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The Valley


DM George "Trust me" 
Monday July 26th, 2004 9:49:33 AM

The Bloodpack run up the path towards the cave entrance. The entrance looks to be around 12-15' wide and around 8' tall.

Grymash keeps an eye out on the Giant and he is looming even larger. He is carrying a giant morning star which he uses on a tree, blocking his path, snapping it like a twig.

As the group plunge into the cave, the last thing Grymash sees is a small smile on the giant's face.

The dwarven woman is no where to be seen, as the tunnel smooths out and shrinks down. It travels around a bend but light can be seen ahead.

Trellus  d20+8=16
Monday July 26th, 2004 1:37:50 PM

Upon reaching the safety of the cave, Trellus pulls out his holy symbol. By the light of the small hammer (Continual Light), he counts heads to make sure everyone made it.

"Shady," he remarks satisfactorily.

Now, where did the dwarf lady go?
[Spot 16]

The cleric reaches out to Flea and lays his hands on her head.
"May Domi protect you," he intones. Trellus figures that since it was a dream before, he hasn't really used the power today.
[If he's right, Protective Ward on Flea, +6 on next save]

"Let's see those shady picks," he whispers to the gnome, indicating the tunnel ahead.

Once Flea gets ahead about 60', he asks Nain to lead the way, waves Gry ahead, and steps in behind the half-orc.
"Watch our back, Mac."

Tishe' 
Monday July 26th, 2004 5:05:16 PM

The small woman smiles at Mac's admiring tone and pats his hairy hand.

She takes a moment or two to allow her eyes to adjust to the darkness. While doing so, she puts away her crossbow and wand, and digs around in her satchel. "C'mon, Wart", she says, "it's time to help your mistress."

The rummaging produces a large, ugly looking toad that blinks several times, then settles down by resting half in, half out of the nesting satchel on the conjurer's hip. The toad croaks, ["you woke me up"] and Tishe' smiles and pats its back affectionately.


Grymash  d20+2=13 d20+2=9 d20+5=23 d20+8=26
Monday July 26th, 2004 5:57:42 PM

(Wisdom 13)

"Gry not like dis!! Da giant seem ta like dat weez goes inta cave!! Biggie smile on face!!" The half-orc thinks this could be a trap and starts to look for evidence of it.

(Spot 9, Listen 23, Survival 26)

Jake 
Monday July 26th, 2004 6:58:05 PM

"Or he's just satisfied we ran like a bunch of those flightless bird thingies," Jake adds. "I think dwarves are supposed to be always trustworthy, especially when they don't like giants...right?" He looks to their newest member, pointedly.

Gilan  d20+7=25 d20+7=27
Monday July 26th, 2004 8:47:33 PM

Gilan slips into the cave with the others and then looks around for signs of the dwarf woman that waved them in. The sudden sound of the laughing giant sets him on edge as he suddenly suspects the worst. "Oh light." He starts scanning the area for signs of trouble.

Nodding at Gry's comment he shakes his head. "I believe that we may have been driven in here as Gry stated....we fell for it." He continues to scan the area as he slips the club out of its holder at his belt. Seconds later his shield also slips into his other hand and he waits to see what the others do.

His mind races over the spells at his command and wishes that they were more. "Wold Mother watch over us." He just wishes that she would have a little sooner.

[spot 25, listen 27]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)
3rd(3): call lightning(2), wind wall

Flea (Trap Sense, Low Light Vision, Domi's Protective Ward)  d20+12=32 d20+23=31 d20+7=16 d20+11=28 d20+9=20
Monday July 26th, 2004 9:56:13 PM

Buoyed by the confidence entrusted to her by the cleric, Flea gives a 'thumbs up' and advances deeper into the cave towards the light. Knowing the pack depends on her skill, she moves without a sound (Move Silently=32, nat. 20), hugging one wall (Hide=31), her eyes open to the slightest foreign movement or sign of a trap (Spot=16, Search=28) and ears alert to any sound. (Listen=20)

If able, the rogue will backtrack and report to the pack any interesting discoveries.

DM George "Tunnels" 
Tuesday July 27th, 2004 6:22:02 PM

Flea walks down the tunnel trying to move as quietly as possible. After about 10' the walls of the tunnel become worked and very smooth. When running her hand against the wall, Flea is amazed at how smooth they are. Either magic was used or 100's of man hours were taken to achieve this perfection.

The tunnel stretches around 150' before it disappears around a curve. Torches light the walls every 10' alternating on each side of the wall. Flea immediately understands that hiding in the tunnel will be very difficult, for there isn't any nooks or crannies to hide in and it is so well lite.

Flea travels 60' and back without any problems but sees no sign of the dwarven lady who beckoned them in.

Grymash will look around for traps but doesn't find anything of interest. When he does look back out the cave entrance, he notices the giant has stopped and is standing very still as if waiting for something. He seems to have a glazed look in his eyes and a little drool leaking from his lips.

Tishe'  d20+9=18
Tuesday July 27th, 2004 11:43:55 PM

The small woman tries to be as quiet as possible as she moves down the tunnel near Gilan and Mac. However, her mind is racing trying to weave the information they have into a whole cloth.

A dwarf who disappears, a smiling giant that only tries to get us to the cave like a herder of sheep, an unnaturally smooth cave, and a cleric that is locked in a gem somewhere.

She whispers to the nearby Gilan. "Father Dreem makes things happen in dreams when he's far away; could he not manifest his dreams to us while we're awake now that they are much closer?"

"And being trapped in a gem sounds like a wizard's spell I've heard of called magic jar. What if the evil wizard isn't dead, but trapped like Father Dreem and possessed the giant to drive us in here? "

Jake 
Wednesday July 28th, 2004 5:30:02 AM

"Grymash is never right..." Jake mumbles, angrily. He still has not forgiven his pack brother for beating him up. He glances to Tishe, and replies, evenly, "Then we'll kill him." Then, he heads after Flea, trusting that the little halfling has gone far enough ahead and will report back any troubles. In fact, that's what he says to Trellus, as he gets up to the front of the group. "Let's go, then."


Mac 
Wednesday July 28th, 2004 7:07:42 AM

Mac look about, but isn't too interested in the tunnel - his attention is pretty much all directed out the entrance at the giant. He sizes up the giant and the distance between them.

Flea 
Wednesday July 28th, 2004 10:12:10 AM

Figuring that if she can't hide in this place, than neither can anyone (or anything!) else, the rogue continues boldly down the tunnel. Looking back, she spots Jake, and signals him to be quiet by bringing her index finger up against her lips. Her eyes shine with the excitement of it all.

(OOC: George, previous checks in effect or I can roll at each turn, as you wish.)

Flea can go 60' before I want her to start making another check

Trellus 
Wednesday July 28th, 2004 11:43:45 AM

Hearing Gry's remark about the giant's attitude, Trellus purses his lips. He doesn't like getting herded like a prairie pig either.

"Flea!," he calls ahead softly. "Hold up a sec."

Shooting Jake a look -- if you didn't twist him, he wouldn't beat on you , he thinks -- the cleric squeezes his way back to the end of the line.

"Hey! Dude!" he calls out to the giant. "What's the deal?"

Nain 
Wednesday July 28th, 2004 11:53:40 AM

Nain continues silently behind jake and flea.

Gilan 
Wednesday July 28th, 2004 12:33:14 PM

Gilan lookd to Tishe' and shakes his head slowly. "I am not too sure...it could have been him with the dwarf woman." He is at a loss seeing that this is not his area of expertise. He continues to take the time and watch the group as he tries to figure out something.

With Trellus deciding to make an attempt at talking to the giant he shrugs. At least there is someone that they can try to talk to...the woman has disappeared. He waits to see what Flea will report back with.

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)
3rd(3): call lightning(2), wind wall

DM George "reversing direction" 
Wednesday July 28th, 2004 1:26:37 PM

Flea goes boldly down the moving 60' in total from both rounds. She doesn't really see to much except the tunnel continues to be remarkably smooth.

Mac judges the difference from the giant and the cave entrance to be around 100'.

When Trellus hails the giant, the giant's eyes dart to the cave entrance and an dark look comes over his face. He starts striding towards the cave entrance, pausing long enough to rip up a medium sized pine tree, which he carries like a spear. "I will swat you! You should have stayed out of my valley!"

The Giant will reach the cave entrance next round.

Trellus 
Wednesday July 28th, 2004 1:44:57 PM

"Light,"

Trellus turns around quickly.
"OK, dudes." He says brightly to his friends. "He's got a tree, and its totally time to go now."

The cleric swiftly jogs down the tunnel to resume his normal position behind Gry.
He encourages everyone to come along with him.

that was a great line! I am still laughing.

Tishe' 
Wednesday July 28th, 2004 6:59:26 PM

The plain-faced woman needs no encouragement from the cleric, but hastens to catch up to the gnome scouting ahead.

Time enough for questions later, she thinks.

As she runs, she once again takes out the wand of enlarge person, just to be ready.

Flea (Trap Sense, Low Light Vision, Domi's Protective Ward)  d20+7=19 d20+11=22
Wednesday July 28th, 2004 7:12:49 PM

Flea hears Trellus, but her curiousity gets the better of her and she forges ahead, secure that Jake isn't too far behind her, and most of the pack is following along. (Spot=19, Search=22)

Grymash (ac22, hp72, prot. from evil)  d20+2=12 d20+5=10
Wednesday July 28th, 2004 9:00:20 PM

Grymash gives Jake a look as he runs by but chooses to not to say anything. He must still be 'sore' from their little squabble earlier. Gry thinks, "Half-breeds be soo sensitiivvee!"

Since everyone is getting behind him for protection, Gry decides to get behind his god as well. He mutters a few words of power and the barbarian becomes protected with the power of Lord Gargul. Is that Grymash's bones slightly glowing beneath his skin?

(Cast Protection from Evil and moves 40' within the cave. Spot 12, Listen 10)

Jake  d20+5=10
Thursday July 29th, 2004 3:06:32 AM

Jake wanders along, keeping his ears peeled and weapons ready. He wonders what mysteries will lie ahead...faintly tingling all over with expectations. (listen 10)

DM George "a giant scrub brush" 
Thursday July 29th, 2004 3:26:14 PM

The group moves away from the entrance but look back when the crashing and snapping noise commences. The giant has plunged the tree halfway down the corridor and is waving it back and forth. He pulls the tree out and looks for bloodstains, grunts in disapproval and sticks back down the tunnel even farther.

Flea moves down to the bend in the corridor (aprox. 150' and peeks around the corner. The tunnel stretches on just like before but is intersected by another corridor another 50' down. She thinks she sees doors past the intersection but in the torch light isn't 100% sure.


Tishe'  d20+13=23
Thursday July 29th, 2004 4:50:16 PM

Not paying too carefully as to who she is behind or not, Tishe' picks her way down the corridor, looking and wondering what type of magic could have made the tunnel. (Spellcraft: 23)

Her wand is in her hand, and Wart the Toad is still watching from his perch among her satchel.

Flea (Trap Sense, Low Light Vision, Domi's Protective Ward) 
Thursday July 29th, 2004 7:09:41 PM

Flea continues down the tunnels until she reaches the underground cross-roads. She takes note of all that she sees, including the possibility of doors, with excitement. It is so nice to be underground!

Backtracking, she approaches the nearest member of her pack (Jake?) or any others who are within a short distance and tells them of her discoveries.

"I'm for checking the doors!" she says, as she pulls her Masterworks Tools from one of her pouches.

Nain 
Thursday July 29th, 2004 9:09:23 PM

" I'm for you checking any doors that might get us further from that giant's stick. "

Gilan 
Thursday July 29th, 2004 9:45:04 PM

Gilan races down the tunnel with the others, only looking back once to see a tree following them. If it had not dawned on him what was happening he would have stopped and tried to figure it out.

He pulls up short as the rest, most likely stop to hear Flea. He looks back down the tunnel to see if the tree is still following them.

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)
3rd(3): call lightning(2), wind wall

Jake 
Friday July 30th, 2004 5:47:21 AM

Jake is perhaps the only person not rushing. He trusts to the others to lead, and waits and watches patiently.

Mac 
Friday July 30th, 2004 6:51:52 AM

"Well, tha' were close!" says Mac, watching the protrusion of tree. "Someone remind me to remind him tha' weren't very friendly."

Trellus 
Friday July 30th, 2004 9:34:49 AM

Trellus looks back at the thrashing tree.

"Not friendly at all," he agrees with Mac.

Looking ahead, the cleric starts getting worried. There sure are a lot of places where nasty treadles could be hiding.

"Nain, could you watch the right hall, and Gry the left?" Trellus takes a moment to make sure the half-orc is pointing the correct way.
"Jake, watch Flea."

The young man parks himself right in the middle of the intersection, and waits for Flea to check out the doors.

Grymash (ac22, hp72, prot. from evil)  d20-2=8 d20+2=18 d20+5=12
Friday July 30th, 2004 10:57:26 AM

Gry turns to face the other way after Trellus corrects him at which direction is left. "Gry know whut way is left!" mutters the half-orc as he now guards against anything coming down the left corridor.

He keeps repeating in his mind, "Lefty Looty, Righty Bitey!" However he isnt sure if that's how the saying goes, but that's what its mutated to in his mind. Then his eyes widen and he repeats, "Lefty Looty, Righty Bitey!" out loud as an idea comes to his fragile little noggin. "Yooz guys thinkin' whut Gry be thinkin' ?"

(Int 8, Spot 18, Listen 12)

DM George  d20+6=22(Flea) 2d8(3+8)+7=18
Friday July 30th, 2004 3:42:36 PM

As Flea starts to cross the corridor, she feels the hairs raise on the back of her neck. She quickly looks down the left corridor and sees some doors and then looks just in time to see a large club smash into her chest. Tishe takes 18 points of damage and is pushed back into Nain.

The rest of the group hear a yelling in a tongue they don't understand, and see a huge 9' humanoid come to the corner. He is shaggy and wearing rotting furs on his body. He is carrying a huge club that he seems to be having difficulties wielding in the confined space.

OOC This corridor is 9' wide and 11' tall. One large creature can fight at a time and 2 medium sized ones could fight side by side. Large creature will take -2 to hit. 2 mediums will take -2 to hit if they both fight, while one person could fight without penalties. Please post spells, armor classes and hitpts. Yes combat has begun!

MikeK - OOC 
Friday July 30th, 2004 4:34:23 PM

George - could you send a map with people's locations?

Grymash (ac18, hp72/rage hp84, protect from evil, RAGE)  d20+11=26 d8+22=30
Friday July 30th, 2004 6:02:11 PM

Grymash eyes turn wild and feral with his little friend getting hit so hard by the big treadle. Rage instantly explodes in Gargul's agent of death. Grymash charges with a bloodcurdling roar, full of spit and fury ablazed in hellfire. The Eye of Gargul on his buckler comes to life and shines with a brilliant white light as his menacing axe hacks into the beasts flesh. The barbarian revels in the spray of crimson. "GUTE, WEEZ GOTTA GUSHERRR!!"

(Rage. Charge. PowerAttack +5, doubles with a two-handed weapon +10. Hit AC 26. Damage: 30 points of damage.)

Flea (AC19 +4 Dodge vs Giants; Uncanny Dodge, Domi's Ward; HP=35)  d20+11=24 d20+7=22 d4+1=3 3d6(4+4+5)=13
Friday July 30th, 2004 7:40:29 PM

The rogue has a premonition of danger. As the club sweeps in her direction she arches out of the way and the club swings through empty space * [Effective AC vs Giants = 23].

As the ogre follows through, Flea tumbles past [Tumble=24]. From behind the monster she draws her short sword and slashes at the back of the ogre's legs [Hit AC=22; 3 dmg + 13 sneak attack].

* P17 PHB Gnome racial feat +4 AC vs giants includes ogres



Mac (AC:18, HP:62/62)  d20+5=24 d20+1=17
Friday July 30th, 2004 8:06:52 PM

Mac sees the engagement occur at the front of the pack, but attends to any assault which might attack the rear of the pack. (Spot:24, Listen:17)



Gilan [HP: 49/49, AC: 18] 
Saturday July 31st, 2004 12:03:20 AM

Gilan watches as the club comes out of nowhere and Flea is the target. His face reddens with anger but he keeps it in check as he lets those more combat effective move forward. He goes through the few spells that he has but decides to hold off with Gry now in melee with the monster.

"Trellus...we may need some healing up here real soon or anything else that you've got." He glances behind them to see Mac taking up rear guard and smiles. They were working pretty good so far as a team.

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)
3rd(3): call lightning(2), wind wall


Grymash (continued) 
Saturday July 31st, 2004 12:27:46 AM

Grymash's bloodshot eyes catches a glimpse of the gnomes acrobatics. He roars with laughter as Flea introduces her blade. "HAAAAHA HA HAAAA! TAP DAT LEG ... LIKE KEG!" With his berserkers morale being stoked to an even greater fervor, the voracious barbarian begins another dizzying revolution of his beastly two-headed weapon.

(Sorry, when I see a great move, I've got to comment :)

Jake 
Saturday July 31st, 2004 2:53:16 AM

"I'd keep back. Grymash is in one of those rages again...he's liable to think Flea's a goblin and eat her." There's still a bit of spite in the half-elf's voice, or maybe it's just whining.

Tishe (AC 16 HP 29/29) 
Saturday July 31st, 2004 7:10:26 AM

[OOC: Whew! for a moment I thought things were getting rough indeed!]

Shouts and clashing of weapons, wood, and stone are in the tunnel ahead, and the small conjurer can see the head of the ogre bobbing above the others like a evil jack-o-lantern.

But in the close-in melee, her crossbow or spells would be little effective. Nevertheless, she limbers her light crossbow [move action] and readies a bolt [free action], covering Mac and the cave rear.

"Tell me if my magic might help the fight ahead", she tells Gilan.

Nain 
Saturday July 31st, 2004 4:17:57 PM

" No problem", responds nain as he takes position by the right hall.

Trellus (ac 20) 
Sunday August 1st, 2004 4:47:25 PM

Trellus flinches as the, whatever it is, attacks.

But with the whooping Gry just laid on it, the cleric doesn't think its long for this world.

"I think Gry's got him," he responds to Gilan, but he pulls out his CMW wand, just in case.

"Keep watch on those other halls, dudes."

DM George "Pow"  d20+8=28 d20+8=15 d8+7=15 d20+8=13 d20+8=12
Sunday August 1st, 2004 5:02:44 PM

Flea tumbles nimbly around the first ogre and backstabs the beast effectively. Unfortunately for her, see notices several more in the tunnel.

The second ogre lashes out with an AoO (needed to roll dc 27 on your tumble to avoid it) at the same time she does and solidly strikes her for 15 points of damage (lucky missed critical!)

Grymash in his rage smashes Ogre #1 down and kills him.

Ogre #2 sees Grymash cut down his friend and takes a couple of steps forward and swings at him missing.

Flea can take an AoO on him.

Orge #3 swings at Flea but misses.

The other ogres hold off their attacks afraid of hitting their friends.

Grymash being raged you cannot hold your strokes and take no penalties but if you roll a natural 1-3 I will say you have a change of hitting your comrades.

Flea notices another ogre come out of the door an join the line.

Nain please make a spot check.

Grymash (ac20, hp72/rage hp84, protect from evil, RAGE2)  d20+10=30 d20+10=22 d8+22=28 d8+22=26 d8+22=27 d20+10=28 d8+22=28
Monday August 2nd, 2004 1:31:17 AM

Grymash's coal black eyes turn toward the second ogre. A maw full of tusk and tooth opens wide to bellow out another deafening roar mixed with blood and spit. The barbarian steps on and over the fallen ogre to attack the other giant(ogre2) that's after Flea.

(PowerAttack+5, two-handed+10. HitAC: 30threat/22crit. x3 Damage 28,26,27=81.)

(If ogre2 drops and ogre3 is in reach...) Grymash cleaves through the second ogre and uses his momentum to strike the other.

(Cleave attack. PowerAttack+5, twohanded+10. HitAC 28. Damage 28.)

Tishe (AC 16 HP 29/29) 
Monday August 2nd, 2004 4:37:38 AM

"How many of them are there!", wonders the small woman. Her crossbow and spells are of little use in the melee, and though she feels she can get some shots off over Nain's head, she's afraid of hitting the raging Grymash.

"Gilan, Trellus, Jake", she calls, brown ponytail whipping around. "Can someone use attacks over Nain's head?"

The conjurer takes a five foot step backwards to leave space for someone else to see over the dwarf's head.

Mac 
Monday August 2nd, 2004 8:44:52 AM

"D'y'need a hand up there?" says Mac, still defending the rear of the party.

Trellus (ac20) 
Monday August 2nd, 2004 11:25:07 AM

If it was just Gry in combat, Trellus would be happy to just stand there and watch his friend kill the whole crew.

But, Flea is in trouble.

"Coming through, Gilan," he says, squeezing along the wall past the druid and then ducking past the advancing Gry to slip into the side corridor.

"Flea!" he calls to the gnome. "Over here!"

[Moved through friendly occupied squares - PHB p147 - to slide into the side corridor that doesn't have any ogres in it.]

Flea (AC19 +4 Dodge vs Giants; Uncanny Dodge, Domi's Ward; HP=20/35) 
Monday August 2nd, 2004 2:29:48 PM

Having lots of experience with Gry's moods* and not willing to forge through the ogres that are blocking the tunnel in front of her, Flea presses against the side of the tunnel, craddling her wounded sword arm as the enraged barbarian crashes through. When the coast is clear, she follows the sound of Trellus' voice. "I'm okay, but there are more big uglies coming our way," she warns.

*(OOC: I figure Flea has witnessed enough of Gry's 'raging' in and and out of combat to know that no matter what, she is going to high-tail it out of his range.)

Gilan [HP: 49/49, AC: 18]  d20+7=10 3d6(3+3+4)=10
Monday August 2nd, 2004 4:20:42 PM

Gilan glances back around to the front of the battle and Gry's progress. He watches with a sickening feeling as Flea is hit by an ogre and falls back. He drops his club at his feet as he looks to the line of ogres that is forming.

Shaking off his nerves he lays a hand on the wall of the cavern and closes his eyes for a few minutes. He falls into the powers of nature as the hairs on his neck stand on end. "Russe tuulo moriloomir." As he nears the end of a group of words spoken in a strange language he brings his free hand up, thrusting it our palm open. For the briefest of minutes his eyes turn pure white as he channels powers through his body.

The furthest ogre from him is struck suddenly by a blast of lightning that appeared from nowhere. It leaves a burned ozone smell in the air as it disapates and the flash is sudden. A smile spread across his face as he looks upon his handywork. "Feel the power of Mother Wold."

[call lightning - damage: 10, reflex save 18 for half damage, 1/6 bolts, range 160 feet, 6 minutes]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)
3rd(3): call lightning(2)#, wind wall

Jake 
Monday August 2nd, 2004 4:50:52 PM

Jake stands to the side, watching Nain and Grymash probably steal all the fun. After all, it's not like anything could get by that. He actually feels sorry for the ogres.

DM George "My he looks like a canidate"  d20=5 d20+8=27 (flea) 2d8(5+4)+7=16 d20+8=15(grymash) d20+8=23(grymash) 2d8(6+1)+7=14
Monday August 2nd, 2004 7:28:13 PM

Grymash slashes O2 in front of him but the big ogre is still up. He is looking woozy but he is still up.

Flea tries to back away but O3 is pressing her and advances as she retreats.

Trellus moves up into the left hand corridor, and feels that the orge should have gotten a AoO on him but the beast is to hurt from Grymash's blow to carry through with it.

Gilan blasts O5 with a lightning hurting the beast.

Tishe moves back to give the others room.

Nain is stunned by the attacks and seems to be frozen into inaction. He stands there with his mouth open in shock.

Mac checks behind them but sees nothing threatening.

Jake looks on in amusement and pity for the poor ogres. His pity turns to concern as he sees Flea take another viscous hit.

O3 attacks Flea hoping to finish her off. He strikes a mighty blow smashing the poor gnome in the shoulder. (16 points of damage)

O2 attacks Grymash but misses to shook up from the last hit to be effective.

O4 takes a couple of steps forward and swings his huge club at Grymash as well, striking the 1/2 orc with a solid shot doing 14 points of damage.

OOC Nain and Trellus need to make spot checks. Gilan and Grymash need to make will saving throws dc 17 vs charisma.



Flea (AC19 +4 Dodge vs Giants; Uncanny Dodge, Domi's Ward; HP=4/35)  d20+7=8
Monday August 2nd, 2004 9:03:03 PM

Expecting that the raging barbarian would have decimated the creature he had attacked, and charge past her, the gnome is caught against a rock and the proverbial hard place when this doesn't happen. Craddling her injured arm, she is unable to dodge the creature and takes further damage when the ogre smashes her with it's club, breaking her collarbone and dislocating her shoulder.

She makes a feeble stab (Hit AC 8, ugh! Nat. 1) at the ogre (#3) as she continues her retreat.

(OOC: Getting maps, but I'm thoroughly confused. Gry and Ogre #2 aren't on the latest one. I thought we were lined up: Gry/Ogre #2/Flea/Ogre #3/more Ogres?)



Grymash (ac20, hp58/rage hp70, protect from evil, RAGE3)  d20+9=10 d20+9=17 d20+10=28 d8+22=28 d20+10=25 d8+22=30
Tuesday August 3rd, 2004 12:23:00 AM

(Will save 10, hero point 17)

The barbarian feels something assault his mind but he's able to fight it off. Grymash continues his cleaving of the ogres. He can tell that his foe isnt going to last one more hit. He steps 5-ft forward to position himself between both ogres (ogre2 and ogre4. Im assuming Im now within reach of both since they are both attacking me). With another feral growl, Gry swings a wild roundhouse slash with his double axe. He hopes it cleaves through the first ogre (ogre2) and then hacks into the other (ogre4).

(PowerAttack+5, two-handed+10. HitAC: 28. Damage: 28 points. If this drops Ogre2 then I get a Cleave attack on Ogre4. PowerAttack+5, two-handed+10. HitAC: 25. Damage: 30 points. Since Gry only moved 5-ft, he doesnt draw an AoO.)

Tishe' (AC 16 HP 29/29)  3d4(1+4+2)+3=10
Tuesday August 3rd, 2004 1:26:49 AM

A worried frown masks the small woman's face. "Nain! Snap out of it! Flea is in trouble!"

Her next step is helping the gnome herself. Waiting until O3 is a target, she weaves her hands in a quick gesture, and strikes it with three Magic Missles (Dam: 10)

Trellus (Ac 20, feat of strength)  d20+8=22 d20+11=12
Tuesday August 3rd, 2004 9:04:50 AM

[Spot check 22]

The cleric's jaw nearly hits the floor when he sees Gry's victim is still standing.

"Light," he breathes. This could be harder than he thought.

"Mac! Squeeze in over here! We need help!"

Trellus drops his wand [Free Action], draws his mace, and whispers a quick invocation, "Domi give me strength."
[Invoke Feat of Strength - Free Action]

With that, the cleric steps into O3, intent on aiding Flea. In fact, he's so intent on the gnome that he swings well before getting close enough to actually connect.

[atk O3, nat 1, lovely]


Gilan [HP: 49/49, AC: 18]  d20+12=28 d20+2=15 d20+8=12 3d6(3+5+2)=10
Tuesday August 3rd, 2004 12:52:06 PM

Gilan feels the influence of something as it washes over his body. He easily shakes it off and his eyes search the area for the source of the effect. He tries to search out the effect of the spell or whatever and see what it was.

With a smile at the attempt he unleashes another bolt of lightning energy into the ogre from earlier. He cannot help Flea without endangering her with his powers.

The ozone is once again alive with the crackling of a stroke of lightning that strikes the ogre and leaves behind another flash of light.

[will save 28, search 15, spellcraft 12]

[call lightning - damage: 10, reflex save 18 for half damage, 2/6 bolts, range 160 feet, 5 minutes 50 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)
3rd(3): call lightning(2)#, wind wall

Mac (AC:18, HP:62/62) 
Tuesday August 3rd, 2004 1:38:08 PM

"Squeeze is right, Trellus!" he snorts. "I'm gonna need some cooperatin' just to get down the corridor! Nain, Gilan and Tishe', can you pull back as I come past?"

He quickly rummages in his pack, pulling out and unstoppering a potion.

[OOC: Mac and the ogres are moving in less than optimal space, so movement is twice as expensive, and he can't end the move anywhere that has him sharing any part of his 10'x10' (okay, 8'x10') with anyone else.]

Jake 
Tuesday August 3rd, 2004 9:02:48 PM

Frowning, Jake stays back. He is, of course, unable to do anything here, but sometimes that happens. He readies his shield and checks his sword blade.

DM George  d20=9
Tuesday August 3rd, 2004 10:16:44 PM

OOC Hey guys, several of you are complaining that you aren't getting the maps, the maps aren't complete and general problems so I am going to try to explain it as best as I can.

You are in a corridor that is around 9' wide and 11' tall. This corridor is intersected with another hallway. Figure you are moving north on the corridor and the other intersects running from west to east. You can see your hallway looks to be intersected again even farther up the hallway. Past the hallway are two doors on the right hand side of the corridor.

Looking down the right hand corridor, is a doorway where the ogres emerged from. There is also another door farther down same corridor which is currently closed.

Looking to the left the corridor continues and their are 2 doors here as well. I will explain where everyone is after this round at the end of the post. Now the corridor that has the 4 doors in it (two down the left and 2 down the right) is wider and taller than the corrider you entered from. It is around 10' wide and 13' tall. While fighting in this corridor, you will not experience the -2 for close quarters.

OK hope that helps, back to the action.

Grymash is surprised to see O2 slump to the ground succumbing to the earlier wounds and moves up and launches his attack against O4. He wicked blade slices through the abdomen of the nasty creature spilling his guts to the floor. O4 passes out in shock. Grymash follows through and lodges his axe into the back of O3, severing his spine and dropping him to the ground as well.

