ADM Brent - Down in the Dumps Tuesday November 23rd, 2004 12:08:20 AM
The group goes back to their respective quarters and sleeps the sleep of the exhausted. The next morning the group feels much better - those wounded remember the healing you get from a full night's rest.
After Conner gets back from the Catacombs (he brings Mira's magic item with him), the group reassembles back at the flat. The day is overcast and a bit cooler than normal for this time of year but nothing unusual.
The group makes it back to the Shanty Quarter just after the ninth hour. The people within the Shanty have also begun their day - it appears that hunger and desperation never take a break. As they move closer to the part of the Shanty closer to the Heap, they notice a few people looking up at them. One of the women, sitting down on a stoop mending some raggedy clothes smiles and says, "Good Day!" A small dirty faced child hiding behind the woman asks her in the overloud voice of a child, "Are they the Guardian Angels that are making the boogies go away?"
The mother replies, "Shh, child. Yes they are the ones," never stopping her restless fingers from sewing.
The group reaches the Heap having realized with a bit of surprise that the denizens here have noted some of their actions. Others who are shambling make small nods or bows to the group, or smile a toothless grin.
This morning, as they come to the edge of the Heap a small flock of noisome vultures rise in the air protesting the arrival of the group.
Wilfire Ironhouse (24/24) Tuesday November 23rd, 2004 2:53:05 AM
Wilfire wakes up early and immediately begins his morning ritual of prayer and preparation. Once completed he joins the others, takes breakfast, and heads off towards the shanty.
Once they arrive at the heap, Wilfire returns the bows and nods of the denizens. "Perhaps we should learn more about these Boogies" he says aloud.
Evan (ac 16; ff 14; hp 18) d20+8=19 d20+8=13 d20+8=9 d20+8=18 Tuesday November 23rd, 2004 5:57:55 AM
(ooc: I believe that at the moment, Wilf has a room to himself. When Wilf moved in, Mira moved out of her room and into Evan's, giving her room over to Wilfire and Shadow)
Knowing that there will be some goblin hunting today, Evan brought his longsword. During the journey to the Shanty, Evan will have everyone walk close together so that Mira can explain his whistles. A soft trilling sound means fall back and regroup around Mira, a chirping sound means take cover, a sharp whistle means attack and several short sharp whistles mean retreat. He explains through Mira, that the party needs to try and stay closer together and concentrate its attacks in the same direction. With Conner in the rear to watch the party's back, the group should be proof against any sudden attacks from the rear.
As he moves through the garbage heap, Evan draws his sword and throwing axe, preparing himself for combat. While he does watch the ground for any change in the tracks from last night, Evan moves quickly towards the shanties where they encountered the goblins last night, fearing that the goblins may have packed up and left. Should he come across any goblin bodies, after all, who would throw away a dead body already in the dump, he will quickly kneel and slice off both ears, stringing them on a leather thong to return to the guard post.
(track-19; spot-13; listen-9; move silent-18)
Arm d20+4=19 d20+4=21 Tuesday November 23rd, 2004 6:24:31 AM
Sleeping well, Arm awakes the next morning refreshed and heads off to the dumps again to rid the Wold of some goblins.
Arriving at the dump, he draws his sword and begins to keep an eye and ear open for trouble (listen=19, spot=21).
Conner d20+3=6 Tuesday November 23rd, 2004 7:42:52 AM
Conner unshoulder's his bow as they enter the trash heap and loosely knocks an arrow. He searches for the makeshift marker he had constructed the night before and keeps his eyes open for signs of goblins [spot=6]. "If I was expecting a return visit I would set up an ambush and maybe a few traps, so be carefull" he warns the party.
Kadaz Tuesday November 23rd, 2004 8:06:53 AM
Before entering the trash heap Kadaz readies his heavy crossbow, quarrel at the ready. Those goblins attacked from a distance before and this time Kadaz wants to be able to hit back.
Shadow d20+2=13 d20+1=14 Tuesday November 23rd, 2004 8:32:29 AM
Shadow has a great nights sleep in the guild, and returns early to the flat where the group lives.
Hearing the what the lady says and the reaction of the locales makes Shadow feel like they are doing the right thing.
Once they get near the trash heap, Shadow draws his bow and loosely knocks an arrow ready for any sudden attack. (Listen=13 Spot=14)
Mira Tuesday November 23rd, 2004 7:22:58 PM
Mira interprets for Evan. She repeats, "we should try not to get separated, and present a united front against these creatures."
The sorcerer decides to keep her magic in reserve, so after casting Mage Armour upon herself, she takes up her crossbow.
Uriel Tuesday November 23rd, 2004 11:55:19 PM
Uriel listens to the mother-daughter exchange with a furrowed brow but the group presses on.
He snorts when he sees the birds, "Carrion Eaters. They were probably at the goblins."
Seeing everyone's preparations, Uriel unsheathes his longsword and pulls out his shield. He moves to at or near the front of the group.
ADM Brent Wednesday November 24th, 2004 12:09:50 AM
The party moves into the Heap, very carefully with weapons at the ready.
Going to the battle of the trash beast, the group sees this is where at least some of the birds were. If possible, the stench of the creature has increased with its rotting.
Evan searches the Heap carefully but continues to be stymied by the heavy traffic to the area. The group moves back into the vicinity of the ambush but the goblin bodies are gone. There are dark patches of ground and trash where the goblins and party members fell or bled.
The party soon becomes mired in the muck and trash juice again searching. They discover several small abandoned shelters (human-sized) that appear to be have been buried over with trash and debris over time. After a few hours the group has covered a frustratingly small area, only discovering an old skeleton well-buried inside a large mound of trash with its skull caved in wearing rotted leather.
Wilfire Ironhouse Wednesday November 24th, 2004 2:45:39 AM
"Don't touch that" Wilfire says as he points at the skeleton. "Who knows what kinda disease that thing is carrying."
Then a few minutes later he addresses the group. "Can any among us track? If so perhaps we should try to locate the trail of the Goblin. However, if we don't have a tracker among us, perhaps we should consider hiring someone to perform that service."
Evan (ac 16; ff 14; hp 18) d20+8=24 d20+8=27 d20+8=10 d20+6=7 Wednesday November 24th, 2004 5:37:48 AM
Evan eyes Wilfire for a moment then returns to hunting for the goblin tracks. Last night, they had found some shanties that looked like the goblins had been living there so Evan tries to relocate the shanties to start his hunt there.
(track-24; spot-27; listen-10; search-7)
Arm d20+4=9 d20+4=24 d20=6 Wednesday November 24th, 2004 6:14:35 AM
Lacking the training in tracking skills, Arm is content for the moment to idly pick through the garbage around him (search=6), while he keeps an ever-present eye open for trouble (listen=9, spot=24 - nat. 20).
While picking through the detritus, his mind wanders for some reason to thoughts of a well-fed flightless fowl and some type of game where two teams of men beat each other viciously in an attempt to get an inflated ball to their end of a field. Shaking his head in confusion, he puts those thoughts out of his head, and continues on. (OOC: Happy Turkey Day, everyone!! :) )
Mira (AC 13+4 Mage Armor, 22 HP) d20+2=18 d20+2=11 Wednesday November 24th, 2004 7:29:53 AM
"Wilf" starts Mira, "Evan is our tracker." The sorcerer's eyes flicker briefly over the blonde man as he does his best to pick up a trail, then they turn to the smelly piles of refuse. (Spot=18)
Mira adjusts the light crossbow in the crook of her arm after arming it. There won't be any surprises this time! (Listen=11)
Conner d20+3=22 Wednesday November 24th, 2004 7:34:21 AM
Fanning out, but making sure his back is to the backs of his mates, the fighter scans the piles of refuse in front of him. (Spot=22)
"Find anything interesting?" he calls to the ranger nonchalantly.
Kadaz d20+1=15 Wednesday November 24th, 2004 8:42:03 AM
Kadaz keeps scanning for trouble. "If I were a goblin I'd be hidden in my deepest hole today and come out only when odds were more in my favor. Let's hope we can locate a track or two."
(spot 15)
Shadow [AC 20/17 HP 10/12] d20+1=8 d20+2=6 d20+4=17 Wednesday November 24th, 2004 10:12:52 AM
Shadow will remain silent as the group tries to determine where the goblins have gone. When members of the group start up conversations, Shadow just shakes his head. In a quiet voice, but not a whisper for whispers travel way too far, "If I were a goblin in hiding and heard all of these conversations, I would remain quiet until it was safe again."
Shadow will remain alert and try to find anything that might lead the group to the goblins lair. He knows they cannot move freely around even the Shanty Quarter. (Spot=8, Listen=6, and Search=17)
ADM Brent Wednesday November 24th, 2004 2:32:20 PM
{OOC: Hey, I sent you an email Kadaz to answer your post.}
Uriel {AC:17 ff 15 HP:33/33} d20+4=14 d20+4=10 Thursday November 25th, 2004 3:58:24 AM
Uriel will continue to look and listen while others search.
