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Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang] 
Monday August 30th, 2004 10:55:43 AM

Peerimus nods his head at Ilsidurs comments and then again at Savins. The two bears seem eager to get moving.

Sly and Luke 
Monday August 30th, 2004 7:23:37 PM

Sly listen to the sugestions an knods "I agree with you Ilsidur and you too Savin. Shiraz will make a fine leader." Sly keep's petting Luke.

Justin Webber (DM) Orc Camp Talks 
Tuesday August 31st, 2004 1:28:53 AM

The group sets back for abit longer talking over what to do and how to enter the camp. From the sounds the group is thinking of electing Shiraz the leader of the group for this.

A question is brought up about the ice spikes but it isn't answered and Niobe watches the orcs on guard but finds noe easy visible way past them without being seen or even touching one of them at times.

(OOC:Hope I'm not missing anything here. I checked my email late so I'm sorry for the lateness of this post and I believe Al will be with you all tomorrow to continue this week out. :) take it away Al.)

Sly and Luke 
Tuesday August 31st, 2004 8:38:12 AM

Sly crouches there, then take a look over his shoulder, turns back to the party, "I'm wondering about those spikes?? We all know what is inside of those spikes,

But for Jason information,there is Big white spiders or some of then Giant Ants, that eat everything in sight.

But I'm wondering about all this lighting going on?? I wonder whitch spikes they DO HIT, and whitch one they don't? The spikes surounds the camp, with path on the north, east, south and west sides. I wonder where the lighting is coming from?? And who is protecting this camp? and how?" Sly look out towards the camp and scrathes the fuzz on his chin.

Orc Camp Talks Cont (DM/Al)  d20+9=13 d20+9=26 d20+9=24 d20+9=21
Tuesday August 31st, 2004 8:39:21 AM

Spot vs DC25 to notice a slight change to the tenor of the chit-chat among the orcs guarding the pass nearest you.

One of them rises. He casually claps his companion on the back, and ambles toward the central tent.

[[ OoC: Sorry, Had a board meeting last night. Couldn't get the post in. ]]

Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang]  d20+12=14
Tuesday August 31st, 2004 9:55:35 AM

As the discussions continue, Peerimus looks up and issues a low growl. There is a slight lifting to his fur about his head and then it subsides. [Cast Call Lightning duration 9 minutes]

Peerimus OoC 
Tuesday August 31st, 2004 9:57:49 AM

How wide do we judge the gap to be and how far away are we?

Sly and Luke  d20+5=25
Tuesday August 31st, 2004 7:16:54 PM

Sly put his hand up and a finger to his lip. Ten Sly covers both himself and Luke with the white cloak. He peek to see what is going on, there's something different about the orc guards. But he'll keep watching.

OOC: Spot 25 made it.

Savin 
Tuesday August 31st, 2004 9:56:40 PM

"Well Shiraz, what are the tactics?" the young monk asks with a sheepish grin. "Come on noble leader. Cat got your tongue?"

Niobe 
Tuesday August 31st, 2004 10:52:03 PM

The fact that you cannot sneak past the orc guards unnoticed just confirms that distractions are necessary. She listens to the gentlemen discussing the icespikes.

A Fuller View (DM/Al)  d20+9=10 d20+9=22 d20+9=20
Tuesday August 31st, 2004 11:24:25 PM

The nearest opening in the ice spikes is some 400 to 500 feet away. Any closer and all this talk might be heard. Even then, you're not sure that it isn't heard. The distance is also necessary in order to avoid being seen.

Hunkered down in your scant cover, you continue discussion.

Snow continues to fall, but through the large falling flakes, you estimate that the gap between the spikes of the nearest gate is about 15 feet. The orcs in the camp seem to have piled up snow and ice between spikes to build make-shift walls. They look pretty solid. And reasonably slick. They are about 7 feet high. (INT check vs DC15 and you realize that a Create Water spell cast over a jumble of loose snow and ice boulders might make quite the effective wall.)

Through the falling snow and distance, you notice various wanderings in the camp. Figures moving about.

Jason of Aisildur  d20+1=20
Wednesday September 1st, 2004 7:23:58 AM

"I am at your disposal Shiraz." Jason says, bowing slightly to the large minotaur. The paladin continues to observe the scene around him. Suddenly he realizes something.

"You know, if a spell were cast to create water above those snow boulders, it would result in an excellent barrier, solid ice likely." he suggests.

(INT check DC15 = 20)

Shiraz 
Wednesday September 1st, 2004 7:46:20 AM

ooc Sorry, full explnation on LnB.

Shiraz listens to his companions, "Lets attack one group, quietly and efficiently. if we take out one and move as a group towards the tents we are safer and have the ability to defend each other with magic and weapons. Fire teh tents as we move forward, that will cause their forces to be trapped between fighting us or saving the tents. We have talked this to death." Shiraz reaches over to Niobe, and pulls her close, "Sorry, for being so forceful but here," Shiraz slides his gauntlet off and places a small ring in Niobes hand, "I need that back but you can use it to get a bit closer without being seen. Let us fight, you stay hidden and begin freeing the captives when the orcs attack us." Shiraz adjusts his weapons and pulls his shield out. "We ready?"

ooc Shiraz handed Niobe his Ring of Invisibility

Sly and Luke  d20+3=17
Wednesday September 1st, 2004 7:54:34 AM

Sly answers Jason's suggestion, "I like that though, too bad I don't have a water spell, just fire and acid spells."

Sly look back to Shiraz, "Ready! you give the orders and I'll follow you. Ready Luke?"

Luke "Yes!".


Niobe  d20+17=28 d20+14=26
Wednesday September 1st, 2004 6:50:21 PM

Niobe is pulled over as if she weighs nothing by Shiraz. Hurriedly she answers Minotaur's apology lowly, "uh, no problem..."

The thief looks the ring over carefully as she listens to the part of Shiraz's plan that directly concerns herself. Luckily she immediately picks up on what the ring should do and what she is expected to accomplish while the others take on the 'orc hordes'. She places the ring on her hand (does the ring auto work or does she have to say some word or other?).

"Will do. I make haste to get to the captives, and you will get your ring back as soon as this mess is over. I am ready when you are."

((I made an Int check (28) and a Wis check (26) just to make sure that Niobe had a good idea of what Shiraz's ring (on loan) was; and of course to make certain that she does accurately pick up on what Shiraz is indicating that the ring does.))

Ilsidur 
Wednesday September 1st, 2004 8:03:52 PM

The dwarf wraps the white wolf cloak around himself, and says, "I like the direct approach, Shiraz. We head directly for the closest opening, getting as close as we can, and then charge when we are spotted. We follow the well-worn path, so that we don't step in any trap-holes. Remember, I have two teleports, a short-range and a long-range, that we can use to move four of us around if we need to."

Then the dwarf draws his sword and readies his shield, and says, "I am ready."

Savin  d20+13=26 d20+10=25 d20+5=25 d10+4=14 d10+4=5
Wednesday September 1st, 2004 10:23:59 PM

Savin is glad to get to the action. "I will get there first and try to tie them all up so they can't sound an alarm. Please hurry after me!"

When the group moves out, Savin will initially stay with it. He looks at the ice towers to see if they have any guards in them who might spot them. (Duh should have thought of that sooner!)

When the party is spotted, he will fly ahead and attack one of the orcs trying to take them down quickly. First attack will be a stun attack. Hit ac 25. They need a dc 17 to save or are stunned for the round. Follow up strike is ac 25. Did 14 and 5 points of damage to one of them.

Al: You're a bit too far away for an attack, Savin.

Unwarranted Movement? (DM/Al)  d20+9=25 d20+9=17 d20+9=15 d20+9=29
Wednesday September 1st, 2004 10:27:54 PM

Shiraz speaks up. And the towering minotaur speaks decisively. All seems in readiness.

Meanwhile, Sly Foxx, with a watchful eye on the camp, notices that perhaps the activity has picked up a little. It's difficult to tell through the heavy fall of snowflakes, but it does seem that there are more figures moving about. And, just maybe, they move with an air of purpose that they hadn't a mere few minutes ago.

Shiraz eyes the terrain between their current position and the nearest gate. It's dead on ahead across about four to five hundred feet of ground with virtually no cover.

[[ OoC ]]
Listen Checks everyone.
And, if you move out, give me a Marching Order or Marching Formation.
[[ EndOoC ]]

Jason of Aisildur 
Thursday September 2nd, 2004 5:47:09 AM

Jason moves cautiously with the others, toward the orc camp. He can't help but feel uneasy as he sees the enormous stretch of open walk ahead of them.

'They show great confidence in the Minotaur.' Jason thinks to himself, '...He strikes me as having a keen sense of the martial as well. I hope we are doing the right thing.' his thought finished, Jason lifts his shield to a position ready to defend incoming missile fire, hoping they do not have burning oil catapaults or the like.

"Courage among us my friends, for Domi is hear, and watches over us. Let honor and valor prevail as we smite our enemy and free those they supress!" he says, hoping his words will lift everyones spirits.

(Aura of Courage - Paladin immune to fear, and all allies within 10' gain +4 to save against fear....should it be needed.)

Shiraz : AC 26 Hps 84 
Thursday September 2nd, 2004 7:58:56 AM

Shiraz eyes the expanse of ground through the thinkly fallig snow, stepping back into the shelter Shiraz grabs teh white furs that had been used against the group and steps back out into the snow. "Niobe you activate the ring like so, Shiraz taps his against his thigh. Now with your boots and the ring you should not be detected, could you go scout for us please?" Shiraz begins sorting out the furs, if we can hold these out in front of us, with a few holes cut for careful spying we should be able to close the distance as a group with less chance for discovery." Shiraz grabs the largest fur, "Jason," Shiraz looks at the paladin, "stretch that out please." Shiraz works his way through the pile quickly grabbing the largetst three. "Ok we will stretch these out, use them as moving camoflage. We need to move as a group and be prepared."



Sly and Luke  d20+4=21
Thursday September 2nd, 2004 8:45:23 AM

OOC: Listen 24

Sly turn to Shiraz, "Sharaz, there is a strange going on in the camp?? There's more figures moving about and they move as if they have a purpose? I wonder bacause they were not as many or moving like that a few minutes ago? Could this be a trap? If it is How do they know?"

Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang] 
Thursday September 2nd, 2004 2:19:28 PM

Peerimus and Yorrick wait while those with hands get the furs ready and then fall in behind them. They stay side by side and to the far right as they can while still behind the furs.

Jason of Aisildur 
Thursday September 2nd, 2004 6:54:16 PM

Jason takes the fur and spreads it out. Though he is reluctant to use such sneaking and deceptive tactics in battle, he does so only for the safetly of his brethren in arms, who he will protect at all costs.

Ilsidur  d20+5=14
Thursday September 2nd, 2004 6:55:29 PM

[OOC: Listen check of 14.]

Unsure as to whether Shiraz wants them all to leave right away, or to wait while Niobe scouts out the camp, Ilsidur waits under the wolf skin. He is ready to leave as soon as the order is given, and nods to Shiraz to let him know.

Savin  d20+13=30 d20+13=17 d20+11=18
Thursday September 2nd, 2004 9:01:19 PM

Savin will take a white fur and use it to help him hide his approach. Hide dc 18

He will listen to the camp (dc 30) and look around (dc 17). He will impatiently wait as Niobe checks things out.

Taking Formation vs Stirrings in the Orc Camp (DM/Al)  d20+9=14 d20+9=24 d20+9=21 d20+9=14 d20+1=11 d20+1=15 d20+1=8 d20+1=8 d20+1=18 d20+1=3
Thursday September 2nd, 2004 11:27:50 PM

The furs are organized into a rough wall with Shiraz, Jason, and Savin, from right to left, holding them up before them. Ilsidur stands a bit back between Jason and Savin. Peerimus and Yorrick stay back as well, to the right - large bears hiding behind the large mass of the minotaur. Sly remains to the rear, peering around the wall formed by her companions.

Sly hears a shouted curse, muffled as though from within one of the tents. Savin hears it as well. It sounds as though it might be coming from the center of the camp. Neither of them, however, understands the language.

Savin hears another voice. The language is equally unintelligible to the monk. However, he does identify it as one voice. And it sounds like chanting. He also hears a rise in the half orc chatter. Unfortunately, again, he does not understand any of the conversation.

The snow continues to fall, large peaceful flakes. Vision is not the best. As Niobe proceeds, she sees the nearest gap in the ice wall some 400 feet ahead. The five orcs are still there. The sixth has not yet returned. They mill about a bit, but their attention is largely turned outward. One shades his eyes from the falling snow and stares into the distance. The rogue can almost imagine that he is looking straight at her.

[[ OoC ]]
Peerimus: 40 seconds have passed since you activated Call Lightning.
I need to know how Niobe wishes to proceed.
[[ EndOoC ]]

Niobe 
Friday September 3rd, 2004 6:02:20 PM

Niobe will do her best to get past the orc guards. She is not working as a scout for the group because she is invisible (due to the magic ring). Her goal is to stealthily get to the slave tent and free the slaves (making sure that they have as warm clothes or blankets as possible). After freeing the slaves she will do her best to arm them with whatever is available to use as a make-shift weapons so they can help to facilitate their own escape.
Naturally Niobe will head out in front of the rest, and either try to sneak past the guards (only if it is positive that she will not get caught at all), or wait for an opening to sneak in after the rest of the group start wreaking mayhem on the sentries.

A Cry In The Snow (DM/Al) 
Friday September 3rd, 2004 10:57:16 PM

Completely concealed by the spell of the ring, Niobe runs through the falling flakes toward the orc encampment. The rogue modulates her gait to mitigate the crunch of foot against snow, and with the special magic from her boots, she ghosts smoothly across the terrain. The raiding camp nears swiftly to within 200 feet.

The rest of the party hangs back, concealed behind their makeshift blind.

Suddenly, muffled though it may be, a bellow of rage and pain comes from the orc camp. Wordless growls of anger, and the distinctive grunt of weapons swung in rage follow. All hear it; sounds that any seasoned combatant would recognize.

[[ OoC ]]
Niobe: Spot Check, please.
BTW, I strongly suggest that everyone keep up with the posts for the next couple of weeks.
[[ EndOoC ]]

Sly and Luke 
Saturday September 4th, 2004 2:09:05 PM

Sly's head snaps to, asking "Did any one head that? It come sone where in the camp, but where? Sound almost like toucher?"

At this point Sly will put a fire spell into his Special Sword. talling Luke to be ready because there going in blind. and fighting


Niobe  d20+10=18 d20+10=30
Saturday September 4th, 2004 4:30:52 PM

Niobe closes in on the camp with satisfying ease. Once she is close enough she stops to listen and and pay attention to what is going on within the camp.

The thief clearly hears a bellow of rage and pain. She also hears what must be words though they have no meaning for her; since she does not understand any of the language being spoken.

'Sounds like a fight. Go on you brainless cretins, kill each other off. We could certainly do with a helping hand.' Niobe grins wickedly.

She stays where she is at to continue to watch what is occuring in the camp; if only for a little bit longer. Obviously she has the perfect observation place (nat. 20 on spot check). While observing the goings-on she draws a dagger in case she has a need to make quick work of a guard or such.

(Listen check 18, Spot check (nat. 20) 30)

Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang] 
Sunday September 5th, 2004 9:25:53 AM

Peerimus and Yorrick continue to stay behind and just to the right of Shiraz as the group moves forward. At the cries, Peerimus issues a low growl himself and bumps Shiraz gently.

Savin 
Sunday September 5th, 2004 11:13:43 AM

Savin whispers to any who are listening, "My master used to say, there is a time for caution and a time for boldness. The wise man knows when to choose either. I think this is the time for boldness. The attention of the camp is turned inward and it sounds like they are torturing a prisoner. We need to charge and take out that gate."

Ilsidur (AC24, 98 hp) 
Sunday September 5th, 2004 8:53:40 PM

Ilsidur agrees with Savin, and charges forward, still with the white wolf pelt over his head and shoulders, trying to camouflage himself until they all get as close as they can.

Shiraz AC 26 hps84/84 
Monday September 6th, 2004 8:16:18 AM

Shiraz nods at Savin and holds the fur out, allowing his legs maximum distance to charge and runs straight at the guards.

Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang] 
Monday September 6th, 2004 8:50:44 AM

Peerimus and Yorrick move with others in the charge.

Advancing On The Camp (DM/Al)  d20+2=14 d20+1=5 d20+1=6 d20=16 d20=18 d20+9=25 d20+9=29 d20+9=28 d20+9=18 d20=7
Monday September 6th, 2004 11:27:07 AM

Niobe, far in advance of her comrades takes a moment to scan the terrain. At 80 feet out from the nearest gap in the ice wall, the guards out front are plainly visible, even through the falling snow. There are five. Four are orcs with the plain cast of the foot-soldier. One other, is larger, and, as she watches, it drops a command to the others. The fifth is a half-orc. All have bows at the ready. All watch carefully, eyes directed out in the direction from which the rogue had just come.

Then a movement catches Niobe's sharp eye. Something. Past the right ice spike that towers as a gatepost to the ice wall. Between two tents. There had been a movement.

A third thing she notices. Behind her, a trail of footprints. Her own footprints in the snow. Faint, and possibly undetectable to any save her own eye trained in both tracking and observation, but there none the less. And, when she turns back to once again face the orc camp, she notes yet an even more alarming thing. Another trail of footprints that come from the camp and head in the direction from which she had just left her companions. And, as she watches, more prints form in the new snow, each one before the next.

Meanwhile, behind, Jason strains his ears to pick words out of the bellowing that comes from the direction of the camp. He's sure the voice is an orc, but the words are lost in the distance. (Listen 14 vs. DC24)

Discussion is brief, decisions are swift, and actions even more so. The party as one surges forward, making their way with haste through the falling snow, charging toward the orc camp. Savin swiftly outpaces his companions. Peerimus and Yorrick, twin mountains of brown bear, barrel along at indomitable speed. Shiraz, Ilsidur, Sly, Luke, and Jason follow not far behind.

Niobe, from her point of vantage, notes that three of the orcs react. They begin a sharp whispered conversation, as though comparing notes on something they might have just heard. The footprints continue on past Niobe on her left. She can hear the crunch of snow beneath a heavy weight.

