WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Dirt City Archives


Return To Index


Spring Into Adventure!
The Summons


Substitute DM Cayzle 
Monday May 3rd, 2004 11:22:26 AM

Zayne becomes a regular at the Dark Jungle. It is seedy in a gaudy way, but it IS underground, so the fights seldom rise above insults. A few fists fly, but not many. Zayne gets to know the patrons and workers. Cooks the barkeep, who also tends a small grill for hot meat on bread. Perjie, an old halfling wino who is always begging for drinks. Tembo, the charmer, who loves to buy drinks for women customers. Mel, a battle-scarred fighter who drinks the hard stuff -- Tembo never messes with her. No sign of anyone named Corn.

Rose sticks close to Vorelle, and all seems back to normal.

As the last month of winter gives way to spring, the entire party prepares to spring back into action.

The group heads out on a fine brisk day. The wind off the ocean blows in your hair. Which would be nice if it weren't also blowing fine black dust with it! Oh, well. Such is life in Dirt City.

Before the group is out of sight of the guard towers of the city, there is a pounding of hoofbeats on the road behind you. Someone is headed towards you, fast!

You turn and get ready to defend yourselves, when you see the rider is wearing a bronze disc at her shoulder, with a length of blue ribbon running from it. That's what all the Prince's soldiers wear.

The woman rides up hard and sizes you up. You can almost see a mental checklist in her head -- liontaur ... ravens ... three male, three female ... hobbit. Yup!

Catching her breath, she calls out, "Hail! You six are summoned by request of the Prince! Please follow me!"


Dietrich 
Monday May 3rd, 2004 11:43:49 AM

Dietrich denys Zaynes invitation to go to The Dark Jungle with him, for he doesn´t want to be seen by the mugger. He´d call too much attention and destroy any possibility of surprising the guy. Than, time passes and somewhat the opportunity to get the thief upside doesn´t appear, what disappoints the fighter. On the end Dietrich reminds his own business and the preparations for the new adventure takes his whole time, so he lets the matter rest for a while.

He buys some holy water too and gets eager for action with every warmer day of spring. His first reaction to Theos suggestion is very positive, and he liked the name "Hawks" too, but than VAuhwyts speech convinces him not to do so. She has lived in the city for much longer and knows how to behave here, and the knight is smart enough to control his pride and be more low profile.

When the group finaly leaves Dirt City the fighter almost bursts of excitement. As the rider suddenly appears he is surprised and as they are summoned to the Prince, Dietrich gets very disappointed.

He thinks silently: "Just now! Why the #$@*$#& didn´t they call us before?" and has to control himself not to swear, kicking away a small stone in his front.

Zayne 
Monday May 3rd, 2004 5:14:09 PM

Oddly relieved to have such a timely outlet for his new found rage.

Looking square into her face,"And what if we choose not to,and why is it that we have to come now? What is with this guy and his demands,doesn't he understand that everyone has things to do and it is not easy to just drop what they are doing,just so he can stroke his ego."

Ignoring the group,"You know what,I think it's about time that someone pointed out that just because he is the prince doesn't mean that he owns the people of Dirt City. Yes,I do think it's about high time. I think we will come with you." Looking up at the sky,"If we hurry we might actually be able to finish with this trip today. So are you going to lead us or do you just want to catch up to us at the palace?" With that remark the upset young mane begins to stalk off back to the Prince's palace,making a list of things that he plans on telling his royal high muckity muckness.

Vorelle 
Monday May 3rd, 2004 8:45:06 PM

At least this one said "please," Vorelle is thinking. I wonder--

Then Zayne cuts loose with his tirade, and Vorelle begins wishing heartily that she were someplace else. She drifts to the back of the group as they move toward their audience, rehearsing excuses in her head.

Oh, he's quite mad, Your Highness. Pay him no heed....

Theodore and Macaw 
Monday May 3rd, 2004 9:10:45 PM

Theodore covers his face with his hands at Dietrich and Zayne's outburst. Macaw flaps off, happy to be outside and able to use his wings.

Wordlessly, the young mage follows the messenger back. He lets Macaw stretch his wings.

rose 
Tuesday May 4th, 2004 4:31:40 AM

When the rider comes up and asks them to go to the palace rose gets worried what's the problem now...i hope it isn't to bad

When zayne and dietrich start in on the messanger she gets even worrieder oh no! he's going to throw them in jail or something. why do guys have to act like this

Rose follows the others riding her mule, luckily she hasnt turned the saddle into a bed yet :)

Vauhwyt and Mookie 
Tuesday May 4th, 2004 8:02:31 AM

The liontaur and her familiar gape at Zayne's outburst. "Wow! *I* could give that guy lessons on politeness!" says Mookie.

Vauhwyt walks over to the Prince's soldier. "Please forgive our friend. He is a little excitable, is all."

Then she races up to Zayne.

"Look, Zayne, you have to take it down a notch when we meet the Prince. It's not fair to the rest of us if you get us killed. Okay?"

Substitute DM Cayzle 
Tuesday May 4th, 2004 8:07:08 AM

The soldier leads you back into town, and then to the palace. You are left to wait in an anteroom that is a mish mash of elegant, stolen furniture.

After maybe a half hour, the Prince's right hand enters, Th'Ayvanen enters and sits down among you.

"Thank you for coming. I have some information I think you will find interesting."

Dietrich 
Tuesday May 4th, 2004 12:16:36 PM

OOC: just remembering that Dietrich didn´t say anything, he only thought that things.

Dietrich is astonished with Zayne´s outburst and lack of courtesy. He gives him a long look and shakes his head, not understanding his friend´s rage against the Prince. The fighter has nothing against the Prince, he actually thinks that they have been treated very fair by the authorities. He was just upset that, right now that they were finaly leaving the city for adventure, they had to come back.

Dietrich waits anxiously in the room, walking from one side to the other. When Th´Ayvannen enters the anteroom, he greets him with a bow and waits for the information.



Zayne 
Tuesday May 4th, 2004 12:22:44 PM

Shrugging off Vauhwyt's advice as her being afraid of the Prince.

As they wait,Zayne paces back and forth impatiently,and swearing profusly.

After the Th'Ayvanen arrives and makes his announcement,"You called us back into town because you found some news that we MIGHT find interesting. Thats quite nice and considerate of you and your boss,don't you think. I've told you once that I don't care much for you and your's,and I must say that what little I did think of you has dropped since our last meeting.
I might be the only one not afraid to speak my mind but I can guarantee that I am not the only one that is tired of thes interuptions of your's." Looking balefully at the Prince's lackey.

"I also see that his royal dictatorship didn't have the decency to see us personally,I mean it's not as if that would be the decent thing to do or anything. I mean we did plan on sitting here waiting for him to teach us to sit and roll over,and maybe even fetch his slippers at night. I know he is the Prince and we are his subjects but that does not mean that we can be treated like herd animals. We are people and we have wants needs and goals of our own,and we can't always come just because his royal high muckity muck wants to talk to someone. But you are not the one I need to talk to about his are you, I apologize for yelling at you,give us your news so we can be on with our merry way and,then we can go sit and wait for his summons again."

Not even stopping to catch his breath,so teh whole speech sounded like on long sentence.

Theodore and Macaw 
Tuesday May 4th, 2004 12:42:20 PM

At another of Zayne's outbursts, Theodore makes a mental note to have a discussion with Zayne about the structure of a monarchy and their place in its system. He sighs in frustration that he didn't prepare his favorite spell. It might have come in handy with his overzealous friend.

Theodore clears his throat after Zayne's tirade, "Our friend does not speak for all of us, sir," he says to Th'ayvanen. "I would be most interested to hear what you have to say."

Vorelle 
Tuesday May 4th, 2004 3:24:22 PM

At Zayne's outburst, Vorelle cringes down into her seat. She doesn't like raised voices, and she fears reprisal from the powerful Th'Ayvanen.

Rose 
Tuesday May 4th, 2004 5:48:58 PM

rose is a bit worried about zayne's outburst and tries to think of a way to silence him. hit him on the head with something? nah, it'll make him mad. I dont have a hold person or silence spell....maybe i should start keeping those handy. I guess I'll gag him, or at least try to.

Rose moves over to zayne and sticks her foot out so he trips while he's pacing. she then stuffs a scarf in his mouth "shut up and be quiet before you get us all killed" she whispers to him.

Vauhwyt and Mookie 
Wednesday May 5th, 2004 10:12:10 AM

The liontaur stands in shock at Zayne's rash words.

Mookie says, "We'll visit you in the hoosegow, Zayne ol' chum!"

Vauhwyt is too surprised even to tell Mookie to hush.

Substitute DM Cayzle 
Wednesday May 5th, 2004 10:24:37 AM

[OOC: To trip someone, first you have to make a touch attack and then win a Str check. To gag someone you have to grapple the opponent and then pin him. Rose's efforts didn't even come close, but she communicates her intentions, at least.]

While the rest of the party stands flabbergasted, Zayne takes his life in his hands and insults Th'Ayvanen. Rose makes a half-hearted attempt to trip and gag Zayne, which he easily shrugs off. Only Theo has enough presence of mind to try to mitigate the damage Zayne has done.

Th'Ayvanen smiles a thin unpleasant smile. "The halfling has a good idea," he says, and then orders his men, "Shut him up."

Four soldiers grab Zayne and gag him, using Rose's handy scarf. They keep a firm grip on his arms, and Zayne isn't going anywhere.

[OOC: I'm not rolling the grapple attacks necessary to do this to Zayne, figuring that he will not be dumb enough to resist. David, if you want to fight it out and roll the dice, I'm cool with that, but be aware that once in actual combat, Zayne may well end up dead.]

Once Zayne is bound, Th'Ayvanen turns to the three females and two males before him. "Any of you want to speak up and tell me why I shouldn't flog this man before throwing him naked into the street?"

[OOC: Local knowledge -- in the past, naked people whipped half to death have sometimes appeared in the streets. Folk generally don't ask why. If left underground, the victim usually lives. If left aboveground, maybe not.]

Dietrich  d20-1=6
Wednesday May 5th, 2004 11:04:18 AM

Dietrich is shocked with Zayne´s behaviour and quite worry about what´s going to happen to him now. So, although he´s not very good at it, the fighter speaks to Th´Ayvannen.

"Master Th´Ayvannen, please forgive us and this foolish kid for this small incident. As you know (Dietrich gives the Prince´s right hand a longer look), we´re humble and trustworthy servants of the just ruler and wise leader of Dirt City, Prince Corell, and we will continue to be so.
Our comrade too has already done some services for the City and is pretty useful for us. He´s had some personal problems this days and is confused.
By showing your mercy and forgiving him his punishment you would only increase the love of your loyal citizens to their ruler and have our special gratitude."

"But please, let´s come back to the reason we´re here and listen what knowledge master Th´Ayvannen wanted to generously share with us."

Untrained diplomacy: 6

Theodore and Macaw  d20+1=3
Wednesday May 5th, 2004 11:47:14 AM

Theodore begins to get very nervous as Zayne is caught and bound before his eyes. He starts to wring his hands in frustration.

"Don't hurt him! Don't hurt him!" begs Theodore.

(Diplomacy check = 3)

Vorelle  d20=19
Wednesday May 5th, 2004 3:00:47 PM

Reaching deep inside herself, Vorelle finds the courage to raise her head and look Th'Ayvanen in the face. She cannot quite bring herself to speak, but she sends him a pleading look from gray eyes that for once are not cast down.

[Successfully Aid Another to a Diplomacy Check for...darn, I usually choose Olyn. Um...Vauhwyt, I guess. No, wait, Rose. No...Vauhwyt. No, wait. Aw, heck. Ummm...Vauhwyt. For sure. I think.]

Rose  d20=9
Wednesday May 5th, 2004 6:41:54 PM

"Please don't hurt him. He's nice really, but has a little temper and doesn't always controll what he says.

rose looks up at the prince pledingly as she says this.

diplomacy check: 9

Vauhwyt and Mookie  d20+5=6
Thursday May 6th, 2004 7:59:03 AM

Vauhwyt swallows nervously as she hears the fairly lame attempts from Rose, Theo, and Dietrich at diplomacy. Even she is not convinced by them, and she likes Zayne!

She racks her brains for an excuse that might actually save Zayne. He was beaten as a lad. Nah. He was deranged by wasp poison. Too stupid. He's an idiot. True, but hardly compelling.

Vauhwyt decides to forget about an excuse and just to appeal to the man's self-interest. She steps forward.

"Sirr," she begins, with a bit of accent (and a swishing tail) to reveal her unease, "I think we have shown our usefulness in the past -- the Wolf's daughter's assassination we foiled, the cursed mine we closed down, the bug we caught that was killing people."

"My point is, we will continue to be useful, and I give my personal pledge that we will keep Zayne in line. You won't have to worry about this again. He is young and headstrong, but we will direct his energies in the right direction."

She bows and hopes that that will be enough. [untrained diplomacy check with a +2 boost from Vorelle: 6! D'Oh! Natural one!]

"Good job, Boss," whispers Mookie. Vauhwyt thinks she should have gone with the wasp poison idea after all.

Substitute DM Cayzle 
Thursday May 6th, 2004 10:23:41 AM

Th'Ayvanen scowls and looks disgusted.

"I can see why that sensible cleric left your misbegotten company. Fine." He looks thoughtful for a moment. "I'll send you in search of your enemies. Maybe you won't foul that up. Here is what you will do."

"We have a clue to the Marteaus cult's whereabouts. I'm not going to explain my motives to you, but I have an important job. I need information -- where this cult is, and how strong they are. Once we know this, we can go after them with a sizable force."

"I am sending you to the Aisildurian border for answers. Come back with useful information, and we can overlook today's stupidity. If you get nothing useful, then don't come back."

"The clue that we have is: Go to Tears of the Wood tavern, on the banks of the Peaseblossom river, halfway between the Aisildurian outposts of Aceleos and Adorus."

"I see that you are ready to leave immediately, so I will have the guard escort you out of town right now."

The Prince's second stalks over to Zayne and grabs his face. He looks in his eyes. "You'll learn to keep a civil tongue in your head, or you'll rue the day your mother taught you how to speak."

Th'Ayvanen turns away. "Get them out of here," he says. Soldiers march the group out. You are reunited with your mules and set on the road. Zayne is free to remove Rose's scarf.

Dietrich 
Thursday May 6th, 2004 11:09:18 AM

Despite the rude treatment and the 'volounter' assignment, Dietrich is glad that nothing worse happened. The fighter is actually curious about their new task, which is for sure more useful than raiding the cursed battlefield and fighting foul undead.

Dietrich bows to Th´Ayvannen and leaves with his friends. Outside, he says to Zayne:

"What ,zum Teufel, were you doing? You could have killed yourself and US too! If you want trouble let us out of it. Besides, there are much better foes to choose as an enemy than the Prince. All right, you might don´t like him, but to say the truth, he is an ally against much worse evil, like these Marteus servants. Control yourself, you´r not a child anymore!"

Than he says to the group:

"Do you have any idea where this tavern is and how to get there? How far is it? We´ll probably have to get more provisions and I´d like to suggest horses again. Even who is not trained can mount them, you don´t need to do any spetacular manouvers."

Theodore and Macaw 
Thursday May 6th, 2004 12:38:35 PM

Theodore is relieved that Th'Ayvanen sees fit to let the party go. Once outside, though, the mage resorts to a nervous fit.

"I don't have everything I need to go on a trip," he wrings his hands in anxiousness. Macaw flaps in from wherever he was, and perches on Theodore's scruffy head. He begins to bob his black head in time with the mage's hand wringing.

Zayne 
Thursday May 6th, 2004 4:59:51 PM

Looking at the group with a look of dissapointment in his eyes,"You don't see what kind of man the Prince is yet do you? He is a monster,and you don't know it yet. How can a decent human being havd a man flogged for speaking the truth? It's easy,a man that has no room in his heart for love or life that what kind. He is empty and he takes his frustrations out on those around him. He can't allow allow himself to trust so he rules by fear. He hides behind his title and throne and makes those he deems beneath him do the work for him. He is a coward."

Looking around,"You are all intelligent,and eventually you wil see what I do,he gives us gold and thinks that he owns us but,he can keep it for all I care,no man will ever own me!" The young ranger is now quivering with rage."You will ope your eyes one day,I just hope it's not too late. Hopefully it will be before he is finished with us and,makes us dissapear. I have heard rumors that there are hundreds of bodies burried in the tunnels under Dirt City. They may be exaggerated but I'm willing to bet there is some truth to that,and I bet your'e precious Prince has had his hands or his flunkie's hands I should say in that honey jar."

"I know you allhave something to say to me,it can wait until we are on the road and we can talk there, oh does anyone have anything to eat on hand right now,I am a little hungry?"

Vorelle 
Thursday May 6th, 2004 11:45:50 PM

Vorelle is surprised and a little puzzled at Zayne's new outburst. The bullies run things, she thinks. That's the way it is. How odd, that he should just be finding that out--or that he thinks we don't know.

rose 
Friday May 7th, 2004 3:32:32 AM

Rose pulls zayne down where she can whisper in his ear (after making sure noone can hear them) "Who said he was nice? He is the Prince and he can have you and us killed for fun if he likes. I don't know about you but I dont want to upset him. If you don't like the way things are fine, but don't try and get us killed. Right now there are more important matters like finding that Marteus cult!"

She then releases him and asks the group "Ok, what supplies should we buy? Think we should go home and hit the shops first?"

Vauhwyt and Mookie 
Friday May 7th, 2004 4:45:10 AM

Vauhwyt looks at Theo and Rose and is surprised. "You heard the man! We're not supposed to go back into Dirt City until we have an answer for him about the cult! We can't go back!"

"Besides, we were all equipped for a trip to the Battlefield. What else do we need? The only thing that would be a catastrophe would be if you guys did not bring your spell books. You have your spell books, right? Right?"

She is also confused by Zayne, but he says he wants to wait and talk on the road. That makes sense -- let tempers cool off. Vauhwyt gives him some rations -- dried meat -- from her sidebag, and offers him a waterskin as well.

"I'm just glad no one was hurt," she says.

Substitute DM Cayzle 
Friday May 7th, 2004 5:00:57 AM

The party has already been escorted out of the city. On the way, you passed the big intersection of the North Road and the East Road.

When you were headed to the Battlefield, you were on the North Road -- at the intersection, a sign pointed north that said "To Mount Bone." The other road, the East Road, is the one down which you were escorted -- a sign pointing east said, "To Aisildur."

[OOC: check out this map.]

You have whatever equipment you would have taken on a multi-day trip to the Battlefield. For mages, that could well include spell books. Frankly, were I a mage in Dirt City, my spell book would be permanently in my locked backpack, and I would take it everywhere I went! Too many thieves around to leave it unattended.

The road east, to Aisildur, beckons. Unlike the usually-deserted road north, there is a fair amount of traffic on the East Road. Caravans, merchants. Ever since the Aisildur border opened, there's been growing trade with the next-door nation, and most merchants don't care if the people there have a screwy religion. "The gold isn't Heartseeded" is a saying you may have heard, and it means that cash doesn't follow any religion.

Theodore and Macaw 
Friday May 7th, 2004 11:23:38 AM

Theodore huffs a bit, but finally calms down. "I just don't like it when things happen unexpectedly," he explains to everyone. "I'm sorry that I got flustered." He winces when Macaw pecks his head.

Zayne  d20+5=16 d20+5=10
Friday May 7th, 2004 1:37:14 PM

Happily accepting the food from Vauhwyt,"Thanks." Is his only reply.

As they move further down the road he waits until everyone is done with their comments about his actions.

After everyone is finished,"I apologize for putting you all in danger,but I want you to all know that I really do not like that man. He brings out the worst in me. When we report to him I will just stay at home or away from him.One day he and I will meet and he wonthave his throne to hide behind and then I'll show him what it takes to be a real human being. Now lets get this over with." With that he is off to scout the trail ahead.

(Listen 16 Spot 10)

Dietrich  d20+4=8
Friday May 7th, 2004 5:59:17 PM

Dietrich doesn´t like to start an expedition without proper preparations too, but he realizes they can´t do anything about it.
He accepts Zayne´s appologize and hopes his friend won´t get into trouble in future for his temper. When the ranger scouts ahead, Dietrich suggests that everyone assumes the common positions, with another scout behind, and says:

"Let me take the mules. I´ve had some practice with these beasts."
Handle animal: 8

He binds the mules together and leads them, fighting with their stubborness and swearing enough.

Dietrich also suggests to join a larger caravan and asks his friends if there will be an inn in their way, or if they´ll have to sleep on the street. He asks too how long the journey to their destination will be.



Vorelle  d20+6=22 d20+6=26 d20+6=25
Sunday May 9th, 2004 12:34:37 AM

Vorelle is glad to be out of the city, whatever the circumstances, although she is troubled that the group might be underprepared for this longer journey.

She slips easily into her "outdoor" mode, walking with more confidence, looking around her rather than down at the ground. She takes a course paralell to the party's, keeping an eye out for signs of game. Fresh meat, if she can find it, will help stretch their rations.

Search (to find tracks): 22
Survival (to track something): 26 (natural 20)
Spot (general): 25

rose 
Sunday May 9th, 2004 4:52:32 PM

Rose lays strapped into her chair/bed on the mule and thinks about what she and the rest of the group has brought and wonders if they have enough supplies for this trip. Slowly she falls asleep.

Vauhwyt and Mookie 
Monday May 10th, 2004 6:11:46 AM


Vauhwyt stays with the main body of the group, leaving Vorelle and Zayne to forage and scout. She has Mookie fly high overhead, though, both to keep an eye on the scouts and to warn of approaching dangers.

Substitute DM Cayzle 
Monday May 10th, 2004 6:22:30 AM

Zayne and Vorelle scout ahead of the party, but they see nothing other than fellow-travelers, nothing that seems dangerous. Vorelle does manage to surprise and drop a deer -- rare this close to Dirt City -- so the group will feast on venison tonight.

On the road, Vauhwyt, Theodore, and Dietrich walk next to the mules as Rose naps atop one of them. She, at least, will be well rested for a night watch tonight!

There is no inn after a day's travel. Dietrich asks his friends about places to stay along the way, and how long the trip will be. Nobody knows for sure. And the weather plays a part. But it will be a longish trip -- a week, maybe? two? You are unsure.

There might be an inn or two along the way. The group does pass a couple caravan encampments -- Dietrich's idea of joining one might make for a safer, if rowdier, camp.

Do you camp alone or with some other group? If they charge you to share their fire, how much would you be willing to spend? Are you setting watches? Who's on which one?

Theodore and Macaw 
Monday May 10th, 2004 11:18:26 AM

Theodore also seems happy to be out in the open air and strides along easily with the rest of the party. He uses his staff as a walking stick, though he doesn't truly need it. Macaw keeps his perch on Theodore's shoulder, occasionally flying off to look for tasty bits of carrion or to disturb the mules.

When the question of camping comes up, Theodore agrees with Dietrich's suggestion to travel with others. "I suppose we're in no hurry, and it would be interesting to meet new people." He would be willing to part with a silver piece for a night around a common fire.

Dietrich  d20+4=13 d20+2=12
Monday May 10th, 2004 1:46:42 PM

Dietrich too is glad to leave their underground home. He still hasn´t got used to dwelling like a dwarf under the earth and probably won´t get used to it in future. Also, four weeks without real stuff to do was really his limit.

When talks about accompanying a caravan starts, Dietrich pledges for it, but he doesn´t agree with paying for it. On the contrary, he proposes that the group should charge something for the protection they offer to any caravan. At least some food and shelter for free they should get.

In any case, together with an other caravan or alone, when evening approaches, Dietrich suggests that watches should be in couples and applys for the first watch, together with a ranger or someone with good eyes and ears in the night. He helps with camp preparations and is very happy with the deer Vorelle´s brought.
During his watch, Dietrich prepares his mighty longbow and stays in the dark, keeping attention on their surroundings.
Spot: 13 Listen: 12



Vorelle 
Monday May 10th, 2004 2:34:18 PM

Predictably, Vorelle looks worried at the prospect of having to interact with strangers. She is not opposed to camping with others, however.

When the subject of payment comes up, she points out, "W-we have f-f-fresh v-venison to sh-share."

After all, they have no means to preserve the meat on the road like this; it'll go bad before they can eat it all anyway.

Zayne  d20+3=17 d20+4=24 d20+2=14 d20=17
Monday May 10th, 2004 3:07:08 PM

Probably happier than most to be outside and "roughing it". His spirits pick up considerably. Especially since Vorelle has provided such a fine meal,for the next couple of days at least. Although being raised in Dirt City puts him off on traveling with strangers,for any periond of time.

He uses all the tricks of the trade that his father taught him,when he was growing up and they would spend summers in the wild,not to mention his new skills he picked up serving as a guide. (Knowlege:Nature 17 Survival 24 natural 20 Profession:Guide 14,OOC I don't know if there is any synergy bonuses to these skills but they are all fairly similar.so I'll leave it up to you)

The young ranger is in his element and is enjoying himself immensly. He advises the group of changes in the wheather,and does his best to point out the various little things that are often overlooked by those inexperienced in outdoor life. As usual he is the first in line when food is being served,but for some reason he can never be found when it is time to do the dishes. And when he is found he usually is busy "working on something kind of important",caring for the mules(handle animal 17) or making sure there is water for washing in the morning or laying traps for unsuspecting critters during the night. He cannot be called lazy,in fact he is quite industrious and all of his projects do need doing by someone and he does know what he is doing.

Despite the occaisonal argument with Rose about cleaning duties,traveling with him is quite pleasant. He does seem quite regretful for putting the group in such a difficult situation,with the prince,but he stays adamant about not regretting his behavoir.

When not out scouting,hunting or just making sure everything is the way it should be,he is often found talking with Theo,he may be young and inexperienced as a mage and a little clumsy but he is fairly knowlegable about many different things,and Zayne does have an insatiable hunger for both food and knowlege. He talks with him about anything and everything,from his views on how important life is and how it should never be wasted,or mistreated,to mundane things like which girls he has seen aroound town that he thinks are pretty.

He also finds himself drawn to Dietrich,the older soldier,always seems so stable and,Zayne is starting to notice that he needs to learn how to better control his temper,Dietrichs words to him about not being a child anymore seem to have hit a chord in him.



rose  d20+7=16
Tuesday May 11th, 2004 3:29:40 AM

Rose is a little wary about sharing a camp with strangers, but will do so if they can find one. She would prefer the first or last watch. at night she cooks the venison and also makes up a dough. she wraps some dough around extra meat and vegies to make little bread pockets that will bake by the fire during the night. this will make a quick hot breakfast and a good cold lunch.

cook: 16

Vauhwyt and Mookie  d20+3=7
Tuesday May 11th, 2004 5:47:40 AM

The group consensus seems to be that camping with a caravan would be good. And that any caravan should be happy to have us -- or even pay us for our contribution to the caravan's security.

With these thoughts in mind, Vauhwyt steps forward as evening approaches and speaks for the group. As she does so she thinks, "I really wish Olyn were here. He had a good way with people. I'm better with lies and threats than diplomacy. Oh well. Here goes." She stuffs Mookie in a sidebag.

She asks to talk with the caravan master -- a female half-elf, as it turns out. The liontaur offers her group's prowess to the lady. [untrained Diplomacy check 7] The caravan leader is unimpressed, and says that the group can share the fire if they contribute some deer meat and 5 gold each.

Vauhwyt declines. She tells the group what happened, and they end up camping out alone.

Vauhwyt and Mookie take first watch.

Substitute DM Cayzle  d100=77 d100=30 [secret DM wandering monster rolls]
Tuesday May 11th, 2004 6:01:54 AM

Camping alone in the wilderness, the group makes do. Zayne grooms the mules and gathers wood. Rose cooks a delicious dinner and tasty venison popovers for the next day.

For the watches, it is Vauhwyt and Dietrich, Zayne and Theo, and Vorelle and Rose. And each watch has a raven. You guys okay with that?

The night passes uneventfully. In the morning, the group starts out east again. To the north, as the morning fog burns off, the group sees a massive mountain towering awesomely to the north. [Make an Int check (or Knowledge(local) to recognize this as Mount Bone, the infamous source of a great evil.] It rises in power and splendor, managing to loom over the group even though it is many miles away.

But by mid-afternoon the mountain has been left behind. Evening approaches, and it is time to camp again.

Dietrich  d20+2=4 d20+4=17 d20+4=17 d20+2=9
Tuesday May 11th, 2004 11:40:26 AM

During the march Dietrich is glad to talk with his friends and is in a generally good mood. When Zayne approaches him more often the soldier is happy to share ideas. He is still young too, but half a decade in campaigns with the scum of humanity and the things he has seen have made him quite mature. Dietrich trys to understand his rebellious friend better, after all, he knows too good that authorities and rules are far from flawless, but also to explain him the need of disciplin, something that saved his life and garanteed the sucess of expeditions more than once. He trys to know about Zayne´s past and his goals for life. When they rest a little, Dietrich takes some (just a cup) of his beer to drink with Zayne and tells him about the Windbourne Hills, his family and ambitions.

Dietrich is a little disappointed that the caravan didn´t want them! He swears at them and call them fools. "5 gp to share a fire with those loosers! Hah!"

The young knight doesn´t feel confortable with the sight of Mount Bone, though he doesn´t know why. It´s only a mountain after all. (int check: 4)

Before camping alone again, he asks Vauhwyt to try offering their services to a caravan again.
This night, he helps with the mules (handle animal 17) and proposes to keep the watch schedule.
Spot: 17 Listen: 9



Theodore and Macaw  d20+8=14
Tuesday May 11th, 2004 1:45:58 PM

"That is Mount Bone," Theodore explains gravely to the party. "A terrible, terrible place." It seems that even Macaw has enough respect to keep silent within sight of the looming mountain.

Theodore is more than happy to talk with Zayne. The young mage is eager to learn about the wild, having spent most of his life underground. He pays rapt attention to any detail the ranger sees fit to bequeath, such as the name of a particular flower, or the mating habits of squirrels.

He also offers his own knowledge to Zayne, as he seems to be interested in learning, too. Theodore seems particularly interested in the acquisition of knowledge and the necessity to "use it for the betterment of everyone."

When Zayne asks the young mage about girls that he likes, Theodore's face takes on a interesting pinkish hue. He averts his eyes from the curious ranger. "Well...um...Master Geoffrey says that...girls are just obstacles to...uh...achieving a powerful ability to perform the Art...um..." he stammers.

"Sarah Jones! Sarah Jones!" cries Macaw. Theodore turns an even brighter red, as if someone were holding him upside down by his ankles and all the blood had rushed to his head. He swats at his familiar in a frenzy to shut the creature up, but the mocking raven easily flaps away and lands on the head of one of the mules.

"Caw! Caw!" he laughs, and the mule snickers as if joining in on the fun.

Zayne  d20+3=17 d20+5=14 d20+5=8 d20+2=22 d20+1=5
Tuesday May 11th, 2004 3:54:37 PM

The young ranger is having a great time on this trip. He is spending time getting to know his comrades and he is reveling in the freedom of open skies.

(Int 5 Knowlege:Nature 17 Listen 14 spot 8 Profession Guide 22)
Careful not to make Theo more embarrassed than he already is about women,Zayne confides in him that he isn't very comfortable around them either.

After Theo explains that Mount Bone is in sight he gathers his bearings and as is usually the case when he is in his element he begins to take charge,"If that is Mount Bone,we are on the right track."



rose  d20+4=11 d20+4=12 d20+4=19
Tuesday May 11th, 2004 9:33:46 PM



knowledge local: 11, for bone mountain
knowledge local: 12, distance to destination
knowledge local: 19, places to buy food and supplies on way to destination

rose 
Tuesday May 11th, 2004 9:41:55 PM

oops, well now that my knowledge checks are out of the way let me post :)

Rose studies her spellbook after her watch. She helps make sure the fire is out and camp is clean before they leave. She tries to remember what happened around the mountain (what did happen) and think of anyplace to purchase food and wonders if they have enough to last them.

Piper flies on ahead, and around having fun. she tries to catch a few rabbits.

Vorelle  d20+6=25
Wednesday May 12th, 2004 1:18:50 AM

Since there is (presumably) no need to hunt today, Vorelle sticks to scouting for the group and being glad to be out of the city. She lopes along on slender legs, showing an interest in the world around her that she doesn't show inside the walls.

Spot (general-purpose) 25

Vauhwyt and Mookie 
Wednesday May 12th, 2004 9:47:04 AM


The liontaur is content to travel with friends. She helps Rose with the midday meal. She ranges from the front to the back as whim takes her, keeping her eyes open (but never going out of sight).

Substitute DM Cayzle  d100=11 [roll for caravan] d100=23 d100=96 [secret DM rolls] d8=8 [another secret DM roll]
Wednesday May 12th, 2004 10:01:30 AM

In the shadow of Mount Bone, some conversations seem fraught with peril. After the mountain fades in the distance, the group compares stories. What seems to be common knowledge is that some foul necromancer used to live there. Some say he was associated with the Sons of Dread, whoever they are. Some say he was a servant of Marteus, god of disease. Almost everybody believes that the power of Mount Bone was behind the orc invasion that nearly destroyed Dirt City a couple years back -- the battle that destroyed the orcs was fought on the battlefield north of the city where the party fought ghouls.

Does the lord of Mount Bone still exist? Is the mountain occupied? No one knows.

The mood lightens after that. A sea breeze blows from the south, bringing a faint tang of salt. The terrain is rough -- scrub, stunted trees, bramble scattered with grasses over hills. But even in the Badlands, spring comes with a burst of green.

Rose seems to recall hearing af an inn halfway between Dirt City and Aisildur, the Goblin's Rest. Some things might be purchased there, for very high prices.

Having outpaced the caravans they saw yesterday, the group ends the day of travel with no Caravan in sight. So Vauhwyt cannot seek a place to rest. The group sets up camp for the night. There are no problems during the dark hours, but as dawn bleeds over the horizon, there is the loud sound of shuffling amid brushes.

To the south, about 80 feet away, is a black bear, looking gaunt after a long winter's sleep.

Theodore and Macaw 
Wednesday May 12th, 2004 10:24:16 AM

Theodore snores soundly on his bedroll, oblivious to the possible danger nearby until Macaw takes it upon himself to nip at his master's nose. The youth quickly sits up rubbing the sleep from his eyes before he notices the bear.

"My goodness!" he exclaims. "What do we do? What do we do?" He jumps up and down in a tizzy, waving his hands wildly. Macaw, having better sense, seeks the safety of a tall perch to watch the goings on from above.

Zayne  d20=17
Wednesday May 12th, 2004 1:27:02 PM

Startled awake by Theo's cries,Zayne springs from his bedroll,and instinctivly reaches for his bow.

Surveying the surroundings for the cause of the outcry,he stifles a laugh at the sight of the bear.

Setting his bow down he grabs some of the left over venison and attempts to set the bear at ease.(Handle Animal 17 glad I rolled well right here) Moving slowly trying his best not to agitate the already surly bear.



rose  d20+6=24 d3+3=4
Wednesday May 12th, 2004 4:11:35 PM

Rose wakes with the others and is startled. She gets ready to defend herself, her friends, and the animals should the bear attack.

throwing a dart
attack: 24
damage: 4


Vorelle  d20+2=16
Wednesday May 12th, 2004 8:10:47 PM

"D-don't m-m-move," Vorelle murmurs to her companions. Sidling up beside Zayne, she tries to make the bear understand that they are neither threat nor food.

Wild Empathy 16

Dietrich  d20+4=12 d20+5=24 d8+3=7
Thursday May 13th, 2004 12:01:51 AM

Dietrich hides his smile when Sarah Jones is mentioned and Theo gets embarressed and than remembers his own history and his own sadness. The fighter ignores the incident and wanders melancolicaly with the mules.

He listens to the talks about Mount Bone and is glad to have bought some holy water. Necromancers are the last thing he wants to meet.

At night, Dietrich is quiet nervous with the bear around them and keeps his weapons ready. As his friends from the wilderness try to calm down the beast, Dietrich let them do so and stays in the background.
Handle animal, help others: 12

*If the bear attacks: 24 with longbow, damage 7

Vauhwyt and Mookie 
Thursday May 13th, 2004 10:51:23 AM

The liontaur stays very still (and puts a hand on Mookie to keep him quiet) as the rangers do their work.

Substitute DM Cayzle 
Thursday May 13th, 2004 11:11:55 AM

[OOC: I'll treat the two rangers as both using Wild Empathy, with the lower roll being an aid another effort to boost the higher. That means Zayne's 17 is a 19 when you add +2 for his level, and Vorelle's 16 boosts Zayne's 19 to a 21.]

The efforts of the rangers seems to be a success. Despite Theo's antics, the hungry bear takes the venison from Zayne and seems pleased with that. It wanders off, unless you guys interfere.

Assuming you let the bear wander off peacefully, the bright sun at the horizon reminds everybody that the day is a-wasting.

Camp is broken, and another day on the road brings the party to an inn by mid-afternoon.

The inn is actually more like a small fort or complex. It is build into the side of a hill set back about 500 feet from the road. There is a stockade fence surrounding the complex, and squinting in the daylight, walking along the top of the stockade, you see at least ten goblins.

You would be worried that this is a nest of evil humanoids, except for the two caravans encamped outside the stockade. One caravan has four wagons and oxen; the other has six wagons. You see plenty of humans, halflings, and the odd dwarf passing in and out of the open stockade gate.

You know this is The Goblin's Rest, as the place is named, because of the signs on either side of the gate -- of a sleeping goblin. The words "Goblins Rest" on one, and "Goblin's Rests" on the other, make it even plainer. There is a banner slung across the top of the gate -- "Merchants Welkome!"

Other than the numbers of goblins inside working (and they are definately more active at night), this is a well-fortified inn. Prices are a bit high -- 1 gp for a meal, 10 gp for a room for a night. But it is a welcoming place and seems safe enough.

Theodore and Macaw 
Thursday May 13th, 2004 12:18:55 PM

"Oh, wow," says Theodore. "I've never seen a goblin before. I had always heard they were nasty and mean, but those fellows seem pleasant enough." He looks on the impressive inn with an excited eye.

"Perhaps we might stop for a meal before heading on?"

Dietrich  d20+4=5 d20+4=8 d20+4=19
Thursday May 13th, 2004 12:35:50 PM

Dietrich is relieved with the peaceful outcome of the event with the bear and he admires his friends for their skills with creatures.

After all that time marching, the fighter is quiet happy to see the inn. He analyses the fortifications (knowledge military: 5, carpentry: 8, masonry 19)from outside and is a little uncorfotable with the Goblins. He´s seen and fought these nasty people before and doesn´t like them too much. At Theodore´s comment, Dietrich says: "Never trust these coward Goblins. They are treacherous and cruel."
But he doesn´t hate them and is too eager for a cold beer and some rest for his feet to cause any trouble.

Prices are pretty expensive and the soldier doesn´t want to stay there for a night, though he agrees to enter the inn and have some rest.

He also asks his friends to get some information.

Zayne 
Thursday May 13th, 2004 1:08:31 PM

As the bear leaves,Zayne is quite pleased with the way things turned out. Looking to Vorelle,"Thank you. You were quite good back there. I've been meaning to ask you about where you got your'e instruction. I know you don't like to talk much,but if you could just give me his or her name that would be okay. You do things a little different than I was taught,but I would like to learn your'e methods too. I completely understand if you would rather not talk about it though,I will respect your'e wishes."

As they approach the in,Zayne seems both disapointed and excited,"You have a good point Dietrich,we should at least see if either of the caravans knows anything about the road ahead,but I don't trust this place,I have heard too many stories about goblins to feel safe here. Besides this place doesn't look that clean,I don't know if I want to spend a whole gold piece for food that doesn't smell nearly as good as Rose's cooking." Flashing the halfling a quick grin.

Zayne  d20=16
Thursday May 13th, 2004 1:10:47 PM

Oops I frogot to roll a gather info..16

Zayne  d20=16
Thursday May 13th, 2004 1:11:37 PM

Oops I frogot to roll a gather info about any important or unusual traveling conditions ahead

16

Vauhwyt and Mookie 
Thursday May 13th, 2004 1:15:12 PM

Mookie seems excited. "Civilization at last! No more grubbing for worms!"

But Vauhwyt isn't having any of it. "You guys go ahead. I don't think I'll go in. I'll stay here and watch the mules. Just please be careful."

Mookie is unhappy about that. "But Boss! Please!"

Vauhwyt relents a little. "Mookie, go with them. That way I'll know if there's trouble. But keep your mouth shut and don't say even one word!"

She casts Blood Armor on the raven just before sending him in with the others.

rose 
Thursday May 13th, 2004 4:19:34 PM

After the bear leaves rose goes back to sleep......well until she's waked for her watch.

In the morning she cooks breakfast (oatmeal with cinnamon and dried apples, honey, tea) but looks worried about the amount of supplies they have left.

At the inn rose looks around curiously and says "I don't know about eating here or spending the night, but we do need to get some supplies and find out about conditions on the road ahead.

Rose looks around and heads inside asking the propieter and some merchants about what they have for sell.

(if the inn has its own cow and chickens will see about eggs, milk, butter, chickens and fresh beef. will try to get oatmeal, flour, fresh and dried fruit and vegies, honey or other sweetener, cheese, anything the others add to the lists)

Vorelle 
Thursday May 13th, 2004 6:59:40 PM

When Zayne asks about her training, Vorelle replies, "I l-learned f-from the a-a-animals. W-w-watching them."

She has little experience with goblins, so displays no more than her usual reluctance to enter a public place. She does, however, decide to stay out with Vauhwyt and watch the animals.

Substitute DM Cayzle 
Friday May 14th, 2004 10:17:37 AM

Vauhwyt and Vorelle stay back with the mules, while the rest of the group (and Mookie) head into the complex.

Inside, the goblins are eager to please. They seem to be trying to dispel their bad images, and the staff is very polite and courteous.

Theo is able to satisfy his hunger for a meal.

Dietrich satisfies his thirst. Not bad for an out-of-the-way inn.

Rose can do some shopping. She can buy most staples, but not fresh veggies, for ten times normal cost. No milk, no fresh fruit either.

Zayne listens among the caravan folk. The road ahead is fine. business has been booming since the border with Aisildur opened a couple years back. And the Aisildur patrols keep the road monster-free between here and there.

The big news is dragons! Some people calling themselves dragons were in Aisildur recently, and now there are rumors of a war with real dragons. One lone traveller swears up and down that he saw a dragon flying east just yesterday, but he is not widely believed.

Any other actions here before the group heads on towards Aisildur?

Dietrich  d20+4=23 d20+2=7
Friday May 14th, 2004 10:55:08 AM

Dietrich is very satisfied they´ve had this opportunity to give his feet a little rest and some drink to his throat and is positively surprised with the Goblin service. He talks with Mookie and offers the smart bird some of the beer.

He prepares his gear again and takes a look at the caravans, trying to figure out what they are trading (inteligence test: 7). Maybe the party could do this in future too.

The fighter can´t believe that here are those rumours about dragons again! It amazes him and worries him. After all, these legendary beasts exists, and what if they are really coming...

Dietrich helps Rose carrying the supplys and loading the mules. (handle animal: 23)

rose 
Friday May 14th, 2004 1:21:39 PM

Rose doesnt' like the cost of the food, so will buy only the most important items. She knows the others can hunt and find edible plants.

how many people are in the group?
flour 10lb per person
oatmeal or cornmeal 5 lb per person (which ever is cheapest)


Theodore and Macaw 
Friday May 14th, 2004 3:04:36 PM

Theodore is satisfied with his meal, and expresses his pleasure to the goblin he received his meal from. He even lets Macaw steal a bit of food.

He seems content to chat with the local goblins until the others are ready to go.

Zayne  d20=3 d20+5=22 d20+5=25 d20+3=9 d20+1=16 d20+4=13
Friday May 14th, 2004 4:29:03 PM

Intruiged by the talk of dragons he noses around a bit more,(gather info 3) but is unable to find anything else out,which kind of disapoints him.

Getting back on the road soon puts him back into good spirits again. Despite the news that the road is safe,his upbringing in Dirt City still shows as he is on the look out for danger.(listen 22 spot 25)

He is also wary of a sudden change in the wheather,(knowlege:nature 9)and any thing unusual about the road they are traveling on.(Knowlege:Geography 16)

He is soon going through his usual routine of scouting ahead and then doubling back to make sure there is nothing unusual behind them. Stopping to talk with various members of the group in-between.

As night begins to fall he begins to search for a suitible place to set up for the night.
(survival 13)



Vorelle  d20+6=10 d20+6=21 d20+6=24
Sunday May 16th, 2004 12:34:43 PM

Vorelle, too, stays alert for anything unusual as they travel, and when evening falls she helps Zayne try to find a good campsite.

Spot 10
Listen 21
Successfully Aid Another in Survival

Vauhwyt and Mookie 
Monday May 17th, 2004 10:43:25 AM

The liontaur waits for her friends to return from the goblin place. She is visibly nervous until they return, and relieved when they do.

Mookie takes a sip of beer but doesn't say anything until they leave the inn. Then he tells Dietrich, "Thanks, chum!"

Vauhwyt helps out as before -- setting up camp and travelling.

Substitute DM Cayzle 
Monday May 17th, 2004 11:02:08 AM

Dietrich enjoys his beer, and Mookie enjoys it too. Dietrich notes a lot of bulk goods -- barrels and crates a-plenty. His ability to handle animals is not impaired, though. He could do that falling down drunk. (and perhaps, in times past, has!)

Rose buys some staples as she mentally tallies up the entire group. Zayne, Vorelle, Vauhwyt, Theodore, Rose, Dietrich makes five. Although Vauhwyt eats as much as four smaller people. Plus two mules and three ravens. She decides to get the oatmeal -- it's cheaper.

Theodore chats with the goblin staff. They make a point of telling him that they are friendly to all travellers. All paying customers are welcome.

Zayne keeps his eyes open for the many dangers he can imagine. Vorelle and Vauhwyt too.

The group leaves the goblin inn, makes a camp, and rests the night with no incident.

The next few days pass uneventfully. The land changes, becoming more lush. There are larger stands of trees, and the rangers note greater diversity and amounts of flora and fauna. On one night the group hears wolves howling, and on another a racoon tries to get into the stores, but neither encounter poses any danger.

Twice the party overtakes slow-moving caravans. They are hailed genially as they walk by.

On the fourth day after leaving the goblin inn, around midmorning, Zayne spots a dust cloud on the horizon, suggesting a mounted troop coming toward the party on the road ahead from the west.

Zayne  d20+5=10 d20+5=20
Monday May 17th, 2004 12:02:49 PM

As he ranges out on his normal rounds,he is slightly startled,to actually see signs of people so soon.Trying his best to make out details at this distance,he stops and waits for the group to catch up to him.(listen 10 spot 20)

As they show up he begins to point out his findings,after fininshing that he asks,"Well what should we do? Do you think they could be bandits?" A mocking grin on his face.


Dietrich  d20+4=23
Monday May 17th, 2004 1:45:51 PM

The days marching pass and Dietrich is glad he´s used the opportunity to enjoy some civilization at the tavern. He is also satisfied the journey has been so safe till now.

When he sees Zayne and than the dust cloud, he thinks it´s very possible they´ll have to face a group of bandits. He says:

"Let´s leave the road and take defensive positions with trees or rocks on our rear, so we´re not surrounded." He takes the bound mules (handle animal 23) and prepares his bow for whatever is coming.

Vorelle 
Monday May 17th, 2004 2:00:11 PM

Hide from strangers? Vorelle is all for it. She leaves the road and takes a moment to find a good place to conceal herself.

[Take 10 to Hide for a total of 18. If there's time, take 20 for a total of 28.]

Theodore and Macaw  d20+4=16
Monday May 17th, 2004 10:41:56 PM

Theodore follows the example set by Vorelle and scampers off to hide. He sends Macaw ahead to discover who the oncomers are.

(Hide = 16)

Vauhwyt and Mookie  d20+14=18
Tuesday May 18th, 2004 7:16:24 AM

Vauhwyt looks for a place with enough cover to hide a liontaur. Since the land is still somewhat dry and dusty here in the badlands, her tawny hide will help her blend in, she hopes.

"Mookie, help me find a good spot to hide, please, and tell me if I stick out too much."

"Sure, Boss. Will do." The raven offers his assistance [Hide check 18 to Aid Another in hiding]. "Boss, over here! Good! Hey, shove your rump down!"

Vauhwyt does her best to hide with Mookie's help. [Hide check 14 taking ten].

"Thanks Mookie!"

Substitute DM Cayzle 
Tuesday May 18th, 2004 7:21:59 AM

Vauhwyt, Vorelle, and Theo hide. Dietrich takes cover too, after leading the mules a good way away. (Want to roll a hide check? or take ten?) That leaves Zayne and Rose standing in the road alone!

Theo's familiar comes back, and being a bird of few words (unlike his talkative brother), simply caws, "Soldiers! Horses!"

You have one more round to act before they are in sight. Two rounds before they are in longbow range.

Dietrich 
Tuesday May 18th, 2004 7:50:28 AM

Dietrich takes position in front of some brushes and doesn´t try to hide. (no chance, untrained and heavy equipment). They probably have been seen already, so the fighter just keeps an arrow on the longbow and waits.

When he hears MAcaw, his tension diminishes and he hopes that the strangers are the Aisildurian patrols they have heard about. Any way, out in the wilderness there is often no diference between soldiers and bandits, so Dietrich stays cautious.

Theodore and Macaw 
Tuesday May 18th, 2004 12:35:25 PM

Theodore remains hidden and beckons Macaw into the brush with him after his familiar's return. He glances nervously at Vorelle.

Zayne  d20+5=21 d20+5=23
Tuesday May 18th, 2004 1:42:11 PM

Surprised that nobody got his joke and all ran to hide,stands in the road laughing. Looking down at Rose,"I thought we were a brave band of adventurers."

He decides to wait for the soldiers to show up before he makes any hasty decisions. Watching them carefully for any identifying marks or symbols,and as always on the lookout for anything unusual(Listen 21,Spot 23)

rose 
Tuesday May 18th, 2004 4:28:31 PM

ooc: sorry for not posting yesterday

Rose looks down at Zayne from the mule. I'm rather obvious up here, but we shouldn't let whoever is out there know how many people are in the group. Of course as we have three mules some of us have to stay out in plain sight.

Rose casts mage armor (just in case) and readies her shortbow (tell me when within 60')

Vorelle 
Tuesday May 18th, 2004 8:24:39 PM

Quietly, Vorelle nocks an arrow. Just because people have authority doesn't mean they're above harrassing travelers.

Vauhwyt and Mookie 
Wednesday May 19th, 2004 5:58:52 AM

"Well, we can't let them stand alone," Vauhwyt mutters. She decides not to hide after all, and joins Rose, Dietrich, and Zayne.

She thinks about casting a spell but decides she doesn't want to look hostile.

Substitute DM Cayzle 
Wednesday May 19th, 2004 6:01:43 AM

Vorelle and Theodore remain under cover. In the distance, the others see about ten humans on horseback up ahead. They are coming towards you. Next round they'll be about 100 feet away. The sun glints off their armor.



Theodore and Macaw 
Wednesday May 19th, 2004 10:36:33 AM

Seeing that only he and Vorelle remain out of sight, he decides there's really no use in disguising himself. He sighs, wishing he were as brave as the others in the party and stands up, brushing off dirt and twigs.

He walks over to stand with the others, who notice that he forgot to get one rather large twig that sits atop his head. Two tiny leaves sprout from the stick, making it appear as if a tree were starting to grow from Theodore's scalp.

Zayne  d20+5=15 d20+3=13
Wednesday May 19th, 2004 1:29:07 PM

Still watching the soldiers carefully (spot 15)
Wondering how far from the city they are right now(Knowlege:Geography 13)

He waits for them to approach.

Dietrich 
Wednesday May 19th, 2004 1:44:27 PM

Dietrich doesn´t understand why his hidden friends are leaving their cover and makes signs to them to stay hidden. If the riders are hostile, any surprise element will be very useful.

He keeps his bow ready, makes a short silent pray to Domi and hopes the strangers will talk instead of attacking them.

Vorelle 
Wednesday May 19th, 2004 10:18:27 PM

Vorelle waits.

Vauhwyt and Mookie 
Thursday May 20th, 2004 10:42:39 AM

Vauhwyt stands her ground.

"The suspense is killing me," says Mookie.

"Hush Mookie," says Vauhwyt.

Substitute DM Cayzle 
Thursday May 20th, 2004 10:57:33 AM

Ten mounted soldiers ride closer. You can see that they are in scale mail, with the horses in leather barding. They are carrying lances.

[By the way, Zayne figures you are pretty close to the Aisildur border. But still days away from any actual city.]

One soldier, in a breastplate, hails you at 60 feet. "Ho! The travellers!"

Rose, if you want to shoot, go ahead. I'll assume you choose not to! :-)

The soldiers rein up, coming closer, to within 40 feet. Their lances are held points up, not readied to charge.

The leader calls out, "Welcome to Aisildur, travellers! If you come with hostile intent, to rob, injure, or corrupt, then you can fight this one now or fight more soldiers of the empire later. But if you come with peaceful intent, to trade or learn or honor the great god Ga'al, then you are welcome."

He seems to wait for you to say something.

Vorelle 
Thursday May 20th, 2004 6:40:23 PM

Oh, nothing, Your Honors, just investigating something for the Prince of Thieves in Dirt City.... Vorelle gets the feeling that the true nature of their errand will not go over well with the patrol. She hopes whoever answers will make up something good.

Theodore and Macaw 
Thursday May 20th, 2004 7:32:20 PM

Theodore rubs his nose and waits for someone else to do the talking. He grins foolishly at the soldiers, very happy that he doesn't have to fight.

Vauhwyt and Mookie  d20-2=17
Friday May 21st, 2004 10:23:58 AM

As everybody seems to be waiting for the others to talk, into the silence there is a raucous voice.

"Yeah, learning, that's the ticket! We're all coming here to learn stuff," Mookie declares. "Like, where's a good place to get a drink, for one? I'd like to learn that."

Mookie's untrained attempt at Diplomacy doesn't sound so bad, for once, coming from him [OOC: Diplomacy check 17! woot!]

Vauhwyt just gapes.

Substitute DM Cayzle 
Friday May 21st, 2004 12:47:19 PM

The captain of the patrol laughs at Mookie. "Yes, sometimes once could go for a cool drink!" He says that there are refreshments to be had at Adorus outpost, just across the river.

"But seriously, tell one about who you are and what you are doing here. Start with names. This one, by the way, is Torril, captain of the fifth patrol." He indicates himself with a slight bow.

Dietrich 
Friday May 21st, 2004 1:55:14 PM

Dietrich is relieved the riders are really Aisuldurian patrols and find them pretty polite.
He puts the arrow away and comes closer to the road, laughing at Mookies coment. "That´s a good companion for some beers!" As nobody said anything and he has an idea, the fighter will talk.

After Torril has spoken, Dietrich says:

"Greetings captain Torril! I´m Dietrich the Bear of the Windbourne Hills, at your disposal. We are travelling to mighty Aisildur to buy special goods only availeble there." Pointing at Theodore, the soldier continues: "That great scholar has contracted us and may explain it better for you, as I´m only a hired mercenary."

Zayne  d20=14
Friday May 21st, 2004 2:05:04 PM

Relived to see that for once the bird's mouth didn't result in someone being annoyed,Zayne tries his hand at being the partie's face,thinking to himself,"Where is Olyn,when you need him?"

"Well Captain Torril,as the bird said we seek knowlege,not only where to find a cool drink,although that does sound nice. Maybe you can be of help to us. What do you know of these rumors of dragons?" Smiling casually,"We heard rumors during the winter,and we decided that when the wheather got better we would investigate further,the we stopped at an inn a few days back and that was al they were able to talk about. By the way my name is Zayne Farshaw and these are my companions. We do not seek any trouble,but sadly in these times we must be prepared for it should it arise. Now that we have found honest knights of the real,what fool would attemt to cause trouble,now."(Diplomacy 14)

Hoping his little speech is enough information about the group to satisfy the captain's curiosity about the groups intentions,and it's not really a lie because he did decide during the floods that he was going to investigate further. Also hoping his flattery of the soldiers combat prowess soften's the Captain's disposition more. That is also mostly true,who would attack a group of fifteen people most of them under heavy arms.

Thinking to himself,"This Prince is going to have to go,soon. He should be doing his own dirty work. Not making honest people do it for him."

Theodore and Macaw 
Friday May 21st, 2004 4:16:30 PM

Theodore is more than a little surprised at Dietrich's reference to him as being the sponsor for their trip. "Um...er..." he stutters, obviously not one with a very eloquent tongue.

"My name is Theodore." That's all he seems to be able to manage, at the moment.

rose 
Friday May 21st, 2004 7:01:18 PM

Rose has been watching and now speaks up "I'm rose"

Vorelle 
Saturday May 22nd, 2004 8:45:27 PM

Vorelle stays hidden. The party means no harm to Asildur; that's all these soldiers really need to know.

Vauhwyt and Mookie  d20+3=20 d20+7=19
Sunday May 23rd, 2004 3:13:45 PM

Mookie looks at Zayne, Dietrich, and Theo and tilts his head confusedly.

Vauhwyt says, "Hello. I'm Vauhwyt, and you've met Mookie. Yes, we are bringing the good mage and scholar Theodore here to trade. And along the way we have heard tales of dragons, so we are learning, too, I suppose."

"But I promise you, captain, that we seek no harm to any who honor Ga'al, but we wish them peace and prosperity."

[OOC: Diplomacy (untrained) 20, Bluff 19.]

DM Jan 
Sunday May 23rd, 2004 11:30:11 PM

For a long moment, the Aisildurians seem a little perplexed. Perhaps an eclectic group such as the one stood before them was a rarity in their well ordered lives. Who knows?
Then the Captain speaks once more.

"If its dragons you're after, one is happy to tell you they are no longer in Aisildur. They left not long ago, and headed East, praise be to the mighty Ga'al, may his wisdom and authority guide us always.
"Now if it's tales of such creatures you wish for, you might find plenty of that further north, this side of the river. There's a travelers rest, an Inn called Tears of the Wood. Mayhap they know of the dragons there."

He turns and nods to his men, apparently satisfied by something, and they make to leave.
"Fare thee well, travelers."

It might seem a little odd that these men are a little ways from the Aisildurian border and on Izen territory, checking out persons on the road that will eventually lead to their realm. Perhaps it raised a question as to what was happening in Aisildur right now?
Again, who knows?

The road ahead leads to the Peaseblossom River, which is about half an hour away, and right now - it starts to throw it down - hard - with huge raindrops bouncing off ground, pelt and armour.

Zayne 
Monday May 24th, 2004 1:04:57 PM

(OOC WELCOME BACK JAN!!!)

As the soldiers leave Zayne lets out a deep breath, when they are out of hearing range,"That went pretty smooth. I think it could have gone better if only one person had spoken." Looking at Dietrich,"I don't believe you lied to them,Theo didn't pay us to do anything at all,at least my story was partly true,we are on a learning mission,I just didn't discuss whatwe are supposed to be learning."

"Oh well what's done is done,should we get moving again,I figure we are about three or four days from Aisildur. Or seeing as how we are already stopped and this spot isn't all that bad we could have our midday meal." His little speech almost sounds impartial until hs stomach begins to audibly growl just as he is finishing.


Theodore and Macaw 
Monday May 24th, 2004 1:43:34 PM

Theodore wipes his brow in relief. Macaw seems uninterested in the current events and flies off to look for something to captivate his attention.

"I could eat," says Theodore.

rose 
Monday May 24th, 2004 7:06:51 PM

"What do they mean that the dragons in Aisildur left and went east? Where did they go? We need to continue on and find out more about this. I hope they didn't go to dirt city."

Rose starts her mule forward again. "Come on there's no use in waiting here."

Vorelle 
Monday May 24th, 2004 8:46:50 PM

When she is sure the soldiers are really gone, Vorelle steps out of her hiding place. She is amenable to stopping for a rest, or she could continue on.

Vauhwyt and Mookie 
Tuesday May 25th, 2004 4:18:09 AM

The liontaur seems to remember something. "Hey guys, isn't that place he mentioned the same place we're supposed to go? We should head that way after lunch!"

Jan 
Tuesday May 25th, 2004 11:00:24 AM

Assuming the group has a bite to eat and then continues their journey -

A junction appears in the road.

Straight ahead, over the river across a wide bridge, is the Aisildurian border, and beyond it lies the Adorus Outpost.
To the rangers in the party, this road looks well travelled.

Crossing this road to the north and south - is a narrower road, less trodden down, but it looks travelled nonetheless. It looks to follow the river along its banks.

There's a signpost at the junction - originally built to point out three directions in a well-carved, orderly common script -
AISILDUR (straight ahead), THE COAST (south), IZEN (back the way the group came).

However, underneath, someone has hammered a rather gaudy, hastily written sign, pointing north.
It says -
TEARS OF THE WOOD TAVERN
GOOD EATS
ANNUAL HORSE FAIRE

And under that, are some more words that looked as though they'ved been branded in. It's orcish by the looks of it.

Which way?



Zayne  d20+3=20 d20=16
Tuesday May 25th, 2004 1:53:17 PM

Stopping to read the signs,"Hmm we could go to the inn and see if they can shed any light on the subject.." Stopping to try some of the dvice Dietrich gave him and trying to not be impulsive,no matter how good the eats sound,he trys to remember if this inn even exists (Knowlege Geography 20 Knowlege Local untrained 17 I forgot to add his int mod to the actual roll)"Or we can just get going to Aisildur,and grab a bite to eat there."

Then taking a closer look at the last sign,"This is written in a toung I do not know,can anyone translate it for me?"

He stands there waiting to see what the rest of the group has to say

Vauhwyt and Mookie  d20+5=16
Tuesday May 25th, 2004 4:50:46 PM

"Good Eats!" says Mookie. "Count me in!"

Vauhwyt, meanwhile, studies the text on the bottom of the sign [Decipher Script 16].

"Anyway," she says, "I think it is north for us!"

rose  d20+5=16 d20+4=7
Tuesday May 25th, 2004 7:00:11 PM

Rose looks worried.

"Which way are we supposed to go to get to the inn that the prince said to go to? How far way is it and how far out of the way would it be to go to this other inn?"

decipher script: 16, hmm the dice roller is giving out 16 if you have +5 to the roll :)
knowledge dirt city: 7, I guess my knowledge doesnt extend this far out:)


Vorelle  d20+6=9
Tuesday May 25th, 2004 8:29:11 PM

"T-tears of the W-Wood," says Vorelle unexpectedly. "Th-th-that's the one w-we're s-s-supposed to g-go to."

She only speaks Common, but she scans the ground for signs of a different sort.

[Search 9. Bleh.]

Tears of the Wood Inn


DM Jan 
Wednesday May 26th, 2004 12:17:49 AM

The Tears of the Wood is indeed the tavern Th'Ayvanen mentioned back at Dirt City.

(I'm assuming thats the direction you're going in, then we can move things on a bit?)

The orcish script appears to read something like -
FOOD
ALE
HORSES

Vorelle finds a muddle of tracks on the road, mostly shod horses hooves, and various boot prints.

The journey north takes the group alongside the Peaseblossom River. It's fairly wide and deep at this point, sometimes a boat is seen carrying goods, and if its heading north, it has to work hard against the current.
On the far bank - the beginnings of a forest appear, and the further the group heads north, the more thick and impenetrable it seems to be. A strange sense of wellbeing assails Mookie, MaCaw and Piper however, drifting from across the river.

The terrain on the group's side of the river is mostly shrubs and intermittant open ground. The weather is patchy. It keeps raining on and off, which makes it soggy underfoot. Clothes get wet, but the air is good to breathe, especially after Dirt City.

It takes a good day and a half to travel north up to the Inn, and by the time the group arrives, its twilight, heading into nightfall. There are lights up ahead, coming from windows of a three storey building.
Music is playing.

There's a gate that seems to lead into an enclosed courtyard, and that seems to be the only way in. Right now its blocked by six riders clad in dark leather and fur. Their mounts are breathing hard - clouds of breath are snorted into the air which suggests they've been ridden hard.
In a gutteral, aggressive tongue, with the occasional common word thrown in for good measure, it appears the riders are negotiating stabling costs.
One of them turns around and glances toward the party.
The leathery skin, and hardened brutish looks suggest only one thing.
These are orcs. Not half orcs.
Orcs.

A hanging sign outside has a picture of a weeping willow on it, and in ornate lettering - TEARS OF THE WOOD INN.

There's a fabulous smell of cooked meat wafting through the gate.

Theodore and Macaw 
Wednesday May 26th, 2004 10:45:44 AM

Theodore tenses at the sight of the orcs, his hands grip the quarterstaff he carries just a little tighter. Macaw senses his master's anxiousness and struts to the opposite shoulder.

"I'm hungry," he says. "Can we go inside?"

Dietrich 
Wednesday May 26th, 2004 11:38:02 AM

OOC: Hello friends, I´m in Germany now and wasn´t able to write earlier. Jan, we could make Dietrich´s temporary leave at the inn.

Dietrich understands Orkish and says it to his friends. He gets tense too with the dangerous people, but he agrees with Theo to get in and hopes their own dangerous outlook will prevent them from harm. He instinctively holds his hands on the shaft of the greatsword and looks at the orcs through the openings of his heavy steel helmet. "Hopefuly this good smell is not of human meat!", he nervously thinks.



Zayne 
Wednesday May 26th, 2004 1:32:00 PM

When the choice to eat is made by the whole group,his long nose begins to twitch with excitement."I'll take the point." Before anyone can respond to his statement he is loping off towards the inn.

He easily outdistances the group to the inn but the sight of the orcs make him change his mind and wait for the rest of his friends. When they catch up to him he is sitting on side of the road where he can observe the orcs and see if anyone is coming on the path he just came from.

His face looks pained,"Finally,I didn't think it wise to walk in there alone. So I waited,I didn't think you were ever going to catch up. Come on lets go eat,it smells delicious." His nose begining to twitch again.



rose 
Wednesday May 26th, 2004 6:49:33 PM

rose gets off her mule and asks vauhwyt to help keep it under control...for some reason it wants to go away from the inn. She will follow the others staying behind vauhwyt and being ready for a fight.

Vorelle 
Wednesday May 26th, 2004 7:59:05 PM

Wordlessly, Vorelle takes over the animals. No way is she going into that inn. She knows it's necessary, and she is ashamed of her cowardice, but she cannot bring herself to go in there.

Crowded public places are bad enough, but places crowded with orcs...she shudders.

Vauhwyt 
Wednesday May 26th, 2004 11:12:10 PM

Vauhwyt sees that Rose and Vorelle are nervous. She figures the orcs will enter in a little while. So she thinks about a delaying tactic.

"Why don't you boys go in and see what's up. We girls will bring the mules to the stables around the back. We'll be in in a few minutes."

She casts a message spell on Dietrich. "Therre!" she says, with a faint accent. "For the next ten minutes we'll be able to whisper messages to each otherr. So if there's trouble, just whisperr."

Then she leads Vorelle and Rose (if they want to go) around the back, looking for the stables.

When they are alone, Vauhwyt asks, "Are you guys okay?"

DM Jan 
Thursday May 27th, 2004 12:28:34 AM

Above the orc din, a voice calls out -
"Be with you in a minute!" Sounds human, too.

If Vauhwyt, Rose and Vorelle take the spooked mules around the back, although its getting dark, they'll be able to make out what looks like a small, pretty, lamp-lit garden - where someone appears to be praying at a tiny alter.
Then theres a bigger garden surrounded by a thick hedge. Looks like the Inn's produce garden, perhaps.

No stables around the back though. Entry seems to be via the main gate.

After a few minutes, the orcs and their mounts disappear inside, and a man is stood there, regarding the rest of the party.
He looks middle aged, he's tall, dressed in country clothes, and his body language suggests he's no time for nonsense.

"Welcome to the Tears of the Wood!" he booms. "Do you have mounts? They'll need to be stabled - five silver pieces per night, and they'll be well fed and groomed for that."

Over his shoulder can be seen a well lit courtyard and stables. To one side of the courtyard, a bold, tent-like awning appears to herald entry into the Inn itself.


Theodore and Macaw 
Thursday May 27th, 2004 10:06:36 AM

Theodore is visibly relieved when the orcs are gone from sight. "I don't know if that's a fair price or not," he whispers to Zayne concerning the stabling of the mules. "Is it?"

rose 
Thursday May 27th, 2004 12:12:13 PM

Rose happily goes with Vorelle "yeah, but the mule isnt. Vorelle, are you ok? I don't think the orcs will cause any problems at the inn. She'll stick with Vauhwyt and Vorelle for a while, although she knows that she will have to go inside eventually. Hopefully Vorelle will get calmed down as they have to go in the inn to find out the stuff for the prince.

Zayne  d20=17
Thursday May 27th, 2004 1:06:30 PM

As the women walk around back,Zayne watches them carefully,thinking to himself,"Women are jsut plain different,one day willing to fight a bear the next scared of a few dirty orcs. Dad was right,easier to try to understand the sun than guess what a woman is thinking."

In response to Theo's question,he smiles looks to the young mage,"I am guessing the extra,is for security and the like,or maybe it's a guaranty that if other patrons eat our mules we can get new ones in the morning." (OOC this is the only skill I could find that relates to joke telling.Perform:Comedy 17)

He looks to the man and says,"We have no mounts only two mules to carry our supplies. Is there by chance another rate for pack animals?"
If not Zayne will pay the 1gp for the stabling of the mules.

After paying for the mules,"Good sir what about boarding and the good eats I saw advertised down the road? My companiions decided to try out the food here,even though it is a bit out of the way of our chosen path." Suddenly he thinks of a joke to play on Rose,"The halfling girl is quite the cook and,she would probably be willing to help with tomorrows breakfast."

Winking at Theo and Dietrich. He waits for the man's response.


Vorelle 
Thursday May 27th, 2004 7:26:47 PM

Vorelle breathes easier once they're clear of the orcs, but is puzzled to find no stables in the back.

"I-I'm a-alright," she responds to Rose and Vauhwyt. "I-I d-d-d-didn't kn-know there w-would be o-o-orcs."

Vauhwyt and Mookie 
Thursday May 27th, 2004 8:03:51 PM

Mookie pipes up, "I think the animals go in the main door with the people."

Vauhwyt says, "Well, shall we?" and leads Rose and Vorelle in the (evidently) only entrance.

DM Jan 
Friday May 28th, 2004 1:36:54 AM

"If those mules have been traveling all day, lad - they'll eat their fair share, so the price remains the same," says the man. "For food and lodging, you'll need to go through the tent and upstairs. Mavis will sort you out."
He cocks his head to one side as the girls arrive back. He beckons everyone inside the gate.
"So... where you from? You don't look Aisildurian to me!"

Inside the gate, on the ground floor is a courtyard, surrounded by stables. It's quite a big stables too - well beyond the requirements of a wayside Inn or Tavern. By lantern light it looks immaculate - not a blade of straw out of place.

Above the stables, running around the walls are two more storeys to the building. Both have lit windows that look down onto the square courtyard below.

To the left, is a large awning, tied with ropes and firmly anchored. It looks a little orcish in style, but not quite. Beneath it can be seen a set of wide wooden stairs leading up. Thats where the food smell is coming from.

Sounds of merriment can be heard coming from the second floor.

loretta 
Friday May 28th, 2004 2:35:37 AM

ooc: i thought we had three mules, rose has one and i thought there were two others. rose will pay the 5s for her mule and chip in for the others.

Dietrich 
Friday May 28th, 2004 3:55:32 AM

Dietrich is relieved the orcs didn´t cause any trouble and he is satisfied with the stables and everything, in spite of the high prices. Thats quit normal for such a risky busuiness.

Still with hands on the greatswords shaft, Dietrich walks upstairs towards the food and merriment. Orcs or not, this sounds and smells interesting!

Vauhwyt and Mookie  d20+7=18 d20+7=23
Friday May 28th, 2004 10:45:04 AM


Inside the awning, Vauhwyt is happy to be under shelter after all the rain. She casts a prestidigitation cantrip and uses it to clean off herself and everyone else.

"We're from the east," she says to the man, "and new to the lands near Aisildurr." With her intonation and choice of words, she sends a simple secret message to her friends: "Be friendly but reveal nothing." [OOC: Bluff 18 to pass a secret message]

We are pleased to meet you, Mister, uh ..."

"Anyway, I am Miss Veronica, and this is Miss Ruth [points to Rose] and Miss Valerie [points to Vorelle]. Our guards are Goodman Daniel [Dietrich], Goodman Zachariah [Zayne], and Goodman Timothy [Theodore]."

Vauhwt, improvising wildly, remembers that the birds felt something good in the forest.

"As you can see (she points to Piper, Macaw, and Mookie), we are pilgrims, members of the Black Feather sect. We are here to discover for ourselves the truth about the forest across the river."

[Bluff roll 23 to lie like a dog! Woot!]

Mookie says, "Caw Caw Caw!"

Vauhwyt cocks her head as if interpreting the bird's cawing. "Yes, we must get some nourishment for our sacred birds and for ourselves."

She leads the rest of the party up after Dietrich.

Zayne 
Friday May 28th, 2004 11:34:50 AM

Astonished at Vauhwyt's blatent lies,Zayne stares at the wemic with eyes bulging and mouth agape.

Uncertain of how to react,to the situation,he just stands there looking befuddled.

Theodore and Macaw 
Friday May 28th, 2004 10:22:25 PM

Theodore decides to say nothing and just go along with the rest of the group. His eyes look hungrily to the second floor, eager to get a meal and some rest. His skinny legs are tired and cramped from all the walking.

He does find it interesting that first they came across goblins trying to make an honest way in the world. He hopes that perhaps these orcs are the same.

Vorelle 
Sunday May 30th, 2004 4:26:29 PM

Alarmed, Vorelle wonders whether she can remember "her" name. Valry, was it? She hopes she doesn't have to answer to it for long.

DM Jan 
Tuesday June 1st, 2004 1:50:57 AM

For a moment the stableman looks as baffled as Zayne.

"Right..." he says after missing a couple of beats after Vauhwyt/Veronica's explanation. But then his eyes take in the birds, and he nods to himself.
"Your mules will be taken good care of," he adds as a parting gesture.

The group heads under the canopy and up the stairs into the Inn proper. After the damp weather, which is becoming decidedly chilly as nightfall descends, the warmth from the interior is welcoming indeed.

Straight ahead at the top of the steps is a large desk with a rather jaunty blue vase of flowers placed on one side of it.

Behind it - is a middle-aged lady with well-coiffed blonde hair and a sparkle in her eye.
To one side of the desk, is a male half orc. He's leaning easily against a wall with his arms folded, his eyes appraising the group calmly but thoroughly.

"Welcome to the Tears of the Wood!" exclaims the lady with a beaming smile. "My name is Mavis. What can we do for you? Are you staying for a short while? Or will you be wanting rooms? I do have a few left if you want them."

A large sign in front of the desk plainly states -

'STOW YOUR WEAPONS! No exceptions!'

To the left of the party, the room opens up into the main tavern area. There's a bar that extends the full length of the wall that backs onto the courtyard below; there are lots of tables - mostly full of patrons, and what look like cozy booths against the opposite wall that boasts large round windows.
The bar looks like its been made from a boat!
The orc party have just got their first pint, and are about to settle at the far end of the room - cracking their glasses together in a toast -
"Haaa!"
But there are humans, dwarves, a solitary troll, half orcs, and some strange, narrow-faced elves amongst the crowd, too. Folk's attire suggests these patrons are from all kinds of places, and follow many professions.
One of the serving girls walks past nearby - 'attractively' dressed and carrying a huge tray of what looks like roast meat and a monster pile of vegetables.

Vauhwyt and Mookie  d20+7=17 d20+3=20
Tuesday June 1st, 2004 5:10:19 AM

Vauhwyt sees that the group is a little slow on the uptake. "Come, Miss Valerie," she says, taking Vorelle's hand. "Goodman Zachariah, follow along," she says, tapping Zayne.

The liontaur goes upstairs to join Dietrich in front of Mavis's desk. She is the first to open her mouth.

"Hello, Goodwoman Mavis. I am Miss Veronica, and this is Miss Valerie and Miss Ruth. We will be needing a room for ourselves. If you have an adjoining room, that would be ideal for Goodman Zachariah, Goodman Timothy, and Goodman Daniel." She indicates Zayne, Theodore, and Dietrich." If there is no second room nearby, we will perforce share a larger room, with a blanket or tapestry to divide the room in twain. If that is possible?" Then she inquires as to the going rate for lodging.

Vauhwyt adds, "But first we would be remiss if we did not seek the hospitality of your common room. After the chill of the road, your fine fare would be most pleasing."

"And let me add, that as pilgrims of the Black Featherr, we seek information about the unusual forest across the riverr. If you are busy now, perhaps later you will join us in a drink?"

Mookie caws: "Caw! Caw!"

Vauhwyt listens and then says to Mavis, "Yes, as my black feather brother says, we would also be pleased to learn more about your wonderful and unusual establishment herre."

The liontaur's accent comes out at the ends of a few words, but they come out exotic rather than nervous. [Bluff 17, Diplomacy 20] Rose might have to dodge a couple tense tail swishes, though.

Oh, and Vauhwyt, seeign the sign, either stows her spear with her own gear or places it in a rack if that is what's expected.

Zayne 
Tuesday June 1st, 2004 1:04:40 PM

Stands there confused until Vauhwyt taps him into the inn,where he just looks around and looks at the sign until the girl walks by he watches her hungrily.(well not so much as her but the tray of food she carries)

As Vauhwyt talks to Mavis,Zayne decides that it is time to eat,"I will let you handle this,I see more pressing matters that need attending to." Still staring at the serving girl.

He looks for a table large enough to accomidate the party,preferably one where the gorup will be able to observe the entire room.

Rose, er uh Miss Ruth 
Tuesday June 1st, 2004 3:47:05 PM

Rose looks around as Vauhwyt speaks, and accidently gets hit in the back of her head. (that's what happens when you stand by wemics :)

As she sees the sign she asks "Goodwoman Mavis does the sign mean we're to keep our weapons sheathed or that we have to check them?"

Theodore and Macaw 
Tuesday June 1st, 2004 5:52:09 PM

Theodore offers his quarterstaff and dagger, if that's what is necessary, and follows Zayne to a table. The young wizard is just as eager to eat as his friend.

"I'm curious about this country we've been traveling through," he whispers to Zayne. "It seems that those I have always thought of as monsters and unnecessarily cruel, are accepted amongst the other races as neighbors. I wonder why that is."

Vorelle 
Tuesday June 1st, 2004 6:54:08 PM

Pleased to let others do the talking, Vorelle busies herself with unstringing her longbow.

DM Jan 
Wednesday June 2nd, 2004 12:40:47 AM

"Well, lets see..." says Mavis, consulting a thick, leather-bound ledger. "I've two rooms, but they're not adjoining - both have four beds. They're 2GP per room for the night, and that includes a visit to the bath tubs and breakfast. Dinner's extra - 5SP each, but I can recommend it. We have a good chef and fresh produce grown locally. Shall I book you in?"

"Check 'em, little Miss," says the half-orc Eric to Rose with an even grin.

Zayne and Theo find a table with 7 chairs - its located centre back, near the round windows.
Immediate surrounding patrons are -
The Troll, sat in a booth staring out of the window, behind them.
3 male Elves, dressed in forest attire, sat on a table to the left.
2 male humans dressed in bright red robes, both of whom appear to have sustained some kind of horrible, bloody accident on their chests and are proud to display it - sat to the right.
A large table in front houses 10 noisy tradesmen, dressed in silks and flashing various rings on their fingers.
As Theo has noted - a strange mix indeed.

Over at the bar, two tall half-orcs pour pints, and in the room, a number of females, obviously picked for their looks, serve customers ale and food.

As for 'Veronica's' questions -
"If I can spare some time later, I'll come over - if not, Eric here will try to answer your questions."

Dietrich  d20+4=18
Wednesday June 2nd, 2004 4:07:46 AM

Dietrich lets Vauhwyt do the business and concentrates himself at the good things of life. He unwillingly checks his weapons and than admires the girls and enjoys beer and meal with his friends. He observes their surrounding patrons a little and keeps an eye on them. (spot 18)

Zayne  d20+5=19 d20+5=25 d20=9 d20=2 d20=20
Wednesday June 2nd, 2004 12:48:06 PM

He sits down and begins to look around,(spot 19)
he waits patiently for a sverving girl to caome by the table,when one does he orders food for eleven people,tea for Rose and ale for himself,Dietrich and Vauhwyt, fruit juice and water for Vorelle and milk for Theo. He even pays the whole bill. (He is hungry and will probably eat enough for two or three and Vauhwyt will probably eat more than a normal sized human)

As he makes the food order,he does his best to listen to the various conversations nearby for anything useful about the travels ahead.(Listen 25 natural 20)

When the food arrives he attacks it. As is usually the case when he eats he says nothing until he is finished,"What about dessert? I could go for some pie,and maybe honey cakes. I love honey cakes,and pie. Who else could go for honey cakes and pie?" As the serving girl comes back around he inquires about dessert.

(OOC if there are honey cakes and pie available he will order for himself and whoever else wants some,eat them and be quite pleased. If it's one or the other he will still be fairly happy,if niether he wil be most put out.)

Regardles of menu options,after eating he will ask Dietrich,"Want to go see who else here is thirsty,my friend?" With an ear splitting grin."Then looking around,anyone else want to join us?" Thinking to himself,"Too bad Devlin isn't here. He would be love this place,when I see him again I have to bring him here."

Looking at Vauhwyt,"And no I am not going to start any trouble,I am just going to see if I can find anything out about the road ahead,and maybe poke around a little to find out any local customs we should know about." Then giving her a slow wink,"And anythng else I can dig up."(Gather Information 9 Gather Information 2 Gather Information 20 The first is for traveling conditions and the second is for customs and the third is for any information on the group's actual mission.)

Not able to resist,"I promise I will play nice and I wont stay out past curfew."



rose  d20+6=13 d20+6=11 d20+6=18 d20+6=21 d20+6=10 d20+6=18
Wednesday June 2nd, 2004 12:50:40 PM

Rose slowly begins handing over her weapons, making sure that each one is marked with her name and she gets a receipt...however she isnt so trusting and tries to conceal several of her smaller weapons.

sleight of hand

sickle: 13
dagger: 11
dart: 18
dart: 21
dart: 10
dart: 18

rose cont 
Wednesday June 2nd, 2004 12:54:56 PM

ooc: me and zayne posted at same time :)

Rose sits down and starts eating when zayne orders, however as she is tired she makes sure that the tea is herbal and gets some milk to drink as well. Unless there are chairs made for halfling sized people she ends up standing on her chair to reach the table and makes a few low voiced comments about wishing people providing chairs and stuff for the smaller races.

Vorelle  d20+6=12
Wednesday June 2nd, 2004 8:28:42 PM

Vorelle hands over her unstrung bow, her quiver, and her axes.

She sits at the table, happily camouflaged by her friends, and eats her dinner. She tries to keep an eye out for trouble, but she find herself hungrier than usual, so she is not paying attention as she usually does.

Spot 12

Theodore and Macaw 
Wednesday June 2nd, 2004 8:35:13 PM

Macaw seems eager to be out of such a noisy place, so Theodore lets the raven seek the outside to look for his own food.

Theodore eats his meal while glancing about the room. His eyes continue to stray back to the two men dressed in red robes.

Theodore pokes Vorelle in the arm, as the others seem intent on their own devices. "What do you think of them?" he whispers to her. "I've heard a little bit about the Marteus cult, and they seem like they might fit in."

Theodore continues to watch the pair as he nibbles on a carrot.

Vauhwyt and Mookie 
Wednesday June 2nd, 2004 10:39:39 PM

"Caw Caw!" declares Mookie.

Vauhwyt looks at the bird and then at Mavis. "Yes, thank you, we will take the rooms and the dinners. Please join us at our table if you have time, you and Eric?"

Vauhwyt joins her friends at the big table. She settles in on the floor (since she has no use for chairs), but that just puts her at the same level as everybody else.

She tells Zayne that gathering some info is a good idea, just remember that his name is Zachariah, and don't reveal our true mission.

Vauhwyt whispers fiercely to Mookie, "Look, take it down a notch with the cawing!" The raven nods OK.

She enjoys the meal and keeps an eye open for Eric or Mavis.

DM Jan 
Thursday June 3rd, 2004 12:47:23 AM

The meal turns out to be a hearty one and quite tasty. The cuts of meat aren't the most expensive if compared say - to a high class Plateau City hotel, but the dishes are well cooked with lots of gravy and complimentary herbs and spices.
The vegetables are superb - beautiful, white, fluffy potatoes, plump peas, juicy carrots, crisp broccoli, served with wild rice and hunks of fresh crusty bread.
There are no honey cakes. However, there's a rather splendid strawberry pie, served with a huge jug of fresh cream.

Rose has managed to sneak a solitary dart into the restaurant, but everything else had to be checked.

Surrounding conversations -

The merchants/tradesmen (in COMMON) - talking about how they're glad they headed south for a change, otherwise they would have missed this place.

The elves (quietly in ELVEN) - talking about someone they had to rescue, because that person had fallen asleep, and how it wasn't done to sleep in the forest.

The troll (built like a brick outhouse) is saying nothing, just staring out of the window and downing pint after pint.

The Aisildurian clerics see Theo checking them out. One of them raises his glass in greeting, and smiles. Something seems to be moving slightly on his chest, in time with his heartbeat. It's the strangest thing - as though there's something growing there. Gross, maybe horrific - depending on your frame of mind, but definitely interesting.

Dietrich earns a few flirtacious winks from some of the serving girls.

Vauhwyt keeps her eye out for Mavis and/or Eric. So far, they haven't come over. However, the reason for that may well be witnessed by Macaw, flying around outside. The birds beady eyes pick up another band of mounted orcs, arriving at the Inn.

Zayne heads for the bar, and what a strange bar it is.
There appear to be a few barnacles and limpets stuck onto the wood, as though the bar was built from the hull of a sailing ship. It smells of beer and salt water. A rather voluptuous woman-shaped ship's figurehead holds up the bar's section of the ceiling.
There's a smattering of talk at the bar from various patrons, mostly nothing of interest, although two men dressed in rough clothes are examining whats left of a graffiti carving on the bar top. Most of it has been rubbed and polished out, but they're trying to see if it was someone's name.
There are men either side of him, and male half orcs behind the bar.
So, when a seductive female voice says -
"Well hello there..."
Its a bit of a mystery where its coming from.

Theodore and Macaw  d20+1=8
Thursday June 3rd, 2004 8:18:09 AM

Theodore blushes when the two clerics find him looking at them. He quickly turns his head and clears his throat. "Maybe not the best thing to stare, Theodore," he reprimands himself.

Getting the empathic signal from Macaw, Theodore turns to those still at his table, and says in an ominous whisper, "More orcs are coming in. Just to let you know."

Turning his attention back to the two clerics, he takes a deep breath and rises from his table, staggers as the hem of his trousers catch under his shoes, and rights himself quickly. He picks up his milk, in a shaking hand, and walks over to the two peculiar humans. "E-excuse me," he stammers. "I'm sorry for staring, earlier, but would you mind if I sat with you gentlemen for a bit. You seem like interesting fellows. My name is Theodore."

(Diplomacy = 8)

Vauhwyt  d20+3=23 d20+7=8
Thursday June 3rd, 2004 2:07:20 PM

The liontaur's untrained ears are still plenty sharp enough to hear Theo's attempt at conversation. "Idiots!" she thinks, "I'm surrounded by idiots!"

She tries to cast a quick message spell (Bluff 8) and whisper to Theo, "Your name is Goodman Timothy, rememberr!" But her exasperation is a little bit obvious.

Oh well.

Rose or goodwoman Ruth 
Thursday June 3rd, 2004 4:31:05 PM

Rose just listens as she eats her dinner...and sneaks an extra piece of pie. Everyone can tell that she is tired...although you might be a bit worried as rose has been sleeping on the mule in the day for most of the trip.

Vorelle  d20+6=7
Thursday June 3rd, 2004 9:17:31 PM

Vorelle looks at the cultists as Theo points them out, then stares in horrified fascination when she notices the strange, pulsing growth. She searches her memory to think of some kind of malady that would account for the bizarre phenomenon, but her mind is a blank.

[Heal check 7, natural 1!]

DM Jan 
Friday June 4th, 2004 12:55:16 AM

Theo is welcomed to the cleric's table and offered a glass of wine from their carafe.

Vauhwyt's exasperation possibily gets worse as she hears -

"Theo! Its good to meet you. One would be Brother Jagoda and Brother Stiles, who are off to Plateau City to attend to a 'certain matter'," says one of the men, giving the young mage a beatific smile.
Close up, there seems to be an aura of power and strength about them. Not malevolent and threatening as such - its just there as an undercurrent.
"And what brings you to the Inn? Are you traveling too, perhaps to our fine realm of Aisildur?"

Rose seems to be ready for bed, and Vorelle finds the cleric's heartseeds quite mesmerising.

The orcs at the table at the far end of the room are starting to sing.

Outside Macaw can see the second party of orcs down by the gate, getting their horses checked in to the stables.
Does he also see a solitary figure out on the road, on their way toward the Inn also? The shape looks a bit familiar but its hard to tell in the dark.

As for the information the group want, about the mysterious Marteaus cult - who's likely to know anything? Who's likely to know and will tell? Who's likely to know and doesn't want anyone else to know? Who knows absolutely nothing...
Hmmm...

Theodore and Macaw 
Friday June 4th, 2004 9:49:51 AM

Theodore shivers slightly at Vauhwyt's magical message and berates himself for forgetting his 'name.' Oh well, he thinks.

"My friends and I are sightseeing. We're originally from Dirt City, and I must say that I'm intrigued by many of the things that we've seen on our trip, thus far. We stopped at an inn run by goblins, good and honest, mind you, and now we share a tavern with orcs and even a troll!" he says this last bit quietly, so as not to be overheard. "You must understand, that where I'm from this simply doesn't happen. I have to admit that I'm intrigued by this different culture. You gentlemen are obviuosly learned fellows. Would you be so kind as to share what you know of this realm with me?"

Theodore sends a mental signal to Macaw to fly overhead of the approaching figure and try to get a better look.

Zayne  d20=16
Friday June 4th, 2004 2:18:33 PM

As he decides on who to talk to in the bar,his curiosity gets the better of him and he decides to talk with the troll,not quite sure if he should be doing this he waits until it's current pint is nearly empty and he walks up to it and sits down and buys orders two pints,looks over up at the troll and says,"You look thirsty,I'm buying you a pint." the words topple over each other,but they manage to come out.(Diplomacy 16..OOC whew,I was praying for something fairly decent,we don't want to find Zayne in a troll's belly now do we?)

He even manages to offer the troll a weak smile. He looks afraid but he is going to stand his ground and face his fear.

"So what brings you out this way?" Trying to make small talk with the troll.



Vorelle  d20+6=25
Sunday June 6th, 2004 5:20:04 PM

At last tearing her attention away from the odd growths on the cultists, Vorelle scans the room curiously, looking for anything interesting or noteworthy.

Spot 25

Vauhwyt and Mookie 
Sunday June 6th, 2004 10:21:57 PM

Vauhwyt sighs and signals to a serving person. She asks for a mug of cider, if they have it. Resigned to plans ganging aglee, she waits to see what happens next.

DM Jan 
Monday June 7th, 2004 11:19:48 AM

Sat with Theo, Brother Jagoda and Brother Stiles launch into a dialogue about how wonderful Aisildur is - how there is no crime, how everyone is happy and taken care of. They are most sincere. It sounds like a utopia. They talk about Ga'al and how he takes care of his followers. How he is like a father to them all, and how he takes care of decisions, so no one has to worry and make any agonizing choices about life.
Its all taken care of.
The Brothers are very persuasive. They say part of their mission is to spread the word of Ga'al and convert everyone to a better way of life. Both Brothers are pleasing to the eye (apart from their squirming chests) and have charisma by the bucket load. The perfect missionaries.

Zayne buys the troll a beer. It disappears down the creature's gullet in two seconds. Dang this thing can drink. As for why he's here?
"Ale" belches the Troll.

At the group's table, one of the girls brings Vauhwyt a mug of sparkling cider. Vorelle takes a look around. It's difficult to tell who might know anything about the Marteaus cult. Whats the connection with this place? How did the Prince's men come up with the clue in the first place?
Looking at the patrons, most folk seem to be traveling from one place to another. Was it a stopping point for the cult? A meeting place? Was there someone here who knew something or had seen that glyph?
It sounded as though the merchants hadn't been here before.
The elves looked like adventurers, dressed like forest rangers.

Other things happen -

The second party of orcs ascends the stairs.
The first party of orcs stops singing abruptly.
Eric the half orc walks across to the group's table. He's already made eye contact with his fellows behind the bar - who nod and glance at both parties of orcs. Eric sits down and nods at Vauhwyt.
"So - what would you like to know?" he asks, keeping one eye on the orc parties.

Outside, Macaw gets a better look as the lone figure approaches the Inn main gate. Its Olyn!


Zayne  d20=15 d20=12 d20=5
Monday June 7th, 2004 1:28:35 PM

Amazed that the troll not only didn't eat him,like in every story he has ever heard about them,but is actually driniking ale with him.

Thinking,"What do I do now,what can I talk to a troll about? What if he knows about the cult? Good job Zayne,there you go jumping in head first without checking out how deep the water is."

"I came to eat,and now it's time to drink. So how often do you come here for the ale? I have been looking for a new drinking companion,and I think I may have found one.(Diplomacy 15 Sleight of Hand 12 Actually that second should be +3 from his dex. That is his attempt to make his knocking his ale over look to be an accident.)

As the barmaid comes back by he stops her,"I need four more." Remembering something he saw in a tavern back in Dirt City he grabs a gold coin and slips it into her bodice, and says "Buy something as nice with that."

Looking back at the troll,"My name is Zach,whats your's?

Theodore and Macaw  d20+1=12
Monday June 7th, 2004 2:40:26 PM

Theodore makes use of Vauhwyt's message spell to whisper, "Olyn's coming." Hiding it by turning his head and covering his mouth as if to sneeze.

"Excuse me," he apologizes to the two priests. "I guess my nose didn't need to discharge after all." He frowns at himself. That was pretty disgusting.

"Well, it sounds as if your Aisildur is great. Ga'al is a wonderful blessing to your people. Where I come from, there are many troubles and powerful beings who spread evil." He shakes his head sadly. "I wonder if your realm has ever experienced such before?"

(Diplomacy = 12)

Vauhwyt 
Monday June 7th, 2004 7:02:27 PM

The liontaur asks if she can buy Eric a drink.

Her first question is just out of curiosity. How is it that so many beings, enemies elsewhere, come in peace here? She couches that as a compliment.

Then she asks about the forest. She feels in her heart that it is a spiritual place for her beliefs, but she does not know how. What is it called? Who lives there? Is it considered a place of darkness or of light?

Vorelle 
Monday June 7th, 2004 7:57:36 PM

Vorelle stares longingly at the party of elves. What knowledge and experience the must have, living so long and spending time in the wild! What knowledge could they impart to her, if she could only summon the courage to ask?

She sighs. Some questions she'll just never know the answer to.

rose 
Tuesday June 8th, 2004 2:12:45 AM

Rose is sitting in her chair her head fallen back and laying on her shoulder and her eyes are closed......is she asleep or just pretending?

Dietrich  d20+2=20
Tuesday June 8th, 2004 6:12:54 AM

OOC: HEllo again folks! Unfortunatelly it´s really impossible to post more often, so I´d like to ask you to NPC Dietrich sometimes till he leaves the party for a while.

Dietrich has stood all the while drinking ale with VAuhwyt, trying to flirt with the bargirls, whom he gives a nice tipp, and listening to talks around, specially to the orcs, whose dirty language he´s able to understand (listen 20). He keeps reserved, letting others do the talks and ready to fight if need be. Dietrich doesn´t like the strange clerics very much, for Aisildur is not very well famed in the Windbourne Hills. There has been enough strugle with that people.

If he hears that Olyn is coming, Dietrich gets surprised and is happy to meet his old comrade again.

DM Jan 
Tuesday June 8th, 2004 10:39:43 AM

Zayne discovers that the Troll doesn't talk much, and there is no name forthcoming. Maybe the creature doesn't have one. Maybe he's shy - who knows. But there's a chance of Zayne getting completely and utterly wasted this evening if he drinks in the same manner.
The serving girl's face tells him she was thinking of clipping him behind the ear, too, behind that smile of hers.

The priests' faces grow more solumn as Theo mentions evil creatures.
"There will always be evil," says Brother Stiles. "But its the heart of the people that matters. Ga'al gives us the strength to persevere and overcome these things."

Over at the group's table, Eric has a glass of water. He's obviously staying sober. He breaks a grin at Vauhwyt's questions.
"That lot -" pointing to the orcs, "They come here for the horses. We breed them here - fast, strong, a lot of stamina and - they're not afraid of an orc on their back. Gives the tribes an advantage, being on horseback, so they're not about to throw that away by courting the disfavour of Mavis, are they.
"As for the Forest, I see you've come prepared." He nods toward Mookie. "Blackbird Forest is a strange place. A mystery. Culverwood with a twist," he laughs. "They say it doesn't bode well to fall asleep there, although on saying that, some of the elves enter and put themselves in a trance, and 'they say' that no one ever hears of them again. There are some strange travelers through Blackbird, but I don't know of anyone who lives there. The guys at the bar can tell you more about 'strange'."

Rose carries on with her sleeping ruse, and Vorelle looks toward the elves, who seem quiet, and are keeping ther own council.

Dietrich, a little older, and a little more accomplished at this sort of thing, has better luck than Zayne flirting with the girls. It gets him a couple of extra pints and yep - he's going to be smashed too if he drinks it all. He lets everyone know at the table what the orcs are talking about. It's inter-tribal rivalry for the most part, and some reverential references to someone called Borden. The language gets decidedly colourful when the second band of orcs arrive.

Olyn finds a very busy tavern room and will have to push his way through.

Zayne  d20=14 d2=1
Tuesday June 8th, 2004 2:09:11 PM

Quickly seeing that this troll is doing his best to empty the house casks on his own he buys one more for his new "friend" and slips away from the table.


He looks at the room and wonders if he would have better luck with the orcs or the elves. He takes a copper piece out and flips it(1 he talks with the elves 2 the orcs)

Waard has decided the elves,"Where are either Olyn or Cade when you need them? Devlin was pretty good with people too. Oh well I have a job to do."

Walking to where they are seated"Good evening,how fare you all this evening." (Diplomacy 14)

rose 
Tuesday June 8th, 2004 4:34:19 PM

snore snore

Olyn 
Tuesday June 8th, 2004 8:05:31 PM

hefting his pack tighter over his shoulder he eyes Vauhwyt at a table.
giving a tired smile he plops down onto a chair and pulls off his boots

rubbing his feet.

man, I havent walked this far in I dont know how long. not to mention seeing this many oddball races in one place without the guards being called.

turning, he motions to a bar maid. when one arrives he asks:
good lady, might I bother you for a bucket of hot water to soak my tired feet and a mug of ale to quench my thirst.

turning back to Vauhwyt, and with a long sigh, he states: sorry I wasnt there to leave with you all, the church required my attention longer than I wanted but what are acolytes to do. Better late than never my ma always said.

What have I missed?

Theodore and Macaw  d20+1=6
Tuesday June 8th, 2004 9:39:26 PM

Theodore nods in agreement with the clerics at comment of the eternal nature of evil. He's beginning to like these fellows.

"Um...I hope you don't think I'm being rude, because I don't intend to," he says as he twists the extra length of his sleeve. "But what exactly are...those?" He points at the heartseeds on each fellow.

(Diplomacy = 6)

Vauhwyt and Mookie  d20+7=18
Tuesday June 8th, 2004 11:55:08 PM

Vauhwyt uses her bluffing skills to communicate to Olyn without revealing their names to Eric. She welcomes Olyn as Goodman Oliver, and uses the bluff to communicate that she wants then to use assumed names.

But the welcome in her voice is unfeigned. "Wowsy, it is good to see you! As always, most welcome!"

Vauhwyt is also surprised by what Eric says. "Blackbird Forest? Blackbird Forest! Truly a name of good omen! Why do they call it that? And which fellows should we talk to?"

SHe tries to figure out who he is talking about -- not the orcs?

Vorelle 
Wednesday June 9th, 2004 1:24:22 AM

Vorelle gives Olyn a shy smile. It's good to have him back with the group again.

She watches curiously as Zayne approaches the elves, interested to see what will happen next.

Dietrich  d20+6=8
Wednesday June 9th, 2004 8:23:09 AM

Dietrich has a nice time with the bargirls, but when Olyn arrives, he happily salutes him and turns his attention towards his friend.

As the orcs don´t seem to talk about anything particularly interesting and as Vauhwyt and Zayne get information, Dietrich report what has happened till now to Olyn and asks him about news.
He slows down the rythm of drinking and keeps sober. (fortitude 8)

DM Jan 
Wednesday June 9th, 2004 1:03:00 PM

((Happy Birthday Tim))

Zayne leaves the troll drinking away, and moves to the elves table. They look at him in a slightly bemused fashion, but accomodate some space for him at their table.
"We fare very well," says one of them in perfect common. "Please join us, would you like some wine?" All three look at him, their perfect faces awash with curiosity. The wine is poured, then one of them asks.
"So... are you going in, or have you just come out? We noticed the bird."
Vorelle watches that one glance over toward the group.

Rose is asleep as Olyn arrives and joins the group. He gets an ale pretty quickly. However -
"I can show you to the washtubs for your feet, Sir," says one of the serving girls. "It's not far."

While the half elf plays catch up on the news, Theo continues his talk with the clerics of Ga'al.
"This is the heartseed," says Brother Jagonda. "With this we are protected from ill thoughts and the selfishness of individualism. With the heartseed we work as one, for the greater good, through the will of Ga'al himself. You should join us, son, and have a happy and worthwhile life."

Dietrich sensibly stays sober and keeps his eye on things. The second party of orcs are now seated quite a way from the first group, but after his months hanging out in Dirt City, and witnessing - not to mention being part of, the occasional bar fight - he knows trouble brewing when he sees it. So does Eric the half orc bouncer, who's keeping a practiced eye on both tables while talking to the liontaur.

"Not sure of the origin of the name," says Eric. "Maybe its because of the birds. Birds with black feathers seem to know their way through. There's bad magic in that forest, and without a bird..." he shrugs. "Won't catch me venturing in there."
He points toward one of the half orc bar men, busy pouring pints. " Thats Nyle. He can tell you a story. Some people just go off their rocker, and one customer did not so long ago - right there at the bar."



Olyn 
Wednesday June 9th, 2004 3:23:16 PM

thank you ma'am. *hands her 2 silver pieces* I will take you up on that shortly.

sitting back he drawns deeply from the mug, and whiping the froth from his mouth he looks at Dietrich, listens intently to all he has to say, watchs the goings on.

Zayne  d20=19 d20=14
Wednesday June 9th, 2004 4:51:15 PM

He takes the offered glass and does his best to imitate those he has seen by smelling the glass.(Bluff 19)"Thank you,a good year. My name is Zach." Thinking to himself"I hope thats what you are suposed to say."

When asks whether he is going in or coming out,he asks,"Going in or coming out of where? We merely stopped to fill our bellies and get some rest." Looking back at the table he is startled to see Olyn,and seeing that Rose is making his story more believable.

Pointing ot the table,"Some of my companions aren't really cut out for life on the road,as you can clearly see."

Vorelle  d20+6=19
Wednesday June 9th, 2004 9:31:03 PM

Vorelle continues to look curiously around the room.

[When in doubt, make a Spot check. :) Spot 19]

Theodore and Macaw 
Wednesday June 9th, 2004 10:01:49 PM

"No thanks," says Theodore to the priests. "But I appreciate the offer. Thank you very much for the company, Brothers. May Ga'al smile on you, always." He pushes back in his chair and nods to the two men before retreating back to his group's table to say hi to Olyn.

Vauhwyt and Mookie 
Thursday June 10th, 2004 1:08:12 AM

"Oh, thank you very much," Vauhwyt tells Eric. "I appreciate your help. I'll have to talk with, you said, Nyle. But let me not keep you from duty. It was a pleasure talking with you."

She smiles at Eric (and hopes he gets the hint and leaves). If he does, Vauhwyt brings Olyn up to date on the entire trip. Especially the mission the prince gave us, and while Zayne is at the elvish table, the whole story about Zayne and his rash words.

DM Jan 
Thursday June 10th, 2004 12:04:22 PM

Theo returns to the table.
Eric nods, stands up and leaves.
Vauhwyt and Dietrich bring Olyn up to date on whats going on and why they're here in the first place - looking for clues about the mysterious assassins, possibly linked to Marteaus, who are trying to bring Dirt City down.

It's getting obvious that no one is going to walk right up and say 'Hey I know all about these people!'
It's going to take some digging, and piecing together. This is also a busy place, with a lot of people coming and going, so its not going to be easy.
So far it seems the Ga'alian clerics and the troll know nothing of interest. That leaves the other patrons and the staff.
The transient and the constant.

The atmosphere in the room is pretty electric. Everyone figures that something is going to happen between those two parties of orcs, its just a question of when.

As Vorelle looks around the room, she notes the bar and its strange nautical design, with the carved figurehead at the centre between bar top and ceiling.
Did she just see its eyes move?

Zayne continues his conversation with the elves who - seem a little embarrassed after their wrong assumptions.
"My apologies," says the one doing all the talking. "We assumed you were explorers such as ourselves. Our black owl is hunting outside. We've just left the forest across the river. It's been.... interesting."
One of the other elves smiles.

Is anyone wearing their Wolf ring btw?

Vauhwyt and Mookie 
Thursday June 10th, 2004 2:27:26 PM

Vauhwyt does not wear her wolf ring because it would be out of character for Miss Veronica. She wanders over to the bar and introduces herself to the fellow Eric pointed out. "Excuse me, Goodman Nyle, my name is Miss Veronica, and Eric mentioned that you have an interesting story about Blackbird Forest. Can I buy you a drink and hear your story?"

Zayne 
Thursday June 10th, 2004 2:39:31 PM

(OOC Zayne's wolf ring is in his belt pouch,he only wears it when he is dealing with the wolves. He isn't still entirely comfortable with the status it gives him.)

Looking at the talkative elf,"No apologies are needed. We are indeed explorers. We are required to go to Aisildur presently. I am a guide by profession and,am always on the lookout for new paths and destinations,maybe this forest of youre's is something I would be interested in. The countryside around Dirt City is quite tame,and after Aisildur I will be needing some time back in nature."

Vorelle  d20+6=17
Thursday June 10th, 2004 9:28:28 PM

Caitiously, Vorelle approaches the bar, watching the figurehead intently. Is it enchanted somehow? [Spot 17]

Vorelle's Wolf ring is a bit small for her finger and she's afraid she'll lose it. So she doesn't usually wear it.



Theodore and Macaw 
Thursday June 10th, 2004 9:34:58 PM

"The clerics don't know anything," Theodore whispers to Olyn and Vorelle. "Just a bit weird."

He decides to sit at the table for a bit, not being one with words and afraid he might let something slip.

DM Jan 
Friday June 11th, 2004 1:07:20 AM

In answer to Vauhwyt's request, Nyle turns to his fellow barman.

"She wants to hear the story Jon."
"The story, Nyle?"
"Yep the story."
"Better tell it then Nyle."
"The one about how no one mutilates my bar, Jon?"
"Yes that one, Nyle."
"Okay then."

Nyle the half orc barman leans forward and grins at Vauhwyt and anyone else who's nearby. Jon the half orc barman shakes his head, smiles, and carries on pouring pints.

"So... it was a dark night."
"It wasn't that dark, Nyle."
"Shut up Jon."
"Okay Nyle."
"It was a dark-ish night, fairly quiet, and in walks this strange man wearing a cloak covered in black feathers."
"Black feathers, Nyle?"
"Yep - black feathers. Very strange he was. Ordered a pint and sat right - there!"
He points at the space next to Vauhwyt.
"Then he starts mumbling."
"Mumbling Nyle?"
"Mumbling Jon - something about the return of those who are lost, and a great prize for the master."
"What kind of prize, Nyle?"
"I DON'T KNOW what kind of prize, Jon. A great prize. Said a lot of other stuff too, and THEN - he proceeded, with a shaking hand, to carve - with a knife he'd SNEAKED IN - some weird sigil, on MY BAR!"
"On your bar, Nyle?"
"Yes, Jon! On my bar!! So - whats any self respecting half orc to do??"
"What did you do, Nyle?"
"I'll tell you what I did, Jon - I put down my glass towel, I walked around to confront the rascal. I told him to CEASE CARVING ON MY BAR!"
"That told him, Nyle."
"But he didn't stop Jon! I had to knock him down, and drag him down the stairs feet first! Whereupon! WHEREUPON! His head! Hit every single step!"
"Did it knock some sense into him, Nyle?"
"Naaaw. He staggered off Jon. Still uttering the same nonsensical tripe. Mind you - we haven't seen him since, have we Jon."
"No we haven't Nyle."

Nyle leans forward a little more, looking at what looks like a scuff mark with some carved lines in it. "Hmmmm.... have a bit more work to do to get rid of that," he mutters.
(Spot DC 12)

Nearby, Vorelle actually sees the voluptuous figurehead roll her eyes.
And in Vorelle's head -
Sigh... he's told that story at least 8 times. Hello, deary. Not much in the way of 'talent' here tonight is there, although I see you've brought some nice young men in with you.

The elves talk to Zayne about the forest - how it forgets sometimes where and when it is, how you have to wake it up, and that if it starts to forget and begins to disappear, how you must run like the blazes.

"It can take you with it. Sometimes to places you really do not want to go," says one of the elves in a hushed voice.

It's starting to get a bit late, hot cocoas are offered at the group's table, and some patrons are heading off to bed.

Olyn 
Friday June 11th, 2004 1:59:57 AM

turning to the serving maiden he motions her over.
upon arriving he says:
i'll be taking that bath now if you dont mind.

turning to Vauhwyt: i am in need of a bath. havent had one in a few days. tell me your room number and you can show me where ill be sleeping tonight. if that's ok with you?

Theodore and Macaw 
Friday June 11th, 2004 9:28:56 AM

Theodore yawns widely as he sits contentedly at the table. "I believe that milk has done me in," he says. "I think I, too, will take a bath and call it a night. It will be nice to sleep in a bed, again."

He pushes his chair back and approaches the innkeeper to ask where he might bathe and then sleep.

Zayne  d20+3=15
Friday June 11th, 2004 1:13:18 PM

Looking confused,he sets down his untouched wine,"What do you mean the forest forgets? Do you mean there are treants in the forests? I have never heard of a forest that forgets,let alone take not just somewhere else but some other time,are you trying to confuse me,because if you are you are doing a great job." Smiling weakly.(Knowlege Nature 15 toe see if he has any clue what they are talking about)

rose 
Friday June 11th, 2004 1:13:46 PM

some how pretending to be asleep turned into the real thing :) but as sleeping in a chair isnt that comfortable rose slowly wakes up thinking that she hears olyn...naw must be a dream she thinks as she wakes. Rose finishes waking (luckily before her face ends up in the food) and sees olyn. "Olyn!} she squeels and launches herself at him for a big hug. "we've missed you olyn." Unfortunatly she hadn't heard Vauhwyt introduce him as goodman Oliver.

Rose settles back down and drinks some cocoa before following the waitress to the bathing rooms.

ooc: sorry for not posting my knee popped and i wasnt on the comp.

Vauhwyt and Mookie  d20+3=12
Sunday June 13th, 2004 11:36:46 PM

Mookie sees the scratching on the bar and says "Caw! Caw!" [seems appropriate since Vauhwyt only just made the spot check with her familiar +2 Alertness bonus].

The bird hops to the sign scratched on the bar and pecks once at it before hopping back to his master's shoulder.

"What an odd story," Vauhwyt tells the bartender, as she looks at where Mookie had indicated. "My feathered friend seems interested, too."

DM Jan 
Monday June 14th, 2004 12:38:55 AM

The staff show the way to the bath tubs, which are down some rickety steps to one side of the stables. Here there are round bath tubs in relatively private cubicles. The water is hot, the towels have a certain 'exfoliating' quality ie. they're clean but a bit scratchy, but the place is clean enough.
They're also told that the male members of the party are in Room 7 on the 3rd Floor, the female members are in Room 12 - same floor and a little further down the hall.

Funny how the carved graffitti on the bar looks faintly like the bottom two symbols of that Marteaun sigil.

Zayne can't remember anything he's ever heard about a forest forgetting anything, and the elves appear to agree.
"We've never seen anything like it, either to be honest, and we're from Culverwood. We'd liken it to a partial plane shift, but... Anyway, we took to playing it tunes to keep it awake. That works. Sometimes."

It looks as though most folk are off to their beds. The tavern room is fairly quiet now. Both parties of orcs have rowdily stomped off upstairs. The Ga'alian clerics have gone downstairs to the shrine in the garden for nightly prayers, and the merchants look sleepier than Rose.

Olyn 
Monday June 14th, 2004 8:22:22 AM

stripping off his clothes and letting them drop onto the floor. same for his backpack he slowly slides into the tub. slowly getting used to the heat. after a few minutes he climbs out, and washes himself from head toe. then, grabbing a empty bucket he fills it up with some water from the tub and dumps it over himself a couple times to rinse the soap off. then climbs back into the tub to soak.

about the time that the water becomes luke warm, and his fingers show wrinkles, he gets out, dries off completely. pulls out a fresh set of clothes from his pack. dons his shoes, and heads off to the room where, after putting his things by the bed, he kneels next to it and begins meditating and praying.

an hour later, he climbs into bed and drifts off to sleep.

Theodore and Macaw 
Monday June 14th, 2004 1:35:02 PM

Theodore takes his time with the bath, as he hasn't had one in a few days. After soaking for a goodly time, he dresses and retreats to his room where he wishes Olyn a good night and lies down for the night.

Zayne 
Monday June 14th, 2004 5:10:52 PM

Zayne cannot understand what these elves mean by keeping the forest awake,so it doesn't forget,so he politely dismisses himself from the table heads to the baths for a quick wash and rinse then heads to the rooms to catch up with Olyn.



rose 
Monday June 14th, 2004 5:15:36 PM

rose splashes about as she washes, then goes to her room.

Vauhwyt and Mookie 
Monday June 14th, 2004 11:58:01 PM

Vauhwyt goes off to bed with her friends. She visist the boys before the baths begin to tell them the news -- "A human wearing a cape of black feathers carved the Marteaus symbol into the barr. I think it is a Clue!"

She tells the girls the same story. She urges everyone to set watches.

Mookie will take first watch in the girls' room. Vauhwyt takes last watch after sleeping the night through.

DM Jan 
Tuesday June 15th, 2004 12:20:52 AM

Apologies folks - screamer of a headache, I'll post tomorrow morning.

DM Jan 
Tuesday June 15th, 2004 11:54:57 AM

The group heads off to bed.

(Everyone make a Will Save, please.)

In the early hours of the morning, anyone on watch hears the beginnings of a ruckus. It starts with footsteps, loud orcish language, and develops into a lot of banging and crashing.

Suddenly, the door to Olyn's, Dietrich's, Theo's and Zayne's room bursts open with a crash - and about three hundred pounds of orc, a whirlwind of fury comes hurtling through - two of them - intent on killing one another by the looks of it. The door frame is splintered. The door itself hangs on one hinge.

No one has any weapons of course, because they're all down at reception for safekeeping.

