade Hobbes. He had remorselessly teased the stuffy old priest of Gargul when they adventured together, and had never really understood his morbid fascination with the God of Life and Death. Only now, as he kneels before Gargul, does he finally understand that divine presence which had touched the cleric. To stand before a God so selflessly, so shorn of pettiness, of vanity...

Say, I wonder how I'd look with a goattee?

Tratain 
Tuesday July 6th, 2004 1:13:08 PM

Tratain says, "Agreed."

Draax 
Tuesday July 6th, 2004 5:31:44 PM

Draax stands with his mouth opened looking at the god in shock. He thought the god would ask them to perform a difficult task or retrieve a lost item. Festival day is the only time when Draax is guaranteed to get lucky with one of the barmaid. To ask him to give it up is very cruel. He thinks that the god must have looked into his mind and noticed how much Draax was looking forward to it. He would die for Setanos, but to give up his one sure sexual encounter is asking a lot for their friendship.

Draax closes his mouth and with a frown on his face nods his head in agreement. "Agreed."

Gaxx 
Tuesday July 6th, 2004 6:29:35 PM

Gaxx falls to the floor due to the immensity of Gargul's majesty. He slowly picks himself back up, brushing off the dust then nods to Gargul, "Okies Mr. Gargul. I tink I can do dat."

Gargul (DMJK) 
Wednesday July 7th, 2004 3:01:24 PM

"I will take the silence of the others as proper awe and agreement. See to the festival days, and your friend as yours again."

The god is silent a moment, "I will see each of you again one day, but until then, this consultation is finished."

Feng 
Wednesday July 7th, 2004 4:48:10 PM

Feng was puzzled by the god's words. They had knelt before him as one should. Perhaps godhood isn't all that it's cracked up to be. Gargul was right on one thing, he should attend church services more. Though it is hard when they are always busy, he needs to find time to attend church services for all the gods.

ooc: Feng was kneeling as were several others if not everybody.

As near as I can tell, only Renik and Feng kneeled. -jk

Renik 
Thursday July 8th, 2004 5:38:17 AM

You know I don't know why I never thought of it before. I nice short goattee, perhaps curling up at the end (I suppose I'll require some sort of laquer or oil to do that) for the rakish devil-may-care look. Oh yes, the ladies will love that...

Back in the Plateau City

We always come back

The Machine

Back in the Plateau City


Together again - DM Marcin 
Thursday July 8th, 2004 3:00:39 PM

With the final words of the god still ringing in their ears the party finds themselves back on the narrow, silvery road suspended in the blackness of the void. It is hard to recall how the Hamleters found themselves here - one moment they feel the flagstones of the hall of Gargul under their feet, and in the next second the group is back on the road that led them here from the temple with no perceptible transition whatsoever. In a strange way it adds a dream-like quality to their encounter with the god of the dead.

The road leads back to the portal, which is, aside from the road itself , the only source of light in this strange place. One by one, the Hamleters return to the familiar surroundings of the somber halls of Domi. Stepping through the rip in the fabric of the Wold is like a cold shower - all of a sudden senses that were previously dulled and asleep spring back into action. The intensive smell of incense being burned by the clerics is both sharp and refreshing. The echoes of the chanting somehow sound very loud after the total, dead silence of the emptines on the other side. As soon as the last of the heroes steps through the singing ceases and the black opening above the altar seals itself.

Kiriana, deadly pale, drops to the ground. Two of the clerics immediately come to her aid. Blood is coming out of her nose.

The attention of everyone else concentrates on the body laying in the middle of the altar.

The chest of Setanos is gently rising and falling.

.
.
.

"It worked."

One of the older clerics issues some quiet commands. Kiriana is gently carried out of the chamber. Then he approaches the group.

"We did it. Your friend and Kiriana will be all right. Both need rest. The rooms you have stayed in the last time you were here are vacant at the moment. Why don't you take your friend there and retire? He should be waking up any moment now. You too look as if you needed rest. Badly. I will have one of the brothers organize some food and hot water for you. You can discuss whatever business you have with Kiriana tomorrow."

Gaxx 
Thursday July 8th, 2004 7:03:44 PM

Gaxx looks around in amazement as they return to where they started. He raises his hand to wave at the clerics and notices his purple skin. "Oh poo! Ah wa'gonna ask da god iffin he could make Gaxx not purple. But ah done forgot." Gaxx turns his hand so he can look at it from all angles then holds it up to Renik, "So what you tink? Tink Gaxx look good in purple?"

Tratain 
Friday July 9th, 2004 12:36:38 AM

Tratain Helps to take Setanos back to the rooms that the group used on their last visit and goes and gets some rest and spend some time praying for Domi and reflecting upon the events of the last few days.

Draax 
Friday July 9th, 2004 1:02:12 AM

Away from the god it feels to Draax as if a great weight has been lifted off of his shoulders. He realizes that the visit to the god has taken a lot out of him and he welcomes the invitation to rest.

He goes with the others to the room, eats whatever is brought to them and then collapses on one of the beds trying to get as much sleep as he can.

Renik 
Friday July 9th, 2004 4:05:28 AM

The rogue simply stands soaking in reality for a few moments when the group return. He feels his stomach lurch with emotion as he spots the gentle rise and fall of Setanos's chest. They have brought their friend back from death itself! Somehow all their previous adventures seem to pale beside this astonishing achievement.

The ever-cheerful Gaxx waves a purple hand in front of his face, and Renik shakes himself out of his reverie. "Hmm? Oh, I think it suits you fine, Gaxx. I mean look at it this way. You turning purple, that was a freak accident, right? A thousand to one chance? You know what that says to me? That says that the hand of Wardd was at work, that your turning purple is the divine desire of your God. And having just had first hand experience of Gods and their desires, I wouldn't rock the boat too much if I were you. If Wardd wants you purple, hey, go with the flow!

And just think on this; there are an awful lot of dwarfs in the Wold. There are probably even a lot of ogre-slaying dwarfs. But how many purple ogre-slaying dwarfs do you think there are? I'd offer you fine odds that you are the one and only. You are unique my friend, and you have Wardd to thank for it."

And with that the rogue, still somewhat emmaciated, haggard and dishevelled from his life-draining ordeal on the Soul Forge, goes to find a bed to collapse into.

Setanos 
Friday July 9th, 2004 12:28:03 PM

Setanos stirs, and with great difficulty opens his eyes. A soft whisper escapes his lips. "The machine....destroyed?" When a positive answer is given, he nods and closes his eyes. You can soon hear the sound of deep snoring.

Feng 
Friday July 9th, 2004 6:33:48 PM

Feng immediately started towards Kirianna but the other clerics were faster. He would have been devastated if their desire to return their friend to life caused the death of another. He would have to go and check on her later. It was risky doing what they did but it was worth it. It was a good day, a very good day.

The morning after - DM Marcin 
Saturday July 10th, 2004 4:08:04 AM

Night comes and goes. The sun is high in the sky when tapping on the door wakes up the heroes of Windhorn Hamlet. Two younger boys wearing simple gray robes of Initiates of Domi bring in washing basins, buckets of hot water, and, later on, a breakfast. The food is simple and nourishing - a few loaves of dark bread, milk, honey, a basket of boiled eggs, and two rather small roasted chickens served cold. The servants are quiet but look around with great curiosity - their stares are especially drawn to purple Gaxx. After the breakfast is cleaned up the party is left to their own devices.

