DM Bob & Carla Monday January 19th, 2004 7:49:42 AM
Wynn leaves Dulcet's home and is soon out of sight. The party continues it's deliberations over treasure. Dulcet's cat, Mel, sashays into the sitting room and Cassandra feels compelled to try out the mask. As soon as the mask touches the witch's face it seems to adhere, almost fusing with her anatomy. Struggle as she might she cannot remove it.
"Someone help me!" she cries.
Lorth Monday January 19th, 2004 8:21:16 AM
Lorth thanks Cadmar for the potions, then jumps to his feet when Cassandra asks for help. "My lady, are you in pain? or can you just not remove the mask? If the latter, please calm down and let some of the magical types take a look at it." Lorth glances at Elerinn.
Cadmar d20+9=23 Monday January 19th, 2004 9:07:48 AM
"Wha!... Cassandra!"
By Domi, this girl has a talent for getting into trouble.
Cadmar jumps to his feet and runs over to the witch, but then stops, not sure if trying to pry off the mask will do her harm. So instead he looks the mask over, searching for any obvious means of removing it or any command words etched into the patterns on its surface [Spellcraft 23].
Elerinn d20+8=12 d20+10=12 Monday January 19th, 2004 9:50:26 AM
When the exotic mask fuses with Cassandra's face, he is paralyzed for a moment. But when Lorth looks at him, he realizes what to do and helps Cadmar examine the mask.
Knowledge(Arcana): 12 Spellcraft: 12
Garrard d20+7=23 Monday January 19th, 2004 10:19:32 PM
Shocked, Garrard mutters a quick prayer of Guidance, and examines Cassandra with his healing skills.
(DC: 23!)
Andrath Tuesday January 20th, 2004 1:17:19 AM
Andrath is clearly impressed by the organizational skills of the ranger, and says, "Cadmar, you are doing a great job keeping track of these items. I admit I had some reservations about what I thought was going to be an unworkable ledger system, but what you propose is simple and easy to understand. I will take the potions as you suggest, and hold onto the potion of sneaking and jumping, but realize that they are available. As a matter of fact, I presume all potions and scrolls are generally useable by all members of the party, as needed. Every so often, we should give a quick accounting of what each has, so that we can balance out such potions as cures, strength enhancers, etc.
"I personally have little use for the short bow, as I am also happy with the longbow that I currently use. I propose that we sell the short bow, and split the money. That way, each of us should have enough money for a masterwork armour or weapon. Also, if Lorth or Kedarn want the chain shirt, fine. And I am surprised that nobody wants to take possession of the shield. But if not, then it could be sold as well, giving us all more money for masterwork stuff. The reason that I want to hang onto the longsword is that I hear there are some creatures that can only be hurt by magic, so we probably should have at least one such item in the party. And if we sell the bow and the shield, then you can take the money off the top to purchase the wand that you propose.
"As for the turban of staring, I guess we could sell it. It probably doesn't make much sense for the party scout to be sporting a magic item that draws that kind of attention, anyway."
When the mask attaches to Cassandra's face, Andrath is at a total loss as to what to do. "What is going on? Elerinn, Alkali, why is that mask attaching to Cassandra like that?" He looks over at Dulcet, and asks, "What kind of magic is this? Have you ever seen anything like this before?"
Kedarn Tuesday January 20th, 2004 6:42:54 AM
"Cassandra, is it causing you any physical pain?" Kedarn asks.
Kedarn says to Cadmar "I will take the shortbow. I want to let you know I will be going to the catacombs and try to exchange it for a composite longbow of equivelent enchantment."
ADM Bob and Carla Tuesday January 20th, 2004 7:33:22 AM
An equitable plan is established regarding the distribution of the party's wealth.
Realizing her faux pas, Cassandra covers her face with her hands. At the gentle examination by Garrard she relinquishes, and the druid along with Cadmar and Elerinn examine the mask. They see that it has formed seamlessly to the witch's face and there appears to be no way to physically pry it off. The appearance has not changed, it is a grey mask with rose coloured eye-holes. A pattern of animals carved in relief adorns the outer rim.
In response to Lorth and Kedarn's enquiry, Cassandra wails, "it doesn't hurt, but it won't come off!
Dulcet stares at her apprentice, and shaking her head, says "I did not detect this when I first examined the mask. Let me look at it again. Come here you silly goose!" As soon as the words leave her mouth, Cassandra's face elongates into a round beaked shape, and she begins to make a honking sound. When the head witch approaches, the ill-fated apprentice shakes her head from side to side hissing and honking."
Lorth Tuesday January 20th, 2004 7:55:29 AM
Lorth is clearly taken aback by Cassandra's transformation. "Perhaps that thing is cursed?!"
Cadmar Tuesday January 20th, 2004 9:15:58 AM
"Oh dear Domi." Cadmar stands helpless admiring Cassandra as a goose. His face bears an expression of a man who has been biten by his own puppy. Then he sits down, his head in his hands.
"What an ill-fortuned journey this has been. First Thram, then Mindoses, and now, to top it all, this..."
The ranger's thoughts turn to Wynn. If he was still around he could probably recall something about such masks. But he is gone.
Then he just sits there in silence, hoping that Dulcet can find a way to undo the curse.
The treasure, forgotten for a moment, rests divided into neat piles on the table.
***
I believe we have it worked out; please make any final adjustments so that I can take the stuff to the Catacombs.
ALKALI potion of Bull Str [PARTY] 2x potion of Exp. Retreat [PARTY]
ANDRATH longsword [PERSONAL] potion of CLW [PERSONAL] 2x potion of Bull Str [PARTY] potion of Exp. Retreat [PARTY] potion of Jump [PARTY] elixir of Sneaking [PARTY]
CADMAR potion of CLW [PERSONAL] potion of Bull Str [PARTY] potion of Exp. Retreat [PARTY]
ELERINN cloak [PERSONAL] 11 arcane scrolls [PARTY] potion of Bull Str [PARTY] 2x potion of Exp. Retreat [PARTY]
GARRARD 2 feather tokens [PARTY] 2 oils of timelessness [PARTY] potion of Bull Str [PARTY] 2x potion of Exp. Retreat [PARTY]
KEDARN shortbow [PERSONAL] (it will be yours; you can trade it in for anything you like without asking anyone for permission :) chain shirt [PERSONAL] (since Lorth didn't mention he was interested in it) divine scroll [PARTY] 2x potion of Bull Str [PARTY] potion of Exp. Retreat [PARTY]
LORTH 2x potion of Bull Str [PARTY] potion of Exp. Retreat [PARTY] potion of Sanctuary [PARTY]
TO BE BOUGHT 20x potion vial
TO BE EXCHANGED FOR VOUCHERS Magic Shield, 3 bells, goblet, 12 gems, 300 coins, 4 handaxes, 4 cloaks, turbin, elixir of love, divine scroll with Detect Snares&Pits and Goodberry.
Elerinn Tuesday January 20th, 2004 1:59:53 PM
Elerinn looks from Cassandra, now transformed in a goose, to Dulcet and back at Cassandra again. The gnome noticed that after Dulcet called her apprentice a goose, she turned into one. Hoping it will be this simple, Elerinn turns to the transformed Cassandra. "Human", he says, but this feels incredibly stupid to him.
Kedarn Tuesday January 20th, 2004 7:58:03 PM
Kedarn looks to the others thn to Dulcet and asks "Have you any idea on what needs to be done to remove it and change Cassandra back to normal?"
Kedarn will place the chainmail in his haversack for the time being and sling the shortbow over his shoulder. Kedarn wil then look at Cadmar then say "I think a couple of remove curse scrolls would be good to get or a wand of remove curse, if there is enough money for them."
Garrard d20+7=15 Tuesday January 20th, 2004 8:21:04 PM
Garrard wracks his brain to see if he can remember such an item being a fae or woodland legend.
(Knowledge nature check: DC: 15)
Once he conveys his answer, he considers for a moment, and then begins pulling a number of items out of his pouches. He hands Cadmar two potions of cure light wounds, and the wand of cure light wounds with 18 charges remaining. He also relinquishes the potions the party had entrusted to him.
"I have felt for some time that the fate of this group is bound up in the politics of chaotic magic. It is something that perhaps should be fought by heroes, but there are worse dangers in this area to the woods, and the earth. It was those dangers I came here to find originally."
"I must take my leave and go. It has been an interesting adventure knowing each of you."
With this Garrard formally bows to each in turn, including the witches, and quietly leaves the home of the Coven of Weal.
Alkali d20=6 Tuesday January 20th, 2004 9:53:34 PM
After watching the Cassandra's face morph into a goose, Alkali gets up and laughs. "This is great! Can you be a moose? How about a wolf? Elf? I wish I could recognize this..."
OOC: Spellcraft check. 6 + 7 = 13. Sorry about the lack of a post. No power + no school = no internet
Andrath Wednesday January 21st, 2004 12:34:06 AM
Still clearly out of his league with the crazy face-grabbing mask, Andrath waits to hear from Dulcet and the magic-wielders in the party as to what can be done to help Cassandra. "As I understand, don't clerics have access to spells that can remove cursed items like this?"
When Garrard states his intention to leave, Andrath asks, "Are you leaving us for ever, or will you be returning? Are you unhappy with what we have done to date? Are you aware of the dangers that you speak of, and can we help you in trying to deal with them?"
[OOC: Is Garrard leaving the Cinnamon Valley game?]
OOC: Ian Wednesday January 21st, 2004 12:51:30 AM
Yes. Part of it is designing character Rp that doesn't seem to fit with the group direction, and part is other demands on my time that I have to give more weight.
DM Bob & Carla Wednesday January 21st, 2004 8:06:37 AM
The party responds to Cassandra's predicament, as they observe the transformations she undergoes and they try to comprehend the magic that binds the mask to Cassandra's face.
Lorth states the obvious and Cadmar despairs. Elerinn makes a valiant attempt to change the young elf's face into that of a human but is unsuccessful. When Kedarn mentions her name, the mask returns to it's original form.
Cassandra gasps "what was that?"
Before any can respond, the inquisitive Alkali triggers another rapid series of transformations, and Cassandras's face assumes the likeness of a moose, followed immediately by that of a wolf as she begins to howl mournfully.
Garrard takes his leave of the group, discouraged by the chaotic nature of the events that have unfolded.
Finally, Dulcet wades in..."Be quiet Cassandra" she calls, and the mask that controls the young woman once again transforms into a simple grey wooden mask. "It's hard enough to think without all that racket. Andrath is right, Clerics and witches have spells at their disposal to remove cursed items. If I am given a moment of peace to concentrate, I will attempt exactly that."
Dulcet casts a stern eye at Alkali before beginning her incantations [Casts remove curse]. Despite Dulcet's magic, the mask remains fused to Cassandra's face, and she begins to weep uncontrollably.
Cadmar Wednesday January 21st, 2004 8:28:13 AM
The ranger doesn't know what he should react to first: Garrard's declaration, Alkali's silly prank, or weeping Cassandra. So he just nods unhappily to Garrard, acknowledging man's decision, casts a stern look at Alkali, and then walks up to Cassandra, hugs her, and kisses her on the brow, right above the mask.
"Don't worry, we'll find a way of removing it, I promise."
Remove Curse didn't work. Damn. This is serious.
"Does anything else come to your mind, Lady Dulcet? If there are no other obvious things we can try straight away then we could consult Fergoes; he might have heard about such things before and might give us some advice." Cadmar eyes the witch, not sure what is her opinion of the resident wizard of Jarlswolf.
Lorth Wednesday January 21st, 2004 9:19:10 AM
Lorth stands up. "There must be something we can do. If there are no other suggestions I agree with Cadmar that we should consult Fergoes."
(OOC: Is Wynn gone for good also?)
(DM Carla Response: the DM has to resign his PC and Wynn is Bob's PC)
Elerinn Wednesday January 21st, 2004 6:04:25 PM
When Dulcet's magic fails, Elerinn sighs and looks at Cadmar, who is also visibly touched by Cassandra's curse. He ignores Alkali's jokes and looks at the place Garrard stood before he left. Now it's empty.
Elerinn feels bad about the loss of his three newfound friends, quickly in succesion. Believing he has already lost too much in his life, for someone of his age, the gnome feels strange. Feelings of fear, sadness and, perhaps, anger, course through Elerinn's body.
But when he looks at the weeping witch again, he decides that, at this time, there are things more important than his personal feelings.
Alkali Wednesday January 21st, 2004 9:32:21 PM
Alkali feels embarassed as everyone looks at him poorly. Suprised at Garrard's sudden departure, Alkali bows and waves good bye.
When Dulcet tries to Remove Curse and it fails Alkali thinks. "Is there a way we can make it more powerful? Do we need any specific herbs or anything? That's what Dad used to do."
Andrath Wednesday January 21st, 2004 11:26:20 PM
Andrath smiles as Cassandra's visage responds to Alkali's animal suggestions. But his smile turns to a frown when Cassandra breaks out in tears. He moves over beside the elf maid and says, "Cassandra, you need to be strong now. We will all help you in any way that we can, but you need to calm down. Have you tried commanding out loud for the mask to leave your face?"
Then he looks at the rest of the party and says, "While we are in her presence, we will have to be careful not to say any names, either proper names or creature names."
"What about other spells that affect magic items. I know there is one that dispells magic. Maybe that might work? Also, there must be high-level spells that can be used to turn off magic items, either temporarily or permanently. Not being a magical type, I don't know what they are called, but I figure that they must exist."
He looks at Dulcet and says, "My lady, does the mask actually change her face and head into that of the creature named, or does it merely create an illusion of the visage around her head?"
Kedarn Thursday January 22nd, 2004 4:09:32 AM
Kedarn looks at Elerinn then says "Elerinn, go talk to Fergoes and talk to him about the problem that we have come across. See if he has heard of anything like this and if so what can be done about it." A few moments later Kedarn says "Lorth, you or I need to go and talk to the temple to see if they have heard anything like this and if they know what might undo the problem."
"Cassandra, try to do as Andrath suggested with trying to command the mask off." Kedarn says.
DM Bob & Carla Thursday January 22nd, 2004 7:45:40 AM
Cadmar and Andrath console the unhappy witch and a number of suggestions come forward. Lorth and Cadmar both suggest consulting the wizard, Feorges. Alkali suggests empowering the remove curse spell and Andrath suggests a number of solutions from simply commanding the mask to release, to using some higher order of magic.
Cassandra manages to control her weeping at the bequest of Andrath and in a weak and squeaky voice commands the mask to free her, alas to no effect.
Dulcet examines the mask more carefully, running her fingers over the carved animals and feeling the very grain and texture of the wood. "I believe the wood that this mask was created from was itself enchanted in some way" the leader of the coven announces, "it must come from somewhere in the Culverwood." Dulcet moves Cassandra under some better light and carefully places her two hands on the surface of the mask, "vixen" she speaks, and the mask changes into the pointy shape of a fox. Cassandra yips repeatedly until Dulcet once again calls her name. "This is no illusion" she says, "I can feel the mask change shape beneath my fingers, and it's power is almost tangible as it shifts. I have no magic that can dispell this."
Cassandra tries to speak of her experience, but only a strange warbling sound comes out as the mask exerts greater control over the witch. Cassandra falls silent in frustration.
"I do not believe that Feorges can help with this problem" Dulcet responds to Kedarn, "there is something wild and dark about this magic. Nor do I think the church holds our answers, though I wish not to offend you or your calling. I think we should seek council with Grynntym Deeproot. You know him as the Greenmage of Culverwood."
"Will you once again come to the aid of Cassandra and the Coven of Weal?"
Elerinn Thursday January 22nd, 2004 2:51:47 PM
Just when Elerinn is about to leave for Feorge's home, to ask the wizard about the mask, Dulcet states Feorges will not be able to give him the answers they need. When she mentions Grynntym, Elerinn sees the huge man's image before him, but doesn't exactly remember when they met the Greenmage. He knows it was somewhere in Culverwood though, and hopes we will be ready to travel into the forest were one of his companions died. The idea of a new goal and an adventurous journey gives him new energy, however, and the red-haired gnome decides to speak.
Elerinn steps forwards and says: "I don't know if the others agree with me, but I will, of course, help your Coven again." He pauses, looks at Cassandra and says, trying to sound as resolute as possible: "Don't worry, Cassandra, we will find a solution to free you from this cursed mask."
Alkali Thursday January 22nd, 2004 8:48:13 PM
Upon Dulcet's request, Alkali grins with glee. It will be another fun trip. Remembering his manners, he bows in respect saying, "I am still under your control, my lady." Turning over to Cassandra, Alkali promises to Cassandra that he will help where he can.
Andrath Thursday January 22nd, 2004 11:42:42 PM
"Of course I am willing to help you, Cassandra. After all, the mask never would have seen the light of day if I hadn't discovered it in that stash of treasure in the Tower of Boydos. So, we are to travel back into the forest again. It's really too bad Garrard has decided to take his leave, since the forest is definitely his element. Well Cadmar, you will just have to pick up the slack for him. I have no doubt in your ability to do that."
"Cadmar, have you managed to sell the items yet? It would be helpful to have a couple of extra items from the Catacombs before we leave for this journey."
Greg OOC Thursday January 22nd, 2004 11:52:41 PM
I will be away starting tomorrow morning, returning sometime Sunday, for my son's hockey tournament, so I might miss a post for Andrath.
Cadmar Friday January 23rd, 2004 4:22:28 AM
"Of course I will help. I was hoping to spend some time with my family, but this is more important. Cassandra is coming with us, right? Please check if everyone has warm clothes and enough food to last at least a week."
"Where exactly do we find Grynntym? Last time we sort of accidentally bumped into him. Can you tell us what kind of man he is? He seemed to be very calm and helpful, but I know that some hermit types tend to be quite, ah, erratic."
"The more I think of the treasure we found the more puzzled I am. I don't think it belonged to the Mindoses. If it was so one of them would be likely to don the mask. It could have been a leftover stash from long ago. Still, for a moment I was worried we will have to return to the Tower of Boydos..."
"Ah yes, the Catacombs transaction is complete. Here are your shares." Cadmar takes out several vouchers and gives one to Lorth, Andrath, Elerinn, and Kedarn. Each of the vouchers is for 255 gold. "I have made arrangements with the Catacombs to have Garrard's and Wynn's vouchers delivered to them."
The ranger takes out twenty empty vials and looks at the waterskins. "Somebody help me with splitting up the potions..."
[If you haven't done so please check your e-mail, we are dividing common items.]
Kedarn Friday January 23rd, 2004 6:56:35 AM
"I will give you a hand Cadmar." as Kedarn moves over to help Cadmar with the vials.
Kedarn looks to the others "Let us make sure we are all prepared for the journey in to the Culverwoods again."
"Dulcet, do you know how we can locate Grynntym Deeproot once we are in the Culverwoods?" asks Kedarn
DM Bob and Carla Friday January 23rd, 2004 7:48:12 AM
As each member of the party pledges to help Dulcet, several suggest provisioning before setting out. Cadmar, with Kedarn's assistance distributes the oils retrieved from the Tower of Boydos into vials, while Dulcet excuses herself to check on the salmonberry. Retuning from the back room with a smile on her face, the coven leader reports the plants are in good shape and all parts will be usable. She distributes the reward of a small velvet sack to each member of the group. "It contains 200 GP, the reward I promised you."
"The best way to find the Greenmage is to travel south, to the Spring of Alnair, and there wait at the gathering circle until Grynntym or a messenger arrives. The place is 1 day's journey south from Jarlswolf. It lies just off the Faerie Trail before it branches to the Spice Trail. You have been there before. It is where you last met Grynntym." Dulcet looks sadly at Cassandra, "you may need to bring this unfortunate with you, at least as far as your meeting with the Greenmage, in order that he can see the mask." She sighs, "I would suggest that you set out tomorrow morning at dawn. You have the rest of this day to prepare."
Lorth Friday January 23rd, 2004 11:02:35 AM
Lorth thanks everyone for his share of the money, and pledges his help to Cassandra. "If you will excuse me, I have some quick business to attend too. I'll be back shortly." Lorth gets up to leave and heads out the door.
(OOC: Lorth heads to the town church and donates (In the parties name) half his money to the poor box. That would leave him with 225 gold from 450. He then checks up on his mother and leaves her 100 gold, keeping 125 for himself.)
Elerinn Friday January 23rd, 2004 11:30:24 AM
Elerinn thanks the witch Dulcet when she gives him his reward, and puts the velvet sack in his backpack. He agrees with Dulcet to leave at dawn and says: "I suggest we meet in front of the adventurer's board at dawn and begin our journey to Grynntym the Greenmage."
When Elerinn asks if anyone wants to join him for a drink in the local inn, he is reminded of the fact that the last one who made this offer to him was Wynn Brightsong. He regrets that he can't accept the half-elf's offer anymore.
Cadmar Saturday January 24th, 2004 8:15:16 AM
Cadmar accepts the velvet sack and feels its pleasant weight in his hand. His eyes light up. "With this money, I have enough for the Regenerate spell for my dad! Thank you, Dulcet!"
As the road to the gathering circle is described the ranger pays careful attention. "Faerie Trail, Spice Trail..." [do these names mean anything to Cadmar? Does he think he will be able to find the spot without problems?]
"I'm off to see my family then! See you tomorrow at dawn! Be prepared for the journey!"
[There is a small risk that I might lose Internet access until next Thursday. In case it happens Cadmar will follow the group's lead.]
Andrath Sunday January 25th, 2004 11:18:27 PM
Before he can leave, Andrath grabs Lorth and says, "Here, take this 50 gp as well, to give to Hmary. I am pretty sure the church agreed to use our donated funds to help her and her children."
Then Andrath hurries to catch up with Elerinn, saying, "Let's go and hoist a few, to toast missing friends. Then I need to make a quick trip to the Catacombs, to re-outfit for the coming trip."
DM Bob & Carla Monday January 26th, 2004 7:53:55 AM
As the party prepares to leave, the witch quickly sketches a map of the way to the gathering circle at Alnair and hands it to Cadmar. She reminds him of the spot he and the group last met the greenmage. Finding the Faerie trail as it leaves south from Merrydale may be a bit tricky, but the group should have no real trouble finding their way.
The adventurer's split up, each to take care of personal business. Andrath and Elerinn share a drink in honour of lost friends before outfitting themselves for the trip. Cadmar heads home. Lorth heads to the church to make donations for himself and Andrath. All have promised to meet up at dawn by the adventurer's board.
[OOC - please have your Catacombstransactions completed by the end of this week - they can be delivered to the Spring of Alnair if you wish]
The following morning is cold. Exhaled breath forms a cloud and the wood smoke from the village hangs low in the valley, held down by the cold air. Feet and hands grow numb as you wait for the party to gather, and for the sun to rise over the surrounding hills.
Lorth Monday January 26th, 2004 8:34:08 AM
Lorth meets everyone near the adventurers board in the morning. He is wrapped up in his heavy cloak. "I sure hope it warms up a bit, seems to be getting mighty cold these days", he says to no one in particular.
Elerinn Monday January 26th, 2004 1:41:12 PM
When Elerinn arrives at the adventurer's board, he can see Lorth standing in the blistering cold. He smiles at him and says: "Morning, Lorth! Yes, it's really cold, isn't it?" Elerinn is glad he has a new cloak, for this one is a lot warmer. "I hope we will be able to bring Cassandra to the Greenmage before...something happens."
Kedarn Monday January 26th, 2004 4:41:32 PM
Walking upto the those that have allready arrived Kedarn says "morning, I hope the others are not that long in arriving so we can get going. I feel that we will want to walk at a good pace as to keep warm today."
While waiting Kedarn looks at the board to see what is posted.
Andrath Monday January 26th, 2004 11:52:48 PM
Andrath arrives at the adventurer's board, stamping his feet and rubbing his hands to keep warm. [OOC: Shades of real life, since once again, school buses didn't run today because it was too cold, about -36 degrees.] "I certainly hope the others show up soon. I think the best cure for feeling cold is to get moving, and get the blood flowing."
Cadmar Tuesday January 27th, 2004 2:37:07 AM
Cadmar shows up rubbing his hands. Small clouds of steam escape from his mouth. "All right, I'm ready. Is Cassandra here?"
Alkali Tuesday January 27th, 2004 7:10:04 AM
Yawning and stretching the entire way, Alkali walks up to the bunch and says, "Good morning!" A few seconds later, Alkali's senses wake up and he starts to hug himself and shiver a bit.
DM Bob & Carla Tuesday January 27th, 2004 7:31:07 AM
As the last of the party arrive at the adventurer's board, Kedarn checks the posted notices. Artad Bistoc is still looking for caravan guards, Halbert Jemmells still seeks a group to hunt ogres, Bobart from the Broken Cauldron continues to advertise for treasure seekers, and recruits are still sought for the guard. The tattered remains of a notice posted by the Green Dragons still clings to the board, even though the time has long since passed.
Cassandra arrives with Alkali and the party is ready to proceed. It will be a full day walk to Merrydale and then south to the head of the Faerie Trail.
A few lazy flakes of snow drift down from above.
Lorth Tuesday January 27th, 2004 9:16:28 AM
Lorth waits for the party to move out, and then falls in line.
Elerinn Tuesday January 27th, 2004 5:56:15 PM
Elerinn greets all of his companions, and when Cassandra and Alkali arrive, starts walking towards Merrydale. Because of his lenght, he is especially afraid for a thick layer of snow covering the Culverwood's ground. He silently prays to Warrd, asking for a lucky journey. Elerinn positions himself somewhere in the middle of his companions and takes Qamaro in his arms, keeping him warm somewhat.
Andrath d20+15=33 d20+11=28 Tuesday January 27th, 2004 11:33:22 PM
Andrath moves out ahead to lead the party on the roadway, keeping his eyes and ears open for trouble. [OOC: Spot roll of 33, Search roll of 28.]
Kedarn d20+5=15 d20+5=9 Wednesday January 28th, 2004 7:04:57 AM
Kedarn walks along with the party whatching the area as they travel. (spot 15, listen 9)
Cadmar Wednesday January 28th, 2004 7:26:04 AM
The man wraps his green cloak a little tighter about him, and walks along with the group. The paladin of Domi tries to take the brunt of the cold wind in order that the smaller or more sensitive members might find their trek a little easier.
DM Bob and Carla Wednesday January 28th, 2004 7:38:23 AM
Andrath takes up the position of scout, senses alert to anything out of the ordinary, while Kedarn, too, keeps his eyes and ears open. Cadmar blocks the elements for Cassandra and Elerinn, while the latter worries about the weather conditions. The group is silent as they trudge along towards Merrydale.
The day passes uneventfully. The sky is a silvery grey, blocking out any warmth from the sun. Merrydale is gained mid afternoon. Other than some curious children, and a stray dog, no one makes themselves known to Andrath's sharp eyes. Cassandra insists the group avoid the hamlet, circling it rather than going down the main street.
By early evening, the party has entered the Culverwood via the Faeirie Trail and found the small clearing at the center of which lies the spring of Alnair. A light crust of ice clings to the edge of the source.
The shadows grow long as the sun sets. It will be a cold night.
Lorth Wednesday January 28th, 2004 8:48:47 AM
Lorth starts to gather some deadwood for a fire. "We are going to need some warmth, through the night. I hope the forest doesn't mind."
Alkali d20=12 Wednesday January 28th, 2004 9:02:26 AM
Alkali looks around for any new shapes. He sends Karee, his spirit hawk, to go look for any movements in the forest. (Roll of 12 + 10 = 22 for Spot). "So... when's this guy show up?"
Cadmar Wednesday January 28th, 2004 4:05:16 PM
The ranger puts down his backpack with a sigh and stretches his back. His gaze travels to Cassandra and a grimace of pain appears on his face. He quickly conceals it by looking another way.
"I think we are still way away from the meeting place, Alkali."
"Remember what happened last time we made a camp in Culverwood? The satyrs? The fire is bound to attract some unwanted attention, but it seems we can't do without it... So, how do we set up watches?"
Elerinn Wednesday January 28th, 2004 4:06:10 PM
When Elerinn sees the spring of Alnair, he is relieved the journey is over for today. The cold has really touched the small gnome. But without Cadmar's help it would have been much worse, so he thanks his friend for his deeds. Elerinn helps Lorth collect some wood for a fire. But he makes sure every stick he collects is dead, cautious not to offend the Greenmage.
Kedarn d20+5=19 d20+5=10 Wednesday January 28th, 2004 6:46:44 PM
When the group arrives at the clearing with the spring, Kedarn will pull from his pack some rations, and some canvas. Kedarn will hand the canvas to Cadmar and ask "could you setup a simple shelter for Cassandra with this?" Kedarn will clear an area for the fire making sure to clear 10' radius around where the fire will be of all dead material so that the fire will not spread. When everyone is seated and eating Kedarn will ask "Cadmar first watch, Lorth last watch. Andrath you upto pulling a double watch (first and second), while I will take second and last? While the arcane casters can rest, but have their animal friends keep watch with the rest of us." Whit that said Kedarn will return to eating then settle down and rest untill his watch. When Kedarn is woken for his watch he will make sure the fire is banked but not out. While on his watch Kedarn will walk around just on the edge of the camp every so often and look around and listen.
(spot 19, listen 10)
**** using Darkvision and Low-light vision. ****
Andrath d20+15=25 d20+11=23 d20+10=20 Wednesday January 28th, 2004 11:44:29 PM
Andrath answers Kedarn, "I can take a double watch if you need me to, but maybe the spell-casters can take the first and last watches. That way, they can still get an uninterrupted sleep. What do you think?" Regardless of what watches he has to take, Andrath will work to keep the fire going, and use his heightened senses to try to spot trouble. [OOC: Spot roll of 25, search roll of 23, listen roll of 20].
DM Bob & Carla d20+4=10 d20+4=7 Thursday January 29th, 2004 7:44:02 AM
Upon their arrival at the Spring of Alnair, Lorth and Elerinn gather dead wood to build a fire while Cadmar constructs a makeshift shelter for Cassandra. Unable to speak, and ashamed of her misfortune, the witch keeps her face hooded from view and retreats to the shelter. Alkali's hawk circles the opening and surrounding forest until darkness falls, and returns to its master without incident. Once the fire is lit and a meal readied, Kedarn suggests watches for the night.
The first watch is scarcely begun when Andrath notices movement in the forest and hears the sound of snow laden branches being brushed aside. Cadmar and Andrath are hailed from the forest. "Give us your purses and the pretty witch and we shall let you pass" calls the first voice. It is quickly followed by a second more cheerful voice from the other direction "unless you have wine of course." Two Satyrs make their way into the dim light cast by the glowing embers of the fire. "Lighting fires in the Culverwood...that won't go well with you-know-who" says the first. "No, not at all" says the second as he kicks the burning embers into flame and warms his hands.
Tydeus and Thalpius are clearly enjoying their little joke at the expense of the party. "Well, master elf" Tydeus looks directly at Andrath, "have you no wine to warm my toes?" Thalpius takes a peek beneath the canvas and calls to Cassandra and anyone else not yet aroused "come, join us by the fire and tell us what brings you back to the forest".
Lorth Thursday January 29th, 2004 8:03:34 AM
Lorth wakes just for a moment, but then decides to go back to sleep. He doesn't like the Satyrs much, and pulls his blanket up around his ears to drown them out.
Kedarn Thursday January 29th, 2004 4:22:03 PM
Kedarn wakes when he hears the two Satyrs talking, then calls over to them "We need to talk with Grynntym Deeproot on urgent business."
Alkali Thursday January 29th, 2004 9:29:43 PM
Alkali opens his eyes slowly to the sounds of the Satyrs calling out. He catiously looks around to see as the Satyr walk closer. "Ugh.... who are you? Is one of you the Greenmage?"
Andrath Friday January 30th, 2004 12:52:46 AM
When Andrath hears the first voice, he reaches for his sword and readies to raise the alarm. But once he hears the second voice, he settles down, and waits for the two figures to approach. "Oh, its you two again, is it? Well met, I suppose. I am afraid we don't have much time for your hijinks. We have a young lady in trouble here; some sort of magical mask has taken hold of her, and won't let her go. Dulcet, the witch in Jarlswolf, suggested we come to the Culverwood and talk to Grynntym Deeproot. And no, I didn't bring any wine. Maybe one of the others did. But you are welcome to wait with us and warm yourselves by the fire while we wait for Grynntym. Do you know how we can call for him?
"Unfortunately, our bard had to leave us, so any partying that we do now will be much more subdued."
Andrath moves closer to the now-larger fire, warming his hands and feet.
Elerinn Friday January 30th, 2004 3:55:33 AM
Elerinn awakes, slowly, from a pleasant dream and hears the familiar voices of the two satyrs. He hopes they will be as peacefull as the last time the group encountered them and really regrets Wynn is not here to soften them with his songs.
Cadmar d20+2=17 Friday January 30th, 2004 6:30:13 AM
Cadmar looks actually pleased to see the two troublemakers. "Ah, hello again. I haven't brought any wine either, but I have some food grown on the fields of the Valley I can share with you if you like."
"This is Alkali, our new companion and friend of Dulcet from the Coven of Weal."
"So, what has been happening in Culverwood lately? Is the Greenmage busy? As others said we really need to find him. Do you know where to look?"
As the satyrs make themselves comfortable around the fire and Andrath mentions the departure of Wynn, Cadmar tries to recall a song he heard long ago.
"Beyond the seas, where the moon shines O'er distant shores of land afar O'er dark land of mighty pines Where lakes catch light of every star There dragons sleep and dragons dream Visions of fire and death and ire Fear not - for deep's their restless sleep Their breath is slow and eyes are dim..."
Cadmar's quiet chanting is rhytmic and melodic, more than one would expect from a simple woodsman [Perform (untrained) 17].
DM Bob & Carla Friday January 30th, 2004 8:07:20 AM
Andrath and Cadmar welcome the two satyrs to the fire and introduce Alkali. Thadeus and Thalpius are both impressed with Cadmar's song and tell him so, although they do seem a bit concerned about the lack of wine.
Even more, they seem quite amused by the suggestion that one of them is the greenmage. "Not me" says Thadeus, "he must mean you" and he points to his companion. Thalpius puts on his sternest expression, puffs out his chest, stiffens his back, and begins lecturing the adventurer's about what can and cannot be done while in the Culverwood "...and under no circumstances will you light a fire, pick any plants, dig any holes, or injure any of the creatures you find in the forest...especially hedgehogs!"
Tears stream down Thadeus' face as he watches Thalpius strut about.
Cassandra peeks her head out from beneath the tarp to see what all the commotion is, but at the mention of hedgehogs, the mask contorts into a very pointy nose with large round eyes and short quills surrounding its edges. Cassandra emits several startled squeaks and retreats back beneath the tarp.
"Whoa! what was that?" asks Thadeus.
Andrath explains why the party has come to the Spring of Alnair and Thadeus replies that Grynntym is aware of their arrival and has sent the two of them ahead to ask you to wait untill tomorrow when he can come himself.
Thalpius peeks beneath the tarp but only sees a cloaked figure huddled beneath. "How is the mask cursed?" he asks, "What does it do?"
Lorth Friday January 30th, 2004 11:08:42 AM
"ZZZZ....ZZZZ....ZZZZ...."
Cadmar Saturday January 31st, 2004 5:57:55 AM
"Sh. Let the poor girl be. The mask can't be removed. Dulcet thinks Grynntym might know how to undo its magic." Afraid that Cassandra might fall victim of the curiosity of satyrs Cadmar doesn't mention the details of the curse.
Catacombs Clerk Vauhwyt (Guest appearance by Cayzle) Saturday January 31st, 2004 4:51:27 PM
"Hallooo! Hallooo! Is this the Spring of Alnairr?"
A high pitched voice with a distinctive accent calls from the forest and comes near. After a moment you see that it is a creature who is human above the waist and lion below, like a centaur, or rather, a liontaur.
In fact, some of the group might recognize her -- It is Vauhwyt, sometime clerk at the Catacombs, frequent patron of the Giggling Ghost, and an adventurer in Dirt City.
She takes in everybody (and looks carefully at the satyrs). "Hi you guys," she says, waving at Cadmar. "I have a delivery for Andrath." She walks over to Andrath and hands him a carefully wrapped bundle. It contains a masterwork chain shirt, a masterwork shortsword, and 40 masterwork arrows.
She says in a softer tone to Andrath, "Boy, the Catacombs has been very busy -- and making mistakes left and right! It's funny -- they undercharged you 150 gold for the sword and overcharged you 150 gold for the armor! It's a wash anyway, but you didn't hear that from me. Sorry for the inconvenience, though!"
Then she goes up to Cadmar and whispers in his ear, "Sorry about that spell for your Dad."
Elerinn Sunday February 1st, 2004 6:07:11 PM
Elerinn believes it's not a good idea to tell the satyrs about the curse, so tries to distract their attention and asks them: "How can we contact Grynntym the Greenmage?"
Andrath Sunday February 1st, 2004 7:05:29 PM
Andrath approaches Thalpius, and gently but firmly removes the tarp from his hand, and sets it back in place. "Sir, I would appreciate it if you would not disturb the lady. The mask has cursed her to have her face take on the appearance of various creatures, and we need to have it removed. She is very upset right now, and will definitely need some rest if she is to throw off the hold of the mask. However, the rest of us are willing to sit up and talk and sing with you, and maybe dance a bit, while we wait for Grynntym." The elf hopes that what he has told the two mischief-makers is enough truth to settle their curiousity.
When the large lion-human lady shows up with his items, Andrath smiles and says, "Thank you for the prompt delivery, my lady. These will be very useful. And I too noticed the errors in what was charged to me, but as you said, since the total worked out the same amount, it was not worth it to worry about making sure the correct amount was charged for each item."
Alkali Sunday February 1st, 2004 10:28:35 PM
After watching the satyrs' antics, Alkali says, "I take it your not him than..." Alkali shakes his head when Cassandra's face changes. He motions the satyrs to come away from Cassandra when they go to investigate. "Please leave her alone, she does not feel well."
When the liontaur comes by, Alkali stares at the enormus thing. "Wow... a gigantic lion human thing... it must eat so much... like 100 times my weight or something."
DM Bob & Carla Monday February 2nd, 2004 8:07:44 AM
Cadmar, Elerinn, Alkali and Andrath do their best to dissuade the two satyr's from further disturbing Cassandra while Lorth continues to feign sleep in hope that they will just go away. Andrath's ploy to divert their attention is furthered by the arrival of Vauhwyt with a Catacombs parcel and everyone gathers around to see it's contents. Thadeus and Thalpius both invite the wemic to join the evening festivities.
The two satyr's have all but forgotten Cassandra. That is until Alkali spots Vauhwyt and gushes over her obvious size and nature. At the mention of Vauhwyt's feline origins, the night air is split by the tremendous roar of a lion from beneath the canvas shelter. Unable to control herself, Cassandra roars again.
As the second roar echoes through the campsite Thalpius turns to Andrath, "seems to do a bit more than just change her appearance..."
Lorth Monday February 2nd, 2004 8:57:27 AM
Lorth sits up... "Of all the holy... Alkali, please watch what you say." Lorth moves over to Cassandra's tent, he says her name softly in an attempt to change her back to normal. (OOC: If she doesn't change back at the sound of her name, like she did before, he says the word human, in an attempt to at least change her into that.)
Elerinn Monday February 2nd, 2004 1:36:27 PM
Elerinn walks over to Cassandra's tent and hopes Lorth's words will change her back into her original form.
Kedarn Monday February 2nd, 2004 6:47:43 PM
Kedarn gets up and walks over to Thadeus and Thalpius and say "Thank you for telling us that the greenmage will be coming shortly. I am afraid that you will need to watch what you say around Cassandra right now."
Alkali Monday February 2nd, 2004 9:31:40 PM
When the roar comes out of Cassandra's tent, Alkali quickly places his hand overs his mouth. He sits down keeping his hand there staring at the fire.
Andrath Monday February 2nd, 2004 11:28:52 PM
Andrath replies to Thalpius, "Well, I guess you are right. We only knew that it affected her face and head, but apparently it changes her lungs and throat as well. As you can imagine, she is really very upset, and is having a difficult time resting. So, if you would be so kind, please avoid mentioning the names of any creatures or people in her vicinity, since that seems to trigger the magic of the mask. Did the Greenmage give you any idea as to when he might show up?"
Cadmar Tuesday February 3rd, 2004 7:38:46 AM
Cadmar is very worried. It has been only a few days since Cassandra donned the cursed mask, but its hold over her seems to grow stronger with every hour. Who in their right mind would ever create such an item?...
The ranger wonders if she will be able to hold on to her mind much longer. A grim perspective of hunt for Cassandra passes through his mind. With some effort he brushes the dark thought away.
The Greenmage of Culverwood
DM Bob & Carla Tuesday February 3rd, 2004 7:48:08 AM
No longer able to ignore the din that surrounds him, Lorth throws off his bedroll and goes to Cassandra's aid. At the mention of her name, the mask returns to its original shape and Cassandra falls silent. While the satyrs are clearly curious, the somber demeanor and point-of-fact explanations of the adventurers dissuade them from further exploration. After a few songs, Thadeus and Thalpius beg their leave and allow the party a sound nights rest. "Expect Grynntym before mid-day" Thadeus says to the group as he leaves the camp.
Morning arrives, cold and still. A hoar frost covers the fine branches of shrubs and trees surrounding the spring, and lies thick on the bedrolls and cloaks of the waking party members. The sun slowly creeps above the horizon and glistens of the frozen branches. A tendril of smoke rises from the campfire and the embers that still live within it.
True to their word, Thadeus and Thalpius return shortly after sunrise, accompanied by Grynntym Deeproot, the Greenmage of Culverwood. Grynntym is a huge man, standing at least a head taller than anyone in the party. His heavy frame is obscured by a long dark cloak, the colour of forest shadows, which hangs from his shoulders. He walks towards the camp with great long strides, his quarterstaff doubling as a walking stick.
"My two friends tell me that you need my assistance...something about a cursed mask?"
Lorth Tuesday February 3rd, 2004 7:53:24 AM
Lorth hails the greenmage, "Good moring, good sir. Yes we have a problem we are hoping you can give council on, but I will let my more knowledgable companions give you the details."
Elerinn Tuesday February 3rd, 2004 5:00:47 PM
Elerinn greets the greenmage and thanks him for coming to aid so soon. He looks at the impressive man and says: "Good morning, Greenmage of Culverwood. Please, take a look at the witch Cassandra here. She is wearing a cursed mask that will change her into any animal you name. She is suffering, please help her. We don't know what kind of cursed magic has befallen her."
Kedarn Tuesday February 3rd, 2004 7:57:31 PM
Kedarn looks to the Greenmage and says "Good mornig sir. I am glad you were in the area and that you could come quickly." Kedarn then walks over to where Cassandra and helps her move over to see the greenmage.
Alkali Tuesday February 3rd, 2004 9:02:31 PM
Alkali looks up when the Greenmage approaches. "Wow... is this giant land? Everyone is so big..." He bows before the Greenmage and shows him the way.
Andrath Tuesday February 3rd, 2004 11:25:16 PM
Andrath adds to Elerinn's description, "Actually, it only polymorphs her head, but not the rest of her body. We discovered the mask in the Tower of Boydos, in a room containing a number of skeletons that we ended up defeating. When Cassandra put on the mask a couple of days ago, it welded to her face, and she couldn't remove it. Whenever anyone says the name of a creature or a person where she can hear it, it activates the mask's magic, and her face and head change into the creature or person so named. Dulcet, one of the senior witches in Jarlswolf, cast a remove curse on the poor lass, but it seemed to have no effect, because the mask remained attached. Dulcet recommended we come to see you, and that you might have some information that could help us. Well, do you?"
Cadmar Wednesday February 4th, 2004 3:33:20 AM
"Greetings, good sir. The mask was disguised as something that gives control over animals. Whoever its creator was he wanted it to appear connected with the forces of the nature."
DM Bob & Carla Wednesday February 4th, 2004 8:08:04 AM
Grynntym listens to each explanation in turn and shows obvious concern when he finds out that it is Cassandra who is afflicted by the cursed mask. He fetches the witch from the makeshift shelter and brings her into the light. "Do not be afraid my child", he says in a warm quiet voice, "no harm shall come to you in my care".
The Greenmage studies the mask for a long period of time. Finally, when he has finished his physical examinations he begins asking questions. "You say the very mention of an animal's name causes a transformation?" Before anyone can answer his question he continues, "mouse." and the mask takes on the appearance of a small wood mouse while Cassandra squeaks. "Hmmm...frog" and the mask broadens in shape and changes to a mottled green color. Cassandra sticks out a very long pink tongue and croaks twice. Thadeus and Thalpius snicker at the transformations.
"Very well Cassandra, I have seen and heard enough. Please excuse me if I have caused you any further embarrassment." The mask reforms to it's original shape as Grynntym casts a stern eye in the direction of the two satyr's who both assume a much less animated demeanor.
"Well this is no creation of Boydos. Those poor mad fools could not create such an item." Grynntym places his hands on the mask, closes his eyes, and concentrates for a a short while. "I sense that the very wood that this mask is carved from is itself somehow enchanted. The ash tree that the mask was created from is also uncommon and grows only in very warm and wet soils. I have only seen it grow in Wyrmsfut and I have seen almost all of the Culverwood".
The two satyr's shift nervously at the mention of Wyrmsfut. Grynntym asks for a moment of quiet to gather his thoughts and wanders over to the circle of logs surrounding the pool.
Lorth Wednesday February 4th, 2004 1:46:36 PM
Lorth waits while the Greenmage gathers his thoughts, having no reason to interupt him.
Kedarn Wednesday February 4th, 2004 2:06:04 PM
Kedarn thinking to himself 'I wonder where that is...' while waiting for the Greenmage to return.
Elerinn Wednesday February 4th, 2004 4:49:45 PM
Elerinn patiently waits for the Greenmage to continue with his advice. When the satyrs cower when Grynntym mentions the Wyrmsfut, the gnome has mixed feelings about that. One, he wants to help Cassandra as soon as possible, but the mention of a dangerous place makes him feel excited.
Alkali Wednesday February 4th, 2004 5:16:30 PM
Alkali gets up, shivering a bit. When the Greenmage becomes silent, Alkali speaks, "Wyrmsfut is where the trees come from? Then the antidote is over there. I'm ready to help get that mask off Cassandra, so if you point the way we'll get rolling." With that, Alkali calls for his hawk and goes over to gather his stuff.
Cadmar Thursday February 5th, 2004 3:12:41 AM
Cadmar does not wish to interrupt the meditations of the mage, so he just walks up to the pair of satyrs. "Come on you two" - he whispers - "the name of Wyrmsfut seems to be familiar to you. Let's hear the story."
DM Bob & Carla Thursday February 5th, 2004 7:58:31 AM
Grynntym gathers his thoughts while the adventurer's ponder what lies ahead. Thadeus and Thalpius dance around Cadmar's questions, deferring to the greenmage for the moment.
Finally, Grynntym calls them over to the spring and asks them to sit around the spring.
"This mask is enchanted with magic more ancient than mine. I have no power to remove it. All is not lost, though. There is one who may know of such things. It is said that he may be as old as the Culverwood itself. He goes by the name of Denholm, although I doubt that is his real name. "
Gryntymm draws your attention to the Pool of Alnair and speaks in a whisper before touching the still water of the pool with his quarter staff. As the ripples dissipate a distorted image comes into view. A large tree with a girth three times those around it, and from behind steps a creature. Great bushy eyebrows, like some beasts fur, and warm brown eyes as big as a man's fists. Ears that poke up a bit like an elf's, but tufted like some wild cat's, through a shaggy brown mane. Huge hands, like hams, and large fingers. Neither a man, nor an elf, nor a beast, but as large as the three together. The creature stops at a murky stream and pauses, as if he is aware of being watched.
"That is Denholm Longtooth, as he is known to me. It would appear that he is currently near the Wyrmsfut, a large swamp that lies some two days south and west from here. If you follow the Spice Trail to where it crosses the Peaseblossum River you will find a roadhouse and a ferry at Pullman's Crossing. The proprietor will be able to direct you to Wyrmsfut. Look for a large tree, larger than any others by far and you will find Denholm...if he wishes to be found."
The greenmage stands up and pulls a single green leaf from his staff. "Who leads this party? He asks. He will pin the leaf to whoever steps forward. "Wear this leaf at all times, and stay together. The Culverwood is no ordinary forest. It has a mind of its own and it does not tolerate outsiders. This leaf will provide you with safe passage as long as you stay together. As long as this leaf is green you will be under my protection, but heed me well, keep your fires small, burn only dead wood from the ground, and do no harm to the forest. The Wyrmsfut is a different matter, for I have no sway in that strange place."
Grynntym turns to leave, but stops and asks "Do you have any last questions for me?"
Lorth Thursday February 5th, 2004 8:30:33 AM
When the Greenmage is done speaking Lorth moves back to his bedroll and starts packing up his belongings.
Kedarn Thursday February 5th, 2004 6:50:17 PM
Listening carefully to what the Greenmage says Kedarn steps up to Grynntym when he asks who leads and says "I am the leader of our group." After pinning the leaf to Kedarn's cloak Kedarn says "we will abide by your directions. How close do we need to stay to each other while travelling?"
Andrath d20+15=34 d20+11=15 Thursday February 5th, 2004 11:46:55 PM
Being out of his element in the forest, Andrath has nothing to ask the Greenmage. He dons his new armour and weapons, packs up his gear, and readies to head out. Once the party has done its dealings with Gryntymm, he leads the way, keeping his keen eyes open. [Spot roll of 34, Search roll of 15]
Elerinn Friday February 6th, 2004 3:43:10 AM
Elerinn thanks the Greenmage for his help and assures him his advice will be followed. He starts packing up his gear and walks to Cassandra. To cheer her up a bit, he says: "You see Cassandra? I'm sure Denholm will be able to help you." He then states that he is ready to head out to the Wyrmsfut.
Cadmar Friday February 6th, 2004 4:55:46 AM
"Thank you once again for your help! I feel that I am in your debt. Should it ever come to pass that help of someone such as myself is of any use to you I will be very happy to repay your kindness."
Cadmar packs up, pondering the strange being who is known as Denholm. "Does he even speak Common?..."
DM Bob & Carla Friday February 6th, 2004 7:35:25 AM
"You need simply stay in sight with each other to all benefit from the leaf. Several hundred feet I should say" Grynntym points the way to the spice trail and wishes them luck.
Thalpius pulls Cadmar aside and whispers, 'Wyrmsfut is...well, its different". The satyr is obviously uncomfortable with the place. "Take nothing for granted there." The satyr takes his leave with Grynntym and Thadeus.
As the party prepares to leave, Cassandra kicks snow onto the smoldering embers of the fire until she is sure that it is out.
The way south leads slightly uphill through a forest of aspen. The trees are leafless at this time of year, and the few understory conifers stand out as dark green sentinals. Andrath finds nothing threatening as he moves, although he does spot the tracks of a hare and a fox. Nothing has moved down the trail since the last snow, but the faint depression of cart wheels can still be seen beneath the snowy mantle.
[OOC please post your marching order, your weapon in hand, if any, and how far ahead or behind the party you will venture]
Lorth Friday February 6th, 2004 8:13:50 AM
Lorth marches along somewhere near the front. Shield and warhammer in hand.
Kedarn Saturday February 7th, 2004 6:04:59 AM
"Thank you for your help Grynntym we will heed your words. May Gargul watch over you." Kedarn says.
"I think we should keep Cassandra, Alkali, and Elerinn in the middle, with Andrath leading about 30' ahead, Lorth next. Cadmar and I will take rear guard. If everyone agrees." Kedarn asks the others.
Kedarn will have his bow in hand.
Cadmar Saturday February 7th, 2004 6:10:21 AM
As Cadmar walks along the Spice Trail an uneasy feeling comes over him. With every step, it seems to him, some unknown danger draws ever closer. The ranger remembers the owlbear all too well. Somehow he doesn't believe that Wyrmsfut will let the party pass without playing some mischief.
[Cadmar is comfortable with any position in marching order. If he has his choice he will walk somewhere close to Lorth. His hands are free - it's not very comfortable to walk long distances with weapons drawn.]
Elerinn Sunday February 8th, 2004 1:28:15 PM
Elerinn positions himself somewhere in the middle of the group. Without a weapon in his hands, he feels save with his stronger friends surrounding him. The idea of travelling into the dangerous Wyrmsfut gives him more feelings of excitement, rather then feelings of fear. But, like Cadmar, he remembers the enraged owlbear that killed Thram and isn't really talkative during the trip.
Alkali Sunday February 8th, 2004 9:52:21 PM
Alkali marches along humming softly a song to himself, unfazed by the quiet, somber mood of everyone else. Walking in the middle next to Cassandra, he watches her and makes sure everything is ok.
Alkali's hawk rests on his shoulder, looking up at the treetops for anything.
Andrath d20+15=19 d20+11=13 d20+10=22 Sunday February 8th, 2004 11:49:14 PM
Andrath makes his way along the trail, some 30'-40' in front of the party, with his longsword and arrow at the ready. He keeps his eyes and ears open. [OOC: Bob/Carla, do you want me to roll spot, search and listen rolls each post when we are on the move like this? If so, then Spot 19, Search 13, Listen 22.]
The Spice Trail
DM Bob & Carla Monday February 9th, 2004 7:50:40 AM
Andrath leads the group in a southerly directon along the Spice Trail. The elf maintains a steady vigil as they travel and no threats emerge. Lorth follows some 40 feet behind at the front of the main party. Elerinn, Alkali and Cassandra stay in the middle while Cadmar and Kedarn trail behind, watching for stragglers.
[OOC an initial set of spot and listen rolls is fine. Re-roll for posted watches and the beginning of a new day etc.]
The trail winds through forest, following the topography, slowly climbing through mixed forest and finally into coniferous forests by late day. The snow is deeper now and without Lorth breaking a trail for them, Alkali and Elerinn might have trouble making their way through it.
Temperatures start to drop as the sun begins to fall towards the horizon. The warmth created by your own physical exertions throughout the day turns to chill. Cassandra begins to lag and those close to her can see her obvious fatigue.
Lorth Monday February 9th, 2004 9:44:13 AM
Lorth says, "Perhaps we should find some shelter for the evening. It looks like Cassandra is weary, and I could use some rest myself."
Elerinn Monday February 9th, 2004 2:19:34 PM
Elerinn agrees with Lorth and is glad someone proposes to find some shelter. Cassandra is not the only one who is weary, the short gnome has had a hard time making his way through the snow today.
Kedarn d20+5=23 d20+5=10 Monday February 9th, 2004 4:08:08 PM
"Lets make camp and get some shelter up. We need to find some dead wood for a small fire so that we can get something warm to eat and drink." Kedarn calls out.
Kedarn will set up his tent when the group has found a place to camp. When finished Kedarn will start to help wiht the small fire and heat some food and water.
*** Spot 23 listen 10 ***
Alkali Monday February 9th, 2004 9:15:25 PM
Feeling tired, Alkali lightens up at the sound of camp. "I'll help make camp, but about the fire... will that attract unwanted attention? After all, the Satyr's came before."
Andrath Monday February 9th, 2004 11:30:56 PM
Feeling a little sheepish, Andrath puts away his longsword, and readies his longbow and arrows, as he moves on ahead of the party.
As the sun starts to go down, Andrath looks to the outdoor enthusiasts in the party to find a safe place to set up camp. He wraps his cloak more tightly around himself, and moves off in search of downed wood for a fire. "I sure hope that someone here can magically start a fire, or we may be in trouble."
Cadmar Tuesday February 10th, 2004 3:41:18 AM
The ranger takes his backpack and other gear off his back and stretches. "Its winter time, I'm afraid we have to light a small fire. The temperature might drop even more during the night."
"Let's find a sheltered area, preferably somewhere where the ground is lower than everywhere else, and try to start a fire that doesn't produce too much smoke."
Having said what came to his mind, Cadmar offers his spare cloak to Cassandra and busies himself with collecting dead wood.
DM Bob & Carla Tuesday February 10th, 2004 7:03:39 AM
A small clearing is located and Lorth stands guard while a weary Cassandra, Elerinn and Alkali wait. Kedarn sets up his tent, then searches along with Andrath and Cadmar for dead and downed branches to make a fire.
Kedarn boils a small pot of water, and cooks the modest meal, while Cadmar shows concern for the silent Cassandra.
As the sun sets, the temperature dips further. A slight wind picks up, making it feel colder than the actual temperature. The trees stand out darkly against the snow, as the moon starts it's ascension.
(OOC: Please post the order of watches.)
Elerinn Tuesday February 10th, 2004 4:34:21 PM
Elerinn suggests he takes the first watch, he feels cold but not really tired. The poor gnome tries to sit as close as possible to the fire and wrabs his sleeping back around him for some more warmth. He holds Qamaro close to his body, afraid the small raven is even more touched by the cold. Looking at the moon, he hopes tommorow will bring more fortunate weather.
Kedarn Tuesday February 10th, 2004 6:06:22 PM
"Lets take the same watches as last time." Kedarn suggests to the others. Afterwards Kedarn will have some warm food and drink then wrap himself up in his bedroll and get some rest until his watch.
Kedarn will walk around the edge of the camp every so often during his watch.
*** Will memorize the following spells: 0 lvl: Detect magic, Guidance, Light, create water 1st lvl: Bless, Endure Elements (x2), See Invis (domain) 2nd lvl: Spiritual weapon, Hold person, Shadow Conjurqation (domain) ***
Andrath Wednesday February 11th, 2004 12:17:09 AM
Andrath takes his turn on watch, keeping moving to keep awake and keep warm. He continues to feed wood to the small fire, and knocks the snow off the tent, if it builds up. If his watch in uneventful, he quickly makes his way back to his spot near the fire, huddling into his cloak and trying to keep warm and dry.
Cadmar Wednesday February 11th, 2004 3:43:16 AM
Cadmar stands silent during his watch, mesmerized by the silent forest resting under the blanket of snow. Every once in a while he steals a glance at the sky, trying to recognize familiar constellations. It's been a long while since he spent a night in woods during winter - last time it hs been with his dad and older brother and -
Cadmar shakes off the stirring memories, tosses another small branch in the fire, and concentrates on keeping watch.
Alkali Wednesday February 11th, 2004 6:45:31 AM
The small halfling requests his hawk to keep watch. Then coming close to the fire he falls fast asleep.
The Spice Trail (Wolves)
DM Bob & Carla (Select Watch) d3=2 (Kedarn's Spot and Listen) d20+5=9 d20+5=22 (Andrath's Spot and Listen) d20+15=28 d20+10=11 (Wolves Hide and Move Silently) d20+8=25 d20+8=26 d20+8=12 d20+9=20 d20+9=18 d20+9=14 (Dire Wolf Hide and Move Silently) d20+11=27 d20+12=13 (Wolf Attacks) d20+3=4 d20+3=6 d20+3=17 (Dire Wolf Attack) d20+10=16 (Wolf Dmg to Andrath) d6+1=6 (Dire Wolf Dmg to Kedarn) d8+10=16 (Trip Attacks) d20+5=23 d20+5=24 d20+1=12 d20+7=26 Wednesday February 11th, 2004 7:29:59 AM
Cadmar and Elerinn pass an uneventful watch, and are replaced by Kedarn and Andrath. As Kedarn walks around the camp, he hears something moving beyond the glow of the small fire, Andrath doesn't hear anything, but his keen eyes are able to make out four forms circling the camp.
With a snarling rush, the wolves are in the camp. Confused by the small but bright fire two beasts growl and snap ineffectually in the air, while the third attacks Andrath, wounding him. (6 damage to the elf, DC 12 Dex or Str to avoid getting knocked down) One beast, larger than the others, advances on the party's leader, and pounces, rending with terrible vigour (16 damage to Kedarn, DC 26 Dex or Str to avoid getting knocked down.)
The noise from the attacks will waken those who are sleeping or in meditation.
Lorth Wednesday February 11th, 2004 8:37:12 AM
"zzz...zzz..."
(OOC: Bob & Carla, how do you guys handle waking up? Should we get a roll to be wake up from the noise?)
(DM Carla responds: In this situation, the noise from the attacks would likely waken those who are sleeping. Please feel free to post again. Once you do, I will delete this post.)
Elerinn 2d4(3+3)+1=7 Wednesday February 11th, 2004 4:26:36 PM
Elerinn is awakened by the wolves' loud arrival. The first thing he sees is a huge wolf attacking Kedarn and leaving a terrible, bleeding wound in his friend's shoulder. Quickly observing the situation, he notices the other three wolves. But he realizes the largest wolf is, right now, the biggest threat.
The gnome stands up and starts casting a spell, ignoring the night's blistering cold. After he utters the last word of his arcane incantation, he hurls two bolts of energy towards the larger wolf. At the top of his lungs, he shouts: "Flank that creature! Kedarn needs help!"
(OOC: Magic Missile, both bolts directed at the dire wolf, for a total of 8(I rolled 2d4+1 instead of 2d4+2)
Kedarn (AC 17 HP 27/27) d20+6=17 d6=2 Wednesday February 11th, 2004 4:47:55 PM
Kedarn cringes as the dire wolf just bearly misses him. Quickly pulling his rapier (move action)then attacks the dire wolf with the rapier (hit AC 17 dmg 2.)
Kedarn yells out "Help!!"
*** OOC: dire wolf missed in its bite attack so I need not save vs trip attack. ***
(DM Carla questions: As per your PC sheet sent Jan. 14, 2004 AC is 16? e-mail me at rcwatt@ntl.sympatico.ca) I just resent the correct sheet to you.
Andrath (AC18, 18/24 hp) d20+4=14 d20+10=11 d20+8=10 d20+8=14 d8+4=7 2d6(1+4)=5 Wednesday February 11th, 2004 7:47:38 PM
[OOC: Carla/Bob, since I purchased a chain shirt for Andrath, his new AC is 18. I will take the 6 hp damage as a punishment for my delay in getting you the new character sheet. :) The new sheet is on its way tonight.]
Andrath winces as the wolf bites through his new armour, but manages to shake off the wolf's grip. [OOC: Made the Dex check roll with 14.]
He quickly realizes that the huge wolf is the real threat, and tumbles into a flanking position with Kedarn. [OOC: Tried two tumbling rolls if necessary. Certainly the first roll is necessary to leave the square threatened by the wolf that already hit Andrath, but failed with a tumble roll of 11. If Andrath has to tumble through the reach of the large wolf, then the second roll applies, which is also a failure with a roll of 10. However, without a map, I can't tell if Andrath can move to a flanking position without moving through a square threatened by the dire wolf, which I would obviously prefer to have happen. He can tumble up to 15', and move a further 15'. So, assuming Andrath is still conscious...] Andrath moves behind the big wolf and stabs at the beast's rear end. [OOC: Hit AC14, for 7 damage, plus 5 flanking damage, for a total of 12 hp damage.]
DM Bob & Carla Wednesday February 11th, 2004 8:01:02 PM
(OOC: Okay everybody! Please post your AC and HP during combat. I'll delete the OOC's in a day or two. Map to follow after first round of action.)
Cadmar AC17 Thursday February 12th, 2004 3:27:26 AM
Cadmar wakes up from blissful sleep. He is yet unsure what is going on and who attacked the party, but his instincts tell him to arm himself. He reaches for his shield and straps it to his shoulder [move action] and stands up while drawing his scimitar [move action combined with drawing the weapon].
Alkali (AC: 14, HP: 10) Thursday February 12th, 2004 7:09:41 AM
Alkali rolls over away from the fire and looks up. Seeing the wolves, Alkali goes into a momentary panic until he sees Kedarn's blood. He pulls out his wand of cure light wounds and points at Kedarn.
Lorth AC 12 (No Armor) HP 35 Thursday February 12th, 2004 7:42:00 AM
Lorth rolls over and grabs his warhammer and shield, he stands up quickly and assess the situation.
DM Bob & Carla (Wolf attacks)d20+3=16 d20+3=21 d20+3=18 (Dire Wolf attack)d20+10=27(Wolf damage) d6+1=2 d6+1=7 d6+1=4 (Dire Wolf damage) d8+10=18 Thursday February 12th, 2004 7:49:40 AM
Growls, snarls, and cries for help errupt as the camp is attacked. Due to recent purchases of chain shirts, the two elves on guard narrowly escape injury. (OOC: Andrath and Kedarn take no damage first round!)
The wolves have moved into the clearing with #3 attacking Andrath at 12 o'clock, #2 positioned at 1 o'clock, #1 positioned at 2 o'clock and the dire wolf attacking Kedarn at 3 o'clock. Alkali, Lorth, Elerin, and Cadmar are around the fire at 2 o'clock, 4 o'clock, 8 o'clock, and 10 o'clock respectively. Cassandra is in the tent located in the quadrant between 9 and 12 o'clock.
Brave Elerinn is successful, with his missiles as they blast into the beast's side. Kedarn, too is successful and draws blood. While Andrath attempts to move away from wolf #3, he runs into wolf #2 injuring the animal badly with a nasty gash.
Wolf # 3 moves into camp and attacks the newest member, Alkali (hit AC 18 for 4 pts dmg) while #2 retaliates against Andrath chomping down hard on the elf (Hit AC 21 for 7 pts damage). #1 goes after Lorth (Hit AC 16 for 2 pts dmg). Howling with rage the dire wolf attacks Kedarn with a great gnashing of teeth (Hit AC 27 for 18 damage)
Cassandra huddles in the tent.
Elerinn AC: 12 HP: 21 2d4(4+3)+2=9 Thursday February 12th, 2004 5:30:24 PM
As the gnome observes the chaotic campsite, he knows the dire wolf must be defeated soon. He can see his friend Kedarn bleeding from the beast's last attack. The three others wolves also deal wound the rest of his friends. For a brief moment, he considers to cast a protective spell on himself. But spotting no other wolves around, Elerinn decides this can wait. Most of the others are wearing armor, so his spell won't be usefull to them.
Elerinn understands the seriousness of the situation, but cannot help feeling totally alive. Like a performing bard, the gnome's mind is clear. He is totally focused on the ongoing battle.
The gnome's incantations result in two new bolts, hitting the dire wolf again. As the two shining missiles hit the fearsome beast, Elerinn shouts: "Kedarn, hold on! Somebody, heal him!" After that he exclames, in a voice that would be more appropriate to a savage barbarian: "By Wardd, may we be lucky!
OOC: Magic missile for a total of 9 damage
Andrath (AC18, 17/24 hp) d20+4=15 d20+4=23 d20+4=15 d8+4=12 2d6(6+2)+2=10 Thursday February 12th, 2004 11:46:19 PM
Realizing he needs to fight his way through to the big dire wolf, and take some of the pressure off of Kedarn, Andrath swings his longsword to drop the wolf that stands in his way (wolf #2). His blade flashes as he strikes at the furred beast. [OOC: First swing with longsword hits AC15 for 12 hp damage.]
If this blow drops the wolf, Andrath moves 30' towards the dire wolf, to reach a position at the dire wolf's 12 o'clock.
If the first swing did not drop the wolf, then Andrath swings again at the wolf with his shortsword. [OOC: Second swing is a critical threat, confirmed by hitting AC15, for 10 hp damage. If both swings hit, full damage is 22 hp.] If the wolf is finally dead from the blows, Andrath shifts 5' closer to the dire wolf (likely standing over the dead body of wolf #2).
He calls out, "Cadmar, quick, Kedarn needs our help! Kedarn, back off and heal yourself! Let me face this beast for a round! But I will need your healing next round, I'm sure!"