Gilan directs his lightning attack on O5 once more and the ogre takes full damage once again.
He is starting to smoke and looks a little concerned.

Tishe, seeing Grymash kill the ogre who was attacking Flea, redirects her damage to O5 and puts that ogre down as well.

Mac calls for the other to move aside and Nain who is still standing there in shock, looks up at him and presses himself against the wall so Nain can pass.

Trellus trys to help Flea but misses though his help isn't needed right now. Trellus notices farther down the northern corridor, two strange shapes. They almost look like giant insects...maybe ants but he only gets a quick look.

Flea darts away from the combat holding her wounded arm in pain. She puts herself behind Trellus down the left hand corridor.

Jake stays ready for combat but nothing seems to be coming his way. He thinks about turning around and facing the giant but quickly shakes that thought out of his head.

DM George "The other side"  d20+8=23{Gry} 2d8(8+1)+7=16
Tuesday August 3rd, 2004 10:51:36 PM

OOC Having some computer problems, hence the second post.

Grymash has decimated most of the ogres with a little aid from his friends. The last ogre (ogre 6) in desperation launches an attack on Grymash again landing a solid blow (16 points of damage)

Both Grymash and Gilan again feel something trying to enter their minds and need to make that saving throw again (will save dc 17 vs charisma)

Flea and Trellus see the door farther down the right hand corridor bang open and two tall but very thin creatures step out. They are extremely ugly and look very intimidating. Their hands end in very nasty looking claws and sharp teeth can be seen in their mouths. They start moving down the corridor eyeing Grymash in anticipation.

OOC update on positions...Grymash is in the intersection fighting O6. Trellus is 5' down the western corridor and Flea is behind him. The others are in the southern corridor with Mac trying to work his way up.

Flea (AC19 +4 Dodge vs Giants; Uncanny Dodge, Domi's Ward; HP=14/35)  d20+8=26 2d8(6+2)+2=10
Tuesday August 3rd, 2004 11:19:30 PM

Flea calls out to the rest of the pack, letting them know the ogres aren't alone in the tunnels. She notices Trellus' wand on the ground, and picks it up. Pointing it at her wounded arm she invokes the name of Domi, Trellus' god who has protected or rescued the gnome from so many of her past scrapes. "Hope this works," she mutters, giving herself a mental kick that she didn't pay more attention to Sarlin's instructions when she had the chance.

Fortunately the rogue is able to "fake it" well enough to cause the wand to go off. (Cure Moderate Wounds for 10 pts.)

(OOC: Didn't know if I needed to, but I rolled Use Magic Device=26. P. 49 indicates "rogues can 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item. I couldn't find any other reference to the ability and wondered if it was an inate ability or a feat (that needed to be aquired?!)

Grymash (ac20, hp42/rage hp54, protect from evil, RAGE4)  d20+9=23 d20+10=14 d20+10=30 d20+10=27 d8+5=11 d8+5=12 d8+5=10
Tuesday August 3rd, 2004 11:57:01 PM

(Will save 23)

A bloody ecstasy enraptures the barbarian with all the gore and broken bone slathered about the cavern. Grymash is covered in it. Crimson thickly coats his blades splattering streaks of blood along the walls with every swing. He doesnt seem to even feel the ogre's club smash into him. The ogre is only a minor annoyance to him now as he spies the fanged creatures coming down the hall.

However, Grymash cant resist. With a gaping maw of grinning teeth, he turns his attention to the last ogre. Taking only a short moment to regard the ogre's final few seconds of life, he closes with the ogre (5-ft step) and lets loose a dual attack.

(Two-handedAttack-2, PowerAttack+3. HitAC: 14miss, 30threat/27crit. Damage(x3): 11,12,10=33)

The first strike misses completely, but the second one lands true. Probably due to not being able to concentrate on his current foe. Something wicked this way comes and Grymash just cant wait!

Tishe' (AC 16 HP 29/29) 
Wednesday August 4th, 2004 4:24:57 AM

The brown-haired conjurer is out of quick offensive spells, and is more than happy for Mac to get in on the action.

"Cmon, Mac, pick your way through." She pulls the shocky dwarf against the wall and slams her own shoulders against the smooth stone to let the minotaur pass.

After Mac is gone forward, the small woman's ponytail whips around again as she watches with loaded crossbow the tunnel south.

Trellus (Ac20, Prayer)  d20+7=18
Wednesday August 4th, 2004 8:29:11 AM

Prayer - everyone within 40' of Trellus gets +1 luck bonus on atks, damage, saves, and skill checks. All foes take -1 on the same.

Things are happening very fast. Trellus breathes a sigh of relief as Flea gets back and uses his wand.
How'd she weave that? The stray thought is gone as quickly as it appeared.

The cleric is definitely going to talk to Malafret about assigning them a packmate who freezes in the first combat.

As for the rest --
"Jake! Just slip by Nain and join Gry! There's two nasty looking things over there!"

"Mac, there's something up this way." Trellus shakes his head up the north corridor.

"Gil, keep an eye on Flea."

The cleric casts a spell, and then puts away his mace while crossing the intersection to stand behind Gry. He's fairly confident the half-orc is gonna need healing soon. He also uses the opportunity to get a closer look at these other guys. Maybe they're undead?
[Knowledge-Religion check 18]
[Cast Prayer]

[OOC - This should put Trellus in the East corridor with Gry, with Flea in the West corridor by herself.]


Gilan [HP: 49/49, AC: 18] [prayer]  d20+13=33 3d6(6+3+6)=15
Wednesday August 4th, 2004 3:23:52 PM

Gilan feels the effects of another spell fall upon him, but knows that it is not harmful. He moves slightly tighter to the wall to let Mac by as he stays near Flea. "Am on it Trellus." He turns his eyes to the two newest creatures to join the fray.

He flexes the power of his spell again and feels the rapture of nature as it passes through him. Lightning arcs from the ceiling to strike the nearest toothy monster coming up the hall. "Flea, how you holding up?" He has the wits about him to inquire as to Flea's condition while helping out in the battle.

[will save 33]

[call lightning - damage: 15, reflex save 18 for half damage, 3/6 bolts, range 160 feet, 5 minutes 40 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)
3rd(3): call lightning(2)#, wind wall


Mac (AC:18, HP:62/62) Prayer[Trellus], Bull's Strength Round 1 
Wednesday August 4th, 2004 5:27:18 PM

Mac squeezes up to the junction, draining the unstoppered potion before he gets there.

Jake 
Wednesday August 4th, 2004 10:19:53 PM

"Eh, Grymash can take care of himself. Look, he's hardly scratched." Nevertheless, Jake moves up, probably spending the entire round skirting around the others to get near the half-orc.

DM George  d20+8=12 d20+8=24 d20+3=20 d6+6=8 d6+3=8 d20=15 d20+6=11 d20=16
Wednesday August 4th, 2004 11:03:16 PM

Grymash, with a mighty swing on his weapon, sends the head of O6 from his neck and bounces it down the southern corridor. The body slumps to the floor, adding more volume to the already spreading pools of blood, brains and intestines littering the floor.

Flea scoops up the wand and figures out how to operate it and recieves its healing benefits. She feels a little better, but gives a hard look at the doors on her side of the corridor now that Trellus left.

Gilan wants to fire his lightning's at something but is unable to this round as he can't see any of the foes yet.

Tishe lets Mac by and is disgusted with Nain, whose teeth are literally chattering in fear at the corpses surrounding him. Nain stares in horror as the head of the ogre bounces past splattering brain on his boats.

Mac sucks down his potion and feels stronger already as he moves past the others to get into better position to help in the fighting.

Trellus moves up behind the enraged Grymash wary of the swinging axes, but trying to support his friend.

Jake tries to support his friends and move forward.

The bad guys move forward in single file and one launches an attack on Grymash lashing out with his claws and trying to bite him. One claw hits and he bites the barbarian's shoulder. Grymash takes 16 points of damage.

The other creature swings around his friend with one claw attack but misses badly.

Everyone in the intersection must make a dex roll dc 10 or slip and fall due to all the blood and guts on the floor.

Grymash feels his mind assualted from many different sources. He must make 4 saves vs will dc 17

Trellus must make one save dc 17 and Mac must make one save DC 17. All are versus Charisma

quick map to give you an idea of where people are.

Flea Trellus Grymash T1 T2

Mac
Jake
Gilan Tishe
Nain



Grymash (ac20, hp26/rage hp38, prayer, protect from evil, RAGE5)  d20+10=18 d20+10=12 d20+10=19 d20+10=19 d20+10=27 d20+4=22 d20+10=29 d20+10=23 d8+13=21 d8+7=14
Thursday August 5th, 2004 12:42:31 AM

(ok, here it goes. Will saves: 18, 12/last heropoint 19, 19, 27. Reflex save: 22)
-----------------------
After a formidable magical assault on the barbarian, Grymash roars like a savage stark raving lunatic. What these beasts dont realize is that Grymash is running on pure instinct. There isnt much mind left to assault. He slashes at the beast with both ends of his double-headed weapon.

(PowerAttack+4. Two-handed Attack-2. HitAC: 29, 23. Damage: 21,14=35 points.)

Tishe' (AC 16 HP 29/29) 
Thursday August 5th, 2004 12:49:05 AM

The small woman continues to guard the rear passageway with her crossbow, keeping anything else from coming at her companions.

Trellus (AC 20, Prayer 2/6)  d20+12=29 d20+1=5 3d8(5+6+2)+5=18
Thursday August 5th, 2004 8:22:36 AM

Prayer - everyone within 40' of Trellus gets +1 luck bonus on atks, damage, saves, and skill checks. All foes take -1 on the same.

[Will Save = 29]
[Dex Failed = 5]

Trellus feels a spell wash over him, but dismisses it with a shake of his head. Taking another step, he slips on the gore and crashes heavily to the ground.

No time to get up

"Mac, I think there are bugs up that way weaving these spells," he tells the taur, indicating the north passageway.

The cleric doesn't bother getting up. He pulls out his CSW wand from his magic backpack and taps the back of Gry's leg.

[Cure Serious Wounds - heals 18 hp]

Flea (AC19 Trap Sense, Domi's Ward; HP=30/35)  d20+11=19 d20+8=27 2d8(6+8)+2=16 d20+4=10
Thursday August 5th, 2004 7:02:30 PM

Flea stands in the hallway, suddenly distracted by the nearby doors. She gives them a more thorought going over [Search/Trap Sense*=19]. Her shoulder starts to throb and she gives herself another tap with Trellus' wand [UMD=27, CMW=16] and starts to feel much better.

"Mind if I hold onto your wand for a while?" she asks the cleric of Domi.

(Dex check=10)

Mac (AC:18, HP:62/62) Prayer[Trellus], Bull's Strength Round 2  d20+4=20 d20+3=19 d20+6=22 d20+7=19 3d6(1+3+3)+24=31
Thursday August 5th, 2004 7:35:41 PM

Mac keeps his balance [Dex check: 20] and his wits about him [Will Save: 19], crossing the intersection and heading north in search of the bugs Trellus mentioned [Spot check: 22]. If he sees one/them he will attack [Cramped conditions, Power Attack -5/+10(two handed attack) hits AC:19 for 31 damage], otherwise he will prepare to open a door in search of them next round.

Gilan [HP: 49/49, AC: 18] [prayer] 
Thursday August 5th, 2004 9:29:38 PM

Gilan will try and move just enough to get himself into viewing range of the creatures that are attacking Grymash. If he can then he will unleash his lightning from last round on the back on this time.

Otherwise he will move and try to put himself into a position that he can get a target on the other creatures that Trellus mentioned. Maybe he can see one of them and hit one of them instead.

[call lightning - damage: 15, reflex save 18 for half damage, 3/6 bolts, range 160 feet, 5 minutes 30 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)
3rd(3): call lightning(2)#, wind wall

DM George  d20+8=22 mac d6+6=8 Grymash d20+1=15 d20+8=18 d20+8=12 d20+4=23 d6+3=9 d20+1=15
Thursday August 5th, 2004 11:43:33 PM

Grymash hits his opponent and takes a close look at this new monster. It is tall and muscular. Its skin is a greenish brownish color.
It has thick long hair and a very tough hide.
As mentioned before, its hands end in long claws and when Grymash looks into the monsters eyes, he sees someone as crazy as himself. A truely worthy opponent finally.

Mac pushes past Grymash, Trellus and their opponent but draws an AOO from Grymash's foe. He is hit for 8 points of damage. He notices several of the strange insects down the hall and starts moving towards them and can reach them next round. As he gets closer, he realizes that they are the biggest insects he ever saw. They are about the size of a small pony and have sharp looking claws and stingers.

Flea cures herself again and is feeling a little better. She notices nothing special about the door.

The monsters come into Gilan's view and he throws a lightning bolt at the one not engaging. He is afraid of hitting Grymash with the bolt. The monsters screams in rage and pain and seems to notice Gilan.

Tishe still sees nothing coming down the southern corridor.

Trellus falls to his knees and gets covered in even more gore, but is able to cast a cure on Grymash.

Jake moves forward from the round before and freezing at the sight of the powerful monsters, taking no action this round.

Nain completely breaks down and starts crying like a baby.

The other side:

Grymash's opponent seems has sure footing on his feet but seems be distracted by Mac passing and gets clumsy with his blows. He misses with his claws but takes a nasty bite out of Grymash for 9 points of damage.

The second monster trys to and succeeds in pushing past Grymash and his opponent but Grymash gets AOO against him.

Trellus looks up to see a very nasty looking critter looking down at him.

Mac must make 3 will saving throws dc 17 vs charisma



Jake (AC 23, 52/52)  d20+7=9 d20+2=11 d20+8=20 d20+3=21 d10+10=11 d10+10=20 d6=3 d6=4
Friday August 6th, 2004 12:22:48 AM

Jake finally regains control of his senses and jumps forward to attack the guy that Grymash got the opportunity to swing at. "Taste this, ya crumby smelling, dirt-eating grubsniffing..." he mutters, which always helps him fight monsters larger than he is. "Gry, you hang in there, ya smelly galloot."
(Swings twice, I'm using the power attack fully; and...misses totally. :P)
(Oh wait! Forgot the prayer bonus! Woo! So, I'm rerolling my attack... Yay! Hit AC 20 and AC 21. Did 11 and 20 damage, plus 3 and 4 cold damage respectively.)
(On reading this post over again, I realized that I could have just adjusted the numbers by the prayer and still missed. And taht I might have messed up by not doing so. I'll let the DM decide what to do.)

Mac (AC:18, HP:54/62) Prayer[Trellus], Bull's Strength Round 3  d20+3=4 d20+3=5 d20+3=10
Friday August 6th, 2004 1:10:36 AM

Hopefully just the saving throws: 3 fails, the first being a natural 1.

Grymash (ac20, hp36/rage hp48, prayer, protect from evil, RAGE6)  d20+2=21 d20+11=17 d8+23=27 d20+10=24 d20+10=30 d20+10=15 d8+13=21 d8+9=16
Friday August 6th, 2004 1:24:28 AM

Grymash looks confused for a few seconds as these 'people' start moving through the area. (Wisdom 21) They seem familiar to him deep down, the goofy one an da demon taur!? Then one of the muscular beasties makes a run for the demontaur and he takes a swing, "sTupPiD piG gGIe!"

(AoO. PowerAttack+5, two-handed+10. HitAC:17 Damage: 27 points)

Grymash then turns back to the other and attacks with another dual strike.

(PowerAttack+4. doubleattack-2. HitAC:24,30threat/15crit miss. Damage: 21,16=37 points.)

Tishe' (AC 16 HP 29/29) Prayer; Summon III (5 rounds)  d4+1=3
Friday August 6th, 2004 7:33:11 AM

With no threats coming down the tunnel, the brown-haired woman turns to concentrate on helping her pack.

"Keep watch on the rear, sweetie", she tells Wart. "I've got to do something to help without taking up much space." The horned toad familiar croaks an assent and watches with huge eyes the tunnel exit.

A moments thought, and she weave's a spell with voice and hands, taking her time to summon her allies from the Blessed Lands. [Summon III: d4+1 level I creatures; Augmented Summoning] After the spell is complete, three Celestial Owls appear in the corridor and begin attacking the pack's enemies.

Trellus (Ac 20, Prayer 3/6)  3d8(3+2+5)+5=15
Friday August 6th, 2004 8:51:18 AM

Prayer - everyone within 40' of Trellus gets +1 luck bonus on atks, damage, saves, and skill checks. All foes take -1 on the same.

Oh, Light.

Trellus finds himself looking up at a nasty. Jake comes in to help, and the young man wishes his friend all the luck in the Wold.

This could hurt.

The cleric taps Gry with the healing wand again.
[Cure Serious Wounds heals 15 hp]

Letting go of THAT wand, he scrambles to his feet while drawing his mace and hoping he doesn't get ripped too bad on the way up.

You activated the wand, stood up and then drew your weapon. To many actions. You can activate the wand and stand up. You can draw your weapon and swing next round.

Nain  d20=9
Friday August 6th, 2004 2:33:09 PM

Nain finnally pulls himself together.
He then casts mage armor on himself.

(spot check if still relevant was only a 9)

Mac (AC:18, HP:54/62), 10' Reach, Prayer[Trellus], Bull's Strength Round 3 (still)  d20+9=21 3d6(3+1+4)+24=32 d20+9=27 3d6(5+5+4)+24=38
Friday August 6th, 2004 6:05:53 PM

Just in case failing the will saves doesn't stop his actions:

Mac closes with the insects of unusual size, attempting to position for best use of Cleave and reduced chance of drawing AoOs, and swings at one of the beasts. [Hit AC 21 for 32 damage. If the insect falls then Cleave: Hit AC 27 for 38 damage.]

Mac looks again for doors on the east side of the north corridor, hoping to push or fight his way through to behind the monsters attacking Gry.

Flea (AC19 Trap Sense, Domi's Ward; HP=30/35) 
Friday August 6th, 2004 9:22:58 PM

Getting no response from the doors, Flea's attention turns back to the combat going on up ahead. She catches glimpses of the others as they move ahead, but she is unable to fix their positions. Her view is partially blocked by the cleric standing in front of her.

When Trellus drops yet another one of his wands, Flea retrieves it and sticks it under her belt. As she straightens she spots the awful creature standing over the man in front of her. She keeps the first wand (CMW) in her off hand, and draws her sword with the other.



Gilan [HP: 49/49, AC: 18] [prayer]  3d6(5+3+5)=13
Friday August 6th, 2004 9:59:03 PM

Gilan shakes his head as things seem to be fine for the moment anyways. Then one of the beasties is able to push past Gry and now stands over Trellus. He shakes his head as he is unable to hit that beastie with lightning without effecting Trellus as well. Still the one facing Gry is a worthy target as the bolt will come straight down on the target, Gry will be safe. "Lets cut these ones down as fast as possible guys...the bugs down the hall are the source of the mental attacks...I am sure."

He unleashes the bolt of lightning on the beastie still on Gry and does a quick mental count of how many bolts he has left.

[call lightning - damage: 13, reflex save 18 for half damage, 4/6 bolts, range 160 feet, 5 minutes 20 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)
3rd(3): call lightning(2)#, wind wall

DM George 
Sunday August 8th, 2004 1:21:55 PM

OOC My computer had me so frustrated that I went out and bought a new one. Unfortunately I lost all your character sheets on my old harddrive. Please resend them to me.



DM George "Ouch"  d20+1=17 d20+8=22 Trellus AoO d6+6=11 d20+5=16 d20+5=10 d20+5=24 d4=4 d4=2 d20+8=27 d20+8=20 d20+3=22 d6+6=7 d6+6=7 2d6(2+1)+9=12 d6+3=5
Sunday August 8th, 2004 2:04:57 PM

Jake launches his attacks but misses with both swings.

Trellus activates his wand and uses it on Grymash. He then stands up and subjects himself to an AoO from T2. Trellus is hit and takes 11 points of damage.

Tishe casts her spell and 3 owls appear into the corridor and attack T2. One even does some damage.

Grymash uses his attacks effectively and strikes hard and true. He is amazed that this opponent is still up.

Mac suddenly stops his movement and turns around holding his weapons ready. He takes no other actions this round.

Gilan launches a lighting bolt at Grymash's foe and the creature falls to the floor and doesn't move.

Flea (Wandscooper) scoops up another wand and draws her weapon.

Nain stops crying and decides to put a protection spell on himself.

T2 launches into Trellus and just mauls him badly. He hits with both claw attacks and digs his claws in and rips the flesh right of the noble cleric. He then delivers a nasty bite. (T2 got additional damage rending Trellus) Trellus takes a total of 42 points of damage this round. OOC As stated earlier, I don't have up to date character sheets, due to computer change over. Last hardcopy I have of Trellus's character sheet shows him with 40 hps.)

Flea notices the door of the farthest door, in the western corridor, crack open and sees a dwarf stick its head out, look around and then stare at Flea with fear and indecision on his face.

Trellus (Ac 20, hp8, Prayer 4/6)  d20+6=25
Sunday August 8th, 2004 8:52:47 PM

Prayer - everyone within 40' of Trellus gets +1 luck bonus on atks, damage, saves, and skill checks. All foes take -1 on the same.

[ooc - 50 actually]

Trellus sees Mac turn around. The fact the taur seems to be coming back, coupled with the spell the cleric's mind fought off earlier makes Trellus very concerned.

Very concerned.

So concerned he forgets about the big, nasty critter with the claws and teeth standing right next to him.

This ommission is rather quickly rectified.

"YEEEEAAARRRGH!" he screams, as tooth and claw rip through his armor and large hunks of his body. Searing pain races along every part of him and explodes in his brain.

Bleeding badly, Trellus retreats, withdrawing to put Jake between himself and those claws.

But still, he doesn't forget about Mac. Once he's backed up to relative safety, he raises his hands to cast a spell at the taur.

The pain. Oh, Domi it hurts.
"Light," he gasps between tightly clenched teeth. "Domi, help me."

[Trellus withdraws from the troll, moving around to accomplish the triple purpose of being at least 15' away from the troll, weith Jake between the two, but still in sight of Mac. I'm assuming that puts him in the south corridor somewhere.

Cast Dispel Magic targeted on Mac.
Dispel check 25 on whatever the bugs did.]

Grymash (ac20, hp51/rage hp63, prayer, protect from evil, RAGE7)  d20+11=19 d8+23=28
Sunday August 8th, 2004 10:53:44 PM

Grymash isnt amazed, happy or even concerned that the beast just fell. His mind contains no record of how many attacks he's made or the foes he's dropped. He sees nothing but a blur of hostile and somewhat familiar images and waves of blood.

It's blood that Gry notices, dripping from its claws and teeth. Human scented blood, a scent familiar to him. Blood of a friend. The barbarian's axe beings its reckoning down upon the beast, a being unworthy to touch his friends blood. Grymash positions himself between Trellus and the beast(T2) and attacks.

(PowerAttack+5, two-handed+10. HitAC: 19. Damage 28.)

Flea [AC 19, Domi's Ward, Prayer+1, 30/35 HP)  d20+12=22 d20+9=29 2d8(7+3)+2=12
Sunday August 8th, 2004 11:26:50 PM

"Trellus! Wait!" cries Flea as she chases after the badly wounded cleric. Flea will chase after the blonde man, tumbling (Tumble=22)to avoid any of the enemy in her attempt to stay close to Trellus. As soon as she is within reaching distance she expertly activates (UMD=29, nat. 20) the wand. (CMW for 12 points health restored.) "Is this thing fully loaded?" she calls out to Trellus?*

Flea looks around to see if she can manouvre into a flanking position when she spots the dwarves peeping out from the doors she had been checking out earlier.

*(Flea has used 3 charges of the CMW wand. The other wand is stuck in her belt. DM George, can we please have a map?)

Jake (AC 23, hp 52/52)  d20+13=18 d20+8=9 d10+5=6 d6=4
Monday August 9th, 2004 1:23:12 AM

Jake makes a sound of disappointment and this time goes for easy, measured attacks. Somehow, he misses yet again probably...
(Hit AC 18 and AC 9, did 6 + 4 cold damage if I hit on the first one.)
"Trell...don't die on us, dude. That'd be so dry..."

Nain  d4+1=2 d4+1=2
Monday August 9th, 2004 4:56:55 PM

Nain casts magic missile on T2 for a total of 4 points of damage.

DM George "A lull"  d20+5=24 d20+5=24 d20+5=9 d20+8=19 d20+8=28 d20+8=23 d20+8=11 d20+8=22 d20+8=9 d4=4 d4=2 d6+2=5 d6+2=5 d6+2=7 d6+2=8
Monday August 9th, 2004 10:40:37 PM

The second beast falls in a flurry of swords and spells from Jake, Grymash and Nain.

Trellus is able to stagger away and cast his spell. When it washes over Mac, suddenly the controlling voices are gone in his head and he is free. He looks around in confusion and wonders why he is standing guarding the corridor.

Flea sees the dwarf beckoning to her but her loyalty to Trellus wins out and she scurries to heal him.

Grymash hears a voice in his head which says, "Come to me! Guard me. Why won't you listen." Grymash hears the voice but doesn't feel the need to follow it.

The owls flap down the corridor and try to attack the ant-like creatures. The ants fight back, and destroy the owls quickly.

Jake and Grymash are in the intersection. Everyone else is bunched up in the southern corridor. The ants are in the northern corridor around 50 away, standing in a corridor that heads to the left.. The dwarf is in the western corridor sticking his head out of a door that is at the end of the corridor facing the group. There is another unopened door in that hallway.

OOC Sorry guys, bought a new computer and it didn't come with a word processing program. Should have one loaded up tomorrow and will be able to update your map.

Flea [AC 19, Domi's Ward, Prayer+1, 30/35 HP)  d20+9=24 2d8(4+8)+2=14 d20+8=10 d20+12=25
Monday August 9th, 2004 11:14:43 PM

Flea reaches out and grabs at the bloody garments of the party leader. "It's okay Trellus, I'm here." The rogue chokes back the sobs, that well within her chest at the sight of torn flesh and exposed bone as she once again activates the wand (UMD=24) and provides some relief to her friend (CMW=14).

Flea stands protectively over her friend, a grim look on her face as she looks about for a possible means of escape. (Search=25)

Tishe' (AC 16 HP 29/29) Prayer [+1 luck/ atks, dam, save, skill check]  d20+1=9 d20+4=17 d8=8
Monday August 9th, 2004 11:26:37 PM

[OOC: Sorry, didn't think to check on Sunday night]

The plain-faced woman doesn't notice the frantically waving dwarf (Spot: 9) and is momentarily overcome at the rapid demise of her owls.

"Trellus fall back! I'll get the next counterspell!", she calls to the blonde man.

With Trellus successful in breaking the spell on Mac, and further owls sure to become plant fodder quickly, the small mage goes back to her old reliable and takes up her loaded crossbow. Seeing any target of opportunity that will not hit her friends, she will fire. (AC 17, Dam 8)

Wart continues to watch the entrance tunnel to warn his wizard of approaching danger. "Rrrrckk."

Gilan [HP: 49/49, AC: 18] [prayer]  3d6(2+2+6)=10
Monday August 9th, 2004 11:35:19 PM

Gilan weaves his way up to Trellus and kneels at his side. "Carry the fight to the ant creatures or try to retreat??" He looks around for any signs of other moving life besides them and the last of the enemies. He shakes his head at the carnage on both side and wonders how well Gry is holding up.

If he is within viewing distance of the ants then he will fire off a lightning bolt on one of them, most likely the front one. If not he will slip a potion from his pouch into Trellus's hands. "Here take this and drink it.

[CMW potion - 2d8+6]

[call lightning - damage: 10, reflex save 18 for half damage, 5/6 bolts, range 160 feet, 5 minutes 10 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)
3rd(3): call lightning(2)#, wind wall

Grymash (ac20, hp51/rage hp63, prayer, protect from evil9, RAGE8)  d20+9=23 d4+9=13
Tuesday August 10th, 2004 1:34:13 AM

Grymash bellows, "GET OUT GRYY HEADD, AAAGGHHHH!!" The barbarian rushes ahead, past the demontaur, to get to the insect creatures. Gry is swift but obstacles slow his progress. He draws a dagger along the way and he sends it flying at the insect creature he precieves to be nawing on his brain.

(Thrown dagger. HitAC:23. Damage:13 points)

Suddenly the barbarian's starts to calm from his beserker rage. He feels his strength beginning to wane and the slowness of fatigue setting in. Grymash yells at the top of his lungs, "BLOODPACK ... BRING IT DIS WAY. WEEZ FINISH THEM NOWW!!

Jake (AC 23, hp 52/52, outside of prayer)  d20+9=11
Tuesday August 10th, 2004 3:22:34 AM

"Hah! Ah'll get 'em! Ah'll crush 'em like...er...ants!" Jake doesn't pause to consider his statement, instead fleetly racing down the corridor, his boots clomping on the ground.
(If I can, I'll move appropriately, then charge them...if I can't, I'll just move into position. If I can charge and attack one, then the following: )
"Yeeeeeaaaah!" Jake yells exuberantly, swinging his sword with all his might, ending his charge only to clang with his sword ineffectively. (Charging and power attack at 5, hit AC 11.)
(I'm not really lucky this fight.)


Trellus (Ac 20, hp34/50, Prayer 5/6, Owls Wisdom)  d20+8=18
Tuesday August 10th, 2004 9:15:22 AM

Prayer - everyone within 40' of Trellus gets +1 luck bonus on atks, damage, saves, and skill checks. All foes take -1 on the same.

Still in pain, but a feeling a whole lot better than he was 10 seconds ago, Trellus waves off Gilan's offer of the potion.
"Flea's weaving well," he says.

"Jake and Gry may be too shuttlecocked to pull back," he responds to the question about retreat. "Lets weave a bit longer and see what the shirt looks like."

The cleric takes a moment to cast a spell on himself [Owls Wisdom] that should help his next pick, whatever that will be.