The city has changed, and the change is deeper than the scars of physical destruction left by the dragon rampage. To see that it is enough to look out of the window and glance at people's faces. There is fear in their eyes now - sometimes deeply hidden, sometimes obvious. Every now and then somebody glances at the sky. If it was merely an earthquake that leveled part of the city flat the people would just mourn their dead, rebuild their homes and get on with their lives. But to know that this much pain, suffering, and evil has been inflicted on them on purpose, and that the incident can happen again, and that if it does there is nothing they can do about it is unnerving to the bone.

The people have always known that it is a dangerous Wold out there, but somehow they thought they are exempt from dangers more serious that being mugged in a dark alley. This illusion has been brutally dispelled. The lives of the citizens of the Plateau City lost their innocent freedom of care.

The Temple is more quiet and empty than usual. Before Feng has a chance to go inquire about the health of Kiriana the heroes get some visitors.

There is a knock on the door and two people enter the chamber occupied by the party. One of them is a woman wearing dark cloak with a hood. Her hair is dark brown and cut short. Her face is unremarkable, a face that can easily blend into crowd. She looks to be in her thirties. It takes a moment for the heroes to realize that they have actually seen her before. She was one of the people Kiriana brought in yesterday to replace them. The second visitor is a tall, thin man, wearing a robe of a cleric of Domi and thick spectacles on his nose. His face is wrinkled and the hair on his balding head is white. He is carrying with him a thick tome and a set of writing utensils.

"I'm Sharrianna." - says the woman - "and this is-"

"Hagemenes, Assistant Treasurer of the Temple" - interrupts the man. He pronounces his title with visible pride, like others would nicknames like <Dragonslayer>. "May we?" Without waiting for an answer the pair walks in and sits at the table.

"Forgive us for coming in unannounced, but we have other duties later today and don't have much time for formalities." says Sharrianna. "First of all, a word from Kiriana. She says she is all right, but she still feels weak and the Healer ordered her to stay in bed. She wanted me to let you know that you will have some free time now. Expect a new assignment in a week, maybe two."

The man takes off his glasses, and, while rubbing them, comments in a low tone of voice: "She may say what she will, but she's not all right. Watching so many people die and being unable to do anything about it has shaken her up pretty badly. I have seen that in her eyes. Always wanted to have everything under control, this one did. A kind of pride if you ask me."

"Of that I do not know." says Sharrianna. "But I do know that it is inappropriate to gossip about your superiors, especially behind their backs. Let's move to the conference chamber."

After walking over to the room protected from scrying and settling around the table, the conversation resumes.

"To business. We have done as Kiriana ordered and sealed up the thing under tons of rock and stone. Sealed up a good bit of the passage leading to it too, just for good measure. I was actually starting to get afraid - you know how these Horns of Blasting are when overused - but my half-brother - never mind."

"We searched the entire complex. You did a very thorough job cleaning it up. Couldn't leave a few undead for others, could you? We burned the necromancers and their buddies, collected whatever seemed to be of value, set up a handful of Alarm spells around the site, and left two people hidden aboveground keeping an eye on the place. Now Kiriana has to figure out how to get rid of the blasted thing for good."

"Oh, and we found a dwarf on the surface. Brought him here for healing and questioning."

"Bad news: the library has been removed. According to the dwarf it happened right after your first attack. Seems that Lemmar didn't want to take any chances. The tomes have slipped through y- our fingers again. Kiriana will want your full report as soon as she is up and running again. Over to you, Brother."

"Ah." Hagemenes puts on his glasses and opens the book. "Financial business. I dislike to be so picky, but nowadays the only think we don't run out of is red ink, so you understand..."

"Let's see. The spell components used up yesterday were worth 25,000. As I understand you have 10,000 coming from the Catacombs as the second half of the reward - if you completed their mission, that is?"

"Sharrianna and her team managed to scavenge some stuff from the site."

"We practically took everything that wasn't nailed down."

"410 platinium pieces, worth 2050 gold."

"These were strewn in the dragon turtle's nest. It wasn't pleasant to pick through its guano, I tell you."

"Two statues of drow matriarchs, black marble, appraised at 1000 gold each. Smithing supplies, worth 500 gold."

"There were other goods, but it turns out they have been stolen from the Catacombs. They have already sent someone to pick them up."

"By my count that leaves a sum of 10450 gold you need to supply us with?"

Sharrianna leans back. "I still have a moment. If there is anything you wanted to ask me go ahead."

Gaxx 
Sunday July 11th, 2004 10:57:55 AM

Gaxx goes to his backpack and roots around inside until he finds a rather heavy bag. He pulls the bag out and opens it, peering down inside. He reaches in and pulls out 8 silver coins and puts them in a pouch on his belt. He picks up the bag and carries it over to the man and sets it down in front of him. When Hagemenes counts the coins, he will discover 1846 gold coins. "Here be ma part o da money." Gaxx returns to his friends.

Renik 
Sunday July 11th, 2004 3:53:51 PM

The rogue looks to his companions and comments "We should really get all the gear together we took during the mission, decide which bits we can do without, and sell them. Any volunteers?

Arien 
Sunday July 11th, 2004 10:42:49 PM

"I agree with you Renik," Arien says for the first time since they had convinced Gargul to return Setanos. "However once I get a chance I need to visit the Star Mages' guild. These last few battles really showed me I need a larger library of spells to draw from. Since I'm a Star Mage myself I can use their libraries to fill my spellbook without needing to purchase any scrolls."

Tratain 
Monday July 12th, 2004 1:16:48 AM

Tratain says "We can give you what we owe you before we leave on our next mission. We have Deliveries comming from the Catacombs. Arien, there is a scroll of Analyze Dweomer comming for you with the focus. In a day or two you should be able to identify all of our Items with it once you learn it."

OOC: If anyone doesn't remember what they are getting send me an e-mail or post. We haven't identified the most recent items but the gold from the items we sold earlier should be available now.

Settling financial matters - DM Marcin 
Monday July 12th, 2004 2:08:19 AM

"Fair enough." - says Hagemenes. "We can wait for a week or two." The man reaches over for Gaxx's bag of gold, but, seeing that there will be discussions on how the amount will be paid, hands it back to the Purple Dwarf. "Now if you'll excuse me. I have this nagging feeling that somebody somewhere is wasting Temple's money. Assistant Treasurer to the rescue!" Hagemenes stands up, bows, and leaves the room.

Sharianna smiles. "Tell me just one thing. How did you find the entrance to the upper level? It's practically invisible when the stairs are retracted."

[We are (hopefully) back to our normal posting routine (I post early every day M to F). If anyone has items coming from the Catacombs they can be claimed now. We can't begin the next module until I have updated sheets for every character. So far I have them for Setanos and Gaxx. Your next post can describe actions of your characters for a whole day.]

Setanos  d20+13=25
Monday July 12th, 2004 8:04:20 AM

Setanos wakes feeling more alive then he has in weeks. He rises early, and with typical Setanos stubbornness he throws himself into a routine, which hides the inner turmoil and shock he feels at his death and return to life.

He first visits each of the Hamleteers privately, embraceing them and thanking them honestly and fully. He visits Tratain last, and among other things aquires (hopefully) his catacombs deliveries. He gives Tratain the ruby dust.