[[ OoC ]]
Sly, what spell did you put into your sword? Don't forget to remove it from your list of spells prepared.

BTW, you cannot hide and charge at the same time, but I'm giving you allowances for both the White Furs and the falling snow.

Distance from Camp
Niobe - 80 ft
Savin - 180 ft
Peerimus - 260 ft
Yorrick - 260 ft
Shiraz - 300 ft
Ilsidur - 300 ft
Sly - 300 ft
Luke - 300 ft
Jason- 300 ft
[[ EndOoC ]]

Jason of Aisildur 
Monday September 6th, 2004 2:09:58 PM

Jason continues onward, side by side with his companions. In his heart he can feel the rush of battlelust, as his senses heighten, his vision sharpens, and the air wisks through his nostrils. This is what every warrior, even those fighting in the name of Domi, longs to feel...the anticipated honor and glory of battle.

(OOC)
I am assuming I am 300ft, along with the others.
(End OOC)

Al: Oop. Yup. Sorry I missed you on that one. It's fixed. BTW, you don't have to bracket OoC's like I do. It's an idiosyncrasy of mine. ^_^

Sly and Luke  d20+4=12 d20+4=20 d20+5=24 d20+5=18
Monday September 6th, 2004 8:47:36 PM

Sly Keeping his sword at the ready, He has put in Fire spell is sword that should start a heating things up a little bit. But he strains to see more or hear something. "I don't like it?? Something wrong??" he tell himself. "Luke can you smell or hear any thing??"

Luke look to Sly "Maybe??"

OOC; Sly to see 12 - to hear 20 - Luke scent 24 - Hearing 18.

Shiraz AC 26 hps84/84 
Tuesday September 7th, 2004 9:19:01 AM

Shiraz continues running toward the guards, the heay furs held out in front of him.

Peerimus [Bear AC 15 HP 81] Yorrick AC 18 HP 73[Extended Endure Elements, Greater Magic Fang] 
Tuesday September 7th, 2004 9:48:59 AM

Peerimus and Yorrick move quickly towards the camp, breaking from behind Shraz and swinging a bit father to the right.
[move 10' right and 70' forward]

Niobe  d20+15=20
Tuesday September 7th, 2004 5:01:26 PM

Niobe quickly assesses her situation. Does she keep quite and trust that her comrades can face an unseen; and unforeseen, ambush or does she risk "her own neck" and call out a warning?? What a quandry!

After a few seconds of internal debate she does what would be considered "the right" thing.

Niobe calls out very loudly "AMBUSH!!".

Then she promptly moves as quietly as she can; while trying not to make any obvious tracks, in a random pattern away from the location in which she called out from. Hopefully she will avoid attracting any archery fire towards herself with this steathly movement plan of hers.

Satisfied that she has done her duty by the others she quickly, and furtively checks for the tracks behind her and does her best to keep tabs on the guards still visible as well. Naturally she is now quite nervous.

(Move Silently 20)

Savin  d20+13=33
Tuesday September 7th, 2004 8:46:31 PM

Savin will here Nioble's call and slow down for a second as he scans the area in front of him. He sees the footsteps marching towards him and the others and shouts to the others, "We have some invisible foes heading our way! Watch for the footprints! Can anyone make them visible?"

Rolled natural 20 for my spot check.

How close are the footprints to Savin? Savin will not move into the prints but try and detour them, given them a wide birth but head towards the visible guards still. Figure I moved
100' this round with the slow down.

Warnings! (DM/Al)  d20=10 d20=18 d20=16 d20=8 d20+1=5 d20+1=15 d20=13 d20+1=20 d20=12 d20+10=26 d20+10=28 d6+4=6 d8+3=9
Tuesday September 7th, 2004 11:10:21 PM

The main body of the party barrel along toward the orc camp - Shiraz, Jason, Ilsidur, Sly, with Luke running loyally at his heels.

Peerimus, slow's somewhat. He drops back and to the right. Yorrick, steam issuing from his mouth with every breath, runs at his friend's side.

Savin is the next to spot the prints in the snow. He gives them a wide berth, passing them, as they, in fact, pass him by as well. The seemingly ignore the monk and move further out toward his approaching comrades.

"AMBUSH!!!" Niobe's voice rings from the gray snow filled air. She dodges in an evasive pattern, ending not far to the right of her previous position. But who would notice?

"We have some invisible foes heading our way! Watch for the footprints! Can anyone make them visible?" Savin shouts back, echoing Niobe's warning. Who would notice? Savin does. In addition to the larger footprints making their way out from the camp, the monk spots smaller prints, laying down in an erratic pattern not too far from him, clearly Niobe.

"HUKH WARH!!!" an orcish voice cries from the direction of the camp. The dialect is a bit unusual, but Jason translates the orcish words as 'Alarm'. Heavy nuances of both 'Attack' and 'Defend' fill the phrase, but who has a mind for such details at a time like this? "Hukh Warh!!!" Another cry echoes the first.

Both Savin and Niobe spot two more figures coming around the outside of the ice wall from the north. Two more on top of that come around the ice wall from the south.

Two arrows fly toward the monk. (Hit AC26, Dmg 6hp & AC28, Dmg 9hp) Clearly he's been spotted by someone.

[[ OoC ]]

Distance from Camp
Niobe - 80 ft
Savin - 80 ft
Peerimus - 190 ft
Yorrick - 190 ft
Shiraz - 180 ft
Ilsidur - 180 ft
Sly - 180 ft
Luke - 180 ft
Jason- 180 ft

BTW, please do not assume an automatic success or failure on Skills. There is some debate as to whether natural 1's and 20's are auto failure and success outside the realm of combat. I personally apply the rule on a case by case basis when dealing with Skills. My approach is backed up by Page 63 of the PHB, "Skill Checks." Please do not assume an automatic success or failure on Skills. You may fail on a roll of 20. You may succeed on a roll of 1. It depends.

[[ EndOoC ]]

Ilsidur (AC 24, 98 hp, True Seeing) 
Tuesday September 7th, 2004 11:16:22 PM

Hearing that there are invisible foes approaching, Ilsidur casts true seeing on himself, and scans the area between the approaching party, and the opening towards which they are heading, the area where the invisible foes are likely to be located. If he can see the foes, he will whisper to the others as to exactly what he can see.

[OOC: Why is Ilsidur moving so much more slowly? He moves at 30', since he wears boots of striding and springing.]

Al: Sorry, you're not. That's a mistake. You were the last to post, and I forgot to change the number.

BTW, could you post your post recent spell list? The one on your character sheet has to be ages old. Thanks.


Peerimus [Bear AC 15 HP 81] Yorrick AC 18 HP 73[Extended Endure Elements, Greater Magic Fang]  3d10(5+2+7)=14
Wednesday September 8th, 2004 9:39:25 AM

Peerimus and Yorrick continue to close and to slow, coming only 40' closer at present. Both of the great Kodiaks then stand, raising their arms and issuing forth an ice shaking bellow, challenging all in the area. At the crescendo of this roar, a bolt of blue white lightning streaks to the ground striking one of the orcs in the pass. [Call Lightning 14 dmg Reflex 17]



Sly and Luke  d20+4=23 d20+4=12 3d4(4+2+4)=10
Wednesday September 8th, 2004 10:17:32 AM

Sly will look to the direction as to where the arrow came from, hitting Savin. He (Sly) will raise his hand and fire three Magic Missels towards the inviable enermy. Sly munbles the magic words "Arka Poo Poo Poo!".

Luke (cannot react because you did not tell me if the dog sence or heard any thing??)

OOC Magic Missels damages are 10hp (if they hit, it should)

A Dog's Life - Posting Supplement (DM/Al) 
Wednesday September 8th, 2004 10:41:24 AM

Running into battle next to his friend Sly, Luke uses his best canine senses to scout the way.

But everybody's running. All these other noisy guys in armor. And the cold here hurts Luke's nose.

Still, he hears a clink from up ahead. And he smells something different. Smells like ... *orc*

Luke is just not really sure exactly where it is, though.

Savin ac 22 hps 67/76  d20+13=25
Wednesday September 8th, 2004 4:45:30 PM

Savin sees the arrows leaping for them and is able to deflect one of them away with a turn of his wrist. He decides it is time to close the distance and stop taking arrow shots. Savin will close another 30 feet until he gets within 50 feet and slow down and take a good look around.

spot 25

Jason of Aisildur 
Wednesday September 8th, 2004 5:51:44 PM

Jason feels the battlelust surge even more as he hears the words in orcish for "Attack" and "Alarm".

"Domi oh great and wonderous god, grand my friends the courage to fight bravely and true. Give me the strength and the will to meet my foes and defeat them in battle." the paladin says the prayer in all but a whisper. He continues to move forward with the rest, waiting for their Minotaur leader to give the word to drop the cloaks and run into battle.

Niobe 
Wednesday September 8th, 2004 7:17:37 PM

Now that the other have been warned she carefully makes her way closer to the "gates" of the orc camp. She does her utmost to leave no tracks; or at the least even fainter ones than earlier.
Niobe continually scans the area for the progress of the rapidly amassing orc guards. She is not happy that there are at least four more approaching.
The thief will sneak as carefully as she can towards the gateway; still trying to leave as faint as possible tracks - or no tracks at all, when she gets close enough she will wait for an opportunity to sneak into the camp. Niobe will take precautions to not get bumped into or stepped on by any guards. (Either by keeping some short distance or by taking cover near some natural feature that the guards don't go near.)

OOC Greg 
Wednesday September 8th, 2004 8:30:12 PM

Ilsidur's spell list:

SPELLS
Level 0 (6):
Detect magic
Detect magic
Create water
Light
Read magic
Resistance

Level 1 (5+1):
Entropic shield (Luck domain spell)
Detect evil
Endure Elements
Bless
Comprehend languages
Obscuring mist

Level 2 (5+1):
Locate Object (Travel domain spell)
Remove paralysis
Hold person
Resist energy
Spiritual weapon
Bull's strength

Level 3 (4+1):
Fly (Travel domain spell)
Dispel magic
Magic circle vs. evil
Prayer
Remove blindness/deafness

Level 4 (3+1):
Dimension door (travel domain spell)
Restoration
Neutralize poison
Spell immunity

Level 5 (2+1):
Teleport (travel domain spell)
Righteous might
True seeing USED


Shiraz 
Wednesday September 8th, 2004 10:42:42 PM

Shiraz drops the cloak and sends his shield spinning with only a word, sprinting through the snow <Move x4> Shiraz covers 120 feet fairly quickly.

Engaging the Enemy (DM/Al)  d20=7 d20=5 d20=6 d20+1=2 d20+1=3 d20+1=7 d20+1=12 d20+1=20 d20+1=18 d20+10=21 d20+10=24 d20+10=30 d20+10=16 d20+10=24 d8+3=6 d6+4=7 d6+4=8 d20+4=16 d20+8=28 d20+8=26 d20+8=15 d20+6=19 d20+6=9 d20+6=16 d20+8=15 d8+3=8 d8+3=6 d8+3=8 d8+3=10 d6+4=8 d6+4=6 d20+28=48 d20+28=39 d20+18=38 d20+18=36 d20+13=15 d20+3=6 2d4(1+2)+7=10 2d4(3+2)+7=12 2d4(2+2)+7=11 2d4(4+1)+7=12
Wednesday September 8th, 2004 11:36:45 PM

Savin and Niobe approach closer. Along the front of the ice wall and between the gates, a mix of orcs and half-orcs has massed to repel the invaders. (Map to Niobe and Savin. Map reveals results of Savin's Spot Check.) All of them are armed with bows.

Niobe goes undetected. This is largely because Savin is now easily seen by several of the bow wielding orcs, and their attention is diverted exclusively to him. Surprisingly, though, as near as he has come, only three more of the defenders see the monk through the falling snow. More arrows fly the Monk's way. (To Hit AC21, AC24, AC30 [No Crit at AC16], AC24, Damage 6hp, 7hp, 8hp)

++++++++++

Meanwhile, Ilsidur channels the power of his god. A large half-orc is revealed to his sight 30 feet in front of Shiraz and Jason as they continue forward. The half-orc stands waiting. In its hands it holds a long chain made from the vertebrae of a marine animal. The end of the chain swings back and forth as though in patient anticipation.

Ilsidur quickly whispers both description and location.

Neither Sly, nor anybody else seems to hear the whisper. Instead, the fighting wizard looks for the source of the arrows that had targeted his companion, Savin. They must have come from the direction of the camp as he did not see any movement closer. He holds his spell as he is still too far away to strike any of the defenders at the orc camp.

Peerimus, on the other hand has no such problem. As he stands with Yorrick bellowing the challenge of the wild, a streak of lightening cuts the snow filled air and strikes an orc who had stepped forward for his shot at Savin. As the bolt drops from the sky, the orc makes a panicked leap backwards. But not far enough. It jumps and shakes as the electric charge surges through its body. (Reflex 16: Failed)

Arrows fly in the direction of the Druid as well, as he looms large in the snow. (2 Range Inc To Hit AC28 [Crit at AC15], AC26, AC15 3 Range Inc To Hit AC19, AC9, AC16, Damage 8hp, 6hp, 8hp, 10hp, 8hp, 6hp)

Jason, is engaged in a quiet prayer to Domi. He calls for courage, strength, and force of will. Then he sprints along side Shiraz.

They get 30 feet before something snakes out of the air to wrap at Jason's bastard sword. (AoO/Disarms at DC48)

A large half-orc with a long bone chain becomes visible. And, with startling reflexes, the weapon cracks toward Shiraz's weapon as well. (AoO/Disarms at DC39: Don't forget to add 4 to your roll if your weapon is large, Shiraz.)

Three more flicks of the half-orc's wrist send the chain at Shiraz himself. (To Hit AC38 [Crit at AC36], AC15, AC6, Possible Damage 10hp/12hpCrit, 11hp, 12hp. Note: You don't usually get Dex to AC if you're Running.)

Suddenly, all eyes are drawn to the great tent at the center of the camp as five figures soar straight upwards: Air Elementals! They shoot straight upward to 100 feet.

[[ OoC ]]

Distance from Camp
Niobe - 20 ft
Savin - 50 ft
Peerimus - 150 ft
Yorrick - 150 ft
Shiraz - 150 ft
Ilsidur - 180 ft
Sly - 180 ft
Luke - 180 ft
Jason- 150 ft

Can all Magic Users Post Spell Lists, please.

[[ EndOoC ]]

Sly and Luke 
Thursday September 9th, 2004 7:01:39 AM

Sly has to make a fast action, "I cannot use my magic, I cannot see them. If I use my magic then I will hit my friends. Luke can only sence them." Sly turn to Ilsidor yell to hom " I have to go in for a hand to hand combat, make yourself as invisale as possible. I don't know if they want slaves or if the'll fight to the death, either way don't look good! I'm going in."

Sly will advance toward the only Orc he can see. (towards Shiraz)

OOC: Sly isloaded with a charge of Fire Ball spell.

Shiraz AC 26 hps 72/84 Dodge Orc w/chain AC 27  d20+19=39 d20+19=23 2d8(4+4)+11=19 2d8(7+7)+11=25
Thursday September 9th, 2004 7:34:50 AM

OOC: Shiraz didn't have his weapons drawn, he was carrying the furs until last round when he ran.

Shiraz looks at the orc weilding the chain and shakes his head slightly, drawing both weapons the huge minotaur strikes out once, <AC 39, possible crit AC 23 for crit dmg 19, if crit 44>, Shiraz stands at ease both swords drawn waiting for the orcs next move.

Peerimus [Bear AC 15 HP 43-81] Yorrick AC 18 HP 73[Extended Endure Elements, Greater Magic Fang]  9d6(1+4+5+5+2+4+6+6+5)=38
Thursday September 9th, 2004 9:34:03 AM

Dropping back to all fours the pair of great bears continue towards the orcs. (40' move)
Another great roar thunders across the snow field. This time it is not lightning that splits the sky, but a torrent of yellow and green fire. Centered in the group of archers, the 20'wide and 40' high pillar descends from the clouds like the finger of a god.
[Flame Strike Reflex 18 Dmg 38]

Peerimus spell list 
Thursday September 9th, 2004 10:46:31 AM

SPELLS
Level 0:
Detect magic
Mending x2
Create water
Guidance
Purify Food and Drink

Level 1:
Pass w/o a Trace
Endure Elements X3
Speak with Animals

Level 2: Hold Animal
Extended Endure Elements X3
Flame Blade

Level 3: Dominate Animal
Call Lighting
Protection from Energy x2

Level 4: Dispel Magic
Extend Greater Magic Fang 18hr
Flame Strike

Level 5: Call Lightning Storm

Spells cast: Extended Endure Elements, Extend Greater Magic Fang 18hr, Call Lighting, Flame Strike



Niobe  d20+10=28
Thursday September 9th, 2004 5:55:23 PM

Niobe will stay where she is and wait for an opening to enter the camp. She will make sure to keep track of the nearest orcs' movements in order to avoid being detected.
Niobe will take advantage of the first safe chance to enter the camp that occurs. After that she will immediately head for the large tent where the captives are supposed to be held. She will make her way there by skirting the tents (using the existing footprints left around the camp to mask her own)and taking measures to avoid having to be near any of the orcs if they can be avoided. She is focusing on her "mission", and she has confidance that the others will prevail over the orcs.

(Move Silently 28)



Ilsidur (AC 24, 98 hp, True seeing) 
Thursday September 9th, 2004 9:22:05 PM

Ilsidur realizes the threat from the half-orc, and calls out, "Peerimus, you and Yorrick need to come back and fight this one! His best trick is to disarm, and obviously, that is no issue for you two! Charge him if you need to!If you can grapple him, you can take that weapon right out of his hands! The rest of us will continue ahead and keep the regular guards at bay."

Then the cleric moves about 20' forward (making sure that he is at least 15' from the chain-weilding half-orc) and casts a hold person spell at the half-orc. [OOC: Half-orc needs to Will save vs. DC17].

Jason of Aisildur  d20+15=16
Thursday September 9th, 2004 10:59:56 PM

Jason is shocked as he watches his bastard sword fly out of his hands at the end of a metal chain. Then suddenly the attacker appears. Jason immediately dives to the ground, does a summersault, and when he comes back up, he immediately grabs his Mace from his side. He then moves to the attacker as quickly as possible, but keeps his weapon behind his back until close in on the beast, learning from his first mistake.

