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Addinein HP 88 AC 34 (Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild)
 
Thursday November 4th, 2004 10:12:48 PM

Realizing at a similar time as the others, that the area must be silenced. Addinein tries to wait patiently for the other casters and wand users to do something that will get things on the road.

DM Kent  32d6(1+4+4+3+5+2+4+1+5+1+3+4+1+1+4+1+5+1+1+3+2+5+1+6+6+4+2+6+5+2+5+2)=100 d20+35=38 d20+30=50 d20+25=42 d20+20=36 d20+35=37 d10+15=17 d10+15=21 d10+15=16 d10+15=21 d10+15=25
Friday November 5th, 2004 6:01:28 PM

(Sorry Guys Key board died as well as real life intrusions. All is fixed now, well the keyboard anyway.)

Jandar goes to cast his true sight spell and realizes that he can not verbalize the necessary parts in the silenced area.

Nonan too goes to cast his spell and realizes that he is also in a silenced room and cannot hear his verbal components.

Tericus concentrates on his spell and is just about see what is out there and where when.....

Four fireballs (wand fired) come blasting into the area you are occupying. 100 points damage Reflex DC 22 for 50 points. Spell resistance (30)is applicable.

As the fireball fades away the darkness in the room disapears and In front of you you see an array of foes that gives even you pause.

Mixed in amongst what looks to be 35 vampires are the Lichs described ealier in the vision.

About 15 feet in front of Gareth are a large Boar-like figure and to its left is the larges and ugliest looking frog-like critter you have ever seen.

About the same distance in front of Nonan is the even larger snake bodied creature.

About fouty feet in front of Onrad and on the dias is the foul Abbot, who with his cowl pushed back looks like a humanoid tiger.

But formost in Onrad'd mind is the fact that he is faced with someone who looks an awful lot like Jus who is in the middle of swinging a very familiar looking sword at him AC 38, AC 50, AC 42, AC 36, AC 37 missing each time as Onrad fights totally defensively.

JK 
Friday November 5th, 2004 7:22:40 PM

Spell resistance works like AC. You have to tell us what SR you hit. I don't know the level of the wand and/or caster, so I can't roll it.

Tericus AC 26, 127 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+8=23 d20+15=34
Friday November 5th, 2004 11:08:03 PM

(made saving throw of 23, ring and shield absorb 20 hps of fire damage). realizing he's the only one that can speak, Tericus directs his fire elemental to attack the two vampires near Nonan, then he casts greater dispel magic agains the silence spell(since my detect evil spell went off, im assuming my spell goes off too. remember, i havnt entered the room yet - dispel magic roll of 34 against the silence spell)

Jandar(ac33, hp 193, freedom of movement,delay poison, hide from undead,cat's grace, bull's strength, bear's endurance, holy sword)  d20+10=27 d20+20=28 d20+20=37 18d6(5+5+5+3+1+1+4+2+6+2+4+5+2+5+4+5+1+5)=65
Saturday November 6th, 2004 2:41:42 AM

Jandar says,"Holy cripes! Look at all the undead to destroy!" just to see if the silence is gone, since the darkness is gone. He dodges nimbly away from the area of fieballs(ring of evasion), and, if he can speak, he casts 'Firestorm' starting right at the first lich, spread out and deep enough to get just about all the creatures(36, 10' squares)(damage 65, reflex half, used spell penetration against spell res dc37 after using hero point to reroll the 28)

He then moves 5 feet to the right, towards Gareth's location, but away from the main group, to keep area of effect spells from hitting them all.

(Kent, if the silence spell is still present after speaking, Jandar will retreat out of the room to cast from outside the room. He would have moved immediately last round, but we didn't really get a chance to react to our voices not being heard)

Fire Elemental(AC18, Hps 60)  d20+10=20 2d6(3+4)+2=9 2d6(3+5)+2=10
Saturday November 6th, 2004 9:01:48 AM

the fire elemental moves as directed towards the vampire nearest Nonan and attacks(hits AC 20 for 17 pts of damage, 9 for slam attack, 8 for fire damage)

Onrad [Speed, Displaced]  d20+15=19 d20+15=19 d20+33=46 2d6(5+4)+14=23 d20+28=41 2d6(3+6)+14=23 d20+23=38 d20+23=43 2d6(6+5)+14=25 2d6(6+3)+14=23 2d6(4+5)+14=23 d20+18=33 d20+18=38 2d6(6+6)+14=26 2d6(6+4)+14=24 2d6(2+6)+14=22 d20+34=50 d20+34=45 2d6(5+2)+14=21 2d6(6+1)+14=21 2d6(5+3)+14=22
Monday November 8th, 2004 11:27:02 AM

Onrad screams as he takes the full brunt of the Fireballs (failed save of 19) (hero point used ro reroll and rolled another 19 failing again)

He already looks ragged and the batte is just joined!

"I'm burning here!"

Onrad activates his Cloak of Displacement, mentally declares the guy in front of him as his designated opponent, activates his Boots of Speed and tears into the guy in front of him gritting his teeth through his pain.

He yells, "What's the deal with this sword? I can see it's something special!"

He attacks. It's all he knows and can think of right now.

His first attack hits AC46 [d20+33=46] and if it hits does 23hpd [ 2d6(5+4)+14=23].

His second attack hits AC41 [d20+28=41] doing 23hpd [2d6(3+6)+14=23] if it hits.

His third attack hits AC38 which is a possible crit [d20+23=38] if it hits. The possible crit roll hits AC 43 [d20+23=43] a natural 20! If the first roll hit he does 71hpd [2d6(6+5)+14=25 2d6(6+3)+14=23 2d6(4+5)+14=23]

His fourth attack hits AC33 which is a possible crit if it hits [d20+18=33]. The possible crit roll [Woot!] hits AC38 which again is a natural 20. (Why can't I roll those for the initial attack?) If the first roll hits he does 72 hpd [2d6(6+6)+14=26 2d6(6+4)+14=24 2d6(2+6)+14=22].

His fifth attack due to boots of speed hits AC50 and is a possible crit [d20+34=50]. The possible crit roll is a 45 [d20+34=45]. If it hits without a critical it does 21hpd [2d6(5+2)+14=21]. If it is a critical hit it does 64hpd [2d6(5+2)+14=21 2d6(6+1)+14=21 2d6(5+3)+14=22].

-----

AC 38
Major Cloak of Displacement Round 1
Boots of Speed Round 1

[OOC: Kent, I have no idea what this sword is that you refer to.]

It looks exactly like Jus'



Nonam  d20+13=31
Monday November 8th, 2004 2:48:40 PM

Nonam makes his save, and his ring of evasion keeps him out of the fireballs.

He then uses his already cast shapeshifting spell to transform into an celestial, much like the one he shifted into on the last encounter with these undead. Then he flies forward til he's behind the line of vampires and hopefully outside the area of the silence.

As soon as he's again able to hear, he'll cast a sunburst.

(I'll roll numbers when I can get home and look everything up. Otherwise, just use the one above that didn't get cast.)

Jus  d20+24=43 d20+24=27 d20+24=42 d20+24=28 d20+36=41 d20+31=49 d20+18=19 d20+13=27 d20+36=37 2d8(4+3)=7 2d10(4+4)=8 4d6(2+2+4+4)=12
Monday November 8th, 2004 8:31:57 PM

Jus nimbly avoids the fireballs, managing to dodge all four without damage (ring of evasion).

Coming up with his bow aimed at the other "Jus", Jus begins to demonstrate that he is no illusion. Unfortunately, with all the fireball dodging, Jus can't recover quickly enough and can only get two arrows off.

If he could be heard, Jus would be more than a little embarrassed as he exercises some of that colorful language he once heard so often in his port hometown.

(Hit AC: 41, 49, fumble, fumble recovery, fumble; Damage: 28, 31)

+3 GWM on bow and arrows; 110hp Stoneskin; Invisibility; Hide from Undead; 50% Displacement; +4 Shield on Front; +1 att/save Bless; +4 CGrace; +4BEndurance; +4 BStrength; Holy Sword on Short Sword; Glove Activated (2? rounds); Greater Seal (no surprise); Boots of Speed Will Be Activated when Jus can speak the Command Word.

Gareth (33 AC, 267/317 HP, AC 30, Disrupting Weapon on Max, Stoneskin, Delay poison, Hide from Undead, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength)  d20+44=58 d10+25=32 d20+11=31
Monday November 8th, 2004 10:25:07 PM

The warrior endures the damage from the flames (saved with 31) and then looks around and decides the creature on the throne dais is the one he should engage. He flies over the mess of vampires and other miscreants and places himself behind the thing. He then proceeds to attack it using a two handed strike with Max (Hit AC 59 for 33 DMG - must save or be utterly destroyed). With his remaining move he backs out of the threat area of the thing and prepares to engage it directly.

SteveH 
Monday November 8th, 2004 11:03:52 PM

(OOC:Eevrybody but Gareth has Holy Sword cast on their swords, warhammers, and maces. +5 to att & dam., 2d6 extra damage to all evil creatures hit, magic circle against evil per the spell-prot from evil, +2 deflection bonus to ac, +2 resistance bonus to saves, blocks mental control,prevents bodily attacks by summoned creatures including natural weapons-claws, etc, spell resistance allows creature to overcome this effect, with spell resistance defeated by good creature, non-good creature cannot enter a 10' radius of good creature)

Addinein HP 88-50=38 AC 36 (Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, Holy Sword +5 att/dam 2d6 vs evil)  d20+14=32 d20+18=28 d20+18=37 d20+13=15 d20+8=27
Tuesday November 9th, 2004 7:22:38 AM

Doing his best to avoid the fireballs, Addinein jumps to one side to try to avoid the damage. Squinting from all the fireworks, Addinein grunts in severe pain as he tries to mark who did the casting. Sizing up his target, Addinein fires at either the castor or the Abbot with his bow. It's probably ineffectual, but like a bad habit, you try it anyway. (out of time, but for AC 28,37, 15, and 27. Please roll damage)

DM Kent  6d6(2+1+6+5+5+4)=23 d20+20=33 d20+20=34 d20+20=32 d20+20=28 d20+20=26 d20+20=32 d20+20=36 d20+20=32 d20+20=34 d20+20=22 d20+20=39 d6+10=13 d20+22=42 d20+22=30 d20+22=39 d20+20=34 6d6(5+3+5+3+1+3)+10=30 2d10(6+4)+2=12 d20+20=26 d20+20=33
Tuesday November 9th, 2004 5:27:00 PM

As Tericus finishes speaking his spell from the doorway, Jandar starts making his way backwards when he realizes that he can once again hear not only his foot steps but the the breathing, grunts, curses, shufflings and combat going on around him and casts his spell, sending a hail of fiery balls streaking across the room toward his target.

Tericus' elemental heads toward the vampires it was directed toward and starts to work.

Onrad becomes a whirlling dervish and attacks his foe, hitting him four times AC 35, but the Jus look alike smiles and says a word, drops som powder and flicks his wrist at Onrad and Onrad starts feeling himself stiffen up Flesh to stone Fortitude DC 21, Spell resistance 25

Nonan casts his spell and the entire room looks like the inside of a polished silver bowl that a sun just went nova in. All rteflex save DC 23 or be blinded and take 23 points damage. Save for full sight and 12 points damage

Jus sends his arrows at the Jus look alike as Onrad sems to be suddenly having some difficulty moving. and watches as his two arrows strike and then fall to the ground.