Kedarn (AC 17 HP 9/27) d20+6=22 d6=2 Friday February 13th, 2004 3:38:42 AM
Crying out in pain as the dire wolf bites him Kedarn lashes out with the rapier at the dire wolf one more time. (hit AC 22 DMG 2)
Cadmar AC15 HP25(25) d20+5=8 Friday February 13th, 2004 4:47:29 AM
"Kedarn, don't-" Cadmar sees his badly wounded friend stand his ground against the beast and realizes Kedarn's life might be ended by one lucky blow. With a cry the ranger rushes at the wolf, hoping to draw its attention away from others [Cadmar charges the wolf, ending his move just north of Kedarn]. His hasty attack however is badly timed and misses; the scimitar whizzes past wolf's head and its tip buries itself in the snow [attack hits AC8].
Alkali AC 14 HP 7 d8=7 d20+5=23 d4=4 Friday February 13th, 2004 7:32:30 AM
After a momentary panic attack, Alkali fires away with his wand of cure light wounds at Kedarn. "Kedarn, we gotta fight this ... ahh!" Alkali holds his hand against the pain and backs off away from the wolf.
Summoning his hawk, he sends it to attack the wolf upon him.
OOC: Hawk (HP 5, AC 20) Hits AC 23, does 2 damage. Wand cures 7 HP of Kedarn.
Lorth Friday February 13th, 2004 7:48:56 AM
Lorth ignores the wolf attacking him and charges over to Kedarn. He tries to make his way to Kedarn's side and touch him with his hand, concentrating on healing energies. (Lay on hands for 9 points)
DM Bob & Carla d20+3=11 d20+3=12 d20+3=9 d20+5=18 d6+1=4 d20+1=14 d20+10=15 d3=2 d20+10=26 d8+10=18 d20+10=11 Saturday February 14th, 2004 9:28:37 AM
The fierce howls and snarls of the wolves and the cries of attack from the party ring through the night.
Andrath drops the wolf in his way with a savage slash across it's neck and it's life blood stains the snow crimson around it. The elven rogue presses forward to provide relief to Kedarn.
Alkali curses the cure light wounds wand in his hands and then remembers that he must actually touch his intended target. He bolts forward, narrowly dodging an attack from wolf #3, and touches Kedarn with the wand. His hawk strikes the infuriated wolf, drawing blood from around it's face.
Lorth also manages to evade attack from the wolf opposing him (wolf#1) and is able to lay his hands on Kedarn.
Cadmar charges across the campsite and swings at the dire wolf but misses.
Elerinn sends 2 more bolts of energy weaving through the growing melee, and both strike the dire wolf causing it to roar in pain and rage.
Infuriated at the hawk, wolf #3 leaps and snaps at it to no avail. Wolf #1 spins and charges Lorth who now stands beside Kedarn. The wolf's teeth penetrate the paladin's leg [Hit AC 18 for 4 dmg] as it tries to drag Lorth to the ground [roll versus DC 14 to stay standing].
The dire wolf lashes out at Cadmar as he dashes in to aid Kedarn but misses the paladin [Attack of Opportunity Hit AC 15] and then in rage bites again, this time striking the paladin and sinking it's teeth deep into his torso [Hit AC 26 for 18 dmg]. The fierce beast tries to throw Cadmar to the ground [roll vs DC 11 to remain standing]
Andrath (AC18, 17 hp) d20+6=10 d20+6=25 d20+6=13 d6+1=6 2d6(5+6)=11 Saturday February 14th, 2004 1:42:27 PM
Andrath shifts 5' to his left, to be flanking the dire wolf with Lorth. His two blades flash again, as he tries to cut chunks from the large creature's body. [OOC: First swing with longsword misses with a 10. Second swing with shortsword is a critical hitting AC25, but not confirmed (rolled a 13 to hit, and assuming the dire wolf has the standard AC14), so just a regular hit. Damage is 6 plus 11 flanking damage, for a total of 17 hp.]
The rogue calls out, "Make sure that someone is always flanking this beast with me; I can do alot more damage that way! If you get hit, back out and let Alkali heal you. We have enough attackers to move in and out, so that no-one has to worry about being killed by a lucky critical hit from this beast!"
Elerinn AC: 16 HP: 21 (Mage Armor) Sunday February 15th, 2004 6:03:21 PM
With one of the wolves dead and the dire wolf surrounded by his friends, Elerinn silently thanks Wardd. He considers shooting another missile at the wounded dire wolf, but sees the smaller wolf on the other side of the fire. The gnome starts casting a spell, and the magical, invisible armor that is formed around his body makes him feel a lot saver.
Elerinn moves as close as possible to Cassandra, and carefully watches the wolf standing alone by the fire. Without looking away from the animal, Elerinn asks: "Cassandra, are you allright? Stay there, soon this will be over. Luck is on our side."
Cadmar AC17 HP7(25) d20+1=18 Monday February 16th, 2004 3:11:48 AM
Cadmar feels as if he has been hit by a blacksmith's hammer. Dozens of needle sharp teeth pierce his chain. Despite shock and pain the ranger manages to remain on his feet [Dex check 18], but the impact of the blow throws him well away from the fight and almost right into the campfire. He manages to evade falling into it in the last possible moment. The disturbed firewood sends a cloud of sparks into the air [double move action: move away from the dire wolf. Cadmar ends his move just north of the campfire].
The ranger feels that his right arm starts to go numb.
Alkali (AC 14 HP 7) 2d4(3+3)=6 Monday February 16th, 2004 8:14:43 AM
Alkali backs off from the fight and casts begins to cast sleep on the wolves. (Hits 6 HD of creatures)
Karee, his hawk, tries to lure the wolf back towards the flames. (AC 20 + 2 = 22 (fighting defensively), HP 5)
Kedarn (AC 17 HP 25/27) d8=4 Monday February 16th, 2004 3:43:40 PM
Kedarn regains some of his stanture whith the healing energies that the others poured into him. Seeing Cadmar take a terrible blow from the dire wolf Kedarn pulls out his wand of CLW and touches Cadmar with it healing him (healed 5 hp.)
ADM Bob and Carla Alkali's Sleep Spell DC 14 Dire Wolf Will Save d20+6=14 Wolf#1 Will Save d20+1=20 Select PC d3=2 Dire Wolf attack d20+10=27 Dire Wolf damage d8+10=18 (trip attack) d20+10=30 Wolf attacks d20+3=6 d20+3=20 Wolf damage d6+1=5 (trip attack) d20+1=6 Monday February 16th, 2004 10:19:49 PM
Andrath cuts down hard and the large wolf lets out a howl encompassing both fury and anguish, as it stumbles awkwardly, blood flowing profusely from its many wounds. Kedarn, his energy restored, reaches out to Cadmar and returns the favour as the latter reels under the evil wolf's attack.
As Elerinn prepares an invisible force for self protection, Alkali spins his enchantment, catching Lorth as well as the big wolf and it's smaller companion, wolf#1. (DC 14 or enchanted) The wolves shake off the spell. The two elves, Andrath and Keadarn, are able to resist the magical sleep due to a unique racial characteristic.
Pupils contracted, the bleeding monster at the center of the melee snaps at Kedarn (Hit AC 27, for 18 dmg) and drags him to the ground (nat 20!)then moves north of the fallen cleric of Gargul. Wolf #3 snaps at Cadmar, and misses, while Wolf #1 sinks his teeth into Lorth (Hit AC 20, for 5 dmg) and tries to drag him down (DC 6 or be prone.)
Cassandra exits the tent to stand beside Elerinn, but only a strangled sound escapes her lips as she puts her hands to her covered face.
(OOC: Didn't know which wolves Alkali was aiming at. The only wolves close enough to both be affected were the Dire Wolf and Wolf#1)
Andrath (AC18, 17/24 hp) d20+4=20 d20+4=14 d8+4=11 d6+1=5 Monday February 16th, 2004 11:11:38 PM
[OOC: Not having a map, or a distance for how far the dire wolf moved, I assumed it only shifted 5'. If it moved more than 5 feet, only the hit with the longsword will apply. If it moved more than 30', but less than 60', Andrath will need to charge to hit, dropping his AC to 17.]
Andrath watches his opportunity for flanking disappear, as Cadmar leaves the combat after taking so much damage, Kedarn chases after him, trying to reach him with healing, and the dire wolf itself pulls Lorth to the ground. He shifts to stay in contact with the wolf, and continues to swing his two blades at the wolf, trying to drop the huge beast before it bites its way through all the party. [OOC: Longsword swing hit AC20 for 11 hp damage, shortsword hit AC14 for 5 hp damage, for a total of 16 hp damage.]
The elf rogue calls out, "The beast is sorely hurt, we need to concentrate all our attacks quickly, and drop it. Elerinn, do you have any magic missiles left? Use them now if you do!"
Elerinn AC: 16 HP: 21 2d4(4+2)+2=8 Tuesday February 17th, 2004 1:59:54 AM
Elerinn sees his friend Kedarn falling down, tripped by the dire wolf's mighty attack. Like Andrath suggests, Elerinn starts casting another magic missile spell. When he is finished, two missiles shoot from his small hands and hit the large, wounded wolf.
Magic Missile on the dire wolf: 8 damage
Cadmar AC17 HP12(25) d20+3=20 d6=3 Tuesday February 17th, 2004 3:35:08 AM
Healing magic passes through Cadmar's body closing up wounds, removing fatigue, and helping him regain his wits. He quickly glances at the dire wolf and is amazed to see that it still wants to continue the fight. But before Cadmar can turn back and rejoin the fight another wolf is upon him. The ranger rises his shield to defend himself and slashes at the unfortunate animal [attack hits AC20 for 3 damage].
Lorth AC 12 HP 24 d20+2=12 d20+2=17 d20+6=20 d8+2=6 Tuesday February 17th, 2004 8:53:42 AM
(OOC: sorry I missed monday) (DC check 12 missed to remain standing) (DC check 17 made to not be pinned.)
Lorth falls to the ground but manages to keep from being pinned. He attempts to stand and attack the dire wolf.
(HIT AC: 20 DAMAGE: 6)
Kedarn (AC 17 HP 7/27) d20+2=18 2d8(5+4)+3=12 Tuesday February 17th, 2004 8:00:03 PM
Savaged by the dire wolfs attack Kedarn cries out "Gargul aid me!!" then casts inflict moderate wounds on the Dire wolf as he is being dragged away by the wolf. (Will save for Half dmg DC 15. Hit AC 18, dmg 12)
ADM Bob and Carla Tuesday February 17th, 2004 10:19:10 PM
With a high pitched whine the large wolf succumbs to Andrath's stinging blows. The rogue barely has time to call for aid when the beast is blown to bits by the diminutive spell slinger, Elerinn. Bone fragments and blood splatter the defenders, leaving nothing but an indistiquishable charred mass in their midst.
Lorth and Kedarn struggle to regain their footing, while Alkali is speechless.
Taking a wound from Cadmar, Wolf #3 retreats north, while the unharmed Wolf #1 quickly skirts the site and follows.
Those who are observant will notice that the unharmed wolf pauses shortly after gaining the trail. It's glowing yellow eyes look to see if any of the party appears to be following. It then turns tail, and trots down what appears to be an established game trail.
The slightest lessening of the dark in the east indicates morning is coming.
Andrath Wednesday February 18th, 2004 12:28:09 AM
Andrath wipes his two blades and sheaths them. He looks around at the carnage caused by the wolf attack, and remembers once again why he prefers the city, and its simple, urban dangers. "Give me a common cutpurse, or a group of alley-thugs any day," he mumbles under his breath.
Then the elf goes over and opens the jaws of the huge dead wolf, and, using a dagger, carefully cuts individual fangs from the creature's mouth. He takes pieces of twine from his pack, and fashions six crude necklaces from the teeth. He places one around his neck, and offers the rest to the other party members. Then Andrath says, "This has been our first serious blooding, and for a few seconds, I was worried that we might lose someone. But we fought together as a team, and we all came to each other's aid, not worrying about our own skin. We should be proud of how we all carried ourselves this night, and we should remember what we can do when we work together."
Having said his piece, the elf makes his way to the fire, planning to catch at least one or two hours sleep before the party gets moving again.
Kedarn d8=3 d8=6 2d8(8+7)+3=18 Wednesday February 18th, 2004 3:32:33 AM
Kedarn slowly moves over to Lorth and touches him with the wand of Cure Light Wounds healing Lorth (10hp = 4+6(2 charges.)) Afterwards Kedarn will drink a potion of Cure Moderate Wounds (heals 18hp.)
Cadmar AC17 HP16(25) Wednesday February 18th, 2004 4:05:31 AM
Cadmar watches the last wolf bolt. Everything happened so fast that only now he starts to fully realize what has transpired. "Everyone alive?" he asks in a weak voice, and is relieved to see that Cassandra and all of his friends are still standing.
Cadmar takes off his chain shirt and, after examining his wound, is relieved not to find any broken ribs. He puts his hand on the blotch of blood and closes his eyes, feeling warmth and life slowly return to his mauled side [lay on hands 4]. "This should do. I should be in good shape tomorrow, but I see that some of you are in need of magical healing."
Cadmar accepts the necklace and, after some thought, stores it in his backpack. "These are grand torphies for sure, but maybe we shouldn't wear them openly while in Culverwood? We know that we killed this wolf to defend our lives, but the man from Wyrmsfut does not. And he might not give us the time to explain."
"Do you think the pack might be back? I start to think that we should prepare our camps more carefully. At the very least we might take the effort to find a tree suitable for climbing every time we stop for night. If we scrambled up the trees we could have repelled the wolves with arrows without any risk."
Cadmar finds a tree he likes, ties a rope to its lower branches so that it is easy to climb should the need arise, and hangs his bow and quiver on one of the lower branches.
"In case the wolves return in greater numbers."
Lorth Wednesday February 18th, 2004 7:49:15 AM
Lorth thanks Kedarn for the healing. And takes the tooth offered by Andrath. He too, like Cadmar stores it in his pack. He then makes his way over to his belongings and tries to get a few more hours of sleep.
Elerinn Wednesday February 18th, 2004 9:04:38 AM
Elerinn looks at the corpse of the carnivorous animal, that has collapsed on the ground and will continue his extince as a hideous mess instead of a living animal. The red-haired gnome can barely believe this is the creature that threatened the lives of his friends just moments ago. When he becomes aware the other wolves are fleeing into the dark forest, Elerinn calls out, in a shrill voice: "By Wardd, we did it!"
Looking at his wounded friends and the witch wearing the cursed mask, he asks: "If everyone allright? That creature wounded you pretty bad."
Elerinn accepts Andrath's crude necklace, but stores it in his backpack like the others. "It's very special, I will wear it when we leave these woods. But it's better to hide it while we are in this dangerous forest."
The adrenalin is already slowly leaving the excited gnome's body, and he is somewhat sorry for this. But when Andrath's shares his thoughts on the fought battle, Elerinn agrees with him that it could have ended much bloodier. With the dead of one of his friends. Remembering the monk Thram, Elerinn disagrees with the rogue, however, that this is the first serious battle fought. "We've lost a friend in the past, Thram, don't forget that. But because we acted as a group here, we were able to defend ourselves. I thank all of you."
He also thanks Wardd for the survival of his friends and himself. When he sees his friends are preparing themselves for a few hours of sleep, he moves over to a tree with low branches. While getting ready for a short nap himself, Elerinn notices for the first time since the wolves' attack that it's still freezing.
Alkali Wednesday February 18th, 2004 7:54:32 PM
Alkali look around at the carnage and then at himself. He is ashamed that he was useless in this battle.
As people are preparing for more sleep, Alkali rethinks the idea. "Wolves and other animals can smell this blood from anywhere. If not wolves others will come fast. I suggest we move away."
ADM Bob and Carla Wednesday February 18th, 2004 10:05:15 PM
A contemplative group take stock of their recent performance. Cadmar makes a mental note of the status of each member, as he tends to his wounds. Kedarn mends his scrapes and contusions, and is able to offer some relief to Lorth as well. Elerinn has an epiphany, realising that he can be effective in combat, and might actually enjoy it. Andrath takes a grizzly souvenir. Reflecting on how team work carried the day, he crafts each of his party a momento of the event. Alkali and Cassandra remain quiet, lost in their own thoughts. That is until Cadmar mentions 'wolf'. The word barely escapes his lips, when Cassandra tips her masked face to the sky and emits a long wail that quickly reaches pitch and then tapers. She continues howling until one of the party calls her by name.
There is a brief respite as each is able to get a bit of rest before the sun colours the sky rose and gold. Despite the sun, it is still cold. Warm breath escapes lips like small puffs of smoke. The ground is white except where it is stained red by blood. The carcasses of the two dead beasts are frozen solid. On waking, muscles are sore, and there are some bruises, and sores.
Two trails lead from the camp site; the well trod game trail taken by the wolves, and the route the party had been following, visible only as a snow covered road through the trees, the faint markings of wagon wheels covered over by a layer of snow.
Andrath Wednesday February 18th, 2004 11:53:21 PM
Andrath agrees with the party's concern about displaying their trophy necklaces, so he puts his inside his armour, out of sight. He says to Elerinn, "You are right, we have been in combat before, and we have lost a member of our party. However, in that encounter, we did anything but work as a team. I think that back then, we were still realizing our own and each others' potential, and personal fear won the day. I only meant that this was the first serious combat challenge that we have faced together, working together, and supporting each other. That is why I figured it was worthwhile to collect the momentoes. And," he adds with a small grin, "that owlbear did get away after all."
Waking up after his catnap, Andrath asks, "Is it worthwhile following the game trail for a little while this morning? I am wondering if those furry beasts (avoiding saying the name of the creatures, so that Cassandra is not forced to change yet again) have ambushed other travellers, and have dragged any bodies back to a den of some sort. Often, there is treasure available from these victims, and while we are there, we can make sure that any of these victims are properly buried. I am not talking about spending days on the trail, but I figure that we can spare a couple of hours. If we come across those wounded wol..." Andrath stops before he says the creatures' name, and then continues, "Anyway, if we find any creatures in their lair, I imagine it wouldn't be too difficult to chase them off."
He moves over to Cassandra's side and asks, "Would it be alright with you if we spent a few hours searching for the lair of the animals that just attacked us? Or should we continue to the swamp post-haste? You are the one suffering under the curse of that mask, and you should decide our pace."
Kedarn d8=2 d8=5 d8=7 Thursday February 19th, 2004 4:41:44 AM
Hearing Cassandra howl like a wolf, Kedarn walks over and says "Cassandra, everything will be ok."
Kedarn will thenwalk over to Cadmar and touch him with the Wand of CLW and heal Cadmar (9hp (2 charges.)) Afterwards Kedarn goes over to Andrath and uses the wand healling Andrath (8hp (1 charge.)) Kedarn will accept the token from Andrath and comment "That was a close one Thank you all for your aid and teamwork."
Kedarn quickly checks the leaf that the greenmage pined on him to see that it is still there and green. "Remember we are not to harm the forrest while we are under the greenmage's protection. In tracking the wolves back to their lair would we be harming the forrest if we cleared them out?" asks Kedarn.
Lorth Thursday February 19th, 2004 7:39:36 AM
Lorth stowes all his gear, puts on his armor and readies himself for the days journey.
Shield strapped to one arm and warhammer hanging on his belt he makes his way over to the rest of the party and prepares to fall in line.
He listens to Andrath and Kedarn's banter but offers no opinion, standing silent.
Cadmar Thursday February 19th, 2004 7:42:44 AM
"Thank you, Kedarn."
Cadmar stretches his numb limbs, removes the rope and his weapons from the tree, and listens to both Andrath and Kedarn. Then he scratches his head.
"So far we have enjoyed the help and goodwill of the Greenmage. He gave us his aid and in return he asked only that we do not to harm the forest. Remember the warnings of the satyrs?... If he cares even for branches on the trees then killing wolves is going to infuriate him."
"Besides, look how overgrown this trail is. It must have been many years since this trail was frequented by humans."
Elerinn Thursday February 19th, 2004 7:53:02 AM
Elerinn disagrees when Andrath suggests to search for the wolves lair and says: "Wolves only attack people when they are starved. With this terrible weather, I guess we can't blame them for their ferocious instincts. I suggest to continue along the road we followed and let these wolves be. We can't help or save every traveller in the Wold..."
The gnome starts packing his belongings and suggests to continue the dangerous journey as soon as possible, with the same marching order. He is freezing, and perhaps some walking will warm their bodies somewhat."
Alkali Thursday February 19th, 2004 8:01:22 PM
Alkali gathers his belongings and sits over in a corner practicing his spells and incantations. He looks up at Cassandra when she is given the option of the party's next move.
ADM Bob and Carla Thursday February 19th, 2004 9:19:24 PM
As the group prepares to depart the clearing, Kedarn calms Cassandra, and further heals his friends. The elven cleric notices the leaf pinned on him by Grynntym is as green and fresh as the day it was plucked from the staff of the greenmage.
Cadmar and Elerinn urge the party to continue the journey while Andrath suggests a brief detour. Lorth stands by, stoically. Alkali watches Cassandra, who shrugs her shoulders and pulls the hood of her short cloak up around her head.
Those who have ventured out over untrod snow note that a slight crust has formed over the top. The eleves, and smaller folk are able to walk across it fairly well, however after a few steps the weight of the heavier folk causes the crust to collapse, thus making passage difficult.
The sky is clear, and the sun causes the snow and ice crystals to sparkle so brightly it brings tears to the eyes. The branches of bare trees are covered by a fine layer of frost, and snow adorns the conifers. It is a beautiful, if cold, day.
With a little activity, those with warm cloaks or wool clothing should be quite comfortable.
Everyone, please roll a Spot check.
Kedarn d20+5=13 d20+5=13 Thursday February 19th, 2004 11:42:04 PM
Listening to what everyone has to say Kedarn lowers is head for a few moments in thought then says "Let us continue on with our mission and get Cassandra taken care of first, then later we can think about other things."
Kedarn then starts to gather up his belongings and getting everything ready to leave. Kedarn wil make up some warm food for everyone before they put out the fire and leave. As the group sets out Kedarn will cast Endure elements on Cassandra and Elerrin.
Kedarn will take the same place as the day before in the marching order and have his rapier ready. (spot 13, listen 13)
Andrath d20+15=35 Thursday February 19th, 2004 11:46:20 PM
"I am not talking about killing the grey furry beasts (again avoiding saying the word 'wolf'), only about chasing them off if we determine that first they have a lair, and second, there is something in their lair that we want to take into our possession. Being from the city, I don't know if those creatures only attack when they are starved. They sure seemed healthy to me. And, that one creature was sure larger than the others, and it almost was malicious in its intent to harm us. I don't believe this was just a random encounter with forest beasts only driven by hunger. So, do we spend a couple of hours seeing where they have gone, or do we continue on? Cassandra doesn't seem to have an opinion one way or the other."
As he waits for all of his friends to voice their opinions, he has a quick look around. [OOC: Well, would you look at that, a natural 20 rolled for the spot check, for a total of 35!]
Cadmar d20+1=21 Friday February 20th, 2004 3:56:20 AM
Cadmar listens to Andrath and, after a moment, whispers so that he doesn't trigger the changes of Cassandra's face: "There might be something to what you are saying. But if the wolves have a lair nearby they are not going anywhere. Cassandra, on the other hand, should have this mask off as soon as possible. Its influence over her might be growing stronger with every hour. For her sake, could we please postpone investigating the wolves until the mask is taken off her face? Later we can decide to return here. We could even consult the Greenmage first, which would be, in my opinion, a smart thing to do."
Cadmar casually looks around. His hood shields his eyes well from the sunlight reflections on the snow [Spot 21].
Lorth d20=12 Friday February 20th, 2004 9:37:41 AM
Lorth follows along with the other. He occasionally glances at Cassandra to make sure she is ok.
(Spot: 12)
Alkali d20+10=28 d20=11 Friday February 20th, 2004 6:25:08 PM
Alkali slowly drudges along hugging himself to keep warm. Upon suggestion to go to the wolf's lair, Alkali disagrees. "We really don't have time to waste. Its really cold, and its not the best thing to get injured out here. Also we don't have a lot of supplies. Brrr..."
Alkali's hawk circles above looking for anything. (Alkali spots at 11, the hawk spots at 28)
ADM Bob and Carla Friday February 20th, 2004 10:38:23 PM
Andrath's sharp eyes pick up a trio of ravens flying concentric circles in the sky. Alkali's hawk sights them as well and swoops down, scattering the glossy black birds. As the hawk returns to it's master, the rest of the party see the ravens regroup. One alights on a tree, while the other two perform arial acrobatics, but always over the same area. It would be but a half hour hike along the game trail to see what has captured the birds' attention.
Cassandra and Elerinn will pass a comfortable day, thanks to Kedarn. Andrath's is the lone dissenting voice, as Cadmar, Alkali and the others are anxious to press on towards Pullman's Crossing.
Cadmar Saturday February 21st, 2004 6:15:13 AM
Cadmar looks at the ravens.
"Well Andrath, seems that your intuition has proven better than ours. There is something out there. It might be just a carcass of a deer. Or it might be something else."
Cadmar looks at Alkali and Elerinn. "So, how well exactly can you communicate with your feathery friends? Could they fly over to that spot and let us know what they see?"
Kedarn Saturday February 21st, 2004 8:05:13 AM
"Andrath, start heading us towards the feathered friends and lets find out what has them gathering. Everyone lets be on guard for any possible attacks." Kedarn says to everyone as he readies his rapier.
Elerinn Sunday February 22nd, 2004 5:46:18 PM
Elerinn thanks Kedarn gratefully and wishes he can do something in return today. When Andrath notices the birds circling over a specific place and answering Cadmar's question, he says: "Well, actually, you can also communicate with Qamaro here! He speaks our language." Demonstrating his familiar's skill, Elerinn asks the raven to fly over to the spot were the birds circle around and look out for anything unusual.
Alkali Sunday February 22nd, 2004 9:17:59 PM
Alkali's hawk swoops up from his shoulder and perches next to the lone perched raven. "I don't know what's up there, but he'll check it. Ravens though... they can be very ominous."
Alkali marches towards the sight of the crows.
Andrath d20+10=19 d20+11=28 d20+15=20 Sunday February 22nd, 2004 11:47:13 PM
Andrath smiles at the party's new-found curiousity, but doesn't say anything. He leads the way along the game trail, hoping that the trail stays as easy to follow, and keeping his eyes and ears open. [OOC: Listen 19, Search 28, Spot 20]
Lorth Monday February 23rd, 2004 9:10:32 AM
Lorth readies his shield and weapon and assumes a defensive stands, while proceding down the trail.
DM Bob & Carla Monday February 23rd, 2004 10:16:37 PM
The return of Alkali's hawk scatters the circling ravens once again. Qamaro flies towards the raucous birds "Tock...tock...tock" his call note penetrates the cold air, and the ravens calm themselves.
The party makes it's way gingerly along the trail until they come to a ravine that descends some 30 feet. The trail here is steep and will require some finesse to negotiate [Climb check versus DC 15 or slide to the bottom].
The rogue spies the dark shadow of a cave opening on the far side of the ravine, partly obscured by the overhanging branches of several large conifer trees.
Qamaro returns to Elerinn's shoulder and croaks out the word "food!".
Andrath d20+10=22 d20+10=25 d20+11=16 d20+15=27 Monday February 23rd, 2004 11:33:24 PM
Andrath takes his time climbing down the slope, and makes his way to the bottom of the ravine, with no problems. [OOC: Take 10 on the climb check, since no distractions, for a total climb check of 19.]
When he gets to the bottom of the ravine, he makes his way towards where the ravens are perched. If it is the same as the cave mouth, he will stop for a minute, and get out an unlit torch, then make his way more quietly, listening as he goes. [OOC: Listen 22, Move Silently 25, Search 16, Spot 27]
Cadmar d20+3=5 Tuesday February 24th, 2004 4:40:40 AM
"Andrath, wait. Let's have a look at the ground. The tracks might give us some some idea about what we are facing here."
Cadmar spends a minute or so looking at the ground nearby [Search 5]. "Uh, nothing..." Then he looks down the trail.
"I don't think I have the skill to descend safely, much less to climb back up" he whispers. Cadmar pulls a rope out of his backpack and ties it to a nearby tree [Take10 on Use Rope: 11], tossing the coil down the ravine. Then he wraps it twice around his waist and starts to slide down [Take10 on Climb, with armor penalty the check is 8].
Alkali d20+2=16 Tuesday February 24th, 2004 6:45:02 AM
Alkali's interest in the crow's area increases when he hears "food". When he sees the slope, he continues down at a constant pace (Climb check of 16, no armor penality).
Karee comes away from the ravens to perch at the bottom of the slope.
Kedarn d20-1=12 Tuesday February 24th, 2004 7:43:52 AM
Kedarn will follow Cadmar down the rope after Cadmar has reached the bottom. (climb 12)
Lorth d20=14 Tuesday February 24th, 2004 8:20:08 AM
Lorth doesn't bother with trying to climb down, but instead tries to manuever a controlled slide to the bottom. He stowes his weapons, sits down on the slope, legs out front and slides down on his rear. (Climb: 14)
Elerinn Tuesday February 24th, 2004 8:20:36 AM
Elerinn thanks Qamaro and wonders what the bird means. He asks the loyal bird of he has seen any wolves. When he sees the surprise on Andrath's face, he says: "I was not planning to go there for some wolf hunting, but I am quite curious about what this thing is these birds are looking at." After Kedarn has reached the bottom of the ravine, Elerinn follows him and Cadmar down the rope.
OOC: Taking 10 on the climb roll, with a -2 strenght penalty, for a check of 8
DM Bob & Carla Tuesday February 24th, 2004 9:10:22 PM
The party makes it's way down the steep ravine. Andrath and Alkali descend the treacherous slope without any outside assistance, while Kedarn, Elerinn, Cassandra, and Cadmar descend with the assistance of a fixed line [OOC using a rope provides a +10 circumstance bonus to your climb checks]. Lorth chooses a less traditional approach and barrels down the slope, snow flying in all directions until he arrives at the bottom with a gentle thud.
Andrath creeps towards the open mouth of the cave, slipping between the shadows of overhead fir trees until he can see inside the cave itself.
He is certain that no wolves are present at the moment, but their tracks surround the entrance and a strong and unpleasant smell emanates from the cave. Andrath can see that the cave extends some 40-50 feet into the hill and is shaped like an irregular inverted bowl. The floor is relatively smooth and appears to be composed of packed earth, perhaps from repeated flooding in the ravine. There is enough ambient light to see the walls and ceiling of the cave, although shadows and other irregularities might conceal crevices and other chambers. Bones, picked clean of flesh, litter the floor.
Andrath d20+15=30 Wednesday February 25th, 2004 12:16:53 AM
At the mouth of the cave, Andrath gets out his lantern [OOC: Sorry, DM's, he never had a torch] and lights it. He turns to the party and says, "I'm going in to have a look around. I don't plan to disturb anything, and I am only going to take out anything that is valuable. If you could keep those wolves off my back, I would sure appreciate it."
The elf rogue takes his lit lantern in one hand, and his longsword in the other hand, and moves carefully into the cave. If he does not come across anything alive, he will start to search the cave, looking for anything of interest or value. Of course, if he spots anything alive, all bets are off. [OOC: Spot roll of 30 to see anything alive, then search taking 20, so check of 31. If anything is found, then take 20 on appraise, so check is 29.]
Cadmar Wednesday February 25th, 2004 2:59:32 AM
Cadmar is relieved to see that the wolves seem not to be home. Nevertheless he readies his sword and scimitar just in case there is some other kind of trouble inside.
Elerinn Wednesday February 25th, 2004 7:48:05 AM
Elerinn watches Andrath as he enters the cave and isn't sure about the fact it is empty. Like Cadmar, he readies himself for anything inside the cave, or anything returning.
Lorth Wednesday February 25th, 2004 7:55:54 AM
Lorth smiles, picks himself up, and begins to brush the snow from his belongings. "Just like sledding", he mumbles. He then joins Andrath near the mouth of the cave.
Cadmar - errata Wednesday February 25th, 2004 7:58:08 AM
Shield and scimitar [sorry!]
Kedarn Wednesday February 25th, 2004 10:09:55 AM
Kedarn will cast bless on the party just before entering the cave with his rapier ready.
DM Bob & Carla d20+12=14 Wednesday February 25th, 2004 10:25:36 PM
Cassandra, Lorth, Elerinn, and Cadmar take up defensive positions at the mouth of the cave while the two elves enter under the light of Andrath's lantern. The party can feel the blessing of Kedarn fortify them before he enters the cave.
As the rogue and the cleric advance deeper into the cave, the light from their lantern casts a yellow hue across the walls and ceiling, and reveals a scene of horrible carnage. The floor of this back section of the cave is piled deep with bones, shredded clothes and personal belongings. Almost all of the skeletal remains are of persons of the various races of the Wold. The skulls of orcs share the floor with those of elves and halflings. It is immediately obvious to Andrath as he searches through the grisly remains that powerful jaws have been at work. Leg bones have been shattered and stripped of their marrow, skulls holed by powerful teeth, long bones splintered under the unforgiving pressure of a terrible carnivore. One with a taste for men and elves.
In amidst the ghastly refuse Andrath spots two bodies, half-elves clothed in travellers garb, the entrails of one spilling out beneath the bones, the second missing a leg. Both are clearly dead.
[OOC Cassandra, Lorth, Elerinn, and Cadmar, please make spot and listen rolls vs DC 14]
Andrath Wednesday February 25th, 2004 11:57:35 PM
Andrath's stomach heaves as he eyes the carnage in front of him. He turns to Kedarn, and says, "Well, so much for Elerinn's idea that these wolves were poor starving creatures, only trying to find some food." Then he calls back out the cave opening, "These wolves are killers! Dangerous man and elf hunters! They seem to target humanoids! If they come back, we need to kill them, or they will prey on the humans and elves that enter into the forest."
Then he continues to shine his lantern about the cavern, searching for anything of interest. [OOC: I haven't posted what he plans to search, since I expect he will be reacting to something outside the cave very shortly. :) ]
Kedarn d20+5=24 Thursday February 26th, 2004 2:34:49 AM
"Everyone let us take a more defensive position here at the cave." Kedarn says
Kedarn will move just out of the light from the lantern while staying in the cave shifting his vision from normal to darkvision and lowlight. Kedarn will scan the cave for any possible attackers. (spot 24)
Cadmar d20+1=7 d20+1=11 d20+3=7 Thursday February 26th, 2004 6:44:15 AM
[Spot 7, Listen 11] "Kedarn, if we wait for them on trees with bows we might take them out without much risk. Just an idea." Cadmar is visibly unnerved by the carnage revealed by Andrath's lantern. "I don't think a single dire wolf could do this much damage." He circles the entrance to the lair, trying to count the number of tracks, but with the same result as the moment before [Search 7].
Lorth d20+1=11 d20+1=17 Thursday February 26th, 2004 9:30:51 AM
(OOC: Spot: 11 Listen: 17) Lorth turns around and puts his back to the cave mouth, looking out to the forest. He tries to keep watch on anything that might be approaching. I wouldn't be any good hanging in a tree, he thinks.
Elerinn d20+1=3 d20+1=7 Thursday February 26th, 2004 10:27:54 AM
Elerinn is distracted by the rotten smell coming out of the dark cave, and isn't really observing the cave's surroundings. He hears Andrath mentioning his name inside the cave, but isn't able to hear what he says.
Alkali d20+3=19 d20+10=16 d20+10=29 d20+7=20 Thursday February 26th, 2004 8:33:21 PM
Alkali walks over to group near the cave and waits for the elves. His hawk remains on shoulder.
(OOC: Wasn't sure if I should do spot and listen too. Alkali spot is 19, his listen is 16. Karee's spot is 29 and his listen is 20)
DM Bob & Carla Thursday February 26th, 2004 9:41:05 PM
As Kedarn and Andrath investigate the back of the cave and discover the grisly remains, Alkali sees a single wolf skulking away from the area around the cave. Lorth hears the wolf break through some smaller branches as it makes it's getaway.
Andrath Thursday February 26th, 2004 11:30:46 PM
After hearing no commotion from outside the cave, Andrath starts his careful search. [OOC: Still taking 20 for the search and the appraisals; see the post from a couple of days ago.]
Once he has finished, Andrath asks Kedarn to help him move the bodies out of the cave, and to a soft-soiled part of the ravine, for burial.
Cadmar Friday February 27th, 2004 8:41:36 AM
"Maybe there is something on the bodies that would allow us to identify them?... I hope we can at least inform their families of their fate..."
Lorth Friday February 27th, 2004 9:40:32 AM
Lorth turns his head toward the sound in the trees. "Something in the trees over there", he says, quickly pointing in the general direction.
Alkali Friday February 27th, 2004 5:25:50 PM
"It's a wolf... and it looked like it was trying to sneak away. We should get the others out quickly before the pack comes."
Alkali starts to move slowly inward calling for Kedarn and Andrath to come out.
Elerinn Friday February 27th, 2004 7:25:56 PM
Elerinn carefully watches the wolf Alkali and Lorth point out, and waits for Kedarn and Andrath's return.
DM Bob & Carla Saturday February 28th, 2004 8:36:04 AM
Andrath takes his time examining the bodies and picking through the bones, while Kedarn prepares the bodies for burial.
Inside the shredded cloak of one of the half-elves is a letter introducing themselves as Lorinar and Gealan Flett, master carpenters from Jarlswolf. Two small pouches sewn into the cloaks of each men contain a total of 8 pp and 20 gp. Scattered among the bones, Andrath finds 2 flasks of a syrupy liquid, a necklace adorned with small gems, a single moonstone, and a battered quiver containing 18 undamaged arrows.
Andrath and Kedarn carry the first of the bodies to the mouth of the cave when Cassandra's mask contorts into the pointed muzzle of a wolf in response to Alkali's words. She raises her face to the sky and a long mournful howl splits the cold air. The two elves can just make out the tail of a retreating wolf where Lorth is pointing.
Kedarn Saturday February 28th, 2004 3:20:15 PM
"Cassandra everything is going to be fine. We are just going to lay these poor souls to rest." Kedarn quickly says to Cassandra.
Once all the bodies are prepared for burial Kedarn says a short prayer "Great Gargul look after these poor souls in their time of need, watch over them in their final rest."
Afterwards Kedarn says " lets get them buried quickly."
Cadmar Sunday February 29th, 2004 4:40:35 AM
"It will be hard digging in the frozen ground, and I don't think anybody brought a spade... Let's just pile some rocks over their bodies so that they are not further disturbed by creatures of the wild."
"Poor souls. I wonder what carpenters were doing here, in the middle of nowhere? We should take their possessions back to their families."
Elerinn Sunday February 29th, 2004 5:54:02 PM
Elerinn, considers Cadmar's idea and realizes his idea is the best solution, under these circumstances. He also agrees with his friend's idea of bringing the carpenters belongings back to their families.
He suggests to make haste, however, for Cassandra suffers from her curse and it is unknown if the change will be permanent if the mask is worn too long.
Andrath Sunday February 29th, 2004 11:27:22 PM
Andrath says, "Alright Cadmar, if we can't bury these bodies, we should cover them up with rocks, as you suggest. Also, we can bring the letter and the money to give to the families. But these other items, they were just found in the cavern, mixed in with the bones, and I think that we have as much a claim for them as anyone, and I plan on us keeping them."
Andrath looks at each of the items slowly and carefully, trying to guess their value. [OOC: Take 20 on appraise, so result is a 29.] "Kedarn, Elerinn, maybe you want to see if there is any magic on these items?"
Lorth Monday March 1st, 2004 8:10:46 AM
Lorth busies himself with covering the bodies with rocks. "If nothing else, we should at least inform the families that their loved ones have passed on.", he offers.
DM Bob & Carla Tuesday March 2nd, 2004 12:00:19 AM
Kedarn speaks Cassandra's name and the mask once again transforms to it's original shape. Lorth and Cadmar gather rocks and pile them over the two bodies to keep out any scavengers. The sun lies directly overhead and the air is still and cold. The small cairn seems lonely and desolate and Kedarn's prayer to Gargul does little to lift the mood of the group. Even the noisy ravens have moved off now that their source of food has been covered over.
Andrath carefully examines the objects found in the dire wolf's lair and believes that the necklace, although ornate, is only worth about 30 gp, but the moonstone is better than average and may fetch as much as 70 gp. The arrows appear to be very well made [masterwork] with red and yellow fletching and dark wood shafts. The flasks are unlabeled and well sealed.
As the team gathers their belongings, they talk of notifying the next of kin of Lorinar and Gealan Flett on their return to Jarlswolf.
Cadmar Tuesday March 2nd, 2004 3:13:46 AM
"Sigh... Death and blood wherever you look. And they say Culverwood is safe and bright compared to Wyrmsfut. We need to be on our guard."
"All right, if the rest of stuff was just lying around then I suppose there is no telling whom it originally belonged to..."
"Shall we move on, then?"
If the party decides to return to the trail Cadmar will untie and coil the rope he left by the ravine (after everyone has climbed back to the top, of course).
Lorth d20+2=19 Tuesday March 2nd, 2004 7:51:14 AM
Lorth attempts to use the rope to climb out of the ravine. (OOC: Climb check: 19) Once up he gives assistance to anyone that needs it.
Kedarn Tuesday March 2nd, 2004 6:02:39 PM
"Lets hurry along and get away from here and back on the trail." Kedarn tells everyone.
Kedarn will see everyone up first then he will follow up as the last person up (take 20 on climb 19.)
Elerinn d20-2=10 Tuesday March 2nd, 2004 7:18:00 PM
Elerinn follows his friends out of the ravine, very carefully climbing up. He is glad he can leave this place of filled with death and decay. Considering Cadmar's remark about the savety of the Culverwood, he thinks this day will bring much more danger.
Alkali d20=17 Tuesday March 2nd, 2004 7:59:00 PM
Alkali, looks back at the cliff den and shudders. "Let's climb out of here fast, before the wolves come back." (Climb 17)
Andrath d20+11=17 d20+15=25 Tuesday March 2nd, 2004 11:05:35 PM
Andrath shrugs his shoulders at the party's indifference to the items that he had found, and proceeds to stash them in his backpack.
He follows after the party, and scrambles up the ravine wall, then moves ahead to lead the party back down the game trail and back to their original route. [OOC: Search roll of 17, spot roll of 25.]
DM Bob & Carla Tuesday March 2nd, 2004 11:17:25 PM
The party successfully negotiates it's way back up the steep ravine where Cadmar retrieves his rope before setting off along the now well trodden game trail.
Andrath leads the party back to the Spice Trail without incident. The best part of the afternoon now lies in front of them. Southward leads to Pullman's Crossing and Wyrmsfut. The trail leads through rugged topography cut by steep ravines and fast flowing and bitterly cold mountain streams.
Cadmar Wednesday March 3rd, 2004 2:29:22 AM
Cadmar does his best to hide it but is visibly nervous. His eyelid twitches now and then, he is constantly looking around, and every noise in the woods makes him reach for his weapon.
"I really hope we won't have to look for this guy all over Wyrmsfut."
Lorth Wednesday March 3rd, 2004 9:34:49 AM
Lorth takes up his normal marching position, shield strapped to his arm. He shows no visible sign of worry, and tries to keep his attention focus on the trail ahead.
Kedarn d20+5=11 Wednesday March 3rd, 2004 4:34:45 PM
Taking up his place in the marching order Kedarn keeps one hand on his rapier and the other free in case he needs to help anyone.
*** spot:11 ***
Elerinn Wednesday March 3rd, 2004 6:11:27 PM
Elerinn agrees with Cadmar, and looks quite worried, instead of Lorth. He hopes the cursed mask can be removed by the feral creature the Greenmage mentioned.
Andrath Wednesday March 3rd, 2004 11:42:47 PM
Andrath, out of his element in this forest, tries his best to keep warm, and keep his eyes open as he leads the party along the trail. He, too, worries about what this Wyrmsfut will bring.
Alkali Thursday March 4th, 2004 6:13:47 AM
Alkali walks over to Andrath and asks about what items he found. "Did you find anything magic looking?"
DM Bob & Carla Thursday March 4th, 2004 7:26:34 AM
The party members follow Andrath south along the Spice Trail. Each lost in their own thoughts, there is little conversation besides Alkali's inquiry about the nature of the found items. Snow has covered the trail and the smaller members of the party push through it with difficulty. Only the occasional bird is heard in the distance. Andrath sees and hears nothing alarming as they travel.
As the afternoon wanes and the sun begins to drop towards the far hills it grows colder. Long shadows connect the party members, one to the other. Cassandra grows weary and signals to Cadmar her desire to rest. A few raspy chirps are all the noise she is capable of making.
[OOC if you are resting for the night please post your watches]
Lorth Thursday March 4th, 2004 10:00:28 AM
Lorth once again gathers some deadwood for a fire, after getting it started he assumes whatever watch Kendarn puts him on.
Elerinn Thursday March 4th, 2004 6:50:39 PM
Elerinn suggests he takes first watch again, so he can empower himself with arcane power again with a continues sleep. He helps Lorth gather deadwood for a fire, which is truly an important thing in this period of terrible weather.
Andrath Thursday March 4th, 2004 11:32:12 PM
Andrath also helps to collect wood for the fire, being very careful not to stray too far from the campsite. He offers to take the middle watch again, and then wraps himself up in his cloak, to try to get some sleep before his watch.
Kedarn Friday March 5th, 2004 6:28:20 AM
Kedarn helps set up the camp for the night. When a small fire is going Kedarn will make some warm food and drink for everyone. While veryone is eating Kedarn will ask "is there anyone having any problems? If there is please speak up as we all need everyone at 100% untill we make it back to Jarlswolf." Kedarn will look for a couple of rocks about twice the size of his fist and set them beside the fire to heat up. after the rocks have been warming for a good while he will take the rocks and place them under his blanket to provide some warmth while he sleeps.
*** Watch list: 1st: Cadmar, Andrath, Elerinn
2nd: Andrath, Kedarn
last: Lorth, Kedarn ***
DM Bob & Carla d100=19 d100=74 d100=69 Friday March 5th, 2004 7:59:47 AM
The party finds a small clearing beside the trail and sets up camp for the night. Lorth, Elerinn and Andrath gather dead fuelwood for the night and Kedarn prepares a meal for the group. Kedarn's two fist-sized rocks warm by the fire but the change in temperature, from freezing to hot causes them to split into nearly equal halves...still suitable to warm the bottom of a bedroll!
The night passes uneventfully although it is bitterly cold. The clear skies allow what little heat exists on the landscape to radiate out to the heavens.
Morning is announced by a woodpecker drumming in the distance.
Cadmar Friday March 5th, 2004 8:57:29 AM
The ranger wakes up in sour mood, but does his best to keep it inside. Cassandra has been awfully quiet since yesterday and Cadmar starts to worry that the mask might eventually do something to harm her mind.
During breakfast he walks up to the witch, crouches by her side, and asks trying to hide his concern: "Cassandra, how are you feeling today?"
Lorth Friday March 5th, 2004 9:43:42 AM
Lorth sits through the last watch, his blanket wrapped around him. As morning comes he watches the rest of his friends awaken and prepare for the day. "I sure cannot wait for spring, this winter is really cold.", he shares. Lorth then packs up all his belongings and gets ready to move for the day.
Kedarn d20+5=17 d20+5=22 Friday March 5th, 2004 7:40:16 PM
Kedarn spends the last part of his watch streching and praying to Gargul in his normal morning ritual preparing spells for the day. Kedarn will cast endure elements on Cassandra and Elerinn again. Then Kedarn will make some warm food and drink for the group before packing up his gear and making sure the fire is out.
When the party starts its journey again Kedarn will take the same place in marching order as he has the last few days.
*** Listen: 17 spot: 22 ***
Alkali Saturday March 6th, 2004 8:13:29 AM
After yawning and stretching, Alkali gets up and shivers a bit. He eats his breakfast and marches along in order.
Andrath d20+11=16 d20+15=26 Sunday March 7th, 2004 12:30:18 PM
Andrath shivers as the sun rises, hoping that the day will be warmer than yesterday, but not expecting it. As the party gets their stuff together to ready for travelling, the elf says, "Well, on the positive side, this cold weather will have frozen the marsh, so we won't have to worry about being cold and wet."
Then he takes his place at the head of the party, watching for trouble. He looks back over his shoulder, and calls out, "As long as this trail stays obvious, I can lead. But if it becomes difficult to find, I will need some help." [OOC: Search 16, Spot 26]
The Spice Trail (Wolves of a Different Sort)
DM Bob & Carla Sunday March 7th, 2004 5:25:48 PM
Cadmar crouches next to Cassandra and asks how she is. The young witch tries to answer but a series of high pitched chirps and squeaks are all that escape the mask. The paladin can see a sadness in Cassandra's eyes but she has been able to eat and she has not lost any of her strength. She puts her arms around his neck and rests her head against his heart for a moment.
Kedarn casts his protection on Elerinn and Cassandra and the others break camp. The party continues down the Spice Trail. The sun shines in an azure blue sky. Even though it is cold, there is strength in it's rays which warm the faces of those that look up.
The morning is spent climbing higher into the hills, but as the sun passes overhead, the party begins the descent towards the distant river.
Andrath hears a commotion from 200 feet down the trail. He spies three individuals arguing loudly, apparently about how to best extricate a wagon that has slid off the trail. "No! Turn the wheels the other way!" cries one as the other two wrestle with the ungainly wagon. They are too engrossed in their difficulties to notice the rogue.
Elerinn Sunday March 7th, 2004 5:52:03 PM
Elerinn thanks Kedarn for his help, but still hopes the weather is going to improve for it makes him somewhat sad. During their decent towards the distant river, it indeed improves a bit and this makes the small gnome smile a bit. When Elerinn sees his friend Andrath with a concentrated look on his face, he asks him what he hears.
Alkali Sunday March 7th, 2004 10:13:30 PM
Alkali walks along the trail, and stops when Andrath heres a noise. "What's going on?"
Cadmar Monday March 8th, 2004 4:53:15 AM
Cadmar, not yet sure what is it that has stopped the party, remains silent and wary, stepping closer to Cassandra. He thinks he hears voices in the distance. Most unusual. What would anyone want to do during wintertime in the middle of Culverwood?
Lorth Monday March 8th, 2004 10:34:46 AM
Lorth moves up to the front of the line, near Andrath.
Kedarn d20+5=19 d20+5=23 Monday March 8th, 2004 4:55:52 PM
Kedarn looks to the others then says "stay alert and be ready to support me. Let us continue and I will see if I can help them. Lorth stay with me, the rest follow behind trying to stay out of sight. Remember we need to stay within roughly 100 feet of each other."
Kedarn then heads down the trail as if he is traveling with Lorth as his only companion. As Kedarn gets close he will ask "having some trouble there?"
*** Listen 19 Spot 23 ***
DM Bob & Carla d20+4=5[spot] d20+4=23[spot] Monday March 8th, 2004 11:41:04 PM
Elerinn, Alkali, Cadmar and Cassandra wait for the party's scout to report his findings. Lorth moves to the front of the line, near Andrath, but before he can learn what the rogue has to report, he is pulled forward by the cleric.
Kedarn and Lorth draw the attention of the three working to right the wagon. While the half-elf who gave the commands sizes up the cleric and the paladin, the other two crane their necks to see if there is anyone behind the two adventurers.
Kedarn makes his inquiry, and notes that all three are half-elves. They seem to be having difficulty handling the oxen who bellow and resist their urgings. The apparent leader wears a dark cloak that covers a fine embroidered vest.
"Who are you, sneaking up on honest folk like that?"
Cadmar Tuesday March 9th, 2004 7:34:45 AM
Cadmar doesn't really believe the three half-elves are any threat, but he stays behind until Kedarn gives "all clear".
Lorth Tuesday March 9th, 2004 7:50:09 AM
Lorth seems a bit taken aback at the thought that he was 'sneaking' and says, "Sorry to have startled you good sirs, but perhaps my friends and I could be of some assistance to you and your wagon."
Alkali Tuesday March 9th, 2004 3:24:36 PM
Unable to hold back his curiosity, Alkali rushes foward to greet the strangers. "You guys need help with that?"
Elerinn Tuesday March 9th, 2004 5:42:25 PM
Elerinn follows his friends towards the half-elven strangers and is ready to help wherever he can.
Andrath d20+10=13 d20+10=12 d20+11=21 Tuesday March 9th, 2004 6:34:14 PM
Following Kedarn's direction, Andrath slips off into the forest along the right side of the trail, moving slowly through the snowy bush. He tries to circle around to arrive about 30' into the forest beside the stranded wagon, so that he can clearly hear what is going on, but not be seen from the trail. He keeps his eyes open for potential ambushes. (The 'stranded wagon' trick was a regular bandit trick used by the thugs that he used to hunt when he was with the city watch.)
[OOC: Hide 13, Move silently 12, Spot 21.] However, due to his unfamiliarity with forest situations, his sneaking doesn't turn out as well as he would have hoped.
DM Bob & Carla d20+1=18 d20+4=20 Wednesday March 10th, 2004 8:04:59 AM
Kedarn, Lorth, Alkali and Elerinn push forward towards the stranded wagon and the three half-elves. Lorth apologizes for startling them and offers his assistance and that of his 'friends'.
Cadmar remains further back on the trail and remains hidden with Cassandra, while Andrath tries to sneak up on the wagon from the side. The rogue gives his position away and as the two behind the wagon turn to face him, he notes that both are well armed and wear dark leather armor beneath their cloaks.
"Who are you? Step out from there" the two half elves call out in unison. "Is this also a friend of yours?" the leader asks Kedarn?
The half elf in charge of the wagon looks back and forth between Andrath and the four that have come down the path. He is clearly nervous and his hand reaches beneath his cloak towards the hilt of a weapon. "Is this your clumsy attempt at an ambush?" he directs his pointed question towards Kedarn. "If so, I assure you that we will defend our property."
Lorth Wednesday March 10th, 2004 2:06:51 PM
"Ambush? Hardly...", Lorth looks bemused, "Let me introduce myself, I am Lorth a simple paladin, and I assure you that my companions and I have no interest in taking your property. We ourselves are on a quest and when we saw your cart and the trouble you were having, decided to offer our assistance. One of our companions is in the wood, as well as two of us who are still down the road a bit. We were only being cautious, no cause for alarm." He stops and looks over the cart, "Why don't we try and get your cart out of the ditch?"
Cadmar Wednesday March 10th, 2004 3:09:05 PM
Cadmar gently leads Cassandra towards the rest of the party. "They seem to be harmless enough."
"A simple paladin, Lorth?... You would have hard time convincing me that there is such a thing" he smiles.
Andrath d20+15=23 Wednesday March 10th, 2004 6:20:26 PM
After stumbling through the forest in a very unsneaky fashion, Andrath walks out to the trail, with his hand on the hilt of his as-yet undrawn sword. The elf says, "As my friend Lorth was saying, we were merely being cautious. I used to work for the city guard, and the occasional bandit group would use the 'stranded wagon' ploy to set up ambushes for wayward travellers. I was circling around to see if you had any confederates in the forest, waiting to ambush us. Clearly that is not the case, and so...here I am, back on the trail!" He carefully peers into the bush on the other side of the trail from which he has just exited, checking to see if anyone is hidden on that side. [OOC: Spot roll of 23.]
Elerinn Wednesday March 10th, 2004 6:31:36 PM
Elerinn remains quiet, waiting for the half-elves to calm down somewhat, for they are quite nervous, obviously.
Kedarn d20+3=18 d20+5=19 d20+4=17 Wednesday March 10th, 2004 8:19:47 PM
Kedarn looks to the speaker replying "We are just being cautious as we did not want to fall into an ambush. We mean you no harm and will give you a hand getting unstuck if you would like our help."
*** sense motive 18 spot 19 diplomacy 17 ***
DM Bob & Carla d20+1=6 Wednesday March 10th, 2004 10:51:30 PM
Cadmar and Cassandra follow after the rest of the group and make their way down the trail. Cassandra draws her cloak over her face to hide the mask from view and ridicule. Lorth and Andrath explain that simple prudence on their part should not be construed as malice and the party offers to help free the wagon.
The wagon master begs forgiveness for his rudeness and gladly accepts the offer of help. "If two of you could help push from behind and two could help with the front wheels I think we could make short work of this" he says.
Elerinn and Lorth move into position to push the cart from behind while Andrath and Cadmar try to straighten the wheels.
Kedarn hesitates to join in the endeavour. Something does not feel right, the cleric cannot put his finger on it, but not all is as it seems. Perhaps it is the rapier that the leader of the trio carries, not the kind of blade used by many wagon masters...too much finesse required... And why haven't they used the oxen to free the cart, the animals just stand and bellow.
Cadmar Thursday March 11th, 2004 3:01:47 AM
Cadmar, who didn't notice anything suspicious, busies himself with the wagon.
Kedarn d20+5=25 d20+5=13 Thursday March 11th, 2004 3:15:35 AM
Kedarn looks to the others then walks over by Cassandra and queitly says "Cassandra, I have a bad feeling please be ready to run if we are attacked." After a couple of moments Kedarn calls out "hook up the Oxen and have them help they are much stronger then all of us!"
Kedarn walks over to the edge of the trail and looks around for anything that might help. While doing this Kedarn will cast 'See Invisible' and then look around agian.
*** Spot 25 (nat 20) listen 13 ***
Lorth Thursday March 11th, 2004 8:51:40 AM
Lorth gets behind the wagon and tries to help push it, he doesn't suspect a thing.
Elerinn Thursday March 11th, 2004 5:06:23 PM
Elerinn looks at Kedarn and notices he isn't sure about this whole thing. The red-haired gnome thinks the travellers are harmless, but is nevertheless more cautious because of his friend's suspicion. He awaits for the half-elves to respond to Kedarn's suggestion, for the oxes would indeed be much more able to move the wagon.
Alkali d20=13 d20=15 Friday March 12th, 2004 6:39:51 AM
Alkali watches on, as he is too small to do much. When Kedarn looks around and casts a spell, Alkali notices his suspicion. Alkali sends his hawk to look around for any signs of an ambush. He looks over to the leader and asks, "So where are you from? Not many people would be out in this dangerous place..."
Spot (13 + 10 = 23) Sense Motive (15 + 8 = 23)
DM Bob & Carla d20+4=18 Friday March 12th, 2004 7:39:10 AM
The half-elves manage to straighten out the harnesses and traces that attach the oxen to the wagon. As they pull at the animals, Cadmar, Lorth and Andrath straighten the wheels and heave. Creaking and groaning, the wagon is edged back onto the narrow road that is the Spice Trail.
Alkali, Elerinn, and Cassandra watch.
Kedarn casts his spell and looks about. His sharp eyes pick up nothing more than the tracks of some small mammal, and the brush of backsweeping wings where a predator swooped down to catch it's dinner. Alkali's companion takes to the air but finds nothing from above.
At first the leader of the half elves does not answer Alkali's question. He busies himself making an inspection of the road-worthiness of the wagon before climbing aboard. "Simple merchants" he says once he is seated, "bound for Jarlswolf with supplies."
The leader gives the reins a quick snap, and the wagon lumbers forward. "Thanks for all your help" he calls out as the other two clamber into the back of the wagon.
Alkali watches the oxen make slow but steady progress up the trail. Yet, something nags at him. He has the distinct impression that the three half-elves have not had alot of experience handling the animals.
Lorth Friday March 12th, 2004 10:08:36 AM
(OOC: Are they heading the correct direction, towards Jarlswolf?, as thats where they said they are going. Also do the wagon tracks come from the opposite way?)
Lorth nods, "Anytime friends. Good to see some travelers on the road. Perhaps you would care to break for lunch with us? Share some tails of the road?"
Kedarn Friday March 12th, 2004 3:42:40 PM
When the half-elves are out of hearing range Kedarn looks to those that were at the wagon and asks "did any of you see what they are transporting? I have the feeling that something is not right with them but I can't peg what it is."
Elerinn Friday March 12th, 2004 7:07:08 PM
Elerinn nods in agreement of Kedarn, but remains quiet. He is unable to discover why he has a strange feeling about the travellers, too.
Cadmar Saturday March 13th, 2004 6:09:45 AM
Cadmar looks after the departing wagon.
"Did you, by any chance, check if they were evil, Lorth?..."
"I just hope we won't find bodies of real merchants further down the road."
Alkali Sunday March 14th, 2004 9:35:41 PM
Alkali looks up at his hawk and scowls. "I have a feeling that cart didn't belong to them. After all, wouldn't they have more control over their own animals? And they did run off in such a hurry... Either something dangerous is here, or they were bandits..." Alkali then shrugs. "Cassandra's more important then any of that though. The faster we move the better"
DM Bob & Carla Monday March 15th, 2004 7:45:57 AM
The party watches the wagon with its cargo and the three half-elves lumber slowly around the corner on it's way towards Jarlswolf. The party members wonder aloud about the true nature of the half-elves and the uncertainty they all sensed.
With the wagon gone, and Alkali's reminder about Cassandra's plight the party heads south towards the Peaseblossum River and Pullman's Crossing. One hour down the trail Andrath spies three figures by the side of the road.[OOC assumed the same marching order]. The shorter of the three is crouched over the largest, while a slender youth hops about anxiously.
Unknown dwarf Monday March 15th, 2004 4:37:04 PM
At a comment from the youth, the shorter figure rises and turns toward the oncoming group. He issues a curt command to the boy, and steps forward, placing himself between his two companions and the party.
It is a black bearded dwarf, wearing dull black breastplate and carrying an unadorned, dull black shield. He pulls a massive waraxe from its sheath and waits for the group to close.
"State your purpose," he calls bluntly, as you enter hailing range.
Andrath Monday March 15th, 2004 10:40:56 PM
Andrath frowns at the dwarf's abrupt and rather rude greeting, and answers, "Our purpose, sir dwarf, is our own. We are merely travellers who have happened to cross your path. I assure you that we mean you no harm."
Andrath takes a closer look at what is going on, with the other two figures. "What has happened here?" he asks.
Kedarn d20+5=15 Tuesday March 16th, 2004 12:36:07 AM
"As my friend here said we mean you no harm . We are just a group of travellers out to try and help a friend in need." Kedarn calmly tells the dwarf while approaching with his hands away from his weapons and in the open.
When closer to the dwarf Kedarn will look to see if he can spot any emblems that might show an affiliation. Afterwards Kedarn will look at the two others with the dwarf.
*** Spot 15 ***
DM Bob & Carla Tuesday March 16th, 2004 8:06:10 AM
OOC: I will wait until a few more PCs post. I will post this evening.
Cadmar Tuesday March 16th, 2004 8:33:09 AM
Cadmar joins Andrath and Kedarn. He is not very pleased, because deep inside he already suspects that the party will have to take another detour from their way to Wyrmsfut. But there is adventuring, and then there is duty.
"What happened here?" He asks calmly. "Why is this man laying on the ground?"
The ranger sighs. He suspects he already knows the answers.
Lorth Tuesday March 16th, 2004 11:20:09 AM
Lorth looks at Cadmar, "I'm sorry, I don't do that unless someone asks or gives me a reason. I didn't see any reason to do it, sorry. It is sort of intrusive."
Lorth waits for the situation to develop after coming to the gruff dwarf.
Alkali Tuesday March 16th, 2004 12:57:40 PM
Alkali walks over and observes the three travelers.
Elerinn Tuesday March 16th, 2004 6:28:22 PM
Elerinn observes the three strangers, especially the gruff dwarf. He looks at Cassandra, knowing she is in pain, be it physical or mental. Because of this, the red-haired gnome hopes the journey can be continued as quick as possible.
DM Bob & Carla Tuesday March 16th, 2004 7:04:22 PM
The party assembles around the dwarf, the boy, and the prone man beside the road. Kedarn spots no insignia on any of the three but does note a vivid purple mark on the man's right temple and the early signs of swelling.
The boy kneels beside him "Father, are you all right?" he pleads. Cassandra leaves Cadmar's side and goes to the man's assistance. She adjusts her cowl so that her face remains hidden and places a comforting hand on his shoulder.
The wagon...where is the wagon Marcus?" the man is clearly disoriented and unable to rise.
Dwarf d8+1=9 Tuesday March 16th, 2004 10:15:18 PM
The dwarf regards them all for a moment and apparently reaches a decision. Harmless, he thinks to himself. Stowing his axe, he turns back to the fallen man.
"I have but just arrived," he reports to the group. "Yon merchant was beset by brigands. I minister to him. The boy can explain further."
He waves abstractedly at the youth and returns to his task. Pulling out a wand, he taps the wounded man with it.
[Cure Light Wounds - heals 9 hp)
Marcus (DM Bob & Carla) Tuesday March 16th, 2004 10:29:08 PM
The young boy looks up at the surrounding throng when he realizes a question has been asked. His voice is high and trembles slightly with excitement.
"Well...we was makin' for Jarlswolf with our wagon of goods we was...when we come across this half-elf injured-like in the road. Dad steps down to help and two others comes from nowhere. I yells I did, but was too late and they laid me Dad out with a sap..."
The boy swallows hard and continues, "Told me they'd slit my throat if I followed..."
Andrath Tuesday March 16th, 2004 11:22:38 PM
Andrath shakes his head as the young boy tells his sad story. "So, it appears that those wagon-drivers were thieves after all. Maybe we should have questioned them more closely, but then, hindsight is always perfect, isn't it?" [OOC: By the way, I need to apologize for missing a few posts last week. I was out of town, and unable to get to a computer regularily to post.]
"So, do we go after the thieves, or not? Cassandra, can you hold out for another few hours? I expect that, given the thieves' apparent lack of driving experience, if we hurry, we can probably catch them before they get too far back to Jarlswolf. If Cassandra can wait, I vote that we hurry after the thieves."
Then he turns to the dwarf, and says, "Well, I suppose that we should introduce ourselves, since fate has thrown us onto this same road. My name is Andrath Silverhand."
Cadmar Wednesday March 17th, 2004 3:13:34 AM
"I'm Cadmar Gondaval. The brigands are an hour away." He points in the direction the party has came from.
"Look, let's not make hasty decisions. Suppose we catch up with them and overpower them. We probably should try to take them alive since they didn't kill this poor man, only beaten him up. Then we end up with three prisoners and a wagon to escort back to Jarlswolf."
"I guess we could take the prisoners with us to our destination. Actually, I even like the idea. Serves them right for waylaying travellers on the road."
"That leaves the problem of the wagon and a wounded wagon driver... If we took care of the brigands and recovered your cargo, do you feel you could reach Jarlswolf on your own?"
Kedarn d20+7=25 Wednesday March 17th, 2004 6:51:13 AM
Kedarn listens to what the others say then looks at the dwarf and says "Kedarn Shadowglade, cleric of Gargul. Are you willing to aid us in recovering the wagon and helping our lady friend?" A few moment s later Kedarn kneels down by the injured man and then examines him for any further injuries (heal 25.) While checking the gentleman Kedarn will ask him "if we help you get your wagon back will you and your sone be able to make it to Jarlswolf on your own?"
Lorth Wednesday March 17th, 2004 9:28:22 AM
Lorth is clearly aggitated that the brigands are getting away. "I say we go after them, those oxen are pretty slow. We can catch them when they break for the evening."
Elerinn Wednesday March 17th, 2004 10:43:27 AM
Elerinn introduces himself to the dwarf briefly and says, with anger in his voice: "By Wardd, curse our luck! We should have questioned these half-elves some more. My friends, I suggest turning back and catch up with them when they set up camp. I can send Qamaro here to scout ahead." Elerinn places his hand on the young boy's shoulder, despite his shorter height, and says: "We will get this cart back for you, everything is going to be allright. My friend Kedarn there is a competent cleric and he will be able to heal your father."