ADM Brent Thursday November 25th, 2004 4:08:14 AM
Evan is able to find the shanties - they are centered around where the attack was, with the telltale signs of blood.
The problem with the tracking is that it is too well travelled here and difficult to make out any one set of tracks.
While the party is looking they hear a sound from back the way they came. It is obscured by the piles of trash but deliberate...
Kadaz Thursday November 25th, 2004 8:40:36 AM
Kadaz whirls and looks at the direction the sound came from. He backs up carefully towards the rest of the group while aiming his crossbow at the noise. But then he whispers to the group "Keep watch all around. They might come at us from any direction."
Wilfire Ironhouse d20+3=19 d20+3=20 Thursday November 25th, 2004 7:41:59 PM
Wilfire tunes his senses into the sound that was heard, looking and listening for any more clues (spot 19, listen 20)
Arm d20+4=23 d20+4=15 Friday November 26th, 2004 9:16:47 AM
Arm, hearing the noise, remains alert as well, keeping a watchful eye on the surrounding area (spot=23, listen=15).
Shadow d20+1=6 d20+2=17 Friday November 26th, 2004 9:46:35 AM
Once they hear the noise Shadow will turn to see if he can see anything specific (spot=6) and will continue to listen (listen=17).
Evan (ac 16; ff 14; hp 18) d20+8=9 d20+8=26 d20+8=16 d20+8=27 d20+6=26 Friday November 26th, 2004 11:13:51 AM
Evan drops into a crouch and begins to creep towards the sound, moving as silently as possible, keeping his guard up, seeking the source of the sound. (track-9; move silent-26, listen-16, search-26 nat 20)
Mira (AC 13+4 Mage Armor, 22 HP) d20+2=12 d20+2=20 Friday November 26th, 2004 8:58:24 PM
Mira sticks with the rest of the group. Trusting that they will expose whatever is making the deliberate sound, she decides to protect their flank. She keeps her eyes and ears open, her light crossbow at the ready.
Spot=12 Listen=12
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile, Burning Hands, Mage Armour (#)
Conner [AC 19 32 HP] d20+2=15 d20+3=16 Friday November 26th, 2004 10:06:22 PM
Conner continues to scan the area for signs of the Goblins, his bow readied should any danger appear. [Spot=16, Listen=15]
Uriel {AC:17 ff 15 HP:33/33} Saturday November 27th, 2004 9:19:00 AM
"More goblins,"Uriel whispers. He moves over towards the sound. Sword drawn and shield at the ready.
ADM Brent - A moppet Saturday November 27th, 2004 9:24:12 AM
The group mobilizes towards the sound. They turn back towards where the remains of the trash monster lay. Poking it with a stick is a small child with a dirty face.
The moppet turns her head and startles for a second when the group comes around the heaps of garbage with weapons out. Seeing the group more clearly she says, "Good guys!" in a child's overloud voice. She goes back to poking the carcass with a stick.
Kadaz d20+1=17 Sunday November 28th, 2004 9:06:54 AM
Kadaz lowers his cross bow and grins. "You know, I could get to like being the good guys." He waves at the little girl, then returns to scanning the heaps of refuse for threats. (spot 17)
Wilfire Ironhouse d20+3=11 d20+7=11 Sunday November 28th, 2004 7:13:29 PM
Wilfire continues to search the heap for any signs of threats or Goblins (spot 11). He'll continue his search for about an hour, but if nothing turns up he'll stop, say a short prayer, and begin scanning the heap for any signs of magic.
OOC Detect magic 2 mins, 60 foot cone. If magic is detected spellcraft check is 11 on first aura.
Evan (ac 16; ff 14; hp 18) d20+8=12 d20+6=22 d20+8=15 d20+8=21 Monday November 29th, 2004 5:35:58 AM
The moment they identify the noise as a child, Evan turns his attention back to the surrounding garbage, listening intently for any other movement within the garbage. He scans the refuse, pausing when he sees Mira. He quickly signs to her to get the child out of here, then returns to hunting the goblins.
Listen-12; search-22; track-15; spot-22
Arm d20=11 d20+4=5 d20+4=17 Monday November 29th, 2004 5:59:04 AM
Not totally sure that it was the child who made the noise, Arm continues to be watchful for trouble as they poke about the garbage (search=11, listen=5, spot=17).
Conner d20+3=17 d20+2=3 Monday November 29th, 2004 9:03:18 AM
Conner slowly eases the tension from his bow string as the identity of the sound becomes known. He flashes a big smile at the child, "do you know where the bad creatures live?" he asks. The fighter keeps a sharp eye for danger as he waits for a response. [Spot=17, listen=3]
Shadow d20+1=9 d20+2=22 Monday November 29th, 2004 10:25:16 AM
Shadow will continue to scan the area still searching for any signs of the goblins. (Spot=9 and listen=22)
DM Kathy Monday November 29th, 2004 9:07:22 PM
Wilfire, Kadaz, Arm, and Shadow scan the area for any signs of trouble. The garbage dump is eerily quiet and still today; you see no sign of movement apart from the endlessly circling crows. The only sounds you hear are faint noises obviously drifting from nearby shanties.
Somewhere not too far away, a baby wails.
The small urchin gives Conner a "grownups-are-so-stupid" look. "The bad creature livded here," she explains loftily, "but you for killt it yesterday." A thought occurs, and she begins to look doubtful. "Dint you?" She sidles away from the thoroughly squished Otyugh, eyeing it as if expecting to see it move.
Evan has some trouble locating coherent goblin tracks in the muddle from the recent battles. With time and patience, he is able to follow what seems to be a consistent pattern of the tracks back through the scrap heap. He thinks that if he sticks with it a bit longer (one more Track/Survival check), he'll be able to tell where they come from.
Kadaz d20+1=9 Monday November 29th, 2004 9:39:47 PM
With Evan concentrating on the ground he cannot keep an eye out for trouble. Kadaz moves up a little behind Evan and looks ahead for a possible ambush. (spot 9).
Conner Monday November 29th, 2004 10:37:00 PM
"Don't worry little one, that creature is truly dead. I was asking if you knew where the goblins hid in the daytime." Conner gives the moppet a reassuring smile and awaits news from the party's tracker
Mira d20+5=12 Monday November 29th, 2004 10:45:23 PM
When Evan returns to his tracking, Mira makes a sour face. Why do men always assume women should deal with children?
Mira waves her light crossbow in the direction of the part of the Shanty Quarter from which they came and says, "maybe you should run along home, little one." (Diplomacy=12)
Wilfire Ironhouse Tuesday November 30th, 2004 1:37:20 AM
"Well done Evan" Wilfire says, as he takes up position to his flank and follows with flail in hand.
"Huntin sure is funer than garbage pickin"
Evan (ac 16; ff 14; hp 18) d20+8=28 d20+8=11 d20+8=10 d20+6=11 Tuesday November 30th, 2004 5:38:06 AM
Moving slowly and carefully through the garbage, Evan completely misses Mira's sour expression. He scans the area, keeping his ears open for any sound of stealthy movement from the surrounding garbage. Much like working a puzzle, Evan carefully picks apart the mix of tracks in the hopes of finding a set that will lead them to the goblins.
(track-28 nat 20; listen-11; spot-10; search-11)
Arm d20+4=13 d20+4=8 Tuesday November 30th, 2004 6:06:03 AM
Arm follows along behind Kadaz and Wilf to keep an eye open for trouble, as he's tired of sifting through garbage to find....MORE garbage (listen=13, spot=8).
Shadow d20+1=3 d20+2=17 Tuesday November 30th, 2004 10:13:33 AM
Shadow will join the group following Evan, and he will maintain his vigilance of trying to spot and listen for trouble. (Spot=3 and Listen=17)
DM Kathy Tuesday November 30th, 2004 11:49:30 PM
"Gobble-ins?" the girl repeats, eyes wide. Wordlessly, she shakes her head. Clearly she not only doesn't know where they hide, she didn't even know there were any about.
She takes Mira's advice, and a moment later is running from the scrap heap, presumably toward home.
Meanwhile, Evan's attention and patience are paying off. He is at last able to trace the goblin tracks to their source. He shoves aside a pile of filthy rags to reveal a crude trapdoor.
The others watch and listen, but see and hear nothing untoward. It's a little eerie.
Uriel d20+3=19 d20+4=11 Tuesday November 30th, 2004 11:56:52 PM
Uriel says to Mira, "I will take care of the child."
Uriel sheathes his sword and shield. To the child, Uriel says, "Come here lass, that creature may be dead but it can still hurt you nonetheless." If the child comes to him, then he will take her hand and draw her out of the heap telling her a funny rhyme {Diplomacy:19}.