DC48=16

Savin ac 22 vs every one but HO3 ac 23 vs him 52/76 hps  d20+10=29 d10+4=9
Thursday September 9th, 2004 11:12:25 PM

Savin blocks the first arrow that comes zipping his way but the two thud into him. He quickly decides he can't take on the main group so he darts to the north and attacks the two he sees there. He quickly closes and jumps up and kicks the lesser cleric in the head with a stunning blow (dc 17 or be stunned fort check. He does 9 points of damage to the cleric.

He attacks the cleric first but feels the half orc is more dangerous and uses his dodge ablitity vs him.

Serious Mayhem Combat Round 2 (DM/Al)  d20+6=17 d20+4=7 d20+4=5 d20+4=21 d20+5=10 d20+7=9 d20+8=22 d20+11=29 d20+12=18 d12+8=17 d20+8=27 d20+8=18 d6+4=7 d8+3=5 d20+2=18 d20+2=21 d8+3=8 d8+3=4
Thursday September 9th, 2004 11:50:49 PM

Sly moves in on the now visible half-orc. He brandishes his sword, the fire within waiting for release.

The white furs fall from Shiraz's hands as, in a critical mistake, the half-orc assumes they hide weapons. He is wrong. The Minotaur draws, and the snow darkens with half-orc blood.

Ilsidur calls for Peerimus to return and engage the half-orc. He, himself, moves forward and directs the power of his god, willing the half-orc motionless.

Jason rolls away five feet, and draws a mace. He stands outside the range of the chain, having learned his lesson.

++++++++++

Peerimus returns to the ground. His powerful bear form lumbers forward with Yorrick at his side. In a voice of the wild, he again calls on nature, and flame pours from the sky.

When the flame retreats, five figures remain steam rising from charred flesh. They remain standing, but just barely. They stand, in fact, in a pool of swiftly cooling water, melted by the intense heat of the divine blast. There is a quick scramble to climb from the water. (They lose their action this round.)

++++++++++

Niobe faces a line of bow wielding fighters that span the gap between the ice spikes. Suddenly, a column of yellow green fire makes it's fierce mark from the sky. When it clears, a 20 foot wide pool of water remains. The orcs and half-orcs scramble away. Still though, is this the time to enter?

Savin deflects one of the arrows and is hit by two more. He sprints north to attack an orc hunt leader and a half-orc fighter. He delivers a stunning blow to the hunt leader. Hurt, the orc hunt leader still shrugs off the blow. (Fort 22)

++++++++++

High above, five air elementals look down on the battle.

++++++++++
++++++++++

Bleeding from critical wounds, the Large Orc grits it's teeth and shakes off Ilsidur's spell. (Will Save 17) Its eyes move from Shiraz to Sly to Jason to Ilsidur. Its lip curls in a leer before it turns and withdraws to the Southwest. (Withdraw 60 feet.)

As the guards burnt by Peerimus's heavenly fire scramble out of the pool of water, three more figures emerge from behind nearby tents. They all begin chanting and moving their hands. Two of them clasp holy symbols.

The orc hunt leader, recently struck by Savin, drops his bow and draws a bone axe. The half-orc drops a long bow and draws a long sword. He takes a five foot step forward. Both level blows at the monk. (To Hit AC29, AC18, Damage 17hp) As the weapons swing toward him, Savin spies two more fighters appearing from further north.

Arrows fly again from the orcs to the south. This time two fly at Peerimus, and two at Yorrick. (To Hit Peerimus 2Range Inc AC27, AC18, Damage 8hp, 5hp. To Hit Yorrick 2Range Inc AC18, AC21, Damage 8hp, 4hp.)

[[ OoC ]]

Map to follow - Everyone gets both maps this time.

Distance from Camp
Niobe - On The Map
Savin - On The Map
Peerimus - 110 ft
Yorrick - 110 ft
Shiraz - 150 ft
Ilsidur - 160 ft
Sly - 150 ft
Luke - 150 ft
Jason- 155 ft

HOL - Half-orc Leader(Has Chain) - AC23
HOM - ??? - AC?
HO# - Half-orc Fighter# - AC18
OMC - Orc Master Cleric - AC21
OLC - Orc Lesser Cleric - AC14
OL# - Orc Hunt Leader# - AC16
O## - Orc# - AC16

Shiraz, that critical hit you took was 10+12. You should be at "hps 62/84".

Niobe, could you give me a more specific description of when and where you want to move based on the maps and descriptions? I can't justifiably move you through unless you call for the action yourself.

[[ EndOoC ]]


Savin 35/72 hps ac 22 23 vs ho  d20+10=25 d20+10=26 d20+4=19 d10+4=11 d10+4=14 d10+4=10
Friday September 10th, 2004 12:04:37 AM

Savin sees he is in trouble and launches into a flurry of blows against the hunt leader. He hits all 3 times, the first being a stunning blow and does 35 points of damage to the orcish leader. (dc 17 vs stunning blow)

Sly and Luke 
Friday September 10th, 2004 7:07:19 AM

Now that Sly can see where the enermy, Sly will be able to strike with magic, cannot use Fire ball right now or use acid but magic Missels will do find. He will fire magic missels at the orc that is facing Shiraz. Sly chants 'cro del Poo Poo Poo!'.

"Keep alert Luke! You'll get your chance." Sly tell his furry friend.

Luke stand fast, growling at the enermy "Grrrr!".

Jason of Aisildur  d20+13=24 d20+8=18 d8+4=8
Friday September 10th, 2004 8:02:27 AM

Jason does not wait. Immediately he lunges toward the Orc leader and attacks him with his mace. His first strike hits the orc, but his second attempt misses (AC24, AC18, DMG=8hp).


Peerimus [Bear AC 15 HP 30-81] Yorrick AC 18 HP 61-73[Extended Endure Elements, Greater Magic Fang]  d20+9=21 d20+9=29 d20+9=26 d20+9=10 d20+9=28 d20+9=24 d20+9=29 d20+9=16 d20+9=21 d20+9=22
Friday September 10th, 2004 10:30:53 AM

Peerimus hears Ilsidur and looks over to the retreating enemy leader. Taking him down would be a great demoralizer. Then the three enemy spellcasters appear and begin spells as well as two more stinging arrows from the south and Peerimus knows he would never get close to the leader before being cut down. Hopefully the other can pour some range fire into him or at the range fire they are facing.

Perrimus and Yorrick continue thier choosen path again shying farther from the southern archers and closing towards Savin and the northern group by 40'.

Instead of a thundering roar, this time the gray white bear rolls a deep baritone note across the ice fields towards the enemy casters.

[Area Dispel 30' radius on OLC All spell effects and spells being cast including Summonings Caster level check dispelling Casters of level 10, 18, 15, miss, 17, 13, 18 and 5]
Don't know how many spells and or spell effects are in that radius so I rolled 10 times to make sure I covered them all.

Firn'gaer - AC14, HP 30/45 
Friday September 10th, 2004 3:45:44 PM

My ticket of this god forsaken ice flow Firn'gaer thinks as he sees the assault on the camp. Land and help...then they'll help me, of course, who wouldn't want to...

The air elements survey the sights from above. Seeing the group of spellcasters they decide to land some distance away, 100 feet or so, behind a tent. As the elementals land their forms shift and solidify into that of a man.

Al: Firn'gaer, I'm pretty sure that Polymorph heals hitpoints. You should be back to full now.

Niobe 
Saturday September 11th, 2004 3:45:50 PM

Niobe will move to the ice spike to her right (as she faces the camp). She will stay right next to it (very close) and wait for the water to solidify; since the water cannot be crossed until then.
If there had been a way of squeezing past the water pit without falling in she would have tried that. Climbing the ice spike with her rope and pitons is too risky and dangerous so she drops that idea of gaining entry to the camp immediately.
With her appointed mission still firmly in mind she will bide her time, and scope out the orcs on the other side of the water. She pays close attention to the spellcasters.

(Judging from your map Al there is no way into the camp past the pit of water; as it takes up the entire entrance.)
(Niobe is staying very close to the ice spike nearest to OL1 and O02, she will be as close to the waters edge as she can get with out causing any snow or ice to start sliding in; so the ground will still be firm under foot.)

Spheres of Combat - Round 3  d20+7=15 d20+15=25 d20+10=21 d12+8=12 d20+11=12 d20+11=24 d12+7=13 d20+9=14 d20+9=28 d20+8=22 d6+4=10 d6+4=8 d6+11=14 d6+11=13 d6+8=13 d20+16=26 d20+5=18 3d8(6+2+6)+1=15
Saturday September 11th, 2004 9:47:43 PM

Savin holds his ground. His hands move lightening fast. The orc hunt leader (OL4) takes three quick blows and stands stunned, unable to act. (Fort 16 vs. DC17)

Niobe moves forward to the edge of the pool of water. She is cautious. Is there some reason that the raiders have scrambled out of it so quickly?

++++++++++

Sly points at the large half-orc with the chain, and three bolts of light fly from his fingertips to strike the fleeing target. (10hp. I took your roll from before, Sly.)

Jason swings at the orc with his mace, catching air as the half-orc flees. A being with no honor will rarely stand and fight.

++++++++++

Peerimus and Yorrick move in Savin's direction, Peerimus growls and casts a spell that blankets the area around the gap. None of the orcs react. (Which doesn't mean that nothing happened. But I'll tell you that you only got two spells. And the orcs that they effected never noticed the difference.)

++++++++++

Firn'gaer observes the fight from the air. As a group of five air elementals, there is absolutely no where he can land within 100 feet and not be observed. With all of the arrows flying through the air, he stands a good possibly of even being attacked. Instead, he chooses to land in the spot most recently vacated by the two great bears. Those who oppose the orcs are nearby. And it appears relatively safe.

The air elementals land. Four of them fade, and the two that remain take on the form of a tall lanky man with a rat.

++++++++++
++++++++++

Three of the orcs in the north attack Savin. The half-orc fighter (HO3) who can still act strikes twice with his Long Sword. (To Hit: AC21, AC17) The two new arrivals (O10, 011) move in and strike with great bone axes as well. (To Hit: AC12, AC24, 13hp damage)

The six raiders to the south continue to pour fire into Peerimus and Yorrick. (O06, O05, O13 attack Peerimus To Hit at 2 Range Incr AC14, AC28, AC22, 18hp damage) (HO2, HO4, OL2 attack Yorrick To Hit AC14, AC13, AC13, no damage)

A an orc hunt leader darts out from between two tents. (OL3) As it hits the edge of the pool of water, it jumps and sails tot he other side. (Jump 26) It lands and skids in the fresh snow, but it catches itself before it falls. (Reflex Save 18 vs DC15)

One of the clerics narrows it's eyes as the bears walk into sight. (OMC) The role of the bears is unknown, but it is unnatural and therefore must present a danger. He points a finger at the lighter colored of the pair and sends a spell. (Cast blindness on Peerimus. Make a Will Save vs. DC17)

Some of the raiders that had been clustered in front of the gap run off. Perplexing, until you realize that these are the ones that have been in the water.

The remaining orcs maneuver for a better position from which to cast spells into the melee to the north. (HOM, OLC)

Meanwhile over 100 feet away, the large orc with the chain (HOL) gulps a potion then retreats straight back toward the camp another 30 feet.

The pool of water is visibly shrinking, the outer edges whitening to ice.

[[ OoC ]]

Map to follow.

Distance from Camp
Niobe - On The Map
Savin - On The Map
Peerimus - 70 ft
Yorrick - 70 ft
Shiraz - 150 ft
Ilsidur - 160 ft
Sly - 150 ft
Luke - 150 ft
Jason- 150 ft

HOL - Half-orc Leader(Has Chain) - AC23
HOM - ??? - AC?
HO# - Half-orc Fighter# - AC18
OMC - Orc Master Cleric - AC21
OLC - Orc Lesser Cleric - AC14
OL# - Orc Hunt Leader# - AC16
O## - Orc# - AC16

Sorry, this is a Friday post and it's already Saturday night. Those that have not posted have not moved.

[[ EndOoC ]]

Ilsidur (AC24, 98 hp, true seeing) 
Sunday September 12th, 2004 4:33:39 PM

Ilsidur continues to move towards the camp at the fastest rate possible. [OOC: He can cover 90' at full run.]

Peerimus [Bear AC 15 HP 12-81] Yorrick AC 18 HP 61-73[Extended Endure Elements, Greater Magic Fang]  d20+12=17 d20+16=28 d8+13=18 d20+17=26 d8+10=13 d20+18=32
Monday September 13th, 2004 4:14:56 PM

The blindness spell, like the arrows does not slow the pair. With yet another roar the pair thunder across the remaining 70' seperating them from 2 of the orcs attacking Savin.

The gray and white bear announces his arrival one of the orcs with a great claw attempting to destroy his axe [Improved SunderPower Attack 5 attack 28 dmg 18 Claw is Magical]

The deep brown bear descends upon the other orc with a powerful swing of his claw, attempting to bring the unfortunate creature into fierce mauling. [Hit AC 26 Dmg 13 Grapple 32]

Savin ac 22 23 vs half orc 22/72 hps  d20+10=27 d20+10=18 d20+10=18 d10+4=5 d10+4=10 d10+4=10
Monday September 13th, 2004 4:56:45 PM

Savin winces as he take yet another blow and breaths a sigh of relief when the Peerimus and Yorrick arrive to help out.

Savin grits his teeth and decides to take this hunt leader down. He attacks with another flurry of blows hitting all 3 times against the stunned opponent. He uses his stunning fist feat again to keep the leader out of the action. dc 17 needed or be stunned

Total 25 points of damage this round. 69 points of damage to the orc leader since the battle began.

Niobe  d20+10=28 d20+15=27
Monday September 13th, 2004 6:20:13 PM

Niobe watches as the water quickly solidifies to ice. Instinctually she knows that the orcs were avoiding the water for two reasons: they didn't want to get trapped in the ice and becoming wet in a frozen environment can be a death warrent.
The jumping and sliding across the newly formed ice surprises her. She finds that orc to be somewhat stupid for rushing across in that manner.
If the ice seems thick enough to hold her weight then she will inch her way across it slowly; still remaining very close to the ice pillar. Once she is across she will make her way toward what she thinks is the prisoner tent.
Niobe will walk where others have before to make her tracks less noticable. However she will stay close to the edges in case there are orcs walking around. It just wouldn't do to get bumped into.

(Spot (ice) 28, Move Silently 27)

Firn'gaer - AC 14, HP 30/45; mirror image  9d6(6+4+4+2+1+4+5+3+5)=34
Monday September 13th, 2004 9:53:45 PM

Fearing that the archers will fire at the him, he decides to deal with them. His hand bursts into flame. In a throwing motion, Firn'gaer throws the ball of flame at the group of orcs archers.

[targets - O06, O05, O13, HO2, HO4, OL2; damage 34, Reflex save DC18]

Jason of Aisildur 
Tuesday September 14th, 2004 6:29:52 AM

Watching the Half-Orc with the chain retreat, Jason looks briefly to Shiraz nearby, then takes off after the creature, grabbing his Bastard sword off the ground prior to giving chase.

Sly and Luke 
Tuesday September 14th, 2004 7:55:21 AM

Sly gainning on the Orc that are battling Savin, because two orc on one monk is not fair but Orc are never fair. Sly will again send thre more Magic Missles into the Hunt Leader Orc#4, "LED CRO POO! POO! POO!".
Sly tells Luke "Ready? Then go after the Half Orc(#3). GO!"

Luke put more speed into his paws and off he goes "Tally Ho!" Lukes yells.

Justin Webber (DM) Orc Combat R#4  d20+8=14 d20+4=8 d20+4=12 d20+4=6 d20+5=19 d20+5=22 d20+7=11 d20+4=17 d20+11=15 d20+10=11 d20+5=17 d8+3=5 d8+3=9
Tuesday September 14th, 2004 9:15:16 PM

Ilsidur charges towards the camp getting closer to the combat.

Savin hammers the orc hunt leader with a series of nasty blows, leaving it in bad shape. The orc also stunned after the series of blows.

Niobe makes her way across the small area of ice and moves silently towards the prisoner tent.

Firn'gaer throws a ball of fire at the group of archers. He watches in delight as all the orcs but the two half-orcs burn badly.

Jason chases after the half-orc he had been fighting.

Sly fires magic missles at the orc hunt leader that is attacking Savin, injuring it yet more.

Peerimus is able to shatter orc (O1O) weapon. Leaving him weaponless.

Yorrick attacks and injures the same orc Peerimus shattered the weapon of and grabs him into a bear hug. The orc is unable to break free of the grip.

OL4 is stunned and can't attack.

O1O is grappled by Yorrick and lost his weapon from Peerimus's sunder attack.

O11 swings at Savin but is unable to hit him.

HO3 swings at Peerimus (Can hit AC:11/17 Damage:5/9)

OO3 and OO4 both move back towards one of the tents.

OL3 moves quickly to reach Jason as Jason gives chase of the orc with the chain.

OLC casts cause fear on Sly save DC:14

OMC, OO9, HOM both stay back from the puddle of water which is freezing over quickly.

O06, O05, O13, HO2, HO4, OL2 all rush out of the area where Firn'gaer's fireball slammed in to the ground and burnt all of them. The area has standing water now from the fireball which is quickly freezing over and the orcs do not wish to be caught in the freezing water.

HO1, OL1 and OO2 stay back by the tent they were at, waiting for the enemy to break into the clearing more before rushing in and also protecting the tent they are near.

(OOC:I think I caught everything. Al will be making up a new map I believe and sending it out to the group.)

Savin ac 22 23 vs HO 22/72  d20+12=17 d20+12=17 d20+6=16 d10+4=12 d10+4=14 d10+4=5
Tuesday September 14th, 2004 9:59:02 PM

Savin is grateful for the let up from the others and grins when he sees the missiles slam into his foe. He silent thanks Sly for the help and attacks his opponent yet again.