If everyone agrees, he asks Qamaro to scout the area for the half-elves and the cart and starts walking in the opposite direction.
Alkali Wednesday March 17th, 2004 4:15:53 PM
"Argh... I should have asked more questions. I knew they was something not right about those folks." Alkali agrees with the others and comments, "If nonviolence is the plan, we need a strategy to get them. Some sort of plan to trick them into a trap..."
DM Bob & Carla Wednesday March 17th, 2004 7:18:09 PM
Kedarn and Andrath introduce themselves to the curt dwarf who heals the wagon driver's wounds. Kedarn (the party leader) checks for any hidden injuries but finds none and assists the man to his feet.
Andrath suggests chasing down the thieves. Lorth and Cadmar are quick to agree and a discussion ensues about how to deal with the brigands once they are overtaken and captured. Alkali and Elerinn kick themselves for overlooking their earlier suspicions and agree that justice must be done. The sorcerer dispatches his raven to search for the three half-elves and the cart.
"Samuel's the name" announces the wagon master by way of introduction as he thanks the clerics for their assistance. The man suggests that he and his son Marcus can walk back to Pullman's Crossing and await the group there. "If you catch them, bring them to the crossing and I will make sure they are brought to justice in Jarlswolf. One of the boxes on the cart contains manacles for the gaol at Magpie Crossing. You can use them to make sure the rotters are secured!"
Cassandra gives Cadmar's arm a light squeeze and gently pushes him up the road. She moves to the side of Samuel and Marcus, a clear indication that she will stay with the wagon master and his son until the party returns.
Bralin Wednesday March 17th, 2004 9:54:56 PM
The dwarf nods silently at Samuel's words of thanks. Addressing the party, he says, "I am Bralin Stoneminder. I will join ye in this task. As for after..."
He looks up the road.
"Solitary travel appears dangerous on this road. Mayhap ye travel to Cinnamon Valley in the days ahead?"
Bralin starts up the road with the rest of the group.
Andrath Wednesday March 17th, 2004 10:42:22 PM
Andrath answers the dwarf, "Good to meet you, Bralin. Now, who is suggesting this non-violence? I figure we catch those thugs, and kick their thieving....well, anyways, we give them one chance to surrender peacefully, and if they don't, then we whack them until they fall over. If anyone is still breathing, we can use those manacles to ship them back to Jarlswolf!"
Then, without waiting for the rest of the party, Andrath heads back down the trail, chasing after the wagon.
Cadmar Thursday March 18th, 2004 6:44:51 AM
Cadmar has second thoughts about leaving Cassandra behind with two complete strangers. He stares intently at the man and the boy for a moment, as if trying to read their hearts [Detect Evil]. Finally, he sighs heavily, gives Cassandra a reassuring nod, and sets off after the rest of the party.
"Look, first of all, let's not be so self confident. They might prove to be a much tougher nut to crack then we think. After all, these three have travelled through Culverwood without fear of wolves and other predators."
"I have no doubt that they will try to resist, but I feel we should give them a chance to surrender anyway. Especially since we have the advantage of numbers. If they fight us we will have to beat them into unconsciousness or something, but just so that you know: assault and robbery are not hanging offenses in the Valley. We can't kill them - not unless it is in obvious defense of our lives - or we will be tagged murderers ourselves."
Lorth Thursday March 18th, 2004 9:09:50 AM
Lorth follows along as quickly as possible.
Kedarn Thursday March 18th, 2004 6:03:04 PM
Kedarn carefully listens to the others then comments "I think we should use the manacles as Samuel mentioned. I think we should approach them carefully and get around them so that we can keep them from escaping when we go to apprehend them."
Kedarn then looks to Bralin saying "As far as I know all of us make Cinnamon Valley our homes and would welcome you to live there."
Alkali Thursday March 18th, 2004 9:20:15 PM
Alkali agrees with the others. "Is there anything else magical we should be wary of? I mean if they use the manacles on us..."
DM Bob & Carla Thursday March 18th, 2004 10:39:19 PM
Cadmar detects nothing out of the ordinary with Samuel and Marcus. The paladin watches the trio round the bend with some uncertainty before turning north to pursue the wagon.
The wagon master turns to answer Alkali's concern and identifies that several of the boxes on the wagon are destined for the alchemist's shop in Merrydale but that he does not know their contents.
With Andrath in the lead, Bralin, Kedarn, Elerinn, Cadmar, Lorth and Alkali all pursue the wagon. Some alternate walking and running, others continue on at a steady lope. [Fort save vs DC 14 or be winded and have to slow down].
As they hustle along the trail they discuss strategy for capturing the brigands.
Kedarn d20+6=22 Friday March 19th, 2004 12:40:10 AM
Kedarn continues along with the others moving at a steady lope. (fort save 22) Kedarn asks "what are your specialties Bralin so that we can adjust to your abiities?"
Kedarn will have his bow in his hand.
Cadmar d20+7=15 Friday March 19th, 2004 2:53:17 AM
Cadmar continues at a steady pace [Fort save 15]. "So, would it be accurate to say that our plan can be summarized as: get'em?"
"Elerinn, I think it was a good idea to send Quamaro ahead to scout."
Bralin d20+10=20 Friday March 19th, 2004 8:34:56 AM
Despite his shorter stature, Bralin keeps up with his longstriding companions. [Fort 20] The dwarf frowns somewhat when Cadmar mentions the 'no killing' sanction -- inconvenient law -- but says nothing.
He considers Kedarn's question for a few moments. The man makes sense. To work effectively, all should know the capabilities of his allies.
"I am a warrior," the dwarf replies, with a glance at his axe. "I also commune with the stone. The gods have granted me some divine powers. My intent is to use them for my craft (again with the axe), but in times of peace I have healing capability."
Bralin runs a little while, and thinks of something else.
"I can utilize items of arcane magic, although I've no natural ability in that regard."
To Kedarn's earlier comment about Cinnamon Valley, he says, "I seek not to abide here. I am charged to locate the kin of one Wynn Brightsong of Magpie Crossing."
Lorth d20=7 (+9 see below) = 16 Friday March 19th, 2004 9:16:08 AM
(OOC: Not at my usual pc and don't have Lorth's fortitude save handy, so I am just rolling a flat 20, if you would ,DMs could you please add on my bonus. Don't think I made it anyhow.)
Not being the best of sprinters Lorth lags behind, out of breath. "Go on ahead", he says. "I'll rest a few minutes and catch up."
(DM Carla: Lorth's Fort +9 (base +3, Con +3, +3 Divine Grace) Lorth makes his save with 16!)
The paladin gets a second wind and catches up with the group.
Elerinn d20+4=13 Friday March 19th, 2004 5:49:47 PM
Elerinn hustles along with his short legs, but can't keep up with other, longer ones. He tries to hide the fact that he getting extremely tired, but finally he is too tired to continue and stops abrubtly. The red-haired gnome's breast goes up and down at high speed and he lowers his head while holding his knees, to avoid throwing up.
Andrath d20+3=20 d20+15=33 Friday March 19th, 2004 6:06:25 PM
Andrath lopes along easily [OOC: Fortitude save of 20], keeping his eyes peeled for the thieves and the wagon ahead. He calls back to Cadmar and Kedarn, "When I spot the wagon ahead of us, I will signal back to you by holding my fist over my head. Then, I will move off to the left side of the trail, and try to sneak up and around them. If the rest of you can keep them talking for a few minutes, I should be able to get into position. I will hide on the other side of them and wait for your signal. Once you are sure that I am in position, then demand their surrender. If they don't surrender, then we fall back to Cadmar's plan. Also, if we manage to drop any of them, we can quickly heal them to stabilize them as unconscious."
He moves back ahead of the party, looking for the wagon. [OOC: Spot roll of 33 to see the wagon and the thieves before they spot Andrath.]
DM Bob & Carla d3=2 Friday March 19th, 2004 11:23:23 PM
The party makes good time as they follow the wagon. They have been in pursuit for a good part of the afternoon but the sight of a familiar raven gives them hope that they are close.
Qamaro flies to Elerinn's hand and the two speak. Elerinn learns that the wagon is very close, still lumbering north towards Jarlswolf. The gnome passes the news to the others but cannot keep up with the taller folk and stops to catch his breath. [OOC Elerinn will catch up with the rest of the party in 2 rounds]
Andrath notes the tell tale sign of oxen, steaming in the center of the road and knows the cart must be just around the corner. The rogue raises his fist in the air before leaving the trail in an attempt to slip ahead of the bandits. [Andrath: please roll a hide/move silently]
Lorth, Bralin, Cadmar and Kedarn hear the creaking of the wagon and the labored sound of the oxen up ahead, but the trail weaves it's way through the rugged hills and the party remains hidden from the wagon. It can't be more than 50 feet ahead of you.
Andrath d20+10=26 d20+10=14 Friday March 19th, 2004 11:36:39 PM
Andrath spots the steam coming from the oxen, and signals the party as he had arranged. Then he slips off the trail to the left side, trying to circle around the wagon and move back beside the trail on the other side of the wagon. [OOC: Hide 26, Move silently 14] He pulls his swords quietly from their scabbards as he moves through the forest beside the trail.
Cadmar Saturday March 20th, 2004 4:49:28 AM
Cadmar takes a long polearm off his back. It has three nasty looking spikes on the end. His face is unreadable. He looks behind, waiting for the rest of the party to catch up with them.
Then he strains his ears, waiting to hear Andrath's voice.
Bralin (Shield of Faith) Saturday March 20th, 2004 11:39:50 AM
As the group comes to a halt, Bralin also silently pulls out his waraxe.
When the rest of the group catches up, he takes a moment to cast a spell, and is encased in a shimmering blue light.
The dwarf gives Kedarn a quick nod. He is ready.
Kedarn Sunday March 21st, 2004 6:48:40 PM
Kedarn readies his bow then waits for Andrath's signal.
Elerinn Monday March 22nd, 2004 3:20:06 AM
Elerinn feels renewed strenght when the loyal raven tells him the cart is really close now. He catches up with the others, but sees they, somehow, already discovered this for themselves. The gnome regrets he isn't the first to discover the stolen cart, but readies himself for battle, nevertheless.
"We will give them the change to surrender. But if they don't, we will be ready for them. May Wardd be with us.", he whispers while waiting for Andrath's signal.
Alkali Monday March 22nd, 2004 6:36:32 AM
Alkali stays behind the crew, drawing out his sling. He awaits the skirmish.
DM Bob & Carla d20+6=12 d20+6=15 d20+4=16 d20+4=7 d20+4=17 d20+4=20 Monday March 22nd, 2004 6:53:10 AM
Andrath moves through the forest, keeping to the shadows and remaining unseen. The snow is deep off the trail and the going difficult. More than once the elf breaks through and the sound of the snow giving way seems alarmingly loud to him. If those riding the wagon hear him they seem unconcerned, for the wagon continues on it's slow plodding course.
Andrath moves ahead of the wagon and into position.
The rest of the party prepare themselves for the confrontation and follow behind the wagon, just out of view.
[OOC both Andrath and the rest of the party appear to be waiting for the same signal:)]
Cadmar AC19 HP25(25) Shield d100=8 d100=97 Monday March 22nd, 2004 7:49:49 AM
Cadmar looks around, making sure his friends are ready. Then he draws a circle on the snow with the tip of his ranseur, curses under his breath, and repeats the gesture, this time satisfied from the effects [casting Shield; first spell spoiled by chainmail, second casting successful].
Then he resolutely strides forward, trying to catch up with the wagon. When he is noticed he raises his hand and says:
"Hold on for just a moment!..."
Bralin (ac 19, shield of faith) Monday March 22nd, 2004 10:15:01 AM
Bralin follows Cadmar. When the man hails the wagon, he swings around to his right and continues forward.
Should the wagon stop, the dwarf intends to walk to the front of it and grab hold of one of the oxen's reins.
He ignores any comments from the elf gallery.
Lorth Monday March 22nd, 2004 1:49:19 PM
Lorth stays near Cadmar with his warhammer and shield at the ready. He waits for the situation to develop.
Elerinn Monday March 22nd, 2004 4:43:38 PM
Elerinn watches the half-elf who appeared to be the leader earlier and readies himself for his response. To his own surprise, the gnome feels he is already feeling the rush of combat. He tries to ignore this feeling, for the half-elves should be given a fair change to surrender without any blood being shed.
Kedarn (AC 17) Monday March 22nd, 2004 7:13:10 PM
Kedarn will move up towards the wagon and call out aswell "Hold up there!"
Andrath (AC 18, 24 hp) Monday March 22nd, 2004 7:45:39 PM
Andrath moves a little ahead of the wagon, glad that his friends are calling out to the wagon to stop. He waits, hidden slighty off the trail, to see how the confrontation develops. He quietly puts away his two swords, and readies his bow and masterwork arrows. "I sure hope that they surrender," he thinks to himself, "although, after the way that we fought that last fight, I feel better about our ability to take these three on, if we need to."
DM Bob & Carla d20+5=20 Monday March 22nd, 2004 11:35:02 PM
Cadmar and Kedarn overcome the creaking wagon and hail the half-elf driver, who reigns in the slow moving oxen. Bralin easily grabs a strap of leather that is part of the gear worn by the animal closest to him. It does not struggle, and looks at him with warm brown eyes. Small puffs of steam escape it's nose and mouth making little clouds in the cold, still air.
The two half-elves riding in the wagon slide out, landing with a crunch on the hard packed snow. Each pulls a longsword as they face those closing in behind the wagon. The sun, low in the western sky, is reflected in the weapons.
"Who are you to challenge an honest merchant?" calls out the driver eyeing the human and the elf who have moved up beside the wagon. "What do you mean by this? Get off with you, and let me pass! I am a good, law-abiding citizen of the valley, let me and my fellows here, be."
Andrath, unseen in the shadows of the forest bears silent witness, his bow at the ready.
Cadmar d20+1=7 Tuesday March 23rd, 2004 8:17:43 AM
Cadmar recalls the boy telling the party that the attackers used a sap. He briefly glances over the half-elves hoping to notice the weapon [Spot 7, not likely]. If he sees it, he points it out to others.
"My, my. Mighty defensive, aren't we? It's almost as if you had something on your conscience." he says in a sarcastic tone of voice. Then he bites his lip and concentrates on sensing evil in the self-proclaimed merchants [Detect Evil].
Lorth Tuesday March 23rd, 2004 9:37:40 AM
Lorth's hand holding his warhammer goes to his temple and he also concentrates on detecting evil.
Bralin (ac 19, shield of faith[rd3]) Tuesday March 23rd, 2004 12:14:36 PM
Bralin continues holding on the beast's reins with his shield hand.
The dwarf stares at the driver stoically while waiting for the talking to end. While he waits, he tries to gauge if he can strike the driver without having to climb up into the wagon, and if not, how long would it take to mount the wagon and get to the loud elf.
Andrath (AC 18, 24 hp) Tuesday March 23rd, 2004 12:47:47 PM
Andrath waits for the confrontation to develop, either resulting in the thieves' surrender, or the (more likely, in his mind) combat. He nothces an arrow, draws the bow back, and takes a careful bead on the wagon driver still sitting on the bench, and doing all the talking.
Elerinn Tuesday March 23rd, 2004 1:55:01 PM
Elerinn sees his more faithfull friends concentrating, a sign that they are trying to discern if the half-elves are evil. He awaits their judgement, but doesn't think it is very like the half-elves have any good intentions. The red-haired gnome concentrates on the leader, ready to react to any hostile movement.
Kedarn Tuesday March 23rd, 2004 7:12:37 PM
"Someone claims that you attacked him and took his wagon. To straighten this out come with us. If you are truly the owners of this wagon the truth will come out on your side." Kedarn calmly tells the leader of the half-elves. Kedarn then looks to the two approaching with their longswords drawn and says "put up your blades."
***** How close are the 2 half-elves that have their weapons drawn? *****
Alkali Tuesday March 23rd, 2004 8:47:09 PM
Alkali looks around the tense scene and prepares for the worst.
DM Bob & Carla d20+4=24 d20+4=23 d8+1=5 d8+1=2 d6=2 d20+2=15 d8+1=3 Tuesday March 23rd, 2004 10:45:06 PM
Cadmar and Lorth detect the faint presence of evil and sense that the half elves will do whatever they can get away with if it suits their purpose. Bralin realizes he will have to climb into the wagon in order to strike at the half-elf driver.
"Now fellows, what do you mean by this turn of events?" the half-elf asks in a calm voice, as he rises from his seat and makes his way across the back of the wagon, stepping over and around the boxes. "First you help me and my companions, and now you accuse us?" The talker drops over the side of wagon, "It is getting dark, and we have far to travel before we reach Jarlswolf. I have no intentions of turning this wagon around." He manoeuvres behind Cadmar, drawing his rapier and growling, "you will be sorry for your interference in my affairs!"
Alkali and Lorth look on in horror as the two bandits strike out at Cadmar and Elerinn. Having positioned himself opposite the driver, with Cadmar trapped between, the first half-elf laughs as he lands a nasty blow against the paladin of Domi (Hit AC 24, nat 20! crit 23, 7 dmg + 2 flanking dmg = 9). The second attacker swings his sword on the small spell slinger, causing a stain of blood to spread out from the nasty gash on Elerinn's side (Hit AC 15, 3 dmg)
Bralin can only hear the commotion, while the driver has dropped completely from Andrath's sight.
(OOC: Map sent via e-mail)
Andrath (AC 18, 24 hp) d20+1=17 d8+4=10 2d6(3+5)=8 Wednesday March 24th, 2004 12:25:52 AM
Andrath thinks to himself, "Well, it appears that the thieves have shown their true colours, and now they will be covered in the colour red."
Andrath steps out from the bushes, and moves quietly down the trail, to within 30' of the Bandit leader. [OOC: He can move up to 30' if necessary, but will only move the bare minimum to be within 30' of the leader, so that his point blank shot feat will apply.] He lets fly with his masterwork arrow at the unsuspecting leader, past Kedarn, hoping to catch the leader by surprise. [OOC: His total to hit roll is +9, but -4 shooting through Kedarn's square, and -4 for shooting into combat. Still hit AC17, for 10 hp damage, plus a further 8 hp damage if it is a sneak attack.]
Cadmar AC19 HP?(25) Shield d20+12=24 d20+12=27 Wednesday March 24th, 2004 4:06:21 AM
[Uh oh, Bob & Carla, things get a little bit complicated this round. Cadmar is wielding a reach weapon and is entitled to an AoO when the bandit leader approaches. He is certainly not going to stand by and let the rogues set up a sneak attack on him. He uses this attack to disarm the bandit leader: Improved Disarm, so no AoO from the enemy, 2h weapon, +2 from ranseur: disarm check 24 vs bandit's 14. When the bandit leader reaches Cadmar he no longer has the rapier in his hand. Not sure if the crit you rolled against Cadmar actually happens?]
Having knocked the weapon from the hand of the bandit leader, Cadmar steps to the side [5ft step SW, so both BL and B1 are 10ft away from him] and easily deprives the other bandit of his sword [disarm check 27 vs B1's 12].
"You are pathetic. Better give up now or we'll stop pulling our punches."
[Note that if B1 tries to pick up his weapon he will provoke an AoO from Cadmar. The ranger will use it to disarm him again - please roll for me if that happens.]
Lorth d20+2=9 d20+2=17 Wednesday March 24th, 2004 7:48:22 AM
With his shield up in front of him Lorth yells loudly and runs past Elerinn at bandit #2.
(OOC: I am attempting an overrun. Bandit #2 gets an AOO, and can choose to move out of Lorth's way if he wishes. If he does this Lorth stops 5 feet behind him. If he doesn't move, he needs to beat a DC 9, str or dex check. If he loses he's knocked prone and Lorth stops 5' past him, if he wins he can make a str check against Lorth's DC 17. If he wins that he knocks Lorth prone in the square 5' diagonal in front of B1. If we both fail Lorth just stops in the square 5' diagonal to him in front of B1.)
Bralin(ac 19, shield of faith[rd4]) d20+9=17 d10+4=12 Wednesday March 24th, 2004 8:13:14 AM
Seeing the driver get up and move to the back of the wagon, Bralin tenses.
Hearing Lorth's yell, he reacts.
The dwarf moves straight back to where the yell came from and sees the battle unfold. The time for talk seems to have concluded.
Bralin moves straight at the bandit the paladin is dealing with(Bandit #2), and brings his axe about in a nasty overhand chop.
[atk B2 (standing or prone, it don't matter to Bralin) - hit ac 17, 12 hp damage]
Kedarn (AC 17 HP:27/27) Wednesday March 24th, 2004 7:34:24 PM
Kedarn seeing the attacks upon his companions casts Hold Person on the Bandit leader (will save DC 15 or be held for 3 rounds.)
Alkali Wednesday March 24th, 2004 9:56:19 PM
Watching the action happen Alkali takes a step back and draws out his sling. He tells his hawk to stand on the wagon behind the elves.
ADM Bob and Carla (AoO on Lorth B2)d20+2=18 d8+1=3 (Opposed Dex Check B2) d20+2=12 (Will Save BL)d20+1=4 (Int Check B1)d20+2=12 Wednesday March 24th, 2004 11:24:24 PM
The bandit leader who had not initiated an attack, but had only drawn his rapier when confronting the party, gets an odd look on his face. He drops his weapon, bringing his hand to his chest. A stain of blood spreads across his embroidered vest, from where the point of an arrow protrudes. (10 dmg from Andrath) Before he can react to the rogue's attack, he becomes paralyzed and freezes in place, a look of horror fixed on his face (Will Save 4, failed vs Kedarn's Hold Person).
Cadmar gets the last laugh on Bandit #1. After sustaining injury from the half-elve's long sword, he takes a step to the side and disarms the fellow.
Lorth makes a brave run at Bandit #2. The rogue avoids the paladin (Dex 12, success) and takes a swipe at him, slicing through his chain shirt (AoO Hit AC 18, for 3 dmg). Before he can lift his sword for another attempt, his sword arm is nearly sundered from his body at the shoulder as Bralin brings his axe down. The screams of bandit #2 fill the air.
Bandit #1, disarmed and with nowhere to run, lifts his hands to shoulder height, palms out. Looking at Cadmar, then Alkali, he announces, "I'm no hero. You'll get no more fight from me!"
(DM Carla: An AoO was not provoked when BL drew his rapier. (p. 141 PHB) I can see how it might not be clear in my post, that it was B#1 who was attacking with his sword, and not BL. BTW, BL has a higher check (but still would not have beat Cadmar with the 'take 10' rule!) The party took a pass on the inititive to attack when they entered into parley, and thus would have been flat footed (no AoO) and open to attack by the bandits. Only B#1 and B#2 took advantage of this. Very sorry for the confusion. Play on...)
Kedarn d20+3=19 d20+7=20 Thursday March 25th, 2004 5:26:03 AM
Kedarn goes over to the wagon while taking out rope from his backpack then ties up the bandit leader (hands behind his back (tied at wrists and elbows), gag in mouth) (use rope: 19.)
Kedarn says to the others "lets get them tied up and get going."
When done Kedarn will go over to the bandit that is bleeding and do some healing on him to stop the bleeding and keep him alive. (heal 20)
Elerinn Thursday March 25th, 2004 5:50:40 AM
Elerinn stands silent, with a surprised look on in face. The fight has been ended almost immediatly after the bandit leader drew his rapier and the only thing that reminds of the battle now is the gash in his right arm.
The gnome looks at Kedarn, who ties up the bandit leader and then suggests to take the cart back to the farmer and his son. "Perhaps they will be able to bring these bandits to Jarlswolf, so we can continue our search for the man that can help Cassndra?"
Cadmar AC19 HP16(25) Shield Thursday March 25th, 2004 6:10:41 AM
Cadmar glances down at his wound. Hurts like blazes, but does not bleed that bad.
"Smart fellow." he mentions as he passes the bandit who surrendered. "Somebody take care of him, will you?"
Cadmar's first attention is turned to the bandit brought down by Bralin's axe. He kneels by the half-elf and, if the life hasn't still escaped him, ties up his wound [Take 10 on Heal to stabilize: 16].
"You surely wield a mean axe, mister dwarf. This chop would have killed a bear."
Once the situation is under control Cadmar searches the wagon for manacles. While he is doing that he takes a general look around the vehicle, curious what the trader might be bringing into Jarlswolf.
Bralin d8+1=2 d8+1=9 Thursday March 25th, 2004 8:08:45 AM
Eyeing the screaming bandit impassively, Bralin cleans the blood off his axe.
While the others are bothering with the bandit's arm, the dwarf pulls out a wand, and taps Cadmar with it. [Cure light wounds, reroll the 1, 9 hp healed]
He nods in silent acknowledgement of the man's praise. "I will guard them until the manacles are recovered," he states.
The dwarf will watch over all three bandits, his face expressionless as he catches the eye of each one in turn.
Lorth Thursday March 25th, 2004 10:33:38 AM
Since all his companions look ok, Lorth walks to the bandit leader, "This is going to hurt", he says, then he breaks off the arrow and pulls it out. He then calls upon the gods to stop the bleeding. (OOC: Lay on hands for 1 point) If the other bandit that Bralin chopped is still bleeding he prays over him too. (OOC: Lay on hands for 1 points)
Alkali d20+2=20 Thursday March 25th, 2004 6:48:33 PM
"Well I guess that's all three of 'em. I hope they didn't bring any friends." Alkali walks over to the wagon to examine if any damage was done to wagon or its goods. "You bandits didn't take anything right?" Alkali walks over and looks over each of the bandits for any items that should be taken away from them. (Search 20)
Andrath (AC 18, 24 hp) Thursday March 25th, 2004 7:43:03 PM
Andrath hurries over to the wagon, stowing his longbow and drawing his sword. He holds the point of the blade to the throat of bandit #1. He snarls and says, "Kneel down, or I will strike you down! I dealt with your kind before, when I was in the city guard. You are nothing but common thugs; real sure of yourself against helpless wagon drivers and their children, but you show your yellow bellies against real resistance! Well, now you'll get the chance to spend some time in the dungeons."
"Cadmar, did you find those manacles yet?"
DM Bob & Carla (Will Save vs Hold Person) d20+1=6 Thursday March 25th, 2004 9:08:24 PM
Kedarn uses his rope to bind the bandit leader. Lorth breaks off the arrowhead protruding from the bandit's chest and pulls from the fletched end, removing the missile. He lays his hands on the half-elf as does Kedarn. The flow of blood is staunched, but the expression on the fellows face doesn't change.
Cadmar turns his attention to the bleeding bandit #2 and is able to stabilize him. The half-elf groans and closes his eyes.
Bandit #1 watches Bralin as the newcomer tends to Cadmar. When the dark eyes of the dwarf meet his, the bandit breaks off his gaze, and stares at his feet until he is made to kneel in the snow by an angry Andrath.
Cadmar finds a half dozen sets of brand new manacles in a wooden box under the wagon seat. As he and Alkali look around they find the wagon is full of wooden boxes, crates, barrels, and a few big canvas sacks. There are labels on the cargo indicating the destination for which they are intended. Cadmar recognizes the names of some of the towns such as Jarlsworth, Rowena, and Magpie Crossing. Alkali observes the bandit leader has a wand of some sort tucked in his belt, and all three have bulging money pouches.
Elerinn suggests the party return the wagon to it's rightful owner, and continue on their quest to help Cassandra.
There is not much daylight left, but the sky is clear, and there will be a three quarter moon. After the heat of combat, the air carries a chill.
Andrath d20+11=29 d20+15=18 Thursday March 25th, 2004 11:44:47 PM
Andrath moves to put the manacles on the prisoners, and disarms them, taking all of their weapons, as well as the wand, and stashing these items in his backpack. He takes their money pouches, and throws them into the bottom of the wagon. He then ties a rope around their necks in a line, and ties it to the back of the wagon. He takes his lantern from his backpack and fills it with oil, attaching it to the side of the wagon, and lighting it. He says, "The night is bright enough to travel, so I think that we should make our way as quickly as possible to meet up with Cassandra and the others. Just be careful on the trail."
He moves ahead of the party, leading the way back to the Crossing, and keeping his eyes open. [OOC: Search 29, Spot 18]
Cadmar Friday March 26th, 2004 5:31:12 AM
Cadmar's wounds are completely healed up by Bralin. "Thank you!" he says, taken aback by the generosity of the newly met dwarf.
After the bandits are properly restrained Cadmar assists in their search. He takes out his book and adds the newly acquired items to the list [what do we have here? a rapier and two longswords? Were they wearing any armor? Do any of their items appear to be of exceptional quality?].
"Might be worth to check all of their equipment for magic."
"What are we going to do with their gold? It was probably taken from other travellers. Maybe we should just drop it off at the temple when we are back and let the clerics deal with anyone who would claim to be their victims? They have means of telling if such claims are true... What do you think?"
On the way back to meet with the merchants and Cassandra Cadmar rides in the wagon. "Let me see that wound of yours." he says to Elerinn. Then he does his best to patch it up [Lay on Hands for 3].
Bralin d20+5=12 Friday March 26th, 2004 8:10:13 AM
Bralin nods again at Cadmar. The dwarf finds it odd that the man is suprised about one ally healing another, but makes no sign. Definitely strange lands hereabouts.
"I will stay with them," he states flatly in his bass monotone. No one in the group has heard him use anything but the most minimal of inflection in his speech yet. Its nothing but a near robotic monotone, if he speaks at all.
The dwarf positions himself to the right of the three trailing prisoners so that his shield is between them. He throws his axe over his shoulder and marches beside them, centered on the middle one. With his darkvision, the night presents few difficulties, and he endlessly scans both the prisoners and the roadside for danger. [Spot 12]
Lorth d20=2 Friday March 26th, 2004 9:20:36 AM
Lorth says, "Really, we shouldn't be claiming their possesions, the law in town will decide what they must forfeit. I suggest we bring them their and let them face judgment." After saying his piece Lorth gets in line at the end of the procession and watches the rear. (OOC: I'm Blind! Spot: 2 Well I am human and it is dark =P )
Elerinn Friday March 26th, 2004 10:04:19 AM
Elerinn thanks Cadmar for taking care of his wounds and observes the stoic dwarf, not really sure what to think of the new ally. The gnome is surprised by his friends' interest in the bandits possesions and agrees with Lorth. "Like Lorth said, we shouldn't take their possesions. Let the people of Jarlswolf decide what to do with these bandits. If they decide to reward us for this, that's fine with me, but we ain't no bandits, are we? If we decide to ask the merchant to bring these criminals to Jarlswolf, we must tell him that he shouldn't take revenge on these bandits. I don't want to encounter one of them lynched, on our way back."
He pauses, white steam coming out of his small mouth and looks back at the trail. Then he continues, to no one in particular: "You think we can trust the merchant and his son?"
Elerinn then moves over the front of the cart, and walks along, next to the two huge oxes.
Kedarn d20+5=24 d20+5=15 Friday March 26th, 2004 5:04:23 PM
"Gather up their equipment and it goes with them to the authorities. When they are turned over to the law we will claim their belongings as our bounty for capturing them." Kedarn comments. Kedarn will take his normal watch during the night.
*** spot:24 listen:15 has bothe Darkvision and low-light vision ***
DM Bob & Carla d20+1=20 Friday March 26th, 2004 11:31:35 PM
The way along the trail is not hard as the moon, large in the clear night sky reflects off the white snow. The lantern lit by Andrath and attatched to the wagon casts dancing shadows along the route. The docile oxen, with Elerinn as their small guide, pull the wagon and it's cargo back towards Pullman's Crossing.
Cadmar settles into the back of the wagon and takes inventory of the bandit's possessions:
2 longswords 1 rapier 3 sets of studded leather armour 3 shortbows 1 wand 3 money pouches with 30 GP each (total 90 GP)
Bralin escorts the manacled prisoners as they stumble along in the snow behind the wagon. He keeps a watchful eye on the group, who just shuffle along with their heads down. Lorth makes up the rear-guard.
It is a cold clear night, with almost no wind. Those who are vigilant spot the round glowing eyes of some small nocturnal mammals that stop their activities to witness the passage of the party. The forest is quiet and there is almost nothing to see until the trail starts to descend.
The smell of woodsmoke hangs on the air, and Kedarn can hear the sound of rapids, as if there is a river of fast flowing water nearby. Andrath spots a flash of light, as if a door had opened and closed, and then the glow of light behind a grimy window.
Cadmar Saturday March 27th, 2004 4:15:59 AM
"Well, I have to admit I was being greedy. Somehow it seemed to me that their weapons were more like tools of the trade than their loot. But there I go trying to justify myself. You are right, of course."
Cadmar spends the rest of the way sitting on the wagon in silence, not very pleased with himself. Not for the first time... After a moment he starts to wonder how Cassandra is doing and if they managed to light a fire.
Kedarn Sunday March 28th, 2004 4:53:13 AM
Kedarn casts detect magic on the gear from the bandits when they stop for the night. Noticing Cadmar's quiteness Kedarn will ask "is something wrong Cadmar?"
A little later Kedarn will go around and ask each person other than the bandits "how you doing? Do you need any healing?"
Cadmar Sunday March 28th, 2004 5:49:54 AM
"I'm worried about Cassandra. I was sure we would be back before nightfall."
Bralin Sunday March 28th, 2004 4:18:25 PM
The dwarf notes the glowing light and approaching stream, but says nothing. It seems this band will continue on, and Bralin is content with that.
He shakes off the cleric when Kedarn comes around.
After a few more hours, an idle thought creeps into his brain, and he drops his pace to fall in step with Lorth.
"What be your quest?" he asks the paladin, without any preamble whatsoever.
Elerinn Sunday March 28th, 2004 4:28:33 PM
During the trip back to the merchant, his son and Cassandra, Elerinn remains quiet. Obviously, he is worried about Cassandra, like his friend Cadmar. Lost in thoughts, he doesn't notice the lights or hears the stream. But probably, the gnome would have decided to continue for he feels bad about leaving Cassandra and the merchant alone this night.
Alkali Sunday March 28th, 2004 8:43:22 PM
Alkali shivers as the cold night approaches. Thinking about Cassandra, Alkali summons his hawk to go check on her condition. "Hopefully they didn't mention any animals in front of her..."
Pullman's Crossing
DM Bob & Carla Monday March 29th, 2004 10:47:00 PM
Lost in his own thoughts, Lorth doesn't answer Bralin, and the dwarf trudges along, left to wonder what he's got himself into. Kedarn notices an aura of magic about the studded armour, the rapier, and the wand.
A little past the middle of the night the party pulls up in front of a building. The front of the structure appears to be nothing more than a one story stone cottage, whereas the back part is a compact two stories and made of wood. A sign above the door identifies the place as Pullman's Crossing and Roadhouse. Alkali's hawk flys down from it's perch on the roof, and alights on his companions shoulder.
Once again, a slice of light spills across the snow, and in the doorway stands a dishevelled Samuel, his nightshirt hanging over hastily donned breaches. "I thought I heard my wagon!" he calls out, relief evident in his voice, "an' how are my beasts?" After a quick scan over the contents of the wagon, he moves over to examine the oxen.
Another splash of light, and a tall, lean man exits, rolling up his sleeves to expose sinewy forearms.
Andrath Tuesday March 30th, 2004 8:12:47 AM
Andrath joins up with the party at the crossing. He asks Lorth, "So, did any of the items turn out to be magical?"
Cadmar Tuesday March 30th, 2004 8:22:36 AM
Cadmar jumps off the wagon and, not really paying much attention to the men coming to inspect the wagon, half-walks, half-runs towards the house.
"Where's Cassandra?"
Lorth Tuesday March 30th, 2004 9:54:01 AM
"Sorry friend Bralin. I didn't mean to ignore you. If you mean our current quest, we are trying to free a young lady named Cassandra from a curse. If you wish to offer your services to help in any way, I'm sure we would all accept. We could use a stout axe. If you mean my personal goals, they are to find my father's remains and put his soul to rest, not a world shattering goal per say, but something I feel I must do for my mother's sake." Lorth then falls into silence.
(OOC: I didn't cast detect magic, that would be Kedarn)
Elerinn Tuesday March 30th, 2004 1:22:41 PM
Elerinn greets Samuel and is glad the man is relieved to regain his wagon without much trouble. He points at the bound bandits on the wagon and says, carefull not to say anything that might offend the merchant: "These are, as you see, the half-elves who stole your wagon. But please, forget any vengefull thoughts and bring these criminals back to Jarlswolf. Pantheon's laws will take care of them."
Elerinn is, like Cadmar, curious about Cassandra's whereabouts, so he awaits Samuel's answer.
Bralin Tuesday March 30th, 2004 1:37:49 PM
The dwarf nods at Lorth's answer.
"Both be worthy," he replies. "I offer my axe to your cause. Yet must I to Magpie Crossing 'ere long, and seek out those I'm pledged to find. Do ye travel thence after this quest?"
At the tavern, Bralin stands with the prisoners, watching them while everyone else babbles on mundane matters.
Kedarn Tuesday March 30th, 2004 6:21:09 PM
"Greetings again Samuel, is there someplace these bandits can be secured so that we can all go in and get out this cold?" Kedarn says to Samuel.
Kedarn walks over to Andrath and tells him quietly "the studded leather, rapier and wand all have trace of magic on them."
Kedarn will help secure the bandits then join everyone inside and warm up.
ADM Bob and Carla Tuesday March 30th, 2004 8:59:49 PM
Kedarn greets Samuel, and Elerinn intercedes with the wagon-master on the bandit's behalf, but Samuel is too concerned with his animals and the wagon to pay much attention to the adventurers, other than to thank them for the return of his goods. When Kedarn asks about shelter, Samuel motions distractedly in the direction of the bony individual, whose wispy hair is a thin disguise for the slightly pointed ears. "Ask Luther," is Samuel's only response.
As if on cue, the man lowers his green eyes, and opens an arm towards the door announcing, "Luther Armson, ferryman and proprietor of this 'ere fine roadhouse, at yer service!"
As Cadmar, anxious to determine the whereabouts of Cassandra brushes past him, the half-elf adds, "now fine gentleman, be quiet-like lest you wake the lady sleeping 'bove. She's a little queer. Did'na say a word, and kept her hood up, secret-like, but ate a fine meal, and paid in gold she did."
Luther scowls when he sees the three bandits. "Don't want the likes of them in my fine establishment. You can chain 'em to the posts in the barn. The beasts'll keep 'em warm, an' Lucy can bring 'em some crusts."
Kedarn and Bralin secure the bandits as Samuel looks after his oxen. The wagon master calls to Bralin over the backs of the animals, "I'll be stopping at Magpie Crossing after I've made my deliveries to Jarlswolf." The man casts a scathing eye at the bandits, slumped in fatigue and manacled to the posts that support the barn, before continuing, "I can deliver a letter for you, or at least bear word that you are on your way."
Those who enter the roadhouse are greeted by a young woman who is attractive despite her wispy brown hair. She is tall, and lean, with her father's green eyes, pale skin, and slightly pointed ears. A brief curtsy is accompanied by, "Lucy Armson at 'yer service!"
Andrath Wednesday March 31st, 2004 12:42:17 AM
Andrath smiles at the young woman at the roadhouse, and says, "Well met, Lucy; I am Andrath, and my friends and I are looking for accomodation for the night. Then we are heading into the Wyrmsfut. Can you give us any advice before we head into the swamp? Also, we need some warmer clothing, I am thinking. Would you have anything like that for sale here?"
Sometime during the evening, Andrath will ask Kedarn (and only Kedarn), "What do you think of our friends' idea that all the items from the theives should be turned into the authorities? I consider them the spoils of 'war', and I think that we are entitled to them. Will you back me if I make a demand that the items are ours by right of 'salvage'? Right now, I am in possession of all their weapons, as well as the wand, and I once heard that possession is nine-tenths of the law!"
Cadmar Wednesday March 31st, 2004 3:50:00 AM
After hearing that Cassandra had a full meal and went to sleep Cadmar calms down. "Where are my manners? I'm Cadmar Gondaval. It would be great to be able to sleep under a roof for a change."
The tension leaves him and he sags down, weary from the road. The ranger crouches by the wall of the house, and, with his eyes closed and his arms folded on his chest, sighs: "I'm looking forward to a nice, hot meal. And a bath."
Lorth Wednesday March 31st, 2004 9:34:35 AM
Lorth helps Bralin secure the bandits. "I'm sure, that we could accompany you to Magpie crossing after will deal with our other task. I will certainly come even if the others don't, if you help us with Cassandra."
After securing the bandits Lorth retires to the inn, to get some dinner.
Bralin Wednesday March 31st, 2004 10:41:55 AM
Bralin secures the bandits with Lorth, but doesn't go inside.
"They must be guarded," he tells the paladin. "I will begin".
The dwarf finds a convenient bucket or chair, procures a blanket to fight off the chill, sets his large axe in plain sight (but not reach) of the prisoners, and proceeds to silently stare the three down.
Kedarn Wednesday March 31st, 2004 10:54:49 AM
Kedarn thanks Samuel for the information then heads in after helping secure the bandits. As Kedarn goes in he tells Bralin "I will be out to releive you in abit so that you can get some food and sleep."
"I will support your idea Andrath as I feel we should get some form of payment for capturing them." Kedarn quietly tells Andrath.
"Greetings Lucy, could you show me where I can get a good hot bath before I eat?" Kedarn says.
Elerinn Wednesday March 31st, 2004 3:48:36 PM
Elerinn observes the dutyfull dwarf and feels sorry he cannot help, for he needs continues sleep to regain his lost spells. He follows Lorth into the inn, for he is quite hungry, and weary as well, from today's travels.
Jasper (Elerinn) OOC Wednesday March 31st, 2004 3:58:16 PM
I won't be able to post tommorow, for I was stupid enough to sign in for a 100 km walk tommorow (About 62.5 miles...Can anybody tell me why exactly I am going to do this?).
Elerinn will rest this night and will follow along with he others tommorow.
Alkali Wednesday March 31st, 2004 9:21:49 PM
Alkali sets a chair and sits right next to the dwarf. "No sense in watching them all by yourself." Alkali watches their hands in particular detail as he is on guard.
DM Bob & Carla Wednesday March 31st, 2004 10:47:29 PM
Kept company by the tiny Alkali, Bralin has first watch over the manacled bandits. The three half elves slump wearily on the ground, and soon snores are heard all around.
Everyone is interested in a hot meal and several enquire after the availability of baths.
Samual tramps in after stabling his animals, and covering his wagon with a tarp. He thanks the adventurers profusely, and indicates he wants to talk to them in the morning before they part company.
Lucy's pretty green eyes go round when the party scout mentions Wyrmsfut. "Ye won't be needin' warm clothes in that place" she says. A sharp look from her father and the half-elf maid is off to the kitchen, from which she quickly returns.
Stifling a yawn, Lucy gets to work slicing up previously boiled potatoes and onion, frying the lot up in melted bacon grease in a large frying pan on the fire. A large pork loin, cold, and sliced thinly sits on a wooden cutting board, beside a wooden bowl full of apples. Luther sets out two crockery jugs filled with ale, a little watered down, but ale none the less. "Yer can wash up in the lean-to behind the kitchen," he volunteers, "There's some soap an' a pitcher of water, an' some towels, but baths will have to wait 'til tomorrow. It takes a long time to heat the water, an' its jus' me an' Lucy to run this 'ere place." He looks around the room, and adds, "there's 5 rooms an' 2 are already let. That leaves 3 for the lot of you, but the beds are for 2, 'an one room gots a trundle for a young 'un." Luther scratches his head, and his wispy hair gets even more disheveled, "figure it'll be okay for a little feller."
Lucy sets the hot pan on the table next to the other food, while Luther adds earthenware plates and mugs. The young woman than excuses herself, and makes up a tray of cold meat, bread, a small bit of cheese, and water, which she brings to the small barn, and leaves for those on guard and their sleeping prisoners. After washing up a bit, and eating their fill under the watchful eye of Luther, folks head off to sleep for what remains of the night. Kedarn relieves Bralin and Alkali of their watch.
(OOC: Please post sleeping assignments for the bedrooms. The Hare, The Fox, The Squirrel(bed with trundle). Samuel and Marcus are in The Otter and Cassandra is in The Shrew)
Andrath Thursday April 1st, 2004 12:01:05 AM
Andrath returns from his turn at washing up, and sits down for supper. He says, "I might as well take the first sleeping shift in the Fox; it seems appropriate somehow. I will take the last watch over the prisoners, before the sun rises. All right?"
Elerinn Thursday April 1st, 2004 3:20:51 AM
Elerinn goes to the lean-to as soon as Andrath returns and washes his dirty clothes somewhat. Feeling refreshed but hungry, he returns to join Andrath for supper. When he is finished, he quietly retreats to the room called The Hare and falls asleep almost as soon as he lies down on his bed.
OOC: Just enough time to post before I leave...
Kedarn Thursday April 1st, 2004 4:43:49 AM
Kedarn will quickly wash up then grab some food and drink. Kedarn will go up and sleep while he can after Andrath relieves him from watch in the room called The Fox.
Cadmar Thursday April 1st, 2004 5:26:38 AM
Cadmar, having eaten his fill, stretches and yawns. "Good night everyone!" As he is about to retire he stops by The Shrew and listens by the door, hoping to hear Cassandra's breathing.
Poor girl. It must have been awful when they were mentioning the names of the rooms in front of her.
Cadmar goes into The Hare and is asleep almost as soon as he takes off his boots and throws himself on the bed.
Lorth Thursday April 1st, 2004 8:49:59 AM
Lorth stays up a bit and polishes his armor. Then he heads to "The Squirrel" lays out his equipment for the next day and gets some sleep.
Bralin Thursday April 1st, 2004 10:26:02 AM
The dwarf nods in acknowledgement as Alkali enters, but says nothing.
[ooc - what race/class is Alkali?]
Once the prisoners have been asleep for awhile, and Bralin is comfortable they're not faking it, he meanders outside the barn for a few minutes.
The dwarf is looking for any kind of fist sized stone in the area. Finding one, he returns to his post, removes a set of tools from his pack, and begins etching the rock's surface.
Bralin spends the rest of the shift idly working the stone, with an occasional glance at the bandits.
When relieved, he packs up his gear, and the stone. Entering the tavern, he opens doors till he finds an empty bed. Soon, he is sleeping contendedly in The Squirrel.
Alkali Thursday April 1st, 2004 9:02:33 PM
The young witch watches as the dwarf starts carving away at a rock. Alkali glances up and wonders someone of his height could get so broad shouldered. After a while sleep takes over Alkali and after double checking the theives' ropes and what belongings they might have, he goes to bed.
OOC: A halfling witch
ADM Bob and Carla (Secret DM rolls Al d100=58, An d100=65, Br d100=99, Ca d100=7, El d100=56, K d100=24, L d100=7) Thursday April 1st, 2004 11:04:22 PM
After a bit of a wash up, and some food to fill an empty belly, folks settle in for the night. Being the smallest, Elerinn pulls the trundle bed out from under the bigger bed, and exhausted by the day's endeavors, quickly falls asleep. The gnome doesn't even hear Cadmar when the paladin makes his way to The Hare after a pause at the witch Cassandra's door. Lorth settles into the large bed in The Squirrel, and is fast asleep when a weary Bralin dumps his gear in a corner, strips down, and crawls in. In The Fox Andrath enters the trance-like state of meditation that passes for sleep for his kind. After four hours he is restored, and takes his turn at watch relieving his brethren. Kedarn then retires to the room previously occupied by the ranger.
In the morning, a tired, but smiling Lucy greets the guests. Two tables are pushed together, with long benches and stools placed about it. Baskets lined with plaid cloth are heaped with scones, muffins, and oatcakes. There is a little pot of berry jam, but no butter. A large crockery pot containing baked beans is wrapped in a towel to keep it warm, and a platter contains some whole, cooked, fishes. Two jugs of the same weak ale, and a pot of tea round out the setting.
"Help yerselves," calls the half-elf maid, as she struggles to carry two large iron pots through the door to the kitchen. "Mind the water on the floor," she calls as the door swings shut behind her. Both the main room fire, and the hearth in the kitchen have pots of water set to boil for the baths. Returning to the room, wiping her hands on her apron, Lucy says, "any one wishin' a bath, will find a tub in the lean-to off the kitchen. There's two of 'em and lots of hot water. The lady's already had her turn."
The outside door bangs open, and a smiling Samuel stomps into the room, knocking snow off his boots. He is followed by his son, Marcus. Luther slips into the room behind them, and makes for the kitchen, jingling some coins in his pocket.
"Ah! Good morning friends!" calls Samuel before shouting, "Marcus! Paper and an inkpen! If yer' ever to take my place, you've got to learn to scribe. There be lading forms, and other documents. Now get the names of these fellows, to whom we owe our livelihood if not our very lives!"
As Marcus looks at each of the adventurers in turn, and scribes their names, Samual grabs a scone, and pours some tea.
Andrath Friday April 2nd, 2004 12:02:33 AM
Andrath is glad that the night goes by uneventfully. In the morning, he carefully repacks his gear, getting ready for the road into the swamp. He goes downstairs and takes his turn in the bath, managing to still get some of the lukewarm water.
In the common room, the elf introduces himself to the two wagoneers. "I am Andrath Silverhand, and I am just glad that we were able to set things right for you. I hope that those three won't be any trouble for you. If you can get the authorities to keep them under watch in Jarlswolf, we can come and testify in a few days, if needed."
After breakfast, he asks Samuel, "What can you tell us about where we are heading?"
Cadmar Friday April 2nd, 2004 4:36:48 AM
Cadmar, having eaten his breakfast and taken bath, remembers that the expedition set off with the intention of reaching Wyrmsfut as soon as possible, and is suddenly almost feeling guilty for spending so much time on grooming and eating.
"Don't make yourself too comfortable around the tables, friends. We should cover as much ground as we can today."
After paying his bill Cadmar goes in search of Cassandra.
Kedarn Friday April 2nd, 2004 5:44:40 AM
After waking up Kedarn heads down and takes a bath cleaning up as best he can. Afterwards Kedarn will go in and eat some scones and drink tea.
"I am Kedarn Shadowglade. Glad we could be of help." Kedarn tells Marcus.
"I agree Cadmar, we need to travel as much as possible today. After everyone has eaten and washed up I think we should head out." Kedarn comments.
"Lucy, how much do we owe for the rooms, bath and food?" asks Kedarn.
Elerinn Friday April 2nd, 2004 7:44:17 AM
After a restfull night, Elerinn heads down and greets everyone. When Samuel asks everyone to tell his name, Elerinn states: "My name is Elerinn, good sir. Glad to be of service to you. Once again I want to ask you to treat the prisoners well, and let Pantheon be their judge."
When Elerinn is about to take a bath, Cadmar states his intention to continue to Wyrmsfut as soon as possible and the gnome decides the bath can wait. He follows Cadmar in search for Cassandra, really anxious to know how she is doing.
Lorth Friday April 2nd, 2004 8:09:15 AM
Lorth eats as quickly as possible so that he has time for a bath. After bathing he returns to the inn and gives the wagonmaster his name. He then gets his equipment in order for the day.
Bralin Friday April 2nd, 2004 8:29:06 AM
Bralin rises a bit before the others, quickly and efficiently repacks his gear, and strides to an empty corner of the common room.
As the rest of the party enters, the dwarf can be found starely intently into a fist sized obsidian sphere. After an hour of this (in)activity, Bralin puts away the stone, and joins everyone at the table. [Prepared standard spells]
Bralin likes to eat, and is indifferent about bathing. So, while the rest deal with cleaning themselves, he gets to work. Nodding at Cadmar's admonition, he starts shoveling in the food. Somehow, he manages to get out "Bralin Stoneminder" in reply to Samuel's request.
Fifteen minutes, a couple fish, a plate of beans, a half dozen muffins (liberally covered with jam), and two mugs of ale later, Bralin lets out a huge belch, and nods solemnly at Lucy.
"Quite good," he compliments her.
The dwarf is ready to go.
Alkali Friday April 2nd, 2004 10:20:16 PM
Alkali comes down the stairs extremely groggy after his sleep. He packs quickly and eats little. He agrees with Bralin about the food, but soon after starts to zone out a little tired.
DM Bob & Carla Saturday April 3rd, 2004 2:24:08 PM
Tongue sticking out to one side, young Marcus concentrates on printing each of the adventurer's names as best he can. With a happy grin, he hands the list to his father:
Folding the list carefully and pocketing it inside his greatcoat, the wagonmaster answers Andrath and Elerinn. "I'll not mistreat the brigands, but I can'na speak for the authorities. I know not what punishment awaits those three." Samuel steps through the door, inviting the rogue to follow. "The leader looks familiar. I believe there may be a bounty for his capture. If there is a reward, I shall leave a note on the "Adventurer's Board" at Jarlswolf. Does your party have a name?" Samuel starts to dig around in the back of his wagon, "I wish to thank'ee for saving me and my boy, and returning my wagon." As he moves some boxes aside he adds, "I can'na help you with the swamp, but our host might know something about it."
At the mention of Cassandra, Marcus moves over to Cadmar, and tries to catch Elerinn's eye. "I know where the lady is. Come with me!" Marcus dashes outside and heads up the trail the party had descended the previous night. After about 15 minutes of uphill walking, Marcus and those who followed him reach a small lookout. Cassandra is sitting on a bench made from a half-log resting on two large rocks. She stands when the party approaches, and points to the east.
The route carved by the Peaseblossom River through the Culverwood Forest is barely discernable, until it opens up just below the trail the party has been following. Ice clings to the shore about 10 ft. on either side, but otherwise the river is deep, dark, and swift. Samuel's wagon can be seen in front of the roadhouse. Pullman's Crossing is located on the west bank of the river at one of the few spots where there is a reasonably wide, firm landing in the otherwise steep-sided valley. There is a small landing, a beach with a wide dock, on the east side. A cable runs across the river, linked to a ferry that appears nothing more than a wide raft, tied where the trail meets the water's edge. In the distance, fog hovers over a large area of the forest. "Look!" cries Marcus, "it's shaped like a dragon's claw." Sure enough, the fog is the shape of a dragon's footprint with 3 large toes pointing east, and a single toe pointing west.
Inside the roadhouse, Kedarn attempts to settle the party's bill. Lucy blushes, and defers to her father, who returns from the kitchen in time to hear the cleric's enquiry. "That'll be 60 gold pieces, fine sir," he says holding out his hand, and staring at the ceiling as if examining the status of the timbers above his head, "8 gold for each of your party and 4 gold for feeding the sheltering the ne'er-do-wells."
Lorth, Bralin, and Alkali watch the proceedings and prepare to depart.
Cadmar Sunday April 4th, 2004 3:39:19 AM
"You are welcome, Samuel! Good luck on the last leg of your journey! Jarlswolf is not far away; I hope you won't have problems reaching it."
When the wagon driver asks about the party's name, Cadmar replies without missing a beat: "Calmacili. Swords of Light!" Then he turns to the rest of the group with a mischevious smile on his face that soon widens into a grin.
"Do you think you can ask our good landlord if he knows anything about the area we are about to enter? I'm off to look for Cassandra. Coming, Elerinn?"
Cadmar approaches the witch and, trying to muster as much confidence and cheerfulness in his voice as he can, says: "Good morning! I've never been in that part of the forest before. I wish I could see it in the spring. Others are already packing up. We will be ready to continue our trip in a moment."
Elerinn Monday April 5th, 2004 6:26:17 AM
Elerinn nods in agreement when Cadmar gives Samuel the party's name and asks: "How did you come up with that name? I think it's great!"
When Cadmar goes out, looking for Cassandra, he follows and greets the witch with almost as much cheerfulness as his friend. Elerinn is quite worried, though, but tries to hide his anxiety. The claw-shaped fog gives the gnome the feeling that this day is going to be a dangerous one.
Andrath Monday April 5th, 2004 8:09:13 AM
Andrath looks shocked at the total for the bill. "8 gp each for a night and some simple meals? And 4 gp for someone to spend the night in the stable? Well, I know where we can get that money," he thinks to himself. Then he makes his way out to the wagon, and gets two pouches of gold from the bottom of the wagon. He takes the two pouches (each with 30 gp), and goes back inside.
"Here you are, sir, and thank you for a safe night. Now, what can you tell us about where we are heading? We are moving into the Wyrmsfut to try to find someone that can help our poor lady-friend, who has been cursed to wear a magical mask. How do we find the swamp, and what do you know about it?"
Bralin Monday April 5th, 2004 9:08:06 AM
The dwarf's eyebrow shoots up as the innkeeper names his price. Expensive place. Bralin makes a mental note to ask the price of lodging before partaking in any more hospitality.
He rolls 'Swords of Light' around in his brain a couple times before dismissing it. The group's name means little to him anyway.
Might as well get his money's worth while waiting to move out. Bralin stuffs a few more muffins into his mouth, and then steps outside. He moves whenever everybody else does.
Lorth Monday April 5th, 2004 9:40:57 AM
Lorth hears the price and digs through his pack. He then walks over to the inn keeper and dumps 24 platinum, 7 gold, 3 silver, 8 copper and a voucher for 55 gps and 1 sp onto the floor. "Obviously you need it much more than I do. Perhaps you can give the next weary travelers a break in your exhorbitant prices. Good day sir.", he spins on his heel and walks out the door. Lorth then makes haste to catch up with his friends on the hill.
Alkali Monday April 5th, 2004 4:00:16 PM
Alkali is astonished at the large price set before the party. He goes towards his purse, but when Andarth and Lorth give their money, he stops. Someone has to carry money, he reasons.
At the mention of the name "Swords of Light", Alkali looks puzzeled and constantly looks at his belt.
Kedarn Monday April 5th, 2004 5:32:24 PM
Hearing the price Kedarn starts to dig out the money whwen Andrath hands the ammout. Kedarn looks to Andrath then nods accnoledgement to Andrath.
Kedarn says to Lorth "you may need some of that in order to get some better armor or weapons."
Hearing the name that Cadmar gave Kedarn looks over at Cadmar then says "fine name, a very fine name. Now let us live up to it in each our own way."
Kedarn tells Lucy "May Gargul watch over you and your home." then Kedarn turns and leaves to meet up with his friends.
DM Bob & Carla d4=3 d4=2 Monday April 5th, 2004 10:06:43 PM
While Cadmar, Cassandra, and Elerinn take in the vista, Marcus heeds a shouted call from his father and takes off down the trail back towards the roadhouse.
Marcus arrives, huffing and puffing from his run, as Samuel finishes rummaging around in the boxes in the back of the wagon. "I don't have much, but please accept these goods by way of 'thank'ee for helpin' me, and my boy, Marcus, here." Samual hands Andrath a large canvas bag. "Take the brigands' equipment too. They'll not be wantin' it where they'll be going!" With that, Samuel goads the oxen into moving, and the wagon squeaks and groans as the big beasts start up the trail. Marcus sits in the wagon with his back to his father. His eyes are fixed on the three manacled bandits tied to the wagon. A light crossbow rests across his knees.
When Andrath looks into the bag he'll discover 2 tents, 3 flasks of alchemist's fire, 2 sunrods.
With a surprised expression, Luther receives full payment of his price, no questions asked! He is about to start telling Andrath about Wyrmsfut when the paladin dumps his riches on the floor and stalks off. The half-elf's clenched fists show white knuckled, and his face flushes hot with anger. "Oh! Father!" cries Lucy as she rushes to her father's side, "I don't think that man meant you ill. He just doesn't know about your little game." Lucy's green eyes are wide with fear and concern for her father as she looks about the room at those who remain.
Kedarn tries to diffuse the situation with counsel to Lorth that he should keep his money for future upgrade of his equipment.
Luther crouches down and selects a single platinum piece, growling, "for payment of future services." He beckons to those still inside the roadhouse, Alkali, Bralin, and Andrath, then moves over to the hearth, selecting a partially burned twig he begins to draw in the cinder dust. "Wyrmsfut was created when a landslide sum'at blocked up the drainage of water from this 'ere valley. This 'ere marsh is shaped like a wyrm's footprint, with three 'toes' goin' west, and a single 'toe' goin' east. Each toe traces a lil' crik that flows through the swamp. Where they come together, they make a larger crik that meanders down the middle of this 'ere western 'toe'. This 'ere stream 'ventually dumps into this 'ere Peaseblossom River near my crossin'." Luther stands up, tossing the stick into the fire. "Ony way across the Peaseblossom is on my ferry!" That said, Luther tosses the platinum coin into the air, and snatches it back, a smug look on his gaunt face.
Cadmar Tuesday April 6th, 2004 1:58:52 AM
When it is time to pay, Cadmar hands over 8 gold coins with a raised eyebrow.
As he strolls with Elerinn in search of Cassandra, he replies: "Well, you remember that last time we were trying to give ourselves a name we couldn't reach an agreement. Some said we should wait until people gave us a name themselves. I just didn't want our group to be called <that bunch of troublemakers that follows Kedarn around>." Cadmar smiles again, obviously in good mood today. "Anyway, as Kedarn said, Swords of Light represents noble aspirations that need to be lived up to. Let's see if the name sticks."
"You know, if something was to eat me in Wyrmsfut" he adds half-jokingly "maybe the others would keep the name to honor my memory?"
Bralin Tuesday April 6th, 2004 8:36:22 AM
Bralin takes in the exchange between Lucy and her father with some confusion. "What game do ye play?" he asks her, clearly seeking understanding.
The innkeeper's words seem straightforward enough. One platinum for passage is the message the dwarf understands.
"We go," he replies in businesslike fashion, and starts for the door.
Lorth Tuesday April 6th, 2004 10:03:10 AM
Lorth thanks Samuel for his generosity as his wagon pulls away. He then checks his armor and weapons over, shifts his equipment around to get comfortable and waits for the word to move out.
Elerinn Tuesday April 6th, 2004 4:46:20 PM
Elerinn laughs when Cadmar suggests his possible tragic demise inside Wyrmsfut and says: "Well Cadmar, I'll honor your memory if you get eaten. At least your death won't be forgotten!" With his last word, Elerinn suddenly goes silent, and returns to the roadhouse.
When the innkeeper restates the prices of his services, Elerinn doesn't know if the man is being serious. Trying his luck, the gnome asks: "How about 4 gold pieces for this night?"
Elerinn will give the innkeeper whatever he demands. He then suggests to cross the Peaseblossom River as soon as possible. His curiousity has replaced his fears about moving into Wyrmsfut.
Kedarn Tuesday April 6th, 2004 5:18:33 PM
Kedarn returns with the others to the inn after meeting up with Cadmar and the others.
Alkali Tuesday April 6th, 2004 5:55:55 PM
"Shaped like a wyrm's foot? Interesting." When Luther picks up the coin and flips it, Alkali mentions, "Then its settled. We cross the Peaseblossom River." He gets his belongings ready and prepares to leave.
Andrath Tuesday April 6th, 2004 7:25:02 PM
Following Samuel's suggestion, Andrath removes the armour from the 3 brigands. "As my well-travelled friend has said, I don't think that you'll be needing that where you are going." The elf is none too gentle as he removes the studded leather armour from the three humans.
He nods and thanks Samuel for the bag and the items. "I am sure that they will come in handy in the future. I am only pleased that we were able to help you. And keep an eye on that one," he says, pointing to the brigand that was carrying the wand. "He was carrying a wand, and likely that means that he can use magic. I suggest you keep him closely bound, and gagged as much as possible. If he starts to say anything that sounds even remotely arcane, fill him full of bolts!" He puts the armour into the canvas sack, and heads back to the inn. He calls out over his shoulder, "I left one of the sacks of 30 gold from the thieves in the bottom of the wagon, so have a drink on them!"
The elf arrives back in the common room, in time to hear the directions to the Wyrmsfut. He pulls out a piece of parchment, and his pen and ink, and quickly sketches the map that the ferryman has drawn in the dust. "Hopefully, we can return safely this way, and see you again in a little while."
Once he has the map in hand, Andrath says to the party, "In this sack, I have some items that Samuel gave to us as payment, as well as the items from the brigands, which Samuel advised us to take. Samuel and Marcus have already left, but if any of you want to chase after them, and give the items back to the thieves, you had better speak up now. However, I am trying this magic armour on, right now." Then he reaches in the bag, and pulls out the magical studded leather armour. He shrugs off his chain shirt, and places it in the bag. Then the elf tries on the leather for size. If it fits, he will continue to wear it, unless anyone voices a strong opinion against it. "Now, do any of you want to carry the rapier, or to try to figure out what the wand can do? Also, we can share out the other items that Samuel gave us: 2 sunrods and 3 alchemist fire flasks. I can carry the two tents, and we can all use them tonight."
[OOC: Bob and Carla, I am assuming that the armour is masterwork quality, as well as magicked. If Andrath continues to wear it, and is in combat, I will post his AC as if it were normal masterwork studded leather armour, and you will have to adjust if it is more protective. OK?]
DM Bob & Carla Tuesday April 6th, 2004 10:02:20 PM
Cadmar, Cassandra, and Elerinn depart the lookout and make their way down the trail. They joke amongst themselves trying to make light of their concern about the Wyrmsfut. They meet Kedarn near the bottom and Lorth just outside the roadhouse.
Inside, Lucy stoops and gathers up the coins dropped by the paladin. In a low voice, the maid answers Bralin's question,"pa likes a game with the customers, see. He asks 'em for four times what we wants, to see how good they be at bargain'in. Always a bit of a gamblin' man, my pa. Why he even won this 'ere roadhouse and ferry from the previous owner, in a game o' cards. That was back in his soldierin' days."
Alkali witnesses a strange event, as a smile spreads across gruff Luther's bony face. "Yer a smart 'un fer a little feller. Across the Peaseblossom it is then!" Luther leads Alkali and Andrath outside, with Lucy and Bralin bringing up in the rear. Once outside, Lucy walks over to Kedarn and hands the coins to the party's leader, "we won't be keepin' these. Jus' the pouches with the 60 gold, and the one platinum coin."
Luther directs the group towards the landing where the ferry is tied up, then fetches a small but muscular mule he harnesses to the wheel through which is threaded the ferry cable. Lucy stands by the mule, as Luther picks up a pole almost three times his height, and steps onto the ferry. The ferry is big enough and sturdy enough to carry a wagon, and can easily accommodate the seven Swords of Light.
(OOC: Andrath paid for the party with the 60 GP taken from the bandits. One of Lorth's platinum pieces will be kept for passage across the Peaseblossom. Greg, Andrath's armour adjustment noted!)
Cadmar Wednesday April 7th, 2004 2:47:53 AM "Be it down hill or up hill Be it bandit, wolf, or chill Be it back bent under load To the Wyrmsfut leads our road..."
Cadmar whistles, pulls away his hood, and turns his face to the sun, eyes closed.
When Andrath mentions newly acquired items he replies: "Well, I have already added what Samuel offered us to our list. We will probably make these party items, but more on this later."
"As for the bandits' possessions, I understand your claim, Andrath. It feels right to me to keep the arms of a defeated foe. However, I have already relinquished any claim to them, and I would be a... hypocryte... if I wanted a share in them now that I learned they are magical." Another mischevious smile appears briefly on the ranger's face, who is obviously amused by some personal joke.
"So, you decide what you want to do with them, and if others want a share in them I will just write it down on the list and you can discuss it after we make it back safely to Jarlswolf and the items are identified."
Cadmar walks up to Bralin. "I really appreciate you coming with us. I was born in this valley, but have never been that deep into the Culverwood before. Where do you hail from?"
Lorth Wednesday April 7th, 2004 9:45:10 AM
Lorth follows the party to the ferry and finds a place to stand while it moves across. He pays no attention to the offer of the bandits equipment.