Gareth flies over and attacks the Rakasha and connectcts with his attack but is dissapointed in the final results as little damage is visible to the eye and the beast certainly was not disrupted. He turns toward the attack and looks Gareth strait in the eye DC33. Nice try but watch this. He then says a single word and Gareth's sight goes out (power word Blind) spell resistance 30 no save.

Addinein spots one particular individual (wereboar) holding a wand and targets it with his bow but watches as all of his arrows fly wide of the mark.

Seemingly out of nowhere the snakelike individual pulls several arrows off of his back and sends an arrow streaking at each one of the storms and Faifasal.
Onrad AC 32, Nonan AC28, Jus AC 26, Add, AC32, Ter Ac 36, Jan AC 32 Gar AC 34, Fai AC 22, Elemental AC 39 Damage 13 points each if hit

The huge toadlike beast lands right next to Jandar and attacks with several claws and then tries to bite him as well. AC 42 AC 39 and AC 34 for 42 points Fort save DC 19 or be stunned

The huge boarlike creature charges Addenien with a sword in one hand and a staff in the other and misses with both of his swings.

Gareth (38 AC, 255/317 HP, AC 30, Disrupting Weapon on Max, Stoneskin, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  d20+11=31 d20+35=55 d20+30=49 d20+25=37 d20+20=37 d20+31=43 d20+26=30 d20+21=38 d10+20=22 d10+20=27 d10+20=22 d10+20=28 d20+35=44 d20+35=44 d20+35=40 d10+20=24 d10+20=26 d10+20=28 d10+16=25 d10+16=18 d10+16=25 d20+31=44 d10+16=17 2d6(6+1)=7 2d6(5+1)=6 2d6(5+1)=6 2d6(5+6)=11
Tuesday November 9th, 2004 9:43:14 PM

Before going blind and enduring some pain from Nonam's spell (made save DC 31), the warrior tries to determine if the results of his attack were because of a Stoneskin on the thing. He keeps his sight long enough to see and deflect the arrow (missed by 4) and then once again everything goes dark - sort of. Becoming blind the warrior simply smiles and says "You may take away my sight, but I am not blind...". He draws his short sword with his off hand (Quick Draw - no action) and attacks the critter as if nothing is wrong (Improved Blind Fighting - special feat). The warrior attacks with amazing grace and proficiency using both weapons, not caring what else is going on - only focused on his quarry, and hoping he does more damage next time. He cuts and slashes with what he knows should be devestating blows, but expects most of it will be deflected by the stoneskin.

{Primary Hand: (Hit AC 55[crit], 49[crit], 37, 37 [crit] for 22+27+22+28 DMG) 3 criticals (Hit AC 44, 44, 40 for 24+26+28 DMG). Note - up to 4 saves or be utterly destroyed).

Secondary Hand: (Hit AC 47, 34, 42[crit] for 21+18+21 DMG). 1 critical (Hit AC 44 for 17 DMG). Note - Holy Sword so extra DMG would be 7+6+6+11[crit] regardless of stoneskins.

Potential Damage: 284 :)

Please note: Gareth has a short sword with holy sword and Max with Disrupting Weapon. Also, don't +5 weapons bypass Stoneskin?}

Kent> Actually I think only adamantine weapons bypass stoneskin. And I was under the impression that only blugening weapons could be disrupting?

SteveH> any melee weapon, per the spell.

DEH> Grrr. Another one of those sneaky 3.0 to 3.5 changes on the Stoneskin. But I think SteveH is correct on the Disrupting weapon. Also, everyone should remove "Hide from undead" from their effects - we did attack...

Jus (AC 39 Front, 35 other; HP 125 - 12)  d20+24=35 d20+37=53 d20+37=56 d20+37=51 d20+32=47 d20+19=21 d20+14=32 d20+37=44 d20+37=54 6d8(1+5+4+4+1+4)=19 6d10(1+7+10+10+8+6)=42 12d6(6+2+3+1+4+5+2+3+6+3+1+6)=42 2d10(2+3)=5 d8=7
Wednesday November 10th, 2004 12:21:41 AM

Jus manages to avoid most of the blinding light in the nick of time and avoids most of the effects. [Save with 35 (ooc: does ring of evasion negate this damage? It was a reflex save.)]

Jus' luck holds as he avoids being hit by the snakelike's missles.

With the din of the battle now at full volume, Jus activates his Boots of Speed. He then tries again to hit the false Jus attacking Onrad -- after all, there is room in this Wold for only one as perfect as Jus. If the impostor should fall before Jus is done firing, Jus' remaining arrows seek the archer near Faifasal.

Attacks:
fumble recovery (hero point used to reroll);
Hit AC: 56/51(critical), Damage: 17 + 1 sonic (s) + 8 holy (h) = 26, Critical: 23 + 5s = 28
Hit AC: 47, Damage: 21 + 7 s + 4h = 32
Hit AC: 21, Damage: 20 + 10 s + 9h = 39
Hit AC: 32, Damage: 20 + 10 s + 5h = 35
Hit AC: 44, Damage: 17 + 8 s + 9h = 34
Hit AC: 54, Damage: 20 + 6 s + 7h = 33
Grand total = 138 missile + 47 sonic + 47 holy = 232 hp damage


+3 GWM on bow and arrows; 110hp Stoneskin; 50% Displacement; +4 Shield on Front; +1 att/save Bless; +4 CGrace; +4BEndurance; +4 BStrength; Holy Sword on Short Sword; Glove Activated (4 rounds); Greater Seal (no surprise); Boots of Speed Activated

Jandar(ac35, freedom of movement, delay poison, hide from undead,cat's grace, bull's str, bear's end, holy sword, bless, hp 151)  d20+10=14 d20+10=24 d20+11=22 d20+22=33 d8+11=19 2d6(6+6)=12 d20+30=39 d20+20=25 d20+20=26
Wednesday November 10th, 2004 3:06:55 AM

(Kent, I won't go back, but Jandar's ac is 35, not 33. I forgot my own spell. Plus, they have to make spell res to enter 10'radius of any of us, due to magic circle of protection from the holy sword spell)

Jandar manages to catch what Nonam is casting just in time and shields his eyes enough not to be blinded(used hero point), nor take any damage(ring of evasion). When the toad creature lands next to him, he takes his attack of opportunity and swings mightily at this abomination(actually hit ac36, not 33. Didn't add his +2 for bulls str and +1 on bless on roll, hit for 19+12=31, if that hits)

He's able to avoid being stunned, but he gets hit nonetheless. He decides some of his comrades are really hurt already and figures to do as much damage as ossible to the undead so he casts defensively, using combat casting and spell penetration and casts his most powerful, memorized spell. He casts Mass Heal on everything within 70 feet of him, including Vampires, Liches, and his comrades.(will save for undead take 180 if fail, 90 points if successful, unless they have SR26 or higher, used hero point for roll, all good guys within 70 feet get up to 180 hit points back and their sight, as well)

Tericus AC 28, 167 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  15d6(5+5+2+4+3+5+2+2+6+5+1+5+5+1+6)=57 d20+8=24
Wednesday November 10th, 2004 6:59:05 AM

Tericus looks away just as Nonan's spell goes off(save of 24), then all his wounds are healed by Jandar's spell. seeing the snakeman coming, Tericus targets it and the two vampires attacking his fire elemental with an empowered flame strike(57 +29 = 86 damage, reflex save of 22 for half. fire elemental is immune to fire)

Fire Elemental(AC18, Hps 53)  d20+10=30 d20+10=12 d20+10=17 2d6(1+1)+2=4 2d6(5+2)=7
Wednesday November 10th, 2004 7:02:18 AM

the fire elemental continues to attack the vampires(possible critical of 30, miss critical of 12, 2nd attack misses im sure with a 17, for 11 damage)

Onrad [Displaced, Speed, see below]  d20+16=28 d20+17=29 d20+33=37 d20+28=29 d20+23=38 d20+18=24 d20+34=47 d20+23=42 2d6(4+1)+14=19 2d6(1+3)+14=18 2d6(6+5)+14=25 2d6(1+4)+14=19 2d6(3+5)+14=22 2d6(2+6)=8 2d6(6+5)=11 2d6(5+4)=9 d20+16=18
Wednesday November 10th, 2004 3:13:42 PM

d20+16=28 d20+17=29 d20+33=37 d20+28=29 d20+23=38 d20+18=24 d20+34=47 d20+23=42 2d6(4+1)+14=19 2d6(1+3)+14=18 2d6(6+5)+14=25 2d6(1+4)+14=19 2d6(3+5)+14=22 2d6(2+6)=8 2d6(6+5)=11 2d6(5+4)=9 d20+16=18

[Kent, should there be a touch attack to hit with the powder? If so should my Cloak of Displacement have a 50% chance of it missing? I'm playing it as if it needs no touch attack or needs to bypass my cloak--that you're just roleplaying the casting of a spell. Bring me to flesh again if I fail and it was needed.]

Onrad fights off the stone with all his might! Grunting and forcing himself to move he finally fhrows it off rolling a 28 Fortitude save! [d20+16=28]

Then, he's hit with necessary friendly fire in the form of a Sunburst. He quickly covers his eyes trying to avoid the effects. Luckily he is in time saving with a 29. [d20+17=29]

Then arrows come flying his way. He dodges them seeing them in the light from Nonam's burst.

"Jus, an idea. Might wanna ready those arrows for when he casts or ready a spell to disrupt him. Just a thought. You're the expert."

Then grinning at his false Jus, he says, "I ain't that easy either. Prepare to meet Marteaus!"

He once again wails into the guy pricking him again and again in his most vunerable spots--or at least trying. He takes the 12 hpd, but Jandar heals it and the rest of Onrad's damage.

His attack rolls are: d20+33=37 d20+28=29 d20+23=38 d20+18=24 d20+34=47

His first, third, and fifth attacks hit AC35. The third attack is a possible crit. It is! [d20+23=42]

So there are 5 sets of damage: two hits, one crit. for 103 hpd.

[2d6(4+1)+14=19 2d6(1+3)+14=18 2d6(6+5)+14=25 2d6(1+4)+14=19 2d6(3+5)+14=22]

In addition there was three hits worth of holy damage
for 28 hpd.

[2d6(2+6)=8 2d6(6+5)=11 2d6(5+4)=9]

Onrad watches closely to see how much of his damage is going through. [Spot check of 18?] [d20+16=18] [Kent, I know this is pushing it. I want general knowledge in subjective terms please so I can plan my tactics best I can.]

---------------

AC: 38 (fake Jus is selected opponent)
hps: 72 before post. 172 and full after Jandar's spell.

Major Cloak of Displacement Round 2
Boots of Speed Round 2

[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]
[blocked from mental control]
[spell resistance check to attack if summoned?]

Nonam AC30 HP 145 SR 30 (shapechange (planetar), darkvision, see invisible, arcane sight, evasion, detect magic, read magic, comprehend languages, contingency, bless, cat's grace, bulls str, bears end)  d20+14=31
Wednesday November 10th, 2004 6:01:03 PM

Angelic planetar Nonam radiates a holy aura as he flies above the fray.

He resists his own daylight spell and just barely manages to dodge the arrow fired at him. Then he casts control undead on the snake head (YUA on map). Then he commands it, "Attack the Lookalike Jus!"

[Angel Traits: An angel possesses the following traits (unless otherwise noted in a creature's entry).
--Darkvision out to 60 feet and low-light vision.
--Immunity to acid, cold, and petrification.
--Resistance to electricity 10 and fire 10.
-- +4 racial bonus on saves against poison.
--Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
--Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active.

Planetar traits:
-Damage reduction 10/evil,
-regeneration 10,
-spell resistance 30,
-any weapon used is good aligned]

Kent 
Wednesday November 10th, 2004 6:24:21 PM

OOC post:

This seems to be going fairly well for all so far. There are a few things we can do to clear things up a bit so we have less clutter in the posts and might make things a bit easier.

* Undead are not subject to critical hits so you don't need to check for or roll them.

* The holy sword SR circle is countered by their unholy ones so no need for SR rolls for entering into combat.

* All of the Lichs are spelled with true sight so your displacement and invisibility do not need to be listed.

* Rakasha AC 43
* Snake AC unknown as yet
* Wereboar AC 40
* Froggy AC 45
* Jus Clone AC 36
* Vampires AC 29

If you cast a spell please list the save DC so I don't have to continually look them up and figure them out.

Don't hesitate to do a quick explanation of any less than normal spell.

Thanks all keep up the good work. This is harder than the last time I had you all.

Addinein HP 132 AC 36 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, Holy Sword +5 att/dam 2d6 vs evil)  d20+14=32 d20+26=27 d20+21=39 d20+16=20 d20+26=43 d20+21=38 d6+10=13 d6=5 d6=4
Wednesday November 10th, 2004 9:50:51 PM

As the fireworks start to light up around Addinein, Addinein is able to divert his eyes in time before losing his eyesight.

Addinein's subconscious marks the near death experience that Addinein might have had, had he not been recently healed by Jandar.

(ooc boosted hp's by 30, forgot Bears endurance)

Happy that the caster has chosen to engage him, Addinein pulls out his rapiers and does his version of blade barrier.

Primary - miss, AC 39, AC 20
Secondary - AC 43, AC 38

Addinein is half suprised that he could only land one blow, which deals 24 points of damage (9 for holy damage).

Realizing that this could be a mighty battle, Addinein hopes that Ward favors the Storms more than he does their opponents.

DM kent  d20+18=30 d20+20=28 d20+20=39 d20+30=44 d20+30=39 d20+30=42 d10+10=11
Thursday November 11th, 2004 8:18:32 AM

Both Onrad and Gareth note that the damage to their foes seems to being deflected somewhat and then the cuts that are geting through dont seem to be doing a lot of actual damage. They also note that the wounds seem to be closing up fairly quickly as well.

Jandar's heal spell does its job in aiding his freinds and several more of the vampires fall motionless. The spell also causes the Yuanti Lich to shift its gaze to him.

Nonan casts his control spell at the Yuanti and earns ashift of focus from the beast as it turns ever so slightly and then grins at him.

Addinein atacks the wearboar and is rewarded by the solid impact of his one hit.

Onrad fights off the spell and again taunts and attacks his foe, only to realize now that he has now been flanked by one of the vampires as well.

Tericus sends his flame strike and watches in satisfaction as the two vampires turn to dust, but is highly agitated that the yuanti seems to have emerged from it with not even a sign of soot.

Jus watches with satisfaction as four of his arrows find a home in his target, and then realizs that he now has company next to him in the form of a vampire.

Gareth's blindness doesn't seem to effect his combat ability as two strikes from Max and one from the short sword seem to have found their mark. The rakasha gets a worried look on his face as he fights off the disruption this time, but does manage to avoid falling to pieces.

Faifasl and Lisseth also goto work on the wereboar and is rewrded with a single hit. (11 points)

...continued on next page....

Jerry [ooc] 
Thursday November 11th, 2004 8:45:09 AM

I wasn't sure that the Fake Jus was undead, sorry.

I"m also not sure which are liches etc. Perhaps I'm not reading the map correctly.

[kent] The Vs are vampires everything else is a Lich of some sort.

DM Kent  d20+20=22 d20+20=30 d20+10=25 d20+20=40 d20+20=31 d20+20=39 d20+19=36 4d6(6+2+1+3)+14=26 d20+20=34 d20+20=37 d20+17=33 d20+17=37 d20+15=21 d10+10=18 d6+5=11 8d6(2+2+1+5+5+6+4+6)=31 d20+21=38 10d6(3+2+4+2+6+4+2+3+2+3)=31 d20+10=26 d20+19=20 d20+19=25 d20+17=30 3d6(3+2+5)+14=24 d20+14=29 d20+24=44 d20+24=40 2d6(2+6)+10=18
Thursday November 11th, 2004 8:57:14 AM

Onrad faced with two opponents is immediately attacked by the slaad vampire but is missed both times(onrad gets an attack of opportunty). The Jus clone takes that moment to cast a spell as well (Mass Harm) 150 points damage to all Storms or will save for 75 DC 21 SR 25, 150 points healed to all undead

(Steve you beat me to it by one round)

Gareth also finds himself flanked by a slaad vampire as well as his prior foe and both fly into action. The vampire scores twice with its claws and just isses getting a critical strike and tries to follow those claws up with a bit but misses. total damage 26

The rakasha reaches out and touches Gareth AC38 and Gareth feels energy being pulled out of him 31 points no save SR 26 - vampiric touch

Mr. Wereboar takes a moment to attack the pest that just attacked from the side as he closes in, but misses. So he turns his attention back to Addinein who manages to dogde one attack from each of his weapons but is struck one by the sword 18 points and the staff. As the staff strikes him he feels the jolt of electricity run through him as well. 11 points damage + 31 points - fortitude save DC 19 for half damage of 15 points from lightening.

Jandar also finds himself flanked by a sladd vampire, take one attack of opportunity, and is immediately set on by the beast who stumbles on some of the remains and misses (fumble) Not able to recover qickly enough he also misses with his last attack.

Thr Sladd Lich Blackguard though points a finger at Jandar and croaks something. Jandar feels himself start to go cold as if an icy finger of death was running down his spine. Fortiude save DC23 or die save for 24 points of damage SR 29 negates all effets

The Yuanti Lich Arcane Archer unhappy that Nonan just tried to control him removes a single black arrow from his quiver and launches it at the mage. Crit hit 18 poitns - fortitude save DC 20 or be lsain - arrow of death

Jus and tericus find themselves each faced with a vampire (take an attack of opportunity0 but both vampires miss with their attacks

Tericus AC 28, 167/126 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+14=23 4d8(7+2+7+2)+16=34 d20+16=35 d8+5=13 2d6(1+3)=4
Thursday November 11th, 2004 9:41:49 AM

fighting off the harm spell(save of 23), Tericus casts Mass Cure Critical Wounds, healing back 34 pts to everyone and causing 34 pts to all the undead(will save 23 for half) then he smashes the vampire that attacked him(AOO hit ac 35 for 17 pts of damage)

Fire Elemental(AC18, Hps 53)  d20+10=28 2d6(5+2)+2=9 2d6(5+3)=8
Thursday November 11th, 2004 9:44:43 AM

the fire elemental moves in on the Yuan-Ti vampire and attacks the archer( hit ac 28 for 17 pts)

[Kent] Oops, sorry forgot to post about the elemental. It has taken 22 points of damage.

Addinein HP 132-101+34=63 AC 36 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless))  d20+10=28 d20+12=28 d20+12=14 d20+12=32 d20+22=36 d20+17=30 d20+12=20 d20+22=36 d20+17=24
Thursday November 11th, 2004 12:32:01 PM

(ooc does the mass harm than count as over 50 point damage (massive damage) fortitude check? I'm assuming so)

As Addinein's body convulses from the various damages and energies that are flying about. Addinein's spirit things about departing the plane for one second, but decides against it. (Made will save on Harm of 28, made fortitude on lightning of 28, failed massive damage check and used hero point, succeeding with a 32 (crit). whew!)

(ooc realized holy sword wasn't cast on Addinein)

Coming out the ordeal and still fealing alive, Addinein tries once again to connect with his foe.

Primary (AC 36, 30, 20)
Secondary (AC 36, 24)

Not liking his odds, as they seem to be going down. Addinein thinks Might need to use a spell.... If I only I could just get it off.

CDM Jerry 
Thursday November 11th, 2004 4:11:02 PM

Waiting for our leaders Valdor and Gareth to run with things on our secret meeting board.

Let's get to our purpose folks and get this done.

I posted and waited 4 days or so. Haven't looked again since nobody chimed in. - DEH

Onrad [Hasted]  d20+33=37 2d6(6+4)+14=24 2d6(4+5)=9 d10+10=20 d10+10=13 d20+33=48 d20+28=44 d20+23=41 d20+18=36 d20+34=39 2d6(5+1)+14=20 2d6(3+5)+14=22 2d6(6+5)+14=25 2d6(6+3)+14=23 2d6(4+5)+14=23
Thursday November 11th, 2004 4:50:58 PM

[I"ll have to check our Online Combat Rules, but I don't think we use OOCs for spell casting because of the back and forth dice rolling unless the action was readied the round before.]

Onrad's OOC on the Slaad hitting with a 37 for 24hpd normal and 9 holy hpd.

[d20+33=37 2d6(6+4)+14=24 2d6(4+5)=9]

Onrad gets hit with the Harm next and tries to throw as much off as he can. He uses his next to last hero point and tries harder. Alas, to no avail. He takes 150 hit points damage.

[d10+10=20 d10+10=13]

He breathes once when Tericus providential spell comes through with some help, but he's still in trouble.

Onrad staggerss nearly falling and mostly dead. He grunts with the pain and wipes the fatigue from his brow and with a grimace retakes his form to attack for what will probably be one last time.

He swings at the slaad vampire again and again, his sweat slinging fury at his opponents hitting Woot! all FIVE times for a total of 113 hit points damage.

[to hit rolls: d20+33=48 d20+28=44 d20+23=41 d20+18=36 d20+34=39]

[damage rolls: 2d6(5+1)+14=20 2d6(3+5)+14=22 2d6(6+5)+14=25 2d6(6+3)+14=23 2d6(4+5)+14=23]

He looks over at Nonam with a look that says, ::This may be it my friend::

AC: 38 (fake Jus is selected opponent)
hps: 172 before post. 56hps afterwards.
Major Cloak of Displacement Round 3
Boots of Speed Round 3
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]

Nonam AC30 HP 145 SR 30 (shapechange (planetar), darkvision, see invisible, arcane sight, evasion, detect magic, read magic, comprehend languages, contingency, bless, cat's grace, bulls str, bears end, stoneskin)  d20+14=23 d100=71 d20+14=32 6d6(6+6+2+2+3+3)=22 2d6(6+1)=7 d20+14=30 6d6(3+2+1+4+3+5)=18 2d6(6+1)=7 d20+14=28 6d6(3+2+6+5+5+3)=24 2d6(3+3)=6 d20+14=33 6d6(5+6+1+5+5+1)=23 2d6(6+2)=8 d20+17=34 5d4(4+3+2+2+4)+5=20 d20+17=21
Thursday November 11th, 2004 6:10:19 PM

Nonam's planetar form gives him enough spell resistance to ignore the mass harm, and he shrugs off the death effect of the arrow. He still winces as the black shaft pierces the flesh beneath his robes, but the angelic form gives him resistance to some of the damage and regenerates the rest back rapidly. Tericus' spell takes care of the rest.

The wizard retaliates with a meteor swarm cast at the yuanti. He assumes the fire damage won't harm the elemental. Four two foot diameter fireballs shoot out of Nonam's hand and streak down at the archer, and they explode around their target in a blistering wave of heat.

Then he casts a quickened magic missile at the snakelich for good measure. He'll happily let the spell cause whatever damage it will do, but he really casts for the benefit of triggering his contingency spell, which protects him with a stoneskin when he casts a quickened magic missile.

(1st globe hits AC32 for 22 points fire damage and 7 points bludgeoning damage)
(2nd hits AC30, 18 fire dmg, 7 bludgeoning)
(3rd hits AC38, 24 fire dmg, 6 bludgeoning)
(4th hits AC33, 23 fire dmg, 8 bludgeoning)
(if a globe hits AC all damage is automatic and there is no save; if a globe misses AC target takes fire dmg only with reflex save 29 for 1/2)
(overcomes SR34 and lower)

Magic missile does 20 pts dmg and overcomes SR21 and lower.

Jus 
Thursday November 11th, 2004 11:06:01 PM

OOC: FYI
Magic Weapons and Critical Hits: Some weapon qualities and some specific weapons have an extra effect on a critical hit. This special effect functions against creatures not subject to critical hits, such as undead, elementals, and constructs. When fighting against such creatures, roll for critical hits as you would against humanoids or any other creature subject to critical hits. On a successful critical roll, apply the special effect, but do not multiply the weapon's regular damage.


[Kent] - Yah, I was talking more about regular crit damage as I was having to subtract all of that out on everyones' posts.

Jandar:HP193/169,AC33(Cat's Grace, Bless, Bear's endurance, bull's strength, freedom of movement, delay poison, holy sword)  d20+15=29 d20+19=21 d20+18=34 d20+25=31 d8+11=13 2d6(1+6)=7
Friday November 12th, 2004 2:20:55 AM

Jandar smiles at the spellcaster and says,"You're going to have to do much better than that. I've stubbed my big toe for more pain than that."

(Kent, I'm emailing you, so I'll have to finish my post after you respond)

Jandar takes his attack of opportunity against the vampire, striking it soldily.(AC 31, 20 pts of damage)

(first save vs finger of death, second vs harm spell, 3rd roll is spell resistance they have to beat for the spell he's casting, but I have to hear back from you, Kent, before I can finish.)



Gareth (38 AC, 239/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  d20+6=9 d20+37=56 d10+20=28 d20+42=55 d20+37=49 d20+32=50 d20+27=47 d10+25=29 d10+25=34 d10+25=29 d10+25=33 d20+6=25
Friday November 12th, 2004 2:51:30 AM

The warrior is glad to be healed and have his sight back just in time to bellow in pain as he almost completely fails to stave off the massive damage being sucked out of him (DC 9 - hero point DC 25 took 75 points). He then takes negligible damage from the vampire as 2 stoneskins peel off. He winces as he gets nailed by the lich for yet MORE damage and then healing yet again from Tericus. He fights on trying not to reel at all the life being given by his friends and taken by his enemies.

As the Vampire enters his threat area he gives him a nice whack with Max (Hit AC 56 for 28 DMG - note: If vampire misses disrupting weapon save he is destroyed before he hits Gareth and should get back 6 points dmg and 2 stoneskins). He then decides he is better off with just Max attacks and gracefully puts his short sword back in its scabbard (quick draw). He lays into the lich deciding it better to let the others help him with the vampire. He hacks into the tough opponent knowing he is getting through but not nearly enough. He takes heart when he sees the thing reacts to the disruption.

Hit all 4 times (AC 55,49,50,47 for 29+34+29+33=125 DMG) - 4 saves or be utterly destroyed

Jus (AC 39 Front, 35 other; HP 125 - 40 = 85 hp)  d20+14=20 d20+14=30 d20+16=33 d20+39=50 d20+34=38 d20+21=33 d20+16=25 d20+37=46 d20+37=49 d20+37=57 d10=7 2d6(1+5)=6 d10=6 2d6(2+1)=3 4d8(3+3+5+1)=12 4d8(3+6+1+1)=11 d10=1 d10=6 d10=10 2d6(3+5)=8 2d10(1+7)=8 2d6(4+5)=9 4d8(8+2+2+1)+7=20 4d8(8+1+1+5)+7=22 d20+37=43
Friday November 12th, 2004 12:20:08 PM

Jus feels deep pain as death touches him, attempting to drain his life. As his body grows cold, Jus focuses deeply within himself and remembers his friends and family -- especially Ladybug. The memories help drive the cold death away, but not before some damage has been done. (missed Mass Harm save: 20, made with hero point: 30)

Suffering in the massive pain (made massive damage save with 33), yet enjoying the warmth of Jandar's and Tericus' healing, Jus quickly forgets both when he sees his friend in trouble. "Let's try a few things," he quips as he launches a few different arrow types at Onrad's foes.

Jus first fires two of his Tanglefoot arrows, one at the vampire attacking Onrad and another at the counterfeit Jus. Both hit their targets.
Bad Jus: Hit AC: 50, Damage: (padded tip, no normal damage) + 7 sonic (s) + 6 holy (h) = 13 hp damage,
(-2 attack, -4 dex, 1/2 speed; Reflex save DC 15 for 1/2 speed only).

Vampire: Hit AC: 38, Damage: 0 + 6 s + 3 h = 9 hp damage
(-2 attack, -4 dex, 1/2 speed; Reflex save DC 15 for 1/2 speed only).

Jus then fires a Thunderstone arrow at the floor of counterfiet Jus' feet, and another one at the Abbot's feet. Both easily reach their targets, and burst in a loud thunderclap for all to hear.
Hit AC: 33 (Thunderstone; only had to hit AC 5 as per description)
Onrad, Vampire, and Bad Jus: fortification save DC 15 or deafened for 1 hour, and 20% chance of verbal spell miscasts (let's hope for fumble saves)

Hit AC: 25 (Thunderstone)
Gareth and Abbot: fortification save DC 15 or deafened for 1 hour, and 20% chance of verbal spell miscasts (again, let's hope for 1 on the abbot's save)

Jus knows that he should attack the undead again (surely Jandar will help Onrad), but Jus can't stop himself. Instead of attacking, Jus fires a couple of arrows directly at Onrad. Both hit his friend despite all of Onrad's tumbling. Even though Onrad gets healed from each arrow that hits him, there is a strange pleasurable sonic thrill through his bones when each one connects.
Hit AC: 46 (Cure Critical), Healing: (padded tip, no normal damage) + 19 - 1 sonic = 18 hp healed
Hit AC: 49 (Cure Critical), Healing: (padded tip, no normal damage) + 18 - 6 sonic = 12 hp healed

Total = 30 hp healing to Onrad.

Finally, Jus turns to the vampire next to him and fires a Cure Critical arrow at the beast point blank, using his attack of opportunity.
Hit AC: 57, Damage: (padded tip, no normal damage) + 20 healing + 10 sonic + 8 holy = 38 hp damage
Critical Hit AC: 43, Damage: 0 normal + 22 healing + 8 sonic + 9 holy = 32 hp damage

Total Damage = 42 healing + 18 sonic + 17 holy = 77 hp

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (5 rounds);
Greater Seal (no surprise);
Boots of Speed Activated (1 round)


Jandar(HP 193)  d20+18=30
Monday November 15th, 2004 12:48:02 AM

Jandar barely manages to keep from screaming in pain at the effect of the mass harm spell. He panics briefly as he realizes the liches and vampires left are back to full, or almost full strength, and he and his companions are way down. Without thinking about waiting, he casts Mass Heal yet again.(SR 30+2 Spell Penetration=SR 32, Will save DC 26)

Everyone in the party is healed again and noone should still be blind. Jandar sighs for only a second, in relief, as he feels much better, and knows his friends are all still alive....for now.

DM kent  d20+20=34 d20+27=44 d20+27=45 d20+27=43 3d10(8+9+10)+30=57 6d6(3+5+6+4+4+2)=24 d20+21=35 d20+21=29 d20+20=24 2d6(3+2)+8=13 2d6(3+3)+8=14 d20+22=25 d20+22=30 d20+22=30 d20+22=29 d20+22=37 d20+22=23 d20+22=23 d20+22=34 d20+22=37 d20+18=32 d20+15=29 d20+11=18 d6+12=14 d6+12=13 d6+12=13 d20+24=25 d20+22=32 d20+18=35 3d6(1+4+1)=6 d20+21=33 d20+21=26 d20+21=28 d20+21=30 d20+20=38 d20+19=26 3d6(6+6+5)+19=36
Monday November 15th, 2004 9:35:26 PM

Tericus hits the Vampire that attacks him as it approached and then casts his spell. The vampire actually seems to writhe in pain as the spell goes off. The pain though also seems to infuriate the beast as it lashes out a Tericus in return striking him twice with its claws AC 35 & AC 29 for 27 points

The elemental seesm to be having little or no effect on the Yuanti Lich arcane archer.

Addinien has no luck hitting the Were Boar Lich weapon mage however Faifasal connects three times solidly from the flank AC 44, AC 45, AC 43 for 81 points. The boar continuing to ignore the older drow concentrates on attacking Addinien, but misses with all three attacks.

Onrad's fierce onslaught decimates the slaad vampire and drops it in its tracks. The Jus look a like doppleganger Lich arcane trickster looks at the struggling warrior and smirks. "So Is this all the Mighty Storm Dragons can offer? as he completes his thought he swings his sword a few more times at Onrad. A look, possibly of frustration crosses its face as Onrad manages to use his dexterous fighting techniques to avoid being hit.

Nonan watches as two of his meteoric bolts find their way to the target, but notices again that the miscelaneous fires seem to be doing no damage to the beast. The Yuanti, ignoring the elemental draws and fires his bow five times, carefully aiming each time at Nonan. ACs 34,37,32,29,18 connecting three times for 40 points

Jandar fights off the spells and then attacks the vampire that appears next to him hitting it solidly and sending it fallling as the effects of the healing spell of His and Tericus' take effect.

The Death Slaad Lich Blackguard attacks with a fury, his large ax like blade spinning into a blur as he launches himself at Jandar. The twin blades whiz just past Jandars head and he can feel the breezes from the second pass, but almost unnoticed except by a small littel prick he looks down and notices a dart like object piercing his skin. one point damage
and fortitude save DC 26 - black lotus extract poison - save or lose 6 points of constitution and all associated hit points and benefits.