He hits him yet another 3 times keeping up the stunning fist as it is working so well. He does 31 more points of damage to the Hunt leader(with magic missiles he has taken 111 points of damage) He needs fort save of dc 17 or is still stunned)

Shiraz AC 26 hps 62/84 
Tuesday September 14th, 2004 11:01:56 PM

Shiraz chases after Jason intent on ensuring the paladin doesnt runn off on his own. "Jason!" Shiraz bellows, "Let me get to you!" Shiraz chases down the paladin moving up to 4 times his base movement to do so.

Jason of Aisildur 
Wednesday September 15th, 2004 6:25:19 AM

Jason can hear the fast paced footsteps of the Orc coming to him. Not wanting to get caught from an unexpected blow, the paladin stops giving chase for a moment, and moves to confront the new orc who tries to reach him. The paladin stands in a defensive position, and nods quickly when Shiraz calls out for him to hold.

Sly and Luke  d20+1=15 3d4(2+3+3)=8
Wednesday September 15th, 2004 8:59:46 AM

Sly is running towards the Hunt Leader Orc that's facing Savin, will again send three Magic Missels into him. "Go Down! You stinking Orc!" Then Sly chants the magic words "LED CSO POO! POO! POO!)

Luke runs as fast as hecan towards the Halforc#3, mumbles "Here Come the Fangs!"

OOC: Sly rolled a 15, made his fear save. Damages for the MM are 8hp.

Firn'gaer - AC 14, HP 30/45; mirror image (3 images)  d20+6=26 10d6(3+2+5+2+1+5+6+5+6+6)=41
Wednesday September 15th, 2004 9:43:51 AM

Quite pleased with the effect of his fireball spell, Firn'gaer yells out "Take that you smelly, orc...things..." Not very whitty...oh well

Looking to the ice fort Firn'gaer sees something of interest, a gathering behind the rapidly freezing pool of water; also, the half orc from the tent out front. [I assume a Spot DC26 will notice him as the one from the tent?]

Taking a scroll from his haversack, he reads "Coome'bust Ignist". His right hand again bursts into flame. He takes aim just right of the left column, as viewed from outside, and lets the ball of white-blue fire go. The flaming sphere makes its way to its destination and explodes in a great ball of white-blue flame.

[Fireball off scroll -- 41 points, Reflex save DC 14]

Al: Not that it matters from a combat persepective, but he is not the one from inside the tent.

Peerimus [Bear AC 15 HP 3-81] Yorrick AC 18 HP 61-73[Extended Endure Elements, Greater Magic Fang]  d20+15=31 d20+15=21 d20+10=26 d8+10=11 d8+10=12 2d6(1+2)+5=8 d20+19=35 d20+19=30 d20+15=18 d20+15=23 d20+10=19 d8+8=11 d8+8=13 2d6(4+6)+5=15 d20+19=29 d20+19=23
Wednesday September 15th, 2004 9:48:03 AM

With a roar from Peerimus, Yorrick switches targets to the Half orc and brings all his fury to bear.
[Claw 31, Claw 21 and Bite 26 Dmg 11, 12 and 8 Grapple checks 35 and 30]
Peerimus moves to the weaponless creature with claw and fang.
[Claw 18, Claw 23 Bite 19 Dmg 11, 13 and 15 Grapple Checks 29 and 23]

Ilsidur (116 hp, AC 27, true seeing, righteous might) 
Wednesday September 15th, 2004 1:16:06 PM

Ilsidur turns a little to the left, and moves 30' closer to the group of orcs on the south side of the entrance (I.e. towards OL2). He stops and casts righteous might on himself, ready for the battle at hand.

Niobe  d20+15=35 d20+10=22
Wednesday September 15th, 2004 9:26:57 PM

Niobe makes her way around the tent looking for the enterance to the tent. She is moving very quietly, and is overjoyed about the abilities of Shiraz's magic ring.
Once she finds the enterance she will sneak in and quickly see if there is a guard. She will take stock of how many slaves there are, and whether they are bound, and take care note of how many guards there are as well.
Niobe will free the slaves first before possibly attacking any guards. If any of the slaves look like they might know Common then she might risk whispering lowly into one of the slaves ear to say that she will untie them.

(Move Silently 35, Spot 22)

Fire and Ice - Round 5 (DM/Al)  d20+7=19 d20+4=11 d20+2=11 d20+16=20 d20+11=12 d20+14=29 d12+8=20 2d8(6+2)+2=10 2d8(4+1)+2=7 2d8(5+6)+2=13 2d8(3+4)+2=9 2d8(2+1)+2=5 2d8(4+8)+2=14 2d8(4+7)+2=13 2d8(3+1)+2=6 d20+10=19 d20+5=8 d20+11=27 d20+11=18 d12+7=17 d12+7=11 3d8(2+1+4)+3=10 d8=2 d20+10=15 d6+4=9 d100=82 d3=3 d20+12=15 d20+12=25 d20+3=11 d6+5=9 10d6(6+3+6+3+5+5+1+5+1+3)=38
Thursday September 16th, 2004 10:06:53 PM

Niobe creeps into the heart of the Orc Raiding Camp. Just ahead of her, an Half-Orc retreats through the narrow path between tents. A clearing opens before the rogue revealing a large bonfire before which the half-orc is trying to warm itself. The opening to the large tent is on her right, and she turns toward it.

Lifting the flap, Niobe peers inside, and is met with the smell of burning hair and flesh. Instead of slaves, however, there is only a single orc. Horrible burns cover the greater portion of it's body blackened and charred. It sits on the floor unable to rise, apparently anchored down by the weight of it's own equipment.

++++++++++++++++++++

On the Northern Front, the Orc Hunt Leader dances like a broken puppet as blows from both Savin and missiles of light from Sly Foxx pummel it's body. It drops, dead before it hits the snow.

With a roar from his druid friend, Yorrick pulls a switch. He breaks from his grapple with the orc and moves on the Half Orc. (Note the change.) Peerimus himself now rains tooth and fang down upon the weaponless orc. Raked and battered it drops to the snow.

Luke runs toward the fray, but not so foolishly as to arrive and take a blow.

++++++++++++++++++++

On the Southern Front, the tall thin mage draws a scroll from his pack. Another ball of fiery death trails flames through the snow filled air. Only three orcs are caught in the blast this time. The one with the chain (HOL) rolls toward the gap, avoiding much of the blast as he goes. One of the clerics (OLC) avoids nothing. The skin of it's face and hands bubble under the charring heat. When the ball of flame consumes itself with a sound that rends the air, a lone body lies at the edge of the melt water. (O05)

Ilsidur moves across the snow and casts a spell. Instantly he swells in size. The sight is incarnation of Divine Might set against the explosive backdrop of Firn'gaer's Fireball.

++++++++++++++++++++

Shiraz cries out to Jason, coming to his side.

++++++++++++++++++++
++++++++++++++++++++

Faced with both the Paladin and the Minotaur the Orc Hunt Leader turns and retreats back toward the camp. (OL3) On the way, he spies an opportunity, and with a charge, attacks Illsidur. (Charge Hit AC20, Armor Class now AC14)

O06 and OL2 move in on Ilsidur as well. (Hit AC12, AC29, Damage 20hp)

HO2, HO4 and O13 are seen to gulp potions. Then they, and others, move in toward the fight.

On the North side, 011 has no chance to break Peerimus's bear-like (oo, sorry) grip.

Faced with the mighty bear, the half-orc fighter (HO3) quakes. Still, he swings his long sword and makes a valiant attempt to take Savin down. (To Hit AC19, AC8)

Two more orcs rush at Yorrick. (O12, O07) They attack him with axes. (To Hit AC27, AC18, Damage 17hp, 11hp)

In the center, the chain wielder (HOL) gulps another potion.

O09 fires an arrow at Luke. (To Hit: AC15, Damage 9hp, 82 on Miss chance of 50% cover from Ice Spike)

The clerics chant. Three white apes appear in the snow. Two leap at Peerimus, and join the grapple. (DC15, DC25) The third takes a swipe at Luke. (To Hit: AC11, Damage 9hp)

The Mage (HOM), looks at Firn'gaer in the distance. He raises a hand, and returns the fireball, catching both Firn'gaer and Sly in the blast. (38hp Reflex vs DC17 to take half)

[[ OoC ]]

Light Pink on the map is DEAD! ^_^ (or dying)

Distance from Camp
==================
Niobe - On The Map
Savin - On The Map
Peerimus - On The Map
Yorrick - On The Map
Luke - On The Map
Ilsidur - On The Map
Firn'gaer - 115 ft
Sly - 125 ft
Jason- 120 ft
Shiraz - 120 ft

HOL - Half-orc Leader(Has Chain) - AC23
HOM - Half-Orc Mage- AC18
HO# - Half-orc Fighter# - AC18
OMC - Orc Master Cleric - AC21
OLC - Orc Lesser Cleric - AC14
OL# - Orc Hunt Leader# - AC16
O## - Orc# - AC16

[[ EnDOoC ]]

Ilsidur (101/116 hp, AC 27, true seeing, righteous might)  d20+16=24 2d8(6+5)+9=20 d6=1 d20+11=17 2d8(6+5)+9=20 d6=5
Thursday September 16th, 2004 11:11:16 PM

[OOC: DM's, the Righteous Might spell means that Ilsidur has damage reduction 5/evil. I presume that the weapons being used on him are not magically evil in nature, so I will be reducing the damage accordingly. Please let me know if any blow has the 'evil' modifier, so I don't reduce the damage.]

Ilsidur feels the orc's weapon bite into him, but sees that the orc that just charged him has not recovered his full balance from the charge, so shifts 5' to the northeast to get out of the flanking position, and swings at hunt leader #3. His first blow succesfully connects with the off-balance orc, chopping deeply. [OOC: Hit AC24 for 20 hp damage, plus 1 hp fire damage.] He swings again, connecting again. [OOC: Hit AC17 for 20 hp damage, plus another 5 hp fire damage from the flaming waraxe. Total damage this turn is 46 hp.]

The dwarf calls out, "Shiraz, Jason, they have all moved to the encampment! We need your help!"

Al: Your assumption is correct. Go for it.

Savin ac 23 vs ho 22 vs everything else 22/76 hps  d20+10=26 d20+10=29 d20+4=15 d10+4=11 d10+4=10
Thursday September 16th, 2004 11:14:06 PM

Savin is tired and hurting. He wants to rest and heal himself and thinks he can until more evil allies show up.

With a sigh, he engages the half orc with a flurry of blows, to of which connect. The first is the stunning blow feat dc 17 or be stunned.

damage 21 points

Shiraz AC 26 hps 62/84 Dodge vs OL AC 27  d20+14=33 d20+14=34 2d8(7+7)+16=30
Thursday September 16th, 2004 11:28:05 PM

Shiraz charges the orc that charged Ilsidur and charges him, slicing at the orc with his right hand Shiraz catches the orc easily the heavy blade biting into the orc, <AC 33,34 critical Dmg 30> Shiraz bellows at the orc in Tauric, and smiles.

In Cold Water (DM/Al) 
Friday September 17th, 2004 3:03:04 AM

OoC: Firn'gaer and Sly are now in a pool of water. Sly with his Cloak of Comfort *might* be ok if he scrambles out. But Firn'gaer, even if he should get out this round is probably in a lot of trouble.

At first, the water is warm, heated by the departed fireball. You have the distinct feeling, however, that this will change very quickly.

Jason, Shiraz and Sly all note that this newcommer has NO warm clothing what so ever.

Sly and Luke  d20+5=18 d20+5=25
Friday September 17th, 2004 9:38:28 AM

OOC: Sly made his reflx save of 18. DM if Sly and Firn'gaer are near each other in this puddle, Sly will grab him and pull him to safty to grab 25.

At this point nothing supprises him when it comes to Orc. Sly in reflex will grab this stranger and jump out of the puddle. But when they are both out of the water(which is turning to ice real fast), Sly look to the stranget to thank him for the help. To Sly's horror the stranger is not dress for this kind of weather.

Sly takes the Ivory and Gold snuff box and opens it. The snuff box turns to a Ivory and Gold Chest, he tell the stranger "In the chest there is a set of winter clothing, put it on quickly before you freez to death. When your finish take out the Ferritt statue, be careful It's curse, when you have time close the chest and give me the statue and the snuff box."

Sly will now go to Savin side.

Luke will stark his enermy for a full attack. (That will be his next move)

Firn'gaer - AC14, HP 11/45; mirror image (3 images), fly  d20+10=24
Friday September 17th, 2004 10:21:23 AM

Firn'gaer watches as shortly after his own fireball strikes the gates of the ice camp another is returned back.

Oh, no...

Firn'gaer manages to avoid the direct explosion, but now finds himself floating in the icy waters.

What do I have...what...

Firn'gaer sinks below the waters and pulls a potion from his haversack and rises from the cold water.

Active Spells
Mirror Image - 8 minutes
Fly - 5 minutes

Peerimus [Rhino AC 16 HP 21-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 33-73  d20+19=30 d20+14=28 d20+14=33 d20+9=25 d20+18=35 d8+9=17 d8+9=10 2d6(2+6)+4=12
Friday September 17th, 2004 11:44:11 AM

Peerimus calls to Yorrick assuring his friend he needs to drop back momentarliy. [Grapple 30] Shrugging the ape easily, the great gray bear moves off 40' to the north and shifts to a Rhinocerous.

Yorrick turns on orc 012. Orc blood spattered on his muzzle and claws, his own matting his great coat, the nearly 1 ton beast rears to hind legs and steps into and down onto the orc. [Hit AC 28, 33, 25. Dmg 17, 10, 12 Grapple 35]

Justin Webber (DM) Combat Round #6  d20+7=26 d20+5=9 d20+14=29 d20+9=23 d12+8=12 d12+8=20 d20+14=21 d20+9=11 d12+8=9 d12+8=12 d20+11=12 d20+6=17 d12+7=12 d12+7=9 d20+10=22 d20+8=24 d8+6=12 d8+6=13 d20+10=15 d20+8=24 d8+6=7 d8+6=14 d20+11=23 d20+6=7 d12+7=15 d12+7=18 d20+11=22 d8+3=6 d20+6=8 d20+6=8 d20+3=13 d6+5=10
Friday September 17th, 2004 11:38:02 PM

(OOC:Sorry for the late post here everyone. If I happen to leave out anything then please drop a note here. I'm running a nasty fever tonight and if I miss anything it is 100% accident. Thanks for covering for me yesterday Al.)

Ilsidur attacks and injures the orc hunt leader badly but not enough to drop it.

Savin pounds the orc fighter nastily but it still stands and it shakes off the effects of the stunning fist.

Shiraz's attack on orc hunt leader who attack Ilsidur leaves the orc hurting much worse then before and also it bleeds badly from it's wounds. It still stands however.

Sly, succeeds in helping Firn'gaer out of the water and also helps him by giving the snuff box with extra clothes and such in it to Firn'gaer to help him out for the moment. (Sly will have to move to help Savin on his next post.)

Firn'gaer is out of the water and has taken a potion from his pouch to use? (You can change your post slightly if you like on your next post since Sly was able to help you out of the water.)

Peerimus moves off abit and shifts into the shape of a rhino which starts some of the orcs since they have never seen a armored beast like that before.

Yorrick attacks O12 and hurts it badly before grappling it. The orc shakes under Yorrick's great hug.

(OOC:Everyone who hasn't posted please state what your character was doing the previous round so Al can add it into his DM post Mon.)

OL3 sees no chance of possibly getting away with it's life so quickly swings it's great axe at Shiraz since the minotaur seems the biggest threat, biggest being the key word since Shiraz is taller then the dwarf. (Can hit AC:29/23 Damage:12/20)

OO6 and OL2 moves in and quickly attack Ilsidur now. Both orcs actually working in good unison which is suprising. (OL3 Can hit AC:21/11 Damage:9/12 OO6 can hit AC:12/17 Damage:12/9)

HO2 and HO4 move also to help fight against Shiraz and Ilsidur.

HO2 attacks Ilsidur (Can hit AC:22/24 Damage:12/13)

HO4 looks intent on Shiraz and is heading for him. Not quite reaching him yet.

O13 is moving to cetch Sly and possibly attack him. (Al, please clear this one up for me and/or edit the post. I'm not sure how far O13 is from Sly's current location.)

Al: Way too far. 013 moves in on Ilsidur and Shiraz instead.

O11 is quite frankly shocked to be turned loose of and is backing up now that a rhino has appeared on the field, clearly the orc has never seen a rhino before.

HO3 presses it's attack on Savin, hoping to take someone down before it gets killed. (Can hit AC:15/24 Damage:7/14)

OO7 watches as Yorrick grabs his friend up in a bear hug but quickly swings at the bear in hopes of getting him to drop his friend. (Can hit AC:23/7 Damage:15/18)

HOL stands ready after having drank it's potion last round, not in any trouble at the moment as it's goons are taking their toll on the group.

OO9 sees Peerimus as a great threat now and quickly fires an arrow at him as he frowns. (Can hit AC:22 Damage:6)

The two apes continue to try and grab Peerimus in rhino form, hoping to grab and hinder a leg or something so Peerimus may have to deal with them first. (Grapple DC's:8/8)

The third ape swipes at Luke again as it makes noises of irritation at Luke. (Can hit AC:13 Damage:10)

HOM grins proudly at the fireball he caused to hit Firn'gaer and Sly and awaits to see how they fair from that before doing to much more. He does look out over the field other wise to get an out of the damage done thus far.

Al: BTW, apologies for not including depth information on these pools of water. It's a detail that slipped my mind. They aren't much more than two feet deep.

Peerimus, Yorrik, Savin
=======================
A1 Uninjured
A2 Uninjured
A3 Uninjured
O07 Uninjured
O11 Uninjured
O12 Near Death
HO3 Wounded

Ilsidur, Shiraz
=======================
O06 Wounded
O08 Uninjured
O13 Wounded
O14 Uninjured
OL2 Lightly Wounded
OL3 Wounded
HO2 Wounded
HO4 Wounded

Niobe
=======================
HO1 Wounded

Legend (Percentage of Hit Points)
=================================
Uninjured - 100%
Lightly Wounded - 99% to 75%
Wounded - 74% to 25%
Near Death - Under 24%

Savin ac 23 vs HO 22 vs rest hps 8/76  d20+10=20 d20+10=24 d20+4=24 d20+4=18 d10+4=10 d10+4=13 d10+4=11
Saturday September 18th, 2004 10:55:34 AM

Savin takes the nasty hit and knows he most likely won't survive this battle if he stays. He thinks about running but realizes that he will just free up another foe against Peerimus who cam to his aid.