He then visits the temples of Domi and Gargul in the city, and offers prayers of thanks. At the temple of Domi, he engages in some martial practice. At the temple of Gargul he is more subdued. He tries to find someone to speak with about the faith, in regards to what someone like himself, who is devoted to another god, could do that would please Gargul without violating his oaths to Domi, or his personal morals.

After some hearty food at a good tavern, Setanos turns to more practical matters. He finds someone to ink the tatoo he wishes drawn, a High Woldian Glyph on the palm of his left hand.

He then begins scribing a spell from one of his scrolls, spending the rest of the day on that.

At night he meets with the Hamleteers, and discusses the financial situation. He offers his 1713 gold, and a scroll of Polymorph Self. He will also offer to sell any of his gear if needed.

OOC:
If possible, I have about 2 weeks worth of things to do. 8 days of item crafting, and a few days of spell scribing. I'd really like to get those taken care of, but if the next module is pressing, no worries.

Ink the Brahmah's Tattoo
Scribe Haste: SC 25 vrs DC 18: Passed.



Sarigar and Black Paws 
Monday July 12th, 2004 11:04:01 AM

Not really understanding the concept of money, as he's never had to use it, he's more than a little confused when the others talk about needing it. As he sees the others begin to pool up various coins, it dawns on him that he has some of those. He begins digging through the pouches of his pack and begins to withdraw handfuls of coins and tossing them in to the pile.

ooc: He puts in 5000 gp which is roughly what he got as the split from the first split he was with the group for. I don't recall exactly what he got as I don't recall ever seeing an exact amount. If anyone has that info, raise or lower this contribution please.

The sights and smells of he city are a violation to their senses and Sarigar and Black Paws try to find somewhere...anywhere they can smell the green. Undoubtably, they get lost a fair number of times. With any luck, they find Gladiator Park where there is some semblance the natural world.

It is here they "set up camp" which entails little more than dropping his backpack into a semi-hidden hole and scouring the area for any number of small creatures or other morsels to eat.

Renik 
Monday July 12th, 2004 2:46:46 PM

The rogue has 3000 GP to put into the pot, but suggests they wait until they have the proceeds of their sales before parting with any of their own items.

He spends the day visiting a bath house, getting his hair washed, cut and treated with luxurious oils at an exclusive salon, and then having a full facial, massage, manicure and pedicure. That done he returns to his companions (if asked about his morning activities he claims to have been "seeing a man about a dog") and suggests a slap up lunch. He eats heartily, drinks a bottle of nice red and ends up feeling very merry. Thoughout he absent-mindedly rubs the small patch of stubble left on his chin.

Feng 
Monday July 12th, 2004 7:59:23 PM

Feng watches the gold pile up to pay the bill before he could dig his pouch out of his backpack. By this time there isn't much left to put in which doesn't sit well with him.

"Perhaps we should figure out what the sum each of us has to put in before we give them an extra couple thousand."

Gaxx 
Monday July 12th, 2004 9:51:37 PM

Gaxx awakes bright and early in the morning, eagar to be about his business for the day. He attends the early service at the Temple of Wardd, to give thanks for his great luck in being the only purple dawarven Mendicant of Warrd in existance! He also gives thanks that he has met so many nice people who seem to like him and that he seems to have a purpose in life now. And last but not least, he gives thanks for the successful completion of his Luck Quest, which was to find people who would accept him for who he is.

Next, Gaxx makes his way to the Temple of Gargul to find out when the next festival day is so he can make sure he is here for worship.

Gaxx swings through the market, thinking that it was awfully lucky that the money guy gave him back his money cause Gaxx needs some ingredients to brew up a surprise for Setanos. Gaxx swings through the market to pick up the things he needs for his potion spending 525 gold pieces for all the things he needs to make his potion.

Gaxx heads back to his room and spends the rest of the day and a good potion of the night (as well as 42 xp) brewing up a potion of Cure Serious Wounds.

Draax 
Monday July 12th, 2004 11:13:31 PM

Draax listens to the generosity of his comrades, "I agree, if the items do not cover the cost, a few thousand or a donated item or two from our pockets will probably cover it."

Draax finds a large area or training ground where he feels he will not be disturbed and spends most of the day practicing with his weapons. He concentrates most of his time familiarizing himself with his newly acquired spiked chain. When he returns and the others ask him why he has some many bruises he smiles and says, "You should have seen the other guys."

Rest and relaxation - DM Marcin 
Tuesday July 13th, 2004 4:50:17 AM

Another day passes. A day of busy activity for some, quiet contemplation for others, and rest and relaxation for yet other heroes.

Draax, Feng, and Setanos spends some time in the familiar halls of the temple to Domi on a sparring practice. Sometime during the day Setanos leaves and seeks out the shrine dedicated to Gargul. It is a tall structure erected out of blocks of black marble. The inside is quiet and somehow feels very cold. The temple never enjoyed many visitors; now however there are quite a few people here lost in silent prayer, petitioning for the safe passage of their relatives or friends into the realms of the God of the Dead. Another scar left on the city by the dragon raid.

A young priestess, who introduces herself just as an Eye of Gargul, listens to Setanos's question, and then ponders it for a moment, turning her holy symbol absentmindedly in her hand. Finally, she responds:

"Understand that sometimes the aims of my Lord might be at odds with those of Domi. For example, one who would seek to rid the Wold of all diseases would be working against the will of Gargul. Other times, however, our goals match."

"Gargul hates the unclean spirits of undead and those who create them with fiery, eternal hate. Destroy undead and slaughter necromancers without mercy, and you will be doing Gargul's work. Gargul also hates the things whose souls do not come into the Wold by His hand, but are crafted by mortal men - the constructs."

"If you wanted to please my Lord you could, for example, swear a vow to destroy all undead and constructs that cross your path."

Setanos notices that Gaxx has just arrived from the temple to Wardd and is standing nearby. Asked about he next festival of Gargul the Eye mentions that it will be in three weeks. The faithful will gather on the cementary and thank Gargul for the blessings of the previous month.

Renik spends quite some time and coin in the beauty parlor. When he comes back to his friends he is smelling of good perfume and expensive wine. He noticed that there are much less people enjoying themselves in the inns and taverns now that there used to be.

Sarigar causes quite a sensation with his move-in into the Gladiator's Park. Soon there is a small crowd of children following him around, pointing fingers at him, laughing, shouting, asking him a thousand questions, and trying to feed things to Black Paws. Gaxx also has made quite an impression: more than once he has been mistaken for a Derro by a passer by.

Later in the evening Setanos scribes his scroll and Gaxx manages to brew a potion [be sure to make a note on the character sheet that it is at CL7].

Another day comes and goes. A week of activity passes by and still there is no word from Kiriana, though others assure the Hamleters that she is recovering from her ordeals. It seems that Setanos will, after all, have all the time he wanted for item creation.

[The call from your spymaster won't come in in the next 15 days of game time. Write how you would like your characters to spend two weeks of down time. The next module is approved, but I would like to see all character sheets with updates before we begin it.]

Arien  d20+18=24 d20+18=23
Tuesday July 13th, 2004 4:53:42 AM

Arien spends a little time at the start of the day to wander about the city and stop by the shop that the party had set up to see how things were running. After that he heads over to the Star Mage's guild and spends the rest of the day scribing spells.