Elerinn Wednesday April 7th, 2004 11:09:00 AM
Elerinn, excited by the fact Wyrmsfut is so close now, finishes Cadmar's song, in his high soprano voice:
"To the Wyrmsfut leads our road... If Cadmar dissapears, consumed by dragons or bears We will continue, sad but swift until Cassandra's curse is lift!"
With a impish look on his face, Elerinn smiles at Cadmar and steps onto the large ferry. Although the gnome can't swim, he doesn't seem to have a problem with travelling by boat.
Elerinn doesn't take any of the bandits' items, but doesn't say anything about Andrath taking them.
Like Cadmar, Elerinn pulls away the hood of his diamond-patterned cloak and enjoys the warm sun. The weather seems so much better compared to the last couple of days. As soon as everyone is on the ferry, Elerinn says: "Off we go! May Wardd guide us through the dragon's paw, and protect Cadmar from things that are hungry!"
Bralin Wednesday April 7th, 2004 11:11:46 AM
The dwarf nods at Lucy's explanation. A game then. It appears his comrades were unaware of the innkeeper's intent as well.
Bralin shakes his head at Andrath's offer. He's interested in the wand, but surely one of the group is as well.
When Cadmar approaches him, he says in low voice, "Yon innkeeper expected price negotiations. Mayhap future proprieters will as well."
In answer to the man's opening statement, he shrugs. "Your quest is just."
The dwarf pauses for a moment as he considers the next question. "I hail from the Red Hills, and the caverns therein," he says. "Of late, I spent a time in the Crying Woods near Floating City."
Another pause. "Comparing that wood with this should prove enlightening."
Bralin stands on the ferry, waiting for transport.
Kedarn Wednesday April 7th, 2004 5:14:13 PM
Listening to the others Kedarn tells Cadmar and the others "the items from Samuel and the bandits I say go into party goods and that they be used by everyone in the party as normal with party items. If you would like to use the wand Bralin and able to use it then please do so in the best interests of the party." Kedarn will move over to Lorth and say "Lorth, Luther was just testing us here is your money. I feel that in the future you will be needing it to help yourself keep your equipment up so that you can continue aiding others in Gargul's name." Then Kedarn will hand Lorth the money.
Kedarn heads over to and walks onto the ferry and waits to set off across the river.
Alkali Wednesday April 7th, 2004 7:21:14 PM
Alkali follows Luther observing his movements. He starts to ponder how the world would be if it was run by halflings. No large spears like that. Or gigantic boats either... boats were a new thing. Alkali's hawk comes and rests on his shoulder.
ADM Bob and Carla Thursday April 8th, 2004 12:22:38 AM
Luther uses his long pole to tap and poke at the ice along the shore and around the barge-like boat. Once he has freed the ferry, and the members of the party have taken their places, he calls to his daughter on shore. Raising his hand in the air, he draws a circle over his head. Lucy gets the mule moving, and with a small jerk the ferry starts to move.
The passage across the Peaseblossom is uneventful. Luther uses his long pole to push at a chunk of ice or a partially submerged log in order that the ferry doesn't become stuck in transit. The current in the middle of the river is strong, and the water dark, but the ferry makes good time.
When Cadmar sings his song, Cassandra begins to howl at the mention of the 'wolf'. Elerinn's verse wreaks a similar reaction as Cassandra growls and then twitters as the mask transforms first to a 'bear' and then a 'swift' and finally back to it's usual shape at the mention of the young witch's name. She brings her hands to her face in despair and moves to the far corner of the ferry, turning her back to the group.
The morning sun melts the frost off the trees, and warms the adventurer's faces, but it is not enough to melt the snow on the ground.
The ferry pulls in to the small dock on the eastern side of the river. The half-elf jumps on to the dock and lowers a ramp, allowing the party to disembark. Luther takes up a position on the dock, leaning against his long pole, and watches, wondering about the strange young woman...
Cadmar Thursday April 8th, 2004 2:24:11 AM
"Oh good Domi, I am sorry, Cassandra!" The ranger is instantly feeling very, very stupid and guilty. Having no idea what else he could do to make his blunder right he just sits down in the far corner of the ferry, red on his face, and promises himself to shut up.
Kedarn d20+5=25 d20+5=7 Thursday April 8th, 2004 4:07:35 AM
As Kedarn leaves the ferry he tells Luther "Thank you for the ride across the river. How can we get hold of you for a ride back across on our return?"
Kedarn then looks to the others saying "let us continue but be on our guard." then Kedarn takes up his normal location in the marching order.
As they move along Keddarn will keep his eyes moving looking for any problems while keeping an eye on the others to see if anyone needs any help.
*** spot: 25 (nat 20) listen: 7 ***
Lorth Thursday April 8th, 2004 8:39:34 AM
Lorth takes the money from Kedarn, "I care not for his games. If the innkeeper doesn't want it, it will go to the poorbox instead. I will hold it until that time."
Lorth leaves the ferry and readies himself for hiking and battle. He straps his shield to his arm but leaves his weapons hanging from his equipment.
Bralin d20+2=22 Thursday April 8th, 2004 11:59:03 AM
The dwarf's left eyebrow rises up nearly level with the top of his head as Cassandra goes through her various transformations.
If Bralin had any further questions regarding the nature of the quest, that display satisfied them.
Since neither the cleric or the mage seem interested in the wand, Bralin takes it and spends a while trying to figure it out.
He keeps pace with the others while playing with the wand, paying enough attention to the others so that the dangerous end isn't pointed at anybody.
[I don't know what check. Spellcraft maybe? 22 [nat 20 Note - Bralin has the Magic Domain, so arcane isn't a problem]
Elerinn Thursday April 8th, 2004 6:02:10 PM
Elerinn puts both hands in front of his mouth when he sees Cassandra changing forms again. The thing that was meant to cheer her up a bit, did the exact oppossite. During the rest of the trip, he remains quiet, sometimes looking at Cadmar with an embarrassed look on his face.
When the reaches the other side of the dark river, Elerinn jumps out. He thanks Luther for his services, and asks how to inform him when these are needed again to get back to the other side of the river.
Andrath Thursday April 8th, 2004 9:38:53 PM
Andrath steps off the ferry, looks at Luther and says, "Thank you for the safe passage. I assume we can just call across the river to you on the return trip. Now, could you please help me with some information? I asked you earlier in the inn [OOC: Please see my post of Monday, April 5th], what can you tell us about where we are heading? We are moving into the Wyrmsfut to try to find someone that can help our poor lady-friend, who has been cursed to wear a magical mask. How do we find the swamp, and what do you know about it? What advice can you give us?"
"Or perhaps we need to purchase your information. Let me see ... I will offer you one-quarter of a copper piece for your directions and advice. Will that suffice?"
Alkali Thursday April 8th, 2004 10:29:06 PM
Alkali watches how Luther drives the entire ride. Afterwards, he jumps off and thanks Luther for his help.
DM Bob & Carla Thursday April 8th, 2004 11:36:06 PM
"Ere, there be no need for that." Luther jingles the money in his pocket and refuses Andrath's coins. "You've already paid 'andsome". Luther casts a sorrowful eye on Cassandra, scowls at proud Lorth, and shakes his head as the rest of the party disembark.
Kedarn takes in the small beach, a rocky hillock and a dark gloomy forest pressing close to the side of the river. There is a very narrow trail leading straight into the forest, and another, slighly better established trail running north and south along the river. The party leader doesn't see or hear anything that would unnerve him.
"Don't know who you'd be looking for in that forsaken swamp" the ferryman says, "Nowt but trouble in there. Still, from t'other side, you can sometimes see lights at night. Commin' from the middle of the swamp it seems."
"Follow this trail south along the river. Past the second bend it branches to the east. That 'un'll take you into the Wyrmsfut. Runs along a crik, it does" Luther draws a quick map in the snow depicting the small trail that bisects the westernmost 'toe' of the swamp. "Mind you watch yerself in there. That forest is mean-spirited. Has a way of closin' in behind a man, it does. The mist is no help neither. Warm and damp no matter the season, as if the mighty wyrm had just lifted his foot, if you know what I mean."
Luther waves to Lucy and the ferry begins the return journey. "Ring the bell when you want across". The dour ferryman points to an iron bell hung from one of the nearby trees.
(OOC: Map to follow tomorrow)
Cadmar Friday April 9th, 2004 5:13:21 AM
Cadmar adjusts the harness of his backpack and checks if the scimitar's handle is easy to reach. "Well, this is it, I guess."
As the party is getting ready to depart Cadmar walks up to Lorth and says: "You know, I was wondering for some time now. What did you do before you became a paladin?"
Lorth Friday April 9th, 2004 8:46:22 AM
Lorth smiles at Cadmar and relates his history for all that would listen.
"My life was a simple one, until five years ago when the giants came. It was but my 14th year. My mother was one of the ladies of nature, a witch some call them. She would use simple herbs and spells to help the sick, both animal and people and grow simple woodland gardens. My father a simple woodsman, who loved and supported my mother and I through his huntings and trappings."
...he pauses briefly in contemplation...
"After the giants came things changed, my mother went into hiding deep in the woods. I was told it was because she was connected somehow to a coven, which had made itself enemies of the Jarl. My mother made infrequent visits to me when she could, making sure all was well.
When the Dread war started my father was conscripted into the army and I was left in our simple cottage, alone. My father sent word home when he could, telling of horrific events, of things that would not die. Sadly my father's letters stopped suddenly and we learned that he was killed by a terrible creature, which drained his life-force, in the battle of the Crimson fort, somewhere near the Dread border.
My poor mother seemed to change some after this, sad and morose, she began to teach me of the unnatural things that walked the Wold. She spoke of Gargul, and how he viewed these unnatural occurrences. She spoke of my father's death and how it was not meant to be."
...he swallows hard...
"I plan to someday travel to the Dread lands and retrieve my father's remains for proper burial, perhaps Gargul willing, I will also avenge his death."
He stops silent, keeping any more thoughts to himself.
Bralin Friday April 9th, 2004 9:03:27 AM
The dwarf listens in on Lorth's tale in silence. It seems to him just a slightly different version of a history he's heard many times. Bralin mentally shakes his head. So much misery out in this Wold.
Bralin continues messing with the wand as he follows his companions down the trail. [Anything from last post?]
Kedarn Friday April 9th, 2004 6:20:32 PM
Kedarn listens to Lorth's tale making mental notes on what help Kedarn might be able to offer at a later date.
Alkali Friday April 9th, 2004 11:07:52 PM
Alkali trods along the trail listening to Lorth's story. Lorth's tale of sadness puts Alkali deep in thought.
Cadmar Saturday April 10th, 2004 1:12:19 AM
"I lost a brother on the fields of Crimson Fort. He was just fifteen when he was taken into the army... I don't have more love for giants than I do for the Dread."
DM Bob & Carla Saturday April 10th, 2004 4:37:42 PM
The party watches the ferry return to the other side of the river while they listen to Lorth's tale. After adjusting their packs, they follow Andrath south along the trail. The Peaseblossum River flows cold and fast to their right, it's dark waters heading for Izen.
Bralin experiments with the wand as they walk but fails to make anything magical happen. [OOC the wand must be identified before it can be used]
Within an hour, the party comes to a fork in the trail. The way east is obviously less well travelled than the trail leading south.
[Please post your marching order]
Cadmar Sunday April 11th, 2004 1:59:49 AM
"How are we to find our man, I wonder? He could be anywhere in this forest." Cadmar will take a place somewhere in the front of the party, first or second after Andrath.
Elerinn Sunday April 11th, 2004 6:36:00 AM
Elerinn listens to the various stories and these have much in common with his. He doesn't feel like telling his own, however. Rather quiet, Elerinn positions himself somewhere in the middle of the group.
When he sees the fork and examines the two paths, he says: "What do you think? We are searcing for a feral creature, so we could take the less traveled road...I don't know."
Bralin Sunday April 11th, 2004 8:50:32 AM
Bralin stows the wand, not all that surprised at the results of his inspection. In time, he'll learn how to do that. In time...
At the fork in the road, he starts down the east path, drawing up short when the others stop for a discussion. "Yon innkeep said east," he reminds them in a toneless bass voice.
As Andrath and Cadmar seem intent to lead, the dwarf falls back to the rear-guard. He checks the back trail frequently as they continue into the wood.
Andrath d20+11=24 d20+15=33 Sunday April 11th, 2004 7:05:53 PM
As per usual, Andrath leads the way into the swamp along the eastern trail, some 40'-50' in front of the party. He keeps his eyes and ears open as he moves [OOC: Search 24, spot 33], careful to watch his footing along the trail. He tries out moving in the new armour, to make sure that it fits well.
As he turns onto the trail and starts to head east, he calls back, "If I raise my fist over my head, stop where you are, and try to be as quiet as possible. I may scout a little ahead if I spot something. I will give a shout if I need you immediately; otherwise I will come back and let you know what I have found."
Kedarn d20+5=25 d20+5=18 Monday April 12th, 2004 8:23:24 AM
Kedarn walks along with the group in the second to last position. Kedarn will keep an eye on the others to see if anyone is needing help.
*** Spot: 25 Listen: 18 ***
Lorth Monday April 12th, 2004 8:50:59 AM
"I am sorry for your loss. Perhaps fate has brought us together as companions, and we will give proper goodbyes to both our loved ones.", Lorth replies to Cadmar.
Lorth then takes up the position behind Andrath, but near the party.
The Paths of Wyrmsfut
DM Bob & Carla (Severity of fever)d3=2 Monday April 12th, 2004 12:44:51 PM
Andrath moves eastward into the swamp at Bralin's suggestion. A mist clings close to the ground, enveloping his feet and further silencing his footsteps on the soft earth. The rogue finds his new armor a perfect fit. He neither hears or sees anything out of the ordinary.
The path is narrow and twisty, winding it's way between pockets of open water and the buttressed trunks of the larger trees. No longer is there the chill of winter in the air, however the damp cold creeps through warm wollens and chills the bones.
Cadmar and Lorth follow behind the party's scout. Both paladins are discomforted by the appearance of strange discolourations on their arms. They will discover additional blemishes elsewhere on their body should they choose to look. Each mark is roughly circular in shape with a reddish ring surrounding a patch of whiter skin in the center. The marks begin to itch, and both men can feel the early signs of fever welling within them. [Fort Save vs DC 14 or lose 2 Str.]
Elerinn, Alkali, and Cassandra, follow in the middle of the group, lost in their own thoughts, while Bralin and Kedarn keep a careful watch, over the back trail and their fellow adventurers.
After 1 hour of picking his way through the swamp, Andrath comes to a fork in the path, one way heads due east, the second southeast. From where the rogue stands there is little to choose between, although the second path must surely cross the stream that has paralleled their path so far.
Elerinn Monday April 12th, 2004 6:28:41 PM
Elerinn looks at Cadmar and Lorth when they discover their strange spots all over their bodies. Besides Cassandra's curse, there seems to be another problem. The gnome feels sorry he doesn't know anything about diseases and medicine, and worries about his friends' health.
While going deeper and deeper into the swamp, Elerinn gets more quiet, watchfull for any danger. When the second fork is reached, Elerinn remains silent. "Honestly, I have no idea which way we could find the man who can help Cassandra. Perhaps someone can search for any unusual humanoid footprints?"
Cadmar [-2 Str] d20+7=9 d20+6=9 d20+2=21 Tuesday April 13th, 2004 3:24:20 AM
After a moment Cadmar's step becomes less sure and the ranger starts to sweat under the weight of his equipment [failed save]. The itching sensation is unbearable and, even if he dismissed it at first as the effect of insect bites, there is no denying it now: he has contracted some kind of disease. When the party stops at the fork he walks a little bit away from the group, unceremoniously dumps his backpack on the floor, pulls off his shirt, and starts to examine the marks [Heal 9 to recognize the disease, not likely].
Cadmar has been very ill once. A childhood illness held him bedridden for a few years and left him with his strength permamently shattered. He immediately starts to wonder if "adventuring" might have triggered a relapse. For the first time since the group set out from Jarlswolf Cadmar is really afraid. Owlbears, bandits you can fight, but a disease is a killer you can't protect against. When he rejoins the group Cadmar does his best to hide his fear [Cha 21].
"I will be bringing up the rear from now on. It seems I am coming down with something and I don't want to pass it on to the rest of you."
As per Elerinn's suggestion, Cadmar circles the fork in the road looking for tracks [Take 20 on search: 23].
Lorth d20+9=17 d20+6=12 Tuesday April 13th, 2004 7:54:45 AM
Lorth examines the red splotches on his body, when he begins to itch. "Friends I seem to be having some kind of reaction to something." This must be some kind of magical effect or parasite Lorth thinks, I haven't been sick since my childhood. "Perhaps there is some kind of parasite, in this swamp.", he offers. (Fort Save: 17, also immune to all diseases Heal check: 12 to identify it)
Bralin d20+6=18 Tuesday April 13th, 2004 8:30:24 AM
When Cadmar and Lorth both say they're coming down with something, Bralin gives Kedarn a look. The cleric doesn't move right away, so the dwarf chooses Cadmar.
As the man is pulling off his shirt, Bralin pulls a healer's kit out of his pack and gets to work.
"Open your mouth," he commands. When/If Cadmar complies, Bralin pops a marble sized stone into his mouth, and then continues examining/treating the sores. Bralin is silent throughout the rest of the process.
[Heal check - Treating disease - roll 18. I think that replaces Cadmar's failed Fort save]
Kedarn d20+7=24 Tuesday April 13th, 2004 10:50:25 AM
Kedarn seeing Cadmar and Lorth looking like they are coming down with some sort of illness Kedarn quickly moves over to Lorth and then starts to check him out.
*** Heal: 24 ***
Andrath Tuesday April 13th, 2004 6:39:42 PM
Andrath stops at the fork, and returns to the party. "The trail forks up ahead; one fork goes straight east, and the second one crosses the stream and heads southeast. Any suggestions? I am leaning towards continuing on the path, and keeping east."
The elf notices the healers trying to help a couple of the party members and asks, "What is going on? Are you hurt? I didn't spot any traps as I went by, but that doesn't mean that I might not have missed something."
Alkali d20+8=23 Tuesday April 13th, 2004 9:29:57 PM
Alkali keeps walking foward in thought when Cadmar mentions his condition. He stops and looks at both Cadmar and Lorth. Alkali asks Cadmar to sit down so he can be examined. "Hm... I hope this isn't contagious..."
Heal - 23
DM Bob & Carla Tuesday April 13th, 2004 11:23:23 PM
The party pauses as Cadmar and Lorth experience symptoms of some affliction. A divine power protects Lorth warding off the infection. The spots disappear, and all symptoms vanish. Cadmar is not so lucky, but Bralin's ministrations ease the human's symptoms somewhat, as he senses some of his strength return as the fever passes.
After a cursory examination Kedarn and Alkali are positive that the paladin's problems were caused by a tick-like insect that attaches itself to the skin of animals and humans and spreads disease as it sucks it's victims blood. It is common enough in mouldering old hay or straw such as that used to stuff most country home mattresses, thus the name bed bug given it's host. If not treated, the illness eventually goes away, leaving no lasting effects. The symptoms can last a few days however, and be disconcerting.
Andrath reports his findings of another fork in the road, and makes a suggestion regarding which route to take. Neither route is particularly inviting.
At Elerinn's urging, Cadmar makes a thorough search, but there are no clues that would lead him to believe one route is better than the other.
Which way to go?
Lorth Wednesday April 14th, 2004 7:49:17 AM
Lorth sweats it out a few minutes and the rash begins to clear up. "Seems I'm a bit tougher than whatever this is. I don't think it is getting any worse on me, better everyone concentrate on Cadmar." Lorth unslings his warhammer and holds it behind his shield, then he waits for the signal to forge ahead.
Cadmar Wednesday April 14th, 2004 1:06:05 PM
Cadmar surrenders to the examination of others and is glad when their help makes the itching go away. "Thank you all" he says, at the same time making a mental note to check himself for any remaining bugs next time he takes a bath.
Even though others tell him the disease is minor and passes away without lasting consequences, the ranger is still visibly unnerved. The situation brought back bad memories.
"Um, before we decide which trail to take, maybe you could climb a tall tree and take a look around, Andrath? If our man is civilized enough to cook the meat he eats we might be able to see smoke. Otherwise I don't mind going east."
Bralin Wednesday April 14th, 2004 1:14:58 PM
With a nod to Cadmar, Bralin repacks his kit.
He waits silently for the rest of the group to pick a direction. Since he doesn't know what they seek, which path they take is irrelevant.
Elerinn Wednesday April 14th, 2004 3:49:14 PM
Elerinn looks at both possible directions when Cadmar discovers no traces. When Cadmar suggests to go east, he nods and says: "Allright, let Wardd guide us over the right path. Let's go east after Andrath, or someone else able to climb trees, has examined the surroundings. I doubt the feral man uses fire, but it would never hurt to take a good look around."
Kedarn Wednesday April 14th, 2004 5:06:59 PM
Kedarn tells everyone "you might want to check for any of the bugs when we make camp come night fall."
"Andrath, keep us on the path that keeps along the creek if at all possible." Kedarn says.
Alkali Wednesday April 14th, 2004 9:25:56 PM
When Alkali sees its bugs as the cause he has a small chuckle. "Small things can make titans fall..." He awaits the decision on the road to take.
Andrath d20+11=26 d20+15=34 Wednesday April 14th, 2004 11:17:10 PM
Andrath agrees to climb a nearby tree, the largest that he can find within sight. He will take 10 on the climb, since he is not under pressure. [OOC: Resulting in a climb check of 19]. When he reaches as high as he feels safe, he will scan the area, looking for some sort of indication as to which direction to go. [OOC: Search roll of 26, Spot roll of 34].
Assuming that there is no reason to change the party's desire to go east, Andrath will once again move into the lead, following the trail to the east.
If there is something that catches his eye, Andrath will tell the party the new information, so that they can make a more informed decision.
DM Bob & Carla Wednesday April 14th, 2004 11:33:33 PM
Andrath safely negotiates a large tree. As he stands in it's high branches he has a view of the dense forest canopy. It is the middle of the day and the sun is high above the trees. In the distance, the keen eyed rogue can make out one tree that is different from the others. It is taller, with a big umbrella like canopy. It towers above it's neighbors, like a giant among men.
The south-east route appears to lead away from the large landmark, whereas the eastern route follows the creek and seems to lead towards the center of the swamp and in the general direction of the unusual tree. It is impossible to see the path due to the thick foliage and the obscuring whisps of mist the rise up from the swamp.
Andrath shares his information with the party, once he has safely made his way down from the tree. The group takes up their gear and heads east.
Cadmar Thursday April 15th, 2004 7:49:34 AM
Cadmar marches into the marches, wondering if he will be pulling leeches out of his boots in the evening.
Lorth Thursday April 15th, 2004 7:53:54 AM
Lorth listens to Andrath's description and then heads east when the party starts to move out. He keeps the same spot in line that he had before.
Bralin Thursday April 15th, 2004 10:05:41 AM
The dwarf resumes his rear guard, and walks silently behind the others.
Kedarn Thursday April 15th, 2004 4:34:01 PM
Hearing what Andrath tells the group Kedarn says "I still think keep following the path heading east along the creek."
Alkali Thursday April 15th, 2004 9:31:35 PM
Alkali walks along the trail watching Cassandra to make sure she's ok.
Andrath d20+11=27 d20+15=21 Thursday April 15th, 2004 11:27:00 PM
Andrath moves back to the front of the party, once again keeping his eyes and ears open. [OOC: Search 27, Spot 21]
DM Bob & Carla Friday April 16th, 2004 12:07:27 AM
The forest grows warmer, the deeper the party moves into the swamp. The canopies of the trees block out much of the sun. Only a few dappled rays reach the dense undergrowth. The air is damp and sweet with the smell of decomposing vegetation. Vines climb many of the trees, overcoming the smaller stems and hanging from the large lower branches of the biggest trees. Bird calls and the chirps and clicks of a variety of insects fill the air as the sun reaches its zenith.
Cadmar and Lorth follow some 20 feet behind the party's scout. Any further and they might lose sight of the rogue. The rest of the party straggles behind in a loose line with Bralin at the rear.
The trail widens and Andrath comes to a small section of bare ground, about 20 feet across, before it continues again, meandering through the marshy area. His keen eyes make out the faint signs of small hoof prints heading into the opening.
Elerinn Friday April 16th, 2004 10:22:35 AM
Elerinn gets more and more uncomfortable as the group travels deeper into the swamp. It feels like the swamp is closing in on him and the gnome is glad when he spots Andrath standing before an opening. With a desire to breath clearer and see some more of the bright sun, he walks over to Andrath who has discovered some footprints in the marshy ground.
Lorth Friday April 16th, 2004 10:27:43 AM
Lorth takes care to disturb as little as possible as the party continues on. When he sees Andrath stop, he stops where he is and awaits a signal.
Kedarn Friday April 16th, 2004 10:29:09 AM
Kedarn keeps an eye on everyone so that nobody gets lost while following Andrath.
Bralin d20+5=20 d20+4=10 Friday April 16th, 2004 11:16:04 AM
The dwarf follows in typical silence. Ironically, he finds the closeness of the forest wall comforting, although the smell leaves much to be desired.
At least this wood doesn't beat on your senses like the last one he entered.
When the group halts, Bralin automatically turns to inspect their backtrail. Relying on his darkvision, he peers into gloomy forest.
[Spot 20, Listen 10]
Cadmar Friday April 16th, 2004 3:09:20 PM
When the group arrives at the clearing Cadmar approaches the tracks pointed out by Andrath and kneels on the ground.
"Right, take five people. It seems that there is something here worth looking at."
Cadmar will throughly search the clearing for tracks [Take20 on Search: 23]. In case somebody is better at searching than him he will help him instead [Aid Another, please roll for me].
Andrath d20+10=21 d20+11=29 d20+15=33 Saturday April 17th, 2004 11:28:58 AM
Once again out of his element, Andrath lets the forest-savvy specialists try to figure what is going on in the clearing. He will circle the opening, keeping his eyes and ears open, thinking, "This is a pretty good spot for an ambush." [OOC: Listen 21, Search 29, Spot 33].
DM Bob & Carla Sunday April 18th, 2004 8:54:33 PM
Andrath circles the clearing, picking his way carefully through the surrounding forest, scanning the bush with his keen eyes, alert for any foreign sounds, but all seems quiet. Bralin watches carefully over their back trail while the others await the results of Cadmar's evaluation.
Concentrating on the tracks themselves, the paladin follows them into the clearing, or at least that is his intent. However, the ground gives way beneath him and he finds himself immersed in a soupy mixture of water and earth that threatens to overcome him. [Swim Check vs DC 10 to keep your head above the surface]
Elerinn sees the horrible event unfold before his eyes and reaches out for the paladin [Reflex Check vs DC 14 to grab and hold Cadmar near the edge, Strength Check vs DC 15 to pull him to safety].
Cadmar d20-12=-9 Monday April 19th, 2004 2:52:17 AM
Encumbered by all the equipment he is carrying Cadmar doesn't have a chance to stay on surface by himself [Swim check -9] and sinks like a rock. If Elerinn is unsuccessful in lending him a hand Cadmar starts holding his breath [round 1 of 14] and, while under the surface of the mud, starts to get rid of his equipment. First, he slides out of the harness of his backpack and leaves it in the murky water.
Elerinn d20+5=20 d20-2=-1 Monday April 19th, 2004 9:28:13 AM
Elerinn sees Cadmar falling into the murky water. The gnome immediatly acts and tries to pull him up before he dissapears down the deep mud. He manages to get his friends hand, but doesn't have the strenght to pull him up. With a painfull look on his face, he is able to maintain his hold on Cadmar. Realizing he can't pull Cadmar out by himself, he calls out: "Quick! Help him, I can't hold him much longer!"
Bralin d20+4=21 Monday April 19th, 2004 9:59:34 AM
At Elerinn's cry, Bralin spins around.
The gnome is barely holding on to a quickly sinking Cadmar. A situation that has but one outcome.
The dwarf strides over, grabs Cadmar, and pulls. [Str 21]
Lorth Monday April 19th, 2004 10:47:41 AM
Lorth runs to the edge of the pit and helps steady Elerinn, so that he doesn't get pulled in also.
Kedarn Monday April 19th, 2004 6:17:55 PM
Kedarn seeing this happening calls out "Watch where you step you might end up going for a swim instead of solid ground."
Kedarn looks for a tree branch on the ground that he can use as a pole to test the ground to see where it is solid.
Alkali Monday April 19th, 2004 9:49:59 PM
Alkali watches as the events unfold before him. He tries to stay back and look for any trouble that may approach. Every step he takes he tries to prod the ground with a stick to prevent himself from sinking.
Andrath Monday April 19th, 2004 10:04:50 PM
Regretting that he never learned to swim, Andrath moves to the edge of the clearing, drawing his longsword as he moves. He quickly selects a tree sapling, about 4"-5" at the base, and at least 15' high, and starts to chop at it, to cut it down.
If there is no sapling within easy reach, he will take off his backpack, and pull out his rope and lantern, tying the lantern onto the end of the rope for weight.
DM Bob & Carla Monday April 19th, 2004 11:09:45 PM
Cadmar struggles unsuccessfully to stay above the surface of the quicksand and sinks towards the bottom. As he slips beneath the surface he distinctly feels something solid brush against his leg...and then a tug on his sleeve rekindles hope that all is not lost.
Elerinn manages to grab the sleeve of Cadmar's shirt just as he sinks beneath the crusty surface, but the Gnome is no match for Cadmar's weight and the sucking mud. He struggles to maintain his grasp and feels himself being pulled into the mire behind the paladin. Regardless he maintains his hold and calls for help.
Bralin whirls in a split second reaction and hauls the spluttering paladin half-way out of the quicksand, while Lorth prevents Elerinn from being pulled in himself.
The remainder of the party set about cutting branches from trees to test the ground before them, obviously more aware of the perils that await.
Cadmar crawls the rest of the way out and the mud settles. As the surface dries, all signs of its danger vanish.
Lorth Tuesday April 20th, 2004 7:53:42 AM
Lorth releases his grip on Elerinn when he's sure the Gnome has his footing. "I've never seen anything like that before. Cadmar are you ok?"
Cadmar Tuesday April 20th, 2004 12:43:57 PM
"Thank you, thank you- I would have-" Cadmar's voice breaks. He just lays on the grass for a moment until his breath returns to normal and his knees stop shaking.
"I think I am OK now." He says weakly as he sits up. His thought turns to the change of clothing he brought for the trip. He opens his backpack and more mud pours out.
"Oh no!" he suddenly cries, and with shaking hands Cadmar starts to throw the contents of his backpack out on the grass. Then he picks up his spellbook and checks if it survived the dip.
[The items that might have been damaged by water/mud: spell component pouch, spellbook, trail rations, Catacombs vouchers. Did I lose anything?]
Elerinn Tuesday April 20th, 2004 2:02:01 PM
Elerinn sits next to the shaken Cadmar for some moments, unable to speak or do anything but look at the mud where his friend almost dissapeared. There, nothing hints at the thing that just happened, as the quicksand has settled. While Cadmar searches his backpack for spoiled equipment, Elerinn is able to stand up. In a soft voice, he says: "Thank you, Lorth, I almost followed Cadmar into that dangerous sand." He pauses, silently thanks Wardd for his help and looks at Cadmar. Trying to smile, he says: "Well, I guess you almost got eaten, but not by anything we expected, Cadmar."
Elerinn suddenly remembers what Cadmar was doing before he almost dissapeared into the dangerous quicksand. In a distant voice, he states: "Cadmar, am I right to think you almost found the deer you were searching for, down there?"
Bralin Tuesday April 20th, 2004 3:30:16 PM
The dwarf nods a welcome at Cadmar. The man seems to attract trouble, and Bralin makes a mental note to keep some space between the paladin and himself.
As Cadmar checks on the condition of his equipment, Bralin silently returns to his rearguard watch.
Kedarn Tuesday April 20th, 2004 8:04:11 PM
Kedarn will start to probe with the branch to try and find a path towards the direction that they have been travelling.
Alkali Tuesday April 20th, 2004 8:31:33 PM
Alkali once again resumes his spot in the middle of the party helping Cassandra. He keeps Karee on his shoulder, unsure whether the hawk would give there position away to enemies.
Andrath d20+10=25 d20+11=25 d20+15=27 Tuesday April 20th, 2004 11:15:26 PM
Andrath grins at Cadmar, and says, "Glad to have you back, safe and sound. I never was one much for the forest, so if any of you have any ideas, so that we don't run into a problem like this again, please let me know. For the next little while, I will use this sapling to feel the ground in front of me, to hopefully find these sinkholes before they catch one of us again."
Once Cadmar and the others have cleaned and collected their gear, Andrath once again leads the way east, careful to now feel the ground in front of him with his new staff, holding his longsword in his other hand. As in the past, he continues to keep his ears and eyes open for more trouble. [OOC: Listen 25, Search 25, Spot 27]
DM Bob & Carla d100=88 d100=29 d100=69 d100=95 d100=12 d100=36 d100=1 d100=57 d100=69 d100=15 d100=92 d100=10 d100=95 d100=88 d100=47 d100=43 d100=63 d100=12 d100=8 Tuesday April 20th, 2004 11:28:13 PM
The party keeps a careful watch while Cadmar recovers from his ordeal and examines his belongings. The good news is that the spell book and spell components pouch were saved any significant damage, The trail rations are no longer fit for consumption, and a number of the seals look damaged to varying degrees, but it is difficult to discern whether they are beyond salvage.
After drying and repacking his belongings, Cadmar follows Andrath and Lorth around the clearing until they once again pick up the eastward trail. The party's progress is significantly slowed by the constant probing of the ground before them.
The morning turns to afternoon and then evening as they pick their way eastward. As the sun begins to set, the mist once again rises from the ground and soon only those with darkvision will be able to see their way.
Cadmar Wednesday April 21st, 2004 12:23:38 PM
When Elerinn mentions deer, Cadmar instinctively says: "Cassandra".
"Well, I don't know what it was, but it sure had much lighter step than me."
Cadmar, unhappy and quiet, walks in the middle of the party. After some time he gets totally absorbed by mud sloshing in his boots and drying up on his person. The damage could have been much more severe and he is relieved that his spellbook survived the ordeal, but the mere thought of how much time he will have to spend cleaning his chain shirt is enough to turn his mood sour.
"We haven't yet checked the items found by Andrath in the w-"
He stops just in time.
"In the lair for magic. When somebody does that, could you please scan my seals? I think some of them lost their magic, and I would like to know for sure which of them I can still rely on..."
Bralin Wednesday April 21st, 2004 1:10:41 PM
While he can detect magic, Bralin doesn't immediately reply to Cadmar's plea. Surely one of the others can perform that task, and the dwarf is tired of coming to the rescue.
He marches silently, waiting for the gnome to perform his magic on the man.
In the meantime, some more information would be useful.
"Kedarn", he calls softly to the cleric in front of him. "What plan have we to remove yon maid's affliction?"
Elerinn Wednesday April 21st, 2004 4:25:00 PM
Elerinn casts a Detect Magic spell, to check which of Cadmar's seals are still usable. When the sun slowly dissapears behind the unseen horizon and the mists once again covers the ground around the group, Elerinn says: "We should set up camp, I believe. Night is coming and the idea of travelling through this treacherous swamp in darkness doesn't appeal to me at all. What do you think?"
Kedarn (Darkvision & Low-light vision) d20+5=25 Wednesday April 21st, 2004 5:49:56 PM
"We were told to seek out Denholm Longtooth, as he may have the knowledge or ability to aid Cassandra and deal with the mask. We were told he lives in the Wyrmsfut and to 'look for a large tree, larger than any others by far and you will find Denholm...if he wishes to be found.'" Kedarn tells Bralin.
"You are right Elerinn we should set up a camp before anymore of us fall into the swamp while we are moving about in the mist and dark" Kedarn comments.
"Andrath, lets find a place where we can camp for the night before we have anymore unexpected swimming." calls out Kedarn
Kedarn will look about and try to find a place for the group to camp.
*** Spot: 25 (nat 20) ***
Alkali Wednesday April 21st, 2004 9:25:45 PM
Alkali agrees that the party should start camp. "We need to save our energies for when we meet this Denholm guy. Still animals like wo..." Alkali catches his words, "like animals would be out." He sets Karee to set up a watch point when the part sets camp.
DM Bob & Carla d3=1 Wednesday April 21st, 2004 11:36:28 PM
Kedarn finds a small mound with several large trees growing from it. It appears to be dry and provides at least a small vantage over the lower ground that surrounds them. As he helps set up camp he fill's Bralin in on Denholm Longtooth as best he can.
Cadmar once again dumps out his sack and spreads out his belongings to dry. Elerinn takes the opportunity to cast Detect Magic on the seals and discovers that three of them are no longer exuding any magical aura. The gnome points out each one to Cadmar [fire resistance, unconstricting movement, slumber].
The night passes uneventfully, although sleep is difficult to come by for Cadmar. Sand and grit have found there way into all the places that cause the most discomfort and his dreams are troubled by images of dark wet places and the evils that lurk there.
[Cadmar - please roll a fortitude save vs DC 14 or take 1 point of temporary strength damage from the tick borne disease]
Cadmar [-1Str] d20+7=11 Thursday April 22nd, 2004 7:54:20 AM
Cadmar thanks Elerinn and, with visible regret, throws the three inactive seals into the swamp. As the night approaches he tries to clean up a little bit, but soon realizes that he is too tired to bother himself with going over his whole equipment, so instead he just washes his face and hands. The ranger thoroughly wraps himself with his dirty blanket and two spare cloaks he brought along and tries to go to sleep, but soon finds himself tossing in the bedroll in fever [failed Fort save].
Lorth Thursday April 22nd, 2004 8:42:29 AM
When the party sets up camp, Lorth gathers some dead wood for burning if they make a fire. He carefully moves around the area of the camp checking for any swampy pits.
He then cleans his armor best he can and sets up his bedroll for the evening.
Bralin Thursday April 22nd, 2004 9:57:20 AM
Bralin accepts Kedarn's explanation without comment. If they must seek out this Denholm Longtooth, then that is what they will do.
The dwarf sleeps quietly, and pulls his watch in attentive silence.
In the morning, he again performs his hour long ritual of gazing intently into his obsidian sphere. Then, he eats and rises, ready to resume his roll as rear guard.
Subbing Doom for Shield of Faith on Bralin's spell list
Elerinn Thursday April 22nd, 2004 5:47:29 PM
Elerinn wakes rested and revived and quietly looks at the little sunlight that penetrates the marshes' tall vegetation. When Bralin performs his personal ritual, the gnome observes him with much interest. When the new companion is finished, Elerinn asks him about the ritual: "Good morning, Sir Bralin. May I ask what you were doing?"
Looking at Cadmar, Elerinn notices his friend has had a bad night and says: "Perhaps the man we are looking for can help you, too, Cadmar. You look sick."
When the group is ready to get going again, Elerinn says: "Perhaps one of us could climb a tree for a second time, so we can locate the tall tree we are looking for again."
Alkali Thursday April 22nd, 2004 7:20:10 PM
Alkali sleeps through the night rather peacefully. He wakes up to find Cadmar tossing and turning. He gently tries to wake him up and adminster what little help he can.
When Elerinn suggests climbing a tree again, Alkali suggests that he could send his hawk to the top instead.
Andrath d20+10=17 d20+11=17 d20+15=34 Thursday April 22nd, 2004 11:04:41 PM
In the morning, Andrath rolls out of his sleeping cloak and yawns. He does his stretching exercises while the spellcasters ready themselves for the day. After working up a light sweat, the elf thinks, "This swamp may be wet, but it is warmer. Thank the gods that this place is warmer. I am not a big fan of cold weather."
Andrath teases the witch, "When did your hawk learn to climb?" Then he carefully climbs up the branches of a nearby tree, to make sure that they are still on the path to the large tree that he spotted earlier.
Assuming that nothing else keeps them at the camp, and that the path is still clear to the east and the great tree, Andrath once again strikes out ahead of the party, carefully checking the ground with his pokey stick. [OOC: Listen 17, Search 17, Spot 34]
DM Bob & Carla Thursday April 22nd, 2004 11:36:49 PM
Cadmar wakes in the morning after an uncomfortable night despite the aid administered by Alkali. The remainder of the party rise refreshed and ready for the continuation of their journey. Bralin observes his morning ritual under the watchful eye of Elerinn.
Andrath climbs one of the trees to get a better look at their surroundings and quips about the climbing ability of Alkali's feathered friend. Cassandra is far enough away that the word 'hawk' does not elicit a response from the mask.
Once he is high in the crown of the tree, the rogue sees the large tree in the distance and notes that it now lies to the southeast and with a little imagination he can make out the faint tracing of a path heading in that direction not far east from where they currently are.
Once safely on terra firma Andrath leads the party east to a fork in the path; one branch continuing east, the other tracking to the southeast.
Kedarn d20+7=19 Friday April 23rd, 2004 4:00:09 AM
Kedarn performs his morning devotions to Gargul at the first light of the day.
Kedarn walks over to Cadmar then says wait one moment let me look at you and see if I can help you any. (Heal 19 using healers kit)
*** swapping endure elements (2) for comprehend languages and bless ***
Bralin Friday April 23rd, 2004 8:30:30 AM
Turning to gnome, Bralin nods in acknowledgement of the question. "Good morning, Sir Mage."
The dwarf presents the sphere to Elerinn. It is the size of a human fist, an unblemished black, highly polished, and perferctly round. Holding it in front of the gnome, Bralin looks upon it affectionately.
"Through this vessel I commune with the living rock of the Wold, and the gods grant me some portion of its power and strength."
When the group resumes, Bralin falls back to his customary rearguard.
Lorth Friday April 23rd, 2004 8:43:43 AM
In the morning Lorth packs his gear, stowing everything in its place. After checking twice that everything is snug away, he takes his place in the marching line.
Cadmar [-1Str] Friday April 23rd, 2004 11:11:57 AM
Cadmar, feeling generally miserable, surrenders to the examination by Kedarn.
"Thank you. I'm afraid I'm not taking this journey all that well."
Still feeling weak, the ranger puts his cloak on and wraps himself tightly. He doesn't have anything to eat for breakfast, but the illness has taken away his appetite anyway, so he just drinks some water. As the party sets on its way he does his best to keep up with others, but soon finds himself sweating under the load of his backpack.
Elerinn Sunday April 25th, 2004 5:12:02 AM
Elerinn makes sure he positions himself somewhere in the middle of the group. When Andrath says the large tree is getting closer, the gnome moves over to the silent Cassandra and says: "You see, my lady? We will find someone to help you soon!" He smiles sincerely and hopes he can cheer the witch up somewhat.
When the group comes at the fork in the path, Elerinn asks Andrath which way would be best, since his companion has seen the location of the larger tree.
Andrath Sunday April 25th, 2004 1:57:14 PM
Figuring that the southeast path is the way to go, Andrath makes the slight turn to the right, and continues to lead towards the big tree, careful to poke the ground in front of him as he moves.
Alkali Sunday April 25th, 2004 9:02:50 PM
Alkali chuckles at Andarth's response about the hawk. With renewed spirit, Alkali marches foward, gently proding the ground with a stick before taking the step.
DM Bob & Carla Sunday April 25th, 2004 9:43:43 PM
As the party picks it's way deeper into Wyrmsfut, the air grows warmer, the vegetation more lush, and the earthy smell more pungent.
Cadmar shakes off his fever under Kedarn's care [OOC substituted Kedarn's healing check for Cadmar's Fort Save]and takes his place near the front of the party along with Lorth. Elerinn and Alkali walk alongside Cassandra and attempt to raise her flagging spirits, while Bralin takes the rear guard.
Andrath leads the party in a southwesterly direction where they must cross a meandering stream. It is hard going as the undergrowth has nearly engulfed the trail, encouraged in it's growth by the oxygen enriched flow of the stream. On more than one occassion Andrath leads them around soft ground and patches of quicksand. Finally, near mid-day Andrath comes to a small clearing of open ground where the path seems to divide into three. [Spot checks please]
Andrath d20+15=17 Monday April 26th, 2004 12:43:29 AM
Andrath turns and says, "We seem to have 3 different trails here. Can anyone figure out which direction we should go. He waits to let the rest of the party catch up, while he scans the clearing for any indication of the preferred direction. [OOC: Spot roll of 17]
Cadmar d20+1=11 Monday April 26th, 2004 8:43:15 AM
[Spot 11] Cadmar eyes the clearing with understandable suspicion. "Might be a good time to climb a tree again..."
Lorth d20+1=20 Monday April 26th, 2004 8:57:04 AM
Lorth halts his walking and glances around. (Spot 20)
Bralin d20+5=8 Monday April 26th, 2004 11:27:54 AM
Bralin watches the gnome dart off after his explanation. He shrugs to himself. He's known few wizards, and all have been as flighty as this one. He wonders if they are all like that.
Trailing the group, he bends his mind to the tasks of a rear guard, turning often and unexpectedly to catch a glance of anything following.
The scout is quite good, Bralin notes with approval.
As the group stops, the dwarf again checks the backtrail [Spot 8], nodding to himself at Cadmar's suggestion. Climbing a high tree has succeeded twice before.
Elerinn Monday April 26th, 2004 3:33:53 PM
Elerinn agrees with Cadmar and says: "Someone should climb a tree again. Otherwise we risk getting lost or moving in circles." But a moment later, Elerinn remembers what Alkali suggested at the last fork in the road and asks his raven Qamaro to fly up and look for a large, unusual tree and tell which way to go. The gnome smiles at Andrath and says: "You have climbed enough trees for today, I guess."
Elerinn doesn't notice Bralin wondering if all arcane casters have an attention span as short as his. Indeed, the gnome seems distracted easily, looking everywhere around him. He was interested in the dwarf's orb, but he seems interested in many things and doesn't seem to be able to concentrate very long on one object or subject.
Kedarn d20+5=10 Monday April 26th, 2004 6:58:46 PM
"I agree I think we need to have someone climb up a tree to see where we are in relation to the large tree we want to find." comments Kedarn
Looking around Kedarn tries to see which way the group should head.
*** spot - 10 ***
Alkali d20+3=15 d20+10=16 Monday April 26th, 2004 7:12:41 PM
Alkali looks at the three trails at then tries to glance into the distance. "You said it was a worn out trail? Well we might as well check again."
(Spot for Alkali 15, for Karee 16)
DM Bob & Carla d20+14=25 d20+18=34 d20+18=27 d20+18=22 d20+18=35 d20+22=28 d20+4=16 d20+4=8 d20+4=8 Monday April 26th, 2004 9:20:53 PM
Andrath stops the group at the edge of the clearing and Elerinn sends Qamaro up to the canopy to check the surroundings. The party contemplates what direction to follow when the raven rasps out an alarm call [Qamaro must succeed at a Dex check of DC 17 to avoid being caught in a web]
Three spiders, each the size of a large serving platter, descend from the canopy on silken lines. Their dull brown mottled abdomens blend perfectly into the surrounding tree trunks providing perfect camouflage. They make a strange chittering sound as they drop down, taking the party by surprise.
The first two spiders close on Andrath, while the third spider moves to the rogue's right and threatens Lorth. All three spiders are unsuccessful in their attempts to bite the adventurers.
[OOC map via e-mail]
Andrath (24 hp, AC at least 18, plus any magic bonus from the magical studded leather armour) d20+6=12 Monday April 26th, 2004 10:58:30 PM
Andrath starts as the spiders drop from the trees. He drops the pokey stick that he was carrying, and draws his short sword. He swings at spider #3 with the long sword that he was carrying, but is obviously still recovering from the surprise [OOC: hit AC12, not likely]. He calls out, "Spiders are attacking from the trees! Can someone work their way around to flank one of these creatures with me?"
Cadmar AC17 HP25(25) Tuesday April 27th, 2004 4:45:02 AM
Cadmar, surprised by the sudden appearance of the vermin, barely has enough time to ready his shield [move action] and draw a scimitar [move action].
Lorth Tuesday April 27th, 2004 7:23:13 AM
Lorth quickly readies his warhammer and shield. He then advances on the spider nearest to him.
Kedarn (AC 17 HP 27/27) Tuesday April 27th, 2004 8:15:49 AM
Kedarn will pull his rapier and start to move to aid Andrath.
Bralin (ac 18) Tuesday April 27th, 2004 8:50:13 AM
Hearing the sounds of combat in the clearing, the dwarf crashes through the woods on the left side of the trail.
Bralin will attempt to get into the clearing on everyone's left. He pulls his axe as he fights through the underbrush.
Elerinn d20+2=8 2d4(3+4)+2=9 Tuesday April 27th, 2004 9:11:39 AM
When Qamaro rasps out an alarm, Elerinn looks up and sees his faithfull familiar trapped inside a large spider's web. Before he can help the raven in any way, three large spiders descend and attack Andrath and Lorth.
Elerinn tries to remember the last time the group encountered spiders like this. Immediatly, the image of the small cave inside the dangerous cliff invades the gnome's mind and the memory of that dangerous height makes him feel dizzy.
Nevertheless, the gnome acts, moving his hands in swift movements and exclaming arcane words. Two bolts of energy spring fort from his hands and hit one of the spiders near Andrath.
OOC: Magic Missile for 9 damage
Alkali (AC 14) Tuesday April 27th, 2004 8:42:21 PM
When Alkali hear's Qamaro's cries, he sends Karee up to help the poor familiar. Alkali draws his sling and takes a step back to cover Cassandra. "These are spiders, and might be poisonous."
DM Bob and Carla S1 d20+4=16 S2 d20+4=20 S3 d20+4=17 S1 dmg d6=6 d4=3 S2 dmg d6=4 d4=3 S4 d20+4=15 Tuesday April 27th, 2004 10:22:30 PM
Smoke and an acrid smell come from the edge of the clearing as the carrot-topped gnome's magic strikes true. Alkali sends Karee up to check on the striken Quamaro, but the hawk must also take care to avoid becoming entangled (Karee must beat DC 17). A small spider (S6)at the edge of the web moves along the perimeter, it's curiousity piqued by the stuggling raven.
Lorth advances, but his target (S1) strikes out with it's venomous bite (Hit AC 16, for 6 dmg, DC 14 vs poison or loose 3 Str). Enraged by pain, the severely wounded spider (S2) savages Andrath (Hit AC 20 for 4 dmg, DC vs poison or loose 3 Str.) but it's partner (S3) misses the elf.
As Kedarn moves to support Andrath, Cassandra picks up a heavy fallen branch to use as a club, and prepares to defend herself. She moves up between Elerinn and Alkali, behind Cadmar.
Bralin is first into the clearing, entering at 7 o'clock. For the briefest of moments the fighter is in shadow, as another spider (S4) drops, narrowly missing the dwarf with it's bite.
The air is filled with a clicking sound.
(OOC: Andrath's AC adjusted :-) )
Andrath (20/24 hp, AC18?, -3 STR) d20+3=11 d20+3=9 d20+3=22 d20+3=13 d6+1=2 Tuesday April 27th, 2004 11:53:21 PM
Andrath shudders as the spider's venom runs through his body, and he immediately feels weaker. [OOC: Missed the fort save with an 11, so -3 STR in effect.]
He swings back twice at the offending spider (the same one hit by Elerinn's magic missiles), missing with his longsword [only hit AC 9], but hitting with his short sword. [Hit AC22, which is a possible critical, but only hit AC13, so not critical, for 2 points of damage].
Kedarn (AC 17 HP 27/27) d20+6=21 d6=5 Wednesday April 28th, 2004 1:02:33 AM
Kedarn will step in and attack the same spider as Elerinn and Andrath using his rapier.(hit AC 21 dmg 5)
ADM Bob and Carla Wednesday April 28th, 2004 7:41:18 AM
Spider S2 is now dead.
Lorth (HP 29/35, AC 16) d20+9=16 d20+6=16 d8+2=7 Wednesday April 28th, 2004 8:34:52 AM
Lorth grimaces in pain as the spider bites him, but manages to shrug off the numbing poison. He then turns his attack on the spider swinging at its squishy body... (HIT AC: 16 DAMAGE: 7)
Bralin (ac18, power attack [2]) d20+7=20 d10+6=12 Wednesday April 28th, 2004 8:35:38 AM
Bralin spins around and brings his axe down on the offending creature attacking him.
There will be more he thinks to himself.
[atk S4. Hit ac20 for 12 hp damage.]
Elerinn d4+1=2 d4+1=4 Wednesday April 28th, 2004 9:09:00 AM
Elerinn is thankfull Alkali asks Karee to save Qamaro, and realizes this dangerous mission might trap the halfling's familiar as well. When he looks around, he sees both Andrath and Lorth have been hit by the venomous spiders.
Just as the gnome wants to start targetting one missile on both his companion's attackers, he can see a small spider showing interest in his unfortunate familiar. Elerinn can feel the bird's fear through the empathic link and the gnome immediatly acts.
Two Magic Missiles soon hit the small spider treatening to have Qamaro for lunch.
OOC: Two Missiles on S6 for 6 damage.
Cadmar AC17 HP25(25) d20+3=8 Wednesday April 28th, 2004 9:12:45 AM
Cadmar moves to the nearest wounded spider, trying to flank it if possible. If none are wounded he tries to flank a healthy one, or just move next to a healthy one if flanking is not possible [move action]. Then he attacks with his scimitar, probably missing badly [hits AC8].
Alkali (AC 14) d20+5=25 d20=3 d4=4 d20+4=18 Wednesday April 28th, 2004 8:28:50 PM
Alkali takes aim at the spider near Lorth and fires away (Hit AC 25, no crit, 4 damage).
Meanwhile Karee barely dodges the webbing in an effort to save the familiar.
DM Bob & Carla d20+4=19 d6=1 d4=1 d2=1 d20+4=22 d6=4 d4=2 d20+4=16 d4=2 d20+4=17 d8+3=10 d6=6 Wednesday April 28th, 2004 10:45:07 PM
Kedarn and Anndrath team up to finish off the spider (S2) that Elerinn had previously wounded while the gnome sends two more missiles hurtling upwards into the canopy. He is rewarded by the wet thud of the small spider (S6) falling to the clearing floor next to Bralin.
The dwarf unleashes a brutal attack on the spider menacing him (S4). His axe sinks deep into the fleshy abdomen and a gush of thick red blood stains the floor of the clearing. The spider's eyes seem to blaze in fury as it lunges at Bralin [Hit AC 19 for 1 hp; Fort Save DC 14 to avoid -1 Str]
Alkali sends an arrow deep into the body of the spider attacking Lorth (S1) just as it lunges at the paladin. The spider strikes Lorth, once again drawing blood [Hit AC=22, 4 dmg, Fort Save DC 14 or take -2 Str]
Andrath once again fends off an attack from the spider facing him (S3) which may have been distracted when Cadmar pressed forward with his manouevers [S3 missed with a 16 but fort save vs DC 14 or take -2 secondary Str].
Just as the odds seem to be swaying to the adventurer's advantage a single spider, much larger than all of the others drops to the ground in the middle of the clearing. It gnashes it's mandibles in a frenzy of apparent hatred and leaps towards Kedarn [Hit AC=17 for 10 hp, Fort Save vs DC 16 or take -6 Str]
Andrath (20/24 hp, AC19, -3 Str) d20+5=22 d8+3=4 2d6(2+6)=8 d20+5=17 d6+1=6 2d6(2+1)=3 Wednesday April 28th, 2004 11:22:54 PM
[OOC: Bob/Carla, please read the information about poison on page 296 of the DM Guide. Andrath doesn't need to try the second save until one minute (or 10 rounds) after the first save. The secondary damage doesn't need to be checked until one minute after the first check.]
Andrath calls out, "Well done, Cadmar!" and shifts 5' to his right, flanking spider #3. His first swing with his longsword strikes true [OOC: Hit AC22 for 4 damage, plus 8 more for flanking damage for a total of 12.]
If the 12 damage was not enough to kill spider #3, then: Andrath swings at spider #3 with his short sword, trying to finish off the bug. [OOC: Hit AC17, doing 6 hp damage, plus 3 flanking damage, for a total of 9 damage].
[OOC: Cadmar can probably assume that the spider is dead, and move to attack something else! :) ]
Elerinn (HP: 21 AC: 12) Thursday April 29th, 2004 7:10:05 AM
Elerinn laughs in triumph when the small spider, that was about to eat his familiar, falls down from the dangerous web. "Hold on there, Qamaro!", the gnome says and looks up to make sure there aren't any other insects to threaten the bird.
If he doesn't see any other spider threatening Qamaro, Elerinn looks at the other spider that are still alive. Andrath hits the spider in front of him and it seems this spider is slain, as well. Just as the larger, more dangerous looking spider attacks Kedarn, Elerinn targets the two smaller arachnids facing Lorth and Bralin with two new Magic Missiles,again. "If we defeat the two little spiders, we can team up on that big one", Elerinn thinks, while hoping Wardd will be on the Swords of Light's side.
Elerinn d4+1=2 d4+1=5 Thursday April 29th, 2004 7:15:26 AM
OOC: Magic Missile S4 damage: 2 Magic Missile S1 damage: 5
Cadmar AC21 HP25(25) d20-1=10 Thursday April 29th, 2004 7:51:45 AM
"All right, let's do the big one before it kills somebody!"
Cadmar dances around the big spider and approaches it from the north, trying to flank it with Kedarn. The ranger decides to concentrate almost entirely on defense [Expertise 2 + fighting defensively] and, trusting his skill, waves his blade in front of the spider trying to draw its attention away from others [attack hits AC10 so I guess it's not a hit].
Bralin (44/45 hp, ac 18, power attack [3]) d20+12=17 d20+8=24 d10+7=13 Thursday April 29th, 2004 8:46:08 AM
[Fort save 17] Bralin shrugs off the spider bite. Upon the appearance of the larger insect, he shrugs off his former opponent completely.
The big one is pointing the wrong way, and the dwarf moves forcefully to point out its error.
Putting all his strength into the blow, he slams his axe into the creature's abdomen.
[Flank attack on S5, hit ac24 for 13 hp damage]
Lorth (HP 25/35, AC 16) d20+9=16 d20+6=24 d8+2=9 Thursday April 29th, 2004 9:13:39 AM
[Fort save 16] Lorth grimaces again as the spider breaks his defense. "I hate spiders!", he says aloud, as he attacks it. [HIT AC: 24, DAMAGE: 9]
Alkali (AC 14) d20+5=21 d4=4 Thursday April 29th, 2004 7:33:54 PM
Alkali steps back when he sees the gigantic mandibles of the spider before Kedarn. He aims at the spider, whispering a prayer to himself and fires his sling away. (Hit AC 21, 4 damage).
Karee tries to scratch at the webbing around Qamaro and free the poor raven.
Kedarn (AC 17 HP 17/27) d20+6=23 d20+6=23 d6=5 Thursday April 29th, 2004 8:13:29 PM
Kedarn cries out in shock as the spider bites him and feels the burn of the poison tries to effect him (fort save 23.)
Kedarn strikes out with his rapier at the spider that just attacked him. (hit ac 23 dmg 5)
ADM Bob and Carla d3=2 d20+4=18 d8+3=6 d6=3 Thursday April 29th, 2004 9:59:07 PM
The longsword weilding rogue does certain damage to the spider he is flanking, but it is the swing of the shortsword that reduces it to a bloody mass.
With two well timed missiles of sufficient power, Elerinn manages to dispatch his targets, leaving Lorth to poke at the charred remains of his assailant.
Surrounded, the monstrous spider takes significant blows from the axe weilding black dwarf, the wiry elven cleric, and the diminuative halfling. Sorely wounded, with missing limbs, and trailing entrails, it summons just enough strength and lunges at Kedarn (Hit AC 18, for 6 dmg, DC 16 or take -3 Str.) The sudden move causes Cadmar to miss his strike.
Qamaro struggles as Karee pecks and pulls at the stricky threads of the trap.
(OOC: Spiders 1,2,3,4, and 6 have been dispatched. S5(AC 14, 4/26 HP)
Andrath (20/24 hp, AC24, -3 Str) d20+7=17 d8+3=11 Thursday April 29th, 2004 11:54:34 PM
Andrath charges up beside Kedarn, and swings his longsword at the huge spider. His blow bites deep into the face of the beast, right between it's many eyes, and fells the creature. [OOC: Hit AC17 for 11 hp damage.]
The elf steps back from the large corpse, wipes his two blades on the grass, and says, "Swords of Light indeed! We will probably be known as the Cinnamon Valley exterminators!" He quickly scans the area around the spider clearing for any more of the multi-legged beasts.
When he notices the raven caught up in the webs, he asks Elerinn, "Do you have any way to help your bird down from there? If not, I can try to climb up and cut him down."
Cadmar d20+3=23 d20+3=9 d6=2 d20+1=3 Friday April 30th, 2004 1:13:01 AM
In case the big one is not dead yet Cadmar strikes at it with his scimitar [hits AC23 for 2 damage].
The ranger looks around, but if there are any other spiders nearby he probably doesn't see them [Spot 3].
[The rest of the post is assuming the fight is over. If it is not, please ignore it.]
"Before we move on let's tend to the wounded."
Cadmar notices that at least three people are suffering from poison. The ranger walks up to Andrath and offers to have a look at his wounds. If he agrees Cadmar first opens up the wound a little bit with his dagger to drain the poison [Using Heal to treat poison, Take10, result is 16]. Then he dresses up the injuries [Lay on Hands cures 4 points of damage].
Lorth Friday April 30th, 2004 7:48:54 AM
Lorth smiles at Elerinn, "Thanks" He then moves to his other friends to see if anyone is badly hurt.
Bralin (44/45 hp, ac 18, power attack [2]) d20+7=13 d10+6=8 d8+1=9 d8+1=2 d8+1=2 d8+1=6 d20+6=12 d20+6=11 Friday April 30th, 2004 10:58:24 AM
With the huge spider in front of him collapsing, Bralin whirls around in search of another target. None are present. But the dwarf is not convinced the danger has passed and he waits a few seconds for another foe.
[Ready action - atk ac13 for 8 hp if another spider shows up]
Satisfied the danger is indeed passed, Bralin moves to assist the injured cleric. "Sit," he instructs Kedarn.
He casts a spell on Kedarn to help fight off the poison, [Resistance] taps him twice with his healing wand, [15 hp healed] pulls out his healers kit, and tends to the man's poisoned arm. [Heal check for each bite, 12 and 11].
Bralin ignores his own bite, trusting his dwarven blood to deal with whatever venom the spider injected.
Elerinn Friday April 30th, 2004 6:45:01 PM
When the last, larger spider is defeated by the combined efforts of the Swords of Light, Elerinn thanks Wardd and is glad everyone made the fight alive, again. When Andrath asks him about the raven Qamaro, Elerinn answers he doesn't have any means of getting the bird down. "I would be gratefull if you could help him." After reassuring the frightened familiar, asks if anyone is allright and shrugs when Lorth thanks him. "We all did what we could and I'm glad we are all alive to tell the story."
Kedarn (AC 17 HP 26/27) d20+6=17 Saturday May 1st, 2004 4:09:14 AM
Kedarn pulls himself out from under the giant spider then sits up and looks around. Hearing Bralin Kedarn just sits still and lets Bralin work. When Bralin is finished Kedanr will tell everyone "Good work in dispatching the spider quickly and efficiently." Jokenly Kedarn asks "Do I have a sign on me saying attack me? I seem to be drawing the most potent of the foes in the last couple of fights, first the dire wolf now the giant spider. Someone must not like me."
DM Bob & Carla Sunday May 2nd, 2004 6:35:54 PM
The party dispatches the large spider. The weary combatants hastily scan the area for more dangers. When it is obvious that no more aggressors are close by, they begin tending their wounds. Qamaro remains firmly stuck in the webs above, despite the efforts of Karee, who perches protectively nearby, eyes gleaming and wings held out to make it appear larger.
Cassandra drops her make-shift weapon, and moves to assist Cadmar as he treats Andrath's wounds. The witch then moves over to assist Bralin.
Andrath scans the canopies above, trying to determine the best route to reach the struggling raven. In doing so he notes two cigar shaped bundles hanging from the webs above. Each appears to be tightly wrapped in silken threads.
Andrath Monday May 3rd, 2004 12:52:10 AM
[OOC: If Andrath takes 10, his climb check is 19. He will take 10 for all climbing efforts.]
Andrath carefully figures out a way to climb the nearest tree, and try to reach the two bundles and the trapped bird. He says, "I suggest you call Karee down from there, so he doesn't get caught as well."
Once he figures the best way to climb, he takes his time, trying to avoid the webbing as much as possible. He carries his dagger in his mouth and his silk rope slung over his shoulder. When he manages to cut his way to Qamaro, the elf will carefully cut the web strands away from the bird, and say, "Don't try to fly yet. Let me cut you out of this, and lower you to the ground. Then we can take our time cleaning these sticky strands off of you, and make sure that you are safely free." Once the bird is cut free, Andrath will use his rope to lower the bird to the ground.
When he reaches the two wrapped bundles, he will carefully examine them for signs of life, cutting into them a little to see if anything is alive. If there is nothing alive in them, he will cut them down. Otherwise, he will tie the bundle off as best he can, then get the party to lower it down.
Cadmar Monday May 3rd, 2004 8:12:36 AM
Cadmar goes in his mind through the perils the party has faced so far. This is one tough neighborhood. Definitely not a place I would choose to live in. I wonder what our man will be like.
The ranger stands under the tree and watches while Andrath does the climbing. Cadmar assists in lowering Quamaro and the bundles to the ground.
"Shall we open these up?"
Lorth Monday May 3rd, 2004 9:14:55 AM
Lorth waits for his friends to complete their tasks at hand. After Andrath lowers the bundles to the ground, he gives them a sidelong look, not sure if he really wants to know whats in them...
Bralin d20+4=21 d20+5=11 Monday May 3rd, 2004 10:38:39 AM
Upon healing the cleric, Bralin looks around.
The foe are dispatched, and his comrades are concentrating on the bundles in the web. A good time to attack.
The dwarf paces around the circumfrence of the clearing, guarding against that possibility.
Listen 21 Spot 11
Elerinn Monday May 3rd, 2004 11:29:03 AM
Elerinn feels his familiar is very frightened and hopes Andrath is able to release the raven from the dangerous webs. The gnome also watches how Andrath lowers the two bundles and realizes Qamaro or someone else could have been in there.
Alkali Monday May 3rd, 2004 6:38:32 PM
Alkali calls Karee down and gives the raven a pat for a job well done. He looks closely at the bundles hoping not to find people.
DM Bob & Carla Monday May 3rd, 2004 11:24:04 PM
Safely negotiating the trees and avoiding any entanglements, Andrath is able to cut out the section of web containing the struggling Qamaro. The unhappy raven is then carefully lowered to the ground. A much relieved Elerinn proceeds to liberate the indignant familiar from it's remaining bonds, while Karee perches comfortably on Alkali's shoulder, beady eyes taking in the proceedings.
After cutting a little into the bundles, Andrath knows that whatever is inside is no longer alive. They thump heavily as they land on the ground. One of the cigar shaped bundles splits open from the impact. Inside is a desiccated humanoid form, it's race and sex unrecognizable.
Cadmar and Lorth approach the bundles warily while Bralin keeps vigil on the perimeter of the clearing.
Kedarn Tuesday May 4th, 2004 1:26:56 AM
Kedarn will move over to help Cadmar and Lorth with the two bodies.
"Gargul watch over these travellers during their time of passing." Kedarn whispers quietly over the two bodies.
Cadmar Tuesday May 4th, 2004 2:54:19 AM
"Seems that we'll be bearing grim news to many families in Jarlswolf... the carpenters, and now these poor souls... I guess we should check to see if there is anything we can identify them by and then give them a quick but proper burial?"