He grits his teeth against the pain, and launches into another attack using the flurry of blows feat one more time. He kicks the half orc in the leg and follows up with a knee to the ribs. His last attack is his most devastaing as he spins and throws a hook kick to the beast's head snapping it sideways.

OOC Hit 3 times the last being a possible critical hit. If it succeeds, I will do 45 points of damage to the half orc.

Ilsidur (101/116 hp, AC 27, true seeing, righteous might, 8 rds left)  d20+16=29 2d8(7+4)+9=20 d6=2 d20+11=17 2d8(4+7)+9=20 d6=6
Saturday September 18th, 2004 9:40:55 PM

Ilsidur watches the orcs surround Shiraz and him, and thinks, "We may be in some serious trouble here." He says to Shiraz, "We need to clear a space, and then I can teleport us down to the others, if we need to. But first, lets even the odds a little, shall we?"

He continues to attack orc hunt leader #3, once again slashing the orc with the flaming axe. [OOC: Hit AC29 for 20+2 hp damage, for a total of 22 hp.]

If this blow DOES NOT drop orc hunt leader #3:

Ilsidur swings again at the powerful orc hunt leader, trying to down the creature. He hits once again [OOC: Hit AC17 for 20+6 hp damage, for a total of 26 hp damage. Total damage this round to orc hunt leader #3 is 48 hp.]

If the first blow DOES drop orc hunt leader #3:

Ilsidur watches the orc hunt leader drop, and turns a little to his right, swinging at, and chopping into, orc hunt leader #2. [OOC: Same rolls apply, hitting orc hunt leader #2 for 26 hp damage.]

Per a Request - An OoC (DM/Al) 
Sunday September 19th, 2004 8:56:05 AM

I have included an Opponent Status chart. It will list the health status of opponents currently engaged in Melee combat with PC's or who are significantly near PC's. The latest chart has been added to the bottom of the last post.

Shiraz AC 26 hps 30/84 Dodge vs OL AC 27  d20+17=37 d20+17=24 d20+13=14 d20+14=26 d20+11=23 2d8(8+4)+11=23 2d8(2+6)+11=19 d10+5=7 d8=2
Sunday September 19th, 2004 9:13:22 AM

Shiraz grimaces as the orc hits him solidly his eyes tearing up for a second. Shiraz growls at the orc again and manages a feral grin. Shiraz swings at the orc with his right hand hoping to drop the orc before he drop Shiraz strikes the orc solidly <AC 37/24 crit damage 42>. Shiraz, distracted by the blood seeping down his side misses as he strikes out with his right hand again. Shiking his head Shiraz bellows in tauric and strikes out with his left catching the orc under his arm, <AC 26 damage 7> and follows that strike up with a quick headbutt <AC 23 damage 2>

Firn'gaer - AC 14, HP 11/45  d20+17=30 d20+17=27 d20+17=22 d20+17=27 d20+17=33 d6+4=10 d6+4=5 d6+4=5 d6+4=6 d6+4=5
Sunday September 19th, 2004 9:51:57 AM

"This is really getting me annoyed." He states looking towards the encampment and the orc spellcasters. "Looks like I'm going to have to step this up a bit."

He looks over to Sly, "Thanks for the help." Turning his attention back to the orc casters he speaks, "Grabble Tentaclus."

The area , centered on HOM spreading out for 20 feet in all directions, becomes covered in black, rubbery tentacles. The tentacles immediately start to grab everything within range, OMC, 009, HOM, OLC and HOL.

[Evard's black tentacles grapple - 30/27/22/27/33; damage - 10/5/5/6/5]

Active Spells
Black Tentacles -- Grapple +17; 9 rounds
Mirror Image (3 images) -- 7.9 minutes
Fly -- 4.9 minutes


Peerimus [Rhino AC 16 HP 15-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 15-73  d20+14=18 d20+9=24 d8+9=14 2d6(2+4)+4=10 d20+14=22 d8+9=15 d20+18=32 d20+18=33 d20+18=24 d20+11=12
Sunday September 19th, 2004 1:14:58 PM

Yorrick roars as the orc sinks its axe into him. Releasing the first orc from his clutches he bites down and claws the formerly grappled orc. [AC 18, 24 Dmg 14 and 10] Yorrick then swings his left claw at the orc who just hit him. [AC 22 Dmg 15 Grapple 32]

Peerimus knows they are all in trouble, but can't exactly call for a withdrawl while in animal form. Lowering his now massive horned head, The great albino Rhino thunders down upon the orc who just shot him. The two apes can not hope to slow his 3 tons of earth shaking weight as he charges. [Grapple 33, 24 Power Charge Power Attack 5 natural 1 miss]

Jason of Aisildur [21 HP 61 
Sunday September 19th, 2004 2:43:55 PM

With a battle cry to Domi, the paladin charges across the field as fast as he can towards HO4. Knowing he can not arrive this instant he hopes the sight of a heavily armored and well armed human shifts attention from his friends.
[Run x4 speed for 120']
OoC: I reduced AC by two like charge rules, figuring the same would apply to running into melee

Niobe 
Sunday September 19th, 2004 3:36:55 PM

Niobe will naturally wonder what the heck happend to the orc. She will find herself an out of the way corner to crouch in while studying the wounded orc.
She will consider whether to kill it or leave it be, but that will all depend on whether or not she thinks that it has anything of value (like anything that might give a pointer as to where the slaves are).
Naturally if she decides to kill it she will take anything that comes across as valuable from it, especially anything that can increase the survivabilty of the Children in this hostile place and anything that can be easily converted into cash.
Niobe makes certain not to make any sounds while observing the orc.

Sly and Luke  d20+4=24
Monday September 20th, 2004 10:05:32 AM

Sly is getting mad at this new commer, (He's thinking only of himself, and what to do next) Sly goes into the Ivory and Gold Chest and gets the Weasel Statue. after rubbing the statue Sly will throw it as far as he can, hoping to get the statue as near the opening of the encampment as posible.(for the onslot thats going to happen)
Sly will close the Ivory and Gold Chest, reducing it to a snuff box, then put's it back into his pouch. Still holding his fully charge sword. He yell for every body to hear "Watch out for weasel, I just releast him and his talent. It my help!" his next move Sly will move toward the enermy.

Luke will comtinue toward his assing enermy.

OOC: Sorry for not playing Sat and Sun We here in New England had a run in with the violeny Storm Ivan. we had a small flood and power out. I hope Sly was not responsible for killing anybody.


Blows and Spells - Round 7 (DM/Al)  d20+7=19 d6+5=6 d20+3=5 d20+12=17 d20+15=20 d20+11=30 d20+12=20 d20+20=35 d20+4=12 d20+11=26 d12+7=14 d20+11=12 d20+6=11 d20+7=27 d20+7=9 d20+7=23 d6+5=9 d6+5=7 d20+11=22 d12+7=11 d20+11=16 d20+6=19 d20+10=17 d20+5=20 d20+14=23 d20+9=11 d20+11=24 d20+6=7 d20+11=22 d20+6=15 2d8(3+4)+2=9
Monday September 20th, 2004 9:15:05 PM

The half-orc fighter (HO3) grins at the bloody, battered monk. It pulls back it's sword for the kill. Savin, however, is the quicker. A swift tattoo of blows beats the cold snow filled air followed by the sharp crack of breaking bone. The fighter stands dead, head lolling loosely to one side. Then it falls to the snow like a toppled tree.

Yorrick roars, and with a bat of the paw, breaks the grapple with the current orc (O12), and then bites down hard, ripping a chunk of flesh from the raider. A swipe with another massive paw snags the other orc (O07) and pulls it into an embrace.

The notoriously bad temper of the rhino-form, seizes Peerimus, and he charges madly at the archer responsible for his latest pain. (O09) One of the Apes (A3) makes a swipe with a claw (AoO) against the passing rhino before it scampers out of the way of the charging beast. (To Hit: AC19, Damage 6)

Fortunately, the druid regains control over his rhino-nature before entering the pool of water that spans the gap, not to mention, the sea of waving black tentacles that have suddenly appeared beyond.

(OoC: I'm not sure what you're trying to do here, Daniel, but I thought it best not to put you all the way through to the archer.

Also, please review the rules for Grappling. Once grappled an successful grapple check in place of an attack is required to break from the grapple. Either that, or an attack must me made to Pin the opponent. After that, the opponent may be released as a free action.)

The plucky dog growls deep in his throat, snarling at his much larger adversary. With bared teeth, he lunges forward to bite the ape. (To Hit A2: AC5)

++++++++++

The stalwart dwarven cleric eyes the situation around he and his minotaur companion. A wall of foes seems to appear where only moments before there was a scattered field of orc blood raiders. " ... lets even the odds a little, shall we?" he cries. His axe bites once, then twice. Orc Hunt Leader (OL3) remains standing, it's eyes turn in wide eyed disbelief at the bloody rents in it's armor. Then it crumples to the snow, bleeding away it's existence.

Shiraz winces at the blows he receives from the Orc Hunt Leader. But, before he can reply in kind, his dwarven companion pounds two mighty blows against the raider, and it goes down. Striding over his fallen foe, the minotaur rains steel and horn upon the next nearest assailant. (OL2)

++++++++++

With the help a half-elven combatant, Firn'gaer stumbles from the pool of water. The look on his face is dark with annoyance. Before responding to his newfound ally's offer of clothing, he pulls his magic around him, and sends a field of dark writhing tentacles against the raiders in the gap. The raiders within struggle to escape. (Grapple Checks: OMC-17-Fail-, 009-20-Fail-, HOM-30-Escape-, OLC-20-Fail-, and HOL-35-Escape-)

Some 30 seconds in the subzero cold of Ice Vein, and the wizard's fingers begin to grow numb. He can feel a tremble in his jaw. His lips have darkened to a black-blood blue. Worse still, the water in his clothing, so momentarily warm, has developed a frosty bite, and it is beginning to harden into heavy fridge crystals. (Firn'gaer, you are still without warm clothing. It will require a full round action to find something suitable in Sly's chest and get your arms into the sleeves.)

BTW, thank you for the times on the Active Spell list. It's very very helpful.

Sly pulls the statue from his chest, rubs it vigorously, and throws it as far as he can. It flies 50 feet, and lands with a spray of snow. When the snow settles, up pops the sleek brown head of a male weasel. The chill air fills with a heavy musk. The small sleak mammal charges across the snowscape, and gathering it's paws beneath itself, launches through the air. Impact! And a half-orc (HO4) stands looking down aghast as the weasel humps vigorously at his leg. Weasel jaws open to create a firmer attachment (Bite To Hit: AC12) The teeth do not sink, but the half-orc begins to scream anyway.

Meanwhile, for miles in all directions, the air is filled with the scamper of little feet, as female weasels converge on Ice Vein. Too bad they're so far away.

Jason rushes in, screaming a war cry in Orcish. His cries are rewarded by the attention of at least two of the orc-blood raiders.

++++++++++

Overcome by curiosity, Niobe creeps into the tent. There isn't much to see. The orc continues to try and heave itself up off the ground. Suddenly the tent flap opens once more, and the Half Orc Fighter (HON) who she had thought occupied at the fire comes running in. It's stomping around and slapping at the crystals of ice that have formed on it's body. The Half-Orc sees the Orc lying on the ground, and a short exchange ensues in Orcish.

++++++++++
++++++++++

On the Northern front, O07, now in the grasp of the huge brown bear shouts out in Orcish. The words drift to Jason, who translates the meaning roughly into, "Cowards! Weaklings! What are you doing! Attack the bear!" The orc who had retreated at the sight of the alien rhino, (011) is galvanized to action by his companion's insult. He attacks Yorrick. While O12, on his last legs, chops at the towering mountain of fur and fangs, an edge of panic it's voice. (O11: To Hit AC26, Damage 14hp /O12: To Hit AC12, AC11)

The two apes give up on the rhino and move in for more familiar prey. They lope across the ice toward Savin and attack. (A1 & A2 To Hit AC27 (AC9 NoCrit), AC23, Damage 9hp, 7hp)

On the Southern Front, long swords and bone axes continue to cut through the snow filled air. Two of the raiders move in on the paladin. "Ghk linbha huw shi nahhhr!" one cries. Jason stands ready as they try to make good on their threat to cut the tongue from his head. (To Hit: O14 AC22, Damage 11hp) But, before the half-orc can attack, a weasel flies out of the falling snow, and it's ravages throw the raider into a panic.

In a half circle five more raiders continue their assault against the enormous dwarf and the alien bull man. Long swords and bone axes find no purchase in their fur lined armor. (vs. Ilsidur: O06 & HO2 To Hit: AC16, AC19, AC17, AC20 || vs. Shiraz OL2, 008, 013 To Hit: AC23, AC11, AC24, AC7, AC22, AC15)

Meanwhile, the water in both Sly and Firn'gaer's clothing begins to freeze. They both feel the chill of the hardening ice. (Add 10% to arcane spell failure.)

The orcs within the sea of writhing black tenticles thrash to escape. The half-orc with the chain and the half-orc mage, however, are nowhere to be seen.

Distance from Camp
==================
Niobe - On The Map
Savin - On The Map
Peerimus - On The Map
Yorrick - On The Map
Shiraz - On The Map
Ilsidur - On The Map
Luke - On The Map
Jason- On The Map
Sly - 140 ft
Firn'gaer - 140 ft

HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good
HOM - Half-Orc Mage - AC22/24 vs Good
HO# - Half-orc Fighter# - AC18
OMC - Orc Master Cleric - AC24
OLC - Orc Lesser Cleric - AC14/16 vs Good
OL# - Orc Hunt Leader# - AC16
O## - Orc# - AC16
A# - Apes# - AC14

Status of the Engaged
=====================
Peerimus, Yorrik, Savin
A1 Uninjured
A2 Uninjured
A3 Uninjured
O07 Wounded
O11 Uninjured
O12 Near Death

Ilsidur, Shiraz, Jason
O06 Wounded
O08 Uninjured
O13 Wounded
O14 Uninjured
OL2 Near Death
HO2 Wounded
HO4 Wounded

Niobe
HO1 Wounded

Ilsidur (101/116 hp, AC 27, true seeing, righteous might, 7 rds left)  d20+16=19 2d8(1+5)+9=15 d6=1 d20+11=28 2d8(7+3)+9=19 d6=5
Monday September 20th, 2004 10:45:33 PM

Ilsidur watches the wildly-swinging orcs totally miss Shiraz and he, and calls out in orcish, "You fight like elven women! Next time, send your grandmothers against us, they might do better!"

The dwarf turns and swings at the orc hunt leader (OL2) that Shiraz has just chopped and gored. He swings his axe again, connecting with the first swing from his flame-bladed waraxe. [OOC: Hit AC19, for 15+1, total 16 hp damage.]

IF THAT SWING DOES NOT DROP ORC HUNT LEADER #2:
Ilsidur says, in orcish, "Still standing? Well, not for long!" Then he takes his second swing at the hunt leader, biting deep into the orc a second time. [OOC: Hit AC28 for 19+5, total 24 hp damage.]

IF THE FIRST SWING DOES DROP ORC HUNT LEADER #2:
Ilsidur says, in orcish, "So, who is the next pig-face to feel the bite of my axe! You?" He turns to face Half-Orc #2, and swings his waraxe at the new foe, hitting the next creature in line. [OOC: Same hit applies, doing 24 hp damage.]

He calls out to his friend, "Shiraz, let me know if you need healing, or we need to get out of here!"

Firn'gaer - AC 14, HP 11/45  d20+17=37 d20+17=35 d20+17=19 d6+4=9 d6+4=5 d6+4=9
Monday September 20th, 2004 11:14:02 PM

"They got outtt of it-t-t!" He says seeing two of the orcs avoiding the grapples of his spell. "What-t-t does it-t-t t-t-take!"

Firn'gaer begins to tremble from the cold. He looks over to Sly and the set of warm clothes. "Th-thank y-you v-very much-ch..."

Firn'gaer puts a warm cloak on first to take away the chill of the wind.

[Black tentacles - Grapple 37/35/19, damage 9/5/9]

Active Spells
Black Tentacles -- Grapple +17; 8 rounds
Mirror Image (3 images) -- 7.8 minutes
Fly -- 4.8 minutes

Savin 10 hps out of 76 ac 23 Savin has the diehard feat  d20+7=19
Monday September 20th, 2004 11:17:08 PM

Savin takes the two vicious hits from the apes and decides it is time to get out of this battle for a while.

He tumbles past the apes (tumbling 19 which doesn't draws an aoo)and flat out runs away for 60 feet straigth east. He will then use his wholeness of body feat and cure himself 18 points of damage and start digging for some potions.

Al: Savin, in the PHB it says that using a Supernatural Ability is a Standard Action. Under the Diehard feat, you are only allowed either a Move Action or a Standard Action, not both. Wholeness of Body, unfortunately, is a Supernatural Ability. You must wait till next round to use it.

Sly and Luke  d20+3=23critical d20+3=21 d6+3=7 d6+3=9
Tuesday September 21st, 2004 8:34:43 AM

OOC: Luke's attack 23(critical) 21(Gee! this dog is good) Damages 7+9=16 hp of damages.

Sly tells Fun'gaer "Never mind, just get out of you wet clothes. Do you see that cloud of snow on the ground all around us, that's females comming for the statue of the weasel. They'll be thousend of females weasel from all around here, it will last for a day and a night. In the morning the statue of the Weasel will return to me. I'm the cursed one, but that statue has gotten us out of deep trouble before and I hope it will do it again. Now try to get into that big tent in the center of the camp sight."
Sly is felling chilly as he puts his gloved on but not before the stranger(Fun'gaer) had seen his tatoo of the Children of Chaos, but now Sly has nothing left of the extra clothing, "I will go as far as I can before I drop."
Sly will advance as fast as he can and do as much damages before he freezes into a ice statue.

Luke will attack the half orc#3, bitting him (ac23 and 21) damaging him for 9hp of hurt.

