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Scene 1 - Two Tiny Burglars


DM Jamie 
Monday December 6th, 2004 7:53:51 PM

"One holds the key to the Gate, and at the hight (sic) shall let them through. They will walk. Martoos (sic) will rejoice."

A sentence from The Book - transcribed onto posters, which are pinned up in every tavern, in every market, on both levels.

After a few weeks of upheaval, where every reference in The Book has been followed through - this is the only puzzle left, and it has everyone baffled.

It doesn't help that the Houses, still reeling from the repercussions, refuse to put their heads together and help one another solve it, and so in desperation, the Prince has had the information posted everywhere, hoping that someone will discover something.

Rumours breed - orc hordes from the mid lands, some evil magic up near the battlefield, are among them.

Several days after the dinner table discussion, Billie and Timmi arrive at the doorstep asking for help. They are both disheveled and soiled. They are covered in a coating of grime and sweat. They look as if they have not slept for quite a while and their eyes are wide with terror. Billie is nursing his arm.

"Can we come in and get some help for this....wound?" Timmi says with some hesitation.

"We were...playing and a dog bit Billie. I don't think it is serious, but if we tell dad about it he will get mad."


Olyn  d20+9=26 2d8(8+2)+3=13
Monday December 6th, 2004 11:03:33 PM

ushering the boys to the table Olyn will pull out his medicine bag.

Rose, would you help Billie off with his shirt, Vorelle, please fetch me a bowl of clean water. Zayne, some towels if you will please.

before calling upon the will of Wardd to cure the young boys' arm, I will gently wash the grime and blood away from Billie's arm, revealing the nature of the wound.

*heal check of 26*

after determining if there is anything strange with the bite, like poison or some infection.

placing his right hand on Billie's arm carefully, and holding a pair of dice in his other, Olyn will call upon Wardd's will to heal the young lad and make his arm whole again.
then, tossing 2 dice on the table, they come to a stop next to Billie's arm with the #s 7 and a 6. (13hp healing)

waits to see what happens, if anything.

Vorelle 
Monday December 6th, 2004 11:58:45 PM

On Olyn's instruction, Vorelle brings water, and also takes out her own healer's kit. Olyn seems to have the situation well in hand, though.

Rose 
Tuesday December 7th, 2004 4:39:30 AM

"Billy, Timmy you know better than to play with strange dogs. Why dont you see if your dad will buy you one that he knows isn't sick?

Rose brings some warm water, soap, some clean rags, and anything else needed.

Vauhwyt and Mookie 
Tuesday December 7th, 2004 11:08:01 AM

Vauhwyt watches the lanlord's boys. "What did you kids get into?" she asks.

Berlon  d20+6=23
Tuesday December 7th, 2004 12:35:47 PM

Berlon is intrigued by the posters being put up across town. When he has some free time this evening, he will go over some of the few Holy Texts he has at home to see if he can come up with anything on this Book thing. (Knowledge: Religion check 23)

Berlon has also been wondering about what he thinks have been strange looks when out in public. He hasn't been doing anything out of the ordinary, outside of making it a point to wear the cloak Uncle Knobby left to him. Maybe it's just his imagination...

Theodore and Macaw 
Tuesday December 7th, 2004 1:27:34 PM

Theodore is glad to see the two youngsters. He hasn't heard from them in a while and is anxious to catch up with them. He is concerned with the wound but, boys will be boys. Nothing out of the ordinary to him.

Zayne 
Tuesday December 7th, 2004 3:17:09 PM

(OOC: sorry about the missed post,got beat up by a nasty cold and I haven't been out of bed for the last couple days,all better now.)

Having been absent from the group's activites for the last couple days,he was following a dead end lead on Vorelle's mysterious assailant. He walks into the apartment shortly after the boys do with their injuries.

He watches as the women fuss and mother the boys,he chuckles slightly as he watches them,"You two have quite the knack of getting in over your heads don't you? What were you doing to the dog? Most dogs just don't go around biting little boys." As usual he treats his absence as if his being gone a couple days were merely a few minutes.

DM Jamie 
Wednesday December 8th, 2004 12:23:59 AM

It's a nasty bite. It also has the smell of the dead about it.

Those of you that check the bite find that the bite was made by 'human' teeth marks.

"We was just playing. And...", Billie starts, but under the questions of the group he starts crying. "We just thought we would go exploring. And then this thing jumps out and bites Timmi. We just ran out of there as quick as possible."

"I almost forgot," he blurts out, "We were at Old Toomeys."

Olyn, when you place your hands upon Timmi and pray only a bit of the power you channel towards Timmi is accepted. The wound barely closes when you try to heal him.

Berlon you get a few quick glances as you walk down the street. While walking you notice two boys walking quickly across the street. They keep looking around and one of them is bleeding enough to leave blood drops on the ground.

Everyone else brings whatever is needed to help with the boys.


Dietrich  d20+4=21
Wednesday December 8th, 2004 10:00:30 AM

Dietrich finds it a little strange that the conversation about group organization suddenly finishes without a decision and wonders if this means his proposals have been accepted by the party.

When he sees the sentence from the book, he doesn't have a direct clue, but feels it is something for the group to look after and is glad they'll have a task.