(Spellcraft: 24 for Dismissal, Passed; Spellcraft 23 for Break Enchantment, Passed)

(Have we divided up all the treasure from the module yet?)

Setanos  d20+13=30 d20+13=20
Tuesday July 13th, 2004 8:23:47 AM

Setanos spends the rest of the time working scribing spells into his spell book and creating a vestment. As time passes, his soft, quiet withdraw disolves, and he becomes the boisterous, loud and good natured person everyone knows.

OOC:
Craft Setanos' Vestment of Holy Incantations
Scribe : Darkvision
Scribe : Water Breathing



Renik 
Tuesday July 13th, 2004 4:22:28 PM

The rogue spends an extremely pleasurable fortnight in the amorous pursuit of a wealthy nobleman's daughter. During the course of their brief but passionate affair he samples a number of finest bottles the nobleman's wine-cellar has to offer, greatly enjoys the charming company of his daughter and is only inclined to leave that good lady's chateau when her father returns home unexpectedly early from his hunting trip in surprisingly ill temper.

Thoughout this period he offers sincere and regular thanks to Gargul. That goattee was a stroke of genius, he thinks to himself on more than one occasion.

Gaxx 
Tuesday July 13th, 2004 5:46:05 PM

(ooc: I need to know what Gaxx's finances are before I can make a definite post. We need to get the debt paid and the money divided so Gaxx can do some more brewing. :)

Gaxx spends the next few days brewing potions for his new friends.

Draax 
Tuesday July 13th, 2004 10:09:26 PM

Draax spends his time training and moving around the city trying to get a feel for the damage that has been done.

Tratain 
Wednesday July 14th, 2004 12:42:15 AM

Tratain Casts Continual Light on the Burned out Ioun stone for Setanos, and hands over the Scroll and Focus for the Analyze Dweomer spell to Arien asking him to identify the items that the party newly acquired.

Tratain will Inform the Temple that the Group needs to be here on the Next festival day so they can keep their agreement with Gargul. Whatever needs to be done will either have to be very quick or wait until the group has completed their end of the bargain.

During the Down Time Tratain asks Setanos and Arien to help him work with Sarigar and teach him a little about magic, saying it is to dangerous both for the party and to Sarigar himself to know so little about magic.

Renik (extra post, sorry) 
Wednesday July 14th, 2004 1:44:42 AM

Renik also hands over the dagger he was given to Arien.

During his two weeks of R&R he regains his old physique, with the aid of a great many slap-up dinners.

Arien 
Wednesday July 14th, 2004 2:34:09 AM

Arien spends all his spare time in the Star Mage's guild scribing spells into his spell book adding to his collection a variety of different spells.

((I figure Arien can scribe 2 spells a day if he does pretty much nothing else, so one week would be 14 spells plus another 30 for the fifteen days would make 44 spells he can add to his spellbook. Also I get +20 to spellcraft, forgot the +2 synergy bonus on those last rolls so its impossible for me to fail the check even with a one. In interest in saving space I'll send the spells I scribe via email.))

In the city - DM Marcin 
Wednesday July 14th, 2004 4:06:38 AM

Time passes quickly. Renik spends it enjoying the company of a young lass. Gaxx is brewing potions. Draax wanders around the city. The damage is noticeable, though people already started rebuilding and the city seems to be healing itself as if it was a living being. The attack left more serious and prolonged impact on the psychique of the citizes: the people are no longer feeling safe. From what they are saying it seems that the raid didn't have any specific purpose other than to cause as much destruction as possible. Many mention that other settlements got attacked by dragons at the same time, including Windhorn Hamlet itself. Tratain spends some time with Sarigar, trying to familiarize the wild man with various visual effects of magic. Setanos is working on his vestment and Arien spends most of his time in the library of the Star Mages Guild.

[Whoa, whoa whoa! Adam, hold your horses.
1. Is Arien already a memeber of the Star Mages Guild? Did he pay his dues?
2. Scribing a single spell takes full 24 hours, so only a single spell per day please. Same goes for Setanos, Troy.
3. If I haven't made it clear let me repeat: the party will have a total of 16 days of down time. Not three weeks.
4. You need to either have enough space in the spell book for your new spells or buy a second spell book.
5. The cost of components needed to write in the spell is 100 gp per page. The fact that Star Mages Guild doesn't charge their members for browsing their library doesn't mean that they will provide the expensive inks for free. Arien needs to pay that cost for every new spell he writes in his spellbook (with only exception being the ones he obtains when leveling up). Same goes for Setanos. The details are in the PH on page 179.
6. You ALWAYS fail a skill check when you roll a 1. This is a house rule. But you can Take10 on these Spellcraft checks, so there is no need to roll if your skill modifier is high enough.]

Sarigar and Black Paws 
Wednesday July 14th, 2004 9:43:31 AM

Being uncomfortable in the city as a whole, Sarigar and his brother pretty much stay in the Park the entire while they are in the city. They try their best to make a den off the beaten path to avoid the crowds and all but ignore those that gather and point.

Sadly, he has no way of informing the others of where he went and likely has no idea how to get back to where they were. However, with all the commotion he's caused in the park, I'm sure it's fairly likely they'll hear rumors of the wild man and his wolf in the park soon enough.

Arien  d20+10=23 d4=2
Wednesday July 14th, 2004 3:42:17 PM

Arien uses the Analyze Dweomer scroll (Caster Check 23) and uses it to identify as many items as he can (11) before the spell ends. Then tucking the focus away for future use Arien cloisters himself in the Star Mages guild, studying and scribing.

((1. Yes Arien is a member, it was roll played out via email with Cayzle and Arien paid the lifetime membership costs.

2. Sorry about that I only checked under Spellcraft's skill description which I see now is only for understanding the spells. So if it takes 8 hours to understand a spell I should be able to study a spell I should be able to study 2 spells a day and scribe one per day. So if I study for 5 days I should be able to scribe 10 spells.

3. Sorry, I misread your post about the down time. I read it that the two weeks would come after the week that was already past.

4. Arien has a Boccob's Blessed Book, that has a thousand pages.

5. The Boccob's Blessed Book allows Arien to scribe without needing to pay anything for the scribing.

6. Ok then, I was not aware of this house rule but taking 10 works for me.

So with the two spells for leveling up then the scribing I should be able to get 12 spells total if this is ok. Oh and the d4 is for Arien's Hp for leveling.))

Feng 
Wednesday July 14th, 2004 4:02:30 PM

Each day Feng inquires about Kiriana and requests to see her. When he is denied, Feng thanks them politely and goes about his buisness. Over the next two weeks Feng trains lightly but uses the time to give his body a much needed rest. He busies himself with attending church services of the various gods who have a temple in the city, especially Gargul.

Renik 
Wednesday July 14th, 2004 4:20:05 PM

Although regularly absent on nocturnal shenanigans, the rogue makes a point of being around to see what their haul is worth when Arien casts his spell. He proudly shows off his new facial furniture to anyone not nailed down, explaining that he never realised paying tribute to a God could prove such a hit with the ladies.

Draax 
Wednesday July 14th, 2004 10:40:39 PM

Hearing that Windhorn Hamlet was also attacked, Draax tries to find out if anyone knows how much damage the town endured.

Identifying the loot - DM Marcin 
Thursday July 15th, 2004 4:41:35 AM

After two days Feng is allowed to see Kiriana. The cleric of Domi looks as if she hasn't had a night of good sleep for some time, but, as she is quick to assure the paladin, she is getting better.