Lorth Tuesday May 4th, 2004 9:29:39 AM
Lorth nods his agreement to Cadmar.
Bralin Tuesday May 4th, 2004 11:13:20 AM
As he continues to patrol the perimeter, Bralin adds on to Cadmar's suggestion.
"Mayhap the dead's possessions will aid us on our quest."
Elerinn Tuesday May 4th, 2004 12:01:38 PM
Elerinn sincerely thanks Andrath for saving his familiar from the web and strokes Qamaro to reassure the frightened bird. When one of the cigar shaped bundles falls down and displays a rotting corpse inside, Elerinn looks away. He agrees with Cadmar to give the two corpses a proper burial. When the dwarf Bralin suggest to search the death's belongings for anything usefull, the gnome says: "I don't think I could use any of their items without thinking where they came from. But if you don't have such problems, do whatever you wish, Bralin."
Alkali Tuesday May 4th, 2004 8:17:34 PM
Alkali kneels down and whispers a pair of prayers. One for the dead and one for the fate of his group.
Andrath Tuesday May 4th, 2004 8:23:31 PM
Andrath moves up to the two bundles, and carefully cuts them open with his longsword, and then pries them open with his pokey-stick, watching for any young spiders that might emerge. Assuming that no little spiders come out, the elven rogue cuts the silk from around the bodies, and then carefully searches the contents of the cocoons, and the cocoons themselves, in case something has fallen in the bottom of the silk casing. He will take his time in his searching. [OOC: Taking 20 on the search gives a check of 31.]
DM Bob & Carla Tuesday May 4th, 2004 10:45:25 PM
As Kedarn and Alkali pray over the bodies of the two unfortunates, Andrath searches them for identification and any other useful items. The corpses are tough and leathery, without the normal aroma of death. Their withered appearance makes it clear that their bodily fluids have been drained.
Neither corpse has anything by which to identify it. The first wears a chain shirt that glistens brightly as the cocoon is unwrapped. A leather purse lies under the body. The second body wears badly damaged leather armour. A pendant made of bone lies beneath the armor, attached to a leather strap encircling it's neck. A dagger remains sheathed and strapped to a leg.
Bralin keeps an eye on the perimeter while Cadmar , Lorth and Kedarn bury the bodies in the soft earth.
Andrath Tuesday May 4th, 2004 11:27:55 PM
Before the others bury the body, Andrath removes the chain shirt, the leather purse, the bone pendant and the dagger and sheath. He asks the rest of the party, "I guess we have no way of knowing who these belong to, do you?" Then he will spread the items out on the ground, and ask, "Can anyone detect for magic on these? We should probably know if there is magic on any of them, before we put them away."
Kedarn Wednesday May 5th, 2004 1:18:44 AM
Kedarn casts Detect Magic on the items found. After which Kedarn will say "lets just pack the items up and move on to find the tree."
Cadmar Wednesday May 5th, 2004 7:47:47 AM
"While you are at it we might as well check the other stuff for magic, too."
Cadmar suggests that the two vials of syropy liquid, necklace with gems, moonstone, and masterwork arrows should be added to the pile for examination. Then the ranger adds new items to the list.
"I can't help the feeling that we are being watched - and judged. I feel uneasy taking items from the bodies just like that. May Gargul be merciful on these poor souls, for they died a horrible death."
Lorth Wednesday May 5th, 2004 8:43:57 AM
Lorth helps bury the bodies and offers a pray to Gargul for them. He then keeps an eye out on the surrounding area.
Elerinn Wednesday May 5th, 2004 9:29:37 AM
Elerinn watches Kedarn as he examines the items to see if they might be magical. Like Cadmar, he feels unsure about taking items from the dead, even if it's necessary to identify the two corpses. After the two corpses has been honorfully buried, Elerinn asks Andrath: "While you were up there in that tree, did you see which way we are supposed to go now to reach that large tree? I think we should move on, we can do nothing for these poor souls anymore."
Bralin Wednesday May 5th, 2004 9:47:23 AM
Andrath and Kedarn are handling matters. The dwarf continues his patrol.
As he marches, he addresses the concerns of Cadmar and Elerrin. "Were I to perish, would ye bury my healing wand with me? Tis of no use to me, but ye may require it sorely."
He continues. "We return these bodies to the Earth (Bralin obviously capatilizes the word), fulfilling our obligations as noble beings of the Wold. The tools they used may aid our quest. Should we find kin with a claim, we may return the tools unto them. Fear not, comrades. We act nobly."
Alkali Wednesday May 5th, 2004 9:16:03 PM
Alkali helps with the burial and then sits down while everyone prepares again for the march. Karee attempts to fly into the sky, but Alkali stops him. "No more flying in here... not with the spiders anyway."
DM Bob & Carla Wednesday May 5th, 2004 9:26:01 PM
Andrath and Cadmar lay out the items they have recovered since leaving Jarlswolf and Kedarn casts his spell. The cleric of Gargul observes a glowing aura from the arrows, the chain shirt, the bone pendant, and the dagger. The two vials of syrupy liquid do not detect as magic, nor do the gems or the necklace. Alkali and Elerinn get their first good look at the two vials. [Knowledge Arcana vs DC 12 to recognize the contents]
A number of the party express some concern and uneasiness about using items salvaged from the corpses of innocents, but Bralin's argument strikes home for others.
After the spoils are secured in various packs, Andrath takes up his now familiar position and leads the party towards the south east and the large tree he had spotted earlier.
The warm air grows more humid the further they press on. The trees, mainly cypress and cedars, block out most of the daylight and hang heavy with mosses, a variety of epiphtic plants grow from their branches. Vines climb up from the forest floor and engulf the weaker trees, killing some of them. The air is heavy with the smell of rotting vegetation.
Cadmar Thursday May 6th, 2004 6:25:43 AM
As his friends examine the items Cadmar takes notes on which of them turn out to be magical.
The ranger looks at Cassandra. The witch is taking the journey much better than he feared she would. In fact, she seems to take it better than Cadmar does. The ranger tries to find something comforting to say, but can't think of anything that would sound sincere. So he just says matter of factly: "It's not far. Maybe we'll reach our destination before dusk."
He does not mention the doubts that have been disturbing his sleep for the previous few evenings. What if the tree dwelling turns out to be abandoned? What if the wild man can't help Cassandra?...
Lorth Thursday May 6th, 2004 8:06:26 AM
Lorth takes up his position in the line, he too hopes they will reach their destination this day.
Bralin d20+6=8 d20+6=22 Thursday May 6th, 2004 9:08:43 AM
After the detections are completed, Bralin walks over, and states, "Mayhap I can help with the stones.
The dwarf looks at the moonstone (Appraise 8) and the necklace (Appraise 22) in an attempt to judge their value.
Afterwards, he falls back to the end of the line, prepared for another day of marching.
Elerinn d20+7=27 Thursday May 6th, 2004 7:11:04 PM
Elerinn is easily convinced by Barak's wise words and doesn't make any further objections to taking the corpses items. The gnome takes a good look at the two vials and is able to identify their contents.
As the Swords of Ligh advance deeper into the swamp, Elerinn notices his friend Cadmar's concern. He has had the same doubts for the last couple of days, but tries to remain hopefull. When the air grows more and more uncomfortable, however, Elerinn says: "To be honest, I hate this swamp. Too warm, too wet, smelly and too much freaky arachnids, to my liking. I hope we find the guy who can help us soon, so we can go back to more pleasant places."
Since the beginning of his adventures with this group, Elerinn hasn't been irritated like this.
Kedarn d20+5=15 d20+5=12 Thursday May 6th, 2004 7:32:04 PM
"Bralin has a very good advice on the items" Kedarn tells the others. Kedarn will move along with the others as we march through the swamp keeping an eye out for anymore problems.
*** spot 15 listen 12 ***
Alkali d20+3=18 Thursday May 6th, 2004 8:22:24 PM
Alkali picks up one of the bottles and examines them. "Hm... wonder if they taste any good..."
Alkali will continue to walk foward using a stick as a guide until further trouble.
Andrath d20+10=13 d20+11=20 d20+15=33 Thursday May 6th, 2004 11:26:08 PM
As before, Andrath keeps moving forward, carefully checking the ground in front as he travels. [OOC: Listen 13, Search 20, Spot 33]
DM Bob & Carla Friday May 7th, 2004 7:27:58 AM
Elerinn and Alkali both reach the same conclusion, that the vials contain alchemical fire, as for the taste, well...
Bralin re-examines the moonstone and necklace and confirms that the necklace is worth about 30 gp. Andrath's earlier estimate of 70 gp. for the moonstone remains unchallenged.
The party follows behind their scout, who leads them slowly but confidently through the forested swamp. The warmth and humidity become uncomfortable for some in the party, and concerns about Cassandra's discomfort weigh heavily on the minds of Cadmar and Elerinn.
As morning turns to afternoon, Andrath spots a huge grey tree trunk through the vegetation.
Lorth Friday May 7th, 2004 7:56:06 AM
Lorth looks at Elerinn, when he speaks out. So unlike our quite gnome, he thinks. This swamp must really bother him. Lorth gives him a quick smile, and tries to be reassuring, "I'm sure we won't have to stay much longer, we must be nearing the tree by now."
Bralin Friday May 7th, 2004 9:43:55 AM
Bralin follows in the rear, checking the back trail and doing his level best to ignore the stickiness of the air.
He cannot help but silently agree with the gnome. The very air sweats, totally at odds with the cool dryness of a comforting cave.
Finally, the tree they seek is before them. Now, perhaps, they reach the meat of their quest.
Kedarn d20+5=13 Friday May 7th, 2004 4:07:26 PM
Kedarn moves up to Cassandra then tells her "we will see you taken care of Cassandra."
Kedarn then starts to look around to see if there is anyone around watching the group.
*** Spot: 13 ***
Elerinn d20+1=7 d20+1=10 Saturday May 8th, 2004 3:46:19 AM
After Lorth's remark has slightly made Elerinn somewhat less annoyed, he tries to continue without complaining.
Suddenly, Andrath spots the large tree and Elerinn is filled with relief. He hopes the man they seek is able to help Cassandra, for he is the only option left. Remembering the feral man, Elerinn decides to be on his guard. After spiders almost ate his familiar today, he doesn't want to be surprised, again.
Spot: 7 Listen: 10
Cadmar Sunday May 9th, 2004 2:47:31 PM
The sloshing of water in his boots and the drying up mud on his back is driving the ranger nuts. Every time Cadmar looks down on his dirty chain and soiled cloak his thoughts return to his unfortunate dip. Being lost in dark thoughts he nearly walks into Lorth's back when the paladin stops after sighting the tree.
Andrath Sunday May 9th, 2004 6:31:30 PM
Not being very charismatic, nor relating very well to nature, Andrath steps back and waits for the more charismatic, more nature-relating members of the party to step up.
Denholm's Tree
DM Bob and Carla Sunday May 9th, 2004 11:43:57 PM
The tree is unlike any growing thing the adventurers have ever seen before. The entire party could hold hands and try to encircle it, and still they could not span it's girth. The trunk shoots straight up, as if reaching for the heavens. Indeed, it towers far above the forest canopy, it's top-most branches enshrouded by low lying clouds. Underneath, there is a small clearing as if little could grow in the ground darkened by the great tree's shade. For such an ancient tree, the grey bark is stangely smooth, and flawless. However, heavy mosses hang from the branches and vines with exotic green and puple flowers entwine themselves about the branches and trunk drawing life, it seems, from the very air. The heady scent of perfume from the flowers is intoxicating.
A stoic Bralin and long suffering Cadmar bear their discomforts wordlessly while Lorth and Elerinn remain alert to surprises as the group approaches the great tree. Andrath and Alkali watch the others advance, and Kedarn offers support to Cassandra.
The quiet is broken only by the humming of insects, and the calling of birds that make the forest their home. There are no signs of habitation discernable to those who look.
Cadmar Monday May 10th, 2004 9:25:56 AM
Cadmar suppreses the urge to shout out "hello".
"Well, I guess it's time to look around for a little bit."
Cadmar takes three steps closer to the tree, spreads his open arms, and says in a firm tone of voice carefully choosing his words:
"We come looking for help. We seek not to disturb the creatures of the land, only to partake in your wisdom and possibly use it to amend the ill fate that has befallen one of us. Will you please listen to our plea?" [Take 10 on Diplomacy - 21]
The ranger feels as if he was addressing the tree or the forest itself. It is at times like this that Garrard is sorely missed.
If there is no response Cadmar suggests circling the tree looking for any signs of encampment or tracks [Take 20 on Search - 23].
Elerinn Monday May 10th, 2004 9:31:00 AM
Elerinn follows Cadmar as he moves over to the large tree. He listens to his companion as he adresses the man who might be able to help and remains quiet when the ranger is finished. The sorcerer remains quiet, for the words of his friends are carefully chosen and sufficient.
Lorth Monday May 10th, 2004 10:19:34 AM
Lorth also remains quiet and puts his weapons and shield away, so as not to look threatening.
Bralin Monday May 10th, 2004 1:12:00 PM A dead end? Mayhap.
Bralin's gaze is drawn to the tree. An impressive structure.
Cadmar's speech cuts the dwarf's inspection short, and he quickly returns to scanning the surrounding area for possible danger.
Kedarn Monday May 10th, 2004 7:26:11 PM
Kedarn looks around the small clearing while keeping Cassandra calm.
DM Bob & Carla d20+7=17 d6+7=11 d100=91 d100=40 d100=96 d100=70 d100=88 d6+7=13 Monday May 10th, 2004 10:38:58 PM
The party gathers under the the canopy of this massive sentinal of the forest. Cadmar steps forward and speaks out for the group but there is no response. He begins to search the clearing when something hard slams into him and he is suddenly jerked off the ground. He can feel the air being squeezed from his body as his feet pedal above the ground. [11 hp damage]
Elerinn sees the vine slam into Cadmar from above and recoil with its prey. Cadmar hangs, his feet some two feet off the ground.
Bralin, Kedarn, Andrath, and Alkali each feel tugging on their legs as the shrubs near the outside of the small clearing come to life in a writhing mass of tendrils [Reflex save vs DC 13 or be entangled]
Kedarn d20+4=9 Tuesday May 11th, 2004 5:41:00 AM
Kedarn tries to move away from the tendrils entangle his legs but is unable to (failed save.)
Kedarn will call out "We are looking for Denholm. Grynntym Deeproot told us that we might find Denholm here as we are in need of his assistance."
Cadmar AC15 Hp 14(25) d20+2=8 Tuesday May 11th, 2004 5:58:00 AM
Cadmar, his voice cut off by the vine, realizes that he can last perhaps ten seconds in the embrace of the foe. He struggles in panic, desperately trying to free himself, and with growing terror becomes aware that the embrace is as strong as steel bonds and he has almost no chance to escape it by himself [check to escape grapple: 8].
Lorth Tuesday May 11th, 2004 7:54:08 AM
Lorth looks around startled and unsure of what to do. He decides to approach his friends that are being entangled near the edge of the clearing to try and help pull them out. Although he is careful not to get to close, so he doesn't get entangled himself.
Elerinn d4+1=4 d4+1=5 Tuesday May 11th, 2004 9:40:21 AM
Elerinn sees Cadmar next to him being pulled up by a long vine and he is paralyzes for a moment. Again, danger comes from above.
After his initial shock, Elerinn starts casting a spell and after a moment he shoots two Magic Missiles from his hands. The sorcerer targets the two vines that hold Kedarn and Cadmar, hoping the plants will release his companions from their firm grip.
OOC: I'm not being very creative: another Magic Missile spell. Vine holding Cadmar: 4 damage Vine holding Kedarn: 5 damage
Bralin d20=1 d20+4=10 Tuesday May 11th, 2004 9:56:33 AM
Bralin barely even moves as the shrubbery comes to life and wraps around his legs. [Reflex check 1] He tries to rip free of the plants, but doesn't have very good footing. [Strength check 10]
Berating himself for not paying enough attention, the dwarf pulls his axe...
Andrath (AC 19, 24 hp, -3 Str Tuesday May 11th, 2004 11:21:44 PM
[OOC: Bob/Carla, I am having problems with the Woldian website, and I cannot get the dice roller to work for me, so I will be rolling using my dice at home, and posting the results. If this will not work for you, then please make my rolls for me until the problem is fixed.]
[OOC: rolled a natural 20 for the entangle reflex save, so result is total of 28]
Andrath easily dodges the grasping shrubs, and calls out to the group, "Be careful what we do here! We are asking for help, and we are attacking? Cadmar, Elerinn, Bralin, that vine may well be some sort of mindless protection, and before we start chopping, hacking and burning, we should be sure that we are actually under attack." He waits to see if there is any response to the party's entreaties to the being that resides in the Wyrmsfut.
DM Bob & Carla d6+7=12 d10+11=15 Wednesday May 12th, 2004 12:03:50 AM
Bralin, Alkali and Kedarn are held captive by the vegetation at the edge of the clearing and are unable to come to Cadmar's defence. As Lorth looks on, stunned by the sudden turn of events Andrath calls out a warning to the group. The gnome is too fast and lets loose two bursts of energy, targetting the vine that holds Cadmar and the plants that have ensnared the party's leader.
The sorcerer's missile only seems to aggravate the situation as the vine that constricts the paladin squeezes tighter. Cadmar's eyes seem to bulge as the murderous embrace of the plant continues [continued grapple DC 15 for 12 hp].
A strangled cry escapes from behind Cassandra's mask.
Anyone making a spot check of DC 10 will notice the approach of a large brown bear as it shambles towards the party and rears up on it's hind legs.
Lorth Wednesday May 12th, 2004 7:41:47 AM
Lorth opens his backpack and fishes out his rope, he then throws one end to Bralin and tries to help pull him out. (I am hoping this gives him a +2 to his strength check to break free)
OOC: Lorth needs to make a strength check (DC 10 to aid another - see PHB p. 65)
Bralin (ac18) d20+4=24 d20+5=10 Wednesday May 12th, 2004 8:58:18 AM
Bralin grabs the offered rope, and rips free of the offending plant life [Strength check 24, nat 20]
"Bear!" he cries, spotting the creature. [Spot 10] "You help Cadmar!"
The dwarf moves to cut off the bear from the rest of the group. Axe at the ready, he waits for the ursine's attack. It is only due to Andrath's warning that he doesn't start "chopping, hacking, and burning" immediately. But he's not waiting much longer.
Elerinn Wednesday May 12th, 2004 3:58:07 PM
When Elerinn sees his friend Cadmar being constricted even more, he stops in shock. The gnome listens to Andrath's wise advice and feels guilty because of his impulsiveness.
Although he realizes this will probably help little, Elerinn calls out: "I'm sorry, I was only protecting my friend Cadmar and Kedarn. Please, we come to seek your wise counsil and mean no harm!"
Cadmar AC15 Hp 2(25) d20+2=17 d20+6=13 Wednesday May 12th, 2004 5:14:22 PM
Cadmar struggles, but in vain. The embrace of the plant is just too strong for him to overcome.
[Grapple check 17: failed. Used 1 hero point to make a reroll and 2 more to boost it up by 4; grapple check 13: failed.]
Kedarn d20=1 Wednesday May 12th, 2004 6:44:54 PM
Kedarn tries again to break free of the vines. (str check: nat 1)
Alkali d20=20 Wednesday May 12th, 2004 9:16:40 PM
Alkali looks at the massive tree and is swooped up into the air by vines, caught off guard. While the others struggle and Bralin breaks free, Alkali tries to fight with all of his dimunitive strength. With a stroke of enormus luck, (Natural 20 - 4(size) = 16) he breaks free and rolls away. He quickly gets up and prepares to cast a spell on Cadmar.
OOC: Sorry about the lack of posts, my ISP had "server problems" ... whatever that means.
Andrath (AC19, 24 hp, -3 Str) Wednesday May 12th, 2004 9:46:31 PM
[OOC: It seems to me that Cadmar beat the DC roll by the vine, so I am pretty sure that he drops to the ground, and does not take the last bit of damage. Maybe you want to repost?]
[OOC: Assuming that Cadmar is successful in dropping from the vine's grasp, here is what Andrath will do.] Andrath puts his weapons away and steps forward, to stand between the fallen Cadmar and the vine. He will try to dodge any attack by the vine, but carry out no offensive actions. [OOC: Adjusted AC23] He calls out, to no one in particular, "Forest Lord, please call off your creatures, we come in peace! We need your help; we have a young lady who has been put under a curse, and we have been told that you are the only one who can help. Please hear us out, we are willing to pay with either our money or our service for your help."
DM Bob & Carla d20+7=13 Wednesday May 12th, 2004 11:09:34 PM
Unsure how to proceed, the adventurer's concentrate on freeing themselves from the ensnaring vegetation. Lorth tosses a rope to Bralin who pulls himself free from the writhing plants. Likewise, Alkali also breaks free. Kedarn is not so lucky.
The vine constricts across Cadmar's chest and the paladin knows he has but one chance to free himself. In desperation he heaves against the vine. Breaking free he falls to the ground.
[OOC: Cadmar's first grapple check was successful, no hero points required and 12 hp damage avoided]
Andrath steps over the prone paladin and speaks out to the clearing, offering peace and requesting aid. Elerinn voices his apologies for earlier transgressions and hopes their words will be listened to.
Again the vine lashes out, this time at the rogue who easily dodges the clumsy attack. Bralin makes ready to swing his axe at the advancing bear when much to his astonishment the animal undergoes an amazing transition before his eyes. As it rises to tower over him, the bear morphs into something he has never seen before.
With a head that would reach the ceiling of most manor halls, and a body almost as wide, the creature is an impressive sight. Great bushy eyebrows like some beast's fur overtop warm brown eyes as big as a man's fists. Ears pointed like an elf's but tufted like some wild cat's poke through a shaggy brown mane. But more than anything, what stands out are the huge hands, like hams, with thick, strong fingers.
The creature wraps one of these massive hands around Bralin's axe and removes it from him, firmly, but gently. Deliberate strides bring him to the tree. He lays a great hand on the vine, prompting a rapid retreat by the thing into the upper canopy with much rustling of leaves and scraping of bark on bark. The plants growing at the edge of the clearing release their hold on the cleric and are still.
For a moment the only sound that can be heard other than breathing is the sound of Cassandra growling and huffing beneath the mask. She continues until someone speaks her name.
And then a deep rumbling sound grows in volume. The 'Swords of Light' can feel it inside their chests, like a drum. It takes a moment before they realize that they are being addressed by the creature, and then as if by magic they understand the words inside their minds, separate from the rumbling but somehow connected...
"The plant does not do my bidding, but it does know my strength. Nor is it evil, it simply is what it is...no more evil than the falcon that kills the dove." The rumbling does not stop. "I am called Denholm by the one that sent you. I would have met you sooner but ... things ... have kept me occupied."
You do not feel as if your minds have been probed, but rather filled by the thoughts of the creature. A jumble of images flicker through your consciousness as he speaks, too rapid to make much sense, the Culverwood, mountains, Jarlswolf and the fallen stones near Witchspawn, and other images you cannot begin to recognize.
Cadmar hp 14(25) Thursday May 13th, 2004 3:41:25 AM
There are wheezing sounds as Cadmar, with his hands around his chest, catches his breath. Then the ranger crawls away from the tree and out of reach of the vine. There he falls prone and curls up in a ball. His shaking shouders betray that the young man is quietly crying.
Lorth Thursday May 13th, 2004 8:10:16 AM
Lorth moves to help Cadmar regain his footing, then helps him get some distance from the vine.
When Cadmar curls up into a ball, Lorth touches him on the shoulder and transfers the warmth of healing into his body. (Lay on hands for 9)
Elerinn Thursday May 13th, 2004 12:04:24 PM
When the unusual man, Denholm, adresses Elerinn and his companions with some sort of telepathic ability, the gnome is unsure what do to. For a moment, he is stunned by the power the man seems to posses and the vivid images he projects into his mind.
After this moment of awe, he bows his head in respect, and says: "Hello, Sir Denholm. I thank you for your help. That...plant almost killed my friend Cadmar. Our travel towards Wyrmsfut has been long and hard and I hope you can help poor Cassandra. She accidently donned a cursed mask and isn't able to get it off anymore. Please, is there any way you can help her?"
Bralin Thursday May 13th, 2004 3:34:51 PM
Bralin has fought against giants, but not by himself. And, truth be told, the giants usually won. However, the removal of his axe is unprecendented, and the dwarf is unsure on how to respond.
He glances back at the gasping Cadmar, who has again succeeded in attracting Gargul's eye.
Back to business. Bralin returns to regard the giant of a man standing before him.
"Shall ye return my axe?" he asks sourly.
Alkali Thursday May 13th, 2004 8:01:23 PM
Visions and dreams pass through Alkali's mind as he looks at the gigantic man. "Wow... that's a neat trick... I suppose you could help us with our prediciment with poor Cassandra? We would be willing to provide any help to further that cause. " Alkali points at Cassandra.
DM Bob & Carla Thursday May 13th, 2004 11:13:46 PM
Denholm bends down and hands the axe back to Bralin without a word. Elerinn and Alkali explain the circumstances by which they have come to Denholm while Lorth tends to the injured Cadmar.
The vibrations deep in your chests continue and Denholm's thoughts carry into your mind.."follow me and we shall see to your friend".
A mighty hand rests on the tree and a crack in the bark that was not there moments before, opens in front of you. "It will be safer in my home, than outside in Wyrmsfut. You need rest."
Andrath (-3 Str) Thursday May 13th, 2004 11:57:13 PM
Andrath says to their large host, "Thank you for your hospitality, Sir. I have heard of living on trees, but never inside one." He follows after Denholm, a little uncertain about entering into a tree for rest.
He asks Kedarn quietly, "I am still hurting from the spider's poison. If we get a good night's rest tonight, is there something that you can do to help me?" He is careful to make sure that Cassandra cannot hear him refer to the eight-legged creatures that they fought earlier in the day.
Lorth Friday May 14th, 2004 7:56:15 AM
Lorth attempts to help Cadmar to his feet. "Try and get up, we are moving inside.", he says quietly.
Bralin Friday May 14th, 2004 9:09:32 AM
Also silent, Bralin takes his axe and stows it.
The dwarf walks into the tree without hesitation.
Cadmar 23(25) Friday May 14th, 2004 12:59:50 PM
The shock eventually wears off and, after a moment, Cadmar calms down enough to sit up. The ranger wipes his face with his sleeve, leaving dirty smudges of mud on it.
"Thank you for healing, I think I am all right now" he says in a voice that still shakes a little bit.
Cadmar stands up and heads for the tree house. As he passes under the assasin vine he does not dare to look up.
Kedarn Friday May 14th, 2004 6:11:27 PM
Kedarn moves into the tree house with the others then looks aroudn once inside.
Elerinn Friday May 14th, 2004 6:55:58 PM
Elerinn thanks Denholm a second time, this time for his hospitality and looks at the crack inside the tree. After asking Cadmar if he is allright now, he enters the tree, unsure about what to expect.
Alkali Saturday May 15th, 2004 12:05:45 AM
Alkali walks into the tree guiding Cassandra along the way.
DM Bob and Carla Sunday May 16th, 2004 10:51:58 PM
It takes a while for the eyes of some to adjust to the darkness inside the tree. There is a welcome coolness, compared to the heat and humidity of the Wymsfut swamp. A half dozen broad steps lead down to a large comfortable room floored with a thick mat of woven rushes. The walls all around are covered with shelves lined with a multitude of objects collected over a long life. Books and piles of scrolls share space with a collection of mortars, pestles, wooden bowls, glass jars, and metal pots. Complex machines, rocks, a jumble of dried roots in unusual forms, old wood with odd growth, dried fungi, leather boxes, and a bank of drawers of every size, some of them no larger than a finger, and others big enough for a barrel. Underneath the shelves, and almost all around the room is a very wide circular bench that seems to be a very part of the tree.
Overhead the high ceiling is obscured by bunches of dried flowers, herbs, and branches tied up with string and hung upside down to dry. The air is pungent with the many clean fragrances. An old chandelier overhead illuminates the space with a faint greenish light emanating from some phosphorescent growth that has found a home in the candle brackets. Two enormous tables share prominence in the center of the room. One contains a set of scales and some implements for measuring, as well as beakers, and bottles containing a rainbow of different fluids. There are small, piles of different colored soils, each on their own square of parchment. The other table is flanked by two wide benches. At the head is a huge chair.
Denholm opens some drawers and goes about placing food on the second table. The rumbling vibrations continue and a message is sent, "you must eat, and rest. Restore yourselves here, where it is safe. I have other business to attend to, but I shall return. I will hear your questions then."
Wooden platters on the table hold the bounty of the forest. There is a generous selection of fruits, nuts, and seeds, a cold, but savory pie of eggs and mushrooms, a pitcher of dandelion and burdock beer, and another of cool spring water.
The large man nods to the party, "you are safe here", then turns to depart. There is just enough time to see a large cat with spotted reddish-brown coat, tufted ears, and short tail bound from the entrance into the clearing, before the opening seals itself up.
Cassandra Sunday May 16th, 2004 10:54:49 PM
Cassandra lets herself be guided by Alkali. Once inside the tree, she sinks wearily onto the wide seat encircling the room.
Andrath (-3 Str) Sunday May 16th, 2004 11:59:49 PM
Andrath's eyes adapt quickly to the low level of lighting inside the tree. When their host sets the table, the rogue takes a seat and selects a piece of fruit. Pouring from one of the jugs, he mumurs "can't say I've ever had dandelion and burdock beer."
Lorth Monday May 17th, 2004 9:20:12 AM
Lorth takes a seat at the table, and strips off his armor, glad to be somewhere safe. He relaxes a bit in his chair, and takes a very small glass of the beer, to sample it.
Elerinn Monday May 17th, 2004 9:52:09 AM
Elerinn takes a small piece of the cold pie and sits down in one of the chairs. He looks around, puzzled. This whole situation seems somewhat surreal to him and he decides to do nothing but observe the wonderfull underground world he just entered.
Kedarn Monday May 17th, 2004 10:59:25 AM
Kedarn walks over and takes a seat. Once seated Kedarn will make a plate of food that he can snack on while he ponders on what is happening.
Cadmar 23(25) Monday May 17th, 2004 1:12:06 PM
As soon as their host is gone Cadmar, who didn't have anything to eat since yesterday, sits down at the table and, seeing that his companions aren't especially interested in food, starts to chow down as if there was no tomorrow. There will be nothing but empty bowls and clean plates when Denholm is back.
Once he satisfies his hunger he spreads his cloak on the floor, shakes out the contents of his backpack and pockets, and starts the cleaning. It looks like it is going to take him whole evening.
"Does anyone have any ideas how to get mud out of a chainmail? I would normally put some iron fillings in a sack together with it and give it a good ol' shake, but I don't think I can find them here."
Bralin Monday May 17th, 2004 3:10:25 PM
The dwarf breathes in the cool comforting air. A touch aromatic, but still much closer to home than the air outside.
As eating is one of Bralin's two favorite pasttimes, he sits down next to Cadmar and matches his bite for bite.
"Take it off and let it dry," he suggests to the man. "Beat the armor on a rock," he looks around, "or large stump."
Alkali Monday May 17th, 2004 8:30:47 PM
Alkali eats little, enjoying the chance to keep his guard down. Eyeing the dandelion and burdock beer, he sighs and takes the spring water instead. "I get drunk way too easily..."
DM Bob and Carla Monday May 17th, 2004 10:33:47 PM
The food is flavourful and filling, the cool spring water refreshing, and the beer mellow. With full bellies the party can relax, tend to any remaining wounds, mend gear, and inventory weapons and other supplies. Cadmar works over his chainmail with a modicum of success.
As if attuned to the diurnal rhythme of the Wold, the light from the green chandelier dims perceptibly.
Andrath (-3 Str) d20+11=25 d20+15=25 Monday May 17th, 2004 10:41:26 PM
Andrath helps himself to another mug, and a handful of nuts. "I have not been able to clear the poison from the...um...from the last attacks, from my system. Can anyone help me?" The rogue looks to his companions, and hopes that someone can aid him.
As the light dims, he is still able to see. The elf finds a comfortable spot on the seat against the wall, lays his pack on it, and reclines with the pack as a pillow. He studies the contents of the shelves and the items suspended from the cieling above his head as he drifts into the trance-like state that passes for sleep for those of his race.
Search=25 Spot=25
Kedarn d20+7=25 Tuesday May 18th, 2004 6:55:40 AM
Kedarn walks over to Andrath then starts to check Andrath over and treat anay remaining wounds from the spiders. (heal: 25) Afterwards Kedarn tells Andrath "you will need to get plenty of rest for the rest of the poisoning I believe will take some time to work out of your system. Rest all night with no watch tonight I will cover your watch as best I can as I only need a few hours rest." With that said Kedarn will mae himself comfortable and get some rest.
Lorth Tuesday May 18th, 2004 7:52:26 AM
Lorth eats some of his own trail rations then finds a soft spot for his bedroll. He cleans his armor and checks his gear, then lies down and is soon fast asleep.
Cadmar Tuesday May 18th, 2004 12:11:16 PM
After he is done with his equipment Cadmar finds a place to rest. Since his blanket is still wet the ranger hangs it up to dry. Then he stretches on the bench running along the wall, puts a rolled up cloak under his head, and soon falls asleep.
His rest is not easy, though. Soon Cadmar starts to moan and toss, obviously suffering from a bad dream. His hands go to his throat, as if he was trying to fight off an unseen assailant. Then he starts to talk in his sleep.
"I can't move! Help me! It's too strong! Don't just stand there, it's killing me! Why are you letting me die?!..."
Elerinn Tuesday May 18th, 2004 2:23:36 PM
Elerinn tries to get some rest, but there is just too much to observe inside Denholm's den. Because he isn't able to fall asleep in this wonderfull place, the gnome hears Cadmar's desperate calls for help.
Elerinn doesn't wake his friend, for he is quite accustomed to nightmares himself and knows Cadmar's bad dream will end eventually.
DM Bob and Carla Tuesday May 18th, 2004 10:52:46 PM
Inside the cool, dark tree, it is very quiet. Sleep comes easily, and though dreamless for most, Cadmar does succumb to a short nightmare as he passes from one sleep state to another. Andrath and Elerinn let their eyes roam over Denholm's collections. There is a large pot with several rods or wands, a collection of bones, each slightly longer than a finger with runes and symbols inscribed along the sides, a collection of eggs ranging in size from tiny as a pea, to large as a man's head, halved geodes, their small cavities lined with crystals and mineral matter, and of course more scrolls and ancient books.
At what could be gauged as the middle of the night there is a gentle and regular tapping of rain pelting the tree. This sound ceases after several hours. Not long afterwards, a fissure opens up in the area above the shallow stairs, and the bright light of morning streams in as Denholm enters through the tear. With a slight bow he wishes a formal "Goodmorning" in a bass rumble previously heard only in the mind.
Ears twitching, the creature moves over to the table with the lab and piles of dirt. He places a bag gently on the table, then wipes his huge hands on the long brown flared coat he is wearing.
Lorth Wednesday May 19th, 2004 7:36:45 AM
Lorth wakes up slowly, unacustomed to sleeping in safety he is reluctant to get up. When he finally does rise, he packs up his gear and watches Denholm.
Bralin Wednesday May 19th, 2004 10:11:06 AM
The dwarf sleeps easily (and loudly).
Bralin's eyes snap awake at Denholm's entrance. He shifts into a sitting position, nods a greeting, and waits.
Elerinn Wednesday May 19th, 2004 12:52:59 PM
Elerinn silently observes Denholm and wonders how long he has been living inside the Wyrmsfut forest on his own.
When Denholm finally speaks, Elerinn greets him cheerfully, along with his companions.
Kedarn Wednesday May 19th, 2004 4:31:37 PM
Kedarn cleans up his gear then says to Denholm "Good morning Sir. Thank you for allowing us to rest here."
Cadmar Wednesday May 19th, 2004 5:16:44 PM
"Good morning to you too, sir!" Cadmar stretches and yawns. Then he goes to check how Cassandra is doing.
The ranger, who has never been particularily patient, sits as if on hot coals. Finally, unable to contain his anxiety any more, he asks: "Would you share your thoughts on that strange mask with us? What did you learn? Is it possible to undo the curse? Can you do that?"
Alkali Wednesday May 19th, 2004 8:21:16 PM
Alkali wakes up with a great stretch and a yawn. Observing Denholm open the bag, Alkali peers over the table. "So, whatcha got in the bag?"
Andrath Wednesday May 19th, 2004 11:44:18 PM
The rogue moves over to stand beside Cadmar, and nods his head in agreement. He is curious about Denholm, and what his abilities might be.
DM Bob and Carla Thursday May 20th, 2004 12:13:56 AM
The big fellow acknowledges his guests with another bow. Wrinkling his nose and rubbing at it with one thick finger, Denholm turns to the table and opens the bag to show Alkali what is inside. He takes out a few paper packages and opens one. There is a sample of rich dark earth inside. With a chinking of glass, he extracts a vial. There is a sample of a relatively clear liquid inside. "Something or someone is undermining the health of the Culverwood," he rumbles, "and I aim to find out what."
The creature's musings are interupted by Cadmar's request, then he looks at Cassandra, as if seeing her and the mask for the first time. His bushy eyebrows droop as he shakes his great shaggy head, "come closer, maid, that I may examine the mask." As Cassandra advances timidly, head hanging, Denholm reaches out a great paw of a hand, and gently tips the unfortunate's face up so he can better examine it. "I recognize the grain. It is from a tree that grew in the Wyrmsfut. It was a great tree, and magnificent when it lived," he answers sadly. "It was killed," he adds softly, "'harvested, some would say, for it's magic." With a sigh, the deep rumbling voice continues, "we were able to retrieve most of it, but some pieces were lost." Looking into Cassandra's eyes, he smiles gently, I can not remove it, but I may be able to tell you who can."
With that, he raises his thick hands, and prepares to place them on the mask. "close your eyes," he whispers.
Cadmar Thursday May 20th, 2004 6:26:53 AM
The ranger's heart sinks. He was hoping that Cassandra will be freed today.
Cadmar starts drumming his fingers on his chest. He would ask more questions, but he sees that Denholm is performing an examination of the mask, so he just waits and hopes that the man will volunteer some information by himself.
Lorth Thursday May 20th, 2004 8:14:36 AM
Lorth watches and listening carefully waits for anything Denholm would like to share.
Bralin Thursday May 20th, 2004 9:42:06 AM
The dwarf patiently watches and waits.
Elerinn Thursday May 20th, 2004 5:24:12 PM
Elerinn is visually dissapointed when Denholm says he isn't able to help Cassandra himself, but watches and waits for him to continue.
Kedarn Thursday May 20th, 2004 5:58:08 PM
Hearing that Denholm is not able to remove the mask Kedarn lowers his head and shakes it from side to side a couple of times. Kedarn then sits back and awaits the results of Denholm's examination.
Andrath Thursday May 20th, 2004 10:03:11 PM
Andrath glances quickly over the dirt, then watches as Denholm puts his hands on the mask. He watches curiously, wondering what will happen next.
DM Bob and Carla Thursday May 20th, 2004 10:04:46 PM
Denholm splays his massive hands and places them so that their entire surface is in contact with the wood of the cursed mask.
Each one of the party senses something brush against his consciousness, like a finger trailing over his skin. It is felt again, only this time solidified into a tendril of thought through which there is a feeling of curiosity then, as if an invisible wall has fallen away, the images come.
A young woman barely out of her teens, he light hair flying out behind her, borne by the wind...this same woman, dancing, and smiling, looking up into the face of a handsome young man...the fair woman, this time with another woman of about the same age, and an older woman, looks of concentration on their faces as they toss herbs and other unknown ingredients into a pot...tears and wails of anguish as the woman is dragged away, the lover turning his back, a look of shame on his handsome face as a dark cloaked figure drops a pouch in his open palm...an image of a lone candle flickering in the darkness of a stone cell...a woman curled up on a cot in one corner...she lifts her head then trembles and collapses limply to expose a back covered in scabs from where she had been whipped mercilessly, and where the intact skin is black and blue from numerous beatings...fire and shadows and a barred door opens, as a shadowy figure, white hair streaming down her shoulders slips out and flees...a wild panicked flight through the dark forest and into the fetid marshes of the Wyrmsfut...a dim room with a smoking cauldron on the hearth, the woman, a wild look in her eyes presses the blade of a sharp knife against her little finger and screams...hair hanging down to her knees as her shoulders hunch and her arms tremble with the effort and the curls of wood shavings pile on the floor...
With a groan, Denholm removes his hands and then covers his own face. Cassandra weaves unsteadily, and the great creature, ears twitching violently cries, "Shedar! Shedar! What have you done?"
Cadmar Friday May 21st, 2004 3:02:57 AM A witch betrayed by her beloved, imprisoned, tortured, driven to madness, escapes into the forest of Wyrmsfut and crafts the mask!
Why?
Was it intended to be a tool for her magic? A cursed item made to exact vengeance against her betrayer? Or did she, at that point, hate everyone young and beautiful so much that she strove to deprive them of the joy and love she wasn't destined to find?
Cadmar is silent. The ranger hopes it won't be Shedar Denholm is about to send them to. Cadmar does not know how to cure the kind of wounds the woman has suffered. Cadmar doesn't even know if the woman wants to be healed.
Elerinn Friday May 21st, 2004 4:41:22 AM
The vivid images, followed by Denholm's emotional outburst, are a bit too much for the young, little gnome and he looks frightened and confused. Unlike Cadmar, he isn't able to formulate any ideas about what he just saw. So he just watches Denholm, Cassandra and his companions, not knowing what to do or say.
Somehow, Denholm's reaction to the dramatic images unleashes bad memories in the gnome's own mind.
Lorth Friday May 21st, 2004 9:30:43 AM
Lorth loosely pieces together the same story that Cadmar surmised. This is not good he thinks... I hope she can be reasoned with.
Bralin Friday May 21st, 2004 10:51:29 AM
The dwarf accepts the images without comment. The power of wood seems strong indeed, but lacks the clean quality of stone.
Bralin ponders on the differences twixt wood and stone, and also wonders where the Shedar person is going to be.
Kedarn Friday May 21st, 2004 4:11:47 PM
after the images have faded Kedarn asks Denholm "Who is Shedar? Where can we find Shedar?"
Alkali Sunday May 23rd, 2004 8:46:38 PM
Alkali's face turns for the worse as images pass though his mind. He looks down at the ground and rages. "We have done nothing to deserve this. Nothing at all. We practice our heritage and help where we can. And this is how we are repaid. Life given away for... for money! How far does prejudice go?" He glares at the mask at Cassandra and then calms down a bit. "And yet we curse each other rather than secure our place in the world..."
DM Bob and Carla Sunday May 23rd, 2004 9:44:14 PM
Denholm gently, but firmly grasps the wobbly witch by the arm and leads her to one of the great chairs, into which she sinks heavily. The ancient then finds another large seat and sinks into it with a sigh. "Shedar. Yes. You must seek her out to solve the mystery of this mask and release your friend," he says wearily shaking his head.
Looking unseeingly at the party leader, Denholm answers Kedarn's question, "I do not know much more of the story of Shedar than the images I have just shared with you. She came to live here after the Jarl was overthrown and the Dragons freed the valley. She lives at the northern most toe of the Wyrmsfut. Head north until you cross a river, then along the north east trail. You will find caves where she makes her home."
Fixing Alkali with large mournful eyes, he adds, "I knew her to be conflicted, but not capable of vice. I have avoided her for she has done no harm to the Culverwood...or so I thought." With sudden vehemence he looks to each of the party, before fixing on Alkali once again, "you must destroy the mask!"
Sinking back into his chair, he closes his eyes, and a fissure opens above the stairs. The morning sun shining through the forest canopy gives the ground a dappled appearance, and the humid, earthy smell of the bog reaches out. From the recesses of the chair comes one last warning, "take heed, the Wyrmsfut holds many dangers."
Cadmar Monday May 24th, 2004 3:41:53 AM
"Thank you, we probably wouldn't know what to do if you didn't point the way out for us."
Cadmar walks up to the witch and gently takes her hand. "Come, Cassandra. We should reach Shedar before dusk."
Before the party leaves Cadmar turns to Denholm and asks: "What dangers lurk on the north east trail? Could you be more specific? This land is your home; won't you please share with us your knowledge of its perils?"
Cadmar is glad that two witches travel with the party. It might make talking to Shedar easier. Unless, of course, she holds a grudge against her fellow spellcasters. Then the party will have a serious problem [the mask has a moderate aura => creator was a spellcaster of level 6+].
"Alkali, Cassandra - what do you make of these images? Did you recognize the coven she belonged to?"
Kedarn Monday May 24th, 2004 4:15:49 AM
"Thank you for your knowlege Denholm." Kedarn says as he gathers his gear. Kedarn then moves over to the opening and waits for the rest of the group before exiting back into the Wyrmsfut.
Lorth Monday May 24th, 2004 8:28:55 AM
Lorth gathers up his gear, check it and stowes it away. He then heads out the door and waits for everyone else.
Bralin Monday May 24th, 2004 10:28:46 AM
"Ere we depart, I must speak with the stone."
Bralin spends an hour in contemplation of his obsidian sphere. When complete, he silently rises, ready to follow the group.
Elerinn Monday May 24th, 2004 1:52:35 PM
After Bralin has renewed his spell powers with the strange ritual with the obsidian sphere, Elerinn follows his companions towards the north of Wyrmsfut. He tries to go there without any expectations, because he has been dissapointed quite a few times during the trip to free Cassandra.
Alkali Monday May 24th, 2004 9:27:45 PM
Alkali frowns when asked whether he can recognize the witch's coven. "I unfortunately did not spend much time learning about different covens. Learning witchcraft itself is so time consuming."
DM Bob & Carla Monday May 24th, 2004 11:25:56 PM
"Many things lurk in the Culverwood and in Wyrmsfut" The thoughts penetrate your minds, more slowly now as if the strange creature has adjusted to the capacity of your minds to recieve information. "I have not travelled to that corner of this place for some time and much is likely to have changed. Spiders and quicksand are common throughout the swamp as well as stirges. Twigblights, once rare in the swamp are now becoming more common, and I have detected the presence of trolls in the area as well. What else lurks in these places will be for you to discover." Denholm rises from his chair and points the way out. "Remember, the mask must be destroyed for too much hatred lies in its creation."
Once outside the tree, the fissure closes leaving no trace of its existence.
Andrath Tuesday May 25th, 2004 12:40:08 AM
Clearly unfamiliar with the magical home and the powers that live in this forest and swamp, Andrath just listens and learns. He thanks Denholm for his hospitality, and a safe night's rest, but he did miss his meat for supper. Oh well, when they get back to town, he will make up for it with a good roast of venison...he quickly wipes that thought from his mind, wondering if Denholm can read what he was just thinking.
Once outside, Andrath takes his trusty pokey-stick in one hand, and his longsword in the other and leads the party north to find the river. As per usual, he keeps his eyes and ears open, some 50'-100' in front of the party. "If I hold my hand up over my head, you should all stop where you are and be as quiet as possible. It means that I have spotted something, and want to watch it for a moment, then I will come back and tell you what I have seen.
[OOC: Still having problems with the dice roller, so I am using Irony Game's random dice roller. Listen 29, Search 28, Spot 31]
Kedarn d20+5=21 d20+5=9 Tuesday May 25th, 2004 4:24:57 AM
"Everyone lets try to get there as quickly as possible with avoiding as many encounters as possible." Kedarn tells the others.
Kedarn will take up his normal position in the marching order and lok around for any possible problems.
*** spot: 21 listen: 9 ***
OOC: is anyone else having problems with the die roller? Greg have you tried another browser other than IE? I am using Mozilla Firefox and have not had any problems.
Cadmar Tuesday May 25th, 2004 4:25:18 AM
"Trolls. This week just keeps getting better and better, doesn't it?"
While Bralin muses over his sphere Cadmar pages through his book [0: Dancing Lights, Acid Splash, Ghost Sound; 1: Shield x2].
"If somebody gets a stirge others should kill it as soon as possible. It is almost impossible to rip it off, so it's not worth a bother to try."
"As for trolls, let's just pray we don't run into one. And if we do, we probably should run away, unless we want a repeat of the owlbear encounter. A troll can kill any of us in just a few seconds. It would be a suicide to fight it hand to hand." [if a troll hits with two claws it does 35 damage on average]
Lorth Tuesday May 25th, 2004 7:44:03 AM
Lorth shudders when he hears trolls, "I've never seen a troll, just heard stories of them. Hopefully we will not run into one, in our travels." He straps on his shield and lets his warhammer rest over his shoulder.
Bralin Tuesday May 25th, 2004 8:20:58 AM
Bralin's interest piques at the mention of trolls. A worthy adversary indeed! But the others seemed determined to avoid such an encounter. And, truth be told, 'tis likely the correct strategy. Still....
Harboring daydreams of an epic encounter, the dwarf falls into his customary rear guard position as the group moves out.
Elerinn Tuesday May 25th, 2004 11:29:32 AM
Elerinn positions himself somewhere in the middle of the group and hopes there will be no trolls, spiders, stirges or other hindrances on the road. When Cadmar recalls the owlbear encounter, the gnome remembers lost companion Thram and other former members of the Swords of Light.
Alkali Tuesday May 25th, 2004 9:31:09 PM
Alkali walks outside in a slightly sour mood. Still, he ponders what a twigblight is.
DM Bob & Carla Tuesday May 25th, 2004 10:54:38 PM
Andrath leads the party north along the trail, carefully picking his way through the swamp and avoiding several suspicious patches of open ground. The mood is quiet as the Swords of Light each consider the perils they may face. Cassandra seems buoyed by the knowledge that her ordeal may soon be over.
At noon they encounter a small stream crossing the path. It's waters are cold and dark, stained the color of tea by the decomposing organic matter of the swamp. Heavy moss hangs from the tree branches and the only sound other than their own is the steady buzz of small insects that plague their every step.
A small narrow path, less well used than the trail they have been on, branches off to the northeast.
Andrath (-2 Str) Tuesday May 25th, 2004 11:01:52 PM
Andrath waves the rest of the party up as he waits by the side of the stream.
"I am still affected by the spider's poison from yesterday. Has anyone figured a way to help me today? I would very much appreciate it."
"So, here we are at a little stream. I am fairly certain that Denholm mentioned crossing a river, and following a trail to the northeast once we have crossed said river. Could this be the river that he is referring to? It seems a little small, but what do I know from rivers?"
[OOC: Is the trail to the northeast on this side or the other side of the stream? Denholm's instructions were to cross a river and then follow a trail northeast, so it is important to know if this trail is on our side, or the other side, of the river.]
Kedarn Wednesday May 26th, 2004 1:38:18 AM
"Andrath the poison should be wearing off alittle each day." Kedarn answers.
If the trail is on the other side of the small stream: After a few moments of contemplation Kedarn tells the others "I think we should cross the stream and continue down the path leading to the northeast."
Lorth Wednesday May 26th, 2004 7:12:29 AM
"I am sorry, there is nothing I can do for you Andrath.", replies Lorth. He then waits to see where the party decides to go and follows along.
Bralin Wednesday May 26th, 2004 8:41:24 AM
The dwarf shakes his head in response to Andrath's query.
He ponders the question of direction for a bit. Surely a being such as Denholm would not regard this trickle as a river.
"North," he states.
Cadmar Wednesday May 26th, 2004 9:00:38 AM
"I can't do anything for you now, Andrath. Let's buy a wand of Lesser Restoration next time we hit Jarlswolf. Even if we get one that has only ten charges or so it might save somebody's life later on."
Cadmar slaps a mosquito that landed on his neck. The ranger is dirty, tired, and impatient. His ribs still hurt from the tender embrace of the assasin vine. The buzzing clouds of insects start to slowly drive him nuts. The mere thought of the way back is enough to bring him to the brink of exhaustion.
Elerinn Wednesday May 26th, 2004 12:19:06 PM
"I'm sorry, Andrath, but do not have healing skills to cure you.", Elerinn says and stops at the small stream. He doesn't know if Denholm considers this a river or not, but he suggests to follow the narrow path.
Like Cadmar, Elerinn seems tired about being inside this nasty swamp and hopes the way out will be less dangerous then the way in.
Alkali Wednesday May 26th, 2004 6:26:46 PM
Alkali shakes his head with a frown still on his face. "I can only prevent poisons, not stop them. Just take it easy and should fade." He looks side to side quickly for signs of witches or witchcraft. Karee likewise watches while they move perched on Alkali's shoulder. "Cassandra, do you notice anything?"
DM Bob & Carla Wednesday May 26th, 2004 8:24:35 PM
The party crosses the stream and stops to discuss which way to go. The smaller trail leading to the northeast or the main trail which continues to the north but seems to be curling to the west.
None of the party members are able to assist Andrath and suggest he soldier on until the poison works it's way out of his system.
The longer the party remains still, the more insects congregate around them. Small rivulets of blood seep from the hairlines of Bralin and Alkali, and Elerinn inhales one of the tiny insects. It sticks against the back of his throat, leaving a bitter taste that is only relieved by several hard swallows.
Andrath Wednesday May 26th, 2004 11:13:58 PM
Andrath looks puzzled, and says, "When I worked for the city guard, I was poisoned a couple of times arresting members of the local thieve's guild. I was able to get some sort of magical healing from the church that removed the effects of the poison immediately. Is that sort of magic too high for you, Kedarn? Because, if not, I surely could have used such healing today. I am often in the brunt of the attack, and I need all the strength that I can get."
After listening to the discussion about the river versus the stream, Andrath says, "Do any of you have wilderness skills? We were shown a rough map of the Wyrmsfut. If I remember correctly, Denholm's tree was in the center 'toe' of the fog, and we are heading towards the northern 'toe'. Does anyone have any idea whether we have travelled far enough to have reached the northern 'toe'?
Andrath climbs a trusty tree [OOC: taking 10 on the climbing, for a climb check of 19], and tries to get some sense of whether they have travelled far enough or not. [OOC: I don't know which skill/characteristic would be appropriate here, so I will roll a d20 using the Irony Games server, and get a ... 1. So, of course, the tree-climbing expedition nets absolutely no information for the city-dwelling elf.]
Kedarn Thursday May 27th, 2004 4:10:54 AM
"Unfortunately right now that is beyond my ability" Kedarn answers Andrath.
"I sugest we continue north untill we come across the river that was mentioned by Denholm" Kedarn says.
Cadmar d20+1=8 Thursday May 27th, 2004 6:45:09 AM
"Hm, your call, Kedarn, but my guess would be that this path branching northeast is the trail we are supposed to take. As for the stream, who knows, maybe it grows into a river in the Spring? Besides, the main trail seems to turn west."
Paying attention not to walk into another natural hazard Cadmar takes a look around the site, checking if there are any signs of water seasonally running higher than now [Wilderness Lore 8].
"Maybe you could send birds to check if there is any larger river up ahead?"
Lorth Thursday May 27th, 2004 7:48:05 AM
Lorth swats at his head, "Either way, lets try to keep moving, these insects are really starting to bite."
Bralin Thursday May 27th, 2004 8:59:34 AM
"Aye" Bralin says, agreeing with Lorth.
The dwarf swats energetically at the bugs infesting his hair and beard. Yet another nuisance not present underground.
Elerinn Thursday May 27th, 2004 11:52:58 AM
Elerinn curses when he nearly suffocates when a tiny insect flies right into his throat and after he is done coughing. "I don't know how Denholm is able to remain sane inside this swamp.", he says, when he sees his companions are being harrased by the little flies, as well.
Alkali Thursday May 27th, 2004 4:22:34 PM
Alkali puts his hand on his head and looks at his stained hand. "I suppose if a witch did live here, she would have no problem getting blood." He tries to shake his head free of insects and wear his hood.
DM Bob & Carla Thursday May 27th, 2004 9:05:45 PM
Andrath climbs a tree to get a better view of his surroundings, but the thick foliage of the tree he has climbed prevents him from seeing much of anything. Dejected he climbs down with nothing to report. Kedarn urges the group northward on the main trail. As they march forward they kick up clouds of tiny insects that replace the ones they just left behind.
After several hours of marching the group comes across another small stream. It is easily crossed and within the half-hour they find themselves once again at Denholm's tree.
Andrath (-2 Str) Thursday May 27th, 2004 10:57:52 PM
Andrath calls the party up as they reach the huge tree. "Now, I may be wrong, not being a forester-type, but I am fairly sure that we have been here before, haven't we?"
Assuming that the party agrees, Andrath leads them back to the north again. "Once we hit that stream, and cross it again, I plan on taking the northeast branch, alright?" [OOC: Listen 19, Search 12 (natural 1), and Spot 35 (natural 20)]
Cadmar Friday May 28th, 2004 2:44:20 AM
"See, I told you. We just lost half a day." Cadmar doesn't sound angry, just tired. "Let's get back on the road and try to reach the caves before dusk. I really loathe the thought of wandering in this marsh in the dark."
Lorth Friday May 28th, 2004 7:46:58 AM
Lorth sighs when he sees the tree. "Oh well, lets get back on the trail."
Bralin Friday May 28th, 2004 8:45:47 AM
The dwarf makes no sound, but grimaces sourly at the sight of Denholm's tree.
Their course of action, as pointed out by Andrath, is obvious. Bralin trails the group, pondering the definition of 'river'.
Elerinn Friday May 28th, 2004 10:48:52 AM
Elerinn is surprised to see Denholm's tree and sighs. This means the trip will take even longer and this means more heat and more of those bloody insects.
Silently, he follows the group along the road, hoping the same mistake is not made again.
Kedarn Friday May 28th, 2004 6:50:53 PM
"I only suggested we head north. Take the path once we get past the stream." Kedarn comments.
DM Bob & Carla Sunday May 30th, 2004 10:45:54 PM
The grumbling adventurers complain briefly about lost time and resume their quest. They once again cross the stream and reach the fork in the trail, this time electing to take the northeast branch.
As dusk settles on the Wyrmsfut, the sound of Cicadas and birds is slowly replaced by the constant buzzing of mosquitoes and other small insects. The narrow path becomes difficult to follow.
Andrath (-2 Str) Sunday May 30th, 2004 11:33:58 PM
Andrath watches dusk fall with growing worry. He stops and lets the party catch up. "It's getting dark. Do we continue on? Those of us with low-light vision, and even dark vision, can lead the rest of you. I also have a hooded lantern that one of you humans can use, if you want. We can also hold a rope, so that no-one wanders off. I am really hesitant about spending a night here, unless we can find a safe place to stop."
Cadmar Monday May 31st, 2004 1:45:39 PM
"The trail seems to be getting difficult to follow. What if there is another fork? Or a patch of treacherous terrain? What if we walk into an ambush of some kind of predator? Some of us are next to useless when we have to fight in the dark, me included. I say we locate the safest place for rest that we can find and spend the night there."
Kedarn d20+5=15 d20+4=14 Monday May 31st, 2004 4:10:59 PM
"I would suggest we find a place to rest for the night that way everyone is able to see if we get attacked while travelling." Kedarn comments.
"Kedarn will look around and try to spot a fairly secure spot for the group to camp at.
*** spot: 15 survival :14 *** *** will prepare the following spells: lvl 0: detect magic, light, purify food and drink, guidance lvl 1: bless, magic weapon, obscuring mist, shield of faith, see invisible(domain) lvl 2: lesser restoration, hold person, shadow conjuration(domain) ***
Elerinn Monday May 31st, 2004 4:57:05 PM
Elerinn agrees with Kedarn and says: "It's too dangerous to travel through this swamp in the darkness. If it's okay with you, I'll take the first watch."
The gnome waits while Kedarn searches for a suitable place to set up camp. He hopes there will be no spiders around, or even worse, trolls.
Bralin Monday May 31st, 2004 5:36:38 PM
The dwarf has no preference. Move or not, it makes no difference.
Seeing the rest of the group seems intent on making camp, Bralin helps set up and keep watch.
Alkali Monday May 31st, 2004 7:58:08 PM
Alkali votes to make camp. "All these bugs are driving me insane. I hate this itch."
DM Bob & Carla d100=24 d100=79 d100=93 Tuesday June 1st, 2004 12:20:07 AM
Kedarn scouts the surrounding area and finds a suitable spot to make camp. A small rock nob protrudes from the surrounding swamp and provides a dry area large enough to accomodate the party. It also provides some small vantage over the surrounding ground.
Watches are set up, Elerinn and Cadmar taking the first watch, Bralin and Lorth the middle, and Kedarn and Alkali the last. Cassandra stays close to Cadmar, remaining awake for his watch, and then succumbing to sleep when he does.
The night passes uneventfully, although the still night air does little to keep the insects at bay. Dawn breaks to a party of weary and uncomfortable adventurers.
Lorth Tuesday June 1st, 2004 8:40:44 AM
In the morning, Lorth tries his best to ignore the insects. "I don't know how anyone lives in this swamp", he mumbles.
Gathering up his possessions he readies to leave.
Bralin Tuesday June 1st, 2004 1:01:14 PM
"Aye," the dwarf grumbles in agreement.
After studying his obsidian sphere, Bralin falls into position.
Perhaps today they will accomplish something useful.
Kedarn d4=3 Tuesday June 1st, 2004 2:57:35 PM
Kedarn will cast lesser restoration on Andrath (restoring 3 points to Andraths ability scores.)
Elerinn Tuesday June 1st, 2004 5:19:39 PM
Elerinn isn't too enthousiastic to get going, again. Perhaps he fears that the group gets lost again and isn't able to find the witch who can help Cassandra.
But the gnome realizes that they should move on as quick as possible to get out of the nasty swamp as soon as possible. When Bralin and Lorth both complain about the swamp, Elerinn says: "I totally agree with you. The first thing I'm going to do when we get back, is take a bath!"
Cadmar Tuesday June 1st, 2004 5:37:29 PM
Cadmar wakes up and stretches with a sigh. "A bath, yes. I think I will have my hair cut short, too. I don't think I could ever get the swampy smell out of it otherwise."
"Would any of you have food to spare? I lost all mine when I fell into the swamp."
"Come on, Cassandra." Cadmar smiles. "Let's get this mask off your face. I miss seeing your smile."
Alkali Tuesday June 1st, 2004 10:03:33 PM
Alkali wakes up very tiredly. "All those bugs kept me up all night. I really need to start tasting bad."
DM Bob & Carla d10=8 Wednesday June 2nd, 2004 12:02:09 AM
The party rises and prepares for another day, hopeful of finding the home of Schedar and removing the mask. Andrath's strength is restored by Kedarn's spell while Bralin spends time in quiet contemplation of his stone. Talk turns to baths and haircuts.
As they set out, the patter of rain drops can be heard on the canopy of the forest. At first, few drops penetrate the layers of leaves and branches, but with time the canopy becomes saturated and the individual drops merge and roll off the leaves to fall to the forest floor. Each drop seems to contain the water of ten normal raindrops and soon all are wet through and through.
From somewhere ahead a sound, something like a muffled horn, rings out. It is impossible to pinpoint the exact direction or distance of the sound. It rings out twice more.
[OOC those making a spot check vs DC 25 will notice a large green shape moving towards them through the trees to the right of the party]
Lorth Wednesday June 2nd, 2004 7:47:30 AM
Lorth hears the horn and immediately stops in his tracks and readies his shield and warhammer. He then takes a few steps in whatever direction needed, to get himself near the closest person in line to him.
Bralin d20+5=9 Wednesday June 2nd, 2004 8:53:20 AM
Bralin takes the rain in silence. Yet another reason caves are preferable to forests.
The sounds of a horn cause the dwarf to grimace. He scans the area, but sees nothing [Spot 9]. Like Lorth, Bralin readies axe and shield. Very little in this wood has been friendly, and there is no reason to think this next encounter will be any different.
Cadmar AC15 HP25(25) d20+1=10 d20+1=20 Wednesday June 2nd, 2004 11:53:14 AM
"Did you hear that? I don't like it. Hope it's some kind of animal, not a tribe of lizardfolk rising an alarm."
Cadmar looks around but doesn't notice anything through the shower of rain [Spot 10]. The ranger strains his ears to hear any threats that might lurk nearby [Listen 20].
Kedarn (AC 17 HP 27/27) d20+5=16 Wednesday June 2nd, 2004 4:32:57 PM
Hearing the horn Kedarn readies his rapier in case the group is attacked. Kedarn then casts bless on the group (duration 3 minutes)
Elerinn Wednesday June 2nd, 2004 6:27:11 PM
Elerinn does hear the horn, but his eyesight isn't good enough to spot the thing that created the sound. The sorcerer readies himself for whatever might happen and looks at his companions.
Alkali d20+3=21 d20+10=26 Wednesday June 2nd, 2004 9:06:54 PM
Alkali walks groggily along muttering about bugs when he hears a horn go off. He looks left and right but his tired eyes can't focus in the rain. Suddenly, Karee squawks and flies in front of Alkali. "It's in front of us... I can't see it though." He readies himself for the attack.
Andrath d20+15=20 d20+11=17 d20+11=24 Wednesday June 2nd, 2004 9:08:32 PM
Andrath thanks Kedarn for his restorative spell and takes the lead some 50 feet ahead of the group. He feels much better now that the poison has left his body and even the steady rain cannot diminish his optimism this day.
At the sound of the horn Andrath raises his clenched fist to signal the party to stay where they are. The rogue scans the surrounding swamp for any signs of movement but the rain and mist are hard to see through[spot=20].
"Stay where you are and be prepared" he whispers back to the group. Andrath unshoulders his bow and knocks an arrow and then with as little sound as possible he steps behind some cover and tries to remain hidden to whatever is out there [move silently=17, hide=24].
Trolls
DM Bob & Carla d20+5=18[spot to see Andrath] d6=4[to select Lorth] d20+9=17 d6+6=10 Wednesday June 2nd, 2004 9:36:10 PM
Andrath's instincts are proven correct when a large mottled green biped emerges from the mist towards the party. It stands fully 8 feet tall and is unclothed. It's long arms and legs give it a perculiar gait as it weaves through the trees directly towards Lorth. The creature emits another horn-like sound that reverberates through the swamp, and lashes out at the paladin with a clawed hand. [Hit AC=17 for 10 dmg]
[OOC please post AC and HP and remember the Bless from Kedarn!]
Cadmar AC19 HP25(25) d100=36 Thursday June 3rd, 2004 6:26:56 AM
"A troll! Jump back, do not let it hit you with all it has!"
Cadmar unshoulders his bow [move action] and uses the tip of an arrow to draw a circle in the air. The circle becomes semi material and jumps in front of the ranger [standard action: cast Shield; arcane spell failure 36 - passed].
[I don't know where the beast is in relation to Cadmar. If it is within 15ft Cadmar will combine the move action with moving away. The ranger wants to end the turn at least 30ft away from it.]
Cadmar turns to Kedarn to see what the party leader decides.
Shield (1min): +4(shield) AC, blocks Magic Missiles Bless (3min): +1(morale) attack rolls and saves vs fear
Bralin (ac19/23vGiants, Bless, Magic Weapon) Thursday June 3rd, 2004 8:22:58 AM
"'Ware" cries Bralin as the troll appears.
The dwarf hopes Lorth can fend the beast off for a few seconds, so he can get help from the Stone.
Bralin casts a spell, encasing his axe in a shimmering field. [Magic Weapon] Then he charges forward to join Lorth, flanking the beast if possible.
[Does the dwarf dodge bonus vs giants apply?]
[OOC DM Bob - Yes the dodge bonus applies!]