Then, he steps back into the intersection in order to get a look around. Are any other critters coming? Is there a way out of here?
[Spot 18]

Seeing the dwarf, he shouts at it irritably,
"Dude, you just led us into one ambush. Why should we follow you now?"

Mac (AC:16, HP:54/62) Prayer[Trellus], Charging, Power Attack, Bull's Strength Round 4  d20+11=29 3d6(6+6+3)+24=39 d20+11=31 d20+11=27 3d6(4+1+6)+24=35 6d6(6+1+4+3+3+5)+48=70
Tuesday August 10th, 2004 5:49:56 PM

Mac finds himself staring back at his packmates, instead of rending the insects.
"Whut's go'n' on here?"

He filters a little of Jake and Trellus' conversation.
"If I jus' stand here they'll muck with m'mind again."

With grim determination Mac turns and charges the giant insects. Hits AC:29 for 39 points. Potential Cleave. Hits AC:31 Potential Crit hits AC:27. Normal damage:35pt. Crit Damage: 35+70=105.

Nain  d4+1=4 d4+1=3
Tuesday August 10th, 2004 7:13:05 PM

Nain fires his last magic missile for the day at one of the ants. It delivers 7 points of damage. " Never did like ants. "

DM George "Guess the lull is over!"  d6=5 d6=4 grymash d6=2 tishe
Tuesday August 10th, 2004 7:49:43 PM

Tishe shoots one and damages it.

Both Mac and Jake turn and start moving towards the ants. Mac charges up and cuts ones body right in half. (ant #5) He wasn't close enough to cleeve on but ant 5 is dead.

Jake moves up to them but is unable to attack as it took both actions to move that far. He sounded impressive though.

Grymash moves down the corridor and throws a dagger, but due to range and cover he misses. He will be able to close next round but he does have this big minotaur in his way. He does hear in his head, "Stop. Go back. Protect us!"

Nain's magic missile slams home.

Trellus yells at the dwarves and the dwarf yells back, "You have to kill the masters!" and then slams the door. The door closer to Trellus opens and out steps a monstrosity. It is 8' tall and 5' broad. It has huge claws and a bug head. It's head is dominated by huge mandible that look like they could bit a person in half.

The creature moves towards Trellus while staring at him and Trellus must make a saving throw vs will 15 dc. or be confused.

The other ants withdraw this round. The are heading down the northern corridor away from the group.

Flea needs to make 3 saving throws vs will and Mac needs to make 2 saves. All of them are vs charisma and you need a 17.

Trellus (Ac 20, hp34/50, Prayer 6/6, Owls Wisdom 2/60, Spiritual Weapon 1/6)  d20+14=20 d20+11=30 d8+3=4
Tuesday August 10th, 2004 9:47:53 PM

"Which ones are the masters?" Trellus yells back. And then bug-head steps out of yet another door.

[Will Save 20]
"Oh piggie dumps."

Trellus backs up until he's completely in the eastern corridor. At least the others should get a flank attack on bug-head while its beating on him.

"Mac! Jake! Gry! A little help back here!"

The cleric casts a spell, and Domi's Hammer [Spiritual Weapon] appears above bug-head, and swings down on it.
[Hit ac 30 for 4 hp damage]

Grymash (ac21, hp51, prayer, protect from evil10/20)  d20+10=19 d8+14=20
Tuesday August 10th, 2004 10:31:11 PM

Grymash is drenched in sweat and slathered in floam. His chest heaves heavily with breath and drool flows freely from his gaping mouth. His double axe feels much heavier in his hands and all he wants to do is get some rest. But he knows the only rest he'll get this evening if he doesn't continue to fight will be a permanent one.

Grymash hears Trellus call for him. His raspy voice yells, "AUUGHH ... PIGGIE DUMPS!" The barbarian turns to Mac and Jake and says, "Go ... get thems. Da bugs talkin' in Gry's head. Thay's want Gry ta protect thems! Ya gots ta kill'em!"

Grymash takes a deep breath and turns back to the rest of the Bloodpack in the main corridor. He works up another warrior's yell as he charges at the big 'hulking' bug-headed knuckle-dragger. "AAAAUUUGGHHHH!"

(Rage finished. Movement 40-ft. PowerAttack+3, two-handed+6. HitAC: 19. Damage: 20 points.)

Flea (AC 19, Domi's Ward, Prayer+1, 30/35 HP)  d20+6=24 d20=5 d20=15
Tuesday August 10th, 2004 10:49:42 PM

Flea gets a creepy feeling and all her senses scream out a warning. She concentrates all her will on fighting off whatever is trying to invade her mind. She feels a burst of internal strength and momentarily resists the intrusion. As Domi's protection evaporates, she becomes vulnerable to whatever it is and looses the fight.

(Will Save #1 d20-1+6 Domi's Ward+1 Prayer=24, #2 d20-1+1=5, #3 d20-1+1=15...Success, Fail, Fail)

Tishe' (AC 16 HP 29/29) Prayer [+1 luck/ atks, dam, save, skill check]  d20+5=22
Wednesday August 11th, 2004 12:08:26 AM

A smile moves across the small woman's face, pleased her archery did some good, but it is quickly wiped at Trellus' shout. Turning, she spies the hulking brute bearing down on the cleric!

(Assuming on seeing the monster and its eyes, Tishe' also has to make a Will Save: 22)

And then Grymash is there, dried sweat and froth about his large frame, and standing down the monster. "He is beside himself with fatigue!" worries the small brown haired woman. "And we need some serious help!"

Voice and hands again weave a pattern in the air which soon brings strands of light. Weaving the light into a form behind the hulking brute, Tishe' summons a Celestial Bison, which attacks the monster from behind. [Summon III]

Mac (AC:16, HP:54/62), Prayer[Trellus] out of range, Bull's Strength Round 5  d20+3=19 d20+3=17 d20+10=19 3d6(3+1+3)+23=30 d20+10=23 3d6(2+5+3)+23=33
Wednesday August 11th, 2004 12:26:38 AM

Mac shakes the mind-losing feeling off again.
"'kay Gry. Let's get 'em Jake!"
Once again Mac charges after the now fleeing Giant Ants.
"Demontaur..." he mutters under his breathe as he builds up speed. Then he brings the greataxe around and down upon the trailing Ant. Hits AC:19 for 30 pts. Cleave if possible hits AC:23 for 33 pts.

Gilan [HP: 49/49, AC: 18] [prayer]  d20+6=24 d20+6=15 d20+5=14 d4+3=6 d4+3=5 d6+2=4
Wednesday August 11th, 2004 1:48:20 AM

Gilan takes several steps back as the newest giant bug appears from behind a door. Taking the time he calls once again upon the powers of Mother Wold to answer his call. "Yala onna." The powers gather at his will and form into the large form of a dire badger.

The badger appears flanking the bison that was also summoned and tears at the bug with claws and teeth.

*burned warp wood for nature's ally*

[summon nature's ally II - dire badger, HP: 28, AC: 16, hit: 25/16/15, damage: 6/5/4]

[call lightning - damage: 10, reflex save 18 for half damage, 5/6 bolts, range 160 feet, 5 minutes 00 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Nain  d20+3=22 d8=3
Wednesday August 11th, 2004 12:44:34 PM

Nain raises his light crossbow and looks for an opening on one of the fleeing ants. When he sees one, he fires.

(hits ac 22 unless there are negatives due to cover. 3 points of damage.)


Jake (AC 21, charging, hp 52/52)  d20+14=22 d20+5=9 d6=2
Wednesday August 11th, 2004 12:49:58 PM

Once again, Jake charges after the ants. This time, though, he's not sure if he can get them...they ran away, too, and Mac is a big guy. But if he can, he swings at them.
(Hit AC 22, did 9 damage, plus 2 cold.) He says quite easily to Mac, "Yeah, he'll never forget, so ya's gotta find a good nickname to tease him back with," in an easy voice, despite charging down a hall...

Mac (AC:16, HP:54/62), Prayer[Trellus] out of range, Bull's Strength Round 5 (still) 
Wednesday August 11th, 2004 5:19:58 PM

"Nae Jake. This way when I hear the word I have a pretty good idea where Gry is." he says with a chuckle.

DM George "The mighty fall!"  d20+5=13 d20+4=14 d6=4 d6=1 d20+11=29 2d4(1+3)+6=10 d20+8=21 d8+9=10 d100=74 d20+10=24 d20+10=28 d20+8=28 d20+8=22 2d8(7+1)+3=11 2d4(1+3)+6=10 2d4(4+1)+6=11
Wednesday August 11th, 2004 11:14:44 PM

OOC Sorry guys, couple of corrections. Mac your bullstrength spell is gone. It was dispel with the dispel magic.

The magic missile that Nain shot at the ant fizzled before it impacted. Doesn't matter because Mac kills it this round anyway, but wanted to let you know.

Mac charges forward and slashes at one of the ants and puts it down. Jake trys to follow but with Mac in his way and the others running away, he isn't able to close the distance close enough to get a swing.

With Mac's mighty swing, the voice in Grymash's head suddenly falls silent. Grymash stumbles forward to do battle once again but is met with an AoO from the monster which smashes into him and does 10 points of damage. Grymash connects with a solid blow but isn't happy with what is about to hit him as the hulking monster seems to turn his way.

Gilan summons a bison and it attacks goring the monster from behind for 10 points. OOC gilan you didn't tell me who your were gonna zap so I am holding off this round. You might effect others.

Nain seeing he can't even see an ant, shoots his crossbow at the monster 15' away scoring a hit.

Flea, with a glazed look in her eye takes the wand of healing and snaps it over her knee and then starts to walk towards the ants.

Tishe summons her badger and sends it into battle. It scores one hit.

Trellus summons his hammer and uses it to good effect scoring a hit.

The huge bug like creature tears into Grymash, rending him with his huge claws, and biting him savagedly in the chest with his mandibles. Grymash eyes darken and he slumps to unconciousness from the savage blows. Grymash was hit with a critical mandible bite for 22 points of damage and two more claws for a 10 and 11. Combined with the AOO he takes 53 points of damage this round

Jake (AC 23, hp 52/52) 
Wednesday August 11th, 2004 11:40:45 PM

"i'll cut off their escape!" Jake tells the minotaur. And moving forward, he skirts right into the lead one's area (provoking an AoO), so that if it flees, he can try to hit it. (+10 to hit, 1d10+5+1d6 damage)

Gilan [HP: 49/49, AC: 18] [prayer]  d20+7=21 d20+7=12 d20+6=19 d4+3=5 d4+3=6 d6+2=7 3d6(1+6+2)=9
Wednesday August 11th, 2004 11:53:14 PM

Gilan turns his lightning on the bug that just dropped Gry. The bolt flashes straight down to strike the monster. He glances to Trellus and wonders how they are going to get Gry back on his feet and take out this newest problem.

The dire badger continues it's assault on the bug as it turns it's attention to someone else.

*sorry George, no lightning attack last round and I summoned the dire badger*

[summon nature's ally II - dire badger, HP: 28, AC: 16, hit: 21/12/19, damage: 5/6/7]

[call lightning - damage: 9, reflex save 18 for half damage, 5/6 bolts, range 160 feet, 4 minutes 50 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Flea (AC 19, 30/35 HP) 
Thursday August 12th, 2004 12:05:31 AM

The gnome feels an overwhelming compulsion to yeild to the 'call' of the ants. "I'm coming" she mumbles meekly, her eyes glazed and unblinking as she stumbles towards the creatures and away from her pack-mates.

Tishe' (AC 16 HP 29/29)  d20=20 d20=8 d8+11=14 d20+1=17 d20+5=17
Thursday August 12th, 2004 12:35:46 AM

Tishe' is horrified at the swift rents appearing in Grymash's armor and flesh; the hulking monster appears unstoppable.

"NAIN, USE YOUR AXE USE YOUR AXE!"

"JAKE! HELP!!!"

Her Celestial Bison bellows and needs no words to attack the creature from behind. (hit AC 27 with d20=20+5 to hit and +2 flank, possible crit:8, dam:14)

From the struggle in front of her, the small woman is momentarily distracted by something she sees [Spot: 17]; it is Flea breaking the curing wand and walking to the ants! Weaving a new, complex set of words and hand gestures, Tishe' points to the gnome and casts a targeted Dispel Magic [DC: 17]

[Prayer- +1 luck/ atks, dam, save, skill check within 40 ft of Trellus]

[Summon III - bison with augmented summoning feat, HP: 47, AC: 13, hit:+5, damage:1d8+11]

Grymash (ac12, hp-2, prayer, protect from evil11/20)  d100=57
Thursday August 12th, 2004 1:37:32 AM

Grymash gets ready to swing his axe once again and suddenly he finds himself back in the Sargrass Plains. All his friends are gone. He can feel the familiar dry breezes blow against his body. The grasses part in front of him to reveal his old manfri friend. The old withered blackened fingers of the manfri beckons him to follow. The manfri disappears into the grass. Grymash steps forward and grasses part of him too. "Strange," he thinks. This has never happened before. The strangeness of the situation continues to perplex him since the barbarian already knows where they're going.

He steps into the darkness of the deep grass and finds himself looking upon the big golden door in the cavern. The ancient manfri smiles at him so warmly. Grymash has never felt so much peace before in his entire life and can't help but smile himself. The manfri says a few words and waves his hands at the door. It begins to glow. "Whooaah! Flea would had likes ta see dis!!"

(Stablization check 57%. Failed)

Trellus (Ac 20, hp34/50, Owls Wisdom 3/60, Spiritual Weapon 2/6)  d20+13=30 d20+4=24 d20+4=6 d20+4=18 3d8(4+4+4)=12 3d8(7+6+7)=20 d20+12=28 d8+2=4
Thursday August 12th, 2004 8:47:30 AM

Note - Prayer is done.

Trellus sees Gry fall and Flea break his wand. His mouth tightens. This is starting to get serious. He hopes the gnome forgets she has the other wand as well.
[Which wand did Flea break? I assume it was the CMW.]

The cleric doesn't think he can get to Gry without joining him. Bug-head needs to go down. Fast.

Keeping a defensive posture, he casts a spell
[Casting on defensive. Concentration check to avoid AoO = 30, success]

A ray of light streaks out from the cleric's hand and slams into the monster.

[Searing Light. Ranged touch attack, atk roll nat 20 (crit threat), hit ac 18 (used hero point to reroll the 6) for crit (PHB p140 - spells requiring atk roll can crit) - 12 + 20 = 32 hp damage]

Meanwhile, Domi's Hammer continues to swing at the monster as well.
[Spiritual Weapon hit ac 28 for 4 hp damage]

Nain  d20+7=17 d10+3=8
Thursday August 12th, 2004 1:35:47 PM

Nain switches to his axe and moves towards the beast. If he can make it there, he swings his axe with both hands at the monster.

Hit ac 17 for 8 points

(can't remember rules on movement and switching weapons and not near a book.)



DM Correction 
Thursday August 12th, 2004 3:14:48 PM

Wow I am having way to many of these. Sorry Mac and Jake, the ants ran around the corner last round and out of range. You can pursue them if you wish but no swing this time.

Feel free to repost Mac and Jake if you wish and I will delete earlier posts

Mac (AC:16, HP:54/62), Running 
Thursday August 12th, 2004 6:01:39 PM

"Jake, we should get back to the pack."
Mac turns and runs back down towards the intersection, fully prepared not to get there moving 120'.

OOC: Mac's damage with his Greataxe.

+ 7 [Two handed weapon 1.5*Strength(+5) = 7.5]
+ 1 [Either Magic Weapon +1 or Adamantium]
+ 2 [Weapon Specialisation]
+10 [Power Attack with two handed weapon +2x5] noted in Post Name
=+20

ahhh I forgot about the 2 handed power attack thing x 2. That explains it. Thanks



DM George "bodies bodies everywhere"  d20+7=22 d20+7=13 d20+2=4 d6+6=10
Thursday August 12th, 2004 8:54:34 PM

The giant insect falls under the groups multiple attacks adding to the gore and clutter on the ground. Walls of bodies litter the area and it is tough to move around. (dex check of 15 needed to move or slip to the ground)

Tishe tries to dispel magic on Flea but the spell fails. (dc check is 20)

Flea starts to run down the corridor and zips by Mac. Jake is the only one who can stop her.

Trellus is excited about his victory when he suddenly cries out in pain and surprise. One of the downed, tall skinny creatures has come back to life and attacked him from behind. He is still prone but was able to sink one of his claws into Trellus's calves for 10 points of damage.

Gilan [HP: 49/49, AC: 18]  d20+2=16 d20+2=11 d20+5=22 d8+1=6 d20+6=19 d20+6=26 d20+6=21 d20+5=11 d4+2=3 d4+2=6 2d4(2+3)+4=9 d6+1=6
Thursday August 12th, 2004 10:14:58 PM

Gilan moves forward and finds his footing (dex 16) despite the debris on the floor. He pulls a wand as he moves and touches it to the downed Gry. He filters through all the knowledge that he has of creatures and finds that he is able to remember something about these creatures (wis 22). "Fire...we need fire."

The dire badger also moves forward to intercept the troll as it makes a grab at Trellus. It tears into the troll with tooth and claws.

[clw wand - 6hps of healing for Gry]

[summon nature's ally II - dire badger, HP: 28, AC: 16, hit: 19/26*crit21*/11, damage: 3/6*crit9*/6]

[call lightning - damage: , reflex save 18 for half damage, 5/6 bolts, range 160 feet, 4 minutes 40 seconds]

*Disregard the fire comment George if my roll is inapropriate.*

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Grymash (ac17, hp4, protect from evil12/20)  d20+2=13 d20+2=18 d20+2=17 d4+5=7 d4+2=6 d8+2=10
Thursday August 12th, 2004 11:08:34 PM

(Dex check 13, fail)

Grymash walks through the door the manfri opened for him and suddenly ..."AUUGGHHH!" yells Grymash in pain as he springs to life! He suddenly remembers where he is and what had happened. It all becomes PAINFULLY obvious!

He is covered in blood and muck. Not all his own. So much so that he slips when he tries to get up. Grymash is relieved to see the hulk dead on the floor with him, but another sight catches his eyes. The tall smelly treadle that he thought he'd dropped earlier.

Grymash rolls over on his back and draws two daggers from his belt. He grunts as he sends them both flying at the beast behind Trellus.

(Prone-4, Two-weapon fighting-2. HitAC: 18,17. Damage: 7,6=13 points.)

(If the attack is not allowed, then he'll burn the Doom spell and spont. cast Cure Light Wounds on himself. 10 points)

Tishe' (AC 16 HP 29/29)  d20+1=2 d20=14 d20+5=16 d8+11=19 d20+6=19 d4+2=3
Friday August 13th, 2004 12:02:52 AM

Tishe' finds something blocking her spell to Flea, and as she concentrates, it is flung away and Tishe' watches the little gnome run away. "Flibbertigibit, please stop!" she calls forlornly. And sends a hearttouch to her packmate to try and break her out of the domination.

She is distracted by the fall of the hulking monster, but then a dead tall skinny creature which was dead attacks Trellus. She doesn't notice any regeneration or other special ability for the creature [Spot: 2]. "No, Gilan, it must have been playing dead, but we'll take care of that soon."

The wavy brown ponytail swishes across her back as she looks down the hall and calls to her summoned bison in Celestial. "Another enemy to fight. Come and help." The bison charges [Dex 14 to keep feet, plus any bonus for having four legs] and gores the monster if able [AC16, dam:19]

For her own action, the conjurer lets fly her own dagger to follow Grymash's [AC19, dam:3]

[Summon III - celestial bison with augmented summoning feat, HP: 47, AC: 13, hit:+5, damage:1d8+11] 3 rounds left

Trellus (Ac 20, hp24/50, Owls Wisdom 4/60, Spiritual Weapon 3/6)  d20+10=26 d8+2=7 d20+8=24 d8+3=5
Friday August 13th, 2004 9:01:39 AM

Trellus shouts in triumph as bug-head drops, "Yes!"

His excitement is short lived.
"Yeeooow!" he cries in pain and surprise. One of them dead teeth things just bit him!

Hearing Gilan's comment, the young man responds, "Can't you do the fire thing like you did with the boat?"

---------
[OOC - I hate if/elses, but here goes anyway]

[If his comrades have already killed the troll]
Trellus drops his mace, reaches into his magic backpack, pulls out the flask of oil conveniently located at the top, and pours its contents on the newly dead teeth thing.

[If his comrades did not kill the troll]
Trellus directs Domi's Hammer [Spiritual Weapon] at teeth thing.
[atk ac 26 for 7 hp damage]
Then he drops his mace and retrieves the flask.

[If the spiritual weapon didn't kill it either]
Trellus swings his mace at it.
[atk ac 24 for 5 hp damage]
--------

Trellus never even notices Flea scurrying away.


Mac (AC:18, HP:54/62)  d20+5=24 d20+1=12
Friday August 13th, 2004 11:12:35 AM

OOC: My apologies - AC15 last round, not 16, down 3 (Dex bonus) whilst running.

Mac pulls up trying to get a better idea of what is going on ahead, and how far behind Jake is. [Spot:24, Listen:12]

After a few moments he calls ahead to the pack. "How well are ye faring? Do ye want a hand?"

Jake  d20+12=16 d10=10 d6=3
Friday August 13th, 2004 5:02:34 PM

[Jake reverses his earlier action.]
Seeing the ants are no bother really, Jake turns and hoofs it after Mac (pun intended).
(previous turn's action)
He sees Trellus get hit from behind and charges that one, hacking into it liberally... (AC 16, did 15 plus 3 cold damage if I hit it.)

DM George 
Friday August 13th, 2004 11:12:47 PM

OOC Going away for a romantic weekend with my wife. Will post on Sunday night.

Flea (AC 19, 30/35 HP, 'Dominated') 
Saturday August 14th, 2004 7:58:31 PM

Coming! Coming! thinks the rogue as she runs down the corridor after those who summoned her. Mac and Jake don't even register in her conscious. She rubs her chest when suddenly she feels a flutter under her rib cage, but then it goes away and she continues to make her way after those who are now controlling her.

DM George "A terrible tangle"  d20=8(trellus) d20=9 (Mac) d20+2=8 {jake} d20+2=16 {badger} d6=2 d6=1 d6=1 d6=6 d20=16 {t2} d20+9=28 d6+6=11
Sunday August 15th, 2004 10:34:59 PM

Trellus reaches for his potion out of his pack and he steps on something's intestine and his foot slides out from under him and he ends up doing an awkward split before he hits the ground.

Gilan safely keeps his feet and cures Grymash.
Gilan's badger is able to safely move through the area and attack and hurt the monster.

Grymash falls and is able to pull out one and throws it hurting the monster.

Tishe throws her dagger and wounds her target.
Then she has the bison charge. It really can't charge as it doesn't have the room to get up to speed but lumbers forward, trampling over Trellus and the badger to get to his target.
Trellus takes 2 points of damage and the badger takes 1. The Bison hits the monster and with all the other combined hits the monster again dies and falls to the ground landing partially on Trellus adding to the clutter and the gore.

Mac and Jake come running into the intersection and both fail their dexterity checks and fall flat on their backs. Mac takes one point of damage from the fall but Jake grazes Mac's horn and takes 6. OOC your were between 50' and 60' away so would have taken the whole round to get to the intersection.

Nain watches the confusion with a slight smile on his lips.

Tishe suddenly screams with alarm as the second monster rises before her and slashes a claw at her. He rakes her across the chest for 11 points of damage.

OOC To get an understanding of the situation: 6 dead ogres, one dead umberhulk, one dead troll,
share an area with Trellus who is on his face, Grymash who is on his back, Gilan who is somehow standing, Mac how is on his back, Jake who is on Mac and a celestial bison who is on all of them. {I won't even mention the badger}
The whole pile is covered with blood, gore, brains, bile and intestines.

Anyone above mentioned needs a dex check of 15 to even stand up. Another dex check of 15 to move and gets -8 to attack prone and -4 if they are standing. The other -4 is do to cover and concealment.

In the southern corridor is Nain, whose inactions is gonna get someone killed and Tishe, who is now facing an angry monster by herself.

Flea runs down the corridor and around another bend in the tunnel. She sees a hole in the ground and the "giant ants" starting to climb down it. She hears in common in her head, "Good little one. Stay here for now and guard the tunnel. Kill whoever comes down it."


Gilan [HP: 49/49, AC: 18] [wasp form] 
Sunday August 15th, 2004 11:13:10 PM

Gilan curses under his breathe as he looks to the mess that is going on in this little area of the cave. He glances the way that Flea fled and makes a decision on what to do. "Trellus...handle this and I will find Flea." He reaches out for his own set of powers that make him unique from the rest and slowly starts his change to wasp form. His last words are ones that he hopes the group takes to heart. "Somehow...burn those two creatures."

The transformation fully achieved he zips down the hall and hopefully past the troll that is now standing up. The dire badger disappears on a mental command of the druids as he flies by.

[call lightning - damage: , reflex save 18 for half damage, 5/6 bolts, range 160 feet, 4 minutes 30 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Grymash (ac17, hp4, protect from evil13/20)  d20+2=5 d20=19 d20=16 d4+5=7 d4+5=9
Sunday August 15th, 2004 11:29:21 PM

(Dex check 5)

The half-orc flounders around in the quagmire of muck and bloody gore. Fatigue and frustration seems to be gripping the barbarian even tighter. "Hurry, get'em ... AUUGHHHH!!" He does the only thing he knows to do. Throw the other dagger.

(-8 prone and mucked down. HitAC: 19crit threat/16crit. Damage: 7+9=16)

Tishe' (AC 16 HP 18/29)  d20=14 d20+5=23 d8+11=17 d20+2=8
Sunday August 15th, 2004 11:52:37 PM

"Heyyyaaaiii!!" screams the small woman as the second skinny monster rises and rakes his claws across her body.

The Celestial Bison needs no urging as it lumbers forward through the guck and prone heroes(Stay on feet 14 + four legs) and attacks the monster (AC23, dam: 17)

Tishe' herself tries to step back into the southern corridor and give the troll some room, but she also slips and falls into the muck of what used to be a half dozen living creatures and contributes to the overall mess.

Covered in gore, she will continue to try and avoid the monster and crawl back towards Nain.

[Summon III (2 rounds left)- celestial bison with augmented summoning feat, HP: 47, AC: 13, hit:+5, damage:1d8+11]

Mac (AC:18, HP:53/62)  d20+3=16 d20+3=17
Monday August 16th, 2004 12:01:12 AM

Mac, bracing off a corner or two in the intersection, gets to his feet [Dex check:16].
"Step back close along the wall Tishe' an' Nain - I'm steppin' up!" [Dex check:17]

Mac moves to the front line and takes a swing at the monster if he's only taken a 5' step to get into reach of the monster and Tishe' and Nain do actually step back.

Flea (AC 19, 30/35 HP, 'Dominated')  d20+7=8 d20+9=16 d20+5=8
Monday August 16th, 2004 8:10:10 AM

In response to the command she has received the gnome takes her position outside the entrance and prepares to defend it. Shortsword drawn, she readies to strike at the first creature that approaches the entrance [Spot=8, Listen=16, Hit AC=8 - held action].

Trellus (Ac 20, hp22/50, Owls Wisdom 5/60, Spiritual Weapon 4/6) 
Monday August 16th, 2004 11:18:31 AM

After falling on his face, Trellus convulsively squeezes into a protective ball as the bison rumbles back and forth down the hallway.

Handle THIS?!? he thinks sourly to himself as Gilan takes off.

Noticing that the dead (again) teeth thing is lying on top of him, the cleric props himself up on an elbow, and pours the oil from his flask on the thing's face.

Dropping the flask, he reaches over his head to the top of his HHHaversack. The flint and steel he wanted to get is right on top.

Domi's Hammer hovers protectively over the cleric's prone shoulder.

Nain  d20+3=8
Monday August 16th, 2004 12:15:28 PM

Nain backs against the wall to allow Mac to get by. Before Mac crosses his path, he fires a bolt from his crossbow. Hitting ac8, I'm sure he misses horribly.

Jake (hp 46/52)  d20+2=20 d20+2=12
Monday August 16th, 2004 4:56:28 PM

(Woo!)
Jake jumps up to his feet and somehow manages to retain them...perhaps by putting a foot on Mac's stomach as an anchor. But his foot skids, so he doesn't move this round.

Instead, dropping his shield, he draws forth his brand new bow, hoping he gets to use it for once...remembering how last time during that ship battle he never got ot use it.


DM George "they are down again"  d20+2=16 d20+9=13 d6=1 trellus d6=2 mac d6=6 grymash d20+9=17 d20+9=18 d20+4=12 d6+6=9 d6+6=8 2d6(3+4)+9=16 d20=19
Monday August 16th, 2004 11:41:08 PM

Grymash is able to get a dagger off and wound the troll (figure everyone has figured that out by now)but only does 14 points of damage. OOC really shouldn't allow it as you tried to stand up and then drew your weapon but I allowed it last time so for sake of consistancy... critical hit does 7 x 2= 14)

Tishe tries to run away and draws an AoO but the troll misses. The bison is facing the wrong way and needs to turn around in the tight quarters before he can try and attack. He steps on every one still on the ground as his hooves thrash to get footing. Trellus takes 1, Mac takes 2, and Grymash has his hand firmly crushed taking 6.

Nain shoots but misses.

Gilan flies down the corridor and should get to Flea next round.

As Mac needs to stand up and swing at the troll, I am allowing the troll to swing first. Tishe disappears from his few, so he swings at Nain. He connects with both claws, but misses with his bite. The claws are bad enough. They seem to dig in and rip hunks of flesh from the dwarf, doing 33 points of damage.

Mac then hacks the creature down again..OOC need to roll damage Mac but since he had only 2 htps left, I am sure you put him down.

Trellus is successful pouring his oil and getting his flint and steel but he is covered with so much gore, he isn't sure he will make a spark.

Jake now has his bow out.

All of the bad guys are down and I am out of doors....wait! Still have one door!

The far western door opens again and a dwarf sticks his head out and looks around. He will stage whisper, "Did you kill the masters?"

Grymash (ac12, hp-2, protect from evil14/20)  d100=33
Tuesday August 17th, 2004 1:47:20 AM

The barbarian cleric remains motionless slumped over a dead umber hulk. His body is partially submerged in blood and gore. His body is battered worse than anyone has ever seen. Signs of life remain as his chest still heaves with breath.

Grymash maybe resting unconsciously with a battered and broken body, but at least the voices in his head have stopped. (Except for all the usual ones :)

(Stabilization roll: 33)

Mac (AC:18, HP:51/62)  3d6(3+4+3)+10=20
Tuesday August 17th, 2004 3:42:33 AM

Belated damage to troll: 20 (no PA - concentrating on footing)

This round...
Mac looks around to see who is most in need of healing - Grymash wins. He reaches into his pack and pulls out a Potion of Cure Moderate Wounds {2d8+3, yes?} and administers it to the clerbarian. "Hopefully he will then be able to help the rest", he says to no one in particular.

"If noone objects I'll head off after Gilan... and Flea."



Trellus (Ac 20, hp21/50, Owls Wisdom 6/60, Spiritual Weapon 5/6) 
Tuesday August 17th, 2004 10:38:24 AM

"Would the dude weaving the shaggy horned thing please CUT IT OUT?!?" Trellus cries in exasperation, as the bison once again runs over him.

The dwarf's appearance doesn't improve his mood.
"Yes!" he snaps in reply, having no idea if they've killed the 'masters' or not.
"You wanna help? Bring us a torch!!"

The young cleric works his flint and steel, trying to get a spark on the oil covering teeth thing.
[Spend the full round working it. It shouldn't be too messy, having just come out of etheral space or whatever]

It isn't your blood and guts covered hands aren't helping however!

Grymash (ac19, hp12, protect from evil14/20)  2d8(5+6)+3=14 d20+2=17
Tuesday August 17th, 2004 11:56:02 AM

Grymash's eyes flicker open and stare up at Mac with a bit of surprise. "Yooz, huh, OK?" he mumbles with a raspy and breathless voice. "Huh, huh, Mac all bloodied up! Grymash looks at himself and all the bodies. "Oh yeah! Right! Gry too. Did weez gets 'em all?"

Grymash struggles to his feet (Dex check 17). He uses his double axe for extra support and leverage in the slippery blood and gore. He attempts to make his way over to the second troll who collapsed in the southern corridor. Gry turns to Trellus and makes a simple request. "Trellus, can yooz pull out Gry's dagger befors yooz lite up da treadle?"

If Grymash is able to trudge out of the muck and mire (movement 40, 20 half) to the south corridor, he drops to his knees in exhaustion next to the second troll. "Nain ... Tishe; huh, huh, help Gry finish 'em. Gry gots oil an flint in pack." He slides his haversack off his shoulders and onto the floor next to him. The barbarian pauses only to hack, spit and cough to clear his throat.

Gilan [HP: 49/49, AC: 21] [wasp form, barkskin] 
Tuesday August 17th, 2004 12:39:47 PM

Gilan slows his pace as he makes a series of twists and turns in the air. His antennea wiggle as he casts a spell that will help him out some in case the ants are still there.

He knows that this will slow him down but it might just save his life. He will then move on down the hallway a little further but not far.

[barkskin - +3 to AC, 60 minutes 00 seconds]

[call lightning - damage: , reflex save 18 for half damage, 5/6 bolts, range 160 feet, 4 minutes 20 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin#, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Mac (AC:18, HP:51/62)  d20+5=22
Tuesday August 17th, 2004 3:52:29 PM

Mac nods to Gry in response. He shoots Trellus a less than friendly glare, and smiles as soon as he figures he is not the 'shaggy horned thing' the cleric was refering to.

With no nay-sayers, and confident there is now no shortage of healing for those who need it, Mac heads north after Gilan and Flea.
[Spot checks as he goes: 22]

Nain  d20+7=14 2d6(3+2)+3=8
Tuesday August 17th, 2004 4:07:07 PM

Nain switches to his axe again and swings at the troll which has just delivered a nearly lethal blow.

If ac 14 hits, then nain delivers 8 points of damage.

Grymash 
Tuesday August 17th, 2004 4:18:11 PM

The barbarian doesnt have the energy or the voice to gripe. He just rolls his eyes and shakes his head when Nain attacks the helpless troll lying on the floor next to him. Its wounds are already beginning to regenerate. Gry looks to Tishe for help instead.

Tishe' (AC 16 HP 18/29) 
Tuesday August 17th, 2004 4:23:56 PM

The gore spattered, bloody and battered, clothing tattered woman sits up at the demise of the troll.

"Oh, right," she says in response to Trellus, and with a wave of her hand (and a word of thanks in Celestial) she releases the Celestial Bison. The great shaggy beast fades from view.

"Put down your axe", she spits irritably at the dwarf, "it's dead again."

Tishe' crawls along painfully until she is out of the intersection and stands up in the southern corridor.

Flea (AC 19, 30/35 HP, 'Dominated')  d20+7=12 d20+11=13 d20+9=25
Tuesday August 17th, 2004 5:37:15 PM

A vacant look in her eyes, the gnome remains on guard.

Spot=12
Search=13
Listen=25


DM George  d100=97 d100=82 d100=31 d100=47 d100=47
Tuesday August 17th, 2004 8:36:50 PM

The group starts to pull itself together and off the pile of bodies and gore.

Jake watches in fascination as he sees the troll's wounds start to close before his very eyes.

The dwarf ducks his head out of the door and reappears with a torch very quickly. He scurries up and says, "Yes you must burn the trolls but shouldn't you pulll them outside? You will fill the tunnels with smoke."

The dwarf looks to be middle-aged and has a wary frightened look about him as he glances at the bodies of the slain and the bloodsplattered and wounded Bloodpack. He asks again, "You really killed the masters? All of them?"

Gilan goes around the tunnel and sees an alert Flea guarding a tunnel heading down.

Flea feels something rumbling around in her brain, poking and prodding, none to gently. "Ahh your one of the sneaky ones. Why don't you hide and surprise your friends when them come by?"

OOC Flea make a hide check please. Flea does notice a wasp buzzing around and knows that Gilan can assume that form.

Flea (AC 19, 30/35 HP, 'Dominated')  d20+23=41 d20+2=22
Tuesday August 17th, 2004 9:54:37 PM

Flea senses almost nothing but the desire to carry out the command given to her to guard the hole. Upon recieving a new message, she blankly looks about for the darkest side of the tunnel and shifts over to that side where she becomes one with the shadows (Hide=41).

She registers the flying insect, and wrinkles her brow in concentration and confusion that such a creature should have found it's way into the tunnel. The rogue raises her sword to swat at it, when deep in her unconscious there is a flicker of recognition. The cloud momentarily lifts, and Flea's eyes shine bright in recognition (Will Save=22!, nat. 20!)* and she cries,"Gilan!" as she quickly checks her attack.

*(OOC: George, p. 224 PHB 'Dominate Person' indicates "subjects resist this control, and any subject forced to take actions against its nature recieves a new saving throw with a +2 bonus.")



Jake  d20+2=16 d20+7=10 d20+10=26 d10=6 d6=3
Tuesday August 17th, 2004 10:02:14 PM

Jake moves cautiously forward to where the troll is, looks around for anything interesting (Spot 10), and stares as it regenerates. "We have to carry this thing outside? man, I can barely move through this goo without slipping. Wait, I have an idea...a gross one. Let's cut its limbs off."
With that, he gives it a swing, trying to hack off the head with his sword. (11 damage, 3 cold as well) In his other hand, he holds his bow still...

Grymash (ac19, hp12, protect from evil15/20)  d20+4=12 d20+7=19 d20+16=36 d20+16=33 d20+16=19 d20+16=27 d20+16=36 d20+16=26 d20+16=23 d20+16=35 d20+4=9
Tuesday August 17th, 2004 11:24:50 PM

After hearing the dwarfs concerns, Grymash gets the same idea on how to deal with these regenerating treadles (Wis 12, Survival 19). "CHOP'EM UP! Gry bet them treadles heal slower when in pieces. Weez take thems pieces parts down dis cave," Grymash points down the southern corridor, "weez burn'em down dis way ... smoke leave out front of cave."

Grymash gets back up and takes his axe. He begins to chop away at the troll's limbs. First head, arms, then torso and legs.

(This action will take several rounds to perform. I don't know if we're still in combat. Helpless targets have a -5 Dex modifer and attackers get a +4 to hit. The trolls also get an additional -4 to AC for being prone. Attacks to Troll2. HitAC: 36head/33crit, 19arm, 27arm, 36torso/26crit, 33leg, 35leg)

"Nain, take yur axe an chop up dat one next ta Trellus an throws da pieces parts over here wit these. Tishe, in Gry's pack theres be oil an flint an uh big blankie. Weez can put pieces parts on blankie and drag thems to da front of cave. There weez burn 'em!" Grymash goes ahead and pulls out his big blanket. It magically appears at the top of his haversack when he opens it. He starts piling body parts onto it like logs for the fire.

The barbarian looks soo incredibly tired. He just wants to get this done and go to bed. It hasn't dawned on him that Flea is missing (Wis 9).

Trellus (Ac 20, hp21/50, Owls Wisdom 7/60, Spiritual Weapon 6/6)  d20+10=16 d8+2=3
Wednesday August 18th, 2004 9:56:38 AM

With the dwarf bringing a torch, and a plan on how to keep the teeth things -- 'trolls' he called them -- dead, and most importantly, that sunbaked hoofed thing no longer jumping on him, Trellus feels a lot better.

He directs Domi's Hammer at the troll to make sure it doesn't pop up and grab him before Nain shows up.
[Hit ac 16 on prone troll for 3 hp damage.]

"Shady, you guys chop and burn away," he comments.

"YOU," he commands, pointing a blood soaked finger at the strange dwarf, "stay here and help." The cleric ignores the question about the 'masters'.

Trellus crawls over to the northern corridor to get some footing. Calling down the hallway to Mac and Gilan, he yells, "You dudes shady?"

Gilan [HP: 49/49, AC: 21] [barkskin] 
Wednesday August 18th, 2004 12:46:03 PM

He comes around the corner to see Flea standing there with her sword drawn. Then he sees the sword start to flash towards him and he makes to move out of the way, but he knows that he is too late.

Suddenly she says his name out loud and he finds himself changing back into his human form at her feet. He drops to one knee and attempts to pull her into a big hug. "Flea...thought we had lost you there girl." He holds the hug for several minutes and finally lets her go.

A sudden holler from up te tunnel stops him from saying anything else and he silently wipes his face. Then his face hardens with a need for something. "The ants...do you know which way?"

[barkskin - +3 to AC, 59 minutes 50 seconds]

[call lightning - damage: , reflex save 18 for half damage, 5/6 bolts, range 160 feet, 4 minutes 10 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin#, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Nain  d20+7=26 2d6(6+2)+3=11
Wednesday August 18th, 2004 3:39:20 PM

"No need to get snappy people. I think a bit of confusion can be understood in this mess."
Nain looks to gry, " No problem, fella, I'll cut that thing into pieces."

(don't know what roll is or isn't needed for this, but I hit an ac of 26 for 11 points when hacking the downed troll's limbs off.)


Tishe' (AC 16 HP 18/29) 
Wednesday August 18th, 2004 4:50:09 PM

"Trolls." Tishe' makes a mental note to remember about trolls and thier ability to regenerate.

"Right, Grymash." Still on all fours, the small woman crawls over to the haversack and pulls out the oil and the blanket for use on the monsters, wincing now and again when she twists against a wound.

DM George "Love is in the air...." 
Wednesday August 18th, 2004 10:21:16 PM

Flea is able to throw off the spell and is engulfed in a huge and very long lasting hug by Gilan.

Mac comes around the corner and sees them and stops and wonders if Gilan is really smelling Flea's hair or is he just imagining it.

The main group starts their grisly task of chopping up the trolls into little pieces. What they are going to do with the pieces hasn't been determined yet.

The dwarf walks over to Trellus and grabs him, not threatening but more imploringly. "Please where are the bodies of the masters? I have to see them! You did kill them right?" The dwarf's head starts swivelling back and forth and the fear in his eyes are starting to mount.

Tishe' 
Thursday August 19th, 2004 12:01:42 AM

The extremely disheveled woman takes the contents of Gry's flasks of oil and begins liberally spreading them on the chopped troll bits awaiting Trellus' torch.

She is distracted by the dwarf's insistant questioning, however, and pauses in thought.

"Trellus", she says tucking a wet strand of hair behind one ear, "the masters could be those ant-things you picked. They were the white hands enchanting Mac, Grymash, and Flea, weren't they?"

Jake 
Thursday August 19th, 2004 12:05:19 AM

Jake looks over at the dwarf, then decides someone else will deal with him. Dwarves look funny, he thinks to himself, and chuckles while sidling on his bow. Sheathing his sword as well, he takes out a hand axe usually used for throwing and begins carefully hacking the troll to weaken it, then cuts off a leg. "I think we should begin to cart these outside to burn them. Er...maybe the giant will eat them?"

Flea (AC 19, 30/35 HP) 
Thursday August 19th, 2004 12:56:52 AM

Flea returns Gilan's hug, a little surprised and a little frightened. "Wha...What happened?" she asks as a flood of images flashes through her mind...

Shadowy ant like creatures behind a veritable horde of attacking monsters. The sensation that someone or something was controlling her actions. Grymash and Trellus, both covered in gore and bleeding from ghastly wounds. Mac charging and hacking at the ghastly things. Nain caught in the fray, a look of horror on his face. Tishe' weaving magics. A pile of corpses. Jake running past her to help his pack.

When the realisation of what she has done and the role she has played in the Bloodpack's misfortune hits her, her face goes white, then suffuses with a red blush of shame. Short sword still in hand, she turns to the hole in the ground and points at it with her blade, spitting out, "They're down there ."


Mac (AC:18, HP:51/62)  d20+5=18
Thursday August 19th, 2004 1:53:38 AM

"F'the moment they can stay down there. We should regroup an' see who needs what before we go chargin' down there."

Mac attempts to usher Gilan and Flea back in the direction of the rest of the pack, taking a moment to survey the hole [Spot check: 18] before bringing up the rear.

Trellus (Ac 20, hp21/50, Owls Wisdom) 
Thursday August 19th, 2004 9:48:56 AM

Trellus makes sure the torch gets to Tishe'. Then he makes sure Jake doesn't get too carried away.
"Just carry them near the cave mouth and burn 'em," he cautions, "That should chimney out the smoke without opening you up to the giant."

The dwarf's snivelling does not endear him to the cleric.
"By Domi, you whine worse than my sister."
Trellus shakes his head and leads the dwarf up the northern corridor.
As they get to the ant bodies he looks about, hand on hips. "Well, we cut three anyway," he states matter of factly .
"How many are there?"

Seeing Flea, Gilan and Mac coming back, he grins.
"Shady!"

"Let's all weave back to this dude's house and regroup."
He puts a hand on the dwarf's shoulder.
"C'mon"

Grymash (ac19, hp12, protect from evil16/20) 
Thursday August 19th, 2004 1:17:41 PM

Grymash finishes chopping up the troll and stacks the remaining pieces like logs onto the blanket. He turns around to see Trellus and the rest return from down the north corridor. "Gute! Every bodies looks ta be ok. Gots lotta work ta do befores weez rest." Grymash reaches down into his haversack and pulls out a shovel and leans it against the wall. Gry continues, "Sumeone needs ta loot da bodies an gets them ready for da fire. If pack is stayin' here, weez need ta get rid of thems before thay stink an draw blood flies and creepers. Da giant may likes ta eat'em. Gry not care. Also, weez need ta shovel a path through all dat blood after it starts ta thicken. Blood may look an smell pretty, but Gry not like walkin' though it."

Grymash then grabs both ends of the blanket and picks up the first load of troll parts to take to the cave entrance. He grunts with every other step.

Gilan [HP: 49/49, AC: 21] [barkskin] 
Thursday August 19th, 2004 3:17:49 PM

Gilan looks to Flea and lays his hand on her shoulder. "Don't you fret it any." He follows along with Mac to the hallway of blood and gore. He tries not to think of his inappropriate actions earlier but he was just so worried about her, like a sister.

Listening to the comments about the mess and having to walk through it he ponders it for a few minutes. "Since this is not the plains maybe a little water spell would help out?" It is a question and a statement all at once.

[barkskin - +3 to AC, 59 minutes 40 seconds]

[call lightning - damage: , reflex save 18 for half damage, 5/6 bolts, range 160 feet, 4 minutes 00 seconds]

Spells Memorized
0th(5): create water(2), detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin#, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Nain 
Thursday August 19th, 2004 3:45:23 PM

Nain follows gry's lead and begins loading a large sack with troll parts as well.

Mac 
Thursday August 19th, 2004 9:27:14 PM

"Probably a good idea Gilan. Just have to wonder where it's gonna run to."

Flea 
Thursday August 19th, 2004 10:11:51 PM

There is a dark look on the small rogue's face as she stares down into the hole into which the 'masters' vanished.

Flea reluctantly trails behind Gilan and Mac as they return to the bloody intersection, muttering something about blocking up the hole...

DM George 
Thursday August 19th, 2004 10:18:53 PM

Trellus finds his hand flying away from the dwarf as the dwarf swats it away. A terrible look of anger is on the stout ones face and his body trembles with rage.

"How dare you talk to me this way! My sister is in the bugs main hive and is forced to work day in and day out. Her good behavior is assured by me and her children who are held hostage here!"

A look of determination crosses over the dwarve's face and he continues, "My name is Crondarik Thickneck and I will bow to no one again even if it costs me my family." He spins and strides away with purpose towards the door he first came out of bellowing, "Clan Ironhook! Pack! We are getting out of here!"

The others keep chopping and bagging troll parts and Mac and the others rejoin them.

Tishe' 
Thursday August 19th, 2004 11:57:35 PM

The small woman nods at the dwarf's words, not in agreement, but because it confirms her thoughts. "Trellus, perhaps he is weaving true, then we can help him with the ants, and he can help us find the gem."

Her suggestion done, her concentration moves to stabbing the occasional troll part looking like signes of life, and gathering torch and oil to burn the lot near the cave entrance.

"Hmmm. I'll bet the giant is controlled by the ants, too. If we kill the ants, the giant will go away and we'll be able to get out."

Jake 
Friday August 20th, 2004 2:30:58 AM

Hearing what the dwarf said, Jake frowns, feeling a bit of sympathy. Hacking the thing one more time for good measure (to keep it still just a bit), he puts aside his axe and speaks to the dwarf.
"I'm sorry if we offended you... We're not really sure where we are, or who you are, we're just here trying to understand what's going on. Sir Dwarf of Clan Ironhook, we have come here to accomplish a deed, and, if we can, to rescue and help out good causes. If we get the chance, we'll try to rescue your friend, and we will surely try to get as many of those ant things as we can."

Trellus 
Friday August 20th, 2004 11:32:51 AM

Chastened, Trellus rubs his hand over the back of his neck as he quietly follows Ironhook and his packmates back down the tunnel.

One of his mother's favorite sayings floats through his mind - "Think, then talk."

I'm getting too shuttlecocked, he realizes with regret.

He approaches Crondarik.
"Dude, my bad. I wasn't thinking about why you'd all be weaving here. Like Jake said, we're looking for some red gem, and we're pledged to serve. Maybe the two of us can start over."
The cleric extends a hand.
"I'm Trellus of Rattledam," he says formally, and we're called the Bloodpack." He looks at the gore, before adding, "for obvious reasons."

Oh yeah
"Flea, can I have my healing wand back?"

Grymash (ac19, hp12, protect from evil17/20)  
Friday August 20th, 2004 12:23:24 PM

Grymash dumps his pile of troll parts at the cave entrance. Since Tishe has already poured on the oil, he waits for her to light'em up. The fire seems to burn the troll flesh rather easily. It produces a foul-smelling smoke though. Grymash doesn't mind. He just smiles and says, "Heal yo'selves outa da fire, yooz tupid pugdung peegruba runtie treadle piggies!"

Grymash rolls up his blanket and heads back for another load.

Flea  d20+5=17
Friday August 20th, 2004 5:18:51 PM

With an abashed look on her face, Flea removes the wand* from her belt and hands it to Trellus. She doesn't look up or make eye contact with the cleric, while she mumbles something about "accidentally breaking the other one." (Bluff=17)

*(It's the CSW wand.)

Mac  d20-1=16
Friday August 20th, 2004 5:30:43 PM

In Dwarven Mac says, "Well met, Master of Clan Ironhook. I am Mac of the Bloodpack, [insert lineage here], originally of Heranmar. Forgive me, but I was begining to think this place had some magical effect on your kind. I am glad to see this is not the case! ::Mac drops back to common:: If our course provides you with the opportunity to reclaim what is yours, then all the better! [Diplomacy check: 16]

Gilan [HP: 49/49, AC: 21] [barkskin] 
Saturday August 21st, 2004 12:05:32 AM

Gilan watches as the cleanup of the trolls continues. He waits to see what the dwarf has to say further on things but he keeps out of it himself.

When the trolls are gone he will concentrate on the powers of nature and call upon his power to create water. "Onta vasa." The water appears in the air above the mess and splashes down on it to run off down the tunnel.

[create water - 12 gallons of water]

[barkskin - +3 to AC, 59 minutes 30 seconds]

[call lightning - damage: , reflex save 18 for half damage, 5/6 bolts, range 160 feet, 3 minutes 50 seconds]

Spells Memorized
0th(5): create water(2)#, detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin#, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

DM George 
Sunday August 22nd, 2004 10:07:31 PM

Crondarik hears the group try to apologize and his face softens.

"I understand why you are untrusting, but yoiu don't understand what it has been like. I am gratefull for your assistance and this is the best chance what is left of my clan, has for escape. We have been prisoners for years, smoothing these walls and working the farms day after day."

The dwarf will enter a large room which is filled with other dwarves. You see one, the same one who lured you in, tied up, gagged, and blindfolded in a corner.

The room seems to be the dwarves' living quarters and is neat but over crowded. 19 other dwarves are here besides Crondarik. 12 are male and 8 are female in all.

Mac 
Sunday August 22nd, 2004 11:22:27 PM

OOC: There are several doors in the vicinity of this intersection. Does anyone want to investigate where the various mosters came from?

Mac looks over to Trellus. "We would be grateful for a description or map of this place, ahead and below, yes?" He then looks about the rest of the faces of the pack.

Flea  d20+11=17
Monday August 23rd, 2004 12:02:28 AM

The rogue looks around at the members of her pack. Some of them look pretty tired. Tishe' in particular. Seems to the gnome that those who create magic give a little of themselves in the process.

Figuring that the party is going to need to rest up a bit, and then discuss what to do next, Flea squeezes into the room already crowded with dwarves. As she passes by the one that is bound up, she gives her a spiteful kick, despising the dwarf for succumbing just as she herself had to the 'masters' domination.

Flea flushes in shame, and hopes no one saw her malicious gesture. She gives the room a quick search, looking for any doors that might lead of to other rooms. (Search=17)

Jake 
Monday August 23rd, 2004 4:50:25 AM

Jake bundles up his dwarf and carries the part out to Gry's burning pile, then joins the others at the dwarf cubbie. "Wow...so many dwarves." Jake exhales. "You must be the dwarves we hear of, in these mountains...shady. Ah've been wantin' to see what it was like here... But ah didn' know about those things. What were those bugs?"

Jake 
Monday August 23rd, 2004 8:52:26 AM

[Dwarf = Troll. Weird.]

Trellus  3d8(6+8+5)+5=24 3d8(8+3+3)+5=19
Monday August 23rd, 2004 9:13:12 AM

Trellus takes the CSW wand back from Flea. She doesn't look at him.
The young man puts a comforting hand on her shoulder.
"Its OK." he says gently. "We can always get another wand."

The cleric taps himself and Grymash with one shot each.
[Gry - 24 hp healed.
Trellus - 19 hp healed]
"Gry, use your feel good stick to make yourself better," he reminds his friend.

Nodding at Mac's reasonable suggestion, he turns to Crondarik.
"We're totally new here, so anything you can tell us or give us about this place would be waxed."
Looking at the blindfolded dwarf, Trellus gets a jolt.
"The Masters can see through those they've dominated? Uh, can they hear as well?"

Tishe' 
Monday August 23rd, 2004 12:21:13 PM

Tishe' follows the others into the dwarf living quarters. She takes the time to open her ruck sack and change her tunic that was shredded by the troll's claw.

Unselfconsciously, she stops half-stripped, and turns to Grymash, pointing at her chest and the ugly claw wounds. "Before I put on a new tunic, would anyone mind healing me?"

Grymash ( hp41/72, exhausted )  d8+1=6 d8+1=2 d8+1=5
Monday August 23rd, 2004 7:47:50 PM

After puting the last of the troll parts on the fire, Grymash lumbers back to the edge of the bloody intersection and plops down to finally rest a bit. The coagulating blood of the ogres, trolls and umber hulk completely coats his body like a thick paste. He sighs deeply as he see's that nobody else has taken up his shovel and tried to help with the work. A task made even more taxing with his exhaustion from one of his most bloodiest battles. He does appreciate the heal from Trellus, but he wonders where he's gone. Tishe helped with the fire and as she limps by, he pulls out his 'Feel Good Stick' and gives her a tap on the foot (6 points of healing). He gives himself one as well (reroll 1's, 5 hitpoints of healing).

Grymash decides that the ogres and the umber hulk can wait. At least they arent going anywhere, he hopes! He reaches into his haversack and pulls out a large iron pot. He mutters a few words of power and the pot fills with four gallons of water. Grymash is impressed! He's never been able to summon that much water before with only one magik spell. He begins the tedious task of washing the blood from his face and hair. He wants to get it out before the blood completely drys hard and black. "Grrrrr," he mumbles, "Gry gonna be pickin' blood crust outta hair for lots days!" He tears up one of his burlap sacks into rags to help scrub. Good rough texture, he thinks! As the barbarian washes himself, he wonders what kind of loot the ogres carry.

Gilan [HP: 49/49, AC: 21] [barkskin] 
Monday August 23rd, 2004 10:05:32 PM

Gilan loosk around to the others that are still outside and sighs as the loot is collected, if any. His spell goes off shortly after that so that the area is cleaned up, though it will most likely not wash away the bodies.

Slipping inside of the room with the others he looks around at the dwarves and shakes his head. "Could we get a little rest if possible?" He feels exhausted as the flurry of spell casting finally catches up to him. He pulls out a wand and smiles as he looks to Flea. "Here...use this to heal anyone that may still need it, it is only a clw but it should help out." He will slide down the wall if he can find a spot that is big enough for him.

[barkskin - +3 to AC, 59 minutes 20 seconds]

[call lightning - damage: , reflex save 18 for half damage, 5/6 bolts, range 160 feet, 3 minutes 40 seconds]

Spells Memorized
0th(5): create water(2)#, detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin#, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall


DM George 
Monday August 23rd, 2004 10:54:30 PM

Crondarik looks around as his kin are packing food and belongings into rough sacks. 3 of them slip out of the room and pass by the carnage giving the Grymash a wide berth. One will say to him, "Your companions are in the other room." pointing in the direction they came from.

Crondarik will looked startled at the question that Trellus asked and then say, "I am not sure. Braken, please take Preena out of here for now." Another dwarf rises and leads the young female dwarf away.

Crondarik's eyes follow the two as they leave the room and then he looks back to Trellus. She is my niece and often dominated by the Formians. She is young and easily overwhelmed.

The masters live on two levels below us. We have only been to the first level down. We aren't allowed to travel down to their nest, which we think is the level below that.

The first level is their farm. They grow strange and huge mushrooms that they use for food. You can normally find workers there guarded by some warriors.

Be careful of the tunnel down though. It is a tough climb and the damn ants are very good at climbing.

Flea (AC 19, 30/35 HP)  d20+8=24 d8+1=6
Tuesday August 24th, 2004 12:05:21 AM

When the druid offers his wand to Flea, she accepts it with trembling hands. Giving Gilan a grief stricken look, she stutters, "a-are you sure? Wh-what if I-I break it?"

When a very battered Gry comes into the room, Flea will gingerly activate the wand handed to her. It springs to life (UMD=24), and she taps the half-orc. (healed for 6 dmg)



Mac (AC:18, HP:51/62) 
Tuesday August 24th, 2004 6:31:51 AM

Mac surveys the scene for a moment. People are talking, or healing up, or both.
"Where are we?" he asks, as the realisation that he could be much closer to Heranmar than he has been in over a year, hits home.

Jake 
Tuesday August 24th, 2004 8:05:39 AM

"We'd better get some rest before going downstairs to get those guys...but do you think they'll let up?"

Trellus (ac 20, hp 40/50) 
Tuesday August 24th, 2004 9:26:20 AM

When Jake starts getting serious, you know you've got problems.

"Jake's right," the cleric agrees. "We could really use some rest. Can we come with you dudes? And have you ever seen a large red gem? Kinda special looking?"

Tishe' 
Tuesday August 24th, 2004 3:03:06 PM

Tishe' sighs as Grymash heals her of most of her wounds. "Can I make use of your water, too, sweetie?" she asks the half-orc. She washes and also washes Grymash's back, then combs his hair to get out the largest flakes of dried blood. "I'm glad Jake and Nain helped us with the troll bodies. And you were terrific."

After washing, the small woman puts on a fresh shirt and thinks about the information the dwarves have given. "Is there a pattern of a plan in your brain, Trellus?"

