Justin Webber (DM) Ice Vein Tuesday June 1st, 2004 11:34:55 PM
The group go about getting to know and also prepare for their current surroundings. To get any dry and not frozen wood the group would have to travel back the way they came for many hours.
Jurgen and anyone elses turns up nothing other then the words on the ice wall. (Just a FYI, the wall is not huge, just a simple memorial wall like in size. I figure most of you have seen a memorial wall. Around 6 or more ft high and about 10ft with or so) The wall does not block your way on and before you is just as you seen before. A very large snow covered area with spikes of ice sticking up in the air.
Looking around also provides no track or anything of food, atleast where you at at the moment. The wind has began to pickup and howl through the area.
(Peerimus on a knowledge nature DC18 will know soon it will be snowing.)
The horses and yaks have started to complain some since it is slightly cold already to those who haven't been taken care of and the temperature is roughly -10 at the moment.
Ilsidur(ceil) Wednesday June 2nd, 2004 3:50:24 AM
Ilsidur come out of the snow bank,"Well I think I have solved our problem of shelter for the animals, Look!" He points to mound of snow and a opening just big enough for a horse or yak to enter. Ilsidur leads the yak into the mound of snow. "Bring your horses in here or they'll freeze to death, You Ninnies!" Ilsidur duck back into the mound of snow.
Niobe Wednesday June 2nd, 2004 5:47:13 PM
Niobe leads her mare over to the snow mound shelter. She looks it over to see if it will hold up. If it is satisfactory then she will lead her horse inside it. After all she can't have her investment just up and die on her can she? Niobe is surprised at Ilsidur for calling her a ninny, as well as the others. Still she brushes it aside chalking it up to dwarf humor or something of that sort. She wonders how they are going to take proper care of the animals in this harsh climate.
Peerimus and Yorrick d20+20=28 Wednesday June 2nd, 2004 5:59:42 PM
Peerimus moves about the animals adjusting blankets on the mounts. "We are going to need to set up camp, it's too cold or the animals to continue right now."
Peerimus will set about enhancing the snow shelter started by Ilsidur to provide the best protection he can manage for teh mounts. [survival 28]
Barnum and Edgar d20+6=19 Wednesday June 2nd, 2004 6:06:14 PM
Barnum sighs, "I thought we bought these animals because they were built to travel in the cold..." He shrugs, and goes over to investigate what the large spikes sticking out of the ground are.
Edgar flies up high and circles the area, to see if he can spot anything else of note in the area. (Spot 19)
Shiraz Wednesday June 2nd, 2004 9:20:38 PM
Shiraz becomes frustrated with himself after realizing his thought of firewood came too late. "Anyone have any spare torches? I have a few on me but thats no where near enough to keep us warm and comfortable."
Jurgen and Vus d20-1=7 d20+1=15 Wednesday June 2nd, 2004 9:25:45 PM
Jurgen, finding nothing of much use at the ice wall, lets Ilsidur handle the animals... Well. It was looking more and more like they'd be walking. And in the snow too. He sighed, wishing he'd bought a flying carpet or something worthwhile like that. "Worry not, Shiraz. We've got enough stuff to burn. We should be okay. Worse comes to worse, the wagon could be burned, eh?"
Instead of spending a lot of time worrying about the horses, he goes with Barnum and visits the ice spikes. He's curious as to what they are.
[Jurgen: Search Check - Success if DC 7 or less] [Vus: Search Check - Success if DC 15 or less]
Justin Webber (DM) Camping and Looking Wednesday June 2nd, 2004 10:46:26 PM
Everyone huddles in the tent with the animals to keep warm except Barnum and Jurgen who go to one of the 6ft ice spikes to look it over. When they reach it and begin looking it over the find at the very top is a large hole to one side, the ice spikes are also 4ft around clear to the ground.
Edgar as he flies and looks notices that the ice spikes farther into Ice Vein are a total of 8ft high and slightly bigger around then the outside ones near the entrance. Otherwise Edgar sees nothing else except the snow has began to fall and the temperture has began to drop some more.
Peerimus and Yorrick d20+20=24 Thursday June 3rd, 2004 3:06:55 PM
With the temperature falling more, Peerimus sets about to piling the snow against teh tents for further insallation and checks the animals with Yorick right on his heels.
[survival 24]
Sly and Luke Thursday June 3rd, 2004 4:24:27 PM
Sly walk towards Jurgen, "What do we have here? What's this a hole at the top or is it on the upper side? Do you think they are hollow? It's been a hard day Let's go eat and warm up for tomorow. Let's us all talk about this around the fire. It's getting even colder" Sly will lead the two children back to the tent, affter being in the weather at -10 degrees, going into a tenth at 30 degrees will seam like summer.
Luke stayed next to Ilsi dure and the fire.
Ilsidure(ceil) Thursday June 3rd, 2004 4:32:10 PM
Ilsidure take the rations and makes trail stew and dumplins, "Now I wish we had that boar to cook, Shiraz where did you et that wolf fur jacket? Look nice on you. Luke don't get under foot, you Hear?".
Luke responds "alright."
Barnum and Edgar Thursday June 3rd, 2004 6:32:36 PM
"Perhaps the spikes are like the Ice Vein's trees." Barnum surmises, figuring Peerimus might have a better insight into the situation. Barnum returns to the tent and huddles around the fire.
Edgar soon returns and reports his findings, "Those spikes get bigger, and go further and further up the mountainsides."
Niobe Thursday June 3rd, 2004 8:57:01 PM
Niobe will either help with the animals or with dinner, whichever seems the best thing to do for the moment. She listens to Barnum's report about the "ice trees".
Jurgen and Vus Thursday June 3rd, 2004 9:18:04 PM
"Assuming they get bigger the deeper we go, we could use them to chart our way. We'd nevre get lost, because we would know which way we came from. Couldn't ask for much more when visiting a snowy wasteland... Except maybe a path. And that is something I can provide." He smiles half-knowingly and half-wondering. A permanent path would definately be a good way for people to come back to Ice Vein later. He'd have to think on it for a while, then maybe put something into action.
"Tonight we'll need to have someome check for falling snow... Or maybe not. I think we could get out if we got caved it." He relaxes himself in with the party and pulls out of dried food and munches on it.
Shiraz Thursday June 3rd, 2004 11:28:34 PM
Shiraz begins to feel cramped in the tight space with all of the animals, his friends and smoke from the fire.
Justin Webber (DM) Camping Friday June 4th, 2004 1:22:43 AM
All the group comes back to the tent and relax some except Shiraz who is starting to feel abit crowded in the tent.
The couple who went off and looked at the ice spikes tell what they found and what they think the ice spikes might be.
Kulak has finally decided to talk now, he stands just outside of the tent since he is uneffected by the cold, "Daddy's and mommy. I feel that my journey begins now. I will be parting from you all and striking out on my own for awhile. Some day I think our paths will meet again." Kulak waits outside for any comments to him and such before he will head off, bidding a final farewell to those he calls his parents.
(OOC:I'm sorry for the lateness of this post everyone. I got caught up in somethings.)
Sly and Luke Friday June 4th, 2004 10:04:45 AM
Sly rushes out side, "Kulak my son, If you feel that you must go. Then you must do what you think is right, I wish you good luck and Keep out of the wat of the White Human he want to kill you. Know this, you are alwasy welcome in our circle. Now do the right thing and Good by." Sly steps back to let His big Iron Son go.
Peerimus and Yorrick Friday June 4th, 2004 3:29:56 PM
Peerimus will wish him well.
OOC sorry about teh short post
Niobe Friday June 4th, 2004 6:03:31 PM
Niobe doesn't feel as much of a connection to Kulak like some of the others obviously do. Still she wishes him well, "safe journies Kulak. Be careful who you trust." A cold gust of wind sends Niobe back into the tent/snow mound shelter. After Kulak leaves she will check her mare to see if she is doing alright and hopefully isn't cold.
Barnum and Edgar Friday June 4th, 2004 10:39:09 PM
Barnum walks outside and reaches up high to pat Kulak on his hand, "Kulak... My buddy, my 'son.' I am dissapointed to see you go, but happy to see you embracing your life's mission. But Kulak, your life is full of chaos, both literally and figuratively. However, you have great power, which gives you the ability to affect the world, either negatively or positively. I hope you lean towards the positive. If you ever get the opportunity, I hope you try and find a place in the church of Alemi. Of course, that is a decision that's up to you. Either way, Alemi bless you on your journey, son."
Barnum smiles, and hands Kulak a potion of Cure Light Wounds, "Perhaps this will aid you in your travels." He then pats Kulak's hand again, and returns to the tent.
With a reassuring look, Edgar says to those in the tent, "All birds must leave the nest, eventually."
Shiraz Saturday June 5th, 2004 1:53:09 AM
Shiraz happily leaves the comforts of the tent and walks to Kulak. "May you find no rain in the forcast," Shiraz says with a smile. "Be careful Kulak, there are things that even you should fear."
Jurgen and Vus Saturday June 5th, 2004 2:02:16 AM
Jurgen, not quite knowing what to say to Kulak, decides on nothing. He didn't know the iron golem so silence was the best course of action... Something it had taken him a while to learn. But he had. Well. Not quite. Silence wasn't a lesson, as a weakness. Knowing what to speak when, that was the lesson.
Jurgen blinked rapidly for a few moments. Then again. Was he rambling... in his head? That was kind of odd. Time to change lines of thought.
"Later days, Kulak. I wish you the best on your journey. And if you ever want to chat or something, give me a look-see. I'm always up for a good word or two." With his awkward farewell done, Jurgen heads off to preparing himself for the night. Before doing so, he changes his bald head to that of a well cut head of hair. With a rather fashionable feather in it. Cosmetics were so easy with a hat of disguise, he thought with a grin.
Justin Webber (DM) Camping Cont Saturday June 5th, 2004 12:42:28 PM
The group bids farwell to Kulak who leaves shortly there after and now the group is left to keeping their animals warm and getting some rest for the next days travels.
The animals are fairing somewhat well since the long hair helps retain the heat. The yaks are doing better then the horses. Everyone finds it alot warmer inside the tent then outside as the temperature steadly drops for awhile outside.
(OOC:Everyone, since I can not email you all at the moment I have to drop the news here. Coming soon from the looks I will be moving from this game and to Ice Vein when it opens and will be the DM of that. That means that you will have a new DM again. Till I get the complete word I will be moving the game on normally but to settle good byes now I want to tell everyone that I have enjoyed being your DM and hope that you all have enjoyed me being your DM. Hopefully sometime in the future I will be back. The change of DM's will probably come next week inless the powers that be decide otherwise.)
Niobe Sunday June 6th, 2004 2:02:46 AM
As long as they stay holed up in camp Niobe is either wrapped in her winter blanket, doing camp chores or helping to tend the animals. Conversation seems to be at a minimum at the moment.
Sly and Luke Sunday June 6th, 2004 8:14:57 AM
Sly enters back into the tent, He sit by the fire, he brakes the silance... "Well Kulak has left. In an odd way, I for one will miss him. Now! back to business at hand... What do you think of these spikes? They have a hole near the top and it's off to one side? I wonder if they are not air holes? I wonder what would happen if we should chop one down? Just to see if they are hollow? What do you think of them?".
Luke sits beside Sly asking him "Scratch ear!"
Ilsidur(ceil) Sunday June 6th, 2004 8:43:12 AM
Ilsidur stumps back into the tent (shacking the snow off his boots) "well big foot is gone. Now for a cup of Klaw." The dwarf takes a cup of klaw drinks all down, makes an ugly face, then asks "Now! What are we talking about now?".
Jurgen and Vus Monday June 7th, 2004 12:49:28 AM
"Airholes, eh? That's a scary thought. What kind of creature needs hundreds of air holes? Oh! Unless it's for caverns below. And it's easy enough to get through ice. We could just melt it with a few well placed fire spells. Then just hop on down, if they go somewhere. Or, we could just follow the spikes. I don't know. This place seems a bit," he struggles to find the right wording, "odd. I don't really know where to go or what to do."
While the group talks, Jurgen pulls out his dagger and picks at his nails. Sitting still in an enclosed area. He'd met this very group when a mountain had fallen on him. Fortunately, something or someone deemed his survival neccessary. And so, instead, he'd found himself held captive in a cage with a bunch of crazy priests around... That'd felt a lot less scary than the cave, Jurgen could remember. "Yeah. Lets hope we don't have to go through tunnels. Although it might make Ilsidur feel at home."
Savin Monday June 7th, 2004 4:09:48 PM
OOC sorry for the lack of posts. Computer problems, that are hopefull solved now.
Savin will listen to the others and smile to himself as the group complains about the lodging and animals. He is glad he purchased his boots and will enjoy the warmth they provide for his whole body.
He will pull out his panpipes and play a soft melody to keep everyone's spirits up.
When Kulak leaves, he will simply say, "I hope you find whatever you are looking for in the world. Find us again and tell us your stories. Good luck my friend."
Barnum and Edgar Monday June 7th, 2004 8:07:29 PM
Barnum sits back and enjoys Savin's music. "I'm all for chopping down a spike, but I'd still like to get Peerimus's opinion first." He looks to the druid for answers.
Justin Webber (DM) Night Talks Tuesday June 8th, 2004 1:01:18 AM
The group talks throughout the night about what they plan to do in the morning. The temp seems to stay at a steady 25 below outside the tent.
The night passes on with no problems and it seems to last longer then normal even as some people know morning has finally arrived. It is clear the darkness lasts just alittle longer here before the run really hits.
Peerimus and Yorrick d20+20=26 d20+20=23 d20+20=31 Tuesday June 8th, 2004 4:41:46 PM
In the morning, when it arrives, Peerimus will head outside to gauge teh weather over the next few days [26 2 days] and then make a thorough check on all the animals [23] before joining anyone else who now may be up.
"I can investigate some of the holes without detroying them as we move farther into the Ice Vein." Recasting his Endure Cold spell and sharing it with Yorrick he asks if everyone is good to get moving. Adding he and Yorrick will attempt to gather what passes for edible while the group continues. [31]
Savin d20+13=32 Tuesday June 8th, 2004 4:46:12 PM
Savin will go out into the night and check on things. He will look for tracks and other signs of life. He will also notice that the moonlight really reflects off the snow and things are easier to see than normal night vision.
Spot 32
Sly and Luke Tuesday June 8th, 2004 5:06:35 PM
I'll go with you Peerimus, after all we don't want Yurric to get lonely, now do we Luke."Smiled Sly as he packs away his bedrole, takes a wolf skin, lacing Luke in it. takes trail ration for the short trip.
"I'm ready to leave." Sly said as he put on the ast of the cloak. Luke looks arround "Come! Yoorick!"
Ilsidure(ceil) Tuesday June 8th, 2004 5:33:57 PM
That's right! run out when it's time to do the dishes!!" grumble Ilsidure, he pick up a couple of pots and throws then one at sly, the other at savin. "Make your self useful and fill these pot with snow, so we can have water in here." Ilsidure will do the dishes and study his spells and prays for those that go out into that cold.
Barnum and Edgar Tuesday June 8th, 2004 8:02:52 PM
Barnum warms himself up, casting Temperature Control on himself with the wand he bought in the Catacombs. Barnum steps outside with a few of the others saying, "I'm sick of being stuck here for so long, unless the weather shows any signs of changing, I think we should get going."
Shiraz Tuesday June 8th, 2004 9:26:20 PM
Shiraz wraps up in his heavy cloak as he peeks outside then ducks his head back in, "Whew! Cold indeed" the taur mutters as he begins to get dressed.
Niobe Tuesday June 8th, 2004 11:34:55 PM
Niobe is ready to continue travelling whebever it is decided to move on.
Justin Webber (DM) Cold toes and freezing noses Wednesday June 9th, 2004 2:27:32 AM
Savin finds no tracks of anything when he goes out to look. The snow that has been falling would of covered most tracks anyway but nothing shows itself in the snow.
Peerimus can tell in the morning that the temp will be a steady 10 below all day and that the sky is clear showing no sign of snow or freezing rain. It looks like it may snow once again when night fall hits and then be the same the next day.
The horses and yaks seem to be fine in the morning. They snort alittle and clearly prefer to stay inside the tent but who could blame them.
When the group breaks camp and starts moving again into Ice Vein they slowly notice that the ice spikes get taller as Edgar had told Barnum and Barnum had told the rest of the group.
(Spot DC12 do to the open ground beside the ice spike barriers in place. Listen DC10)
Those who succeed in the spot will notice in the distance two 4ft shaggy pure white spiders who are attacking and quickly kill a wolf. The wolf puts up a valiant fight but to no avail as soon the spiders over come it and with a quick, sharp yelp the wolf if killed. One of the spiders after the kill begins to pull the dead wolf to one of the ice spikes and up ot before squeezing into the hole at the top of the ice spike and dragging the wolf roughly through the hole. The other shaggy white spider moves off away from the group, clearly not seeing any of you. You can only guess that the mystery of the ice spikes have been solved.
Niobe d20+10=23 d20+10=11 d20+8=17 d20+7=26 Wednesday June 9th, 2004 4:49:49 PM
Niobe easily spots and hears the giant, shaggy, white spiders attacking and killing the wolf. She reigns in her horse and watches them intently; from a safe distance. The thief does not like what she sees! 'If those spiders eat wolves then people and larger animals are probably on the menu as well!'
Niobe calls softly out to the others, "Hold! Those spiders up ahead are probably still hunting for food. We could very well qualify as meals for them even if we are travelling in a group." She is certain that a warning to the others is reasonable enough to justify speaking loudly enough to be heard by the others. Niobe doesn't want to raise her voice too much since the spiders haven't noticed the group yet.
Niobe thinks that the spiders perhaps are either hunting for food or defending their territory. She thinks she remembers that spiders might possibly be able to detect fairly strong-ish vibrations in the ground near to their "burrows". She vaguely remembers hearing about something like that a long time ago.
In a semi-audible whisper Niobe asks herself, "by the Powers how do we get past that obsticle safely?"
Peerimus and Yorrick d20+12=17 d20+5=19 d20+17=24 Wednesday June 9th, 2004 9:12:33 PM
Peerimus notes the snow spiders down the wolf and while normally would create quite the curiosity Niobe is fully correct in her assessment.
"Taking the pack animals and wagon through there will provoke an attack. They are hunters, not spinners and will therefore 'feel' us walking and will be able to assess our number and basic weight rather easily. Larger prey must forray further in and that would necessitate larger mounds and possibly spiders to drag them in. We either look for another way or prepare for a probable extended attack. Is it possible to get us all airborne?"
Peerimus looks in Jurgens direction at his question.
Yorrick shifts as the spider is still visible and the scent of a kill is in the cold air. [Spot 17 Listen 19 Knowledge Nature 24]
Savin Wednesday June 9th, 2004 9:46:48 PM
Savin pipes in, "Where are we actually going? I know we are searching for Sly's family but where are they. Do we have a destination in mind or are we just wandering?"
Jurgen and Vus d20+1=12 Thursday June 10th, 2004 12:14:32 AM
"Lovely... Bugs."
[Spot Check - Success at DC 12]
Jurgen sighs at the sight of the spiders, not expecting them to be the occupants of the holes. Although it made sense now, having seen them. "You guys... Why haven't the spotted us yet? Maybe they can't sense the ground like we think." Pondering this, he rummaging through his scroll case and shakes his head. "Sorry Peerimus, I used to be able to. But I gave that up. Not entirely on purpose, but I did. Most can I do is get three of us in the air. And that's without worrying about our mounts. Realistically, if these things are coming after us, we're fighting."
He considers the options at their dispose. Limited as they were, a few might be helpful. He hoped as much, anyway. "Okay. Consider this. I've still got a few feather tokens. You know, the ones that we threw under the machine a-" He shakes his head, not wanting to bring those memories to life. They were horrifying enough at the time, no need to relive them. "Anyway... We could toss a couple and climb into the trees. Maybe not such a smart idea, considering the possibility of caverns underneath us which could collapse. Which brings me to another option, why don't we just cover the holes? Or flood them. Don't give them a chance to get out. Spiders aren't exactly creatures of the light and I don't think we should feel remorse at drowning a few of the bloody animals."
Sly and Luke Thursday June 10th, 2004 12:48:11 AM
Sly listens to what is being said "I never saw this kind of spider before, I'm trying to remember as to what the old hermit said. He said the he saw an encampment with elven slaves being held there. He also said that he never went into the camp, But a few of them look as if they were from my village. So if he can go through this land unharmed, they has to be a way into the interior if this land?? The trouble is that it has never been maped before and this compass is not magic any more." Sly look stump as he shacks the compass.
Luke ask "How many long legs?"
Justin Webber (DM) Planning Thursday June 10th, 2004 12:54:04 AM
The shaggy spider is quickly out of sight as it moved along, the other has vanished into one of the ice spikes. (A small comment here to let people have a good picture. In the current area where you are you can see alot of the ice spikes. There is probably a 20ft gap between each ice spike and they stretch for as far as the eye can see.)
The group discusses what to do, so far nothing has attacked but the wind has began to pickup and blow pretty good outside. You have seen no sign of any life beside the shaggy white spiders and the wolf. You can only guess that the spiders keep most of the population down but that is only a guess at best. The land is uncharted and nothing is known about it so your guesses is all you have to go with.
Ilsidur(ceil) Thursday June 10th, 2004 1:00:27 AM
Ilsidur takes care of the animals and this part of the care he not too fond of. But he does sweeps and saves the droping for fire fuel. But he does grumble, "Wouldn't you know it every body leaves, going to look at some silly collums and leaving me to do all the dirty work!" but comtinue to do the work anyway. He just loves being alone for once.
Barnum and Edgar Thursday June 10th, 2004 3:31:09 PM
Barnum looks around him, surrounded by ice spikes. Every spike around potentially has a spider in it. This does not bode well for the group. Barnum doesn't know if the others are at least the bit afraid of being killed and eaten by spiders, but he certainly is.
"Confounded Ice Vein, as if it weren't enough to be cold enough to freeze us all to death, we're surrounded by giant, murderous spiders! Do you think there's one in every spike? If there are, than we're in dire trouble, yet we haven't been attacked yet... Perhaps they are a rare sight, I hope."
Niobe Thursday June 10th, 2004 6:57:22 PM
Niobe mentally prepares herself for a fight against the giant, woolly spiders. "Is there any way to use the weather; and the snow, to our advantage against these critters?"
Shiraz d20=10 Thursday June 10th, 2004 9:28:10 PM
Shiraz looks around but doesnt see the spiders until they are pointed out for him. Stopping suddenly when he hears that they will "feel" the movement Shiraz looks concerned.
Jurgen and Vus Thursday June 10th, 2004 9:28:26 PM
"The advantage is to them, unfortunately. Unless we can make it extremely hot," He spares a glance at Peerimus to imply that there was nothing he could do, "they'll have us pretty much the home territory. But considering the fact that we've got more firepower, we'll be safer. I think..." If they spiders were poisonous, this was definately not the place to get biten. Peerimus and Ilsidur might be able to do something about it, but that was definately not a risk Jurgen planned on making a reality.
"Okay. Either we attack now or we wait for tehm to attack us. Either or... You guys can decide. I'm set for whichever.
Peerimus and Yorrick Thursday June 10th, 2004 9:57:43 PM
"Pity you do not Jurgen and no I have no qualms against reducing the vermin population of Ice Vein. There does not seem to be enough to feed on for there to be a significant spider population. Do not worry Barnum, we will not be facing hundreds of spiders. Unless there is a significant source of food under our feet and while they rarely hunt up here they are quite active down there. I think we need to drop a spike and found out how extensive the world under us is. I have but one fire spell and would rather keep it for a more demanding task then melting a stalagmite of ice." Peerimus again turns towards Jurgen with this thought and gestures towards the nearest Icecicle. "Care to do the honors?"
Justin Webber (DM) Planning&Surprise Thursday June 10th, 2004 11:18:56 PM
The group slowly comes to a plan of action involving one of the ice spikes but before much else happens a total of 4 of the shaggy spiders come at the party from the left side. These ones didn't seem to come from the ice spikes either.
Before the spiders get to far you hear and see a few different things. First down the ice spike not to far away where one of the spiders had dragged the dead wolf, you begin to hear what sounds like fighting noises between a spider and something else.
Out of about 8 ice spikes in unison around the incomming spiders pour large white ants. The ants are slightly shaggy and are about 6ft in length, they stand about 2ft. You can count a total of 20 ants that pour from the holes and jump the spiders. A large attack is going on and one icy looking ant turns to look at the group, it clearly interested in the mounts but turns to attack the spiders.
As the ant turns to attack Peerimus can swear he hears a voice in his mind, the comment quick and simple, "Do not attack ants." The battle is quite clearly short lived and the ice ants begin to pull the dead spiders off, some using their mandibles to tears the spiders apart abit.
Savin Friday June 11th, 2004 1:03:19 PM
Savin looks at the ants and spiders battling and then looks down at his own hands. He looks up at the mandibles on both creatures and then relooks at his hands.
He will look over to Shiraz and say, "I think I should have learned a pole weapon. Something to keep those beast away."
He will address the whole group and say, "I think we just need to go. We will have to be alert and wary but we aren't gonna find Sly's family just standing here. We will have to face those nasties soon enough."
Sly and Luke Friday June 11th, 2004 6:38:44 PM
Sly also watches, replies to his companions "Yes! I'm with you, we should brake camp and hurry out of this place. Come on Luke let's get the animals and wagon. then get out as fast as we can." Sly and Luke will go back to camp and help pack the wagon.
Luke follows Sly tells him "Take wolf skin off."
Ilsidur(ceil) Friday June 11th, 2004 6:48:44 PM
Ilsidur was taking down the last of the beef jerky, when Sly entered the tent. "What do you mean pack everything?? We're moving Now?? What happen out there?? A giant WHAT?? Being defeated by What??" The answers that Ilsidur got inspired him to pack up really fast. Infact he struck down the tent and into the wagon inside of half an hour. "Ready! Lets go" said Ilsidur as he sat on the bench of the wagon. "I don't drive!"
Shiraz Friday June 11th, 2004 11:50:00 PM
Shiraz chuckles softly at first then loudly as he looks over at Savin, "Yes something along the lines of a ten or eleven foot pole would have been nice to learn." Shiraz hotfoots it back towarsd the wagon and helps load, "OK lets go."
Jurgen and Vus d20-1=6 Saturday June 12th, 2004 12:28:09 AM
"So, no?" Jurgen almost outwardly sighs at the walking away. He and Peerimus both wanted to have some fun with it. But perhaps the group was right. Ants were no better than spiders. Dirty, crawly, nasty creatures. And most certainly they'd have to be dealt with. But the upper hand wouldn't be in their favour. Jurgen turns to Peerimus and gives a brief nod of his head. "Keep your eyes sharp. I'll keep mine too. They won't catch us like they did the wolf."
If Ilsidur will have him, Jurgen is more than willing to help put away the tent. As to continuing on, he'd leave that in Sly's hands. But he keeps his eyes peeled for any sign of the insects, mostly he's just working on the tent and has little chance of seeing anything of note.
[Search Check - Success if DC 6 or lower]
Justin Webber (DM) Packing and Moving Saturday June 12th, 2004 4:01:43 AM
(OOC:A couple missed posts this time. Peerimus might want to relay the message in his mind when he posts :) .)
The group quickly gets packed as the ants quite clearly ignore the group for the time being atleast and the group quickly gets on it's way.
Peerimus is happy to see that his weather prediction was right and no snow is hitting but the winds have picked up pretty high and snow is being blown around, causing drifts and snow banks that the wagon has to deal with, let alone the others on horses. The yaks being burden beasts plow through these pretty well though even with the wagon.
With the wind picking up a new problems beyond looking for spiders, wolves and ants shows itself. First the group is having a hard time seeing to far infront of them and two the animals are starting to get cold once again. It is quite clear that even knows the animals are better made for this weather that it still is harsh for them, let alone the people.
The group currently is pretty well in the open except the ice spikes dotting the area here and there. No spiders or any other creature has been seen, let alone tracks of any type do to the gusting winds and blowing snow. You can only hope that you find a place for shelter, find a city or town of some type or even some group of people who may beable to help you out.
Sly and Luke Sunday June 13th, 2004 8:03:15 AM
Sly while riding, make sure that his horse has anextra blanket,"That why I bought the extras blanket in the first place. I think I'll write more in my book." He takes out the book and starts writing...
Chapter two Ice Vain
After crossing the border, we set up camp, to the good thinking of our Cleric Ilsidur. He burried a big tent whith snow making a nice cool shelter, by keeping out that bone chilling wind we were saved from frezzing.
We explored the ice cones we discovered, they turned to be a entrence to some Giant white Spiders. These spiders seem to like warm bodied victims, they swiftly kill their victim and stuff then into the ice cones. They then enter the ice cone by the same hole. Pushing his meal down to his lair under the snow line, then dines on his victim uninterupted. We have also seem some great big white ants. These Ants are the enermy of the White Spiders. We have seen a hunting party of these big ants that killed ten of the great big spiders. The ants has seen us but chosed not to bother us, I guess we were not anything dangerous to them or they were not that hungry to bother with. But with these Monsters around we are now setting off to find safer shelter, the weather is very cold and the animals are getting tired. we must push on.
Niobe Sunday June 13th, 2004 3:23:28 PM
Niobe huddles down in her saddle; she isn't actually cold but the wind and weather is annoying. She is not happy about the over-large arachnoids and ants. She is worried that her mare will end up dead from the extreme cold and horrid weather. The fact that there doesn't seem to be any settlements anywhere nearby... things are looking bleak indeed. "I hope we come across some sort of humanoid settlement soon. There has to be something else around here other than wooly bugs if slavers are bothering to come here. Last time I checked bugs didn't bother with coin...", Niobe complains. Being in the middle of nowhere with seemingly only bugs around and no people is not Niobe's idea of a place to spend any length of time! "Hey Sly, does that fancy compass of yours show any directions to anything useful around here? Like a town? All this barreness and only all of you gentlemens' pockets to pick for entertainment... need I say more?"
Jurgen and Vus [Polymorphed] Sunday June 13th, 2004 7:02:48 PM
Jurgen, getting fed up with the weather and the entire lack of civilization, decides to take matters into his hands. Instead of continuing to sit around and become upset about the bugs, he plans on taking to the sky.
"I'll find us something." And with that, Jurgen brings his newest spell into effect.
When he changes into the owl, he flies up and begins to scan the ground as far as he can. He hopes to find a settlement or other people, knowing that just walking until they find something will end up getting them nowhere fast.
Savin d20+13=18 Monday June 14th, 2004 6:46:41 AM
Savin will trudge along keeping an eye out and for anything looking to jump them, (spot 18) and lead one of the yaks.
He will call over his shoulder, "Why did we come here again?"
Ilsidur Monday June 14th, 2004 12:32:42 PM
Ilsidur answers Savin, "We are here for the rejuvinating climate, and the wonderful ambience, or did you forget? Savin, you know that we are really here to try to find Sly's family. Let's hope Jurgen can find something in his new incarnation."
He calls out to Jurgen as the young owl flies off, "We will continue to travel straight in the direction that we have been following, so that you can find us when you return."
Peerimus and Yorrick Monday June 14th, 2004 2:15:59 PM
Peerimus sits in thought as the wind picks up and mostly concerns himself with driving the wagon. Do not kill the ants? Rather odd that, but the Wold is indeed a wondrous place and when Mother speaks it is truly in your best interest to listen. So no ant killing, but first thing first. Survival which means shelter from the elements or protective spells
As Jurgen flies off "Barnum, you have a wand of elemental protection correct? Use it on the animals."
"I hope so as well Ilsidur. Though I still place the suggestion of not discounting looking under our feet for shelter. But til he returns we should continue to move towards where he expects us to."
Sly and Luke Monday June 14th, 2004 5:30:24 PM
Sly ride along with the others, He's begining to get use to riding, He can keep his balance as his mount truges along. He not too far from Niobe. He answers her "The compass has not work since we cross the bounderies of Ice Vain. Just like the old elf said." He watches Jusrgen as he flies off, "I do hope he find some cave or village out there?" He turns to Niobe "I feel real bad to get this party come along in this waist land, just on a hunch of my mother Might be here."
Justin Webber (DM) Flight seeing&Cold trotting Monday June 14th, 2004 6:06:28 PM
Jurgen in his new form flies off to find what he can. As he flies off he gets nasty blast of cold air but as he climbs higher he gets out of most of the nastier blasts of cold air. He flies for quite sometime before his owl eyes pickup something. In a small area over a mile in the direction the party is traveling is a group of people. How many Jurgen can't be sure of but from the looks they are hunting.
(Jurgen makes out these details. The people he sees is a group of 6. The people look human, are rather tall for a human and wear wolfskin clothing along with some sea shell like ornaments.)
The party plods along on their animals, which complain less one the wand is used on them. Nothing attacks them and surprisingly they do not see another ant or spider yet as they move along.
A surpring and maybe alarming things is noticed by Barnum. The effects of his wand are blocking the blunt of the elements from him but yet a small cold feeling is getting to him. (Knowledge DC16 *Use arcane knowledge*) will tell Barnum that something about Ice Vein is interfering with some of the magic the wand gives. He can estimate that the wands normal effects will last around half as long as normal.
Everyone with magic gear that is providing relief find that alittle coldness can be felt by them also. The magic is blocking the blunt of the cold from you but not all of it.
Shiraz Monday June 14th, 2004 7:41:22 PM
Shiraz pulls his heavy cloak around him and helps with leadign the yaks through the snow, "Whew this is a bit colder than what I am used to will take several days to get used to this."
Ilsidur Monday June 14th, 2004 10:23:09 PM
Ilsidur is happy that he was able to purchase the magic cloak before they left for this travel to the frozen north? south? east? west? "Whatever direction, it sure is cold," he mumbles to himself. He hunkers down in the wagon, letting the much taller Shiraz lead the yak through the snow. He has yet to try out his new snowshoes, which will likely be an adventure all to itself.
Niobe Tuesday June 15th, 2004 4:47:45 PM
Niobe rides closer to Sly. When she is close enough she reaches over and pats him on the shoulder. Normally she would have given his hand a light pat or squeeze to be friendly, but she doesn't feel secure enough with riding to try that. "You have nothing to feel bad about. We came because we wanted to help. I have a feeling that we will all do what we can to find your kin." Niobe smiles a little bit to try and make Sly feel better. With an impish grin and a wink she quickly adds, "I just miss civilization - warm, cozy tap rooms; plenty of 'marks'..." Niobe laughs softly, "now I only have you all to practice on!"
Sly and Luke Tuesday June 15th, 2004 6:37:03 PM
Sly just rides along when Niobe come along, listens to her soft voice, encuraging him. So he smiles "I know all of you came along because of my problem. If you had not done so. I would have left all of you my friends, just to make sure that my mother is not there. But I'm so greatful that you all did want to see that I indeed have a Mother. Thank you Niobe, I'll try harder to find some thing warmer next time. Do you want an extra blanket??" he smiles at her.
Savin Tuesday June 15th, 2004 7:23:34 PM
Savin will look up at the others and smile. "You know, my master always said fighting warms the blood. I can go kick a couple of the spider mounds. If we tangle with a couple dozen of them, we will be plenty warm afterwards or dead. Either way, we won't be cold. Watdaya think?"
Justin Webber (DM) Moving Along Tuesday June 15th, 2004 11:11:17 PM
(OOC: Going ahead and moving the game along now. Jurgen, I'm having your character come back to help the group out some if you don't mind.)
The party keeps moving with various comments on how to keep warm. Niobe helps comfort Sly who seems to cheerup more with her comment.
Soon in the sky the party can see Jurgen in his owl form. He is in the distance a small ways now and circling in the sky as if pointing out something.
After a while long of traveling the party finally gets to a point where they see a group of six large barbarian looking people. The group is all men and each is covered in stitched winter wolves skin outfits along with a sea shell necklace and other decorations. Each have a spear that is noticeable and they must be able to use them well since near one barbarian is a small pile of four winter wolves that you can only figure is food.
(OOC: Everyone, from this point up till Firday of next week Al will be posting as DM of the game. I wanted to introduce him as my co-dm and this is a good chance to do it. So please give Al a warm welcome in your next post and now, take it away Al. You have the skills, the know how and now the chance so show us what you got :).)
Sly and Luke Wednesday June 16th, 2004 6:34:05 AM
Sly looks up, there is Jurgen is the owl armor. "Look! Neobe, there's Jurden, he found something!" Sly turns in his saddle and yells at the party, "Jurgen found something for us!!"
Sly will push on in that direction, untill they get to where what looks like barbarians hunting party. "I hope they're friendly" To Neoby, he tell her "Keep close, your the only female here, we might just have a little disagreement here??"
OOC: Sly builds a little fire under DM Al. Telling him "Welcome! a warm Welcome! here in Ice Vain" ;)
Luke Wednesday June 16th, 2004 6:37:00 AM
Luke ask of Sly, "Hey! Lunch I'm Not! Tell Them"
OOC: Luke tells DM Al "Hi!"
Shiraz Wednesday June 16th, 2004 7:39:05 AM
Shiraz assists Savin in pushing the Yaks in the direction of Jurgen. As the arrive the taur carefully watches the barbarians for any type of hostility and keeps his weapons sheathed...for now.
Peerimus and Yorrick Wednesday June 16th, 2004 12:45:36 PM
Peerimus gives a silent thanks to Jurgen for his assist. As the group moves in closer to the hunting party, the druid will get down from the wagon to stand along side Yorrick. Placing a hand on teh great bear he whispers to him and them both move forward a bit.
"Hello, I am Peerimus and these are my companions and friends. We wish to know where your settlement is that we could resupply and take shelter for a time."
Jurgen and Vus Wednesday June 16th, 2004 7:15:51 PM
To Peerimus' silent thanks, Jurgen gives a silent welcome with an exceedingly wide grin attached. Becoming an animal was certainly not the sorcerer's specialty, but it was something he would use whenever it was helpful. And likely, knowing Jurgen, many times when it would be helpful.
On the way along to the other group, Jurgen uses his hat of disguise to transform himself into a rather buff and fearsome man. Looking almost too large for life with with tattoos along his arms. He keeps the scar on his face. The more pain you went through the stronger you were. Yeah... Someone stupid once said that. But it seemed to hold true for intimidation. Still, that wasn't his goal. He just didn't want to look weak in case of an attack. So, he keeps up the gruff and strong appearance, but stays silent.
Niobe Wednesday June 16th, 2004 8:51:56 PM
Niobe watches Jurgen's return and his subsequent "transformation". She rides over towards the wagon and takes a position a little to the side and back of it just in case the barbarians decide to attack. Not knowing what the barbarians might think a woman's "proper place" might be is another reason for not being to the forefront of the group. She keeps her guard up but doesn't ready any weaponry. Niobe will let one of the guys speak for the group.
Savin Wednesday June 16th, 2004 9:08:04 PM
Savin will look the barbarians over and whisper to his friends, "Don't say anything to get them mad. I hear they get tougher when they get mad."
He will then move forward and keep his hands out in the open and say, "My name is Savin. As my friend has said," pointing at Peerimus, "we are just travelling through and would like to find some people to help guide us. We are strangers here and unused to your ways. Is it possible to hire guides?"
Men of Ice Vein (DM/Al) Wednesday June 16th, 2004 9:47:46 PM
As Jurgen returns from the air in a flutter of wings, a wind comes howling through the field of spikes, blowing a small storm of crystal snow flakes around you. The hard crystals stinging skin as well as eyes. It blows through your clothing. It blows through your magic. It seems, even, to blow through the very flesh of your bodies.
And, as you stand, contemplating the nature of your welcome by these barbarian men of this frozen land, each of you realizes that Ice Vein has been gradually, ever so gradually, been stealing your body's warmth. Slow degree by slow degree, it is the cool and not the harsh bite of cold that brings you death. Looking at your companions the signs are plain. The slight bluish cast to the lips. A slur to one's speech. "Exposure!" "Hypothermia!" The slow chill hand of the elements. The cold the steals one's memory. The cold that steals coordination. The cold that places teeth chattering numbness into the body. The cold that makes one wish for nothing more than sleep. A sleep from which one never awakens.
Niobe rides towards the wagon. Her mount's step is sluggish. And it stumbles, once.
Peerimus climbs down from the wagon, and calls out to the six. "Hello, I am Peerimus ... " His voice is swept up in the wind and carried across the frozen land. Then, just as suddenly, the wind stops, leaving a silence that can be heard for miles. " ... and these are my companions and friends." The words seem an intrusion into the fridge silence. Yet the druid, realizing the dire nature of their situation, speaks on. "We wish to know where your settlement is that we could resupply and take shelter for a time."
The six do not respond. They stand silent watching the odd collection of seven people with their even odder collection of animals, one a yak creature that stands on two legs; and ... wears swords.
Another human approaches, his hands raised in weakness. He offers sickening supplications ... and money.
A collective sneer appears on the faces of the men of Ice Vein. Five look to a sixth, who, up to this point, has had his back toward you. His long hair, shot through with streaks of white is bound at the back of his neck with a carved ring of ivory. He turns revealing a weather-worn face of strong lines. His skin is as formidable as the bark of a tree, tanned brown from sunlight reflected from ice and snow. His eyes are the pale blue of a crystal lake. He pulls his spear from where it sticks butt-down into the snow, and thrusts it's point in the direction of the pile of wolves.
"Carry," is the only word he speaks. Then he moves off through the plain of spikes. The others follow. None speak.
Shiraz Wednesday June 16th, 2004 11:03:40 PM
"Was he talking to us?" Shiraz asks, his frosty breath carried away by the winds. "Because if he was talking to us he can stuff it. I am not a servant nor will I beg."
Sly and Luke Thursday June 17th, 2004 6:24:15 AM
Sly watches the bunch of barbarians reactions, but when the leader turn to face all of you. Sly knew that they have to make an impression on this one or the party will die here in the ice.
When the leader pointed to the big pile of wolves bodies, and commanded them to 'CARRY', Sly has an idea. "This is a Do or Die Job, we have to do it, just to prove ourselves." Sly turns to his friends, "The big tent, bring out the canvase. Help me pile their bodies on the tent. Then I'll cast the Levetate Seal on it and it will look as if I'll or we'll be carring a very heavy load behind them. That should convince them that we are stronger than we are feeling right now."
Luke ask "Me help"
Sly smiles at Luke. "Yes Luke, You can help by watching for spiders and ants."
Peerimus and Yorrick Thursday June 17th, 2004 10:36:26 AM
Peerimus tries to disguise his thoughts and check his reaction. Given where they were and the group they had encountered it was not completetly unexpected by the druid. Nor was the reaction of his proud companion.
Peerimus instead moves to the wolves and says a small blessing, Father Wold lend me your infinite strength [Bull str share with Yorrick] the druid then reaches down and picks up one of the great wolves and carries it to the wagon. "A fine sounding plan Sly, but these four creatures combine to over 1500 pounds. Lesser magic like a Seal, will not be able to lift them. The wagon is fine. If the Yak has trouble, I will help push."
Peerimus goes back to the wolf pile and picks up another of the 400+ pound creatures.
Sly Thursday June 17th, 2004 12:02:54 PM
"Your right, Peerimus, Here let me Help you" He knows how the Druid feel, so He goes over to the pile, then pick up one of the smaller ones and puffs all the way back to the wagon.
Savin Thursday June 17th, 2004 1:26:41 PM
Savin suddenly feeling the cold decides to supplement his magic boots with regular cold weather clothing. He quickly retrieves them from his haversack, pulls them on and then helps move the wolf skins.
Niobe Thursday June 17th, 2004 6:13:05 PM
Niobe quickly grabs the saddlebow when the mare stumbles and holds on for dear life. She looks rather worried when the mare stumbles. Niobe doesn't actually notice the effects of the cold in a conscious way. She feels somewhat sluggish and like she has never felt warm but that is all that she can identify. She suspects that it is just the result of the extreme climate change; other reasons do not occur to her.
Niobe studies the strange men, but does not say anything or do anything at first. Initially she is relieved that she wasn't signaled out for any focused attention from them. However she is not too happy about the arrogant and generally unfriendly manner in which they have been addressed. The collective sneer certainly didn't improve her impression of the men.
Niobe grins at Shiraz's comment. "I agree with you Shiraz. I didn't come here to be commanded around by some boss-wannabe."
The offended thief calls to the leader of the pack of barbarians. "Hey old man! You could at least ask nicely."
She is practically staring daggers at the older man's back.
Ilsidur Thursday June 17th, 2004 10:00:42 PM
Ilsidur watches as his place in the wagon is taken over by dead wolf carcasses. He unpacks his snowshoes from the wagon, and puts them on. The next little while is spent trying to figure out how to walk in the crazy contraptions. The physical activity does little more to warm him, little more than his magical cloak. "I am going to have a word with those Catacombs staffers," he mumbles to himself. "Selling deffective items like this. I hope that I survive the deepfreeze so that I can go back and give them a piece of my mind.
Once the dwarf has figured out roughly how to walk in the snowshoes, he gives the companions some help moving the last of the carcasses onto the cart.
Honor and Favor (DM/Al) Thursday June 17th, 2004 11:49:13 PM
Peerimus dons a spell. And grasping the huge wolf carcasses in his bare hands, muscles them into the cart. Sly Foxx, Savin, and Ilsidur pitch in. Working together, they complete the task But the druid is disconcerted when he discovers that his spell fades away after less than only three minutes.
The still air in the wake of the departed winds lends a crystal clarity to your vision. All things stand out in sharp detail. Sounds too carry with amazing clarity, giving the illusion that they are much nearer than they actually are. You hear the soft crunch of snow under your boots as you shift unconsciously from foot to foot.
You hear the footfalls of the tall barbarian men of the ice as they walk away. Footfalls that stop suddenly as the barbarians hear you as well.
"No, Ragnar," one says, placing a glove covered hand on the shoulder of the gray streaked man, "why open your mouth to the cold for such as they?"
The gray streaked one says nothing in reply, but covers the hand on his shoulder with his own. The restraining hand falls a way and the man steps back. He nods as an understanding built from centuries of tribal organization passes silently between them.
The gray streaked barbarian returns the few steps to your group. He speaks, and his voice is like the warmth of the wood hearth.
"You come into Ice Vein, and wish to buy service," he spits the word like poison.
"You come into Ice Vein with these clothes. With these ... " He waves a gloved hand in a dismissive gesture. "With these magics. You come to die in the cold, and yet you demand from us honor? And ... 'nicety?'"
He gives you a long cold stare. "I have already given you the chance for honorable favor. If you wish to die instead. Let Ice Vein take you."
He gestures toward the now laden cart, heavy with wolf carcasses. He points in the direction they had been headed. Then he turns, and walks that way. The men fall in behind as he passes.
The cold closes an icy fist as you watch their departing backs.
[[ OoC ]]
Roll Fortitude vs. DC15. If you fail take 1d6 subdual cold damage. If you are wearing metal armor, automatically take 1d4 points of subdual damage whether you make your Fort save or not.
Those with the Cloak of Comfort or the Boots of Winterland need not roll. You are fine. Unless you are wearing metal armor. In that case, roll for your 1d4 subdual cold damage. That metal gets pretty cold, even though your body does not.
Others, I detect no spells having been placed on anyone this morning. Please inform me if I'm wrong.
Please list all Magic cold resistant protection, spells, magic items, etc. that you currently have active.
[[ EndOoC ]]
Sly and Luke d4=3 d4=1 Friday June 18th, 2004 7:55:12 AM
OOC: the cold damages 3hp on Sly - Luke get 1hp of cold damage (Lucky Dog).
As the Gray one turn his back on them, starting to go back to his men. Sly yell at his back "NO! Sir! I have come to Ice Vain to find my Tribe. They were taken from my village and taken as slaves to this Land. Too maybe your protection?? I ask nothing But common curtesy and maybe some knowladge as to where in this place are those Slavers. Yes! Sir! I am a fighter first, then I'm also a Wizard next, trying very hard to keep my people here from death. I remember a saying my mother was alway quoted to me, "A Man never stands so tall, as when he bends to give a helping hand."
Sly heart sinks as he watches the gray one walk away and leaves them to their death. He turns to his friends uttering these few words "I'm sorry!"
Savin boots of the winterland and winterclothes, no armor Friday June 18th, 2004 8:10:07 AM
Savin has a dark look at his face as he watches the form retreat. He thinks to himself, "I blundered."
He will turn to his companions and say, "This is a test and we are failing badly. I am sure when we were apprentices, our masters and teacher all gave us tasks to break down our pride. I know mine did. This is no different. Now swallow that pride and lets go. These are a proud people and if we are going to find Sly's family, we don't dare anger them."
Savin will shoulder his pack and start out after the barbarians, while leading a yak. He will call over his shoulder, "I would keep the talking down too. It is obviously dangerous. Sounds like you can talk yourselves to death out here."
Peerimus and Yorrick [Endure Elements Cold] Friday June 18th, 2004 10:08:05 AM
The druid mentally notes the magic draining effects and pulls the wolf skin cloak a bit tighter and looks to Yorrick for signs his friend is in trouble. Father Wold had a strong presence here and if they were not careful they could find themselves quite dead one morning.
As the banter fires away and the barbarian leader returns, the druids shoulders slump as most of his remaining hope is ripped away by arrogance. Peerimus well understood these people and could only now pray the rest of his companions would before Father Wold claimed them.
"Niobe, Sly, Luke, Barnum and Jurgen get in teh wagon and get as under the wolves as you can and as close to each other as you can." He then nods to Savin at the yaks lead rope.
Peerimus shifts to a great bear and assist the yak in pushing the wagon, Yorrick just behind his step as Savin leads to follow the men of Ice Vein.
Come (DM/Al) Saturday June 19th, 2004 6:36:38 AM
The half-elven wizard calls after the departing barbarians. "I'm sorry," he calls out.
The gray streaked one turns back, his pale blue eyes taking in the measure of the green eyed half-elf. His gaze moves to each one of you in turn. It lingers on Shiraz, and his eyes narrow, salt and pepper brows coming together as though puzzling through a question. His eyes move over Barnum, and then return.
Then he shades his eyes, turning them upward to gauge the position of the sun. When his eyes return, they rest again on Sly. The ends of his mouth pull outwards as they feel the touch of a tight smile. His eyes are still a cold pale blue, but the smile dances there as well. He raises an arm completely clad in furs, and beckons you follow.
[[ OoC ]] Endure Elements also avoids the Fortitude rolls. For now. If your animals are not magically protected, please roll Fortitude against the cold for them as well. Also post your current HP in the Name field of your posts, please. [[ EndOoC ]]
Peerimus [Endure Elements Cold 81 HP] and Yorick [Endure Elements Cold 73 HP] Saturday June 19th, 2004 9:41:02 AM
Peerimus, now able to freely communicate with Yorrick as a fellow bear, tells him to stay close and that shelter is not far off. At least Sly's apology has seemed to have a partial effect.
With that thought peerimus throws his weight and strength against the wagon. to keep his blood pumping and his stave off the icey hand that is trying to tighten its grip as much to easy the addition burden on the Yak.
Niobe (HP 67/67, Ring of sustenance & Endure Elements (continuous), Studded Leather Armor, Boots of Elvenkind & Winterland ) d20+5=19 d20+7=27 Saturday June 19th, 2004 12:10:17 PM
Niobe looks at Peerimus as if he just fell off of the moon. "Won't the wagon be too heavy? I think maybe I had better just keep riding? Keep a close eye on my investment..." She pats the mare on the neck and hope that she isn't suffering in this cold weather. Thief doesn't mind huddling with others for warmth, but the wolf carcasses - that is a bit much for her.
Niobe isn't quite sure about those barbarians. Clearly they have a very different view of things than she does. She makes up her mind to say as little as possible around them so they won't get angered again. Niobe thinks over the episode that resulted in her becoming somewhat insulted. It wasn't necessarily so much the fact that the elder man was rude so much as the fact that a few of the others came to his beck and call without any questions. Sort of like servants. She chews her lower lip a bit as she thinks this over. 'I am reading too much into this. I should be thinking of 'one good turn deserves another' rather than pride. I really should apologize for being rude in return. That would be so embarrassing though!'
(Fortitude checks: Mare: 19, Niobe: 27)
Shiraz 84 hps d20+8=26 d4=3 Saturday June 19th, 2004 3:54:01 PM
Shiraz manges to bite off a retort as he watches the reactions of his companions as the barbarians walk off. Shiraz shakes his head and pulls the yak forward biding his time to speak.
Sly (79/79 - Luke(28/28) d20+5=23 d20+5=18 Saturday June 19th, 2004 4:10:58 PM
OOC: Luke Fort Check 23 - Long hair Horse 18.
Sly watches the back of the Gray One, tell Jurgen, "Oh! How I hated to say that, I wanted to fight him, BUT now is not the time to makes enermies. Let's hurry! we cannot take much more of this northen icy wind. Luke get in the wagon!"
Sly will go to his horse and lay his hands on her, Giving her warm hands spell. then get his rope and will help pull the wagon. Then follow the Barbarians to where ever they go.
Ilsidur (AC 24, 97/98 hp, Cloak of Comfort, snowshoes) d4=1 Monday June 21st, 2004 12:53:41 PM
[OOC: Since Ilsidur is wearing metal armour and a Cloak of Comfort, I figure that he takes 1d4 damage.]
Ilsidur continues to follow along after the wagon, still trying to figure out the snowshoes. He is glad that no-one took offence to the ice people, and says to Shiraz, "I know how difficult it is for you to do what the barbarians ask. But please realize, we need to get somewhere warm, or we may be in serious trouble. And who knows what the customs are like here, let's wait and find out."
Savin 76/76 boots of winterland, heavy winter cloths d20+13=20 Monday June 21st, 2004 5:16:43 PM
Savin will lead the way, but keep his head down, to avoid the snow from blowing into his face. He will occassionaly look around to make sure they aren't being followed and everyone is keeping up.
spot roll 20
Noon Day Meal (DM/Al) Monday June 21st, 2004 11:20:57 PM
Some climb into the wagon with the wolf carcasses, huddling together for shared bodily warmth. The party move out after the barbarians. Morning proceeds in a silence broken only by the soft crunch of snow under boots, hooves, paws, and wheels. The wood of the cart rumbles. The bears speak in their throaty moaning calls every now and then. Occasionally, the wind returns to whip hard crystals of snow up into your faces. The bright sunlight reflected off of the ever-white snowy ground hurts your eyes. After a while, you almost regret not having the snow of yesterday. At least the clouds had blocked the sun.
And you plod on.
The field of ice spikes seems to go on and on. You pass between them until you no longer think of them anymore. They are no longer unusual. They are simply there. You see no more of the white hairy spiders, nor the ants, nor of wolves for that matter. The barbarians lead in silence. Occasionally, one or the other heads off at an angle, disappearing into the distance. After a time, he returns. They move very quickly. They are clearly slowing their pace for you.
And you plod on.
As the sun stands straight up in the sky, the men of Ice Vein stop. They sit in the snow in a small circle facing inward. They eat. You note that they pull their waterskins from inside their heavy wolfskin coats. Dried food, too, they have stored close to their natural body heat. The food and water that passes their lips, will not steal their warmth.
One of the barbarians, one of the youngest from the look of him, rises. He comes among you, and through gesture, offers food and water. He approaches Shiraz with a curiosity tempered by a liberal dose of caution. Niobe, the young barbarian eyes quite openly, and then looses interest. Barnum, and the dark bird Edgar in particular, he watches with fascination.
When he arrives at Sly, he claps the half-elven wizard on the shoulder with a gloved hand. His eyes are young and eager. "You will help us, yes?" he asks.
Half way through the rest stop, the cold descends upon Peerimus and his companion Yorick. Barnum, Edgar, and all of the animals under the Temperature spell feel it as well. The bite is like the crunch of fridge jaws. You all recognize the feeling. But it is far too soon. It should not be so soon. Your magic has given out.
[[ OoC ]] Three hours has passed. Those without Magical protection that is effective down to -10 degrees F make all of the three following Fortitude saves vs. Cold. Your animals as well.
Fortitude vs. DC16. On Failure take 1d6 subdual damage. If you wear metal armor take automatic 1d4 subdual damage. Fortitude vs. DC17. On Failure take 1d6 subdual damage. If you wear metal armor take automatic 1d4 subdual damage. Fortitude vs. DC18. On Failure take 1d6 subdual damage. If you wear metal armor take automatic 1d4 subdual damage.
Please list your current HP in the Name field.
I am assuming that you all have warm clothing. If you do not, please speak up. Though, it won't be pretty.
Barnum, how many charges left in the wand? [[ EndOoC ]]
Niobe (HP 67/67) d20+5=13 d20+5=24 d20+5=24 d20+7=22 d20+7=21 d20+7=14 d6=3 d6=6 Tuesday June 22nd, 2004 1:27:32 AM
Niobe isn't quite sure how to react to the young barbarian eyeing her, so she simply gives him a little, polite smile.
She huddles down in her cloak and shivers. The cold is really setting in. The thief reluctantly jumps down out of the saddle and checks the horse to see how she is holding up against the cold. Niobe notes that the shaggy mare is starting to get cold. Not really knowing what to do about that Niobe tosses her winter blanket over the mare, and secures the blanket so it does not blow off. Maybe not burdening the horse with a rider will help?
The shivering thief then ties the mare's reigns to the wagon and hitches a ride in the back of the wagon for a little bit; an hour or so. Right now the thought of huddling together with other warm bodies for warmth; and even those nasty dead wolves, is appealing. 'Nice of those barbarian fellows to slow down for our sakes. I am certainly going to remember to apologize for being rude and thank them for the courtesy; if I live long enough! Gods, it is unnaturally cold here.' When Niobe is done bundling up only her eyes can barely be seen peeking out from under clothing, a blanket, her cloak and a carcass or two.
Shiraz hps 84 subdual dmg 12 d20+8=15 d20+8=23 d20+8=19 d4=2 d4=4 d4=2 Tuesday June 22nd, 2004 7:30:08 AM
OOC: Shiraz is not wearing any special gear other than hardy adventurers gear.
Shiraz smiles at the young barbarian and pulls is cowl back slightly so the man can see his face a bit better. Shiraz watches the barbarians carefully and feels a bit of grudging respect for the men. As they walk Shiraz moves 2 of his waterskins around so they are under his heavy cloak as well as a small bag of rations.
Sly (97/98hp)and Luke(27/28) and horse(23/28) d20+6=24 d20+6=18 d20+6=21 d20+5=19 d20+5=24 d20+5=8 d6=1 d20+5=16 d20+5=18 d20+5=16 d6=4 Tuesday June 22nd, 2004 8:09:57 AM
Sly watches as his animals are suffering from the cold, when a hand claps him on the shoulder. He turns and there is this young barbarian and with a glem of youth in his eyes, "Help you? I didnot know you had a problem. But if you tell me about it, We just might help all of you??". Sly quickly thinking that we just got a bargaing chip here, they need something and just maybe we could be of some use here.
"Well Son! Tell me what kind of help you need?" Sly ask as he puts a arm around the youth shoulders, "Tell me all about your troubles..."
Savin 76/76 boots of winterland, heavy winter clothes d20+9=23 Tuesday June 22nd, 2004 1:10:17 PM
Savin doesn't have any problems with the cold but he is seeing that his friends are. He will do what he can to ease their pain and try to better help them survive the cold. (healing check 23)
He notices that what the barbarians are doing with their food and pulls out food from his haversack and hands it around (shouldn't be cold as its in an interdimensional place. He will pass out his water which is also protected by the magic and then refill the skins so he can do so again later.
When the young barbarian comes by, Savin will nod politely but not say anything. He will head over to the leader who told them to join them, bow deeply and say, "I am sorry if I gave offense earlier. It wasn't my intention. Thank you for your help."
Peerimus [Endure Elements Cold 81 HP] and Yorick [Endure Elements Cold 73 HP] d20+9=21 d20+20=30 Tuesday June 22nd, 2004 4:49:54 PM
Peerimus pushes on with the cart though the yak is doing a fine job without his assistance. Yorrick moves with him walking on the left and then the right at the druids command to use the exercise, body heat and friction to stave off the piercing cold. While not too important now, it could be life saving practice once his fears are realized, that of the protectional spell on himself and Yorrick failing.
Peerimus can see the penetrating cold and the effect it has on the other animals, humans and such are harder to read, but not the animals. He seriously doubts any will make it to the camp if they do not stop to warm up.
Midday. The trek halts and dried food is brought out. Peerimus shifts back and sets up a make shift canvass lean to off the wagon bringing Yorrick to sit beside him just as the spell fades and the cold settles deeper. Peerimus eats a few bites and drinks alot of water and gives some large portions to Yorrick, almost draining his supplies in the prossess. There was no use in conservation if in doing so kills you.
Keeping Yorrick in the canvas wrap, the sun should heat it for some comfort, Peerimus moves out to check on the others, both man and beast. Doing what he can to warm and help them. Encouraging any who have not had much physical activity to move about, if only pacing to warm themselves, to add any extra clothing layers they have and so forth.
For the remainder of the days walk, Peerimus will stay in human form to be able to help the others in hypothermia prevention.
[Heal 21 survival 30 grqant +2 fort save to everyone]
Ilsidur (AC 24, 99/99 hp, Cloak of Comfort, snowshoes, 11 hp subdual damage) d4=2 d4=4 d4=4 Tuesday June 22nd, 2004 11:00:04 PM
Ilsidur's teeth chatter as the cold penetrates the magical cloak, and causes his armour to cool to the point of causing pain. He feels the cold sapping the energy from his body, and wonders how soon it will be until the Children can once again get warm. [OOC: Takes a further 10 hp subdual damage for being in the adamantine armour.] At the lunch stop, Ilsidur gratefully eats the proferred food, then approaches the head barbarian, and asks respectfully, "Can you please tell me how far we need to travel to get to somewhere warm? My friends and I are certainly suffering in this cold, since we are not used to it. We will need to get somewhere warm soon, or we will be as stiff as those wolves on the wagon."
Out of the Ice Spike Forest (DM/Al) Tuesday June 22nd, 2004 11:47:41 PM
The cold is the cold. And some of you find protection is not a luxury here. It is a necessity. Like air. Shiraz, the least heavily clothed, in particular begins to realize that the danger in the cold, is not in it's harsh bite. It is in it's relentless, unceasing, and uncaring assault upon the body.
Niobe, though safe behind her veil of magic, sees that the horses, especially the horses, do not fare well against the cold of Ice Vein.
Some of you emulate the barbarian ways as they have their own survival based logic.
The young barbarian looks puzzled when Sly about the kind of help they need. "You don't know?" Surprised, he replies with a question of his own. "But you came with us? Why would you come with us if you did not wish to help us with the Cache Tent? With the Twin Tusk?" His bushy brows meet in a frown of concentration as he tries to follow a train of reasoning. Finally, he shakes his head.
"You have powerful magics," he turns to Peerimus under the canvas ten with an enormous bear. Then to Shiraz, with the head of a bull and the body of a man. Barnum, half the size of any barbarian, and yet clearly not a child.
"He shakes his head. "I do not understand why you follow us if not to help."
Meanwhile, Savin approaches the leader. The gray streaked barbarian rises as the monk draws near. "I am sorry if I gave offense earlier. It wasn't my intention. Thank you for your help." he says.
The gray streaked hunt leader crosses his arms across his broad chest, and stands for a moment in consideration. Then he nods to Savin, and reaches out to grasp him by the shoulders with large gloved hands. He leans in, and the monk feels warmth against the side of his neck as the barbarian exhales a breath.
Ilsidur approaches and makes a case for speed.
Suddenly the hands stiffen on the monk's shoulders, and the barbarian pushes past him toward the dwarf. He examines the frost burns, and then moves to each one of you, stopping longer at Shiraz and Sly. He returns to Shiraz, and seems to come to a decision. He barks out several commands in an unfamiliar language. The rest of the barbarians, including the young one speaking with Sly, jump to their feet, and begin preparing to break the noonday rest camp.
"Quickly, we must go if you are all to survive."
"If we are fortunate, we will reach Smashed Teeth tonight," he replies to Ilsidur's previous question.
"If you cannot keep up, you must ride the wagon," he shouts out again.
With that, all of the barbarians get behind the cart and begin to push. The cart momentarily bogs in the snow, but slowly picks up speed until it is moving along at what is clearly the average speed for these men of Ice Vein.
Time and snowy distance pass with only the sounds of the cart propelled by straining legs. Suddenly you break from the ice spikes and the world is made anew with their absence. Ahead of you is a flat snowy plain, bright and glaring in the afternoon sun.
+++++++++++++++++++++++++++++++++
[[ OoC ]] It is one hour since last post.
I'm sorry, Niobe, I didn't mean to cause confusion. With the Endure Elements on your Ring and your Boots of Winterland, you needed roll Fortitude against the cold. They are protecting you.
Fully Protected by Magic. Need not roll Fortitude:
Niobe Savin Ilsidur
Winter Clothing Only. Fort Every Hour. Roll Fortitude against cold vs DC19 On Failure take 1d6 subdual damage.
Sly and Luke Barnum and Edgar (Your spell ended at Noon) Peerimus and Yorick (Your spell ended at Noon) Vus All other animals
No Winter Clothing. Fort Every 10 Min. Roll Fortitude against cold vs DC19 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs DC20 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs DC21 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs DC22 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs DC23 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs DC24 On Failure take 1d6 subdual damage.
Shiraz Jurgen (I think)
Metal Armor. Roll 1d4 frostbite from your metal armor.
Ilsidur Shiraz
[[ EndOoC ]]
Sly (97/98hp) Luke (27/28hp) Horse (23/28hp) d20+5=21 d20+5=24 d20+5=19 d20=20 Wednesday June 23rd, 2004 9:52:18 AM
Before the young Barbarian leaves, Sly will answer his question "No! My Friend, We, as we are known as The Children of Chaos, will be more than happy to help such a clan as yours. If you need help with the Cache Tent, we will help you, But we have to get warmer to get our magic back. We are not use to this cold, I myself comes from a forest, where it rains insted of snow, where there's Trees insted of Ice Cones. So we need right now is shelter from the north wind and all this cold for us and our animals." Then watches the lad go back to his hunting party.
Now he's suprised to see the head of the clan come back to give them warmth they so badly needed. As the all move forward Sly tell the others "I think I just committed us to another adventure."
OOC: Sly 21, Luke 24and horse19 made their rolls. Sly has made a 20 for Charisma.
Niobe (appearently unharmed so far? HP 67/67? Mare HP 25/28) d20+5=22 Wednesday June 23rd, 2004 5:52:37 PM
After feeling warm again Niobe leaves the wagon and unties her mare. Seeing that the animals are really suffering Niobe wonders what she can do to help? Hopefully the warm blanket tied around her mare will help her just a little bit; at least maybe block some of the wind? If it looks like the horse can hack carrying her then she will ride again, if not then she will walk for awhile leading the horse. "If you want to adventure with these people that is fine with me. I will follow you. I just hope we get paid..." Niobe is only speaking to Sly, and makes very sure that the barbarians cannot hear her comment about pay.
Niobe squints against the glare of the sun on the white, flat stretch of snow. She wonders if there is anywhere safe to leave the animals stabled and warm once they reach some sort of 'civilization'. She doesn't dare ask the barbarians since she is certain that they will only be offended by her questions. The thief considers asking Sly to inquire about longterm stabling of the animals since he seems to get along fine with them. Yet she doesn't ask.
(Mare: Fortitude DC19, rolled 22; no dmg taken)
Shiraz hps 84 subdual dmg 23 d20+8=22 d20+8=17 d20+8=24 d20+8=17 d20+8=13 d20+8=14 d6=5 d6=1 d6=3 d6=2 Wednesday June 23rd, 2004 8:24:05 PM
Shiraz almost pulls away from the elder barbarian but refuses to show any fear or hesitation. As the barbarian barks out his order Shiraz shoulders tha back of th cart as well but the nonstop cold is beginging to tell on the huge taur.
Peerimus [81 HP] and Yorick [73 HP] d20+10=18 d20+10=17 Wednesday June 23rd, 2004 9:59:09 PM
Peermius stays in human form as the pace quickens to be able to help the others though with the hard speed he is hampered severly.
At least the pace will force the blood flow. Now as long as no one gets wet...
Yorrick moves steady and easy with the faster pace in a direct line a few feet behind the wagon.
[peerimus dc 19 18 Yorrick 17 how typical]
Ilsidur (AC24, 98/98 hp, 15 hp subdual damage, Cloak of Comfort) d4=4 Wednesday June 23rd, 2004 10:23:45 PM
Ilsidur sees Shiraz suffering from the cold, and snowshoes over to the minotaur. "Shiraz, all that I can do to help you right now is this." The dwarf proceeds to mumble a small prayer, and casts Resist Energy on his large friend. [OOC: Resist Energy lasts for 90 minutes, and stops the first 20 points of cold damage from any attack. Al, you will need to adjudicate how this will help Shiraz.]
Then he moves to help push the wagon, adding his not insubstantial strength to the barbarians as they all struggle to move the wagon through the snow.
Savin heavy winter clothes 76/76 d20+13=21 Wednesday June 23rd, 2004 10:58:19 PM
Savin is gratified to see the barbarians coming around and pulls off his boots of the winterland and hands them to Shiraz. "Here we can share them. When one of us gets to cold, he can wear them. Hopefully we will be able to make it that way to where we are going without to much damage that way.
Savin pulls on his normal sandles and wraps a blanket around each foot in an attempt to keep them warm.
Rolled 21 on save...get +4 due to enduracne feat.
Wolf Sign (DM/Al) Wednesday June 23rd, 2004 11:57:10 PM
Much of what Sly says to the young barbarian seems to flow through him without understanding. Strange words he has no reference for. But it is clear that he has understood the important part. "We head for Smashed Teeth now," the he calls back as he runs off to join his companions.
Ilsidur touches his minotaur companion with a spell. It helps. And who knows how long it would have lasted, as Savin takes the moment to give the minotaur his protective boots.
The gray leader nods silently as Shiraz and Ilsidur add their weight and muscle to the task of pushing the cart.
The cart rolls over the plains of ice and snow quicker than before. The yaks of burden strain less in their harnesses with the help from behind.
The animals follow along, without apparent problem. The horses appear dazed, or perhaps it's miserable.
As before, one or the other of the barbarians will abandon the cart. This time, they run at full speed into the distance. After a while they return.
One returns, but this time, instead of immediately joining those who push the cart, he puts a gloved hand to the leader's ear and whispers. The leader frowns. Seconds roll by, with the cart traveling over the ground. A minute. Two. The leader's face is drawn in lines of thought. At last, he stops and raises a hand, calling out in the language of the barbarians. He looks at Sly, then at Savin. He chooses Savin.
"Wolves," he says. "Twelve. My tribe must have food. Food and pelts. If we can kill them quickly ... " He looks at your sad eyed animals. He looks at the man before him and the minotaur, both ravaged by the cold. "It is this time we have left to reach Smashed Teeth village." He points one hand to the sky and the other at the horizon in an arc that represents time. You figure it's about four hours. "This much more maybe if we hunt." He holds his arms up again to give one more hour.
"Will you hunt with us?"
The sun is half way on it's fall toward the distant horizon.
[[ OoC ]] It is two hours since last post.
Remember to ADD +2 to your Fortitude that Peerimus's Survival bonus gives you.
Fully Protected by Magic. Need not roll Fortitude:
Niobe (Yes, one of the lucky/well-prepared ones. Unharmed so far.) Ilsidur Shiraz
Winter Clothing Only. Fort Every Hour. Roll Fortitude against cold vs. DC20 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC21 On Failure take 1d6 subdual damage.
Sly and Luke Barnum and Edgar Peerimus and Yorick Vus All other animals
No Winter Clothing. Fort Every 10 Min. Roll Fortitude against cold vs. DC15 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC16 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC17 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC18 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC19 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC20 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC21 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC22 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC23 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC24 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC25 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC26 On Failure take 1d6 subdual damage.
Savin
No Winter Clothing. Fort Every 10 Min. Roll Fortitude against cold vs. DC25 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC26 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC27 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC28 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC29 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC30 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC31 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC32 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC33 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC34 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC35 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC36 On Failure take 1d6 subdual damage.
Jurgen (I think)
Metal Armor. Roll 1d4 frostbite from your metal armor. Roll 1d4 frostbite from your metal armor.
Ilsidur Shiraz
[[ EndOoC ]]
Sly (97/98hp) and Luke (24/28hp) d20+6=26 d20+6=24 d20+6=20 d20+6=16 d6=3 Thursday June 24th, 2004 7:33:31 AM
OOC: Sly has on Cloak of Comfort, Boots of Winterland and Heavy Winter Clothing. In fact he bought Two of each One for himself and another set for his Mother if and when he finds her. The thing he has to roll for is his Elven Mithril Chainshirt?? Explain Please??
Sly with out thinking twice, tell the Chief of the Barbarians, "Yes! ofcourse to feed your tribe. We'll hunt these wolves for you, But first give me my magic fire power back, I have to warm my people first."
Niobe (HP 67/67, Mare HP 22/28) d20+5=22 d20+5=9 d6=3 d6+2=6 d6+3=6 Thursday June 24th, 2004 2:39:14 PM
Niobe listens to the plans for hunting. She dismounts and quickly looks her horse over. Niobe sees the poor mare is doing worst off in spite of her efforts. The thief walks over to Sly to pitch in her two copper on the issue of hunting or not.
"Here's a thought. How about these gentlemen take a couple of us with them to hunt the wolves, and leave us at least one guide to show the rest the way to the 'Smashed Teeth'?"
Looking somewhat reserved she continues, "in a pinch I can help hunt if no one else; other than Savin of course, is in a state to go hunting. I mean the cold is really doing a number on some of the guys." Niobe is trying really hard to figure out why some of the guys are worst off than others, but she draws a complete blank! She knows that magic has some say, but that doesn't explain everything.
Niobe is aware that her suggestion about helping with hunting might not sit well with the men of the Ice Vein, but she had to make the offer anyway. She feels she sort of has to make up somehow for being rude at first.
(Mare Fort save: DC20 22 (+2= 24), DC21 9 (+2= 11), dmg 3. (Checks to see why some folks are taking more cold dmg: ) Int 6, Wis 6)
Peerimus [81 HP] and Yorick [73 HP 2 subdual dmg] d20+12=25 d20+12=24 d20+12=13 d20+12=25 d6=2 Thursday June 24th, 2004 5:13:00 PM
[OoC forgot my own +2 so both Yorrick and Perimus made the DC 19. Also since Savin essentially just stepped into the cold shouldn't his DC start at 15]
Peerimus heads to the leader at teh hunting party discussion and gestures towards Shiraz. "He can not afford any extra time in this. Some of your men must continue towards Smashed Teeth. I and Yorrick can join the hunt, but only if some guide the more severe cases onward."
The druid hopes the barbarian has not already written off some of the group. The needs of teh many tend to win in such a climate as this.
[Peerimus Fort DC 20..25, DC 21..24 made both Yorrick Fort DC 20..13, DC 21..25 missed takes 2 subdual]
Al: Yes, you're right. If you're reading this, Savin, start at DC 15. Original post edited.