Dietrich is cleaning his beloved masterwork great-sword when the boys enter the appartment and, at first, he doesn't pay very much attention to them. But when he realises that the wound was inflicted by human teeth and he feels the smell of dead, the fighter is alarmed, remembering the episodes with ghouls and the small vampires the group faced underground. He stops what he was doing and goes have a closer look at both (sense motivation 21) while his friends ask more details.

OOC. Hi Tim, Dietrich doesn't have any magic besides the RIng of Featherfall, so just wright me some ideas to my e-mail: lcpeter@ig.com.br. Cheers!

Olyn 
Wednesday December 8th, 2004 10:38:21 AM

closing his eyes he begins mouthing silently. as if talking to himself.

opening his eyes he starts mouthing words of divine power. then, touching Billie, he unleashes a wave of energy upon him.

stepping back he closes his eyes again and concentrates upon the young lad.

*cast Status. touched Billie to make him my target, then concentrated to determine how he is affected. page 284 PHB*

Theodore and Macaw 
Wednesday December 8th, 2004 10:50:42 AM

"Did you get a look at what bit you?" Theodore asks. "You two should know better, by now. One day your going to wind up in a predicament you can't get yourselves out of."

Vorelle  d20+7=22
Wednesday December 8th, 2004 11:16:43 AM

Vorelle is alarmed when Olyn's healing spell doesn't work. She examines the wound herself, using her own knowledge of healing to try to figure out what is wrong.

[Heal check 22, or 24 if the Healer's Kit bonus applies]

Berlon 
Wednesday December 8th, 2004 12:52:46 PM

Just before Berlon races after the boys to see how badly they are hurt, he makes a mental note of where in the city they are, and where the boys might have came from. He gives the street a quick look to see how obvious the trail of blood is, in case it shows where other victims might be. He may or may not have to find someone with actual tracking skills, but that's for later.

He then chases after the boys to see if they need help. Once he seems them enter the apartment, he knocks and says "Hail Friend! My name is Berlon and I am a healer, and do those boys need assistance? Forgive my abruptness but if they are all right I will go check to see if they had any companions who might be too injured to move."

If let into the apartments, if needed I will check on the boys, including giving one or both of them a Cure Mod Wounds Potion he draws from his cloak.

If I am not let in, or if everything is under control, I say "Then I will go check to see if the trail is still there." I give the two potions to whoever answered the door ("Use them if needed")then go back to where I first saw the boys. Anyone who wants to come will be accepted without discussion.

OOC: Either way the potions are 2d8+4, caster level 4. Anything from my knowledge check yesterday, Jamie?

Zayne  d20=17
Wednesday December 8th, 2004 12:59:05 PM

Stepping across the room to where Olyn is treating the bite,still smiling,"I am going to tell you what I think happened. The two of you were curious about what happened to Old Toomey,so the two of you decided to see if you could get inside and while you were satisfying your curiosity,you were met with a nasty surprise." The smile leaves his face,"Now boys in order to make sure you are ok you have to tell us what really happened. I don't want to scare you but there are bad things out there that can bite you,and the bites can do nasty things to you. Please tell us what really happened." He keeps his voice real calm.(Diplomacy 17)


Vauhwyt and Mookie  d20+2=11 d20+3=11
Wednesday December 8th, 2004 3:49:16 PM

Vauhwyt the Liontaur answers the door and sees a new person eager to enter.

"Not so fast, Mister Gnome," she says. "What is your name and business herre?" There is a bit of an accent in her words.

When he answers, she says, "Hmm, a healer. Well, Berlon, we could use a healerr, although we have a couple of our own."

The gnome says he is worried about any other casualties, which strikes Vauhwyt as a noble sentiment.

She asks her familiar, a raven, "Mookie, what do you think of this guy?" [OOC: Mookie's aid another check to help Vauhwyt's untrained sense motive suceeds with an 11.]

"He seems honest enough, in a dumpy sort of way. Not cute like Rose," says the impudent bird.

Vauhwyt is not so sure [Sense Motive check 11], but lets Berlon in. "Well, I dunno. Myabe you know something. Come on in. the boys are over herre."

The apartment is small, and a little crowded with all the people in it. Some care has been taken with the furnishings and decor, though.

She welcomes the gnome in but watches him closely.

DM Jamie 
Wednesday December 8th, 2004 11:22:56 PM

Everyone is fussing over the boys. Whether they are trying to take care of their wound or they are trying to ascertain what went on during the boys excursion.

Berlone, you are let into the apartment. It is quaint, but small for the amount of people. You are allowed to look at the boys. Careful examination reveals that there is a human bite on one of the boys' arms, it smells of death and looks like it is resisting any attempts by the rest of the healers to heal it. Also, with regards to your check into the book, you vaguely remember something about a bard and a book of great evil, but nothing more. It was something from you very early days.

Olyn, Billie is diseased and he is poisoned. It seems to be something you have never encountered before for it to resist your healing. This will take some time.

Vorelle, you are only able to ascertain what has already been revealed. That Billie was bitten by a human mouth and smells of death.

With several sets of eyes looking at the wound you all come to the conclusion it could be some type of magical disease, but none of you can pinpoint which one it is.

With all of the questions flying at them the boys almost seem revealed when Zayne puts everything together and all they have to do is nod their heads. They confirm what Zayne conveyed.