"I am now feeling well enough to resume all of my duties. We need to discuss what has happened in that Academy and make some plans for the future. I would like to hear your report as soon as possible. How about this evening? Would it be possible to gather everyone in the conference chamber tonight?"

"I am looking into restoring our communications system. It turns out some, ah, highly unusual and worrying events took place during the dragon raid. Something important that could be potentially disastrous to the Organization if it falls into wrong hands went missing. Don't leave the city. Your help might be called upon soon. Oh, and if this wild man and his lupine are still around you might want to keep their company for a bit longer. You might have to spend some time in the wilderness."

Draax asks the refugees from Windhorn Hamlet about the extent of damage. He gets some very vivid descriptions: a dragon perched on top of the Mayor's House and such. One thing is for certain: there was more than just one dragon over the Hamlet that day. The settlement is, however, still standing. The destruction was not complete.

Setanos and Arien scribe their spells into spellbooks. The Boccob's books prove indeed blessed saving them lots of resources.

Finally, Arien finds the time to use the scroll of Analyze Dweomer to identify the party's loot.

The belt that the giant was wearing proves to be a Belt of Giant Strength +4.

The greataxe that has been wielded by the minotaur turns out to be just a masterwork weapon.

The first wand holds the Rainbow Pattern spell. It has 7 charges remaining. The second one contains Tasha's Hideous Laughter. This one has 11 charges. [Both are at minimum caster levels].

The scepter wielded by the female necromancer turns out to be a Rod of Lesser Metamagic: Maximize. So this is why it didn't want to shoot lightning bolts.

Perhaps the biggest surprise comes from the greatsword that used to be wielded by the salamander. This weapon, made out of damascened adamantite and that strange, dark alloy, turns out to be a shiny, newly forged, +4 Greatsword.

[This covers all the items on the list you have sent me a while ago. If anything is missing let me know.]

Tratain 
Thursday July 15th, 2004 11:05:12 AM

Tratain goes out into the city to find Sarigar to bring him to the conference chamber for the meeting. During their stay in the City Tratain also works with Sarigar teaching him about a little about magic so he understands more about it and isn't so afraid of it, demonstrating some spells and enlisting the aid of Setanos or Arien when they become available.

Tratain also makes sure that Kiriana knows that the group must spend the next festival day attending one of Gargul's services to fulfill their part of the bargain, so whatever the next assignment is it will have to wait until they have done this, as the next festival day is close at hand, or be in a place that has a temple to Gargul so they can attend there.

Joe OOC 
Thursday July 15th, 2004 11:21:00 AM

I forgot to say in both my post and the E-mail i just sent that there is no Belt, it was from earlier in the module and was sold unless its something different I'm forgetting

Well, it was on the list you have sent me, so you must have probably sold it after the list was compiled. There was just one belt in this adventure. In this case scratch the belt from the list. M.

Feng 
Thursday July 15th, 2004 7:06:47 PM

Feng spends the afternoon with Kiriana. He talks with her and tries to make her feel better. She went through a lot on their behalf, it was the least he could do. Later he leaves and heads out gathering the others for Kiriana's meeting.

Gaxx 
Thursday July 15th, 2004 7:09:57 PM

Gaxx manages to brew 3 potions of Cure Serious Wounds before he ran out of money. Once he's done brewing, he spends the rest of the 2 weeks working with the Temple of Wardd, to repair any damage that was caused during the dragon's attack.

Renik 
Thursday July 15th, 2004 7:17:01 PM

Renik has far too much to drink, and lies down.

Draax 
Thursday July 15th, 2004 10:52:36 PM

Draax feels some of the stress lifted from his shoulders when he hears that Windhorn Hamlets has survived the attack. He still feels some concern, but he knows that the town has recovered from hardship before.

Arien 
Friday July 16th, 2004 1:11:45 AM

Taking a brief break Arien tries out one of the new spells he has learned on Gaxx. Finding the purple dwarf Arien casts Break Enchantment on him to see if that gets rid of the purple coloring, assuming of course that is ok with the dwarf. Otherwise Arien lets Gaxx knows if he should ever wish it Arien has the spell in his spellbook now and could cast it on him whenever he should wish. That done Arien hustles back to the guild and continues studying and scribing.

Meeting with Kiriana - DM Marcin 
Friday July 16th, 2004 3:43:01 AM

Feng tries to keep Kiriana's spirits up. She chats with him for a while, and the paladin notices that she is absent-minded, as if her mind was constantly occupied with some troubling thoughts. The conversation is brief - soon a line of messengers forms at her door and the cleric of Domi has to excuse herself.

Arien suggests an attempt to remove the purple color.

Later in the evening, when those of the party who wished to come are gathered in the room protected from scrying, Kiriana says:

"I already have heard the report of Sharri. Let me listen to yours now."

Tratain mentions the upcoming festival.

A frown.

"Well, let's hope this won't be a problem."

[It is a long story. You can post multiple times over the weekend if you wish.]

Sarigar and Black Paws 
Friday July 16th, 2004 9:48:02 AM

Even with the crowds watching that have apparently gathered to watch him, Sarigar goes about his daily routine (as much of one that he can salvage here). He occasionally catches a squirrel or rabbit, ignores the food the people throw at them as he finds it strange and foul smelling. They sleep a good portion of the day and do most of their hunting at night.

When Tratain begins searching the Park, Sarigar and Black Paws follow him quietly for a time (not unlike a game of tag or hide & seek). As they're led through the city, Sarigar is noticably uncomfortable and I'm sure the city guards are none too fond of a wolf walking the streets.

During the magic "tutorial", Sarigar I'm sure cowers quite a few times, but when coaxed and assured that things are safe, he takes to the sights as a child might take to a fireworks display. Any lingering spell effects (duration longer than instant) will almost undoubtably be poked or swatted at.

While with the others, they might notice some changes in Sarigar. His finger and toenails as well as his teeth seem to be a bit more pronounced, sharper and stronger than normal. Black Paws seems to have changed somewhat too, his coat seems thicker and he looks slightly larger than before.

Once done with his "lessons", Sarigar and Black Paws make their way quickly back to their den in the Park.

Renik 
Friday July 16th, 2004 4:54:06 PM

"You want a report of events since we left you last? Asks the rogue. "By happy coincidence last night I took the opportunity to regail a charming young lady with details of our exploits, and had my good friend Bill's trusty Journal of Writing take dictation. Let me read you the passage."

...we set out, guided by Kylean, in pursuit of the unknown. Were Brother L and Lemmran one and the same? Was the Soul Forge being rebuilt? Was this mage school linked in some way to the library? We set off, and on the way met up with a fine fellow named Thelonius and took up the trail of a necromancer who had butchered an innocent camp of halflings for undead servants. Suspecting he might be linked to our quarry we pursued, catching him at an inn called the Silver Seagull.

Beneath the Silver Seagull

The Inn proved to be merely a cover for the sinister activities of the Sons of Dread. Battle ensued, and before long the mage, his retinue, a hill giant and a duplicitous bard lay dead by our hand. The staff proved to be merely ensorcelled innocents, who quickly vacated the premises. We were left facing a locked and mysterious door. Bypassing the hurdle we discovered a stairway leading down into the depths of the earth. We had uncovered the secret entrance to the evil mage school of the Sons of Dread.