Theodore and Macaw HP 8 AC 13 (with dodge against first attacker)  d20+5=8
Tuesday June 15th, 2004 12:01:49 PM

Not having a particularly useful spell ready to stop the intruders, Theodore decides to do the next best thing; squeeze himself as tightly as possible into the furthest corner from the fighting.

(Will Save = 8. Uh-oh...)

Zayne( Ac 13 Hp 19/19) Will save 21  d20+1=21 d20+5=10 d20+5=18
Tuesday June 15th, 2004 12:40:58 PM

As the orcs crash thoug his door,he leaps to the far corner of the room,instinctivley reaching for his battle axe,that isnt there he lets out a string of curses,rivaling any sailor.

Looking around the room for something he could use as a weapon.(Search 10 Spot 18 not sure which one I should use here Jan)

He calls to Theo and Olyn,"Stay clear of them,defend yourself if you have to."



Olyn  d20+6=23
Tuesday June 15th, 2004 8:34:30 PM

will: 23
rolling out of the way, and nearest to Zane, he does as he is told and becomes one with the wall.

Vauhwyt and Mookie  d20=2
Tuesday June 15th, 2004 9:58:27 PM

It being between Mookie's and Vauhwyt's watches, they remain fast asleep. [rolled a 2 to wake up!].

DM Jan 
Wednesday June 16th, 2004 12:32:57 AM

As Theo is trying to make himself inconspicuous, its now he realises where those voices were coming from - the voices he heard while he slept, chattering and whispering in some unknown tongue, accompanied by a lot of sighing and moaning.
The voices were coming from the walls.

However, right now that little snippet of info seems irrelevant as the two fighting orcs roll around and trash the room in their attempt to strangle one another.

To Olyn and Zayne, it looks a fairly even fight. Dietrich however is already away from the wall and in a fighting crouch, just in case.

Zayne spots a small table and two chairs.

In Room 8 next door, it's occupant wakes up with a start, no doubt wondering what the heck is going on.

(Fred make a Will Save for Ryan, please. Same goes for Vauhwyt and Rose. Failing will have allowed you to hear the voices in the walls as you slept.)

Things get worse as three more orc faces appear at the doorway to Room 7. They snarl and look menacingly at all the occupants in the room.

Along the corridor toward the girls' room, the noise is too loud to ignore, and outside, someone is sounding a hunting horn.
Vorelle wakes the others in Room 12.

Dietrich  d20+2=18 d20-1=8 d20+5=18 d6+3=9
Wednesday June 16th, 2004 4:50:47 AM

Dietrich is quite angry about this disturbance of his sleep and takes one of the chairs in his hands. When the other orcs appear, Dietrich gives them a menacing glance and shows them his scar marked face and muscular body (will save 18). He shouts in Orcish:

"Back vermins! I stick this chair trough the foul head of the first who dares to come closer!" (intimidaste 8)

**If someono comes closer, Dietrich attacks with the chair.
hits ac 18; damage 9 (or more?)

Olyn 
Wednesday June 16th, 2004 8:35:20 AM

sounds a verbal alarm.

VAUHWYT, ROSE, VORELLE.
GET THE BOUNCERS IN HERE NOW!

Ryan  d20+3=21
Wednesday June 16th, 2004 11:09:47 AM

Ryan wakes up in confusion. Wondering what is going on he gets out of bed and casts Mage Armour upon himself.
(Will=21)

A small black and grey cat cautiously steps out from under the bed and follows Ryan to the door.

Vauhwyt and Mookie  d20+15=29
Wednesday June 16th, 2004 11:26:50 AM

Vauhwyt wakes suddenly. "Darn!" she mutters, "I'm Miss Veronica! Not Vauhwyt! No discipline!"

Then she leaps up and casts Enlarge Person (shared with Mookie) as she heads into the hall. She looks for the source of the ruckus. Standing over 12 feet high and weighing well over three tons, she bellows at the top of her lungs, "CAN'T AN HONEST WOMAN GET SOME SLEEP AROUND HERRE! KNOCK IT OFF!"

[Intimidate check 29 includes a +8 size bonus vs medium sized creatures.]

Mookie flies around cawing.

[OOC: This is really about two rounds worth of action (get up and cast is one, move and intimidate is two), so if we are going round by round, Miss Veronica can't do it all. But I kinda got the feeling we aren't into formal round by round -- at least not yet.]

Zayne  d20+1=18 d20+1=20 d20=3
Wednesday June 16th, 2004 11:35:03 AM

(OOC I have an idea I hope this works)

Seeing the table he is inspired,he quickly flips his bed onto it's side and pushes it towards the door,using the bed to try to force the orcs out into the hallway.(Str 18 to flip the bed Str 20 to froce them out)

If that is not possibe Zayne will,grab one of the chairs and try to scare the orcs away by looking threatening.(Intimidate 3)

Theodore and Macaw HP 8 AC 13( with dodge against first attacker)  d20+3=18 d3=2
Wednesday June 16th, 2004 2:40:38 PM

Theodore sees that both Dietrich and Zayne are attempting to intervene in the fight. The mage stays where he is, but readies a spell to hurl at any enemy that threatens one of his friends.

(Readies Acid Splash. Hits AC 18 for 2 damage. Only casts if one from his group is threatened physically.)

rose  d20+5=7 d20+6=8 d20+3=22 d3+3=6 d6+3=9
Wednesday June 16th, 2004 11:52:22 PM

Rose tosses and turns she cant sleep well and keeps hearing some strange voices. Suddenly she is awakened by a loud crash and Olyn yelling that there's trouble. She swiftly heads into the hall, and upon seeing the problem sends Piper to wake the owners.

Meanwhile she stands by Vauhwyt and gets ready to defend herself.

throwing a dart, range 20'
attack: 8
damage: 6
sneak attack: 9


DM Jan  d20+4=7
Wednesday June 16th, 2004 11:56:50 PM

With Room 7 being the centre of attention -

To the left in the corridor -

5 orcs have burst out of room 3, fully intent in joining in the fun. They race along the corridor toward Room 7 and then suddenly stop in their tracks, then look at one another, uncertain.

To the right in the corridor -

The Troll, who's emerged from Room 10, completely smashed out of his gourd on ale, figures he's made an impression on the orcs heading in his direction. Haha - see how they stop and stare.

What he hasn't realised is this -
Right behind him is the largest liontaur this part of Izen has ever seen, completely blocking the corridor and accompanied by some great monster of a bird.

If Ryan pops his head out of the door in Room 8 - he and the cat will see the Troll just walking past on its way to Room 7. He would also see a thrown dart embed itself in the floor next to the Troll's foot.

Outside Room 12 - Nyle and Jon, the double act half-orc barmen come running up from a stairway at the far right. They're carrying some kind of crossbow contraption with a modified bolt. Right behind them is Mavis, armed with a rather large frying pan.
"S'cuse us! S'scuse us!" They yell, pushing past Vorelle but stopping short because they can't get past Vauhwyt and a half squished Rose.
"Those bloody orcs," mutters Mavis. "If I've told them once, I've told them a thousand times."

In Room 7 -

The orc giving Dietrich the stare down takes the warrior's warning as an invitation, leaping into the room, only to have Dietrich's chair bashed over his head. This is followed closely by an acid splash attack from Theo.

Zayne attempts to block further incursion by using his bed. Right now its working, but not for long as two orcs start pushing right back. Still - its keeping them busy.

From his position, Olyn can see there are 5 orcs in the room.
#1 and #2 are still grappling one another on the floor.
#3 is about to engage Dietrich after the chair and acid splash incident.
#4 and #5 are pushing at Zayne's flipped over bed in the attempt to bust some heads - maybe Olyn's, maybe Zayne's, maybe Olyn's.

Orc #3 - his head cut and bleeding, takes a swing at Dietrich with a mailed fist -
The creature misses.

DIetrich AC 12  d20+5=10 d6+3=5
Thursday June 17th, 2004 4:31:10 AM

As so often, Dietrich is amazed at the Orcish stuborness and stupidity to enter the room. But he's really surprised with it's toughness and looks at the chair he's just crashed over the man.
Then Dietrich's anger about the event vanishes and he feels the adrenalin and fun of a good bar fight and swings the chair again: hits ac 10; damage 5.



Theodore and Macaw HP 8 AC 13(with dodge against first attacker) 
Thursday June 17th, 2004 8:59:35 AM

Macaw keeps outside of the inn, at Theodore's command. The bird wouldn't be much help, anyway.

Probably more help than his master, though, as Theodore continues to huddle in his corner, out of any other useful spells.

Vauhwyt and Mookie  d20-2=14 d20+17=34
Thursday June 17th, 2004 10:17:01 AM

Vauhwyt advances toward the boys' room as best she can. She also lets non-orcs walk by (per the rules, you can let allies walk through a square you occupy so long as they don't end their move in your space.)

Vauhwyt gently (but loudly) asks the Troll to go back to his room. "PLEASE GO BACK TO BED, FRIEND TROLL!"

She continues to berate the five orcs she has stunned, shouting: "YOU FIVE GO BACK TO BED NOW TOO, OR YOU'LL BE SORRY!" Mookie flaps around in an effort to help. "CAW! CAW!" Vauhwyt's claws click on the floor threateningly, and her hands are shaped into fists. Her face is red, though a lighter shade than the bloody-looking glyph on her forehead (which appears whenever she is enlarged)

[OOC: Mookie Aids Another successfully with a roll of 14. Vauhwyt's Intimidate Check is 34, including Mookie's +2]

Olyn  d20+2=20
Thursday June 17th, 2004 12:26:08 PM

without waiting for an invitation.
Theo get your backside over here and help me help Zayne.

rushing up Olyn assists Zayne on using the bed as a barricade to push the Orcs out of the room.
str check of 20.

Zayne  d20+3=23
Thursday June 17th, 2004 1:14:14 PM

Pushing for all his worth he welcomes Olyn's help.(aided Str 23 Natural 20!)



Ryan 
Thursday June 17th, 2004 4:41:05 PM

Now slightly annoyed by the fact he was woken up, Ryan darts into the next room room 7
"Hey knock it off!" he shoutes
He casts a Sleep spell at the two fighting Orcs.

The cat follows him curious and wairy.


Theodore and Macaw  d20=9
Friday June 18th, 2004 9:36:31 AM

Theodore wrings his hands as the fight continues. At Olyn's command, he whimpers in protest but gets up to do as he's told.

The young mage puts his weight into the bed and adds what little strength he has to Zayne and Olyn's.

(Strength check = 9)

DM Jan 
Friday June 18th, 2004 11:23:29 AM

Dietrich swings his chair again, on this occasion missing the orc who's trying to hit him.

Olyn gets Theo organised and now three of them - Zayne, Olyn and Theo are up against two orcs in a pushing contest with the bed. The bed begins to slide back toward the outer bedroom door, sweeping the two orcs with it.

In the confusion outside, the 5 orcs to the left start to back off, their defiant looks are at odds with their movements. But hey - they're not about start anything with the giant lion woman.

At the doorway, Ryan casts SLEEP, and one of the orcs who'd been grappling on the floor goes limp. The other carries on throttling, adrenalin coursing through him.

The Troll stands there blinking.
Hmmmm, hmph.... orcs, noise, big cat, head spinning. Ooooh, but that little cat looks tasty. But he's too drunk and confused to move.

Nyle, Jon and Mavis manage to push past Vauhwyt and Rose.
"Out the way!" yells Jon to Ryan.

Facing the door - Dietrich, Theo, Olyn and Zayne see it coming and have a chance at a REFLEX SAVE DC 12.

The crossbow is fired into the room. The strange pommelled bolt hits one of the orcs in the back with a soft thud and explodes outward - and the occupants of the room are hit with a cloud of flour and pepper, a medieval version of tear gas.
To those who didn't close their eyes and turn away in time - the flour and pepper mix enters eyes and noses and starts to sting - badly. The orcs have stopped pushing and fighting, and are frantically trying to cover their eyes.

"Who started this??" yells Mavis.

Zayne (Ac 13 Hp 19/19 Ref 18)  d20+6=18
Friday June 18th, 2004 12:51:13 PM

Seeing the odd crossbow discharge in front of him he decides to hit the ground. He shouts,"Olyn,Theo watch out!"

As the dust settles he looks around bewildered,as the orcs who were just so intent on killing each other,are now squirming on the ground,"What was in that stuff?" Carefull to stay away from the powder.

Looking around to see if Olyn and Theo are doing okay.

Ryan 
Friday June 18th, 2004 4:27:54 PM

Ryan covers his eyes to try and stop them stinging to no effect.
First he is woken up and now this!

The cat at his feet has her eyes closed and is coughing helplesly.

Olyn  d20+3=22
Saturday June 19th, 2004 9:04:57 AM

jumping out of the way and into the hallway he rushes to be near Vuahwyt, out of the smoke from the crossbow contraption.

seeing the effects from it he thinks to himself. I gotta get me some of those.

answering Mavis: the 2 orcs still in that room. busted into the room entangled with each other, trying to kill one another.

rose 
Sunday June 20th, 2004 9:04:45 PM

Rose is looking for a place to stand thats safe, finally she gets as close to vauhwyt as possible and if necessary scoots under for a minute.....hopefully she doesnt get stepped on.

Vauhwyt and Mookie 
Sunday June 20th, 2004 9:46:37 PM

Vauhwyt backs up Olyn's report of events so far as she can and waits to see what happens. She readies a punch at any of the five orcs she told to back down if they get aggressive.

Vorelle 
Monday June 21st, 2004 1:16:59 AM

Suddenly aware that she is standing in an inn hallway wearing naught but a chemise, Vorelle lets out a startled "eep!" and dives back into her room.

DM Jan 
Monday June 21st, 2004 11:42:52 AM

The aftermath -

The 'dust' settles.
Mavis personally gives anyone that needs it, an eye bath.
The two orcs who started the fight are dragged off to their respective groups. There is embarrassment in both camps by their leaders, although they don't go as far as apologising to the ones who's room they broke into. Olyn, Zayne, Theo, Dietrich and Ryan get a few intimidating leers instead.
No one's leering at Vauhwyt, though.

Eric, who'd been stood quietly with a large club, behind the group of 5 orcs, explains to Zayne about the pepper and flour, wrapped in paper.
"Straight from the kitchen. Sometimes its the simplest things."

Mavis wants to know if there's anyone who could fix the door.

The rest of the night is a more subdued affair, although for those who can hear the voices in the walls - it is a restless one.

Breakfast is also a sharp contrast to the previous evening. In the main tavern room, hot drinks, fluffy omelettes and huge sweet bread rolls are served.
Only the elves are there this time, along with a rather groggy looking Nyle and Jon behind the bar.

Theodore and Macaw 
Monday June 21st, 2004 1:12:56 PM

Theodore wakes with a throbbing head and sand in his eyes. He appears to have not slept a wink last night. As he pulls on his clothes, he grumbles to himself, reminding everyone that he's still a teenager and requires more sleep than most to be pleasant.

Ryan 
Monday June 21st, 2004 3:54:16 PM

After having some breakfast he heads towards the bar and asks Nyle conversationally:
"So do you have those kind or problems with orcs a lot then?"
He bears no grudges for being hit with pepper-dust and is used to disturbed nights and so he and his cat are in fairly good spirits, considering.


Zayne 
Monday June 21st, 2004 8:18:35 PM

Making sure to write down the ingrediants of the powder,he goes back to sleep.

In the morning on the other hand he is quite pleased witht the menu and helps himself to plate after plate of everything. Not even bothering to talk with anyone about anything until he is finished.

When he is done eating he asks Olyn about where he has been,and asks the rest of he group if they found out anything useful the night before.



Vauhwyt and Mookie 
Monday June 21st, 2004 10:18:01 PM

That night, Vauhwyt emits a sound like this: Hmmph! and then shrinks to normal and goes to bed.

In the morning, Vauhwyt talks to everybody before going down to breakfast. In secret, Vauhwyt reminds everybody about their aliases:

Vauhwyt = Miss Veronica
Vorelle = Miss Valerie
Rose = Miss Ruth
Theo = Goodman Timothy
Zayne = Goodman Zachariah
Dietrich = Goodman Daniel
Olyn = Goodman Oliver

She reminds the group that we are pilgrims from the east, and that we are members of the Sect of the Black Feather. We are here to find out about the forest.

She also reminds the party about the two important clues that they have so far:

1) A stranger wearing a blackfeather cloak came into the tavern one night and carved what might be the Marteus symbol into the bartop.

2) The forest gave the ravens a strange feeling of well-being. The name of the forest is Blackbird Forest. The elves said that if you let the forest go to sleep while you are in it, you might not get out or you might end up in a different place. Keep the forest awake with songs when you are in it.

Two more interesting points, maybe clues?

3) The tavern is magical. The carved woman over the bar moves, and there are sounds like faint voices in the walls at night.

4) This place is unusually friendly to creatures normally thought of as bad company, like orcs and trolls.

==========

At breakfast, Vauhwyt eats with pleasure and has three servings of omelettes, two omelettes per serving. It seems odd that a creature who eats as much as Vauhwyt does should look so skinny, but there it is.

She sees the mage from last night (Ryan), and invites him to the table. She introduces herself as Miss Veronica and gives the other party members' aliases. "We are pilgrims, interested in the forest across the riverr." Her accent is faint but noticeable, a result of the shape of her teeth. "Would you mind if I asked if you know anything about it?"

Vorelle 
Monday June 21st, 2004 10:32:47 PM

Not having had a chance to "talk" with the carved figurehead the night before, Vorelle walks over to it this morning, studying it some more. Will it speak to her again? Or does it only speak under certain circumstances?

Or was the whole thing just her imagination....?

rose 
Tuesday June 22nd, 2004 12:20:46 AM

Rose stays awake doing something (vorelle and vauhwyt cant see) just like she's done the last week.

In the morning they awaken to find Rose asleep and a bundle of clothing on each of their beds. Each outfit is made from the material that Vauhwyt or Vorelle (depending on who's outfit) most admired and even has some plain embroidery on it. Rose makes it down for the end of breakfast, sleepily rubbing her eyes, as piper flies over head. "Okay, okay I'll get you some breakfast."

Vorelle and Vauhwyt each have:
1 shirt with buttons and 2 pockets, matches plain side of vest & cloak
1 lace up nice blouse with embroidery, matches nice side of vest and cloak
1 vest made from a matching and heavier material, the vest is reversible with one side being extremely plain and the other side being nicer with embroidery
2 pairs socks
1 pair pants, matching plain side of vest & cloak
1 skirt, matching nice side of vest and cloak
if vauhwyt doesnt wear pants/skirt then she doesnt have them.
1 cloak with 2 pockets each inside and out, reversible to match vest.

took 20 on skill check

Dietrich 
Tuesday June 22nd, 2004 12:05:20 PM

Though stunned by the pepper bomb, Dietrich laughs at the end of the fight and found it good entertainment. He sends the staring orcs a specialy foul curse in Orcish and trys to memorize the how to make the powder, imagining its military applications.

The next morning, the fighter has breakfast with his friends and waits to see what will happen.

DM Jan 
Tuesday June 22nd, 2004 1:23:09 PM

Breakfast fills empty bellies and brings folk awake, diminishing some of Theo's grogginess.
Nyle shrugs at Ryan's question, continuing to polish glasses at the bar while talking.
"What you saw was probably about the worst. For the most part they tend to behave, or at least the ones attempting to be civilized do. Rumour has it they have a new leader in central Izen, who's trying to give them an identity. He's never been here, so we don't really know. But they're keen to get their hands on the horses here and appear to treat them well enough."
Nyle chuckles and his half-orc face splits into a grin.
"Civilized orcs, eh? Where will that lead to I wonder?"

It appears that Rose has been stitching away furiously over the last few days and has made some clothing for her fellow female adventurers.

Dietrich, Olyn and Zayne think on the powder bomb used the night before. Such a plain mixture - flour and pepper, but quite startling and highly effective. Of course the crossbow gave it added velocity, but perhaps a paper bag full of the stuff and thrown hard would have the similar effect of temporary blindness and confusion.

Vorelle stops by the figurehead. Did she imagine it?

yaawwn.... Good morning, dear,

The carving's eyes seem to be looking at her.

Vauhwyt introduces herself to Ryan and brings everyone up to speed on what's been learned so far. It appears that a member of the strange cult has been in the tavern. But where did he come from?


Vorelle 
Tuesday June 22nd, 2004 1:37:00 PM

Experimentally, Vorelle thinks Good morning back to the figurehead. Then, Can you hear me?

Communicating without words, if possible, could be very convenient....

Zayne  d20+5=13 d20+5=6
Tuesday June 22nd, 2004 2:46:38 PM

After listening to Vauhwyt's recap of everything that has been found out,he sits back and thinks things over carefully.

"Timothy,do you still have that parchment with the symbols on it? If you do,we could ask Mavis if she knows anything about it."

After a brief pause,"Miss Veronica,can I talk with you for a moment outside? There is something I want to show you. Maybe you too Oliver,we have a lot to catch up on"

Looking around as they walk out the door(Listen 13 Spot 6)
After they get outside he walks down the road a good ways,not saying anything until they are obviously out of hearing range. He points up at the sky,but his words have nothing to do with anything up there, "I really don't think it would hurt to say where we are from. During the summer I did a little traveling,and I hung out in a few taverns and I noticed that after word got out about where I was from,peole went out of their way to be helpful. I think you may have picked the wrong disguise. You said it yourself,this bar is friendly to some very questionable races. What would a group of happy pilgrims be doing here? I think if we told them we were from Dirt City we could get more respect. I have ties to two houses,one that I am not comfortabe with,but my house of choice is the Cloaks,I haven't been spending time with them lately but,I have heard some of the lowest ranked members use the Dirt City reputation to intimidate rulers." He is still pointing at various birds and trees,he occaisionally picks up a handful of dirt and points to it as if there is somthing signicant about it.

"This is your'e call though,I don't know if you noticed,and I don't think anyone else has said anyhing to you about it,but you are in the head of this outfit,maybe it's because you are bigger than everyone else but we all defer to you in some way. I know I am a hothead and I don't always do the right thing,but I'm not stupid,I pay close attention to what's going on around me and thats what I see." The look on his face,and his tone of voice are sincere

No longer pretending to be discussing anything else,"Vauhwyt,we all look up to you. I don't like the idea of lying,period,but I'll go along with it,because you are my friend,and I don't have very many of those.Turning to Olyn blushing slightly,and looking a little surprised at his sudden display of emotions,he quickly looks down at his shirt sleeves,"Is it me or does my shirt look too small,maybe I can have rose let it out a little."

Looking back at Vauhwyt,"So how do you want to handle this?" Looking at Olyn again,"I know you are the level headed one of the group and I know that Vauhwyt respects your'e opinion as we all do,I may be wrong about this,but I really think that we can use Dirt City to our advantage here. I've told you what I think what about you two?"


Vauhwyt and Mookie 
Tuesday June 22nd, 2004 4:27:19 PM

Vauhwyt is happy to go outside with Zayne and Olyn, and she listens really carefully to everything Zayne says.

But before she can respond, Mookie pipes up. "Now why are you telling her this stuff? You'll make her head bigger than it already is!"

"Hush up, Mookie," says Vauhwyt, "Anyway, I have you to deflate me whan my head gets too big." Mookie swells up with pride at this comment.

Then she addresses Zayne's comments seriously.

"Thanks for being honest. It makes me glad to have friends who say what they think."

"The truth is, I made up the false names and pilgrims story on a whim, on the spur of the moment. I wish I had thought of it earlier so we could talk it overr. Maybe it was a bad idea. Truth is, I get paranoid, and for some reason I had a bad feeling about giving our true names. That's all there was to it."

"That said, it's an incredible coincidence that we have three black birds in the group and the name of this forest is Blackbird Forest AND the birds felt something funny about it. So I think the Black Feather Sect story might be a good coverr, just out of dumb luck."

"I said we were from the East just to be vague. But Dirt City is east of here, so it could be Dirt City as well as anywhere. If someone asks where we are from, I don't mind if we say Dirt City. I just prefer to not give out more than we have to (that's my paranoia showing again."

"Leader, hmmph! I never thought of that. I don't think of myself as leaderr. I don't even like leaders. I'm kind of allergic to people telling me what to do, so I don't want to tell other people what to do, especially not friends. I don;t think I'm really the leader. I just think I have a big mouth! I need you guys to speak up if I say stupid stuff!"

She looks at her familiar before he can say anything about that and says, with a smile, "Hush up, Mookie!"

"I think we work best when we talk things over and all agree. Or mostly agree, anyway!" she adds. "I'm sorry I surprised the group with the Pilgrims story. But now that it's done, I think we should keep to it for now. What do you two think?"

"Oh, and by the way, I think asking Theo to show the symbols to Mavis is a great idea!"

rose 
Tuesday June 22nd, 2004 9:04:26 PM

Rose picks up her dart on the to breakfast. She seems very sleepy, making clothes is hard work. she eats an omlette with bacon, onion, peppers, mushrooms, tomatoes, zuchini, and other veggies. she also eats a roll and gives one to piper.

Seeing Vorelle by the figurhead she heads over to her. "What are you doing?"

DM Jan 
Wednesday June 23rd, 2004 12:57:12 PM

In Vorelle's head -
Yes, I hear you... think clearly, and I'll hear.

Completely immobile, the wood-carved figurehead nevertheless suggests life exists within it, somehow.

As a discussion goes on outside, breakfast in the main tavern room continues. The elves look to be finishing up. Mavis is sat at the reception area, going over some papers with Eric.

Outside, the stables seem busy. A team of black mares are back from their exercise, and their grooms are pulling saddles from their steaming hides. The man who let the group in through the gate last night, is in the middle of the yard, barking orders.

Theodore and Macaw 
Wednesday June 23rd, 2004 1:31:35 PM

Theodore nods at Zayne's suggestion to show Mavis the parchment on which he copied Ba'Bac's symbol a few months ago.

He tries to be as discreet as possible while showing the parchment to Mavis. "You spoke with my friend...Miss Veronica...last night about a gentleman that came through a few days ago wearing a black feathered coat. Supposedly he carved something into the bar, here. Did it look like this?" Theodore points at the symbols.

Ryan  d20+5=19
Wednesday June 23rd, 2004 4:14:38 PM

Ryan's curiosity is growing quite rapidly and he wonders why a group in the tavern are acting suspiciously and what interest that Miss Veronica had over some forest the other side of a river?
(Sense Motive=19 to see if he believed Miss Veronica's cover story)
Of course he said he didn't know anything as he did not know much of this area anyway.
He looks at the Cat's glassy eyes for a while as if having a silent discussion,
"O come on then, Neen" he says finally, they head towards the door to find out what Miss Veronica and the other two are doing.


Vorelle 
Wednesday June 23rd, 2004 7:10:03 PM

In answer to Rose, Vorelle gestures to the figurehead. "C-c-can you h-h-hear it?" she murmurs.

Who are you? she thinks at the carved woman.

Zayne  d20+5=15 d20+5=11
Wednesday June 23rd, 2004 8:30:24 PM

Looking at Vauhwyt,"You may not want to be the leader but you are. Like I said we all follow your examples. You don't have to like it. I just wanted to point that out to you."Checking the surrounds briefly(Listen 15 Spot 11)

"If you don't mind I think I am going back inside to put my idea to the test." As he begins to walk towards the inn,he stops and turns around fumbling around in his belt pouch until he finds what he is looking for,pulling out the Wolf ring,and holding it up,"What do you think we should do with these? They will verify being from Dirt City,but how will they go with the black feather thing?"

Vauhwyt and Mookie 
Wednesday June 23rd, 2004 11:37:40 PM

Vauhwyt shrugs when Zayne says she is the leader. "Thanks for thinking of me so highly. I don't know about leader, but I'll do my best to be a good friend, either way."

"Oh, and I'm hiding my Wolf ring."

Inside again, Vauwyt is amazed by the new clothes. "Wowsy, Rose, these are wonderful! You are so talented!" She tries on the cloak right away. (She does not need pants, skirt, or socks.)

She sees Ryan looking for her and walks over to him. So, friend," she says, "what's your story?"

DM Jan 
Thursday June 24th, 2004 1:00:51 PM

Ryan and his cat step outside to join the others, and after a little more conversation, the group returns to the tavern.

Theo is there showing the parchment to Mavis, who shrugs but gestures toward Eric the half orc, who's stood looking over her shoulder. She holds up the parchment.
"What do you think, Eric? That looks like the old Marteaus symbol."

"Yep," answers the half orc. "Thats why Nyle got so mad. We've noticed a few crazy ones lately, coming out of the forest. Izen can be hard on some of its people, but why they'd want to go double crazy by wandering around in Blackbird Forest is beyond me."

A soft, melodic voice interrupts.
"We've seen that sign, too. In the forest, carved on some of the trees."
It's one of the elves, who are about to leave.

Over by the bar, Vorelle's and Rose's minds absorb the following -

My name is Livia, formerly of the late schooner, the Orracleze. Alas, a rather nasty shipwreck put paid to our seagoing ventures, so we were hauled up the Peaseblossom and now reside here. All thats left of the ship is what you see of the bar, here. And myself of course.
"I used to converse with whales and dolphins. Now I have to listen to drunks all night long. Sigh....... Oh, and the panelling and beams that make up the Inn, chattering away all night long about this and that. It's enough to drive a lady completely mad. Sigh... Not a particulary auspicious end for a ship's guardian, but it does have its moments. Sometimes...


The figurehead's eyes seem to roll.

Ryan 
Thursday June 24th, 2004 3:42:59 PM

Inside Ryan decides to confront "Miss Veronica"
"Miss Veronica, exactly who are you and what are you're interests with the forest over the river?" He says accusingly
"And what were you doing outside?"
He tries to speak in a low voice knowing that it may be a delicate subject and of the size of the creature, he is addressing.


Vauhwyt and Mookie  d20+3=16 d20+7=19
Thursday June 24th, 2004 5:31:35 PM

[Untrained listen check to hear the news about the symbol carved in trees across the river = 16]

When Mookie hears that the symbol has been seen carved on trees acrss the river, Mookie voices his consern. "Caw! Caw!"

Vauhwyt is also concerned, saying, "Oh dearr."

Then Ryan approaches her, demanding answers. The liontaur looks at the mage, for so she deems him, and smiles. "Well, I did ask you for your story, so if you want mine, you shall have it."

"My friends and I are members of the Black Feather Sect. We have come here to learn about the special forest on the other side of the riverr, which we have reason to believe is a magical place, one with a special affinity to the birds who are our companions."

"Caw!" says Mookie.

"Now we learn that the symbol of Marteaus, our enemy has been seen among those magic trees. I think it is an ill omen, but not one we can ignorre."

"My conversation outside was private, and none of your concern. But we mean no one here any harm."

"I think our next step is to go to the forest and see for ourselves. What of you, friend? What is your story?"

[Bluff check 19 for the story.]

Zayne 
Thursday June 24th, 2004 9:01:19 PM

Nodding in agreement with Vauhwyt's idea to hide them he heads back into the bar to try and catch the elves,even if he can't find out anything about the cult,the forest sounds pretty interesting.

When he sees them agian he walks over and says,"It was late last night when we talked but I would like to hear more of this forest,we are all members of The Blackfeather Sect,and this Blackbird Forest of youre's has peaked my interest. Would you care to share what you know of this forest? Particularly,what did you mean when you said that it would fall asleep and forget when and where it was supposed to be. I am a child of the forest,things like this make me nervous."

Hoping hi little speech is good enough to get the elves to spend a little more time explainging things to him,he motions for Vorelle to come over. He knows she is shy around strangers,but she is a ranger too and he trusts her skills enough in case things get out of hand.

Vorelle 
Thursday June 24th, 2004 11:27:36 PM

Desperately trying to remember the mission, Vorelle asks the guardian, What can you tell me about orcs?

DM Jan 
Friday June 25th, 2004 12:08:12 PM

More info -

The elves look away from their interest in the parchment, and gaze up on the young impetuous human.
"Well, lets see now," says one of them, overly patient. "Imagine falling asleep, then waking up and finding that you're somewhere else. An adventure for some perhaps, but not if that somewhere else is at the bottom of the sea or under a mountain. Most forests know where they are in the Wold. Their long fingers dig deep into the ground, their canopy stretches out to enjoy the sun and rain. There is a solid... connection, with the land.
"This forest, has a habit of losing that connection from time to time. Parts of it just disappear, only to return days or weeks later. Why? We're not sure. It's larger brother Culverwood feeds it seeds and water, and THAT forest is both magical and dangerous, so who knows what influence it has on it's lesser sibling?
"You just need to be careful. We've found that if we sing, or talk to it, it tends not to drift off. It's all very odd of course, but then the Wold does have some very strange forests. Very strange indeed.
"Another piece of advice. The nearest bridge is south - at the Aisildurian border. I wouldn't bother with that. They're very suspicious right now, searching everything and trying to get into your every nook and cranny. We don't know why. Try the stepping stones to the north -"
The elf smiles enigmatically.
" - they're much more fun."
The other elf laughs musically.
"Well we must be off. We're traveling south east to a place called Dirt City. Ever been there? We've heard it's horrible, but there's someone there who we need to meet."
They prepare to leave.

And from the figurehead -

Orcs? Hmmm.....
Well... apart from their boorish behaviour - I'm relatively new here, but the wood walls tell of some great disaster, the loss of a great power, and the scattering of orcs, and others for that matter, into the wilderness.
They have a new leader now. A hero. No one has seen him, but they say he will lead them into a new age of respect and independance.
But there's other talk too.
There are some who mourn the loss of the great power - whoever that is, and they pray for his return. They also gather, in a secret place. They plot and plan, and attempt to make way for the return of their great master.
Sigh........
That's wood wall talk. The panelling in this place is alive with gossip and storytelling. It just won't shut up. Every day, all night long. Sometimes it's worse than the drunks in this place. Yap yap yap, on and on...
You get the picture, I'm sure.


Theodore and Macaw 
Friday June 25th, 2004 12:45:24 PM

Theodore rerolls his scroll and tucks it back into his pack. "Thank you for your help," he says to Mavis and Eric.

When the elves admit that they are off to Dirt City, Theodore gets all excited. "That's where I'm from! It's not so bad a place, as long as you keep your purse stowed in your tunic. And don't stare too much. You don't want to look like you're not from around there. Oh, and don't stay up top for too long, or you might get stabbed. But otherwise, it's a great place. Who are you meeting there?" Theodore seems genuinely interested in the elves, now. Whether its from missing his home, or just not wanting others to get the wrong impression of it, is hard to say.

(Sorry that I've been posting sporadically, lately. My computer doesn't like me anymore and I don't have an internet connection at home. I have to post from work. Just bear with me for a bit.)

Ryan  d20+5=23
Friday June 25th, 2004 4:49:14 PM

Slightly surprised at such a straight answer he smiles and returns the favour.
"My story?" he pauses for a moment.
"Maybe we should sit down"
He takes a deep breath "I lived in an abandoned shack in Dirt City for most of my life not knowing my parents or if I even had any. It was a life of a sort, knowing no real power or ambition resorting to thievery to sustain myself. Then, at about 15 years old, I discovered the sorcery in my veins. Neen here;" he gestures towards the cat sitting beside him "was the first sign. For lack of nothing ells to do and curiosity, I decided to exploit this power, use it to my advantage but I grew foolish and let my new power blind my common sense and attract unwanted attention, so I fled the city and decided to wander; you see having no ties or home means having no weakness but unfortunately leaving me without a meaning which is what I wish to find."

Sense motive=23
He is not sure if he trusts Miss Veronica yet and wonders why he was so truthful he could get into trouble for that again.


Zayne 
Saturday June 26th, 2004 2:23:39 PM

Listening carefully to what the elves say about the forest,he begins to understand a little better than the previous night."I will be most careful."

When they mention they are heading to Dirt City,"I see I can repay the kind favor and give you a word of advice about the city I call home. Be wary,there are pickpockets and cutpurses on every street. If you need place to unwind you might want to try the Blue Eel." He grimaces a little when he says that.(Remembering finding little Tam there)

"If there is anything you need to know about the city feel free to ask. Remember,if you have to be out after dark,don't do it alone,and don't violate the peace."

Thinking to himself,"I knew it,I knew I could use it to my advantage."

After talking with the elves until they leave,he heads over to tell Vauhwyt about the forest and the elves destination,and to see if she has turned up anything about the cult.

Vorelle 
Sunday June 27th, 2004 11:57:23 AM

Vorelle listens carefully, knowing she'll have to convey this information to the others later.

And what do you know of Blackbird Forest? It seems a very strange place.

Vauhwyt (Miss Veronica) and Mookie 
Monday June 28th, 2004 12:46:29 AM

Vauhwyt listens to Ryan's story and smiles. "I lived in Dirt City myself for a few years. It is good to meet someone who has been there too. I too have not always been welcome among those who wish me ill, and I too have sorcery running in my blood. You saw some of my magic last night," she says, ducking her head.

"Have you are seeking purpose, I have an idea. We are headed into some danger, and a friendly mage is always an asset. Would you consider coming with us to the forest across the river? We can't pay anything, but if my friends agree, you can share in our rewards."

When Zayne tells her what he has discovered, Vauhwyt tells him, "Great job! That's good to know. Thank you."

DM Jan 
Monday June 28th, 2004 1:26:45 AM

The elves appear to soak up all the info that Theo and Zayne have to offer on the delights of Dirt City.
"Thank you for the information. Of course we'd never start any trouble," says one of them, "and we're not going to be there long. We're visiting a man named Liam Kent, and then setting off toward Plateau City."
"Just be mindful of the forest," says the other. "use your birds to navigate. For some reason they aren't affected by the distracted melancholy in there. That reminds me, I'd better go and see if our owl has caught breakfast. Fare well, fellow travelers."

Dietrich goes downstairs to see about the mules, and Olyn checks with Mavis to make sure they don't owe anything.

Vauhwyt makes a proposition to Ryan, while Vorelle and Rose are still 'talking' to the figurehead.

Blackbird Forest? The trees are mad. Oh, but they like birds, especially ones with black feathers. You'll find a lot of black-feathered birds in there. Personally I think the madness comes from Culverwood to the North, but who knows. I've never been. All I know is tree talk from the wall wood. Maybe the live ones are more sane. But I doubt it.
Sigh


Nyle is clearing away the breakfast buffet table.
"Anyone want any bread rolls? We've some left over. If they stay here, Jon'll wait till they've gone hard and stale and start pelting me with 'em."



Olyn 
Monday June 28th, 2004 8:34:57 AM

walking out into the dining area and grabbing a roll he walks up to the others.

our account here is settled and we are free to continue on our journey my friends. shall we gather our things and head out. the early bird catches the worm so to speak.

Vorelle 
Monday June 28th, 2004 2:19:22 PM

Vorelle sighs. I think my companions are ready to depart. It was lovely talking to you. More slowly, she adds, I don't speak very well with my voice, you see.

Zayne 
Monday June 28th, 2004 4:44:02 PM

After talking to Vauhwyt,he heads over to get a few of those rolls.

Seeing that everyone is getting ready to head out,he heads upstairs to get ready for the road. Making a note to himself to remember this place,it could be useful in the future. He sits for a moment to enjoy the rolls.

On the way out the door if there are any rolls left he grab a couple more.

Vauhwyt (Miss Veronica) and Mookie 
Monday June 28th, 2004 6:38:33 PM

Vauhwyt gets ready to go -- thanking the staff for the lovel breakfast. She asks directions to these "stepping stones" the elves mentioned to Zayne?

She takes some rolls for the road, with thanks.

Did she hear the name "Liam Kent"? If so, she will try to talk to the elves in private for a moment. If it works out, then she tells the elves that she has a friend in common -- she knows Liam.

Loretta 
Monday June 28th, 2004 6:44:24 PM

My comp is down, Jan please npc Rose or have someone play her.

~~Jan~~ Will do, Loretta. Sorry to hear about the comp problems. Windows Media Player should have been strangled at birth.

DM Jan 
Tuesday June 29th, 2004 1:31:53 AM

((OOC - Folks it looks like we have more than one of our players with computer probs. The rest of us, lets forge on and keep it rolling. Hopefully things will get resolved soon and the computer gods will take pity on us :) ))

The group gets ready to go.

It was a pleasure, my dears, says the figurehead in her purring mindspeak. Little one, may your fingers always be nimble, and tall one, never be troubled over any lack of speech. Words are just words. It's what you do, that counts. Fare well, and have a safe journey.

Vauhwyt might have a short moment with the elves, as Dietrich brings the mules out.

And then it's out into the wilds once more, although right now, the surrounding 'wilds' seem tame and lush in comparison to what the group has experienced before in Izen.
The grass is green, the track is firm and level, and the wide river flows from north to south, on its inevitable journey to the sea. Across the river are the beginnings of the forest - a lush mass of deciduous trees and shrubs in full leaf.

As for the stepping stones - they're three miles north from the groups current position.

Theodore and Macaw 
Tuesday June 29th, 2004 8:29:16 AM

Theodore gathers up his gear, and stashes a few of the leftover rolls in his backpack. When he steps outside, he stretches serenely. A big smile splits his face until Macaw wings out of nowhere and lands on the young wizard's mop-top.

Theodore flinches at the touch of Macaw's powerful feet, but suffers his friend the time to find a decent perch.

Olyn  d20+6=18
Tuesday June 29th, 2004 9:25:28 AM

hefting his pack higher on his shoulder for a more comfortable load he begins following the others on their trek to the stepping stones.

and begings singing a lovely tune about open spaces and butterflies.


Zayne  d20+5=12 d20+5=19
Tuesday June 29th, 2004 12:18:16 PM

Glad to be on the road again,but sad to leave the food behind,he takes up his usual position at the front of the party. Alert to his surroundings as always,he looks around before he begins to scout out the trail. (Listen 12 Spot 19)

Walking over to Vorelle,"I'll take the front,you can take the rear." Tugging absently at his right sleeve. "I think I might have to ask Rose if she could let out my clothes they are starting to feel a little tight. Thats not what I wanted to talk about though. Did you find out anything more about this blackbird forest?" Telling her what he has mnaged to ferret out on the matter,he waits for her response.


Ryan 
Tuesday June 29th, 2004 3:56:28 PM

Ryan thinks for a moment,
"It seems that we have quite a lot in common Miss Veronica and I would be happy to join you. This could well help the both of us I'm sure.I am ready to go now as I do not have anything to pack."

Ryan 
Tuesday June 29th, 2004 4:00:45 PM

((OOC sorry for missing a few posts my computer wouldnt start but its fixed now)) :)

Vauhwyt (Miss Veronica) and Mookie 
Tuesday June 29th, 2004 11:24:51 PM

Vauhwyt introduces Ryan to the group -- Miss Ruth, Miss Valerie, Goodman Oliver, Goodman Timothy, Goodman Zachariah, and Goodman Daniel.

She enjoys the walk to the stepping stones.

DM Jan 
Wednesday June 30th, 2004 1:09:22 AM

((Quick question - what do you intend to do about the mules? leave them at the tavern, or take them into the forest?))

The journey up the side of the river is quite pleasant, and although there's no one else on the path, there's some river traffic in the form of the occasional boat. Some boats' occupants wave as they go past, others pay the group no mind at all.

In about an hour, Zayne spots what looks to be the stepping stones ahead. There appears to be a boat, just the other side of them on the river.


Zayne  d20+5=18 d20+5=19 d20+3=14
Wednesday June 30th, 2004 11:27:03 AM

Straining to see if that is in fact a boat.(Listen 18 Spot 19)

He stops to wait for the rest of the group to catch up,telling them that he thinks this is the spot.(Knowlege:Geography 14)

Then he asks how would the rest of the group like to go on from here.

Vorelle 
Wednesday June 30th, 2004 2:16:47 PM

In answer to Zayne's question (sorry I didn't post yesterday!!), Vorelle says, "Th-the f-forest is s-s-said to b-be m-m-mad. B-b-but b-b-black b-b-birds are n-not affected. Also, th-the orcs h-h-have a n-n-new l-l-leader." She goes on to tell Zayne (and anyone else in earshot) everything she heard from the figurehead.

Theodore and Macaw 
Wednesday June 30th, 2004 3:31:08 PM

Theodore sends Macaw to fly about, and keep a raven's eye view (heh) of anyone or thing that might approach their group. Theodore smiles widely at Ryan and offers his hand to shake.

"It's good to have another friend," he begins. "You can never have enough."

Ryan 
Wednesday June 30th, 2004 4:43:25 PM

Ryan smiles at Theadore "I agree with you there. So where exactly are we going and why?"

Vauhwyt amd Mookie 
Wednesday June 30th, 2004 8:28:29 PM

Vauhwyt suggests boarding the mules at the inn.

She looks for anyone on the other side who might be a ferryman. How wide is the river? How placid or rough is the water? How far apart are the stepping stones? Do they look slippery?

DM Jan 
Thursday July 1st, 2004 11:15:32 AM

As the group get closer, it is indeed a boat - a short, flat-bottomed barge, overloaded with square crates. The entire crew seems to consist of 4 gnomes who are currently standing at the stern, facing downstream.
The stepping stones block their path.
One of the gnomes has his arms raised and is in the middle of some kind of incantation. There's a lot of arm-waving, whooping and chittering, but finally, at the end of it, two of the stones seem to sink below the surface, allowing the boat to drift past and on its way south.

The crew wave at the group as they float past on the current.
"Hey! Don't forget - four are better than two!" yells one of them. And off they go.
The stones rise back out of the water.

There's no sign of a ferryman. At this point the stones seem to be the only way to get across. The river looks to be approximately 35ft wide. There are 5 stepping stones - perfectly circular with patterned grooves cut into the surface. Each stone looks to be about 3ft in diameter. Each stone is about 3ft apart. Stones 3 and 4 are wet, but there doesn't appear to be any moss growing on the surface.
For humans, half elves and liontaur, it looks simple enough. Rose might have a bit of a struggle. The river banks on either side look firm enough, with a 3 ft leap onto the first stone.
About 1ft below the stones, the river runs deep and steady, with a strong current.

Overhead - Macaw circles around, getting a birds eye view of the terrain. It seems quiet enough. The gnomes barge is a way downstream by now and there doesn't appear to be any other traffic at this point. To the east, grass and shrubbery change to a more familiar rocky terrain, and to the west lies the expanse of Blackbird forest. Here and there, territorial song rises up from the trees, and Macaw feels a need to fly west, over the tree canopy.
So does Piper and Mookie.

Zayne  d20+5=12 d20+3=16 d20+3=12 d20+3=17 d20+3=17
Thursday July 1st, 2004 12:17:26 PM

Looking at the flow of the river,the young ranger decides that he ccan swim across it. He announces his plan to the group. Which consists of him borrowiing another rope,tying one around his waist,thaving Vauhwyt and Dietrich hold the end of the rope tied around his waist. Then when he gets to the other side he will tie the two ropes together and then find a tree to anchor that end.(OOC Throw out that first roll I forgot that I can take 20 on this one)

After taking off all his equipment,he takes on rope and secures it to his midsection. Taking the other rope he ties one end to the rope around his waist.

Slowly he wades out into the water,and begins to swim for the other side.(Used a hero point for the second roll) Swimm checks are 16 17 17. After getting to the other side he carries out the rest of his plan.

Vorelle  d20+1=16
Thursday July 1st, 2004 4:31:54 PM

Puzzled, Vorelle watches Zayne distain the stepping stones and swim across.

Doable, if necessary, she thinks, but awfully cold.

She walks to the edge of the bank, takes a deep breath, and jumps onto the first stone (Jump 16). She pauses and looks around, waiting to see if something is going to try to eat her.

Paranoid Vauhwyt and Mookie 
Thursday July 1st, 2004 9:42:33 PM

Vauhwyt sees Zayne -- and his caution makes her worry as well. She does not trust these stones that go up and down. She casts Enlarge Person (shared with Mookie), and wades across, on the upstream side of the stones. She figures that at 12-plus feet tall she will not have to worry about the fact that she can't swim! We'll see if she is right!

Theodore and Macaw 
Friday July 2nd, 2004 9:21:53 AM

Theodore has a difficult time keeping Macaw from winging off into the woods, but manages to convince his familiar that the forest is indeed the direction they are headed.

Not sure what exactly Zayne is up to, the mage decides to wait a moment before committing himself to leaping from stone to stone. If there's an easier way, he's all for it.

Blackbird Forest


DM Jan 
Friday July 2nd, 2004 11:30:07 AM

As the others look on -

Zayne sets off swimming to the far bank. The current is strong, the water is FREEZING COLD, but he looks like he'll make it in the next round with no problems.
Dietrich has the rope and has dug his heels in just in case. Zayne's stuff lies in a pile at Dietrich's feet.

Vauhwyt attempts to wade across.
As its fifteen feet deep in the middle, she finds herself afloat. The current drifts her downstream until she finds herself gently buffeted against Stone 3.

Vorelle tries the stepping stones and her two feet land squarely on Stone 1. But for some reason, instead of facing toward the far bank - she finds that she's facing the direction she came, and can see Olyn, Theo, Dietrich, Ryan and Rose on the bank.

Strange...

Vauhwyt and Mookie  d20+3=12 d20+3=9 d20+3=8
Friday July 2nd, 2004 11:45:23 AM

When she is in over her head, Vauhwyt goes under for a moment -- just long enough for Mookie to get frantic. Then she bumps up against Stone 3 and grabs for it wildly! (First Swim check 12)

"Boss! Boss!" shouts Mookie.

After a sec, Vauhwyt thinks, "Get a hold of yourself! Time is running out on the spell!"

She braces her hind feet against Stone 3 and pushes off to reach Stone 4. (It's only 3 feet away, and she is a good 12-20 feet long, enlarged).Then she does the same with the next stone, until she has her footing again. (second swim check is a 9, so maybe not!) (if she needs more time, she tries again -- this time an 8!)

With any luck she makes it across before the spell ends. Or maybe her poor swimming skills have her trapped in midstream?

Vorelle  d20+1=10
Friday July 2nd, 2004 12:11:22 PM

Vorelle waits a moment, but apparantly nothing worse happens than being turned around. Cautiously she turns back to the river and eyes the next stone. If the way looks clear, she jumps to it (Jump 10; should be good enough). She pauses again, looking around to see the effects this time.

Zayne 
Friday July 2nd, 2004 2:03:59 PM

Swimming he realizes that this water is near freezing,but he swims on.

To keep his mid off the cold he thinks of his two favorite things,food,and how really beautiful nature really is.

Ryan and Neen  d20+3=22 d20+10=19
Friday July 2nd, 2004 4:43:43 PM

Ryan decides to try the stepping stones but waits untill "Miss Valerie" is out of the way.

(Jump:22 it'll do)

Neen leaps along with him with her natural ease

(Jump:19)



Theodore and Macaw 
Sunday July 4th, 2004 2:55:53 PM

Theodore can do little but wring his hands on his side of the river, as he splits his attention between Zayne, Vauhwyt, Vorelle, and now Ryan. "Perhaps it isn't the best idea for us all to act independently."

Theodore directs Macaw to fly to the other side of the river and wait for the others.

DM Jan 
Monday July 5th, 2004 2:53:12 PM

Zayne gets to the far back on the river with no problem.
He's quickly followed by Vauhwyt, who works her way across in the water, using the stones to push off from.

Vorelle tries to turn around and leap to the next stone. But for some reason, she keeps facing back toward the bank she first jumped from.

Seeing her try and make the leap, Ryan jumps to the first stone. To his surprise, there are now Ryan's two feet, and Vorelle's two feet on the stone's surface.
It starts to get a bit crowded as the cat arrives. It's own four feet landing on the stone.

From the bank, Theo, Olyn, Rose and Dietrich can now see Vorelle, Ryan and his cat - all on the first stone in a little crowd.

Macaw flies to the far bank, just in time to see a bedraggled, wet-through Zayne and Vauhwyt arrive.

Vorelle  d20+1=17
Monday July 5th, 2004 4:35:14 PM

Seeing that facing where she's going does no good, Vorelle tries facing where she's been. Facing the river bank she left from, she makes a jump. (Jump check 17)

Ryan and Neen  d20+3=16 d20+10=24
Monday July 5th, 2004 5:05:29 PM

Surprised Ryan leaps back to the land.(Jump=16). "Sorry Miss Valerie I was a little hasty".
He turns towards the rest of the group, "Er looks like we might need a plan"

Neen follows Ryan (Jump=24)


Theodore and Macaw 
Monday July 5th, 2004 5:39:30 PM

Theodore remains on the bank and watches the confusion between Ryan and Vorelle. (What does Theo see when Vorelle tries to go jump to the next stone leading to the opposite bank?)

"Hmmm...Seems there's something interesting here..."

Olyn 
Monday July 5th, 2004 10:49:53 PM

watching people swim and jump on rocks just to be turned around. Olyn starts giggling. when Vorelle attempts to jump to the next stone and is forced to face the opposite direction, his giggle turns into outright laughter. hooting and snorting and through tears he points at Vorelle, and begins laughing even harder.

turning to Theo: maybe if they jump backwards they will be ok. /giggle


Zayne  d20+5=19 d20+5=22
Tuesday July 6th, 2004 11:29:53 AM

Crawling out of the water he looks around to make sure things are safe.(Listen 19 Spot 22)

Quickly heads to the nearest tree that looks like it can support a considerable amount of weight.Looking and seeing Macaw,"Hey you bird,I need your'e help. I need you to take a message back to Dietrich."

Not really knowing how intelligent the ravens actually are,"He's the one holding the other end of this rope. Tell him to find something stable to tie his end to,and I will find a tree on this end so everyone can have something to hold on to while they try to navigate the stones.." Pointing to Vorelle and Ryan,"Looks like they can use all the help they can get."

(OOC Taking 20 on tying the rope at this end too.Zayne will be looking for a tree that allows the rope to run parralell to the stones,or very close to it)



DM Jan 
Tuesday July 6th, 2004 12:16:31 PM

Theo's familiar perches on a nearby tree and cocked its little head at Zayne.
Dietrich gets the idea anyway, but over on his side of the bank, there's nothing to anchor the rope on to.

On stone #1 - Vorelle takes her leap - and lands safely back on the bank. She is now back where she started, with Olyn, Theo, Rose and Dietrich.

That leaves Vauhwyt, and Zayne on the far bank.

It also leaves Ryan and his cat on Stone 1.

There was obviously a trick to this. Theo 'might' have seen a slight shimmer in the air as Vorelle had tried to jump before, but not this time as she jumped to the bank.
What was going on? Was it some kind of spell?
And what was the solution?
Perhaps it made one wonder what that gnome had meant, as he yelled at the group from the passing boat.

Ryan and Neen  d20+3=11 d20+10=29
Tuesday July 6th, 2004 4:12:50 PM

Giveing up Ryan and Neen jump back to the land.
(Jump,Ryan=11 Neen=29)


Vauhwyt and Mookie  d20+7=10
Tuesday July 6th, 2004 9:30:17 PM

Vauhwyt uses a Prestidigitation cantrip to clean off all the water and river mud. Bleck.

While she is distracted, Mookie does something he almost never does ... he flies away and lands in a tree. "This place sure is nice, Boss," the black bird says. "Kinda gets inside ya, sort of."

Vauhwyt looks startled, and has a funny feeling through her link to her familiar. She starts to react viscerally, and swivels her head -- and her body follows. But then she gets a crafty look on her face.

"Come herre," she tells the bird, "What did you say, Mookie?" But her ploy is pretty obvious (Bluff check 10), and Mookie laughs at her. "Boss, I see right through you!" he chuckles as he flaps to a higher branch. "Don't get your pants in a tangle!"

Vorelle  d20+1=17
Tuesday July 6th, 2004 10:53:30 PM

Four are better than two...Four what? thinks Vorelle. Not stones, obviously; we have four. Four feet? Must we make the jump on all fours?

She shakes her head. That doesn't make sense, and besides....she conjures up a quick mental image of herself trying to leapfrog the stones. No.

With a sigh, she hops into the river and swims across with help from the rope (Swim 17).



Olyn  d20+3=20
Wednesday July 7th, 2004 3:15:58 AM

grabbing Theo by his arm Olyn walks to the stones. looking at Theo he says: i think 2 of us have to go together.

if Theo is approving, at 3 he jumps with Theo to the first stone.

jump of 20

DM Jan 
Wednesday July 7th, 2004 12:24:54 PM

Ryan and his cat jump back on to the bank to rejoin Vorelle, Dietrich, Rose, Olyn and Theo.

Vorelle decides to cross via the water. Yikes - it's cold! Brrrr! But she's able to manage it quite well with the aid of the rope and reaches the other side.

Olyn has an idea.
It works!
Four feet on the stone counters that tricky little spell and he and Theo are able to hop across the stones to the other side.

This means that Ryan's cat is able to make its own way across, and if Dietrich carries Rose on his shoulders, he and Ryan can then cross together, too.

At this side of the river, there's a scent of lush, wet grass and the sound of birdsong coming from beneath the tree canopy.

A vague path leads west, into the interior of Blackbird Forest. It looks pretty gloomy in there.


Zayne  d20+5=17 d20+5=18
Wednesday July 7th, 2004 12:57:11 PM

Before Dietrich can cross he shouts across te river,"Tie my gear to the rope,or something! I don't really feel like swimmng across that again!"

Relieved to see the group make it across safely,he begins to put on his armor and out his weapons on,there is something very soothing about having a bow in an mysterious forest.

As soon as he is finished,he begins to scout araound,for any surprises. (Listen 17 Spot 18)

Ryan and Neen 
Wednesday July 7th, 2004 4:35:58 PM

They both stand on the other side with the group slightly nervous looking towards the foreboding wood.
"Er" he says trying to control the uncertainty in his voice "Why exactly does everyone want to go through this forest anyway?".


Vorelle 
Wednesday July 7th, 2004 8:58:04 PM

Dripping and shivering, Vorell stands on the river bank and waits for the others to cross.

Theodore and Macaw 
Wednesday July 7th, 2004 9:00:19 PM

"Good thinking, Olyn!" says Theodore when the pair reaches the other side. "I'm ashamed that I didn't think of that."

Theodore sends Macaw up into the air again to look out over the forest and the surrounding area.

Vauhwyt and Mookie 
Wednesday July 7th, 2004 11:17:44 PM

Answering Ryan, "Miss Veronica" explains ... "This is the Blackbird Forest -- a place new to us, but one which we think has significance to our cult. We are also on the look out for our enemy, the Unnamed, known to use this symbol" She shows him the symbol.

"Now," she says to Mookie in his tree, "are you coming down from there?"

[OOC: Jan, what is the effect on the birds? Will they act normally and stay with the party?]

DM Jan 
Thursday July 8th, 2004 7:09:58 PM

(Argh... sorry I'm late posting folks)

Dietrich has Zayne's stuff, which he drops unceremoniously at the young man's feet.

Macaw flies up above the trees, where he can see a flight of black doves wheeling in the sky before dropping back toward the leaves. Further to the west in a tall tree, is a rookery - a multiple nest conglomeration complete with noisy residents, all cawing away at once.

This forest is obviously home to a great many birds. There are predators of course, and going off other sounds, territory is being declared everywhere beneath the tree canopy, territory that would very likely be contested and defended. There's no intelligence here that would tell the three avian familiars 'why' this forest feels so good. It's far more basic - a gut feeling - survival, food, finding a mate, shelter, all good.

Down on the forest floor, the path leads into the lush interior. Huge horse chestnuts, chestnuts and elm; a wide-trunked oak can be seen way ahead. No signs of any people or creatures.

Zayne  d20+5=7 d20+5=8
Thursday July 8th, 2004 8:42:17 PM

AS he walks into the forest he stops and takes a deep breath,as if inhaling the forest. He exhales slowly,and is very cautious as he enters further. He looks around,with a look of awe on his face.(Listen 7 Spot 8)

"This forest,is primal,and old. I think I understand what the elves meant about this place. We need to be extra careful in this place."

Looking to Vorelle,I think we should stay close."

Vorelle  d20+6=16 d20+6=18
Thursday July 8th, 2004 10:39:56 PM

Vorelle nods in agreement with Zayne and takes up a position at the rear of the group, watching and listening as they move into the forest.

[Spot 16; Listen 18]

Vauhwyt and Mookie  d20+3=9
Friday July 9th, 2004 6:29:48 AM

"Come ON, Mookie," says Vauhwyt, and the familiar flies down.

Then she joins the group as they head into the forest. Remembering what the elves said, she sings a song in a language probably unfamiliar to everybody else (anybody know goblin?). It does not sound very sweet. [Untrained perform check 9]

Olyn  d20+3=21
Friday July 9th, 2004 9:14:02 AM

coming up the 3rd from the end of the line.

looking at the majestic of the woods. having just heard stories of the great places his ancestors used to reside in. reaching out and lovingly touching a tree, then cradling a leaf gently in his hands, then again breathing deeply the wonderful smell Olyn smiles a smile noone has ever seen before. its more of a im finally free smile.

cringing when he hears V's attempt to sing he decides to start a tune himself, a lively tune where the others can join in quite easily. one that the words are not hard to remember. but can be changed with just a word or a sentence so the song can be used over and over without getting boring.

peform 21

Theodore and Macaw 
Friday July 9th, 2004 9:21:06 AM

Seeing that Macaw is eager to explore this enticing new forest, Theodore gives his friend free reign, as long as he stays within a mile of the party.

Theodore takes his place in the middle of the group and follows the rest as they enter the forest. He too is thoroughly enjoying this great new experience, having never before been in a forest. The fresh air is intoxicating to him, and he finds himself grinning foolishly.

DM Jan 
Saturday July 10th, 2004 12:48:38 AM

And so, the group enter the forest.
It's a pleasant walk, with rays of sunlight breaking through the trees, and the sound of birdsong here and there. The path is firm, not particularly well established, but with two rangers in the party, fairly easy to detect.
Vauhwyt tries a song, which is followed by a more melodic effort from Olyn. Oddly enough, certain trees appear to shake their leaves slightly as the group pass.
Apart from that, there's nothing out of the ordinary, until mid-afternoon, when two things happen.

First up - Vorelle spots a carving on the trunk of a young elm - its the Marteaus sign, which suggests the group is on the right track.

Secondly, as the group are passing a small clearing to the right side of the path - a tree, or whats left of it, appears suddenly with no warning. It just blinks into existance, and what was a clearing before - isn't a clearing now.
There's a tree there instead, and it looks as though its been half crushed. One of its major limbs comes crashing down only 5 ft away from the group. Smaller branches are twisted and bent, and part of the trunk looks cracked. The whole thing is leaning at a rather odd angle.

Up above the trees, Macaw flies along. The bird senses water. To the west, far away, but a vast expanse of water.

There are no more strange happenings for the rest of the afternoon, and twilight arrives, bringing shadow and mystery.

Zayne  d20+5=12 d20+5=13
Saturday July 10th, 2004 2:14:15 PM

Walking through this forest makes Zayne very nervous. This place just does not feel the way a forest should or maybe it feels too much like a forest,he cannot decide which.

He is on the lookout for trouble as always.(Listen 12 Spot 13)

When the symbol is spotted he makes a note of it. The tree appearing out of nowhere,is sommething he was not prepared for. Standing there in awe for a moment,"Now that is just unnatural." Looking to Vauhwyt,"That could be a problem. If trees are appearing out of nowhere,whats to say they wont disapear as well. Also how permanent does that make this path? I mean the trail we have been following could just vanish." His nose is twitching nervously.

Ryan and Neen  d20+3=18 d20+3=8
Sunday July 11th, 2004 5:02:16 PM

Ryan does not take much notice of the odd sign that appears on the tree.
He is however quite spooked at the appearing tree reminding him that they could be in possible danger. (Spot=18 Listen=8)


Vauhwyt and Mookie 
Sunday July 11th, 2004 8:30:58 PM

Vauhwyt asks the rangers, "Any idea when this Marteaus symbol was carved? How old is it? Could this be a trail marker?"

She spirals around a little ways out from the cutting looking for another one.

When the tree crashes into their path, she does not know what to do. "How odd." But she tries to reassure Zayne. "Don't worry. You and Miss Valerie can find our way out. Plus the birds can fly high and direct us."

In a private moment, she asks Mookie, "Did you feel anything, oh black feathered friend, when that strange tree appeared?"

Vorelle  d20+6=10
Monday July 12th, 2004 1:56:30 AM

Vorelle takes a closer look at the marking, trying to determine how fresh it is.

(Survival 10)

Theodore and Macaw 
Monday July 12th, 2004 6:20:45 PM

Theodore grimaces at the Marteus symbol, but otherwise says nothing. At the sudden appearance of the shattered tree, he jumps back. "Oh my!" He takes a few timid steps towards the damaged tree. "What could have done this?" he asks out loud. "It looks recent." Wisely, he keeps a safe distance so that nothing can drop on him.

Olyn 
Monday July 12th, 2004 11:10:56 PM

he too is a bit alarmed when the tree appears out of nowhere. and then spotting the symbol of Marteaus on its trunk he walks up and blesses the tree.

cast Bless on the tree.

DM Jan 
Tuesday July 13th, 2004 1:38:42 AM

Vorelle examines the carving on the elm. The indents in the carving are dried up which suggests this sign has been made a few weeks ago, at least.
Vauhwyt can't find any more right now, but its right on the side of the path. Perhaps there are more further along, who knows?

Mookie -
Singing brought it home. But where has it been to end up like that?

Theo keeps a safe distance from the battered, newly arrived tree, while Olyn steps forth and blesses the elm with the carving. Nothing happens, which suggests the carving was just a carving, and nothing more ominous.

Twilight is rapidly giving way to darkness. Zayne and Ryan note that birdsong is ceasing, and things on the wing are flitting through the trees. Dietrich suggests that finding a spot to camp might be a good idea. Neen's eyes adjust to the gloom. Rose yawns, tired after all the current excitement.

(Folks, if you do decided to set up camp, let me know watches, and any special arrangements you might think of.)

Olyn 
Tuesday July 13th, 2004 5:47:02 AM

I agree with Dietrich. a place to camp would be nice right about now. a warm fire and a hot meal sounds very inviting at the moment. but might I suggest we have 2 people per watch, 1 singing. someone who wont wake the dead or us that are trying to sleep. *looks at Vauhwyt and smiles*

Zayne  d20+5=25 d20+5=18 d20+5=19
Tuesday July 13th, 2004 12:01:05 PM

"I will see if I can find a decent campsite."His voice sounding doubtful

As he heads off,he turns around,"I think I will take first watch tonight." Pausing for a moment,"I don't like this forest at all. There is something......wrong is the only word I can think of." Then he is off into the forest.
(Search 25 natural 20 Listen 18 Spot 19)


Theodore and Macaw 
Tuesday July 13th, 2004 12:52:10 PM

"I need to replenish my spells," says Theodore. "I can take the first watch and then if you could let me sleep a few extra hours, that would be most appreciative."

"I don't know about building a fire, Olyn. I think if these trees are in the least bit sentient, they might take offense to us creating something so dangerous to them. Perhaps we should not build a fire until we leave this forest."

Vorelle  d20+6=22
Tuesday July 13th, 2004 3:03:24 PM

Vorelle assists in looking for a place to camp (Survival 22), and offers to take middle watch, or whatever is needed.

Ryan and Neen 
Tuesday July 13th, 2004 3:57:07 PM

Ryan also feels that it is a good idea to rest.
He also asks the group about watches and he and Neen are happy to take the first.

Vauhwyt and Mookie  d20+3=23
Tuesday July 13th, 2004 6:42:16 PM

Vauhwyt whispers to Mookie, "Let me know if you think anything else might 'come home via singing.' "

She volunteers for first watch. She teases Olyn ... "You just caught me getting my voice in tune. I'm much betterr, usually."

This time her singing is truly splendid. [Natural 20!]

DM Jan 
Wednesday July 14th, 2004 12:28:00 AM

Zayne and Vorelle have a scout around. A little ways along the path, Zayne sees a small sapling to the left of the vague track disappear. One second its there, the next - gone! But as he approaches - his feet crunching lightly through the indergrowth, it reappears, just like that, and there's a scent accompanying it - dry heat and iron.

Vorelle takes note of the lie of the land. There's a slight upward slope to the right, with underbrush that would give good cover. Clearings, and there are a few of them scattered around, appear to be a bad idea, so if a fire is required, a space will need to be cleared, so that the whole forest won't catch fire.

It's now full dark, and a few owl hoots can be heard. On first watch, Vauhwyt's singing is accompanied by two occasions of leaf rustling and cracking branches off in the dark beyond the camp. The sound is spooky and startling, but no creatures or monsters appear.
The birds sense its the trees, returning from slumber and awakening in their true home.

Second watch - Dietrich has volunteered to stay up with Vorelle, and he tries out his vocal chords with a drinking song he picked up at the Blue Eel. For those who are trying to get some sleep - yep - its going to be one of those nights.
Half way through the watch - there's another rustle of tree branches, off to the north west in the dark. This time it's followed by a low, deep thud that makes the ground shake. The ground bounces that hard, its enough to awaken everyone in the camp.

There's also a sound of rushing water.

Theodore and Macaw 
Wednesday July 14th, 2004 9:28:55 AM

Theodore groans at the sudden sound and rolls over grumbling. Another sleepless night, it seems.

Macaw flaps to a tree branch and caws loudly. Theodore staggers to his feet, looking quite a mess with his sleep rumpled clothes and hair. Fumbling for his staff, while trying to wipe his hair from his face, he looks about. "What was that?" he whispers to whomever is closest.

Zayne  d20+5=23
Wednesday July 14th, 2004 11:12:44 AM

Waking to the sound he immediatly grabs his bow,and knocks an arrow in one fluid motion, and begins to look around for the source.(Spot 23)

Just loud enough to be heard over the commotion of everyone scrambling about,"Is eveyone alright?"

He begins to look around for Vorelle,when he sees her me motions for her to move out and flank the camp from the opposite side as him.

Vorelle  d20+8=18 d20+8=16 d20+6=18 d20+6=19
Wednesday July 14th, 2004 11:46:32 AM

Following Zayne's hand signals, Vorelle melts quietly into the forest next to the camp (Hide 18; Move Silently 16), nocking an arrow as she goes. Her senses are on alert as she watches and listens for signs of trouble (Spot 18; Listen 19).

Olyn 
Wednesday July 14th, 2004 5:40:16 PM

waking with a start at the Thud.

rolling out from under the covers Olyn quickly gets to his feet. mace in one hand and his holy symbol in his other.

watching, looking, wondering.

Vauhwyt and Mookie 
Wednesday July 14th, 2004 8:15:55 PM

Vauhwyt awakes suddenly, hearing water. She immediately casts Enlarge Person (shared with Mookie) and dashes up to 40 feet over to a big tree. She looks like she is ready to grab it in case a tidal wave appears.

Fresh calamari! Very fresh!


DM Jan  d20+12=24 d6=5
Thursday July 15th, 2004 12:20:33 AM

Woossshhhhhhh!!!

A 6" high mini tidal wave sweeps through the camp and the surrounding area, carrying with it the smell of salt and seaweed, gradually sinking into the soil beneath. Everyone gets their feet wet. Eewww! The base of Theo's robe becomes sodden, Ryan's cat leaps on her companion's shoulder. To Olyn it seems as though someone's dropped a giant bucket of sea water a short distance away. Vauhwyt's now enormous paws detect no further jolts or quakes from the ground.

In the gloom, its difficult to see. Vorelle moves quietly. She can't make anything out ahead other than nearby tree trunks, but there are VERY strange sounds - slick popping and swishing, and a loud snort, sniff, sniff - coming from the north west.

Zayne can 'just' about make out what looks like a large, round bulk, about 50 ft ahead in that direction.

Suddenly, a flat, abrasive paddle-shaped limb or tentacle comes flying out of the darkness.

It aims straight for Zayne - attempting to slap him hard and wrap itself around his torso.
((Defeat Grapple check 24 - if grappled, take 5 stinging DAM. Also roll 1d4 to determine how many limbs are caught up. 1 limb free means you're able to reach for a hand weapon. No AoO on this particular round.))

Theodore and Macaw HP 8 AC 13(With dodge against monster)  d4=4
Thursday July 15th, 2004 3:14:49 PM

"Zayne! Are you okay?!" hollers Theodore. He sends Macaw hopping from branch to branch to get a closer look at what's attacking them. The young mage trembles visibly as he drops his quarterstaff in favor for his wand of burning hands.

Theodore maneuvers himself to shoot a cone of fire at the attacking appendage, in front of Zayne, careful not to include his friend in the blast.

(4 points of damage unless save v reflex DC 14 for 2 points of damage.)

Vauhwyt (AC15, Touch AC11, 19 hp) and Mookie (AC13, Touch AC12, 9 hp) 
Thursday July 15th, 2004 8:36:01 PM

Vauhwyt hates getting her feet wet, and briefly thinks about casting a Prestidigitation to dry off, but suddenly Zayne is ententacled!

The liontaur casts Enlarge Person on Mookie (via Share Spells Ability) and shouts, "Flank it with me, Mookie!"

She moves 40 feet towards the source of the Tentacle. Mookie flies up and past the creature, 80 feet. That's maybe 20 feet up in the air and 50 feet out? The eagle-sized Raven tries to put some foliage between himself and the monster.

Vorelle  d20+8=14 d20+8=19 d20+6=24 d20+6=14
Thursday July 15th, 2004 11:32:06 PM

Vorelle moves cautiously toward the sounds she heard, trying to remain hidden and unheard, watching and listening with all her might.

(Hide 14; Move Silently 19; Spot 24; Listen 14)

Olyn  d20+3=17 d8+2=3
Friday July 16th, 2004 8:59:12 AM

already prepared for something and with morningstar in hand, he rushes forward and gives the appendage a good thwack.

hit ac 17, for 3 points of damage

DM Jan  d20+12=20 d6=5
Friday July 16th, 2004 11:37:57 AM

At the sudden commotion, Dietrich dashes forward, sword drawn. Rose ignites a torch.

It's still pretty gloomy out there. However - Theo's burning hands spell briefly illuminates the scene, and there's a roar, as the flames, followed by a nasty whack from Olyn's morningstar, land squarely on the tentacle. The skin on the tentacle is smooth and grey.

Vorelle works her way alongside whatever it is. In the darkness, she can only make out a huge bulky shape - maybe 20ft long, 15 ft high. It smells like something pulled out of the fishing nets back in Dirt City harbour.

Mookie is now up in the air, directly above the shape.
Vauhwyt races into the fray - and so does another tentacle! It sweeps past wildly, giving the liontaur a nasty backhander in the dark (Hits AC20, 5 DAM).

Just what on earth IS this thing?

(Holding tentacle 1, waiting for Zayne's post - damage from Olyn and Theo will have had an effect.)

Theodore and Macaw  d4=1
Friday July 16th, 2004 11:42:18 AM

Theodore again sprays fire from his wand at the same spot. "What is it?! What is it?!" he hollers.

(Hits for 1 point of damage.)

Zayne Hp 14/19  d20+1=14 d4=2 d20+3=18 d8+1=4
Friday July 16th, 2004 2:40:34 PM

Startled by the force of the tentacle's grasp,he tries to resist but it is just too strong. he does manage to keep his arms from being tied up. He quickly drops his bow and draws his battle axe,and swings with all the strength he can muster. (AC 18 damage 4. If this is a magical beast it will be AC 20 and 6 damage)

(OOC sorry I didn't post sooner,I was tied up at a car dealership all day yesterday and I was too drained after all was said and done. Car salesmen are bloodthirsty leeches,is all I have to say after yesterday.)

Zayne Ac 17 
Friday July 16th, 2004 2:41:07 PM

Forgot to post his AC

Vorelle  d20+3=17 d20+3=13 d6+1=2 d6+1=3
Saturday July 17th, 2004 12:36:01 PM

Vorelle steps up to the creature, putting up her longbow as she moves. She draws her axes (a free action thanks to the Quick Draw feat), and slashes at the monster. Her first blow lands solidly; the second isn't as good.

[Hit AC 17 for 2 points damage (4 if it's a Magical Beast); hit AC 13 for 3 points damage (5 if it's a Magical Beast)]

Dietrich AC 17; HP 24  d20+7=10 2d6(5+1)+4=10 d20+7=11 2d6(3+1)+4=8
Saturday July 17th, 2004 12:57:13 PM

OOC: HEllo friends! After quiet a while I'm back again, though I don't know if I'll be able to post everyday. Thanks to keep Dietrich active in the party! Jan, could you please send me his charactersheet again?

Dietrich is cursing and simultaneously praying for Domi's protection. He didn't like the forest from the beginning, with it's walking trees and Marteus symbols and now appears this nasty monster, despite his wonderful singing!
When he sees Zayne being grasped by the tentacles, Dietrich blews at the tentacles with his masterwork greatsword.

Hits AC 10 (if damage: 10)
*IF this cuts through the tentacle, he attacks another one.
Hits AC 11 (damage 8)



Ryan (AC:13 Hp:11) Neen (AC:15 Hp:5)  d20+4=6 d6+1=4
Saturday July 17th, 2004 3:58:23 PM

Unusually slow to react Ryan Whips his bow out and fires a shot at the thing.
He then steps backward 5 feet.
"Get behind me, its too dangerous!" He says sharply to Neen. Although reluctant she does not argue.

Bow Hits AC 6 for 4 damage

(He was too stunned to react for the first two turnes)


Vauhwyt (AC15, Touch AC11, 14 hp of 19) and Mookie (AC13, Touch AC12, 9 hp)   d20+5=15 d20+2=6 d20-2=3 d20-2=7 d20+4=17 3d6(1+6+4)+4=15 d6=5
Sunday July 18th, 2004 7:43:30 PM

"Ow!" says Vauhwyt as she takes a hit. "C'mon Mookie!" she cries.

Mookie flies to the other side of the monster, giving it a wide berth as he moves so as to avoid attacks of opportunity. He tumbles just in case, with a 15 -- just what he needs to avoid an AoO. Then he tries to help Vauhwyt hit the creature -- but his roll of 6 is not high enough to aid another. He still provides those vital flanking bonuses, though.

Vauhwyt lashes out with her two paws, then takes a step back and pokes at the monster with her spear. The paws miss but the spear hits AC 17 for 15 hp plus 5 hp sneak attack damage, for 20 hp damage total.

"Ha!" she says.

DM Jan 
Monday July 19th, 2004 1:03:45 PM

Tentacle 1 has a firm grip on Zayne and begins to weave about as the ranger hacks away with his axe. Theo lands another scorcher on the limb, while Dietrich and Ryan aim to do some damage, too. On this occasion, the warrior's sword just misses the tentacle, and Ryan's arrow goes flying off into the trees!

A short distance away, Vauhwyt continues her boxing match with Tentacle 2, succeeding at stunning the flailing limb with a savage stab with her spear. Right now it's not moving.

At the flank of the huge creature - Vorelle hits squarely with the first blow of her axe. It's at this point that everyone hears what could be a loud spitting sound - and everyone in the tentacle area - Zayne, Theo, Ryan, Olyn, Vauhwyt, Rose and Dietrich are hit by a projectile wash of liquid that has a strange, chemical smell.
Those in the liquid's path must make a REFLEX save of DC 13, or be temporarily blinded for 1d3 rounds.

Injured Tentacle 1 begins to drag Zayne slowly toward the dark shadowy bulk.

Zayne  d20+6=20 d20+3=19 d8+1=6
Monday July 19th, 2004 1:29:15 PM

Showing true agility the poor ranger manages to avoid the bulk of the spray.(Ref 20)

With newfound resolve to not end up a meal for whatever this monstrosity is,he swings his axe once again,attempting to chop straight through the tentacle.(AC 19 Damage 6)

(OOC Jan is this a magical beast? My personal guess is that this is not but it never hurts to ask.)

~~Jan~~ Yep, you're right David, sorry folks - this is non-magical.

Theodore and Macaw  d20+2=3 d3=1
Monday July 19th, 2004 1:39:22 PM

Theodore is taken by surprise and is hit squarely in the face by the blinding chemical. He hollers as he staggers bacwards groping for something to steady him. "I can't see!!"

Theodore's heel catches on an exposed root and he promptly sits on his bottom. Squinting his eyes tightly, as if he might be able to expel the harsh liquid in such a way, he lashes his wand back and forth as if it were a sword protecting him from an advancing dragon.

(Blind for one round.)

Vorelle [AC 17; HP 17/17]  d20+3=5 d20+3=19 d6=4
Monday July 19th, 2004 3:54:56 PM

Again, Vorelle strikes out with her axes. The first blow misses completely, but the second lands with a solid thunk!

[Hit AC 5; Hit AC 19 for 4 points]

Dietrich AC 17; HP 24  d20+3=9 d3=1
Monday July 19th, 2004 3:59:51 PM

Dietrich hears the spitting sound and trys to dodge, but he is too slow and the strange liquid hits him. The fighter shouts another curse in pain and blindness and falls back, out of direct contact with the monster.
He pulls his waterflask and desperatly starts washing his eyes. (blind for 1 round)

Ryan (AC:13 Hp:11) Neen (AC:15 Hp:5)  d20+5=13 d20+4=15 d20+4=14 d6+1=3
Monday July 19th, 2004 4:04:09 PM

Ryan covers his eyes succesfuly against the liquid but it still covers the rest of him.
Neen sticks close to his legs.
Ryan eyes narrow as he aims for the beast again.
(Hits AC:14 for 3Hp)

Reflex
Ryan=13
Neen=15


Vauhwyt (AC17 full defense, Touch AC11, 14 hp of 19) and Mookie (AC13, Touch AC12, 9 hp)  d20+4=11 d3=1
Tuesday July 20th, 2004 7:09:08 AM

Vauhwyt is blinded by the spray of liquid! "Wowsy!" she calls. "My eyes! That stings!" Mookie flies over and lands on her shoulder -- he whispers in her ear so that she knows what is going on. Vauhwyt uses the full defense action to boost her AC (being blind, she loses her dex bonus).

DM Jan 
Tuesday July 20th, 2004 12:41:53 PM

Zayne's axe, coupled with the damage already done, loosens the grip of the tentacle, setting the ranger free. Ryan's arrow sinks into the flesh of the limb, causing it to recoil.
Vorelle lays into the body of the creature one more time with her own weapon and hears a low snort, followed by another, as though something is gasping for breath and losing the struggle to do so.

Theo, Dietrich and Vauhwyt struggle to get the liquid out of their eyes. The fluid is everywhere, splattered all over faces, clothing, and the surrounding trees.
Rose helps with her own water bottle, splashing it in eyes, washing them clear.

Ryan and Olyn can just about see that tentacle 1 is very weak, tentacle 2 is not moving. Mookie tells Vauhwyt the same thing.

Vorelle  d20+3=5 d20+3=9
Tuesday July 20th, 2004 6:07:06 PM

Sensing that their foe s weakening, Vorelle again strikes with her axes. Both attacks miss.

{Hit AC 5 and AC 9]

Theodore and Macaw  d4=4
Tuesday July 20th, 2004 8:19:29 PM

With Rose's help, Theodore washes the goo from his eyes. He blinks them rapidly as he takes in what he missed. Seeing Zayne free from the tentacle, he breathes a quick sigh of relief.

He pushes himself back up "Let's go, guys!" Waving his wand, he fires off another spray of fire, if close enough.

(4 points of damage unless reflex save vs DC 14 for 2 points of damage)

Vauhwyt (AC13, Touch AC11, 14 hp of 19) and Mookie (AC13, Touch AC12, 9 hp) 
Wednesday July 21st, 2004 12:28:21 AM

Vauhwyt wipes her eyes and realizes that the creature is no longer attacking. She moves closer to it to see exactly what it is, and to watch it die -- of asphyxiation, she guesses.

Dietrich AC 17; HP 24  d20+7=25 2d6(1+4)+4=9 d20+7=20 2d6(2+1)+4=7
Wednesday July 21st, 2004 6:25:53 AM

Dietrich is very relieved when the disgusting liquid is washed out and his sight slowly returns. He prays a short thanks to Domi and shivers at the thought of getting blind, like so many powerful warriors before, ending as a begging cripple in the streets.

If the monster is still struggling, Dietrich dashes forward and strikes:
Hits AC 25, damage 9
If this cuts through a tentacle, another strike:
Hits AC 20, damage 7

If the monster is dead, Dietrich takes his helmet from his head and washes it from the acid liquid. Then he washes the rest of his clothes and takes a look on the defeated beast.

DM Jan 
Wednesday July 21st, 2004 11:44:43 AM

The huge bulky, tentacled creature seems to go into some kind of death throe - rolling from side to side and thrashing about.

Vorelle lays into the beast once again with her axe, only to have roll rapidly toward her.
((Roll Reflex Save DC 12 or bounce off the creature and take 2 DAM))

Dietrich's sword slices very effectively at the tentacle, and it falls to the ground - cauterized by Theo's fire.

Vauhwyt has made the correct assumption - the creature is indeed dying, and in a few moments, it ceases thrashing, gives its last gasp, and is still.

Rose creeps forward with the torch. The light reveals what looks like a squid, but instead of being about a foot long, this thing is huge! And where did it come from??

Most of the surrounding trees are silent and unmoving, giving nothing away, although the one closest to the dead beast is saturated and dripping with water.
Had it disappeared, then brought something back on its return?
Who knew?
Perhaps it made one wonder if the opposite happened occasionally, where a tree drifted off to goodness knows where and took something, or someone with it.

It's the middle of the night, there's a huge dead thing right next to the campsite, and the light of Rose's torch captures the reflection of pairs of eyes, here and there in the woodland gloom.
Watching.
Waiting.


Theodore and Macaw 
Wednesday July 21st, 2004 12:10:46 PM

Theodore puts his wand away and calls for Macaw to come down from the branches. "It's amazing," he says to himself as he pokes and prods at the huge squid. "The forest must be able to not only leave the forest, but bring something back with it when it returns."

He scrubs at his eyes, still feeling the sting of the squids ink. "I think that if one of us should get separated by a teleporting tree, it would be best to stay with that tree until it returns to the forest. It seems that it will always reappear. Of course, I don't know how long any particular tree might be gone from the forest. Ow!" Macaw pecks his master on the head.

Zayne  d20+5=20 d20+5=24 d20+5=20 d20+3=18 d20+3=13 d8=7 d8=6
Wednesday July 21st, 2004 12:13:57 PM

Putting away his axe and retrieving his bow. He walks closer to the campsite wary of his surroundings.(Listen 20 Spot 24)

Not really at ease in this strange forest,he begins to swear under his breath,and finally he lets a pair of arrow fly into the surrounding darkness,aimed at different sets of eyes.(AC 18 and 13 Damage 7 and 6)

(OOC that third roll had the wrong modifiers)

Dietrich 
Wednesday July 21st, 2004 12:20:44 PM

Dietrich is really amazed to see such a huge sea creature in the forest. He thinks "That's what comes from walking together with all this wizards! Very strange indeed."

He takes a better look at the monster and cuts off a small part as souvenir.

As they continue to be observed by something, the fighter keeps his sword ready and suggests the group to keep together, with each covering the others flank and rear and with the magic users (not Vauhwyt) in the center and using the dead monster, trees and bushes as cover.

Vauhwyt (hp 14 of 19) 
Wednesday July 21st, 2004 12:45:36 PM

Vauhwyt looks at the beast and cries, "Mmmm. Calamari! Rose, you know how to cook this up, right?"

The liontaur, still huge for a little bit, uses the time left in her spell to do some butchery. She cuts meat as directed by Rose, and she looks for the thing's gizzard. "Maybe there are some pearls in here or something!"

Vorelle  d20+6=8 d20+6=11
Wednesday July 21st, 2004 3:34:26 PM

Vorelle lets out a soft "oof!" as the sea creature thrashes into her, knocking her backward onto the forest floor (Reflex 8). She blinks a few times at the forest canopy overhead, then slowly climbs to her feet and retrieves her axes.

She tries to remember whether she's heard about creatures such as these, and what parts of the Wold they are said to inhabit (Knowledge: Nature 11).

Rose  d20+7=26 d20+1=8
Thursday July 22nd, 2004 3:01:30 AM

"I do know how to cook it Vauhwyt...but I'm not sure if this stuff will be the same as the small squids that are usually used for cooking. Why don't we start drying things out and seeing if any food was ruined by that flood."

Rose tells Vauhwyt how to cut up the squid and reminds her that the ink may be useful. Rose is checking on the food supplies to see what is still good, after that she will start to take inventory of what (if anything) got washed away in the flood. She sings all the time, not wanting to disappear.

cook: 26
sing: 8

DM Jan ((OOC Player Status)) 
Thursday July 22nd, 2004 1:13:20 PM

((Freddie is on vacation for a week, Tim is having intermittant computer problems.

However, welcome back Peter and Loretta! Peter I hope you're settling in, its good to see you, and Loretta I'm glad you got that computer fixed. Sounded nasty!))

DM Jan 
Thursday July 22nd, 2004 2:01:08 PM

There's a squishy sound as Theo pokes at the squid, accompanied by a stench of fish and sea salt, which is bringing in predators for miles around.
Zayne's arrows fly off into the gloom, and some of those eyes disappear for a little while, only to return later accompanied by others.
Dietrich is able to cut off part of the creature's rather nasty calcified beak as a souvenir, while Vauhwyt starts cutting away at the flesh.
Vorelle's knowledge of giant squid comes from what she might have overheard down at the docks - some of the deep sea fishermen reckon they've spotted one or two, far south of Dirt City, out in the Lotophagi Ocean, but other fishermen reckon its a tall tale, meant to score a few free pints in the taverns.
Rose gets down the the practical things. She discovers that although most packs are wet, the contents aren't too badly damaged.

However - the light of day, when it finally arrives, reveals that the ink has permeated the clothes of whoever was in the firing line. Cloaks and vests proudly display dark blue splotches, and there are some rather interesting blue stains on faces, too.
It'll wear off the flesh, but not until a few days have passed. Fabric is permanently dyed. Fur will have to be gradually shed.
The squid - cut into very small pieces, is edible. Neen and the birds will no doubt prefer it raw.
Unfortunately, there doesn't appear to be anything of value in the innards of the beast.

Daylight also reveals the path ahead, still to the west, and a possible fork which leads slightly off to the north west.

Dietrich 
Thursday July 22nd, 2004 3:47:12 PM

Dietrich is not particularly happy that his clothes have been painted blue and the scar in his face forms a strange motive with the ink mark. But the souvenir is a good thing and he has something special to show in the pubs now!
He eats Rose's calamari and helps breaking the camp up.

When the group starts marching again, Dietrich keeps his longbow ready and guides the mules, letting the others sing. He asks his comrades:
"People, where exactly are we heading to? Does anyone have any idea? I don't want to wander for too long in this strange forest. Imagine if it takes us to where that giant squid used to live."

Vauhwyt 
Thursday July 22nd, 2004 8:32:09 PM

Vauhwyt uses a prestidigitation cantrip to clean herself off.

"Let's move off a bit and set up camp again. I'm exhausted."

Theodore and Macaw 
Thursday July 22nd, 2004 9:23:23 PM

Theodore turns down a portion of cooked squid. He puts a hand on his belly claiming that he's not too hungry. But the others can see him secretly munching on some trail food when he thinks no one is looking.

Macaw takes to the food, and gulps down slivers of the squid if offered any. Theodore doesn't seem to notice, or perhaps doesn't care about, the ink staining his tunic. He continues on with the rest of the party, enjoying the trip through the forest and humming in tune to anyone who happens to be singing.

Vorelle  d20+6=11 d20+6=23
Thursday July 22nd, 2004 10:42:25 PM

The next day, Vorelle continues to be alert for any sight or sound of danger. [Spot 11; Listen 23]

Privately, she agrees with Dietrich; it's dangerous to be spending time in a forest where any one of them could be snatched away at any moment. Of course, it's equally dangerous to return to the Prince empty-handed. At least out here they have a fighting chance.

Rose  d20+1=17
Friday July 23rd, 2004 2:27:58 AM

Rose sleeps restlessly for what remains of the night, everything is soaked and smells like fish. In the morning when she sees what everyone who had been inked looks like giggles "Ink colored people." After she stops (or almost stops) giggling she remembers to ask "Did anybody save the ink from the squid? I would like it to use for dying clothes and stuff."

If nobody gathered the ink rose will do it (or get someone else to, if it is still possible.

She studies her spellbooks and after using prestigation to clean and dry her clothes sleeping bag, blankets, and pillows she packs up and starts on the way staying in the middle of the group and singing loudly all the time. Everyonce in a while she will make a comment that everybody else has longer legs than her and to please slow down.

singing: 17

Dm Jan 
Friday July 23rd, 2004 1:45:37 PM

Morning sunlight breaking through the trees, coupled with birdsong here and there, makes for a pleasant walk.

However, the "Where are we going?" question is a good one. Especially as the path leading west comes to a fork ( see previous DM post).

Which way?
And what is likely to reveal that the group is on the right path?

Zayne  d20+5=15 d20+5=12 d20+3=19
Friday July 23rd, 2004 2:49:10 PM

Warily he scouts the path ahead.(Listen 15 Spot 12) When he gets to the fork he stops and checks the sun for the aproximate time of day.(Knowlege Nature 19)

When the group catches up,"So which way do we go? Either way is a blind choice,and I don't think we can get in any deeper than we already are." He then begins to curse the Prince for having them in this place.

rose 
Friday July 23rd, 2004 3:47:42 PM

"Why don't most of us stay here while somebody checks out each path and looks for marteus symbols on the trees. there has to be some way to know."

Rose says after she catches up to the others, those with good hearing might have heard her huffing and puffing while muttering things under her breath about how being inconsiderate to the cook can have bad consequences.

Theodore and Macaw 
Friday July 23rd, 2004 6:47:37 PM

Theodore sends Macaw up above the trees to get a bird's eye view of where the group is headed and a general direction of where either path might take them.

Dietrich 
Saturday July 24th, 2004 6:07:32 AM

Dietrich marches through the forest, leading the mules and, now, satisfied with the good weather, the birds etc.
When the group comes to the fork, he listens to Zayne and Rose, than he says:

"I think maybe it's a good time to have a small war council now, remember what we have on traces and plan our further movements. I also agree with Rose to send scouts to see what lies ahead the two paths, though, again, it could be a dangerous enterprise for our vanguard."



Vorelle 
Saturday July 24th, 2004 10:04:48 PM

Vorelle moves to the intersection, and peers down each trail in turn. "I c-c-can s-scout," she offers diffidently.

Vauhwyt (hp 15 of 19) and Mookie  d2=1
Sunday July 25th, 2004 10:30:56 PM

[OOC: Sorry, I'm a little confused. I'm assuming it is the next day, that we have slept and recovered spells after the squid attack, and that the night's sleep has restored one of V's lost hp. OK?]

West or northwest? West or northwest? Vauhwyt flips a coin. "Heads! I vote for west!"

"I vote for northwest," says Mookie. "Too bad," says Vauhwyt. "You don't get a vote."

DM Jan 
Monday July 26th, 2004 1:19:45 PM

As Zayne checks the two routes, he will notice that the WESTERN path is more trodden down than the NORTH WEST path.
Vorelle offers to do some scouting as Dietrich suggests that a plan of action might be in order.

Rose catches up on tiny legs - and while the party decides which path to take, or whether both paths should be scouted first, Macaw flaps up through the trees and into the sunlight. Far to the west is the glint of light on water - a great expanse of water.
Suddenly, there's an abrupt commotion about 50 yards due SOUTH of him, as a huge flock of black birds erupt from the trees and begin wheeling and cawing in the sky.

Down below, Piper and Mookie feel the same, urgent sensation -
Time to move, time to move, time to move -

A large, black owl, normally a nocturnal creature, swoops low past the party in a westerly direction.

(Everyone, rangers in particular, I need the usual checks and an indication of which path you decide to take.)

(Peter, I think we left the mules back at the Inn)

Zayne  d20+5=22 d20+5=18 d20+4=23 d20+4=23 d20+3=22 d20+3=13
Monday July 26th, 2004 1:43:20 PM

Relaying the information about the road to everyone. He then begins to survey his surroundings.(Listen 22, Spot 18, Search 23, Survival 23, Knowlege Geograpky 22, Knowlege Nature 13, OOC I think I covered all the possible checks =p)

He also readies his bow,there is just something about this forest that sets his teeth on edge.

Vorelle  d20+8=9 d20+8=28 d20+6=22 d20+6=12 d20+6=17 d20+6=21
Monday July 26th, 2004 6:48:09 PM

Making up her mind, Vorelle begins to move quietly down the Western path, motioning for the others to follow.

[Hide 9; Move Silently 28; Listen 22; Spot 12; Survival 17; Knowledge (Nature) 21]

Vauhwyt (hp 15 of 19) and Mookie 
Monday July 26th, 2004 10:32:48 PM

Vauhwyt follows Vorelle. She encourages the whole group to follow.

Rose  d20+4=8 d20+7=27 d20+4=10 d20+6=16 d20+7=9 d20+4=17 d20+5=6
Monday July 26th, 2004 10:47:00 PM

Rose huffs and puffs for a moment and then gets and idea. She runs ahead of Vauhwyt and climbs a tree. She then hides and when Vauhwyt passes under her she carefully and gently drops down. If vauhwyt complains she will get off.

climb: 8
hide: 27, nat 20
jump: 10
listen: 16
move silently: 9
ride: 17
spot: 6, nat 1


Theodore and Macaw 
Monday July 26th, 2004 11:11:05 PM

Theodore recalls Macaw and lets the group know that the bird saw a large body of water to the west. He then falls into his normal place in the middle of the group.

Macaw flits here and there from branch to branch, sometimes going out of sight but always staying close by.

DM Jan 
Tuesday July 27th, 2004 1:17:12 PM

WEST appears to be the main choice, with Vorelle tracking. The ranger doesn't spot anything at this particular time that links the path to who they are looking for - however, lack of growth on the path and the occasional heavy footprint suggest that this path is used reasonably often. There's even a few blunt limbs here and there, where someone has cleared the way.

As the party set off, there's a sudden 'happening' 50 yards to the south, as light from above streams in, onto the forest floor. It seems that a few trees - there a second ago - are there no longer. 50 yards appears to have been beyond Rose's singing range.

The way ahead looks very clear. Apart from the disturbance to the south, things look fine as the morning gets into high gear.

((David - nice rolls, but which way is Zayne going?))

((Anyone checking out that north west path?))


Dietrich AC 17; HP 24  d20+4=11 d20+2=16 d20-1=17
Tuesday July 27th, 2004 2:03:30 PM

Though the fighter would have prefered to clarify their position, than plan and only than move, something strange is happening (as he perceives from the raven's behaviour and the strange black owl) and Dietrich follows the others, looking out for dangers.
He has an arrow prepared to shoot and keeps behind, in order not to trouble the sneaky guys with his noisy armour.
When he sees the trees disapearing, the tough soldier imediatly starts humming and march song in a low tune, just to be sure.

Spot: 11 Listen: 16 Singing 17

Zayne  d20+5=16 d20+5=11
Tuesday July 27th, 2004 3:18:15 PM

(OOC West of course. As long as he can help it he isn't going anywhere int his forest alone)

Zayne brings up the rear of the group this time. Cautious as always.(Listen 16 Spot 11)

Theodore and Macaw 
Tuesday July 27th, 2004 8:52:11 PM

Theodore marches on with the rest, taking great pleasure at the disappearing and reappearing trees. He finds the forest quite fascinating. "Gosh, we never would have seen something like this had we stayed in Dirt City for the rest of our lives."

He uses his quarterstaff as a walking stick. Macaw continues to fly about chasing any animal life he might spy. Occasionally he returns to perch upon the bird nest atop Theodore's head.

Vauhwyt (hp 15 of 19) and Mookie  d20+3=8
Tuesday July 27th, 2004 11:23:37 PM

Vauhwyt hardly notices her halfling friend ... the weight is no burden. She is much more startled by the strange occurrances, and decides to add her own voice to Rose's. Her song is servicable but not really that good (Perform check 8).

Vorelle 
Wednesday July 28th, 2004 2:41:34 AM

"W-we seem s-safe enough n-n-now," Vorelle says as they move down the path. "C-c-can one of the b-birds scout the other p-p-path?"

Rose  d20+1=8 d20+5=20 d20+6=16 d20+5=18 d20+4=10
Wednesday July 28th, 2004 3:03:32 AM

Rose starts to sing again, although not very well. She pays attention to what is on and off the trail. Piper flies on ahead "Race you big brother" she says, although nobody is sure who she is speaking to Mookie or Macaw.

sing: 8
spot: 20
listen: 16
piper spot: 18
piper listen: 10

DM Jan 
Wednesday July 28th, 2004 12:25:44 PM

The party moves through the forest. Songs are sung, and the immediate surroundings seem to respond and remain stable. For the most part, it's quite restful and invigorating, once the stability factor is ensured.
Occasionally, to the left or right, deep in the trees, parts of the forest wink in and out - a huge oak, a stringy sapling, it doesn't seem to matter. It's usually accompanied by cawing and the fluttering of wings moments beforehand, like the birds know whats going to happen.

Later in the afternoon, Rose, sat atop Vauhwyt's back, spots another of the Marteaus cult markings, carved into the bark of an elm.

About the same time, Piper sees a curious shape in the trees to the north.
Zayne, Dietrich, Vorelle and Rose can't hear any particular sounds coming from that direction but there's enough visual difference in that area to perhaps perk up their interest.


Dietrich AC 17; HP: 24 
Wednesday July 28th, 2004 12:39:53 PM

Dietrich is amazed and a little scary with the continual disappearence of trees. When he sees the Marteus symbol, he wonders what might be the reason for it to be carved in the trees, as they aren't magic and appear with a certain regularity. `Perhaps it's for non-local Marteus servants to find their fellows` he thinks and keeps an eye on their back.

As the group approuches the diferent place, Dietrich whistles lowly to his friends and makes signs for them to halt and only let the scouts look at it first, while he keeps his bow ready to strike.

Zayne  d20+5=18
Wednesday July 28th, 2004 1:22:46 PM

Looking to the north,Zayne asks,"Who wants to check that out with me?"(Spot 18)

Ryan and Neen 
Wednesday July 28th, 2004 3:39:27 PM

((OOC: Woohoo I'm back!))
Ryan steps forward
"Neen and I will come Zachariah (Zayne)" He answers eagerly.
"We're good at stealth"



Rose  d20+6=26 d20+7=18 d20+5=13 d20+5=20 d20+4=21 d20+4=10 d20=12 d20+5=19
Wednesday July 28th, 2004 4:38:24 PM

Rose whispers in Vauhwyt's ear "Stop, there's a symbol on that tree and piper sees something to the north. Rose gets down and goes up to the tree to take a better look at the symbol, she is being as quiet as possible.

While rose goes to look at the symbol piper flies over to see what is in the north.

listen: 26, nat 20
move silently: 18
search: 13
spot: 20

piper
listen: 21
move silently: 10
search: 12
spot: 19

Theodore and Macaw  d20+2=16
Wednesday July 28th, 2004 7:56:20 PM

Theodore halts at Dietrich's whistle and waits for the 'good-to-go' signal. He keeps an eye on the forest and keeps humming.

Macaw flaps off after Piper.

(Spot = 16)

Vorelle  d20+6=7
Thursday July 29th, 2004 2:53:12 AM

As the group walks along, Vorelle tentatively lends her voice to the song. Interestingly, she doesn't stutter when she sings, although her voice is breathy and faint.

Seeing Zayne and Ryan move forward to investigate the disturbance, Vorelle stays in the main party, trying to keep an eye on their backtrail. [Spot 7; rolled a 1!]

Vauhwyt (15 of 19 hp) and Mookie 
Thursday July 29th, 2004 7:55:52 AM

Vauhwyt casts Mage Armor and sticks with the group -- and urges everybody to check out the thing in the north.

Zayne  d20+6=20 d20+6=22 d20+5=16 d20+5=10
Thursday July 29th, 2004 12:04:49 PM

Looking at Vauhwyt,"We don't all need to go. We are just going to take a peek at whatever is going on over there."

Looking at Ryan,"Remember no talking,we don't know what's over there and I am not too keen about finding out the wrong way."

Taking off his backpack,"Hang on to this,if we have to run,I don't want to any extra weight."

(Hide 20 Move Silently 22 Listen 16 Spot 10)

Where skeletons grow on trees


DM Jan 
Thursday July 29th, 2004 1:01:40 PM

Dietrich signals a halt, and Zayne and Ryan go off to investigate, followed by Piper and MaCaw.

Meanwhile, Rose, Dietrich, Olyn, Vauhwyt, Vorelle and Theo keep on the main path and watch for trouble.
Rose inspects the carving.
It's just a carving, like the others - a path marker, maybe.
The path, both fore and aft, seems quiet.

Zayne and Ryan find themselves crossing another path that seems to be running parallel to the one they were on. A little further on - about 50 yards from the rest of the party, they come across the shape that caused the initial interest.

It's a giant skeleton, of some HUGE, long-dead creature - long tail, short legs, massive head - and its stuck about 30ft high, straddling the limbs of three trees. Lichens, moss and age, have turned the bones green and black.
They can see what looks like a chain, dangling from the top of the spine area.
Piper and MaCaw have a better view - at bird level - and in the tangle of leaves just below the chain, something red glistens.


Dietrich AC 17; HP 24  d20+4=12 d8+3=8
Thursday July 29th, 2004 1:50:26 PM

Dietrich keeps waiting for the scouts to return from their reconnoitre. His adrenalin levels are allready boosted and his muscles tense under the metal armour.

*If the vanguard needs help, he moves forward and unleash an arrow at possible enemies: AC 12, damage 8. Then he draws the great sword and runs towards melee.

Rose  d20+4=6 d20+7=13 d20+6=26 d20+7=19 d20+5=16 d20+5=16 d20+4=10
Thursday July 29th, 2004 4:32:07 PM

"Hey, Piper says there's a giant skeleton over there. I'm going to go see.

Rose heads over to the bones, piper flying above to guide her and make lots of noise.

climb: 6
hide: 13
listen: 25, nat 20
move silently: 19
search: 16
spot: 16
use rope: 10


Ryan and Neen  d20+10=15 d20+7=11 d20+14=21 d20+6=24 d20+3=9
Thursday July 29th, 2004 5:04:46 PM

Ryan nods to Zayne and follows him up the path.
Seeing the giant skeleton all he can do is gasp.
Hide=11
Move silently=15
Before her master can object Neen decides to move forward for an even closer look.
Hide=21
Move silently=24
Spot=9



Vauhwyt and Mookie (15 of 19 hp, Blood Armor) 
Thursday July 29th, 2004 10:15:53 PM

Vauhwyt and Mookie, now both colored bright red by the magic protecting them, advance to look at the skeleton. She looks up and ponders the options.

"Maybe someone can climb up? Or I could enlarge myself and jump up and poke at it with my longspearr? Or the birds could try to pull it down?"

Vorelle  d20+6=11
Thursday July 29th, 2004 10:46:52 PM

Giant skeleton? Vorelle wonders as she makes her way cautiously after the others. She is still keeping an eye out behind the group. [Spot 11]

DM Jan 
Friday July 30th, 2004 1:55:12 AM

The main path still seems safe enough. From Dietrich's position, he can't see anything threatening so far. Neither can Vorelle.
Other members of the party start to drift toward the suspended skeleton.

The three trees supporting the skeleton look climb-able -
Tree A - supporting the head DC 14
Tree B - supporting the rib cage DC 12
Tree C - supporting the tail DC 11

Successful rope check DC 12 will bring those above DCs down a point.

Right now, there's no telling how good the support is - whether everything is lodged firmly, or whether the slightest touch might bring the whole lot down on everyone's heads.

((OOC - apologies to those folks still to post, I've posted early because I'm out at the track very early tomorrow, and wouldn't have time. Do a double post, and I'll sort it out tomorrow night.))

Dietrich AC 17; HP 24 
Friday July 30th, 2004 6:45:44 AM

Dietrich sees his friends moving forward and hears Rose's speak about the giant skelleton. He follows the party and is amazed by the sight of the dead beast. "Blitz und Donnerwetter!"

He never saw such a big monster and is not very happy with the thought that there might be others of its kind alive and maybe nearby. He also wonders why it hangs on the trees and can only imagine evil reasons for that.
Though he takes a closer look at it, Dietrich is definitly against people climbing on the skelleton and voices his disagreement:

"Comrades, let this monster rest in peace! It brings bad luck to disgrace the dead! Let's examine the surroundings and continue our search!"

All the while, the fighter continues surveilling the area for dangers and keeps the strong bow ready.


Theodore and Macaw 
Friday July 30th, 2004 11:45:05 AM

As everyone else moves forward down the path. Theodore gasps and runs forward to catch up. A tree root seems to spring out of nowhere and the clumsy youth falls sprawling to the trail.

He quickly picks himself up and chases after the party, dusting himself off as he goes. He spies the skeleton in the trees and his mouth goes slack. "Wow! It must have been brought here by those trees."

Through Macaw, Theodore sees the chain hanging from the skeleton. He signals his familiar to pluck the chain from the skeleton, if he can pick it up. If it's too heavy, Macaw will loosen it enough to let it drop to the ground below.

Zayne 
Saturday July 31st, 2004 1:09:34 PM

(OOC What condition is the tree in? Is it dead as well? What kind of tree is it? Would it be possible to chop it down? If we set fire to it would it burn away? If any of thes options are feasible Zayne will opt for it. If not here is what he will do)

Zayne looks up at the skeleton,"I am not really intent on bothereing that thing,I say we follow the trail of symbols. I know they propably lead into a trap,but what did that skeleton ever do to us?"



Vauhwyt and Mookie (mage armor, enlarge, 15 hp of 19)  d20+3=23
Sunday August 1st, 2004 5:29:01 PM

"Hey, killing monsters and finding treasure is our job! We're adventurers, right? And that amulet looks like treasure to me. Come on Mookie, we can do it."

(It seems clear that Vauhwyt has forgotten to keep up the pretense of the Miss Veronica persona.)

Vauhwyt casts Enlarge Person. Then she goes over to the tree near the skeletal head (The DC14 tree). She stands on her hind feet and puts her front paws on the tree (she is 20 feet long). Then she reaches up with her arms, both hands on her spear (20-foot reach).

First by poking, she and Mookie try to dislodge the amulet. If this does not work, she tries to climb up the tree. "Wowsy!" Vauhwyt exclaims, as her claws dig into the heartwood of the tree, "This is easy!" (rolled a nat 20! Woo hoo!)

She retrieves the amulet and anything else that looks interesting and then comes down. (Does this thing have especially big teeth? If so, she'll take some of those too.)

rose  d20+4=10 d20+4=15 d20+5=7
Sunday August 1st, 2004 5:44:11 PM

Rose looks at the trees and chooses the easiest ones to climb. She takes a good look at the skeleton for anything useful (besides the chain and amulet). If she cant reach anything and everyone else fails she casts unseen servant and has it try to get stuff.

climb: 10
use rope: 12
spot:7

Vorelle 
Sunday August 1st, 2004 9:35:41 PM

Vorelle winces as Vauhwyt attempts to climb near the skeleton. Since the liontaur is so determined, though, all Vorelle can do is nock an arrow and hope for the best.

DM Jan 
Monday August 2nd, 2004 12:25:39 PM

Although some of the party have misgivings, others wade in and try to bring the skeleton down.

Vorelle and Dietrich keep watch. Olyn shakes his head and tells everyone to be careful.

Macaw flies up and immediately starts pecking at the chain clasp. It proves too big for the bird to dislodge.

Zayne can see that the trees look healthy enough. Whatever happened here, was long ago, and the trees have adapted, and grown their limbs and branches around and through the skeleton.

Vauhwyt goes for broke and leaps upward into the tree.
The head immediately crashes down to the ground with a loud **whump**. Everyone feels the impact through their feet.
Some of the remaining bones also come down in a disorganised clatter.

The chain, now on the ground, is large, clunky and tarnished. Attached to it is a rather ugly pendant - however - set into the pendant is a very well cut star ruby.
The whole thing looks like some kind of dinosaur-sized cat collar.

And yes - there are teeth. Four 9 inch long incisors, and about 40 others, all about 3 inches long.

Rose can see a few other bones that might make a reasonable club.

rose  d20+4=16
Monday August 2nd, 2004 3:10:11 PM

Rose carefully climbs out of the tree and decides to gather some teeth "Hey guys any ideas on things to use these for?"

Rose starts thinking of ways to use the teeth could be a weapon, sell them for money, make into a necklace.....

Theodore and Macaw 
Monday August 2nd, 2004 3:49:43 PM

Theodore tries to move out of the way of the falling debris, but catches his foot on his breeches, tumbling into a nearby bush. He quickly pops back up and examines the fallen bones, and pokes at the amulet with his staff.

"Unfortunately, I don't have a spell on me that could determine if this jewel holds any magical power, but at the very least it should be worth a couple coppers."

Vauhwyt and Mookie 
Monday August 2nd, 2004 4:27:27 PM


Vauhwyt is delighted with the results of her arboreal adventure. "I have to practice Climbing morre!" she declares. "That was fun."

She packs away the amulet, the four big teeth, and another four smaller teeth. "Great idea, Rose. Maybe we can get something for them, or use them for scrimshaw, or something. More loot for our party treasure haul!"

She is a little disappointed that Theo does not have Detect Magic prepared. "I have to learn that spell," she says. "We can check for magic laterr."

Vorelle 
Monday August 2nd, 2004 10:39:21 PM

Vorelle pokes at some of the bones with a cautious toe, but shows no interest in picking any of them up.

Ryan and Neen 
Tuesday August 3rd, 2004 6:32:01 AM

"I dont have Detect Magic either, sorry" Ryan says to Theo with a rather disappointed tone.

DM Jan 
Tuesday August 3rd, 2004 11:44:21 AM

Theo is correct in his assumption, that even if it isn't magical - it would certainly be worth something.

The group stands amongst the pile of bones.

What now?

Theodore and Macaw 
Tuesday August 3rd, 2004 12:27:23 PM

"I suppose we should continue then," suggests Theodore. "Tomorrow morning I will be able to tell if it is magical or not." He calls to Macaw and the bird perches on Theodore's head once more.

Zayne 
Tuesday August 3rd, 2004 2:17:09 PM

As the skeleton falls to the earth,he shakes his head disapointedly,"I wish you had not have done that,this forest is crazy enough as it is and you go and disturb things. What is done is done though so lets hurry up so we can get out of this place."

Dietrich  d20+4=7 d20+2=13
Tuesday August 3rd, 2004 4:10:09 PM

Though nothing immediately happened, Dietrich still didn't like that his friends meddled with the skelleton, specially that people do potentially dangerous things without consulting the party as a whole, and he nods in agreement with Zayne.

After some time, as still nothing happens, the fighter has mixed fellings about getting at least one tooth as trophy, and about the ruby. Of course it's probably valuable enough, but what if it's cursed or something? He asks Olyn to examine if he feels any strange aura etc.

In the end he takes one of the teeth, thinking to himself: 'Come on man, it's from a Dragon!' and waits for Olyns answer about the ruby.

When the group continues marching, he suggests the usual procedures, with birds and other scouts ahead and people singing, while he keeps his eyes open.
Spot 7; Listen: 13

rose  d20+5=20 d20+5=13
Tuesday August 3rd, 2004 5:19:39 PM

Rose takes about 15 teeth and looks once more to see if there is anything else that could be of value or anything unusual around (how much do the teeth weigh?)

search: 20
spot: 13

Vorelle  d20+6=26 d20+6=9
Tuesday August 3rd, 2004 9:44:44 PM

Vorelle takes no prizes, merely waits patiently for the group to start up again and scouts ahead for signs of danger.

[Spot 26 - natural 20; Listen 9]

Vauhwyt and Mookie 
Tuesday August 3rd, 2004 9:47:21 PM

"Let us not forget our purpose, friends!"

Vauhwyt -- aided by the rangers, she hopes -- searches out the most recently found symbol of the dark god carved in a tree.

"We know where this mark is. We know where the first one is. How about we draw a line from one to the other and continue in the direction that suggests."