The two boys look at one another and nod. "It was some human shaped thing that jumped out at us while we were in the house. We never got a good look at it. After it bit Billie we pretty much just concentrated on getting out of the house. For the longest time we just ran. I couldn't even focus on landmarks in order to find out where we were. We always thought we could hear it behind us, gaining..."

Anyone that is watching the boys can tell they are telling the truth. You can sense it in the way they relive the story.

DM Jamie 
Wednesday December 8th, 2004 11:24:56 PM

OCC: I have one last change to make in reguards to my email. I am going to be keeping my lycanthrope email for a while yet, but I have a new address woldian@sbcglobal.net that I will eventually be using. I would prefer if all email was sent to that concerning Dirt City right now. Thanks.

Olyn 
Thursday December 9th, 2004 12:48:34 AM

looking at Billie's wound, and the conglomeration of minds ascertaining the cause and remedy, Olyn witll gently take the boy in his arms, and head to the temple as quickly as possible.

as he leaves the apartment he will say aloud: one of you get Jeraldh and have him meet us at the temple. the rest of you, gather your gear, and mine too, and follow me to the temple.

you can hear his voice as he gets farther away: something tells me we are gonna go undead hunting today.

*D, tried emailing you but got rejected. get a +1 suit of armor and a +1 greatword. seems it will benefit you the most and if you need $$, I have 1500gp you can borrow*

Rose 
Thursday December 9th, 2004 12:49:11 AM

Rose looks worried when the wound doesnt heal. "I think someone had better tell your father about this boys. Do you know where he is?"

Dietrich 
Thursday December 9th, 2004 8:59:01 AM

The warrior shivers and swears at the thought of undead, but get his stuff ready and follows Olyn to the temple. He touches his own amullet and makes a silent pray to Domi and Gargul.

The massive and heavy armed Dietrich takes a closer look at the Gnome who suddenly appeared at their appartement and nods friendly to the healer.



Berlon 
Thursday December 9th, 2004 10:03:17 AM

"My apologies again for my abrupt intrusion. My name is Berlon Daengle, two weeks new to the city. My Great Uncle Knobby bequeathed to me his alchemy lab, and I've been running a small apothecary out of the side of my home. I have seen a few of you around town, but I haven't had the pleasure of meeting any of you."

"If you would have a relative stranger, I would be happy to accompany you to check out the source of this vileness, especially if the boys are going to be looked after at the temple. Are we sure they didn't have any friends or anyone else with them?"

"If you would have me, I would need to run home and pick up my equipment. If you're not interested in having me, I understand. I will check in on the boys in the temple if you'd rather...."

Vorelle 
Thursday December 9th, 2004 12:11:04 PM

Quietly, Vorelle gathers hear healer's kit back together and tucks it into her belt pouch. She makes sure her axes are in place--although peacebonded, becuase she is Below. She puts her magic quiver containing her bow and 50 arrows on her back.

She takes her time doing all of this, keeping a watchful eye on the stranger who invited himself in. He seems harmless enough, but this is Dirt City, after all. She will not leave the apartment until he does.

Vauhwyt and Mookie 
Thursday December 9th, 2004 5:25:12 PM

Vauhwyt agrees with Rose. "I'm fast! I'll go talk to the boys' fatherr, Jeraldh. Then I'll meet you at the Temple."

She dashes off. "Hey Boss, slow down!" caws Mookie as he flaps after her.

(Clearly, she has already forgotten her own suggestion that they travel in groups, never alone, at all times!)

Theodore and Macaw 
Thursday December 9th, 2004 9:05:46 PM

Theodore nods to Olyn and collects his gear before heading off with his friend. Macaw follows close behind after a sharp peck on the head to Billie to remind him to be more sensible.

DM Jamie 
Thursday December 9th, 2004 10:20:54 PM

The boys father is notified of the bite and he, along with Vauhwyt and Mookie, meet up with everyone else at the temple.

The priests lay the boy out on a table and begin to examine him. After some time they look up and say, "We need the creature that bit him in order for us to see if we can cure him. Right now there is nothing we can do."

Jeraldh, upon hearing this, breaks down into tears. "Why couldn't you have found someplace safer to break into?"

He turns to the party," Please can you help?"

Rose 
Friday December 10th, 2004 2:09:21 AM

"Of course we can!" Rose impulsively exclaims. "Now boys, tell us every single thing that you did today, so we can get a good idea of what to do and where to go. Could this thing have followed you from someplace?"

Olyn 
Friday December 10th, 2004 8:58:49 AM

while taking his gear from Theo, and suiting up, he turns to Jeraldh saying: I cant speak for everyone, but to me, your children are like my nephews. don't you fret, we will go and grab this creature and bring it back for the priests.

to the priests: does this thing need to be alive or can we kill the beast?

Dietrich  d20+3=7 d20+4=10
Friday December 10th, 2004 9:13:04 AM

Dietrich smiles at Berlon's exagerated politeness, though he appreciates it. The knight offers the Gnome his hand and says: "Greetings master Berlon. I'm Dietrich the Bear of the Windbourne Hills. We are glad to have your help." (diplomacy 7, sense motive 10)

Despite not liking it at all, he keeps his weapons peace-bound so long as they are Below. The first thing he does when they get Up is to unbind them and to curse the dust that gave the city its name.

At the temple, Dietrich keeps a respectful silence and is very worried the holy men can't help the boy! This seems to be very serious.

The fighter proposes to have thorough preparations before going after the undead, like buying holy water, perhaps get some info about different types of undead and their weakness and strenght.

Berlon 
Friday December 10th, 2004 6:25:14 PM

"Thank you, Friend Dietrich! Your kindness is most appreciated in these trying times. I would happily join you and your companions to track down this vile..." he frowns as he looks over the boys wounds again, "...whatever it is."

"If we need, I have a selection of items at my lab, including holy water. I also already have the necessary materials to perform the Rite of Consecration, and it sounds like that may be necessary."

"If anyone would like to come to the lab to pick up some items, all are welcome. I have a few tricks up my sleeve that might be very useful in this situation." Berlon winks and gives everyone a broad smile...

Theodore and Macaw  d20+10=28 d20+10=11 d20+10=23 d20+10=29 d20+10=15 d20+10=15 d20+10=23
Friday December 10th, 2004 8:50:34 PM

Theodore is quickly coming to like this Berlon fellow. He returns the gnome's wide smile. "I will accompany you. It would be most interesting to see your equipment."

(Making checks to incorporate bought scrolls into spellbook. These would have been done during the past week. DC check is 17:

Fox's Cunning = 28
Glitterdust = 11 (failed)
Invisibility = 23
Levitate = 29
Minor Image = 15 (failed)
Resist Energy = 15 (failed)
Cat's Grace = 23)

Zayne 
Saturday December 11th, 2004 1:32:06 PM

Watching the gnome leave with Dietrich,he turns his attention back to the boys,"I think they have told us everything they know,I think I might be able to dig up a little more information. Which way did the creature run off to?"

Looking at Rose's familiar,"Can ask Vauhwyt to meet me in the Cloak's quarter. I have an idea and I want to run it by her first." His long nose is begining to twitch slightly.

"Someone has to have seen something besides the boys,I am going to run by the other apartmen to pick up some money,we need some answers,and I am going to find them."

He is absently tugging at his sleeves,"Rose when you get some free time can you do a little sewing for me? I think all that time in the water has made my clothes shrink or something,nothing seems to fit me anymore."

He heads out the door and runs to the otehr apartment across the way and picks up 150gp,and then heads for the Cloak's quarter.

Rose 
Saturday December 11th, 2004 8:09:16 PM

"Piper please give Vauhwyt Zayne's message. Zayne of course I can do some sewing, but you'll have to help. I'll need measurments and if I cant lengthen the clothes that have shrunk then you'll have to go with me to pick out fabric." Rose says as she keeps an eye on the boys.

rose  d20+8=22 d20+8=20
Saturday December 11th, 2004 8:24:04 PM

oops forgot my rolls for learning spells to put in book

both pass

DM Jamie 
Sunday December 12th, 2004 4:57:04 PM

I just realized I had no post for Friday. I will post first thing in the morning. Sorry about the confusion.

Vorelle 
Sunday December 12th, 2004 5:21:57 PM

Vorelle catches Vauhwyt's eye, then trails after Zayne. It's exciting to have a new mission, but Dirt City is still dangerous for them, and they should still avoid traveling alone.


Vauhwyt and Mookie 
Sunday December 12th, 2004 8:57:37 PM

Vauhwyt alerts the boys' father, then follows to the temple. She comes in as the priests are examining the boys, and she stays quiet in the back for now.

She hears Zayne mention her name to Rose, and she pipes up, "Here I am!"

"I don't like to fight undead things, but if that's what we need to save the boy, let's do it!"

She sees Vorelle, walks over, and looks at her quizzically (sp?). She whispers to Vorelle so only she can hear:

Highlight to display spoiler: {"Hey, Vorelle. What's up, sweetie?}

DM Jamie 
Monday December 13th, 2004 5:30:45 AM

The seriousness of the situation is conveyed through the priests demeanor. "The creature can be either alive or dead. It will probably be better to bring it back to us dead. We are going to put the boy to sleep now to help him conserve his energy. May the gods protect you."

Everyone is at the temple right now except for Zayne, who ran off to take care of some stuff.

"We were at Old Twoomey's place. That is where the thing was," says Timmi.

The party leaves the temple. The boys and Jeraldh stay with the priests.

What is the party going to be coming up against? Is there some new evil in Dirt City? These are troubling questions going through your head. In fact the whole trip back to the apartment seems to go by in a blur. Even though it is night out up above there seems to be a different darkness about the city now. When you stop to look around you notice things. Are the crows on that rooftop staring at you? Have the buildings always seem so dirty? Have the women and children always seemed so down trodden?

When you get under the city is when you notice the most change. The lights seem dimmer than usual, like something waqs choking the brightness out of the light. People seem to be watching their surroundings more. And their is an electric feeling in the air that you can't quite place. Sometimes you think you see movement out of the corner of your eye, but you can't be certain. You have a feeling like Dirt city has changed in the last few days and it has become a little darker than it used to be.

None of you are relishing in the fact that you have to check out the bakery and go hunting for this thing.