After some debate as to whether a frontal or crafty approach might prove best (Pantheon spare me from the purity of paladins!) we headed down into the darkness and the unknown.

We came across a chamber containing 4 large skeletons and a series of riddles. After some debate we determined them to be magical in nature, and decided to allow our spellcasters sufficient time to bring the necessary spells to mind. This done we were able to assemble a key which successfully opened the far door, revealing the gigantic metal-encased skeleton of Yharathik, once gladiatorial champion of the Middle Dark. He was about to set us a further magical challenge when Feng, unable to contain his righteous fury at such an unholy abomination, attacked. Battle was joined, and a ferocious battle it was too. The spiked chain of our foe inflicted significant damage before the horror was felled.

It was at that point that I (acting purely from healthy curiosity I assure you, dear reader, and not, as some have since suggested, from base avarice) examined the fallen Monstrosity's battered iron crown. It was a trap. At once I was teleported away from that place, captured by the foul mages of the Sons of Dread and beaten senseless. The following hours and days are a blur; I remember little more than the endless beatings, questions and finally a period of horror as I was strapped to the very engine we had come to destroy. The Soul Forge drank greedily from my life force.

My companions, not knowing what had befallen me, realised that the Mage School was mobilising against them. The battle had sorely taxed them, and in the face of overwhelming odds it was decided to retreat to the relative safety of the tavern above.

The respite proved short-lived. Upstairs they were ambushed by a Drow assault team, supported by a fire elemental and more undead. Once again the Hamleteers were able to survive the battle, with the timely aid of a feral warrior, Sarigar and his lupine companion. But more enemies were in pursuit. Taking the unconscious drow leader with them (a priestess of some beauty, so I'm told) as well as one of her flunkies they followed their new companion out into the storm-lashed night, and to the safety of his hidden cave.

There a dark bargain was struck. The priestess was freed, on the condition that she would make no move against the Hamleteers for a period of one month. In return she gave us clues about how best to defeat the mad Brother L.

Return to the Dread Caverns

The Hamleteers returned to the Silver Seagull, determined to put an end once and for all to the twisted souls that dwelled beneath. In the kitchen area they discovered a trapdoor that led them once more into those underground tunnels. Before long they ran into the stiffest challenge yet; beside an underground lake the hamleteers were hit with wave after wave of enemies. Sahuagin, dark mages, undead, drow, a flaming devil-creature, a demon comprised entirely of chains, the dragon turtle known as the Hidden Master; the assault seemed endless. And yet, despite seemingly unbeatable odds, the Hamleteers prevailed. Time after time they fought their attackers back. During that battle they discovered my bandaged body on a makeshift funeral pyre, and freed me from my bonds. The tide of the battle had turned, but the cavern itself was now collapsing! We raced for the relative safety of a small chamber, instants before the entire ceiling gave way in an almighty crash of rock and dust.

So there we lay, trapped in the darkness. It was at that point that we discovered, asleep in a crate, a sleeping dwarf. His name, it transpired, was Gaxx, and he was a follower of Wardd. Lucky indeed, to have slept through that great battle and cave-in.

It fell to Arien to teleport us out, over the course of the next several hours. Once again we regrouped and determined that this assault upon our enemy's stronghold would be the last.

Once more Unto the Dread Caverns

And so we returned once more. Once again our infiltration did not go unmarked. Before long we were attacked by a number of dark mages, and in the ensuing spellcasting inferno Setanos fell to their dread magics. And yet we had little time for grief. We took a moment to honour our fallen comrade, but we had no choice; a greater evil awaited us, and we pressed on. Tratain had spotted hidden door in the ceiling, and it was through here that we discovered the target of our quest; the crystalline structure to which I had been strapped was found and destroyed, despite powerful magical defences.

And then the final stage; the Soul Forge itself, protected by the Mad Fixer himself, Lemmran. It seemed as though his powerful magics might overwhelm us all, but we were able to penetrate his elaborate defenses. Sadly the crazed mage was able to make his escape, but we took control of the Soul Forge and were able to shut it down. Kiriana and her team arrived from Plateau City to perform a mopping up operation, and before we new it we were back in Plateau City, ready to entreat Gargul for the soul of our fallen comrade.


"If you think me indiscrete fear not, dear lady, my charming companion was snoring like a docker before we reached the Silver Seagull. She'd had a busy night, poor dear."

Draax 
Sunday July 18th, 2004 8:27:05 AM

Draax listens as Renik tells the priestess about their journey. I will add one part to Renik's report. "The ranger, Rond left the party as we were reentering the inn on the guise of going to the far rear to watch our backs. No one believed him because we could hear the farewell in his tone of voice. So, we were not surprised that he was not waiting for us when we returned. I have no idea what happened to him or where he really went to when he left us."

Debriefing - DM Marcin 
Monday July 19th, 2004 4:19:25 AM

Given the amount of wizards with familiars in the city a well behaved wolf accompanying a human, no matter how savage looking, doesn't draw more than glances and casual remarks from the guard.

***

Kiriana listens to the report, nods, and occasionally asks for a detail to be filled in.

"Well, it is a great achievement that the Machine passed into our hands. Also, the Catacombs are greatful for removing the Dragon Turtle."

"As usual, there is also unfinished business left behind. We are trying to figure out how to permamently get rid of the new Machine. The Library is still out there in hands of the Sons of Dread, and if it isn't recovered or destroyed they will be building new machines. In fact, they might have already started the construction of another one. Brother L is still out there and he is bound to learn from the lesson you gave him. Defeating him next time round might not be as easy as it was during your first meeting."

"I will look into all these matters, giving priority to locating the library, but right now I have another problem on my hands that takes up most of my time. We have located the Coin of Communications that went missing during the dragon raid. The person carrying it is being tracked by scrying. The man fled into Red Hills taking with him other items of critical importance. Be sure to be packed and ready to move out any time of day and night. As soon as we figure out whom he is bringing the items to we will send you in to recover our property."

Kiriana ponders things for a moment, and then relaxes and claps her hands. Servants bring in a roll of ripe cheese, two baskets of grapes, and a few bottles of fine wine.

"Let us now discuss the terms of your employment with our Organization. It might be best if we started with you telling me what kind of agreement you would be willing to enter."

"Somehow I have a feeling that Brother Hagemenes will be joining us shortly."

*** MEANWHILE, SOMEWHERE ELSE ***

The hooves of the horse have been beating on the road all day. Both the animal and the rider were covered in dust. The sides of the mount were rising and falling heavily; the warhorse was reaching a point where it might collapse from exhaustion. The rider turned around. Wind snatched drops of sweat and tears from his face.

He didn't see anyone. But he knew they were there.

[So far I have 3 character sheets out of 8.]

Setanos 
Monday July 19th, 2004 7:55:28 AM

Setanos watches Kiriana as she speaks, a mixture of respect and awe for the priestess. When she is done, he replies with a grin"Well...ya didna bring me back from tha dead fer me charming conversation. As long as Domi smiles on it, I'm willin ta do what ya need done. I owe ya all me life." At this he pauses, a little solem. He recovers quickly and changes the subject. "Speakin o owe, here's the first a it.", passing a large pouch to Kiriana."I'll have some more once I visit tha catacombs one more time."

OOC: 3200 gold in the bag, more to come once my old greatsword is sold.

