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Sly and Luke 
Wednesday October 27th, 2004 6:46:20 AM

Sly stands his ground, ready to throw a spell if it's needed. But when he saw that it was only a Rip in Time, Sly smiles at their guide. He then put an hand on Tokum shoulder, telling him "Magic".

"Well! people we did wish for a place to trade, around here? Did we not? Let's take full advantage of it."

Luke looks at S "let's eat."

Savin 
Wednesday October 27th, 2004 9:07:17 AM

He will turn to his companions and say, "Shall we try and get the magic identified or do our mage friends want to play? We really haven't had time to try stuff out? What do you think?

Peerimus and Yorrick 
Wednesday October 27th, 2004 12:19:32 PM

Peerimus bows to the guide, his arms crossed at his chest. "Peerimus." The druid fully understands the importance of this to him and the Village.

He walks with Yorrick taking in the vastness about him and the beauty of the great ice sheets and how the sun dazzles across the crystalline plain of snow. Truly magnificant and awe inspiring. This is what bards should sing about.

They eat and Peerimus shifts to a great bear as the sound increases and trie to move with Yorrick to protect thier guide. A growl escaping from each bear rises with the wail as each prepares himself and then everything goes quiet. Peerimus blinks and looks about, his head cocking in curiosity at the scene before him.

Peerimus shifts back with yet another shake of his head. He looks to Tokun and smiles warmly. Peerimus climbs into the rift and helps any who are following.

"I think we get the items identified Savin. Jason and Sly surely do not wish to spend several days when news of their loved ones may lie so close."

Peerimus and Yorrick 
Wednesday October 27th, 2004 5:48:49 PM

OoC, i got a ticket in the catacombs already and am looking to sell all the non magical stuff on it. then I figure add it to the monetary haul of 5435 gp and 27 sp and split evenly. my big question is how to do the magic?

group fund an id for them all and then decide is my choice.

List of what i mentioned to sell:
3 Full Suits of Fine Light Chainmail
3 Finely crafted Long Swords
3 Finely crafted Longbows
13 Finely crafted bone Greataxes
13 Finely crafted Studded Leather
1 Box with poison needle trap
25 Bag of Red Gems
1 Alchemist Kit, Masterwork
1 four-foot-high Bone carving of Many Eye'd God with waving tentacles
12 Bags of bone chips with animals figures carved on them
1 Ring with clear stone

Opinions input pissed?

Sly and Luke 
Wednesday October 27th, 2004 6:53:21 PM

OOC: Sly puts a hand on his fore head and telapethecly tell Peerimus ~~ Fine with Me ~~

Luke put a paw on his head ~~ Woof Me Too ~~

Savin 
Wednesday October 27th, 2004 7:18:27 PM

"Peerimus, I agree."

Shopping the Rift (DM/Al) 
Wednesday October 27th, 2004 9:02:57 PM

Tokun tries his best to be as nonchalant as possible around the time/space rift. Everyone else seems to think nothing of it, why should he? He takes a casual walk around it, and sure enough, there is nothing on the other side. The unbroken horizon of Ice Vein stands before him with these crazy Saviors looking and talking up into the air.

Walk back around, and there is a room. Will they believe this story when he returns!?!?

Meanwhile, the magic savvy group of adventurers begin loading the bulkier non-magic items across into the Catacombs through the rift. Peerimus climbs in followed by Yorrick. As the large bulk of the bear passes through to the store beyond, a hum like an angry bee throbs in the air on both sides of the rift, and the edges flicker briefly with ethereal fire. Then the rift is still once more.

"Perhaps we'd best take care," Thelonius in his green apron cautions, "these things aren't tremendously ... reliable. I've seen them once or twice. And one is never certain how long they last. I've never seen a person caught in one as it closes. But ... one can imagine that it would not be a pretty sight."

Despite the bald clerk's misgivings, however, the equipment makes it's way through the rift without a repeat of the earlier sign of instability.

The transactions get underway.

Shiraz 
Wednesday October 27th, 2004 9:08:04 PM

Shiraz is quietly chewing on his food when the very air ripes open, "By Imods hammer!!" the taur shouts drawing both swords and standing ready to attack. After his friends calm him down and Shiraz reaches out to verify that this is no illusion Shiraz nods, "I think we should sell all we can, and split the money so that we can all get what we need." Shiraz looks at the young barbarian, "How far till we are out of the Ice Vein?"

Ilsidur 
Wednesday October 27th, 2004 9:12:47 PM

Ilsidur wraps his Cloak of Comfort around himself, and keeps up with the young barbarian because of his magical boots and snowshoes. When they halt for lunch, Ilsidur shares his with the party, and then slings one of the travois over his shoulder to take his turn. "Savin, are we keeping up," he asks with a smile on his face.