DM Jan 
Wednesday August 4th, 2004 12:03:19 PM

Olyn steps forward as some of the others gather up the teeth and the chain.
"Hang on a minute, stay still," he says, taking out a pair of dice. He throws them up, letting them bounce off his forearm and back into his hand. After what seems like a very long pause -
"Well, there's no evil. Nothing I can detect anyway. Let's move."
Rose doesn't see anything else of interest.

The group hit the trail again. Vauhwyt ascertains that the markers seem to follow the path which still heads in a westerly direction.
Vorelle spots a couple of footprints a little further up the trail, heading the same way - they're the size of a large humanoid, and suggest crude boots. They're not recent, maybe a few days old.

......

The path continues to wind its way west, further and further into the forest. As the group travel, any of the birds aloft are able to see the distant water, getting gradually closer.

More carvings appear on the trail, and the forest continues to behave in its, now familiar, odd manner.
Luckily, there are no more mishaps, apart from the sudden, startling appearance of a few trees nearby, reawakening as songs are sung.
Piper, Mookie and Macaw seem to have some in-built sense that warns them if any part of the nearby forest is in danger of disappearing.

Hours roll into days. Will the group ever see civilization again?

In that time - Theo casts Detect Magic on the chain collar.
Nothing. It's just a collar, decorated with a rather nice ruby. The lack of magic (and lack of evil on the teeth) suggests that the creature wasn't a dragon, and just a huge carnivorous lizard. Maybe.
The chain - end to end - is about 10 ft long and quite strong. It weighs about 15 lbs. The teeth in contrast are very light.

.......

Mid-morning on the sixth forest day, and Macaw in flight above the tree canopy sees what looks like a huge lake, or maybe a sea, only a couple of hours away.

Below the tree canopy, the group is suddenly aware of the smell of something cooking - cake, or cookies!

Dietrich  d20+4=18 d20+2=21
Wednesday August 4th, 2004 12:24:48 PM

Dietrich is relieved when Olyn doesn't detect any evil in their loot and the fighter remembers the cursed blade and their adventure to save the dwarfs. 'Where might Devlin be now?' he guesses.

The warrior marches with his friends and, as the days pass, suggests to ration their food and to have the rangers hunting, wishing to himself they'd have brought the good mules with them. He uses his free time to practice his fighting skills and to keep his precious weapons in the best state. He also invites Vorelle to continue their sword and bow practice.

When Theo discovers that the ruby isn't magic and that the teeth weren't from a Dragon, Dietrich is a little disappointed, but doesn't say anything.

Then Dietrich feels the delicious smell of bakery and gets water in his mouth. Though Rose is a great cook and he's used to 'camp food', all this days in the forest with dry rations and giant squig let the young knight hungry for something diferent. But after the first surprise, Dietrich redoubles his attention and is quite suspicious about the smell.
Spot 18; Listen 21


Zayne  d20+5=11 d20+5=25 d20+5=16
Wednesday August 4th, 2004 12:25:24 PM

Smelling the cooking breadstuffs makes hi mouth water,he begins to scout more actively.(Listen 11 Spot 25 Search 16)

He is clearly excited and his nose begins to do it's dance. Speaking out loud to noone in particular,Things are finally starting to look up."

Theodore and Macaw 
Wednesday August 4th, 2004 12:32:10 PM

One night, while the party is camping, Theodore asks to borrow the new-found jewel that Vauhwyt carries. He informs the party of his discovery that the jewel is NOT magic.

He then sits down and turns the jewel over and about in his hands, examining the ruby with a scrutinous eye. Macaw sits on Theodore's shoulder, also eyeing the ruby. The bird decides to leave his friend alone for once, his interest completely in the jewel.

(Appraise check take 20 gives me 26 (+3 ability +3 raven familiar))

Vorelle  d20+6=26 d20+6=9 d20+6=16 d20+6=8 d20+6=26
Wednesday August 4th, 2004 3:36:50 PM

Vorelle points out the footprints to Zayne. As they travel over the next several days, she keeps an eye out for similar signs.

[Spots 26, 9, 16, 8, 26]

Ryan and Neen 
Wednesday August 4th, 2004 4:28:11 PM

"Wow I havent smelt anything like this in quite a while" he says as the smell of cooking hits them "I wonder what it is?".

He bends down to his Cat familiar and whispers something in her ear, she then looks up at him for a second and then darts off swiftly in the direction of the smell.

He gets up "Just so everyone knows she has gone to take a look up ahead at what is causing that smell, this is a strange wood, you can't be too careful."

rose  d20+5=10 d20+7=13 d20+6=23 d20+7=20 d20+5=19 d20+5=7
Wednesday August 4th, 2004 9:46:05 PM

Rose goes along with the others, sometimes complaining of the others walking to fast, sometimes (if she doesnt mind) catching a ride on vauhwyt, and at other times (usually early in morning or after catching a break on vauhwyt running ahead and looking at things (spot #1). the day after finding out the ruby is not magical Rose memorizes and casts barnums appraisal on it and tries to figure out how much it's worth.

When they smell cooking Rose slips off vauhwyt "I'll go ahead and look." She whispers before she takes off.

appraise: take 20, barnums appraisal 10, 3 ranks, 3 ability, 3 raven = 39 (ha, ha i beat theo :-)

spot 1: 10

hide: 13
listen: 23
move silently: 20
spot: 19
search: 7

Vauhwyt and Mookie  d20+7=25 d20+2=17
Wednesday August 4th, 2004 9:48:03 PM

Over the next few days Vauhwyt uses her Prestidigitation to try to get the squid ink stains out of her shirt and fur.

Then her nose is assaulted by the lovely odor of Baked Treats!

A question pops up in Vauhwyt's mind: "What would a hero do in a situation like this, faced with the unknown?" The answer seems obvious.

She whispers to the group, "Let's reconnoiter secretly! Those who are stealthy, go forward for a minute, then come back here to report. The noisy folks should wait here for us to get back!"

The liontaur casts Mage Armor on herself, and then she casts it on Mookie. Then she tries to sneak around to find out what is going on. She moves towards the smell for a minute, then moves back.

[Hide 17, Move Silently 25]

DM Jan 
Thursday August 5th, 2004 12:53:38 PM

The ruby appraisel -
Theo examines the stone. It's good workmanship, and the stone is of a good colour and clear of impurities. That's in all probability a 1000 GP stone, and Rose will agree.

The scent of cooking is drifting from a north westerly direction.

Those who decide to investigate, come upon an intriguing sight about 80 ft from the path, for nestled in amongst the trees, is what looks like a large, hollow wooden horse, covered in black feathers. It's big - standing about 20ft high! But it looks to have a door and windows carved into it's belly.
Hanging from the head, are sets of wind chimes, which tinkle gently in the breeze.

In the ground in front of it, is a giant cauldren on a slow-burning fire. That's where the cooking smell is coming from.

Right now, there doesn't seem to be anyone around.

Then - both Dietrich and Rose pick up the faint sound of a scream, followed by a screeching sound.
That's coming from the west - further down the path.


Zayne  d20+5=17 d20+5=20
Thursday August 5th, 2004 1:03:28 PM

His imagination full of endless platter of cakes,pies and other pastries. He walk ahead confidently. Hearing the scream he stops short and lets out a few choice swear words,"Just when things are starting to brighten up."

He immediatly begins to look around for the source.(Search 17 Spot 20) Drawing his bow and preparing an arrow.

Theodore and Macaw 
Thursday August 5th, 2004 2:38:15 PM

Theodore finds the whole sight quite interesting. "It appears as if someone might live here." Macaw flies up to perch on the wooden horse and look at the contraption from a different angle.

Meanwhile, Theodore ventures over to the cauldron and peers inside.

Ryan and Neen 
Thursday August 5th, 2004 4:53:43 PM

They step off the path and wander towards the strange structure.
"Looks fairly friendly" says Ryan "Should we knock?"

Rose 
Thursday August 5th, 2004 8:10:23 PM

Hearing the scream Rose runs towards it yelling at the others "Someone needs help!"

ooc: as rose is small i'm assuming she will be passed...unless she's the only one to go to the rescue :)

Vorelle 
Thursday August 5th, 2004 10:24:38 PM

When Vorelle hears the scream, she turns and hurries in that direction, pulling an arrow from her quiver as she goes.

Dietrich  d20+4=17 d20+2=21
Friday August 6th, 2004 6:10:53 AM

When the vanguard starts recoinotre, Dietrich stays behind with his bow ready. They seem to have discovered something ahead, but he doesn't know yet what it is and waits for them to come back.
Then, there is suddenly a scream and some of his friends start running, while Rose yells.

The fighter curses and is annoyed they still can't act as a group, coordinating their actions. If there is an enemy ahead, it now knows they are coming and you can forget surprise and any kind of tactical move by the party.
Sighing, the soldier runs after his friend, but in a south-west course instead of direct westwards, in order to protect their own south flank and put him in the flank of possible opposition. He keeps alert, ready to knock an arrow at appearing dangers.
Spot 17; Listen: 21

Vauhwyt and Mookie (both with mage armor)  d20+7=19 d20+2=6 d20+3=13
Friday August 6th, 2004 7:28:56 AM

Already in advance of the group thanks to her scouting, Vauhwyt hears Rose's shout and imagines that there is trouble. Keeping to the underbrush, she circles around, sneaking up with the thought of surprising the foe with a flanking move. She keeps keeps quiet (move silent 17) but has to break cover to get to the action (hide 6). She keeps a keen eye out, too. (spot 13).

"Keep close, Mookie." she whispers.

Unfriendly cultists and a friendly witch


DM Jan 
Friday August 6th, 2004 11:55:24 AM

From his perch, Macaw is able to peer inside the structure. The interior is the size of a small hut. It's a tangle of knotted rugs, old pots and herbs hung up to dry. Windchimes are strung up everywhere, each one having a slightly different sound than the next.
Outside at the cauldren, Theo sees some kind of shallow pot suspended over boiling water. The sweet cake smell is coming from the pot.
Neen's keen eyes pick up the sight and scent of a pile of small animal bones not far away from the cauldren, while Ryan notes that the entire horse-like structure is almost completely covered with black feathers, giving it a VERY weird appearance. The structure of the legs give the impression that they're capable of moving.

When some of the others break into a run, it becomes obvious something is up. Olyn gives the signals to move out.

Vorelle, presumably followed by Zayne, run WEST down the path, with Rose hurtling along behind as fast as her smaller legs can carry her. As they come over a slight rise, they are greeted with the view of a distant expanse of water. That would be quite a nice view if it wasn't for what lay in the foreground.
Stumbling toward them is an orc, cursing up a storm and rubbing his eyes. It's obvious that he can't see them. To the right of them, north of the path - some kind of commotion is going on in the trees.

Just south of the path, Dietrich sees the blind orc, and behind that to the north, a few figures partially hidden by the foliage, their backs turned.
He hears "Drag her down!" in orcish. "Chop off her ugly head!"

Vauhwyt and Mookie, flanking Dietrich and so moving north of the path but still in a westerly direction. They find themselves approaching the commotion directly. Something seems to be up a tree, and something bigger looks to be trying to get that other something down.


Theodore & Macaw 
Friday August 6th, 2004 12:06:24 PM

When most of his group decides to take off towards a noise that Theodore did not hear, the teenager has little choice but to follow behind in a very perplexed state. "What's going on?" he hollers.

Macaw swoops ahead after the others. Theodore sends him the signal to go above the trees and glean what he can from the situation up ahead.

Vauhwyt (hp19, AC17 while charging) and Mookie (hp 9, AC19)  d20+7=20 d20+4=19 2d6(2+5)+5=12 d6=5
Friday August 6th, 2004 12:51:34 PM

Vauhwyt whispers instructions to Mookie -- "go talk to the witch in the tree."

Then, wrapped in her blood red armor, she creeps up behind the creature at the base of the tree (move silent 20). When she is 25 feet away, she pounces! With her longspear at ready, she stabs at the creature!

[Hopefully Vauhwyt has surprised the foe. If so, then her target is flat-footed, loses any dex bonuses and is susceptible to sneak attack damage.]

She hits AC19! Her longspear bites deep, inflicting 12 hp damage with an additional 5 hp sneak attack damage (17 total). After she hits, she yells, "Ha! Take that, foul creaturre!" Her accent (not to mention her lashing tail) betrays the adrenaline coursing through her veins.

[Note, a longspear has a 10' reach, so Vauhwyt actually ends 5 feet away from the enemy.]

Mookie, meanwhile, flies up into the tree, calling, "Hello! Miss Witch! Don't hurt me! I'm a friend! We're here to rescue you."

Rose  d20+7=13 d20+6=23 d20+7=11 d20+5=23
Friday August 6th, 2004 2:35:01 PM

Rose slows down a bit as she runs and starts muttering while she touches her leather belt. she suddenly thinks and hides in the woods while she quietly moves towards the fight, what does she see?

hide: 13
listen: 23
move silently: 11
spot: 23

active spells
mage armor +4 ac 1 hr

daily spells
cantrips: ray of frost, prestidigitation, prestidigitation

level 1: unseen servant

Ryan (AC:17 Hp:11) Neen (AC:119 Hp:5) (Mage Armour) 
Friday August 6th, 2004 4:33:47 PM

Caught totally by surprise at Rose's shout Ryan stays where he is.
"Stay close Neen" he says, and casts Mage Armour upon them both. He prepares his Bow.


Dietrich AC 17; HP 24  d20+6=19 d8+3=8 d20-1=5
Saturday August 7th, 2004 5:48:49 AM

Dietrich continues his flanking moving through south-west when he sees the blind orc and the other figures. He leaves the blind orc for his friends in the centre to deal with and suddenly sees, with satisfaction, Vauhwyt attacking the orcs from the other side.

He moves till he has a better sight of the partialy hidden orcs and releases an arrow at the back of the nearest orc not involved in close combat with the huge liontaur, shouting and preparing to draw his mighty greatsword:

"Surrender foul pack, you're surrounded from all sides!"

Hits AC 19 (assuming he is attacking them from the rear) damage: 8
Bluff: 5


Vorelle 
Saturday August 7th, 2004 12:18:55 PM

The blind orc does not seem to present an immediate threat, so Vorelle merely sidesteps it, intent on what's going on up ahead.

Zayne  d20+1=16 d20+1=21 d20+1=18 d6=2 d6=2
Saturday August 7th, 2004 1:13:11 PM

Following Vorelle,the young ranger is startled by the orc. His nerves already on edge he fires two arrows at the blind orc before he can actually survey the scene.(Ac 16 AC 21 natural 20 AC 18 to confirm the crit Damage 2 2(6 if a crit)

DM Jan  d20+8=15
Monday August 9th, 2004 12:09:40 PM

((OOC - see map in email))

At the horse, Ryan gets prepped up for battle. He and Neen can already hear the beginnings of a skirmish.

The scene becomes more evident as the rest of the group advance toward the tree.

Theo arrives just as Zayne's arrows hit the blind orc (#6) with a sickening thud. The creature howls and staggers off, south of the path.
Macaw gets a good birds eye view similar to the map.
Rose gets a halfling's eye view of the same, although she can't see at that moment what's on the other side of the tree from her view point. That's about the change however.

Dietrich's arrow hits Orc #2, who stumbles, rights himself, turns and snarls. The warrior's cry alerts the others, and they all, with the exception of the ogre, turn toward the approaching party.

It's right at that very moment, that some members of the party feel something weird as they get closer to the tree. Part of the ground they cross makes their feet tingle slightly, and their heart shiver. It isn't pleasant - it's a cold, indifferent darkness, very odd, and almost feels as though they have crossed another path, one hidden to the eye.
Dietrich felt it, so did Vorelle, and Vauhwyt.

It might be worth pondering further, if it wasn't for the fact that various angry demi-humans were now bearing down on the group and looking to do grievous harm.

Vauhwyt lands a tremendous blow to the Ogre and gets it's attention. The thing turns, brandishing what looks like half a tree in its fist, and swipes hard toward the liontaur, just missing! (Rats)

With an angry charge - Orcs 2 and 3 charge toward Dietrich and Vorelle respectively, getting in melee range.

Orcs 4 and 5 come around the other side of the tree, heading for Theo and Rose. They'll be in melee range after the next round.

Orc 1 isn't moving, in fact it doesn't really look like an orc at all. It's form seems to shift.

Mookie, atop the tree, sees a rather odd-looking human female looking up at him for a moment before trying to scramble down the side of the tree trunk.

Vauhwyt (hp19, AC21) and Mookie (hp 9, AC17)  d20+5=17 d20+2=20 d20+2=11 2d6(2+3)+3=8
Monday August 9th, 2004 1:24:32 PM


Vauhwyt steps back five feet, out of reach of the Ogre. She casts Enlarge Person on Mookie (share spells). Mookie flies down to the other side of the Ogre (Tumble 17), and uses the Aid Another action in defense of his mistress (succeeds with a roll of 20, boosting Vauhwyt's AC by 2 vs the ogre's next attack). Vauhwyt taunts the ogre, saying, "You're not very tough, are you? What a big baby!"

[Both Vauhwyt and the ogre have ten-foot reaches, so they can fight each other without closing. If an orc closes with Vauhwyt for a melee attack, she will get an attack of opportunity on it as it closes. Any potential AoO hits AC11 for 8 hp.]

Vorelle  d20+6=18 d8+1=3
Monday August 9th, 2004 2:59:04 PM

Vorelle steps back toward Zayne (five-foot step) and fires an arrow at Orc #2. It's a decent shot, but misses hitting anything vital (hit AC 18 for 3 points damage). She then puts her bow away (move-equivalent action) and draws her handaxes (free action), ready for the orc's approach.

Zayne  d20+1=17 d20+1=17 d6=3 d6=5
Monday August 9th, 2004 3:34:02 PM

Caught up in the heat of the moment,he looses another arrow athe now retreating orc.(AC 17 Damage 3)

Quickly turning to see how the rest of the group is doing he spots orc #3 and fires an arrow at him too before dropping his bow and drawing his battle axe.(AC 17 damage 5)

Theodore and Macaw HP 8 AC 13 (with dodge against first attacker)  d20+1=16
Monday August 9th, 2004 4:03:40 PM

"Oh, goodness!!" exclaims Theodore as he comes into sight of the battle. His eyes dart back and forth as he takes everything in. At the moment, he's most concerned for Vauhwyt facing the huge ogre. But he sees a couple of orcs moving to cut off his path to her and his attention is also caught by the one peculiar orc further off that is acting strangely.

Deciding that he has enough time, he pulls forth a tiny seal and breaks it. Then he trains his vision on orc 1.

He commands Macaw to help Vauhwyt. The bird joins his brother Mookie in flapping about the ogre to hamper his movement.

(Activate seal of true seeing to see what the dealio is with Orc #1. Macaw succeeds at aid another with a 16 to boost Vauhwyt's AC by another 2 to 23)

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour)  d20+4=17 d20+1=4
Monday August 9th, 2004 5:48:29 PM

They move west towards the road aiming to be in line with Theo and Rose.
Ryan lets fly an arrow in the direction of orc 4 and 5.
(Hits AC:17 for Hp:4)

rose  d20+6=10 d3+3=4
Monday August 9th, 2004 6:00:08 PM

Rose throws a dart at the nearest orc (within 20').

attack: 10
damage: 4

ooc: jan what is the distances between pc's & npc?

Dietrich AC 17; HP 24  d20+7=22 2d6(5+6)+4=15 d20+7=17 2d6(3+2)+4=9
Tuesday August 10th, 2004 6:00:14 AM

Dietrich swears when he realizes his bluff attent did only warn the enemy and draws his sword. He feels the strange dark presence of the tree and prays silently to Domi and Gargul, dashing forward to attack the charging orcs.

Seeing that Vorelle hits orc 2, Dietrich attacks orc 3 with a battlecry.

Hits ac 22; damage: 15!
**If this drops orc 3, and if orc 2 is still alive, Dietrich's sword continues its deadly move,
hitting ac 17; damage 9

DM Jan  d20+5=25 d20+5=18 d6+2=4 d20+5=25 d20+5=17 d3+2=3 d20+8=25 d8+3=6
Tuesday August 10th, 2004 12:18:00 PM

As the orcs charge, arrows start to fly!

Vorelle's arrow gives Orc #2 a nasty flesh wound, but not enough to stop it from getting into melee range, where it looks at her drawn axe and grins.

Zayne's next arrow sends the blind orc #6 down in a roar of painful confusion. It lies at the side of the path, bleeding.

Ryan's arrow hurtles through the trees, piercing the flesh of Orc #4 - who roars in defiance.

Rose's dart falls short, and the young halfling now has the scary prospect of two orcs - #4 and #5 bearing down on her.
"Halfling meat!" growls #5.

Zayne looks around, ready to tackle orc #3, but is beaten to it by Dietrich, who power-slams his sword into the creature, dropping it immediately. The orc falls with a startled look on its face. The sword doesn't stop there either. Driven by momentum, it succeeds in cutting into the flesh of Orc #2, who howls in surprise.

As the blood starts to flow, Theodore pops the seal of True Seeing, as his familiar flies off to help Mookie. His eyes take in the strange figure - Orc #1 - and he sees that it is indeed an orc, who's flesh and clothing is covered in flies! The many tiny insect's bodies shift like liquid over the orc's flesh, and - the creature doesn't appear to be bothered by this one little bit - in fact, he's smiling, and starting to move toward the humanoid female, who's now at the base of the tree.

Meanwhile, the Ogre takes a sidestep and hefts his club, his eyes taking in the liontaur who dared puncture his flesh. He was feeling mean before the injury, and now -
The birds are nothing. He wants this four-legged &*#$!!

Orc #6 - unconscious
Orc #3 - dead

Orc# 2 swings wildly at Vorelle with a crude sword that has a deceptively keen edge - hitting the female ranger for 4 DAM (missed crit).

Orc #4 diverts - he sees where that arrow came from, and charges toward Ryan. Dang that thing is fast! It'll be in melee range in the next round.

Orc #5 flicks a dagger in Rose's direction, still closing. He'll be in melee range with the halfling in the next round and looks as though he's looking forward to the prospect.
The dagger slams into poor Rose for 3 DAM (missed crit again).

Orc #1, his skin appearing to shift as the swarm of flies crawls over his body, creeps menacingly toward the female at the base of the tree.
They both start yelling curses at one another, neither of which are pretty to listen to.

Mookie and Macaw flap around the Ogre, but the brute proves to be very single-minded, taking a mighty swipe at Vauhwyt.
Wham! It's not a perfect shot - but it connects for 6 DAM.


Vauhwyt (hp13 of 19, AC19) and Mookie (hp 9, AC17)  d20+4=15 d20+7=16 2d6(2+3)+3=8 d6=5 d20-1=1 d20-1=8
Tuesday August 10th, 2004 1:07:01 PM


Vauhwyt and Mookie flank the ogre. Vauhwyt grins to see Macaw's help! Mookie tries to aid his mistress in her spear attack. He does!

Vauhwyt flicks a button on her shirt, and then feels a little more in tune with the fight. [Activate Combat Seal (a free action): note that *everybody* gets a +1 to attack this round!]

The liontaur takes another poke at the ogre, helped by the flanking aid of her familiar. She hits the ogre (she hopes), or at least AC16 for 8 hp damage plus an extra 5 flanking/sneak attack damage -- total 13 hp damage. [Jan, ACs for orcs and ogre?].

Then she takes a five-foot step up and rears on her hind feet as she swipes with her paws -- but both of those attacks miss.

[AC may be up by 2 if Macaw helps again.]

DM Jan 
Tuesday August 10th, 2004 1:31:22 PM

((Oops, sorry folks - Ogre AC 18, orcs AC 15))

Dietrich AC 17; HP 24  d20+8=22 2d6(2+1)+4=7
Tuesday August 10th, 2004 1:41:09 PM

Dietrich is covered by blood as the masterwork sword cuts the orc's head off and wounds the second orc. The warrior is now completely absorved in the fight and feels the excitement of adrenalin and blood rush.

He is quite amazed at his opponents toughness and nods respectfully to the arrow pierced and wounded orc, before he attacks him again.
Hits ac 22; damage 7

Zayne  d20+3=19 d8+1=8
Tuesday August 10th, 2004 2:07:26 PM

Moving up to flank #2 with Vorelle he swings his axe as hard as he can.(Ac 21 forgot to add the flanking bonus Damage 8)

The adrenaline is rushing through his veins and he is acting on instinct alone right now.

Rose hp: 9/12 AC 18  d20+2=4 d20+3=16 d4+2=3
Tuesday August 10th, 2004 5:13:42 PM

rose pulls out her sickle and attacks #5.

attack: 16 (ignore previous roll had wrong bonus)
damage: 3


Vorelle [AC 17; HP 13/17]  d20+4=15 d20+4=22 d6+1=6 d6+1=7
Tuesday August 10th, 2004 5:50:29 PM

Vorelle lets out a hiss of pain as the orc's weapon connects.

[If Dietrich has finished off Orc #2, Vorelle will step up next to Rose and attack #5 when he gets there. If not, she will attack #2.]

Vorelle's axes slash out in two vicious arcs, hitting twice and biting deep both times.

[Hit AC 15 for 6 and AC 22 for 7]

Theodore and Macaw HP 8 AC 17 (mage armor and dodge against fly-covered orc)  d20+1=5
Tuesday August 10th, 2004 7:51:36 PM

"Rose, are you okay? I'm going to help that woman out!" He weaves his fingers to give himself an extra boost before heading off towards the the base of the tree where the fly-covered orc is headed. He makes sure he keeps out of melee range with any orcs or ogres, going out further than necessary if he has to.

Macaw continues to flutter about the ogre, but fails to assist Vauhwyt this time.

(Cast mage armor for 2 hours. Macaw fails to aid another with a 5)

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour) 
Wednesday August 11th, 2004 8:41:36 AM

Ryan muttering a curse at the Orc who didn't fall, drops his bow to the ground to save time. He casts Sleep directed at orc 4 and5. he then (if there is time) draws his gleaming Rapier ready for the melee.
Neen keeps behind Ryan as is his wish.

DM Jan  d20+8=12
Wednesday August 11th, 2004 12:17:39 PM

The battle rages on, and blood is spilled onto the forest floor.

Those fighting in the immediate vicinity of the ley line experience a momentary jump in power, that makes them shiver.
All those tackling Orcs 2, 3 and 5 can feel it.

Dietrich and Zayne, powered by adrenalin, round on Orc #2, their combined efforts making mincemeat of the creature. It drops.

Vorelle turns to help Rose against Orc 5, and both axe and sickle leave bloody weals in the creature's flesh.

Ryan faces off against Orc 4, who's running headlong toward him and Neen, yelling a bloodcurdling battlecry. The Sleep spell goes off as the Orc is in mid-leap, and immediately it comes crashing down. The momentum barrel-rolls it forward, and both Ryan and Neen need to get out of the way fast or get knocked over by the thing.
((Dex check DC 13, or both take 2 subdual damage))

Over at the tree, the Ogre, it's face lined with cunning, keen eyes evaluating the opposition, manages to dodge both spear and claw. Mookie and Macaw wheel around, doing their best to cause a distraction.

Theo sets off toward the other side of the tree, to see what he can do to help the female.

Orc #6 unconscious
Orc #3 dead
Orc #2 dead
Orc #4 asleep
Orc #5 badly injured but active
Orc #1 active
Ogre injured but active

Orc #5, on seeing #2 drop dead, turns and makes a break for it, away from Rose and Vorelle.
In the confusion, it seems he's making straight for Theo!

The air whistles as the huge Ogre swings his club again. He's fully intent on bashing the brains out of Vauhwyt.
Not so this time, however. The club whooshes past, causing all kinds of air current mayhem for the birds.

Theo is now on the north side of the tree, and has noted that tingly feeling as he crosses over the ley line. He can now see the female a little better. Her back is turned, and she appears to be wearing a cloak made out of a multitude of fabric scraps.
He can see Orc #1, too, who glances in his direction. It is then that the flies rise from the Orc's body into a thick, black cloud.
The cloud shifts in the air and heads straight for Theo!

Free of flies, it's possible to see the Orc's features. They look rotten and diseased.

Theodore and Macaw HP 8 AC 17 (mage armor & dodge against orc #1)  d20+1=13 d4=1
Wednesday August 11th, 2004 12:39:22 PM

"Servant of Marteus!" Theodore hisses at the diseased orc. "We've got a magic-user!" he shouts to the rest of his group.

Theodore continues to move as close as he can to the female before beginning to chant a spell. His fingers flick about as he weaves the magic together. And then a misty cloud begins to form about himself and nearby. "Are you okay?" he asks of the woman, touching her if she is near enough to touch.

Macaw continues to follow his brother's example pecking, cawing, and raising all sorts of hullabaloo.

(Cast obscuring mist around Theo, and hopefully the woman, lasting for 2 minutes. Macaw succeeds in aid another to give Vauhwyt a +2 bonus to her next attack roll. Ignore the second roll.)

Vauhwyt (hp13 of 19, AC19) and Mookie (hp 9, AC17)  d20=6 d20-2=7 d20+4=15 d20+6=15
Wednesday August 11th, 2004 12:56:00 PM

Close up to the Ogre, Vauhwyt sees that Macaw has help give her a great opportunity to swipe at the Ogre. She slashes the large foe with both paws [one at +2 from Macaw, both at +2 from Mookie's flanking]. Alas, both paw strikes miss [hits AC6 and 7].

Mookie flutters at the ogre, distracting it. [Mookie aids another roll is 15.] He caws, "Back off boss!"

Vauhwyt says, "I know!" and she takes a five foot step back. Now she can bring her spear to bear. She misses, though, and her spear fails to penetrate the ogre's thick hide [hit AC15].

"Your friends are dead," she tells the ogre. "Run away!"

Dietrich AC 15; HP 24  d20+9=27 2d6(3+5)+6=14
Wednesday August 11th, 2004 1:30:14 PM

Dietrich makes a satisfied grunt when he and Zayne finish off the enemy warrior. Then he sees another orc running towards Theo, but before he can think about helping his learned friend, they disappear in a cloud of mist. So Dietrich dashes forward and charges the Ogre from behind, putting all his strenght in the blow.

Hits ac 27 (+2 charge, +2 flank, -2 power attack)
Damage: 14

Vorelle [AC 17; HP 13/17]  d20+5=20 d6+1=5
Wednesday August 11th, 2004 4:48:22 PM

As Orc #5 retreats, Vorelle takes the opportunity to aim a slash at it. She hits and draws blood.

[AoO? Hit AC 20 for 5 points.]

If she doesn't get an Attack of Opportunity, or if her attack doesn't drop the creature, Vorelle takes off after it.

If she is able to cut it down, she moves cautiously toward Orc #1.

Rose  d20+6=20 d3+3=6 d20+3=23 d20+3=19 d4+2=4 d4+2=4 d6=1
Wednesday August 11th, 2004 11:34:44 PM

Rose runs towards orc #5 and throws a dart (aoo). If he's alive she will then attack him with her sickle, if he's not she will attack whichever orc/ogre is closest. Rose will try to flank.

aoo: dart
attack: 20
damage: 6

attack: sickle
attack: 23, nat 20
crit?: 19
damage: 4
crit? damage: 4

if flanking add in flanking bonus and sneak attack: 1


Zayne 
Thursday August 12th, 2004 12:17:04 PM

OOC I am having internet troubles. I am using the library computers to post. For some reason I can't stay on the net for longer than five minutes or so. I guess Jan will have to NPC Zayne until I figure out what's going on



DM Jan  d20+8=23 d8+3=7 3d8(5+6+2)+6=19 d20+3=6
Thursday August 12th, 2004 2:31:35 PM

While Ryan deals with the prospect of getting bowled over by the sleeping Orc #4, Vorelle and Rose go after the retreating Orc #5 and bring it down. It dies.

Leaving Zayne to make sure the others are dead, Dietrich leaps in to help Vauhwyt with the Ogre.

Theo casts Obscuring Mist around himself and the female.
"Come to help stir the soup, boy?" he hears her say in a low voice, before a firm hand grabs his collar and attempts to drag him backward out of the mist cloud. "Stay away from the flies," she adds, "and don't get blood on me! And don't touch that thing!"
If Theo wants to resist he must better her STR check of DC 6. (Gee whiz)

The fly swarm enters the mist cloud!

The Ogre takes a large step back after Dietrich deals it a nasty blow. Both the liontaur and the warrior can see it losing focus.
"Run. Away -" it repeats, faltering over the words, then puts all its effort on a mighty swing aimed at Vauhwyt.
The weapon bludgeons into the liontaur for a bruising 7 DAM.

But thats not all -

Orc#1 steps forward quickly now that Dietrich has come in range, and delivers a touch attack against the warrior, who suddenly feels a nasty sliver of negative energy tear through him!

Casting Inflict Serious Wounds - 19 DAM.
Will Save DC 16 for half damage.

All the other orcs are dead, unconscious or asleep.

Still active - the Ogre (barely) and Orc #1.

Theodore and Macaw HP 8 AC 17 (with mage armor & dodge against female)  d20=17 d20+2=4 d4=4
Thursday August 12th, 2004 3:31:06 PM

Caught by surprise by the woman's grab, he reacts by pushing her away. "I'm trying to help you! Just sit tight." He quickly pulls forth his wand of burning hands. "Don't make me use this on you."

If she continues to get aggressive Theodore will loose a cone of fire on her. Otherwise, if the swarm gets within range, and he can see them, he'll use the wand on the flies. Whichever presents the more immediate danger.

Macaw is distracted by the appearance of the mist and troubled by the DISappearance of his master. He halts his flurry on the ogre for the moment to perch in a branch of the tree and see what's going on.

(Strength check = 17 to resist woman. Macaw gets a 4 to aid another, failing. 4 damage against woman or flies.)

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour)  d20+3=12 d20+2=16 d6+1=7 d6=3
Thursday August 12th, 2004 5:46:11 PM

They are bowled over by the orc and taken down with him. Ryan, catlike and quick, scrambles to his feet and stabs the orc finaly in the back, where he lies.
Dex:12 vs DC:13 failed
(Hits AC:16 for Hp:7+3 (sneak attack)=10)

Vauhwyt (hp 6 of 19, AC19) and Mookie (hp 9, AC17)  d20+4=24 d20+6=23 2d6(3+1)+3=7 d6=1 d20-2=18 d20-2=4 d20-2=16 d4+1=4 d20+2=19 2d6(4+2)+3=9
Thursday August 12th, 2004 6:07:16 PM

"OUCH!" yells Vauhwyt at the Ogre. "You'll pay for that!"

Mookie yells, "Boss!" Vauhwyt replies, "Stick to plan! You know what to do if I go down!"

Mookie tries again to help Vauhwyt flank the ogre and open a vulnerability. He does a splendid job [Aid Another roll natural 20]!

Vauhwyt stabs the ogre as Mookie distracts him. She hits for 7 hp damage, plus another point of sneak attack damage, for a total of 8.

Then she moves in five feet to finish, rearing up on her paws. One connects for an additional 4 hp damage. (nat 20 is not a crit).

Then the bleeding and bashed liontaur turns to Dietrich. She wonders how he is faring. Seeing the foul diseased orc, Vauhwyt braces for an attack. [If an enemy comes near enough for an attack of opportunity (ie, within 10 feet), Vauhwyt hits AC19 for 9 hp damage.]

Vorelle [AC 17; HP 13/17]  d20+3=5 d20+3=6
Thursday August 12th, 2004 6:21:57 PM

Vorelle swings at Orc #1 with her axes, but both attempts miss wildly.

[Hit AC 5 and AC 6]

Dietrich AC 19; HP 5 of 24  d20+2=7 d20+5=8
Friday August 13th, 2004 5:55:52 AM

Dietrich was so concentrated at the melee that he made the dangerous mistake of ignoring the rotting orc. The fighter suddenly feels the terrifying dark energy dropping his soul and instinctively jumps away of it, almost fainting because of pain and disgust.
But it's not the first time the warrior gets wounded in combat and he preserves enough spirit of mind to keep his guard (fighting defensively now, +2 AC, especialization feat) and to attack back.

hits ac 8

Dietrich still feels the shock and can't hit the nasty enemy. He looks desperatly for Olyn to help them (realizing that Vauhwyt is bleeding a lot too) and calls for his priestly friend.

Rose hp: 9/12 AC 18  d20+6=25 d3+3=5
Friday August 13th, 2004 1:12:25 PM

Rose grabs another dart and throws it with all her strenght at the remaining orc.

attack: 25
damage: 5


DM Jan  d20+4=24 d20+4=13 d8=1
Friday August 13th, 2004 1:26:17 PM

A blast of flame bursts forth from the misty cloud, like there's some kind of pocket-sized, fire-breathing dragon in there.
The flies go wild, zipping in and out of the cloud in an effort to find their quarry.
Inside the cloud -
"I'm trying to get us away from the flies, you st -" the woman stops as Theo's spell goes off. "Oh!" she exclaims. "Got any more tricks up your sleeve, like that?"

Meanwhile, Ryan and Neen scramble to their feet and Ryan's knife ensures that Orc #4 won't getting up too soon, if at all.

Not too far away from Ryan, Olyn fires a crossbow bolt toward the diseased Orc #1. It's a good shot, but he's a little too far away for the bolt to make much of an impact. (1 DAM)
"Don't let him touch you!" he warns, and starts to move toward the injured Dietrich and Vauhwyt. He'll be there in the next round.

Zayne aims his bow at orc #1 and moves position to get in a clear shot.

Dietrich, moves into the defensive after Orc #1's hideous touch attack. Vorelle moves in to help, but misses on this occasion. Rose fires a dart that sinks into the creature's leg.

With a flurry of powerful blows, Vauhwyt smacks into the Ogre. The creature falls with a resounding THUD on the ground.

The diseased Orc #1 reaches out, but this time, not for a member of the party. Instead, it reaches for the fallen, dying Ogre.
Something passes between them, and the Ogre gives up a final gasp. It suddenly looks dried up - as though it's been dead for weeks.
(Casting DEATH KNELL)
Orc #1 in comparison looks invigorated, and the damage from Rose's dart ceases to bleed.

"Very well, my children," the creature cackles, "lets play!"

Vorelle [AC 17; HP 13/17]  d20+3=22 d20+3=6 d6+1=6
Friday August 13th, 2004 1:43:33 PM

Vorelle gasps in shock when she sees the orc steal the ogre's lifeforce, then wades in again with her handaxes. Her first blow is solid, but the second misses.

[Hit AC 22 for 6 points; Hit AC 6]

Theodore and Macaw HP 8 AC 17 (with mage armor & dodge against flies)  d4=3
Friday August 13th, 2004 3:01:25 PM

"What can the flies do?" Theodore asks of the woman, still brandishing his wand. He moves slowly back, allowing the woman to guide him, but not take control.

Hearing that some of his party is in trouble, Theodore pops another seal and hollers. "Heal yourselves!" If the flies, or another enemy, gets within range, Theodore will again blast with his wand of burning hands.

Macaw sits on a tree branch and keeps an eye out on the remaining orc.

(Break seal of cure light wounds. Everyone in the party can cast cure light wounds once. Wand of burning hands hits for 3 damage.)

Dietrich AC 19; HP: 8  d8=3 d20+7=17 2d6(6+5)+4=15
Saturday August 14th, 2004 8:59:23 AM

Dietrich overcomes his initial shock after being seriously wounded by the rotting orc and is relieved and impressed when Vauhwyht kills the big ogre.
He continues on the defensive, but, very enraged, attacks the orc from his flank when he is casting another terrifying spell at the dead ogre. "Die *@#~&$#, by Domis' sword!"

attack: 17 (-2 defensive, +2 flank)
damage: 15

Then the fighter feels a strange, but very welcomed, energy and is a little revigorated. (I'm not sure about the cure light wounds spell, suppose it's d8 hp?)

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour)  d20+4=10 d6+1=2
Saturday August 14th, 2004 2:41:44 PM

Picking up his bow Ryan identifys his new target, Orc 1. He moves forward to get in range and lets an arrow fly.
(Hits AC:10 for Hp:2)

Rose  d8+1=8
Sunday August 15th, 2004 4:27:43 PM

Rose quickly heals whoever is closest to her and needs healing.

clw: 8

dietrich add 1pt clw is 1d8+1

Vauhwyt (hp 17 of 19, AC19) and Mookie (hp 9, AC17)  d8+1=5 d8+1=6 d20+2=18 2d6(5+2)+3=10
Monday August 16th, 2004 10:39:02 AM

Vauhwyt wants to attack, but she cannot waste Theo's sacrifice. She casts Cure Light Wounds on herself.

If Mookie can do the same, he will flutter over to Vauhwut and cure her too.

[OOC: V's CLW = 5, M's CLW = 6]

Vauhwyt has her spear ready to attack if she is approached. Possible AoO if the enemy comes within 10 feet -- hits AC18 for 10.

DM Jan 
Monday August 16th, 2004 1:07:59 PM

Vorelle's and Dietrich's weapons slice into Orc #1. Ryan's arrow whizzes past and embeds in a nearby tree.

Right up until the point that steel hits flesh, the orc is cackling madly, and reaching back toward the dead Ogre. He appears to have something in his hands. Something small, dark and shiny.
But whatever he was going to do, it is cut short, and he falls dead at the group's feet, a victim of considerable wounds.

"How should I know what the flies can do?" growls the woman sharing Theo's mist, "But would you want them anywhere near you, after they'd been crawling over him?"

The flies stop buzzing. The dead lie still. It is over, and there is silence save fora distant twittering of birds.



Theodore and Macaw 
Monday August 16th, 2004 1:20:44 PM

"Is it over? I can't see!" Theodore calls to his friends. The mage waves his hands about in a futile attempt to disperse the vapors. "Could someone call to me so I can hear where you are...please?"

Macaw hops down to a lower branch and calls to his master. Following his familiar's caws, Theodore runs squarely into the big tree and falls to his rump. "That wasn't nice!!"

It sounds as if Macaw chuckles to himself as he leaps into the air to get a view of their surroundings and make sure there aren't any more baddies sneaking up on them.

Zayne  d20+5=19
Monday August 16th, 2004 1:40:26 PM

(OOC I fixed my problems so I am am back!! Yay me!)

Looking around at the carnage and trying to put together everything that just happened. Looking around to see if everyone is alright.(Spot 19)

Seeing Theo surrounded by a cloud of flies he begins to search his belongings for a blanket or something else appropriate for swatting the flies from around his friend.

Vorelle  d20+6=13
Tuesday August 17th, 2004 12:47:51 AM

Cautiously, Vorelle examines the body of Orc #1, trying to find some clue as to why he was covered in flies.

[Heal check 13]

Dietrich HP 17 of 24 
Tuesday August 17th, 2004 6:26:26 AM

Dietrich lets ROse heal him again and thanks her and Theodore. The fight was much closer than he'd like to. When the rotten orc falls dead, the warrior looks satisfied to his friends and makes a short pray to thank DOmi.
He cleans his weapon, carefully avoiding to touch the foul flesh and blood of orc #1, and goes after his bow, saying:
"Friends, look after survivers. What about that blind orc, is he dead? We need a prisoner for information!"
He quickly counts the fallen foes to see if anyone escaped.

Vauhwyt (17 hp) and Mookie 
Tuesday August 17th, 2004 7:34:35 AM

Vauhwyt looks for the small dark shiny thing the orc cleric was holding. She wants to be sure it is not lost. She wonders if it is something to create undead, since the orc was about to use it on the ogre.

Then she calls out in order to draw folk from the mist. "Theo! Miss Witch! Come on over this way! We need to talk!"

Vauhwyt also asks Olyn to help Dietrich with salvaging an unconscious orc for interrogation.

Zayne 
Tuesday August 17th, 2004 11:23:06 AM

Still a little confused on all the events that happend in the past few moments,he looks around and wonders,how much of this carnage was he responsible for? Scratching his head with his free hand he just stands there looking lost.

DM Jan 
Tuesday August 17th, 2004 3:05:34 PM

As Zayne looks around, he can see that Dietrich, Vorelle and Vauhwyt in particular have taken a few knocks. Rose's and Theo's spells seem to absorbing some of the damage.
Dietrich does a quick reconnaissance and discovers all the orcs are dead, even the blind one, who looks to have bled to death, and the one that bowled Ryan over.

Vorelle examines the corpse of orc #1 carefully. It's skin is covered in festering sores, and even in death, the body heat coming from the thing is quite considerable. Some of the sores look to be of a different type to the rest. Close up, the smell isn't too pleasant, either. The dead creature has some kind of medallion around its neck, stamped with the now familiar symbol of Marteaus.

Vauhwyt discovers the creature was holding two shiny black stones of Onyx in its hand.

There are no sign of flies and the witch walks out of the dissipating fog, shaking her head at Theodore's antics.

She has the rounded ears of a human, and looks to be in her late thirties, perhaps. She wears a robe made up of scraps of fabric, tied at the waist with string. The long cloak over her shoulders is constructed in similar fashion.
Her red hair shows strands of grey, and is loosely braided.
Two of the fingers on her right hand are missing.

She looks on in horror at Vorelle and Vauhwyt.
"What are you doing?? Don't touch it! Burn it! Destroy it!"
She starts to wave her arms around excitedly.

Up in the trees - Macaw spots a lone figure on the path, 70 yards distant. Heading this way.

Ryan and Neen 
Tuesday August 17th, 2004 3:24:26 PM

Ryan heads over to Vorelle,
"What does that symbol mean Miss Valerie?" He says slightly curious.

Theodore and Macaw 
Tuesday August 17th, 2004 4:00:10 PM

"Someone's coming," Theodore informs his group as he rubs his forehead. He comes to stand with the others to look on the carnage strewn about. "It's alone, whoever, or whatever, it is."

Theodore gives the woman a speculative look. "I'm sorry about pushing you, back there. You kind of took me by surprise." He extends his hand. "I'm Theodore. It's a pleasure to meet you."


Rose hp: 9/12 AC 18 
Tuesday August 17th, 2004 4:33:45 PM

Now that the fighting is over Rose goes over to a clean patch of ground casts Prestidigitation to clean herself and the others.

"Vauhwyt, be careful you dont want to catch whatever it has!"

Vorelle 
Tuesday August 17th, 2004 10:05:58 PM

By now, Vorelle has completely forgotten that she's "Miss Valerie," but in this case it doesn't matter. "M-M-Marteus! P-p-probably d-diseased," she warns the others. "K-keep b-b-back."



Dietrich hp 17 of 24 
Wednesday August 18th, 2004 6:02:59 AM

Dietrich feels much better now that he has been healed and his terror of the dark magic he has felt is vanished.
He swears when he realizes all orcs are dead. Then he tries to remember if this orcs are similar to the orcs they met at the inn. He searches the dead bodys, except for orc #1, and looks after insignia etc (knows orcish, military knowledge) He's not surprised when his friends find Marteu's symbol.

He takes a quick look at the witch, but keeps behind. When Theodore warns them about the newcomer, Dietrich prepares his bow and takes a defensive position, awaiting him.

Vauhwyt (hp17) 
Wednesday August 18th, 2004 8:51:32 AM

Vauhwyt uses her longspear to poke those onyx stones away from the servant of Marteaus. She says, "Can anyone Detect Magic before we burn these bodies? And try not to walk around and ruin their footprints. We have to track these creatures back to whatever foul place they have made for a camp."

To Ryan, she adds, "The servants of Marteous are so disgusting that all good folk should be glad to kill them on sight. But they are for us particular enemies, who we have faced in the past and destroyed."

"Tell him, Boss," says Mookie.

The liontaur pauses for a moment of thought, and then nods. "In truth, we came here because we hoped to find these enemies here and to expose their plots and schemes. To do that, we travel incognito. In reality, we come from Dirt City ourselves, and we serve the Prince."

She introduces herself and the others -- and apologizes that she had to keep their identities secret.

Then realizing that she said all this in front of the witch, Vauwyt laughs at herself and then bows to the human woman. "Now you know all our secrets, but since our foes are no friend to you, I am sure we can trust you. May we ask your name, and what you know about these putrid folk?"

Then she sees a figure approaching. She grabs her spear and calls out, "HO, STRANGERR!" Her slight accent reveals her alertness, as does her lashing tail.

Zayne  d20+6=16 d20+6=19
Wednesday August 18th, 2004 11:17:45 AM

Hearing the news of someone aproaching he shakes himself awake,and darts to the nearest cover,bringing his bow.(Hide 16 Move silently 19)

Watching and waiting for the newcomer. Mentally praying that the stranger is not a threat.

Ryan and Neen 
Wednesday August 18th, 2004 2:33:47 PM

Ryan smiles,"Thank you for telling me Vauhwyt it makes more sense now, I remember now and again when I had to use a false Identity."

"The prince?" he thinks to himself "that's someone to fight for." He is starting to trust the group more.


Shadeos  d20+5=12 d20+10=16 d20+8=27
Wednesday August 18th, 2004 2:36:26 PM

Shadeos hastened along the trail towards the sounds of battle. He pauses to listen as the battle sounds cease(Listen check 12 ).

After hearing, "HO STRANGER", Shadeos moves forward knowing that he has likely been spotted. He curses silently as he keeps a watchful eye out for any surprises(Spot check 16).

"I HEARD THE SOUNDS OF BATTLE. DO YOU NEED AID?", Shadeos responds loudly taking comfort only in the fact that the stranger did not have an orcish accent.

As Shadeos approaches the battle scene, he surveys everything and everyone trying to gain some information as to the motives of the people there (Sense Motive 27).

Rose hp: 9/12 AC 18 
Wednesday August 18th, 2004 5:15:10 PM

Rose keeps an eye on both the witch and the stranger. She also retrieves any daggers/darts she threw during combat & cleans them with prestidigitation.

DM Jan 
Wednesday August 18th, 2004 6:21:51 PM

((Sorry this is late folks))

Dietrich notes the following about the dead orcs - they don't appear to be the same group as those who were at the Inn; this group is much more unkempt, their weapons are rusty, their clothing torn and dirty. The orcs back at the Inn looked like Plateau City guards in comparison.

The lady gives Theo a three fingered handshake. Her grip is strong, despite her lack of digits.
"Heh, I'm Priscilla. Probably a good job you people came when you did. I'd still be up a tree otherwise, with those critters baying like hounds for my blood."

She grins at the liontaur.
"Know about them? Well they're not my friends if thats what you mean. If you ask me, I reckon they were heading for the Lake. A lot of them go to the Lake. Normally they don't bother me, but that-" she points at the dead Marteaus worshipper "- took exception to the line. Thought I'd 'cast an evil spell' on the path. Like he has room to talk."
She wrinkles her nose.
"Normally the line doesn't cross the blasted path, but it decided to move, you see - so there we are! Thought him being a cleric, he might have been smarter. Obviously not. Daft as a brush. Just like the rest of them."

Priscilla falls quiet as the group prepare to meet whoever is on the path. She stays where she is as others blend into the trees.

As for Shadeos, he emerges on to a killing ground. Dead orcs (and a dead ogre) lie everywhere, and a motley group of strangers are looking his way.

((OOC - folks, it might be an idea to include a description of your character in your next post - basically what others can see. Welcome aboard, John.))

Theodore and Macaw 
Wednesday August 18th, 2004 8:34:47 PM

"It's nice to meet you, Priscilla. I'm glad we could help you." Theodore bites at his lip with the approach of Shadeos. He assumes the rest can handle him should he get rowdy, so he mumbles some words and walks about the battlefield, looking at the corpses in a peculiar manner.

Shadeos will see Theodore as a teenager still growing into his body. He is dressed in an overly large tunic and pants, though he appears not to notice. He has unoriginal brown hair, which is more than a bit mussed. In a nutshell, Theodore looks like he shouldn't be anywhere near this forest, let alone a battlefield.

(Casting detect magic over all the corpses and loot.)

Vorelle 
Thursday August 19th, 2004 12:17:33 AM

Hearing Vauhwyt's challenge, Vorelle pulls another arrow from her quiver and turns to face the new threat.

If the newcomer notices her at all, he'll see a female figure whose features are largely hidden by the hood of her voluminous cloak. She stays near the back and avoids drawing attention to herself. The arrow she has nocked is pointed at the ground. For now.

DIetrich; hp 17 of 24  d20+2=8
Thursday August 19th, 2004 6:14:32 AM

Dietrich, a very tall and robust man wearing plate mail and highquality weapons, whose face is hidden behind a closed iron helmet, looks with suspicion at the newcomer. What kind of coincidence is this?
He keeps his bow ready and observes how the stranger behaves, letting Vauhwyt do the conversation. (sense motivation 8)

He tells his friends what he's dicovered about the orcs. His first thought was that Marteus's servants were gathering an orc army, being the new 'leader' they have heard about in the inn. But the dead orcs don't seem to confirm this theory.

He curiously examines Priscilla and hopes she may give them more infos about the orcs. He asks her how long the orcs have been using the path, how many they are, how many ogres and other diferent creatures, other spellcasters, supply-weagons, mounts etc.

Then Dietrich asks the rangers to examine the surrounding area for tracks and hints, while he starts preparing a place to burn the bodys.


Vauhwyt (hp17) 
Thursday August 19th, 2004 9:26:44 AM

"Thank you," Vauhwyt tells Priscilla.

Vauhwyt motions for the stranger to come closer. "No need to get hoarse with shouting," she says. Vauhwyt is a liontaur -- like a centaur, but half lion instead of half horse. Her thick mane covers half her face -- the exposed ear sports a green leaf-shaped earring. She carries a longspear. But most striking of all, she is blood red from head to tail -- skin, fur, and shirt -- and so is the eagle-sized crow on her shoulder.

"What?!" says the crow, "You've never seen a red liontaur before?" Vauhwyt says, "Hush, Mookie."

She continues, with a faint accent, "We have just defeated our enemies, as you see herre. A minute earlier and you would have had the chance to test your weapons with us. What brings you to this enchanted forest, if I may ask, almost in the nick of time?" She smiles.

Shadeos 
Thursday August 19th, 2004 1:17:08 PM

The stranger moves forward confidently. He has the broad shoulders and easy movements of an athlete. It is clear from his appearance that he has spent many days on road and is well armed enough to have survived it.

"I am Shadeos," the stranger states calmly.

Shadeos' deep brown eyes seem to miss little as he continues to approach the group. It does not escape him that most, if not all, of the group seem fairly young. An eyebrow arches beneath his curly brown hair as sees and hears the Liontaur.

Moving very slowly, Shadeos lifts Pantheon's holy symbol from beneath his gray shirt, "I am a Pantheon Justice. I heard the sounds of battle and sought to help."





Rose 
Thursday August 19th, 2004 3:31:18 PM

You see a halfling with curly brown hair escaping from a braid who is wearing a cream colored shirt and brown pants, she has a brown belt with a bunch of objects on it, bag, a sickle, a dagger, and several darts. She has a quiver and bow slung over her shoulder and is going around standing beside one of the group and the blood, guts, dirt, and stuff just dissapear so that they are clean again.

Ryan and Neen 
Thursday August 19th, 2004 4:56:44 PM

The stranger sees Ryan quite slender young and nimble. He is wearing a black hooded cloak over a brown top witch is splattered with blue ink (thanks to the last encounter). A small shabby black cat rests by his feet. His hands are gripped tightly on his bow; he draws back his hood to reveal short blond hair and narrow features of a young man.
"How long have you been in these woods?" he asks.
((OOC: this desctiption will probably benefit all of the other players too.))

DM Jan 
Friday August 20th, 2004 12:47:50 AM

As Vauhwyt and Ryan talk to Shadeos, Rose sets about trying to clean everyone up, Zayne, Vorelle and Dietrich stay watchful, and Theo tries to determine if there's anything magical amongst the dead.
The Marteauan cleric lights up like a roman candle at the spell.

Suddenly, there's a flapping of wings, and a large, unkempt bird lands on a nearby branch. It's bigger than an eagle, black-feathered up to it's neck, and completely bald above. Bright pink mottled skin surrounds beady eyes and what looks like a very sharp beak.

"Oooooh, what have I missed?" says the vulture, in well articulated common. Immediately it hops down and starts ripping off a piece of flesh from the corpse of Orc #4.

"Warwick (pronounced Warrick) you old buzzard, NOW you decide to turn up!" growls Priscilla. "You could have waited until you'd been introduced before you began to stuff your face."
The witch turns to the others.
"Warwick is a spirit friend of mine. No manners at all."

"I was at the shore, and anyway, what do you expect, you old hag? The most brilliant mage of all time, locked in the body of a vulture. Hello everyone!"
The creature carries on pecking.

Olyn, who's been following Theo around and checking the corpses, clears his throat to get everyone's attention.
"I hate to mention this, but some of these other corpses seem to be showing the beginnings of illness, and I suspect that at least one of us, maybe two, may have contracted something nasty. We need to do a thorough clean-up and sterilization, and - as has also been suggested, we need to torch these corpses."
He wraps his cloak in his hands and helps Dietrich build a dead orc bonfire.

Priscilla tells the group they can get cleaned up back at her place, adding to Dietrich with a grin -
"I'm not telling you anything until you take that bucket off your head. Then I'll tell you anything you like."

Vauhwyt 
Friday August 20th, 2004 8:21:26 AM

Vauhwyt uses her longspear to seperate the dead orc cleric from his magical gear, as directed by Theo. If need be, she will use her old blue-ink-stained shirt like a glove and remove stuff by hand. Then she throws the sirt on the funeral pile.

The liontaur mage casts Prestidigitations to use up all the remaining slots in her head (including a first level slot). With the magic at her command, she does her best to clean her friends, the witch, valuables from the enemy, and the site. She uses her longspear to push bodies into a pile.

Mookie, meanwhile, greets the witch's spirit friend. "Hey, Baldie! Hope you're immune to disease, since the corpse you're snacking on is chock full of corruption! By the way, I'm Mookie, and the treasure-scavenging liontaur over there is my Boss, Vauhwyt."

By this time Vauhwyt has made her way over to the talking birds, and the last body. "Excuse me, Warrick," she says. "And it's nice to meet you." This as she pokes the last corpse into the pile with the others.

"Let's set this mess on firre!" she says.

Theodore and Macaw 
Friday August 20th, 2004 11:07:09 AM

Macaw doesn't like the appearance of the bigger bird. A fellow scavenger is all fine and dandy, but one several times the size of himself puts Macaw a little on edge.

Theodore informs the rest that the cleric is outfitted with magic, and watches as Vauhwyt attempts to ease the corpse of his burdens. He assists with his own staff, if necessary.

While the others pile the bodies and create a large bonfire, Theodore excuses himself from the gruesome scene and retreats to the witch's home with his sleeve covering his mouth and nose.

Zayne  d20+6=20
Friday August 20th, 2004 11:11:00 AM

Staying hidden until he is convinced that the newcomer is no threat.

He hopes he is not responsible for too many of the deaths,they may be orcs,but and he hopes it was for a just cause,but they were alive and now because of him some of them aren't.

Zayne 
Friday August 20th, 2004 11:11:40 AM

(OOC Forgot to post my hide check Hide 20)

rose 
Friday August 20th, 2004 12:36:39 PM

Rose stays well away from the bodies as she continues to clean everyone up. [b]"Make sure I got my daggers and stuff.....um, maybe we should burn them, do you think it would be ok to use them?"

Ryan and Neen 
Friday August 20th, 2004 5:05:45 PM

Seeing that the newcomer is no threat he adresses all who are nearby:
"Lets get started on these corpses and find a good place to start a fire"
He gets to work.


Shadeos  d20+8=16
Saturday August 21st, 2004 7:37:32 AM

Shadeos nods in silent agreement as the young man named Olyn warns of disease and suggests burning the dead. He shakes his head as he watches the others attempt to loot the bodies.
"Greed often leads to folly," Shadeos whispers to himself.

Shadeos scans the dead until his gaze falls on the glowing orc, "What business did you all have with that orc?" (Sense Motive 16)



Zayne  d20+6=24 d20+5=10
Saturday August 21st, 2004 12:04:23 PM

Sitting tight just to make sure the newcomer is no threat he stays hidden.(Hide 24)This forest has produced very little that he trusts at all. He looks around but little garners his attention as much as the stranger.(Spot 10)

Vorelle 
Saturday August 21st, 2004 1:26:55 PM

Vorelle pitches in and helps burn the diseased bodies, taking care to touch none of them directly. She keeps a wary eye on the stranger.

She shakes her head when Rose wants to keep some of the items. "Th-they c-c-c-carry d-d-d-disease," she says softly, her stutter more pronounced in front of the stranger.

Dietrich 
Saturday August 21st, 2004 3:31:11 PM

Dietrich is glad when the newcomer shows Pantheon's symbol and relaxes a little. He takes his helmet off, showing a scarmarked face of an adult in the early twenties, with a two weeks old beard, short blond hair and grey eyes. The warrior greets Priscilla (though he didn't like the comment about the 'bucket') and Shadeos and would offer them his hand, hadn't he just been carrying the dead orcs to the bonfire. He also salutes Warwick, as he is getting used to talking birds, red liontaurs etc. He also gives Ryan his true name, Dietrich the Bear of the Windbourne Hills.

The young knight trusts in Olyn, and now also Shadeos, to protect the group from diseases and don't bother too much about it.

Dietrich asks the rangers to take a look for tracks nearby, for he fears there are probably more orcs not so far away. This makes him dislike the making of a great fire, but he knows it's the only thing they can do. He is eager to get away fast from this 'beam light' and to get the information about the enemy.

Rose 
Sunday August 22nd, 2004 7:37:15 PM

Rose decides to leave her daggers and darts stuck where they are. "I guess I have to buy new weapons"

ooc: jan or anybody do you know how many i threw or do i have to go back and look it up?

DM Jan 
Monday August 23rd, 2004 1:27:34 AM

The bonfire is lit, and a cooked meat smell drifts through the air.

"Right, back to the cabin then!" announces Priscilla. The witch takes a few steps and pauses for a moment. She looks down at the ground and stamps her foot.
"Got your fill there, Gargul you old devil, eh? A few more souls for you. Should keep you satisfied, you old rascal! Hehehehehe!"
She then resumes her short journey toward the rather strange-looking hut on legs.

As the group follow, and as they step past that particular piece of ground, they will feel the strange, unpleasant lurch to their stomachs, coming from the ley line. Power lies beneath their feet at that point - pulling and drawing at the mind, causing distress to a living creature's natural instinct, to live at all costs.

Warwick bounces along the ground in the bird equivalent of walking, trying his best to look unfriendly. Whether it's for real or just an act to spook Macaw, Mookie and Piper - it's hard to say.

Dietrich has discovered, like Theo before him, that Priscilla seems to have none of the politeness and cordiality deemed necessary to get by in a city environment without getting your throat cut. Her outspoken tongue suggests little contact with outsiders, and an irreverence for the Gods.
"Thats better," she chortles, as he takes his helmet off. "Now - orcs and the like. They've been coming along here in dribs and drabs for months now, like lost souls, they are. Small bands of them. Not seen many humans - they're mostly the stuff you'd find in the wilds of Izen - at least those with a smattering of a brain. No wagons, and - they all head for the lake. Then some of them come back. It's like there's something out there, but I've no idea what. Ho, ho! You wouldn't get me out into that lake for all the black feathers in the forest. The line leads out into the lake at one point, I reckon there's a nexus out there somewhere, not that [you] folk will know about these things, I'm sure - blast! I bet my sweet cakes are ruined!"

At the witches dwelling, Shadeos will get his first look at it - a hut, shaped rather like a large hollow horse - on legs, covered in feathers. The cauldren is still steaming out front, and over a dozen windchimes tinkle in the slight breeze.

Olyn suggests it might be an idea to sterilize any weapons they've used, and has told Rose to collect her daggers providing she doesn't get much gunk on them.

Vauhwyt has managed to appropriate two rings and a scroll case with a warding glyph on it.


Theodore and Macaw 
Monday August 23rd, 2004 9:23:55 AM

"May I ask you, Priscilla, just what this line is?" he asks about the ley line. "I've never felt anything like it."

Macaw does his best to keep away from the vulture. He flits from tree to tree, following the group back to the strangely shaped house.

Shadeos  d20+4=11 d20+2=7 d20+8=12
Monday August 23rd, 2004 10:44:38 AM

Shadeos frowns as his question concerning the dead orc goes unanswered. He is somewhat surprised at how trusting the party is but also relieved to have found potential companions. Most people did not survive alone in the Badlands.

Feeling that he has few options, Shadeos follows the witch. His eyes widen momentarily as they cross the ley line. Shadeos searches his memory for any information regarding ley lines(Knowledge: Religion Check 11 & Untrained Common Knowledge Check 7).

Shadeos watches Priscilla very closely as she speaks trying to gather what role the witch may play in the unfolding tableau(Sense Motive 12). The strange hut does not really surprise Shadeos given Priscilla's odd behavior and appearance.

"It may be best to move away from this area," Shadeos finally speaks up,"the fire will likely attract others. Especially, if this area is as well traveled as the Lady claims."

Dietrich 
Monday August 23rd, 2004 12:23:50 PM

When the bonfire rises, the fighter remembers similar scenes he has seen and keeps very silent, marching away with the party.

Dietrich hadn't seen the hut before and is a little amazed with its sight. He doesn't like it at all and wants to leave as soon as possible. He also dislikes her commentary to Gargul and instinctvely touches his amulet and makes a silent pray to appease the God.

The warrior listens to Priscilla's account and is relieved that at least they are not dealing with a big organized army of MArteus servants.

Dietrich helps Olyn with the preparations to desinfect the group. He is glad Shadeos agrees with him about the fire and the necessity of getting away fast, but waits for the desinfection and perhaps more information from the strange witch.



Zayne  d6=3 d20+5=21
Monday August 23rd, 2004 1:14:59 PM

At Priscilla's comment about the sweet cakes,he comes out of his place of concealment. Still eyeing the newcommer warily. He shakes some leaves from his clothing.

He looks around briefly,and then,politely offers to assist with the sweetcakes.

(OOC Zayne is short and has an extremely long nose,his overall facial features resemble a small rodent. He is pretty heavily armed despite his small stature.)


Vauhwyt (hp 17 of 19) 
Monday August 23rd, 2004 1:49:54 PM

The liontaur uses her still-active Prestidigitation spell to clean her spear and the two rings and the scroll case. If Olyn thinks that's not enough, she'll ask Rose to boil up a pot of water to soak and wash things in.

Vauhwyt listens intently to the witch's talk of orcs in the area. She tells Priscilla, Ryan, and Shadeos her opinion of that. "We are vehemently opposed to these orcs, especially those devoted to the God of Filth. Our mission here is to find out about more about them, and why they have been making trouble back in our home town. We can't take on a huge hoard of them, but we want to learn morre." She reveals a slight accent in her enthusiasm.

"We would be glad to have help. These orcs are known lawbreakers, so a follower of Pantheon might be glad to help us. Please join us, if you think our paths might lie together for a while." She seems a little shy when mentioning Shadeos's god of justice.

Mookie, the raven familiar on her shoulder, pipes up. "And we're very glad to have friends who make sweet cakes!"

"Hush up, Mookie," Vauhwyt tells the bird. "But Miss Priscilla, I think we would be most obliged if you could give us shelter for the night and any other details you might remember about those who follow the Foul God. I just love your house!"

A little later, she asks if either Theo or Rose can identify the magic of the rings and scroll. "Be careful with the scroll case," Vauhwyt adds. "It looks like it might have some magic protection."

Vorelle 
Monday August 23rd, 2004 9:25:30 PM

Pantheon

The full meaning of the newcomer's introduction finally sinks in and Vorelle stifles a shudder. He might turn out to be a useful ally against the Martaeus cult, but he represented a degree of order and inflexibility that they weren't used to dealing with. They would all have to be on their guard against him.

All? an insistent voice whispers in her head. Don't you mean you'll have to be on your guard? He'd send you back to Targo, you know.....

Surpressing another shudder, she keeps a wary eye on the Justice of Pantheon.

Rose  d20+5=23
Tuesday August 24th, 2004 12:36:57 AM

Since olyn says it's ok, Rose gets her daggers and darts and cleans them with prestidigation. She wraps them in a clean piece of cloth till she can boil them & get them checked by a cleric.

She notices that Vorelle seems uneasy around the justicar so she makes sure to keep between them at all times.

DM Jan 
Tuesday August 24th, 2004 1:09:20 AM

At the witch's hut, after Vauhwyt has enlightened Shadeos, Priscilla and Ryan about the mission, Olyn asks if they can use the cauldren to sterilize everything - weapons, clothing -
"Now is not the time to be proud or shy," he tells the others. "If you were in spitting distance of those things, boil your clothes. Now I happen to have two Remove Disease potions. I'm going to give those to Dietrich, and Vorelle, who had melee contact. The rest of us - we're going to have to do what we can, unless Shadeos has a similar spell."

"Gargul's teeth, boy!" exclaims Priscilla as Zayne pops out of nowhere, drawn by the food. "Are you trying to give me a heart attack? Here, help me! Hold that and don't burn your fingers."

Once they're out of the pot, the cakes look quite good and not spoiled at all - light, fluffy cakes peppered with wild raspberries.
"We'll need some more water from the well over there!" Priscilla yells at no one in particular. "We eat after everyone's cleaned up - eh - THEN I'll tell you about... what was it?"
She looks at Theodore and Vauhwyt.
"Oh, the lines, and the orcs, and goodness knows what else. I'll have died of old age by the time I'm done telling you what you want to know!"

Warwick the vulture hop-skips over toward Dietrich and Shadeos.
"She's quite excited you know. We don't get much company out here." he sighs, and both warrior and cleric get a whiff of carrion breath. "I'm going up top. Keep my eye on things. I'll call if I see anything nasty."

The bird takes to the air, sweeping past Vorelle and Rose, it's wingspan as broad as Dietrich is tall.

The day rolls on. There are weapons and clothing to sterilize, orcs to be on the watch out for, but at least this looks like a sanctuary - and there is food.

Olyn hands potions to Dietrich and Vorelle.
"Tastes like dirty socks, but get it down - all of it."

The rings and scroll case also await inspection.

Zayne  d20+3=16
Tuesday August 24th, 2004 11:22:50 AM

Flashing the witch a mischevious grin he washes up and help her with the sweet cakes careful,not to drop any. His stomach is clearly audible as the smells from the kitchen fill his nostrils.

He waits until he the buzzard has gone away,and Priscilla to turn her back before he pinches a corner from one and stuffs it into his mouth.(Untrained Sleight of Hand 16)



Dietrich  d20+2=19
Tuesday August 24th, 2004 12:23:41 PM

Dietrich smiles at Zayne and Mookie, now a little more relaxed. He is still worried about the fire and the possibilitie of an enemy attack, but is satisfied when Warwick leaves to take guard.

The fighter drinks Olyn's stuff, thanking him, and immediatly afterwards drink some of his last beer to get rid of the bad taste. He offers a swallow to Vorelle too.

Dietrich perceives Vauhwyt's and Vorelle's uneasiness with Pantheon (sense motivation 19) and wonders what might be the reason for it, remembering Vorelle's strange behavior in Dirt City. He is no particular follower of Pantheon, but justice is a great value, and a little more organization will do the party good, though he hopes the priest is not too rigid.

The soldier happily eats the cakes and waits for a more detailed account of the witch.



Theodore and Macaw  d20+6=22 d20+6=23 d20+10=25 d20+10=23
Tuesday August 24th, 2004 12:38:49 PM

Theodore retrieves a bucket, and saunters off to get some water for Priscilla. Coming back, he staggers slightly, water slopping here an there, giving those near him a little spray. After having completed his task, he sets the bucket down near the cauldron.

When Vauhwyt asks Theodore for help in identifying the rings and scroll case, he responds, "I agree that the scroll case could be a potentially dangerous situation, right now. I can learn more about it tomorrow morning, with the proper spell, but for now I recommend that no one open it. It could be very dangerous."

Theodore remembers and incident when he had disobeyed his Master Geoffrey and opened one of the forbidden scrolls. Theodore was a curious youth, but would no longer wonder what it was like to be a hairy spider. He shuddered at the memory.

"I can also determine more about the rings tomorrow morning. Again, I would stress that no one put them on until they have been properly scrutinized. If you'll let me take a look at them now, I might be able to glean a little bit of information."

(Theodore appraises each ring 1st = 22, 2nd = 23; and then uses spellcraft on each 1st = 25, 2nd = 23.)

Vauhwyt (hp17 of 19) and Mookie (hp9 of 9) 
Tuesday August 24th, 2004 1:52:05 PM

Vauhwyt seems undecided. "Should we try to follow the orc and ogre trail right now back to whereever it was they came from? The trail is fresh."

"On the other hand, all my spells are cast, and maybe we should rest the night."

"What do you all think?"

==========

Vauhwyt and Mookie are both protected by the liontaur's "blood armor" spell (just like mage armor but turns you blood red). With only about a half hour left on the spells, they have actually changed color to a dried reddish brown color.

Shadeos 
Tuesday August 24th, 2004 3:05:43 PM

Shadeos speaks with a hard edge to his voice, "I know where they came the orcs and ogre came from. A few days ago, my fellow Justices and I found a small farming settlement that was ravaged with disease. We discovered that a cleric of Marteaus, an orc, had been spreading the disease. He was captured and made to stand trial for his crimes. The orc was found to be guilty and sentenced to death. Before we could carry out the sentence, we were attacked. I was the only Pantheon that survived. That orc cleric was among the those slain by your party."

Shadeos pauses for a moment clearly debating whether it was his place to suggest a course of action, "Perhaps we should investigate the lake that Priscilla mentioned earlier. It seems that may have been where the orcs and ogre were heading and might hold the answers to many of our questions."

"It may be prudent to rest here and tend to the wounded before moving on. Those skilled in woodcraft can scout around the perimeter to ensure that we are not surprised."

Shadeos waits in silence to see how his suggestions to the party are recieved.

Vorelle  d20+6=10 d20+6=15 d20+8=10 d20+8=11
Tuesday August 24th, 2004 9:06:32 PM

Vorelle volunteers to fetch water as it will take her out of Shadeos's unnerving presence. When he suggests that someone scout the perimeter, she jumps at the chance to once again leave the strange little cottage. She takes a look outside, keeping her ears open as well and trying to remain unnoticed. Distracted and worried, she makes a poor showing.

[Spot 10, Listen 15, Hide 10, Move Silently 11]

DM Jan 
Wednesday August 25th, 2004 12:14:16 AM

It's late afternoon by the time everyone has all their stuff cleaned up.

Priscilla mentions that its about a half hour walk to the lakeside, so - there are a few choices:
The party can continue their journey to the lake.
The party can do a quick reconnaissance and return to the witch's house for the night.
One or two could investigate the lake and report back.
Everyone could stay and resume their journey tomorrow morning.

What does the party decide to do?
Shadeos has offered another aspect to the story. Priscilla appears to be looking for a campfire chat, which hasn't happened yet.

Out near the path, Vorelle doesn't see anything out of the ordinary. There's no sign of Warwick.

Theo takes a look at the rings. Both are fashioned out of pewter, with a crude scroll design circling the outer edges. On the face of it, they'd be lucky to get 5 silver each for them.
However, they both tingle in his fingers. One of them actually feels damp to the touch, even though it isn't, and from the other, he gets a feeling that something is watching over him, making him feel safe.

The cakes are very tasty, and Neen spends some time batting tiny bones, found at the site, around with her paw.

Theodore and Macaw 
Wednesday August 25th, 2004 9:21:47 AM

Theodore returns the rings to Vauhwyt. "Right now, if I had to guess, I'd say that one of these rings is a ring of swimming, which might be beneficial when we reach the lake. I believe the other ring affords the wearer some kind of protection. I can perhaps discover a little bit more tomorrow morning, but I don't think I'll be able to give you a definite answer until I have the proper materials and time."

He puffs his cheeks out. "I guess that I would like to go to the lake in the morning," he adds his two coppers. "I'm tired and need to rest to be at full strength should we run into any...difficulties."

Zayne 
Wednesday August 25th, 2004 11:12:16 AM

Gleefully he begins to eat the sweetcakes at an alarming rate. Eating like it's his forst meal in days,he pays little attention to his surroundings. Although he does keep an eye on Shadeos.

Vauhwyt and Mookie  d20+4=21 d20+2=11 d20+3=7
Wednesday August 25th, 2004 1:40:33 PM

Seeing Vorelle take off, Vauhwyt decides to follow. "A little scouting sounds pretty good," she tells Shadeos and the rest of her friends.

She sends Mookie aloft to look for Vorelle. She is a little worried that Vorelle will forget that she has to keep singing to keep the forest awake. Vauhwyt's Spot 21 beats Vorelle's Hide check, so with any luck she locates her friend.

"Hey," she says as she gets nearer, "Remember that you have to keep singing. Hows about looking for the disease orc's tracks for a little bit, and then back to the witch's house before nightfall?"

"That ogre should be easy to track." Aid another roll to give Vorelle a +2 on tracking succeeds, barely. [Aid Another check 11 works]

As Vauhwyt follows Vorelle around, she sings a noisy tune in an odd language (goblin). Oddly, to any who understand goblin, the song seems to be about tracking down and killing goblins. [Perform check 7]

"Boss, please, you're hurting my ears!" says Mookie. Vauhwyt ignores the bird.

Shadeos  d20+8=18
Wednesday August 25th, 2004 2:30:19 PM

Shadeos moves towards Priscilla. 'What does she know?' he wonders, 'what part does she play in all of this?' Shadeos does his best to let his distrust of Priscilla show.

"Can you tell us anything about the happenings in the woods lately? Anything that seems unusual?" Shadeos asks Priscilla. (Sense Motive 18)



Dietrich HP 17 of 24 
Wednesday August 25th, 2004 3:20:03 PM

Dietrich listens interested to Shadeos story. Then he asks him for more details:
"How many were in your group and what exactly were the atackers? How many clerics and ogres did they have?"

In general Dietrich prefers to go fully prepared to any encounter, so he'd suggest to wait till the next day, have the spellcasters prepared and the wounded healed (including himself)and the orcs have nightvision, what would be another advantage for them if the party continues now. But in this case there is something to remember.

"Friends, the lake is only half an our from here and the orcs we just eliminated were heading there. Their absence will be certainly noticed and it won't take long, specially with the bonfire, for the enemy to send troops towards us. So, if we're going to stay here tonight, we have to take special preparations for that. If they come, I'd like to have them trapped."

Shadeos  d8+2=9
Wednesday August 25th, 2004 5:07:12 PM

Shadeos responds to Dietrich's questions, "I traveled with a Pantheon Court. There were two other Justices besides myself and one Justicar. I am not sure how many attacked us as I was knocked unconscious during the attack."

He nods his agreement with the young warrior's suggestions and offers to heal Dietrich's wounds. If Dietrich accepts, Shadeos steps up to the young warrior and rests his left hand on the wound while grasping Pantheon's holy symbol in his right hand. Shadeos focuses on the wound as he begins to chant, "Pantheon, Judge, let your healing grace fall apon this warrior so that he may seek justice in this life."(Cure Light Wounds spontaneously cast using Bless slot cures 9hps)

Vorelle  d20+8=20
Wednesday August 25th, 2004 6:05:21 PM

Vorelle had forgotten to sing until Vauhwyt reminded her. Humming a Dirt City children's song under her breath, she starts looking for tracks.

[Survival check 20 with Vauhwyt's assistance]

DM Jan 
Thursday August 26th, 2004 2:10:28 AM

Vorelle and Vauhwyt approach the track and take a look, further along.
The trail leads past the 'bonfire', and ends abruptly - right about where that weird tingling sensation from underground crosses the path.
There's nothing fresh after that, and it looks as though the group took an about turn and headed back, presumably in search of the witch.
The group of orcs and the ogre were originally heading for the lake it seems.

Assuming the group decide to stay here for the night -

Priscilla keeps the fire going under the cauldren, and she settles down to answer more questions.

"Everything's unusual in this forest, lad," she tells Shadeos, "although... the trail of orcs and the like - that's fairly new. Something is attracting them to the Lake. I have no idea what, but something, or 'someone' is."
She looks at the others.
"You say they could be causing trouble down in the City? That's odd. Warwick tells me there's some kind of new leader out in the wilds of Izen. I'd expect trouble from him, but these orcs that trail through the forest seem... leaderless."

Priscilla also tells Theodore about the Ley lines.
"Do you know what happens when you die, boy? Your soul gets sucked into the ground. There's woldsblood down there - and it carries your soul to Gargul. Woldsblood is power - power beyond measure; power beyond imagining. Touch the blood - and you die, simple as that.
"It travels in lines, in rivers, and occasionally its concentrations are such, that you can actually feel it beneath your feet, in the living Wold.
"Of course you can't just dig it up. You'd never find it that way. You wouldn't want to either. The Shadowlands is where Woldsblood is, and you don't want to be going there!"

A flapping of wings announces the vulture's return.
"Ooooh, I see you're telling them cheerful stories again, you old bag" drones the bird.

"Yes, well, you'd already know all about the Shadowlands, wouldn't you, Warwick."

After a disgruntled "Hmph," the bird keeps silent and gives the crows the ole' vulture stare-down.

It's dark, and getting late.
Perhaps time for more questions, but also time to prep up for watches and the like.

Theodore and Macaw  d20+2=14 d20+2=18
Thursday August 26th, 2004 9:16:50 AM

Theodore yawns widely as the sky darkens. He blinks away the sleep and gives Priscilla a foolish grin. Sitting Indian style, across from her, he asks, "Do these orcs actually go INTO the lake? Or do they take a boat to...somewhere?"

Needing his sleep, tonight, Theodore offers Macaw to take his place at watch.

(Macaw's Listen = 14, Spot = 18 for watch)

Shadeos 
Thursday August 26th, 2004 11:50:14 AM

Shadeos closes his eyes and breathes deeply once Dietrich is healed. He enjoys the euphoric feeling of Pantheon answering his prayer. During that brief moment Shadeos' tortured soul is at peace. As the euphoria fades and the war raging in his soul resumes, Shadeos sighs and opens his eyes.

"Perhaps you and I can take first watch?", Shadeos remarks to Dietrich. He hopes the young warrior can tell him a little about the rest of the party while they share the watch.

After his watch ends, Shadeos will try to get some sleep. In the morning, Shadeos will ask if any wish to join him while he prays to Pantheon for justice. Shadeos will then say his morning prayers and renew his spells.

Zayne 
Thursday August 26th, 2004 12:54:32 PM

Stopping the stuffing of his face at Priscilla's comment on the new cult leader,he blurts out,"What were those wierd clerics talking about,the one with the wierd pulsating chest? Theo you were talking to them. What was it they said about true happiness? You don't think that they might ne a cover for Marteus?" Crumbs from the cakes are spilling over his chest,"We should have talked to them in depth,there was just too much going on." Slamming his fist on the table."Vauhwyt,what are we going to do? We are in the middle of his Gods forsaken forest that is just spitting out left and right,there is no set path because the bloody forest keeps changing,and we all know where you find a few orcs,the rest of them aren't too far behind." It appears that his control has slipped from his grasp.

"I say we hurry up and get out of this forsaken woood. I have had abad feeling about this palce since we crossed those stones. What are we going to do."The young ranger's eyes are wide with fear. "I say we forget about thr blasted Prince and head our own way,we are nothing to him anyway,but a cheap and disposable way to get some information." The hatred for the Prince is clearly in his voice. He sits looking to Vauhwyt for answers.

Vauhwyt and Mookie 
Thursday August 26th, 2004 1:42:28 PM

After returning with Vorelle at dusk, Vauhwyt reports what they found and has dinner.

She compliments Priscilla on the delicious food. "You should give Rose the recipe!" she enthuses.

After dinner, Zayne expresses his frustration at the pace of developments. Vauhwyt is a little surprised at his passion, but less so since she has seen him get excited before.

She says, "Well, I don't care two figs about the Prince eitherr, but these disease-carrying orcs are bad folk. Remember how we all met in the first place? They tried to drown two boys. And remember what they did to that poor boy, I forget his name, who Ba'Bac killed?"

"I'm glad to be hunting these foul folk. I'd do it for free. I'd give money to do it!"

Mookie squawks, "Boss! Hey! No paying to kill orcs, please! There's plenty to kill for free!"

"Fine," says Vauhwyt. "But I would definitely pay to kill goblins!"

"Anyway, I say hunting these sick things down is a great idea. And this forest has been good to us so farr, mostly."

"I say that tomorrow we should head out to the lake, just over therre. You rangers can find the place that orcs tend to walk out of the woods. Maybe we can set up some blinds and make an ambush. Wait a few days and kill Marteaus folk that come by. That sounds fun to me!"

Mookie mutters, "Yeah, funny as an ulcerated sore!" Vauhwyt ignores him. She adds, "Maybe we can capture one or two and get more info that way."

The liontaur sleeps for the first two watches and rises early for the third.

Dietrich  d20+2=9 d20+4=23 d20+2=21
Thursday August 26th, 2004 4:21:36 PM

The young warrior is very grateful to Shadeos and will have the first watch with him happily. Although the newcomer is a complete stranger, Dietrich doesn't have any problems with authorities and, in the contrary, respects priests quite a lot.

He doesn't like Priscilla's explanation about woldblood and lines of power etc., but keeps silent about this wizard stuff.

Dietrich watches with dislike, though without comments, to Zayne's outburst, but is satisfied with Vauhwyts diplomacy and doesn't intervene.
He listens to her other ideas and likes the part of ambushing the orcs and getting hostages for interrogation. So he says:

"This night, I'd suggest that everybody who doesn't really need to rest takes position in a place ahead Priscilla's house from the direction of our tracks. We should choose a place that dominates a narrow path, and than control it with our bows. If nothing happens, better so, but if they come we meet them appropriately.

Tomorrow we scout to the Lake and get more information before we get back to Dirt City. (looking at Zayne) I'm afraid that this is very serious to the security of this whole region and many innocent people."

Then he take his watch at exactly that position.

Listen: 9 Spot 23; Military knowledge 21


Vorelle 
Thursday August 26th, 2004 7:49:38 PM

Vorelle is silent through most of the meal, and hesitantly volunteers to take midnight watch, careful to avoid the gaze of the Pantheon Justice.

DM Jan 
Friday August 27th, 2004 12:15:35 AM

"Boats, laddie - boats," says Priscilla in a half-whisper in answer to Theo's question. "And off they go - into the mists."

She listens to Zayne's outburst keenly.
"Sounds to me like you've crossed paths with Aisildurians - followers of Ga'al. Seems like they wander the entire Wold these days - but they never come here. No one to convert I suppose. No one to subjugate, except me - hahahaha. Sometimes I think Ga'al is a bigger demon than Marteaus. Sometimes."
Priscilla shoves half a currant loaf into the boy's hands. "Eat. You'll need your strength."

There's room for another two people to sleep in the witch's strange hut overnight - or alternatively, outside with the clinking windchimes and the cauldren. At least their noise will keep the trees attentive and awake.

Out by the path, Dietrich's expertise finds him a decent spot to set a trap, should any orcs come by.
As it happens, the warrior finds himself in for a quiet night, except of course for all the crashing around as distant parts of the forest decide to take their leave, or return from wherever they went off to.

(I'm assuming everyone knows the drill now - never, ever, complete silence, just in case)

Dawn paints a layer of moisture over everything. Those on 3rd watch see Warwick fly off, only to return a short while later with a rabbit, which he then promptly disembowels; it perhaps illustrates why vultures never have plumage anywhere near their heads. Gore drips from his face, and he seems to care not a jot.

Rose hp: 9/12 AC 18 
Friday August 27th, 2004 1:35:50 AM

Rose strips (hopefully behind a curtian) and tosses her clothes in the cauldron. She checks her bag, if it has any blood or gore on it she will wash it down and anything in it. if it doesnt she gets out a clean set of clothes after she washes.

After making sure Vorelle and Dietriech take the potions she will go to Olyn and let him know that she was in contact and got hurt also, and asks if he might be able to cast the remove disease spell on her in the morning.

She eats a good meal, asks Pricilla for recipies, and curls up beside Vauhwyt for the night.



Shadeos  d20+8=18
Friday August 27th, 2004 1:59:10 PM

"Ga'al? Do you think his followers have allied themselves with those of Marteaus? Why would they be interested in the lake? What lies beyond the mists?" Shadeos wonders aloud thinking that he might not want to hear the answers to the questions.

Shadeos decides to follow the groups' lead, whatever that may be, for now. He stays alert for any trouble and keeps his weapons handy. (Spot check 18)

Dietrich 
Friday August 27th, 2004 2:31:54 PM

Dietrich is a little disappointed that no orc appeared the whole night and that his watch was useless. Yawning, the fighter returns to the camp and trys to have at least some sleep. Fortunatley he is spared of the sight of Warwick.

He doesn't think Ga'al is conected with the Marteus problem, but there is always a possibility and he curses both in his worst orkish.

Before breaking camp, DIetrich examines the groups rations. They have been marching for quite a while now and he wants to make sure they'll have enough to drink and eat. If their stocks are low, he asks Priscilla to help them with some stuff, letting the details for Rose, with whom he eats together.

When the party leaves, he says farewell to their strange new 'friends' and suggests the group assume normal march procedures.


Theodore and Macaw  d20+10=21 d20+10=24 d20+10=13
Friday August 27th, 2004 2:38:45 PM

Theodore stretches as he wakes. While the others busy themselves with preparations, he sits down in a quiet corner to study his spells for the day, munching on some bread from last night.

Afterwards, Theodore asks to borrow the two rings and scrollcase from Vauhwyt, again. He sits down with the three items spread before him and trains his mental faculties on deciphering their mysteries.

Being very systematic, Theodore focuses his attention on one item at time, sometimes spending several minutes just gazing at the item of interest. When he is finished, he gathers up the objects and returns them to Vauhwyt for safekeeping.

Then, he reports his findings...

(Detect magic on each ring, to determine magical strength and what school of magic each spell exudes [Spellcraft check #1 = 21,
#2 = 24]. Cast read magic to determine if warding on scroll case is glyph of warding and if so what type it is [Spellcraft = 13])

Ryan and Neen 
Friday August 27th, 2004 4:31:30 PM

He tells Olyn that he hasnt been in contact with any of the deseised orcs and he should be o.k.
"Have you got any way to remove these blue stains," he asks Priscilla curiousley. If not, he doesnt mind, he also throws (most of) his cloths in the cauldren and goes to sleep to recover his spells.

Vauhwyt (hp18 of 19) and Mookie (hp9 of 9) 
Friday August 27th, 2004 7:15:59 PM

At sunrise, Vauhwyt has only a small bruise to show for yesterday's battle. She looks forward to Theo's further analysis of the magic items.

She enjoys breakfast and gets ready to head to the lake. "Do you have any advice for us, friend Priscilla? Would you like to come orc hunting?"

Vorelle 
Monday August 30th, 2004 12:07:53 AM

Vorelle dutifully drinks the vile concoction (if she hadn't already), and volunteers to be one of the ones sleeping outside.

DM Jan 
Monday August 30th, 2004 1:28:19 AM

Breakfast is a rather haphazard affair due to the fact that Priscilla isn't too awake in the mornings. However, she manages to pull together some rations for Dietrich - dried fruit, sweet biscuits, and a huge bag of walnuts to share out.

Theo manages to unravel the mystery of the rings, and he is correct in his earlier assumptions.
(Ring of Protection +2, Ring of Swimming)
As for the scroll case - the glyph suggests some kind of explosive. The case rattles lightly, as though there is a rolled up piece of parchment inside.

Ryan, along with the others, discovers that clothing washed in the cauldren has got rid of the blue stains! A lot of other stains, too! Things might have shrunk a little though, and everything smells of lavender.

"Don't go out on the lake," Priscilla tells Vauhwyt, by way of advice. She also decides to stay put.
Warick announces that he might venture to the lakeside with the group, just for a morning romp.

The day is young. The Lake is a half hour away. The path ahead looks clear.

Dietrich 
Monday August 30th, 2004 11:25:08 AM

Dietrich thanks Priscilla for the rations and is ready for action, thinking: `The group has its full force, full magic, enough rations and a new powerful ally. What are we waiting for?'

He is happy to have Warwick with them, despite any disgusting habits, as a local guide is exactly what he would like to have.

Marchig ahead he says: "Let's go folks. March formation and battle-readiness."
The warrior is excited and deep inside he is eager to have some good fights, although he rationaly wants to avoid them if possible.

Theodore and Macaw 
Monday August 30th, 2004 2:47:16 PM

Theodore suggests that the rings be used, as they could only be beneficial at this point. "Give the rings to whomever is the worst swimmer, and whomever is least protected. When we get into a more leisurely atmosphere, we can decide how to properly divvy them up."

"The scroll case, I would recommend stashing for safekeeping, at this moment. If it was opened...KABLOOIE!!! Perhaps with the right password, which could be any number of things, it could be safely opened. When we return home, I can have my master look at it." He looks around at the others. "Or, we could try words such as 'Marteus' or 'Servant of Marteus'. Perhaps in a different language..."

After delivering his speech on the importance and necessities of the newfound magic, Theodore shoulders his backpack and sends Macaw ahead to take a bird's eye view of the trail leading to the lake.

Vorelle  d20+6=24 d20+6=9
Monday August 30th, 2004 4:09:49 PM

Vorelle quirks an eyebrow. She has never marched in formation in her life, and isn't about to start now. She drifts to the back of the group, staying alert for any signs of danger and humming softly to the trees.

[Spot 24; Listen 9]

Rose  d20+7=27 d20+6=19 d20+7=19 d20+5=12
Monday August 30th, 2004 4:34:22 PM

In the morning Rose thanks Priscilla for letting them stay and for the food. She will try to get recipies both for the cookies and other food and for the stain remover. Rose will put a biscuit and some fruit in her pocket for snacking on before putting the rest into her magic bag. She walks in the back near Vorelle singing a little lullabye song to let the trees know she's around.

hide: 27, nat 20
listen: 19
move silently: 19, take away stuff for singing
spot: 12

note for rings swimming is +2 and ac is 14


Zayne  d20+5=16 d20+5=15 d20+5=21 d20+5=19
Monday August 30th, 2004 8:25:12 PM

Thanking the witch for the bread he takes her advice.

He camps outside,cary during his watch.(Listen 16 Spot 15)

In the morning he thanks the witch for her hospitality and compliments her on her cooking.

When the groupdecides to leav he decides to bring up the rear.(Listen 21 Spot 19)

Vauhwyt and Mookie  d20+4=9
Monday August 30th, 2004 8:52:47 PM

Vauhwyt smiles at Dietrich's ways but is happy to take point. She tries to keep alert but is distracted by Rose's lullaby (Spot 9).

"Pay attention, Boss!" says Mookie.

Vauhwyt wonders what they will find at the lake.

Shadeos  d20+8=11
Monday August 30th, 2004 9:29:25 PM

Shadeos joins the group as they head towards the lake. He watches the woods looking for any sign of danger. (Spot check 11)

He looks often at Zayne and silently vows to speak with the woodsman regarding his anger. For a moment, Shadeos' mind drifts back to the past when anger and revenge ruled his soul. During that moment, Shadeos' eyes seem very distant and sad. Shadeos shakes his head and says a whispered prayer to Pantheon.

DM Jan 
Tuesday August 31st, 2004 1:25:01 AM

With a mixture of caution and enthusiasm, the group make their way back to the path after saying goodbye to Priscilla.
Rose now has a tiny bag of herbs that should help out with stain removal. The recipes funnily enough were very similar to her own family's, apart from the wild raspberries.

As for the scroll, the glyph seems to dim slightly for a moment as Theo speaks the words 'Servants of Marteaus'. Why could that be? Is it the words, or some of the words? Perhaps the language? Hmmm... a bit of both? You know with a bit of careful thought...

Vauhwyt takes point, the two rangers take the rear, with everyone else in between.
After about 15 mins the path starts head gently downward. Ahead in the distance, it looks full of grey cloud and mist. Macaw and Warwick the vulture give the all-clear.

The shore of the lake is arrived at abruptly, around a slight twist in the path.
There's a pebble beach, with the lake about 20ft beyond it. On either side, the water stretches for miles and miles, edged up against the forest. Shallow waves lap the pebbled shore with a soft sigh. There's no other sound, lending the atmosphere an overall feeling of calm and quiet. Out on the lake - a heavy mist hangs there, obscuring everything ahead from view.

In the foreground - is a medium-sized longboat; made of dark wood, with what looks like a small figurehead at the bow. The vessel has been dragged partially out of the water and it's stern rests on the stones..

Blackbird Lake


Dietrich 
Tuesday August 31st, 2004 1:36:21 PM

(OOC Well, with formation he just meant the usual scouts ahead, wizards in the centre etc stuff.)

Dietrich is too excited to notice any reactions to his ways (as he is quite convinced they are absolutely normal...). He is happy that the party reaches the lake without any incidents and admires its huge size.

But before people start climbing up the boat, he suggests to discuss their further actions first.
He proposes he should wear the swimming ring himself, bacause of his heavy armour, and that Theodore, Ryan or Rose should wear the protection ring.

Dietrich also suggests to wait here and ambush the next small group of orcs in order to get prisoners and information. He remembers Priscilla's council and doesn't want to just go ahead in unknown and probably great perril. The party has been on the road for quite a while now and it doesn't cost anything to wait a little more and do things with a little lower risk.

Notes: Swimming -5 or so (with equipment), ac 17

Zayne  d20+5=25 d20+5=14
Tuesday August 31st, 2004 2:19:44 PM

Zayne aproaches the beach warily. He looks and listens for any signs of activity other than the groups.(Listen 25 natural 20 Spot 14)

He then looks to Vorelle,and in a hushed whisper,"What do you think? Should we skirt around the lake or check out the boat?"His tone of voice reveals that he would perfer to go around the lake.

The silence has removed any calmness that he had since meeting the witch.



Shadeos 
Tuesday August 31st, 2004 2:56:30 PM

"A fool learns from his own mistakes and a wise man learns from the fools mistakes. I think we would be fools to enter the mist by boat. It would be wise to see if we can get a little more information about what lies on the lake or beneath it," Shadeos calmly offers his opinion,"perhaps the birds can tell what lies beyond the mist. If not, then I think scouting around the lake is a wise course of action."

Shadeos waits to hear the others' responses and ideas.

Vauhwyt and Mookie  d20+2=5 d20+7=15
Tuesday August 31st, 2004 3:20:53 PM

Vauhwyt is more entranced, at the moment, with the scroll case than the boat. She watches carefully as Theo talks and suggests possible command words.

"Hey! I worked in a magic shop for a couple of years," Vauhwyt reminds the group. "I bet, with a little help and luck, I could get this thing to work safely!"

"Rose, would you help me and Mookie with this? And does anyone have any magic that could give us a boost?"

[OOC: Vauhwyt wnts to use her Use Magic Device skill to "activate blindly" -- that is, to open it without mishap. She is hoping for Aid Another rolls from Rose and Mookie, and maybe for a Guidance cantrip from Olyn or Shadeos. Maybe she can even get a +2 circumstance bonus since she has a clue (from Jan;s post today) that the command words include "'Servants of Marteaus."]

[OOC: Mookie's roll to Aid Another is a 5 -- not enough! Vauhwyt's base UMD roll is 15! Not enough to get to the Activate Blindly DC of 25! In fact, if all she gets is that 15, she will have failed by 10, and then, Backfire! If Rose manages a Aid Another check, or with a Guidance spell, or with a kind DM bonus for sort of guessign the command words, then Vauhwyt can still avoid hurting herself! Wowsy!]

Theodore and Macaw  d20+2=11
Tuesday August 31st, 2004 4:15:53 PM

"NO! DON'T!" Theodore yells as Vauhwyt gets it into her head to open the warded scroll case. Seeing that his warnings were in vain, the spirited young wizard dashes away from his friend and dives headfirst into the bushes.

(Reflex roll of 11 to avoid damage, if necessary.)


Ryan and Neen 
Tuesday August 31st, 2004 4:24:17 PM

He nods in agreement to Shadeos, "Maybe that giant squid had something to do with this lake".

"Hang on a minute," he says to Vauhwyt,

"I think that maybe if we get the right words that rune would be broken, because Theo made it flicker earlier, I assume that he must have got at least one correct word."

He pauses a moment.

"Mind you I've no idea what the words could be." He says thoughtfully.


Vorelle 
Tuesday August 31st, 2004 8:50:49 PM

"S-s-scout," Vorelle replies to Zayne. "Or m-m-maybe s-set an a-a-ambush." She looks questioningly at the others.

DM Jan  2d8(8+1)=9 d20+3=13
Wednesday September 1st, 2004 1:02:43 AM

"Priscilla said not to go on the lake because she can't swim. The old bat would sink like a stone," cackles Warwick, his talons crunching and scraping across the pebbles.

As some of the others discuss what to do next, the relative peace and quiet is rudely interrupted. Theo manages to dive into the bushes just about the time the scroll case goes off with a loud *BANG!!!!*

All those within five feet of, and including Vauhwyt suffer 9 points of blast damage, unless they were able get back fast enough and save for half.
REFLEX SAVE DC 13
(Who owns up to being close? ;) )
The pressure wave sends everyone else staggering.

Unscathed, just, the vulture rolls his eyes. "That was quite a party trick, but i've got a better one."

Warwick hops up onto the boat, moves to the bow, and starts hammering on the figurehead like a woodpecker.
After a few moments, the air seems to turn blue as a string of abuse is hurled toward the vulture in orcish.
For anyone who can translate, the wooden figure is telling Warick where to go and what to do in about twenty different ways, none of them pleasant.

After the dust clears, Vauhwyt will see that there is a piece of rolled up parchment inside the case. It's a little scorched at the edges, though.
Maybe Ryan had it right with 'some' of the right words, and then of course there was the language factor.

The lake and its shoreline awaits. There are signs of no one.

Rose hp: 8/12 AC 14  d20+2=3 d20+6=11
Wednesday September 1st, 2004 3:43:06 AM

ooc: i'm sorry i'm a few hours late

Rose tried to help Vauhwyt, but her efforts were
a total failure.

*BANG!!!!*

Rose doesnt duck in time and gets a blast in the face. "Ouch!"

Rose runs down to the lake to wash her face. When she hears the figurehead start talking (what language) she looks in amazement and walks up to the boat.

Piper is just flying around trying to talk her brothers into playing tag with her.

Dietrich HP 15 of 24  d20+2=9
Wednesday September 1st, 2004 6:52:52 AM

Dietrich stood near Vauhwyt when she suddenly trys the scroll and blasts. As he was just approvingly listening to Zayne and Shadeos, the fighter is completely surprised by the explosion and swirls away some feet, getting badly hurt.
He starts swearing when Warick too starts something different! Dietrich hears the orkish(?)cursing of the boat and almost wants to accompany it. "WARICK, what (*^$^_($# are you doing!?"
He gives VAuhwyt a disapprovingly look and says to both:
"After this it would be really good to be more cautios and consult with the group before singlemindedly put us all in risk."

Despite his anger, Dietrich takes a closer look at the boat.



Vauhwyt (14 hp of 19) and Mookie (9 hp of 9)  d20+4=18 d20+4=14 d20+5=24
Wednesday September 1st, 2004 6:53:49 AM

Vauhwyt's experiment is a miserable failure! She knows it half-way through and jumps away! (save succeeds for half damage). Mookie flutters away and evades the explosion entirely (saves with improved evasion).

What Vauhwyt cannot evade is the assault from her raven! "Boss, you are a complete and absolute idiot! Are you trying to get us killed? What if we got burned worse? What if that scroll was important, and it got all crisped? What if orcs swarm out of that boat? If there were any in there, they are awake now! What if you attract attention with your explosion?!"

"By the gods, that was stupid! I know you do lots of stupid stuff, and usually I bite my tongue, but this! Wowsy, indeed!"

Vauhwyt takes it all in, but she is grinning, and does not seem very guilty-looking. Then she sees that several of her friends were hurt, and she does look ashamed. "Sorry," she mutters.

She picks up the paper and tries to figure it out. [Decipher Script check 24 if she does not know the language! Good rolls this turn! Coulda used them last turn!]

Then she hears the orcish, and looks up. Is it the boat that is talking? Wowsy!

Shadeos (16hp of 21)  d20+3=16
Wednesday September 1st, 2004 11:43:25 AM

Shadeos turns as he hears Theodore yell, "NO! DON'T!". Theodore's warning is almost immediately followed by a loud *BANG* and a pressure wave that slams into Shadeos. He just manages to roll forward with the pressure wave lessening some of the impact. (Reflex Save 16)

Shadeos staggers to his feet with his eyes watering and ears ringing. A small drop of blood falls from his nose. Dazed and confused, Shadeos draws his mace as he hears Orcish curses above the ringing in his ears. He looks for the enemies and is surprised when he realizes that the curses are coming from the nearby boat.

"What happened?!?", Shadeos says turning toward Vauwhyt.

Ryan (AC:13 Hp:11/11) Neen (AC:15 Hp:5)  d20+5=7 d8+1=9
Wednesday September 1st, 2004 3:53:18 PM

Ryan is too busy talking to avoid the explosion, his last words cut short as he is totally flawed!

He looks up

"Vauhwyt!" He shouts in chorus with Mookie, "Why in all the hells didn't you wait dam it!"

He turns away muttering a few poisonous curses which he swiftly drowns swigging a potion from his pack.

(Potion of cure light wounds returning all 9 Hp! thank goodness)


Vorelle  d20+6=22 d20+6=8
Wednesday September 1st, 2004 5:22:53 PM

Down near the water with Zayne, Vorelle is out of blast range, but she starts and whirls around at the noise. Concerned with who (or what) might respond to the blast, she moves a few paces back up the trail, alert for signs of danger.

[Spot 22; Listen 8. Guess her ears are still ringing!]

Theodore and Macaw 
Wednesday September 1st, 2004 10:05:24 PM

Theodore's head pops up out of the bush that he dove into. "I TOLD you!!" he admonishes Vauhwyt. "I may be young, but I know what I'm talking about."

He steps from the foliage, brushing twigs and leaves from his shaggy mane. He stops short when he hears the boat cussing at Warwick.

Macaw sits up high in a tree branch, watching all the goings-on below him.

DM Jan 
Thursday September 2nd, 2004 12:11:08 AM

Shadeos isn't the only one with ringing ears, as other members of the party deal with the aftermath of the sudden explosion. Ryan feels a heck of a lot better after drinking the potion.

"Give me that!" growls Olyn, his half elven ears having taken on a rather crisp texture. The Warrd cleric has a look at the scroll, holding it so that Vauhwyt can still see it.
The liontaur will see that it's a map, and that it looks rather familiar.
It's a very detailed drawing of the Temple of Warrd in Dirt City. Notes, scribbled here and there, are in both common and orcish. The common words include 'poison here' 'passage''door x' 'door a' 'meet'. It's simplistic, but suggests an evil plan nonetheless.
Olyn turns pale.
"I need to take this back home. Right now," he says.

Over by the boat, Warwick has stopped tormenting the figurehead now that he has an audience. He seems to be loving the attention.
"What did it say?" he squawks eagerly. "This boat has been sat here empty since yesterday. I think it was waiting for those creatures you killed."

Dietrich's military and carpentry knowledge will tell him that the boat looks quite sturdy, will float well and is designed to cut swiftly through the water. It'll hold approximately a dozen humanoids, there are oars, too.

As for the figurehead, those gathered around the boat can see that it's carved of wood, and obviously magic. It's an ugly little beast, three feet high, carved to look like a wingless demon. It has horns, too. As it turns to look at everyone, the now familiar carving can be seen emblazoned on its chest - all three elements of it.
"Password!" it barks in orcish.
It then looks down at it's chest, scowls, and quickly folds its arms.

Zayne has taken a position slightly to the north along the shoreline. Neither he or Vorelle see any signs of trouble.

Dietrich HP 15 of 24 
Thursday September 2nd, 2004 9:20:25 AM

Although it hurts, Dietrich must laugh when everybody in the group is swearing and asking what happened.

His worries increase when he sees that the enemy is so bold as to plan against Warrd in the God's own temple in Dirt CIty! The situation seems serious enough.
He asks Olyn to let him read the parts in Orkish for the group.

Though the warrior is visibly satisfied with the boat, he is still unsure about just sitting in and sail through the lake. He is also very suspicious about its magic and can't imagine any good coming from it.

"What do you all think? I'm curious enough to go further and the boat is good, but on the other hand, it's probably stupiditly dangerous to do so, especially as we don't know the password for sure.
So I'd still suggest to ambush another orc group and get more information, or to return to Dirt City and provide the Prince with the information we allready have, which is not too few."

Vauhwyt (hp14) and Mookie  d20+2=6 d20+7=27
Thursday September 2nd, 2004 11:19:09 AM


Vauhwyt is really sorry she got her friends burnt up a bit. "I really thought I could do it. I didn't think it would explode, for surre. I'm sorry, friends!"

"Here, let me prove myself! Stand back! I'll handle this boat! Mookie, get over herre!"

Mookie starts flapping. "Boss, no!"

"Mookie!" the liontaur demands.

Vauhwyt puts her hand on the figurehead and concentrates. Mookie lands on her hand, saying, "I don't like this, Boss, but if you're going to try, then how about putting your other hand there!"

Vauhwyt tries certain foolproof words of power she heard at the Catacombs once upon a time. She tries to make the boat work.

[Activating the Boat blindly. Mookie's Aid Another check is a 6, useless bird. Vauwyt's roll is a 27! Holy smokes! Natural 20! Woo Hoo! That beats the standard UMD blind activate DC25!]

"WOWSY!! I think I got it!" the liontaur shouts.

Theodore and Macaw 
Thursday September 2nd, 2004 12:39:49 PM

Theodore sighs with all the confusion. "Dietrich, please speak the words, 'Servant of Marteus' in Orcish. That is the password. That was probably the password for the scrollcase, too. We're not dealing with brilliance here. These are orcs."

He leans on his staff, and waits to see what will happen.

Zayne  d20+5=25 d20+5=13
Thursday September 2nd, 2004 12:43:39 PM

Zayne is warily,scanning the lake and his surroundings for signs of trouble.(Listen 25 natural 20 Spot 13)

He is thinking about when he cann finally leave this Gods forsaken forest.

Rose hp: 3/12 AC 14  d8+1=7
Thursday September 2nd, 2004 1:11:05 PM

Rose heads away from the boat when Vauhwyt tries to activate it. If Olyn isnt to close to the boat she will go and ask if he has a wand he can heal her with. If he doesnt have a wand she will drink a clw potion and save his spells.

if use potion heal is 7

spells
cantrips: ray of frost, disrupt undead, read magic

level 1: mage armor, mage armor

Ryan and Neen 
Thursday September 2nd, 2004 3:58:13 PM

Although now unmarked Ryan is still a bit sulkey. All he can do is watch with a glum expretion as she heads off to blow up the boat.

Ryan and Neen 
Thursday September 2nd, 2004 3:59:06 PM

Although now unmarked Ryan is still a bit sulky. All he can do is watch with a glum expression as she heads off to blow up the boat.

Shadeos (16hp of 21)  d8+2=7 d8+2=5
Thursday September 2nd, 2004 4:20:44 PM

After Shadeos realizes that the party is not under attack, he looks at his companions and inquires, "Does anyone need healing?"

Shadeos will heal whomever asks and/or is the most wounded and then heal himself. (spontaneously cast Cure Light Wounds twice in place of Command and Divine Favor- heals 7hps on another and 5hps on self)

Vorelle  d20+6=11 d20+6=26
Thursday September 2nd, 2004 4:34:44 PM

Vorelle glances back over her shoulder where the others are deciding what to do next, but does not offer an opinion. Instead, she turns her attention back the way they came, and continues watching out for trouble.

[Spot 11; Listen 26]

DM Jan 
Thursday September 2nd, 2004 11:45:51 PM

((I'll assume the password so far was passed on to the figurehead in orcish. Remember folks - there were THREE elements to that carved symbol - Servants, marteaus and ?))

"Stupid," spits the figurehead, folding its arms stubbornly over its carved chest. Beneath it's fingers - two parts of the carved symbol light up with a vivid green light. "Hurry, hurry!" it exclaims, wiggling it's horns.

Whatever Vauhwyt attempted, didn't seem to do anything, but Theo seems to be partially correct - orcish language and part of the password now appears to have been cracked.

"Ooooh look at that!" says Warwick to Mookie, before peering at the figurehead's chest.

The water continues to lap softly against the pebbles.

Shadeos sets to and starts to heal those who were caught in the blast. He's joined by Olyn, who calls to Warrd to do likewise, and between them, the priests bring everyone back to full health.

Looking out into the water, Zayne's keen hearing tells him there is absolutely nothing out there - no voices, no rowing, no sails flapping, no fish jumping. It's safe to assume there's nothing on the approach.

A little up the trail, Vorelle stands guarding the path. It's quiet there also, although four feet to the left of her, a small sapling suddenly winks out of existance with a soft *woosh*.

After helping Shadeos, Olyn announces that he wants to head back alone with the parchment. "The sooner I get back to Dirt City with this the better. I think its important that you find out more, but I should get back, then we can thwart whatever this plan is."
A quick look over the parchment will tell Dietrich that there isn't anything extra in orcish - just a translation of whats there in common.

Theodore and Macaw 
Friday September 3rd, 2004 10:35:15 AM

Theodore searches his memory, his lips moving a mile a minute, but no noise coming forth. Then he slaps his forhead. "Of course!" he berates himself. "Servant, Marteus, Dominate! That's what the symbols were. Try that Dietrich."

The young wizard is now quite eager to see what will happen.

Shadeos 
Friday September 3rd, 2004 11:43:21 AM

Apon hearing Theodore's suggestion as to what the password might be, Shadeos approaches the boat and grunts loudly in Orcish tongue, "Servant, Marteaus, Dominate!"

Time seems to slow as Shadeos waits to see if there is any response from the magical boat.

Rose  d20+1=9
Friday September 3rd, 2004 1:13:27 PM

Rose continues to stay well away from the boat as the others try to activate it. Meanwhile she sings a song so the forest wont sleep. It's a bit off key, and and her voice sometimes is loud and others soft (perform: 9) but it should keep the forest awake.

Beautiful dreamer,
Wake unto me
Starlight and dewdrops
Are awaiting thee

Sounds of the rude world
Heard in the day
Led by the moonlight
Have all passed away

Beautiful dreamer,
Queen of my song
List' while I woo thee
With soft melody

Gone are the cares of
Life's busy throng
Beautiful dreamer
Awake unto me
Beautiful dreamer,
Awake unto me




Vauhwyt 
Saturday September 4th, 2004 1:59:23 PM


"Huh! I thought I had it! Well at least it didn't blow up!"

"Good job remembering, Theo," she says.

"Oh!" caught up in the boat, Vauhwyt almost forgot to say goodby. "Olyn, we'll miss you! Please return when you can, or we will see you at home! Go well!"

Vorelle 
Sunday September 5th, 2004 11:53:51 AM

"B-b-b-be c-careful, Olyn," Vorelle says as the priest of Wardd leaves the group.

Dietrich 
Sunday September 5th, 2004 3:45:13 PM

Dietrich thanks Olyn and Shadeos for the healing and says good-bye to his half-elven friend, hoping he'll make it alone to Dirt City with Warrds help.

He is glad Vauhwyt didn't blast anything and waits, staying a little behind, to see what happens after Shadeos said the words in Orkish.

If he wasn't too concentrated on that he would appreciate Rose's beautiful song.

DM Jan 
Monday September 6th, 2004 1:44:49 AM

Theo offers another word to try, and Shadeos voices it toward the figurehead.
Immediately the third symbol lights up on the little carved demon's chest, and the thing gives a sigh and uncrosses it's arms. The full, three-part symbol glows with a powerful green light.

"Step aboard," it grunts in orcish.

"Good luck," Olyn tells everyone as they say their goodbyes. He bows, turns on his heel and sets off up the track, soon disappearing into the forest.

"I'll fly on after him," says Warwick. "I can watch over him part way, at least."