"Aren't you worried about the goblins, little one?" he asks at the edge of the Heap. He looks around to see if there are any adults or others looking for the girl. {Spot:11}
After he thinks the girl will not return to the Heap, he tells her goodbye. Then he moves to return to the group.
Wilfire Ironhouse Wednesday December 1st, 2004 4:08:49 AM
"So this is where the little buggers are hidin" Wilfire says as he rubs his long beard. "Might be a good idea to check this door for traps, if anybody is skilled in that sort of thing."
"And does anybody have a light?"
Arm d20+4=24 d20+4=10 Wednesday December 1st, 2004 6:05:46 AM
Gripping his sword a bit tighter, Arm looks to Shadow, "I believe traps are more YOUR forte.". While (if) he does this, Arm redoubles his efforts to keep an eye open for trouble (spot=24 - nat. 20, listen=10).
Evan (ac 16; ff 14; hp 18) d20+6=9 d20+8=23 Wednesday December 1st, 2004 6:15:31 AM
Evan kneels at the edge of the trapdoor and studies it intently. Not really knowing what he is looking for in the way of traps, he can at least try to see if there are any strings or wires attached to it, although he suspects that if there were, they would be on the underside of the door. His fingers itch as he restrains himself from trying to lift the door until someone more knowledgable about traps can take a look.
(search-9;spot-23)
Kadaz Wednesday December 1st, 2004 7:04:53 AM
Kadaz uncocks his crossbow and ties it onto his pack. He then pulls out his axe and grips it in one hand. "Let me be the first into this shaft, I don't need a light."
Shadow d20+4=18 d20+1=13 d20+6=12 Wednesday December 1st, 2004 11:05:41 AM
Nodding to arm, Shadow will search the trap door for any signs of traps or locks (Search=18).
If he does not spot any he will listen at the trap door (without putting his ear on it).
If he does find a sign of a trap he will try and disable it. (Disarm Device=12)
Mira d20+2=18 Wednesday December 1st, 2004 5:38:02 PM
With her back to the trap door, Mira scans the surroundings for danger, her crossbow loaded and ready.[Spot=18]
Conner [AC 21 32 HP] d20+3=18 Wednesday December 1st, 2004 5:40:45 PM
Conner chuckles as the young one runs off. Taking a cue from Mira, he too keeps a careful eye on the surrounding trash heaps as the rogue investigates the trap door. [Spot=18]
Uriel d20+4=14 Wednesday December 1st, 2004 9:55:21 PM
Uriel keeps looking around waiting for the goblins to ambush them... Spot:14
DM Kathy Thursday December 2nd, 2004 1:39:40 AM
Neither Evan nor Shadow spots anything on the door that looks like a trap. The door itself is such a poor affair that you both consider it extremely unlikely that the thing has any kind of sophisticated trap on it.
Wilfire, who can see in the dark, volunteers to be the first one down.
The others continue to scan the area for trouble, but all else remains quiet.
Not everybody can see in the dark, of course. Anybody got a light? :)
Wilfire Ironhouse Thursday December 2nd, 2004 4:20:33 AM
"Follow me" Wilfire suggests as he opens the door carefully and prepares to start down the tunnel.
OOC- If nobody has a torch or latern, Wilfire will cast light on someone's weapon.
"It'll glow like that for about twenty minutes, so we should make this trip short."
Evan (ac 16 ff 14 hp 18) Thursday December 2nd, 2004 5:39:07 AM
Evan offers up his sword to be enspelled with light as he cannot see very well at all in the dark. Once the spell is cast, he slips the axe back into his belt and reaches down to take hold of the trapdoor. Evan checks with Kadaz and Wilfire to make sure they are ready, Evan heaves open the trap door, pulling slowly at first to make sure there is nothing tied to the underside to make some kind of warning noise. Once those who can see in the dark have entered the tunnel, Evan enters as well, staying close to Mira this time since he is not tracking.
Kadaz d20+1=3 Thursday December 2nd, 2004 5:53:14 AM
Kadaz enters the tunnel right behind Wilfire. His axe ready and shield raised, he looks intently for trouble. (spot 3)
Arm d20+4=15 d20+4=21 Thursday December 2nd, 2004 6:10:37 AM
Arm follows directly behind Kadaz, his sight adjusting almost immediately to the darkness. Mouth set in a grim line, he continues to scan for trouble (listen=15, spot=21).
Conner [AC 21 32 HP] Thursday December 2nd, 2004 7:46:59 AM
The fighter re-shoulders his bow and slips the arrow back into it's quiver as the dwarf and the ranger open the trap door. Conner pats the two sunrods in his belt "I've got a light source once we get down there" he offers.
Conner straps his shield to his forearm in preparation for the descent.
Shadow Thursday December 2nd, 2004 9:48:17 AM
Shadow is ready to suggest that he should be near the front because of the trip wire alarm, but remains silent as the group has already made decisions of who is in front.
He will wait his turn to descend into what ever is behind the trap door. He will put away the arrow he had nocked and shoulder his bow. He will draw his rapier because he senses he probably will need it shortly.
Mira d20+2=15 Thursday December 2nd, 2004 6:02:01 PM
"I'd suggest the rogue be in the lead," says Mira, voicing her opinion. She shakes her head a little as she puts her crossbow away, and takes up her shortspear. "Guess we're the rearguard, Evan" she adds as she prepares to descend into the tunnel, after one last glance around the trash heap. (Spot=15)
Uriel Thursday December 2nd, 2004 9:24:38 PM
"I agree that the trap-finder should be at the front along with a fighter," Uriel says. He puts a dagger in his teeth before he heads down.
He chuckles through the dagger and says, "Aarggh, me hearties!" quietly.
DM Kathy Thursday December 2nd, 2004 10:14:24 PM
Wilfire opens the door. What he finds on the other side is not so much a tunnel as a shaft--a straight, vertical chimney leading downwards.
Closer inspection reveals hand- and foot-holds cut into the packed earth of the shaft's sides. These are placed closer together than a human-sized being would make.
With their darkvision, both Wilfire and Kadaz can see the bottom of the shaft, some 40 feet below. Not an especially arduous climb--but farther than a person would want to fall.
The others watch and listen, but still there is no sign of goblins on the surface. There is also some talk of a marching order--certainly necessary, since it's obvious that only one person at a time will fit into the shaft.
[If you need to multi-post over the weekend to determine a marching order, please feel free to do so.]
Uriel Thursday December 2nd, 2004 10:25:59 PM
Uriel says upon mention of the size and characteristics of the shaft, "We might tie a rope off to people and lower them down. It would be ill-advised I think to just use the handholds down. Plus as it is packed earth, the ground holds might give way under our weight."
"Does anyone else have rope we can use also?," He asks as he resheathes his dagger and starts to dig into his pack for his own rope.
Mira Friday December 3rd, 2004 12:09:05 AM
"Actually, Uriel, I have a silk rope."
Mira lets her pack slide off her shoulders, and takes out a 50ft length of coiled rope. "Doesn't someone have a grappling hook?" she enquires.
Evan d20+6=8 Friday December 3rd, 2004 5:52:36 AM
Evan doesn't have a grappling hook but he does have a hammer. As they are in a trash dump, it shouldn't be too hard to find something to use for a stake. Evan begins searching the nearby trash in the hopes of finding something. (search-8)
While he searches, Evan signs to Mira, to pass on to the others, Trapfinder should go first with fighter protection at his back.
Kadaz d20+1=15 Friday December 3rd, 2004 7:53:02 AM
"Whatever we do, we should do it quietly. I am willing to let a trapfinder go first. But let's not draw more attention than necessary."
Kadaz turns to Birdie and sets him in a comfortable position near the tunnel top. "Guard" he commands. Birdie instantly takes up watch at the top of the tunnel. (handle animal 15)
Conner [AC 21 32 HP) d20+3=7 Friday December 3rd, 2004 7:57:36 AM
"I've both rope and grappling hook" the fighter offers. He scans the surrounding trash heap for dangers but his attention 9is diverted by his attempt to look down the hole and judge the battle situation they likely face. "I think we should have warriors near the front and back of our formation, for we could be attacked from either direction. Mira and her energy bolts should be near the middle where she can strike in either direction".
Conner does not savour going down into the confined spaces of the tunnel where his ability to manouver will be limited. "Those with healing should position themselves directly behind the fighters...just in case..."
Arm d20+4=22 d20+4=5 Friday December 3rd, 2004 8:49:42 AM
Stopping for a moment, Arm says to Shadow, "Yes, I think it best that you should go first, but you best be VERY careful, and we will be right behind you.". He then does another scan of the surrounding area (spot=22, listen=5).
Shadow d20+2=20 d20+5=14 d20+1=6 Friday December 3rd, 2004 9:52:20 AM
Listening to the group decide the order of descent, Shadow will try and inspect the closer handholds.