Jason of Aisildur [AC 23 HP 50-61]  d20+13=17 d20+8=23 d8+13=20 d8+13=16
Tuesday September 21st, 2004 9:18:53 AM

Jason winces slightly as the orcs swing penetrates his defences, but quicky counters with a low jab and a reverse down swing. But cuts of the bastard sword leaving bloodied lines where they fell.
[Hit AC 17, 23 Dmg 20,16]

Peerimus [Rhino AC 16 HP 9-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 1-73  3d10(8+8+5)=21 d20+18=36 d20+18=24 d20+18=19 d8+9=16 d8+9=11 2d6(2+5)+4=11
Tuesday September 21st, 2004 12:48:23 PM

Peerimus 30' north of Yorrick at O011 former position, brings a bolt of Lightning down on O012 [21 Reflex 17] and knowing he and his truest friend are about to die in the cold of Ice vein he can not let Yorrick fall without being at his side. Peerimus lumbers bloodied and beaten, a literal pincushion of arrows to the great bears side.

Yorrick's eye catches his freind coming in for one last stand and attacks the grappled orc (O007) with all his remaining strength.
[grapple 36, 24, 19 Dmg 16,11,11]

Niobe (HP: 67/67, AC: 19, invisible) 
Tuesday September 21st, 2004 8:32:35 PM

Niobe continues to listen to the orc and half-orc trying to figure out what they are saying.

Blood Red Snow - Round 8 (DM/Al)  d4=2 d20+7=20 d6+5=9 d20+7=23 d6+5=6 d20+7=9 d20+7=27 d20+7=17 d6+5=8 d6+5=10 d20+4=16 d20+8=14 d20+3=19 d4+4=7 d20+12=22 d20+7=13 d20+13=21 d20+8=10 d20+13=26 d20+8=19 d20+14=23 d20+9=13 d20+12=26 d20+7=9 d12+7=14 d20+13=26 d20+13=29 d20+16=32
Tuesday September 21st, 2004 9:25:34 PM

The axe of the towering dwarven cleric cuts a path of fiery retribution. An orc hunt leader gurgles (OL2) as fire and blood run a streak across the front of it's chest. Then it falls, face down, in new white snow. The back swing from the dwarven axe arches over the neighboring orc to descend on the unlucky half-orc (HO2) to the north. Its arm, cleaved cleanly from its body, does not bleed in the wake of the burning blade.

Jason returns blows as good as he gets, and the orc who struck him (O14) rocks on it's feet from the two mighty swings of the bastard sword.

++++++++++

Firn'gaer pulls on the warm coat from Sly's magic box. Heavy ice crystals still weigh down his clothing. The problem of heat loss is mitigated for the moment. But the Firn'gaer's clothing is yet filled with ice. (Take 2hp subdual damage. You are also still under a 10% spell failure penalty from hampered movement.)

Sly imagines that he hears the scampering roar of herds of female weasels in heat! Truth be told, they are coming. But they are very far away, and won't be here for several weeks. A shame that weasels are not native to Ice Vein.

Still, the stalwart Sly rushes across the snow to Savin's rescue. His magic cloak protects him from the cold. And yet, the ice that clings to his clothing is still heavy and cumbersome. (Add 10% to Arcane Spell failure.)

The back of Sly's hand begins to tingle.

++++++++++

Even gravely wounded, Savin dives between the two apes and rolls to his feet beyond. Moving at blinding speed he retreats to a spot 50 feet from where he was but moments ago. The apes stand momentarily dumfounded at their prey's disappearance.

OoC: That's a tough call Savin. It looks to me that you have to tumble directly between the two Apes to escape. That requires a DC of 25 not 15. But, I'll let you have it this time. Tumbling rocks. BTW, tumbling is half speed. So, for the 10 feet or so you have to clear, that eats 20 feet of your movement.

Peerimus lets loose a rhino cry, and a jagged bolt of lightening jumps through the falling snowflakes. The attacker of his dear friend is struck (O12), and dances electric death. The smell of ozone and burnt flesh fills the air. Yorrick, mighty bear, continues to maul the raider in his grasp. (O07) The bear crushes and rakes until the limp form falls, unmoving, to the snow.

Peerimus joins his friend over a pile of raider bodies, awaiting the end ... together.

Luke snaps and growls, then lunges for the large ape's throat. The ape reels back, bleeding from a terrible wound.

++++++++++

Inside the Large Tent, Niobe continues to watch as the two raiders jabber back and forth. At one point the Half-orc (HO1) becomes very agitated and looks back toward the tent flap. Finally, it pulls the orc to it's feet. The orc totters on unsure legs, then falls again to the carpeted floor.

++++++++++
++++++++++

On the Northern front, the lone orc (O11) cowers among the dead bodies of his brethren. A rhino, a bear, three apes, and a dog. Around him stand nothing but Animals. Unscathed, but thoroughly unnerved, he flees.

The two summoned Apes, however, are driven by more primal instincts. They cry out and bound across the snow, baring sharp canine teeth. One attacks Peerimus. (A1: To Hit AC20, Damage 9hp) The other attacks Yorrick. (A3: To Hit AC23, Damage 6hp)

The Ape (A2) locked in with Luke screams in rage and retaliates with the swipe of the claws. (To Hit: AC9, AC27 (Crit at AC17), Damage 8hp, 10hp)

On the Southern Front, in a tit for tat the orc raider (014) swings its axe again at Jason. (To Hit AC22, AC13) Both swings miss. The weasel continues to hump at the half-orc's leg. It tries again for a bite. (To Hit AC16) The half-orc (HO4) divides it's attention, it's sword swings at Jason, while it's off-hand slaps at the weasel on it's leg. (To Hit Jason: AC14 / To Hit Weasel: AC19, Damage 7hp) The swing misses Jason, glancing off his shield. The weasel, on the other hand, is flattened: by the other hand. It falls away returning to it's form as a statue.

Two opponents each take on Ilsidur and Shiraz. The shift to flank flanking positions. The half-orc fighter (HO2) swings his sword and the orc (O06) his axe. (To Hit Ilsidur AC21, AC10, AC26, AC19) The blows rain, but divine providence keeps the blades from the dwarven cleric's flesh. Two orcs gang up on the dark minotaur. (O08 & O13) (To Hit Shiraz AC23, AC13, AC26, AC9, Damage 14hp) Blows rain down on Shiraz's armor. One blow penetrates drawing dark blood.

Within the field of dark waving tentacles, the archer rolls away and escapes. The other two continue to strive against them. (Grapple Checks OMC 26 -failed, OLC 29 -Failed, O09 32 -Escaped!)

Raiders are dropping all over the field of battle. But at what cost? And what are the two that fled behind the tents up to?

Distance from Camp
==================
All On The Map except for
Firn'gaer - 140 ft

HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good
HOM - Half-Orc Mage - AC22/24 vs Good
HO# - Half-orc Fighter# - AC18
OMC - Orc Master Cleric - AC24
OLC - Orc Lesser Cleric - AC14/16 vs Good
OL# - Orc Hunt Leader# - AC16
O## - Orc# - AC16
A# - Apes# - AC14

Status of the Engaged
=====================

Peerimus, Yorrick, Savin, Sly, Luke
A1 Uninjured
A2 Wounded
A3 Uninjured

Ilsidur, Shiraz, Jason
O06 Wounded
O08 Uninjured
O13 Wounded
O14 Wounded
HO2 Near Death
HO4 Wounded

Niobe
HO1 Wounded
O01 Wounded

Savin 10/76 
Tuesday September 21st, 2004 10:15:34 PM

Savin will heal himself this round getting himself back to the normal concious state. He will then reach into his handy haversack and will the potion to the top.

He will pull the lid off and prepare to drink the healing potion next round.

When he sees Sly running towards him, he will wave him away saying, "I am OK! Help Peerimus and Yorrick. They need it more!"

Ilsidur (101/116 hp, AC 27, true seeing, righteous might, 6 rds left)  d20+16=25 2d8(8+4)+9=21 d6=4 d20+11=12 d20+11=31 d20+11=19 6d8(4+7+7+3+2+3)+27=53 d6=1
Tuesday September 21st, 2004 11:45:57 PM

Once again, Ilsidur can't believe his good fortune at not being hit in the last flurry of orc blows. Either the gods are smiling on him, or the orcs are incredibly clumsy ... or both? "Bah, these orcs aren't worth our trouble!" he yells to Shiraz, "Let's finish them quickly, and get over to help the others."

Once again, he swings his now-large waraxe, and the blade bites deep into the half-orc that he wounded last round (HO#2). [OOC: Hit AC25 for 21+5, total 26 hp damage.

If the first swing DOES NOT drop the half orc #2:
Ilsidur backhand swings again, cleaving the orc from shoulder to breastbone. [OOC: Rolled a natural miss, so used the cleric 'luck' ability to reroll the miss, getting a natural critical threat, confirmed with hitting AC19, for 53+1, total 54 hp damage.]

If the first swing DOES drop the half orc #2:
Ilsidur turns and swings his axe at orc #013, trying to pull the creature's attention away from flanking his friend. The axe bites deeply into the creature's side. [OOC: The same rolls apply, totalling 54 hp damage to the new target.]

Firn'gaer - AC 14, HP 11/45 (2 sub)  d100=82 d20+17=25 d20+17=30 d6+4=10 d6+4=5
Wednesday September 22nd, 2004 8:56:45 AM

With a dry coat Firn'gaer floats above the frozen land surveying the battle before him. With the addition of the giant and the dwarf, the battle seems to have started to turn.

The bear and rhino look like they are in greater need...so...think...AH!

Fighting against the numbering weight of his clothes, Firn'gaer calls out "Agu'mus Dremial." Focusing the spell's effect centered at A3, a drowsy haze tries to take hold.

[Cast Deep Slumber, Will save DC18; effects up to 10HD with lowest HD first. Targets one or more no farther than 30 feet apart. Potential targets A1-A3, Luke and Peerimus]

[Black Tentacles - grapple 25/30, damage 10/5]

Active Spells
Black Tentacles -- Grapple +17; 7 rounds
Mirror Image (3 images) -- 7.7 minutes
Fly -- 4.7 minutes


Peerimus [Rhino AC 16 HP -1-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP -5-73  d20+14=17 d20+14=21 5d10(10+1+7+4+4)=26
Wednesday September 22nd, 2004 9:07:43 AM

Yorrick topples to the snow with a final cry of pain and lies motionless. Peerimus staggers under the ape's attack, his strength draining from his limbs. He steps back with a glance in Savin's and Sly direction. Perhaps he could still save Luke.
The clouds darken above the ape attacking the dog and a fierey white bolt of Lightning flashes from the sky, striking with a thunderous immpact.
[Defensive cast Call Lightning Storm Hero point to reroll 21 Success Reflex 19 26Dmg]
With that and a satisfying snort the white Rhino sinks to the ground motionless beside the great bear.

Shiraz AC 26 hps 16/84 Dodge vs O08 AC 27  d20+12=22 d20+8=27 d20+9=16 d20+6=23 2d8(3+5)+16=24 2d8(8+8)+16=32 d10+15=21 d8+5=10
Wednesday September 22nd, 2004 10:06:18 AM

Shiraz gasps as the blade bites deeply into him, "Ilsidur!" Shiraz growls, "Help me, I am hurt bad," Shiraz grimaces as he swings his heavy sword at the orcs'(O08)head. Shiraz gasps as blood trickles down both arms and from underneath his breastplate but manages to connect with the orc 4 times. <all power attack +5 damage, AC 22,27,16,23 for 24,32,21,10 damge 87 total>

Firn'gaer (addition) 
Wednesday September 22nd, 2004 10:34:47 AM

Firn'gaer also moves 60 feet closer to the camp.

Jason of Aisildur [AC 23 HP 50-61]  d20+13=25 d20+8=23 d8+5=6 d8+5=7
Wednesday September 22nd, 2004 10:40:57 AM

Jason counters the orcs swings and gets his shield up in time for the half orcs attack as well. Taking a 5 foot step south, he works the orcs weapon in a series of fients and jabs before quickly striking home.
[AC 25, 23 Dmg 6, 7]

OoC I goofed last round with Jason. Not sure what I was smokin but Jason does a 1d8+5 not +13. O014 should have 16 more Hp's

Sly(AC20 79/79hp) and Luke (AC16 10/28)  d20+18=38 d20+18=35 d8+10=16 d8+10=16 d20+5=23 d8+5=12
Wednesday September 22nd, 2004 11:15:52 AM

Sly runs at top speed to Savin, but Savin waves him on (pointing to Preemus). So Sly will go on to the druid side, But will attack White Ape(A-3) hitting him (Attack AC38critical hit - Ac35) doing damages (16+16+32hp). No time to see what kind of damages was done, Sly will go on to Preemus. Sly will call ot to the other Ape "Hey! Vanilla Banana! Your next."

Luke will continue with another attack, "Here! Weasel!" he yells. Then attacks the ape that hurt him. (Attack Ac23 Damages 12hp.)

Rest and Rally - Round 9 (DM/Al)  d100=38 d20+2=4 d20+2=16 d20+6=16 d20+12=28 d20+7=9 d12+7=19 d20+11=18 d20+6=7 d20+11=16 d20+6=10 d20+26=37 d20+13=32 d20+13=27
Wednesday September 22nd, 2004 10:04:53 PM

After surveying the field of battle, Firn'gaer fires a spell toward the northern conflict. (Spell Failure 38% Success!) The spell goes off without complications. Suddenly the snow around the two apes is that much lighter, the air is warmer, the ground soft and inviting. One of them briefly fights the pull to sleep, but both soon succumb, drifting to the ground in slumber. (A3 Will Save 4, A1 Will Save 16)

The mage flies swiftly over the snow leaving Sly's chest open in the snow behind him.

BTW, Firn'gaer, you may roll your own spell failure using the d100 button.

++++++++++

Savin takes a few desperate moments to pull himself from the brink of death.

Peerimus makes a heroic effort to cling to focus, as blackness draws down over his sight. He sends a second jag of brilliant light, and it strikes the Ape (A2) looming over the valiant Luke. (Reflex Save 16 -Fail) The ape smokes in electric death, and drops, charred and blackened to the earth.

Then the druid lays down with his dearest friend. All things having been shared in life, the pair share as well the descent towards death.

Peerimus, please roll stabilization for you and Yorrick.

Sly veers from Savin to Peerimus. His sword is drawn and ready. As the ape (A3) drops into slumber, Sly strikes a single mighty blow. The ape's head flies spinning from it's body a sleep from which it will never awaken.

Luke, deprived of his opponent, rushes to the next nearest, the sleeping Ape! (A1) Luke savages the snoozing primate, causing it to awaken.

+++++++++

With a quick shuffling step, Ilsidur moves from one foe to another. He strikes at the Half-orc, (HO2) and the force of his axe sends it flying to the cold white ground, a position from which it will never arise. Then with a mighty swing, Ilsidur cleaves through the chest of an Orcish raider. (O13) Its chest explodes from the force of the blow, raining bits of flaming flesh and bone across the fresh carpet of snow.

Blood dripping from beneath his armor, Shiraz pours a barage of strikes into one of his attackers. (O08) The orc grunts and jerks as the blows fall. He is dead well before his body falls away.

Jason steps up his attack. Now that the insane weasel-thing is gone, he has two active opponents. He presses the attack against the orc, whittling away it's life. (O14)

++++++++++

Within the Large Tent, Niobe watches the Half-orc (HO1) as it screams in rage at the Orc raider, (O01) fallen again to the floor. It berates it's full-blood comrade in universally offensive language, then fires a series of orders. The orc replies in tones of contrition. Then the Half-orc leaves.

The raider pulls a potion from it's pouch and drinks it. Then it begins unfastening it's armor. All of this from a prone position on the floor.

++++++++++
++++++++++

The field of battle has thinned. The remaining combatants on both sides of the conflict stand amongst the fallen. The raiders hesitate. They falter.

Then a shout comes from a place just inside the ice wall. Jason and Ilsidur understand. It is a call to battle.

With a *pop* of displaced air, the Half-orc mage (HOM) suddenly appears to the south. Again the cry is raised, but this time from outside the walls of the raiding camp. The voice rings out clear. The words roar, "Attack!"

The remaining orcs are spurred to action. They attack.

O14 attacks Jason. (To Hit AC27, AC8, Damage 19hp)

O06 attacks Shiraz. (To Hit AC18, AC7)

H04 abandon's the paladin (drawing an AoO) to attack Ilsidur. (To Hit AC16, AC10)

Suddenly, the air is filled with the sound of whip-crack and a fierce tug pulls at Ilsidur's axe. (Beat a DC37 or be Disarmed, Ilsidur) And this time, the chain wielder does not become visible.

With a powerful wrench one of the Orcish clerics escapes. (Grapple Checks OMC 32 -Escaped!, OLC 27 -Failed)

From the direction of the camp, calls arise in response to the Leaders battle cry. From the North. From the West. And From the South.

Again the tattoo on the back of Sly's hand tingles. This time, Ilsidur's does as well.

Armor Classes to Hit Against
==================
HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good
HOM - Half-Orc Mage - AC22/24 vs Good
HO# - Half-orc Fighter# - AC18
OMC - Orc Master Cleric - AC24
OLC - Orc Lesser Cleric - AC14/16 vs Good
OL# - Orc Hunt Leader# - AC16
O## - Orc# - AC16
A# - Apes# - AC14

Status of the Engaged
=====================
Peerimus, Yorrick, Sly, Luke
A1 Wounded/Prone

Ilsidur, Shiraz, Jason
O06 Wounded
O14 Wounded
HO4 Wounded
HOL ???

Niobe
O01 Wounded

Savin 28/76 ac 23 vs ape  2d8(8+7)+3=18
Wednesday September 22nd, 2004 10:26:23 PM

Savin gulps down a potion of curing (moderate) and feel much better. He decides to get back into the fray and starts moving closer to action with the ape.

He wants to use a potion on Peerimus, and circles behind Sly saying, keep it distracted.
He should end up next to Yorrick this round

Ilsidur (101/116 hp, AC 27, true seeing - 8.1 minutes left, righteous might - 5 rds left)  d20+20=38 d20+20=37 d20+17=28
Thursday September 23rd, 2004 12:01:12 AM

[OOC: Al, I assume that the orc chain fighter is not enlarged, and therefore took the -4 epnalty for the size difference, since Ilsdiur is now large-sized? Also, please note that Ilsidur still has true seeing in effect, and has had it in effect all combat. Is there any chance that he would have seen the orc leader approaching?]

Ilsidur manages to hang onto his weapon [OOC: Rolled a 38 to beat the disarm check]. Since the disarm attack from the orc failed, Ilsidur responds, and tries to disarm the orc [OOC: Orc must make a check vs DC37 or be disarmed. Remember the orc is at -4 due to size difference].

Due to his true seeing spell in place, he easily makes out the attacking orc leader, and touches Shiraz, casting dimension door on the defensive [OOC: made the concentration check with a 28 vs DC19 for the spell, so no attacks of opportunity]. He transfers the two of them north, on the west side of the downed figures of Peerimus and Yorrick (on the opposite side of Ape#1, Luke and Sly).

When he arrives beside the downed druid and his bear companion, Ilsidur calls out, "Shiraz, I have bought you a couple of rounds! Do you have any healing potions? I need to heal Peerimus and Yorrick; they are unconscious and may be very close to death! Savin, you and Sly move to help Jason! Shiraz, finish off this ape with Luke, then move south as well. Wizard, you find that chain-weilding orc, and dispell the invisibility spell on him if you can!"

Al: a medium size character doesn't take a -4 penalty in a disarm. They take zero size bonus and you, as a large size take a +4 bonus.

And, most definitely would have seen it coming. But I can't think of anything more that Ilsidur could have done about it than he already has.


Niobe (HP: 67/67, AC: 19, invisible)  d20+15=29 d20+12=24 d6+3=5 3d6(4+5+6)=15
Thursday September 23rd, 2004 4:15:30 AM

Moving over by the downed orc Niobe quickly strikes at the downed orc trying to finish it off before it can heal itself. (hit ac 24 dmg 20 (5+15 (sneak attack))

***
move silently 29
***


Sly(AC20 79/79hp) and Luke(AC16 10/28hp) 
Thursday September 23rd, 2004 7:55:26 AM

Sly step up to take care of lthe last ape that's alive, but he is now asleep. Sly will fell down his pant leg there he feels that he has only two Seals left, he takes the Cure Serious Wounds one and hand it to Ilsidure "Take this seal and use it on on Preemus and Yurric, I think this one will cure anybody in a 10 foot radious. Tell me does your hand tingle??"

Sly will put another fire spell into his sword, for his next victim.

Luke will stand next to Sly.

Shiraz AC 26 hps 30/84 Dodge vs O08 AC 27  2d8(3+6)+5=14
Thursday September 23rd, 2004 8:15:09 AM

Shiraz blinks as Ilsidur and he move to the other side of the battle, "Thank you," Shiraz mumbles as he reaches into his backpack and draws out 2 potions. Shiraz drinks the first quickly and the flow of blood begins to slow as color returns to the taurs face.

ooc: Cure Moderate Wounds

Jason of Aisildur [AC 25 HP 31-61]  d20+13=21 d8+5=11 d20+9=19 d20+4=17 d8+5=9 d8+5=7
Thursday September 23rd, 2004 9:30:09 AM

The orcs swing rips through the paladins defences and the force with which it lands is all but frightening to the stalwalt holy warrior. By Domi what strength!
As the Half orc goes after Ilsidur Jason cuts hard back with his Mystic blade, easily cutting through the vile raiders armor and defences [Hit AC 21 Dmg 11] Then there is a pop and Ilsidur and Shiraz are gone. Suddenly finding himself very much alone and outnumbered the paladin shifts to a more defensive posture.
His shield stays tight against his side and his bastard sword at full length to help seperate himself from his foe. [Defensive strike AC 19, 17 Dmg 9,7]

Firn'gaer - AC 14, HP 11/45 (2 sub)  d100=51 d20+5=25 d20+5=7 d20+5=12 d20+5=12 d20+5=25 d20+5=7 d20+5=23 d20+17=29 d6+4=8
Thursday September 23rd, 2004 10:03:09 AM

Firn'gaer sees the counterattack by the ork forces. "Rufus, this may be our end." he says to his rodent companion.

He hears the cry from Ilsidur and thinks he has a solution. Taking out a scroll he completes the spell, "Dis'thal Term'us Arcanus."

He targets the area, 20 feet radius burst, where Ilsidur was standing, before relocating with Shiraz, with a Dispel Magic spell.

[Arcane failure check - 51%
Dispel checks (levels) - 25, 7, 12, 12, 25, 7, 23]

[Black Tentacles - grapple 29, damage 8]

Active Spells
Black Tentacles -- Grapple +17; 6 rounds
Mirror Image (3 images) -- 7.6 minutes
Fly -- 4.6 minutes

Peerimus [Rhino AC 16 HP -2-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP -6-73  d100=63 d100=25
Thursday September 23rd, 2004 10:19:07 AM

The rhino and great bear remain where they fell, blood seeping from wounds to numerous to count spreading through the snow about them.

The Second Wave - Round 10 (DM/Al)  d20+26=29 d20+3=20 d6+3=9 d20+3=23 d20+3=22 d6+3=8 d6+3=7 d20+8=27 d6+5=7 d20+12=31 d20+7=9 d12+7=14 d20+11=18 d20+11=29 d8+6=10 d20+13=27
Thursday September 23rd, 2004 8:24:41 PM

No sooner does the tent flap fall back on the departing Half-orc, than Niobe is on the move. She stands above the prone orc as it fumbles for a potion. She strikes, and a vial rolls from the orc's dead and nerveless hand.

Niobe is again visible.

++++++++++

Savin restores himself for the coming onslaught, then races to the rescue. He joins Sly Foxx at the fallen bodies of their druid companion and his faithful companion.

Ilsidur does more than hold to his weapon. He pulls back against the chain wielding Half-orc. (Disarm 29) The chain-like length of vertebrae falls to the snow. But the result is inconsequential, as in the next moment, the dwarven cleric draws on divine power to transport he and Shiraz to a temporary haven, gaining a moment's respite from the relentless attack.

Sly Foxx points at a seal on his leg and recommends that Ilsidur use it. He puts another fire spell into his sword, but he does not have one. The only spell he has left is one that casts a web.

You never posted that list of spells, Sly. So I'm going off of the one on your character sheet.

Luke growls as the Ape (A1) rises to it's feet. He seizes the opportunity, and lunges. And then he attacks again. (AoO To Hit AC20, Damage 9hp / To Hit AC23 (Crit at AC22), Damage 8hp, 7hp) The Ape falls back to the snow bloody and unconscious.

Sorry, I took the initiative to have Luke wake the Ape last turn by attacking him. So I thought I ought to take responsibility and follow through with things here.

Shiraz draws two potions, downing one. His wounds close, readying the minotaur for further battle.

Shiraz, juggling two weapons and two potions is a dicey proposition. Unless else someone knows of a solid ruling on this, I'll say that you either drop one weapon in the snow or only get one potion.

To appear in such a cold and far away place, only to die. Firn'gaer, soldiers on doing what he knows best. He removes a scroll and targets the area recently evacuated by the towering dwarf. The large Half-orc with the chain suddenly appears. He seems startled to suddenly become visible again.

Peerimus and Yorrick slowly continue to bleed both body and spirit into the fridged wastes of Ice Vein.

++++++++++

Jason stands fast as one opponent turns into three. His bastard sword sings through the snow filled air as he backs into a position of defense. His one consolation: That his foes look, if anything, worse than he feels.

++++++++++
++++++++++

The wielder of the chain, the Half-orc leader (HOL) shouts orders, pointing north in the direction of the invaders clustered around the fallen bear. He grabs up his chain again, and then bolts to the north with surprising speed; his target is the wizard.

The Half-orc Mage (HOM) moves north and intones a spell, a dark enfeebling ray jumps from his hand in the direction of the dwarven cleric. (Range Touch Attack: Hit AC27, STR drain 7)

HO4, O06, and O14 converge on the paladin and attack. (014 To Hit AC31, AC9, Damage 14hp / 006 To Hit AC18 / HO4 To Hit AC29, Damage 10hp)

Two more orcs rush in from the South.

Two appear in the North, one is a hunt leader.

The lone orc cleric within the mass of dark writhing mass of tentacles again fails to escape. (OLC Grapple 27 - Failed)

Armor Classes to Hit Against
==================
HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good
HOM - Half-Orc Mage - AC22/24 vs Good
HO# - Half-orc Fighter# - AC18
OMC - Orc Master Cleric - AC24
OLC - Orc Lesser Cleric - AC14/16 vs Good
OL# - Orc Hunt Leader# - AC16
O## - Orc# - AC16
A# - Apes# - AC14

Status of the Engaged
=====================
Jason
O06 Wounded
O14 Wounded
HO4 Wounded

Firn'gaer
HOL Wounded

Savin hps 28/76 ac 22 23 vs HO fighting Jason  d20+12=25 d10+4=9
Thursday September 23rd, 2004 9:21:49 PM

Savin sees Jason in peril and with Sly's cry to help him races towards the outnumbered paladin. Before he gets there, he leaps in the air and lashes out with a flying side kick at o14 doing 9 points of damage to it. (He hits ac 25)

He will land beside Jason and help guard his flank and say, "You looked lonely. Thought I would visit for a while."

Firn'gaer - AC 14, HP 11/45  d20+14=30 d20+17=30 d6+4=10
Thursday September 23rd, 2004 10:48:35 PM

[OOC: I won't be able to post on Friday so I'm posting it now.]

Firn'gaer sees the half-orc charge him. "In the name of Gargul, why me?" Firn'gaer gives himself some space from the enraged half-orc (free 5 feet away) and in a defensive fashion (defensive casting - DC34) he calls the only spell he can think of to save his life. Calling on his arcane power, "Barrius Indes'abical"

An invisible barrier, wall of force, forms between Firn'gaer and the half-orc fighter just infront of Firn'gaer.

[Wall of Force - 10 feet high and 90 feet wide with 45 feet to either side of Firn'gaer.]

[Black tentacles - grapple DC30, damage 10]

Active Spells
Black Tentacles -- Grapple +17; 5 rounds
Mirror Image (3 images) -- 7.5 minutes
Fly -- 4.5 minutes

Peerimus [Rhino AC 16 HP -3-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP -7-73 
Friday September 24th, 2004 7:55:00 AM

Both creature remain where they fell.

Jason of Aisildur [AC 23 HP 30-61] 
Friday September 24th, 2004 8:09:01 AM

The orc axes power through the paladins defense, ripping his lifeblood from him. Knees buckling and arms going numb he knows the next onslaught will finish him. Doubht of Domi and why he was lead here however never come to mind. With Savin arriving to take some of the orcs attention, the Paladin of Domi reaches into himself to use one of Domi gifts besstowed upon a special few. [Lay Hands for 24 cured]

Sly (AC20 79/79) and Luke (Ac16 10/28)  d8+3=10
Friday September 24th, 2004 9:07:43 AM

Sly sees tha Ilsidur has his hands full, So Sly will pick up the Seal, Yell at Luke "Luke Heel" Then open it (Any body in the ten foot radies is healed for 10hp.) Now he will check to see if Peerimus and Yurrick are showing signs of life.

Sly look to Shiraz and Savin, "You two are looking a little better. But look over there (North-west) here come the guards."

Luke looks up when Sly call him, then runs over to him, "Ahh! Good!"

Ilsidur (101/116 hp, AC 27, true seeing - 8 minutes left, righteous might - 4 rds left, -7 STR)  4d8(6+1+3+8)+9=27
Friday September 24th, 2004 1:06:22 PM

Ilsidur reaches down and touches the prone form of Peerimus, healing the druid for 27 hp. Then he moves around to stand to the south of Yorrick.

He says to the likely now-awake druid, "I can heal Yorrick, can you heal yourself before that next crew gets here?" He indicates the orcs moving forward to attack from the north.

Then he calls out to Savin, "Can you take that orc with the chain? His gimmick is disarm, and that won't affect you!"

[OOC: Dan, now that Peerimus is awake, can you repost, before Al's next post tonight?]

Al: BTW, Sly's Seal has put Yorrick into the black as well, hitpoints wise. The Seal isn't on Sly's character sheet, but I'll allow it.

Looks like we're all going to be doing some major maintanance on our character sheets come the end of this module.


Shiraz AC 26 hps 57/84  2d8(7+5)+5=17
Friday September 24th, 2004 8:42:53 PM

Shiraz reaches into his backpack again and pulls out his last potion, drinking it quikly Shiraz begins to feel much better. "We need to fight as a unit. Get Peerimus and Yorrick up quickly or we will be in real trouble." Shiraz looks over at Savi and Jason, "We need to be there now!" Shiraz says pointing at the two beseiged companions. Shiraz stands between Ilsidur and the orcs to offer cover.

Unnatural Barriers - Round 11 (DM/Al)  d20+24=25 2d6(6+6)=12 d20+15=18 d20+11=20 d20+11=13 d20+11=18 d20+6=21 d20+11=29 d20+6=20 d6+5=11 d20+13=31 d20+18=33 d20+18=36 d20+18=37 d20+18=30 d20+18=32 d20+18=25 d20+18=32 d20+18=19 d20+18=36 d20+18=37 d20+18=38 d6+4=10 d6+4=10 d6+4=5 d6+4=5 d6+4=6 d6+4=7 d6+4=8 d6+4=7 d6+4=8 d6+4=10 d6+4=6
Friday September 24th, 2004 10:18:08 PM

Savin re-enters the fray, rushing over to support Jason. He strikes an orc raider (014) on the way. The orc wavers, unsteady on it's feet.

The presence of his Monk companion to bolster defenses, Jason spares a moment to draw the divine power of Domi into his limbs for some much needed healing.

++++++++++

The Half-orc leader (HOL) lashes out at Firn'gaer with the spiked chain. The links stop well short, clashing in mid-air against an invisible barrier. The Half-orc's mask of frustrated rage, drops far too abruptly, melting into a secret grin. It makes its way toward the group clustered over the fallen pair of bears.

Then, at 20 paces, it whirls and dashes back at the wizard. Forearms wrapped across it's face against a potential impact, it leaps high up into the air at the place it had just vacated. (Jump 25) It smashes dead on to the invisible barrier. The sound of snapping bones fills the air, and it falls back to the snow, stunned. (Treated as a fall from 20 feet.)

++++++++++

Sly Foxx finds a spell to put into his sword. Then he activates a Seal. An aura of healing light bathes the ground in a ten-foot circle. (Sly, Luke, and Yorrick are healed 10hp.) Luke, his mouth covered in ape's blood. Joins his master, a triumphant look on his face.

Unfortunately, two of the Apes and an Orc are also healed. They open their eyes and begin to stir. (A1, A3, O10. All are Prone. O10 is weaponless. His was sundered.)

Ilsidur pours healing energy into his fallen druid companion. Peerimus, as well as his friend Yorrick, pull back from the brink of death. (Peerimus and Yorrick are prone.) Ilsidur then moves to attend to Yorrick, who still bears grievous wounds. (No pun intended.)

Peerimus and Yorrick stir. Life and the living still call to them for service.

With two more orcs bearing down upon him, Shiraz takes on more healing. He eyes a tactical position to the Southeast with Jason and Savin, and calls for movement. Then the two orcs arrive.

++++++++++
++++++++++

Two raiders sweep down from the North, and one of them is indeed a Hunt Leader. (O02 and OL1) They attack the largest foe in sight: Shiraz. (To Hit: AC18, AC20)

The orc (O14) strikes back against Savin. (To Hit: AC13)

The other two raiders (O06 and HO4) shift position in hopes of eventually flanking the paladin. They strike. (To Hit: AC18, AC21 / AC29, AC20, Damage 11hp)

Two more orcs run up from the South toward Savin and Jason. (O03 and O04)

The orc within the grasping dark tentacles again attempts to escape. (Grapple 31 -Escape!) And on the brink of unconsciousness, the cleric rolls free.

Sounds of footsteps can be heard further to the Northwest.

The Half-orc Mage eyes the melee building to the North. Without a care for it's fellow raiders, it casts a spell. Then, with a smirk, it retreats to the south. Dark black tentacles rise from the snow to grasp at anything within their reach.

Evard's Black Tentacles

Grapple +18 - 10/10 rounds
==========================
vs DC33 O10 - Damage 10
vs DC36 A1 - Damage 10
vs DC37 A3 - Damage 5
vs DC30 O02 - Damage 5
vs DC32 OL1 - Damage 6
vs DC25 Peerimus - Damage 7
vs DC32 Yorrick - Damage 8
vs DC19 Shiraz - Damage 7
vs DC36 Ilsidur - Damage 8
vs DC37 Sly - Damage 10
vs DC38 Luke - Damage 6

As the battle climbs again towards a heated pinnacle, Sly, Ilsidur, Shiraz, Savin, Peerimus, and Niobe within the raider's camp all feel the broken pinwheel on the back of their hands tingle with a presence.

Armor Classes to Hit Against
==================
HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good
HOM - Half-Orc Mage - AC22/24 vs Good
HO# - Half-orc Fighter# - AC18
OMC - Orc Master Cleric - AC24
OLC - Orc Lesser Cleric - AC14/16 vs Good
OL# - Orc Hunt Leader# - AC16
O## - Orc# - AC16
A# - Apes# - AC14

Status of the Engaged
=====================

Peerimus, Yorrick, Ilsidur, Shiraz, Sly, Luke
O10 Near Death/Prone
A1 Near Death/Prone
A3 Near Death/Prone
O02 Wounded
OL1 Wounded

Jason, Savin
O06 Wounded
O14 Near Death
HO4 Wounded
O03 Wounded
O04 Wounded

Firn'gaer
HOL Wounded/Prone


Savin 28/76 ac 23 vs o14 and 22 vs the rest  d20+10=29 d20+10=18 d20+4=18 d10+4=9 d10+4=12 d10+4=11
Friday September 24th, 2004 11:31:04 PM

Savin feels he must try and take out the biggest threat and steps forward 5' and attacks Ho4 with his flurry of blow feat. He hits all 3 times and does 32 points of damage to the half orc. He also used his stunning fist technique and on the first blow and the ho needs a fort save of 17.