Rose's song follows both half elf and vulture into the forest.

For a moment, Vauhwyt, Zayne, Vorelle, Dietrich, Ryan, Shadeos, Theodore, Rose, Piper, Mookie, Neen and Macaw are left with the quiet calm of the lake, and the mysterious boat.

And then -

((OOC - its time to move over to the Swords of Redemption board, folks. Have fun!
Cayzle has offered to copy all that goes on over there, back onto this board, so our archive will remain intact. So - when it comes time to return, we must hold off posting until he gives us the word.
If you can't access the other board - fire off an email - phyrbalxl5@aol.com

See you in Game 5! :) ))

When Two Games Collide


Swords Crossover One 
Monday September 27th, 2004 11:23:44 AM


Narrative DM Jan
Monday September 6th, 2004 1:29:05 AM

In the boats -

Gone are the cares of
Life's busy throng
Beautiful dreamer
Awake unto me
Beautiful dreamer,
Awake unto me...


A song drifts out onto the water; the voice is light, female, the words in common.

Like a wall, the mist's boundary ends abruptly and the shoreline becomes visible, straight ahead.
In the background by the treeline, there's just time to catch sight of a humanoid figure running off into the trees, followed by a rather large, ugly bird.
The foreground reveals a group of assorted creatures stood on a pebbly shore; mostly non-orc humanoid - could be elves, could be humans, one of them female, and there's a female halfling, and a female liontaur!! There are three ravens, too! And a small black cat!

They're stood close to a longboat that's carved in bold, crude, but efficient lines. The boat contains a figurehead, and there's a light coming from the carved figurehead's chest.

-------

On the shore -

The cleric of Wardd starts on his journey home and disappears from view, back into Blackbird Forest.

It appears that the mysterious boat has been fully activated after the true password has been given.

Then suddenly, the beginnings of a wake appear in the water, slapping at the sides of the strange boat. Something approaches!

It's another boat, no - two boats appearing out of the mists, both with non-orc humanoids on board. Two females maybe, one male up by one of the masts, and a strange wispy creature floating nearby!

========== ++++++++++ ==========

Ashira d20+16=18
Monday September 6th, 2004 9:59:33 AM

Well, this certainly wasn't what Ashira expected to see... quite a diverse group for a bunch of slavers...

And then something catches her eye...the liontaur...something about that figure is very familiar. Without thinking, she calls out to those in the boat "Stand down...await further orders." Moving forward to Rigging, Ashira speaks in Elven. "Love, I think I've seen that liontaur in a dream before. Please, let's move in closer before we launch an attack."

========== ++++++++++ ==========

Theodore and Macaw
Monday September 6th, 2004 11:27:31 AM

A young rag-a-muffin of a boy stands on the shore with a raven perched on his scruffy head. Theodore appears to be in his late teens. He's below average height, and hunches a bit, making himself look even shorter. The clothes he wears are of plain stock except that they appear to be a bit too big for him. The sleeves of his tunic fall down about his wrists, hiding most of his hands. The cuffs of his trousers flow around his shoes, touching the ground.

Upon seeing the incoming boat, he lets out a shout of warning to the rest of his group and quickly takes up a defensive position, pulling forth a rod of some sort.

"They probably heard the explosion and came to investigate," he says to his friends. "What should we do?"

========== ++++++++++ ==========

Shadeos
Monday September 6th, 2004 11:52:54 AM

A man with dark curly hair framing deep brown eyes over crooked nose and perpetual five o'clock shadow stands on the shore very close to the longboat's glowing figurehead. He wears a gray shirt over studded leather armor of the same color. A heavy mace hangs from the left side of his belt just as a light crossbow hangs from the right. The fletching from several crossbow bolts can sometimes be seen over Shadeos' right shoulder. An unadorned buckler is attached to his left forearm and a worn leather backpack hangs comfortably on his back.

Shadeos' watches the approaching longboats intently as he reminds the party without shifting his gaze, "It is unlawful to attack strangers." Realizing that they have likely been seen, Shadeos steps closer to the figurehead ready to take cover should arrows fly.

========== ++++++++++ ==========

Vauhwyt and Mookie d20+4=21
Monday September 6th, 2004 12:34:39 PM

On the orcish boat with his mistress, Mookie squawks when he sees an approaching vessel with armed figures inside. "Well, Boss, I hope you're happy! You've pulled a ship-load of enemies down on our heads!"

"Watch your tongue, Mookie," Vauhwyt scolds. Besides, I do not think these are enemies!"

She squints (Spot check 21) ... there can be no mistake! She knows that woman!

Suddenly she calls out, loudly, "ASHIRA! WOWSY!! IS THAT YOU!?"

The female liontaur with the longspear starts shifting from paw to paw and waving wildly. It looks like she would like to jump in and swim! Her lashing tail accidently whips Shadeos.

========== ++++++++++ ==========

Vorelle
Monday September 6th, 2004 1:04:53 PM

Toward the back of the group on shore is a cloaked figure. Between the mist and the concealing cloak, it is difficult to make out too much about this person. Probably female, most likely human or half-elf. She bears a longbow.

Vorelle had been watching down the path, but now turns to face the new arrivals. She pulls an arrow from her quiver and nocks it, but keeps it pointed at the ground. For now.

========== ++++++++++ ==========

Rigging
Monday September 6th, 2004 1:33:07 PM

Rigging studies the group on shore and thinks to himself that these don't look like slavers, but caution is warranted.

Suddenly the large liontaur is calling to his wife by name. He gives her a puzzled look and then remembers seeing this magnificant creature in a tavern somewhere.

He says to the wildcards, "Stand down but stay ready. I don't think these were the slavers we were after."

As the boat beaches,the nimble young man in his early 20's, jumps from the prow of the ship and glides up the beach. He is dressed in fine clothes and seems well equipped. Shortsword and dagger hang from his belt and he tucks away a wand as he walks up the beach straight to the liontauress.

"Excuse me Miss, haven't we met? My name is Arrack Von Palin, but my friends call me Rigging. I am the Captain of the Sword of Redemption and leader of the Wildcards. I see you recognize my wife?"

The confident young man leaves the question hanging.

========== ++++++++++ ==========

Dietrich d20+4=5 d20+2=16 d20+4=14
Monday September 6th, 2004 2:41:37 PM

Dietrich was waiting in expectation for the result of the passwords and gets immediatly on his guard as the two other boats approaches. He nocks an arrow on his longbow and nervously waits for them to come closer.

The young man is very tall and robust and wears platemail with a closed iron helmet. He has a composite longbow in his hands and a great-sword hanging on the right side. Though his clothes are a little weared down, a weapons coat with a red bear on black background can be seen.

Then Dietrich sees that the newcomers are no orcs, what relieves him a lot, and suddenly Vauhwyt starts calling them! Though he relaxes a little, he keeps behind, analyzing the boat crew and ready to fight.

When Rigging arrives and speaks, Dietrich nods to him, but will let others speak first.

Spot 5
Sense motivation 16
Military knowledge 14

========== ++++++++++ ==========

Bart
Monday September 6th, 2004 2:50:13 PM

Just after Rigging jumps ashore Bart is following him. By the looks of his well made clothes it is visible he has traveled a long time. He wears red pants and a chain shirt under his cloak that looks the same as his friend Rigging, and some other crewmembers in the boat. Bart wears no visible weapons.

========== ++++++++++ ==========

Ryan and Neen
Monday September 6th, 2004 3:25:18 PM

A hooded figure peers out into the mist, his quiver and bow slung over his back, his black cloak pulled tightly around him to block out the cold of the mists. His right hand grips tightly on his rapier. He pulls his hood from over his face to reveal short, light brown, almost blond hair and pale slender features.
"Now Theo, we wait," he says in answer to his friend.

The black cat by his feet, almost as if in spite of what he says, darts off towards the landing party.

========== ++++++++++ ==========

Rose
Monday September 6th, 2004 4:06:56 PM

Rose gives Olyn a big hug and cries as he leaves. "Bye Olyn, I'll m..m..miss you."

She watches Olyn out of sight when suddenly she hears the others yelling. She spins around and seeing the boat runs towards the others.

You see a small halfling girl. She is wearing a cream blouse and brown pants. Her brown hair is is in two braids wound around her head and she is wearing a straw hat.

========== ++++++++++ ==========

Nezamil
Monday September 6th, 2004 8:41:15 PM

As the second longboat appears out of the mist a stout looking dwarf will stand up in the stern by the rudder, guiding it in the first's wake.

Glancing back and forth from the shore to the lead longboat several times, "What is going on?" The dwarf shakes his head. "Friends of the Captain I suppose."

Nezamil will raise his hand to his eyes to shade them from the light to view the activity on the beach as his chainmail jingles slightly as he manuevers the longboat to the beach next to the first longboat.

The dwarf smiles as he sees the cat dart towards them but his eyes settle on a cloaked figure in the back nocking an arrow... the smile fades.

========== ++++++++++ ==========

Redux
Monday September 6th, 2004 9:49:03 PM

Near the top of the mast of the 2nd longboat, those on shore can see a human figure dressed in a black robe with a gray and blue cloak. He is floating next to the mast without any foothold; he has a glare on his face and a wand in one hand. From the scroll case and lack of armor, it is obvious this is a mage. Upon seeing the humanoid figures, without orcs, he wonders who these folks are. Hearing Ashira's name from on shore is a surprise: a friend or a 'seeded-friend' from when she was with the quad. Then there's the halfling girl that shows up; she's familiar to a girl he had a crush on; better to stay up here until they sort things out. Any hostilities and he'll web the largest group possible.

Swords Crossover Two 
Monday September 27th, 2004 11:25:56 AM


Narrative DM Jan
Monday September 6th, 2004 11:58:38 PM

It's a tense moment as the two adventuring parties appear before one another. Both are on missions of a dire nature, and this is most unexpected.

Rigging, followed by Bart, leaves the boat, reaches the shoreline and addresses the liontaur, while members of both sides stay on the defensive - just in case - after all, neither group are on a picnic outing.

On the shore, Vauhwyt has spotted a friend on one of the boats! Ryan's cat, Neen, scampers forward, eager and inquisitive, ready to twist around Rigging's feet.

Those in the boats will be able to see a little more of the figurehead on the beached longboat as the creature turns outward toward the lake. Emblazoned on its chest are three, old High Woldian symbols.

The surrounding air is cool, and a little damp; the mist still hangs there, out in the Lake, hiding its secrets.

========== ++++++++++ ==========

Ari
Tuesday September 7th, 2004 12:09:08 AM

(BTW I need put back on the Adventure's repose)

Helping bring the longboats ashore, the 20 something Ari tries his best to not let a smile overtake the circumstances. Seeing his first liontaur excitedly trying to get Ashiras attention seems to be just to much, in the tenseness of their current mission.

With a quiver on his back, and short swords on each leg, Ari is ever the fighting figure. Looking more closely, one sees that there is a similar looking cloak being worn by most of the members of the long boats, Ari included.

Coming back to his senses and remembering where he is, Ari looks over the new arrivals to look for any tell-tale signs of seeds. With several different animals and animal shapes, Ari is hard pressed to believe any are in the service of Ga'al.

========== ++++++++++ ==========

Valanthe
Tuesday September 7th, 2004 12:26:42 AM

In front of one of the boats stands an attractive elven woman with long coppery red hair. She wears beautiful elven chain with a matching shield across her back. A green cloak rests loosely about her with a simple wooden brooch on the front. A powerful longbow rests in her hands with a slender sword at her hip. Her face is emotionless, almost cold.

Valanthe slowly brings the taut bowstring forward. Clearly these are not the slavers, especially with a strange lion woman so happy to see Ashira. Valanthe takes the arrow and returns it to the quiver across her back. Her slender eyes scan the group before them. For a moment she thinks Appolo is with them but she realises that is not the case. It is her own hopes turning things to how she wishes they would be. It is not Appolo, but a young man with a raven atop his head that reminded her of him. She's happy that Ashira has ran into a friend of hers and no doubt there will be a celebration that her friends can enjoy. That is a good thing.

========== ++++++++++ ==========

Theodore and Macaw
Tuesday September 7th, 2004 11:29:02 AM

Theodore lowers his rod as it appears that the newcomers are friendly. All doubts are erased with Vauhwyt's joyous greeting.

Seeing that people on both sides are tense, he offers his own greeting. "My name is Theodore. This is my friend, Macaw." He points to the bird atop his head, who dips his beak. "How are you doing today?" It is obvious that this fellow isn't skilled in the art of communication.

========== ++++++++++ ==========

Zayne d20+5=6 d20+5=15
Tuesday September 7th, 2004 11:31:56 AM

Zayne looks past his overly long nose as the newcomers disembark from their boat. Although he is standing quite still, his body language screams with desire to move. His nearly bald head is in need of a fresh shave, and his face appears quite young.

Watching the newcomers intently, he tries to be aware of his surroundings as possible. (Listen 6 Spot 15).

As Vorelle draws an arrow, he shakes his head slightly, and then takes a cautionary step back, wary and curious as to whether or not this accursed forest has conjured up even more trouble.

He thinks to himself, "If it's not one thing it's another."

========== ++++++++++ ==========

Dietrich
Tuesday September 7th, 2004 1:05:28 PM

The fighter can see that they are dealing with an organized group, though there are indeed very diferent people, elves and dwarfs and wizards, so they're obviously no common warband or traders.

He controls his curiosity and waits for Vauhwyt to speak, staying behind. When he sees that none of them has weapons ready, he puts his arrow back in the quiver too and let his hands remain empty and visible. The warrior glances to Vorelle hoping for her to do the same.

========== ++++++++++ ==========

Ashira
Tuesday September 7th, 2004 1:31:07 PM

Dressed in black breast plate armor and black pants with a grayish blue cloak matching most of the others, the half-elf is obviously a warrior by trade. Her longsword rests in a tooled brown scabbard with platinum inlay (which should be very familiar to Vauhwyt!!) on her left hip, while a well maintained shortsword is found on her right hip. Standing a full 6 feet tall with shoulder length blue hair and greenish gray skin, Ashira is definitely distinctive... it's no wonder Vauhwyt so easily identified her.

As the longboat is brought in, Ashira's smile grows wider by the minute. Her black breast plate armor clinks lightly as she lands on the shore and sprints past her husband and toward Vauhwyt. "Vauhwyt... it's you!!! But how... I mean... I thought you only existed in my dreams... but here you are!!" Ashira rushes forward and pulls the liontaur into a hug.

After a few minutes, she releases her, a more serious look on her face. "But what are you doing here of all places?" Eyeing the orcish boat, Ashira lowers her voice. "I don't know if you noticed, but this isn't the most friendly of neighborhoods... We've tracked some slavers down to this area... they shouldn't be far..." Ashira looks over Vauhwyt's companions slightly suspiciously. She continues in her lowered tone with her long time friend. "Are these other friends of yours?" She pauses for a few minutes and then continues. "I hate to ask, but can you prove that all of you are not seeded? I hate to be paranoid, but of late, one cannot be too sure when one is in Aisildur." Ashira lowers her eyes in a shameful way.

========== ++++++++++ ==========

Bart
Tuesday September 7th, 2004 1:42:25 PM

"Hello Theodore my name is Albarth Millar or Bart for short, nice raven you have on your shoulder. It seems to me both of our groups are a little bit surprised. Just as my good friend Rigging says you don't look like as the people we are looking for. We hope to find a group of bandits who takes man, woman an children of any race and age as a slave for the priest of Ga'al."

========== ++++++++++ ==========

Ryan and Neen
Tuesday September 7th, 2004 3:12:51 PM

Ryan is at a loss as to what to think. Everyone seems to be addressing this strange group with open arms, but on the other hand they have only just met them. He decides to go with the flow.

"Ho there, strangers," he says in the direction of Rigging. "I'm Ryan and that fur ball currently wrapping itself around your legs is Neen."

========== ++++++++++ ==========

Nezamil d20+11=23
Tuesday September 7th, 2004 3:24:00 PM

He sees Ashira and the Liontaur embrace. "Wonder how they know each other?" comments the dwarf.

The cloakless dwarf steps up on the seat in the longboat and jumps (d20+11=23 jump ch) off the right side into the surf landing knee deep in water (at least for a 4'6" dwarf ) and sloshes ashore (hands empty), his heavy mace dangling in its ring holster on his right side.

He nods at Ashira and the Liontaur. "Well, looks like it's gonna be a friendly meeting," grins the dwarf. "I'm Nezamil. Good to meet you Theodore and Macaw, good to meet all of you," says Nezamil as he scans the group... eyes coming to rest again on the cloaked figure in the back with the nocked arrow.

Light glints off a pendant shaped as a small anvil hanging around the dwarf's neck.

========== ++++++++++ ==========

Vauhwyt
Tuesday September 7th, 2004 3:38:08 PM

Vauhwyt hugs Ashira back, and her wide grin shows off the enlarged canine teeth of her race. The smile is entirely pleased, though!

She is dressed in a white shirt and that's about it. Her hair is a thick mane, swept back on one side to expose an earring in the shape of a green leaf; on the other side, her mane covers her ear and a bit of cheek. Aside from the longspear she carries, she does not look too much like an adventurer.

"Wowsy!" she repeats, a little less loudly. "It's wonderful to see you for real!"

"I knew our dreams were more real than not, since sometimes I have woken from them and found I had brought things back with me! So I think it's not amazing that we both walk the Wold. But what happy chance that we walk the same place at once!"

"We are here searching for information about a cult devoted to Marteaus. This cult, favored by orcs and half-orcs, has been causing a lot of trouble in our home town, Dirt City. We tracked them here and defeated a few cultists in battle yesterday. This magical boat" -- and she points -- "belonged to the cult, for surre. And we were just thinking of how to use it."

"I don't know about slavers, but I would love to kill some!"

"And no, none of us has a seed in our chests!"

"Let me introduce you to my friends."

Mookie caws. "Give your voice a rest, Boss! Let them introduce themselves!"

"Okay!" Vauhwyt says.

========== ++++++++++ ==========

Rigging and Swirl.
Tuesday September 7th, 2004 3:49:11 PM

Rigging sees that Ashira and Vauhwyt are hitting it off and the liontauress is ignoring him so he directs his attention to Ryan.

He stoops down and picks up Neen and smiles, "Is this your familiar? He is very nice. Let me introduce mine." He will call out, "Swirl, say hello to the nice man!"

Ryan will suddenly be bumped by a small air elemental. Swirl will dance around Ryan's head in glee for a few moments and dart around to the other new folks. He will then spot Mookie and race towards him. Swirl loves to chase Talon and wonders if Mookie will provide more of a challenge.

Rigging will continue. "In your travels, have you seen a group of slavers or Ga'alian priests. We are searching them out. Maybe we can help each other. We can band together and eliminate both threats. Tell me more of these cultists."

========== ++++++++++ ==========

Shadeos
Tuesday September 7th, 2004 4:22:52 PM

Shadeos' eyes harden and his jaw clenches in barely controlled rage at the mention of slavers. He takes a deep breath and exhales before speaking calmly, "I am Shadeos a Justice of Pantheon. If you seek to bring these slavers to justice then you seek to enforce Pantheon's law and I will aid your as best as I am able."

The Justice says a silent prayer that he will be able to deliver these slavers to Pantheon's justice. He says a silent prayer that he will be able to ignore the angry whispers that call for violent revenge on the slavers.

========== ++++++++++ ==========

Rose & Piper
Tuesday September 7th, 2004 5:02:04 PM

Rose sees Vauhwyt talking to the elf, and figuring that the newcomers aren't enemies, she stops running towards the group. Piper goes to play with the nice air elemental, and seeing this, Rose asks the man if she can play with Swirl as well.

OOC: Rose wants to be lifted a few inches and flown around. If this happens her braids will come down (but stay braided) and stream behind her while she laughs and giggles.

========== ++++++++++ ==========

Vorelle d20=7 d20=12
Tuesday September 7th, 2004 5:10:27 PM

More strangers.

Still, they seem to be friendly and Vauhwyt, at least, seems to know some of them. Vorelle puts her arrow back in the quiver.

She has not forgotten, though, that orcs use this trail and could still stumble onto the group. She once again faces away from the water, alert for anything the forest and trail might tell her. She hums softly to keep the trees awake.

[Spot 13; Listen 18]

========== ++++++++++ ==========

Valanthe
Tuesday September 7th, 2004 6:14:59 PM

"Captain perhaps we should find a defensable camp to discuss what to do next. We are all just standing here and this forest is full of who knows what. Plus a warm fire would be nice to fight off this chill." Valanthe says to Rigging.

========== ++++++++++ ==========

Redux
Tuesday September 7th, 2004 9:17:39 PM

Seeing that these adventurers don't seem to pose a threat, the black robed mage floats gently toward the ground. As he settles on the beach, a small amount of dirt lands on the hem of his robe, but mysteriously slide off, leaving the robes spotlessly clean. He makes a few clicking noises and a small white owl glides down from the mast of the longboat to land gently on his shoulder. Almost reluctantly, Redux stores his wand away as he looks at those around him.

As Valanthe mentions making a campfire, Redux is reminded of the slaver's ship and he shivers involuntarily. "No! Val, remember the ship? I don't think we want to take the chance of angering any of the forest's friends."

Standing back away from most of the group, Redux listens in as the group exchange information. He wonders why in the Wold these two groups managed to bump into each other... perhaps Wardd was up to his old tricks again.

Swords Crossover Three 
Monday September 27th, 2004 11:27:08 AM


Narrative DM Jan
Wednesday September 8th, 2004 12:13:15 AM

Gradually, as greetings and names are exchanged, the tension winds down to the point where bows are lowered, and the Swords join the Dirt City group on the shore.

Back toward the path, Vorelle keeps watch, not forgetting to sing to the surrounding foliage.

The trees immediately near the group seem stable enough; maybe the sound of voices - grim talk of Marteaus, orcs, and the evils of slavery - are enough to keep them in the living Wold, and prevent them from flashing temporarily out of existance.

Not so, further south.
As Swirl cavorts playfully with the ravens, and Nezamil's boots hit the pebbles - three tall elms along the southerly shoreline, about 100 feet away, blink out of existance! They're simply not there any more!
Startled, a nearby flock of black pigeons takes to the air.
The whirling cacophony of beating wings and screeching brings those very same trees back from whence they came (wherever that happened to be), and they reappear moments later with a snapping of branches and a rustling of leaves.
It's very odd. It's very unsettling. It's VERY Blackbird Forest.

And thats not all.
At the first mention of slaves, the figurehead on the orcish longboat starts to laugh. It's a cold, bloodcurdling sound.

Up above, the late morning sun is struggling to shine through grey clouds.

========== ++++++++++ ==========

Theodore and Macaw
Wednesday September 8th, 2004 11:52:52 AM

"Perhaps these slavers are associated with the Marteaus cult somehow," Theodore suggests. "We were heading out on the lake. Supposedly, that's where the Marteaus followers have been headed. Maybe we could go together. There's strength in numbers."

He smiles foolishly at everyone, as if he had just told a joke. Macaw hops about on the young wizard's head, eager to be doing something other than standing about.

========== ++++++++++ ==========

Dietrich
Wednesday September 8th, 2004 12:35:20 PM

As it really turns out that the strangers somehow know Vauhwyt and also are enemies of *&%&^ Ga'al, Dietrich takes off his helmet, showing a young face, blond hair and beard, grey eyes and an ugly scar on the cheek. Although surprised enough by their appearence (blue hair, elementals etc.), the warrior greets them:

"Greetings! I'm Dietrich the Bear of the Windbourne Hills. Though I absolutely don't know what the *(^*% is going on in this *^*&^ forest, it's good to meet friends. We actually saw two of the cursed Aisildurian followers around a week ago. Our friend Theodore here even talked with them and should be able to say more."

He would have agreed with Valanthe, for, like Vorelle, he doesn't like their exposed position, but then he wonders what the black robed wizard might allude to and waits.

He thinks he recognizes Domi's symbol with Nezamil and bows deeper to the cleric. He also perceives Ashira's beautiful weapons, which increases his opinion of the newcomers.

Though the soldier smiles at Shadeos' pathos, he keeps silent in respect for the Justice.

========== ++++++++++ ==========

Ryan and Neen
Wednesday September 8th, 2004 3:14:38 PM

Ryan greets Swirl readily, his love of small creatures shining through.

"Well your all full of surprises aren't you?" he jokes.

He points at the laughing figurehead on the boat, "Does anyone know orc?"

========== ++++++++++ ==========

Rigging d20+12=32
Wednesday September 8th, 2004 3:37:16 PM

Rigging will notice the trees vanish and then reappear and jump at the talking ship. He will look back to the newcomers on the beach and point to the trees.

"Does this happen often? That is remarkable!" his boyish enthusiasm showing through. He will shake his head and get back on point. "We have to find the slavers soon. They were supposed to met some of the others slavers we intercepted and I want to find that Ga'alian priest.

Still it seems we might be able to share knowledge and help each other. You mentioned you saw Aisidurians earlier. Who were they and what did they say?"

========== ++++++++++ ==========

Valanthe
Wednesday September 8th, 2004 4:46:59 PM

Valanthe pulls her cloak tigher around her body. The chill seems worse with all the moisture in the air. They need some kind of warmth otherwise people could find themselves sick. Besides she would rather have a hot meal that to resort to dried rations yet again.

========== ++++++++++ ==========

Vauhwyt and Mookie
Wednesday September 8th, 2004 5:45:45 PM

Vauhwyt apologizes to Rigging for ignoring him and explains what they know about the forest. The trees tend to go to sleep, and if they do, they fade out of this place and go somewhere else. Sometimes in their dreams they bring things back, like a giant octopus the group fought a couple days ago.

But the forest likes black birds. It makes them feel happy, and warns them about danger we think, and keeps their friends safer.

"Yeah," interjects Mookie, Vauhwyt's jet-black raven, "a forest with good taste! Go figure!"

"And you can keep safer if you prevent the trees from sleeping. They don't go to sleep if you are singing. We've been singing pretty much nonstop while we've been herre." She has a faint accent, whch comes up now and then.

"We were going to use this orc boat to find cultists. It seems partly intelligent."

========== ++++++++++ ==========

Rose
Wednesday September 8th, 2004 7:13:59 PM

Rose is a bit disapointed that Swirl wont play with her. She keeps an eye on things and waits to see if Swirl will play.

========== ++++++++++ ==========

Zayne d20+5=10 d20+5=15
Wednesday September 8th, 2004 8:33:14 PM

At the sight of the trees disapearing the youth lets out a string of curses that would do any sailor proud. "This forest is not right,I said it before and I'll say it again,we need to hurry up and get back home. Then looking towards Vorelle,plus there are a few loose ends that need tying up."

He looks at each of the newcomers and nods to each one and then,"Hey Vauhwyt I think Vorelle and I should find a safer place to talk,and maybe we could set up camp for lunch while we are at it." He flashes a quick grin and is off,"Come on Vorelle,lets do something productive."(Spot 10 Search 15)

========== ++++++++++ ==========

Nezamil
Wednesday September 8th, 2004 9:11:40 PM

The dwarf turns at the sound of the whirling cacophony of beating wings and screeching "whoa whats that racket " as the elms return " hmm you say singing puts them to sleep ? might give away our postion too but then again it would be the same for whoever else is out there i suppose " mentions the dwarf " this forest definitly has it's own personality"

Nezamil returns Dietrichs bow " well met my friend , you say you met two Asildurins not long ago , wonder if they are in league with this cult that you been searching for ?"

" when were you planning to head out on the lake ? might be better in the morning light "suggest the Dwarf

"they look to be a well knit band thinks Nezamil to himself

========== ++++++++++ ==========

Ashira
Wednesday September 8th, 2004 9:21:34 PM

Sighing deeply, Ashira looks over at Val. She was truly worried about her sister. She didn't seem to be getting any better...in fact, in some aspects, she was getting worse the longer Appolo was gone.

Motioning Val over, she introduces her to Vauhwyt. "Val, I want you to me a friend of mine...this is Vauhwyt. We have had many adventures together in my dreams.... Vauhwyt, this is my sister Valanthe." Ashira grins broadly. "I know what you're thinking...we could almost be twins, huh?"

Listening in to all the planning, Ashira shrugs. "I can't speak orcish, but I wonder if the slavers don't have something to do with your cult...did you hear that thing's reaction? I think it's worth investigating."

========== ++++++++++ ==========

Redux
Wednesday September 8th, 2004 9:42:01 PM

The quiet mage speaks up. "We found 2 humans leading a band of orcs a few days ago. They were bringing some elvin children to be slaves. I flamed the orcs, nasty things and they're dead. The children went home to their families, not being equipped for prisoners, we released the 2 humans to find a different line of work, they were just pawns in this matter. They didn't seem like the type to care much about one god or another, so I'd doubt they had any direct connection to the cult; perhaps their leader, Eric did, or maybe a priest with them. Our information had them selling these slaves to priests of ga'al to either be converted or to be slaves. It doesn't seem out of character for these cults and ga'alian priests to be using each other."

========== ++++++++++ ==========

Vorelle d20+6=20
Wednesday September 8th, 2004 10:14:17 PM

Vorelle nods at Zayne's sensible suggestion, and sets off to help find a campsite.

[Successfully Aid Another; Zayne will get a +2 to his Survival check to find a good place.]

As they search, Vorelle asks low, "C-c-can w-we risk a f-f-fire t-tonight? I'd p-p-prefer to ha-ave one."

Swords Crossover Four 
Monday September 27th, 2004 11:27:57 AM


Narrative DM Jan
Thursday September 9th, 2004 12:02:05 AM

The discussion continues, while in the background, the rangers have a look around for a safe place to camp.
Slightly north of the path, along the shore, seems the best bet. It's partially hidden away from the path into the forest, and a lookout would have a good hiding place. The pebbly 'beach' provides an excellent surface for a fire, with no danger to the trees.
As for dangers coming in from the lake - that's anyone's guess. It's soooo misty out there.

There's plenty of wood to be had, and it'll likely be lunchtime, once everything is set up. There's certainly things to discuss, perhaps a plan to be made.

Amidst the conversation, and Rose trying to attract Swirl's attention, Redux's words seem to trigger off a barrage of orcish from the figurehead.

If you can understand orcish -

Highlight to display spoiler: {Stupid, stupid, stupid orcs... talk funny.... they said only six... stupid orcs can't count... there's more here... slaves... slaves go on another boat... go to island on another boat! Not mine! I can count! yes! Not stupid like you! They wait on island for slaves from another boat! Ha ha ha! You missed the boat, you can't go on mine. Only six! Heads will roll! Ha ha ha!}

It sounds rather disgruntled, and the carved symbols on its chest start to change from green to orange.

========== ++++++++++ ==========

Rose
Thursday September 9th, 2004 2:31:30 AM

Rose helps set up camp. If she can she will get swirl to lift her up in the air while she practices throwing daggers, darts and using her short bow.

ooc: jan, what (if any) penalties or bonuses would rose have for being in the air and attacking?

========== ++++++++++ ==========

Zayne d20+4=19
Thursday September 9th, 2004 10:55:02 AM

Returns,and shares his findings with Vauhwyt.

Walking over to Dietrich,whispering to the warrior,"Hey I think I might have seen a couple rabbit runs and I don't think it would hurt to see if I can catch a couple,can you watch my gear. I will be back by the time the food is ready."

Knowing about her aversion to strangers,he begins walking over to Vorelle,and whispering to her,"I think I saw a rabbit run,would you like to check it out with me?"

(Survival 19)

========== ++++++++++ ==========

Theodore and Macaw
Thursday September 9th, 2004 11:18:44 AM

Theodore likes the idea of lunch, and so does his stomach. Macaw flies off in search of entertainment and food of his own.

"This ship appears to be sentient. Perhaps we should talk somewhere else." The young man scratches his nose. "We can talk more over lunch."

Theodore pointedly does not speak about the Asildurians. He gets the impression that these new folk aren't terribly friendly towards them.

========== ++++++++++ ==========

Nezamil
Thursday September 9th, 2004 12:48:11 PM

The dwarf cocks his head to listen to the figure "what is that thing saying ? anybody know ?" turning to the Mage "Redux can you do anything with that " points to the figurehead

Nezamil nods at Zayne's idea of setting up camp " if we set up camp here on the beach , we should set up a shield of some sort to block the flames as much as possible from being viewed from out on the lake , should help from being spotted by others on the lake "

The dwarf will sit down on a stone and take off his boots and shake the water from them, dry his feet " well i'm ready now , what do you think Captain ?"

========== ++++++++++ ==========

Dietrich d20+4=22
Thursday September 9th, 2004 1:04:42 PM

Dietrich listens to Vauhwyt's explanation and then to Redux's one. He doesn't know enough about this evil gods, just that they are evil, to avaliate if their servants could be working together, but he starts thinking the `coincidences` of having them both in this exact area are too much to be just that.

When the figure speaks, he trys his best to translate it quick to common.

Than he says:
"I understand this as definite proof that our both enemies are cooperating, for this boat was full with MArteus servants and knows about you and the slaves. But whom the *(^(*@ is it talking with?"

He will look after Zayne's gear and wonders what to do with the boats, (military knowledge 22) thinking perhaps to either camouflage them and/or have guards on them at night. He is against a fire, except it is strictly necessary.

========== ++++++++++ ==========

Ari
Thursday September 9th, 2004 1:10:54 PM

Still feeling out the waters for who is who, and what is what. Ari decides to sit back and let Rigging talk for the group for the time being. Ari doesn't feel threatened by the current circumstance, but he's unsure what is the next step.

He will keep an eye out on the water, in case there is to be any more vessels arriving, though he doubts it.

========== ++++++++++ ==========

Shadeos
Thursday September 9th, 2004 3:15:01 PM

Shadeos settles into a comfortable silence and listens to the groups' discussions. Although he has his own opinions as to what should be done, Shadeos chooses to listen rather than speak.

========== ++++++++++ ==========

Bart
Thursday September 9th, 2004 5:43:50 PM

Dietrich can you talk with that boat? It seems that there is an other boat gong to an island withe the slaverers is that correct, Can you find out more where the island is for example? Does the other boat looks like the same?

========== ++++++++++ ==========

Valanthe
Thursday September 9th, 2004 6:20:52 PM

Valanthe can't help but laugh when Ashira mentions twins. She was a good nine inches shorter than Ashira with coppery red hair. A contrast to Ashira's own aquatic heratige.

"Yeah, twins. It is nice to meet you Vauhwyt. Maybe we could get a fire going and tonight we could share stories. I'm sure that everybody could use a night of enjoyment and relaxation."

========== ++++++++++ ==========

Vorelle d20+6=11
Thursday September 9th, 2004 7:13:14 PM

Vorelle nods at Zayne's suggestion and heads out to try to find game for the pot.

[Survival 11]

========== ++++++++++ ==========

Vauhwyt
Thursday September 9th, 2004 8:58:57 PM

Vauhwyt bows to Valanthe and anyone else who she meets. "I'm proud to know any friend of Ashira's!" Not understanding the twins comment, she chalks it up to biped inscrutibility and passes on commenting.

Vauhwyt helps set up a lunch camp, and gathers firewood, singing as she goes near the edge of the forest.

She is worried about the orc boat. "Can anyone understand what it is saying?"

She continues in common, "Maybe the Cult is selling slaves to the Aisildurians. Gosh, I hate slavers! I would love to work with all of you to stamp them out!"

"Maybe we can convince the orc boat to take us to their lairr. I don't know how we'll find it in this fog, otherwise."

Mookie pipes up. "Boss, the Prince told us to get info, not to fight! These guys are way too tough. We should get out of here. Listen to Zayne!"

The crow seems shocked at himself. "I can't believe I'm telling you to be like Zayne! 'Wowsy,' huh?! But none the less! The boy has the right of it!"

Vauhwyt chides her bird. "Be flexible, Mookie. Surre, alone we couldn't do it, but with Ashira and her friends, it'll be easy!"

In a whisper she adds to Mookie: "Look at them! These guys are professionals! They have a pet air elemental! And two boats! And look at Ashira's gearr! I had no idea she was so keen!"

========== ++++++++++ ==========

Rigging
Thursday September 9th, 2004 9:59:03 PM

Rigging looks at the other group running around setting up lunch and a frown crosses his face. He will step up and announce, "I am sorry but we don't have time to have lunch. I am afraid our quarry is getting ready to depart and we need to move."

Rigging will remember his directions from the past slavers and go on, "Lets get back into the boats and get moving." He will turn to the other adventurers and say, "I think we should stick together for this adventure. You have knowledge of these woods and their peril. We have experience of getting out of many sticky situations. Do you wish to go with us? It would be our honor but we don't have room for you. Can you sail that strange boat?"

========== ++++++++++ ==========

Redux
Thursday September 9th, 2004 10:44:00 PM

Redux addresses Dietrich, "I am Redux. It's good you are able to understand this thing. If it's talking to another place and person, let's burn it on the spot. It did react to our word for selling another sentient creature. As Rigging states, we must be going if it will sail with us, it would be easier for us to travel. Do you know if it sails itself given a command in orcish?"

========== ++++++++++ ==========

Ashira
Thursday September 9th, 2004 11:04:41 PM

Ashira smiles at the young adventurer's exuberance. Sometimes it was hard to remember what life was like before the balance of life and death was in the palm of your hand... Though she does blush at Vauhwyt's comment about her gear. She had never really thought that she had all that fancy of stuff, but when you looked at it from a different angle, she supposed she was pretty well off.

As Rigging begins to get antsy, Ashira lays a calming hand on his shoulder. "Wait my love...didn't you hear what Dietrich said that that thing said? The boat knows something about slaves being delivered to an island. What do you think the odds are that there's another shipment of slaves being delivered at the same time? I don't understand how all of the pieces fit together, but I say we should try and see if we can get that boat to lead us to the island. I know the slavers directed us toward the coast for the pickup, but I think we should check out this island first."

Swords Crossover Five 
Monday September 27th, 2004 11:28:56 AM


Narrative DM Jan
Friday September 10th, 2004 12:34:52 AM

The fire starts to take shape, and the rangers go in search of something to eat. A rabbit is caught.

Rose finds that the elemental is far too distracted with whats going on to engage in any flying around with a halfling on board. In fact she gets the feeling that it might take a while of training and trust before that could happen.

The prospect of a hot lunch, and warmth from the fire seems promising. However - Rigging wants to move out.

Is time a factor, here?
It could well be. The Swords were giving chase, and going off the comments from the strange boat - it did seem to be waiting for passengers - passengers that fell to the sword, spell, arrow and claw of the Dirt City adventurers back in the forest.

Does the strange boat know any more details of the destination - the island?
Funny how it did seem to react, as Redux remarked, to certain words in common.

As he fully expects, Ari sees nothing out of the ordinary on the Lake.
Just the mist.

========== ++++++++++ ==========

Theodore and Macaw
Friday September 10th, 2004 8:25:04 AM

"Just a quick lunch," Theodore whines when Rigging talks of foregoing the meal and moving out on the lake. "We're all hungry and need a moment to collect our thoughts."

After that is said, he moves to the fire that Zayne and Vorelle have prepared to share a bit of rabbit.

========== ++++++++++ ==========

Ari
Friday September 10th, 2004 10:23:39 AM

Commenting to Rigging

"With rope, or some other way of following, we could possibly follow the magicked boat?! Don't know if we want to put anyone in the boat, or who it might communicate with."

========== ++++++++++ ==========

Shadeos
Friday September 10th, 2004 10:50:21 AM

Shadeos nods to Rigging, "I think the captain is right and we should not delay. I think this boat was meant to take the slain orcs to an island in the middle of the lake. The boat says it will only take six. Can we find room for everyone in the three boats? Can the other two boats follow?"

========== ++++++++++ ==========

(DM Jan) The Orcish translated...
Friday September 10th, 2004 12:00:34 PM

Stupid, stupid, stupid orcs... talk funny.... they said only six... stupid orcs can't count... there's more here... slaves... slaves go on another boat... go to island on another boat! Not mine! I can count! yes! Not stupid like you! They wait on island for slaves from another boat! Ha ha ha! You missed the boat, you can't go on mine. Only six! Heads will roll! Ha ha ha

========== ++++++++++ ==========

Vauhwyt
Friday September 10th, 2004 12:41:23 PM

Vauhwyt thanks Dietrich for his translation of what the boat is saying.

Then she does her best to hurry everyone through the half-completed lunch.

"Sorry, Rigging," she tells the guy who seems to be in charge. "We'll be ready to go in a minute. If six of us go on the orc boat, can you carry the other two? Rose is small, and she could be one of the two with you guys."

"I think it might be wise to have a rope to make sure we all stick togetherr." From her accent (and twitching tail), she seems a little nervous.

Mookie looks a little nervous too, and for once keeps his beak shut.

If there are no objections, she helps urge everyone forward, so that as soon as possible there will be an orc boat (with her on it) followed closely by the others heading into the mist.

"Uh, um," Vauhwyt stammers. "Maybe one or two of you more experienced adventurers might want to take point with us in the lead orc boat? If you think that's a good idea?"

Mookie sighs and whispers into Vauhwyt's earringed ear: "Boss, take a pill, huh? You're embarrassing me. Under these feathers I'm all red like."

========== ++++++++++ ==========

Dietrich
Friday September 10th, 2004 1:58:15 PM
Dietrich too would prefer to continue now, though he absolutely doesn't trust the orcish boat and he almost agrees with Redux, but he also sees the need of it to get to the island. He'll take a fast meal and waits for a decision of the group as a whole for what to do and what to say to the cursed boat.

========== ++++++++++ ==========

Rigging
Friday September 10th, 2004 5:03:51 PM

Rigging will smile at Vaughwt's words and agree, "Yes I will ride in your boat with you and if my wife consents, she should come along too. Who will take our places on our boat?"

Rigging will call Swirl to him whisper something to him. Swirl then zooms over to Rose and circles her 5 times very fast.

Rigging will start heading down to inspect the strange craft.

========== ++++++++++ ==========

Valanthe
Friday September 10th, 2004 6:04:41 PM

Valanthe warms herself near the small fire, eating a strip of jerky. She finishes half of the strip before placing it back in her pack.

"I don't know about the rest of you but I'll be glad when we get away from all this water. Luckily orcs are stupid. Otherwise I would be a little more worried that the boat will tip and all of us in armor will sink like a rock."

========== ++++++++++ ==========

Nezamil
Friday September 10th, 2004 8:47:46 PM

"Good! idea Vauhwyt ....i like the rope idea , we can tie of the 3 longboats in single file, lead one being that orcish floating barge " the pipes in Nezamil

after putting on his now slighly drier boots Nezamil walks over to the fire " making rabbit soup ? may i have a small taste ? i like to try new things " asks the dwarf cheerfully of the rangers cooking the meal

========== ++++++++++ ==========

Rose
Friday September 10th, 2004 9:07:57 PM

Rose head over to the fire quickly getting some food and then looks astonised as Nezamil says he's never had rabbit soup "Never had rabbit soup?!! Where did you live?"

She goes to the boat she is assigned when everyone is ready to leave.

========== ++++++++++ ==========

Redux
Friday September 10th, 2004 9:55:44 PM

As the fire is lit and the translation of the boat sinks in a little deeper, a light also pops on for Redux. "Oh, I get it. The boat thinks we talk funny for orcs and it will only take six of us. Yes, yes, I understand. I have a link of rope with a grapple hook on it if needed to tie the boats together." He retrieves a 50' link of silk rope with a small hook at one end. "Rabbit stew is something I've not heard of in quite some time. We've spent so much time on a boat or island, these weren't available. Did ya'll look for any roots to add while you were out or is this a roasted?" Redux also suggests to Rigging that he be in the 2nd boat, so that he might be in the mast again.

========== ++++++++++ ==========

rose
Friday September 10th, 2004 10:10:22 PM

continued....

as Swirl swirls around her Rose laughs and gets ready to play and practice with her daggers.

========== ++++++++++ ==========

Ashira
Friday September 10th, 2004 10:36:22 PM

Ashira nods her accent to Rigging's idea of them going in the orc boat. Not wanting to look aloof, Ashira asks for a little bit of the soup...which actually is rather tasty! Smiling, she pats Zayne and Vorelle on the shoulder. "Thank you new friends!!! It has been quite some time since I've had anything fresh. That was wonderful!"

With no other ideas on how to find the slavers, this towing boats idea sounds as good as any. She looks around at the gathered company, a slight frown forming. She turns and speaks to Rigging in whispered Elven "My love, perhaps we should mix up the parties...couple people together...I don't like the idea of having all the younger ones separated from the older fighters. Set up groupings in advance so that if we get surprised..."

========== ++++++++++ ==========

Bart
Saturday September 11th, 2004 3:01:58 AM

Hmmm the Rabbit tasted good, I will follow with the second boat en Nezamil can drive the last one, no racing today agree Nezamil? I hope the orc boat allows us to tie an rope on to it so we dont lost each other. Dietrich can you talk with the boat and tr to get some more information of it maybe what is powers are and so on?

========== ++++++++++ ==========

Vorelle
Sunday September 12th, 2004 12:03:54 AM

Miserable, Vorelle looks at the boats drawn up to the shoreline. She's not very familiar with boats, and isn't comfortable at the idea of sailing off across this strange lake. She doesn't want to go in the strange orc boat, and she doesn't want to go on the other boats with the strangers--even though they seem like nice enough people. And she can't figure out which would be worse.

========== ++++++++++ ==========

Ryan and Neen
Sunday September 12th, 2004 3:05:59 PM

Ryan nods in agreement with the group over lunch,
"Maybe we should make the gap between the first and the second boats a large so as to keep the element of surprise against whoever may be on the other side, it could work well in this mist. All we need is for them to hesitate."

Ryan will go in any boat where he is needed favouring the rear because he is more affective at range.

Swords Crossover Six 
Monday September 27th, 2004 11:29:51 AM


DM Board
Monday September 13th, 2004 12:50:40 AM

The rabbit turns out to be a little on the chewy side, as it should have been cooked longer. Not the end of the world for a seasoned adventurer who'd no doubt existed on dried up rations from time to time, but for anyone who was particular, it was a minor culinary disaster.
But hey, it was hot and edible.

As Rigging inspects the Orc boat, he'll see its quite solid, and should be fairly stable on the water. There are oars, no mast, and there's room for about 8 folk, altogether. The figurehead is at the bow.

Redux will note there is a point at the stern where he will be able to successfully tie one of the Swords boats, to this one. It'll also need a bit of a push to get it off the beach and afloat.

So - it seems the way forward is to climb into the boats and head into the mist, and who knows what danger lies ahead?

Where will the figurehead take you?
Will it need someone to row, or not?
Does it have any other information that would be useful?
Does it only understand orc?

((OOC - folks I need to know which boat you're going to be traveling in. Right now I have -
Orc boat - Vauhwyt, Rigging, Ashira?
Sword boat 1 - Redux, Bart
Sword Boat 2 - Ryan
We'll need another rope, too, IF all the boats are to be connected.))

The clouds above are getting thicker, promising a dull afternoon, and maybe some rain.

========== ++++++++++ ==========

Valanthe
Monday September 13th, 2004 9:05:52 AM

Valanthe keeps her bow tight in her hand. Her fingers constantly rewrap around the grip endlessly searching for that perfect grip. Some might mistake her quiet mood and nervous energy as uneasiness due to the looming battle ahead. Infact it is just the opposite. Valanthe can't wait for the battle. It's the only time when she doesn't think about anything. Her instincts take over and she feels truly free. The danger is that she constantly searches for battle and eventually she will find herself in one she can't win, or may not want to.

========== ++++++++++ ==========

Valanthe OOC
Monday September 13th, 2004 9:06:53 AM

Oops, forgot the ooc comment. Valanthe will go in sword boat 2

========== ++++++++++ ==========

Dietrich
Monday September 13th, 2004 10:13:51 AM

Dietrich lends his rope to tie the second boat and agrees with Ryan's suggestion. He'd also like to have the birds flying around the boats, for even with mist they should be able to warn them about possible dangers. He'll go in the first (orcish) boat.

As there is place for 8 people in it and the troop they have intercepted was composed of 7 (1 ogre), there must be another meaning for the figure's speak about "only six". He thinks this means either it was expecting 6 slaves, or 6 enemies, this is, the Swords.

He asks the boat in orcish, threatening if necessary:
- Does it understand other languages?
- What exactly did it mean with "only six"?
- Where will it lead them?
- Who exactly is on the Island?
- What has it been doing for the last months; how many slaves and/or troops has it transported? How many priests?
- Why did the other ships arrive after the password was spoken?
- Who created the boat?
- Is the boat observed by someone? Is it expected to arrive at a certain time and circumstances?
- Are there other similar boats? How many?
- Are there patrols on the lake? How many? Procedures, times, zones etc.?
- Is there a magical protection for the island?

As well as any other question the group may want to pose.

========== ++++++++++ ==========

Theodore and Macaw
Monday September 13th, 2004 10:30:29 AM

"I would like to go on the first boat," says Theodore. Always being eager for new sights, he seems to forget that the first boat will probably be the most dangerous one.

Macaw returns from his hunting expedition and perches in a branch overlooking the now larger party.

========== ++++++++++ ==========

Zayne d20+5=7 d20+5=21
Monday September 13th, 2004 11:47:39 AM

(OOC sorry about missing tha last couple posts,had an emergency meeting in Houston, I'm back now)
Retrieving his gear from Dietrich and eating an alarming amount of food,in an alarming amount of time for one only a few inches taller than the dwarf, the young ranger takes the compliment and replies,"I think there are more but I din't have a lot of time to really see what is out there and I didn't want to go too far out,in this place."

Ever the one to explore the young ranger happily volunteers for the orc boat. He walks to Vauhwyt,and whispers to her,"We should keep Vorelle with as many friends as we can,she hasn't said anything to me about it and I doubt she ever would,but I don't think she really trusts your friends all that much." His tone of voice hints that Vorelle isn't the only one that doesn't fully trust anything in this forest." What say we try to put her on a boat with as many of our group as we can."

As the boats embark he takes position at the prow of the boat straining to take in the surroundings,alert for any signs of danger.(Listen 7 Spot 21) He stands there backpacka t his feet. He holds his longbow almost neglegently,but at the same time ready to be used in an instant.

========== ++++++++++ ==========

Bart
Monday September 13th, 2004 3:40:18 PM

Bart takes control of the first sword boat and asks his strong mate Nezamil to row the second. When he sees Dietrich talking to the boat he tries to understand something but he only can hear grunts and gromms No clue what they are talking about. Dietrich any info aboat the location where we are heading? Did you asked the boat about his magical powers? Maybe it can fly! I dont wanna be connected to an flying boat.

========== ++++++++++ ==========

Shadeos
Monday September 13th, 2004 4:40:59 PM

Shadeos shakes his head and laughs softly as Dietrich interrogates the magical boat. The excitement and energy of the exuberant warrior is almost contagious. A hint of a grin flashes on Shadeos' face until he remembers the graveness of the current situation.

"I will travel in the magical boat," Shadeos says, "if there are no objections. Provided we can get the boat to move, perhaps we should consider concealing ourselves either magically or by more mundane methods. I would think that, given the mists on the lake, a spell that hides the boat in a magical mist may work."

Shadeos waits for a response from the others.

========== ++++++++++ ==========

Rigging
Monday September 13th, 2004 5:36:43 PM

Rigging will say, "Ashira and I will take the first boat. I would like the split of the Wildcards to be as follows: Bart, Redux and Ari in the second and Val and Nezamil in the third.

You other should split yourselves up via your strengths and weaknesses. I tried to put a spelluser coupled with a fighter in each of our boats.

I would like the fellow who speaks orcish to be in the lead boat with us. We might need that skill."

OOC How many crewmen from the Sword are with us?
I was under the impression we had some rowers.

========== ++++++++++ ==========

Vauhwyt and Mookie
Monday September 13th, 2004 6:33:58 PM

Vauhwyt and Mookie listen to Zayne. "Good idea," she tells him.

"Yeah, don't be so insensitive, Boss," adds Mookie for good measure.

Ignoring the bird, Vauhwyt calls out to Vorelle, "Hey, Vorelle, come on and ride with us! Let me introduce you to Rigging and Ashira!"

The liontaur says to Ashira and Rigging, "Let me introduce you to my oldest and best friend in the Wold. Unlike me, she is quiet, and unlike me, smart too!"

"I'll say!" quips Mookie.

"Hush up, Mookie!" says Vauhwyt.

========== ++++++++++ ==========

Nezamil
Monday September 13th, 2004 7:30:05 PM

"Aye Aye Captain " replies the dwarf to Riggings " I'll jump in the 3rd longboat and man the rudder "

Nezamil turns and asks Ryan " any of your friends coming with Val and myself ?"

"Ryan if i may suggest you sit in the prow of the boat and keep tabs on the longboat in front of us.....don't want to crash into it "says the dwarf with a grin " just wave your arms to whatever side you want me to steer it to......I have faith in you young man so don't worry...we're in this thing together "

"oh and have your dagger handy in case you have to cut the rope for any reason

Nezamil climbs in the last longboat and mans the rudder " ready to shove off when ready Captain "

========== ++++++++++ ==========

Vorelle
Monday September 13th, 2004 9:07:26 PM

Tentatively, Vorelle steps foward when Vauhwyt introduces her. "H-h-h-hello," she manages.

It's still difficult to make out much about Vorelle. Up close, she proves to be human, and wisps of blond hair straggle from beneath the hood into her face. Her eyes are so often downcast that it's difficult to make out their color.

She eyes the boat unhappily, but gets in if that's the one she's assigned to.

========== ++++++++++ ==========

Ashira
Monday September 13th, 2004 9:34:19 PM

Sticking close to Rigging, Ashira smiles as Vorelle is introduced. She reminded her a lot of Appolo. For a few seconds, she wonders where her friend might be and how he is doing...

Then she helps tie up the boats as Dietrich interrogates the orc ship. Once finished, Ashira will place her only barkskin potion, as well as two cure moderate wound potions into the pouch on her belt. Turning to Rigging, she whispers once more. "My love, perhaps we should loan them our invisibility rings...they might be more helpful to some of them." Awaiting Rigging's answer, Ashira prepares to head out in the orc boat.

========== ++++++++++ ==========

Redux
Monday September 13th, 2004 10:17:44 PM

Before getting into the 2nd boat, Redux will offer 4 invisibility potions to those in the first boat (he will keep them if they are not used). He explains that they will only last for 3 minutes so they should not be drunk too soon. Possibly everyone could sit low in the boat and drink them when told they were about to come upon something. Redux takes up a position next to the mast. "Bart, will you check the rope, I'm not the best at that sort of thing and wouldn't want to have a problem."

========== ++++++++++ ==========

Rose d20+7=21 d20+6=17 d20+7=22 d20+5=21
Monday September 13th, 2004 10:45:35 PM

Rose quits playing with Swirl and gets into the third boat. She quickly settles down to business and makes sure her weapons are ready for anything that may happen.

hide: 21
listen: 17
move silently: 22
spot: 21

Swords Crossover Seven 
Monday September 27th, 2004 11:30:39 AM


Narrative DM Jan
Tuesday September 14th, 2004 1:46:08 AM

In spluttering, agitated orcish, the figurehead gives some answers to both Dietrich's and Bart's questions -

It appears to understand a little common, but not much.

"Only six? Pick up six! Was told!"
"Masters are on island. Masters. War masters."
"Been doing? Pick up stupid orcs, stupid ogres - and goblins - and dogs! Hate dogs. Dogs chew. Lots of orcs. Lots. Slaves new. Too many orcs, no one cooks, no one cleans. Need slaves."
It has no answer as to why the Swords' longboats appeared, and seems quite perplexed about that.
The figurehead also says it created the boat, itself.

"Yes, yes - expected! Big cleric! Important! Everyone waiting. Waiting now. You have cleric? The dark one."
"Yes, more boats, stupid orc. Can't carry everyone. Hahahaha. Stupid."

It doesn't appear to understand the question about any magical protection on the island, and its beligerence increases with its frustration.

"Fly? I'm a boat! A boat! Stupid! You'll see. I float. I move. I know where I'm going!"

As for the question of where - the wooden creature's eyes shift texture, and twin pinpoints of light shine down onto the surface of the lake.
Where the light hits the water - a map appears, spread out in a dimension of about 8ft by 12 ft.
There is a little orcish lettering, but to add to the strangeness - there appear to be tiny pink dots moving here and there, the biggest concentration of which are at the camp area. Oh, there are a lot of dots, at that particular point.
There are seven boats lined up at the jetty too, all uniform in size, except for one, which is larger than the others.

Everyone climbs on board. The boats are tied.

"Well, well, we going now?" the figurehead complains.

((OOC - folks we're a bit crowded in the orc boat - anyone fancy hopping across to the middle boat to join Redux, Bart and Ari? They don't bite. Well, Ari might, perhaps ;) ))

As the group start their journey, a figure familiar to the Dirt City groups emerges from the trees, and runs toward the water.
It's Olyn.
There's just time for him to get on board, but he's going to get his feet wet.

No sooner is the orc boat clear of the bank, it starts to move into the mist.

((Picture of map is hopefully in your mailbox.))

========== ++++++++++ ==========

Dietrich d20+4=15
Tuesday September 14th, 2004 5:28:47 AM

Dietrich is quite satisfied with the cooperation of the figure and amazed at the magic map. "Wow!" He imediatly translates what the boat says to his friends.

He is also very concerned about the information they've got, for there is a considerable concentration of enemies. Actually, as they now have this information, he would prefer to return to Dirt City and convey it to the Prince, rather than risk a dangerous attack.
On the other hand, they have a unique opportunity for action now, with the Wildcards and the magic map, and finally his eagerness for battle, curiosity, and the prospect of glory and treasure speak loudlyer and he'll stick to the plan of attacking the orcs.

The warrior also likes Shadeos idea of covering mist and thanks Redux for the potions. He says with excitement:

"We should be able to dictate the terms of battle, choosing where and when to strike with absolute surprise, and when to retreat if necessary!"

Rubbing his hands, Dietrich just wants to start planning the atack with both groups, when Olyn arrives! Surprised, the warrior exclaims:
"Olyn, what are you doing here?!"

Military knowledge (analysing map): 15

OOC: with whom are the Dirt City rings (swimming, protection?) Can Dietrich have the swimming ring and Rose the protection?

========== ++++++++++ ==========

Theodore and Macaw
Tuesday September 14th, 2004 8:34:04 AM

Theodore sighs as he is overlooked. The warriors push into the first boat, so he has little alternative but to retreat to the second boat. It does little to diminish his eagerness though. He stands as close as he can to the front. (Sorry, don't know too much about boat terminology.)

Macaw takes to the skies and flaps ahead of the boat procession, keeping the orc boat in view, under Theodore's strict orders.

========== ++++++++++ ==========

Olyn
Tuesday September 14th, 2004 9:32:23 AM

Running out of the woods, he races towards the boats.

*picture this*

a half elf, in chainmail, openly wearing a holy symbol to Wardd.
rushing towards the boats. stopping briefly and seeing most of the "dirt city" crew in the orc boat.
seeing one person barking orders from a boat (rigging).
dashing towards that boat, slopping through some water and then diving into the boat.

Landing with a thud on the floor of the boat, Olyn lets out a whoosh, like breath being knocked out of him. Slowly he turns over, looks up at Rigging saying: I am Olyn, spiritual leader to those vagabonds. nice to meetcha.

then quickly getting to his knees he clambers to the edge of the boat, leans over the side and hurls.

========== ++++++++++ ==========

Shadeos
Tuesday September 14th, 2004 2:43:38 PM

Shadeos studies the map on the water before speaking, "It appears there is an army of orcs on that island. I think it folly to go to the island without a plan."

"I will join the crew of the second boat," Shadeos responds as he moves towards the boat. As he enters the boat, the smell of damp wood and the gentle rocking of the boat invoke the painful memories of the slave ships. The memories harden Shadeos' reslove to see the slaves on the island freed.

Shadeos turns and frowns as Olyn rushes towards the boats. It is clear that Shadeos, a Justice of Pantheon, is not thrilled that the cleric of Wardd, patron of thieves, has returned.

========== ++++++++++ ==========

Bart
Tuesday September 14th, 2004 3:01:08 PM

Hmm what is that crazy elf dooing cant he see there is no more room in that boat, there is more room in this one! sayas Bart to rest of the people in his boat

========== ++++++++++ ==========

Ryan and Neen
Tuesday September 14th, 2004 3:38:13 PM

Ryan examins the map closely. He and Neen then jump into the second boat with Theo and the rest.

========== ++++++++++ ==========

Valanthe
Tuesday September 14th, 2004 3:48:20 PM

Being in the third boat, Valanthe can't see the map. But she liked the sound of an orc camp. Orcs were strong and vicious but they were also stupid. She hoped there were many of them.

========== ++++++++++ ==========

Vauhwyt and Mookie
Tuesday September 14th, 2004 7:38:39 PM

If Vorelle seems reluctant to come on board, Vauhwyt will step out, offer to let her ride, and bring her on board that way.

"Excellent work, Dietrich," she tells her friend, as she gapes at the magic map. "Keep it up."

"And Shadoes, good idea -- magic mist within mist will work wonders!"

"And finally! Olyn! better late than neverr!" her accent reveals her gladness at seeing her friend.

Mookie observes the cleric being sick, and caws, "Macaw! Get away from that! You already had lunch!"

========== ++++++++++ ==========

Rigging
Tuesday September 14th, 2004 9:11:21 PM

Rigging will look down at the sick newcomer and will look at Ashira with a raised eyebrow. "Interesting allies you found us dear."

He will study the map closely trying to to commit as much as he can to memory. He will add, speaking to all, but mostly to himself, "If we can land on the South Eastern part of the island, we might be able to surprise them. We will have to stay out of the sentry's eyesight."

He will call out to the other boats, "Do we have any masking magic? Fog clouds, mass invisiblities so we can land the boats without being seen."

He will turn to the Vauhwyt and ask, "Who are the spell users in your party? I might be able to juice them up with a few wands. I tend to fight more hand to hand then I should and the wands are kind of neat. Fireball and holdperson."

========== ++++++++++ ==========

Ashira d20+16=25 d20+16=32
Tuesday September 14th, 2004 9:49:23 PM

Ashira stares at the map in disbelief...200 or more...shades, those weren't good odds. Lowering her voice to the quietest of whisper, she addresses Rigging once more..."Rigging, I don't like these odds...we can't take on 200...even with Redux's fireballs! We need to make this an in and out kinda thing...get the slaves and run."

Ashira watches the half-elf's performance with a mixture of humor and annoyance. Oh yeah!!! Just about every orc for 100 miles probably heard that racket!! Still, she manages a smile for the young man. At Rigging's comment she shrugs. "Well, I didn't know most of these people...mostly Vauhwyt."

After having received no answer from her husband about the rings of invisibility, Ashira takes matters into her own hands. She scoots gently over to where Vauhwyt sits in the boat and gently pulls a ring from her finger. Handing the ring to her liontaur friend, she smiles. "I'd feel better if you had this for the battle...it's a ring of invisibility... It's got a catch though... We have 4 rings and only 2 can be in use at one time. Val's got one, Rigging's got the other, and a missing member, Appolo, has the fourth. So, if Val and Rigging both activate their rings you might not want to activate yours...it'll make one of them visible instantly... Hmmmm....that's kinda complex, huh? Well, I don't think Rigging's going to use his, so you'll probably be ok."

As the boat glides out into the mist, Ashira unsheathes her weapons and peers into the darkness, trying to keep an eye out for the massive amount of enemies that she knows are out there...(Spot=25, Listen=32)

========== ++++++++++ ==========

Ari
Tuesday September 14th, 2004 10:00:57 PM

Seeing as how nobody noticed his comments, Ari will quietly move to his assigned position on his boat. Watching the antics of the other, Ari decides to wait and see what people decide for themselves.

========== ++++++++++ ==========

Nezamil
Tuesday September 14th, 2004 10:10:02 PM

"Welcome aboard " says Nezamil to the halfing as she boards " not sure if you caught my name .... i'm Nezamil and this is Val " the dwarf points to the Elven warrior "

" looks like just the three of us in this longboat " says the dwarf as he settles in the rear of the boat " hmm seems your friend is back " as Nezamil points to the 1/2 elf dashing towards the lead longboat " ah a follower of Wardd i see , hope he brings us some luck " grins the dwarf at the halfing

"Now it seems like there will be trouble soon and Val here will charge in as soon as she can , she is fearless in battle and one of the finest and bravest warriors i've seen " the dwarf pauses" so lets you and i work together once trouble finds us , i'll watch your back and you watch mine ....deal ? "

" i have few ideas that should help us but we can talk about that once we get moving "

========== ++++++++++ ==========

Redux
Tuesday September 14th, 2004 10:37:37 PM

Redux will ask that his crew oar as best they can to catch the first boat and has someone motion for the 3rd boat to do the same. He sends Talon to get Rigging's attention. Once they are able to converse between the boats he'll begin. "First we must remember that this lead boat will want to go to it's specified dock, meaning we have to get rid of that sentry, that'll be my job with a phantasmal killer. Next we need to have a plan for what we want to do on the island, obviously killing every orc available is not on the list. Suggestions? Third, and most important, if we don't kill every orc, we must be willing to retreat to a location and get out of town without loosing anyone. Oh, and what about needing an extra boat to escape? It might also help to have an idea on where to go once we are in the boats would be good. Oh, just so everyone knows, I'd like to throw some fireballs at the orcs before all the fighters rush in, please." Redux looks around to gauge what he's said and also to listen to anyone's reactions.

Swords Crossover Eight 
Monday September 27th, 2004 11:31:37 AM


Narrative DM Jan
Tuesday September 14th, 2004 11:35:44 PM

In the Boats -

orc Boat -
Vauhwyt, Rigging, Ashira, Dietrich, Zayne, Vorelle, Olyn.

Swords Boat 1 -
Redux, Bart, Ari, Theodore, Shadeos, Ryan

Swords Boat 2 -
Nezamil, Rose, Valanthe

Rings -
Dietrich - Swimming
Rose - Protection
Vauhwyt - invisibility

Let me know if there are changes.

-------

After a quick game of musical boats, everyone gets settled in just as the orc boat picks up speed. There's a slight lurch as the ropes snap taut, and in no time at all, the shoreline disappears and all sides are enveloped in mists.
Immediately, the temperature drops slightly and the air becomes clammy. The boats move very quietly through the water in a line, causing few ripples, and visibility is down to about 20 feet.

As some have already pointed out, the enemy is in great number, which perhaps might suggest that an all-out assault could be suicidal.
However - both groups of adventurers have goals, and with a bit of careful planning...
Redux makes more suggestions.
Dietrich's assessment of the map suggests that Rigging's idea might be a good one, but - if, like Redux says, the boat has a fixed course - what then?

The figurehead is muttering, its face holds a disgruntled expression.
"Six, not seven. You said six."
The boat appears to have no trouble cutting through the water, however, and its markings are shining so bright that they cast a slight green tinge onto the water immediately ahead.

All around is quiet. It seems that the party are entirely alone. For the moment.

((OOC - Folks - let me know your actions on the boat, spot checks etc))

========== ++++++++++ ==========

Dietrich
Wednesday September 15th, 2004 5:20:03 AM

Dietrich takes his mighty longbow and keeps in a position where he can talk to the figure and shoot at enemies if necessary. He asks the figure if it can bring them to the spot in the south.

He waits for the magic mist cover and for the familiar scouting and, though aware of the danger, is pretty confident in their own power.

He listens to the plans of the more experienced adventures and agrees with landing south, having the sentry neutralized, avoid fighting the whole 200 foes and having fireballs!
He also suggests that before leaving the island, they put the enemy fleet on fire.

"Perhaps a small group, with invisibility, sneakyness, magic etc., could perform this action. This would make the enemy's pursuit impossible and unable them to take more slaves for a while.
Alternatively, this could also be used as a distraction before attacking the main target. When the enemies head to that direction, the main troop could atack and free the slaves. In any case, both groups rejoin at our boats and we flee the island."

========== ++++++++++ ==========

Ari
Wednesday September 15th, 2004 8:58:10 AM

Looking around the three boats, Ari notices that the orc boat seems to be pulling everyone without any problems.

"When we get nearer to our goal, what if we were to send most of our party into the water, and let the boat pull us to wshore. Those in the water would be able to keep their heads low, and probably get everyone on the beach with little notice." As he's speaking, Ari drops his hand down to the water to get a feel for the temperature.

"that's if we don't have the benefit of the mists."

Looking towards the one that can talk with the boat Ari asks, "Do we have any control of how fast or where the boat goes? If we cannot get it to stop or steer, most of our planning could be a moot point."

========== ++++++++++ ==========

Theodore and Macaw
Wednesday September 15th, 2004 10:15:55 AM

Macaw continues to fly ahead, keeping the orc boat in sight.

Theodore decides that fighting is inevitable and summons his power to protect him. Not being in the first boat, and thus not hearing Dietrich's similar suggestion, Theodore says, "Perhaps we should sink their ships when we land. If we have to make a quick getaway, we shouldn't have any trouble. I have a wand that could set the ships on fire." He pulls the wand forth and waves it about to show the others.

Ryan, having known the accident prone mage longer than the rest, might feel a little nervous about Theodore waving the wand.

========== ++++++++++ ==========

Zayne d20+5=17 d20+5=18
Wednesday September 15th, 2004 11:11:23 AM

The young ranger is very pleased to see Olyn,he smiles at his friend but his smile seems lacking.

He takes off his cloak,revealing his studded leather armor and what appears to be the beginning of a small armory,his three daggers,a battle axe and a hand axe. He takes a quick inventory of his quiver and says only one word,"Sixteen."

As he stands at the prow of the boat,he looks around wary for trouble. (Listen 17 Spot 18)

========== ++++++++++ ==========

Rigging d20+12=26 d20+12=21
Wednesday September 15th, 2004 3:51:17 PM

Rigging's swift mind will be running through battle tactics trying to find ways to accomplish both missions. He sighs and says, "I think we need to scout the camp carefully, find out where the leadership is and take it out with quick and decisive action. It we do this and then retreat, the orcs just become like all other orc raiding parties, a nuisance but something that can be dealt with.

Trying to take on the whole camp will be suicide. We also need to be able to secure our retreat. This is how I see the division of labor."

Rigging will pause and look at Vauhwyt and ask, "What does your group call themselves?"
Rigging will continue, "I think the Wildcards should be the ones to strike at the leadership of the camp. Your people need to find a way to sabatoge their shipping and clear a retreat route for us. Hopefully we will only be in camp for a few minutes. If the weight of the whole camp comes against us, we will all perish quickly.

To gather more information, I will use my artifact Wayfinder. With it, I can scry the camp and try to locate pickets, the command tents and potential traps. If no one has any further suggestions...."

If no one does, Rigging will settle in the bottom of the boat and sternly warn, "Please don't disturb me while I use this. You could kill me if not careful." He will look to Ashira and say, "Can you have Nezamil prepare his restoration spell please and don't let anyone disturb me."

Rigging will take out the artifact and bring it to his eye. He will project his etheral body to fly to the camp and scout for the things mentioned above. He will also evesdrop on conversations and take a look at the pier area.

spot roll 26
listen roll 21

========== ++++++++++ ==========

Bart d20+4=16
Wednesday September 15th, 2004 4:14:28 PM

Redux can you cast an narcotic mist or something else that makes a lot of orcs sleepy.. he wat about casting several sleeps on several groups of orcs! Theodore you are an wizard also or not? Do you have ane area of effect spells you can use to attack the orcs. I have an potion of bullstrength i will use ion myself does any else has some stuff he can use or cast for the upcomming battle? (spot 16)

========== ++++++++++ ==========

Vauhwyt d20+7=10
Wednesday September 15th, 2004 6:44:03 PM

"Oh," Vauhwyt says nonchalantly (Bluff 10), Rose, Theo and I can use arcane wands and scrolls. Especially with this ring -- thanks, Ashira! -- I'm pretty good at sneaking around and attacking with surprise. And Olyn and Shadeos can use divine items."

"We can try to get to the enemy boats and sink them, but we need some sinking tool. Something to damage boats. I don't think we have anything like that on us. Maybe oil and fire spells?"

"Our name? oh, uh, we're the Dirt City ... Rollers! Yeah!"

Mookie cocks his head and just looks at Vauhwyt. Then he chimes in, "Yup! We're on a roll, all right!"

========== ++++++++++ ==========

Olyn
Wednesday September 15th, 2004 7:37:43 PM

wiping his mouth with his sleeve, Olyn turns back around and regains his composure as much as someone who has never set foot on a boat before can.

slumping to the deck of the boat, his back against the edge.

I seem to of left before these people showed up V, who are they and why are we in boats with them talking about attacking a large grouping of orcs?

*hand signing to Vauhwyt*

tell me exactly what's going on and how we became their lackeys?

========== ++++++++++ ==========

Rose
Wednesday September 15th, 2004 7:38:40 PM

Rose looks frightened at the approaching orc camp but is ready to do what ever she has to.

========== ++++++++++ ==========

Vauhwyt (illegal second post) d20+4=12
Wednesday September 15th, 2004 8:45:31 PM

Clearly indignant and somewhat impolitic, Vauhwyt stands straight up! "Olyn! These are friends! This is Ashira and her husband, Rigging, and their adventurer comrades! They are hunting slavers who may be orcs -- and we are hunting orcs who may be slavers! So be nice, say hi, introduce yourself, and say thanks for joining up with us!"

Mookie caws, "Yeah! And wipe your cheek! You missed some! Gross!"

[untrained spot check 12]

========== ++++++++++ ==========

Nezamil
Wednesday September 15th, 2004 9:14:07 PM

The dwarf will lean againist the side and peer into the distance " can't see much with all this mist ......but they won't either "

spotting the frightened looking halfing " i'm a little frightened too " says Nezamil trying to reasure the halfling " Domi will help us find courage within ourselves " the Cleric touches his pendant around his neck as he says this

" the 1st and 2nd boat will lead the battle , it will be our job to come in and cover the rear and watch that they won't get flanked from either side .....so just try and stay calm and everything will work out "

" oh and i have something here that you might find helpful " the dwarf reaches into a pouch and fishes out a vial " here take this it's a potion of flying ....should last about 5 mins " the dwarf will hand it to rose

"won't see much in this fog over the water , but i suspect it will be clearer over this island that we will come to shortly"

" have courage and we will carry the day " says the Cleric with a comforting smile

" and Val if you like i can make you bigger , that will put some fear into them orcs if they see you charging them at twice your height ....what say you ? Nezamilasks the elven warrior

========== ++++++++++ ==========

Redux d20+5=21 d20+9=24
Wednesday September 15th, 2004 10:52:44 PM

Redux sees the wand that Theodore is waving around and makes a snatch for it (reflex=21) (if he is successful he will inspect it for its type (spellcraft=24), if he is unable to snatch it, he'll make the same observation without holding it re: its type). "Whoa, let's not get too theatrical with that. I like wands too, they hold stuff so you don't have to remember." He smiles over at Bart. "Put your potion away, I have a party wand for Bull Strength that'll help as many as I have time for. Here, Theodore, these are the ones I have currently." Redux will pull out the following wands for Theodore to inspect: Web, Magic Missiles, Bull's Strength, Greater Invisibility. "Rigging has one for Fire Ball. Anyone have a guess when we'll get to the island? I need to get into a better position to get that sentry."

========== ++++++++++ ==========

Ashira
Wednesday September 15th, 2004 11:18:41 PM

Ashira faithfully watches over Rigging's body as his spirit leaves his body....making absolutely positive that no one disturbs him. She tries to catch Nezamil's attention. "Nezamil...Rigging will need you to cast Restoration when he is done...please ready that."

Only half-listening to Vauhwyt, Ashira is taken completely aback at her verbal attack on Olyn..."Huh, what?" is the best that she can manage. Reaching into her pack, she pulls out a Cure Moderate Wounds potion and hands it to the liontaur. "You better take this too...just in case things go south."

Swords Crossover Nine 
Monday September 27th, 2004 11:32:38 AM


Narrative DM Jan
Thursday September 16th, 2004 12:05:30 AM

The figurehead sets to with a stream of orcish swear words that turn the air blue, but at the end of its tirade, it says it will land where Dietrich tells it to. Changes in plans obviously do not suit its nature, but it seems to have enjoyed calling the warrior AND Olyn (for throwing up), every bad name under the Woldian sun.

Ari's questions on further control of the boat have yet to be established. In the meantime, Ari discovers that the water is cold, but not to the point where a man would freeze in 30 seconds.

The following events, all happen at once.

Slightly ahead of the boats, Macaw flaps on, accompanied by a rather funny sensation, as though the raven is being pushed along at great speed. The direction seems correct though - heading west. The bird is surrounded by mist and water - then - there's a slight thinning in the mist, and something breaks the surface of the water about 50 feet ahead of the boats.
It's huge, wide; a dark surface slick with water, and it's there for only a moment until it sinks beneath the lake once more.

Back at the boat, Nezamil hands a fly potion to Rose, as everyone comes up with the best way to achieve their objectives.

Rigging takes out what looks like a small telescope, settles down into the bottom of the orc boat, and after warning of the consequences, activates it.

Immediately, he feels a wrenching sensation, much more powerful than what he'd been used to before, that propels his etheral form up into the air and onward, traveling like an arrow from a composite long bow.
Everyone in the boats sees the mist ahead form into a whirling vortex as the Wildcards' leader 'departs', leaving his body behind on deck.

((OOC - I'm typing out what he sees, assuming Rigging will tell everyone, on returning to his physical form))

Rigging's airborne senses are at once propelled from a grey, misty world to one of riotous colour.
There's a large 'thing' under the water, near the boat - he's moving too fast to see what it is. All around are streaks of red. As he travels WEST, over to the south of him is a large channel of red (under the water??), and he feels a pulling sensation from that direction.
But then the island arrives - far too quickly (are we that close??).
Land.
Trees.
Camp.
Tent -
Rigging is still, but he feels like something powerful is tugging on his arm. There are dogs outside. He can hear them barking. He can also hear the sound of raucous partying. The tent looks fairly large inside. There's a creature there, its features hidden by a hood. It's stood at a table.

On the table, a large map of a city by the sea is spread out. Various large metal pins are stuck into it, here and there.

There is also a large book, and the creature is leafing through the pages - maps, writing - the maps seems to be more detailed portions of that on the table. There's a word written in orcish #*$$^!!.
The creature raises its arms with the intention of throwing back its hood -

- and right at that moment, Rigging feels himself being pulled away.
Tent
Camp
trees
Water.....

Before him is that snake of red, like a raging river after a flood - and beyond, what looks like a giant bloody whirlpool. It's drawing him in, and dread crawls through him, because he knows if he gets any closer, he's going to die.

On the orc boat, those near Rigging will notice his skin pallor change, and his face look thin and brittle.
This doesn't look good.

((George - I'll let you roll your CON loss check, but it's 1d7, I'm afraid. You're able to return, but you're also battling a strong flow of woldsblood. Best of luck.))

Also - it's at that point that Zayne, on the lookout, spots an approaching wake on the water. Moments later the boats rise and fall as it passes.
What's out there???

========== ++++++++++ ==========

Vorelle d20+6=22
Thursday September 16th, 2004 1:06:23 AM

[OOC: I'm so sorry about missing so many posts; I'm battling a cold.]

All Vorelle can do is fit an arrow to her string and wait for a target. She peers into the mist, trying to see what is causing the large wake.

[Spot 22]

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 17 (mage armor & dodge against thing in water) d4+1=4
Thursday September 16th, 2004 8:25:59 AM

Theodore is a little distraught that Redux has snatched his wand, but takes the more experienced man's advice to heart. "It is a wand of burning hands. Probably nothing to compare with what you have, but it's been useful to me." He holds out his hand to take the wand back and replaces it in his pack.

"This is the next spell I plan to learn," says an excited Theodore as he holds Redux's web wand with a strange reverence. "Wow, you really are powerful." He also dotes over the other wands that Redux shows him before returning them to his new friend.

Suddenly, Theodore gets a sensation of danger from his familiar and relays the information to those on the second boat, "There's something big...in the water. Everyone be on guard." That said, the mage pulls out a thin metal rod. He quickly shows it to Redux with a proud smile before turning his attention to the water.

(Theodore has mage armor for two hours. Will cast Magic Missile at thing in water if it is hostile. If it is at a range further than 140 ft, which I would doubt, he will expend a use of his rod of enlarge spells to give the magic missile a distance of up to 240 ft. Damage = 4 if the monster is hostile.)

========== ++++++++++ ==========

Olyn
Thursday September 16th, 2004 9:00:55 AM

with no emotion showing, he stares at Vauhwyt.

reaching up he wipes the spot of yuk he missed, and quickly wipes it off on Mookie, smiling at the bird's reaction.

when the shout to be on alert for the creature swimming in the water is given, Olyn cocks, and loads his crossbow, and awaits for the order to attack.

========== ++++++++++ ==========

Vauhwyt and Mookie d20+3=5 d20+3=7
Thursday September 16th, 2004 10:02:36 AM

Vauhwyt reflexively takes the cure potion, and then looks at the expressions on the faces of her friends Ashira and Olyn. She blushes bright red, stuffs the ruffled Mookie in a bag, and then disappears (activates ring of invisibility). Then she casts a blood armor on herself (mage armor) (shared with Mookie).

She hears Theo's warning and tries to listen and look for trouble (spot 5, listen 7), but she is too distracted by feeling embarrassed.

========== ++++++++++ ==========

Shadeos d20+10=28 d20+5=15
Thursday September 16th, 2004 10:53:48 AM

Shadeos searches the mists for any signs of trouble (spot 28, Listen 15)as he slowly loads a bolt into his crossbow. He whispers a silent prayer to Pantheon in an attempt to lift his spirit.

"Why do I feel so uncomfortable?", Shadeos wonders for a moment, "It must be the lay lines. The Witch said there was a nexus in the lake. Perhaps that explains the feeling...."

========== ++++++++++ ==========

Ashira
Thursday September 16th, 2004 11:09:20 AM

The half-elf pales as she sees the change in Rigging's appearance. "Oh gods! Rigging!! Nezamil, get over here...Rigging's in trouble!!" Too caught up in the drama with her husband to notice anything else, Ashira doesn't even noticing that she is giving voice to her thoughts. "I hate when you use that thing! I've told you time and time again it's too dangerous, but will you listen to me? No... You better not die on me Rigging von Pallin!"

========== ++++++++++ ==========

Zayne d20+5=25 d20+6=19 d6=3
Thursday September 16th, 2004 12:15:25 PM

As the water displaces he stares at it looking of the cause.(Spot 25 natural 20)

If whatever it is appears hostile he will in one fluid draw his bow and fire an arrow at the source.( AC 19 Damage 3)

If it is not hostile he will just tell the group what he sees and then go back to scanning the aproaching coast.

========== ++++++++++ ==========

Dietrich AC 17; HP 24 d20+4=22 d20+4=12 d8+3=11
Thursday September 16th, 2004 12:59:56 PM

The fighter is relieved as the orc boat will take them to the new spot and doesn't care too much about its cursing. Laughing, he trys to learn new bad words. Orcish is very imaginative in this.

Dietrich easely accepts Rigging's command and is satisfied with the plan. But they must find a way to coordinate their actions. He is sure the magic users can provide for that.

The warrior curiously watches what happens with Rigging, but soon (before the captain 'comes back') return to his watch.
Spot 22

He swears when the water thing appears and asks the boat if it knows what it is. 'Of course there would be something like that!' He makes a short prayer to Domi and if the thing is menacing, he fires:
ac 12; damage 11

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour)
Thursday September 16th, 2004 3:25:04 PM

Ryan aware of the danger reflexively casts Mage Armour on himself and Neen.

"Stay back Neen were going to need you on the island" He says calmly to his familiar.

He pulls his hood up to black out the sun draws his bow and waits.

========== ++++++++++ ==========

Bart
Thursday September 16th, 2004 5:16:41 PM

Redux cast the bull strength spell on me, Theo wait until it attacks maybe it doesn't do us any harm. I dont want to fight such an big creature if i can avoid it

========== ++++++++++ ==========

Nezamil
Thursday September 16th, 2004 5:47:24 PM

The Cleric can't see anything past the 20 ft visibilty but hear's the comotion ahead " whats that Ashira ? .... i can't walk between the boats ....gonna have to think of a way to get there " Nezamil scans the longboat he is in but doesn't see anything that will help get him across to the 1st boat " you got any ideas Rose on how to get to Captain rigging ?" the dwarf eyes the halfing " Hey just drink that flying potion i gave ya " The cleric reaches into a pouch and pulls out a scroll case " then fly this up to ashira in the 1st boat" hands Rose the scroll case ....."one of the priests in that boat can use this scroll (2-restoration,lesser spells on scroll) to help Captain Rigging "

" hope they know what to do with this , Domi guide them " prays the cleric " or i'm gonna have to think of another way up there "

"Ashira !! Rose is coming with something the priests aboard you longboat can use to help " shouts Nezamil in Ashira's direction

" Now don't be nervous Rose , i know you can do this .....i have faith in you " says the dwarf

" just follow the ropes tied between the longboats to guide yourself ...ok ? then if you can fly up high and do some recon ahead so we know what we're getting into "

" Now hurry !! " Nezamil will cast Domi's protective ward on Rose (+7 on her next saving throw )(1 hour duration)

" all this yelling is gonna give us away , no surprise attack me thinks " thinks the dwarf to himself "

========== ++++++++++ ==========

Valanthe
Thursday September 16th, 2004 7:40:49 PM

The commotion snaps Val out of her daze. "I'm sorry Nezamil I was thinking about something. I would like to hold off on...." Valanthe stops speaking as she realises what's going on.

========== ++++++++++ ==========

Riggingd8-1=2
Thursday September 16th, 2004 8:16:52 PM

Rigging stares at horror at the Woldblood and his memory snaps back to one of his tutor's droning voice in his youth. He now understands why the forest was so strange.

Woldblood is the essence of magic and many other things. It is also deadly. Rigging wills himself back to his body and arrives with a gasp.

He looks up and sees the loving concern of his wife Ashira and knows he is in trouble again. He reaches up and grabs her by the ears and pulls her in for a kiss. "It will take a little more than a river of magical blood and a giant bloody whirlpool to keep me away from you beloved," he murmers in elvish.

He is tired from the journey but feels it could have been much worse. He will then sit up and call out to the others, "Be careful, their is a big creature in the water. I don't know what it is but it could easily swamp the boats. Let's not antagonize it!"

If he has time, he relates what he saw at the camp. "Something is there. I sense it is evil and directing the orcs. I think it was planning a campaign against the city where our friends are from. I didn't see the cleric of Ga'al and don't know if this is where we should be going but I also sense, this evil man or creature needs killing."

========== ++++++++++ ==========

Redux
Thursday September 16th, 2004 10:01:23 PM

Redux tells Bart that it is best to wait until they are on land to cast Bull Strength saying, "It'll wear off too soon." He will return the wand to Theodore with a nod. "I will write Web down for you if we have time and help you read it. You're right, it can be a useful way to make things sticky for your foes." When everyone begins to react to the thing in the water, Redux will caution them not to fire. "We are in no position to get into a sea battle. Don't antagonize it." And with that, Redux activates his Ring of Levitation and uses his hands to keep contact with the mast as he goes up.

========== ++++++++++ ==========

Rose
Thursday September 16th, 2004 10:34:03 PM

Rose squeals and gives Nezamil a hug when he hands her the fly potion "I've always wanted to fly!"

But suddenly Nezamil hears something from the other boats and asks Rose to take a scroll to Rigging and Ashira.

Rose quickly downs the potion takes the scroll and heads as fast as she can for the other boat. this would be so fun, if only other people werent in trouble

Rose looks worried and upon arrival at the boat hands over the scroll. When Rose hands over the scroll she asks "What's the matter? Is he going to be ok?"

When she has been told everything is going to be ok her little face brightens "Good. Hey look I'm flying. It would be so fun to be invisible and shooting the nasty orcs with arrows from the air."

Swords Crossover Ten 
Monday September 27th, 2004 11:33:31 AM


Narrative DM Jan
Friday September 17th, 2004 12:12:30 AM

Everyone braces for action! The sides of the boats are suddenly bristling with cocked arrows and bolts, and spells are on the tip of tongues.

Rose does her best to arrive at the orc boat as soon as she can, as Rigging struggles to come back from his trance. (Rose reaches the boat.)

The boats rock and roll as something huge moves through the water.

Suddenly - an enormous expanse of hide appears alongside the boat; slick and dark green, slightly curved and about 25 ft wide. It suggests an ENORMOUS creature swimming beneath the surface.

In moments, it's gone.
The boats continue to undulate, something that Olyn's stomach definitely does not appreciate, but that is unlikely to affect the Wildcards too much.

Has it gone completely?
That's anyone's guess, and right now - there are other things to worry about. The mists start to thin.
Those on the lookout - Shadeos, Zayne and Dietrich - and anyone else rolling a Spot DC 20 see whats ahead - rocks.
It's land, and its coming up fast. 30 ft and closing.

========== ++++++++++ ==========

Olyn
Friday September 17th, 2004 1:09:01 AM

dropping to his knees as the creature rocks the boats, he leans over the railing and hurls whats left in his stomach into the water.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 17 (mage armor & dodge against sea monster) d20+2=5
Friday September 17th, 2004 9:52:22 AM

Theodore grabs onto the mast to steady himself as the sea monster passes. Just catching a glimpse of the creature, Theodore could tell it was vast. "Oh my..." he gulps. The mage shivers, presses his head against the cool of the wood, and waits for the monster to pass.

He finds himself swallowing air as if it were water. Fear has attacked Theodore's senses causing him to miss the upcoming land.

========== ++++++++++ ==========

Ashira d20+16=30 d20+16=34 d20+9=24
Friday September 17th, 2004 11:20:19 AM

Now it is time for Ashira to be embarrassed. The bright red is in contrast to her green skin. She smiles at Rose. "He's not as bad off as I was afraid...though we could use one of those scrolls cast on him." She looks over at Olyn. "Can you cast it on Rigging?"

Ashira comes to the same mental conclusion as Nezamil. In no small part thanks to her own over reaction, they almost definitely won't have the element of surprise. Though Rigging had said there was a large party going on...maybe that would help.

Ashira watches the creature in awe and amazement...as the ship pitches and roll, Ashira barely moves (Reflex=24). Dropping her voice to an appropriate whisper, she speaks to those around her. "It hasn't attacked us, don't attack it. That's the last thing we need!"

Looking over at Redux, Ashira flashes her business smile. "Well Redux, about time you start getting to work with those wands. I'd appreciate a Bull's Strength and a Greater Invisibility if you don't mind..."

As her keen eyes scan the surrounding area, she catches sight of the rocks (Spot=30, Listen=34). Moving in close to Dietrich, she whispers to the young man. "Do you think you can get this thing to slow down? Might not be too fun if we smashed into those rocks!"

========== ++++++++++ ==========

Zayne d20+5=25
Friday September 17th, 2004 12:25:43 PM

Zayne watches as the large aquatic beast swims by. He relaxes....slightly. He goes back to watching out for any more unexpected surprises.(Spot 25 Natural 20! thats two out of my last three,I'll take it!)

========== ++++++++++ ==========

Dietrich
Friday September 17th, 2004 1:19:54 PM

Dietrich very nervously watches the huge monster pass and is still on alert, as it could come back and attack.

He sees that Rigging is weak, but it seems the situation is under control, with an amazing flying halfling, and he directs his attention towards the rocks that suddenly appear! He commands to the figure: ")&(*^, slow down (^&(* demon!! Bring us to a safe landing place!"

Dietrich is not so sure they've lost the surprise element, as they are still relatively far away from the island and in a sector with few enemy activity. He takes his ammullet of Warrd in his hand and prays for luck.

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour)
Friday September 17th, 2004 3:16:30 PM

An icy chill runs down his spine as he feels the bustle and confusion rise in the 3 boats. He tightens his grip on his bow.

The command not to shoot is barked by one of the Wildcards.

"Don't shoot!?" he thinks "That's mad!"

He quivers as the fear grabs hold. His mind goes blank, all he can see is white mist.

"Neen? Where are you?" he whispers.

========== ++++++++++ ==========

Vauhwyt (invisible, mage armor) d20+3=8 d20+3=16
Friday September 17th, 2004 3:41:29 PM

Vauhwyt stands still and invisible. She waits with her spear in hand but does not use it. She looks and listens but does not hear anything.

========== ++++++++++ ==========

Bart d20+4=18
Friday September 17th, 2004 5:29:03 PM

Bart looks to the creature and misses the rocks he probally will find out soon! Ryan hold fire if you sire that arrow we sure have to fight that giant killing river serpent! And you wont do a lot of dammage with that arrow either

========== ++++++++++ ==========

Rigging
Friday September 17th, 2004 6:48:56 PM

Rigging struggles to his feet and wipes a sweaty brow. "Let's get this these boats ashore, figure where we are on the island and get busy."

He suddenly stops and rubs his stomach, "Did we forget dinner. Suddenly I am starved!"

He will look around at the nervous faces and say, "OK lets not get to crazy with those short term spells. We might have a few minutes march."

He will send a thought to Swirl, "My friend can you do a quick look around for sentries and traps. Please be quick but be careful."

Swirl will dart off, searching the area that the boats look like they are going to land at and then widening his search.

========== ++++++++++ ==========

Nezamil
Friday September 17th, 2004 7:50:10 PM

Nezamil smiles at Rose's enthusiasm " hope that enthusiasm is contagious to that lead boat....hopefully calm the bunch of nervous nellie's down a little and let them focus on the task at hand " ponders the dwarf

Nezamil stares at the beast swimming by as the longboat roller coasters the waves " Domi protect and watch over us in this coming battle .....help us find the courage to vanquish Ga'als minions...." [/i] the Cleric touches his anvil pendant as he says a prayer

The dwarf remains standing ...manning the rudder to guide it in the wake of the other 2 longboats " almost time for action Val , i can feel it " says Nezamil to the Elven warrior

========== ++++++++++ ==========

Redux d20=6
Friday September 17th, 2004 8:37:39 PM

Redux does not see anything out of normal for a completely unfamiliar island in an area far away from what he knows. Yep, trees, sand, water, its an island. Redux will drink a Mage Armor potion and wait for the next directions.

========== ++++++++++ ==========

Shadeos d20+10=28
Friday September 17th, 2004 8:54:49 PM

Shadeos warns the members of his boat about the rocks ahead and continues searching the mist and water for trouble. (Spot 28)

========== ++++++++++ ==========

Rose d20+5=9
Friday September 17th, 2004 11:14:29 PM

"Ooh, you have an invisibility wand. After you're done how about I take them and use them on the people in the other boats?"

Rose looks excited to be flying and is trying to do summersaults and flips in the air. She does take a minute to cast mage armor on herself, using her belt as the focus.

active spells
fly, 5 min
mage armor, 1 hr

========== ++++++++++ ==========

Vorelle d20+6=22
Sunday September 19th, 2004 9:06:58 PM

Vorelle seas the sea serpent, but knows better than to shoot at it. It's gone back beneath the surface for now, which is good enough for her.

Again, she peers through the gloom ahead of them, trying to make out some indication of where they are going. She sees the rocks ahead [Spot 22], lets out a strangled cry of alarm, and drops to the deck, holding on for dear life

Swords Crossover Eleven 
Monday September 27th, 2004 11:34:22 AM


Narrative DM Jan
Monday September 20th, 2004 1:25:30 AM

The figurehead tells the warrior, Dietrich, where to stick it. However, the boat does slow down, and moments later, it's bow thunks gently against a large flat rock.
The momentum of the other two boats at the rear, makes the arrival on the island a little clumsy, however. Nezamil's handling of the rudder in the rear boat avoids a direct collision, so that the worst that happens is that the boats end up as a tangle against the rock.

There's a step up from the boats to the rock, of about 2 ft.

Those who failed to notice the upcoming landing face an arrival equally lacking in finesse.
Olyn, Theo, Ryan, Vauhwyt, Bart, Rigging, Nezamil, Redux, Ari and Valanthe - must trust to their reflexes when faced with the abrupt arrival.
Reflex DC 15 - keep your footing/seat or fall down.
Anyone gets below a DC 10 and they fall in the water (unless you're airborne or something).

Up above, Swirl and Macaw see the lie of the land immediately below. It's a mixture of flat rocks, pebbles and rock pools, and providing the pools are shallow, it doesn't seem too difficult to traverse the 50 ft wide shoreline and get to the meadow beyond.
At the end of the meadow is a line of trees, and because of the weird twilight, caused by the cocoon of surrounding mists - there's a halo of light, possibly firelight, coming from over the other side of the trees in the distance.

========== ++++++++++ ==========

Dietrich d20+4=21 d20+2=13
Monday September 20th, 2004 6:46:29 AM

Dietrich is satisfied with their landing and jumps ashore. He hopes the mists are concealing their approach and waits for the others to come together, while observing the surroundings.
Spot 24; listen 13

When everybody is ready, he asks:

"So, how will we coordinate our actions? The 'Rollers' (wondering about this name) will go alone to set the enemy's fleet on fire? When exactly shall we attack? How can we maintain communications?"

Remembering Vauhwyt, he also asks about how burn the ships. Is Theo's wand enough?

========== ++++++++++ ==========

Olyn
Monday September 20th, 2004 7:33:49 AM

(was sitting in the boat so no balance check should be made)

after the boats hit the shoreline, Olyn will wait and be the last one out of the boat.

when his feet are firmly planted on the shore he reaches into his bag and puts something into his mouth saying: something to help with my belly's queezyness.

turning to Vauhwyt: our job is sabotaging the boats of the orcs. a couple of scouts should be sent into the meadows and along the meadowline towards the boat. let us find a spot where the use of the greater invis wand would be effective. it wont last for long and we need to be in place, ready to strike before it is used. if the boats are relatively unguarded, lets combine the use of oil and other flammable stuff like piling sails and debris in each boat. and when the orcs see their beloved boats in flames, they will rush to them, trying to save them. and while that is happening, the other team will go in and rescue the prisoners. and since we will be invised, we can move safely away, making sure to watch our tracks, and await their return by turning the vessels we rode in on around, and ready to go in a hurry.

========== ++++++++++ ==========

Bart d20+3=16
Monday September 20th, 2004 8:27:29 AM

Bart manages to stay on his bench, as soon as he feels the bump. He stands up and jumps ashore. He gets his shield from his back and activates it, it is now hovering around him.

========== ++++++++++ ==========

Rigging d20+4=12
Monday September 20th, 2004 11:25:15 AM

Rigging gestering towards the land, pitches out of the boat and on to the land. He gets up and glares at the person who was steering and then starts to brush himself off. He will murmer to Ashira, "That wasn't my most dignified landing."

He will signal to Swirl to go check out the light ahead but to stay high and out of sight.

OOC How long has it been since we picked up the new crew and sailed to this island?

He will gather the others around him after they get themselves picked up and say, "OK we need to here back from Swirl about the camp, but I think we have a solid foundation of a plan started.

The Wildcards will hit the command tents. You guys from Dirt City will circle around and take out the orcish boats. Make sure you take out the sentries from here to there or they might block your path.

Does anyone have a horn or other loud noise maker. We can use that as a signal or go on the release of a fireball spell. Yes that sounds good...when you release your fireball, we will also. Hopefully being attacked on mulitple fronts will confuse them.

Remember this is a hit and run attack. They out number us to much. Once you set fire to the ships, try to get back here. You prepare the boats for pushing off and cover our retreat."

Rigging will turn to the Wildcards and go on, "Redux and I will hit the command tent with fireballs after the signal. Hopefully that will slow down anyone in there. We then go in and do as much damage as we can in 1 minute and then leave. (No more than 10 rounds)

The key to this whole situation is taking out the sentries. If they raise the warning before we are in position, we are gonna get chopped into bait. I feel I can take out the ones in our path with spell and backstab but can you Dirt City folk, take out yours? Or will you need assistance?"

========== ++++++++++ ==========

Nezamil d20+3=8 d20+4=20
Monday September 20th, 2004 12:34:17 PM

The dwarf seeing the tow rope go limp " uh oh " sharply turns the rudder to avoid the upcoming collision but loses his balance (d20+3=8 reflex ch )and splashes into the water (hope it's not too deep ;-) ) ACK!

Reacting quickly Nezamil makes a few swim strokes (d20+4=20 swim ch )and grabs onto the flat rock and struggles to drag himself up and sits to catch his breath.

Once up on the flat rock Nezamil listens to the banter " I think it would be a good idea to have a few from each group go with the other " suggest the Dwarf as he takes off his boots and shakes them to dump the water

OOC Rose ,Nezamil cast a Protective ward on Rose a couple of posts back +7 on Rose's next saving throw

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9) (invis, mage armor) d20+4=6 d20+2=16 d20+2=5 d20+7=24 d20+1=11
Monday September 20th, 2004 12:46:24 PM

Vauhwyt slips as the boat hits the rocks and falls out of the vessel. She hits the water with a splash (Reflex save 6) -- the others are treated to the sight of a liontaur-shaped hole in the water splashing and floundering! The invisible Vauhwyt manages to keep her head above water (Swim 16) but fails to climb up the rocks (climb 5). If she has time, she tries to gather her powerful leonine hind legs under her to leap out of the water -- perhaps a 24 will do it?

Vauhwyt becomes visible in all this, and she is revealed to be red from head to toe, but she does not seem to be hurt.

Assuming that Vauhwyt manages to get out of the water eventually, on her own or with help. she will answer Rigging -- "Surre, we're sneaky enough! Especially some of us, and especially with this keen invisibility ring! And even more especially under the cover of my Darkness spell!"

"We'll creep up to the boats, blow my whistle, fireball the boats, and beat a hasty retreat. Rendez-vous back here within a minute after blowing the whistle. Right?"

Vauhwyt takes the time, if she can, to cast blood armor on Mookie. Then she reads her Darkness scroll (11 means no failure), casting it on a small ring that Mookie carries in a cunning little pack he wears.

[Note that under 3.5, Darkenss is not the pitch-black area that it was in earlier versions of the game. Instead, it is a shadowy area of dimness that gives concealment (and a chance to hide) without interfering too much with vision.

Mookie carries the ring with Darkness on it. Vauhwyt becomes invisible again.

=======

Spells:
Mage Armor (V)
Mage Armor (Mookie)
Darkness
Invisibility

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour) d20+5=12
Monday September 20th, 2004 3:06:39 PM

"Ryan hold fire!" shouts Bart, snapping Ryan out of his dream.

The white fades, the boat crashes into the shore and Ryan topples to the floor of the boat.

He scrambles to his feet and out of the boat, thanking Bart for his help as he would probably have been worse of if he hadn't.

========== ++++++++++ ==========

Theodore and Macaw d20+2=9 d20=4
Monday September 20th, 2004 3:21:55 PM

Theodore has enough time to hoot before he is sent over the ship's edge in a graceless belly flop. He is too surprised to react properly and promptly sinks below the water's surface.

Mookie becomes agitated at his master's dilemma and begins to swoop about the area that Theodore went under, crowing and flapping.

(Reflex = 0, Swim check = 4)

========== ++++++++++ ==========

Shadeos
Monday September 20th, 2004 4:23:58 PM

Shadeos braces himself as the boat rapidly approaches the shore. As the boat slams into the shore, Shadeos is thrown forward but he quickly regains his balance and embarks to the shore. He listens as Rigging outlines a plan.

"What of the slaves?", Shadeos questions Rigging, "Fireball spells will surely kill slaves as well as slavers and that is unacceptable. We must free the slaves. I will not leave them to the slavers, by Pantheon, I will not leave them to suffer."

========== ++++++++++ ==========

Zayne d20+6=17 d20+6=16 d20+6=19 d20+5=25 d20+5=19
Monday September 20th, 2004 4:45:08 PM

Not really all too surprised at the uneven terrain coming up he handles the collisions without very much grace but he does manange to stay on his feet.

He lends a hand to anyone that wasn't as lucky as he was to stay relatively dry.

When discussion of scouts comes up he asks if anyone will watch the bulk of his equipment(backpack and,his battle axe)so he can skulk and reduce the amount of him that needs to remain hidden. He quietly slips off to see what he can discover,disapearing after only a few yards. (Hide 16 Move Silently 19)

He thinks to himself,"Only sixteen left what was I thinking? Sixteen arrows and nearly two hundred orcs,thats prepared. I only have to kill five or so with each shot." As he thinks to himself he manages to pay fairly close attention to his surroundings.(Listen 25 where are the baddies,it's kind of a shame that all these natural 20's are for listen and spot checks. Spot 19)

(OOC I am looking at the map and trying to pinpoint the gneral location of our landing. As far as I can guess we are on the south western coast of the island near the orc camp. If thats where we are Zayne will head south east into the trees. If not I have to know where we are but he is going to try to find some trees for cover.)

========== ++++++++++ ==========

Rigging (illegal second post)
Monday September 20th, 2004 5:08:05 PM

Rigging starts to think, "Yeah we can just charge in and kill them all. Won't even break a sweat!"

Suddenly his head is seized in pain...oh the pain is unbearable. He looks up and sees a little man on his shoulder who looks just like him. He says, "You can't just rush in. All these nice Dirt City folks are gonna get slaughtered!"

Suddenly another little fellow appears on Rigging's other shoulder. He has little horns sticking out of his head and he says, "Sure you can. Who cares about those Dirt Farmers anyway. Every good battle needs shock troops. Shoot, they are nobodies. They don't even have a name!"

Rigging is liking the sounds of this when the good little fellow on his right says, "Ashira will have you sleeping on deck for a month if you get her friend Vaughwyt killed! You better rethink this."

With that Rigging shakes his head and the pain is gone. He sighs and calls both groups together and says, "I think Zayne is right. We need more information before we go and attack. We have to find out where the slavers are. Where the command tent is. Where they keep the slaves and how are they guarded and chained.
We might not want to destroy the boats either. We might need them to get the slaves off.

I am good at sneaking so I will go take a look. I see Zayne is already going so who else wants to go?"

========== ++++++++++ ==========

Vorelle d20+6=14 d20+6=23
Monday September 20th, 2004 6:19:26 PM

Since she was already braced for the shock (and already flat on the deck; see earlier post), Vorelle isn't knocked about too badly by the abrupt landing.

She sees Theo fly overboard, though [I hope; Spot 14], and doesn't see him resurface. She begins looking about for a rope or a float to throw out to him. [Search 23]

========== ++++++++++ ==========

Ari d20+3=15
Monday September 20th, 2004 10:22:54 PM

Having expected the landing somewhat, Ari lands on the rock without too much fanfare.

"How many to scout?"

Ari will help with scouting preps if possible. (roll for me please, I don't have character sheet on me right now.)

========== ++++++++++ ==========

Redux d20=15
Monday September 20th, 2004 10:38:37 PM

Redux is so very glad to have been up in the air when the boats reached shore; he's sure he would have been thrown into the water as well. From his vantage point he is able to push off the mast and float to the ground, more or less gracefully (tumble=15). He concurs that we shouldn't get rid of all the boats because we'd need to let the slaves transport off somehow. He tries to tell the scouts to come back quickly and not to bring any trouble with them, though he's unsure if they are listening. As they go, he asks those that remain to get together to untangle their boats to be ready for a hasty get-away if they need one.

========== ++++++++++ ==========

Ashira (Potion of Hiding) d20+11=22 d20+11=26 d20+16=32 d20+16=36
Monday September 20th, 2004 11:13:19 PM

Ashira sighs...for some odd reason she felt so tired at this particular moment. Shaking it off, she hops to the shore and helps any who need the help... like Vauhwyt and Theodore. Listening in, she agrees with Rigging's adapted plan. Pulling out a potion, she downs it quickly (potion of hiding). "You'll probably need my eyes too...I'm coming with you." she says to Rigging in that tone that indicates she won't accept any argument. As the magic kicks in, the half-elf begins to blend in with the surrounding shadows (Hide=22). Amazingly, only the faintest of tinkling from her armor is heard (Move Silently=26) as she heads through the rocky area toward the comfort of the undergrowth. She keeps her eyes and ears trained ahead for signs of danger that she knows are lurking all around them (Spot=32, Listen=36).

Active Spells:
Potion of Hiding: +10 to Hide checks for 1 hour.

========== ++++++++++ ==========

Valanthe AC 21, HP 100 d20+8=21
Monday September 20th, 2004 11:23:52 PM

Valanthe easily shifted her weight and stayed on her feet as the bow shifted. This snapped her out of the fog that she seemed to drift into more and more as time progressed.

"Captain," Valanthe says so Rigging can hear, "please tell me that you need a distraction. I'm rather eager to kill some orcs."

========== ++++++++++ ==========

Rose hp: 12/12 AC 14 d20+7=23 d20+6=23 d20+5=15 d20+7=24
Tuesday September 21st, 2004 1:49:15 AM

Rose is startled when the boat bumps into the shore and her friends go flying out of it, but since everyone (or so she thinks) is safe. She flies ahead with piper to find out some info on the orc camp. She will hide up behind some tree branches.

hide: 23
listen: 23
spot: 15
move silently: 24

Active spells
Fly 5 min
Mage armor +4 ac 1 hr

ooc: nezamil rose is flying & doesnt need to make the save

Swords Crossover Twelve 
Monday September 27th, 2004 11:35:21 AM


Narrative DM Jan
Tuesday September 21st, 2004 3:00:14 AM

It appears that the decision is made to scout first, and strike fear into the hearts of all orcs, later.

So - there are two possible areas that need scouting attention - the harbour/jetty area, and the orc camp dead ahead.
Both areas will take a 15 minute jog to get there.

Zayne notes from the figurehead map, that the boats have landed along the extreme EAST coast.
The orc camp is to the west - the harbour is to the north west.

Folk will have to traverse over the rocks and rock pools in order to get anywhere. Dietrich spots small crabs living in the pools, and some pools will have to be waded through.

((OOC anyone wading through the pools Reflex check please DC 15 - if you fail, please roll a D3))

((OOC I need to know were the scouts are going - who's going for the camp? Who's heading for the harbour?))

Those remaining by the boats are left to ponder the exit strategy. And yes - if there are slaves to be rescued - is another boat required?

In the meantime, Vorelle and Ashira pull Theo out of the water, who looks wetter than Nezamil or Vauhwyt, if thats possible.
The liontaur, the dwarf and the young human mage all had feelings of extreme depth when they entered the water.

========== ++++++++++ ==========

Theodore and Macaw
Tuesday September 21st, 2004 8:55:53 AM

Macaw settles down when Theodore is dragged from the water. His master is another matter. The young mage is completely soaked and very cold. He hugs himself and shivers as the group discusses strategy.

"W-w-we can't f-f-f-f-forget to bring b-back inf-f-formation on th-th-th-the cult," Theodore stutters. "Elsewise w-w-w-w-we're fishf-f-f-f-food for the Prince." Hopefully, Theodore's group remembers the stern warnings of the Prince's second to bring back information or not come back.

========== ++++++++++ ==========

Dietrich
Tuesday September 21st, 2004 10:31:31 AM

Dietrich can't avoid laughing as several friends fall in the water, though he restrains it as far as possible, knowing it's not funny and helps if possible.

He agrees with the scouting first, but doesn't like the idea of letting the boats unharmed and trying to rescue all slaves. Sure, it is noble, but this would make it almost impossible to avoid confrontation with the 200 orcs. The only action (besides reconnaiscance) he finds feasible would be a magic backed surprise attack, hitting hard and running away fast.

He waits for the scout reports and voices his opinion. Regarding Theo's comment, the fighter thinks that they already have more than enough information about the cult. They know where it opperates and how strong it is. Getting more details would be too dangerous.

========== ++++++++++ ==========

Zayne d20+6=17 d20+6=20 d20+5=10 d20+5=10 d20+5=6
Tuesday September 21st, 2004 11:37:31 AM

Staying relatively hidden he heads northwest towards the harbour,he wants to know as much about the layout of the are as he can. He doesn't anymore unexpected surprises.(Hide 17 Move Silently 20)

He is also on the lookout for trouble,but as is fairly normal for him when he is byu himself his mind wanders a little,"Sixteen,I am good but not even close to that good,and who knows how experienced these orcs are?"

He will also be on the lookout for a tall tree with dense foilage,to give him a greater field of view,and give him the advantage of higher ground if he come across trouble.(Search 6 OOC guess the luck finally ran out,oh well,it was a great run)

========== ++++++++++ ==========

Rigging d20+4=12 d3=1
Tuesday September 21st, 2004 12:29:20 PM

Rigging will say to Val, Redux and Bart. "Work with the Dirt City folks and come up with the beginnings of a plan on hitting the camp and trying to free the prisoners/slaves.

Ashira and I will scout the camp since that Zayne fellow went towards the harbor." He will turn towards Rose and say, "Why don't you back up your friend. Try to get an idea of when they change the guards and if they have any roving patrols."

Turning back to the remain Wildcards, he murmers, "Our friends here from the Dirt City are good, but not in our league. Come up with a plan, where they don't get killed."

Rigging grabs Ashira's hand and says, "Of course you can come dear. Wouldn't think of going without you in your noisy armor. Try not to step on any twigs or anything."

Rigging heads out towards the camp and promptly falls into a waterhole. He sighs and says, "Great omen for the start of this grand adventure."

========== ++++++++++ ==========

Bart
Tuesday September 21st, 2004 1:55:22 PM

I have an roughly plan for our attack that muast and can be modified whit the info of the scouts. The first task is to kill the guards by some scouts. I want a group of spellcasters that are armed with dammage spells like magic missiles, fireballs and so on to the area where the most orcs are. This group that is lead by Redux is protected by some bowman maybe Ryan and ..., and by me and Val we will rush into the orcs and kill anyone that comes to close to our spellcasters. Hopefully this attack will gives 3 scouts time to free the slaves. Maybe somthing for Zayne, Ashira and.. After the slaves are freed our big battlegroup retreats and protects the slaves. Hopefully, the freed slaves are in good condition and maybe some of them can fight with us as well.

In the time the major group is attacking the orcs and freeing the slaves a small group formed by Rigging, attacks the guards at the harbour and get control of the boats we will use those boats to get from the island.

========== ++++++++++ ==========

Vauhwyt and Mookie d20+7=23 d20+4=15
Tuesday September 21st, 2004 5:18:48 PM

A voice speaks from thin air, or from a skinny invisible liontaur, anyway. "I'm sneaky AND invisible with this nifty ring you guys let me borrow. Plus I have the Darkness spell to help conceal us. So 'll come with Rigging and Zayne."

Mookie's muffled voice says, "Are you sure that's a bright idea, Boss?"

"Surre!" Vauhwyt replies.

Then she also casts a message cantrip so that she can whisper and talk to Rigging from far away.

[Invisible, move silent is 23. Vauhwyt navigates the slippery pools without mishap (Save 15).]

=======

Spells:
Mage Armor (V)
Mage Armor (Mookie)
Darkness
Invisibility
Message (Rigging)

========== ++++++++++ ==========

Ashira (Potion of Hiding) d20+9=27 d20+11=21 d20+11=16 d20+16=19 d20+16=19
Tuesday September 21st, 2004 5:26:31 PM

The ranger chuckles at Rigging's comments...figures he would remember that time soooo long ago. But then both of them had changed since then...

Ashira navigates the terrain expertly, stepping aside every so often to dodge some of the rock pools as she goes to her husband's side. She unceremoniously pulls her sneaky but clumbsy husband from the pool, chuckling ever so softly. She wades easily through any necessary rock pools (Refl=27).

As they travel toward the enemy camp, Ashira does a decent job of seeking the comforting shadows (Hide=21), but as fortold, her armor is better suited to warfare than recon (Move Silently=16). As she travels into enemy territory, the half-elf keeps her eyes and ears focused ahead (Spot=19, Listen=19).