Having spent many a night, and day for that matter, climbing areas not to unlike this shaft Shadow feels he should be able to make it easily down. He will show some patience waiting for the group to get the rope and grappling hook ready. Once they have it set, "If you could keep the rope just in case, I should be able to climb down silently and see what is at the bottom." (Listen=20 and Climb=14 and Spot=6) He will look around once he gets to the bottom of the shaft.
If he does not see anything he will take the rope off and wave for the next person to start down.
Wilfire Ironhouse Saturday December 4th, 2004 8:25:58 AM
"Shadow goin down first sounds like a good idea. If the coast is clear it'll give us all time to get down. Yet, I can't help but feel concern for him goin down, and havin a bunch of angry goblins waitin. We better have a plan in case that happens."
"As for marchin order, I'd like to go down third... right after a warrior."
Kadaz Saturday December 4th, 2004 9:40:14 AM
Kadaz pipes up. "I'll go 2nd, I don't need a light to fight and I can cover Shadow. But I will need a rope to help me get down, I'm not much of one for climbing."
Uriel {AC:17 HP:33/33} Sunday December 5th, 2004 11:07:37 PM
"I would like to be third or fourth in the line up so that I can get a light source for the rest of us dark blinded ones" Uriel offers.
DM Kathy Monday December 6th, 2004 12:11:00 AM
Shadow is able to clamber down using the handholds. They're a little closer together than he'd like, but the descent is pretty easy for him and he reaches the bottom safely. He steps away from the shaft to allow others to descend. He is vaguely aware that the space around him is more open than he would have expected from goblin tunnels, but with only the light filtering down from above, he can make out little of what's around him.
Conner's rope and grappling hook are put to good use, and soon Kadaz is standing next to Shadow down below. Unhampered by the lack of light, Kadaz looks around and realizes that they are standing in a dry riverbed.
Wilfire follows Kadaz down, then Uriel follows Wilfire. Arm climbs down next, then Mira, then Evan. Connor follows last, acting as rearguard. Birdie, as ordered stays up top to guard the rope and make sure the escape route stays open.
You all wind up standing in the remains of an underground river, now dry and rocky. The river's course runs roughly northwest to southeast. It's about 20 feet wide, and the ceiling is about 20 feet up.
Evan d20+8=25 d20+8=19 d20+8=27 d20+6=10 Monday December 6th, 2004 5:28:44 AM
Evan moves away from the group slightly and begins searching the ground for tracks, trying to determine which way is the major route of travel from the entrance.
track-25; spot-19; listen-27; search-10
Kadaz d20+1=2 d20+1=8 Monday December 6th, 2004 5:51:45 AM
Kadaz walks slightly behind Evan, watching forward while Evan looks at the ground. (spot 2, listen 8).
Arm d20+4=18 d20+4=19 Monday December 6th, 2004 6:05:28 AM
Arm motions for the rest to follow Kadaz, murmuring to Mira, "I think I'll take up rear guard for now, as I don't need light to see by either". He then scans the area behind them for possible trouble (listen=18, spot=19).
Arm - again Monday December 6th, 2004 6:06:31 AM
sorry...Arm draws his sword upon reaching the bottom of the ladder. :)
Conner [AC 21 32 HP) d20+3=23 Monday December 6th, 2004 7:44:10 AM
Conner easily slips down the rope to the riverbed and scans his surroundings, including the ceiling [Spot=23; Nat 20]. When Arm shifts back to take the rear guard position, Conner moves up to cover the left flank, shield at the ready.
If darkness becomes an issue the fighter will take one of the sunrods from his belt and activate it.
Mira (AC 13+4 Mage Armor, 22 HP) d20+2=22 Monday December 6th, 2004 7:55:00 AM
Mira takes up her position in the middle of the troop and scans her surroundings [Spot=22]. The mage offers to carry the sunrod for Conner should he wish to free his hands for combat.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile, Burning Hands, Mage Armour (#)
Shadow [AC 20/17 HP 10/12] d20+4=19 d20+1=8 d20+2=15 Monday December 6th, 2004 9:45:29 AM
Shadow will move up just behind Evan to make sure there are no more trip wire alarms. (Search=19) He will maintain his vigilance watching for goblins. (Spot=8 and Listen=15)
Wilfire Ironhouse d20+3=19 d20+3=6 Monday December 6th, 2004 11:50:31 AM
With flail in hand, Wilfire takes up the right flank position, while listening and looking for any signs of trouble.
OOC: Listen check 19, spot check 6
DM Kathy Monday December 6th, 2004 11:57:18 PM
By the light of the sunrod, Evan examines the ground. It is rocky, so signs are difficult to see. It seems, though, that there is goblin traffic moving in both directions--both up and down the dry river bed from the shaft.
Kadaz steps up behind Evan, and Shadow remains near the front. Arm steps back to share rear guard with Conner
[Arm has low-light vision, meaning he doesn't need as much light as the humans. He does need some, though--unlike Kadaz and Wilfire who can see in total darkness.]
Shadow sees no wires or any indication of traps. Given how well-traveled this passage is, that's not a big surprise.
The others watch and listen, but see nothing. You do hear things--but it's hard to tell what. Sound echoes oddly down here.
Uriel d20+4=6 d20+4=23 Tuesday December 7th, 2004 12:22:15 AM
Uriel gets close to Evan and signs, "Do you see any signs?"
Uriel looks around and listens {Spot:6 Listen:23}
Kadaz Tuesday December 7th, 2004 5:37:52 AM
Kadaz thinks a moment about the situation. He then whispers to the group "We're on a plateau with a big waterfall off it. Does this dry riverbed slope towards the cliff? If so, we want to be careful when we go in that direction."
Arm d20+4=24 d20+4=8 Tuesday December 7th, 2004 5:50:52 AM
"I don't like this," Arm murmurs, "No, not one bit.". As he says this, he continues his vigilance, but the sound of the waterfall seems to hamper his ability to hear anything else (spot=24-nat. 20, listen=8).
OOC: Kathy, should I take some kind of penalty on my spot rolls due to lack of total night vision?
Evan (ac 16 ff 14 hp 18) d20+6=12 d20+8=13 d20+8=10 d20+8=18 Tuesday December 7th, 2004 6:05:20 AM
Evan smiles to Shadow as Shadow joins him. He points out the tracks, moving in both directions then looks to Shadow with an arched eyebrow. Sword and axe come to hand as Evan waits for Shadow to choose a direction to move in, moving to walk beside Shadow as they move forward, studing the ground in front of them as well as trying to stay as alert as possible.
Search-12; track-13; listen-10; spot-18
Wilfire Ironhouse d20+3=23 d20+2=7 Tuesday December 7th, 2004 7:43:53 AM
Wilfire stays close to the group as he uses his darkvison to look for any clues or signs of danger (OOC: Spot = 23... rolled a 20!). Wilfire is also careful to study the walls and ceilings for any unusual stonework (7+2=9).
Shadow [AC 20/17 HP 10/12] d20+4=18 d20+2=22 Tuesday December 7th, 2004 10:23:27 AM
Seeing Evan look at him with 'what direction do we take', Shadow starts moving up the dry river bed. He will maintain his vigilance searching for trip wires or other signs that show there might be any traps or non-consistency (Search=18 Listen=22 natural 20). Turning to Evan, "Let me know if you see anything that might show a secret passage, like foot prints leading up to a blank wall or anything like that."
Shadow will continue to move until, either he or Evan find something, or the group says they need a break.
Mira Tuesday December 7th, 2004 6:59:09 PM
Mira holds Conner's sunrod, as she stands near the center and towards the back of the party. She waits as those at the front determine which direction would be best.
"So," she says to Arm, as he mutters to himself, "you figure the goblins bring their victims down here?"
Conner d20+3=6 Tuesday December 7th, 2004 7:02:15 PM
The fighter peers into the gloom that flanks the party (Spot=6), gripping his shield just a little tighter at the oddly echoing sounds.
DM Kathy Tuesday December 7th, 2004 11:20:02 PM
One direction seems as good as another, and Shadow decides to head "upstream" which is southeast. At least this way, you don't risk tumbling off the cliff.
It's hard to tell, but Shadow seems to feel that the majority of the sounds are coming from "downstream", the other direction.
Arm and Wilfire both see it and point it out, but Shadow and Evan have already noticed it--after about twenty feet of travel "upstream" there is an opening in the packed earth to the right. It's a tunnel, and it appears to be freshly dug.
[Arm, no penalties or anything; I just wanted to make sure we were on the same page.]
The tunnel varies in width between about five and about seven feet. There's room for two people to go side by side, but not room for them to fight. It is goblin-height, meaning most of the party will at least have to stoop. And, of course, it's dark.
I have as current marching order: Shadow and Evan, then Kadaz, Uriel, Wilfire, Mira (with the sunrod), Arm, and Conner. Is that right? Do you want to make changes? Also, do Shadow and Evan stay next to each other, or does one go first?
Uriel {AC:16 HP:33/33} d20+4=11 Tuesday December 7th, 2004 11:33:26 PM
{Uriel likes thr second rank just fine}
Uriel follows Evan's and Shadow's lead, ready to back them up if necessary. He looks around as they travel for anything important. {Spot:11}
Evan (ac 16 ff 14 hp 18) d20+6=25 d20+8=25 d20+8=15 d20+8=27 Wednesday December 8th, 2004 5:52:24 AM
With the tunnel being so tight, Evan slides his weapons back into their sheaths and pulls his crossbow off his back. With the bow cocked and loaded, Evan motions for Shadow to move forward, following behind him a couple of feet, just enough space to give Shadow plenty of swinging room. Evan kneels and studies Shadow's tracks as Shadow's will be the only friendly tracks from this moment on. Evan doesn't even consider going first as it would be pretty silly for Shadow to spot traps as Evan enters them.
search-25; track-25; listen-15; spot-27
Arm d20+4=11 d20+4=19 Wednesday December 8th, 2004 6:00:50 AM
Thinking about Mira's question for a moment, Arm replies, "Unless they lower them down on a rope, I can't see them transporting creatures bigger than themselves down the shaft we entered...even THEY would need to hang on to something on the way down. Of course, it's entirely possible that that is not the ONLY entrance to this place, OR,"he continues with a wry smile, "they can always wait for meals such as us to come to THEM.".
Upon reaching the freshly-dug tunnel, Arm approaches Wilf and says to him, "Your sight is better down here than mine, my friend. Kindly take a quick look down the tunnel to see what's there, but PLEASE be careful.". He continues to the rest of the group, "I say, as long as it's safe, to venture into this new tunnel. I don't like the idea at all of leaving it unexplored if we continue on...it would be MUCH too easy for them to ambush us from it.". Finally, he peers into the hole to see/hear what he can (spot=11, listen=19).
Shadow [AC 20/17 HP 10/12] d20+4=17 d20+2=18 d20+1=18 Wednesday December 8th, 2004 11:27:30 AM
Shadow will allow those that want to peer down the tunnel to do so, but will enter the tunnel first (after drawing his rapier just in case). He will begin moving down the tunnel searching for traps and remaining alert to his surroundings. (Search=17, Spot=18 and Listen=18)
Kadaz Wednesday December 8th, 2004 7:25:49 PM
Kadaz walks by himself in line, slowly swinging his axe back and forth. He is completely at home in this dark tunnel, sized just right for him. He is muttering very quietly under his breath "Here goblin, goblin, here goblin goblin.
Wilfire Ironhouse d20+3=10 Wednesday December 8th, 2004 9:14:48 PM
Like Kadaz, Wilfire feels completely at home in this undersized tunnels.
After looking down the freshly dug tunnel for any signs of danger (SPOT 10), Wilfire will take up position behind Shadow, and keep his eyes peeled for any sign of danger.
Mira Thursday December 9th, 2004 2:12:04 AM
Mira holds the sunrod as best she can, satisfied with her position in the marching order.
Conner d20+3=5 Thursday December 9th, 2004 2:13:38 AM
Conner is distracted by the cramped quarters as they enter the lower part of the tunnel. (Spot=5) He grumbles to himself, unhappy that the environment just might favour the enemy.
DM Kathy Thursday December 9th, 2004 2:14:49 AM
Shadow misses it in the dim light, but Evan spots it in time--just barely. There is a tripwire strung across the passage about 45 feet from the tunnel entrance.
Taking time and being careful, you can all step over the wire without setting anything off. Or, Shadow can attempt to disable it.
To further complicate matters, Arm can now hear the sound of goblin voices somewhere up ahead. They're a ways off, but they're there.
Evan (ac 16 ff 14 hp 18) d20+8=20 d20+8=27 Thursday December 9th, 2004 6:02:33 AM
Evan stops Shadow before he hits the tripwire and points it out. While Shadow takes a look at the trap, as it should be disabled in case they are running when they pass this way again, Evan kneels with his crossbow at the ready, watching down the tunnel for any sign of the approaching goblins.
spot-20; listen-27
Arm d20+4=21 d20+4=19 Thursday December 9th, 2004 6:18:36 AM
As loudly as he dares, Arm says, "Looks like this is it. They're up ahead somewhere...I'd extinguish that sun rod for now if I were you and hang on to Kadaz or Wilf for guidance, Mira...no need to announce our presence before we're ready.". As he waits for Shadow to disarm the trap, he once again strains his senses to pick up anything he can (spot=21, listen=19).
Kadaz Thursday December 9th, 2004 6:18:57 AM
Kadaz takes a moment to make sure his helmet is on tight and his armor secure. He grips his shield and axe fiercely and grins in the darkness. He softly whispers "Let's take the fight to them. Surprise the goblins."
Wilfire Ironhouse Thursday December 9th, 2004 8:56:37 AM
"Not sure if I can surprise anyone in this armor, but I'll give her a try" Wilfire proclaims as he grips his flail a little tighter.
Shadow d20+6=20 d20+4=13 d20+2=15 d20+1=10 d20+7=12 Thursday December 9th, 2004 10:00:52 AM
Shadow being stopped by Evan looks at the Ranger questioning look. Once he points it out, Shadow shakes his head at his inability to detect the tripwire, but moves to it and starts to try and disarm it (Disable Device=20). If he gets to a point where he can no longer see the group or he sees goblins he will motion for the group to proceed towards him.
IF he is able to disarm it he will continue on quietly, raising his hand to stop the rest of the group from following (Move Silently=12). He will continue to search for more traps, listen and spot for any movement and other indications of the goblins. (Search=13, Listen=15, and Spot=10)
OOC: not great rolls by any means.
Uriel Thursday December 9th, 2004 12:20:58 PM
Uriel fidgets in the tight confines of the small tunnels, gripping his sword tighter and muttering very softly to himself
Mira Thursday December 9th, 2004 5:58:21 PM
Mira fiddles with her velvet pouch and distributes the contents between her remaining two leather pouches. She slips the empty velvet sac over the lit end of the sunrod. The sac can be easily removed if the party needs light. Mira hefts the rod's weight and smiles, a pretty good bludgening weapon in a pinch," she thinks.
Wilfire Ironhouse Thursday December 9th, 2004 8:20:33 PM
Just before the groups starts moving towards the sounds of the goblins, Wilfire will cast bless on the group.
Duration- 2 minutes (20 rounds)
Conner (AC 21 32 HP, Bless +1) Friday December 10th, 2004 12:28:44 AM
Already hunched slightly due to the close quarters, Conner drops his eyes momentarily as the cleric enchants the party. He feels prepared to take on whatever they are about to encounter.
DM Kathy Friday December 10th, 2004 1:30:58 AM
Shadow is successfully disables the trap, and Mira covers the sunrod. Cautiously, you move forward.
Shortly after the trapped spot, the passage widens into a small antechamber. Looking around, Kadaz and Wilfire can see signs that goblins have spent some time here--gnawed bones and similar scraps. There's nothing here to suggest beds, though.
Kadaz and Wilfire can also see that the passage continues on the other side of the chamber, heading northwest now. And by now, you can all hear the sound of goblin voices, sounding very close now.
As you move through the chamber--the non-dwarves struggling with the total lack of light--you hear a couple of goblin voices call out, perhaps in warning. Then all the voices fall eerily silent.
Evan (ac 16 ff 14 hp 18) Bless 20rds d20+6=9 d20+8=22 d20+8=9 Friday December 10th, 2004 6:03:04 AM
Realizing that the goblins have probably already seen them, Evan quickly switches weapons, slinging the crossbow back onto his back and drawing his sword and a throwing axe. Evan follows closely behind Shadow, close enough to see Shadow but not close enough to impair his fighting ability. He keeps his eyes and ears open for a possible ambush.
search-9; spot-22;listen-9
Wilfire Ironhouse Friday December 10th, 2004 9:36:17 AM
With flail in hand Wilfire finds a relatively covered position close to the wall and begins casting as quietly as he can.
OOC- Bless (20 rounds)
Arm d20+4=18 d20+4=15 Friday December 10th, 2004 9:49:09 AM
"Prepare yourselves, my friends...it seems that surprise is not on our side today. We should spread out across the chamber to minimize the chances of us getting hit as a group, ESPECIALLY if they have a mage in their midst.", Arm says as he prepares to take up a posture to the side of the area leaving this room, watching and listening all the while. (spot=18, listen=15)
Shadow d20+1=15 d20+2=19 Friday December 10th, 2004 10:13:36 AM
Shadow gets ready for the onrush of the goblins. He will make sure that he has enough room for himself with allowing Evan to have enough room. "Do we move on or wait?" Shadow asks quietly. (spot=15 and listen=19)
Kadaz d20+1=15 Friday December 10th, 2004 4:35:00 PM
"Get ready to make a lot of light. As soon as we dwarves see a kobold we'll yell and that should surprise them a bit," Kadaz whispers. He looks forward anxiously. (spot 15)
Conner [AC 21 32 HP] d20+2=3 d20+2=16 Friday December 10th, 2004 9:12:22 PM
Conner feels his way along the walls of the passage and into the antechamber. Disoriented in the darkness he strains to listen to his surroundings, but all he can hear is the throbbing sound of his own pulse [Listen=3].
As slowly and quietly as possible he unsheathes his longsword and readies himself for battle [Move silently=16].
Mira (AC 13+4 Mage Armor, 22 HP) d20+3=22 Saturday December 11th, 2004 11:00:46 AM
Mira presses up against the face of the rock, trying to keep out of sight. (Hide=22) She holds the sunrod at the ready, one hand on the velvet bag. If the party is attacked, she will pull off the bag, hoping the sudden light will startle their attackers and give her friends an advantage.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile, Burning Hands, Mage Armour (#)
Uriel Sunday December 12th, 2004 10:11:05 PM
Uriel readies himself, looking at the line of the group to ensure there are no gaps.
DM Kathy Sunday December 12th, 2004 11:22:26 PM
Evan switches from crossbow to sword, and makes to follow Shadow.
Shadow hesitates, however, uncertain whether to stay or move into the tunnel. Kadaz and Arm seem inclined to stay, and ready themselves.
Wilfire casts Bless on the party (Jeff, help us remember that the Bless is in effect. :) )
Conner, Mira, and Uriel also get themselves ready for the goblins to appear.
You wait in the darkness for what seems like an eternity. After a time, it becomes apparant that the goblins, too, are waiting for their enemies to approach. You'll either have to outwait them, or move through the tunnel.
Evan (ac 16 ff 14 hp 18) Bless 19rds d20+6=8 d20+6=9 d20+6=13 d20+8=24 d20+8=23 d20+8=21 Monday December 13th, 2004 5:50:27 AM
After what seems to be an endless wait, Evan begins to move forward as silently as possible, moving left. He taps shadow on the shoulder and motions for him to move right. Turning to look back at Conner and Kadaz, he motions for them to move forward to provide a distraction for the goblins in the hopes that he and Shadow can get into flanking positions. Staying as alert as possible and straining to see his opponents in the dark, Evan exits the tunnel and moves left along the wall.
search-8; ignore next two d20+6 rolls; move silently-24; listen-23; spot-21
Arm d20+4=13 d20+4=16 Monday December 13th, 2004 6:05:46 AM
Arm, seeing Kadaz and Wilfire on the move, chooses to follow them, senses alert and weapon ready (spot=13, listen=16).
Wilfire Ironhouse Monday December 13th, 2004 8:16:33 AM
Wilfire watches Shadow and Evan starting to move forward, and then waits for Conner and Kadaz to follow. Should they do so he will take up position behind them, and follow.
Uriel {AC:17 HP:33/33} d20+4=23 Monday December 13th, 2004 8:24:41 AM
Uriel will move up into position as indicated by Evan since he is in the near the front with Kadaz. {Spot:23}
Kadaz (AC 20/18 ff, HP 32/32) d20+1=19 Monday December 13th, 2004 9:24:29 AM
Kadaz says to the group "They know we're here. And they're getting readier by the moment. Time to earn my keep."
The dwarf fighter moves to the front of the group. With shield raised and axe ready he moves purposefully through the room and into the tunnel heading northwest. The clanking of his armor, shield, helm & weapons as he strides should cover the noise of anyone actually trying to move quietly. He keeps a keen watch ahead and tries, at best he is able, to see any traps. (spot 19)
Shadow [AC 20/17 HP 10/12] d20+7=21 d20+2=10 d20+1=3 Monday December 13th, 2004 9:44:16 AM
Once Evan taps him on the shoulder and indicates to go right, Shadow will begin to creep forward and move to his right as silently as possible(Move Silently=21). He will remain aware and listen and spot for the goblins. (Listen=10 and Spot=3). With his rapier at the ready.
Conner [AC 21 32 HP] d20+2=20 d20+2=11 Monday December 13th, 2004 5:08:40 PM
The tattooed fighter waits patiently in the dark, shield and sword at the ready. When those nearest him motion him forward he complies. He takes very slow, deliberate steps to avoid knocking into anyone or anything in the darkness [Move Silently=20, Listen=11]. "Be ready with that sunrod lass" he whispers as he passes Mira in the dark.
Mira (AC 13+4 Mage Armor, 22 HP) d20+3=15 d20+3=19 Monday December 13th, 2004 5:35:45 PM
The sorcerer creeps forward her back still against the rock face on the right hand side of the tunnel. The moment she hears the sounds of combat, she will remove the velvet bag from the sunrod. This should provide some light for the fighters, and prove a distraction to their enemy.
Move Silently=15 Hide=19
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile, Burning Hands, Mage Armour (#)
DM Kathy d20+3=12 d20+3=18 d20+3=4 d4=1 d20+3=16 d20+3=13 d20+3=11 d20+3=19 d20+3=5 d20+3=20 d4=2 d20+3=5 d20+3=13 d20+3=11 Monday December 13th, 2004 7:02:18 PM
Cautiously, Evan and Shadow make their way forward, feeling their way in the dark. Kadaz follows more confidently, able to see where he is going.
He also sees the goblins arrayed in the room ahead of them. He shouts a warning, but the javelins are already flying toward the party.
Even is hit once for 1 point of damage.
Shadow is not hit.
Kadaz is hit once for 2 points of damage.
Conner is not hit.
Everyone else is out of range--for now.
Combat map is on the way.
Kadaz (AC 20/18 ff, HP 30/32) d20+10=20 d10+3=10 Monday December 13th, 2004 9:39:14 PM
Kadaz steps forward to confront the goblin in the middle of the front line. He swings his battle axe and hits!. (attack 20, damage 10). Kadaz grins broadly at the next goblin (#6) and shouts in dwarvish <Die goblin scum>!
Evan (ac 16 ff 14 hp 17/18) Bless 18rds) Tuesday December 14th, 2004 5:35:32 AM
(ooc: could you provide a link to the map here? I currently cannot access my e-mail)
Conner [AC 21 32 HP] Tuesday December 14th, 2004 6:30:47 AM
Kadaz's gutteral yell and the sound of a dwarvish waraxe are enough to tell Conner that the battle has begun, but the pervasive darkness and the fear that a blind swing on his own part might as easily find friend as foe, keep him from joining the fray.
Cursing his own clumsiness, he tucks his sword beneath his shield arm and searches for the second sunrod tucked in his belt.
[OOC I presume he can retrieve the sunrod this round and activate it next round before throwing it forward]
Arm Tuesday December 14th, 2004 6:31:36 AM
Unable to attack anything at the moment, Arm drops his sword and begins to move his fingers while chanting, "voluminous humanus marchintime". Instantly, the sound of a small company of marching soldiers echoes through the tunnel, hopefully enough to frighten some of the goblins into flight while not frightening the party at the same time (cantrip: Ghost Sound, equivalent sound: 12 marching men, Duration: 3 rounds, DC:13 to save).
Uriel {AC:17 HP:33/33} Tuesday December 14th, 2004 8:46:58 AM
Uriel tries to move up to get in range to attack, knowing Mira is going to light up the room.
Wilfire Ironhouse d20+5=8 Tuesday December 14th, 2004 9:23:51 AM
Wilfire steps forward and attempts to strike the nearest Goblin with his two-handed flail, but Wilfire slips while he steps forward.
OOC- Sorry I don't have my character here so I can post my AC and everything. ALSO EVERYONE REMEMBER BLESS!!!
Shadow [AC 20/17 HP 10/12] d20+3=13 d4+2=4 Tuesday December 14th, 2004 10:26:52 AM
Shadow will move forward and engage the closest goblin (#1). He will attack with his rapier (to hit 13, dmg 4)
Mira (AC 13+4 Mage Armor, 22 HP, Bless+1) Tuesday December 14th, 2004 7:02:13 PM
At the sound of combat Mira removes the velvet bag from the sunrod, and tries to squeeze towards the middle of the group where she can be of some help.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile, Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-2nd round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects)
DM Kathy d20+2=7 d20+2=19 d20+2=20 d6=2 d20+2=6 d20+3=20 d20+3=17 d4=1 d4=1 d20+3=14 d20+3=8 d20+3=12 d20+3=14 d20+3=23 d20+3=13 d4=4 Wednesday December 15th, 2004 1:34:32 AM
[OOC, Brent e-mailed me and corrected an error I'd made in the original map, so Conner and Uriel have swapped places.]
Kadaz steps up and swings at goblin #2, striking a solid blow and taking the creature down.
Conner, unable to see his opponents, readies himself for the coming battle.
Uriel moves forward as best as he can. Wilfire attempts to reach the goblins, but finds his way blocked by some of his companions.
Arm casts a spell, sending the sounds of ghostly feet echoing through the cavern. [Len, which direction are the "soldiers" coming from? Or is it just a general sound?]
Shadow steps up and slashes at goblin #1 with his rapier, but the blow misses.
Mira uncovers the sunrod, and now the group can see. She moves to the center of the group.
From somewhere at the back of the goblin group, a voice is shouting orders in the harsh goblin tongue.
Goblin #1 pulls a morningstar and swings it at Shadow, but misses. Goblin #5 also steps up to attack Shadow, and hits for 2 points damage.
Goblin #3 steps up to Kadaz and aims a morningstar at him, but the blow clangs off the sturdy dwarf's armor. Goblin #6 steps up to attack, too, and misses his strike altogether.
Goblins 4 and 7 step toward the center of the room to get a better angle, then launch javelins at Uriel. Both hit, for a total of 2 points damage.
Goblins 8 through 10 target Evan with their javelins, although they know he'll be harder to hit in melee combat. All three javelins miss.
Goblins 11 and 12 throw javelins at Wilfire. One of them hits, for 4 points damage.
Wilfire Ironhouse d20+6=10 Wednesday December 15th, 2004 3:04:39 AM
Wilfire shakes off the javelin hit and looks for someone to attack. If he can get to anybody with his flail he'll make an attack (10). Otherwise he'll raise a hand and point it at a Goblin and say "Fall"
OOC Command spell DC 13. Target is the closest non-injured Goblin.
Evan (ac 16 ff 14 hp 17/18) Bless 17rds) d20+4=20 d20+5=18 d8+3=5 d6+3=5 Wednesday December 15th, 2004 5:58:21 AM
(ooc: Thank you Brent. Now I need another favor, I will not have internet access from Dec 20th to Dec.27th. If you could play Evan, I'd appreciate it.)
Evan moves forward and left, keeping the wall to his left and attacks goblin 3, leaving the way open for Kadaz to reach goblin 2.
(hit ac 20 with sword for 5 dam; hit ac 18 with axe for 5 dam)
Conner [AC 21 32 HP] Bless Wednesday December 15th, 2004 7:50:08 AM
Conner, sunrod in hand, manages to sheath his sword and edges forward behind Uriel and Wilfire.
Shadow [AC 20/17 HP 8/12] d20+2=18 d4+2=5 Wednesday December 15th, 2004 8:38:45 AM
Shadow tries not to let the pain show in his face as he is hit by the goblin's morningstar. He increases his efforts to get rid of at least one of his opponents by a lunge with his rapier. (To hit=18 and dmg=5)
Kathy pretending to be Arm Wednesday December 15th, 2004 10:51:28 AM
Unable to reach the battle at the moment, Arm steps up behind Conner and begins to sing a song of heroics and overcoming great odds. (bardsong: inspire courage - taking effect next round, +2 save vs. charm & fear, +1 to attk/dmg rolls, affects all allies, duration: lasts while he sings, and 5 rounds after he stops singing)
[Arm is having trouble with the site, so he e-mailed me his post.]
Shadow [AC 20/17 HP 8/12] Wednesday December 15th, 2004 1:25:09 PM
OOC: sorry, I forgot about the Bless spell (need to add 1 to my attack to make it 19)
arm - test post Wednesday December 15th, 2004 2:01:14 PM
hopefully it'll work this time... :)
Kadaz d20+11=13 d10+4=7 Wednesday December 15th, 2004 6:19:31 PM
The singing from behind him reminds Kadaz that he has a solid group of friends at his back and he can concentrate on what is in front. This encourages him even more and steps forward to swing at another goblin (#3). But Kadaz slips slightly in the gore of the dead goblin on the ground and his swing is not nearly as solid. (attack 13, damage 7).
Uriel {AC:17 HP:33/33} d20+7=26 d6+4=8 d20+3=18 d6+3=6 Wednesday December 15th, 2004 8:58:07 PM
If it doesn't look like Uriel can get to the front then he will switch to bow and fire at a goblin.
If melee:Hit AC:26 Dmg:8 If missle:Hit AC: Dmg:6 not firing on one in melee but one of the javelin tossers
Mira (AC 13+4 Mage Armor, 22 HP, Bless+1) d4+1=2 d4+1=5 Wednesday December 15th, 2004 9:25:27 PM
Mira reaches out with her free hand, aiming for the goblin barking orders. As the magic words escape her lips, two missiles of magical energy fly in the direction of her target. (Magic Missile=7 pts dmg)*
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(#), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-3rd round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong (inspire courage) from Arm-lasts while he sings, and 5 rounds after he stops (+2 save vs. charm & fear, +1 to attk/dmg rolls)
*(OOC: If Arm's Bardsong is in effect, dmg=9)
DM Kathy d20-1=15 d20+2=16 d20+2=16 d20+2=7 d20+2=20 d20+2=11 d6=4 d20-1=11 Thursday December 16th, 2004 1:03:59 AM
Wilfire is unable to reach a goblin for hand-to-hand, so he casts a spell instead. Goblin #7 looks puzzled for a minute, then sneers something in goblin at Wilfire.
Evan, swinging weapons in both hands, manages to take out #3 and #6. He then moves forward to allow others to come up behind him.
Conner, no longer blind, begins moving forward.
Shadow's rapier thrust takes out goblin #1.
Arm begins to sing, heartening his allies. [Note that bardic song is also a morale bonus, so it does not stack with Bless.]
Kadaz steps up, but misses his attack.
Uriel steps up to join the melee combat, and takes out goblin #7.
Mira sends two Magic Missiles flying toward #12, and drops him.
Goblin #4 steps up and takes a swing at Shadow, but misses. Goblin #5 also swings at Shadow, and also misses.
Goblin #11 steps up to engage Evan, and misses.
Goblins #9 and #10 select Uriel as their target; one of them hits for 4 points damage.
Goblin #8 re-positions, then hurls a javelin at Mira, but misses.
Wilfire Ironhouse d20+6=7 d20+2=6 Thursday December 16th, 2004 2:28:12 AM
Wilfire shifts left and right looking for a line on a goblin to hit (6). If a hole opens up he will move in and make an attack, but otherwise he will begin spellcasting again.
OOC- If one of the goblins attempts to flee he will cast command and attempt to make them fall prone (DC14). If none of them flee he'll burn the command spell and heal Shadow instead (6).
Evan (ac 16 ff 14 hp 17/18) Bless 16rds, Bardic song) d20+5=13 d20+6=21 d8+4=11 d6+4=8 Thursday December 16th, 2004 6:01:04 AM
Evan quickly moves forward in an attempt to close with goblin 11. He strikes quickly as he attempts to fold the flank in on the goblins.
(sword hit ac 13 for 11 dam; axe hit ac 21 for 8 dam.)
Arm Thursday December 16th, 2004 6:04:56 AM
Unsure if his song is aiding the group or not, Arm ceases and attempts to move up as far as possible so that he may get a shot in at the goblins.
Kadaz d20+11=21 d10+3=10 Thursday December 16th, 2004 6:22:46 AM
Frustrated at his miss, Kadaz concentrates and swings again at the goblin in front of him (#5). This time his axe hits the creature doing significant damage. (attack 21, damage 10)
If the goblin goes down Kadaz will break through the goblin front line and quickly move towards the one in the rear who appears to be giving orders.
Kadaz (AC 20/18 ff, HP 30/32) Thursday December 16th, 2004 8:14:28 AM
(OOC: Sorry. Forgot AC and HP info).
Conner (AC 20; 32 HP, Bless +1, Courage +1) d20+5=17 d6+2=8 Thursday December 16th, 2004 8:18:59 AM
Inspired by the bards voice, and frustrated by his inability to directly engage the goblins, Conner steps forward until he is directly behind Shadow and launches the sunrod directly at goblin #4 with a grunt of exertion. [Hit AC=17, (+1 bless, +1 courage, +1 point blank shot, -4 as goblin is engaged in melee) for 8 dmg (I assumed it was equivalent to a thrown club)- My mistake should be d6+5=11 -+1 point blank shot, +3 str, +1 Courage]
Shadow [AC 20/17 HP 8/12] d20+3=9 d4+2=6 Thursday December 16th, 2004 8:32:46 AM
Shadow, after avoiding two different attacks, will attack the goblin directly in front of him (#4). (To hit=9 and dmg=6)
Uriel {AC:17 HP:27/33 Aura of Courage} d20+7=22 d6+4=9 Thursday December 16th, 2004 6:59:52 PM
Uriel swings at the next available goblin. {Hit AC:22 Dmg:9}
{OOC:Everyone within 10 ft gets a +4 Morale bonus to saves to fear}
Mira (AC 13+4 Mage Armor, 22 HP, Bless, Bardsong) d4+1=5 (+1 Bardsong) d4+1=5 (+1 Bardsong) Thursday December 16th, 2004 10:33:15 PM
Drawing strength from the echos of the bard's song, Mira holds the sunrod aloft and with her free hand hurls two more missiles, this time, at the goblin (#8) who aimed his javelin at her. (Magic Missile for a whopping max dmg of 12)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(##), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-4th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong (inspire courage) from Arm-lasts while he sings, and 5 rounds after he stops (+2 save vs. charm & fear, +1 to attk/dmg rolls) 4/5 rounds left
DM Kathy d20+2=19 d20+2=19 Friday December 17th, 2004 12:20:07 AM
Evan strikes at goblin #11. The sword misses, but the axe hits and drops the creature.
Arm stops singing and moves forward, looking for an opening.
Wilfire has also been waiting for an opening, and when Evan drops the goblin, he takes it. He moves foward to engage goblin #10, but misses his strike.
Kadaz drops #5 and moves through the line, looking for #8. [Mira already dropped the one who was giving orders.]
When Kadaz moves, he provokes attacks of opportunity from #4 and #9, but they can't quite penetrate his armor.
Frustrated, Conner steps up and flings a sunrod at #4, hitting him and dropping him.
Shadow steps forward to engage #9 [I'm assuming, since #4 went down], but misses.
Uriel clobbers #9 into next week.
Mira sends two more Missiles flying, these at #8, and that goblin, too, goes down.
There is now only one goblin left, #10. Seeing the situation, he opts for orderly retreat and disappears around the corner.
[Withdraw - full-round action, does not provoke an AoO]
You still hear the sound of footsteps approaching, but that's just Arm's spell.....isn't it?
Arm Friday December 17th, 2004 5:58:50 AM
A bit distressed at seeing that he missed a chance to fight, Arm says to the group, "Hold for a moment...my spell will dissapate very soon, and then we can see if anything else approaches. Keep a sharp eye out nonetheless.". Saying so, he sets about to removing the ears from the fallen goblins so that they may redeem them once they get back to town.
OOC: The "ghost sound" spell ends this round... ;)
Evan (ac 16 ff 14 hp 17/18) Bless 15rds, Bardic song 4rds) d20+8=28 d20+8=26 Friday December 17th, 2004 6:03:33 AM
Evan quickly cleans his blades on the tunic of one of the downed goblins then moves down the tunnel a few feet where he can see around the corner to see if the enemy approaches. While the others search the bodies, Evan keeps an eye open for any attempts at attacking the party. (listen-28 nat 20; spot-26)
Kadaz (AC 20/18 ff, HP 30/32) d20+1=13 Friday December 17th, 2004 6:42:15 AM
Kadaz moves alongside Evan to help guard the front of the group, also alert for oncoming goblins. (spot 13).
Conner (AC 20; 32 HP, Bless +1, Courage +1) d20+1=8 d20+3=17 d20+2=4 Friday December 17th, 2004 7:48:31 AM
Conner retrieves the sunrod from where it lies next to the downed goblin. The foot-long iron rod glows in his hand, casting it's light in a 30' radius. The fighter tucks it into his belt and quickly searches the goblin's corpse for anything of interest [Search=8].
Conner tries to stay vigilant to his surroundings while performing his task [Spot=17, Listen=4]
Shadow [AC 20/17 HP 8/12] d20+4=9 Friday December 17th, 2004 8:39:45 AM
Shadow will clean off his rapier, similar to Evan on one of dead goblins clothing, and then he will begin searching the bodies. He will keep his rapier handy in case there are more goblins approaching. In a quiet voice, not a whisper becuase it would travel, "We need to move fairly quickly or there might be some nasty surprises for us." Shadow suggests.
Wilfire Ironhouse Friday December 17th, 2004 8:44:07 AM
Wilfire chases after the fleeing Goblin, running his full 30 feet and then casting if he can see the little fella.
OOC- Not sure where the Goblin started, but if he did a withdraw action I might be able to get close enough to cast a command spell "approach". Darkvision should allow me to see him if I have line of sight.
Kathy - interjection Saturday December 18th, 2004 1:49:53 PM
Run is a full-round action, so you couldn't run and cast in the same round. You could move your normal 20 feet and then cast.
Also, remember that a Command has to be understood by the target. Do you speak Goblin?
Mira (AC 13+4 Mage Armor, 22 HP, Bless, Bardsong) d20+3=15 d20+2=5 Sunday December 19th, 2004 3:44:23 PM
Mira watches as the lone goblin scrambles away. She wonders if she should take him out with one of her missiles, but decides against it.
"Everyone okay?" she calls, raising the sunrod high and looking around. (Search=15, Spot=5) "I wonder what else resides in this dark hole," she muses aloud.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(##), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-5th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong (inspire courage) from Arm-lasts while he sings, and 5 rounds after he stops (+2 save vs. charm & fear, +1 to attk/dmg rolls) 3/5 rounds left
Uriel{AC:17 HP:27/33} d20+4=12 Sunday December 19th, 2004 7:06:54 PM
Uriel agrees, "Let's press on. That one isn't going to just go lay down for a nap. But keep an eye out for traps and ambushes."{Spot:12}
DM Kathy Sunday December 19th, 2004 10:28:24 PM
Arm begins harvesting ears, while Evan and Kadaz move forward to guard the party against other forays.
Wilfire runs in the direction the last goblin ran, but by the time he gets there he is too late to be able to cast his spell; the goblin has disappeared around another corner.
Conner retrieves his sunrod, and Shadow takes a quick look at some of the bodies. He finds a handful of copper and silver coins on each, but nothing of real value.
The group agrees to press on, and hastily forms up to proceed.
[Near the front: Evan, Kadaz, Wilfire (because of his run). Near the center: Uriel, Mira, Shadow. Near the back: Conner and Arm. Is that about right?]
Evan (ac 16, ff 14; hp 17/18, bless 15 rds) d20+8=22 d20+8=15 d20+8=13 d20+6=9 Monday December 20th, 2004 5:22:31 AM
Evan moves forward as silently as possible, remaining as alert as possible, searching for any sign of an ambush or trap. move silent-22; listen-15; spot-13; search-9)
((I'm off to the airport. I may have internet access sporaticly over this next week but I wouldn't count on it. If I am able to post, it will be in the morning. Please take care of Evan while I'm gone and don't let the nasty ole goblins kill him))
Arm d20+4=10 d20+4=19 Monday December 20th, 2004 6:05:02 AM
Finished with the bounty, Arm offers to trade places with Evan, still feeling a bit left out from not getting to have a go at the goblins. "You can concentrate more on protecting Mira's back," he goads with a smile. He then tries to discern if there are any further threats approaching. (listen=10, spot=19)
Kadaz (AC 20/18 ff, HP 30/32) Monday December 20th, 2004 6:30:18 AM
Kadaz stays at the front of the group and concentrates on what is ahead of them. He whispers backwards "Let's move on before they have a chance to set a trap or ambush."
Shadow Monday December 20th, 2004 11:34:00 AM
If the group decides that they are safe enough without him checking for traps, Shadow will stay in the middle of the group. He will exchange weapons though, switching from his rapier to his short bow and knock an arrow ready for their next encounter.
Shadow [AC 20/17 HP 7/12] d20+2=21 d20+1=5 Monday December 20th, 2004 11:35:08 AM
OOC: Forgot the DM stuff and Shadow's Listen and Spot rolls (Listen=21 and Spot=5)
Conner (AC 20; 32 HP, Bless +1, Courage +1) d20+3=23 d20+2=4 Monday December 20th, 2004 5:21:50 PM
Conner takes up a position on the left flank, about half-way up the column. The sunrod is stuffed in his belt and casts an eerie glow around his shield like the corona of light that surrounds the moon during an eclipse. He moves forward cautiously peering into the dim surroundings, ready to react to any sudden movements [Spot=23 (Nat 20), Listen=4]
Mira (AC 13+4 Mage Armor, 22 HP, Bless, Bardsong) d20+2=18 d20+2=13 Monday December 20th, 2004 6:17:25 PM
Mira takes her place near the back of the party, holding her sunrod high above her head. She remains quiet and watches her surroundings with care [Spot=18, Listen=13].
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(##), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-6th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong (inspire courage) from Arm-lasts while he sings, and 5 rounds after he stops (+2 save vs. charm & fear, +1 to attk/dmg rolls) 2/5 rounds left
Uriel {AC:17 HP:27/33} Monday December 20th, 2004 9:26:03 PM
Uriel moves forward with the rest of the group. He says, "I think Shadow should be allowed to scout for traps."