Savin hps 76/76 winterclothes d20+15=19 d20+15=27 Thursday June 24th, 2004 10:04:28 PM
ooc Savin only gave up his boots of winterland, not his clothes as well. He is genereous but not insane. Now that I think about it, I bought winter clothes so I assume I have the proper footwear as well.
Savin will reply to the barbarians that he will be glad to hunt with them but isn't especially trained to hunt wolves and will need some advice.
Savin will also ask Sly to share some of his magic. Both the cloak and the boots are overkill. Could he please loan his boots to Shiraz and then Savin will take his back. The better movement will only aid him on the hunt.
Ilsidur (AC24, 98/98 hp, 3 hp subdual damage, Cloak of Comfort) d4=1 d4=3 2d8(6+1)+9=16 Thursday June 24th, 2004 10:56:18 PM
The cold continues to drain Ilsidur's strength through his armour. He says, "I, too, can come to hunt. I have a fair bit of healing magic, which I can use to remove the cold damage for anyone that decides to go hunting. However, someone needs to lead these animals to cover right away. Do any of the creatures need healing, Peerimus? If I can restore them for the next four hours of travel, they can make it to Smashed Teeth."
Then the dwarf casts a cure moderate wounds spell on himself, to ready himself for the hunt. [OOC: Healed 16 hp damage, so only suffering from 3 hp subdual damage.]
Running On (DM/Al) Thursday June 24th, 2004 11:40:49 PM
The brief stop is, for some, a rest. Those pushing the cart have accelerated it's speed to over twice normal. For many this is slightly more than their normal walking pace, and they've had to trot occasionally to keep up. Not a hardship for now. But, as hours go by, it might become difficult keeping up with the barbarians.
For those who have joined the barbarians with the cart, this rest only serves as a reminder of how hard they've been pushing not only the cart, but themselves. Their muscles burn with the effort. As fit as they may be, pushing the heavily laden cart for two hours straight is a strain. And they feel it. In fact, they're glad that they are not now in combat, as each of them has the feeling that they may not be at their best. The barbarians seem unaffected by the effort. Perhaps it's true what is said about a barbarian's ability to shake off damage.
The barbarian leader listens to each of you as you speak. He seems confused by Sly's reference to returning his 'magic fire power.' He listens to first the slender woman who does not appear to feel the cold, and then to the man with the bear, and finally the short stout one. All speak of dividing into groups.
He looks around at the party. The yak-man has taken frostbite. The large muscular man who wears little clothing to show his tattoos walks the snows in silence. He walks as though he is stunned. So too does the little one who is not a gnome. The animals seem listless, and they shiver from time to time.
In the language of the barbarians, he gives a few terse commands, moving his arm in a circle and pointing off into the distance. The rest seem surprised.
"We cannot split. Twelve wolves is too much. Yours suffer from cold. We will go." He takes a deep breath before whipping off his coat and placing it upon the disguised Jurgen.
"We go!" he shouts.
You push on. Snow runs under the wheels. The sun sinks lower in the sky until it hangs, a yellow orb, just over the horizon.
[[ OoC ]] It is two hours since last post.
Remember to ADD +2 to your Fortitude that Peerimus's Survival bonus gives you.
** Sly, I asked people to list the magic that you had that protected you against cold. You listed nothing. ** ** Sorry, Savin, I had your winter wear listed. I just forgot. My fault. **
++++++++++++++++
Those who pushed the cart: You have been Hustling for over one hour. Take 1hp Subdual damage for the first two hours. You are fatigued. You cannot Run or Charge. Also -2 to STR and -2 to DEX. Recovering from the Subdual damages brings back these abilities.
If you continued to push, the barbarians hold you in greater esteem, but take 2hp for the third hour and 3hp for the fourth hour.
++++++++++++++++
Fully Protected by Magic. Need not roll Fortitude:
Niobe Ilsidur Shiraz Sly (Sorry, you have not taken any damage from the cold. Luke has not been as lucky.)
Winter Clothing Only. Fort Every Hour. Roll Fortitude against cold vs. DC22 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC23 On Failure take 1d6 subdual damage.
Luke Barnum and Edgar Peerimus and Yorick Vus All other animals Jurgen
Savin vs. DC16 & DC17
Metal Armor. Roll 1d4 frostbite from your metal armor. Roll 1d4 frostbite from your metal armor.
Ilsidur Shiraz Sly
[[ EndOoC ]]
Niobe (HP 67/67, Mare HP 10 or 16/28) d20+5=21 d20+5=11 d6=6 d6=6 d20+6=22 d20+9=14 d20+10=11 Friday June 25th, 2004 4:27:17 AM
Niobe doesn't have anything left to cover her mare with against the cold. These last two hours have been really bad on the animal. The poor mare is really starting to show the damage from the cold. Niobe will now lead the mare forward, she will not be riding anymore.
Niobe talks to the mare in a soothing voice trying to keep the mare pushing onwards towards what she hopes is some form of safety and warmth at Smashed Teeth. "Only a couple more hours. A little longer and you will be warm and safe with your herdmates. I sorry that you are suffering."
She would help push the cart, but there are already so many helping out that her help would probably be pointless. Luckily Niobe has the endurance to keep up the pace with the others, even if she has to run.
Niobe does try to keep a look out for any danger but the snow glare isn't easy on the eyes.
(Mare: Fortitude DC22 21 (+2? = 23; in which case this one wouldn't have failed but I don't know if the bonus included the animals or not), DC23 11 (+2? = 13), either 12 or 6 dmg depending on if Peerimus' bonus counts for the animals.)
(Wild Empathy 22, Search 14, Spot 11)
Sly and(92/98hp) Luke(22/28hp) Horse(20/28hp) d4=3 d4=2 d20+5=23 d20+5=21 d6=2 d20+5=15 d20+5=25 d6=3 Friday June 25th, 2004 7:38:14 AM
Sly listens to Savin, "I did buy two sets of winter clorhes, two Cloaks of Comfort and two set of Boots of winter just in case I find my mother in this frozen land. He can have her set of Cloak and Boots. I also have bought extra blankets. I may have four or five left. For anybody who can use them. And I thought I over bought."
Luke has his head down, he want to go hunting with Sly and the barbarians.
OOC: Sly takes 5hp of damages; Luke only 2hp of damages; Smokie the horse 3hp of damages.
Peerimus [81 HP 1 subdual dmg] and Yorick [73 HP 9 subdual dmg] 3d8(1+2+1)+5=9 d20+12=22 d20+12=29 d20+12=19 d20+12=23 d6=1 2d6(4+3)=7 Friday June 25th, 2004 11:17:37 AM
Peerimus nods to the dwarf as he speaks of curative magic. "Ilsidur, remember we both have a healing wand we can use, I will monitor our animals and you can monitor us." Overhearing Savin, Peerimus moves over and gives him a pat. "Let me get those extra blankets to the animals friend." Peerimus will continue to move through the group giving what aid he can to warm both men and beasts.
Peerimus stays with Niobe's horse for some time talking in soothing tones and comforting the animal. He will then take out a wand and cast Cure Serious Wounds upon it. [for a wold stinkin 9]
[Peerimus Fort DC22..20 DC 23..27 1 miss 1 dmg and Yorrick Fort DC 22..17 DC 23..21 2 miss 7dmg] OoC Survival only works when I can go at Half speed so with the hustle of pushing the cart and all I can't do it anymore, so no +2 this time around.
Sly Friday June 25th, 2004 4:11:23 PM
Sly goes into his Little Ivory and Golden Chest, open it and it turns into a Big Ivory and Gold Chest. Sly gets out six extra blankets and gives them to Preemus, "I bought about ten blankets I gave Nioby one or two and I'm useing two myself. So here give them out to those in need." Then he closes the chest again, putting the little snuff box back into is pocket.
Hey! wait a minute, Why don't we put the dead wolves into the Chest and we can carry the whole lot in the palm of my hand?? There's a lot of room in there??"
Smashed Teeth Village (DM/Al) d20+16=23 d20+16=29 d20+16=34 d20+16=25 d20+16=33 d20+16=34 d20+16=24 d20+16=24 d20+16=18 d20+16=33 d20+16=18 d20+16=27 d6=6 d6=2 Friday June 25th, 2004 11:56:30 PM
As you run on, clothing is redistributed. An extra set of boots and an extra cloak that Sly has brought along now protect both Savin and Barnum.
The animals are padded with blankets. Blankets ill fit a moving animal and they don't seem to do much good. Niobe's shaggy haired pony whickers in the cold. She dismounts and walks next to it. She strokes it's neck, while tossing her head and making small noises by blowing air from her nose and mouth. Her mount responds, nuzzling her gently while they walk. It's spirits seem lifted, despite it's suffering.
Magic is employed as well, and the barbarians all watch from the corners of their eyes as the bear-man makes frostbite melt away.
The barbarian leader, having given up his coat for the disguised Jurgen, also seemed to take the cold. For the most part he shakes it off, but clearly not all of it.
And you plod on over the snow. The sun drops and hides it's bulk behind the curve of the Wold. Shadows grow long. Soon it will be dark and it is long past the time you would normally stop to set up camp. Traveling is dangerous at night. Even lantern light casts deceptive shadows that can lead to a sprained or broken ankle. The race becomes one against both the light and the cold.
Finally, however, a spot appears in the distance, a small darkness against the white. It grows as you near, and now that you see it, each footstep seems filled with that much more fatigue, that much more anxiety for your suffering friends and animals. Each footstep needs to be there now.
An age and a half that can be no more than twenty minutes finally brings you to the point at which you can distinguish the different structures that make up the village. Fur swaddled figures emerge as from nowhere, and approach you at a run. Soon you are surrounded by arms that support, hands that guide and relieve you of burden, eyes, that glance at you with curiosity.
Barnum and Edgar, as well as Jurgen and his blink dog are lead away. Amid the tumult, the gray streaked leader says something about healing and "Sweat Lodge." The animals are unhitched from the wagon, with it's load of wolf carcasses. And it is pushed off in a different direction.
You are all lead to a structure of what appears to be a frame of bone covered by layers of hides. It stands low to the ground, no more than five feet high. You make your way around the perimeter and judge it to be a rough circle of about 50 feet in diameter. As you round the curve of the structure, you come to a 20 foot extension that juts out of the circle at a perpendicular angle. As you approach the end of this extension, the icy ground slopes gradually away, clearly carved away by barbarian hands, until, as you reach that end of the extension, it is clear that it is a tunnel of sorts. and that the icy ground has been dug out to lower the floor and expose less of the structure to the air above. The tunnel is barely wide enough for a horse and a man to walk side by side. And it is blocked five feet in by a heavy hanging hide door. Pulling the door aside brings you into a dimly lit segment of tunnel that fits two horses end to end. Before entering the main part of the building, there is another hide door. You realize that this is something of an anteroom. An airlock to keep the heat of the main building from escaping.
Pulling away the second hide door, you enter the structure itself. It too is dimly lit, and after the run across the fridge landscape of Ice Vein, comfortingly warm. Several animals stand within the gloom. This is clearly some sort of stables. You are in Smashed Teeth Village. Your animals can rest and recover in here. You have arrived at a haven against the deadly cold of the plains of Ice Vein.
[[ OoC ]] It is two hours since last post. Last time, folks. Final damage for the past two hours. You have arrived!
** Next week DM Justin takes over again. Welcome back Justin. Take it away. ^_^ **
** Sorry Sly, I have no idea what this Chest does. On your character sheet it's described as a Gold Snuff Chest with the party's treasure in it. That's all. **
++++++++++++++++
Those who pushed the cart: You have been Hustling for over one hour. Take 4hp Subdual damage for the first hour and another 5hp for the second hour. You are fatigued. You cannot Run or Charge. Also -2 to STR and -2 to DEX. Recovering from the Subdual damages brings back these abilities.
The barbarians are impressed and grateful. Even though they may not show it.
++++++++++++++++
Fully Protected by Magic. Need not roll Fortitude:
Niobe Ilsidur Shiraz Sly (Sorry, you have not taken any damage from the cold. Luke has not been as lucky.) Savin Barnum
Winter Clothing Only. Fort Every Hour. Roll Fortitude against cold vs. DC25 On Failure take 1d6 subdual damage. Roll Fortitude against cold vs. DC26 On Failure take 1d6 subdual damage.
Luke Edgar Yorick Vus All other animals Jurgen
Metal Armor. Roll 1d4 frostbite from your metal armor. Roll 1d4 frostbite from your metal armor.
Ilsidur Shiraz Sly
[[ EndOoC ]]
Niobe (HP 67/67, Mare HP 19/28) d20+5=22 d20+5=20 d6=5 d6=1 Saturday June 26th, 2004 2:20:42 PM
The mare is faring worst and worst with the cold. So arriving at the village is a relief for both Niobe and the mare. Niobe will take care of her mare before leaving her to rest and heal in the stables. When the horse has been groomed, fed and generally taken care of Niobe will leave the stables and carefully take a look around the village. She will be very polite, friendly and cautious around the villagers.
(Fortitude, Mare: DC25 22, DC26 20, dmg 5+1)
((OOC: I leave on my vacation today, so this is my last post for now. I will not be able to send in the ADM report for this week either. I hope that someone can do it for me for this previous week. Either that or I can do this previous week and the upcoming week in one report when I return. I hope that Niobe is either NPCed for the week or that someone can sub for me.))
Sly (85/98hp) Luke (13/28hp) Horse (14/28hp) d4=3 d4=4 d20+5=22 d20+5=23 d6=5 d6=4 d20+5=21 d20+5=22 d6=1 d6=5 Saturday June 26th, 2004 3:03:18 PM
Sly follows every body, when they arrived at what looks like a stable. He will put up his horse first. Will cast burning hands on his hands, then rub the horse down (with a blanket on the horse so that will get very warm also)
Sly then tales his Sleeping bag of Comfort (another Magic Item), putting Luke in side of it (to heal and warm up) "Now you wait for me to get back and we'll both take a nap.
Sly will go around to the others and help with their mounts, Yacks or wagon. If anything else is needed he will help there too.
After all this is done he will go and ask some of the barbarians as to what help is needed.
Sly Saturday June 26th, 2004 3:16:35 PM
As for resting Sly will right in his note book:
Chapter Three
We are in deep snow and slowly freezing to death. It seem that in this place our magic is getting weak.
We finally came across some Barbarians. They are bery hardy and very good looking, they were very werry of us. The leader ask us as to why we came to their land, I told them that I had heard that my trib was taken by Slavers, I also was told that they just might be here in Ice Vane. I also ask if they had seen some Slavers around here. Well these people don't give out infomation with out proving our selves. Now to prove ourselves we have to go on a quest for then. Their Moto is "A Favor For A Favor", it is a good one.
Sly
Savin Saturday June 26th, 2004 10:37:15 PM
Savin will look at the village with amazement, drinking in the details. He will have helped with the pushing of the cart, but not be as winded as some of his companions, (ooc endurance feat, shouldn't we have to make saving throws to determine if we are winded? That is why I took the feat.)
He will walk up to the leader who rescued them and say, "You have my thanks for saving my friends. My name is Savin. How can I be of service to you and your tribe?"
Al: The Endurance feat mentions Running and the Forced March. This is not a Forced March which is defined as a march over 8 hours in a day. It's not continuous running either which would have put you at four times your land speed. Rather it is a hustle, which is, essentially, continuous double movement. PHB page 164. There is no Fortitude check listed for a Hustle.
The points you took were only subdual. And would have been recovered with a few good hours of rest. In the spirit of the Endurance feat, however, if you'd like, you may go without having taken any damage from the hustle. Keep in mind, that this is not a precedent, however. This is a one time thing. In the future, should this become an issue, the rules in the book stand.
Ilsidur (Fatigued from the hustle, about -15 for the cold subdual damage) Sunday June 27th, 2004 11:15:53 PM
Ilsidur slumps down inside the doorway of the structure, trying to catch his breath. "Well met ... thank you for the warmth ... my name is Ilsidur Wayfinder ... and we are called the Children ... of Chaos ... We are here searching ... for my friend's family ... We were told that ... they were taken by slavers ... to the Ice Vein ... We thought we were ... protected from the cold ... obviously not well enough."
Completely out of breath from his panting speech, Ilsidur waits to see what their hosts have to say.
Peerimus [81 HP 6 subdual dmg] and Yorick [73 HP 15 subdual dmg] d20+9=16 d20+10=22 d20+10=26 d6=5 d20+10=21 d20+10=17 2d6(3+3)=6 d20+9=26 Monday June 28th, 2004 10:42:01 AM
It is with a concerned eye, the druid works on keeping the animals warm and the frost bite from getting too severe. Smashed Teeth could not come soon enough. Even mighty Yorrick is showing the stress of this frigid walk and poor Luke. The destination needs to be soon. [Peerimus DC25..22, DC 26..26 1 miss 5dmg; Yorrick DC25..21, DC 26..17 2 miss 6dmg]
At last, Smashed Teeth and the promise of shelter from this cold. Peerimus notes the structure and its construction with a careful eye. If the group moves off into this frozen land he would benefit from learning all he could on constructing shelter for his friends if there comes a need. The druid moves among all the animals and inspects them. To any of his friends as he does so, "No offense to your skills." [Heal check 16]
Once the animals are taken care of, he will look on his friends [Heal 26] Finally he will approach the barbarian hunting leader, assuming he is still about. Clasping his hands together across his chest with his elbows perpendicular to the ground, he nods breifly. "Our thanks, we are in your debt." Peerimus will wait for a moment if a response is forthcoming and if one does not he nods again and moves to re-survey the animals.
Justin Webber (DM) Smashed Teeth Village Monday June 28th, 2004 11:03:57 PM
(OOC:Thanks for the welcome Al. Alittle late post here sorry about the guys and ladies. Congradz to Al on such good posting and descrption.)
After some much needed care the animals look to be doing better. Their spirits are up since they are now in a much warming place and most lay down to enjoy it.
Ilsidur's little speech cetches the hunting party leader's ears and he shakes his head before grabbing Ilsidur's arm and pulling him up to help, he issues a single word before walking out of the animal lodge, "rest."
Peerimus finds the barbarian leader outside of the animal housing lodge and the leader does clasp Peerimus's hand but says little, other then a simple nod to Peerimus and a small smile that shows the hunting leader's teeth abit.
Niobe's looking around the village turns up that some of the tents are in bad shape and a couple have even been blown over with snow and are partiually covered. The village people all are curious of Niobe but say nothing as she walks about, everyone seems to have their own jobs and tasks to do and are set in doing them.
Sly's speech to the hunting paty leader gets a simple reply also, "You speak with leader later...rest."
The group after a short time is lead to a building that is similar to the animal lodge. Only a few barbarians are inside the tent, most of females but a few males are in there. Each look at you with interest but say nothing as they go about their normal routines of a couple cooking, stitching, etc. It looks like the men are relaxing abit and probably are returned hunters or maybe guards off duty now.
Savin d20+9=18 Monday June 28th, 2004 11:21:33 PM
Getting no where in his conversations, Savin decides to leave off and get some rest. He will sit down and pull out his pan pipes and play softly (perform 18)
Shiraz Tuesday June 29th, 2004 2:02:14 AM
ooc Sorry Have an additional 3 people living in teh house for 6 to 8 weeks just got wore out.
Shiraz takes Savins boots and Ilsidurs spell with a slight nod and continues pushing the cart withthe barbarians. Shiraz agrees to hunt with the barbarians and look sa little down trodden that they dont but the undisguised look on Shirazs face as they enter a haven from teh cold is pure happiness.
Sly and Luke Tuesday June 29th, 2004 6:41:10 AM
As Sly finishs writing in his note book, putting the book away, will wash his face, take his cape off, crawl into his special bed roll, throws his cape over them. Them ask Luke "Are you Comfy?" Closes his eyes and fall to sleep wit his arms around the dog.
Luke answers "Yyyeeessss!" also falls to sleep.
Niobe (NPC'd by Al) Tuesday June 29th, 2004 7:46:39 AM What are these people looking at? On the one hand it's flattering. On the other hand, there are distinct disadvantages to attracting so much attention. When you don't want to, that is.
When Niobe returns from her walk around the village, she tells everyone about the wind damage. "Looks like we're not the only ones who have it hard here."
She's not really hungry, still, "Wonder what's for food around here?" she asks.
Ilsidur Tuesday June 29th, 2004 10:57:15 PM
Ilsidur takes the suggestion from the barbarian leader to heart. He pulls some rations from his backpack, and offers to share them around. Then he takes off his armour, unrolls his cloak, makes a simple pillow, and gets ready to rest for the night
Justin Webber (DM) Sleeping Tuesday June 29th, 2004 11:53:41 PM
Some of the group beds down for the night while others do this and that to keep themselves alittle busy before sleep finally wears in.
The nice tune that Savin plays gets one of the barbarian ladies who was stitching somethings attention and she watches him carefully before whispering slightly louder then a whisper though, "Musicweaver.."
The other barbarians in the tent continue to do what they were and before long a simple wolf stew is served inside the tent. In this time a number of around 15 barbarians have enter the tents, most eat their meal and quickly bed down for the night. From random talk that isn't in the barbarian language you find out that these people are the ones who lost their homes to the blowing snow outside and have yet to rebuild their homes.
Night passes slowly and throughout the night guard changes occur and now and then a draft of cold air blows in when the guards who get off of guard duty come in and get food and rest.
Savin d20+9=16 Tuesday June 29th, 2004 11:58:04 PM
Savin will notice the woman noticing him and will get up and say, "I hope my music isn't bothering you. I find it a comfort, when conditions get me down. Can I play you a song?"
If she agrees, he will say, "This is a song I learned from some gypsies. They played it to help the children rest easily at night."
Savin will play a soft lullaby to the lady and anyone else who wants to listen. (Perform roll 16)
Shiraz Wednesday June 30th, 2004 7:58:18 AM
Shiraz watches the barbarians that brought them here and when the leader is not occupied with his people Shiraz politely walks over to him, "How can we better prepare our bodies for this cold that you and yours seems better able to handle." Shiraz continues, "How can we survive up here?"
Sly and Luke Wednesday June 30th, 2004 7:59:17 AM
Sly just moves a little and tightens the bedroll alittle tighter, open one eye, then goes back to sleep.
Luke just sleep on (if he feel that they are in a safe place) "ZZZZzzzx."
Peerimus and Yorrick Wednesday June 30th, 2004 10:02:54 AM
Having a feeling all of their strength will be needed in the days ahead, Peerimus returns to the animal area shortly after dinner and finds a warm comfortable spot against the already sleeping Yorrick's side
Niobe (NPC'd by Al) Wednesday June 30th, 2004 11:02:44 AM
Niobe still feels pretty good. The wolf stew isn't haute cuisine, but it's filling. And it's warm. She spends her time watching the barbarians. They don't look like they have much. But, something must keep them going in this cold. And their animals too.
She observes them quietly, trying to figure out what that might be.
Ilsidur Wednesday June 30th, 2004 11:20:04 PM
Ilsidur eats a little of the stew, but figures others need it worse than he does. Then he rolls up in his cloak for a much-needed rest.
Justin Webber (DM) Morning Wednesday June 30th, 2004 11:58:17 PM
(OOC:My appologies on this post. At alittle after 8pm I got a super headache and ended up falling asleep after laying down to get rid of it.)
Savin finds that the lady knows now songs that Savin does but she does her best to clap out a small tune to help Savin beable to play it. Before Savin goes to sleep the barbarian lady smiles and speaks once, "night musicweaver."
The barbarian hunting party leader leaves the sleeping lodge to quick for Shiraz to talk to but one of the barbarian guards hear Shiraz's comment. The barbarian slaps a hand to his own chest and says, "live here since birth. t..t..tolerance built up...survival of the fitest." It's clear the young barbarian has trouble speaking to much common.
The weaver lady also looks up and shakes her head before lifting the tunic she is working on, "All clothes are looked at by shaman. He also helps with the tolerance of cold."
Everyone lays down and gets some sleep, many dreaming of the harsh trip in getting to the village of Smashed Teeth and others dreaming of various other things don't to finding his mom and sister.
The group gets to sleep in since the cold has zapped energy from everyone and in the morning are greeted by the barbarian hunting party leader who smiles abit in greeting and makes a small motion towards the already prepared breakfast, "Eat, get ready to meet leader."
Eating already are 5 large barbarians who have weapons sitting next to them and 2 females eating also. The males show various scars and the females look hardened also and possibly fighters. The females stick out most do to most of the females in the village that you seen so far don't look like fighters.
A older lady begins passing out plates of hot food to each person, including the group. The lady stops and smiels at Savin as she whispers, "Song weaver will play later? heard of skills."
(OOC:Will move everyone on to the leader of Smashed Teeth Village tomorrow. Hope your ready to play the leader for awhile Al since the meeting probably won't end that fast :).)
Sly and Luke Thursday July 1st, 2004 3:43:32 PM
Sly is awaken in the morning, It's clear that he has over slept. Half elves and elves ussaly only need four hours of sleep, but this time he slept over six hours. He into some dry underware, then goes into breakfast.
He and Luke sit at the table, "Good Morning al1." Some one serves him some food, Sly splits it in half, giving Luke half and Sly will eat the other half in silance.
After eating, Sly is now ready to go to the meeting.
Niobe (NPC'd by Al) Thursday July 1st, 2004 7:39:36 PM
Eventually, there is nothing more interesting to do than sleep.
Which, after yesterday's trip, winds up being much more refreshing than might have been expected.
Food is good. At least they're not having to fend for themselves. These barbarians may not talk much, but at least they're not hostile or ... cold. Niobe almost laughs out loud at the silent witticism.
Meeting the leader. This might be where the fun starts. Niobe eats quickly in anticipation.
Savin Thursday July 1st, 2004 9:31:05 PM
Savin will smile and say to the woman, "I am not a music weaver. I just enjoy playing and bringing joy to others through my music."
Savin will wake the next morning and start his usual exercises and then move on to his martial art forms. He will try to work up a good sweat to relax his body and prepare his mind for the meeting with the leader.
Shiraz Thursday July 1st, 2004 11:26:35 PM
Shiraz nods at the barbarian as he talks of tolerence and promptly falls asleep with everyone else. Shiraz accepts the hot food the following morning and notices the wepons each caries.
Ilsidur Friday July 2nd, 2004 12:03:57 AM
After a solid night's sleep, Ilsidur wakes refreshed, and warm. He says his morning prayers, and eats along with everyone else, smiling in thanks when the lady hands him his portion of breakfast. He polishes his armour and sharpens his waraxe, being careful not to invoke the fire on the blade. "I am not sure how these barbarians would take to magic like this," he thinks to himself.
Justin Webber (DM) Morning Talks Friday July 2nd, 2004 1:45:06 AM
After having a good nights sleep and getting some food after waking the group is finally lead to a large lodge like tent but this one only big enough for around twelve people at max. Standing out side the winter wolf hide lodge are a pair of barbarian guards who step to the side and one holds open the flap to the lodge and ushers you in quickly.
Inside the tent is much like the others. Various ornaments decorate the inside of the lodge/tent and some fish bones and other aquatic life ornaments. Inside the tent setting is a single man. The man's hair is completely gray and his aged but wise eyes move over each person as they enter. From the looks the man is in his late 60's and he wears clothing in the same color as his hair has become. A single necklace hangs from his neck that has many sea creature shells, teeth etc on it. In one corner of the lodge/tent is a single trident.
After everyone enters the man finally speaks in a aged, wise and deep gravely voice, "My name is Mekrenden. I lead this tribe and have been told one of the hunting parties found you all trying to freeze to death. Sit and tell me why your here in this land. I will judge if they saved you for good reason or not. An trust me, saving you comes at a price to you so the price will be made clear after I hear your story."
(OOC: I'm working on how to get the gruffness of the barbarian across without sounding down right mean. People please let me know your thoughts on how I'm doing so far.)
Sly and Luke Friday July 2nd, 2004 8:22:52 AM
Sly sit there lisening to Chief Barbarian who called himself Mekrenden, the more this man reminded him of his farther, He remembers the voice of his farther had a voice much like this. His (his farther) was a rought voice but had a note of love in there somewhere. But when his farther was angry, his voice was fearsome. Well enough of remembering the pass.
Sly stands, puts his hands together, putting his finger tops on his chin, then bows fron the waist (this is an wood elf greeting) Then he starts his story...
"Sir, My name is Sly Foxx and these people are my companions, they are Ilsidur our Cleric, Savin our monk, Shiraz our great Minotaur fighter, Peerimus our druid, Oh! yes his companion Bear Yurrick, Barnum our Illusinist and his companion Edgar, Niobe is our female rouge and very good with a knife and here by my side is my companion named Luke a very special dog.
I and my companions, we call ourselves The Children of Chaos, are here because I received some news of a slave camp or village here in Ice Vain. Where there are a lot of wood elves, among those wood elves was seen a female that look like My Mother. This was told to me by an old hermit that pass by this way about a week ago. I don't know if you have seen him, last I seen of him he was wearing white and love to be alone.
Sir, this is the reason that I have come to Ice Vain. I will not hid the fact that I want to resque my mother and my villagers that are inslaved there. Even if I should die, I plan to see for myself if my mother is still alive. But it seem that this place not only drain life but also our magic. With out our magic we cannot keep ourselves and our animals alive.
Sir, We await your judgement and the price to pay for our lives." After Sly's little speach Luke says "Good! very Good!" Sly then sit down again with no expression on his face, he just scratches Luke's ear.
Peerimus and Yorrick Friday July 2nd, 2004 11:32:13 AM
Peerimus looks about the tent and listens to what is said on both sides. Were his people from the cold he could easily imagine that this how they would be. Life of harsh necessity in a communal environment requires those you help to return that assistance and in that vein upon the declaration the group must pay for the assistance given Peerimus nods.
There is nothing to add to what Sly has said, they were here for him in this. Until the Chief changed the subject, more on any other topics would be wasted breath and rude and here wastefullness would not be looked upon favorably. The druid only could hope his other companions have learned this lesson.
OoC Gruffness is definately going well, I would suggest he be more concise in his manner as well. Avoiding belittling comments or personal attacks. In the land in which he lives I would expect dicissive conversation with outsiders, to the point and without patience for sidebarring and banter. He commands and orders, not ask and subtle pleasantries of civil politeness not being used. the strong survive the weak perish in a state of will and mind more so in physical body, not to say compassion and caring for the elderly and wounded would not happen. this rambling make sense?
Niobe (NPC'd by Al) Friday July 2nd, 2004 9:00:28 PM
Niobe recalls their first encounter with these barbarians. They seemed so hostile. And rude. In the end, though, they had helped out.
For the moment, she remains silent watching and awaiting further developments.
Justin Webber (DM) Talks Saturday July 3rd, 2004 10:42:30 AM
(OOC: Wow, only three posts. Moving on the game and sorry for it being on Sat.)
Mekrenden sits and listens to what is said and looks alittle weary and the talking dog Luke. After many moments of thinking and seeing not on else is speaking up he finally gives a curt nod and speaks, "Well, your story is interesting and we value our family members also. Here is the deal. For saving your lives you have the choice of helping us rebuild around here and make live easier for us so we can defend ourselves from the Twin Tusk Tribe who are near us and ready to invade to steal. Or you can go to battle against great odds that your in no shape to handle in this cold."
Mekrenden thinks more and looks to Sly, "All comfort magic is lessoned here, only items created in this land can comfort for a full effect."
Sly and Luke Saturday July 3rd, 2004 6:47:48 PM
Sly Stands again, look at the Big Chief Barbarian in the eyes, "I will abide the code of all elves, I cannot talk for my Companions, I will help rebuild the Village, the tribe safty always come first. Then we can better defend your tribe against the Twin Tusk Tribe.
But I must keep my people and our animals warm against this cold." Then Sly turns to his friends, "What say you? If we don't help these people, They may suffer the same faith that my Village did. I cannot see these people fall into slavery. After all we did defeat a dredded Evil Mummy in the desert. We defeated a young Red Dragon in the hills of Dramorea. We help the Children of the Earth rebuild a whole village. Can we do less here?? What say You? All of you??"
Luke just lays there half asleep or is he??
Savin Saturday July 3rd, 2004 7:36:01 PM
OOC Sorry I was out of town and away from my computer on Friday.
Savin steps forward and bows but never takes his eyes from the old man. "As my friend named me, I am Savin. I am curious to hear about the other task you mentioned. What would we battle against at great odds? For in truth, we are warriors and more skilled at battle than at carpentry.
If you can teach us the way to survive in the winter, you might be surprised at what we can accomplish."
Niobe (NPC'd by Al) Sunday July 4th, 2004 8:35:54 AM
With no hit at the irritation she feels at the man's demanding tone, not to mention that thought of being extorted into manual labor, Niobe puts forth a question of her own.
"I am Niobe uiCrevan. Would you also tell us more of this Twin Tusk Tribe. If they steal from you, would it be acceptable to, say, steal from them as well?"
Niobe ((Eunice OOC)) Sunday July 4th, 2004 8:11:42 PM
((Thank you very much Al for playing/NPCing Niobe for me in my absence. I greatly appreciate it. Thank you also for taking care of the ADM reports. Ceil thank you for taking care of the M Tap ADM reports.))
Ilsidur Sunday July 4th, 2004 9:00:19 PM
Ilsidur asks, "Is there someone here that I can learn from, to help my protective spells function better here in the Ice Vein? If we are to be able to help you at all, we will need to be protected from the cold here."
Savin Monday July 5th, 2004 10:58:18 PM
Savin waits patiently for a reply to his question understanding that the leader of the tribe is a busy man with much on his mind.
A Choice of Repayment (DM/Al) Monday July 5th, 2004 11:01:58 PM
A low chuckle, throaty and warm comes from the aged barbarian chieftain. His ice blue eyes fix on Savin. "What would you battle? All of Ice Vein itself." His laughter subsides, and he grows dour. His breath is slow and even, as though in patient consideration of the treacherous path across icy crags.
"We cannot give you better magic, little strong one," he says at last in reply to Ilsidur's question. "Maybe the gnomes can teach their magic. But they are far away, and we will spare no guides. But, we can give you the same coats we wear. And we can teach you the ways of Ice Vein. Maybe this will be enough."
Mekrenden's eye shift back to Savin. He leans closer, scrutinizing the monk's features more thoroughly. "It is you. Hunt leader Ragnar shared Warmth of Breath with you." He nods thoughtfully to himself, and then looks into the face of each of those present; the Children of Chaos.
"I will tell you more," he says finally. He looks directly at Niobe. "I will tell you of the Twin Tusk Tribe."
"The orcs from Twin Tusk raid our village. This has always been. We raid their village. This too has always been. But, this past storm season was very bad for us. The winds destroyed many tents. The winds destroyed the Food Cache. The Twin Tusks would take advantage of this. The Twin Tusk do not respect the balance of Ice Vein. We must rebuild before the storms. We cannot do both, fight them and rebuild. If we do, many will die. Balance will be destroyed. We will be destroyed."
"But now I will insult you. You who have shared Warmth of Breath with our hunt leader." The edges of the old man's hard blue eyes crinkle with the barest tinge of hesitance. "It is necessary. I must ask. You are not from here, so I must ask. Will you help us? Choose your way."
"If this is done, balance will turn. We must help you. It is the way things turn on the ice. Our children know this. You must know this now as well. Maybe we will help you find your mother. Maybe take you to the gnomes. Maybe something else. Ice Vein will know."
There is a disturbance from outside, a hand pulls aside the hide flap to the tent and the gray streaked hunt leader from yesterday enters. He walks straight to Mekrenden without a word. Though, today he has a smile for each of you. A smile that he did not have yesterday. Ragnar, kneels next to his chieftain, and they confer in whispers. Then he rises and remains.
"Another of your band has arrived. He comes even less prepared than you." The leader of the barbarian village shakes his head, and the expression on his face is one of incredulity mixed with annoyance. "He was very badly frost-burned when we found him. He is in Sweat Lodge now. You may see him soon. He and the one-who-changes-form, and the-little-one-who-is-not-a-gnome.
Sly and Luke Tuesday July 6th, 2004 12:25:10 AM
Sly is suprised at what the leader said, "Ilsidur! Savin! will you two go see who they are, The one who is not a Gnome must be Barnum, the one who changes must be Jurgen, but the third one I don't know him but if he has a tattoo on the back or in the palm of his hand, he will be one of us.
Then turns to the both Barbarians and tells them, "The Tribe must survive, I will help you with all the strenth and magic I have left in me, My companions will speak for them selves." Sly look dowm at Luke ask him "Do you want to help, Luke?"
Luke answers "Yes!"
Savin Tuesday July 6th, 2004 12:54:16 AM
Savin will reply to the chieftan, "Honored sir, yes your hunt leader Ragnar honored me with his breath. For that I am thankful. You have treated us with respect and honor. I will be glad to help you anyway I can.
I am willing to help you fight your foe and help you return to balance or if you judge it more wise, I will lend my arms and skills to help you rebuild.
I do ask that you teach me the skills I will need to survive in your harsh world. I didn't like to see my people suffer so."
Savin will bow and say, "I will travel to your sweatlodge with your permission and see to the health of the others."
If he doesn't get an objection, he will jog over to the sweatlodge and take a peek in.
Shiraz Tuesday July 6th, 2004 8:33:07 AM
ooc Sorry for missing Fridays post teh holiday weekend got me too. BTW I dont get on line on the weekends so I miss every sat post.
Shiraz listens to the man carefully and says little, angry at being chastised by a man who knows nothing of him or his people. Shiraz stands stoically, watching the elder and biding his time.
Peerimus and Yorrick Tuesday July 6th, 2004 9:57:24 AM
Peerimus and give a curt nod of his head after Sly's comments to help toward the leader. "We would be honored to help you and yours. While you rebuild we will defend the village."
Niobe Tuesday July 6th, 2004 7:19:44 PM
"Elder it is best for the People here to rebuild. I believe we would not really know how to build a home appropriate to this climate." The thief glances over at her companions with an impish grin on her lips, "I would hate to ruin your plans but I much rather prefer a less direct approach. I would love to tip the balance in our favor just a bit. I mean what goes around comes around, right?" Barely surpressing the glee of maybe having an opportunity to relieve the orcs of a few useful items she all but sits on her hands to keep from rubbing them together in a greedy-seeming fashion. "With any luck we could whittle their numbers down as well."
Trying to remain respectful she politely addresses the two barbarian men, "I would be very greatful if you and your people would teach us what we need to learn to survive here. I will happily lend you my aid in return."
Belatedly Niobe considers that these people just might have some grusome form of punishment for thieving. Nonchalantly she thinks to herself, 'no problem really, I can talk my way out of pretty much anything. Anyhow raiding is sort of just armed; and upfront, thieving.' She waits to hear what the men have to say about her input. She expects the responses to be at least a little interesting.
Ilsidur Tuesday July 6th, 2004 10:18:57 PM
Ilsidur calls back over his shoulder as he heads out the door, "Wherever the Children go, so do I. But I have to go and see to the others!"
He asks the barbarian at the doorway directions to the sweatlodge, throws his magical cloak over his shoulders, and hurries to find the others.
Reunions and Departures (DM/Al) Tuesday July 6th, 2004 11:51:33 PM
The aged chieftain listens to each of your words. He is silent and watches intently from below half lidded eyes.
When all finish speaking, he rises. His movements are slow, but steady; a movement powered by will as much as the strength of sinew and muscle. The hunt leader at his side does not move to help him.
"We will prepare you for Ice Vein. And then you will go to Twin Tusks. But for now, you must go to the others. Ragnar will show you."
The barbarian at the doorway does no more than stare at Ilsidur. There is curiosity in his eyes mixed with an even percentage of confusion. He returns the dwarf's questions with one of his own. The language is one that Ilsidur does not recognize. Fortunately, Mekrenden's parting words drift to the dwarven cleric and he returns for their guide.
Hunt leader Ragnar smiles at the collected group. "I am pleased to see you well today. It was a difficult march. I am surprised that you are as hale today as you are to my eye. Your magics must be strong." Oddly enough, the taciturn barbarian of the day before, seems much more talkative and outgoing today. "I am sorry to say that your friends are not so fortunate. Sweatlodge has healed their bodies well enough. But there is some sickness of the spirit that we know not how to heal. Come. I will take you to Sweatlodge."
The hunt leader takes you out of the chieftain's tent and through the maze of low built below-ground tents. He makes the trip in silence. Sweatlodge is easily identified. Though largely obscured by a many layered cathedral of ice, there is a fine mist of steam that fights it's way the few feet above the structure before succumbing to the cold and falling back to join it's brethren in solid form.
You enter through one of the airlock like tunnel-ways that insulate the interior of the tents from the outside cold. Passing through the second hide door, you enter a small dimly lit room barely big enough for all of you. The smell is pungent and earthy, both comforting and repellent at the same time. The air is moist, and a door on the far wall leaks steam. The effect is akin to a womb.
In the corner, a man sits with his back against the wall, knees pulled up, his head on his arms. In the shadows two figures lie upon the ground beside him.
"I will leave you now," the hunt leader says. "It is a time for oneness." And he withdraws through the hide door flap.
The man in the corner raises his head. It is Jurgen. One of the figures rises to it's feet and whimpers, Vus.
"It's you. It's really you. I couldn't get anyone to talk to me. No one that would speak common. Poor Barnum. He just lies there. And Edgar."
Jurgen rambles on. He seems not himself. "I thought you might have been ... " He puts his face in his hands, taking in a deep breath. It seems to calm him. At the end of the long breath, he rises and meets each of your eyes, as though greeting long lost friends. The smile returns to his lips and he seems almost himself again.
And then his eyes rise into the air. Jurgen looks first one way, and then another. "Did you hear that?" he asks. "There! Did you hear it that time? Vus whines. "Yes, Vus hears it." He stands in a pose of listening, occasionally nodding his head.
"I see now. Yes, I see now." And he turns to you again. "I am called back," he says. His eyes meet each of yours. Ilsidur, Savin, Shiraz, Niobe, Peerimus and Yorrick, Sly Foxx, Vus barks to Luke and Jurgen looks down at the still form of Barnum.
"I am called back, and I must leave you now. It's been short, but it's been sweet. May I see you again."
Jurgen kneels and puts a hand to the other form upon the ground in the outer room of the Sweatlodge. The dimensions of form suddenly multiply, three to twelve, a view unsuited for the human brain to resolve. Then, just as suddenly dimensions collapse, and Jurgen and Vus are taken by time and space.
The other figure on the ground beings to stir.
[[ OoC: Take it away, Darryl. BTW, you would not have your armor on. Maybe some clothing. Maybe. You've just been in the equivalent of a sauna. You have recovered from all subdual injury. Though there's nothing that says you wouldn't necessarily feel the effects of what you just went through if that is what you wish to roleplay. ]]
Sly and Luke Wednesday July 7th, 2004 8:01:54 AM
Sly enter the sweatloge, looks around, then spoting his old friend Jurgen. Sly kneel by him putting his arm around his friend shoulder and listens to every word. After Jurgen said that he has to go.
Sly repies "Yes! You are called to go back, You must go. Domi want you to be some place else. Go! and if you come accross the Iron Golem, tell him he is needed here in Ice Vain, Now go and be true to yourself."
Sly is on his feet and watches Jurgen and Vus go through the dememtion gates, Sly think to himself 'I hope these Barbarians has seen Jurgen's Magic, that would put a little bit of respect in their voice.'
Luke barks twice, "Bark! Bark Goodby!"
Sly now will stand beside Ilsidur and ask "Is this one alright? How about Barnum is he alright?".
Jason of Aisildur Wednesday July 7th, 2004 8:58:56 AM
Stirring on the ground, Jason rolls over and then slowly opens his eyes. After a moment it becomes apparent that he is confused by what he sees.
The big man quickly sits up, his deep blue eyes darting from person to person as he looks over the group who have entered the lodge.
"Who are you?" he asks to all and noone in particular. Not waiting for an answer the fit young man stands, but dressed only in his undergarments, he realizes his dignity might be copromised with such a move. He lowers himself to a sitting position.
"I am Jason." he announces. He then rises again, placing a hand near his midsection for privacy, he extends his other hand in greeting to anyone who will take it, his expression a mix of pleasantness and slight embarrassment.
Niobe d20+3=20 Wednesday July 7th, 2004 6:28:31 PM
Niobe enters the lodge a bit before Jason stirs. She stands off to the side with her arms crossed loosely over her chest. The good-looking, style-conscious female is none too pleased about having to wear bulky, shapeless winterclothing. It basically doesn't suit her image.
The thief can't help but look throughly amused at Jason's feeble attempts to 'keep his dignity'. Her cheeks have taken on a noticeable tinge of color as she tries to bite back an amused laugh. The corner of her mouth twitches as an inevitable quick, muffled chortle is heard.
With an amused grin Niobe will indeed shake hands with Jason. After all she isn't deliberately trying to be rude. She cannot really help finding it all just plain funny. The thief pointedly stares at his face as she greets him.
"So... Jason... poor dress-sense there." She glances downward for a moment, and then up again. Niobe raises an eye-brow in an inquiring manner. The Half-Elven woman is still grinning. "What brings you to the navel of the Wold?"
Not bothered one wit by Jason's state of being underdressed the thief lets go of his hand and steps away from the poor, embarrassed man and finally introduces herself. "Well met at any rate. I am Niobe uiCrevan. Thief and Ranger associated with this lot." She smiles a dazzling smile (Charisma 20) as she motions nonchalantly in the direction of the other Children of Chaos. "Collectively we are known as the Children of Chaos. Heard of us?" Niobe hopes Jason has a sense of humor and sees that she is just simply amused by the whole thing. If anything does go badly a little charm never hurts.
(Charisma 20)
((OOC: Welcome to Game 4 Darryl. Happy to have you with us. My name is Eunice and I am the Assistent DM. Something should befall both Justin and Al at the same time then I get to run the game until they return. (Be afraid, be very afraid. LOL!) And on a more serious note... if you have any questions just ask. If you need a sub if you get swamped with RL things just ask.))
Ilsidur d20+13=14 Wednesday July 7th, 2004 10:51:37 PM
Ilsidur moves over to Jurgen, on the other side of Sly. "You are called back, so soon? You have only just rejoined us! Please take care, and rejoin us when you can." He smiles as the young man and his dog leave once again.
Then the cleric hurries over to Barnum, trying to figure out what might be wrong. For Edgar to be out as well, clearly it is something serious. However, whatever the problem is, it is clearly beyond Ilsidur's comprehension. [OOC: Rolled a natural 1 for the heal check!]
Hoping that Barnum will be OK eventually, Ilsidur moves over to the newcomer. "Well met, I am Ilsidur Wayfinder, the healer and priest of this group. Tell us, how did you come to be here? What do you know of this place."
Suddenly, the dwarf realizes that he has neglected to take his morning devotions. "This place has certainly taken its toll," he thinks to himself as he moves off to a quiet corner to say his devotions. He will beseech the powers of the Wold to empower his spells to function in this part of the Wold.
Savin Wednesday July 7th, 2004 11:07:34 PM
Savin will look down at Barnum with concern on his face. He will reach down and feel for a pulse. He is reassured if he feels one and stands up and sticks his hand out to the newcomer.
"Hello my name is Savin. How did you get to these unhospitible parts?"
The Newcomer (DM/Al) Wednesday July 7th, 2004 11:51:13 PM
Jason of Aisildur sits with back to the hide wall dressed only in his underwear. Various introductions of varying levels of embarrassment offer the man his first waking moments since becoming incapacitated by the frigid cold of Ice Vein. (Spot vs. DC10 to see the pile of things that must be Jason's stacked against the opposite wall.)
Ilsidur examines Barnum. The halfling sorcerer lies with his hands folded over the body of Edgar. His face carries no traces of pain. And his complexion is a pink flush of health. Edgar as well, aside from his lack of movement seems no worse of than were he pining for the fjords. Wise as he is in the ways of healing, the cleric still cannot fathom the source of this malaise. It may be an effect of Ice Vein, but it is equally possible that it could be something else entirely. Jurgen, for instance, seemed to recover quite well from the cold. This new man on the floor as well.
Savin examines Barnum's pulse. Yes, he has one. And from what training in the healing arts that the monk possesses, the rate may even be normal for a halfling.
Al: Feel free to make several RP posts between DM posts, as you get to know Jason. As long as you don't leave the area.
Sly and Luke Thursday July 8th, 2004 2:51:15 AM
As the others greet this this Jason, Sly goes and pick up his clothes. when his turn come to greet this hardy man, he advances, smiles at jason but tell Niobe, "Now! Now! Niobe be nice." But to Jason, he shakes hands but does not let go, (Looking for a Tattoo) "Welcome, Jason is it? I'm Sly Foxx and this dog here is Luke, my companion is a speical dog as you'll see. I'm an half elf, a wizard and a fighter. I'm here on a quest of my own and these assorted people here are the best bounch of friends a man can ever know. Now what bring you here to Ice Vain?" As Sly gives the man his bundle of clothes.
To Sly look to Luke "Luke greet Jason here." Luke answers "Hello" then extends his paw.
Peerimus and Yorrick d20+9=18 Thursday July 8th, 2004 9:09:16 AM
Peerimus clasps Jurgen's hand tightly. "Fare journey my friend. Your family will always be here when you can join us."
Peerimus keeps his good byes breif as Barnum is in dire need as is his raven. "Perhaps I may assist?" He poses the question as he steps beside Ilsidur to help. [Heal 18] "I believe they will both recover well, but I can watch over them to make sure."
Peerimus stands again as the stranger introduces himself and cocks his head curiously to one side as he looks him over. With a short nod in his direction "I am Peerimus, welcome to Ice Vein and the Village of the Smashed Teeth."
Peerimus returns his attention to Barnum. Yorrick moves slowly in to give the new man a sniff. After all, Little Luke seems to think he alright.
Jason of Aisildur d20+2=8 Thursday July 8th, 2004 11:13:40 AM
(Spot DC10 check = 8)
Jason amidst all the introductions, looks about for his clothes. The highly unusual introduction with this talking dog seems to distracts him, and he is unable to find his attire and belongings.
Deciding he better answer a few of the questions he is asked, the young warrior settles back down on a fur, and begins.
"As I said, my name is Jason, and I am originally from Aisildur. My life is dedicated to following the path set out for me by the god Domi. I am searching for my adopted parents, whom were kidnapped and brought to a 'Southern Land'..." The young man looks about for his clothing, but is still unable to find it.
"...My search began in the hills near Windhorn Hamlet, where I was raised, and then to a hermit named Unos." Jason suddenly stops,
"I am sure I am boring you with the details. My searching eventually landed me, unexpectedly in this frozen land. Unprepared for such cold, I seem to have been overcome by it, and now you find me in this village."
Jason stops then, but continues to look about for his clothes and belongings.
Sly and Luke Thursday July 8th, 2004 12:41:12 PM
Sly smiles at this very excited human, does not seem to see the bundle in Sly's hand. Sly ask him "This bundle of clothing is not yours?"
Luke sits next to Sly's side "Another like Vus!"
Jason of Aisildur Thursday July 8th, 2004 12:51:14 PM
Jason looks to the one named Sly Foxx as he speaks of his clothes. Looking at the garments in the man's hands, Jason reaches for them,
"Can you tell me where you found these. The rest of my belongings --" at that moment, in reaching for the clothes, Jason notices a strange marking, like a tattoo, upon the back of his hand.
"By the love of Domi...what is that?" he questions. Now even more confused the humbled warrior slips on his pants and shirt, then ties his royal blue cloak about his neck, all the while looking back at the dorsum of his hand again and again.
Niobe Thursday July 8th, 2004 3:14:46 PM
Niobe looks at Sly and grins. "I was being nice. I could have really put poor Jason on the spot had he even bothered to notice that I happen to be female. Of course he could be ignoring that fact."
Almost immediately after Jason asks about the marking on his hand Niobe comes with another quick remark. "It is a tattoo," Niobe answers very impishly and smirks. "I don't think even I have had it explained in detail." Niobe answers far more sedately and holds up her left hand; palm facing Jason. "I think we all have one. Anyone care to elaborate on the history of these?"
Savin Thursday July 8th, 2004 3:29:48 PM
Savin will step forward and show the tattoos on his arm as well. "Welcome Jason, It looks like you were meant to join us. The tattoo names you a Child of Chaos. It is both a curse and a blessing.
It is a curse because they seem to drive us onward always testing us and putting us in unusual and life threatening situations. It is almost like we are pawns in some cosmic chess game, being pushed around the board, testing our limits.
It is a blessing because you have become a Child of Chaos and have entered a very select group. We look out for each other, trust each other, and generally try to aid the world from evil. I hope you like it here and with us. It seems you are fated to travel with us for a time. Your life will be very interesting from now on."
Shiraz Thursday July 8th, 2004 4:26:16 PM
Shiraz walks carefully into the sweatlodge. Seeing young jurgen in pain the taur rushes to his friends side to comfort him just as he disappears, "BY IMOD'S HAMMER!!" Shiraz thunders, "I am tired of seeing my friends come and go at the whim of ..." Shiraz stops as he hears Jason and looks around. Shiraz walks over to the shaken young man, "Are you ok?" Shiraz asks with concern.
Jason of Aisildur Thursday July 8th, 2004 7:02:45 PM
Jason looks into the eyes of the minotaur. It is strange that he detects no evil in this beast's gaze.
"I am fine...thank you." he says. A most unusual, but seemingly friendly group of...individuals, jason thinks to himself. He then turns to Niobe.
"I ignore nothing, including your obvious comeliness." Jason says to her, smiling briefly, "Some of us, however, answer to a higher calling." he finishes. He then looks at his tattoo again.
"A Child of Chaos. Then the dream was not just a dream." he finishes. The young Paladin's mind is spinning with the new situation he finds himself in. Drawing up his courage, Jason turns to Savin.
"If Domi wishes it, than I pledge to you my undieing allegance...", then to each in the room, "...to all of you."
Jason and Wonderland (DM/Al) Thursday July 8th, 2004 11:35:46 PM
Jason of Aisildur wakes up next to a halfling with a bird in his arms. In the next few minutes he meets dwarves, talking dogs, beautiful women, men with a bears, and minotaurs. (Well, actually, only one of each.) And, in that same moment, he finds that the powers of the Wold have linked him inexorably to these people, that he is not alone in this strange and inhospitable land.
But why here? Are they sent by Domi to help him? One mentions a quest. And where is the rest of his stuff!
The anteroom to the Sweatlodge is dim. And with the full company within, it is crowded, but, in it's own way, cozy. Outside, even amongst the tight network of closely built tents, the Children of Chaos know the cold awaits. They are safe, comfortable, and even more than that, at this moment, they are together and they are alone. Now may be the time to take stock and discuss what they really want to do next.
Ilsidur Thursday July 8th, 2004 11:53:57 PM
"The tatoos more than mark us, they contain some sort of power, or link to that power. When we are in our direst straights, we can sometimes invoke the power of Chaos through these tatoos by concentrating on them. The power certainly aided us when we were fighting the red dragon."
"We are here searching for Sly Foxx's family. He was told that his village was taken by slavers, and somehow moved into the Ice Vein. Now we have thrown our lot in with these barbarians, hoping that they can provide some insight into where Sly's family might be located. It appears that we are to do something against a bunch of orcs, although exactly what, I am not sure. So, what are your talents?"
Sly and Luke Friday July 9th, 2004 7:57:46 AM
As Jason takes his clothes from him, Sly smiles when he see the tattoo. After Ilsidur finishes his story of how we got here, Sly will add to it. "Ah! Yes! Ilsidur, now what do we have here a cleric, who can fight or a Paladin? We have not had Paladin since Sir Thomas Who left us in Hook City.
Yes we came here because a traveling elven hermit I knew when I was a young adult. We met again in Gateway Downs out side a city. He said that he thought he saw my mother, in slaved some where in Ice Vain. I follow the trail into this Cold land, we found that we had thought we prepaired for cold weather, but found we were still in a disavantage.
We must learn on how to exest in this land, We must learn about their magic, right now this cold drains our magic. These Barbarians have a big problem, if we can help them with this little thing. They will teach us their way of survival.
Which my friend we need to learn. They have magic in there clothes, in their tents, It's all around them. When we have learn enough to survive, then we will help these good people. They may laugh at us, and we do look very odd to them,but they DID save us."
Jason of Aisildur Friday July 9th, 2004 8:47:12 AM
Jason, trying to remain polite as always, struggles now, as he is overwhelmingly distracted with finding his things.
"I must find my sword, shield, and armor." he says. He searchs the room from top to bottom, hoping to find the rest of his items.
While he hunts, he talks with his new comrades.
"My parents were supposedly kidnapped and taken very far south. It may be coincidence, but these slavers you search for may have also taken my parents, or may at least hold a clue as to their whereabouts." he states. Lifting up furs and hides, he continues his search.
"I am a a knight of Domi sir..." he says, turning to Sly, "My duty to him is split amongst a worship of him, and acting in his image." He then looks over to the other man who was left with him.
"I know nothing of this man, who you all seem to know, only that I awoke with him by my side." Jason finishes. The paladin then merely continues to search the sweatlodge for his things.
Peerimus and Yorrick d20+9=20 Friday July 9th, 2004 3:13:41 PM
Peerimus continues to tend to Barnum, removing Edgar from his grasp to more easily examine him as well. [Heal 20]
Niobe Friday July 9th, 2004 4:34:43 PM
"Hmm, deep devotion to a God... can't beat that," Niobe muses. She watches Jason hunt for the rest of his gear. "The village elders probably have your gear. When we get a chance to speak with them again you could ask." Niobe now is speaking in a matter-of-fact type tone. Jokingly she adds, "I can't take credit for making off with your stuff since I have no where to hide it!" She laughs. The thief knows for sure that if Jason could see what she normally wears he would have to agree with her quip! "Call me silly but it seems that metal armor harms more than it helps out here. You might not want that back..." Once again the mischievous thief grins.
"Peerimus, how are Barnum and Edgar doing? They seem to be worst off now then they were on the way here."
Peerimus and Yorrick Friday July 9th, 2004 5:31:41 PM
Peerimus stands and turns to the others. "We have done all we can. I would guess Barnum's mind is rebelling to where his body brought him. Our comfortable halfling friend went without such things for too long and now his mind has retreated to happier places. His mystic connection to Edgar I believe carried the brave avian with him. I have made him comfortable and will pray for his guidance in this quest of self and that is all any of us can do." Peerimus then leans in close to Barnum and Edgars ears and whispers softly before touching each on the forehead.
He straightens and turns to the group at large. "Before we remove the orc infestation we need to learn more of the balance between these two tribes. There well may be something the orcs supply these men through raid that allows their continued survival. I do believe we should defend this place against any attack and allow them to rebuild. Knowing our spells are sapped by the land I can compensate by praying for more endurance spells and enhancing thier duration. We shall not have to go through our initial forray again friends."
Savin Friday July 9th, 2004 6:18:49 PM
Savin notices the conversation going on around him but chooses not to participate. He sits down on the ground and starts to do some stretches.
He will keep a close eye on the conversation however and hand up a boot of Jason's he was sitting on.
Raid! (DM/Al) Friday July 9th, 2004 10:00:33 PM
The wise dwarf relates more of the history of The Children. Sly Foxx continues the story. Niobe mixes mischief with compassion. And Peerimus speculates as to the source and depth of Barnum's state of unconsciousness. Savin offer's Jason his boot back. And Jason, moving about the dark and crowded room, at long last finds his gear.
Suddenly, a muffled shout is heard from outside. The sound of the outer flap, violently shoved aside. Then the hunt leader Ragnar bulls through the inner flap. He has two large fur coats in his hands. One, he throws, without hesitation at Shiraz. His eyes search the gloom. The-man-who-changes is no longer there. But, the other one is awake. The other coat comes in Jason's direction.
"The Twin Tusks attack! Come! It is a raid!"
The hunt leader does not wait. He charges out both inner and outer flaps. Outside, the sun is still climbing from the horizon; morning raid. From the opposite side of a small cluster of huts, you hear the sounds of combat. Weapons sound on weapons. The crunch of yielding flesh. Orcish grunts. But not a human word is spoken.
Jason of Aisildur Friday July 9th, 2004 11:15:28 PM
Jason catches the coat. Quickly he puts on his chain mail, then the coat. He finds his amulet and ring, dawning both, then grabs his sword and shield and follows the Barbarian out the tent door. As he pulls open the flap, he looks skyward, and says firmly,
"Great Lord of Courage, your will be done this day." Jason then exits the tent, and enters the battlefield.
Savin ac 22, hps 76/76 d20+13=20 Friday July 9th, 2004 11:45:24 PM
Savin will be the first one out of the sweatlodge behind the hunt master. He will sprint towards the sounds of combat (base speed 60') and take in the size and direction of the raid. He will be careful of any arrows coming his way.
spot roll is 20
Shiraz Saturday July 10th, 2004 4:04:17 AM
Shiraz smiles grimly as the hunt leader bellows out, dashing through the inner and outer doors Shiraz steps out into the sunshine and commands his shield to animate with a single tauric word. Drawing his weapons the minotaur turns to continue after the hunt leader.
Sly and Luke Saturday July 10th, 2004 7:40:50 AM
Sly check his sword (to make sure that his spell is still in his special sword). "Luke stay here and watch Barnibus and Edgar, make sure that nothing happens to them."
Luke replies "Ah! Gee! Alright." the dog don't like it. but will stay.
Sly is out the entrance, rushing to the sound of battle. Yelling at up comming enermy "GET TO Know DOMI! COME CHILDREN OF CHAOS!" with sword and shield ready.
Peerimus and Yorrick Saturday July 10th, 2004 2:32:02 PM
Peerimus casts Endure Cold and shares teh spell with Yorrick. Both are then on the heels of Shiraz. To the powerful fighter he follows, "Yorrick and I are going to become great bears and will look to flank your opponents." It seems there is the glint of anticipation in Peerimus's eye as he is about to do something new.
Niobe (HP 67/67, AC 19) d20+9=17 d20+10=16 Saturday July 10th, 2004 3:16:06 PM
Niobe does a cursory check of her clothing, gear and weaponry before leaving the sweat-lodge. Just before completely exiting the lodge she draws her rapier. She takes an overview of the situation to see where she can make the best use of herself. She hopes they can resolve this quikly before too much more damage is done to the village. 'Lucky us, they took the battle to us and saved us the trip! I wonder what the orcs are after anyway?' The thief thinks to herself.
(Search 17, Spot 16)
Ilsidur Sunday July 11th, 2004 7:13:01 PM
Ilsidur quickly dons his armour and his shield, and runs out the door, waraxe in hand. He can't help being worried about how events seem to have been taken out of the Childrens' hands. Although he is fairly certain that the only good orc is a dead orc.
Orc Raid - rnd 1 (DM/Al) d20+11=14 d20+11=13 d20+11=27 d12+8=9 d12+8=20 d20+20=31 d12+7=17 Monday July 12th, 2004 10:26:14 PM
Ragnar tears out of the Sweatlodge tent, The Children of Chaos behind. The sounds of weapon on weapon come from nearby, northwest over the low tents.
Then, with the turn of a corner, the panorama opens out. The edge of the village, and white snow and ice is splashed with fire and blood.
The two tents edges of the two tents to either side are afire. No doubt splashed with oil and set ablaze. Straight ahead two barbarians, the young one from the hunting party and one other stand fighting for their lives against a semi-circle of six. A seventh stands nearby, chanting, a wooden symbol grasped in a gloved hand.
The weapons that all wield do not appear to be made of metal. Rather, they seem to be leather wrapped bone or ivory. Jawbones of some giant marine mammal, perhaps.
A orc strikes at the unknown hunter. "Progarman!" Ragnar whispers hoarsely, breaking the protocol of breath's warmth. But the hunter's weapon rises to meet the descending blade, and, with a clack that cuts the freezing air, the blow is deflected to the side.
Already covered in his own blood, young barbarian is not so lucky. An orc swings, and he manages to lean to the side, avoiding the blow. But from the other side another orc swings, and with a meaty thud, the bone Great Axe cleaves into the young barbarian's hip. The largest orc, a hunt leader, without doubt, steps casually forward, and with an upward swing of his bone axe, sends the young barbarian to the ice and snow.
SULIX!!! Ragnar bellows and veins begin to bulge from his forehead. Another incoherent roar, and the hunt leader charges across the wastes directly at the large orc.
[[ Actions? Combat anyone? ]]
Savin ac 23 vs oc 22 vs everything else hps 76/76 d20+10=30 d20+10=28 d10+4=12 Monday July 12th, 2004 11:10:13 PM
Savin will rush to the orc cleric (accepting a AoO from orc 1) and jump up with a flying side kick to the orc's head. (Rolled natural 20 and made my critical hit) He will use his stunning fist feat to try and stun the cleric. (fort save dc 17) Total damage 24
Savin will yell, "These people are under the protection of the Children of Chaos! Flee or die!" Savin's blood is up!
Peerimus AC 21 HP 63 and Yorrick AC 18 HP 73 d20+10=11 d20+16=17 Monday July 12th, 2004 11:22:01 PM
Peerimus makes a mental note to let the group know he can cast Flame strike as Savin enters his target area. The druid quickly adjusts to another plan of action and with a roaring battle cry charges the orc circle with Yorrick. [Charge attack +2 hit -2 AC] The club misses horribly as Peerimus misteps at the last minute, which also throws Yorrick out of step. [2 natural 1's well it doesn't get much better than that.]
Jason of Aisildur (AC23 HP 56/56) - NPC'd by Al Tuesday July 13th, 2004 8:40:22 AM
"Stand fast! We come to your aide!!!" Jason of Aisildur draws his mighty bastard sword as he hustles across the frozen ground. Taking a stance by the unknown hunter's side, "THIS TRIBE IS UNDER OUR PROTECTION! YOU WILL WITHDRAW!!!" he thunders in the orcish language.
Shiraz d20+17=31 2d8(5+8)+11=24 Tuesday July 13th, 2004 9:27:08 AM
Shiraz charges to stand in the middle of the six orcs. Shiraz's swords flash around his head as his shield circles him. Muffled tauric curses can be heard as the huge taur attacks the first orc on the left hitting AC 31 for 24 points of damage Shiraz hopes to place himself between the yourg man and the orcs.
Sly (ac20- 79/79 hp)and Luke d20+18=36 d20+18=30 d20+13=32 d20+13=28 d8+4=8 d8+4=12 d8+4=11 d8+4=10 Tuesday July 13th, 2004 9:39:26 AM
Sly runs out behind Ragmar and with the others. He scans the area, decides to help the ones on the right of the barbarians(Orc2 & Orc3) Sly yell at the Orc as he goes in to his windmill swing, "YOU WANT CHAOS, WE GIVE YOU CHAOS" Sly attack first orc#2 (att ac36 critical hit ac30) as Sly continues his spin, Sly is now facing orc#3 hitting him (ac32 another critical hit ac28). Now as Sly look to see the damages behind his shield.
Luke who is back at the sweat tent with Barnamum, he cries he want to fight too "Wimper! Woof!"
OOC: DM Al I really don't beleive these rolls, But to impress these barbarians, I'll take both critical hits. Attack on Orc#2 Ac32-20 - Damages 8+12=20hp. The same swing Attack on Orc#3 Ac32-28 - Damages 11+10=21hp. The sword had a fire spell stored in it. Any fight after this attack, the sword will go back to a normal points.
Al: Sorry, Sly, you can't cover that much distance and have any attacks. You still have your Fire spell left to use next round.
Ilsidur (AC 24, 98/98 hp) Tuesday July 13th, 2004 10:47:19 PM
Ilsidur runs as fast as he can to stand beside the fallen barbarian, Sulix. He will ignore any attacks of opportunity that might be swung at him. [OOC: He will likely have to take a double move to cover that much ground.]
Al: You have enough movement to cover the ground. But one note, Greg. Boots of Striding and Springing do not double movement in 3.5. They only add 10.
Orc Raid - rnd 2 (DM/Al) d20+11=28 d12+7=10 d20+12=25 d20+11=28 d12+8=9 d20+11=13 d12+7=18 d20+13=25 d12+7=9 d20+13=23 d12+7=13 d20+13=18 d12+7=18 d20+13=30 d12+7=14 d20+14=26 d12+5=16 d20+20=40 d20+20=24 d12+7=11 d12+7=19 Tuesday July 13th, 2004 11:45:24 PM
Savin races across the frozen ground. With a target in focus, he puts the forward orc hunter out of mind, a calculated bet, which he loses. The orc's bone axe catches the monk as he passes, and the Child of Chaos leaves blood in the snow. (Hit AC28 for 10hp).
Peerimus and Yorrick cross behind the monk as they charge across the space separating them from their foe. Fortune rides this one's back today, as a normally injurious blow from the great bear glances off his leather armor.
The minotaur is a daunting sight as he moves across toward the semi-circle of orcs. Even more so, when Shiraz deals one of their number a mighty blow.
Sly Foxx rushes into the midst of battle. "YOU WANT CHAOS, WE GIVE YOU CHAOS!" he shouts at the two orcs he threatens.
Jason too shouts a warning. The orcs turn heads as one of their opponents speaks in their tongue.
Ilsidur rushes to the side of the fallen Sulix. The young barbarian lies bleeding at his feet.
The orc Cleric moves five feet away from the attacking monk.
Seeing the dwarf approach the fallen barbarian, the westernmost orc (O1) opens it's mouth in a grin of pure evil. His bone axe rises and falls with a meaty thud. The blow is awkward, but the results undeniable. (Hit AC13, dmg 18)
O2 swings at Sly Foxx. (Hit AC25, dmg 9)
O3 strikes at Progarman. (Hit AC23, dmg 13)
O4 attacks the hunter Progarman as well. (Hit AC18, dmg 18)
O5 takes a five foot step away from the bear and the bull headed man, and then swings at Peerimus. (Hit AC30, dmg 14)
Progarman takes a cut at O3. (Hit AC26, dmg 16)
Ragnar, with a roar of rage, wrecks vengance upon the one responsible for this group; the Orc hunt leader. (Hit AC40 Crit confirmed at 24, dmg 30)
[[ OoC ]] Please post your AC and Hit points in the name section. AC's for your information: OH = AC16 OC = AC14 O# = AC16 [[ OoC ]]
Savin ac 23 to orc cleric and 22 to everyone else hps 66/76 d20+9=19 d20+10=21 d20+10=17 d20+5=19 d10+4=9 d10+4=10 d10+4=8 Wednesday July 14th, 2004 12:11:47 AM
Savin shakes off the spell (save 19) and moves forward the 5'. He launches into a flurry of blows attacks. His first blow is the stunning fist feat. He strikes with all three blows doing another 27 points of damage to the orc cleric. Cleric needs to make a fort check, dc 17 or be stunned.)
OOC I am assuming the first stunning fist didn't work, but I didn't see any reaction to my attack. Did you record it?
Al: No, you assume wrong. I forgot it, dang it. Too late now. Sorry. I'll write out the Bane.
Ilsidur (AC24, 98/98 hp) d20+13=28 d20+17=36 4d8(5+3+8+1)+9=26 d20+11=14 Wednesday July 14th, 2004 12:18:23 AM
Standing over the fallen barbarian, Ilsidur looks at the young man and tries to tell if he is only unconscious. [OOC: Heal check of DC 28.] If Sulix is still breathing (i.e. not at -10 hp or lower), and he still has time, Ilsidur will cast a cure critical wounds spell, defensively [OOC: concentration check of 36], to bring the young man to consciousness. [OOC: Heal Sulix of 26 hp damage.]
[OOC: Whoops, forgot the will save, which is successful with 14.]
Sly (Ac20 - 70/79hp) and Luke d20+11=25 d20+11=28 d8+8=13 d8+8=11 Wednesday July 14th, 2004 7:21:02 AM
Sly spits into the Orc Raider's face, then goes into his swings again. As Sly does his best on his enermy, he yells "Go get that Cleric Savin. Ilsidor are you alright? The rest of you show them what the Children of Chaos can do!"
OOC: Attack Ac25 & Ac28 - Dammages 13+11=24hp. Gee I do better with out the magic spell in my sword.
((DM Al - Question for you Does a Windmill swing of the sword(which Sly spins like a windmill hitting at his enermy once, then extends his shield in that enermy face for a block, continues the momentum for his second swing at his target) counts an one attact? I as because I'n aloud two attact in one round.))
Al: No, I'm sorry, Sly, that counts as two attacks. Attempting to connect with your opponent is considered an attack. And if you do it twice, that's two attacks. With your "Windmill, you've used up your two attacks. I hope that answers your question rather than confusing the issue.
Shiraz AC 26 Hps 84/84 d20+17=33 d20+13=20 d20+11=17 d20+14=32 2d8(4+4)+11=19 2d8(4+4)+11=19 d10+5=8 d8=8 d20+17=36 d20+17=28 2d8(3+8)+11=22 2d8(4+7)+11=22 Wednesday July 14th, 2004 8:43:58 AM
Shiraz begins chanting in Tauric, his blood rising as the heat of battle floods through his body. The minotaur, normally reserved begins methodically striking at his opponents, Hitting the nearest orc to his position<O5> Shiraz strikes the orc in the head <AC 33 Dmg 19>. Using his momentum Shiraz lashes out again striking the orc in the chest <AC 20 Dmg 19> and in the leg <AC 32 Dmg 8> and finally spearing the orc in the face with his horn, <AC 17 Dmg 8>. Shiraz bellows as he prepares to be attacked. Shiraz has cleave and if he kills the first orc will cleave to O4 < AC 36 crit for 44 Dmg>
Peerimus AC 21 HP 63 and Yorrick AC 18 HP 73 d20+14=28 d20+14=15 d20+9=27 d20+18=19 d8+9=14 2d6(4+4)+4=12 Wednesday July 14th, 2004 9:33:46 AM
Peerimus winces and explodes with a roar transforming into a great Brown bear before the orcs eyes. Towering above the orc he issues forth another bellow.[Heal 18 HP b/c of transformation]
Yorrick also rears up at Peerimus instruction steps 5 feet into O5 and his massive claws crash down upon the orc. One lands solidly along with Yorricks great fangs and teh great bear attempts to wrestle the orc to the ground
[Claws Hit AC 28 and 15, Bite hit AC 27 grapple check 19. Claw damage 14 Bite damage 12 total 26]
Jason of Aisildur (AC23 HP 56/56) NPC'd by Al d20+12=32 d20+12=31 d10+4=14 d10+4=14 Wednesday July 14th, 2004 1:11:23 PM "You! The paladin shouts in orc, the huge hand-and-a-half sword pointing at the orc on the far left. (O1) "You dare strike the down and dying!? I will not let such acts of evil go redressed!"
With measured and even steps, Jason advances on the orc. "The Might of Domi strike you!"
[[ Hit AC32, Crit Confirm AC31, dmg 28!!! ]]
Orc Raid - Retreat (DM/Al) d20+10=22 Thursday July 15th, 2004 12:06:31 AM
Savin follows the orc cleric, shifting five feet to his left. A shuffle of footwork pops into a dragon quick strike and a one-two-three combination of hands that can barely be seen. The cleric is rocked to the core, but shakes it off. (Fort 22)
Ilsidur kneels by the fallen barbarian. He might have been alive before that last stroke. But, if he was, he certainly is not now. Blood cakes the juncture between shoulder and neck. The young man is very very dead.