Grymash ( hp54/72, exhausted)  d8+1=7 d8+1=7
Tuesday August 24th, 2004 8:02:05 PM

"Uhh, yeah. Tishe can use water too." He wonders if his ears heard her right. Did she just call Gry 'sweetie', ponders the half-orc. He thinks she must have meant to say 'sweaty'. After removing his breastplate, he's greatful that she is washing his back. It would have taken forever to get all the blood out of his back hair. Grymash takes his 'feel good stick' and taps Tishe and himself once again (Both get 7 points of healing). He feels so tired that he didn't see Flea tap him with a wand as well.

Grymash then takes off his boots and pours out the bloody contents. Grymash shutters with the thought about where else he's going to find ogre bits. "Aaaughh, piggie dumps!" To change the subject, Grymash asks, "Anybodiez loot da big uglies? Could be sum good stuff an gold ginglies!"

Gilan [HP: 49/49, AC: 21] [barkskin] 
Tuesday August 24th, 2004 9:40:12 PM

Gilan smiles at Flea and lays his hand on her shoulder again from his seated position. "Do not worry about it...the wand can be replaced, you cannot." He closes his eyes as he leans back into the wall and listens to those around him. He really hopes that they do not move anytime soon, but he knows there is logic in it.

Without opening his eyes he laughs lightly. "I believe that Trellus or one of the others got something maybe from the bodies." He sighs as he settles against the cool wall.

[I believe that someone mentioned getting it, not sure who though. George never mentioned it either.]

[barkskin - +3 to AC, 59 minutes 20 seconds]

Spells Memorized
0th(5): create water(2)#, detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin#, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

DM George "Cheap DM" 
Tuesday August 24th, 2004 10:04:13 PM

The group rests and cleans up and heals. No treasure was found on any of the bodies, but you got sticky fingers trying to search them. I won't mention sticky with what as this is a family channel.

The dwarves continue their packing but one of them answers Mac's question and says, "Your in the Scab. How do you not know where you are?"

Crondarik says, "We are going to try and slip by the giant. Yes we are that desperate. We might have to kill my niece as is, so the masters don't know where we are going. The giant might let us go but I doubt it. We are going to just have to scatter. It is better than staying here though and having them take over our free will.

Now that you have killed all their shock troops, they will try to seize us to fight you and protect them."

Flea  d20+9=26
Tuesday August 24th, 2004 10:44:01 PM

Gilan's support added to Trellus' earlier words brings tears to the gnome's eyes. They love me! They really love me! she thinks to herself.

She watches as the dwarves make preparations to flee. As the last one leaves, she leans against the door and volunteers, "I can take a watch while you all sleep a bit." She sticks Gilan's wand in her belt, and sheaths her sword. Flea sits with her back against the door, her hooked hammer resting lightly on her knees, and her ears attuned to the slightest sound from the hallway (Listen=26).



Mac (AC:18, HP:51/62)  d20+2=18
Wednesday August 25th, 2004 8:24:10 AM

"The Scab...", he says to himself, trying to recall hearing of it at anytime since leaving Heranmar. [Knowledge(Geography) default(Int) check: 18]

"I can see ye' keen t' be gone, but, you've worked these corridors... could be a need for some folks to look after all this... for themselves, not someone else."

Trellus 
Wednesday August 25th, 2004 11:54:28 AM

The young man answers Crondarik.
"We got sent here through some portal. We're looking for a red gem, kinda special looking. Have you heard of it?"

"Is the giant controlled?"

Since the dwarfs seem intent on leaving, Trellus looks around the room to see if there are any more doors beside the one leading to the hallway. If there are, he asks Crondarik where they can find a more defensible spot.

"We really need a day to warp up," he agrees with Flea.

Tishe' 
Wednesday August 25th, 2004 1:49:30 PM

Grymash taps Tishe' with his 'feel good stick' and the young woman feels back up to normal. She pulls her tunic away and looks down her front. "Yes, the wounds are all healed." She heaves a full sigh. "Thank you."

While she combs Gry's hair, the brown haired woman wonders aloud. "If the dwarves are running for thier minds, how safe is it to sleep here? I wouldn't want to lay down just to be controlled by the ant-men."

"I can still weave perhaps half of my spells, and with the curing picks, we can be healthy. And as the dwarf said, we've killed all thier black hands."

The plain-faced woman pauses then continues. "It may be better to push on."

Grymash (hp60/72, exhausted)  d8+1=6
Wednesday August 25th, 2004 7:31:37 PM

Grymash starts to rub himself down more vigorously with the burlap rags. A stream of bloody water trails away from him. "Thank yooz, Tishe," replys Grymash. He takes his wand and uses it again on himself (6 points of healing).

A thought hits Gry, "Hey Mac, yooz kill sum of thems ants did ya? Weez should drags them back here and looks thems over. Thays maybe gots stuff on 'em!"

DM George 
Wednesday August 25th, 2004 10:35:50 PM

Nain stands up and says, "I think I should go with the dwarves. They don't have much protection and will need someone to help them get past the giant if need be."

OOC Nain/Kevin has decided to leave the game.

Crondarik welcomes Nain's help and adds, "I understand you are wounded and tired. Rest seems welcome but I wouldn't give the masters to much time. They are very smart and will prepare well for you.

Also know that their are 4 kinds of Formians here. You have seen the task masters, who dominate and turn you against each other. They have warriors who fight with claw and stinger. They are poisonious so be careful. The have workers who are much smaller and not much of a threat but be aware of them. They can band together and cure the others.

Finally there is the head master. He is incredibly swift and strong. He has magical powers and can dominate like the taskmasters.

I have never seen this gem you are talking about, but I have never really seen any treasure. It must be on the lower levels."

When Grymash starts looking over the dead bodies of the ogres, he finds very little of worth. The clothes are well made, (dwarven) but not remarkable. The ogres used giant clubs. One ogre had a relatively grime free pocket and in it wrapped in paper was a delicate pastry. (ogre struddle)The umberhulk had nothing on him.

Gilan [HP: 49/49, AC: 21] [barkskin] 
Wednesday August 25th, 2004 11:21:47 PM

Gilan listens as the group goes about thier tasks and he relaxes. With the announcement that Nain will be leaving he opens one eye and shakes his head. "Another one leaves...called to a different path." He closes his eye and goes back to relaxing.

When the dwarf mentions the other fomorians that they will have to face off against he leans forward and pays attention. " Great...just great." He looks to the others and shakes his head as he ponders their options at the present. "Maybe the idea of being one hundred percent may not be a bad idea?" He can see where they may have some problems in the future part of this battle. "A change of spells maybe in order as well." He is already going over the spells in his mind that Mother Wold would grant him anew.

[barkskin - +3 to AC, 59 minutes 10 seconds]

Spells Memorized
0th(5): create water(2)#, detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin#, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Mac (AC:18, HP:51/62) 
Thursday August 26th, 2004 1:02:07 AM

"Okay, how much of a rest do we need?" Mac looks about again, gathering it won't be too soon. He reaches to his belt, draws a dagger, and begins to scrape the slowly drying remnants of battle from the intricate engravings on the head of his axe. He mutters once or twice under his breath, before finally saying, "If everything's shady here, I could give Nain and the Ironhook clan a hand with the giant..."

Jake 
Thursday August 26th, 2004 4:03:27 AM

"Formians, huh? Ah thought these were the glass grass mountains or sumfin. Well, anyways, no need ta fear about these bugs. We'll go swat 'em up some. Hey, ya should get some more of those negation things. Only magic ah like is anti-magic." Jake pats Trellus on the back, then wanders over to peek at the dwarven women. Do they have beards? A question that has bothered him since he was small...

Tishe' 
Thursday August 26th, 2004 10:50:13 AM

The small woman is clearly worried about resting too long, and going off half-cocked and is struggling between the two.

"I don't like facing poison stingers and domination ants alone." she finally says. "To get some dispel spells, I need to rest and then study an hour or so."

Grymash (hp66/72, exhausted)  d8+1=6 d20+9=28
Thursday August 26th, 2004 11:15:06 AM

"Gry thanks weez need ta rest. Gry's 'Protection' magik stopped da Ant peoples from controllin' me. Gry only have dat one magik spell, me can remumber mores tomorrow day. Trellus, yooz could remumber a whole bunch of thems, cant ya?"

The half-orc takes the ogre strudel and gives it a sniff. "It smell like berries!" He hands it off to Tishe'. (Survival check 28) "Hey Gilan, Gry can skin da big bug thang," says the barbarian as he points at the umber hulk, "its hard hide can be made inta breastplate, just like Gry's ... uhh, except Gry not wearin' bug armor! Yooz druidz can wears bug hide, cant ya?"

(I think some really cool armor could be made from an umber hulks exoskeleton! Just look!)

Trellus 
Thursday August 26th, 2004 1:39:13 PM

Trellus' head bobs in agreement with the others.
"Yeah, we need to sit tight till morning, and get some spells back. I got nothing left to overcome that mind pick of theirs."

The cleric asks Crondarik another question.
"Do the Masters have to see you do that domination pick? Or can they do it from anywhere?"

To Mac's question, Trellus silently shakes his head. Splitting has proven to be a sunbaked plan.

Continuing what planning they're able, he informs Tishe', "I got a wand to deal with poisons. Concentrate on preparing Dispels."

Flea 
Thursday August 26th, 2004 7:14:19 PM

The rogue stays at her post, back against the door and hooked hammer across her knees. When there is a lull in the conversation, she asks, "if anyone has anything that will help me keep my mind closed to those...those...creatures, I would be much obliged if you could share it with me." Her face reddens, then becomes deathly pale as she looks up and says in a louder voice, "I would rather die than be a slave to the...the...formians. If they get into my mind again, be merciful and kill me.

Gilan [HP: 49/49, AC: 21] [barkskin] 
Thursday August 26th, 2004 8:05:30 PM

Gilan will agree with the rest on getting a little rest, especially when it comes to new spells. He would much rather have some different ones with the upcoming situation.

He glances to Gry and smiles. "It would depend Gry on how heavy the armor would end up being. Steelgrass is light but gives good protection...I like to travel light." He glances to the armoring of the creature and ponders it for several seconds. "It would also be a little hot it would appear as well, not good for the plains."

[barkskin - +3 to AC, 59 minutes 00 seconds]

Spells Memorized
0th(5): create water(2)#, detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin#, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

DM George  d6=5
Thursday August 26th, 2004 9:27:02 PM

The last of dwarves slip away and the group settles down to get some rest. If you are spending the night, I would like a guard duty rotation.

Also list any new spells you will be studying for or praying for in the morning.

DM George 
Thursday August 26th, 2004 9:28:42 PM

OOC Hey guys, I requested new character sheets from you folks several weeks ago. Only got a couple. Please get them to me pronto. I have your old ones and will go by them if I have to.
You might not like that!

Flea  d20+11=13 d20+7=18 d20+9=28
Thursday August 26th, 2004 11:03:58 PM

Flea will take whatever rotations Trellus' thinks it best to assign her. She will volunteer for a middle shift since she can get by on interupted sleep. During her rotations she will keep her ears and eyes alert to any sound coming from outside the room.

Search=13
Spot=18
Listen=28

(OOC: Flea level 5 just sent to you via e-mail. Sorry for being one of the late ones.)



Trellus 
Friday August 27th, 2004 11:41:16 AM

Trellus considers the watch for a moment.
"OK. Gilan and Jake first. Then Gry and Flea. Then me and Mac. Tishe', you get some sleep."

The cleric will wake Tishe' with a hour left in his watch. He'll make his devotions then so that he's ready to go while the rest of the group's spellcasters are studying up.

Trellus' spells -
Domain - Enlarge Person, Bulls Strength, Magic Vestment
0 - Create Water, Detect Magic, Detect Poison, Guidance, Read Magic
1 - Doom, Prot from Evil x2, Shield of Faith
2 - Hold Person, Owls Wisdom, Sound Burst, Spiritual Weapon
3 - Dispel Magic x2, Magic Circle vs Evil

Tishe' 
Friday August 27th, 2004 2:11:01 PM

The brown haired woman frowns at the mention of watch assignments. "I feel like an unneeded thread in the pattern without helping out." But she shrugs and accepts, after all, Trellus is thinking about the whole pack.

She moves over to the little gnome girl. "Flea, I'll spell you to help against the formian mind powers. It's not much, but we all do what we can." She smiles and gives Flea a sisterly hug.

Tishe' will sleep and study, stretching from her morning studies ready to go.

Study Spells:
White: Acid Splash©, Detect Magic*, Resistance***
Red: Spider Climb*, Summon I©, Magic Missle***
Orange: Web©*, Knock*, [Extended Summon I]*
Yellow: Summon III©, Dispel Magic**


Gilan 
Friday August 27th, 2004 9:20:20 PM

Gilan nods to Trellus as he turns out a good order of watch. "That is fine with me." He will take the first watch with Jake and keep his eyes open for any trouble out in the tunnels.

In the morning he will spend his time in silent commune with Mother Wold and gain his new spells. He just hopes that they are enough. "I can also send out a plague of animals to help in our battle."

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Jake 
Friday August 27th, 2004 10:33:57 PM

Jake ponders something. "Wait a sec...isn't there only one way in,through those doors? Why don't we just sit next to 'em and make ready to attack if any of them open? Oh wait...can these guys dig too? They're ants, right?" Jake ponders the possibilities. "Ah wish ah had that glass piece...we could fry 'em like when we was shrubs."

Grymash (hp66/72)  d20+3=16
Friday August 27th, 2004 11:47:25 PM

Grymash is feeling better after he's had a little rest and a good washing. His opinion about the umberhulk armor isnt swayed by Gilan's remarks. The barbarian takes his dagger and begins the task of harvesting choice pieces of the umber hulks hard exoskeleton (an umber hulk has a +8 natural AC!). The barbarian takes his time and makes precision cuts. The hide of the umber hulk is segmented and its easy to find seams to cut into. (Gry is going to make multiple Take20 attempts to do the job right. His take20 Survival roll is 27.) Many of the pieces he harvests are already shaped and formed to fit over and around body parts. Many pieces would need some additional cutting and molding, but that was going to be the armorsmiths problem.

After removing many large sections and joint pieces, he takes a long look at those huge, sharp mandibles that had cut into him in the battle. He removes them as well. They may be useful in some way. (they do 2d8 damage!)

Grymash returns to the party with his newly acquired exoskeleton sections and 10 pounds of some kind of strange looking meat in his iron pot. "Gry got dinner! Who want ta cook it?" He sets down the pot and sits against a wall. After dumping the 'meat' on a plate from his haversack, Grymash summons another four gallons of water into his iron pot. He takes one of the cleaner rags and begins to clean his steelgrass armor, buckler and weapons. After everythings clean, he puts it back on. He wants to be ready at a moments notice for anything that might happen. He then takes his whetstone, from his beltpouch, and sharpens his double axe. Sparks trail off his blade with every pass.

After finishing with his chores, Grymash finally relaxes and reads his Book of Gargul before he going to sleep. He contemplates the actions of the ant-men and the connection they made with him. Grymash then prays for Guidance (guidance spell) from Gargul on how to better deal with the ant-man menace. (Wisdom check or Sense Motive 16)
----------------------
Grymash's spells in the morning:
Level 0:
Detect magic
Guidance
Create water(2)

Level 1:
True Strike (Insight domain spell)
Protection from Evil (3)


Mac 
Saturday August 28th, 2004 9:26:02 AM

Mac settles down - sitting on the floor with his back pressed against a wall, backpack on his lap, axe at his side. He breaks out his wrapped rations and a water skin, offering them around to pick and sip while Gry gets his cooking underway.

With eating underway, he relates a story about his father's father's parents, much as it was related to him by his father's father. The tale runs to a quarter of an hour or so, and whilst it isn't laboured, the moral is (for all Taur stories have one somewhere) that everyone contributes in their own way, or if you prefer, that there are no unneeded threads in the pattern.

He sits up until rest overtakes him and isn't too difficult to stir come his watch.

DM George "Did anyone bring marshmellows"  d20+12=22
Sunday August 29th, 2004 9:54:21 PM

During the second watch, Flea and Grymash are having light conversation when Grymash feels a slight breeze behind him and Flea's eyes get like saucers as she sees a huge Formian and a much smaller formian just appear in the room.

The large one is hanging onto a leaning barrel which he then dumps over, spilling galleons of fluids (smells like lamp oil) over the sleeping Bloodpack and splashing and soaking Grymash and Flea.

Flea screams as she notices the smaller one tossing a lite torch into the oil setting it ablaze.

The room erupts in flames, quickly setting furniture and belongings alike aflame. Smoke quickly billows up making sight and breathing
difficult.

OOC Everyone needs to make a reflex save DC 25 to avoid having oil spilled on them. If you have oil on you, you will take 1d6 points of fire damage a round. You will take this every round until you figure a way to put yourselves out. Everyone also needs to make a fortitude save vs constitution dc 15. This one will be every round and get +1 consecutively harder. Round 2 16 will be needed. Round 3 you will need a 17 etc. If you fail this saving throw you spend that round choking and nothing else. If you choke for 2 rounds, you take 1d6 points of damage nonlethal.

Since this happens in the middle of the night, no new spells will be available yet. Also remember since you were all resting for the night, you don't have your packs on with your equipment.

Before I get complaining emails figure between 30 and 40 gallons of oil was spilled. That is a lot of oil.

Grymash (ac20, hp64/72)  d20+3=17 d6=2 d20+12=19 d20+8=20 d8+19=25 d20+8=22 d8+19=23
Sunday August 29th, 2004 11:13:00 PM

(Reflex 17, 2 points fire damage. Fort 19 vs. smoke.)

Gry instantly roars, "BLOODPACKKK ... FIRE!!" The barbarian comes alive with another savage growl when the heat of the fire begins to burn at his legs. He move forward, between the two ant-men, and swings a powerful blow at the smaller one.
(Powerattack+5, two-handed+10. HitAC:20. Damage: 25.)

(If the small one drops) Grymash continues his swing and cleaves into the larger one.
(Cleave attack. HitAC: 22. Damage: 23.)

Mac (AC:18, HP:45/62), 10' reach  d20+4=18 d6=6 d20+8=20 d20+7=27 d20+7=21 3d6(4+3+3)+10=20 6d6(1+3+2+1+1+1)+20=29 d20+7=14 3d6(1+6+2)+10=19
Monday August 30th, 2004 10:04:44 AM

It's the searing pain {Reflex:18, 6pts fire damage} that wakes Mac, but despite it he holds his breathe {Fortitude:20} and grabs his axe. If he can strike at a formian he will, attacking from prone hits AC:27 (Crit.AC:21) for 20pts (49pts) damage. A potential Cleave would hit AC:14 (probably not) for 19 damage.
If no formian is initially in reach, Mac takes the opportunity to get to his feet.

Gilan [47/49 HP, 18 AC]  d20+6=23 d6=2 d20+9=29 d20+5=21
Monday August 30th, 2004 6:23:00 PM

Gilan is sleeping soundly when he starts to have a dream of being back in the plains in that fire. He jerks in his sleep as he whimpers, then suddenly snaps awake with a start. "AAAAAAAAAAAAAAAAAAAAAAAAA!" He does not hear anything else but his own screams as he looks to his legs and the fire that is burning at his clothing (reflex 23, fire damage 2).

He is able to keep the smoke from filling his lungs as he screams on (fortitude 29). Despite all the thoughts that are going through his head and the pain, he somehow keeps his wits about him (wisdom 18). Still he can only think of one thing and that is to get out of the flames, yes out of the fire. He minds screams at him...NOT AGAIN. He scoops up his pack as he heads for the door, not caring that anything else is going on. His eyes are wide and he has that caught in the headlights look.

Spells Memorized - old list
0th(5): create water(2)#, detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Flea(AC19, 30/35 HP, Evasion)  d20+8=25 d20+2=16
Monday August 30th, 2004 6:28:14 PM

Having spotted the ant-like creatures and called out a warning to her pack mates, Flea jumps to her feet, her hooked hammer in her hand. Although oil spots her clothes, she escapes the flames by the narrowest of margins. (Reflex=25; Evasion)

Grabbing her pack and slinging it over her shoulder, she opens the door against which she was leaning. Since the smoke isn't bothering her (Fort=16) she calls out loudly, "Bloodpack! To me!"



Trellus (AC 20, 34/50 HP)  d20+6=7 d6=6 d20+8=17
Monday August 30th, 2004 7:54:57 PM

"Light!" cries the cleric awakened by the rogue's cries and a white searing pain as the flames from the formian's fire lick at his legs. (Reflex=7, 6 pts. dm.) Jumping to his feet Trellus tries to collect his gear, cursing the fact that when given the opporunity he didn't ask his god for Protection from Fire. Despite the smoke (Fort=17) he is able to cry out, "lets weave for the tunnel!"

(Carla posting this week for the vacationing MikeK.)

DM George  d20+3=12 d6=6 d20+6=15 d20+3=13 d20+9=17 d6=5 d6=1
Monday August 30th, 2004 10:24:09 PM

OOC sorry guys but trying to keep the action moving so I rolled for both Jake and Tishe. Tishe failed both saves and took 6 points of fire damage adn 1 points of non-lethal smoke damage. Jake failed for the fire, but made fort save. He takes 5 points of fire damage.

Grymash ignores the pain of the fire and turns and moves 10 feet and swats down the little ant, killing it quickly.

Flea sees the fire and retreats out of its way, trying to rally her friends.

Gilan gets to his feet and picks up his gear as well, while on fire.

Tishe and Jake wake in horrible pain and writhe on the floor. Tishe can't breath and starts to hack and cough.

Mac, being to far to swing, rises to his feet.

Trellus wakes and rises to his feet and starts to collect his gear, while on fire.The large ant creature, with the bronze helmut, blinks out and is gone.

Everyone but Flea take damage next round. 1d6 every round until you extinguish the flames. I am assuming everyones packs, except Grymashs, were on the ground and were doused in oil and on fire as well. Flea's pack in sitting in the room as she left it behind.

Everyone in the room must make a dc fort save of 16 or take 1d6 points of smoke damage. Flea only needs a dc 15 as she is in the doorway.

DM George 
Tuesday August 31st, 2004 1:33:28 AM

OOC Wierd... I had put in a post for the big ant but I must have erased it in error.

Stephen I am deleting your post as it won't apply this round. Sorry feel free to repost.

The Giant ant who is wearing a helmut on his head, disappears with a whoosh.

OOC Stephen you missed with your cleve attack.

Jake (36/52)  d20+10=30 d20+10=11 d100=74 d10+7=16 d20+9=21 d6=6
Tuesday August 31st, 2004 2:37:31 AM

Jake grabs his pack and sword, and rushes towards where the ant with the helmet on his head was. He swings his sword, yelling "Aaaaaaaaa!" in both pain and fury... (If there was a 50% concealment/missing, I think i might have hit him, 74 on that roll... hit AC 30, did 16 damage.) If he misses, he then runs out of the room after Trell. He also tries putting the cold sword to the fire on his leg. (Actions for both this and last round I guess)
(Can my cold sword put out the fire?)


Mac (AC:18, HP:39/62)  d6=6 d20+8=27 d20+3=18
Tuesday August 31st, 2004 3:11:12 AM

The flames continue to lick at Mac's skin (6pts) as he hooks his backpack with his axe. Hearing Tishe's coughing he moves towards her. "It's just me." he says as he attempts to bundle her and the things about her over his left shoulder, and makes after the rest of the Pack.


Trellus (AC 20, 34/50 HP)  d20+10=30 d20+8=16
Tuesday August 31st, 2004 8:08:15 PM

Trellus quickly wraps his Cloak of Comfort around himself and his pack, smothering the flames [Reflex=30*, Nat 20]. Bringing the cloak up around his nose and mouth, he avoids inhaling the toxic fumes and moves towards Tishe' and Mac careful to avoid the flaming oil.

[* +4 to reflex save for using cloak to smother flames, DMG p. 303-304]

Grymash (ac20, hp60/72)  d6=4 d20+12=30
Tuesday August 31st, 2004 8:18:11 PM

(fire 4. Fort 30 vs. smoke)

Grymash doesnt have time to become angry that the formain cheated death. "JAKE ... ANT-MAN GONE! GET YO," COUGH!, "GEAR AN GET OUT!!" Grymash spins around to see his pack. "FLEA, GET OUT! GRY GET STUFF!" He's glad to see Mac scooping up Tishe. The half-orc then grits his teeth and growls through the pain as goes after his packs supplies. He grabs Flea's pack and whatever else is in reach and makes a run for the door.

Flea (AC19, 30/35 HP)  d20+12=16 d20+2=12
Tuesday August 31st, 2004 8:18:27 PM

"My stuff! My stuff!" cries the gnome as she sees the flames lick at her abandoned pack. On impulse, she dashes back into the room, pulling her cloak from her shoulders and wrapping it around her belongings as she snatches up the pack (Reflex=16) and smothers the flames. Unfortunately the gnome breathes too deeply of the contaminated air and starts to cough and gag (Fort=12, fail)

Grymash  d20+11=31
Tuesday August 31st, 2004 8:25:08 PM

Grymash grabs the choking gnome (HitTouchAC: 31, natural 20), if she already got her backpack, and will run with her instead.

Gilan [45/49 HP, 18 AC]  d6=2 d20+10=19 d20+9=16
Tuesday August 31st, 2004 9:48:55 PM

Gilan stumbles his way out through the door despite the flames that still burn at his legs (damage 2). Once out and off to the side of the doorway he drops his pack and pulls his cloak tight about his body (reflex 19), trying to smother out the flames on his legs. Luckily he had not inhaled any of the smoke that is filing the room (fortitude 16).

His tearfilled eyes find the other packmembers as they exit the room. He tries to give them a weak smile as he looks to the blazing inferno that is the room. He grits his teeth together but still finds himself backing away from the sight of them.

Spells Memorized - old list
0th(5): create water(2)#, detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

DM George 
Tuesday August 31st, 2004 10:03:28 PM

The group successfully gets out of the room and help each other put out the flames. The equipment was saved but packs and cloaks are singed and boots as well.

You are standing out in the corridor, when Grymash starts to curse. He realizes that his umberhulk breastplate is still inside.

The group starts to head down the tunnel and turns north at the intersection. Mac realizes that the two antmen he put down are gone or at least their bodies are.

Jake 
Wednesday September 1st, 2004 1:43:22 AM

"Awww dust!" Jake curses, stamping out his gear. "Mah stuff's ruined! And ah'm burned! Why...we aughtta go after 'em now!" He looks at the others, then revises his opinion. "Maybe we'all should get some sleep...but how do we stop 'em from attacking us mid-sleep again?? Can we find someplace locked and safe?"

Mac (AC:18, HP:39/62) 
Wednesday September 1st, 2004 2:51:06 AM

Mac looks at Jake and shakes his bovine head.
"If it w' half-baked t' go straight in after them instead of restin' up then it's totally baked now! We pull back to the stream! We'll see 'ow the Ironhooks dealt with the giant, and then we'll wash our burns, the oil and the blood off an' we'll rest... on the other side of the stream if neccesary! Then we'll take 'em on again."
"'ow's tha' for a plan?"



Grymash (ac20, hp60/72)  d20+2=21
Wednesday September 1st, 2004 5:32:07 PM

Grymash curses alright. He thought his umber hulk hide pieces was in his haversack. "Piggie Dumps!! OK, Mac be smart. Pack spend night outside. Jake, lockin' door be no good. Thems bug things got in wit magik. Thay pop ins and pop out. Gry saw it wit eyes." Grymash looks back through the open door at his burning umber hulk hide pieces. He's more upset about that then being set on fire. "Dat be ok yooz ANT PIGGIES ... Gry makes armors outta yooz hide instead. HEAR GRY!! GRY MAKES ARMOR FROM ANT SKINS, YOOZ ROODY POOH PIGGIE TREADLES!!"

As the group gathers themselves and makes it down the caves entrance, Grymash asks Flea and Mac some questions. "Mac ... Flea! Yooz hear da ant thangies in yo head like Gry, right? Did ya gets da feelin' dat thays all be talkin' all at once. Gry think me hears lots many ant voices. All tellin' whut ta do. Likes Gry be just a part of bigger body. Like Gry bein' ah fist or sumthin' tool-like! Gry not know how ta say! Can ya tell Gry whut me thinkin'? Gry not be knowin' how! Too much order! Too clean cut for Gry ta explains. Yooz know dat word Gry mean, dont ya?"

(Wisdom check 21)

Flea (AC 19, 30/35 HP) 
Wednesday September 1st, 2004 6:46:54 PM

After a cursory examination of her burnt pack, her scorched boots, and her singed cloak, the gnome gets a very angry look on her face. The pupils in her light eyes dilate to the size of pin holes. "Yes, Gry, I heard the voices of those white handed treadles," Flea says with disgust, "and I'm not going to hear them again!" She shouts with vehemance as she shoulders her pack, and starts down the tunnel towards the formian hole, oblivous to the pack's plans and heeding only her own need for revenge.

Gilan [45/49 HP, 18 AC] 
Wednesday September 1st, 2004 9:36:12 PM

Gilan glances around at the rest of the pack still a little tired from his ordeals lately. He sighs inwardly with the idea of more sleep, but part of him worries about it. "Please decide on something and I will follow." He looks at his mostly burned breeches and shakes his head.

Spells Memorized - old list
0th(5): create water(2)#, detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Trellus (AC 20, 34/50 HP)  d20+6=15
Wednesday September 1st, 2004 10:28:28 PM

Trellus reaches out and snags Flea's collar [Touch attack = 15]. "Warp down Flea! The pack must weave together. Mac and Gry, you lead us out of here, everyone else, stay together." The cleric pushes Flea in front of him as they retrace their steps to the cave opening.

DM George 
Wednesday September 1st, 2004 10:29:21 PM

Some of the group believe it is wisest to flee the lair for now and come back when you are refreshed and respelled.

Flea is bent on revenge and is heading for the hole/tunnel down to the lower levels.

OOC need to know what the party is going to do? Are you going to split up? DM starts to grin evily and rubs hands together.