========== ++++++++++ ==========

Shadeos d20+10=26 d20+5=12
Tuesday September 21st, 2004 5:32:40 PM

Shadeos waits with the group that remains. He listens as the group begins to plan. The Pantheon Justice also does his best to keep a watchful eye and ear for any trouble. (Spot 26 Listen 12)

========== ++++++++++ ==========

Blackbird Island Player Maps (DM Dominic)
Tuesday September 21st, 2004 7:11:20 PM

Player Maps

========== ++++++++++ ==========

Vorelle d20+6=25
Tuesday September 21st, 2004 8:06:17 PM

Vorelle is no stranger to sneaking and hiding, but others seem to have the task well in hand, and she is worried about Theo. He seems to have taken a chill.

[Heal Check 25]

Vorelle rummages through her pack, pulls out the blanket from her bedroll, and wraps it around the shivering mage.

"D-d-d-do you h-ha-ave a ch-change of c-c-clothes?" she asks, wincing over the irony of the two of them stuttering at one another.

Swords Crossover Thirteen 
Monday September 27th, 2004 11:36:39 AM


Narrative DM Jan
Tuesday September 21st, 2004 10:23:28 PM

On land for a while now, everyone can't fail to notice how 'unstable' the ground seems - as though they've actually stepped off one boat - and on to another!
There's a very slight undulation underfoot, as if the island itself is afloat.

It's beginning to go dark, too.
Shadeos notes the light halo behind the trees to the west grow brighter, but apart from the group's disappearing scouts, no one else seems to be around.

The mist on the island itself is virtually nonexistant; the phenomenon seems to prefer life out on the lake.

The scouts cross through the rockpools. Although the pools aren't deep, there a creatures within.
After his dunking, Rigging discovers a tiny crab, clinging to his pant leg for all it's worth.
Zayne discovers two crabs hanging on to his boots.

---------

HARBOUR

The scouts heading north west see a line of trees going north, vaguely in the direction of the harbour. The trees themselves are broad-trunked deciduous, thirty-footers, and quite old.
They'll offer cover for a little while at least.
From the trees to the jetty - its about 100 yards. Tied to the jetty are 4 boats. One of them is slightly larger, and of a different design to the rest.
There doesn't seem to be a whole lot of boats - certainly not enough to carry off a big crowd.

There seems to be a path, running from the jetty, around the shore, toward the orc camp. From this viewpoint, there's no one on it.

Vauhwyt will notice something else via her bare paws. It's quite warm underfoot.

---------

ORC CAMP

The scouts heading toward the camp have to dash through a 200 yard open meadow to a line of trees. They hit them just in time to see a patrol of 4 orcs, to the far right of them - emerging along the path - heading for the harbour/jetty. They have two nasty-looking hounds with them.
Right now, the scouts haven't been noticed.
Facing them is a similar cluster of large, old deciduous trees, in full leaf. The camp lies beyond, and what looks like a watch tower can be seen.

-------------

SHORE

Meanwhile - back at the shoreline - its getting darker by the minute. Those waiting for the scouts to return feel the tension building, as they wait... and wait... and wait...
Vorelle does what she can to make Theodore feel more comfortable, as Ryan's cat crouches at the edge of one of the pools, watching the pond life within, in eager anticipation.
Bart and Dietrich discuss tactics, Valanthe's trigger axe finger starts itching. Nezamil gets as dry as he can.
The waiting continues; the surrounding silence is quite unnerving, until -

A sharp, resounding *crack!* hits everyone's ears.
It's the figurehead on the orc boat. It has it's arms outstretched, it's head thrown back - and it appears to be growing slightly - and changing shape!

((OOC Scouts, ask your questions, please))

((OOC - Sorry I'm having to post early tonight folks, for those who haven't posted yet, if you're joining a scouting party - don't forget your "crab check" - Reflex DC 15, 1D3 will tell you how many of the little blighters are hanging to your clothes.))

========== ++++++++++ ==========

Redux
Tuesday September 21st, 2004 10:46:55 PM

"Ok folks, we are going to be a while waiting for those doing recon to get back from the looks of things. Let all get as warm as possible. I doubt that we'll see any scouts; those creatures aren't known for tactical mastery and besides, they are on an island and think they're alone, why scout too much. Bart, what you say has a lot of merit, do the groups agree to his breakdown of who's where when we begin the battle?"

========== ++++++++++ ==========

rose d20+7=19 d20+6=15 d20+7=25 d20+5=15 d20+5=22
Tuesday September 21st, 2004 11:36:49 PM

Rose listens to Rigging and flies after Zayne. When she reaches him she flies over head ready to help in any way she can.

hide: 19
listen: 15
move silently: 25
search: 15
spot: 22

========== ++++++++++ ==========

Dietrich
Wednesday September 22nd, 2004 5:15:22 AM

To tell the truth, though he likes it, Dietrich finds Bart's plan quite dangerous for the still unexperienced Dirt City folk. The main group will face very tough opposition and he worries for their safety. He still finds it too dangerous to try to safe all slaves, but accepts the group consensus and is too proud to fear too much.

With his heavy armour, Dietrich isn't suited for the sneaky tasks, so he will stay with the main group to protect the casters. His bow is strong and he is well able to fight any individual orc that should somehow manage to pass through the barrier of Val and Bart. He also proposes that the 3 clerics stay with the main battlegroup.

But he remembers one thing: if they'll use the orc boats at the jetty to escape, what will they do with their own boats here? Either they divide the group after freeing the slaves, some accompanying them to the orc boats, others coming back to take their own boats. Another possibility is to flee all together with the orc boats and then navigate them to this landing point and get their own boats.

========== ++++++++++ ==========

Valanthe
Wednesday September 22nd, 2004 8:31:54 AM

Valanthe instinctively draws her sword and rushed the figurehead. Her arm comes down and stops just before the elegant blade would connect.

"Somebody please tell me that I can cut this thing apart."

========== ++++++++++ ==========

Theodore and Macaw
Wednesday September 22nd, 2004 8:37:44 AM

"Thank you, Vorelle," Theodore smiles at the shy ranger as she wraps a blanket around him. "I feel much better." He shivers violently, once more for good measure, and then seems to regain his composure, if he ever had any to begin with.

He waits patiently with the rest of those who remained with the boats. Every once in a while, he shivers, though not from the cold. He's never been a brave person, and the thought of facing two hundred or more orcs is a frightening task for the young man. Macaw perches on Theodore's shoulder, and for once abstains from aggravating the young mage, sensing his master's turmoil.

When the orc boat begins to change, Theodore starts and nearly drops the blanket that Vorelle had lent him. "What's it doing?" He looks to Dietrich.

========== ++++++++++ ==========

Zayne d20+6=21 d3=3 d20+6=18 d20+6=24 d20+5=24 d20+5=7
Wednesday September 22nd, 2004 1:02:06 PM

Looking to the little crabs at his feet he thinks,"I bet these little things are quite tasty,I wonder if Rose knows any recipies for crab." Catching himself as his mind starts to wander,"Stop that,quit thinking with your stomach for once,you have some serious work to do." He knocks the crabs from his boots with his hand.

Zayne spots the trees and move towards them,moving as fast as he dares to not reveal his location to any unfriendly eyes.(Hide 18 Move Silently 24)

As he move forward he tries to make himself very aware of his surroundings.(Listen 24 Spot 7)

========== ++++++++++ ==========

Nezamil
Wednesday September 22nd, 2004 1:33:03 PM

Nezamil watches as the scouts head off into the night "perhaps we should find some cover , at least a ravine or behind some sand dunes so any patrols will not easily spot us " suggests the dwarf

As the Cleric paces he stops and looks down at his feet " hmm this feels like we are a board a ship .........wonder if this is a floating island ? asks Nezamil to the group

" I also think we should keep our voices down ......that light over the forest is most likely from the enemy camp ......crack what was th..... Nezamil turns and sees the figurehead coming to life and growing larger "everyone watch out..... " i don't know Val lets see what it does ...i mean it's made of wood be like chopping a tree down and swords aren't that good at that " Nezamil will place himself between the figurehead and the chilled mage :) and draws his mace " lets work together people....team work "

========== ++++++++++ ==========

Ashira (Potion of Hiding) d20+11=21 d20+11=22
Wednesday September 22nd, 2004 2:13:49 PM

The half-elf's protective instincts kick in at the sign of the orcs and hounds. First, she pulls Rigging into the protective undergrowth of the hardwoods (Hide=21, Move Silently=22). Verbal communication would be suicide, so Ashira reverts to hand signals. She brings her fingers to her eyes and then delicately stretches out her arm in the direction of the guards.

Ashira's mind reels. She knew that in order to be successful, she and Rigging needed to be silent and efficient. But then again, Vauhwyt and Zayne were out there, and the guards were headed that way... What to do? Instinctively Ashira's hand reaches for the bow on her back. You can't kill them all in one shot. And if you attack, it'll just alert the enemy to our presence... Painstakingly, Ashira removes her hand from her bow. She begins to offer up a silent prayer for her friends to Alemi and then catches herself.

Knowing that she needs more detailed information about the camp to be useful to the others, the ranger begins creeping through the forest. She hugs the outskirts of the grove, staying as far away from the path as possible as she searches for a good spot to observe the camp from.

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9) d20+7=14 d20+3=7 d20+3=10
Wednesday September 22nd, 2004 3:38:47 PM

Vauhwyt continues to shadow Ashira and Rigging, keeping about 50 feet to the right of them. [Her move silent roll this time is a 14. Listen 7, spot 10.]

In a very quiet whisper, so quiet you could not hear it ten feet away, Vauhwyt says to Rigging (via message spell), "Rigging, I'm about 50 feet to the right. And did you notice the earth -- warm? Maybe we should wait to see how long it takes the patrol to make a circuit?"

=======

Spells:
Mage Armor (V)
Mage Armor (Mookie)
Darkness
Invisibility
Message (Rigging)

========== ++++++++++ ==========

Vorelle d20+6=26
Wednesday September 22nd, 2004 6:07:33 PM

Relieved to see that Theo is doing better, Vorelle stands and begins gathering her things. When the figurehead begins to crack and change, she scrambles hastily to her feet and looks to see what is happening and what might be causing it.

[Spot 26, natural 20]

========== ++++++++++ ==========

Rigging d20+14=33 d20+12=22 d20+12=17
Wednesday September 22nd, 2004 8:44:00 PM

Rigging moves deeper into the shadows with Ashira and tries to stay downwind from the dogs.
He looks up at the tree and whispers in Ashira's ear. "Dogs keep their attention on the ground. Can you cliimb?"

Placing his magical slippers on the trunk of the tree, he scampers up as quietly as possble and hides among the leaves keeping the base of the tree between him and the orcs.

When he moves up the tree, he will look around to see what he can see from this different view.
ooc Boots of spiderclimb up the tree, hide in shadows = 33 and move silently 22 spot 17

Swords Crossover Fourteen 
Monday September 27th, 2004 11:38:27 AM


Narrative DM Jan
Thursday September 23rd, 2004 12:45:21 AM

At the Harbour -

Everything seems quiet amongst the four boats.
However, Rose spots movement, what looks like four figures in the distance, walking around from the SOUTH WEST toward the boats.
Zayne hears the growl of an animal, coming from that direction also.

At the Camp -

Ashira tries her best to ensure everyone keeps silent and hidden as the patrol walks past.
In the trees, Vauhwyt can't see much from her position, but as soon as Rigging climbs the tree, he gets a much better picture.
He's looking toward a large camp - with perimeter watch towers, and tents scattered throughout.
There are dog pens too, and a huge campfire in the middle. Off to his left - is some kind of holding pen - it's pretty big, and there look to be humanoids inside it.

Close to the fire, is another tent, larger than the rest, but it's not the tent that draws his eye, it's what's stood close by -
a big crowd of orcs, with the occasional ogre and goblin thrown in for good measure - all ragged, unkempt, and wild-eyed. There could be a few humans in the mix too.
It's a big, ugly crowd, and the way they're clustered together, it looks like a town meeting is about to start.

At the Shore -

Redux, Bart and Dietrich's tactical discussion is interrupted somewhat as Nezamil quickly joins Valanthe at the boat, weapons at the ready.
The figurehead has it's arms thrown out - it's head thrown back. It's chest looks to have bulged and cracked down the centre.
Suddenly, something fires out of the figurehead's chest, and falls *PLOP* into the water.
As Vorelle takes a closer look, she'll notice another 'object' about to emerge from the figurehead's chest, similar to the first one.
As for the thing fired into the water, it's starting to grow, too. It's about a foot in length and increasing; it floats, and it's boat-shaped. A tiny carved likeness of the figurehead is staring up at the party, it's eyes glowing like hot coals.

========== ++++++++++ ==========

Strange Speaker (DM Dominic)
Thursday September 23rd, 2004 2:51:17 AM

At the Camp -

Walking out from the large tent Rigging can see a tall robed humanoid. After just a few steps the robes are pulled back and you see a woman dressed in what you think is a very suggestive outfit. Vauhwyt, Ashira, and Rigging hear her beggining to speak. "Friends, companions , allies, we have been walking on a very bold and dangerous path. Soon we will be starting the next phase of our plan to gain the supportive attention of Marteaus." holding up a large book in her right hand as she talks to the crowd.
"We must give our thanks to our allies the Follower's of Ga'al for providing us with the necessary slave workforce that we have needed." as she finishes one of the ogre's walks over to one of the humans and hands him a small chest then returns to the womans side. "My firend as agreed your full payment in gems as requested." she tells the human.

Addressing the entire camp agian "Let us have a grand night as in two nights with the setting of the sun we shall start the next phase." With this the entire camp erupts in cheer. Rigging can see that she turns to the ogre and hands him the book then joins in with the rest of the camp . Upon recieving the book the ogre enters the large tent then after a few moments returns to the party that is starting.

Rigging you are feeling a slight sensual arousal for the apparent leader of the camp. Will check vs DC 18 or be stunned for 1d10 minutes

Ashira, and Vauhwyt you feel a slight disgust for the voice of the leader.

At the Harbor and the Shore -

You hear a large eruption of cheering come from the direction of the orc camp.

========== ++++++++++ ==========

Rigging d20+7=19 d20+4=16
Thursday September 23rd, 2004 7:03:45 AM

Rigging looks at the beautiful sexy woman and starts to feel aroused. Fantasies start floating through his head, he he looks at her sexy curves and listens to her sweet voice.

Suddenly his ears pick up something about Ga'al. "A priest of Ga'al is in the camp!" All feelings of arousal are gone as they are replaced by hate and loathing. (will save 19)

He quietly scampers down the tree, and says to the girls, "I am beginning to develop a plan. Let's see how quickly those patrols move and then get back to the others."

Once they head back to camp, Rigging is able to keep himself from falling into the ponds and getting eaten by craps.

He does have problems looking at Ashira. He loves his wife tremendously and is ashamed of being so attracted to the leader of the orcs.

========== ++++++++++ ==========

Theodore and Macaw d4=3
Thursday September 23rd, 2004 8:38:43 AM

Theodore takes a tentative step back from the magical orc boat. He clutches Vorelle's blanket tighter about himself. "What in the world..." he trails off.

Theodore pulls forth his wand. Should things get nasty, he'll use it.

(If the boat or the boat's "offspring" attacks, Theodore will use a blast from his wand of burning hands for 3 points of damage.)

========== ++++++++++ ==========

Dietrich
Thursday September 23rd, 2004 11:50:20 AM

Dietrich suddenly sees the figurehead's new strange behaviour and curses. He knew it wasn't to be trusted and woudn't be to sad if Val fulfills her threat. Then he asks it what it is doing.

He'd have agreed with Nezamil about searching cover, but with three boat on the shore he doesn't think this can be done anyway, so he prefers to stay where they are and wait for their friends.

When he hears the noise from the camp, Dietrich remembers that the enemy will have a feast and is a little reassured for their dangerous attack.

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour) d20+6=21 d20+14=17
Thursday September 23rd, 2004 3:32:00 PM

Ryan jumps at the sudden eruption of chearing from inland.
"What in the he**s was that!?"

He turnes to Neen
"Neen, go and ask Rigging and the others what it was and see how they are doing"

"Finaly" she replys almost in a whisper "Something to do"

Neen will head quickly in the direction of Rigging and ask him what is going on. If she encounters a patroll she will quietly avoid them.
(Neen: Hide=17 Move Sliently=21)

========== ++++++++++ ==========

Zayne d20+6=24 d20+5=13 d20+5=6
Thursday September 23rd, 2004 4:23:14 PM

Hearing the animal cause him to freze where he is. He does his best to stay hidden without moving.(Hide 24)From his hiding place he tries to catch any signs of what could be approaching.(Listen 13 Spot 6)

He fingers his longbow as he waits. Hoping that he isn't found he waits to see what this horrible forest is going to throw at him now.

========== ++++++++++ ==========

Nezamil
Thursday September 23rd, 2004 6:09:06 PM

The dwarf stands his ground but lowers his mace to his side " i think it's just making copies of itself.....maybe it was programmed or triggered to activate at a certain time...hmm...don't do anything yet Val ...."

Nezamil stands uneasily...shifting his feet slightly " wonder if this means we will be getting company soon " turning his head to face the others " i think we should at least set up a defensive postion until the scouts come back "

" i'll untangle our two longboats ...just incase " comments the dwarf stepping over and trying to wrangle the two longboats to a decent docking postion " be careful by the water..it's very deep "

" which one of you was able to talk with the figurehead ? " Nezamil looks to his new companions " maybe if you ask it for details on what and why it's doing whatever its doing ?" suggest the Cleric of Domi

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9) d20+3=13 d20+3=6 d20+7=12
Thursday September 23rd, 2004 6:18:39 PM

Vauhwyt stands still and keeps watch. She listens to what is happening and tries to see any movement.

She whispers back to Rigging via the message spell. "Okay, I'll stay here until I know how quickly these patrols move, and then I'll get back to the camp."

The liontaur keeps an eye out for patrols and how often they pass by.

[OOC: No move silent check needed because Vauhwyt is not moving. No hide check needed because Vauhwyt is invisible. Spot is 13 and Listen is 6. If Vauhwyt finds out what she needs to know and then heads back to camp, her Move Silent check is 12, but she won't try that if any enemies are in sight.]

=======

Spells:
Mage Armor (V)
Mage Armor (Mookie)
Darkness
Invisibility
Message (Rigging)

========== ++++++++++ ==========

Valanthe
Thursday September 23rd, 2004 8:04:21 PM

Valanthe stands before the growing figure, sword at the ready. She isn't sure what this thing is but her instincts tell her to break it apart. For once she's listening to the others and waiting.

========== ++++++++++ ==========

Ashira (Potion of Hiding) d20+9=25 d20+11=23 d20+11=24
Thursday September 23rd, 2004 9:14:17 PM

The half-elf's lips curl up in a silent snarl at the words of the woman in the orc camp. She waits for Rigging to return, and stays in the trees for several long minutes, watching the timing of the orc patrols. Then she returns with Rigging, once again having no problem navigating the shore area (Refl.=25). She travels swiftly and silently as she glides through the forest (Hide=23, Move Silent=24).

========== ++++++++++ ==========

Redux
Thursday September 23rd, 2004 10:22:02 PM

The mage moves to prevent any attacking Theodore might do. Pointing to the big boat, "Look, that parent wouldn't like its young blasted. Besides, its just a tiny one." There's something about those small coal-like eyes that tug on what ever passes for a soul within the necromancer.

========== ++++++++++ ==========

Vorelle
Thursday September 23rd, 2004 10:45:48 PM

Scrambling back away from the figurehead, Vorelle draws her axes. "D-D-D-D-Dietrich?" she manages.

Make it stop! Make it stop! is what she wants to say, but it's all she can do to stammer out the fighter's name.

Swords Crossover Fifteen 
Monday September 27th, 2004 11:39:20 AM


Narrative DM Jan
Friday September 24th, 2004 12:12:50 AM

The Camp -

Patrols and such -
There looks to be an orc on each watchtower. The only patrol seen was the group of four, plus dogs, who went toward the harbour.
They're gone about 25 minutes, and then they appear on the path to the north, making their way back toward the camp.

The Harbour -

What made the animal noise becomes clear as the orc patrol gets closer. They have two large dogs with them, mean looking critters, straining on their leashes.
The patrol passes Zayne and Rose's position and walks toward the boats. They seem to be looking for something. One of them calls out across the water - and gets a faint reply. It's all in orcish.
Then they start back along the path, back toward the camp.

Assuming all scouts return from both Harbour and Camp -

Rigging, Ashira and Vauhwyt are met part way by Ryan's little cat - Neen, who's been sent to find out where they are.

By the time the scouting parties return - they're met with a bit of a commotion.
Nezamil has separated the Swords boats and tied them a short distance away. The others are gathered around the Orc boat - no wait - there are now three orc boats!

The figurehead has told Dietrich in an overly patient manner, that it is merely following orders. It had to pick up the priest, bring him to the island, and then create 25 more boats, in readiness for the following day. it follows all that up with a spiteful "Don't you remember, you clod???"
The two other orc boats (now full size and shipworthy) have similar figureheads, but only the original has the symbols carved upon its chest.

The figurehead seems about to give birth to another one.

Another distant cheer sounds from the camp.

What now??

========== ++++++++++ ==========

Dietrich d20-1=7
Friday September 24th, 2004 6:35:56 AM

When the figurehead explains its actions, Dietrich is astonished with the prospect of 25 new orc boats coming from nothing, but says to it: "Ah, of course! Sorry that I forgot. Whatelse are you going to do again?" (Bluff 7)

He explains it to his friends and looks around a little confused, not knowing what to do. He doesn't like this miraculous boat proliferation and is inclined to stop it, destroying it if necessary, but on the other hand, he fears that the figurehead may warn their enemies if the party attacks it. Also, if they could use the new ships to free the slaves, they wouldn't have to bother with securing the harbour, what would reduce their risks.

========== ++++++++++ ==========

Olyn
Friday September 24th, 2004 9:49:10 AM

**Sorry for the lack of posting, the new job is requiring more of my time than i anticipated**

Olyn remains with the Harbor group. Watching and waiting for the signal to begin sabotaging the boats.

========== ++++++++++ ==========

Theodore and Macaw
Friday September 24th, 2004 10:22:43 AM

"Why don't we just tell the boat to stop?" asks Theodore. "It thinks we're orcs, and even thinks one of us is this cleric, probably the one we took care of. Tell it that our plans have changed."

Theodore scratches his head and waits on the others.

========== ++++++++++ ==========

Zayne d20+6=23
Friday September 24th, 2004 11:50:24 AM

Staying hidden he waits to see how many orcs are patroling.He will stay where he is,not moving at all.(Hide 23)

========== ++++++++++ ==========

Rigging
Friday September 24th, 2004 3:30:17 PM

Rigging sees the ship making other ships and his excitment boils over. He literally grabs Redux by the arm and drags him over to inspect the process. "Can you figure out how it is doing this. Think of the possibilities! If we can duplicate its magic, we might be able to make hundreds of warships! It could solve so many of the pirates problems!"

He turns and straightens his shoulders and gives Redux a stern look. "Redux, as Captain of the Sword of Redemption, I am ordering you to figure this out. This could be as important as the Tears of Alemi to the cause."

Rigging will then go and gather the others and say, "It is good that the boat is reproducing. We might be able to use them to help us get the slaves off the island."

He will then explain how the camp is set up and all the obstacles, especially the dogs, and where the slaves are being kept.

"There is a big celebration going on right now. It might behoove us to wait awhile and let them party themselves to exhaustion. Then strike, free the slaves and sting them as best we can before our getaway."

========== ++++++++++ ==========

Valanthe
Friday September 24th, 2004 5:17:45 PM

"Captain," Valanthe says to Rigging,"I think these boats should be destroyed. Most likely they are created with orcish magic. They are loyal to the orcs and can move on their own. There are probably 25 smaller camps waiting for these boats. They can move on their own so letting so many boats get created might prove to be a big problem."

========== ++++++++++ ==========

Nezamil
Friday September 24th, 2004 10:09:26 PM

"errr Val has a good point Captain " comments the dwarf to Rigging " but how many slaves are there ? we might need a few of thses orcish boats anyway "

the dwarf pauses as he rubs his chin " but it takes orders from someone " Nezamil looks at dietrich " i wonder if you could give it an order....it might listen....well at least it's worth a try don'tcha think ?"

"i like the Captains idea of striking while they celebrate ...we will have the element of surprses for sure.... i have a wand of silence ,once we get close i can use it to help mask the sound of our attack ....might give us a few minutes to open the slave pen ......hmm " the dwarf smiles " might even silence them dogs so no alarm will sound "

========== ++++++++++ ==========

Vauhwyt and Mookie
Friday September 24th, 2004 11:43:30 PM

Vauhwyt listens to Rigging very carefully. She is not surprised to hear him describe himself as the captain of his group -- she had seen how the others look to him for guidance. When he says that the group should wait and strike after the revelries, Vauhwyt nods. "It is a shame that my current magics will all expire before we act again, but better to wait, I think."

"When the time comes to act, I suggest that the Dirt City folk help out in two main areas. First. freeing the slaves and guiding them back here to board the boats. Second, we came for information, and we have to get it. What was that book, I wonderr? I want to sneak into that tent and steal whatever plans I can find. I can do it, if you continue to let me borrow this wonderful ring."

"I think I should sneak into the tent. Maybe with other volunteers? But most of us from Dirt City should rescue the slaves while the rest inflict some real damage to these villains."

Mookie says, "Boss, why do you have to take the most dangerous job? How about letting Rose do it? She's small! No one would notice herr!"

Vauhwyt says, "Mookie! Hush up!"

========== ++++++++++ ==========

Rose
Saturday September 25th, 2004 11:35:04 PM

"Ohh, I agree with Mookie! I want to be invisible & if we do it soon enough maybe I'll still be flying."

========== ++++++++++ ==========

Vorelle
Sunday September 26th, 2004 1:15:28 AM

Breathing a sigh of relief, Vorelle sheathes her axes. If these boats will do what Dietrich tells them, it could be a way to get the slaves away from the island.

========== ++++++++++ ==========

Ari
Sunday September 26th, 2004 5:16:38 PM

(aack. I've been distracted. Didn't realize that I didn't post for the week. Sorry everyone)

Ari pipes up, "If they're celebrating, do we have anyway to enhance the camp fire or fires, to make it look like they've gotten out of control, and catch the other tents on fire? Or what about ambushing them as they goto use the privy?"

========== ++++++++++ ==========

Redux
Sunday September 26th, 2004 8:40:07 PM

Redux frowns at Riggings suggestion. Truth be told, he was already working on that; it was just kind of insulting for him to come in and take over without offering any suggestions. Noting the lack of icons on the new boats, Redux removes his cloak and leaves the cloak on the ground. He will take the broach (having an image identifying the group as the wildcards) and goes to one of the new boats (levitating slightly if necessary using his ring). He will try to speak to the boat. He tries to put his seal onto the boat; he will press the broach into the wood or another that has the logo of the Pirates of Jack. He's really not sure and is just experimenting. As a last idea before returning to shore, he will use his adamantine dagger and test a crude inscribing of the broach or PoJ symbol.

========== ++++++++++ ==========

Ashira
Sunday September 26th, 2004 10:45:22 PM

After having scouted out the enemy camp, Ashira moves off to a quiet corner for a few minutes to think through what she's seen and Rigging has described. She decides for the moment to let the others figure out what to do with the orc boats.

"Let's see..." she thinks "We've got orcs...lots of them, dogs, and that annoying female thing to deal with. Plus there are a few slavers, maybe even a priest of Ga'al... Hmmm..." After several minutes of thinking, a plan begins to form in Ashira's mind. She rejoins the others.

Going over to Rigging, she smiles at her hubby. "Dear, I think I might have an idea..." she takes a deep breath and then continues. "Everyone knows that there are far too many orcs to get tangled up in a full blown combat. And since we have the element of surprise, we might as well take it. So, here's what I suggest. Let's have a forward group sneak ahead. Then have someone sneaky, like say our new friend Rose, use Nezamil's wand of Silence to take out the closest dog pens and guard posts."

========== ++++++++++ ==========

Bart
Monday September 27th, 2004 2:07:07 AM

Bart listens to the info from the scouts and tells the plan he has made. Rigging i think it is a good idear to attack just before the morning light. I think we don't have to attack the harbour. Maybe we have to row the boats a bit closer to the ORc camp. But with that orcish boat I don't know. Probally we can trust it enough to bring us back top the mainland

Swords Crossover Sixteen 
Monday November 8th, 2004 4:27:49 PM

Narrative DM Jan
Monday September 27th, 2004 11:51:37 AM
The group makes plans, while Zayne stays on the periphery, watching out for patrols. So far - there's been only one, and that one has now returned to the main orc camp.
Were they looking for something, and have gone back to report?
The boat has mentioned something about taking a cleric to the island. Were they looking for him? Of course the cleric in question is actually burned to a crisp on the floor of Blackbird Forest...

The orc boat and it's clones present a perplexing problem. It fires out clone number 4, and then 5, both of whom then start to grow like the others.
Will it take orders? It has done so before. The fact that it thinks Dietrich (and the others for that matter) is an orc, may suggest that it has no sense of smell, and that it might be blind.

Redux's own perusal of the vessels may offer some more assumptions -
There is certainly a dark magic burning in those seductive little red eyes; so much so that he can almost taste it.
His efforts with the newly-born boats prove fruitless, leaving the copy-figureheads looking toward the original with a perplexed expression. Lines can be carved well enough - but they heal in seconds.
A spellcaster of his stature will note certain things about the carved inscription on the original boat -
The calligraphy is quite sophisticated, even though the meaning Servants of Marteaus Rule (or Dominate) is simple enough. Also - this is High Woldian - a VERY ancient written language, known to very few. The inscription seems to bleed magic - sharp, powerful; initially obvious, but woven with subtleties - something tantalizingly within Redux's grasp except for a few minor nuances - and unfortunately, it's the nuances that are the key. It seems to draw at him, whispering - come, learn, let me show you. The path leads downward into an endless night that would make his spine shiver.
But the knowledge!
Kinda makes him wonder who had a hand in creating this...

Another roar of brutal merriment erupts from the camp. It's now totally dark, and the light from the distant campfire is a bright halo behind the trees.

Will that first patrol return with more?
Perhaps it's time to move.

Group discussion appears to have highlighted the following task areas:

Cover retreat - burn boats?
The book.
The slaves.
The slavers and the orcs.

========== ++++++++++ ==========

Theodore and Macaw
Monday September 27th, 2004 12:11:40 PM
Theodore agrees with Vauhwyt's decision to retrieve the book she had seen. "This conclave can't be all of the Marteaus followers," begins the mage. "Perhaps the book will give us clues as to what their future plans are, or even where they might be holed up."

Not being a strategist, he has little to offer as to a plan to get the book or to free the slaves. He has his doubts about making themselves known at all, though. With so many enemies in such a little space, it wouldn't take a loud shout to bring everyone running.

Theodore bites his lip and pulls Vorelle's blanket tighter about himself.

========== ++++++++++ ==========

Shadeos
Monday September 27th, 2004 12:55:54 PM
Shadeos has sense enough to defer to the obviously more experienced Wild Cards. He speaks up only to voice his support for saving the slaves. The Justice can't help but feel that events seem to be beyond his control. His only comfort comes from his faith that Pantheon will guide the just.

========== ++++++++++ ==========

Dietrich
Monday September 27th, 2004 1:46:35 PM
Dietrich tells the figurehead to stop after the 6xt boat has been produced, saying that plans have changed and the new orders are to have only this six boats.

He starts to get a little impatient as plans are changed all the time and looks for RIgging to have a definite decision. Then he'll make a short prayer to Domi and hopes everything will go allright and none of his friends will die.

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9)
Monday September 27th, 2004 3:42:39 PM
Vauhwyt frowns in anger at the way Rose has picked up on Mookie's cowardly suggestion. She shoves him in his bag with a squawk. Then she turns to Rose.

"No, my frriend, you cannot go. The books and papers we want to gather will be too heavy for you. And if there is trouble, I can run twice as fast as you can. And I can last longer in a fight."

If Rose is really insistant, then Vauhwyt asks if anyone has a blanket or large cloak. If so, she tries letting Rose ride on her back under a cloak or blanket. If she does that, can the invisibility ring hide both halfling and liontaur?

Anyway, then she turns to Rigging. "While I'm trying to steal information, who is going to rescue the captives, and who is attacking the encampment? Probably the Dirt City folk would be better at the rescue, maybe with one of your team as firepower in case there is trouble?"

She is receptive to any other details that might work with the plan.

=======

Spells (all to expire in an hour total or less):
Mage Armor (V)
Mage Armor (Mookie)
Darkness
Message (Rigging)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility.

========== ++++++++++ ==========

Zayne d20+6=21 d20+6=25 d20+5=12 d20+5=18
Monday September 27th, 2004 5:21:04 PM
After the orcs have been gone for a little while he goes to where they were to see whatever it is that was so interesting to them.(Hide 21 Move Silently 25 Search 12 Spot 18)

After viewing it he will return to the others and report his findings

========== ++++++++++ ==========

Rigging and Swirl
Monday September 27th, 2004 6:05:57 PM
Rigging listens to all of the input and says, "I am sorry but I think we need more information. I want to do one more scouting trip before we attempt a plan.

We need a way to neutralize the dogs and one possibly two of the guard towers. We need to know how many slaves there are and if they can fight or even walk."

He turns to Vaughwyt and adds, "I appreciate your wanting to go to the command tent, but I see two problems with it. The invisiblity ring won't last long enough to get you there. It only lasts seconds, not minutes. I am not sure you will even get across the camp without becoming visible. Then everything falls on your head.

I do have a plan to get some of us across the camp. I can quickly study for the alter self spell and then let Redux read it out of my spellbook." He grimaces at the thought but continues, "We can assume the shape of ogres and try to steal the book. We also can both become invisible to help escape if we need to.

While we are trying to sneak into the camp, some of you others can take out the dogs with a sleep spell? and take out the southeastern guard tower quietly. Then free the prisoners, and try to get them away.

I will leave the details up to you but I want a reserve force in the air, ready to pull Redux and me out of the fire if we need it."

Rigging places his hands behind his back and starts to pace. "The other problem I see is this woman leader. I don't think she is human. I found her to beautiful. It was almost like an enchantment was in the air. I am worried that either Redux or I could fall under its spell. Do we have any female mages?"

Rigging will send Swirl on a flyby to scout out what kind of forces are in the guard towers, how many dogs are in the pens and how the party is going.

========== ++++++++++ ==========

Ari
Monday September 27th, 2004 8:12:28 PM
Hearing Rigging comment about the alter self spell remind Ari. He speaks up, "I do have the spell memorized, so I could come with you. Would we want to start fireballs on our own, or add to the campfire, to give a distraction while the others work on freeing the slaves?"

========== ++++++++++ ==========

Nezamil
Monday September 27th, 2004 8:54:29 PM
The Cleric of Domi listens to the debate waiting for a moment to speak " If i may say something ......i think our 1st priorty should be freeing the slaves and having an avenue of escape ....i'm of the mind that we should all stick together in this operation...after all there is lot more of them then us " the dwarf pauses a moment

" i say if we can attack the slave pen from the sea we land on the beach ,the fog should cover our movements and do a quick hit and run style of attack that would be to our advantage ......we can nutruelize the dogs and and guardtowers in that area so no alarms sounds my wand of silence can be of good use in that regards....if we can order the boats to do our bidding they can be used to transport the newly freed slaves to freedom"

"if we are suucessful in freeing the slaves we can always continue the attack if things are in our favor "

"now getting the book would be very helpful indeed but i think we can get some of that info from the freed slaves ...i mean after all they have been brought here for a reason , they might have some helpful knowledge too

========== ++++++++++ ==========

Ashira
Monday September 27th, 2004 9:14:01 PM
Ashira frowns slightly at Rigging's plan. She speaks up lightly. "Rigging, dear... perhaps Vauhwyt could cast the spell and try and sneak into the camp? Sounds like she knows a thing or two about spells..." Ashira's eyes brighten as an idea comes to her. "Wait...what if we let Vauhwyt and Ari alter themselves into the forms of ogres and orcs and then take the main orc boat over to the landing spot... I have a potion here that would allow her to speak ogre... We could disguise Ari to look as if he's been beaten. When they ask where the others are, she will tell them that they got ambushed and were the only survivors..." Ashira looks contemplative for a few minutes "I suppose Vauhwyt or Ari would have to silence the boat to make sure it doesn't spill the beans...." Her eyes brighten a little as she goes forward with her plan. "We'll plant a boat outside in that nice obscuring mist... Maybe use Swirl to give a cue as when to strike... Vauhwyt will make it to the main camp and then Rigging and Redux will nail the coast with fireballs. Then Vauhwyt chimes in..."Oh no...they followed us here!!!" The orcs scramble for the boats at the jetty, which gives us the perfect opportunity to strike at the main camp... If we wanted to, we could hide a few folk in the tree line and then can try and free the slaves. Vauhwyt and Ari could make a raid on the main tent while the orcs are distracted..." Ashira looks up at the others. "I realize I'm brainstorming...any thoughts?"

========== ++++++++++ ==========

Vauhwyt (illegal second post)
Monday September 27th, 2004 9:33:18 PM
Vauhwyt nods at Nezamil's words. "I hope to get information, but the first job is to free the captives. I agree with your priorities, good sirr."

When Ashira offers her suggestions, a slight tussle in Vauhwyt's pouch suggests that the bagged Mookie might not like Ashira's plan, but Vauhwyt herself loves it! Her eyes are bright with excitement and her tail swishes back and forth. "Great idea, Ashira!"

However, she is not sure she can assume ogre form. "Rigging and Ari can evidently cast Alter Self out of their heads, but I would need to read a scroll. But does anyone have an Alter Self scroll?"

"And I am confused about how this ring of invisibility works. Could someone explain it? [OOC: what the heck is this thing that has a duration of less than a minute?]"

"But on the other hand, I heard that female leaderr, and her voice had no power over me. I am a female spellcaster, as is Rose. It might be useful to have a female along who could pick up an entranced male and drag him away!" She smiles at the thought of that.

========== ++++++++++ ==========

Redux
Monday September 27th, 2004 9:43:48 PM
Redux returns from his inspection of the boat and reports to the others. Upon hearing the plans, he is surprised to find he's been volunteered to enter the camp. He accepts Ari's idea to go in his place and suggests Rigging read his own spell (natural mage reaction to being sent into harm's way). If Rigging still offers to send Ari and Redux, well...he shoots a very frightened look at the others. He really doesn't like the idea of being an orc that long--the smell, ewe; and how will the others know it's him when he tries to return? He purses his lips..."Who's the best archer here? If we go in, I need them to be the god that covers our back and is able to spot and hit badun's we don't see--especially when we're getting out of the camp."

========== ++++++++++ ==========

Rose
Monday September 27th, 2004 10:15:17 PM
Rose looks surprised at Vauhwyts words "Vauhwyt they wouldnt be to heavy if I put them in my magic bag. But if you really think it's best I wont do it." Rose looks so disappointed.

Rose listens to the other plans "I could be a prisoner that you bring to camp. Then when I'm in the cage I could pick the lock to help free the others."

active spells
fly?
mage armor

========== ++++++++++ ==========

Vorelle
Monday September 27th, 2004 10:53:27 PM
Head down, Vorelle listens intently to the others. It's hard to tell what she might be thinking.

========== ++++++++++ ==========

Olyn
Tuesday September 28th, 2004 8:16:35 AM
waits for people to make up their minds as to what is going to be done.

stands next to Vorelle, fidgeting.

Swords Crossover Seventeen 
Monday November 8th, 2004 4:32:37 PM

Narrative DM Jan
Tuesday September 28th, 2004 11:46:49 AM
Info, and other things that become apparent -

The boat obeys Dietrich's command and stops at 6, so there are now 6 orc boats (including the command boat) and the two belonging to the Swords. It would appear that the figurehead will respond to any reasonable command.

Zayne gets back with the following info:
There doesn't seem to be anyone guarding the boats in the harbour. There WAS a patrol, but its gone back to the main camp. There are thee longboats, and a slightly larger boat, which could be the slaver ship.
On the other side of the harbour is what looks like a sentry watchtower - it's manned, but he couldn't see how many.

Swirl takes off and returns quickly -
Each watchtower has two orcs. The dog pens each contain 4 dogs. The party is getting to the rowdy and brawling stage.

The Elemental has also seen a party of orcs - six of them, one of whom has two dogs on a leash - set off from the camp and start what looks like an investigative patrol of the southern edge of the island.

They're coming this way.

========== ++++++++++ ==========

Valanthe
Tuesday September 28th, 2004 12:17:08 PM
Valanthe slips off her invisibility ring and hands it to Rose. "Here now you and Vauhwyt can stay invisible as long as the other two rings aren't used."

Valanthe considers using her bow to pick them off but then they will run. She needs to be in close so the orcs stay to fight.

"Rigging why don't you let me deal with that woman. I'm elven and female so I doubt whatever enchantment you were under would affect me as such. I think we may want to get up close and personal with these orcs. I'm afraid that arrows will convince them to run."

ooc: as far as I know the ring doesn't have a duration to them. They never did before. As long as only two rings are used they should remain invisible until they attack or do something else to cancel the enchantment.

========== ++++++++++ ==========

Theodore and Macaw
Tuesday September 28th, 2004 12:31:52 PM
With the new information about the approaching orc patrol, Theodore becomes anxious to get something underway. "I think that our most important goal, since we're all good and decent creatures, is to free the slaves. Secondly, is to gather information on why these two separate religious bodies are working together and what their intentions are. The last and least important of all is to pick a fight."

Theodore turns to each person in turn. "We're ridiculously outnumbered. It doesn't matter how strong we are. Fifteen against two hundred doesn't work, any way you look at it. Cut the attack plans, and focus on getting these people free. How can we do that and live to tell about it?"

It is obvious to those who know Theodore that this is quite a rare outburst for the normally timid mage. Something is bothering him. Perhaps the heated discussions of how best to slaughter as many orcs as possible. He never was one for violence except when provoked or defending himself or those he cared for. Senseless slaughter does not sit well with him.

========== ++++++++++ ==========

Dietrich
Tuesday September 28th, 2004 12:48:15 PM
Dietrich listens to the several different approaches. Then he ads that he prefers a simple plan, in order to avoid surprises and confusion once things start to get hot.

He thinks the group should use the lack of attention of the enemy and strike hard and fast, freeing the slaves and then fleeing, that is, Nezamil's suggestion. Dietrich finds the idea with the alterself spells too risky, as it would direct the enemy's attention to them and could lead to questions etc which the disguised friends could have problems to answer etc. Better wait till they are completely drunk and strike fast, keeping together.

When everybody has given his oppinion, the warrior would like to have the issue closed and will accept whatever the group decides.

========== ++++++++++ ==========

Shadeos
Tuesday September 28th, 2004 3:42:39 PM
Shadeos listens to the plans before suggesting, "Perhaps we can set the slaves free and even arm them. The may join the fight and even the odds. Many may die but at least they would die free."

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour) d20+5=8
Tuesday September 28th, 2004 4:16:47 PM
"I agree with Theo on this one, we cant take on the whole army head on, not even you Wildcards so we should attempt to split them into more manageable groups using the element of surprise to even out the odds. We, the dirt city group could maybe attempt to draw them out to the stronger of our number." Ryan is obviously eager to get started yet maybe a bit too hasty.

Neen is keeping watch in the direction her back straight and alert.

Spot = 8

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9)
Tuesday September 28th, 2004 7:08:54 PM
Vauhwyt listens to the news from Swirl (as recounted by Rigging?) and then stands for a moment amazed that the conversation continues calmly.

"Friends!" she says softly but firmly, "We must now stop our planning, at least for the moment! Did you not hearr? Six orcs and two dogs are almost upon us!"

"We must not let them warn the main host that we are herre!" Vauhwyt's accent betrays her depth of feeling.

"I will go invisible and circle around from behind." She walks up to Nezamil and gently touches his arm. "Use your silence wand on me, friend. Then if any flee, not only will I pounce on them, but the silence I carry will prevent any alarm. I will also use my Darkness spell to help us."

Then the liontaur triggers the ring of invisibility, but Nezamil still feels her hand on his arm, so using the silence should be no problem.

=======

Spells (all to expire in an hour total or less):
Mage Armor (V)
Mage Armor (Mookie)
Darkness
Message (Rigging)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility.

========== ++++++++++ ==========

Rigging d20+12=26
Tuesday September 28th, 2004 8:58:19 PM
Rigging says, "Yes lets try to take out this patrol quickly and quietly. Then we should move on to the camp and free the slaves and see what other opportunities present themselves."

He will hold out his hand to Ashira and say, "Shall we go kill some orcs dear? Archers take care of the dogs first so they don't get to barking.

Don't waste any spells on the patrol. We will need all of our firepower in the camp I fear. I am disappointed that they are still sending out patrols. Was hoping the discipline would get more lack during the party.

Rigging will send Swirl back on high patrol to keep tabs on the orc patrol and feed information to Rigging telepathically and Rigging will tell the others.

He will try to set an ambush up where archers can hide behind trees and sneaks thieves can prepare backstabs.

He will then hide himself in some underbrush along the projected path of the patrol and wait for an opportunity to carve some orcish steaks.

Rigging will have both sword and dagger out and ready.

hide 26

========== ++++++++++ ==========

Rose d20+4=19 d4=3 d6=3 d20+7=20 d20+6=17 d20+7=18 d20+5=11 d20+5=18
Tuesday September 28th, 2004 9:30:27 PM
Rose gives Valanthe a big hug but returns it. "You'll need this more right now. I'm going to fly up by that tree and be ready to shoot some orcs. I'd only need to be invisible if we go into the camp."

Rose flies up to a nearby tree in the direction where the orcs will come from and conceals herself behind some branches. she gets ready to shoot the orcs when they have past her by.

short bow, range 60'
attack: 19 (+1 if within 30')
damage: 3 (+1 if within 30')
sneak attack: 3 (if within 30')

hide: 20
listen: 17
move silently: 18
search: 11
spot: 18

========== ++++++++++ ==========

Redux
Tuesday September 28th, 2004 9:51:29 PM
Redux thinks to himself, 'orders are orders' and hops into one of the nearby boats. He moves to the back and ducks into the shadows. He will try to maintain his concealment while facing the shore. He has his magic missile wand out, should they need it.

========== ++++++++++ ==========

Ashira d20+1=13 d20+11=27
Tuesday September 28th, 2004 10:47:37 PM
Ashira sighs...it figured that something like this would happen...they needed more time. Before she leaves with Rigging, she heads over to Nezamil. "Hit them with the silence wand before we attack." she says simply.

With her potion long since expired, Ashira is significantly less stealthy than she was before. She follows Rigging into the undergrowth (Hide=13, Move silently=27), swords at the ready.

========== ++++++++++ ==========

Nezamil
Tuesday September 28th, 2004 11:14:45 PM
Nezamil smiles at Vauhwty " sure i can do that " he reaches into a pouch and pulls out a wand " where did ya go ? ...oh there ya are " smirks the dwarf " this will last about 5 mins so make quick work of them orcs " then activates the wand of silence and taps Vauhwty on the back

The dwarf stays to the rear of the group with his wand at the ready (wand has a 600 ft range,20 ft radius )giving the warriors room to engage

Nezamil eyes the dogs " i'm gonna silence them puppies 1st " thinks the Cleric to himself ...waiting for signal of the ambush to start

when the ambush starts Nezamil trigger the wand to have a area affect on the orcs and dogs so they can't yell out a warning

========== ++++++++++ ==========

Vorelle
Wednesday September 29th, 2004 12:17:48 AM
If there is time, Vorelle makes sure she is well concealed (Take 10 Hide for 18 total) before nocking an arrow to her bow. She awaits the approach of the patrol.

========== ++++++++++ ==========

Bart
Wednesday September 29th, 2004 3:00:53 AM
Ok people dont use to many spells on that small patrol, I hear we have a wand of silence use that on that group to hide the sound of fighting and to prevent them to warn the main camp. I'm ready to fight maybe an bullstrength spell will help me.

========== ++++++++++ ==========

Theodore and Macaw d20+4=6 d20+2=19
Wednesday September 29th, 2004 8:22:07 AM
Theodore puffs his cheeks out as everyone moves away to get the jump on the approaching patrol. He pulls forth his own wand and follows after Rigging and Ashira.

The bumbling mage moves quietly enough, but when they get to the designated hiding spot, finds that there isn't enough room for all three of them. In a tizzy, he runs back to the boats, hoping to leave the others to the task and serve as a back up if necessary.

(Hide = 6, Move Silently = 19)

Swords Crossover Eighteen 
Monday November 8th, 2004 4:33:42 PM

Narrative DM Jan
Wednesday September 29th, 2004 1:10:58 PM
Immediate surrounding terrain -

The trees are a little too far away to use for cover - however, the ground undulates slightly, and the meadowy grass, being three feet high in some places gives partial cover.

It's dark, which is also good for cover, but will make it hard to hit the targets.

Under cover of silence and invisibility, the liontaur sets off to try and get around the back of the orc group. Redux and Theodore head back to the boats to stay out of sight, while the others try and get into position with weapons at the ready.

The orc's dogs have caught a scent, and are now straining at the leash. That warns the orcs that something is afoot, but they're not sure what.

They come over a slight rise, and are now 30ft away. The silence spell kicks off. The orcs will be allowed their will saves.

Orcs are #1, 2, 3, 4, 5, 6. Dogs are #1, 2.

((OOC - Ultimately we'll have 3 DMs and 16 characters during the combat stages. My posts will be the key for the next round. Dominic's orcs will just jump in and post with everyone else. This could make things a little chaotic in terms of initiative etc.
So - we'll handle individual initiative in this way:

When you attack a foe - state your action, your foe, and roll a standard D20.
Your foe will do the same thing.
Whoever gets the highest on the D20 - that action will be counted first.
Thats about the fairest way I can think of.

Remember to post your AC, HPs, spells and such in your header.))

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9) d20=18 d20+4=21 2d6(2+6)+3=11 d6=3
Wednesday September 29th, 2004 1:48:16 PM

[Roll for initiative: 18]

Vauhwyt moves up to 40 feet in her continuing effort to get between the orcs and the orc base and cut off any retreat.

Then she uses a standard action to ready an attack on any dog or orc that look like they are going to flee.

Note that the Darkness spell cast on a small ceramic ring is hidden away so as not to interfere with a sneak attack.

Not rolling move silent or hide checks since that seems taken care of with magic.

If Vauhwyt gets to fight a fleeing enemy, here is her attack. This is a sneak attack since Vauhwyt is attacking while invisible. That also gives her a +2, and with any luck the opponent might lose Dex bonuses.

Spear: hits AC21 for 11 hp damage plus another 3 hp sneak attack damage. Total 14 hp damage.

=======

Spells (all to expire in an hour total or less):
Mage Armor (V)
Mage Armor (Mookie)
Darkness
Message (Rigging)
Silence

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

George
Wednesday September 29th, 2004 2:40:15 PM
Do we take our dexterity bonuses with the initiative roll?

George, no it is a straight d20 - DM Dominic

<Private Post>

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour) d20=4 d20+7=26 d20+10=29 d20+4=22 d6+1=4 d6=3 d20+14=32
Wednesday September 29th, 2004 2:59:52 PM
(Initiative: 4)
Ryan will hide behind some partial cover about 30ft from the orcs. (Hide: 26. Move Silently: 29)

He fires an arrow at one of the dogs aiming to silence it.

(Hits AC: 22. Dealing: 4 Hp of damage plus: 3 of sneak attack.)

Neen stays down behind her master (Hide: 14)

========== ++++++++++ ==========

Battle map - DM Dominic
Wednesday September 29th, 2004 4:31:54 PM
Battle map

========== ++++++++++ ==========

Vorelle [AC 17; HP17/17] d20=17 d20+6=18 d8+1=4
Wednesday September 29th, 2004 5:21:55 PM
[Initiative 17]

Vorelle sights and fires at War Dog #2 [Hit AC 18 for 4 points damage].

========== ++++++++++ ==========

Nezamil (Ac 21 Hp 53) d20=15 d20+10=12 d8+5=7
Wednesday September 29th, 2004 5:51:43 PM
Once the wand is triggered Nezamil slides it back into his pouch ,then reaches over his shoulder for his shield and slides it into postion.....peering out at the approaching patrol as he stays low in the grass his stout 4'6" frame coiled for action ....once the patrol crests the rise the dwarf draws his mace " lets charge Val ..i'll take the left one (o4) you take the center" charging right by Rose he aims for orc on the left (d20=15 Int) " split this group apart so they can't help each other " murmers the dwarf

Nezamil lashes out with his mace at orc 4 (d20+10=12) think thats a miss

if it is a hit (d8+5=7 dam )

========== ++++++++++ ==========

Valanthe AC 23, HP 100 d20+16=33 d20+16=20 2d6(6+6)+16=28 d20=20
Wednesday September 29th, 2004 7:47:11 PM
Sword in one hand, shield in the other, Valanthe heads for Orc #5. She has been itching for a fight for some time and the orc before her would suffer for it.

OOC: Initiative 20, crit hit ac 33 (ac 20 to confirm) for 28 dmg

========== ++++++++++ ==========

Ari
Wednesday September 29th, 2004 8:34:55 PM
Doing his best to catch up with his family, Ari brings up the rear.

========== ++++++++++ ==========

Ari
Wednesday September 29th, 2004 8:36:13 PM
Sorry about my posting habits of late. I'm trying to get better with them. If I read Dominic's map correctly, Ari should be over 200' from any action. I'm thinking he'll be out of most of the action. If I'm wrong, he'll use bow, and mabye burning hands if he can get a good shot with the magic.

<Private Post>

========== ++++++++++ ==========

Rigging d20+12=17
Wednesday September 29th, 2004 8:47:22 PM
Rigging will activate his ring of blinking and move closer to the action trying to get ready to attack 02.

Rigging is waiting in ambush waiting for the orcs to get closer and winces when he sees the arrow being shot so soon.

========== ++++++++++ ==========

Olyn
Wednesday September 29th, 2004 9:01:34 PM
**hotmail is down and i cant access my character sheet**

Olyn moves up slowly from the rear.
Healing wand at the ready.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor) d20=16 d20+2=6 d4=3
Wednesday September 29th, 2004 9:40:15 PM
Theodore keeps as distant from the ensuing battle as he can. Knowing that he would be of little help, he sticks with the others who remain out of the battle.

He again tries to hide, but finds no decent places to seek cover. Instead, he braces himself and blasts with his wand at any enemy who comes too close.

(Initiative = 16, Hide = 6. Wand of burning hands hits in 15' cone for 3 damage, if enemy gets close enough.)

========== ++++++++++ ==========

Ashira (AC 22, HP 87/87...Initiative 13, Casting Entangle...Reflex DC13) d20=13
Wednesday September 29th, 2004 11:22:45 PM
As several of the party members go charging off into the fray, Ashira swears mentally. Well, there goes our surprise!!

Sighing, Ashira rises from her position of cover, and begins weaving a spell. Gently, but fervently, she asks mother Wold to restrain the first group of orcs and help prevent any retreat.

========== ++++++++++ ==========

Redux
Wednesday September 29th, 2004 11:54:32 PM
Redux watches the events before him and wonders what made this group of orcs come exactly this way. They wonders if they should transform into orcs in order to return to the compound or try to sneak in.

========== ++++++++++ ==========

Orc Patrol - DM Dominic (init)d20=12 (attack on Nezamil) d20+5=23 d12+3=8 (attack on Val) d20+5=21 d8+3=5 (attack on Ryan) d20+5=17 d8+3=5 (attack on Val) d20+3=15 d6+1=3 (saves vs silence) d20+1=19 d20-1=7 d20-1=15 (saves vs entangle) d20=5 d20=3 d20=19 d20+5=11
Thursday September 30th, 2004 4:43:31 AM
****
Initiative: 12
****

Orcs 4 closes with Nezamil and attacks with his great axe. (hit ac 23 dmg 8)

Orc 5 attacks Val with his longsword (hit ac 21 dmg 5)

Orc 6 moves in and attacks Ryan with his battle axe (hit ac 17 dmg 5)

WD2 attacks Val (hit ac 15 dmg 3)

Orcs 1-3 and WD1 move to attack Ashira

***
Orc 5 save vs silence: 7
WD2 save vs silence: 19
Orc 6 save vs silence:15

Orc 1 save vs entangle: 5
Orc 2 save vs entangle: 3
Orc 3 save vs entangle: 19
WD 1 save vs entangle: 11
***

****
Battle map
****

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9) d20=7 d20+4=19 3d6(3+3+5)+3=14 d6=6
Thursday September 30th, 2004 5:19:22 AM
[Do we roll for initiative again? V had an 18 last round; 7 this round]

Vauhwyt makes a double move west by northwest, skirting the Entangle, ending her move due north of Orc 3, about 15 feet north of the edge of the Entangle.

Please recall that Vauhwyt, being large, takes up a 10x10 space. And that her longspear has a 10 ft reach. So her reach covers a 30 ft wide gap due north of the entangle. [I mention it because she hopes to take an attack of opportunity on anyone running away (like orc 3 maybe?)]

If Vauhwyt gets an AoO on fleeing enemy, here is her attack. This is a sneak attack since Vauhwyt is attacking while invisible. That also gives her a +2, and with any luck the opponent might lose Dex bonuses.

Spear: hits AC19 for 14 hp damage plus another 6 hp sneak attack damage. Total 20 hp damage. [Darn! I keep wasting these great rolls! lol!]

=======

Spells (all to expire in an hour total or less):
Mage Armor (V)
Mage Armor (Mookie)
Darkness
Message (Rigging)
Silence

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Dietrich ac 17; HP 24 d20=6 d20+4=23 d8+3=11 d20+4=5
Thursday September 30th, 2004 6:20:35 AM
Dietrich is excited with the fight and hopes they can neutralize this patrol before been detected.
Initiative 6

He fires at WarDog 1:
hits AC 23; reroll for critical: 5 damage: 11

Then he lets his bow down and draws the great-sword, preparing to charge.

========== ++++++++++ ==========

Vorelle d20=2 d20+6=9
Thursday September 30th, 2004 9:19:53 AM
Since the patrol nearest her is engaged in melee combat, Vorelle moves 30 feet to her left and fires at War Dog #1.

[Initiative 2; Hit AC 9]

========== ++++++++++ ==========

Ari
Thursday September 30th, 2004 10:19:07 AM
(Seeing no progross on the map) Ari continues to bring up the rear.

========== ++++++++++ ==========

Zayne (AC 17 Hp 19/19) 1 for initiative d20+4=23 d20+4=22 d6=5 d6=4 d20=1
Thursday September 30th, 2004 1:30:24 PM
As he spots the orcs coming around the corner,he lets one arrow fly soon followed by another,whispering to nobody in particular,"Fourteen."( AC 23 and 22 respectivly damage 5 and 4)

As he watches the arrows in flight he says,"It's them or us now. Lets get this over with." He starts to look at

========== ++++++++++ ==========

Zayne d20+5=9 d20+5=21
Thursday September 30th, 2004 1:34:22 PM
Sorry,hit the enter key and it posted before I could finish)

He starts to look around for any signs of being caught in a trap or being flanked by other orcs.( Listen 9 Spot 21)

========== ++++++++++ ==========

Rigging mage armor? blinking d20=14 d20+10=24 d20+10=29 d6+1=2 2d6(1+5)=6 d4+1=3 2d6(5+5)=10 2d6(3+1)=4 d100=77 d100=90
Thursday September 30th, 2004 2:21:03 PM
Iniative = 14

Rigging will let them get closer and when the move into range, blink behind O2 and backstab him. He slashes in with his keen +1 shortsword first and follows up with his holy dagger. Total of 25

ooc When blinking all attacks are considered surprise/ flanking attacks for rogue. First shortsword does 8 points of damage. Holy dagger does 17 points of damage, 2d6 for backstab and another 2d6 assuming the orcs are evil. 2 100 die rolls were to see if I missed while blinking.

========== ++++++++++ ==========

Nezamil (Ac 21 Hp 45/53 ) d20=5 d20+10=25 d8+5=11
Thursday September 30th, 2004 2:58:54 PM
[Initiative:d20=5 ]

"Quick little critter" mumbles the dwarf " just stay still for sec " waiting for an opening....suddenly Nezamil smashes the critter with an overhead swing (d20+10=25)(d8+5=11 damage)" lets see how quick you are now " mutters the dwarf to orc 4

After the the swing Nezamil will take a 5 ft drop to the side and quickly survey the engagement (if the orc 4 drops Nezamil will start to charge over to assit Ryan )

========== ++++++++++ ==========

Shadeos ( AC 18 HP 21/21) d20=8 d20=19 d8+4=5
Thursday September 30th, 2004 3:24:20 PM
[Initiative d20=8]

Shadeos stalks towards the orc attacking Ryan (Orc#6)attempting to distract the Orc by making an attack of his own (d20+4=23)(d8+4=5 damage).

Swords Crossover Nineteen 
Monday November 8th, 2004 4:34:27 PM

Narrative DM Jan
Thursday September 30th, 2004 3:46:43 PM
((FOLKS REMEMBER - WAIT UNTIL AFTER MY *NARRATIVE* POST FOR THE NEXT ROUND, AND YEP - ROLL YOUR INDIVIDUAL INIT AGAINST YOUR MONSTER EVERY ROUND. THAT WAY WE KNOW WHO HITS WHO FIRST. ALSO - PLEASE SPECIFY A MONSTER NUMBER. TA VERY MUCH. :) ))

Swords out, dogs straining at the leash, the party of orcs come striding over the rise, only to be met by the combined might of the Wild Cards and the adventurers from Dirt City!!
The creatures dash toward their doom!

Vauhwyt circles behind them, invisible and ready to catch anyone who tries to flee.

Ryan gets charged at by ORC #6, takes a nasty blow for 5 DAM, but manages to get an arrow off, which lands in the flank of DOG #1.
ORC #6 finds himelf with two opponants however, as Shadeos moves in, hitting the creature for 5 DAM!

Vorelle's arrow sails through the air and hits DOG #2 with a solid THUNK.

Nezamil leaps up out of the grass and takes a powerful swing at ORC#4. He misses, unfortunately by 2 or 3 inches, as his wily opponant, feints to the left and then makes an attack of his own - hitting the dwarf for a teeth-gritting 8 DAM.

Completely fired up, Valanthe weilds her blade and wreaks deadly havoc on ORC #5 - killing the creature in one well-placed, lethal blow!!

Ashira finds herself being charged at by ORCs 1, 2, and 3! And DOG #1!
The aquatic elf casts ENTANGLE.
ORC #3 just keeps on coming, ready to take a swing.
ORC #1 and 2 find themselves partially stuck in the long grass as it wraps around their boots.

DOG #1 gets partially stuck.

Dietrich's arrow hits the struggling DOG #1 with a resounding thwack! the arrow embeds deep into the animal's flank.

Zayne's arrow fires into the midst of the battle, but it's difficult to see where it landed.
Right now he can't see any other foes on the gloomy horizon, other than the one's the party is fighting already. Another distant cheer from the camp suggests that for now at least - the sounds of this skirmish here, are being drowned out.

Others get into a decent position to attack or heal the next round.

The orcs are nowhere near the boats yet - so the mages have no need to fire off any spells to protect themselves.

*DING DING* next round starts now!

(( Vauhwyt, Vorelle, Rigging, Nezamil - you've already posted - I'll take what you've posted and work it into this next round. No worries.))

Alive and Kicking Dept:
Orcs 1,2,3,4,6.
Dogs, 1,2.

Dead and not Buried Dept:
orc 5

========== ++++++++++ ==========

Ryan (AC:17 Hp:6/11) Neen (AC:19 Hp:5) (Mage Armour) d20=1 d20+2=17 d20+4=6 d6+1=7
Thursday September 30th, 2004 3:48:07 PM
[Init: 1]

Ryan sustains a hit in his chest from Orc 6 causing him to drop his bow in agony. He draws his gleaming Rapier and makes a desperate stab at the foul opponent.

Neen leaps out from behind Ryan with all the ferocity of any wild cat to defend her master.

(Ryan: Hits AC: 17. Damage: 7)
(Neen: Aid another: 6 Failed)

========== ++++++++++ ==========

Shadeos ( AC 18 HP 21/21) d20=19 d20+4=18 d8+4=5
Thursday September 30th, 2004 4:04:15 PM
[Initiative d20=19]

Shadeos circles orc#6 and strikes again with his mace (d20+4=18)(d8+4=5 damage).

========== ++++++++++ ==========

Ashira (AC 22, HP 87/87...Initiative 19, Attacking Orc 3) d20=19 d20+11=15 d20+6=22 d20+11=26 d20+8=13 d8+5=10 d8+5=8 d6+3=4 d6+3=8
Thursday September 30th, 2004 5:56:03 PM
Having sheathed her shortsword in order to cast her spell, Ashira now unsheathes it once more. She smiles grimly at the advance of the orc. "Yes, come fool...come to your death!" she mutters quietly as she waits for the orc to make its move...she doubts that she will be able to close with it, since it seemed to be coming for her (ie...woah a 19 init!!). When the creature does engage, Ashira launches a full attack (AC 15 for 10dam, AC 22 for 8dam, AC26 for 4dam, AC 13 for 8 dam). Cold hard steel slices through the darkened night searching for orc blood...and on at least a couple of occasions, finding it.

========== ++++++++++ ==========

Olyn *ac20, hp19* d20+3=16 d8+1=9
Thursday September 30th, 2004 6:30:01 PM
Initiative: 16

rushing forward with his healing wand, Olyn makes his way to Ryan, healing him for 9 points upon arriving.

========== ++++++++++ ==========

Valanthe AC 23, HP 100 d20=1 d20+16=35 d20+16=18 d20+11=27 2d6(4+6)+16=26 d6+8=14
Thursday September 30th, 2004 8:17:37 PM
Valanthe takes a moment to watch the orc fall. That made her feel so good. Her moment was interrupted by the viscious snapping and snarling of the war dog. Growling herself, Valanthe turns and brings her sword down on the creature.

ooc: Intiative 1, crit hit, ac 18 to comfirm, for 26. Hit ac 27 for 14

========== ++++++++++ ==========

Rigging
Thursday September 30th, 2004 8:53:44 PM
Rigging mid blink, thinks, "Look at all this pretty grey stuff. Wonder where I am?"

========== ++++++++++ ==========

Redux d20=19
Thursday September 30th, 2004 10:39:37 PM
Redux hears the battle going on and rethinks his position as backup. He hops out of the boat and makes a double move towards the orcs caught in the entangle spell. He thinks to himself, we need to wrap this one up fast. He still has his MM wand out. (int=19)

========== ++++++++++ ==========

Ari
Thursday September 30th, 2004 10:56:24 PM
Does decent range include Ari for using bow? I'll try to post before work at 10:30 tomorrow once I get an answer. But if I don't, then Ari will move into good bow range and lend what support he can.

~~Jan~~ Fire away, Todd :)

<Private Post>

========== ++++++++++ ==========

Dietrich AC 15; HP 24 Initiative 4 d20=4 d20+7=25 2d6(5+6)+6=17 d20+7=20 2d6(4+2)+6=12
Friday October 1st, 2004 4:25:49 AM
Dietrich needs some time to draw his great-sword (initiative 4) but then he charges the entangled orc 1 in the flank, while it attacks Ashira. He puts all his strenght in the attack (charge: +2 hit -2 ac, powerattack feat +2 damage), inspired by Ashira's and Val's performance.

Hits ac 25 (27 with flank bonus) ; damage 17

# if this drops the orc, the sword continues at orc 2 (cleave feat): hits ac 20 (22 with flank bonus), damage 12

========== ++++++++++ ==========

BigTim aka Olyn
Friday October 1st, 2004 7:59:46 AM
**just some input here**

power attack with a 2 handed weapon affords a +2 dam for every point you subtract from your attack.

the only time you get the +2 to flanking is when someone is directly opposite of your target.

and remember, do not post after Dominic, wait for Jan.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor) d4=2 d20=20
Friday October 1st, 2004 8:18:26 AM
Theodore watches the battle rage, wincing with every hit that his friends take. He keeps his wand at the ready and fires at any approaching enemies.

He sends Macaw winging towards the encampment to keep an eye on the party and make sure no others are heading their way.

(Initiative = 20, wand of burning hands = 2 damage.)

========== ++++++++++ ==========

Vauhwyt/Cayzle OOC
Friday October 1st, 2004 9:13:09 AM
Sorry I posted early before.

::waits patiently for the *right* time to post again::

Swords Crossover Twenty 
Monday November 8th, 2004 4:49:49 PM

THE ORCS (DM Jan) d20=6 d20+5=25 d8+2=7 d20+5=11 d20+3=6
Friday October 1st, 2004 6:32:15 PM
((I'm assuming Dominic is in the middle of his house move right now - so here goes...)

Enemy Init 6

Orc #1 shifts toward the oncoming Dietrich, heavy sword at the ready. The creature swings hard, battering it's blade against the Dirt City warrior, hitting him for 7 DAM.
Dietrich replies in kind, the blow enough to push his blade clean through the orc's heart!
It's dead, Jim.

Orc #2 falls down dead also, courtesy of a vicious back stab attack by a 'now you see him, now you don't' Rigging.

Orc #3 charges toward Ashira, only to meet her swift blade, that rips open it's stomach, splattering the aquatic elf with orc blood.
'Uurrkkk....' it gurgles - then dies.

Orc #4's blade clashes with a heavy spark, against the might of Nezamil's axe. The orc pivots and shifts; his blade slides toward the dwarf, getting stuck on his armour. (Missed - rats). That frees up Nezamil's axe, which bites deep into the orc's shoulder, partially severing the head.
Orc #4 drops.

Orc #6 - Already wounded by the Justice of Pantheon, Orc 6 is slow off the mark - unable to get a blow in, before a joint stabbing frenzy between Ryan and Shadeos renders the creature in a definite state of deadness.
It drops with a thud next to Neen, oozing dark blood onto the grass.

Dog #2 snaps viciously at Valanthe, aiming to bite her leg off. It misses, and earns itself a rather swift decapitation as Valanthe's sword slices relentlessly through the air.

Dog #1 has had enough. Already with an arrow in it's flank, the whistle/thunk of Vorelle's arrow, that embeds itself in the ground six inches away from the animal, is enough to make it turn tail and run.

It's heading home - straight toward the invisible liontaur! It's eyes have barely registered Vauhwyt's existance, when her spear comes out of nowhere and skewers the animal on the end of it!

========== ++++++++++ ==========

Narrative DM Jan
Friday October 1st, 2004 7:11:13 PM
In the midst of battle - Ryan feels a welcome jolt of energy, coming from Olyn's healing wand ( HEAL 9hps).

By the boats, the mages have their wands at the ready, just in case some of the orcs break through.

Above the fight, MaCaw can see dark shapes dancing, and the bitter scent of blood assails his nostrils. Below him, one of the dark shapes breaks from the group and heads toward the distant camp. But then even that stops abruptly and falls to the ground.

Below, the clash of steel comes to an abrupt end, and is replaced by the stench of death....

Final Score -
Group 8, Orcs 0

========== ++++++++++ ==========

Rigging mage armor, blinking
Friday October 1st, 2004 9:06:44 PM
Rigging spins to the left ready to deal a blow, but the orc goes down. He spins to the right, ready to thrust his holy dagger into another, yet again seeing his prey already taken.

He smiles and deactivates his ring. "Only 194 more to go., he says cheerfully. "Shall we?"

Rigging starts to head towards the camp. As he moves along, he will send Swirl ahead to spy out the slave encampment. He is trying to get a feel for how many slaves there are.

He then orders, "We need to take out the guard tower in the southeast corner first and the dogs closest to the slaves, then free the slaves and start them towards the boats. Then we kill some orcs and run like the shades of all lichdom were upon us."

========== ++++++++++ ==========

Redux
Friday October 1st, 2004 10:14:46 PM
Redux hustles over to Rigging and walks with him. "Wait up! Let us all get into position first. ARI! Lets move! Val, will you lend your bow to Dietrich? He can back us up as we go to the main camp. Theodore, pick your best arrow, I will cast True Strike on it before we go in. Rigging, give me your book and we will go in as orcs. Is there any clothing they were wearing that's not hacked to bits we may use to aid our disguise? Sheesh, you fighters are messy. Let's all gather up here, back with our plan."

========== ++++++++++ ==========

rose, fly? mage armor
Saturday October 2nd, 2004 12:13:24 PM
Rose stood stunned at the quickness (and viciousness) of the attack. It was over in mere seconds! Rose looks embarressed that she did nothing as she follows Rigging.

ooc: sorry I didnt post thursday but was busy with school & babysitting niece & nephew and this is friday's post.

========== ++++++++++ ==========

Ashira
Saturday October 2nd, 2004 12:20:20 PM
Ashira chuckles at Redux's comments. "Well, at least we left some remains... Kinda hard to imitate an orc that you've incinerated!"

The warrior gathers her gear and wipes the orc blood off her blades. She watches as Rigging prepares to go on the war path... Joining up with him, she smiles...that last battle felt good, kinda like the good old days. She puts an arm on her husband's shoulder. "Hey, I'm as anxious to get in there as you are, but I still think we should go the subtle route. As Redux suggested, why don't you and he and Ari disguise yourself as orcs and sneak in. You'll draw less attention that way. The rest of us can go in and try and free the slaves...maybe with the aid of the invisibility potions... But I don't think it'd be a good idea to just march in there as is."

As she waits to listen to Rigging's answer, Ashira turns to Val. She says quietly "Alemi's bow is yours...I gave it to you because I knew that you would yield it well. Still, what Redux says has potential. If you want to lend it to our young archer friend here (she motions to Dietrich) I would be fine with that." Ashira flashes a half-smile to the elven warrior. "Somehow I think we're going to need your sword arm in the field..."

========== ++++++++++ ==========

Vorelle
Saturday October 2nd, 2004 12:37:11 PM
Watching where her arrow fell, Vorelle moves up to retrieve it, if possible. Like Zayne, she is running low and can't afford to waste any.

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9)
Saturday October 2nd, 2004 4:08:30 PM
The liontaur, no longer invisible, appears, colored red from head to paws to tail.

Not knowing what is said (still in silence), she reactivates the ring and follows Rigging, at least for now. She is looking for the best time to break off and head toward the main tent and her target -- the book!

=======

Spells:
Mage Armor (V) (15? minutes of 60 used)
Mage Armor (Mookie) (15? minutes of 60 used)
Darkness (15? minutes of 30 used?)
Message (duration only 10 minutes -- surely expired)
Silence (3 rounds used of 3 minutes total)
Invisible (per ring)

[Jan, could you clarify? How long has it been since the first scouting expedition to the orc camp? 15 minutes, I'm guessing?]

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Rigging
Saturday October 2nd, 2004 10:17:37 PM
Rigging looks at Redux and sighs, "I am sorry my friend but I would have had to sleep for a couple of hours to get the spell. I don't believe the orcs will afford us that time. I can still read it out of my spell book or allow you to do so, but who ever does, will be alone."

Rigging then looks at the mage, "I think you and I are better off fighting as ourselves."

Rigging will ask of the Dirt City group, "I have 2 wands for loan. One is a wand of fireballs enchanted at 6th level. I also have a wand of hold person. Anyone interested?"

========== ++++++++++ ==========

Dietrich HP 17 of 24 (17 arrows) d20+4=16 d20+2=7
Sunday October 3rd, 2004 5:17:44 AM
Despite his wound, Dietrich is satisfied with the massacre and cleans his blade of the foul orc blood.

At the mention of getting a (probably special) bow lent to him, he is proud of the honour, but suggests that Zayne or Vorelle should get it, as they are better archers than him. Then he goes back to catch his own reinforced longbow.

But again, there is the problem of a definitive battle plan and he still doesn't know what the group will do. Nevertheless, the soldier walks after the main group, observing the surroundings and ready for action.

Spot 16 Listen 7

========== ++++++++++ ==========

Ryan and Neen
Sunday October 3rd, 2004 1:22:02 PM
After sheathing his Rapier and picking up his Bow Ryan nods at the two Priests.

"Thanks lads" He says.

With a click of his fingers he dismisses his Mage Armour.

Neen pokes suspiciously at the Orc checking that it is absolutely dead.

========== ++++++++++ ==========

Valanthe
Sunday October 3rd, 2004 2:14:21 PM
The killing of orcs has left the young elven woman in a good mood. She smiles and hugs Ashira, mixing the orc blood covering her armor with the orc blood covering Ashira's.

"I know. It is a good idea and it's the best bow here. I doubt that I'll be in a position or frame of mind to use it. I just had it enchanted and picked up a magical quiver to go with it." Valanthe says as she reaches back and draws the bow out of a long pocket on the quiver's side.

"Besides being magical, I had it enchanted for distance. Now it will shoot twice as far."

Valanthe lets Ashira look at the bow for a moment before walking over to Dietrich. "Here use this. It's magical and is accurate to 220ft. I'll be upfront and not in a position to use it."

Valanthe doesn't give Dietrich a chance to say no. She hands him the bow and walks back toward the front line where she will be most effective.

"Some of you know how I fight and some of you don't. Anybody that finds themselves on the front lines please give me some space. There will be a portion of the battle where I will not be myself and I don't want to mistake any of you for an orc."

========== ++++++++++ ==========

Rose
Sunday October 3rd, 2004 9:00:48 PM
"Oh, I can use wands.

========== ++++++++++ ==========

Nezamil
Sunday October 3rd, 2004 10:14:03 PM
Nezamil steps away from the dead orc ...with a quick flick of his wrist he shakes the orc's blood from his "MACE" :-)

Walking a few steps towards the Ryan and Shadoes " Nice work " as he eyes orc #6 " I like the teamwork " comments The dwarf

"and the Cat has the courage to make Domi proud" grins the Cleric

"Lets follow Captain Rigging and see what next in the plans ....we're all gonna need teamwork and courage that you two showed to get thru this ...glad we're on the same side "

Nezamil will then turn and follow Riggings lead but staying with the Dirt city duo

========== ++++++++++ ==========

Walter OOC
Monday October 4th, 2004 12:07:20 AM
I forgot to mention. The Bow is a +1 Distance Composite Longbow (str +3)

========== ++++++++++ ==========

Ari
Monday October 4th, 2004 12:40:16 AM
"So are we swtiching away from Redux and I walking in as an Orc or Ogre?"

If not, Ari will study the Orcs that the group just killed, in order to get a fair likeness (ooc not sure if it helps or not).

For once Ari is actually feeling good about the carnage the swords have done. It is a rare thing for the Swords to be in a fight, that didn't involve their countrymen.

========== ++++++++++ ==========

Theodore and Macaw
Monday October 4th, 2004 8:27:12 AM
Theodore and Macaw approach the scene of the battle. The young mage looks on the dead orcs with sad eyes, remembering the orcs they had met at the inn several days ago. He wonders if these orcs could have forsaken their evil ways and lead good lives if given the chance.

He quickly sets those thoughts aside as he replaces his wand in his backpack. He unwraps the blanket from himself and folds it neatly before offering it back to Vorelle. "Thank you, Vorelle. You were very kind and I hope that I can return the favor."

Theodore clears his throat, "I think that I have a suggestion," he begins. "To lessen the risk that we all take, perhaps it would be smart to have a few of our faster and stealthier folks move up to the east side of the camp and draw the enemy's attention. I believe that they'll feel secure in their numbers and rush after those few, who will retreat to the orc boats docked at the northeast. Loose a few fireballs on the orc fleet and then use your invisibility rings or potions and retreat back to our boats. Hopefully, the combination of the burning boats and the disappearance of their quarry will cause the orcs to turn their attention to trying to salvage their fleet. While all this is going on, the rest of us could sneak into the orc camp and set the slaves free and retrieve that book. Then we all quickly return here and set sail. I think that even if the whole orc camp doesn't follow the rabbits, at least some will and the split will make it easier on those going after the slaves with fewer enemies to deal with."

Macaw eyes the corpses hungrily, but Theodore restrains his familiar with empathetic warnings.

========== ++++++++++ ==========

Bart
Monday October 4th, 2004 9:27:09 AM
Duhhh what happend, says bBart while he his feeling at the bulge on his head, did we win?

OOc sorry i missed the battle, i have just moved to a new home, mommentarely i dont have acces to the net at home. I will post each day from work until then.
I assumed Bart was a sleep by divine intervention

========== ++++++++++ ==========

Olyn d8+1=7
Monday October 4th, 2004 10:19:39 AM
walking up to Dietrich, Olyn places the tip of the wand on D's chest and BOOM.

heals D for 7 points.

placing the wand in his beltloop Olyn turns to the group saying:
I have something that you might want to hear.
1. what happens when this patrol doesnt show up? we should of hid, and watched their time and route before acting hastily.
2. we dont have time now to do anything that requires time because killing that patrol took that time from us.
3. has anyone besides myself realized that this island is alive? perhaps a huge creature of sorts. is there anyone who can communicate with water creatures? if so, perhaps we could convince it to help us free the slaves. it could give us the needed distraction to save the slaves with minimal exposure to ourselves.

========== ++++++++++ ==========

Rigging and a third illegal post
Monday October 4th, 2004 2:23:33 PM
Rigging will listen to Olyn and smile and say, "I don't think you are correct. I think the island is magical but not alive. The same thing that was causing the forest to act so strangely is also affecting this place.

When I went astral, I was almost trapped in a huge river of blood, that poured a whirlpool. I believe that a vein of Woldsblood runs through here. My studies haven't shown me much about woldsblood, but I believe it is incredible magical. So magical it skews the enviroment around it. I could be wrong, but I wouldn't count on the island fighting for us."

Swords Crossover Twenty-One 
Monday November 8th, 2004 4:50:46 PM

Narrative DM Jan
Monday October 4th, 2004 2:42:07 PM
((MACE! LOL sorry Chris))
((Cayzle - 20 mins))

With everything happening so fast - and in the dark - it's easy to explain why some of the group 'missed the party'.
Blood is already congealing as Ari crouches down to examine the corpses. He notes the following:
These are SCRUFFY orcs. Even for orcs!
A look at the clothing and armour may suggest that it could help put the dogs off any strange scent if it were worn, but it would also hamper movement to some extent. This stuff isn't fine and well-tooled.

As everyone re-groups and dishes out equipment, the small elemental whizzes on ahead for a look-see. Vorelle retirieves her arrow successfully.

In the meantime, plans are discussed -

- The now dead patrol, IF they were undertaking a more thorough search of the island, then perhaps they're not due back for a while. Perhaps.

- There's the matter of the watch towers, the slave pen, and the book.

- Would a diversion help? It might.

- Would disguise of some form help? It might.

Swirl manages to absorb the following info -

A large part of the orc camp are coallescing into a mad drunken horde, still a long way from sleep. However, a few are not - those in the watch towers, and the occasional creature who seems to be of a higher rank perhaps, a few humans (who seem a little out of place) and the slaves - there look to be 11 of them in the pen.

Distance to the orc camp is 10 minutes.

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9)
Monday October 4th, 2004 3:01:39 PM
After the Silence expires, Vauhwyt listens to what everybody has to say (asking a few people to repeat themselves, no doubt).

Then she summarizes what she is hearing and repeats it back to Rigging and everybody else for approval.

"It seems to me that we are planning to split into four groups." She goes into detail:

TEAM ONE

Sneak in, create a diversion, set boats on fire, get out without letting the enemy follow you back.

TEAM TWO

Quietly take out the guard tower (Silence? Silence on a familiar who then flies to the tower?) in the southeast corner first and the dogs closest to the slaves.

TEAM THREE

Free the slaves and start them back here towards the boats.

TEAM FOUR

Sneak into the enemy main tent and steal information (and anything else that looks good). Sneak back here.

"Does that sound about right?" she asks.

=======

Spells:
Mage Armor (V) (23 minutes of 60 used)
Mage Armor (Mookie) (23 minutes of 60 used)
Darkness (expired)
Message (expired)
Silence (expired)
Invisible (per ring)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Rigging
Monday October 4th, 2004 10:19:58 PM
Rigging looks at the two teams and sighs. He is worried about getting the Dirt City group killed and everytime the Wildcards have split up in the past, it always backfires.

He will say, "Please everyone gather around. I really don't think we should break off into four seperate groups. It will be to easy for one of the groups to get cut off, isolated and destroyed."

He will look at the Dirt City group and say, "I am used to giving orders and having them carried out. I can't order you but this is what I think we should do. With teamwork and sharing of powers, I think we can accomplish our goals.

I want us to split into 2 teams. The first team will be tasked with sneaking into the command tent and retrieving the book. This will be the most dangerous task, so I primarly want Wildcards on this mission. I think we should send an all female team on this mission.
That woman had a strange effect on me and I don't want to risk a man falling under her spell.

I think Val, Rose, Vaughwyt and Ashira should go on this mission. They will be invisible and moving swiftly. I think we should tap them all with the greater invisiblity wand. We will load them up with whatever spells we can to help protect them. He will look sternly at them all. If it gets rough in there, forget the book and get back to the boats.

The second mission is to few the slaves and get them to safety. I want the rest of the Dirt City crew to take on this responsibilty. We will support you and act as reserves from both groups.

Nezamil, I want you first to cast a silence on the nearest south eastern guard tower (ooc to all dms, my understanding on silence spell is you don't get a saving throw if it is cast in an area. You just have to leave the area. You only get it if the spell is cast directly on you and moves with you.)

The I want you to cast it on the closest dog pen to keep them quiet.

I will blink up into the tower and kill the guards and the Dirt City folks can get busy freeing the slaves.

I am not as concerned about destroying the boats. If fact, I almost relish them chasing us. They will all be bunched up together, on the boats, perfect targets for my fireball wand.

Does everyone agree with this plan? OK lets go."
He will lead the group off and when they are in the trees, close to there objectives will he halt the group and start the spellcasters with their thing.

========== ++++++++++ ==========

Rose hp: 12/12 AC 14
Monday October 4th, 2004 10:32:30 PM
Rose thinks for a bit. "Sounds good to me. What group should I be in?"

She calls Piper to her "Piper I have a special job for you."
"What is it?" inquires Piper.

"I want to have a silence spell cast on you or something you carry and go to a watchtower so that the guards cant let anybody know what's going on. You'd be really brave if you did this and would have to keep hidden."

"Well ok"

========== ++++++++++ ==========

Theodore and Macaw
Monday October 4th, 2004 10:35:18 PM
Theodore grumbles under his breath at Rigging's plan. He shakes his head. "The odds just aren't good. How are we supposed to wade through all of those orcs to free the slaves? It's just not possible!" He shakes his head again. "We really need something to split the group apart, make them confused. All we need to do is get in and get out. Best case scenario, no one gets hurt. Not even the orcs."

========== ++++++++++ ==========

Nezamil
Tuesday October 5th, 2004 12:39:38 AM
Nezamil nods as Rigging lays out the plan "yes theo it will be dangerous but the slave pen seems to be in the corner of the compound so we won't have to wade thru all the beasts ...just the ones guarding the slaves "

"but you do have a point , maybe if we wait a little longer they'll be dead drunk and make it easier for us "

turning to Rose the dwarf smiles " yes i can cast silence on a small stone that piper can carry and drop where needed ...Piper can target the dog pen i'll target the guard towers "

turning to Rigging " I think i should help with freeing the slaves ...some of them might require Domi's touch ....my wand of silence has good range i can reach several of the towers and the dog pen too and with Piper helping we can cover that whole slave pen if needed "

"but i think besides the group going after the book we should all help free the slaves ...i would feel better with a good solid fighting force since we facing such a large group "

The Cleric looks around the group " just need to break thru the fencing of the slave pen ...any ideas ?...then bring the slaves to the boats and wait for the Ladies to arrive "

Nezamil will find a couple of small stones that Piper could carry and once Captain Rigging gives the word he will activate his wand twice (once on each stone and hand them to rose to give to Piper) then target the the corner tower (since piper will take the dogs )

========== ++++++++++ ==========

Vorelle
Tuesday October 5th, 2004 1:28:26 AM
Vorelle offers a rare smile as Theo returns her blanket. She stuffs it back in with her gear; she'll deal with the damp when she has time.

If Dietrich offers her the bow, she shakes her head. "M-m-m-my b-bow is m-magic," she explains. (Also, Dietrich probably knows his companions well enough by now to know that Vorelle isn't strong enough to take advantage of the bow's extra pull.)

========== ++++++++++ ==========

Vauhwyt (illegal second post)
Tuesday October 5th, 2004 3:07:33 AM
The liontaur says, "Okay, Rigging! Sounds good to me."

When Rose asks what group she will be in, Vauhwyt says, "Rose, you're with me and Val and Ashira. But we have to go fast. Maybe you should ride on my back."

Vauhwyt asks if anyone has a cloak or blanket, and sees if Rose can share the invisibility if she is riding under a cloak on Vauhwyt's back.

========== ++++++++++ ==========

Bart
Tuesday October 5th, 2004 6:02:10 AM
I will go with the second group freeing the slaves, I think i willmanage to break the fence, has onayone a crowbar or something i dont want tu use my sword to force the lock open. If our group is attacked I will be in the back and cover our retreat

========== ++++++++++ ==========

Ari d10=5
Tuesday October 5th, 2004 9:36:54 AM
(roll was accidental)

Ari rummages through the corpses for a couple of pieces of loose clothing.

Listening to Rigging and his plans, Ari adds, "Here are some clothing that can help mask your scent from the dogs, or at least confuse them for a moment."

As preparations are made, Ari will co-ordinate to make sure he has cats grace, bulls strength, and shield on himself.

He readies the alter self spell just in case something goes amiss.

========== ++++++++++ ==========

Valanthe
Tuesday October 5th, 2004 9:38:48 AM
"These orcs seem to have a pretty decent camp. Let's say we succeed in everything that we intend to do. We free the slaves and split before it gets too rough. So what's to stop the orcs from taking 15 more next week? They have magical boats and what I'm guessing is a good system to aprehend slaves. I don't care if I have to chop off all their drunken heads myself. They need to be stopped permemently." The rest of the wildcards know Val well enough that she's determined and stubborn enough to try and kill all the orcs on her own.

========== ++++++++++ ==========

Dietrich
Tuesday October 5th, 2004 10:10:07 AM
Dietrich accepts the bow after all and also agrees with the final plan. Concerning the 2 group, he thinks that Bart's former suggestion, to have the spellcasters with archers behind and the toughest fighters (Bart, Val) to cover them is a good idea.

Although he understands Theo's point (actually very similar to his own propose in the beginning), the fighter is happy that there is finally a definitive plan and also sees the danger in splitting the own forces too much, so he is for Riggings plan.

Finally, he doesn't like Val's speech at all and can only hope that there won't be any brave and suicidal actions.

OOC: SOrry folks, but just now that we'll have action I won't be able to post everyday. Jan, please make Dietrich useful when I'm absent.

========== ++++++++++ ==========

Ryan and Neen
Tuesday October 5th, 2004 1:33:08 PM
Ryan agrees with Riggings plan and also on the fact that he will be with the second group freeing the slaves.

"Nice and simple then," he says to Rigging and the group.

He then turns to Bart "Would it be okay if I picked the lock that we may encounter, I've got a good pair of tools,"
He then pulls back his cloak to reveal a set of gleaming black metal thieves tools on his belt
"Heh, and some more on my belt"

========== ++++++++++ ==========

Ashira
Tuesday October 5th, 2004 2:13:25 PM
Ashira sighs. She still wasn't convinced, but Rigging had a good point. So she gathers the members of her team. Smiling at Val, she lays a restraining hand on the warrior's shoulder. "Sister, I don't doubt that you would kill all the orcs if you could... and truth be told, I wouldn't shed a single tear if you did. But deep down you know the truth...there are too many orcs out there for all of us. As to the slaves, think about it...I doubt those stupid orcs managed to secure them. From all of what Rigging has told us, I'd put my money on those humans. Remember, the orc boat said that another boat brought the slaves. And those slavers were supposed to meet up with another group of slavers in this area... I'll bet those humans are the one's we're after." A mischievous twinkle appears in Ashira's eye...one that Valanthe hasn't seen in a long time. "I tell you what, let's go get that book and if we get it we'll send Vauhwyt back and we'll see if we can't kill those humans before everything comes crashing down...sound like a deal?"

Ashira turns to Rose and Vauhwyt. "Ok ladies...seems like the men have left the dirty work for us to do again." A impish wink of her eye dispels any notion of the previous comment being taken too seriously. "So, let's make sure we're outfitted to do our job." She reaches into her backpack and pulls out several items. "Alright, I've got several potions that should help out... Here's a potion of Barkskin +3, I'd like either Vauhwyt or Rose to use it... Here's a potion of Cure Moderate Wounds, Rose, you'll need this, since Vauhwyt already has one. Alright, now this cute little thing is Quaal's whip token. Rose, I want you to keep this. If we get into a fight, I want you to activate it. A huge magical whip will appear and attack your enemies. "

Ashira turns her attention to Valanthe "I assume you're pretty much ready to go. I've got one more Cure Moderate Wounds, you want it?"

Once all the equipment is dished out, Ashira summons Redux. "Ok Redux, I need you to wait until we're in the forest area. Then I need you to bump all the girls with Bull's Strength and Greater invisibility. Oh and maybe you can give Vauhwyt and Rose some of your Mage Armor potions?"

Once again Ashira turns to all the summoned ladies. "Alright, anything else we're going to need? Any ideas? Let's get our plan together now."

========== ++++++++++ ==========

Olyn
Tuesday October 5th, 2004 5:07:47 PM
looking rather disgusted Olyn will turn to the others on the rescue tema.

going after them now, while they are awake and drinking is, like our new friend says, quite foolish but it seems Rigging has decided to start us off now. if we need someone to get past a guard or open a gate pen, without causing a big distraction, then I have something from Wardd that will aid us. at the appropriate time, I will change my form to that of an Orc. my appearance, including clothing and weaponry will look like that of one of those foul beasts. I will get past any guards and make a way for you to get in and rescue the hostages. but be quite about it, it will only last for 20 minutes.

**on a side note, if illegal posts are frowned on, and you all know you arent suppose to do it, why do i see 2 and 3 illegal posts on almost every turn? if the rest of us can wait til our next turn to post, why can't you?**

Swords Crossover Twenty-Two 
Monday November 8th, 2004 4:51:41 PM

Narrative DM Jan
Tuesday October 5th, 2004 5:34:17 PM
Final plans are put in place! The group approaches the camp quietly, across the meadow, and through the trees, while getting set up with various spells.

The fire is beginning to die down a bit, but there's a lot of singing going on. The group finds itself being able to get within 10 yards of the camp's perimeter while still being under cover.

Is it showtime??

((OOC - I think I've probably mentioned before. I don't mind extra posts so long as it's 'conversation' and not 'action', so long as we don't swamp our fellow players. Planning hasn't been easy in this format. It's cool that we've managed to do what we have. No worries. I'm sure the DM'll take it into account ;) ))

========== ++++++++++ ==========

Valanthe
Tuesday October 5th, 2004 8:07:26 PM
"No thanks Ashira. I've got two healing potions of my own and you know me. Chances are I'll be bad off after this and need somebody to pour it down my throat." Valanthe sighs before continuing. "I'll do my best to be a good girl but I'm not making any promises. I could very well loose my cool and rush off."

========== ++++++++++ ==========

Theodore and Macaw
Tuesday October 5th, 2004 8:45:30 PM
Theodore pulls out his wand of burning hands and follows the rest of the group. Though he disagrees with their plan, he will still help the best that he can.

Macaw flaps up to a branch away from the party, having strict orders to sit this one out.

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9)
Tuesday October 5th, 2004 9:36:16 PM

Vauhwyt blushes, although no one knows it since she is invisible and -- even if she were not invisible -- colored red by her armor spell. "You are too good to us, Ashira," she says. "Rose, you take the Barkskin -- my hide is already tough as bark.

After the ten-minute walk to the camp, just before the group splits up, Vauhwyt casts two spells and asks in a whisper: "Should we travel under the cover of Silence as well? Perhaps another tap with that wand, good Nezamil?"

The two spells that she casts are Enlarge Person and Messsage on Mookie.

=======

Spells:
Mage Armor (V) (35 minutes of 60 used*)
Mage Armor (Mookie) (35 minutes of 60 used*)
Enlarge (Mookie) (1 rnd of 10 used*)
Message (Mookie) (2 rnds of 10 minutes used*)
Darkness (expired)
Message (expired)
Silence (expired)
Invisible (per ring)

*duration as of time that the group splits up.

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Rose hp: 12/12 AC 18
Tuesday October 5th, 2004 9:39:52 PM
Rose nimbly (but carefully) hops up on Vauhwyt's back. She frowns and reaches into her bag, leaning farther and farther inside until she finally comes out with a brush. (Picture Mary Poppins) "You know Vauhwyt, you should really get help on the places you cant reach." Rose says as she brushes that small spot that is almost impossible for the wemic to reach. "There all better." she says just as Ashira starts handing out things. She smiles and gives Ashira a hug as she accepts the whip and cure potion but lets Vauhwyt take the barkskin as she's probably going to need it more. "I already have mage armor on, but if you have anything that would help me shoot arrows & stuff that would be nice." She says when Ashira asks Redux to put spells on them. (cats grace)

Rose reaches into her bag and pulls out a sash with almost 20 seals on it, puts it on and is ready to go.

ooc: jan do i get to have the potion I won in the lotto? or do i have to wait till after combat?

========== ++++++++++ ==========

rose continued
Tuesday October 5th, 2004 9:53:12 PM
Rose makes Vauhwyt take the barkskin potion. "Vauhwyt you can keep me safer if you take the potion. Remember I'm going to be riding you.

If Vauhwyt still refuses she sort of accidently leans forward and pours the potion down Vauhwyts throat as Vauhwyt speaks. :-D

ooc: we really need something to prevent posting at the same time :)

========== ++++++++++ ==========

Rigging ac 24 hps 64
Tuesday October 5th, 2004 10:18:59 PM
Hearing the dismay in some of the members voices and attitudes, Rigging will say, "I to would have liked to wait for the camp to be asleep or insensible. Unfortunately some in the camp are keeping their wits about them. Someone sent out that patrol and that same leader will miss them when they don't report back in.

We have to move now before they get suspicous and start preparing. I am trying my best to keep everyone safe and accomplish the mission. Sometimes you have to put it on the line. As you get more experienced, you will realize that."

Rigging will smile and temper his sarcasm with a little wit, "And hope your companions think enough of you to petition Gargul to bring you back when your corpse starts stinking."

Rigging will get to the spot and start casting some spells. He will add cats grace and shield to the mage armor already on, and then activate his ring of blinking.

He will signal Nezamil to do his wand of silence thing, what for his greater invisibility and then move forward to take out the guards in the tower.

Spells on: Blinking
Mage armor
Shield
cats grace

========== ++++++++++ ==========

Vauhwyt again
Tuesday October 5th, 2004 10:34:42 PM
Vauhwyt will take the barkskin potion. She notices all Rose's seals and whispers, "Hey, Rose, you should start using those! I hear they go bad after a while."

[OOC: recent policy is that seals will begin expiring soon. So use them up, friends! Remember, activating a seal is usually a free action.]

========== ++++++++++ ==========

Bart
Wednesday October 6th, 2004 10:22:38 AM
Even better Ryan, I think at least you must be invisible too, preferably most of the rest also. After you opend the slavepen, i will enter the pen and become visible and get the people out.

========== ++++++++++ ==========

Zayne
Wednesday October 6th, 2004 2:28:13 PM
(OOC sorry about the inactivity this week,I things at my store have been fairly chaotic the last few days. Three people quit without any notice so guess who got to cover the shifts,well I think I am back to normal posting,barring any more unpleasant surprises)

Zayne watches Rigging take control of the situation in awe,thinking to himself,"That man has what it takes to lead people,he is considerate of the needs of those under him,but at the same time to the point and does not lose sight of the big picture."

He volunteers to be a part of the second group,seeing as he does have a natural talent to create attention around himself. He moves into position with the rest of his group. Not thinking about the forest but at the job he has to do.

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour)
Wednesday October 6th, 2004 3:33:14 PM
Ryan nods
"Agreed," he says to Bart and sets off on the ten-minute walk to the camp.

Once there he looks around the group,
"Has anyone got any Invisibility spells for us?" he asks.

He then casts the second mage armour of the day on himself and Neen.

Spells
Mage Armour: 1hr.

========== ++++++++++ ==========

Nezamil
Wednesday October 6th, 2004 3:40:17 PM
Nezamil grins at Vauhwty " yes good idea , but i'll cast it on one of these small stones (he picked up two in last post ) this way you can discard it if you need to communicate among those with you....not to mention use it to silence some of those barking puppies you might encounter " once the mission is about to commence Nezamil will activate the wand of silence twice(2) on each stone handing one to Vauhwty and the other to Rose for Piper .

"also i have a wand of dispel magic that might come in handy "(if any of the ladies of the book brigade are willing to take Nezamil will hand it over )

Then upon Riggings word the dwarf aims and activates the wand (3)on the corner guard tower and then the middle guard tower (4)

"everyone try and work in pairs ...this way no one gets left behind ....and mage's behind the warriors ....who's with me ?"

Nezamil will follow the the warriors charge staying in support of them (if no one pairs with Nezamil he will stay near one of the young mages )

Swords Crossover Twenty-Three 
Monday November 8th, 2004 4:52:27 PM

Narrative DM Jan
Wednesday October 6th, 2004 6:59:27 PM
((Maps - scroll up to 21 Sept - Dominic has a link there))

Party is currently in the trees, facing the camp from the EAST.

Straight ahead, right in front of the group - is a watch tower.

To the left, is a tree, the slave pen, and another watchtower.

Straight ahead in the distance (100ft) is the fire - and a crowd of orcs having a rare old time. Various ramshackle tents are scattered in between. Beyond the fire, the top part of the leaders tent can be seen.

To the right, is a dog pen and a watch tower.

That's all you can see at this level.

I'm assuming you're all spelled up, so the time is ticking.

Please, let me have any skill checks you feel necessary, and don't forget to put your AC, HPs and spell effects in your header.

========== ++++++++++ ==========

Valanthe [HP 100, AC 23, Ring of Invisibility]
Wednesday October 6th, 2004 7:49:53 PM
"Rigging do you want us to wait for the tower to go down, or should the four of us sneak past? I'll volunteer to clear the tower but I'm sure it will make some noise. I'm sure they realise a patrol vanished. I think that assuming that the guards are drunk or asleep could be fatal."

========== ++++++++++ ==========

Rigging ac24 hps 60/60 shield, mage armor, greater invisiblity, blinking, cat's grace d20+8=27 d20+12=22 d20+11=21 d6+1=5 2d6(1+6)=7 d20+11=26 d4+1=4 2d6(4+3)=7 2d6(5+6)=11 d100=55 d100=81
Wednesday October 6th, 2004 9:57:13 PM
Rigging looks at Vauhwyt and says with a feral grin, "Nope the guard tower is my contribution to this endeavor."

Rigging waits to get tapped with the wand from Redux and then sees that Nezamil has cast his silence spell . He will scamper out to the base of the tower and start to climb it. He will be moving fast and when he gets to the base near the top, will draw his weapons and blink through the base and attack the nearest orc with his shortsword hitting ac 21 and doing 13 points of damage to it. He follows up with a holy dagger strike hitting ac 26 and does 22 for a total of 35 points of damage. (I assumed the orcs were evil and took my 2d6 damage, also did backstab damage)

Rigging rolled 27 for climbing but also has slippers of spiderclimbing that help.

Rigging rolled a 22 to move quietly.

Mage armor, hours
Cats grace 59 combat rounds
Shield 58 combat rounds
greater invisiblity 60 combat rounds?
blinking (from ring)

========== ++++++++++ ==========

Vorelle [AC 17; HP 17/17] d20+8=26 d20+8=19
Wednesday October 6th, 2004 11:07:56 PM
Unless she is told to do something else, Vorelle will sneak up to a position near the slave pen and stand by with her bow, ready to cover the retreat of the escaping slaves.

[Hide 26; Move Silently 19]

========== ++++++++++ ==========

Olyn ac20, hp19
Wednesday October 6th, 2004 11:18:21 PM
waits in the trees.

========== ++++++++++ ==========

Rose hp: 12/12 AC 18 d20+5=16 d20+4=6
Thursday October 7th, 2004 12:00:03 AM
Rose holds on tight (but tries not to hurt) as Vauhwyt starts towards the tent.

Spot: 16
ride: 6

active spells:
mage armor & what ever else I got tapped with

========== ++++++++++ ==========

loretta
Thursday October 7th, 2004 12:02:25 AM
I found the link

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor) d20+2=13 d20+4=12 d20+2=15 d20+2=14
Thursday October 7th, 2004 9:35:42 AM
Theodore moves with Vorelle, trying to keep low to the ground. He stops behind the tree before the slave pen and watchtower to get a closer glimpse of the situation.

(Move silently = 13, hide = 12, listen = 15, spot = 14)

========== ++++++++++ ==========

Zayne d20+6=20 d20+6=22 d20+5=12 d20+5=15
Thursday October 7th, 2004 11:05:24 AM
As plans are being made he retrieves his equipment from Dietrich,and looks arond for a good place to operate from.

Zayne takes cover near Vorelle,(5ft or so)in a quiet whisper,"This could get nasty." Looking around for any signs that they have been discovered he begins sticking several arrows into the ground in front of him,looking to Vorelle he flashes her a quick grin,"I want to say I am sorry for the way I acted back at the palace. Sometimes I can't control my temper."(Hide 20 Move Silently 22 Listen 12 Spot 15)

========== ++++++++++ ==========

Ari HP 50 AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) d20+8=24 d20+7=11 d20+7=21 d20+5=12 d20+3=12
Thursday October 7th, 2004 11:26:21 AM
When Ari finally sees the camp, he will do a quick scan to see if there's anything out of the ordinary. (Knowledge Nature 24, Arcane 11, religion 21, Listen 12, Spot 12).

If there is nothing out of the ordinary, then Ari looks and plans to whether he should cover the slave pen from the Tree that sits right next to it.

Ari feels his fingers itching to do something. But not knowing whether combat or spells is what's needed. Ari schools himself to patience as he waits for the opening moves of this next encounter to happen.

========== ++++++++++ ==========

Ashira (AC 22 HP 87/87, Bull's Strength, Greater Invisibility)
Thursday October 7th, 2004 1:08:02 PM
Gathering her invisible team to the sound of her voice. "Alright ladies, let's get in there and get the job done. No heroics...got me??" Gathering up her Silenced stone, Ashira begins to thread her way through the enemy camp, toward the leaders tent.

========== ++++++++++ ==========

Redux (AC 20, HP 52/52, Greater Invisiblity, Fly)
Thursday October 7th, 2004 1:15:26 PM
Having "spread the love" with his wands, Redux casts Fly so that he can keep a bird's eye on the battlefield. He floats up about 20 feet above the others and maintains a position near the trees...wand of magic missiles in one hand...memorized spells ready to go.

========== ++++++++++ ==========

Cayzle OOC
Thursday October 7th, 2004 1:52:45 PM
Um, jan, the graphic that Dominic put up has the scale at the bottom. By that scale, the fire is about 500 feet from the party, I think. Here is a version of Dominic's graphic that I added a grid to. Every grid marks 60 feet (so a human can travel one square per round at a hustle, or two squares per round at a run).

Dominic's Map with a 60'x60' grid.

========== ++++++++++ ==========

Vauhwyt (AC20, HP19) and Mookie (AC19, HP9)
Thursday October 7th, 2004 2:21:42 PM
[Slight Revision from yesterday, given the size of the map and our placement on it ... that Enlarge is on Vauhwyt, not Mookie. See below. Hope that's ok.]

Vauhwyt takes a good look at the orc camp and rejudges the size and distances. She thinks hard and decides that there is only one way to get to the leader's tent AND force the Ring of Invisibility to cover both Mookie and Rose.

She casts Enlarge Person on herself (not Mookie). She takes her block and tackle out of her backpack. She holds it open for Rose to climb into. She closes it loosely and puts it on. Mookie is in her pouch.

She tells Ashira and Val that she has to move fast to make it in time before the enlarge spell runs out. She says she'll meet them by the tree next to and west of the leader tent.

With the small Rose and the tiny Mookie hidden in her pocket and pack, huge Vauhwyt takes the stone with the Silence on it and starts moving.

That brings us to this turn -- I hope!

Moving 80 feet per round -- invisible and within the silent area, it takes Vauhwyt ten rounds to get all the way over to the far side of the leader tent. At the end of the tenth round, Vauhwyt will have just enough time to let Rose out of her pack before her Enlarge spell ends.

Here is a diagram showing her path.

[Of course, that's ten rounds of combat and actions from everyone else. We'll see how far Vauhwyt gets in her planned path.]

[She could run and get there in half the time, but she fears the vibrations of a huge running liontaur would alert the enemy, silence or no!

=======

Spells (as of the end of Vauhwyt's ten round move to the leader's tent):
Mage Armor (V) (36 minutes of 60 used)
Mage Armor (Mookie) (36 minutes of 60 used)
Enlarge (Vauhwyt) (10 rnd of 10 used (just expires at end of total move)
Message (Mookie) (1 min of 10 minutes used)
Darkness (expired)
Message (expired)
Silence (1 min of 3 min used)
Invisible (per ring)
Barkskin +3 potion (long duration, will look up later)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour) d20+7=17 d20+10=14 d20+14=26 d20+6=15
Thursday October 7th, 2004 4:42:47 PM
"Er, ha sny one got any invisibility spells to give me?" Ryan askes with an edge of anexity.

He and Neen then follow the group 2 keeping as quiet as he can.

Ryan
Hide:17
Move Silently:14

Neen
Hide:26
Move Silently:15

Spells
Mage Armour 59mn

========== ++++++++++ ==========

Nezamil Ac 21 Hp 45/53
Thursday October 7th, 2004 6:20:41 PM
The Dwarf watches as the ladies vanish into thin air " may Domi guide and watch over them " mutters the Cleric

Knowing the Captain has started his attack Nezamil takes a deep breath and exhales slowly " stay calm ...relax....everything will work out" thinks the dwarf to himself

Nezamil eyes the trio of Vorelle,Theodore,Zayne ...edges up to them ..."thats good stick together...if ya see any officers direct troops our way ....shoot em ....sow some confusion in their ranks " the dwarf gives the trio a quick grin " you'll be fine "

Turning his attention to the guard tower Rigging went to Nezamil slides his Mace :) out of his ring holster and prepares to charge the tower .with a quick scan of the area around the tower " lets go " growls the Cleric, the dwarf breaks into a run directly at the silenced corner tower (hoping his companions follow )

OOc what type of fencing surrounds the camp if any , also same for the slave pen ?

Swords Crossover Twenty-Four 
Monday November 8th, 2004 4:53:03 PM

Narrative DM Jan
Thursday October 7th, 2004 11:58:42 PM
((Go with Cayzle's map dimensions folks, I had pink blancmange for brains last night))

Assuming two main groups.....

1)
Ashira, Vauhwyt (with poor Rose stuffed in a bag) (Valanthe? Walter, you with this group or the other? Lemme know) - head into the camp, creeping quickly around the shadowy tents toward their target.
By the time Vauhwyt and Rose catch up, Ashira will already have caught a glimpse of the following -

A large cloaked mystery figure stood about 15 ft from the leaders tent, looking toward the fire, talking to a group of human males. To the aquatic elf, the humans appearance reminds her a lot of the Slavers roaming around back in Culverwood.

The leaders tent is an haphazard affair - a multitude of skins thrown together and pegged down every now and then, leaving gaps here and there.

Beyond this particular group is an impressive crowd - not particularly impressive in terms of dress sense, but they look a tough bunch, shoving and pushing one another around, milling about and roaring, pouring great pans of beer down their throats, and armed to the teeth with clunky equipment.

Meanwhile.....

2)
Everyone else edges through the trees toward the slave pen and the corner Tower. (Chris I'm presuming this is where Nezamil is heading).

From their vantage point - there is no perimeter fence to the camp as such, but there is one around the slave pen - poles and ropes with 6" gaps in between.
Theo and Ryan see a gate down the inner side - with a padlock of some kind. But in order to get to it without detection - someone's gonna have to take out the corner watch tower.
Ari can see that the tree next to the pen would make a very good vantage point for attack - however, scrambling down it might slow down a man's escape. But you never know. Zayne, Vorelle and Dietrich get ready with thier arrows. Olyn is nearby waiting for the bloodshed he just knows is gonna happen. Bart and Shadeos get ready to do what they can.

Up in the air, Redux can see an orc stood on the corner watchtower, looking longingly toward the revelry at the campfire. He can also see two of the slaves below him move suddenly to the edge of the fence, and look eagerly out toward the trees. Did one of them see something?

Meanwhile....

Rigging ascends the center Tower, and has to bring all his resources to bear in order to bring the guard down. From his vantage point alongside the dead orc, he reckons that if anyone looks over in this direction, they might well notice that the Tower is no longer manned.

========== ++++++++++ ==========

Bart
Friday October 8th, 2004 3:27:40 AM
Bart waits for the signal of Rigging whos is climbing the tower and killing the guards that the way to the slave pen is free. When he hears or sees his signal Bart goes forward and mention Ryan and the to come with him.

========== ++++++++++ ==========

Vauhwyt (AC20, HP19) and Mookie (AC19, HP9) (invisible, Silent)
Friday October 8th, 2004 4:56:39 AM

She sees the enemy roaring around the fire, and the mysterious leader talking with slavers, but of course she can hear none of it. Which is a kind of a surreal experience, especially for someone who has never used a remote control or a mute button!

But Vauhwyt has no time to lollygag -- she does not want to shrink back to normal size with Rose still in her pack! The liontaur continues on her path around the fire, behind the leader tent, and under that tree -- making sure that her zone of silence does not pass over any of the enemy.

[OOC: Here is a clean version of the map. Note that the grid has letters and numbers so you can mention places on the map if you want. Remember that each square is 60 feet!]

[Note that Vauhwyt's AC20 is while she is huge. Her AC will shoot up to 22 when she shrinks down to normal size, hopefully as she gets under that tree.

=======

Spells (as of the end of Vauhwyt's ten round move to the leader's tent):
Mage Armor (V) (36 minutes of 60 used)
Mage Armor (Mookie) (36 minutes of 60 used)
Enlarge (Vauhwyt) (10 rnd of 10 used (just expires at end of total move)
Message (Mookie) (1 min of 10 minutes used)
Darkness (expired)
Message (expired)
Silence (1 min of 3 min used)
Invisible (per ring)
Barkskin +3 potion (1 min of 90 used)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

George
Friday October 8th, 2004 7:10:16 AM
Jan, I am confused. I thought Rigging was attacking 2 guards in the tower at grid location 13p. That is the corner tower closest to the slave pen and the one most likely to see the activities of the group trying to free them.

Also remember that the camp is huge! The next closest tower is to the north around 300 feet away. It is dark. Would they be able to see that far? The distances were part of my plan for success in getting the prisoners out.

~~Jan~~ George, I placed you guys in front of the center tower - in the trees. It's there in my post. Honest. It is. I then said another tower and the slave pen was off to the left of you. Rigging's post said he went to 'the tower' - I assumed it was the one straight ahead, it seemed perfectly feasible to me.
Don't worry about the distances, I'm not counting off round by round right now - it'll take too long and we'll be here till Christmas.

No worries. It won't hurt to have that center tower down. Sorry for the misinterpretation, George.

<Private Post>

========== ++++++++++ ==========

Olyn ac20, hp19, Bless d6=2 d6=3
Friday October 8th, 2004 7:28:13 AM
before any more of the group can head out from the tree line, Olyn will whisper a quick prayer to Wardd asking for safety and swiftness of tonights actions. then, tossing a pair of dice onto the ground : a 2 and a 3, he casts Bless upon the group.

pulling out his healing wand he readies himself to move quickly to heal and quiet any loud noises.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor)
Friday October 8th, 2004 8:18:57 AM
Theodore sends an empathetic message to Macaw and the raven soars down to perch on a pole in the slave pen.