When the rent in space happens, Ilsidur drops the travois and readies a spell. But once he sees it is the Catacombs, he opens the travois and starts to pull out the items:

Here is the list of all the items that we want to deal with at the Catacombs:

Magic
17 Potions with Blue Stoppers (Faint, Conjuration)
4 Bone Greataxes with runes engraves along the blades (Faint, Transmutation)
4 Amulets (Faint, Transmutation)
A Rod (Moderate, Transmutation)
A Ring (Moderate, Divination)
A Dagger (Moderate, Evocation)
A Pearly White Spindle (Moderate, Conjuration)
1 Heward's Handy Haversack with one pouch destroyed. (Moderate, Conjuration)

Non-Magic
3 Full Suits of Fine Light Chainmail
3 Finely crafted Long Swords
3 Finely crafted Longbows
13 Finely crafted bone Greataxes
13 Finely crafted Studded Leather
1 Box with poison needle trap
25 Bag of Red Gems
1 Alchemist Kit, Masterwork
1 four-foot-high Bone carving of Many Eye'd God with waving tentacles
12 Bags of bone chips with animals figures carved on them
1 Ring with clear stone

"I suggest we sell all the items, without bothering to identify them, except for the items that have moderate magic, which we should get identified.

"We will almost certainly sell them anyway, and why spend the 110 gp per item to get them identified? Even if one of the low-level items turns out to be an item that we would have kept, we only lose 10% of the value as a result of selling it, and then buying a similar item later. And, it is very unlikely that any of us would keep an item with only a faint magic aura. So, let's sell all the non-magical things, and the faint magical items, and get the 5 items with moderate enchantment identified."

George 
Wednesday October 27th, 2004 10:24:23 PM

OOC Sticking his nose up in the air and adjusting his glasses, he says in his most nasal and snotty voice, "As a catacomb's staffer, I happen to know that they won't buy unidentified items. They will have to identify them, charge the identify price and then take 10%.

We might as well have them identified and then decide if we want anything. Faint magic can be cool too.

Daniel K 
Wednesday October 27th, 2004 11:27:02 PM

OoC would also like to mention our dear new wizard should be able to ID the potions in 17 minutes. Spellcraft of 25 does so. I'm guessing he's got a +19 or 20. so why the spend the 1700 there.
that leaves 12 items only 1200 a dn the sale so far came to 42372 so we are in good shape. So I ll have Peerimus generate another ticket for the magic and ID it.

Firn'gaer 
Wednesday October 27th, 2004 11:33:43 PM

"If I have a say in the matter, I say just pay the cost and have them do it all."

Firn'gaer 
Wednesday October 27th, 2004 11:36:11 PM

OOC: It's +19 Spellcraft so if we want Firn'gaer can give is a whirl.

Sly and Luke 
Thursday October 28th, 2004 6:41:43 AM

Sly remembers some thing, So he tells their newest member of the party Fun'gar, "Hey! New Bee Fun'gar, Don't sell any of the stuff I lent you when we first met. The Clothes I lent you was for my mother, once we free the slaves. And that's include the Boots of Comfort on your feet, my Mother's feet gets cold in the winter."

Luke sits by his friend Yurrick, "Ho Hum! Humans".

Savin 
Thursday October 28th, 2004 8:36:06 AM

Savin will move over to the young barbarian and clap him on the shoulder. He says, "Yeah, strange stuff always seems to happen around us. When I was back at the monastary, if a cricket jumped on you, it was considered an exciting day. Now if a dragon doesn't jump on you, things are a little slow."

Peerimus and Yorrick 
Thursday October 28th, 2004 10:17:19 AM

Peerimus squats down and calls back through the rift "The items have been Identified.
4 Greataxes +1
4 Amulets of Natural Armor +1
1 Immovable Rod
1 Ring of X-Ray Vision
1 Dagger of Wounding
1 Ioun Stone (Pearly White Spindle/Regeneration 1 hp/hr)

I believe the axes should be sold, but what of the rest? I would like an amulet for myself and Yorrick. the 8 shares of money come to 5131gp and 5sp after the cost of the identifies."


Firn'gaer 
Thursday October 28th, 2004 1:35:29 PM

"I'd like a chance for some of that." He says after hearing the list of magic. "I don't have a need for weapons save that dagger. An amulet would be nice, but frankly I'd rather not be in a situation where it would be needed. The ring I would be am very interested in, though." He says interjecting his oppinion into the conversation.


Sly and Luke 
Thursday October 28th, 2004 3:06:19 PM

"If you get an Amulet for Yurrick, that means That Luke can where one?? If nobody want the last one I'll take it for my Luke" said Sly.

Shopping Online (DM/Al) 
Thursday October 28th, 2004 9:38:50 PM

The trading is fast and furious. The two travois are quickly unburdened and Sly's magic chest emptied. Piles of armor, weapons, and unusual art are passed through the rift to be sold.

The magic items are then swiftly dealt with. Once identified, they pique the interest of the new wizard. Many, even some of the simplest, seem to have practical application.

Tokun, still somewhat agog, finally realizes that the intimidating minotaur is speaking to him. He frowns as he ponders the words of common, then he points to his feet. "Ice Vein." He points to the north. "Ice Vein." He points to the lake. "Ice Vein." He points away from the lake. "Ice Vein." He points in many different directions. "Ice Vein. Ice Vein. Ice Vein. Ice Vein. Ice Vein." He smiles at Shiraz and nods his head as though the question needs affirmation.

He gives the same smile and nod to Savin when the monk puts an arm over his shoulder and begins chattering away.

Suddenly, the air around the rift bows. warps and then rebounds, as though the visual landscape were suddenly struck an elastic blow. The resultant ululating moan seems to resonate on the inside of the head, on just the wrong side of the ears. The rift crackles with arc-bright energy before calming once again.

Savin 
Thursday October 28th, 2004 10:35:22 PM

OOC OK guys, not to sound like Scrooge here, but my understanding is if a character wants to outfit his pet/character/familiar it is his choice but with his/her portion of the loot. Should Yorrick and Luke be getting shares?

Savin will pipe up, "I think we should sell everything unless someone would have wanted to buy one of the particular items? It is going to be tough to split the loot up fairly.

If we don't want to go that way, then I guess I would like the ioun stone.

OOC If we sell everything the total should come out to around another 8469 gps each, combined with the 5000+ we are already getting everyone could really get something they want and can use.

Al: George/Savin is correct in regard to the animals. They do not get a "share" of the loot, as it were. If they get something it must come out of the PC's share.

Shiraz 
Thursday October 28th, 2004 10:54:43 PM

Shiraz shrugs at the young barbarian and looks around at his friends, "I am unsure of what I need at this monment," Shiraz says with a smile. "Let me think on it for a few minutes."

Sly and Luke 
Friday October 29th, 2004 2:46:16 AM

OOC: It seem that I cannot get (Kim) to take care of me at the Catacombs. So I take the amulet here and you take the golds out of my share, just as if I was buying for my self. (That my Sons, are the rules.)

Al: That is correct as well. And will save you the 10% that the Catacombs will take on their selling price. Though it does challenge the old math abilities a bit when PC want a split loot/gold share. At least it strains mine.

Peerimus and Yorrick 
Friday October 29th, 2004 12:12:26 PM

Pereimus nods with Savin, "I apologize, I did not mean to suggest Yorrick and other companions or familiars get a share of the treasure. I agree it is up to myself and the others to take care of such matters. I will add 1800gp or 257gp and 143cp to everyone elses share, which would be the sell price of one amulet. Sly will do the same."

"I think we should keep the ring and rod though as group items in the magic chest. They could be useful some day, and no one would ever actually buy such items."

The rift wavers slightly....

"I think our time is running our, if no one says so I'm selling the following:
4 Greataxes +1
2 Amulets of Natural Armor +1
1 Dagger of Wounding
1 Ioun Stone (Pearly White Spindle/Regeneration 1 hp/hr)"

[OoC newer folks. dmg price x.9 if you want to buy any of the items.
Current split before sale: Peerimus and Sly purchase an amulet from the group.
Shiraz 5645gp 5sp 286cp
Savin 5645gp 5sp 286cp
Sly 5388gp 5sp 143cp
Ilsidur 5645gp 5sp 286cp
Peerimus 5388gp 5sp 143cp
Jason 5645gp 5sp 286cp
Niobe 5645gp 5sp 286cp
Firn 5645gp 5sp 286cp]


Ilsidur 
Friday October 29th, 2004 12:46:20 PM

Ilsudur says, "I have no use for the items that you have identified. So, I will take a suitable share of the treasure. The ioun stone and the ring may well come in handy, so it makes sense to keep them."

[OOC: Al, I am in Austin, Texas, at my sister's wedding, and I don't have access to the rule books, so I won't be able to purchase anything this trip to the Catacombs. Is this the only chance before the next module is over?}

Recalculation - OoC (DM/Al) 
Friday October 29th, 2004 1:06:38 PM

I think you might be selling yourself short, Daniel. Maybe not taking into account that there are four axes and four amulets. This is what I get.

4 Greataxes +1 2320*4= 9280
4 Amulets of Natural Armor +1 2000*4= 8000
1 Dagger of Wounding 18302*1= 18302
1 Ioun Stone (Pearly White Spindle) 20000*1= 20000
Magic Item Total Value 55582

Magic Item Catacombs Sale Amount 50023.8 (Total Value *.9)
Mundane Items Sale 42372
Identification 12*110 -1320

Total from Takings 91075.8

Shares before Repayment 11384.475 (Total Takings / 8)

One Amulet of Natural Armor = 1800 potential Catacombs sale
(1800*2)/6 = 600

Shiraz 11984.475
Savin 11984.475
Sly 9584.475
Ilsidur 11984.475
Peerimus 9584.475
Jason 11984.475
Niobe 11984.475

BTW, if you want to make personal purchases, you may do so at any time from any location. This little Dues Ex Machina is simply for the purposes of getting rid of this loot. Of course, as always, I reserve the right to choose the time at which your character's purchase enters the game.

Sly(ceil) 
Friday October 29th, 2004 2:45:48 PM

OOC: I'm am looking for some one in this game to Role Play My Luke for me. Rules say's that all the companions are not to be played by the master. Like Sly (ceil) should not role play Luke, Peerimus (Daniel) should not role play Yurrick, Fun'gar (Richard) should not be playing Rufus.

So I'm asking again Does Anybody want to role play My Luke??. E-mail Me if you do, or answer on this board.

I'll be willing to role play any animal If the rule book come down on your companion.

Peerimus (daniel K) 
Friday October 29th, 2004 3:47:09 PM

I was not including the magic items in the sale yet.



The Store Will Be Closing in 15 Minutes (DM/Al) 
Friday October 29th, 2004 9:11:03 PM

Numbers and desires. Much talk is exchanged, both through and around the rift.

The air thrums once again. This time it is accompanied by a swift shot of burning pain. It climbs the arm from the broken pinwheel tattoo on the backs of everyone's hand. Blue fire crackles around the edges of the rift. The rippling energy lights the tear in space, and then bonding with it.

At the edges the wound in time and space begins to heal. The rift is closing.

Savin 
Saturday October 30th, 2004 12:03:12 AM

Savin sees the rift closing and says, "Fine sell everything except the ring, and the rod. Keep 3 of the amulets as well. I will take one if no one objects."

Sly and Luke 
Saturday October 30th, 2004 8:31:04 AM

"That fine with me. Sell every thing except the ring, the rod and I'll take one of the Amulet. I will give to that one to Luke."

Sly turns and pat Luke, "This Amulet will be for my best friend."

Luke sits in frount of Sly.

Firn'gaer 
Saturday October 30th, 2004 11:39:31 AM

"I'll take one of those nice amulets if one is available." He says lifting his right hand with an I have something to say gesture.

[OOC: As far as I'm concerned with the familiar thing. Rufus is a rat. I can't see using him other than color in conversations with Firn'gaer, but if the need arises for his mighty 1d3-4 points of damage someone can control his actions.]

Peerimus 
Saturday October 30th, 2004 1:08:53 PM

Peerimus nods, "Done I am selling everything except the ring, rod, and the 4 amulets."

OCC:Ceil 
Saturday October 30th, 2004 5:40:16 PM

OOC: to Richard Pawlowski, I will role play your Companion for you.

You say that Rufus is a rat, I had some experance in a pet shop where I once work. The aminal is a very good companoin, smart, cunning when he has to, and yes they are clean.

If you want I will role play Rufus for you, Send me some stats and idea of what you want me to do. This is going to be intresting.

My E-mail addy is Munchwagon@sbcglobal.net

Daniel K Peerimus and Yorrick 
Sunday October 31st, 2004 9:39:55 AM

Catacomb sale ticket 329 42,372gp
Catacomb sale ticket 330 id costs 1320gp
Catacomb sale ticket 332 42823 gp 8 sp
Total sale 85194gp 8sp
Costs 1320gp
Net 83874gp 8sp
Share /8 10484gp 3sp 5cp
Peerimus adds 257gp and 1sp 4 cp to other 7 group piles for amulet 1800/7
Firn adds 257gp and 1sp 4 cp to other 7 group piles for amulet
Sly adds 257gp and 1sp 4 cp to other 7 group piles for amulet
Savin adds 257gp and 1sp 4 cp to other 7 group piles for amulet
Shiraz 11512gp 9sp 1cp
Ilsidur 11512gp 9sp 1cp
Niobe 11512gp 9sp 1cp
Jason 11512gp 9sp 1cp
Sly 11255gp 7sp 7cp
Peerimus 11255gp 7sp 7cp
Firn 11255gp 7sp 7cp
Savin 11255gp 7sp 7cp


Ilsidur 
Sunday October 31st, 2004 7:21:18 PM

Ilsidur takes his money, and asks Sly, "Young Sly, can you put my share in the chest for me? I will get it in a little while, when I have the chance to get to the Catacombs." Once the rift is closed, Ilsidur slings one of the travois over his shoulder, and makes his way behind their young guide.

Sly and Luke 
Monday November 1st, 2004 3:38:02 PM

Sly take what ever Ilsidur share that he gives Sly, then the halfelf put it away in the Ivory and Gold Chest. Now he and Luke are ready to track on.

Jason of Aisildur 
Monday November 1st, 2004 8:31:23 PM

Jason looks at the money, then frowns.

"Any chance I can get this converted to gems and jewels, so that I might cary it a little easier?" he asks, then waits, hoping he can, so that he can bring the wealth to a temple in Zaran city for donation.

Off the Beaten Track (DM/Al) 
Monday November 1st, 2004 9:09:11 PM

Peerimus and Yorrick leap through the Rift, and, with a high ear grinding sound of teeth on slate, the time/space rip falls in upon itself. *pop* It is gone.

The sun shines down upon the brilliant white landscape. The soft sound of water lapping, the creak of ice against ice come from the nearby lake floating on the fridge air. Was the Rift really ever even there?

Tokun looks left and then right. He whirls to look behind him. He takes a moment to convince himself that it is really gone. Then, with a wary look, he points to the southeast, a direction away from the great lake.

"Chapad nok Zaran," he says.

The party moves once again. This time out across the white open plain. In the distance, a the ground swells till the plains are a tumble of low hills and jagged outcroppings of ice and earth. Come mid afternoon, it becomes clear that this way lies your destination.

Savin 
Monday November 1st, 2004 11:10:29 PM

Savin circles the group in endless circles. He fantasies about how to spend his money. "Maybe boots of skipping for the entire group, or polymorph wands to turn them into a four-legged creature, or cold resistance mounts. ANYTHING TO SPEED THESE SLOWPOKES UP!" He thinks to himself.

He will trot over to Ilsidur and ask, "So do dwarves jog often? Maybe we should practice. It is very good for your legs and heart. We want to keep you around for a few more years."

Sly and Luke 
Tuesday November 2nd, 2004 6:47:38 AM

Sly tells Luke "Go ahead! run with Yurrick!".

To Savin smiling, "Yes! We cannot do with out Ilsidur. He's a big man in my heart." To Ilsidur, I guess we could always drag you on a sled??". Then he watches the dwarf mutter and spit a couple of times.

Luke takes off to run with Yurrick "Tally Ho!"


Peerimus and Yorrick  d20+17=25
Tuesday November 2nd, 2004 11:11:58 AM

Peerimus also puts his share of the money in Sly's Chest and puts the amulet around Yorrick's neck. Noting Luke's playful nature, he looks at Yorrick and nods, Yes he and Luke have bonded well

Peerimus keeps Yorrick still for a moment with a touch as he crouches in front of him. "Hold your horses." with a wink. "We are still in Ice Vein and away from me, it is still extremely cold and dangerous. But we can remove one of those threats, can't we friend."

With a second gentle touch, Peerimus places an Extend Endure Elements on Yorrick and watches with a smile as the bear moves off to play with Luke.

Yorrick 
Tuesday November 2nd, 2004 12:08:35 PM

So here is Yorrick and out goes the Who wants to play him call. Generally Peerimus casts Endure elements and an Extended Greater Magic Fang in the morning and keeps Yorrick within 5' so he benefits from both spells all day.

Animal Companion: Brown Bear 'Yorrick' Magical Beast Hit Dice: 8d8+32(73 hp) Current 73
Initiative: +1 Speed: 40 ft. (8 squares)
Armor Class: 19 (--1 size, +2 Dex, +8 natural), touch 11, flat-footed 16
Base Attack/Grapple: +6/+18
Attack: Claw +14 melee (1d8+9)
Full Attack: 2 claws +14 melee (1d8+9) and bite +9 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +8, Will +3
Abilities: Str 28, Dex 14, Con 19, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +12
Feats: Endurance, Run, Track, Evasion
Tricks: Defend, Down, Heel, Stay, Come, Attack, Track, Guard
Equipment: Amulet Natural Armor +1


Richard 
Tuesday November 2nd, 2004 1:25:35 PM

I can handle Yorrick.

Canyons of Ice (DM/Al) 
Tuesday November 2nd, 2004 9:27:14 PM

Ice cliffs grow in height as you approach across the plains. In the light of the sinking sun, a fringe of enormous icicles hang like ghoul's teeth from the cliff's edge as it snakes across the edge of the plain. Tokun leads the group to the cliff face. He follows the cliff face north for a while. A child of the plains, he eyes the towering heights with suspicion and a seemingly unfounded dread.

A large outcropping, where the cliff has made a millennium long foray into the plains juts out across your path. A patient walk through the frozen air brings the group around the outcropping. And there, a path lies cut through the cliff. A canyon with walls rising high on either side, it's depths dark and shadowy in slant of the late afternoon sun.

Tokun points toward the canyon.

"Chapad nok Zaran," he says.

Firn'gaer 
Tuesday November 2nd, 2004 9:48:43 PM

Firn'gaer walks quietly through the Ice Veins. He keeps his head undercover, the glare off the ice bothers his eyes, and follows the tracks in front of him.

The guide points to the canyon ahead and Firn'gaer has a bad feeling. "Seems a little close in there." He says quickly covering his eyes to avoid the glare. "Does the guide know if we'll meet anything in there. I mean anything he knows of that makes its home in there?"

Active Spells
Extended Mage Armor -- 18 hours

Sly and Luke  d20+5=20
Wednesday November 3rd, 2004 4:34:58 AM

Sly stops, looking at the ice that dangles and the opening of the path. "Humm! a perfice place for a Trap??". Sly call his companion "Luke! want to look and see if theres any scent on the path??"
Sly thinks to himself,'there should be some scent of people going through, Comming and goings.'

Luke lookn at Sly then looks at the path. "OK!"
Off he goes and smell arond.

Wilderness Lore(by scent) 20

Savin  d20+13=26 d20+13=17
Wednesday November 3rd, 2004 8:25:23 AM

Savin looks down the path and then at his friends, "What are we waiting for? Do you want me to lead the way?" Without waiting for an answer, he will start down the path scanning his enviroment looking for trouble.

He is sure that his lightning reflexes and training can keep him out of most trouble. (I know...I know, but it is a roleplaying game right? 8-) )

Spot check 26
Listen check 17

Peerimus  d20+17=28 d20+12=14 d20+5=18 d20+5=12
Wednesday November 3rd, 2004 10:43:38 AM

"It is indeed, though our guide does not seem intimidated by the area." As Luke moves off, Peerimus pats Yorrick and in his strange dialect, "Yrri, Mo'Oha ha A'a enoaie, Ka'A." [Guard Luke handle animal 28]

Yorrick quickly moves to Luke's left flank.

Peerimus leads teh rest of the group in keeping his eyes and ears alert. [Spot 14 Listen 18 ignore last number]

Enter The Canyon (DM/Al) 
Wednesday November 3rd, 2004 9:32:46 PM

The young barbarian walks softly with his head slumped down between his shoulders. His eyes are on the move. Constantly. Whatever it is about this place that triggers wary instincts in some of the Children of Chaos, it seems to affect Tokun in the same way.

And the canyon in and of itself is intimidating. High walls of ice look down upon the group from both sides. In the shadow of the cliff walls the temperature drops markedly. All sound seems magnified ten fold to the point that the soft crunch of the party's collective boots in the snow seems loud enough to project their presence deep up the narrow canyon.

Luke runs ahead with Savin, and Yorrick, at the urging of his friend, follows the fighting dog as guard and companion. At first, the only scent is the clean cold nip of the snow on the land. But then, the slight whiff of something else. Something else as of yet unidentifiable, perhaps due to distance, perhaps due to ... something else.

Savin a bit ahead of Luke, sees nothing. Yorrick hears nothing. Simply traveling along upon this 20 foot wide path between towering ice cliffs is an impressive enough sight. But aside from that, there is nothing. No news is good news.

Firn'gaer's eyes relax as the cliffs plunge the group into welcome shade. He asks a question, hearing his own voice in the still air of the canyon.

Firn'gaer  d20+6=13 d20+6=11
Wednesday November 3rd, 2004 10:06:55 PM

Firn'gaer continues to walk, eyes following the tracks in front of him.

How much farther in this village...

Again his mind drifts off to civilization, South Harbor, and his home. He pictures himself sitting at a large table cover with all the food and beverages he can imagine. Fine wine, roasted fowl, rice pudding...a fine pipe weed and a bit of brandy to wash it all down...

Oh...to be home again...why did I ever come to this place...why was I given this curse...why did it have to be in the coldest region known to man or beast...

These thoughts drift in and out of his consciousness as he follows the tracks in front of him.

[Listen DC13, Spot DC11]

Active Spells
1. Extended Mage Armor

Savin  d20+13=27 d20+13=17
Wednesday November 3rd, 2004 10:59:34 PM

Savin continues on inspired by the beautiful ice cliffs but wary at the same time. He knows that this is a perfect place for an ambush or worse an avalance and keeps his wits about his job.

He will dart ahead of the group trying to inspect any possible ambush sites. He would rather spring the trap on himself then get the whole group trapped in something bad.

Ilsidur 
Thursday November 4th, 2004 12:24:35 AM

In response to Savin's jibe about slow movement, Ilsidur continues to plod along, dragging the travois. He says, "I once heard that slow and steady wins the race. So, you keep racing around, and using up energy, and I will continue to move slowly and straight ahead, conserving my energy for when I need to use it. Besides, one day you and I will arm wrestle; that's more my style for a contest."

As they enter the canyon, Ilsidur is as concerned as the rest about ambushes, but he also adds, in a quiet voice, "We need to be as quiet as possible in here. Those walls may be prime for an avalanche, as well." He tippy-toes in his boots, dragging the travois as quietly as possible.

Niobe ((OOC)) 
Thursday November 4th, 2004 3:28:58 AM

((Hello everyone I am finally back from my forced exile from the Web. Soon I will have all of my files available again as well; Dominic willing! Al, I have no idea what has happend to poor Niobe for awhile, so please let me know when I can jump into the game again. Whoever was so generous as to take over the ADM mantle in my unfortunate abscence I am very grateful to you for that. Thank you.))

Shiraz 
Thursday November 4th, 2004 11:43:36 AM

Shiraz carefully deposits his coin in the bbttom of his pack before preparing to pull a travois behind him. Eyeing the canyon the taur readjusts his gear, "Best be on our watch."

Sly and Luke  d20+5=25 d20+6=21
Thursday November 4th, 2004 1:22:44 PM

Sly slowly on his magic boots, looking up the walls and down the trail. "Too quiet, I'm getting the shivers and it's not from the cold." But he continues down the path.

Listens 25 (ceitical roll)
Spot 21

Spells
Level 0
4 acid splash

Level 1
True Strike
3 magic Missels

Level 2
Flaming Speare
2 Scorching Ray

Level 3
Lighting Bolts

Peerimus  d20+5=12 d20+12=19
Thursday November 4th, 2004 4:18:30 PM

Peerimus continues, though cautious, not horrifically paranoid. [Listen 12, SPot 19]

Blood in the Evening (DM/Al) 
Thursday November 4th, 2004 9:07:06 PM

The party proceeds through along the canyon bed. A narrow crack opens in the right wall, dropping down a short climb to a dark path that curves beyond vision. Tokun walks past, ignoring it completely.

Other turns and short climbs present themselves. Some the young barbarian takes. Some he does not. At times, the travois must be lifted up sections of cliff.

The sun sinks, evening sets in. The shadows of the canyon dim from light gray to jet black.

The canyon branches yet again, one path running upward and under a low bridge of stone. Jagged icicles hang like demon teeth from above. Luke whines. The smell that has tickled his nose ever since the party's entry into the canyon now descends on him like a mist. The smell wafts down from this path. Now he can identify it. Now he knows what it is.

"Blood," he says to Yorrick.

"Blood! Blood!" Luke calls back to the party behind.

Ilsidur 
Friday November 5th, 2004 12:38:02 AM

Ilsidur slowly sets doen his travois, and draws his axe and shield. "Niobe, you and Savin move ahead as quietly as possible, and see what is ahead that is causing that terrible smell. Luke, you go with them and keep that nose of yours working. The rest of us will follow on your heals, after giving you a 30 second head start. If you need us to freeze (no pun intended), hold your fist over your head."

DM - OoC 
Friday November 5th, 2004 7:41:16 AM

Sorry, neglected to make clear that the smell of blood is only apparent if you have some aptitude with scent. Just a little note for ambiance.

A particularly high Survival roll might get you something.

Sly and Luke  d20+8=28 d20+5=21 d20+6=22
Friday November 5th, 2004 9:14:11 AM

OOC: Survival Rolls, Sly's 28 - Luke's 21 ( I almost forgot Sly's Knowledge, nature 22.

Sly watches as Luke runs ahead of him, the dog runs with his friend Yurrick, Niobe and Peerimus. But when Luke stop, turned to talk to Yurrick, Sly knew what the smell was.

He's been a hunter and a fighter long enough not to reconise the smell of blood! Sly whispers just loud enough for those around him to head, "Oh! No! it's blood..."

Peerimus  d20+20=30
Friday November 5th, 2004 9:14:41 AM

The druid moves up to see what Luke is talking about and that both animals are smelling. [survival 30] And also to see if there are any signs of tracks.

Savin  d20=1 d20+11=28 d20+13=22 d20+13=20 d20+13=17
Friday November 5th, 2004 11:19:27 AM

Savin sniffs the air and says, "I don't smell anything but if you want me to go scout around Ilsidur, I will be happy too."

smell check natural 1

He will move forward and try to keep to the lengthening shadows and move quietly

hide in shadows 28
move silently 22

He will look around carefully and try to listen for any noise as he moves cautiously forward.

spot 20
listen 17

He hears Luke mention blood so he is on high alert looking to see where it came from.

Jason of Aisildur 
Friday November 5th, 2004 2:33:58 PM

Jason reflexively reaches for his blade when he hears of "Blood" being detected. He immediately sweeps his vision and senses in an arc around his entire surroundings, trying to determine if anything foul or evil lurks about.

(OOC: Detect evil)

Niobe 
Friday November 5th, 2004 3:54:53 PM

((OOC: DM Al I have not been able to get hold og Niobe's CS yet, if you have a copy then could you please roll her Move Silently, Hide, Search, Spot, Listen and Survival. I would appreciate it greatly.))

Niobe nods at Ilsidur's suggestion to scout ahead. She does her best to quietly and precisely scout out the area. Like Savin she stays in the shadows as she moves forward. Niobe will naturally move along the opposite side from Savin.

Niobe's Rolls (DM/Al)  d20+15=20 d20+14=18 d20+10=18 d20+10=19 d20+7=27
Friday November 5th, 2004 4:10:17 PM

Move Silently 20
Hide 18
Spot 18
Listen 19
Survival 27

Note: Hide is at half speed unless you take a -5 penalty.
Search requires that you specify what you are Searching. I think you want Spot in this instance.

I'm sending you a copy of the character sheet I'm using, Eunice.

Yorrick  d20+7=18 d20+6=20
Friday November 5th, 2004 4:42:31 PM

The great bear senses Luke's nervousness. Rising up on his hind legs he tests the wind for scents. Yorrick's head snaps up and downward, repeatedly, confirming what Luke detected.

As Peerimus moves closer, Yorrick moves along side his long time companion. Yorrick maintains a vigil as his master searches the ground around them.

[Spot DC18, Listen DC20]

Firn'gaer  d20+6=24 d20+6=18
Friday November 5th, 2004 4:53:02 PM

Uncomfortable and out of his element, Firn'gaer reaches into the folds of his clothes and retrieves a wand. He nervously plays with it in his hand as he waits for a determination of the danger.

"What is it?" He says to the front of the column. "Is something to worry about?" Again he calls watching the area with much more scrutiny.

[Spot DC24, Listen DC18]

Firn'gaer's prepared spells for the day
0 --- detect magic, light, mage hand, read magic
1 --- color spray, extended daze, magic missile, mount, ray of emfeeblement, shield
2 --- extended mage armor, mirror image, scorching ray, scorching ray, web
3 --- empowered magic missile, dispel magic, extended see invisibility, slow
4 --- silent deep slumber, polymorph, secure shelter
5 --- empowered fireball, wall of force


Plateau of Blood (DM/Al) 
Friday November 5th, 2004 9:29:59 PM

At Luke's warning, the Children of Chaos come alert.

Sly and Peerimus scent it on the air. The flat spoiled meat smell with a tang of iron in the over tone.

Jason draws his large hand-and-a-half sword and sweeps the darkening gloom at the bottom of the canyon for auras of evil. Nothing reveals itself.

At Ilsidur's orders, Savin, Niobe, and Luke head quietly up the icy slope and under the bridge fanged with icicles.

Peerimus scours the ground for signs of tracks. Yorrick rises on his hind legs tasting the air, watching, protecting as his friend inspects the ground. Peerimus finds is layers upon layers of snow. The heavy fall of three days ago has covered everything. There may have been tracks at one time. But there is nothing coherent now. The only trail left to follow, floats on the air.

Firn'gaer speaks, and his all too human voice sounds invasive, alien in this stark, cold landscape.

Thirty seconds passes, and the main body of the party heads up the embankment in the footsteps of the scouts. The icicles, though high above, seem to reach from them as they pass below. Tokun follows. His eyes are wide and they shift from shadow to shadow as the party moves along. The path climbs. It cuts east, then south, west, then south again. At times the cliff walls narrow to but five feet wide. Still the path climbs.

Finally, the path lightens and opens out onto a small plateau. Luke, Niobe and Savin stand in the flickering twilight. The snow is pristine, a carpet of white.

"Here. Strong. Smell strong," Luke says. Sly, Peerimus, and Yorrick know this to be true.

[[ OoC: BTW, do you folks have a marching order? ]]

Sly and Luke 
Saturday November 6th, 2004 9:40:47 AM

As for a marching order, this is how I see it.

Niobe, Luke and savin Running around.

Ilsidur close behind the leaders.

Peerimus, Yurrick and Sly Behind our cleris, looking for the sorce of the smell of blood.

Jason, Fun'gar and Shiraz are covering our rear.

As for our Barbarian Guide Token(npc), should be in the mix some where.

OOC: Did Sly received Luke Leather Armor, Yet??

Firn'gaer  d20+6=16 d20+6=22
Sunday November 7th, 2004 8:04:39 AM

He climbs the path until it reaches the platue. Firn'gaer's eyes dart back and forth looking for signs of danger. This increases as more blood in confirmed by others in the group.

Maybe it's paranoia or just his inexperience in these situations, but Firn'gaer decides to cast a spell. His eyes glow with a deep intense amber color before fading back to normal. Now he glances the surrounding area looking for the some out of the ordinary.

[Spot DC16, Listen DC22]
[Cast extended see invisibility]

Active effects
Extended Mage Armor
Extended See Invisible -- 180 minutes

Peerimus  d20+12=17 d20+5=8 d20+20=40
Sunday November 7th, 2004 2:33:57 PM

Keeping Yorrick close, the druid moves out onto the plataeu, just behind Niobe and Savin. He keeps a hand on the great bear, knowing any shift in the scent will alert the bear and thus him through the contact, but his eyes moves about in the bright reflecting landscape searching fo something. What is is he is not sure, only that his sense of the natrual order of things has been tipped, as an animal entering the predators lair.

Peerimus scans for caves or nearby airial perches at first, barring any of these he will move further out onto the plataeu.
[Spot 17 Listen 8 survival 40 nat 20]



Ilsidur  d20+9=28
Sunday November 7th, 2004 5:44:53 PM

Ilsidur follows the leaders up and out onto the plateau. "Peerimus, we need a set of eyes in the sky. Could you take bird-form, and have a look around? Luke, you lead the rest of us to the source of that smell. The rest of us will stay together, and keep our eyes and ears open." As they move, Ilsidur keeps looks for any recent sign of passage. [OOC: Survival roll of 28.]

Niobe 
Sunday November 7th, 2004 6:29:30 PM

Niobe scans the plateau ahead of the group before continuing to move on. She is looking for anything that might come across as anomalies. If she sees anything 'odd' she will immediately, quietly tell the others; and especially if she sees any movement.

Jason of Aisildur 
Sunday November 7th, 2004 9:24:57 PM

Jason continues to scan the entire area as they enter it, and behind him, as they pass through. Despite the lack of evil sensed by the paladin, he couldn't help but feel uneasy. He could feel his companions moving in the same cautious manner, and knew they too must be feeling a little unnerved.

(OOC: Continued to "detect Evil")

Savin 
Sunday November 7th, 2004 10:55:08 PM

Savin will look at Peerimus and ask, "Your a druid. What kind of natural predator would be around in these parts? Yeti maybe?

Maybe we should push on for another mile or so? This area is to creepy."

Shiraz AC 26 hps 84/84  d20=10 d20=9 d20+1=3
Monday November 8th, 2004 8:42:45 AM

Shiraz quickly calls his shield to life and draws both swords, "I dont smell anything." Shiraz whispers as he sniffs the air. Shiraz looks around <Spot 10, listen 9, search 3>. "I suggest we move on, and get to a more defensible spot."

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