Tishe' 
Thursday September 2nd, 2004 7:15:36 AM

(Andrew Posting for Tishe)
Scilent until now Thishe adds her 2 cents worth, "I for one could use the rest. I need some time to study or I will feel almost useless against these things. Besides, if they are getting in our heads perhaps I can find a way to get them out again."

Flea (AC 19, 30/35 HP, Trap Sense) 
Thursday September 2nd, 2004 8:09:36 AM

Flea 'warps down' at Trellus' request, and lets the cleric push her along in front of him. Not one to dwell on things for very long, Flea snaps out of her funk, and trots ahead to join the leaders. "I'll check for traps," she volunteers.

Grymash 
Thursday September 2nd, 2004 4:48:45 PM

Grymash leans down to Flea and whispers in her ear, in a tone and manner uncharacteristic for the half-orc. "the bloody blade of vengence will be yours to wield soon enough little one, and I will help you." He quickly returns to the upright position and continues with the pack to the cave entrance. "Gry hopes dat big stompin' beater be gone ta bed!"

Mac (AC:18, HP:39/62) 
Thursday September 2nd, 2004 4:55:22 PM

"Noo Gry, I doon't remember the voices, just remember findin' m'self standin' still an' facin' the wrong way. I'm sorry."
As Flea catches up, Mac gives her a smile and a nod. "Thanks Flea. I swear we will be going back in there."

Jake 
Thursday September 2nd, 2004 8:17:29 PM

Jake goes along with the others, quietly...feeling angry and resentful, 'cause his sleep was interrupted. "Ah hope tomorrow we teach them ants ta not bug us."

DM George 
Thursday September 2nd, 2004 9:04:24 PM

The group successfully leaves the caves and heads towards the stream where they first came in.

The giant doesn't seem to be around and the dwarves are missing to. Of course it being the middle of the night, it is tough to see anything.

Are you lighting fires? Torches. Going back to sleep. Setting up guards? Need all the pertinent information.

Gilan [45/49 HP, 18 AC] 
Thursday September 2nd, 2004 9:52:54 PM

Gilan follows along mostly going on instinct now as fatigue sets in. He listens to what is going on around him but he makes no comments. His only thought is to catch some more sleep and let his wounds heal even better.

Spells Memorized - old list
0th(5): create water(2)#, detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

Mac (AC:18, HP:39/62) 
Thursday September 2nd, 2004 10:39:04 PM

Mac helps those that want it over the stream, giving him a chance to give the burns on his legs a good, cool soak.

There are times when 60' Darkvision is a wonderful thing.

"Gry? Can we find a hollow or something a little up the hill away from the stream for you all to rest? I'm goin' to find a spot I can keep an eye on things from."

Flea (AC 19, 30/35 HP, Trap Sense, Low Light Vision)  d20+7=15 d20+11=31 d20+9=21
Thursday September 2nd, 2004 11:42:59 PM

Flea stumbles about in the darkness, not really able to see all that well. Wish I had one of those glowing rods I've seen back in Rattledam she thinks to herself. As she carefully picks her way after Mac, she thinks of quite a few things she'd like to have.

When they come to the stream, she will accept Mac's help.

After a suitable place is located, Flea will volunteer to keep the watch. She will make a circuit of the camp (Spot=15)(Listen=21) and collect dead branches and twigs along the way (Search=31, nat 20) After she is satisfied the area is safe she will try to start a small fire with her flint and steel.



Grymash (ac20, hp60/72 Darkvision)  d20+7=26 d20+2=12 d20+5=18
Friday September 3rd, 2004 2:52:30 AM

Grymash has no problem seeing in complete darkness. He turns to Mac and says, "Yep, Mac thinkin' whut Gry be thinkin'. Dudes, no use lights tills weez be found dat is. Mac can sees wit eyes for yooz."

The barbarian scouts off ahead looking for a suitable shelter for the pack. He wonders why there are no stars or moon in the sky. Most of the pack could see if there was at least some moonlite.

(Survival 26, Spot 12, Listen 18)

Tishe' 
Friday September 3rd, 2004 5:34:07 AM

(Andrew posting for Tishe)
The slight woman takes a grip on Mac's armor and allows him to lead her into the night, standing on the far shore until he moves to rejoin the party. When a suitible place is found she sinks wearily to the ground, asleep even before her head hits her pack.

Graham (to Andrew) 
Friday September 3rd, 2004 9:16:34 AM

Just letting you know that Mac doesn't wear armour. His outfit at the moment stands at bracers, black boots, black belt, black trousers and a red sash that he is currently sporting as a bandana.

Otherwise, keep up the good work! : )

Trellus 
Friday September 3rd, 2004 9:59:08 AM

"No light," the cleric agrees. "Stick with Mac and Gry."

Trellus follows Mac, trusting the taur and half-orc to find a defensible spot.



Gilan [45/49 HP, 18 AC] 
Friday September 3rd, 2004 11:13:23 PM

Gilan lets himself be lead or even carried if needed across the water. Though he could assume wasp form and fly across as well, but he is not sure if he could make it.

Once across and things are safe he will get some sleep, if possible.

Spells Memorized - old list
0th(5): create water(2)#, detect magic, read magic, light
1st(5): hornet's nest, shillelagh(2), speak with animals(2)
2nd(4): barkskin, bull's strength, warp wood(2)#
3rd(3): call lightning(2)#, wind wall

DM George "BZZZZZZZZ" 
Saturday September 4th, 2004 1:18:06 PM

The group settles down and tries to get some sleep. Most of you realize that it is much cooler here than on the plains and you are chilly without a fire.

Suddenly Jake slaps his cheek and comes away with a bloody insect. He will say, "Hey what is this thing. It is sucking my blood!"

The others will soon be slapping and suffering through a barrage of insect bites. Whatever these things are, they are nasty and you don't have them on the plains.

Morning finally comes without any major incident and the sun starts to peek over the tall and unfamiliar trees. With the light, Gilan gets a better look around and stifles a laugh when he sees Jake was sleeping in a bed of poison ivy.

Everyone can get their spells back. Please list them with your character's post.

Mac (AC:18, HP:39/62) 
Saturday September 4th, 2004 5:57:43 PM

Mac naps once the spellcasters begin to commune or study and others awake.

When he finally comes to, he grabs his gear and heads down to the stream for a wash - finding the splash of cool water about his face refreshing. He returns several minutes later, chewing away.

"'ow's everyone feelin' this day-break?"

Gilan  d20+5=22 d20+5=16
Sunday September 5th, 2004 11:32:22 AM

Gilan is up early the next morning and seated looking out across the water. He is in deep meditation with Mother Wold and will not be disturbed easily. Soon he stands though and starts back to camp with a look of renewed possibilities on his face.

Getting back the others are stiring or up already, when he makes a shocking dicovery. "Lights...Jake you let me know if you start to itch man." He busts out laughing as the fighter gives him a look and he calls everyone over to where Jake was sleeping. "This plant is poison ivy and will make you itch something fierce, even make you sick, unless you are lucky enough to be immune to it." He points out the distinctive three leaf pattern to each of you, though a few could find it he figures anyways. "Leaves in three...leave it be."

With a last little laugh he starts to search around the area to see if he can find any plants that may give a soothing effect to the itching that may develop (survival 22). He also looks for something that may be useable as a repelent to the biting bugs that inhabit this area (survival 16).

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Jake 
Sunday September 5th, 2004 6:02:05 PM

Jake scratches his head in confusion. "Ahve never been outta teh plains before...this stuff wasn't grass, right, so it's okay? Ah mean, ...umm, are those tree things all poisonous too?" Jake's developing knowledge of nature only extends to the area of his birth, and being out here is weird.
"And why are there so many dang-frabbed bugs out here??"

Tiev and Zilia 
Sunday September 5th, 2004 7:41:28 PM

It has been a very long trip for the two wasps, but with the light of a new day, they finally find what they are searching for.

Tiev and Zilia dive-bomb their companion in a frenzy of ecstasy, then proceed to zip around him in tight concentric circles until even they are dizzy!

(OOC: James, I never forgot the wasps, but I didn't know how to negotiate the portal, and then the tunnel seemed too foreign for them to just show up! They would have been helpful in combat though.-Carla)

Flea 
Sunday September 5th, 2004 7:49:48 PM

The gnome wakes up quite grumpy. Her Cloak of Comfort kept her comfortable during the cool night, but the insects that suck blood negated a truly restful sleep. What sleep she did have was plagued by bad dreams. Dreams of ant-creatures with large blank eyes, and twitchy limbs, that 'talked' to her and bade her do things she did not want to do.

Flea follows the minotaur to the edge of the water. After a perfunctory toilet, she surveys her singed gear in an effort to determine what is salvagable.



Jake 
Sunday September 5th, 2004 11:51:35 PM

"More bugs!" Jake mumbles, and grabs his crossbow...then recognizes the wasps. "Er... I mean, hey, guys."

Tishe' 
Monday September 6th, 2004 12:47:28 PM

Waking from a restless night, the small woman puts her wild brown hair in order using a simple ponytail.

Scratching the odd red bump on her skin, she studies her travelling spell book...

White 0 Level (4+1): Acid Splash©, Detect Magic*, Resistance***
Red 1st Level (3+1+1): Spider Climb*, Summon I©, Magic Missle***
Orange 2nd Level (2+1+1): Web©*, Knock*, [Extended Summon I]*
Yellow 3rd Level (1+1+1): Summon III©, Dispel Magic**

She pulls some peeling skin from her nose and looks at the others. "So, are we ready to tackle the ants?" she asks while readying her crossbow.

DM George  d8=3 d20+10=25 2d8(5+3)+12=20
Monday September 6th, 2004 8:18:42 PM

The peaceful morning is broken up with a shock. The 18' tall cloud giant steps out of the trees around 250' away and launches a rock which hits Grymash as he is raises his arms in a morning stretch. The rock slams hard into Grymash's chest causing 20 points of damage.

The giant seems happy to keep his distance as he starts pulling another rock from a huge bag he is carrying.

OOC Sorry Stephen but I gave him -6 for range and cover but he still got you. If you decide to shoot back, remember to take your range minuses. He is 250' away.

Gilan [49/49 HP, 18 AC] 
Monday September 6th, 2004 10:23:25 PM

The sudden appearance of a boulder hitting Grymash is enough to put Gilan on edge right away. He moves to the nearest cover that he can find and hopes that it will be enough. "I think the giant is still around." He looks to the others to see where he can be the most help.

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Jake 
Tuesday September 7th, 2004 5:59:23 AM

"Frampin' dusty dirty sunbaked treadles! Let's get back in the caves!" Jake makes a break for the caves, after grabbing his pack and everything else near it.

Grymash (ac20/cover28, hp46/72)  d20+8=25 d8+5=13
Tuesday September 7th, 2004 10:33:54 AM

Grymash cries out in surprise and gut-wrenching pain. He grabs at his chest as the boulder hits and rolls away. Seeing the huge giant laugh, Gry forces his wits back into the game and grabs his bow and quiver and scurries behind the closest tree big enough to give him cover.

Grymash strains to speak as he tries to gather enough air in his lungs. "Gry covers ... uh, yooz! Make wit da runnin' ... errr, or fight wit Gry!" The barbarian peers around the tree and fires an arrow from his massive bow. (-2 for distance. Hit Ac:25 for 13 damage)

Stephen, Sorry you get -4 for the range. After 110' you get -2, after 220' you get -4. Giant is at 250'.

Trellus (Ac 20) 
Tuesday September 7th, 2004 1:41:27 PM

"Light!" Trellus cries in surprise.

He looks at the giant, and then toward the caves, getting a gauge on the relative positions of everything.

"Get down behind a tree or something!" he yells.

The cleric moves about 40' toward the giant [double move] before crouching down behind the best available cover.
[Taking cover has priority over making a full move]

Spells -
Trellus' spells -
Domain - Enlarge Person, Bulls Strength, Magic Vestment
0 - Create Water, Detect Magic, Detect Poison, Guidance, Read Magic
1 - Doom, Prot from Evil x2, Shield of Faith
2 - Hold Person, Owls Wisdom, Sound Burst, Spiritual Weapon
3 - Dispel Magic x2, Magic Circle vs Evil

Tishe' (AC 16 HP 29/29)  d20-2=14 d8=7
Tuesday September 7th, 2004 2:56:26 PM

The brown-haired woman yelps at the sudden appearance of a large stone on Grymash's chest, and the obvious enjoyment of the giant who put it there.

She grabs her satchel with Wart inside, and scrambles for some trees. "I've got a spell to conceal us as we run for the caves!" she shouts to Trellus, "want me to use it?"

While waiting for the cleric, she efficiently loads her crossbow and fires a quarrel at the giant. (AC 14, dam 7)

Flea (AC19 +4 Dodge vs Giants; Uncanny Dodge) 
Tuesday September 7th, 2004 5:38:30 PM

"Want me to go after him, Trellus? Hunh? Can I?" volunteers the cranky gnome, pulling her short sword from it's sheath.

Mac (AC:18, HP:39/62) 
Tuesday September 7th, 2004 8:36:51 PM

"Right!" Mac assesses the situation, like he has had to do from time to time back in Heranmar.

"Tishe', please provide cover to those headin' straight for the cave. Take cover, but watch oot for traps an' such. A few of us will try an' keep Trellus in one piece an' bring doon the giant." Mac turns to chase, but stops to ask, "Does anyone 'ave an equaliser up their sleeve?" He figures he can catch up with the armoured Trellus in pretty short order.

DM George  d20+6=24 2d8(6+5)+12=23
Tuesday September 7th, 2004 8:39:56 PM

Grymash grabs his bow and ducks behind a tree, taking up all his movement for the round. He will be able to fire next round.

Tishe grabs her stuff and gets behind cover as well. She isn't able to shoot this round either.

Trellus makes a double move towards the giant (he is now 210' away) and ducks behind a tree for cover.

Gilan dives to a large rock and is lying prone behind it.

Mac stands in the clearing, wondering where this big fellow came from.

Flea watches Trellus run towards the giant and follows him. (OOC making the assumption she would follow Trellus. If not, let me know and I will revise.)

The giant sees Jake making a run for it and says in common. "Sorry little man. I must squash you now." He carefully measures the distance and launches another rock at running fighter, hitting him for 23 points of damage.

Gilan [49/49 HP, 18 AC] 
Tuesday September 7th, 2004 11:20:47 PM

Gilan digs into the scroll case that hangs from his belt and pulls out the two scrolls that he has. He flips over them quickly and then place one back into the case. He peeks out from behind the rock in time to see Jake take a nasty hit. "Don't forget that we are on the wrong side of the water to make it to the cave."

[I am assuming that we never crossed back over in the morning and that the water is between us and the giant?? Otherwise he may have just come up and clubed someone??]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Jake 
Wednesday September 8th, 2004 1:58:08 AM

Whatever the case, Jake is taking the best route to the cave. And is totally confused why nobody is following him. Take on a giant?? Light! Are they crazy!?? One hit and he's already nearly out...maybe if the giant was asleep or something...

Trellus (Ac 20) 
Wednesday September 8th, 2004 10:02:47 AM

"I bet he's controlled, too" Trellus calls back to the others.
"If I can get closer, maybe I can fix his warp."

More soflty to Flea, "Let's not be attacking him quite yet."

Trellus closes another 40' on the giant, ending his movement behind the biggest tree he can find on the way.

Flea (AC19 +4 Dodge vs Giants; Uncanny Dodge)  d20+11=24
Wednesday September 8th, 2004 10:22:03 AM

Gripping her short sword tighter, Flea creeps along behind the party cleric, holding herself in check until Trellus gives the signal.

Hide=24

Grymash (ac20/cover28, hp46/72)  d20+2=17
Wednesday September 8th, 2004 11:44:15 AM

(Wisdom 17)

Grymash understands that Trellus has a plan. However he doesnt want to him to take a full attack, like he did. "Human's after all are puny and not too tough," he thinks. Grymash thinks of a plan to draw the giants attention. He gets out from behind his tree and hustles forward and to the right, away from Trellus (but toward the giant. movement 80'). He gets behind the best cover he can find, either tree or rock, and yells out to the giant. "HEY, BIG PI.. uh, DUDE! WHY YOOZ CHUCKIN' ROCKS AT GRY? GRY DO NO HURTIN' TA YOOZ! WHY YOOZ MAKIN' WAR ON PACK?" Grymash keeps his arrow notched in place.

(Gry isnt getting too far from Trellus and Flea where he couldnt help them if he has too. He is moveing forward with them, only veering off to the right. Enough to make the giant look away from Trellus' position.)

DM George  d20+6=24 2d8(4+3)+12=19
Wednesday September 8th, 2004 8:44:36 PM

Trellus runs forward but only travels 30, but finds wonderful cover behind a large tree.

Flea follows him, keeping to natural terrain as best as she can.

Trellus and Flea are about 180' away from the giant.

Grymash sprints forward quickly this round but on a diagnal. Becuase he didn't move directly at the giant, he is 200' away.

Gilan pulls out some scrolls and starts sorting through them.

Jake is still racing towards the cave. The giant isn't blocking his path but he will be exposed to giant boulder fire for a while.

Tishe stumbles and has problems loading her crossbow this round but will be able to shoot next round if she chooses too.

Mac moves to follow the others but a boulder crashes into him and does 19 points of damage to the hardy minotaur.

The giant bellows with glee in his voice. "Your aren't much of a challenge! Dodge more quickly or you will all soon be dead! You shouldn't have threatened my masters and killed their beloved servants!"

The stream isn't much of a stream. It is only a 1-2 feet deep and around 6-8 feet wide. Still to those raised on the plains, that is huge!

Gilan [49/49 HP, 18 AC] 
Wednesday September 8th, 2004 9:20:52 PM

Gilan keeps his position behind the boulder and waits to see what is going to happen next. It would seem that Trellus has a plan of attack or action at least.

He peeks back out to see what is going on with the others and mutters under his breathe. The scroll in his hand is the one he wanted, but should he use it already.

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Mac (AC:18, HP:20/62) 
Wednesday September 8th, 2004 11:30:56 PM

The taur struggles to his feet. Mentally he adds Boulders to his list of inconveniences, and remebers to check later where the bruises will be.

He sets about getting across the stream those that aren't and then works with Tishe' to get everyone back up and into the cave.

"Maybe we can make friends when he's a little less POSSESSED!?"

Tishe' (AC 16 HP 29/29) 
Thursday September 9th, 2004 12:04:41 AM

Normally able to load her crossbow so well, the small woman becomes flustered that the bolt won't fit into the groove.

"What?", she wonders aloud at what everyone is saying, "Controlled and better at dodging? Well, at least one of those I can help with."

Placing her hand in her handy satchel, Wart gives her a scroll. A quick look and command word later, and an Obscuring Mist forms around where Tishe' and some of the others wait.

Obscuring Mist; [5 minutes] close attacker 20% miss, further away 50% miss; 20 radius sphere

Jake 
Thursday September 9th, 2004 7:15:11 AM

(I don't get it. How far is it to the caves?)
Jake moves behind some trees and gets cover, since it seems like he'll never get to teh caves without the rest of his pack anyways.

Trellus (AC20)  d20+6=9 d20+6=13
Thursday September 9th, 2004 8:32:37 AM

"Last thread," Trellus mutters, almost to himself.

The cleric moves forward 20' and casts a spell on the giant.
[Move to the best partial cover available, but he needs that 20']

This pick better work, he thinks anxiously.

[Dispel Magic caster check 13. Used hero point]

Grymash (ac20/cover28, hp46/72)  d20+7=26
Thursday September 9th, 2004 6:00:47 PM

Grymash mumbles a few garbled words of power and his eyes and the arrow begins to slightly glow. (Casting TrueStrike) Grymash rushes forward 40' and takes cover again.

"Weez not come here ta fight or takes yooz lands. Weez come heres lookin' for uh shiny rock ... dat all! Da ant-people had der slaves attack us, so weez kill'em, dat all! Tell ya masters dat all weez want is da shiny rock. Then weez stop killin. Otherwize, Gry an pack wills kills every last one of them bugs! Dat little blood bath in da cave is nothin' ta whut weez do ta thems!" (Intimidate 26)

Grymash can help but feel that the ant-men can hear him. Their minds, he feels, were all connected. Like the hives of bees and creepers back home. He hopes that his words spread fear throughout the numbers or at least distract the giant a little longer.

Flea (AC19 +4 Dodge vs Giants; Uncanny Dodge, Domi's Ward; HP=35)  d20+23=28
Thursday September 9th, 2004 7:27:49 PM

Close on Trellus' footsteps, the rogue weaves ever closer to the giant, taking cover each time they stop (Hide=28). She tries to judge the distance from their current spot to the cave entrance, should they have to run for it!

DM George  d20+6=26 d20+6=24 2d8(6+1)+18=25 2d8(2+1)+18=21
Thursday September 9th, 2004 9:20:47 PM

OOC Clarifications. The pack didn't camp right outside the front door. Assume you walked from 5 to 10 minutes last night to get to the stream.
The direct path to the caves is open but the giant will be able to throw rocks at you for quite a distance.

Trellus rushes forward 20' and casts his spell. Unfortunately he failed in his attempt.

Grymash moves closer and shouts out his threats to the giant.

00C Stephen be careful in trying to do to much in any given round. I want you to shout out what you wrote while watching a second hand on a watch. I had problems saying all of it in six seconds. You did that while running 40'. I am not allowing the spell this time.

Jake slows down as he realizes he is running alone and takes cover.

Mist rises up around Tishe helping hide her location.

Flea moves forward and tries to hide.

Gilan ponders his scrolls.

Mac crosses the steam and gages the distance to the caves

The giant feels the spell wash over him but he is still feeling friendly towards the masters and must attack the fiends who are attacking them. With glee he lifts his hands and launches a boulder at the one who cast a spell at him. He tries to throw hard, to kill the hate foe who threatens his beloved master. (power attack +6 to damage)

The giant's boulder to the horror of all the bloodback crashes into Trellus's chest crushing him to the ground. He doesn't get back up.
(rolled critical hit, gave partial cover but it didn't help.) Trellus takes 46 points of damage.
I believe this puts him at negative numbers but my character sheet is old.



Gilan [49/49 HP, 18 AC] 
Thursday September 9th, 2004 10:24:39 PM

Gilan slips the scroll back into the case as he sees Trellus go down. With a shake of his head he starts the change into his wasp form. He only has one thought at this time and it is not a good one for him, but....

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Flea  d20+8=25 3d8(8+2+5)+1=16
Thursday September 9th, 2004 11:24:44 PM

Noooooooo! screams Flea when she sees the rock roll away from the cleric's horribly crushed body. With one deft movement she retrieves the now bloody wand from Trellus' belt and activates it (UMD=25). Please be okay! Please be okay! Please be okay! runs through the gnome's panicked mind.

(OOC: Flea recognizes the wand of Cure Serious Wounds she had previously used and then returned to Trellus. 16 points restored.)

Tiev (AC 16, 33 HP )and Zilia (AC 21, 13 HP) 
Thursday September 9th, 2004 11:57:30 PM

The wasps excitement as their human transforms is palpable. They are a blurr of sparkle and colour as they move into formation, flanking their companion.

(Jim, correct me if I'm wrong with the AC and HP of your wasps.)

Jake 
Friday September 10th, 2004 7:18:54 AM

"TRELL!!!" Jake yells out in confusion and anger. "No...Noooooooo!" He takes a nervous step out, then stops. Is he really going to charge forward? What should he do? Attack the giant? Save his friend? He stands there, feeling absolutely useless for a good few seconds, then moves behind cover again. Trellus can't die, of course. He'll pull himself together, just take a spell or so. Good ole magic, Jake thinks to himself, for once.


DM George 
Friday September 10th, 2004 7:32:24 AM

OOC Hey guys, if you already read my post above please reread it. It has changed slightly. Stephen asked me a question that caused me to change things slightly.

Realized that giants can't be affected by dominate monster. It is to large. Since I couldn't just have him disappear, things changed slightly.

Trellus (Ac 20, 20/50)  d20+6=12 d20+6=23
Friday September 10th, 2004 8:33:08 AM


"Whoooooofff"

The pain to his ribs is excruciating. Trellus can barely breathe. He thinks about waving off Flea, but thinks again. The healing wand gives him a bit of feeling again.

"Thanks," he grates.

Well, Flea's gonna think he's off the loom, but
"If at first you don't succeed..."

The cleric fires off another spell at the giant.
[Dispel Magic check 23. Used Last hero point.]

Then, he ducks down behind some cover.



Tishe' (AC 16 HP 29/29)  d3=3
Friday September 10th, 2004 4:44:03 PM

In the middle of a cloud of mist, Tishe' doesn't see much of anything, but she hears the yells of consternation of the Bloodpack, and knows that whatever Trellus tried, it didn't work.

Therefore, she needs to help the giant focus on other things.

Concentrating on voice and hand, her body weaves a pattern that eventually forms into three Celestial Bumblebees that appear 35 feet in front of her and speed towards the giant.

Spells
Obscuring Mist [5 minutes] 50% miss
Summon III: [5 rounds] with Augment Conjuring: 3 Celestial Bumblebees (AC:14, HP:19, Attack:+4 Dam:1d4+poison Fort:11 for d4 Con)

Grymash (ac20/cover32, hp46/72) 
Friday September 10th, 2004 10:23:27 PM

Grymash tries to draw the fire of the giant and save Trellus from another hit. He moves 5-ft(move action) out from behind his cover. Gry then readies an action while he starts waving his arms and yelling obscenities (free action) at the giant. If the giant begins to take aim and throw a boulder at the barbarian, he will jump back behind his cover(move-equivalent action) and goes prone(free action).

(+8AC cover, +4AC against ranged attacks when prone).

Gilan [49/49 HP, 22 AC][waspform] 
Saturday September 11th, 2004 12:34:04 AM

Gilan zips out from behind his cover and makes his way towards Trellus. His flight is not a straight line but a zig-zag pattern that will make him harder to hit.

[Carla - These are the HP and AC for my two wasps. Tiev (37/37 HP, 20 AC) and Zilia (26/26 HP, 20 AC)]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

DM George 
Saturday September 11th, 2004 9:59:07 PM

The giant has a strange look come over his face as Trellus's spell washes over him. He lowers the rock he was hefting to throw and seems confused.

He mumbles something in a language none understand but then more firmly asks, "Why am I fighting you?" Even more strongly, "Blast those buggered insects. I will make them pay!"

He is still on guard but doesn't intitiate combat this round.

Flea (AC19 +4 Dodge vs Giants; Uncanny Dodge, 35 HP)  d20+8=14 d20+8=24 3d8(8+8+7)+1=24
Saturday September 11th, 2004 11:47:04 PM

Flea listens to the mumbling giant, on the off chance she might understand what he is saying*. Absentmindedly she taps Trellus with the magical wand, and it fizzles slightly and doesn't go off. (UMD=14, fail) Sensing the importance of her task, Flea regains her focus drawing deep on her reserves and tries again with the wand (used a Hero Point, UMD=24, for 24 pts healing).

*Flea understands Common, Draconic, Dwarven, Gnome, and Orc...but I bet he was speaking Giant, eh?



Jake 
Sunday September 12th, 2004 3:09:43 AM

"Oh, like we're gonna fall for tha tone... he's probably just trying to get you guys closer! Watch out!"

Tishe' (AC 16 HP 29/29) 
Sunday September 12th, 2004 3:19:56 AM

The sage green shoulders sag in relief as the giant stops his mumbling and talks louder in a common language. "Thank Mother Wold!", she says.

Then she becomes alarmed. If the bees that she conjured attack the giant, the battle may start over again. Running forward, the plain-faced woman shouts in Celestial. "My freinds, come back! Stay by me!"

And she repeats in common, "Bees! Do not attack!"

Mac 
Sunday September 12th, 2004 4:49:41 PM

Mac stands quietly, thinking there are enough voices out there.

Gilan [49/49 HP, 22 AC][waspform] 
Sunday September 12th, 2004 6:21:12 PM

Not being overly large he lands on Trellus's shoulder and buzzes lightly in his ear. Though he has no idea what is going on he has the sense that the fight is over for the minute at least.

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Trellus (AC 20, 44/50 hp) 
Monday September 13th, 2004 10:29:30 AM

"Thank Domi," Trellus breathes in relief. Whether his remark is in response to Flea's healing or the giant not squishing him with another rock is left open to interpretation.

A buzzing in his right ear causes him to glance sideways, and the cleric nearly jumps out of his skin at the sight of a big wasp on his shoulder.
"Light!" he shrieks.

It takes his brain a couple moments to check the memory banks and realize the creature is probably one of Gilan's.

Trellus takes a breath to collect himself, and returns his attentions to the dude with the boulders.

"We'd be happy to help you with the ants," he calls. "But they're expecting us to weave into that hole."

"Maybe we can go somewhere out of their range and plan a bit?" he asks hopefully.

DM George 
Monday September 13th, 2004 6:42:49 PM

The giant stoops with a smile on his face and says, "Thank you for freeing me little ones. I would like to get some revenge but don't want to fall under the influence of those beasts again."

He looks at Trellus and says, "I am sorry to have battled you and caused you harm. I won't stay here but you can find shelter farther up the valley. The formain have a farm up there to help grow food for their slaves. You might find some peace there.

He pauses and goes on, "I doubt it though. I believe the Myramarch has powerful scrying spells at his disposal. That is how I found you so quickly this morning."

He goes on with a wolfish smile, "I can tell you they are very put out with your group. You have killed all of their slaves. Now they have to defend themselves against you with their own kind."

Gilan [49/49 HP, 22 AC][waspform] 
Monday September 13th, 2004 11:27:43 PM

Gilan looks around at the others while still perched on Trellus's shoulder and wonders what is going on, but does not change back as of yet. He realizes that they may not be able to wait to take out the ants, but they will have a hard time of it.

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Flea 
Monday September 13th, 2004 11:49:48 PM

The rogue stands beside Trellus keeping her eyes on the giant. Without looking at the cleric she reaches out the hand holding the wand, so that he can take it back.

Great white handed ants! thinks the rogue. Flea remembers back to when she was a much younger gnome, and had pinched a broken pair of glasses from her pa's workshop. She had had fun with ants then! Directing hot beams of the sun's light on their tails! That was until her older sister had gone and told her mum, and Flea's pa had thrashed her but good over it. Yes! She'd show those overgrown ants what sunbaked really meant!

Jake 
Tuesday September 14th, 2004 2:08:23 AM

Jake wanders near the giant, somewhat carefully. He waits till the giant's done explaining, then says, "Well, we're gonna take on them guys...how many of them do ya think there are?" Jake wanders. "Oh, and, um...ah've always wondered. Do ya raise like, giant sheep and stuff? Do ya have giant carrots or such?"


Trellus 
Tuesday September 14th, 2004 8:33:08 AM

Trellus glances at Jake with a pained expression. He can't help but wonder, and not for the first time, just what plane that elf is actually from.

Absentmindedly taking back his wand, he responds to the giant with a smile of his own.
"You think they're put out now, just wait a couple days."

The young cleric ponders a minute. They're gonna have to go in after the ants, but they'll be expected. Unless...

"Is there any way into those caves beside that one?" He asks the giant hopefully while pointing to the known entrance

Tishe' 
Tuesday September 14th, 2004 2:36:01 PM

Breathes a great sigh of relief when the giant wants to talk instead of continue the fight. Concentrating on her giant bee friends, she dismisses the celestial beings with her thanks.

And then she turns to ponder the great man's words.

"We are going to have to go in there now." she states simply. "Any delay on our part, and the ants will change the weave."

"Although", continues the brown-haired conjurer, "I've got a pattern for a spell called Rope Trick that will allow seven of us a rest for a few hours."

DM George Departures 
Tuesday September 14th, 2004 9:51:35 PM

The giant will answer Jake, "I don't know how many of them there really are. I know there are 4 types. The leader, the taskmasters, the warriors and the workers.

The workers are non combative but still dangerous in their own way. They can some how do curing spells. Not sure if it is magic but the same effects happen.

The taskmasters will grab your mind and enslave you. They are the most dangerous but not very physical.

The warriors are dangerous but if you were willing to fight me, they shouldn't be much trouble for you.

It is the leader who is the most dangerous. He directs all the others, has powerful magics and is extremely intelligent. Don't underestimate him. In fact, I must go. I don't want to fall under his sway again."

The giant turns to leave but pauses and says, "I must apologize. I never introduced myself. My name is Stratos. If I can ever be any service, please contact me. I am in your debt." He will look directly at Jake and say, "No we don't raise giant vegatables or gaint sheep. You raise chickens, we raise elephants."

With that he will turn and stride down the valley away from the caves.

Grymash  d20+2=15
Tuesday September 14th, 2004 10:20:19 PM

(Wisdom 15)
Grymash sighs with relief that the giant is free from the formain's influence. Even though this is a new day, his heart full of wrath, his wisdom takes command and makes an unusual suggestion. "Gry think weez need ta leave, make camp in da tall sticks and make uh plans. Gry thinks thems ant-treadles all wurk like one piggie. If one thinks, thay all thinks. If one sees, thay all sees. Gry felt dat when thay wuz in Gry's head. All those noggins be thinkin'bout killin' us, those piggies be shady smart right now. Thay be ready for us. Let's make them think weez be leavin'. Thay's stop bein' ready, then weez surprise attack!"

Flea 
Wednesday September 15th, 2004 12:09:20 AM

Flea continues to stand beside Trellus, looking as if she is watching the cloud giant as he moves down the valley, but in reality, the rogue is a million miles away...

The gnome remembers back to when she first joined the pack, and swore her allegience to the plains. It was either that, or submit to brainwashing by the monks.

Flea doesn't have to think twice. The last thing she wants is to have someone (or something) tamper with her mind and memory.

Flea steps out of the shadows, clutches her right hand over her heart, and covers it with her left. She bows her head and in an emotional whisper commits herself to the Plains: "The land, my life."


"Hunh?" asks Flea, looking up at Gry. "You say something?"



Gilan 
Wednesday September 15th, 2004 12:16:50 AM

The wasp buzzes off of Trellus and lands to his left as he slowly takes back the form of the druid he is. "That went well it would seem." He listens to what the others have to say and then shakes his head. "Waiting maybe a mute point...it is likely they will want some kind of retribution on us." He looks back to the cave and shivers with the thoughts that run through his head.

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall


Jake 
Wednesday September 15th, 2004 1:57:27 AM

"If we go away, then they're gonna sneak up on us and attack us in the middle of our sleep, or organize and get us all at once. If only we had some unexpected way of attack, lahk, through some mines o somethin. As it is, tho, we gotta attack now, or else they're gonna keep on harryin us and stuff." Jake sighs. He really doesn't like fighting all these guys with magic and stuff...
Jake puts a hand on Trellus shoulder. "You okay, bud?" He looks really concerned. "Ah mean...ya got pretty hit hard on the head there, like one or two half-orcs ah know when they was yougn."

Trellus (46/50 hp) 
Wednesday September 15th, 2004 8:43:40 AM

The cleric grins at Jake,
"I'm shady," he answers. "Flea fixed me up."

Trellus ponders the problem for a couple minutes.
"Stratos said they scried us Gry. That ant leader probably's got magic to see us no matter where we are. He used it yesterday to find us with the dwarves. And he just used it this morning to send the giant at us, so maybe they don't know what we're up to right now."

"I'm with Gilan and Jake. I think we should go in now. We wait, and they'll just find us again. Let's force the issue."

"Gry and Gilan, use your healing wands to fix everyone's pattern. Mine's near last thread."

Once everyone is healed, the cleric leads the group to the cave mouth.

Mac 
Wednesday September 15th, 2004 10:54:03 AM

"So, if it's no' a dwarf, we hit it 'ard, righ'?"

Mac soaks up a good deal of healing (42pts), and thanks Gry and Gilan as appropriate.

George 
Wednesday September 15th, 2004 11:28:32 AM

Ooc Please tell me who is carrying the wands and how many charges on each one. Keep trying to burn them out but you guys are making it difficult! ;-)

Tishe' 
Wednesday September 15th, 2004 3:36:09 PM

The plain-faced woman agrees with the others, nodding: they need to attack now.

She makes sure Wart is still in his satchel and then hefts her crossbow and staff.

"So far we've always rested after a fight with them. Let's surprise them by going straight for the bugs!"

She moves a little way back to the cave to urge the others on.

Grymash  d20-2=12
Wednesday September 15th, 2004 5:03:33 PM

"WOW!" Grymash thinks. He wonders what the heck has happened to him. He just proposed waiting and being careful and the others are ready to charge in and taste blood. This must be some kind of crazy backwards world!

"Too bad weez cant smokes them out an fights thems out here." (Int 12) "WAIT UH MINUTE ... waait uh minute! Why not weez SMOKE'M out. Cut down sume of da big tall sticks and starts uh fires in da cave. BUGZ HATE SMOKE!!"

DM George 
Wednesday September 15th, 2004 10:09:11 PM

The group casually strolls up to the cave entrance discussing tactics and doing some healing. (still waiting on who has the healing wands and how many charges they have left. I hope a evil pixie doesn't steal them!)

The cave entrance looks different. It takes a second but you all realize that the tunnels were light up before with torches. They have either burned out or been removed as the cave is pitch place after around 50'.

Flea 
Wednesday September 15th, 2004 10:33:19 PM

Flea walks up to the mouth of the cave with her pack. She listens to the different ideas. If it were up to her, she'd just get one of the stronger folk to roll a big rock in front of the tunnel and block it up. Then she remembers something the dwarf, Crondarik had said...

The masters live on two levels below us...The first level is their farm. They grow strange and huge mushrooms that they use for food. You can normally find workers there guarded by some warriors.

"Gry! We can't smoke 'em out. There are folks held prisoner down there to do farming work for the ant-guys." Flea gets a look of resolve on her face. "We'll just have to be brave, and go down in the tunnel and route 'em out one by one."

(OOC: Trellus has one wand of CSW. # of charges unknown, but Flea just used three (one misfire) before she gave it back. The CMW wand was 'broken' when the formians' commanded it. *sigh* Flea doesn't have any wands.)



Mac 
Thursday September 16th, 2004 4:37:37 AM

It dawns on Mac as his view of the tunnel shifts from dim to crisp black and white that most everyone behind him will soon be stumbling about in the darkness.
A torch will surely let them know we're on our way. Does someone ha' a rope? I could lead you in. It would still be a good idea to have a torch or something at hand though.

Grymash (hp72)  d8+1=6 d8+1=4 d8+1=2 d8+1=9 d8+1=3 d8+1=3 d8+1=6
Thursday September 16th, 2004 11:17:45 AM

Hits himself with his 'feel good stick'.
6, 4, 9, 3, 3, 6,

Gry has two more charges left on his 'feel good stick'. Did Trellus heal Mac completely?

Gilan 
Thursday September 16th, 2004 12:13:39 PM

Gilan follows along with the others to the cave and shakes his head. "Do you think a little water around them on the floor and a little lightnging would lite them up?" He has a smile on his face as he remembers the way the grass conducts electricity on the plains.

As they draw closer and notice that the light ends further in the cave he has a sneaky suspicion that the bugs are getting ready. "Seems we maybe expected." He looks to Gry when he comments about a rope and shivers as he remembers another accident involving a rope. "You will tie it off this time...right Gry."

[Gilan gave his clw wand to Flea to make use of as she was having a bit of good luck with the others. It has 50 charges on it.]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Grymash 
Thursday September 16th, 2004 12:18:18 PM

"Tie whut off?"

Trellus (ac20, 46/50) 
Thursday September 16th, 2004 1:53:50 PM

Trellus has a CSW wand with 13 charges

"Flea or Gilan, whichever one of you has got that wand, heal Jake and Mac."

He thinks about the ropes, also recalling Gry's proficiency with them.

"No. We're gonna have to move around a lot once the loom starts, and the ropes'll twist us.
Mac, you go in first with Flea.

I'll give about 30', and then me and Gry and everyone else goes in with light. That way maybe you surprise 'em cause you're ahead of us. Plus, Flea can see cause there'll be a little light in the hallway."

The cleric hands Gry a potion.
"It makes you weave faster," he says [Haste].

Then, he casts Domi's Ward on Mac.
[+6 bonus on next save]

"Let's warp up, dudes," he says, and waits for Mac and Flea.

Tishe' 
Thursday September 16th, 2004 4:25:27 PM

The plain-faced woman nods at Trellus' plan and falls in behind the half-orc, waiting for the others to go in.

She then moves forward to Flea, and out of her spell pouch pulls a miniature cloak. Draping it around Flea's one shoulder, she whispers a spell of resistance.

[Flea: Resistance: +1 saves for one minute]

She then removes the cloak and hurries back to her place in line.

Grymash (darkvision)  d20+2=19 d20+5=11
Thursday September 16th, 2004 4:58:19 PM

Grymash takes the potion from Trellus and puts it in his side belt pouch. Gry becomes disgusted with the sight of a stray ogre eyeball in his pouch. Evidentally left over from their previous battle. He flicks it out and says with a low hissing voice, "piggie dumps!"

As they move into the cave, Gry readies an action to cast a spell as soon as he sees or hears movement or hears magical words being spoken in that strange ant-man tongue.

(Spot 19, Listen 11)

Mac (AC:18, HP:20 or 62, Domi's Ward: +6, Darkvision 60')  d20+5=20
Thursday September 16th, 2004 8:40:02 PM

"Right!" Mac offers Flea a lift up to perch/sit on his shoulder. He then heads up the passage at 30'/round, keeping an eye out for troubles ahead. [Spot check: 20]

Gilan 
Thursday September 16th, 2004 8:43:48 PM

Gilan falls into step with the others but remaining with the other group that will need light. He just hopes that they can get some kind of warning before something bad happens.

He glances to Trellus before they enter and nods. "Well...this is either going to be very bad or very good." He only hopes that it is very good.

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Stephen: The Mac Relief Fund  d8+1=6 d8+1=9 d8+1=8 d8+1=4 d8+1=9 d8+1=7
Thursday September 16th, 2004 9:15:15 PM

(I asked earlier who healed Mac. I offer up my last two charges from Gry's 'feel good stick' to heal Mac. 6+9=15. That's all I got. Did you add 1 hitpoint per level for a nights sleep? From Gilan's wand: 8+4+9+7=28. Mac is healed up. Mark 4 charges off Gilan's wand.)

DM George 
Thursday September 16th, 2004 9:26:30 PM

The group moves into the tunnels with Mac and Flea. They proceed on into the darkened tunnel and run into nothing unexpected in the first 30'.

Then the main body starts to follow with lit torch. (ooc need to know who is carrying the torch and if there is only one torch or more)

The group works its way up to the first intersection where the battle took place. All the bodies have been removed and besides some bloodstains, the evidence of the epic battle is gone.

You now can go right or left. You remember from the right is where the ogres and trolls came from. There is 2 doors down that way. To the left is 2 more doors. The umberhulk came from one and the dwarves from the other.

Further down the north corridor are 2 more doors on the right of the corridor. Haven't been explored yet. Then the corridor to the left where the taskmasters emerged from. Farther down the tunnel to the north was the hole leading down.

OOC Please give a marching order.

Flea (AC19, 35/35 HP, Resistance+1, Trap Sense)  d20+7=22 d20+11=27
Thursday September 16th, 2004 10:02:36 PM

Flea accepts Mac's boost, and from her improved vantage point atop his shoulder she scans the area (Spot=22, Search/Detect Traps=27)as they lead the way. "I'm for going down the hole, Mac. I know you're strong, but can you climb? I've got 50" of silk rope*."

* Silk Rope +2 on use rope checks but I don't think it helps climb.

Jake 
Thursday September 16th, 2004 11:23:51 PM

Jake embarassedly runs a hand through his hair. "Ah need a few taps of that there wand too," he admits. (Taken 23 damage) "But after that, I'm ready. You know, ah bet this'll be full of traps and stuff, like really hard to navigate through. I mean, it's not gonna be easy. These guys are pretty smart."

Mac (AC:18, HP:62, Domi's Ward: +6, Darkvision 60')  d20+5=25
Friday September 17th, 2004 12:27:55 AM

Mac whispers, "Flea, normally I'd be makin' sure these doors an' rooms are clear, but we're goin' in 'ard an' fast, so we'll check 'em out later. As f' climbin', I ne'er did practice it much, bu' I got some nat'ral talent."
Spot Check: 25 [Natural 20!]

Tishe' 
Friday September 17th, 2004 3:47:16 AM

[OOC: Trellus posted that Flea and Mac followed by Grymash and Trellus. If no one objects, lets have Jake, then Tishe', then Gilan in the rear. Hard and fast, right?]

Loaded crossbow in hand, the small woman follows Jake into the caves. She nods to herself at Macs wisdom. "Straight to the ants", she whispers to herself.

"Jake, if we've got room in a fight, I can tap you with the Enlarge Person wand Gilan gave me." she informs the drawling fighter.

Trellus (ac 20, hp 46/50) 
Friday September 17th, 2004 2:40:01 PM

The cleric watches with fixed determination as Mac and Flea enter. Giving them a 30' lead, he pulls out his silver holy symbol, and enters the tunnel with Gry.

The small silver hammer emits a torch-like light [Continual Light] as Trellus holds it high.

At the intersection, the young man pauses. They are totally twisted if they get ambushed. But, the giant said only ants were left, and last night proved they could pop in whenever they felt like it, so really no point in time lost to exploration.

Still...
"Jake, take rear-guard," he whispers.

[Marching order - Mac and Flea, Gry, Trellus, Tishe, Gilan, Jake]

Jake 
Friday September 17th, 2004 3:10:13 PM

Jake smiles at Tishe and nods...even though he's afraid of magic, which probably wouldn't make sense to anyone watching. But when he takes his place in the back of line, he whispers to Gilan, so no one else can hear "Only way ta get her ta touch me is with her magic, ah figure. Maybe ah can build it from there. Is there a spell that requires a bit more touching, Gil?"

Jake 
Friday September 17th, 2004 3:19:05 PM

(Still have 23 damage btw)

Stephen ooc:  d8+1=8 d8+1=6 d8+1=4 d8+1=8
Friday September 17th, 2004 4:06:39 PM

(Here is 4 more hits from Gilan's wand on Jake. 8+6+4+8=enough to top you off. Whoever has Gilan's wand, mark off 4 more charges. That's 8 total between Mac and Jake. This all took place before we entered the cave.)

Gilan 
Friday September 17th, 2004 10:02:00 PM

Gilan is more than happy to be near the back of the group. He smiles at Jake as he speaks of spells and touching. "There are several spells of my type...but for the arcane, I am not sure." He lets his attention focus back on the duty at hand.

[Carla - Did you want to have Flea still have the clw wand or did you want to have given it back to Gilan. I kind of figured with you moving about in combat it may not be a bad idea to have another mobile healer.]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

DM George 
Saturday September 18th, 2004 4:42:33 PM

The group pushes on straight down the north corridor. As the pass the two doors on the left, they can see they are standing open now. They were not before. The first door is the entrance to a large and elaborate kitchen. The second door is the entrance to a large room that has many tables and chairs in it.

When the group passes the corridor on the right, a quick glance down reveals six more doors, 3 to a side, all evenly spaced out.

The group finally ends up where Flea, Mac and Gilan all stopped on the last incursion of the the cave. It is a dark and tunnel leading down. Their are no stairs but this tunnel unlike the walls isn't smoothed out and looks climbable.

No sign of the formian has been seen.

Flea (AC19, 35/35 HP, Resistance+1, Trap Sense)  d20+6=18 d20+1=13 d20+7=18 d20+9=16
Sunday September 19th, 2004 6:46:55 PM

Flea stares down the dark hole. "I'll climb down and check it out. Just to be safe, how about I tie this rope around myself, and Mac, you hold on to the end."

The rogue looks at Gry out of the corner of her eye, and whispers to Mac. "Whatever you do, don't ask Gry to hold the other end for you. Come down last, or tie it off against something...just don't let Gry hold it last."

Flea will tie a knot with two loops into which she will step (Use Rope=18), and then she will start to rappel down the hole (Climb=13). Although she concentrates on the task at hand, she keeps her wits about her. (Spot=18, Listen=16)



Tishe' 
Monday September 20th, 2004 4:23:10 AM

Holding crossbow ready, Tishe' turns around and guards the group while Flea checks out the hole.

Mac  d20+5=16
Monday September 20th, 2004 8:22:03 AM

The taur steadily lowers Flea down on her rope, prepared to haul her back up if required. [Spot: 16]

Trellus (ac 20, 46/50 hp)  d20+8=18 d20+8=18
Monday September 20th, 2004 11:15:35 AM

Trellus puts a reassuring hand on Grymash's shoulder. Flea is weaving that pattern a few too many times, he thinks. Sure, Gry's a bit slow, but he doesn't make mistakes that big more than once.

Before Flea starts down, he invokes a spell and touches the top of her head.
[Protection from Evil - duration 6 minutes]

The armored man evaluates the climb ahead of him, pulling out a potion just in case.

Then, he waits, keeping his eyes and ears open.
[Spot 18, Listen 18]

Grymash (ac20, hp72, prot. from evil)  d20+6=25
Monday September 20th, 2004 2:59:29 PM

In a low voice, Gry suggests, "Gry think me goez down next. Gry not like Flea down theres by Flea self!" Grymash then mutters a few words of power before he heads down the rope after Flea clears the bottom.
(Casting Protection from Evil) (Climb check 25)

Gilan 
Monday September 20th, 2004 7:15:02 PM

Gilan keeps glancing around the lite up area as he waits for the others to make thier own moves. The knot in his stomache has seemed to have pulled tighter as they start down the hole. "Mother Wold watch over us in this time of peril." He mutters lightly as he tries to shake off the bad feelings that he is getting.

He keeps his weapon at hand as he tries to keep his mind in the moment. He glances back to those going down the rope till they are gone, then shakes his head. "Into the demons mouth...."

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

DM George "Fishing with Flea" 
Monday September 20th, 2004 11:03:10 PM

OOC...very important detail. How long is your rope?

Flea heads down the tunnel into the darkness. After she leaves the torch light with her companions, she decends 40' bumping into the wall as she clings to the rope. She starts to see a dim red light coming from an opening around another 40' below. (around 80-90' below)

The others wait anxiously above staring at shadows waiting for the hammer to drop.

Flea (AC19, 35/35 HP, Resistance+1, Trap Sense)  d20+1=11
Tuesday September 21st, 2004 12:29:48 AM

Flea reaches the end of her rope (50 ft.) notices the dim red light a further 40 ft. below and realizes she won't be able to make it to the bottom.

Bracing her feet against the rough sides of the passageway, and using the rope, the rogue makes her way back up to the opening in the tunnel floor. (Climb=11) She sits on the edge, her feet dangling over the side and breathlessly recounts all that she has seen.

"I wonder if there is another way down?" she asks.

Jake 
Tuesday September 21st, 2004 3:55:32 AM

Jake sighs, since Gilan didn't get his joke. He almost feels tempted to tell the next person in line, but it's Tishe there...
He tries to ponder what sort of pick up lines wizards must use on each other. 'Hi, can I be your familiar?' 'Hey baby, check out my wand!' 'I'd like to see a scroll of her alignment!' 'Oh, baby. Protect me from bad thoughts.' 'Detect hotty at two o' clock.'
He starts to giggle noticeably.


Trellus 
Tuesday September 21st, 2004 9:40:06 AM

Trellus shoots Jake a look, wondering what is so funny about this pick.

The cleric reaches into his pack and silently withdraws another 50' silk rope. He hands it to Flea, letting the gnome tie the two ropes together.
He also pulls out a grappling hook, and looks around for someplace to wedge it.

"We need more than one dude going down at a time," he decides. Since Flea has already been down and up, he asks her how difficult the climb would be without the rope.

"I've one flying potion," he announces. "Can anyone else get down without using the rope?"

Tishe' 
Tuesday September 21st, 2004 4:16:53 PM

The small woman listens to Trellus but it is hard. Her attention keeps wandering to the chortling Jake. Maybe he really likes the thought of spells on him...

She is bumped by Wart holding a scroll and the brown haired woman stamps her foot. "I am spinning without thread. I've got two Spider Climb spells on a scroll and a third in my memory. I can get three of us down without use of rope!"

"So", she says brightly, "who should it be?"

She prepares to cast three Spider Climb spells on whomever Trellus suggests.

Gilan 
Tuesday September 21st, 2004 7:33:08 PM

Gilan glances to Trellus and shakes his head. "I could take wasp form again, but I would rather hold onto that ability for later." He has a few plans that may help the group out in the coming combat.

With another smile he shakes his head at Jake. He had decided to let his comment pass without any other comments, but his earlier ones. Jake has a thing for females and he was sure that Tishe' can handle herself. "I could make use of one of those spells...my climbing ability is not that great." He hates to admit it but he has a thing against climbing since his last accident. He absently rubs his shoulder area of his arm that had been wounded badly that day.

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Grymash 
Tuesday September 21st, 2004 8:11:43 PM

"Gry no care whoz do it. Gry ready ta go down. Gry hold ground while pack come down. If Gry sees any ant-piggies, Gry kill'em!" Grymash holds his actions and waits for whatever spells would be cast upon him. Just before he heads down the hole, Grymash will cast his Protection from Evil spell.

DM George 
Tuesday September 21st, 2004 9:17:21 PM

OOC OK Jake that was an excellent post. Not often I break out laughing when reading the posts. Give yourself an extra 50 experience points

Hint: The dwarves told you that there was two sublevels, the first dedicated to hive food production and living quarters down farther below. Flea saw a dim red glow coming from an entrance in the wall, but the tunnel kept going down. The red glow seemed to be around 80' down.

Back into the game: The Bloodpack organizes and starts to tie ropes together, pull out scrolls and get themselves ready for battle.

Suddenly the group has a weird feeling. It almost seems like someone or thing is watching them.

I need to know who is planning to go on the first wave and who is gonna stay and hold the rope. You don't see anything to secure the rope to in this cave. Are you going to have torches on the way down? Is there gonna be light at the top? All important questions.

Trellus (ac 20, 46/50hp) 
Wednesday September 22nd, 2004 9:56:16 AM

Trellus gets an itch between his shoulder blades, as he watches Flea tie the ropes together.
"They've found us," he grates.

We are out of time he tells himself.

"Dudes, we're weaving to that glowing spot.
Mac, hold the rope.
Gry - go.
Flea - right behind him. Mac can hold you both.
Tishe' - cast that on me, Jake, and you. We're going down, in that order, right behind Flea without the rope.
Gilan, go down the rope when Flea gets off."

The cleric hands Mac a potion.
"Its a flying potion," he tells the taur. "Don't forget the rope."

Once Gry and Flea start down, Trellus is right behind them, clinging to the wall and holding his glowing holy symbol.



Mac  d20+5=20 d20+5=24 d20+5=25
Wednesday September 22nd, 2004 2:57:57 PM

"Thanks Trellus!" he replies as he slips the potion into his pack.

With the ropes combined and ladies ready, Mac begins to steadily lower them down the hole [Strength Checks: 20,24], eventually seeing them fade into the darkness 60' down. [Spot check for trouble: 25 (Nat. 20!)]

"Gilan, while you're coverin' my back, do you think you and your gear come in at 'bout 200lb?"

Tishe' 
Wednesday September 22nd, 2004 5:19:24 PM

The brown-haired woman shrugs off the feeling of being watched, and casts Spider Climb on the cleric of Domi.

Grymash  d20+6=18
Wednesday September 22nd, 2004 7:03:25 PM

"Gry and Flea goes down wit no light. Gry no need. Weez make bottom safe for pack, then yaz come down." Once the rope is ready and lowered, right before he goes down, Grymash will cast Protection from Evil on himself. He then shimmies down the rope (Climb check 18).

Grymash is in fact eager to taste some ant-piggie blood. He's always like the taste of roasted ants back in Rattledam. He wonders how these piggies will taste as well. you disgust me, grymash!

Gilan 
Wednesday September 22nd, 2004 8:35:52 PM

Gilan glances to Mac as he keeps an eye out for trouble. "I figure that I would weigh in at about that with all my gear." He watches as the others slip down the rope and shivers with an unbid recalled memory.

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Flea (AC19, 35/35 HP, Resistance+1, Trap Sense)  d20+4=22 d20+1=14 d20+7=15 d20+11=18
Wednesday September 22nd, 2004 10:01:18 PM

Flea has no trouble knitting the two ropes together in a sturdy knot.(Use Rope=22)

She follows after the barbarian, in the order dictated by Trellus. As they hang in the dark, carefully making their way down the hole she whispers, "I'm sorry 'bout what I said back there earlier. I know I can trust you to keep me safe, Gry."

The rogue cranes her neck to see what might be below them in the dim red light. (Spot=15, Search/Detect Traps=18)



DM George 
Wednesday September 22nd, 2004 10:45:04 PM

First Grymash starts decending the rope, then Flea. Mac holds the rope with no problems, his huge muscles taking the strain easily. He isn't lowering them, so they will have to make a climb check. Grymash can see without problems but Flea finds it tougher going as she moves away from the light.

The others soon follow using magic to aid in the the climb down. Trellus does have his holy symbol that acts as a continual light. Is he holding it? Remember he needs his hands to climb.

When Trellus descends, Gilan and Mac are left in darkness.

ooc Remember, climbers move at 1/4 their normal speed and need a dc of 10 vs climb to make the climb. People with Spider climb move at a base rate of 20'

Everyone make their climb rolls and spot rolls please.



Jake 
Thursday September 23rd, 2004 3:51:53 AM

Jake sidles up to Tishe. "Soooooo...where do you wanna cast it on me? How about here? Feel that muscle. Perfect for casting spells on." Jake shows off his rather impressive arm to Tishe. "Go on, feel it."

Flea (supplemental) 
Thursday September 23rd, 2004 7:58:32 AM

(Sorry! The second roll in the header was Flea's (Climb=14) check. I forgot to cite it in my post.)

Trellus (ac 20, hp 46/50, Spider Climb)  d20+8=16
Thursday September 23rd, 2004 9:30:19 AM

[Trellus cast Prot v Evil on Flea before her first descent. Duration 6 minutes. Should still be active]

Finding he can't climb while holding the holy symbol, Trellus tucks the small hammer in his belt. The light will be muffled somewhat, but its better than nothing.

The cleric keeps pace with Grymash and Flea, staying about 10' above the gnome. He peers down into the darkness as he climbs, looking for nasty ant treadles.
[Spot 16]

[Spider Climb - 50 minutes?]

Mac (AC:18, HP: 62/62, Darkvision 60', Spell from Trellus)  d20+5=15
Thursday September 23rd, 2004 10:29:53 AM

Mac continues to support the rope (with Flea & Gry attached), looking about up here and down there as the opportunity presents itself. Spot check: 15

Tishe' 
Thursday September 23rd, 2004 11:23:01 AM

The small woman seriously looks at Jake's arm and strokes the muscles with one hand. She purses her lips, frowns, and then gives a small shake of her head.

"No, I think the spell is best if you swallow quickly", she says nodding judiciously.

And pulling a small spider from her pouch, she places a drop of bitumen on the arachnid while whispering arcane words. She then presents the wriggling spider to Jake and says "Eat up."

With the fighter swallowing the spider, the spell is complete.

Flea (AC19, 35/35 HP, Resistance+1, Protection vs Evil, Trap Sense)  d20+1=20 d20+1=21 d20+1=19 d20+1=21 d20+1=17 d20+1=18 d20+1=3 d20+11=28
Thursday September 23rd, 2004 8:29:50 PM

The rogue clings to the rope, sliding a little and bracing her feet against the rough sides of the tunnel. She makes it about half way then completely looses her grasp of the rope. Tucking and rolling (Tumble=28) she attempts to minimize the damage of the fall.