Lorth HP 25/35 AC 16 d20+5=6 d20+5=19 d8+2=7 Thursday June 3rd, 2004 2:37:48 PM
Lorth stagers back a full 2 feet from the attack, never has he been hit do hard... He does his best to regain his composure and swings his warhammer at the beast. (HIT AC: Rolled a 6, using a hero point to roll a 19+1 = 20 for the bless, DAMAGE: 7)
Alkali (10 HP, 14 AC) Thursday June 3rd, 2004 6:04:23 PM
Alkali moves up to the target (within 30ft.) and casts "Reduce Person" on the giant. Karee goes into the sky to scout for other threats.
Elerinn HP: 21, AC: 12 d20+3=21 4d6(3+2+4+6)=15 2d4(3+1)+2=6 Thursday June 3rd, 2004 6:48:20 PM
As soon as Elerinn spots the hideous creature, he grabs one of the scrolls from his backpack. The gnome remembers that the green giants called trolls regenerate their wounds quickly, but fire can hurt them permanently. As soon as he gets his scrolls of Scorching Ray, the gnome aims at the creature and uses the spell written on the parchment.
OOC: Does our characters know trolls can be hurt by acid and fire? If they do, Elerinn will fire the Scorching ray at the troll. It is caster level 3 and does 15 damage, if it hits. If Elerinn doesn't know about the trolls' Achilles' Heel, he will fire a Magic Missile at it for a total of 6 damage.
Elerinn Thursday June 3rd, 2004 6:49:22 PM
OOC: Ranged Touch Attack roll for the scorching ray is 21
Kedarn (AC 19 HP 27/27 bless, barkskin) Thursday June 3rd, 2004 7:53:04 PM
Kedarn steps back away from the troll and activates the seal of barkskin that Cadmar had given him.
**** Seal of Barkskin - all party members within 50ft get a +2 natural armor bonus for 2 rounds. ****
Andrath (AC 19 +2 for barkskin for 21, 24 hp) Thursday June 3rd, 2004 11:36:54 PM
{OOC: Still having problems with the dice roller, so used the Irony site again, and rolled a 9 on the d20.]
Andrath lets fly with the arrow that he had nocked. [OOC: Hit AC13, not likely.] Then he drops the bow and runs 30' back towards the party, drawing his longsword as he runs.
DM Bob & Carla d20+11=25[Troll fort save] d20+2=3 [Int check for Elerinn] d2=2 [picks Bralin] d20+9=15 d20+9=21 d20+4=11 Friday June 4th, 2004 12:32:51 AM
Cadmar, Bralin and Kedarn prepare themselves for battle, casting spells and activating seals. While Cadmar steps back, Bralin moves forward to support the stricken paladin. Lorth reels under the troll's attack, but manages to lash out with his warhammer, opening a wound in the creatures flank.
Alkali cleverly casts his reducing spell at the Troll but to no effect. The creature shrugs off the magic and shifts it's attention to the advancing dwarf. Elerinn, who has never seen a troll before, casts magic missile and two balls of energy weave through the party, striking the troll in the torso. Enraged, the creature flails wildly at Bralin missing the canny fighter completely. Andrath's arrow misses it's target and the rogue runs forward, longsword drawn, ready to help his comrades.
[OOC Map on the way via e-mail]
Cadmar AC21 HP25(25) d20+5=13 Friday June 4th, 2004 6:00:51 AM This is turning owlbear, oh gosh oh gosh oh gosh-
Cadmar steps off the path [5ft step NE] and, taking advantage of the clear line of sight to the troll, launches a black feathered arrow at the hulking monster. The magic arrow whizzes past troll's ear [hits AC9]. This is just not Cadmar's day.
Seal of Barkskin +2(natural) AC, 1st round out of 2 Shield (1min): +4(shield) AC, blocks Magic Missiles Bless (3min): +1(morale) attack rolls and saves vs fear
Lorth HP 25/35 AC 16 d20+7=23 d8+2=3 Friday June 4th, 2004 8:12:08 AM
Since the troll has shifted its attention to Bralin, Lorth attempts to get into flanking position and attacks once again. He connects but it is a glancing blow that does little damage to the beast. (HIT AC: 23, DAMAGE: 3)
Bralin (AC23vGiants, Bless, Magic Weapon,Expertise[1],Power Attack[1]) d20+9=27 d10+6=15 Friday June 4th, 2004 8:39:00 AM
Bralin ducks the lumbering blows of the troll. As the dwarf enters the battle, he emits a low, bass, monotone hum. It's barely a audible "hrmmmmm".
With a powerful swing, the humming dwarf slams his war axe into the troll's torso.
[hit ac 27 for 15 hp damage]
Kedarn (AC 19 HP 27/27 bless, barkskin) d8+1=6 Friday June 4th, 2004 4:57:19 PM
Kedarn takes out his wand of cure light wounds then steps up behind Lorth and touches him with it healing 6hp.
Elerinn, AC: 12, HP: 21/21 2d4(1+1)+2=4 Friday June 4th, 2004 7:12:05 PM
Elerinn, who knows nothing about the troll's weaknesses, is relieved when he sees Lorth hitting the troll and Bralin cleaving his axe right into the creature's ugly body. The sorcerer casts a Magic Missile and hits the creature with two bolts again.
OOC: The Magic Missiles, that are getting totally cliché, do a total of 4 damage.
Andrath (AC21, 24 hp) Friday June 4th, 2004 10:18:02 PM
Andrath tumbles behind the troll, trying to dodge the green monster, [OOC: Missed the tumble roll with a 14, so Andrath is open to one attack of opportunity], drawing his short sword as he moves.
He jumps up behind the troll, flanking the beast opposite Bralin, and swings his longsword at the beast's back, connecting with a deep gash. [OOC: Hit AC 28 with a natural 20, but only rolled a 15 for the critical, so no critical hit. Damage is 7 hp, plus a further 4 hp flanking damage, for a total of 11 hp damage.]
DM Bob & Carla d20+9=23 [Aoo on Andrath] d6+6=9 d4=4 [pick Bralin] d20+9=12 d20+9=21 d20+4=18 Sunday June 6th, 2004 6:41:04 PM
Lorth, injured and bleeding, attempts to move into a flanking position but cannot move that far without enjoining an attack of opportunity from the troll. He attacks nevertheless and manages a glancing blow. Bralin, seemingly entranced, slices deep into the troll with his waraxe, resulting in a bellow of pain from the creature. Elerinn sends in his magic missiles while Kedarn heals Lorth from a postion of relative safety.
Andrath tumbles in behind the troll but is not fast enough to avoid the long arm of the beast and it's razor like claws which slice deep into his shoulder [Hit AC=23 for 9 dmg].
Confused and bleeding, the troll spins back and forth between it's assailants. It's eyes are wild with hate and rage. It swings again at the dwarf missing the agile fighter. Again it bugles, a deep resonant note that rings throughout the swamp.
[OOC please make spot or heal checks vs DC 15 to observe that wounds inflicted on the troll in round one seem to be healing of their own accord - Also, the AC of the troll is 18]
Bralin (AC22vGiants, Bless, Magic Weapon,Power Attack[2]) d20+5=25 d20+9=24 d10+7=17 Sunday June 6th, 2004 8:18:37 PM
Bralin's hum stops. "By the Stone!" he cries. "The creature's wounds seal themselves!" [Spot 25]
The dwarf notes that they do not seal up entirely, however. It seems to defeat this beast, they must create damage faster than it can heal them.
He endeavors to do just that, forsaking some defense for more offense. His glowing war axe slams once again into the vile creature.
[Hit ac 24 for 17 hp dam. Love these dice!]
Cadmar AC21 HP25(25) d20+4=10 Monday June 7th, 2004 12:13:11 PM
Cadmar moves around so that there are no friends between him and the troll [move action] and shoots another arrow, this time non magical. It misses [hits AC6]. The ranger bites his lip in frustration. Unfortunately, the arrows is the best attack he can do right now.
[Bob & Carla, I will be away from the computer until, most probably, next Thursday. Until I resume posting please assume Cadmar shoots at the troll with normal arrows. Effectively it is +0 to hit, 1d8 damage, x3 critical.]
Seal of Barkskin +2(natural) AC, 2nd round out of 2 Shield (1min): +4(shield) AC, blocks Magic Missiles Bless (3min): +1(morale) attack rolls and saves vs fear
Andrath (AC 21, 15/24 hp) Monday June 7th, 2004 12:49:09 PM
Andrath reels from the blow of the troll, but steps in to attack with renewed vigour. He maintains his flanking position opposite Bralin, and swings first his longsword and then his shortsword. [OOC: Missed the longsword swing with a natural 1, and missed the shortsword with a total attack roll of 15.] Unfortunately, the blow from the troll has staggered the elf, and he misses both blows.
He calls out, "Maybe there is some sort of attack that the creature cannot heal. These weapon blows are hurting it, but then it recovers. Try some sort of magic attack!"
Lorth HP 31/35 AC 16 d20+7=17 d8+2=8 Monday June 7th, 2004 1:50:13 PM
Lorth is not happy that the Troll seems to be healing the damage he is inflicting. Not knowing what else to do, he again tries to get into flanking position and renews his attack, hoping the onslaught from all his friends will bring the beast down... (HIT AC: 17 MISS Unless Lorth gets flanking this round. DAMAGE: 8)
Kedarn (AC 19 HP 27/27 bless, barkskin) d20+5=8 d8+1=7 Monday June 7th, 2004 5:34:15 PM
Thinking the others are harming the troll effectively Kedarn tries to move over to Andrath with out getting hit by the troll. When Kedarn arrives next to Andrath Kedarn taps Andrath with the wand and heals 7hp.
*** spot: 8 ***
Elerinn, AC: 12, HP: 21/21 2d4(2+3)+2=7 Monday June 7th, 2004 6:29:24 PM
Elerinn hears his companions saying that the troll's wounds seem to slowly heal. He considers this for a moment, but doesn't get the idea that fire might harm the creature permanently. Therefore, he fires two Magic Missiles once more.
Damage: 7
DM Bob & Carla Andrath-1, Bralin-2, Lorth-3 d3=3(Attacks Lorth) d20+9=10 d20+9=13 d20+4=15 Troll(AC18, 5 HP remaining) Monday June 7th, 2004 11:37:33 PM
Alkali moves in closer to the thing, but numbed into inaction doesn't react. Cadmar and Andrath attack as best they can, but neither one is able to connect with the troll. Bralin, a flanking Lorth, and Elerinn have better luck, sending the creature reeling. The wounds dealt by the weapon weilding duo significantly weaken the beast, and Elerinn's missiles thump into it, causing it's knees to buckle. The troll's eyes glaze over for a moment, but a fire rekindles in them, and it lashes out at the paladin wildly. Missing with both it's clawing attempts it then knashes it's teeth futilely in the air. The thing makes another call, this one more shrill and desperate than the previous ones.
(DM Carla-map on the way. We need Alkali posting during combat!)
Lorth d20+7=25 d8+2=8 Tuesday June 8th, 2004 7:38:07 AM
Lorth says, quickly, "It sounds to me like it is calling for help, this doesn't bode well."
Encouraged that it looks like the thing may fall down, Lorth attacks it again with renewed vigor... (HIT AC: 25, DAMAGE: 8)
Bralin (AC22vGiants, Bless, Magic Weapon,Power Attack[1]) d20+9=28 d10+6=7 d10+6=13 Tuesday June 8th, 2004 8:56:58 AM
"Kill it, and flee" Bralin grunts, as he swings again.
[Hit ac 28 for 7 hp damage. Ignore second roll, its an oops]
Kedarn (AC 17 HP 27/27 bless) d8+1=9 Tuesday June 8th, 2004 4:41:39 PM
Kedarn moves closer to Andrath then uses the wand on Andrath healing 9hp.
Kedarn then tells everyone "lets move before it gets back up or it's friends show up. follow the trail as quickly as you can."
Elerinn, AC: 12, HP: 21/21 2d4(1+2)+2=5 Tuesday June 8th, 2004 5:37:35 PM
Elerinn realizes that the troll is calling for other trolls' aid. It has to be defeated quickly. The gnome agrees with Bralin, calling out: "As soon as that creature hits the ground, we must run for it!"
The sorcerer regrets the fact that his repertoire of spells is still small, as he fires two shining missiles once again.
MM Damage: 5
Alkali d20+5=24 d4=2 Tuesday June 8th, 2004 6:50:24 PM
OOC: Sorry! I hit submit last time but I guess it didn't come up.
Alkali wakes up from his stunned expression and pulls out his sling. He fires his slug away at one of the open wounds (Hits AC 24, 2 damage.) Missing the wound but creating another small cut. "I don't know if we can run. Hiding might be a better option considering how fast these things move."
Andrath (AC 19, 24/24 hp) Tuesday June 8th, 2004 10:30:41 PM
Andrath looks over his shoulder, and thanks Kedarn for the healing, "Thank you Kedarn, I am at full health now." Then Andrath swings twice at the beast, hitting with the longsword but missing with the shortsword. [OOC: Hit with longsword AC 22, doing 8 hp damage, plus another 9 hp flanking damage. The shortsword only hit AC 10.]
Hoping that the creature has fallen, he says, "We need to finish this beast off; otherwise it will completely heal up and then continue to dog at our heels. Maybe alcohol, acid, fire or cold can do permanent damage. What do you have that might work? If nothing works, then I guess we can pound it to a pulp that would take so long to regenerate from that we might be able to escape." Assuming that the creature is down, Andrath sheathes his swords, doffs his backpack and starts to root around, looking for his oil flasks.
DM Bob & Carla Tuesday June 8th, 2004 11:56:58 PM
Lorth lands what appears to be a fatal blow, then Bralin, Elerinn, Alkali, and Andrath all contribute to a beating that results in a rather pasty mess of gray-green skin and flesh. Even as they catch their breath, the combatants can see the ooze congeal and ever so slowly gain form.
Kedarn restores Andrath, and suggests the party move along, while the party's scout recommends finding a way to deal permanantly with their attacker.
Cassandra hooks Cadmar's arm and moves in to be closer to the group.
Lorth Wednesday June 9th, 2004 1:13:44 PM
Lorth waits for Kendarn to make the final decision and then goes along with whatever he decides.
Kedarn (AC 17 HP 27/27 bless) Wednesday June 9th, 2004 3:53:58 PM
Kedarn takes out a flask of oil from his pack then starts to pour it on the troll. "Someone light this oil quickly" Kedarn says to the others when he is finished pouring the oil.
[READY ACTION LOL - crit (AC 22) for 25 hp damage]
Alkali Wednesday June 9th, 2004 7:55:36 PM
Alkali nods to Kedarn and pulls out some flint and steel to get a spark on the oil. Alkali looks quickly around to make sure that there is nothing else that would spread the fire. If there is nothing and no one objects Alkali will start the fire and then back off. "We should really hide for a bit and see what we are up against."
Elerinn, AC: 12, HP: 21/21 d20+1=9 4d6(3+6+3+6)=18 Thursday June 10th, 2004 4:52:29 AM
After Kedarn has poured the oil over the troll's regenerating body, Elerinn searches for his Scorching Ray scroll inside his backpack. The gnome asks everyone to step back and aims the spell at the disabled creature.
Ranged touch attack: 9 Damage: 18
DM Bob & Carla Thursday June 10th, 2004 7:45:23 AM
While Andrath roots around in his pack for flasks of oil, Kedarn retrieves his own flask and pours it liberally over the mangled body of the troll. Alkali sparks the oil and in an instant the oil is alight. Elerinn ensures that the fire will catch, firing a ray of heat into the corpse. The body pops and sizzles as the fire takes hold and consumes the flesh. The pungent smell of burning flesh assails their nostrils. No more signs of regeneration can be detected from the corpse
The groups attention is interrupted by the bugle like sounds that reach their ears through the Wyrmsfut.
Lorth Thursday June 10th, 2004 1:18:36 PM
Lorth looks around nervously, "I think we should be going."
Bralin Thursday June 10th, 2004 4:33:33 PM
"Aye."
Bralin starts moving up the trail.
Kedarn (AC 17 HP 27/27 bless) Thursday June 10th, 2004 7:01:14 PM
"Lets get moving as quickly as possible. Andrath lets get someplace we can defend ourselvs from that is not here." Kedarn suggests while readying his rapier.
Alkali Thursday June 10th, 2004 8:43:59 PM
Alkali beings to look around freom side to side acting very jumpy. His hand is shakey while his eyes never look in the same place once. "Let's go somewhere or do something quick!. These things are fast." Alkali begins to get ready for a sprint.
Andrath (AC19, 24 hp) Thursday June 10th, 2004 11:57:34 PM
"Well, I can lead you as quickly as possible along this trail, but I don't think that we can outrun one of these creatures. I can try to find a bit wider spot in the trail where we might have the upper hand."
Andrath quickly leads the party along the trail that they were previously following. He tries to tell if the bugle-noises are coming from many directions, or just one. [OOC: Listen check of 12.] As per normal, he keeps his eyes open for trouble along the way. [OOC: Search check of 14, spot check 30.]
Elerinn Friday June 11th, 2004 10:37:56 AM
Elerinn follows Andrath as he leads the Swords of Light through the dangerous swamp. The gnome has a hard time keeping up with his companions, but he tries to run as fast as he is able to.
DM Bob & Carla d12=10 Sunday June 13th, 2004 7:13:44 PM
Andrath leads the party along the trail, moving quickly to put some distance between himself and the dead troll. Although Elerinn and Bralin struggle to keep pace they make good speed . The bugling sound reaches their ears intermittently but it is difficult to tell which direction it actually comes from. The party reaches a small opening in the trail. A jumble of rocks protrudes from the swampy earth in the shape of a horseshoe surrounding a small knoll that is itself 30 feet across. The rocks vary in size from 5-8 feet high and of roughly equal diameter. They are separated by small gaps 2-4 feet across. The stones stick up from the earth like jagged teeth in the maw of a prehistoric carnivore.
Once again the strange bugling sound of a troll rings through the swamp, closer and slightly ahead of them.
Lorth Monday June 14th, 2004 10:17:57 AM
Taking a quick look around, Lorth suggests, "Perhaps we can climb atop this knoll and make a defensive stand. If we could start some sort of fire, maybe they would lose interest and leave us alone."
Andrath (AC19, 24 hp) Monday June 14th, 2004 12:36:48 PM
Andrath suggests, "Someone will need to face the creature head-on, while the rest of us use missile attacks, and I can try to maneuver behind and flank the creature, similar to what we did last time. I can move off to the side and hide in the forest, then charge forward to flank. Just make sure that you leave an empty space for me to flank with one of you. Kedarn, can you set us up?"
Bralin Monday June 14th, 2004 1:59:11 PM
"Ye assume there be but one," Bralin points out to the rogue. "If so, I shall face it. If not....." the dwarf lets it hang. If there be more than one, we are sore in need
In agreement with Lorth's suggestion, Bralin starts scrambling up the slope of the knoll.
Elerinn AC: 12 HP: 21/21 Monday June 14th, 2004 3:51:42 PM
Elerinn follows Bralin the dwarf along the slope of the knoll, after considering Lorth's idea.
Alkali Monday June 14th, 2004 4:36:31 PM
Alkali follows the command looking through his memory for something to help allieviate the situation. "Anyway we can set up a quick trap?"
Kedarn Tuesday June 15th, 2004 4:08:11 AM
"Let's get ready. Elerinn see if you can get a fire going. Ok everyone we will setup in a semi-triangle with Lorth, Bralin, and Cadmar as the points. The rest of us will support them with any means we have available. If anyone has any oil we need to get it out so that we can use it to setup some areas of fire that they won't try to get to use through." Kedarn tells the group.
Cadmar Tuesday June 15th, 2004 7:21:46 AM
The ranger climbs the knoll with the rest of the group making sure that Cassandra is well protected inside the triangle. Then he takes his place on one of the points, bow in hand.
"I still have one Shield spell left. Bralin, do you think you could concentrate troll's attention on yourself? If so, I will set you up with that spell as soon as I see it coming through the trees."
[Bralin is using a two-handed axe, right?]
"All right, if it comes let's pray that it comes alone. And that it is as bloody stupid as the previous one was."
DM Bob & Carla Tuesday June 15th, 2004 7:40:15 AM
The party heads for the knoll and make themselves ready for battle. Kedarn suggests a triangle inside the semi-circle of jagged stones with Bralin at the apex. Andrath reminds them that much more damage can be done if opportunities for flanking are kept open. Cassandra scouts the immediate vicinity for firewood and gathers what she can. Those with oil in their packs make it ready for use. Alkali looks about for opportunities to trap the trolls. The jagged rocks themselves might help form the trap if the troll can be lured inside...
As he thinks about possibilities the bugling sound erupts from much closer than before and two greyish-green shapes emerge from the trees. The larger of the two waves its arm in the direction of the protrusion of rocks and utters something gutteral before advancing...
[Map to follow via e-mail]
Lorth Tuesday June 15th, 2004 7:53:12 AM
Lorth quickly tosses three flasks of oil to Alkali and hands Bralin a potion flask, "Drink this, it will make you stronger for a short time." He then takes his spot in the triangle and readies another potion.
OOC: Lorth Tuesday June 15th, 2004 7:53:43 AM
(Sorry, Potion is Bull Strength)
Cadmar AC19 HP25(25) d100=38 d20+1=6 Tuesday June 15th, 2004 8:53:17 AM
Cadmar goes pale. Two trolls in warlike mood and no chance to run. The situation is critical. Still, the group won't go down without a fight.
Cadmar looks closely at the approaching monsters, trying to estimate their size. Are they both higher than humans?
The ranger reaches to his component pouch and prepares to cast a Shield spell on Bralin, but then recalls that this magic can only affect himself, so, with a sigh, targets the spell on his own person [standard action; arcane failure chance: 38: passed].
Then one of the trolls says something, and Cadmar strains his ears to listen, but the words escape him [Listen 6].
In a last effort to head off the imminent fight the ranger steps forward and shouts out in the same guttural language:
[If you speak Giant Highlight to display spoiler: {"We come from Denholm to the witch! Leave us alone, or you'll pay with your lives!"}]
Bralin (bulls strength) Tuesday June 15th, 2004 10:47:03 AM
Bralin drains the potion Lorth gave him as he listens to Cadmar's speech. The man is full of surprises.
"Too many words," he critiques.
"Kedarn," he calls, "We must split them. Bring them tween the rock and strike."
The dwarf bangs his axe rhythmically on his small steel shield. "Corregan-na! Tungo, durra!" "I am Corregan! Come and die!"
Kedarn Tuesday June 15th, 2004 4:59:20 PM
Hearing Bralin, Kedarn says "try to get them to come at us one at a time. Get a fire going so we can burn them."
Kedarn then pulls out ascroll and casts 'Doom* on T2 (Will save vs DC 14.)
Alkali Tuesday June 15th, 2004 8:54:01 PM
Alkali catches the vials of oil and thinks of a plan. "Think we can cover the ground with oil and light it with an arrow when they step on it? If splitting them up is a good idea. If they mug one person we are in trouble."
Andrath (AC19, 24 hp, Bull's strength) Tuesday June 15th, 2004 10:42:28 PM
"Kedarn, according to your instructions [OOC: and the map that Bob sent] Bralin will be facing both trolls on his own. We need to have Lorth and Cadmar step to the front as well, to bear some of the brunt of the first attacks. I promise that I will step in as soon as possible, and flank."
Then the rogue downs a potion, dropping the flask to the side and gripping his two swords firmly, waiting for his chance...
[OOC: Potion is bull's strength, for 3 minutes]
Elerinn, AC: 12 HP: 21/21 Wednesday June 16th, 2004 1:51:55 AM
Elerinn realizes he doesn't have any fire spells left in his assortment of scrolls. He searches for a scroll that still might help the Swords of Light. The gnome pulls out a Cat's Grace scroll and targets the dwarf Bralin with it.
OOC: It will give Bralin a +4 Dexterity bonus for 3 minutes. That will mean
DM Bob & Carla d20+3=14 Wednesday June 16th, 2004 7:36:45 AM
The two trolls stop in their tracks in what appears to be amazement. Their last meal had not challenged them in their own tongue, nor had it threatened their death!
The larger of the two trolls (T1) finally shakes off the feeling of trepidation [Will=14]and shoves the smaller one forward calling in anger "HAR DURRA! KLA BURRA!" (You Die! Not Me!) Both trolls move carefully forward towards the mouth of jagged stones and arrive at the mouth of the semi-circle at the end of the round. The trolls (both over 7 feet tall)cast a long shadow over the adventurers.
The party members drink potions and cast enhancing spels on each other in preparation for the fight. Alkali begins running through ideas about how to trap the advancing trolls.
Lorth (Bull's Strength) Wednesday June 16th, 2004 8:28:28 AM
Lorth drinks down his own potion vial (Bull's Strength 3 minutes), moves his shield into a total front cover position and advances to stand with Bralin.
Bralin (ac23, bulls strength, cats grace, power attack[2]) d20+9=10 Wednesday June 16th, 2004 8:32:00 AM
[OOC - took only +1 Dex bonus to AC due to armor restriction]
Bralin breaks into his low monotone hum again, and steps forward into the nearest troll (5 ft step toward T2). The dwarf takes a great swing with his axe, but badly misjudged the effect of the sloping hill, and misses. [nat 1]
"Tungo!" he grates at the towering giant. "Tungo, durra!"
The dwarf crosses in front of Cadmar and backs away from T2, attempting to draw the troll toward the lead stone behind which Andarath is hiding.
"Slow the other," he calls to his group.
Andrath (AC19, 24 hp, Bull's Strength) d20+11=19 d20+10=30 d20+10=15 d8+6=7 2d6(3+4)=7 Wednesday June 16th, 2004 12:24:16 PM
[OOC: Bob/Carla, it appears that the dice roller is working for me again; however long that lasts.]
Andrath moves, and then tumbles, behind Troll #2, moving to a flanking position opposite either Bralin or Cadmar. [OOC: Made the tumble check with roll of 19, so no attack of opportunity.]
He jumps to his feet and stabs at the back of #2, driving his longsword deep into the creature. [OOC: Hit AC30 with a natural 20, but only rolled a 15 for the critical check, so just a normal hit, for 7 hp damage, plus a further 7 hp damage for the sneak attack, doing a total of 14 hp damage.]
He calls out, "Concentrate all of your attacks on this troll that I have wounded! Once we have dropped it, Alkali, you need to pour one of your flasks of oil onto it quickly, and light it afire. We need to kill one first, then attack the other one!"
Cadmar AC23 HP25(25) d20-1=13 Wednesday June 16th, 2004 2:47:41 PM
Cadmar suddenly finds himself looking up into the maw of an angry troll. The ranger knows how dangerous it is to stand that close to the monster. He would normally withdraw and shoot, but other, more fragile members of the party are right behind him. For better or for worse, he has to remain where he is.
Cadmar drops his bow [free action], draws his scimitar [move action] and, concentrating almost entirely on defense [Expertise2 + fighting defensively], attacks the troll wounded by Andrath [standard action, attack T2]. Not surprisingly, his wild swing misses [hits AC13, flanking included].
Wishing to draw the attention of the monster sandwitched between him and Andrath Cadmar lets loose a few choice words in the troll speech "Huk-ka! Grakka duk!" and feverently hopes that Cassandra doesn't speak Giant.
"Elerinn! If it gets hopeless use Rope Trick!"
Shield round 1 of 10. Expertise 2, Fighting Defensively.
Kedarn (AC: 17 HP: 27/27) d20+1=13 Wednesday June 16th, 2004 6:20:40 PM
Kedarn drops his rapier and readies his bow. Kedarn then fires an arrow at T2 (hit ac 13.)
Alkali d20+5=23 d4=3 Wednesday June 16th, 2004 9:00:48 PM
Alkali draws his sling and fires at the Troll 2. (Hit AC 23, 3 damage) "Good idea to flank it, but don't let that other troll get you, Andarth!"
DM Bob & Carla d20+9=11(T2 claw) d20+9=12(T2 claw) d20+4=8(T2 bite) d20+9=19(T1 claw) d20+9=15(T1 claw) d20+4=10(T1 bite) d6+6=9(T1 damage) Thursday June 17th, 2004 8:05:49 AM
The trolls advance on the party, trading insults in giant. The first to reach the opening(T2) easily dodges the dwarf's axe and remains oblivious to an arrow that whizzes by. As Bralin retreats it follows, leaving itself open to Andraths blade. The troll bellows in range as Andrath's bade bites deep into it's hide. Alkali's bullet enrages it further. It swings wildly at the dwarf, it's massive claws miss Bralin but sweep across the nearby stone, scarring them in the process.
The larger troll (T1) steps forward and lashes out at Lorth, it's first claw strikes the paladin on his sheild arm and spins him into the rock. [Hit AC=19, 9 hp]. The paladin is lucky to dodge the second claw and the feeble attempt by the troll to bite him.
[OOC Trolls AC= 18; map to follow]
Lorth HP 22/35 AC 20 Thursday June 17th, 2004 9:33:15 AM
Lorth recovers from the trolls attack and spins to face it. A gash bleeds heavily on his side where the paladin slammed into the rock. 'I must keep this one occupied as long as possible', he thinks. Lorth goes into a defensive stance, grits his teeth, and readies for the trolls next batch of attacks. [Total defense +4 Dodge AC, so AC 20]
Elerinn, AC: 12, HP: 21 Thursday June 17th, 2004 10:25:01 AM
Elerinn, who has been paralyzed by the troll's attack for a moment, searches through his assortment of spells again. Once he finds a Rope Trick scroll, he uses it to summon a magical rope in front of him.
If the trolls are too strong to defeat, the Swords of Light can flee to a saver place, using the arcane rope.
Bralin (ac23, bulls strength, cats grace, power attack[2]) d20+9=14 Thursday June 17th, 2004 10:36:13 AM
Bralin grimaces at all the contradictory orders getting bandied about. He swings again at the troll towering over him. [hit ac 14]
Again, he steps away from the beast, humming his monotone tune. The dwarf moves slowly, leading the troll into the crevice between the first two stones.
Cadmar AC23 HP25(25) d20-1=4 Thursday June 17th, 2004 12:14:54 PM
Cadmar maintains his defensive style of fighting. This is going to be a long fight. Stepping closer to T2 and flanking it with Andrath the ranger tries once again to add to the efforts of the group. His attack misses yet again.
Shield round 2 of 10. Expertise 2, Fighting Defensively.
Alkali d100=63 Thursday June 17th, 2004 1:21:43 PM
Seeing Lorth's large gash, Alkali tried to think of a way to immboilize the second troll. Alkali's eyes light up when he remembers a spell he could use and casts lesser confusion on troll 2.
OOC: Not sure if the troll is supposed to roll the d100 to find out what happens, or I am. (got 63 = flee at top speed from caster)
Andrath (AC19, 24 hp, Bull's strength) d20+8=27 d20+8=23 2d8(2+7)+12=21 2d6(3+5)=8 d20+8=27 d20+8=11 d6+2=6 2d6(6+5)=11 Thursday June 17th, 2004 6:51:26 PM
Andrath watches in disbelief as some of the other party members cower behind their shields, taking tentative half swings, or in some cases, no swing at all. "Stop your hiding and hit the beasts! Our only chance to defeat them is to hit them with all that we have! If we all take such weak swings, we will never hit them. And if only one or two of us are seriously attacking, they will regenerate all their damage as fast as we can cause it! In a long fight, their strength, and superior constitution will beat us. Plus, Kedarn is back there to heal you if you get hit."
Realizing that he must make the most of his attacks, Andrath swings both swords at the rear of Troll #2, managing to drive both blades deep into the creature's torso. [OOC: Well, now that the dice roller is working for me again, it really is working well! Longsword swing is a successful critical hit (Natural 19, followed up with a critical success of 23), doing 21+8(sneak) damage, for a total of 29 hp damage with the longsword. The shortsword swing is also a critical chance, but not successful due to only a confirm roll of hitting AC11. However, normal damage is 6 hp, plus sneak damage of 11, is a total of 17 hp for the shortsword. Total damage from Andrath this round is 46 hp damage to troll #2.]
Kedarn (AC: 17 HP: 27/27) d20+1=21 d20+1=18 3d8(7+3+5)=15 Thursday June 17th, 2004 8:20:12 PM
Kedarn fires another arrow at the same troll (T2) (nat 20 followed by a 19 to hit. dmg 15)
After firing the arrow into the troll Kedarn moves closer to Lorth so that he can do some healing next.
DM Bob & Carla d20+3=9(T1 Will Save) Thursday June 17th, 2004 10:51:51 PM
Lured further into the mouth of the opening by Bralin and several other sword waving assailants, the smaller of the two trolls (T2) is savaged by Andrath's attack. The rogue opens a gaping wound across it's midsection. The troll teeters for just a moment and manages to catch itself upon one of the jagged stones. Before it can upright itself, an arrow slams into it's throat. It's eyes seem to glaze over and the creature falls to the ground amidst a growing pool of thick syrupy blood.
Lorth readies his shield for what surely must be a brutal attack by the larger of the two trolls(T1), but it does not materialize. Inexplicably the troll turns and flees the rocky outcroppings [Will save =9, failed]
Andrath (AC19, 24 hp) 2d8(8+5)+12=25 2d6(4+1)=5 Friday June 18th, 2004 12:12:19 AM
Having seen the wounds close on trolls before, the rogue slashes again into the fallen horror, ensuring that it stays down for at least a few moments. [OOC: Coup de grace action, doing another 30 hp damage.]
He looks over his shoulder, and watches the other troll high-tail it away. "Alkali, was that you chasing the other one away? Incredible! I don't know how long it will stay away, if it is fleeing because of a spell, so we had better move out into the open here, and ready ourselves for its return. When a larger number of weaker foes fights a single stronger, faster foe, we need to work together to surround it and attack it with everything that we've got."
Andrath quickly looks over the troll's body, looking for any valuables. If he finds any, he puts them in his belt pouch. Once the creature has been searched, he says to Alkali, "Can you use one of those vials of oil to set this troll alight? Once it has been torched, I don't think that it will recover."
"Lorth, Cadmar, I apologize for my outburst about how I thought that you were fighting the troll. But I still believe that when we fight a large, strong creature that can do so much damage with a single swing, and seems to have multiple attacks [OOC: Bob/Carla, I think that this would be something easily observed from our last combats], we need to concentrate on hurting the creature as quickly as possible. I realize that this might mean a likelier chance of getting hit, but in a prolonged fight, where you trade the chance to hit for an increase in not being hit, I think that we would be the losers."
Kedarn d8+1=8 Friday June 18th, 2004 3:40:49 AM
Kedarn moves over to Lorth and uses the wand of CLW healing 8pts.
"Lets see if we can get ready for the other troll as I feel that it will be coming back." Kedarn tells the others as he starts to look for ways of narrowing the opening a bit more than it is currently.
Lorth HP 30/35 AC 16 Friday June 18th, 2004 7:44:44 AM
"And I respectfully disagree", Lorth replies to Andrath. "My job was to distract the troll over here, while all you heavy hitters", he nods at Bralin,"made quick work of the other one. Even if I had stabbed this one, my swings alone would do little if anything since the beast regenerates. Better that I stand up as long as possible by being defensive and keep it occupied. Had I not been here keeping it busy, it probably would have advanced to Alkali and Elerinn and engaged them in melee, which would not be good." Lorth looks like he is done speaking and goes to assist Alkali in burning the downed troll.
Elerinn AC: 12 HP: 21 Friday June 18th, 2004 7:52:41 AM
Elerinn watches one of the two trolls run away in terror, while the other is a heap of blood and flesh lying on the ground. The gnome watches the arcane rope he just summoned and realizes that it has been useless.
Bralin (bulls strength, cats grace) Friday June 18th, 2004 8:14:50 AM
The dwarf stops as his companions down and burn the troll.
He glances at his unbloodied axe as the words of Andrath ring in his ears. "we all take such weak swings"
Bralin silently stalks to the center of the hill and stares out in the direction the other troll retreated.
Should it return, his axe will find blood.
Alkali Friday June 18th, 2004 8:57:01 AM
"The other troll should be back soon. If not, he's probably getting some friends... I'm not sure if they are smart enough to set a trap." Alkali spreads the oil over the troll and lights it afire. He turns around and looks at Cadmar and Bralin. "Did they say anything important? Like where the witch is?"
Cadmar Friday June 18th, 2004 1:33:45 PM
"No they didn't - what - wait!"
Cadmar jumps to the burning troll and, ignoring the flames, grabs a large lock of troll's hair and saws it off with his scimitar. Then he moves away from the fire, rolls up the green hair, and places it in its backpack. After that the ranger picks up his bow and sheathes his scimitar. The blade is unstained with blood.
The ranger walks up to Lorth and examines his wounds, treating them the best he can [Lay on Hands cures 4 damage].
Cadmar looks Andrath straight in the eye and answers: "Look Andrath, take a glance at these claws before they burn down and try to imagine what would happen to anyone caught between them. This thing could have killed you or me in just two seconds. Even if you like to toy with your life I don't and I won't be taking any unnecessary risks. Got too much to live for. My attacks wouldn't make a difference anyway, my strength is fair at best."
[If a troll hits with both claws he does 35 damage on average.]
Cadmar looks around and sees empty potion vials and blank scrolls. His mind does a quick calculation to see how much party's money has been spent. "The way we handled this fight was very, very bad and amateurish. Frankly, I am amazed that we are all still alive."
DM Bob & Carla Monday June 21st, 2004 7:40:16 AM
Andrath makes sure the troll is dead, slicing across it's throat. After searching the body and finding nothing of significance, the party prepares the body for burning. Alkali does the honours. The smoke from the burning flesh is thick and acrid.
Rather than rejoicing over their hard won victory, the group spends a moment dissecting and disagreeing over the way the battle was fought. Bralin stands watch for the other troll.
At the edge of the path and the trees, more than 100 feet away, the troll stops running and turns around. The creature is confused and takes a moment to gather it's bearings. Warily, it begins to make its way back to the rocky outcropping...
Bralin (bulls strength, cats grace) Monday June 21st, 2004 8:27:15 AM
"If ye wish further practice," Bralin comments to the group, "the opportunity approaches." He indicates the approaching troll with his shield hand.
The dwarf stands ready at the top of the hill.
Lorth HP 34/35 AC 16 Monday June 21st, 2004 8:34:07 AM
"Thank you Kedarn and Cadmar, for the healing." Lorth then moves up near Bralin and waits his weapon and shield at the ready.
Cadmar AC17 HP25(25) d20+2=10 Monday June 21st, 2004 10:04:15 AM
"Amazing, I was certain he won't be coming back." Cadmar readies his shield [move action]. Then, just on the off chance it might actually work, he tries to shout some reason into the troll.
"GABISHI, HAGA-HURU! SHURRACK HAGA!" [Giant: Highlight to display spoiler: {"Leave now or die in flames!"}] [Intimidate, standard action: 10]
Elerinn, AC: 12, HP: 21/21 Monday June 21st, 2004 12:22:45 PM
As the troll approaches, Elerinn prepares himself to hurl a spell at the creature as soon as it attacks any of the Swords of Light. He waits, however, because Cadmar seems to be intimidating the troll in his own language.
Kedarn (AC: 17 HP: 27/27) Monday June 21st, 2004 5:09:27 PM
"Wait for it to get in range then lets hit it with everything we can. Elerinn, Alkali hit it with fire if you can" Kedarn tells the others.
Kedarn then waits for the Troll to get with in range then will attack with the others.
Andrath (AC19, 24 hp) Monday June 21st, 2004 5:46:31 PM
"Cadmar, I would be interested in discussing how we should have handled this fight less 'amateurishly'. I too have some ideas. But it looks like we won't have time."
The rogue moves over to one side and waits for his chance to move in behind and flank the last troll.
Alkali Monday June 21st, 2004 10:11:20 PM
Alkali draws his sling ready at the troll. "I suppose we could handle the fight less amateurishly but we really should focus more on the surivival part of life... those things are huge."
Karee perches on Alkali's shoulder ready for combat.
DM Bob & Carla Tuesday June 22nd, 2004 7:45:22 AM
The troll advances carefully. It seems preoccupied with the burning carcass at the edge of the outcropping and ignores Cadmar's taunts. The troll is now 80' from the opening of the semi-circle and moving in an arc towards the north.
Bralin (ac 22 bulls strength, cats grace) Tuesday June 22nd, 2004 1:17:12 PM
The dwarf ignores the bantering of the party. Nobody is saying anything of any real importance.
Bralin moves on the top of the hill to stay in a direct line with the troll. If it attacks, it must come through him.
Cadmar AC 17 HP25(25) Tuesday June 22nd, 2004 1:23:32 PM
Cadmar watches the monster circle the opening. "Maybe we should move away from here. It might just wish to stay with the corpse of its buddy."
Replying to Andrath and Alkali Cadmar says: "Example: we stay close and wait for it to come at us. When it does, we strike back and move away in formation. Repeat until it has had enough. If somebody is wounded he can safely pull out until healed. The fight would be longer, but safer for us. Also, can spellcasters keep at least fifty feet away from the melee?"
[This way the troll couldn't bite or rend and the risk of having it kill a PC in a single round would be low.]
[Hey DMs - Cadmar was not just throwing taunts. Unless this troll is tougher than standard there is a chance it will abandon fight and go away (PH76). Maybe there should be a bonus to the roll because we have killed his partner without casualties and we are using fire.]
Kedarn Tuesday June 22nd, 2004 5:41:59 PM
Kedarn stays behind the fighters ready to aid them if necessary.
Alkali Tuesday June 22nd, 2004 8:48:12 PM
Alkali waits calmly for the attack.
Andrath (AC19, 24 hp) Tuesday June 22nd, 2004 11:04:36 PM
As they wait for the troll to approach, Andrath suggests, "Why don't we continue down the trail in the direction that we were moving before? We can keep the creature in sight, if it follows us, or otherwise we can let it move away. It seems to be trying to circle around us anyways, so lets move on. If it is only one troll, we are better facing it in the open than in this rock circle, I would think."
DM Bob & Carla d20+11=28 d6+6=8 Tuesday June 22nd, 2004 11:30:44 PM
As the party discusses what course of action to follow, the remaining troll suddenly changes course and charges straight at Bralin, swinging one of its large clawed arms in a downward swipe as it nears him [Hit AC=28; Dmg=8].
[OOC: Lorth and Cadmar who are standing on either side of the dwarf each get an attack of opportunity against the troll prior to their normal turn. Also note that Trolls are not afraid of very much and are almost impossible to intimidate.]
Cadmar AC 17 HP25(25) d20+5=22 d6=4 Wednesday June 23rd, 2004 5:58:02 AM
Cadmar sighs. So much for the strategic approach. Seems that this fight will be resolved in the same way the previous one was.
Circling around the troll to flank it with Bralin Cadmar draws his scimitar [move action]. When he reaches the other side the ranger plunges the blade into troll's back [hits AC22 for 4 damage].
Lorth HP 34/35 AC 16 (Bull Strength) d20+8=21 d8+4=12 d20+8=20 d8+4=10 Wednesday June 23rd, 2004 7:53:51 AM
Lorth swings as the troll charges Bralin. (HIT AC: 21, DAMAGE: 12) He scores a solid hit recovers and swings again.. {HIT AC: 20, DAMAGE: 10)
Bralin (ac 23, hp 37/45, bulls strength, cats grace, power atk [2]) d20+9=21 d10+8=16 Wednesday June 23rd, 2004 9:02:05 AM
By the Stone! These people talk and talk!
Now the troll Bralin understands. Kill or die. The dwarf takes the blow with a grunt. He then lashes out with one of his own.
[hit ac 21 for 16 hp damage]
Kedarn (AC17 HP 27/27) d8+1=6 Wednesday June 23rd, 2004 5:11:07 PM
Kedarn uses his wand of Cure light wounds on Bralin healing 6hp.
Elerinn, AC: 12, HP: 21/21 d4=3 Wednesday June 23rd, 2004 6:29:03 PM
As soon as the enraged troll attacks, Elerinn searches through his belongings inside his backpack. As soon as he finds a version of the Magic Missile spell on one of his scrolls, he uses it to fire one missile at the hostile giant. The gnome doesn't have any fire-based spells left and hopes Alkali still has some means of destroying the troll permanently.
OOC: Magic Missile damage: 4 (3+1)
Andrath (AC19, 24 hp, Bull's strength d20+11=29 d20+10=14 Wednesday June 23rd, 2004 10:11:40 PM
Andrath moves and tumbles opposite Lorth, managing to avoid any attacks of opportunity from the troll. [OOC: Successful tumble roll of 29.] He jumps to his feet and swings at the creature's back with his longsword, but regaining his feet after the tumble causes him to miss. [OOC: Only hit AC 14, so a miss.]
DM Bob & Carla d12=10 d20+9=22 d20+9=25 d20+4=18 d6+6=8 Thursday June 24th, 2004 7:32:57 AM
The troll spins around trying to face each of its attackers in turn, but to no avail. Like a swarm of wasps, the stings come from all directions. The troll's eyes grow wide as Lorth's blade drives home, followed by Cadmar's backstab. Bralin's axe takes the biggest bite, and the troll begins to panick. Finally Elerinn's magic missile strikes home, buckling the knees of the brutish creature. The troll's eyes seem to lose focus for a moment and then it recovers.
Unsure what to do the troll blindly attacks whoever it is facing. Bralin takes the brunt of the attack as two claws lash out at the dwarf. The first flashes by his face, inches from a deadly blow, the second strikes him firmly across the shoulder [Hit AC=25; Dmg=8]. The troll gnashes it's teeth wildly in another savage attack that misses the dwarf.
Bralin (ac 23, hp 35/45, bulls strength, cats grace, power atk [2]) d20+9=12 Thursday June 24th, 2004 9:33:14 AM
Bralin feels the healing power of the wand, but makes no comment. He only grunts in response to the troll's savage attack.
Unconsciously, he once again launches into his curious monotone hum.
His axe flashes out at the troll, but the beast bats it away. [atk AC 12]
Cadmar AC 17 HP25(25) d20+5=12 Thursday June 24th, 2004 9:49:07 AM
Cadmar is getting worried. If these two blows were directed at him, he would be probably dead right about now. He tries to score a hit once again, but this time his scimitar just bounces off troll's thick hide [attack hit AC12].
Lorth HP 34/35 AC 16 (Bull Strength) d20+8=19 d8+4=10 Thursday June 24th, 2004 9:58:12 AM
Lorth continues his attack on the beast, he aims high trying to swing for it's head. (HIT AC: 19 +2 flanking = 21, DAMAGE: 10)
Alkali d8+3=11 Thursday June 24th, 2004 5:11:44 PM
Alkali walks up behind Bralin and casts Cure Light Wounds (11 hp cured). "I hope this thing doesn't call for more friends."
Kedarn (AC17 HP 27/27) d20+6=19 d6=6 Thursday June 24th, 2004 6:50:24 PM
Kedarn steps to the side of Bralin and attacks the Troll with his rapier (ac 19 dmg 6.)
Andrath (AC19, 24 hp, Bull's strength) d20+8=15 d20+8=17 Thursday June 24th, 2004 9:54:36 PM
Andrath continues to flank the creature with Lorth, swinging twice, but missing both times. [OOC: Hit AC15 and AC17] He curses his foul luck, and steels himself for a possible retaliatory attack.
DM Bob & Carla Thursday June 24th, 2004 10:17:05 PM
While Cadmar and Bralin both miss, Lorth manages to land another blow on the wildly flailing troll. It's whole body seems to shudder and it falls to the ground with a wet thud. The spark of life seems gone from its eyes. Kedarn stabs it with his rapier to make sure it stays down and Andrath follows suit with two more blows of his own. The creature is covered in blood, almost disemboweled, and large gashes have been opened across it's chest and arms.
[OOC the troll is at -11 plus whatever damage would have been inflicted by Andrath's attacks which would hit the now helpless troll]
Cadmar Friday June 25th, 2004 5:27:51 AM
Cadmar stands over the fallen foe watching for any signs of movement. If he sees wounds sealing up he will continue to hack.
"Do we torch him? It doesn't seem very chivalrous to finish off a helpless foe. On the other hand, we will probably be coming back this way, and the thing already demonstrated that it can't be reasoned with."
Bralin (ac 23, hp 45/45, bulls strength, cats grace) Friday June 25th, 2004 9:10:21 AM Chivalrous?!? Bralin doesn't bother to respond to Cadmar. First he won't attack, then he won't finish the fight. The man is obviously suffering some mental deficiency.
The dwarf grabs a leg, hauls the troll over to his burning brother, and adds the beast to the pile.
Looking back at Cadmar, he states curtly, "We burn it."
Lorth Friday June 25th, 2004 10:19:14 AM
Lorth watches the troll burn, and begins to clean off his warhammer. He continues cleaning his equipment until the party is ready to move, then he finds his place in the line and follows along.
Kedarn Friday June 25th, 2004 12:56:23 PM
Kedarn looks at Cadmar then at Bralin then says "Bralin is right. For the safety of us all it needs to be burned so that it does not get back up and attack again."
Looking at the others Kedarn asks "Is anyone needing any healing?" If anyone does Kedarn will use the wand of CLW (8 charges remaining.)
Andrath Friday June 25th, 2004 10:06:22 PM
Andrath grabs the leg opposite to Bralin, and helps haul the regenerating corpse to the fire. "What to do with a troll body? Why barbeque it, of course! I love the smell of burning troll in the morning; it smells of ... victory." [OOC: With apologies to Mr. Copolla.]
Once the troll is well on its way to joining its charcoaled partner, Andrath leads the party back on the path in the direction that they were originally heading.
Elerinn, AC: 12, HP: 21/21 Saturday June 26th, 2004 4:32:25 AM
The young Elerinn is confused when some of the groups members seem to get annoyed with each other, because he isn't used to it. He doesn't realize that the warmth and discomfort of the swamp are most likely the cause of the various arguments.
But the gnome has to agree with the majority of the Sword of Light and states softly: "Let's burn it. But quick and respectfull."
Alkali d20+3=17 Sunday June 27th, 2004 9:01:40 PM
Alkali quickly prays for the souls of the trolls at their burning. "They did what they had to to survive. We did the same. Hopefully, they will be judged by that."
He looks around the vacinity to check for anything out of place. "I guess we should get back on track." OOC: Spot 17
Greg re Andrath d4+2=4 d4+2=6 Sunday June 27th, 2004 9:03:28 PM
[OOC: Rolling hit points as per our discussion. Rerolled using a hero point.]
DM Bob & Carla Sunday June 27th, 2004 11:06:13 PM
Bralin and Andrath drag the troll's body on top of the burning remains of it's kin. The fire greedily accepts the additional fuel and flames engulf the body. Lorth cleans his warhammer while Alkali says a short prayer before preparing to move on.
Once the flames have subsided, Andrath leads the party out of the jagged stones and down the path. After several hours of careful travel the party arrives at a fork in the trail. One trail leads to the northeast, and a second, smaller trail heads to the north.
Andrath Sunday June 27th, 2004 11:26:38 PM
Andrath almost laughs aloud at the suggestion that they should 'respect' and 'pray for the souls' of the foul creatures that the party was in the process of barbequeing. But he stifles the laughter, realizing that it would likely only cause more problems. "We need to pray that we find our way safely through this swamp, and that we can help poor Cassandra."
When he reaches the fork in the trail, Andrath calls back to the party that he is turning to the north, and leads the way up the smaller path.
Elerinn Monday June 28th, 2004 6:12:26 AM
Elerinn looks at Andrath and can see the sarcasm on his face. The gnome looks at his companions and says, in a soft voice: "I guess it's just their nature, Andrath. Let us not judge their souls, Gargul will do that in the afterlife."
When Andrath takes the wise decision to continue as quick as possible through the swamp, Elerinn silently follows him.
Jasper (Elerinn) d4=1 d4=3 Monday June 28th, 2004 6:19:54 AM
Hit points for Elerinn reaching 4th level:
1, Reroll: 3
Cadmar Monday June 28th, 2004 8:40:13 AM
"A troll in a civilized area, feeding on people, I have no objections to killing. A troll in a remote swamp is a different thing. Laugh if you wish. I feel bad about killing something that thinks without an absolute necessity."
Having cleaned his blade the ranger walks along the trail. When they reach the fork Cadmar briefly thinks that it might be a good idea to look for footprints or send up a bird to check where each trail is leading to, but he doesn't say anything, trusting that Andrath knows what he is doing.
Bralin Monday June 28th, 2004 8:50:49 AM
The dwarf says nothing as the others discuss the relative rightness or wrongness of killing the trolls. Not out of any sense of protecting the feelings of his comrades, but more because the point is moot. They saw the trolls, they killed the trolls, they burned the trolls. The issue no longer exists, why talk about it?
Bralin falls into the rearguard, and follows the trail north without comment.
Lorth Monday June 28th, 2004 1:37:41 PM
"There are no good trolls, better we killed them now, then allowing them to continue on in their vileness. May Gargul do whatever he wishes with the black spots that their souls are. Perhaps they will find redemption, perhaps not.", Lorth muses, more to himself than anyone in particular.
Alkali d4=4 Monday June 28th, 2004 9:15:59 PM
Alkali marches on and waits for a party decision. He pets Karee as he listens to the party talk about the trolls. Alkali decides its better to be quiet, he's already said his part.
OOC: Hp roll of 4
DM Bob & Carla Monday June 28th, 2004 10:06:42 PM
A bedraggled and grumpy group somberly troop down the narrow path leading north. Despite the long trek, and her inability to communicate verbally, Cassandra appears alert and well, although she has begun to exhibit some odd preening behavior more characteristic of animals then humans. Magic depleted, wounded, and physically tired, the members of the group move along wordlessly in the earie quiet of the unyeilding forest.
There is little relief for the damp discomfort of the fetid marsh, yet the narrow path provides firm footing despite the fading light.
Andrath is first to stumble across the patch of bare ground. It is trampled flat, and almost shiny with wear. No living thing grows upon it. Almost imperceptible in its naturalness, a cavern lies behind the trampled spot. It is really not much more than an opening under a huge upturned giant tree of the forest, further disguised in a cloak of green ferns. At first glance it appears to be little more than the empty tunnel created as some great root was pulled forcibly from the soft earth. On closer observation those who are observant notice the shiny flatness progresses from the very shadows of the shallow cavern's depths.
The light is quickly fading, and soon it will be night in the Wyrmsfut.
Lorth Tuesday June 29th, 2004 7:29:39 AM
Lorth waits to see what the party decides, if they will camp or press on into the cave like entrance.
Cadmar Tuesday June 29th, 2004 8:02:50 AM
"All trolls are evil? Black spots? The Wold is just black and white for you, isn't it, Lorth? You personally met every troll and figured out they were all evil? Or is it just one of these things <everybody knows>?"
Upon noticing the cave Cadmar very carefully moves around the area looking for footprints [Take 20 on Search:23]. In particular, he pays special attention not to walk into another natural hazard or a trap.
"I vote for camping outside. If it is her home we don't want to be barging in uninvited. She is, after all, a witch."
Bralin d20+5=24 Tuesday June 29th, 2004 9:49:34 AM
Bralin ignores Cadmar and takes several steps into the cave, relying on his darkvision to protect him from any nasty surprises. [Spot 24]
After a quick look down the tunnel, the dwarf returns to Kedarn. "Should we camp here, we expose our backs to that which dwells within," he states to the group's leader.
Elerinn Tuesday June 29th, 2004 12:02:45 PM
Elerinn realizes that the Swords of Light's mood is still being dictated by the swamp's hostile enviroment and feels sorry about it. He decides not to heaten things further by giving his opinion.
Besides, he doesn't know about the others, but he knows he feels pretty tired after a day of fighting trolls. Softly, he states: "My magic powers have been weakened during the day and I don't think I'll be of much help if we continue into this cavern before we take a little rest."
The gnome heads Bralin's advice and adds: "But sleeping in front of this cave would be madness. I suggest we find a suitable place not too far from here, in the opposite direction the wind is coming from."
Alkali Tuesday June 29th, 2004 6:39:15 PM
Alkali peers into the cave and thinks for a bit. "Perhaps, we could ask if we could spend the night inside? Otherwise let's try to keep our distance so we are not mistaken as enemies."
OOC: I'll send my sheet tomorrow. My PHB is currently in my cousin's possesion.
Andrath d20+10=21 d20+15=25 d20+11=14 Tuesday June 29th, 2004 10:55:29 PM
Uncertain as to how far the cave goes, Andrath follows Bralin into the hole. If the cave goes very deep, Andrath takes out his hooded lantern and lights it. Holding the longsword in one hand, and the lantern in the other, he heads in for a little look around. "This would be the perfect spot to spend the night; so lets see if it will be OK or not." {OOC: Listen 21, Spot 25, Search 14]
DM Bob & Carla Tuesday June 29th, 2004 11:51:06 PM
Lorth stands guard, while Cadmar gives the small clearing a solid going over. He sees some large footprints he recognizes clearly as those of trolls. Otherwise, there is nothing to raise an alarm about the place.
Elerinn and Alkali yearn for a little respite, and suggest the possibility of making camp at the site. The fearless little witch even suggests using the cave as shelter.
Bralin and Andrath throw caution to the wind and enter the shallow cave. The sharp eyed dwarf takes in three well worn, shallow depressions along the edges of the shelter. The space is quite neat except for a small pile of splintered bones in one corner, and what seems to be a pile of rags and leather atop something metallic. After a quick reconaissance, the rogue zeros in on the intriguing pile. He is able to make out the forms of a chest, a goblet, and what appears to be armour and weapons. Cadmar, Bralin, and Andrath notice the absence of any type of firepit in the area.
It is very quiet, as the sun sinks deeper, and the shadows grow longer on the ground. There are a few bird sounds and the ever present humm of insects.
(OOC: Please post watches, and roll skill checks if making camp for the night.)
Lorth Wednesday June 30th, 2004 7:59:00 AM
"Yes, the world is black and white.", Lorth says matter-of-factly. "But, enough of this discusion, you have your opinion, I have mine. Let's decide if we are camping here or not." Lorth waits for the party to make a desicion and takes watch whenever he is asked.
Bralin d20+5=10 d20+4=20 Wednesday June 30th, 2004 8:12:25 AM
"T'is the lair of the trolls," Bralin reports. "There were but three, so we may confiscate the cavern for ourselves."
Bralin finds himself a nice place to bed down. He will take a middle watch.
[Spot 10. Listen 20]
Cadmar d20+1=2 d20+1=8 Wednesday June 30th, 2004 9:04:14 AM
Cadmar sighs. He is so tired.
"A lair of the trolls? Guess we'll have to backtrace again tomorrow. All right, if there were only three of them, then all are accounted for."
"I can take the first watch. Can anyone share food with me? I lost all of mine in that swamp."
The ranger enters the cavern. "Not sure I like that stench, but we are not exactly in a position to be picky."
Taking a casual look at the stuff uncovered from the pile of refuse Cadmar says: "I wonder whom did they get that from?"
The ranger's eyelids close by themselves and he is pretty useless as a guard [Listen 2, Spot 8].
Alkali d20+12=26 d20+3=19 Wednesday June 30th, 2004 4:01:28 PM
Alkali looks around after entering the cavern and tries to find a comfortable place to rest. Karee perches next to me and falls asleeprather fast. "I could take the first shift. I'm not tired yet." He takes out a pair of rations and offers one to Cadmar. "Here, eat all you want." (Listen 26, Spot 19)
Lia d20+2=16 d20+4=21 Wednesday June 30th, 2004 4:19:45 PM
Tumba had been "nudging" Lia this way for a few minutes now and honestly, Lia was tired and really didn't see the point in not camping where she stood before her friend headed into the wind. As she thought this however, she saw what Tumba had been worked up about as the flicker of a flame grew from the darkness.
Instincts kicked in and Lia began to try and move slower to soften the noise she would make (Move Silently = 16) as well as let the foliage and surroundings naturally conceal her (Hide = 21). She did not know what could have started the flame, but surely being sneaky could not hurt. For all she knew it could be someone or something that did not appreciate her presence, a fact that she was trying to suppress for Tumba's sake.
Elerinn d20+2=13 d20+2=17 Wednesday June 30th, 2004 7:00:48 PM
Elerinn enters the cavern and is relieved with the coolness of the air. He installs himself next to Cadmar and says to his companions: "I would like to take the last watch, so I can get enough sleep to restore my arcane powers. Can you wake me when it's my turn?"
Moments after the red-haired gnome gets a reply, he falls asleep after a tough day.
Spot: 13 Listen: 17
OOC: Bob and Carla, I totally forgot to tell you earlier, but I'm going on a long holiday this monday. I'll be away for three weeks (I'm going back to the country I was born, Nicaragua, visiting it for the first time after leaving it when I was two years old) and won't be able to acces the internet on a regular basis. Could you, or another player, play Elerinn while I'm gone, or do you have other ideas?
If another player would volunteer to play Elerinn, that would be great. Otherwise, I'll play your PC while Bob runs the module. Have a great vacation, Jasper!-DM Carla
Andrath d20+11=23 Wednesday June 30th, 2004 9:58:27 PM
Intrigued by the items at the back of the cave, Andrath carefully searches through the items and spreads them out on the ground. He examines the chest for traps, and if he doesn't find any, he opens it, picking the lock if necessary. [OOC: Search roll of 23 for finding traps, and will take 20 for the lockpick if necessary, for a total check of 31.]
DM Bob & Carla First watch-Alkali/Lorth, Second watch-Kedarn/Bralin, third watch-Cadmar/Elerinn, Lia sneaks in on 3=2 Thursday July 1st, 2004 10:56:02 AM
Andrath searches through the pile of loose clothing, armor and weapons, arranging them neatly on the ground at the back of the cave.
It quickly becomes apparent that only two of the sets of armor are fit for use, a chain shirt and a breastplate. A single small wooden shield remains undamaged. The rest of the armor has been too badly torn and rent to be repaired.
The weapons are all servicable, save one bow that is badly cracked and likely a single pull from snapping. Three longswords, a short sword, two dwarven war axes, a war hammer and two shortbows are now neatly arranged on the floor of the cave.
None of the clothing appears salvagable, but within the remains of one cloak the rogue finds a roll of hardened leather, tied in the middle with a simple leather strap.
The small wooden chest is little more than a simple wooden box with two hammered iron bands holding it together. The hinged lid bears no lock and Andrath finds nothing suspicious in its mechanisms. Once opened, the chest reveals a small horde of gems, jewellery, and coins. [750 gp, 3 pearls, 2 moonstones, a number of semi-precious stones, two simple gold rings, and what appears to be a holy symbol or pendant].
While Andrath inspects the horde, Bralin and the others organize watches, break out some trail rations and find places to rest. Cassandra starts a small fire near the middle of the cave. Smoke collects at first near the top of the cave, but then finds its way out through the myriad of small openings between the roots of the upturned tree.
The first watch is uneventful, but during the second watch Bralin is convinced he hears something moving in the forest outside the small clearing. He makes a tour of the site, but doesn't see anything. He notifies the third watch of his supicions, but neither Cadmar or Elerinn find anything untoward.
Cassandra wakes from an uneasy sleep as the birds signal the coming of the morning. Approaching the small fire, she utters a strangled cry that wakes the camp. Huddled by the fire is a small cloaked figure. Green eyes stare out curiously from a dirty little face. A great lump of dark fur curls about her feet.
(OOC: Welcome to the new player, Scott!)
Lia Thursday July 1st, 2004 3:02:07 PM
Lia's body jumps a bit from the women's scream, but she doesn't let it throw her composure. She understands she is the trespasser here, but really she couldn't help but take use of a fire already burning. Another fire seemed wasteful.
Tumba set his teeth out as he took offense, but quickly became at ease as he sensed that Lia was not preparing for battle. The wolf sat at attention though as to not be off guard if things suddenly went bad.
Lia brought an arm up and waved silently to the woman that stood before her in surprise. She offered no words and no explanations. Lia smelt a bit bad, though one could easily chalk it up to the wonderful weather of the Wyrmsfut. She smiled softly, a mere crack if you would, raising the left side of her cheek with her eyebrows and a slight shrug of the shoulders as if to say, "Why not?"
Bralin d20+2=10 d20+2=19 d20+2=12 d20+2=14 d20+2=16 d20+2=10 d20+2=13 d20+2=4 d20+2=4 d20+2=19 d20+2=18 d20+2=11 d20+2=13 d20+2=21 d20+2=17 Thursday July 1st, 2004 4:09:06 PM
Once Andrath has all the equipment and treasure laid out, Bralin steps over. The dwarf casts a DETECT MAGIC spell, and takes a full minute to make sure he's got the best possible idea of what all this stuff can do. [And fifteen Spellcraft checks! 10, 19, 12, 14, 16, 10, 13, 4, 4, 19, 18, 11, 13, 21, 17]
During the night, he hears something. He knows he heard something. Brandishing his axe, Bralin circles the site once, then again. He stands very still, slowly searching the night, but sees nothing. His only recourse is to inform the third watch and go to sleep.
Cassandra's cry rouses the fighter instantly. A cry means change, and change is bad. Bralin emerges purposefully, axe in hand, to behold the small creature lying by the fire.
"Be you the witch?" he asks brusquely, unconvinced of his own question. This being makes for a poor witch.
Alkali Thursday July 1st, 2004 8:35:12 PM
Alkali wakes up to the scream of Cassandra and looks around for a fight. Seeing the wolf, Alkali backs up and stares at Lia intently. "Is this your home?"
Andrath Friday July 2nd, 2004 12:08:33 AM
Andrath also wakes at Cassandra's scream, and reaches for his longsword. "Who's there? What is going on?" he asks as he climbs to his feet. He spots the figures beside the fire and warily moves towards them.
"Who are you, and why are you sitting at our fire?" the elf asks.
[OOC: Scott, Andrath is an elf dressed in studded leather armour and holding a longsword. He also has a shortsword slung at his waist.]
Cadmar Friday July 2nd, 2004 4:40:13 AM
The ranger warmly thanks Alkali for sharing food with him. He observes the examination performed by Andrath and Bralin with great interest, taking notes and adding the loot to the party's list of treasure to be divided later on. "I never figured trolls are that much attracted to metal objects."
A moment of silence.
"Well, I also never realized this part of the forest saw that much traffic. Why would anyone ever venture in here? It's not as if a road passes through these swamps or something. Looks like they killed a lot of good people. Makes me fell kind of stupid when I recall what I said when you were burning them."
Then the night comes, and in the morning Cadmar is woken up by a scream. Cassandra's scream. The young man jumps to his feet, runs to the witch and stops next to her, rubbing sleep out of his eyes. Somewhat relieved when he doesn't find another troll advancing on the party the ranger narrows his eyes and looks at the face of the stranger, trying to figure out what to expect from this meeting [Detect Evil].
(Cadmar is a very young man, dressed in serviceable travel gear, a chain shirt, and a dark green cloak. As he has taken a fall in the swamp a day ago or so all of his clothes and equipment are dirty).
[Spell selection for today as on the character sheet.]
Lorth Friday July 2nd, 2004 9:24:07 AM
Lorth wakes instantly at the scream. He notices that the rest of the party have the situation well in hand, so he settles back down. He then brings his hand to his temple and stares at the newcommer and it's traveling companion intently for a minute. [Detect evil]
[Lorth has Brown hair and eyes. He wears traveler's clothes, a vest, over which is a chain shirt, and soft high boots, all gray. A symbol of Gargul adorns his small steel shield, slung across his back, along with a large backpack and longsword. Hanging from his belt on left and right sides respectively are a warhammer and a heavy war pick. Lorth walks with purpose, his stature tall and driven, as if something is leading him to some unknown destination.]