"Help come," speaks the magic bird to the slaves. "Be quiet. Be ready."

Theodore nods his approval as he sees Macaw descend to inform the slaves of their presence. Then the wizard looks to Ryan, "I could probably burn through those ropes with my wand. Maybe we could set those people free from the side of the pen that no one would notice. First, we have to get there undetected."

He tries to catch the eyes of the waiting archers then jerks his head significantly towards the corner tower overlooking the slave pen.

========== ++++++++++ ==========

Valanthe [HP 100, AC 23, Ring of Invisibility, Bull Strength?]
Friday October 8th, 2004 8:45:44 AM
Valanthe keeps her hand on Ashira's shoulder as they sneak through the camp. Being invisible and silenced makes it really hard for a group to stay together. Valanthe sees the slavers and the tough crowd drinking in one of the tents and feels the urge to cut loose but that would be stupid and if she lived Ashira would give her hell. Facing Gargul in the afterlife might be the better choice.

OOC: Valanthe is accompanying Ashira, Rose, and Vauhwyt. I remember something about being enchanted with Bull's Strength. Should I just roll the enchantment bonus?

========== ++++++++++ ==========

BigTim aka Olyn
Friday October 8th, 2004 1:17:48 PM
you no longer roll for bull strength or any other buff on that line, its now just a plain 4 points. difference being, instead of lasting hours, it now lasts minutes.

========== ++++++++++ ==========

George
Friday October 8th, 2004 4:03:45 PM

Post from Oct 4th,

Nezamil, I want you first to cast a silence on the nearest south eastern guard tower (ooc to all dms, my understanding on silence spell is you don't get a saving throw if it is cast in an area. You just have to leave the area. You only get it if the spell is cast directly on you and moves with you.)

Its fine as long as this guard tower doesn't reveal our intentions.

<Private Post>

========== ++++++++++ ==========

Nezamil Ac 18 (21 w/shield) Hp 45/53
Friday October 8th, 2004 8:15:43 PM
The Dwarf dashes to the silenced corner tower (mace in one hand, wand in the other) running low to the ground in the high grass , keeping the towers legs between him and the camp.

stopping directly below the tower the Cleric scans for any sign of alarm ....seeing that the slavepen is of wood and rope build "how do i cut thru that "

" if only i had an axe :) to cut the rope " mutters the dwarf

"Zayne has a battle axe !! "

glancing back towards the dirt city trio Nezamil will wave Zayne forward

========== ++++++++++ ==========

Rigging shield mage armor, cats grace greater invisiblity, and blinking d20+12=27 d20+10=30 d20+10=27 d6+1=5 2d6(4+4)=8 d4+1=3 2d6(4+5)=9 2d6(4+3)=7 d100=42 d100=77
Friday October 8th, 2004 10:00:32 PM
Rigging will try and prop the guard up in a position where he can be seen and then quickly climb down the tower and head towards the southern tower.

OOC Not sure if we are in combat rounds yet so I will proceed with the assumption that we aren't. Feel free to shut me down if I am pushing things. Just trying to keep the action going.

Rigging will reactivate his blinking ring and climb up the tower (climb check 27), again blink through the floor and attack the guard.

He hits both times and does 32 points of damage to the orc guard.

OOC 2 d100 rolls were to make sure I hit while blinking. Rolled a natural 20 but didn't follow up on it as thief backstabs are considered critical hits anyway.

========== ++++++++++ ==========

Rose
Saturday October 9th, 2004 11:48:13 AM
Rose gets ready to jump out of the bag if she feels it start to shrink.

mage armor: ?/1hr
what other spells were cast upon her?

========== ++++++++++ ==========

Zayne d20+6=19 d20+6=16 d20=16
Saturday October 9th, 2004 4:38:17 PM
Looking at the dwarf questioningly,he creeps forward. Not really sure what he could want to talk about,especially right now,when silence is of the utmost importance.(Hide 19 Move Silently 16)

When he gets close enough,he whispers,"Not to sound rude or anything,but now is not really the time to get to know on another." (OOC disregard that third roll not intentional)

========== ++++++++++ ==========


Ari HP 50 AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) (2nd post since casting)

Sunday October 10th, 2004 11:19:13 AM
(ooc assuming Rigging gets to do his 2nd action)

Ari continues his waiting for Rigging's signal. With the continued silence, that means success for the team. Did Rigging get the first guards? How long do we wait until we figure out that Rigging might have been killed or caught?

Ari reminds himself to keep breathing, and prays to Alemi that Rigging is safe. Not exactly sure of this situation, Ari also adds his prayer for those in the family to watch over those of the family.

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour) d20+7=14 d20+10=21 d20+6=23 d20+14=33
Sunday October 10th, 2004 1:01:09 PM
Ryan waits for some one to take care of that watch tower. He does not attempt to shoot at it himself because even if his bow could reach that range he doesnt trust his aim.

He follows Bart keeping quiet
(Ryan Hide:14 Move silently:21)
(Neen Hide:33 move silently:23)

========== ++++++++++ ==========

Vorelle d20+6=7 d20+6=24
Sunday October 10th, 2004 2:51:23 PM
Vorelle is a little surprised when Zayne apologizes for what happened back in Dirt City, but hastens to reassure him. "Th-that's all r-r-right," she whispers.

She might perhaps have said more, but Zayne is called away. She remains where she is, alert for any sight or sound of danger.

[Spot 7; natural 1. Listen 24]

========== ++++++++++ ==========

Ashira (AC 22 HP 87/87, Bull's Strength, Greater Invisibility) d20+16=20 d20+11=18
Sunday October 10th, 2004 10:12:00 PM
Ashira begins to guide Valanthe toward the back of the leader's tent...and away from the cloaked figure. She has a bad feeling about that character...

As the ranger approaches the tent, she moves cautiously, trying to keep an eye out for danger (Spot=20) as she creeps along in the eerie silence. It was so odd moving around and not hearing the familiar tinkling of her armor...the faint crackle of the fire as they moved steadily closer toward it... Her lack of hearing heightens her sense of danger, and Ashira begins to search (18) the back of the tent for the easiest way to enter without making a big scene... She can only hope that Vauhwyt and Rose are watching her tracks and following her toward the back of the tent.

========== ++++++++++ ==========

Erik (Evil NPC...ADM Nellie) d100=40 d100=9 d100=99 d100=51 d100=23 d20+4=21
Sunday October 10th, 2004 11:14:21 PM
The firelight brightens briefly for a few moments as a couple of orcs well in their cups throw some unknown flammable liquid into the blaze. The added illumination reveals a tall (6' 9"), well dressed man with short curly hair and a most unusual dark tint to his skin... Standing close to the cloaked leader of the tent, he appears to be in conversation with the leader of the orcs...

The human's smile seems to intensify as the party continues on into the night... Though truth be told, Erik was repulsed by this place...these nasty little creatures...and particularly their leader. Oh sure..she was good looking as far as orcs were concerned, and truth be told, something about her gave the strong desire to seek out a private place for the two of them ...but gods, what a stench!!! And there was just something about those glowing red eyes..." Erik's perfect teeth sparkle in the firelight as he nods at the cloaked figure. "Yes, Ga'al be praise! We are so glad that we could assist you by bringing you these slaves. And your contribution in return is much appreciated." Erik bows deeply, though he holds his breath as he does so, trying not to take in too much of the obnoxious odor coming from the woman. "Perhaps once you have made your strike and are in control of the city, we can bring you others to assist in your cause..." Even as he politely awaits her answer, the man scans the drunken crowd...checking to make sure that his men are ready to go as soon as is politely possible. Gods knows I'm gonna need a long bath after being in this sewer...why if those priest hadn't refused those last few elves, I never would have agreed to this... As he scans the crowd, Erik catches sight of something very odd...something about the shadows over by the side of the tent...he could have sworn he saw something moving...something large. The smile fading partially from his lips, the man shifts his weight slightly and turns toward the tent...scanning the darkness...

Swords Crossover Twenty-Five 
Monday November 8th, 2004 4:53:41 PM

Narrative DM Jan
Sunday October 10th, 2004 11:58:55 PM
((OOC - folks, just so you're aware, we are about to be re-joined by Chris, and joined by Jim - both Game 5 players))

Olyn's blessing of Wardd falls on everyone as they venture forth into danger, settling on the flesh, making it tingle for a moment.

Outside the Slave Pen -

Those watching the Tower near the slave pen wait for the creature up there to be taken out, before they make their move. The waiting is intolerable - then all of a sudden, those looking up at the tower will suddenly see the orc slump.
Up in the air, Redux has a better view and sees the thing fall to the wood planking up on the Tower.
Is it dead? It's hard to tell, but something is happening up there, and it's obviously time to move - and quickly.

((George - Rigging will be doing the killing part this next round, so if you want to embellish ;), by all means do so.))

Bart begins to step forward. He can see figures milling about inside the pen.

Inside the Slave Pen -

Appolo and Jager are feeling the effects of hunger and dehydration, and so far - no one has approached with a promise of food and water. Listening to the noise around the campfire fills everyone in the pen with dread, for they were to be left alone, doing goodness knows what, for this crowd; the lowest, most menial tasks, and if they thought the Slavers were tough, then they new this was going to be no picnic at all. At least they're not shackled or tied up.
There are nine others, one of which has wandered over to the east side of the pen, as though he's heard something.
Then - all of a sudden, a cheeky bird - a raven, hops onto the top of the fence, telling everyone to be quiet!

((Chris, Jim - that's your intro.))

Over at the Leader Tent -

Ashira, Valanthe, Vauhwyt and Rose sneak around the back of the tent. The liontaur reaches the tree.
They also managed to catch a better glimpse of two of their antagonists as they did so - a tall, strapping human male - who appeared to glance in their direction for a moment, and an even taller, cloaked figure. There was something odd about that one, how the cloak was distorted at the back. There is also a whiff of opened graves in the air.

Okay folks - the clock is now ticking. Actions please.

========== ++++++++++ ==========

Appolo
Monday October 11th, 2004 12:36:04 AM
Appolo sits in the back corner of the pen quitely sleeping,He had already advised the others to get some sleep,but they had not taken his advice.His sleep is a llight one.When the bird arrives someone disturbs him and he awakes.Agian cursing himself for going waling through the woods unarmed.He was in the elven village visiting and gone berry picking with some children.All he had when he was taken was a single dagger and a basket of berries.Although he did mangae to take two of the orcs out before a dart hit him in the back.He then woke up here.That was two days ago.He decided to by his time and wait.He figured that sooner or later he'd get his shot at escape.Appolo was just glad the orcs and the slavers where to stupid to realize who and what they had.Being aPirate of Jack and all.Appolo still had his Tattoos.

He gets up and walks over two the talikng bird and has a look at it.

========== ++++++++++ ==========

Ari HP 50 AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) (3rd post since casting) d20+3=16
Monday October 11th, 2004 3:31:21 AM
Ari seeing the Orc slump, Ari tries to catch at least one person's eyes to make sure that they've seen the orc slump. Ari then begins to climb up the tree, in order to give cover fire if necessary.

(ooc I'll be working 5am to 5pm EST for the week. This is an FYI for me.)

========== ++++++++++ ==========

Vauhwyt (AC22, HP19) and Mookie (AC19, HP9) (Invisible, Silent, Mage Armor, Bless, Barkskin) d20+14=33 d20+1=13 d20+1=4
Monday October 11th, 2004 3:37:21 AM
Under the tree behind the Leader Tent, Vauhwyt helps Rose out of her pack before the liontaur shrinks back to regular size. She looks around for Ashira and Val.

Then the invisible liontaur walks to within 20 feet of the back of the leader tent. She then takes Mookie out of her pocket, sets him down, and gives him the silence pebble to hold onto (in his beak). She motions to him to lie down here and hide.
[Mookie's Hide check is a 33]

Invisible and still within the silenced area, Vauhwyt creeps toward the tent. She peeks through the holes and patches of the structure into the Leader's Tent. She looks for anyone and anything inside. She also sees if there is a place she could enlarge a hole and enter through the back. Or maybe under the edge of the tent at the ground?
[Vauhwyt's Search check is a 13. Her Spot is a 4.]

Here is a clean version of the map.

=======

Spells:
Bless (V&M) (from Olyn) (11 rounds of 20 used)
Mage Armor (V) (36 minutes of 60 used)
Mage Armor (M) (36 minutes of 60 used)
Message (Mookie) (11 rounds of 100 used)
Silence (11 rounds of 30 used)
Barkskin +3 potion (1 min of 90 used)
Invisible (12 rounds of 30 used before needing to reactivate ring)
Enlarge (V) (expired)
Darkness (expired)
Message (expired)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Olyn ac20, hp19, Bless
Monday October 11th, 2004 8:15:23 AM
ever so slowly, Olyn will as stealthily as possible make his way behind the fighters. healing wand at the ready.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor) d20+2=9 d20+2=17
Monday October 11th, 2004 11:30:02 AM
Theodore waits for Rigging to take out the other orc in the tower overlooking the slave pen before moving. He tries his darndest to be quiet and stay low to the ground. The side of the pen opposite of the orc revelry is his target, hoping to free the slaves from the back and lead them back to the boats without anyone the wiser.

Macaw cocks his head as Appolo approaches. "Help come," the raven repeats. "Stay calm."

(Hide = 9, move silently = 17)

========== ++++++++++ ==========

Dietrich Ac 17; HP 24 d20+2=13 d20+4=24
Monday October 11th, 2004 11:30:54 AM
Dietrich waits eagerly for their next move, looking around for other patrols etc.
Listen 13, Spot 24

He'll keep behind with Ashira's bow, in order to give cover and not to make noise with his heavy equipment. Dietrich will stay near the spell-casters, so that he can protect them if necessary. The fighter feels encouraged with the presence of the clerics and feels Warrd's protection.

========== ++++++++++ ==========

Marteaus Group - DM Dominic d20+5=18
Monday October 11th, 2004 1:39:51 PM
Tharilon (ogre-mage) moves towards the leader Lilia (half-orc).
Ynvar (half-orc) looks around the camp from by the fire watching the slavers.
Korik (ogre) starts to head towards the slave pens.
Miglic (half-orc) moves with Korik towards the slave pens.
Gudris (half-orc) looks around the camp.
Hormstein (orc) heads towards the leaders tent.
Milug (half-orc) wanders over towards Korik.
Juggluc (orc) stands near the fire with Ynvar.
Quarivor (ogre) stands outside the large tent.
Lilia noticing it going quiet she moves over by the fire pulling out a wand then triggering it towards the tent (dispel magic area, dispel check 18.)

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour,Bless) d20+7=15 d20+10=20 d20+14=34 d20+6=23
Monday October 11th, 2004 2:50:45 PM
As soon as the orc in the watchtower falls Ryan moves cautiously towards the slave pen, head down hood up. Neen is but a shadow.

He gestures for the ones with him to follow.

He sees the slaves clearly now, he knows his task.

(Ryan Hide:15 Move Silently:20 Neen Hide:34 Move silently:23)

========== ++++++++++ ==========

OOC DM Dominic
Monday October 11th, 2004 4:45:58 PM
Everyone please post the corordinates of where you are at on the map.

========== ++++++++++ ==========

Nezamil Ac 18 Hp 45/53 (bless) P-13
Monday October 11th, 2004 5:44:15 PM
Nezamil gives Zayne a quizical look " what ?...get to know ......oh by Domi help me " whispers the dwarf

The Cleric points to the nearby slavepen " the fence is of rope design ...we need a sharp weapon to slash it ..." Holds up his mace " this is for bashing not cutting "whispers Nezamil

" think you can cut the rope ? " Nezamil doesn't give him a chance to respond " you slash the rope fence and i'll try and dislodge one of the poles "

hearing a liitle noise up on the tower " Don't worry about that " as Nezamil peeks up " Captain will handle that " whispers the dwarf

" i can impart some of Domi's strength (bull str ) if you think it will help " (if Zayne agrees Nezamil will cast bull str on him )

Once done with that " Lets go " growls the dwarf to Zayne and sprints for the nearby slavepen fence

========== ++++++++++ ==========

Ashira (AC 22 HP 87/87, Bull's Strength, Greater Invisibility) d20+16=26
Monday October 11th, 2004 5:57:09 PM
Ashira starts at the sound of her armor clinking (since I figure Mookie's stone was dispelled). Grabbing Valanthe's arm with a tight squeeze. Looks like the game was just about up... Seeing the tent rustle as the invisible Vauhwyt plays with it, Ashira decides the time for subtlety is over. She gently thrusts her shortsword through the tent material and cuts a large slit in the back..then she pops her head through the slit, taking a good look inside (Spot=26). If it looks like the coast is clear, she enters the tent and goes looking for that book...

Ashira's position is F4

========== ++++++++++ ==========

Cayzle
Monday October 11th, 2004 7:40:22 PM
Waiting patiently for a narrative post from Jan before doing anything! See, I'm being good!

<Private Post>

========== ++++++++++ ==========

Theodore and Macaw
Monday October 11th, 2004 8:44:40 PM
OOC - Theodore's position is P11. This is kind of like battleship!!

========== ++++++++++ ==========

Vorelle d20+6=11 d20+6=16
Monday October 11th, 2004 8:58:38 PM
Vorelle continues to wait, watch, and listen.

[Spot 11; Listen 16]

[I'm a little turned around, but I think Vorelle is somewhere in the vicinity of Q8]

========== ++++++++++ ==========

Ari
Monday October 11th, 2004 9:41:14 PM
(ooc working on climbing tree at O:P-9:10 as far as I know it.)

========== ++++++++++ ==========

Rigging d20+12=22
Monday October 11th, 2004 9:48:27 PM
Rigging slowly lowers the body of the now dead orc he just killed to the deck. He wipes his blades on the dead sentry's cloak and then swears silently to himself. He got blood on his pants! He really needs to get some clothes like Redux has.

Rigging then takes a good look around and notices some of the enemy taking an interest in the slave pen. He pulls out his wand of fireballs and readies it.

He will call softly down to the slave freeing part of the group, "You have company coming. Get those folks out quickly."

Spot check 22

Mage armor, hours
Cats grace 57 combat rounds
Shield 56 combat rounds
greater invisiblity 58 combat rounds?
blinking (from ring)

========== ++++++++++ ==========

Redux (Fly, Mage Armor, Greater Invis, AC20, hp52)
Monday October 11th, 2004 10:59:20 PM
The mage (about Q11) flys down to the door of the cage and offers his dagger to begin slicing the bindings and then will fly back up.

Swords Crossover Twenty-Six 
Monday November 8th, 2004 4:54:18 PM

Narrative DM Jan
Tuesday October 12th, 2004 12:47:23 AM
Recap on DM Dominic's post -
Tharilon (ogre-mage) moves towards the leader Lilia (half-orc).
Ynvar (half-orc) looks around the camp from by the fire watching the slavers.
Korik (ogre) starts to head towards the slave pens.
Miglic (half-orc) moves with Korik towards the slave pens.
Gudris (half-orc) looks around the camp.
Hormstein (orc) heads towards the leaders tent.
Milug (half-orc) wanders over towards Korik.
Juggluc (orc) stands near the fire with Ynvar.
Quarivor (ogre) stands outside the large tent.

The Leader's Tent -

Vauhwyt peeps through a hole in the tent, and sees a little of the interior, but not much. Jars of 'something' stacked on a table.

(Spell Check 18) if the magic starts to melt, everything becomes a lot more audible.
Throwing caution to the wind, Ashira slices open a hole in the tent - there, thats better, she gets a good view of the circular interior - piles of skins, a table full of jars, rolled-up scrolls, and on another table, not too far away - a huge tome.

The tent itself twitches as part of it's wall is sliced open.
Lilia (NPC leader), and Erik (NPC Slaver) glance at one another and start to move with a purpose. Something flexes beneath Lilia's cloak.
Close by are a motley crew of nasties -
Tharilon
Ynvar
Juggluc
Last but not least, and built like a brick outhouse, is the ogre Quarivor
No wait - another approaches - orc Hormstein.

The Slaver Pen -

The group moves forward to the rescue!
Ari shins up the tree!

It's looking like two poles will need to be taken out, so that the slaves can squeeze through.
Each pole is attached top and bottom (basically in two places) with thick rope.
It will take one round to saw through one section of rope with a sharp blade - sword or knife.
It will take one round to slice vertically downward through two sections of rope.
Oh - and there's a big clunky padlock on the gate - DC 15. The gate is 5 poles wide, and if opened, you could get an elephant through it.

On guard - Dietrich spots a distant torch, moving this way. Bet it's not moving of it's own accord, either.
Vorelle hears gruff chatter, also coming from that direction.

Rigging, up on the guard Tower, sees Korik, Miglic and Milug (NPCs) moving toward the pen. At their current speed - it's going to be 3 rounds before they're upon the group = even less for their senses to come into play.

Inside the pen, Appolo and the others see faces on the other side of the fence.

========== ++++++++++ ==========

Bart d20=16
Tuesday October 12th, 2004 12:58:46 AM
BArt is thje near the slavepen, he sees Appollo hi buddy wonder how you have come here. Suddenly there is a bastard sword in Bart hands (glove of storing) with a mighty slash bart cuts the rope from the top to the bottom.

========== ++++++++++ ==========

Valanthe [HP 100, AC 23]
Tuesday October 12th, 2004 2:29:57 AM
"Ashira,concentrate on what we came here to do. I shall hand things the best I can." Valanthe says in elvish. "Oh and please step aside."

Valanthe takes several deep breaths, her eyes focused and unblinking. Her hands clench tightly around the grip of her sword and the strap of her shield as the rage takes over.

ooc: Valanthe is spending the round to rage

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9) (Invisible, Silent, Mage Armor, Bless, Barkskin) d20+3=17 d20+9=10 d20+7=27
Tuesday October 12th, 2004 6:26:30 AM

Results of the Dispel Magic on Vauhwyt and Mookie (assuming Area Dispel version):
-- Check for Mookie's Silence (caster level 3) is 17 = dispelled.
-- Check for Vauhwyt's Barkskin (caster level 9) is 10 = dispelled.
(no need for more checks -- the Area Dispel takes down one effect per person and then ends for that person)

The silence ends; Mookie dashes over to Vauhwyt and hides himself away.

Vauhwyt, whose Barkskin potion is also dispelled, is glad that at least the invisibility did not end.

She sneaks invisibly through the big gash Ashira made in the tent, trying hard not to touch the fabric of the tent. "Wowsy!" she thinks to her self as she glides silently through, "I am in the groove!" [Natural 20 on the move silent check = auto success]

She moves to the book, or at least 40 feet closer to it. [That's a double move for Vauhwyt, walking at half speed so as to incur no penalty to the move silent check.] She certainly will not touch it this round, even if she has the chance. She does not have time to both pick it up and to stow it away. To do both of those will take a full round.

Here is a clean version of the map.

=======

Spells:
Bless (V&M) (from Olyn) (12 rounds of 20 used)
Mage Armor (V) (36 minutes of 60 used)
Mage Armor (M) (36 minutes of 60 used)
Message (Mookie) (12 rounds of 100 used)
Invisible (13 rounds of 30 used before needing to reactivate ring)
Silence (dispelled)
Barkskin +3 potion (dispelled)
Enlarge (V) (expired)
Darkness (expired)
Message (expired)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Olyn ac20, hp19, Bless d20=15 d20+3=15
Tuesday October 12th, 2004 7:50:27 AM
moving half his speed when he hears the whisper of incoming trouble, Olyn will head towards the slave pen knowing his healing abilities are soon to be needed.

doing so quietly and hiding in the shadows.

hide: 15
move silently: 15

========== ++++++++++ ==========

Jager d20+6=26
Tuesday October 12th, 2004 8:01:35 AM
Jager quickly scans the slave pen and spots (spot 26) the bird and thinks to himself as his belly grumbles "I have to get out of hear, and that bird might make a tasty snack on the way out."

Jager has been a slave for too long to hope for rescue, but what is that he see out in the woods???

Jager chastises himself again for the pleasure of killing that third guard when he should have been escaping, but he would have killed 100 more for his sisters death he consoles himself again.

========== ++++++++++ ==========

Appolo
Tuesday October 12th, 2004 11:49:21 AM
Appolo nods to the bird and turns to the others,he says quietly"Ok folks looks like the rescue team is here.Get ready to move and move fast.Oh a be quiet."

He then sees Bart and smiles,he notices Barts quizzical look and just puts his hands up and shrugs.As soon as the rope is cut Appolo looks at the rest of the"Ok come people lets pulll this thing open alittle"ONce the post is pulled a little to the side Appolo squirms through."Hey buddy.You wouldn't happen to have an extra dagger or something do ya?"He says to Bart.

========== ++++++++++ ==========

Zayne d8+1=9 d20+5=18 d20+5=15
Tuesday October 12th, 2004 11:55:21 AM
Looking at the dwarf and trying a rueful smile he cuts through the rope.(Damage 9)

He watches as the dwarf heads into the camp,and looks back at Vorelle,and Theo. Overexaggerating the words he mouths,"I will be right back."

He then ducks in after the dwarf,careful not to make too much noise.(Hide 18 Move Silently 15)

========== ++++++++++ ==========

Theodore and Macaw d20+2=14 d20+2=22
Tuesday October 12th, 2004 1:24:53 PM
Theodore hears Rigging's whispered warning of approaching bad guys and drops his wand while pulling forth a thin rod and a bit of wool.

"I'm going to try to distract the coming guards," he says to Vorelle. "Keep everyone focused on getting the slaves out...and quietly." That said, Theodore crouches and attempts to move along the slave pen to get to the southern side so that he might get a better position for casting a spell.

(Hide = 14, move silently = 22 {natural 20} Essentially trying to get as close to L13 as possible with one round of movement. The next round, depending if the guards still aren't the wiser, he moves closer is he's not already at L13 and will cast a spell.)

========== ++++++++++ ==========

Nezamil Ac 18 Hp 45/53 (bless 2nd rd) d20+4=16
Tuesday October 12th, 2004 3:27:41 PM
As Zayne slashes thru the rope fencing the dwarf reaches out and grabs the post with both hands and shakes it violently in a side to side motion then "gggrrrrrr" yanks(d20+4=16 str ch ) it up and out of the hole " if Nezamil can squeeze thru he will if not then " slash again " encourages the dwarf to Zayne " and repeats removing another "ggrrr" post " good going " comments Nezamil to Zayne

The Cleric peeks into the slavepen after hearing Riggings news of impending arrival of enemy forces

postion 0-12 corner of slavepen

OOC can we get a postion report on the bad guys ;-)

========== ++++++++++ ==========

Vorelle [AC 17; HP 17/17] d20+8=27 d20+6=23 d20+6=17 d8+1=2
Tuesday October 12th, 2004 3:36:28 PM
Carefully, Vorelle nocks an arrow and half-draws [Move Silently 27]. She peers into the darkness where she hears the voices approaching, trying to make out a target [Spot 23].

If all heck breaks loose and she has a target, she will fire. [Hit AC 17 for 2 points] She will not shoot first, however; only in response to a direct threat or general combat.

========== ++++++++++ ==========

Valanthe OOC
Tuesday October 12th, 2004 4:26:52 PM
It was pointed out to me that going into Rage doesn't take a round. So I would like Valanthe to head over to the half orc woman so she can get a full attack in next round.

<Private Post>

========== ++++++++++ ==========

Marteaus Group - DM Dominic
Tuesday October 12th, 2004 6:17:46 PM
Ynvar (half-orc).readies his long sword while continuing towards the slave pens.
Korik (ogre) readies his great axe while continuing towards the slave pens.
Miglic (half-orc) readies his great axe while continuing towards the slave pens.
Gudris (half-orc) casts bless while continuing towards the slave pens.
Milug (half-orc) readies his long sword while continuing towards the slave pens.
Juggluc (orc) readies his heavy mace while continuing towards the slave pens.

Hormstein (orc) casts bless
Tharilon (ogre-mage) casts mage armor.
Quarivor (ogre) turns towards the tent then enters the tent.
Lilia casts mage armor.

========== ++++++++++ ==========

Rigging ac 24 shield, mage armor, blinking, greater invisiblity, bless 6d6(5+6+6+4+4+3)=28 d100=37
Tuesday October 12th, 2004 7:23:04 PM
Rigging sees Miglic, Koric, and Milug heading for the slave pens readying weapons with another group of 3 not far behind.

With his vantage point, he notices the activity around the command tent and figures that the others might be in trouble. His wife and friends are in there! Time for some distractions

He centers his wand of fireballs on the 3 closest and activates it sending a fireball streaming towards them and exploding amongst them with a roar. (wand is of 6th level ability
28 points of damage, half reflex save of dc 17
versus dex)

rolled for blink spell and it didn't effect the spell.

He will then crouch down to use the tower as cover.

Swirl will circle above to keep his master informed of anything he sees, not yet taking any actions in the combat.

mage armor hours
bless ?
blinking 8 rounds left
greater invisiblity 57 rounds left
shield 55 rounds left
cat's grace 56 rounds left

========== ++++++++++ ==========

Rose d20+9=16 d20+7=19 d20+6=11 d20+7=25 d20+5=12 d20+5=17 d20+6=20
Tuesday October 12th, 2004 7:42:09 PM
Rose has been wiggling and trying to see what's in the tent, but Vauhwyt is hogging the hole. When she notices Vauhwyt start to get mad she scoots over by Ashira and upon seeing the hole Ashira cut into the wall Rose will look through it. If she doesnt see anything dangerous she will wiggle through the hole and grab the tome putting it into her bag of holding. Then take a look at the rest of the room to see if there is anything else that could be useful if she grabbed it.

appraise: 16
hide: 19
listen: 11
move silently: 25
search: 12
spot: 17
spell craft: 20

ooc: sorry for not posting. was rose affected by the dispel?

========== ++++++++++ ==========

Walter OOC
Tuesday October 12th, 2004 8:11:55 PM
I'm heading to work so I won't be able to respond tonight. Will do my best to post in the morning.

========== ++++++++++ ==========

Ashira (AC 22 HP 87/87, Bull's Strength, Greater Invisibility....Position F4...Casting Entangle and Guarding hole in tent) d20=16 d20+16=35
Tuesday October 12th, 2004 9:03:04 PM
The half-elf smiles invisibly as she feels too bodies push past her and into the tent. Ah..youth And then Val heads out for some action... Swearing in hushed whispers, Ashira mutters a few words and casts Entangle directly in front of the tent area (centered on the line between CD 56...Refl. DC 13), hoping to buy a few seconds of time... Swords in hand, Ashira stands outside of the tent, guarding the exit for Vauhwyt and Rose (Spot=35). As Rigging's fireball lights up the night, Ashira winces knowing that in the very near future she would quite literally be in the middle of the lion's den.

greater invisiblity 57 rounds left

OOC....By my figuring, the only thing that should have been dispeled was the silence with Mookie. Ashira, Vauhwyt and Rose should have had the tent between them and Lilia, so they shouldn't have been effected.

What happened to the d20 for initiative??? If we're still doing that, Ashira's initiative is 16.

========== ++++++++++ ==========

Redux (Fly, Mage Armor, Greater Invis, AC20, hp52) d20+7=17 d20=20 3d4(1+4+3)+3=11
Tuesday October 12th, 2004 10:42:07 PM
Redux looks to see the approaching collection of bad'uns.(spot=17, initiative=20). When he sees the flash of light he mutters "That must be the signal." With that, he lets loose on the best target he has for 3 magic missiles (11pts dmg). He'll then fly up and at a diagonal left of his present position and prepares his next attack.

========== ++++++++++ ==========

Slavers (NPC's....ADM Nellie) d20=12 (Slavers init) d20+4=21 (Erik's Wis check to determine the direction of the fireball) d20+4=22 (Erik's Spot) d20+17=19 (Alton's Hide) d6=4 (Muhammad's Mirror Images)
Tuesday October 12th, 2004 11:58:10 PM
Suddenly, there is a flash of light, and the festivities are suddenly interrupted by the smell of burning flesh and various screams...

Erik's attention suddenly changes from the command tent to the sight of the fireball explosion. The giant of a man scans the area and then looks calculatingly into the night.. He points up into the guard tower where Rigging is in and shouts out "Over there...the fireball came from over there!!" His fingers move in intricate lines and tracings, and he suddenly phases out of existence (Casting Blink). A large group of humanoids that were gathered in the general area of CD 5,6,7 look up in confusion and begin to make their way over to the command tent...

Laucivil ,male elf----Casts a spell (Haste) and moves toward Erik
Ao, male human---Casts a spell (Resist Energy-Fire)Unsheathes a long and short sword and moves toward Erik
Dagerk, male dwarf---Pulls a NASTY looking Great Axe from his back and moves toward Erik
Bombia, female dwarf---Pulls a longsword and moves toward Erik
Angisz, male half-orc---Looks around rather dimly...searches for his spiked chain...which he must have misplaced in the party
Mahmud, male human---Pulls his bastard sword and moves toward...you guessed it...Erik.
Alton, male Halfling---Draws a dagger and attempts to blend into the shadows (Hide 19) as he travels to Erik.
Alia, female half-orc---Casts a spell (Spell Immunity-Fireball) and heads cautiously toward her leader.
Muhammed, male human---Casts a spell (Mirror Image) and all 5 of him head toward Erik.

Erik, male human (Casting blink)

The group appears to be well equipped, and even though most of them are headed toward the same direction, they make sure to spread out among themselves...apparently they been in a combat or two. Enough to know not to bunch up so as to make convenient targets for area spells...

Swords Crossover Twenty-Seven 
Monday November 8th, 2004 4:55:18 PM

Narrative DM Jan
Wednesday October 13th, 2004 12:32:22 AM
The Leaders Tent -

Vauhwyt pushes through the hole in the tent, making it even wider, while Valanthe gets ready to do what she does best, feeling the beast within empower her.
Little Rose wriggles through to join Vauhwyt.
The book - it's right there! Rose tries to grab it, but goodness gracious - it's heavy! About 20lbs! It drops to the floor, and she reckons she'll have to drag it in order to get into the bag of holding.
Ugh... and what's it covered with... feels like flesh.... At least it isn't trapped or anything.
THEN -
Right at that moment, a huge ogre - Quarivor, enters the tent via the 'official' entrance. The creature looks confused. The book is on the floor, and there's a bloomin' great hole in the tent. Well ya know, he could always wave his weapon around a bit. Might stir something up, and it looks like he might just do that.

Outside, Ashira sees the fireball, shortly followed by some magic missiles, erupting over by the distant slave pen.
There seem to be others, milling and gathering around on the other side of the tent, also. Possibly the Slavers she saw.

Shortly after that, is a single, distant roar that seems to be answered by every single orc in the camp.

Things are starting to look lively. Very lively indeed!

The Slave Pen -

Bart's sword slices deftly through the ropes! That's one pole loose!
Zayne's axe makes swift work of ropes holding another pole!
Nezamil starts hauling away, helped by Appolo and some of the others from inside the pen!
There's now a reasonable gap for everyone to squeeze through. So far, so good. It's time to leave - and quickly.
THEN -

BAM!!!
A fireball lights up the sky just west of the pen! It's followed by 3 magic missiles that scream through the air - illuminating three huge assailants approaching the pen.

From Theo's position, he can see three more figures right on their tail and approaching fast!

Dogs in a nearby pen start barking crazily, and there's a lone cry - one Dietrich will recognize as a call for help, and to arms. it's coming from one of the injured orcs, and it's answered by a great roar from over by the distant campfire - about 190 voices worth of roar. Help is on the way, apparently.

Vorelle looses an arrow. So does Dietrich.

Showtime!

((OOC - Okay, combat city everyone. Don't forget your Init rolls from now on - a straight D20))

((Dam so far, 28 from fireball, 11 from MMs, 2 and 7 from arrows - aimed toward Korik, Miglic and Milug))

Both Swirl and Redux got a good glimpse of what was what up in the air.
If the first three creatures are still standing, then they'll be in melee range in the next round - the three that follow them - the round after that.
There's also a distant, dark shift over by the campfire, which probably means there's about 190 orcs mobilizing and getting ready to move this way.

========== ++++++++++ ==========

Bart d20=14 d20+15=32 d20+15=23 d10+9=19 d10+9=15
Wednesday October 13th, 2004 5:53:46 AM
Ini 14
Sure Appollo you thoughts where mine here you have a dagger, make good use of it, I will cover the retreat. Bart moves towards the Orcs that are comming in his direction, making an spring attack on the Oger (Korick) (threat 32, crit 23 for 19+15)

========== ++++++++++ ==========

Vauhwyt (AC19, HP19) and Mookie (AC19, HP9) (Invisible, Silent, Mage Armor, Bless)
Wednesday October 13th, 2004 7:20:16 AM
Vauuhwyt, standing next to Rose and the fallen book, takes a five foot step so that she is standing over the book (a free action). Then she drops to the ground (a free action). She does so because when she picks up the book, she does not want it to seem to rise up into the air. Then she picks it up (a move action) -- although in this case, "up" is a relative word since Vauhwyt is prone), and then she stows the book away carefully (it should be invisible now too).

As she handles the thing, she grimaces, but her grip is really secure. She whispers to Rose, "I've got it."

Here is a clean version of the map.

=======

Spells:
Bless (V&M) (from Olyn) (13 rounds of 20 used)
Mage Armor (V) (36 minutes of 60 used)
Mage Armor (M) (36 minutes of 60 used)
Message (Mookie) (13 rounds of 100 used)
Invisible (14 rounds of 30 used before needing to reactivate ring)
Silence (dispelled)
Barkskin +3 potion (dispelled)
Enlarge (V) (expired)
Darkness (expired)
Message (expired)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Olyn ac20, hp19, Bless d20=16
Wednesday October 13th, 2004 7:34:11 AM
muttering idiot when the fireball goes off, and seeing our initiative fade quickly with the attack of magic missiles. not to mention hearing a 190 orcs all screaming their battle cries, and seeing that everyone is here and noone is with the boats, sabotaging them like the plan was, Olyn will race (times 4 movement) to the boats.

Initiative of 16

========== ++++++++++ ==========

Jager: AC 21 d20=5 d20+6=17 d20+6=21 d20+2=3
Wednesday October 13th, 2004 8:22:16 AM
Jager is confused. Are these people actually attempting to rescue him. That has never happened before.

Jager gets excited at his chance at freedom and starts moving to the opening.

Once the fireball goes off, Jager's senses go on high alert. (Int. 5, Spot 17 Listen 21, Spellcraft 3). Jager is searching for his tools or any that will help although he knows he needs none in the short term. Jager sees the magic missles and exclaims to himself "Wizards. They are almost as much fun to kill as slavers."

Jager concentrates on getting out of the slave pen and looking for retribution. Through thin lips Jager says "Pay back time!"

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor) d4+1=5 d20=12
Wednesday October 13th, 2004 10:31:37 AM
"Darn it," he whispers to himself at the exploding fireball, the closest thing to a swear that Theodore could muster.

He quickly stand from his hiding place and fires a single magic missile at one of the approaching half orcs, pointing with his rod as he fires. He then quickly retreats back to the point where his friends are freeing the slaves. "Hurry, bad guys are coming! Back to the ships."

(Initiative = 12, magic missile with help of rod of lesser enlarge spell, giving it a range of 240 ft damage = 5.)

========== ++++++++++ ==========

Rose
Wednesday October 13th, 2004 11:21:45 AM
When Rose hears Vauhwyt she quickly climbs on top of the warm furry invisible thing in front of her and holds on tightly hoping she doesnt hurt Vauhwyt.

spells:
mage armor
other spells unknown. what spells if any was rose hit with before taking off with vauhwyt and the others?

========== ++++++++++ ==========

Ashira (AC 22 HP 87/87, Bull's Strength, Greater Invisibility....Position F4...Guarding hole in tent) d20=16 d20+16=25
Wednesday October 13th, 2004 1:04:52 PM
Swallowing the lump in her throat, Ashira keeps watch outside...keeping an eye on the slavers and what appears to be the orc leaders (Spot=25). She hopes and prays that Valanthe aims her strike well, cause if she doesn't, it could well cost her her life. Cocking her head slightly, she whispers urgently into the the tent. "Ok...time to go...now!" As she shifts her weight from foot to foot, she wonders about the success of her entangle spell she cast last round. ;)

greater invisiblity 56 rounds left

========== ++++++++++ ==========

Zayne d20+6=17 d6=5 d20+5=24
Wednesday October 13th, 2004 3:19:53 PM
Seeing that Nezamil is doing fine he moves up alongside Vorelle and help with "crowd control".
(AC 17 damage 6)

Doing his best to keep an eye out for any unpleasent surprises.(Spot 24)

========== ++++++++++ ==========

Zayne d20+6=17 d6=5 d20+5=24 d20=11
Wednesday October 13th, 2004 3:20:14 PM
Seeing that Nezamil is doing fine he moves up alongside Vorelle and help with "crowd control".
(AC 17 damage 6)

Doing his best to keep an eye out for any unpleasent surprises.(Spot 24)

Initiative 11

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour,Bless) d20=15 d20+8=15
Wednesday October 13th, 2004 3:34:27 PM
Init:15
Ryan crouches down and whispers something in Neens ear.
He then stands up and speaks to all the slaves.
"Come on this way lads lets go, follow the black cat to freedom"
Neen will lead all the slaves out of the camp to the boats with Ryan covering the rear
(Ryan Diplomacy: 15)

========== ++++++++++ ==========

Vorelle d20+6=13 d20+1=6
Wednesday October 13th, 2004 3:39:01 PM
Vorelle's heart leaps into her throat when she hears the chilling sound of 200 orcs shouting war cries. She holds her ground, though, and fires another arrow--aiming, if possible, for an already-wounded orc.

[Hit AC 13 for 6 points]

========== ++++++++++ ==========

Nezamil Ac 21(Ac24 w/shield) Hp 45/53 (bless 3rd rd , shield of faith 60/60) d20=14
Wednesday October 13th, 2004 4:17:33 PM
A surprised look appears on the dwarfs face as he see's Appolo but changes to a smirk " i don't know how you got here but wait till Val finds out "

Nezamil turns and steps thru the hole in the fence and waves franticly for the now freed slaves to hurry thru ...pointing them in the direction of the boats "hurry the boats are that way "

Hearing the whistle of arrows overhead and the roar from the camp " well looks like they know we're here huh Zayne " comments Nezamil

glancing to see that Zayne is joining his quiet but professional compatriot " ah good teamwork those two " as he glances at Bart charge towards the 3 guards

The Cleric knowing battle is at hand reaches into a pouch and pulls out a small piece of parchment " Domi grant a believer a shield of faith " and gestures to release Domi's energy (casting shield of faith )(+3 Ac)

The dwarf then reaches over his shoulder and slides his shield off readying it for action next rd

Int 14
Coordinates 0-12 corner of slavepen

========== ++++++++++ ==========

Rigging ac 24 hps cats grace, greater invisiblity, blink, mage armor, shield d20=10 6d6(3+4+4+4+5+5)=25 d100=59
Wednesday October 13th, 2004 6:06:28 PM
Rigging sees a clump of bigger looking bad guys and he launches a fireball at them from his wand. He explodes the fireball centering it on Eric as he is the center of attention. 25 points of damage. dc 17 vs reflex. Made blink check.

He will try and get as many as possible and then decide to get out the tower as he expects it will get very uncomfortable their soon.

For his movement he will use his slippers of spiderclimb and run down the side of the tower to the ground.

mage armor hours
bless ?
blinking 7 rounds left
greater invisiblity 56 rounds left
shield 54 rounds left
cat's grace 55 rounds left

========== ++++++++++ ==========

ooc DM Dominic
Wednesday October 13th, 2004 7:27:39 PM
will be posting in the morning.

========== ++++++++++ ==========

Ari HP 50 AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) (4th post since casting) d20+6=11 d20+6=23 d6=1
Wednesday October 13th, 2004 7:42:22 PM
Seeing the approaching 3, Ari does his best to pick the closest one and nail his feet to the ground.

Releasing his arrows, Ari moves further out out on the branch he's on, to change position as much as he can.

(AC 11 and 23 thinking maybe one hit. Character sheet not available, for 4 points of dam, I believe)

========== ++++++++++ ==========

Valanthe [HP 116, AC 21, Rage 1 of 8] d20+18=36 d20+18=27 d20+13=16 2d6(1+6)+20=27
Wednesday October 13th, 2004 7:55:49 PM
Valanthe stood before the half-orc woman, anger burning in her eyes. She was beyond rational thought at this point so she let out a primal scream and brought down her enchanted blade upon her.

ooc: crit hit for 27, second attack hit ac 16 which I believe misses.

========== ++++++++++ ==========

Redux (Fly, Mage Armor, Greater Invis, AC20, hp52) d20=17 3d4(3+2+2)+3=10
Wednesday October 13th, 2004 11:02:57 PM
Intit=17
Redux spends half his flight going down to near Bart and lets fly another charge of MM for 10 pts. "Bart, we can't stay and fight. Just hold a line so the others can continue their part of the plan, then back off." He'll then fly towards the other side of Bart and up as fast as he can.

========== ++++++++++ ==========

Slavers (NPC's----ADM Nellie) d20+9=16 (Erik's Reflex) d10=2 d10=1 d20+4=19 (Laucivil's Reflex) d8+1=6 (Laucivil's healing) d20+2=4 (Laucivil's spot) d20+17=19 (Alton's Hid) d20=9 (Slaver's Init)
Thursday October 14th, 2004 12:11:09 AM
Having gathered round their leader, the slavers make a more than tempting target for Rigging and he obligingly fires off a fireball in their ranks...

Slaver's Initiative....9

Erik---Try as he might, the tall man is unable to dodge the incoming inferno, he grunts in pain as the flames lick his body. Though even from his remote location, Rigging's veteran eyes notice that the man doesn't seem to be as wounded as he should be. Managing a quick bow toward the orc leader, Erik flashes an overly bright smile. "Ga'al be praised... We were pleased to fill your needs, but I am afraid that we must take out leave..." As he turns to make a quick exit toward the dock area, Erik calls over his shoulder "And may Waard watch over you." Motioning to his men, the slaver beat a hasty retreat toward his docked boat.

Laucivil---The lone elf of the company also manages to get caught in the fringe of the fireball. Although he dodges most of the flames, he screams out in pain...he ain't looking so hot...or then again...maybe he is. Moving with unbelievable speed, the elf pulls out and downs a potion (Cure Light Wounds) and some of his wounds heal up. He looks around at the tower, but apparently doesn't spot anything.

Following Erik's lead, all of the slavers begin to make a hasty, but orderly retreat toward the harbor area...

Summary of Slaver's
Laucivil (M5) ,male elf----Hasted
Ao (J3), male human--- (Resist Energy-Fire)...readied longsword and shortsword
Dagerk (L2), male dwarf---Great axe at the ready
Bombia (J5), female dwarf---Readied longsword
Angisz (H6), male half-orc---Finally finds his spiked chain and makes haste to join up with the others
Mahmud (L6), male human---Readied bastard sword
Alton(I4), male Halfling---Readied dagger, Hide 19
Alia(O5), female half-orc--- Immunity-Fireball
Muhammed (J2ish), male human--- Mirror Image-5
Erik (N3), male humane---Blink

========== ++++++++++ ==========

Monster INIT d20=12
Thursday October 14th, 2004 1:16:15 AM
12

Swords Crossover Twenty-Eight 
Monday November 8th, 2004 4:56:15 PM

Narrative DM Jan d20+5=13 3d8(7+8+2)=17 d4=4 d20+8=15 d8+3=8
Thursday October 14th, 2004 2:03:29 AM
Things start happening way too fast!

The Leaders Tent -

Vauhwyt drags the book beneath her prone body. It's funny how, so close to the ground, her ears pick up a slight ba-dum, ba-dum, ba-dum sound. Or maybe it isn't a sound at all, more like a vibration.
Not that she has much chance to ponder on it as the Ogre's club comes crashing down, as the beast flies into a temper, lashing at the book thats just disappeared - missing the liontaur's muzzle by about an inch!
It then takes what it hopes to be a five foot step, loses its balance, due to the fact that it's tootsies are all tangled up in some weeds that have appeared from nowhere and falls straight toward the prone liontaur!
Vauhwyt - Reflex check DC 13, or have the thing land on top of you for 6 subdual damage.

Rose takes cover with the liontaur, and outside the tent - Ashira sees a distant fireball get closer, and closer and closer - until *BAM!!* - it explodes not too far away, leaving her eyesight full of dancing spots.

The fireball has hit the Slavers and the "Leader". That's it - the Slaver men are off, heading down the path that leads back to the harbour. The aquatic elf might take note that the path may also be their only escape route, because right now - there are about 200 orcs - all riled up and raring to go - between them and the rest of the group over by the slave pen.
And to make matters worse - there is Valanthe, an embodiment of rage, taking a vicious, and what looks to be highly effective swipe at the "Leader" - right after the fireball came down.

From Valanthe's point of view, she can see flames from the fireball dance across the Leader's skin like it's no trouble at all.
Whack! She gives it all she's got, and the leader spins around, it's hood falling, to reveal a hideous face only it's mother would love. The body of the cloak shifts backward and a rather impressive pair of batwings unfurl.
A half-fiend!
The creature roars in anger, but then spits out a curse.
Suddenly the surrounding air, in a 20ft radius (just missed the tent I think), becomes dark, choking and cloying - unhealthy and unholy.
Casting UNHOLY BLIGHT. 17 DAM +4 rounds of Sickness
Partial Will Save DC 18 for half dam and no sickness.

At the Slave Pen -

The slaves push and shove their way clear, and set off in hot pursuit of Olyn, and a small black cat!
It's going to take about 7 minutes at a flat run to get back to the boats.
As Nezamil calls on holy protection, Bart and Redux find themselves at the vanguard of the defense.

Ari stays up the tree, Rigging climbs down from the Tower after the far flung fireball.
Arrows, blades and magic missiles fly through the air, as the group try to stop the orcs.

Miglic and Milug are down. The Ogre Korik is made of sterner stuff however and answers Bart in kind with a massive swing of his axe - hitting AC 15 for 8 hps.

Ynvar, Gudris and Juggluk are coming up on melee range.

Two sounds fill the air, the growing roar of the oncoming Horde, and - something like rolling thunder. The thunder sound is accompanied by a slight tremor in the ground that everyone can feel.

((Dominic - dive in for the next round))

========== ++++++++++ ==========

Vauhwyt (AC19, HP19 (-6 nonlethal)) and Mookie (AC19, HP9) (Invisible, Silent, Mage Armor, Bless) d20+4=10
Thursday October 14th, 2004 5:17:25 AM
"Oof!" The ogre crashes down on Vauhwyt, and she struggles for a second to catch her breath.

Her first priority is to get away. But Rose is clinging to her, fully visible, which is dangerous both to Rose and to Vauhwyt. But Rose is too big to go back in Vauhwyt's pack -- that only worked when Vauhwyt was enlarged.

"Well, there's nothing for it," Vauhwyt thinks. She stands up (a move action that provokes an attack of opportunity -- but at least there is the 50% miss chance from being invisible). Then she moves 40 feet back and hopefully out of the tent through the hole Ashira cut earlier.

Vauhwyt hopes the book is stowed away, so it will not reveal her position. But Rose, clinging to her, sure will, and so will the movement of the tent as she exits. Well, once again, she just has to hope for that 50% miss chance to save her.

(Note that the ogre, with his 10-foot reach, also might get an attack of opportunity on Vauhwyt or Rose as Vauhwyt makes her getaway. But at least he is prone, so it would be an attack at a penalty.)

Here is a clean version of the map.

=======

Spells:
Bless (V&M) (from Olyn) (14 rounds of 20 used)
Mage Armor (V) (36 minutes of 60 used)
Mage Armor (M) (36 minutes of 60 used)
Message (Mookie) (14 rounds of 100 used)
Invisible (15 rounds of 30 used before needing to reactivate ring)
Silence (dispelled)
Barkskin +3 potion (dispelled)
Enlarge (V) (expired)
Darkness (expired)
Message (expired)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Rigging ac 24 hps cats grace, greater invisiblity, blink, mage armor, shield d100=16 d20=7
Thursday October 14th, 2004 6:47:33 AM
Rigging sees the mass of orcs starting to move towards the slave pens in response to his fireball, smiles almost evilly, and raises his wand again. He launches a beautiful fire ball....off into the etheral plain. (OOC Thanks Nellie, know you would curse me! Didn't make blink roll.)

Rigging wll start moving towards the north to get a better angle on the charging foe. Moves 30'.

mage armor hours
bless ?
blinking 6 rounds left
greater invisiblity 55 rounds left
shield 53 rounds left
cat's grace 54 rounds left

Initative roll 7

========== ++++++++++ ==========

Olyn hp19, ac20, Bless d20=9
Thursday October 14th, 2004 7:11:40 AM
round 2 of a X4 run towards the boat.

(do i need to roll init again, if so, a 9)

========== ++++++++++ ==========

Jager: AC 19 (20 vs the dwarf, dodge) HP 58 d20=14 d20+2=18 d20+6=18
Thursday October 14th, 2004 8:47:10 AM
Int 14
Coordinates 012 (???) Just outside the slave pen

Jager exits the slave pen only wearing his simple cloths and hears the dwarf call for all to head for the boats. Jager checks the dwarf as he appears to be a cleric in an attempt to discern his calling (knowledge relgion 18). Once leaving the slave pen Jager addresses the dwarf as he appears to be the leader "Stout one, if you are truely attempting to free the slaves, which it appears, I would prefer to go kill slavers and wizards as opposed to going to the boats."

Jager scans the surrounding area for signs of his tools (spot 18).

========== ++++++++++ ==========

Bart Ac 24 hp62/62 d20+14=31 d20+14=31 d20+9=16 d10+9=16 d10+9=11 d6=5 d10+9=19 d20=19
Thursday October 14th, 2004 9:34:36 AM
The ogre missed bart in his last round, Bart is to quick to be hit by him Bart has forgotten his new feature on his sword, he activites its shocking abilitie, suddenly his sword flikkers and bursts in an blue electric light.
Bart makes an other attack on the ogre (threat 31 crit 31 for 16+11 physical +5 shock dam) his second attack is not so well aimed as the first on, maybe it has only scratched the armor of the monster (ac 16 for 19) ini 19. BArt aspects the ogre is dead or at least severly wounded and takes a few steps back, ready to react on an other threat and dodging an possible counter attack (another +1 on Ac)

========== ++++++++++ ==========

Bart
Thursday October 14th, 2004 9:36:00 AM
I forgot to Mention the +3 on Ac from Nezamils spell

========== ++++++++++ ==========

Rose hp: 12/12 AC 18 d20+3=11 d3=1
Thursday October 14th, 2004 11:05:03 AM
Rose quickly realizes that she didnt turn invisible when on Vauhwyt and jumps off pointing her finger at the ogre and having a small white light fly towards him.

cast ray of frost
ranged touch: 11
damage: 1

========== ++++++++++ ==========

rose continued
Thursday October 14th, 2004 11:05:56 AM
Rose then runs towards the nearest tree.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor) d20+2=13
Thursday October 14th, 2004 11:38:22 AM
Theodore moves along with the retreating party, staying near the rear in case any further distractions are needed. "Don't forget about the others," he says as he passes by any allies remaining behind.

At Theodore's mental command, Macaw flaps off towards the main tent, where the women should be.

========== ++++++++++ ==========

Dietrich Ac 17; HP 24, blessed d20+6=19 d20+3=9
Thursday October 14th, 2004 11:47:53 AM
Dietrich (somewhere near Vorelle, P8) whistles and shows his friends the approaching torch (if it wasn't the same group that has been bombed).

He sees the fireball exploding and a big mess get started. Dietrich fires with Ashira's magic bow at the weakest looking of Ynvar, Gudris and Jugluk.
Hits AC 19, damage 9

========== ++++++++++ ==========

Appolo d20+4=14 d20+12=26 d20+11=20
Thursday October 14th, 2004 12:40:43 PM
Appolo looks at Bart attack the Ogre then turns to Nezamil"Where's Valanthe at.I need to get to her or she'll try to take on the whole horde bu herself.?"Appolo is clearly concernedNezamil can tell that even if he refuses to tell Appolo where she is.Appolo will charge off to find her by himself.

Weather or not Nezamil answers his question Appolo takes off to find Valanthe Moving silently and swiftly.In her direction hopefully.

Initiative 14,Move Silently 26,Hide 20.

========== ++++++++++ ==========

Zayne (Initiative 14 AC 17 HP 19/19) d20=14
Thursday October 14th, 2004 1:26:01 PM
Looking around at the scenario,and thinkning to himself,"I don't have enough arrows to be a factor here. How can I stand here shooting arrows almost blindly,I have to know that I am making a difference." Setting down his bow and laying down his quiver near Vorelle's feet,"Use these if you need them. I have to set some people free." His long nose beginning to twitch as it does when he gets excited.

As he heads off to help the dwarf,he yells back over his shoulder,"What do you think Rose will be cooking after this is all over?" Chuckling he ducks back into the slave pen,drawing his battle axe just before.

When he gets back inside he looks around to see where his services can best be put to use.

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour,Bless) d20=10 d20+4=10 d6+1=7
Thursday October 14th, 2004 4:35:21 PM
Init:10
Ryan covers the rear at the rear of the slaves shooting at any pursuers.

Hits Ac:10 for 7Hp.

Neen carrys on leadin towards the boats.

========== ++++++++++ ==========

Vorelle d20=12 d20+6=22 d8+1=4
Thursday October 14th, 2004 7:07:34 PM
Initiative 12

Vorelle sees the orcs advancing, but they aren't upon her yet [right?]. She is a little taken aback by Zayne's impetuous actions, but nonetheless nocks another arrow to her bow and fires again, aiming again for a wounded orc, if possible.

[Hit AC 22 for 4 points]

========== ++++++++++ ==========

Nezamil Ac 24 Hp 45/53 (bless 4th rd , shield of faith 59/60) d20=10
Thursday October 14th, 2004 8:05:36 PM
As one of the freed slaves stops and asks to help with the fight the dwarf stops and takes a closer look at him " you want to help ?"asks the startled dwarf " ...if you feel up to it by all means join us" nods Nezamil approvingly" ....i have no weapon to give you but you can grab one of the weapons of the dead orcs....Domi would be proud of the courage you show "remarks the Cleric

"they'll be plenty of weapons to choose from soon enough "growls the dwarf " lets go "

As Nezamil starts forward to help Bart he spots Zayne coming to join " Ah another couragous soul coming to help ...Domi will indeed be pleased " comments the dwarf as he moves forward, hefting his mace and tapping his shield

"Zayne i'll take the 1st beast that comes our way head on ...you flank him and we'll make short work of the orcs " Nezamils says the last word with disgust

Shield and Mace at the ready Nezamil will charge towards his shipmate Bart , keeping Zayne on one side and the couragous slave on the other forming a battle line

Int 10
postion 0-12 and charging towards Bart

========== ++++++++++ ==========

Redux (Fly, Mage Armor, Greater Invis, AC20, hp52) d20=1 3d4(2+3+1)+3=9
Thursday October 14th, 2004 10:31:01 PM
(Init=1; how often do you 'want' a 1)
Redux sends another charge into his next victim (dmg=9). Flying down behind the forming battleline, he strongly suggests that they begin their tactical withdrawal and he'll begin some stronger fireworks. "If the girls are going to have a chance, we need to be safe ourselves; you can't hold a charge of that strength."

========== ++++++++++ ==========

Ashira (AC 22 HP 87/87, Bull's Strength, Greater Invisibility....Position F4...Guarding hole in tent) d20=12 d20+16=25
Thursday October 14th, 2004 11:18:09 PM
Ashira rubs her eyes and slowly the spots disappear. She glances anxiously around the battlefield (Spot=25) and breaths a small sigh of relief as the slavers exit...at least that was one less thing she they have to worry about for now. Ashira's breath catches in her throat as she sees the hoard headed toward the slave pen, effectively cutting off their escape route. She swears mentally. If Rigging and the others are smart, they'll get to the boats and leave as fast as they can paddle. Unfortunately, the ranger knows that she and the gals can't possibly hope to catch up with the others. And if Rigging and the others leave like they should... Ashira's mind races. Ok...we need a backup plan...We could try and skirt around the orcs, but she doubts they could make it to the ships before the others leave. That left the harbor...if they headed for it now, maybe they could manage to steal a boat before the orcs figure out what's going on and make for the harbor themselves. It was risky, but it beat swimming...

Ashira's thoughts are further troubled at Val's sudden reappearance beside that....gods...that thing. Her grip on her swords tighten to the point that the hilt begins to bite into her flesh. There was no way that Val should a chance alone with that thing. She needed to get in there and help her out... But Vauhwyt and Rose needed to know what was going on, and she certainly didn't want to let them wander off into the night alone... The aquatic elf's musings are cut short by the sudden appearance of Rose and then the invisible Vauhwyt. She quickly fills the gals in on the recent happenings and her backup plan... Then she turns to where she thinks Vauhwyt is. "Look Vauhwyt, I'll be blunt... Val needs help out there. I don't want to leave you guys alone, but I can't leave her to die. The information you guys have is really important, and you need to get it out of here. You decide where we're gonna met up, and I'm gonna try and go get Val out of here..but make up your mind quick!"

greater invisiblity 55 rounds left

========== ++++++++++ ==========

Slavers (NPC's---ADM Nellie) d20+4=10
Thursday October 14th, 2004 11:24:41 PM
Erik casts a quick glance (Spot=10) at the half-fiend on the way out of dodge, and arches an eyebrow at the sudden appearance of the elf. Still, they got what they came for, and there was noooo way he was sticking around to see how things shook out. He and his crew continue their hasty retreat to the harbor.

Swords Crossover Twenty-Nine 
Monday November 8th, 2004 4:57:06 PM

Narrative DM Jan d20+3=15 2d4(3+4)=7 d4=2
Friday October 15th, 2004 12:39:50 AM
The Leaders Tent -

((Walter, I need to post, so I'm going to have to make a few assumptions))

Inside the tent - the Ogre falls in a heap, right on top of the liontaur!
Vauhwyt and Rose scramble for the exit as the creature flounders and roars angrily. It lashes out, missing. (Rats!)

Outside, both liontaur and halfling find out from Ashira what's going on. Between them and the slave pen is utter chaos, and it will be nigh on impossible to go back the way they came.
However, the Slaver group can just be seen disappearing into the gloom along the path that leads around to the harbour.

At the front of the tent, another potentially deadly encounter is taking place, as Valanthe - fearsome with rage, confronts the terrible creature who appears to be in charge of this rabble.
The immediate area is clouded in a grey mist, and if Ashira comes close, her mind will be screaming at her to go no further. There is dread, here, and something unholy.

Then suddenly, there's burst of purple flame - a wall of it appears between the two assailants.
7 DAM to anyone within 10 ft
2 DAM to anyone within 20 ft
"I zhall deal - with you - LATER!" snarls the creature to Valanthe.
With a powerful beating of wings, wafting the heat of the flame toward the others, the half-fiend takes flight and hovers, her vile head looking about - apparently wanting to take stock of the entire situation.

In between the slave pen -

The Orcs, along with a scattering of deranged humans, goblins and ogres, trudge excitedly an masse toward the slave pen. There's an excitement that flits amongst them, gathering momentum and urging them onward. Ah, this was like the old days, where mass battles took place on the Plains, where a bond existed between them, where they died glorious deaths, or massacred thousands of innocents. It had been so long. Too long. But now -
"For Glory!" comes the cry somewhere, in orcish.
"For Glory!" comes back the howling reply of the masses, followed by "RAAHHHHHHHHHHHH!!!"

They break into a run.

Directly above them, a small raven flies toward the leaders tent. Macaw sees something rise into the air near the tent.

At the Slave Pen -

The vanguard - Bart, Nezamil, Zayne, Jager - are quickly offered battle by the three approaching orcs! (Init 4 - I'll let you guys go first)

The Ogre falls to it's knees as the combined arrows of Dietrich, Vorelle, Ari, Ryan, and magic missiles from Redux, render it unable to continue.

Appolo is all set to run after Valanthe, right up until the battle cry sounds off. It will be suicide to venture in the direction he's thinking of going.

Jager spots a crude, but servicable two-handed sword lying beside a dead orc.

As for a tactical withdrawal? Redux is correct, and from Rigging's position, and the current speed of the orc masses - the group has got 4 rounds. And thats all.

Toward the boats -

Olyn can make out the shore.
One of the slaves shouts - "Do we have means of escape??"
Ryan's little cat scampers along, caught up in the chase.

========== ++++++++++ ==========

Bart (ac 24 hp 62/62) d20=20 d20+14=32 d20+14=30 d20+9=21 d10+9=19 d10+9=16 d6=2 d10+9=18
Friday October 15th, 2004 5:49:20 AM
Bart makes an attack on the approching orks (ini 20). His first attack is well aimed (threat 32 crit 31 for 19+16+2) Hopefully this orc is dead now. If not his second attack surely finish off the beast (ac 21 for 18.
Bart is already thinking about retreating, we go after this one guys. With domis help i will cover your retreat if there are still orcs standing
No active spels i believe. Shield of faith from Nezamil? Bless?

========== ++++++++++ ==========

Rigging cats grace, greater invisiblity, blink, mage armor, shield d100=65 6d6(2+6+1+5+4+2)=20 d20=11
Friday October 15th, 2004 7:22:46 AM
Rigging decides to give the orcs something else to think about if they decide to recklessly charge his friends and hopefully will open up a path for the girls to get back.

He launches a fireball from his wand (made blink check) at the biggest grouping he can get.
He does 20 points of damage, 10 if reflex save of 17 is made.

He will then move to the north some more 30' to throw of any area spells that might be coming his way.

Intiative roll of 11

mage armor hours
bless ?
blinking 5 rounds left
greater invisiblity 54 rounds left
shield 52 rounds left
cat's grace 53 rounds left

========== ++++++++++ ==========

Olyn ac20 hp19 Bless d20=3
Friday October 15th, 2004 7:30:44 AM
round 3 of X4 movement.

yelling to the freed hostages following him, he points to the boats that are for their escape. then, dropping his pack to the ground he also yells for some help grabbing flasks of oil out of the backpack, and points at the fleet of ships to pour the oil on to.

(have 8 more flasks in the backpack, in addition to the 2 in his hands)
**when he is in range of the boats, to where no to hit is required, he will start opening and pouring 1 flask into each boat until all the oil is used, then, either using a flame already going, or having to make one, he will to set those boats aflame**

Initiative of 3

========== ++++++++++ ==========

Valanthe [HP 97, AC 21, Rage 3 of 8] d20+8=27
Friday October 15th, 2004 8:53:37 AM
Valanthe sees her prey take flight. Her hand clenches the hilt of her blade so tightly that her knuckles pop from the strain. She saw the fire wash over the creature but it bled and that means she can kill it. Valanthe is so angry that she does not even notice the unholy feeling nor the sickness. She doesn't even know she's been injured. Screaming in rage, Valanthe runs out of the tent, looking for the leader.

ooc: Will Save 27. I tried to post yesterday but I'm heading out of town this weekend and needed to get some things done before working overnight. I was hoping to slide a post in this morning but I doubt that Valanthe would have killed the leader with another hit or two.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor) d20=14
Friday October 15th, 2004 9:30:23 AM
"WAIT!" screams Theodore as he sees Olyn about to light their ships on fire. "Don't burn our boats! The orc boats are docked to the north. If you burn any of these boats, the mother boat might take offense, and we need her to get out of her. There's eight boats. Let's take them all and circle to the west coast of this island to pick up the women. Macaw will tell them to meet us there."

As Theodore speaks, Macaw finds Valanthe and Ashira outside the main tent. The raven alights on Ashira's shoulder and speaks into her ear. "Slaves freed! Orcs go east. Don't go back to boat. Boats come to you. Meet on western shore and boats pick you up. Hurry!"

========== ++++++++++ ==========

Jager: AC 19 Dodge 20 Mobility 24 for AoO d20+6=13 d20+3=23 d20+3=18 d20+12=24 d20+5=21 d20+5=17 d8+1=6 d8+1=4
Friday October 15th, 2004 9:55:56 AM
Jager charges with the dwarf and his companion toward one called Bart. Jager keeps finding that he has to slow down his charge as he is much faster than his two now battle mates.

Jager scans the battlefield looking for slavers, but it appears that orcs and ogres will have to do. "Lackys of the slavers die first." Jager says to himself.

Jager sees the fireball and magic missle go off (spellcraft), but not the wizards and thinks to himself that they must be cloaked in magic. "Those are two wizards I will have to consider thanking and not killing." he adds under his breath.

ooc: If necessary Jager will tumble into battle to avoid any AoO's. (Tumble check 24) before engaging.

Jager will attack with a low kick as he comes out of his tumble (AC 21 for 6 dam) and will follow it up with a punch to the same opponent or another in range (AC 17 for 4 dam.)

========== ++++++++++ ==========

Vauhwyt (AC19, HP19 (-6 nonlethal)) and Mookie (AC19, HP9) (Invisible, Mage Armor, Bless) d20+7=14
Friday October 15th, 2004 11:21:38 AM
Vauhwyt gasps, relieved to be away with the book! But then she realizes ... "The map! That map of Dirt Cty on that table! We need that! Their plans were marked on that!" she thinks.

Vauhwyt heads back into the tent, dodging any ogres, headed for the table on which she saw that map. [She'll have to pick it up and stow it away next round.]

Move Silent Check: 14.

Here is a clean version of the map.

=======

Spells:
Bless (V&M) (from Olyn) (15 rounds of 20 used)
Mage Armor (V) (36 minutes of 60 used)
Mage Armor (M) (36 minutes of 60 used)
Message (Mookie) (15 rounds of 100 used)
Invisible (16 rounds of 30 used before needing to reactivate ring)
Silence (dispelled)
Barkskin +3 potion (dispelled)
Enlarge (V) (expired)
Darkness (expired)
Message (expired)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Ari HP 50 AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) (5th post since casting)
Friday October 15th, 2004 12:13:52 PM
Looking over the scene as it turns to a marching horde, no one sees the sign of pain as it flits over Ari's face. Realizing that time is the only real commodity that they have, Ari yells in common, "Get everyone to the boats. We defend people only, and retreat to the boats. We make no stand until we have to, if at all. Let's move people!!!" Not knowing if there are any language problems, Ari repeats his message in Elven. As he's doing so, he's climbing down the tree, and keeping an eye on the approaching horde. As long as they are not using arrows, Ari will retreat.

========== ++++++++++ ==========

Nezamil Ac 24 Hp 45/53 bless 5th rd ,shield of faith 58/60 d20=18 d20+12=16 d8+5=7
Friday October 15th, 2004 4:04:14 PM
Int 18

Nezamil engages the orc ..shield tucked under his chin as he swings his mace in an overhead smash (d20+12=16)(d8+5=7 dam)

" lets make this quick guys " shouts the dwarf " we don't have much time before the whole mangy horde gets here " as the cleric hears Ari's words confirming that they can't hold againist the whole horde

"hope the ladies can figure a way to get to safety " flashes thru Nezamils mind

OOC Bart - shield of faith only covers Nezamil

========== ++++++++++ ==========

Olyn
Saturday October 16th, 2004 5:40:47 AM
for clarification, as i said before, im torching the orc's armada. i aint stupid enough to burn my way off the island.

========== ++++++++++ ==========

Dietrich AC 17, HP 24, blessed d20+6=22 d8+3=7
Saturday October 16th, 2004 10:21:34 AM
Dietrich watches the ogre go down and is satisfied, though he envies his friends in close combat cutting the orcs to pieces. He sends another arrow at the incoming enemies: hits ac 22, damage 7

When the last slave passes, the fighter starts running to the boats, covering the back of the freed slaves. He is sure his friends will disengage and that strong magic will help ther retreat.

========== ++++++++++ ==========

Zayne initiative (15 AC 17 HP 19/19) d20=15 d20-1=18 d20-1=19 d20-1=9 d8=1 d6=5
Saturday October 16th, 2004 11:54:31 AM
Just before the orc comes through the door,taking his free hand and drawing his handaxe.As the orc make his first step into the room Zayne makes a horizontal swing with his battleaxe aimed towards the brutes mid section,and swinging the handaxe overhand directed at the orc's shoulder.(AC 18 and a natural 20 for the other but no crit damage 1 and 5)

Looking at the slave that has decided to fight for his freedom,he thinks realizes that he is fighting the good fight right now and all his actions are just,thes orc's must be punished.

"I don't care if you understand me,but pray to whatever gods you worship,I promise today is your last!!!" Yells the young ranger,his nose twitching violently and his voice cracking with anger.

========== ++++++++++ ==========

Appolo
Saturday October 16th, 2004 12:59:19 PM
Appolo is about to charge off when he sees the horde ofOrc's and assorted bad guys coming,He curses quite violently"Ok folks time to leave.Redux you got anything that can cover us,you no fog or something.Bart fall back,we don't have time to play at the moment."Nezamil get moving."With that Appolo sprints back toward the boats.

========== ++++++++++ ==========

Vorelle [AC 17; HP 17/17] d20=18 d20+6=14 d8+1=4 d20+8=11 d20+8=22
Sunday October 17th, 2004 10:38:06 AM
[Initiative 18]

Vorelle fires another shot at the advancing orcs. [Hit AC 14 for 4 points]

Once the slaves are out of the pen and headed toward the boats, she begins to make her own retreat. [Hide 11; Move Silently 22]

========== ++++++++++ ==========

Rose d20=2 d20+6=22 d3+2=4 d20+4=16 d4=2
Sunday October 17th, 2004 10:23:45 PM
inititave: 2, if add dex then 5

Rose looks around in confusion Why is Vauhwyt running back into the tent? What is that thing Valanthe is attacking she finally makes up her mind and runs as close as possible before attacking the fiend.

if she can get within 10' she'll use a silver dagger if not then her bow.

attack dagger: 22
damage: 4
attack bow: 16, +1 if within 30'
damage: 2, +1 if within 30'

========== ++++++++++ ==========

DM Jan
Monday October 18th, 2004 12:33:25 AM
((OOC - just got back. Brain dead. I promise a post first thing tomorrow after I've picked up the cat))

========== ++++++++++ ==========

William (aka Bart)
Monday October 18th, 2004 1:06:16 AM
Jan did you make a to hit roll to catch the cat? (ac16)

========== ++++++++++ ==========

Ashira (AC 22 HP 87/87, Bull's Strength, Greater Invisibility....Trying to get the gals to leave) d20=9
Monday October 18th, 2004 10:20:49 AM
Ashira smiles as the Macaw heads over to the leaders tent and makes his proclamation (though how the bird managed to spot her while she was invisible...). "Yes, that's a good plan. We will meet you there, she murmurs, trying to call to much attention to herself. "Go back to your Master. We'll meet you there."

Ashira breathes a sigh of relief as the half-fiend disengages with Valanthe. Time to gather the troops and make good their esca... Wait a minute...wasn't that the invisible form of Vauhwyt brushing past her and headed back into the tent?! What in the Wold was she doing?!! Ashira turns her head toward the tent and whispers hoarsely "C'mon V let's get the shades out of here now!! We gotta go now or we're gonna be trapped." As the invisible Ashira scans the battlefield once more, she spots Rose taking air at the airborne half-fiend. Her invisible arms wave frantically, trying to wave off the attack...which is all for naught. Sighing, she moves over toward Valanthe's current position (which I'm assuming is outside the blighted area). After getting within about 10 feet of the raging barbarian, she calls out quietly in Elven "Let her be, it's time to move it. Time to go."

greater invisiblity 54 rounds left

========== ++++++++++ ==========

Slavers (NPC's---ADM Nellie) d20=9
Monday October 18th, 2004 10:24:26 AM
Moving with renewed haste, the slavers head back toward the harbor...and unknowingly..towards Olyn.

========== ++++++++++ ==========

Redux (Fly, Mage Armor, Greater Invis, AC20, hp52) d20=6 3d6(1+5+4)=10
Monday October 18th, 2004 10:53:46 AM
Spotting the orc's leader going airborne, a big grin forms on Redux's invisible face. He casts Phantasmal Killer (WilDC17..then Fort. DC17 or die, or if success take 10hp dam), take targeted on the half-fiend and then moves 30 feet toward the orc boats, making sure that he moves at a diagonal.

Swords Crossover Thirty 
Monday November 8th, 2004 4:57:51 PM

Narrative DM Jan
Monday October 18th, 2004 12:45:31 PM
((Missed my save on the cat, Bart lol))

Amidst the chaos of battle -

At the Leaders Tent -

It becomes immediately obvious that to get the map on the table, Vauhwyt will have to tackle the ogre, who is standing directly in her way.

The half fiend is well out of reach of melee weapons, high in the air, about 60 ft - surveying the chaos that has erupted below her.
Directly below stands Valanthe, obessed with her target - her enraged state ignoring the fact that her skin is starting to blacken because of the fire wall (another 7 DAM).
Ashira tries to distract her.

Suddenly, another shape appears in the sky, next to the winged monster. It's difficult to know what it is, because it's so dark. But the blood-curdling scream coming from the half-fiend is enough to curdle anyone's blood, and she appears to be struggling with something.

Perhaps now would be a good time to leave.

((Macaw will reach the girls with the message in the next round.))

Over at the Slaver Pen -

Bart's weapon cuts down another of their immediate assailants. Various arrows and axes take down another - that leaves one, who appears to be casting something on himself.

THE ORC HORDE - is now three rounds away in terms of melee. Riggin's fireball howls amongst them, causing some disarray. However -
three fireballs in reply, come streaming toward the group. One hits the tree Ari just located. It explodes into flames - hurling burning tree branches everywhere - toward those fighting the orcs, and those starting to make their retreat in this last round.
((Reflex Save DC 15 or take 1D8 flame and bludgeon damage.))
The other two fireballs sail into the trees and start a really good woodland fire, leaving a very small window of opportunity to escape.

At the boats -

Olyn, Neen, the slaves and Theo running up behind reach the boats - then Olyn runs off toward the harbour.
It'll take 8 mins at a flat run to get there.
The slaves look bemused, but the sight of the escape boats means they're staying right here thank you very much.

As Olyn sets off toward the harbour, the Slaver group are rounding the bottom edge of the harbour, heading toward their own boat at the jetty. Neither the half elf or the Slavers can see one another yet.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor) d20=7
Monday October 18th, 2004 1:58:09 PM
"All right," says Theodore rather loudly. "Everyone in the boats. We're going to get ready to leave. Can anyone here use a boat, or speak orcish?" He's concerned that they'll have to wait to get everything started until the rest of the group gets here.

He moves to Ryan to speak privately. "I think that the enemy group coming after us will have cut off the females' retreat. And we can't wait here to find out, allowing the orcs to attack us. I have a plan though. When the rest of the guys get here, we take off. I sent Macaw off to tell the women to meet us on the west coast. All we need is one boat to go in and pick them up. Hopefully, there won't be any enemies about."

(Initiative = 7)

========== ++++++++++ ==========

Bart (ac 25 hp 62/62) d20=20 d20+6=22 d20+10=25 d10+13=21 d6=4
Monday October 18th, 2004 2:11:39 PM
Bart yells go now I will keep the this last one busy, go to the boats guys yells Bart to Jager, Nezamil and Ryan. Bart avoids the burning branches and makes an powerfull attack on the orc (Ac 25 for 21+4 shock). After the attack Bart moves away (mobility, spring attack) from the hopefully dead orc. If he isn't dead by now someone will get him with an arrow.

========== ++++++++++ ==========

Rigging ac 24 hps 64/64 shield, mage armor, cats grace, blinking, greater invisibility d20+12=22 6d6(6+2+6+5+5+5)=29 d100=21 d20=13
Monday October 18th, 2004 3:18:45 PM
Rigging sees the fireballs launch towards his friends and tries to discover where they came from. (Spot check 22)

If he can tell, he will fire one back in its direction. Otherwise he will fire into the largest group of orcs he sees doing 29 points of damage or 15 depending upon save dc 17 vs reflex. He notices his ball of flame leave his wand a split second before he blinks out and breathes a sigh of relief.

He will then move 30' towards the boat keeping an eye on the action.

Initiative 13

OOC Did my first fireball kill any orcs? Trying to get a feel if they are normal orcs or not?

mage armor hours
bless ?
blinking 4 rounds left
greater invisiblity 53 rounds left
shield 51 rounds left
cat's grace 52 rounds left

========== ++++++++++ ==========

Vorelle [AC 17; HP 15/17] d20=4 d20+6=8 d8=2 d20+3=18 d20+6=16 d8+1=2 d20+8=24 d20+8=12
Monday October 18th, 2004 4:51:27 PM
[Initiative 4]

Vorelle twists awkwardly, but is unable to avoid the flaming branch that hits her. Shaking off her injury [Concentration check 18], she sights and fires again.

[Hit AC 16 for 2 points]

She continues to make her way toward the ships, staying out of sight as much as possible.

[Hide 24; Move Silently 12]

========== ++++++++++ ==========

Olyn
Monday October 18th, 2004 5:39:03 PM
Jan, for clarification, i headed to the orc boats 3 rounds ago, not to our boats then the orc boats.

with that in mind, where the heck am i?

========== ++++++++++ ==========

rose d20+6=16 d20+5=22 d20+7=15 d20+7=15
Monday October 18th, 2004 6:35:04 PM
When Rose hears Ashira say it's time to go, but where to go everything is in flames? She looks around for a way to go that isn't in flames and doesnt have alot of enemies and takes off towards the harbor.

Listen: 16
spot: 22
move silently: 15
hide: 15

========== ++++++++++ ==========

Nezamil Ac 24 Hp 43/53 bless rd 6 Shield of faith 57/60 d20=10 d20+3=6 d8=2
Monday October 18th, 2004 7:07:10 PM
Int 10

Nezamil stands firm in the center of the battle line (d20+3=6 reflex) ignoring the blast from the fireball and pays the price as a burning branch bounces off him (d8=2 dam)and drops to the ground

With a quick glance around "aye Bart good thinking..make sure your right behind us" replies the dwarf

"lets get outta here "growls the dwarf to Zayne and the couragous ex-slave " and dashes off in the direction of the boats as arrows whiz over his towards the horde

========== ++++++++++ ==========

Appolo
Monday October 18th, 2004 7:37:55 PM
Appolo continues back to the boats.Once there he will either take a boat and cirle around to the otherside of the Island or skirt the shoreline in an attempt to reach Valanthe.

========== ++++++++++ ==========

Vauhwyt and Mookie d20+7=14
Monday October 18th, 2004 9:23:45 PM
Vauhwyt takes off back the way she came. (Invis, move silent 14)

========== ++++++++++ ==========

DM Jan
Tuesday October 19th, 2004 12:44:03 AM
((OOC Folks, I'll do an updated version of the island map first thing tomorrow morning, then we've a better idea of who is where.

Tim, I thought you were heading a different way. No worries, we'll sort it out.))

========== ++++++++++ ==========

Jager: AC 18 HP 58 d20=2 d20+10=23
Tuesday October 19th, 2004 6:20:59 AM
Jager easily side steps the burning branches but feels torn. He wants to kill those that enslaved him and their lackies, but there are an awful lot of those lackies. Jager decides that it is best to fight another day. "I will be back for you" he shakes his fist at them and retreats.

Jager passes those he charged with and turn back to wait for them. Jager comments to the dwarf "Stout one, you must go faster."

Int 2
speed 50 feet
Reflex 23

========== ++++++++++ ==========

Rigging d20+10=14 d100=6
Tuesday October 19th, 2004 7:52:14 AM
ooc Realized that I didn't roll for flying burning debris. Rigging failed his save but blinked away from the damage.

========== ++++++++++ ==========

Ari HP 50 AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) (6th post since casting) d20+6=22 d20+3=7 d20+7=18 d8+3=10
Tuesday October 19th, 2004 10:19:07 AM
Seeing the fireballs inbound, Ari does his best to track them back to their source. (Spot 7) If he has any idea of who they might have come from, Ari will try to answer back with an arrow (AC 18 Dam 10).

Still moving away from the tree, Ari shrugs as the intial explosion goes off. Realizing that there will be falling debris, Ari successfully scoots (reflex=22) around the majority of it.

Swords Crossover Thirty-One 
Monday November 8th, 2004 4:58:32 PM

Narrative DM Jan
Tuesday October 19th, 2004 11:15:06 AM
MAP - should be in the mail. It's your 'approximate' position just before this post.

At the Leaders Tent -

(Ladies, I'm assuming you're all getting the heck out?)

The path that winds its way around the lagoon and toward the jetty is clear. The immediate area in the camp is clear, but the trees are full of orcs and flames after the fireballs have done their thing.

The Slaver Pen -

Those guarding the retreat can now see the faces of their quarry. It's a frightening sight. Rigging's previous fireball appeared to have some effect, but the orc Horde has regrouped, filling in the gaps of their fallen comrades.
Ari's arrow and another fireball from the Wildcards leader sail over the horde and detonate in an area where perhaps the Horde's own fireballs came from. There are screams of pain, but the masses keep on coming. Vorelle and Dietrich see their arrows hit home, and one of the orc front runners gets tripped. He's immediately trampled on in the frenzy.

The group find themselves running beneath a forest fire that is quickly spreading from tree top to tree top. Flames are beginning to lick down along the trunks, and flaming moats and branches start to drop from above.
The horde keeps on coming.

In the open ground of the meadow, the group is harried by flying arrows, as orc bowmen fire as soon as they've cleared the forest.
((Retreating group REflex DC 15 or take 3D4 arrow damage))

At the (group) boats -

Theo gets the slaves organized, who are only too happy to jump inside the boats. They look terrified.
The figurine in the command orc boat looks annoyed at the scramble to get on board.
From this position, everyone can see the others running across the meadow, with the forest fire as a back drop, and the orcs emerging from beneath it.

((Tim, I have Olyn on his way up toward the jetty and the enemy boats. He'll get there about the same time as the Slavers. Sorry, thought you'd set off toward the group boats originally.))

Appolo right now has no idea where Valanthe is, or whether she is safe. Ahead of him are the groups boats. Far to his left is the harbour.

And then suddenly! -

The ground beneath everyones feet gives a lurch. It's followed by a huge rumbling groan.
At the water's edge, a myriad of tiny air bubbles start rising to the surface of the water.

========== ++++++++++ ==========

Zayne (REF 21 AC 17 HP 19/19) d20+6=21 d20+5=16
Tuesday October 19th, 2004 2:01:40 PM
Ever light on his feet he manages to avoid being hit by any on the flaming deris. He looks to Nezamil and nods his head in agreement,but as he retreats he looks back over his shoulder,there is a longing to hand out the vengence he promised,but he knows that thiis situation is out of his control at the moment. "Somehow they will get what they deserve." is all that goes through his mind.

Looking around at the slaves that are still around he looks for any injured or lame that need aid and he will help whoever needs it.(Spot 16)

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour,Bless)
Tuesday October 19th, 2004 2:39:10 PM
Ryan calls neen back to his side and waits for others, by the boats.

========== ++++++++++ ==========

Rigging 6d6(6+4+1+6+6+4)=27 d20+12=24 d20=10 d100=79
Tuesday October 19th, 2004 5:36:51 PM
Rigging feels the lurch beneath his feet and decides that he wants off this island. He scans the area looking for Ashira and the other ladies with concern in his eye.

He head swivels back to the charging orcs and he levels his wand one more time setting off a nasty explosion right among the biggest group of the more common orcs. 27 or 14 points of damage dc 17. made blink roll if necessary

He then decides he has to trust Ashira and heads back to the boats.

Spot check 24
Intitative 10

OOC Jan I am a little confused on the amount time just went by. Was it a combat round or minutes?

~~Jan~~ Minutes, George

========== ++++++++++ ==========

Vorelle [AC 17; HP 15/17] d20+6=16 d20=7
Tuesday October 19th, 2004 5:54:51 PM
[Initiative 7]

Vorelle dodges nimbly as the arrows head toward her. They go flying past. She is about to fire off an arrow of her own when she feels the ground lurch.

Seeing that the slaves are nearly to the boats [right?], she abandons any attempts to fight and simply runs for it.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor)
Tuesday October 19th, 2004 8:07:23 PM
"Let's go!" hollers Theodore, cupping his hands over his mouth as he shouts back into the flames. As everyone comes into range, he goes over his plan to bring in a boat on the west coast of the island to pick up the women. "I've already sent Macaw to tell them to meet us on the western shore. Everyone stay calm and we can get out alive."

He continues to wait at the shore until everyone has arrived safely.

(Jan, was it this round or next that Macaw arrives at the girls' location?)

========== ++++++++++ ==========

Valanthe [HP 74, AC 23]
Tuesday October 19th, 2004 8:14:54 PM
Valanthe considered herself lucky. Ashira managed to reach her through the anger that filled her mind. There was a strong possibility that she would have charged into the orc horde had the rage still controlled her. She 'woke' to find her skin blackened and burned. The fact that she did not feel it at the time did worry her. But that was a private matter for a later time.

========== ++++++++++ ==========

Vauhwyt
Tuesday October 19th, 2004 10:28:22 PM
When the island underfoot trembles, Vauhwyt's sneaky retreat becomes a full-fledged run. She heads back, paws a-prancing, to the place they group had landed.

(still invisible)

========== ++++++++++ ==========

Jager: AC 17 Dodge 18 mobility for AoO 22 HP 58 d20=5
Tuesday October 19th, 2004 10:38:13 PM
Jager jogs along with his slower rescuers, taking time to look back at the advancing horde. Jager thinks to himself 'with the slavers nowhere in sight he might actually be free, now to hurry up these lead feet'

Jager attempts to spur on the dwarf and human (Zane??) to greater speed. "You do realize that the forest fire may allow the lackies to catch us if you do not attempt to move faster. Throw some of that clunky metal away to speed you up." Jager finishes with a wink.

========== ++++++++++ ==========

Redux (Fly, Mage Armor, Greater Invis, AC20, hp52) 8d6(2+2+2+2+5+3+5+4)=25 d20=6
Tuesday October 19th, 2004 11:02:13 PM
Redux casts fireball at the lead of the orcs for 25 pts dmg (1/2 for reflex) and then flies at top speed directly for the boats. (init=6) (ooc: what did Redux see as the result of his last spell?)

========== ++++++++++ ==========

rose d20+5=17
Tuesday October 19th, 2004 11:20:27 PM
Rose runs straight out towards the shore and continues along it. she is heading somewhat towards the nw sentry tower, but will stay away from it. when she gets opposite the jetty she will look to see if anyone from the group is over there and can pick her up.

run moving 4x speed = 80'

spot: 17

========== ++++++++++ ==========

Nezamil Ac 24 Hp 43/53 bless rd 7 shield of faith 56/60 d20=3 d20+3=20
Tuesday October 19th, 2004 11:36:00 PM
Int 3

Nezamil weaves as he runs as Arrows whiz overhead (d20+3=20 reflex) but none striking him.

The Dwarf looks over at the ex-slave with a smirk " well ya don't say " remarks Nezamil with deep sarcasm :)

The dwarf leans forward as his legs churn to keep pace with Zayne and the ex-slave then stumbles slightly as the island shakes " what by Domi was that??!!" as he retains his balance and charges towards the boats "lets get outta here fast!"

========== ++++++++++ ==========

Bart d20+6=23
Wednesday October 20th, 2004 5:47:04 AM
Bart avoids the incomming arrows and retreats towards the boats. He makes sure there is no one left between him and the orc horde, if someone needs help Bart will give it to him or her.

========== ++++++++++ ==========

Ashira (Bull's Strength, Greater Invisibility)
Wednesday October 20th, 2004 8:26:13 AM
With Valanthe by her side, Ashira begins to follow the visible Rose. As they sprint along, Ashira looks over at Valanthe. "You should probably reactivate your ring." she states simply. Not hearing any sound of Vauhwyt, Ashira hopes she is nearby. As they travel, the invisible Ashira heads for the stand of trees on the NW side of the island...figuring that they can hide out there until the boats arrive. As the ground moves beneath her feet, Ashira wonders whether they're going to make this out alive.

========== ++++++++++ ==========

Olyn
Wednesday October 20th, 2004 9:20:13 AM
round 4 of my run to the orc boats.

shakes head

Swords Crossover Thirty-Two 
Monday November 8th, 2004 4:59:19 PM

Narrative DM Jan
Wednesday October 20th, 2004 10:20:46 AM
SOUTH EAST -

The retreating party arrives at the boats. All the slaves are already on board, scattered about the boats, cowering and frightened.
Redux and Rigging's fireballs buy some precious moments as they explode into the onward charging horde, causing them to falter and regroup.

And the fireballs aren't the only thing to worry about, because its becoming immediately obvious that the island is starting to sink!

The carved figurine is prattling away in orcish, clearly irritated. Dietrich translates that the creature wants to get the boats away as soon as possible.

NORTH -

Vauhwyt has to skirt around the forest fire before she can get SOUTH EAST toward the boats. There's the edge of the Orc Horde between her and the boats.

A LITTLE FURTHER NORTH -

Olyn arrives at the jetty in the harbour, in time to see the escaping Slavers scrambling into their own boat. There are a few other, slightly smaller longboats tied up at the jetty also. The water appears to be rising and he can hear a bell ringing.

NORTH WEST -

Across the harbour, Ashira, Valanthe and Rose head toward the Sentry Tower. They can see two orcs up in the Tower, one of whom is frantically ringing a bell. The ground here is particularly unstable.

(Ashira got Macaw's message in the last round)

========== ++++++++++ ==========

Zayne (REF 23 AC 17 HP 19/19) d20+6=23 d20+5=8
Wednesday October 20th, 2004 11:12:51 AM
Zayne does his best to avoid the arrows as he sprints towards the boats. He thinks to himself,"I hope nobody was left behind."

Still on the lookout for any stragglers,he checks his surroundings as he passes by.(Spot 8)

========== ++++++++++ ==========

Dietrich, AC 17, HP 24/24 d20+2=18 d20+6=23 d8+3=5
Wednesday October 20th, 2004 11:22:28 AM
Dietrich managed to get out of hell without beeing hit by arrows and fire and swearing a lot. Never had he seen so many fireballs exploding and he is still stunned. But he is pretty satisfied with the action so far and thanks Domi.

The fighter helps bringing people into the boats and communicating with the figurehead. He keeps an eye backwards and fires at pursuing enemies. Hits ac 23, damage 5

When he realises the island is sincking, he curses again and hastens even more.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor) d20=9
Wednesday October 20th, 2004 11:36:48 AM
As everyone begins to board the boats, Theodore hurries on as well. "Macaw found the women and they're headed towards the western shore. We should hurry and meet them there. Take all the boats so the orcs can't come after us. We also need to send a boat north and east around the island. Olyn went off on his own."

Macaw flies above the women, keeping an eye out for trouble and the rescue boats.

========== ++++++++++ ==========

Ari HP43 (50-7) AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) (7th post since casting) d20+6=11 3d4(1+2+4)=7 d20+7=23 d20+7=25 d8+3=5 d8+3=10
Wednesday October 20th, 2004 11:52:01 AM
(sorry for slow post)

Looking too intently at the orc horde, Ari gets caught by surprise when he realizes there are inbound arrows. Not good enough to dodge then, Ari takes some minor damage from the arrows.

Having made his way back to the boats, Ari will prop himself up in the front of any boat that is available to him. He wants to be one of the last boats away, so that he can shoot arrows into the horde, hoping to trip up more at the front of the line, so as to try to trip up more orcs as they climb over him. (AC 23 and 25 for 5 and 10 points respectively)

========== ++++++++++ ==========

Rigging
Wednesday October 20th, 2004 11:52:40 AM
Rigging sprints towards the boats as he feels the island moving. He thinks, "I wonder where the girls are. Ashira where are you?"

He will project to Swirl, "I know they are invisible but see if you can find Ashira and Val. Look for the halfling and liontauress as well."

========== ++++++++++ ==========

Appolo
Wednesday October 20th, 2004 1:48:39 PM
Appolo jumps into the the nearest boat."Come on people hurry up.We need to go get the women."He is clearly worried and starting to get angry.

========== ++++++++++ ==========

Nezamil Ac 24 Hp 43/53 bless rd 8 shield of faith 55/60 d20=16
Wednesday October 20th, 2004 2:05:37 PM
Int 16

Nezamil reaches the boats then turns to see if any of the stragglers needs help "hurry" shouts the dwarf

The Cleric will turn and scan the horde "ah good work Redux "comments the dwarf as the fireballs explode into the horde

Nezamil will climb aboard one of the freshly hatched boats (less crowded ones) as he turns and double checks the hordes intentions .

If the horde continus to fire arrows inmass at the group the Cleric will reach into a pouch ....pull fort a small feather and fan then gesture to release Domi's divine power (casting wind wall 70 ft long 35 ft high in a semi circle around the boats )

"Dietrich once all are aboard lead us out in a single file so Domi's wall of wind will shield us from their attacks " shouts the Cleric over to the other boat

"Then we can follow Theo's plan to pick up the women" says Nezamil all the while focusing on Domi's wall of wind

========== ++++++++++ ==========

Bart
Wednesday October 20th, 2004 2:48:29 PM
Rigging go to the otherside with one both to get the girls I will wait her yells Bart as i jumps in one of the boats

========== ++++++++++ ==========

Olyn
Wednesday October 20th, 2004 3:28:24 PM
will pour all the oil ( 6 flasks ) in the remaining orc boats and pulling out a tindertwig will set them on fire, then will race back towards our boats.

========== ++++++++++ ==========

Vauhwyt (AC19, HP19 (-6 nonlethal)) and Mookie (AC19, HP9) (Invisible, Mage Armor, Bless) d20+7=8 d20+7=22 d20+7=21 d20+7=20 d20+6=19 d20+6=21 d20+6=10 d20+6=14
Wednesday October 20th, 2004 7:02:49 PM

Vauhwyt slows as she comes near the orcs in her way. She reactivates the Invisibility ring -- it would sure be unpleasant if it ran out unexpectedly!

Then she makes her way invisibly through the orcs. Her rate is slow, since she is trying to be quiet (40 feet per round with a double move), and she is using her tumble skill to maneuver around orcs she is passing by.

If she is hit, Vauhwyt just keeps on moving. She will not break her invisibility with an attack.

[4 move silent checks -- use as needed: 8 (failed on a 1), 22, 21, 20]
[4 tumble checks -- use as needed: 19, 21, 10, 14]

=======

Spells:
Mage Armor (V) (38 minutes of 60 used)
Mage Armor (M) (38 minutes of 60 used)
Message (Mookie) (30 rounds of 100 used)
Invisible (30 rounds of 30 used before needing to reactivate ring)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Vorelle [AC 17; HP 15/17] d20+6=22 d20+6=25 d8+1=6
Wednesday October 20th, 2004 7:30:44 PM
Vorelle runs to the boats, and takes a quick look around to see if she can spot any stragglers. [Spot 22] If everybody seems to be on board or boarding the boats, she will scramble aboard one herself. If there are still people on the run toward the boats, she will instead fire at the oncoming orcs [Hit AC 25 for 6].

========== ++++++++++ ==========

Valanthe [HP 74, AC 23] Invisible
Wednesday October 20th, 2004 8:05:13 PM
Valanthe places her hand on Ashira's shoulder and activates her invisibility ring. Things aren't looking so good but at least everything went according to plan. Well she assumes so since they were pulling back instead of pressing into a bad situation.

"Things don't look to good Ashira. At least you will be able to make it back."

========== ++++++++++ ==========

Jager
Wednesday October 20th, 2004 9:46:53 PM
Jager scampers onto the boat with the dwarf and the human he was jogging with (Nezimal and Zane). Glad to be off the now moist island, Jager finds a comfortable spot on the boat that offers a view of the onrushing horde. Jager is very interested to see if the lackies have the pleasure of a short swim to the bottom of the lake.

========== ++++++++++ ==========

Rigging cats grace, greater invisibility, mage armor, shield,
Wednesday October 20th, 2004 10:40:53 PM
Rigging will listen to Bart and say to himself, "What did he just say?"

He will jump in the boat with Appolo and say,
"Hey Appolo, Its me Rigging. Nice to see you again but lets save the reunion for later. We need to launch this boat, and start heading to the other side of the island.

Get Redux and Nezamil, the dwarf, to come with us. They might need healing, but no more. Don't want to swamp the boat when we take on the girls"

Rigging will then launch another fireball into the raging orc horde looking for the biggest number he can get.

========== ++++++++++ ==========

Redux (Fly, Mage Armor, Greater Invis, AC20, hp52) 8d6(4+1+6+3+1+4+6+1)=26
Wednesday October 20th, 2004 11:08:31 PM
Alighting over the orc boats, the invisible mage smiles at Nezamil's compliment. "You liked that? You ought to love this..." Redux makes sure that no allies are in the way and then casts a lightening bolt aimed at the front ranks of the horde. An evil grin on his face, Redux chuckles as the energy rips a 120 ft. long line through their ranks (for a lousy 26 Dam.--Refl. DC 16 for half).

========== ++++++++++ ==========

Ashira d20+10=25
Thursday October 21st, 2004 12:05:55 PM
Noting the unstable ground around them, Ashira searches (25) the immediate area for a good place for them to wait for the pickup. She swears silently. Figures it would go down like this. Serves them right for trying to play the heros... She guides Val over to wherever Rose is and then leads them all over to more stable ground if she can find it. She speaks to Val and Rose in whispers, not wanting to attract the attention of the guards if she can avoid it. "Well ladies, we're certainly in a spot of trouble... My invisibilty will be running out soon, the ground's sinking, the boys are coming, but don't know exactly where to meet us....oh yes, and there are two enemy guards out there. Rose, I don't suppose you have anything on that cloak of yours that can help us out?? Barring that, I suppose we just have to ride out the storm. But if push comes to shove, I want you two to grab hold of me. I can breath underwater, she I'll hold you above the surface for as long as I can. I'll remove my armor and put it in Rose's bag if that's ok? Any other ideas?"

========== ++++++++++ ==========

Rose
Thursday October 21st, 2004 12:31:04 PM
Rose quickly takes a look at her seals then says "No, but I do have a potion that will help me swim. I don't even have any really good spells for this."

she opens her bag and helps Ashira remove her armor, well as much as she can being that she's short and Ashira's invisible.

active spells: mage armor ?/1 hr

seals that she has
seal of liquid sharing:
seal of night flying: 2 rounds at night by the light of the 2nd moon
seal of curing: everyone can cast cure minor
seal of true seeing: everyone gets true seeing
seal of fire resistance:
seal of dragon speak
seal of improved evasion
solo seal of substance
seal of close quarters
seal of drain protection
seal of sleep: doubles healing during sleep
seal of survival
seal of blessed sleep: +1 bonus on all skills and saves next day
beautiful dreamer seal, +6 insight on next action, +4 on one following, +2 on third
seal of weapon penatration: allows crits on creatures immune to them
seal of life guard: breaks at -9hp & stabalizes you
seal of helping hand: gets something from backpack

Swords Crossover Thirty-Three 
Monday November 8th, 2004 5:00:09 PM

Narrative DM Jan
Thursday October 21st, 2004 1:11:53 PM
SOUTH EAST -

Zayne, Dietrich, Theo, Ari, Rigging, Appolo, Nezamil, Bart, Vorelle, Jager, Ryan, Shadeos and Redux, now at the shoreline, get to the boats and scramble aboard (or float above them).
Theo is able to pass on info about the girls.

The island is sinking, and very rapidly.

The Orc Horde starts to panic, and arrows no longer fly. (Save your spell, Chris.)
Some of them start to turn tail and run in the opposite direction.
Amidst the Horde, Vauhwyt finds herself buffeted at bounced as frightened creatures run this way and that. She can see the boats, 80ft away, but it's obvious she's going to have to swim for it, and right now the group can't see her, even though some of them are looking.

((Vauhwyt - Reflex DC 13 or suffer 1d6 subdual))

Rigging and Redux send more fire and lightning into the horde, creating more chaos. Some of the orcs, now knee deep in water, start stripping off their armour and start to swim for it, straight for the boats. Vorelle can see at least 8 of them heading in their direction.

"Where do you want to go?" grumbles the orc figurine, in staccato orcish.

NORTH -

At the harbour, Olyn sets to with oil and tindertwigs! He has to move fast as the water rises and rises.
He sets fire to the oil, and - *WHAP!!* some kind of defense mechanism goes off amongst the orc boats, and lightning bolts snake off in all directions.
((Reflex DC 13 or get zapped for 1d8))
The orc boats stay intact.
The Slaver's ship however, gets hit with three lightning bolts and catches alight.
The water continues to rise, and Olyn realises that if he doesn't find something that floats - he's gonna drown.

NORTH WEST -

Ashira, Valanthe and Rose make their way around the opposite side of the harbour. From their position they see the lightning bolts, and see 'something' catch fire.

As for a good place to wait this out till rescue arrives? As water laps at the girl's feet, Ashira can see that there is only one bit of high ground - and that's the sentry tower, 100 ft away. It's still manned by two orcs, who are ringing that bell for all they're worth.

Swirl takes off from the south east part of the island - heading north west.

========== ++++++++++ ==========

Zayne d20+5=14
Thursday October 21st, 2004 1:41:36 PM
Boarding the same boat as Nezamil,the ranger looks at the orcs and watches with a detached look on his face,speaking to no one in particular,"Justice."

He begins scanning the other boats for familiar faces,and is watching for any signs of the girls or anyone being left behind.(Spot 14)

========== ++++++++++ ==========

Bart
Thursday October 21st, 2004 1:51:00 PM
Bart, get around thos orcs try to get rowing back to the camp to get the girls. Any approching orc i will slash away!

========== ++++++++++ ==========

William OOC
Thursday October 21st, 2004 1:54:33 PM
'have an operation tomorrow, the remove some titanium and som nutts and bolts from my leg. The post tomorrow i will miss first opportunity will be sunday.
If there is an orc that wants to climb aboard Bart will attack him

========== ++++++++++ ==========

Ryan (AC:17 Hp:11) Neen (AC:19 Hp:5) (Mage Armour,Bless)
Thursday October 21st, 2004 2:49:05 PM
Ryan gets aboard the closest boat and stands facing the chaos that is the panicking horde. He does not knock an arrow because it will do no good against that mass.

Neen does the same readying herself for the next challenge.

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor)
Thursday October 21st, 2004 3:55:23 PM
"Dietrich! Tell the boats to head towards the western coast of the island. That's where we rendezvous with the girls. We also need to send at least one or two boats around the northeast coast. Olyn took off by himself." Theodore watches the island sink. "He won't make it back in time!"

Meanwhile, Macaw continues to hover over the three girls as they wait for the boats.

========== ++++++++++ ==========

Vauhwyt (AC19, HP19 (-6 nonlethal)) and Mookie (AC19, HP9) (Invisible, Mage Armor, Enlarged) d20+4=18 d20+3=5
Thursday October 21st, 2004 7:21:20 PM
Vauhwyt dodges nimbly out of the way of the panicking orcs [save 18!] She casts Enlarge Person on herself -- at 20 feet long, she should be able to keep her head above water longer. Plus the strength bonus will help, and a huge liontaur makes a big splash!

But the time comes when she has to make that untrained swim check. At least she doesn't wear armor any more!

She grabs the Book in her hands and swims with all four paws. But her swim check is only a 5! Maybe her new height will let her keep her keep head and arms above water for now.

Mookie wriggles out of the pouch he is in. "I can't breathe water, you know!" he shouts. Then he looks around and sees only water and some tree tops -- "Boss! What did you do to the island!"

Mookie flies over toward the boats and yells, "Hey! Don't leave us! We're over here!"

=======

Spells:
Mage Armor (V) (38 minutes of 60 used)
Mage Armor (M) (38 minutes of 60 used)
Message (Mookie) (31 rounds of 100 used)
Invisible (4 rounds of 30 used before needing to reactivate ring)
Enlarge Person (1 round of 10 used)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Olyn ac20, hp19, Bless d20+3=18
Thursday October 21st, 2004 8:15:24 PM
reflex save of 18

pulling out his knife, Olyn begins cutting the morring lines holding the orc boats to the shore, then, hopping into one and using some oars(?), Olyn will begin trying to row his way to the rest of the group.

========== ++++++++++ ==========

Nezamil Ac 24 Hp 43/53 bless rd 9 shield of faith 54/60 d20+5=14
Thursday October 21st, 2004 8:42:50 PM
Nezamil stares at the orcs swimming towards them "Dietrich order the boats to sail around the orcs and then head for the high ground ....the tower ...the island is sinking too fast ....safest place is the tower " shouts the dwarf as he points towards the sentry tower

Nezamil lifts his mace ready to smash any orcs that attempt to climb aboard

The Cleric checks his boat to see Zayne and the ex-slave aboard " ya both did well back there...Domi be proud of both of ya " says the dwarf with a touch of respect in his voice.

then he turns and looks to catch sight of the women (d20+5=14 spot ch)

========== ++++++++++ ==========

Rigging d20+12=19 d20+10=24 d20+10=25 d6+1=6 d4+1=2 2d6(4+4)=8 d20+13=19
Thursday October 21st, 2004 9:36:08 PM
Rigging hears Mookies cries and guides his boat towards where the girls are. (Listen check 19)

If any of the orcs try to grab on he will simply hack at there hands.

Rolled two strikes and should have gotten two hits. Sword does 6 points of damage and holy dagger does 10.

He will call out, "Ashira, Val!!!! Where are you? Vauhwyt...Rose are you alive?"

Spot check 19

========== ++++++++++ ==========

Vorelle d20+6=13 d8+1=3
Thursday October 21st, 2004 9:50:53 PM
Vorelle hates to fire on helpless, panicking creatures who will probably drown anyway. On the other hand, the orcs could easily swamp the boats in their panic. Vorelle nocks an arrow and watches as the orcs approach.

If any orc gets within 20 feet of any of the boats, Vorelle will fire. [Hit AC 13 for 3 points damage]

========== ++++++++++ ==========

Jager
Thursday October 21st, 2004 10:16:55 PM
Jager easily jumps into a boat with Zayne and Nezamil. "The Lackies are done for." Jager says to himself.

Jager looks to Nezamil and Zayne. "Thank for freeing me. My name is Jager, former X-slave, thanks to you two." Jager looks around and asks "Where are we off to now? I really want to go kill my former masters, if it is not too much trouble. Maybe we can head over to where their boats are." Jager points in the direction of the slaver boats.

========== ++++++++++ ==========

Redux
Thursday October 21st, 2004 11:20:29 PM
Redux takes his position at the mast of the boat and holds on while encouraging the others to hasten the speed of the boats. "Rigging, we could use some wind in the sails more than you looking over the side for orcs. Dietrich, how about talking these boats to pick up the pace to the other side of the island? We don't want the orcs in the water to figure out they can talk to the boats too."

========== ++++++++++ ==========

Valanthe [HP 74, AC 23]
Friday October 22nd, 2004 8:34:16 AM
With all the chaos one lone elf will probably be the last thing on the orcs minds. So she deactivates her invisibility so Ashira can follow her movements.

"Well I'm going to clear that tower. After that, worst case we bust out some large logs and use them to stay afloat for as long as we can." Valanthe says and heads for the tower.

========== ++++++++++ ==========

Dietrich ac 17, hp 24 d20+6=15 d8+3=6
Friday October 22nd, 2004 9:47:56 AM
DIetrich is amazed with the sincking island and worried about Olyn. What the heck had he to separate himself from the party! He can only hope his friend can swimm.

With so many friends urging him, the fighter commands the boats to swim fast to the west, in the direction Rigging appoints.

Dietrich feels some pity for the orcs, but by far not enough to hinder him from shooting at them. He fires at incoming orcs,
hits ac 15, damage 6,
and shouts at them in orcish to keep away if they want to live, cursing bad words.

========== ++++++++++ ==========

Appolo
Friday October 22nd, 2004 10:08:39 AM
Appolo jumps inthe boat with Rigging Nezamil and Redux."Row toward the tower dam it.Redux,Rigging do either of you have something that dispell invissibility and make them visible.I mean if they're using using magic then we can't see them Also how baout something to amplify our voices so they can hear us."

========== ++++++++++ ==========

Rose d20+4=11 d4=1
Friday October 22nd, 2004 11:17:20 AM
Rose is VERY relieved when Valanthe sheds the invisibility and she can see someone again. She follows Valanthe as fast as her little legs will carry her. When she can she will fire at the orcs.

range 60'
attack: 11, +1 if she's within 30'
damage: 1, +1 if she's within 30'

Swords Crossover Thirty-Four 
Monday November 8th, 2004 5:00:51 PM

Narrative DM Jan
Friday October 22nd, 2004 3:52:30 PM
The island continues to sink.

SOUTH EAST -

The figurine calls Dietrich something unmentionable, but nevertheless starts to move, heading in a northerly direction to avoid the Horde.
Mookie arrives abruptly, sqwawking away about Vauhwyt being nearby.

The liontaur (still invisible?) can no longer feel any ground beneath her feet, and it's proving difficult to swim with the water being so choppy. She is managing to keep the book dry.

5 of the orcs swimming toward the boat drop back due to the arrow fire, but 2 make it to the lead boat and grasp the side violently, threatening to turn the boat over.

There's also a scream from one of the slaves in the third boat behind the leader.

Right now it's very difficult to see and hear. There is smoke from the burning trees, and as the island sinks, the mists start to close in. The howling cries of panicing creatures make it nigh on impossible to hear anything else.

Still, the figurine has it's map. Everyone might remember that the Tower is a good three quarters of a mile away. There are also two sets of oars in each boat. No sails.

NORTH -

Swirl continues to fly toward the Tower. The elemental senses a bell ringing in that direction.

Below - Olyn jumps in one of the boats in the harbour. He will note that there is a figurine carved at the head of it, that has it's head bent forward and its hands accross it's chest. It looks inactive.
However, he does have two sets of oars to go at, and he starts rowing south.

50 yards to the north of him, the Slavers are running about their own boat, trying to put the fire out.

NORTH WEST -

By the time Valanthe, Rose and Ashira reach the Tower, they're wading through water that's a foot deep. Little Rose has to hold her fire, and keep going, otherwise the rising water is threatening to carry her off her feet.
There's a ladder.
The bell has stopped ringing.
Both orcs are looking down at the girls.

========== ++++++++++ ==========

Olyn
Friday October 22nd, 2004 10:41:56 PM
rowing with everything Wardd grants him, Olyn heads to the rest of the group.

========== ++++++++++ ==========

Vauhwyt (AC19, HP19 (-6 nonlethal)) and Mookie (AC19, HP9) (Invisible, Mage Armor, Enlarged) d20+3=4 d20+3=20
Saturday October 23rd, 2004 12:02:56 AM
Vauhwyt does not have the time to deactivate the invisibility, but she figures that a huge splashing liontaur should make quite a scene. Just to be sure, she activates her Seal of Sunlight (free action), so that the area around her is bright as day! She shines forth like a beacon, and Mookie does his best to direct the boats to his mistress.

But Vauhwyt's full round action is a swim towards the boats! Her efforts, born of desperation, nonetheless fail utterly! [Rolled a 1!] Vauhwyt sinks like lead, and she knows the book is about to get soaked! But with a herculean effort, she summons her inner reserves, and then, she swims! She floats! She churns splashing through the waves to get to the boat! [OOC: Hero point used, got a modified 20 on the re-roll!] And she keeps the book high above the water!

=======

Spells:
Mage Armor (V) (38 minutes of 60 used)
Mage Armor (M) (38 minutes of 60 used)
Message (Mookie) (32 rounds of 100 used)
Invisible (5 rounds of 30 used before needing to reactivate ring)
Enlarge Person (2 rnd of 10 used)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Rose
Saturday October 23rd, 2004 1:08:11 PM
Poor little Rose the water is up past her hips and the first thing she does when she reaches the tower is to climb up at least a few rungs of the ladder.