1/4 move=5ft=14 (Climb Check, previous post)
10ft=20
15ft=21
20ft=19
25ft=21
30ft=17
35ft=18
40ft=3

Grymash (hp72, ac20, prot. from evil)  d20+5=18 d20+2=12 d20+6=21 d20+6=20 d20+6=12 d20+6=20 d20+6=19 d20+6=19 d20+6=18 d20+6=13 d20+2=21 d20+5=15 d20+7=13
Thursday September 23rd, 2004 8:37:02 PM

(Listen18, Spot12. I dont know if we're doing 6 sec rounds yet. So Im doing multiple actions.)

Grymash mutters to himself, "gry hope spider give jake uh taste for ants!" He makes his way further down the rope.
(1/4 move=10ft. Climb checks: 21,20,12,20,19,19,18,13.)

When Grymash gets to the bottom, he will look around the area and listen for sound. (Spot21, Listen15, Survival13) He will test the floor with one foot while hanging on the rope to make sure its secure. Once down he will draw his weapon and wait for Flea to follow.

Gilan [HP: 49/49 , AC: 14 ]  d20+7=25 d20+1=14 d20+1=7 d20+1=12 d20+1=6 d20+1=11 d20+1=9 d20+1=9 d20+1=18 d20+2=12 d20+2=4 d20+2=15 d20+2=6
Thursday September 23rd, 2004 8:52:34 PM

Gilan glances to the hole and then to Mac and swallows hard. "Hope that noone is under me when I start this." He moves towards the hole and grasps the rope in his hands before looking to the stone walls. "Wold Mother watch over me this day." He takes the time to loop his left foot into the rope hoping that it will help him make it down the rope easier, using the rope for support and all.

[climb: 14/7/12/6/11/9/9/18, strength: 12/4/15/6, spot: 25 *strength checks are to stop his fall*]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

DM George " Between a rock and a stinger!"  d20+17=33 2d4(1+2)+4=7
Thursday September 23rd, 2004 10:29:29 PM

OOC Clarifications: using a rope, gives you a dc of 5. The poor lighting gives you a +2 to the skill difficulty. Example: Flea falls on a natural 1. On the rolls of 2-6 she isn't able to proceed. 7 and above she moves a 1/4 of her movement rate.

Grymash falls on a natural one as well, but can move on any other roll with his pluses.

Flea moves down the rope to about the 30' deep mark and Grymash is following her. Grymash takes the time to look around and sees movement down at the ledge where the red glow is coming from. He isn't sure but he believes it was an formian warrior due to its size.

Jake makes a face, but swallows his bug after showing off his impressive bicep. He, Trellus and Tishe follow the others down the shaft but are in real shadows and are feeling their way along.

Gilan is about to start his decent when he hears the popping sound of displaced air. He sees the large form of a Formain directly behind Mac. The formian looks to be the same one who dumped oil on the group before, as it is wearing an ornate helmet.

It whips around and sticks it stinger into Mac's back (hit ac 33) and does 7 points of damage to the minotaur. Mac needs to make a saving throw vs poison or take 2d6 dex damage. Fort save dc 20 vs con.

Mac also needs to make a will save dc 10 or let go of the rope. If he does, Grymash and Flea will fall around 120'. If Mac has failed his first save vs the poison, then the dc jumps to 15.

Mac (AC:18, HP: 55/62, Darkvision 60', 10' Reach, Spell from Trellus "Domi's Ward": used)  d20+14=28 d20+2=13 d20+10=25 d8+5=11
Friday September 24th, 2004 12:59:52 AM

There is a bellow and snort from the ledge above as Mac is caught off guard by the Formain - the vile fluid from it's tail less of a distraction than it's successful strike at his shoulder. [Fort Save:28; Will Save: 13] He feels the rope straining in his hands as he spins with another roar as he tries to skewer or gouge the Formain with his horns [Hits AC:25 for 11 damage.], and if he gains good purchase with his horn(s) and the opportunity presents itself, he'll attempt to throw the Formain from his horns at a solid piece of dwarven carved wall. [I have no idea what to roll for that, it was just a spur of the moment idea.]

Grymash (hp72, ac20, prot. from evil)  d20+6=22 d20+6=19 d20+6=13 d20+11=21 d20+6=21
Friday September 24th, 2004 3:50:02 AM

(Im assuming that my Climb DC is 5, since Gry has darkvision and can see. He can double speed (half movement) down the rope with an additional +5 to DC. Can we assume Gry was moving double speed in his last post since he was make climb checks of 10 and more. Otherwise, were going to be climbing down this rope for weeks.)

(Double speed at half movement=20-ft. Climb checks: 22, 19, 13. Or use my rolls from my previous post.)

Grymash wonders what is happening. He can only assume that Mac is under attack. He looks up at Flea and sees how she is doing. He also looks down quickly to see what the Formain is doing as well. What a spot he's in. Grymash looks back up and says to Flea in a low voice, "Flea, grabs on ta Gry. Weez go down tagether. Gry faster down rope." The barbarian waits for a short moment if Flea decides too and then continues down himself.

IF Flea falls he will stop and attempt to grab her as she falls by. (One-handed grapple. Touch attack. Hit TouchAC: 21. Strength check 21)

Sorry, I don't want to make that assumption at this point. The Formian Mrymarch was watching your movements and attacked when he did for a reason. Besides if you were moving double speed, you would be far ahead of Flea and she couldn't climb onto your back. You can move double speed from now on, but remember you will be carrying Flea which might give minuses and don't forget to take your armor into account. Not sure what the minuses of steelgrass armor would be, but your buckler gives -1.

Gilan [HP: 49/49 , AC: 14 ]  d20+9=16 d20+9=29 d20+11=26 d6+2=5
Friday September 24th, 2004 4:00:25 PM

Hearing the displacement of air as the creature pops back in, Gilan watches for a few seconds as the thing attacks Mac from behind. Without a minutes hesitation he moves in on the ant with his club in hand, only taking the time to tap a seal on his arm with his free hand.

"Ants never cut you a break." He brings his club in at the ants side (hit: 26, damage: 5)with as much force as he can muster. "You gonna hold out Mac?"

[free action to activate seal of sunlight - lights room, will counter most forms of darkness, lasts 1 round, 50 feet range.]

[Tiev and Zilia both aid other - (be able to hit AC 10) hit: 16 and 29 (give +2 to hit per wasp)]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3), shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Tishe' (AC16 29/29) 
Friday September 24th, 2004 4:26:16 PM

Being last in line going down the hole, the small woman hears Mac's bellow and the fight above. Her friends are in trouble!

Reversing her direction, she moves as fast as possible to the light (and fighting) above.

Spells
Spider Climb [50 minutes]

Trellus (ac 20, hp 46/50, Spider Climb) 
Friday September 24th, 2004 4:28:39 PM

Trellus hears the commotion up above, and grimaces. If Mac lets go of that rope....
Images of Gilan impaled on sharp rocks flash through his mind. But that was another place, another time.

"Dudes, you need to get down that rope in a hurry," he says.

The cleric follows them down, trusting that Gilan and Mac can handle whatever is getting thrown at them up top.

Mac (AC:18, HP: 55/62, Darkvision 60', 10' Reach) 
Friday September 24th, 2004 6:10:31 PM

Mac nods back to Gilan.

Flea (AC19, 35/35 HP, Resistance+1, Protection vs Evil, Trap Sense)  d20+1=11 d20+1=12
Friday September 24th, 2004 9:21:32 PM

The gnome gets kind of nervous when the rope starts to sway. When Grymash suggests she hitch a ride, Flea carefully lowers herself down the rope and clings to the barbarian's backpack with her legs, grabbing the strappings of his steelgrass breastplate with her hands. She tries to distribute her weight evenly, but brings her face to one side and whispers encouragement over his shoulder.

(OOC: Wasn't sure how to roll, but figured Climb Check=11 to climb onto Gry's back, and Climb Check=12 to Aid Another Gry adds +2 to his Climb.

Jake  d20+5=12
Saturday September 25th, 2004 10:06:28 AM

As usual, things are going weird...and Jake doesn't know what to do, since everyone else in the way. But the best thing to do, is not to rush forward and try to fight, he tells himself. But he stands impatiently, and keeps a good listen at the top for anything coming from around or behind them. (listen 12)

DM George  d100=94 d20+15=27 d20+13=28 2d4(4+4)+4=12 2d6(6+5)+2=13
Saturday September 25th, 2004 1:50:56 PM

The tunnel chamber flares with light as Gilan activates his seal. Gilan rushes forward and bounces his club off the Formian's ecoskeleton. It seems very tough.

Mac also attacks and tries to gore the creature but finds he can't penetrate the tough hide.

Flea climbs onto Grymash's back comsuming both of their rounds as Grymash has to wait in place for her to do it. (Sorry I an not allowing the give aid in this circumstance. If Flea was helping to support Grymash, or giving him an actual hand, I would allow it. Like the idea though.)

Jake, who is spider climbing down the wall, doesn't move this round.

Trellus continues down the tunnel. Will he pass Grymash and Flea as Flea scampers on Grymash's back?

Trishe climbs back up the tunnel and as she is pulling herself up and over the ledge, she sees the formian myrmarch attack Gilan.

The Myrmarch tries to both bite and sting Gilan.
He succeeds with both with ease. He does 25 points of damage and Gilan must make a consitution based fortitude save of 20 or take 2d6 of dex damage.

Grymash looks down to see a formain warrior cutting the rope beneath them. It will still reach the ledge with the red glow at 80' but no farther.



Gilan [HP: 24/49 , AC: 26]  d20+9=28 d20+9=27 d20+9=11
Saturday September 25th, 2004 5:37:06 PM

Gilan feels the bite of pain as the big ant turns on him and leaves Mac alone. He feels a biting cold start to penetrate his bones and then it is gone just as fast. He glances around for some signs of help and bites his lip as he gives in to the inevitable. "Mac...how close are the others to the bottom?" He knows that he will not hold out much longer against this ant, but maybe he can buy some time. He reaches over and taps another seal on his arm and shakes his head.

Drawing his shield he falls back five feet from the ant. "Ram en naur." He falls into The Wolds magics and brings forth a flame that engulfs his club hand. His bees angrily buzzing around him he falls into a defensive position. "Come ant...get your fill."

[free action to activate Seal of Haste - when activated this gives an extra attack to all party members within 50 feet for 2 rounds]

[produce flame - 6 minutes 00 seconds]

[total defense - +4 to defense]

[Tiev and Zilia both aid other - (be able to hit AC 10) hit: 27 and 11 (give +2 to AC per wasp)]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3)#, shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Mac (AC:18, HP: 55/62, Darkvision 60', 10' Reach)  d20+11=29 3d6(4+3+5)+10=22
Sunday September 26th, 2004 12:41:31 AM

"Not close enou'!"

He looks at the formain - unscathed as yet. "I have something that'll break through y' shell..." he thinks to himself, "If only I didn't have to keep a hand on this rope!

I potentially tragic light dawns in the primeval forest...

Mac wedges the rope in his mouth like a bit, clamping down hard. Then he draws his axe from behind (not confusing it for the 10' pole that appeared next to it!). If Gilan's Haste effect is in place then Mac takes a tentative swing at the Formain [Weapon: Large, Adamantine[+1] Greataxe[+1], Hit AC:29 for 22 damage].

"Ay ah oo ah-ar!"


Tishe' (AC16 29/29) 
Sunday September 26th, 2004 3:01:34 PM

Leaving only one leg over the ledge and the other braced with a 'spider climed' foot on the wall, the mage grabs the rope with one hand and strikes herself with a wand.

Tishe' momentarily glows... and then grows!

"Get the bug, Mac! I'll help with the rope!" The now Large Tishe' braces herself and grabs the rope with both hands.

Spells
Spider Climb [50 minutes]
Enlarge Person

Flea (AC19, 35/35 HP, Resistance+1, Protection vs Evil, Trap Sense)  d20+10=27
Sunday September 26th, 2004 6:29:17 PM

As the rope bounces and sways, Flea clings fearfully to Grymash's back. Using all of her skills, she distributes her weight evenly so that she has little impact on the half-orc's movement. (Balance=27)

"Straight down, Gry!" the rogue whispers into the barbarian's ear. "Even if we have to jump or tumble the last bit to reach the ledge, and end up falling, we have to relieve our friend of his burden!"

Flea gulps then adds, "our friends will be down after us." The gnome silently adds I hope...



Trellus (ac 20, hp 46/50, Spider Climb) 
Monday September 27th, 2004 9:59:02 AM

Once again, the pack has split up. And once again, they're getting creamed.

I am SUCH a treadle, Trellus grates to himself.

For now, the cleric can do nothing but keep pace with Gry and Flea. He keeps himself about 5' above the two during the descent.

Grymash (hp72, ac21, prot. from evil2, haste1)  d20+6=14 d20+4=20 d20+6=22
Monday September 27th, 2004 1:02:31 PM

Grymash feels a rush of magic flow into him. His actions become quick. "Flea, weez be swingin' down on dat treadle. Put Gry's dagger in me teeths! Soft, leathery tasty part!" (He has one on both backpack straps just behind the tops of his shoulders. Not to mention two on this belt and one in each boot. If she is assisting she can do that with relative ease)

(Climb 14. Double speed. Half movement is 35 feet down. 30ft + 35ft = 65ft down. That should put us 15-ft above the ledge, if it were 80-ft down, Im guessing. How much of a ledge is there? I dont know how much damage one takes for 5-ft of falling, because you dont take damage for the 10-ft of a fall.)

(If there is a ledge) Grymash gives the rope a swing back and uses the forward momentum to drop himself and Flea down on the ledge or on the formain or whatever (Dex check 20, Strength check 22). Mac should feel the rope going slack. He's free to do his worst.

Jake (AC 23, hp 52/52)  d20+10=21 d10+4=12 d6=1
Monday September 27th, 2004 1:06:09 PM

If possible, Jake will scoot around people and walk along the walls until he gets within sword's reach of this thing. If it takes his full movement to do so, he does that. If it only takes some move, he will take a swing.
(AC 21, 12 damage, +1 freezing)

"Dangit, some of you guys start moving up outta the way. I'm tha Anti-ant for the moment."

DM George "Desperation"  d20+15=29 d20+13=24 2d4(2+3)+4=9 d20+7=17 d20+7=19 d20+5=20 d20+5=20 d20+5=17 d20+5=17 d20+5=24 d20+5=10 d4+1=2
Monday September 27th, 2004 8:50:36 PM

Gilan activates his magics and starts to fight defensively.

Mac puts his friends lives in his teeth, (wow glad we aren't close friends) and the weight of the rope pulls his head and body forward. (Giving you a -5 to hit because of this) and Mack misses but is ready to tear into the Formain next time.

Grymash screams down the rope but finds the ledge faster than he thought he would and lands on it easily. (Remember you had travelled 30' down before anything had started to happen. You only had to travel around 50 more feet.)

An enlarged Tishe grabs the rope, only to feel it go slack. She finds that she can stand in the hallway but has to stoop a little and feels hampered in her movements.

Trellus and Jake move quickly down to above the ledge but can't quite get there yet. Gave you 40' movement which puts you around 15'-20 above the ledge.

Gilan is attacked again by the myrmarch amd his desperate defensive manuvers keep the pincers away but not the stinger. He takes another 9 points of damage and must make a saving throw consitution based fort save dc 20 or take 2d6 dex damage.

Grymash with Flea lands on a narrow ledge and looks into a red glowing tunnel that after about 10' opens into a large cavern. Lichen on the walls are glowing red, giving the place an eerie feel. Rows and rows of gigantic mushrooms are growing in very percise lines.

Both character also notice 3 formain warriors in the tunnel entrance. There is only enough space for 2 to attack at a time and they do with a frenzy of attacks. Each get 1 stinger, 2 claws and 1 bite each. Grymash is taken aback with the fury of their attacks but not impressed with the effectiveness. One bite attack hits for 2 measly points of damage.

Myrmarch ac 28
warriors ac 18



Trellus (ac 20, hp 46/50, Spider Climb) 
Monday September 27th, 2004 9:00:51 PM

"We're down!" Trellus yells up the shaft. "Get out of there!"

The cleric climbs down the remaining 20', and looks to see if there is anyplace for him on the ledge behind Gry. If so, he drops down and pulls a wand from his pack.
[Otherwise, he holds his action until Gry moves forward, then does the same thing.]

Grymash (hp72/70, ac21, prot. from evil3, haste2)  d20+9=19 d20+9=18 d8+20=26 d8+20=24 d20+9=19 d8+20=28
Monday September 27th, 2004 10:20:49 PM

If Grymash can he will close with both ant whelps while drawing his double axe. With a roar the barbarian slashes into his foes. His axe swings swiftly from the magic of the druid's seal.

(Powerattack+5, two-handed+10. HitAC: 19,18. Damage: 26,24. If the first warrior drops then Cleave attack: HitAC: 19. Damage: 28.)

Stephen, Making sure I understand what you are doing here. You are pulling out your weapon and taking 2 normal swings while hasted? You are taking a +5 on your power attack so get -5 to hit. Looking at your character sheet, I see you get +13 normally minus 5 is +8. I believe you missed with the second swing unless I missed something. Let me know.

Flea (AC19, 35/35 HP, Resistance+1, Protection vs Evil)  d20+11=26 d20+5=23 d4+1=2 3d6(6+4+5)=15
Monday September 27th, 2004 11:52:28 PM

Leaping down from Grymash's back, Flea uses the momentum to tumble through the formian blocking the entrance to the new cave[Tumble=26]. From behind the monsters she draws her short sword and slashes valiantly at the back of the one being attacked by the half-orc.[Hit AC=23; 2 dmg + 15 sneak attack].



Gilan [HP: 31/49 , AC: 22]  d20+9=14 2d6(6+6)=12 d20+9=27 d20+9=10 d20+9=19 d20+9=21 d6+5=11 2d8(7+4)+5=16
Tuesday September 28th, 2004 12:12:20 AM

Gilan fends off the pinchers as they come in at his body, catching them on his shield. To his misfortune this puts his shield out of line to help with the stinger. He once again feels the cold of the poison as it seeps into his body, he once again fights it off as he looks around to Mac. He reaches to his arm and hits another of the seals located there.

He reaches out and strikes his hand, with the club in it, at the ant's body. His hope is to get through it's defenses and touch it with his produce flame encircled hand (touch attack - hit: 21, damage: 11 fire damage). He then steps back and slips a potion out of his belt, sucking it down (16 HP of healing). This ant must drop before they can make a move or someone is going to be in trouble.

[used hero point to reroll save]

[Seal: +1 to hit for whole group, 1 round]

[Seal of Haste - when activated this gives an extra attack to all party members within 50 feet for 2 rounds *1 round left*]

[produce flame - 5 minutes 50 seconds]

[Tiev and Zilia both aid other - (be able to hit AC 10) hit: 10 and 19 (give +2 to AC per wasp)]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3)#, shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall


Jake 
Tuesday September 28th, 2004 2:05:43 AM

Jake moves to the edge of the ledge and looks for anything coming out... (still not quite sure if there's a Formian there). If he can move onward, and around to more Formians, he will do so, rushing to use his magic while he can. (Use above swing I suppose)

Mac (AC:18, HP: 55/62, Darkvision 60', 10' Reach, Haste(last round), +1 to Hit(last round))  d20+12=28 3d6(6+1+4)+10=21 d20+4=11 d20+12=16 d20+12=32 d20+12=30 9d6(4+5+2+5+5+5+5+6+2)+30=69
Tuesday September 28th, 2004 9:41:56 AM

Seeing Tishe' (gee, she's big!) has the rope in hand, Mac spits out the rope.
Seeing Gilan step back and drain a potion, Mac gives up the idea of flanking the Formain warrior.

Mac goes to town: Full attack, Taur Multi-Attack, Extra attack from Haste. It's only a shame he's too close to charge!

[Greataxe: hits AC28 for 21 Damage.
Horn: hits AC11, i.e. nothing but air
Greataxe: hits AC16 - Hero Point for a reroll - hits AC32 CritCheck Hits AC30 for x3 = 69 Damage!]

Sweating heavily after the swing, lunge and swing, Mac pauses to see what he's done.

Tishe' (AC16 29/29)  3d4(1+1+2)+3=7
Tuesday September 28th, 2004 1:25:54 PM

Feeling the slackness in the rope and hearing Trellus' shouts, the plain-faced woman knows the others are down.

As large as she is, Tishe' elects to just sit there near the hole. If anything is left of the formian after Mac's attack, it is the mage's turn.

Sharp passes and an incantation produce three glowing bolts that unerringly strike the monster. [Magic Missle 7 damage]

If the bug is dead, Tishe' dismisses the Enlargement, and moves swiftly down the hole, winding the rope as she goes.

"Let's go before more white hands arrive!"

Spells
Spider Climb [50 minutes]
Enlarge Person

DM George  d20+15=24 2d4(2+3)+4=9 d20+7=11 d20+5=6 d20+5=8 d20+5=21 d4+1=3 d20+9=27 d20+7=24 d20+7=12 d20+7=11 d4+3=7 d6+1=7
Tuesday September 28th, 2004 5:31:12 PM

Mac becomes a blur of action and formian gore flies everywhere. It is amazing but the Myrmarch is still up and kicking or should I say stinging.

Gilan is successful with his touch attack but the Myrmarch doesn't seem to affected but it. He almost seems resistant to fire. Gilan starts to suck down his potion drawing an AoO from the formain leader. Gilan is stung and takes 9 points of damage. Gilan needs to make that poison save again dc 20 or take 2d6 dex damage.

Tishe is surprised to see the formian still alive but adds her missile attack to the mounting damage but the formian is still up and kicking.

After the assualt,the formian disappears with a pop.

Trellus drops to the ledge but isn't happy with his position because if he steps back, he could fall.

Jake stays on the wall and looks into the cavern, but there really isn't anyplace for him to go unless he climbs above the combatants and drops down behind them

Grymash pulls out his weapon and hits with the first hit putting the first warrior down.

Flea tumbles forward and attacks the other warrior who attacked Grymash so badly last round. She hits it wounding it badly. Unfortunately she puts herself in line the 3rd formian warrior to get a flank attack on her.

The wounded warrior attacks Grymash with a full assault but only hits once with a bite doing 3 points of damage.

Flea is less lucky as the other warrior attacks her with a full attack. He hits with a sting and claw taking 14 point of damage and must make a dc 14 save consitution based fort save or take 1d6 str damage



Gilan [HP: 29/49 , AC: 22]  d20+9=20 d8+1=7
Tuesday September 28th, 2004 8:53:08 PM

Gilan once again feels the bite of the creatures stinger and fate is on his side as the biting cold once again fades just as quick. With the audible pop of the ant retreating he steps over and leans against the cool wall for a minute. He gives Mac a half smile and a nod in thanks. "Glad to see you could make it." He laughs lightly as he looks at the mess they are in.

He slips out another potion (7 HP of healing) and downs it as he looks to the hole with some concern. "You got an easy way down?" He asks Mac as he moves that way. "I have a clw potion...need one?"

[produce flame - 4 minutes 40 seconds]

[Tiev and Zilia both aid other - (be able to hit AC 10) hit: and ()]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3)#, shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

DM George "Corrections" 
Tuesday September 28th, 2004 9:40:38 PM

Grymash puts down the first formian with his first blow and follows up with his next swing and damages the second. Flea then tumbles in and kills the formian warrior with her back stab.

Flea is still attacked by the third and must make a saving throw vs poison.

Mac (AC:18, HP: 55/62, Darkvision 60') 
Tuesday September 28th, 2004 10:15:20 PM

"Nae thank y' Gilan. Thank ye both. Best we catch up with the rest. Who'd like a lift?"

Mac grabs the Fly potion Trellus gave him earlier, and downs it in one gulp.

Fly: duration 5min?

Flea (AC19, 21/35 HP, Resistance+1 Protection vs Evil)  d20+4=23 d20+5=8
Tuesday September 28th, 2004 10:56:37 PM

The rogue knew it was risky, to attempt a move that would put her into the midst of the three ant-monsters, thus it was no surprise when one of the beasts rakes her with his claw. The sting of it's poison is another thing, and for a moment Flea's eyes cloud with pain.

Domi must be protecting her though, because she is able to throw of the effects of the poison. She makes a weak swipe with her short sword, staggering past the beast. (Miss with an 8).

Resistance 9 rounds/1 minute, 1 round left

Grymash (hp72/70, ac19, prot. from evil4)  d20+10=21 d8+20=25
Wednesday September 29th, 2004 12:00:05 AM

Grymash charges forward and swings into the other treadle. His axe is soaked in a clear fluid. Must be what these ant treadles pass for blood. "Guutte," growls the half-orc with grim satisfaction.

(Charge+2. PowerAttack+5, two-handed+10. HitAC: 21. Damage: 25 points.)

Trellus (ac 20, hp 46/50, Spider Climb) 
Wednesday September 29th, 2004 11:01:45 AM

These treadles are poisonous, the cleric recalls.

He follows Gry's advance. If he is able, he will tap Flea with his Wand of Neutralize Poison.

If he can't reach the gnome, he'll tap Grymash instead.

Tishe' (AC16 29/29) 
Wednesday September 29th, 2004 2:14:47 PM

"We're going to see him again", says the now-small woman. "Remember? The other ants can cure wounds. I sure wish we had taken care of him up here..."

She begins climbing rapidly down. "Let's go before more white hands arrive!" Clinging to the walls like, well, a spider, the mage lets Mac pick up Gilan to get the rest down the hole.

Spells
Spider Climb [50 minutes]


Jake 
Wednesday September 29th, 2004 2:41:00 PM

Jake feels a tingly sensation, but...well, he'll do the magic thing, he decides for once, because it looks cool. So, he scampers up the ceiling and goes ahead of the enemies, then scrambles back down. (probably the whole round)

Gilan [HP: 34/49 , AC: 22]  d8+1=5
Wednesday September 29th, 2004 7:14:25 PM

Gilan will let Mac pick him up and descend down the hole if that is his intent. "You want to carry me down that hole?" Otherwise he will have only two choices to get down the hole.

He takes the time to unstopper another potion, that he had offered to Mac, and takes it in a single gulp (5 HP healed).

[produce flame - 4 minutes 30 seconds]

[Tiev and Zilia both aid other - (be able to hit AC 10) hit: and ()]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3)#, shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Mac (AC:18, HP: 55/62, Darkvision 60') 
Wednesday September 29th, 2004 8:45:01 PM

Mac descends to(wards) the ledge, hoping to drop Gilan off.

"Maybe, while I'm flyin', I should ferry us down to the second level?"

DM George  d20+7=12 d20+5=11 d20+5=25 d20+5=20 d20+5=15 d6+1=6
Wednesday September 29th, 2004 9:41:42 PM

Grymash smashes down on the formian warrior and staggers him, but doesn't but him down.

Flea doesn't connect and no one else is in position to help.

Flea is attacked by the warrior and hit with a critical claw hit for 12 points of damage. All the other strikes miss.

Trellus taps Grymash with the neutralize poison wand.

Jake spiderclimbs on the ceiling and can drop and attack next round if he wants.

Mac carries Gilan down to the second level. Tishe is working her way down.

Grymash (hp72/70, ac21, prot. from evil5, neutral poison)  d20+13=32 d8+9=15
Thursday September 30th, 2004 2:32:48 AM

Grymash pauses as he sees the formain stagger. He stares hard into its eyes and curses his unfortunate foe. "Gry knows yooz all can see an hears Gry. Be scared dis day ... all yooz death be comin'!" Then the barbarian delivers the death blow.

(Hit AC 32 for 15 points of damage)

Gilan [HP: 42/49 , AC: 18]  d8+1=8
Thursday September 30th, 2004 12:36:46 PM

Gilan slips out another and almost his last potion from his hidden pouch. He downs it (8 HP healed) and feels even better than he had been earlier.

As he gets down to the second level he slips out of Mac's hands. "Thanks for the assist Mac." He hopes that one day he will be able to return the favor in kind. His flaming hand produces light for all to see by and he holds his hand up, with his club still in it, to get a better view.

[produce flame - 4 minutes 20 seconds]

[Tiev and Zilia both aid other - (be able to hit AC 10) hit: and ()]

Spells Memorized
0th(5): create water(2), detect magic, flare(2)
1st(5): cure light wounds, produce flame(3)#, shillelagh
2nd(4): barkskin(2), bull's strength, owl's wisdom
3rd(3): call lightning(2), wind wall

Tishe' (AC16 29/29) 
Thursday September 30th, 2004 1:38:45 PM

The small woman's beige trews make small swishing sounds as she continues to descend the hole after her 'pack.

Spells
Spider Climb [50 minutes]

Jake (AC 23, hp 52/52)  d20+10=17 d12+4=10 d6=5
Thursday September 30th, 2004 1:59:51 PM

"Haha!" Jake lands with a rough bump, then hacks into the antthing. "Ah'm never gonna feel bad about stomping on bugs again!"

(AC 17, 10 damage plus 5 freezing)

Trellus (ac 20, hp 46/50, Spider Climb) 
Thursday September 30th, 2004 2:16:40 PM

Trellus eyes Flea with concern as that ant strikes once again. He's got to get to the little gnome out of there.

Gry has probably dropped this next one, and the cleric looks for an opening. Crawling up the wall if need be, he drops down over the rogue, and taps her with his Wand of Neutralize Poison.

Flea (AC19, 9/35 HP, Protection from Evil) 
Thursday September 30th, 2004 5:37:21 PM

Flea brings her arm up to cover the bloody wound in her shoulder and turns her head to one side and averts her gaze as Grymash hacks into the formian. She looks for a safe haven amidst the bloodshed and moves towards it, careful to avoid the attacks of any formians.

Mac 
Thursday September 30th, 2004 6:07:35 PM

With little room to move about the fray, Mac heads up and accompanies Tishe' the rest of the way down.

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