Elerinn d20=10 Friday July 2nd, 2004 3:26:45 PM
Elerinn wakes when Cassandra screams, but doesn't realize immediatly he isn't dreaming anymore. When the gnome notices his companions talking to an unknown figure, he slowly rises and joins the other Swords of Light.
The red-haired sorcerer carefully observes the newly arrived woman and waits how she will respond to his friends' many questions. Elerinn wears a black and white, diamond-patterned cloak and has big, curious eyes. He looks small and young, even for a gnome.
DM Bob & Carla Friday July 2nd, 2004 5:24:53 PM
Bralin scans the assorted treasure laid out by Andrath. The chain shirt, one of the longswords, one dwarven waraxe, a gold ring, one of the pearls and the leather bundle all detect as magic. The dwarf is able to determine that the sword carries a faint transmutation, but is unable to discern the nature of the magic affecting the remainder of the items. Upon further examination of the waraxe he makes out the dwarven runes that identify the weapon as having come from the forge of "Solgar".
Cadmar also examines the assorted treasures and notes that some of them have clearly been piled here for a very long time. Despite that, the breast plate, short sword, and warhammer look in quite good condition.
At daybreak the company startles to the presence of a small female at their campfire. How she slipped in undetected is somewhat of a mystery, and she has yet to answer for herself. The wolf that accompanies her rises to defend her but seems to await some kind of command.
Neither Cadmar or Lorth detect anything evil about her.
Lia Friday July 2nd, 2004 11:14:59 PM
Her focus would shift from Casandra to the others as they all seemed to have there own worries and priorities. Eyes shifted from one to the other as quickly as she could determine if they were aggressive. When Andrath would come out and approach warily, Lia and her canine friend would begin to step back to keep distance relatively the same between them.
Looking to Bralin with a puzzled look to her face and a calm voice, "No...not a witch, Are you anxious to meet one or something?" Why anyone would want to meet a witch is beyond her.
Focus shifting to Akali she ponders tricking him into believing it is her home, but decides not to risk a somewhat stable situation on a simple lie, "No, not my 'home.'"
She steadily moves back at this point, snapping her fingers so Tumba would come along as well. It is not a escape, but t is preparation for one in case these people lose their cool. She addresses Andrath as he warily continues his approach. "I am Lia... This is Tumba... And I hardly call it your fire."
Lia then watches Cadmar and gives a slight squeak in the form of a giggle seeing him and his equipment dirty. Maybe he fell... seemed more than likely...maybe he had a better explanation.
Then focusing on to Lorth. How many are there?, She thinks to herself as the man looks as though he had one to many sips from the wine skin and is paying for it now. Although...he seems to be in a deep thought.
A young gnome with a sense of a style as loud as his hair joins the group to make quite a number of people for a stroll in the swamp. Lia nods to him and begins a short explanation.
"A fire was burning, I needed warmth... The rest is history. Now we are here. I am looking for Cypress Knees, what brings all you here?" Lia suddenly brings an arm up to the back of her left ear and scratches hard and fast with sighs of relief. Standing there she awaits an answer like she is owed one as well.
Lia has shoulder length black air that is currently pretty tangled up and with traces of debris in it. Her head is covered by a wolf skin shawl, complete with head, (missing the lower jaw) that acts as a cap. She dons leather armor, which is worn and quite dirty at this point. Her face, is also dirty, possibly making those eyes seem a tad greener. A scimitar is sheathed on the left side of her hip and a thick branch on her back can be seen poking from behind her. She currently wears a back pack, though her wolf skin shawl probably hides most of it while making her look slightly hunched back
Cadmar Saturday July 3rd, 2004 4:20:15 AM
Having sensed no evil in the stranger the ranger relaxes visibly.
"We are looking for someone living in this swamp." Cadmar answers cautiously. "I have never heard of Cypress Knees. Is that a place or a person?"
"You are travelling in this place all by yourself?" he asks with amazement. "I almost died three times in the last two days. You must be excellent at finding your way around this swamp."
"And, uh. Nice cap."
On an unrelated note, Cadmar makes a mental note to pack up the damaged bow when the party is moving out. A simple Mending spell and the party will be ahead by 100 gp.
Lorth Saturday July 3rd, 2004 9:11:36 AM
Sensing no threat Lorth goes about packing up his bedding and other gear. He does this slowly and keeps a ear and eye on the conversation, with the newcomer.
Andrath Sunday July 4th, 2004 9:05:31 PM
Andrath moves back into the cave, letting the others deal with the new arrival. He never was one for talking to strangers.
The elf checks through all the non-magical items, trying to determine the value of each item. [OOC: Take 10 on appraise, so the resulting check is 19.]
Kedarn Monday July 5th, 2004 7:35:32 AM
Kedarn approaches the newcomer. He has lots of questions for her... "How do you come by this place?" he asks. "What do you know of this area in the Culverwood and what do you know of it's inhabitants? We are here seeking a remedy to the mask that inflicts our friend Cassandra. We have been pointed to the witch Schedar who is said to live near by. Do you know of her?"
DM Bob & Carla Monday July 5th, 2004 7:47:47 AM
The party spends time questioning the newcomer as to how she got there, how she manages to survive in the wilds, and her general knowledge of the area. She in turn questions their reasons for being in the Wyrmsfut.
Andrath and Bralin continue to examine the treasure left behind by the trolls. Andrath is able to determine that the breast plate is of very fine workmanship and worth somewhere in the range of 350 gp [ooc it is masterwork], the wooden shield is exceptionally light, but he has no real experience with wood and does not know what it's value is. The two remaining longswords are of ordinary make as is the remaining war axe and the shortbow. Both the war hammer and the shortsword are better than average quality and each is worth over 300 gp [masterwork]. The two non-magical pearls are of medium size and worth approx 100 gp ea, the heavy gold ring another 70 gp. The moonstones he values at 50 gp ea and the remaining assorted stones (8 in all) may fetch a further 100 gp. As for holy sumbols...well perhaps that's better left for a cleric.
Cadmar Monday July 5th, 2004 2:53:49 PM
Between packing up, conversing with the stranger, and writing down findings of Andrath and Bralin Cadmar has very little time to spare for idle thought, but the ranger feverently hopes that the witch lives nearby and that she will be able to help Cassandra striaght away.
Still, there is some business that needs to be taken care of before the party moves out.
"Can any of us identify magic items?"
Bralin d20+3=8 Monday July 5th, 2004 2:55:32 PM
The others can handle the girl. Bralin goes back for the war axe. By all appearances, "Solgar" wielded a mighty forge indeed. Lashing his own war axe to the inside of his pack, the dwarf slides this one in place by his hip. Soon, no doubt, he shall test this blade.
The other equipment he packs or distributes as directed by Andrath and Kedarn.
Bralin takes a cursory look at the holy items [Knowledge Religion 8], but quickly loses interest and passes them wordlessly to Kedarn.
Then, the dwarf finds a quiet spot for his morning contemplations.
Lia Monday July 5th, 2004 3:45:36 PM
Tumba cocks his head at the people who stick around, and Lia eyes perk a bit with the mention of a witch again. Drawing in her lip and looking up in thought for a quick moment, she speaks as she tries to remember the where abouts.
"Ummm...There is...No, was... a witch nearby. Don't know her name though. She was a bit of a crab if ya know what I mean. I know my way around here fairly well, I could show you where she may be. Who knows, maybe I will find some Cypress Knees along the way." Brings her vision to Cadmar, "Which would be a stump like root of a cypress tree. They kinda look like wood stalagmites protruding from the swamp waters." She then would tip her 'cap at him and begin tending to the dying fire properly.
Kedarn Monday July 5th, 2004 9:20:47 PM
Sensing that the limbre creature before him is of no danger to them, Kedarn offers his hand and introduces himself. "I am Kedarn Shadowglade, a cleric of Gargul. I have been chosen leader of this small company." The black haired elf bows slightly to the wild half-elf at the fire. "Creoso, hama sinome lye naur" Kedarn bids her welcome and offers her a seat by the fire. "I would gladly take you up on your offer to show us the way to this witch, but first, tell us what you know of her."
Andrath Monday July 5th, 2004 10:52:17 PM
Andrath distributes the items around the party to equalize the weight. "No use in us leaving anything behind. We can sell what we can't use of this to purchase items to replace what we used in the combat with the trolls." Andrath takes the magical longsword, removes it from its sheath, and takes a few practice swipes with it. He nods at Bralin's trying the waraxe. "Clearly a good fit," the elf thinks to himself. If he was impressed by the new longsword, he will try it out.
Once the items are stowed for travel, Andrath goes out to the fire and says, "I am Andrath Silverhand, one of the members of this party of adventurers. We are trying to find a witch in the swamp whom we think can help our friend." He motions in Cassandra's direction. "She is wearing a cursed mask, that causes her to take on the visage of any animal named inside her hearing range. So, please be careful if you name any animals around her. We met with Denholm, and he advised us to try to contact someone named Shedar; that person may be able to help us remove the mask from our friend, and restore her to normal. Do you know anything of this Shedar?"
Alkali Monday July 5th, 2004 11:02:22 PM
Alkali listens to people talk as he tries to fix his straight black hair and his baggy clothes.
DM Bob & Carla Tuesday July 6th, 2004 6:57:33 AM
The party continues their questioning of 'Lia', the wild looking half-elf who slipped into their camp. Bralin and Andrath select weapons from the troll's cache and swing them about trying to judge their make. Theyare both satisfies with the superior nature of their choice. Lia tends to the fire and answers the group as best she can. Cassandra stays in the background, heping the others to pack up.
The sun, still low in the morning sky, pokes its rays through the canopy.
Lorth Tuesday July 6th, 2004 8:23:45 AM
(Sorry missed yesterday, was still on holiday)
Lorth finishes packing his gear, then introduces himself to the newcommer. "I am Lorth, friend to all you see assembled her. I am pleased to make your aquaintance." He bows.
Bralin Tuesday July 6th, 2004 11:00:42 AM
Bralin sits by himself in the back of the cavern. He cups his obsidian orb in both hands and stares intently into its depths. The stone is mere inches from the dwarf's bulbous nose.
Bralin, expressionless, is as still as the rock he holds.
As he has done this very thing for an hour each morning, his inaction should be no cause for alarm.
Cadmar Tuesday July 6th, 2004 11:10:35 AM
Since the party seems to delay departing for about an hour or so Cadmar uses that time to browse through his book, all the time looking with curiosity at the newcomer. So, she knows her way around the swamp and can find the witch? This is good news.
Lia Tuesday July 6th, 2004 3:58:56 PM
Lia bows at Lorth as she spreads the coals thin with a thick stick. No need in starting an uncontrolable fire, or attracting anymore attention to this place than already has.
As Kedarn offers a wiry arm and hand, Lia stares at it blankly unsure of what to do with it. Thinking for a moment she takes it in her own hand to bring it up to meet her nose as she lowers her head slightly. She gives it a few sniffs as she looks cautiously at him, before letting it go and tending to the extinguishing of the fire.
"Thank you. For the offer to sit, though I have been doing just that all night...well and sleeping. Shedar is the witches name? Huh, never knew that," Lia would spread the coals as thin as possible and poour water from her waterskin if needed to help cool the coals. "our with is not exactly a friendly person. Can't say I have had the honor of meeting her. She is more likely to curse yo and chase you away then to help you. Not a freindly one at all. Or at least that is what I heard."
She would look up and smile, knowing that the info she did have was not much and worth less.
Kedarn d20+3=19 Tuesday July 6th, 2004 5:58:44 PM
"Andrath, let me take a look at that holy symbol that was found." Kedarn will look at it carefully to see if there are any inscriptions on it (knowledge religion 19.)
"Lia, can you aid us in finding her?"
Alkali Tuesday July 6th, 2004 7:55:58 PM
Alkali frowns when Lia says that the witch would chase them away. "I'm sure she would help us. After all, who would curse their own kind?"
Andrath d20+10=26 d20+11=27 d20+15=16 Tuesday July 6th, 2004 10:24:43 PM
Andrath says, "I figure that we head south back to the main trail and pick it up going north-east. That should take us to the whatever awaits us at the end of the northern 'toe' of the Wyrmsfut.
Once the party is packed up, Andrath leads the way again, carrying his longsword and his trusty pokey-stick. Having no idea what a Cypress Knee is, he looks for a stalagmite (although he really isn't certain what one of those is either). [Listen 26, Search 27, Spot a natural 1 for a total of 16]
DM Bob and Carla Wednesday July 7th, 2004 8:53:14 AM
Morning preparations are completed and some of the party members get to know the small newcomer as she gets to know them. Oblivious to how important her information is to the party, Lia agrees to show them where the strange witch lives. She moves to the front of the line and leads the way along with Andrath.
The buzz and hum of insects is ever present as the group makes their way along the narrow path. There isn't much of a breeze, and it is already getting warm.
Lorth Wednesday July 7th, 2004 9:57:03 AM
Lorth rests his warhammer over his shoulder, slings his shield on his back and trudges through the swamp. He tries to think of positive things to keep his mind off the swamp.
Bralin Wednesday July 7th, 2004 10:57:57 AM
Finishing his contemplations, Bralin rises and waits patiently for the rest of the group. When they depart, he falls into position at the back of the line.
The halfling is not a witch, yet knows the Wood. A helpful asset to the cause. Soon, the stickiness and smell of the place intrudes on the dwarf's thoughts, and he struggles to combat a growing urge to pull out the axe of Solgar and test it on a passing tree.
Cadmar Wednesday July 7th, 2004 11:12:20 AM
The ranger helps with packing up. He can't help but be surprised how Lia's cultured speech stands in contrast with her wild behavior. Still, questions will have to wait. The party is approaching its destination and Cadmar is growing nervous. Unlike Alkali he believes that Wold is full of people who would curse their own kind, but he keeps his thoughts to himself to keep Cassandra's spirits higher.
The ranger looks at the witch wearing the mask and realizes he started to forget how her face looked like. This is not a pleasant revelation and Cadmar starts to feel guilty. Still, he finds nothing comforting to be said that would sound honest, so he is just content to walk behind Cassandra and lend his hand when needed.
Lia d20+4=24 d20+3=20 d20+3=11 Wednesday July 7th, 2004 2:17:13 PM
The half elf somewhat skips ntil the heat starts to get to her. Tumba follows along prancing, and questions when Lia just starts to pace her self.
"Well... we are not all full of energy like you. I suggest you pace yourself as well, because I am not going to carry you again." She directs her speech to Tumba and her tone is annoyed.
All the while she keeps her eyes and ears open looking for the root of the Cypress Knees as well as loking and listening for trouble. [(Spot Nat 20!! = 24),(Search 20), (Listen 11)]
Kedarn d20+3=12 Wednesday July 7th, 2004 6:03:15 PM
Looking around as the group travels Kedarn will try to determine which diety the holy symbol is for(knowledge religion 12.)
Dominic - hp roll d8+3=10 Wednesday July 7th, 2004 6:49:56 PM
OOC:
HP roll for level 4 cleric d8+3=10
Alkali Wednesday July 7th, 2004 7:51:35 PM
Alkali face is a mess as he tries to follow the group. He is trying to imagine the witch's plight and how to reason with her.
Andrath Wednesday July 7th, 2004 11:03:39 PM
Andrath will follow after the newcomer, impressed at how she manages to fit in. "Just like the way I feel in a city alleyway," he thinks to himself. Carefully using his pokey-stick, he tries to avoid the swampy pitfalls.
Somewhere along the trail, he asks Lia, "Where are you from? What do you use these 'Cypress ankles' for, anyways?"
DM Bob & Carla Wednesday July 7th, 2004 11:55:27 PM
The Swords of Light, guided by the strange little elf retrace a portion of their route, and then start along a new path. Loth tries to think happy thoughts, while the thoughts of Bralin and Lia turn to wood. Bralin checks his actions, knowing that to harm the living wood of any part of the Culverwood would bring dire consequences. Testing his new axe will have to wait for another time. Lia spots a bit of deadwood that might serve her purpose, as Andrath peppers her with questions.
Cadmar puzzles over the women in camp, and the one they seek. Alkali's thoughts also turn to the witch, Shedar, as the little witch tries to empathize with what the hag must have gone through and anticipate how she might react to the party's request. Kedarn recognizes the holy symbol as one used in ancient times by a reclusive sect devoted to Domi.
Turning a corner the leaders note a very lightly trod trail off to one side. Lia recognizes it as a place she has been down before, that leads to the place her new friends seek. The others have a sense of seeing something they have seen before, in a waking dream.
Lia Thursday July 8th, 2004 9:08:08 AM
Seeing the deadwood Lia beams for a moment as she picks it up. Tumba sniffs at it as it exits from the swamp, but is otherwise relaxed. She places the wood in her backpack as she addresses Andrath.
"Well, depends on what I am working on. I can make staffs, clubs, and other various things depending on the woods shape and size. As for the Cypress? It is good for making lutes."
Seeing the new trail she points and smiles at the new path, "This way"
Lorth Thursday July 8th, 2004 10:03:30 AM
Lorth experiences deja-vu when they turn onto the new trail. Strange he thinks... I've seen this before. Keeping his thoughts to himself he shakes his head and continues on down the path.
Bralin Thursday July 8th, 2004 11:40:36 AM
The dwarf's eyebrow rises as he sees a bend he feels he should recognize. But he says nothing as he trails behind the group.
Cadmar Thursday July 8th, 2004 12:25:29 PM
The ranger becomes even more tense and starts to nervously look around. Who knows when was the last time Shedar had a chance to talk to somebody...
My Lord Domi - he starts silently praying - as usual, I have been negligent in my duties, but please hear my plea despite my shortcomings and grant us wisdom to persuade Shedar to remove her curse. Let the one who has suffered so much have the strength of heart to break through her bitterness and show us kindness.
Cadmar sighs and steps on the narrow trail.
"All right, this is it..."
Alkali d20=17 Thursday July 8th, 2004 3:49:59 PM
Alkali looks up suddenly and glances around. "I think I've seen this place before." He tries to think back to see if he recalls any spells that would cause this effect (Spellcraft: 17 + 9 = 26).
Andrath Thursday July 8th, 2004 11:43:34 PM
Andrath experiences a feeling of deja vu as they start down the side trail. He continues to keep his eyes and ears open, wondering how the encounter with the witch will turn out.
Kedarn d20+5=15 Friday July 9th, 2004 6:10:38 AM
"Cadmar, I think you may want this holy symbol. it is one dedicated to Domi." Kedarn will then hand the holy symbol over to Cadmar.
Kedarn will continue to follow behind Lia and Andrath down the trail keeping his eyes moving watching for any danger (spot 15.)
Shedar's Lair
DM Bob & Carla Friday July 9th, 2004 7:34:36 AM
Andrath & Lia lead the group along the trail for several hours before it opens into a small clearing. A small bluff rises before them, marking the edge of the Wyrmsfut. The cliff appears to be made of a porous rock and several openings lead into what the party can only surmise to be a series of caves. A thin skein of smoke makes it's way out of one of the openings and curls up and across the face of the cliff.
Disturbed by the sense of deja vue, Alkali ponders what magic it could be. The little witch then remembers the 'dream' he shared with Denholm and the others when the big fellow placed his hands on the mask.
Lorth Friday July 9th, 2004 7:39:11 AM
Lorth sees the smoke and says, "It looks like someone may be home." He keeps his weapon and shield in their resting position, hoping he will not need them.
Cadmar Friday July 9th, 2004 8:56:14 AM
Cadmar accepts the holy symbol and is silent for a moment as he turns it around in his hand. The thing is obviously ancient. The man starts to wonder who was wearing it before it ended up in a pile of refuse in the troll's lair. Visions of tall knights in white armor dance in his head and Cadmar resolves to one day look into the past of the little medallion.
Finally, he puts it around his neck, feeling a bit like a boy trying on his father's armor.
"Thank you. I will carry it for now until it finds a more worthy bearer."
Seeing the thin wisp of smoke rising from the cavern Cadmar stops and says: "Maybe we should make our presence known. How about just calling out?"
Alkali Friday July 9th, 2004 9:16:37 AM
Remembering the dream, Alkali says, "I think... she's here." He steps foward and calls out the witch, "Hello! Is anyone here? "
Kedarn d20+5=19 Friday July 9th, 2004 3:40:13 PM
Kedarn looks around for the way up to the cave that the smoke is coming from (spot 19.)
Lia Friday July 9th, 2004 4:29:00 PM
Lia lets everyone else take center stage. This was not the time to be so forward in her opinion. She would say nothing to the others though, just make way to the back of the group and try to stay out of trouble.
Andrath d20+11=27 Sunday July 11th, 2004 7:15:00 PM
Uncertain of how this meeting might turn out, Andrath melts into the undergrowth, trying to hide out of sight and move to one side. [OOC: Hide check of 27]
DM Bob & Carla Monday July 12th, 2004 7:42:40 AM
As the party discusses options, Alakli steps forward and calls out a greeting to advertize their presence. Andrath slips into the undergrowth and the concealment it offers. Kedarn spots movement at the mouth of the cave and realizes that someone or something has pushed back the woven mat that acts as a door just enough to peek out. A single eyeball and a few locks of white hair are all that he can see.
"Go Away! shouts a voice, "leave us alone!"
The lone eyeball continues to peer from the small crack between the rough hewn entrance to the cave and the woven door.
Lorth Monday July 12th, 2004 9:23:40 AM
Lorth looks towards the mouth of the cave but says nothing, waiting for the others to speak.
Lia Monday July 12th, 2004 12:26:10 PM
Lia silently speaks to herself and Tumba after the witch beckons them to leave.
"Leave us alone? Us?" Lia would have a bewildered face as she spoke those words, and one finger would meet her lips as she pondered who "us" could be, "I told them she was not a very welcoming person Tumba, but they insisted."
Tumba looks up at her friend, cocks her head slightly and offers a soft whine. For now Lia will just let the others deal with this issue of their friend.
Cadmar Monday July 12th, 2004 2:56:48 PM
Cadmar eyes the entrance to the cave, but is unable to see the speaker. The ranger decides he needs to somehow appeal to the curiosity of the witch without arising her suspicions at the same time.
"Please forgive our intrusion, but we are bringing you one of your magic items that has been recently found in the valley. We will leave as soon as it is taken care of."
Denholm told us to make sure the mask is destroyed.
First get it off the face of Cassandra, then-
She will want it back, won't she?
Cadmar OOC Monday July 12th, 2004 3:29:33 PM
[Cadmar is choosing his words carefully, Taking10 on Diplomacy. Result is 21.]
Kedarn Monday July 12th, 2004 5:19:15 PM
Kedarn listens to what Cadmar calls out then remains quiet.
Bralin Monday July 12th, 2004 7:53:32 PM So this is it thinks the dwarf to himself. He nods when Cadmar speaks, honesty is the best policy.
Alkali Monday July 12th, 2004 10:07:01 PM
Alkali peers at the caves wondering who the "us" is. He remains puzzled whether they have come across the right person. Either way he is ready for the response.
DM Bob & Carla Monday July 12th, 2004 10:48:27 PM
With various degrees of excitement, fear, and trepidation, the party members approach the lair. Cadmar alone speaks out. "You are trying to trick us!" rasps the dry, slightly shrill voice from behind the door covering. ( Diplomacy or some such roll please, Cadmar!)
The rough woven covering gets pulled a fraction of an inch back by a thin boney hand. ( Spot or other appropriate checks please!)
Lia Casting Hypnotism (if able) 2d4(4+2)=6 Tuesday July 13th, 2004 12:16:45 AM
Lia makes a quick guesstimation on about how far the witch Shedar is from her. She then walks as as far as she needs to to be within about what she believes to be about 20 feet and begins chanting in a mantra like tone. She repeats a phrase a couple times over while looking up towards the cave and bringing her hands from a prayer like position to outstreched at hersides until she is finished.
Lia's droning voice speaks these words: Arcane sciences do what you can, Whether it be the simplest command. make these folks do what I say, let them fulfill it however they may.
(DC for spell = 24)
[OOC DC for Spell should be 14? Bob]
Cadmar d20+1=18 Tuesday July 13th, 2004 5:03:19 AM
[Spot 18] [I did use Diplomacy! See my OOC message above.]
Cadmar was about to answer when he hears Lia casting her spell behind him. He turns around and stares at her blankly, lost for words and not quite believing that she has done that.
Lorth Tuesday July 13th, 2004 7:25:35 AM
When Lorth sees Lia start casting a spell towards the person in the cave, he attempts to interupt her [if possible, otherwise he just speaks], either by grabbing her arm or blocking her line of sight, while saying, "Just what in Gargul's name do you think your doing? We didn't ask you to lead us here so you could start a fight and assault some old hermit!"
Kedarn d20+5=21 Tuesday July 13th, 2004 7:38:13 AM
Kedarn looks at Lia and the others then tells Andrath quietly "see if you can find a way for us to get up to that cave."
Kedarn then continues to look for some way up to the cave (spot 21.)
Andrath Tuesday July 13th, 2004 10:57:11 PM
Andrath shakes his head to Kedarn, and stays hidden. He figures that if he tries to approach the cave, he may be spotted, and the witch might think that it was an assault.
The elf shakes his head when Lia casts an offensive spell at the witch. "Well, so much for diplomacy, and hoping that we can talk the witch into helping us," he thinks to himself.
Alkali Tuesday July 13th, 2004 11:14:53 PM
Alkali looks at where the voice came from trying to get a sight of the witch. Sensing the strings of magic, he suddenly turns around and is in shock at what Lia tries to do. "Oh... this is not gonna work..."
Bralin d20+5=7 Tuesday July 13th, 2004 11:58:46 PM
The dark dwarf stands at the edge of the forest, his dark eyes taking in the drama as it unfolds. He is distracted by the rash actions of the new-one.
(Spot=7)
DM Bob & Carla d20+10=26 Wednesday July 14th, 2004 12:02:02 AM
In shock and horror the party watch as the wild newcomer tries to gain an advantage. The paladin tries vainly to stop Lia, but the strange little half-elf persists.
"You can not fascinate me with your childish attempts at magic! Silly girl!" cackles the witch. There is a pause, and then, in a hurt tone, "Who calls me an old hermit ?" followed by a shrill questioning voice, "What is it that you have of ours?"
Cadmar and Kedarn notice that the boney hand that reaches out to hold the woven door covering aside has but three fingers and a thumb. The baby finger is missing!
Lia Wednesday July 14th, 2004 2:03:16 AM
Lia sighs and frowns at the witches words. Her hands collapse at her sides and she looks to Lorth and srugs. Again she whispers to Tumba.
Stop heckling me. I don't see you doing anything.
Tumba's tongue hangs out as the wolf pants and lia crosses her arms and keeps her mouth shut...for now.
Cadmar d20+6=24 Wednesday July 14th, 2004 4:18:19 AM
Cadmar gives a silent sigh of thanks to Domi. The situation didn't turn violent. Still, the event left him more unnerved than before. If Shedar didn't feel threatened when targeted by a spell then she must be very confident in her magic. This means she must be very powerful.
Then, taking Cassandra by her hand, the ranger slowly leads her up to the witch. When they are about ten steps away from her he gently removes Cassandra's hood off her head. He remains silent, but watches Shedar's eyes, trying to recognize emotions that will pass through her face [Sense Motive 24].
I hope this is Shedar, not someone else.
Lorth Wednesday July 14th, 2004 8:06:22 AM
Lorth spins back towards the witch, and says nothing, he watches while Cadmar walks up to her with Cassandra.
Kedarn Wednesday July 14th, 2004 5:30:06 PM
Kedarn moves over to support and aid Cassandra and Cadmar.
Bralin Wednesday July 14th, 2004 11:40:39 PM
Bralin holds his ground and awaits the outcome of Cadmar's approach. He keeps an eye on Andrath's progress and prepares to distract the witche's attention should the rogue be forced into action.
Andrath Thursday July 15th, 2004 12:24:48 AM
Andrath remains hidden, waiting to see how the meeting plays out.
DM Bob & Carla d20+6=16[spot] d20+6=16[listen] Thursday July 15th, 2004 8:05:44 AM
The figure behind the door is clearly intrigued by the uncowling of Cassandra and opens the thatched door a little wider. Cadmar can make out a female half-elf, older and bent with age and years of hard living.
"So...what thing of mine do you return?" she asks, "it is surely not this pathetic girl, why she is no more..." The hag stops in mid sentence when she sees the mask and Cadmar and Kedarn see her entire body stiffen. Her small fists clench and her eyes glare. For a moment she seems to stop breathing. "Who gave you this? she cries in a shrill voice. "Did that whelp Difda sell it to you...that little liar...how did she pay back my kindness..betrayed me...stabbed in the back...is that her down there? the half-elf steps from behind the door and points a crooked finger at Alkali who has remained near the back of the group. The witch's voice wavers and racks and her breathing is shallow and rapid. "And who did you betray?" she turns and shouts at Cassandra, before suspicion overcomes her and she retreats slightly back behind the door and looks about for further danger
Lorth d20+5=25 Thursday July 15th, 2004 12:10:34 PM
Lorth moves up slowly, to stand near Cadmar. "Difda", he says slowly. "And who might that be? I assure you that we mean you no harm. And to the issue of how we came by this mask, we found it. Cassandra..." Lorth motions towards her, "...had the misfortune of trying it on and now cannot remove it." He pauses... "As my friend said, we were told this this mask is something you created, thus we are asking you to help us remove it." [Diplomacy 25]
Cadmar Thursday July 15th, 2004 4:58:13 PM
Well said. Cadmar decides to supply some more details.
"We do not know this Difda. The mask was found abandoned together with a small pile of other trinkets in a very dangerous location. Cassandra put it on by mistake. We were unable to remove it. She has been wearing it for DAYS. It needs to be removed. Please help us with that."
Lia Friday July 16th, 2004 12:22:05 AM
Lia stands watching, obviously the one called lorth didnt want her interfering. She takes her waterskin of her waist and twists the cap off before sticking out her tongue. She brings the waterskin up and starts to pour the water out slowly as her tongue laps at the falling fluid. Some obviously dribbles to the ground which Tmba happily laps up. When done she puts the waterskin back, wipes her face, and watches to see what will go on.
Andrath Friday July 16th, 2004 12:42:53 AM
Andrath thinks to himself, "I'm a small rock ... I'm a small rock ... I'm a small rock ..." as he tries to stay hidden from the witch's sight. He smiles in approval at the approach that Lorth and Cadmar have taken.
Bralin Saturday July 17th, 2004 11:08:11 PM
The dwarf waits patiently.
Kedarn Sunday July 18th, 2004 4:53:20 PM
Kedarn listens patiently.
Lia Sunday July 18th, 2004 8:27:52 PM
(OOC: I will be out Monday and Tuesday traveling. Just a reminder. Sorry. At least I won't be casting any spells hehe.)
Alkali Sunday July 18th, 2004 9:44:52 PM
Alkali listens for the witch's response hoping for the best.
DM Bob & Carla d20+6=17(Spot) Sunday July 18th, 2004 10:37:17 PM
The figure behind the door takes a moment to look back across the group assembled before her door. She counts eight in all, including the one wearing the mask, her mask!.
"So, you don't know that ingrate Difda? No matter, she'll get hers." The old hag re-emerges from behind the door and approaches Cadmar and Cassandra. Her eyes dart about her like a caged creature unsure of it's surroundings. "And this one put on the mask...what a stupid thing to do. No more sense than a sparrow" the hag chuckles at Cassandra's plight.
Cassandra for her part starts to chirp and twitter.
The old woman gives her a sharp look and continues. "That was meant to be Merak's fate" she hisses, "and now this sprig of a girl has stumbled into it and you want my help." Why should I " she rasps, "Who was there to help me? Left me to him they did. No one looked for Schedar."
Cadmar and Kedarn notice that the old woman no longer seems to be in the same moment with them. Words pour out of her and she cries out at times. It's clear that she has suffered greatly and feels wronged, but the full story lies deep beneath layers of hate, betrayal and pain.
Cadmar Monday July 19th, 2004 4:45:06 AM
"Cassandra." Cadmar whispers, returning the witch to her true self. It takes a moment for the ranger to bite down his anger. It takes another moment for him to figure out what to say. It is not easy; Cadmar has never before dealt with someone whose feelings were so deeply hurt. He swallows nervously and starts talking.
"Once upon a time there was a young witch" - he says in a calm, quiet tone of voice, as if he was telling a fairytale to a child - "who was happy and trusting and innocent. But a terrible evil has been done to her." - Cadmar continues talking, hoping that his words somehow make it into Schedar's head. "Her whole world has been turned upside down. Suddenly all her joys, hopes, and plans were gone. She has been subjected to a fate she didn't deserve."
"Do you know whom I am talking about?"
"This is your story. And this is also Cassandra's story. Look at her! She is like you! Schedar, you are the only one who can help her! Do you want to leave her alone just like you were left alone? Do you want Cassandra to curse you for the rest of her life like you cursed Merak? Do you want to do to her what he did to you?"
Lorth Monday July 19th, 2004 7:39:37 AM
Lorth listens to Cadmar and decides that he said it much better than he could have.
Bralin Monday July 19th, 2004 1:15:42 PM
The dwarf stands impassively.
This one is unstable, he decides to himself. Increase the pressure, and she will crack like a vent to the bottom of the world. That could be dangerous.
Andrath Monday July 19th, 2004 10:06:51 PM
Andrath stays hidden; having made his bed, he will apparently have to lie in it for a little longer...
Lia Monday July 19th, 2004 11:53:48 PM
The half-elf watches, listens, and learns, as the one called Cadmar negotiates with the old one. Lia hopes he will continue with his story.
DM Bob & Carla Tuesday July 20th, 2004 7:44:49 AM
Schedar steps closer to Cadmar and Cassandra. "What do you know of Merak?" she hisses. "What do any of you know of Merak?" she shouts at the rest. "What do any of you know about being left alone, abandoned?"
Schedar is now standing face to face with the Paladin and Cassandra. In her frenzy she has forgotten the threat posed by the assembled group.
"Yes, that's my mask. I created it. I cursed it...just like I cursed Merak." she refocuses on Cadmar.
"You fancy this young witch returns your favor?" bitterness in her voice. "And the rest of you...how much are you to be paid?" she accuses.
Lorth Tuesday July 20th, 2004 8:49:48 AM
Lorth shifts his stance as if struck, "Pah, you insult us, none of us are to be paid anything. We are helping this young woman out of the kindness of our hearts. I ask you again, to do the right thing and tell us how to remove the mask."
Bralin Tuesday July 20th, 2004 9:10:05 AM
Asked a question, Bralin responds.
"Given up for dead, I lived a decade alone under the Red Hills." The dwarf gazes meaningfully at the witch. "The forge of solitude strengthens the soul...or breaks it."
Another question, another answer. "We are not paid. T'is an noble quest to free this lass from her curse."
Kedarn Tuesday July 20th, 2004 4:28:21 PM
Kedarn looks at Shedar then says " I am doing this to aid a person in their time of need. I am not worried about pay as aiding Cassandra is the right course of action."
After a few moments Kedarn then says "Did you ask anyone for help or tell someone your tale?"
Lia Tuesday July 20th, 2004 9:07:49 PM
Listening to the unfortunate witch's ranting, Lia reflects on her own sad childhood and the betrayal of her kidnapping as a young child. A shiver runs up her spine as she remembers 'Him'. It is hard not to be bitter.
Alkali Tuesday July 20th, 2004 9:08:02 PM
Leaving the negotation to Cadmar, Alkali listened carefully. Hearing the witch talk aobut abandoment, Alkali frowns. Talking to the ground, Alkali mumbles. "I've been there too. From the one I loved the most..." Alkali looks at the witch with resolve. "Yet, the a guild of witches came and brought me up. If you helped us we could take you to them. We witches seem to be condemned but, perhaps together we can fare through life for the better."
Andrath Tuesday July 20th, 2004 10:51:19 PM
Realizing that hiding probably isn't the best strategy in this situation, Andrath waits for a chance to 'appear', when the witch would likely not be startled.
DM Bob & Carla Tuesday July 20th, 2004 11:19:22 PM
The witch seems to have struck a cord with some, as Bralin, Lia, and Alkali reflect each on a desolate episode from their past. Oblivious to the rogue sneaking out from the shadow of the forest, Schedar spins back to Lorth, white hair flying "Imperious and proud honorable paladin. Would you talk to your mother thus?" rasps the witch. Hearing Alkali comment on the guild, her eyes grow wide and she sputters, "where was the coven of Weal when they took me away? He gave me up to them, and no one came looking," she whines, "not even my sister."
Stopping in front of Kedarn, she stares at him, almost unseeing, reaching a tentative hand out to touch the leaf pinned to the party leader's cloak. "My story?" she says in a tiny voice, as she draws her hand back, never touching the green badge, "you want to learn my story?"
The witch called Schedar stands in front of the elven cleric, her pale eyes wide and staring, seeing some scene from her tragic history the others can not, and then she starts to tell her tale...
"It was during the rule of the Jarl, Roydos. Witches were persecuted, especially those that followed the Coven of Weal. Villages were searched, the population rounded up. Any witches discovered were put to death. I was caught, along with my beloved Merak. He was so beautiful, a handsome young ranger. He said he loved me."
Schedar's eyes seem to regain their focus, and she continues in a biting tone, moving in front of the masked Cassandra.
"He was weak, like all men are weak! When faced with the threat of torture he named me! He named me to secure his feedom! He named me for a bag of filthy coins! He named me and I cursed him! They tortured me, but I would not betray my sisters. They could not break me, and I plotted my revenge. When the Jarl was overthrown, I made my escape."
Cadmar Wednesday July 21st, 2004 3:34:27 AM
Cadmar stands silent, struck very deeply by the fact that Merak was a ranger too. Similarities between the stories of Cassandra and Schedar seem to pile up. Cadmar comes back to the time when he was wandering in the forests with his dad and tries to recall if he has ever heard anything said about Merak and his fate after being captured by the giants.
For a moment the young man ponders if he would be able to withstand torture at the hands of the giants. Cadmar remembers seeing disfigured men who had the misfortune of surviving giant's interrogations to tell their tales later on. He doubts he has their strength of will.
Then, brought back by Schedar's tale, his own story suddenly comes back to him. His hand rises to his ribs. It is as if he still was able to feel the giant's grasp.
The ranger is silent, not sure if the story of the witch is over or not, and not wishing to interrupt her with an inappropriate remark. Sometimes it is best to listen and let the other pour out her sorrow and bitterness.
Bralin Wednesday July 21st, 2004 8:38:11 AM
The dwarf says nothing. The witch has obviously been broken herself, even if she is unaware of it.
Everything that can be said, has been said. There is nothing left but to wait for her tortured mind to reach a decision. It may well be long in coming.
Lorth Wednesday July 21st, 2004 1:12:37 PM
Lorth looks a bit flustered and quickly says,"Forgive me, perhaps my words were a bit hasty. It troubles me to see our friend Cassandra in her current state and I am attempting all in my power to help her. I will choose them more carefully next time." Lorth then keeps quiet listening to her tale.
Alkali Wednesday July 21st, 2004 11:07:11 PM
Alkali waits as the witch continues her tale.
Andrath Wednesday July 21st, 2004 11:46:37 PM
Trying to remain conspicuous for the next little bit, Andrath remains silent. He wonders if the situation described by the witch was really a case of good people put in impossible situations by a greater evil, and having to make incredibly difficult choices. But the elf does have a difficult time thinking that the ranger could have betrayed the witch if he truly loved her.
Diplomacy or Death
Shedar's Lair
Diplomacy or Death
DM Bob & Carla Wednesday July 21st, 2004 11:56:00 PM
"I made my way here, to the edge of the Wyrmsfut deep in the Culverwood. There is magic in this place. There is sanctuary." The witch's voice trails off, then her eyes light on Alkali, and she starts to rant again. "One day while...collecting...I heard a cry for help. I followed the noise and discovered a halfling caught up in a spider's web. She swore she would serve me if I would come to her rescue. Ungrateful wretch! After several months Difda ran away taking a number of my things. Things I had made! Betraying me! Stealing! She took the mask I made for Merak. Shaped to fit his face the way I knew it, while I still remembered it. " Now in front of Cassandra, the witch reaches out to touch the mask.
Eyes closed and boney hands trembling she says, "I want retribution! Retribution for that which was stolen from me by Difda, revenge on the coven for abandoning me, punishment of Merak for betraying me! Tell me, will you avenge my loss?"
Cadmar Thursday July 22nd, 2004 3:05:53 AM
Cadmar's eye starts to twitch. Schedar's mind seems to be permamently set on vengeance. It is both very sad and deeply disturbing how one can make payback the whole point of one's life. These are workings of the accursed Jancassis, even though her name was never mentioned here.
Cadmar looks back at his companions and, realizing that one person probably does not have an authority to speak for everyone, decides to ask for clarification: "What kind of retribution for your stolen property would you consider appropriate? As for Merak, if he is still alive, we could probably manage to bring him before justice to answer for his deed."
"As for taking vengeance on your coven... Schedar, do you even know whom the Coven of Weal consists of nowadays? There might be no one there who would remember your story."
A moment of silence.
"And once the deed is done, what will you be living for?..."
Kedarn Thursday July 22nd, 2004 3:55:10 AM
"It was very noble of you to aid the halfling Difda when you found her trapped. How long was Difda with you before she left you? Schedar, who was in the Coven of Weal when you were active in it? Do you know where Difda is from or who she might work with?" Kedarn asks with concern in his voice.
Lorth Thursday July 22nd, 2004 7:53:51 AM
Lorth waits for more details before he speaks.
Bralin Thursday July 22nd, 2004 8:35:37 AM Retribution. Revenge. If possible, Bralin's face sets even more into a countenance of stone. Surely his companions will not accept such a charge.
Cadmar and Kedarn ask their questions, and the dwarf slowly shakes his head one time.
Andrath Thursday July 22nd, 2004 10:41:15 PM
Andrath moves quietly in with the rest of the party, and says, "My lady, you have trapped yourself here for so long, and have let your hate eat you up. We really don't have the first idea about how to find these transgressors of yours, let alone how to exact the retribution that you say you seek. Would it instead be possible to lead you back to the rest of the Wold, so that you can learn the wonderful things that it contains? First off, we could introduce you to Denholm, who sent us to contact you about the mask. Certainly, he could help you understand that there is more to life than hate and revenge. We spent a very peaceful night in his tree here in the swamp, and it might be possible for you to feel that rest as well, if you were to come with us.
Instead of asking us to be your tools of revenge, instead let us be your tools of peace. Now, witches are an accepted part of society, although still a bit mysterious. The witches that we know seem to have only have the best interest of the Wold at heart, and I am sure that they could return you to their fold, if you were able to escape the hatred that binds you.
For example, the mask that you have created could be a wonderful, magical item, if its power could only be slightly changed. Will you come with us, and learn?
DM Bob & Carla Friday July 23rd, 2004 12:04:48 AM
Schedar gets an odd look on her thin face after Cadmar, Kedarn, and Andrath each say their piece. It is as if an idea has suddenly dawned. "Who was in the coven?" she repeats after Kedarn. "Remember?" she whispers after Cadmar. "Maybe they are all dead?" she wonders aloud. "It has been a long time. Maybe Merak, Difda, Dulcet, and all the rest are dead?"
As she deals with the possibility that those on whom her hatred was focused may no longer even be living, the witch seems to diminish a little in stature. Reaching out her hands in order to make contact with the surface of the mask, Schedar intones, "Cormamin lindua ele lle". Those who understand elven Highlight to display spoiler: { "My heart sings to see thee."}
The mask comes away in the witch's hands, revealing Cassandra's fair face marred only by peeling sheets of skin where the mask had interfered with the natural process of exfoliation. "Thank you!" sighs the young witch as she puts her hands to her face and starts to slough off the dead skin.
The old witch takes a step back, clasping the mask tightly to her chest. Her pale eyes mist over when she lights on the rogue, "witches are a part of society?"
Cadmar Friday July 23rd, 2004 5:11:21 AM
A sense of joy overcomes the ranger. He would laugh aloud if the passing stress didn't leave him feeling weak and tired. For a moment he is just content watching Cassandra's freed face. Then he offers her some water from his waterskin to help her wash off the last memories of the cursed item.
And it is then, when he is standing next to the elven witch, when a thought strikes him like a lightning. Turning to Schedar he slowly asks:
"Schedar, you DO know that the giants have been chased out of the Valley, don't you?"
Lorth Friday July 23rd, 2004 8:52:13 AM
Lorth sighs audibly when the mask is removed. "Cadmar speaks the truth, the giants have been chased out and witches no longer need hide their craft. My own mother, Domi watch over her, is a pratcicer of the art herself. She also was driven into hiding when the giants came, she still dwells by herself in a cottage in the wood near Jarlswolf. Mayhaps you know her from years past... Certainly I will mention your name when I see her next." He then waits to see what Schedar's response to all this news is, perhaps we can help heal some of her old wounds after all.
Bralin Friday July 23rd, 2004 10:28:58 AM
Bralin gives a curt nod of satisfaction when Shedar removes the girl's cursed mask. The quest is a success.
Now perhaps he can find this Magpie Crossing, and fulfill his oath.
The dwarf waits, somewhat impatiently, for his comrades to get around to leaving.
Kedarn Friday July 23rd, 2004 2:10:21 PM
"thank you for aiding Cassandra Shedar. Would you like to come with us back to Jarlswolf so that you can see that the giants are truely gone from there?" Kedarn says polietly to her.
Andrath Sunday July 25th, 2004 10:29:31 PM
Andrath smiles when he sees the mask removed from Cassandra's face. "Yes, Schedar, thank you for helping our young friend. And as I said, witches are an accepted part of society. If you are hesitant to come back with us, I am sure that we could talk to one of the covens and have them send someone out to talk to you about ... well about witching, I guess."
"As for Dulcet, she is not dead. She is the witches' representative on the town council for Jarlswolf. What is it that you say she has done? She has only been kind and helpful to us."
DM Bob & Carla Sunday July 25th, 2004 11:19:45 PM
Schedar just stares at Cadmar when he announces that giants no longer inhabit the valley. "Your... mother! she answers incredulously when Lorth makes his announcement. However, it is Andrath's information that results in the biggest reaction. With eyes wide open, the old witch's mouth opens a closes a few times, but no sound comes out. She takes a step backward, and scans the party as if looking for a familiar face, "Dulcet lives? My half-sister is alive?"
Cadmar Monday July 26th, 2004 4:10:13 AM Uh oh. So Dulcet is her half sister. Is that bad or good?
"Yes, when we left the valley she was in good health." - Cadmar says cautiously. "Is she aware that you didn't perish in the dungeons of the giants?"
Lorth Monday July 26th, 2004 8:21:16 AM
Lorth relaxes considerably and waits to hear what Schedar decides.
Bralin Monday July 26th, 2004 1:26:40 PM
Absentmindedly, the dwarf reaches into his belt pouch, removes the obsidian sphere inside, and begins rolling it from hand to hand.
His eyes stare, trancelike, at a point in space slightly off Cadmar's left shoulder.
This promises to be a very long conversation, and Bralin's mind escapes back to his Chamber under the Red Hills.
Andrath Monday July 26th, 2004 11:37:09 PM
Andrath adds, "Cassandra, here, the witch that you have 'rescued' from the animal mask, is one of Dulcet's aides. I am sure that we can bring the news of your existence here in the swamp back to Dulcet, if you don't want to accompany us back to Jarlswolf to meet her yourself. As a matter of fact, many of the tasks that we have carried out around Jarlswolf have been at Dulcet's behest, and she was the one that recommended we seek the solution to Cassandra's problem with the mask, here in Wyrmsfut swamp."
DM Bob & Carla Tuesday July 27th, 2004 12:57:36 AM
A bored Bralin lets those who are diplomatic advance the negotiations, while others watch in trepidation unable to discern how Schedar will respond to the news that her half-sister, Dulcet not only lives but is an important cog in the coven of Weal.
In a surprisingly calm voice, the old hag responds to Cadmar, "when she did not come looking for me, I assumed she had abandoned me...or was dead." "I thought Merak may have betrayed her as well!" she adds, bitterness in her voice. Still hugging the mask tightly, a distant look in her pale eyes, she sighs, "I would like to see my sister and learn what has transpired in my absence. I wonder if it has changed much, Jarlswolf? "
At the mention of Cassandra's 'trade', Schedar's head jerks up. "You are a witch? Have you been practicing your arts for many years?" she asks excitedly. Then, looking at each of the party in turn, she adds, "are there any others amongst you who reach into the realm of shadows to draw power from the Woldsblood?"
Elerinn Tuesday July 27th, 2004 1:01:05 AM
The red headed sorcerer hangs his head when the witch looks at him, in order to avoid meeting her crazed stare. He shakes his head to indicatae that "no", he is not a witch.
OOC: DM Carla for the vacationing Jasper. Does anyone know when he is expected back?
Kedarn Tuesday July 27th, 2004 1:17:20 AM
"I am not a witch but I would rather see the Woldsblood protected and not miss used as a cleric of Gargul." Kedarn says to Shedar in a calm voice.
Cadmar Tuesday July 27th, 2004 5:53:16 AM
"It might be best if you heard Dulcet's story from your half-sister herself. Will you come back with us to Jarlswolf?"
I would feel much safer if she was coming back with us. I certainly wouldn't like to run into another nest of trolls. Despite what others are saying I still think the last battle could have gone either way.
Then suddenly the evening in the tree house of Denholm comes back to Cadmar with crystal clarity. He feels as if the stern voice of the man of the forest was still ringing in his ears: "You MUST destroy the mask!"
"Schedar... what do you plan to do with the mask?"
Lorth Tuesday July 27th, 2004 8:08:53 AM
Lorth simply states, "Nay" when asked if he is a witch. He then goes about watching the surrounding country side.
Bralin Tuesday July 27th, 2004 9:33:18 AM
Bralin doesn't respond. He doesn't even realize he's been asked a question.
He's back in The Chamber, reveling in the wonders of the Living Stone.
The obsidian sphere passes back and forth, back and forth.....
Alkali Tuesday July 27th, 2004 11:06:30 PM
After watching the negoatiations, Alkali speaks up. "I draw Woldsblood. And there are many other witches in the coven, and they do not hide their talents. The giants are gone."
DM Bob & Carla Wednesday July 28th, 2004 12:27:25 AM
Cassandra nods her head in the affirmative to Schedar's question, adding "but it has been a while since I have drawn power. I am mostly a collector for the coven."
Alkali steps forward and the older witch laughs a cackling laugh. "We three are enough for a coven circle! We can perform a ritual!" she sputters in genuine excitement, before asking, "who wants to go to Jarlwolf?" then adds, "the magic way?"
Hugging the mask to her, Schedar makes her way back towards the entrance of her home, she pauses when she hears Cadmar and then Kedarn speak out. Her eyes narrow a little as she scrutinizes the elf with the dark hair and blue eyes flecked with silver, before answering, "we weave power and lore, forging pacts with immortals and communing with the spirits of the Lands of Rest. The spirits give us information, willingly, like a mage's companion. The Realm of Shadows coexists with the Wold proper and Woldsblood runs through the Wold. We draw power from Woldsblood, but we do not physically touch it or draw it out. We only draw its power. Here," the witch gestures around the clearing, before continuing in a suddenly clear and strong voice, "the ley lines cross creating a nexus. It is a place of great power."
The witch darts behind the woven mat that acts as the door to her home. A short while later she returns a heavy iron cauldron in one hand and a large plain bag in the other. The mask is nowhere to be seen.
Cadmar d20+11=27 Wednesday July 28th, 2004 3:11:55 AM
Cadmar looks back at his companions, feeling that he is fighting a lonely fight. The witch has removed the item without asking for anything in return, and for that Cadmar is grateful, but the matter of the item is hardly resolved. Now that things started to move at a rapid pace the ranger knows that if the matter of the mask is not closed off right now it will probably never be.
"Schedar, please." Cadmar asks again, amazed to hear his voice come out calm and patient. "What are you going to do with your mask? The only power of that item is to hurt. You can't predict when it will leave your hands - nobody can plan for everything. Would you like to see some poor soul put it on by accident, like Cassandra did, and spend the rest of his life in torment?" [Diplomacy 27]
Lorth Wednesday July 28th, 2004 7:32:18 AM
Lorth waits with Cadmar, to see what becomes of the mask.
Bralin Wednesday July 28th, 2004 11:48:13 AM
Schedar's movement snaps the dwarf out of his reverie.
He looks dubiously at the witch and her equipment. Going to Jarlwolf the 'magic way' sounds intriguing, but Bralin has got some serious reservations concerning this woman's mental faculties at the moment.
He looks around to see how his comrades react to her offer.
Kedarn Wednesday July 28th, 2004 9:02:47 PM
"You disrupt the rightful Rest of the Departed. You meddle with the Cycle of Death and Rebirth." Kedarn replies with quiet harshness. "Shedar by drawing your power from the Woldsblood you are demeaning the Woldsblood and its sanctity. That is an affront to Gargul Himself and everything the Woldsblood is. Shedar the mask must be destroyed. It is tainted and unholy." Kedarn replies with a cold, otherworldly and yet impassioned voice.
Kedarn stands firmly in place waiting for Shedar's reply with his right hand clasping the symbol of Gargul. Slowly a dark gleam appears in his eyes.
DM Bob & Carla Wednesday July 28th, 2004 11:13:58 PM
[OOC: Will defer DM posting till tomorrow to permit more PC responses.]
Alkali Wednesday July 28th, 2004 11:34:52 PM
Alkali is totally shocked at the proposition for a ritual. "A ritual? I'd love to do that. I've never actually been in one myself, just witnessed them." Even more excitement riles up his face as he hears the place he is in is a nexus. "Dear Flower! Two amazing things in one day..."
As Kedarn begins to talk of Woldsblood, Alkali tries to end the arguement. "We can talk of Woldsblood and morals in a more situable environment. For now, let us get ready to leave."
Andrath Thursday July 29th, 2004 12:18:56 AM
Having had no experience with witches' rituals, the elf waits to see what Alkali suggests. He, too, is a little leary about travelling using witch magic, but he will give it a go, if Alkali and Cassandra say that it will be safe.
He is concerned that Schedar doesn't seem to worry any more about the mask, and waits for her answer to Cadmar's questions about the cursed item.
DM Bob & Carla Thursday July 29th, 2004 7:41:51 AM
Schedar hears Cadmar's entreaties regarding the mask, and his sincerity predisposes her to a kindler, gentler response. "Why," she says, "its right here in my bag. I will bring it with me to Jarlswolf, and show it to my sister. We can then decide where best it belongs."
The older witch finds a suitable place for the heavy cauldron and becons Cassandra and an enthusiastic Alkali to come forward. "We will cook with magic today!" A wistful look erases any trace of anger on Shedar's face. "We will need some magic components with which to tinker*. What might your group have that could work?"
*Alkali recognizes the term (Knowledge check= 15, for everyone except Bralin (who hasn't had much contact with witches)) Those who can recall the term know Highlight to display spoiler: { that a witch can add a new material component to a spell in order to change what the spell does. A witch of sufficiently high level can use magic items as components with surprising and potent results, but the magic item is destroyed.}
When Kedarn makes his accusations, Schedar reels back as if struck. Alkali is unable to temper the damage, and a stormy look crosses the older witches face as she looks at the group. "You lie!" she screams at the party, "You all lie! Things haven't changed in the Wold!" Pointing a thin finger at the party leader, she continues, "He is in league with the witch haters! He wants the Realm of Shadows for his own selfish uses, and would have me and my things destroyed!" The witch clutches the bag up, hugging it to her chest, and starts to back away from the group.
(OOC: Would like to see some initiative on appropriate CHA (Diplomacy, Intimidate) or other checks, please.)
Cadmar d20+8=17 Thursday July 29th, 2004 10:35:57 AM
After Schedar gives her answer Cadmar nods, completely satisfied, and turns his attention to the preparations for return journey. Cadmar has heard about such rituals [Knowledge:Arcana 17]. "So, how many magic items do you think we would need to sacrifice for the return trip to be a success? Would a potion or two work? I also have some seals that I am not likely to ever need. Here, let me show you."
Then Kedarn says his piece and Cadmar does what he did when Lia cast her spell: looks back in utter disbelief.
"You have been working for a coven this whole month and it only struck you right now that what they do is at odds with your religion?..."
The ranger starts thinking quickly again and this time comes to a conclusion that there is no way to smoothen things up, at least not immediately, since Kedarn is obviously not yet finished. Well, then, let's hear what else the leader of the group has to say. Cadmar folds his arms on his chest and takes a few steps back, giving Kedarn a chance to demonstrate his diplomatic skills yet again.
Lorth Thursday July 29th, 2004 1:03:23 PM
"Kedarn", Lorth almost chokes, "Witches use the Woldsblood's to create their magic?"
Kedarn d20+4=22 d20+2=19 Thursday July 29th, 2004 6:54:20 PM
"Lorth, witches draw power to help cast their spells from the Woldsblood. Cadmar, I have been helping with the missions that we have been on as they have had a good cause. I have kept my feelings in check up to now but I can not stand by while the Mask which is truely tainted remains and is not destroyed." Kedarn calmly tells Cadmar and Lorth. "Shedar, by drawing power from the Woldsblood you risk weakening of a soul to the point that it may not reach the Lands of Rest. I ask you again to destroy the mask as it is tainted and is harmfull, use it in your spell as a component that way you will not have to draw upon Woldsblood for power for your spell." Kedarn calmly Kedarn says while holding his symbol of Gargul.
*** rolls: Diplomacy:22 Knowledge:19 ***
Bralin d20=8 Thursday July 29th, 2004 9:40:15 PM
This conversation is getting much more compelling. Bralin has never heard of Woldsblood, and it appears to be a crucial element in the understanding of witches. As witches appear plentiful in this valley, the dwarf resolves to learn more about this power. He may have need of that knowledge someday.
As for the present, the party leader has spoken. The mask WILL be destroyed. Bralin remains where he is, but he does pull his war axe. His expressionless face never wavers as he waits word from Kedarn.
[Intimidate 8]
Andrath Friday July 30th, 2004 12:14:55 AM
"Kedarn, Schedar never said that she wasn't going to destroy the mask. I think that she said we could bring it to Jarlswolf and give it to Dulcet, and she could decide what to do with it. Perhaps the mask could be altered so that it is a helpful item. Imagine a mask that would allow you to take on the form of any creature, or a mask that would allow you to take on the visage of another person. Maybe this mask can be changed to something like that. If not, Dulcet can always decide to destroy it, or place it out of harm's way.
"What is so terrible about tapping into the power of the Wold to affect magic? If it is used for good reason, why not use the Woldsblood to good ends? Apparently, I don't understand this magic very much at all."
Andrath resolves, as soon as the party returns to Jarlswolf, to pursue the question of the different types of magic, so that he can make more informed decisions and offer better counsel.
Elerinn Friday July 30th, 2004 7:28:04 AM
The gnome is worried. He just wants to go back to Jarlswolf, and get out of the swamp. If the witch doesn't use her magic, will they have to hike back along the trails?
The idea of encountering spiders again makes him shiver.
The small sorcerer takes his pack from his back and starts to rummage through the contents.
DM Bob & Carla Friday July 30th, 2004 7:47:36 AM
Clutching her bag tightly, Schedar continues to back away from the group, her eyes on Bralin's axe. "Witches do not diminish Woldsblood or the souls that flow therein by their use of the power that comes from it! In our magic, those who are departed can yet contribute something to the living and those they have left behind." Gesturing towards Cassandra and Alkali, she continues "when we draw power from a nexus it is a larger thing than one soul and does not demean it. The spirits who were helpful can go to their rest knowing they have been a part of something glorious."
Out of the corner of her eye, the witch looks curiously at the seals Cadmar has laid out. Scrolls, potions, and magic items, she knows. The sealsshe has never seen or heard of and they intrigue her.
Cadmar Friday July 30th, 2004 6:10:20 PM
Cadmar notices that the witch is eyeing his seals and is glad for that little distraction.
"Look, let's not do anything hasty here. We do not have to make any rushed decisions."
"Schedar, please do not accuse us so lightly of lying. We never claimed that everybody nowadays fully accepts witches. But even though some things stayed the same (the dogma of Gargul, for example) other things changed. You see two other witches among us - not a company any witch-hater would choose for himself, don't you agree? Back home some people might still speak ill of witches, but I haven't heard of anyone trying to seriously harass one in years."
"Kedarn, what you said before sounded as if you were putting all witches in the same sack. From what I have seen there are good witches and there are bad witches, just like wizards, clerics, and pretty much everyone else. I don't think this one is bad. She could have made the mask cause its wearer to rot from inside out, or age ten years with every month that passed. She didn't."
Andrath Saturday July 31st, 2004 1:33:10 AM
Andrath adds, "Kedarn, Cadmar is right. You need to take the measure of the man, or the woman, by their actions, and not by some preconceived dogma. Schedar seems willing to accompany us to Jarlswolf and rejoin civilization. Let's give her a chance. Maybe once we get out of this swamp, you can continue to educate us on the issues of Gargul worshippers and the users of the powers of Woldsblood."
"Schedar, what can you tell us about transporting us using your magic?"
The elf starts to fidget, eager to get moving. He is still a little hesitant about this magical travel method, but if it saves days of trekking through the swamp, he is willing to give it a try.
Alkali Saturday July 31st, 2004 9:52:03 PM
Alkali is taken aback by Kedarn's sudden opposition to witchcraft. "We do not kill souls for our magics. Especially here in a nexus. We only draw upon their strength and take what they offer. Please let us try this. " Alkali's eyes light up for a second in daydream. "I get to see someone tinker at a nexus... even you must be excited Cassandra!" He walks towards Schedar offering her his hand. "C'mon. Let us get this ritual ready."
Elerinn Sunday August 1st, 2004 10:29:25 PM
Elerinn moves over towards Kedarn, and asks, "is there any way you can reconcile you beliefs and still accept aid from this witch?" The small mage lowers his voice to barely more than a whisper, "I am most anxious to be out of this place."
Kedarn d20+4=18 d20+6=26 Monday August 2nd, 2004 5:28:38 AM
"I believe that there are some witches that do not tap the Woldsblood for their spells unless it is of dire emergency, but every fiber of myself and belief in Gargul feels that it is sacrilege to use the Woldsblood for the casting of spells." calmly says Kedarn while looking at the entire group.
"Shedar, can you perform the teleportation of us with out tapping the Woldsblood if you use nagical items as the components in the spell?. If it is possible please use the mask as one of the items for the spell. I will give you theses 3 scrolls for use in the spell on the condition that the Woldsblood is not drawn upon for the spell."
"Andrath, the mask has an evil purpose for it was created to get revenge upon another person."
If Shedar agrees to what Kedarn asked, Kedarn will watch the entire ritual (spellcasting) to see if the Woldsblood is utilized.
Lorth Monday August 2nd, 2004 8:15:04 AM
Lorth moves towards Kedarn and stands with him, showing his obvious support.
Bralin Monday August 2nd, 2004 10:25:09 AM
The dwarf doesn't move or say anything.
He continues to wait for the exchange to get to some point where action on his part is called for.
DM Bob & Carla Monday August 2nd, 2004 1:56:48 PM
In answer to Kedarn's challenge the old witch responds, "You may believe what you like, cleric, but I can no more cast a spell without drawing on the power of Woldsblood than you can heal without invoking your deity. No witch can!" Schedar continues in a calm, even tone, as she offers an ultimatum, " These are no trifling magics that we weave! If you let me tinker with some of these magical items, we can walk the path of shadows to Jarlsworth. If you agree to my terms, I will travel along with you and surrender the mask to the Coven of Weal, and abide by whatever decision the coven makes regarding its fate."
Schedar pauses briefly over the seals, potions, and scrolls presented by the party members. From Cadmar's stash, she selects a Seal of Quickness and Seal of Close Quarters. From Elerinn's small stash she collects a vial containing a potion of Cat's Grace. She hands the items to Alkali. Moving to Kedarn and those who stand by him, she looks at the dwarf and says, "Have you never wondered why your people feel energy when deep in your chambers under the mountains? Could it not be the proximity to..." the witch breaks off, and meets Kedarn's unwavering stare.
"You can travel with me, and see how we witches ally with the noble souls from the Realm. You will be in Jarlswolf in one day." Schedar makes eye contact with each party member before adding, "or you can return the way you came. You know the way..."
Andrath Monday August 2nd, 2004 10:57:24 PM
Well, now Andrath is really torn. He has been with Kedarn since the formation of the party, and has always been able to count on the cleric. However, they now have a witch in the party (Alkali), and have been helping rescue another witch from the mask (Cassandra). Both of the witches have been casting spells as they felt necessary, and never has Kedarn spoken out against them. Is he expecting Alkali and Cassandra to follow the same rules about not being able to use Woldsblood? What if they speak out against Kedarn's God's apparent monopoly on Woldsblood and souls?
Not having an opinion, except his desire to get out of this cursed swamp as quickly as possible, he waits to see how the moral confrontation between Kedarn and the witches play out.
"Kedarn, you say that you refuse to allow the witches to use the power of Woldsblood, and Schedar, you state that witches have to use Woldsblood power to work your magics. Alkali, Cassandra, is this true?"
Cadmar Tuesday August 3rd, 2004 3:54:12 AM
Cadmar is a bit surprised when Schedar starts browsing through his seals herself, but doesn't say anything. When the witch is done the ranger takes a third seal (the Seal of Survival) off his chest and hands it to the witch.
"Thank you for taking the mask off Cassandra's face. Please accept this as a token of gratitude. You might find it useful one day."
Cadmar looks at Kedarn and does not envy the man's postition. He would hate to be torn like that between loyalty to the party and personal beliefs.
"I can't offer you any advice, Kedarn, other than to look at the consequences of both decisions. If the mask goes to Jarlswolf we probably will be able to convince the Coven to undo it."
Lorth Tuesday August 3rd, 2004 7:34:08 AM
Lorth waits for Kedarn to speak, as he is more knowledgable about their Gargul than himself.
Bralin Tuesday August 3rd, 2004 8:56:54 AM
The dwarf also waits for the party leader to decide. He gazes back stone faced as Schedar makes her query, but his mind races.
He was in fact asking that very question himself. Where DOES the power coursing through the Chamber originate? Could it be this Woldsblood that both Schedar and Kedarn revere?
The dwarf ponders these questions while waiting to learn if his journey to Jarlswolf will be measured in minutes or days.
Kedarn Tuesday August 3rd, 2004 4:34:41 PM
Kedarn looks to the others then says "If I follow my heart and beliefs, I will not take Shedar's method. On the other hand if somebody in the group can fix it so that I don't know (ie knock me unconsious) I will leave it up to the group to choose how we get back."
Kedarn will then go sit down and wait for the group to come to a decision.
**** OOC: will voluntarily fail his save if it is a spell cast by one of the other PC's. ****
DM Bob & Carla Tuesday August 3rd, 2004 8:55:55 PM
With a sidelong glance at Schedar, Cassandra crouches in front of Kedarn and makes eye contact with the Cleric of Gargul. Reaching out a slender hand, she takes the elf's hand in hers, "Kedarn , words cannot express my gratitude to you and the Swords of Light for the kindness you have shown me by accepting my travail as your quest." The witches mellifluous voice weaves a spell around the cleric [ Hypnotism ]. "You have rescued me from my imprisonment, and for that I am in your debt. Follow me now, through the shadows and fear not any repercussions from your god."