========== ++++++++++ ==========

Zayne d20+6=21 d4=4 d20+5=12
Saturday October 23rd, 2004 1:23:35 PM
Standing in the boat he sees the orcs grabbing the slave's boat. His thought and action become one. He draws and throws one of his daggers at the brute.(AC 21 Damage 4) Looking around quickly to see how many of the beasts have managed to stay afloat long enough to still be a threat.(Spot 12)

========== ++++++++++ ==========

Jager d20+7=13 d8+2=4
Saturday October 23rd, 2004 2:54:39 PM
Jager has not been on boat much his life and when he has it has always been below decks chained to an oar. This is much better. Jagers daydreaming is short lived as orcs are grabing the boats. "Lackies! You just don't know when you are suppose to die. I will help you." (AC 13 for 4 damage stunning fist DC 17 save).

If there are no more orcs grabbing he boat, Jager will grab an oar and have at it. It feels different to row without manacles biting at your flesh.

========== ++++++++++ ==========

Kathy OOC
Saturday October 23rd, 2004 11:23:20 PM
[Sorry; I'm all confused. Which boats are we in? Is everybody in one boat?]

========== ++++++++++ ==========

Bart d20+14=34 d20+14=27 d10+9=19 d10+9=13 d6=1
Sunday October 24th, 2004 2:52:56 AM
Bart starts to row, unless there is an orc near the boat then he will slash it with his sword (crit for 19+13+1)

========== ++++++++++ ==========

Theodore and Macaw
Sunday October 24th, 2004 3:59:07 PM
Getting a sense of immenence from Macaw, Theodore implores his group to move faster. "We must hurry. I feel the women are in danger. Olyn, too."

"Dietrich, get us moving," Theodore pleads. "We need to pick up the women and Olyn."

========== ++++++++++ ==========

Nezamil Ac 21 Hp 43/53 bless rd9 shield of faith 53/60 d20+5=17
Sunday October 24th, 2004 7:38:06 PM
Nezamil drops his shield at his feet and grabs an oar at Appolo's urging and starts to row "well!! ya gonna help us row?? " shouts the dwarf at Appolo " grab an oar!! "

Nezamil searches for the ladies (d20+5=17 spot ch ) "whats that" points the dwarf to the flash of light "must be what mookie is trying to get our attention for "

"lets make for the light and all that splashing " encourages the Cleric as his oar digs into the water with powerful strokes

========== ++++++++++ ==========

Ari HP43 (50-7) AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min)
Sunday October 24th, 2004 11:04:50 PM
Sensing the urgency of their situation, Ari will pick up the oars in his boat, and lend his augmented strength to the speed of the boat. Should the oars not be available, Ari will stand by to relieve anyone who gets tired.

========== ++++++++++ ==========

Dietrich ac 17, hp 24, 13 arrows d20+7=16 2d6(3+5)+4=12 d20+7=27 d20+7=24 2d6(1+6)+4=11
Monday October 25th, 2004 11:13:34 AM
Dietrich is in the leading boat (with the figurehead) and attacks the daring orcs boarding it.
He swings his greatsword, hits ac 16, damage 12,

if this drops the first, the blade continues:
hits ac 27, reroll critical 24, damage 22

When there are no further enemies, Dietrich will help with the oars. He can see where the girls are and is not too worried abaut them, but the fighter is not so sure about Olyn's fate.

========== ++++++++++ ==========

Dave
Monday October 25th, 2004 12:13:12 PM
OOC: Kathy I am pretty sure we are for the most part on other boats. I am on ta boat with Nezamil and Apollo,and I think you and Dietrich are on the same one,but that is about all I have been able to work out. I knew sooner or later we were going to get all mixed up.

Hope that helps some.

========== ++++++++++ ==========

Appolo
Monday October 25th, 2004 2:07:54 PM
Appolo jumps down besides Nezamil and starts rowning for all he's worth.

========== ++++++++++ ==========

DM Jan OOC
Monday October 25th, 2004 2:34:18 PM
Map is on its way folks, and I'll try and detail the boats

Swords Crossover Thirty-Five 
Monday November 8th, 2004 5:01:47 PM

Dm Jan d20+4=14
Monday October 25th, 2004 4:05:28 PM
((OOC - I've sent you all a new map. Take a look, and if some you find yourself on the wrong boat, let me know in your post which boat you should be on.))
-----------------------------

The island continues to sink until only the tops of trees are visible. Horrible screams can be heard from what was once the centre of the island, as creatures finally realize there is nowhere to go but down into the depths.
It's an awful sound, that chills the marrow of the hardest warrior.

AT THE MAIN GROUP OF BOATS -

The orc in BOAT 3 growls as Zayne's arrow hits his shoulder, but he manages to get a leg up, and rolls into the boat! The slaves scream.

The orcs in Boat 1 are less fortunate, and fall to Rigging's and Dietrich's blows. Their bodies float away.

There's a sudden flash of light and a lot of splashing just off the bow in between boats 1 and 2, however - and the sqwawking Mookie flying above, that announces that at least Vauhwyt seems to have made it.

Although the figurehad is able to pull the boats along - rowing does seem to help.

What everyone here can see - light from the sun seal - water - mist - something vaguely on fire off to the north west.

MIDDLE OF THE LAKE -

Olyn rows and rows. The slaver ship continues to burn behind him, although not as much as before. perhaps the slavers have finally got some kind of control.
Then - in front of him to the south east - about 70 yds away - he spots a bright flare of light (Vauhwyt's seal).

THE TOWER -

The ground has disappeared under water.
It's now a 20ft climb to the tower ledge, and two panicing orcs are staring down at Ashira, Valanthe and Rose.
One of them throws a dagger at Ashira. It narrowly misses and goes *PLOP* into the water.
MaCaw hovers above, and Swirl will be there in the next round.

========== ++++++++++ ==========

Olyn
Monday October 25th, 2004 7:23:29 PM
starts rowing with all his might towards the flare of light.

========== ++++++++++ ==========

Theodore and Macaw
Monday October 25th, 2004 9:44:20 PM
Seeing one orc scramble into a boat holding freed slaves, Theodore thrusts forward his right hand in a dramatic gesture and a cone of flashing colors springs forth. "Throw him out!!" he hollers to the slaves.

Macaw continues to circle around the climbing women, cawing and making all sorts of racket.

(Casting color spray on the lone orc that made it into the boat with the slaves. Trying not to hit the slaves, but if he has to, he does. Will save 14 to resist.)

========== ++++++++++ ==========

Rigging d20+12=13 d20+12=19
Monday October 25th, 2004 9:58:59 PM
Rigging hears the struggle in boat 3 and looks back but can't see the problem. He will see Ari and call back, "What is the problem back there? Help out those freedmen!"

He will then pick up an oar and start propelling the boat in the direction of the tower, getting some input from Swirl.

OOC I need someone from the Swords to volunteer to play Swirl. Any takers?

spot, rolled natural 1
listen, rolled a 19

========== ++++++++++ ==========

Jager d20+10=20 d20+13=17 d20+6=22 d20+10=25 d20+5=23
Monday October 25th, 2004 10:13:21 PM
Jager sees (spot 22) the orc attempt to get into boat 3 and moves into action. Jager stands and runs down his boat and jumps/tumbles into boat 3 to take care of the orc lackie.

Balance 20
Tumble 17
Jump 25
swim 23 (lets hope not!!)

Those on his boat he Jager mumble to himself "No one goes back to slavery."

========== ++++++++++ ==========

Ashira---armorless (AC14 HP 87/87) d20+13=19
Monday October 25th, 2004 10:52:41 PM
Waking up from the comma she was in as the dagger plops by her shoulder, Ashira sheathes her weapons and grimly charges the tower, sloging through the water. Grabbing the ladder, she begins climbing (19) toward the orcs with a look of firm resolve. Her plan of action is straight forward...climb the ladder..kill the orcs...wait for rescue. Simple, really.

========== ++++++++++ ==========

Redux d20+6=7 d20+2=5
Monday October 25th, 2004 11:38:17 PM
Redux looks around trying to see what's going on around him but can't make anything out (nat 1). He calls out to Rigging and Dietrich that the girls need to be next on the list to rescue (but has little idea where to look (wis=5)). "Is there any high ground they may have gotten to?"

========== ++++++++++ ==========

Vorelle
Tuesday October 26th, 2004 12:23:35 AM
Vorelle finds herself on a very exciting boat, where a lot of people are thrashing around and (apparantly) doing their best to pitch everybody into the water. She concentrates on hanging on, and tries to shift her weight to counter some of the movement.

========== ++++++++++ ==========

Appolo d20+6=17 d20+2=4
Tuesday October 26th, 2004 1:04:11 AM
Appolo looks up at Redux"There's that glowing patch of water over there and that towerstraight ahead.Looks like the girls are already climbing it."With that sasid he goes back to rowing as fast and as hard as he can.

Spot 17 Please iignore extra roll mistake thank you.

========== ++++++++++ ==========

Ari HP43 (50-7) AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min)
Tuesday October 26th, 2004 3:54:44 AM
Hearing Rigging's call, Ari puts up the oars to look around. Realizing that there is an Orc amongst the slaves, Ari launches a magic missle at him. He's worried about hitting the other slaves, so he hopes that the magic missle can do some damage.

(late for work, please roll for me.)

========== ++++++++++ ==========

Valanthe [HP 74, AC 23]
Tuesday October 26th, 2004 7:40:53 AM
Valanthe stands ready behind Ashira. The orcs would die that was certain. But how was still unresolved.

"Listen you can die now or swim for it and have a chance at living." Valanthe says in common to the orcs.

========== ++++++++++ ==========

Dietrich
Tuesday October 26th, 2004 11:20:07 AM
Dietrich excitement at fighting and eliminating the boarding orcs almost made him forget the complete horror of the island's vanishing and the death that comes with it. Still confounded by the fact that they have virtually eliminated the Marteus camp, Dietrich cleans the blood of his sword and puts his thougts aside to row as hard as he can.

As for the orc boarding boat 3, he can onlly pity him...

========== ++++++++++ ==========

Nezamil Ac 21 Hp 43/53 bless 10th rd ? shield of faith 52/60
Tuesday October 26th, 2004 2:10:31 PM
OOC : i know Nezamil , Appolo,Zayne and Jagar are in the same boat, according to the posts i read nobody else is with them.

The dwarf seeing Vauhwty between the 2 boats "grab her then we'll head to the tower " shouts the dwarf over all the noise

Nezamil will stick out the oar for Vauhwty to grab onto and drag her closer "careful we don't get swamped "and haul her aboard

OOC:Jan

1.would it be faster to row to the tower or run on the water ? (water walk spell) to save the women ? if it is walking on the water then Nezamil will cast that on the those in his boat (Jagar ,Zayne ,Appolo , Vauahwty , Nezamil)

After pulling the very wet Vauhwty aboard Nezamil turns to check on the tower "we must get there quickly "

The Cleric will touch his holy symbol bringing a brightness to it and then gesture and touch each member in the boat

========== ++++++++++ ==========

Vauhwyt and Mookie d20+3=16
Tuesday October 26th, 2004 3:17:19 PM
Vauhwyt tries to swim to and climb into a boat. Her swim check this round is a 16.

Mookie file around squawking, "Hey, can't you see the boss needs a hand! She's right here! Come on, you sods!"

========== ++++++++++ ==========

Zayne(AC 17 Hp 19/19) d20+6=21 d4=3
Tuesday October 26th, 2004 3:21:59 PM
Before the orc can get to his feet Zayne draws and hurls the second of his three daggers. Hoping to at least knock him off balance. (AC 21 Damage 3)

Zayne stands poised and ready to throw his last dagger if need be.

Swords Crossover Thirty-Six 
Monday November 8th, 2004 5:02:44 PM

DM Jan d20+4=18 d6+3=7
Tuesday October 26th, 2004 6:43:52 PM
Getting the liontaur aboard Boat #1 might be a bit difficult, primarily because it's bit full.

Boat #2 might be a better bet - there's room - just, and folk to haul her aboard.
STRENGTH roll, please everyone in Boat 2 and Vauhwyt. DC 11. Three wins, and the liontaur's on board.

In the meantime, Jager does one heck of a job of leaping into Boat #3 to attack the ORC. He's followed in quick succession by a magic missile and a colour spray spell, that stuns the orc, disabling his attack, and has the slaves screaming even louder.

In the middle of the screaming, Olyn arrives out of nowhere, rowing like crazy, arriving roughly at the junction between Boats 3 and 4.

Everyone else seems to be rowing or keeping the boats steady. Consequently the whole flotilla is moving at quite a clip. In fact - on the immediate horizon is another boat (100ft). It has smoke belching from it, and there are men on board.

This boat is directly in between the main group and the girls at the Tower.

At the Tower -

Ashira climbs up quickly, Valanthe and Rose directly behind. Stood at the top - is an orc with a huge sword, who brings it down on the aquatic elf as she and the other girls reach the top.
((Hits AC 18 for 7 DAM))

The water is now 10ft below the Tower deck.
Swirl has now arrived to join MaCaw, hovering above the Tower. They can both see Ashira, Valanthe and Rose climb to the top of the Tower, ready to do battle with two ferocious-looking Orcs.

((Chris I'd say boats and your spell would be moving about the same pace right now))

========== ++++++++++ ==========

DM Jan - OOC
Tuesday October 26th, 2004 6:56:01 PM
((Folks, I heard from Jerry last night - Dominic gave him a call, and told him that he and Eunice would be without power for a while - possibly for as much as a month.
No panic right now, but Game 5, you might be stuck with me a little longer than you thought. I'm just grappling with the concept of Norway at this time of year, and no power. Brrrr. Hope they're going to be okay.))

========== ++++++++++ ==========

Rigging mage armor, shield, cats grace, bless, greater invisiblity 6d6(6+3+4+5+3+3)=24
Tuesday October 26th, 2004 9:49:02 PM
Ooc Not really sure how much time has passed since the beginning of the battle so I am listing my spells. Assuming blink has worn off.

Rigging sees the other boat on an intercept course and says, "Redux, we have friends trying to crash the party. Lets take them out."

Rigging will fire his fireball wand at the boat hopefully damaging it enough so it sinks.

I do 24 points of damage reflex save for half dc 17

========== ++++++++++ ==========

Redux d20+6=23 3d4(2+1+1)+3=7
Tuesday October 26th, 2004 10:40:10 PM
The smoke in Redux eyes clears and he gets a good look around him. He spots the Slaver boat and lets out a round of Magic Missiles at the clearest figure he sees not actively rowing (dmg=7).

========== ++++++++++ ==========

Ashira---armorless (AC14 HP 80/87) d20+13=33 d20+13=28 2d8(5+7)+10=22 d8+5=13
Tuesday October 26th, 2004 11:29:58 PM
Blood trickles down her arm from the orc's well placed attack. Ashira, however, does not seem particularly concerned by it. There could be only one outcome from this combat...she and the others would win and live. The orcs would die. In an instant, Ashira unsheathes her swords. Her longsword lashes out with laser like precision seeking orc blood...and is well rewarded (AC33/28...crit??? for 22dam...or 13 if no crit.).

========== ++++++++++ ==========

Bart d20+5=19
Wednesday October 27th, 2004 1:31:40 AM
Bart tries the help the liontaur on board (dc 19) en start rowing again

========== ++++++++++ ==========

Vauhwyt (AC19, HP19 (-6 nonlethal)) and Mookie (AC19, HP9) (Mage Armor, Invisible) d20+2=13
Wednesday October 27th, 2004 5:46:36 AM
Clinging to the side of the boat and holding her book high, Vauhwyt cancels the enlarge (so she will fit better) and tries to get in the boat. [Str check 13]. She is still invisible, but the big liontaur-shaped hole in the water off the side tells where she is.

With Bart's help the liontaur is almost there, and she needs just one more hand to make it aboard. "Thanks," she says to Bart.

Mookie, flying in circles overhead, caws to the others in boat two to help Vauhwyt aboard. "Grab on, she's right there!," he squawks.

=======

Spells:
Mage Armor (V) (38 minutes of 60 used)
Mage Armor (M) (38 minutes of 60 used)
Message (Mookie) (34 rounds of 100 used)
Invisible (7 rounds of 30 used before needing to reactivate ring)
Enlarge Person (cancelled)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Olyn ac20, hp19, bless
Wednesday October 27th, 2004 7:35:53 AM
turning his boat around, and making a beeline for the tower, Olyn rows like mad once again, concentrating on nothing else but getting to the tower as soon as possible.

saying aloud and to noone in particular: come on you good for nothing piece of barge, get me to the tower now!

========== ++++++++++ ==========

Theodore and Macaw HP 8 AC 16 (mage armor) d20=9
Wednesday October 27th, 2004 8:17:43 AM
Theodore struggles to pull the bulky Vauhwyt into the boat, having trouble finding a handhold on his invisible friend. He sees the enemy boat out of the corner of his eye, but trusts the others to take care of it. Instead, he concentrates his efforts on helping Vauhwyt in. "Here we go."

(Strength check = 9. Theo's a wuss. What can I say?)

========== ++++++++++ ==========

Jager d20+2=17 d20+2=17 d8+2=5 d8+2=5 d20+6=19
Wednesday October 27th, 2004 8:42:48 AM
Jager will attempt to make quick work of the orc that got into the slave boat (if the color spray and magic missle spells do not: AC 17 for 5 dam and AC 17 for 5 dam.)

Jager will look to the slaves. "Is everyone alright?" If everyone look ok Jager will add. "Grag an oar and put your backs into it. We are heading for what is let of that tower. There are those on the tower that helped free us. Let us begin payment for our freedom with a rescue!"

Jager (spot 19) see the magic (fireball and magic missle) leave our small boats and strike the slavers boat and smiles, but he is very aware of a possible counter stroke and is ready to dive for cover.

Jager starts rowing, but keeps wary.

========== ++++++++++ ==========

Vorelle [AC 17; HP 15/17] d20+6=17 d8+1=6
Wednesday October 27th, 2004 9:39:46 AM
Vorelle pulls an arrow from her quiver and nocks it to the bowstring, peering through the smoke at the slaver boat and searching for a target.

If she sees one, she will fire.

[Hit AC 17 for 6]

========== ++++++++++ ==========

Nezamil Ac 21 Hp 43/53 bless rd 10 shield of faith 51/60
Wednesday October 27th, 2004 5:04:02 PM
The dwarf looks up at the sound of the fireball detonating in the distance " whoa" as the slavers ship appears thru the smoke and haze.

"hopefully they'll be to busy putting out fires to do anything .....lets go get the girls " yells out above all the noise to his fellow boat mates

the dwarf's oar cuts thru the waves propelling them forward as he aims straight for the slavers boat " too many targets for them and they should be busy fighting fires " mumbles Nezamil to himself

OOC looking forward to you continuing Dm'ing game #5 Jan , very enjoyable so far! must be a little chaotic for ya .....keep up the evil work ;-)

Swords Crossover Thirty-Seven 
Monday November 8th, 2004 5:03:26 PM

DM Jan
Wednesday October 27th, 2004 11:47:15 PM
Out on the lake, both magic missiles and fireball sail toward the Slaver ship.

"$#)%!!" screams someone aboad the vessel as the fire rekindles itself, followed by -
"Owww!!" as Vorelle's arrow follows the same trajectory as the firey spells.

The Slaver ship was in the middle of a turn and intercept manouevre. However, as the fire erupts aboard once more, and all hands move from the rudder to the water buckets - the ship sails past the bow of Boat #1, leaving a clear stretch of water to the Tower.

Vauhwyt is now half in and half out of boat #2.

One of the ex-slaves in Boat #3 howls -
"I don't think it's dead! What do we do?!" while poking a foot at the unconscious ORC.

The Tower itself can be seen clearly now by those on the boats. At this rate of rowing its three rounds away.
There looks to be one heck of a scuffle going on, and - the Tower is sinking fast.

On the Tower -

The water is coming up that fast that by the time Ashira withdraws her swords from the body of ORC #1 - the dead creature splashes into about a foot of water.

ORC #2 looks crazed and frightened.
"MER - CEY! MERCY!" it bellows in halting common.

Next round and the water will be over the girl's heads.

========== ++++++++++ ==========

Olyn
Thursday October 28th, 2004 7:07:35 AM
remembering something, Olyn screams in Orcish:

get us to that tower, NOW!

*if that doesnt waken the boats up, he'll continue to row like hades*

========== ++++++++++ ==========

Rigging 6d6(3+3+2+6+4+6)=24
Thursday October 28th, 2004 7:33:26 AM
Rigging smiles and looks at the foes starting to bail, obviously concerned about their boat sinking. He knows his boat is safe from invasion but some of the boats behind might not be.

He sighs and points his wand once again and releases a fireball at the bailing slavers. (He also notices that none of them died in the first and that has him a trifle concerned.)

The fireball explodes for 24 points of damage, 12 if reflex save of 17 is made.

========== ++++++++++ ==========

Theodore and Macaw d20=14
Thursday October 28th, 2004 9:03:01 AM
Theodore heaves again, this time with a better grip on Vauhwyt. "Geez!" he exclaims. His face grows red from the exertion.

Over the tower, Macaw catches sight of the friendly boats and begins to crow loudly.

========== ++++++++++ ==========

Ashira---armorless (AC14 HP 80/87)
Thursday October 28th, 2004 10:17:57 AM
Ashira eyes the orc with a measure of distrust. Pointing to the water she says "Swim or die". Watching the rising water and the slow advance of the orc ships with horror, Ashira is suddenly struck by an idea. "Rose, didn't you say you had a seal of liquid sharing??? Could you break that seal and then drink your swimming potion? Would that allow us to share the potion? Otherwise, we need to get some wood and hold on tight. Looks like the boys, as usual, are gonna be late." Ashira reaches into her pack and pulls out a length of rope (50 foot silk). "Whatever happens, I want us to be together. Quick, tie this around yourselves. If one drowns, we all drown." Ashira ties the rope around her waist and hands it to the girls to do likewise. "Val, see if you can break off some wood. We might need it to hold on to."

========== ++++++++++ ==========

Ari HP43 (50-7) AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) d20+3=19
Thursday October 28th, 2004 10:41:53 AM
Looking to make sure that the Liontaur is onboard, Ari will then proceed to join back with the oars. (If She's not onboard, Ari will help out Str roll=19).

(ooc My schedule becomes more regular on Friday. SO I'm hoping my posting will be a bit more continuous starting next week)

========== ++++++++++ ==========

Dietrich AC 17, hp 24 d20+6=16 d8+3=6
Thursday October 28th, 2004 11:27:00 AM
When Dietrich sees the slaver boat, he takes Ashira's bow again. He continues with a mixture of respect and amazement for the bombardment of the enemy and it's endurance, hoping the good guys won't be a target for fireballs too.

Dietrich shoots an arrow at the enemy looking most like a spell-caster.
Hits ac 16, damage 6

========== ++++++++++ ==========

Jager d20+6=16
Thursday October 28th, 2004 11:48:57 AM
Jager is surprised that the Orc in only unconcious after the magic bolts of light and his two fists pummeled it. Most orcs he met in the fighting pits or the arena we only for warm ups. "Over the side you go" Jager says noncalantly as he tosses the orc overboard.

Jager spots (spot 16)one slave if a boat way in the back and motions for him to come forward and calls out "We have to stick together. Work your way forward."

Jager looks to the other slaves in his boat as he sits and grabs an oar again. "Lets put our backs into it."

========== ++++++++++ ==========

Bart d20+5=18
Thursday October 28th, 2004 12:06:44 PM
Need another hand Vauhwyt (Str chk 18), says Bart as he helps the liontaur in. Vauhwyt where are the other girls, guide me to them

========== ++++++++++ ==========

Zayne d20+5=25 d20+5=17
Thursday October 28th, 2004 12:32:17 PM
Glad to see Vauhwyt almost safely aboard a boat he starts looking for the other ladies.(Spot 25 Search 17)

========== ++++++++++ ==========

Vauhwyt (AC19, HP19 (-6 nonlethal)) and Mookie (AC19, HP9) (Mage Armor) d20+2=21
Thursday October 28th, 2004 12:53:54 PM

Helped by Theo and Bart, Vauhwyt makes it into the boat (str check 21), along with the -- mostly -- dry book she has carried from the leaders' tent. She cancels the invisibility and answers Bart. "We got seperated in the chaos! I don't know where they arre!" In the soaked liontaur's distress, her accent comes to the fore.

"Boss, you look like a drowned water rat," Mookie tells her.

"Thanks, Mookie," she replies. "Start looking for Rose, Ashira, and Val, please!"

=======

Spells:
Mage Armor (V) (38 minutes of 60 used)
Mage Armor (M) (38 minutes of 60 used)
Message (Mookie) (35 rounds of 100 used)
Enlarge Person (cancelled)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Appolo
Thursday October 28th, 2004 2:47:42 PM
Appolo continues to row for all he's worth.

========== ++++++++++ ==========

Vorelle d20+6=24 d8+1=9
Thursday October 28th, 2004 3:09:45 PM
Not much of a rower, Vorelle instead opts to send another arrow at the slaver ship.

[Hit AC 24 for 9 points. Woo!]

========== ++++++++++ ==========

Nezamil Ac 21 Hp 43/53 bless rd 11 Shield of faith 50/60
Thursday October 28th, 2004 7:41:02 PM
Nezamil continues to row for the tower keeping in rythym with Appolo.

The dwarf keeps an eye on the slavers boat as they pass waiting for retalition from the fireballs raining down on them

"By Domi " growls the dwarf " gotta rescue the girls again " giving a grin at Appolo " can't wait to see Val's face when she spots you " smirks the Cleric :)

========== ++++++++++ ==========

Valanthe [HP 74, AC 23] d20+6=23
Thursday October 28th, 2004 7:50:40 PM
"This is so typical. We do the hard stuff. Get the book, fight some half-demon orc that was killed by something I don't want to know about and now I get to drown." Valanthe says and mutters a string of words in elvish not for the innocent to hear.

Valanthe uses her magicly enhanced strength to start smashing the sides of the tower. If she can tear off a few big logs they would be alright.

ooc: strength check 23

========== ++++++++++ ==========

rose d20+12=23
Thursday October 28th, 2004 9:43:39 PM
Rose quickly does as ashira suggests and breaks her seal of liquid sharing & drinking her swimming potion. Hopefully it will work, she even is nice enough to hope that it will help the orc's not drown, as long as they dont endanger her or her friends.

Seal of Liquid Sharing. When you activate this seal with a free-action, you must also use a Standard Action to drink a potion. The magic of this potion is experienced by every being in your party for a duration of one round. Both the potion effect and the seal effect end after that one round.

elixir of swiming: +10 to swim checks for 1 hour

swim check: 23

ooc: sorry for not posting, i havent been feeling well.

========== ++++++++++ ==========

Redux
Thursday October 28th, 2004 11:00:48 PM
Redux is struck by all of what is taking place around them. As he sees their boat fill with people and he knows the time it will take to get to the girls. He makes up his mind to help with the rescue and not with the slavers. Redux reaches under his cloak, retrieves his bag of holding and pulls out his spell book. He reads the spell Fly from his book. As the words disappear from the page he winces slightly. He then flies as fast as possible towards the tower without further action towards the slaver boat. He again acknowledges Waard as fate and chance meet on these waters.

Swords Crossover Thirty-Eight 
Monday November 8th, 2004 5:04:24 PM

DM Jan d4+1=3 d4+1=5 d4+1=5 d3=1 d6=5 d100=79 d100=12
Friday October 29th, 2004 12:02:03 AM
THE SLAVER BOAT -

With half the deck ablaze, someone barks out orders.
"Leave them! Over the side!"
There's a cry of agony, followed by a groan.
Then -
'YOU B*&&^%%$%#$!'
A figure with an arrow in his shoulder unleashes three magic missiles at BOAT #1, before falling backward into the blaze. All the missiles head for Vorelle!
BAM!
BAM!
BAM!
13 DAM

There's a lot of smoke, but it looks like three figures have jumped into the water. The smoke carries an awful charred flesh smell.

The liontaur is now safely in Boat #2.
At Jager's urging, the slave in the Wildcards boat starts making his way slowly forward.
The party is now two rounds away from the girls. The figurehead is chattering irritably, something about going as fast as it can, after hearing Olyn's call. They can see part of the Tower collapse before the water takes it all. In fact Zayne can see four figure enter the water.

THE TOWER -

Ashira binds the girls together quickly while Valanthe hacks away at the structure. Part of it breaks off, leaving 6 light planks floating on the water. Rose activates her seal and drinks the swim potion.

Suddenly, there's nothing but the water, a few planks, and a panicing ORC for company.
The water feels..... terrifyingly deep. And cold.
The orc grabs one of the planks and kicks off swimming in a northerly direction.
Hanging on to a plank will give a +3 to a swim check.
Rose's seal and +10 benefit will last for this next round only.

Swirl and Macaw continue to hover above. And they can see Redux flying toward them. He'll be there the next round.

========== ++++++++++ ==========


Ari HP43 (50-7) AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) d20+5=17

Friday October 29th, 2004 1:01:59 AM
Seeing the figures being forced into the water, Ari decides he's better off being a spell caster. Putting down the oars that he has been using. Ari chants out his next spell.

For those paying attention, you can see Ari's outline blur for a little bit. When everything clears, it seems that Ari's ears have changed, and he's aquired gills.

(Aquatic elf, swim speed 40 feet)

As soon as the transformation is complete Ari announces, "I'm headed out for the girls to help". With that he does his best to jump over the side and proceed to helping the girls stay afloat, or join with the boats. (Swim 17)

========== ++++++++++ ==========

Olyn
Friday October 29th, 2004 7:35:11 AM
same as b4, rowing to save the people at the tower.

========== ++++++++++ ==========

Theodore and Macaw
Friday October 29th, 2004 9:10:17 AM
Theodore huffs in relief as Vauhwyt is hauled into the boat. His reprieve is interuppted though when he sees the tower holding his friends collapse into the water. He bolts upright with a start. "Oh no!" he exclaims.

Then he notices Redux and Ari using their magic to speed them to the ladies' help. "Let them get there in time," he says under his breath."

Macaw continues to flap and cry, trying to give the coming help a point of rescue.

========== ++++++++++ ==========

Vorelle [AC 17; HP 2/17] d20+6=11 d8+1=4
Friday October 29th, 2004 12:57:34 PM
Vorelle gasps as the bolts of magical energy slam into her. Gritting her teeth, she returns fire with her bow [hit AC 11 for 4], then drops prone in the boat, trying to put the gunwhale between herself and whoever's doing the shooting.

========== ++++++++++ ==========

Zayne
Friday October 29th, 2004 3:43:15 PM
Standing on the boat wit nothing to unleash his anger on he begins to swear in a very "sailoresque" manner. It seems as if what little control of his temper he had is now gone.

========== ++++++++++ ==========

Valanthe [HP 74, AC 23]
Friday October 29th, 2004 8:11:38 PM
Valanthe stacks three planks together and holds on. Even with her 20lb armor the wood should be more than enough to keep her afloat.

"It's bad enough the island is sinking but the water is freezing as well."

OOC: Um...why do swim checks have to be made at all? Valanthe is holding onto wood that should be more than enough to keep her afloat and she's not actually swimming. Even with all her gear Valanthe is easily under 200lbs. Also I am a little confused on the swimming rule. Valanthe has a light load capacity of 200lbs. She's strong enough so if a man weighed 250 lbs and no armor he has no penalty but Valanthe, who is stronger than a man and wearing armor but weighs less has a pentalty. Can somebody explain this to me because it doesn't make sense.

~~Jan~~ Baffles me too, Walter. However, rules aside, there is the matter of getting three planks together while trying to tread water and stay afloat with all your gear on. In the dark. Amidst a mad orc thrashing around and a drowning halfling. No mean feat.
Anyway - looks like the cavalry's arrived :)

========== ++++++++++ ==========

Nezamil Ac 21 Hp 43/53 bless rd 11/?? shield if faith 50/60
Friday October 29th, 2004 9:40:30 PM
The dwarf surveys the slavers boat as they pass looking for any who jumped into the water " i think we should help them ....at least this way we can bring them too justice" says the Cleric to those in his boat

knowing the other boats are making good headway to the fallen tower and Redux flying and the enterprising Ari swimming towards the girls the dwarf will stop rowing and look for surviviors from the slavers boat.

looking 1st in the water for any slavers location and then peering aboard the slavers burning ship for any who might need help " burning alive is no way to die " comments Nezamil

"Domi grant them courage to save themselves " growls the Cleric in a quick prayer

" surrender ! and we'll not harm you " shouts the Cleric to the slavers

" surrender! and no harm will come to you " shouts the dwarf again

========== ++++++++++ ==========

Rigging d20+12=31
Friday October 29th, 2004 10:58:38 PM
Rigging looks at the crazy dwarf next to him and thinks to himself. "Wow that Nezamil is a good liar. Telling the slavers that we won't kill them. What a hoot! One of them is a priest of Ga'al and we aren't going to kill him."

Suddenly the young Captain breaks out into the giggles but no one really understands why. He quickly calms himself and orders Swirl to keep an eye on the swimming slavers.

He turns his attention to getting the girls on board and will look for Ashira spotting her amongst the wreckage. "Here we come dear!"

========== ++++++++++ ==========

Appolo
Saturday October 30th, 2004 2:39:01 AM
Appolo yells at Nezamil"Sit back down and keep rowing you crazy dwarf.Leave the Sons and Witches of G'aal to G'aal!!"Appolo doubles his efforts.

========== ++++++++++ ==========

Jager
Saturday October 30th, 2004 6:27:39 AM
Jager thinks to himself, let the slaver live? What is this dwarf talking about, not a chance. Jager adds is voice to the din and shouts "You only live if the dwarf catches you! If you are lucky you will drown and have a quick death, if not I will hunt you down one by one!"

Jager looks back to the slave that is working his way forward. "Come on, lets get together." as added encouragement.

========== ++++++++++ ==========

Vauhwyt (AC19, HP19 (-6 nonlethal)) and Mookie (AC19, HP9) (Mage Armor)
Saturday October 30th, 2004 7:28:07 AM
Vauhwyt casts a spell, and four glowing blood-red torchlights appear by the sinking slaver ship. They dance around the swimming swimmers, highlighting them for everyone to see.

=======

Spells:
Mage Armor (V) (38 minutes of 60 used)
Mage Armor (M) (38 minutes of 60 used)
Message (Mookie) (35 rounds of 100 used)
Dancing Lights (1 rnd of 10 used)
Enlarge Person (cancelled)

Borrowed Items from Ashira:
Potion Cure Moderate Wounds
Ring of Limited Invisibility

========== ++++++++++ ==========

Dietrich AC 17, hp 24 d20+6=20 d8+3=9
Saturday October 30th, 2004 9:38:29 AM
Dietrich gets angry and worried when he sees the spellcaster hurting Vorelle and shoots at him again.
Hits ac 20, damage 9

He realizes that Vauhwyt and Olyn are save and is much relieved. The fighter believes the other girls will be picked up soon too and keeps his attention at the enemy at hand, the slavers.

Dietrich hears the shoutings of some Wildcards and freed slavers and doesn't like some of them at all. He only hopes Domi's cleric has enough influence at these pirates to prevent them killing possible prisoners.

========== ++++++++++ ==========

Zayne (Illegal second post)
Saturday October 30th, 2004 11:20:59 AM
Looking down at disbelief at the dwarf's words,in a very cold voice,"You have clearly lost your senses,they are scum,less than scum! They deserve punishment,to take someone away from their life and force them to toil against their will is murder to the spirit. Look at how many slaves we have freed and of them all only two of them still have the will to fight. The rest have broken spirits. They might as well be dead."

Looking balefuly at the slaver's ship,then shouting across the water,"Fight or surrender,it makes no difference to me. You have seen the sun rise for the last time and I promise you will not see it set. You hae commited crimes,and today you will pay for them,in full!!" His long nose begins to twitch violently and his voice cracks with rage.

========== ++++++++++ ==========

rose d20+12=13
Saturday October 30th, 2004 1:40:32 PM
Rose holds on to a piece of wood and tries to keep afloat.

swim check: 13, nat 1

========== ++++++++++ ==========

Vauhwyt (second post)
Saturday October 30th, 2004 1:51:48 PM
When it becomes clear to the liontaur that the group is faced with slavers, her mouth stiffens, and she begins digging her claws into the deck of the ship.

"No quarter for slavers!" she shouts. And in a whisper, she adds, "or goblins."

========== ++++++++++ ==========

Ashira d20+22=41
Saturday October 30th, 2004 10:48:56 PM
Her strong arms clinging tightly to her piece of former watch tower, Ashira kicks off and begins swimming for all she's worth. Waard is apparently with them, because Ashira's strong strokes (Swim=41) combine with Valanthe's and the girls move swiftly toward Rigging's voice.

========== ++++++++++ ==========

Bart
Monday November 1st, 2004 1:39:06 AM
Does anyone sees one of the grils , we are almost full Nezamillno space left not for an slaverer at this moment our first priority is our family. If we had space enough things would be different

========== ++++++++++ ==========

Redux
Monday November 1st, 2004 2:25:46 PM
The mage flys in closer to the girls and slips his ring of levitation off his finger and pulls his wand of bull's strength out of his bag. If he is close enough, Redux hands the ring to Ashira or Valanthe and then taps them with the wand. "Use the ring and the extra stenght to levitate you out of the water. The others should be here soon. I'll tow you if I can."

Swords Crossover Thirty-Nine 
Monday November 8th, 2004 5:05:20 PM

DM Jan
Monday November 1st, 2004 3:38:29 PM
Ashira begins to power through the water, dragging Valanthe and Rose along. Valanthe is balanced against some wood planks and managing to keep her head well above water. Not so Rose - who's taking quite a dunking.

Luckily, the others arrive - Redux first, followed by Ari in aquatic elf form, followed by the boats. The levitation ring will help get the girls on board by the end of the next round. Rose'll be incapacitated for an extra round while she throws up the water she swallowed.

The girls are safe! Macaw is exhausted.

The Slaver boat is now fully ablaze, and Dietrich's arrow hits the burning (and dying) spellcaster.
Vorelle is badly wounded.

Olyn, Appolo, Nezamil, Bart, Ryan, Shadeos and anyone else who's been rowing like crazy will feel their shoulders and arms start to tingle with exhaustion.

Due to Jager's encouragement, the one slave from the Wildcard's boat, and those in one of the rear orc boats, start to move further forward and into orc Boat #4, figuring they'll be safer there.

As for the Slavers -

While Swirl hovers above, Vauhwyt's dancing lights reveal the sight of one man floundering in the water.
"Ugh..... help!" he cries.
While the other two are swimming strongly toward the Wiildcard's boat at the back of the line.

Some of the group yell at those in the water, but what will win out? Compassion or vengeance?

Anyone looking up?
Spot DC 21

========== ++++++++++ ==========

Theodore and Macaw d20=13
Monday November 1st, 2004 3:56:01 PM
Theodore is more than taken aback at some of his fellows' desiring the death of the now helpless slavers. Even more so by Zayne and Vauhwyt's desire, though.

"We must spare them!" he cries. "They have asked for quarter. As good people, we must give it to them."

If any slavers come close to the wizard, he reaches out his hand and attempts to help them onboard.

Macaw alights on the rail of Theodore's boat, happy to have a perch for a few minutes.

(Strength check = 13 to pull in anyone out in the water.)

========== ++++++++++ ==========

Rigging d20+12=32
Monday November 1st, 2004 5:32:04 PM
Rigging hugs Ashira as she is pulled aboard and says, "Sorry to be late. I promise a dinner out to make up for it."

He turn back to the slavers and see and feel Swirl darting about safely above them. (spot check 32)
"Let's go collect those prisoners and see what they are up too. Regular slavers can be saved, but no mercy to any priest of Ga'al."

========== ++++++++++ ==========

Vauhwyt and Mookie d20+3=12
Monday November 1st, 2004 8:28:49 PM
Intent on the slavers, Vauhwyt does not look up (Spot 12). She has no ranged weapon, so she helps by rowing, relieving one of the exhausted rowers.

========== ++++++++++ ==========

Olyn d20+6=9
Monday November 1st, 2004 9:14:56 PM
moves as safely as possible from his boat to that with Rose. rendering her compassion and any first aid she might need.

like holding her hair out from in front of her face so she doesnt urp on it. and gently rubbing her neck and talking softly to her.

spot of 9, not that i was looking up anyways.

========== ++++++++++ ==========

Valanthe d20+4=16
Monday November 1st, 2004 10:10:33 PM
Valanthe breathes heavily as she rolls into the boat. She thought everything was going pretty good despite the sinking island and the half-demon. She should be thankful that something else grabbed the half orc, half demon but she's not. Valanthe wanted to fight that thing. She wanted to see how strong it really was. In no way did she think that it ran from her. No it was a tactical retreat from a suprise attack.

Valanthe curses as she moves to a sitting position. "So what happened is everybody okay?"

ooc: spot check 16

========== ++++++++++ ==========

Jager d20+6=14 d20+10=12 d20+11=19 d20+9=19 d20+8=28 d20+6=16
Monday November 1st, 2004 10:43:30 PM
Jager's blood is up. Slavers in the water and he does not bother to look up (spot 14).

Jager does his best to jump/tumble/balance into the next boat with the slavers swimming toward the back boats.

Jump 12
Tumble 19
Balance 19
Swim 28 (nat 20, lets hope he does not have to use it)

Jager is looking for a cutting weapon, as moves from boat to boat. Jager needs something to cut ropes if necessary.

Jager will attempt to identify the "slavers"in the water, since he was in their "care" recently (spot 16).

Jager yells back to those int he front boats "Getting ready to repel boarders." and to himself "Permanently if I recognize any of them...."

========== ++++++++++ ==========

Nezamil Ac 21 Hp 43/53 bless rd 12/?? shield of faith 49/60
Monday November 1st, 2004 11:55:17 PM
The dwarf shakes his head in sadness "are you not better then them ? is this how good people act ??" retorts Nezamil

turning to face Appolo and Zayne " you two are young and think everything can be solved by killing....wisdom has not come to you yet...hopefully time will teach you " says the Cleric with steel in his voice

"yes they have done terrible things and yes! they will be punished for their crimes but i will Not abide by slaughtering them this way! " warns the Cleric !!

"by capturing them we gain not only infomation about how and who they work with but show the people of the region of Ga'als failures and weakness"

Nezamil puts his oar in the water and angles it for steering towards the survivors

" how we act here shows our true character "

with a look at Zayne " your a brave young man but lashing out with anger is not the way ......but Ga'al has plenty of minions you will get your chance to strike them down " finishes the Cleric of Domi

" surrender is the only option " shouts the Cleric to those in the water and on the burning boat

========== ++++++++++ ==========

Vorelle [AC 17, HP 2/17]
Tuesday November 2nd, 2004 12:59:04 AM
Vorelle lays motionless on the bottom of the boat, staring at the weathered planks just inches from her face. They smell of brine and orc feet, and Vorelle wrinkles her nose in distaste.

She hurts all over from the pummeling of the missiles, and is having a hard time clearing her head. Vaguely, she is aware of an argument raging above her over the fate of the slavers.

It's nice to help people, she thinks muzzily. I hope somebody gets around to helping me. Then, I wonder if its safe to lift my head.

The sounds of combat seem to have faded, but she is afraid to poke her head up over the side in case somebody shoots at it. Another fusillade like that last one would kill her at this point.

========== ++++++++++ ==========

Rose
Tuesday November 2nd, 2004 1:13:40 AM
Rose throws up over the side of the boat and into the water, she is vaguely aware that someone is holding her hair back and helping her stand so she reaches over the side.

========== ++++++++++ ==========

Ari HP43 (50-7) AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) d20+3=23
Tuesday November 2nd, 2004 5:43:08 AM
After Ari finishes helping with the rest of the party. Ari sweeps the area to see if there's anything else to do while he has the sea elf forming. Making sure to turn around Ari searches behind and looks up, to make sure the entire area is clear. (spot=23 critical)

========== ++++++++++ ==========

Ashira
Tuesday November 2nd, 2004 10:05:36 AM
Shivering from the cold of the water, Ashira kisses Rigging as he pulls her from the water. "Huh....you think you're going to get off with a dinner??? Me thinks it's time to go shopping..." Ashira's mock tirade is cut short by the sight of Appolo. "By the Gods!!! Valanthe, look what the worgs dragged in! Appolo, you son of a jackal!!! What in the Wold are you doing here?"

Catching snipits of the conversation about the slavers, Ashira sighs. "It doesn't do us any good to slaughter them wholesale quite yet. Let's fish them out...see what they know...then decide their fate."

========== ++++++++++ ==========

Zayne
Tuesday November 2nd, 2004 10:40:37 AM
Looking at the cleric with disgust on his face,"Killing them is no less than they deserve. How many lives have they destroyed? Surely more than we have managed to free today. They have taken away from these people the most valuable thing in the world,their freedom,for some their families,not to mention their spirits,crushed their hope. You speak about showing them mercy. I cannot show mercy to someone that were the situations reversed would tie me up and treat me with less respect than I deserve as a living breathing creature."

Shaking his head,"Would you keep a dog or even a rat in the conditions that we freed the slaves from? I would hope not. If your mother,or father were in these pens I think you would sing a different tune. I don't know any of these people,and I don't care if I ever do. I do know that nothing living deserve to be treated like that. You say I have gained no wisdom,if wisdom means letting murderers not be held accountable for their actions,then I want nothing to do with it."

========== ++++++++++ ==========

Dietrich ac 17, hp 24, 10 arrows d20+4=18
Tuesday November 2nd, 2004 11:13:04 AM
Dietrich is relieved to see the enemy's spellcaster die and his friends rescued. He is too concerned about Vorelle to look upwards (spot 18) and even forget the argument about the prisoners for a while to call for some help.

"Hey, Vorelle is gravely hurt! Restrain your bloodlust a litle and help me here!"

The fighter is worried and feels helpless, as he doesn't really know what to do to.

========== ++++++++++ ==========

Appolo d20+6=26
Tuesday November 2nd, 2004 12:32:35 PM
By the time they reach the girls Appolo is exhuasted and collapses back on the floor of the boat.He replies to Nezamil and Zayne'Will you two stop agruing,besides I never said kill them just leave them to thier god's clemency.Niether help them nor harm them,besides killing them is to merciful.Turning them over to the Pirates for interrogation and torture well that is merciless,hell leave them alone with me for awhile."He then winks wickedly at Nezamil.

When Ashira comes aboard and calls to him he replies to her by hugging her"I glad to see you as well.You and val still getting in trouble.I'll explian things later."he then looks around for Valanthe,while doing so he spots something in the sky.He has worried look on his face."Some one better help that young women over there,she looks hurt."Pointing to Vorelle"There's also something in the sky."Once he spots Val.He moves quickly to her picking her up and holding her"Ok folks time to get the Flock out off here."

Swords Crossover Forty 
Monday November 8th, 2004 5:06:17 PM

DM Jan
Tuesday November 2nd, 2004 7:45:32 PM
The girls are pulled aboard. Olyn helps Rose get back to breathing air instead of water.

Dietrich alerts the others to Vorelle's injuries.

Jager starts working his way back toward the empty Wildcards boat. He meets the slaves coming in the opposite direction in Orc Boat #5. he's now closest to the two Slavers who are swimming frantically toward the Wildcards boat - too intent on getting there to heed any cries from the party. They're too far away for Theo to reach.
Jager recognises the leading swimmer as Erik - the Slaver leader. There's another male human behind him.

Out in the water, Ari can see that the third swimmer - the one who shouted for help, is in big trouble and has sunk under the water.

The Slavers boat is still afloat but burning like a torch. There'll be no more survivors out of that inferno.

In the dark sky above, at about 80 ft, Appolo, Ari and Rigging notice a misshapen thing, passing over, flapping it's torn wings. It's making its way north by the looks of it, fairly fast, but erratic.

ETA Slavers reaching Wildcards boat - 2 rounds
Nearest characters - Ari, Jager - also two rounds.

========== ++++++++++ ==========

Valanthe
Tuesday November 2nd, 2004 7:58:03 PM
Valanthe smiles and giggles with delight but that quickly turns to a grimmace of pain. "It's great to see you but I'm a bit tender. Ran into some demonic fire after some demon creature that was orchistrating all of this."

OOC: What boat is Vorelle in BTW?

========== ++++++++++ ==========

Theodore and Macaw 2d8(3+2)+1=6
Tuesday November 2nd, 2004 8:27:42 PM
Theodore is visibly relieved to have everyone safely aboard. Then he notices Vorelle hurt and lieing uncomfortably in the bottom of a boat.

"Vorelle!" he cries out as he rushes to her. "Vorelle," he says again, falling to his knees beside her. "Here, take this." Theodore produces a flask from his backpack and removes the stopper. Gently, he tilts Vorelle's head up and brings the nozzle to her lips. "This will help you."

(Potion of cure moderate wounds = 6)

========== ++++++++++ ==========

Rigging d20+6=24 3d4(3+2+4)+3=12 d20+12=15
Tuesday November 2nd, 2004 10:11:42 PM
Rigging will notice the fiend trying to run and will point at the sky and yell, "It's getting away! Bring it down!"

He will mumble a couple of words and 3 darts will leap from his fingers striking the creature for 12 points of damage.

He will then notice the 3 slavers and see the drowning one. "Ashira, get the one out of the water. He looks in trouble, but don't risk yourself unnecessarily.

Jagar! We want prisoners! We can always do justice later. We need information. I want the lead slaver alive....for now."

OOC rolled 24 for spell resistance if it was necessary.

========== ++++++++++ ==========

George
Tuesday November 2nd, 2004 10:13:59 PM
ooc "Need someone willing to play Swirl. I am not allowed to anymore ;-(

========== ++++++++++ ==========

Redux d20+7=15
Tuesday November 2nd, 2004 10:26:43 PM
Redux doesn't spot the creature above, otherwise he would have sent some magic missles its way. He's getting tired and looks for a less crowded boat to fly down to and land in. He looks around to see who wound up in what boat--in all the confusion he didn't keep track.

========== ++++++++++ ==========

Jager d20+6=7 d20+6=23 d20+10=11 d20+11=12 d20+9=19 d20+8=13
Tuesday November 2nd, 2004 11:33:50 PM
Jager is inscensed at the sight of Erik (listen 7 nat 1) and does not hear Riggings call.

Jager moves closer to where Erik appears to be swimming to and calls to him "Master Erik, it is Jager and I am free again, this time for good! The tables are turned, I am coming for you!"

Jager looks for any kind of weapon in the boats he is traversing and also if he can recognize any of the other swimmers as slavers (spot 23).

Rolls as needed
Jump 11
Tumble 12
Balance 19
Swim 13 (if necessary)

OOC: are the oars detachable and usable as potential weapons???? What is there length???

========== ++++++++++ ==========

Rose d20+5=22 d20+3=6 d6=6
Tuesday November 2nd, 2004 11:41:11 PM
Rose looks up from puking over the side just as she sees Rigging firing at something, she takes a good look and sends off her only remaining offensive spell even though she doesnt think it will do much good.

disrupt undead
spot:22
ranged touch: 6
damage: 6

========== ++++++++++ ==========

Olyn d20+6=21
Wednesday November 3rd, 2004 7:16:27 AM
turning and seeing the attack on the winged creature he says: let the beast go, we cannot afford another battle with all these people in boats, we have slavers swimming towards us with god knows what intentions, people who are wigging out after being rescued. do you want these people getting killed cuz you couldnt let it get away? stop your attacks and worry about these poor folks. you'll have time later to go after it if you wish.

carefully moving to where GVorelle is, he will check her wounds, and apply aid where it is needed.
heal check of 21

will then start looking at the others who might need his assistance.

========== ++++++++++ ==========

Nezamil Ac 21 Hp 43/53 shield of faith 48/60
Wednesday November 3rd, 2004 1:46:51 PM
The dwarf tries to guide the boat towards the surviors in the water.

At Appolo's wicked wink " heh being alone with you would scare anyone " smirks the dwarf " you have quite the reputation "

The Cleric turns at Riggings yell and looks skyward ...seeing the winged creature at 80 ft distance " by Domi you shant get away vile thing " shouts the dwarf

shouting divine words of power the Cleric touches his holy symbol and releases Domi's power (casting hold person on the winged beast )

(170 ft range Dc check 10+2+3=15)

========== ++++++++++ ==========

Ashira
Wednesday November 3rd, 2004 2:18:09 PM
Ashira goes over to make sure that Rose is ok and then does a quick head count. Seeing that everyone made it ok, Ashira beams. Then she notes Rigging and Nezamil's effort to down the half-fiend and Olyn's objections. She also notes Jager's aggressive moves toward the slavers. Sighing deeply, Ashira calls out to Ari. "Ari, we need those people alive! Make sure the slave doesn't kill them all yet. Get them into a boat and make sure they're secured. I'll get over there as soon as I can."

Not being able to help out with the half-fiend, Ashira motions for one of the other boats to be pulled next to Rigging's and gets ready to head over to the slavers. She shivers as the cold water drips off her body. Her thoroughly soaked tunic clings tightly to her body, making her movements slightly awkward. Catching the brief outline of the jagged scar on her chest just below her breasts, Ashira looks over at disgust at the slavers. Oh, she needed them alive for now...but the time would come when they had gathered all the information they needed... And when that time came, she pitied the poor souls. They had taken these people from their homes and delivered them to Ga'al for seeding. That was something she wouldn't forget, nor would she forgive...

========== ++++++++++ ==========

Vorelle [AC 17; HP 8/17]
Wednesday November 3rd, 2004 3:08:06 PM
Not hearing anything more from the slavers' spellcaster, Vorelle cautiously raises her head. She sees Theo holding out a potion to her, and takes it gratefully, draining it in a gulp. She replaces the stopper and hands the empty flask back.

"Th-th-thanks," she says.

[OOC: Vorelle is in the first boat.]

[OOC: Shegger, are you sure it's 2d8+1? Cure Moderate is a 2nd-level spell, meaning the minimum caster level should be 3.]

========== ++++++++++ ==========

Shegger OOC
Wednesday November 3rd, 2004 3:36:34 PM
(It could be. I'm a magician, not a cleric dadgummit!!)

========== ++++++++++ ==========

Vauhwyt and Mookie d20+11=16
Wednesday November 3rd, 2004 4:37:21 PM
Lacking any kind of range weapon, Vauhwyt cannot hurt the flying fiend. So she casts a message spell so that she can talk to it. As an icon forms on her forehead, she says to the fiend, "Come back right now or you will be killed! Come back, give us some information, and we will let you live!" [Intimidate check 16]

Swords Crossover Forty-One 
Monday November 8th, 2004 5:07:07 PM

DM Jan d20+13=20 d20+11=27 d100=28
Wednesday November 3rd, 2004 7:28:38 PM
Despite the spells thrown at the creature aloft - it appears to absorb or shrug off the bulk of it, and in another few seconds - it's disappeared off into the darkness.

While awaiting the fate of the drowning Slaver, the other two are almost at the Wildcards boat.
"Parlay!" yells Eric, or something that sounds like that. "Parlay!"

Boat #1 is doing a u-turn, followed by Boat #2 - traveling toward the Wildcards boat.

From above, Redux can see some of the other slaves scrambling forward to join their bretheren in Boat #4.
There are 4 slaves in Boat #3
There will be 7 slaves in Boat #4
Boats #5 and #6 are empty.

Boat 7 (next to the Wildcards boat) now contains Jager who's brandishing a 5ft oar that looks like it could do a reasonable 1d4 damage.

Vorelle starts to feel a lot better after the potion (2nd level spell), and is likely to heal up naturally a bit better after Olyn checks her remaining wounds (2hp in 8 hours)

The Slaver boat's fire is now dwindling. It still floats about 50ft away from the main party.

========== ++++++++++ ==========

Vauhwyt and Mookie
Wednesday November 3rd, 2004 7:51:30 PM
Mookie says to Vauhwyt, "Boss, listen to your formidaable pal, there. Talk to these slavers."

Vauhwyt nods. "Mookie, you are right. Ashira, I'll help you bring these slavers aboard. They will tell us interesting things. Maybe they will earn themselves a quick painless death, rather than a slow lingering one."

As soon as it is safe, Vauhwyt calls to the slaver, "Yes! Parley!" And she will help bring them aboard.

"We should talk after we reach shorre." The tension she feels is echoed in her accent. She makes sure the Book is still secure.

========== ++++++++++ ==========

Valanthe
Wednesday November 3rd, 2004 8:07:14 PM
Val reaches for her bow before remembering that she lent it out. She curses as the half-fiend dissapears into the darkness. "That thing was behind everything. I so wanted to kill it but something happened back at the tent. Something attacked the half-fiend in mid air, probably saving us from its wrath."

========== ++++++++++ ==========

Rigging
Wednesday November 3rd, 2004 9:55:29 PM
Rigging will see Jagar readying the oar with dangerous intent and yell, "Jagar, hold off! Don't kill them!"

To the rowers of his craft he will extort, "Put your backs into it boys. I think that crazy slave is gonna be trouble."

========== ++++++++++ ==========

Rose
Wednesday November 3rd, 2004 10:32:54 PM
Rose huddles in the bottom of the boat cold, wet, and miserable.

========== ++++++++++ ==========

Chris
Wednesday November 3rd, 2004 10:53:23 PM
OOC: Hey George i'll play swirl ;-) should be fun

========== ++++++++++ ==========

Swirl
Wednesday November 3rd, 2004 11:05:43 PM
Swirl hovers near Rigging then zooms out across the water to hover over the swimming slavers marking there location .

racing anxiously in circles above where the one went underwater "hurry" hears Rigging

========== ++++++++++ ==========

Nezamil Ac 21 Hp 43/53 shield of faith 47/60
Wednesday November 3rd, 2004 11:24:49 PM
Nezamil watches as the beast escapes into the darkness " i have a feeling we'll see that vile thing again " comments the dwarf outloud

The dwarf will guide his boat around behind(near swirl) the slavers in the water encircling them .(if he can see the slaver that just went under water, Nezamil will thrust his oar under water for the slaver to grab onto if possible)

========== ++++++++++ ==========

Theodore and Macaw
Thursday November 4th, 2004 9:49:44 AM
Theodore smiles at Vorelle. "You're welcome. If you don't mind, I believe I'll keep my head down for a bit. I don't think there's much more I can do except provide a target." That said, he hunkers down in the boat to await the end of the action.

Macaw remains on the side of the boat, looking hither and yon as people scatter, swim, and row all over the place.

========== ++++++++++ ==========

Dietrich
Thursday November 4th, 2004 11:53:49 AM
Dietrich is quite relieved to see Vorelle healed and feels specially stupid, for he forgot that he had healing potion himself...

The soldier is a pragmatic man and knows that, if you want to make prisoners, its no good to give the enemy no mercy. He is satisfied with the captains (Rigging) order and hopes the pirates are disciplined enough to obey it. If the prisoners should be executed later, after a proper trial, or if they continue posing a threat, its rather another question.

When he sees the flying fiend, its only one more dam... strange magic thing, after a sinking island and tonns of fireballs, and Dietrich is glad to have it far from where they are.

========== ++++++++++ ==========

Appolo
Thursday November 4th, 2004 12:47:00 PM
Appolo watches the creature fly away"That's good.Perhaps some one was looking out for you in my absence.I just glad you're ok.>"
Appolo looks over at Nexamil"Nezanil,would you happen to have a healing potion.Val could really use one"Appolo continues to hold Val why he looks around"So who are all these other people?"

========== ++++++++++ ==========

Olyn
Thursday November 4th, 2004 2:29:26 PM
going back to Rose, he pulls out a wool blanket and wraps it about her, rubbing her arms for warmth.

then pulls out a wineskin and hands it to her saying: drink some of this, itll help warm you up.

========== ++++++++++ ==========

Zayne
Thursday November 4th, 2004 2:42:08 PM
Walks over to the rear of the boat. To be alone with his thoughts.

Watching with very little concern as the winged creature flies away.

He begins to formulate a plan on making all the slavers pay,and make everyone happy.

Thinking to himself"I am sinking that boat,permanently." He stands there alone clentching his fists. Cold fury clear upon his face.

========== ++++++++++ ==========

Jager d20+7=16 d20+2=4 d20+6=20 d20+6=12 d8+2=4 d8+2=9 d20+6=19 d20+6=16 d20+6=10
Thursday November 4th, 2004 4:09:17 PM
Jager is brandishing the oar and will strike and slaver that approaches the boat, which he desparately hopes happens (AC 16 for for 4 dam.).

If a slaver get onto a boat, Jager will attack with fists and feet (AC 20 & 12 for 4 and 9 dam.).

Jager yells out "No parley today, you are just going to have to die for your crimes against humanity!" Jager does not appear to hear anything that Rigging is saying (listen 19).

Jager is trying to get to the slavers, but want to maintain his position of advantage in the boat. Jager will move to another boat if he has a better shot at the slavers, particulally Erik.

Does Jager spot any other slavers he knows (spot 16, etra 10 roll if needed).

========== ++++++++++ ==========

Ashira
Thursday November 4th, 2004 4:19:36 PM
OOC Alright, right now, I really have nooo idea which boat Ashira is in.

Ashira begins to try and work her way over to the boat that Vauwhyt's in, jumping out of her boat and swimming to the Taurs boat if needed. She knows that she needs to get over to those slavers soon before that ex-slave kills them all. When she arrives, Ashira helps Vauhwyt in pulling the survivors aboard, striping them of any weapons or magical items, and making sure that they are nice and tightly bound.

========== ++++++++++ ==========

Valanthe
Thursday November 4th, 2004 8:08:55 PM
"Nezamil keep your potion. I have some of my own if I really need it. These are some new friends we ran into looking for the slavers. it turned out that we were both looking for the same people so we worked together. I'm glad we did since this would have been too big for just the Wildcards."

========== ++++++++++ ==========

Ari HP43 (50-7) AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min) d20+3=23
Thursday November 4th, 2004 9:20:08 PM
Hearing at least one voice of reason out of this motley crew. Ari does his best to try to find the downed swimmer. He hopes he can get to him before he drowns.

(ooc sorry about missed post)

========== ++++++++++ ==========

Vorelle
Thursday November 4th, 2004 10:06:12 PM
Vorelle picks herself up off the bottom of the boat and looks around. She has a stammered "th-th-thanks" for Olyn as well, and she gives Dietrich a shy smile before ducking her head in embarrassment.

========== ++++++++++ ==========

Redux d20+6=24
Thursday November 4th, 2004 10:22:13 PM
Redux listens to those around him. He spots the half-fiend, but too late to do anything about it. At Val's words, he smiles. "Thank you, dear Val for noticing. I did enjoy casting that one. I am too am unsure what the creature saw--something so terrible as to make it flee rather than fight. I only wish I could have completely destroyed it."

Swords Crossover Forty-Two 
Monday November 8th, 2004 5:07:52 PM

DM Jan
Thursday November 4th, 2004 10:36:36 PM
Boats 1 and 2 (containing everyone except Jager, Redux and Ari) approach the swimming slavers.
Jager cracks Erik on the head with the oar as the Slaver leader grabs for the Wildcard boat.
Escape? It's not going to happen, obviously. So... both Slavers find themselves being brought aboard Boat #2.

The boats are now roughly in a circular formation, nose to tail - the nose being Boat #1, the tail being the Wildcards boat.

In the middle of the circle, in the water, Ari finds himself rescuing 250lbs of unconscious female half-orc. Nezamil holds out an oar.

Erik and Ao, the two Slavers currently rescued on the boat (2), gaze sullenly at the party.

The slaves in Boats 3 and 4 look on with haunted eyes.

30ft away, the Slavers boat is now embers. It's still afloat.

As the mist closes in, rolling over the water, it would be all too easy to imagine that the island, and everything that happened on its surface, were merely flights of fancy - or a dream; something that never really happened. Perhaps the mind would prefer that explanation, but the body still held remnants of a different story. Wounds, cold, exhaustion; half fiends and orcs; slavers and slaves: the smouldering slaver boat a small beacon of rememberance, on a lake dark and still.

What now?

========== ++++++++++ ==========

Theodore and Macaw
Friday November 5th, 2004 9:21:02 AM
Theodore glances up at Vorelle and Deitrich as things get quiet. "What's going on?" he whispers, still huddled in the bowels of the boat.

========== ++++++++++ ==========

Vauhwyt and Mookie
Friday November 5th, 2004 12:39:01 PM
Vauhwyt looks at the bound slavers and at the Book. "We have a lot to digest friends, and these boats give me the willies. Let's get back to shore and get some information."

"We have a book to read and these slavers to talk to."

Mookie flaps over to a bound slaver and perches next to him on the boat-rail. "Yeah, information!" he caws.

========== ++++++++++ ==========

Valanthe
Friday November 5th, 2004 4:48:12 PM
"Well I say we find shore, deal with the slavers however we choose to and celebrate. A big fire, lots of food and we definately need some wine."

========== ++++++++++ ==========

Nezamil Ac 21 Hp 43/53 shield of faith 46/50
Friday November 5th, 2004 8:47:30 PM
Nezamil will angle the boat towards Ari and the half-orc , upon reaching them the dwarf will grasp the half-orc and drag her into the boat

(Nezamil will use granted power for strength Domain +7) (18+7=25 str)(phb pg 162 carry capacity)(250 pounds shouldn't be a problem )

As the half-orc lands in the boat "Appolo if you could please bind her arms and legs " remarks the dwarf

The Cleric turns back to Ari " Hey Ari can you investigate the slavers boat? " i'll row this closer (only 30 ft away ) and help search what left of the wreck"

========== ++++++++++ ==========

rose
Friday November 5th, 2004 9:08:13 PM
Rose huddles into the blanket and gratefully sips what olyn hands her to drink. Then suddenly is leaning over the side and she is throwing up again. When she stops she looks at Olyn "Don't you have any tea?"

========== ++++++++++ ==========

Rigging
Friday November 5th, 2004 10:59:40 PM
Rigging will look grimly at the slavers and then order, "I want them striped, searched and tied up. I will not allow them to be mistreated. If they answer some questions, who knows we even might let them live."

Rigging will turn to the other slaves but really direct his attention to Jagar, "I know you have been mistreated and beaten. You have been cruely used and want revenge. You are free now and we will get you to safety, but understand this. If you want our help, you must subject yourselves to the pirate's authority. I will not allow you to do anything that might jeopardize our mission.

We have been given the mission to stop the Asidurians from converting more to Ga'al. That is a much worse fate then normal slavery. Not only does he take your body, but he also takes your soul and free will. I and my companion's" Rigging points to the other Wildcards," have dedicated our lives to stopping him. Your quick vengence will not be allowed."

Rigging then continues, "Lets check out the other ship and get out of here and back to land. Ari, try and finds some that doesn't sink this time."

========== ++++++++++ ==========

Dietrich
Saturday November 6th, 2004 11:08:40 AM
The tough warrior is touched by Vorelle's smile and just feels good seeing her ok. He puts his 'bucket' helmet of and gives her a friendly nod.

Dietrich takes a look at Rose too, just conforting her with his simpathy, and assures Theo that the danger has passed, though he knows the young wizard has far more courage than he looks like.

As it seems that everything is all right now, Dietrich keeps ready to comand the figurehead to bring the boats ashore. He'll just wait for the investigation of the burned slavership (perhaps there is even some gold or so...)

He liked the idea of a feast too, as he doesn't think there should be any trouble from the beaten enemy so soon.

Ultimately, Dietrich gives Ashira her magic bow back and thanks her again for the opportunity of using the mighty weapon.

========== ++++++++++ ==========

Zayne d20+3=18 d20+5=24
Saturday November 6th, 2004 12:10:54 PM
Zayne takes his remaining dagger and stabs it into the railing of the boat and then begins to take off his armor.

After stripping himself to his skivvies and revealing himself to be quite muscular for his slight build he takes his dagger in his teeh and dives headlong into the water.

Swimming over to the remains of the ship he begins to look around for anything that might be slavageable from the ship,not to mention any pieces that might be remotely salvagable.(Swim 18 Search 24

========== ++++++++++ ==========

Zayne d20+3=18 d20+5=24 d20+3=16
Saturday November 6th, 2004 12:12:04 PM
Zayne takes his remaining dagger and stabs it into the railing of the boat and then begins to take off his armor.

After stripping himself to his skivvies and revealing himself to be quite muscular for his slight build he takes his dagger in his teeh and dives headlong into the water.

Swimming over to the remains of the ship he begins to look around for anything that might be slavageable from the ship,not to mention any pieces that might be remotely salvagable.(Swim 18 Search 24 Swim 16 to remain aflot while looking)

========== ++++++++++ ==========

Jager d20+6=26 d20+6=24 d8+2=3 d8+2=3 d20+6=14 d8+2=10 d20+7=20 d20+11=23 d20+11=12
Saturday November 6th, 2004 2:34:30 PM
Jager throws himself at Erik and yells "You killed Softig!"

If Jager is close enough to Erik to physically attack him with fists he will droping the oar first(AC 26 critical AC 24 for 6 damage and AC 14 for 10).

If Jager must get past people he will (escape artist 20) as his whole purpose seems bent on killing Erik the slaver.

If Jager is unable to attack Erik this round he will move as close as possible and take a hand axe or dagger or the like on someone he passes (disarm 23).

If anyone attempts to restrain Jager (If he is not close enough to attack Erik this round he will trip them and move on (trip 12, nat 1 not good).

========== ++++++++++ ==========

Swirl
Saturday November 6th, 2004 3:59:31 PM
As the slavers are pulled from the water swirl swooshes over to Rigging and hovers nearby and watches the angry slave changing boats.

Swirl glances around quickly looking to spot his feathered friend Talon

========== ++++++++++ ==========

Vorelle
Sunday November 7th, 2004 11:11:24 AM
"S-s-some of the s-s-slaves are a-attacking the s-s-slavers," Vorelle replies to Theo's question. She finds a place to sit and stays out of the way of the rowers.

========== ++++++++++ ==========

Vauhwyt d20+1=18 d20+7=10
Monday November 8th, 2004 5:56:35 AM
If Vauhwyt is in the same boat as Jager (I think she is?), then she will try to grab him to stop his attack. She evades his trip attempt and grabs him (hit AC18 as a touch attack). Then she tries to hold him back (grapple check 10, or 6 with a non-pref penalty, is not very good).

She shouts, "Listen to Rigging!"

========== ++++++++++ ==========

Ari HP43 (50-7) AC 24 (Bulls strenght, Cats Grace (4 min each), Spider Climb (40 Minutes), Shield 4 min, alter self 40 min)
Monday November 8th, 2004 6:22:27 AM
(are we out of combat at this point, then my short spells have probably expired)

Getting an assist from Nezamil, Ari then hears his word of suggestion. "I still have some time on my spell as of yet. Though I wonder if Ashira would be interested in helping out, since she would seem more used to this kind of thing. But I can't remember if she's been out much, since the loss of taker." (ooc her dolphin, I think I got the name right)

========== ++++++++++ ==========

Valanthe
Monday November 8th, 2004 7:12:34 AM
She takes the bow from Dietrich and slips it back into her enchanted quiver. "I'm just glad that it was some use in the fight."

Valanthe watches Jager and shakes her head. She understands his reaction and thinks the slavers should be gutted and tossed overboard but the Captain just told him not to touch them. Not a good thing to do.

ooc: the bow belongs to Valanthe

Swords Crossover Forty-Three 
Thursday November 18th, 2004 12:58:21 PM

DM Jan
Monday November 8th, 2004 11:44:25 AM
The half drowned female half-orc slaver is brought aboard.
Ari and Zayne swim over to the burned slaver boat and poke through the grisly remains. Amongst the wreck they discover a charred chest. it's locked.

Dietrich orders the figurehead toward the shore, and off it goes, serenely cutting through the water, the other boats behind following in a single line.

The entire fleet now consists of:
3 captured slavers
11 slaves
Dirt City party
Wildcards party
7 orc boats controlled by the figurehead
1 Wildcards boat being towed behind
1 charred, locked chest
1 skin-covered tome

Boats #1 and #2 are a little low in the water because they now have the slavers aboard.
Erik and AO are in Boat 2
Alia (the rescued half orc) is in Boat 1

It's apparent that Jager wants vengeance. At this moment there are too many folk in the boat #2 for Jager to make direct contact with Erik. How will the remaining party deal with it? Rigging has ordered him to desist. The liontaur, Vauhwyt, has tried to stop him.

Boats #1 and #2 are close enough to allow movement between the two.

((OOC - Jim, and anyone who wants to try and stop him, I need calls and rolls against specific characters))

As things are 'discussed' on board, the boats sail east, through the night and the mists. It's an eerie journey, with one big scary moment as the boats lurch suddenly, pushed violently onward by a five foot tidal wave that arrives from behind. What caused it? One has to wonder.

In a little while, the misty skies begin to lighten, the sound of water rolling over pebbles can be heard,and the muddy glow of a small fire can be seen, dead ahead.

========== ++++++++++ ==========

Rose
Monday November 8th, 2004 12:13:03 PM
Rose is curled up out of the way, maybe on someone's lap if the boat is to full. "Why is there a fire, I know we didnt make it."

Rose then gets ready in case of more trouble.

========== ++++++++++ ==========

Theodore and Macaw
Monday November 8th, 2004 1:20:03 PM
At Rose's comment, Theodore sits up to peer over the edge of the boat. "Maybe it's Priscilla," he suggests, remembering the witch they had helped not too long ago. "I hope it is, anyway..." he mumbles.

Macaw reminds the wizard to keep his wits about him with a sharp peck on the top of Theodore's head.

========== ++++++++++ ==========

Jager
Monday November 8th, 2004 2:00:22 PM
Years of slavery and the beatings and torture have caught up with Jager. Jager seems bent on ending slavery in this part of the world, or at least these boat, once and for all. Jager yells "I will never go back again!" and again attempts to get at Erik.

Jager will do his best to avoid any of the non slavers and make for Erik the Evil, merchant in human toil and suffering.

Jager will keep his balance as best he can while moving in the boats (balance 11)

Jager will look for an opening to leap at Erik in an effort to squeeze the life out of him (jump 10, nat.1, yuck)

If necessary, Jager will avoid any grabs and if grabbed will attempt to escape (escape artist 16 or opposed grapple 24), in an effort to get at Erik. Jager will not strike any of his rescuers or their friends.

Once at Erik, Jager will attempt to pummel him (AC 24 and 17 for 9 and 7 damage)

OOC: Held down the D20 way too long and got 4 extra rolls, sorry.

In order to avoid being grabbed and to get closer to Erik, Jager will tumble past any of those blocking his path if he feels jumping will not work. (Tumble 15, not great, ugh!)

========== ++++++++++ ==========

Appolo
Monday November 8th, 2004 2:19:55 PM
After Val gets her bow back Appolo says"Come on just lean back and rest agianst me sunshine."Appolo agian gently wraps his arms around Val and pulls her back on himself while leaning agianst the side of the boat."Well i gues I'm back with the family now.Just as I was meant to be."He says this witha happy smile as watches what is going on around him.

========== ++++++++++ ==========

Vauhwyt and Mookie d20+1=12
Monday November 8th, 2004 5:06:31 PM
Vauhwyt attempts to grab the slippery Jager, but he easily evades her.

Mookie caws, "Boss, a grapple attack may be special, but it's no feat! You need improvement!"

Vauhwyt blushes, and replies, "You said it, Mookie! If my grapple were improved, I'd be better at this!"

========== ++++++++++ ==========

Rigging
Monday November 8th, 2004 5:53:44 PM
Rigging will see the lunatic monk/slave running around like a mad man trying to kill his prisoners. He was warned he thinks, and pulls out a wand and aims it at the monk. He says the command word, "Hold" and shoots his wand at the
crazy Jagar.

Hold person will save dc 17.

He will then yell, "Jagar, desist or suffer! Next I use deadly force."

To whoever is in the boats between Jagar and the slaves he will yell, "Hold down that crazy slave or give him a dunking to cool him off!"

========== ++++++++++ ==========

Ashira
Monday November 8th, 2004 9:01:48 PM
The unarmored half-elf waits to see the result of Rigging's attack. Should it fail to hold the former slave, Ashira lunges at Jager (Grapple=28) and latches onto the the wily man. Smiling, she attempts to pull him overboard (Grapple=18) and into the cool water as Rigging suggested. As she struggles with the man, she whispers into his ear. "Stop this nonsense. I swear to you that those maggots will pay for their crimes, but right now we need them alive. Later we'll slit their throats. Right now we need to find out about their organization so that hunt down every last one of them." (Diplomacy=17) As she speaks, Jager can detect both contempt for the slavers as well as a small touch of blood lust.

========== ++++++++++ ==========

Redux
Monday November 8th, 2004 9:59:20 PM
Redux watches with interest as Jager tries to get at the (now) ex-slaver. He muses to himself and then shouts to Rigging "Would you mind if I webbed the whole bunch to keep him contained?" He also eyes the chest with interest in monitary rewards. But, then at the sight of the tome, the mage becomes very excited and makes his desire to get his fingers into it clearly known.

========== ++++++++++ ==========

Nezamil
Monday November 8th, 2004 11:32:32 PM
The dwarf will restrain the half-orc in his boat , binding her hand and foot.once that is complete he will peer over to the commotion on the other boat.

"BY DOMI !" shouts the Cleric " RESTRAIN THAT FOOL "

the dwarf glances at the approaching shoreline " hey ! whats that light ? i think we have company "

"with all the racket we're making they'll know we're coming " remarks Nezamil

========== ++++++++++ ==========

Swirl
Monday November 8th, 2004 11:39:03 PM
Swirl gains a little altitude hovering above Riggings boat .buzzing about anxiously

with a quick look at Redux to see if Talon is perched on his shoulder but alas no :(

" where's my friend " wonders Swirl

========== ++++++++++ ==========

Talon (George)
Tuesday November 9th, 2004 6:40:24 AM
Talon buzzes past Swirl and heads towards land. He wants to check out the light but is also wondering if he might find a stray mouse at the same time.

========== ++++++++++ ==========

Olyn
Tuesday November 9th, 2004 8:18:02 AM
seeing the mayhem on board the boat with the newly released slave trying to get at his former master, and hearing Rigging spout off at the mouth about stopping or he will use deadly force, Olyn turns to him, looking straight at him, and invokes the will of Wardd upon him.

in a deep, and commanding tone:

!!!!! STOP !!!!!

(cast Command, will save dc 16)

========== ++++++++++ ==========

Jager (Second Post)
Tuesday November 9th, 2004 8:26:04 AM
Jager easily shakes off the hold person spell and continues on, but catches a glimps of a half elf rushing at him and doubts he can avoid her in time, much to his chargin.

========== ++++++++++ ==========

Zayne
Tuesday November 9th, 2004 10:27:53 AM
Leaving the chest for Ari to deal with for the time bein he continues to poke through the wreckage.(Swim 15 Search 14)

========== ++++++++++ ==========

Valanthe
Tuesday November 9th, 2004 11:22:36 AM
Valanthe leans back resting against Appolo. She finds Jager's actions amusing.

"Captain," Valanthe says loudly and with a smile, "Give the word and I'll stick an arrow in all the troublemakers."

Swords Crossover Forty-Four 
Thursday November 18th, 2004 1:00:10 PM

DM Jan
Tuesday November 9th, 2004 11:57:27 AM
Jager gets a dunking, and the message from the others that beating Erik to a bloody pulp wouldn't necessarily be the best thing right now.

Zayne didn't find anything else in the Slaver boat apart from charred human remains.

The mists clear at the shoreline to reveal a campfire, and two figures stood beside it - a middle aged lady with a wild appearance, accompanied by a large, ugly vulture.
The woman waves.
There's a smell of cinnamon oatmeal and sausages.

The figurehead boat scrapes it's hull on the pebbles. The party has reached the eastern lakeshore, at the edge of Blackbird Forest.

========== ++++++++++ ==========

Vauhwyt and Mookie
Tuesday November 9th, 2004 12:08:39 PM
Mookie flies to shore, cawing, "Hello! Hello! We got rid of the orcs! That's for sure!"

Vauhwyt quickly says to Ashira and Rigging, "That's a good witch, Priscilla, and her familiarr, Warrik. They are good folks. We helped them out in a fight against some orcs that had been headed to the isle."

"And keep in mind that the forest in these parts tends to fall asleep and drift off into other places unless you keep it awake by singing. That's dangerous because the forest might take you away too, or bring back something dangerous, like a giant squid. But with a rousing song, the place stays safely herre."

Vauhwyt sings ...

The best familiar that I know
Is Mooookie! Mookie!
He kills orcs and ogres too!
Mooookie! Mookie!
Brave in fights and nimble too!
Mooookie! Mookie!

Her improvised song is pretty lame, but at least the liontaur can carry a tune. (Nat 20 on the untrained perform check! Woot!)

The raven familiar actually seems shocked! "Boss! Wowsy!"

Vauhwyt says, "Maybe we can have lunch, look at the book, and check out this trunk?"

========== ++++++++++ ==========

Theodore and Macaw
Tuesday November 9th, 2004 12:54:41 PM
Theodore is happy to be back on stable land. He tries to leap from the boat to the shore, but catches the hem of his pants on a loose nail and splashes into the shallow water. Macaw flaps his wings and lands gently on the pebbly beach, again keeping his distance from the large bird.

When Theodore has regained his composure, he helps anyone else off the boat who needs it. "Is everyone all right," he asks of the now freed men. "Is anybody sick or hurt? Let us know what we can do to accomodate you." He seems genuinely concerned for their well-being.

"My name is Theodore," he adds offering his hand to anyone else who wants to acquaint themselves.

========== ++++++++++ ==========

rose
Tuesday November 9th, 2004 1:03:17 PM
Rose quickly gets out of the boat when it's landed, she's getting a bit sea sick. She quickly runs up to the fire and starts to warm up before remembering that the others will need some help with the ex-slaves and the slavers. She turns back and goes to help.

========== ++++++++++ ==========

Ashira
Tuesday November 9th, 2004 1:57:29 PM
The aquatic half-elf swims(26) the remaining distance to the shore line, hauling the former slave behind her. She figures that he might need some time to cool down. And the frigid lake water might just do the trick. Once to the shore, Ashira pulls Jager out of the water, helping him to regain his footing. As she does so, she whispers in his ear. "Remember, answers now, vengenance later. Captain Rigging will not allow him to be killed now. Be patient. The time will come." Once again, Ashira shivers from the cold of the lake. She wrings out her wet blue hair as she heads back to Rigging's side. As she does so, she shoots Olyn a whithering look. She lays a goosebump covered hand on the hilt of her longsword as if to send the message "Try that crap on Rigging again and you'll pay."

========== ++++++++++ ==========

Appolo
Tuesday November 9th, 2004 4:15:03 PM
When they make landfall Appolo stands with Valanthe in his arms.He to finds the antics of the crazy former slave amusing.Luaghing as Ashira drags him to shore.He carries Valanthe to the fire and sits down next to it,while keeping an eye on the witch and it's pet.

He whipsers sweet nothings in Valanthe's ears.

========== ++++++++++ ==========

Olyn
Tuesday November 9th, 2004 5:40:43 PM
as Rose turns from the fire to help the others he stops her dead in her tracks with a click of his tongue and a stare.

you will do noone any good if you are sending what little is left in your belly into the water. you march yourself back to that fire, get warm, and get some of this fine eats this fine lady has prepared for us.

*hands on hips, like a stern old man*

if she tries to object, Olyn will snap his finger, then sternly point at the campfire.

Olyn will then help everyone else out of the boats, sending them to the campfire, making sure to watch Jager closely.
*since nothing was ever said about my casting of command on Jager after Rigging cast his hold person, I will assume I still have that spell prepared, and will have that ready in case Jager tries any funny business.

========== ++++++++++ ==========

Jager
Tuesday November 9th, 2004 6:20:17 PM
Jager does his best to bob and weave between people on his way to the scum Erik, but is caught unaware by the suddeness of Ashira lunge.

"WHOAAA!" Jager screams in surprise and he is tipped overboard by the blue haired half elf grabbing his waist.

Jager lets out a few choice curses, but none can be heard by those above water except for gurgles. Jager gets down to business of extracting himself from this foolish women (grapple 15). Not wanting to hurt this interesting female, Jager trys a new tactic (escape artist 22) and with that proving also unsucessfull he starts to reappraise his opponent.

Jager notices gills and his heart sinks as it appears he will not be getting at Erik any time soon.

Jager is at the end of his endurance when the strange women lets his breath wonderful sweet air and helps him find his feet. While gasping for air Jager asks the blue haired women "Who are you? I am Jager, former slave, and I thank you for not drowning me." Jager gasps again and continues. "I will stand down for now, but see hear, I want to KILL Erik. You have no idea what he has put my sister and me through, not to mention all of my people. For all I know, I am the last of my people, since my sister is now dead and Erik is responsible."

Jager gasps for more air as he has spoken too much. Jager calls to Ashira's back "Who is this Rigging character everyone keeps yelling about?"

========== ++++++++++ ==========

Valanthe
Tuesday November 9th, 2004 7:56:09 PM
Valanthe giggles softly on ocassion from the sweet nothings Appolo whispers to her. Despite her relaxed state and appearence Val watches Jager and Olyn to see if either of them would cause any more trouble. She thinks that Erik should already be dead but Rigging doesn't bend over matters like this.

"Please tell me somebody has some wine!" Valanthe says loudly.

========== ++++++++++ ==========

Vorelle
Tuesday November 9th, 2004 8:46:44 PM
[OOC: sorry about the lack of post yesterday. I had connectivity problems and was offline for over 24 hours! Oh, the pain! :) ]

Vorelle is relieved when they reach the shore. She scrambles out of the boat after Theo, and is startled when he loses his balance and falls. She helps him up, then moves toward the fire. She, too, is anxious to see Rose sit down and take it easy for a bit.

========== ++++++++++ ==========

Rigging
Tuesday November 9th, 2004 9:16:25 PM
Rigging will jump nimbly from the boat and look back at Val and Appolo already falling back into their old patterns. He mumbles to himself, "I am gonna be grey by 25."

"Val, Appolo! You can make moon eyes at each other later. Secure the prisoners, re-search them and make sure they are tied up correctly. I want the stuff that we found, in a pile, so I can detect magic on it."

Rigging then sees his wife pulling the half drowned ex-slave out of the water and marches down to the lake. He glares at the half drowned man and suddenly bursts into laughter, "I see you have met my wife. She can be very persuasive when she sets her mind to it."

He holds out his hand and smiles, "My name is Captain Arrack Von Palin. I am the Captain of the Sword of Redemption, a proud member of the Pirate's of the Jack, and leader of half of the force that freed you called the Wildcards. My friends call me Rigging.

I must admit I admire your persistance, though it has been misplaced at the moment. Justice will be done, I promise you but you will have to trust me. Can you do that? "

Rigging will wait a moment for a response and then move back up the hill to the witch and her vulture. "Pleasure to meet you lady. Any friend of the Diry City folks, I would be proud to call my friend."

========== ++++++++++ ==========

Swirl
Tuesday November 9th, 2004 9:43:11 PM
Swirl follows Rigging ashore then towards the newly freed slave Ashira dragged ashore .

Circling the trio Swirl sees Rigging laugh and then turn away .

Swirl swooshes by the ex-slave in whirlwind fashion accidently kicking sand up in a vortex spraying the wet ex-slave by mistake as he excitedly follows Rigging. ;-)

========== ++++++++++ ==========

Nezamil
Tuesday November 9th, 2004 10:18:24 PM
The dwarf will grab and drag the bound half-orc out of the boat and onto the beach,checking to make sure she is secure.

"aye Captain " responds Nezamil to Rigging , then searches the half-orc and tosses anything found into a pile

Once down with dealing with the Half-orc Nezamil heads over to help assit Theodore with the ex-slaves , casting cure minor wounds ( 1 Hp ea) on any in need

Nodding approval of Theodore's thoughtful approach with the ex-slaves " nice work young man .....i smell something cooking lets see if we can get them something good to eat "

with a respectful nod at Theo , Nezamil will guide the ex-slaves towards the fire and food .

Approaching the Lady by the fire " g'day miss , i was wondering if there was a little bit extra in the pot for these poor souls " inquires the dwarf

========== ++++++++++ ==========

Redux
Tuesday November 9th, 2004 10:30:40 PM
Redux levitates up slightly and pushes off to dry land trying to jump far enough away not to touch the frigid water (jump=17). This little cast of characters is quite a crew sometimes; he chuckles to himself. He calls to Talon to remind him about how the trees move. As he is introduced to the witch, he nods. "Is there enough of your good smelling food for travelers? We might have something to trade if you'd agree." (diplomacy=19) He looks around noting anyplace to sit and rest on solid ground-or better yet, a chair. As he does, his eyes begin to get heavy and he notices the lack of sleep more.

========== ++++++++++ ==========

rose
Wednesday November 10th, 2004 12:00:24 AM
rose smiles at olyn and goes gets a bowl of stew, she sits as close to the fire as she can without burning.

========== ++++++++++ ==========

Ashira
Wednesday November 10th, 2004 7:30:40 AM
The exotic half-elf with the blue hair and greenish-gray skin turns at Jager's questioning. But as often happens, Rigging beats her to the punch. Soaked to the bone and now shivering openly, Ashira faces the ex-slave. "As my dear sweet husband has explain, I am his wife. Though I do have a name of my own..." Ashira shoots Rigging a look of chastisement for his thoughtlessness. "Just call me Ashira...and you're welcome." Though she is soaked through and chilled to the bone, Ashira purposefully stays away from the fire. First she heads over to the captives and checks to make sure they have all been secured. Next, she goes to check on Rose and Vauhwyt...making sure that they are both ok, and offering them her healing potion should they need it. As she checks on Rose, Ashira inquires about her armor. Not that she needed it right now...it's just she felt strange not having it on. As she passes on her rounds, Ashira catches sight of Valanthe and Appolo and grins. "Yep...gonna be having that godchild any time now." she thinks to herself.

========== ++++++++++ ==========

Bart
Wednesday November 10th, 2004 9:30:04 AM
After the boat is landed, BArt makes sure the boat is secured and cant float away. AFter that he looks for Apollo, his old friend from Ailthmar. Hey Apollo good to see you back. How did you end up between those slaves?

========== ++++++++++ ==========

Jager (second Illegal post)
Wednesday November 10th, 2004 9:32:52 AM
Jager spits our another mouthful of water before taking the hand of this new laughing human. "Captain Arrack you say, Ah yes I have recently met your wife?!"

Jager shakes the water out of his short cropped hair. "I hope some day to be able to call you Rigging. In the mean time, you are all Pirates and wildcards? I do not understand. Also, who is Jack, point him out so that I can introduce myself."

Jager scans the other members of the rescue team in an attempt to determine which one is Jack.

========== ++++++++++ ==========

Zayne
Wednesday November 10th, 2004 11:09:20 AM
Enjoying the swim somewhat,he decides to leave the wreckage alone. As he heads for boats he thinks about all that has transpired in the last several hours,and decides that he is fairly hungry,and should do something about that soon. As he rasches the boats again and begins to use his blanket to towel off,he catches the sweet smells of food being cooked and immediatly thinks that maybe he should do something about the twinges in his belly as soon as possible.(Swim 22)

After a brief moment's thought he realizes that the smells are coming from a friendly kitchen,he immediatly dives overboard again when he resurfaces he is swimming as fast as he possibly can.(Swim 23)

========== ++++++++++ ==========

Dietrich
Wednesday November 10th, 2004 11:42:35 AM
Dietrich is first a little worried when Ashira and the revenge crazy former slave fell both into the cold water, but then he laughs as it fulfils its purpose.

When he sees Priscila and smells the food, the fighter rubs his hands and smiles in anticipation, hearing bis stomach groan like a bear. He jumps ashore and, nodding at Priscila and Warrick, heads towards the food, letting the others take care of prisoners and freed people for a while.

At Vals comment, Dietrich is very pleased and says:
"That's my man! Let's drink and feast our victory!"

========== ++++++++++ ==========

Vauhwyt and Mookie (first Wed post)
Wednesday November 10th, 2004 4:54:08 PM
Vauwyt goes over to Ashira and returns to her the Invisibility ring and the healing potion. "Thank you, my friend," she says. "The invisibility is great fun! I can't wait until I can cast that spell!"

She lowers her voice to a whisper. "I am so glad that Val is happy. When I first met her, she was so angry and sad. This is much much betterr. That Appollo fellow better be nice to herr!"

Mookie keeps his voice somewhat low, but still can't help himself. "Blech! Get a room!"

"Hush, Mookie," says the liontaur, "Come eat."

Then she goes over to the fire and joins Rose for some oatmeal and sausages, if Priscilla is serving. She gives Mookie a couple sausages too.

Swords Crossover Forty-Five 
Thursday November 18th, 2004 1:01:16 PM

DM Jan
Wednesday November 10th, 2004 5:19:24 PM
It becomes obvious to Theo, Olyn and Nezamil, that the rescued slaves spirits are very low. There are 8 men, and three women, all human. Huddled together in bunch, they hardly utter a word, other than thanks for the kindness and healing. They're all skinny, unkempt and fearful.
What lives they led under the Slavers rule, one can only imagine.

Erik, Ao and Alia the half orc sit together a ways from the fire. Alia looks ill. Erik and Ao merely glower in defiance.

To add to the book, and the trunk, are the following:
1 longsword
2 shortswords
2 pouches
1 rapier
2 rings
Courtesy of the recently frisked Slavers.

Priscilla the witch is glad to see the Dirt City party once more, and eager to meet everyone else.
"Help yourself!" she says, regarding breakfast, waving ragged clad arms about in a manner very similar to Theodore's.
There's a huge pot of porridge, sacks of cinnamon and brown sugar; a bag of apples, a small sack of hazlenuts, a pot of butter, and some freshly baked loaves.
To one side of the fire is some kind of grill contraption, that looks more like a cage, perhaps indicating that grilling wasn't what it was built for originally. It's doing a fine job now though, holding a few dozen fat sausages over the flames.

"Pirates, eh?" she says, fingering one of her many ginger-coloured, bone-laced dreadlocks, as Rigging introduces himself and the Cards. "Well what on earth are you doing up here?"
To Redux she says with a mischievous grin - "The only payment I'll take is in the form of tales and stories. Tell me your adventure! And don't tell me you didn't have one. I know you did. A great wave crashed against the shore very early this morning, so I know. I want to know what's going on in the Wold, too! We're a bit cut off here, and it gets lonely with just me and the old buzzard for company. And pirate stories, tell me some pirate stories!"

Warwick the vulture is torn between feigning nonchalence, like he's seen all this before, and trying to satisfy his intense curiosity. He hops around from group to group, beady eyes taking everything in.

Bart manages to secure the Wildcard's boat with a peg on the shore, but when he tries to do the same to the magic boat, he's met with a barrage of abuse in orcish. Those understanding the language will realize that the figurehead has told Bart to go forth and multiply in a rather nasty manner, along with questioning his parentage and suggesting numerous, faily inventive alternatives. The only way to tie it to shore seems to be to put a noose around it's neck.
The outburst makes everyone realize something - how better they feel on shore, as opposed to being in the boat. Just a funny little feeling; nothing that can really be pinned down.

When the slaves are offered food - they eat like ravenous wolves.

========== ++++++++++ ==========

Valanthe
Wednesday November 10th, 2004 6:13:08 PM
"Aye Captain." Valanthe says loudly in a stereotypical pirate voice. She turns and gives Appolo a lingering kiss before heading over to the prisoners. She checks their bonds and researches them for anything that might have been missed. Once the prisoners are secured she'll return to the feast.

"Well I can relate my own tale of how I happened to meet the Pirates of Jack. When I was still very much a child my village was overrun with orcs and goblins. A wave of death took my people and I was the only one to survive. For years I traveled through the deep wilderness surviving anyway I could. I met some good people along the way but our paths were along a different roads. One night I was captured by slavers. That...well that really sucked. I was taken aboard a ship and locked in a room. I was there for many weeks as I was taken to Aisildur where elves are rare. Thanks to a nasty storm and an adventurous crewman I freed myself and made it overbaord. Well I hadn't really considered the gravity of the situation and was knowhere near land. As fate had it, I washed ashore practicly dead but the Wildcards found me in time. Later I nearly got us all killed in an auction house." Valanthe says and laughs after that last part.

========== ++++++++++ ==========

Jager
Wednesday November 10th, 2004 6:55:08 PM
Jager also eats more than his fill as it appears that he has gone awhile without food. Jager takes a moment to see that the other freed slaves are doing well and briefly talks of freedom with them.

As payment for more food that he is accumstomed to, Jager talks with the strange witch. "My tale is not one of fun and fancy, but I will tell you just the same. My people, the Heit Volken, were attacked 13 years ago and those that lived through the attack were marched to a copper mine to work as slaves. Many of my people died in that acursed place." Jager stops to reflect before going on.

"We thought we were saved when our oppressors were themselves attacked, but we were wrong. These nomads too what they wanted and pited slaves against former masters in the mines for their enjoyment." Jager says the last bit with some relish. "Once the nomads grew board they sold the lot of us off. At this point, there were very few of my people left, but my older sister, Softig, was one. We were sold together, to that evil scum Erik!" Jager ends through gritted teeth.

"Softig was used to control my spirit. If I did not listen, she suffered. Erik sent me to be trained and used me for prize fighting. Erik also occasionally, sent me on missions to kill wizards. If I was late in returning Softig suffered terrible humiliation and pain. Softig could not take the situation and hung herself on my last mission. Once I found out, I killed three slavers and escaped, unfortunately, I was captured. Erik decided not to kill me, but to sell me and that is how I arrived here." Jager turns to Captain Arrack and Ashira.

"That is why I must KILL Erik, for Softig, my people and myself. Not to mention for the other slave that do not have it in their power. So I ask again, may I please kill Erik now." Jager is not longer looking at Captian Arrack or Ashira, but directly at Erik and there is vengence burning in his eyes.

========== ++++++++++ ==========

Theodore and Macaw
Wednesday November 10th, 2004 7:20:31 PM
Theodore is relieved to see the freed men and women eating. He decides that he should eat as well and takes a bit of porridge and sausage. Macaw is good enough to share the sausage with Theodore.

========== ++++++++++ ==========

Ari
Wednesday November 10th, 2004 9:12:35 PM
Coming ashore with the others, Ari does a quick inspection of all the freed slaves. Noting the return of Apollo, and noting that his spirit doesn't seem to be as diminished as the rest of the freed-slaves.

Ari helps out with the feeding of the freed-slaves, and sees to all of thier needs before seeing to his. As he does this, he asks them their names, or how they wish to be called. Where they are from, do they have anyone to return to. He then introduces himself, and points to who Rigging is, and the rest of the Wildcards, if the person shows interest.

========== ++++++++++ ==========

Rigging
Wednesday November 10th, 2004 9:29:53 PM
Rigging will listen to the Jagar's story with a grim mood. He won't answer but will stand up and wipe his hands.

"Thank you kind lady. The food is excellent but I must see to my duties."

First Rigging will pull out his wand of detect magic and point it at the pile. He will activate the magic of the wand and then point out to Redux which are magic and seperate that pile into its own pile.

He will then head over to to the slavers and nudge Eric with his boot. "So it sounds like you have performed some horrible crimes. Jagar wants to kill you. Should I let him? What do you have to say for yourself?"

Rigging will then look to the others and call out to Jagar, "Jagar, Do you know these others as well. Are they guilty of crimes against you also?"

========== ++++++++++ ==========

Ashira
Wednesday November 10th, 2004 10:06:55 PM
Though her stomach growls with hunger, Ashira leaves the food to the Dirt City group and the former slaves. There'd be time for eating later.

Ashira smiles as Vauhwyt returns her ring. "The pleasure was all mine. And by the way, you did a fine job out there!! Where's that book...I'd like to take a look at it." Ashira laughs out loud at Mookie's comment and then feigns anger. "Look you over grown duster...that's my future godchild in the making over there. Now leave them be..."

Ashira listens to Valanthe's tale with a grimace, but laughs loudly at the elven warrior's last statement. "Oh come now...a certain half-breed was there to bale you out as always... You don't think I'd let you get yourself killed that easily, do you?" Ashira winks mischievously...those were the days.

A frown quickly replaces her smile as Jager relates his tale. She looks over at the dour Erik with meaningful resolve...her grip tightening on her longsword. "Just a matter of time she murmurs...just a matter of time..."

Smiling at the witch, Ashira chimes in...feeling uncharacteristically chatty. "Well, nothing to the story out on the lake, really... We went, we saw a half-fiend, stole a book right from under her nose...got chased by a few hundred orcs...set the place on fire...caused the island to sink...nearly drowned trying to get back to the boats...All in a days work really. About par for a Wildcard mission." Ashira retrieves a blanket from her backpack, but realizing that all her equipment in thoroughly soaked, lays it out near the fire, though she keeps a very respectful distance from the flames. Then she goes over to Rigging is and leans against him...happy to finally have some "down time".

========== ++++++++++ ==========

Nezamil
Wednesday November 10th, 2004 11:24:30 PM
The Cleric waits for the ex-slaves to take their fill 1st before venturing for a plate

a ladle of porridge and few links of sausage, with a hunk of of buttered bread "ah everything smells delicous " remarks the dwarf to the witch

"I'm Nezamil,a pleasure to meet ya " as the dwarf takes a seat near the fire " any friend of our brave and couragous friends from Dirt City is a friend to us "

"It's good to know we aren't the only group out here battling to make the wold a better place " mentions the Cleric as he bites into a sausage "I hope we can continue to work together in some form , i for one would stand with them anytime "

"that one " points Nezamil with a sausage at Zayne " is a force to be reckoned with in battle " and that one as the sausage points to Vorelle " wields that bow with skill " taking a bite of the sausage then pointing half a sausage at Theodore " he's a cool one under pressure " remarks the dwarf

" they seem a modest bunch but Domi would be proud of the courage they displayed " says the Cleric as he touches his anvil pendant around his neck

"make sure you get their tales and stories " grins the dwarf

Nezamil stays by the fire letting Captain Rigging handle the slavers situation

========== ++++++++++ ==========

Appolo
Thursday November 11th, 2004 2:06:13 AM
When Rigging to Appolo and Val to stop fooling around,AppoloSays"yes Sir."and gets up after sticking his tongue out at Rigging.
Hereplies to Bart"Well I was out visiting the
elves and playing with some Elven children when the slavers jumped us.At the time the only weapon I had was a small dagger,managed to take a couple of them down and cover the escape of the children,but I wasn't so lucky.Man where they pissed.The beat pretty good.Then brought to the island.I was planning my own escape when you guys showed up."He then pats Barts on the shoulder and smiles genuinely happy to see his large friend healthy and doing well."Now I need to tend to a few thingsYou wouldn't happen to have acouple blankets or something would ya.Ashira,Val and Rose are going to freeze tonight without them."

Appolo then gethers up some hot food and takes it over to Ashira and Rigging"Here you two go.Why don't you two go over by the fire get warm and eat.Ashira you look like your frezing.Go eat and get warm.I'll deal with our new friends.Hey new guy Jager is it.You want to help me here.We need to strip these fools and do some cavity searches>"He then begins to use the dagger Bart gave to cut the Slavers clothing from thier bodies without untieing them.Appolo then proceeds to search then thoroughly and roughly.

========== ++++++++++ ==========

rose
Thursday November 11th, 2004 3:23:37 AM
Rose quickly eats some oatmeal with bread, butter, lots of brown sugar, and a sausage. She then starts checking her bag to see what if anything got wet. She lays anything wet out to dry. She also returns anything Ashira or anyone else loaned her. Then nice and hyper from all that sugar goes to rigging "Rigging can swirl play?" If swirl will play Rose will get some ribbons out of her bag and play chase.

ooc: can water get into a bag of holding if you dont put it there? & if so how much water would be in that thing?

I forgot what ashira gave rose, could you let me know so I can give them back & remove from my list?

========== ++++++++++ ==========

Talon {George}
Thursday November 11th, 2004 8:08:05 AM
Talon swoops in front a fruitful hunt and lays a dead mouse on Redux's shoulder. Your getting to skinny," he projects to the mage and continues, "Here eat this mouse and maybe some of that sausage over there. They ruined it by cooking it but it still smells good."

========== ++++++++++ ==========

Dietrich
Thursday November 11th, 2004 12:44:26 PM
Dietrich eats slowly, enjoying the good meal after the perils, and looks discretely for wine or beer. He listens to the 'stories' and is sad and angry, also remembering the many similar faiths in these tough and cruel times. The fighter can only agree with Nezamil about having people doing something to make the Wold a better place.

Dietrich is proud with the cleric's remarks about the dirt city folk and smiles at Zayne, Vorelle and Theodore. He also watches Priscila's face at the explanation of the action and the sinking of the island.

When the boot is examined, Dietrich observes it with interest.

========== ++++++++++ ==========

Olyn
Thursday November 11th, 2004 12:53:55 PM
like the cleric of Domi, he too waits for the others to be fed, and fed well, before eating a meal himself. afterwards Olyn will go from slave to slave, tending wounds both physically and spiritually if possible.

========== ++++++++++ ==========

Swirl [Chris]
Thursday November 11th, 2004 1:24:45 PM
Swirl zigs and zags with excitment as Rose suggests playing :) Swirl chases Rose and plays tag ! tagging Rose with a whirlwind trying to lift her off her feet slightly then quickly buzz about the camp fire .

Wheee!!!

========== ++++++++++ ==========

Jager (second Illegal post)
Thursday November 11th, 2004 3:45:20 PM
Jager answers Captain Arrack question "Lackies." and then turns his back on the slavers.

Jager seems to be ready to help Appollo, but declines "I will not be able to restrain myself, when within choking distance." Jager puts his hands together and squeezes them to make his point.

========== ++++++++++ ==========

Vorelle
Thursday November 11th, 2004 6:20:01 PM
Once she is sure that Rose has taken no permanent hurt, Vorelle pulls out her healer's kit and moves to help with the former slaves. She is glad to see them eat, and tends to their hurts as best she can.

[Heal checks 27, 23, 27]

It's just as well she's keeping busy; she does not hear Nezamil sing her praises, and is therefore spared the embarrassment of knowing that everyone is looking at her.

Swords Crossover Forty-Six 
Thursday November 18th, 2004 1:02:20 PM

DM Jan
Thursday November 11th, 2004 8:44:37 PM
"Get this scum off me!" Erik bellows angrily at Rigging, as Appolo starts roughing him up. "And as for anything I have to say for myself - who do you think YOU are? Stinking pirate! I won't plead with the likes of you, although I am willing to bargain. I can show you how to get the lid off that chest without blowing your head off, and I have some info that might be of interest to you, about 'that one' over there." he nods toward Valanthe.

Olyn and Vorelle start patching up so nasty-looking whip marks and rope burns on the bodies of the slaves, and Ari manages to get the following information -

The three women are Hella, Kirda, and Diana.
Diana is the daughter of a rich merchant in Floating City, Kirda and Hella are her maids, and all three would clearly like to get back home, if they knew where home was.

The eight men -
Bob, Tam, Bren, Zack and Dai were part of a logging crew up in the Windhorn region, north of Culverwood. They're malnourished and exhausted, but their spirit begins to revive as they talk of home.

Frank is a herbalist from Emerald City.

Tom and Bryan both hail from Plateau City, but don't know one another.

As Rose flies wildly past the campfire, towed by Swirl, stories are exchange and Priscilla listens and nods sympthetically.
"An island that sank, you say?" she says as that particular incident is mentioned by Ashira. "Well, well, well. I've heard tales about that before. Some crazed monk passed by here about 4 years ago, with a story about the great Mothers of the Lake. They're fish! And they float, like jellyfish - heads above the lake, everything else down below. They stay there for eons, moss and soil gathers, things start growing. Can you imagine such a thing? Well, now I wonder...."

She snorts at Nezamil's comment about Zayne.
"That boy would eat you out of house and home, given the chance. Never seen an appetite like it."

Detect magic brings the following results -

The chest
The two rings
The longsword
All magic.

Everything else, including the book - is not.

========== ++++++++++ ==========

Theodore and Macaw
Thursday November 11th, 2004 9:54:47 PM
"Clearly you are mistaking me for some other Theodore, good sir," jests Theodore with a smile at Nezamil. He takes another bite of porridge and smiles at Priscilla. He seems to be feeling pretty good about himself. Compliments from a veteran adventurer, freed slaves, and good food. Everything's going well...for the moment at least.

Theodore contents himself with the good conversation about the fire and lets the others tend to the free men and the slavers.

========== ++++++++++ ==========

Vauhwyt and Mookie
Thursday November 11th, 2004 10:18:41 PM
The stories from people who have had encounters with slavers -- or even been enslaved! -- really hit home with Vauhwyt. She reaches up to touch her hair, and she looks like she is about to speak.

But then Mookie, who has been listening to what Erik the Slaver says about the chest, interrupts her. "Hey Boss! A rogue like you knows from traps, right? Take a look at this chest! Just don't touch!"

"Who are you calling a rogue," Vauhwyt asks the bird glad of the distraction, "You're more a rogue than I am!"

"But what the hey, I'll take a look!"

She checks out the chest, being careful not to touch it. [Her untrained search result is a 12.]

"It looks perfectly safe to me! What do you think, Rose?"

Then the liontaur turns her attention to the book. She opens it up and takes a look. If the words are not familiar to her, she tries to catch the gist of it. [Decipher Script check is 25! Natural 20! Woot!]

"Look at this," she says, poring over the tome. "I think i see something very interesting!"

========== ++++++++++ ==========

Rose
Thursday November 11th, 2004 10:46:38 PM
Rose stops playing to check out the chest, she tries not to touch it. Then as she overhears what the slaver says about Valanthe she goes to him and watches him carefully so he cant hurt her new friend.

spot/search: 20

========== ++++++++++ ==========

Redux
Thursday November 11th, 2004 11:02:39 PM
Redux, never one to decline a good meal helps himself. He listens to the slave talk and all those with trials and tribulations to work out in their lives. His life has been much different and it is made starkly clear to him; sometimes he feels so out of place. When the tome finally is opened, he discretely places himself by her side to read over her shoulder. With his arcana knowledge (=25) he too finds the symbols interesting.

========== ++++++++++ ==========

Bart
Friday November 12th, 2004 4:15:24 AM
Rigging i suggest we held court, as a captain you can speak law, Jager will speak for himself and Erik can defend himself or Nezamil as a man of God or maybe Priscilla can defend him

========== ++++++++++ ==========

Jager
Friday November 12th, 2004 7:17:53 AM
Jager is shocked at the thought of a trial "Your concept of a trial is too good for that plauge of humanity. Maybe Erik's idea of a trial is better, that is use whips and hot irons until you get what you want for a person. In that case I will stoke the fire so we can get something white hot. Erik always said that the hotest irons get the quickest information....." Jager lets his words sink in and his eyes flash in the fire light. Jager also takes off the tatters of his shirt to show the healed whip and burn marks on his back and chest.

========== ++++++++++ ==========

Valanthe
Friday November 12th, 2004 8:07:26 AM
Erik's rather fortunate that Valanthe was across the clearing at the time of his comments. Currently she had a smile on her face and was in better spirits than she had been in months.

Valanthe stands in the middle of the freed slaves with a plate of half eaten food in her hand. The firelight reflects off her coppery skin and the wind causes her long hair to sway. She entertains the former captives with tales from her pirate life. Her one free arm is often moving in some mock attack or defense to help illustrate her words.

========== ++++++++++ ==========

Olyn
Friday November 12th, 2004 8:19:05 AM
walking up and standing in front of Jager.

instead of becoming like the monster that tortured you, perhaps you show to him and to your other former captees that this man, and his minions, did not break you. instead of scaring your former cell mates, inspire them to not let these slavers break their spirit.

I see some of them are already back on the road to health both physically and spiritually but for them to go all the way, they need guidance and who better to get that guidance than from someone, like yourself, who has endured what they have endured.

be mad, by all means be angry, but do not let this creature win at breaking your will, and become like him. show him and the others that you are much much stronger than that.

spit on him, kick him, but dont let your hatred drive you down the other path because as sure as I am standing here right now, the walk back up that path is long and hard, alot harder than you are feeling right now.

*dramatic pause*

now come, I know you are hungry, tired and cold. come to the fire with me and take in sustenance, take the chill out of your bones, and tell me about your people so they may live in someone elses heart.

*smiles at Jager*

========== ++++++++++ ==========

Zayne
Friday November 12th, 2004 4:20:58 PM
As he reaches the shore he immediatly helps himself to the various foodstuffs that have been prepared.

Taking the dwarf's comments in stride he shows some restraint and doesn't gorge himself with food as is the normal,he actually makes sure that all the slaves have eaten,before helping himself to another helping.

Although during the meal he does glower at the surviving slavers. When he has finished he walks over to the slavers and sits down in front of them and without a word to them he begins sharpening his dagger on a whetstone.

========== ++++++++++ ==========

Rigging
Friday November 12th, 2004 4:37:59 PM
Rigging will fold Ashira in an embrace and start kissing and nibbling on her neck. He breathes in the scent that is so much her own. A touch of perfume mixed with her sweat, leather and blade oil. Yep definitely her own scent.

He is having such a good time, he almost forgets why he started the embrace, he sighs and remembers his duties. He whispers in her ear, "Dearest, we definitely need some alone time, but for now, could you please distract the others, especially Jagar. I want to have a private conversation with Erik. I want to find out what he knows about Val."

He finishes with a quick kiss to the nape of her neck and sighs lustily. "Yep we need some alone time bad."

Once she heads off he will roughly pull Erik up and lead him a few feet away. He will stare intensely at him for a moment and then say, "Your in trouble. Many here want you dead. Not only dead but to die painfully. I really don't care if you live or die. You have one chance to buy your freedom. I want what is in your head.

First I want to know what you know about Val. She is like a sister to me and is very important.

Second, I want to know how to open that chest. I wouldn't lie because there is a good chance you will be opening it personally.

Third, I want to know about the magic of the rings, chest, and the sword. Also any magic that is in the chest.

Fourth, I want to know anything else you can tell me about the slavers and the priest's of Ga'al's arrangements. Where are the priests now and how do you meet up with them?

If you don't tell me all I ask and truthfully, then you are uselses to me and I will let the slaves kill you. If you tell me all, and I detect no lies or evasions on your lips then I will give you a chance at life. Agreed? Now tell me what I want to know.

========== ++++++++++ ==========

Vorelle
Friday November 12th, 2004 4:38:53 PM
After tending to the slaves, Vorelle at last has a meal for herself. She listens curiously to the talk about trying the slavers.

I suppose we should try them, she thinks. It's the right thing to do.

Truth be told, though, she doesn't much care what happens to the slavers. She doesn't much what happens to any bullies. Even the ones in her own famly.

I suppose that makes me a bad person, she thinks with a resigned little sigh.

========== ++++++++++ ==========

Swirl [Chris]
Friday November 12th, 2004 5:07:02 PM
Swirl follows Rose as she heads over to the chest , as Rose inspects it Swirl will hover behind her , 1st looking over Rose's Left then right shoulders , repeating the process several times , occasionally nudging the Halfing ;-), wondering if the game of tag will commence again ;-)

========== ++++++++++ ==========

Nezamil
Friday November 12th, 2004 5:37:16 PM
Nezamil's intrest is peeked when he finds out Tom and Bryan are from Plateau City " well well fellow Plateau City folks "remarks the dwarf

stepping over to the duo " Hi i'm Nezamil i grew up in Plateau City , my whole family works in the Dragon quarter "

"I trained at the War Cathedral of Domi for many years in learning the teachings of Domi" the dwarf pauses in thought for a moment

"Ah and all the taverns and Inns , my fav was The Green Tortoise Club.....always a good time there " grins the dwarf " so what about you ?" asks the Cleric of Tom and Bryan

Nezamil will sit by the fire chatting with the Plateau city guys and listening to Val's tales of valor

========== ++++++++++ ==========

Dietrich
Saturday November 13th, 2004 10:56:03 AM
Dietrich listens interested to everything that is spoken and is curious about what will happen. He is startled at Erik's insolence, but will let Rigging do all procedures and will accept his judgement but for the case of letting the slavers free. For Dietrich they are a serious risk if let free and he also feels that they deserve punishment.