Olyn 
Monday December 13th, 2004 9:25:08 AM

before leaving the temple Olyn will purchase 5 flasks of holy water from the clergy and will inquire if they have any remove disease scrolls he could buy/have or use.

*jamie, it was my understanding that everyone brought their gear with them knowing that after dropping off Billie we would head to the bakery to kill the creature*

Dietrich 
Monday December 13th, 2004 11:59:29 AM

When the group goes to BErlon's place to get some extra stuff(assuming this happens before we go after the undead, in order to keep the party together) and Olyn buys holy water Dietrich feels a little more secure. He realy dislikes the idea of undead, but there is no other way.

Dietrich feels the change that occured to the city and doesn't like Zayne going out alone, but he doesn't say anything. He's used to the ranger's sudden and mysterial disappearings and confident in his ability to keep out of trouble in his home city.

Finally, he suggests the rest of the group marches to Old Twoomey's place and wait there for Zayne and Vauhwyt.



Berlon 
Monday December 13th, 2004 1:56:13 PM

When Berlon and Dietrich arrive at the lab, Berlon quickly gets his gear together. He pulls a large backpack out of a closet and quickly inspects the contents. "...silver dust... incense... acid..." Berlon mutters to himself going over the items inside.

"Don't touch that Friend Dietrich!" Berlon warns him away from his recently completed Tanglefoot Bag, still sitting on the lab's table. He gingerly picks it up and places it in the backpack. "That... would have been bad..."

He then pulls from the closet an armful of scrolls and potions, and then a crossbow and some bolts, and finally a mace and shield. Berlon seems a little embarrassed by his large amount of items. "There's an old Gnomeling expression: 'Grangle Deb' or 'Be Prepared' in the Common tongue..."

"Ah, Friend Dietrich, please take this!" He hands Dietrich a flask full of red liquid. "That will cure your wounds when I can not."

Berlon finishes loading up his backpack, asks Dietrich for some minor assistance with his half-plate, then double bands his weapons.

"We should hurry back and meet up with the others..." And with that, they leave to catch up with the rest of the group.

ooc: Cure Mod Wounds Potion given to Dietrich if he wants it, caster level 4, heals 2d8+4. 1x Potion subtracted from inventory, 1x Tanglefoot Bag added to inventory

Vauhwyt and Mookie 
Monday December 13th, 2004 6:32:52 PM

The liontaur heads over to Old Twoomey's. She is careful to listen to whatever Zayne and/or Vorelle wanted to say.

She gets a funny feeling as she goes along. "Boss, this whole deal gives me the willies!" says Mookie.

For once she does not shush the bird. "Me too."

Vorelle 
Monday December 13th, 2004 6:42:23 PM

Vorelle had intended to follow Zayne so he wouldn't be by himself, but for some reason finds herself trailing after the others instead. She has always found Dirt City to be an oppressive sort of place, but it seems even worse today.

She waits patiently for the others to collect any gear they might need.

Theodore and Macaw 
Monday December 13th, 2004 9:13:36 PM

For once, Theodore does not send Macaw ahead to scout. He keeps the raven close by as he walks silently with the rest of the group.



Rose 
Tuesday December 14th, 2004 5:13:58 AM

Occ: which house was everyone at? we have two one for the guys and one for the girls.

After arranging a place to meet, Rose quickly heads home to get her things. (if she was at her house she was in to much of a hurry to gather up her things, if at the guys she didnt have them with her)

She quickly gets ready and heads out to meet the rest of the group.

DM Jamie 
Tuesday December 14th, 2004 10:58:07 AM

OCC: My appologies about the house thing. I had no idea there were two houses.

Everyone gets what they need. And the Priests are more than happy to give you 7 vials of holy water, one for each person. They will give you 2 remove disease scrolls as well.

OCC: To speed this up I am going to get everyone to Old Twoomey's let me know what you did on the way there in an email if you want.

The trip to Old Twoomey's further adds to the darkness that has permeated the city. People appear to look at each other with more suspicion, you see fewer children out playing, and animals seem to cower in shadows. Sounds appear muffled by the unsettling feeling that has covered the city like a blanket. On the way there, you make several turns and find you have gone the wrong way. It is almost as if the city is trying to keep you from reaching your goal. Or it could be that you are preoccupied with the way the city has seemed to become something darker than it once was.

Everyone meets up at Old Twoomey's. It is just off the main sewer level, underground, not far from the Halfling quarter. For those of you making a spot check (DC 20) you notice that there is no activity around here. Before you turned down this branch there was activity, but now there is nothing.

As you approach the building you get a bad feeling in the pit of your stomach. The air is thick with an unsettling feeling of death. There is a foreboding feeling about this place, like there are ghosts here waiting to accomplish something long overlooked. The house itself looks like an old man at the end of his life almost as if Old Twoomey's spirit had been the only thing keeping this place going. The windows are all boarded up and the roof is sagging in places. The door is boarded up and paddle locked (Open lock DC of 25 or Strength check of 25 to open).



Vauhwyt and Mookie  d20-2=0 d20+1=13
Tuesday December 14th, 2004 11:06:36 AM

As the atmosphere gets tense, Vauhwyt decides to cast her armor spells on herself and Mookie. Two spells later, both are a bright blood red, and Vauhwyt feels much safer.