Gareth rock both the Vampire and the Rakasha Lich sorcerer and Gareth senses the falling of the vampire. Gareth almost senses the next attack and nearly blocks it but he feels a clawed paw reach out and touch him and a wave of cold energy work into his body. slay living SR 26 fortitude DC 23 or die. save and take 36 points

Jus goes to town with his arrows and as he finishes all the Vampires are down and echoes are ringing through the room from the two thunderstones. Gareth and Onrad don't forget to make your saves.



Onrad [hasted]  d20+33=35 d20+28=34 d20+23=35 d20+18=33 d20+34=46 2d6(1+5)+14=20 2d6(3+6)+14=23 2d6(6+1)+14=21 2d6(2+6)=8 2d6(6+6)=12
Monday November 15th, 2004 9:36:37 PM

[This ooc note typed on Tues morning: Kent I think I posted at the same time as you, but I think it still can stand. I also have been under the impression that I was attacking the false Jus not the slaad all this time. No worries though. Fog of battle and all that. so have I hit the false Jus at all? And I didn't see a place where I needed to save. I didn't get hit did I? Sorry not trying to be difficult.]

---
"Thanks Jandar! Uh, yeah and you too Jus.....yeah you too."

Onrad then looks the fake Jus in the eyes and says, "Ready for Round 2?"

He tries to remember if he could tell when this guy was casting or not. [Let me know, Kent.]

He focuses and drives the point of his rapier home again and again. He sighs in frustration as only 3 hit this time around and none are crits.

[d20+33=35 d20+28=34 d20+23=35 d20+18=33 d20+34=46]

He does 64hpd to the fake Jus.

[2d6(1+5)+14=20 2d6(3+6)+14=23 2d6(6+1)+14=21]

The holy damage is 20hpd.

[2d6(2+6)=8 2d6(6+6)=12]

AC: 38 (fake Jus is selected opponent)
hps: 172 points
Major Cloak of Displacement Round 4
Boots of Speed Round 4
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]




Gareth (38 AC, 281/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  d20+16=25 d20+16=32 d20+42=61 d20+42=59 d20+37=50 d20+32=44 d20+27=28 d10+25=27 d10+25=34 d10+25=34 d10+25=32
Monday November 15th, 2004 11:10:53 PM

The warrior doesn't even wince as the thunder clap explodes (DC 27) and he shivers a moment but fights off the death magic (DC 34). He just smiles at the abbot. "You'll need to do better than that on me, lich...". As the vampire falls, the warrior adjust quicker than the lich and gains a quick attack (Cleave feat). He strikes at him now uninhibited by the vampire distraction. He cuts into him with 4 sound blows and one bounces off the tough opponent (Hit AC 61, 59, 50, 44 for (34+27+32+34=127 DMG - 4 will Saves or is utterly destroyed).

Addinein HP 132-101+34=63 AC 36 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless))  d20+22=32 d20+17=23 d20+12=19 d20+22=31 d20+17=28
Tuesday November 16th, 2004 12:53:33 AM

Glad to at least see that Faifasal is getting a chance to attack back for his house. Addinein continues to distract the Wear Boar, as none of his swipes come near to hitting.

Jandar  d20+14=31 d20+20=38 d20+41=51 2d6(3+2)+12=17
Tuesday November 16th, 2004 1:53:44 AM

Jandar manages to fight off the poison, which probably wouldn't have affectd him anyway with his spell in place. 'But', he thinks to himself,' Thank Domi I cast that, just in case it were to hit me. That would be nasty indeed.'

He decides he can't win a straight up fight with this creature, so he says,"Do you know Bigby? He lent me a hand today!"

He casts 'Bigby's Crushing Hand' and sends it after the Slaad lich.(SR 38, hit AC 51 for 17 pts)

He then decides it's time to find the phylacteries the liches keep their souls in, and heads across the room to search for them, since everyone's okay for now.

(Kent, my Mass Heal did 180 points if they failed their SR last round and missed their save, 90 points if they failed SR and saved-are there any other vampires we can see, or is it just the liches left?)

Tericus AC 28, 167/140 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+19=31 d20+14=31 d20+9=17 d8+5=6 d8+5=12 2d6(4+4)=8 2d6(1+5)=6
Tuesday November 16th, 2004 9:38:54 AM

annoyed at the vampire attacking him, Tericus smashes at him 3 times with his mace, hitting twice(AC 31, 31) for 32 pts of damage

Fire Elemental(AC18, Hps 36)  d20+10=12 d20+10=21
Tuesday November 16th, 2004 9:42:37 AM

the elemental comtinues to attack the yuan-ti, not realizing that it has no effect, missing both times.

Nonam 
Tuesday November 16th, 2004 10:17:11 AM

The wizard casts a wall of force between himself and the yuanti while he tries to figure out a new avenue of attack.

Jus (AC 39 Front, 35 other; HP 125)  d20+37=54 d20+32=47 d20+19=24 d20+14=30 d20+37=55 d20+37=43 4d8(7+5+7+6)=25 4d10(8+8+4+6)=26 8d6(4+3+5+1+6+3+4+3)=29
Tuesday November 16th, 2004 8:43:32 PM

Although unsure he is doing any real damage, Jus continues his attack against the false Jus, using standard magical arrows for each attack this time. Four of the arrows strike their target.


Bad Jus: Damage: 23 normal + 8 sonic + 7 holy = 38 hp damage,
Bad Jus: Damage: 21 normal + 8 sonic + 6 holy = 35 hp damage,
Bad Jus: Damage: 23 normal + 4 sonic + 9 holy = 36 hp damage,
Bad Jus: Damage: 22 normal + 6 sonic + 7 holy = 35 hp damage,
Bad Jus: Total Damage: 89 normal + 26 sonic + 29 holy = 144 damage

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (6 rounds);
Greater Seal (no surprise);
Boots of Speed Activated (2 rounds)


Kent  d20+22=34 d20+22=30 d20+22=31 d20+22=33 d20+22=35 d20+22=39 d20+22=30 d20+20=35 10d6(3+6+5+3+6+4+6+5+4+6)=48 d20+22=25 d20+22=24 d20+22=27 d20+22=24 d20+22=30 d20+20=33 d20+18=38 d20+18=35 d20+16=35 d20+16=30 6d6(3+1+3+5+1+6)+60=79
Tuesday November 16th, 2004 10:20:45 PM

(ooc: Jerry your last post specifically mentioned that all of your attacks were on the Slaad vampire not the fake Jus. All your previous attacks were made on the fake Jus. No your saves were versus the frienfdly fire of thunder stones and being deafened)

Between Jus's and Onrad's attacks after Jandar's mass heal, The Jus look alike falls to the ground in a heap.

Gareth once again able to see strikes quickly and fiercely tearing some small chunks out of the mouldering Rakasha hide. A shiver seems to pass through it but he remains standing. The Lich sends a lightening bolt ripping into Gareth 48 points Reflex DC 21 for 24 points

Addinien allows Faifasal to keep his flank position for a moment, but he fails to capitalize on it and misses with all of his attacks. The were boar turns and now focusses his attack efforts on the older drow but also misses.

Jandar lends a helping hand suprising the sladd and momentarily seems to be totally befuddled.

Tericus continues to beat his dead vampire into bitsy pieces.

(note as mentioned near the end of my last post ALL the vampires are expired.)

Nonan hides behind his wall of force and thinks for a moment, while the Yaumti locates a new target for his arrows in Jandar.

Ac 24 , 34 , 33, 38 crit 35, 35 crit 33. for 79 points damage

Gareth (38 AC, 257/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  d20+11=21 d20+43=48 d20+38=57 d20+33=46 d20+28=40 d10+26=29 d10+26=29 d10+26=28
Wednesday November 17th, 2004 6:56:12 AM

Seeing one of the creatures fall the warrior takes heart. He avoids the brunt of the lighting bolt (DC21) and fights on - singed hair and all.

He continues his attacks seeing that they now are having a bit more effect. He nails him with three solid hits but the tough Rakasha blocks the fourth (Hit AC 48, 57, 46 for 29+29+28=86 DMG).

"Find them, Jandar, or we get to fight them again! Keep an eye out for our REAL enemy, Morlas! He still hasn't engaged us!".

Tericus AC 28, 167/140 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+14=21 10d6(4+4+3+6+3+1+4+3+4+5)=37 5d8(3+2+2+5+2)=14
Wednesday November 17th, 2004 9:51:13 AM

seeing that the two drow are struggling with the were boar, Tericus sends a beam of burning light into the boar(cast empowered searing light spell, hit touch attack of 21, 21 pts of damage if its not undead, otherwise it takes 56 pts of damage, no save). then Tericus moves to engage the boar.

Fire Elemental(AC18, Hps 36)  d20+10=21 d20+10=16
Wednesday November 17th, 2004 9:53:14 AM

the elemental continues its futile attacks(missed both times)

Onrad [hasted]  d20+33=46 d20+34=38 2d6(5+1)+14=20 2d6(3+3)+14=20 2d6(3+6)=9 2d6(4+2)=6 d20+16=21 d20+16=32
Wednesday November 17th, 2004 3:19:40 PM

Onrad makes his belated saves vs. the thunderstones. [sorry folks. misunderstood. thanks Kent.] passing them easily with a 21 and 32.

[d20+16=21 d20+16=32]

"My two are down. If we get a chance we need to behead these two. Don't know why. Just sounds good. Moving to help Gareth so we're both free. Shout if you need me elsewhere. I'll come."

Onrad tumbles to where Gareth is and attacks twice (boots of speed.)

[remind me of the AC of this new opponent please.]

He hits AC 46 and AC 38.

[d20+33=46 d20+34=38]

He does 40 hpd from the weapon damage.

[2d6(5+1)+14=20 2d6(3+3)+14=20]

He does 15hpd from the holy spell.

[2d6(3+6)=9 2d6(4+2)=6]

If possible he works it so he's flanking across from Gareth.

He declares this new opponent as his selected opponent. [+1 to AC]

--------

AC: 38 (fake Jus is selected opponent)
hps: 172 points
Major Cloak of Displacement Round 4
Boots of Speed Round 4
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]



Jus (AC 39 Front, 35 other; HP 125)  d20+37=56 d20+32=43 d20+19=35 d20+14=22 d20+37=43 d20+37=46 d20+37=38 8d8(4+2+7+2+2+1+1+4)=23 8d10(9+10+9+3+7+2+4+9)=53 16d6(3+1+1+3+4+1+6+4+3+3+1+5+1+6+2+2)=46 2d10(10+10)=20
Wednesday November 17th, 2004 5:50:38 PM

Gareth echoes Jus' very thoughts. Morlas is not here, as if softening the Storms with his select picadors.

Jus continues firing arrows. He is using up his stock of arrows as if they were kindling, but until they are gone, they will continue to fly. This time, Jus targets the Arcane Archer.
Yuanti: Hits AC: 56/38(crit), Damage: 20 normal (n) + 9 sonic (s) + 4 holy (h) = 33 hp damage, Critical: 37 n (0 against undead) + 24 s + 11 h = 35 hp
Yuanti: Hits AC: 43, Damage: 18 n + 10 s + 4 h = 35 hp damage,
Yuanti: Hits AC: 35, Damage: 23 n + 9 s + 5 h = 36 hp damage,
Yuanti: Hits AC: 22, Damage: 18 n + 3 s + 10 h = 35 hp damage,
Yuanti: Hits AC: 43, Damage: 18 n + 7 s + 6 h = 31 damage
Yuanti: Hits AC: 46, Damage: 17 n + 2 s + 6 h = 25 damage

Total if all hts: 114 n + 64 s + 46 h = 224 damage

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (7 rounds);
Greater Seal (no surprise);
Boots of Speed Activated (3 rounds)


DEH 
Wednesday November 17th, 2004 7:23:20 PM

Jerry. The Rakasha has an AC of 43.

Nonam 
Wednesday November 17th, 2004 8:59:03 PM

The wizard peaks out from around his wall of force and casts disintegrate. Rather than target the yuanti, he hits the ground beneath the snakelichs feet. 10 cubic feet of earth disappear as the wizard chuckles to himself.


Addinein HP 132-101+34=63 AC 36 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste))
 
Thursday November 18th, 2004 7:14:31 AM

Having a moment to himself, Addinein casts haste.

Jandar(HP193/114, AC35,Bear's Endurance, Bull's Strength, Cat's Grace, Delay Poison, Freedom of Movement, Bigby's Crushing Hand, Bigby's Clenched Fist)  d20+18=34 d20+35=50 d8+11=14 d20+41=54 2d6(2+4)+12=18 d20+24=34
Friday November 19th, 2004 12:37:04 AM

Jandar takes some of the arrows in the side and back and yells in pain. He turns to the archer and bellows, unable to control his rage,"I guess you'd like to meet Bigby, as well!"

He casts 'Bigby's Clenched Fist' and directs it to clench the Yuanti. The other hand continues to crush the unlife out of the Frog.
(SR34, hit AC50 for 14 pts on Yuanti, and AC54 for 18 on Frog-both have been grappled)

He continues to move across the room, more specifically closer to the throne area, looking for any anomolies(spot check 34), such as a corner on a tile not quite pushed down, a stair step that's not exactly in line with the other stairs, the throne itself not EXACTLY straight with the walls and tiles it's near, etc.

DM kent  d20+4=20 d20+20=32 d20+20=31 d20+20=23 d20+18=35 d20+18=22 d20+18=36 d20+18=35 d20+22=24 d20+22=38
Monday November 22nd, 2004 5:10:27 PM

Jandar casts his spell and watches as his newest one seems to go toward and then move away from its intended target (SR roll 35) and then makes his way across the room searching as he goes and sees nothing out of the ordinary, in the room as he strolls along. Jandar then takes a moment (20) and thinks about what he is looking for and realizes that they are not likely to be located in the same room as the beasts or they wouldn't be under Morlas's control, but they are probably colse by.

Gareth rips into the Rakasha and happily watches as several pices are chooped off of the beast. However he notices that the beast still hasnt been disrupted.

Tericus sends his scorching ray beaming into the beast and while it definitel seems to connect, it doesnt seem to do a whole lot of noticable damage.

Onrad does his thing and manages to not break his neck tumbling up three stairs and landing on a platform nearly 6 feet above the floor level. His first attack does indeed connect with the Rakasha. AC 43 and he prepares himself for whatever comes next.

five of Jus' arrows find their target in the yuanti and he notes that what appears to be a stone skin slide off the beast.

Almost immediately the Yuanti falls into the hole that suddenly opened up beneath him, effectively removing from everyones but Nonan's sight.

Addinien casts his haste spell and waits to se what will happen next.

Fai' fasal lights into the boar from the side and connects twice with the beast shuddering once as the first slaying attack almost makes him succumb.

.......





DM kent  d20+20=22 d20+18=21 d20+16=21 d20+20=39 d20+20=21 d8+8=16 9d6(4+1+4+3+2+2+5+3+3)=27
Monday November 22nd, 2004 5:34:44 PM

The Lich wearboar weapon mage, infuruated by the Drow and his mean sword, lashes out at the new champion, but misses with all three attempts.

The Rakashsa Lich sorcerer focusses on the opponent he feels is the most dangerous and attacks Gareth with a spell. and the mighty warrior finds himself inside of a shimmering cube of energy. Force cage - no save, no sr

The Yuan-ti Lich arcane archer, occupied with trying to get out casts a quick spell and a suddenyl a dome of protective energy is covering him.

The Slaad, still unable to escape from Jandar's first helpful hand struggle to free itself.

Too late to do anything about it Onrad catches the barest of movement out of the corner of his eye as the last of the Lichs they had previously seen and was missing up to this point apparently steps out of the shadow itself and buries its sword in Onrad's back fortitude dc 25 or death due to assassination, save and take 43 points damage.

(ooc. updated map on the way.)



Tericus AC 28, 167/140 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+19=22 d20+14=18 d20+9=17
Monday November 22nd, 2004 10:12:04 PM

Tericus smashes at the were-boar, but is unable to hit it at all(Highest roll is a 22)

Gareth 
Monday November 22nd, 2004 10:33:39 PM

The warrior bounces off the walls as he tries to attack the lich. He bellows trying to tell the casters he's stuck, and seeing how the solid walls cause his voice to echo - and he is sure he can't be heard - he calls into his dragon ring "I'm trapped - anything you guys can do?". He also asks Max to telepathically tell Nonam to help.

When he sees Onrad take it in the back he smashes his fist against the impervious wall. "Hey Max, do you or Fai'Fasal's sword sense any other liches nearby we haven't seen yet?".

Jandar(HP193/114, AC35, Bears endurance, Cat's Grace, Bull's Strength, Freedom of movement, Delay Poison)  d20+18=38 d20+39=59 d8+15=16 d20+41=53 2d6(1+3)+12=16
Tuesday November 23rd, 2004 12:11:52 AM

Jandar, seeing Onrad's and Gareth's plight yells,"I can't help you Gareth! Only Nonam can."

He sees Onrad's new assailant and sends his 'Clenched Fist' at the lich in a bull rush. (SR38, nat 20, AC59 nat 20, 16 on the damage. A '1' on damage after 2 nat 20s, how fitting.) He directs the hand to squeeze and squeeze hard on the assassin.

His other 'hand' continues to squeeze the toad.(AC53 for 16 points)

Addinein HP 132-101+34=63 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste)  d20+23=35 d20+23=43 d20+23=41 d20+18=37 d20+18=35 d20+12=20 d6+8=13 d6+8=14
Tuesday November 23rd, 2004 7:35:25 AM

Putting his concentration back into the wearboar, Addinein lashes out in order to help.

AC 35,43 (crit), 41 (crit), 37 (crit), 35 (crit), and 20

Dam 13+14 for 27

(ooc didn't roll crits and ran out of time to look up if they applied (undead) please roll if needed).

Onrad [hasted]  d20+16=21 d20+16=36 d20+33=50 d20+28=44 d20+23=31 d20+18=22 d20+34=53 d20+33=44 d20+34=45 2d6(5+1)+14=20 2d6(4+1)+14=19 2d6(3+3)+14=20 2d6(3+6)=9 2d6(1+5)=6 2d6(5+6)=11 2d6(4+5)=9
Tuesday November 23rd, 2004 1:58:07 PM

Onrad gasps in surprise as the final lich attacks him from behind. He fails. [d20+16=21] Feeling his life go out of him, he summons courage and tries again to throw it off (hero point). His heart is jubilant as he succeeds! [d20+16=36] He takes the 43 points damage. Hoping the efforts of the others can get the new lich off his back, he continues to concentrate on the one in front of him.

He attacks him 5 times with his rapier hitting three times with two possible crits.

[d20+33=50 d20+28=44 d20+23=31 d20+18=22 d20+34=53]

The two crits hit allowing extra holy damage (as per John's discovery?)

[d20+33=44 d20+34=45]

His normal damage is 59hpd.

[2d6(5+1)+14=20 2d6(4+1)+14=19 2d6(3+3)+14=20]

His holy damage for three hits and two crits (5 total) is 35hpd.

[2d6(3+6)=9 2d6(1+5)=6 2d6(5+6)=11 2d6(4+5)=9]

He takes a look at Gareth and sympathizes with is rage. "They will have you out of there soon bud if they can."

Turning to the lich in front of him, he glares with death like concentration and says, "You frieks shouldn't have done that to Gareth! He'll kill you all if he has to die 50 times to accomplish it now. Look upon his rage and be afraid."

-------
AC: 38 (fake Jus is selected opponent)
hps: 129 of 173 hps.
Major Cloak of Displacement Round 5
Boots of Speed Round 5
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]



Jus (AC 39 Front, 35 other; HP 125)  d20+11=22 d20+11=26 d100=67
Tuesday November 23rd, 2004 9:41:46 PM

Jus casts Feeblemind at the Rakasha.
[Beats SR 26 after hero point reroll; make Will save (at -4 if arcane caster like sorcerer or wizard) or Intelligence and Charisma = 1 (made armor spell failure check)]

Jus then moves to the edge of the pedestal, keeping about 10' away from the melee.

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (8 rounds);
Greater Seal (no surprise);
Boots of Speed Activated (4 rounds)



DEH 
Wednesday November 24th, 2004 7:40:10 AM

OOC: I'm out until Monday. Happy Thanksgiving.

JK 
Wednesday November 24th, 2004 6:22:38 PM

I'll be spotty over TGiving too.

DM Kent  d20+22=25 d20+22=41 5d6(4+6+3+5+5)=23 d20+22=33 d20+18=23 d20+16=33 5d4(3+4+3+2+2)+5=19 d6+8=10 d10+10=14 d20+19=38 d20+24=38 d20+22=32 d20+20=38 d20+20=40 d6+6=11 2d6(1+5)+12=18 d6=2 d6=4 d6=6 d6=3 d6=4
Thursday November 25th, 2004 8:51:48 AM

As Gareth rails and fights against the glowing cube of force around him, the rest of the Storms continue the fight.

Max responds to his wieldr's query. No more in here, but there is something, maybe several somethings, somewhere behind that wall.

The Yausn-ti having managed to climb out of the hole reaches into his quiver and pulls out two arrows, firing one off at the hand grasping the Slaad and the other at Nonan's wall of force solidly hitting both and releasing the stored spell within. Both Nonan and Jandar need to make fortitude saves DC 21 or the force wall and the clenched fist are destroyed. Save equates to 23 points damage to each. disintegrate

Oblivious to the other two opponents around him the Wear Boar seems to be concentrating entirely on Fai'Fasal and Lisseth now. and connects with two attacks and sends a magic missile down his staff as the staff attack connects. Fai' Fasal flinches at the strikes but the stone skins seems to be holding for now and only limited damage is done. 43 points

After the shadow dancer assassin's attack on Onrad seems to fail, the drow pulls two sickly looking rapiers from sheathes on her back and with a evil grimace launches herself at him, from he flanking position and only slightly sidestepping to avoid the large hand trying toget in the way (made spell resistance) connecting with Ornrads torso twice the last striking critically. As the blades bit home Onrad feels the poison burning into his system.

AC 38 - damage 11 points fort DC 20 or lose 2 points constitution
AC 32 - miss
AC 38 - crit threat - AC 40 crit. for 18 points Fort save DC 18 or lose 4 points dexterity


The rakasha looking quite the worse for wear and stressed as he just shakes off another spell aimed at him, takes his chance and casts a spell at Nonan.

Nonan make will save Dc 19 as you see appear before you the most fearsome beast you can think of. If you fail then make a fortitude save DC 19 or die. make the fort save and take 13 points. (phantasmal killer)



Jandar(HP193/153, AC35,Bear's Endurance, Cat's Grace, Bless, Delay Poison, Bull's Strength, Freedom of Movement)  d20+15=31 d20+41=44 d20+35=53 d8+11=12 3d8(8+6+7)+18=39 d20+18=22
Friday November 26th, 2004 1:01:58 AM

(Kent, what about the Bigby's Clenched Fist Jandar sent after the shadow assassin last round? He needs SR38-rolled nat 20, hit AC59 with nat 20, for 16 points damage, also need Fort save DC25 or be stunned for one round if hit)

Jandar's first 'Hand' suffers some damage, but isn't destroyed by the arrow. It isn't able to do any more damage to the creature this round, but it keeps the toad lich grasped, at the least.(AC44 misses)

Jandar's other 'Hand', the clenched Fist continues to squeeze the assassin(if he didn't make his SR last round)(AC53 for 12 points, another save Fort DC25, or be stunned)

Jandar, seeing Onrad is hurt and there are two liches close by, casts 'Cure Serious Wounds, Mass' on him and any others within 70 feet. (cure 39 points, Liches need SR22 or Will Save DC 24 for 39, will save is 19 damage)

Jandar moves 5 feet closer to the Yuanti lich, hoping to get close enough to use physical attacks soon.

Onrad [Hasted]  d20+16=29 d20+16=33 d20+33=46 d20+28=47 d20+23=38 d20+18=23 d20+34=49 d20+28=44 d20+34=35 2d6(2+2)+14=18 2d6(3+6)+14=23 2d6(6+2)+14=22 2d6(5+6)=11 2d6(1+2)=3 2d6(6+3)=9
Friday November 26th, 2004 10:08:26 PM

Onrad takes the 11 and 18 points and then is healed of 39 points.

Onrad throws off the first Con draining attack beating the Con save of DC 20 by roling a 29 [d20+16=29]. He then also throws off the Dex drain save of DC 18 with a save of 33. [d20+16=33] He looks worried however.

Glancing at his friend, he screams, "Get Gareth free!"

He turns off his Cloak of Displacement as it's obvious it's not working by now.

He continues tearing in the guy in front of him best as he can.

He attacks the one in front of him five more times. Three of them hit AC43 to hit the guy and two of those three are possible crits for the holy damage.

[d20+33=46 d20+28=47 d20+23=38 d20+18=23 d20+34=49]

Of the two possible crits, only one becomes a crit.

[d20+28=44 d20+34=35]

Damage for three hits is 63hpd.

[2d6(2+2)+14=18 2d6(3+6)+14=23 2d6(6+2)+14=22]

Damage for the three holy damage sets plus one crit is 23hpd.

[2d6(5+6)=11 2d6(1+2)=3 2d6(6+3)=9]

------
AC: 38 vs monster in front of him.
AC: 37 vs monster behind him (not including flank in that)
hps: 139 of 173 hps.(-29 and +39= +10hps for this round)
Major Cloak of Displacement Round 6
Boots of Speed Round 6
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]


Addinein HP 132-101+34=63 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste)  d20+23=28 d20+23=41 d20+23=43 d20+18=37 d20+18=24 d20+12=28 d6+8=10 d6+8=14
Monday November 29th, 2004 7:22:17 AM

Continuing has flurry of blows, Addinein responds to Onrad. "I don't know of anything that I can do for Gareth"

Frustrated with his lack of significant damage. Addinein tries to force his rapiers to hit he were boar.

Looking around as he can, Addinein wonders whether he could be any more effective for the Storms.

AC 28, 41 (crit), 43 (crit), 37 (crit), 24, 28 (crit)for 10 and 14. total 24

Jerry 
Monday November 29th, 2004 11:20:44 AM

I need everyone from this game into the new breakfast nook board to cast your vote on the issues at hand. We're not meeting our responsibilities as a Consortium here folks. Email me if you need the address. Otherwise, I expect your post to be in there before you post here.

I will halt the game if we can't do both the other board and this.

Love you all.

Nonam AC30 HP 145 SR 30 (shapechange (planetar), darkvision, see invisible, arcane sight, evasion, detect magic, read magic, comprehend languages, contingency, bless, cat's grace, bulls str, bears end, stoneskin)  d20+13=21 d20+13=23
Monday November 29th, 2004 3:14:13 PM

Nonam resists the phantasmal killer and the attempt to destroy his wall of force, and he responds in kind. He fishes a scroll out of one of the pockets in his pants of plenty. He reads the words of the disintegrate spell and casts the ray at Gareth's force cage.


Gareth (38 AC, 287/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  3d8(6+6+3)+15=30
Monday November 29th, 2004 8:55:17 PM

Seeing how he is not getting out just yet the warrior quaffs a potion to heal some of the damage he has taken (30 Pts).

Tericus AC 28, 167/140 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+19=22 5d8(6+3+6+8+3)=26
Monday November 29th, 2004 11:22:29 PM

seeing that his mace isnt any use againt the boar, Tericus takes a 5 foot step back and zaps him with another searing light(touch ranged attack of 22, 26 pts of damage, no save)

DM kent - In a far distant palce, away from all the Lichs 
Tuesday November 30th, 2004 5:12:04 PM

Symon Dracozyl has been bored of late. He had been solving mysteries -- a lot of them -- but it seemed that lately, none of them had put his abilities to any test. Having heard about an oracle, at the temple of Eternal Light in the jungle, he resolved to go to it, and to use his question to ask where he might find a challenge suitable to his special abilities.

Arriving at the temple, he finds signs of recent turmoil and a somehow luminescent young lady named Illimria greets you, Symon, almost as you step into the temple. As she leads you quietly inward a voice starts speaking to you in your head before even asking a question.

The voice starts questioning your commitment to fight evil, and your pureness of heart and drive. Some of this hits you deeply and makes you think about things in your past and others make you think about what you are looking for in your future. During this conversation you are told that a Storm is brewing and if you truly want to aid in the battle against evil, you should seek the Storm in the city of night. Quite bluntly, the oracle then asks you straight out if you want to aid in this battle against evil.

But what is this, thinks Symon! The oracle is offering an answer for free, without being asked! Pondering the thoughts and the offer, Symon answers, "I will accept your quest, great oracle, although I have not yet asked my question! I will seek this Storm in the City of Night, and I will aid in the battle against evil. I'm happy to help out!"

"Perhaps success in this quest will earn me a question answered from the oracle, in addition to the question I have yet to ask. Perhaps the oracle will help me understand where the City of the Night may be found. Perhaps the oracle will help me know more about the Storm that is disrupting the City." Dracozyl is very careful to phrase none of these statements as questions.

Suddenly a silvery light bathes the room, concentrated in a circular area just left of the oracle. Illimria beckons to Symon to step into the silvery light and as he does so things get more than a bit interesting.

Symon feels as though his stomach was in his head and his head near his feet and everything is kind of jumbled up, dizzy and a bit queasy. This feeling lasts for only moments, but by the time things have settled, Symon is quite sure it is enough. Feeling himself once again on solid ground, he opens his eyes to a sight he hardly expected when he stepped into the light.

He seems to be in a very large, what looks to be a throne room, where the floor is absolutely covered wall to wall with dismembered, dead and rotting bodies. Also in his first glimpse there are people and things in deathly combat at areas around the room.

Near the thrones on a raised dais are two men, one of them trapped in a glowing cube, a large Tigerish looking humanoid and what appears to be a black-skinned elf. Just below them is another man.

Nearby what looks to be a large hand is floating around as if lost.

Also in the room he sees a large boar-like man engaged with a couple more dark-skinned elves and a human.

Next to them appears to be a great fist wrapped around a huge toadlike creature.

Behind them is an elf against the wall.

Surrounded by a glowing dome is what looks like a snake with humanoid arms.

Next to it is a deep hole in the floor and a column of fire with what look like eyes.

And behind another glowing arc, floating in the air, is an amazing winged figure.

DM kent  d20+23=40 d20+23=29 d20+23=33 d20+23=25 d20+23=25 d20+23=31 d20+23=28 d20+12=31 d20+20=21 d20+22=26 d20+22=24 d20+18=35 d20+18=25 d6+7=8 4d4(2+3+4+3)+4=16 d20+18=25 18d6(6+5+2+2+3+5+3+3+3+6+5+4+4+5+5+5+4+1)=71 d20+22=23 d20+22=35 d20+18=21 d20+18=38 d20+18=32 d6+6=12 d6=5
Tuesday November 30th, 2004 5:52:10 PM

Nonan watches the disintigrating ray appear out of nowhere and strike the cube, it wavers for a moment but reains quite solid.

Onrad, Jus, Faifasal, Addinein, the boar, rakasha, drow and yuanti are all within spell range of Jandar's mass cure serious.

Jandar's first fist somehow loses control of the sladd (finally made SR) while his second hand awaits furhter instructions having failed to catch its second target.

Onrad wails into his chosen foe and feels the satisfying thump of his swords hitting home.

Addinien now flanking his opponent actually feels one of his strikes sink home and gains some satisfaction from that.

Tericus's searing light definitely makes and impression as he sees the tell tale shimmer of a stoneskin slide away.

Fai'Fasal strikes out and lands a critical shot on the boar and you hear the victory shreik of Lisseth as the wear-boar fails his save vs the slaying effect.

The yuanti seeing Jandar coming toward him draws and fires at point blank range and watches as Jandar manages to doge three of his arrows. A 26,24,25 and 35. The last arrow strikes and literally explodes as several magic missiles strike out from the arrow nailing Jandar for 24 points

Onrad faced and flanked gets it from all sides as the rakasha casts another spell and Jandar Onrad and Nonan all feel the moisture start to leach out of their bodies (horrid wiltin)71 points - Fortitude save 24 for 1/2 damage 35 points, SR 25 negates

The drow assasin lashes out at Onrad again from the side connect with its last slash 12 points plus fort save DC 18 or lose 5 points of dex

The sladd now free cast a spell and reaches out to touch the fist that had been grabbing him and suddenly the fist is gone. (dispel law)



Nonam AC30 HP 145 SR 30 (shapechange (planetar), darkvision, see invisible, arcane sight, evasion, detect magic, read magic, comprehend languages, contingency, bless, cat's grace, bulls str, bears end, stoneskin)  5d4(2+1+2+3+1)+5=14
Tuesday November 30th, 2004 8:51:27 PM

With his angelic form providing him with the spell resistance to resist the horrid wilting, Nonam tries a different approach. He casts a simple magic missile and targets the yuan'ti's bow.

(14 dmg)

Gareth (38 AC, 317/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  3d8(7+7+2)+15=31
Tuesday November 30th, 2004 10:19:48 PM

Seeing Nonam's attempt to free him fail, the warrior quaffs another potion (31 HP) hoping somebody can get him out. Having nothing else to do he simply stands ready and looks around for anything he can see to help the others. He speaks through the Dragon ring. "Max tells me there are a number of other creatures closeby behind the throne wall. Be prepared for more incoming!".

Symon Dracozyl (AC23, HP126)  d100=36 d100=47 d20+38=43 d20+18=36
Tuesday November 30th, 2004 11:05:45 PM

Symon takes the scene in quick. He especially does not like the look of the snake thing and the rakshasa. He decides to act.

He teleports into the force cage (rolled 36 for spell failure due to armor and 47 for teleport accuracy). That's a standard action.

He stares at the trapped human very closely, looking for holy symbols or other badges of allegience. (Search 43)

He says, "Tell me, sir, what side you are on? Good or Evil? And where would you like to go? I'll teleport you there."

(Sense Motive check check 36 -- usually one needs more time to make a sense motive check, but maybe Symon will have a hunch.)

Jus (AC 39 Front, 35 other; HP 125)  d20+37=55 d20+32=39 d20+19=26 d20+14=24 d20+37=52 d20+37=40 d20=18 d20=5 4d8(6+8+7+2)=23 4d10(3+2+5+6)=16 4d6(2+4+2+4)=12 4d6(1+1+2+2)=6
Tuesday November 30th, 2004 11:51:10 PM

Jus starts to cast Teleport to get to Gareth's side, only to see someone appear there. After a moment's hesitation, Jus decides that if the newcomer is a foe, Gareth will kill him. If they are a friend, they can obviously get Gareth out.

Down to two of his standard arrows, Jus launches those at the Rakasha, then starts using his Finlin's auto-return arrows. Four arrows strike their target (all four Finlin arrows returned).

Rakasha: Hits AC: 55, Damage: 22 normal (n) + 3 sonic (s) + 3 holy (h) = 28 hp damage,
Rakasha: Hits AC: 39, Damage: 24 n + 2 s + 5 h = 31 hp damage,
Rakasha: Hits AC: 52, Damage: 23 n + 5 s + 4 h = 32 hp damage,
Rakasha: Hits AC: 40, Damage: 18 n + 6 s + 6 h = 30 hp damage,

Total = 87 n + 16 s + 18 h = 121 damage

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (9 rounds);
Greater Seal (no surprise);
Boots of Speed Activated (5 rounds)


Fire Elemental(AC18, Hps 36)  d20+12=16
Wednesday December 1st, 2004 12:58:07 AM

the fire elemental moves around the hole and moves opposite of Jandar to get flanking bonus, but it doesnt do any good(hit ac 16)

Tericus AC 28, 167/140 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  5d8(3+6+6+5+6)=26 10d6(4+6+5+1+6+5+1+3+4+5)=40
Wednesday December 1st, 2004 1:09:44 AM

seeing that the Slaan is the closest liche, Tericus points to him and says "Your next." then Tericus cast Holy Smite on the undead frog(takes 26 damage and is blinded for one round unless its an evil outsider, then it takes 40 damage and is blinded for one round, reflex save of 19 for half damage and negates the blindness) then Tericus moves towards the frog

Jandar(193/105, AC35, Bear's Endurance, Bull's Strength, Cat's Grace, Freedom of Movement, Bigby's Clenched Fist)  d20+15=33 d20+18=36 d20+14=30
Wednesday December 1st, 2004 2:00:25 AM

Jandar shakes off the worst of the wilting, thanking Domi for his fortune this day. He decides to try to really hurt the Yuanti, so he casts 'Heal' then moves the last few feet and touches him(SR36+2 spell penetration=SR38, hit his nat AC+dex+defl bonus 30, and Will save DC23 for 150 if he fails both, 75 if he misses SR but saves, O if he makes SR)

He leaves his 'Hand' floating, as he doesn't have time to direct it right now.

Onrad [hasted, 92hps]  d20+16=26 d20+16=22 d20+33=51 d20+28=47 d20+23=28 d20+18=38 d20+34=49 d20+33=48 d20+28=31 d20+18=23 d20+34=48 2d6(6+5)+14=25 2d6(5+6)+14=25 2d6(4+5)+14=23 2d6(6+5)+14=25 2d6(5+6)=11 2d6(3+2)=5 2d6(5+4)=9 2d6(2+3)=5 2d6(3+6)=9
Wednesday December 1st, 2004 12:18:44 PM

Onrad feels the spells and attack effects push at him again and tried to fight them off. He beats the moisture draining effect by saving at a DC 26 [d20+16=26]. He takes the 35 hpd.

He then feels the dex draining effect and concentrates on it. He again fights this effect off with a DC check of 22. He takes the 12 points dmg.

"Lucky Wardd! Gareth watch out! There's someting in there wid' ya!" Then when he hears the challenge of the creature, he adds. "Say good Gareth! Say good!"

Onrad then concentrates on his attacks, still tearing into the guy in front of him.

Between each attack he yells part of a challenge.

"TIME

FOR

YOU

TO

DIE

AGAIN!"

He strikes again and again with sweat pouring off his brow. He hits 4 out of 5 times with all four being possible crits!

[d20+33=51 d20+28=47 d20+23=28 d20+18=38(nat 20 auto hits) d20+34=49]

The first and last crit for extra holy damage.

[d20+33=48 d20+28=31 d20+18=23 d20+34=48]

The damage for 4 hits is 98hpd.

2d6(6+5)+14=25 2d6(5+6)+14=25 2d6(4+5)+14=23 2d6(6+5)+14=25

The damage for the holiness of the weapon for
4 attacks and 2 crits (6 total) is 39hpd.

[2d6(5+6)=11 2d6(3+2)=5 2d6(5+4)=9 2d6(2+3)=5 2d6(3+6)=9]

------
AC: 38 vs monster in front of him.
AC: 37 vs monster behind him (not including flank in that)
hps: 92 of 173 hps.(-35 and -12= -47hps for this round)
Major Cloak of Displacement 6 uses today not equipped currently.
Boots of Speed Round 7
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]

---------

copied dice rolls in case I get logged out:

d20+16=26 d20+16=22 d20+33=51 d20+28=47 d20+23=28 d20+18=38 d20+34=49 d20+33=48 d20+28=31 d20+18=23 d20+34=48 2d6(6+5)+14=25 2d6(5+6)+14=25 2d6(4+5)+14=23 2d6(6+5)+14=25 2d6(5+6)=11 2d6(3+2)=5 2d6(5+4)=9 2d6(2+3)=5 2d6(3+6)=9

DM kent  d20+18=30 d20+20=22 d20+22=37 d20+22=38 d6+6=12 d6+6=8 d6=2 d6=6
Wednesday December 1st, 2004 8:46:21 PM

Between Onrad's and Jus' attacks The rakasha falls to the ground and as he does so the force cage around Gareth dissipates.

Nonan's bolts find The Yuanti's bow just as Jandar's hand finds the Yuanti. The bow survives the fiery assault, but the Yaun-ti falls motionless to the floor and his dlobe disappears as well.

The Drow takes 1/2 her flanking attacks on Onrad and connects once with each sword 20 points and fort DC save 18 or lose 2 points dexterity and fort dc 20 or lose 6 points of constitution

after that parting shot the drow steps back into the shadow and vanishes.

The Sladd getting nailed by Tericus' spell takes a glimps around and vanishes from sight as well.

Those with see invisibility or true sight can tell they are really not there.

Symon Dracozyl (AC23, HP126) (Heroism)  d20+19=32
Wednesday December 1st, 2004 9:22:49 PM

As he sees the two monsters back off, Dracozyl takes very very careful note of what they are wearing and carrying!

Symon knows that see invisible and true seeing will not reveal people who are simply hiding in shadows. So he casts a quick Heroism on himself and tries to spot anyone who might be hiding. [Spot 32]

He also says softly, "Pardon me, but is this the City of Night? And although I think I know the answer, are you fellows allied with the forces of good, or evil?"

Gareth (38 AC, 317/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  d20=20
Wednesday December 1st, 2004 9:47:52 PM

The warrior turns to strike the being who comes near only to be confronted with a question. He begins to answer but when the cube falls he says "Judge for yourself who is good and evil, right now I have a lich I need to destroy!". He leaps at the one on Onrad just in time to miss it. "Max says they are behind this wall (pointing to the throne area). Let's figure it out, gents. We need to find the phylacteries before they regenerate.". Looking to the newcomer he says "Yes, we're good. We are the Storm Dragons and we are here to confront an extreme evil. Please help if you dare, small talk will have to wait.". Turning to the wall he begins to look it over (Spot - Natural 20!!!).

Jandar(AC35, HP 193/105, Bull's Str, Cat's Gr, Bear's End, Holy Sword, Freedom of Movement, True Seeing, Bigby's Clenched Fist, Stoneskin, Bless) 
Wednesday December 1st, 2004 11:57:07 PM

Jandar quickly casts stoneskin on himself, feeling that another battle is soon to take place.

Addinein HP =63+39=102 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste)  d20=8
Thursday December 2nd, 2004 9:45:02 AM

Seeing the boar fall, Addinein stops for a quick second to take inventory. Realizing that he's relatively all right, he makes a quick appraisal of his partner on the boar, to see if he seems relatively unscathed.

Hearing Gareth, Addinein turns towards the wall and trys to help find the entrance. "Can we tell if those behind the wall are our enemies, or whether they too might be survivors?"

(sheet not on me for spot check)

Onrad [72hps]  d20+16=33 d20+16=28 d20+34=51 d20+34=48 2d6(4+4)+14=22 2d6(1+6)+14=21 2d6(3+6)+14=23 2d6(5+5)=10 2d6(4+3)=7 2d6(1+6)=7
Thursday December 2nd, 2004 1:00:54 PM

Onrad throws off the bitter attacks of his attackers one last time rolling DCs of 33 and 28. Whew! He takes the 20 points damage.

Onrad, takes a final OOC against the drow as it moves out of his protected area following it's attacks. He hits AC51 which is a possible crit. [d20+34=51] It is! [d20+34=48].

Damage with a crit is: 66hpd. [2d6(4+4)+14=22 2d6(1+6)+14=21 2d6(3+6)+14=23]

Damage without a crit is 22hpd.

The holy damage is 24hpd either way [2d6(5+5)=10 2d6(4+3)=7 2d6(1+6)=7]

He releases his hasted state to save a bit for what comes next.

------
AC: 38 vs monster in front of him.
AC: 37 vs monster behind him (not including flank in that)
hps: 72 of 173 hps.(-20hpd this round)
Major Cloak of Displacement 6 uses today not equipped currently.
Boots of Speed Round 7
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]

--------
Copy of rolls:

d20+16=33 d20+16=28 d20+34=51 d20+34=48 2d6(4+4)+14=22 2d6(1+6)+14=21 2d6(3+6)+14=23 2d6(5+5)=10 2d6(4+3)=7 2d6(1+6)=7

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