Sly Foxx spits into an orc's face. Then he spins arms like a windmill, cutting deeply twice into the body of his foe. The blows are staggering, but the orc still stands. (#O2)
Shiraz chants in his native tongue, lifting voice upon the frozen air. Double weapons, held in massive arms piston in and out in deadly rhythm. After the second blow, the orc drops, (O5 Down) and the Minotaur swings smoothly to the left to rip through the bowels of the adjacent orc. (O4)
Peerimus turns into a great bear, and Yorrick, upon instruction, easily finishes the job Shiraz had started (O4 Down)
With righteous indignation, Jason, attacks in the other direction, engaging the orc who struck the prone and dying barbarian, cuting a solid and bloody track through meat, bone, and leather.
The Orc hunt leader grunts with surprise as he realizes that in a blink of an eye, they had gone from surrounding to surrounded. Two down, out numbered, badly wounded, and what's more, purpose fulfilled, the canny hunt leader roars a command. BRASH NOOPF! (Trans: Retreat) In an instant, they drop their attacks and withdraw across the snowy ground to the west. (Savin gets one AoO vs O1, otherwise, no AoO on a Withdraw).
The tents still burn, popping and hissing in the icy air.
Throughout the battle, the only voices had been those of the Children. And now the only sounds are those of ragged breathing and crackling flame.
Niobe d20+9=21 d20+10=19 Thursday July 15th, 2004 2:04:55 AM
((OOC: Sorry for missing posts work has kept me away from the computer.))
Niobe leaves these orcs to the others she looks for something that can be used to help put out the fires instead. Maybe they can shovel snow on the burning tents to put out the fires?? With any luck she should find something useful.
(Search 21, Spot 19)
Sly and Luke Thursday July 15th, 2004 6:13:01 AM
Sly is still in th heat of the battle and ready to chase them, When he hears Niobe shout about about burning tents. As he turns ,he hears the voices of the children. He sheets his sword at the same time tell the defending party "Healers attend to the wounded, while the rest of us puts out the fire!" Sly is on the run.
As he nears the burning tents, Sly will use his shield as a shovel to throw snow on the tents, asking the magic users "Does any body have a Water Spell? Any thing to stop the spead of the fire?"
Luke now sences that Sly is in trouble again, and really want to go to him. But cannot he has to stay with Barnum.
Savin 66/76 ac 23 vs O1 d20+10=22 d20+14=32 d10+4=13 Thursday July 15th, 2004 7:57:13 AM
Savin is upset by the group of raiders trying to cowardly flee from the battle and decides to try and get a captive. As O1 goes by, Savin will try to grapple him.
OOC Savin does have improved grapple feat. I rolled a touch attack to initiate the grapple. Hit up to 22 ac. Then I rolled a grapple check and got a 32. Savin being a monk, gets his normal damage and I am choosing to do non-lethal damage as I want a prisoner.
Savin yells out, "Mac, help me out! Lets get a prisoner for questioning!"
Jason of Aisildur (AC23 HP 56/56) - NPC'd by Al Thursday July 15th, 2004 10:11:58 AM
Jason pursues the fleeing orc, pulling abreast as Savin brings him to the ground.
"Cease your struggles and submit," he commands in the Orcish language.
Peerimus AC 21 HP 63 and Yorrick AC 18 HP 73 d20+16=19 d20+18=38 d8+7=8 d20+16=27 d20+18=19 d8+9=11 Thursday July 15th, 2004 1:48:26 PM
Peerimus issues forth another great roar and he and Yorrick barrel down upon two of the retreating raiders. Covering 80 feet each brings a great claw at a taget.
[Charge attack +2 hit -2 ac] [Peerimus claw Hit AC 19 Grapple 38 Damage 8] [Yorrick claw hit AC 27 Grapple 19 Damage 11
Ilsidur Thursday July 15th, 2004 8:56:26 PM
Looking up from the dead barbarian, Ilsidur sees the orcs trying to escape. He targets the orc hunt leader with a hold person spell, trying to get a prisoner to question. [OOC: Orc hunt leader needs to make a will save vs DC 17, or be held.]
Orc Raid - Aftermath (DM/Al) d20+3=19 Thursday July 15th, 2004 10:58:24 PM
Savin quite easily brings the orc down as it attempts to run by. He simply grabs its hand as it goes by. The monk uses the orc's momentum, and a graceful twist to lead it into a circle. The appropriate pressure, allows the orc no other path save the one chosen by the monk; face first, into the frozen ground. With a single hand, he controls the orc.
Jason follows and places the point of his sword at the back of the orc's neck.
Peerimus and Yorrick both charge after the rest of the retreating orcs. Hunt leader Ragnar, in a blind rage, runs after them as well. These orcs, however, all seem to have barbarian blood in their veins. In their retreat, they match the speed of the hunt leader and the charging bears. (Fleeing orcs travel 80 feet as well.) For the briefest of moments, the hunt leader, seizes in mid-stride. Then he shakes off, Ilsidur's spell and runs on. (Will save 19)
Niobe sees nothing about that that could be used to shovel with. She does note, however, the skins of oil used to start the fire in the first place. There is oil at the base of these flames! She watches Sly Foxx as he uses his shield to scoop up large piles of snow. Niobe notes that where snow is dumped thinly, it melts, and carries the flaming oil to other parts of the tent. Where Sly drops large piles of snow, the fire tends to smother and die from want of air.
The hitherto unknown hunter, Progarman drops to his knees beside the young barbarian. He lifts the young man's head into his lap. Progarman's eyes cloud with despair as he sees the terrible gaping wound. Blood drenches the snow. He looks up at the dwarf, and sees the eyes of a healer. In those eyes he also sees the sorrow of the final passing.
The hunter stands. Dark intent shades his face. In two hands he grips the long bone Great Axe. He turns to the lone orc captive, pinned to the ground by the monk and the paladin. Progarman has murder in his eyes.
Shiraz d6=1 Thursday July 15th, 2004 11:01:50 PM
Shiraz take a quick second to look at the fleeing orcs, then turns and sheathes his swords in one fluid motion. Shiraz heads to the nearest tent on fire and starts shovelign snow on the flames knowing heat equals life in this extreme climate.
Peerimus AC 21 HP 63 and Yorrick AC 18 HP 73 9d6(2+5+6+6+6+4+4+3+3)=39 Thursday July 15th, 2004 11:13:25 PM
Not willing to pursue the orcs to folly, though quite sure his stamina and that of Yorrick is a match for the orcs Peerimus pulls up and raises both arms issuing forth one final bellow and one final present. Centered on the orc leader a pillar of white blue flame 40' high and 20' across erupts.
Peerimus and Yorrick then head back to lend assistance where they can.
[Flame Strike Reflex DC 19 Damage 39]
Niobe d20+4=22 d20+2=9 Friday July 16th, 2004 5:58:39 AM
Niobe quickly draws her rapier and uses it to pick up the oil soaked rags and flick them away from the tents and on to the snow. "It is going to take a lot of snow to quell the flames Sly. If piled too thinly the water from the melted snow causes the oil to spread further along the tent adding more fuel to the flames." Niobe will take a chance and do her best to remove what there is of outer coverings from the tents (at least the ones not already burning!), this way the flames will not have so much to spread to; she hopes. If necessary she will try to cut the coverings away.
(Dex check (to remove the rags from the tents) 22, Strength check (attempt to pull off the unburning tent coverings) 9)
Sly and Luke Friday July 16th, 2004 9:40:44 AM
"Darn! I wish I had a water spell, good chance that these tents are made of hides, they don't burn as fast as canvas can. The only thing I can do is shouvel snow, lots of it and hope for the best." Sly keep on shoveling as fast as he can, "Somebody see if the children are out of the burning tents!" Sly keep shoveling as fast as he can.
Luke digs in the hard clean snow so not to start another fire. But when Sly ask about the children, he runs towards the burning tents barking all the way.
Jason of Aisildur (AC23 HP 56/56) NPC'd by Al d20+14=20 Friday July 16th, 2004 7:58:00 PM
Jason of Aisildur sees the angry barbarian approaching with axe in hand and death in his eyes.
"Hold, please! We need this one for questioning! Please, it is evil and deserves no less than death. But let it be at a time of our choosing. Stop. Please, at least talk with us."
In a desperate gambit, Jason throws his own weapon to the side, and well out of the reach of the orc. Then he interposes his own body between the barbarian and his intended orc victim.
[[ Diplomacy 20 ]]
Savin 66/76 hps 22 ac d20+10=25 d8=8 Friday July 16th, 2004 11:05:17 PM
Savin will notice this new man Jason getting control of the situation so he says, "Keep him alive, I want some others dead."
Savin will then pull his lightcrossbow to his cheek and sight down on the cleric he was fighting and shoot. Assuming he hits with a 25 ac damage 8 points.
Savin will then sprint after the fleeing group hoping to pick off stragglers or the whole group.
OOC I will be gone next week folks so if someone could play Savin while I am away, I would appreciate it. Sorry no inexpensive internet on the cruise ship. George
Orc Raid - Victories and Mistakes (DM/Al) d20+5=13 d20+2=6 d20+4=7 d20+4=7 d20+6=11 Friday July 16th, 2004 11:49:21 PM
Niobe, Sly, and Shiraz work together and soon manage to douse the fires that burn at the wolf hide tents. The tents seem composed of many layers of both hide and ice. And, though smoking and blackened, the tents appear intact; still closed to the frigid cold of Ice Vein. The actions of the Children of Chaos have saved the tents from any major damage.
Peerimus calls a column of fire and the four fleeing orcs are bathed in incandescent light. When the flame of heaven lifts, called back into the sky, charred and smoking bodies remain. Savin draws a light crossbow and swings in the direction of the fleeing orcs. Aiming down the sight, however, he sees that it's all over. All over, except ...
Peerimus and Savin watch as the steam clears and lone figure stands among the wreckage. It is the hunt leader Ragnar. In pursuit of the orcs he too was caught up in the blast. Smoke rises from his body, and bits of burning clothing fall from him and drop to the ground with a hiss. The hunt leader, with complete disregard for his condition, turns from the area of devastation, leaving the bodies of the orcs behind. The hair of his head and face now burnt and gone, the only expression left to him, comes from his eyes. His eyes glitter like hard chips of ice.
Meanwhile, thoroughly involved in keeping their captive from death, Jason places himself, a human shield, between the approaching hunter and the captive orc.
"Talk outlander," the hunter says in a low voice cold as Ice Vein itself. "Talk, I will listen. And then I will kill that one." And he thrusts the head of the bone axe at the orc lying on the frozen ground.
Jason of Aisildur d20+14=16 Saturday July 17th, 2004 9:51:34 AM
(ooc: Glad to be back, but based on my first diplomacy roll, i don't know)
Jason watches the big barbarian move towards him.
"Please cease your hostility." Jason begins. The paladin can tell that his words are having little effect on the enraged iceborne fighter (Diplomacy Check=16). Knowing words are not likely going to help, the paladin does what he must, honor permitting no other course.
"I must insist that you let this defenseless prisoner of ours go unharmed. At the very least, allow us to question it, and then let it take up arms and engage you in a final combat." Jason remains between the two, knowing it may cost him his life, or the good will of the barbarians, but also knowing it is the good and just thing to do.
Sly and Luke Saturday July 17th, 2004 11:50:51 AM
After Sly sees that the fire is out, tells Niobe and Shiraz "The fire is out but damaged on the top means we will have to hunt for more hides."
Sly will go back to where the captive orc is on his knees. To Paladin Jason sly tells him "Jason, ask your question quickly. Although I don't think you"ll get very far as for infomation. Orcs rather die that tell give out infomation. Besides he is mark for death for setting the childrens tenth on fire."
To Ragar, Sly tells him, "We did a good job here today, the only ones that got away was the leader, and I think we'll hear from him soon. And that cleric, did anybody see where he went??"
Shiraz AC 26 hps84/84 Sunday July 18th, 2004 3:27:57 PM
Shiraz calls for his shield to resume its place and strides over to where the paladin and hunt leader are. "Even though I would want the same as you, revenge, justice. It is wrong to kill this orc like this. Get your information then use him to send a message. You sparing his life is justice, and more importantly is the right thing to do."
Peerimus and Yorrick 2d8(5+5)+9=19 Sunday July 18th, 2004 4:09:37 PM
Peerimus and Yorrick wait for Ragnar and return to the encampment with him. Along the way, Peerimus will cast Cure Moderate Wounds on him. [healed for 19].
Upon arrival at the camp he will resume human form and stand quietly off to the side, but ready to stand in defense of his friends if the need arises.
Ilsidur Sunday July 18th, 2004 11:59:59 PM
Ilsidur moves up beside Jason, and says to the hunt leader, "Please hold your axe. It may be possible that Sulix's spirit has not strayed too far from his body, and I can try to recover it. Would you give me leave to try?"
He looks over his shoulder at Ragnar, trying to figure out how badly hurt the barbarian is. He will call to Ragnar, "If you can move this way, I can heal you of the burns."
Niobe Monday July 19th, 2004 3:51:20 AM
Niobe takes the opportunity to study how the tents are constructed. She has certainly never seen anything built like that. She will leave the captured orc's fate to the others, since she agrees with the barbarian about ending it's days quickly; after questioning it of course. She walks over to the men after a bit of studying the tents and asks them, "so what do we want to hunt first? Orcs or wolves?" The thief pauses before adding a few personal opinions, "I am thinking that we might want to get started on one task or another as soon as we can. After all time isn't a luxury that we really have in my opinion." Niobe doesn't want the people going without proper shelter for longer than necessary, and also it is best to strike at the orcs before they return again rather than when they return again. Naturally there is also the real reason they came here lurking in her mind. Sly's family; if they are still living, need rescuing and they shouldn't be wasting time standing around and discussing ethics.
Savin 66/76 hp (NPC'd by Al) d20+3=21 Monday July 19th, 2004 8:05:38 PM
Savin lowers the crossbow as he sees hunt leader, Ragnar, burnt and smoking, returning from the site of the orc party's destruction. He watches the barbarian's face to see what effect this will have on his next actions.
[[ Sense Motive 21 ]]
Justin Webber (DM) After battle Monday July 19th, 2004 10:37:32 PM
Progarman looks to Jason and the others standing before him and spits his words out, not in anger at them but telling them more of their ways, "Survival of the fittest, the orcs will get the message soon enough. Get him to speak and be quick before my axe drinks of his blood." Progarman crosses his arms and waits while holding his bone axe, his powerful arms flexing and ready, "You wish to learn our ways and this is it. Letting him live is not allowable."
Other barbarians in the village have began to wonder around and look more at the damage. Some mumbling about the work needed to repair them farther. Others stand and watch the group carefully, giving you all the full awareness that you are strangers here and not accustomed to the ways these people have lived by for many many years.
Hunt leader Ragnar nods a slight thanks to Peerimus but heads straight for the lone orc the group has captured and nods as he cetches the end of the barbarian's comment, "He is right and this is our way for many generation. This way has worked for us and will continue to work for us. We would not begin to come into your own land and tell you how to work your ways that you have set for so many years." Ragnar hears Ilsidur's comment and shakes his head, "He is gone, the rite of passing must be performed now and his soul sent to where all great warriors who die in honorable combat goes."
Sly and Luke Tuesday July 20th, 2004 5:16:18 AM
Sly shakes his head, He speak aloud so everybody can hear him, "Progarman is right! We, who are strangers, want to learn their ways so we can survive in this harsh land. We may not like their ways, But IT works for them.
Now my friends, this is the way I see it. If we agree and learn their way, we live to compleat our goal. If we don't agree and refuse to learn their ways, we have to go back to Gateway Downs. I myself will remain here, learn everything I can. Untill I know for sure that my Mother is here or she is not here. You, my friends must make your own choice."
Sly speaks to Ragnar "Do you want to kill the Orc? or May I have the pleasure?" Sly still has a good grip on his sword.
Jason of Aisildur Tuesday July 20th, 2004 7:54:58 AM
Jason nods politely to Progarman, then as well to Ragnar.
"I meant no disrespect to either of you, or any in your village. I know you are all honorable warriors, and would allow the orc to defend himself before death anyway. I apologize for suggesting what you obviously intended from the start." Jason then steps away from the orc, hoping his plea to their sense of honor works. He allows those who have to question the beast the time to do so. While they do, the Paladin turns back to Ragnar, and says to the man.
"I do not have any ordinary weapon to give the orc to defend itself, have you a knife or dagger." he asks.
Shiraz Tuesday July 20th, 2004 8:56:40 AM
Shiraz looks at the barbarian exhaling slowly, "Disrespect was not intended, nor were we questioning your motives, if it is the law that he die then here, let me step out of the way. But you would question the why of things too if you were in our lands trying to survive."
Peerimus and Yorrick Tuesday July 20th, 2004 3:33:45 PM
Peerimus heads back inside and out of the cold. Soon they would be on the move again and he wished to be within protection for as long as possible but he calls over his shoulder, "Jason, You know the language. Ask about his knowledge on slaves or slavers here. It might save his life for if he can lead us we will take him with us."
Peerimus then moves inside with Yorrick.
Jason of Aisildur Tuesday July 20th, 2004 6:46:48 PM
Jason nods, then on thinking for a second, turns to Peerimus, and asks him quietly,
"My honor will not permit the telling of untruths. We agreed to let the barbarians have this beast once we are done questioning him. If you mean to take him with us, then I will tell him so, but I think the barbarians may not approve." he states. The paladin waits for Peerimus to tell him to proceed or hold until he negotiates with the barbarians further.
Savin 66/76 hp (NPC'd by Al) Tuesday July 20th, 2004 8:43:51 PM
"Jason, new friend and comrade," Savin says while studying the orc. "Ask it where it came from, and if there are others. This can't be all of them, and it may be useful to know if there are more about."
"Niobe, do you think you could track them back from where they came? If we can't get answers from this one, we may have to settle for that."
Peerimus and Yorrick Tuesday July 20th, 2004 9:18:28 PM
Yorrick continues inside as Peerimus turns to talk more with Jason. "You may not be lying to it. Until the creature is communicated with we do not know. We can not allow this chance to learn of Sly's family go. You need to ask it, not bargain with it. But if it does know, then we may bargain with the locals. Until then there is no need."
Peerimus leaves Yorrick inside but as he started this new direction he returns to where the captive lies on the snow with Jason.
Jason of Aisildur Tuesday July 20th, 2004 10:12:49 PM
Jason listens to both Savin and Peerimus. He nods after Peerimus speaks with him. Looking to the heavens, he whispers,
"Guide my actions oh Lord of Courage." he recites. Jason then leans back toward the captive orc, and in his best orcish, says to the creature,
"If you wish to live, you will tell me where you came from, and what others are with you in your group?" he then pauses for a moment, then with a look of mixed emotions, says to the orc,
"I also would have you tell me anything and everything you know of slavers or slaves in these parts." his face now more confident, "Tell me what I need to know, and you may live. Do not tell me, and for certain you will die." he finishes. He then stands above the creature and awaits its answer.
Justin Webber (DM) Questioning Tuesday July 20th, 2004 10:27:04 PM
The orc looks stubborn at first and sits glaring at Jason. It quickly begins to spill what it knows though when it sees Progarman begin to move towards it. Progarman does stop once the orc quickly speaks.
Orc, "We was advance scout party. We come to judge strength and to do more damage before main attack....slaves come here all time....brought by many men who capture...some work for they say a large black creature...spews strange liquid death that eat flesh, bone, tree, grass...everything." The orc growls lightly now and glares at Jason, "No trust human....you kill anyway...tell nothing of other orcs or even if there is a camp. Show your true self and do it now. orc tell you no more...no more...you and village will pay."
Ilsidur Tuesday July 20th, 2004 10:49:04 PM
Ilsidur listens to what the orc has to say (being fluent in orc as well), and turns to the rest of the party, saying, "This is an advanced scout group, and apparently more of these orcs are coming this way. We need to get our own scouts out there looking for the rest of the attack party. And he says that there are slavers in the area, that apparently work for a black dragon. Maybe if we help this village fight off the main attack, then they can help us find the slavers."
Niobe Wednesday July 21st, 2004 12:18:14 AM
Niobe shrugs, "I will certainly be happy to try and track them. Of course we might want to discuss any plans we have with the natives first?" She hopes that they won't be standing around outside for much longer now.
Sly and Luke Wednesday July 21st, 2004 4:10:37 AM
Sly almost freezes to the spot, he turn his back to the barbarians for a few sceonds, scratches his beard(which as not grown in yet). Sly turns back to face Progarman and Ragnar, raises a hand in a peace sign, "Friends! You have more trouble than you realise right now!. This Orc has just told us that they were just a scouting party, come here to see how strong you are...
There are to report to the main group, Some where out there. Some time soon they will decend on you, and take this village into slavery, like they did to my village. There's more problems...
These Orc have a master... And it's a Black Dragon, a evil acid spiting Black Dragon. Belive me Sir! Your hide armor will not help you. Right now you have to plan on what you have to do to off set this comming invation."
Sly puts his sword away, and tell the rest of his pasty "I cannot kill this Orc, he hinted that he has some knowlaged where the slaves we are looking for. Let our friends here do what they have to do. Remember the Orc is a enermy in time of war."
Jason of Aisildur Wednesday July 21st, 2004 7:58:03 AM
Jason listens to Ilsidur, Niobe, and Sly.
"I cannot stand by and watch him executed. Domi prefers violence only when needed, and certainly he would frown on the orc being killed without a chance in battle." He takes a moment, then reluctantly, conceeds,
"You are right though Sly. This is a time of war, and I am a guest in this village. My honor is first to those of goodness, and in this case that is the barbarians.", turning to Ragnar,
"Do as you wish with him." he says, then grabs the orc by the neck, and tosses him toward the man. Jason then turns to his new companions,
"If we are to encounter the dragon, and what a glorious battle it would be if it should come to that, then we must prepare." he looks down at his armor, "Even armor of steel will not hold up long against the vile green spue of such a creature." he finishes.
Jason then proceeds to locate any oil about, keeping it to place on his armor before a battle with the dragon. Should the beast blast him, perhaps the liquid would eat away at the oil first.
Savin 66/76 hp (NPC'd by Al) Wednesday July 21st, 2004 8:32:37 AM
"You're right, Niobe. I think we may need to see their leader again."
"That shows wisdom and flexibility," Savin says, placing a hand on the shoulder of the latest Child of Chaos. "Though, come inside. We've found that armor like that can work against you in this cold, and I need to bind these wounds."
Shiraz Wednesday July 21st, 2004 9:05:57 AM
Shiraz walks into the tent to warm up while waiting on his friends.
Justin Webber (DM) Leader talking and removal of orc Wednesday July 21st, 2004 8:23:57 PM
Ragnar nods at the comments made to them of a larger attack coming and comments before going silent and making a quick gesture to Progarman, "We figured as much. Are leader will surely speak to you soon enough on this matter."
After the questioning is done a strange event happens as Progarman drops his weapon so he is weaponless and suddenly jumps the orc. Their is a clash for awhile but soon the injured orc is pinned on the ground under Progarman and the man begin slamming his fist into the orcs face before viciously grabbing the orc's head and snapping it to the side quickly. The sound of the orc's neck breaking echoes in the frigid air."
Ragnar nods and slaps a hand on Progarman's shoulder, "The deed is done, we must see to the burial rites now and also dispose of thise orc in a honroable way as he was a warrior."
The group is left to seek out the leader of the camps tent or to tend to their own wounds since you all have a feeling you'll meet the leader soon enough again.
It takes only moments it seems like but soon a small stack of wood is pulled together and the dead barbarian and orc are both wrapped in a cloth and placed in the middle of the wood. Many people are currently stand around the wood and the bodies in the middle, seeming to be awaiting their leader and also maybe someone else.
Jason of Aisildur Wednesday July 21st, 2004 10:49:02 PM
Jason kneels a distance from the pile of wood that stands as the foundation for the funeral pyre.
"Domi, I ask you to find it in your heart to forgive my lack of trust in these people. They have shown me that they are both honorable and courageous. If it is your will, I would be honored to help them in defending their village from the coming evil." he pauses for a moment, looks up at the two wrapped corpses, then bows again,
"May your wonderous blessing guide the souls of those who have acted in honor, and fought bravely." Jason then stands, and waits near his companions, for the ceremony to begin.
Ilsidur Wednesday July 21st, 2004 11:40:42 PM
Ilsidur moves to the side of the future pyre, and says quiet devotions over the bodies, waiting for the barbarians to carry out their rituals. The dwarf cleric is interested to see which of the Woldian Gods these people revere, since he had not seen any religious signs since they had arrived at the camp.
Sly and Luke Thursday July 22nd, 2004 4:22:24 AM
Sly attends the funeral, but stand there in what look like a black mood. He seem to be looking at the funeral pyre, but see nothing, hear's nothing (he's deep in though). The only way you know that he's alive, is you can see his breath vapers. Sly will stay that way untill something breakes unto his thoughs (after all he is half elf.)
Luke sits beside his master, he sometimes pokes Sly with his nose, but no responds. Luke know something is going on in Sly's head and it my not be pretty.
Savin 66/76 hp (NPC'd by Al) Thursday July 22nd, 2004 10:50:58 AM
Savin watches in silence as the bodies of the fallen are consumed in fire.
The sudden and brutal death of the orc had been an instructive lesson on the brutal efficiency of life in this climate. Were they to face the larger party from which these came, they could, no doubt, expect no more.
Peerimus Thursday July 22nd, 2004 2:06:17 PM
The sudden fight takes Peerimus a second to process and he steps back as he does. Odd they would lay both in the fire Peerimus decides to return to his original thought of seeking shelter from the cold while he is still able and enters teh tent to find Shiraz and Yorrick.
Upon locating them he gives Yorrick a welcoming rub and says to Shiraz, "The others are still outside at the Pyre. We will probably be leaving soon to intercept this army the orc mentioned and hopefully one of them can fill in more information on the slavers."
Niobe Thursday July 22nd, 2004 7:15:41 PM
Niobe watches the funeral pyre and cannot believe that they would waste so much fire-wood on a orc. Honestly she can't truly grasp wasting so much fire-wood on anyone out here. The thief observes the barbarians and their reactions to all of this and wonders what sort of role she will end up acquiring among them while they stay there. Without realizing it at first she notices that none of her comrades are speaking much and Sly looks like a storm front. Briefly she wonders what is eating him. Quietly she walks over to Sly and then shakes his arm just a bit. "What is gnawing on you? You look like to could chew on a sword and spit daggers." Wisely Niobe takes a tiny step back and a half step away from Sly before he socks her. She moves rather quick and gracefully. Warily she waits for an answer from him. "You know we probably don't need their blessing to hunt those orcs down?" Obviously Niobe is fishing for info on what is bugging Sly in particular. She isn't very concerned for the others at the moment since they seem to just be contemplating what has happend, or maybe even just the funeral rite.
Justin Webber (DM) Funeral Thursday July 22nd, 2004 11:36:28 PM
Most of the group watches or are in their own little world of thoughts or such as Mekrenden the leader of the village walks out along with a single very old man that no one has seen before.
The older man wears many sea shell and such jewelery and charms and carries a simple staff which he holds up in the air while staing infront of the wood pile and dead bodies, "These two even though one is a enemy fought bravely. They both died a good death, one of a warrior. They both will find their way into the halls of Domi where they will find peace and be with their ancestors. We send both now to their resting place, their place of honor and pray that the knowledge and battle spirit lost from our own tribe comes back to us and gives us the strength and courage to become stronger and defend our lands."
With this said the old man lowers his staff and pulls some powder from a pouch at his waist and tosses it onto the wood before a torch is slowly tossed onto the wood. A bright flash of light and flame erupts and then a steady burning fire as each of the barbarians move up and toss a single item into the fire. Most of the items are herbs, a few toss ornamentally carved items that looks like wooden weapons into the fire.
Only after the fire has completely burned out does Mekrenden come to the group and speak, inviting you into his tent, "Ragnar told me of what the orc told you. We have many problems now which you will help us with I would expect."
Mekrenden looks to at his own tent a moment before speaking again, "We will fix the lodges and tents here along with stock them with food. I want...no, ask you to track and see about this orc camp you have found out about. Maybe clues of what you seek is there....once you have helped us we will keep our promise and lead you to the gnome city near here where you can no doubt find more info still and possibly buy help."
Sly and Luke Friday July 23rd, 2004 8:35:31 AM
Sly turns his head towards Niobe, Smiles at her, "I was in deep though, I was trying to remember what my mother said about dragons, Specialy about Black Dragons. But if I remember right, she also said that they can be betain by magic weapons or Magic spells. Like Fire and electicity." Sly's mood comes back (you can actuly see his mood change) as he continues, "How to portect all of my friends,and these good Barbarian people? They don't know what they face and I can only imagin as to what those orcs will do to this village if they win."
Sly expresion does not change as they are invited to go in to the tent of Mekrenden. Sly's reply "These people are very good to us, they saved our lives. I Sir will meet with you, They (pointing to the Children of Chaos) will decide for themselves. You see we have no one leader here, we decide for our selves and stick toghther."
Jason of Aisildur Friday July 23rd, 2004 3:30:22 PM
Jason listens to Sly. He nods his head, then moves to Mekrenden.
"I will join him in pledging my effort to your cause. By Domi's will we shall succeed." He then turns and waits for the rest of his companions to decide, before he says or does anything more, other than try to keep warm.
Peerimus and Yorrick Friday July 23rd, 2004 4:13:13 PM
"We will locate the group and if possible destroy the threat they pose to this village, but I have a question first. You have mentioned a balance in these lands several times and if the orc community is destroyed it would seem that balance would vanish. What does the orc community supply that this village requires?"
Niobe Friday July 23rd, 2004 7:28:16 PM
Niobe nods slowly as she considers Sly's words, "Well I don't really know much about dragons. I'll leave that to you." She winks at Sly, "however I do know a thing or two about tracking and thankfully I am a quick study." With a laugh she concludes, "anyway it is time that those orcs were on the receiving end of the trouble."
She takes her time to listen to the chieftain or whoever he is once the fires have burned down. "Unless anyone else volunteers you'll need a tracker. I need the practice. [*unreadable grin*] So when do we leave?"
Why give lip-service to 'honor' and repaying debts when her motives are inclined more towards personal gain than ideological quirks? The thief certainly hopes that the orcs have something or other worth value to either her or someone (other than Sly) possibly seeking information. She remembers hearing adventure stories where the 'heroes' gained quite a bit of wealth in one fashion or another. Niobe isn't worried if the honor approach is more pleasing to these people, she doesn't think that what she says or does really matters much at any rate. In her mind it is Sly in particular, and then maybe the other men that have to pander to what the locals like. She is already an anomaly here by default of her gender she feels.
Niobe will follow Sly and Mekrenden to where ever they decide to make plans for the forray.
Savin 66/76 hp (NPC'd by Al) Friday July 23rd, 2004 10:43:30 PM
Things were unfolding as he had expected. Now was the time to prepare.
"Ilsidur, my friend, I am injured and would much appreciate your healing touch."
Justin Webber (DM) Plans Friday July 23rd, 2004 11:00:08 PM
Mekrenden looks to the others and chuckles at the comment on the balance, "Yes, the balance. Everyone brings a degree of balance to nature. We live happy lives most of the time with our fishing and such that we do. The orcs bring chaos to us in the order of fights and this in turn keeps us sharp incase of attacks and prepares us for trouble and keeps the possiblity of us going soft from happening."
Mekrenden motions to outside of the tent, "The young get battle experience and this in turn teaches them weariness of creatures, including things we hunt. They learn caution and repsect for the enemy and creatures we call food. If the orcs did not exist then our way of life would be effected. Also a normal village could only support so many people before it would have to break some peopel away to make another tribe some place else. The orcs and wolves both keepthis from happening mostly along with the weather here." Mekrenden breaks into a smiles and nods, "Like always, this camp that the orc spoke of must be the remainder of the attack party and not really the whole orc tribe."
Jason of Aisildur Friday July 23rd, 2004 11:49:47 PM
Jason waits for the barbarian leader to finish, and then steps forward to speak with him.
"If I may ask, I should like to find the member of your tribe that is in charge of supplies. The weather in this land is...harsher than what I am use to. Some furs and other supplies would be of great benifit once we begin our mission to find out more about this orc tribe." Jason states. He then moves back, waiting for the leader to answer him.
Peerimus and Yorrick Saturday July 24th, 2004 10:13:46 AM
Peerimus nods the answer is as he hoped from Mekrenden. Assuming the day is still young, "We should make ready to leave as soon as we can. The orcs will be easily followed. There is nothing that walks that Yorrick can not follow," He gives the great bear a firm pat, "no offense Niobe, but he can also do it at greater speed."
If the day is setting on, Peerimus will suggest leaving at first light and that Yorrick still work as the main tracker. Niobe or others with tracking skills could assist if they wish.
Niobe Saturday July 24th, 2004 6:00:41 PM
Niobe looks Peerimus square in the face, she smiles slowly. The smile could very easily rival the harsh cold of the Ice Vein. It would have better if she had frowned instead. For Niobe the air in the tent just became close and warmer. In a psychological sense anyone who notices her expression might just perhaps feel that temperature in the tent feels colder.
"Actually that was exceptionally insulting, Peerimus. I am glad that you trust that... animal," Niobe replies in a cold, measured tone not really caring at the moment if she is being offensive in return. She is almost trembling from surpressed emotion.
She leaves it at that and will not mention the subject again at any time. Basically being so rudely degraded in comparison to a mere animal did nothing to promote any goodwill from the thief/ranger. Normally she does not have a low opinion of animals, but she puts that aside for the moment to indulge in being upset over her wounded pride.
She moves to a farther point away from the source of 'the slight', and will certainly offer no apology; in the immediate future, to Peerimus or anyone else for either her words or actions. Oddly enough she does not look angry, whatever emotion she is experiencing at the moment is well hidden behind a completely unreadable facade. She keeps her gaze firmly fixed on a seam in one of the tent walls. This is the first time she publicly exibits any deep-felt emotion.
The thief keeps trying to remind herself that Druids are not people-persons, and therefore what they say about people should be taken with a bucket of salt. After all Druids; in particular, seem to respect animals far more than people or peoples' skills. Niobe is not sounding as convincing to herself as she would have hoped.
If anyone does 'dare' to speak to her she will be listening but will not react nor answer to anything reguarding Yorrick, tracking or 'the incident' during this "council". If she decides to say anything more she will try to be brief and to the point. She will not offer any other actual aid since getting stepped all over once was more than enough for her hurting pride and self-image.
((Daniel I sincerely hope you don't take any of this personally. I just couldn't resist having Niobe get offended by that comment. I know that the comment was well meant and all, but telling a young woman that a bear is her superior in something... LOL, its not good for the ego. *grin*))
Sly and Luke Sunday July 25th, 2004 8:53:56 AM
Sly listensto what every body has to say, Now he will break his silence, "Sir! The balance is part of the whole Wold and you are right we all need balance to keep us strong. But I feel that this time it is different, I'll tell you why.
We elves and half elves have been battleing orcs as far back as I can remember. If I am to beleve what THAT warrier Orc said. I believe what has happen to my village, Will happen to your village. That orc said that they have an army of Orcs ready to strike. That means we must find the rest of that advance party that attack us today, before they have a chance to report to the main group.
Or else what happen to my village, where every body disapeared and every thing in that village disapeared as if nobody was ever there. Will happen to this village and that Sir! is not balance. I"m ready to go and hunt down that lone surviver, before he has a chance to report. Not because of the promase your people made, but for the sake of all of you. You see I mentioning this to you because I don't like what was said about a Black Dragon."
Sly sit back down again and pets Luke.
Peerimus and Yorrick Sunday July 25th, 2004 11:37:37 AM
Peerimus stands there and it is quite obvious he is completely in the dark over why Niobe is upset. "It was? I meant no insult and of course I trust him as should you, I was just..." he trails off as Niobe moves away, cocking his head slightly to the side trying to decide whether to pursue the point.
He looks to anyone nearby, "Why is she upset? Yorrick is the best tracker." Peerimus continues to wear the same confused expression.
((No, no you played that perfectly, especially the druid are not people persons in my opinion. :) ))
Shiraz Sunday July 25th, 2004 9:32:56 PM
OOC sorry had doctors visits the last half of the week preparing for my sons surgery on Tuesday.
Shiraz listens to the chieften carefully and prepares himself for a cold track. Shiraz walks away from Peerimus smiling at Niobes sullen nature remembering that he too once had a fallign out with the venerable druid.
Ilsidur Sunday July 25th, 2004 10:23:39 PM
Ilsidur smiles as he listens to Mekrenden. "Well, I am always ready for a good orc hunt. As for the balance, orcs are the evil underbelly of the Wold that balances all that is good and light. The only good orc is a dead orc, I say. And I still want to run into Bear and Void one last time." It is clear that the dwarf has no love for orcs.
Ilsidur then frowns at the exchange between Peerimus and Niobe. "Peerimus, I think you hurt the young lady's feelings. Maybe you could appologize to her, and diffuse the situation."
Jason of Aisildur Monday July 26th, 2004 8:14:21 AM
"Admitting ones err takes perhaps the greatest courage of all. Domi would look quite favorably on such an act...should it be justified." Jason says as he watches the exchange between Peerimus, Niobe, and Ilsidur.
The paladin had been watching Niobe closely, and found her to be very dramatic. But she perhaps had better discipline over her craft than her emotions, despite her best attempts to hide them.
Savin 66/76 hps d20+13=24 d20+10=25 Monday July 26th, 2004 10:02:41 AM
Savin will move quickly but silently (move silently 24) up behind Niobe, moistening his finger in his mouth. He will use a touch attack to stick his wet finger in her ear and twist it around some. (touch attack 25 ac without flanking bonuses)
When she spins around in fury, he will be grinning and give her a quick peck on the cheek. "Don't worry, I still love you. Even though you can't track as well as a bear. Your much prettier than a bear, that's for sure."
Peerimus and Yorrick Monday July 26th, 2004 10:07:01 AM
Peerimus's eyes widen slightly at Ilsidur's statement and his head cocks to the side when Jason speaks, "I did not mean too." He quickly moves across to Niobe to stand in her peripheral vision. "Niobe, I meant no offense and am sorry for any hurt I may have caused you. It was not my intention."
Peerimus will stand for a few seconds in silence and then back off, returning to Yorrick and saying to the bear in a low voice, "Naje wejo'uoveme Kouloum'aa." Yorrick turns his head and gives a big shake.
Sly and Luke Monday July 26th, 2004 11:25:09 AM
Sly is suprised at Shiraz hi-jinxs, but it did make Niobe smile. "Niobe! We all know that you are the best at what you do and we do appreciate you very much. But we do have to get ready for these good people!"
Luke mean while goes to Yurric and nuzzles him "Best tracket"
Outfitting (DM/Al) Monday July 26th, 2004 3:57:11 PM
Mekrenden watches. And he listens. Finally, the corners of Mekrenden's mouth turn upward in a thin smile of approval.
"Bravery. Pride. We wield such weapons too. On the plains of Ice Vein, there is nothing. We must use everything we have. But beware. They are weapons with two edges."
"We have none in charge of supplies," the aged barbarian leader replies to Jason. "We each care for all things of the tribe. But we will send you a woman." The barbarian's smile becomes sly and knowing. "Woman are wise. They carry the secrets. Ragnar and the others of the hunt party have spoken of your problems. Our women may find a way to help you."
"Return to your tent. Ready your magic. You must all aide each other. Ready yourselves for the cold of the ice. I will send the woman."
The lines of Mekrenden's drop into folds of worry. "Black dragon," he says and shakes his head.
Sly and Luke Monday July 26th, 2004 6:06:11 PM
"Thank-you Sir." Sly bows, turns telling the others "Come Friends! Let's get ready to go hunting(and Sly really meams hunting Orc)."
As they leave the tent Sly grab Niobe's hand, then speaks to her "I don't want you to fight with this female. I want you to learn avary thing you can frome her as I will. I know you the best at what you do, because you would not have that speicial tattoo on your hand." Sly smiles at Niobe and off they go to their tent.
Niobe Monday July 26th, 2004 7:08:16 PM
After Savin's rather unusual and highly unexpected "attack" Niobe does indeed spin around to face him. With her hand clapped firmly to her ear she looks rather surprised, certainly upset and slightly 'green about the gills' from just having a wetted finger stuck in her ear. Fury will just have to wait until the surprise of it all passes.
Niobe does indeed take note of Savin's grin immediately after turning. His giving her a peck on the cheek and then finally his words really throws her for a loop. She looks definately happy with the compliment but makes a dismissive sound. "I don't know whether to kiss you or kick you for that comment Savin." There is a touch of humor in her voice. She follows up with an enigmatic smile; almost as if she seems to be considering some form of action. She omits adding a query about which reaction he might prefer.
"Thank you for rating me prettier than Yorrick. I guess he isn't your type?" Niobe adds not being willing to pass up on a jest. She grins broadly. If anything she now almost feels like chuckling.
That all passes nearly in the blink of an eye as Peerimus addresses her. She shakes her head slowly. "Just wounded pride and a severely deflated ego. It'll heal before I'm married." The thief shrugs indicating that it is all water under the bridge. She wisely does not bring up the topic that she doesn't fully trust Yorrick near as much as Peerimus does. Partly because she hasn't spent much time around the bear and partly because she still believes; to a degree, that (most) animals lack a certain 'finesse'.
"Thank you Sly. It seems that the only thing left to me is thieving; and I could rob you all blind; on a whim, if I had a scape-goat to pin it on... And if I hadn't promised that you were all off limits as marks." She almost has a long suffering look for a moment, but it is possibly only mock martyrism. "I never said that I wasn't going. I fully intend to wreak some havoc on those orcs still. Please go ahead and finish making your plans."
Upon leaving when Sly takes her hand and admonishes her not to instigate any further quarrels and to learn instead she hesitates briefly. "I have no intentions on behaving badly towards our hosts. I also did not realize that I reacted badly to other women; nice of you to point that out. Thank you." Once again she shrugs, "I hope to learn all that I can from them, because failure to do so could jeopardize lives." Yet again Niobe shows that she can indeed be serious-minded as well as caring when it suits her. Much of her testiness is most likely the result of 'boredom'. Being in the provinces can do that to urbanites sometimes. After all with everyone knowing everyone it would be no secret who the culprit is if something went missing!
Once the session is ended she will retire to whatever accommodations they have received and idly go through her gear while considering what would be the most enjoyable thing to do to the make the orcs lives miserable. After packing most of her equipment for the forray she will spend time carefully sharpening a few daggers while occasionally watching the others. She will mull over Yorrick and Peerimus while she considers what benefits they bring to the group as a whole, including Yorrick's tracking skills. After all she doesn't dislike anyone among the Children of Chaos and she keeps in mind that everyone is valuable. Darned that comment stung though, what a bugger that I should suffer from Pride. Well there are worst sins... Niobe will also spend quite a bit of her time covertly watching Savin. (Hopefully while he isn't paying any attention to her, staring just is not polite.) She is trying to figure him out and to figure out why he kissed her cheek (the ear thing was rather too easy to figure out) and if his words had any deeper meaning. In other words just being a typical woman reading (too much)into things and 'wool-gathering'! Outwardly she looks like she is pondering the mysteries of existence.
When the women arrive to help them she will dutifully pay attention to them and what they say. With any luck they will not be lecturing her on what a woman's place should be! She heard enough of that from the merchants' wives when she lived at home.
Savin d20+13=26 d20+9=23 Monday July 26th, 2004 10:46:35 PM
Savin will check his gear, but not having any weapons and armor will be quickly done. He looks over his more mundane equipment, but that goes quickly too. However he notices Niobe occassionally giving him odd looks. (spot check 26)
He is suddenly worried. Did he insult her? Did he push things to far? Is she upset with him? Growing up in a monestary definitely didn't help him with his woman skills. Travelling with those gypsies, did give him some of the basics, but that was more flirting with women in the crowd to earn more money, not close one on one skills.
He remembers what Trista, the gypsy mother, told him several years ago. She said laying her hand on his smooth cheek "Savin, your dangerous because you are an innocent but a romantic. A deadly combination. Women love that." Till this day, he still doesn't understand what she was talking about.
He snaps out of his memory and falls back on what he is comfortable with. He makes 6 snowballs and starts to juggle them up in the air. Soon they are moving effortlessly and gracefully in a circle. He catches one on his foot and flips it back into the rotation. He slides into a full split and keeps them moving. He stands back up and takes a bite out of one and grimaces. He will say to no one in particular, "This act is better with apples." He will end with a florish and a bow to anyone watching and then say, "Catch my next show tomorrow. The troop will be here all week." He smiles at the memory.
Jason of Aisildur Monday July 26th, 2004 10:57:18 PM
Jason bows after Mekrenden says his piece.
"Thank you sir." he says. The young Paladin then retires to the chosen tent and awaits the women.
While he waits, Jason watches the others. He has only known them a short time, yet some how he feels as if he has always known them.
Getting ready for the cold and ice, Jason obtains a fur if offered. He also looks over the flasks of oil he has, to make sure they are ready to apply either over his armor to absorb the acid he might encounter, or to hurl at the enemy if needed.
Lastly, Jason finds a quiet and peaceful corner of the tent and then says several prayers to Domi. One for luck in battle. One for courage for his companions and himself. Finally, one for the safety of all who battle with him on the side of good.
Ilsidur Monday July 26th, 2004 11:26:06 PM
Ilsidur's face develops a shocked look as Savin carries out his antics, but smiles at Niobe's positive response. "Just like any family, we disagree, but then we can forgive each other," he thinks to himself.
Realizing he will be one of the key spellcasters to fortify the party against the incredible cold of the Ice Vein, Ilsidur thanks the barbarian leader for offering to send a 'woman' with the Children. "I presume that this woman will help protect us from the cold. Maybe she can teach me how to improve my protective spells so that they are more effective to combat the cold of Ice Vein."
The dwarf cleric returns to the tent to ready his gear and wait for this 'woman'.
Peerimus and Yorrick Tuesday July 27th, 2004 1:56:04 PM
Peerimus readily accepts Niobe's response and it seems has quickly shelved the incident and done and settled.
He gives the chief a short bow, almost a deep nod rather than a bow and moves with the group to the tent to await the promised help/tutoring.
He will consult with Ilsidur while waiting. "During our initial push into the Vein my protection spells went down in almost half the time. I can compensate by doubling the spells staying power and will be able to protect any of us who are in need. I also can help stave off the dragons acid, as I know you can, if we encounter him. I feel we should coordinate closely for backups, in the event of unforseen issues. I will Extend 7 Cold protectional spells and 3 normal ones, I will also prepare for the dragon with 2 acid protectional spells. If you have a similar compliment for tomorrow we should be without issue. By doing so, I will not be able to counter or counteract opposing spellcasters however and we know they have them."
He trails the last, thinking he has talked quite enough and Ilsidur in no novice and the druid anxiously awaits his thoughts to the first draft of the proposition.
She Who Knows Things (DM/Al) Tuesday July 27th, 2004 9:40:41 PM
For an hour or so, the group retires to the tent set aside for them. There is preparation. There is thinking. There is planning.
Soon enough, movement is heart in the entryway outside the tent. The inner tent flap moves aside and an elderly barbarian woman emerges. Behind her, follow two younger women. Both carry large sacks. They are all stout, one might even say, heavy. Niobe, beside them is small and svelte.
The older woman walks amongst the group in silence. She examines all of your clothing. She looks up, unafraid, with curious eyes at Shiraz. At Ilsidur's side, she kneels, and examines his cloak.
Finally, she speaks.
"I am Elonee. I see you have magics. We have none." She goes to one of the bags held by the other women. From it, she removes a flat leather pouch and approaches the fire. Removing the top reveals that inside is a flat metal case and only the covering is leather. With deft stabs of her worn hand, the old barbarian woman snatches red hot coals from the fire and tosses them into the metal box. She reaffixes the leather covered metal lid, and then, from the other bag removes an oddly fashioned leather undercoat. Sewn into one side is a waterskin with a tube to bring to the mouth. In another section is a pocket for food.
She thrusts the undercoat to Jason. "Put this on," are her only words. When he complies, she thrusts the flat leatherbound canister into a pouch at the small of his back.
"With only heavy coats, this will protect you for half of one day. The coals will die and you must put in new hot coals. These will help." She points at Peerimus, Shiraz and Jason. "You, and you, and you."
"We have blankets with pockets for the animals. These will keep them warm too."
She turns again to Jason, rapping a wrinkled knuckle against his armor. "This is a problem." She sighs, her old eyes lost in thought. "Maybe not so big a problem. Give me your metal skins and shells." She points at Sly, Shiraz, Ilsidur, and Jason.
Elonee and the other women gather up the armor and leave.
A few hours later, they return and lay out the armor. Each piece has a trim of wolf fur affixed to the edge with some form of form of glue. Elonee stands and gives a somewhat dubious turn of her head. "Maybe this will work." she says.
From the bags, the other girls pull undercoats of various sizes; one for each of you should you decide to use one. They are all provisioned with food, water, and a coal-pack. Along with that are heavy wolf skin coats; also one for each.
"There are blankets with coal-packs for your animals in the stable. I will leave now. I wish you the favor of Ice Vein."
On the way out, she looks at Niobe. She shakes her head, and finally says to her what has been on everybody's mind.
"You are so thin, girl."
[[ OoC ]]
Ok, you know what it's like to stay out in the cold for a long time here in Ice Vein. Here is a list of all of your winter protection that I am aware of.
Niobe Boots of Winterlands Sly Cloak of Comfort x 2 Savin Boots of Winterlands Peerimus Warm Clothing Shiraz Warm Clothing Ilsidur Cloak of Comfort Jason Nothing
Animals are treated as though they have warm clothing. Luke Yorrick Ponies
As you've surmised, spells last half as long in Ice Vein.
Gear up In Character, and prepare. Check yourself. Check your buddy. If you don't state that you're wearing it, I will consider that you are not, and you will take damage.
[[ EndOoC ]]
Shiraz Tuesday July 27th, 2004 11:18:46 PM
Shiraz watches the old woman intently, marking her words so that he learns from her. As she points to him Shiraz bows slightly, thank you kind hostess for the instruction and the cold weather gear. Shiraz Gives up his armor to the lady and tries on the leather coat. When his armor is returned to him Shiraz Tries on all teh gear in varying combinations until he gets it right. Shiraz then loads up the waterskin side and the food pocket with rations from his pouch. Just before leaving he will fill his coal pan and assist the others.
ooc: Shiraz is wearing the leather undercoat, breastplat and heavey coat.
Jason of Aisildur Tuesday July 27th, 2004 11:40:43 PM
Jason, still wearing the rigged undercoat the woman asked him to wear, bows and thanks her. Then he turns to obtain a heavy fur coat from the pile.
With all of his gear ready, and what ever provisions are provided placed in his pack and sacks, Jason helps the others until the group is ready to leave.
Once they are set to go, he takes some fresh hot coals, and places them in the coal holding metal box of his undercoat, then places his fur trimmed mail on over, then places the fur overcoat on over the armor. Lastly he grabs his shield, his amulet, and the rest of his gear and then, when the group decides, heads out with them.
[ooc]
Jason has dawned one of the undercoats, one of the overcoats, and his fur trimmed armor.
Savin Wednesday July 28th, 2004 12:15:54 AM
Savin is content with his boots for now but does take a set of gear and replaces the warm weather gear he brought with him, with the gear the elderly lady brought.
He will then go to the supplies of coal and load up his Hewards haversack with as much as he can. Since the haversack was almost empty, he will take quite a bit. (I figure he has around 65 pounds of coal if he can get that much)
If the group is going to get a chance to rest for the evening, Savin will let his wounds heal on their own. If not he will ask Isidur for a cure.
Niobe Wednesday July 28th, 2004 12:28:08 AM
When Savin starts his juggling act Niobe stays nearby. She is duely impressed by his moves, though she would never bother to do any fancy 'acrobatics' like he is doing. The minute there is an opportunity to talk to him one on one she seizes it. She know that she got caught staring. "I just want to let you know that I am not angry. You can be so darn charming when you want to be; barring that nasty thing you did to my ear..." She pauses to watch Savin's face for any reaction. Niobe grins, "forgive me for staring. I am just curious to figure you out. You are a mystery you know." She leaves that statement hanging. Notably she hasn't kicked Savin yet, so that should be a good sign. The thief will find herself somewhere to sit before the barbarian women arrive. She remembers how shy Savin seemed toward her that first night in Hook City.
Niobe sits back and watches while the barbarian women kit up her companions. She keeps to herself while observing the goings on. She is pleased that her gear seems to be good enough for the people here. When Elonee tells her that she is too thin Niobe smiles warmly. She isn't about to agrue with someone she feels just might be able to pick her up and toss her around like a feather pillow.
((OOC: Niobe is wearing a Ring of Sustenance & Endure Elements (continuous), Boots of Elvenkind & Winterland, and cold weather outfit with arctic fox fur trim on the hood, cuffs and hem))
Sly and Luke Wednesday July 28th, 2004 8:45:46 AM
Sly watches the elder woman enter with the two younger woman. He listens to what she has to say, a little sad to learn that they have no magic of their own, Sly was hoping to meet a wizard here so he could get a Lightning Spell from them. But he does what the woman tell him to do, he strips and stand before her in his winter underwear. Then he puts on his winter clothing, over that he puts on his Mithral Chainmail with the trimming of wolf fur, except the hood on his chainmail, it seem to be lined with fur. Last he dawns the overcoat and checks the pockets to see if he has water and enough coals, he almost bearfoot so he put his boots of Winterland on his feet.
Now that he is satisfied that he has every thing he need and ready to go on the hunt, Sly takes out his Ivory and Gold little chest opens it and takes out the golden key. Inserts the key into the little chest's loock and turn it "Poof" there at Sly's feet is is a Large Ivory and Gold Chest. Sly put in every thing that is not in use at this time, then look to the others "if you have anything that you are not using, put it into this chest. I will store the chest in another demintion for next we need them." Sly will wait untill the party decides what they don't need to take with them at this time.
Peerimus and Yorrick Wednesday July 28th, 2004 12:00:05 PM
Peerimus nods when he is addressed and thanks them upon completion. Peerimus will go to the stables and return with the pocketed blankets for Luke and Yorrick and will attach one to Yorrick to get a good idea of how it should be set. While doing so, "We should stay the night here and leave at first light."
Peerimus will also try on the coat to get a feel for it as well over his armor. "ingenious" to no one in particular.
Providing the group stays the night, First Light finds the druid just outside wrapped head to toe in fur and blankets enjoying the smell of unspoiled air and the exhuberation that comes with filling your lungs with frosty breaths. He prepares the following spells:
Level 0: Detect magic Mending x2 Create water Guidance Purify Food and Drink
Level 1: Pass w/o a Trace Endure Elements X3 Speak with Animals
Level 2: Hold Animal Extended Endure Elements X3 Flame Blade
Level 3: Dominate Animal Protection from Energy x3
Presage the Coming of Battle (DM/Al) Wednesday July 28th, 2004 11:43:04 PM
Quiet time is spent preparing for the enemy; both the orcs and the cold.
Niobe speaks to Savin. Peerimus speaks to all. Aside, from that, however, there is a silence disturbed only by the slide of strap and buckle. The sounds of preparation and provisioning.
Peerimus makes a trip to the stables, and examines the gear for the animals. In addition to gear for Luke and Yorrick, there are special blankets for each of the ponies as well.
In the midst of the preparations the inner tent flap opens, and a tiny figure bundled in white wolf fur trundles into the tent. It runs into the middle of the group. Then it stops stock still, only now realizing that this tent is occupied. Large dark inquisitive eyes look up at the patchwork collection of outlanders standing around the tent. It is a chubby faced barbarian girl, no more than three years old. Caution and wonder battle back and forth within her eyes. Finally, she speaks. "Sky is angry," she says.
She bites the edge of her furred clad glove, then turns and runs back out. Those that follow will be treated to a sight rarely seen anywhere in the Wold. Upon the horizon clouds of the darkest densest gray billow over the plains. From where you stand you can see that the land below is in gloom, cut off from the sun. Bright flashes illuminate sections of dark cloud like small explosions within a lantern. The flares are random, yet rhythmic. No sound reaches this far, yet you can imagine what the din might be like to one directly below. That alone would be spectacular enough. But, above the clouds the sky also shimmers with color. A band of shifting light, like an ethereal bolt of celestial cloth dances above the dark mass of clouds.
(Survival DC15 to know this is happening directly to the south.)
It is no more than two hours after high noon. You still have some four hours of daylight.
[[ You may leave now or after a nights rest. Go ahead, set the time of your departure yourselves. You may put yourselves on the trail too, if you'd like. Don't forget to roll tracking. If you don't, I'll set you on the trail with tomorrows post. ]]
Ilsidur 2d8(5+2)+9=16 Thursday July 29th, 2004 12:13:28 AM
Ilsidur casts a cure spell on Savin, healing the monk for 16 hp of damage. "Is that enough?"
Then the dwarf says, "I would prefer if we can wait until morning to leave. If we think that we can track the orcs in the morning, it would mean not having to spend a night out in the cold, when many of us won't be able to move. Also, I will be able to petition the powers of the Wold for spells that can help us against the cold. But if we insist on leaving now, so be it."
He gathers together his warm items from the ladies, and thanks them for the work on his armour, and the items that they have provided. Regardless of whether they leave now, or at first light, Ilsidur will don the undergarment with the coal pocket, waterskin and food pouch, filling the coal, water and food pockets appropriately. He will don his fur-lined armour, and his cloak of comfort. He will ready his snowshoes to put on if the snow is deep. "I am ready to travel. Has everyone outfitted themselves? I do have some spells that we can use to protect from the cold, but I would prefer to keep them until they become necessary."
When the young girl comes in to tell them about the wierd sky, Ilsidur moves outside to see what is going on. "I wonder what that means," he thinks to himself.
Savin Thursday July 29th, 2004 12:36:20 AM
Savin is cured by Ilsidur and thanks the dwarf. "Yes I feel much better. Thankyou."
When Niobe pulls him aside and talks to him he answer, "I am grateful you aren't angry. I wouldn't want you angry with me. I am not a mystery. I am the most simple of men. What you see is what you get." Savin blushes and adds, "I hope you like what you see."
Savin votes to stay the night. The orcs natural hunting time is at night and they would have the advantage. Let's leave in the morning.
Sly and Luke Thursday July 29th, 2004 10:49:30 AM
Sly look around asking, "Alright then I will close the chest and send it to another demintion". Sly closes the lid, lock it with the Gold Key *PuFF* away the chest goes and on the floor there's a small (snuff box size) Ivory and Gold Box. Sly picks it up opens the lid, puts away the little Gold key. Sly put the little box away.
"It sound like bad weather to me, I think like the all of you, better off leaving tomorow. Now let's get all the rest we can, I have a hounch that we will not be able to rest for a long time. Come on Luke let's rest over here."
Sly will go to Yurric and Luke, then sits between them, "Nice and cozy" There Sly will take out his Magic Book of Spells, pen, a pot of ink and a sheet of parchment paper.
Sly cosentrait on Scribing a spell on to the paper, A Lighting Spell for he knows will come in handy. After he is done he'll put the scroll with the orther three scrolls.
OOC: Scribing Scrolls is a feat of his since he was a level one wizard.
Peerimus and Yorrick d20+20=25 d20+20=33 Thursday July 29th, 2004 10:50:54 AM
Peerimus nods and is glad that Ilsidur and Savin both so quickly put forth two additional reasons to stay til morning. The little girl enters and the druid looks down at her and smiles warmly and then at her words his brow furroughs and he follows her outside. [Survival 25] "To the south of us." he states to any that came to look as well "and with us, almost assuredly the direction we will be heading." Peerimus stays outside for some time both studying the storm and looking for tell tale signs of how long it may last and if it is moving towards them. It does give him mind of a different spell though, that of Call Lightning, and Call Lightning Storm.
Peerimus will spend the rest of the day trying to assist in any manual labor the barbarians are working on through the camp and while doing so will bring up the storm to the south. He will try and find out what they know of that direction, have they seen such a storm before and if one has ever ventured this far north.
In his morning rituals, Peerimus will pray for the following spells: Level 0: Detect magic Mending x2 Create water Guidance Purify Food and Drink
Level 1: Pass w/o a Trace Endure Elements X3 Speak with Animals
Level 2: Hold Animal Extended Endure Elements X3 Flame Blade
Level 3: Dominate Animal Call Lighting Protection from Energy x2
He will wrap Yorrick in the special animal blanket with pockets and fill them with some warm coals and then don one himself. "We should leave the ponies and pack Sly's chest with food and water for us."
When all are ready and outside he gives Yorrick a heavy and firm pat saying, "Tou ouama Mae'aatou." Yorrick moves out pick up and track the orcs. [Survival 33, Yorrick will move at half speed 20]
Shiraz Thursday July 29th, 2004 5:25:46 PM
Shiraz nods, "Leaving in the morning is best." Shiraz carefully takes of his armor and gear, preparing to sleep. "And thats a great idea about Slys chest, Peerimus." In teh mornign Shiraz will carefully don his cold wether gear provided by the tribe making sure to load the metal box with glowing embers. "Stepping out into the morning light Shiraz looks to the east and prepares.
Niobe d20+7=14 d20+9=12 d20+9=21 d20+10=13 d20+10=17 Thursday July 29th, 2004 6:57:12 PM
Niobe smiles pleasantly at Savin, "I do like what I see; quite a lot actually." She mirrors one of Savin's actions from earlier and gives him a quick kiss on the cheek. "I would say that for once I am very, very lucky with the company I keep. Wouldn't you agree Savin?" Niobe winks, "one day you will make some lucky lady very happy!" She smiles brightly but does not add anything more to that statement. Niobe gives the monk some time to think what she has said through before being distracted by the small child talking about bad weather coming.
The Half Elf thief would never claim to be a simple person, because she often ends up "changing" herself to seem to be what others might want in order to better "blend in" while working. She doubts that she could just simply be 'herself'.
The thief/ranger follows the child to see just how bad that weather is. She does not recognize that it is directly to the south of them however. She does pay attention when Peerimus notes that it is to the south of them though.
"Peerimus do you reckon that storm is magical in nature? It looks too odd to be natural I think." Niobe is not certain of the nature of the storm, she is just guessing. She watches the storm for a few seconds more before asking any other questions.
"I vote for staying the night and getting what rest we can." She gives the druid and his bear companion Yorrick a benign, inquisitve look. "I suppose that Yorrick won't let a 'little storm' impede on his tracking of the orcs in the morning? There isn't really any point in leaving now with the day almost over and all." There is no hostility in Niobe's voice, just a neutral tone. With any luck she might get an answer before Peerimus heads off to do some task or other for the hosts.
Like the rest of the Children she will eventually find something to do to make herself useful. Niobe is certain that at least the women around here might find some task for a skinny, little southern lass to do. Later she will go early to bed if she gets the chance.
================================================
The next morning Niobe will make sure that she is up early (for once) and ready to go as quickly as possible. If there is any discussion of bringing the horses along she will state that she would much rather leave them here and go on foot to the orc camp. She honestly doesn't believe that the orcs would have enough to steal to warrent bringing horses. Just for kicks she looks the orc tracks over and finds nothing truly useful from them. She quietly concedes to herself that Peerimus was right about Yorrick being the better tracker. Without further ado she decides to keep a look out for anything out of place or anyone/anything lurking about instead as they set out for the orc encampment.
Jason of Aisildur Thursday July 29th, 2004 8:26:32 PM
Jason stops as he wraps the big overcoat around his shoulders. He listens to the others agree to leave the next morning.
"But I'm..." the paladin thinks twice of mustering a complaint, and then simply nods,
"Of course. Tomorrow it is then." Jason then begins to undo and take off all that he has, and then prepares to do the same in reverse the next morning.
Once undressed, he resumes tending to his weapons and shield, unless the other members decide they have other plans.
Tracking Across Ice Vein (DM/Al) Thursday July 29th, 2004 10:47:08 PM
As the Children of Chaos gather at the sight of the orc battle, snippets of the previous day's activities come unbidden to memory.
Sly Foxx recalls his frustration of the night before. Creating a magic scroll from a spell one already knows is difficult enough work. Without that spell in one's spell book, however, the difficulty soars to the heights of impossibility. In the end, Sly is not able to recreate the Call Lightening spell from the tales he has heard. It is just too difficult without a sample of the spell itself.
For Peerimus the mornings view of the clouded horizon brings back his questions of the day before. Today, the clouds remain. What's more, they seem no closer than they were the day before. Nor do they appear to be moving in any particular direction. The druid's experience with weather patterns also tells him that this area is not due for a storm any time soon. The air here is cold and dry, and does not have the heaviness that usually precedes such phenomena. Yesterday, many of the barbarians had stopped to watch the distant clouds too, as though, for them, the display was as much an awe inspiring treat as it was for the outlanders. When asked, the barbarians tell Peerimus that these storms are not really so unusual. But that they almost always stay in the mountains to the south. They tell him, however, that the damage to the village was recently caused by just such a storm.
Today is overcast, unlike the startling brightness of two days ago, a comfort for the eyes. To the south, the dark clouds still spark with light under the rippling borealis.
Yorrick snuffs at the ground, wrapped in the special blanket. Luke too sports a smaller version. Yorrick's eyes rove for the spoor and his nose casts for the orcish scent. Then, he is off, following a trail that Niobe recognizes only after the fact.
Occasionally the great bear will snuff and then canter after a particularly promising lead. But, by and large, the pace is even. Even leisurely. There is plenty of time to look around. And under the gray and trackless sky, over the white and trackless plain, one gets the sense that nature is very large, and that man is very small.
An hour and a half passes. The sun, through the gray cloud cover still hangs over the horizon. In the distance, the approaching ice seems to darken. Approaching nearer, the sound of tortured squeals drifts across the frozen ground to your ears. A half hour more, and it becomes clear that the dark ice is, in fact, water. A great dark body of water that grows as you approach until it fills your view. Huge floes of ice drift within. They grind against each other with high pitched complaints, turning the silent plains live with sound.
Yorrick lumbers on, veering right along the shore. You follow, with the awe inspiring sea stretching away on your left.
Two more hours pass. The sun behind the gray cloud cover is well on it's way toward the height of noon. Four hours out in the cold of Ice Vein and none of the debilitating effects of the first march have yet appeared.
Two more hours following Yorrick beside the great sea, and it is noon. For the last half hour, those without magical protection have felt the comforting warmth against their backs begin to cool and die away.
[[ OoC ]] Survival vs. DC10 to determine that the path has taken you first south then west along the shores of the body of water.
Those with 5 or more Ranks in Survival know that a full day's journey is usually 8 hours. You've traveled 6. Much more than a full day's travel, and you risk fatigue and injury. [[ EndOoC ]]
Savin boots of winterland d20+13=22 d20+13=31 Thursday July 29th, 2004 11:06:42 PM
Savin will hold his cheek and blush when Niobe kisses it. He won't say anything but his eyes find themselves drifting back to the pretty thief unconciously.
The next day, Savin will march along with the others trying to get a feel for what they are following. He is awed of the ocean and hopes they won't have to try and travel out on the ice floats. It looks very dangerous.
He will put himself incharge of the coals for his companions, and will refresh the coals from his haversack for both the animals (ooc are we bringing them?) and the party.
Savin will do a roving patrol on his own by circling the group that moves so much slower than he does. He will dart 50 yards the left and right, behind and ahead at random times and at random patterns. He will listen for anything that sounds or looks like not a normal part of the terrain. (ooc spot check 22 listen check 31)
Shiraz : Barbarian Winter Gear Friday July 30th, 2004 3:15:12 PM
Shiraz immediatly annimates his shield as they walk and stays about 10 feet behind Yorrick. Every few minutes Shiraz unsheathes each of his swords 1 at a time and then resheathes them, "So the frost doesnt get to them." Shiraz says when he notices someone glancing at him.
Sly and Luke d20+2=13 d20+5=21 d20+5=25 Friday July 30th, 2004 4:39:45 PM
Sly like the rest of the party, follow the Yurrick the bear and Niobe. but it is getting chilly. "want a little magic to strat a fire, also where are we going to camp for the night?"
occ; Sly 21 for spoting and Luke 25 for spoting anything.
A Fish Trap! (DM/Al) Friday July 30th, 2004 11:45:20 PM
The stop at noon is brief. Savin opens a flap of his haversack and directly on top are the hot coals. The ones directly on top are as cool as those in the iron packs. But those in the center still glow red with warmth. There might be enough left at the end, for one more refill amongst those that really need it.
The ground is frozen, and as yielding as steel. The spent coals and ashes will not be buried here. Fortunately, they disappear without a trace when emptied into the waters between the cracked ice of the dark sea.
The pursuit continues.
Those with the inclination to notice such things may see that the shore is curving to the south. It's quite easy to see this, as the dark bank of storm clouds turns more and more to come face on into the path of your vision. The clouds tower above, filling the eye with it's monumental apocalyptic light show.
Yorrick suddenly stops short. He blows out a snort of hot breath, and gives a low moan of uncertainty. His massive head swings around to find his human friend.
Niobe, however, is the first to spot the source of the ursine's confusion: Tracks. The ranger kneels on the frozen ground and studies the tale the tracks would yield. Where as, before there was only the tracks belonging to the raiding party of seven orcs making it's way along the shore, now there are at least 15. The track of 15 orcs, in layers both old and new.
Luke spots it first. He growls low with warning. Then Savin and Sly see it too. At the water's edge; the stake and the rope tied to it. The outdoors inclined might notice that the ice encrusted on the rope is not as heavy as it might be. (Survival vs. DC15 to figure that the rope must have been pulled up at least once today.) And those sharp of eye, might see the square shape at the end of the rope lying in moderately shallow water: a fish trap. At this spot, the orcs have laid a fish trap.
It is now two hours since the noon rest stop.
Ilsidur Saturday July 31st, 2004 1:20:24 AM
Ilsidur plods along with the rest of the Children, following the tracking skills of the ranger and the bear. At lunch, Ilsidur chews the warm food from inside his body pouch, and drinks some of the water from the pouch. He fills the coal pouch from Savin's haversack, and thanks the monk for keeping them warm.
He smiles and answers Shiraz' advice about the swords getting stuck in the the scabbard, "My axe flames when I need it to, so it should get rid of any frost. We can even use it to warm ourselves up if we get stuck."
When they reach the fish trap, Ilsidur suggests, "Why don't we set ourselves up here, within sight of the trap. We can either ambush the orcs when they return, or if only a couple of them come to check the trap, we can follow them back to their camp."
Peerimus and Yorrick d20+20=32 Saturday July 31st, 2004 9:46:46 AM
Peerimus moves with Yorrick in particular euphoria. The unbridled power and majesty that Mother Wold has on display here is overwhelming. Never did he hope to think he would be this close to Her and Father in the sky to the south. Several times he nearly stops as he gazes about, pure ecstacy traced across his face.
Yorrick stops and huffs and Peerimus is beside him in seconds reassuring him. Agreeing with Niobe [Survival 32 on the tracks] Peerimus Lets all know, "Looks like the orcs are here at least once a day. If we camp it should be well away. The orcs know this area and will see us as something that is out of place I fear if we are too close even withthe white wolf pelts we wear. That said we should make camp though. Move off the shores inland and hope to find trenchable ground."
Peerimus moves to Yorrick and checks his gear and then does his best on his own. It looks like our natural cold gear will soon be consumed. I have 3 spells that should last 24 hours and 3 that will last 12. With that Peerimus breathes out a whispering chant like that of frost and air clinging to glass while reaching a hand to touch his forehead and that of Yorrick [Cast Extended Endure Elements Cold, shared with Yorrick]
Jason of Aisildur Sunday August 1st, 2004 12:39:43 AM
Through all of their efforts, Jason has been able to endure the cold. He is amazed at the perseverance of the group, and how easily they adapt. When his coals start to die, and are then replaced by Savin, he thanks the monk, and continues on.
When the group stops to examine the rope and fish trap, Jason kneels and says a quiet prayer to Domi. He overhears possible options.
"Lying in wait for the enemy is not an act of courage." he begins. The paladin soon realizes he will not get far with the arguement, so changes his approach.
"However," he continues, "risking ones life against evil, regardless of the presentation, is perhaps courageous in itself." with that, the paladin waits to see what the group decides, and at the same time, mentally prepares for both a battle, or simple observation.
Sly and Luke Sunday August 1st, 2004 9:10:55 AM
Sly tell Ilsidur "You know I could have carried extra charcoal in the Ivory and golds trunk, but if you need extra Fire Spell. I have one that I renew every day!" Sly smiles at Ilsidur. (Oh! how sly love to rease Ilsidur)
Sly goes to stand next to Peerimus,"This is beautiful country, But the cold is a killer. You know if we come back this way again, I would Like to raid the Fish Traps and bring the catch back to our Barbarians Friends. But firtst we have to make a visit to our new Orcken Enermies. About fifteen of them Huh! Well that should give us some excersise for the day. What do you think??" Sly smiles at Peerimus.
Peerimus and Yorrick Sunday August 1st, 2004 11:03:02 AM
post correction: Peerimus was talking to everyone when he said, "It looks like our natural cold gear will soon be consumed. I have 3 spells that should last 24 hours and 3 that will last 12."
Savin Sunday August 1st, 2004 9:39:36 PM
Savin looks at the group and is surprised they are talking about stopping and waiting. He will pipe up, "Your logic is faulty. They may only come to this spot one a week. Can we afford to stay and wait? We have limited coal to keep people warm. I doubt the village or camp is to far away. You want to be close to your food source.
They are also now alerted. We drove off that raid rather easily and they might change their tactics. They have to know there is a new player at the game. I say we push on. We don't want this party to warn their leader the black dragon about us. I say we try to capture and destroy the raiders before they can.
I can speed ahead if you want. My magic and training is suited for this. I am not a tracker but hopefully even I can track 15 orcs in the snow. I would ask for someway to help me find my way back though."
Niobe d20+7=27 d20+7=23 d20+10=13 Monday August 2nd, 2004 12:37:35 AM
Niobe studies the tracks and then studies the fish trap and its line.
"I would have to agree with Peerimus that the orcs probably do come here once a day. The rope and the trap don't seem to be weighted down right now."
She looks at the tracks again.
"Anyway my best guess is that a large number of orcs were here quite recently as well as at least a day or two ago."
Niobe considers whether camping and waiting or pushing on right away will be best. To her both Savin and Peerimus have good ideas. Niobe is certain that she will have no trouble following these tracks.
"Why don't we do both? Peerimus if you and Yorrick can find a good camp site near here then Savin and I could scout ahead a bit. I am pretty certain that I could find our way back here without any trouble."
The Half-Elf doesn't look very pleased with the idea however.