Jason of Aisildur [AC 23 HP 19-61]  d20+13=29 d20+8=9 d8+5=10
Saturday September 25th, 2004 1:43:25 PM

Jason side steps out of the flank and swings at HO4 [Hit AC 29,9 Dmg 10]

Shiraz AC 26 hps 48/84  d20+16=34 d20+12=18 d20+8=23 d20+9=29 d20+9=10 d20+6=25 2d8(8+5)+16=29 2d8(2+6)+16=24 d10+10=20 d8+5=13
Sunday September 26th, 2004 9:03:06 AM

Shiraz manages to avoid the grapple of the tentacles<opposed Grapple DC 34> and strikes out at the hunt leader <OL 1> with his right hand, catching the orc on his left arm <AC 18 29 dmg>, Shiraz spins catching the orc unexpectedly on the other arm <AC 23 Dmg 24>. Shiraz avoids slipping in the bloody snow and strikes out with his left hand hitting the orc in his leg <AC 29 no crit Dmg 20>. Shiraz smile for a brief instant before headbutting the orc in the face <AC 25 Dmg 13>.

ooc: All attacks are Power Attack +5 and if the Hunt Leader drops Shiraz will cleave his attacks to the closest opponent.

Firn'gaer - AC 14, HP 11/45  d100=78 d20+5=25 d20+5=8 d20+5=11 d20+5=20 d20+5=23 d20+5=11 d20+5=19 d20+5=24 d20+5=8 d20+5=13
Sunday September 26th, 2004 1:06:00 PM

Firn'gaer sighs with great relief as the half-orc's attack fails to penetrate the wall and then crunches off the inpenetrable wall.

Gives me time to deal with that Tentacle spell.

Firn'gaer drifts back and up from his position (5 feet) and pulls a scroll from his pack (move action) and casts the spell at the area of the black tentacles (dispel magic).

Spell fail - 78%
Dispel Magic - 25, 8, 11, 20, 23, 11, 19, 24

Active Spells
Black Tentacles -- Grapple +17; 4 rounds
Mirror Image (3 images) -- 7.4 minutes
Fly -- 4.4 minutes

Sly (ac20 69/79) and Luke(ac16 20/28)  d20+16=29 d20+16=28 d20+16=36 d8=7 3d8(8+6+7)=21 d20+3=22 d6+3=6

Sunday September 26th, 2004 4:12:54 PM

Sly looks at that thing and ask Shiraz, "Shiraz remember when we when into the cave here that Red dragon lived? My tatoo ache the same way it's hurting me right now. If I don't make it, and my mother is here, Please take her to a full blooded elf and ask him to thake her to the Elven Consoled. Thery will take good care of her."

Sly tries to avoid the tenacles, But get hurt trying, the blow knocks the spell out of is mind. But will fight orc(010), will fight him toe to toe. Sly strikes strikes the orc, b as he spins on the ball of his foot, bloch the orc from his weapon, after the spin (and facing his enemy again) with the momentem of the spin hit the orc again.

Sly tell Luke "take car of the apes."

Luke attack one of the apes that is prone, with his fangs.

OOC:Sly to avoid the tenacle dc29, attack AC28 and ac36 critical hit Damages 7+21=28hp.
Luke attack ac22 damages 6hp.

Ilsidur (93/116 hp, AC 27, true seeing - 7.9 minutes left, righteous might - 3 rds left, -7 STR)  d20+15=27 4d8(8+2+5+4)+9=28
Sunday September 26th, 2004 11:35:36 PM

[OOC: I assume that the tentacle field is dispelled. Otherwise, Ilsidur tries to fight free from the tentacles, and only makes a check of 27, so no luck.]

If the field of tentacles is dispelled:

Ilsidur reaches down and touches Yorrick, healing the bear for 28 hp damage. Then he shifts 5' to the northwest, moving out of reach of all oponents. He pulls a feather out of his belt pouch, readying for his next spell.

Peerimus [Rhino AC 16 HP 24-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 3-73  d20+18=38 d20+18=32 5d10(7+7+8+9+4)=35 d20+14=26 d8+9=11 d20+18=35
Monday September 27th, 2004 10:21:30 AM

Healing magic flows into Peerimus and his eyes flutter open. Mother Wold has not quite called him home yet. The gray rhino lifts his head and decides quickly that Jason and Savin are in serious trouble. Coming down on HO4 is a great streak of blue white lightning [Call Lightning Storm DC 19 35Dmg]

Yorrick with a jerk and bellow rises at Ilsidurs touch and swings a claw at the nearest enemy, one of the apes [A3 AC 26 Dmg 11 Grapple 35]

OoC if the Tentacle field is gone I need to give Yorrick 27 more HP. Both Peerimus and Yorrick made the grapples 38 and 32 respectively.

Sly (AC20 69/79hp) and Luke (AC16 20/28hp)  d20+16=34 d20+11=24 d8+6=8 d8+6=10
Monday September 27th, 2004 6:37:43 PM

Sly move north and will attack the first one that comes his way, the first swing hits his target (Ac34 (I don't think it was a critical hit?? damages 8hp) I this orc does not go down, then Sly will hit him again (attack Ac24 - damages 10hp). "Luke help Yurrick! Peermus I don't have any more healing potion left and low on magic. I guest I'm tap out!"

Luke bark back at luke." Bark! (Yes!)

Field of Death - Round 12 (DM/Al)  d20-1=8 d20+11=20 d20+12=29 d12+7=13 d20+12=16 d20+13=17 d20+18=33 d20+18=22 d20+18=21 d20+18=25 d20+18=30 d20+18=38 d6+4=9 d6+4=5 d6+4=8 d6+4=9 d6+4=8 d6+4=5 d6+4=5
Monday September 27th, 2004 8:24:22 PM

Savin moves five feet forward, to place himself in front of Jason, and rains blows down upon the armored Half-orc. (HO4) The third blow drops the raider. It's knees buckle and it drops to the snow.

With his intended target already taken down, Jason neatly shifts to the right, switching places with Savin. His massive hand-and-a-half sword cuts the snow filled air in a diagonal arc and another orc (O14) crumples to the ground.

Firn'gaer sighs with relief as the Orc Leader fails to clear the wall with it's leap. He back up five feet and rises five feet into the air. (Which is actually more than 5 feet, but we'll let that go.) He pulls a scroll and begins to cast Dispell downward into the area of writhing tentacles. At the last second he remembers.

The Wall! The Wall of Force is ten feet high. Spells will not penetrate it, and he is surely not high enough to clear the wall.

In the first version I wrote, you cast the spell and lost the scroll. As it is, you still have it. Ain't I a softy?

++++++++++

Shiraz slips from the dark clutching tentacles. He strikes out at his opponents (Both OL1 and O02) with a combination of sword strikes and his own natural weaponry. Both raiders fall to the attack, slipping into the morass of writhing tentacles. (BTW, Shiraz, your To Hit base with the bastard swords on your character sheet should be +15/+14. After Power Attack +5, that would be +10/+9. Please email me privately if you have a question regarding this.)

Sly fails to break the grip of the dark tentacles. He is held fast. The valiant half-elf strives to strike at the orc nearby. He imagines all of the things that he would do could he but break the grip of these tentacles. But the ropy coils of magic will not allow him to move.

Luke fails to escape the black tentacles. They squeeze him unmercifully. (Grapple Check 8 Damage 6hp)

Ilsidur struggles, but he is unable to push away the grasping tentacles. He tries to move to heal the great bear, but the dwarf is held fast.

Peerimus and Yorrick, snatched from impending death, survey their plight. The druid in rhino form shrugs off the black tentacles, and selects aan attacker for another bolt of lightening. At the last second, his intended target is dropped by Savin. The druid redirects the bolt to the raider at the flank. (O06) With a single quavering scream, the orc drops in a cloud of steaming flesh. (Reflex Save didn't matter.)

Yorrick rises and shakes away the tentacles. He brings a mighty paw down upon one of the nearby apes. (A3) It stills it's struggles without a sound.

++++++++++

Niobe stands listening for any who might have heard her silent dispatch of the fallen orc. Nothing detected, her eyes scan the interior of the large tent for anything of value, informational or otherwise.

++++++++++
++++++++++

The Half-orc mage (HOM) looks at Firn'gaer with annoyance as the mage flies in the air with his scroll. The human is, no doubt, up to no good. It fires a spell into the air just above Firn'gaer's head. (Gliterdust Will Save vs DC16 or be Blinded for 10 rounds)

The Half-orc leader rises, stunned and disoriented after his headlong attempt at leaping over the barrier. It shakes it's shaggy head to clear it's eyes.

The two orc raiders left on the field of battle (O03 and O04) scream warcries. One attacks Jason (O03 To Hit: AC20) The other attacks Savin. (O04 To Hit: AC29, Damage 13hp)

The Ape and the unarmed Orc raider (A1 and O10) fight the tentacles. (Grapple Check 16, 17) They fail, and the dark writhing mass rises up to swollow them.

Five more raiders appear in to the Northwest.

Peerimus, Yorrick, Shiraz Ilsidur, Sly and Luke are still within the sea of black tentacles. (See the Grapple Checks that you must beat below.)

For the first time in their lives, Jason and Firn'gaer actually feel the tattoo on the back of their hands. The power of Entropy. Chaos. Destruction and Rebirth. It is but a fractional moment glimpsed in the mind's eye, but each of the Children now know it is there. Just within their reach.

Evard's Black Tentacles

Grapple +18 - 9/10 rounds
==========================
vs DC33 Peerimus - Damage 9
vs DC22 Yorrick - Damage 5
vs DC21 Shiraz - Damage 8
vs DC25 Ilsidur - Damage 9
vs DC30 Sly - Damage 5
vs DC38 Luke - Damage 5

Note: You can't attack others while you are grappling. Only the opponent who you are grappling with.

Armor Classes to Hit Against
==================
HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good
HOM - Half-Orc Mage - AC22/24 vs Good
HO# - Half-orc Fighter# - AC18
OMC - Orc Master Cleric - AC24
OLC - Orc Lesser Cleric - AC14/16 vs Good
OL# - Orc Hunt Leader# - AC16
O## - Orc# - AC16
A# - Apes# - AC14

Status of the Engaged
=====================
Jason, Savin
O03 Wounded
O04 Wounded

Firn'gaer
HOL Wounded

Savin ac 23 vs oo4 22 vs the rest hps 15/76  d20+10=25 d20+10=30 d20+10=22 d20+4=6 d10+4=8 d10+4=13
Monday September 27th, 2004 8:58:57 PM

Savin sighes and winces with pain as he is struck once again. He launches in with his own attacks. He hits with the first 2 but misses with the 3rd. Second one is a critical hit and he does 34 point of damage to oo4.

Peerimus [Rhino AC 16 HP 15-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 3-73  d20+18=20 d20+14=16 d20+18=26 d20+18=21
Monday September 27th, 2004 10:35:16 PM

A tentacle catches the Rhino's leg and suddenly Peerimus finds himself held fast. [Grapple 20 fail] Instead of wasting this moment struggling he attempts to concentrate on his Lightning spell. [Concentration check 16 fail] But the die roller gods again laugh at him and deny him a roll of a mere 9. Annoyed beyond disparagement a hero point again is used and Peerimus curses greatly in Rhino [Grapple check 21 fail]

Yorrick shrugs his great shoulders and shifts away from several tentacles trying to wrap about him and moves south to escape the area.

Jason of Aisildur [AC 23 HP 19-61]  d20+13=18 d20+8=26 d8+5=11 d8+5=6
Monday September 27th, 2004 10:41:15 PM

If O04 is still alive Jason steps heavily into the orc who wounded Savin, his great Bastard Sword leading the way with two wicked thrusts. [Hit AC 18, 26 Dmg 11 and 6]

If O004 went down, Jason goes at O03.

Shiraz AC 26 hps 48/84  d20+16=34 d20+11=29 d20+7=22 d20+10=26 2d8(3+5)+16=24 2d8(4+7)+16=27 d10+11=20
Tuesday September 28th, 2004 1:04:40 AM

ooc: Corrected my character sheet. Sorry.

Shiraz manages to avoid the grapple of the tentacles, looking around Shiraz attacks the tentacles nearest him in an attempt to free his companions but leave the enemy held fast. Shiraz attacks the tentacles nearest him <AC 29,22, 26 for 24, 27, 20 damage will cleave if possible>

Ilsidur (93/116 hp, AC 27, true seeing - 7.8 minutes left, righteous might - 2 rds left, -7 STR)  d20+15=16
Tuesday September 28th, 2004 8:40:34 AM

Ilsidur holds his action, waiting until Firn'gaer goes, hoping that the wizard will be able to remove the tentacles.

If the tentacles are not removed:
Ilsidur struggles against the tentacles, but cannot break free. [OOC: Grapple check of 16, so fail, and will need to take the damage.]

If the tentacles are removed:
Ilsidur pulls a feather out of his pouch, and casts fly on himself. He rises 5' into the air.

Firn'gaer - AC 14, HP 11/45  d20+10=16 d100=55 d20+5=15 d20+5=25 d20+5=10 d20+5=14 d20+5=6 d20+5=17 d20+5=22
Tuesday September 28th, 2004 10:01:10 AM

Firn'gaer checks himself as he remembers the wall spell in front of him. He is still scroll in hand when the Glitterdust hits the area. Quickly covering his eyes, save DC16, Firn'gaer decides to rise up 30 feet. With the wall and the glitter out of the way he now can attempt to cancel the tentacles.

Spell fail check - 55%
Dispel Magic - 15, 25, 10, 14, 6, 17, 22

Active Spells
Black Tentacles -- Grapple +17; 3 rounds
Mirror Image (3 images) -- 7.3 minutes
Fly -- 4.3 minutes

Sly (AC 20 54/79) Luke (ac 16 14/28)  d20+13=23 d20+14=24 3d4(2+4+3)+3=12 d20+5=19
Tuesday September 28th, 2004 10:53:37 AM

Now Sly is in this monster's grasp, he twist this way and twist that way, Nothing happens, he and Luke are still in it's grasp. the only thing Sly can think of is his Magic Missels, So he chants the magic words (Sly is looking at the monster or tenacles (I hope that jerry don't censer my spelling??) "Humm zipp! zapp! zopp!" (Three MM will hit the either the monster or one of his tentacles(I hhope it's the one that's holding Sly) For 12hp of damages)

Luke is also trap in one of the monster's tentacles. He tries to bit the rubbers arm end (but the dog just bites air. "Grr! Yipe! Grrr!".

Daniel K OoC Post 
Tuesday September 28th, 2004 2:33:38 PM

[OoC If I may, remember you can make a grapple check to break a grapple as an attack. So multiple attacks due to BAB allows for multiple break grapple checks folks]

Al: Sounds cool by me.

niiobe (HP: 67/67, AC: 19, invisible)  d20+15=35
Tuesday September 28th, 2004 5:00:51 PM

Niobe activates the ring again vanishing from sight then quietly moves out of the tent heading towards 'OLC'.

****
move silently: 35
****


The Tactics of Even Odds - Round 13 (DM/Al)  d20+1=9
Tuesday September 28th, 2004 8:00:01 PM

Peerimus remains prone upon the ground. More tentacles wave before his face and wrap his rhino body. He tries to focus his will to call another bolt of lightening, but the pain and distraction is too much. No bolt answers his call.

Yorrick escapes.

Shiraz hacks at the deadly black tentacles scoring blow after blow to no effect. The magically conjured arms seem beyond damage.

Sly pulls his magic around him as he attempts to harm the black grasping arms as well. (Concentration Check 9 vs. DC21 -Fail) His concentration fails him and the spell fizzles.

Luke also struggles in vain, taking 5 more points of damage. The war dog looks as bloody and battered as the rest of the group.

++++++++++

Savin is a blur of punch and kick, and a another raider goes down.

Jason takes on the remaining opponent, scoring twice.

Firn'gaer shakes off the cloud of sparkling dust that settles over him. Rising higher into the air, and reads the words of magic from the scroll. A wash of arcane energy floods the area of writhing tentacles. The frenzied writhing tentacles vanish, leaving only snow. Ilsidur also feels his extra clarity of sight suddenly leave him. (Dispel 15 vs. Evard's DC15; 25 vs. True Seeing DC16; 10 vs. Righteous Might DC16)

++++++++++

Ilsidur, having carefully watched the entire field of battle, waits on the actions of the unknown spellcaster to the west. When the dark tentacles disappear, the wily dwarf swiftly draws a feather from his pouch and flies five feet up into the air.

+++++++++

Niobe takes a moment to activate the ring that Shiraz had given to her. The curvaceous rogue fades into the background and then vanishes. She pads silently to the tent exit and raises the flap. Before she leaves, however, she spies a small pile of damp and weatherworn possessions piled in an out of the way corner. Unpromising as a source of valuables, but clearly out of place within the raider tent. As Niobe steps out into the cold slow filled air, she hears movement around the leftward curve of the tent.

++++++++++
++++++++++

The Leader (HOL) surveys the field of battle. He eyes the forces that remain to him, and weighs them against the battered group of interlopers that they face.

Again his voice rings out. Jason and Ilsidur recognize the words, "Retreat." All of the raiders turn. They flee into the snow. The Mage (HOM) snarls and considers one last parting spell. And yet, there is something to be said about discretion being the better part of valor. It turns and runs off to the south.

All retreat at running speed except for O03, O04, and OLC. Orcs have barbarian speed.

Savin hps 15/28 ac 23 vs ooc3  d20+10=30 d20+10=27 d10+4=12
Tuesday September 28th, 2004 9:48:17 PM

ooc Al, you said I put my attacker down so all that is left is oo3 correct.

Savin hates to see the enemy fleeing. The battle has lasted to long and cost to much in pain for them to escape. An unusual red comes over Savin eyes and he chases after oo3 and delivers another blow to the orc's spine dealing 24 points of damage. (Remember base 60 movement, shouldn't have to much trouble catching up. Rolled critical hit) He will have used his stunning fist feat and the orc needs a fort save of 17 if he survived or is stunned.

[Al: Right, my mistake. O04 should be on the map bleeding it's guts out. O03 is all that's left within range. Go for it.]

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