Renik 
Monday July 19th, 2004 2:47:43 PM

The rogue also contributes 3000GP also, and smiles at Kiriana's opening gambit in negotiations. "We would ask for no more than fair recompense for the risks we undertake. I understand with the city suffering its current plight that coin may not be as readily accessible as before. That being the case perhaps we could come to some other arrangement; as we have all just seen restoring a life is an expensive business, but one that may prove ever more neccessary as the dangers we face increase. Perhaps we could agree some sort of reduction in that cost. It is difficult to accept that despite our suffering, our blood and our sacrifices below the Silver Seagull some of us end up worse off than we were before. Perhaps the Temple has items that may help us in our work, or perhaps you have some other suggestion."

(OOC: was the adamantine dagger given to Renik magical, or just adamantine?)

Gaxx 
Monday July 19th, 2004 3:08:38 PM

Gaxx, who had been listening quietly, suddenly pipes up. "Iffin ya lets me stay here fo free when I be in da city, an' provide me wit da stuff ta brew up a few potions, like dis one," Gaxx holds up one of the potions of Cure Serious Wounds that he brewed up yesterday, "an' make me alives again iffin I should die, den I be more den happy ta do tings for youse. "'Ceptin I is also gonna need someting sose I kin give someting to ma temple so dey can help dose who aint so lucky as me."

Draax 
Monday July 19th, 2004 10:18:53 PM

Draax sit and listens while eating some cheese, and having a couple of glasses of wine. He waits quietly letting Renik haggle over the terms of their new agreement.

Tratain 
Tuesday July 20th, 2004 1:44:20 AM

Tratain sits and Listens to the Conversation.

OOC: It is an +1 Adamantite Dagger

Discussing terms of employment - DM Marcin 
Tuesday July 20th, 2004 4:38:38 AM

There is a knock on the door and the group in the conference chamber is joined by Brother Hagemenes. As usual, the tall cleric is lugging around a thick tome and writing utensils. After nodding a general "good evening" to everyone he sits at the table next to Kiriana without waiting for invitation.

The man puts on his spectacles and accepts both bags of gold. "Excellent. That reduces your obligation to 4250 gold. Just so that you know, most of this gold will be spent on aiding those who lost the means to support their families in the dragon attack."

Kiriana listens to what the party has to say, and then says:

"You are most certainly welcome to stay in the Temple whenever you are in the Plateau City. We would be honored if you accepted our hospitality, so you don't have to worry about accomodations expenses while you are here."

"If I am able to assist you in any way with Domi's magic you just need to ask. I am able to draw upon His power up to incantations of the sixth circle, so be it Heal, Restoration, or other magic you might need we are ready to provide it for free."

"We are?" Hagemenes rises his brow.

"We most certainly are, Brother."

"Of course, as long as there is no exorbitant cost in material components." - Hagemenes quickly adds. "If you ask for a spell that costs thousands of gold it will have to go through me."

"Brother, please."

"Sadly, magic above sixth circle of spells is beyond me. As you might have guessed after watching the ritual we were performing after your return there are several items scattered around the temple that, when combined, allow me to use any scroll without risk of failure. I can assist you in using powerful divine scrolls, but you will have to obtain them on your own - either in the Catacombs or otherwise."

"For that reason, I can't offer you to provide a True Ressurection for everyone who might happen to die. It is, however, in my power to promise to try to bring back anyone who might die with a Raise Dead spell - free of cost."

"As for our aid in your creation of magic items: if there is a spell you need to have cast in the process that you don't have access to yourself, and one of our clerics does, we will ask him to cast it for you."

"You can use our labolatory for brewing potions" - says Hagemenes - "but I'm afraid you will have to bring the reagents yourself."

"So, this is what we offer: room and board, spells up to the sixth level for free (or the cost of their material components, if signifficant), aid in using higher level scrolls, access to our libraries, labolatories, and forges, and a promise to bring back your fallen comrades with Raise Dead free of charge. Frankly, I don't see how a Temple to Domi could offer any less to people who do their work."

"But, of course, it wouldn't be fair if we didn't offer you a more substantial compensation for your hard work. What kind of additional benefits would seem fair to you?"

[I have 5 out of 8 character sheets.]

Arien 
Tuesday July 20th, 2004 4:42:52 AM

Arien listens for a moment to Renik's haggling before something comes to mind. Not wanting to interupt the bartering Arien writes down on a slip of paper his suggestion that the upkeep on their property might be a good thing for the temple to take care of. Then Arien slips the note over to Renik and pulls out his spellbook to review his new spells.

Setanos 
Tuesday July 20th, 2004 2:15:12 PM

Not one for negotiations, Setanos remains quite, and enjoys the chease and other foods set before them.

Renik 
Tuesday July 20th, 2004 4:09:39 PM

Renik attempts to run his fingers seductively through his new goattee, but it's still too short to be toyed with effectively, and he just looks like he might have an itchy chin.

"A difficult question, dear lady. Fair is such a relative concept, is it not? Fair to me might well not be fair to you, and visa versa. As Arien has just pointed out there is the minor manner of the upkeep of our properties. Assuming they still stand after the Dragon attack, of course.

Perhaps it would be best if you gave us an idea of what the city can reasonably afford, and we can start from there."

Gaxx 
Tuesday July 20th, 2004 6:31:49 PM

Gaxx simply cannot believe how lucky he is to get a chance to hook up with a group of people who will take care of him while he is resting up for his next asventure. And as if the room and board were not enough, they want to pay out some cash as well. Gaxx sits and listens intently, content with the knowledge that Wardd is once again looking after him.

Draax 
Tuesday July 20th, 2004 10:52:22 PM

Draax continues to listen to the negotiations. He is glad that Renik decided to work out an agreement with Kiriana. At the moment Draax would probably work for the temple for free, but he might not feel that way in the future.

Draax smile as he thinks about how well the negotiations would have gone if he was conducting them. He probably would have had the group paying the temple the privilege to go on the missions.


Feng 
Wednesday July 21st, 2004 3:04:53 AM

"Personally I find it difficult to put a price on doing good but there has to be something. healing magics, weapons, and armor are things that cost money which we need."

ooc: I've been a little busy this last week. I haven't received a mail lately about character sheets or recent xp notifacation, but that doesn't mean I haven't just forgotten. Though if somebody can tell me what's the address I'll send it.

Continuing the discussion - DM Marcin 
Wednesday July 21st, 2004 3:16:14 AM

Hagemenes flips a page in his book and sharpens a pencil with three quick strokes of a small knife. "Exactly how minor is that matter, mister Dacour? What amount of gold per month are we looking at here?"

Kiriana responds: "I dislike the word <relative>. Whenever I hear it mentioned it soon turns out somebody is trying to feed me a chunk of suspicious philosophy of life. Well, tell me first how would you prefer to be compensated. A monthly wage? Paid per assignment? Something else altogether?"

[6 out of 8]

Sarigar and Black Paws 
Wednesday July 21st, 2004 8:09:28 AM

The brothers sit in a corner on the floor, barely listening. Compensation, work, wages, etc. are all very foreign terms to him. He's seen a dragon or two, but from so far off they may as well have been bats or birds. Hearing that so few did as much damage as he's seen is quite shocking to him, but really not all that interesting to him.

Mainly, he just sits in the corner, occasionally scratching himself in various places, digging through Black Paws coat, or digging through his pack, looking for nothing in particular.