"The only problem is that we would be splitting up. I have a feeling that the orcs that emptied that trap are not all that far off. Also the day is just barely half over, I would rather that we moved on from here in the direction of these tracks."
Having said her piece Niobe waits to hear whether or not her ideas have any merit.
Jason of Aisildur Monday August 2nd, 2004 5:44:16 AM
"Savin has a very good point, one I did not even consider." Jason says, "If we have a choice, I think we should try and track them further, at least until are coals are down. We can then start a fire and obtain some more." Jason looks over at the fish trap.
"I have my doubts, given that they know we are here, and, as Savin says, a new player, that they will be returning for such convenient food." the paladin states. He then turns directly to Savin,
"The trouble with Niobe and yourself going alone, is that if you encounter them, come upon them, what will you do. You may not be able to take them down yourself, and the time wasted in you finding them, returning to us, and then us following you back to where they WERE, may allow them to get to that very goal you mentioned...the black dragon." he finishes.
Sly and Luke Monday August 2nd, 2004 5:59:46 PM
"NO!No! I don't want the two of you go tracking alone, I don't trust Orcs. Let's stick together. Safty in numbers." Sly look at the fish Trap, "I wonder if we could make an Orc trap?"
Luke stich around Yurrick.
Justin Webber (DM) Fishing Traps&Talks Monday August 2nd, 2004 9:02:19 PM
The group talks about what they should do next. Ideas are broughtup and shot down while others are thought on some.
One thing you can notice is you listen carefully (listen:15) is that your voices are carrying pretty good but that soon will stop as the thunder and flashes of lightning in the sky start up with renewed vigor.
Savin Monday August 2nd, 2004 10:59:19 PM
Savin will ask the people who are using the special winter gear but also have magic, "Why are you wasting the fuel. We should only give it to the people who need it."
Savin will then look at the storm and say, "We might need to find some cover. That storm looks nasty."
Ilsidur Monday August 2nd, 2004 11:11:47 PM
[OOC: Al, you stated that only some of the PC's need the coals, and you did not list Ilsidur. However, Ilsidur took damage from his cold armour. Is it safe to assume that the wolfskin trim that the barbarians added to his armour stop the cold damage that was caused by the armour without the wolf fur trim?]
Ilsidur says, "Alright, we can keep tracking the orcs, until we either find them, their campsite, or until night finds us. Peerimus, can you change shape into something other than a big bear? What about changing into a bird that lives in this cold? You could probably cover a lot more ground, flying ahead and scouting. And it is unlikely that the orcs will attack a bird, especially if you stay high enough. When you spot them, you can backtrack and let us know how far ahead they are, and we can decide whether or not to attack tonight, or camp."
Al: Yes, that's what that modification is for.
Shiraz : Barbarian Winter Gear Tuesday August 3rd, 2004 4:48:58 AM
Shiraz watches his nature oriented friends and shrugs his shoulders, "We should push forward if tracks can be deciphered. The longer we stay out here the owrse it gets for all of us."
Peerimus and Yorrick d20+5=22 d20+20=33 Tuesday August 3rd, 2004 11:22:24 AM
Peerimus nods to Ilsidur, "I can." Peerimus will remind everyone to talk in muted tones as thier voices carry further in these great open spaces, especially the deeper bass's of Shiraz and Ilsidur.
Peerimus moves over to the great taur, "A spell of protection against the cold." and places an extended Endure Cold on him.
"Yorrick will lead you on while I look ahead by air." He whispers to Yorrick, gives his large head a hug and shifts to that of a gray and white feathered eagle and takes wing.
Peerimus climbs quickly over the next minute to 400 feet and then speeds off down the shore in the direction the group had been tracking the orcs looking for a settlement. [Spot 33]
Niobe d20+10=27 Tuesday August 3rd, 2004 8:13:14 PM
Niobe inwardly berates herself for forgetting that voices carry. She looks up at the storm and wastes no time in heading off to follow the tracks. They can make camp when it becomes necessary. The thief would have liked to hear more about Sly's orc trap idea before leaving here. His trap idea might have potential.
"I am not using anything from that tribe. It seems that what I had from before was good enough. Barring the fact that I am too skinny..." Niobe very quietly says this so Savin will know without doubt that she has not been given anything from the barbarians, and is in fact not using any of the coal. The last sentence was purely for the sake of humor.
(Listen 27)
Savin Tuesday August 3rd, 2004 9:31:21 PM
Savin will hear Niobe's remark and say, "Oh I don't know. You look just fine to me." He mouth with snap shut and he will blush. "I can't believe I said that outloud."
Savin will then go examine the fish trap more carefully. He will try to pull it up to see if anything is in it.
Justin Webber (DM) Suprise Tuesday August 3rd, 2004 11:53:13 PM
Everyone talks about the storm abit before Niobe begins to move to follow the tracks, Savin goes to pull up the fish trap and Peerimus begins to change and take flight to scout also.
Peerimus has just switched forms to that of a eagle and took flight when you hear a loud screech from him. Niobe hears the crunching of boots in snow also just as Peerimus screeches in his eagle form.
Something really unexpected has happened and up ahead coming at a flat out run are a totall of eight orcs, instead of fifteen. You don't have much time to wonder where the others might be as the eight you see are hooting a hollering in the cold and waving spears and large clubs in the air.
(The orcs are currently alittle over 90ft away and closing fast)
Jason of Aisildur Wednesday August 4th, 2004 6:20:47 AM
Jason's first instinct is to run and meet the creatures in battle. Then he thinks better, knowing there were more orcs than the eight he sees.
"If we hold, the others may present themselves!" he calls out in common. He then sets his body, removes his overcoat quickly, places his shield in front and sword held to the side, ready to attack only when the orcs come to him, or if the group moves forward. As he waits, he scans the horizon to see if there are archers about waiting to shoot the children down.
Sly and Luke 3d4(3+2+4)+6=15 Wednesday August 4th, 2004 7:50:27 AM
Sly readies his magic, he will sent three magic missles to the first orc that come into his sight. (Damages 15hp)Sly will ready for the first assult with weapon at the ready (looking the his enermy strait in the eyes.
But to Jason, Sly tell him "Hold your position! Let the orcs come to you, use their running speed against them."
To Luke "Luke let them come into attack range, you know when"
Shiraz : Barbarian Winter Gear AC 26 Hps 84 Wednesday August 4th, 2004 9:56:44 AM
Shiraz hardly glances at his comrades trusting them to do the right thing as he swiftly draws his swords. Shiraz's blood begins to heat as he begins to swing his arms around , realizing that his overcoat is a bit tight for such action the minotaur sheathes his swords and quickly removes the coat.
Peerimus and Yorrick d20+20=28 Wednesday August 4th, 2004 10:09:30 AM
Being perfectly confident the 8 orcs are hardly a real threat, Peerimus continues to climb and circle out looking for more orcs. [Spot 28]
Yorrick lumbers about behind Shiraz for a moment before standing and issueing a challenging roar to the orcs.
Niobe (HP 67/67, AC 19), (Ring of Sustenance & Endure Elements (continuous), Boots of Elvenkind & Winterland, and cold weather outfit with arctic fox fur trim on the hood, cuffs and hem) d20+12=26 d20+12=17 d8+2=5 d8+2=9 Wednesday August 4th, 2004 4:27:07 PM
Niobe smiles and then chortles very lowly to herself at Savin's comment and was going to reply when the orcs make their presence known. Being further ahead of the others she whips out her composite longbow and fires off two arrows at the nearest running orc the first chance she gets.
(Rapid Shot feat, Hits AC 26 & 17 for 5 & 9 dmg)
((I am presuming that the orcs will take 2 rounds to get to our positions.))
Ilsidur (AC23, 98/98 hp, Righteous might) Wednesday August 4th, 2004 10:38:15 PM
Ilsidur moves 30' closer to the orcs, and then casts Righteous Might on himself, quickly growing to double his size.
Savin ac 22 hps 76/76 Wednesday August 4th, 2004 11:09:04 PM
Savin will see the orcs coming and release his hold on the trap rope. He will crack the bones in his neck and then his fingers. He will then quickly circle to the side of the group preparing for a flanking attack.
Closing (DM/Al) Wednesday August 4th, 2004 11:11:05 PM
Peerimus in the air, Yorrick on the ground, Savin by the fish trap, the rest in a tight circle stand against the charging orcs.
A flick of Sly's fingers sends burning bolts of light in the direction of the orc. They slam into one, raising a howl and the steam of scorched orc-flesh.
Niobe draws her bow and gets off a single shot. It takes an orc cleanly in the shoulder.
The Children of Chaos prepare to meet the charge, each in his or her own inimitable way.
[[ OoC: the Orcs are at 30 feet and still coming. ]] [[ Niobe: Rapid Shot requires a full attack action. If you drew your bow, then you couldn't use Rapid Shot. ]]
Sly and Luke d4+2=6 d4+2=5 d4+2=4 Thursday August 5th, 2004 8:35:35 AM
Sly thinks to himself (and a little bit out loud)"Orc are a little slow in all this ice and snow. Hmmm! I wonder what they do if I send them a few Magic Missels??" Sly send three magic missels to the orc ahead of all the others. "Poo Doo! Poo Doo! Poo Doo!" off goes three magic missels one behind the other.(Sly is getting fancie in his old age??)
For the next round Sly readies True Strike Spell on himself.
OOC: Damages of the Magic Missels 6+5+4=15hp.
Shiraz : Barbarian Winter Gear AC 26 Hps 84 d20+19=34 2d8(4+3)+11=18 Thursday August 5th, 2004 9:05:23 AM
Shiraz draws his swords again and steps forward to stand even with Ilsidur. The taur makes sure he has plenty of room to swing his swords and prepares to attack the first orc that closes with him,. AoO AC 34 Dmg 18.
Peerimus and Yorrick d20+20=29 Thursday August 5th, 2004 11:41:30 AM
Peerimus continues to circle looking for more enemies, but lowers to 80'. [Spot 29]
Yorrick stands his ground, now 30' behind Shiraz and Ilsidur growling at the incoming orcs.
Savin ac 22 hps 76 Thursday August 5th, 2004 7:46:03 PM
Savin will keep moving around in a flanking position preparing to dart in when the chance arrives.
OOC Al, I think we posted at the same time last night, so please look back and include my post from yesterday
Niobe (HP 67/67, AC 19), (Ring of Sustenance & Endure Elements (continuous), Boots of Elvenkind & Winterland, and cold weather outfit with arctic fox fur trim on the hood, cuffs and hem) d20+12=30 d20+12=23 d8+2=8 d8+2=8 Thursday August 5th, 2004 9:33:41 PM
Since it looks like there is time for one more volley before the orcs close Niobe fires her bow again. She concentrates on hitting whichever orc seems easiest to target. Immediately after firing the shots she will toss her bow out to side to avoid it being damaged in the skirmish. It will of course be retrieved once the orcs are routed.
(Rapid Shot feat, Hits AC 30 & 23 for 8 & 8 dmg)
((I wasn't sure whether the feat applied yesterday, so I figured better one shot too many than one too few. I knew you guys would set it straight.)) ;)
Ilsidur (AC23, 118/118 hp, Righteous Might) d20+19=20 Thursday August 5th, 2004 11:31:30 PM
Ilsidur looks eye-to-eye with Shiraz. [OOC: The dwarf is now almost 9' tall, and is 'Large' size, due to the righteous might spell.] He smiles and says, "The air is really much better up here." Then he charges 30' forward to attack the largest, most dangerous-appearing orc, swinging his flaming waraxe. However, he still has not become used to his new, large size, and swings wildly, totally missing his target. [OOC: rolled a natural 1 to hit the orc.]
Justin Webber (DM) Orc Battle R#1 d20+10=24 d20+5=9 d20+10=16 d20+5=7 d6+4=9 d6+4=8 d6+4=5 d6+4=9 d20+10=26 d20+5=21 d10+4=14 d10+4=10 d20+10=12 d20+5=25 d20+5=6 d10+4=5 d10+4=6 d20+10=21 d20+5=15 d6+4=7 d6+4=5 d20+10=17 d20+5=25 d20+5=9 d6+4=6 d6+4=7 d20+10=21 d20+5=8 d20+10=13 d20+5=17 d6+4=8 d6+4=8 d6+4=5 d6+4=9 Thursday August 5th, 2004 11:32:07 PM
The orcs rush in, one having a smoldering spot in the center of it's chest where more of Sly's magic missles had hit it. The other one who is injured has two more of Niobe's arrows sticking out it but the orc doesn't stop.
The orc's close in on this round and now begin their attack on those they reach, two of them turn to go after Savin since the ground is flat and it is hard for him to sneak on them.
Orc#1&4 attack Sly. Both are howling in a rage that sounds much like a barbarian. Both stab at the elf twice in quick and powerful strikes with their spears. (To hit Orc#1:AC:24/9 Damage:9/8 To hit Orc#4:AC:16/7 Damage:5/9)
Orc#2 moves quickly in to attack Niobe, it also being the same one she has shot twice. It swings it's large club two handed in a powerful downward blow, it also howling but not in a frenzy like the others. (To hit:26/21 Damage:14/10)
Orc#3 runs in and attacks Shiraz, it goes into a berzerked fury when he is attacked by Shiraz on the AoA presented. The orc swings it's club in a two handed bash quickly. (To hit:12/25*crit miss* Damage:5/6)
Orc#5 rushes in to attack Jason, the orc makes quick jabs with his spear at the paladin as it growls viciously. (To hit:21/15 Damage:7/5)
Orc#6 rushes Ilsidur and stabs at his with a spear also. This orc has mroe scars then the previous orcs and looks to be a better fighter maybe. (To hit:17/25*crit miss* Damage:6/7)
Orc#7&8 rush Savin as he tries to move in a flanking position. Both come to each side of Savin as they stab quickly with their spears. (To hit orc#7:21/8 Damage:8+8=16 To hit orc#8:13/17 Damage:5+9=14)
(OOC: Since the orcs were running in I believe it should inspire a AoA from each person they attacked.)
Peerimus could swear as he circles over head that he seen some snow moving in a couple patches below during the battle but he can not be sure as the movements was to subtle to get any real idea. It could of just been light from the lightning glinting off the snow. The rumbling has steadly gotten louder and the lightning cuts across the sky in sheets.
(OOC:No one else notices the small patches of moving like snow.)
George Friday August 6th, 2004 8:10:22 AM
Justin,
Not sure I understand what you are writing. To hit orc#7:21/8 Damage:8+8=16 To hit orc#8:13/17 Damage:5+9=14) What does this mean? Savin has an AC of 22 normally and I can choose an opponent to have an ac vs 23 against do to dodge feat. Did I get hit?
Peerimus and Yorrick d20+20=37 d20+14=34 d20+14=18 d8+9=15 d8+9=16 d20+18=24 Friday August 6th, 2004 9:25:02 AM These orcs are much more skilled and powerful than the first forray that went into Smashed Teeth
Peerimus's confidence is reigned in as the beginning of the battle unfolds and he knows higher measures need to be taken. Winging over to keep his tight circle, sharp eyes scan the snow fields in an attempt to confirm the possible moving snow one way or the other. [Spot 37] He also casts Call Lightning with a mighty "Screeiii!"
Yorrick moves in on Orc#1 swinging powerful claw [Hit AC 34 nat 20 crit AC 18 Dmg 15 or Crit 31 Grapple 24] as Yorrick tries to pull the orc into a bone snapping embrace.
Shiraz : AC 26 Hps 84 d20+17=33 d20+13=29 2d8(1+6)+11=18 2d8(8+1)+11=20 d20+14=24 d10+5=15 d20+11=16 d8=3 Friday August 6th, 2004 9:31:09 AM
OOC: I dont understand your post either Justin.
Shiraz watches the orcs reaction to his attack of opportunity and straightens his shoulders a bit as he begins the familiar footsteps of battle. Shiraz quickly strikes out twice with his left hand hitting AC 33 and 29 for 18 and 20 points of damage. Shiraz then spins at attacks the orcs flanks hitting AC 24 for 15 points of damage. Shiraz then lunges forward hopping to catch the orc offguard by attacking with his horns hitting AC 16 for 3 points of damage.
AC 33 18 damage AC 29 20 damage AC 24 15 damage AC 16 3 damage
Ammendment Friday August 6th, 2004 12:44:08 PM
Everyone, sorry for my confusing post. To hit:12/25*crit miss* Damage:5/6). This means that the orc had two attacks hitting AC's:12/25 missed his critical and would of done damage:5/6.
The ones stating orc# is because you were attacked by more then one orc and also so you know which orc is which.
I'm sorry for the confusion and will post the combat differently next time. I wasn't sure if this would be easier to understand or not. Please also post AC-hit points, etc in your posts. If you need farther clearification then I can re-make my post of this round so it will be easier to understand. Sorry once more for the confusion everyone.
Sly and Luke d20+4=13 d20+20=36 d20+18=28 d20+18=21 d8+10=18 d8+10=12 d8+10=15 d20+3=15 Friday August 6th, 2004 1:05:31 PM
OOC: Sly make his concentration check; Attack 1st swing hit AC36 - 2nd Swing hit AC28 critical swing 21. Damages 1st damages 18hp - 2nd damages 12hp + critical 15hp(I hope)=18+12hp+15=45hp.
Sly starts his swing at #1 orc, by opening his arms as he starts his swing, bashes #4(stoping him from stabbing Sly in the back) as he starts his swing down ward(Sly get hit once)but continues his swing, spins by bashing #1 orc and spitting at #4 orc in the face, continues the downard swing hitting #1 orc again. "Want to dance again Ugly Face?" Sly taunting the first orc.
Luke runs around snapping at the heels of the ors. (attack ac 15 - (Don't know if snapping is an attack?)
Jason of Aisildur , AC=23 HP=61/61 d20+15=32 d20+10=21 d10+5=8 d10+5=15 Friday August 6th, 2004 3:21:17 PM
Jason narrowly dodges the attacks made by the orc as the evil creature stabs at the paladin menacingly.
"Down with you evil!" Jason calls as he slashes at the same orc to put it down for good.
(Hit AC=32/21 for 8/15 hp damage)
Niobe (HP 43/67, AC 19) d20+9=28 d20+12=19 d3+2=4 Friday August 6th, 2004 5:40:19 PM
Niobe is surprised by the first blow but 'goes with' the second blow, now on her knees she grins wolfishly at her opponent. She is hurting. Yet with surprising alacrity and ferocity she slams her 'fist' home into the orc's vulnerable 'sensitive area'. She is using an underhand palm strike (sort of like an 'open fist') with the heel of her palm as the strike point. By doing so she has all of the force of her arm behind the blow. Niobe looks positively evil as she tumbles backwards away from the orc. (cirka 15ft I think)'I hope that hurt!'. Niobe waits expectantly for the orc to sink to his knees or at least double over and sing soprano.
(Hits AC 28, 4 dmg (not too bad I guess...), tumble 19)
Ilsidur (AC23, 111/118 hp, Righteous Might 7 rounds remaining) d20+17=37 d20+17=35 6d8(4+7+8+8+3+8)+27=65 d6=4 d20+12=23 2d8(7+7)+9=23 d6=3 Friday August 6th, 2004 10:14:54 PM
Ilsidur grins down at Orc #6, and says in orcish, "So, you want to go toe-to-toe, do you? So be it!" Then, getting the hang of this large-size stuff, the now-larger dwarf chops at the head of the orc facing him, dealing a mighty blow.
[OOC: Hit AC37 critical chance, confirmed with hitting AC35, doing a total of 65 hp damage! Waraxe is now large sized as well, and does base 2d8 damage. Then add another 4 hp fire damage for a total of 69 hp from first blow. If the orc is still standing, then second attack hits AC23, for a possible 23 hp damage and a further 3 hp fire damage, for a total of 26 hp damage.]
Savin hps 76/76 ac 22 vs Orc 7 and 23 vs orc 8 d20+10=22 d20+10=24 d10+4=13 d10+4=13 d20+10=30 d20+10=22 d20+10=29 d20+4=20 d10+4=14 d10+4=6 d10+4=11 Friday August 6th, 2004 11:32:22 PM
Savin takes his two AOO on the incoming orcs. He has combat reflexes and can take one on each as they come in. He then decides to concentrate his attacks on Orc # 7 while dodging #8
AoO on #7 hits ac22 for 13 points of damage AoO on #8 hts ac 24 for 13 points of damage
He launches into a flurry of blows into Orc #7. First hit he tries to use his stunning fist feat with the first blow and also rolls possible critical hit.
follow up strike hits ac 22. If critical he does 28 points of damage
Other blows hit ac 29 and 20 for 6 and 11 points of possible damage. If everything hit and it was a critical hit, Orc #7 takes 58 points of damage this round and has to make fortitude save dc 16 or is stunned.
Sly spins into his attacks and succeeds in killing the orc the Yorrick was grappling.
Peerimus casts call lightning as the battle rages.
Shiraz sees that Orc#3 was not to bothered by his first attacks but the orc's non suprise is quickly ended as Shiraz's next series of attacks drops the orc where he stands.
Luke runs around the legs of Orc#4 and nips at the orc, distracting him some from his previous target.
Jason attacks and succeeds in scoring a hit on the orc attacking him but only leaves it wounded.
Niobe injures the orc attacking her with a palm strike to the groin. This causes the orcs face to screwup into a face of pain and it is clearly stunned for a moment.
Ilsidur takes both his hits out on the orc attacking him and watches in satisfaction as the orc falls to the ground in a bloody mess.
Savin's swings succeeds in taking down Orc#7 but only leaves the other orc staggering alittle as it still stands, barely injured.
All orc's have AC:18 Orc#1: Dead Orc#2: Injured/stunned Orc#3: Dead Orc#4: Unharmed Orc#5: Injured Orc#6: Dead Orc#7: Dead Orc#8: Injured
Orc#2 still stands as it tries shaking off the pain of it's blow.
Orc#4 gets a upset look on it's face and quickly stabs twice at Luke in a disgusted look. (Can hit AC:26/6 Damage:9/7)
Orc#5 presses it's attack on Jason. It stabbs quickly in a double jab at the paladin as the orc now howls in rage. (Can hit AC:21/17 Damage:7/5)
Orc#8 Moves back in a step and begins stabbing wildly at Savin as it growls. (Can hit AC:22/9 Damage:7/8)
As the group thinks that the threat may be starting to weaken a something happens to make that thought go away.
Springing up, snow falling from the pure white wolf cloak it wears a orc springs up near Ilsidur. Another orc quickly springs up next to Ilsidur also and both work in unison as the stab their spears at the giant dwarf. (Can hit AC:26/9 23/19 Damage:7/10 10/5)
Suddenly alittle bit farther away another five orcs spring out of the snow, their white wolf cloaks also throwing snow all over. All five of these orcs though have bows that look like they were crafted from possibly bone.
Orc archer#1&2 fire a arrow off at Jason. (Can hit AC:14/22 25/22 Damage:2/8 6/5)
Orc archer#3 fires a arrow at Savin. (Can hit AC:25/20 Damage:6/4)
Orc archer#4&5 take aim and fire at Shiraz. (Can hit AC:25/21 14/21 Damage:4/1 3/1)
Jason of Aisildur, AC=23, HP=55/61 d20+15=16 d20+10=16 Saturday August 7th, 2004 6:58:00 AM
Jason dodges out of the way of the orc's attacks. Then suddenly, he steps back a pace as one of the suprise arrows hits him. He takes in a deep breath, winces a little, then returns his focus to the orc that stands infront.
Swinging haphazzardly, the paladin flails about, missing his target, the pain from the arrow apparently taking his concentration for the moment.
[Hit AC=16 *(critical miss?)/16]
Savin ac 22 vs archer 23 vs orc #8 hps 76/76 d20+13=25 d20+10=20 d20+10=25 d20+4=9 d10+4=6 d10+4=13 Saturday August 7th, 2004 10:27:24 AM
Savin notices the orcs pop up and sees an arrow coming his way. {spot check 25} He spins away and knocks down the arrow with his left hand (deflect arrow feat). The wiley monk uses his momentum from the spin to lauch a hook kick to the head of orc 8 trying to stun him. {hit ac 20 for 6 points of damage, fort save of 16 needed if I hit} He follows up with a solid punch to the the ribs, doing another 13 points of damage and misses with his third strike. {only hit ac 13}
Sly and Luke d8+5=12 Saturday August 7th, 2004 4:14:25 PM
Sly turns to Orc#4 and put one hand on his arm(the one that Sly as his sheild on, the orc is that close to try to hit Sly in the Bacl) and give him Socking Grasp *ZAP!* (12hp of damage). "Now leave my dog alone!"
Sly looks to Luke, sees that he's hurt "Take it easy Luke, I'll try to get Niobe or The paladin to help you." Mean while he readies another spell in His Sword.
Shiraz : AC 26 Hps 84 Dodge against current opponent <AC 27> d20+17=31 d20+13=32 d20+14=19 d20+11=31 d20+13=26 d20+11=19 2d8(2+8)+11=21 2d8(5+1)+11=17 2d8(7+1)+11=19 d10+5=12 d8=1 d10+5=9 Saturday August 7th, 2004 11:13:19 PM
Shiraz;s shield blurs around him as it intercepts the arrows aimed at him. Shiraz ignores the threat of the bow weilding orcs and turns taking a 5 foot step towards Ilsidur Shiraz growls menacingly at one of the spear weildig orcs and attack in a flurry of blows Shiraz swings violently at the spear wielding orc hitting AC 31. Shiraz lashes out again hitting AC 32 <possible crit>. Shiraz lunges forward with his offhand slipping in the snow, hitting AC 19. Shiraz uses his slip to propel himself forward striking the orc in the face with his horn hitting AC 31<Possible crit>.
AC 31 DMG 21 AC 32 <AC 26 for crit> DMG: 17 if Crit DMG 36 AC 19 DMG 12 AC 31 <AC 21 for crit> 1 if Crit DMG 10
Niobe (HP 43/67, AC 19) d20+12=22 d20+10=11 Sunday August 8th, 2004 12:20:12 AM
Niobe grins as her strike had the effect that she desired. However she is not too happy since she is out of any range to utilize the advantage. So she takes a chance and tumbles right past the stunned orc (on his left hand side) and draws one of her daggers as she rises to her feet. Finally she steps behind the poor sod and just a tad off to his other side (his right hand side); where she hopes he will not be expecting her to be. Now she waits, just barely registering the newly arrived archers.
(Tumble 22, Spot 11)
Peerimus (AC 14 HP 54 ) Yorrick (AC 18 HP 73) 3d10(1+8+5)=14 d20+14=31 d20+14=16 d20+9=16 d8+9=17 d20+18=25 Monday August 9th, 2004 8:26:13 AM
Peerimus circles down to 40 feet above the new 5 archers and calls a bolt of lightning down on Orc #5 [Reflex 17 Dmg 14]
Yorrick moves 5 feet to Luke's side and proceeds to maul Orc #4 [AC 31/16/16 Dmg 17 Grapple 25] Connecting with one claw, Yorrick tries to bear down, so to speak, on the orc.
Ilsidur (AC23, 94/118 hp, Righteous Might 7 rounds remaining) d20+17=36 2d8(6+8)+9=23 d6=6 d20+12=20 2d8(2+1)+9=12 d6=3 Monday August 9th, 2004 5:42:17 PM
Ilsidur has no time to admire his handiwork on the fallen orc, as the two new orcs jump up to attack. The dwarf shifts 5' to make sure that the two orcs are not flanking him, and stays in contact with the orc that Shiraz did not attack. [OOC: Justin, I'm not sure if you are sending maps by email, since I can't access my email this week. Please move Ilsidur as you think is appropriate.]
He swings his axe twice at the orc not attacked by Shiraz. [OOC: Hit first swing AC 36 for 23 hp damage plus a further 6 hp fire damage for a total of 29 hp damage. Second swing hit AC 20 for 12 hp damage plus another 3 hp fire damage for a total of 15 hp damage.]
Justin Webber (DM) Orc Battle R#3 d20+8=24 d20+4=13 d20+10=13 d20+5=14 d20+8=12 d20+8=14 d20+5=23 d20+5=10 d8=6 d8=8 d8=6 d8=6 d20+10=12 d20+5=25 d8=7 d8=8 d20+5=7 d20+10=12 d20+10=27 d20+5=14 d20+5=9 d8=4 d8=8 d8=2 d8=1 d20+10=27 d20+10=19 d20+5=12 d6+4=10 d6+4=5 Monday August 9th, 2004 7:59:06 PM
Jason attacks and kills orc#5. The orc laying still now as it bleeds out on the ground.
Niobe moves as quick as she can and tumbles to a flanking position on the orc she stunned with her unarmed attack. The orc still looks to be in enough pain that it hasn't noticed.
Savin swings at orc#8 and lands two hard punches and misses with his third. The first blow harming the orc but it succeeds in shaking off the effects of the stun.
Peerimus flies in and calls lightning and hits orc#5. The orc howls in anger as the stroke of lightning injures the orc and it looks flusterated and maybe abit more upset.
Shiraz moves over to aid Ilsidur and hammers his blows down on Orc#15 which drops the orc in a bloody heap on the ground.
Ilsidur attacks Orc#14, his axe drinking in orc bloob but not killing his orc. The orc stands clutching abit at a bad wound though before readying to attack.
Sly attacks Orc#4 with shocking graps, the orc yelping as it is shocked and it glares at Sly.
Yorrick moves in and grapples Orc#4 after giving it a sweep of it's claws from one paw. The orc howls in pain as it wiggles in the bears graps.
Orc#2 is stunned yet and clutching his private arrea.
Orc#4 hangs in Yorrick's graps and struggles to get out of the bears grip.
Orc#8 growls and continues it's attack on Savin, it being more upset now that it has been punched a few times. (Can hit AC:13/14 Damage:missed)
Orc#9&10 take aim at Sly as they pick their target and fire arrows at him. (Can hit AC:12/14 23/10 Damage:6/8 6/6)
Orc#11 fires arrows at Jason. Taking careful aim as it does. (Can hit AC:12/25 Damage:7/8)
Orc#12&13 fire arrows at Ilsidur as they growl out. (Can hit AC:12/14 27/9 Damage:4/8 2/1)
Orc#14 gets ahold of itself and quickly sends a double thrust at Ilsidur. (Can hit AC:27/12 Damage:10/5)
(Greg: I haven't been sending out a map. If a map would be helpful then I can try and make one but no promises on how it will turn out, etc.)
Savin ac 23 vs orc 8 hps 76/76 d20+10=13 d20+10=22 d20+4=23 d10+4=10 d10+4=8 Monday August 9th, 2004 10:46:27 PM
Savin nimbly dodges his opponent and goes for another stunning blow but misses. His follow up attacks are effective however and he does two quick kicks to the body for another 18 points of damage. (total damage to #8 is 50)
If his opponent falls this round, Savin will move 5' towards the bowmen/orcs.
Jason of Aisildur AC=23 HP=47/61 d20+15=18 d20+10=14 d10+5=9 d10+5=14 Monday August 9th, 2004 10:48:48 PM
Jason Staggers back, in awe that Domi had granted him such good fortune. Watching the orc before him fall, he looks skyward in thanks. That move proves detrimental, for a second and third arrow come zooming toward him. The second in the volley strikes, near knocking the wind from him as he looks to the orc who sent them.
Jason then moves quickly, closing in on and attacking the orc, trying to put an end to his missile attacks. His aim, as before seems off, perhaps the arrows are having a greater affect than he thought, for his aim is surely off as he swings.
Hit AC18/14 Dmg(if hits)=9/14
Shiraz : AC 24 Hps 84 Dodge against current opponent <AC 27> d20+21=40 d20+21=34 2d8(2+8)+11=21 2d8(2+6)+11=19 Monday August 9th, 2004 11:28:49 PM
Shiraz charges the left side of the group of 5 archers. Shiraz hopes to draw their attention while his friends handle the initial orcs that challenged the group. Shiraz brings his huge sword down in an arc attempting to strike teh orc. Shiraz hits the orc solidly. <AC 40 possible crit>
AC 40 <AC 34 for crit> DMG 21 if crit 40
Sly(AC20 - 56/79hp) and Luke(Ac 18 - 12/28hp) 3d4(4+4+4)+3=15 d20+5=22 d6+5=10 Tuesday August 10th, 2004 8:11:25 AM
Sly is about to put the spell of fire ball into his sword When he's hit by an arrow, he look up to see two orc with an ugly smile on their ugly faces (#9 & #10). So instead of putting the spell into the sword, Sly will send the Fire Balls to #10orc.
"Stay down Luke!"Sly tell Luke but Luke want to get in one more bite in #4 orc(who in in Yurric loving arm). for the first time he disreguard Sly's order and bite the ork.
OOC: Sly's damages 15hp
OOC: Luke's attack AC 22 - Damages 10hp.
Peerimus (AC 14 HP 54 ) Yorrick (AC 18 HP 73) 3d10(1+1+3)=5 d20+18=24 d20+18=35 d20+18=34 d8+9=11 d8+9=11 2d6(1+3)+4=8 Tuesday August 10th, 2004 8:22:56 AM
Peerimus lands 10 behind the 5 orc archers so they are between him and the rest of the group. Another blast of lightning rips from the heavens into Orc#5 [Reflex DC 15 Dmg 5]
Yorrick continues to maul Orc#4. [Grapple 24/35/34 Dmg 11/11/8]
Ilsidur (AC23, 82/118 hp, Righteous Might 5 rounds remaining) d20+17=24 d20+12=24 2d8(6+3)+9=18 2d8(2+2)+9=13 d6=4 d6=4 Tuesday August 10th, 2004 6:20:44 PM
[OOC: No problem about the map Justin. Just so long as you are clear about where we all are. Also, if you let us know the Armour Classes of the orcs that we are facing, we can post whether or not we hit successfully.]]
Ilsidur feels the numerous attacks strike his body, but the powerful spell lets him fight off the effects for now. However, he will pay the costs later...
Standing face-to-face with orc #14, he strikes back twice with his flaming waraxe, trying to drop the smelly creature and get to the archers. [OOC: First strike hit AC24, for 18 pts plus 4 points fire damage for a total of 22 hp damage. Second strike also hit AC24, for 13 hp plus another 4 hp fire damage for a total of 17 hp damage. Total damage this round is 39 hp, if both blows are successful.]
Niobe (HP 43/67, AC 19) d20+12=31 d4+2=5 3d6(6+3+3)=12 d20+12=19 d4+2=3 d20+10=19 Tuesday August 10th, 2004 6:51:50 PM
Niobi grins as the orc continues to disregard the true danger he is in. Still standing on the side he will not be expecting her she quickly and precisely strikes the hapless orc with a sneak attack; stabbing at him with her dagger. After her attack she quickly looks around to see if anyone needs some back-up. If no one does; and there are no immediate enemy threats she will quaff a CLW potion.
(Hits AC 31 *possible crit AC 19*, dmg 17 (dmg 20 if a crit), Spot 19) ((I hope I have this written correctly, if not then forgive me please. I found all these numbers et.al. slightly confusing to write.))
Justin Webber (DM) Orc Battle R#4 d20+3=14 d20+3=16 d20+3=16 d20+3=22 d20+3=6 d20+3=22 Wednesday August 11th, 2004 12:56:27 AM
Niobe moves quickly and stabs the orc she groin shot earlier, with a wicked stab in the back. The orc goes through a few convulsions before falling to the snowy ground.
Ilsidur slashes with his war axe, giving the orc he is against the last final swings it needed. Ilsidur watches in satisfaction as the orc colapses into the snow, blood coloring the snow quickly.
Yorrick squeezes orc#4 tightly and people close to him can hear bones crackle and Luke's bite to the orc as it hangs in Yorrick's great paws finishes that orc off also.
Sly flings a fireball at orc#10, the fireball erupting and hitting the other couple orcs with it and also causing the area which is alittle dark from the storm to suddenly lightup for some distance till the fireball flashes out. All of the orcs seem to take the blunt of the fireball except one who got off a lucky dodge of most of the flames.
Jason moves in on one of the archer orcs and attacks it. Hitting with his first hit and injuring the slightly smoldering orc more. Jason's second hit though misses the orc.
Savin punches at the orc he has been fighting. His first miss hitting but his last two taking the orc down quickly and he advances on the orc archers quickly.
Peerimus lands alittle ways behind the orc archers and uses his call lightning to send a bolt of lightning at the 5th one. The orc taks the full blast of the lightning though and looks once again annoyed. (took off some point of the roll considering you landed behind the orc and he wouldn't really be expecting it.)
Shiraz moves in on one of the archer orcs and swings at it. His weapon finds a firm hit also and leaves the orc staggering from a nasty wound but still living.
The last remaining orcs are the 5 archer orcs who are now smoking, bleeding and in some what bad shape, considering they are out numbered. Without a second thought they all quickly turn and begin running as fast as they can away.
Shiraz : AC 26 Hps 84 Dodge against current opponent <AC 27> Wednesday August 11th, 2004 2:57:44 AM
Shiraz watches the fleeing orcs for a second and turns to his comrades searching for any injuries, "Whos hurt? Anyone?"
Jason of Aisildur AC=23 HP=47/61 Wednesday August 11th, 2004 7:30:59 AM
As Shiraz speaks, Jason looks down at his body, searching for any scorch marks. Fighting nearby the fireball blast, the paladin is amazed and eternally greatful to Domi that he did not suffer any burns.
"Domi be praised!" he says aloud. He then turns to the big Minotaur, and shakes,
"I am injured, but I will ask Domi to heal me after I offer my services to the other members of the group." he states. The paladin then asks the other members,
"Does anyone require healing of their wounds?"
OOC: Jason can "lay hands" for upto 27hp per day. Being able to distribute them as he sees fit, he will split them evenly amongst those who need healing, and any that are left over he will use on himself to a maximum on himself of 14 (for full healing).
Sly(AC20 - 56/79hp) and Luke (Ac 16 - 12/28hp) Wednesday August 11th, 2004 8:27:56 AM
Sly want to give another roasting, But the party is too close. "Hmmm! My magic is working better since our Barbarian frinds altered my armor. Pick up those white fur capes! They'll come in handy as we try to hide in this snow."
To Jason, Sly tell him "I'm sorry that you got a little bit of my magic on you, next time I use my magic, stand a little bit behind me. Untill I can control my fire balls better.
I need a little healing and Luke nee some too. But he can wait." Sly will go and pick up a few cloaks, clean them so they can be used to hide under.
Peerimus (AC 14 HP 54 ) Yorrick (AC 18 HP 73) 3d10(10+2+1)=13 3d8(5+5+4)+5=19 3d8(3+7+5)+5=20 3d8(4+2+1)+5=12 3d8(3+4+7)+5=19 Wednesday August 11th, 2004 10:13:01 AM
Peerimus calls another bolt down to strike orc#9 [Reflex DC 15 Dmg 13] as they flee and then shifts back to human form.
"They shall head straight home and should make an easily followed trail." he says as he walks back to the group. Peerimus removes a wand from a side pouch.
"It is good of you to offer Jason, but save those blessings in case they are needed in combat later."
Peerimus will use a charge on Sly [19], a charge on Niobe [20], a charge on Jason [12] and one on Luke [19].
Ilsidur (AC24, 62/98 hp) Wednesday August 11th, 2004 5:47:14 PM
Ilsidur feels the powerful spell leave his body, as he watches the orcs run off. He shrinks back to his normal size, and joins the rest of the party. "I also have healing that I can use if anyone needs it." If no-one asks for healing, the dwarf starts to move the bodies of the orcs together, and strip them of their gear, looking for valuables. Once all the gear has been piled together, the cleric will cast detect magic on all of it, trying to find any magic items.
Niobe (HP 63/67, AC 19) d20+6=21 Wednesday August 11th, 2004 6:08:24 PM
Niobe calmly wipes the blood off of her dagger on the orc's clothing after the orc has sagged to the ground quite dead.
She puts away her dagger and retrieves her bow; slinging it across her back for safe keeping.
The thief absolutely welcomes the healing that Peerimus has given her. "Thank you Peerimus."
Niobe will assist Ilsidur with the looting of the bodies. She exhibits morbid glee while executing this task. Stealthily she pockets a few small baubles as she works (coins (she will take the ones with the highest value), gems, rings, anything small enough to palm.)(Sleight of hand 21).
(Sleight of hand 21)
Jason of Aisildur AC=23, HP=59/61 Wednesday August 11th, 2004 6:50:02 PM
Jason accepts the healing from Peerimus, appreciating the man's wisdom, and saving his call to Domi for healing until perhaps it is more critically needed.
When the paladin watches Ilsidur and Niobe begin their "Looting", he turns in annoyed disgust. He tries not to make his feelings known, for he appreicates the hospitality the group has given him. Still, his honor and belief system force a displeasant taste in his mouth as he witnesses the robbing that takes place.
"Because these creatures used their items for evil, I can accept, just accept, the acts you perform.", he says more to himself than for others to hear. He then walks as far as he can from the bodies as the "lifting" of goods is performed. He will return only to see that the bodies are burned, or buried.
Savin AC 22 hps 76/76 d20+10=30 d20+10=29 d10+4=14 Wednesday August 11th, 2004 9:58:41 PM
Savin is getting tired of being ambushed and then having the ambushers run away. He does something he rarely does. He loses his temper and sprints towards fleeing orcs as fast as he can. He will try to cut them off or if not catch up to a straggler and take another down.
OOC Justin you better let me use these rolls. Wow! Crititcal hit 28 points of damage
Remember Savin had circled away from the others for two combat rounds before the others came to him. His base speed is 60' so I should be able to catch someone eventually. My boots give me perfect footing even on ice.
Justin Webber (DM) Combat Ended d20+3=4 Thursday August 12th, 2004 1:18:15 AM
Savin chases down the orcs quickly and is able to hit one, hitting the orc hard enough to drop it where it stands.
Peerimus's stroke of lightning hits one of the retreating orcs in the back and sends it flying out in the snow and then it lays motionless.
After collecting of the barbarian orcs stuff the group has a total of 2 two handed clubs and 8 spears and lastly two bone bows and 2 quivers with 5 arrows in them a piece. lsidur's detect magic spell turns up that none of the following radiate magic though.
The group also finds 4 gold rings and 3 gold necklaces. Only 2 rings though are shown to the group and both necklaces. The other 2 rings going into Niobe's pocket.
Peerimus and Yorrick 3d8(1+6+8)+5=20 Thursday August 12th, 2004 3:32:51 PM
Peerimus will use the wand on Ilsidur as well of course, [20]. Peerimus is not interested in anything the orcs had but understands anyone elses interest. After all, it's why some heed the call of adventure in the first place.
To Jason on the burial or burning though, "We are in no position to do either. We lack the material for burning or the implements for burying. We are standing on an essetial ice sheet, but" he adds seeing the constrenation starting to cross the paladins face, "we can commit the bodies to the sea and ask Mother Wold to care for them."
Assuming this is agreeable for Jason Peerimus will assist him in the 'burial' of the orcs though he will leave it up to Jason to verbalize any thoughts or prayer to thier keeping.
Jason of Aisildur Thursday August 12th, 2004 5:59:03 PM
Jason nods as Peerimus suggests burial by sea.
"It is unusual, but it is acceptable." he says. The paladin then takes the bodies, with the help of any who will, and one by one allows them to slip into the icy waters.
When all the bodies are placed in the water, Jason falls to one knee, and begins.
"Domi, Lord of Courage, Guardian of Honor. Though these creatures were evil, and deserved their fate, they were also warriors, and fought bravely. Allow them your blessing as fighters and creatures of the battlefield." He prays. Jason then rises and joins his friends.
He puts his overcoat back on, knowing the battlelust will cool soon, and his body will grow cold without it.
Sly and Luke Thursday August 12th, 2004 7:13:53 PM
Sly stands there in silance, When the service from Peerimus and Jason are over. Sly tell them "Well done, Domi will be happy with us."
Savin Thursday August 12th, 2004 9:02:15 PM
Savin will drag his dead orc back and add it to the pile of dead. He will look on impassively while they start to slip them into the water.
"We don't have time for this. The others are getting away!" he will comment.
Niobe Thursday August 12th, 2004 11:42:44 PM
Being too busy with looting she completely misses Jason's unfavorable reaction to the looting of the bodies. The thief is pleased with she few items she was able to secretly spirit away. Niobe doesn't care one way or the other if the dead orcs are buried or not. She agrees with Savin that they don't really have time to clean up after the battle.
Justin Webber (DM) Funeral Rites Friday August 13th, 2004 1:45:22 AM
The group goes about burying the dead in the lake. You can only hope that the barbarian tribe you guys left don't find this to be bad when you return and if you tell them about burial and lake.
Just as the last body is pushes into the lake Savin brings up a good comment on the remaining orcs having had a nice head start now on the group.
The sky is still flashing with lightning and every now and then a bolt streacks down and hits one of the ice spikes but doesn't seem to injure it any.
Peerimus and Yorrick Friday August 13th, 2004 9:08:02 AM
Peerimus remains standing and silent as Jason commits a prayer to Domi, but does bow his head. The task done he moves to pursue the orcs down the now more than obvious trail in the snow. "It took no more time to cast them to the waters than it took to search for valuables Savin. But you are right and we should be going."
Peeerimus will move off down the orcs trail at a hustle, with Yorrick easily keeping pace.
Jason of Aisildur Friday August 13th, 2004 9:33:21 AM
"I am sorry if I have delayed us unneccesarily, but I am a warrior of honor, and Domi would have it no other way." Jason states.
Ready to move, the paladin falls in line, prepared to move at what ever pace the group required, in order to catch the fleeing orcs.
In his mind, Jason felt no regret for what he had done. Few people would see the sense in burial for such evil, and even fewer understood his committment to honor and courage above all else.
The paladin moves to Niobe, having an odd sense of needing to resolve something with her.
"You and I both appear to be...Children of Chaos. It is odd that one such as myself would be chosen to be a part of something chaotic, unless it were to maintain a balance within the group." he looks down at her face, and continues,
"You decided to rifle through the belongings of those we killed, and that is your perogative, and your soul must bare it. I realized a while ago that not all creatures in this Wold follow the ways of Domi, but it makes them no less in his eyes, for he loves them all." He then moves a bit ahead of her, but turns back to make one final comment.
"We will agree to disagree fair Niobe. I see the good in you, and it is that I will focus on." He then simple gathers his things, and is ready to leave.
Sly and Luke Friday August 13th, 2004 7:59:31 PM
Sly look over the cloaks of the dead Ors "White fur? We could be almost invisable in the snow???" But his attention is drawn to Paladin Jason and Niobe, "Oh! Oh! I better have a little talk with Jason." Sly puts the Cloaks into the Magic chest of his.
Walks to where Jason is and walk along with him. "Jason! How can I explain this?? I know that Niobe is a thief and she has promise that she will not steal from any of us. Remember that she IS wearing the Mark of the Witches, Just like yours on your hand. We all have our talents, we were all chosen to battle Chaos, Niobe is a fine tracker, lock picker, disarm almost any traps. She is very talented and she also had a very hard life. So go a little easy on her, she might just save your life someday."
Jason of Aisildur Friday August 13th, 2004 10:27:24 PM
"Thank you for your words." Jason says to Sly. He then turns to him.
"I too was chosen, and I believe I was chosen to not only learn, and to help, but to be true to myself and to what I believe in." he looks back at Niobe for a moment, then back to Sly,
"She is exactly as you said, fine at all she does. And she is good of heart, I can feel that. As I said to her, we will agree to disagree on her means, for I know her motives to have goodness at their heart." he smiles at Sly, then moves along, without further comment unless spoken to.
Savin Friday August 13th, 2004 11:11:45 PM
Savin will search his orc not so much for valuables, which are nice but really to see how they keep themselves warm in this winter wonderland.
After he is done, he will commit him to the deep and start his patrolling that he was doing before.
Niobe d20+3=16 d20+8=28 Saturday August 14th, 2004 4:35:23 PM
Niobe patiently listens to what Jason has to say. She waits for the lecture about a sacred duty to save her from herself - but it does not come. Niobe is surprised but does not show it at all.
"No vows to save me from myself?" She raises a brow in careful inquiry. She sounds both curious and expectant; but not rude at all.
Without missing a beat she continues, "I guess I can agree with you about balance. You and I are probably as different as oil and water." Niobe's tone is very jocular. She laughs.
Thief doesn't comment on the good/bad issue; clearly Jason is a law-abiding "good guy", and she is certainly more morally flexible - and knows it.
"Agreeing to disagree is probably the wisest course Jason. I will do my best to respect your sensibilities when I can." She gives Jason a friendly smile.
Sly; nice diplomat that he is, steps in to see to it that everything goes smoothly. Niobe smiles a bit wider at his description of her. She seriously wonders where he got the idea that she had a hard life though. She could have been a pampered "princess" if she had done like her father wanted her to do...
"I am glad you both have some faith in me. You can count on me not leaving anyone in a lurch."
The thief adds a little quip just in case. "Also, I do intend to include you in my little oath Jason. Your possessions are safe from me."
Everytime Niobe is even remotely tempted to think about nicking anything belonging to any of the other Children she focuses her thoughts on the cursed weasel statue. That tends to keep her behaving, besides they are all seemingly nice gentlemen and travelling alone gets tedious fast!
(Charisma 16, Diplomacy 28 (nat. 20)(hoping to sound sincere enough to be believed, since most folks probably don't expect thieves to be honest! LOL)) ;)
Jason of Aisildur d20+18=34 Saturday August 14th, 2004 4:58:09 PM
Jason was pleased with the rogue's reply. Despite himself, he found her oddly charming, and she had a wit that he had found in few others he had encountered.
"I am sure our journey together will be...interesting if nothing else." he said, smiling at her as he commented.
(Diplomacy=34)
Sly and Luke Sunday August 15th, 2004 10:32:42 AM
Sly smiles at the both of Jason and Niobe, "There will come a time where the both of you will have to depend on each one of us just to suvive. Now let's us go eother tracking or find some where to bed for the night. Come! Luke! lets go."
Sly put's away the little snuff box back into his pouch. Telling anybody in ear shot, "If I should ever fall or die, in this Chest is every thing I own. Take it and remember me in your heart." Sly will now leave and follow the others.
Justin Webber (DM) Tracking Sunday August 15th, 2004 1:29:12 PM
The bodies having been looted and put to rest in the water the group slowly moves off.
Savin does find out in his searches of the bodies that the orcs wore heavy wolf skin tunics and pants and the cloaks also helped keep them warm clearly. Otherwise the orcs had no other means to keep them warm which either means that citizens of Ice Vein have an atural resistence to the cold or the camp isn't to far away.
The traveling across the icy ground is slow and it steadly grows alittle darker outside as the storm begins to rage on and the wind has kicked up to rather stronger gusts. It has also to everyones suprise or maybe dismay has began to snow. The trail you follow is pretty clear yet as some place have blood showing on the ground but so far no signs of orcs.
You can figure that if the storm continues to get worse then you may have to stop or risk being in a possible blizzard or something of that nature here in the frozen land.
(OOC:I'm sorry for such a late post everyone. I will also try to make my post alittle later tomorrow in hopes that maybe everyone will beable to make it in and post. I know that some of you have trouble posting to weekend posts which I give a apology for now.)
Niobe d20+9=23 d20+7=12 Monday August 16th, 2004 5:08:32 PM
Niobe follows the clear trail. She looks up at the sky and frowns at the snow flakes that are drifting about. At this point she is not too worried about the fast approaching storm - oddly enough...
(Survival (tracking) 23, Survival 12)
Sly and Luke Monday August 16th, 2004 7:45:31 PM
Sly follow the trackers in silence, until the snow starts to fly. "Ahh! Domi! what do you have in mind now?" But to the rest of his friends, he ask "Alright I'm open to any ideas??"
Luke chimes in "Me too!"
Ilsidur Monday August 16th, 2004 10:17:58 PM
Once again, the Children of Chaos are unprepared for the climate of the Ice Vein. "Next time, we should bring one of the barbarians with us. I am sure that they would know how to safely weather this coming storm. If we can find a large drift, we might be able to tunnel into the side of it and make a small cave. I definitely don't think that we can travel much farther. Peerimus, can you change into a snow owl, and scout out around us for a mile or so for a safe place to spend the night?"
Savin Monday August 16th, 2004 11:19:11 PM
Savin frowns at the snow and berates himself for not taking a prisoner when he had a chance. "We could have had him show us where the stupid village is."
"Peerimus, if you can fly high and try to spot something that might be helpful but if the blizzard starts, get back to us or you might get lost."
Shiraz Tuesday August 17th, 2004 1:30:05 AM
Shiraz helps with the burial with Jason and nods his head at the paladins words. "Well said," Shiraz mumurs. Shiraz walks behind the trackers as they scout ahead, pulling his cloak tight around his body Shiraz looks at teh coming storm, "That doesnt bode well."
Peerimus and Yorrick d20+20=33 Tuesday August 17th, 2004 10:43:04 AM
Peerimus looks up at the clouds, wind and falling snow and smiles a genuine smile. Yorrick buts into his side bringing him out of his euphoric daze and to the harsh reality that the snow means.
Peerimus looks back to Ilsidur, "Have faith friend, we have what we need to ride her out and I was gifted the spells to compensate for Ice Vein for those without magical aid already."
Peerimus will shift again to an eagle and take wing looking for an area where the snow has drifted, and thus revealing a place where a cave could be dug. [Spot 33]
Yorrick gives a small growl and moves to a more protective position near Luke as his friend flies off.
Jason of Aisildur Tuesday August 17th, 2004 11:50:49 AM
Jason moves to stand beside the Minotaur as the group mulls over a plan.
"The weather in this land is far from the fair skies of my homeland." he begins, "I suspect few of us may survive such a storm unless we find, or make shelter." he looks about, overhears the idea of tunnel digging.
"Certainly digging into the snow will offer us some warmth, and likely allow us to start a fire that few eyes will see. That could allow us to make some more embers for our 'pots'." he finishes.
Jason will press on if it is agreed, but personally feels stopping now, with time to build or find shelter, might be the best option.
Justin Webber (DM) Spotting a Camp Tuesday August 17th, 2004 1:14:48 PM
Everyone continues on alittle as Peerimus takes to the air again in his bird form.
As Peerimus circles and looks over the area he sees two things. About a 1/2 mile off is a place that would be great for camping. Almost 1 1/2 off is also a large camp set in the middle of a whole bunch of the ice spikes. The place has bee picked wisely considering the ice spikes offer some protection and also defensive. Whatever the orcs and half-orcs may be they aren't dumb.
Peerimus can not see no movement in the camp as the blowing snow does obscure his vision inless he flies closer. This leaves a nasty decision as the wind has picked up much more and lightning now is streaking the sky every few seconds. The snow has began to fall in large snow flakes and even pellets of sleet have began to fall.
The group on foot get pelted by the sleet, snow and the winds. None of which is causing much problems but there is a growing new concern and thats the wind seems to be slightly warmer which means that the sleet pellets that fall from the sky will be water before long and that means frozen water on the ground and on each person inless shelter is found.
Peerimus [extended endure elements] Yorrick [Cold weather gear] Tuesday August 17th, 2004 5:56:42 PM
Peerimus wings back and passes low over the group with a great cry Skreeeee! heading in the direction he thinks to make camp. Flying quickly, he will race ahead hoping they know his meaning in his flyby and perhaps save Savin should arrive well before the group.
Shifting to human, he pulls off his furs, 2 yard squares of canvas, 50' rope and his 16 pitons and drops them on the ground. The druid then assumes a great bear and begins to dig in on the leeward side, every now and then he will issue forth a bellow to help guide in the group.
Sly and Luke and Yurrick Tuesday August 17th, 2004 8:20:01 PM
Sly tighten his cloak around his body, and pulls his hood down a little ferther down over his face. As the bird flies by, Sly shouts so every body can hear him in this wind,"Hey! Look there's our druid pointing the way. Come on just a little ways longer and we'll have shelter."
Sly pats Luke and scratches Yurrick ear,"Alright you two follow the Peerimus, GO!" Off the go, but not too far ahead of the group.
Savin d20+13=15 d20+13=20 Tuesday August 17th, 2004 8:25:16 PM
Savin will have some trouble seeing Peerimus but the screech helps zero him in. "I am going to go ahead and see what he has found." he will call to the group.
Savin will dart ahead running easily the 1/2 mile to the camp. He will pat Peerimus in bear form and say, "I will go lead them in. Nice choice!"
Savin will dart back towards the group following his own tracks and help guide the group in.
Ilsidur Tuesday August 17th, 2004 11:54:51 PM
The dwarf plods through the drifts, following Savin on the way to, hopefully, some sort of shelter from the storm.
When he gets to the campsite, Ilsidur sets up his tent, and gets ready to sit out the inclement weather.
Jason of Aisildur Wednesday August 18th, 2004 8:19:52 AM
Jason, looking skyward, sees the druid, and smiles.
"Domi be praised." he utters. The paladin then picks up his gear, anything else that he can carry comfortably, and still make normal speed, and heads out with the rest of the group.
Justin Webber (DM) Shelter Wednesday August 18th, 2004 4:15:11 PM
(OOC:Sorry for the early post for those who haven't posted but we are expecting a storm here which may or may not hit. We are hoping for not but we'll see.)
The group travels through the snow, rushed alittle bit now that Peerimus delivers his warning that shelter is up ahead.
After a long walk since the snow, now rain and freezing rain has started. The ground gets hard to walk on alittle over half way to the shelter. (Reflex DC:16 or slip and slide will be around 6 of these to the shelter. 3 for Savin)
The group finds the nice place where Peerimus has been hard at work clearing a nice hole into the snow. He has made a nice one already, with just abit more work and the drift will be ready for use.
The group is most deffinetly cold now and some have some ice now hanging from them since the rain has frozen to clothing, hair etc. (Fort DC:16 or any exposed skin has taken 8 points of subdual damage. No matter what each person will fill slightly numb and very cold inless protected by a spell, etc which each of these and you warmers will be starting to where down inless renewed recently.)
Niobe [Boots of Elvenkind & of the Winterlands, Ring of Sustenance & Endure Elements] Wednesday August 18th, 2004 7:52:00 PM
Niobe heads along to the shelter that Peerimus has found with the others. She has wisely bundled herself as tightly as she can in her winter clothing as she moves along.
((DMG 3.5 pg 250: Boots of the Winterlands: "First, he is able to travel across snow at his normal speed, leaving no tracks. The boots also enable him to travel at normal speed across the most slippery ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, boots of the winterlands warm the wearer, as if he were affected by an endure elements spell." I will make any possible checks I might have to next post; if necessary. All of Niobe's protective items (boots, ring) have continuous enchantments.)) :)
Sly and Luke d20+5=18 d20+5=16 d20+5=17 d20+5=14 d20+5=25 d20+5=12 d20+6=17 Wednesday August 18th, 2004 8:01:12 PM
Sly cronching throw the snow (reflx-18), the going is getting toughter (reflx-16),Sly almost falls at this spot. But he made It alright. He pushes on cluching his cape, again he almost fall (reflex -17), but manages to stay on his feet.
Sly look around to see if anybody need his help, but he knows that they must push on. He starts to go but slips on a slick spot and falls (Reflex -140,"Gee! I fell and I didn't have a drink even!". He can almost see the camp sight now, so if hes going to fall down might as well have fun falling. So Sly get's a runing start and slides (reflx -25) abot a hundred and twenty feet. "Weee! this is fun," then tries it again, but this time he loses his balance and falls on his bottom (reflx - 12).
At lease he is at the camp now, He is cold and hungry But get's to his feet (Fort 17) asking Peerimus, "Need any help? the rest of the party is right behind me. They are all cold and wet." Sly turns to Shiraz, "Friend You are just too fast for me. I just could not keep up with you."
Shiraz d20+8=13 Wednesday August 18th, 2004 8:33:38 PM
Shiraz begins to succumb to the ravages <DC 13 >of the cold and shivers slightly even underneath his cold weather gear and armor. AS the minotaur approaches Peerimus he shrugs of his pack to help move snow out of the way.
Jason of Aisildur d20+6=15 d20+6=23 d20+6=15 d20+6=24 d20+6=23 d20+6=10 d20+9=29 Wednesday August 18th, 2004 9:53:07 PM
Jason finds the walk to the shelter tough going. The armored paladin slips no less than three times on his way (Reflex=15,15,10).
Once there he wipes the frosting from his chin, beginning to feel the cold, but until now luckily feeling little of its ill effects (Fortitude=29).
Savin Wednesday August 18th, 2004 10:13:00 PM
Savin will notice Jason having the most trouble and will go to him and take his pack. "Here let me help you. You might be able to keep your balance a little better now."
OOC See Niobe's post for boots of winterland :-)
Ilsidur (Cloak of Comfort) d20+4=13 d20+4=11 d20+4=17 d20+4=12 d20+4=22 d20+4=15 Wednesday August 18th, 2004 11:56:45 PM
Ilsidur slips and slides on the icy surface, sometimes managing to catch himself, and sometimes falling down. Luckily, the dwarf has a very short distance to fall.
When he arrives at the drift, he quickly drops his pack and uses one of his snowshoes to dig into the drift. Once the digging is done, Ilsidur will offer his healing and cold protection spells to anyone that needs help. Then he gets ready to bed down for the night.
Peerimus and Yorrick d20+12=25 d20+12=16 d20+12=21 d20+12=15 d20+12=13 d20+12=13 d20+10=17 Thursday August 19th, 2004 10:31:42 AM
Yorrick moves along with a slight whine every now and then. Thick ice now clings to his fur and claws and as he travels it becomes more and more difficult. Repeatedly, as the group nears the under construction campsite, he falls unceremoniously with a whine of protest and resignation.
Peerimus remains as a bear to accomplish the bulk digging. Trying to create a deep low roofed and wide shelter. Given the groups size he will go for several holes intending to connect them with smaller crawl ways.
With the main group now arriving, Peerimus dons his human viasge again to be able to communicate the shelter plan to the others. After the shelter is dug Peerimus will shape the entrances with some grooves to shed water away as well as creating a small lip around the outside. The Canvass is used to piton up a door of sorts.
Peerimus quickly moves to get Yorrick and gets him inside. "We need to build a fire at the entrance. This freezing rain will harden the shelter and the grooves I put in will direct any melt away from us. We need to get dry."
Jason of Aisildur Thursday August 19th, 2004 12:50:43 PM
Thank you friend, you are kind." Jason says to Savin as he helps him with his load.
The paladin says a quiet prayer, giving thanks to Domi for their safe passage to their camp site, without much hardship.
Justin Webber (DM) Camping Thursday August 19th, 2004 9:54:48 PM
The igloo like cave is quickly made and ready for everyone and each person gets inside to get warmed up. (Books of the north stop the slip and slide)
(I'm taking for granted some one has the skill and will be making a fire.)
Soon a fire is going and the place starts to warmup more so that the ice hanging on each person begins to melt off and each person begins to feel the numbness and cold go from their body. (The numbness is felt only on those not wearing any magical things to block it but no matter each of you felt alittle on the cold side.)
The night out side passes slowly and the storm rages on, showing no sign of stopping any time soon. It is clear that there will be very little movement from your camp or the orc camp for sometime and you can even see outside of the tent great puddles form just to quickly ice over.
(OOC:The sun has finally set most of the way and it is very dark outside the cave except when the lightning flashes in the sky.)
Savin d20+9=29 d20+9=29 Thursday August 19th, 2004 10:08:56 PM
Savin will gather what food supplies he has to work with and try and prepare a decent meal for the group to enjoy. He places some carefully horded spices and dices up some vegatables, potatoes and meat and makes a delicious soup to help feed the group. (rolled natural 20 on my cooking skill for a 29)
He serves the soup with some hard biscuits that the group can dunk into the thick soup. It will go a long way to warming their insides as well.
He will then pull out his panpipes and entertain the group with some incredible music. Soft but cheerful music will fill the igloo helping to raise everyones spirits. (can't believe I rolled another natural 20)
Ilsidur Thursday August 19th, 2004 10:53:47 PM
Ilsidur is thankful for their warm shelter from the raging storm outside. The evening passes quickly, with the hot soup and the good music to speed it along. He contemplates the morning, thinking about the orcs just a few miles away. "So, tomorrow, Peerimus, you should scout the orc encampment as that bird again for us, and let us know what to expect. I will try to ask the Woldian powers for spells that can boost our fighters, since the orcs seem to be melee attackers."
Sly and Luke Friday August 20th, 2004 7:52:17 AM
Sly will towne down his fire ball spell to where there's just one fire ball floating over his shield, just high enough to cook and keep warm (the fire ball will last as many hours as the level of this wizard).
Sly dries off his Luke, "Ah! There you go, all done, nice and dry. Here's your bone and a little bit of honey comb for your friend Yurrick." Sly will dry himself off and sits around the fire and for once he eats very little, but he enjoys the meal and music.
Niobe Friday August 20th, 2004 8:12:16 AM
Niobe bundles up in her wool blanket while she eats. She will do her best to help clean up after the meal (do the dishes if possible, throw any burnable waste into the fire, etc,), she also makes sure to say thank you for the meal. Niobe will retire for the evening as early as possible with a message to wake her for whatever watch is necessary. She will most likely lay awake for awhile first and listen to the wonderful music that Savin is playing.
Shiraz Friday August 20th, 2004 11:03:35 AM
Shiraz helps with the rest of the shelter and sits as close to the fire as he can without hogging the heat. Eating quickly Shiraz wastes little time or energy before bundling himself up in both of his blanklets trying to stay warm.
Jason of Aisildur Friday August 20th, 2004 2:19:29 PM
Jason takes a helping of the soup and thanks Savin for it. The paladin then takes it to his spot on the floor of the igloo and says a blessing over the meal.
devouring it quickly after, Jason decides to ly back and enjoy the music. It has been a while since he has been alone, with only those he trusts. It is funny to him, that he has only met this group but a day or two ago, yet he feels as though he has known them a lifetime. He gazes down at the tattoo on his hand, and smiles.
"Children and siblings of Chaos, no doubt." he says to himself.
Jason awaits any talk of plans for the morning. If there are some, he will share his thoughts. If there are none, he will turn in for the night, until his turn to watch comes about.
Justin Webber (DM) Nightly relaxing Saturday August 21st, 2004 7:52:48 PM
(OOC:I will move the game on to real morning on my next DM post but for now I will slow down just a tiny so you all can talk over tactics if you have any to speak over.)
The group relaxes in the cave the was made and listens to Savin's music after having a nice hot meal.
Outside the storm still rages on with no sign of quitting yet let alone any sign of lightening up.
The question of tactics is brought up though as the night wears on.
Peerimus and Yorrick d20+20=39 Sunday August 22nd, 2004 10:16:07 AM
Peerimus thanks Savin "Once again for your skills with food"
He will catch on everyone to make sure they are warm with no ill effects from the recent march. [Survival 39]
Satisfied, he works to getting everything he can dried as possible when the pipes start and discussions begin. "I found the orc camp before I circled back to lead to this sheltered spot. They sit only about 1/2 a mile away in an area of the Ice Spikes. Easy to defend, breaks up the wind. I will keep an eye on Mother Wold tonight to see if tomorrow we can expect to move. If so given how close we are, should I still scout them again?"
Sly and Luke Sunday August 22nd, 2004 10:42:58 AM
Sly smiles and thanks Savin for the hot meal, "Savin you out did yourself, it is the best you ever done, I really don't know how you do it." After the meal Sly takes out his diary, writes the latest adventure in it.
To Peerimus, he tell him, "I don't know if you should scout them again, if it's nice weather They'll might spot you?? and be ready to kick out ribs in. I rather take the white cloaks we just taken of those who fell in battle. and suprise them." To the others sly ask, What do you think? I'd like to hear form every one?? After all we are all in this together??"
Jason of Aisildur Monday August 23rd, 2004 12:29:46 AM
"I feel we should keep a vigilant watch this night, particularly if the storm lets up," Jason begins, "Those orcs that got away have certainly let their kin know we are about. We may be more visible to them than we think." he states. Jason looks to Sly, then adds,
"A closer scouting, for numbers and types would be the best scenario. An idea of how many orcs, and what others they might have with them...shaman, clerics and the lot." he finishes.
Niobe Monday August 23rd, 2004 6:39:09 AM
"Why do you think that the orcs would think twice about seeing a bird fly over their camp?" Niobe asks Sly, "I mean unless they intend to eat him for dinner..."
"Personally I think having Peerimus scout the place out just a bit first is an excellent idea. Then we can sneak in with those white cloaks you mentioned Sly. At least we would have a better idea of the lay out and activity; like Jason pointed out."
Peerimus and Yorrick d20+20=27 Monday August 23rd, 2004 9:52:04 AM
Peerimus nods as he listens the the replies, adding "They would take notice because it is a bird they have never seen before, but I think the scouting would be advantageous anyway. There would be little they could do about me."
Peerimus makes frequent wheather checks [survival 27]
Savin Monday August 23rd, 2004 1:39:07 PM
Savin listens to the conversation and adds, "I don't mind doing some scouting, though I can't fly. I can move quietly and quickly on the ground?
On the ground, I will be able to see tracks and other clues a bird might miss."
Sly and Luke Monday August 23rd, 2004 5:32:05 PM
Sly sit there listening to the others input of plans, then Sly wrinkles his brow. "You know your question is a valid one Niobe, BUT Peerimus answer about a eagle being out of place in this land, is a good one and has me thinking about something that has been bothering me since we entered Ice Vain."
Sly closes his book, then look into the fire "I have wondered about thoses lighting flashes every once in a while, And the rumors about a black dragon in these parts?? Now if Knowledge of Nature serves me right, Black Dragond is Not a cold weather Dragon, he likes a warmer climat?? What would live and love Cold weather and spew lighting??" Sly turns to Peerimus but with out seeing eyes ask the bard,"Dare I as?? A Blue dragon?? what do you know or heard of blue Dragons??"
Then Sly fall silent and pets Luke, Luke lifts his face saying "OH! OH!"
Justin Webber (DM) Planning Monday August 23rd, 2004 9:02:24 PM
The night slowly passes more and the group talks into the night about plans for the morning.
The group sounds like they decide on having Peermus and Savin scout and Sly brings up the suggestion about the black dragon maybe being a blue dragon instead. Maybe Sly is right but maybe he is wrong? could the dragon even be in Ice Vain at the moment?
Finally the night hours burn into most of everyone and before long you all start to drift off into a nice sleep. In the morning though you wake up to still thundering and lightning and the darkness of the storm. It is early morning and the ran has stopped and it's been snowing for awhile so the rain has stopped and temp has dropped enough to make the water snow. You can only guess outside that the new snow is covering up the ice that was formed.
Ilsidur Monday August 23rd, 2004 10:31:06 PM
"Peerimus, I'm sure that there are smaller winter birds that you could become, or is there some sort of size restriction? It sure would be helpful if you could fly ahead and scout while the rest of us make our way towards the camp wearing the white wolf furs."
Then the dwarf cleric moves away from the discussion to make his morning devotions.
Niobe Tuesday August 24th, 2004 4:18:17 AM
Niobe gets what sleep she can. She will take her turn doing watch as well. In the morning she will most likely wake early, and if she notices the weather she will not be particularly happy about it.
Sly and Luke Tuesday August 24th, 2004 6:04:10 AM
Sly has used his magic to make a fire, a pot of Claw(coffee) is on the fire for those who rises up early. Sly stands at the door looking out side, then reenters the encampment. "Good morning! Sleepy heads" Sly greet them with a smile. There in the corner are the white cloaks, Sly had taken them out of the chest, now they are ready to be worm. "I was buzy after all I only need about four hours sleep. Right Luke?"
Luke is fast asleep in Sly's bedroll,"ZZZzzz"
Shiraz Tuesday August 24th, 2004 7:55:14 AM
Shiraz shivers most of the night trying to keep warm. The huge minotaur burrows deeply into his immense blankets. The next morning Shiraz wakes up and stretches a bit. "Much warmer in here than I remember last night," Shiraz says with a slight smile." Shiraz gets dressed as mush as possible under his blankets before clearing them up. Shiraz rolls his bedroll up and packs away his extra heavy blanket. Unwrapping a well worn and carefull protected book Shiraz spends about 10 minutes in quiet reflection and study before continuing to prepare for the day. Shiraz pulls out his steel pan and begins to fill it, nmaking sure there are enough coals for all who need them.
Peerimus and Yorrick d20+20=27 Tuesday August 24th, 2004 11:55:27 AM
Peerimus remains in the shelter during his morning meditations but is up at first light just the same.
"Ilsidur, I'm afraid I can only assume what I am familiar with and I am not with any birds for this climate. I will do my best to blend into the sky"
Before he leaves, he whispers his foreign tongue to Yorrick and giving the bear a hug and a pat, Peerimus moves to the door, shifts to a gray speckled eagle and takes flight. Gaining altitude in tight circles and then moving off towards the camp of the orcs at a height of 200'. Yorrick moves over and sits close to Niobe and gives his big head a couple shakes.
[Spot 27] [Yorrick was given Guard command on Niobe]
Jason of Aisildur Tuesday August 24th, 2004 3:18:00 PM
At the first sign of light through the snow and doorway, Jason is up and in prayer to Domi. When his ceremony is over, he moves to the doorway of the shelter and tests to see that it is still passable.
He then returns to the group, and states,
"I am not in favor of sneaking in under some decietful guise. If we are to use their furs for comfort, that is fine, but I am opposed to pretending to be their kind, just to suprise them with a blade. If the group wishes it, I will accept it, but please know it is offensive to me, and if possible I would prefer a direct assault." he says. Jason knows most of the group will soon be irritated by his constant opposition to various tactics, but he knows that above all else he must maintain his honor, courage, AND honesty.
Niobe (illegal 2nd post!) Tuesday August 24th, 2004 4:59:04 PM
The thief looks at Yorrick with an expression of curiousity clearly on her face.
"What's this bonding time? Or haven't you forgiven me for doubting your tracking skills?"
Niobe backs off as much as she can and moves over to one side if possible putting at least a little breathing room between herself and the (very?) large bear. She wonders what Peerimus talked to Yorrick about.
"Jason I don't think we could pull off looking like orcs; nevermind orc barbarians. I sure as heck can't," Niobe tosses out the remark quite off-handedly, and with only a slight hint of a grin. "I would think those cloaks would make good camouflage. That's what their archers used them for at any rate," she shrugs and keeps a wary eye on Yorrick, "I would prefer not to become a mobile archery target before even getting remotely close to the village. I guess maybe its different if you are encased in full metal armor?" She would have possibly smiled if the bear's sudden "strange" behavior didn't occupy her thoughts so much.
Sly and Luke(illegal 2nd post) Tuesday August 24th, 2004 8:06:36 PM
Sly look back at his Luke, Sly mutters "Lazy dog, he like that sleeping bag of comfort!" but to Janson he Tells him "We are not trying to deceive them, my Paladin friend. But we are not from around these parts, So if the enermy uses the white capes, WE use white capes. do you understant... It's a matter of staying alive."
Sly goes to the claw pot and pours anothers cup og nice hot liquid. Then smiles at Niobe, "My Dear Friend Niobe, Yurrick is only following orders from Peerimus to proteck you, besides Luke is sleeping and the bear like you."