While Cassandra weaves her magic, Schedar beckons Alkali to deposit the collected items into the cauldron. The witch picks through her own possessions and selects some ingredients which she also adds to the mix. Reaching into the cauldron with the hand missing it's baby finger she stirs the ingredients together. She gestures to Cassandra and Alkali to join her around the cauldron. As they join hands, she calls upon the power of the nexus. A silver mist rises from the iron vessel and spills over the edge. "Ayia maa melloneamin lema ed templa onna ando en templa bragollach telllach" Those who understand elvish Highlight to display spoiler: {"Oh friendly spirits, unlock the elemental gate and let us make haste through the shadowlands.}
Schedar signals Cassandra to go first and the young witch reaches out her hand for Kedarn to join her as she disappears into the pot. Schedar directs the party members to follow suit, admonishing, "You must join hands and hold on to your companions until we have finished our journey. Stay on the path!"
[OOC: Schedar has used Cadmar's Seal of Haste, Seal of Close Quarters, Elerinn's Potion of Cat's Grace and the ingredients for Ethereal Jaunt to 'tinker' with each spell and allow the group the pass through the shadowlands with great haste on their way to Jarlswolf.]
Elerinn Tuesday August 3rd, 2004 9:08:32 PM
When the cleric, under Cassandra's spell, takes the witch's hand and dissappears into the cauldron, Elerinn scrambles to clasp his free hand and reaches out for the next to follow.
Andrath Tuesday August 3rd, 2004 9:32:14 PM
Andrath jumps to catch onto Elerinn's hand, still a little uneasy about the method of travel, but happy to be back on the 'road' once again. He vows to talk more with Kedarn about his God's feelings towards witches.
He reaches his hand back and calls out, "Come on; who's next for the magical ride?"
Cadmar Wednesday August 4th, 2004 1:46:40 AM
Cadmar is more than a little disturbed by how this whole discussion ended up. Deep inside he feels a pang of guilt.
"This is wrong. Nobody should toy with people's minds like that. If it was that important to him we should have returned with him the normal way."
Still, there is no undoing of what has been done. Cadmar stands up, joins the rest of the party, and, when it is his turn, immerses himself in the cauldron.
Cadmar Wednesday August 4th, 2004 1:54:15 AM
"Lorth!" The ranger looks back to see what the man decides to do. The witches forgot about him, but, though quiet, he seemed to be as disturbed as Kedarn. Cadmar looks back at the paladin. The ritual has already started and some people have vanished in the cauldron.
"Can you come with us? If not, I will keep you company on the way back through the swamp."
Kedarn Wednesday August 4th, 2004 3:43:32 AM
Kedarn smiles at Cassandra then follows her.
As Kedarn follows Cassandra he will nod at each of the others.
Lorth Wednesday August 4th, 2004 9:03:14 AM
Lorth feels as uneasy as Cadmar, about Kedarn. "I would have walked back with Kedarn", he says. Many things pass through his mind. Will he fail as a paladin if he does something against his gods beliefs? Will he fail himself, if he sets aside his morals? Will he have the strength to set his father to rest, in Gargul's name if he taints himself in this way. His father... he thinks... his life's goal is to find him and give him a proper burial for his mothers sake... Lorth looks at Cadmar, pain clearly in his eyes. "I cannot. For years Gargul has been my guiding light after my father died. Someday I will find him and lay his soul to rest. When I do it will be with a clear conscience. I will take the long road home."
Bralin d20+6=21 Wednesday August 4th, 2004 10:21:31 AM
Bralin is baffled by Kedarn's statement. Does he wish us to render him unconscious?
The dwarf looks to the others to determine if that was indeed Kedarn's intent, when Schedar promptly solves the dilemma.
Bralin stows his axe while the others go through the portal. And then Lorth and Cadmar get into it.
This cannot be, he decides. While he, Lorth, and Kedarn may have escaped the Wood, the paladin will not be able on his own. And the party is already moving. It is too late.
As Lorth argues with the disappearing Cadmar, Bralin lowers his head and plows straight into the paladin. He gives no warning at all as he slams into the man. Continually pumping his legs, he drives both paladin and himself into the cauldron.
Bralin grabs Cadmar's outstretched hand as they make contact.
[Charge and Bull Rush. Str check 21 beats Lorth's Take 10 of 13 or 14. Moving with Lorth should make for a 10' rush.]
Alkali Wednesday August 4th, 2004 7:23:33 PM
Alkali trails behind and watches as Bralin charges an arguing Lorth into the portal. He almost falls down in laughter as he watches the scene, but follows the crew inside.
DM Bob & Carla Wednesday August 4th, 2004 10:49:21 PM
Willingly or unwillingly the Swords of Light disappear into the cauldron. Schedar takes one last look around the clearing and the cave that has been her home so long, then climbs into the pot, quickly grabbing Alkali's small hand.
A soundless wind blows through shifting shadows of blackest black, and grey. Mists obscure the path one minute, and quickly evaporate the next. Above the group the clouds race as the sun moves rapidly across the sky, glowing eerily bright only to be obscured by the scudding clouds. The narrow path underfoot feels like a tamped gravel path, but looking down it falls to nothingness on either side.
Snatches of familiar places race past the travelers at breakneck speed, Denholme's Tree, Pullman's Crossing on the Peaseblossom, the paths of Culverwood Forest, The Spring of Alnair as well as misty streams and rivulets never before seen by any of the party. A grim feeling of foreboding grips the group, as Schedar whispers, "Quickly! Quickly, now! Gargul allows great leniency in the Shadow Lands and there are some undead who roam about seeking to avoid the afterlife!"
There is a sensation of not being alone, but the passage of images is too fast for any individual to grasp more than a fleeting image of someone vaguely familiar. A fist of bloodied ogres, a great red wyrm, a motherly old woman with several children hanging onto her skirts? Are these real or images from some dream?
Cassandra scurries at what appears to be breakneck speed towards a small golden globe that grows ever larger as the sky turns a navy blue tinged purple, pink, and green like a great bruise. The glowing circle grows ever larger, threatening to engulf the party when there is a cry from the front as the witch ducks her head, clasping Kedarn's hand firmly, and presses hard against some invisible wall pulling the party through after her into a gorgeous sunset viewed from atop Wolf Hill.
Elerinn Wednesday August 4th, 2004 11:09:04 PM
The small mage feels as if his arms will be pulled from their sockets as he races along the path. Fearful of getting lost in this place that is both wonderful and frightening, he grips the hands of Kedarn and Andrath holding on as tightly as he can. Elerinn runs along as fast as his little feet will take him, while trying not to trip and fall.
Cadmar Thursday August 5th, 2004 1:29:51 AM
Cadmar does not feel like laughing when he sees how the moral dillema of Lorth is resolved. The ranger suspects the matter will not be laid to rest that easily.
Still, it is great to find yourself so close to home. Cadmar dusts off his pants and thinks with delight about the bath he is going to take this evening.
"Let's walk back to the town, shall we?"
Lorth Thursday August 5th, 2004 8:22:25 AM
Lorth is none to happy. He had enjoyed the no-nonsense dwarf's attitude since they met, but now he doesn't know what to think.
After falling out, onto wolf hill with the rest of his companions, Lorth turns to Bralin and says, "Sir Bralin, I am dissappointed and none to happy with your actions." He then spins on his heel and heads to town with out without the rest of the party.
When they near town Lorth goes directly to the temple.
Bralin Thursday August 5th, 2004 8:45:50 AM
Bralin bends his head toward Lorth. "Aye," he responds in acceptance of the paladin's admonition. Had the roles been reversed, he too would be most displeased.
"It was necessary," is the only explanation the dwarf provides.
As the group walks down the hill, he asks the others, "Where are we? And where is Magpie Crossing from this location?"
Kedarn Thursday August 5th, 2004 3:20:19 PM
Kedarn looks around thenasks the others "How did we get here? What happened?"
Alkali Thursday August 5th, 2004 10:16:33 PM
Always amazed, Alkali stares and tries to memorize all that he sees. Yet he knows this is a place of danger and runs as fast as he can trying not to trail behind. Upon arrival at Wolf Hill, Alkali breathes a sigh of exhaustion. "That was incredible. I really gotta learn this."
Andrath Thursday August 5th, 2004 11:20:17 PM
Andrath holds on for dear life, totally unprepared for this journey. He thinks to himself, "I must learn more about this world of magic."
Once they are back in the real world, Andrath brushes himself off and asks, "Are we really back in the real world, or is this just another shadow?"
Assuming he thinks he is in the real world, he makes his way down the hill, with Cassandra and Schedar, to see Dulcet.
DM Bob & Carla Thursday August 5th, 2004 11:22:02 PM
Alkali revels in the experience of magic travel, while Bralin tries to orient himself in the foreign landscape that is so familiar to all the rest of the party. Cassandra answers Kedarn, "You were led through the Shadow Lands. Please understand, Woldsblood is not the soul of the departed, anymore than a brook is the fish that swim in it. Schedar, Alkali, and I did not touch a single soul when we tinkered with the spells, nor did you or any of your companions harm any soul as we passed through that grey world."
Cassandra sighs resignedly, as she watches an angry Lorth stump off. "You and the paladin can seek out the priests and clerics of your god if there is more you need to know. I need to return Schedar to the coven." Both witches look a little tired. As Cadmar prepares to search out a bath, Cassandra presses a slim book into his hand. She then turns to Alkali, "You can come with us, if you wish." She expands the invitation, "any of you who wish can spend the night as guests of the coven, or take lodgings in Jarlswolf. Regardless, you must all present yourselves to Dulcet on the eve of the new moon two days hence." That said, the young witch leads the older one down the hill.
Lorth locates a small primitive shrine on the edge of town. There is a small hut with a few outbuildings nearby. Sitting just outside the door of the hut is an old man, his long black hair now mostly silvery grey. He is cloaked in a simple robe of some plain grey stuff. His eyes, set in a crinkled face are also grey. Wordlessly the man rises to greet the paladin, and leads him to a tiny shed on the property. Opening the door Lorth sees two plain narrow cots made up with clean but rough linens, a dark woolen blanket neatly folded at the foot. "What brings you to one of the homes of the god of Life and Death?" asks the hermit.
(OOC: This is effectively the end of the module. The next week will be end matter role-play to tie up any loose ends, develop story to support any character changes, and pick up hints about the next adventure. We will send an e-mail with role-play XP, Hero Points. Well done!)
Elerinn Thursday August 5th, 2004 11:47:32 PM
Elerinn jogs along beside Cadmar. "How about a pint at that place Wynn liked, and then call it an early night?" Elerinn checks his pouch, then asks, "want to share a room?"
Catching the end of Bralin's question he volunteers, "why don't you come with us? You'll not make Magpie Crossing tonight!"
Cadmar Friday August 6th, 2004 2:17:06 AM
Cadmar watches with some exasperation as the witch explains to Kedarn what he didn't wish to remember. This can't be good.
Then Cassandra presses the book in his hand and the ranger goes red on the face, forgetting to thank. When the witches depart he looks at the small booklet with beating heart.
"You know, Elerinn, I would like to come along, but somebody should probably be at the coven, just to, ah, keep an eye on things? If you run into my folks tell them I made it back in one piece, ok?"
"We'll meet tomorrow. We have a lot of things to do. We need to check what's new on the adventurer's board and see if there was any bounty on bandits. We have loot to divide. Maybe the witches will aid us with identifying the magic items again? We will need to talk with Dulcet and the coven about the mask. We need to find the families of Lorinor and Gealan and let them know of their deaths. I hope you won't leave me alone on this last one because Domi knows I don't feel I can handle it just by myself."
"Oh, and I wanted to look into the past of this symbol of Domi and see if there is a cleric in Jarlswolf who could cast Regeneration on my dad. But all of that tomorrow. Tonight, sleep and rest. Goodnight, friends."
[Folks, let's handle the division of loot through e-mails so that we don't clutter up the board. I am going to e-mail my list to everyone today, so if you don't get it be sure to let me know!]
Lorth Friday August 6th, 2004 7:05:35 AM
Lorth greats the hermit with a smile. "Greetings friend, I am Lorth a humble follower of Gargul. If you don't mind. I'd like to spend a bit of time reflecting on my thoughts and actions at your temple." He then reaches into his pack and removes his money pouch. "Please distribute this among the poor in the area, for they are in greater need than myself." If the man does not block Lorth's way, he goes into the hut and puts his equipment on the floor, and starts to remove his armor. He then looks to the hermit once again, "Perhaps when you are free, you would discuss, Gargul and the worldsblood with me. I am having crisis of faith, it seems I am fated to work along side witches, but I beleive Gargul's teachings say this is forbidden. Is this not true? Does Gargul not forbid creatures for using the worldsblood for personal magics?"
Bralin Friday August 6th, 2004 9:01:15 AM
Bralin simply nods at Elerinn and follows the gnome to whereever it is he is going.
On the way, he looks around for an office of that Adventurer's League he'd heard about before. [WLA] The tales of the League have peaked the dwarf's curiousity.
Kedarn Friday August 6th, 2004 5:55:56 PM
Kedarn will head off into Jarlswolf and look for his old mentor Therodan. When he finds him he will talk with him about the Coven of Weal and see if they are allied with Gargul.
Kedarn will spend the night at his parents home as he has not seen them in awhile.
In the morning Kedarn will perform his routine prayers to Garul with the rising of the sun.
Andrath Friday August 6th, 2004 10:04:32 PM
Andrath follows after Cassandra, to make sure that the mask issue gets resolved, to let the rest of the party know.
[OOC: I am on holidays right now, and I can get to a computer most nights to post, but I can't get at my email. Is there any way that you can post the summary of the collected treasure here on the game board at least for the next week or so. We can delete it when I get back.]
DM Bob & Carla Saturday August 7th, 2004 12:38:56 AM
Individually or in groups, the Swords of Light make their way towards Jarlswolf. In the waning light, those who are observant will notice many new notices affixed to the Adventurer's Board . However, they will have to be viewed in the morning, when there is better light.
Lorth is welcomed by the hermit whose grey eyes smile at the paladin, even as his face does not. Placing a cool hand on Lorth's shoulder, the hermit says "Stay here a while to rest, to learn, and to purify yourself." He shows the man a peg for his clothes, and a plain wooden box where he can stow his gear. He hands Lorth a large rough towel, and leads him behind the hut where there is a rough wooden trough and a pump. A cake of harsh soap sits in a tin cup. Dinner is dark bread, a small piece of light colored but pungent cheese, and water, but the meal is not taken in silence as the hermit tries to answer Lorth's questions.
"There are those who would put words in the mouth of the god of Death and Life" the hermit frowns, "and say Gargul desires this, and Gargul forbids that, but Gargul believes in free will and therefore gives much choice over these matters to his faithful. Gargul uses his followers to correct offences against the balance of life and death, to track down spirits that roam the realm of shadow and the Wold itself without proper reason." The frown disappears and the hermit continues, shrugging his shoulders, "some witches ally with Gargul himself and avoid condemnation. Does it make them right and other witches wrong? They draw from the same power, do they not?"
Elerinn and Bralin learn that there are rooms available at the inn, and for a couple of silver coins apiece they can share a room with meals thrown in. Tonight's special is a meat pie. The common room of the inn is loud and noisy and the talk is all about the new bard who is to perform that night.
Kedarn is welcomed into the bosom of his family, who are overjoyed that the young cleric has made it home safely. Little do they know of his mental anguish as he muses over the doctrinal importance of Woldsblood.
Cassandra and Alkali lead Schedar to the northern edge of town and Dulcet's small manor home while Andrath and Cadmar trail along worried about the fate of the mask. There is an emotional reunion between the half-sisters, and a small feast is quickly laid. Wine is served in celebration of Schedar's return. Dulcet defers dealing with the mask until the new day, assuring the adventurers that it will be safe as she takes it into another room. Late at night when the celebration is winding down, a servant shows the three weary adventurers to a small walled garden in the middle of which is an enormous cauldron from which steam escapes into the cool night. The servant smirks and says, "I'll take your clothes, sirs. There are robes for afterwards, and we'll have beds made up. The clothes will be cleaned and ready for you in the morning." Before he leaves, the servant takes out a wand, stirs the warm water in the cauldron and it starts to roil and bubble gently.
(OOC: Will get to Therodan and Woldian League of Adventurer's in another post.)
Cadmar Saturday August 7th, 2004 3:31:33 AM
Cadmar sighs with pleasure as he allows hot water to wash away the last memories of that terrible swamp. When night comes, for the first time in a while he sleeps in peace.
[So, what is the book Cadmar has been given?]
*** Loot *** (posted by Marcin) Saturday August 7th, 2004 3:43:17 AM Folks, until Greg can read his e-mail again let's do the division of spoils on the board. Here is how we stand regarding party loot and treasure right now:
Here are the items that have been divided after the last adventure. Please check if your lists agree with mine, especially regarding what scrolls are left and how many charges are remaining on the wands.
*** SHARES IN TREASURE AND PARTY ITEMS ***
*** ALKALI *** [PERSONAL ITEMS] 0 gold [PARTY ITEMS] Potion of Bull Strength, CL3 3x Potion of Expeditious Retreat, CL1
*** ANDRATH *** [PERSONAL ITEMS] 2415 gold 2315: +1 Longsword 100: 2x Potion of Cure Light Wounds, CL1 [PARTY ITEMS] Eyes of the Eagle Potion of Bull Strength, CL3 Potion of Expeditious Retreat, CL1 Potion of Jump, CL1 Elixir of Sneaking
*** CADMAR *** [PERSONAL ITEMS] 100 gold 100: 2x Potion of Cure Light Wounds, CL1 [PARTY ITEMS] 2x Potion of Bull Strength, CL3 Potion of Expeditious Retreat, CL1 Tripod for hanging pots over fire (3' tall) Iron pot Sack (2)
*** ELERINN *** [PERSONAL ITEMS] 3000 gold 2000: +1 ring of protection 1000: +1 cloak of resistance [PARTY ITEMS] Potion of Bull Strength, CL3 3x Potion of Expeditious Retreat, CL1 Arcane scroll of Mage Armor, CL1 3x Arcane scroll of Identify, CL1 2x Arcane scroll of Endure Elements, CL1 Arcane scroll of Web, CL3 Arcane scroll: Identify CL1, 2x Bear's Endurance CL3 Arcane scroll: Shocking Grasp CL1, Rope Trick CL3
*** LORTH *** [PERSONAL ITEMS] 0 gold [PARTY ITEMS] Wand of Cure Light Wounds, CL1, 18 charges Feather Token, Tree Feather Token, Swanboat 2x Unguent of Timelessness Potion of Expeditious Retreat, CL1 Potion of Sanctuary, CL1
******************************************************* Now, to the new loot. First of all items that are only suitable to be converted to cash:
*** GOLD, JEWELRY, AND NONMAGIC VALUABLES CONVERTIBLE TO CASH ***
750 gold gold ring (70 gold) semi-precious stones, 8 (total worth 100 gold) 2 pearls (100 gold each) [to be kept as material components for Identify] 2 moonstones (50 gold each) goblet [not appraised] necklace with gems (30 gold) moonstone (70 gold)
******************************************************* Here are standard, nonmagic items we found:
*** NONMAGIC EQUIPMENT ***
holy symbol (Domi, old) [claimed by Cadmar] masterwork breastplate Small light wooden shield 2 longswords, standard shortsword, masterwork dwarven waraxe, standard warhammer, masterwork [claimed by Bralin] 2 shortbows, standard 2 tents 3 flasks of alchemist's fire 2 sunrods leather purse
******************************************************* Finally, magic items. All of them have yet to be identified.
*** MAGIC ITEMS TO BE IDENTIFIED ***
pearl gold ring chain shirt another chain shirt longsword (faint transmutation) [claimed by Andrath] dwarven waraxe [claimed by Bralin] roll of leather 18 arrows bone pendant dagger *******************************************************
OK, now to the business. Here is what I propose we do.
1. Identify the items. We should check if the witches would be willing to do that for us again before we start spending money in the Catacombs or using precious scrolls.
2. I suggest we make the tents, alchemist's fire, and sunrods party items.
3. Does anyone want anything from the nonmagic items list? If so, take your picks. After that we attach the rest to the list of items to be sold for Catacombs Vouchers.
4. We should redistribute the party property so that every fighter gets at least one potion of Bull Strength and everyone has at least one potion of Expeditious Retreat.
5. [This is a new suggestion!] Last time we split gold evenly among everyone first and handed out magic items later. I suggest that this time we divide the magic items first. Only after that is done we total all the remaining gold and share it among those party members who are left behind as far as amount of wealth claimed is concerned. What do you think about this proposal? [seconded]
6. Just a reminder - there were some extra items - the arms and armor of the bandits, but as most of the party didn't want to lay claim to these I didn't add them to the list. Probably best if the interested players negotiate the division of those items among themselves.
7. I also have one totally optional suggestion. I think using expensive potions (like potion of Bull Str) and some scrolls is a little too costly for a party of our level. I would like to suggest selling some potions and/or scrolls and buying a wand of Lesser Restoration with at least 20 charges. With all the poisonous vermin and animals I think we need to have that spell handy. We have already run into spiders once. [seconded]
8. Buy a new wand of CLW. [seconded]
Kedarn Saturday August 7th, 2004 8:54:56 AM
Kedarn will go out in the morning and locate Andrath. When Kedarn finds Andrath he says "Lets get the items we took from the bandits identified and split it."
Kedarn will continue to look for Therodan when he is out.
Bralin Sunday August 8th, 2004 8:59:26 PM
The dwarf accompanies Elerrin to the inn and agrees to split for a room. Heading to the common room, he awaits the bard.
Should Elerrin come along, it turns out Bralin enjoys a drink or two. Or three or four. A dozen isn't out of the question. "The success of our quest!" he toasts loudly.
[Agreed on treasure]
Alkali Monday August 9th, 2004 12:36:27 AM
Alkali enjoys being at home again, away from the nasty bugs and critters of the swamp, and no fear of attacks. Remembering the massive quatity of items acquired, Alkali walks over to Dolcet after the celebarations. "During our journey we found many items with magically auras. Could you help us identify what they are and there purpose? It would help a lot if we need to do more errands and stuff and.. it would be neat to see what magic we can use from it. Also how do you tinker?"
Lorth Monday August 9th, 2004 10:31:29 AM
Lorth thanks the hermit for his views and then helps him do any daily chores and upkeep around the temple the next day. After finishing, he collects his equipment and goes to find the rest of his companions...
Andrath Monday August 9th, 2004 6:03:56 PM
Andrath answers Kedarn, "I don't have a problem with sharing the items that I took from those bandits, but I would lay claim to the magical studded leather armour that I took from them, and have been wearing for the past week or so." [OOCC: The DMs informed me that the studded leather armour is +1.]
"Bralin is in possession of the magic wand that we took from the bandits, as well. Also, there is a magical rapier. The rest of the items are normal, as far as I could tell."
Here is the list of items from the bandits: 2 longswords 1 rapier (magic, in Andrath's possession, but not claimed by him) 3 sets of studded leather armour (one is magical +1, and claimed by Andrath) 3 shortbows 1 wand (magical, in Bralin's possession, arcane?)
Once he has given the items to Cadmar (except the armour), he makes his way to the bath, to wash off the trail dust and the smell from the swamp.
[OOC: I agree with the treasure approach. Andrath already has a +1 longsword, so he will only want the other magical longsword if it is better than that. Otherwise, Cadmar can sell it and spread the wealth as per the rest of the items sold.]
DM Bob & Carla Monday August 9th, 2004 6:11:38 PM
Cadmar, Alkali, and Andrath enjoy a restorative sleep, and each is served breakfast in their room. Cadmar spends the morning reading Cassandra's Journal and taking inventory of the many items collected by the party. Alkali learns that with experience he can acquire the skills to change what a spell does by adding a new material component. After many years of study he will be able to use magic items as components, just like Schedar has. As a result of his participation in the coven formed with Schedar and Cassandra, the witches of the Coven of Weal are very kindly predisposed towards providing further instruction to the little witch. Around noon, Cadmar accompanies Andrath into town.
Kedarn locates Therodan. His old teacher shrugs his shoulders and informs the intense young cleric that some witches that make up the local coven may be aligned with Gargul, but others are just as likely to follow another god or no god at all. As far as he knows, the Coven of Weal is not aligned with any specific god. Putting a fatherly hand on the troubled elf's shoulder, he adds, "If it is any consolation, the coven is known for its good works in the area, and not believed to be aligned with evil. Some have even called them white witches."
Bralin and Elerinn enjoy the hospitality of the inn. The bard takes the stage, however his intricate musical phrasing and delicate story of lords and ladies is met with only a smattering of polite applause. His experimental adaptation of an archaic chant is less well received, as some of the rowdy crowd boo, and throw small bits of bread at the stage. With a sigh the minstrel takes out a large tambour and to the rhythmic drumming sings a song of epic adventure, followed in quick succession with a bawdy tale of a cuckold, his buxom young wife, and a traveling cooper. While Elerinn goes to bed at a reasonable hour, Bralin, with the aid of a few of the more sturdy locals, helps close down the bar!
Having passed an uncomfortable night on the hard cot, Lorth is awake before sunrise. His devotions to his god completed before the birds wake, the paladin is assigned the task of digging out the gnarled old stump of a willow tree blown over in a recent storm. The lone occupant of the small cottage where he is sent to work is a pretty young widow who shyly provides him with a jug of lemonade to quench his thirst.
With the sun directly above them, the party members cast no shadows as they make their way individually or in small groups towards the center of town and end up in front of the Adventurer's Board.
Adventurer's Board
Monday August 9th, 2004 6:20:00 PM
Wizard's Apprentice Wanted -- Short Term Must be able to read and write Ask for Feorges at Jarlswolf
+++++++++++++ Treasure! Treasure! Treasure! Help me find my treasure and I'll give you half! Ask for Bobart at the Inn of the Broken Cauldron! +++++++++++++
Woldian Adventurer's League Open Meeting -- 3rd day of the Month of Flowers Magpie Community Hall 07:00 pm Refreshments Served
Samuel & Sons Wagonmasters Water Street Magpie Crossing ******************
Caravan Guards wanted. Must be willing to travel. Provide own arms. Must be willing to handle stock and work loads. Pay based on experience. See Artad Bistoc at the Bistoc Warehouse.
************* The Cinnamon Valley Needs You! Join the Council Guard! See the entire valley! Get trained with weapons and armor! Earn real gold! See Sir Wallston at the Armory *************
Weary after battle? Seek solace and healing at Alemi's Temple. Donations appreciated. Ask for Kind Tobald
-=-=-=-=-=-=-=- NEW AND USED Items bought and sold at "The Catacombs" The largest adventurer's mall in the Wold -=-=-=-=-=-=-=-
Cadmar d20+2=8 d20+2=9 Tuesday August 10th, 2004 2:31:50 AM
Cadmar wakes up early. This will be a busy day. After a brief visit to his home to reassure his parents he is still all right he sets off to the main square.
When the party is standing at the adventurer's board he says: "Looks like it would be good to visit Magpie Crossing. It's to the east, at the Magpie Lake, near the Strongwind Castle." Somewhat quieter: "My brother is buried there."
"For good or for bad, it seems we will be enjoying travels in the same company for a bit longer. Does any of you have any pending quests or missions he would like our aid on, or are we free to look into the messages on the board?"
Then Cadmar sets about tying up various loose ends.
# He asks around Jarlswolf for someone who would know anything about the strange old symbol of Domi that has been found [Gather Info 8].
# He also tries to locate a healer who would be either able to cast Regeneration or use a scroll of Regeneration without a risk of failure [Gather Info 9].
# He finds the families of Lorinor and Gealan Flett and breaks to them the news of the demise of their members as gently as possible. He leaves them the letter and the money that has been found by the bones (8pp, 20 gp).
# He checks if Dulcet and Schedar are ready to discuss the fate of the mask.
Finally, in the late afternoon, the ranger walks over to the Coven of Weal and stands for a moment at Cassandra's door, heart beating. Finally he knocks. "Hello" - he says and smiles, suddenly no longer tense. "I came to learn more about your magic."
And he stays in the Coven talking with the young witch until late evening.
Marcin OOC Tuesday August 10th, 2004 2:42:29 AM
[Regarding loot: 1. As it seems the witches will not help us with identification this time I will take all magic items to the Catacombs to be identified. It seems the cheapest way to do that is to hire a high level caster to do the job with one spell. I will try to pay with the junk we have brought back (nonmasterwork weapons etc). Mail me/post if anybody prefers to have it handled in a different way. Greg, do you want your armor checked for any other magic abilities it might have? 2. Catacombs is no longer doing vouchers. This means we will loose lot of money if we sell items for cash. I am asking around if they came up with anything new. If they didn't I have an idea or two. 3. Greg, can you appraise the goblet and the holy symbol of Domi? We still don't know how much these are worth. Dear DMs, I assume the leather pouch is worth a standard 1 gold - correct me if I am wrong. 4. Potions that are party property: Cadmar will give Bralin one of the Potions of Bull strength he is carrying. Could Elerinn give Bralin one of the Potions of Expeditious Retreat? Is that OK with everyone?
More on loot when ID is done.]
Lorth Tuesday August 10th, 2004 8:00:49 AM
Lorth meets his companions at the town message board. "Friends, I have this healing wand that I don't seem to use much. Since our other one is running low, I'd like to give this one to someone who will use it, during battle. It seems I have little time for that and I am not the best person to carry it. Who wants it?", says Lorth. He then takes out the wand and tries to hand it off.
Cadmar Tuesday August 10th, 2004 9:17:51 AM
"I'll carry it. With my strength being what it is, I have been the least effective fighter among us anyway. We'll be better off if, during combat, I will be healing than swinging my blade at the air."
Bralin Tuesday August 10th, 2004 9:23:39 AM
Bralin had forgotten all about the wand he'd picked up earlier. He passes it and the magical axe over to Cadmar for identification.
"I must go to Magpie Crossing," he responds to Cadmar. "Time permitting, I desire to attend this gathering for the Woldian League."
Then, the dwarf turns to address Lorth directly. "I would continue to journey with you, should you allow it."
Alkali Tuesday August 10th, 2004 10:05:33 AM
Alkali arrives at the bulletin board finding Cadmar, Bralin and Lorth talking about where to go. "Mind if I come along again? I've been relieved from here so I could use a little fun."
Elerinn Tuesday August 10th, 2004 6:18:08 PM
Elerinn puts one hand on the board, and reaches up to grab the notice that is addressed to the party members regarding Samuel and Sons Wagonmasters.
"We don't need to leave this up now, do we?" he asks as he pockets the notice. "Qamaro and I will accompany you, Bralin. Wynn was a good friend and I would like to pay my respects to his mother after we have visited Samuel and Marcus."
The blue black raven perched on top the board tilts his head and fixes his beady eye on the gnome.
Kedarn Tuesday August 10th, 2004 6:40:10 PM
Feeling better about dealing with the Coven of Weal after talking with his old mentor Therodan, Kedarn will thank Therodan for his wisdom and then continue on his way to talk with the others.
When Kedarn meets up with the others Kedarn will tell them after reading the message board "by the looks of what is posted here I think we should be off for Magpie Crossing."
"Andrath, I am interested in the rapier that we recovered from the bandits."
Andrath d20+9=26 Tuesday August 10th, 2004 6:40:48 PM
Walking with Cadmar to the Board, Andrath asks, "Is there anything of value still to be appraised?" He will look at the goblet and try to figure out its value. [OOC: Take 10 on appraise for a check of 19.] He will then have a look at the old holy symbol. [OOC: I rolled this check, since it might be an item that Andrath can't just take 10 on, with a result of 26.] "I don't think that I will need the armour further 'Identified', thanks. If it does have any other powers, then it will just be a surprise!"
At the board, Andrath says, "I will come with you to Magpie Crossing in an hour or so. I am interested in meeting with Feorges about apprenticing with him for a little while, to learn more about magic."
He pulls the rapier out of his backpack and hands it to Kedarn, saying, "If you can use this, then by all means, take it. You should have spoken up earlier. It was because I used the armour that I was able to find out its magical power. Now, we probably will need to get it 'Identified'.
Assuming the party will wait for his return, Andrath makes his way to Feorges' home, and knocks on the door.
[OOC: Great job keeping track of all the items and the hanging plot threads, Marcin. Thanks for looking after all of this. I propose, that since we will lose a fair bit of money if we sell the items and take cash, that we plan to go to the Catacombs as a party. If you do the negotiating, we can speak up from the background, and trade for what we need. Maybe we could meet there (i.e. post there) tomorrow night (Wednesday)? Even it we all can't post tomorrow, Marcin, you can post as if we all were there, and then we can post as necessary?]
DM Bob & Carla Tuesday August 10th, 2004 10:09:15 PM
Those who are congregated about the Adventurer's Board notice several opportunities at the other end of Cinnamon Valley. The Woldian League of Adventurer's meeting is still a few days off. If Bralin leaves Jarlswolf in a day or two, he should have no trouble making Magpie Crossing with time to spare for the open house. Elerinn and Alkali express an interest in visiting the community as well. The last of the items are appraised by Andrath who estimates the value of the goblet at 60 gp and the holy symbol at 25 gp. The party agrees to bring the treasure to the Catacombs for identification.
Although Cadmar is industrious in his enquiries, he learns little that he doesn't already know. The symbol of Domi in his possession is of very ancient make. Few are seen since the design is out of fashion. Regardless, it is an interesting artifact. Most of the Jarlswolf natives know about the young man's quest and just shake their head. "Have you tried the big city, lad?" queries an older gentleman in plain, but elegant traveling clothes. "You're bound to find a cleric of sufficient power in a big city. But, have you the means?" He gives Cadmar a sad look before moving on.
At the general store, Cadmar and those who have accompanied him learn that items from Flett's Fine Furniture are kept in stock and sold to those who can afford it. The craftsmanship is very fine indeed, although recent product has been a little less well made. The storekeeper volunteers that the Flett family business is located in Magpie Crossing next to the lumber mill.
Feorges invites Andrath into his sitting room and begins to question him at length. "Can you read?" he asks the elf. He places a tablet of paper before the rogue and asks him to write out a list of ingredients. The wizard paces the floor as he dictates. Finally, when the list is complete and the wizard has checked Andrath's work, he questions the elf on his motives. "I normally get young boys seeking an apprenticeship. Quiet boys, hard working, anxious to learn." He looks the rogue over, "You're a bit old to be picking up the profession. It takes some dedicated effort, lots of study. Why do you want to apprentice with me? I can't pay you much more than room and meals!" The wizard mutters on a bit, hardly listening to Andrath's reply. "Bother, I suppose you'll do. It's just for a short time mind you. Just until Kinnear returns. Come back tomorrow morning and we'll get started. Do you have a spell book? "
Later in the day as Cadmar makes his way towards the northern end of town, there is a tremendous BOOM. The ground shakes, and a dirty mushroom cloud the size of a large elm tree grows from the garden area behind Dulcet's manor house. Mel the cat streaks past as the door is opened by Cassandra herself, hair disheveled, and a sooty smudge on her cheek. A servant runs through the room and disappears through a door. The young witch exits into the front courtyard, and closes the door behind her. "I am sorry, but Dulcet and the others will be of no use to you this evening. It has taken all of the Coven's combined strength to help Schedar and to deal with the mask." Cassandra makes a vain attempt at smoothing her hair "Schedar is in seclusion and the mask is dispatched."
Looking up shyly at Cadmar, Cassandra will enquire, "will you be leaving again soon? Dulcet has asked to speak with all of you tomorrow. Can you bring the others?"
Cadmar Wednesday August 11th, 2004 12:55:04 AM
"Of course we don't mind if you come along!" Cadmar replies to Alkali. "Well, at least I don't. Our two Gargulites might be still doing soul searching."
"The mask has been destroyed."
"Looks like we are bound for Magpie Crossing then, but can we delay our departure for one day? Dulcet has asked us to visit the Coven once again tomorrow."
[Guys, is it Ok if I use the mundane items taken from bandits to help pay the identification costs? The ID cost will probably be quite steep, 700 gold or so, so there won't be that much nonmagic stuff left over as it is all worth about 950. Probably best to make our common trip to the Catacombs when we have divided everything and know how much each of us can afford to spend?]
Lorth Wednesday August 11th, 2004 8:04:47 AM
Lorth hands the wand to Cadmar. Then turns to Bralin when addressed... "I agreed to help you with your task at Magpie crossing, and unless Gargul himself blocks the way I will fulfill my promise.", Lorth replies to Bralin. "I am ready to depart when you are."
[OOC: Cadmar, the wand has 18 charges, CW1]
Kedarn Wednesday August 11th, 2004 2:32:51 PM
Kedarn will tell the others "I have heard te the Coven of Weal is concidered to be 'White Witches' so I take that as they are on good terms with Gargul and I will have no issue dealing with them or others like them unless I see otherwise."
Kedarn will accompany the others to the meeting with Dulcet.
Andrath Wednesday August 11th, 2004 6:01:52 PM
Andrath answers Feorges' questions, after writing out the dictation. He briefly describes his recent life with the group, and explains that he has two reasons for wanting to learn more about magic. "First, we have been dealing with witches and their magic, and I need to know more about these things so that I will understand what is going on. Second, I am the party's scout, and I think that there are a number of spells that would help me to be a better scout. I thought it would be better for me to be able to cast them myself, rather than have to bother the other spell casters. And I am not expecting any payment while I apprentice with you; only that you pass on some of your knowledge and skills. I will return tomorrow morning, hopefully with a 'spell book' in hand." Then the elf leaves the wizard's home, a little uncertain about what tomorrow will bring.
When he meets up with the party, Andrath asks, "Does anyone know what a 'spellbook' is? Apparently, I am going to need one if I am to apprentice as a wizard. Also, I need to spend at least another day here in Jarlswolf, to apprentice. Let's go and meet Dulcet first thing in the morning, then I can go to Feorges' to learn the art of wizardry."
After talking things over with the party, Andrath hurries off to the Catacombs to purchase a spellbook.
Bralin d20+12=22 Wednesday August 11th, 2004 8:25:08 PM
Bralin dips his head in gratitude to Lorth.
Listening to the others, it appears they will be here a few days. He answers Andrath's question - "Tis a book used by wizards. They scribe the spells they have discovered upon a page, and refer to those pages each day to remember the spells they wish to cast."
Bralin decides to spend the down time creating a gift for Lorth. Purchasing a piece of marble from the Catacombs, the dwarf retreats to his room at the inn, and spends the day carving on it.
[OOC - I'm getting the marble, at 5 gp, from the Catacombs now. Final product will be worth 15 gp. Craft (Stoneworking) check for 1 day's work. I'm voluntarily taking a DC of 18. Check = 22 (success) Completed (22x18) = 396 of 1500 cp thus far]
Alkali Wednesday August 11th, 2004 11:02:58 PM
While others seem to have large assortment of activities to attend to Alkali just relaxes and waits on the group. Having nothing to do he spends the day practicing what little spellweaving he knows and helps around at the coven.
Cadmar Thursday August 12th, 2004 3:14:45 AM
Cadmar accepts the wand handed him by Lorth.
"So" - he addresses Bralin - "what exactly is your task at Magpie Crossing? Are you free to discuss the details with us, or is that a discrete matter?"
When Andrath asks about a spellbook Cadmar is both surprised and excited. "So, are you going to learn a bit of wizardly magic, too? And Fergoes agreed to take you on as an apprentice? You lucky dog. When I asked him for the same thing he told me to he was too busy and I eventually had to figure out things by myself."
Cadmar takes out his book and opens it. Some pages are neatly commented on the margins, others are still a chaos of arcane symbols. "A family heirloom of mine. So far I have managed to figure out only a few of the spells. Once Fergoes has shown you the basics you can have a look inside if you wish. You might find a spell or two you will want to copy into your spellbook."
Elerinn Thursday August 12th, 2004 8:19:04 AM
Elerinn rises on tip=toes, craning his neck to peek into Cadmar's book. "Must be hard casting spells from all that chicken-scratch" he teases. The diminuitive sorcerer walks with Alkali back to Dulcet's home, promising to see them all later.
DM Bob & Carla Thursday August 12th, 2004 8:34:15 AM
The party members gather around the Adventurer's board and discuss their plans. All have agreed to accompany Bralin to Magpie Crossing in a day or two. Armed with new insight into spellbooks and their use, Andrath rushes off to the catacombs where he is eventually joined by Cadmar, Kedarn and a few of the others. Alkali and Elerinn head for Dulcet's.
The rest of the day and evening pass by uneventfully, The party members find various ways to decompress from their ordeal in the Culverwood and spend time preparing for their meeting with Dulcet and their trip to Magpie Crossing.
[OOC: Feel free to multi-post over the weekend. Next DM post will likely be Sunday pm as both Carla and I are away for a couple of days. Remember to update your character sheets with any catacombs purchases]
Lorth Thursday August 12th, 2004 8:54:47 AM
Since Lorth has a few days, he goes to visit his mother for an evening then heads back to town in time to meet Dulcet.
Bralin Thursday August 12th, 2004 1:35:42 PM
Responding to Cadmar, Bralin says, "Tis no secret. I journey to Magpie Crossing to inform the family of one Wynn Brightsong their kinsman lives and resides at Floating City."
The dwarf gets back to working the green stone as soon as he is able.
Cadmar Friday August 13th, 2004 1:41:40 AM
"You do? Wynn used to travel with us for a while. A family business called him away from the life of adventure."
Marcin OOC Friday August 13th, 2004 10:13:54 AM
[We have a delay in identifying items in the Catacombs. People there are checking if they can use Analyze Dweomer for us. If they can't and we have to go with Identify we are going to pay through our noses for the identification: over 1400 gold.]
Bralin Friday August 13th, 2004 2:56:29 PM
"Aye," he dwarf responds to Cadmar. And then he stands, staring blank faced at the man while he ponders whether the paladin asked him a question concerning Wynn or not.
Deciding, eventually, that Cadmar was merely making a statement, Bralin nods briefly and makes to walk off.
Kedarn Saturday August 14th, 2004 3:54:27 PM
Kedarn spends his time in the evenings at his parents home enjoying the time eith them. During the Day Kedarn will see if anyone needs services from a cleric of Gargul (can cast upto lvl 2 spells.)
Jasper OOC Sunday August 15th, 2004 5:39:01 AM
Hey guys, I'm back from my rather long vacation to Central America and have just finished reading the Swords of Lights' latest adventures. I really loved it! Especially Lorth's doubts about using the witches' magic to return to Jarlswolf. Today, I make my first post again. I thank the one who played Elerinn while I was gone.
Elerinn Sunday August 15th, 2004 6:20:16 AM
While Elerinn prepares for the Swords's visit to Dulcet in the evening, he reflects on the event that impressed him the most in the last few days.
It wasn't the removal of Cassandra's cursed mask, although the gnome was really glad the witch was free again. It wasn't the feral, yet wise, Denholm who showed him visions inside his little head. It wasn't Dulcet's half-sister who learned that the giants had been driven from the Valley and one of her half-sisters was still alive.
It was the dreamlike travel to the Lands of Gargul that impressed the little gnome the most. Although short and surreal, he saw the world of the dead. The thing that kept spinning through his head was the idea of his father 'living' somewhere in that chaotic realm of spirits. His father, Erinn, who could only function in the Wold inside the ordered enviroment of his library. The gnome wondered if there were people alive, besides himself, who still remembered his father.
Although he cannot block thoughts about his father completely from his mind, Elerinn is distracted for a while when he hears Cadmar has decided to study the arcane arts. Suddenly, this makes him realize he has lost the ability to cast one of his spells, probably because he doesn't use and practice it very much. But he feels another magic incantation has replaced it and he is anxious to find out what it is.
OOC: Since Elerinn turned level 4 some time ago, I can finally get rid of the Jump spell I gave him at level 1. Why did I ever do that? There hasn't been any opportunity to use it, once. I'll turn in my new character sheet soon, after I decide what spell I'm going to replace it with.
Andrath Monday August 16th, 2004 12:26:55 AM
Early the next morning, Andrath meets up with the rest of the party, and says, "I purchased a 'spellbook' at the Catacombs last evening, and I am ready to meet with Feorges. But first, lets go visit with Dulcet and find out what she has to say to us about Schedar and the mask."
He answers Cadmar, "Let's see what Feorges can teach me, and then we can compare notes, alright?"
Cadmar Monday August 16th, 2004 3:00:35 AM
"Yes, that would be a good idea. The inks are expensive, so, at least at this point, I have to watch every coin I spend."
"Speaking of coins and such, I am still working on the identification in the Catacombs."
"Cassandra told me the mask has been destroyed; I trust the word of Dulcet, but she asked to see us anyway, so I agree it would be a good idea to head to the Coven and talk to her."
Cadmar smiles. He doesn't mind seeing Cassandra again.
Cadmar on loot Monday August 16th, 2004 3:11:36 AM
"Ah yes, I have the word back from the Catacombs. They can't use Analyze Dweomer for us. We will have to go with Identify, and that means 110 gold per item identified."
"We have four Identify spells on scrolls. I suggest we use them now. Elerinn, can you cast them on, say:
rapier wand bone pendant dwarven waraxe?"
"Does anyone know the Identify spell? We have two pearls that could do as material components."
"I will have the rest of the items identified in the Catacombs. I will pay with mundane items first, using also the nonmagic stuff taken from the bandits. Is that all right with everyone?"
"Once this is done I will inform everyone what we have to share. Additionally, I will inquire if it is possible to buy an item that would cast identify once or twice per day. The cost of such thing would be, by my estimate, around 1500 gold, and it would save us lots of money in the long run. I will get back to you on how this one went."
Elerinn Monday August 16th, 2004 4:07:41 AM
As Cadmar suggests, Elerinn takes the four scrolls of Identify and uses all to determine the properties of the rapier, wand, bone pendant and the dwarven waraxe. The gnome agrees on visiting Dulcet when he is finished. To Andrath, he says: "The arcane arts! A good choice, I know you won't regret it."
Kedarn Monday August 16th, 2004 6:39:03 AM
"I have no problems with what you are doing with the items in the catacombs Cadmar, remember we need another wand of healing or a lesser restoration wand."
DM Bob & Carla Monday August 16th, 2004 7:50:51 AM
The members of the Swords of Light pass another day of preparation in Jarlswolf. Kedarn and Lorth spend time with their families while the others pass an uneventful evening. Elerinn reflects on their journey and seems particularly enthralled with their brief sojourn through the shadowlands. The following day is spent by some at the catacombs while Kedarn volunteers his time assisting the local townsfolk. Most of their ailments are relatively straight forward but there is little he can do for Jendru, the farmer whose spine has been twisted since birth. Elerinn identifies four of the items from scrolls in his possession [+1 rapier, wand of enlarge person 7 chg, amulet of natural armor +1, +1 dwarven waraxe from Solgar's forge]. They recall that Dulcet had arranged to see them later in the afternoon.
Andrath spends a second day with Feorges where he is instructed in the finer arts of reading and writing magical script. What time is not spent reading and writing is spent preparing ingredients for potions and cleaning a seemingly endless supply of flasks and vials. Feorges works at a table across the room copying a number of basic spells into Andrath's book and periodically interjects to remind Andrath just how important it is for the vials to be 'spotless'. Finally he assists Andrath in copying the final 1st level spell into the book.
"You will need to study these each night. When you get back from Magpie Crossing with my supplies I will test you to see how well you have done." Feorges then hands the rogue a list of items that he has ordered from his supplier and provides a small card with a strange mark on it. "Show this card at Sarah's Potions and Salves and you will be assisted."
By late afternoon the party has regrouped and makes for Dulcet's manor where they are greeted by Cassandra and Mel. "Please come in and excuse the mess, we had a bit of an unfortunate accident."
Bralin Monday August 16th, 2004 3:23:54 PM
Finishing up his work on his statuette for the day, Bralin dutifully shows up at Dulcet's manor at the appointed time.
When the witch bids them enter, he does so.
Alkali Monday August 16th, 2004 5:53:28 PM
After wandering around town and doing his chores for the coven, Alkali returns to meet with the rest of the party to learn what Dulcet wants.
Andrath Monday August 16th, 2004 10:46:53 PM
Andrath spends the day soaking in the magical knowledge imparted by the patient Feorges. He realizes that he is experiencing a crash course in wizardry, and that he will need to spend a lot of time over the next few weeks studying the information that has barely sunk in. As an added bonus, his hands have never been so clean after washing all the vials. He pockets the list and the card and promises, "I will do my best to learn what you have taught me. We are planning to leave for Magpie Crossing in the next day or so, and I will return with these items as quickly as possible. Thank you for your instruction, and your patience."
Andrath enters Dulcet's home, eager to look at the magical situations with his new understanding. He smiles at Cassandra, and says, "Well, I guess we don't need to worry about saying animal names anymore, do we? I am pleased to see that there are no lingering effects from the mask. Can you fill us in as to what happened to it?"
Cadmar Tuesday August 17th, 2004 3:49:20 AM
Cadmar joins the party in a sour mood. He has spent some time with his family. The reception has been, as usual, rather cold. Aside from his father, the Gondaval Clan does not approve of Cadmar's decision to become an adventurer. Nobody asked how he has been doing or what happened to him. In addition, Cadmar got the telling off of his life when his sister Katrin picked up his scimitar and started playing with it. Apparently, his mother thinks one adventurer in a family is enough.
"I have sorted out identification in the Catacombs, but they told me it will be a few days before they can give us the results. I remember about the wands we want, but I thought we should see what are the other items before we decide what to pay for the wands with. It might turn out there will be something useless in the stash of loot we'll want to exchange for wands."
[The caster level on the wand of Enlarge Person is, I assume, 1?]
Elerinn Tuesday August 17th, 2004 4:03:36 AM
Elerinn greets his companions when they regroup at Dulcet's manor and asks Andrath how he is progressing in learning the arcane arts. When he sees Cadmar is in a bad mood, the gnome considers asking his friend what the problem is, but he doesn't. Instead, he only agrees with his friend about the wands.
When Cassandra greets him, Elerinn smiles at the witch and says: "So, have you adjusted to being yourself, and nothing but yourself again, yet?" He then waits to hear about the little accident.
DM Bob & Carla Tuesday August 17th, 2004 8:09:16 AM
Cassandra welcomes the party members into Dulcet's sitting room and offers them refreshments as they wait for the entire party to assemble. The more observant party members will note that Cassandra's hair and eyebrows have been singed unevenly.
"Yes, thank you all. I have fully recovered from my ordeal and seem to be suffering no lingering effects. I am most grateful to all of you for your help. I have asked Dulcet if the Coven can find some way to reward you on my behalf...she will be out in a moment. I'm afraid that dealing with the mask was rather more difficult than we had thought." The young witch waves her arm back towards the kitchen and back garden and continues, "It seems that quite alot of energy was stored in the mask and when tried to destroy it...well it all came out at once! The garden is a mess. All of the herbs will have to be replaced and most of the glass in the greenhouse too."
Once all the party members have arrived and been settled, Cassandra leaves to fetch Dulcet. The older witch scans the room and stops briefly at Bralin. "I don't know you. Do I? I am Dulcet, Leader of the Coven of Weal and a member of the Pitchfork Council...and you are?" she asks politely.
Introductions over with, the elderly witch thanks the group for their aid to Cassandra in her time of need and for finding and recovering her half-sister Schedar whom she had long given up for dead. "Schedar was thought to be lost to us when the Jarl took her. No one had ever come back from the Jarl's dungeon before. She is resting now, but I fear it will take much time to put her mind at ease."
Dulcet then goes from person to person and takes their hand in gratitude. "I have put aside a number of items to recompense you all for your troubles. There would have been more, but some were lost in the ..ehem... incident".
The witch leads the party through the kitchen and into the back garden. It has been almost completely blackened and a crater almost 2 feet deep and six feet in diameter is centered in the garden.
Elerinn Tuesday August 17th, 2004 5:11:49 PM
Elerinn greets Dulcet respectfully and silently follows her towards the back garden. When the sorcerer sees it has been terribly blackened and contains a crater that is pretty deep (especially for a gnome), he can't hide his amazement. In a youthfull, excited voice, he says: "Woah! And you were actually wearing that thing on your face, Cassandra!"
The gnome then looks at his companions and blushes. He feels somewhat embarrased for his youthfull enthousiasm and bows his head, looking at the scorched ground in front of him.
Kedarn Tuesday August 17th, 2004 5:50:39 PM
Kedarn nods at the telling of the destruction of the mask then continues to listen to what Dulcet and the others say. Kedarn remains in quiet thought as he listens to everyone.
Bralin Tuesday August 17th, 2004 7:32:04 PM
When Dulcet introduces herself and asks after Bralin, the dwarf ducks his head politely and responds.
"We have not met. I am Bralin Stoneminder, of the Clan Corregan."
The crater earns a raised eyebrow. Strong magic indeed, he observes silently.
Andrath Tuesday August 17th, 2004 11:58:31 PM
Andrath is more than a little awed at the signs of damage that Dulcet states was caused by the destruction of the mask. He thinks of the simple spells and prestidigitations that Feorges taught him over the past few days, and wonders if he will ever be able to tap into magic as powerful as he sees in the back yard.
"I am glad that we were able to help Cassandra, as well as help in re-uniting Schedar with the rest of your coven," he says to Dulcet when she returns.
Cadmar Wednesday August 18th, 2004 1:43:01 AM
Seeing the crater in the garden Cadmar whistles. "Whoa, that must have been quite something. I hope you were not keeping salmonberry in this part of the garden? Or are we going to have to take a trip back to that cave?"
DM Bob & Carla Wednesday August 18th, 2004 8:03:35 AM
Dulcet leads the group carefully around the blackened crater. "It is a very good thing that you did not elect to destroy the mask yourselves" the witch profers, "for it's destructive power was far greater than even we had expected... and no master Gondaval, we did not lose the salmonberry so a return trip to the cave will not be needed."
Against the back wall of the garden a low stone shelf has a number of vials arrayed across it. "Please help yourselves to these," the witch indicates the seven vials, "they contain healing potion." [OOC 7x Cure Moderate Wounds]
The witch moves along the wall to a second stone shelf and another assemblage of vials. "These", she says "contain potions of agility and potions of strength." [4x Cat's Grace, 3x Bull's Strength]
Dulcet turns to face the group. "These are but small thanks for the help you have given us. I am re-united with my sister, Cassandra is free from the cursed mask, and you have welcomed Alkali into your band. Among the Coven of Weal you are all counted as friends. I hope you will feel free to call upon us when in need, much as we have called upon you."
The party comes to the conclusion that the Coven has no immediate tasks for the group and that they are free to pursue whatever endeavours they choose.
Bralin d20+12=19 Wednesday August 18th, 2004 5:05:41 PM
The dwarf nods gratefully to Dulcet and helps himself to a healing potion and a potion of Bulls Strength.
If no one else requires his services this day, he returns to his room at the inn to labor intensively on the marble block he recently purchased.
[Daily Craft check 19 vs voluntary DC 18. Another 342 cp complete!]
Andrath Thursday August 19th, 2004 12:04:21 AM
Again, Andrath states that he was glad to help the Coven, and thanks them for the potions. He selects one of the Cure potions, and one of the Bull's Strength potions. "I used one of these strength enhancing potions fighting trolls, so this will definitely come in handy. Now, we are headed off to Magpie Crossing, to tie up some loose ends. We can check back in with you when we return to Jarlswolf, if you would like."
Likely finished with the Coven, Andrath will make his way back to the inn for the night, to get ready for another day of travel in the morning. He spends a couple of hours reviewing his spell book and notes from Feorges before sleep.
Cadmar Thursday August 19th, 2004 1:34:50 AM
"Thank you! These definitely will come in handy. Let's see, there is a healing potion for everyone, and seven other brews. Take your picks, I will have one healing potion and whatever is left of the others."
Cadmar, who doesn't feel like going home today, stays a bit at the Coven and asks Dulcet if she knows of any witches in the Valley who would be powerful enough to cast a Regeneration spell.
[Potions are at minimum caster levels, I assume?]
Elerinn Thursday August 19th, 2004 4:25:53 AM
Elerinn picks one of the Cat's Grace potions and one of the healing potions and thanks Dulcet. When he understands the Coven has no need for any help right now, the gnome follows Andrath towards the inn and spends some time talking with the raven Qamaro before going to sleep early.
DM Bob & Carla Thursday August 19th, 2004 7:57:42 AM
The party members select their potions and bid their farewells to Dulcet and Cassandra, except for Cadmar who remains behind to consult with Dulcet. "Regenerate is a very difficult spell to cast Master Gondaval" she explains. "There are none in this coven with enough skill." Dulcet mentally runs down the list of witches in the valley and shakes her head. "No, there are none that can cast that spell for you. The coven at Witchspawn might have the skill, but the price they would ask of you would be too high! No father would forgive his son for involving him so."
Dulcet ushers Cadmar from her home and gently closes the door behind him. Cassandra accompanies him down the footpath to the road where she kisses his cheek and thanks him for all his help and friendship.
Andrath, Elerinn, and Bralin return to their lodgings and spend a quiet evening.
[OOC Potions are at minimum caster level]
Kedarn Thursday August 19th, 2004 9:49:41 AM
Kedarn goes and visits some with his former mentor.
Thudd the Barbarian (Catacombs Staffer----Nellie) Thursday August 19th, 2004 10:03:13 AM
As Cadmar travels down the path he hears a loud pop. About a yard down the path, a 6'7" tall half-orc suddenly appears out of nowhere. Intricate tattoos cover the half-orc's massively muscular body. Wearing only a loin cloth and a huge two-handed sword strapped to his back, the figure is certainly intimidating. Shaking his head, he gets his bearings, and then unrolls a piece of parchment. He looks at it intently for several moments, and then looks up and spots Cadmar. A look of resolve on the big lug's face, he strides quickly toward Cadmar. "Are you the one called Cadmar?" the hulk calls out in common.
Cadmar Thursday August 19th, 2004 1:39:22 PM
Cadmar departs from the home of Dulcet with both feelings of sadness, because it turns out to be very hard to find a caster capable of using Regeneration, and warmth in his heart, because he still feels the kiss of Cassandra on his cheek. Young boy promised her to come back as soon as the party returns to Jarlswolf.
Lost in thought, he almost has a heart attack when Thudd pops in and shouts out his name. Cadmar jumps up with a shriek, and his eyelid remains twitching for a good few minutes.
The ranger quickly goes over the list of people who might be out to get him.
"Yes, I am Cadmar, Cadmar of the Gondaval Clan" - he says cautiously while backing away from the half-orc. "What is it? Did I miss paying my taxes or something?"
Thudd the Barbarian (Catacombs Staffer----Nellie) Thursday August 19th, 2004 7:46:20 PM
The half-orc looks down at the paper in front of him, and then back at Cadmar. He looks satisfied. "I am not familiar with these taxes to which you refer. I am Thudd. I was sent to deliver your items from the Catacombs."
The large warrior touches the earring that Cadmar now sees on his right ear. "Send now please" he says. There is another loud pop, and then a large box appears in front of Thudd. Turning the paper over, Thudd places it in front of Cadmar. As he does so, Cadmar can see that there is a life size illusion of Cadmar's face on the front of the paper. "Please place hand here for proof of delivery."
When Cadmar places his hand on the paper, a faint silver shine is emitted. Thudd snaps his right fingers and the paper disappears. Unsheathing his two handed sword, Thudd walks up to the box and prys the lid off with the blade. He pulls out 8 items wrapped in white cloth and a small grey pouch. "These are yours." The half-orc snaps his left fingers and another piece of paper appear in his hand which he gives over to Cadmar. Gracor said to give this to you." Without so much as another word, Thudd heads down the path about a yard, touches his earring and says "Bring back now". With another loud pop, the half-orc disappears.
When Cadmar looks at the sheet, he sees the following message written in neat, crisp hand writing...
Identification results 1) Pearl of power 1st level 2) Ring of protection +1 3) +1 chainshirt 4) +1 chainshirt 5) +1 longsword 6) Wand of magic missile (30 charges left)(found inside leather roll, which was not magical) 7) +1 Arrows x 18 8) +1 Dagger
Also note that after examination of your trade in goods, two items were found to be more valuable than the customer indicated. The 2 sets of studded leather armor were found to be of masterwork quality. The small wooden shield was actually composed of darkwood. In the future, please examine your items very carefully before submitting for trade in to avoid further miscommunications.
Sincerely, Gracor the Great
Upon examination of the items in the box, Cadmar finds all of the items sent in for identification, as well as a small pouch containing 5 small white pearls (100gp each) and 54 gold pieces.
Andrath Thursday August 19th, 2004 11:10:36 PM
In the morning, Andrath arises early so he can study his new spellbook, for the very first time. He stumbles a few times as he memorizes the spells for the day, but eventually masters them. Then he goes downstairs for breakfast, to ready himself for the trip to Magpie Crossing.
Upon hearing from Cadmar that all the items were not properly valued, he asks that all the items they have collected be laid out in front of him, and he carefully examines each one to determine its value. [OOC: Take 10 for Appraise checks as necessary, for resulting check of 19 for each of the items.]
[OOC: Marcin, Andrath is not interested in any of the magical items. If you want, you can sell them and share the money, or share the items around with those that can use them and sell the rest.]
Cadmar Friday August 20th, 2004 2:54:59 AM
Cadmar sighs. Others might object to what he is about to say, but the paladin in him forces him to ask: "Are you sure you are not giving us too much gold? Two masterwork sets of armor are worth an extra 300 gold, and the darkwood shield is what, 50 more gold? How come we are getting back five hundred?"
[The wand of Magic Missile is at Caster Level 1, right?]
Once this is settled Cadmar picks up the crate and, his back bent under its weight, makes it to the inn.
In the morning he spreads the loot on the table and reads out the results of the identification for everyone to hear.
"In the future we probably need to carefully examine every item right after we find it, just like Andrath did. Well, how about we start for Magpie Crossing and discuss how to divide the items on our way there?"
[I'll post the list here once again, but if everyone can access their e-mails then let's take it off-board. Anyone objects to that?]
Claimed Items (Marcin) Friday August 20th, 2004 3:11:47 AM
[Here is what everyone has taken so far. Please let me know if you see any errors.
Notes: - Distribution of mundane party items: I wrote down tents as carried by Cadmar and Alchemical Fire and Sunrods as carried by Alkali. Bralin carries pearls that can be used as material component for Identify. - Bralin's potions of Bull Strength and Expeditious Retreat listed here come from party's stockpile (Bull Str from Cadmar and Exp. Retreat from Elerinn); these are in addition to the potions you got from witches.]
*** ALKALI *** [PERSONAL ITEMS] 0 gold [PARTY ITEMS] Potion of Bull Strength, CL3 3x Potion of Expeditious Retreat, CL1 3x flask of alchemist's fire 2x sunrod
*** ANDRATH *** [PERSONAL ITEMS] 2415 gold 2315: +1 Longsword 100: 2x Potion of Cure Light Wounds, CL1 [PARTY ITEMS] Eyes of the Eagle Potion of Bull Strength, CL3 Potion of Expeditious Retreat, CL1 Potion of Jump, CL1 Elixir of Sneaking
*** BRALIN *** [PERSONAL ITEMS] 2642 gold 2330: +1 dwarven waraxe 312: warhammer, masterwork [PARTY ITEMS] Potion of Bull Strength, CL3 Potion of Expeditious Retreat, CL1 7x pearl worth 100 gp (material components for Identify)
*** CADMAR *** [PERSONAL ITEMS] 125 gold 100: 2x Potion of Cure Light Wounds, CL1 25: holy symbol (Domi, old) [PARTY ITEMS] Wand of Cure Light Wounds, CL1, 18 charges Potion of Bull Strength, CL3 Potion of Expeditious Retreat, CL1 Tripod for hanging pots over fire (3' tall) Iron pot Sack (2) 2x tent
*** ELERINN *** [PERSONAL ITEMS] 3000 gold 2000: +1 ring of protection 1000: +1 cloak of resistance [PARTY ITEMS] Potion of Bull Strength, CL3 2x Potion of Expeditious Retreat, CL1 Arcane scroll of Mage Armor, CL1 2x Arcane scroll of Endure Elements, CL1 Arcane scroll of Web, CL3 Arcane scroll: 2x Bear's Endurance CL3 Arcane scroll: Shocking Grasp CL1, Rope Trick CL3
*** LORTH *** [PERSONAL ITEMS] 0 gold [PARTY ITEMS] Feather Token, Tree Feather Token, Swanboat 2x Unguent of Timelessness Potion of Expeditious Retreat, CL1 Potion of Sanctuary, CL1
Items to be divided (Marcin) Friday August 20th, 2004 3:23:30 AM
TAKEN FROM BANDITS: wand of Enlarge Person, CL1, 7 charges (This is pretty much outside of the normal treasure division. Whoever wants it take it; it doesn't get added to the Claimed Items list.)
POTIONS FROM DULCET: 7 potions of cure moderate wounds (Andrath, Bralin, Elerinn) 3 potions of bull strength (Andrath, Bralin) 4 potions of cat's grace (Elerinn) (As everyone will get two potions of the same value I think it will be easiest to just divide them and do not add entries to the list. Make your choice; everyone gets CMW and either a Bull Str or Cat's Grace.)
MAGIC ITEMS TO BE DIVIDED: amulet of natural armor +1 (2000 gold) Pearl of power 1st level (1000 gold) Ring of protection +1 (2000 gold) +1 chainshirt (1250 gold) +1 chainshirt (1250 gold) +1 longsword (2315 gold) Wand of magic missile [30 charges] (450 gold) 18 x +1 Arrow (846 gold) +1 Dagger (2302 gold) (Take your picks!)
TO BE SOLD FOR CASH ONCE DIVISION OF MAGIC ITEMS IS DONE: 782.6 gold gold ring (70 gold) semi-precious stones, 8 (total worth 100 gold) 2x moonstone (50 gold each) goblet (60 gold) necklace with gems (30 gold) moonstone (70 gold)
Bralin Friday August 20th, 2004 8:49:40 AM
The dwarf spends the evening carefully chipping and scraping his stone.
In the morning, he packs his gear and meets with his comrades. The items Cadmar brings back peak Bralin's interest. But, having already claimed the axe, he is loathe to claim more until the others have taken their share.
OOC - Bralin will lay a secondary claim on the amulet of natural armor. Anybody who wants it can take it, but if nobody wants it.....
Greg Friday August 20th, 2004 5:57:54 PM
Let me rephrase my point about the treasure. I would prefer that we sell the treasure for the 90% value that we could get at the catacombs, and split the money 7 ways. That way, we could each buy what we wanted, instead of taking the treasure. With the flexibility of the Catacombs, and getting 90 cents on the dollar, it doesn't make sense to keep the items, unless one of them is exactly what you would purchase in the Catacombs, anyway. Andrath previously would have purchased a +1 longsword with his share of the treasure; that is why it made sense for him just to take the longsword. So, unless any of us wants a specific item from the treasure list, I say that we sell the items and purchase what we want.
Marcin OOC Saturday August 21st, 2004 1:29:53 AM
Greg, the Catacombs are no longer giving vouchers. If I understand their policies right, we will get 60% of the value, not 90%, if we convert to cash. This would be a big loss, almost half of the value.
Greg OOC Saturday August 21st, 2004 9:41:50 AM
Marcin, here is the line form the Catacombs information in the rules section of the site:
For all standard items in the DMG, the exchange rate is as follows: Items sold or traded in the Catacombs will receive 90% of their total value listed in the DMG. Any change due to the customer will be given in either gold or gems, whichever the customer prefers.
I read this as they will give us 90% regardless of whether it is in trade or cash/gems. I will post on the Catacombs manager's site to confirm.
Marcin OOC Saturday August 21st, 2004 2:35:56 PM
They do? That would be great! Please do confirm, and if nobody wants any of the items for his/her own we can do as you say with the rest.
(Dear DMs, maybe you could remove OOC chatter in a few days)