Renik 
Wednesday July 21st, 2004 2:18:20 PM

The rogue grins broadly, his eyes sparkling. "Dear lady, you wound me! I can assure you, my philosophy of life is above reproach! As trustworthy and friendly a philosophy of life as you are likely to find, I assure you!"

He looks over at Hagemenes briefly and shrugs. "I know not, sir. I believe it to be a minimal amount, but am uncertain of the details. Perhaps one of my companions has the details?..."

Leaning back he looks up[ at ceiling, then back at Kiriana. With a charming smile he continues "I do not wish to appear mercenary, Lady Kiriana, but thus far our relationship with the city has been one of employment. We undertook secret assignments for Marcus, and were paid or our work. I am assuming that with his passing you have taken leadership of his organization, that we continue to work for the Plateau City Secret Service (for want of a better term). As such you must have standard terms of employment for operatives of our calibre. We ask only for that. As for method of payment, well I suppose by assignment would be easiest all round. My suggestion for a figure? Well, I'm unsure. I am willing to trust to your sense of fair play. I'm sure you will pay us what is both reasonable and affordable."

As he says this last part he looks directly at Kiriana, ignoring Hagemenes altogether.

Gaxx 
Wednesday July 21st, 2004 6:15:21 PM

Gaxx frowns then tippytoes over to Renik. He tugs on Renik's sleeve to get him to lean down so Gaxx can whisper to him. "By da month be easier to make donations to da church. Iffin we get paid only by da assignment and dere is no assignment fo us, we gots no income til we gets anodder job. But iffin dey pay us a monthly salary, we may not get as much when we finish da job but we will set get paid even when dere is no work."

Draax 
Thursday July 22nd, 2004 12:58:18 AM

"Any payment agreement is OK with me, but I perfer the pay by assignment method."

Concluding the negotiations - DM Marcin 
Thursday July 22nd, 2004 2:48:10 AM

Kiriana smiles. "Well, I can't say I am making all the decisions within the Organization, but I have a say in most of them."

"Perhaps, then, you would like to retain your freelance status? We would approach you whenever there is a job to be done with an offer of specific work and compensation adequate to dangers involved. This would allow you some flexibility to pursue your personal goals."

Feng 
Thursday July 22nd, 2004 4:05:56 AM

Feng just sat there wishing the negotiations would end. They were good people but its the same anywhere. They don't want to pay very much and we can't work for free. There was never a chance to agree on a price. It was foolish to try in the first place. One can't set a standard rate when the danger and what had to be done can change like the wind.


Sarigar and Black Paws 
Thursday July 22nd, 2004 7:46:05 AM

As the talks drag on, Sarigar's attention begins to wander even further. So much so that he soon drifts into utter boredom. Slowly he finds himself leaning slowly, heavily, limply into the corner until he falls asleep, mouth wide open, arms hanging to his sides like sausages hanging from the meat wagoneer's cart.

Black Paws starts sniffing around the room, although not looking for scraps, if he happens to find anything that has been dropped onto the floor, he'll gladly snatch it up as a little snack.

ooc: No, I'm not trying to imply this part is boring for me. However, since Sarigar has no apparent need of money, it would be very boring for him at this juncture.

Setanos 
Thursday July 22nd, 2004 8:03:55 AM

Setanos continues to eat, listening to the negotiations between the priestess and Renik, and very glad he doesn't have to deal with it.

Looking over at Sarigar in the corner, he grins a slightly envious grin. When Black Paws comes close, he sneaks some food to him under the table.

Arien 
Thursday July 22nd, 2004 1:06:20 PM

Arien continues to flip through his spellbook as he listens to the conversation. The latest proposal definetely was what he prefered, after all if they were regulars they would never have time to do stuff like go slay a dragon to put the ghost of an ancient king to rest and the like.

Renik  d20+13=19 d20+5=15
Thursday July 22nd, 2004 4:09:07 PM

The rogue leans forward and offers a hand to shake. If it is taken he swoothly leans down and kisses Kiriana's hand delicately (Bluff 19, Dex 15).

"Dear Lady, I knew I could rely on your good grace and wisdom. Your proposal is of course the perfect solution to our problem. You have my heartfelt thanks."

He glances over at the book keeper and adds "And my thanks to you good sir, for so kindly looking after our properties in our absence. A man of precision like you is better suited to the task by far than such feckless adventurers as ourselves."

Draax 
Thursday July 22nd, 2004 11:42:20 PM

Draax sits eating while he enjoys the downtime while it lasts.

Concluding the negotiations - DM Marcin 
Friday July 23rd, 2004 4:58:14 AM

Kiriana smiles, amused by Renik's gesture. "Mister Dacour, I bet you say that to every High Priestess of Domi you meet."

Hagemenes scratches his head. "When did I agree to-"

"Hagemenes! Please. I don't want to spend the whole evening bickering over details."

"Let me repeat the terms of our agreement then" - Kiriana continues - "just to make sure everything was understood. Your group is welcome to stay at the Temple's guest chambers any time you might want to. Our library and alchemical labolatory are also open for you to use whenever you wish. If the staff is able to assist you in item creation by casting spells they will do so."

"In addition, when you are performing a mission for the Organization, we will support you with our magic (which, at the moment, is limited to the sixth circle of spells, unless you bring us a scroll to use), and raise your fallen companions from the dead for free."

"Hagemenes will look into your property, make report of any damages sustained during the dragon raid, and we will come back to the subject later on." [all right, help your DM here. What property does the party own, where it is located, and was the monthly upkeep ever calculated?]

"If that is everything then I wish you good night. There is still a lot of work for me to do before I can retire."

*** MEANWHILE, SOMEWHERE ELSE ***

It didn't work. The human didn't know that yet, but he was going to die.

"Master, something's wrong. We lost control again."

"Curse these humans! Curse their little, petty, unpredictable, barbaric minds!"

"Adding the brother to the mix was a bad idea. If you ask me-"

"Silence! Nobody asks you!"

A delicate, thin hand wrote in a large notepad: Trial thirty seven: two days: failure.

"I'm off to sleep. Tell the innkeeper I want scrambled eggs for breakfast."

"Yes, Master."

The human died.

[I have 6 sheets out of 8. Come on people, I would like to start the next adventure!]

Feng 
Friday July 23rd, 2004 10:25:14 AM

Feng leans back in the chair and sighs. He was glad that the negotiations were over becuase he really had better things to do. He needed to clean his gear and see if he needs to buy anything before their next mission.

DM Marcin OOC 
Saturday July 24th, 2004 1:53:43 AM

[It turns out it was my mistake that was holding up the game! I messed up Walter's e-mail address. Sorry guys! Everyone is now accounted for - the next module starts on Monday.]

Sarigar and Black Paws 
Saturday July 24th, 2004 8:54:10 AM

Lying limply in the corner, Sarigars breath come in long, slow and deep rushes. He does not snore despite the odd way his neck is tilted, must be from his need to keep quiet in the wilderness.

Black Paws continues to sniff around the room. When Setanos lowers food toward him, he waits a moment to be sure it's really offered to him, then snatches it up and gulps it down.

Draax 
Sunday July 25th, 2004 10:24:23 PM

With the negotiations over Draax gathers a plate of food to go, bows to the priestess and then goes to the room they gave him.

Renik 
Monday July 26th, 2004 2:20:49 AM

Renik bows and retires.

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