Justin Webber (DM) Tag with the orcs Tuesday August 24th, 2004 9:15:16 PM
The group finally make decisions or sort of and Peerimus takes off in bird form to scout out the camp and after a short flight in the falling heavy snow and the winds have calmed down thankfully. Peerimus can see ice patches here and there in the snow and soon sees the large camp of orcs. The orc believe it or not are out and moving about and Peerimus even sees between each gap of the four main gaps leading into the camp is guarded by around 6 orcs a piece. The camp other wise is pretty calm and nothing else moves except a couple at a small fire out in the center of the group of around fifteen or twenty tents. One in the center is alot larger then the ones around it.
The rest of the group moves out? discusses the use of the cloaks? Movement posts please.
Savin Tuesday August 24th, 2004 10:25:54 PM
Savin rises in the morning and stretches and does his exercises. He will then head out into the snow and do some kata and meditate for a while. Once his focus is centered, he will join the group and say, "I think we need to discuss some battle plans. We never really have done this kind of combat before. How are we going to tackle this village. These orcs seem a lot tougher than most. I think we need to stay outside the village and soften it up with magic and make them come to us. Pick the ground we want to fight on."
Savin will look to the spellusers and ask, "What kind of mass spells do we have at our disposal?"
Ilsidur Tuesday August 24th, 2004 11:07:45 PM
Ilsidur says, "Wait a minute. Is this the orc village, or the orc raiders' camp? I am quite happy to thump some orc warriors' heads, but I am not happy at all to be slaughtering orc women and children. When Peerimus gets back, we can ask him if he saw any signs of women or youngsters." Then the dwarf packs up his gear and throws a white wolf fur over his shoulders. "Jason, these furs, if they work at all, will only let us get close enough to the camp that we can rush them and attack, without having to run the gamut of arrows from the orc archers. I am sure once we reach the camp, the combat will be face-to-face, and you will have plenty of opportunity for honourable combat."
Jason of Aisildur Tuesday August 24th, 2004 11:43:32 PM
"I agree Ilsidur." Jason begins, "I cannot allow the slaughtering of innocent women and children, even if they are of orcish blood!" He adds. The paladin turns to the rest in the group, and in particular to their flying scout.
"Was there anything in what you saw that could tell us if the camp had any women or children in it?" he asks.
Once answered, the paladin makes the following combat suggestions,
"As for combat, I suggest a two pronged attack. The wave of majiks first is a good idea. I think that each of the two groups should have a caster in them, and that the two groups should come in toward the camp at different angles." he looks around at the others,
"I can speak orcish fluidly, if someone else does, than I suggest that we be in seperate groups from each other, so we can relay any overheard combat tactics to our companions." Jason waits to hear what other thoughts come up.
Shiraz Wednesday August 25th, 2004 6:48:33 AM
Shiraz looks at his companions, "we should not split ourselves up," Shiraz states firmly. "If we do we are asking for trouble. We should attack from a distance first, arrows and magic, but I dont see any reason for us to be on opposite sides of the camp."
Sly and Luke Wednesday August 25th, 2004 7:42:46 AM
Sly swip his nice hot brew, "Friend Jason, we are not going after women and children, we are going after the raiders! we better wait and see what Peerimus has seen for us, before we leave. We'll know more then." Then Sly starts to think, "Now let's see I have my Flaming Sphere, Magic Missels,Acid Splash also Scorching Ray. I think that's all the attack spell I have for now?? I also have three Scrolls, The first one is Blindness/Deaftness, the second one is Chill Touch and the last one is Shocking Grasp. That about it for me, I hope it's good enough what do you think?? Friend Savin?"
Peerimus and Yorrick d20+20=21 Wednesday August 25th, 2004 9:41:35 AM
Yorrick slides closer to Niobe as she shifts away a bit. The bear moves in and bumps her hand with his head for a petting or scratching.
Peerimus makes several passes over the camp to make sure he has not missed anything. In particular the trail a war party might make, in case the orcs though of sending a group out to try and out flank them. [Spot 21 natural 1 failed]
With snow apperently blowing into his eyes, he turns and heads back swiftly. He lands, shifts and informs the group "The orcs are out and moving about and between each gap in the Ice Spikes of the four main gaps leading into the camp is guarded by around 6 orcs a piece. The camp other wise is pretty calm and nothing else moves except a couple at a small fire out in the center of the group of around fifteen or twenty tents. One in the center is alot larger then the ones around it."
"I do not know if this is the entire village or a very large raiding party. Orcs all look the same to me, especially from above. Definately no children about. The larger tent may be a slave tent or the leaders."
Jason of Aislidur Wednesday August 25th, 2004 1:39:37 PM
Jason nods to Shiraz in appreciation of his suggestion. He then adds in some more thoughts, and perhaps explanation.
"My suggestion of splitting the party was to enable us to take out two prongs of their four guard prongs that guard between the spikes. If we all go as a single group, we might do well against the first group, yes, but then we would have 3 groups of 6 coming at us all at once, let alone what other warriors might be in the main part of the encampment. If we split and attack from a distance, then in close, we perhaps take out most of two whole groups, then only have the two groups to deal with." Spreading ourselves also makes us less suceptable to archer fire, or at least spreads us out from it...but I will leave it for the group to decide." he finishes.
Niobe Wednesday August 25th, 2004 3:08:35 PM
Niobe scratches Yorrick round the head and behind the ears reaching deep beneath his thick fur with her fingers. She listens to the discussion about splitting the team and cocks her head to one side.
"Jason I don't think we have enough people to split the group at any rate. There is only seven of us, and Yorrick and Luke; one group would only be three people. Never mind that we need to know just how many 'enemies' there are in the first place."
Niobe shifts and starts to scratch Yorrick about the neck, "I don't much fancy; say, five to one odds. If we have the time I would say that our best bet is to lure a patrol or two out and ambush them. That way we won't have to deal with any women and children - and we would have the bonus of far fewer enemies to deal with each time." With an impish grin she concludes, "not to cramp your style or anything Jason but I still vote for stealth. Are you used to working with militia? With your tactics I would guess yes." The thief's last comments are just idle talk and it shows in her relaxed pose and body language.
Savin Wednesday August 25th, 2004 3:35:58 PM
Savin looks puzzled at some of the talk and asks, "Aren't orcish females and children evil as well? Wouldn't they stick a knife in our backs as quickly as they could? I am not overly concerned about their welfare. I am not going out of my way to hunt them down and hurt them but if some get caught in the crossfire, so be it.
We are outnumbered and must use our advantages to the best of our abilities. These are the same creatures who burned the villages tents. Without shelter in this enviroment, you simply die.
Look at it this way. If we go in and kill all the male orcs over 16 years of age. The warriors. Won't the rest just starve to death for lack of food. I am assuming we are killing the hunters of the tribe. It is a dilema."
A View From The Sky (DM/Al) Wednesday August 25th, 2004 9:22:10 PM
The group remains within the night's camp, awaiting the return of their druid companion. The discussion of both ethics as well as tactics whips about the small camp of adventurers like the wind in a gale.
Fortunately for Peerimus, the winds across the plains of Ice Vein are still today. The heavy snow fall does obscure the eagle-form druid's vision. But it can effect his natural acuity only so much. Still, Peerimus sees no sign of any raiding parties.
Of the orcs who travel occasionally between the tents, some the gray eagle identifies as female. These, however, he notes, are garbed as warriors. The tents too, seem unlike the more permanent tented structures at the barbarian village of Smashed Teeth. This may be a difference in crafting skills. And it may not.
One more thing Peerimus sees before winging back to camp through the curtain of large falling snowflakes: A Captive. From above, the druid can see that the figure is tall, most likely well over six feet. Yet he, for by the beard it is clear that the captive is male, gives the impression of being thin and lanky as he is shoved along the path between tents. Neither is the captive particularly dressed for the weather, sporting only a hooded cloak for protection against the cold of Ice Vein. One last detail is trapped by the druid's eagle eyes before the captive is pushed into the dark interior of the large tent: The captive is gagged.
<Movement? Actions?>
Though large flakes of snow drift softly to the icy ground upon which the party stands. Dark and trackless dimensions away, lightening splits the sky over a house that looks remarkably similar to DM Justin's. The sky opens and hailstones the size of Persian cats rain down making feline sized dents in the hoods of cars. The dark spectre of a vacationing Co-DM looms above. Suddenly, Ice Vein doesn't seem so bad after all. ^_^
Ilsidur Wednesday August 25th, 2004 10:50:09 PM
Ilsidur listens to what Peerimus has to say from his scouting trip, and replies, "This sounds like an orc attack camp, not a village with families. Jason, I have to agree with Niobe. We fight best when we can support each other, and to do that we need to be together. If we manage to get close enough to one of the four gates to attack, we might be able to wipe out those guards before reinforcements arrive. Now, let's get going, before the orcs strike camp and head out. Also, we need to see to that captive, before the orcs can finish him off. We can discuss tactics a little more on the way. For instance, I have a spell that will let someone fly; I have a spell that will let me teleport myself and up to three others about 500', and I have another spell that will let me teleport myself and up to three others for a number of miles."
The dwarf throws on his gear, then wraps the white wolf fur around his body, and heads out of the cave in the direction of the orc encampment.
Sly and Luke Thursday August 26th, 2004 6:26:28 AM
Sly tries to stop Ilsidur,"WAIT! This sounds like a slave camp! the male slave sound like a magic user?? there might just be other slaves there?? Come On people let's go!" Sly check his sword, put on a white cape. Then heads for the opening, but to the Paladin. Sly tells him "The warriers there are Females and Slave Keepers! Stay here if your squeemish about the evils of slavery." The the half Elf head out...
Luke hearing the tone in Sly voice, Knows that some one is in trouble. Luke get's out of the sleeping bag and runs after Sly, Yelling "WAIT!"
Jason of Aisildur Thursday August 26th, 2004 6:55:01 AM
Jason is taken back by Sly's harsh demeanor.
"I assumed we all have permission to speak our mind openly, and I was just doing so. Not all of us have the same attitude toward warring. If I can tolerate our rogues actions, than perhaps my sensitivity towards women and children, even orcish ones, can be tolerated as well." he is about to get angry, but then thinks better of it, and adds,
"I am far from squeemish. If they are warriors, than I hope they die proudly on the battlefield." he states, then prepares and follows the rest out.
"Perhaps we could have Shiraz fly in courtesy of the spell mentioned, and then grab the bearded slave, and return with him for answers." Jason adds as he walks.
Shiraz Thursday August 26th, 2004 7:41:00 AM
Shiraz places the steel "hotbox" in its place on his back and finishes gearing up. "We stay together," Shiraz states looking at the group we can not afford to be separated." Shiraz pulls the last of his gear on and exits the tent. "Which way?" Shiraz asks looking around. Once he spots Sly and Luke Shiraz will head in that direction.
Peerimus and Yorrick [Extended Endure Elements, Greater Magic Fang] Thursday August 26th, 2004 10:26:14 AM
Peerimus gives a rough hug to Yorrick and whispers again and with another look at Niobe the bear grunts and stays on Peerimus' heel heading outside.
Outside, Peerimus Shifts into a great kodiak bear and says a small prayer, in bear "Mother Wold grant us security and comfort here in your house and Father Wold bestow upon us a portion of your might." [Cast and share Extended Endure Elements and Greater Magic Fang all weapons +1]
The two bears strike out after Ilsidur, quickly catching up.
Niobe Thursday August 26th, 2004 12:11:32 PM
Niobe is no less quick to get a move on than anyone else. The thief grabs her gear and one of the white cloaks. Niobe dons her gear and the cloak quickly.
She laughs at Jason for his comment about her and her actions. Niobe seems generally amused at Jason's comment. "Paladin, your chivalry towards the lesser races is commendable, but outdated. Your reaction to my ilk was absolutely expected - if more than a bit delayed."
Niobe will detain Jason for just a few seconds before leaving. "Sly has been looking for his family for a long time. They were abducted when he was younger. He took the news of their enslavement badly. Ergo he has little love for any slavers, which is probably why he was dissing your point of view." With a smirk she concludes, "luckily for you I seem to have thicker skin so your comment towards me merely amuses me."
She follows Sly and Ilsidur closely. Niobe hopes that Sly's family is either present at the camp; or at least that someone might know of them and their where-abouts.
Sly and Luke Thursday August 26th, 2004 5:57:48 PM
Sly notices that Niobe is behind him, he motions her to catch up to him and tell her. "I'm going to try to keep the females warriers buzy, if you get a chance try to rip a slit in the big tent and see if there's more slaves inside, and take away with you as much food, charcoal for our party. Thank you and I don't know what I'd do with out you."
They both march on with Luke and Yurrick behind them.
Jason of Aisildur Thursday August 26th, 2004 6:45:19 PM
Jason listens to Niobe, and smiles genuinely.
"I meant no ill intent by my words Niobe. It is no secret that I do not approve of the ways of the rogue, but you and I are bound together, as are the rest of us in this group, by something far greater. You need not think I am mocking you or tempting you into anger...I'm not. My words were meant only as a comparison to make with regard to my code and its restrictions and that it be accepted by the group, just as your 'ways' have been." he finishes the short speech, then moves on, with the others.
The paladin packs all the embers his box will safely take, then he gathers a fur and dawns his fur lined armor, before heading out...
Niobe Thursday August 26th, 2004 7:47:45 PM
Niobe will chuckle at part of Jason's reply. "What makes you think that they have accepted my 'ways'? Me they have accepted, but my methods are probably considered a necessary evil by a few I would think." She claps Jason companionably on he shoulder, "I don't think you have anything to worry about. Everyone will let you have your say and then we'll all get down to business and do whatever it is we do best in each our own ways." Niobe grins, "incedentally I always expected you to be at least somewhat critical of what I do. That's part of your job isn't it?" Her tone is friendly and with no animosity.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Niobe will catch up with Sly quite quickly, she listen to his suggestions. "No problem. I will happily sneak in, round up all the people I can and see to it that they have some means of keeping warm. Then I will most happily steal the orcs blind for provisions; especially any coal and rations." It is difficult to tell if she is being completely serious or if she is joking a bit. "Sly you don't need to thank me you know. I promised you that I would help and I have always intended to keep that promise." She flashes Sly a brilliant; if slightly mischievous, smile.
Justin Webber (DM) Camp Ahoy Captain! Thursday August 26th, 2004 9:08:09 PM
The group travels through the snow and icy patches slowly. The large snow flakes not making the traveling to difficult atleast but cutting down on sight just abit as the snow fall has picked up.
It is still cold enough that the snow falls and not rain and after a small walk since the group is all hyped up for some action you all reach the ouskirts of the large encampment.
You see that the ice spikes here are all over the place and can only hazard guesses why but not really know. You see many ways to go and Peerimus can lead the way through the ice spikes to the orc guards who guard each entrance into the camp or he can lead you far enough to get a better view all together and you can make better plans.
(OOC:I do not want to rush you right in to fast so you have time to work out decent plans and get a better idea of what your up against. Remember that Peerimus's flight on checking on the camp was earlier and it has been alittle while now and some to all the camp may be awake and active now for sure.) ********* Al: Thank you bud for posting for me and Ice Vein don't sound to bad to me since I designed it ;) You just have to know how to live there. Thanks for the joke also, it made me smile after the heck of yesterday.
Jason of Aisildur Thursday August 26th, 2004 9:42:19 PM
Jason looks around at the large ice spikes. Truely he is in a foreign land, and it is at this moment, perhaps more than all others, that he true realizes it.
"Peerimus, perhaps another 'flight' as a scout would help us better discover the full scope of the camp, in terms of approximate numbers of warriors. I would not want fair Niobe, as stealthy and quiet as she is, to be caught in the middle of a five hundred orc camp. Also, besides the guard posts, other strategic locations they may be guarding or found in could also be deduced from another look." Jason says. He then pauses, waiting for the others to speak.
Savin Thursday August 26th, 2004 9:44:36 PM
Savin will follow his normal procedure of circling the main body in a random way, looking for traps and other pitfalls. On one of his passes by the main group he will say, "I doubt the orcs will have their best on guard duty. I am sure the stronger will bully the weaker into standing out in the cold. If we could do a sleep spell or something like it low level, we might be able to take out a group quietly and sneak in."
Sly and Luke Friday August 27th, 2004 7:01:03 AM
Sly looks around, weather is good and with these cloaks we are more or less very hard to spot. "Alright I want infomation, I want ideas from each one of you. As to how you see this camp and how you would go in... Most of all what is in this camp?? Is it a Slavers camp?? or A raiders camp?? or are they getting ready for War?? I know Orcs they are sneekier than Deamons with no morals!!"
Luke was sitting next to Sly, the dog will start the meeting, "Yes! get food."
Sly look at his dog, then pats luke on his head, "Well! I guess the animals are getting hungry? Yes Luke, After the fight and a good get-a-way."
Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang] Friday August 27th, 2004 10:00:29 AM
Peerimus snorts into the snow and stops. With a paw he makes a circle. Looking to Sly he puts a print in the middle. On the outside, he taps 4 times in the same place and repeats the tapping 3 more times around the perimeter.
Looking to Jason he shakes his head and he does the same to Sly's first comment on slavers. Peerimus then takes a seat and has a breif chat with Yorrick who sits next to him
Niobe Friday August 27th, 2004 4:19:46 PM
Niobe does her best to interpret Peerimus' pointing and sketching. "Peerimus where is the big tent that they keep the non-orcs in?"
Niobe smiles to Jason, "I won't worry too much if they actually are able to find me. I figure you'll come charging in to defend me. Well I hope you would find me worth doing that..."
As an FYI to everyone Niobe states, "I intend to use whatever distraction you gentlemen can stir up to sneak into that big tent and see what I can do for those people. Any objections?"
Niobe intends to make the best use she can of the large white cloak and with the snowfall she reckons that hers chances of not being seen are pretty good.
Jason of Aisildur Friday August 27th, 2004 5:39:41 PM
"I would find anyone who needs it, worthy of my defence." Jason begins, "But as we are siblings to a cause, though what I am still unsure, I would gladly look death in the eye to keep you alive fair Niobe." the paladin then looks skyward and says a quiet prayer to Domi for their safety.
"If it is a noise or distraction you want, I know I can do my part." he finishes.
Justin Webber (DM) Camp defenses Friday August 27th, 2004 11:29:31 PM
Everyone looks over the drawling that Peerimus makes and can get a better idea of what he had seen. Of course once again this was awhile ago now and the camp maybe in more of a buzz then before.
(I figure by Savin's post that he is circling the camp to get a decent look before meeting up with the group?)
When Savin circles the camp area of the orcs he sees that the four and only four gaps to enter the camp have four guards. Each guard suprisingly is set up with a large axe and a simple bow like the previous orc archers you see before.
Inside the camp but not far as the ice spikes hide most of the camp area without getting close enough to have to hide from orc eyes, you see a couple half-orcs talking and moving about. The half-orcs look alittle different then their barbarian counterparts and wear more armor and have sheathed weapons.
In other news the snow flakes continue to fall and now and then still flashes of lightning can be seen in the sky. For a split second you even get to see a lightning bolt strike one of the ice spikes but the ice spike seems largely uneffected by the bolt.
Jason of Aisildur Saturday August 28th, 2004 6:59:18 AM
"Interesting." Jason states, "I wonder if the axes not only act as a primary weapon, but also as a chopping tool. I would hate to see ice from those Spikes get toppled down on top of us as we enter." the paladin states. He then resumes his gaze on the area, and listens to what the others have to say.
Niobe d20+9=26 d20+10=18 d20+10=12 Sunday August 29th, 2004 2:43:16 PM
Niobe doesn't have much more to add to the plans. She would still like to follow through with her plan to sneak in and get to the 'captives' tent. She listens to the others but is spending her time studying the enterance trying to find the best way past all of the guards and other orcs/half-orcs.
(Search 26, Spot 18)
((OOC: Ignore the last roll it was accidental; I hit the wrong button.))
Ilsidur Sunday August 29th, 2004 4:22:15 PM
"Well, there are about a thousand different ways to approach this camp: sneak in first, disguise ourselves as orcs, have one of us sneak in, try to attract some of the orcs out, fly and climb in, frontal assault one of the openings, soften them up with magic and ranged weapons before the assault, teleport a number of us inside, wait until the weather is better, wait until the weather is worse, wait and watch for the day, summon creatures to attack before we attack, summon creatures to attack while we attack, feint from one side and attack from the other, create a whole bunch of noise and light distractions, etc., etc., etc."
One of us just has to decide what the approach will be, and the rest of us follow along. We can spend most of the day [OOC: And possibly 4-5 weeks of posting] discussing what each of us wants to do, and what each of us want the others to do. Shiraz, since you are our most accomplished fighter, I think that you should decide. My only caviat is that you don't split us up, unless you really think that you need to for the tactics."
Savin Sunday August 29th, 2004 10:12:58 PM
"No matter what happens, we are going to be overmatched by an entire raiding party if we allow them to get organized and ready. We need to hit hard and fast. Kill as many as possible in the shortest time and get the prisoners out. We can distract them by setting fire to the camp. Flaming sphere might be good at that?
I also agree that we shouldn't split up." The young monk adds in.
Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang] Monday August 30th, 2004 10:55:43 AM
Peerimus nods his head at Ilsidurs comments and then again at Savins. The two bears seem eager to get moving.
Sly and Luke Monday August 30th, 2004 7:23:37 PM
Sly listen to the sugestions an knods "I agree with you Ilsidur and you too Savin. Shiraz will make a fine leader." Sly keep's petting Luke.
Justin Webber (DM) Orc Camp Talks Tuesday August 31st, 2004 1:28:53 AM
The group sets back for abit longer talking over what to do and how to enter the camp. From the sounds the group is thinking of electing Shiraz the leader of the group for this.
A question is brought up about the ice spikes but it isn't answered and Niobe watches the orcs on guard but finds noe easy visible way past them without being seen or even touching one of them at times.
(OOC:Hope I'm not missing anything here. I checked my email late so I'm sorry for the lateness of this post and I believe Al will be with you all tomorrow to continue this week out. :) take it away Al.)
Sly and Luke Tuesday August 31st, 2004 8:38:12 AM
Sly crouches there, then take a look over his shoulder, turns back to the party, "I'm wondering about those spikes?? We all know what is inside of those spikes,
But for Jason information,there is Big white spiders or some of then Giant Ants, that eat everything in sight.
But I'm wondering about all this lighting going on?? I wonder whitch spikes they DO HIT, and whitch one they don't? The spikes surounds the camp, with path on the north, east, south and west sides. I wonder where the lighting is coming from?? And who is protecting this camp? and how?" Sly look out towards the camp and scrathes the fuzz on his chin.
Orc Camp Talks Cont (DM/Al) d20+9=13 d20+9=26 d20+9=24 d20+9=21 Tuesday August 31st, 2004 8:39:21 AM
Spot vs DC25 to notice a slight change to the tenor of the chit-chat among the orcs guarding the pass nearest you.
One of them rises. He casually claps his companion on the back, and ambles toward the central tent.
[[ OoC: Sorry, Had a board meeting last night. Couldn't get the post in. ]]
Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang] d20+12=14 Tuesday August 31st, 2004 9:55:35 AM
As the discussions continue, Peerimus looks up and issues a low growl. There is a slight lifting to his fur about his head and then it subsides. [Cast Call Lightning duration 9 minutes]
Peerimus OoC Tuesday August 31st, 2004 9:57:49 AM
How wide do we judge the gap to be and how far away are we?
Sly and Luke d20+5=25 Tuesday August 31st, 2004 7:16:54 PM
Sly put his hand up and a finger to his lip. Ten Sly covers both himself and Luke with the white cloak. He peek to see what is going on, there's something different about the orc guards. But he'll keep watching.
OOC: Spot 25 made it.
Savin Tuesday August 31st, 2004 9:56:40 PM
"Well Shiraz, what are the tactics?" the young monk asks with a sheepish grin. "Come on noble leader. Cat got your tongue?"
Niobe Tuesday August 31st, 2004 10:52:03 PM
The fact that you cannot sneak past the orc guards unnoticed just confirms that distractions are necessary. She listens to the gentlemen discussing the icespikes.
A Fuller View (DM/Al) d20+9=10 d20+9=22 d20+9=20 Tuesday August 31st, 2004 11:24:25 PM
The nearest opening in the ice spikes is some 400 to 500 feet away. Any closer and all this talk might be heard. Even then, you're not sure that it isn't heard. The distance is also necessary in order to avoid being seen.
Hunkered down in your scant cover, you continue discussion.
Snow continues to fall, but through the large falling flakes, you estimate that the gap between the spikes of the nearest gate is about 15 feet. The orcs in the camp seem to have piled up snow and ice between spikes to build make-shift walls. They look pretty solid. And reasonably slick. They are about 7 feet high. (INT check vs DC15 and you realize that a Create Water spell cast over a jumble of loose snow and ice boulders might make quite the effective wall.)
Through the falling snow and distance, you notice various wanderings in the camp. Figures moving about.
Jason of Aisildur d20+1=20 Wednesday September 1st, 2004 7:23:58 AM
"I am at your disposal Shiraz." Jason says, bowing slightly to the large minotaur. The paladin continues to observe the scene around him. Suddenly he realizes something.
"You know, if a spell were cast to create water above those snow boulders, it would result in an excellent barrier, solid ice likely." he suggests.
(INT check DC15 = 20)
Shiraz Wednesday September 1st, 2004 7:46:20 AM
ooc Sorry, full explnation on LnB.
Shiraz listens to his companions, "Lets attack one group, quietly and efficiently. if we take out one and move as a group towards the tents we are safer and have the ability to defend each other with magic and weapons. Fire teh tents as we move forward, that will cause their forces to be trapped between fighting us or saving the tents. We have talked this to death." Shiraz reaches over to Niobe, and pulls her close, "Sorry, for being so forceful but here," Shiraz slides his gauntlet off and places a small ring in Niobes hand, "I need that back but you can use it to get a bit closer without being seen. Let us fight, you stay hidden and begin freeing the captives when the orcs attack us." Shiraz adjusts his weapons and pulls his shield out. "We ready?"
ooc Shiraz handed Niobe his Ring of Invisibility
Sly and Luke d20+3=17 Wednesday September 1st, 2004 7:54:34 AM
Sly answers Jason's suggestion, "I like that though, too bad I don't have a water spell, just fire and acid spells."
Sly look back to Shiraz, "Ready! you give the orders and I'll follow you. Ready Luke?"
Luke "Yes!".
Niobe d20+17=28 d20+14=26 Wednesday September 1st, 2004 6:50:21 PM
Niobe is pulled over as if she weighs nothing by Shiraz. Hurriedly she answers Minotaur's apology lowly, "uh, no problem..."
The thief looks the ring over carefully as she listens to the part of Shiraz's plan that directly concerns herself. Luckily she immediately picks up on what the ring should do and what she is expected to accomplish while the others take on the 'orc hordes'. She places the ring on her hand (does the ring auto work or does she have to say some word or other?).
"Will do. I make haste to get to the captives, and you will get your ring back as soon as this mess is over. I am ready when you are."
((I made an Int check (28) and a Wis check (26) just to make sure that Niobe had a good idea of what Shiraz's ring (on loan) was; and of course to make certain that she does accurately pick up on what Shiraz is indicating that the ring does.))
Ilsidur Wednesday September 1st, 2004 8:03:52 PM
The dwarf wraps the white wolf cloak around himself, and says, "I like the direct approach, Shiraz. We head directly for the closest opening, getting as close as we can, and then charge when we are spotted. We follow the well-worn path, so that we don't step in any trap-holes. Remember, I have two teleports, a short-range and a long-range, that we can use to move four of us around if we need to."
Then the dwarf draws his sword and readies his shield, and says, "I am ready."
Savin d20+13=26 d20+10=25 d20+5=25 d10+4=14 d10+4=5 Wednesday September 1st, 2004 10:23:59 PM
Savin is glad to get to the action. "I will get there first and try to tie them all up so they can't sound an alarm. Please hurry after me!"
When the group moves out, Savin will initially stay with it. He looks at the ice towers to see if they have any guards in them who might spot them. (Duh should have thought of that sooner!)
When the party is spotted, he will fly ahead and attack one of the orcs trying to take them down quickly. First attack will be a stun attack. Hit ac 25. They need a dc 17 to save or are stunned for the round. Follow up strike is ac 25. Did 14 and 5 points of damage to one of them.
Al: You're a bit too far away for an attack, Savin.
Unwarranted Movement? (DM/Al) d20+9=25 d20+9=17 d20+9=15 d20+9=29 Wednesday September 1st, 2004 10:27:54 PM
Shiraz speaks up. And the towering minotaur speaks decisively. All seems in readiness.
Meanwhile, Sly Foxx, with a watchful eye on the camp, notices that perhaps the activity has picked up a little. It's difficult to tell through the heavy fall of snowflakes, but it does seem that there are more figures moving about. And, just maybe, they move with an air of purpose that they hadn't a mere few minutes ago.
Shiraz eyes the terrain between their current position and the nearest gate. It's dead on ahead across about four to five hundred feet of ground with virtually no cover.
[[ OoC ]] Listen Checks everyone. And, if you move out, give me a Marching Order or Marching Formation. [[ EndOoC ]]
Jason of Aisildur Thursday September 2nd, 2004 5:47:09 AM
Jason moves cautiously with the others, toward the orc camp. He can't help but feel uneasy as he sees the enormous stretch of open walk ahead of them.
'They show great confidence in the Minotaur.' Jason thinks to himself, '...He strikes me as having a keen sense of the martial as well. I hope we are doing the right thing.' his thought finished, Jason lifts his shield to a position ready to defend incoming missile fire, hoping they do not have burning oil catapaults or the like.
"Courage among us my friends, for Domi is hear, and watches over us. Let honor and valor prevail as we smite our enemy and free those they supress!" he says, hoping his words will lift everyones spirits.
(Aura of Courage - Paladin immune to fear, and all allies within 10' gain +4 to save against fear....should it be needed.)
Shiraz : AC 26 Hps 84 Thursday September 2nd, 2004 7:58:56 AM
Shiraz eyes the expanse of ground through the thinkly fallig snow, stepping back into the shelter Shiraz grabs teh white furs that had been used against the group and steps back out into the snow. "Niobe you activate the ring like so, Shiraz taps his against his thigh. Now with your boots and the ring you should not be detected, could you go scout for us please?" Shiraz begins sorting out the furs, if we can hold these out in front of us, with a few holes cut for careful spying we should be able to close the distance as a group with less chance for discovery." Shiraz grabs the largest fur, "Jason," Shiraz looks at the paladin, "stretch that out please." Shiraz works his way through the pile quickly grabbing the largetst three. "Ok we will stretch these out, use them as moving camoflage. We need to move as a group and be prepared."
Sly and Luke d20+4=21 Thursday September 2nd, 2004 8:45:23 AM
OOC: Listen 24
Sly turn to Shiraz, "Sharaz, there is a strange going on in the camp?? There's more figures moving about and they move as if they have a purpose? I wonder bacause they were not as many or moving like that a few minutes ago? Could this be a trap? If it is How do they know?"
Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang] Thursday September 2nd, 2004 2:19:28 PM
Peerimus and Yorrick wait while those with hands get the furs ready and then fall in behind them. They stay side by side and to the far right as they can while still behind the furs.
Jason of Aisildur Thursday September 2nd, 2004 6:54:16 PM
Jason takes the fur and spreads it out. Though he is reluctant to use such sneaking and deceptive tactics in battle, he does so only for the safetly of his brethren in arms, who he will protect at all costs.
Ilsidur d20+5=14 Thursday September 2nd, 2004 6:55:29 PM
[OOC: Listen check of 14.]
Unsure as to whether Shiraz wants them all to leave right away, or to wait while Niobe scouts out the camp, Ilsidur waits under the wolf skin. He is ready to leave as soon as the order is given, and nods to Shiraz to let him know.
Savin d20+13=30 d20+13=17 d20+11=18 Thursday September 2nd, 2004 9:01:19 PM
Savin will take a white fur and use it to help him hide his approach. Hide dc 18
He will listen to the camp (dc 30) and look around (dc 17). He will impatiently wait as Niobe checks things out.
Taking Formation vs Stirrings in the Orc Camp (DM/Al) d20+9=14 d20+9=24 d20+9=21 d20+9=14 d20+1=11 d20+1=15 d20+1=8 d20+1=8 d20+1=18 d20+1=3 Thursday September 2nd, 2004 11:27:50 PM
The furs are organized into a rough wall with Shiraz, Jason, and Savin, from right to left, holding them up before them. Ilsidur stands a bit back between Jason and Savin. Peerimus and Yorrick stay back as well, to the right - large bears hiding behind the large mass of the minotaur. Sly remains to the rear, peering around the wall formed by her companions.
Sly hears a shouted curse, muffled as though from within one of the tents. Savin hears it as well. It sounds as though it might be coming from the center of the camp. Neither of them, however, understands the language.
Savin hears another voice. The language is equally unintelligible to the monk. However, he does identify it as one voice. And it sounds like chanting. He also hears a rise in the half orc chatter. Unfortunately, again, he does not understand any of the conversation.
The snow continues to fall, large peaceful flakes. Vision is not the best. As Niobe proceeds, she sees the nearest gap in the ice wall some 400 feet ahead. The five orcs are still there. The sixth has not yet returned. They mill about a bit, but their attention is largely turned outward. One shades his eyes from the falling snow and stares into the distance. The rogue can almost imagine that he is looking straight at her.
[[ OoC ]] Peerimus: 40 seconds have passed since you activated Call Lightning. I need to know how Niobe wishes to proceed. [[ EndOoC ]]
Niobe Friday September 3rd, 2004 6:02:20 PM
Niobe will do her best to get past the orc guards. She is not working as a scout for the group because she is invisible (due to the magic ring). Her goal is to stealthily get to the slave tent and free the slaves (making sure that they have as warm clothes or blankets as possible). After freeing the slaves she will do her best to arm them with whatever is available to use as a make-shift weapons so they can help to facilitate their own escape. Naturally Niobe will head out in front of the rest, and either try to sneak past the guards (only if it is positive that she will not get caught at all), or wait for an opening to sneak in after the rest of the group start wreaking mayhem on the sentries.
A Cry In The Snow (DM/Al) Friday September 3rd, 2004 10:57:16 PM
Completely concealed by the spell of the ring, Niobe runs through the falling flakes toward the orc encampment. The rogue modulates her gait to mitigate the crunch of foot against snow, and with the special magic from her boots, she ghosts smoothly across the terrain. The raiding camp nears swiftly to within 200 feet.
The rest of the party hangs back, concealed behind their makeshift blind.
Suddenly, muffled though it may be, a bellow of rage and pain comes from the orc camp. Wordless growls of anger, and the distinctive grunt of weapons swung in rage follow. All hear it; sounds that any seasoned combatant would recognize.
[[ OoC ]] Niobe: Spot Check, please. BTW, I strongly suggest that everyone keep up with the posts for the next couple of weeks. [[ EndOoC ]]
Sly and Luke Saturday September 4th, 2004 2:09:05 PM
Sly's head snaps to, asking "Did any one head that? It come sone where in the camp, but where? Sound almost like toucher?"
At this point Sly will put a fire spell into his Special Sword. talling Luke to be ready because there going in blind. and fighting
Niobe d20+10=18 d20+10=30 Saturday September 4th, 2004 4:30:52 PM
Niobe closes in on the camp with satisfying ease. Once she is close enough she stops to listen and and pay attention to what is going on within the camp.
The thief clearly hears a bellow of rage and pain. She also hears what must be words though they have no meaning for her; since she does not understand any of the language being spoken.
'Sounds like a fight. Go on you brainless cretins, kill each other off. We could certainly do with a helping hand.' Niobe grins wickedly.
She stays where she is at to continue to watch what is occuring in the camp; if only for a little bit longer. Obviously she has the perfect observation place (nat. 20 on spot check). While observing the goings-on she draws a dagger in case she has a need to make quick work of a guard or such.
(Listen check 18, Spot check (nat. 20) 30)
Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang] Sunday September 5th, 2004 9:25:53 AM
Peerimus and Yorrick continue to stay behind and just to the right of Shiraz as the group moves forward. At the cries, Peerimus issues a low growl himself and bumps Shiraz gently.
Savin Sunday September 5th, 2004 11:13:43 AM
Savin whispers to any who are listening, "My master used to say, there is a time for caution and a time for boldness. The wise man knows when to choose either. I think this is the time for boldness. The attention of the camp is turned inward and it sounds like they are torturing a prisoner. We need to charge and take out that gate."
Ilsidur (AC24, 98 hp) Sunday September 5th, 2004 8:53:40 PM
Ilsidur agrees with Savin, and charges forward, still with the white wolf pelt over his head and shoulders, trying to camouflage himself until they all get as close as they can.
Shiraz AC 26 hps84/84 Monday September 6th, 2004 8:16:18 AM
Shiraz nods at Savin and holds the fur out, allowing his legs maximum distance to charge and runs straight at the guards.
Peerimus [Bear] Yorrick [Extended Endure Elements, Greater Magic Fang] Monday September 6th, 2004 8:50:44 AM
Peerimus and Yorrick move with others in the charge.
Advancing On The Camp (DM/Al) d20+2=14 d20+1=5 d20+1=6 d20=16 d20=18 d20+9=25 d20+9=29 d20+9=28 d20+9=18 d20=7 Monday September 6th, 2004 11:27:07 AM
Niobe, far in advance of her comrades takes a moment to scan the terrain. At 80 feet out from the nearest gap in the ice wall, the guards out front are plainly visible, even through the falling snow. There are five. Four are orcs with the plain cast of the foot-soldier. One other, is larger, and, as she watches, it drops a command to the others. The fifth is a half-orc. All have bows at the ready. All watch carefully, eyes directed out in the direction from which the rogue had just come.
Then a movement catches Niobe's sharp eye. Something. Past the right ice spike that towers as a gatepost to the ice wall. Between two tents. There had been a movement.
A third thing she notices. Behind her, a trail of footprints. Her own footprints in the snow. Faint, and possibly undetectable to any save her own eye trained in both tracking and observation, but there none the less. And, when she turns back to once again face the orc camp, she notes yet an even more alarming thing. Another trail of footprints that come from the camp and head in the direction from which she had just left her companions. And, as she watches, more prints form in the new snow, each one before the next.
Meanwhile, behind, Jason strains his ears to pick words out of the bellowing that comes from the direction of the camp. He's sure the voice is an orc, but the words are lost in the distance. (Listen 14 vs. DC24)
Discussion is brief, decisions are swift, and actions even more so. The party as one surges forward, making their way with haste through the falling snow, charging toward the orc camp. Savin swiftly outpaces his companions. Peerimus and Yorrick, twin mountains of brown bear, barrel along at indomitable speed. Shiraz, Ilsidur, Sly, Luke, and Jason follow not far behind.
Niobe, from her point of vantage, notes that three of the orcs react. They begin a sharp whispered conversation, as though comparing notes on something they might have just heard. The footprints continue on past Niobe on her left. She can hear the crunch of snow beneath a heavy weight.
[[ OoC ]] Sly, what spell did you put into your sword? Don't forget to remove it from your list of spells prepared.
BTW, you cannot hide and charge at the same time, but I'm giving you allowances for both the White Furs and the falling snow.
Distance from Camp Niobe - 80 ft Savin - 180 ft Peerimus - 260 ft Yorrick - 260 ft Shiraz - 300 ft Ilsidur - 300 ft Sly - 300 ft Luke - 300 ft Jason- 300 ft [[ EndOoC ]]
Jason of Aisildur Monday September 6th, 2004 2:09:58 PM
Jason continues onward, side by side with his companions. In his heart he can feel the rush of battlelust, as his senses heighten, his vision sharpens, and the air wisks through his nostrils. This is what every warrior, even those fighting in the name of Domi, longs to feel...the anticipated honor and glory of battle.
(OOC) I am assuming I am 300ft, along with the others. (End OOC)
Al: Oop. Yup. Sorry I missed you on that one. It's fixed. BTW, you don't have to bracket OoC's like I do. It's an idiosyncrasy of mine. ^_^
Sly and Luke d20+4=12 d20+4=20 d20+5=24 d20+5=18 Monday September 6th, 2004 8:47:36 PM
Sly Keeping his sword at the ready, He has put in Fire spell is sword that should start a heating things up a little bit. But he strains to see more or hear something. "I don't like it?? Something wrong??" he tell himself. "Luke can you smell or hear any thing??"
Luke look to Sly "Maybe??"
OOC; Sly to see 12 - to hear 20 - Luke scent 24 - Hearing 18.
Shiraz AC 26 hps84/84 Tuesday September 7th, 2004 9:19:01 AM
Shiraz continues running toward the guards, the heay furs held out in front of him.
Peerimus [Bear AC 15 HP 81] Yorrick AC 18 HP 73[Extended Endure Elements, Greater Magic Fang] Tuesday September 7th, 2004 9:48:59 AM
Peerimus and Yorrick move quickly towards the camp, breaking from behind Shraz and swinging a bit father to the right. [move 10' right and 70' forward]
Niobe d20+15=20 Tuesday September 7th, 2004 5:01:26 PM
Niobe quickly assesses her situation. Does she keep quite and trust that her comrades can face an unseen; and unforeseen, ambush or does she risk "her own neck" and call out a warning?? What a quandry!
After a few seconds of internal debate she does what would be considered "the right" thing.
Niobe calls out very loudly "AMBUSH!!".
Then she promptly moves as quietly as she can; while trying not to make any obvious tracks, in a random pattern away from the location in which she called out from. Hopefully she will avoid attracting any archery fire towards herself with this steathly movement plan of hers.
Satisfied that she has done her duty by the others she quickly, and furtively checks for the tracks behind her and does her best to keep tabs on the guards still visible as well. Naturally she is now quite nervous.
(Move Silently 20)
Savin d20+13=33 Tuesday September 7th, 2004 8:46:31 PM
Savin will here Nioble's call and slow down for a second as he scans the area in front of him. He sees the footsteps marching towards him and the others and shouts to the others, "We have some invisible foes heading our way! Watch for the footprints! Can anyone make them visible?"
Rolled natural 20 for my spot check.
How close are the footprints to Savin? Savin will not move into the prints but try and detour them, given them a wide birth but head towards the visible guards still. Figure I moved 100' this round with the slow down.
Warnings! (DM/Al) d20=10 d20=18 d20=16 d20=8 d20+1=5 d20+1=15 d20=13 d20+1=20 d20=12 d20+10=26 d20+10=28 d6+4=6 d8+3=9 Tuesday September 7th, 2004 11:10:21 PM
The main body of the party barrel along toward the orc camp - Shiraz, Jason, Ilsidur, Sly, with Luke running loyally at his heels.
Peerimus, slow's somewhat. He drops back and to the right. Yorrick, steam issuing from his mouth with every breath, runs at his friend's side.
Savin is the next to spot the prints in the snow. He gives them a wide berth, passing them, as they, in fact, pass him by as well. The seemingly ignore the monk and move further out toward his approaching comrades.
"AMBUSH!!!" Niobe's voice rings from the gray snow filled air. She dodges in an evasive pattern, ending not far to the right of her previous position. But who would notice?
"We have some invisible foes heading our way! Watch for the footprints! Can anyone make them visible?" Savin shouts back, echoing Niobe's warning. Who would notice? Savin does. In addition to the larger footprints making their way out from the camp, the monk spots smaller prints, laying down in an erratic pattern not too far from him, clearly Niobe.
"HUKH WARH!!!" an orcish voice cries from the direction of the camp. The dialect is a bit unusual, but Jason translates the orcish words as 'Alarm'. Heavy nuances of both 'Attack' and 'Defend' fill the phrase, but who has a mind for such details at a time like this? "Hukh Warh!!!" Another cry echoes the first.
Both Savin and Niobe spot two more figures coming around the outside of the ice wall from the north. Two more on top of that come around the ice wall from the south.
Two arrows fly toward the monk. (Hit AC26, Dmg 6hp & AC28, Dmg 9hp) Clearly he's been spotted by someone.
[[ OoC ]]
Distance from Camp Niobe - 80 ft Savin - 80 ft Peerimus - 190 ft Yorrick - 190 ft Shiraz - 180 ft Ilsidur - 180 ft Sly - 180 ft Luke - 180 ft Jason- 180 ft
BTW, please do not assume an automatic success or failure on Skills. There is some debate as to whether natural 1's and 20's are auto failure and success outside the realm of combat. I personally apply the rule on a case by case basis when dealing with Skills. My approach is backed up by Page 63 of the PHB, "Skill Checks." Please do not assume an automatic success or failure on Skills. You may fail on a roll of 20. You may succeed on a roll of 1. It depends.
[[ EndOoC ]]
Ilsidur (AC 24, 98 hp, True Seeing) Tuesday September 7th, 2004 11:16:22 PM
Hearing that there are invisible foes approaching, Ilsidur casts true seeing on himself, and scans the area between the approaching party, and the opening towards which they are heading, the area where the invisible foes are likely to be located. If he can see the foes, he will whisper to the others as to exactly what he can see.
[OOC: Why is Ilsidur moving so much more slowly? He moves at 30', since he wears boots of striding and springing.]
Al: Sorry, you're not. That's a mistake. You were the last to post, and I forgot to change the number.
BTW, could you post your post recent spell list? The one on your character sheet has to be ages old. Thanks.
Peerimus [Bear AC 15 HP 81] Yorrick AC 18 HP 73[Extended Endure Elements, Greater Magic Fang] 3d10(5+2+7)=14 Wednesday September 8th, 2004 9:39:25 AM
Peerimus and Yorrick continue to close and to slow, coming only 40' closer at present. Both of the great Kodiaks then stand, raising their arms and issuing forth an ice shaking bellow, challenging all in the area. At the crescendo of this roar, a bolt of blue white lightning streaks to the ground striking one of the orcs in the pass. [Call Lightning 14 dmg Reflex 17]
Sly and Luke d20+4=23 d20+4=12 3d4(4+2+4)=10 Wednesday September 8th, 2004 10:17:32 AM
Sly will look to the direction as to where the arrow came from, hitting Savin. He (Sly) will raise his hand and fire three Magic Missels towards the inviable enermy. Sly munbles the magic words "Arka Poo Poo Poo!".
Luke (cannot react because you did not tell me if the dog sence or heard any thing??)
OOC Magic Missels damages are 10hp (if they hit, it should)
A Dog's Life - Posting Supplement (DM/Al) Wednesday September 8th, 2004 10:41:24 AM
Running into battle next to his friend Sly, Luke uses his best canine senses to scout the way.
But everybody's running. All these other noisy guys in armor. And the cold here hurts Luke's nose.
Still, he hears a clink from up ahead. And he smells something different. Smells like ... *orc*
Luke is just not really sure exactly where it is, though.
Savin ac 22 hps 67/76 d20+13=25 Wednesday September 8th, 2004 4:45:30 PM
Savin sees the arrows leaping for them and is able to deflect one of them away with a turn of his wrist. He decides it is time to close the distance and stop taking arrow shots. Savin will close another 30 feet until he gets within 50 feet and slow down and take a good look around.
spot 25
Jason of Aisildur Wednesday September 8th, 2004 5:51:44 PM
Jason feels the battlelust surge even more as he hears the words in orcish for "Attack" and "Alarm".
"Domi oh great and wonderous god, grand my friends the courage to fight bravely and true. Give me the strength and the will to meet my foes and defeat them in battle." the paladin says the prayer in all but a whisper. He continues to move forward with the rest, waiting for their Minotaur leader to give the word to drop the cloaks and run into battle.
Niobe Wednesday September 8th, 2004 7:17:37 PM
Now that the other have been warned she carefully makes her way closer to the "gates" of the orc camp. She does her utmost to leave no tracks; or at the least even fainter ones than earlier. Niobe continually scans the area for the progress of the rapidly amassing orc guards. She is not happy that there are at least four more approaching. The thief will sneak as carefully as she can towards the gateway; still trying to leave as faint as possible tracks - or no tracks at all, when she gets close enough she will wait for an opportunity to sneak into the camp. Niobe will take precautions to not get bumped into or stepped on by any guards. (Either by keeping some short distance or by taking cover near some natural feature that the guards don't go near.)
Shiraz Wednesday September 8th, 2004 10:42:42 PM
Shiraz drops the cloak and sends his shield spinning with only a word, sprinting through the snow <Move x4> Shiraz covers 120 feet fairly quickly.
Engaging the Enemy (DM/Al) d20=7 d20=5 d20=6 d20+1=2 d20+1=3 d20+1=7 d20+1=12 d20+1=20 d20+1=18 d20+10=21 d20+10=24 d20+10=30 d20+10=16 d20+10=24 d8+3=6 d6+4=7 d6+4=8 d20+4=16 d20+8=28 d20+8=26 d20+8=15 d20+6=19 d20+6=9 d20+6=16 d20+8=15 d8+3=8 d8+3=6 d8+3=8 d8+3=10 d6+4=8 d6+4=6 d20+28=48 d20+28=39 d20+18=38 d20+18=36 d20+13=15 d20+3=6 2d4(1+2)+7=10 2d4(3+2)+7=12 2d4(2+2)+7=11 2d4(4+1)+7=12 Wednesday September 8th, 2004 11:36:45 PM
Savin and Niobe approach closer. Along the front of the ice wall and between the gates, a mix of orcs and half-orcs has massed to repel the invaders. (Map to Niobe and Savin. Map reveals results of Savin's Spot Check.) All of them are armed with bows.
Niobe goes undetected. This is largely because Savin is now easily seen by several of the bow wielding orcs, and their attention is diverted exclusively to him. Surprisingly, though, as near as he has come, only three more of the defenders see the monk through the falling snow. More arrows fly the Monk's way. (To Hit AC21, AC24, AC30 [No Crit at AC16], AC24, Damage 6hp, 7hp, 8hp)
++++++++++
Meanwhile, Ilsidur channels the power of his god. A large half-orc is revealed to his sight 30 feet in front of Shiraz and Jason as they continue forward. The half-orc stands waiting. In its hands it holds a long chain made from the vertebrae of a marine animal. The end of the chain swings back and forth as though in patient anticipation.
Ilsidur quickly whispers both description and location.
Neither Sly, nor anybody else seems to hear the whisper. Instead, the fighting wizard looks for the source of the arrows that had targeted his companion, Savin. They must have come from the direction of the camp as he did not see any movement closer. He holds his spell as he is still too far away to strike any of the defenders at the orc camp.
Peerimus, on the other hand has no such problem. As he stands with Yorrick bellowing the challenge of the wild, a streak of lightening cuts the snow filled air and strikes an orc who had stepped forward for his shot at Savin. As the bolt drops from the sky, the orc makes a panicked leap backwards. But not far enough. It jumps and shakes as the electric charge surges through its body. (Reflex 16: Failed)
Arrows fly in the direction of the Druid as well, as he looms large in the snow. (2 Range Inc To Hit AC28 [Crit at AC15], AC26, AC15 3 Range Inc To Hit AC19, AC9, AC16, Damage 8hp, 6hp, 8hp, 10hp, 8hp, 6hp)
Jason, is engaged in a quiet prayer to Domi. He calls for courage, strength, and force of will. Then he sprints along side Shiraz.
They get 30 feet before something snakes out of the air to wrap at Jason's bastard sword. (AoO/Disarms at DC48)
A large half-orc with a long bone chain becomes visible. And, with startling reflexes, the weapon cracks toward Shiraz's weapon as well. (AoO/Disarms at DC39: Don't forget to add 4 to your roll if your weapon is large, Shiraz.)
Three more flicks of the half-orc's wrist send the chain at Shiraz himself. (To Hit AC38 [Crit at AC36], AC15, AC6, Possible Damage 10hp/12hpCrit, 11hp, 12hp. Note: You don't usually get Dex to AC if you're Running.)
Suddenly, all eyes are drawn to the great tent at the center of the camp as five figures soar straight upwards: Air Elementals! They shoot straight upward to 100 feet.
[[ OoC ]]
Distance from Camp Niobe - 20 ft Savin - 50 ft Peerimus - 150 ft Yorrick - 150 ft Shiraz - 150 ft Ilsidur - 180 ft Sly - 180 ft Luke - 180 ft Jason- 150 ft
Can all Magic Users Post Spell Lists, please.
[[ EndOoC ]]
Sly and Luke Thursday September 9th, 2004 7:01:39 AM
Sly has to make a fast action, "I cannot use my magic, I cannot see them. If I use my magic then I will hit my friends. Luke can only sence them." Sly turn to Ilsidor yell to hom " I have to go in for a hand to hand combat, make yourself as invisale as possible. I don't know if they want slaves or if the'll fight to the death, either way don't look good! I'm going in."
Sly will advance toward the only Orc he can see. (towards Shiraz)
OOC: Sly isloaded with a charge of Fire Ball spell.
Shiraz AC 26 hps 72/84 Dodge Orc w/chain AC 27 d20+19=39 d20+19=23 2d8(4+4)+11=19 2d8(7+7)+11=25 Thursday September 9th, 2004 7:34:50 AM
OOC: Shiraz didn't have his weapons drawn, he was carrying the furs until last round when he ran.
Shiraz looks at the orc weilding the chain and shakes his head slightly, drawing both weapons the huge minotaur strikes out once, <AC 39, possible crit AC 23 for crit dmg 19, if crit 44>, Shiraz stands at ease both swords drawn waiting for the orcs next move.
Peerimus [Bear AC 15 HP 43-81] Yorrick AC 18 HP 73[Extended Endure Elements, Greater Magic Fang] 9d6(1+4+5+5+2+4+6+6+5)=38 Thursday September 9th, 2004 9:34:03 AM
Dropping back to all fours the pair of great bears continue towards the orcs. (40' move) Another great roar thunders across the snow field. This time it is not lightning that splits the sky, but a torrent of yellow and green fire. Centered in the group of archers, the 20'wide and 40' high pillar descends from the clouds like the finger of a god. [Flame Strike Reflex 18 Dmg 38]
Peerimus spell list Thursday September 9th, 2004 10:46:31 AM
SPELLS Level 0: Detect magic Mending x2 Create water Guidance Purify Food and Drink
Level 1: Pass w/o a Trace Endure Elements X3 Speak with Animals
Level 2: Hold Animal Extended Endure Elements X3 Flame Blade
Level 3: Dominate Animal Call Lighting Protection from Energy x2
Niobe d20+10=28 Thursday September 9th, 2004 5:55:23 PM
Niobe will stay where she is and wait for an opening to enter the camp. She will make sure to keep track of the nearest orcs' movements in order to avoid being detected. Niobe will take advantage of the first safe chance to enter the camp that occurs. After that she will immediately head for the large tent where the captives are supposed to be held. She will make her way there by skirting the tents (using the existing footprints left around the camp to mask her own)and taking measures to avoid having to be near any of the orcs if they can be avoided. She is focusing on her "mission", and she has confidance that the others will prevail over the orcs.
(Move Silently 28)
Ilsidur (AC 24, 98 hp, True seeing) Thursday September 9th, 2004 9:22:05 PM
Ilsidur realizes the threat from the half-orc, and calls out, "Peerimus, you and Yorrick need to come back and fight this one! His best trick is to disarm, and obviously, that is no issue for you two! Charge him if you need to!If you can grapple him, you can take that weapon right out of his hands! The rest of us will continue ahead and keep the regular guards at bay."
Then the cleric moves about 20' forward (making sure that he is at least 15' from the chain-weilding half-orc) and casts a hold person spell at the half-orc. [OOC: Half-orc needs to Will save vs. DC17].
Jason of Aisildur d20+15=16 Thursday September 9th, 2004 10:59:56 PM
Jason is shocked as he watches his bastard sword fly out of his hands at the end of a metal chain. Then suddenly the attacker appears. Jason immediately dives to the ground, does a summersault, and when he comes back up, he immediately grabs his Mace from his side. He then moves to the attacker as quickly as possible, but keeps his weapon behind his back until close in on the beast, learning from his first mistake.
DC48=16
Savin ac 22 vs every one but HO3 ac 23 vs him 52/76 hps d20+10=29 d10+4=9 Thursday September 9th, 2004 11:12:25 PM
Savin blocks the first arrow that comes zipping his way but the two thud into him. He quickly decides he can't take on the main group so he darts to the north and attacks the two he sees there. He quickly closes and jumps up and kicks the lesser cleric in the head with a stunning blow (dc 17 or be stunned fort check. He does 9 points of damage to the cleric.
He attacks the cleric first but feels the half orc is more dangerous and uses his dodge ablitity vs him.
Serious Mayhem Combat Round 2 (DM/Al) d20+6=17 d20+4=7 d20+4=5 d20+4=21 d20+5=10 d20+7=9 d20+8=22 d20+11=29 d20+12=18 d12+8=17 d20+8=27 d20+8=18 d6+4=7 d8+3=5 d20+2=18 d20+2=21 d8+3=8 d8+3=4 Thursday September 9th, 2004 11:50:49 PM
Sly moves in on the now visible half-orc. He brandishes his sword, the fire within waiting for release.
The white furs fall from Shiraz's hands as, in a critical mistake, the half-orc assumes they hide weapons. He is wrong. The Minotaur draws, and the snow darkens with half-orc blood.
Ilsidur calls for Peerimus to return and engage the half-orc. He, himself, moves forward and directs the power of his god, willing the half-orc motionless.
Jason rolls away five feet, and draws a mace. He stands outside the range of the chain, having learned his lesson.
++++++++++
Peerimus returns to the ground. His powerful bear form lumbers forward with Yorrick at his side. In a voice of the wild, he again calls on nature, and flame pours from the sky.
When the flame retreats, five figures remain steam rising from charred flesh. They remain standing, but just barely. They stand, in fact, in a pool of swiftly cooling water, melted by the intense heat of the divine blast. There is a quick scramble to climb from the water. (They lose their action this round.)
++++++++++
Niobe faces a line of bow wielding fighters that span the gap between the ice spikes. Suddenly, a column of yellow green fire makes it's fierce mark from the sky. When it clears, a 20 foot wide pool of water remains. The orcs and half-orcs scramble away. Still though, is this the time to enter?
Savin deflects one of the arrows and is hit by two more. He sprints north to attack an orc hunt leader and a half-orc fighter. He delivers a stunning blow to the hunt leader. Hurt, the orc hunt leader still shrugs off the blow. (Fort 22)
++++++++++
High above, five air elementals look down on the battle.
++++++++++ ++++++++++
Bleeding from critical wounds, the Large Orc grits it's teeth and shakes off Ilsidur's spell. (Will Save 17) Its eyes move from Shiraz to Sly to Jason to Ilsidur. Its lip curls in a leer before it turns and withdraws to the Southwest. (Withdraw 60 feet.)
As the guards burnt by Peerimus's heavenly fire scramble out of the pool of water, three more figures emerge from behind nearby tents. They all begin chanting and moving their hands. Two of them clasp holy symbols.
The orc hunt leader, recently struck by Savin, drops his bow and draws a bone axe. The half-orc drops a long bow and draws a long sword. He takes a five foot step forward. Both level blows at the monk. (To Hit AC29, AC18, Damage 17hp) As the weapons swing toward him, Savin spies two more fighters appearing from further north.
Arrows fly again from the orcs to the south. This time two fly at Peerimus, and two at Yorrick. (To Hit Peerimus 2Range Inc AC27, AC18, Damage 8hp, 5hp. To Hit Yorrick 2Range Inc AC18, AC21, Damage 8hp, 4hp.)
[[ OoC ]]
Map to follow - Everyone gets both maps this time.
Distance from Camp Niobe - On The Map Savin - On The Map Peerimus - 110 ft Yorrick - 110 ft Shiraz - 150 ft Ilsidur - 160 ft Sly - 150 ft Luke - 150 ft Jason- 155 ft
Shiraz, that critical hit you took was 10+12. You should be at "hps 62/84".
Niobe, could you give me a more specific description of when and where you want to move based on the maps and descriptions? I can't justifiably move you through unless you call for the action yourself.
[[ EndOoC ]]
Savin 35/72 hps ac 22 23 vs ho d20+10=25 d20+10=26 d20+4=19 d10+4=11 d10+4=14 d10+4=10 Friday September 10th, 2004 12:04:37 AM
Savin sees he is in trouble and launches into a flurry of blows against the hunt leader. He hits all 3 times, the first being a stunning blow and does 35 points of damage to the orcish leader. (dc 17 vs stunning blow)
Sly and Luke Friday September 10th, 2004 7:07:19 AM
Now that Sly can see where the enermy, Sly will be able to strike with magic, cannot use Fire ball right now or use acid but magic Missels will do find. He will fire magic missels at the orc that is facing Shiraz. Sly chants 'cro del Poo Poo Poo!'.
"Keep alert Luke! You'll get your chance." Sly tell his furry friend.
Luke stand fast, growling at the enermy "Grrrr!".
Jason of Aisildur d20+13=24 d20+8=18 d8+4=8 Friday September 10th, 2004 8:02:27 AM
Jason does not wait. Immediately he lunges toward the Orc leader and attacks him with his mace. His first strike hits the orc, but his second attempt misses (AC24, AC18, DMG=8hp).
Peerimus [Bear AC 15 HP 30-81] Yorrick AC 18 HP 61-73[Extended Endure Elements, Greater Magic Fang] d20+9=21 d20+9=29 d20+9=26 d20+9=10 d20+9=28 d20+9=24 d20+9=29 d20+9=16 d20+9=21 d20+9=22 Friday September 10th, 2004 10:30:53 AM
Peerimus hears Ilsidur and looks over to the retreating enemy leader. Taking him down would be a great demoralizer. Then the three enemy spellcasters appear and begin spells as well as two more stinging arrows from the south and Peerimus knows he would never get close to the leader before being cut down. Hopefully the other can pour some range fire into him or at the range fire they are facing.
Perrimus and Yorrick continue thier choosen path again shying farther from the southern archers and closing towards Savin and the northern group by 40'.
Instead of a thundering roar, this time the gray white bear rolls a deep baritone note across the ice fields towards the enemy casters.
[Area Dispel 30' radius on OLC All spell effects and spells being cast including Summonings Caster level check dispelling Casters of level 10, 18, 15, miss, 17, 13, 18 and 5] Don't know how many spells and or spell effects are in that radius so I rolled 10 times to make sure I covered them all.
Firn'gaer - AC14, HP 30/45 Friday September 10th, 2004 3:45:44 PM My ticket of this god forsaken ice flow Firn'gaer thinks as he sees the assault on the camp. Land and help...then they'll help me, of course, who wouldn't want to...
The air elements survey the sights from above. Seeing the group of spellcasters they decide to land some distance away, 100 feet or so, behind a tent. As the elementals land their forms shift and solidify into that of a man.
Al: Firn'gaer, I'm pretty sure that Polymorph heals hitpoints. You should be back to full now.
Niobe Saturday September 11th, 2004 3:45:50 PM
Niobe will move to the ice spike to her right (as she faces the camp). She will stay right next to it (very close) and wait for the water to solidify; since the water cannot be crossed until then. If there had been a way of squeezing past the water pit without falling in she would have tried that. Climbing the ice spike with her rope and pitons is too risky and dangerous so she drops that idea of gaining entry to the camp immediately. With her appointed mission still firmly in mind she will bide her time, and scope out the orcs on the other side of the water. She pays close attention to the spellcasters.
(Judging from your map Al there is no way into the camp past the pit of water; as it takes up the entire entrance.) (Niobe is staying very close to the ice spike nearest to OL1 and O02, she will be as close to the waters edge as she can get with out causing any snow or ice to start sliding in; so the ground will still be firm under foot.)
Spheres of Combat - Round 3 d20+7=15 d20+15=25 d20+10=21 d12+8=12 d20+11=12 d20+11=24 d12+7=13 d20+9=14 d20+9=28 d20+8=22 d6+4=10 d6+4=8 d6+11=14 d6+11=13 d6+8=13 d20+16=26 d20+5=18 3d8(6+2+6)+1=15 Saturday September 11th, 2004 9:47:43 PM
Savin holds his ground. His hands move lightening fast. The orc hunt leader (OL4) takes three quick blows and stands stunned, unable to act. (Fort 16 vs. DC17)
Niobe moves forward to the edge of the pool of water. She is cautious. Is there some reason that the raiders have scrambled out of it so quickly?
++++++++++
Sly points at the large half-orc with the chain, and three bolts of light fly from his fingertips to strike the fleeing target. (10hp. I took your roll from before, Sly.)
Jason swings at the orc with his mace, catching air as the half-orc flees. A being with no honor will rarely stand and fight.
++++++++++
Peerimus and Yorrick move in Savin's direction, Peerimus growls and casts a spell that blankets the area around the gap. None of the orcs react. (Which doesn't mean that nothing happened. But I'll tell you that you only got two spells. And the orcs that they effected never noticed the difference.)
++++++++++
Firn'gaer observes the fight from the air. As a group of five air elementals, there is absolutely no where he can land within 100 feet and not be observed. With all of the arrows flying through the air, he stands a good possibly of even being attacked. Instead, he chooses to land in the spot most recently vacated by the two great bears. Those who oppose the orcs are nearby. And it appears relatively safe.
The air elementals land. Four of them fade, and the two that remain take on the form of a tall lanky man with a rat.
++++++++++ ++++++++++
Three of the orcs in the north attack Savin. The half-orc fighter (HO3) who can still act strikes twice with his Long Sword. (To Hit: AC21, AC17) The two new arrivals (O10, 011) move in and strike with great bone axes as well. (To Hit: AC12, AC24, 13hp damage)
The six raiders to the south continue to pour fire into Peerimus and Yorrick. (O06, O05, O13 attack Peerimus To Hit at 2 Range Incr AC14, AC28, AC22, 18hp damage) (HO2, HO4, OL2 attack Yorrick To Hit AC14, AC13, AC13, no damage)
A an orc hunt leader darts out from between two tents. (OL3) As it hits the edge of the pool of water, it jumps and sails tot he other side. (Jump 26) It lands and skids in the fresh snow, but it catches itself before it falls. (Reflex Save 18 vs DC15)
One of the clerics narrows it's eyes as the bears walk into sight. (OMC) The role of the bears is unknown, but it is unnatural and therefore must present a danger. He points a finger at the lighter colored of the pair and sends a spell. (Cast blindness on Peerimus. Make a Will Save vs. DC17)
Some of the raiders that had been clustered in front of the gap run off. Perplexing, until you realize that these are the ones that have been in the water.
The remaining orcs maneuver for a better position from which to cast spells into the melee to the north. (HOM, OLC)
Meanwhile over 100 feet away, the large orc with the chain (HOL) gulps a potion then retreats straight back toward the camp another 30 feet.
The pool of water is visibly shrinking, the outer edges whitening to ice.
[[ OoC ]]
Map to follow.
Distance from Camp Niobe - On The Map Savin - On The Map Peerimus - 70 ft Yorrick - 70 ft Shiraz - 150 ft Ilsidur - 160 ft Sly - 150 ft Luke - 150 ft Jason- 150 ft
Sorry, this is a Friday post and it's already Saturday night. Those that have not posted have not moved.
[[ EndOoC ]]
Ilsidur (AC24, 98 hp, true seeing) Sunday September 12th, 2004 4:33:39 PM
Ilsidur continues to move towards the camp at the fastest rate possible. [OOC: He can cover 90' at full run.]
Peerimus [Bear AC 15 HP 12-81] Yorrick AC 18 HP 61-73[Extended Endure Elements, Greater Magic Fang] d20+12=17 d20+16=28 d8+13=18 d20+17=26 d8+10=13 d20+18=32 Monday September 13th, 2004 4:14:56 PM
The blindness spell, like the arrows does not slow the pair. With yet another roar the pair thunder across the remaining 70' seperating them from 2 of the orcs attacking Savin.
The gray and white bear announces his arrival one of the orcs with a great claw attempting to destroy his axe [Improved SunderPower Attack 5 attack 28 dmg 18 Claw is Magical]
The deep brown bear descends upon the other orc with a powerful swing of his claw, attempting to bring the unfortunate creature into fierce mauling. [Hit AC 26 Dmg 13 Grapple 32]
Savin ac 22 23 vs half orc 22/72 hps d20+10=27 d20+10=18 d20+10=18 d10+4=5 d10+4=10 d10+4=10 Monday September 13th, 2004 4:56:45 PM
Savin winces as he take yet another blow and breaths a sigh of relief when the Peerimus and Yorrick arrive to help out.
Savin grits his teeth and decides to take this hunt leader down. He attacks with another flurry of blows hitting all 3 times against the stunned opponent. He uses his stunning fist feat again to keep the leader out of the action. dc 17 needed or be stunned
Total 25 points of damage this round. 69 points of damage to the orc leader since the battle began.
Niobe d20+10=28 d20+15=27 Monday September 13th, 2004 6:20:13 PM
Niobe watches as the water quickly solidifies to ice. Instinctually she knows that the orcs were avoiding the water for two reasons: they didn't want to get trapped in the ice and becoming wet in a frozen environment can be a death warrent. The jumping and sliding across the newly formed ice surprises her. She finds that orc to be somewhat stupid for rushing across in that manner. If the ice seems thick enough to hold her weight then she will inch her way across it slowly; still remaining very close to the ice pillar. Once she is across she will make her way toward what she thinks is the prisoner tent. Niobe will walk where others have before to make her tracks less noticable. However she will stay close to the edges in case there are orcs walking around. It just wouldn't do to get bumped into.
(Spot (ice) 28, Move Silently 27)
Firn'gaer - AC 14, HP 30/45; mirror image 9d6(6+4+4+2+1+4+5+3+5)=34 Monday September 13th, 2004 9:53:45 PM
Fearing that the archers will fire at the him, he decides to deal with them. His hand bursts into flame. In a throwing motion, Firn'gaer throws the ball of flame at the group of orcs archers.
Jason of Aisildur Tuesday September 14th, 2004 6:29:52 AM
Watching the Half-Orc with the chain retreat, Jason looks briefly to Shiraz nearby, then takes off after the creature, grabbing his Bastard sword off the ground prior to giving chase.
Sly and Luke Tuesday September 14th, 2004 7:55:21 AM
Sly gainning on the Orc that are battling Savin, because two orc on one monk is not fair but Orc are never fair. Sly will again send thre more Magic Missles into the Hunt Leader Orc#4, "LED CRO POO! POO! POO!". Sly tells Luke "Ready? Then go after the Half Orc(#3). GO!"
Luke put more speed into his paws and off he goes "Tally Ho!" Lukes yells.
Justin Webber (DM) Orc Combat R#4 d20+8=14 d20+4=8 d20+4=12 d20+4=6 d20+5=19 d20+5=22 d20+7=11 d20+4=17 d20+11=15 d20+10=11 d20+5=17 d8+3=5 d8+3=9 Tuesday September 14th, 2004 9:15:16 PM
Ilsidur charges towards the camp getting closer to the combat.
Savin hammers the orc hunt leader with a series of nasty blows, leaving it in bad shape. The orc also stunned after the series of blows.
Niobe makes her way across the small area of ice and moves silently towards the prisoner tent.
Firn'gaer throws a ball of fire at the group of archers. He watches in delight as all the orcs but the two half-orcs burn badly.
Jason chases after the half-orc he had been fighting.
Sly fires magic missles at the orc hunt leader that is attacking Savin, injuring it yet more.
Peerimus is able to shatter orc (O1O) weapon. Leaving him weaponless.
Yorrick attacks and injures the same orc Peerimus shattered the weapon of and grabs him into a bear hug. The orc is unable to break free of the grip.
OL4 is stunned and can't attack.
O1O is grappled by Yorrick and lost his weapon from Peerimus's sunder attack.
O11 swings at Savin but is unable to hit him.
HO3 swings at Peerimus (Can hit AC:11/17 Damage:5/9)
OO3 and OO4 both move back towards one of the tents.
OL3 moves quickly to reach Jason as Jason gives chase of the orc with the chain.
OLC casts cause fear on Sly save DC:14
OMC, OO9, HOM both stay back from the puddle of water which is freezing over quickly.
O06, O05, O13, HO2, HO4, OL2 all rush out of the area where Firn'gaer's fireball slammed in to the ground and burnt all of them. The area has standing water now from the fireball which is quickly freezing over and the orcs do not wish to be caught in the freezing water.
HO1, OL1 and OO2 stay back by the tent they were at, waiting for the enemy to break into the clearing more before rushing in and also protecting the tent they are near.
(OOC:I think I caught everything. Al will be making up a new map I believe and sending it out to the group.)
Savin ac 22 23 vs HO 22/72 d20+12=17 d20+12=17 d20+6=16 d10+4=12 d10+4=14 d10+4=5 Tuesday September 14th, 2004 9:59:02 PM
Savin is grateful for the let up from the others and grins when he sees the missiles slam into his foe. He silent thanks Sly for the help and attacks his opponent yet again.
He hits him yet another 3 times keeping up the stunning fist as it is working so well. He does 31 more points of damage to the Hunt leader(with magic missiles he has taken 111 points of damage) He needs fort save of dc 17 or is still stunned)
Shiraz AC 26 hps 62/84 Tuesday September 14th, 2004 11:01:56 PM
Shiraz chases after Jason intent on ensuring the paladin doesnt runn off on his own. "Jason!" Shiraz bellows, "Let me get to you!" Shiraz chases down the paladin moving up to 4 times his base movement to do so.
Jason of Aisildur Wednesday September 15th, 2004 6:25:19 AM
Jason can hear the fast paced footsteps of the Orc coming to him. Not wanting to get caught from an unexpected blow, the paladin stops giving chase for a moment, and moves to confront the new orc who tries to reach him. The paladin stands in a defensive position, and nods quickly when Shiraz calls out for him to hold.
Sly and Luke d20+1=15 3d4(2+3+3)=8 Wednesday September 15th, 2004 8:59:46 AM
Sly is running towards the Hunt Leader Orc that's facing Savin, will again send three Magic Missels into him. "Go Down! You stinking Orc!" Then Sly chants the magic words "LED CSO POO! POO! POO!)
Luke runs as fast as hecan towards the Halforc#3, mumbles "Here Come the Fangs!"
OOC: Sly rolled a 15, made his fear save. Damages for the MM are 8hp.
Firn'gaer - AC 14, HP 30/45; mirror image (3 images) d20+6=26 10d6(3+2+5+2+1+5+6+5+6+6)=41 Wednesday September 15th, 2004 9:43:51 AM
Quite pleased with the effect of his fireball spell, Firn'gaer yells out "Take that you smelly, orc...things..." Not very whitty...oh well
Looking to the ice fort Firn'gaer sees something of interest, a gathering behind the rapidly freezing pool of water; also, the half orc from the tent out front. [I assume a Spot DC26 will notice him as the one from the tent?]
Taking a scroll from his haversack, he reads "Coome'bust Ignist". His right hand again bursts into flame. He takes aim just right of the left column, as viewed from outside, and lets the ball of white-blue fire go. The flaming sphere makes its way to its destination and explodes in a great ball of white-blue flame.
[Fireball off scroll -- 41 points, Reflex save DC 14]
Al: Not that it matters from a combat persepective, but he is not the one from inside the tent.
Peerimus [Bear AC 15 HP 3-81] Yorrick AC 18 HP 61-73[Extended Endure Elements, Greater Magic Fang] d20+15=31 d20+15=21 d20+10=26 d8+10=11 d8+10=12 2d6(1+2)+5=8 d20+19=35 d20+19=30 d20+15=18 d20+15=23 d20+10=19 d8+8=11 d8+8=13 2d6(4+6)+5=15 d20+19=29 d20+19=23 Wednesday September 15th, 2004 9:48:03 AM
With a roar from Peerimus, Yorrick switches targets to the Half orc and brings all his fury to bear. [Claw 31, Claw 21 and Bite 26 Dmg 11, 12 and 8 Grapple checks 35 and 30] Peerimus moves to the weaponless creature with claw and fang. [Claw 18, Claw 23 Bite 19 Dmg 11, 13 and 15 Grapple Checks 29 and 23]
Ilsidur (116 hp, AC 27, true seeing, righteous might) Wednesday September 15th, 2004 1:16:06 PM
Ilsidur turns a little to the left, and moves 30' closer to the group of orcs on the south side of the entrance (I.e. towards OL2). He stops and casts righteous might on himself, ready for the battle at hand.
Niobe d20+15=35 d20+10=22 Wednesday September 15th, 2004 9:26:57 PM
Niobe makes her way around the tent looking for the enterance to the tent. She is moving very quietly, and is overjoyed about the abilities of Shiraz's magic ring. Once she finds the enterance she will sneak in and quickly see if there is a guard. She will take stock of how many slaves there are, and whether they are bound, and take care note of how many guards there are as well. Niobe will free the slaves first before possibly attacking any guards. If any of the slaves look like they might know Common then she might risk whispering lowly into one of the slaves ear to say that she will untie them.
(Move Silently 35, Spot 22)
Fire and Ice - Round 5 (DM/Al) d20+7=19 d20+4=11 d20+2=11 d20+16=20 d20+11=12 d20+14=29 d12+8=20 2d8(6+2)+2=10 2d8(4+1)+2=7 2d8(5+6)+2=13 2d8(3+4)+2=9 2d8(2+1)+2=5 2d8(4+8)+2=14 2d8(4+7)+2=13 2d8(3+1)+2=6 d20+10=19 d20+5=8 d20+11=27 d20+11=18 d12+7=17 d12+7=11 3d8(2+1+4)+3=10 d8=2 d20+10=15 d6+4=9 d100=82 d3=3 d20+12=15 d20+12=25 d20+3=11 d6+5=9 10d6(6+3+6+3+5+5+1+5+1+3)=38 Thursday September 16th, 2004 10:06:53 PM
Niobe creeps into the heart of the Orc Raiding Camp. Just ahead of her, an Half-Orc retreats through the narrow path between tents. A clearing opens before the rogue revealing a large bonfire before which the half-orc is trying to warm itself. The opening to the large tent is on her right, and she turns toward it.
Lifting the flap, Niobe peers inside, and is met with the smell of burning hair and flesh. Instead of slaves, however, there is only a single orc. Horrible burns cover the greater portion of it's body blackened and charred. It sits on the floor unable to rise, apparently anchored down by the weight of it's own equipment.
++++++++++++++++++++
On the Northern Front, the Orc Hunt Leader dances like a broken puppet as blows from both Savin and missiles of light from Sly Foxx pummel it's body. It drops, dead before it hits the snow.
With a roar from his druid friend, Yorrick pulls a switch. He breaks from his grapple with the orc and moves on the Half Orc. (Note the change.) Peerimus himself now rains tooth and fang down upon the weaponless orc. Raked and battered it drops to the snow.
Luke runs toward the fray, but not so foolishly as to arrive and take a blow.
++++++++++++++++++++
On the Southern Front, the tall thin mage draws a scroll from his pack. Another ball of fiery death trails flames through the snow filled air. Only three orcs are caught in the blast this time. The one with the chain (HOL) rolls toward the gap, avoiding much of the blast as he goes. One of the clerics (OLC) avoids nothing. The skin of it's face and hands bubble under the charring heat. When the ball of flame consumes itself with a sound that rends the air, a lone body lies at the edge of the melt water. (O05)
Ilsidur moves across the snow and casts a spell. Instantly he swells in size. The sight is incarnation of Divine Might set against the explosive backdrop of Firn'gaer's Fireball.
++++++++++++++++++++
Shiraz cries out to Jason, coming to his side.
++++++++++++++++++++ ++++++++++++++++++++
Faced with both the Paladin and the Minotaur the Orc Hunt Leader turns and retreats back toward the camp. (OL3) On the way, he spies an opportunity, and with a charge, attacks Illsidur. (Charge Hit AC20, Armor Class now AC14)
O06 and OL2 move in on Ilsidur as well. (Hit AC12, AC29, Damage 20hp)
HO2, HO4 and O13 are seen to gulp potions. Then they, and others, move in toward the fight.
On the North side, 011 has no chance to break Peerimus's bear-like (oo, sorry) grip.
Faced with the mighty bear, the half-orc fighter (HO3) quakes. Still, he swings his long sword and makes a valiant attempt to take Savin down. (To Hit AC19, AC8)
Two more orcs rush at Yorrick. (O12, O07) They attack him with axes. (To Hit AC27, AC18, Damage 17hp, 11hp)
In the center, the chain wielder (HOL) gulps another potion.
O09 fires an arrow at Luke. (To Hit: AC15, Damage 9hp, 82 on Miss chance of 50% cover from Ice Spike)
The clerics chant. Three white apes appear in the snow. Two leap at Peerimus, and join the grapple. (DC15, DC25) The third takes a swipe at Luke. (To Hit: AC11, Damage 9hp)
The Mage (HOM), looks at Firn'gaer in the distance. He raises a hand, and returns the fireball, catching both Firn'gaer and Sly in the blast. (38hp Reflex vs DC17 to take half)
[[ OoC ]]
Light Pink on the map is DEAD! ^_^ (or dying)
Distance from Camp ================== Niobe - On The Map Savin - On The Map Peerimus - On The Map Yorrick - On The Map Luke - On The Map Ilsidur - On The Map Firn'gaer - 115 ft Sly - 125 ft Jason- 120 ft Shiraz - 120 ft
Ilsidur (101/116 hp, AC 27, true seeing, righteous might) d20+16=24 2d8(6+5)+9=20 d6=1 d20+11=17 2d8(6+5)+9=20 d6=5 Thursday September 16th, 2004 11:11:16 PM
[OOC: DM's, the Righteous Might spell means that Ilsidur has damage reduction 5/evil. I presume that the weapons being used on him are not magically evil in nature, so I will be reducing the damage accordingly. Please let me know if any blow has the 'evil' modifier, so I don't reduce the damage.]
Ilsidur feels the orc's weapon bite into him, but sees that the orc that just charged him has not recovered his full balance from the charge, so shifts 5' to the northeast to get out of the flanking position, and swings at hunt leader #3. His first blow succesfully connects with the off-balance orc, chopping deeply. [OOC: Hit AC24 for 20 hp damage, plus 1 hp fire damage.] He swings again, connecting again. [OOC: Hit AC17 for 20 hp damage, plus another 5 hp fire damage from the flaming waraxe. Total damage this turn is 46 hp.]
The dwarf calls out, "Shiraz, Jason, they have all moved to the encampment! We need your help!"
Al: Your assumption is correct. Go for it.
Savin ac 23 vs ho 22 vs everything else 22/76 hps d20+10=26 d20+10=29 d20+4=15 d10+4=11 d10+4=10 Thursday September 16th, 2004 11:14:06 PM
Savin is tired and hurting. He wants to rest and heal himself and thinks he can until more evil allies show up.
With a sigh, he engages the half orc with a flurry of blows, to of which connect. The first is the stunning blow feat dc 17 or be stunned.
damage 21 points
Shiraz AC 26 hps 62/84 Dodge vs OL AC 27 d20+14=33 d20+14=34 2d8(7+7)+16=30 Thursday September 16th, 2004 11:28:05 PM
Shiraz charges the orc that charged Ilsidur and charges him, slicing at the orc with his right hand Shiraz catches the orc easily the heavy blade biting into the orc, <AC 33,34 critical Dmg 30> Shiraz bellows at the orc in Tauric, and smiles.
In Cold Water (DM/Al) Friday September 17th, 2004 3:03:04 AM
OoC: Firn'gaer and Sly are now in a pool of water. Sly with his Cloak of Comfort *might* be ok if he scrambles out. But Firn'gaer, even if he should get out this round is probably in a lot of trouble.
At first, the water is warm, heated by the departed fireball. You have the distinct feeling, however, that this will change very quickly.
Jason, Shiraz and Sly all note that this newcommer has NO warm clothing what so ever.
Sly and Luke d20+5=18 d20+5=25 Friday September 17th, 2004 9:38:28 AM
OOC: Sly made his reflx save of 18. DM if Sly and Firn'gaer are near each other in this puddle, Sly will grab him and pull him to safty to grab 25.
At this point nothing supprises him when it comes to Orc. Sly in reflex will grab this stranger and jump out of the puddle. But when they are both out of the water(which is turning to ice real fast), Sly look to the stranget to thank him for the help. To Sly's horror the stranger is not dress for this kind of weather.
Sly takes the Ivory and Gold snuff box and opens it. The snuff box turns to a Ivory and Gold Chest, he tell the stranger "In the chest there is a set of winter clothing, put it on quickly before you freez to death. When your finish take out the Ferritt statue, be careful It's curse, when you have time close the chest and give me the statue and the snuff box."
Sly will now go to Savin side.
Luke will stark his enermy for a full attack. (That will be his next move)
Firn'gaer - AC14, HP 11/45; mirror image (3 images), fly d20+10=24 Friday September 17th, 2004 10:21:23 AM
Firn'gaer watches as shortly after his own fireball strikes the gates of the ice camp another is returned back.
Oh, no...
Firn'gaer manages to avoid the direct explosion, but now finds himself floating in the icy waters.
What do I have...what...
Firn'gaer sinks below the waters and pulls a potion from his haversack and rises from the cold water.
Peerimus [Rhino AC 16 HP 21-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 33-73 d20+19=30 d20+14=28 d20+14=33 d20+9=25 d20+18=35 d8+9=17 d8+9=10 2d6(2+6)+4=12 Friday September 17th, 2004 11:44:11 AM
Peerimus calls to Yorrick assuring his friend he needs to drop back momentarliy. [Grapple 30] Shrugging the ape easily, the great gray bear moves off 40' to the north and shifts to a Rhinocerous.
Yorrick turns on orc 012. Orc blood spattered on his muzzle and claws, his own matting his great coat, the nearly 1 ton beast rears to hind legs and steps into and down onto the orc. [Hit AC 28, 33, 25. Dmg 17, 10, 12 Grapple 35]
Justin Webber (DM) Combat Round #6 d20+7=26 d20+5=9 d20+14=29 d20+9=23 d12+8=12 d12+8=20 d20+14=21 d20+9=11 d12+8=9 d12+8=12 d20+11=12 d20+6=17 d12+7=12 d12+7=9 d20+10=22 d20+8=24 d8+6=12 d8+6=13 d20+10=15 d20+8=24 d8+6=7 d8+6=14 d20+11=23 d20+6=7 d12+7=15 d12+7=18 d20+11=22 d8+3=6 d20+6=8 d20+6=8 d20+3=13 d6+5=10 Friday September 17th, 2004 11:38:02 PM
(OOC:Sorry for the late post here everyone. If I happen to leave out anything then please drop a note here. I'm running a nasty fever tonight and if I miss anything it is 100% accident. Thanks for covering for me yesterday Al.)
Ilsidur attacks and injures the orc hunt leader badly but not enough to drop it.
Savin pounds the orc fighter nastily but it still stands and it shakes off the effects of the stunning fist.
Shiraz's attack on orc hunt leader who attack Ilsidur leaves the orc hurting much worse then before and also it bleeds badly from it's wounds. It still stands however.
Sly, succeeds in helping Firn'gaer out of the water and also helps him by giving the snuff box with extra clothes and such in it to Firn'gaer to help him out for the moment. (Sly will have to move to help Savin on his next post.)
Firn'gaer is out of the water and has taken a potion from his pouch to use? (You can change your post slightly if you like on your next post since Sly was able to help you out of the water.)
Peerimus moves off abit and shifts into the shape of a rhino which starts some of the orcs since they have never seen a armored beast like that before.
Yorrick attacks O12 and hurts it badly before grappling it. The orc shakes under Yorrick's great hug.
(OOC:Everyone who hasn't posted please state what your character was doing the previous round so Al can add it into his DM post Mon.)
OL3 sees no chance of possibly getting away with it's life so quickly swings it's great axe at Shiraz since the minotaur seems the biggest threat, biggest being the key word since Shiraz is taller then the dwarf. (Can hit AC:29/23 Damage:12/20)
OO6 and OL2 moves in and quickly attack Ilsidur now. Both orcs actually working in good unison which is suprising. (OL3 Can hit AC:21/11 Damage:9/12 OO6 can hit AC:12/17 Damage:12/9)
HO2 and HO4 move also to help fight against Shiraz and Ilsidur.
HO2 attacks Ilsidur (Can hit AC:22/24 Damage:12/13)
HO4 looks intent on Shiraz and is heading for him. Not quite reaching him yet.
O13 is moving to cetch Sly and possibly attack him. (Al, please clear this one up for me and/or edit the post. I'm not sure how far O13 is from Sly's current location.)
Al: Way too far. 013 moves in on Ilsidur and Shiraz instead.
O11 is quite frankly shocked to be turned loose of and is backing up now that a rhino has appeared on the field, clearly the orc has never seen a rhino before.
HO3 presses it's attack on Savin, hoping to take someone down before it gets killed. (Can hit AC:15/24 Damage:7/14)
OO7 watches as Yorrick grabs his friend up in a bear hug but quickly swings at the bear in hopes of getting him to drop his friend. (Can hit AC:23/7 Damage:15/18)
HOL stands ready after having drank it's potion last round, not in any trouble at the moment as it's goons are taking their toll on the group.
OO9 sees Peerimus as a great threat now and quickly fires an arrow at him as he frowns. (Can hit AC:22 Damage:6)
The two apes continue to try and grab Peerimus in rhino form, hoping to grab and hinder a leg or something so Peerimus may have to deal with them first. (Grapple DC's:8/8)
The third ape swipes at Luke again as it makes noises of irritation at Luke. (Can hit AC:13 Damage:10)
HOM grins proudly at the fireball he caused to hit Firn'gaer and Sly and awaits to see how they fair from that before doing to much more. He does look out over the field other wise to get an out of the damage done thus far.
Al: BTW, apologies for not including depth information on these pools of water. It's a detail that slipped my mind. They aren't much more than two feet deep.
Peerimus, Yorrik, Savin ======================= A1 Uninjured A2 Uninjured A3 Uninjured O07 Uninjured O11 Uninjured O12 Near Death HO3 Wounded
Legend (Percentage of Hit Points) ================================= Uninjured - 100% Lightly Wounded - 99% to 75% Wounded - 74% to 25% Near Death - Under 24%
Savin ac 23 vs HO 22 vs rest hps 8/76 d20+10=20 d20+10=24 d20+4=24 d20+4=18 d10+4=10 d10+4=13 d10+4=11 Saturday September 18th, 2004 10:55:34 AM
Savin takes the nasty hit and knows he most likely won't survive this battle if he stays. He thinks about running but realizes that he will just free up another foe against Peerimus who cam to his aid.
He grits his teeth against the pain, and launches into another attack using the flurry of blows feat one more time. He kicks the half orc in the leg and follows up with a knee to the ribs. His last attack is his most devastaing as he spins and throws a hook kick to the beast's head snapping it sideways.
OOC Hit 3 times the last being a possible critical hit. If it succeeds, I will do 45 points of damage to the half orc.
Ilsidur (101/116 hp, AC 27, true seeing, righteous might, 8 rds left) d20+16=29 2d8(7+4)+9=20 d6=2 d20+11=17 2d8(4+7)+9=20 d6=6 Saturday September 18th, 2004 9:40:55 PM
Ilsidur watches the orcs surround Shiraz and him, and thinks, "We may be in some serious trouble here." He says to Shiraz, "We need to clear a space, and then I can teleport us down to the others, if we need to. But first, lets even the odds a little, shall we?"
He continues to attack orc hunt leader #3, once again slashing the orc with the flaming axe. [OOC: Hit AC29 for 20+2 hp damage, for a total of 22 hp.]
If this blow DOES NOT drop orc hunt leader #3:
Ilsidur swings again at the powerful orc hunt leader, trying to down the creature. He hits once again [OOC: Hit AC17 for 20+6 hp damage, for a total of 26 hp damage. Total damage this round to orc hunt leader #3 is 48 hp.]
If the first blow DOES drop orc hunt leader #3:
Ilsidur watches the orc hunt leader drop, and turns a little to his right, swinging at, and chopping into, orc hunt leader #2. [OOC: Same rolls apply, hitting orc hunt leader #2 for 26 hp damage.]
Per a Request - An OoC (DM/Al) Sunday September 19th, 2004 8:56:05 AM
I have included an Opponent Status chart. It will list the health status of opponents currently engaged in Melee combat with PC's or who are significantly near PC's. The latest chart has been added to the bottom of the last post.
Shiraz AC 26 hps 30/84 Dodge vs OL AC 27 d20+17=37 d20+17=24 d20+13=14 d20+14=26 d20+11=23 2d8(8+4)+11=23 2d8(2+6)+11=19 d10+5=7 d8=2 Sunday September 19th, 2004 9:13:22 AM
Shiraz grimaces as the orc hits him solidly his eyes tearing up for a second. Shiraz growls at the orc again and manages a feral grin. Shiraz swings at the orc with his right hand hoping to drop the orc before he drop Shiraz strikes the orc solidly <AC 37/24 crit damage 42>. Shiraz, distracted by the blood seeping down his side misses as he strikes out with his right hand again. Shiking his head Shiraz bellows in tauric and strikes out with his left catching the orc under his arm, <AC 26 damage 7> and follows that strike up with a quick headbutt <AC 23 damage 2>
Firn'gaer - AC 14, HP 11/45 d20+17=30 d20+17=27 d20+17=22 d20+17=27 d20+17=33 d6+4=10 d6+4=5 d6+4=5 d6+4=6 d6+4=5 Sunday September 19th, 2004 9:51:57 AM
"This is really getting me annoyed." He states looking towards the encampment and the orc spellcasters. "Looks like I'm going to have to step this up a bit."
He looks over to Sly, "Thanks for the help." Turning his attention back to the orc casters he speaks, "Grabble Tentaclus."
The area , centered on HOM spreading out for 20 feet in all directions, becomes covered in black, rubbery tentacles. The tentacles immediately start to grab everything within range, OMC, 009, HOM, OLC and HOL.
[Evard's black tentacles grapple - 30/27/22/27/33; damage - 10/5/5/6/5]
Active Spells Black Tentacles -- Grapple +17; 9 rounds Mirror Image (3 images) -- 7.9 minutes Fly -- 4.9 minutes
Peerimus [Rhino AC 16 HP 15-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 15-73 d20+14=18 d20+9=24 d8+9=14 2d6(2+4)+4=10 d20+14=22 d8+9=15 d20+18=32 d20+18=33 d20+18=24 d20+11=12 Sunday September 19th, 2004 1:14:58 PM
Yorrick roars as the orc sinks its axe into him. Releasing the first orc from his clutches he bites down and claws the formerly grappled orc. [AC 18, 24 Dmg 14 and 10] Yorrick then swings his left claw at the orc who just hit him. [AC 22 Dmg 15 Grapple 32]
Peerimus knows they are all in trouble, but can't exactly call for a withdrawl while in animal form. Lowering his now massive horned head, The great albino Rhino thunders down upon the orc who just shot him. The two apes can not hope to slow his 3 tons of earth shaking weight as he charges. [Grapple 33, 24 Power Charge Power Attack 5 natural 1 miss]
Jason of Aisildur [21 HP 61 Sunday September 19th, 2004 2:43:55 PM
With a battle cry to Domi, the paladin charges across the field as fast as he can towards HO4. Knowing he can not arrive this instant he hopes the sight of a heavily armored and well armed human shifts attention from his friends. [Run x4 speed for 120'] OoC: I reduced AC by two like charge rules, figuring the same would apply to running into melee
Niobe Sunday September 19th, 2004 3:36:55 PM
Niobe will naturally wonder what the heck happend to the orc. She will find herself an out of the way corner to crouch in while studying the wounded orc. She will consider whether to kill it or leave it be, but that will all depend on whether or not she thinks that it has anything of value (like anything that might give a pointer as to where the slaves are). Naturally if she decides to kill it she will take anything that comes across as valuable from it, especially anything that can increase the survivabilty of the Children in this hostile place and anything that can be easily converted into cash. Niobe makes certain not to make any sounds while observing the orc.
Sly and Luke d20+4=24 Monday September 20th, 2004 10:05:32 AM
Sly is getting mad at this new commer, (He's thinking only of himself, and what to do next) Sly goes into the Ivory and Gold Chest and gets the Weasel Statue. after rubbing the statue Sly will throw it as far as he can, hoping to get the statue as near the opening of the encampment as posible.(for the onslot thats going to happen) Sly will close the Ivory and Gold Chest, reducing it to a snuff box, then put's it back into his pouch. Still holding his fully charge sword. He yell for every body to hear "Watch out for weasel, I just releast him and his talent. It my help!" his next move Sly will move toward the enermy.
Luke will comtinue toward his assing enermy.
OOC: Sorry for not playing Sat and Sun We here in New England had a run in with the violeny Storm Ivan. we had a small flood and power out. I hope Sly was not responsible for killing anybody.
Blows and Spells - Round 7 (DM/Al) d20+7=19 d6+5=6 d20+3=5 d20+12=17 d20+15=20 d20+11=30 d20+12=20 d20+20=35 d20+4=12 d20+11=26 d12+7=14 d20+11=12 d20+6=11 d20+7=27 d20+7=9 d20+7=23 d6+5=9 d6+5=7 d20+11=22 d12+7=11 d20+11=16 d20+6=19 d20+10=17 d20+5=20 d20+14=23 d20+9=11 d20+11=24 d20+6=7 d20+11=22 d20+6=15 2d8(3+4)+2=9 Monday September 20th, 2004 9:15:05 PM
The half-orc fighter (HO3) grins at the bloody, battered monk. It pulls back it's sword for the kill. Savin, however, is the quicker. A swift tattoo of blows beats the cold snow filled air followed by the sharp crack of breaking bone. The fighter stands dead, head lolling loosely to one side. Then it falls to the snow like a toppled tree.
Yorrick roars, and with a bat of the paw, breaks the grapple with the current orc (O12), and then bites down hard, ripping a chunk of flesh from the raider. A swipe with another massive paw snags the other orc (O07) and pulls it into an embrace.
The notoriously bad temper of the rhino-form, seizes Peerimus, and he charges madly at the archer responsible for his latest pain. (O09) One of the Apes (A3) makes a swipe with a claw (AoO) against the passing rhino before it scampers out of the way of the charging beast. (To Hit: AC19, Damage 6)
Fortunately, the druid regains control over his rhino-nature before entering the pool of water that spans the gap, not to mention, the sea of waving black tentacles that have suddenly appeared beyond.
(OoC: I'm not sure what you're trying to do here, Daniel, but I thought it best not to put you all the way through to the archer.
Also, please review the rules for Grappling. Once grappled an successful grapple check in place of an attack is required to break from the grapple. Either that, or an attack must me made to Pin the opponent. After that, the opponent may be released as a free action.)
The plucky dog growls deep in his throat, snarling at his much larger adversary. With bared teeth, he lunges forward to bite the ape. (To Hit A2: AC5)
++++++++++
The stalwart dwarven cleric eyes the situation around he and his minotaur companion. A wall of foes seems to appear where only moments before there was a scattered field of orc blood raiders. " ... lets even the odds a little, shall we?" he cries. His axe bites once, then twice. Orc Hunt Leader (OL3) remains standing, it's eyes turn in wide eyed disbelief at the bloody rents in it's armor. Then it crumples to the snow, bleeding away it's existence.
Shiraz winces at the blows he receives from the Orc Hunt Leader. But, before he can reply in kind, his dwarven companion pounds two mighty blows against the raider, and it goes down. Striding over his fallen foe, the minotaur rains steel and horn upon the next nearest assailant. (OL2)
++++++++++
With the help a half-elven combatant, Firn'gaer stumbles from the pool of water. The look on his face is dark with annoyance. Before responding to his newfound ally's offer of clothing, he pulls his magic around him, and sends a field of dark writhing tentacles against the raiders in the gap. The raiders within struggle to escape. (Grapple Checks: OMC-17-Fail-, 009-20-Fail-, HOM-30-Escape-, OLC-20-Fail-, and HOL-35-Escape-)
Some 30 seconds in the subzero cold of Ice Vein, and the wizard's fingers begin to grow numb. He can feel a tremble in his jaw. His lips have darkened to a black-blood blue. Worse still, the water in his clothing, so momentarily warm, has developed a frosty bite, and it is beginning to harden into heavy fridge crystals. (Firn'gaer, you are still without warm clothing. It will require a full round action to find something suitable in Sly's chest and get your arms into the sleeves.)
BTW, thank you for the times on the Active Spell list. It's very very helpful.
Sly pulls the statue from his chest, rubs it vigorously, and throws it as far as he can. It flies 50 feet, and lands with a spray of snow. When the snow settles, up pops the sleek brown head of a male weasel. The chill air fills with a heavy musk. The small sleak mammal charges across the snowscape, and gathering it's paws beneath itself, launches through the air. Impact! And a half-orc (HO4) stands looking down aghast as the weasel humps vigorously at his leg. Weasel jaws open to create a firmer attachment (Bite To Hit: AC12) The teeth do not sink, but the half-orc begins to scream anyway.
Meanwhile, for miles in all directions, the air is filled with the scamper of little feet, as female weasels converge on Ice Vein. Too bad they're so far away.
Jason rushes in, screaming a war cry in Orcish. His cries are rewarded by the attention of at least two of the orc-blood raiders.
++++++++++
Overcome by curiosity, Niobe creeps into the tent. There isn't much to see. The orc continues to try and heave itself up off the ground. Suddenly the tent flap opens once more, and the Half Orc Fighter (HON) who she had thought occupied at the fire comes running in. It's stomping around and slapping at the crystals of ice that have formed on it's body. The Half-Orc sees the Orc lying on the ground, and a short exchange ensues in Orcish.
++++++++++ ++++++++++
On the Northern front, O07, now in the grasp of the huge brown bear shouts out in Orcish. The words drift to Jason, who translates the meaning roughly into, "Cowards! Weaklings! What are you doing! Attack the bear!" The orc who had retreated at the sight of the alien rhino, (011) is galvanized to action by his companion's insult. He attacks Yorrick. While O12, on his last legs, chops at the towering mountain of fur and fangs, an edge of panic it's voice. (O11: To Hit AC26, Damage 14hp /O12: To Hit AC12, AC11)
The two apes give up on the rhino and move in for more familiar prey. They lope across the ice toward Savin and attack. (A1 & A2 To Hit AC27 (AC9 NoCrit), AC23, Damage 9hp, 7hp)
On the Southern Front, long swords and bone axes continue to cut through the snow filled air. Two of the raiders move in on the paladin. "Ghk linbha huw shi nahhhr!" one cries. Jason stands ready as they try to make good on their threat to cut the tongue from his head. (To Hit: O14 AC22, Damage 11hp) But, before the half-orc can attack, a weasel flies out of the falling snow, and it's ravages throw the raider into a panic.
In a half circle five more raiders continue their assault against the enormous dwarf and the alien bull man. Long swords and bone axes find no purchase in their fur lined armor. (vs. Ilsidur: O06 & HO2 To Hit: AC16, AC19, AC17, AC20 || vs. Shiraz OL2, 008, 013 To Hit: AC23, AC11, AC24, AC7, AC22, AC15)
Meanwhile, the water in both Sly and Firn'gaer's clothing begins to freeze. They both feel the chill of the hardening ice. (Add 10% to arcane spell failure.)
The orcs within the sea of writhing black tenticles thrash to escape. The half-orc with the chain and the half-orc mage, however, are nowhere to be seen.
Distance from Camp ================== Niobe - On The Map Savin - On The Map Peerimus - On The Map Yorrick - On The Map Shiraz - On The Map Ilsidur - On The Map Luke - On The Map Jason- On The Map Sly - 140 ft Firn'gaer - 140 ft
HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good HOM - Half-Orc Mage - AC22/24 vs Good HO# - Half-orc Fighter# - AC18 OMC - Orc Master Cleric - AC24 OLC - Orc Lesser Cleric - AC14/16 vs Good OL# - Orc Hunt Leader# - AC16 O## - Orc# - AC16 A# - Apes# - AC14
Status of the Engaged ===================== Peerimus, Yorrik, Savin A1 Uninjured A2 Uninjured A3 Uninjured O07 Wounded O11 Uninjured O12 Near Death
Ilsidur, Shiraz, Jason O06 Wounded O08 Uninjured O13 Wounded O14 Uninjured OL2 Near Death HO2 Wounded HO4 Wounded
Niobe HO1 Wounded
Ilsidur (101/116 hp, AC 27, true seeing, righteous might, 7 rds left) d20+16=19 2d8(1+5)+9=15 d6=1 d20+11=28 2d8(7+3)+9=19 d6=5 Monday September 20th, 2004 10:45:33 PM
Ilsidur watches the wildly-swinging orcs totally miss Shiraz and he, and calls out in orcish, "You fight like elven women! Next time, send your grandmothers against us, they might do better!"
The dwarf turns and swings at the orc hunt leader (OL2) that Shiraz has just chopped and gored. He swings his axe again, connecting with the first swing from his flame-bladed waraxe. [OOC: Hit AC19, for 15+1, total 16 hp damage.]
IF THAT SWING DOES NOT DROP ORC HUNT LEADER #2: Ilsidur says, in orcish, "Still standing? Well, not for long!" Then he takes his second swing at the hunt leader, biting deep into the orc a second time. [OOC: Hit AC28 for 19+5, total 24 hp damage.]
IF THE FIRST SWING DOES DROP ORC HUNT LEADER #2: Ilsidur says, in orcish, "So, who is the next pig-face to feel the bite of my axe! You?" He turns to face Half-Orc #2, and swings his waraxe at the new foe, hitting the next creature in line. [OOC: Same hit applies, doing 24 hp damage.]
He calls out to his friend, "Shiraz, let me know if you need healing, or we need to get out of here!"
Firn'gaer - AC 14, HP 11/45 d20+17=37 d20+17=35 d20+17=19 d6+4=9 d6+4=5 d6+4=9 Monday September 20th, 2004 11:14:02 PM
"They got outtt of it-t-t!" He says seeing two of the orcs avoiding the grapples of his spell. "What-t-t does it-t-t t-t-take!"
Firn'gaer begins to tremble from the cold. He looks over to Sly and the set of warm clothes. "Th-thank y-you v-very much-ch..."
Firn'gaer puts a warm cloak on first to take away the chill of the wind.
Active Spells Black Tentacles -- Grapple +17; 8 rounds Mirror Image (3 images) -- 7.8 minutes Fly -- 4.8 minutes
Savin 10 hps out of 76 ac 23 Savin has the diehard feat d20+7=19 Monday September 20th, 2004 11:17:08 PM
Savin takes the two vicious hits from the apes and decides it is time to get out of this battle for a while.
He tumbles past the apes (tumbling 19 which doesn't draws an aoo)and flat out runs away for 60 feet straigth east. He will then use his wholeness of body feat and cure himself 18 points of damage and start digging for some potions.
Al: Savin, in the PHB it says that using a Supernatural Ability is a Standard Action. Under the Diehard feat, you are only allowed either a Move Action or a Standard Action, not both. Wholeness of Body, unfortunately, is a Supernatural Ability. You must wait till next round to use it.
Sly and Luke d20+3=23critical d20+3=21 d6+3=7 d6+3=9 Tuesday September 21st, 2004 8:34:43 AM
OOC: Luke's attack 23(critical) 21(Gee! this dog is good) Damages 7+9=16 hp of damages.
Sly tells Fun'gaer "Never mind, just get out of you wet clothes. Do you see that cloud of snow on the ground all around us, that's females comming for the statue of the weasel. They'll be thousend of females weasel from all around here, it will last for a day and a night. In the morning the statue of the Weasel will return to me. I'm the cursed one, but that statue has gotten us out of deep trouble before and I hope it will do it again. Now try to get into that big tent in the center of the camp sight." Sly is felling chilly as he puts his gloved on but not before the stranger(Fun'gaer) had seen his tatoo of the Children of Chaos, but now Sly has nothing left of the extra clothing, "I will go as far as I can before I drop." Sly will advance as fast as he can and do as much damages before he freezes into a ice statue.
Luke will attack the half orc#3, bitting him (ac23 and 21) damaging him for 9hp of hurt.
Jason of Aisildur [AC 23 HP 50-61] d20+13=17 d20+8=23 d8+13=20 d8+13=16 Tuesday September 21st, 2004 9:18:53 AM
Jason winces slightly as the orcs swing penetrates his defences, but quicky counters with a low jab and a reverse down swing. But cuts of the bastard sword leaving bloodied lines where they fell. [Hit AC 17, 23 Dmg 20,16]
Peerimus [Rhino AC 16 HP 9-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 1-73 3d10(8+8+5)=21 d20+18=36 d20+18=24 d20+18=19 d8+9=16 d8+9=11 2d6(2+5)+4=11 Tuesday September 21st, 2004 12:48:23 PM
Peerimus 30' north of Yorrick at O011 former position, brings a bolt of Lightning down on O012 [21 Reflex 17] and knowing he and his truest friend are about to die in the cold of Ice vein he can not let Yorrick fall without being at his side. Peerimus lumbers bloodied and beaten, a literal pincushion of arrows to the great bears side.
Yorrick's eye catches his freind coming in for one last stand and attacks the grappled orc (O007) with all his remaining strength. [grapple 36, 24, 19 Dmg 16,11,11]
Niobe (HP: 67/67, AC: 19, invisible) Tuesday September 21st, 2004 8:32:35 PM
Niobe continues to listen to the orc and half-orc trying to figure out what they are saying.
Blood Red Snow - Round 8 (DM/Al) d4=2 d20+7=20 d6+5=9 d20+7=23 d6+5=6 d20+7=9 d20+7=27 d20+7=17 d6+5=8 d6+5=10 d20+4=16 d20+8=14 d20+3=19 d4+4=7 d20+12=22 d20+7=13 d20+13=21 d20+8=10 d20+13=26 d20+8=19 d20+14=23 d20+9=13 d20+12=26 d20+7=9 d12+7=14 d20+13=26 d20+13=29 d20+16=32 Tuesday September 21st, 2004 9:25:34 PM
The axe of the towering dwarven cleric cuts a path of fiery retribution. An orc hunt leader gurgles (OL2) as fire and blood run a streak across the front of it's chest. Then it falls, face down, in new white snow. The back swing from the dwarven axe arches over the neighboring orc to descend on the unlucky half-orc (HO2) to the north. Its arm, cleaved cleanly from its body, does not bleed in the wake of the burning blade.
Jason returns blows as good as he gets, and the orc who struck him (O14) rocks on it's feet from the two mighty swings of the bastard sword.
++++++++++
Firn'gaer pulls on the warm coat from Sly's magic box. Heavy ice crystals still weigh down his clothing. The problem of heat loss is mitigated for the moment. But the Firn'gaer's clothing is yet filled with ice. (Take 2hp subdual damage. You are also still under a 10% spell failure penalty from hampered movement.)
Sly imagines that he hears the scampering roar of herds of female weasels in heat! Truth be told, they are coming. But they are very far away, and won't be here for several weeks. A shame that weasels are not native to Ice Vein.
Still, the stalwart Sly rushes across the snow to Savin's rescue. His magic cloak protects him from the cold. And yet, the ice that clings to his clothing is still heavy and cumbersome. (Add 10% to Arcane Spell failure.)
The back of Sly's hand begins to tingle.
++++++++++
Even gravely wounded, Savin dives between the two apes and rolls to his feet beyond. Moving at blinding speed he retreats to a spot 50 feet from where he was but moments ago. The apes stand momentarily dumfounded at their prey's disappearance.
OoC: That's a tough call Savin. It looks to me that you have to tumble directly between the two Apes to escape. That requires a DC of 25 not 15. But, I'll let you have it this time. Tumbling rocks. BTW, tumbling is half speed. So, for the 10 feet or so you have to clear, that eats 20 feet of your movement.
Peerimus lets loose a rhino cry, and a jagged bolt of lightening jumps through the falling snowflakes. The attacker of his dear friend is struck (O12), and dances electric death. The smell of ozone and burnt flesh fills the air. Yorrick, mighty bear, continues to maul the raider in his grasp. (O07) The bear crushes and rakes until the limp form falls, unmoving, to the snow.
Peerimus joins his friend over a pile of raider bodies, awaiting the end ... together.
Luke snaps and growls, then lunges for the large ape's throat. The ape reels back, bleeding from a terrible wound.
++++++++++
Inside the Large Tent, Niobe continues to watch as the two raiders jabber back and forth. At one point the Half-orc (HO1) becomes very agitated and looks back toward the tent flap. Finally, it pulls the orc to it's feet. The orc totters on unsure legs, then falls again to the carpeted floor.
++++++++++ ++++++++++
On the Northern front, the lone orc (O11) cowers among the dead bodies of his brethren. A rhino, a bear, three apes, and a dog. Around him stand nothing but Animals. Unscathed, but thoroughly unnerved, he flees.
The two summoned Apes, however, are driven by more primal instincts. They cry out and bound across the snow, baring sharp canine teeth. One attacks Peerimus. (A1: To Hit AC20, Damage 9hp) The other attacks Yorrick. (A3: To Hit AC23, Damage 6hp)
The Ape (A2) locked in with Luke screams in rage and retaliates with the swipe of the claws. (To Hit: AC9, AC27 (Crit at AC17), Damage 8hp, 10hp)
On the Southern Front, in a tit for tat the orc raider (014) swings its axe again at Jason. (To Hit AC22, AC13) Both swings miss. The weasel continues to hump at the half-orc's leg. It tries again for a bite. (To Hit AC16) The half-orc (HO4) divides it's attention, it's sword swings at Jason, while it's off-hand slaps at the weasel on it's leg. (To Hit Jason: AC14 / To Hit Weasel: AC19, Damage 7hp) The swing misses Jason, glancing off his shield. The weasel, on the other hand, is flattened: by the other hand. It falls away returning to it's form as a statue.
Two opponents each take on Ilsidur and Shiraz. The shift to flank flanking positions. The half-orc fighter (HO2) swings his sword and the orc (O06) his axe. (To Hit Ilsidur AC21, AC10, AC26, AC19) The blows rain, but divine providence keeps the blades from the dwarven cleric's flesh. Two orcs gang up on the dark minotaur. (O08 & O13) (To Hit Shiraz AC23, AC13, AC26, AC9, Damage 14hp) Blows rain down on Shiraz's armor. One blow penetrates drawing dark blood.
Within the field of dark waving tentacles, the archer rolls away and escapes. The other two continue to strive against them. (Grapple Checks OMC 26 -failed, OLC 29 -Failed, O09 32 -Escaped!)
Raiders are dropping all over the field of battle. But at what cost? And what are the two that fled behind the tents up to?
Distance from Camp ================== All On The Map except for Firn'gaer - 140 ft
HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good HOM - Half-Orc Mage - AC22/24 vs Good HO# - Half-orc Fighter# - AC18 OMC - Orc Master Cleric - AC24 OLC - Orc Lesser Cleric - AC14/16 vs Good OL# - Orc Hunt Leader# - AC16 O## - Orc# - AC16 A# - Apes# - AC14
Ilsidur, Shiraz, Jason O06 Wounded O08 Uninjured O13 Wounded O14 Wounded HO2 Near Death HO4 Wounded
Niobe HO1 Wounded O01 Wounded
Savin 10/76 Tuesday September 21st, 2004 10:15:34 PM
Savin will heal himself this round getting himself back to the normal concious state. He will then reach into his handy haversack and will the potion to the top.
He will pull the lid off and prepare to drink the healing potion next round.
When he sees Sly running towards him, he will wave him away saying, "I am OK! Help Peerimus and Yorrick. They need it more!"
Ilsidur (101/116 hp, AC 27, true seeing, righteous might, 6 rds left) d20+16=25 2d8(8+4)+9=21 d6=4 d20+11=12 d20+11=31 d20+11=19 6d8(4+7+7+3+2+3)+27=53 d6=1 Tuesday September 21st, 2004 11:45:57 PM
Once again, Ilsidur can't believe his good fortune at not being hit in the last flurry of orc blows. Either the gods are smiling on him, or the orcs are incredibly clumsy ... or both? "Bah, these orcs aren't worth our trouble!" he yells to Shiraz, "Let's finish them quickly, and get over to help the others."
Once again, he swings his now-large waraxe, and the blade bites deep into the half-orc that he wounded last round (HO#2). [OOC: Hit AC25 for 21+5, total 26 hp damage.
If the first swing DOES NOT drop the half orc #2: Ilsidur backhand swings again, cleaving the orc from shoulder to breastbone. [OOC: Rolled a natural miss, so used the cleric 'luck' ability to reroll the miss, getting a natural critical threat, confirmed with hitting AC19, for 53+1, total 54 hp damage.]
If the first swing DOES drop the half orc #2: Ilsidur turns and swings his axe at orc #013, trying to pull the creature's attention away from flanking his friend. The axe bites deeply into the creature's side. [OOC: The same rolls apply, totalling 54 hp damage to the new target.]
Firn'gaer - AC 14, HP 11/45 (2 sub) d100=82 d20+17=25 d20+17=30 d6+4=10 d6+4=5 Wednesday September 22nd, 2004 8:56:45 AM
With a dry coat Firn'gaer floats above the frozen land surveying the battle before him. With the addition of the giant and the dwarf, the battle seems to have started to turn.
The bear and rhino look like they are in greater need...so...think...AH!
Fighting against the numbering weight of his clothes, Firn'gaer calls out "Agu'mus Dremial." Focusing the spell's effect centered at A3, a drowsy haze tries to take hold.
[Cast Deep Slumber, Will save DC18; effects up to 10HD with lowest HD first. Targets one or more no farther than 30 feet apart. Potential targets A1-A3, Luke and Peerimus]
[Black Tentacles - grapple 25/30, damage 10/5]
Active Spells Black Tentacles -- Grapple +17; 7 rounds Mirror Image (3 images) -- 7.7 minutes Fly -- 4.7 minutes
Peerimus [Rhino AC 16 HP -1-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP -5-73 d20+14=17 d20+14=21 5d10(10+1+7+4+4)=26 Wednesday September 22nd, 2004 9:07:43 AM
Yorrick topples to the snow with a final cry of pain and lies motionless. Peerimus staggers under the ape's attack, his strength draining from his limbs. He steps back with a glance in Savin's and Sly direction. Perhaps he could still save Luke. The clouds darken above the ape attacking the dog and a fierey white bolt of Lightning flashes from the sky, striking with a thunderous immpact. [Defensive cast Call Lightning Storm Hero point to reroll 21 Success Reflex 19 26Dmg] With that and a satisfying snort the white Rhino sinks to the ground motionless beside the great bear.
Shiraz AC 26 hps 16/84 Dodge vs O08 AC 27 d20+12=22 d20+8=27 d20+9=16 d20+6=23 2d8(3+5)+16=24 2d8(8+8)+16=32 d10+15=21 d8+5=10 Wednesday September 22nd, 2004 10:06:18 AM
Shiraz gasps as the blade bites deeply into him, "Ilsidur!" Shiraz growls, "Help me, I am hurt bad," Shiraz grimaces as he swings his heavy sword at the orcs'(O08)head. Shiraz gasps as blood trickles down both arms and from underneath his breastplate but manages to connect with the orc 4 times. <all power attack +5 damage, AC 22,27,16,23 for 24,32,21,10 damge 87 total>
Firn'gaer (addition) Wednesday September 22nd, 2004 10:34:47 AM
Firn'gaer also moves 60 feet closer to the camp.
Jason of Aisildur [AC 23 HP 50-61] d20+13=25 d20+8=23 d8+5=6 d8+5=7 Wednesday September 22nd, 2004 10:40:57 AM
Jason counters the orcs swings and gets his shield up in time for the half orcs attack as well. Taking a 5 foot step south, he works the orcs weapon in a series of fients and jabs before quickly striking home. [AC 25, 23 Dmg 6, 7]
OoC I goofed last round with Jason. Not sure what I was smokin but Jason does a 1d8+5 not +13. O014 should have 16 more Hp's
Sly(AC20 79/79hp) and Luke (AC16 10/28) d20+18=38 d20+18=35 d8+10=16 d8+10=16 d20+5=23 d8+5=12 Wednesday September 22nd, 2004 11:15:52 AM
Sly runs at top speed to Savin, but Savin waves him on (pointing to Preemus). So Sly will go on to the druid side, But will attack White Ape(A-3) hitting him (Attack AC38critical hit - Ac35) doing damages (16+16+32hp). No time to see what kind of damages was done, Sly will go on to Preemus. Sly will call ot to the other Ape "Hey! Vanilla Banana! Your next."
Luke will continue with another attack, "Here! Weasel!" he yells. Then attacks the ape that hurt him. (Attack Ac23 Damages 12hp.)
Rest and Rally - Round 9 (DM/Al) d100=38 d20+2=4 d20+2=16 d20+6=16 d20+12=28 d20+7=9 d12+7=19 d20+11=18 d20+6=7 d20+11=16 d20+6=10 d20+26=37 d20+13=32 d20+13=27 Wednesday September 22nd, 2004 10:04:53 PM
After surveying the field of battle, Firn'gaer fires a spell toward the northern conflict. (Spell Failure 38% Success!) The spell goes off without complications. Suddenly the snow around the two apes is that much lighter, the air is warmer, the ground soft and inviting. One of them briefly fights the pull to sleep, but both soon succumb, drifting to the ground in slumber. (A3 Will Save 4, A1 Will Save 16)
The mage flies swiftly over the snow leaving Sly's chest open in the snow behind him.
BTW, Firn'gaer, you may roll your own spell failure using the d100 button.
++++++++++
Savin takes a few desperate moments to pull himself from the brink of death.
Peerimus makes a heroic effort to cling to focus, as blackness draws down over his sight. He sends a second jag of brilliant light, and it strikes the Ape (A2) looming over the valiant Luke. (Reflex Save 16 -Fail) The ape smokes in electric death, and drops, charred and blackened to the earth.
Then the druid lays down with his dearest friend. All things having been shared in life, the pair share as well the descent towards death.
Peerimus, please roll stabilization for you and Yorrick.
Sly veers from Savin to Peerimus. His sword is drawn and ready. As the ape (A3) drops into slumber, Sly strikes a single mighty blow. The ape's head flies spinning from it's body a sleep from which it will never awaken.
Luke, deprived of his opponent, rushes to the next nearest, the sleeping Ape! (A1) Luke savages the snoozing primate, causing it to awaken.
+++++++++
With a quick shuffling step, Ilsidur moves from one foe to another. He strikes at the Half-orc, (HO2) and the force of his axe sends it flying to the cold white ground, a position from which it will never arise. Then with a mighty swing, Ilsidur cleaves through the chest of an Orcish raider. (O13) Its chest explodes from the force of the blow, raining bits of flaming flesh and bone across the fresh carpet of snow.
Blood dripping from beneath his armor, Shiraz pours a barage of strikes into one of his attackers. (O08) The orc grunts and jerks as the blows fall. He is dead well before his body falls away.
Jason steps up his attack. Now that the insane weasel-thing is gone, he has two active opponents. He presses the attack against the orc, whittling away it's life. (O14)
++++++++++
Within the Large Tent, Niobe watches the Half-orc (HO1) as it screams in rage at the Orc raider, (O01) fallen again to the floor. It berates it's full-blood comrade in universally offensive language, then fires a series of orders. The orc replies in tones of contrition. Then the Half-orc leaves.
The raider pulls a potion from it's pouch and drinks it. Then it begins unfastening it's armor. All of this from a prone position on the floor.
++++++++++ ++++++++++
The field of battle has thinned. The remaining combatants on both sides of the conflict stand amongst the fallen. The raiders hesitate. They falter.
Then a shout comes from a place just inside the ice wall. Jason and Ilsidur understand. It is a call to battle.
With a *pop* of displaced air, the Half-orc mage (HOM) suddenly appears to the south. Again the cry is raised, but this time from outside the walls of the raiding camp. The voice rings out clear. The words roar, "Attack!"
The remaining orcs are spurred to action. They attack.
O14 attacks Jason. (To Hit AC27, AC8, Damage 19hp)
O06 attacks Shiraz. (To Hit AC18, AC7)
H04 abandon's the paladin (drawing an AoO) to attack Ilsidur. (To Hit AC16, AC10)
Suddenly, the air is filled with the sound of whip-crack and a fierce tug pulls at Ilsidur's axe. (Beat a DC37 or be Disarmed, Ilsidur) And this time, the chain wielder does not become visible.
With a powerful wrench one of the Orcish clerics escapes. (Grapple Checks OMC 32 -Escaped!, OLC 27 -Failed)
From the direction of the camp, calls arise in response to the Leaders battle cry. From the North. From the West. And From the South.
Again the tattoo on the back of Sly's hand tingles. This time, Ilsidur's does as well.
Armor Classes to Hit Against ================== HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good HOM - Half-Orc Mage - AC22/24 vs Good HO# - Half-orc Fighter# - AC18 OMC - Orc Master Cleric - AC24 OLC - Orc Lesser Cleric - AC14/16 vs Good OL# - Orc Hunt Leader# - AC16 O## - Orc# - AC16 A# - Apes# - AC14
Status of the Engaged ===================== Peerimus, Yorrick, Sly, Luke A1 Wounded/Prone
Ilsidur, Shiraz, Jason O06 Wounded O14 Wounded HO4 Wounded HOL ???
Niobe O01 Wounded
Savin 28/76 ac 23 vs ape 2d8(8+7)+3=18 Wednesday September 22nd, 2004 10:26:23 PM
Savin gulps down a potion of curing (moderate) and feel much better. He decides to get back into the fray and starts moving closer to action with the ape.
He wants to use a potion on Peerimus, and circles behind Sly saying, keep it distracted. He should end up next to Yorrick this round
Ilsidur (101/116 hp, AC 27, true seeing - 8.1 minutes left, righteous might - 5 rds left) d20+20=38 d20+20=37 d20+17=28 Thursday September 23rd, 2004 12:01:12 AM
[OOC: Al, I assume that the orc chain fighter is not enlarged, and therefore took the -4 epnalty for the size difference, since Ilsdiur is now large-sized? Also, please note that Ilsidur still has true seeing in effect, and has had it in effect all combat. Is there any chance that he would have seen the orc leader approaching?]
Ilsidur manages to hang onto his weapon [OOC: Rolled a 38 to beat the disarm check]. Since the disarm attack from the orc failed, Ilsidur responds, and tries to disarm the orc [OOC: Orc must make a check vs DC37 or be disarmed. Remember the orc is at -4 due to size difference].
Due to his true seeing spell in place, he easily makes out the attacking orc leader, and touches Shiraz, casting dimension door on the defensive [OOC: made the concentration check with a 28 vs DC19 for the spell, so no attacks of opportunity]. He transfers the two of them north, on the west side of the downed figures of Peerimus and Yorrick (on the opposite side of Ape#1, Luke and Sly).
When he arrives beside the downed druid and his bear companion, Ilsidur calls out, "Shiraz, I have bought you a couple of rounds! Do you have any healing potions? I need to heal Peerimus and Yorrick; they are unconscious and may be very close to death! Savin, you and Sly move to help Jason! Shiraz, finish off this ape with Luke, then move south as well. Wizard, you find that chain-weilding orc, and dispell the invisibility spell on him if you can!"
Al: a medium size character doesn't take a -4 penalty in a disarm. They take zero size bonus and you, as a large size take a +4 bonus.
And, most definitely would have seen it coming. But I can't think of anything more that Ilsidur could have done about it than he already has.
Niobe (HP: 67/67, AC: 19, invisible) d20+15=29 d20+12=24 d6+3=5 3d6(4+5+6)=15 Thursday September 23rd, 2004 4:15:30 AM
Moving over by the downed orc Niobe quickly strikes at the downed orc trying to finish it off before it can heal itself. (hit ac 24 dmg 20 (5+15 (sneak attack))
*** move silently 29 ***
Sly(AC20 79/79hp) and Luke(AC16 10/28hp) Thursday September 23rd, 2004 7:55:26 AM
Sly step up to take care of lthe last ape that's alive, but he is now asleep. Sly will fell down his pant leg there he feels that he has only two Seals left, he takes the Cure Serious Wounds one and hand it to Ilsidure "Take this seal and use it on on Preemus and Yurric, I think this one will cure anybody in a 10 foot radious. Tell me does your hand tingle??"
Sly will put another fire spell into his sword, for his next victim.
Luke will stand next to Sly.
Shiraz AC 26 hps 30/84 Dodge vs O08 AC 27 2d8(3+6)+5=14 Thursday September 23rd, 2004 8:15:09 AM
Shiraz blinks as Ilsidur and he move to the other side of the battle, "Thank you," Shiraz mumbles as he reaches into his backpack and draws out 2 potions. Shiraz drinks the first quickly and the flow of blood begins to slow as color returns to the taurs face.
ooc: Cure Moderate Wounds
Jason of Aisildur [AC 25 HP 31-61] d20+13=21 d8+5=11 d20+9=19 d20+4=17 d8+5=9 d8+5=7 Thursday September 23rd, 2004 9:30:09 AM
The orcs swing rips through the paladins defences and the force with which it lands is all but frightening to the stalwalt holy warrior. By Domi what strength! As the Half orc goes after Ilsidur Jason cuts hard back with his Mystic blade, easily cutting through the vile raiders armor and defences [Hit AC 21 Dmg 11] Then there is a pop and Ilsidur and Shiraz are gone. Suddenly finding himself very much alone and outnumbered the paladin shifts to a more defensive posture. His shield stays tight against his side and his bastard sword at full length to help seperate himself from his foe. [Defensive strike AC 19, 17 Dmg 9,7]
Firn'gaer - AC 14, HP 11/45 (2 sub) d100=51 d20+5=25 d20+5=7 d20+5=12 d20+5=12 d20+5=25 d20+5=7 d20+5=23 d20+17=29 d6+4=8 Thursday September 23rd, 2004 10:03:09 AM
Firn'gaer sees the counterattack by the ork forces. "Rufus, this may be our end." he says to his rodent companion.
He hears the cry from Ilsidur and thinks he has a solution. Taking out a scroll he completes the spell, "Dis'thal Term'us Arcanus."
He targets the area, 20 feet radius burst, where Ilsidur was standing, before relocating with Shiraz, with a Dispel Magic spell.
Active Spells Black Tentacles -- Grapple +17; 6 rounds Mirror Image (3 images) -- 7.6 minutes Fly -- 4.6 minutes
Peerimus [Rhino AC 16 HP -2-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP -6-73 d100=63 d100=25 Thursday September 23rd, 2004 10:19:07 AM
The rhino and great bear remain where they fell, blood seeping from wounds to numerous to count spreading through the snow about them.
The Second Wave - Round 10 (DM/Al) d20+26=29 d20+3=20 d6+3=9 d20+3=23 d20+3=22 d6+3=8 d6+3=7 d20+8=27 d6+5=7 d20+12=31 d20+7=9 d12+7=14 d20+11=18 d20+11=29 d8+6=10 d20+13=27 Thursday September 23rd, 2004 8:24:41 PM
No sooner does the tent flap fall back on the departing Half-orc, than Niobe is on the move. She stands above the prone orc as it fumbles for a potion. She strikes, and a vial rolls from the orc's dead and nerveless hand.
Niobe is again visible.
++++++++++
Savin restores himself for the coming onslaught, then races to the rescue. He joins Sly Foxx at the fallen bodies of their druid companion and his faithful companion.
Ilsidur does more than hold to his weapon. He pulls back against the chain wielding Half-orc. (Disarm 29) The chain-like length of vertebrae falls to the snow. But the result is inconsequential, as in the next moment, the dwarven cleric draws on divine power to transport he and Shiraz to a temporary haven, gaining a moment's respite from the relentless attack.
Sly Foxx points at a seal on his leg and recommends that Ilsidur use it. He puts another fire spell into his sword, but he does not have one. The only spell he has left is one that casts a web.
You never posted that list of spells, Sly. So I'm going off of the one on your character sheet.
Luke growls as the Ape (A1) rises to it's feet. He seizes the opportunity, and lunges. And then he attacks again. (AoO To Hit AC20, Damage 9hp / To Hit AC23 (Crit at AC22), Damage 8hp, 7hp) The Ape falls back to the snow bloody and unconscious.
Sorry, I took the initiative to have Luke wake the Ape last turn by attacking him. So I thought I ought to take responsibility and follow through with things here.
Shiraz draws two potions, downing one. His wounds close, readying the minotaur for further battle.
Shiraz, juggling two weapons and two potions is a dicey proposition. Unless else someone knows of a solid ruling on this, I'll say that you either drop one weapon in the snow or only get one potion.
To appear in such a cold and far away place, only to die. Firn'gaer, soldiers on doing what he knows best. He removes a scroll and targets the area recently evacuated by the towering dwarf. The large Half-orc with the chain suddenly appears. He seems startled to suddenly become visible again.
Peerimus and Yorrick slowly continue to bleed both body and spirit into the fridged wastes of Ice Vein.
++++++++++
Jason stands fast as one opponent turns into three. His bastard sword sings through the snow filled air as he backs into a position of defense. His one consolation: That his foes look, if anything, worse than he feels.
++++++++++ ++++++++++
The wielder of the chain, the Half-orc leader (HOL) shouts orders, pointing north in the direction of the invaders clustered around the fallen bear. He grabs up his chain again, and then bolts to the north with surprising speed; his target is the wizard.
The Half-orc Mage (HOM) moves north and intones a spell, a dark enfeebling ray jumps from his hand in the direction of the dwarven cleric. (Range Touch Attack: Hit AC27, STR drain 7)
HO4, O06, and O14 converge on the paladin and attack. (014 To Hit AC31, AC9, Damage 14hp / 006 To Hit AC18 / HO4 To Hit AC29, Damage 10hp)
Two more orcs rush in from the South.
Two appear in the North, one is a hunt leader.
The lone orc cleric within the mass of dark writhing mass of tentacles again fails to escape. (OLC Grapple 27 - Failed)
Armor Classes to Hit Against ================== HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good HOM - Half-Orc Mage - AC22/24 vs Good HO# - Half-orc Fighter# - AC18 OMC - Orc Master Cleric - AC24 OLC - Orc Lesser Cleric - AC14/16 vs Good OL# - Orc Hunt Leader# - AC16 O## - Orc# - AC16 A# - Apes# - AC14
Status of the Engaged ===================== Jason O06 Wounded O14 Wounded HO4 Wounded
Firn'gaer HOL Wounded
Savin hps 28/76 ac 22 23 vs HO fighting Jason d20+12=25 d10+4=9 Thursday September 23rd, 2004 9:21:49 PM
Savin sees Jason in peril and with Sly's cry to help him races towards the outnumbered paladin. Before he gets there, he leaps in the air and lashes out with a flying side kick at o14 doing 9 points of damage to it. (He hits ac 25)
He will land beside Jason and help guard his flank and say, "You looked lonely. Thought I would visit for a while."
Firn'gaer - AC 14, HP 11/45 d20+14=30 d20+17=30 d6+4=10 Thursday September 23rd, 2004 10:48:35 PM
[OOC: I won't be able to post on Friday so I'm posting it now.]
Firn'gaer sees the half-orc charge him. "In the name of Gargul, why me?" Firn'gaer gives himself some space from the enraged half-orc (free 5 feet away) and in a defensive fashion (defensive casting - DC34) he calls the only spell he can think of to save his life. Calling on his arcane power, "Barrius Indes'abical"
An invisible barrier, wall of force, forms between Firn'gaer and the half-orc fighter just infront of Firn'gaer.
[Wall of Force - 10 feet high and 90 feet wide with 45 feet to either side of Firn'gaer.]
[Black tentacles - grapple DC30, damage 10]
Active Spells Black Tentacles -- Grapple +17; 5 rounds Mirror Image (3 images) -- 7.5 minutes Fly -- 4.5 minutes
Peerimus [Rhino AC 16 HP -3-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP -7-73 Friday September 24th, 2004 7:55:00 AM
Both creature remain where they fell.
Jason of Aisildur [AC 23 HP 30-61] Friday September 24th, 2004 8:09:01 AM
The orc axes power through the paladins defense, ripping his lifeblood from him. Knees buckling and arms going numb he knows the next onslaught will finish him. Doubht of Domi and why he was lead here however never come to mind. With Savin arriving to take some of the orcs attention, the Paladin of Domi reaches into himself to use one of Domi gifts besstowed upon a special few. [Lay Hands for 24 cured]
Sly (AC20 79/79) and Luke (Ac16 10/28) d8+3=10 Friday September 24th, 2004 9:07:43 AM
Sly sees tha Ilsidur has his hands full, So Sly will pick up the Seal, Yell at Luke "Luke Heel" Then open it (Any body in the ten foot radies is healed for 10hp.) Now he will check to see if Peerimus and Yurrick are showing signs of life.
Sly look to Shiraz and Savin, "You two are looking a little better. But look over there (North-west) here come the guards."
Luke looks up when Sly call him, then runs over to him, "Ahh! Good!"
Ilsidur (101/116 hp, AC 27, true seeing - 8 minutes left, righteous might - 4 rds left, -7 STR) 4d8(6+1+3+8)+9=27 Friday September 24th, 2004 1:06:22 PM
Ilsidur reaches down and touches the prone form of Peerimus, healing the druid for 27 hp. Then he moves around to stand to the south of Yorrick.
He says to the likely now-awake druid, "I can heal Yorrick, can you heal yourself before that next crew gets here?" He indicates the orcs moving forward to attack from the north.
Then he calls out to Savin, "Can you take that orc with the chain? His gimmick is disarm, and that won't affect you!"
[OOC: Dan, now that Peerimus is awake, can you repost, before Al's next post tonight?]
Al: BTW, Sly's Seal has put Yorrick into the black as well, hitpoints wise. The Seal isn't on Sly's character sheet, but I'll allow it.
Looks like we're all going to be doing some major maintanance on our character sheets come the end of this module.
Shiraz AC 26 hps 57/84 2d8(7+5)+5=17 Friday September 24th, 2004 8:42:53 PM
Shiraz reaches into his backpack again and pulls out his last potion, drinking it quikly Shiraz begins to feel much better. "We need to fight as a unit. Get Peerimus and Yorrick up quickly or we will be in real trouble." Shiraz looks over at Savi and Jason, "We need to be there now!" Shiraz says pointing at the two beseiged companions. Shiraz stands between Ilsidur and the orcs to offer cover.
Unnatural Barriers - Round 11 (DM/Al) d20+24=25 2d6(6+6)=12 d20+15=18 d20+11=20 d20+11=13 d20+11=18 d20+6=21 d20+11=29 d20+6=20 d6+5=11 d20+13=31 d20+18=33 d20+18=36 d20+18=37 d20+18=30 d20+18=32 d20+18=25 d20+18=32 d20+18=19 d20+18=36 d20+18=37 d20+18=38 d6+4=10 d6+4=10 d6+4=5 d6+4=5 d6+4=6 d6+4=7 d6+4=8 d6+4=7 d6+4=8 d6+4=10 d6+4=6 Friday September 24th, 2004 10:18:08 PM
Savin re-enters the fray, rushing over to support Jason. He strikes an orc raider (014) on the way. The orc wavers, unsteady on it's feet.
The presence of his Monk companion to bolster defenses, Jason spares a moment to draw the divine power of Domi into his limbs for some much needed healing.
++++++++++
The Half-orc leader (HOL) lashes out at Firn'gaer with the spiked chain. The links stop well short, clashing in mid-air against an invisible barrier. The Half-orc's mask of frustrated rage, drops far too abruptly, melting into a secret grin. It makes its way toward the group clustered over the fallen pair of bears.
Then, at 20 paces, it whirls and dashes back at the wizard. Forearms wrapped across it's face against a potential impact, it leaps high up into the air at the place it had just vacated. (Jump 25) It smashes dead on to the invisible barrier. The sound of snapping bones fills the air, and it falls back to the snow, stunned. (Treated as a fall from 20 feet.)
++++++++++
Sly Foxx finds a spell to put into his sword. Then he activates a Seal. An aura of healing light bathes the ground in a ten-foot circle. (Sly, Luke, and Yorrick are healed 10hp.) Luke, his mouth covered in ape's blood. Joins his master, a triumphant look on his face.
Unfortunately, two of the Apes and an Orc are also healed. They open their eyes and begin to stir. (A1, A3, O10. All are Prone. O10 is weaponless. His was sundered.)
Ilsidur pours healing energy into his fallen druid companion. Peerimus, as well as his friend Yorrick, pull back from the brink of death. (Peerimus and Yorrick are prone.) Ilsidur then moves to attend to Yorrick, who still bears grievous wounds. (No pun intended.)
Peerimus and Yorrick stir. Life and the living still call to them for service.
With two more orcs bearing down upon him, Shiraz takes on more healing. He eyes a tactical position to the Southeast with Jason and Savin, and calls for movement. Then the two orcs arrive.
++++++++++ ++++++++++
Two raiders sweep down from the North, and one of them is indeed a Hunt Leader. (O02 and OL1) They attack the largest foe in sight: Shiraz. (To Hit: AC18, AC20)
The orc (O14) strikes back against Savin. (To Hit: AC13)
The other two raiders (O06 and HO4) shift position in hopes of eventually flanking the paladin. They strike. (To Hit: AC18, AC21 / AC29, AC20, Damage 11hp)
Two more orcs run up from the South toward Savin and Jason. (O03 and O04)
The orc within the grasping dark tentacles again attempts to escape. (Grapple 31 -Escape!) And on the brink of unconsciousness, the cleric rolls free.
Sounds of footsteps can be heard further to the Northwest.
The Half-orc Mage eyes the melee building to the North. Without a care for it's fellow raiders, it casts a spell. Then, with a smirk, it retreats to the south. Dark black tentacles rise from the snow to grasp at anything within their reach.
Evard's Black Tentacles
Grapple +18 - 10/10 rounds ========================== vs DC33 O10 - Damage 10 vs DC36 A1 - Damage 10 vs DC37 A3 - Damage 5 vs DC30 O02 - Damage 5 vs DC32 OL1 - Damage 6 vs DC25 Peerimus - Damage 7 vs DC32 Yorrick - Damage 8 vs DC19 Shiraz - Damage 7 vs DC36 Ilsidur - Damage 8 vs DC37 Sly - Damage 10 vs DC38 Luke - Damage 6
As the battle climbs again towards a heated pinnacle, Sly, Ilsidur, Shiraz, Savin, Peerimus, and Niobe within the raider's camp all feel the broken pinwheel on the back of their hands tingle with a presence.
Armor Classes to Hit Against ================== HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good HOM - Half-Orc Mage - AC22/24 vs Good HO# - Half-orc Fighter# - AC18 OMC - Orc Master Cleric - AC24 OLC - Orc Lesser Cleric - AC14/16 vs Good OL# - Orc Hunt Leader# - AC16 O## - Orc# - AC16 A# - Apes# - AC14
Status of the Engaged =====================
Peerimus, Yorrick, Ilsidur, Shiraz, Sly, Luke O10 Near Death/Prone A1 Near Death/Prone A3 Near Death/Prone O02 Wounded OL1 Wounded
Jason, Savin O06 Wounded O14 Near Death HO4 Wounded O03 Wounded O04 Wounded
Firn'gaer HOL Wounded/Prone
Savin 28/76 ac 23 vs o14 and 22 vs the rest d20+10=29 d20+10=18 d20+4=18 d10+4=9 d10+4=12 d10+4=11 Friday September 24th, 2004 11:31:04 PM
Savin feels he must try and take out the biggest threat and steps forward 5' and attacks Ho4 with his flurry of blow feat. He hits all 3 times and does 32 points of damage to the half orc. He also used his stunning fist technique and on the first blow and the ho needs a fort save of 17.
Jason of Aisildur [AC 23 HP 19-61] d20+13=29 d20+8=9 d8+5=10 Saturday September 25th, 2004 1:43:25 PM
Jason side steps out of the flank and swings at HO4 [Hit AC 29,9 Dmg 10]
Shiraz AC 26 hps 48/84 d20+16=34 d20+12=18 d20+8=23 d20+9=29 d20+9=10 d20+6=25 2d8(8+5)+16=29 2d8(2+6)+16=24 d10+10=20 d8+5=13 Sunday September 26th, 2004 9:03:06 AM
Shiraz manages to avoid the grapple of the tentacles<opposed Grapple DC 34> and strikes out at the hunt leader <OL 1> with his right hand, catching the orc on his left arm <AC 18 29 dmg>, Shiraz spins catching the orc unexpectedly on the other arm <AC 23 Dmg 24>. Shiraz avoids slipping in the bloody snow and strikes out with his left hand hitting the orc in his leg <AC 29 no crit Dmg 20>. Shiraz smile for a brief instant before headbutting the orc in the face <AC 25 Dmg 13>.
ooc: All attacks are Power Attack +5 and if the Hunt Leader drops Shiraz will cleave his attacks to the closest opponent.
Firn'gaer - AC 14, HP 11/45 d100=78 d20+5=25 d20+5=8 d20+5=11 d20+5=20 d20+5=23 d20+5=11 d20+5=19 d20+5=24 d20+5=8 d20+5=13 Sunday September 26th, 2004 1:06:00 PM
Firn'gaer sighs with great relief as the half-orc's attack fails to penetrate the wall and then crunches off the inpenetrable wall.
Gives me time to deal with that Tentacle spell.
Firn'gaer drifts back and up from his position (5 feet) and pulls a scroll from his pack (move action) and casts the spell at the area of the black tentacles (dispel magic).
Sunday September 26th, 2004 4:12:54 PM
Sly looks at that thing and ask Shiraz, "Shiraz remember when we when into the cave here that Red dragon lived? My tatoo ache the same way it's hurting me right now. If I don't make it, and my mother is here, Please take her to a full blooded elf and ask him to thake her to the Elven Consoled. Thery will take good care of her."
Sly tries to avoid the tenacles, But get hurt trying, the blow knocks the spell out of is mind. But will fight orc(010), will fight him toe to toe. Sly strikes strikes the orc, b as he spins on the ball of his foot, bloch the orc from his weapon, after the spin (and facing his enemy again) with the momentem of the spin hit the orc again.
Sly tell Luke "take car of the apes."
Luke attack one of the apes that is prone, with his fangs.
OOC:Sly to avoid the tenacle dc29, attack AC28 and ac36 critical hit Damages 7+21=28hp. Luke attack ac22 damages 6hp.
Ilsidur (93/116 hp, AC 27, true seeing - 7.9 minutes left, righteous might - 3 rds left, -7 STR) d20+15=27 4d8(8+2+5+4)+9=28 Sunday September 26th, 2004 11:35:36 PM
[OOC: I assume that the tentacle field is dispelled. Otherwise, Ilsidur tries to fight free from the tentacles, and only makes a check of 27, so no luck.]
If the field of tentacles is dispelled:
Ilsidur reaches down and touches Yorrick, healing the bear for 28 hp damage. Then he shifts 5' to the northwest, moving out of reach of all oponents. He pulls a feather out of his belt pouch, readying for his next spell.
Peerimus [Rhino AC 16 HP 24-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 3-73 d20+18=38 d20+18=32 5d10(7+7+8+9+4)=35 d20+14=26 d8+9=11 d20+18=35 Monday September 27th, 2004 10:21:30 AM
Healing magic flows into Peerimus and his eyes flutter open. Mother Wold has not quite called him home yet. The gray rhino lifts his head and decides quickly that Jason and Savin are in serious trouble. Coming down on HO4 is a great streak of blue white lightning [Call Lightning Storm DC 19 35Dmg]
Yorrick with a jerk and bellow rises at Ilsidurs touch and swings a claw at the nearest enemy, one of the apes [A3 AC 26 Dmg 11 Grapple 35]
OoC if the Tentacle field is gone I need to give Yorrick 27 more HP. Both Peerimus and Yorrick made the grapples 38 and 32 respectively.
Sly (AC20 69/79hp) and Luke (AC16 20/28hp) d20+16=34 d20+11=24 d8+6=8 d8+6=10 Monday September 27th, 2004 6:37:43 PM
Sly move north and will attack the first one that comes his way, the first swing hits his target (Ac34 (I don't think it was a critical hit?? damages 8hp) I this orc does not go down, then Sly will hit him again (attack Ac24 - damages 10hp). "Luke help Yurrick! Peermus I don't have any more healing potion left and low on magic. I guest I'm tap out!"
Luke bark back at luke." Bark! (Yes!)
Field of Death - Round 12 (DM/Al) d20-1=8 d20+11=20 d20+12=29 d12+7=13 d20+12=16 d20+13=17 d20+18=33 d20+18=22 d20+18=21 d20+18=25 d20+18=30 d20+18=38 d6+4=9 d6+4=5 d6+4=8 d6+4=9 d6+4=8 d6+4=5 d6+4=5 Monday September 27th, 2004 8:24:22 PM
Savin moves five feet forward, to place himself in front of Jason, and rains blows down upon the armored Half-orc. (HO4) The third blow drops the raider. It's knees buckle and it drops to the snow.
With his intended target already taken down, Jason neatly shifts to the right, switching places with Savin. His massive hand-and-a-half sword cuts the snow filled air in a diagonal arc and another orc (O14) crumples to the ground.
Firn'gaer sighs with relief as the Orc Leader fails to clear the wall with it's leap. He back up five feet and rises five feet into the air. (Which is actually more than 5 feet, but we'll let that go.) He pulls a scroll and begins to cast Dispell downward into the area of writhing tentacles. At the last second he remembers.
The Wall! The Wall of Force is ten feet high. Spells will not penetrate it, and he is surely not high enough to clear the wall.
In the first version I wrote, you cast the spell and lost the scroll. As it is, you still have it. Ain't I a softy?
++++++++++
Shiraz slips from the dark clutching tentacles. He strikes out at his opponents (Both OL1 and O02) with a combination of sword strikes and his own natural weaponry. Both raiders fall to the attack, slipping into the morass of writhing tentacles. (BTW, Shiraz, your To Hit base with the bastard swords on your character sheet should be +15/+14. After Power Attack +5, that would be +10/+9. Please email me privately if you have a question regarding this.)
Sly fails to break the grip of the dark tentacles. He is held fast. The valiant half-elf strives to strike at the orc nearby. He imagines all of the things that he would do could he but break the grip of these tentacles. But the ropy coils of magic will not allow him to move.
Luke fails to escape the black tentacles. They squeeze him unmercifully. (Grapple Check 8 Damage 6hp)
Ilsidur struggles, but he is unable to push away the grasping tentacles. He tries to move to heal the great bear, but the dwarf is held fast.
Peerimus and Yorrick, snatched from impending death, survey their plight. The druid in rhino form shrugs off the black tentacles, and selects aan attacker for another bolt of lightening. At the last second, his intended target is dropped by Savin. The druid redirects the bolt to the raider at the flank. (O06) With a single quavering scream, the orc drops in a cloud of steaming flesh. (Reflex Save didn't matter.)
Yorrick rises and shakes away the tentacles. He brings a mighty paw down upon one of the nearby apes. (A3) It stills it's struggles without a sound.
++++++++++
Niobe stands listening for any who might have heard her silent dispatch of the fallen orc. Nothing detected, her eyes scan the interior of the large tent for anything of value, informational or otherwise.
++++++++++ ++++++++++
The Half-orc mage (HOM) looks at Firn'gaer with annoyance as the mage flies in the air with his scroll. The human is, no doubt, up to no good. It fires a spell into the air just above Firn'gaer's head. (Gliterdust Will Save vs DC16 or be Blinded for 10 rounds)
The Half-orc leader rises, stunned and disoriented after his headlong attempt at leaping over the barrier. It shakes it's shaggy head to clear it's eyes.
The two orc raiders left on the field of battle (O03 and O04) scream warcries. One attacks Jason (O03 To Hit: AC20) The other attacks Savin. (O04 To Hit: AC29, Damage 13hp)
The Ape and the unarmed Orc raider (A1 and O10) fight the tentacles. (Grapple Check 16, 17) They fail, and the dark writhing mass rises up to swollow them.
Five more raiders appear in to the Northwest.
Peerimus, Yorrick, Shiraz Ilsidur, Sly and Luke are still within the sea of black tentacles. (See the Grapple Checks that you must beat below.)
For the first time in their lives, Jason and Firn'gaer actually feel the tattoo on the back of their hands. The power of Entropy. Chaos. Destruction and Rebirth. It is but a fractional moment glimpsed in the mind's eye, but each of the Children now know it is there. Just within their reach.
Evard's Black Tentacles
Grapple +18 - 9/10 rounds ========================== vs DC33 Peerimus - Damage 9 vs DC22 Yorrick - Damage 5 vs DC21 Shiraz - Damage 8 vs DC25 Ilsidur - Damage 9 vs DC30 Sly - Damage 5 vs DC38 Luke - Damage 5
Note: You can't attack others while you are grappling. Only the opponent who you are grappling with.
Armor Classes to Hit Against ================== HOL - Half-orc Leader(Has Chain) - AC23/25 vs Good HOM - Half-Orc Mage - AC22/24 vs Good HO# - Half-orc Fighter# - AC18 OMC - Orc Master Cleric - AC24 OLC - Orc Lesser Cleric - AC14/16 vs Good OL# - Orc Hunt Leader# - AC16 O## - Orc# - AC16 A# - Apes# - AC14
Status of the Engaged ===================== Jason, Savin O03 Wounded O04 Wounded
Firn'gaer HOL Wounded
Savin ac 23 vs oo4 22 vs the rest hps 15/76 d20+10=25 d20+10=30 d20+10=22 d20+4=6 d10+4=8 d10+4=13 Monday September 27th, 2004 8:58:57 PM
Savin sighes and winces with pain as he is struck once again. He launches in with his own attacks. He hits with the first 2 but misses with the 3rd. Second one is a critical hit and he does 34 point of damage to oo4.
Peerimus [Rhino AC 16 HP 15-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 3-73 d20+18=20 d20+14=16 d20+18=26 d20+18=21 Monday September 27th, 2004 10:35:16 PM
A tentacle catches the Rhino's leg and suddenly Peerimus finds himself held fast. [Grapple 20 fail] Instead of wasting this moment struggling he attempts to concentrate on his Lightning spell. [Concentration check 16 fail] But the die roller gods again laugh at him and deny him a roll of a mere 9. Annoyed beyond disparagement a hero point again is used and Peerimus curses greatly in Rhino [Grapple check 21 fail]
Yorrick shrugs his great shoulders and shifts away from several tentacles trying to wrap about him and moves south to escape the area.
Jason of Aisildur [AC 23 HP 19-61] d20+13=18 d20+8=26 d8+5=11 d8+5=6 Monday September 27th, 2004 10:41:15 PM
If O04 is still alive Jason steps heavily into the orc who wounded Savin, his great Bastard Sword leading the way with two wicked thrusts. [Hit AC 18, 26 Dmg 11 and 6]
If O004 went down, Jason goes at O03.
Shiraz AC 26 hps 48/84 d20+16=34 d20+11=29 d20+7=22 d20+10=26 2d8(3+5)+16=24 2d8(4+7)+16=27 d10+11=20 Tuesday September 28th, 2004 1:04:40 AM
ooc: Corrected my character sheet. Sorry.
Shiraz manages to avoid the grapple of the tentacles, looking around Shiraz attacks the tentacles nearest him in an attempt to free his companions but leave the enemy held fast. Shiraz attacks the tentacles nearest him <AC 29,22, 26 for 24, 27, 20 damage will cleave if possible>
Ilsidur (93/116 hp, AC 27, true seeing - 7.8 minutes left, righteous might - 2 rds left, -7 STR) d20+15=16 Tuesday September 28th, 2004 8:40:34 AM
Ilsidur holds his action, waiting until Firn'gaer goes, hoping that the wizard will be able to remove the tentacles.
If the tentacles are not removed: Ilsidur struggles against the tentacles, but cannot break free. [OOC: Grapple check of 16, so fail, and will need to take the damage.]
If the tentacles are removed: Ilsidur pulls a feather out of his pouch, and casts fly on himself. He rises 5' into the air.
Firn'gaer - AC 14, HP 11/45 d20+10=16 d100=55 d20+5=15 d20+5=25 d20+5=10 d20+5=14 d20+5=6 d20+5=17 d20+5=22 Tuesday September 28th, 2004 10:01:10 AM
Firn'gaer checks himself as he remembers the wall spell in front of him. He is still scroll in hand when the Glitterdust hits the area. Quickly covering his eyes, save DC16, Firn'gaer decides to rise up 30 feet. With the wall and the glitter out of the way he now can attempt to cancel the tentacles.
Active Spells Black Tentacles -- Grapple +17; 3 rounds Mirror Image (3 images) -- 7.3 minutes Fly -- 4.3 minutes
Sly (AC 20 54/79) Luke (ac 16 14/28) d20+13=23 d20+14=24 3d4(2+4+3)+3=12 d20+5=19 Tuesday September 28th, 2004 10:53:37 AM
Now Sly is in this monster's grasp, he twist this way and twist that way, Nothing happens, he and Luke are still in it's grasp. the only thing Sly can think of is his Magic Missels, So he chants the magic words (Sly is looking at the monster or tenacles (I hope that jerry don't censer my spelling??) "Humm zipp! zapp! zopp!" (Three MM will hit the either the monster or one of his tentacles(I hhope it's the one that's holding Sly) For 12hp of damages)
Luke is also trap in one of the monster's tentacles. He tries to bit the rubbers arm end (but the dog just bites air. "Grr! Yipe! Grrr!".
Daniel K OoC Post Tuesday September 28th, 2004 2:33:38 PM
[OoC If I may, remember you can make a grapple check to break a grapple as an attack. So multiple attacks due to BAB allows for multiple break grapple checks folks]
Al: Sounds cool by me.
niiobe (HP: 67/67, AC: 19, invisible) d20+15=35 Tuesday September 28th, 2004 5:00:51 PM
Niobe activates the ring again vanishing from sight then quietly moves out of the tent heading towards 'OLC'.
**** move silently: 35 ****
The Tactics of Even Odds - Round 13 (DM/Al) d20+1=9 Tuesday September 28th, 2004 8:00:01 PM
Peerimus remains prone upon the ground. More tentacles wave before his face and wrap his rhino body. He tries to focus his will to call another bolt of lightening, but the pain and distraction is too much. No bolt answers his call.
Yorrick escapes.
Shiraz hacks at the deadly black tentacles scoring blow after blow to no effect. The magically conjured arms seem beyond damage.
Sly pulls his magic around him as he attempts to harm the black grasping arms as well. (Concentration Check 9 vs. DC21 -Fail) His concentration fails him and the spell fizzles.
Luke also struggles in vain, taking 5 more points of damage. The war dog looks as bloody and battered as the rest of the group.
++++++++++
Savin is a blur of punch and kick, and a another raider goes down.
Jason takes on the remaining opponent, scoring twice.
Firn'gaer shakes off the cloud of sparkling dust that settles over him. Rising higher into the air, and reads the words of magic from the scroll. A wash of arcane energy floods the area of writhing tentacles. The frenzied writhing tentacles vanish, leaving only snow. Ilsidur also feels his extra clarity of sight suddenly leave him. (Dispel 15 vs. Evard's DC15; 25 vs. True Seeing DC16; 10 vs. Righteous Might DC16)
++++++++++
Ilsidur, having carefully watched the entire field of battle, waits on the actions of the unknown spellcaster to the west. When the dark tentacles disappear, the wily dwarf swiftly draws a feather from his pouch and flies five feet up into the air.
+++++++++
Niobe takes a moment to activate the ring that Shiraz had given to her. The curvaceous rogue fades into the background and then vanishes. She pads silently to the tent exit and raises the flap. Before she leaves, however, she spies a small pile of damp and weatherworn possessions piled in an out of the way corner. Unpromising as a source of valuables, but clearly out of place within the raider tent. As Niobe steps out into the cold slow filled air, she hears movement around the leftward curve of the tent.
++++++++++ ++++++++++
The Leader (HOL) surveys the field of battle. He eyes the forces that remain to him, and weighs them against the battered group of interlopers that they face.
Again his voice rings out. Jason and Ilsidur recognize the words, "Retreat." All of the raiders turn. They flee into the snow. The Mage (HOM) snarls and considers one last parting spell. And yet, there is something to be said about discretion being the better part of valor. It turns and runs off to the south.
All retreat at running speed except for O03, O04, and OLC. Orcs have barbarian speed.
Savin hps 15/28 ac 23 vs ooc3 d20+10=30 d20+10=27 d10+4=12 Tuesday September 28th, 2004 9:48:17 PM
ooc Al, you said I put my attacker down so all that is left is oo3 correct.
Savin hates to see the enemy fleeing. The battle has lasted to long and cost to much in pain for them to escape. An unusual red comes over Savin eyes and he chases after oo3 and delivers another blow to the orc's spine dealing 24 points of damage. (Remember base 60 movement, shouldn't have to much trouble catching up. Rolled critical hit) He will have used his stunning fist feat and the orc needs a fort save of 17 if he survived or is stunned.
[Al: Right, my mistake. O04 should be on the map bleeding it's guts out. O03 is all that's left within range. Go for it.]
Peerimus [Rhino AC 16 HP 15-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 3-73 5d10(8+10+8+1+9)=36 5d10(4+9+9+1+3)=26 5d10(4+5+9+10+3)=31 5d10(7+9+10+2+8)=36 Wednesday September 29th, 2004 10:04:39 AM
Peerimus is obviously not happy about the orcs decision either. It is even plain on the Rhinos face, he moves 30' to the south and calls down a viscious Lightning strike upon the orc mage [Call Lightning Storm Range 760' Reflex 19 Dmg 36]
Peerimus will attempt to bring 3 more bolts down over the course of the next 18 seconds as the orcs run, with himself moving 30' each time as well [26, 31, 36 Targeting HOM til he falls then OLC]
Niobe (HP: 67/67, AC: 19, invisible) d20+15=32 Wednesday September 29th, 2004 5:49:59 PM
Niobe moves around the left side of the tent to see what the movement is.
*** move silently: 32 ***
Jason of Aisildur AC 23 HP 19/61 Wednesday September 29th, 2004 8:51:52 PM
Jason sees his companions chase after the fleeing orcs. Despite his gut instinct to do the same, he refrains, knowing the battle, for now, is won, and he, badly wounded.
The paladin looks over the battlefield, then to Shiraz.
"We have victory, for now. What would you have us do now? Should we give chase to the fleeing enemy, or regroup and move on?" he asks, waiting bent over to catch his breath and strength.
Parting Shots - Round 14 (DM/Al) d20+8=28 3d6(3+6+6)=15 2d6(1+3)=4 Wednesday September 29th, 2004 10:11:55 PM
Just over a minutes time. Just over a minute of blood and fireworks. Now the field is littered with the dead and dying. Only fortune knows why none of those in the cold embrace of the snow is not one of The Children.
The broken pinwheels, part of the backs of each party member's hand goes quiet. The tingle is gone.
The raiders flee in all directions. Their forms fade into the falling snow. Some within the party feel the pain of battle more acutely, their wounds turned to anger.
Savin rushes up behind a retreating orc, (O03) a bird of pray diving for the kill. The blow strikes the orc cleanly, and the snap of bone splits the air. It falls, and tumbles across the snow in a loose spray of arms and legs. When it stops it is still, nerveless and slack.
Peerimus rumbles south over the snowpack, and calls lightening down upon the distant fleeing mage. (Reflex Save 28) The dim figure shakes and trembles. And when it stops, it turns. Arms move in arcane gestures. The mage's voice rings out in anger. Above Peerimus the falling snow becomes falling ice. Enormous hailstones fall from the sky to smite the druid in rhino form. (Ice Storm: 15hp Bludgeoning 5hp Cold -to which Peerimus is immune at this time- ) Then it turns and flees another 30 more feet, until it is no more than a dark form against the gray snow filled background.
++++++++++
As Niobe turns to her left a figure breaks from between the tents. It is an Orc, a cleric by the looks of him. He moves past her heading West.
[[ OoC ]] Visual range in the falling snow is limited to 200 feet. The Mage HOM is at the very edge of visual range. The Cleric within the camp can be seen by no one besides Niobe. There are tents and icewalls in the way. The rest are out of sight. [[ EndOoC ]]
Ilsidur (68/98 hp, AC 24 -7 STR, flying) Wednesday September 29th, 2004 11:33:11 PM
Ilsidur flies after Savin, making sure that the monk is not on his own out in the snow. [OOC: Ilsidur can fly up to 120' to catch up with Savin.]
The dwarf calls out, "Shiraz, you Peerimus and Yorrick move into the camp and secure it, and find Niobe. Luke, you and Jason start to drag the bodies back to the entrance to the camp, so that we can search them safely. Stay together in two groups, and Savin and I will return as soon as possible."
Firn'gaer - AC 14, HP 11/45 Wednesday September 29th, 2004 11:44:27 PM
Firn'gaer watches as the orcs flee into the fierce conditions. Thankful to still be alive he surveys his surrounding from his vantage point.
What was that? He thinks referring to the power that swelled from the tattoo on his hand. As looks at the tattoo with curiousity and fear, It was incredible and scary. I was right for the need to learn more.
He comes down but outside the glitterdust area and on this side of the wall still. He is still uncertain of the others and in this place there's no room for a misstep.
Sly (AC 20 - 45/79hp) and Luke (Ac 16 - 12/28) Thursday September 30th, 2004 7:07:50 AM
Sly is trying break the hold with his strenth, when all of a sudden it disapeared and Sly fall to his knees. "Luke! are you alright?" as he holds Luke in his arms. Sly will yell at Furn'Gaer, Hey! Magic User! Bring me my Ivory and Gold case, I need my bedroll and don't mind the Weasel Statue, it will find me tomorow!"
Sly grabs an orc body, starts to drag it into camp. Talk up to Ilsidur, "That was one strong Cleric spell, Next time we have to get rid of them, don't you think??"
Shiraz AC 26 hps 48/84 Thursday September 30th, 2004 9:11:23 AM
Shiraz watches the fleeing orcs. Then, looking over his shoulder, "We need to move quickly, see whats going on in the camp and get warm, we can stand here long."
Peerimus [Rhino AC 16 HP 0-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 3-73 Thursday September 30th, 2004 9:28:04 AM
Peerimus considers dropping yet another strike upon the mage, but spite he never been one of his strong suits, the return spell from such a distance was not something he thought would happen. The mage was extremely powerful and only by his choice are any of them still standing around. It was time to find Ilsidur and hope to communicate that he was in dire need of powerful healing.
Peerimus turns and hearing Ilsidur's shout moves slowly to the main gate of the campsite. Yorrick quickly shows and the great bear tries its best to steady the rhino's weaving gait.
Firn'gaer - AC14, HP 11/45 Thursday September 30th, 2004 12:04:08 PM
Hearing Sly request, Firn'gaer grabs the chest and flies to Sly's position. As he does, he calls forth a potion, cure light wounds, from his haversack. He hands the chest to Sly and holds the potion before the Rhino.
Jason of Aisildur Thursday September 30th, 2004 8:06:41 PM
Jason nods to the dwarf. He then begins to grab and drag the lifeless bodies of the orcs toward the camp. He would have no part in the looting of their bodies, but he knew if he brought them to a common place, they might get a proper burning as any warrior should.
Savin 15/76 Thursday September 30th, 2004 9:57:08 PM
Savin will look down with satisfaction at his handywork. He will bend down and lift the dead orc over his shoulder and trot back with him to the main group.
Once their he will throw the body down and say, "One less to bother our barbarian friends."
After listening to Shiraz, he agrees and says, "Lets loot and heal and get back to the village. We can't stay here long. They may return with more of their kind and we are to beat up to handle a major attack."
To Take the Field (DM/Al) Thursday September 30th, 2004 10:07:30 PM
Niobe stands and watches in silence as the orc cleric runs off between the tents. Outside the walls, the last of the raiders fades off into the gray curtain of falling snowflakes.
The icy ground is soaked in blood, a red splashed charnel house littered with the dead and dying. The Children of Chaos, no less a part of the scene, too walk covered in blood. Much of it is their own. Few escape unscathed this day. Pain, and the crushing woeful pass of death, more chill than the encircling arms of Ice Vein, sober the thoughts. Only the thought that these orcs were evil, and that they were a true and imminent threat, helps to buoy the spirits and lends the strength to carry on.
Magic sputters and ends. Equipment is quickly gathered from the field. And bodies are collected. A rough mound of orc bodies is forming just outside the eastern gap. Snow continues to fall. A think layer of white has already begun to form upon the pile of dead raiders.
Niobe, within the camp, hears no movement. To her trained ear, the entire camp is empty. Some two score tents sit open and abandoned.
Sly (AC20 - 69/79) and Luke (Ac16 - 28/28) Friday October 1st, 2004 7:27:05 AM
Sly bring one of the last of the Orcs bodies to put on hte pyre. "Where's Niobe?? We need her to go through the bodies pockets, we might just find somethings of help. Then we'll warm up in the big tent. I hope they left some wood or charcoal to keep us warm!"
Sly is tired, but will help to bind the parties wounds and build a bigger fire, Then ask his famous question "Who's Going to Cook Something so we can Eat??"
Shiraz AC 26 hps 48/84 d20=13 Friday October 1st, 2004 8:15:50 AM
Shiraz looks at Ilsidur, "If the others are healed would you please help me out," Shiraz chuckles softly, grimacing for a second as he realizes how close to Imod he came. Shiraz then turns around looking for a suitable place to warm up and get out of the weather. <Spot 13>
Peerimus [Rhino AC 16 HP 0-90, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 3-73 Friday October 1st, 2004 8:57:05 AM
Peerimus drinks the potion and bobs his head up and down several times after. The Rhino with Yorrick on his heel then makes his way to Ilsidur. He gives the dwarven cleric a small nudge, bobs his head up and down again and then takes a heavy seat in the snow.
OoC Firn'gaer-what did I just drink? on your next post if you could roll it that would be fine.
Niobe Friday October 1st, 2004 11:16:01 AM
Niobe heads back to the others after making a quick look around the rest of the camp. When she gets back to the others Niobe starts to go through the bodies looking for anything that might be of use to the group.
Firn'gaer - AC14, HP 11/45 d8+1=9 d100=70 Friday October 1st, 2004 2:45:26 PM
[OOC: potion of cure light wounds - 9 hp]
Firn'gaer stands there as the others either move off into the camp or police bodies. Cold and tired Firn'gaer and Rufus have an entirly different idea for now. He pulls a tiny wire and bell from his component case and starts a chant "Agimuus Penae'boithial..." He continues this for 10 minutes and as he finishes a structure begins to erect itself in the snow. It is no larger that a cottage, but at first glance it appears solid.
[spell failure - 70%]
Jason of Aisildur Friday October 1st, 2004 7:41:54 PM
Jason looks about the camp, and around at the blood tinged snow. The battlelust was now just calming itself. With its draining came the realization of the death and carnage.
Jason kneels on a single knee, and prays to Domi.
"Domi, Father of Courage, Lord of the Brave, here the prayer of one who serves you. Have mercy upon the souls of those who fought and died in battle. Though their hearts were evil, they displayed honor on the battlefield." The paladin then stands and turns to Shiraz. Looking up into the minotaurs face, he says to him,
"We appear to have frightened EVERYTHING from the camp. All the tents empty, it has me wondering if there was ever anything but orcs within from the start." he finishes.
Looking Around (DM/Al) Friday October 1st, 2004 9:39:49 PM
The footsteps of the orc cleric disappear to the west. Niobe makes a quick circuit of the camp not a sound comes from any of the tents. She turns back toward the eastern gap to find her companions amidst a field of blood. And for the briefest moments, they almost appear the walking dead. But they move and speak, and the sheer life in them dispels the image. They're piling dead raiders into a mound in front of the gap in the ice wall. Sly inquires as to her whereabouts, and it is only then, that she realizes that she is still invisible.
Still, without a sound, she begins going through the orcs for valuables.
Those watching closely might notice the pile of raiders move from time to time. Arms lift. Flaps of armor and clothing move aside. An orc or half-orc occasionally rolls down the pile. To the deductive mind, there is no doubt where Niobe is now.
Shiraz shades his eyes from the large falling flakes of snow, and searches for shelter. He needn't look far. Over 15 tents lie within the walls of ice. Many of them of a two man size. The largest tent in the center may hold the entire party, minotaurs, bears, rhinos and all.
A small abode begins to form upon the bloody plain of snow. The tall thin figure who stands before it is new. All that is clear is that he too fought the raiders.
Niobe's task upon the mound of dead is neither neat nor clean. Nor is it for the weak of either limb or heart. When she is through, her hands are bloody, and her arms ache with the effort. But she has a rather sizable cache of items piled in the snow.
17 Potions with Blue Stoppers 3 Full Suits of Fine Light Chainmail 3 Finely crafted Long Swords 3 Finely crafted Longbows 4 Bone Greataxes with runes engraves along the blades 13 Finely crafted bone Greataxes 4 Amulets 13 Finely crafted Studded Leather
Ilsidur (AC24, 68/98 hp) 4d8(1+2+2+2)+9=16 4d8(4+4+6+8)+9=31 3d8(1+1+1)+9=12 3d8(5+1+8)+9=23 Saturday October 2nd, 2004 12:42:59 AM
Ilsidur makes his way back to the party, and looks around. He double-takes at the moving orc bodies, until he realizes that Niobe is likely still invisible, and searching. He addresses the rest of the group, "I still have significant healing available, if anyone needs it."
He casts cure critical wounds on both Peerimus (healing 16 hp) and Yorrick (healing 31 hp).
He casts cure serious wounds spells on both Jason (healing 12 hp) and on Savin (healing 23 hp).
"Niobe, if you don't need any healing, you take Shiraz and Sly with you and search the encampment. Maybe there is some sign of these slaves."
Then he approaches the tall thin magic-wielder, and says, "Well met. I am Ilsidur Wayfinder, and we are collectively known as the Children of Chaos. Your spells were most helpful in defeating the orcs. Can you tell us, who are you, and how did you come to be in the orc encampment?"
Peerimus [Human AC 21 HP 7-63, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 34-73 Saturday October 2nd, 2004 10:29:57 AM
Peerimus shifts to a bear from the Rhino, an act that normally helps heal his wounds, this time however it does not appear to do anything. A few moments later and Peerimus takes on his human form. Formerally closed wounds burst suddenly, soaking more of the snow and Peerimus drops suddenly to a knee, his arms out trying to steady himself. Yorrick is at his side instantly and Peerimus uses the bears bulk to help hold himself up as he stands. Holding up a hand, "I will be alright in a few moments. Many thanks Ilsidur"
Peerimus will move with Ilsidur, albeit a bit more slowly to this newcomer, though he will keep his tongue and await answers to the dwarfs initial inquiries.
OOC Greg Saturday October 2nd, 2004 7:08:46 PM
Ilsidur healed Peerimus for 16 hp of damage. Has that been recorded in the last post?
Al: Sure. You healed him. He's healed.
Jason of Aisildur AC 23 HP 31/61 Saturday October 2nd, 2004 7:48:59 PM
Jason nods in thanks to Ilsidur. The paladin then steps up to the newcomer. He extends his hand, allowing his tattoo to show as he reaches out in welcome.
"I am Jason of Aislidur, Paladin of Domi. Welcome sir." he says to the stranger.
Peerimus [Human AC 21 HP 7-63, [Extended Endure Elements, Greater Magic Fang]] Yorrick AC 18 HP 34-73 Saturday October 2nd, 2004 9:54:19 PM
Peerimus will quickly explain that both the bear and Rhino have greater physical attributes than he. So while changing to them is highly beneficial when as wounded as I became changing back can be dangerous and even deadly.
Savin 38/76 hps Saturday October 2nd, 2004 11:56:10 PM
Savin pulls out his haversack and starts to load the potions into it carefully. He will then grab the amulets and load them in. He will then put the bows in but leaves the sharp objects for Sly's chest.
He will then start looking through the camp for more loot, coal and food.
Sly and Luke Sunday October 3rd, 2004 8:51:54 AM
Sly will go with Niobe and Shiraz to serch every inch of those tents for signs of slaves, thing of intrest, most important Food and Fuel for a Fire.
Luke is more than happy to follow and do his beat. After all any food they find, he will get a portion too.
Firn'gaer - AC 14, HP 20/45 d8+1=9 Sunday October 3rd, 2004 9:08:40 AM
After finishing his spell, he takes a small vial from his haversack and drinks it. [cure light wounds potion - 9 hp]
Firn'gaer then turns to Ilsidur, "And to you as well and think nothing of it. I had a little grudge to settle with them anyway." He reaches out with his hand towards Ilsidur. "Firn'gaer Gyddyn of South Harbor. I was on my way to Hook City when I was caught by the orcs." His face turns slightly to disgust as he speaks of his captors.
"I am looking into this," he turns up his hand to expose the tattoo on the back of his hand. "My master at the Star Mages guild didn't know what it was, so I booked passage to the City of Magic to find out more." He lowers his hand. "And here we are."
"Ilsidur, you and your companions are welcome in my magical structure if you like. I think I have some wine left and maybe a little pipe weed. It's dry, at least as dry as it can be, and secure and I think it will hold everyone though it may be tight, but I think it should work."
Niobe Sunday October 3rd, 2004 3:01:57 PM
Deactivating the ring Niobe begins to clean the blood and guts from searching the orcs off of herself. Niobe then walks over to Sly Foxx and Shiraz then heads out to scout the rest of the camp with them.
Discoveries (DM/Al) Monday October 4th, 2004 7:23:44 PM
Why does clean up afterwards always seems to take so much longer? The battle itself only lasts a split second by comparison.
Ilsidur brings his god's gift to the dire wounds of his companions.
Peerimus returns to human form, collapsing from the strain. Yorrick is there, as always, to aide his friend.
Jason and Ilsidur bid a welcome to the tall thin stranger. The stranger, in turn, gives his name, invites them into his shelter, and reveals a tattoo: The broken pinwheel of the Children of Chaos.
Firn'gaer's shelter, though secure, seems only large enough to occupy four people, or six who are very friendly.
Savin, Shiraz, Sly, Luke and Niobe move through the tents, searching for what they might find.
The smaller two man tents contain a smattering of worthless personal items. Bedrolls that smell foul with the stench of orc. Odd brushes of stiff animal bristles that look like they might be used for cleaning teeth. Packs and straps, spare boots, old underclothing, and, in and amongst all this, small bags of bone coins. Each coin carries the carving of an animal upon it's surface.
In another tent, they find a fully stocked alchemist's kit of very fine quality.
In yet another tent of only a slightly larger dimension, they find a stack of casks and a loose waterproof bag made from the intestines of a great sea mammal. In three of the casks is a fishy smelling oil. The other seven casks are packed with preserved fish. In the bag, they find coal.
The large central tent is largely empty save for the body of the dead orc that Niobe had dispatched. There is a four foot tall sculpture made from various carved bone segments fitted together to form a many-eyed thing with tentacles waving in all directions.
In the corner, however, is the small pile of worn possessions that she had noted before. A cursory glance seems to indicate that it is not of orcish make. A pack that looks like it was at one time a haversack, lies with two of its pouches blown out. Reaching inside the lone pouch nets a small bag of coins and a ring with a clear stone set in its center.
A bound book lies under the burst haversack. Both the cover and the pages are warped and discolored, as though they had been either soaked or exposed to the elements for a prolonged period of time. Opening the book, reveals it to be a journal of some kind. Most of the ink has run and is completely illegible. One of the back pages, however is only partially smeared. The page appears to contain a list of names. Sixteen names. From the reading, the appear to be of mixed races. Human, elf, halfling, dwarf. As Sly glances at the book, his eyes go wide. This is it. This was them. It had to be. For there on the page are the names of both his mother and his sister. Two other names look familar. Perhaps the names had come up in conversation or a recent tale. Who knows, yet they ring of familiarity. They are Dajibin and Nadia.
And there is a box. It lies nearby. Niobe lifts it up off of the ground, and then she goes still. The rogue thanks her training and her finely honed senses, for somewhere upon this box, she detects ... a trap.
Meanwhile, the snow continues to fall. The light above the snow filled sky is at it's peak. It is now noon.
Possessions Recovered So Far
17 Potions with Blue Stoppers 3 Full Suits of Fine Light Chainmail 3 Finely crafted Long Swords 3 Finely crafted Longbows 4 Bone Greataxes with runes engraves along the blades 13 Finely crafted bone Greataxes 4 Amulets 13 Finely crafted Studded Leather
1 Alchemist Kit, Masterwork 126 lbs Preserved Fish 3 casks Fishy smelling oil 52 lbs Coal 1 four-foot-high Bone carving of Many Eye'd God with waving tentacles 12 Bags of bone chips with animals figures carved on them
1 Heward's Handy Haversack with one pouch destroyed. 1 Water logged journal 1 Ring with clear stone 1 small sack containing 435 gp, 27 sp 1 Box (Trapped!!!)
Shiraz AC 26 hps 48/84 Monday October 4th, 2004 8:13:31 PM
Shiraz walks with Niobe walking carefully and carrying anything of value that she points out. Shiraz stumbles on occassion the battle and existing wounds ache, but the minotaur trudges on. "Niobe, can the box be carried back to teh cottage or the closer tents" Shiraz asks as they stop, "Perhaps you can open it easier there? Then again I am unsure of these things."
Ilsidur 2d8(8+6)+9=23 d20+9=12 Tuesday October 5th, 2004 12:15:20 AM
Ilsidur moves up beside Peerimus, and casts a cure moderate woundds spell on the druid. [OOC: Healing 23 hp damage] "Peerimus, I am just about out of spells. Is anyone else in dire need? I still have 3 second level cures, and 5 first level cures, but I am worried that we may not have seen the last of the orcs. We need to keep vigilant until we can make our way back to the barbarian camp."
"Has anyone seen any sign of a wagon or a sled? There is certainly a lot of gear here for these orcs to have carried everything on their backs, although I guess it is possible. If we can find whatever transport is available, we can load it quickly and get out of here. I am still very worred that the orcs have gone to get help, and may return at any time."
The the cleric moves to the pile of accumulated gear, and casts detect magic on the amassed items. He continues to concentrate on the spell, as he asks Niobe to bring the trapped box over so that he can scan it as well. [OOC: Al, your post refers to one or two of the pouches on the haversack blown out. Which is it?]
"Niobe, while we are looking over the items, can you carefully search that central tent, and any other location that looks interesting? Something might have been stashed out of sight."
After the magic detection is over, he takes a close look at the idol, trying to determine exactly what it represents. [OOC: Knowledge religion check of 12.]
[ Al: One compartment intact. Two blown out. ]
Positioning Update (DM/Al) Tuesday October 5th, 2004 7:26:08 AM
Peerimus, Yorrick, Jason, and Firn'gaer are outside the east gap near Firn'gaer's Secure Shelter.
Niobe, Savin, Shiraz, Sly, and Luke have searched the tents within the Raider Camp and have ended up in the large center tent. I assume that since Ilsidur has spoken to Niobe about the box that he has also come inside.
Also note that Savin has previously collected the potions, the amulets and the bows. His assumption is that the rest would go into Sly's chest. You will have to amass them again somewhere before you can cast Detect Magic on them.
Savin Tuesday October 5th, 2004 8:32:18 AM
Savin is happy to find the coal and starts to hand it out to people who are using that system to keep warm.
"I know this sounds brutal, but I think we should burn the camp and get back to the village. We are inviting counter attack by just staying here."
Savin realizes his bad manners and goes up and introduces himself to the new mage. "He takes a close look at the man's hand and then holds up his own tattoo'd hand and says, "Looks like fate has placed you with us for a while. My name is Savin. Good to have you with us. What are your talents?"
Sly and Luke Tuesday October 5th, 2004 8:45:35 AM
Sly and the rest of the searching party. Sly tells Shiraz "This big tents will hold the lot of us. Do we go back to the Barbarian encampment or do we stay here for the night? Oh! look an orcen book, I did not know they knew how to read or write?"
Sly sit down and opens the book and look through the water soak pages, when he comes to the end of the book. He look up telling every one, "Oh! By Domi wishes! There were here! My Mother was here in this encampment! Look here are the names White Ash Foxx and my Sister Ruby Foxx." Then his tone changes "There's also two other names in here that sounds familure Dajibin and Nadia?? I can not place where I have heard those names before?? Do you know of them?? They all seem to have been enslaved here."
Inside Outside (DM/Al) Tuesday October 5th, 2004 9:42:51 PM
*** Outside in the Snow and Cold ***
Ilsudur pours divine power into Peerimus and heals his wounds. The dwarf also asks if anyone has seen a wagon or sled. No one replies to the affirmative. But, then again, no one has really looked.
The cleric then goes off to find Niobe, finding her in the large central tent with a foot square wooden box. It would be prudent to scan it for magic along with the rest of the items. But the all of the items would have to be amassed in one place. That would take time.
Savin takes the coal with him and distributes it to anyone those he happens to meet who use the coal boxes under their coats. He recalls the mage that had sided with them in the battle and heads back out of the eastern gap to introduce himself.
*** In The Large Raider Tent ***
Sly Foxx kneels to one side reading from the battered journal. There sure don't seem to have been any other books in the raiding camp.
Niobe studies the box in silence while Shiraz looks on with concern. When Ilsidur enters he notes the odd scupture. It does not strike him as the figure of any god that he is aware of. More like the creation of someone's fevered imagination.
*** *** ***
Various options are mentioned. Various possible dangers brought to the fore. Should they return to the barbarian village now? Should they spend the night here? Do they burn the tents down? Or should they spend the night in them?
Shiraz AC 26 hps 48/84 Wednesday October 6th, 2004 4:56:05 AM
Shiraz looks at Ilsidur as the dwarven cleric enters the large tent, "I hurt, my friend, and I need your help." Shiraz is battered and wounded the blood has stopped running down his arms and legs but he is covered in it. "Also we need to stay here, it is getting late and better we are out of the cold, we should all congrgate in 1 tent and start a fire with the remaining timbers and such so that we can get a start back to the barbarian village tomorrow."
Sly and Luke Wednesday October 6th, 2004 10:50:55 AM
Sly wants to know "Since they did have Slaves here, Did you all find any signs of them? Did we cover all the tents? We better talk to the others."
Firn'gaer - 20/45 Wednesday October 6th, 2004 1:04:43 PM
"Never seen it before..." he says in regard to Ilsidur non-comment about his tattoo.
Since the lack of interest in staying in his magical structure, he turns and walks in. "Sorry I'm freezing to death out here."
[OOC: Al the spell was Leomund's Secure Shelter. It should hold at least eight, that's the number of bunks.]
Peerimus - 30/81 Wednesday October 6th, 2004 1:07:47 PM
"Thanks, Ilsidur. I'm feeling better." he says to the cleric. Peerimus leans heavily on Yorrick as he stands and heads into the camp towards the others.
Note to self, prepare some healing spells tomorrow.
Jason of Aisildur Wednesday October 6th, 2004 2:20:46 PM
Jason, who has been with some of the others, catches word that a book with a list of names, not orcish, has been found. He quickly finds the group who look over the book. When he hears Sly mention the two names, his heart simultaneously pounds, and then nearly breaks,
"They are my parents." he says. The paladin is a turmoil of emotion. He has found his first real clue to his parents disappearance, and yet, no sign of them. His fears are for the worst, that they were killed, and hence no sign of them in the camp itself.
"I fear harm has come to them, if they are not hear and alive, but were here once?" he says. The loyal follower of Domi then turns away for a moment, kneels, and calls to Domi to give him strength in this time of personal angst.
Settling (DM/Al) Wednesday October 6th, 2004 7:22:32 PM
*** Outside the Western Gap ***
Peerimus gives his thanks to Ilsidur. Then he weakly follows with Yorrick, moving in the direction of the camp.
Firn'gaer enters his secure shelter. Savin, just outside the threshold, looks in over the wizard's shoulder. It is just as cold in here as it is outside. It is, however, shelter from the falling snow. There is also a nice fireplace that looks like it might warm the room up nicely should it be put to use. There is comfortable room for eight human sized beings. If one happened to be large, and if another large animal and one small were added, the fit might be a bit tighter. The larger beings might have to sleep on the floor, but the shelter would still house the group with a fair degree of comfort.
*** In The Large Raider Tent ***
Shiraz looks to Ilsidur for healing, and proposes leaving for Smashed Teeth village tomorrow morning.
Sly thinks back to their search of the tents. Almost all of them are of a smaller two-man style. Except this large one in which they're standing right now. It certainly doesn't look like they'd keep slaves in here. In fact, the camp does not look set up to keep slaves at all.
Jason also drifts into the tent in Ilsidur's wake. He arrives just in time to hear Sly mention the name of his parents.
Niobe continues to examine the box, motionless, as though mesmerized.
*** *** ***
Cold and wounded, the Children of Chaos collect themselves after a devastating battle. What lies ahead? What is this mysterious water damaged book? Why are Sly's and Jason's relatives listed within?
Savin 2d8(5+6)+3=14 Wednesday October 6th, 2004 11:09:00 PM
Savin is surprised that the others want to stay here. He will say, " I am willing to stay but you have to figure the orcs are coming back. Without the supplies in this camp, can they survive out in this bitter enviroment.
I feel we should burn all but one of the tents, enough where they can crowd in if they have to and get out of here. If we destroy everything, then they will hunt us down to take what we have. If they have a chance at surviving without taking us on, they might leave us alone to get back to the village.
I am always willing to fight, but we aren't really ready for another one. They have spell users and tough folk still among their number. We should go."
If the party decides to stay, he will look for more healing expecting a battle. If he can't get any, then he will drink down another healing potion.
Ilsidur 68/98 hp 2d8(7+5)+9=21 2d8(7+2)+9=18 2d8(4+5)+9=18 Wednesday October 6th, 2004 11:25:49 PM
Ilsidur looks over the damaged party members, and casts three more healing spells, curing Shiraz [OOC: for 21 hp], curing Firn'gaer [OOC: for 18 hp], and curing Peerimus [OOC: for 18 hp].
"I agree with Savin, we need to get going." The cleric spends a few minutes searching for the method that the orcs were using to transport all of the large items. If he finds the sleds (or whatever), he will as for help loading all of the heavy gear that they have found. "Sly, why don't you put the light stuff in your chest, and we can look them over when we rest for the night. Firn'gaer, I really think that you should have saved your shelter spell until we agreed that we were staying. Usually, we discuss things like that before we make the decision, as we are doing now."
If he can't find the sleds, he suggests that the party make rough travois from the tent poles and some of the tent cloth. "I think that the barbarians can use the oil, fish, and coal, so we should bring it with us."
"Niobe, are you going to open that box, or not?"
Shiraz AC 26 hps 48/84 Thursday October 7th, 2004 8:33:19 AM
Shiraz looks at the others, "Whatever we decide to do we need to make a decision and get moving. If we dont we will be in the snow again tonight and many of us have no nonmagical means of protection." Shiraz looks at Niobe, "Can you get it open or not? IF worse comes to worse I can always carry the blasted thing." Shiraz smiles at the young thief as she ponders the box.
Sly and Luke Thursday October 7th, 2004 9:07:30 AM
Sly tell Ilsidur, "Yes I agree!" Sly goes into his pocket and bring out the snuff box, (Showing Ilsidur How to operate the Ivory and Gold Chest)Opens snuff box lid, takes the little gold key, inserths the key into the little key hole and twist. 'POOOF' the chest apperes at Ilsidurs feet. "There put in what ever you want, then close it and put the snuff box into your pocket! I'm going to attend Jason."
Sly will put an arm around Jason shoulders, wait untill he is done with his prayers, then tells him "You and I are both on the same quest, I am looking for My mother White Foxx and my Sister Ruby Foxx. They were here but gone some where else. Because we have serch and found nothing, not even bones of dead slaves. So We ARE going to find them, after all Did Domi send you to us becoming a part of our famaly? Come We'll better be on our way!"
Niobe d20+15=31 d20+16=32 d20+9=26 d20+10=23 Thursday October 7th, 2004 4:28:20 PM
Niobe carefully examines the box then attempts to open it.
Jason of Aisildur AC 23 HP 31/61 Thursday October 7th, 2004 7:17:02 PM
Jason looks to Sly,
"You are kind my friend. Domi did send me, and like family, you all have quickly become." the paladin pauses for a moment, then begins to tell Sly of his parents,
"Dajabin and Nadia are my adopted parents. My real parents I know nothing of, as I was an orphan from my first memories. My leaving the clutches of the clerics in Aisildur was, I am convinced, by the hand of Domi, as was my finding the couple who I now call father and mother." he smiles, then looks to Sly,
"I ramble. I suggest we refuel our heating gear with fresh coal, and be off. Together we will conquer the cold, just as we have the orcs." he smiles again, then turns to find and gather his equipment. Before he does, he turns back to Sly once more,
"...and if they are alive, we will find your parents...and mine."
The paladin hides the fact that he is still seriously wounded, for he knows in the morning, he may call on Domi again to help his wounds.
Sly and Luke Thursday October 7th, 2004 7:27:09 PM
"All right! Let get the coals hot and reheat our out fits." smiled sly, but jason has not fool the half elf.
Sly bends down and whispers to Luke, then tell point to Ilsidur. Luke walk in a slow gate to Ilsidur and sits in frount of him, telling "Jason Hurt, Come."
And Unsettled (DM/Al) Thursday October 7th, 2004 9:28:41 PM
Savin wanders back into the camp from the new wizard's shelter. He finds his companions gathered within the large central tent. The monk makes a case for leaving soon, and putting torch to the raiding camp.
Ilsidur agrees with Savin. While he outlines plans for just such a departure, he moves about the tent tending to the grievous wounds his friends had suffered in the battle. Part of the plan involves transportation, and the cleric leaves the tent to personally search for some means by which they could haul large items through the snow. He finds nothing that would obviously serve such a function. In the course of his search, he stops by Firn'gaer's shelter to tend to the wizard's wounds.
Sly and Jason speak of their common bond. Both with relatives, ostensibly captives of slavers. Jason wishes to be off as well. Sly opens his magic snuff box to the storage of captured items.
Shiraz watches as Niobe ponders the box. At last she moves her hand. With a single deft movement of one hand she deactivates a poison needle trap embedded in the wood next to the lock. A pair of slim picks and a quick turn of the wrist and the lock snicks open. The rogue lifts the lid and begins removing more items.
Shiraz comments that whatever they do, they should do it soon. And he may be right. The sun has surely crested it's apogee and is on it's way toward the horizon. You might have a better idea of the time, except that the snow is still falling and clouds present a thick blanket through which only a vague gray light filters from above.
In Big Tent Savin Shiraz Niobe Peerimus Yorrick Jason Sly Luke
In Secure Shelter Ilsidur Firn'gaer
Further Recovered Items Box Bag of Coins containing 5000 gp Bag of 25 red stones A Rod A Ring A Dagger A Pearly White Spindle
Possessions Recovered So Far 17 Potions with Blue Stoppers 3 Full Suits of Fine Light Chainmail 3 Finely crafted Long Swords 3 Finely crafted Longbows 4 Bone Greataxes with runes engraves along the blades 13 Finely crafted bone Greataxes 4 Amulets 13 Finely crafted Studded Leather
1 Alchemist Lab, Masterwork 126 lbs Preserved Fish 3 casks Fishy smelling oil 52 lbs Coal 1 four-foot-high Bone carving of Many Eye'd God with waving tentacles 12 Bags of bone chips with animals figures carved on them
1 Heward's Handy Haversack with one pouch destroyed. 1 Water logged journal 1 Ring with clear stone 1 small sack containing 435 gp, 27 sp
Savin 52/76 hps Thursday October 7th, 2004 9:56:32 PM
Savin lights a torch and starts moving from tent to tent (the ones searched already) and lights them on fire sending a greasy smoke into the air.
He will leave the one tent behind and go to the others and say, "Its time to go. We can trade stories and look at the loot later, but lets get to safety and heal our wounds in comfort. I'm sure the barbarians in the village will be pleased with our success and fix us a nice meal.
We then can enlist them in helping us find Sly's family and giving us more supplies."
Savin will start to head back to camp and do his usual circling of the party looking for trouble.
Firn'gaer - 38/45 Thursday October 7th, 2004 10:03:47 PM
"Again my thanks." He says to the cleric. "I know it's not my place to say, but even if we left to this village I heard mention. How would we fair in the biting weather of this harsh place. I'm still wet and several of your companions as well. In minutes I can't feel my fingers I can't imaging wet and out there for longer."
He returns with Ilsidur to the large tent in the hope of being able to change into dry, warm clothes.
He address the group, "I want to thank all of you for your timing. I don't think I'd have been able to escape if you hadn't come. I know it's my place as I was telling Ilsidur, but with night falling and frostbite wouldn't it be better to stay here or in the shelter outside and leave early tomorrow with first sun?"
Peerimus - 48/81 Thursday October 7th, 2004 10:09:34 PM
Peerimus listens to all that is being discussed. "I think I have protections enough to get us to the barbarian camp, it's the night that worries me; our trail's easy enough to find in the day."
Sly and Luke Friday October 8th, 2004 6:06:59 AM
Sly listens to what the party has to say in the planning of the next move. "Savin! Don't desrtoy all of the tents, we might need the some pelts and poles to drag the big stuff to Broken Tooth village."
Then to the rest of his friends, "Now that I know that my family and Jason's family were here at one time, tells me that we are on the right path. But I'm not willing to put you people in danger to save my ego. I think it is best to go back to the village. But When is the question? Do we wait the storm out or Do we go now and take our chances with the weather?"
Put to the Torch (DM/Al) Friday October 8th, 2004 11:04:48 PM
Savin begins with the smaller two man tents on the periphery of the camp. With a ruthless sense of necessity, he sets them ablaze, and then heads back in the direction of the great body of icy water.
Firn'gaer expresses doubts about their ability to manage in the freezing wastes of Ice Vein. To this, Peerimus, a druid from both the shape-changing that he exhibited in combat and the giant bear who he keeps as company, replies that he believes that he has the ability to protect them on the journey back. His fear is not the cold. It is the dark.
Sly calls to Savin as he begins the burning. Spare some of them. We may need them to construct travois for hauling the equipment. He and Ilsidur begin taking down some of the smaller tents. Very quickly they find that this is indeed how the raiders had gotten their equipment across the ice to this site. The tent poles retain a curve at one end to provide a runner at the bottom. They slide into long sleeves sewn into the hide of the tent covering. A center pole becomes a cross brace at the bottom. Two evenly spaced hooks on either end of the center pole appear to be used to hang personal items from when used in a tent. When used on the travois, they keep the two outer poles apart. At the other end, the poles tie together, and it looks like a medium-sized person fits in the apex of this A-frame construction.
The party reconstitute three of these. The rest send a dark oily plume of smoke upward into the snow filled air.
[[ OoC: Survival roll from someone, please. ]]
Sly and Luke Saturday October 9th, 2004 8:30:24 AM
Sly takes a good look at the comstroction of these smaller tents, "HuH! look at these tents. . . They turn into sleds. Who said that these Orcs were dumb? Oh! Yes I did."
Then Sly look to Jason asking. "I wonder if they used slave labor to move about the country side? That means they My mother and sister are around here some place? There's must be another settlement across the lake? I wonder...If We...Could save the Big Tent? I know the Barbarians would love to have a prize like that."
Luke is curled up with Yurrick.(sleeping)
Peerimus and Yorrick 3d8(8+5+6)+5=24 d20=19 d20+20=31 Saturday October 9th, 2004 4:21:12 PM
The druid goes about filling the Haversack pouches. 4 Amulets, 1 Water logged journal, 1 Ring with clear stone, 1 small sack containing 435 gp, 27 sp, A Rod, A Ring, A Dagger, A Pearly White Spindle, Bag of 25 red stones and as much of the 5000gp as fit which should be all of it. Peerimus taps Yorrick with a wand of Cure Moderate Wounds (24) and then notes the plume. [Survival 39 forgot to add my modifier on the roll] "We should move from here. I can mask our exit, but we can not drag anything with us. Take only what we can carry, we don't and either do the barbarians need everything in this camp."
Peerimus continues, "I can protect 5 from the cold for the next 12 hours and 2 of those for 24 hours. Our new freind Firn'gaer, Yorrick, Luke, Jason and one other."
Peerimus will cast Extend Endure Elements on Yorrick and Firn'gaer, Endure elements on the rest. Assuming the group is ready to head out, he casts Pass without a Trace masking all eight of his companions for the return trip.
"We should circle out leaving from a different direction as the orcs will follow our incoming path if they return to follow at all." That said he begins to lead them home. [second survival 31]
Ilsidur Saturday October 9th, 2004 8:37:08 PM
Ilsidur responds to Peerimus, "We NEED to take these tents with us. When it gets too dark to travel, we can set them up for shelter. Many of those orcs were wearing heavy armour, and it is unlikely that they will be able or willing to follow us. I think we need to leave because they may return to their camp, but I don't expect they will chase us halfway across the Ice Vein."
Then the dwarf gathers all of the gear that they have recovered, stuffs his winter gear with the coals, packages up more warm coals in the containers provided, and dons his snowshoes, grabbing one of the makeshift tent-travois. "Shiraz, you and Sly each take one of the other travois, and lets get going. Firn'gaer, you spare off Sly as needed. Savin, you lead the way. Peerimus, you and Yorrick take up the rear and do what you can to cover our tracks."
Then Ilsidur notices the smoke curling up. "Now we really need to get going. That smoke is a beacon that can attract who knows what!"
[OOC: By the way, a normal cure moderate wounds wand only heals 2d8+3.)
Jason of Aisilidur Sunday October 10th, 2004 6:40:50 AM
Jason listens to all the suggestions and conversations. He says little, feeling this time calls him to be more of a follower than a leader. He will carry his share of the load. He will graciously accept any healing or other benificient spells offered.
When the group moves on, Jason discusses with Sly how he came about finding his parents missing, and shares with him how he found out the same, wondering if in this there would be some clue as to why and who exactly might be responsible.
Sly and Luke Sunday October 10th, 2004 7:29:31 AM
Sly listens to Jason story Sly will tie together a small tent and put it on his back)
Sly will tell Jason as to what happen to his village, when a bunch of boys (they hunted rabbits and wart hogs) and girls (they pick berries, nuts and fruits), the party did this every mounth for the village, beside it was good prectice for hunting. One day they went on a hunt, but when they came back to the village. Every thing and every body was gone, nothing was left, almost as if they never exested.
Luke stay around Yurrick, but not too far from Sly.
Savin d20+13=26 d20+13=33 Sunday October 10th, 2004 11:11:14 PM
Savin will say, "If anyone gets tired, let me know and I will take a turn." He will then start to speed ahead for a little bit and then start his usual circle of the group looking for tracks, ambushes, and other anomolies.
spot check 26 listen check 33 (probably as waste of a good natural 20)
Shiraz AC 26 hps 48/84 Monday October 11th, 2004 5:38:07 AM
ooc: Sorry work got very hectic this week
Shiraz assists in loading the ivory box first, Carefully placing all of the armore first and working his way to the weapons. The huge taur then looks at Peerimus, "I disagree, between us and the barbarians we do need all of this, this is a brutal climate and whatever we bring can help us all survive." Shiraz takes the time to reload his slim heating pack with fresh coal hoping that with the coals it will keep him warm. "Peerimus I need your help with a bit of warmth as well." Shiraz then steps outside to assist in loading a travois with the coal, fish and whatever else wouldnt fit in the box.
Peerimus and Yorrick Monday October 11th, 2004 9:19:13 AM
Peerimus concedes the point on bringing as much gear as the group can muster and begins assisting in its tear down and loading.
"Of Course my big friend." Peerimus places his plam on the great taurs chest, "Mother Wold hold him close in your protective arms." [Endure Elements]
Sly and Luke Monday October 11th, 2004 12:39:34 PM
Wh-wh-What? do you mean, the coal, fish and what ever's woun't fit, Look!" Sly shows Shiraz as he puts a little tent into it. 'There and there plenty of room for more! Remember it's magic, just like a bag of holding only bigger."OH! Look there's my little Lover boy. Comming back to your master do you??" Sore enough there behind the ivory and gold trunk is the golden smiling statue of a weasel.
Luke follows Yurrick.
Niobe Monday October 11th, 2004 2:52:42 PM
Niobe moves along with the others helping cover up the tracks for the group.
On the Move (DM/Al) Monday October 11th, 2004 9:11:51 PM
Packing away the findings from the camp is not too difficult. Sly's magic chest holds up to 9 cubic feet of material. That's a lot of space. Still 13 suits of leather armor and 13 bone great axes take up a lot of space. The three travois come in handy.
Peerimus eyes the loads on the travois. To his experienced eye they should cause no added strain on the group as they march through the snow. Lending the protection of his magic to three of his companions, he sets off to chart a path across the falling snow. With his keen sense of direction, the druid swiftly identifies the direction north. The lake is some distance to the west. Smashed Teeth Village is around the curve of the lake and then some distance further north from the shore.
Peerimus looks again out into the falling snow. But how far north of the lake is the village? And how far around the lake until they turn north? Even with the shoreline as a guide, finding this would be difficult. Marching out into the open plain, in the falling snow, unfamiliar with the landmarks -if there can be said to be landmarks at all- ... This would mean trying to find the village by pure dead reckoning.
Ilsidur, Sly and Shiraz each take one of the travois. Ilsidur and Sly fit themselves into the point of the apex and pull the load behind them. Shiraz is too big to fit. He grabs the point of the A-frame travois and pulls behind him, one-handed. It throws his gait off a bit, but that doesn't seem to bother him much for now.
Jason walks with Sly, speaking of family.
Niobe helps Peerimus cover their tracks as Firn'gaer, much more comfortable with the druid's spell upon him, watches this odd little group he has fallen in with.
Savin makes sentry circuits around the traveling group. With the falling snow, and the equally falling light, moving too far away could be a good recipe for finding one's way. But, he seems alright for now. Never the less, Savin sees nothing but the hypnotic curtain of falling flakes. He hears nothing but the crunch of their boots in the freshly fallen snow.
The golden weasel refuses to be left behind.
[[ OoC ]]
To give you an idea of the difficulty of finding the village by scouting out a new route. You make a dead reckoning check every half hour. The DC is 40, possible, but very difficult. If you don't make the DC you go off track by 9 * the number of points that you're off the DC. (9*40=360)
I think that simulates the situation fairly well.
Firn'gaer - 38/45 Monday October 11th, 2004 10:50:42 PM
He follows the tracks laid before him. "Can help carry anything? I'm not the strongest, but I'd at least like to help."
"How far is the camp?" He says to the whoever will answer.
He will speak to Savin at some point during their travel to the camp. "So what do you know of this tattoo? I haven't found out really anything. I was hoping to learn more at Hook City."
Sly and Luke Tuesday October 12th, 2004 12:16:53 PM
Sly listens to Jason account of how his parents vanish. Followed by Luke.
OOC DM Al - I cannot understand your famular.
Niobe Tuesday October 12th, 2004 7:31:14 PM
Niobe continues to move along covering any tracks that she can of the groups.
Peerimus and Yorrick Tuesday October 12th, 2004 8:19:17 PM
With the falling snow and the group dragging much of the orc camp behind them, Peerimus sees no reason not to directly head for home. "I shall cover our trail as best I'm able, though I think even orcs will no where we are going. We should make the fish trap we saw by night fall. That will be our best marker of progress. We encountered the lake initially some 4 hours before the fish trap. If all else fails with Niobe's assistance, Yorrick might be able to pick up our original trail to follow back home. Even with the snow fall, and i can provide aerial assistance in the coming days too."
Savin Tuesday October 12th, 2004 8:29:14 PM
Savin will look at his own tattoo and then answer the mage's question. "It seems you have been fated to join our group. Some call us cursed, while others think of it as a blessing. We are doomed to wander around and fight evil. When we accomplish something important, occassionally we lose a tattoo. We are pawns in some kind of cosmic war, but it does keep our lives exciting!"
As the snow thickens, Savin will stay closer to the group so he doesn't lose sight of them. He will still circle them but in closer. After a couple of hours marching he will say, "I think we have come far enough for now. Let's make camp and I will prepare a nice meal. We can regain our strength and get an early start in the morning."
Shiraz Tuesday October 12th, 2004 9:28:12 PM
Shiraz pulls the travois behind him fairly easy. "I just hope we don't get lost this is the wrong climate for that to happen." Shiraz says the last with a forces smile.
A New Day (DM/Al) Tuesday October 12th, 2004 9:28:15 PM
Peerimus guides the group back toward the lake.
As The Children of Chaos move across the snow filled landscape, Firn'gaer asks about the tattoos. And Savin tells him a little about what it has been like to be with the group. The meaning he has gained from his association so far.
Sly, Ilsidur, and Shiraz continue to pull their loads. Jason walks with Sly, and they talk while Luke follows behind.
Niobe continues her work at the rear of the march, obscuring the tracks and watching for pursuit.
Darkness comes early in the falling snow and it is gray dusk by the time the group hears the groans and creaks from the ice upon the great lake. Both Peerimus and Savin call for a halt. The tents are quickly pitched, the three smaller ones and Ilsidur's as well.
Night passes with the gentle almost soundless patter of snowflakes on the tent hide above, and the eerie groaning of the ice from the nearby lake.
Come morning the snow has stopped. The hides of the tent are taut and the poles bowed precariously inward. Emerging into the frigid air, you see at least a foot of snow has fallen since the tents were set up last night. The morning, however, is gloriously sunny, and the light shines bright off the white landscape around you. The lake is some 500 feet away, and again, you are struck by the awe inspiring sight of the fields of cracked ice.
It's the start of a new day, and the only signs of civilization for leagues around ... is yourselves.
[[ Regain your allotted number of hit points for a full night's rest. ]]
Ilsidur (78/98 hp) Tuesday October 12th, 2004 10:30:38 PM
Ilsidur wakes up, and wraps his cloak around himself. He spends his hour in his morning devotions, and then restocks his heating system with some of the coal that the party had found.
The dwarf cleric makes his way outdoors, and is almost blinded by the bright, sunny day. Smiling at the other members of the Chaos Children, Ilsidur says, "I have a full series of spells, and I have concentrated on cold protection spells, so let me know if anyone is feeling any ill effects from the weather. Now, does anyone have any idea how to get back to the barbarian camp from here? Peerimus, you may need to shapechange into one of your scouting birds again. That way, you can keep an eye out to our rear as well, and see if those orcs are following us. Also, if anyone needs any healing, speak up."
Then Ilsidur packs up his tent and one of the travois tents, and dons his snowshoes, ready for another day of cold travel.
Firn'gaer Tuesday October 12th, 2004 11:08:35 PM Great...stuck out here, where ever here is...and my promising career in the guild...
"Don't mean to be critical, but do we have any idea where we are?" Firn'gaer says in frustration. He is feeling somewhat taken back by his current turn of luck.
Sly(79/79) and Luke(28/28) Wednesday October 13th, 2004 6:55:30 AM
Sly has been awake for a while, He has studied some old spell but also new ones. For level 0 Spells-> Acid Splash (3 times), and Touch Fatigue, For level 1 Spells-> Magic Missels (3) and True Strick, for level 2 Spells-> Flaming Sphere, and Scorching Ray (2), For level 3 Spell-> Lighting Bolts.
As Sly rolls up his sleeping bag and put away everybthing else that hes carring, he talks to Luke "What do you think of the spell I studied for today?
Luke answers "Fine, now Breackfast." Sly looks at Luke, smiles and give luke a fish.
Jason of Aisildur Wednesday October 13th, 2004 6:58:15 AM
Jason wakes with a yawn, then rolls over to see others have already gotten up. he quickly exits his bedroll and dresses. Morning prayer is done quickly, and then he is next to his friends, discussing plans.
"I agree. If we had the bird scout once more, we might be able to find out where we are, or atleast where we can go." he states.
Savin 61/72 hps d20+9=14 Wednesday October 13th, 2004 8:10:54 AM
Savin the night before will make everyone a nice hot soup to. While good, Savin complains about the lack of proper spices in this god forsaken place.
Savin will then pull out his healing kit and minister to the wounded, giving them whatever aid he can and allowing them to get 2 x their level back for a nights sleep.
In the morning, Savin will perform his usual katas, though it is tougher in the snow to get his grace. He will then look to Peerimus and ask, "So can you guide us back to the village?"
Peerimus [63-63 Endure Elements Extended] and Yorrick [53-73] d20+20=28 Wednesday October 13th, 2004 12:05:59 PM
The sun greets Peerimus sitting just outside of the tent facing east, crossed legged and smiling. He nods to Savin as he exists to begin his morning katas and to Ilsidur as the dwarf steps into the bright light, magnified by the reflective snowscape. "I can my friend, worry not on that matter." he replies to Savin.
Peerimus then falls into his own prayers of thanks and guidance to Father and Mother. Level 0: Detect magic Mending x2 Create water Guidance Purify Food and Drink
Level 1: Pass w/o a Trace Endure Elements X3 Speak with Animals
Peerimus gets up and rouses Yorrick from his slumber and casts Endure Elements on his friend. "There you go."
Then sitting to breakfast..."we turn North following the shore. The fish trap should be within a half day of here and from there another half day before we turn away from the lake which should put us on track to the village." Peerimus is quite relaxed on the whole matter and his smile constant as the sun itself. Peerimus answers everyone in turn as questions are vollied towards him..."Firn, I know exactly where we are. The trick is to find where we are going." he says with a slight mirth to his voice. "The bird is me Jason and yes I will be taking wing on this glorious day to gain a better vantage. I can do so again when we stop for lunch. And if we do not find the fish trap, we know about where it was and I can always get directions later. After midday would be a good time to ask Mother."
After breakfast Peerimus shoots Niobe a wink and whispers to Yorrick. The druid then stands and leaves the tent shifting to an eagle and taking flight bearing North in their planned direction of travel. Shortly after airborne he places an Extended Endure elements on himself. [Spot 28]
Firn'gaer & Rufus Wednesday October 13th, 2004 7:56:19 PM
"That it is, Master Peerimus. That it is." He says to the druid.
As Peerimus flies away, Firn'gaer still curious about the tattoo that has fated him to current traveling companion turns and asks "I felt a great power swell from the markings. Has that ever happened before...and does it always seem to happen when you are in...dire situations?" He chooses the last phrase carefully knowing how bad the situation seemed when he felt the power of the tattoo. Not wanting to insult any of his new found allies he felt it the wise course of actions.
Spells prepared for the day. 0 -- detect magic, light, mage hand, read magic 1 -- alarm, color spray, magic missile(2), ray of enfeeblement, shield 2 -- extended mage armor, mirror image, scorching ray(2), see invisibility 3 -- deep slumber, dispel magic, fireball, slow 4 -- black tentacles, polymorph, secure shelter 5 -- empowered fireball, wall of force
Back Along the Great Lake (DM/Al) Wednesday October 13th, 2004 8:27:56 PM
The Children of Chaos greet the new day, each in their own fashion. They seem generally buoyed by the sunlight after the gray and snowy weather of the day before. And truly, the world seems to have opened to them. The sky above is enormous, a palpable presence stretching from horizon to horizon. The ice and slate gray waters of the great lake lie to the east with the sun standing not a hand above the horizon.
The tents are again converted into travois, and Peerimus leads the group north along the shoreline. To the various questions, he explains how they might find their way back to Smashed Teeth Village. All very reasonable sounding stuff.
On the way, Firn'gaer asks again about the tattoos. In particular, he asks about the sensation that he felt coming from the tattoo during the battle with the orcs.
As the Children work their way northward along the shoreline, they indeed do find a line running into the water. At the end of the line is a fishtrap. Further up the shore, they find another. And then they find a third. After the third there are no more. As they continue, the shoreline curves east, just as expected.
Though the cold of Ice Vein still pinks cheek and nose, it's deadly creeping chill does not touch the Children. This, perhaps, shows something of a mastery of the environment.
As the curve of the lakeshore turns fully toward the sun, the celestial orb stands just over halfway toward it's noonday peak.
There are no orcs in sight.
Ilsidur Wednesday October 13th, 2004 11:15:01 PM
As he travels along, Ilsidur fills Firn'gaer in about the tatoos, at least as much as he knows. "Firn'gaer, the original party, before we were known as the Children of Chaos, were responsible for ringing the Chaos bell. It is odd that none of that original party are now part of the Children. Sly has been the member the longest, with myself being the next longest. The tatoos tingle with power whenever our party is in serious danger, and we called on the power once that I remember, when we fought a powerful red dragon. To be honest, I don't think any of us really understand why we bear the mark, but so far, it has only helped us."
[OOC: Hint, Al, maybe we could figure out more about the tatoo, and what it means to be marked the way that we are?]
Niobe d20+10=16 Thursday October 14th, 2004 4:24:37 AM
Niobe continues to move along with the group glancing back every so often to see if there is anyone or anything following them.
*** spot 16 ***
Sly and Luke Thursday October 14th, 2004 7:26:32 AM
Sly moving right along with Luke running around and sticking is nose into the snow (Some times pulling on ropes). Sly is walking between Niobe and Jason, "Jason, tell me how you found the place where your parents lived, was it distroyed?" Sly listens as to what Jason has to say, then he'll compair his finding to his own findings of the village.
After a while Sly wil tell Niobe, "I think your a fine member of us Children, I'm proud of you, your a valued friend. I'll fight next to you any time."
By this time Luke puts his snowey cold nose into Niobe's hand, telling her "Me too!"
Spells Level 0 (3)Acid Splash Touch Fatigue
Level 1 (2) Magic Missels (1) True Strick
Level 2 Flaming Sphere (2) Scorching Ray
Level 3 Lighting Bolts
Shiraz AC 26 hps 57/84 Thursday October 14th, 2004 12:29:11 PM
Shiraz carefully packs up the tents and various items and following the lead of the barbarians wraps his cloak about him after filling his coal tin. Saying littel and keeping his claok wrapped around his mouth the huge minotaur woves behind his comrades is silence.
Savin d20+9=25 Thursday October 14th, 2004 2:57:52 PM
Savin will ask Ilsidur for a cure if he has one to spare and then continue his roving patrol.
He will pull out his pipes and play a lively marching tune for the children to march to.
perform 25
Peerimus [63-63 Endure Elements Extended] and Yorrick [53-73 Endure Elements] Thursday October 14th, 2004 6:46:00 PM
Peerimus remains airborne for the morning coming back to the group as they stop for a midday meal. "Maybe another hour and then we will turn north and the village should be very close by nightfall. I will ask Mother when we are getting ready to set up camp. So far there is no sign of pursuit as we suspected."
Yorrick the entire morning since Peerimus departed as an eagle, has been on Niobe's heel padding along in silence.
Firn'gaer & Rufus Thursday October 14th, 2004 9:05:46 PM
"I see." He says to Ilsidur. "What did it do to the dragon, if you don't mind me asking?" He continues.
"Are all of you from the Southern Continent? He asks later. "As I was telling Ilsidur yesterday, I hale from South Harbor. It's a nice little town on the norther continent."
Active Spells Extended mage armor - 18 hours
Return (DM/Al) Thursday October 14th, 2004 9:38:07 PM
The group continues east along the shore. Niobe watches the group's collective back. While the two oldest members engage the two newest members in conversation.
Sly speaks to Jason of his family, trying to draw more details out of the staunch paladin. And Ilsidur discusses the history and lore of the Children of Chaos with the wizard Firn'gaer.
Shiraz marches along in silence pulling his travois laden with goods from the raider camp.
Savin plays the pipes as he runs, the steam from his breath escaping into the air to fall as miniature crystals of snow that sparkle in the clear sun filled air. Soon the lower end of his pipes are covered in a sheen of ice.
Come noon, the Children of Chaos break for lunch. As cheerful as the sunlight is, eating in the subzero temperatures is not an enjoyable experience. The food hardens quickly with cold, and it must be held in the mouth for a period of time to warm and soften.
After lunch Peerimus directs the group one more hour down the shore and then turns them north. High above, he searches for traces of the village, making wide sweeps to east and west in order to ensure that they not miss their mark and wander off into the trackless wastes. The sun is not far past it's noon peak when the druid sights Smashed Teeth Village to the northwest of the party's path. Truly they had overshot the mark by just a little. And yet, that might have been the difference between survival and a frozen grave.
As those on the ground march along, Ilsidur ponders the years of memories. The broken pinwheel tattoos, the Chaos Bell, the five crone sisters ... All these years. Numerous adventures. And yet, are they really any closer to finding out what it means to be marked the way that they are?
A small group of barbarians emerge from the village and trot toward The Children as they draw near their goal. Hunt Leader Ragnar is in the lead. Six barbarians come amongst the group. The piles of raider equipment are plain to the eye. The barbarians say nothing, but they are all smiles, and there is much comradely clapping on the back. Even with the new wizard unknown to them though he might be. Even with Niobe.
"You must tell us of your triumph," Ragnar says. "Tonight. We will gather what food we can, and tonight we feast."
Savin d20+10=24 Thursday October 14th, 2004 11:10:12 PM
Savin smiles and returns the slaps on the back. As the evening approaches he requests the honor of telling of the battle.
He will stand before the fire and start the story.
" My comrades and I went forth to do battle with the orc scum. We had to travel 2 days to find their foul lair battling storm and snow along the way. We aren't used to the harshness of your climate and had to use the lessons you taught us to survive. Without them we would have surely perished. We did find their fish traps and considered destroying them but decided you could use them to help feed your young and left them in peace.
We discovered their village and tried to use use stealth to approach but alas they were ready for us and turned the ambush on us. They didn't realize what they had grabbed and bit off more blubber than they could safely chew.
Working together and willing to put our lives on the line to help our friends, we were able to rout the scum after killing many of them.
Sly saved me from certain death, Shiraz strength slew many, Isidur's bravery and tactics caused woe to the enemy. Our new friend Firn'gear, who was a prisoner of the foul folk, was able to throw off his shackles and use his magic to devastating effect. Pretty Niobe was able to scout the camp and strike blows with surprise and skill. Jason's bravery and steadfastness inspired us all. I was able to take a few of the foe down as well. Modesty unables me to say more.
But the real terror was our shaman Peerimus and his companion Yorrick. Peerimus assumed the shape of the bear and struck fear into hearts of the cowardly orcs. The two of them literaly tore orcs apart and I believe it was their ferocity that scared the rest into running.
We then gathered the spoils of war, took some of the tents to make our own and burned the rest except one. The miserable survivors will have to huddle in the one tent and think upon how their attack on this village brought such woe.
Savin will bow and take his seat. Performance storytelling roll 24
At The Feast - An Extra Post (DM/Al) Friday October 15th, 2004 10:18:17 AM
The tent, though large by village standards, is crowded. Barbarians, both men woman and children crowd together on the floor. Many are literally in each other's laps. The lighting is low within the tent, but talk and laughter fill the space with light. The barbarians seem an altogether different people indoors than they do without. Plates filled with cooked fish and meats pass from hand to hand in a continuous journey around the floor. The barbarians eat with their hands. Mugs filled from a small cask of honey mead also make the circuit around the room, all sharing from what is clearly an imported item and a rare treat.
The tent quiets as Savin rises for his recitation of the tale of the raider camp. The monk begins, and several barbarians spontaneously begin a rhythmic clapping to match his cadence. And when he finishes, the room erupts in cheers.
"Village?" the aged leader asks. The room quiets. All listen as he continues in a voice made still and even by age. "Please tell us of this place. How many tents?"
[[ OoC: If you'd like to backpost preparation and such before the feast, please feel free. ]]
Peerimus and Yorrick Friday October 15th, 2004 5:23:33 PM
The druid lands soon after spotting the village, changing to human form and redirects the group, he knows that while he is thrilled to be wandering about so impressive a scape. His companions wish to be indoors as soon as possible.
With his protection still well in place, Peerimus will assist stockpiling what they brought and invite the non magically protected group members to go inside, sit, relax and warm up.
When the work load is done he finds a small out of the way location just beyond the village to sit with Yorrick. Sitting on his feet he slowly begins chanting in a strange language to any who hear, while tracing invisible script letters before him in the air. Yorrick sits nearby, ears alert and head moving about as if actively guarding his now vulnerable friend. This lasts for a full ten minutes and then Peerimus sands slowly eyes still closed and arms wide he slowly turns in a cricle. [Cast Commune with Nature learning the following 3 things to a distance of 9 miles radius, People, Animal population, and all buildings] When it is time for the feast, Peerimus will sit near Yorrick, of course, and do his best to make the barbarians proud of his feasting skills as Savin spins the tale of thier recent journey.
When Savin mentions his part, he reaches over and gives the great bear next to him an appreciative roughing of fur on his neck. as the question of the orc camp is raised he turns his eye to Savin to encourage the monk to continue taking the lead of any questions or conversation of the past few days.
Sly and Luke Saturday October 16th, 2004 7:23:13 AM
Sly sits with his new friends (The Barbarains), Feasting and trying to answer. "Yes They almost got the better of us, But as luck was with us, We killed a numbers of them, From what I figure only a Cleric, a wizard and about five or six ran ways. From the big tent there use to be some slaves there but are no longer there. We brought back a few tents and burn the rest, they were getting ready to make war on you."
Then Sly turned to Shiraz, "Our minotaur friend Shiraz, Had takes the lead, that's why they ran away." Sly points to Shiraz.
Firn'gaer Saturday October 16th, 2004 12:02:57 PM
During the festivities, Firn'gaer just sits quietly enjoying some refreshments and a bit of tobaccoo. Being physically unimposing, he feels a little intimidated by the barbarians.
Shiraz Sunday October 17th, 2004 9:19:39 AM
Shiraz acknowledges the barbarians with a raised hand and pulls his scarf back to smile at Ragnar and the others. Shiraz takes the time to clean up after the battle and hopefully take care fo his weapons and armor. Shiraz waves Niobe over to him at the begining of the party, "May I have my ring back?" Shiraz asks with a friendly grin, "Big taurs like me don't hide so well without rings like that one." Shiraz eats and drinks as the fish and mead come around and claps in time with Savins performance.
Saviors (DM/Al) Sunday October 17th, 2004 12:45:19 PM
Peerimus sits within the tight press of bodies. At first, the barbarians had left a broad no-man's-land of unoccupied ground around his ursine friend. But, with time, and the consumption of mead, the unoccupied space shrinks to nothing. Children make their way through the seated throng to touch the great bear.
The druid thinks back to the afternoon, and his communion with the land of Ice Vein. For nine miles in all directions, he had been one with the land, filled with a cold stark beauty, light shining through a chip of ice. Within him, he had felt the barbarian clan about their daily tasks. A crew of 14 at work on a single damaged shelter, digging collapsed hide and ice out from around the stored foodstuffs underneath. Outside, the village life dies away. Even the micro-life moves in a slow glacial semblance of living. And then druid's senses reach the shores of the great lake. Here life explodes. Every sort of fish and marine mammal adapted for the harsh clime of Ice Vein makes a home beneath the slate gray surface. On the shore, a small pack of wolves hunker down in the snow as a sleek flippered animal makes a cautious foray onto the snow, drawn out by the warming rays of the sun.
Yes, there is life in Ice Vein. If one knows where to look.
Mekrenden, the aged village leader, frowns as Sly Foxx describes the raider group.
"Wizard? Clerics? Big tent?" He shares a look with Ragnar, who wears a look half way between surprise and awe. "This is not a raiding party," Mekrenden says. "It is a war party."
A whispered gasp rolls across the tent like the wind across the ice. In the silence that descends, the barbarian leader looks at each of the Children of Chaos as though to capture their image in his mind. "You have ... saved Slashed Teeth village. Such a powerful force ... we have never before seen. We ... have no way to thank you."
"You speak of slaves again." And the lines in his forehead deepen once again in a frown. "The orcs do not keep slaves. Slaves are only more mouths to feed. We know of slavers who travel Ice Vein. The orcs attack them. We too attack these slavers when we can. Often, the slavers go to Zaran City. I do not know why. We can help you. Help you to Zaran City."
The hush slowly breaks, whispered conversations join whispered conversations, and, gradually, the noisy chatter returns. The feast continues, leaving the Children of Chaos to consider the many things they had come upon within the Orc camp now know to have been a War Camp. The book with the page of names and the name at the bottom "Zaran City." The items they had collected, so many of them clearly of Ice Vein make and so many not. What to think of this? Where would this lead them? And what of the tattoos? Why had they tingled in the heat of battle and what does that mean for them?
[[ OoC ]]
This is the Friday Post.
This is also essentially the end of the module. I have the next module scripted out, but I have not yet gotten it into a form that I can submit for approval. I intend to spend the greater part of today doing just that.
One warning, I tend to dislike hitting you over the head with clues. So, please don't take details for granted. ^_^
Jason of Aisildur Sunday October 17th, 2004 3:43:58 PM
As everyone chatted, Jason talked with Sly.
"It is a story that is hard to discuss, for it brings out in me that which I should not feel...anger. It is a powerful emotion that could easily lead me down an unholy path." the paladin then turns directly to him,
"I came home, home as I knew it, to Windhorn Hamlet. When I arrived, something was dreadfully wrong. Both my adopted parents, Dajabin, a half-elf, and Nadia, my human mother, were missing. Noone in the town knew what had happened to them. After several weeks of searching, I came to a temple of Domi. One of the Sages there told me the two had been taken in the night, sometime earlier." Jason tries to keep his emotions in check.
"...he said they had been taken south, further south than most had ever travelled." Jason looks off into space for a moment, then continues,
"I spent months trying to find a ship to take me to this 'Southern Land', but few had heard of the place, and even less would venture into the south via sea." Jason sips some drink,
"Eventually, I wandered into the woods near Windhorn, and came upon a hermit, who called himself Unos. Unos told me that he had once heard of a man named Nebin who went into the forest and never returned. Rumor had had it that the man was transported to a foreign and exotic land to the south. It was the only hope I had. Unos told me where Nebin had been last seen, so I went there. After many days and nights of searching I came upon a cave, and within it a strange statue. I touched it, and well...here I am."
Jason waited for Sly's reaction, knowing it might be the typical skeptical and bewildered face of the those few whom the paladin had told the story to.
Savin Sunday October 17th, 2004 7:24:22 PM
Savin bows to the leader of the barbarian clan and says, "No thanks are necessary. Didn't you open your hearts and home to us when we were freezing upon the plains? Didn't you teach us how to survive in this harsh enviroment?
We were only to glad to find and destroy this war party. We were repaying a debt to you. Now we have repaid it and we can exist as true friends without anything owed between us. This is good no?
If you could show us how to get to this Zaran City and anything else you know about it, we will be on our way soon. My friends Sly and Jason are still trying to track down missing family and we found some clues in the war camp."
After the party slows down, Savin will pull out his haversack and start pulling out some of the loot that he stashed there. "Can one of you wizard types, tell if any of this is magical? We should check all of it together."
Peerimus and Yorrick d20+17=25 Monday October 18th, 2004 10:09:51 AM
Peerimus quickly begins to feel at home as the crowd increases about him, thankful these naturally curious people can so readily overcome any trepidation of Yorrick. He keeps a calming hand on the bear as the children approach to touch the 'exotic' animal [Handle 25].
Zaran City hmmm. Good, perhaps we can finally develop a warm trail on Sly's and now Jason's family. Peerimus idly rubs the back of his hand. and you my little mystery, why was the mark burning so. The Orc leader, shaman and wizard were heavily in the fight when it started. They are connected to Zaran City and perhaps that is the connection, or perhaps a call that we finish what is now started. The leader said they could never defeat a force as we routed, but the leadership of that force all escaped.
Peerimus returns his thoughts to the moment deciding to ponder more on this later, for now it was a time to celebrate and relax.
Sly and Luke Monday October 18th, 2004 12:51:09 PM
Sly listen to every word that Jason is telling him. The more detail he gives Sly, the better the mental picture get clearer, When Jason finishes his rendation of the happenings. Sly Smiles "By the Beard of Domi, I think I'm beginning to put the peaces together??
You see Jason, my village are mostly elves or half elves. Don't you see! They kidnap Elven blooded people! Why I don't know, But I do know that our parents are not dead! Elves are magical creatures. They can suvive this cold.
I'm glad you told me about your parents, Now our next step is that we must go to Zaran. Jason, We're getting closer! Now enjoy your self, anger will only weight your mind down.
Besides Look what you did back there! You help save all the people of Slashed Teeth Village. They were going to war with these people, just because Orcs and Ogers are canibals."
Life Goes On (DM/Al) Monday October 18th, 2004 9:28:26 PM
The feast winds down. Villagers head off to their own respective tents in twos, threes and fours. The Children of Chaos have their own tent. The same one they were assigned upon their earlier arrival at Smashed Teeth village. Outside, the night air is crisp and glows with the light of a million and one stars. To the south, the storm no longer rages. The colored lights, however still remain, a rippling ribbon over the distant mountains.
Jason and Sly continue to compare notes. Jason's tale of magic does not cause the fighter-mage an eye bat. Rather, he tosses out theories, speculating as to why their relatives of all the people in the world, might have ended up in this desolate corner of the Wold, apparently kidnapped by the same group.
Peerimus, also ponders the riddle. He places the pieces of the puzzle on his mental map, comparing the fit as he places different parts next to each other. Sly and Jason's families, the orcs, Zaran City, the broken pinwheel tattoos on the backs of their own hands.
Savin takes the practical approach, asking for directions, and, late into the night, attending to the disposition of the things taken from the raider camp.
Morning comes, as another always must. The new day brings another cycle in the work day of the barbarians of Smashed Teeth village. There is hunting, the repair of the food cache tent, the rearing of children, the preparation of food, and the never ending maintenance of tools, clothing, and shelter.
The Children are welcomed with smiles and rare spoken greetings. And, yet, the barbarians are too busy to spare them much time. They are welcome in Smashed Teeth village for as long as they wish to stay. The offer of a way to Zaran City also stands.
Ilsidur Tuesday October 19th, 2004 12:12:56 AM
[OOC: Everyone can be healed by Ilsidur before last night's celebration.]
Ilsidur wakes up after the feasting and celebration, and makes his way over to Savin. "Thank you for your eloquent words. You have a flair with language, better than many of the rest of us." Then the cleric moves outside to greet the morning, and say his devotions in the cold morning air. Maybe he is becoming more used to the climate? Not likely; instead, he just needs to burn a few calories from last night's feasting.
Upon re-entering the party's tent, he looks around and says, "Before we make our way to this Zaran City, lets relieve ourselves of the items that we have collected from the orc raiders. Can any of you appraise these items? I will check for magical auras." he and Sly work together to lay out all of the collected items, and he casts detect magic on the large pile, concentrating on each item in turn.
"Savin, can you and Jason ask around the barbarian camp for any information that they have about Zaran City? And please be sure to thank them for last night's hospitality. We can donate the food items, and much of the coal to the camp, don't you think?"
Shiraz Tuesday October 19th, 2004 8:18:49 AM
Shiraz shakes his head at the name Zaran City, not recognizing it at all. Feeling fresh and relaxed after a day and a half of inactivity the taur pulls out each of his swords and carefully cleans and sharpens each of them. Shiraz then spends a equal ammount of time on his armor and shield. Taking the time to get properly and fully dressed Shiraz rejoins his friends as they discuss the next leg of the journey. "I agree we should donate all we can to this village and hopefully along the way we can fins a city or town with access to the catacombs for restocking on our journey."
Savin Tuesday October 19th, 2004 8:48:39 AM
Savin will nod at Ilsidur's suggestion and pick up one of the 13 finely crafted bone greataxes and wave it around a few times. He says to anyone willing to listen, "This seems like a nice weapon but it is so heavy. Once you get inside, the wielder is helpless. Course getting inside can be a challenge somethimes. Still it makes life interesting."
He trots off to find Mekrenden and asks for an audience politely with the barbarian leader. He will present the axe and say, "The Children of Choas want to thank you and your people for your hospitality last night and during our entire stay here.
We could not think of a better tribute than a well crafted weapon taken from the dead hand of the enemies of your tribe. Please except this small gift from us and place it on the walls of your lodge so you might remember us fondly."
Savin will hand the axe over and then continue, We would like to stay one more day and then move on to Zaran City. You offered aid in finding the city. We would like to accept your kind offer. Can you provide us a guide to the city?"
Sly and Luke Tuesday October 19th, 2004 12:37:17 PM
Sly help Ilsidur with items to be identafied,he watches Ilsidure cast his spells, "You know i've been watching you caseting your spell. I remember my mother doing the almost the same thing, when we boys found some odd trinkets. I bet if I llook into my book I'll be able to help you?"
As an after though he also tell Ilsidure that maybe we should tell the hunting party as to where those fish traps are. What do you think? If they cannot find meat, they can have fish."
Sly is very found of Ilsidure, the dwarf is more like a big brother that he never had. Sly's though goes back to his mother and sister.
Luke seem to sence Sly's daydream and stick his cold nose in his face.
Peerimus and Yorrick Tuesday October 19th, 2004 2:05:04 PM
Yorrick remains in the tent and sleeping as Peerimus exits to a frosty greeting of morning air. He inhales deeply feeling the frigid air assault his lungs and breaks into a fit of coughs. Recovering he waves Savin off, "I am alright my friend."
He moves off a bit, placing an Extended Endure Elements Cold on himself and goes into his dawn prayers, facing the rising sun. A thought fom the feast of last night and the abundant life of the sea nearby and the druid asks Mother Wold to supply him with the ability to repay the outlay of food [3 Snare spells at 3rd, 3 snare spells Ht to 4]
As the activity of the village comes to life, Yorrick sleeps and Peerimus goes to find Ragnar to explain his plan. Peerimus would like 6 coils of rope 50-100' in length, and 2 of the Villagers with spikes and hammers to come with him to the lake shore. Once there, one end of each rope is secured on land and Peerimus shifts to an eagle to carry the other as far out as possible, Cast Snare and drop it to the water below. The villagers could then return and Peerimus will stay with the snare until they are tripped. If the creature is beyond his strength as a Rhino he will revert to eagle to sail back for help.
Peerimus will again cast Commune with Nature a few hours after midday at the lakeshore, if nothing else than to feel the comforting arms of Mother Wold about him.
Work Day (DM/Al) d100=82 d100=59 d100=99 d100=58 d100=8 d100=37 Tuesday October 19th, 2004 10:12:05 PM
The Children of Chaos prepare their gear for the trek to Zaran City.
There is much talk of donations to the village. Savin takes the lead in this and offers one of the finely crafted bone great axes to the old village headman, Mekrenden. The aged barbarian takes the weapon from Savin with both hands. He runs a weather worn finger over the finely worked bone.
"You may stay for as long as you wish, Wind from the Plains. Also, as you wish, we will give you one of our young ones as a guide." The old man hesitates.
"The young ... must someday go. And, if he returns, he will be that much more a man."
"I will also draw you a map. I, of few in this village, have learned the magic of writing. I will provide this for you. Thank you, Wind from the Plains. For the gift."
Meanwhile, Peerimus, proposes an unusual foray to the hunt leader, Ragnar. The is silent, but clearly dubious. Still, he nods is ascent. He, and six others, make the one hour journey to the shores of the great lake. The barbarians remain to watch as the ropes are set in the water. They exchange looks among themselves. Their eyes alone are enough to communicate their doubt to each other. Catch the flashing seal with only a rope in the water?
The first rope jerks, and hunt leader Ragnar leaps to his feet as the line plays swiftly into the water.
Within two hours, a large tusked walrus, two seals, a small fish, a large fish, and a medium sized orca are pulled ashore.
Tired, but happy, the small hunting party sends back to the village for a larger party, to handle the equally difficult work of processing the kills into food and hides.
Ilsidur, spends the morning with the captured items. He easily separates the magic items from the more mundane. Yet, he lacks the craft of magic to identify the auras each magic item possess. Sly Fox, on the other hand, though he lacks the concentration to study to maintain the spell for a prolonged period of time, once the number of items is reduced in size, he is able to determine the schools of magic from which the items were born.
Magic 17 Potions with Blue Stoppers (Faint, Conjuration) 4 Bone Greataxes with runes engraves along the blades (Faint, Transmutation) 4 Amulets (Faint, Transmutation) A Rod (Moderate, Transmutation) A Ring (Moderate, Divination) A Dagger (Moderate, Evocation) A Pearly White Spindle (Moderate, Conjuration) 1 Heward's Handy Haversack with one pouch destroyed. (Moderate, Conjuration)
Non-Magic 3 Full Suits of Fine Light Chainmail 3 Finely crafted Long Swords 3 Finely crafted Longbows 13 Finely crafted bone Greataxes 13 Finely crafted Studded Leather 1 Box with poison needle trap 25 Bag of Red Gems 1 Alchemist Kit, Masterwork 1 four-foot-high Bone carving of Many Eye'd God with waving tentacles 12 Bags of bone chips with animals figures carved on them 1 Ring with clear stone 126 lbs Preserved Fish 3 casks Fishy smelling oil 52 lbs Coal Water logged journal small sack containing 435 gp, 27 sp Bag of Coins containing 5000 gp
Sly and Luke Wednesday October 20th, 2004 9:24:50 AM
"WoW! that has taken a low out of me, But I hope I help a little bit." Sly look at Ilsidure "I have to study for new spell, renew some older one, take care of my equiptment and try to be a better wizars and fighter." Sly goes to get ready. "Come Luke!"
Luke at Sly, then tells him "Want to play with children."
Sly is suprised Luke sentances are getting longer and starting to make disisions on his own.
Firn'gaer Wednesday October 20th, 2004 9:33:54 AM
Being the new guy, he is not sure of his place as the others prepare for the next journey. He seems to wander around without purpose both trying to stay out of the way, but waiting for someone to tell him something.
"I can identify magic. Though my component case only has enough for a few spells. This would also take a few days."
Ilsidur Wednesday October 20th, 2004 5:13:55 PM
Ilsidur nods to Sly. "You definitely should tell this tribe about the fish traps. They may contain food fish that the tribe can use, and if they are not tended, then they just end up catching and killing fish for no reason."
Ilsidur stands from examining all of the itmes, and says to Firn'gaer, "Based on what young Sly has had to say about the power in the items, I think that it might be worthwhile for us to know about the magic contained in the rod, the ring and the white spindle. What do you think?"
Then he asks around, "Can anyone tell if these non-magical items are any more valuable than their normal counterparts? And what are gems worth, and these bone chips with the symbols?" [OOC: Al, can I assume that "finely crafted" means masterwork? Or does someone need to appraise those items, as well?]
Lastly, Ilsidur carefully looks through the fish, the casks of oil, and the coal, to make sure that some sneaky had not hid any valuables in them. Once he is finished, and cleaned up, he presents these items to the barbarians, saying, "Some of this food we will take with us when we leave for trail rations, but most of it should stay here for your use. Also, the extra coal can be used here, as well."
Life Goes On (DM/Al) Wednesday October 20th, 2004 10:14:31 PM
The children of the village seem to feel the effects of the cold much more readily than the adults. And, as a consequence, they spend more time indoors. There seem to be no rules as to where the barbarian children are allowed to enter and where they are not.
Several different groups of children accidentally enter the group's tent. The first, seeing Ilsidur, Sly and Firn'gaer at work amidst the piles of weapons, armor, and other gear, stops stock still. Quiet and self conscious, they shuffle their way back out of the tent without a word.
The second group, are startled as well. They scream excitedly and rush back out the tent flap. This becomes a game, and they make several successive appearances, sneaking back in and then screaming in mock terror they rush back outside again.
Later, a group of older children enter. They appear quieter, more watchful, and they seem to enter with full knowledge that the Saviors occupy this tent. Unself-consciously, they take seats and watch. Two girls settle next to Luke. After a short exchange in the barbarian language, one finally reaches out to touch Luke's shoulder.
A young boy spots tiny dark eyes peering from within the folds of Firn'gaer's clothing. He motions to two of his friends and points.
The process of cataloging and identifying the items is tedious. But it progresses. The mundane objects actually seem to cause the most problem. On the surface some of them seem quite well made, masterworks made with the loving care that only hours inside and out of the cold can bring. Still, the only way one can truly be sure, is with deep and considered appraisal.
Savin Wednesday October 20th, 2004 11:33:06 PM
Savin bows to the leader and says, "I like the sound of that name. "Wind of the Plains." Might I ask where you came up with it? Is it for the entire group or just me?" He adds with a smile, "Does it mean I talk to much?"
Shiraz Thursday October 21st, 2004 7:30:08 AM
Shiraz walks in and watches Ilsidur and Sly work through the huge pile of items and objects. The two friends carefully looking over each item then setting it down in its appropriate pile. "Sly?" Shiraz asks quietly so as to not disturbe either too much, "Mind if I take Luke outside, poor guy as got to be getting bored watching you two." Shiraz says the last with a smile and steps around to look at the growing stacks of mundane and magical treasure. "Wow." Shiraz mutters. "Ilsidur if you wish I can begin taking the coal, fish and oil to the lodge tent so it can be used as necessary."
Sly and Luke Thursday October 21st, 2004 7:50:33 AM
Sly takes a parchment paper, start to make a map as to where those fishing trap are. When he is finishes he notice the older children sitting around, just watching them. Sly gets an idea, he want to make these children feel important (like the elders in his village, giving the task of hunting for the old and the wodows of the village.)
Sly takes a scroll (of preservation), unrolls the scroll, touches the map and chants "reveroF egamI". He turn to the older boys, telling them, "This is a map of a place where there are traps of fishes, I have made this map of where they are, and made the map magic so it will last forever. Here that this map to the head hunter and if you people ever run out of meat to eat. You'll all have tasty fish to eat."
Sly will watch for their reactions.
Luke is sitting next to Sly, watching all the events, when he is touch by a young girl. Luke turns asking her (in her Barnarian Language)"Want Play?"
Sly smiles telling Shiraz "I think Luke just made a friends with these two girls. He just spoke to them in their own language. We'll see what happens? maybe he'll go with you insted."
Jason of Aisildur Thursday October 21st, 2004 8:46:40 AM
Jason follows along with the group. His mind, however, is elsewhere. Ever since the book with the names of his parents was found, he has been struggling to concentrate on anything but.
Anxious to prepare and head out to Zaran City, Jason does all that he can in the way of manual labor to expedite their leaving.
Moving to those who divy the loot, the paladin declares,
"I will take little, for Domi demands I keep little of this world. I would take my share, as deemed appropriate, of the gold and gems, so that I may donate to the glory of Domi, and the rest I will keep to save for the future." he states, then moves on to help any who need it.
Peerimus and Yorrick Thursday October 21st, 2004 10:06:32 AM
Yorrick slumbers on, taking advantage of the lull in activity.
Peerimus helps with 'the catch' and returns with a very large grin on his face as the idea paid off well.
At the village, he will seek to make himself as useful as possible. With a pair of Mending spells, he first heads to the damaged area of the Village from the attack several days ago.
Peerimus will occupy himself with assisting throughout the Village wherever he can. The others have things well in hand and he could be of little assistance anyway.
Firn'gaer & Rufus Thursday October 21st, 2004 12:29:04 PM
Finally given some direction, Firn'gaer goes to work on the suggested items- rod, ring and white spindle. It will require eight hours of work on each of the items, but given the relative lack of danger in the area he goes to work.
As he works, he notices the interest in Rufus.
Come on out and let them see you.
I will not. I'm not feeling particularly friendly...I don't like the cold.
I don't either; too bad do it anyway.
Fine...Look it's Rufus the dancing monkey playing to the crowds...
Rufus comes out and sits on Firn'gaer shoulder. He sits there for a couple of minutes playing for the children before scurrying back to the warmth in Firn'gaers clothes.
Happy now. I played my part and I cold. Next time you do it.
The Evening Before (DM/Al) Thursday October 21st, 2004 9:27:11 PM
Afternoon moves across the sky to evening. The village is abuzz with news of the sudden surplus of food, not to mention the generous donations of coal and, what the barbarians have identified as an oil taken from the fat of whales. When Shiraz brings it into the central lodge, the women there explain in halting common, that oil has myriad uses from lamps, to cooking, to tanning, to aiding in the cure of frostbite.
Savin recalls the old village headman's reply to his question of the morning, "I like the sound of that name. 'Wind of the Plains.' Might I ask where you came up with it? Is it for the entire group or just me?"
The elderly barbarian smiles at the jest and replies, "Ragnar has spoken of your speed. It is he who has said that you run like the wind across the plains."
Sly and Firn'gaer remain among the children. Sly draws a map to the fishtraps. Despite his lack of knowledge of Geography, it's not a bad map. Certainly good enough to get the barbarians into the area. He pretends to enchant the map and tells a little boy that it's now magic. The boy is so amazed at the map itself that he seems not to care. He runs out of the tent with the map in one gloved hand.
Luke pretends to speak in the barbarian tongue. He says a few words, and the two girls next to him cover their mouths and giggle.
Peerimus bustles around the village.
Firn'gaer spends the day preparing the items with the strongest items for scrutiny of a little higher level magic.
Jason, can barely contain his eagerness to move on. Somewhere in this frozen waste his adopted parents lie in possible peril. Perhaps this is the reason that he was transported to this desolate land. Perhaps not, but the answers lie elsewhere. And they were not getting there by sitting in a tent all day.
[[ OoC ]] I don't see any pearls in your inventory, Firn'gaer. Also, casting time for Identify is only One hour in 3.5. But you can only ID one item per spell. And it takes a pearl for each spell.
Appraise can be used untrained. Aide Another effects stack.
Savin d20+9=19 Thursday October 21st, 2004 10:41:20 PM
Savin will listen closely to the ladies as they explain the use of the oils. He will ask for some, to add to his healing kit.
He will then say to the ladies, "May I join you around the cookfires tonight to help perpare the feast? I have training in such areas and truly enjoy learning new cooking styles."
Savin will put his expertise to the meal that night hopefully improving the fair with some of his spices from his cooking kit. Rolled 19 for cooking.
Sly and Luke Friday October 22nd, 2004 8:08:45 AM
Sly watches the male teenagers clutches the parchment like a piece of gold, then off they go. Sly turns to Firn'gaer "See how happy they are? It's worth everyting I went through just to see these children... No!not children anymore. These Almost Adult now feel that they can be usfull in this tribe.
I drew the map of what I saw and as close of what I remember. I'm not a map maker, but it will get then to the lake. If they follow along the shore, they will find those ropes that leads to the traps. And my magic was only oily wax to preserve the parchment. Oh! how I remember the first time us teen agers in my small village, when out hunting for the old and the widows. Boy did we ever feel all grown up, and we did learn a lot."
Sly snaps out of his day dream, he turns his attention to Firn'gaer, "Well my New friend, Tell me all about your self."
Luke lick the girls faces again and utters "Ahh! mon Amor!"
Night Falls on the Day Before (DM/Al) Saturday October 23rd, 2004 10:16:14 AM
Savin leaves the Mekrenden and follows Shiraz as he moves some of the captured stores to the barbarian tents. He overhears the talk of oil and inquires as to its medicinal properties. The women exchange perplexed looks. What to do without neither the vocabulary nor the concepts of moisturizing skin? Finally, one simply rubs some oil on her bare arm and smiles at Savin, looking up into his eyes for signs of comprehension.
That evening, in the cooking tent, Savin finds that he has much more to offer the barbarians in the way of culinary diversity than they offer him. There is a dark greenish-black powder that the women seem to use on everything. It tastes heavily of salt. The women, for their part, huddle around, tasting the various dishes that the monk prepares. Some of them smile. Some grimace. All laugh with delight.
The children draw childhood memories from Sly Foxx as the sight of children is wont to do. Or perhaps the memories come because his mother and sister are so near. And yet, where they are and how they fare is still shrouded in dark mystery. So near, and yet so far. He turns to the new wizard, Firn'gaer, and attempts to engage him in conversation.
Luke, popular with the girls, grins a doggy grin.
The perpetual twilight returns, the bright starry canopy and dancing southern lights over the white landscape of Ice Vein. Tomorrow is the day proposed for the group's departure for Zaran City. Many of the items taken from the orc raiders remain a mystery. Much of the armor and weaponry is large and cumbersome. And yet, the Children still have the captured travois. What reason can there be for not taking it along?
[[ OoC ]] This is the Friday Post.
Leaving in the morning, right? Your call, though.
I'll give you one shot at the Catacombs, IC. This will be courtesy of a Dues Ex Machina. You'll know it when you see it. Only one shot. Be ready for it.
For the new people, there often is something of a lag time between modules while the group sorts out loot, has some downtime, and sorts personal rp items. Duration varies. Patience please.
Jason of Aisildur Saturday October 23rd, 2004 2:49:13 PM
Jason spends the evening in meditation and prayer. The trials ahead, he had no doubt, would be more challenging than those he has already faced, and for this he had to prepare.
Upon ending his devotions, he begins the labourous but welcomed task of cleaning his sword and armor. It was a paladin's pride and duty to keep his things in the best shape possible, and Jason was no exception to this.
Sly and Luke Sunday October 24th, 2004 9:05:27 AM
Sly listen to Fun'gar, while he takes care of his armor, his beloved special sword and shield. Sly ask Fun'gar, "Are you not a Wizard? I have a book of Magic, you know what ever I have pick up along the way. Want to see what you could need??"
Luke gives the girls (what looks like a smile) tell them, "Ahh! Bella! Bella!"
Firn'gaer Sunday October 24th, 2004 9:48:18 AM
His eyebrow raises, "Book of magic, you say." He says at Sly comment. "Would you like to have some wine? Come sit and let us look at his magic book, shall we?"
He pulls out a bottle of wine and finds a quiet place for he and Sly to look over the book.
Peerimus and Yorrick Monday October 25th, 2004 10:52:27 AM
Peerimus beds down early against the warm fur of Yorrick. The next few days would be long.
Morning finds him sitting in the newly rising rays of the sun. Crossed legged and arms folded across his chest he breathes deeply, watching Savin for a time before falling into his own meditations. Musing to himself It is strangely odd how relaxing to me Savin morning Kantas are. I wonder if he knows this. Catching Savin's eye, the druid smiles and nods and then his eyes close and he starts his own prayers.
When finished, Peerimus checks in so to speak with everyone to see if the plan is still to depart for Zaran City. Assuming it still is, he casts Extended Endure Elements on himself, sharing with Yorrick and also on Shiraz and Firn'gaer.
Sly and Luke Monday October 25th, 2004 2:00:54 PM
Sly and Fun'gar sits up most of the night, he shows his friend his magic book. In this book he has about 6 level 0 Spells (Acid Splash - Detect Magic - Read Magic - Ray of Frost - Mage Hand - Touch Fatigue), 6 level 1 Spells (Protection from Chaos/Evil - Burning Hands - Magic Missils - Shocking Grasp - Chill Touch - Feather Fall), 6 level 2 Spells (Melf Acid Arrows - Web - Flaming Sphere - Scorhing Ray - Levitate - Spider Climb), and 3 level Spells (Heroism - Fireball - Lightning Bolts). They readed way intio the night. They finally wet to bed.
In the morning Sly rises and washes his face, makes sure everything is pack and now he's ready to go.
Luke went to sleep in the Sly's bedrole. Luke drag the sleeping bag to Sly and put it down next to him. " Pack this." said Luke.
Frin'gaer Monday October 25th, 2004 8:47:10 PM
Firn'gaer sits in his shelter taking his time to wake from the cold night. He sits up still wrapped in furs.
I hate the cold. By the gods, I hate the cold.
He sits and becomes engrossed in his thoughts drifting back to his home in South Harbor.
I wish I knew more. This..these marks...such power... He looks at his tattoo. Until I know more how can I bring such a danger home...it destroyed a dragon...what should I do?
He just sits.
*********************
Later, he will once again prepare spells for the day and cast his extended mage armor.
The Appointed Day? (DM/Al) Monday October 25th, 2004 9:02:46 PM
The Children of Chaos wake to a new morning. Peerimus wakes to another day of cloudless clear fridge blue skies. He watches Savin perform his morning exercises, steam rolling from his mouth like smoke from a green fire.
Jason is ready. His armor polished to a shine that would rival that of his honor.
Sly Foxx, despite a late night up with Firn'gaer going over spellbooks is up for the day ahead as well.
Firn'gaer sits apart vexed by the cold. And the unknown. Can these people help him solve the riddle of the mark on the back of his hand? Can they possibly do it in this isolated barbarian village?
Ilsidur, however, is strongly silent. As is Shiraz. And Niobe, uncharacteristically unseen, as though hiding from the light of day.
Savin Monday October 25th, 2004 10:49:20 PM
Savin will pose this question to the others, "It seems it is time to move on. Do we want to lug all of the well made weapons and armor with us? Or should we leave them behind?
Maybe we can ask the chief if we can leave them here temporarily. If we return, we pick them up, if we don't, the clan benefits. We take the magic with us as it is less cumbersome. Does everyone agree?"
Sly and Luke Monday October 25th, 2004 11:40:18 PM
"I agree! We take the Magic with us, you can put it in my Chest if you want or see if we have a bag of holding? Except is there a belt among the armor? I would likr to take one for Luke."ask Sly.
Luke asks Sly. "Why?"
Sly answers, "I have some thing in minds for you."
Ilsidur Tuesday October 26th, 2004 1:14:08 AM
Ilsidur answers Savin, "I think we should bring the items with us, if the tribe members don't need them. We can transport them on one of the travois tents, that we will need to bring along for cover, anyway. We are heading towards some kind of city, and it is likely that we will be able to find a place to sell the items when we get there."
Peerimus and Yorrick Tuesday October 26th, 2004 11:34:13 AM
"Peerimus nods agreement with Ilsidur, we should bring about everything we can. As stated we will need cover during the journey to Zaran and our guides will need it on the return."
"A different note, who does not have pernament magical protection. I can extend my spells and thus counter the draining we first experienced, if you let me know."
Peerimus then shoulders his meager pack, gives Yorrick a hearty pat and troops up to meet with the guides.
Jason of Aisildur Tuesday October 26th, 2004 1:44:55 PM
Jason looks to the others, then voices,
"I think we should leave the weapons and armor with the barbarians. Even if they would not use them themselves, they might be able to trade the goods for useful items in the future."
Firn'gaer Tuesday October 26th, 2004 2:15:48 PM
Firn'gaer listens to the debate over the captured weapons. Back and forth the conversation goes take them...leave them...take them...leave them. Finally he just shrugs his shoulders and walks away.
He walks over to Peerimus. "I have these boots but they apparently don't work here. When I purchased them the sales guy said they would keep me warm in the cold temperatures. Since they don't work I'll be needing your help to keep from freezing."
Savin Tuesday October 26th, 2004 3:05:58 PM
Savin listens to Ilsidurs words and says, "OK just trying to get you guys to travel a little faster. You move so slow to begin with."
Savin will make his rounds to the barbarians, bestowing a few kisses and hugs to the new friends he made. He will shoulder his haversack and prepare to leave.
Shiraz Tuesday October 26th, 2004 8:17:51 PM
Shiraz shrugs at his friends, "take what we can carry. Dont forget we have the travois we can use as well and Sly's chest holds quite a bit." Shiraz shrugs and turns to fill up his steel fanny pack with coals and prepares to go.
Sly and Luke Tuesday October 26th, 2004 9:21:51 PM
Sly puts everything away and is ready to go. As he passes Fun'gar he tell him if you walk with me, I'll answer all the question about your tattoo! Oh! I almost for got to tell you there's a missing member of our little family. He's an irom golem named Kulak." Sly Smiles to himself "That should bring a few questions out of him?"
After Sly put hot coals into the Dogs cloak, He'll follows Sly.
The Darnedest Places (DM/Al) Tuesday October 26th, 2004 9:38:30 PM
A young barbarian, almost a boy, arrives at the tent. Not as tall as the other barbarian hunters. But certainly headed in that direction. At first, he says nothing. Then he points at himself.
"Tokun," he says. Then his finger travels the arc in which stand the various members of The Children of Chaos. "Zaran City?" He nods as if requesting affirmation. "Zaran City," he repeats.
The boy places his fist against his chest. A string of barbarian words issues rapidly from his mouth. Within the string of words are both his name and, again, Zaran City. It appears that this is your guide.
Barbarians line the paths between tents as the group leaves Smashed Teeth village. Many run ahead to pull those still within outside for the departure of the Saviors. They follow until the tents give way to the open ice, and watch as the group makes their way out across the plain to the southeast. There are smiles and waving, but very little is said.
The village recedes, the crowd of well wishers dwindles, and finally, all that is left are the plains of Ice Vein.
Tokun strides along with a silent smile upon his face. His head is high, and he seems very pleased to be in charge. Without the oil and the dried fish, only two of the travois are necessary, and the group makes good time to the shores of the great lake. This time they turn to the east along the shore.
Come noon, Tokun calls a halt, holding up his hand, he mimes eating food.
And, as you are gathered around for your noon meal, the sound of grinding, louder than that of the great ice floes in the lake splits the air. It rises in pitch like the wail of tortured souls escaping hell. The backs of your hands burn momentarily. And just when the wail becomes unbearable, when it seems to reach it's peak ... all goes silent.
Tokun pulls his gloved hands from his ears, and blinks in amazement.
As though through a savage rent in the canvas backdrop of Ice Vein, a cozy interior set floats in mid air. Along one wall is a small bar which appears to be stocked with sandwich fixings at the moment. Down from the bar is a counter behind which a large bald man in a Kelly green apron stands.
"Er, Gracor, I believe we have another time-rip here," he shouts off to someone out of the picture.
Turning to face Ice Vein and The Children of Chaos, his lips widen in a professional smile, and he says, "Thelonius Johnson at your service. How can The Catacombs be of service to you today?"
[[ OoC ]]
Apologies Firn'gaer. I neglected to notice your Boots of the Winterlands. With those, the cold should have no effect upon you.
Sly and Luke Wednesday October 27th, 2004 6:46:20 AM
Sly stands his ground, ready to throw a spell if it's needed. But when he saw that it was only a Rip in Time, Sly smiles at their guide. He then put an hand on Tokum shoulder, telling him "Magic".
"Well! people we did wish for a place to trade, around here? Did we not? Let's take full advantage of it."
Luke looks at S "let's eat."
Savin Wednesday October 27th, 2004 9:07:17 AM
He will turn to his companions and say, "Shall we try and get the magic identified or do our mage friends want to play? We really haven't had time to try stuff out? What do you think?
Peerimus and Yorrick Wednesday October 27th, 2004 12:19:32 PM
Peerimus bows to the guide, his arms crossed at his chest. "Peerimus." The druid fully understands the importance of this to him and the Village.
He walks with Yorrick taking in the vastness about him and the beauty of the great ice sheets and how the sun dazzles across the crystalline plain of snow. Truly magnificant and awe inspiring. This is what bards should sing about.
They eat and Peerimus shifts to a great bear as the sound increases and trie to move with Yorrick to protect thier guide. A growl escaping from each bear rises with the wail as each prepares himself and then everything goes quiet. Peerimus blinks and looks about, his head cocking in curiosity at the scene before him.
Peerimus shifts back with yet another shake of his head. He looks to Tokun and smiles warmly. Peerimus climbs into the rift and helps any who are following.
"I think we get the items identified Savin. Jason and Sly surely do not wish to spend several days when news of their loved ones may lie so close."
Peerimus and Yorrick Wednesday October 27th, 2004 5:48:49 PM
OoC, i got a ticket in the catacombs already and am looking to sell all the non magical stuff on it. then I figure add it to the monetary haul of 5435 gp and 27 sp and split evenly. my big question is how to do the magic?
group fund an id for them all and then decide is my choice.
List of what i mentioned to sell: 3 Full Suits of Fine Light Chainmail 3 Finely crafted Long Swords 3 Finely crafted Longbows 13 Finely crafted bone Greataxes 13 Finely crafted Studded Leather 1 Box with poison needle trap 25 Bag of Red Gems 1 Alchemist Kit, Masterwork 1 four-foot-high Bone carving of Many Eye'd God with waving tentacles 12 Bags of bone chips with animals figures carved on them 1 Ring with clear stone
Opinions input pissed?
Sly and Luke Wednesday October 27th, 2004 6:53:21 PM
OOC: Sly puts a hand on his fore head and telapethecly tell Peerimus ~~ Fine with Me ~~
Luke put a paw on his head ~~ Woof Me Too ~~
Savin Wednesday October 27th, 2004 7:18:27 PM
"Peerimus, I agree."
Shopping the Rift (DM/Al) Wednesday October 27th, 2004 9:02:57 PM
Tokun tries his best to be as nonchalant as possible around the time/space rift. Everyone else seems to think nothing of it, why should he? He takes a casual walk around it, and sure enough, there is nothing on the other side. The unbroken horizon of Ice Vein stands before him with these crazy Saviors looking and talking up into the air.
Walk back around, and there is a room. Will they believe this story when he returns!?!?
Meanwhile, the magic savvy group of adventurers begin loading the bulkier non-magic items across into the Catacombs through the rift. Peerimus climbs in followed by Yorrick. As the large bulk of the bear passes through to the store beyond, a hum like an angry bee throbs in the air on both sides of the rift, and the edges flicker briefly with ethereal fire. Then the rift is still once more.
"Perhaps we'd best take care," Thelonius in his green apron cautions, "these things aren't tremendously ... reliable. I've seen them once or twice. And one is never certain how long they last. I've never seen a person caught in one as it closes. But ... one can imagine that it would not be a pretty sight."
Despite the bald clerk's misgivings, however, the equipment makes it's way through the rift without a repeat of the earlier sign of instability.
The transactions get underway.
Shiraz Wednesday October 27th, 2004 9:08:04 PM
Shiraz is quietly chewing on his food when the very air ripes open, "By Imods hammer!!" the taur shouts drawing both swords and standing ready to attack. After his friends calm him down and Shiraz reaches out to verify that this is no illusion Shiraz nods, "I think we should sell all we can, and split the money so that we can all get what we need." Shiraz looks at the young barbarian, "How far till we are out of the Ice Vein?"
Ilsidur Wednesday October 27th, 2004 9:12:47 PM
Ilsidur wraps his Cloak of Comfort around himself, and keeps up with the young barbarian because of his magical boots and snowshoes. When they halt for lunch, Ilsidur shares his with the party, and then slings one of the travois over his shoulder to take his turn. "Savin, are we keeping up," he asks with a smile on his face.
When the rent in space happens, Ilsidur drops the travois and readies a spell. But once he sees it is the Catacombs, he opens the travois and starts to pull out the items:
Here is the list of all the items that we want to deal with at the Catacombs:
Magic 17 Potions with Blue Stoppers (Faint, Conjuration) 4 Bone Greataxes with runes engraves along the blades (Faint, Transmutation) 4 Amulets (Faint, Transmutation) A Rod (Moderate, Transmutation) A Ring (Moderate, Divination) A Dagger (Moderate, Evocation) A Pearly White Spindle (Moderate, Conjuration) 1 Heward's Handy Haversack with one pouch destroyed. (Moderate, Conjuration)
Non-Magic 3 Full Suits of Fine Light Chainmail 3 Finely crafted Long Swords 3 Finely crafted Longbows 13 Finely crafted bone Greataxes 13 Finely crafted Studded Leather 1 Box with poison needle trap 25 Bag of Red Gems 1 Alchemist Kit, Masterwork 1 four-foot-high Bone carving of Many Eye'd God with waving tentacles 12 Bags of bone chips with animals figures carved on them 1 Ring with clear stone
"I suggest we sell all the items, without bothering to identify them, except for the items that have moderate magic, which we should get identified.
"We will almost certainly sell them anyway, and why spend the 110 gp per item to get them identified? Even if one of the low-level items turns out to be an item that we would have kept, we only lose 10% of the value as a result of selling it, and then buying a similar item later. And, it is very unlikely that any of us would keep an item with only a faint magic aura. So, let's sell all the non-magical things, and the faint magical items, and get the 5 items with moderate enchantment identified."
George Wednesday October 27th, 2004 10:24:23 PM
OOC Sticking his nose up in the air and adjusting his glasses, he says in his most nasal and snotty voice, "As a catacomb's staffer, I happen to know that they won't buy unidentified items. They will have to identify them, charge the identify price and then take 10%.
We might as well have them identified and then decide if we want anything. Faint magic can be cool too.
Daniel K Wednesday October 27th, 2004 11:27:02 PM
OoC would also like to mention our dear new wizard should be able to ID the potions in 17 minutes. Spellcraft of 25 does so. I'm guessing he's got a +19 or 20. so why the spend the 1700 there. that leaves 12 items only 1200 a dn the sale so far came to 42372 so we are in good shape. So I ll have Peerimus generate another ticket for the magic and ID it.
Firn'gaer Wednesday October 27th, 2004 11:33:43 PM
"If I have a say in the matter, I say just pay the cost and have them do it all."
Firn'gaer Wednesday October 27th, 2004 11:36:11 PM
OOC: It's +19 Spellcraft so if we want Firn'gaer can give is a whirl.
Sly and Luke Thursday October 28th, 2004 6:41:43 AM
Sly remembers some thing, So he tells their newest member of the party Fun'gar, "Hey! New Bee Fun'gar, Don't sell any of the stuff I lent you when we first met. The Clothes I lent you was for my mother, once we free the slaves. And that's include the Boots of Comfort on your feet, my Mother's feet gets cold in the winter."
Luke sits by his friend Yurrick, "Ho Hum! Humans".
Savin Thursday October 28th, 2004 8:36:06 AM
Savin will move over to the young barbarian and clap him on the shoulder. He says, "Yeah, strange stuff always seems to happen around us. When I was back at the monastary, if a cricket jumped on you, it was considered an exciting day. Now if a dragon doesn't jump on you, things are a little slow."
Peerimus and Yorrick Thursday October 28th, 2004 10:17:19 AM
Peerimus squats down and calls back through the rift "The items have been Identified. 4 Greataxes +1 4 Amulets of Natural Armor +1 1 Immovable Rod 1 Ring of X-Ray Vision 1 Dagger of Wounding 1 Ioun Stone (Pearly White Spindle/Regeneration 1 hp/hr)
I believe the axes should be sold, but what of the rest? I would like an amulet for myself and Yorrick. the 8 shares of money come to 5131gp and 5sp after the cost of the identifies."
Firn'gaer Thursday October 28th, 2004 1:35:29 PM
"I'd like a chance for some of that." He says after hearing the list of magic. "I don't have a need for weapons save that dagger. An amulet would be nice, but frankly I'd rather not be in a situation where it would be needed. The ring I would be am very interested in, though." He says interjecting his oppinion into the conversation.
Sly and Luke Thursday October 28th, 2004 3:06:19 PM
"If you get an Amulet for Yurrick, that means That Luke can where one?? If nobody want the last one I'll take it for my Luke" said Sly.
Shopping Online (DM/Al) Thursday October 28th, 2004 9:38:50 PM
The trading is fast and furious. The two travois are quickly unburdened and Sly's magic chest emptied. Piles of armor, weapons, and unusual art are passed through the rift to be sold.
The magic items are then swiftly dealt with. Once identified, they pique the interest of the new wizard. Many, even some of the simplest, seem to have practical application.
Tokun, still somewhat agog, finally realizes that the intimidating minotaur is speaking to him. He frowns as he ponders the words of common, then he points to his feet. "Ice Vein." He points to the north. "Ice Vein." He points to the lake. "Ice Vein." He points away from the lake. "Ice Vein." He points in many different directions. "Ice Vein. Ice Vein. Ice Vein. Ice Vein. Ice Vein." He smiles at Shiraz and nods his head as though the question needs affirmation.
He gives the same smile and nod to Savin when the monk puts an arm over his shoulder and begins chattering away.
Suddenly, the air around the rift bows. warps and then rebounds, as though the visual landscape were suddenly struck an elastic blow. The resultant ululating moan seems to resonate on the inside of the head, on just the wrong side of the ears. The rift crackles with arc-bright energy before calming once again.
Savin Thursday October 28th, 2004 10:35:22 PM
OOC OK guys, not to sound like Scrooge here, but my understanding is if a character wants to outfit his pet/character/familiar it is his choice but with his/her portion of the loot. Should Yorrick and Luke be getting shares?
Savin will pipe up, "I think we should sell everything unless someone would have wanted to buy one of the particular items? It is going to be tough to split the loot up fairly.
If we don't want to go that way, then I guess I would like the ioun stone.
OOC If we sell everything the total should come out to around another 8469 gps each, combined with the 5000+ we are already getting everyone could really get something they want and can use.
Al: George/Savin is correct in regard to the animals. They do not get a "share" of the loot, as it were. If they get something it must come out of the PC's share.
Shiraz Thursday October 28th, 2004 10:54:43 PM
Shiraz shrugs at the young barbarian and looks around at his friends, "I am unsure of what I need at this monment," Shiraz says with a smile. "Let me think on it for a few minutes."
Sly and Luke Friday October 29th, 2004 2:46:16 AM
OOC: It seem that I cannot get (Kim) to take care of me at the Catacombs. So I take the amulet here and you take the golds out of my share, just as if I was buying for my self. (That my Sons, are the rules.)
Al: That is correct as well. And will save you the 10% that the Catacombs will take on their selling price. Though it does challenge the old math abilities a bit when PC want a split loot/gold share. At least it strains mine.
Peerimus and Yorrick Friday October 29th, 2004 12:12:26 PM
Pereimus nods with Savin, "I apologize, I did not mean to suggest Yorrick and other companions or familiars get a share of the treasure. I agree it is up to myself and the others to take care of such matters. I will add 1800gp or 257gp and 143cp to everyone elses share, which would be the sell price of one amulet. Sly will do the same."
"I think we should keep the ring and rod though as group items in the magic chest. They could be useful some day, and no one would ever actually buy such items."
The rift wavers slightly....
"I think our time is running our, if no one says so I'm selling the following: 4 Greataxes +1 2 Amulets of Natural Armor +1 1 Dagger of Wounding 1 Ioun Stone (Pearly White Spindle/Regeneration 1 hp/hr)"
[OoC newer folks. dmg price x.9 if you want to buy any of the items. Current split before sale: Peerimus and Sly purchase an amulet from the group. Shiraz 5645gp 5sp 286cp Savin 5645gp 5sp 286cp Sly 5388gp 5sp 143cp Ilsidur 5645gp 5sp 286cp Peerimus 5388gp 5sp 143cp Jason 5645gp 5sp 286cp Niobe 5645gp 5sp 286cp Firn 5645gp 5sp 286cp]
Ilsidur Friday October 29th, 2004 12:46:20 PM
Ilsudur says, "I have no use for the items that you have identified. So, I will take a suitable share of the treasure. The ioun stone and the ring may well come in handy, so it makes sense to keep them."
[OOC: Al, I am in Austin, Texas, at my sister's wedding, and I don't have access to the rule books, so I won't be able to purchase anything this trip to the Catacombs. Is this the only chance before the next module is over?}
Recalculation - OoC (DM/Al) Friday October 29th, 2004 1:06:38 PM
I think you might be selling yourself short, Daniel. Maybe not taking into account that there are four axes and four amulets. This is what I get.
4 Greataxes +1 2320*4= 9280 4 Amulets of Natural Armor +1 2000*4= 8000 1 Dagger of Wounding 18302*1= 18302 1 Ioun Stone (Pearly White Spindle) 20000*1= 20000 Magic Item Total Value 55582
Magic Item Catacombs Sale Amount 50023.8 (Total Value *.9) Mundane Items Sale 42372 Identification 12*110 -1320
Total from Takings 91075.8
Shares before Repayment 11384.475 (Total Takings / 8)
One Amulet of Natural Armor = 1800 potential Catacombs sale (1800*2)/6 = 600
BTW, if you want to make personal purchases, you may do so at any time from any location. This little Dues Ex Machina is simply for the purposes of getting rid of this loot. Of course, as always, I reserve the right to choose the time at which your character's purchase enters the game.
Sly(ceil) Friday October 29th, 2004 2:45:48 PM
OOC: I'm am looking for some one in this game to Role Play My Luke for me. Rules say's that all the companions are not to be played by the master. Like Sly (ceil) should not role play Luke, Peerimus (Daniel) should not role play Yurrick, Fun'gar (Richard) should not be playing Rufus.
So I'm asking again Does Anybody want to role play My Luke??. E-mail Me if you do, or answer on this board.
I'll be willing to role play any animal If the rule book come down on your companion.
Peerimus (daniel K) Friday October 29th, 2004 3:47:09 PM
I was not including the magic items in the sale yet.
The Store Will Be Closing in 15 Minutes (DM/Al) Friday October 29th, 2004 9:11:03 PM
Numbers and desires. Much talk is exchanged, both through and around the rift.
The air thrums once again. This time it is accompanied by a swift shot of burning pain. It climbs the arm from the broken pinwheel tattoo on the backs of everyone's hand. Blue fire crackles around the edges of the rift. The rippling energy lights the tear in space, and then bonding with it.
At the edges the wound in time and space begins to heal. The rift is closing.
Savin Saturday October 30th, 2004 12:03:12 AM
Savin sees the rift closing and says, "Fine sell everything except the ring, and the rod. Keep 3 of the amulets as well. I will take one if no one objects."
Sly and Luke Saturday October 30th, 2004 8:31:04 AM
"That fine with me. Sell every thing except the ring, the rod and I'll take one of the Amulet. I will give to that one to Luke."
Sly turns and pat Luke, "This Amulet will be for my best friend."
Luke sits in frount of Sly.
Firn'gaer Saturday October 30th, 2004 11:39:31 AM
"I'll take one of those nice amulets if one is available." He says lifting his right hand with an I have something to say gesture.
[OOC: As far as I'm concerned with the familiar thing. Rufus is a rat. I can't see using him other than color in conversations with Firn'gaer, but if the need arises for his mighty 1d3-4 points of damage someone can control his actions.]
Peerimus Saturday October 30th, 2004 1:08:53 PM
Peerimus nods, "Done I am selling everything except the ring, rod, and the 4 amulets."
OCC:Ceil Saturday October 30th, 2004 5:40:16 PM
OOC: to Richard Pawlowski, I will role play your Companion for you.
You say that Rufus is a rat, I had some experance in a pet shop where I once work. The aminal is a very good companoin, smart, cunning when he has to, and yes they are clean.
If you want I will role play Rufus for you, Send me some stats and idea of what you want me to do. This is going to be intresting.
My E-mail addy is Munchwagon@sbcglobal.net
Daniel K Peerimus and Yorrick Sunday October 31st, 2004 9:39:55 AM
Catacomb sale ticket 329 42,372gp Catacomb sale ticket 330 id costs 1320gp Catacomb sale ticket 332 42823 gp 8 sp Total sale 85194gp 8sp Costs 1320gp Net 83874gp 8sp Share /8 10484gp 3sp 5cp Peerimus adds 257gp and 1sp 4 cp to other 7 group piles for amulet 1800/7 Firn adds 257gp and 1sp 4 cp to other 7 group piles for amulet Sly adds 257gp and 1sp 4 cp to other 7 group piles for amulet Savin adds 257gp and 1sp 4 cp to other 7 group piles for amulet Shiraz 11512gp 9sp 1cp Ilsidur 11512gp 9sp 1cp Niobe 11512gp 9sp 1cp Jason 11512gp 9sp 1cp Sly 11255gp 7sp 7cp Peerimus 11255gp 7sp 7cp Firn 11255gp 7sp 7cp Savin 11255gp 7sp 7cp
Ilsidur Sunday October 31st, 2004 7:21:18 PM
Ilsidur takes his money, and asks Sly, "Young Sly, can you put my share in the chest for me? I will get it in a little while, when I have the chance to get to the Catacombs." Once the rift is closed, Ilsidur slings one of the travois over his shoulder, and makes his way behind their young guide.
Sly and Luke Monday November 1st, 2004 3:38:02 PM
Sly take what ever Ilsidur share that he gives Sly, then the halfelf put it away in the Ivory and Gold Chest. Now he and Luke are ready to track on.
Jason of Aisildur Monday November 1st, 2004 8:31:23 PM
Jason looks at the money, then frowns.
"Any chance I can get this converted to gems and jewels, so that I might cary it a little easier?" he asks, then waits, hoping he can, so that he can bring the wealth to a temple in Zaran city for donation.
Off the Beaten Track (DM/Al) Monday November 1st, 2004 9:09:11 PM
Peerimus and Yorrick leap through the Rift, and, with a high ear grinding sound of teeth on slate, the time/space rip falls in upon itself. *pop* It is gone.
The sun shines down upon the brilliant white landscape. The soft sound of water lapping, the creak of ice against ice come from the nearby lake floating on the fridge air. Was the Rift really ever even there?
Tokun looks left and then right. He whirls to look behind him. He takes a moment to convince himself that it is really gone. Then, with a wary look, he points to the southeast, a direction away from the great lake.
"Chapad nok Zaran," he says.
The party moves once again. This time out across the white open plain. In the distance, a the ground swells till the plains are a tumble of low hills and jagged outcroppings of ice and earth. Come mid afternoon, it becomes clear that this way lies your destination.
Savin Monday November 1st, 2004 11:10:29 PM
Savin circles the group in endless circles. He fantasies about how to spend his money. "Maybe boots of skipping for the entire group, or polymorph wands to turn them into a four-legged creature, or cold resistance mounts. ANYTHING TO SPEED THESE SLOWPOKES UP!" He thinks to himself.
He will trot over to Ilsidur and ask, "So do dwarves jog often? Maybe we should practice. It is very good for your legs and heart. We want to keep you around for a few more years."
Sly and Luke Tuesday November 2nd, 2004 6:47:38 AM
Sly tells Luke "Go ahead! run with Yurrick!".
To Savin smiling, "Yes! We cannot do with out Ilsidur. He's a big man in my heart." To Ilsidur, I guess we could always drag you on a sled??". Then he watches the dwarf mutter and spit a couple of times.
Luke takes off to run with Yurrick "Tally Ho!"
Peerimus and Yorrick d20+17=25 Tuesday November 2nd, 2004 11:11:58 AM
Peerimus also puts his share of the money in Sly's Chest and puts the amulet around Yorrick's neck. Noting Luke's playful nature, he looks at Yorrick and nods, Yes he and Luke have bonded well
Peerimus keeps Yorrick still for a moment with a touch as he crouches in front of him. "Hold your horses." with a wink. "We are still in Ice Vein and away from me, it is still extremely cold and dangerous. But we can remove one of those threats, can't we friend."
With a second gentle touch, Peerimus places an Extend Endure Elements on Yorrick and watches with a smile as the bear moves off to play with Luke.
Yorrick Tuesday November 2nd, 2004 12:08:35 PM
So here is Yorrick and out goes the Who wants to play him call. Generally Peerimus casts Endure elements and an Extended Greater Magic Fang in the morning and keeps Yorrick within 5' so he benefits from both spells all day.
Animal Companion: Brown Bear 'Yorrick' Magical Beast Hit Dice: 8d8+32(73 hp) Current 73 Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 19 (--1 size, +2 Dex, +8 natural), touch 11, flat-footed 16 Base Attack/Grapple: +6/+18 Attack: Claw +14 melee (1d8+9) Full Attack: 2 claws +14 melee (1d8+9) and bite +9 melee (2d6+4) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab Special Qualities: Low-light vision, scent Saves: Fort +10, Ref +8, Will +3 Abilities: Str 28, Dex 14, Con 19, Int 2, Wis 12, Cha 6 Skills: Listen +6, Spot +9, Swim +12 Feats: Endurance, Run, Track, Evasion Tricks: Defend, Down, Heel, Stay, Come, Attack, Track, Guard Equipment: Amulet Natural Armor +1
Richard Tuesday November 2nd, 2004 1:25:35 PM
I can handle Yorrick.
Canyons of Ice (DM/Al) Tuesday November 2nd, 2004 9:27:14 PM
Ice cliffs grow in height as you approach across the plains. In the light of the sinking sun, a fringe of enormous icicles hang like ghoul's teeth from the cliff's edge as it snakes across the edge of the plain. Tokun leads the group to the cliff face. He follows the cliff face north for a while. A child of the plains, he eyes the towering heights with suspicion and a seemingly unfounded dread.
A large outcropping, where the cliff has made a millennium long foray into the plains juts out across your path. A patient walk through the frozen air brings the group around the outcropping. And there, a path lies cut through the cliff. A canyon with walls rising high on either side, it's depths dark and shadowy in slant of the late afternoon sun.
Tokun points toward the canyon.
"Chapad nok Zaran," he says.
Firn'gaer Tuesday November 2nd, 2004 9:48:43 PM
Firn'gaer walks quietly through the Ice Veins. He keeps his head undercover, the glare off the ice bothers his eyes, and follows the tracks in front of him.
The guide points to the canyon ahead and Firn'gaer has a bad feeling. "Seems a little close in there." He says quickly covering his eyes to avoid the glare. "Does the guide know if we'll meet anything in there. I mean anything he knows of that makes its home in there?"
Active Spells Extended Mage Armor -- 18 hours
Sly and Luke d20+5=20 Wednesday November 3rd, 2004 4:34:58 AM
Sly stops, looking at the ice that dangles and the opening of the path. "Humm! a perfice place for a Trap??". Sly call his companion "Luke! want to look and see if theres any scent on the path??" Sly thinks to himself,'there should be some scent of people going through, Comming and goings.'
Luke lookn at Sly then looks at the path. "OK!" Off he goes and smell arond.
Wilderness Lore(by scent) 20
Savin d20+13=26 d20+13=17 Wednesday November 3rd, 2004 8:25:23 AM
Savin looks down the path and then at his friends, "What are we waiting for? Do you want me to lead the way?" Without waiting for an answer, he will start down the path scanning his enviroment looking for trouble.
He is sure that his lightning reflexes and training can keep him out of most trouble. (I know...I know, but it is a roleplaying game right? 8-) )
Spot check 26 Listen check 17
Peerimus d20+17=28 d20+12=14 d20+5=18 d20+5=12 Wednesday November 3rd, 2004 10:43:38 AM
"It is indeed, though our guide does not seem intimidated by the area." As Luke moves off, Peerimus pats Yorrick and in his strange dialect, "Yrri, Mo'Oha ha A'a enoaie, Ka'A." [Guard Luke handle animal 28]
Yorrick quickly moves to Luke's left flank.
Peerimus leads teh rest of the group in keeping his eyes and ears alert. [Spot 14 Listen 18 ignore last number]
Enter The Canyon (DM/Al) Wednesday November 3rd, 2004 9:32:46 PM
The young barbarian walks softly with his head slumped down between his shoulders. His eyes are on the move. Constantly. Whatever it is about this place that triggers wary instincts in some of the Children of Chaos, it seems to affect Tokun in the same way.
And the canyon in and of itself is intimidating. High walls of ice look down upon the group from both sides. In the shadow of the cliff walls the temperature drops markedly. All sound seems magnified ten fold to the point that the soft crunch of the party's collective boots in the snow seems loud enough to project their presence deep up the narrow canyon.
Luke runs ahead with Savin, and Yorrick, at the urging of his friend, follows the fighting dog as guard and companion. At first, the only scent is the clean cold nip of the snow on the land. But then, the slight whiff of something else. Something else as of yet unidentifiable, perhaps due to distance, perhaps due to ... something else.
Savin a bit ahead of Luke, sees nothing. Yorrick hears nothing. Simply traveling along upon this 20 foot wide path between towering ice cliffs is an impressive enough sight. But aside from that, there is nothing. No news is good news.
Firn'gaer's eyes relax as the cliffs plunge the group into welcome shade. He asks a question, hearing his own voice in the still air of the canyon.
Firn'gaer d20+6=13 d20+6=11 Wednesday November 3rd, 2004 10:06:55 PM
Firn'gaer continues to walk, eyes following the tracks in front of him.
How much farther in this village...
Again his mind drifts off to civilization, South Harbor, and his home. He pictures himself sitting at a large table cover with all the food and beverages he can imagine. Fine wine, roasted fowl, rice pudding...a fine pipe weed and a bit of brandy to wash it all down...
Oh...to be home again...why did I ever come to this place...why was I given this curse...why did it have to be in the coldest region known to man or beast...
These thoughts drift in and out of his consciousness as he follows the tracks in front of him.
[Listen DC13, Spot DC11]
Active Spells 1. Extended Mage Armor
Savin d20+13=27 d20+13=17 Wednesday November 3rd, 2004 10:59:34 PM
Savin continues on inspired by the beautiful ice cliffs but wary at the same time. He knows that this is a perfect place for an ambush or worse an avalance and keeps his wits about his job.
He will dart ahead of the group trying to inspect any possible ambush sites. He would rather spring the trap on himself then get the whole group trapped in something bad.
Ilsidur Thursday November 4th, 2004 12:24:35 AM
In response to Savin's jibe about slow movement, Ilsidur continues to plod along, dragging the travois. He says, "I once heard that slow and steady wins the race. So, you keep racing around, and using up energy, and I will continue to move slowly and straight ahead, conserving my energy for when I need to use it. Besides, one day you and I will arm wrestle; that's more my style for a contest."
As they enter the canyon, Ilsidur is as concerned as the rest about ambushes, but he also adds, in a quiet voice, "We need to be as quiet as possible in here. Those walls may be prime for an avalanche, as well." He tippy-toes in his boots, dragging the travois as quietly as possible.
Niobe ((OOC)) Thursday November 4th, 2004 3:28:58 AM
((Hello everyone I am finally back from my forced exile from the Web. Soon I will have all of my files available again as well; Dominic willing! Al, I have no idea what has happend to poor Niobe for awhile, so please let me know when I can jump into the game again. Whoever was so generous as to take over the ADM mantle in my unfortunate abscence I am very grateful to you for that. Thank you.))
Shiraz Thursday November 4th, 2004 11:43:36 AM
Shiraz carefully deposits his coin in the bbttom of his pack before preparing to pull a travois behind him. Eyeing the canyon the taur readjusts his gear, "Best be on our watch."
Sly and Luke d20+5=25 d20+6=21 Thursday November 4th, 2004 1:22:44 PM
Sly slowly on his magic boots, looking up the walls and down the trail. "Too quiet, I'm getting the shivers and it's not from the cold." But he continues down the path.
Listens 25 (ceitical roll) Spot 21
Spells Level 0 4 acid splash
Level 1 True Strike 3 magic Missels
Level 2 Flaming Speare 2 Scorching Ray
Level 3 Lighting Bolts
Peerimus d20+5=12 d20+12=19 Thursday November 4th, 2004 4:18:30 PM
Peerimus continues, though cautious, not horrifically paranoid. [Listen 12, SPot 19]
Blood in the Evening (DM/Al) Thursday November 4th, 2004 9:07:06 PM
The party proceeds through along the canyon bed. A narrow crack opens in the right wall, dropping down a short climb to a dark path that curves beyond vision. Tokun walks past, ignoring it completely.
Other turns and short climbs present themselves. Some the young barbarian takes. Some he does not. At times, the travois must be lifted up sections of cliff.
The sun sinks, evening sets in. The shadows of the canyon dim from light gray to jet black.
The canyon branches yet again, one path running upward and under a low bridge of stone. Jagged icicles hang like demon teeth from above. Luke whines. The smell that has tickled his nose ever since the party's entry into the canyon now descends on him like a mist. The smell wafts down from this path. Now he can identify it. Now he knows what it is.
"Blood," he says to Yorrick.
"Blood! Blood!" Luke calls back to the party behind.
Ilsidur Friday November 5th, 2004 12:38:02 AM
Ilsidur slowly sets doen his travois, and draws his axe and shield. "Niobe, you and Savin move ahead as quietly as possible, and see what is ahead that is causing that terrible smell. Luke, you go with them and keep that nose of yours working. The rest of us will follow on your heals, after giving you a 30 second head start. If you need us to freeze (no pun intended), hold your fist over your head."
DM - OoC Friday November 5th, 2004 7:41:16 AM
Sorry, neglected to make clear that the smell of blood is only apparent if you have some aptitude with scent. Just a little note for ambiance.
A particularly high Survival roll might get you something.
Sly and Luke d20+8=28 d20+5=21 d20+6=22 Friday November 5th, 2004 9:14:11 AM
OOC: Survival Rolls, Sly's 28 - Luke's 21 ( I almost forgot Sly's Knowledge, nature 22.
Sly watches as Luke runs ahead of him, the dog runs with his friend Yurrick, Niobe and Peerimus. But when Luke stop, turned to talk to Yurrick, Sly knew what the smell was.
He's been a hunter and a fighter long enough not to reconise the smell of blood! Sly whispers just loud enough for those around him to head, "Oh! No! it's blood..."
Peerimus d20+20=30 Friday November 5th, 2004 9:14:41 AM
The druid moves up to see what Luke is talking about and that both animals are smelling. [survival 30] And also to see if there are any signs of tracks.
Savin d20=1 d20+11=28 d20+13=22 d20+13=20 d20+13=17 Friday November 5th, 2004 11:19:27 AM
Savin sniffs the air and says, "I don't smell anything but if you want me to go scout around Ilsidur, I will be happy too."
smell check natural 1
He will move forward and try to keep to the lengthening shadows and move quietly
hide in shadows 28 move silently 22
He will look around carefully and try to listen for any noise as he moves cautiously forward.
spot 20 listen 17
He hears Luke mention blood so he is on high alert looking to see where it came from.
Jason of Aisildur Friday November 5th, 2004 2:33:58 PM
Jason reflexively reaches for his blade when he hears of "Blood" being detected. He immediately sweeps his vision and senses in an arc around his entire surroundings, trying to determine if anything foul or evil lurks about.
(OOC: Detect evil)
Niobe Friday November 5th, 2004 3:54:53 PM
((OOC: DM Al I have not been able to get hold og Niobe's CS yet, if you have a copy then could you please roll her Move Silently, Hide, Search, Spot, Listen and Survival. I would appreciate it greatly.))
Niobe nods at Ilsidur's suggestion to scout ahead. She does her best to quietly and precisely scout out the area. Like Savin she stays in the shadows as she moves forward. Niobe will naturally move along the opposite side from Savin.
Note: Hide is at half speed unless you take a -5 penalty. Search requires that you specify what you are Searching. I think you want Spot in this instance.
I'm sending you a copy of the character sheet I'm using, Eunice.
Yorrick d20+7=18 d20+6=20 Friday November 5th, 2004 4:42:31 PM
The great bear senses Luke's nervousness. Rising up on his hind legs he tests the wind for scents. Yorrick's head snaps up and downward, repeatedly, confirming what Luke detected.
As Peerimus moves closer, Yorrick moves along side his long time companion. Yorrick maintains a vigil as his master searches the ground around them.
[Spot DC18, Listen DC20]
Firn'gaer d20+6=24 d20+6=18 Friday November 5th, 2004 4:53:02 PM
Uncomfortable and out of his element, Firn'gaer reaches into the folds of his clothes and retrieves a wand. He nervously plays with it in his hand as he waits for a determination of the danger.
"What is it?" He says to the front of the column. "Is something to worry about?" Again he calls watching the area with much more scrutiny.
[Spot DC24, Listen DC18]
Firn'gaer's prepared spells for the day 0 --- detect magic, light, mage hand, read magic 1 --- color spray, extended daze, magic missile, mount, ray of emfeeblement, shield 2 --- extended mage armor, mirror image, scorching ray, scorching ray, web 3 --- empowered magic missile, dispel magic, extended see invisibility, slow 4 --- silent deep slumber, polymorph, secure shelter 5 --- empowered fireball, wall of force
Plateau of Blood (DM/Al) Friday November 5th, 2004 9:29:59 PM
At Luke's warning, the Children of Chaos come alert.
Sly and Peerimus scent it on the air. The flat spoiled meat smell with a tang of iron in the over tone.
Jason draws his large hand-and-a-half sword and sweeps the darkening gloom at the bottom of the canyon for auras of evil. Nothing reveals itself.
At Ilsidur's orders, Savin, Niobe, and Luke head quietly up the icy slope and under the bridge fanged with icicles.
Peerimus scours the ground for signs of tracks. Yorrick rises on his hind legs tasting the air, watching, protecting as his friend inspects the ground. Peerimus finds is layers upon layers of snow. The heavy fall of three days ago has covered everything. There may have been tracks at one time. But there is nothing coherent now. The only trail left to follow, floats on the air.
Firn'gaer speaks, and his all too human voice sounds invasive, alien in this stark, cold landscape.
Thirty seconds passes, and the main body of the party heads up the embankment in the footsteps of the scouts. The icicles, though high above, seem to reach from them as they pass below. Tokun follows. His eyes are wide and they shift from shadow to shadow as the party moves along. The path climbs. It cuts east, then south, west, then south again. At times the cliff walls narrow to but five feet wide. Still the path climbs.
Finally, the path lightens and opens out onto a small plateau. Luke, Niobe and Savin stand in the flickering twilight. The snow is pristine, a carpet of white.
"Here. Strong. Smell strong," Luke says. Sly, Peerimus, and Yorrick know this to be true.
[[ OoC: BTW, do you folks have a marching order? ]]
Sly and Luke Saturday November 6th, 2004 9:40:47 AM
As for a marching order, this is how I see it.
Niobe, Luke and savin Running around.
Ilsidur close behind the leaders.
Peerimus, Yurrick and Sly Behind our cleris, looking for the sorce of the smell of blood.
Jason, Fun'gar and Shiraz are covering our rear.
As for our Barbarian Guide Token(npc), should be in the mix some where.
OOC: Did Sly received Luke Leather Armor, Yet??
Firn'gaer d20+6=16 d20+6=22 Sunday November 7th, 2004 8:04:39 AM
He climbs the path until it reaches the platue. Firn'gaer's eyes dart back and forth looking for signs of danger. This increases as more blood in confirmed by others in the group.
Maybe it's paranoia or just his inexperience in these situations, but Firn'gaer decides to cast a spell. His eyes glow with a deep intense amber color before fading back to normal. Now he glances the surrounding area looking for the some out of the ordinary.
[Spot DC16, Listen DC22] [Cast extended see invisibility]
Active effects Extended Mage Armor Extended See Invisible -- 180 minutes
Peerimus d20+12=17 d20+5=8 d20+20=40 Sunday November 7th, 2004 2:33:57 PM
Keeping Yorrick close, the druid moves out onto the plataeu, just behind Niobe and Savin. He keeps a hand on the great bear, knowing any shift in the scent will alert the bear and thus him through the contact, but his eyes moves about in the bright reflecting landscape searching fo something. What is is he is not sure, only that his sense of the natrual order of things has been tipped, as an animal entering the predators lair.
Peerimus scans for caves or nearby airial perches at first, barring any of these he will move further out onto the plataeu. [Spot 17 Listen 8 survival 40 nat 20]
Ilsidur d20+9=28 Sunday November 7th, 2004 5:44:53 PM
Ilsidur follows the leaders up and out onto the plateau. "Peerimus, we need a set of eyes in the sky. Could you take bird-form, and have a look around? Luke, you lead the rest of us to the source of that smell. The rest of us will stay together, and keep our eyes and ears open." As they move, Ilsidur keeps looks for any recent sign of passage. [OOC: Survival roll of 28.]
Niobe Sunday November 7th, 2004 6:29:30 PM
Niobe scans the plateau ahead of the group before continuing to move on. She is looking for anything that might come across as anomalies. If she sees anything 'odd' she will immediately, quietly tell the others; and especially if she sees any movement.
Jason of Aisildur Sunday November 7th, 2004 9:24:57 PM
Jason continues to scan the entire area as they enter it, and behind him, as they pass through. Despite the lack of evil sensed by the paladin, he couldn't help but feel uneasy. He could feel his companions moving in the same cautious manner, and knew they too must be feeling a little unnerved.
(OOC: Continued to "detect Evil")
Savin Sunday November 7th, 2004 10:55:08 PM
Savin will look at Peerimus and ask, "Your a druid. What kind of natural predator would be around in these parts? Yeti maybe?
Maybe we should push on for another mile or so? This area is to creepy."
Shiraz AC 26 hps 84/84 d20=10 d20=9 d20+1=3 Monday November 8th, 2004 8:42:45 AM
Shiraz quickly calls his shield to life and draws both swords, "I dont smell anything." Shiraz whispers as he sniffs the air. Shiraz looks around <Spot 10, listen 9, search 3>. "I suggest we move on, and get to a more defensible spot."