Vauhwyt looks at the lock. "How did the boys get in? Maybe there is a back door."

The liontaur looks around for another entrance, with Mookie's help. But the bird is no help at all (Aid Another 0!). Vauhwyt herself gets a 13 on her search check.

========

Spells used: 2 1st level

Berlon  d20+12=28
Tuesday December 14th, 2004 11:56:35 AM

"Friends, before we proceed, I have a few things..." Berlon places down his backpack and takes out some items. He offers to Vorelle, Zayne, Dietrich and Olyn a plain platinum ring. "These rings are not magical, but they will allow me to aid those who might be defending or healing others." He shows that he is also wearing the same kind of ring, two on each hand.

"I only have so many fingers, so for my OTHER friends..." He pulls from his backpack two flasks filled with clear red liquid and offers one to Rose and Vauhwyt. "Not only will those potions heal you, but they also are especially declicious. That batch was a very good brew week..."

"And for Friend Theodore, something VERY special!" Berlon pulls out a scroll and hands it to Theo. "That is a fireball scroll. I can't read it myself quite yet, so feel free to use it whatever way you see fit. AND..." Berlon pulls out a small leather bag. It seems bursting at the seams, and a bright green substance seems to be trying to burst the bag. Berlon opens the bag and takes a quick sniff. He cringes and turns his nose away, closes the bag then grins wildly. "Perfect!" he says as he gives it to Theo. "I make these! If we ever need to slow something down, throw that in its general vicinity," he beams proudly. He slips his High Woldian symbol around his neck, places his flasks of holy water at the top of his backpack, and straps it back on.

He hears someone mention that there might be undead lurking about. "Not for long, heh heh heh..."

ooc: all items marked off inventory assuming everyone accepts: 4x focus rings for shield other, 2x cure mod potions (2d8+4), 1x fireball scroll (caster level 5), 1x tanglefoot bag

Added 14 gp from weekly Craft: Alchemy check (28/2)

Dietrich  d20+4=24
Tuesday December 14th, 2004 12:47:19 PM

Dietrich helps the Gnome with his stuff and is quite surprised to see the strange fellow putting a half-plate armour on.
"It seems you really have some surprises in your sleaves master Berlon!"

He gladly accepts the flask and later the platinum ring.

When they come to Twoomeys place, the warrior takes particular attention to his surroundings (spot 24, natural 1) and is very tempted to unbind and ready his weapons. But he'll wait to do that when they get inside. Meanwhile goes a silent prayer for Domi and Gargul to release his nervousness a little.

Though he could try to smash the door, Dietrich would prefer to have some of his more dexterous friends taking care of the lock and he waits.

Zayne  d20=19 d20+8=25 d20+8=17
Tuesday December 14th, 2004 1:40:17 PM

Zayme makes it to Old Twoomey's place just as the rest of the group gets there,"when asked about what his idea was he replies,"I will fill you in later."

Although he is rushing he makes it a point to be aware of his surroundings.(Listen 25 Spot 17) As he arrives he looks at the ring,raises one eyebrow and then tells the gnome,"I know you mean well,but here in Dirt City when things are close to getting hairy,we don't hand out jewelery." As he turns the ring over and over in his hands to look at it.

Moving on to the the matters at hand,"I think with a little help opening a lock or two Vorelle and I should be able to slip in virtually unnoticed." Looking at Vorelle,and nodding to her.

As he casually thinks to himself,"I should buy her a gift for her being crazy or brave enough to always be willing to go along with my hairbrained schemes." He smiles and his fellow ranger and laughs a little,"When we get inside you cove rthe left half or the room and I'll take the right."



Rose  d20+2=15 d4+2=6 d20+6=15
Tuesday December 14th, 2004 6:29:42 PM

Rose is panting as she's run all the way to keep up with the others. She quickly casts a spell (mage armor) and checks the door for any traps.

search: 15

ignore the d20+2, forgot to change the d20 to d4

rolling 3rd lvl hp for rose cause I forgot to before.
hp: 6

Vorelle 
Tuesday December 14th, 2004 6:50:02 PM

Vorelle frowns, trying to approach this thing logically. Billy and Timmi got in, and obviously didn't unlock the gate and then lock it up behind them. They must have found another way in--and any space they could wiggle through, Rose could get through, too. It would just be a matter of finding it.

She takes her time looking over the front of the building, trying to see another way in. [Take 10 on a Search for a net result of 17.]

When Berlon hands her a ring, she looks at is as if she expects it to bite her. It fits rather better than her Wolf ring, but she's not about to give some strange wizard power over her. She slips the ring into her pouch, next to the Wolf ring.

Theodore and Macaw  d20+2=7
Tuesday December 14th, 2004 8:18:06 PM

"Oh boy!!" Theodore exclaims. "Thanks, Berlon!" He sounds just like a kid in a candy store as his eyes grow in his head, eyebrows disappearing into the mop on his head.

He stashes the scroll and tanglefoot bag in his backpack as the others begin to search about the house. He even adds his insignificant abilities to the search for another way in. Unfortunately, his mind keeps wandering back to the gifts that he received and he isn't able to focus on the task at hand.

(search = 7)

Olyn 
Wednesday December 15th, 2004 2:47:50 AM

nodding a thanks to Berlon, he non chalantly slips the ring onto a finger on his right hand.

making sure that everything is within easy reach, Olyn lifts up his masterwork morningstar, secures his new shield on his left arm, and awaits to enter the building.

DM jamie  d20=4 d20=20 d20=5
Wednesday December 15th, 2004 5:27:02 PM

After looking around the building you find that everything is boarded up tight. You can't figure out how those kids got in.

You note nothing else of interest on the outside of the house. The front of the house looks as if to beckon. Asking you to open it up and discover its hidden secrets.

Berlon gives out all of his party gifts and suits up. As does everyone else in preparation for waht? You do not know, but from the feeling you are getting it can not be good.

Vauhwyt and Mookie 
Wednesday December 15th, 2004 7:31:29 PM

Vauhwyt is happy to go with Zayne on his errand.

At the building, Vauhwyt says, "Well, we need to get in. If there is a lock, let's try to pick it. If not, let's break in."

Mookie says, "Good idea, Boos! Just knock on the door."

Olyn 
Wednesday December 15th, 2004 9:04:55 PM

Dietrich, Zayne, do your thing and get us into that house.

rest of you, torches up.

<pulls out 4 torchs, lights each one, and hands 1 to Berlon, 1 to Rose, 1 to Vauhwyt and holds one himself>

Theodore and Macaw 
Wednesday December 15th, 2004 9:06:51 PM

Theodore puts a finger to his lips as he thinks on the conundrum in front of them. "I have no magic...to get us in," he says slowly, as if embarassed.

Macaw pecks Theodore on the side of his head and the young mage winces.

Rose  d20+6=13 d20+6=24
Thursday December 16th, 2004 5:30:54 AM

Rose does her best to check for traps and unlock the door.

search: 13
open lock: 24



Vorelle  d20+7=13 d20+7=23
Thursday December 16th, 2004 9:19:33 AM

As she waits for the others to open the lock, Vorelle keeps her eyes and ears open for signs of trouble.

[i.e., when in doubt, make a Spot check. :) ]

[Spot 13, Listen 23]

Dietrich  d20+3=17 d20+5=23 d8+3=11
Thursday December 16th, 2004 11:39:21 AM

Dietrich waits for the 'burglar' friends to open the lock.

## If they don't manage it, he will try to break the door with brute force (strength test 17) and perhaps some help from Vauhwyt. If this isn't enough, Dietrich asks somebody to lend him a massive weapon, like a morningstar, and he'll try to destroy the lock (hits ac 23, damage 11)

In any case, he unbinds his weapons and get them ready for combat.

Finaly, proudly assuming his new role as combat leader, he suggests the following basic procedure for the case they meet opposition:

1.Rose and Theo keeps in the centre, using magic, dards etc.
2.Second circle with ballistic weapons: Archers Vorelle, Zayne, Dietrich; Crossbows Olyn, Berlon; Vauhwyt (waits for hth)
3.When the enemy comes closer, Vorelle, Zayne, Dietrich and Vauhwyt make combined assaults (covering each other and possibly flanking the enemies) or keep close defensive formation, while Olyn and Berlon keep using magic, protecting the fragile centre and healing people in the front line. If necessary the clerics come to close combat too.

4.Nobody leaves formation and/or charges before the enemy received some volleys of missile fire and before the command "Charge" is issued.

5. If the group comes under heavy fire (fire balls, superior missile fire etc.) everybody goes for cover! If there is no cover, the heavy armoured Olyn, Berlon and Dietrich provide some.


DM Jamie  d20+4=16 d20=16 d12=12 d100=66
Thursday December 16th, 2004 6:09:23 PM

OCC: I would like to apologize for the lack of consistent posting on my part this week. A lot of stuff on my plate. I am going to try to get into the habit of posting at 0400 my time once again starting next week.

Rose, you are able to open the lock and door with no problem. The lock actually sprung much easier than its appearance would have suggested. After the lock is removed and your hand touches the doorknob you notice a puff of dust from the bottom of the door and then, as quickly as it happened, it is sucked back under the door.

Vorelle, you think you hear something emanate from the house, but you aren't quite sure if it is something in the house or the house itself. It sounded like a sigh of relief. As if something that has been waiting to happen is about to.

At the same moment that Rose sees the dust the rest of you hear a sound riding on a breeze that is as faint as a baby's breath. On that breeze you think you hear the tortured cries of a child...

As the door opens there is no sound and the darkness seems to close in on the party and dim the torches. It is as if time has stopped for a moment to allow all to be taken in. The silence is interrupted for only a second as the door reaches the end of its swing and lightly taps the wall.

The flickering of the torches causes shadows to dance and play through the room in front of you. The room is chaotic with furniture overturned and broken glass on the floor. The room your torchlight is spilling into is roughly 20 ft x 20 ft. There are three doors in the back wall each equidistant from one another.


Theodore and Macaw 
Thursday December 16th, 2004 8:28:48 PM

The eerie aura of the house is enough for Theodore to invoke some magical protection. He closes his eyes for a moment and clenches his hands together. A silvery nimbus appears about him.

(cast mage armor for 3 hours)

Vauhwyt and Mookie (Mage Armor on both) 
Friday December 17th, 2004 11:41:00 AM


Vauhwyt sees that it is dim. "Mookie, take out your flame ring," she says.

"Oh, yeah, Boss," says Mookie. "I forgot I had it."

The bird removes a small ceramic ring from a cunning little pouch secured to his breast. It has Continual Flame cast on it.

Vauhwyt thinks out loud, "When it is time to go deeperr, I think I'll cast a Bloodlight to fly ahead of us and light the way." (Bloodlight is what Vauhwyt calls her Dancing Lights cantrip).

The liontaur asks Rose, "Rose, do you want to look for traps before we cross the portal? And you might check the doors, too?"

She will enter after Rose gives the all-clear.

Dietrich 
Friday December 17th, 2004 12:39:23 PM

Dietrich doesn't like the atmosphere of the house at all and holds his longbow faster and he thinks 'Ah, what would I give to just fight some stinking orks...'

The warrior stays ready to shoot at anything suddenly appearing and waits for the trap-clearing.

Berlon 
Friday December 17th, 2004 3:25:40 PM

If he sees the others have drawn their weapons, he draws and loads his heavy crossbow. This is the first time Berlon has had to draw a weapon since coming to town, and he still isn't familiar with Dirt City's customs.



Olyn 
Saturday December 18th, 2004 10:58:49 PM

readies to cast a spell.

Vorelle  d20+9=13 d20+9=19 d20+7=14 d20+7=24
Sunday December 19th, 2004 12:28:29 PM

Vorelle doesn't want to pull out a weapon, since they are, after all, still Below. Even less, though, does she want to walk into this creepy, deserted building without a weapon ready.

Reluctantly, she nocks an arrow and steps forward, senses still on alert.

[Hide 13, Move Silently 19, Spot 14, Listen 24]

Rose  d20+6=22 d20+7=15
Monday December 20th, 2004 12:00:12 AM

Rose nods as Vauhwyt suggests looking for traps "Ok, could you give me some room?" rose starts checking the doorframe and the area right in front of the door for traps, she then checks the rest of the floor and the walls.

search: 22
disable device: 15

DM Jamie  d20=16 d20=6 d20+8=22 d12=5
Monday December 20th, 2004 6:21:32 AM

It seems that time stands still while Rose does her checks. You feel so exposed just standing in front of the building. That coupled with the fact that you have drawn weapons in an area that is supposed to be double bound. But, the risk is worth it.... Or is it?

Everyone notices a smell of wet dirt and decay waft from the house.

Rose, as you enter the room it takes you a minute to let your eyes adjust. The room is even more ransacked than you had originally seem from outside. The floor is even torn up in places. Furniture has been gutted, books have been shredded. Whoever came in here was seriously looking for something and they didn't care what condition they left the place.

You try to not disturb anything on your way through the front room, but with all of the debris scattered across the room it is difficult to remain quiet. You do not find anything in the front room that looks like a trap.

Dietrich  d20+2=14
Monday December 20th, 2004 10:57:20 AM

Dietrich is not really shocked with the conditions of the house after all what have been going on in the city in the last weeks.

After the room is cleared of traps, he makes a quick search (search 14) after anything suspect and finally enters the room. Then Dietrich waits for the next door to be cleared, keeping his bow ready.

Theodore and Macaw 
Monday December 20th, 2004 11:29:12 AM

"Everyone be careful," cautions Theodore as he moves into the house with the others. "If Marteaus' servants did inhabit this house, there are probably diseased items about. Be selective in what you touch."

Theodore follows his own advice and uses his quarterstaff as a makeshift tool when he needs to move something about. He also keeps Macaw close, perched on top of his head.

Olyn 
Monday December 20th, 2004 11:40:33 AM

walking in behind Deitrich, torch held up to light the whole room, he mutters a prayer of blessing to Wardd.
(no spell)

Rose  d20+6=10 d20+7=22
Monday December 20th, 2004 12:53:12 PM

After checking out the front room Rose goes back to the entrance to get a breath of fresh air. "It stinks in here" She then goes to the door nearest the entrance and checks it for traps. She disables any traps before opening the door.

search: 10
disable device: 22

Vauhwyt and Mookie  d20+1=21 d20+2=10
Monday December 20th, 2004 4:42:10 PM

With Mookie holding the light in his beak, he can't very well say anything, a fact that Vauhwyt files away for future use.

She draws her longspear (it had been peace-bonded heretofore) and is ready to either prod things with it or attack!

She looks really close in an effort to help Rose. [Woot! Natural 21 to Aid Another. Rose gets a +2 on her search check.]

She is ready to open a door as soon as Rose says it is safe. [Str Check 10 if needed (I hope not!)]

Vorelle  d20+9=24 d20+9=14 d20+7=23 d20+7=24
Monday December 20th, 2004 5:41:22 PM

Stepping cautiously, Vorelle follows the others into the room, still alert for signs of danger.

[Hide 24, Move Silently 14, Spot 23, Listen 24]

Berlon 
Monday December 20th, 2004 5:50:31 PM

Berlon subconsciously traces the outline of the family holy symbol around his neck, then focuses on his loaded crossbow. He tries to keep close to the front, should someone not as well armored as himself find themselves under attack. This place feels cold to him, even encased in his half plate, and he wants to be ready when the time comes...

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