The fighter is also very interested in the book and the magic weapons.

Finaly, he suggests that the freed slaves could, if they want, come back to Dirt City with the Dirt City folks when we are going to deliver the information to the Prince. From there they should be able to find their way home.

========== ++++++++++ ==========

Appolo
Saturday November 13th, 2004 5:45:42 PM
Appolo follows Rigging."You know boss.You should really attend to Ashira.She's going to get sick standing around all wet and cold."Applo then turns back to Erik."Here's the deal you tell us what we want to know or I'll remove your heart seed.You'll live the rest of yor life as a godless wretch.Completely cut off from contact with G'aal."

========== ++++++++++ ==========

Ashira
Saturday November 13th, 2004 9:04:43 PM
Still shivering, but not looking too concerned, Ashira accepts the food Appolo brings with a warm smile. She revels in Rigging's affections, feeling right for the first time in a long time. She nods at his whispered instructions and heads over to Jager...plate in tow. Handing the food over to the former slave, Ashira sits down next to him. She drops her voice to a low whisper, unwilling for any others to overhear her conversation with the man. "I understand what it's like to hate...and I know what it is to be tortured...but you're going about this all wrong... You need to be subtle. Just be patient...we'll get our chance at the maggot...we just need to be patient."

========== ++++++++++ ==========

Ari
Sunday November 14th, 2004 10:12:42 AM
Not wanting to be involved in the interrigation, Ari continues to mingle with the slaves.

"It might be time for us to slip from these shores for a little while." as Ari muses to himself aloud.

Ari will then begin to tell some of the stories about the pirates of Jack, and where they come from. If there is enough time, Ari will then transition into what the Swords have done. The un-named village where they came from. How the priests killed one of their members for no apparent reason. Finding out there was someone else than Ga'al. Describing in gory details, what happens when someone gets seeded. What happens with the loss of will. How most of the Swords have families that are subject to Ga'als will.

Ari is doing his best to start up a propraganda machine, using these slaves and thier families as the primary starting source.

When appropriate, Ari will be sure to introduce Rigging to all the slaves. Rigging appears to be busy keeping the bloodthirsty under control.

Pulling Riggings aside Ari mumbles, "I'm thinking we should maybe check some of these cities out, by sailing these people home. Especially the merchants daughter there. I don't know if they'll be helpful with our network or not. They will have a distribution network in place, that we may be able to utilize, outside of our land."

========== ++++++++++ ==========

Vauhwyt and Mookie
Sunday November 14th, 2004 9:48:54 PM

Vauhwyt feels a lot of sympathy for the former slaves. She goes over to them and does whatever seems like it might make them feel better. She talks with them and finds out what they think would be the right thing to do with Erik and his cohorts.

Swords Crossover Forty-Seven 
Thursday November 18th, 2004 1:03:46 PM

DM Jan
Monday November 15th, 2004 2:31:10 PM
Rigging drags Erik away from the likes of Jager and Zayne, who obviously want to see the Slavers dead and buried.
"Think I'd be that stupid?" Erik spits at Appolo, yanking up his own shirt to reveal a heartseedless chest.

"You'd better keep your promise, you &*^%#(* pirate. I have brothers, and word gets around. If I don't get back..." is Erik's preamble before giving the Cards leader Rigging some info.
Valanthe - "I recognize her. There's a price on her head, posted up on every rogues and villains board we've come across. Someone called Razer is willing to pay 10,000 GP. So, I'd cash her in, if I were you, once you get back to civilization."
Chest - "There's a sigil. It needs a masculine voice to utter the word 'Tag' to dispel it."
Magic items - "We've no idea. We took it all from slaves we caught."
Ga'al - "Ha! there was a pretense played out here. You see the priests didn't want to buy 'slaves' as such. They wanted 'converts' - those willing to submit to their weird ways. Well, you know what people are like on the whole." Erik smirks. "A little bit of 'conditioning' and they'll submit to anything. THIS particular lot were too bull-headed and resistant to 'persuasion', and so we sold them to the orcs instead for servants. Wold only knows what was going on here."

Over by the magic items and the chest, Rose manages to spot the small sigil glowing faintly just near the lock.

The book turns out to be extremely weird.
Some of the pages are parchment, others look like some kind of hide. The script varies between very neat and deliberate, and careless and ham-handed. Some pages look like they've been sewn in later, with a kind of stringy animal gut. The whole thing has a horrible feel to it.
Vauhwyt is able to make occasional sense of the pages - mostly orcish, some common.
There are comprehensive maps of both upper and lower levels of Dirt City. Both these familiar maps carry small symbols in certain areas. Other pages contain script and a matching symbol to various parts of the map.
Within, are plots and plans; a plot to blow up the harbour, stating who and when; assassinations - who, and how, and when; a plan to poison the water wells. It will take hours of work to discover all it's secrets.
At the back of the book, Redux will recognize what lies on the three final pages; this in particularly fine common script, accompanied by examples of strange twirly patterns -
Symbol of Fear
Symbol of Pain
Symbol of Death
"Oh, $%(^," mutters Warwick the vulture, who's been looking over everyone's shoulder.

Around the campfire, tales of derring do and life as a pirate continue. Priscilla is enthralled, and the slaves - with food in their bellies, are definitely beginning to come around. There is hope in their eyes for the first time in weeks.

"Ohhh," says Tom in response to Nezamil. "Might have been in that tavern - not sure. I was a caretaker at the big Gladiator Arena."
"You were?" says Bryan. "What was that like?"
A conversation begins to flower.

Ari talks of the pirates mission, and it becomes clear that most folks from these cities have no idea what's happening outside their own little enclave - not being the adventurer types. They are quite horrified and filled with wonder.

As Dietrich mentions Dirt City, Diana and her maid Hella and Kirda looked shocked.
"Why would you want to take us there," asks Diana, completely astonished. "We heard it was a very uncivilized place. Full of rogues and villains, like the Fence level in our own dear Floating City. And we never went down there. Father told us not to."

The morning wears on.
At the shoreline, the figurine appears to be calling in his extra boats. They're shrinking rapidly.

========== ++++++++++ ==========

Theodore and Macaw
Monday November 15th, 2004 2:51:34 PM
After finishing his meal, Theodore pats his stomach contentedly. "That was very nice, Priscilla. Thank you."

He gives the witch another smile before meandering over to Vauhwyt and Redux as they scan the pages of the confiscated book. "Oh my," he says with a start. His eyes grow wide as he looks on in fear. "Oh, this is terrible, Vauhwyt! We need to get back to Dirt City at once!"

========== ++++++++++ ==========

Jager
Monday November 15th, 2004 7:45:14 PM
Jager scowles at Olyn "The only way to cure Erik of his business of human misery is to Kill him" Jager walks of and is met by Ashira.

Jager takes a deep slow breath. "I will be patient Mrs. Arrack, but I can not hold my hand for long, I need retribution and closure for so many. I have an errand to attend to. It will not take too long. I need o retrive my tools. The ones I stashed before Erik and his lackies recaptured me. When I get, back I want to kill Erik, with your leave." Jager bows to the beautiful blue haired warrior and jogs off at high speed.

========== ++++++++++ ==========

Rigging
Monday November 15th, 2004 10:03:40 PM
Rigging will wince at Val's description and wonder why she is so valuable in these waters so far from home. He is sad that Ga'als influence extends so far.

He will look at the slaver and say, "I want to know where the priests are, how many there were, what kind of ship they were in...any thing you can think of.

If I like your answers, I will give you a shot at your equipment, some gold and a real chance of getting out of here with your life. Otherwise, I will allow Jagar his vengence and cut your throat.

Here is the deal, "I will allow you and Jagar to fight to the death. If you win, you go. I will give you some gold and a decent chance to restart your life. If you die...well you die. Besides, can't let a mere slave get the better of you now can you?" Rigging asks slyly.

========== ++++++++++ ==========

Valanthe
Monday November 15th, 2004 10:48:18 PM
Valanthe slips away from the celebration now that her apetite is satisfied. She draws her bow from her enchanted quiver and takes up a patrol around the camp.

========== ++++++++++ ==========

Redux
Monday November 15th, 2004 11:19:23 PM
Redux is amazed at the scenes in the book. He is a quick student and understands many of the implications, even though he doesn't know the places. He motions a few over to them and explains what is in the book as they understand it thus far. To those of his crew he adds that it is probably best if they get themselves back to the coast and their own ship. He asks those of Dirt City the best path back to their home, thinking they'd be going along.

========== ++++++++++ ==========

Olyn
Monday November 15th, 2004 11:36:49 PM
turning and walking over to Vauhwyt he mutters: weak minded fool, has already been broke but doesnt know it. may Wardd take pity on his soul when the time comes.

squatting next to Vauhwyt and between mouthfuls of food he asks: whatcha find out in the book so far? anything that can be useful to us?

========== ++++++++++ ==========

Ari
Tuesday November 16th, 2004 12:01:10 AM
Once finished, Ari decides to some more recon, and asks each of the slaves to tell him about their town, and the surrounding villages. Having not traveled outside of Aisildur that much, Ari is intrigued to learn as much as he can, while he waits for the rest of the bloody business to sort itself out.

========== ++++++++++ ==========

Rose
Tuesday November 16th, 2004 12:15:24 AM
Rose lets everyone know that the chest is magically trapped then goes to see what Vauhwyt is doing. When she sees the book and what it contains says "Vauhwyt, see what there is about the halfling quarter."

You can tell Rose is upset by this book.

========== ++++++++++ ==========

Appolo
Tuesday November 16th, 2004 2:51:19 AM
Appolo gets interested when Erik mentions a bounty on Val's head and steps forward"Who is this Razer guy and where can we find him,perhaps we'll collect this bounty you speak of,even give you a piece of the action.10,00 gold.Interesting.Especially if you beat that loud mouthed slave over there in a knife fight."

========== ++++++++++ ==========

Ashira
Tuesday November 16th, 2004 8:06:32 AM
Wondering if this man might not be a little more sly than he lets on, Ashira rises with him. "Oh no, you don't... I'm sorry, but I'm afraid I'll need to follow you. Don't want you accidently doubling back on us. You might trip and accidently fall on Erik with a dagger or something." The aquatic elf chuckles and then sprints after Jager.

========== ++++++++++ ==========

Bart
Tuesday November 16th, 2004 10:14:39 AM
Bart hears the conversation of Rigging and Eric he doesn't agree with it, Justice has to be done. It cant be that this monster, according to tales of Jager, walks free and even gets some equipment and gold in his hands! Although we are pirates i still feel that we follow the way of justice. This doesn't feel right

"Rigging can i talk with you in private?"

If so Bart tells his thoughts to Rigging, he tells him that an crimanal cant be set free, a crimanal that has act by his own free will and not controlled by Ga'al.

========== ++++++++++ ==========

Dietrich d20+4=6
Tuesday November 16th, 2004 10:55:50 AM
Dietrich has to smile at the merchants daugther comments and wonders that her experience as a slave hasn't make her more humble (though, as a foreiner to Dirt City, he understands its reputation). He just says:

"Well, as far as I know, Dirt City is the nearest more or less secure place in this region, from where you could arrange a way to get home. But of course you can travell with the pirates if you prefer!"

The fighter takes a look at the book too and helps with the parts in Orcish. He also takes a short look at it under a military point of view (military knowledge 6).

========== ++++++++++ ==========

Vauhwyt and Mookie d20+4=18
Tuesday November 16th, 2004 10:58:51 AM
Vauhwyt tells Olyn all that she has read in the book.

"With this book and the parchment we found earlier, we have information that has to get back to Dirt City fast."

"But we have some other details to attend to first."

Vauhwyt tells any wizards in the Swords that if they want to copy the Symbol spells out of the book before the groups part, that would be fine with her. She can't use them herself, but her days as Catacombs clerk suggest that powerful mages might.

Mookie pipes up, "What about Theo and Rose? They're wizards too!"

"Hush, Mookie," says Vauhwyt, who does not want to embarass her friends, who are not experienced enough to use Symbol magic.

Vauhwyt tells Redux that she thinks the fastest way home is the way they came. East through Blackbird Forest to the River, then south to the coast, then east again along the coast to Dirt City.

Vauhwyt asks the freed slaves where they want to go. Those who want to go to Plateau City and the area north of there should come with the Dirt City group and then arrange sea passage to New Elenna via merchant ship. Ditto for the guy from the Emerald Kingdom -- come to Dirt City and then take a caravan north through Izen.

At first she has no clue what to tell the Floating City women, but she has an idea.

Vauhwyt reassures them all that if they come with the Dirt City group, they should not have any worries. "We are Wolf-friends," the liontaur says, displaying a silver ring with a wolf's head on it, "and that counts for something in Dirt City. Plus we are working for the Prince. So have no fearr."

"And I have friends," she says to the women, "who specialize in helping people in need, and even in Wayfaring, I hearr. Maybe my friends can help you get home."

Vauwyt asks the slaves if any of them used to own the magic sword or magic rings.

"Let's get that chest open," she says. "Who wants to try the method the slaver has told us." She is excited to see what might be inside.

She grins when she hears the idea of letting the slaver fight for his freedom. "That will give Jager his chance for vengeance, AND it is fairr!" she says.

She goes over everything -- "Book, check. Slaves, check. Slaver, check. Chest, check. Loot?"

"Well, I think the Swords should take the orc boat. That's a great pirate item. If there are any other magic items to divide, the swords should take the lion's share. I think we might claim the non-magic items and maybe a minor magic thing."

Vauhwyt takes a look at the two nonmagic short swords, the nonmagic rapier, and the two nonmagic pouches. Do they seem of better quality? What's in the pouches? [Appraise check 18]

========== ++++++++++ ==========

Vorelle
Tuesday November 16th, 2004 12:18:40 PM
Vorelle pales when she realizes what the book contains. She's not overly fond of Dirt City, but it's the only home she's ever known.

"W-w-we sh-should g-g-get b-b-back," she tells Vauhwyt in an urgent undertonw.

========== ++++++++++ ==========

Nezamil
Tuesday November 16th, 2004 12:49:50 PM
The dwarf enjoys chatting with the Plateau city guys "i haven't been home in a few years , we'll help you find a way back to Plateau City " remarks the dwarf

" i hope you can get a message back to my family for me , just to let them know i'm fine , mother worries too much " smiles the Cleric

glancing over to see the Monk dash off into the woods followed by Ashira and others taking up patroling the camp , Nezamil settles in by the fire with the others ,relaxing in conversation with ex-slaves and Dirt City folks alike

Nezamil takes no notice of the Captains ongoings.

Swords Crossover Forty-Eight 
Thursday November 18th, 2004 1:04:42 PM

DM Jan
Tuesday November 16th, 2004 3:25:51 PM
In amongst the camp, conversations develop around what is to happen next to the parties and their captives and rescued companions.

Things need to be done.
Decisions need to be made.

It's obvious that the Dirt City group, at the very least, need to get back home.

The chest needs to be opened.

What is to be done about Erik? Is mortal combat the solution? At Rigging's further question, about the priests, the Slaver replies -
"Oh, now you think I'm dumb. Think I'll give you all my contacts so you can take over? Think again."

The Cards have more of a free hand, as to where they travel next. Dirt City could be a kick off point for where they want to go next, IF they wish it.

As for the magic items found on the Slavers - none of the slaves rescued claim ownership to any of it.

As Jager jogs off - he might remember just how big this forest is, and how much jogging he might have to do. Perhaps the witch could help. Who knows?

Everything seems all quiet to Valanthe, who's on patrol, apart from blue elves and monks running around.

Ari and Nezamil get to know a bit more about Plateau City and Floating City, and it seems there is a bit of friendly rivalry and pride between those two places. The Windhorn lads talk about trees, forests and the lore of giants. The guy from Emerald City is a bit reticent about his own land.

It's starting to look like Vauhwyt and Dietrich are persuading the slaves to go with them to Dirt City.

========== ++++++++++ ==========

Rigging
Tuesday November 16th, 2004 4:14:48 PM
Rigging will sigh and look at Erik. "Wrong answer my friend." The leader of the Wildcards will circle around the slaver, pulling his dagger out. He will grab his hair roughly and pull back his head.

He will look at Bart and say, "Stand back. Don't want to spray you." He will then slice across the slaver's throat with a quick and clean cut. Rigging will push the slaver down and wipe his blade.

"Justice is done. You will never again sell an unseeded soul into Ga'al's hands." He will look up at the other slavers and then shake his head.
"Don't want to get to bloodthirsty. Don't want to turn into them."

He will make his way over to the chest and say. "Tag"

He will then wonder if Erik is a liar as well but decides he must take the risk, not another and tries to open the chest.

========== ++++++++++ ==========

Appolo
Tuesday November 16th, 2004 4:26:10 PM
Appolo walks over ot Rigging "What was that.I wanted to get some more imformation out of him.Now we'll never find out who this Razer charactor is or where he is."Appolo then pulls out his dagger and walks over to the prisoners"Ok you two what do you know about Razer.Who is he and where is he?If you tell me what I want to know.Then perhaps you'll walk out of here.Instead of being buried here."

========== ++++++++++ ==========

Ari
Tuesday November 16th, 2004 5:00:53 PM
As he continues to recount various pieces of information to the freed slaves. Ari's voice stumbles a few steps, when he realizes the way in Erik dies. Though there is little he could do to change the outcome, he wonders about the tactics that his family applies. Trying to recover his footing, Ari does his best not to let the butchering get to him.

========== ++++++++++ ==========

Valanthe
Tuesday November 16th, 2004 5:44:56 PM
Valanthe is happy for the peace and quiet though she keeps up the patrol. Somebody needs to keep watch in case more Orcs arrived for retribution.

========== ++++++++++ ==========

Vauhwyt and Mookie
Tuesday November 16th, 2004 6:05:05 PM
Vauhwyt runs to Val and anyone else wandering around the fringes. "Please, be careful! This forest is alive and sleepy. It will take you away to some other place if you do not keep it awake! You have to sing to it!"

She sings a little to demonstrate.

She gets back to the beach just in time to see Eric die. "Stupid slaverr! Well, he got what was coming to him. Thank you, Rigging."

Then Rigging opens the chest. "I'm liking your fellow more and morre," the liontaur whispers to Ashira.

She is very curious about the chest, but also aware of the need to get headed back to Dirt City.

"Do any of the Swords want to study this book before we take it away?" she calls out. "Now's the time!"

========== ++++++++++ ==========

Jagar [chris)
Tuesday November 16th, 2004 8:26:38 PM
Jagar stops in mid-stride as he remembers the dangers of the forest .

Turning to the witch " I have somethings i must retrieve and any advice with locating them would be very helpful "

catching commotion out of the corner of his eye Jagar sees Erik slump to the ground gurgling blood "Nooooooo!!! it was by my hands he should die!! to avenge my sister's death " shouts the Jagar ! turning purple with rage

Jagar stalks over to the dying slaver and with pent up fury delivers a kick to his ribs "that is for my sister Softig" says Jagar with tones of fury in his voice

walking back to the witch Jagar listens to the witchs advice about retriving his tools , once accomplished he heads out swiftly out into the woods with a quick look at the 2 remaining slavers "I'll be back " thinks Jagar to himself

========== ++++++++++ ==========

Olyn
Tuesday November 16th, 2004 8:59:43 PM
color draining from his face, when Rigging slits the man's throat from ear to ear.

turning to Vauhwyt, and with unassured calm he says: we are at a turning point V. what just happened is for some, beyond our abilities or wants. in my opinion, the slaves needed Justice against the slavers and this Rigging fellow just took that from them. especially that Jager fellow.
if you admire this Rigging fellow, then I pity you cuz every time he does that, he takes 1 step closer to that which he supposedly despises. I do not trust him, nor will I travel with him 1 step further and if you cant understand my feelings, and respect them, then perhaps it is time to part company.

========== ++++++++++ ==========

Vauhwyt and Mookie (illegal second post)
Tuesday November 16th, 2004 9:26:03 PM
Vauhwyt is honestly confused by Olyn.

"Um, the way I see it, Erik was scum that deserved to die. Rigging even gave him a chance to die honorably in battle, but Erik was a jerk about it. He needed killing. That's all."

"Truth is, I don't understand what's to get worked up about. I don't to split with you! Us Dirt City folks need to keep together. I thought the Swords were just about to leave. Then you, me, our friends, and maybe some of the freed slaves could go home. I really want to get this map and book to the Prince. Isn't that what you want? Why would we split up? I thought we were friends."

"If I made you mad somehow, I'm sorry. I still don't get these two-legger ways sometimes."

========== ++++++++++ ==========

Redux
Tuesday November 16th, 2004 10:38:01 PM
Redux is beginning to get interested in the book when the commotion starts. He sees the blood. Messy they are, those fighters. He has done similar, but, well...differently. As he sees it, as long as the chest is open, the slaver probably wasn't much more good to them. "Olyn, we are fighting for certain things that we see as right. That person was on a different side. We have no other court here. Two other slavers we released previously were on that island; they know no other way."

========== ++++++++++ ==========

Rose
Wednesday November 17th, 2004 12:52:05 AM
As Vauhwyt isnt looking, Rose takes the book and begins leafing through it to find areas that describe what is being planned for the halfing area and when it will take place. She then calculates how long they have to get back to Dirt City and stop it.

========== ++++++++++ ==========

Nezamil
Wednesday November 17th, 2004 1:14:16 AM
The dwarf is caught up by the conversation by the fire ........then he hears Jagar yelling and cursing loudly .

"WHAT's all the fuss " says Nezamil but his voice trails off as he see's Rigging wiping the blood from his blade

The Cleric stands up and turns facing the bloody scene " was that nessacary Captain ??" asks the Cleric

" their helpless !! " exclaims the dwarf

" if it was in battle i give no quarter but this ?" the dwarf spreads his hands out and shakes his head "i think this could of been handled differently "

" I suggest we take the other two " the Cleric points to the last 2 slavers " with us and turn them in to the nearest large city and let the deal with them , after all they were in cohoots with that fiend and her dastardly plans .

"Maybe to Dirt City ? " shrugs Nezamil

========== ++++++++++ ==========

Theodore and Macaw
Wednesday November 17th, 2004 8:19:35 AM
Theodore's jaw drops at the nonchalant way in which Rigging executes Erik. He takes a step back and bumps into Vauhwyt and Olyn.

"I want to leave," he stutters to his friends. "Olyn is right, Vauhwyt. Erik, as horrible as he is, deserved better than that. If we stoop to his level, we are no better than him."

"It is time to leave," he reiterates, an uncharacteristic firmness obvious in his voice. The young man sets about collecting his gear.

========== ++++++++++ ==========

Vorelle
Wednesday November 17th, 2004 8:53:08 AM
Like Theo, Vorelle finds Captain Rigging's sudden violence very disturbing. It isn't so much that she grieves for the slaver. But in Dirt City, those who can slay so casually rarely bother themselves with such petty nicities as right and wrong. She shifts farther away from Rigging and does her best to be invisible. Her right hand, however, doesn't stray far from the handle of her axe.

========== ++++++++++ ==========

Rigging
Wednesday November 17th, 2004 11:08:04 AM
Rigging while looking through the chest will hear the comments directed at him and about him. A range of emotions will flash through him quickly. Rage at having his decisions questioned, sorrow at the distrust he sees in some of the others eyes, understanding at their distaste at his actions.

Typically, he decides to confront his accusers and walks over to Olyn ands says calmly, "Do you think I liked killing Erik the slaver? Do you think I derived pleasure from it? Let me assure you I didn't.

It is easy to judge a man without knowing all the facts and taking things at face value. I am Captain of the Pirate of Jack ship "Sword of Redemption". I have been in a battle against slavery since my 12th birthday. The Pirates have been fighting to free a nation from the most vile slavery known to man.

Image being 12 years old and lead into a temple by your parents, whom you love and trust. Being tied down to an alter and having a living plant pressed against your chest. Feeling that plant agonizingly burrow its way through your chest and wrap itself around your heart and spine.

That plant then links you to Ga'al, a god who doesn't love you but just wants to dominate you and the entire world. Your are now his tool and he will willingly sacrifice you and everyone around you in a zombie like fashion to achieve his ends.

I have seen entire towns rise up like zombies, with no free will of there own, and sacrifice their lives to achieve his evil ends. I have seen my wife taken from me and tortured until near death so she could be heartseeded." Tears suddenly spring to the young man's eyes and he chokes back a sob.

He straightens and struggles for a moment but regains his poise. In a calmer voice he says, "I have been given the authority as Captain of my ship to excute my mission and do what is necessary. It isn't always pleasant but it is my responsibility to keep my people safe and to accomplish my goals.

The slaver Erik had one of my crew in a cage like he was cattle." Rigging points to Appolo.
"Yes I judged him guilty and carried out the excution. I understand why you have a problem with this. What gives me the right?

What gave you the right to attack the camp and kill the orcs?" he asks retorically. "I will fight evil where ever I see it and eventually I will die in the struggle. Do I wish I didn't have to kill Erik? Yes I do....do I feel bad about it. No I don't. He was totally evil and deserved death."

Rigging will then look around and say, "I think it is time to part company. Whoever wishes to come with us, know we will be going into battle against slavers and priests of Ga'al. If you don't wish that, I suggest you go with these good people back to Dirt City and get on with your lives.

Ashira, Divide up the loot with our friends here. We need to get back to the ship."

Rigging will then detect magic on the insides of the chest to see if the chest is magical or the stuff inside it is or both.

========== ++++++++++ ==========

Ashira
Wednesday November 17th, 2004 1:17:47 PM
Returning slightly after Jager, Ashira hears all the commotion...and then spots Rigging's dagger, and the lifeless corpse. Altogether, she is not entirely alarmed. She trusted Rigging's judgement, and besides, the slaver had it coming...saved her the trouble later that night anyway. She shrugs as some of the others voice their rejection of Rigging's action. The fact that they needed to part with this group of Dirt City adventurers saddened her slightly, but she doubted that these folk would ever understand the brutal reality of Aisildur...

She moves to Rigging's side for moral support, and listens patiently as he begins another one of his speeches...that is until he begins his description of being seeded. Ashira's face visibly pales. Grabbing her chest Ashira doubles over and vomits. Gods...she could still feel the pain. A look of panic filling her eyes, Ashira makes a dash for the tree line...desperate for escape from her shame and the specters that haunt her still.

Swords Crossover Forty-Nine 
Friday November 19th, 2004 7:12:56 AM

DM Jan
Wednesday November 17th, 2004 3:35:11 PM
"Eh," mutters Priscilla at Jager's question. "If you've a good description of what's yours, and you can spare something.... organic, I'd be able to tell you the quickest way to get to it from here."

The witch raises an eyebrow as Erik meets his demise via Rigging's blade.
"If he's right, or if he's wrong - it'll be down to that old rascal Gargul to judge. He'll sort it all out."
With a sigh she starts to put aside all the breakfast paraphenalia.

The chest pops open. Inside is a pile of gold pieces - 5400 to be exact.

The other Slavers don't seem to know who "Razer" is. Just a name on a poster. "Ask her!!" squeaks Ao to Appolo.

Rose can't see anything particularly marked on the map for the halfling quarter. Perhaps the halfling community are considered under the radar, who knows. The main targets seem to be buildings of prominence, house leaders, but in scrawled common on one of the pages is the name of a Bakers Shop, just off the Main Sewer Tunnel. A shop she knows. Everyone goes there for bilberry tarts and scones.

Ashira runs for the trees. There's a small gap ahead, just inside the treeline - when suddenly, a rather solid-looking tree trunk appears out of thin air. Reflex DC 16 or she runs straight into it for 1d6 subdual damage.

As the death of Erik hangs in the air, and the spectre of Ga'al and the heartseeds, perhaps it's time for each group to take the next step in their respective destinies.
For now.

Understanding sometimes needs a little time.

Geography:
The way to Dirt City is east through the forest, across the Peaseblossom and south east across Izen.

Getting to Aisildurian civilization is much easier - south along the lake shoreline.

========== ++++++++++ ==========

Valanthe
Wednesday November 17th, 2004 5:52:58 PM
Valanthe walks over to Ashira and puts a comforting arm around her. She looks back at the Dirty City folk praying for them.

"I hope they never learn as to why Erik had to die. They just don't understand how nasty the world is. He would have tried to escape and if he managed to do so while they slept, some of them would die. Come on Ashira lets walk on patrol and let you get some air."

========== ++++++++++ ==========

Vauhwyt and Mookie d20+3=8
Wednesday November 17th, 2004 6:13:52 PM
Vauhwyt watches Ashira with concern, but then she is distracted by her familiar. Mookie's caw sounds like a cackle when he sees the gold. "We're rich!" he screeches.

"Hush, Mookie," says Vauhwyt. "We're sharing, and most of it should go to the Swords."

Vauhwyt suggests that 4,000 gold go to the Swords, 1,000 to the Dirt City folk, and 400 to the former slaves to help them pay their ways home. She again suggests that the Swords should take the orc boat. Of the two magic rings and the magic sword, Vauhwyt suggests that the Dirt City crew get the least potent (determined by Detect Magic) and the other two go to the Swords. She suggests that the Dirt City folk take the non-magic items.

Vauhwyt takes a look at the two nonmagic short swords, the nonmagic rapier, and the two nonmagic pouches. Do they seem of better quality? What's in the pouches? [Appraise check 18 from a couple days ago]

Then her thoughts turn to the other gear that was on the island. "There might be other stuff washed up on the beach," she says. "Let's check before we head off."

Carefully stowing the book, Vauhwyt then heads to the beach to see if the big wave Priscilla mentioned before has thrown up anything on the strand. As she goes, she sings,

Please remember to keep singing
So the trees will not be sleeping
If they are awake that's good now
If they sleep they might disappearr!

[Natural untrained perform is an 8.] The tune is not very good.

========== ++++++++++ ==========

Appolo
Wednesday November 17th, 2004 6:16:04 PM
Appolo looks at the two"Ok then."He then walks away.He hears part of things being said and Riggings reply. Seeing Ashira bolt into the woods,Appolo follows quickly"Don't go in there sister.Look out!!"He is right behind her."Val come back to camp.He is ignoring the comments made by the Dirt City people.Thinking they'll learn sooner or later you can't leave a snake like Erik alive in your garden.

========== ++++++++++ ==========

Rose d20+4=11
Wednesday November 17th, 2004 6:23:07 PM
rose is wondering what is the fastest way home. "Does anybody have a map?" When she gets a map she will try to figure out how long it will take to get home by foot (remember horses are at inn) or by ship.

knowledge dirt city: 11

========== ++++++++++ ==========

Zayne
Wednesday November 17th, 2004 6:48:29 PM
(OOC: Sorry about the two missed days was in the hospital,and heavily medicated. I had an accident at work and came close to losing a finger. Now that that has been taken care of.
What is the chest made of? If it is a wooden chest he will take his battle axe and open it the uncivilized way. If it is of some other substance he will leave it up to his more nimble fingered companions)

Other than the actions above he just sits there looking upset at the way things are.

========== ++++++++++ ==========

Olyn
Wednesday November 17th, 2004 8:43:01 PM
turning to talk to Vauhwyt so only Vauhwyt can hear.
*this means im talking loud enough for Vauhwyt, so the rest dont comment like some are prone to*
did we not put our lives on the line just like those Sword folks?
did you and the other girls from Dirt City not risk your lives just like them?
then why do you think we should get anything less than half? I dont think so, and im a little irritated that you would assume the rest of us would agree.

*shaking his head when he hears the swords folks feel that they are better than him and the rest of the group and not able to comprehend what's happening, Olyn gets up and starts gathering his stuff, and readies for the walk back to DC*

========== ++++++++++ ==========

Jagar [chris)
Wednesday November 17th, 2004 9:16:07 PM
Jagar listens to Pricilla " i have nothing but the tattered clothes on my back so any advice would be helpful " responds Jagar to the witch

Then Jagar heads off into the woods to retrieve his tools , his burning anger within pushing him to his limits.returning as fast as he can.

========== ++++++++++ ==========

Theodore and Macaw
Wednesday November 17th, 2004 9:53:31 PM
"I don't think that's very fair, Vauhwyt. We were in just as much danger as they were. We should split everything down the middle. And we should do it soon. We need to get back to the city with all possible haste."

========== ++++++++++ ==========

Nezamil
Wednesday November 17th, 2004 10:15:32 PM
Seeing tempers flare and anger seeping between the two groups the Cleric steps over to Theo and those around him " My friend this has turned ugly i agree, not to my liking at all , it should have been dealt with in a more civilized manner " the dwarf pauses a second

" I'm fairly new to this group of pirates but i understand their anger towards Ga'al and his minions , as i am of the brotherhood of Domi i have seen 1st hand of what vile things Ga'al can make people do and how others react to them ."

"There is much anger in this group because of the hardships they have lived with but i believe Domi has sent me here to help them come to grips with their deepest anguish . they are good people but need some direction in their lives besides the blade , something i believe i can bring to this group for we have a common cause , the defeat of Ga'al "

"I'm sorry this has happened but i'm glad to have met and fought together at this battle of Black Bird lake and hope what was accomplished here will help keep Dirt City safe , perhaps in time we will meet again i hope in a much better situation "

" may you have a safe journey home and hopefully we part as friends"

========== ++++++++++ ==========

Redux
Wednesday November 17th, 2004 11:56:37 PM
"If I may suggest, please allow me to cut out the 3 final pages of the book with the symbols on them. The book obviously has pages added and subtracted; besides, they will not serve you in your use of the book. No doubt there are many items of value we have need to split, but there is no need for you to give our group a lions share."

========== ++++++++++ ==========

Bart
Thursday November 18th, 2004 3:38:17 AM
No Vauhwt we share equially. I dont need a magic sword i have a good one, and the gold we share equally. And we can get some idear of the prize of the magic items in tha catacombs

========== ++++++++++ ==========

Ari d20=8
Thursday November 18th, 2004 6:11:54 AM
Sitting with the freed slaves, Ari just listens to the bantering as the two groups discuss things. Not wanting to upset the forest, Ari sings,

We all try to do what we see is right;
We imagine that we can make a better world;
Some day we can do this without all this might;
and use knowledge and goodness for a better world;

========== ++++++++++ ==========

Ashira d20+9=28
Thursday November 18th, 2004 10:19:26 AM
Ashira scoots easily (Refl=28) around the trunk which appears out of no where, but she stops in her tracks, suddenly remembering just how dangerous this forest could be. She smiles as she is joined by Val and then Appolo. "I'm ok...I'm ok...it's ok. I just, ummmm...don't feel so good all of a sudden. Val's right. Some walking would do me good. Don't worry, Appolo, we'll be fine...we'll keep singing. Oh, and tell Rigging that as far as I'm concerned, we should give all the loot to the Dirt City folk...they need it more. We'll be back in a few minutes, don't worry." That being said, Ashira turns and walks the perimeter with Val, making sure to sing as they go.

What do ya do with a drunken Pirate,
What do ya do with a drunken Pirate,
What do ya do with a drunken Pirate earli in the morning...

As she walks, Ashira turns to Val. "I know why he does it, but I wish he wouldn't say those things in front of me. Gods Val, sometimes I can still feel the pain...I thought it would be gone by now, but it's not. And sometimes...I have the worst nightmares...and I wake up and he's not there...he's out inspecting the ship or whatever..." A slight mist fills the warrior's eyes, and she wipes at her eyes in anger. "I love him. It's just sometimes I wish things could go back to the way they were before. Before he was Captain. Back when we used to have fun together..."

========== ++++++++++ ==========

Valanthe
Thursday November 18th, 2004 10:50:08 AM
"I know he's an insensative jerk like all men. When I see how much it hurts, I wish that I got grabbed instead of you. I don't dream, I don't have nightmares. When we get back to the ship we'll continue to work with reverie. That way when you sleep you can relive all the good times. Life changes Ashira as we all do. We'll have happy days again." Valanthe says as she tries to comfort her friend.

========== ++++++++++ ==========

Dietrich
Thursday November 18th, 2004 12:15:04 PM
Dietrich was quite surprised at the way Rigging killed the slaver and the soldier didn't like it very much. After all, he was a prisoner to whom life had been garanteed by his captors.

Dietrich just thinks: 'Pirates! No honour and no word.'

Though he understands their partners rage and even share their realism concerning the necessities of war, Riggings arguments remind Dietrich of some bloodthirsty commanders he's met and of their victims.

He doesn't see what danger the slavers would pose if kept captured, and would at least expect somekind of martial court instead of cold murdering, even if, as captain, Rigging had the authority to do it.

Dietrich's respect for Domi and his cleric is only increased by Nezamil's behavior, but the warrior too finds it best to share the loot, 50-50, and let everybody go its own way. He is a little sad that the great victory they achieved together has been flawed in the end.

Swords Crossover Fifty 
Friday November 19th, 2004 7:14:24 AM

DM Jan
Thursday November 18th, 2004 4:10:19 PM
Priscilla rolls her eyes at Jager.
"You don't know much about witch magic, do you. When I meant organic, I thought perhaps you could give me one of your fingers, or an ear, or something. But if you're squeamish, a lock of hair and a couple of toenail clippings will do."
The pot that was used to cook the porridge is washed out and put back on the fire, filled with water. Numerous dubious ingredients are added, including the things she asked for from Jager.
"Anyone got anything else missing? Throw something in the pot!" she yells.

The pot boils. The pot cools. Priscillia stares into the pot, says "Eh," and then bursts out laughing.
"Well, well, well, someone has been busy." The witch points in a southerly direction along the shore. "That's where your items are. On the south shore. Look for a carving of a 'T' on a tree trunk. It would appear that thieves have been wandering about, using detect magic spells and the like, digging up folks's stuff. There's a band of bad gnomes.... but thats another story. A two day sharp march, and you'll get there. Just watch out for the gnomes. They'll think it's their stuff now."

Diana appears to have emerged as the slaves spokesperson, and says they'd like to go to Dirt City, and find their way home from there.

There are two slaver prisoners to take care of.

Rose reckons the fastest way home appears to be back the way they came.

Warwick the Vulture is busy pecking at the treasure items, as Vauhwyt examines the pouches.
"Bleh," he announces, followed by "Hmmmm..." and "Oh, I see...."
The bird announces that he knows what the items are. "I wasn't always a vulture, you know," he says sniffily. "I was a great mage in another life, until I was hit on the head by a club and my brains were spilled everywhere. And then that old bag dragged me out of the Lands of Rest." He makes an ominous clicking sound with his beak and stares at Priscilla.

As everyone gets ready to move out, the orc boat figurehead starts swearing once more.
"I have been called elsewhere!" - is somewhere in the midst of a barrage of general abuse.
In seconds - it's gone, swallowed up by the mists of Blackbird Lake, leaving the Card's boat on it's own at the shore.

It doesn't look as though the overall integrity of the book will be spoiled much if those symbol pages are taken out.

Final treasure count:

Chest 5400 = 300 GP per person
1 longsword +2
2 shortswords non magical
1 rapier non magical
1 ring of sustenance
1 ring of feather fall
1 pouch contains 20 silver
1 pouch contains 18 rubies

Also:
Diana clears her throat.
"Please, before everyone leaves, tell me where you can be found. I'm sure my father will want to bestow a gift on you when I return safely to the Floating City. Whenever that may be."

((OOC - folks, your next post will be the last for the joint game. Dominic and I will hand out XPs and hero points separately. Well done everyone!))

========== ++++++++++ ==========

Valanthe
Thursday November 18th, 2004 5:05:20 PM
Valanthe says her goodbies to the folks from Dirty City and wishes them the best on their journey.

As Valanthe loads up their boat she stops next to Rigging and says, "Captain perhaps our friends would like the privelage of escorting the two prisoners back for trial? The less chance that my throat gets cut while I sleep, the better." Valanthe moves on after she's said her piece, continuing to load up the boat.

========== ++++++++++ ==========

Vauhwyt and Mookie d100=18 d100=98
Thursday November 18th, 2004 5:28:36 PM
Vauhwyt thanks Priscilla and Warwick for their help figuring out what everything is.

She carefully extracts the three Symbol spells and hands them over to Redux.

The liontaur suggests the following division of treasure:

Each character gets 300 gp and a ruby.

Each person rolls two d100. The first roll determines who wins -- the people with the three highest rolls get the sword, the ring of sustenance, and the ring of feather fall, in that order. If there is a tie, the second d100 roll is the tie-breaker roll, higher roll wins.

Vauhwyt herself rolls an 18 for her chance to win one of the three items. If by some miracle of Ward she ties with someone for a top three spot, her roll of 98 is to break that tie.

The silver and non-magic items can be used to help freed slaves pay to go home.

She asks the Swords if they mind letting the Dirt City folk take the two captive slavers. "The Prince of Dirt City might like to talk with them."

Finally, she says good-by to the Swords, with a few special words to Rigging and Ashira.

"Rigging, it was an honor to adventure with you. Be of good heart, and I know you will succeed!"

"Ashira, my good friend, I know I will see you in my dreams soon. We were blessed to meet in life, and I hope we will meet again! If you are ever in Dirt City, look for us!"

Making sure she has the precious book and the parchment map, she leaves with her friends. She personally holds the rope that binds the two prisoners, watching them closely.

========== ++++++++++ ==========

Rose d100=73 d100=77
Thursday November 18th, 2004 6:51:27 PM
Rose hasn't been paying attention to the discussion among the two groups as she was more interested in the book. She goes from person to person amoung the swords crew giving them a hug goodbye, playing one quick final game of tag with Swirl, and lets the others decide how to split things up and deal with the slavers.

When it's time to go you can see her walking with the rest of the group, falling behind and running to catch up.

========== ++++++++++ ==========

Appolo
Thursday November 18th, 2004 7:05:11 PM
Appolo comes back from the woods.Sees the Longsword and picks it up."Nice sword.You can keep the gold and jewels.I'll take this.Seeing as how I seem to need a weapon."He draws the sword and walks alittle bit awayfrom the others.He takes a few practice swings.It is clear that Appolo knows how to use it.

========== ++++++++++ ==========

Zayne d100=91 d100=15
Thursday November 18th, 2004 8:40:01 PM
Zayne decide that he should be in charge of the slaver captives. He promoses not to kill them,but he has decided to tell then about how cruel the prince is to those who he finds breaking the law.

He says his goodbyes to the Wildcards and sincerely wishes them well. He then gaters what is left of his equipment and gives any freed slaves that wish to strike out on their own 10gp.

Not really keen on the sword,but definitly intersted in the rings he casts his lot in.
(OOC his roll for the treasure is 91 and 15 to break the tie. Come on 2nd place)

========== ++++++++++ ==========

Rigging d100=81
Thursday November 18th, 2004 8:47:02 PM
Rigging will apreciate the hug given by the huge liontauress and will say, "I am sorry if my execution of Erik has upset so many of your friends. I might have been hasty but when he told me to sell my friend Val into slavery, I lost control."

Rigging will see Appolo swinging the sword and say, "Appolo it is all yours if you roll the dice high enough. Otherwise it is someone elses."

Rigging will then tell Diane, "Thank you dearest but I doubt you will be able to find any of the wildcards again. Have your father buy some slaves and then free them with our share."

Rigging will take his turn with the dice.

Rolled an 81

========== ++++++++++ ==========

Nezamil d100=35
Thursday November 18th, 2004 8:50:28 PM
Knowing the time has come to part company the dwarf makes it a point to say farewll to all

Nezamil returns Rose's hug " I hope you get a chance to fly again " smiles the dwarf

" Zayne you wield that axe like a dwarf " says Nezamil with a sly grin
"Dietrich it's been an honor , take care " says the Cleric with respect in his voice
"Theo continue to walk the path with courage , you have a bright future " says the dwarf with warmth
"Olyn may Wardd always bless you with good fortune "
"Vauhwyt continue to watch over these fine folks " and with a wink at Mookie " of course you'll need a little help "

Stepping over to Vorelle " i know your a bit shy but your courage speaks volumes , you have this quiet strength that helps bind you and your friends together .....al i can say is thank you " says the dwarf with sincerity

Nezamil agrees that all the loot should be diveded evenly " we all did our part and should be appreaciated as such"

========== ++++++++++ ==========

Ashira d100=26 d100=39
Thursday November 18th, 2004 8:58:37 PM
Though they part under less than desirable circumstances, Ashira is still proud to have adventured with these folk. She says goodbye to all who would still speak with her and warmly returns Rose's hug. Then she grabs Vauhwyt in a long hug. Pulling back away from her, Ashira looks into her one visible eye. "It was an honor and a privildge to adventure with you. Maybe one day the gods will cross our paths again. Until then, take care of yourself..." Ashira drops her voice to a low whisper. "And take care of the rest of them." As the liontaur hands her her share of the gold, Ashira places it back in Vauhwyt's hand. "No my friend...you and your friends need this more than I do. I cannot take it in good faith. Split it amoung the others, it will be put to better use that way."

Looking very thoughtful, Ashira quickly reaches into her backpack and pulls out a blood red scarf. "Here...I want you to take this... It's the scarf of a Ga'al high priest. I took it off of him after we killed him...and then I died." Ashira sighs. "It's a long and rather morbid story, but I want you to keep it...to remind you of our struggle...and me." Ashira looks her friend in the eye, hoping her odd gift is not offensive.

As Appolo grabs up the sword and claims it as his, Ashira shakes her head. Unsheathing her own shortsword, she hands it to Appolo "Here brother, take the sword you gave me. You can use it until we get you resupplied. That sword belongs to the one who Warrd favors."

As the goodbyes are concluded, Ashira boards the Cards longboat and snuggles up with Rigging. Though she had enjoyed the adventure with the others, it was good to get back to "normal".

========== ++++++++++ ==========

Vorelle
Thursday November 18th, 2004 8:59:23 PM
Vorelle has been looking troubled and thoughtful since Captain Rigging's impassioned defense of his actions. Now she realizes with a start that she and her friends are about to part ways with these seasoned adventurers.

She looks at them all as they get ready to depart. At Bart and Nezamil, both stalwart, steady companions. At levelheaded Ashira and glib Ari. At the newly freed Appollo, who can rival even Zayne for fits of temper. At Redux, whose casual use of powerful magic Vorelle finds a little intimidating. At Valanthe, whom Vorelle finds downright scary.

Mostly, though, Vorelle watches Captain Rigging, because she hasn't made up her mind about him. It would be easy to think of him as yet another bully like so many she has encountered in Dirt City, someone who leads because everyone is afraid of him. But the Wild Cards don't seem to fear their captain; they seem to follow him out of...respect.

Vorelle is still wondering when the Dirt City group makes ready to depart. She takes no formal leave of the Wild Cards, and barely manages to stammer "g-g-g-g-goodb-b-bye" to anyone who approaches her.

Being uninterested in the magic items, she does not bother with the dice.

========== ++++++++++ ==========

Theodore and Macaw
Thursday November 18th, 2004 9:57:20 PM
Theodore smiles sulkily. Although he hadn't known this group but a few hours, they had all experienced a terrible battle.

"I know you're not bad," he says timidly as Rigging begins to turn away. "Just different. And that's okay." He never was much for words.

He refrains from tossing the dice for a share of the magical items. He does pick up the rapier and whips it about a couple of times. "I would like to take this, if no one minds, or course." He also accepts his gold and ruby and quickly stashes the loot away.

========== ++++++++++ ==========

Redux d100=28 d100=69
Friday November 19th, 2004 12:01:01 AM
Redux accepts the 3 pages from the book. Shaking his head, he carefully stows them in his scroll organizer for later disposal. He does not touch the script but his eyes linger a moment on the Common title given each. 'If anything has ever scared me, these do,' he thinks to himself. He accepts the gold and ruby; he knows the battle they were just in cost him far more than this. He shakes his head.

Trying to smile, he looks around at the groups as they prepare to split up. He accepts the hug from Rose. He finds more pleasure in it than he'd expected; almost a ... feeling (which is somewhat shocking, if you know Redux). Smiling more, he nods to the rest as they leave and says goodbye to each. "You all have fought well. I'd be happy to fight alongside you again. With your help we have found our good friend, Appolo." The last phrase is said a bit wryly; it was good to have the family back together--and it seems to have grown.

"Hey Rigging, do you realize that with all this growth this group is doing, we're going to have to work twice as hard to come back with any sizable treasure."

Redux takes his turn with the dice; Waard did not favor those rolls.

========== ++++++++++ ==========

rose (illegal 2nd post)
Friday November 19th, 2004 3:08:58 AM
Rose goes around and gives more hugs. Upon seeing Ashira give Vauhwyt a scarf she gets an idea and pulls out a big blanket from her magic bag. She holds it by the corners and lets swirl lift it (and her) up then she gently floats down, laughing all the while...if you didnt know better you would think she was a (very) young human child playing.

========== ++++++++++ ==========

Bart d100=82 d100=35
Friday November 19th, 2004 4:37:46 AM
Bart throws some dice and get 82 as a score. He ask what do we do with the silver and the rubies, give the silver to the freed slaves and each of us including the slaves a ruby. If we have rubies left give them to the slaves as well

========== ++++++++++ ==========

Vauhwyt and Mookie (illegal second post)
Friday November 19th, 2004 6:08:39 AM
Vauhwyt tallies each person's roll:

Vauhwyt 18
Rose 73
Zayne 91
Rigging 81
Nezamil 35
Ashira 26
Vorelle chose not to roll
Theo chose not to roll
Redux 28
Bart 82

She notes that some people have yet to roll: Olyn, Valanthe, Jager, Dietrich, Ari, Appolo. She urges these folks to try the dice.

Vauhwyt accepts Ashira's gift of the scarf. "Wowsy! This is lovely. Thank you, my friend!" She tells the half-sea-elf that she will use the extra 300 gold to help the freed slaves secure passage home.

Appolo
Friday November 19th, 2004 9:47:33 AM
Appolo smiles at Rigging"I am sorry.I didn't know.I thought it was unclaimed."he sheaths the sword and places it back in the pile.
When ashira gives hin her sword"Thank you sister.I'll return as soon as we pick up my gear.There's an elven village downstream from here.I left my stuf there."

He then walks over to the Dirt City group"I'd like to show you something"He then takes off his shirt and shows them his Tattoo indicating him as a pirate with the rank of a six."^ swords one for every year I've been with the family."He then shows them his right arm "One star for every member of the family or comrade that is no longer with us.There is 8." He makes sure that they see them.Appolo then shows them the left arm"One dagger for every person I've killed on the battle field.There is 25 five of these.If your wondering why I'm showing you this,it's becuase this is the price of freedom.Freedom ain't free.It must be paid for with blood.G'aal and his minions are apparently ready to move on your City.So do not think to harshly of Rigging for what he did to that fool Erik.It needed to be done.Oh by the way I rolled a 61.Good luck and good hunting.My friends."He shakes the hands of then men and gives all the women akiss before gathering up his shirt and shortsword.
Appolo then heads back toward the sword's boat.

========== ++++++++++ ==========

Jager
Friday November 19th, 2004 11:17:43 AM
Jager continues to discuss the whereabouts of his equipment with Pricila. Even though Jager hide his equipment before recapture, he was beaten senseless and was unconcious for part of the trip to the island. "Thank you madam, you have been very helpful with landmarks for the trip south. Two days march, I must have been unconcious for over a day. I will tell the former slave, Appollo, that his equipment is located close by mine." Jager give Pricila a lock of his hair for her purposes.

Jager goes to find Appollo and the realization hits him that Erik in now dead. "WHAT HAPPENED!!" All thought of Appollo is gone as Jager goes to seek out Ashira "Mrs. Arrack you promised that I would be able to get my retribution on Erik for Softig and my people! Now how can I avenge those that I loved that were so wronged!" Jager drops down next to the camp fire, sits cross legged and puts his head in his hands and is murmerring to himself in a language that no one seems to recognize.

Jager seems emotionally and physically spent.

========== ++++++++++ ==========

Olyn d100=99
Friday November 19th, 2004 12:06:52 PM
and may Domi always guide your steps and watch your back, Brother. Olyn replies to the cleric of Domi.

turning to the others, Olyn will pull up his sleeves to reveal a pair of dice tattoo'd on his forearm with the numbers 6 and 1 on them, then, reaching into a pouch at his waist he pulls out a pair of dice. rolling them in his hands and blowing on the dice for luck, he closes his eyes and tosses them at Vauhwyt's feet.

first dice, then the second dice, coming to stop right at her feet, a 9 on each, for a 99.

========== ++++++++++ ==========

Zayne (illegal second post)
Friday November 19th, 2004 2:44:33 PM
He takes Nezamil's compliment,humbly,and gives the dwarf a smile,and extends his hand,"If you are ever in our neck of the woods make it a point to pay us a visit. We aren't hard to find."

He reassures Appollo that he has no need to apologize for his actions,and that he would have done trhe same had he been faced with the same situation.

========== ++++++++++ ==========

Dietrich d100=85
Saturday November 20th, 2004 10:29:37 AM
Dietrich is glad with his share of the loot and all in all very satisfied with the results of the joint action. He respects the powerful Wildcards and remembers the impressive fighting and the waves of fireballs. 'Let's not forget the great victory against evil over the death of this &^$% Erik!'

The warrior shakes hands with them all and wishes them luck and steadyfeastness in their fight against Gaal, whom Dietrich surely sees as an enemy too. The pious fighter retributes Nezamil's farewell in Dwarfish and asks for a blessing of Domi.

When it comes to the dices, Dietrich swears at Olyn's favouring by Wardd, but tries his luck too. 85

========== ++++++++++ ==========

Dietrich d100=58
Saturday November 20th, 2004 10:32:34 AM
OOC: Just forgot the second dice throw. It is 58

========== ++++++++++ ==========

Ari d100=80
Saturday November 20th, 2004 11:53:52 PM
Ari receives the gold and the ruby, and stares at the prize he has been given. While his thoughts are ajumble, Diana disrupts his thoughts. As it seems no one acknowledges the advantages that he had brought up. Ari walks with Diana a little ways off. "I will try to have someone make contact with you and yours. If they arrive faster than you, we will inform your father that you have been found, and making your way to him. If it is afterward, then we will see what happens. I am sorry we weren't able to help you get to your destination."

Walking away from Diana, Ari reminds himself to have the network check up on Diana's progress when he can get in touch with someone.

Ari throws the bones, in order to participate (80), but he doesn't respond to roll.

========== ++++++++++ ==========

Cayzle OOC

Here are the final rolls for the magic items:

Olyn 99 -- +2 longsword
Zayne 91 -- ring of sustenance
Dietrich 85 -- ring of feather fall
Bart 82
Rigging 81
Ari 80
Rose 73
Appolo 61
Nezamil 35
Redux 28
Ashira 26
Vauhwyt 18

Jager -- no roll
Valanthe -- no post
Vorelle chose not to roll
Theo chose not to roll

The winners are:
Olyn -- +2 longsword
Zayne -- ring of sustenance
Dietrich -- ring of feather fall

Congrats!

Returning Home


DM Jan 
Monday November 22nd, 2004 11:26:24 AM

It is 7 days later, and late at night, as the Dirt City adventurers return home.

There is wind and driving rain; the last few days have left the group utterly exhausted, as the two captured slavers have continually tried to escape, disrupting the watches and wearing everyone down.

The rescued slaves are bewildered and cold, looking at the perimeter of the City with trepidation.

Typically in this kind of weather, all the guards are hunkered down in their respective Towers. Torches flicker wildly in the wind, and in the distance, the sea can be heard, pounding on the harbour wall.

Theodore and Macaw 
Monday November 22nd, 2004 12:03:49 PM

Theodore's spirits are perked at the sight of his home. His pace quickens after displaying the wolf insignia upon his neck for any guards to see.

"Home again, home again, jiggity-jig-jig!" he comments as his master Geoffrey would do upon returning from his own little excursions.

Vauhwyt and Mookie 
Monday November 22nd, 2004 1:45:46 PM

Before the group leaves the forest, Vauhwyt makes sure to thank Priscilla for all her help, and to say that she hopes they will meet again. And Warwick, too!

Vauhwyt makes it her personal duty to guard the slavers. She remains tied to them for the entire trip, and sleeps on them at night. She uses her Intimidate skill to keep escape attempts to a minimum. She beats them soundly (nonlethal damage, mostly) after each escape attempt.

If the slavers threaten her or get fresh, she beats them into unconsciousness using her fists and lethal damage.

Each evening, she studies the Big Book of Evil, hoping for clues into the Cult and its activities.

She shares what she learns with the group. Especially Zayne. "With this information, we can save many many lives," she tells him. "Even if you do not like the Prince, giving him this book will help so many people!"

"So Zayne, can we trust you to not annoy the Prince? Or should we leave you at the apartment when we get home? Or should you stay outside the town? Whatever you think best. I trust you to remember that we are saving lives by going to the Prince. Okay?"

Rose 
Monday November 22nd, 2004 3:46:25 PM

Rose is happy to be going home, and worried that they might be late. She makes good time after they picked up the mules from the inn and she didn't have to keep yelling for people to slow down and to remember some people dont have long legs.

When Vauhwyt reminds her of what happened last time she suggests "Zayne, if you do go with us to see the prince could you please not open your mouth? I don't want to die today."

Olyn 
Monday November 22nd, 2004 9:33:13 PM

worn, cold, wet, and extremely tired, when the town of Dirt City looms ahead, a faint smile reaches the Half Elf's lips, but only for a moment when a sharp wind passes through his soaked cloak.

holding his cloak about him tightly, keeping one hand on his newly filled coin purse, and the other holding the flaps of his cloak closed, backpack upon his back and a well wrapped sword attached to it, he trudges onward, towards the gates to the city.

Vorelle  d20+6=22
Tuesday November 23rd, 2004 1:17:01 AM

Vorelle tries to be happy to be home, but her spirits sink as she enters the filth and squalor of Dirt City. Since her companions seem to be geniuinely happy to return, she does her best to conceal her sense of dismay.

Too shy to speak to the former slaves, she tries to reassure them with her presence alone, watching out for them and keeping an eye out for trouble.

[Spot 22]

DM Jan 
Tuesday November 23rd, 2004 12:35:11 PM

Theo's wolf insignia gets everyone out of the rain and into the Wolf Tower entrance (the nearest).

The guards look at the rain-sodden group. Now its time to revert to life back home, as in -

What is to be told, and what is to be kept a secret?

"So, where have you lot been, and who are these people?" asks one of the guards, a burly dwarf with a no nonsense expression.

Warm air drifts up the Tower steps, carrying with it the scents of the lower city below.

Dietrich 
Tuesday November 23rd, 2004 1:22:28 PM

Feeling the cold and all misfortunes of a long journey though the wilderness, Dietrich is genuely happy to reach Dirt City. He thinks at their achievements, the battle and the Wildcards and the rich loot and is proud and satisfied.

Arriving at the Wolf-tower, Dietrich is reminded that danger isn't restraint to the wild lands and stays on his guard. The black-and-white world of hunting MArteus servants and orcs passed and now they are entering this shadowy place again, where smiles hide poisoned daggers.

The fighter will let others talk to the guards and stay behind, taking care of the prisoners and looking tough.

Theodore and Macaw 
Tuesday November 23rd, 2004 3:26:02 PM

Macaw is perched on Theodore's shoulder, looking generally miserable as his master steps up to speak with the dwarven guard.

"We were sent out on an errand for the Prince. We have returned with important information and need to see him right away. Do you think you could provide us with a few of your men so that we're not hassled on the way to the Prince's?"

Zayne  d20=12
Wednesday November 24th, 2004 12:41:07 AM

"Well if you are going to see the prince right now,I'll head to check on the apartments and let Jerraldh know we are home." Looking thoughtfully at the rest of the group,"This whole trip has been pretty tough on me and I don't know if I can keep my temper in check around him. Not to mention we need to see what's going on in the city politically."

Without waiting for a reply from the group he dashes off into the city.(Gather Information 12)

Vauhwyt and Mookie  d20+7=17 d20+11=12
Wednesday November 24th, 2004 6:45:59 AM

The liontaur does her best to appear confident and strong. "Our mission is none of your concern -- but since there are few liontaurs in Dirt City who are Wolf-friends and who work for the Prince, I think I reveal little when I tell you that I am Vauhwyt, and these are my companions. We have returned from the Prince's business, so you would do well to let us pass. An escort would indeed be welcome, since we have a couple prisoners with us as well."

[OOC: 17 Bluff and 12 (Nat one) Intimidate]

Vorelle 
Wednesday November 24th, 2004 10:31:35 AM

Careful not to draw attention to herself, Vorelle keeps her head down and stays near the back of the group.

Rose 
Wednesday November 24th, 2004 12:39:47 PM

"Zayne, wait a moment. Rose rummages around for a moment. "Here take this stuff to the apartment and dont forget to go by and let my family know I'm home and alright."

DM Jan 
Wednesday November 24th, 2004 1:28:41 PM

At the mention of a "Prince", the rescued slave Diana does her best to detangle her hair and make a fuss over her wretched, torn and muddy garments. The other slaves look apprehensive.

Having been kicked around like footballs, the two slavers are very subdued.

The Wolf Tower guards are obviously intrigued, and there's no problem in getting four of them to accompany the group to the lower entrance of the 'castle'.
It doesn't take long, and the passages are quiet, save for the occasional dwarven lamp tender.

Soon, the entire group, with the exception of the Wolf tower guards (who Th'Ayvanen orders to stay outside) are stood before a bewildered Suran Corell.
As usual, the tall, human prince's red hair is ruffled, his shirt is hanging out, and he looks to be on the wrong side of a bottle of wine.

"So! my adventurers have returned!" he exclaims with an affable grin. "With what news?"

Th'Ayvanen stands close by; attentive, and VERY sober.

Meanwhile, Zayne heads back to the apartment. Jeraldh, the landlord appears, in a nightshirt covered by a robe.
He wants to know if everything is all right, and more to the point, whats been going on. As trade, the albino tells tale of an apparent plot against the Temple of Wardd while Zayne was away - foiled by a strange bird flying in with a map that covered the whole enterprise.

((OOC - There was a point, when that map was found, I had Olyn go back with it, and when Tim discovered he could play after all, I had Warwick fly to Dirt City with the map instead, so Olyn could get back into the game. It's in the archives somewhere.))

Vauhwyt and Mookie 
Wednesday November 24th, 2004 3:33:10 PM

The liontaur bows and apologizes for interrupting the Prince. "We have returned from your mission with news and more, lord."

"We discovered that the same cult that plotted to kill the Wolf Alpha's daughter had other plans to hurt Dirt City. We found that they were trafficing in slaves. Here are two of the slavers with whom they dealt, and these people are freed slaves."

She points out the slavers and freed slaves in the group.

"We tracked the cult to the Aisildur borderr. We found the cult on an island in Blackbird Lake. We saw a she-fiend that was working with the cult. We stole a book of their evil plans. And we killed some and saw others die in a catastrophe on that island."

"Here is the book of evil plans." She brings it out.

Vauhwyt then pauses, so that others in the group can talk, and to let the Prince ask questions.

Mookie, knowing for once what is good for him, keeps quiet.

Olyn 
Thursday November 25th, 2004 2:11:24 AM

standing back so that the others might tell the tale, he is anticipating the return to the temple to turn over the map gained from the slavers.

Vorelle 
Thursday November 25th, 2004 2:26:26 AM

Doing her best to be invisible, Vorelle keeps to the back of the group.

Dietrich  d20+2=3
Thursday November 25th, 2004 12:18:45 PM

Dietrich is tired from the march and would like to have a bath, hot food and a shaving, but remembering the way they left Dirt City, the fighter agrees with going directly to the Prince and convey him the information gathered. He bows to Th'Ayvannen and to the Prince and continues behind, but ready to answers any question they may ask.

He is amazed with Vauhwyt's capacity to resume their adventure and observes the effects on both powerful men (sense motivatio, natural 1).



Theodore and Macaw 
Thursday November 25th, 2004 11:16:25 PM

Theodore steps forward after Vauhwyt has spoken. "We don't know if the plan will continue or not. Most of them perished in the waters."

Macaw bobs about from the perch on his master's head.

Zayne  d20+5=19 d20+5=12 d20=4 d20=5
Friday November 26th, 2004 2:52:22 AM

Zayne runs out before Rose can give her a load to carry. He listens carefully to Jeraldh's account of recent events,and does his best to fill the albino in on what he can. He of course tells the tales of battle,and about him sharing a drinking table with a troll. After a few stories he tells Jeraldh that he is tired after the long trip and that he is heading to rest.

He heads to the apartment given to them by Jeraldh. He looks around and sets his stuff down and then gives the apartment a quick once over for any obvious signs of intrusion. Then heads over to the apartment that he purchased to repeat the inspection. Careful to stay aware of his surroundings.(Listen 19 Spot 12)

After dropping off the bulk of his gear he makes a quick trip around town to check in with his contacts with the cloaks,nothing specific,just anything else that Jeraldh might have forgotten to mention.(Gather Information 4) As an after thought he asks about the group of elves that recomended they investigate the forest. Hopefully they did pay a visit to the Blue Eel. After the quick check in he heads back to his apartment to unwind,but as he travels back home he realizes that he missed this,all of it the crazy politics,the constant barrage of soot,or whatever this crud is,and the feeling of being HOME.

As he sits and waits for the group he strips down to some normal clothes and looks at his armor,and sets it in the closet and puts his remaining weapons along side it.

He would like to think that this was the last time he would ever have to touch the blasted things but this trip proved to him more than ever the weak need someone to lookout for them,to protect them from thr drudges of society. In nature the weak are often hunted by the strong,but no matter how strong you think you are there is something out there that can and will prey on you.



DM Jan 
Saturday November 27th, 2004 12:26:22 AM

Corell and Th'Ayvanen waste no time pouring over the book. They ask a lot of questions.

"Perished, you say?" asks Th'Ayvanen of Theodore, raising an eyebrow.

"This parchment feels like ski - hey, wait a minute," growls the Prince, "there's a name here I recognize. Insiders?!"

There's a moment of silence, and then Th'Ayvanen closes the book. "I think, what we have here, is something that needs careful handling." He looks at the group. "I suggest you say nothing about this book or its contents. It seems the external threat has been lessened a great deal, but there are obviously some loose ends..."

And so -

In the early hours of the morning, the group finds itself in the Main Sewer tunnel with a sizeable pouch of cash, courtesy of the Prince's treasury. It amounts to 700GP each.
With only half the lamps lit, the tunnels look dark and full of shadows. It was the end of another mission, one that would have repercussions for sure. The next few weeks would certainly be interesting.

At this particular point, the taverns will be closed, and Zayne perhaps might think twice about turning up casually at the Cloaks tower in the dead of night. Tomorrow and the next few days however, might yield some answers to his questions.

Olyn might find that he has answers to questions currently baffling everyone over at the Temple of Wardd. The clerics there already have the map (courtesy of the vulture) and they did discover the tunnel and stopped a plot to destroy the Temple. However - what they don't know - is where the map came from, who devised the plot, and where the vulture came from.


Vauhwyt and Mookie  d100=94
Saturday November 27th, 2004 8:29:16 AM

Vauhwyt makes sure she takes a reward -- 700 gp -- for Zayne. She surrenders the slavers to the Prince, too. She does not want to have to deal with them any more!

Outside, in the sewer, Vauhwyt breathes deep and says, "Home at last!"

She urges the freed slaves to stay with them for the night; she'll help them get home tomorrow.

The next day she talks with her friends at the WLA and tries to arrange passage home for the former slaves. She has Ashira's 300 gp contribution (plus the proceeds of the sale of mundane goods) to help with that.

When all former slaves are gone and the whole group is together, Vauhwyt talks about treasure division.

"We each have 1,000 gold and a ruby of our own. Olyn, Zayne, and Dietrich won magic items. I suggest that the other four of us roll dice to split the remainder this way: Ring of Protection; Ring of Swimming; Gold Necklace; Two Onyx Gems and Unholy Symbol."

"Plus there was a rapier that Theo took and four Giant Lizard Teeth. I'd like a giant lizard tooth, if no one minds."

Vauhwyt gets out her dice and rolls high [a 94]!

Mookie laughs. "Dumb luck, huh Boss!"

==========
==========

OOC: Here are my notes and proposal for Loot Division:

Dirt City Individual Treasure:

From Orc Isle: 300 gp and one ruby
From the Prince: 700 gp

========== ++++++++++ ==========

Other Loot:

Giant Lizard Skeleton Loot

--- A rather ugly pendant on a ten-foot-long tarnished chain. Set into the pendant is a very well cut star ruby. The whole thing looks like some kind of dinosaur-sized cat collar. The gem was appraised by Theo at about 1,000 gp.

--- Four 9-inch-long giant lizard teeth.

Diseased Orc Loot

--- Two shiny black stones of onyx.

--- Medallion worn by diseased orc's neck, stamped with the symbol of Marteaus. (Could be melted down for cash value?)

========== ++++++++++ ==========

Proposed Treasure Division:

--- Olyn -- +2 Longsword
--- Zayne -- Ring of Sustenance
--- Dietrich -- Ring of Feather Fall
--- Person A -- Ring of Protection +2
--- Person B -- Ring of Swimming
--- Person C -- Giant Lizard Necklace
--- Person D -- Two Onyx Gems and Unholy Symbol

I suggest that Rose, Vorelle, Theo, and Vauhwyt all roll to be Person A, B, C, and D.

========== ++++++++++ ==========

Note: Theo also picked up a nonmagic rapier. Vauhwyt would like a Tooth.


Olyn 
Saturday November 27th, 2004 9:55:14 AM

after the meeting with the Prince, Olyn excuses himself from the group siting: unfinished business that must be handled immediately.

bowing to the group Olyn darts off to the temple where, upon arriving, will seek audience with the Father and begin telling the Whole tale, from the meeting with the Prince to the just now meeting with the Prince.

*and Jan, I tell the Father EVERYTHING*

Olyn will spend the night at the temple, and in the late morning will head to the Catacombs, with sword in hand, and $$.

*Cayzle, I dont think your recommendation for loot split is actually fair to those who didnt get magic. I think for Magic items there should be a list. Some of us have magic items now and some wont til the next adventure. Instead of giving a couple people a chance to roll for non magical items and the next time we do find magic, we all get to roll you should just sell and split the $$ items with the group, and with next Magic item we run across, the people who didnt get magic are the ones that get to roll.*

Rose 
Saturday November 27th, 2004 5:10:15 PM

Rose quietly listens as the others talk to the prince. Later on when Vauhwyt suggest dividing the treasure she suggests that they wait until tomorrow and get the items appraised first, either at the catacombs or rose will use the spell barnums appraisal, then the group can see if they want to sell the items and split the money or just split the items. She also reminds them that although there are 4 large teeth from the lizard Rose has 15 of the small teeth (see post august 3rd)

Theodore and Macaw  d20+6=25 d20+6=24 d20+6=18
Saturday November 27th, 2004 8:27:44 PM

Theodore is also happy to be headed home. After dropping off his gear, he visits Geoffrey to catch up on things.

Later that evening, Theodore returns and scrutinizes the ruby he acquired from the divided booty. He also appraises the two onyx stones and the holy symbol taken from the dead orc cleric.

In response to Vauhwyt and Olyn's conversation over the division of items, "I'm not overly concerned in whether we roll dice or sell everything and divy the money. Either way works fine for me. Just let me know when you've come to an agreement."

(Appraise ruby = 25, onyx stones = 24, and unholy symbol = 18)

Vauhwyt (illegal second post) 
Saturday November 27th, 2004 9:08:49 PM


The liontaur listens to Olyn and nods her head. "I suggest that we use my division, but the two people who did not get a magic item are the first to get the next two we find. How's that sound?"

"The problem with selling items is that the Catacombs takes a ten percent cut -- I know 'cause I used to work therre. On a good item, that's a lot of gold to lose. Especially for things we would use."

[OOC: Wow! Great appraise rolls, Shegger!]

Vorelle 
Sunday November 28th, 2004 7:22:21 PM

"I d-d-d-don't n-need more m-magic," Vorelle says, absently running a light hand over her +1 longbow.

Dietrich 
Monday November 29th, 2004 12:54:47 PM

Dietrich is very satisfied with the way the audience with the Prince went. He is starting to really like to do business with this guys!

When the group goes home, DIetrich doesn't want anything more than a little comfort and rest after a so long time far from civilization, but before he leaves to the baths to get a sauna and some massage, he listens to the arguments about the distribuion of the loot.
The warrior doesn't have any preference for a specific system, but would like to avoid selling (and loosing money) the magic items. Vauhwyt's last propose sounds good for him.

DM Jan 
Monday November 29th, 2004 3:15:47 PM

Zayne's tour of the apartments in the night proved that both of them were secure.

During the following day -

Olyn tells the head priests at the Temple of Wardd everything he knows. His words are met with astonishment, and clerics set to work with ink and parchment, wanting to record it all.

Zayne is unable to find out where those elves got to. They didn't go to the Blue Eel, that was for sure. Of course its the usual story at the Cloaks - the more info given, the higher up the rankings you go.

Vauhwyt accompanies the rescued slaves to the WLA, and in no time, Fiedel the halfling has organized passage on a reputable caravan, bound north for New Elenna and Plateau City. Commander Kent wants to know if there's anything to report.

As for the Slavers - who knows what their fate might be. Currently they languish in a dungeon and are chowing down on a bowl of gruel.

Good for some, bad for others - families await, as do taverns and everything else Dirt City has to offer.

Dietrich hears plenty of gossip at the bath house, but on this day, it doesn't appear to hold any consequence. Compared to what he's been up to, all this is nothing.

Rose's family will no doubt be relieved and pleased to see her. For Vorelle, that might be a different story.

Theo hunkers down for a spell of appraisal:

The onyx pieces look in reasonable shape, with a book value of 50GP each. He reckons they'll fetch that.

The rubies, although of good quality, are very rough cut, butchered in fact. Left alone, or re-cut, they come in at about 500GP each.

The lizard teeth - who knows? There isn't an obvious market for them. Their value would depend on who wanted them, and why. Maybe they'd be good for barter.

The Marteaus medallion - the 'medallion of wrong', it just sits there and stews, giving Theodore a headache, and uncannily appearing to draw light from the surroundings. Sitting next to it is like wallowing in a puddle of gloom. No market for something like that. Unless you were into gloom, of course.

Toward the end of the day, rumour goes around like wildfire - the guards have set upon old Toomey, the baker in the Main Sewer tunnel, near the halfling quarter. The store's all closed up and he's been dragged off for questioning.

All the taverns are abuzz about it. Why? He was only a baker, right?
Rose will remember seeing Toomey's name in the book they captured.
And so it begins.

((Folks, I'd like us to do some 'in city' day to day posts for this week. Real time - a week, game time - about three weeks. So feel free to pick up any threads you left off the last time we did this. Jamie is going to be taking over this week, also.))

Rose 
Monday November 29th, 2004 7:09:29 PM

Rose heads to the girls apartment with Vauhwyt and Vorelle, she washes up and changes, then gathers her dirty clothes to leave at a laundress. "Are you two going with me? My parents want to meet you. Dont worry, there will be room. My parents made sure we could have big people visitors."

Rose heads for her parents house (after dropping off clothing at laundress) and just walks in the door. "Mom Dad I'm home." If Vauhwy and Vorelle came with her she makes sure that they're comfortable.

Zayne  d20+8=23 d20+8=12 d20=10
Monday November 29th, 2004 8:09:51 PM

Zayne spends the next day in the streets trying to make sure he has found out everything that has gone on since the group left town. As always he is alert to any surprises that might pop up along the way.(Listen 23 Spot 12 Gather Information 10)

He is really liking the new magic ring,his urges to devour every last morsel in sight are no longer the normal bi-hourly occurance.

Zayne  d20+8=23 d20+8=12 d20=10
Monday November 29th, 2004 8:09:52 PM

Zayne spends the next day in the streets trying to make sure he has found out everything that has gone on since the group left town. As always he is alert to any surprises that might pop up along the way.(Listen 23 Spot 12 Gather Information 10)

He is really liking the new magic ring,his urges to devour every last morsel in sight are no longer the normal bi-hourly occurance.

Vauhwyt and Mookie 
Monday November 29th, 2004 11:41:15 PM

Vauhwyt puts the Ring of Protection and the Ring of Swimming on the table at the apartment. She claims the gold necklace from the giant lizard (value: 1,000 gp) and puts 1,000 gp of her own money on the table. She puts 500 and an onyx (worth 50) in one pile and 500 and an onyx in a second pile. She gives one pile of 550 to Vorelle, saying, "You get first dibs on the next magic item we get."

The Ring of Protection, the Ring of Swimming, and a pile of 550 gp are on the table. She hands the dice to Rose and to Theo. "Roll, my friends! Try to beat my ninety-fourr!"

"Yeah, good luck with that!" says Mookie.

"And whoever rolls the lowest gets the pile of gold and dibs, with Vorelle, on the next magic items that we get!"

After the treasure is divided, Vauhwyt and Mookie go have a talk with Liam Kent, local WLA commander. She makes a full report, similar to the one Olyn gives his spiritual mentor at the Temple of Gargul.

Speaking of temples, Vauhwyt also heads to church to spend a few hours praying and meditating.

Olyn 
Tuesday November 30th, 2004 12:39:45 AM

after spending countless hours at the temple, going over everything he did, saw and remembers to the scribes, Olyn will head back to the apartment. looking tired and ragged, and seeing some of the others sitting at the table with the stuff laid out on it, he smiles and starts to pass on by until he notices the foul symbol to Marteaus.

looking at Theo he says: exactly what did you have in mind for that blasphemous item? I suggest that you and I leave this very second, and take that item straight to the temple and turn it over to those who know what to do with such filth.

*if theo agrees, Olyn will return to the temple with Theo, and hand said item right over to the Father, apologizing for leaving out that part of the story. afterwards, Olyn will return to the apartment, excuse himself, take a hot bath and go straight to bed, not waking up til the next morning*

Vorelle 
Tuesday November 30th, 2004 1:10:28 AM

Vorelle supresses a shudder as she looks at the malignant Marteus token. For a moment, she entertains a wild thought of claiming the foul thing and handing it over to Lisenne.

Here, Mother. A prize from my travels--a valuable magic medallion.

She shakes off the though. Extortionist or no, Lisenne is still her mother. With a sigh, she instead counts out twenty gold pieces and places them in a twist of cloth. Then, remembering how long she's been gone, she counts out another ten and adds it to the total. She tucks the bundled cloth into her pouch with a few odd copper and silver pieces, carefully leaving the rest of her funds in the apartment where they will be safe. She gathers some clean clothes and heads for the bathhouse.

Like Rose, she gets cleaned up and drops her traveling gear off to be laundered. She accepts Rose's invitation to visit the Gladstone clan, glad to have some excuse to put off her reunion with her own family.

DM Jamie 
Tuesday November 30th, 2004 5:41:54 AM

Over the next few days, a storm comes in from the sea, bring heavy rain and high winds. Waves pound over the harbour breakwater, and two children drown during a game, trying to run up to, and away from the waves as they crash against the walls. Two fishermen see the tragedy, as a great curl of water knocks the two kids off the top of the wall and into the unforgiving sea. As yet, there are no sign of the bodies.

Because of the storm, the underground levels are packed with citizens. No one wants to go up top, get soaked, and trample through the mud bath unless they have to. All the ships are stranded in the harbour. The upper level taverns are packed too, and steam rises from folk's cloaks as they dry off while having a beer or four.

Pickpocketing is naturally at an all time high.
Volunteers are called for to fill sandbags to stop flooding around the Towers.

The fate of poor old Toomey is forgotten as another rumour hits the mill. Poison. Extract of some leaf or other, in huge quantities, found hidden outside one of the wells by the Keys Tower. This rumour brings fear, rather than outrage, to the pubs and bathhouses.

OOC: I am jumping in today. I still need character sheets from some of you. If I happen to do something not normal for the group and you have concerns email me. I take constructive critisism well. If you have something to discuss about your character email me and we'll chat about it.

Vauhwyt and Mookie  d20+4=7
Tuesday November 30th, 2004 6:51:36 AM

Vauhwyt is quick to remind the group that she had suggested (on Nov. 27) melting down the medallion for its value in gold. She tries to guess how much it would be worth melted down (Appraise check 7 oh well).

"Olyn, please don't just steal that away! It might be worth something melted down!"

She is glad to visit Rose and her family as well, and over the next few days stays close to home. She is big as it is, and in the crowded tunnels, does not like getting jostled. She is also afraid of being pick-pocketed -- she empties her pockets before leaving the apartment when she does go out (and then only to go to church and the WLA).

[OOC: Welcome Jamie! I was going to wait for the final disbursement of treasure before finishing my PC sheet. But some people (with the initials of S(T) and L(R)) still have to make their d100 rolls! I'll send it to you today!]

Olyn 
Tuesday November 30th, 2004 9:28:09 AM

Vauhwyt my dear child, melting down that blasphemous symbol may result in a new design, but the filth that it carries will just go into whatever you create.

if $$ is all you see with this item, then (placing his 300gp and the ruby on the table) take that and split with whomever, as for me, I feel it is better to dispose of such degredation rather than reforming such items.

Theodore and Macaw  d100=10
Tuesday November 30th, 2004 9:30:18 AM

Theodore rolls a pathetic ten on his die. "Hmmm, oh well. Money will buy magic."

Macaw shakes his head in jest at his brother Mookie.

When Olyn suggests taking the symbol to the temple, Theodore agrees with his friend. "There is something...not right...about this symbol, Vauhwyt. I don't think we should have anything further to do with it," he tries to explain to the wemic. "It might be better to give it to those who better understand the godly magics."

Supposing everyone else consents to Olyn and Theodore's idea to hand over the symbol to the temple of Wardd, the mage will accompany the cleric to his temple.

After things begin to settle down, Theodore spends more time at his master Geoffrey's house studying books of magic and theories.

(OOC - I have an updated sheet, but I was waiting on a money total so I can pay a visit to my friendly neighborhood catacombs. We still have that big ruby found on the dead lizard to sell, right?)

Vauhwyt (Illegal second post) 
Tuesday November 30th, 2004 9:42:30 AM

Vauhwyt agrees with Theo and Olyn. "What do I know from evil unholy symbols? If you two think that melting it down is a bad idea, then take it away!"

"And Olyn, please keep your money." She hands it back to him, even though Mookie is cawing, "Hey! Keep it!"

"Hush Mookie," the liontaur says. "We are a team, and we share equally! No one has to pay extra! If we are getting rid of this thing, then we are all getting rid of it!"

[OOC -- Shegger, the giant lizard necklace with the gemstone is worth 1,000 gp. Vauhwyt took it and put 1000 gp on the table, split into two 500 gp piles. The two people who do not get a magic item -- you and Vorelle, unless Rose rolls really low -- get one of those 500 gp piles and a 50 gp onyx. Okay?]

[And Tim, keep in mind that the individual gold totals are 700 gp from the prince, 300 gp from the slaver chest, and a 500 gp ruby from the slaver chest. Olyn also got that +2 longsword.]

Dietrich  d20+4=6
Tuesday November 30th, 2004 12:35:47 PM

Dietrich had a good night after hot baths and massage and swears at the bad weather the next day. Nevertheless, the warrior will spend his time in the taverns up-city, though he lets most of his money in the appartement. He is realy eager for some revellry, beer, girls, perhaps a bar-fight...

He also visits the shrines or temples of DOmi and Gargul and makes a donation of 30 gp each and some prays thanking Domi's blessing and recomending the people Dietrich's killed to GArgul.

Dietrich approves the destruction of the evil symbol and is glad to be as far away from it and similar things as possible.

Finally, Dietrich offers his help with the sandbags (stonemasonry 6).

Vorelle 
Tuesday November 30th, 2004 9:22:21 PM

After leaving the warmth of the Gladstones' hearth, Vorelle reluctantly turns her steps toward her own family's home.

It's near the surface, of course, along a cramped, narrow tunnel that just now is sloshing under about four inches of filthy runoff. It's in a part of town that would be claimed--if anybody claimed it--by the Teeth. The Teeth have so far declined the honor.

Vorelle sloshes up to the door and thumps it with a fist. "No need to go bangin' on doors!" a querulous voice complains. "I heard ya comin'!"

The door is yanked open, and Vorelle is face to face with her father. "Why, Vorelle!" he says, suddenly all smiles. "Little Relly! Aren't you a sight for sore eyes! Come in, come in!"

Cautiously, Vorelle steps over the threshhold--built high on purpose to keep out the flooding--and stands dripping in the foyer. The house is just as she remembered it. Small, crowded, cluttered, smelling perpetually of damp and mildew. No smells of cooking to mask it, or make the place seem more welcome. Lisenne was an indifferent cook at best, and both Vaun and Ulbrect felt the chore beneath them.

"Come sit down!" Ulbrect says now, leading his daughter into the tiny front room. "Mother, look who's here!"

"Hello, Vorelle," says Lisenne calmly from her place near the fire. She gives her daughter a tight smile. "Back safe and sound, I see." The smile turns hard. "Targo will be glad to hear it."

"H-h-h-h-here," Vorelle fumbles into her pouch and pulls out the twist of cloth. Hastily, she shoves it at her mother.

"Why, Vorelle. How sweet." Lisenne opens the bundle and quickly assesses the coins within. She seems satisfied with the amount, and Vorelle heaves an inward sigh of relief. "Such a thoughtful daughter, thinking of her family," Lisenne continues.

"And not a moment too soon," Ulbrect adds. "Another business venture gone south, I'm afraid, my dear," he explains to Vorelle. "Still, all's well that ends well. And one day...one day we'll be the envy of everyone in Dirt City. I just need to hit upon the right scheme..."

Some time later, Vorelle finally makes her way back to the apartment, looking pale and drawn--yet somehow relieved.

DM Jamie with an out of order post 
Tuesday November 30th, 2004 9:45:37 PM

Zayne, while you are out getting the scoop in the city for what you have missed while you were gone you get alot of the same. This happened and this house and that happened at that. One thing that does prick your ear is there is a new alchemist in town. He is a rather large gnome with a rather high interest in the cloaks. In fact he has been going around asking about them since he arrived in town. Seems his name is Berlon and he has a store in town.

When Vauhwyt and Mookie finish their report to Liam he seems slightly interested in what they had to say. "This will warrant some attention... I will have someone find you if I require more information."

Rose  d100=36
Wednesday December 1st, 2004 12:26:18 AM

Rose has fun at her parents, before heading back home. "I'll come see you again tomorrow, dont worry She says as she leaves.

Rose keeps her promise and visits her parents at least every other day for a few hours, the days she doesnt go to her parents she'll go to her another relatives.

ooc: jaimie I'll get the sheet to you after I go shopping, I already sent you the bio so dont forget it's your job to npc Rose's family and friends :)

DM Jamie 
Wednesday December 1st, 2004 6:04:53 AM

A few days later -

The search goes on for the drowned children. As yet - nothing.

The storm has gone inland, leaving behind spoiled crops, dirty streets, and masses of detritus on the shoreline. Folk are out there, picking through the debris, just in case something valuable or useful has washed ashore.

Rumour and gossip are beginning to gather momentum - the storm, the poison threat, even the dead children - it's all being brought upon Dirt City by Ga'al and Aisildur. Suddenly the realm of Aisildur is the new bogeyman - a focus. And that focussed wrath erupts one night in Garotte Square, as a wandering Ga'alian missionary is torn apart by a mob of around 50 people. Lurid tales of his heartseed, squirming to stay alive, fill the taverns at night.

Volunteers are called for to help rescue crops, and sluice out streets filled with mud.

Rose, your family is extatic that you have once again returned home safely. Over the next few days you help out around the house and do odd jobs for your family members. Aluthrya asks you if you would like to go shopping with her. She is in need of some spell components and their is a new alchemist in town that is supposed to have some good deals.

Dietrich's help with the sandbags is much appreciated as you ended up spending about 16 hours filling sandbags. About every hour or so someone would come by to offer watter or a snack. Funny how in a city of thieves that when the city itself is threatened that everyone pulls together for a common good.

Packages are delivered today for several members of the party. They are tightly wrapped in lambskin with goose down as packing materials inside.

(OOC: I know people still are making purchases and such from the catacombs so for the sake of arguement everyones stuff showed up today. I think about half of you have sent me updated character sheets. Just make sure I have them COB Friday.)

(OOC: By the way the alchemist is our new character Berlon who will be played by Dave)

Olyn 
Wednesday December 1st, 2004 9:30:46 AM

fully rested after a few days of lounging around the apartment, Olyn decides its time to stop being lazy and gets to work.

grabbing his warm rain gear he heads up top and to the shore to assist in the search and recovery of the lost children. praying to wardd all the time for the slightest chance that the children can be found, alive.

perhaps his luck will shine through once again.

Cayzle OOC 
Wednesday December 1st, 2004 10:00:02 AM

Final disbursement of loot, and we're done:

Everybody gets 1,000 gp* and a ruby worth 500 gp.

--- Olyn -- +2 Longsword
--- Zayne -- Ring of Sustenance
--- Dietrich -- Ring of Feather Fall
--- Vauhwyt -- Ring of Protection +2
--- Rose -- Ring of Swimming
--- Theo -- 500 gp and a 50 gp onyx
--- Vorelle -- 500 gp and a 50 gp onyx

Vauhwyt is strongly of the opinion that Theo and Vorelle get dibs on the next two magic items the group gets.

Also note that there was a mundane rapier claimed by Theo, four big giant lizard teeth claimed by Vauhwyt, and many small giant lizard teeth claimed by Rose. If anyone else wants a big giant lizard tooth, just ask -- Vauhwyt is more than pleased to share. The teeth don't seem to have any value.

*Vauhwyt got the giant lizard necklace and gemstone, worth 1,000 gp, instead of cash.

Mookie says, "Now go shopping, and get those PC sheets to Jamie! No excuses!" :-)

Zayne  d20=11 d20+7=21 d20+7=25
Wednesday December 1st, 2004 2:04:17 PM

(OOC Welcome Jamie.)

Zayne spends the next couple days in town looking for this Berlon person. He doesn't make any contact with him he just wants to observe the gnome.(Gather Information 11 Hide 21 Move Silently 25)

After findong him he will report the information to Vauhwyt and the rest of the group. Not to mention stopping to pick up a four quivers of arrows,runnig so low on the last adventure was not something he is willing to repeat.

Vauhwyt and Mookie 
Wednesday December 1st, 2004 5:32:26 PM

Vauhwyt tells Liam Kent that she is, as ever, looking forward to hearing from him.

She spends a couple days shopping and going to church. She spends about 140 gp on supplies for herself (new rations, repairs on gear, etc), on the apartments (furnishing, housewares, food, taxes, etc), and on donations when they pass the plate at church.

She feels bad about the drowned kids, but it seems like it was an accident, not an act of evil. Sometimes kids just do crazy stuff, like playing in waves during a storm. Vauhwyt herself has a very healthy respect for water (and is thinking about taking swimming lessons one of these days).

Vauhwyt thanks Zayne for keeping a good eye on things. She joins Dietrich for a cider when work is through, and talks with Theo about his magic studies.

She enjoys visiting with Rose and her family once or twice. Vauhwyt would never say so, but more than that would be too much -- just sitting in Rose's mom's parlor makes her dizzy, the way those folks bustle around! She is careful to put Mookie in his pouch when visiting in polite company!

Vauhwyt also volunteers with Olyn and in the effort to help with the crop-saving and street-sluicing. She always looks neat while doing that, though, thanks to her Prestidigitation cantrips.

Finally, Vauhwyt is careful to keep an eye on Vorelle and to invite her shopping and volunteering. She feels more than a little protective towards the ranger -- more so than towards Rose, who despite her small stature has always seemed to Vauhwyt to be strong of will and able to look out for herself!

Vorelle 
Thursday December 2nd, 2004 1:45:37 AM

Vorelle, too, does some shopping, and returns from the Catacombs with a Quiver of Ehlonna. She delights in showing it to her friends, demonstrating how 50 arrows and her bow itself will fit right inside! Like Zayne, she stocks up on arrows. She also replenishes her healer's kit.

She gladly pitches in to help with the crops, but is less enthusiastic about mucking out the flooded tunnels. She does find the time to look in on the Strays and practice some more of her healing arts--after which, she replenishes her healer's kit again.

DM Jamie 
Thursday December 2nd, 2004 6:06:43 AM

A few days later.

Still no drowned children.

Cold, glittering sunlight and a sharp breeze has dried the mud to dust once more, and the dirt reverts to its usual behaviour, carried by the wind, getting under peoples fingernails, skin creases, and generally becoming its usual unpleasant self.

The bath houses start to get busy.

One of the news-sheets states that the Emperor of Aisildur is no longer controlled by a heartseed. This confounds previous rumours and has the merchants all abuzz. A less controlled realm could make for better trading, perhaps.

The first ships to arrive after the storm bring more news along with the goods they carry - that the Gold Dragons of Plateau City have exterminated ALL real dragons. There isn't a real dragon to be had in the entire Wold.
A favourite punch bag of the average tavern raconteur, the GD's reputation is gleefully dragged through the mud once more, with accusations of greed, and how could they just exterminate an entire species, just like that?

Good news on the crop front, although the wheat has suffered, the potatoes and other root vegetables have not, although volunteers are now required to help gather the crop before it spoils in soggy ground. Bags of spuds, carrots and turnips, in great quantities, are seen being carried here and there. Being on 'Turnip Patrol' cracks a smile on folk's faces, and gets you a free beer in the pubs.

Olyn, after mucking up and down the shoreline for several hours alot of the other volunteers turn in for the day to help out in other areas. Before you turn in as well you see two couples standing on the harbor breakwall. Their cold blank stares have lost any glimmer of hope that once might have been there.

Zayne, apparently this Belone is a hard fellow to find. He was around and now he is not. Although you may catch a glimpse of him today if you are lucky.

Vauhwyt, you are always a welcome at the church and your donation to the plate makes several patrons tear up. "Such a nice young person", you hear one elderly patron comment about you.

Those of you that help with the crops are quite dirty by the end of the day (even with Prestidigitation cantrips, although you are cleaner than most). The street slucing brings on games of who can slide the longest and mud slinging.

Those of you that are out on the surface at any point in the last few days (I would assume everyone) make a spot check.

Olyn  d20+4=5
Thursday December 2nd, 2004 10:01:49 AM

natural 1 for spot check

as Olyn turns to go back to the apartment, he spies the obvious parents of the young children. walking up to them, and with his holy symbol dangling from his neck, and a tear rolling down his cheek, he hugs them both, without saying a word.

back at the apartment, and during suppertime, Olyn will ask if anyone would like to join him in searching for the lost children. I know the search has been called off, but the parents, they need something and if I or we can find something, even their bodies, they can grieve like they are suppose to. and something inside me just wont let me stop for a couple days more.

the next morning, and for the next few days, Olyn will continue to search the shoreline, going further and further down and up, away from the city in search of anything that belonged to the children, if not their bodies.

*Olyn will rent a small cart, with 1 oxen, for trasnport in case they are found*



Dietrich  d20+4=5
Thursday December 2nd, 2004 11:34:38 AM

Dietrich has had some well deserved good times and also replenished his equipment, buying new clothes, arrows, rations etc. Together with the donations he spent 150 gp. He also looks with wonder at the new stuff his friends are buying.

The fighter is glad his work with the sandbags is appreciated and trys to find some guys he met before at the reform of the citywalls. If so, beer will flow! He is also happy with Vauhwyts company in the taverns and shares the good sides of civilization with her.

After their last adventure, Dietrich isn't sad at all when Gaal's missionair is killed by the angry people and he hopes this will keep the fanatics far from here. New emperor or not, as a man from the Windbourne Hills, DIetrich has no niceties for Aisildur.

The warrior doesn't like very much Olyn's appeal to search for the dead children, sharing VAuhwyt's views about the incident. He fights against evil and protects the weak, but looking after bodies is not very glorious... Nevertheless, if the cleric insists, Dietrich will help.

OOC: DIetrich took a lizard tooth 'in loco'
NAtural 1 for spot test too!

Zayne  d20+8=13 d20+8=28 d20+7=22 d20+7=23
Thursday December 2nd, 2004 2:32:56 PM

Zayne refusing to give up until he has gotten a good look at his fellow stalks the area where he is reputed to be.(Spot 13 Hide 22 Move silently 23 Spot 28 for the required one)

He is careful not o make himself too obviuos so he moves with the flow of the crowds,taking caution not stand anywhere for any extended periods of time.

Theodore and Macaw  d20+2=10
Thursday December 2nd, 2004 2:43:01 PM

One day, a rather disgusting looking orc waltzes into the men's apartments, probably giving anyone there quite a start. Before any can act, though, the hunched monster smiles widely and poofs into Theodore.

"Ha! I gotcha, didn't I? I'm learning new spells!" He seems quite taken with himself.

"Watch this one!" Theodore points two of his fingers towards a fly lounging on the wall of the apartment. But, whatever he meant to do, didn't happen. Instead, the wizard finds himself stuck to the wall beneath what appears to be a giant spider's web.

At first he looks confused, apparently not concerned with being plastered to the wall, rather baffled that the fly is still quite comfortably perched where it was to begin with. Only then does he notice his predicament and begin to wail and wriggle until someone cuts him free or the spell dissapates.

After his embarassing episode, he assists Olyn in looking for the two lost children.

(Spot check of 10)

Berlon  d20+10=23
Thursday December 2nd, 2004 6:18:57 PM

Berlon finds his shop busy, but not in a good way. Common colds are running rampant, with cases of strong flu passing from resident to resident Below. Townsfolk keep dropping by for flasks of Red Juice, knowing that it will be a quick, free cure for whatever ailments the recent downpours have generated. The customers leave whatever money they can for the flasks, a silver piece here, a few coppers there, sometimes nothing at all.

Berlon frowns as he looks at the crate that normally contains healing potions that get distilled down into the vials of Juice. He furrows his brow: the crate is empty. He's had to use a month's worth of potions this week alone. "It's time again," he mutters to himself as his eyes wander to the chest that contains his armor and weapons. His eyes then settle on the plain cloak Great Uncle Knobby left to him. "Why did he leave it to me?" "When will this weather finally break for good?" "How long will I have to close my shop?" All these questions and other bounce around in Berlon's mind.

His face lights up to its normal happy expression. "But Alemi has destined a new adventure for me!" he exclaims, almost waking up the child whose intense sickness requires supervised bedrest. Berlon reminds himself to keep quiet, pulling the covers up over the sick child. (Heal check 23 DC 15) Berlon knows the child will be able to return home tomorrow, but he also knows the child's parents won't be able to pay the normal healing costs. He wants to make it so no parents have to worry about paying for their sick child ever again...

Vauhwyt and Mookie  d20+3=16
Thursday December 2nd, 2004 6:31:58 PM

The liontaur hears the stories about the Gold Dragons destroying all the dragons in the Wold, and she defends the famous heros to her friends. "I dunno. The Gold Dragons are the greatest adventurers in the entire Wold. I'm sure they did what they did out of noble motives."

She congratulates Theo on his new magic. "Nifty!" she says.

Having finished her mundane chores and been to church and the WLA, Vauhwyt feels free to help out. She gladly goes with Olyn to help look for the lost kids, although she is privately doubtful.

"The best I can think of," Vauhwyt says, drawing on her memories of the days she worked at the Catacombs, "Is to buy a scroll of Locate Object. Theo can put it in his book, and then we can walk with him near where the kids fell in, searching for their shoes or clothes or something the parents could tell us about that they had with them."

"A scroll like that would cost 150 gold pieces. I would chip in 50 gp for that. It might be even less if we can find a wizard locally who would let Theo copy it out of his book. Theo, does your master have Locate Object in his book? Would he let us buy a look at it for you?"

[OOC: Spot check 16]

Vorelle  d20+7=23
Thursday December 2nd, 2004 6:56:58 PM

As Vorelle sees it, there are two main advantages to Turnip Patrol: 1) it takes place outside of Dirt City, and 2) it takes place outside of Dirt City. She joins in with a will, and if she is not precisely cheerful about coming home covered in muck, she at least seems content.

As always, she keeps her eyes open when Above or outside the city.

[Spot 23]

Rose 
Friday December 3rd, 2004 2:22:10 AM

Rose spends some time with her family every evening, she also takes time to go shopping and copy some spells into her spell book.

She then assists with turnip patrol and child finding.

does anyone have expeditious retreat or feather fall? if so I wont have to buy the scrolls.

occ: I'm in the catacombs & black genie now.

DM Jamie 
Friday December 3rd, 2004 5:57:02 AM

A few days later.

Just as things are beginning to simmer down...
The bodies of the two children are found by Olyn, washed up on the shoreline; bloated and partially eaten by fish. A funeral is held at the Temple of Wardd, and in a sorrowful mood, people throw flowers from the harbour wall, into the sea.

And the day after the funeral - a hanging.
On a bright, sunny morning, old Toomey the baker swings from a gibbet in Garotte Square, having been declared a traitor and an enemy of the City. Folk can't believe it's true, until a tiny shrine to Marteaus is found in the back room of the now defunct bakery.

And the day after the hanging - along comes the biggest rumour of all. It rages through the City like a forest fire, bringing yet another storm, only this one is made up of terror and suspicion.

The Book.

Toomey's name was in 'The Book'. What was The Book? Where did it come from? Who's name is in it? Are there more traitors to be found? Is your neighbour a traitor?

More arrests are made. Tunnels are found. The dung really starts to hit the fan, and the City finds itself in complete and utter shock. The Houses scramble to defend and protect their own interests. The Game is played like never before. Throats are slit, people just disappear. Death threats fly hither and thither, and there are two assassination attempts on the Prince. Both fail.

It is a time of terror and for now, it seems to be gathering momentum.

Zayne, you are able to observe Berlon at his small shop. You see numerous people going in and out all day long. It is mostly women and children and one more tihngs strikes you as odd, you almost never see money exchange hands. People merely go in to receive medications of all types and then leave. Only once in a while does someone actually pay for something.

Vorelle, your stink outside the city on turnip patrol truely reveals to you how bad the storm must have been. There are plants strewn about across the landscape.

Berlon, the child makes a speedy recovery under your watchful care.

Those of you with a DC of 23 or higher you notice that when you are on the surface that there is no sound of little creatures. One one side it is quite calming, but on the other side you don't really know the cause. You would assume it is that most of their homes were destroyed during the storm, but there is always that nagging at the back of your head....


Olyn 
Friday December 3rd, 2004 9:54:05 AM

sitting at the dinner table with the others one evening. (after the Book rumor)

while all are eating Olyn pushes his half eaten plate of food away. drains his glass of wine. pulls out a pipe, stuffs it with tobac, stokes it with a stick from the fireplace, blows a smoke ring into the air and says:

we need to watch our behinds. we did something notable a week ago, and if we continue to do the same thing openly we will become targets ourselves. and I for one like breathing over being covered with dirt.

*holding up a hand to stop any replies*

what I am talking about is that Book. we did what we were paid to do. and because of what we did people are losing their lives. not just those people in the Book. and eventually the information will come out as to Who brought that Book into this city and Who turned that Book in to the prince. maybe the people who lost their lives, or those who fled for their lives deserved it, but do we really want to make more enemies than friends?

I propse that from here on out, and since we are now a team per say, that All matters regarding adventures that we sit down at this table before anything is accepted and we All talk it out. we also need to put down some rules regarding turning over information. my thoughts on this is we need a chain of command in this group. I mean we all are equal shareholders in this adventuring business of ours and like all businesses you have a chain of command. even though we are all equals we need to have people assigned for certain things.

my examples are as follows:
information minister: this is someone or someones who goes out and finds information and brings it back to the group to be utilized in whatever we are doing.
team spokesman: this is the person or persons who go out and actually gives out information that is found or suspected. like when we got back from the last adventure, this would of been the person or persons who would of taken that book to the prince and filled him in on what we found out.
leader: the name says it all.
strategists and tacitician: when we go into combat, I think we would be better in said situations if we had someone or someones who could better show us the proper and efficient ways of dealing with said enemies. the way I see things, when we are going into combat right now, we are unorganized. we just attack whomever we feel like. to be more efficient when the time comes, someone needs to form us us, whether it be a word or code, and we react appropriately.
and lastly, we need 2 other spots filled.
minister of health and minister of magic: these 2 spots are pretty simple if you look at it the way I do. it is the responsibility of these 2 people to gather magic. whether it be divine or arcane, to better help the group.

now, I propose this list:
Vorelle and Rose - information ministers
Zayne and Deitrich - stategist and tacticians
Theo and Olyn - ministers of magic and health
Vauhwyt - leader

one more thing. after my spending spree at the catacombs it has come to my attention that not everyone was as fortunate as me to get new gear so I offer this:
*laying a pouch of gold and a ruby on the table*
here is a bag of 1000 gold pieces and that ruby we got in the last adventure, appraised at 500gp. that is 1500gp to go towards getting one of the fighters a new, magic weapon or suit of armor. if we can get both Zayne and Deitrich outfitted before we head out next, the group can be better utilized in whatever situation arises.

*sitting back down after walking about the room for said speach, he relights his pipes, takes another long drag, and blows out 3 smoke rings in succession, then sits back and listens to the upcoming debate.



Vauhwyt and Mookie 
Friday December 3rd, 2004 11:28:17 AM

"Hear! Hear!" caws Mookie. "Listen to him, you lot! The man is right on target!"

Vauhwyt grabs the bird but agrees. "That first part I think is one hundred percent correct. We do have to keep a low profile. No murals outside the apartment, no name or reputation for us if we can help it, and no fame!"

"I agree that we should talk among ourselves before blabbing all over. We talked to the prince. I talked tothe WLA. I bet Rose talked to her family. Maybe Olyn talked to the church. Frankly, we have no secrets! That has to change! We live in Dirt City, for Pete's sake! We have to keep our mouths shut!"

"So do we agree? No talking to anyone outside the group unless the whole group agrees?"

"And we are way too obvious. I'm sorry, you guys, that I stick out like a sore thumb. But Olyn is right! We have to watch our backs, keep our heads low, and consider getting out of town for a while, until this book thing dies down. I also suggest that we go out only in groups of three or morre, until we can vamoose."

"As for the rest of what Olyn says, about each person having a permanent job, well, sorry, but I don't think that's a hot idea."

"I was pretty impressed with Rigging and the Swords, and he was their leaderr. But I don't think what was good for them would be good for us."

"We are too strong willed, too independent. What if I were the leaderr, and I executed a captive? You guys wouldn't much like that."

"Olyn, not too long ago you said to me about Rigging ..." the liontaur pauses a second to remember ... "I hope you won't be mad at me for bringing this up ..." Then she recalls ...
"You said that if I admire Rigging, then you pity me because he is becoming what he despises. You said you won't travel with Rigging one step further, and if I can't understand and respect your feelings, maybe it is time to part company."

"Well, I do respect you! I respect you too much to want to boss you around. I trust you to be straight with us, and to give us your opinion. Then I trust each of us to do what is right."

"I think it is better if we are all equals who respect each other and no one tells anyone else what to do."

"I think we have been doing pretty well with no leader so far. I think that when a job comes up, we should pick someone for the job who would do it best."

"When we need information in the woods, Vorelle and Zayne would be the information ministers. In the city, it might be someone else. At a temple, someone else."

"The minister of health might be Olyn, or it might be someone else with a wand of healing, like a ranger or even someone who can Use Magic Devices."

"I think we should decide jobs on an as-needed basis."

"I don't want a leader to tell us what to do. I don't want to boss anyone around, except for Mookie."

"Hey!" the crow caws, and then Vauhwyt stuffs him in his pouch.

"I like how we decide things. We talk about them until everyone agrees. Nobody tells anyone else what to do. We just make suggestions. Everyone is free to do what they think is right. Why do we need a general? We work together really well without one."

After this very long speech, Vauhwyt sits down and looks around. Then she gets up again for a moment, to add, "I want to thank you, Olyn, for bringing this whole thing up. We live in a dangerous place, and we need to stick together to survive. I think conversations like this one will help keep us strong."

Then she sits down to see what other people have to say.

Theodore and Macaw 
Friday December 3rd, 2004 11:35:30 AM

Theodore spends some time shopping with his new money.

When Olyn brings up the topic of group orginization, Theodore nods his head respectfully through his friend monologue. "That sounds like a good idea. Only thing is that I wouldn't limit us to those roles. I know that Zayne has been a good source of information for us. He has a lot of contacts throughout the city. Also, Vauhwyt and Rose both practice magic as well as I." He takes a bite of his meal and chew thoughfully.

"I guess what I'm saying is we should keep everything loose. I believe one of our strengths as a group is our versatility. If we hold to a rigid way of things, we might actually hamper ourselves."

Berlon 
Friday December 3rd, 2004 12:33:04 PM

Berlon opens the wood-and-metal shutters of his lab a little later than usual this morning. This act, showing that his services are available, was late due to Berlon starting the brewing of what would likely be the last Healing Potion he would create for quite a while. Only when the large glass flask is bubbling does he open his window. He will have to tend to the potion between customers and during the time he normally takes for a quick meal, but it will be worth it.

A customer mentions that Berlon is working very hard these past few days. Berlon chuckles and smiles broadly. "Dear Friend! We Gnomes have a saying: 'Glandeb na glandor, raddeb na raddor' It means 'Work for those that can't, help others for those that won't' if that makes sense. I am happy to do whatever I can to help my Friends."

Berlon closes his shop earlier than usual, as well. He bundles some scrolls and potions up and is off to the Catacombs. As almost an afterthought, he slips on the cloak left to him by Great Uncle Knobby. Berlon still doesn't know why he was left the cloak and signet ring by Knobby, but he does know the cloak will help keep him dry if the weather acts up again...

Rose  d20+8=16 d20+8=12
Friday December 3rd, 2004 2:33:39 PM

Rose listens to the others at the meeting. "I agree with Vauhwyt. No leader is necessary and I'll start discussing what I should and shouldn't tell my family before I tell them. Now, anyone who got items at the catacombs can I have the lambskin and goose down? Has anybody seen the sword I bought a while ago? I havent been able to use it until I learned how at the WLA."

Rose will show everyone a nice bastard sword that has a green and red rose dyed onto the scabbard and a rose in green and red gold on the hilt.

Vauhwyt and Mookie (illegal second post) 
Friday December 3rd, 2004 2:55:03 PM

Vauhwyt pipes up with some thoughts on spending money.

"Word on the street is that good adventurers stock up on potions and wands of healing. Maybe we should check out this gnome and buy some potions."

[OOC: "Word on the street" means the Loot N Booty! Jerry has a real good post there about how to work as a team at low levels. Please check it out. Funny that we were talking about the same thing!]

Vorelle 
Friday December 3rd, 2004 6:46:36 PM

Vorelle listens to Olyn's suggestion. She is astonished at the role he suggests for her.

Gathering information? From people? Has he met me?

As the conversation goes on, though, a new thought occurs, and she feels the heavy burn of shame start in the pit of her stomach. He had to include you somewhere, fool, she tells herself viciously, and you're obviously no good for anything else. What can you do, after all? Lead? No. Battle tactics? No. Magic? No. Healing-- She breaks off her internal tirade. She can heal--but not as well as Olyn.

She sighs, resigned. At least, when she messes up with getting information, it won't kill anybody. Right away.

She listens to what the others are saying in response. Vauhwyt and Theo are making some good points, but...

"W-w-we really sh-should have s-somebody in ch-ch-charge of b-battle t-t-tactics," she says. "There's no t-t-time for d-discussion in a f-f-fight."

Vauhwyt 
Friday December 3rd, 2004 6:53:15 PM

Vauhwyt listens to Vorelle. "That's a good idea. We could have a battle leader for fast fights. We could take turns being the battle leader and see how that works. Dietrich would be a good person for that. I'd like to try, too. We all could."

"I'd make a great battle leader," caws Mookie.

Olyn 
Saturday December 4th, 2004 8:41:51 AM

looking at Mookie: yes, you would make an awesome battle leader, then, whispering to Theo, if we battled mice or mosquitos.

and smiles at Mookie.

Deitrich, Zayne, Vorelle, there is 1500pp, each of you have 1500pp from the split and payment from the prince. I am sure others will give you some money to to get a new suit of armor or a magical weapon.

Olyn gathers up a few things and follows Vauhwyt out the door to see this Alchemist.



Dietrich 
Saturday December 4th, 2004 12:27:42 PM

When the rumours about 'the Book' appear and terror brakes loos, Dietrich stops going out and keeps at home, waiting to see what happens. He feels no sorry for the real traitors, like that baker, but is well aware of the renewd danger of civil war, especially remembering the former incidents between the wolves and the Prince. He absolutely agrees with the group taking a common stance in it.

The warrior is very glad a discussion about organization has been started by Olyn, as he too feels the groups actions to be a little too chaotic. He listens and than says:

"I agree with the need of better organization, but also to keep it flexible. I think the real problem arises in two situations:

1. When the party doesn't have time to discuss, like in emergency situations; and
2. When the party doesn't reach a consensus.

In the other situations I like the way we do it, holding a war council untill we agree to a solution. So I'd like to propose the following for the mentioned problems.

1. In a situation where we don't have the time to reach consensus, people should have pre-determined roles, including 'leader', like Vauhwyt for spoke-person and Olyn as deputy spoke-person, Theo for arcane magic etc. and me, if you agree, for emergency situations in battle. Only in this emergency situations, the appointed person would have the last world. In all other matters of importance, the party should deliberate and decide as a group.

2. In the case we discuss something and don't reach an agreement, I think we should hold a formal voting about it and bind the minority. To be free doesn't mean to do whatever one likes, and colective action requires that decisions taken by the group as a hole or, if impossible, by the majority, are accepted and executed by all.

Finally, I think we could fix some of these procedures, like emergency-leaders, voting, issues remaining completely individual choices etc., so we avoid discussions in future "

OOC: Tim, Dietrich didn't buy anything at the catacombs because I don't have any manual or so available about magic items etc. (I'm in England and without gaming infra-structure) He has some reserves and, if you could help me, proposing stuff, should be able to buy it without your generous offer. Thanks!



**BigTim** 
Saturday December 4th, 2004 8:17:21 PM

Deitrich, send me a copy of your character sheet at clangden_milo@hotmail.com.ill see what you might benefit from the most.

Vorelle [illegal second post] 
Monday December 6th, 2004 1:33:17 AM

"I h-h-ave a m-magic b-b-bow," Vorelle reminds Olyn.

DM Jamie 
Monday December 6th, 2004 6:07:47 AM

I have to work for a group of generals today so my post will be either when they give me a lunch break or after I get home from work. And then to continue with some modem of continuity I will continue to post at that same time the rest of the week.

Berlon  d20+12=13 d20+12=30
Monday December 6th, 2004 7:56:20 AM

Berlon counts his miscellaneous income last week from some of his minor concoctions. Six gold, five silver (Craft: Alchemy check 13 / 2) He scratches his head as he tries to figure his next step. He knows he needs to do more good works for Alemi, and to do that he needs to generate more income. It will mean closing the shop temporarily, but eventually Berlon hopes to have the store open around the clock, even having someone run the store for him when he is out of town.

Berlon continues to help those who need it, and is encouraged when he sees fewer flu cases this week. In what little spare time he has, he starts working on a Tanglefoot Bag. He doesn't like what they are for, but he learned while fighting the goblins that attacked his village that sometimes drastic measures are needed. Berlon gathers the materials needed (17 gp worth) and starts work. (Craft: Alchemy DC 25, skill check 18+12=30) After a long first day's work, he is more than pleased with the result: it will be finished in one week.

OOC: Tanglefoot = 500 sp (page 70 PHB) Skill check = 30*25= 750 out of 500, object complete. Added 6 gold, 5 silver, then minus 17 gold)

Return To Index      Next Module (The Gate)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage