DM Kathy Tuesday October 5th, 2004 2:15:27 AM
Hrithgen shakes his head. "I'm not sure where that boy and his friends got to," he replies to Mira, "but I can't think there'd be much in the Shanty Quarter to interest any of them."
He willingly tells you, though, that two of the friends were named Deber and Wym.
At Sampson's, Anya looks resigned. "Off for more heroics, I see," she says with a mock sigh. "Ah, very well. I shall just stay here and practice. I am crushed, you know, to learn that there is someone in the city who had not heard of me." She sends Arm away with a smile.
Arm and Kadaz join Wilfire and Evan, and are joined in turn by Uriel, Mira, Conner, and Shadow. Once the group is gathered, you set out for the Shanty Quarter.
You follow a route that is familiar to those who followed Indrel the fighter to her home. You cross the river and go through the Circus Quarter. You skirt the Sister Temple in the Hindquarter and head for the wall.
The Shanty Quarter huddles outside the wall, as dismal and depressing as you remember it. A few solid structures are scattered here and there, especially near the walls, but most dwellings look as if a good stiff wind would knock them over. The few people you see shuffle about, heads down. Making eye contact in this part of town can be fatal.
Clearly, you have your work cut out for you.
Arm d20+4=8 d20+4=5 Tuesday October 5th, 2004 6:12:39 AM
Arm, seeing the condition of this area for the first time, sighs inwardly, realizing that he'll make no extra coin here from performances...no amount of singing can bring cheer to a place such as this. He resigns himself to scanning the area for anything interesting, but sees & hears nothing. (listen=8, spot=5).
Mira d20+3=18 d20+2=13 Tuesday October 5th, 2004 6:13:30 PM
Glancing quickly at those beside her, Mira whispers, "do any of you follow Alemi, the Healer? The only place I know where we might get some information in this place would be at the shrine near the Water Gate."
The sorcerer keeps her eyes open, hoping she might recognize someone or something.
Search=18 Spot=13
(OOC: Kathy, Mira grew up in Plateau City, so I hope it is okay if I use the maps. If you prefer that I don't, let me know.)
Conner d20+3=19 d20+2=12 Tuesday October 5th, 2004 8:12:01 PM
"We could see if the woman that escaped us last time has returned to her home." Conner reminds the group of their fruitless night- watch in the Shanty Quarter. "She might be persuaded to talk to us." Conner keeps his eyes and ears peeled as they walk through this desolate part of town [Spot=16; Listen=12]
Kadaz d20+1=20 Tuesday October 5th, 2004 9:26:09 PM
Kadaz also keeps his eyes open as they move through Shanty Town. (spot 20)
"I like your idea Conner. They may have returned by now."
Uriel Tuesday October 5th, 2004 10:11:24 PM
"Let's go then, to her house and see if she has returned"
Shadow d20+1=9 d20+2=22 Tuesday October 5th, 2004 10:56:38 PM
Once in the Shanty Quarter, Shadow will try and spot any of his old friends while the group decides what to do. (Spot=9)
He will see if he can talk to any of the locals (since he grew up in the Shanty Quarter he should be able to talk to some of the individuals using their dialect), "See ya here, old fella." He says to one passerby. "Ya seen anything not in the norm lately?" (Gather Info=22)
DM Kathy Wednesday October 6th, 2004 2:24:04 AM
You look about in the Shanty Quarter, a bit at a loss as to what to do next. Mira has a suggestion for a possible place to get information (using the maps is fine), and Conner suggests that the fighter they followed here may be willing to help them. That house, as best as you all can remember, is a little ways north of where you are now.
Shadow has a bit more success, addressing one of the residents in the Quarter's familiar slang. The man peers suspiciously at Shadow, but does stop to talk to him. "An' who're ya friends, youngster?" he asks. Then he lets out a snort of derision. "Never say it's the City Guard, come for to save us at last."
Arm d20+4=18 d20+4=18 Wednesday October 6th, 2004 5:58:01 AM
Arm says to Mira, "Alas, I am not a follower of Alemi, but Conner may have a good idea.". Turning to Conner, he says, "Lead the way, as I was not present the last time you were here.".
If the party decides to follow Conner, Arm will keep an ear/eye out for something out of the norm, otherwise he'll stay put until the party decides where to go and do the same (spot=18, listen=18).
Mira d20+5=16 Wednesday October 6th, 2004 8:33:58 AM
"Hold up, Arm," whispers the sorcerer, reaching out a hand to stay the bard. "It looks like our newest member may have struck a cord with one of the locals," Mira nods in Shadow's direction.
"Nope! Not the guard," admits the woman aloud as she looks encouragingly at the stranger, hoping the rogue will press his advantage.
Diplomacy=16, Aid Another +2 bonus to Shadow's Diplomacy check, should he proceed to question the Shanty Town fellow.
Shadow d20+4=15 d20+2=8 Wednesday October 6th, 2004 6:29:27 PM
"Nevr ya mind them, they are tagn along." Shadow says with a wink to the man. "Sum ol friends of mine sent for me. They said something not of norm was hapening. Ya know of Gornid and Jorum?" (Knowledge [local]=15,some old acquaintances from his youth)
If the man sticks around Shadow will try and get what information he can from the man. (Gather Information=8)
Conner Wednesday October 6th, 2004 10:49:40 PM
Conner waits for Shadow to continue questioning the local. Once he has completed his enquiry, the fighter will lead the way to Indrel's place.
Uriel d20+4=8 d20+4=15 Wednesday October 6th, 2004 11:54:35 PM
Uriel is not dressed for the occasion. He looks to be at best a member of the guard. He tries to stand off to the side while the others talk to the locals, keeping an eye out and ears out. {Spot:8 Listen:15}
DM Kathy Thursday October 7th, 2004 2:37:20 AM
The man seems to make up his mind about Shadow. "Never heard of 'em," he says of Shadow's friends. "I keep meself to meself." He shakes his head. "Don' know nothin' about anything agoin' on." With that, he shoves his hands in his pockets and moves away, head down.
Conner then leads the way back to the place where they followed Indrel. The house looks the same as usual, but when the door is opened in response to Conner's pounding fist, you see a middle-aged woman that none of you recognize. She levels a crossbow at you. "G'wan now, take yerselves off. We got nothin' here for the likes o' you." Despite her brave words, she is clearly nervous about confronting so many armed adventurers.
Arm d20+8=27 Thursday October 7th, 2004 6:13:10 AM
Stepping forward with palms up in a gesture of peace, Arm says, "Hold your weapon and calm your fears, my dear woman. We are simply looking for an acquaintance that we were told lives here. Does anyone else besides yourself live here? Not to worry, we mean you no harm.". (diplomacy=27)
Evan Thursday October 7th, 2004 6:38:08 AM
When Mira asks about Alemi, Evan pulls a small flask from his pouch and shows it to her. It contains holy water from a shrine to Alemi. I don't follow Alemi exclusively, but I will certainly make use of any goodwill sent my way. Evan grins to Mira then puts the flask away.
While the others speak to the crossbow weilding woman, Evan stays close to Mira, keeping a close eye on the crossbow. Anytime the crossbow moves to point in Mira's direction, Evan moves in such a way that he stands between the quarrel and Mira.
Mira Thursday October 7th, 2004 8:12:05 AM These folks seem really scared Mira signs to Evan. If Arm's charming ways do not loosen the frightened woman's tongue, Mira will suggest the party visit the temple and speak with the clerics.
Not wanting to bandy the names of Evered's 'friends' around, she thinks it best to stay quiet. The clerics should know their flock best, and might have knowledge of Deber and Wym, and maybe even reliable information regarding the goings on that have these people acting so nervously, she thinks.
Wilfire Ironhouse Thursday October 7th, 2004 9:02:25 AM
Wilfire does his best to look non-threatening, while he takes note of Arm's excellent way with people.
'I must remember his techniques' he thinks to himself.
OOc- Sorry about the slow week of posting. I had some computer problems. All fixed now.
Shadow d20+1=20 d20+6=14 d20+2=21 Thursday October 7th, 2004 10:33:59 AM
Shadow will once again move to the back of the group, after his unsuccessful attempt to get information from his old home area. As the group moves through the Shanty Quarter, Shadow will attempt to spot children playing (Spot=1).
If he spies any children he will approach them and do a little 'magic' (sleight of hand) with a pebble in one hand and then make a copper coin appear in his other hand behind the shilds ear (Sleight of Hand=14). If the child or children loosen up he will inquire about anything they have seen (Gather info=21 - again he will use the local slang - at least as he remembers it) "Hav ya lil one(s) seen anything amiss lately? Like people that shoulnt be around?"
If this comes to naught he will just follow the group to the home and then to the temple.
Kadaz d20+1=7 Thursday October 7th, 2004 9:10:27 PM
Kadaz keeps a firm grip on his battle axe as he watches. The guard always patroled in groups in Shanty Town, you never were sure what was going to happen. (spot 7)
Conner d20-2=15 Thursday October 7th, 2004 11:42:38 PM
"We're just calling on Indrel. Thought she lived here," apologises the fighter humbly. He thinks to add, "If she doesn't live here anymore, did she leave a forwarding address?"
His humble presentation and deep voice come off as quite genuine. (Diplomacy=15)
Uriel d20+4=14 d20+4=7 Thursday October 7th, 2004 11:59:07 PM
Uriel will smile at the nervous woman to attempt to ease her fear, but will let others do the talking for now. He also keeps an eye out on the surroundings, rubbing on his chest where the arrow brought him down during the last adventure.{Spot:14 Listen:7}
DM Kathy Friday October 8th, 2004 2:37:30 AM
Thanks to Arm's and Conner's efforts, the woman lowers the crossbow. She still doesn't appear friendly however. "We moved in yesterday," she says. "Gotten the place from Varno, and not knowin' or carin' who had it afore." She shakes her head. "I don' know yer friend." With that, she steps back and closes the door.
Shadow is able to spot some kids nearby, poking sticks into holes to scare up the rats. [I'm assuming that your real Spot check was the 20 you rolled, and not the 1 you typed, right? :)] They aren't terribly impressed with Shadow's sleight-of-hand, but they seem willing enough to talk.
"Nah, we ain't seen nobody don't belong," one says.
"'Cept for you," the other chimes in. "Wot ye don' here?"
Neither Uriel nor Kadaz notice anything unusual.
Arm Friday October 8th, 2004 5:49:29 AM
Somewhat dejected by the woman's brush-off, he mutters to the group, "The gods must be turning our backs on us. Two assignments in a row full of dead ends and no help...". In frustration, he kicks a rock so that it skitters into a nearby alley.
Mira d20+5=21 Friday October 8th, 2004 8:51:05 AM
"Varno?" Mira says aloud. "Who's Varno?" The sorcerer joins Shadow over by the kids, "any of you know some older kids by the name of Deber and Wym? A friend of their's from the Merchant Quarter has gone missing, and we're trying to find him."
Diplomacy=21
Wilfire Ironhouse d20=6 Friday October 8th, 2004 9:47:42 AM
Wilfire waits to see how Mira's diplomacy check goes. If he gets the impression that the kids might know something (sense motive=6) he'll pull out a shiny gold coin and ask the question again.
Shadow d20+2=19 Friday October 8th, 2004 11:23:34 AM
Shadow hopes that Mira's inturruption doesn't turn the kids off of him trying to get some information, so he continues in hopes to maintain their attention.
"Heard sum strange stuff was happenin over here, and thunk we might be sum help. Ya have any of your group come up missin? Or ya notice anybody hangin out wer they shouldn't?" (Gather Info=19) Shadow hopes that the kids might prove to have some knowledge of strange things happening.
Kadaz d20+1=9 Sunday October 10th, 2004 1:21:31 PM
Kadaz leaves the talking to those who are good at it. Instead he scans the area, watching the nearby folks, trying to see of any have more than normal antipathy towards them. (spot 9)
Uriel d20+2=22 Sunday October 10th, 2004 1:41:04 PM
Uriel steps up to the door and knocks,"Pardon us. We want to ask a few more questions. We would like to pay you for your time. We want to help out with some problems we have heard rumors of here of late." {Diplomacy:22 Nat 20!}
Conner Sunday October 10th, 2004 2:14:59 PM
The fighter listens to the woman's reply and then steps back from the door himself. "There is little to go on here" he states.
DM Kathy Monday October 11th, 2004 12:16:58 AM
Arm is discouraged when the woman closes the door, but Uriel decides to try again. He is persuasive enough through the closed door that the woman cautiously opens it a crack.
"Well...." she says "well...we could use the coin, certain sure. What d'ya wanta know?"
Conner stands by, but doesn't hold out much hope.
Kadaz scans the area, but everyone seems to be very carefully not looking at your group. It's a familiar scene to the former Guardsman, and typical of the Shanty Quarter. He doesn't note anyone especially hostile.
Mira asks the boys about Varno, and they roll their eyes in disgust without answering.
"Nah, we ain't seen nobody where they shouldn't oughtta be," the one kid replies to Shadow. "An' we ain't lost nobody."
"We stay clear o the scrap heap," the other chimes in.
Evan d20+8=11 Monday October 11th, 2004 6:28:14 AM
Evan stands to the side, keeping an eye out for anyone who might be taking an unusual amount of interest in the group. With Uriel tossing money about in this part of town, they could easily end up the target of a group of theives. (spot-11)
Arm Monday October 11th, 2004 9:17:13 AM
Overhearing the children, he asks them, "Please tell us where this "scrap heap" is located. We would like to see it.".
Mira d20+3=19 Monday October 11th, 2004 4:04:17 PM
Mira stands beside Evan, and quietly reaches out to hold his hand. She waits to see how the children will answer Arm's question about the scrap heap.
The sorcerer tries to remember what she has heard about such places (Knowledge-Local=19), after all, her adoptive father made his living as a river sweeper, cleaning the garbage out of the Endless River and salvaging whatever was useful or valuable.*
*see Adventurer's Repose: Plateau City: Mira
Shadow d20+4=24 d20+2=15 Monday October 11th, 2004 6:17:38 PM
Shadow tries not to roll his eyes at his over eager partners, he is the one that was raised here, and he thinks he will be the one to get the information from these children.
Trying to recover what he can he tries to think back about his childhood working with his mother cleaning up the entryways into Plateau City. (Knowledge: Local = 24)
If he remembers about it he will use that info to try and gather more info from the kids. (Don't really know what to post yet, waiting for further details from his memory. Gather Info=15)
Kadaz Monday October 11th, 2004 6:57:35 PM
Kadaz eyes the little urchins warily. Street kids like this often have quick little hands that steal coin pouches.
Uriel d20+2=18 Monday October 11th, 2004 9:07:24 PM
In a low voice, mindful of the surroundings, Uriel speaks to the woman at the door. "We have heard of disappearances and fear amongst those who call the Shanty home. We are worried at what this bodes for the rest of those who live here. Have you heard any rumors about the disappearances or other strange happenings here?" {Diplomacy:18}
Conner Monday October 11th, 2004 9:59:40 PM
Conner listens in on the discussion of the 'scrap heap' with interest. "Why should these children fear a pile of rubbish?" he thinks to himself.
DM Kathy Tuesday October 12th, 2004 2:00:15 AM
The woman at the door gives Uriel a crafty look. "I might," she says.
Evan and Kadaz keep a sharp eye on their surroundings, but so far nothing strikes them as especially suspicious or out of place.
Mira recalls her father explaining that the Shanty Quarter, being outside the city walls, is also outside of the municipal waste-disposal system. Garbage in Plateau City is magicked away, but the Shanty Quarter must fend for itself.
Shadow knows this, too, and also has a vague sense of where the garbage heap is. Even for the Shanty Quarter, it is a pitiful and dangerous place.
Arm asks where the scrap heap is, and he, too, is treated to a round of eye-rolling from the two urchins. "Ya don' wanna go there nohow," one of them says dismissively.
Kadaz Tuesday October 12th, 2004 5:47:26 AM
Kadaz remains the strong, silent type. Birdie, however, has gotten tired of waiting and moves forward to try to play with the kids.
Evan d20+8=10 Tuesday October 12th, 2004 6:25:07 AM
Evan gives Mira's hand a soft squeeze but doesn't release it. He pauses in his scanning of the area to offer Mira a warm smile, then returns to looking for any possible trouble. The poverty level is so low here that he is fairly certain they are looking like a rich take for someone. However, Mira's closeness is just a bit distracting, which makes Evan glad that Kadaz has an eye out for trouble as well because Evan does not particularly feel like letting go of Mira at the moment. (spot-10)
Arm d20+4=14 d20+4=14 Tuesday October 12th, 2004 7:57:33 AM
"Fine, as you wish," he says to the children. Clearly disgusted with the situation, he turns to find Uriel conversing in the doorway with the woman. Still sore from their confrontation, he doesn't bother joining him, electing rather to scan the area for possible trouble (listen=14, spot=14).
Shadow d20+2=15 Tuesday October 12th, 2004 10:29:00 AM
"We's know that it be dangerous, but anthing unusual lately with the scrap heap?" Shadow asks the youngsters (Gather Info=15).
He feels that the group will need to explore the scrap heap to see what is going on around it.
Conner Tuesday October 12th, 2004 8:33:32 PM
The fighter waits patiently for the group to decide it's course.
Mira Tuesday October 12th, 2004 10:34:27 PM
The sorcerer watches how the newcomer, Shadow, operates. Maybe we can learn something from this rogue? she signs to Evan.
Uriel d20+2=16 d20+4=20 Tuesday October 12th, 2004 10:42:16 PM
Uriel presses forward with the woman while trying to get a feel for her {Sense Motive:16}. If he feels like she is only trying to be duplicitous, he will hand her 5 silver and move back to the group.
If on the other hand, she seems only tenative or uneasy, then he continues to question her. "What rumors have you heard? It is important, especially if you have children that you help us help you." {Diplomacy:20}
Wilfire Ironhouse Wednesday October 13th, 2004 1:52:42 AM
Wilfire remains close to Kadaz, and also stays quiet. His finger begins its usual tapping at his side, a sure fire signal that he grows impatient.
DM Kathy Wednesday October 13th, 2004 2:20:24 AM
"I heard same as allfolk," the woman replies defensively. "Folk agoin' missin' round by the scrap heap. Tha's why we come here ta live." Longing shines in her eyes. "Movin' is awful expensive," she hints broadly.
In the street, Shadow hears a similar tale from the kids. "Allfolk that up an' gone was over by the dump," the bolder one explains. "Folk're gettin' robbed there, too. We don' go thatwise no more." His friend begins edging away, eyeing Birdie nervously.
Arm spots a couple of toughs looking the party over, but they apparently decide your well-armed group is beyond their reach. They move on.
Nobody else sees anything.
It's pretty clear, though, that you at least have a more specific location for the disappearances and the thefts.
Arm Wednesday October 13th, 2004 6:02:03 AM
Arm sidles over to Mira and asks, "Do YOU by chance know where this "scrap heap" is located? It looks like we need to begin there if we're to get anywhere.".
Shadow Wednesday October 13th, 2004 9:55:27 AM
Sensing this is all the group is going to get from the children, and that one of them is edging away, Shadow digs out four silver coins. Handing two to each child says, "Thanks, now off with ya, don't be spending that all right away." Shadow watches the two little ones run off, and turns to his new comrades, "Well it looks like the scrap heap it is."
He will wait to see what the group decides to do, but if asked will suggest they head to the scrap heap directly. He will help lead the group to where he believes it to be.
Mira d20+3=22 Wednesday October 13th, 2004 6:55:18 PM
Mira shakes her head at Arm's question, trying to remember if she has ever seen this scrap heap and can remember it's location. (Knowledge-Local=22)
If she can, she will confirm the direction being taken by Shadow.
Uriel Wednesday October 13th, 2004 7:36:00 PM
Uriel opens his mouth to say something and then closes it. He reaches into a pouch and pulls out 10 Silver. "May Domi guide you. Thank you for the information."
Uriel turns back to the others and says, "Where to now?"
Conner Wednesday October 13th, 2004 8:31:53 PM
Conner gives the kids a toothy grin and a wink as he readies to leave for the scrap heap. Those silver pieces won't go far, but for at least a short time each of those children will feel rich he thinks.
Kadaz Wednesday October 13th, 2004 9:18:36 PM
Kadaz calls Birdie back to him. What could be so bad about a scrap heap?
DM Kathy Thursday October 14th, 2004 2:44:03 AM
"Thankee, sir," the woman replies before shutting the door.
The kids, too, seem pleased with their reward as they dash away, filled with excitement.
Mira doesn't remember hearing where the garbage dump or scrap heap (the terms are interchangable) was located--just that there is one. Shadow has a general idea where it is, though, and begins to lead you in that direction.
You hadn't thought a neighborhood could get much worse than the one you just left, but as you get farther away from the gates and closer to the outskirts, you realize that you truly were in the "good" part of the Shanty Quarter. There are no more streets now, just a bewildering collection of rutted lanes that crisscross aimlessly among tumbledown shacks. The few people you see shuffling along the lanes or sitting in front of the shanties seem lost in another world, glassy-eyed with poverty and despair.
The deeper into the Quarter you get, the worse the smell becomes--which is actually a good sign to Shadow. To find the dump itself, he'll need to follow his nose.
[Everybody please make Spot checks. Also, some idea of marching order and/or strategy might be good. This is not a safe part of town.]
Arm d20+4=21 d20+4=22 Thursday October 14th, 2004 5:58:32 AM
Clearly uneasy at the sights (and smells) that permeate the area, Arm sticks close by Mira and asks Kadaz & Connor to watch their backs, assuming that Evan with accompany Mira as well and not really caring where Uriel walks at the moment. All the while, he keeps an eye out for any trouble that might be noticing them (listen=21, spot=22).
Kadaz d20+1=9 d20+5=17 Thursday October 14th, 2004 8:32:17 AM
As requested, Kadaz takes up a position at the back of the group, watching backwards and to the sides. The folks in front of him prevent him from seeing exactly where they are going but the smell makes it clear that they are headed in the right direction. (spot 9)
Birdie walks along at Kadaz's side, also alert. The smell is bothering his more sensitive nose, but he has picked up on the increased tension in the group and is also on alert. (spot 17)
Wilfire Ironhouse d20=2 d20=19 Thursday October 14th, 2004 8:53:50 AM
Wilfire remains near the back of the group as well. His battle senses on alert in this district (listen 2, spot 19).
"Sad that so many have to live like this" he whispers to himself.
Shadow d20+1=5 d20+1=4 Thursday October 14th, 2004 10:03:22 AM
(Not a good spot check = 5)Shadow will be in the front of the group (not unusual, except that he is normally alone) trying to locate the scrap heap. He will keep an eye out for anything that might be trouble coming towards the group. (even worse spot=4) Knowing that this is not a great place to be he will keep a hand on his rapier, just in case.
Uriel d20+4=21 d20+4=5 Thursday October 14th, 2004 10:32:26 AM
Uriel will remain near the front of the group. His face shows his surprise at the pitiful conditions here.
He walks with his quarterstaff in hand, glancing at the ramshackle surroundings {Spot:21 Listen:5}
Conner d20+3=6 d20+2=7 Thursday October 14th, 2004 5:24:33 PM
Conner takes up a position ahead of Kadaz and Birdie but a few steps to one side whenever that is possible in the jumble of trails and passageways. The fighter's mind is pre-occupied with thoughts about the potential dangers that might lurk within a garbage heap. [Spot=6, Listen=7] He keeps one hand on the hilt of his sword and his shield slung over his shoulder.
Mira (AC 13+4 Mage Armor, 22 HP) d20+2=15 Thursday October 14th, 2004 6:31:44 PM
Sensing that this is not a safe part of town, Mira removes a small piece of cured leather from her pouch. She makes a gesture with both hands, bringing them down in unison along her body, while speaking some words of magic.
She catches Evan's eye and nods, taking a place in the middle of the group, behind the bard. The woman looks about nervously. (Spot=15)
Mage Armor - 3 hours effective AC=17
Spells used: 0 level - 0/6 1st level - 1/5
What a Dump!
DM Kathy Friday October 15th, 2004 3:17:11 AM
Cautiously, your group proceeds through the twisting alleyways of the Shanty Quarter. Shadow takes the lead, with Uriel behind him. Next come Evan, Mira, and Arm, then Wilfire, then Conner. Kadaz and Birdie bring up the rear.
The conditions around you remain wretched and miserable--but, thankfully, do not seem to actually get worse. Apparantly, you have reached rock bottom.
Finding the dump itself is a bit tricky. Shadow has a hard time finding the right direction, but with some help from Uriel and Arm, he is at last able to lead the party to the scrap heap.
The stench here is unbelievable. Piles of you-don't-want-to-know-what are scattered haphazardly about a large cleared area. There is no apparant organization to the mess, and nobody in charge of what gets tossed where. Buzzing flies are everywhere, and crows wheel and caw overhead.
Shadow d20+1=3 d20+4=20 Friday October 15th, 2004 10:23:47 AM
Shadow will see if he can locate anything out of the ordinary (yes, with a pile of "you-don't-want-to-know-what" could there really be anything out of the ordinary) (Spot=3 yes a whopping 3) as the group moves around the cleared area.
If he spies anything out of the ordinary, or if not one of the closer piles, Shadow will start a search of that pile. Looking for something specifically that would not be thrown away or discarded (which would be anything other than waste - Shanty Quarter residence would not get rid of anything other than stuff that really could not be used)(search=20).
Arm d20+4=22 d20+4=10 Friday October 15th, 2004 2:17:23 PM
Arm starts poking around the detritus himself, (spot=10), all the while listening for signs of trouble (listen=22).
Conner d20+3=19 Friday October 15th, 2004 5:24:36 PM
The fighter does his best to ignore the stench of the trash heap and tries to remain alert to any imminent dangers. In particular he looks about for any local 'inhabitants' that might have knowledge of what is going on [Spot=19].
Wilfire Ironhouse d20=6 d20=17 Saturday October 16th, 2004 5:25:43 AM
Wilfire plugs his nose as he scans the area for anything unusual, besides the garbage. (listen 6, spot 17)
Uriel d20+4=8 Sunday October 17th, 2004 1:08:55 AM
Uriel uses his staff to probe and search through the trash, keeping his eyes peeled, but he is obviously distracted {spot:8}.
Kadaz d20+1=7 d20+5=13 Sunday October 17th, 2004 8:43:54 AM
Kadaz keeps alert for danger but is distracted by the smell and the overall strangeness of the place. (spot 7)
Birdie immediately starts digging looking for interesting and smelly trash (spot 13).
Mira (AC 13+4 Mage Armor, 22 HP) d20+11=25 Sunday October 17th, 2004 8:05:34 PM
Mira ponders what may be lurking within the trash and casts detect magic on the heap, scanning across the piles of refuse in hopes of detecting an aura. [Spell craft to identify school of magic = 25]
DM Kathy Sunday October 17th, 2004 11:36:31 PM
Shadow, Arm, Uriel, and Birdie begin looking through the piles of refuse. Much of what you find can broadly be classified as "organic." Sewage is very big. There are piles of soiled straw mixed with manure, obviously stable products. There are food remnants that even the very poor cannot eat, such as eggshells and peach pits. There is nothing as precious as metal or wood, but you do see the occasional scrap of cloth or even leather. Birdie growls happily as he uncovers and animal bone.
Yeah, you're pretty sure that's an animal bone.
In short, you see nothing here that doesn't belong here. Of course, you've only looked through the piles in the immediate area; you estimate that you've looked through perhaps one-quarter of the total dump.
Mira casts Detect Magic, but detects no dweomers in the immediate area.
Conner looks about for any signs of local inhabitants. They don't linger out-of-doors, but you do glimpse a couple of people moving briskly about their business. If you are quick, you might catch up to one of them--and you did see which dwelling one of them went into.
Wilfire and Kadaz stay on the alert, but neither sees anything out of the ordinary.
Arm d20+4=12 d20+4=10 Monday October 18th, 2004 5:54:52 AM
Becoming a little more than slightly nauseated at the sights and smells around him, Arm holds his nose and settles for scanning the area, but the aromas he has already sampled have made his eyes water, so he hopes to hear something instead (listen=12, spot=10).
Kadaz Monday October 18th, 2004 6:52:27 AM
"Any missing folks around here probably couldn't stand the smell and fled" grumbles Kadaz.
Wilfire Ironhouse Monday October 18th, 2004 9:48:38 AM
"Peeeeyewww" Wilfire says as he eyes the pile and his now stinky friends. "I hope someone brought soap."
Shadow d20+4=9 d20+1=11 Monday October 18th, 2004 10:18:18 AM
Shadow will continue to search the remaining area (search=9), but will try and maintain some vigilance about watching for 'things' (spot=11).
Conner d20-2=9 Monday October 18th, 2004 6:09:05 PM
The fighter takes note of which 'building' he saw the local enter and races to catch up with the other. "S'cuse me! Yes you. I mean no harm." he calls out. "Just a couple of questions if you don't mind."
If the local stops to entertain his questions he will ask if anything is known of the disappearance of any youths in the area and if there are any rumors of anything unusual related to the trash heap.
[Gather info = 9]
Evan d20+8=24 Monday October 18th, 2004 6:24:15 PM
Evan moves farther down the face of the garbage heap looking for anything unusual [Spot=24]
Mira Monday October 18th, 2004 9:01:31 PM
The sorcerer holds her sleeve over her nose and mouth trying not to gag at the stench. The worst detritus along the river edge was never as bad as this, she thinks to herself.
Squaring her shoulders the mage walks deeper into the refuse, poking at it with her short spear, "Guys," she calls, "I'm going to give this 20 minutes, then I'm out of here!"
Take 20 on Search=23
DM Kathy Tuesday October 19th, 2004 3:00:08 AM
Conner runs after the local denizen he saw earlier.
Arm steps back from the smelly duty of searching and scans the general area, but does not see anything unusual.
Kadaz and Wilfire remain on the alert.
Shadow and Evan push resolutely forward with their search, and Mira reluctantly joins them.
It is Evan who spots the large creature hiding in a pile of refuse, one vinelike stalk extended as if sensing the area nearby. Its coloring so exactly matches the filth and rubbish around it that it is very difficult to spot. And Shadow is about to blunder right into it.
Arm d20+4=15 d20+4=24 Tuesday October 19th, 2004 5:45:49 AM
Unaware of the proximity of the danger lying in wait in the pile, Arm still scans the area looking for trouble, hopefully spotting this new threat before it's too late (listen=15, spot=24).
Uriel d20+4=19 Tuesday October 19th, 2004 8:37:11 AM
Uriel will continue to prod the garbage with his staff, making slight gagging noises every once in awhile when coming across something particularly vile. {Spot:19}
Evan Tuesday October 19th, 2004 9:43:05 AM
The ranger makes a quick grab for the rogue's shoulder, yanking him away from the threat emerging from the pile of rubbish. With one hand gripping Shadow's shoulder, Evan signals to Uriel with the other, pointing out the creepy vegetation.
Kadaz d20+1=4 Tuesday October 19th, 2004 12:55:22 PM
Kadaz is watching the other way as Evan makes his sudden move and doesn't notice anything unusual. (spot 4)
Shadow d20+1=10 Tuesday October 19th, 2004 1:39:11 PM
Shadow will stop and follows Evan's out stretched hand to see if he can spot the problem (Spot=10). He will follow Evan's lead as he backs away from what ever he is concerned about.
IF he finally sees the creature, and is far enough away from it, Shadow will draw his short bow and fire an arrow at the creature. IF they are too close, he will draw his rapier and defend himself (trying to get away from it).
Conner Tuesday October 19th, 2004 5:15:29 PM
Conner continues to pursue the local and ask for answers to his questions.
Mira Tuesday October 19th, 2004 6:42:23 PM
Astonished, Mira takes in Evan's sudden move, and then the signals to Uriel. "Evan has spotted something, see that vinelike stalk poking out of the refuse?" she calls to the others. She grips her shortspear a little tighter and creeps closer to the pile of garbage. "I wonder what it is?" she asks out loud.
DM Kathy d20+4=23 d6=3 d20+8=19 Wednesday October 20th, 2004 2:18:33 AM
Conner pursues the man to his home, trying to ask him about the disappearances. "Go 'way!" a voice calls from inside. "Don' want no trouble and don' know nuthin' nohow."
Evan is able to alert Shadow before he stumbles into the creature, and Uriel and Mira also see that something isn't right here.
Before anyone can do anything, the creature lets out a bellow of frustrated rage and begins moving out of its lair. It is a large, vaguely circular blob with rocklike skin, with three legs and three lashing, vinelike tentacles. An immense mouth with razor-sharp teeth is in the center of the mass.
One of the tentacles strikes out in Shadow's direction, striking him for 3 points damage. The tentacle latches on, clutching the young rogue and beginning to crush him.
[Combat map on the way.]
Wilfire Ironhouse d20=10 Wednesday October 20th, 2004 4:56:21 AM
Wilfire's eyes go wide when he sees the strange beast. With little time to afford he scans his mind for anything he might have heard about such a beast (knowledge check 10).
Next Wilfire moves to help Shadow, but stops just out of the beasts reach. Once there he holds his flail in hand and raises it high above his head.... strange words roll off his lips as his body begins to grow.
(OOC- enlarge)
Kadaz (AC20 HP 28) d20+8=16 d10+3=11 d20+3=13 Wednesday October 20th, 2004 7:30:38 AM
Kadaz runs forward in an attempt to get on the other side of this strange creature. If he makes it close enough he swings his axe trying to sever one of these tenacles. (attack 16, damage 11).
"Birdie, stay" he yells, not wanting the dog to get within reach of this opponent. Birdie is still gnawing on the bone he found and is content to continue. (handle animal 13)
Conner Wednesday October 20th, 2004 7:47:26 AM
The fighter cannot help but hear the bellow from the trash heap and the sound of combat ensuing. caragu rukhas! Highlight to display spoiler: {orc dung)} he swears in dwarven, always in the wrong place. He turns and runs flat out towards the trash heap and his companions.
Uriel {AC:16 HP:33/33} d20+6=24 2d6(5+4)+5=14 Wednesday October 20th, 2004 8:27:37 AM
Uriel drops his staff and draws his 2-handed sword. His eyes watering from the noxious vapors, he steps next to Shadow and swings and the monstrosity. {AC:24 Dmg:14}
Shadow d20+2=9 d6+2=4 Wednesday October 20th, 2004 10:06:43 AM
Shadow gasps in pain as the tentacle hits him and then wraps around him.
IF he is able to he will draw his rapier and try and cut the tentacle to get it to let go of him. (Where exactly is the tentacle attached/wrapped around Shadow?) IF he can attack (To hit=9 damage=4)
OOC: To DM Kathy: I won a potion of cure moderate wounds from the Lotto at the LnB a couple of days ago and forgot to mention it, so I am mentioning it to you now. I will add it to my character sheet.
Arm Wednesday October 20th, 2004 1:31:09 PM
Swearing under his breath, Arm draws his sword and starts around the eastern-most pile of garbage, intending to attack the creature from the eastern side.
Arm-again d20+3=23 d20=19 d8+1=4 Wednesday October 20th, 2004 1:34:52 PM
OOC: I wasn't sure what the scale of the map was, Kathy...if I can reach the monster this round, I'll attack with the above results, if not, that's what I'll do next round. :)
WOOHOO!!!! Critical hit for 8 pts dmg... :-D
Evan (AC=16, HP =16) d20+6=19 d6+3=7 Wednesday October 20th, 2004 9:18:22 PM
The silent ranger slips a single throwing axe from his belt and hurls it, end over end at the circular blob that appears to be the creature's body [Hit AC=19, 7 HP]. Almost instinctively he palms a second throwing axe and readies it should it be needed.
[OOC I am posting for Evan while he is away but I only have an older version of his character sheet - his HP may be higher (Bob)]
Mira (AC 13+4 Mage Armor, 22 HP) d4+1=4 d4+1=2 Wednesday October 20th, 2004 11:12:50 PM
Mira stays behind Evan. Raising her hands to release the magical energy in the direction of the trash monster, she is surprised when not one, but two magic missiles fly from her fingertips. (6 pts dmg)
DM Kathy d20+4=16 d6=5 d20+8=12 d6=5 d20+4=23 d6=2 d20+8=24 d20+4=8 d20-2=0 Thursday October 21st, 2004 1:50:35 AM
Wilfire moves up behind Shadow and draws his flail. [The squares are 5 feet, so moving behind Shadow is a double move. You can begin casting (or do something else) next round.]
Kadaz runs to get behind the beast [I looked at both a run and a double move, and a run can get you farther. It does have to be in a straight line, but puts you in pretty good shape for next round (see map)].
Conner curses and also heads toward the fight at a run. [A run has to be in a straight line, and can't go through limited-movement squares like the rubbish piles. I put you where I thought would be the closest, but opinions may vary. :) ]
Uriel switches weapons and approaches the creature. Since it has reach, he provokes an Attack of Opportunity as he approaches. A tentacle lashes out and hits him for 5 points damage. It tries to grab hold, but Uriel is strong enough to avoid the grapple. His sword strikes hard and appears to damage the creature.
Shadow draws his rapier [let's say the creature has him by the other arm], and tries to attack. It's an awkward stab, though, and misses.
Arm approaches the creature and strikes a major blow. [You could just barely reach it in a normal move. Ordinarily you would have provoked, but it already used its AoO this round.]
Evan throws an axe at the creature, but is trying so hard to avoid hitting his friends that his throw goes astray [-4 for throwing into melee].
Mira's Magic Missles, though, never miss--and now she has two of them!
The creature is now clearly wounded, and clearly unhappy about it. The tentacle wrapped around Shadow tightens some more, drawing him toward the mouth. Shadow takes another 5 points of crushing damage.
Meanwhile, the other two tentacles lash out at Uriel and Arm. Uriel is hit again for 2 points damage, and this time the creature succeeds in getting hold of him. The other tentacle misses Arm.
Finally, the creature tries to bite at Shadow, but misses him by a mile.
Arm d20+3=23 d20=14 d8+1=6 Thursday October 21st, 2004 6:00:35 AM
Arm swings again at the foul beast, and again connects! (nat. 20-failed crit., 6 pts dmg)
Kadaz (AC20 HP 28/28) d20+8=13 d10+3=13 Thursday October 21st, 2004 7:09:19 AM
Kadaz is in good position now. He moves towards the side(?) of the monster, axe readied, and his face set. As soon as he is close enough he swings. (hit 13, damage 13).
Uriel {AC:16 26/33} d20+2=21 d20+2=19 2d6(4+3)+7=14 2d6(3+6)+7=16 Thursday October 21st, 2004 7:56:32 AM
Uriel grunts from the lashing tenacles. Remaining silent, he swipes massively at the creature {Power Attack -2 from to hit +2 to damage Hit AC:21 possible crit confirmed AC:19 Dmg:14 + 16 = 30!}
Conner [AC 21 32 HP) Thursday October 21st, 2004 8:01:04 AM
Conner continues to make his way through the trash and towards his friends (double move). He stops just short of the creatures flailing tentacles and readies his sword and shield.
Shadow d20+2=4 d6+2=8 Thursday October 21st, 2004 10:06:28 AM
Shadow still struggling against the creatures tentacle, swings at the creature but nearly loses his weapon (rolled a 2 to hit, and of course would have maxed out on damage) in the process. He curses to himself (losing his composure at failing so miserably) and hopes his compainions continue to do better.
Mira (AC 13+4 Mage Armor, 22 HP) d4+1=5 d4+1=4 Thursday October 21st, 2004 10:30:04 AM
Shocked at the voracity of the tentacled creature's attack, Mira sends another two missiles towards the creature, aiming, if possible, for where the tentacle holding Shadow joins the creature's 'body'. She smiles grimly as the two balls strike. (dmg=9)
DM Kathy Friday October 22nd, 2004 2:28:41 AM
Arm strikes the creature again, putting a nasty wound in its side.
Kadaz steps up and whacks it, too, injuring it badly.
[Ordinarily this would provoke, but I kind of screwed up. This critter only has two "attacking" tentacles; the other is a sensor organ. And its arms are busy now with Shadow and Uriel.]
Uriel tries to swing his sword, but doesn't have enough freedom of movement. [Per PHB rules, light weapons only when being grappled.]
Conner steps up to the creature, and Shadow tries to hit it but fails.
Then Mira unleashes two more Magic Missiles. The creature lets out a horrible scream, then the tentacles go limp and the ovoid body crashes to the ground. It is dead.
Arm Friday October 22nd, 2004 6:00:22 AM
Arm smiles grimly, then looks for a place to wipe his sword off. Finding that the sword is cleaner than anything else in the immediate vicinity, he sheathes it instead, but not before entertaining briefly the thought of wiping it off on some part of Uriel. He instead moves to Shadow to see how badly he is injured.
Evan (AC=16, HP =16) d20+6=24 Friday October 22nd, 2004 7:43:59 AM
The ranger prods the beast with his foot, and once he is sure it is dead he spends a few moments recovering his throwing axe. He looks around for any signs of the missing residents of the Shanty Quarter while he does so. [Search=24]
Uriel Friday October 22nd, 2004 8:02:29 AM
{OOC: It might help the group if when you say the creature has a hold on you that you use game mechanics terminology. I imagine if Uriel was grappled, some other attack would have been used. Also, grapple rules requires opposed strength checks before being grappled and unless the creature has a special provokes another AoO - fyi}
Uriel whistles as he looks at the dead creature, "What in creation is that thing?" he says to no one in particular.
Shadow d20+4=11 d20+4=12 d20+1=16 Friday October 22nd, 2004 10:45:14 AM
Shadow lets out a long sigh of relief as the creature dies. Pulling the tentacle (or whatever) off of him in disgust, and then sheaths his rapier (since he never did make contact with the creature it is still clean, otherwise he would clean it on his pants).
"Thanks Arm, but I am alright." Shadow says. He pushes the creature's body around to see if there is anything embedded into it (other than garbage) (search=11), if he does not find anything, he will turn to Evan and ask, "Where exactly did that creature come from?"
IF Evan shows the pile that the creature came from, Shadow will approach the pile and say, "We need to search this pile to see if there is anything that would indicate the missing people were here." He will begin to search the pile a little more thoroughly than he did with the other piles before the attack. (search=12) (spot=16)
Conner Friday October 22nd, 2004 9:04:55 PM
The fighter kicks at the tough exterior of the creature that lies dead before him. His frustration is clearly evident as he sheathes his unused sword. "Sorry, got here as fast as I could."
Kadaz d20+8=16 d10+3=7 Saturday October 23rd, 2004 8:09:40 AM
Kadaz winds up and takes another swing at the body of the creature, causing a small explosion of smelly goop. "It might be faking" he says simply in explanation, wiping his face clean. He then looks down at his chain mail and sighs. "This will take days to clean." (hit 16, damage 7)
Mira d20+3=15 Sunday October 24th, 2004 6:33:27 PM
The sorceress tries to remember what her father may have told her about creatures such as this. Are they poisonous? Do they live in groups? Can they regenerate? [Knowledge =15, Mira's father was a river sweeper, collecting garbage and recycling it.]
DM Kathy Sunday October 24th, 2004 11:31:48 PM
Just for good measure, Kadaz whacks the creature again. It is very dead. And Kadaz is right, it's a big mess. Not that some of you could actually get any messier at this point...
Evan and Shadow are easily able to search the garbage pile this thing was using as a lair. They find no sign of the missing people; nor do they find anything else of interest.
Mira recalls her father describing such creatures, called Otyughs. They lair amid filth and refuse, and are said to have voracious appetites. They will eat almost anything, including garbage. From what Mira has heard, she does think it's a bit unusual that the creature's lair is so empty. Normally there would be indigestible items from some of its victims, but there is nothing here.
Evan finds some unusual footprints nearby. They clearly do not belong to the Otyugh, and it is unlikely they belong to any of the missing people--the prints are small and some of the feet are unshod.
Evan d20+6=23 Monday October 25th, 2004 12:09:50 AM
Evan crouches down by the strange footprints and examines them. Down on all four he gently feels the impressions to determine the softness of the ground, and the warmth, if any, of the tracks. [Survival/Track=23]
The ranger communicates his findings to Uriel and Mira through sign.
Arm d20+4=10 d20+4=24 Monday October 25th, 2004 5:59:59 AM
Arm watches Evan's skill with interest, while listening harder for more of these creatures and awaiting the results of his findings (spot=10, listen=24-nat. 20).
Conner d20+3=17 d20+2=20 Monday October 25th, 2004 7:30:00 AM
Conner keeps a wary eye for interruptions as the ranger examines the ground near the beast's lair. [Spot=17, Listen=20]
Kadaz d20+1=9 Monday October 25th, 2004 8:15:28 AM
"As strange as it sounds, I wonder if this creature was someone's pet? Let's follow the tracks, carefully." Kadaz looks ahead at where the tracks are heading. (spot 9)
Wilfire Ironhouse d8=6 Monday October 25th, 2004 9:13:42 AM
OOC- Man I missed the fight! Teaches me for going away on the weekend.
IC: Wilfire looks around to check everyone's wounds. If someone is hurt he'll cast a cure light wounds on them.
Shadow d20+1=5 Monday October 25th, 2004 9:59:55 AM
Shadow will wait while the ranger determines what the tracks might belong to and where they are headed. He will keep an eye open around the area. (spot=5 - and when I said an eye I meant only one because of the low roll that is)
Mira d20+3=22 d20+2=7 d20+2=19 Monday October 25th, 2004 9:14:13 PM
Mira shares her information with the others, signing to Evan to reinforce the words she utters. Like the others, she looks about for clues (Search=22, Spot=7) while keeping her ears open to unusual sounds (Listen=19).
Uriel d20+4=7 d20+4=5 Monday October 25th, 2004 9:42:15 PM
Uriel does a cursory search around the refuse near the beast but clearly his heart is not in it. {Spot:7 Search:5}. He is slathered with tenacale slime and trash juice.
He turns to the others and says, "All I need now is Ms. Right and an ale for a perfect evening."
ADM Brent Tuesday October 26th, 2004 12:13:15 AM
This is an open call for any of the players that are going to miss some posts. I am willing to play your character if you need. If you have an arrangement with another player that's fine to, this is just to let you know I am available if necesary.
*Thanks to Carla for suggesting I make this more of a standing open call rather than ad-hoc.
DM Kathy Tuesday October 26th, 2004 1:16:19 AM
Examining the tracks, Evan is able to determine that they were made by--goblins? In Plateau City?
It seems unlikely, but the proof is right before him. Not too long ago, goblins passed through the garbage dump.
You are able to follow the tracks, which lead further into the dump.
Those at the front of the group need to make a Spot check, and everyone should make a Reflex save. Just in case. :)
Evan ac 16 hp 18 (just in case) d20+8=20 d20+8=14 d20+6=21 d20+5=16 Tuesday October 26th, 2004 5:42:23 AM
Evan continues to follow the tracks, palming a throwing axe in each hand, a masterwork in his left and a regular in his right for throwing. (track-20; spot-14; search-21; reflex-16)
Arm d20+3=16 d20+4=16 d20+4=9 Tuesday October 26th, 2004 5:57:23 AM
Rolling his eyes at the news of goblins afoot, Arm goes with Evan, keeping an eye & ear out for more trouble (reflex=16, spot=16, listen=9).
Arm - again Tuesday October 26th, 2004 5:58:04 AM
sorry, guys...Arm draws his sword before proceeding... :)
Kadaz d20+1=19 d20+3=12 Tuesday October 26th, 2004 6:58:02 AM
At the rear of the party Kadaz keeps a lookout to either side. The small heaps of trash here and there would hide goblins perfectly. (spot 19)
Birdie walks along beside Kadaz, also watching out for more interesting bones. (spot 12)
Wilfire Ironhouse d20=1 d20=3 Tuesday October 26th, 2004 9:11:21 AM
Wilfire is shocked when he hears that Goblins were in the area. His senses instantly go on alert (spot 1), but a spec of dust blows into his eye, and he looses focus. With both feet firmly planted on the ground (reflex 3) he rubs the spec away.
"Ahhh, much better!"
Shadow d20+1=13 d20+4=18 d20+6=13 Tuesday October 26th, 2004 6:01:51 PM
Shadow will follow Evan as he tracks the 'goblin' tracks, and will keep his hand on his rapier. He will maintain his vigilance as he tries to look around and make sure there is nothing around the group. (Spot=13, Search=18, Reflex=13)
Conner d20+3=13 d20+4=11 Tuesday October 26th, 2004 6:56:01 PM
The fighter grins. Having missed all the action, he is anxious to whack at something...and what better than these evil nuisance creatures. With sword in hand, he covers the rear with Kadaz. "I hope there's lots of 'em," he says in low tones to the dwarf.
Spot=13 Reflex (just in case)=11
Mira (AC 13+4 Mage Armor, 22 HP) d20+4=5 d20+2=17 Tuesday October 26th, 2004 7:02:33 PM
Mira peers at the garbage piles from a safe place behind Evan, Arm, and Shadow, with Kadaz and Conner behind. "Wilf?" she asks the cleric, as he rubs at his eye, "these things run around in packs, don't they?"
Spot=17 Reflex=5
Uriel (AC:17 HP:32/33} d20+3=16 d20+4=7 Tuesday October 26th, 2004 11:06:11 PM
Uriel holds his holy symbol quietly for a moment and his irregular breathing evens out {Lay on Hands:6 Points}.
Uriel sheathes his two-handed sword and pulls his longsword and shield, staying near the front with Evan.
He seems able to keep his feet {Reflex:16} but is distracted from spotting anything due to the stench {Spot:7}.
DM Kathy Wednesday October 27th, 2004 1:19:30 AM
Evan follows the tracks through the garbage dump, but isn't quite quick enough to spot the fine wire cleverly strung between two refuse piles.
Everyone jumps as the trap is triggered, and what must be every pottery shard in the entire dump comes clattering to the ground from atop one of the heaps. They clank and shatter on the rocky ground.
Fortunately, the trap seemed designed only to warn, as nobody is hurt by the falling shards. The noise it made, however, was loud and unmistakable. It's likely you'll soon have company.
The goblin tracks continue around the heap and further into the dump. Do you follow, or wait to see what results the "alarm" might bring?
Evan ac 16 hp 18 d20+8=27 d20+8=10 d20+6=17 Wednesday October 27th, 2004 5:39:07 AM
Evan freezes and listens carefully. It would be foolish to continue advancing now that the enemy has been alerted. He scans the area, seeking any sign of danger or movement, prepared to throw an axe if needed. (listen-27; spot-10; search-17)
Arm d20+4=21 d20+4=22 Wednesday October 27th, 2004 5:57:11 AM
Arm stops as well, and devotes all of his attention to scanning the area for whatever the trap may have alerted. (spot=21, listen=22)
Kadaz d20+1=14 Wednesday October 27th, 2004 6:45:34 AM
"Just how big is the dump? Can we circle around it and come up behind whoever set this alarm and is now waiting for us?" Kadaz asks softly while watching around. (spot 14)
Uriel {AC:17 HP:32/33} Wednesday October 27th, 2004 7:52:32 AM
Uriel freezes with the crashing shards of pottery clattering.
"We should turn around and scout the perimeter of the refuse and see if anyone living around here had seen the beast we slew or these alleged goblins," Uriel still seems unbelieving that goblins would be here so close to Plateau City.
Shadow d20+1=17 d20+2=17 Wednesday October 27th, 2004 2:57:25 PM
Shadow will stop also, but he does say, "Well if the alarm was meant for them to flee, we will lose them during their escape. If they are preparing for an attack then yes we should circle around and see what is going on." Shadow will continue to look around making sure the group is not surprised. (Spot=17 & Listen=17)
Conner d20+3=21 Wednesday October 27th, 2004 9:22:47 PM
When the others stop, the fighter presses on a little further. "Whatever they are, they know we're here now!" he says scanning the waste heaps. (Spot=21)
Mira Wednesday October 27th, 2004 9:27:15 PM
Unsure what to do, Mira moves in such a way that she is protected by those who are stronger and asks, "do you think the golblins might have something to do with the disappearances?"
DM Kathy Thursday October 28th, 2004 2:39:11 AM
Conner forges ahead, but the rest of the group stops and tries to figure out what this might mean. Is it best to go forward? Circle around?
Confusion reigns for a moment, but everyone keeps eyes and ears open. So when, after a moment, the goblins do appear on the scene, nobody is really surprised. Except, perhaps, for the goblins.
[Your Spot and Listen checks were so high (on average) that I just had to give you a surprise round! Yes, I'm a pushover. :) Anyway, surprise round, which means single actions only. Goblins are between 20 and 40 feet away when you spot them. I'll do a map tomorrow.]
Arm Thursday October 28th, 2004 6:26:21 AM
Unaware of the number of goblins (tsk, tsk, Kathy...LOL!!), Arm makes sure that Mira is protected and waits to see how the goblins react to their presence, taking a defensive posture for the moment.
Wilfire Ironhouse Thursday October 28th, 2004 6:26:45 AM
Wilfire dips his head towards the ground, while raising each arm to either side of his body. "Erectus Maximus" he utters, and instantly he grows in size and stature.
OOC- Enlarge. He'll also try to position himself so that he has a clear line to the Goblins. The ideal position would be a place where he can reach them with a move action, and where they can't reach him with a charge action.
OOC2- What weapons are they holding?
Shadow d20+4=13 d4+2=3 Thursday October 28th, 2004 10:15:25 AM
(OOC: About how many goblins?)
IC: Shadow will move slightly backwards, allowing the true fighters forward. He will then draw his short bow and get an arrow nocked. (I do not have my PHB here at work, so not sure if he can actually get a shot off this round or wait till next round). (IF he can get a shot off, To HIT=13, dmg=3)
Conner [AC 24 32 HP] d20+4=18 d8+3=4 Thursday October 28th, 2004 8:12:37 PM
Conner spots the first of the goblins and readies himself for their onslaught. The fighter holds his action until the first goblin comes within striking distance whereupon he swings down hard with his longsword. "Here they are!" He yells out to the party, "Watch your backs"
[Hit AC 18 for 4 hp; fighting defensively w/ 2-weapon defense adds +3 to AC]
Kadaz (AC20 HP 28/28) & Birdie (AC15 HP 7/7) d20+9=16 d10+3=10 d20+2=4 Thursday October 28th, 2004 8:57:36 PM
Kadaz was ready for the sudden appearance of the goblins and immediately charges. If Kadaz gets close enough to a goblin he will swing at it (attack 16, damage 10). "Attack" he yells and Birdie follows suit, running at the nearest goblin (attack 4) but snaps harmlessly at it.
Uriel {AC:17 HP:32/33} d20+7=20 d8+3=8 Thursday October 28th, 2004 10:47:01 PM
Uriel glances quickly to make sure that the party's defensive line will not be overextended if he moves forward on the offensive. As long as that is the case, he moves up and swings at the first goblin. {AC:20 Dmg:8}
Mira [AC 13+4 Mage Armor, 22 HP] 2d4(4+1)+2=7 Thursday October 28th, 2004 11:18:15 PM
Mira eyes up the situation and when she sees Kadaz and Birdie charge after the Goblins she holds out her hand and two bolts of energy fly out towards the wretched creatures [Magic Missile for 7 HP damage to the goblin next to the one being charged by Kadaz]
[OOC Mage armour lasts for 2 hrs, was cast just before arriving at the trash heap (Thursday October 14)]
DM Kathy d20+3=12 d20+3=6 d20+2=7 d20+2=11 d20+2=13 Friday October 29th, 2004 2:50:06 AM
As the goblins approach, Arm takes up a defensive stance and Wilfire begins to cast a spell. Shadow unlimbers his bow [you can't fire until next round].
Kadaz moves toward the goblins, but can't attack until next round [charge is a full-round action]. Uriel likewise moves up, and Conner stays where he is, ready in case the goblins come to him.
Mira unleashes a pair of Magic Missiles at one of the goblins and takes it out.
There are six goblins altogether. Two of them throw javelins at Evan, but miss. The one Kadaz came at swings at him, and likewise misses.
Two others approach the party with morningstars raised. One misses Evan, and the other strays too close to Conner and takes a longsword in the gut. He is wounded, but manages to stay on his feet and return the blow. He, too, misses.
Evan ac 16 hp 18 d20+4=19 d20+5=9 d6+3=9 Friday October 29th, 2004 5:51:26 AM
Evan steps forward towards goblin 4, his throwing axes flashing in the light as he strikes out at the goblin. His right hand ax strikes (hit ac 19, dam-9) but misses with his new masterwork axe in his left hand. If the goblin falls, Evan will shift to the right, providing an obstacle to the goblins on the right as they come around the pile of trash. If the goblin does not fall, Evan will concentrate his next attack on it again.
Arm d20+3=18 d8+1=9 Friday October 29th, 2004 7:50:35 AM
Now more cognizant of the situation at hand, Arm makes his way around behind Mira and the pile of garbage to her immediate right, intending to prey upon the goblins on the eastern side of the fight. If he reaches one of them, he stikes at it brutally, if not he will do so next round (attack=18, dmg=9).
Kadaz (AC20 HP 28/28) & Birdie (AC15 HP 7/7) d20+9=14 d10+3=6 d20+2=20 d4+1=3 Friday October 29th, 2004 8:27:19 AM
Kadaz and Birdie both growl at the goblin facing them. Kadaz swings his axe at the creature trying to damage it. (attack 14, damage 6). Birdie also bites at it and grabs hold of a leg. (attack 20, damage 3).
Shadow d20+4=19 d4+2=5 Friday October 29th, 2004 10:11:44 AM
Shadow will nock an arrow in his bow and then let fly at the lead goblin to the right of him (#1) (HIT=19, DMG=5).
Conner [AC 21 32 HP) d20+6=19 d20+4=18 d8+3=9 d6+3=9 Friday October 29th, 2004 5:23:11 PM
Conner swings again with his longsword, this time with more abandon and he feels his sword bite into goblin #3 (Hit AC=19 for 9 HP). If the creature still stands he follows up by driving his shield up and into the face of the goblin [Hit AC=18 for 9 HP]. If #3 has fallen, Conner will shifts forward 5' and bash at #4 [Hit AC=18 for 9 HP].
The tattoo that stretches across the fighter's temple and under his right eye is a vibrant crimson outlined in black. The sinews on his massive forearms are clearly visible as he swings down with his sword. "Don't let up on them lads" the fighter shouts as he surveys the situation. Conner's voice rings out crisply through the trash heaps, full of confidence and just a little bit of excitement.
Wilfire Ironhouse d20=19 Sunday October 31st, 2004 12:27:21 AM
"How fast can you draw those things?" Wilfire asks as he moves towards one of the Goblins armed with a javelin (Goblin number 1). Using his momentum and extra size, he brings his huge flail down on the Goblins head.
OOC- Enlarge spell from last round. Will 2 squares (10 feet?) to his left and then towards Goblin 1. He will stop at the limit of his reach and attack (I.e. 10 feet).
Mira (AC 13+4 Mage Armor, 22 HP) d20+2=15 d20+3=11 Sunday October 31st, 2004 6:16:36 PM
From a safe place behind her mates, Mira surveys the situation. (Search=15, Spot=11) Afraid that the goblins may be a front for something yet more horrible, she holds her magic in check.
DM Kathy Sunday October 31st, 2004 11:25:12 PM
Evan's axe flashes, and another goblin goes down. He steps to the right to block the other two as they advance.
Arm moves up next to Evan and takes out Goblin 1.
Kadaz swings at his goblin, but his blow doesn't quite penetrate the creature's leather armor. Birdie is more successful, wounding the goblin with his bite.
Shadow wants to shoot Goblin 1, but Arm has already taken him out, so Shadow steps forward and fires instead at Goblin 2. He scores a direct hit, and the creature clutches at his throat and falls.
Conner finishes up the goblin he wounded last round.
Wilfire, now Large sized, looks around for oppontents. The only living goblin remaining is the one Birdie is chewing on, so the massive dwarf brings his massive flail down on the hapless goblin's head. It falls over, dead.
Mira looks around, but can see no sign of any other creatures.
[That's it for me. :) Have fun, and I'll see you in December.]
Evan ac 16 hp 18 d20+6=11 d20+8=17 d20+8=23 d20+8=11 Monday November 1st, 2004 5:43:31 AM
Evan kneels and carefully cleans the edge of his axe on one of the goblin's clothing. He then searches the body, hoping to find some sort of clan identification on it. (search- 11) As he works, he keeps an eye out in case something else wants to ambush them. Once he's done, he rises and starts searching for tracks again. (track-17, listen-23, spot-11)
Kadaz d20+1=4 Monday November 1st, 2004 5:43:32 AM
Kadaz resumes looking around. "Where is their lair? We should find it and make sure there are no more." (spot 4). Birdie settles down to do some serious chewing on goblin leg.
Wilfire Ironhouse d20=12 Monday November 1st, 2004 8:10:02 AM
"Ga!" Wilfire explodes as his flail bashes the goblin down to the ground... it was almost as if he enjoyed it.
But then a strange change came over Wilfire. He seemed to grow remorseful. Closing his eyes he said a short prayer, and then searched the downed goblins for any survivors.
OOC- If he finds one alive he'll make a heal check (12) followed by a level 0 cure spell if the heal check fails.
Shadow d20+4=5 d20+1=9 Monday November 1st, 2004 10:45:09 AM
Shadow will go and tyr to retrieve his arrow from the neck of the goblin he shot. He will then help search the bodies (search=5), and then he will make sure there are no more goblins around. (spot=9)
Arm d20+4=10 d20+4=10 Monday November 1st, 2004 3:18:44 PM
Satisfied with his performance as well, Arm cleans his weapon on a gobln as well, and resumes scanning the area for any further threats (listen=10, spot=10).
Conner d20+3=18 d20+2=11 Monday November 1st, 2004 5:27:17 PM
The battle seems over as quickly as it started. His eyes and ears attuned to his surroundings, the fighter anticipates the next possible source of danger [Spot=18, Listen=11].
Mira d20+3=20 Monday November 1st, 2004 6:53:39 PM
Mira finds the reek of the trash heap disgusting. "Can we go home now?" she wines, "I'd really like to find a bath house, and have a good soak."
The sorcerer gives the refuse pile one last look on the off chance that something of value might have been tossed out by accident. (Spot=20)
Uriel {AC:17 HP:32/33} d20+4=9 d20+4=10 Monday November 1st, 2004 9:45:44 PM
"Well that was pathetic," Uriel says.
Uriel looks around for more signs of the goblins, but seems half-hearted. {Spot:9 Search:10}
"What are goblins doing here?" he grumbles as he looks around.
When he hears Mira's suggestion, Uriel pounces like a cat on a mouse, "It is getting a bit late, should we retire until the morrow then and see about some baths?"
ADM Brent Monday November 1st, 2004 9:51:30 PM
No further threats seem forthcoming as some of you maintain a vigilant stance.
Shadow is able to remove the arrow but it is ruined. You are able to salvage the arrowhead however.
Wilfire, a bit ungainly in the narrows of the trash heaps goes around with a look of concern in his eye, checking the goblins. All seem quite dead.
Evan cleans his weapons and does looks for some more tracks. Unfortunately, this area seems pretty well traveled by the goblins and there is no discernable trail (lots of milling around and tracks over tracks).
Mira suggests some baths which Uriel seconds but some of the party seem to want to stay. What will the group do?
Mira d20+5=22 Monday November 1st, 2004 11:48:33 PM
The sorcerer looks at Evan then at Arm with her big green eyes (Diplomacy=22) and in a weedling voice asks, "lets go back, get cleaned up, and call it a day."
"We could go to Sampson's or The Flying Fish for supper?" she adds, before slipping her hand into her sleeve, and holding it over her nose and mouth.
Wilfire Ironhouse Tuesday November 2nd, 2004 4:38:47 AM
Wilfire says a short prayer to himself and then does his best to clean the blood of his weapon, and any other splatters that might have gotten on him.
"Don't want to be walking through town covered in pieces of Goblin now do we? Then again, time might be of the essence, and maybe we should investigate further".
Evan Tuesday November 2nd, 2004 5:37:15 AM
Evan sighs in frustration at not being able to separate out the tracks to discover where the goblins came from. When Mira makes her plea to him, he nods with a smile, although the thought of Mira in the bath does bring a bit of color to his cheeks. He makes his way back to the creature they killed earlier and studies it for a moment. He cuts off something he thinks is important, something that will prove they killed the creature then signals that he is ready to go. He signs to Mira to ask Kadaz if the guard will pay a bounty on the creature. MAybe they can get a little pay for the creature. He looks back at the goblins, wondering if they should take the ears for bounty as well but doesn't know the bounty policies of this city.
Arm Tuesday November 2nd, 2004 5:58:24 AM
Arm smiles at Mira and agrees, "Aye, you're right, lass. I feel about as dirty as a politician on election day. Let's retire for the day and see what tomorrow brings.".
Kadaz Tuesday November 2nd, 2004 7:37:38 AM
"We're dirty and filthy. If we push forward now we may be able to finish the job. If we leave we'll just have to come back tomorrow and get all dirty again. I vote to push on."
Shadow Tuesday November 2nd, 2004 3:36:35 PM
"I agree, we should push on and at least find out how the goblins got here. Once we determine that then maybe have a rest." Shadow offers a little disgusted that the arrow was ruined, but he does cheer up a little when the arrow head comes free and intact.
Conner Tuesday November 2nd, 2004 5:18:45 PM
"I agree, let's keep searching. There will be time for baths later"
Mira Tuesday November 2nd, 2004 7:20:30 PM
Her head tilted up, Mira looks down her nose and through her spectacles at Conner. "Some of us should consider a bath 'sooner' rather than 'later' she sniffs. With that, the woman turns and takes her place next to Evan.
Uriel Tuesday November 2nd, 2004 8:53:19 PM
Uriel looks up at the late afternoon sun, "I disagree, Kadaz. We have maybe an hour or two before the shadows will be long. Most of us can't see well at night while the goblins can. Let's compromise and look for another hour or so. The problem is when it starts to get dark we are more likely targets."
ADM Brent d20+1=18 Tuesday November 2nd, 2004 9:03:19 PM
The group deliberates as the bugs gather around the dead goblins. The husttle and bustle sounds from the town carry out to the Scrap Heap, but nearby all is quiet.
The group is clearly divided upon what they should do. Without a decision, wasting time is all that gets accomplished.
One interesting thing, Shadow discovers a small brand on the right breast of the goblin that he dug the arrow out of. It looks like a small circle broken down the middle by a sharp line.
Also, Evan cut off an eyestalk and part of a tenacle from the creature. The stench and disgusting slime of it is disgusting but not debilitating.
Mira Tuesday November 2nd, 2004 10:42:28 PM
The sorcerer agrees to Uriel's compromise and takes her time poking at a pile of trash with her shortspear (take 20, Search=22). She takes care to look over a heap that hasn't already been looked at by any of the other members of the party.
She takes a few covert glances at Evan, then finally speaks her mind. "Evan, dear, when we get back to town, please don't bring that...that...thing inside!"
Wilfire Ironhouse d20+5=6 Tuesday November 2nd, 2004 11:52:41 PM
wilfire does a quick scan of his memory for any recollection of the brand (OOC religion check 6).
"A good compromise" Wilfire comments. "Let us search until the sun drops below the horizon. Then to the baths."
Arm d20=10 d20=14 d20+8=22 Wednesday November 3rd, 2004 5:56:31 AM
Seeing that at least some of the party wants to stick around, Arm half-heartedly pokes around through the garbage to see if he finds anything of interest (search=10). Noticing the sigil on the goblin, he calls upon his knowledge to see if he recognizes it (local knowledge=14-if the symbol can be considered "script", use decipher script=22).
Evan d20+8=24 d20+8=28 d20+8=28 Wednesday November 3rd, 2004 6:02:09 AM
Evan pulls a spare shirt from his pack and wraps up the bounty parts, wrinkling his nose at the smell but hoping that by wrapping it, it will help cut down the smell a little. On the upside, it should also help hide their scent as they move through the area. Evan resumes his hunt for the goblins tracks in an attempt to discover where they came from, all the while, keeping his eyes and ears open for any sign of ambush. (Listen- 24; spot- 28 nat 20; track- 28 nat 20)
Conner d20+3=12 Wednesday November 3rd, 2004 7:54:53 AM
Conner continues to scan the area for other signs of the missing children as the rest of the party discusses what to do next.
Shadow d20+4=22 d20+4=11 d20+1=2 Wednesday November 3rd, 2004 10:07:20 AM
Shadow will try and remember back and see if the small brand means anything to him. (Local Knowledge=22)
If he does not recognize it he will help with the search. (search=11, spot=2)
Kadaz d20+1=7 Wednesday November 3rd, 2004 10:05:19 PM
"Let's start to search in a circular pattern, expanding outwards. No guarantee we'll find anything but at least it's a plan. And we can stop at dark." Kadaz doesn't wait for the others to discuss this but starts off looking for anything that seems to him to suggest goblins. (spot 7).
Uriel d20+4=24 Wednesday November 3rd, 2004 10:45:24 PM
Uriel does some searching as well, pleased with the compromise the group worked out. {Spot:24}
ADM Brent Wednesday November 3rd, 2004 10:46:29 PM
Evan does notice that the primary traffic in this area all seems to be about the same size and weight which seems to correspond with the goblins size.
No one recognizes the sigil branded on the dead goblin, either in relation to local knowledge, religion or any other method.
Deciding on a circular search pattern the group finds quite a few bits here and there in the heap:
small pouch with 3 sp a few bones broken pottery wood shards shattered furniture trash juice a boot with a hole through the heel discarded chamber pots sewage 6 loose cp threadbare cord small pieces of rope coal soot
Also, you notice that some of the trash seems to be in and around collapsed hovels or small huts. Around the time of this discovery. You notice that it is getting harder to see in the gloom.
{Map should be sent via email}
Evan d20+6=14 d20+8=22 d20+8=25 Thursday November 4th, 2004 5:46:57 AM
Evan studies the small huts and hovels, searching for any sign of life, keeping alert for a possible attack. (search-14; spot-22; listen-25)
Arm d20+4=20 d20+4=23 Thursday November 4th, 2004 6:04:44 AM
Noticing the gathering gloom, Arm says to the group, "We really should be heading back. Tomorrow is another day.". Saying so, he begins to scan their avenue(s) of retreat for more trouble (listen=20, spot=23).
Conner [AC 21 32 HP) d20+3=19 d20+2=14 Thursday November 4th, 2004 7:56:22 PM
Conner moves over to examine the hovel closest to Uriel and tries to stay alert to dangers within the trash heap [Spot=19, Listen=14]. The fighter keeps his shield and sword ready as he searches the area.
Mira d20+2=7 Thursday November 4th, 2004 10:48:17 PM
Mira stands with hands on hips, one of which still holds her shortspear. She watches as the others continue to sift through the really bad garbage. The garbage of the poorest of Plateau City's poor.
This adventuring is going from bad to worse. What we need is a really good paying gig. I wonder what the folks in the Gold Quarter are doing tonight? she thinks as she stares off into space. (Search=7)
ADM Brent Thursday November 4th, 2004 11:11:30 PM
{I am going to give the other players a chance to post before I do. I'll be posting at least once this weekend so we should still get plenty of posts for the week}
{Also, everyone give me 2 survival checks if you got them otherwise wisdom checks at -2}
Conner d20+1=13 d20+1=6 Thursday November 4th, 2004 11:24:38 PM
Survival checks = 13 and 6. [OOC Survival is untrained, rolls would be 11 and 4 if using -2 wisdom]
Wilfire Ironhouse d20+1=19 d20+1=9 Friday November 5th, 2004 4:29:01 AM
Wilfire stands at the ready, while watching the other continue to sift through the garbage.
OOC- wisdom checks @ -2 = 19 and 9
Arm d20-3=12 d20-3=13 d20+4=19 d20+4=15 Friday November 5th, 2004 5:56:43 AM
Tired of sifting through the garbage, Arm prefers to keep an eye out for more trouble, sword at the ready (wisdom checks: 12,13 - spot=19 listen=15).
Kadaz d20+1=2 d20-1=1 d20-1=12 d20+5=18 d20-1=3 d20-1=11 Friday November 5th, 2004 6:34:42 AM
Kadaz isn't bothered by the increasing gloom and will keep looking until someone else points out it's too dark. He is concentrating on looking for hidden tunnels or other access points. (spot 2, wisdom checks 1, 12).
Birdie also keeps sniffing around looking for anything interesting. But this trash is becoming hard on his feet and he's ready to call it a day. (spot 18, wisdom checks 3, 11)
Uriel d20+4=14 Friday November 5th, 2004 8:41:26 AM
Uriel does not search at this point. Instead he stands looking out into the unexplored section of the scrap heap straining his eyes and ears in the deepening gloom, looking for any dangers. {Spot:14}
ADM Brent Friday November 5th, 2004 8:49:41 AM
It occurs to Wilfire that since the group has been here there no one has seen any vermin and very little vermin spoor. Arm notices that there seem to be very little of the normal 'sounds of twilight' (crickets and other noisy insects).
Evan shoves and digs at the wet decaying refuse near the edge of one of a lean to just managing to keep from vacating his stomache from the stench to find only the hard scrabble earth for a floor, stained with dark spots hard to make out in the gloom. {This takes enough effort that you really can't keep your eyes alert for an attack while you are searching, just an fyi. On the bright side, I will use your spot rolls for the trash you waded through}. After stepping back and taking stock of the lean-to, Evan wonders what made the trash so nauseating. Spreading out the trash a bit more, he finds what looks to be four small thumb-sized (not thumbs) pieces of half eaten rotting flesh, one piece with a small thin bone still attached.
Arm, watching off in the scrap heap, thinks he sees something far enough off to not really be sure it was anything - a hint of movement or a shadow of a form.
{Conner - it would be pretty hard to search this trash heap with your sword and shield at the ready, you probably need to make a choice and have at least one hand free}
Conner, searching a collapsed hovel notices after digging through some trash an area where the trash is mashed down, making a small clear area.
ADM Brent - continued Friday November 5th, 2004 8:52:56 AM
{Sorry about that, click happy} Kadaz doesn't turn up anything different from what was mentioned before, with the exception of no money. Birdie whines a bit and noses at Kadaz's hand and thigh.
Uriel and Mira look on into the mounds of garbage, but see nothing.
Shadow d20-2=18 d20-2=3 d20+4=17 Friday November 5th, 2004 9:51:15 AM
(Survival rolls 18 and 3)
Shadow will continue to search for anything that might lead the group to the goblin's lair. (Search=17)
Kadaz d20+1=5 Saturday November 6th, 2004 9:27:31 AM
Kadaz stops searching and straigtens up. He looks around in the gathering gloom and at the others, some still searching and some wanting desperately to be anywhere else. "Most of us can't see any more. If there is anything else out here it will have to wait. Let's go home and get cleaned up. Come on, Birdie. Let's go home." Kadaz will bring up the rear of the party, using his darkvision to search for threats but doing a poor job of it. (spot 5)
Conner d20+3=16 d20+2=4 d20+1=15 Saturday November 6th, 2004 10:23:05 AM
Shield in hand, the fighter pauses over the small cleared area. "Could someone bring a light over her?" he calls out. "I think I may have found something. Evan, can you take a look at this?]
The tattooed fighter keeps a wary eye open for danger as he waits for a response. [Spot=16, Listen=4] "Does anyone else think it's far to quiet here? No rats, no bugs or ravens." [Int=15]
Mira d20+2-2=20= d20+2-2=5 Saturday November 6th, 2004 2:47:36 PM
Hearing Conner's request, Mira casts a spell (Light) on the spear tip of her shortspear. Walking over to the fighter she says, "here, does this help?"
Wisdom Check=20, 5
Uriel Saturday November 6th, 2004 7:10:52 PM
Uriel says,"Let's get out of here, I have a bad feeling about this." He looks back at the others for confirmation.
"I'm lighting a torch, we've been out here too long," he says quietly. He kneels, digging into his pack for a torch and flint.
ADM Brent Ambush!!!! d20+3=17 d20+3=13 d20+3=19 d20+3=18 d4-1=2 d4-1=3 d4-1=3 d20+3=23 d20+3=18 d20+3=22 d4-1=1 d4-1=3 d4-1=3 d20+3=19 d20+3=18 d20+3=23 d20+3=21 d20+3=5 d6=3 d6=6 d6=5 d6=5 d20+3=19 d20+3=21 d6=5 d6=6 d20+3=19 d20+3=19 d6=4 d6=5 d20+3=23 d20+3=11 d20+3=8 d6=4 d20+3=22 d20+3=19 3d6(4+3+4)=11 Saturday November 6th, 2004 7:42:12 PM
Several things happen at once, sparked by Mira lighting her shortspear.
Before she can move to Conner, when Mira enspells light there is a rustling that causes her to look out in front of her. Three goblins are visible and all three are throwing javelins at Arm and her! Mira is struck by three javelins with the fourth bouncing off of her Mage Armor {Dmg:8}
Arm is struck twice, once very soundly {Dmg:7}.
From out of the gloom facing Uriel, come four javelins, three of which strike the paladin soundly. {Dmg:19}
While Kadaz didn't see anything at first, he does notice when two goblins step into view, launching javelins at him. {Not sure what your flat-footed AC is but I am going tp assume for now the 19 hits Dmg:11 if it doesn't then Dmg:6}.
Wilfire {FYI, your Enlarge spell should only last a maximum of 3 minutes so it should be gone} sees two goblins step into his field of view and fire arrows at him. {I have never seen you post an AC so I have NO idea what your AC is, assuming your flat footed AC isn't obscene like Conner's these probably hit Dmg:9, otherwise no damage}. More twangs can be heard from your right as well and one more arrow hits you. {Dmg:4}
Evan hears the commotion and looks back towards Mira when another twang sounds from out in the gloom. The shaft strikes hard, staggering Evan. {AC:22 Dmg:11 critical strike}
Conner and Shadow are untouched for the moment and the group realizes they are in desparate straits.
{OOC: Please make sure that everyone posts either in the body or in the header your hp current and total, your ac and flatfooted ac and any other effects you might have in play}
{Explanation of map - there are three rings or circles around Mira. The first two are what Mira sees, the third is what Arm sees because of his half elven heritage. On the south front, Wilfire and Kadaz both have dark vision and so can see clear as day for 60' radius, I am only pointing this 60' radius one direction at a time so it is the direction I have you facing. For game mechanics purposes it is twilight that is why I have only made the map dim and not dark so assume shadowy illumination.}
Mira (AC 13+4 Mage Armor, 13/22 HP) 2d4(2+4)+2=8 Saturday November 6th, 2004 10:30:49 PM "Evan! shreiks the sorcerer, her eyes wide as she sees Evan stagger. Wildly the woman spins around, taking in the creeping figures on the fringes of her range of vision. Raising her free hand she aims 2 Magic Missiles at a goblin to her left (for 8 dmg.)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic (#), Read Magic, Light (#), Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile (##), Burning Hands, Mage Armour (#)
(OOC: Brent, Mira made a purchase in the Catacombs which involved an exchange of some of her goods for another. Can I assume that she has the new item?)
Conner [AC 21 32 HP] d20+10=30 d20+10=18 d8+3=6 d8+3=4 Saturday November 6th, 2004 11:01:03 PM
Conner sees the goblins step into the light and launch their javelins. He draws his longsword and charges the goblin to his north [Hit AC=30 Nat 20; AC 18 to confirm critical for 6+4=10 hp]
"Stay together" he yells as he brings his longsword down.
Shadow [AC 20/17 HP 9/12] d20+4=23 d4+2=5 Sunday November 7th, 2004 10:50:19 AM
Shadow is startled when he hears the different people in the group grunt or shout from the initial attack. He will draw his bow and prepare to fire upon those goblins that are near Mira. He will maintain his position, heeding the 'Stay together' call.
IF he can (which I am almost certain he cannot) he will send a shaft at the farthest north goblin. (To Hit = 23, DMG = 5)
Kadaz (AC 20/18 ff, HP 21/32) & Birdie (AC15/12 ff, HP 7/7) d20+7=11 d10+3=4 d20+2=13 d4+1=4 Sunday November 7th, 2004 7:31:35 PM
Kadaz is taken aback by the sudden appearance of goblins and the impact of javalins. But his training takes over and he moves towards the goblins, yelling 'Attack' to Birdie. He swings but his foot slips on a bit of trash throwing off the arc of his war axe (attack 11, damage 4). Birdie jumps towards the same goblin but also is somewhat off (attack 13, damage 4).
Uriel {AC:17/15 HP:13/33} Monday November 8th, 2004 12:08:41 AM
Uriel curses in pain but does manage to get a torch lit. He throws it out towards the direction of the javelins and picks up his sword and shield. He coughs as he stands and spits loudly but he stands straight, without time to spare for the others situation he yells, "With Domi! There are at least four in front of me!"
Evan ac 16, ff 14; hp 7/18 d8=7 Monday November 8th, 2004 5:53:42 AM
Evan grunts at the sudden pain that erupts from his side. Looking down he sees an arrow shaft protruding from his side. Hoping to use the trash as a barrier, Evan drops down among the piles of trash he was looking through. As he tugs a potion vial from his pouch, he hears Mira's shriek but obviously cannot respond. He quickly downs the Potion of Cure Light Wounds (heals 7 points)
Arm {AC 13 - HP 13/13} d20+3=18 d8+1=5 Monday November 8th, 2004 6:09:06 AM
OOC: OK, a couple of things...sorry I didn't post over the weekend...I was still under the assumption that we had the weekends off, and I was never notified that that was no longer in effect. I'm really sorry if that caused any problems as far as Arm not warning the group before the ambush.
Secondly, I never received a copy of the map, so I'm pretty much fighting blind here, but I'll do the best I can...
IC: Arm advances on one of the goblins that Mira didn't attack with the magic missiles, and slashes at it viciously (attack: 18 dmg: 5).
ADM Brent Monday November 8th, 2004 6:33:20 AM
{No problem Arm - I did mention it in my Friday post but that was after your friday post!lol. Also, you might note that you took 7 hit points of damage in the initial ambush. Also, post your email address here, and I will resend the map but I did put a link to it in the LnB - here it is again} http://www.c4geo.com/CombatMapNov6.gif
ADM Brent Monday November 8th, 2004 6:34:24 AM
{After looking at the map if you would like to rethink your attack let me know.}
ADM Brent - Round 2 Players Results Monday November 8th, 2004 6:52:27 PM
{Mira - I don't know anything about the item, email me with the specifics and I will let you know if it is here or not, sorry.}
Mira's bolts disappear into the goblin and cause it to slump over, motionless.
Arm rushes forward in a valiant act of bravery to protect Mira and slices down one of the goblins.
Conner charges forward at the goblin to the north who trembles at his approach but doesn't break. The result for the goblin costs him his life.
Shadow looks for a clean shot to the north but doesn't see one. Hearing the sound of Wilfire being struck causes Shadow to turn and see two goblins within your lowlight vision. Your shaft flies true, burying itself in the neck of the goblin, dropping it.
Kadaz rushes forward and sees out of the corner of his eye two more goblins rushing in from the left towards him and Birdie. The unconscious stutter in your step adds to the awkward swing which the goblin avoids. The goblin stumbles back from Birdie's bite as well.
Uriel succeeds in illuminating the area in front of him and prepares to fight.
Evan drops down amongst the trash and downs a potion. The warmth of healing diffuses most of the pain of the shaft.
Wilfire stunned by the violence of the attack remains motionless, swaying from his wounds.
{Remember to include your flat-footed ac in your posts as well as any effects you have going} ...
ADM Brent - Round 2 Goblins Respond d20+2=15 d6=5 d20+2=21 d20+2=20 d6=6 d20+3=18 d20+3=22 d4-1=3 d4-1=2 d20+3=16 d6=4 d20+3=10 d20+2=19 d20+2=10 d20+3=6 d20+3=20 d20+3=21 d6=2 d20+3=16 d6=5 d20+3=10 d20+3=20 d20+3=14 d20+3=4 d6=2 Monday November 8th, 2004 7:21:36 PM
Conner's charge slaughters the goblin in front of him, unfortunately he passed a concealed goblin that swings at him twice. The first strike of the morningstar is true mostly from your surprise at the goblin. {Dmg:6} The second swing bounces off your shield, almost striking your shoulder. From behind you to your left you hear Arm in hand to hand.{I need your flat-footed AC please in your next post.}
After Arm strikes down one goblin, the one next to it swings its morningstar at Arm, striking Arm hard in the left shoulder. {Dmg:5}
The goblin on the far left of Mira throws a second javelin. It grazes down Mira's leg. {Dmg:3} A second javelin from the gloom behind that goblin also strikes Mira. {Dmg:2}
The only goblin still visible to Wilfire shoots an arrow at Evan who it sees clearly from its position, hitting him. {Dmg:4} Evan's makeshift cover keeps the arrow of his original attacker from striking.
Kadaz's situation looks bad, he has goblins closing in from his behind his left shoulder and he can see four goblins in front of him. The two goblins engaging Kadaz in melee both are unable to penetrate the dwarf's defense. One arrow from behind him bounces harmlessly off of Kadaz's armor but the second shaft does damage. {Dmg:2} A third arrow from the unengaged goblin in your front arm off to your right is fired at Birdie. It strikes the dog hard. {Dmg:5}
Javelins rain down around the paladin, all but one bounce off his shield and armor.{Dmg:2}
Kadaz (AC 20/18 ff, HP 19/32) & Birdie (AC15/12 ff, HP 2/7) d20+3=14 d20+7=14 d10+3=12 Monday November 8th, 2004 8:00:01 PM
Kadaz looks down and sees how wounded Birdie is. He redoubles his efforts as he orders "Birdie, back off." (handle animal 14). Birdie obeys and retreats 5 feet, snarling as he does so. Kadaz then attack the goblin in front of him, this time swinging better (attack 14, damage 12). He then takes a step back, putting the broken down hut to his back.
Conner [AC=21, Flat Footed =18, HP=26/32] d20+8=17 d8+3=6 Monday November 8th, 2004 8:08:41 PM
Conner feels the blow of the morningstar across his back and snarls in anger. He turns on the goblin and swings wildly with his longsword [Hit AC=17, 6 HP]. If the goblin falls he will move towards Arm and provide assistance, otherwise he will stand firm against the goblin that blind-sided him.
Mira (AC 13+4 Mage Armor, (Flat Footed=14) 8/22 HP) 2d4(3+1)+2=6 Monday November 8th, 2004 9:03:25 PM
Mira cries out each time she is struck by the goblin weapons. Stretching her hand out towards a goblin to her left, she sends two missiles of magical energy squarely at the creature (for 6 pts dmg). Making a move behind a trash pile she limps towards Shadow, Wilf, and Evan.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic (#), Read Magic, Light (#), Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile (###), Burning Hands, Mage Armour (#)
Uriel {AC:17/15 HP:11/33} d8+3=11 Monday November 8th, 2004 10:35:12 PM
Uriel uses the wand of healing on himself {Healing:11} and then readies himself to charge into the fray.
Evan ac 16, ff 14; hp 10/18 d20+5=25 d20+5=24 2d6(6+3)+3=12 d20+5=25 d20+5=18 d6+3=4 2d6(5+4)+3=12 Tuesday November 9th, 2004 6:04:28 AM
Evan surges up, pulling throwing axes from his belt as he does so. He visibly flinches with each of Mira's screams and wants nothing more than to move to her side and protect her but Kadaz is out here alone and Evan cannot abandon him. Evan moves forward to engage the two goblins on Birdie's left, hoping that Wilfire will deal with the goblin on Evan's left so it doesn't get a flanking attack on Evan. The axes flash as he strikes out at the goblins.
(right hand axe strikes nat 20, Crit roll- 24, dam-12; left hand axe hits nat 20, Crit roll-18, dam-4 if not crit, dam-12 if crit)
Arm ac 13, ff 11: hp 1/13 d20+3=19 d8+1=5 Tuesday November 9th, 2004 6:30:05 AM
Arm lets out a cry of anguish and lunges at the goblin, figuring that, even with a healing potion, he may not survive the next attack. Fortunately, he connects. (attack=19, dmg=5)
ADM Brent Tuesday November 9th, 2004 7:41:29 AM
{OOC: Evan, you have to take further than a five foot step to engage the goblins so you get only one attack. Sorry}
Shadow [AC 20/17 HP: 9/12] d20+4=12 d4+2=3 Tuesday November 9th, 2004 2:32:01 PM
Shadow will move so he can get a shot off at the goblins in front of Uriel (To hit:12 dmg: 3).
Wilfire Ironhouse d20+7=15 d8=5 Tuesday November 9th, 2004 6:02:38 PM
"Graaaa!" Wilfire yells as he charges the nearest goblin with flail held high in two hands, and then finishes his charge with a might swing (8+ 5 attack+ 2 for the charge=15).
OOC 1: Damage if hit=5+3 (strength bonus)+1 (Two-handed strength bonus)=9.
OOC 2 Sorry, I couldn't post over the weekend, and it was crazy busy at the office on Monday
ADM Brent Tuesday November 9th, 2004 6:46:52 PM
{WILFIRE I NEED TO KNOW YOUR AC NORMAL AND FLATFOOTED AND YOUR CURRENT HIT POINTS AS WELL AS YOUR FULL HIT POINTS - Please read the posts that I put out to the players. I have asked for this information three times including this post. Sorry if this seems rude but I need this information to run the game.}
ADM Brent Players Actions Tuesday November 9th, 2004 6:55:47 PM
Kadaz gets Birdie to move back. Kadaz moves back as well but he can't quite make it backpedaling to the shack. His swing just goes wide of one of the goblins in front of him.
Conner nearly looses his sword in the body of the goblin his blade bites so deep but manages to keep a hold of it.
Mira's spell proves deadly again, killing another goblin.
Uriel looks much more prepared to fight the goblins after healing from the wand.
Evan closes with the goblins in front of him and strikes down one with a vicious blow of his hand axe.
Arm, weak from his wounds manages to swipe and kill the last visible goblin.
Shadow just misses one of the goblins closing with Uriel.
Wilfire regains his senses and charges the goblin directly in front of him. His flail caves in the skull of the goblin, dropping it in one blow.
...
ADM Brent Goblins response d20+3=17 d6=6 d20+2=22 d20+2=19 d6=6 d6=5 d20+2=20 d20+2=8 d6=6 d20+3=19 d6=5 d20+5=17 d8+3=11 d20+2=18 d6=6 d20+3=13 d20+3=23 d20+3=18 d6=4 d6=4 d20+3=15 d6=5 Tuesday November 9th, 2004 7:19:32 PM
Several of the goblins let out some complex series of whistles to one another and continue to attack.
One more javelin is thrown at Mira from her left, she can just see the shadowy figure of a goblin at the edge of her vision. {Dmg:6}
The second goblin fighting Evan swings hard and connects with a punishing blow from his morningstar {Possible Crit confirmed. Dmg:11}.
Kadaz again is sorely pressed fighting two goblins at the same time. The first goblin manages to strike Kadaz hard enough to injure him, but the second goblin misses wide. {Dmg:6} One goblin archer fires at Kadaz from his left side again striking him in the left side. {Dmg:5}
Uriel gets rushed by two of the goblins. One attempts to flank him and provokes an AoO. Uriel hits him and kills him. The other goblin is more careful and connects. {Dmg:6} Two more javelins fly in at the Paladin, one striking him. {Dmg:8} One arrow from over his right shoulder also connects staggering Uriel. {Dmg:5}
The twilight has almost completely transitioned to night, those of you without light sources will begin to have problems soon...
Conner [AC 19 (charging) / 18 (flatfooted); 26/32 HP] d20+10=26 d8+3=5 Tuesday November 9th, 2004 9:00:03 PM
Conner pulls his bloody sword from the chest of the dead goblin at his feet and turns to look for his next opponent. Mira and Arm appear to be safe for the moment but a single goblin stands out in the light due south of the sorceress.
His mouth and throat dry from exertion, he calls out in a raspy voice "Follow me...back to Evan and the others!" as he runs past Mira and Arm and charges the goblin [Hit AC=26, 5 HP]
Wilfire Ironhouse [16/ FF15] d20+8=22 d8=1 Wednesday November 10th, 2004 4:37:24 AM
Fully out of his trance, Wilfire fury seems to build with his last kill. He turns and charges to the north and brings his flail to bear on the nearest Goblin (22 if he can charge, 20 if he can't).
OOC: Damage (two-handed)- 1+6=7
Evan ac 16, ff 14; hp -1/18 Wednesday November 10th, 2004 5:59:04 AM
Evan folds over the morning star that is buried into his stomach and falls to the ground.
Arm ac 13, ff 11: hp 1/13 d8+1=9 Wednesday November 10th, 2004 6:09:04 AM
Slumping to the ground, Arm retrieves a potion and downs the contents, uncaring at this point if another attack should happen before it takes effect. He feels the refreshing draught fortify him as he prepares to head southeast after Mira (cure light wounds-9 pts. current hp=10).
Kadaz (AC 20/18 ff, HP 8/32) & Birdie (AC15/12 ff, HP 2/7) d20+7=26 d10+3=8 Wednesday November 10th, 2004 8:27:29 AM
Kadaz is very wounded with several arrows sticking out of him, and very frustrated because there are no dead goblins on the ground to show for it. But with his friends under attack he can't back down now. He swings one last time at the goblin he has missed twice and this time scores a sound hit (attack 26, damage 8).
Birdie, sensing something is wrong with his master, growls and tenses himself, ready to respond if ordered.
Mira (AC 13+4 Mage Armor, (Flat Footed=14) 8222 HP) 2d4(2+4)+2=8 Wednesday November 10th, 2004 9:06:27 AM
Mira continues to make her way towards Shadow and the others, hoping the pile of garbage will provide some degree of cover. She digs deep into her physical resources to send off a final magical attack. (8 pts dmg most appropriate goblin target).
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic (#), Read Magic, Light (#), Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile (####), Burning Hands, Mage Armour (#)
(OOC: Brent, in my previous post I had Mira move behind the garbage towards Shadow et al., however your map indicates no change in her position. Please let me know if she is successful in making her way south.)
ADM Brent Wednesday November 10th, 2004 9:43:48 AM
{OOC: I am sorry I didn't move your character on the map - my bad! I will send an updated map link soon.}
Shadow [AC 20/17 HP 9/12] d20+4=15 d4+2=3 Wednesday November 10th, 2004 10:39:10 AM
Shadow will agian try and take out one of the goblins on Uriel, he will shoot another arrow at one of the living ones around Uriel. (To hit: 15 dmg: 3)
Uriel {AC:17 HP:2/33} d20+5=16 d8+3=11 Wednesday November 10th, 2004 9:51:18 PM
Staggering from the blows, Uriel yells in determination, swinging at the goblin that Shadow struck with the arrow. {AC:16 Dmg:11}.
ADM Brent Players Actions Wednesday November 10th, 2004 10:02:03 PM
Conner starts to move towards the last goblin near Mira, Arm and him but he sees Wilfire charging it and also realizes it is too far to charge with too many obstructions in between. He follows Mira towards Evan and Kadaz, hearing a satisfying crunch that sounded like a flail striking a goblin.
Arm, wearily moves after the Conner and Mira after downing a healing potion.
Mira moves closer to the combat in the south and sees an eligible target just inside Uriel's torchlight firing arrows at the back of the Paladin. She drops the goblin, that lets out a small yipe as it collapses.
Wilfire crunches the last goblin visible in his immediate area.
Shadow stikes the goblin in melee with Uriel with a well-placed shot but fails to take him down.
Uriel finishes him off though with a swing of his longsword.
Kadaz takes out one of his attacks with a meaty swack of his waraxe.
...
ADM Brent Tides Turning! d20+2=19 d20+3=17 d20+3=23 d20+3=23 d6=4 d6=4 d6=4 d20+3=15 d20+3=7 Wednesday November 10th, 2004 10:16:46 PM
The goblin engaged in melee with Kadaz seems determined to continue fighting but with some whistles the others fade out back into the gloom and heaps of trash. The goblins using missle weapons fire them once more.
On Kadaz, the goblin in melee just misses with a skilled swing of its morningstar. The last goblin near the motionless Evan, steps back and shoots an arrow at Kadaz - it wedges in his armor but fails to pierce the dwarf. The final goblin behind and to the left of Kadaz fires a last arrow as he is fleeing as well. The arrow hits Kadaz in his lower back. {Possible Crit confirmed Dmg:12} When Kadaz falls, the goblin in melee with Kadaz also begins to fade off into the gloom.
The two goblins throwing javelins at Uriel try once more to take down the paladin. One clatters off Uriel's shield and the other falls short.
The last sounds of the battle fade away in the growing darkness of the evening. The dead and the dying litter the impromptu battlefield...
{Everyone conscious make listen and spot checks for me, please}
Mira (AC 13+4 Mage Armor, (Flat Footed=14) 2/22 HP) Wednesday November 10th, 2004 11:35:29 PM
Holding her lit shortspear aloft, Mira makes her way towards the injured Evan. She fishes a vial out of the velvet pouch tucked into her belt. "Should something happen to me, take the velvet pouch. It contains 5 curative potions*"
*5 potions of CLW
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic (#), Read Magic, Light (#), Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile (####), Burning Hands, Mage Armour (#)
Conner [AC=21, 18 flatfooted, HP=26/32] d20+3=18 Wednesday November 10th, 2004 11:42:24 PM
Conner advances south towards Evan and Kadaz, following Mira's light. He nods his head in acknowledgement of the information recieved and scans the edge of the light for signs of either his friends or their enemies [Spot=18].
If he notices either Evan or Kadaz lying on the ground he will move to them and take up a defensive posture before calling out for assistance.
Wilfire Ironhouse (AC16/FF15) d20+3=20 d20+3=13 Thursday November 11th, 2004 1:50:10 AM
Wilfire does a quick scan of the area (spot 20) while listening for anything unusual (listen 13). Using his darkvision, he attempts to locate a Goblin within 50 feet. If he spots one he will move in its direction (move action 20 feet), raise his arm in its direction and utter the words "Approach".
OOC- Command- (Approach) DC14, Range 30 feet
OOC- Failing the actions above he will move towards the person that appears to be most wounded, and cast cure light wounds (burning command)
Evan ac 16, ff 14; hp -2/18 Thursday November 11th, 2004 5:19:50 AM
Evan lays bleeding on the ground, unconscious.
Kadaz (AC 20/18 ff, HP -4/32) & Birdie (AC15/12 ff, HP 2/7) Thursday November 11th, 2004 9:01:56 AM
Kadaz lies unconscious on the filthy garbage, his blood seeping out of a half-dozen wounds. Birdie runs up and licks Kadaz's face, trying to wake him up.
Arm ac 13, ff 11: hp 10/13 d20+4=11 d20+4=20 Thursday November 11th, 2004 10:54:25 AM
His wits more about him now, Arm heads south after Conner and Mira. Figuring that she will head to Evan first, he removes his last healing potion from his pocket to use on Kadaz, assuming it's not already too late. While proceeding, he keeps an eye and ear open for the rest of the goblin band, his elven sight serving him better than his hearing at the moment (listen=11, spot=20).
Shadow [AC 20/17 HP:9/12] d20+2=17 d20+1=2 Thursday November 11th, 2004 11:02:42 AM
Shadow will maintain his vigilance with listening and watching around, while he heads with the rest of the group towards the unconcious commrades. (Listen=17 and Spot=2) He will keep his bow out. "I do have a potion that might make them feel much better if we need it." Shadow offers as the group gets to the injured members.
Uriel {AC:16 HP:2/33} d20+4=12 d20+3=21 Friday November 12th, 2004 12:14:10 AM
Uriel lights another torch to have in hand and then stores his shield, keeping his sword in hand. He looks out into the gloom and shadows, for another rush of goblins.{spot:12} {Listen:21}
ADM Brent Players Actions Friday November 12th, 2004 12:27:01 AM
Mira moves over to the motionless, pale form of Evan and the bleeding slumping form of Kadaz.
Conner moves over next to the body of the dwarf looking out for any threats. He thinks he might have seen the hint of motion out away from Kadaz but the motion seemed to be moving out not towards.
Arm follows Mira to find Evan and Kadaz down, he looks out and listens for any more signs but hears none.
Wilfire sees no more targets and so follows the torchlight of the mage southeast. He notices each party member is wounded.
Shadow says nothing but moves towards the southwest a ways looking and listening. He hears from behind him, the muffled cry of a person from far off.
Uriel succeeds in lighting a torch. Over his ragged breathing he to hears a muffled cry.
Conner d8+1=6 d20+3=6 d20+2=4 Friday November 12th, 2004 12:34:52 AM
Conner kneels beside the unconcious dwarf and gently pours a potion of cure light wounds into the fighter's mouth. [CLW=6hp] Too pre-occupied with the health of Kadaz, Conner hears and sees little else [Spot=6, listen=4]
Wilfire Ironhouse (AC16/FF15) (HP 11/24) d8+2=8 d8+2=8 Friday November 12th, 2004 3:35:38 AM
Wilfire runs over to the fallen body of Kadaz, while doing his best not to frighten Birdie.
"Easy there" he says to Birdie. "Don't be bitin when I'm healin"
Dropping to his knees while laying his hands on the chest of Kadaz. "Curatio Vigoratus" he utters as a dull white light falls over Kadaz's skin and the wounds begin to heal (cure light wounds= 8)
"Keep your eyes peeled", Wilfire warns as he runs over to Evan, and performs the same healing spell. "Curatio Vigoratus" he utters again. (8 healed)
OOC- Burning a protection from evil and command spell.
Evan ac 16, ff 14; hp -3/18 Friday November 12th, 2004 5:46:39 AM
(I'm not sure if we are still in turn mode so I'm posting as if we are.)
If it weren't for the blood leaking from the perforations in Evan's stomnach, it would almost look as if he were sleeping.
ADM Brent Friday November 12th, 2004 7:22:22 AM
{To Evan and others - we can move to a storytime turn now, so Wilfire can tap the heal on both of Evan and Kadaz}
Kadaz (AC 20/18 ff, HP 10/32) & Birdie (AC15/12 ff, HP 2/7) Friday November 12th, 2004 8:47:10 AM
The sudden influx of healing spell and potion, causes Kadaz's wounds to knit over and stpops the bleeding. Even before his eyes open the dwarf is instinctually reaching for his axe. The sight of Wilfire and Conner leaning over him, however, quickly penetrates into his head. "How's Birdie?" he asks, showing where his first loyalty lies.
ac 13, ff 11: hp 10/13 d20+4=16 d20+4=15 Friday November 12th, 2004 8:53:47 AM
Seeing that Evan and Kadaz are being tended to, Arm pockets the potion for the time being, and resorts to approaching and guarding the group until such time as they are feeling up to moving on (spot=16, listen=15).
Arm-again Friday November 12th, 2004 8:54:36 AM
OOC: Sorry, forgot my name in the post above...must be getting old... ;)
Shadow Friday November 12th, 2004 10:59:55 AM
Shadow hears the muffled cry, but knows the group is not in any condition to move after it. "I suggest that we move away from here immediatley, but in the morning if able would like to check out this area again. I think something rather large is happening here."
Mira (AC 13+4 Mage Armor, (Flat Footed=14) 2+9/22 HP) 2d8(4+2)+3=9 Friday November 12th, 2004 8:01:12 PM
Mira staggers towards Evan, but Wilf beats her to the ranger. The sorcerer makes a hard decision and quaffs the potion (CMW) herself. Physically she feels a little better (9 pts. restored)and able to draw on her magical resources once again. She stands on guard over the recovering ranger and readies to cast another spell should the need arise.
Uriel {AC:16 HP:2/33} Friday November 12th, 2004 11:35:48 PM
Uriel takes stock of his friends condition and his own. He looks back towards where he heard the scream. "Someone else fell prey to the goblins out there tonight... but we would be the ones needing saving if we run into another group of goblins like that, we need to get back within Plateau City," Uriel says.
He goes and picks up the second torch to hand to someone if they want to carry it.
ADM Brent Friday November 12th, 2004 11:40:50 PM
The group begins to gather and heal some of the grievous wounds inflcted by the goblins' attack. While the party heals the dusk deepens into true night.
No one sees anything else or hears any signs of the goblins for now or any other signs for that matter.
What will the group do?
{OOC: Evan- I have your HP at 5 now from the healing given by Wilfire - FYI.}
Arm d20+4=11 d20+4=9 Saturday November 13th, 2004 8:59:22 AM
Arm mutters under his breath at Uriel's comment, "I'm surprised he's not trying to heal the goblins.".
Sighing, He does a cursory look around (spot=11, listen=9), and says to the group, "I think NOW would be a good time for us to head back...I, for one, could do with a thorough scrubbing.".
Uriel d20+3=22 d20+4=23 Saturday November 13th, 2004 9:13:53 AM
Uriel, listening for more signs of goblins, hears Arm's comment.
He drags himself over to Arm, still dripping from gashes and wounds, splattered with his own blood and the blood of dead goblins.
"I've had it with you Arm! This is a group of adults, not children. You have been sulking around since I wouldn't let you kill an unarmed prisoner. We all almost died here. If you are so Domi damned bloodthirsty, take my life, here!" Uriel drops his shield with an echoing clatter and pulls out a dagger. He grabs Arm's free hand and wraps it around the dagger putting it up to his neck. He holds still and says, "Let's see it Arm. Show me how the orcs kill innocents!"
Conner d20+3=22 d20+2=10 Saturday November 13th, 2004 9:30:31 AM
Conner offers his hand to the dwarf and helps him to his feet. "Yer dog's fine guardsman, he's been protecting you."
"I don't feel good about leaving captives with those creatures" the fighter peers into the darkness from where the muffled cry was heard, "but I don't think we can do much good 'til morning." he continues in resignation.
[Spot=22, Listen=10].
Before he leaves, Conner spends a few moments re-arranging some of the larger pieces of garbage to mark their current location and the direction from which the cries were heard.
[OOC posted while Uriel was posting, otherwise Conner would have intereceded]
Shadow d20+4=16 Saturday November 13th, 2004 10:21:57 AM
"I am up for leaving, but we should at least search these bodies. Just in case they might contain a clue to as why they are here." Shadow says as he moves around those bodies that are near the light source. (Search=16)
Kadaz (AC 20/18 ff, HP 10/32) & Birdie (AC15/12 ff, HP 2/7) Saturday November 13th, 2004 10:40:08 AM
Kadaz takes Conner's helping hand and stands up, swaying slightly as he regains his footing. "Did I hear someone say we should head back? I'm for that." Kadaz then pulls a rag out of his pack and bends to wrap it around Birdie's wounds. "We both need rest."
Mira Saturday November 13th, 2004 12:45:49 PM
Mira catches the drama between Arm and Uriel out of the corner of her eye. Noting that Evan is now safe she moves over to the fighting men. She touches the blade of the dagger and it starts to glow with a bright light in a 20 ft. radius.
"No weapons!" she says sternly, "I don't care if you guys want to beat each other silly later, but for now we need all our resources to get out of here alive. All of us, together."
"Arm, this dagger will shed magical light for 10 minutes, and not a minute longer. Uriel, lead us out of here. We must make haste."
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic (#), Read Magic, Light (##), Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile (####), Burning Hands, Mage Armour (#)
Evan ac 16, ff 14; hp 5/18 Sunday November 14th, 2004 7:25:12 AM
Evan lays on the ground for a bit longer after Wilfire heals him, sort of taking inventory of all the aches and pains. He hears the dramatics between Uriel and Arm, rolling his eyes a little as the two go at it again. His grip tightens on his axes, just in case the goblins want to use the arguement as a distraction to attack again.
Arm d20+4=15 d20+4=14 Sunday November 14th, 2004 8:30:05 AM
Arm laughs heartily at Uriel's theatrics, bats Uriels hand aside, and says, "As tempting as the idea is, unlike you I am neither orclike NOR an orc-sympathizer, and shall NOT do your bidding, as I shall not in the future. I shall not evermore seek your help, and you shouldn't expect any from me. Better to die with my convictions intact than to be assisted by one of your ilk. One of these days you'll WISH that you had let me kill that orc, I promise you.".
Saying so, he turns to Mira, smiles and says, "Thank you, my dear, but my night-sight is quite sufficient for our purposes. Let us be off, then, as soon as Shadow is done searching the bodies.". He then turns his attention to keeping a weather-eye out for trouble as they prepare to depart (spot=15, listen=14).
OOC: Just to let you guys & gals know...I'm purely playing out my character here...nothing personal toward any of you.. :)
Uriel Sunday November 14th, 2004 10:00:43 AM
{OOC: As is Uriel (role-playing), but I don't think you would be 'batting' his hand aside. Uriel is very strong but I'll let you play it off even though Uriel was deadly serious}
Uriel Sunday November 14th, 2004 12:30:38 PM
Uriel smirks at Arm's words - "like I thought, you need your victims defenseless."
Uriel asks everyone, "Are you done searching Shadow?" Without actually waiting for a reply, Uriel moves to the front of the group and holds his torch high, with his sword in hand.
He begins to move back towards the city wall.
ADM Brent Sunday November 14th, 2004 12:44:58 PM
{Shadow, I'll send you a list of things you got off of the couple of goblins you had time to loot before the group begins to leave.}
The situation defused for the moment, the group begins moving back towards Plateau City. Everyone is silent, turned inward, relieved but worried about what they have found in the Shanty Quarter.
The citizens of the Shanty give the group a wide berth from the group's appearance blood, mud, sewage and worse have spackled the group, leaving them a motley bunch. The reaking stench of the group seems to be making an impression on the inhabitants of the Shanty as well with poorly disguished disgust cutting through the indifference normally displayed.
The City guard eyes the group dubiously as they approach. One of the guards asks, "Yer business in our fair city? We already have a full complement of sewer rats? Hah Hah Hah."
Laughing at his own joke, he notices the group's solemn appearance and his laughter dies. "No one has a sense of humor anymore, go on through."
As the night deepens, the group moves into more familiar stomping grounds. Finally the group makes it back to their apartment.
Conner Sunday November 14th, 2004 5:24:15 PM
Tired and hungry, Conner removes his armor and shield and heads for the bathes where the spattered blood and offal is quickly washed away. A large bruise causes him some discomfort from where the morningstar struck him from behind. His clothes are another matter. It takes repeated scrubbing and rinsing before he is satisfied that they are once again fit for wear.
Another hour is spent cleaning and polishing his armor, shield and sword. A close inspection reveals no significant damage to the blades edge.
Finally when all has been put to order he asks "Anyone for Sampson's?"
Kadaz Sunday November 14th, 2004 6:37:55 PM
Kadaz carefully washes Birdie's wounds and binds them up. Then he takes care of his own. "Samson's sounds good. We need a better plan when we return to root out these foul creatures. But I'm not sure Birdie or I will be in shape to return tomorrow."
Uriel d8+3=7 d8+3=10 d8+3=10 Sunday November 14th, 2004 7:21:10 PM
Uriel offers up healing to those who need it with the wand. He taps himself three times. {Heal:27}
Still wounded after tapping whoever asks, Uriel also strips off his armor and equipment. He goes to wash away the remnants of the encounter.
Upon returning, he hears Kadaz's statement and agrees, "Does anyone have any practical experience with goblins? I didn't expect any real tactics by them. How many did everyone see? I had four near me early and then I was flanked by another near the end of the fight."
Uriel is willing to go to Sampsons for food.
Mira (AC 13, 11/22 HP) Sunday November 14th, 2004 11:01:33 PM
Mira will avail herself of some healing from the paladin. Shyly she will ask if he would be able to tend to Evan as well. After a quick inventory of her remaining GP, the sorcerer will pack a light sack with a few personal items, and a spare shirt and head for the baths.
Upon her return, she will nod agreement at the suggestion that they go to Sampson's In response to Uriel's question she will volunteer, "I know naught of goblins, but what we experienced today." Remembering how quickly the creatures succumbed to her magic, she adds, "they do not seem particularly hardy, but they seem to attack in numbers."
Wilfire Ironhouse (HP 11/24) d8=8 Monday November 15th, 2004 12:35:51 AM
"It's good to be home" Wilfire says "but it sure would feel a whole lot better if Goblins weren't living in the shanty. I suggest we get some rest, cause tommorrow's going to be a long day."
Wilfire then smells both arm pits. "A shower might not be the worst idea either."
OOC- Before bathing Wilfire will use his last few spells to heal the most wounded. First he'll cast a cure light wounds (8+2=10) on the most wounded. Then he'll use his four cure minor wounds.
Evan Monday November 15th, 2004 5:36:15 AM
As they pass the guards, Evan will get MIra to ask where he should go to collect a bounty. He doesn't want to carry the body parts from the stinky garbage monster any longer than he has to. Once he has collected any bounty there is to collect for both the garbage creature and the goblins, Evan will return to the flat to get cleaned up and rest.
Arriving just in time to receive healing from Wilfire, he ends up needing all but one of Wilfire's healing spells. He is a little disappointed that he missed going to the bath with Mira then smiles ruefully to himself as he realizes he needs to keep his dream life separate from his real life. Despite the affection he percieves from Mira, he is terrified of doing anything that might screw up their friendship, and with the contention between Arm and Uriel, the party needs all the stability it can get.
Arm Monday November 15th, 2004 6:03:04 AM
Upon returning, Arm heads straight to the baths, where he thoroughly cleans himself. Arrivng back at the flat just in time to hear Mira's statement, he agrees, "Aye, they're neither strong nor hardy, but they attack in packs, not unlike wolves. NASTY little things.". So saying, he agrees to go to Samson's as well for something small to eat, intending to get some rest immediately afterward.
Shadow Monday November 15th, 2004 10:20:14 AM
Shadow on the way back is quite and stays near the middle of the group. When they reach the gate he lets out a sigh knowing that they are relatively safe now.
Once the group gets back to the apartment Shadow says, "I would like to clean up, and will meet you all back here, or at Sampson's." Seeing that the group is going to take care of their stuff, Shadow will head back to his 'room' at the guild. He will spend some time cleaning his gear and trying to get the reek out of it. He will inspect the stuff he got off the goblins more carefully and see if anything is recognizable.
Once he is done with all of that he will head over to the apartment to see if the group has left yet. Hopefully he will catch them before they have left, and he will show them an oddly cut gold coins with unrecognizable markings and the gold band with the inscription on it. If they have left, he will head over to Sampson's, and he will wait to show them the objects until they return to the apartments.
ADM Brent Monday November 15th, 2004 10:42:39 AM
{OOC:Shadow, sent you another email with answers to your questions}
ADM Brent d8+3=10 d8+3=10 d8+3=7 d8+3=11 Monday November 15th, 2004 8:56:33 PM
Uriel taps Kadaz twice with the wand {Heal:20} and Conner and Mira once each{Conner Heal:7 Mira Heal:11}.
After washing up the group heads over to Samson's to eat and discuss goblins and the group's plans.
Shadow shows up just before the group heads over to Samson's and comes along as well.
Samson's is packed but the group finds a long bench table just vacated.
The waitress, a new face, comes over to the group. "Hello to you all. You look thirsty." She winks at Conner, Arm and Uriel. "What can I get you to drink? Oh and we have hot meat pies tonight as well as soup, stew or roast joint."
Mira d20+11=20 d20+5=22 Monday November 15th, 2004 9:30:57 PM
"Roast joint sounds great!" exclaims Mira, hoping she'll be served a meaty portion. "Anyone up for sharing a bottle of red?" she asks, raising an eyebrow and looking in the direction of the ranger and the bard. "What do you drink, Shadow?" she enquires. If the rogue shows the sorcerer the items he has retrieved she will volunteer, "I have a little magic left and with a little time I may be able to learn if there is any aura of magic about the items, and even possibly decipher magical inscriptions. I might even be able to learn if there are any spells upon the items and identify them."
Detect Magic Spellcraft=20 Decipher Script=22
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic (##), Read Magic, Light (##), Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile (####), Burning Hands, Mage Armour (#)
Conner [full hp] Tuesday November 16th, 2004 12:20:36 AM
Conner, concious of the lightness of his purse, orders a mug of ale, a bowl of stew and some bread. He gives the barmaid a big friendly smile and inquires after Amy.
Wilfire Ironhouse Tuesday November 16th, 2004 12:35:08 AM
"I'll have one of each" Wilfire says, completely serious.
As soon as he hears Conner order ale, Wilfire's face instantly grows red and he begins to tap his finger impatiently on the table... he seems at odds about something, but he doesn't say what.
OOC- Just curious if Wilfire cast those healing spells last round? If he didn't he'll use them on himself, if someone hasn't already.
ADM Brent - to Wilfire Tuesday November 16th, 2004 1:05:20 AM
{OOC:He used one on Evan. The others I figured you could use for yourself...}
Evan Tuesday November 16th, 2004 5:40:10 AM
(ooc: Did Evan get anything for bounty for the garbage monster?)
Evan cleans up quickly and heads over to Sampson's, arriving just in time to hear Mira ask if anyone wanted to share a bottle of red. He grabs a chair and swings it over next to Mira, smiling as he settles down. He signs to Mira that he would love to share a bottle or two with her and asks her to order the meat pie for him. Evan enjoys using sign with Mira because she has such lovely hands, with long elegant fingers that dance so nibbly as she 'speaks'.
Arm Tuesday November 16th, 2004 6:02:41 AM
Arm declines Mira's offer, and instead orders a mug of ale along with a bowl of stew & bread. While waiting for the food to arrive, he ruminates on his current situation, "It seems that I'd be better off playing some tunes to earn a living...the pay is better than as of late, and it's MUCH safer.".
ADM Brent - to Evan Tuesday November 16th, 2004 9:45:56 AM
{Sorry Evan - had a problem figuring out fair market value...also, last post I noticed from you about the goblins - you weren't going to take any parts because you didn't think there was a bounty - let me know if I am wrong.}
When Evan inquires of the guard, his eyebrows raise and his eyes widen. "I think we need to take this to Sarge. Come with me." He leads Evan into the guard post and to the Sergeant.
After hearing Evan's description of the monster and asking a few more questions about the location of the creature, the sergeant says, "I wouldn't believe it, if the arm of the creature wasn't sitting on my desk reeking! Take that with you and this" He hands Evan a sealed letter. "Take the letter to the central Guard post and the Bursars office will give a bounty of 45 GP. Thanks for slaying such a foul creature." He wrinkles his nose.
Shadow Tuesday November 16th, 2004 10:29:31 AM
"I'll have some stew and an ale." Shadow says to the waitress.
"Group, unfortunately I don't think Evred made it." With that Shadow shows the group the gold ring with the inscription - 'Beloved son, Evred'. "I also found these on one goblin." Shadow shows the group the funny gold coins.
Conner d20+1=5 Tuesday November 16th, 2004 6:50:44 PM
Conner examines the gold coins, mentally comparing them to the other strange coins they had found while investigating Avandri and matters related to the estate at Wyclea. [Appraise=5]
Kadaz (HP 10/32) & Birdie ( HP 2/7) Tuesday November 16th, 2004 7:33:31 PM
Kadaz watches the healing being passed out and pipes up "If you have any to spare could you help Birdie and then me? I'm afraid those goblins were very effective in their attacks on me."
ADM Brent - to Kadaz Tuesday November 16th, 2004 7:39:45 PM
{OOC:Hey Bub - you got 20 points from Uriel's wand so you are at 30 not 10, check out the beginning of my last general ADM post - lol!}
Uriel Tuesday November 16th, 2004 7:48:27 PM
Uriel orders two meat pies and roast joint along with ale.
While he eats he says, "So, what about these goblins? I agree that individually they are not much but the old adage of strength in numbers was proven true tonight."
When Shadow mentions Evred, Uriel slams his fist down on the table. "Domi blind their eyes! No one should fall to such a terrible fate."
He scoots his plate away, his appetite gone. "What should we do to prepare to return to the Heap?"
ADM Brent Tuesday November 16th, 2004 7:48:30 PM
Your food and drinks are brought to the group and everyone begins talking about different things.
To Conner, the waitress says, "She didn't come in today. And I don't appreciate it."
{OOC:Just continue to post freely, discussing topics of interest. I will chime in as needed}
Wilfire Ironhouse (HP 15/24) Wednesday November 17th, 2004 12:07:45 AM
As the drinks arrive Wilfire picks up the power and pace of his finger tapping, and his face grows increasingly agitated. With his other hand he raises his fork to his mouth, but then slams it down on the table and stands up.
"Excuse me" he says with a somewhat distraught look on his face. "Got to go to the bathroom."
Without turning back he walks away, leaving his warm meal unattended.
Evan Wednesday November 17th, 2004 5:47:27 AM
Before leaving the guard shack to go collect the bounty on the garbage monster, Evan scribbles down another question for the guard. <i>What about goblins? We encountered quite a few goblins at the dump as well. do you give bounty for goblins?</i>
After getting his answer he heads over to the Central guard post to collect the bounty.
Arm Wednesday November 17th, 2004 6:07:07 AM
Noticing Wilf's obvious agitation, Arm gets up from his meal as well and follows him. When he catches up, he asks, "What is troubling you, my friend? Perhaps I can help?".
Shadow Wednesday November 17th, 2004 11:01:16 AM
Shadow will remain quite waiting to see if any one else comes up with any ideas about the coins or the trash heap. He will sip at his ale and take a few bites of the stew. He will probably not eat it all even though he is fairly hungry.
ADM Brent - to Evan Wednesday November 17th, 2004 11:11:04 AM
The sergeant reads the writing on the slip. "Yes, bring pairs of ears for the reward. As long as the goblins are within 20 miles of the city. Don't be toting them from all over the continent here." He smiles and says,"Is that all, I'd really like you to take that tenacle out of here before the smell sets into my office."
Mira Wednesday November 17th, 2004 6:22:49 PM
Mira rubs her forehead in frustration when her magic doesn't seem to yield the results she was expecting. "Sorry, Shadow, I don't seem to be on my game tonight."
The mage pushes her glass towards Evan, hoping he'll uncork the bottle and pour. When the joint of meat is served up, she takes her time, but manages to eat the whole thing, enjoying every mouthful.
(OOC: Brent, did any of Mira's attempts to detect or read magic about the artifacts yeild results? See Monday's post.)
Kadaz (HP 30/32) & Birdie ( HP 2/7) Wednesday November 17th, 2004 6:59:26 PM
Kadaz belatedly gratefully acknowledges the healing he received. "Do you have a spare charge in that little thing for Birdie?" he inquires hopefully.
Kadaz then concentrates on his supper, ordering a spare one for the dog. "He deserves it" he explains to anyone who asks.
"So we're after more goblins tomorrow? Anyone got a plan this time?"
ADM Brent Wednesday November 17th, 2004 7:16:40 PM
{OOC: Mira, I didn't do your read/detect magic because your character had no way of knowing of the ring or coins when you wanted to do it - that was a 'private post' from Shadow to me...} However, the detect/read magic reveals nothing else. The inscription reads, "Beloved Son, Evred."
The coins are an odd triangular shape not recognized by any of the group.
Conner Wednesday November 17th, 2004 7:27:17 PM
Conner continues his meal, digging into the stew and washing it down with long pulls on his mug of ale. He calls the barmaid over to the table for another pint and to ask about Amy, "it's not like her to beg off work for no reason...did she send a message?"
When Kadaz and the others talk of tactics the fighter's attention shifts to planning for the next day.
"Seems they prefer to engage from a distance" Conner rubs the tattoo on his temple, "if we can get in close they should go down fairly easy. If Kadaz, Uriel and I rush them, the rest of you can give them some of their own medicine from a distance. The key is to not get isolated by a group of them."
Another gulp of beer and the fighter continues with his thoughts. "They probably have some kind of underground stronghold under the trash so we'll need sources of light. Say, does anyone have anything that can hit a group of them all at once...it would sure help if we could take out a bunch of them real early."
Uriel d8+3=7 Wednesday November 17th, 2004 8:25:55 PM
"You are welcome for the healing, Kadaz. I didn't mean to forget Birdie. When we get back I will heal on him to." {Whenever we get back, Uriel taps Birdie for 7}
Uriel snorts at Arm going after Wilfire. To Uriel says vehemently, "I like the tactics of storming them to hit them hard and keeping the other group members back - that's a good idea."
"Those are odd looking coins - anyone else seen anything like those before?" Uriel asks to the whole group.
When Kadaz mentions going after the goblins the next day, Uriel asks, "Should we do any other investigations or ask any more questions? I would love to head back tomorrow but I don't know if we should go blindly."
ADM Brent - to Conner Wednesday November 17th, 2004 8:31:46 PM
The harried barmaid, no longer flirting with anyone says slowly to Conner,"I AM LISA, not Amy's mom. I ain't her wet nurse, so do your sniffin' around with someone else!"
She hurries off to a rowdy bunch of highland mercenaries, laughing and pinching on her, as they sing a ribald song.
Wilfire Ironhouse Thursday November 18th, 2004 1:21:06 AM
Wilfire's face is still red when Arm catches up to him. He tries to bluff him with the bathroom excuse, but he realizes he's not a very good bluffer, so he might as well come clean.
"It's the drink" he says with a deep sigh. "I have... I have... a drinking problem"
The burly dwarf looks as if he has the weight of the world on his shoulders.
Arm Thursday November 18th, 2004 6:03:17 AM
Arm lays a hand on Wilf's shoulder and says, "I'm deeply sorry, my friend. If it's any solace to you, we ALL have demons that we must face: some alive, some not. Know this...if you should need someone to talk to, I'll be here for you. If you wish, we can take our food outside to finish it...I'm certain that Samson wouldn't mind.".
Evan Thursday November 18th, 2004 6:09:41 AM
At the Guard Post: Evan chuckles silently as he gathers up the tentacle and disposes of it outside. He's gotten sort of used to the smell since he'd carried it for so long. Once he is done disposing of the tentacle, Evan makes his way to the Central Guard Post to collect his bounty and deliver the letter.
At Sampson's: Evan pops the cork on the bottle of red and pours Mira a glass as well as himself. He Sets the bottle down then lays a bag of coins on the table next to it for Mira to examine. Signing to Mira so she can translate to the others, The city paid 45 gold for killing the garbage monster. They are also offering bounty for pairs of goblin's ears as long as we acquire the ears within 20 miles of the city. With better tactics, we could make ourselves a pretty penny, as well as the gratitude of the city for ridding it of some unwanted pests.
Conner Thursday November 18th, 2004 8:14:54 AM
The burly fighter thumps the table with his hand and laughs out loud at the outburst from the barmaid. "Must be tired" he thinks to himself "I didn't ever recognize her come-on...thought she was just mad that she got called in to cover for Amy". He watches her sashay away to another table where the reception is much more friendly. "Lisa, I'll have to remember her" he muses.
Shadow Thursday November 18th, 2004 11:00:44 AM
Shadow will continue to listen to the group as they discuss what is going to happen on the next day. He will sip at his ale as the night wears on. "Do we need anything else for tomorrow's excursion?" Shadow asks.
(OOC: DMs I won another potion of cure moderate wounds from the LnB, so is it okay to add it along with the other one?)
Wilfire Ironhouse Thursday November 18th, 2004 7:18:11 PM
Wilfire is touched by Arm's kindness. With a slight smile he accepts the offer to finish their meals outside.
"When I was a younger man, I spent most of my time doing two things- drinking and fighting" Wilfire explained. "At that time I was angrier than a looted dragon, and I would have stayed that way were it not for the Gods callin my name. Sure as I'm standing here, they said 'Ironhouse, if you're going to waste your time fightin, might as well fight in the services of powers greater than you'".
"Seemed like decent advice, so that's what I did, and I've served the cloth ever since. Yet I'm afraid old habits die hard. The firey forge of anger still burns deep inside Ironhouse. And the drink still calls my name."
Mira Thursday November 18th, 2004 10:25:11 PM
Mira translates for Evan, advising the group that should they encounter goblins again, there could be some money in it.
Mira places 4 vials on the table next to Evan's pouch. "These are potions for restoring health (CLW). I have kept one for myself, but those who do not have any, should take at least one. In the heat of battle, those with the gift of healing may not always be on hand to lend immediate assistance."
(Folks, please do take a potion if you don't have at least one!)
Arm Friday November 19th, 2004 6:07:56 AM
Arm picks up his bowl and follows Wilf outside. Taking in a deep breath of the clear night air and finding he can STILL smell the stench of the garbage dump (unless it's imagined), Arm begins to tell Wilf of his OWN past...the wholesale slaughter of his entire village by the orcs and his subsequent crusade against them. "I swore on the bodies of my parents," he continues, "to not let an orc live while I still draw breath. Thanks to the "paladin" in there, (he literally spits out that word) I have been prevented from doing so. I am still coming to grips with that, but you see...we ALL have things that haunt us. Do I have an answer? No, I think not...perhaps I may never have one...however, the sun shall rise in the morn as surely as we're standing here. Our only hope is that when enough of those occur, the pain will at the least be dulled. I know that's not much consolation, but it's all I have right now. Hope this has helped you.".
Uriel Friday November 19th, 2004 7:56:57 AM
To Shadow, Uriel says, "We need more torches maybe. I only have 4 more torches. And some oil. Does everybody have rope? I mean making the assumption that they live 'under the trash'."
"I will keep a hold of the wand for now I suppose so I will pass on the potion Mira," Uriel says of her offer.
ADM Brent - Roleplay or Next Day? Friday November 19th, 2004 8:00:33 AM
{I perfectly willing to allow the roleplay/discussion/research to continue here - or if you are ready to call it a night and move onto the next day that works to.}
The group continues to talk amongst themselves while eating the fine fare of Samson's. The boisterous group nearby are challenging one another to arm wrestling, bringing the din to a loud roar.
The conversations at the other tables can scarcely be heard.
Shadow Friday November 19th, 2004 2:38:52 PM
Shadow will continue to listen to the group trying to determine what might be needed for tomorrow. "I do have a few potions that might be useful for injuries tomorrow." He adds to the group.
Conner Friday November 19th, 2004 6:12:41 PM
"I'll stop by the catacombs on the way to the shanty quarter and pick up some sunrods, they would come in handy."
Conner finishes the rest of his meal and goes in search of Amy.
Mira Friday November 19th, 2004 7:58:18 PM
Mira yawns. "If I get a good night of sleep, I should be good for taking out a half dozen goblins," volunteers the mage. The sorcerer pushers her plate away, and drains the last of her wine.
"Ready to go back to the flat?" she asks, looking at Evan and signing.
Kadaz Friday November 19th, 2004 10:37:03 PM
Kadaz thinks on what he knows about goblins. "We will probably have little chance finding them in the day. They seem to be night creatures. And their lair may be well hidden. If we go out tomorrow afternoon and hide ourselves maybe we can get the jump on them.
"By the way, didn't we find a piece of jewelry with someone's name on it? Maybe this belonged to a missing person."
Uriel Friday November 19th, 2004 11:36:05 PM
Uriel laughs at Mira's statement, "Here Here for our Mage. She has more than enough heart to make her a warrior true!"
Uriel shakes his head at Kadaz - "I prefer to hit them during the day. If we go early, then we have longer to search out where the hideout it located. Also, if we hit them during the day, it will be like someone hitting us at night. We should have the advantage against their sleep cycle."
"Kadaz, that ring. It mentioned Evred - remember Kethlorn's missing friend? His name was Evred," Uriel mentions solemnly.
Shadow Saturday November 20th, 2004 11:07:22 AM
Shadow smiles at the mage's confidence and shakes his head in agreement.
Shadow is about to tell Kadaz about the ring when Uriel beats him to the punch and Shadow can only say, "Yes, the ring I am sure belonged to Evred and I think we should not say anything until we are sure what has happened to him."
Evan Sunday November 21st, 2004 7:28:29 AM
Evan watches as Arm and Wilf wander off before he can go over some tactical signals with the group. Realizing he'll have to do it in the morning while they walk to the garbage dump, Evan smiles and agrees that he is definitely ready to head back to the flat. Despite the healing, he still has an ache where he was clobbered with the morningstar.
Wilfire Ironhouse (HP 15/24) Sunday November 21st, 2004 7:03:42 PM
Wilfire listens carefully to everything Arm says. A look of compassion crosses his face when he hears the story of how Arm's village was wiped out by Orcs. Suddenly Wilfire's drinking problem seemed a small thing indeed, compared to the trials Arm had been through.
"Thank you my friend" Wilfire said. "Suddenly I do feel much better. I am certain I will sleep a little better this evening, thanks to you."
With that said Wilfire eat the rest of his meal, while listening to whatever Arm has to say. Once completed he will check on the others, and then retire to bed.
Uriel {AC:17 HP:32/33} d8+3=8 Sunday November 21st, 2004 9:58:19 PM
Uriel, noticing Wilfire's wounds, taps him with a wand (if Wilfire agrees) (Heal:8)
ADM Brent Monday November 22nd, 2004 12:16:16 AM
The group finishes up with their plans for the next morning, leaving only one question. Will the group go during the morning and search during the day or lie in wait and attack the goblins at night?
{Feel free to post one more post before we begin the next day of gaming. Please try and tie up any loose ends about questions of when you are going to hit the Heap, etc.}
We will begin the adventure in earnest again tomorrow.
Wilfire Ironhouse (23/24) Monday November 22nd, 2004 1:48:02 AM
"Why thank you" Wilfire says when he Uriel uses his wand of healing. "I needed that."
Then to everyone else he says the following:
"I'll be turning in then. Want to get an early start in the morning, so we can do some huntin with the sun over our heads. Those darn Goblins see too well in the night."
Arm Monday November 22nd, 2004 5:58:13 AM
Arm smiles as well at Wilf's comments and says, "Aye, that is a good thing. I can use with a bit of rest myself.". He finishes his stew and returns the bowl to the table, takes his leave and returns to the flat for some well-deserved rest, intending to hit the garbage heap in the morning for more goblin-bashing.
Evan Monday November 22nd, 2004 6:00:21 AM
Despite Evan's exhaustion, before he slips into bed, he takes the time to clean up his armor and a run a file along the edge of his axes to take off any nicks or burrs that may have come up due to the fighting. He tries his best to keep the noise at a minimum so as to not disturb Mira as she prepares for bed. And as much as he tries to maintain his concentration, Evan is fully aware of the lithe beautiful woman that shares a room with him.
Conner Monday November 22nd, 2004 7:34:53 AM
Conner returns to the apartments and bed.
Mira Monday November 22nd, 2004 7:51:15 AM
With an appologetic smile, Mira draws the make-shift curtain across the half-way point in the room, and makes her bedtime preperations. Using a little of the magical energy that remains to her, she casts a Light spell upon her pendant, and hangs it from the shelf Evan built for her. Snuggling under the covers, she is barely aware of the quiet schick, schick as the ranger sharpens his weapons, so intent is her focus on the study of her scrolls.
As the light gradually fades, she returns the documents to their case, closes her eyes, and falls into a deep restorative sleep.
Wilfire Ironhouse Monday November 22nd, 2004 8:18:43 AM
OOC- I'm just curious... where exactly does Wilfire sleep?
Before laying down, Wilfire removes his armor and takes a few minutes to inspect both it and is trusted flail for any signs of damage.
"Got to be ready for tommorrow" he thinks to himself. "And can't be freezin up in no more battles. Coulda cost lives from my hesitation today. How would I ever live that down?"
Taking a position at the foot of the bed Wilfire says a short prayer, and then retires for the night.
Shadow Monday November 22nd, 2004 9:53:07 AM
"I hope we agree that attacking the goblins during the moringin (day) would be best." Shadow puts his two cents worth in.
"Goodnight everyone." Shadow says as the group leaves Sampsons. He will again head to his bunk in the guild, and then rejoin the group in the morning.
Kadaz Monday November 22nd, 2004 5:00:06 PM
Back at the house, Kadaz also takes time to carefully check over his weapons and armor, repairing any damage he can. By the time he is done, Birdie is sound asleep on the bed, resting up for tomorrow. Kadaz climbs in under the covers, trying not to disturb his friend.
Uriel Monday November 22nd, 2004 11:51:50 PM
Uriel finishes his food and wine, then goes back to the flat and checks his gear and weapons before doing his meditation and then going to sleep.
The Univited Guests
ADM Brent - Down in the Dumps Tuesday November 23rd, 2004 12:08:20 AM
The group goes back to their respective quarters and sleeps the sleep of the exhausted. The next morning the group feels much better - those wounded remember the healing you get from a full night's rest.
After Conner gets back from the Catacombs (he brings Mira's magic item with him), the group reassembles back at the flat. The day is overcast and a bit cooler than normal for this time of year but nothing unusual.
The group makes it back to the Shanty Quarter just after the ninth hour. The people within the Shanty have also begun their day - it appears that hunger and desperation never take a break. As they move closer to the part of the Shanty closer to the Heap, they notice a few people looking up at them. One of the women, sitting down on a stoop mending some raggedy clothes smiles and says, "Good Day!" A small dirty faced child hiding behind the woman asks her in the overloud voice of a child, "Are they the Guardian Angels that are making the boogies go away?"
The mother replies, "Shh, child. Yes they are the ones," never stopping her restless fingers from sewing.
The group reaches the Heap having realized with a bit of surprise that the denizens here have noted some of their actions. Others who are shambling make small nods or bows to the group, or smile a toothless grin.
This morning, as they come to the edge of the Heap a small flock of noisome vultures rise in the air protesting the arrival of the group.
Wilfire Ironhouse (24/24) Tuesday November 23rd, 2004 2:53:05 AM
Wilfire wakes up early and immediately begins his morning ritual of prayer and preparation. Once completed he joins the others, takes breakfast, and heads off towards the shanty.
Once they arrive at the heap, Wilfire returns the bows and nods of the denizens. "Perhaps we should learn more about these Boogies" he says aloud.
Evan (ac 16; ff 14; hp 18) d20+8=19 d20+8=13 d20+8=9 d20+8=18 Tuesday November 23rd, 2004 5:57:55 AM
(ooc: I believe that at the moment, Wilf has a room to himself. When Wilf moved in, Mira moved out of her room and into Evan's, giving her room over to Wilfire and Shadow)
Knowing that there will be some goblin hunting today, Evan brought his longsword. During the journey to the Shanty, Evan will have everyone walk close together so that Mira can explain his whistles. A soft trilling sound means fall back and regroup around Mira, a chirping sound means take cover, a sharp whistle means attack and several short sharp whistles mean retreat. He explains through Mira, that the party needs to try and stay closer together and concentrate its attacks in the same direction. With Conner in the rear to watch the party's back, the group should be proof against any sudden attacks from the rear.
As he moves through the garbage heap, Evan draws his sword and throwing axe, preparing himself for combat. While he does watch the ground for any change in the tracks from last night, Evan moves quickly towards the shanties where they encountered the goblins last night, fearing that the goblins may have packed up and left. Should he come across any goblin bodies, after all, who would throw away a dead body already in the dump, he will quickly kneel and slice off both ears, stringing them on a leather thong to return to the guard post.
(track-19; spot-13; listen-9; move silent-18)
Arm d20+4=19 d20+4=21 Tuesday November 23rd, 2004 6:24:31 AM
Sleeping well, Arm awakes the next morning refreshed and heads off to the dumps again to rid the Wold of some goblins.
Arriving at the dump, he draws his sword and begins to keep an eye and ear open for trouble (listen=19, spot=21).
Conner d20+3=6 Tuesday November 23rd, 2004 7:42:52 AM
Conner unshoulder's his bow as they enter the trash heap and loosely knocks an arrow. He searches for the makeshift marker he had constructed the night before and keeps his eyes open for signs of goblins [spot=6]. "If I was expecting a return visit I would set up an ambush and maybe a few traps, so be carefull" he warns the party.
Kadaz Tuesday November 23rd, 2004 8:06:53 AM
Before entering the trash heap Kadaz readies his heavy crossbow, quarrel at the ready. Those goblins attacked from a distance before and this time Kadaz wants to be able to hit back.
Shadow d20+2=13 d20+1=14 Tuesday November 23rd, 2004 8:32:29 AM
Shadow has a great nights sleep in the guild, and returns early to the flat where the group lives.
Hearing the what the lady says and the reaction of the locales makes Shadow feel like they are doing the right thing.
Once they get near the trash heap, Shadow draws his bow and loosely knocks an arrow ready for any sudden attack. (Listen=13 Spot=14)
Mira Tuesday November 23rd, 2004 7:22:58 PM
Mira interprets for Evan. She repeats, "we should try not to get separated, and present a united front against these creatures."
The sorcerer decides to keep her magic in reserve, so after casting Mage Armour upon herself, she takes up her crossbow.
Uriel Tuesday November 23rd, 2004 11:55:19 PM
Uriel listens to the mother-daughter exchange with a furrowed brow but the group presses on.
He snorts when he sees the birds, "Carrion Eaters. They were probably at the goblins."
Seeing everyone's preparations, Uriel unsheathes his longsword and pulls out his shield. He moves to at or near the front of the group.
ADM Brent Wednesday November 24th, 2004 12:09:50 AM
The party moves into the Heap, very carefully with weapons at the ready.
Going to the battle of the trash beast, the group sees this is where at least some of the birds were. If possible, the stench of the creature has increased with its rotting.
Evan searches the Heap carefully but continues to be stymied by the heavy traffic to the area. The group moves back into the vicinity of the ambush but the goblin bodies are gone. There are dark patches of ground and trash where the goblins and party members fell or bled.
The party soon becomes mired in the muck and trash juice again searching. They discover several small abandoned shelters (human-sized) that appear to be have been buried over with trash and debris over time. After a few hours the group has covered a frustratingly small area, only discovering an old skeleton well-buried inside a large mound of trash with its skull caved in wearing rotted leather.
Wilfire Ironhouse Wednesday November 24th, 2004 2:45:39 AM
"Don't touch that" Wilfire says as he points at the skeleton. "Who knows what kinda disease that thing is carrying."
Then a few minutes later he addresses the group. "Can any among us track? If so perhaps we should try to locate the trail of the Goblin. However, if we don't have a tracker among us, perhaps we should consider hiring someone to perform that service."
Evan (ac 16; ff 14; hp 18) d20+8=24 d20+8=27 d20+8=10 d20+6=7 Wednesday November 24th, 2004 5:37:48 AM
Evan eyes Wilfire for a moment then returns to hunting for the goblin tracks. Last night, they had found some shanties that looked like the goblins had been living there so Evan tries to relocate the shanties to start his hunt there.
(track-24; spot-27; listen-10; search-7)
Arm d20+4=9 d20+4=24 d20=6 Wednesday November 24th, 2004 6:14:35 AM
Lacking the training in tracking skills, Arm is content for the moment to idly pick through the garbage around him (search=6), while he keeps an ever-present eye open for trouble (listen=9, spot=24 - nat. 20).
While picking through the detritus, his mind wanders for some reason to thoughts of a well-fed flightless fowl and some type of game where two teams of men beat each other viciously in an attempt to get an inflated ball to their end of a field. Shaking his head in confusion, he puts those thoughts out of his head, and continues on. (OOC: Happy Turkey Day, everyone!! :) )
Mira (AC 13+4 Mage Armor, 22 HP) d20+2=18 d20+2=11 Wednesday November 24th, 2004 7:29:53 AM
"Wilf" starts Mira, "Evan is our tracker." The sorcerer's eyes flicker briefly over the blonde man as he does his best to pick up a trail, then they turn to the smelly piles of refuse. (Spot=18)
Mira adjusts the light crossbow in the crook of her arm after arming it. There won't be any surprises this time! (Listen=11)
Conner d20+3=22 Wednesday November 24th, 2004 7:34:21 AM
Fanning out, but making sure his back is to the backs of his mates, the fighter scans the piles of refuse in front of him. (Spot=22)
"Find anything interesting?" he calls to the ranger nonchalantly.
Kadaz d20+1=15 Wednesday November 24th, 2004 8:42:03 AM
Kadaz keeps scanning for trouble. "If I were a goblin I'd be hidden in my deepest hole today and come out only when odds were more in my favor. Let's hope we can locate a track or two."
(spot 15)
Shadow [AC 20/17 HP 10/12] d20+1=8 d20+2=6 d20+4=17 Wednesday November 24th, 2004 10:12:52 AM
Shadow will remain silent as the group tries to determine where the goblins have gone. When members of the group start up conversations, Shadow just shakes his head. In a quiet voice, but not a whisper for whispers travel way too far, "If I were a goblin in hiding and heard all of these conversations, I would remain quiet until it was safe again."
Shadow will remain alert and try to find anything that might lead the group to the goblins lair. He knows they cannot move freely around even the Shanty Quarter. (Spot=8, Listen=6, and Search=17)
ADM Brent Wednesday November 24th, 2004 2:32:20 PM
{OOC: Hey, I sent you an email Kadaz to answer your post.}
Uriel {AC:17 ff 15 HP:33/33} d20+4=14 d20+4=10 Thursday November 25th, 2004 3:58:24 AM
Uriel will continue to look and listen while others search.
ADM Brent Thursday November 25th, 2004 4:08:14 AM
Evan is able to find the shanties - they are centered around where the attack was, with the telltale signs of blood.
The problem with the tracking is that it is too well travelled here and difficult to make out any one set of tracks.
While the party is looking they hear a sound from back the way they came. It is obscured by the piles of trash but deliberate...
Kadaz Thursday November 25th, 2004 8:40:36 AM
Kadaz whirls and looks at the direction the sound came from. He backs up carefully towards the rest of the group while aiming his crossbow at the noise. But then he whispers to the group "Keep watch all around. They might come at us from any direction."
Wilfire Ironhouse d20+3=19 d20+3=20 Thursday November 25th, 2004 7:41:59 PM
Wilfire tunes his senses into the sound that was heard, looking and listening for any more clues (spot 19, listen 20)
Arm d20+4=23 d20+4=15 Friday November 26th, 2004 9:16:47 AM
Arm, hearing the noise, remains alert as well, keeping a watchful eye on the surrounding area (spot=23, listen=15).
Shadow d20+1=6 d20+2=17 Friday November 26th, 2004 9:46:35 AM
Once they hear the noise Shadow will turn to see if he can see anything specific (spot=6) and will continue to listen (listen=17).
Evan (ac 16; ff 14; hp 18) d20+8=9 d20+8=26 d20+8=16 d20+8=27 d20+6=26 Friday November 26th, 2004 11:13:51 AM
Evan drops into a crouch and begins to creep towards the sound, moving as silently as possible, keeping his guard up, seeking the source of the sound. (track-9; move silent-26, listen-16, search-26 nat 20)
Mira (AC 13+4 Mage Armor, 22 HP) d20+2=12 d20+2=20 Friday November 26th, 2004 8:58:24 PM
Mira sticks with the rest of the group. Trusting that they will expose whatever is making the deliberate sound, she decides to protect their flank. She keeps her eyes and ears open, her light crossbow at the ready.
Spot=12 Listen=12
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile, Burning Hands, Mage Armour (#)
Conner [AC 19 32 HP] d20+2=15 d20+3=16 Friday November 26th, 2004 10:06:22 PM
Conner continues to scan the area for signs of the Goblins, his bow readied should any danger appear. [Spot=16, Listen=15]
Uriel {AC:17 ff 15 HP:33/33} Saturday November 27th, 2004 9:19:00 AM
"More goblins,"Uriel whispers. He moves over towards the sound. Sword drawn and shield at the ready.
ADM Brent - A moppet Saturday November 27th, 2004 9:24:12 AM
The group mobilizes towards the sound. They turn back towards where the remains of the trash monster lay. Poking it with a stick is a small child with a dirty face.
The moppet turns her head and startles for a second when the group comes around the heaps of garbage with weapons out. Seeing the group more clearly she says, "Good guys!" in a child's overloud voice. She goes back to poking the carcass with a stick.
Kadaz d20+1=17 Sunday November 28th, 2004 9:06:54 AM
Kadaz lowers his cross bow and grins. "You know, I could get to like being the good guys." He waves at the little girl, then returns to scanning the heaps of refuse for threats. (spot 17)
Wilfire Ironhouse d20+3=11 d20+7=11 Sunday November 28th, 2004 7:13:29 PM
Wilfire continues to search the heap for any signs of threats or Goblins (spot 11). He'll continue his search for about an hour, but if nothing turns up he'll stop, say a short prayer, and begin scanning the heap for any signs of magic.
OOC Detect magic 2 mins, 60 foot cone. If magic is detected spellcraft check is 11 on first aura.
Evan (ac 16; ff 14; hp 18) d20+8=12 d20+6=22 d20+8=15 d20+8=21 Monday November 29th, 2004 5:35:58 AM
The moment they identify the noise as a child, Evan turns his attention back to the surrounding garbage, listening intently for any other movement within the garbage. He scans the refuse, pausing when he sees Mira. He quickly signs to her to get the child out of here, then returns to hunting the goblins.
Listen-12; search-22; track-15; spot-22
Arm d20=11 d20+4=5 d20+4=17 Monday November 29th, 2004 5:59:04 AM
Not totally sure that it was the child who made the noise, Arm continues to be watchful for trouble as they poke about the garbage (search=11, listen=5, spot=17).
Conner d20+3=17 d20+2=3 Monday November 29th, 2004 9:03:18 AM
Conner slowly eases the tension from his bow string as the identity of the sound becomes known. He flashes a big smile at the child, "do you know where the bad creatures live?" he asks. The fighter keeps a sharp eye for danger as he waits for a response. [Spot=17, listen=3]
Shadow d20+1=9 d20+2=22 Monday November 29th, 2004 10:25:16 AM
Shadow will continue to scan the area still searching for any signs of the goblins. (Spot=9 and listen=22)
DM Kathy Monday November 29th, 2004 9:07:22 PM
Wilfire, Kadaz, Arm, and Shadow scan the area for any signs of trouble. The garbage dump is eerily quiet and still today; you see no sign of movement apart from the endlessly circling crows. The only sounds you hear are faint noises obviously drifting from nearby shanties.
Somewhere not too far away, a baby wails.
The small urchin gives Conner a "grownups-are-so-stupid" look. "The bad creature livded here," she explains loftily, "but you for killt it yesterday." A thought occurs, and she begins to look doubtful. "Dint you?" She sidles away from the thoroughly squished Otyugh, eyeing it as if expecting to see it move.
Evan has some trouble locating coherent goblin tracks in the muddle from the recent battles. With time and patience, he is able to follow what seems to be a consistent pattern of the tracks back through the scrap heap. He thinks that if he sticks with it a bit longer (one more Track/Survival check), he'll be able to tell where they come from.
Kadaz d20+1=9 Monday November 29th, 2004 9:39:47 PM
With Evan concentrating on the ground he cannot keep an eye out for trouble. Kadaz moves up a little behind Evan and looks ahead for a possible ambush. (spot 9).
Conner Monday November 29th, 2004 10:37:00 PM
"Don't worry little one, that creature is truly dead. I was asking if you knew where the goblins hid in the daytime." Conner gives the moppet a reassuring smile and awaits news from the party's tracker
Mira d20+5=12 Monday November 29th, 2004 10:45:23 PM
When Evan returns to his tracking, Mira makes a sour face. Why do men always assume women should deal with children?
Mira waves her light crossbow in the direction of the part of the Shanty Quarter from which they came and says, "maybe you should run along home, little one." (Diplomacy=12)
Wilfire Ironhouse Tuesday November 30th, 2004 1:37:20 AM
"Well done Evan" Wilfire says, as he takes up position to his flank and follows with flail in hand.
"Huntin sure is funer than garbage pickin"
Evan (ac 16; ff 14; hp 18) d20+8=28 d20+8=11 d20+8=10 d20+6=11 Tuesday November 30th, 2004 5:38:06 AM
Moving slowly and carefully through the garbage, Evan completely misses Mira's sour expression. He scans the area, keeping his ears open for any sound of stealthy movement from the surrounding garbage. Much like working a puzzle, Evan carefully picks apart the mix of tracks in the hopes of finding a set that will lead them to the goblins.
(track-28 nat 20; listen-11; spot-10; search-11)
Arm d20+4=13 d20+4=8 Tuesday November 30th, 2004 6:06:03 AM
Arm follows along behind Kadaz and Wilf to keep an eye open for trouble, as he's tired of sifting through garbage to find....MORE garbage (listen=13, spot=8).
Shadow d20+1=3 d20+2=17 Tuesday November 30th, 2004 10:13:33 AM
Shadow will join the group following Evan, and he will maintain his vigilance of trying to spot and listen for trouble. (Spot=3 and Listen=17)
DM Kathy Tuesday November 30th, 2004 11:49:30 PM
"Gobble-ins?" the girl repeats, eyes wide. Wordlessly, she shakes her head. Clearly she not only doesn't know where they hide, she didn't even know there were any about.
She takes Mira's advice, and a moment later is running from the scrap heap, presumably toward home.
Meanwhile, Evan's attention and patience are paying off. He is at last able to trace the goblin tracks to their source. He shoves aside a pile of filthy rags to reveal a crude trapdoor.
The others watch and listen, but see and hear nothing untoward. It's a little eerie.
Uriel d20+3=19 d20+4=11 Tuesday November 30th, 2004 11:56:52 PM
Uriel says to Mira, "I will take care of the child."
Uriel sheathes his sword and shield. To the child, Uriel says, "Come here lass, that creature may be dead but it can still hurt you nonetheless." If the child comes to him, then he will take her hand and draw her out of the heap telling her a funny rhyme {Diplomacy:19}.
"Aren't you worried about the goblins, little one?" he asks at the edge of the Heap. He looks around to see if there are any adults or others looking for the girl. {Spot:11}
After he thinks the girl will not return to the Heap, he tells her goodbye. Then he moves to return to the group.
Wilfire Ironhouse Wednesday December 1st, 2004 4:08:49 AM
"So this is where the little buggers are hidin" Wilfire says as he rubs his long beard. "Might be a good idea to check this door for traps, if anybody is skilled in that sort of thing."
"And does anybody have a light?"
Arm d20+4=24 d20+4=10 Wednesday December 1st, 2004 6:05:46 AM
Gripping his sword a bit tighter, Arm looks to Shadow, "I believe traps are more YOUR forte.". While (if) he does this, Arm redoubles his efforts to keep an eye open for trouble (spot=24 - nat. 20, listen=10).
Evan (ac 16; ff 14; hp 18) d20+6=9 d20+8=23 Wednesday December 1st, 2004 6:15:31 AM
Evan kneels at the edge of the trapdoor and studies it intently. Not really knowing what he is looking for in the way of traps, he can at least try to see if there are any strings or wires attached to it, although he suspects that if there were, they would be on the underside of the door. His fingers itch as he restrains himself from trying to lift the door until someone more knowledgable about traps can take a look.
(search-9;spot-23)
Kadaz Wednesday December 1st, 2004 7:04:53 AM
Kadaz uncocks his crossbow and ties it onto his pack. He then pulls out his axe and grips it in one hand. "Let me be the first into this shaft, I don't need a light."
Shadow d20+4=18 d20+1=13 d20+6=12 Wednesday December 1st, 2004 11:05:41 AM
Nodding to arm, Shadow will search the trap door for any signs of traps or locks (Search=18).
If he does not spot any he will listen at the trap door (without putting his ear on it).
If he does find a sign of a trap he will try and disable it. (Disarm Device=12)
Mira d20+2=18 Wednesday December 1st, 2004 5:38:02 PM
With her back to the trap door, Mira scans the surroundings for danger, her crossbow loaded and ready.[Spot=18]
Conner [AC 21 32 HP] d20+3=18 Wednesday December 1st, 2004 5:40:45 PM
Conner chuckles as the young one runs off. Taking a cue from Mira, he too keeps a careful eye on the surrounding trash heaps as the rogue investigates the trap door. [Spot=18]
Uriel d20+4=14 Wednesday December 1st, 2004 9:55:21 PM
Uriel keeps looking around waiting for the goblins to ambush them... Spot:14
DM Kathy Thursday December 2nd, 2004 1:39:40 AM
Neither Evan nor Shadow spots anything on the door that looks like a trap. The door itself is such a poor affair that you both consider it extremely unlikely that the thing has any kind of sophisticated trap on it.
Wilfire, who can see in the dark, volunteers to be the first one down.
The others continue to scan the area for trouble, but all else remains quiet.
Not everybody can see in the dark, of course. Anybody got a light? :)
Wilfire Ironhouse Thursday December 2nd, 2004 4:20:33 AM
"Follow me" Wilfire suggests as he opens the door carefully and prepares to start down the tunnel.
OOC- If nobody has a torch or latern, Wilfire will cast light on someone's weapon.
"It'll glow like that for about twenty minutes, so we should make this trip short."
Evan (ac 16 ff 14 hp 18) Thursday December 2nd, 2004 5:39:07 AM
Evan offers up his sword to be enspelled with light as he cannot see very well at all in the dark. Once the spell is cast, he slips the axe back into his belt and reaches down to take hold of the trapdoor. Evan checks with Kadaz and Wilfire to make sure they are ready, Evan heaves open the trap door, pulling slowly at first to make sure there is nothing tied to the underside to make some kind of warning noise. Once those who can see in the dark have entered the tunnel, Evan enters as well, staying close to Mira this time since he is not tracking.
Kadaz d20+1=3 Thursday December 2nd, 2004 5:53:14 AM
Kadaz enters the tunnel right behind Wilfire. His axe ready and shield raised, he looks intently for trouble. (spot 3)
Arm d20+4=15 d20+4=21 Thursday December 2nd, 2004 6:10:37 AM
Arm follows directly behind Kadaz, his sight adjusting almost immediately to the darkness. Mouth set in a grim line, he continues to scan for trouble (listen=15, spot=21).
Conner [AC 21 32 HP] Thursday December 2nd, 2004 7:46:59 AM
The fighter re-shoulders his bow and slips the arrow back into it's quiver as the dwarf and the ranger open the trap door. Conner pats the two sunrods in his belt "I've got a light source once we get down there" he offers.
Conner straps his shield to his forearm in preparation for the descent.
Shadow Thursday December 2nd, 2004 9:48:17 AM
Shadow is ready to suggest that he should be near the front because of the trip wire alarm, but remains silent as the group has already made decisions of who is in front.
He will wait his turn to descend into what ever is behind the trap door. He will put away the arrow he had nocked and shoulder his bow. He will draw his rapier because he senses he probably will need it shortly.
Mira d20+2=15 Thursday December 2nd, 2004 6:02:01 PM
"I'd suggest the rogue be in the lead," says Mira, voicing her opinion. She shakes her head a little as she puts her crossbow away, and takes up her shortspear. "Guess we're the rearguard, Evan" she adds as she prepares to descend into the tunnel, after one last glance around the trash heap. (Spot=15)
Uriel Thursday December 2nd, 2004 9:24:38 PM
"I agree that the trap-finder should be at the front along with a fighter," Uriel says. He puts a dagger in his teeth before he heads down.
He chuckles through the dagger and says, "Aarggh, me hearties!" quietly.
DM Kathy Thursday December 2nd, 2004 10:14:24 PM
Wilfire opens the door. What he finds on the other side is not so much a tunnel as a shaft--a straight, vertical chimney leading downwards.
Closer inspection reveals hand- and foot-holds cut into the packed earth of the shaft's sides. These are placed closer together than a human-sized being would make.
With their darkvision, both Wilfire and Kadaz can see the bottom of the shaft, some 40 feet below. Not an especially arduous climb--but farther than a person would want to fall.
The others watch and listen, but still there is no sign of goblins on the surface. There is also some talk of a marching order--certainly necessary, since it's obvious that only one person at a time will fit into the shaft.
[If you need to multi-post over the weekend to determine a marching order, please feel free to do so.]
Uriel Thursday December 2nd, 2004 10:25:59 PM
Uriel says upon mention of the size and characteristics of the shaft, "We might tie a rope off to people and lower them down. It would be ill-advised I think to just use the handholds down. Plus as it is packed earth, the ground holds might give way under our weight."
"Does anyone else have rope we can use also?," He asks as he resheathes his dagger and starts to dig into his pack for his own rope.
Mira Friday December 3rd, 2004 12:09:05 AM
"Actually, Uriel, I have a silk rope."
Mira lets her pack slide off her shoulders, and takes out a 50ft length of coiled rope. "Doesn't someone have a grappling hook?" she enquires.
Evan d20+6=8 Friday December 3rd, 2004 5:52:36 AM
Evan doesn't have a grappling hook but he does have a hammer. As they are in a trash dump, it shouldn't be too hard to find something to use for a stake. Evan begins searching the nearby trash in the hopes of finding something. (search-8)
While he searches, Evan signs to Mira, to pass on to the others, Trapfinder should go first with fighter protection at his back.
Kadaz d20+1=15 Friday December 3rd, 2004 7:53:02 AM
"Whatever we do, we should do it quietly. I am willing to let a trapfinder go first. But let's not draw more attention than necessary."
Kadaz turns to Birdie and sets him in a comfortable position near the tunnel top. "Guard" he commands. Birdie instantly takes up watch at the top of the tunnel. (handle animal 15)
Conner [AC 21 32 HP) d20+3=7 Friday December 3rd, 2004 7:57:36 AM
"I've both rope and grappling hook" the fighter offers. He scans the surrounding trash heap for dangers but his attention 9is diverted by his attempt to look down the hole and judge the battle situation they likely face. "I think we should have warriors near the front and back of our formation, for we could be attacked from either direction. Mira and her energy bolts should be near the middle where she can strike in either direction".
Conner does not savour going down into the confined spaces of the tunnel where his ability to manouver will be limited. "Those with healing should position themselves directly behind the fighters...just in case..."
Arm d20+4=22 d20+4=5 Friday December 3rd, 2004 8:49:42 AM
Stopping for a moment, Arm says to Shadow, "Yes, I think it best that you should go first, but you best be VERY careful, and we will be right behind you.". He then does another scan of the surrounding area (spot=22, listen=5).
Shadow d20+2=20 d20+5=14 d20+1=6 Friday December 3rd, 2004 9:52:20 AM
Listening to the group decide the order of descent, Shadow will try and inspect the closer handholds.
Having spent many a night, and day for that matter, climbing areas not to unlike this shaft Shadow feels he should be able to make it easily down. He will show some patience waiting for the group to get the rope and grappling hook ready. Once they have it set, "If you could keep the rope just in case, I should be able to climb down silently and see what is at the bottom." (Listen=20 and Climb=14 and Spot=6) He will look around once he gets to the bottom of the shaft.
If he does not see anything he will take the rope off and wave for the next person to start down.
Wilfire Ironhouse Saturday December 4th, 2004 8:25:58 AM
"Shadow goin down first sounds like a good idea. If the coast is clear it'll give us all time to get down. Yet, I can't help but feel concern for him goin down, and havin a bunch of angry goblins waitin. We better have a plan in case that happens."
"As for marchin order, I'd like to go down third... right after a warrior."
Kadaz Saturday December 4th, 2004 9:40:14 AM
Kadaz pipes up. "I'll go 2nd, I don't need a light to fight and I can cover Shadow. But I will need a rope to help me get down, I'm not much of one for climbing."
Uriel {AC:17 HP:33/33} Sunday December 5th, 2004 11:07:37 PM
"I would like to be third or fourth in the line up so that I can get a light source for the rest of us dark blinded ones" Uriel offers.
DM Kathy Monday December 6th, 2004 12:11:00 AM
Shadow is able to clamber down using the handholds. They're a little closer together than he'd like, but the descent is pretty easy for him and he reaches the bottom safely. He steps away from the shaft to allow others to descend. He is vaguely aware that the space around him is more open than he would have expected from goblin tunnels, but with only the light filtering down from above, he can make out little of what's around him.
Conner's rope and grappling hook are put to good use, and soon Kadaz is standing next to Shadow down below. Unhampered by the lack of light, Kadaz looks around and realizes that they are standing in a dry riverbed.
Wilfire follows Kadaz down, then Uriel follows Wilfire. Arm climbs down next, then Mira, then Evan. Connor follows last, acting as rearguard. Birdie, as ordered stays up top to guard the rope and make sure the escape route stays open.
You all wind up standing in the remains of an underground river, now dry and rocky. The river's course runs roughly northwest to southeast. It's about 20 feet wide, and the ceiling is about 20 feet up.
Evan d20+8=25 d20+8=19 d20+8=27 d20+6=10 Monday December 6th, 2004 5:28:44 AM
Evan moves away from the group slightly and begins searching the ground for tracks, trying to determine which way is the major route of travel from the entrance.
track-25; spot-19; listen-27; search-10
Kadaz d20+1=2 d20+1=8 Monday December 6th, 2004 5:51:45 AM
Kadaz walks slightly behind Evan, watching forward while Evan looks at the ground. (spot 2, listen 8).
Arm d20+4=18 d20+4=19 Monday December 6th, 2004 6:05:28 AM
Arm motions for the rest to follow Kadaz, murmuring to Mira, "I think I'll take up rear guard for now, as I don't need light to see by either". He then scans the area behind them for possible trouble (listen=18, spot=19).
Arm - again Monday December 6th, 2004 6:06:31 AM
sorry...Arm draws his sword upon reaching the bottom of the ladder. :)
Conner [AC 21 32 HP) d20+3=23 Monday December 6th, 2004 7:44:10 AM
Conner easily slips down the rope to the riverbed and scans his surroundings, including the ceiling [Spot=23; Nat 20]. When Arm shifts back to take the rear guard position, Conner moves up to cover the left flank, shield at the ready.
If darkness becomes an issue the fighter will take one of the sunrods from his belt and activate it.
Mira (AC 13+4 Mage Armor, 22 HP) d20+2=22 Monday December 6th, 2004 7:55:00 AM
Mira takes up her position in the middle of the troop and scans her surroundings [Spot=22]. The mage offers to carry the sunrod for Conner should he wish to free his hands for combat.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile, Burning Hands, Mage Armour (#)
Shadow [AC 20/17 HP 10/12] d20+4=19 d20+1=8 d20+2=15 Monday December 6th, 2004 9:45:29 AM
Shadow will move up just behind Evan to make sure there are no more trip wire alarms. (Search=19) He will maintain his vigilance watching for goblins. (Spot=8 and Listen=15)
Wilfire Ironhouse d20+3=19 d20+3=6 Monday December 6th, 2004 11:50:31 AM
With flail in hand, Wilfire takes up the right flank position, while listening and looking for any signs of trouble.
OOC: Listen check 19, spot check 6
DM Kathy Monday December 6th, 2004 11:57:18 PM
By the light of the sunrod, Evan examines the ground. It is rocky, so signs are difficult to see. It seems, though, that there is goblin traffic moving in both directions--both up and down the dry river bed from the shaft.
Kadaz steps up behind Evan, and Shadow remains near the front. Arm steps back to share rear guard with Conner
[Arm has low-light vision, meaning he doesn't need as much light as the humans. He does need some, though--unlike Kadaz and Wilfire who can see in total darkness.]
Shadow sees no wires or any indication of traps. Given how well-traveled this passage is, that's not a big surprise.
The others watch and listen, but see nothing. You do hear things--but it's hard to tell what. Sound echoes oddly down here.
Uriel d20+4=6 d20+4=23 Tuesday December 7th, 2004 12:22:15 AM
Uriel gets close to Evan and signs, "Do you see any signs?"
Uriel looks around and listens {Spot:6 Listen:23}
Kadaz Tuesday December 7th, 2004 5:37:52 AM
Kadaz thinks a moment about the situation. He then whispers to the group "We're on a plateau with a big waterfall off it. Does this dry riverbed slope towards the cliff? If so, we want to be careful when we go in that direction."
Arm d20+4=24 d20+4=8 Tuesday December 7th, 2004 5:50:52 AM
"I don't like this," Arm murmurs, "No, not one bit.". As he says this, he continues his vigilance, but the sound of the waterfall seems to hamper his ability to hear anything else (spot=24-nat. 20, listen=8).
OOC: Kathy, should I take some kind of penalty on my spot rolls due to lack of total night vision?
Evan (ac 16 ff 14 hp 18) d20+6=12 d20+8=13 d20+8=10 d20+8=18 Tuesday December 7th, 2004 6:05:20 AM
Evan smiles to Shadow as Shadow joins him. He points out the tracks, moving in both directions then looks to Shadow with an arched eyebrow. Sword and axe come to hand as Evan waits for Shadow to choose a direction to move in, moving to walk beside Shadow as they move forward, studing the ground in front of them as well as trying to stay as alert as possible.
Search-12; track-13; listen-10; spot-18
Wilfire Ironhouse d20+3=23 d20+2=7 Tuesday December 7th, 2004 7:43:53 AM
Wilfire stays close to the group as he uses his darkvison to look for any clues or signs of danger (OOC: Spot = 23... rolled a 20!). Wilfire is also careful to study the walls and ceilings for any unusual stonework (7+2=9).
Shadow [AC 20/17 HP 10/12] d20+4=18 d20+2=22 Tuesday December 7th, 2004 10:23:27 AM
Seeing Evan look at him with 'what direction do we take', Shadow starts moving up the dry river bed. He will maintain his vigilance searching for trip wires or other signs that show there might be any traps or non-consistency (Search=18 Listen=22 natural 20). Turning to Evan, "Let me know if you see anything that might show a secret passage, like foot prints leading up to a blank wall or anything like that."
Shadow will continue to move until, either he or Evan find something, or the group says they need a break.
Mira Tuesday December 7th, 2004 6:59:09 PM
Mira holds Conner's sunrod, as she stands near the center and towards the back of the party. She waits as those at the front determine which direction would be best.
"So," she says to Arm, as he mutters to himself, "you figure the goblins bring their victims down here?"
Conner d20+3=6 Tuesday December 7th, 2004 7:02:15 PM
The fighter peers into the gloom that flanks the party (Spot=6), gripping his shield just a little tighter at the oddly echoing sounds.
DM Kathy Tuesday December 7th, 2004 11:20:02 PM
One direction seems as good as another, and Shadow decides to head "upstream" which is southeast. At least this way, you don't risk tumbling off the cliff.
It's hard to tell, but Shadow seems to feel that the majority of the sounds are coming from "downstream", the other direction.
Arm and Wilfire both see it and point it out, but Shadow and Evan have already noticed it--after about twenty feet of travel "upstream" there is an opening in the packed earth to the right. It's a tunnel, and it appears to be freshly dug.
[Arm, no penalties or anything; I just wanted to make sure we were on the same page.]
The tunnel varies in width between about five and about seven feet. There's room for two people to go side by side, but not room for them to fight. It is goblin-height, meaning most of the party will at least have to stoop. And, of course, it's dark.
I have as current marching order: Shadow and Evan, then Kadaz, Uriel, Wilfire, Mira (with the sunrod), Arm, and Conner. Is that right? Do you want to make changes? Also, do Shadow and Evan stay next to each other, or does one go first?
Uriel {AC:16 HP:33/33} d20+4=11 Tuesday December 7th, 2004 11:33:26 PM
{Uriel likes thr second rank just fine}
Uriel follows Evan's and Shadow's lead, ready to back them up if necessary. He looks around as they travel for anything important. {Spot:11}
Evan (ac 16 ff 14 hp 18) d20+6=25 d20+8=25 d20+8=15 d20+8=27 Wednesday December 8th, 2004 5:52:24 AM
With the tunnel being so tight, Evan slides his weapons back into their sheaths and pulls his crossbow off his back. With the bow cocked and loaded, Evan motions for Shadow to move forward, following behind him a couple of feet, just enough space to give Shadow plenty of swinging room. Evan kneels and studies Shadow's tracks as Shadow's will be the only friendly tracks from this moment on. Evan doesn't even consider going first as it would be pretty silly for Shadow to spot traps as Evan enters them.
search-25; track-25; listen-15; spot-27
Arm d20+4=11 d20+4=19 Wednesday December 8th, 2004 6:00:50 AM
Thinking about Mira's question for a moment, Arm replies, "Unless they lower them down on a rope, I can't see them transporting creatures bigger than themselves down the shaft we entered...even THEY would need to hang on to something on the way down. Of course, it's entirely possible that that is not the ONLY entrance to this place, OR,"he continues with a wry smile, "they can always wait for meals such as us to come to THEM.".
Upon reaching the freshly-dug tunnel, Arm approaches Wilf and says to him, "Your sight is better down here than mine, my friend. Kindly take a quick look down the tunnel to see what's there, but PLEASE be careful.". He continues to the rest of the group, "I say, as long as it's safe, to venture into this new tunnel. I don't like the idea at all of leaving it unexplored if we continue on...it would be MUCH too easy for them to ambush us from it.". Finally, he peers into the hole to see/hear what he can (spot=11, listen=19).
Shadow [AC 20/17 HP 10/12] d20+4=17 d20+2=18 d20+1=18 Wednesday December 8th, 2004 11:27:30 AM
Shadow will allow those that want to peer down the tunnel to do so, but will enter the tunnel first (after drawing his rapier just in case). He will begin moving down the tunnel searching for traps and remaining alert to his surroundings. (Search=17, Spot=18 and Listen=18)
Kadaz Wednesday December 8th, 2004 7:25:49 PM
Kadaz walks by himself in line, slowly swinging his axe back and forth. He is completely at home in this dark tunnel, sized just right for him. He is muttering very quietly under his breath "Here goblin, goblin, here goblin goblin.
Wilfire Ironhouse d20+3=10 Wednesday December 8th, 2004 9:14:48 PM
Like Kadaz, Wilfire feels completely at home in this undersized tunnels.
After looking down the freshly dug tunnel for any signs of danger (SPOT 10), Wilfire will take up position behind Shadow, and keep his eyes peeled for any sign of danger.
Mira Thursday December 9th, 2004 2:12:04 AM
Mira holds the sunrod as best she can, satisfied with her position in the marching order.
Conner d20+3=5 Thursday December 9th, 2004 2:13:38 AM
Conner is distracted by the cramped quarters as they enter the lower part of the tunnel. (Spot=5) He grumbles to himself, unhappy that the environment just might favour the enemy.
DM Kathy Thursday December 9th, 2004 2:14:49 AM
Shadow misses it in the dim light, but Evan spots it in time--just barely. There is a tripwire strung across the passage about 45 feet from the tunnel entrance.
Taking time and being careful, you can all step over the wire without setting anything off. Or, Shadow can attempt to disable it.
To further complicate matters, Arm can now hear the sound of goblin voices somewhere up ahead. They're a ways off, but they're there.
Evan (ac 16 ff 14 hp 18) d20+8=20 d20+8=27 Thursday December 9th, 2004 6:02:33 AM
Evan stops Shadow before he hits the tripwire and points it out. While Shadow takes a look at the trap, as it should be disabled in case they are running when they pass this way again, Evan kneels with his crossbow at the ready, watching down the tunnel for any sign of the approaching goblins.
spot-20; listen-27
Arm d20+4=21 d20+4=19 Thursday December 9th, 2004 6:18:36 AM
As loudly as he dares, Arm says, "Looks like this is it. They're up ahead somewhere...I'd extinguish that sun rod for now if I were you and hang on to Kadaz or Wilf for guidance, Mira...no need to announce our presence before we're ready.". As he waits for Shadow to disarm the trap, he once again strains his senses to pick up anything he can (spot=21, listen=19).
Kadaz Thursday December 9th, 2004 6:18:57 AM
Kadaz takes a moment to make sure his helmet is on tight and his armor secure. He grips his shield and axe fiercely and grins in the darkness. He softly whispers "Let's take the fight to them. Surprise the goblins."
Wilfire Ironhouse Thursday December 9th, 2004 8:56:37 AM
"Not sure if I can surprise anyone in this armor, but I'll give her a try" Wilfire proclaims as he grips his flail a little tighter.
Shadow d20+6=20 d20+4=13 d20+2=15 d20+1=10 d20+7=12 Thursday December 9th, 2004 10:00:52 AM
Shadow being stopped by Evan looks at the Ranger questioning look. Once he points it out, Shadow shakes his head at his inability to detect the tripwire, but moves to it and starts to try and disarm it (Disable Device=20). If he gets to a point where he can no longer see the group or he sees goblins he will motion for the group to proceed towards him.
IF he is able to disarm it he will continue on quietly, raising his hand to stop the rest of the group from following (Move Silently=12). He will continue to search for more traps, listen and spot for any movement and other indications of the goblins. (Search=13, Listen=15, and Spot=10)
OOC: not great rolls by any means.
Uriel Thursday December 9th, 2004 12:20:58 PM
Uriel fidgets in the tight confines of the small tunnels, gripping his sword tighter and muttering very softly to himself
Mira Thursday December 9th, 2004 5:58:21 PM
Mira fiddles with her velvet pouch and distributes the contents between her remaining two leather pouches. She slips the empty velvet sac over the lit end of the sunrod. The sac can be easily removed if the party needs light. Mira hefts the rod's weight and smiles, a pretty good bludgening weapon in a pinch," she thinks.
Wilfire Ironhouse Thursday December 9th, 2004 8:20:33 PM
Just before the groups starts moving towards the sounds of the goblins, Wilfire will cast bless on the group.
Duration- 2 minutes (20 rounds)
Conner (AC 21 32 HP, Bless +1) Friday December 10th, 2004 12:28:44 AM
Already hunched slightly due to the close quarters, Conner drops his eyes momentarily as the cleric enchants the party. He feels prepared to take on whatever they are about to encounter.
DM Kathy Friday December 10th, 2004 1:30:58 AM
Shadow is successfully disables the trap, and Mira covers the sunrod. Cautiously, you move forward.
Shortly after the trapped spot, the passage widens into a small antechamber. Looking around, Kadaz and Wilfire can see signs that goblins have spent some time here--gnawed bones and similar scraps. There's nothing here to suggest beds, though.
Kadaz and Wilfire can also see that the passage continues on the other side of the chamber, heading northwest now. And by now, you can all hear the sound of goblin voices, sounding very close now.
As you move through the chamber--the non-dwarves struggling with the total lack of light--you hear a couple of goblin voices call out, perhaps in warning. Then all the voices fall eerily silent.
Evan (ac 16 ff 14 hp 18) Bless 20rds d20+6=9 d20+8=22 d20+8=9 Friday December 10th, 2004 6:03:04 AM
Realizing that the goblins have probably already seen them, Evan quickly switches weapons, slinging the crossbow back onto his back and drawing his sword and a throwing axe. Evan follows closely behind Shadow, close enough to see Shadow but not close enough to impair his fighting ability. He keeps his eyes and ears open for a possible ambush.
search-9; spot-22;listen-9
Wilfire Ironhouse Friday December 10th, 2004 9:36:17 AM
With flail in hand Wilfire finds a relatively covered position close to the wall and begins casting as quietly as he can.
OOC- Bless (20 rounds)
Arm d20+4=18 d20+4=15 Friday December 10th, 2004 9:49:09 AM
"Prepare yourselves, my friends...it seems that surprise is not on our side today. We should spread out across the chamber to minimize the chances of us getting hit as a group, ESPECIALLY if they have a mage in their midst.", Arm says as he prepares to take up a posture to the side of the area leaving this room, watching and listening all the while. (spot=18, listen=15)
Shadow d20+1=15 d20+2=19 Friday December 10th, 2004 10:13:36 AM
Shadow gets ready for the onrush of the goblins. He will make sure that he has enough room for himself with allowing Evan to have enough room. "Do we move on or wait?" Shadow asks quietly. (spot=15 and listen=19)
Kadaz d20+1=15 Friday December 10th, 2004 4:35:00 PM
"Get ready to make a lot of light. As soon as we dwarves see a kobold we'll yell and that should surprise them a bit," Kadaz whispers. He looks forward anxiously. (spot 15)
Conner [AC 21 32 HP] d20+2=3 d20+2=16 Friday December 10th, 2004 9:12:22 PM
Conner feels his way along the walls of the passage and into the antechamber. Disoriented in the darkness he strains to listen to his surroundings, but all he can hear is the throbbing sound of his own pulse [Listen=3].
As slowly and quietly as possible he unsheathes his longsword and readies himself for battle [Move silently=16].
Mira (AC 13+4 Mage Armor, 22 HP) d20+3=22 Saturday December 11th, 2004 11:00:46 AM
Mira presses up against the face of the rock, trying to keep out of sight. (Hide=22) She holds the sunrod at the ready, one hand on the velvet bag. If the party is attacked, she will pull off the bag, hoping the sudden light will startle their attackers and give her friends an advantage.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile, Burning Hands, Mage Armour (#)
Uriel Sunday December 12th, 2004 10:11:05 PM
Uriel readies himself, looking at the line of the group to ensure there are no gaps.
DM Kathy Sunday December 12th, 2004 11:22:26 PM
Evan switches from crossbow to sword, and makes to follow Shadow.
Shadow hesitates, however, uncertain whether to stay or move into the tunnel. Kadaz and Arm seem inclined to stay, and ready themselves.
Wilfire casts Bless on the party (Jeff, help us remember that the Bless is in effect. :) )
Conner, Mira, and Uriel also get themselves ready for the goblins to appear.
You wait in the darkness for what seems like an eternity. After a time, it becomes apparant that the goblins, too, are waiting for their enemies to approach. You'll either have to outwait them, or move through the tunnel.
Evan (ac 16 ff 14 hp 18) Bless 19rds d20+6=8 d20+6=9 d20+6=13 d20+8=24 d20+8=23 d20+8=21 Monday December 13th, 2004 5:50:27 AM
After what seems to be an endless wait, Evan begins to move forward as silently as possible, moving left. He taps shadow on the shoulder and motions for him to move right. Turning to look back at Conner and Kadaz, he motions for them to move forward to provide a distraction for the goblins in the hopes that he and Shadow can get into flanking positions. Staying as alert as possible and straining to see his opponents in the dark, Evan exits the tunnel and moves left along the wall.
search-8; ignore next two d20+6 rolls; move silently-24; listen-23; spot-21
Arm d20+4=13 d20+4=16 Monday December 13th, 2004 6:05:46 AM
Arm, seeing Kadaz and Wilfire on the move, chooses to follow them, senses alert and weapon ready (spot=13, listen=16).
Wilfire Ironhouse Monday December 13th, 2004 8:16:33 AM
Wilfire watches Shadow and Evan starting to move forward, and then waits for Conner and Kadaz to follow. Should they do so he will take up position behind them, and follow.
Uriel {AC:17 HP:33/33} d20+4=23 Monday December 13th, 2004 8:24:41 AM
Uriel will move up into position as indicated by Evan since he is in the near the front with Kadaz. {Spot:23}
Kadaz (AC 20/18 ff, HP 32/32) d20+1=19 Monday December 13th, 2004 9:24:29 AM
Kadaz says to the group "They know we're here. And they're getting readier by the moment. Time to earn my keep."
The dwarf fighter moves to the front of the group. With shield raised and axe ready he moves purposefully through the room and into the tunnel heading northwest. The clanking of his armor, shield, helm & weapons as he strides should cover the noise of anyone actually trying to move quietly. He keeps a keen watch ahead and tries, at best he is able, to see any traps. (spot 19)
Shadow [AC 20/17 HP 10/12] d20+7=21 d20+2=10 d20+1=3 Monday December 13th, 2004 9:44:16 AM
Once Evan taps him on the shoulder and indicates to go right, Shadow will begin to creep forward and move to his right as silently as possible(Move Silently=21). He will remain aware and listen and spot for the goblins. (Listen=10 and Spot=3). With his rapier at the ready.
Conner [AC 21 32 HP] d20+2=20 d20+2=11 Monday December 13th, 2004 5:08:40 PM
The tattooed fighter waits patiently in the dark, shield and sword at the ready. When those nearest him motion him forward he complies. He takes very slow, deliberate steps to avoid knocking into anyone or anything in the darkness [Move Silently=20, Listen=11]. "Be ready with that sunrod lass" he whispers as he passes Mira in the dark.
Mira (AC 13+4 Mage Armor, 22 HP) d20+3=15 d20+3=19 Monday December 13th, 2004 5:35:45 PM
The sorcerer creeps forward her back still against the rock face on the right hand side of the tunnel. The moment she hears the sounds of combat, she will remove the velvet bag from the sunrod. This should provide some light for the fighters, and prove a distraction to their enemy.
Move Silently=15 Hide=19
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile, Burning Hands, Mage Armour (#)
DM Kathy d20+3=12 d20+3=18 d20+3=4 d4=1 d20+3=16 d20+3=13 d20+3=11 d20+3=19 d20+3=5 d20+3=20 d4=2 d20+3=5 d20+3=13 d20+3=11 Monday December 13th, 2004 7:02:18 PM
Cautiously, Evan and Shadow make their way forward, feeling their way in the dark. Kadaz follows more confidently, able to see where he is going.
He also sees the goblins arrayed in the room ahead of them. He shouts a warning, but the javelins are already flying toward the party.
Even is hit once for 1 point of damage.
Shadow is not hit.
Kadaz is hit once for 2 points of damage.
Conner is not hit.
Everyone else is out of range--for now.
Combat map is on the way.
Kadaz (AC 20/18 ff, HP 30/32) d20+10=20 d10+3=10 Monday December 13th, 2004 9:39:14 PM
Kadaz steps forward to confront the goblin in the middle of the front line. He swings his battle axe and hits!. (attack 20, damage 10). Kadaz grins broadly at the next goblin (#6) and shouts in dwarvish <Die goblin scum>!
Evan (ac 16 ff 14 hp 17/18) Bless 18rds) Tuesday December 14th, 2004 5:35:32 AM
(ooc: could you provide a link to the map here? I currently cannot access my e-mail)
Conner [AC 21 32 HP] Tuesday December 14th, 2004 6:30:47 AM
Kadaz's gutteral yell and the sound of a dwarvish waraxe are enough to tell Conner that the battle has begun, but the pervasive darkness and the fear that a blind swing on his own part might as easily find friend as foe, keep him from joining the fray.
Cursing his own clumsiness, he tucks his sword beneath his shield arm and searches for the second sunrod tucked in his belt.
[OOC I presume he can retrieve the sunrod this round and activate it next round before throwing it forward]
Arm Tuesday December 14th, 2004 6:31:36 AM
Unable to attack anything at the moment, Arm drops his sword and begins to move his fingers while chanting, "voluminous humanus marchintime". Instantly, the sound of a small company of marching soldiers echoes through the tunnel, hopefully enough to frighten some of the goblins into flight while not frightening the party at the same time (cantrip: Ghost Sound, equivalent sound: 12 marching men, Duration: 3 rounds, DC:13 to save).
Uriel {AC:17 HP:33/33} Tuesday December 14th, 2004 8:46:58 AM
Uriel tries to move up to get in range to attack, knowing Mira is going to light up the room.
Wilfire Ironhouse d20+5=8 Tuesday December 14th, 2004 9:23:51 AM
Wilfire steps forward and attempts to strike the nearest Goblin with his two-handed flail, but Wilfire slips while he steps forward.
OOC- Sorry I don't have my character here so I can post my AC and everything. ALSO EVERYONE REMEMBER BLESS!!!
Shadow [AC 20/17 HP 10/12] d20+3=13 d4+2=4 Tuesday December 14th, 2004 10:26:52 AM
Shadow will move forward and engage the closest goblin (#1). He will attack with his rapier (to hit 13, dmg 4)
Mira (AC 13+4 Mage Armor, 22 HP, Bless+1) Tuesday December 14th, 2004 7:02:13 PM
At the sound of combat Mira removes the velvet bag from the sunrod, and tries to squeeze towards the middle of the group where she can be of some help.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile, Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-2nd round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects)
DM Kathy d20+2=7 d20+2=19 d20+2=20 d6=2 d20+2=6 d20+3=20 d20+3=17 d4=1 d4=1 d20+3=14 d20+3=8 d20+3=12 d20+3=14 d20+3=23 d20+3=13 d4=4 Wednesday December 15th, 2004 1:34:32 AM
[OOC, Brent e-mailed me and corrected an error I'd made in the original map, so Conner and Uriel have swapped places.]
Kadaz steps up and swings at goblin #2, striking a solid blow and taking the creature down.
Conner, unable to see his opponents, readies himself for the coming battle.
Uriel moves forward as best as he can. Wilfire attempts to reach the goblins, but finds his way blocked by some of his companions.
Arm casts a spell, sending the sounds of ghostly feet echoing through the cavern. [Len, which direction are the "soldiers" coming from? Or is it just a general sound?]
Shadow steps up and slashes at goblin #1 with his rapier, but the blow misses.
Mira uncovers the sunrod, and now the group can see. She moves to the center of the group.
From somewhere at the back of the goblin group, a voice is shouting orders in the harsh goblin tongue.
Goblin #1 pulls a morningstar and swings it at Shadow, but misses. Goblin #5 also steps up to attack Shadow, and hits for 2 points damage.
Goblin #3 steps up to Kadaz and aims a morningstar at him, but the blow clangs off the sturdy dwarf's armor. Goblin #6 steps up to attack, too, and misses his strike altogether.
Goblins 4 and 7 step toward the center of the room to get a better angle, then launch javelins at Uriel. Both hit, for a total of 2 points damage.
Goblins 8 through 10 target Evan with their javelins, although they know he'll be harder to hit in melee combat. All three javelins miss.
Goblins 11 and 12 throw javelins at Wilfire. One of them hits, for 4 points damage.
Wilfire Ironhouse d20+6=10 Wednesday December 15th, 2004 3:04:39 AM
Wilfire shakes off the javelin hit and looks for someone to attack. If he can get to anybody with his flail he'll make an attack (10). Otherwise he'll raise a hand and point it at a Goblin and say "Fall"
OOC Command spell DC 13. Target is the closest non-injured Goblin.
Evan (ac 16 ff 14 hp 17/18) Bless 17rds) d20+4=20 d20+5=18 d8+3=5 d6+3=5 Wednesday December 15th, 2004 5:58:21 AM
(ooc: Thank you Brent. Now I need another favor, I will not have internet access from Dec 20th to Dec.27th. If you could play Evan, I'd appreciate it.)
Evan moves forward and left, keeping the wall to his left and attacks goblin 3, leaving the way open for Kadaz to reach goblin 2.
(hit ac 20 with sword for 5 dam; hit ac 18 with axe for 5 dam)
Conner [AC 21 32 HP] Bless Wednesday December 15th, 2004 7:50:08 AM
Conner, sunrod in hand, manages to sheath his sword and edges forward behind Uriel and Wilfire.
Shadow [AC 20/17 HP 8/12] d20+2=18 d4+2=5 Wednesday December 15th, 2004 8:38:45 AM
Shadow tries not to let the pain show in his face as he is hit by the goblin's morningstar. He increases his efforts to get rid of at least one of his opponents by a lunge with his rapier. (To hit=18 and dmg=5)
Kathy pretending to be Arm Wednesday December 15th, 2004 10:51:28 AM
Unable to reach the battle at the moment, Arm steps up behind Conner and begins to sing a song of heroics and overcoming great odds. (bardsong: inspire courage - taking effect next round, +2 save vs. charm & fear, +1 to attk/dmg rolls, affects all allies, duration: lasts while he sings, and 5 rounds after he stops singing)
[Arm is having trouble with the site, so he e-mailed me his post.]
Shadow [AC 20/17 HP 8/12] Wednesday December 15th, 2004 1:25:09 PM
OOC: sorry, I forgot about the Bless spell (need to add 1 to my attack to make it 19)
arm - test post Wednesday December 15th, 2004 2:01:14 PM
hopefully it'll work this time... :)
Kadaz d20+11=13 d10+4=7 Wednesday December 15th, 2004 6:19:31 PM
The singing from behind him reminds Kadaz that he has a solid group of friends at his back and he can concentrate on what is in front. This encourages him even more and steps forward to swing at another goblin (#3). But Kadaz slips slightly in the gore of the dead goblin on the ground and his swing is not nearly as solid. (attack 13, damage 7).
Uriel {AC:17 HP:33/33} d20+7=26 d6+4=8 d20+3=18 d6+3=6 Wednesday December 15th, 2004 8:58:07 PM
If it doesn't look like Uriel can get to the front then he will switch to bow and fire at a goblin.
If melee:Hit AC:26 Dmg:8 If missle:Hit AC: Dmg:6 not firing on one in melee but one of the javelin tossers
Mira (AC 13+4 Mage Armor, 22 HP, Bless+1) d4+1=2 d4+1=5 Wednesday December 15th, 2004 9:25:27 PM
Mira reaches out with her free hand, aiming for the goblin barking orders. As the magic words escape her lips, two missiles of magical energy fly in the direction of her target. (Magic Missile=7 pts dmg)*
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(#), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-3rd round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong (inspire courage) from Arm-lasts while he sings, and 5 rounds after he stops (+2 save vs. charm & fear, +1 to attk/dmg rolls)
*(OOC: If Arm's Bardsong is in effect, dmg=9)
DM Kathy d20-1=15 d20+2=16 d20+2=16 d20+2=7 d20+2=20 d20+2=11 d6=4 d20-1=11 Thursday December 16th, 2004 1:03:59 AM
Wilfire is unable to reach a goblin for hand-to-hand, so he casts a spell instead. Goblin #7 looks puzzled for a minute, then sneers something in goblin at Wilfire.
Evan, swinging weapons in both hands, manages to take out #3 and #6. He then moves forward to allow others to come up behind him.
Conner, no longer blind, begins moving forward.
Shadow's rapier thrust takes out goblin #1.
Arm begins to sing, heartening his allies. [Note that bardic song is also a morale bonus, so it does not stack with Bless.]
Kadaz steps up, but misses his attack.
Uriel steps up to join the melee combat, and takes out goblin #7.
Mira sends two Magic Missiles flying toward #12, and drops him.
Goblin #4 steps up and takes a swing at Shadow, but misses. Goblin #5 also swings at Shadow, and also misses.
Goblin #11 steps up to engage Evan, and misses.
Goblins #9 and #10 select Uriel as their target; one of them hits for 4 points damage.
Goblin #8 re-positions, then hurls a javelin at Mira, but misses.
Wilfire Ironhouse d20+6=7 d20+2=6 Thursday December 16th, 2004 2:28:12 AM
Wilfire shifts left and right looking for a line on a goblin to hit (6). If a hole opens up he will move in and make an attack, but otherwise he will begin spellcasting again.
OOC- If one of the goblins attempts to flee he will cast command and attempt to make them fall prone (DC14). If none of them flee he'll burn the command spell and heal Shadow instead (6).
Evan (ac 16 ff 14 hp 17/18) Bless 16rds, Bardic song) d20+5=13 d20+6=21 d8+4=11 d6+4=8 Thursday December 16th, 2004 6:01:04 AM
Evan quickly moves forward in an attempt to close with goblin 11. He strikes quickly as he attempts to fold the flank in on the goblins.
(sword hit ac 13 for 11 dam; axe hit ac 21 for 8 dam.)
Arm Thursday December 16th, 2004 6:04:56 AM
Unsure if his song is aiding the group or not, Arm ceases and attempts to move up as far as possible so that he may get a shot in at the goblins.
Kadaz d20+11=21 d10+3=10 Thursday December 16th, 2004 6:22:46 AM
Frustrated at his miss, Kadaz concentrates and swings again at the goblin in front of him (#5). This time his axe hits the creature doing significant damage. (attack 21, damage 10)
If the goblin goes down Kadaz will break through the goblin front line and quickly move towards the one in the rear who appears to be giving orders.
Kadaz (AC 20/18 ff, HP 30/32) Thursday December 16th, 2004 8:14:28 AM
(OOC: Sorry. Forgot AC and HP info).
Conner (AC 20; 32 HP, Bless +1, Courage +1) d20+5=17 d6+2=8 Thursday December 16th, 2004 8:18:59 AM
Inspired by the bards voice, and frustrated by his inability to directly engage the goblins, Conner steps forward until he is directly behind Shadow and launches the sunrod directly at goblin #4 with a grunt of exertion. [Hit AC=17, (+1 bless, +1 courage, +1 point blank shot, -4 as goblin is engaged in melee) for 8 dmg (I assumed it was equivalent to a thrown club)- My mistake should be d6+5=11 -+1 point blank shot, +3 str, +1 Courage]
Shadow [AC 20/17 HP 8/12] d20+3=9 d4+2=6 Thursday December 16th, 2004 8:32:46 AM
Shadow, after avoiding two different attacks, will attack the goblin directly in front of him (#4). (To hit=9 and dmg=6)
Uriel {AC:17 HP:27/33 Aura of Courage} d20+7=22 d6+4=9 Thursday December 16th, 2004 6:59:52 PM
Uriel swings at the next available goblin. {Hit AC:22 Dmg:9}
{OOC:Everyone within 10 ft gets a +4 Morale bonus to saves to fear}
Mira (AC 13+4 Mage Armor, 22 HP, Bless, Bardsong) d4+1=5 (+1 Bardsong) d4+1=5 (+1 Bardsong) Thursday December 16th, 2004 10:33:15 PM
Drawing strength from the echos of the bard's song, Mira holds the sunrod aloft and with her free hand hurls two more missiles, this time, at the goblin (#8) who aimed his javelin at her. (Magic Missile for a whopping max dmg of 12)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(##), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-4th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong (inspire courage) from Arm-lasts while he sings, and 5 rounds after he stops (+2 save vs. charm & fear, +1 to attk/dmg rolls) 4/5 rounds left
DM Kathy d20+2=19 d20+2=19 Friday December 17th, 2004 12:20:07 AM
Evan strikes at goblin #11. The sword misses, but the axe hits and drops the creature.
Arm stops singing and moves forward, looking for an opening.
Wilfire has also been waiting for an opening, and when Evan drops the goblin, he takes it. He moves foward to engage goblin #10, but misses his strike.
Kadaz drops #5 and moves through the line, looking for #8. [Mira already dropped the one who was giving orders.]
When Kadaz moves, he provokes attacks of opportunity from #4 and #9, but they can't quite penetrate his armor.
Frustrated, Conner steps up and flings a sunrod at #4, hitting him and dropping him.
Shadow steps forward to engage #9 [I'm assuming, since #4 went down], but misses.
Uriel clobbers #9 into next week.
Mira sends two more Missiles flying, these at #8, and that goblin, too, goes down.
There is now only one goblin left, #10. Seeing the situation, he opts for orderly retreat and disappears around the corner.
[Withdraw - full-round action, does not provoke an AoO]
You still hear the sound of footsteps approaching, but that's just Arm's spell.....isn't it?
Arm Friday December 17th, 2004 5:58:50 AM
A bit distressed at seeing that he missed a chance to fight, Arm says to the group, "Hold for a moment...my spell will dissapate very soon, and then we can see if anything else approaches. Keep a sharp eye out nonetheless.". Saying so, he sets about to removing the ears from the fallen goblins so that they may redeem them once they get back to town.
OOC: The "ghost sound" spell ends this round... ;)
Evan (ac 16 ff 14 hp 17/18) Bless 15rds, Bardic song 4rds) d20+8=28 d20+8=26 Friday December 17th, 2004 6:03:33 AM
Evan quickly cleans his blades on the tunic of one of the downed goblins then moves down the tunnel a few feet where he can see around the corner to see if the enemy approaches. While the others search the bodies, Evan keeps an eye open for any attempts at attacking the party. (listen-28 nat 20; spot-26)
Kadaz (AC 20/18 ff, HP 30/32) d20+1=13 Friday December 17th, 2004 6:42:15 AM
Kadaz moves alongside Evan to help guard the front of the group, also alert for oncoming goblins. (spot 13).
Conner (AC 20; 32 HP, Bless +1, Courage +1) d20+1=8 d20+3=17 d20+2=4 Friday December 17th, 2004 7:48:31 AM
Conner retrieves the sunrod from where it lies next to the downed goblin. The foot-long iron rod glows in his hand, casting it's light in a 30' radius. The fighter tucks it into his belt and quickly searches the goblin's corpse for anything of interest [Search=8].
Conner tries to stay vigilant to his surroundings while performing his task [Spot=17, Listen=4]
Shadow [AC 20/17 HP 8/12] d20+4=9 Friday December 17th, 2004 8:39:45 AM
Shadow will clean off his rapier, similar to Evan on one of dead goblins clothing, and then he will begin searching the bodies. He will keep his rapier handy in case there are more goblins approaching. In a quiet voice, not a whisper becuase it would travel, "We need to move fairly quickly or there might be some nasty surprises for us." Shadow suggests.
Wilfire Ironhouse Friday December 17th, 2004 8:44:07 AM
Wilfire chases after the fleeing Goblin, running his full 30 feet and then casting if he can see the little fella.
OOC- Not sure where the Goblin started, but if he did a withdraw action I might be able to get close enough to cast a command spell "approach". Darkvision should allow me to see him if I have line of sight.
Kathy - interjection Saturday December 18th, 2004 1:49:53 PM
Run is a full-round action, so you couldn't run and cast in the same round. You could move your normal 20 feet and then cast.
Also, remember that a Command has to be understood by the target. Do you speak Goblin?
Mira (AC 13+4 Mage Armor, 22 HP, Bless, Bardsong) d20+3=15 d20+2=5 Sunday December 19th, 2004 3:44:23 PM
Mira watches as the lone goblin scrambles away. She wonders if she should take him out with one of her missiles, but decides against it.
"Everyone okay?" she calls, raising the sunrod high and looking around. (Search=15, Spot=5) "I wonder what else resides in this dark hole," she muses aloud.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(##), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-5th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong (inspire courage) from Arm-lasts while he sings, and 5 rounds after he stops (+2 save vs. charm & fear, +1 to attk/dmg rolls) 3/5 rounds left
Uriel{AC:17 HP:27/33} d20+4=12 Sunday December 19th, 2004 7:06:54 PM
Uriel agrees, "Let's press on. That one isn't going to just go lay down for a nap. But keep an eye out for traps and ambushes."{Spot:12}
DM Kathy Sunday December 19th, 2004 10:28:24 PM
Arm begins harvesting ears, while Evan and Kadaz move forward to guard the party against other forays.
Wilfire runs in the direction the last goblin ran, but by the time he gets there he is too late to be able to cast his spell; the goblin has disappeared around another corner.
Conner retrieves his sunrod, and Shadow takes a quick look at some of the bodies. He finds a handful of copper and silver coins on each, but nothing of real value.
The group agrees to press on, and hastily forms up to proceed.
[Near the front: Evan, Kadaz, Wilfire (because of his run). Near the center: Uriel, Mira, Shadow. Near the back: Conner and Arm. Is that about right?]
Evan (ac 16, ff 14; hp 17/18, bless 15 rds) d20+8=22 d20+8=15 d20+8=13 d20+6=9 Monday December 20th, 2004 5:22:31 AM
Evan moves forward as silently as possible, remaining as alert as possible, searching for any sign of an ambush or trap. move silent-22; listen-15; spot-13; search-9)
((I'm off to the airport. I may have internet access sporaticly over this next week but I wouldn't count on it. If I am able to post, it will be in the morning. Please take care of Evan while I'm gone and don't let the nasty ole goblins kill him))
Arm d20+4=10 d20+4=19 Monday December 20th, 2004 6:05:02 AM
Finished with the bounty, Arm offers to trade places with Evan, still feeling a bit left out from not getting to have a go at the goblins. "You can concentrate more on protecting Mira's back," he goads with a smile. He then tries to discern if there are any further threats approaching. (listen=10, spot=19)
Kadaz (AC 20/18 ff, HP 30/32) Monday December 20th, 2004 6:30:18 AM
Kadaz stays at the front of the group and concentrates on what is ahead of them. He whispers backwards "Let's move on before they have a chance to set a trap or ambush."
Shadow Monday December 20th, 2004 11:34:00 AM
If the group decides that they are safe enough without him checking for traps, Shadow will stay in the middle of the group. He will exchange weapons though, switching from his rapier to his short bow and knock an arrow ready for their next encounter.
Shadow [AC 20/17 HP 7/12] d20+2=21 d20+1=5 Monday December 20th, 2004 11:35:08 AM
OOC: Forgot the DM stuff and Shadow's Listen and Spot rolls (Listen=21 and Spot=5)
Conner (AC 20; 32 HP, Bless +1, Courage +1) d20+3=23 d20+2=4 Monday December 20th, 2004 5:21:50 PM
Conner takes up a position on the left flank, about half-way up the column. The sunrod is stuffed in his belt and casts an eerie glow around his shield like the corona of light that surrounds the moon during an eclipse. He moves forward cautiously peering into the dim surroundings, ready to react to any sudden movements [Spot=23 (Nat 20), Listen=4]
Mira (AC 13+4 Mage Armor, 22 HP, Bless, Bardsong) d20+2=18 d20+2=13 Monday December 20th, 2004 6:17:25 PM
Mira takes her place near the back of the party, holding her sunrod high above her head. She remains quiet and watches her surroundings with care [Spot=18, Listen=13].
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(##), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-6th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong (inspire courage) from Arm-lasts while he sings, and 5 rounds after he stops (+2 save vs. charm & fear, +1 to attk/dmg rolls) 2/5 rounds left
Uriel {AC:17 HP:27/33} Monday December 20th, 2004 9:26:03 PM
Uriel moves forward with the rest of the group. He says, "I think Shadow should be allowed to scout for traps."
DM Kathy d20+3=12 d20+3=14 d20+3=9 d20+3=11 Tuesday December 21st, 2004 3:13:01 AM
The group forms up and heads forward cautiously, trying to forestall another wave of goblin attacks.
Near the center of the group, Shadow thinks he hears something coming up on them from behind. And it definitely isn't Arm's Ghost Sound spell, which has ended.
No sooner has this registered with Shadow than several javelins come whistling out of the dark behind the party, aimed at Mira and Arm who are at the back. Fortunately, all the javelins miss their mark.
[Grr! Look how badly I rolled!]
Wilfire Ironhouse d20+3=11 d20=16 Tuesday December 21st, 2004 5:05:34 AM
Wilfire turns and tries to pick out the Goblins behind them using his darkvision (11 spot). He then charges in their direction and hopefully gets close enough to slam someone with his Flail (16+2 charge=18).
Arm (AC 13, HP 13/13) d20+4=12 d20+3=11 d8+1=2 Tuesday December 21st, 2004 6:04:27 AM
Determined not to miss the fight this time, Arm attempts to advance to the rear (OOC: I've always wanted to say that... :) ) and engage the new batch of enemies, trying to see where exactly they are (spot=12). If he can reach one this round, he swings at it (attk: 11, dmg: 2), if not he'll do so next round.
Kadaz (AC 20/18 ff, HP 30/32) d20+1=16 Tuesday December 21st, 2004 6:48:51 AM
The attack from the rear may be coordinated with an attack from the front, is Kadaz's first thought. While others turn to face the threat Kadaz looks carefully forward to see what is coming. (spot 16)
Conner (AC 21 32 HP, Bless +1) d20+12=27 d8+4=7 Tuesday December 21st, 2004 7:49:42 AM
Conner turns to face the attacking goblins. If any are within his range he will charge forward and attack with his longsword [hit AC=27 (+2 charge, +1 bless, +1 bard's song) for 7 dmg; Effective AC=19], otherwise he will take a defensive posture between Mira and their foes [Total defense, Effective AC=25].
"Come and fight us! Spawn of an Otyugh!" the tattooed fighter yells at the goblins in hope of enticing them into open battle.
Evanac (16, ff 14; hp 17/18, bless 15 rds) d20+8=12 d20+8=25 d20+6=25 Tuesday December 21st, 2004 8:52:42 AM
Evan is afraid of a concerted attack also, so he keeps looking ahead, fighting the urge to run to Mira's side.
{listen-12; spot-25; search-25}
ADM Brent Tuesday December 21st, 2004 8:53:08 AM
I was posting for Evan FYI
Uriel {AC:17 HP:27/33} Tuesday December 21st, 2004 8:54:41 AM
Clearly frustated he keeps ending up in the center of the group, Uriel drops his sword and shield to pull his bow - to work as second rank support to either the front or back.
Shadow [AC20/17 HP 7/12] d20+4=12 d20+2=20 d4+2=4 Tuesday December 21st, 2004 9:07:25 AM
Shadow hearing the sound from behind, and then having the group attacked, will turn and fire an arrow at the goblins attacking them. (diregard the second roll, to hit=12 dmg=4)
Mira (AC 13+4 Mage Armor, 22 HP, Bless, Bardsong) Tuesday December 21st, 2004 8:09:45 PM
Mira spins around at the sound behind her and watches as the Javelins clatter to the ground harmlessly around her. "Behind us" she shouts to the others.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(##), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-7th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong (inspire courage) from Arm-lasts while he sings, and 5 rounds after he stops (+2 save vs. charm & fear, +1 to attk/dmg rolls) 1/5 rounds left
DM Kathy d20+2=17 d6=3 d20+2=13 d6=4 d20+3=22 d20+3=12 d4=1 d20-1=12 d20-1=8 Tuesday December 21st, 2004 10:16:02 PM
Wilfire is able to see the goblins well enough with his darkvision, now that he's facing the right way. He charges one of them and hits it with his flail. [I don't know how much damage you do with that thing, but I'm going to assume you killed the critter.]
Arm is also able to find a target, and advance on it. His blow goes wide, but Conner is able to charge in and take it out.
Shadow fires a shot that goes wide, and Mira shouts a warning.
Meanwhile Kadaz and Evan, concerned about an attack from the front, hold their ground and keep looking up the tunnel. Kadaz thinks he sees movement up ahead.
Uriel stays where he can support either combat with his bow.
Then the goblins act. Goblin #3 (#1 and #2 were killed by Wilfire and Conner, respectively) steps up and strikes at Arm, hitting him for 3 points damage. Goblin #4 also swings at Arm, hitting for 4 more points damage.
Goblin #5 steps forward a short way, and seems to be shouting orders.
Goblins #6 and #7 come around the corner and fling javelins at Mira. One hits for 1 point of damage.
Goblins #8 and #9 also come around the corner, but throw their javelins at Wilfire. They're at a disadvantage because he's in melee combat, and they don't throw especially well anyway. Wilfire is unharmed.
[combat map on the way]
Wilfire Ironhouse (HP 24/24, AC 16, BLESS) d20+6=13 d10+6=9 Wednesday December 22nd, 2004 2:14:30 AM
Wilfire lets out a savage growl as he drops the first Goblin, and then continues his attack on the second (13 or 14 if bless is still on... damage 9).
"Graaaaa... Eat Flail ya pixie!" he yells
Arm (AC 13, HP 7/13, Bless) d20+4=17 d8+1=6 Wednesday December 22nd, 2004 6:12:16 AM
Growling, Arm swings savagely at one of his attackers (attk: 17 - dmg: 6)...even though he's been hurt, he's happy to be back in battle and making a difference.
Conner (AC 21; 32 HP, Bless +1, Courage +1) d20+8=12 d20+6=10 Wednesday December 22nd, 2004 7:37:01 AM
Conner slashes at his nearest opponent and then attempts raise his spiked shield into it's face. Finally in combat and fully weaponed, he is strangely ineffective and mentally kicks himself for his failure.
Kadaz (AC 20/18 ff, HP 30/32) Wednesday December 22nd, 2004 9:48:05 AM
"Evan, there's something moving up there" Kadaz warns. "Get ready for some javelins." Kadaz looks around on the ground for a javeline to pick up. If there is one close by he will pick it up and prepare to throw it.
Evan (AC:16, ff 14; hp 17/18, bless 15 rds) by ADM Brent d20+8=20 d20+8=23 d20+6=22 Wednesday December 22nd, 2004 5:49:22 PM
Evan will nod at Kadaz and ready throwing axes if something shows itself to the front.
{listen-20; spot-23; search-22}
Uriel d20+5=6 d20+5=18 d6+3=7 Wednesday December 22nd, 2004 5:52:28 PM
Uriel nocks an arrow and fires towards Gob #5 at the rear. He says, "Everyone, make sure to communicate what you see or if you need help."
{Hit AC:18 Dmg:7}
Mira (AC 13+4 Mage Armor, 21/22 HP, Bless, Bardsong) d4+2=6 d4+2=5 Wednesday December 22nd, 2004 7:20:32 PM
Angered that the goblins have drawn blood, Mira picks a target and lets fly with another set of magic missiles. She will aim her missiles at the one who appears to be directing the others (#5) unless the paladin has already dispatched him. If #5 is down, she will send the missiles after the fellows behind those already engaged with her party. (6+5=11 dmg)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-8th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong (inspire courage) from Arm-lasts while he sings, and 5 rounds after he stops (+2 save vs. charm & fear, +1 to attk/dmg rolls) *over after this round*.
Shadow [AC 20/17 HP 8/12] d20+5=23 d4+2=3 Wednesday December 22nd, 2004 11:25:42 PM
Shadow will nock another arrow and loose it goblin #5. (To hit=23 and dmg=3)
DM Kathy d20+2=14 d6=3 d20+2=21 d6=5 d20+2=5 d20+3=21 d4=2 Thursday December 23rd, 2004 3:32:26 AM
Wilfire snarls and swings at the closest goblin, but his blow is deflected by the creature's shield. Conner's luck is no better. Arm, although wounded, is able to take out goblin #3.
Kadaz looks around, but sees no fallen javelins in this part of the cave. He and Evan can now both see a group of goblins headed toward them, javelins at the ready.
Uriel shifts position [you didn't have a clear shot at #5 where you were], and takes out goblin #5 with his bow. Mira sends two Magic Missiles flying and takes out goblin #6.
Shadow wants to shoot at #5, but finds that the creature is already down. He shifts targets, and is able to wound #7.
Goblin #4 takes another swipe at Arm, hitting him for 3 points damage. Goblin #8 also moves up to engage Arm, hitting him for 5 more.
Goblin #9 moves up to attack Wilfire, but misses badly.
Goblin #7, wounded, still manages to hit Mira with a javelin for 2 points damage.
Conner (AC 21; 32 HP, Bless +1, Courage +1) d20+8=10 d20+6=7 Thursday December 23rd, 2004 7:59:19 AM
"Caragu rukhs!Orc dung curses Conner in dwarven as yet again his attempts to slash and bash the goblin before him go amiss. [Hit AC=10 and AC=7].
Shadow [AC 20/17 HP 8/12] d20+5=22 d20+5=7 d4+2=3 Thursday December 23rd, 2004 9:15:10 AM
Shadow will yet again nock another arrow and fire it at goblin #7. (to hit=22 dmg=3 ignore 2nd d20 roll hit roll instead of changing dice)
Uriel {AC:17 HP:27/33} d20+5=18 d6+3=6 Thursday December 23rd, 2004 10:08:18 AM
Uriel assesses the fight and decides to shoot the goblin behind the first rank - Goblin 7.
{Hit AC:18 Dmg:6}
Evan (AC:16, ff 14; hp 17/18, bless 15 rds) by ADM Brent d20+5=18 d4=2 Thursday December 23rd, 2004 10:21:26 AM
Evan will wait until the goblins are within range and throw an axe at the coming goblins. Hit AC:18 Dmg:5
Arm (AC 13 - HP -1/13) Thursday December 23rd, 2004 11:32:11 AM
Sighing quietly, which goes unheard amongst the fighting, Arm slumps to the ground, completely at the mercy of whatever Fate has in store for him.
Kadaz (AC 20/18 ff, HP 30/32) Thursday December 23rd, 2004 11:36:32 AM
Kadaz holds his shield in front of him and prepares to fend off javelins. "Evan, let's wait for them. The tunnel narrows slightly here and they'll have trouble getting by us." As he talks he takes a quick look behind him to see the other fighters successfully holding the line.
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) d8+1=7 Thursday December 23rd, 2004 6:30:25 PM
Mira stiffles a cry as the javelin inflicts it's damage. With a sharp intake of breath, she moves to the bard's side, drawing a potion from one of her pouches. Clenching the stopper in her teeth, she pulls the vial free, and pours the draught between Arm's lips. (Cure Light Wounds - 7 HP restored)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-9th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects) Bardsong *over*
(OOC: Question to Len - Is Arm wearing any armour?)
DM Kathy Friday December 24th, 2004 12:57:23 PM
[I'm going to give Jeff a bit more time to do a post for Wilfire.]
Arm Friday December 24th, 2004 3:45:18 PM
Thankful for the assistance from Mira, Arm regains his feet and prepares to rejoin the battle.
OOC answer: Yes, I do...studded leather. :)
Wilfire Ironhouse d20+7=9 d10=5 Saturday December 25th, 2004 10:52:25 AM
OOC- From home I don't jave access to my character sheet and I can't seem to find the map in my yahoo account. With this in mind, Wilfire will act with Arm's safety as priorty one. If he can engage goblin 4 or 8 without taking an AOO he will.
Going for another mighty swing with his flail, Wilfire attempts to down a goblin (9), but his aim is poor.
DM Kathy d20+2=11 d20+2=8 d20+2=9 d20+3=9 d20+3=7 d20+3=6 Saturday December 25th, 2004 4:18:37 PM
Conner again attacks the goblins in front, and is again unable to connect. He's having the worst luck.
Shadow fires a shot at goblin #7, and hits him squarely. The goblin goes down.
Uriel has the same idea, but goblin #7 is down already. Instead, he shoots at one of the goblins facing Conner and Wilfire. He shoots carefully, to avoid hitting his friends, and as a result misses altogether [-4 for shooting into melee].
Arm slumps to the ground, and Mira moves to him, pulling out a healing potion. [Retrieving a potion is a move action; giving a potion to an unconscious person is a full-round action. Mira can't do both this round. She can get the potion and move to Arm, but that's about it.]
Trying to protect Arm, Wilfire swings at goblin #8, but misses.
Cackling with glee over having knocked Arm out, goblins #4, #8, and #9 now turn their attention to Conner. Their luck is no better than his, though, and they all miss.
Meanwhile, the goblins up the other tunnel approach closer to Evan and Kadaz. Evan throws an axe at one of them (#10), and takes it out before it can throw a javelin. The other three set up and throw. Their throws are terrible; they all miss.
Conner (AC 21; 32 HP, Bless +1) d20+7=20 d20+5=24 d8+3=7 d6+3=5 Saturday December 25th, 2004 5:02:57 PM
Conner beats back the attack from the three gobins that face him. His blood rising, he launches his own attack, slicing into Goblin #4 with his longsword [Hit AC 20 for 7 hp]. If the goblin remains standing he will finish it by thrusting his spiked shield into it's head, otherwise he rakes Goblin #8 with the shield spikes [Hit AC=24 for 5 HP].
"Someone help Arm, I'll hold these devils at bay!" He yells behind him.
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) Saturday December 25th, 2004 5:06:32 PM
Mira kneels over the stricken bard and pours the draught down his throat. [CLW + 7HP as rolled last round]
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-10th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects)
Kadaz (AC 20/18 ff, HP 30/32) Saturday December 25th, 2004 5:43:21 PM
Kadaz sneers at the poor aim of the goblins. "Evan, you're faster than me - go help Conner and Arm. The goblins can't hit a thing at this range and I can block this tunnel long enough for you to finish off the ones in back." Kadaz takes a short step forward to stand in the center of the narrow tunnel, striking his axe to his shield. This is what dwarves should do!
Wilfire Ironhouse d20+7=27 d20+7=13 d10+3=13 Sunday December 26th, 2004 3:50:07 AM
Wilfire's face goes bright red with frustration and anger when the goblins celebrate Arm going down. "I'll give ya something to celebrate as he sends his flail spinning around his head and directly into the face of the nearest Goblin.
"GAAAAAAA!" he yells as blood from the goblin splashes over him.
(OOC- 27 hit, 13 on critical, 13 damage)
Shadow [AC20/17 HP8/12] d20+5=23 d4+2=4 Sunday December 26th, 2004 9:14:06 AM
Shadow will send yet another arrow flying at the goblins (this time at #8 to try and take it out before it can do anything else to arm or Mira). (to hit=23 dmg=4)
Evan Sunday December 26th, 2004 5:48:09 PM
Evan spends this turning moving to the back to help the group back here after nodding at Kadaz's comment.
Uriel AC:17 HP:27/33} d20+5=21 d6+3=5 Sunday December 26th, 2004 5:50:03 PM
Uriel moves to a close second rank of Kadaz so he can fire at the goblins throwing javelins.
If he can fire still this round, then he will. Hit AC:21 Dmg:5
DM Kathy d20+4=6 d20+4=8 d20-1=13 d20-1=8 d20-1=8 d20-1=17 d20-1=3 d4=3 Sunday December 26th, 2004 10:20:01 PM
Conner shakes off his doldrums and becomes the killing machine you remember from past battles, taking out goblin #4 and #8.
Mira feeds the potion to Arm, which revives him.
Kadaz steps up to face the oncoming goblins, calling to Evan to go help the others.
Wilfire anihilates goblin #9.
Shadow goes to shoot at a goblin and finds that all the ones to the east have been taken out already.
Evan moves back toward Mira, and Uriel steps in behind Kadaz. With his human vision, he has a tough time seeing the oncoming goblins, but he can pick out a target and hit it. Goblin #12 goes down.
Goblins #11 and #13 charge Kadaz, but miss him.
More goblins appear around the corner, and hurl javelins at Uriel. One manages to hit him for 3 points damage.
Wilfire Ironhouse d8+2=9 Monday December 27th, 2004 12:25:56 AM
Wilfire steps on the body of the fallen Goblin as he wipes the blood of his face with his forearm. Next he steps over to arm and lays his hands on his chest, while saying a short prayer
"Curatio placeo" he utters as white light falls on both him and Arm.
OOC- Burn command for cure light wounds (heal 9)
Arm (ac 13, hp 13/13) Monday December 27th, 2004 6:11:13 AM
Fully rejuvinated, Arm thanks Wilf with a grip to his shoulder, and begins to head west to address the current threat, grabbing a javelin from one of the fallen goblins as he goes.
Conner [AC 21 32 HP] Bless Monday December 27th, 2004 8:37:21 AM
Satisfied that all of the goblins in front of him are dead, the tattooed fighter turns in his tracks and runs up behind Uriel to provide support in the growing battle on this flank.
Kadaz (AC 20/18 ff, HP 30/32) d20+10=12 d20+10=17 d10+3=9 Monday December 27th, 2004 9:08:15 AM
Kadaz swings at a goblin while he shouts "More coming this way." But trying to talk as he swings proves more difficult than it looks. (attack 12). He readies himself to swing again immediately if one of the goblins tries to force its way past him. (if attack of opportunity becomes available attack 17, damage 9).
Shadow [AC 20/17 HP 8/12] d20+5=10 d4+2=5 Monday December 27th, 2004 9:44:29 AM
Shadow turns towards Kadaz and takes a slight step to his left (down on the map), so that he can hopefully see the goblins down the passageway. If he can see 14-18 he will fire an arrow at one of them, but if he cannot see them he will fire at #11. (to hit=10 dmg=5)
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) Monday December 27th, 2004 5:34:28 PM
Mira sweeps down behind the fighters, taking care to stay out of the way of those using material weapons. She unshoulders her crossbow and loads it in preparation.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-11th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects)
Evan (AC:16, ff 14; hp 17/18, bless) by ADM Brent Tuesday December 28th, 2004 1:04:00 AM
Evan shakes his head in disgust as the last goblin drops on the east front. He sighs as he turns and moves back towards the other front.
Uriel {AC:17 HP:24/33} d20+5=19 d6+3=7 Tuesday December 28th, 2004 1:07:00 AM
Uriel stays quiet as he backs off a step with the bow to continue to fire at the oncoming goblins. He will make way for Conner to step up since Conner is holding melee weapons.
{Hit AC:19 Dmg:7}
DM Kathy d20+2=22 d20+2=5 d20+2=19 d6=4 d20+4=24 d20+4=5 d6=5 d20-1=8 d20-1=7 d20-1=6 Tuesday December 28th, 2004 2:04:30 AM
Wilfire steps up and cures Arm the remainder of his hit points. Feeling much better, Arm grabs a javelin and moves toward the battle.
Conner moves up behind Uriel. Uriel switches places with him, then fires a shot and takes down goblin #14.
Kadaz swings at goblin #11, but his blow glances off the creature's shield.
Shadow moves over and fires at #15, but misses.
Mira also moves over behind the fighters and makes ready her crossbow; Evan moves into position near Conner and Uriel.
Goblins #11 and #13 swing at Kadaz. One of them connects for 4 points damage. Goblin #15 charges Kadaz, hitting him for 5 points damage.
Goblins #16, #17, and #18 step forward and throw javelins at Conner. None of them even come close.
[Note to those with ranged weapons: you'll be at -4 to hit goblins 11, 13, and 15 because they're in melee combat with Kadaz. You'll also be at -4 to hit goblins 16, 17, and 18, because they have cover from Kadaz and his goblins. And yes, you have cover from them, too.]
Arm d20-2=17 d6+1=5 Tuesday December 28th, 2004 6:00:50 AM
Hefting his newly acquired weapon, Arm flings the javelin at goblin #11, connecting solidly (attk: 17, dmg: 5).
Conner [AC 21 32 HP] Bless d20+7=19 d8+3=9 d20+5=15 d6+3=5 Tuesday December 28th, 2004 9:05:03 AM
Conner steps to the south of Kadaz and drives his longsword into Goblin #13's midsection [Hit AC=19 for 9 HP]. The fighter, now fully in rhythm, continues his attack slamming the wounded goblin with his spiked shield [Hit AC=15 for 5 HP] "Dont worry about this one, guardsman. He's all mine!"
[If G#13 is already down and Conner can reach another he will shift his second attack to the new adversary.]
Kadaz (AC 20/18 ff, HP 21/32) d20+10=16 d10+3=10 Tuesday December 28th, 2004 9:39:08 AM
With Conner at this side Kadaz can concentate on the goblin to the north. Hoping for a better swing this time Kadaz winds up and hits at the creature, this time doing somewhat better (attack 16, damage 10).
Shadow [AC 20/17 HP 8/12] d20+1=13 d4+2=3 Tuesday December 28th, 2004 12:24:22 PM
Shadow will nock yet another arrow and try and take out goblin #16. (To hit=13 [+4 to hit with weapon, +1 bless, -4 because of cover] dmg=3)
Wilfire Ironhouse d20+9=26 d10+3=8 Tuesday December 28th, 2004 5:38:24 PM
OOc- Not sure if Wilfire can reach the Goblins with a charge (40" move), but if he can he'll do so. Otherwise he'll just do a double move to be a single 5 foot movement away from a goblin.
IC: Wilfire takes up his huge flail again and begins spinning it over his head as he charges. Taking up a barbaric yell he moves in quickly, and brings the huge spiked ball down with great force (17+6 hit+ bless+ charge=26).(Damage 8)
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) d20+1=10 Tuesday December 28th, 2004 10:41:46 PM
Mira supports her companions, firing a bolt from her light crossbow. (Hit AC 10 (miss).
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
OOC: +4 +1 Bless -4 cover
Other: Bless from Wilfire-12th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects)
Evan (AC:16, ff 14; hp 17/18, bless 15 rds) by ADM Brent d20+1=3 Wednesday December 29th, 2004 1:22:47 AM
Evan throws another axe at an available goblin, willing to maintain a second rank with the paladin, but his throw goes wide.
Uriel {AC:17 HP:24/33} d20+1=9 Wednesday December 29th, 2004 1:27:49 AM
Uriel fires a shot at one of the goblins throwing javelins but misses badly.
Hit:9
Arm ac 13 : hp 13/13 d20-3=14 d8=5 Wednesday December 29th, 2004 5:50:07 AM
Assuming he was successful with his javelin attempt, Arm draws his crossbow to take a bead on goblin #15 (attk: 14, dmg: 5).
DM Kathy Wednesday December 29th, 2004 1:05:41 PM
Arm hurls his commandeered javelin at one of the goblins, and hits solidly, taking the creature down. He then readies his crossbow [you can fire next round].
Conner steps up and skewers goblin #13, and Kadaz hacks down goblin #15.
Shadow fires another shot, but misses his nimble little foe.
Wilfire charges up next to Kadaz and clobers goblin #11.
Mira, Evan, and Uriel all attempt ranged attacks, but those little critters are nimble as anything.
Kadaz and Wilfire, with your darkvision you can clearly see that there is some activity starting up in the cross-corridor behind the goblins. You can see goblins crossing in both directions, most in a very big hurry.
Conner, make a Spot check (DC 12) to see the same thing; your light source is behind you if I'm remembering right.
Goblins #16 and #18 exchange glances, then fade back to the cross-corridor and join the general throng. For the moment, the only foes in sight are the ones traveling the cross-corridor. There seem to be quite a number of them.
[OOC: I'm off to a gaming convention tody. It's only an hour from my house, but you know how these things go. I may be able to run home and post sometime in the next couple of days, but I'm not counting on it. In my absence, feel free to multi-post if you need to in order to discuss strategy.]
Conner d20+3=11 Wednesday December 29th, 2004 5:18:19 PM
Unable to see too far into the tunnel the fighter fails to notice where the goblins have dissappeared to. [Sunrod is actually stuck in Conner's belt bit partly covered by his shield].
With no obvious enemy in sight, the fighter begins to search the bodies for treasure and helps gather the weapons that have either been thrown or dropped by the goblins.
Arm Thursday December 30th, 2004 5:55:22 AM
No longer seeing a viable target, Arm shoulders his crossbow and, drawing his sword, once again begins to harvest ears and search for treasure, thinking "Hm...if nothing else, we'll be able to pay for at least a month's lodgings with this bounty.".
OOC: Kathy, how many HAVE we killed thusfar? Just trying to keep track of how many ears I have... ;)
Kadaz Thursday December 30th, 2004 7:27:17 AM
Kadaz looks ahead and tries to do a quick count of the number of goblins coming. "There's 2 tunnels up here with goblins coming down both of them. How is everyone doing?"
As the other assess their condition Kadaz starts stacking up goblin bodies in order to make a barricade. A little cover is better than none. He also stacks up javelins against the wall, ready to throw.
Wilfire Ironhouse Thursday December 30th, 2004 9:29:17 AM
"Not sure if this is the right time to be collecting ears", Wilfire suggests. "We need to know what's going on up there. It's strange that another attack hasn't come..."
"Any stealthy types figure they can get up there and back without being hit?"
Shadow [AC 20/17 HP 8/12] d20+7=27 d20+7=13 d20+1=8 Thursday December 30th, 2004 5:56:28 PM
Shadow hearing the suggestion to see what is going on, he will move forward as he slings his bow. (Move Silently=27 natural 7) He will try and hide in a spot where he can get a general idea of what the goblins are up to. (Hide=7 Spot=8)
Uriel Friday December 31st, 2004 9:56:46 AM
Uriel agrees with Wilfire, "We need to press the attack - the more we keep them off balance the less organized their attack."
Evan by ADM Brent d20+8=15 Friday December 31st, 2004 9:58:18 AM
Evan signs to Mira and Uriel that he is willing to move up and check with Shadow.
Move Silent:15
Mira Friday December 31st, 2004 2:44:19 PM
Mira picks up the dropped sunrod and tucks it in her belt, like Conner did with his. She loads another bolt into her cross-bow, and waits to hear what the scouts have learned.
"I am down to very simple magics, and would prefer not to engage a large number of the enemy," she admits. The idea of confronting a 'throng' of goblins gives the sorcerer the willies.
How many did you actually see? she asks Evan, bracing her cross-bow against her body with one hand in order to free up the other to sign.
Evan (ac 16; ff 14; hp 18) d20+6=16 d20+8=21 d20+6=18 d20+8=28 d20+8=23 Monday January 3rd, 2005 5:44:05 AM
(I'm sorry about being so late getting back to the game, but after traveling to California to discover that my daddy died a true real-life hero, I caught pneumonia coming back and had to spend a week in the hospital) ((-5degrees in Detroit *shudder*))
Evan motons for Shadow to take the right flank and Evan takes the left, thinking it would be better if they advanced separately, less chance of both of them getting caught. Evan creeps forward, trying to locate the enemy and scope out their position, sticking to the shadows and moving as silently as possible.
Arm Monday January 3rd, 2005 5:51:12 AM
Arm nods at Wilf's comment (while ignoring Uriel's), and redoubles his efforts to finish with the goblins so that they may move on.
DM Kathy Monday January 3rd, 2005 10:53:22 AM
Conner begins searching the goblin bodies for treasure. There isn't much--a handful of silver and copper coin each. Their armor and weapons are sized for Small creatures, and are of common quality.
Arm begins harvesting ears. Counting the ones in the corridor, there are 22 dead goblins in here.
Evan and Shadow begin creeping down the corridor, making little sound. The corridor ends in sort of a "T" intersection, and there are goblins moving along it. Most of the traffic is moving from your right to your left. Evan notices that these goblins do not wear armor, and many of them are about half-sized. A few of the full-sized ones are carrying goblin babies.
Kadaz stacks a few goblin bodies into a rough barricade, as Uriel and Wilfire urge the others to continue with the attack. Mira keeps a crossbow ready, but is concerned that her magic has just about run out.
[Arm and Conner, please make a Listen check]
Kadaz (AC 20/18 ff, HP 21/32) Monday January 3rd, 2005 1:08:09 PM
Kadaz continues to prepare his position by piling up goblin bodies in front of him and javelins beside him. He mutters softly to himself as he works. As he does he keeps an eye out on the corridor ahead.
Conner d20+3=7 d20+2=6 Monday January 3rd, 2005 5:02:58 PM
Conner continues to gather weapons and the small amounts of silver he finds on the dead goblins. As he does so he tries to keep an eye and an ear out for danger, but finds himself distracted by whatever is going on further up the tunnel than his vision can make out. [Listen=6, Spot=7]
JimN OOC Monday January 3rd, 2005 5:23:26 PM
((If you would like to know what I did over the Christmas Holiday, go see Evan's post in the Giggling Ghost. I'm so damned proud, I have to brag))
Shadow Monday January 3rd, 2005 5:28:31 PM
Shadow signals to Evan to move back down the corridor. He will move quietly back down the corridor, but will maintain his attention to the intersection.
Once back with the others, "It seems we stumbled upon their lair, and their are adults and children moving down that way." (he indicates to the left - the direction they are moving) "I am not one for killing mothers and children, even if they are goblins." He turns to see what the others think and feel.
Uriel {AC:17 HP:24/33} Tuesday January 4th, 2005 12:53:30 AM
"Send Arm ahead with a knife, he will take care of the children and women I'm sure," Uriel says softly.
"We do need to decide how to handle this menace to the people in Plateau City. How do we prevent the menace from growing back? How did they get here to begin with? Some underground passage - the dry riverbed maybe. Could we collapse the ceiling of the riverbed or these tunnels Kadaz," Uriel thinks aloud to the others.
Evan (ac 16; ff 14; hp 18) Tuesday January 4th, 2005 6:07:01 AM
Evan has no stomach for killing women or childrn either but Uriel has a valid point. It seems a bit silly to let the children grow to adulthood then slaughter them. Evan listens quietly to the advice of the others, looking particulrly to Mira to see what she suggests.
Arm d20+4=21 d20+4=8 Tuesday January 4th, 2005 6:09:28 AM
Arm finishes his task just in time to hear Uriel's comment, "I expect nothing less from you, oh saviour of the Wold's filth. You act SO sanctimonius, yet you've given no thought to the fact that some or all of the goblins we've killed here today are the husbands and fathers of those women and children...it's the way of the Wold...kill or BE killed, and you'd be wise to LEARN that. Do you think for ONE second that any of those "women and children", given the opportunity, wouldn't think twice about piercing you with a javelin or knife? You're living in a dream world if you do...collapsing the tunnel sounds like a good idea, but make sure you're in it when it happens.".
Saying so, he turns his attention to keeping an eye open for trouble (listen=21, spot=8).
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) d20+3=13 Tuesday January 4th, 2005 7:38:55 AM
Pressing her back up against the wall, Mira tries to remain hidden (Hide=13). She stares angrily at the bickering men. "Uriel! Arm!" she whispers hoarsely, "your feud will be our undoing. Shaking her heard, the sorcerer points to Kadaz and Shadow, "Can't you see that some of us are hurt, including yourself, paladin? Look to your wounds before you bleed to death!" she adds, pressing a potion into the man's hand. (Potion of Cure Light Wounds, Mira has 3 remaining, roll d8+1 if Uriel accepts.)
Mira is curious as to what this passage of the enemy signifies, but without any means to investigate further. She quietly asks Evan, "is there any way we could nab one, maybe a smaller one, and question it?"
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-14th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects)
Wilfire Ironhouse Tuesday January 4th, 2005 7:59:18 AM
Wilfire grits his teeth and his face goes bright red when he hears the talk about slaughtering children and unarmed women. He displeasure is obvious, but he knows now is not the time for bickering.
Instead he turns takes position close to the wall with two-handed flail in hand. Crocuhing low he does his best to take some cover behind the make shift wall of Goblin bodies.
DM Kathy Tuesday January 4th, 2005 2:38:08 PM
[OOC: Sorry! I'm not used to posting in the morning; I forgot I was supposed to.]
Kadaz continues to pile bodies and place javelins close to hand, and Wilfire stands nearby, ready to resume the combat.
Shadow returns and reports what he saw, which, predictably, leads to an argument between Arm and Uriel.
Mira suggests attempting to capture one of the goblins. However, even in the midst of his arguing, Arm hears a sound that has become depressingly familiar over the past few minutes. More goblins are approaching the party from behind.
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) Tuesday January 4th, 2005 5:50:42 PM
"Press yourselves against this rock face! Hide as best you can!" Mira hisses. "Whatever you do, stay behind me. If this enchantment works, the creatures shall fall into a magical slumber."
The sorcerer turns away from her party, and looks down the tunnel as she retrieves a scroll. When the creatures come within range of the spell she intones the words of magic scribed upon it. (Sleep Spell - DC 11?)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-15th round/20 (+1 morale bonus on on attack rolls, and saving throws vs fear effects)
Shadow d20+7=16 d20+1=12 d20+6=16 Tuesday January 4th, 2005 6:20:54 PM
Shadow follows the mage's command and moves behind her. Once she has finished her incantation Shadow will once again move down the tunnel to see if she was successful. (Move Silently=16 Spot=12)
IF successful he will take a quick look down both corridors to see what is going on down them. If nothing he will start binding the sleeping creatures together (using his silk rope to tie them together - at least the adults) (Use Rope=16)
Uriel {AC:17 HP:30/33} Tuesday January 4th, 2005 10:28:33 PM
Uriel laughs at Arm's weak logic, "As you say of course Arm. Only YOU can make the weighty decision of when to kill an enemy - whether defenseless or not."
To Mira, "Thank you for the healing but I need it not right now. I can do for myself."
He holds his hands together and mutters a small prayer.
Lay on hands:6 Points
"Kadaz what say you about collapsing these tunnels?"
Conner [AC 21 32 HP] Bless d20+3=16 Tuesday January 4th, 2005 11:53:42 PM
Conner turns to look in the direction that Mira is casting. "I'm a soldier, not a murderer. Our mission is to find the children that have disappeared, but for the present we need to look behind us and prepare to defend."[Spot=16]
Kadaz Wednesday January 5th, 2005 12:05:25 AM
Kadaz picks up a javeline and tosses it a few times to get a feel for it. He whispers to Uriel "I'm not comfortable with collapsing the tunnels with us in it. It might catch us."
Kadaz readies a javeline to throw at any goblin still standing after the spell.
Evan (ac 16, ff 14; hp 17/18, bless 4 rds) d20+8=24 d20+6=17 d20+6=10 d20+8=25 d20+8=25 d20+4=14 d20+5=14 d8+3=6 d6+3=4 Wednesday January 5th, 2005 5:39:01 AM
Evan shakes his head at the bickering of the others. At Mira's command, Evan moves to the side of the tunnel, even with Mira, against the wall opposite of Shadow. Once the spell is cast, Evan moves forward with Shadow, prepared to deal with any goblins not effected by the spell while Shadow binds the ones that were.
(move silent-24; hide-17; search-10; spot-25; listen-25; to hit sword-15; to hit axe-15 (I forgot to add +1 for the bless); dam sword-6; dam- axe-4)
Arm d20+4=13 d20+4=7 Wednesday January 5th, 2005 6:06:47 AM
Taking Mira's advice, Arm remains quiet for the moment, but not without taking the action of spitting at ground at Uriel's feet. Crowding up against the wall as well, he waits for Mira to finish her spell, then he will advance down the corridor to see if the spell worked, listening for sounds of activity in the meantime. (listen=13, spot=7)
DM Kathy d20-1=4 d20-1=1 d20-1=10 d20-1=3 d20+2=14 d20+2=13 d20+2=3 Wednesday January 5th, 2005 3:03:10 PM
Mira moves toward the tunnel and casts Sleep from her scroll. She manages to catch four of the goblins in the area of the spell's effect, and all four lie down for a little nap.
Shadow, Evan, and Arm make ready to sneak down the corridor, but it is quite evident that there are more goblins coming behind the sleeping ones.
Conner moves to a spot where he can see both tunnels, and he, too, sees the goblins advancing.
Kadaz gets his javelin ready, and Uriel heals himself.
Three of the oncoming goblins step over their sleeping comrades to attack Evan and Arm who had been advancing. Evan gets a good whack at one of them (#6) and wounds it badly.
Two of the goblins swing at Evan, and one swings at Arm, but none of them is able to connect. Meanwhile, another goblin begins waking the sleeping ones.
Shadow d20+4=24 d4+2=6 Wednesday January 5th, 2005 4:19:07 PM
OOC: First off, I thought the goblins were coming from the other side (near Wilfire).
IC: Shadow will draw his bow and nock an arrow.
IF he can he will fire an arrow at goblin #8. (To hit=24 natural 20, dmg=6 - not doubled for critical)
Conner (AC 21 32 HP, Bless +1) Wednesday January 5th, 2005 5:40:25 PM
Conner watches the situation unfold and changes his own tactics, sheathing his sword and hooking his shield over his back be unshoulders his shortbow.
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) d20+4=18 d3=3 Wednesday January 5th, 2005 8:25:25 PM
A thin smile creeps across the sorcerer's face as some of the goblins tumble into a slumber. May have slowed them up a little, she thinks to herself.
Mira falls back behind those who are better at hand to hand combat. She presses her back up against the rock face, and tries to stay out of the line of fire of those who remain behind her.
When an opportunity presents itself, and there is an opening in the fighting, she will point her finger at the closest goblin and send out a ray of freezing air and ice. (Hit AC 18 (19 with Wilf's Bless) for 3 pts cold dmg.)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost(#) 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-16th round/20 (+1 morale bonus on attack rolls, and saving throws vs fear effects)
Wilfire Ironhouse Wednesday January 5th, 2005 9:53:07 PM
Deciding it best to reinforce the front lines, Wilfire leaves the flank and heads full speed towards the approaching Goblins.
OOC- Wilfire will try to position himself for an attack next round, since he's currently well out of range.
Uriel d20+4=10 Thursday January 6th, 2005 8:27:32 AM
Uriel lights a torch and tosses it down at the split of the intersection where the goblins gathered before to toss javelins when the rear ambush came before.
Thinking someone needs to rearguard he sticks to the task, pulling his bow again to shoot at incoming goblins.
{Spot:10}
Kadaz d20+6=9 Thursday January 6th, 2005 8:31:27 AM
Kadaz moves towards the oncoming goblin fighters. He tosses a javeline over the head of his friends towards the goblin that is waking up the sleeping ones but it misses (attack 9). Kadaz then transfers his axe to his right hand and prepares to join the others in the front line for combat.
Arm {AC 13 HP 13/13} d20+5=21 d20+4=14 d8+1=9 Thursday January 6th, 2005 12:58:40 PM
Arm takes a swing at #7 and hits solidly (attk: 21, ignore second roll, 9 pts dmg.).
DM Kathy d20+2=15 d6=4 d20+2=7 Thursday January 6th, 2005 5:10:29 PM
Shadow fires at goblin #8. It's an incredible shot, and the creature drops without a sound.
Conner switches weapons, and Wilfire moves toward the new battle.
Mira lets loose a Ray of Frost and manages to kill off the goblin that Evan wounded earlier (#6).
Uriel tosses a torch down toward the T intersection, then pulls out his bow and gets ready for goblins approaching from that direction.
Kadaz throws a javelin, which misses, then draws his axe and advances on the fray.
Arm swings and takes out goblin #7.
Goblin #3 begins waking goblin #1. Goblin #5 swings at Arm, hitting him for 4 points damage. Two new goblins arrive; one advances and attacks Evan, but misses. The other begins waking goblin #4.
Conner (AC 21 32 HP, Bless +1) d20+4=8 Thursday January 6th, 2005 5:46:34 PM
Conner moves to his north east looking for as clear a line of fire as he can get and lets an arrow fly from his shortbow at Goblin #1 [hit AC=8, took -4 for firing through occupied square]
Evan (ac 16 ff 14 hp 17/18) Bless 3rds) d20+4=20 d20+5=14 d8+3=9 d6+3=8 Thursday January 6th, 2005 6:11:34 PM
Evan strikes out at goblin 9, strking solidly with his sword. the axe flashes as well as Evan moves forward to the next goblin.
(to hit sword-21, to hit axe-15 (+1 for bless) dam sword-9, dam axe-8)
Wilfire Ironhouse Thursday January 6th, 2005 7:16:39 PM
Wilfire scans the battle for a goblin to hit, but he can't seem to get into melee.
OOC- Option One- charge with flail. Option two- draw javelin and throw Option three- keep a dwarvish eye on our flank to make sure no Goblins approach.
Shadow [AC 20/17 HP 8/12] d20+4=24 d4+2=3 Thursday January 6th, 2005 7:37:10 PM
Shadow grabs another arrow out of his dwindling quiver and nocks it. Takes aim at the new goblin (#10) and fires. (To hit=24 another natural 20 - I hope I don't use all of these up right now - dmg=3 [does not include critical hit] )
Kadaz (AC 20/18 ff, HP 21/32) d20+10=24 d10+3=11 Thursday January 6th, 2005 7:43:54 PM
Kadaz advances forward and swings at the goblin in front of him (#1). The axe bites and Kadaz grins as bits of goblin splatter the walls. (attack 24, damage 11)
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) d20+4=23 d3=2 Thursday January 6th, 2005 8:27:04 PM
"Duck!" shouts Mira. Careful not to strike any of her party, she fires another shot of cold at the goblins.
(Hit AC 23 (14 with Wilf's Bless) for 2 pts cold dmg.)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost(##) 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-17th round/20 (+1 morale bonus on attack rolls, and saving throws vs fear effects)
Uriel Friday January 7th, 2005 8:18:31 AM
Uriel keeps expecting goblins to attack from the west but he will also keep looking back at the other front to make sure everyone is doing fine.
Arm d20+5=20 d8+1=9 Friday January 7th, 2005 2:25:34 PM
Arm takes a swing at #5, again connecting solidly. (attk: 20, dmg: 9)
OOC: Sorry it took so long for me to post today, guys...my gf's mom is in the ICU, and the past 2 days have been nightmares....
DM Kathy d20+3=7 d20+3=22 d4=4 d20+6=20 d20+6=23 d4+2=5 Friday January 7th, 2005 5:13:57 PM
Conner re-positions and fires a shot, but it goes wide. Evan takes out goblin #9.
Wilfire hangs back, still wary of a possible attack from the other direction. Uriel, too, is keeping a sharp eye on the other corridor.
Shadow fires at goblin #10, wounding it. [A reminder for everyone: a natural 20 is not an automatic critical. If you roll a natural 20, roll to hit again. If this second roll would succeed against the defender's AC, then the strike is critical. Without a second roll, I can't count it as a critical.]
Kadaz steps forward and splats goblin #1, who was only beginning to wake up.
Mira fires another Ray of Frost, this time hitting goblin #5, then Arm finishes it off.
Awake now, goblin #4 stands and throws a javelin at Evan, but misses. Goblin #10 throws his spear at Shadow, and hits him for 4 points damage. Goblin #3 begins waking goblin #2.
Meanwhile, Uriel and Wilfire see several good-sized and well-armed goblins heading down the other corridor. These fellows look considerably tougher than the goblins the party has faced to date. The two in front stop and hurl javelins at Uriel. One is deflected by the goblin-corpse barricade, but one hits Uriel for 5 points damage.
Conner (AC 21 32 HP, Bless +1) d20+7=23 d6=4 Friday January 7th, 2005 5:58:49 PM
Conner nocks another arrow and sights a new enemy beyond those that have already fallen. Composing himself for the shot he slowly exhales and releases the string and watches the arrow fly towards #3 [Hit AC=23 for 4 dmg]
OOC not sure if any negatives apply here - I'll leave that to your judgement
Shadow [AC 20/17 HP 4/12] d20+4=16 d4+2=6 Saturday January 8th, 2005 10:56:40 AM
Shadow winces in pain as he is struck by the javelin, but grabs yet another arrow and nocks it. Ignoring the pain he fires at goblin #10 yet agian to try and take him down. (To hit=16 dmg=6)
Kadaz (AC 20/18 ff, HP 21/32) d20+10=20 d10+3=11 Sunday January 9th, 2005 12:55:58 PM
Kadaz steps forward in between 3 goblins and picks the most awake one to swing at. He hits and again goblin bits fly. He growls at the remaining fighters. "I have these, what's happening on the other end?" he asks. (attck 20, damage 11)
Uriel {AC:17 HP:25/33} d20+5=25 d20+5=18 d6+3=5 d6+3=5 d6+3=6 Sunday January 9th, 2005 7:11:23 PM
Uriel fires back at one of the heavily armored goblins with the javelins. Hit AC:25 confirm roll 18 Dmg:5 if Crit:11 more Total:16
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) Sunday January 9th, 2005 9:58:15 PM
Concerned about the extent of the rogue's wounds, Mira slides behind the fighter's engaged with the goblins and retrieves a potion. She gets as close to Shadow as possible.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost(##) 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-18th round/20 (+1 morale bonus on attack rolls, and saving throws vs fear effects)
Evan (ac 16 ff 14 hp 17/18) Bless 15rds, Bardic song 3rds) d20+4=21 d8+3=11 d20+5=15 d6+3=8 Monday January 10th, 2005 5:56:09 AM
Evan quickly moves forward to engage goblin 4, hoping to deal with these goblins before the others completely close with the rear of the party.
(to hit sword-21, dam-11) (I'm not sure if I can hit with the axe as well so just to be on the safe side to hit axe-15, dam-8)
Arm (ac 13, hp 13/13) d20+4=13 d20+4=18 Monday January 10th, 2005 6:13:37 AM
Seeing the situation is pretty much taken care of, at least for now, on this side of the cave, Arm heads west to address the new threat, keeping an eye and ear open (listen-13, spot=18).
DM Kathy d20+3=14 d20+7=9 d20+7=13 d20+2=10 Monday January 10th, 2005 10:52:25 PM
Conner takes careful aim and fires a shot at goblin #3. His shot hits and drops the creature.
Shadow fires back at goblin #10, but he's trying not to hit Arm or Kadaz, so his shot is off a bit.
Kadaz steps up and clobbers goblin #2.
Uriel tosses a javelin back at the goblins, and does some damage, but he is a bit surprised at how hard they are to hit. [no critical]
Mira retrievs a potion and moves over toward Shadow.
Evan steps up and dispatches #4 before it can even rise to its feet.
Arm begins heading toward the other entrance.
Goblin #10, still standing, throws a javelin at Evan, but misses. He then backs away down the corridor.
The bigger goblins begin moving down the corridor toward Uriel. The goblin-body barrier slows them somewhat, but two are still able to get close enough to attack the paladin with their warhammers. Both miss.
One of the others throws a javelin at Arm, but misses. The other is stopped by the barricade and can't act this turn.
Behind them appears the biggest, toughest, most heavily-armed goblin you have seen yet. He growls something at the other four in the goblin language, then begins advancing toward the fray.
Uriel {AC:16HP:25/33} d20+3=23 d20+3=18 2d6(4+5)+9=18 2d6(4+2)+9=15 d20+3=19 2d6(4+4)+9=17 Monday January 10th, 2005 11:16:45 PM
{OOC: I was using my bow to hit the Goblin with the javelin not using a javelin to hit So my rolls were 25 to hit 18 to confirm.}
Uriel draws his greatsword and steps up to attack the wounded goblin {Power Attack: -3 to hit/+6 to damage Total:18 if crit+ 15 for Total:33}
{If Uriel drops the goblin, he uses Cleave feat to strike the other goblin - Hit AC:19 Dmg:17}
Conner (AC 21 32 HP, Bless +1) d20+7=23 d6=4 d20+4=14 d6+1=2 Monday January 10th, 2005 11:57:49 PM
Conner hears the growls from behind him and immediately moves to Uriel's defence. The fighter moves 15 feet to the west before letting fly with another arrow. [Hit AC=14 for 2 HP; Point Blank Shot +1, Bless +1, target in melee -4].
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) d8+1=8 Tuesday January 11th, 2005 12:20:04 AM
"Take this!" cries Mira, as she pushes the vial of tonic towards Shadow. (CLW=8 pts. restored). Once she is sure the rogue is on the mend, the sorcerer turns to face the new threat.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost(##) 1st level-(5 per day) Magic Missile(###), Burning Hands, Mage Armour (#)
Other: Bless from Wilfire-19th round/20 (+1 morale bonus on attack rolls, and saving throws vs fear effects)
Evan (ac 16 ff 14 hp 17/18) Bless last rd) d20+6=10 Tuesday January 11th, 2005 5:26:34 AM
Seeing that all the goblins on his side are down, he turns and moves towards the ones coming up from behind. He hurls his throwing axe at goblin X2 when he gets into range, but misses horribly as he tries to avoid Uriel.
(to hit axe-10)
Arm (ac 13, hp 13/13) d20+4=22 d8+1=8 Tuesday January 11th, 2005 6:32:46 AM
Arm steps forward and swings at X1, feeling sure that he connects with it, all the while thinking that a hasty retreat should be in order soon (attk: 22, dmg: 8).
Wilfire Ironhouse d20+8=15 Tuesday January 11th, 2005 8:06:38 AM
Wilfire turns and charges the goblins on the back flank, attacking whoever he can reach with a charge.
OOC- I believe he can reach X1 with a charge. OOC 2- Sorry I haven't been posting. Son has a cold, which basically means I have a cold.
Shadow [AC 20/17 HP 12/12] d20+4=10 d4=1 Tuesday January 11th, 2005 8:25:38 AM
Shadow takes the potion from Mira and gladly drinks down the vile tasting stuff ('Why do the things that help you have to taste so awful?' he thinks to himself.
He then turns to the new threat and draws another arrow and nocks it. (I think I have used up my actions for the round, but will go ahead and give info for an attack.)
Shadow will aim at goblin X3(To hit=10 and dmg=3 forgot to add the +2)
Kadaz (AC 20/18 ff, HP 21/32) d20+6=24 d4+3=6 Tuesday January 11th, 2005 12:42:07 PM
Kadaz glances behind to see the bit goblins coming up. "That boy can fight" he thinks to himself as he sees Uriel swinging his sword like a windmill.
He glances at the now empty corridor behind them. He picks up a javeline and prepares to throw it at any goblin that appears on this side of the party. (readied action: attack 24, damage 6)
Kathy d20+7=27 d20+7=27 3d6(5+2+1)+9=17 d20+7=26 d6+3=5 d20+7=11 d20+7=18 Tuesday January 11th, 2005 9:20:16 PM
Uriel again attacks goblin X1, and notes again how hard it is to hit the creature, who is both nimble and well-armored. He does manage to land a major blow, though, and the creature now looks badly wounded.
[The "X" goblins have an AC of 20]
Arm steps up and finishes X1.
Conner moves toward the fray and fires a shot, but it goes wide. Evan also moves before throwing an axe, and he, too, missses.
Mira hands a healing potion to Shadow, who drains it and feels better.
Wilfire looks to charge, but there are too many people between him and his targets. He moves into position and prepares to strike. [Can't charge through occupied squares, and I couldn't figure out how to get you through unoccupied ones in a straight line.]
Kadaz stays on the west side of the cave, alert for fresh attacks from that direction.
Goblin X2 shifts to make room for his oncoming colleagues, and aims another blow at Uriel. It's a brutal strike, and does 17 points damage. [Critical hit. Sorry!]
Goblin X3 moves up to strike at Arm, and hits him for 5 points damage.
Goblin X4 moves up and attacks Wilfire, but misses.
Snarling curses, the biggest goblin (Z) moves up and throws a javelin at Conner. There's too much intervening cover, though, and the shot misses.
Conner (AC 19, 32 HP, Bless +1) d20+9=29 d20+9=20 d8+3=10 d8+3=7 Tuesday January 11th, 2005 10:15:10 PM
Seeing Uriel almost surrounded by the larger goblins, Conner drops his bow and moves 10 feet to the west to support his beleagured companion. The fighter draws his sword as he moves and slashes it violently across the body of the goblin [Hit X2 AC 29/20 confirmed critical for 17 HP]
Mira (AC 13+4 Mage Armor, 19/22 HP, Bless) d4+1=2 d4+1=4 Wednesday January 12th, 2005 12:12:41 AM
Mira moves as far forward as she is reasonably able her gaze fixed on the large snarling Z. The elven words of magic, templa pilini escape her lips, and two bursts of energy are unleashed. (Magic Missile for 6 pts. dmg. to Z, 8 pts. dmg. if Wilf's Bless counts,)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost(##) 1st level-(5 per day) Magic Missile(####), Burning Hands, Mage Armour (#)
Other: note to all Wilf's *Bless* over after this round. Bless from Wilfire-20th round/20 (+1 morale bonus on attack rolls, and saving throws vs fear effects)
Uriel {AC:16 HP:8/33} d20+4=24 d20+4=20 2d6(6+2)+9=17 2d6(5+4)+9=18 2d6(2+1)+9=12 d20+4=21 Wednesday January 12th, 2005 12:54:53 AM
{OOC:Doesn't Uriel get an AoO on X3 as he moves up to attack Arm? Also I forgot to add another 3 points to the damage last time to the goblin}
Uriel staggers from the attack, recovers and then returns a swipe {AC:24 possible crit AC:20 Dmg:17 Crit Dmg:18}
{If Uriel gets an AoO on X3, then AC:20 Dmg:15, otherwise if he drops X2, he will use cleave on X3 AC:21 Dmg:12}
Kadaz (AC 20/18 ff, HP 21/32) d20=12 Wednesday January 12th, 2005 1:11:12 AM
Kadaz takes a step backwards so that he can watch the fight at the other end of the cave as well as keep watch on this end. But the amount of blood being shed over there makes him think he'll be needed soon. (Still holding readied action from last round: javeline attack 24, damage 6) (spot 12)
Evan (ac 16 ff 14 hp 17/18) d20+4=8 Wednesday January 12th, 2005 5:35:34 AM
Evan moves forward once again, slipping one of his regular throwing axes from his pouch. As he closes with the combatants, he stays to the right of Uriel, hoping for an open lane to the one giving orders in the back. With a flick of his wrist, Evan sends the throwing axe towards the one in the back, but misses horribly.
Arm (AC 13, HP 8/13) d20+4=23 d8+1=5 Wednesday January 12th, 2005 6:40:47 AM
Arm swings at X3, connecting again (attk: 23, dmg: 5).
OOC: If Uriel doesn't get the AoO, Arm performs the above action, if he DOES, Arm waits to get a shot in at Z. :)
Shadow [AC 20/17 HP 12/12] d20+4=19 d20+2=5 Wednesday January 12th, 2005 6:52:46 PM
Shadow releases his nocked arrow at goblin X2 (and would hit if the bless is still active, but I figure it is not - To Hit=19 dmg=5).
Kathy d20+7=23 d6+3=8 d20+7=25 d6+3=7 d20+11=12 Thursday January 13th, 2005 1:12:32 AM
[OOC: X3 didn't move through Uriel's threatened area to get where he is, so he didn't provoke.]
Conner closes the distance to goblin X2 and unloads on him--a massive blow that leaves the creature badly wounded.
Mira unleashes Magic Missiles at the goblin chief, who snarls in pain when they hit [Bless doesn't affect damage].
Uriel swings at X2, finishing what Conner started, then cleaves into X3 for more damage.
Arm also hits X3, who is now looking rather hurt.
Kadaz remains on rear guard, but sees no goblins coming from that direction. Evan throws an axe, but misses. Shadow tries to fire an arrow at X3, but misses him.
Goblin X3 attacks Arm again, hitting him for 8 points damage.
Goblin X4 hits Wilfire for 7 points damage.
The goblin chief steps up to attack Uriel, but misses badly.
Evan (ac 16 ff 14 hp 17/18) d20+4=18 Thursday January 13th, 2005 5:30:41 AM
Evan continues to close with the combatants, slipping another throwing axe from his pouch. This leaves him with a single masterwork throwing axe left in his pouch. With a silent prayer to Alemi to guide his aim, Evan flips the axe at goblin Z, hoping for a hit, but misses once again.
Arm (AC 13, HP 0/13) Thursday January 13th, 2005 6:11:27 AM
In what is becoming an increasing posture for him, Arm is knocked backward, and remains on the floor staring at the ceiling of the cave wondering why he woke up this morning.
Wilfire Ironhouse d2=2 d20=15 d10+5=10 Thursday January 13th, 2005 7:58:22 AM
Wilfire winds looks for some payback on the Goblin that just hit him. he winds up and swings with everything he has (15 to hit, 10 damage... please ignore the d2 roll... I hit it by accident).
OOC- I'm still posting from home, so I don't know my AC and hit point details... sorry.
Uriel {AC:16 HP:8/33} d20+3=21 2d6(4+5)+9=18 Thursday January 13th, 2005 8:53:02 AM
Worry of the size of the goblin ahead makes Uriel hesitate only a moment before taking a hard swing at the goblin leader.
{Power Attack - 3 to hit +6 to dmg. Hit AC:21 not sure if this is enough or not Dmg:18}
Kadaz (AC 20/18 ff, HP 21/32) Thursday January 13th, 2005 10:24:53 AM
Kadaz sees Arm fall and decides the time has come to stop guarding an empty tunnel. He drops the javeline, picks up his axe, and runs as fast as his stubbly little legs will carry him towards the goblin leader.
Conner (AC 21; 32 HP) d20+8=25 d8+3=4 Thursday January 13th, 2005 3:39:35 PM
Conner swings his shield forward and grips it with his left hand as he takes a 5' shift to the northwest of the larger hobgoblin (Z). The fighter slashes low, looking for an area of weakness [Hit AC=25 for 4 HP]. "I'll try to get around it."
Shadow [AC 20/17 HP 12/12] d20+5=23 d4+3=7 Thursday January 13th, 2005 5:35:55 PM
Shadow mumbles something about missing when they really need him to hit, and then nocks yet another arrow out of almost empty quiver. He fires, this time aiming for the largest goblin (Z). (To hit=23 and dmg=7)
Mira (AC 13+4 Mage Armor, 19/22 HP) Thursday January 13th, 2005 6:57:51 PM
An anquished look crosses the sorcerer's face as she witnesses the attack of X3 on the bard. Mira runs to Arm's side, pulling out another potion* along the way.
"Cover me, Evan!" she calls to the ranger.
*(OOC: Mira has 4 CLW potions remaining. She will administer one to Arm next round, if she is able.)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost(##) 1st level-(5 per day) Magic Missile(####), Burning Hands, Mage Armour (#)
DM Kathy d20+7=15 d20+7=22 d6+3=4 d20+9=14 d20+9=24 d3+1=4 Thursday January 13th, 2005 9:20:19 PM
Evan throws another axe, but misses. Wilfire swings at X3, and misses as well. Arm collapses to the floor, nearly unconscious from his wounds.
Uriel swings at the leader, and connects solidly. The creature snarls back at him.
Kadaz, realizing that the fight is behind him, stops watching the east tunnel and heads toward the fray.
Conner five-foots, trying to get behind the goblin leader, then slashes him for 4 points. The leader is now looking pretty hurt.
Shadow fires an arrow at the goblin leader [Scott, did you take a -4 for shooting into melee?]
Mira hurries to Arm's side, pulling out a potion as she goes.
Goblin X3 swings at Uriel, but misses.
Goblin X4 swings at Wilfire and connects [I think; AC 22] for 4 points damage.
The leader, looking considerably the worse for wear, swings twice at Uriel [I'd forgotten I'd given him two short swords]. One blow misses; the other connects for 4 points damage.
Conner (AC 21; 32 HP) d20+8=10 d20+6=13 d20=4 Thursday January 13th, 2005 9:59:45 PM
With his spiked shield firmly in hand Conner slips 5' in behind the goblin leader and strikes at him with his sword and follows up with a bash from his shield, both to no effect. He curses loudly at the goblin, "Stay here and die, orc bait" hoping to intimidate it and take it's attention away from Uriel and Kadaz.
[Hit AC=10 & 13 even with +2 for flanking, Intimidate=4]
Kadaz (AC 20/18 ff, HP 21/32) d20+9=13 Thursday January 13th, 2005 10:09:42 PM
Kadaz steps forward to swing at the leader goblin but the run has left him somewhat winded and he misses badly (attack 13). Kadaz snarls anyway at this big goblin.
Wilfire Ironhouse (AC 16, HP 3/24) d20+7=24 d10+6=14 Friday January 14th, 2005 12:20:54 AM
Wilfire shakes off the hit once again, and responds with a wicked two handed shot of his own. (hit 24, damage 14)
Mira (AC 13+4 Mage Armor, 19/22 HP) d8+1=8 Friday January 14th, 2005 12:21:03 AM
In a case of deja-vu all over again, Mira presses the vial to the bard's lips. (Restores 8 HP to Arm)
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost(##) 1st level-(5 per day) Magic Missile(####), Burning Hands, Mage Armour (#)
(OOC: Sorry Kathy, re-counted Mira's CLW potions. She now has 2 remaining. )
Uriel {AC:16 HP:4/33} d20+5=20 2d6(12)+9=21 d20+5=15 Friday January 14th, 2005 1:03:16 AM
Seeing how wounded the big goblin looks inspires Uriel further. He yells incoherently as he takes another swing.
{Hit AC:20 Dmg:21}
If that drops him, he uses cleave on X3. {Hit AC:15 missed}
Evan (ac 16 ff 14 hp 17/18) d20+4=22 Friday January 14th, 2005 5:40:34 AM
Seeing that Wilfire and Uriel have the attention of the three goblins, Evan moves forward and grabs Arm's wrist. The moment Mira stops pouring the potion in Arm's mouth, Evan pulls him back out of the fray.
(Just in case I need to roll to grab Arm's wrist, to hit-22)
Arm (ac 13, hp 8/13) Friday January 14th, 2005 5:59:13 AM
Still a bit groggy from the hit, Arm looks up and smiles gratefully at Evan for pulling him out of harms way. He regains his feet and, while looking at the remains of the fray, says "We need to get topside very soon...it may seem a cowardly act, but as I heard somewhere, 'he who fights and runs away lives to fight another day'."
Shadow [AC 20/17 HP 12/12] d20+1=10 Friday January 14th, 2005 9:16:02 AM
OOC: Kathy, no I did forget the -4 for firing into melee, so I take it he did miss.
IC: Shadow takes out his second to last arrow and fires it once again at the goblin leader (but misses with a to hit of 10).
DM Kathy d20+10=12 d20+7=27 d20+7=9 d6+3=8 d20+13=29 d4+1=4 2d6(2+5)=7 d20+7=10 Sunday January 16th, 2005 5:34:04 PM
Conner and Kadaz both swing at the goblin leader, but both miss him.
Wilfire has more luck against X4, and deals him a serious blow.
Evan pulls Arm out of harm's way, then Mira administers a healing potion [I chaged the order this happened so it wouldn't provoke an AoO. Hope that's okay.]
Uriel takes a swing at the goblin leader, but it doesn't quite get past the chain shirt the creature is wearing. [This guy's AC is 21]
Shadow fires his last shot, and misses.
The goblin leader moves around Kadaz. He attempts some fancy maneuvers, but they don't fool the dwarf. [Tried to tumble and failed, so the move provokes an AoO from Kadaz].
Goblin X3 then shifts five feet so that Kadaz is flanked, and attacks him. His blow is solid (but luckily not critical) and does 8 points damage.
The leader [assuming Kadaz hasn't dropped him] then attacks Kadaz and hits for a total of 11 points damage.
Goblin X4 continues to go after Wilfire, but misses.
Conner d20+8=25 d20+6=15 d8+3=11 d6+3=8 Sunday January 16th, 2005 6:10:34 PM
Conner wastes no time in deciding to attack X3. The dour guardsman is surrounded and in need of help. The fighter slashes viciously with his longsword and makes solid contact with the goblin [hit AC=25 for 11 HP]. A follow up bash with his shield helps keep his opponent off-guard[Hit AC=15 for 8 HP].
"Keep your eyes on that big one, I'll look after your back!" he yells out to Kadaz.
Wilfire Ironhouse d20+7=21 d10+6=15 Sunday January 16th, 2005 7:15:59 PM
Wilfire follows up with another powerful attack with his flail (hits 21, Damage 15).
"Taste me flail!" Wilfire yells with the swing.
Kadaz (AC 20/18 ff, HP 2/32) d20+10=19 d20+10=28 d10+3=13 Sunday January 16th, 2005 7:33:21 PM
As the goblin leader stumbles by Kadaz takes advantage of the opening and swings but misses. (attack 19)
Once the enemy is in position they pound on Kadaz making him regret putting himself into this position. Kadaz manages just barely to stay on his feet and replies to the leader's attack with a solid hit. (attack 28, damage 13).
Kadaz quickly shakes his head to clear, grips his shield tightly, and readies himself for the return blow that is sure to come.
Mira (AC 13+4 Mage Armor, 19/22 HP) Sunday January 16th, 2005 9:47:56 PM
"I'm with you, Arm" whispers the sorcerer, as she gives the bard a hand getting up, "I'm almost out of magics." A quick glance over her shoulder, tells her she's in the way. Mira steps to one side, towards Shadow, clearing the way for Evan to get at the goblin leader.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost(##) 1st level-(5 per day) Magic Missile(####), Burning Hands, Mage Armour (#)
Uriel {AC:16 HP:4/33} d20+6=25 d20+6=20 2d6(5+4)+8=17 Sunday January 16th, 2005 10:23:43 PM
{Unsure of why the goblin leader thought the dwarf a better target, Uriel attacks him. If Uriel gets an AoO on the leader let me know and he will take that as well.}
Uriel says, "Not so fast, goblinoid!" and swings hard at the leader, using his smite evil ability. {AC:25 possible crit No Dmg:17}
Evan (ac 16 ff 14 hp 17/18) d20+4=11 Monday January 17th, 2005 5:37:29 AM
Evan bounds forward, striking out at the goblin leader with his sword but unfortunately he misses. Its times like these he wishes he could yell to hopely gain the leaders attention. With his free hand, he slips the last throwing axe from his belt.
Shadow [AC 20/17 HP 12/12] d20+7=21 Monday January 17th, 2005 11:40:46 AM
Shadow will drop his bow and draw his rapier, he is about to charge into battle when he notices that he might be able to approach the leader from behind. He will move forward as quickly as he can trying to remain silent as he approaches the big goblin from behind. (Move Silently=21, and hopefully next round he will be able to attack the big goblin from behind.)
DM Kathy Monday January 17th, 2005 10:16:40 PM
Conner lands a solid blow to X3. The goblin staggers back, stunned, but doesn't quite fall over.
Wilfire keeps after X4, landing a solid hit that drops the creature.
Kadaz rounds on the goblin leader, and with one solid strike the leader, too, goes down.
Mira helps Arm to his feet, then moves out of Shadow's way.
Uriel moves to attack the leader, then realize the goblin is down, so he turns his attention to X3--and drops him.
The cavern is eerily silent as the sounds of battle fade.
Conner Tuesday January 18th, 2005 12:33:57 AM
Conner breathes a sigh of relief as the last of the goblins is dispatched. He quietly sheathes his sword and retrieves his bow from where he had dropped it. Only then does he start to search the dead goblins and inspect their belongings.
Wilfire Ironhouse (23/24) d8+2=10 d8+2=6 d8+2=6 Tuesday January 18th, 2005 2:32:47 AM
With a quick turning of his powerful wrist, Wilfire pulls the ball end of his flail from the slop that was once a goblin. He then uses his sleave to wipe the blood off his face, and the clothes of the dead creature to clean the blood off his weapon.
With that done Wilfire begins to heal those in need, starting with himself (10 healed). He then heals Kadaz (6) and Uriel (6) with a cure light wounds, and then casts an additional two healing spells (0 level) on Kadaz and Uriel as well.
With that done, Wilfire is all out of healing spells.
OOC- Both Kadaz and Uriel should heal 8 points.
OOC- I realize I wrote 3/24 HP, but that should have been 13/24. It was a typo.
Evan (ac 16 ff 14 hp 17/18) d20+8=16 d20+8=16 d20+6=9 Tuesday January 18th, 2005 5:37:00 AM
While the others heal and loot, Evan moves up to a position where he can keep an eye on the tunnel the large goblins came from, just in case there are more on the way. He tries his best to blend into his surroundings as he watches and listens.
(Spot-16, listen-16, hide-9 Hide? who needs to hide?)
Kadaz (AC 20/18 ff, HP 10/32) d20+1=7 d20+1=18 d20+1=9 Tuesday January 18th, 2005 5:53:15 AM
Kadaz nods gratefully at Wilfire. He whispers to those around him "I hope there's no more like these." He glances around at the battlefield and the mounds of dead goblins. "And don't forget to take their ears for the bounty" he adds. With that he moves 10' towards the 'T' intersection and takes up guard position, again alert for oncoming trouble. (listen 7, spot 18) (ignore the 9)
Uriel {AC:17 HP:12/33} Tuesday January 18th, 2005 6:33:58 AM
"Oh, yes. No more like these," Uriel says quietly.
Uriel will switch to longsword and shield and move up to the intersection with Kadaz and pick up his torch to fling further down the left passageway.
Mira Tuesday January 18th, 2005 7:25:19 AM
Creeping up to Uriel, Mira asks, "do you still have the healing wand? Use it upon yourself and the dwarf!" The sorcerer indicates Kadaz with a gesture, before continuing "otherwise I have 2 potions. Each of you can have one."
While the woman waits for a reponse from the paladin and the fighter, she leans against the wall of the tunnel breathing deeply, and trying to get her bearings. She does not join the looters at their bloody work, but neither does she dissuade them from their task.
(Mira has two potions of CLW remaining. Please post if you are taking one of them.
Arm Tuesday January 18th, 2005 7:26:58 AM
Arm reiterates his point to the group, "We need to get out of here for now to regroup, heal and the like. We can wedge the door above shut and return tomorrow when we are once again ready. We'd best act soon before more enemies arrive, though.".
He then turns his attention to harvesting more ears until the party is ready to leave, thinking that the ears of the leader should fetch extra money.
OOC: Sorry for the missed post yesterday..my gf's mom died on Sunday, so the past few days haven't been really good... :(
Uriel {Second Post} Tuesday January 18th, 2005 9:11:48 AM
"Yes I have it, I'll use it in a second," Uriel says.
Shadow d20+4=16 d20+7=10 Tuesday January 18th, 2005 10:50:22 AM
Shadow will search the bodies as the rest of the group heals and harvests ears. (Search=16)
"I have two potions that could heal some people that are in real bad shape up to almost full health. I say we explore the way that big goblin came from before we abondon this place. I can't believe there would be any more in this place." With that he will move towards Evan and see what is going on there. He sees that the ranger is trying to hide and he will do likewise (Hide=10) (OOC: Yeah, who really needs to hide?)
DM Kathy Tuesday January 18th, 2005 3:02:12 PM
While the others heal and search the bodies, Evan and Shadow move to make sure that no more goblins are coming. The eerie silence persists, and you can see no sign of any more of the bloodthirsty little creatures.
Meanwhile, the searchers find that the two short swords and the chain shirt belonging to the goblin leader are of exceptionally fine quality. You also find an odd amulet on a chain around his neck, and a potion in his belt pouch.
The four bodyguard goblins (the "X" goblins) each have a very nice-looking warhammer. Each of them has a potion as well.
The ordinary goblins have armor and weapons of common or poor quality, and none of the goblins has much coin.
Wilfire Ironhouse (23/24) Tuesday January 18th, 2005 5:12:44 PM
"I'm a thinkin we should be usin up those potions and wands, and when we're all feelin a bit better we should be explorin a bit more. We got momentum, but if we leave now we'd lose it."
"Kadaz, Uriel... drink up" Wilfire finishes as he points to Mira's potions.
Uriel {AC:17 HP:33/33} d8+3=5 d8+3=10 d8+3=6 d8+3=10 d8+3=9 d8+3=5 Tuesday January 18th, 2005 6:13:08 PM
Uriel taps Kadaz 3 times with the wand. {Heal:21}
He then taps himself 3 times also. {Heal:24}
"Anyone else need healing?" Uriel asks.
Mira (AC 13+4 Mage Armor, 19/22 HP) Tuesday January 18th, 2005 7:26:07 PM
Mira puts her potions away when Uriel uses the wand to heal himself and Kadaz. A worried look on her face, she moves over to stand closer to Arm. Checking out the scratches she received during the combat, the sorcerer makes a sour face, "my wounds will heal in short order, but my magics will not return to me until the coming of the new day. I have nought but cantrips left. I will be of little use to you, without some rest."
The woman moves over to examine the articles confiscated from the dead creatures. "With a little time, I might be able to identify those potions," she says.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic, Read Magic, Light, Mage Hand, Ray of Frost(##) 1st level-(5 per day) Magic Missile(####), Burning Hands, Mage Armour (#)
Kadaz (AC 20/18 ff, HP 31/32) Tuesday January 18th, 2005 11:18:41 PM
As the waves of healing spread over Kadaz's body his wounds close and bruises disappear. He stands straighter and his color improves dramatically. So does his estimation of his chances. "That last group was probably the leader and his personal guards. I think Wilfire is right. Now is the time to push forward and clean out this foul nest."
Conner (AC 21; 32 HP) Tuesday January 18th, 2005 11:34:49 PM
Conner smiles, and his white teeth glow in the grey darkness of the cave. He had come through this fight unscathed!
Bending over the pile of bodies, in order to help the others salvage anything of value, he calls, "Uriel! Wilf! Any of these worth resucitating for questioning?" The fighter isn't sure. They all look like goners to him. But he is concerned about the missing children of Plateau City and wonders if the goblins were somehow involved.
Evan (ac 16 ff 14 hp 17/18) d20+8=26 d20+8=17 d20+8=17 d20+6=8 d20+6=20 Wednesday January 19th, 2005 5:44:54 AM
Evan listens to the whispered conversations, bein g of two minds as to their next move. He agrees with the others that they have momentum and if they leave now to return on the morrow, most likely the goblins will have traps set up for them. But he is also concerned about Mira, who has very little magic left. If she is reduced to fighting hand to hand, it will be very dangerous as she hasn't had much in the way of martial training.
The eerie silence of the area helps Evan make up his mind. He signals to Shadow that he is moving forward and then begins to creep down the tunnel the large goblins came from, listening and searching as he moves along, trying to determine if there is any more danger here.
Arm {AC 13, HP 8/13} d20+4=20 d20+4=14 Wednesday January 19th, 2005 5:56:43 AM
Shaking his head at the party's willingness to press on, he whispers to Mira "Stay close to me, my dear. If they insist on going forward, I'll do my best to protect you.". He then says to Wilf, "If you could spare some of your healing touch to me, my friend, I would appreciate it.". He then strains his senses to determine if anything is coming their way (listen=20, spot=14).
Shadow [AC 20/17 HP 12/12] d20+2=7 d20+7=26 d20+4=22 Wednesday January 19th, 2005 9:51:12 AM
Shadow agrees silently to himself that the group should move on right now. He will move up carefully with Evan as they search the corridor that the bigger goblins came from. (Listen=7, Move Silently=26, and Search=22)
DM Kathy Wednesday January 19th, 2005 5:18:54 PM
Looking carefully at the potions, Mira think's they're probably healing potions of some kind. Each is labeled with markings in some other language--presumably Goblin. Perhaps identifying them is simply a matter of having somebody translate the labels.
Evan and Shadow move cautiously down the corridor to see what they may see. The corridor ends in a rough "T" intersection, with passages going roughly right and left. The rogue and the ranger hear no sounds, and see no signs of any goblins.
Mira d20+8=20 d20+11=28 Wednesday January 19th, 2005 9:27:53 PM
Mira looks more closely at the potions, and notes the unusual script on the labels*. If she is unable to read the script, she will carefully unstopper them, take a sniff, then wet the tip of her finger with the liquid. Hopefully, she will recognize the smells or tastes. (Profession-alchemist=20)
She then turns to the pile of armor and weapons, focusing specifically on those worn by goblin Z. Her hands at her temples, she studies the items searching for any auras and/or schools of magic. (Detect Magic, Spellcraft=28)
Intent on her work, she is oblivious to what the others are doing.
DM Sanity Info: Spells: 0 level-(6 per day) Detect Magic#, Read Magic, Light, Mage Hand, Ray of Frost(##) 1st level-(5 per day) Magic Missile(####), Burning Hands, Mage Armour (#)
*Mira is fluent in Common, Draconic, Dwarven, Elven, and Sign, but alas, does not know Goblin.
Conner d20+3=16 d20+1=14 Thursday January 20th, 2005 12:32:42 AM
Conner watches as the sorcerer weaves her magics. He is interested in the items that belonged to the goblin leader. The fighter will look around (Spot=16, Search=14) for a safe place to squirrel away anything of value that the party can not easily carry. It can be recovered when the party returns to the spot on their way out.
The tatooed man will listen to what the scouts have to say, and will go along with whatever the party decides.
Uriel Thursday January 20th, 2005 2:30:25 AM
"Let's press on. We can keep an eye out for traps. I think we should check the direction the bulk of the goblins seemed to be going first," Uriel volunteers.
Wilfire Ironhouse d20+4=24 Thursday January 20th, 2005 4:45:11 AM
"I agree. Let us push on"
Wilfire takes up position near the front of the group. As the proceed he'll keep an extra special eye out for trouble. (24 spot check)
Evan (ac 16 ff 14 hp 17/18) d20+8=25 d20+8=20 d20+8=22 d20+8=20 d20+6=22 d20+6=8 Thursday January 20th, 2005 5:34:04 AM
Evan checks the ground for tracks, seeking the direction the large goblins came from. If they are lucky, they've taken out the men of the goblin tribe so that the women will move on, deciding that this place is too dangerous. Once he figures out the direction, he will slowly begin moving down that tunnel, listening and searching for anything dangerous or of importance.
Arm (ac 13, hp 8/13) d20+4=20 d20+4=16 Thursday January 20th, 2005 6:06:40 AM
Shrugging his shoulders at Wilf's missing of his request, Arm resolves to guard Mira until she finishes her analysis of the spoils of battle (spot=20, listen=16), then will move on to join the others.
Kadaz d20+1=11 Thursday January 20th, 2005 7:01:28 AM
With the other fighters taking a place at the front of the group Kadaz positions himself at the rear, looking back for anything trying to sneak up on them. "Let's be off. There may be human children down here somewhere. I don't want to leave without knowing." (spot 11)
Mira (second illegal post) Thursday January 20th, 2005 7:44:19 AM
Finished with her spells, the sorcerer once again becomes aware of her surroundings. As the others start to move off, she recognizes the Bard is still bleeding. Handing him 2 vials (Cure Light Wounds x 2), she pockets the ones taken from the goblins as well as the amulet, saying, "we're going to need these if we continue with this quest tonight. I believe the dwarf is out of magics, too."
The woman sighs, wondering why the paladin did not use the curing wand on Arm. This fued between these two will have to stop! she thinks to herself.
Shadow [AC 20/17 HP 12/12] d20+2=5 d20+4=24 d20+7=16 Thursday January 20th, 2005 10:32:03 AM
Shadow lets out a slow breath when they do not find anything yet up the tunnel. He is about to turn around to get the rest of the group when he notices Evan start to move away. He is torn, but quickly decides to follow the Ranger. He will continue to try and make sure nothing is coming or that there are no more traps. (Listen=5, Search=24 - natural 20, and Move Silently=16)
DM Kathy Thursday January 20th, 2005 7:43:35 PM
Mira looks at the labels, but cannot read the script. She uncorks one, sniffs it...yep. That's a healing potion, all right. The only question is how strong they are.
She casts Detect Magic and studies the captured weapons and armor. During the first round, she detects the presence of magic. During the second round, she detects seven auras (apart from the potions and the items her companions may have). None of the auras is stronger than Faint. During the third round, she successfully detects the Transmutation aura coming from one of the leader's short swords. [If you'd like to continue to concentrate and make Spellcraft checks, go ahead and roll up to six more].
Conner looks for an out-of-the way place to stash the loot. There are a couple of small nooks in the cave that might suit, or the items could be concealed under a pile of goblin bodies. Neither solution strikes the fighter as ideal.
Wilfire, Uriel, and Kadaz are all in favor of moving on. Arm lingers to keep an eye on Mira.
Evan and Shadow continue to explore the corridor. Evan has a hard time spotting the goblin leader's tracks at first, but Shadow is able to point them out. Evan can now see clearly that the larger goblins came from the left. He leads Shadow in that direction, and almost immediately the passage splits again, this time in kind of a Y.
Looking at the tracks, Evan can see that the right-hand passage was more heavily traveled by the goblins, but the large goblins came from the left-hand side. And he can't be sure, but he thinks he heard a faint sound from up the right-hand side.
Mira d20+11=18 d20+11=15 d20+11=25 d20+11=18 d20+11=27 d20+11=27 Thursday January 20th, 2005 10:32:58 PM
Mira has one last look at the pile of weapons and armour. (Spellcraft=18, 15, 25, 18, 27, 27). "These items are of no use to me, but I can surely carry something," she volunteers, looking at Conner. Lifting up the chain shirt, she holds it in front of the bard, adding, "try this on, Arm. If you are going to be my protector, you need something more substantial than what you've got now!" The woman smiles encouragingly at the man, hoping he will accept the armor.
Mira watches as the others start to disappear down the tunnel. "We better hurry or they very well may leave us behind."
Wilfire Ironhouse Friday January 21st, 2005 2:12:41 AM
"Perhaps we should send someone to scout the right tunnel to see what that sound was"" Wilfire suggests. "Otherwise I think we should see where those big goblins came from."
Kadaz Friday January 21st, 2005 6:17:31 AM
Kadaz picks up a good-looking short sword as well as hammer. He sticks them under his weapon belt. "If we each carry an item we don't need to leave anything behind" he comments.
(To an observer Kadaz now looks like a walking armory.)
Arm d20+4=9 d20+4=13 Friday January 21st, 2005 10:35:50 AM
Arm thanks Mira for both the potions (one of which he quaffs-he then pockets the other) and the chain shirt. He dons it, then asks, "Do you need me to carry anything else? I can easily drop it if the need arrises. I MUST agree with Kadaz, though...we'd best be off before we are left behind". He then does one more look-see for signs of trouble (spot=9, listen=13).
Shadow [AC 20/17 HP 12/12] d20+2=5 d20+4=22 d20+7=14 Friday January 21st, 2005 10:49:37 AM
Shadow shakes his head in agreement as the ranger moves off to the left following the leader's foot prints. He maintains his vigilance as they move down the corridor. (Listen=5, who needs to hear anything, Search=22, and Move Silently=14)
Conner d20+3=10 d20+2=3 Friday January 21st, 2005 7:32:07 PM
Conner picks up any of the remaining weaponry or armor and follows the others down the corridor. [Spot=10, listen=3]
Uriel Friday January 21st, 2005 8:01:34 PM
Uriel tries to stop Evan, first trying to get his attention and then signing.
If there are sounds to the right we shouldn't leave that at our backs. We should check out path to our right first.
Wilfire Ironhouse Saturday January 22nd, 2005 8:54:57 AM
"I'll carry whatever you need me to" Wilfire says. "Used to carrying lots of stuff. Shouldn't slow me down a bit."
DM Kathy Sunday January 23rd, 2005 5:20:46 PM
[I know I'm posting early, but I have a thing tonight and I didn't want to post late.]
Mira concentrantes for a few more rounds and is able to detect faint Transmutation auras from the leader's chain shirt and two short swords, and from the warhammers weilded by each of the four large "X" goblins.
Arm tries on the chain shirt, but although the goblin leader was large for a goblin, he was still a Small creature. The shirt doesn't fit (sorry about that).
The good news is that, since the goblins are Small, their gear weighs less. It isn't difficult at all to carry the magic gear away, especially with the help of Kadaz, Conner, and Wilfire.
The group begins to move up and join Shadow and Evan at the intersection. The sounds up the passage to the right, are very faint, but anyone who makes a Listen check of 20 can hear them.
Kadaz d20+1=7 d20+1=8 Sunday January 23rd, 2005 8:18:38 PM
Kadaz stays at the back of the party to keep watch on what is behind them. He tries to stays alert for trouble but does a remarkably poor job of it (spot 7, listen 8). His mind is on what else may be down here, like missing human children.
Arm d20+4=24 d20+4=16 Monday January 24th, 2005 5:54:23 AM
Having better luck than Kadaz at the moment, Arm trains his senses on the right-hand passage (listen=24-nat. 20, spot=16).
Evan (ac 16 ff 14 hp 17/18) d20+8=28 d20+8=11 d20+8=13 d20+8=19 d20+6=15 d20+6=18 Monday January 24th, 2005 5:58:30 AM
Evan signs to uriel for the others to stay and keep an eye on the left passage while he and Shadow scout the right. As he signs, he keeps an eye on Shadow to try and detrermine how much of the sign Shadow understands. Although he never said anything to his Uncle Saul, he always knew Saul had a fairly shady past and suspects that the sign he was taught was part of another language that Uncle Saul used when his friends came to visit.
Evan motions for Shadow to follow then starts moving down the right passage to investigate the sounds they hear.
Mira Monday January 24th, 2005 7:20:32 AM
Staying close to Arm, Mira follows the rest of the party down the tunnels. She holds her short spear in one hand, and the sunrod in the other.
Shadow [AC 20/17 HP 12/12] d20+7=18 d20+1=18 d20+2=3 d20+4=22 d20+7=14 Monday January 24th, 2005 10:23:14 AM
Shadow tries to follow what the Ranger is saying (OOC: Kathy not sure about this, but if it is the language of the thieves then he would have it, and if I need to remove one of the other languages to learn it I will. He would have that knowledge if it is the language used by the thieves guild.) and at the bare minimum would get that they both should move up the right tunnel.
Shadow will move along with Evan and try to make sure there are no surprises. (Move Silently=18, Spot=18, Listen=3, Search=22, Hide=14)
Uriel {AC:17 HP:33/33} d20+4=18 d20+4=23 Monday January 24th, 2005 12:40:43 PM
Uriel stops at the split in the passageway, peering and listening.
{Spot:18 Listen:23}
Wilfire Ironhouse Monday January 24th, 2005 8:05:16 PM
Wilfire hangs back with Uriel, knowing that he'd probably give away Shadow's position if he followed. Nonetheless he keeps his dwarven eyes trained for the first sign of trouble.
DM Kathy Monday January 24th, 2005 8:07:25 PM
Evan and Shadow move carefully down the right-hand passage. It's wider than the other passages you've been in down here, and the ceiling seems a bit higher. The light of the sunrod reveals rough rock walls that seem to be natural in origin.
The passage widens out into a room, which seems to be deserted. Judging from the piles of moldy straw strewn about, and the smell, this room was general living quarters until very recently. You see a couple of empty sacks and a few random bits of cloth, but few personal possessions.
You do definitely hear a faint sound, though, coming from the back of the chamber and toward your left.
Arm also hears the noise when he reaches the "Y" intersection, but the others do not. They remain alert for any signs of returning goblins, but the eerie silence continues.
Kadaz d20+1=15 Monday January 24th, 2005 9:13:48 PM
At the back of the group Kadaz stays alert, watching for anything sneaking up on them (spot 15)
Conner d20+1=10 Monday January 24th, 2005 9:28:57 PM
Conner enters the living chamber and picks through the debris, looking primarily for signs of human children.
Mira d20+3=10 d20+2=20 Tuesday January 25th, 2005 12:30:52 AM
Mira trails after the others, but remains close to Arm. She tries to remember the words of the song the bard sang, but can only remember snippets of the melody, which she hums quietly to bolster her courage. On entering the chamber, she holds up the sunrod and looks around. (Search=10, Spot=20)
Arm d20+4=18 d20+4=20 Tuesday January 25th, 2005 5:54:43 AM
Arm motions toward the source of the noise, hoping that he'll be seen in the sunrod's light. Gripping his sword tighter, he slowly makes his way toward whatever fate awaits them, scanning the area as he goes (listen=18, spot=20).
Shadow [AC 20/17 HP 12/12] d20+1=11 d20+4=13 d20+2=20 Tuesday January 25th, 2005 9:11:19 AM
Shadow will look around the chamber and do a quick search while Arm moves towards the sound at the rear of the chamber. (Spot=11, Search=13, and Listen=20)
Uriel Tuesday January 25th, 2005 11:19:30 AM
{OOC: I am confused about people's positions - are we all following Evan and Shadow or are we split up with people back at the split where Evan, Arm and Uriel (listen:23 check-think you missed this) heard a sound? I will wait to post til I hear...}
Kathy - Clarification Tuesday January 25th, 2005 4:30:33 PM
As far as I know, nobody is still at the "T" intersection; everbody has moved to the left after Shadow and Evan. Please let me know if that isn't the case.
So the intersection everyone is standing at is the "Y" intersection, where some can hear the sounds [Uriel did hear them too; sorry I missed that]. The sounds are coming from the right, and Shadow and Evan moved that way last turn and saw the chamber.
Evan (ac 16 ff 14 hp 17/18) d20+8=18 d20+6=11 d20+8=9 d20+8=24 Tuesday January 25th, 2005 5:51:44 PM
Tightening his grip on his weapons, Evan moves quietly towards the source of the noise, prepared to defend himself if something should attack.
(move silent-18, hide-11, spot-9, listen-24)
Uriel {AC:17 HP:33/33} d20+4=18 d20+4=18 Tuesday January 25th, 2005 11:07:53 PM
Uriel follows behind Arm, still looking and listening.{Spot:18 Listen:18}
DM Kathy Wednesday January 26th, 2005 12:07:16 AM
Evan and Shadow continue to advance cautiously. The sound is clearer now--it's a person whimpering in terror. They approach the rear of the chamber and can see where the sounds are coming from. To the left is an alcove branching off from the main chamber. In the alcove, a huddled figure rocks back and forth, staring at you with fear-crazed eyes.
Arm and Uriel, following, can see the others looking toward the alcove, but can't quite make out what's inside.
The others, remaining at the intersection, continue to hear no sounds of any goblins.
Wilfire Ironhouse Wednesday January 26th, 2005 12:41:38 AM
Wilfire steps forward to get a better look at the person crying (OOC- Darkvision). He checks for wounds and to see if the person is bound.
"There there now" Wilfire says "Nothin to fear from us."
Uriel {AC:16 HP:33/33} 1d20+4=21 d20+4=14 Wednesday January 26th, 2005 1:27:59 AM
Uriel lights another torch to help spread more light in this 'living' chamber of the goblins.
He will sheathe his longsword and shield switching to his quarterstaff to sift amongst the rags and other detritus of the goblins. {Spot:21 Listen:14}
Evan (ac 16 ff 14 hp 17/18) d20+8=23 d20+8=18 d20+8=9 d20+8=16 d20+6=22 d20+6=16 Wednesday January 26th, 2005 5:41:13 AM
Evan steps to the side and motions for Mira to come forward, thinking the person might respond better to a woman than a bunch of weapon carrying men. He stays alert, moving back towards the right hand branch of the Y intersection to make sure nothing sneaks up on them while those who can speak deal with the huddled figure.
Arm d20+4=8 d20+4=20 Wednesday January 26th, 2005 6:09:17 AM
Not wanting to intimidate them, Arm steps aside to make room for Mira, and continues to keep an eye out for trouble (spot=8, listen=20).
Kadaz d20+1=18 Wednesday January 26th, 2005 8:40:20 AM
Dealing with this frightened person will require some tact and sensitivity and understanding. Kadaz steps back mutters under his breath "Show some backbone." He turns his attention to the tunnels. (spot 18)
Shadow [AC 20/17 HP 12/12] d20+4=12 d20+1=3 d20+2=6 Wednesday January 26th, 2005 11:08:02 AM
Shadow will follow Evan's example and back off. He will however search the remainder of the room/cavern, while Mira tries to console the frightened person. (Search=12, Spot=3, and Listen=6)
Conner d20-2=0 Wednesday January 26th, 2005 5:50:08 PM
Conner sheathes his sword and shoulders his shield before approaching the terrified figure. "I'm Conner" he says as simply as possible. He flashes at smile before continuing. "My friends and I have come to help you. Don't worry, nobody here is going to hurt you." The fighter squats down to avoid standing over and intimidating the frightened creature. [Diplomacy=0 - oops]
Mira d20+5=22 Wednesday January 26th, 2005 5:53:32 PM
The woman elbows her way past the fighter and whispers "let someone who knows what they are doing through." She throws a smile in Conner's direction letting him know she's only kidding.
Holding the sunrod out to one side in order not to startle the whimpering creature, Mira hunkers down and says "are you okay?"
[Diplomacy=22]
DM Kathy Thursday January 27th, 2005 1:41:53 AM
The figure proves to be a human woman, no longer young, but perhaps not exactly old, either; it's difficult to tell. She is very thin, and there are bruises on her face and arms. There is a manacle around one ankle, chained to an iron spike driven deep into the chamber's floor. Looking around, you can see other such manacles and chains in the little alcove, but these are unoccupied.
Shivering with fear, the woman does not respond to Wilfire or Conner, but something of Mira's effort seems to get through to her. "Run!" she says in a low, urgent voice. "Run now, while you have a chance. They're coming back! They'll kill you just like the others." Tears begin to flow down her face. "So much blood...Oh, Wardd help us all!"
Evan, Kadaz, and Arm continue to stay alert for trouble, but don't see or hear anything alarming. Shadow and Uriel search the chamber, and find nothing of value. The few bits and scraps remaining seem to have been simply abandoned. Uriel's best guess is that the former occupants of the chamber packed and left in rather a hurry.
Evan (ac 16 ff 14 hp 17/18) Bless 17rds) d20+8=26 d20+8=12 d20+6=25 d20+6=21 Thursday January 27th, 2005 5:37:15 AM
Evan continues to remain diligent while the others free the woman from the manacles.
(listen-26, spot-12, search-25, hide-21)
Conner d20+3=14 Thursday January 27th, 2005 7:43:47 AM
Conner examines the manacle and calls for the rogue, "Shadow, can you do something about opening this." If Shadow cannot open the manacle, the fighter will attempt to free the other end from the wall [Str=14].
"Don't worry lass, we'll not be overrun by the likes of those goblins. Have you seen any child prisoners since you've been down here?"
Shadow [AC 20/17 HP 12/12] d20+9=27 Thursday January 27th, 2005 9:43:02 AM
Shadow hearing Conner call for him, stops his searching and moves over to Mira and the captive woman. He examines the manacle to see if the lock is something that can be picked or if it is a brute strength type of lock. (If it is a mechanical lock then he will attempt to pick it - Open Lock=27)
Arm d20+7=13 d20+4=19 d20+4=17 Thursday January 27th, 2005 11:27:07 AM
Wanting to console the woman, but fearing to traumatize her further, Arm says over his shoulder, "There's no need to worry miss...we're MORE than capable of taking care of ourselves, and we'll certainly keep you from further harm as well. By the way, my name is Armathen, but you can call me Arm." (diplomacy=13). He then returns to keeping an eye open for trouble (spot=19, listen=17).
Kadaz Thursday January 27th, 2005 12:23:59 PM
Kadaz stays alert while the others work on freeing the woman. As he does so his mind wanders. Goblin tunnels below the city? How far do they go? Who else knows about them? What other threats are down here? Better start mapping because we may be back.
Uriel d20+4=11 d20+4=7 Thursday January 27th, 2005 4:05:58 PM
Uriel moves back to the edge of the chamber with Kadaz to peer into the gloom.
Spot:11 Listen:7
Mira d20+5=14 d20+4=16 Thursday January 27th, 2005 5:24:04 PM
As Conner and Shadow work to free the captive. Mira murmurs words intended to calm and comfort the woman. She will gently enquire and check for wounds. If the woman relaxes, Mira will ask her how she ended up as a hostage, and who is responsible for her plight. (Diplomacy=14, Gather Info=16)
DM Kathy Friday January 28th, 2005 2:22:08 AM
Shadow goes to work on the manacle. The lock is crude, and he is able to get it open in short order. The woman starts a little when she is released.
"Children?" she replies to Conner. "Yes--" her voice breaks, and the tears flow more freely. "Children, and women, and men. Babies. An old man. All dead. All, all dead." She is sobbing now. "And...and eaten!"
Lost in the remembered horror, she doesn't seem to notice Arm's or Mira's attempts to speak with her further.
Evan, Uriel, and Kadaz continue to stay alert, but the only sounds in the goblin caves seem to be the ones happening right here.
Arm d20+4=20 d20+4=15 Friday January 28th, 2005 6:08:49 AM
Laying a hand on Mira's shoulder, Arm says "We'd best be going before more of them arrive. See if you can find out if she's able to walk...if not I can try carrying her.". He then scans the area again (spot=20, listen=15).
Mira Friday January 28th, 2005 7:24:26 AM
"Can you walk?" asks Mira, addressing the weeping woman. Mira stands next to Arm, "yes, we should leave," then clenching her teeth to conceal her rage, she adds "the city guards must be informed."
Conner Friday January 28th, 2005 7:35:23 AM
Conner helps the woman stand, his large hands provide considerable support. "Eaten?" he asks, "by the goblins?"
Kadaz Friday January 28th, 2005 8:40:23 AM
On hearing about the goblin's use of their captives Kadaz is even more sure of their proper action. "We have to kill them all," he says to the others on guard. "Let's escort this woman out and then return to finish the job."
Shadow [AC 20/17 HP 12/12] d20+7=13 d20+2=12 d20+4=6 Friday January 28th, 2005 9:52:59 AM
"I think we need to press the advantage right now." He does look at the woman and wonders what to do with her, but really feels like they need to move forward now. He will move back to the y intersection and start quietly moving down the right hand side. (Move Silently=13, Listen=12, Search=6) He does hope that Evan joins him down the passageway.
OOC: Kathy did you ever make a decision on how much Shadow can understand of Evan's sign language?
Uriel {AC:17 HP:33/33} Friday January 28th, 2005 11:55:28 AM
"Our good thief is correct," Uriel says.
"Let's continue to press our advantage."
Mira (second post) d20+2=21 Friday January 28th, 2005 5:04:31 PM
"Surely this is suicide!", exclaims the sorcerer looking pointedly at the paladin. "We have no advantage. This woman is weak, those we hoped to save are dead if she speaks the truth,(Sense Motive=21) and we have little by way of magic, or munitions," Mira's look takes in the rogue, and his nearly empty quiver.
"I am for leaving now. We can inform the guards. If they refuse to take action, then we can. Routing out a goblin hoarde will take planning and better equipment then we now possess."
Mira will take a few steps to return the way the party came, sunrod in one hand, and shortspear in the other. "Are we together?"
Uriel - second post Friday January 28th, 2005 6:17:59 PM
Uriel says gently to Mira, "We don't know there aren't others nearby. This poor woman had a limited view of the caves. I will not leave without looking a bit further and checking for more survivors. What if we left someone else down here at the verge of death that we could save?"
Wilfire Ironhouse (33/34) Friday January 28th, 2005 6:39:25 PM
"I agree with Uriel, I think we should push on. There may be others we can save, so I wouldn't feel right about leavin."
"However, perhaps someone should escourt this woman back to the surface, and warn the guards."
Shadow [AC 20/17 HP 12/12] Saturday January 29th, 2005 10:21:34 AM
"Mira, I understand your concern for the safety of this poor woman, but there really might be others down here. If we leave they surely will not have any chance of survival. We have them on the run and I don't think any of them are really organized for serious resistance. We have basically chopped off their head, in a matter of speaking." Shadow is talking about that their leader is dead and that should make it much easier.
With that Shadow will move down the corridor to the Y intersection and inspect it further. (not very good numbers but they are what I rolled in - the ones in my previous post that is)
DM Kathy Sunday January 30th, 2005 12:14:30 PM
Having rescued the woman, you debate what the next step should be. Continue to explore the caves, or escort the terrified former prisoner back to the surface? There are persuasive arguments either way.
Shadow returns to the Y intersection and takes a look around. He sees plenty of goblin tracks, but nothing else. There is still no sound, apart from what your party makes.
[Sorry to give you so little, but it's sounding as if the group hasn't reached a definite decision yet.]
Mira d20+2=19 d20-1=13 Sunday January 30th, 2005 1:30:47 PM
"I will not split the party, for that would surely lead to disaster," says Mira. "Armathen?" she asks, "her hand resting lightly on the bard's forearm, "if you will support the woman on one side, I will take the other. Let us stay near the back, and hope no one comes up on us from behind." Mira provides some basic first aid to learn if the woman is wounded. (Heal Check=19) She then tries to get the frightened woman to rise. She will drape one of the woman's arms over her shoulder and put her hand around her waist for support. (Strength Check=13, Aid Another?) As a result, Mira will no longer be able to carry her shortspear, but she will keep the sunrod in her free hand.
(OOC: DM Kathy, does Mira get the impression that the woman is telling the truth as she knows it? Sense Motive=21 rolled earlier)
Oops, sorry. Yes, she seems far too distraught to be saying anything but the complete truth.
Uriel d8+3=7 d20+3=18 Sunday January 30th, 2005 10:41:22 PM
{If Uriel thinks the wand would aid the woman he will use it on her, approaching her slowly and with kind words. Diplomacy:18 Heal:7
"I wouldn't have wanted to separate the party either Mira. Also, I think Kadaz should still keep up rear guard or else I will. There is no reason for you to be back there without weapons ready," Uriel suggests.
Conner d20+3=4 d20+2=20 Sunday January 30th, 2005 11:45:34 PM
Conner takes his place on the left flank, a little nearer the back than before. [Spot=4, Listen=20]
Kadaz Sunday January 30th, 2005 11:47:44 PM
"I will gladly be rear guard. Nothing will pass me, fear not." Kadaz is certain that he can handle the goblins that are left, especially since there is a healing wand nearby.
Wilfire Ironhouse d20+3=10 Monday January 31st, 2005 2:31:51 AM
Wilfire takes up position near the front of the line. Putting his dwarven eyes to good use, he scans the area for any sign of trouble (spot 10).
Taking up his two-handed flail he preapres to push on with the group.
Arm Monday January 31st, 2005 5:51:33 AM
Arm nods to Mira, "Certainly, my dear...I'll be glad to help, although I share in your estimate that to proceed further is suicide at the present, but of course we MUST listen to what the "mighty savior of orcs and goblins" has to say...". He then attempts to support the woman on the oppposite side of Mira and move on.
Evan (ac 16 ff 14 hp 17/18) d20+8=25 d20+8=27 d20+8=28 d20+8=10 d20+6=15 d20+6=17 Monday January 31st, 2005 5:54:37 AM
Evan waits for the others to make a decision then moves to join Shadow, sticking to the left side of the tunnel while Shadow is on the right. He moves forward swiftly and silently, an expression of grim determination on his face, senses alert for any sign of ambush as he moves down the tunnel.
Shadow [AC 20/17 HP 12/12] d20+4=16 d20+7=18 d20+2=4 d20+1=14 d20+7=23 Monday January 31st, 2005 9:38:39 AM
Shadow waits till he is joined by Evan and then moves in parallel to the Ranger as they move down the unexpolored corridor. (Search=26, Move Silently=18, Listen=4, Spot=14, Hide=23)
DM Kathy Monday January 31st, 2005 5:39:43 PM
You help the woman to her feet. She seems able to walk, but is terrified that the goblins are going to come back and "get her." Mira and Arm quickly realize that they don't need to support her as much as keep her from bolting.
You set off to explore the rest of the caves, with Shadow, Evan, and Wilfire in front. Mira and Arm follow with the terrified former prisoner, and with Conner close at hand. Kadaz and Uriel bring up the rear.
Returning to the "Y" intersection, you take the opposite tunnel. It leads to two interconnected chambers, which still have bedrolls and personal possessions strewn about. One wall of one of the chambers appears to have had a very recent cave-in.
Uriel {AC:17 HP:33/33} d20+4=14 d20+4=7 Monday January 31st, 2005 11:24:05 PM
Uriel keeps his eyes and ears alert for any more goblins as he walks at the rear of the group with Kadaz.
Spot:14 Listen:7
Conner d20+1=17 Monday January 31st, 2005 11:24:35 PM
Conner moves over to the abandoned bundles, and uses his sword to move the items about as he searches for clues to the owners (or any treasures or trinkets that might have been abandoned.)(Search=17) When he notices the cave-in, he calls to the dwarf, "Kadaz. You know stone. Does this look stable?" The fighter uses his sword to point at the ceiling and rock face and waits for the stout-one's response.
Mira d20+2=5 d20+2=15 Monday January 31st, 2005 11:29:47 PM
Noticing the cave-in, Mira tries to discern if the fallen rock might block the opening of another tunnel,(Spot=5) but the dancing shadows confuse her, so she listens (Listen=15) for noises from the other side in case someone is trapped.
Wilfire Ironhouse d20+4=14 Tuesday February 1st, 2005 2:12:22 AM
Although not called upon to do so, Wilfire still studies the stonework, looking for anything unusual (14).
Evan (ac 16 ff 14 hp 17/18) d20+8=12 d20+8=21 d20+8=19 d20+6=17 Tuesday February 1st, 2005 5:52:19 AM
Evan gives both chambers a quick search, stopping to study the cave-in for a moment before returning to the entrance to the tunnel to stand guard, figuring the dwarves would be better at descerning whether they can pass the cave-in or not.
(move silent-12, spot-21, listen-19, search-17)
Arm d20+4=23 d20+4=6 Tuesday February 1st, 2005 5:54:40 AM
Half-supporting, half keeping the woman still, Arm strains to determine if there is another tunnel behind the rockfall (spot=23, listen=6).
Kadaz d20+1=10 Tuesday February 1st, 2005 6:32:17 AM
Could the goblins have closed this tunnel to hide someting? Kadaz inspects the wall carefully but isn't sure of much. (spot 10)
Shadow d20+1=13 d20+2=13 Tuesday February 1st, 2005 2:24:49 PM
Shadow will remain in the intersection of the two rooms and try to determine what might or might not be behind the cave in. (Spot=13, Listen=13)
DM Kathy Tuesday February 1st, 2005 9:16:40 PM
You look around in this room, but it yeilds few clues. Conner finds some clothing and common equipment (waterskins, rope, empty sacks, etc.), but nothing that would indicate ownership.
Evan notes that the tracks of the goblins lead right up to the collapse. In fact, he's pretty sure the rocks fell on top of the tracks.
With his knowledge of stonework, Wilfire believes the cave-in does not look natural.
Nobody else spots anything of note, and nobody hears anything untoward.
Uriel Tuesday February 1st, 2005 11:05:10 PM
{OOC:Have we explored out this cave system of obvious tunnels excepting the first y intersection}
Mira Tuesday February 1st, 2005 11:10:39 PM
Mira leans against the rock wall, and closes her eyes. The weary sorcerer tries to get a moment of rest.
Conner Wednesday February 2nd, 2005 12:41:54 AM
The fighter grumbles as he pokes through the abandoned items with the edge of his sword.
Kathy-reply Wednesday February 2nd, 2005 2:23:54 AM
In response to Brent's OOC question, you have not yet explored the entire complex. There's still the right-hand passage off the "T" intersection.
Wilfire Ironhouse d20+4=5 Wednesday February 2nd, 2005 4:22:25 AM
"Looks like they dropped the ceiling" Wilfire explains. "Let's check out the right-hand passage and worry about this area later".
Wilfire begins moving towards the right-hand passage. Once they arrive he will pay carefull attention to the roof, looking for anything that might indicate its rigged to be dropped.
OOC- 5 search check... opps!
Arm d20+4=19 d20+4=9 Wednesday February 2nd, 2005 5:50:52 AM
Longing for a rest himself, Arm escorts the woman to Mira, where he says, "Come on, luv...hopefully it'll not be much longer, then we can ALL have a rest.". He then follows the rest down the new passage, scanning as he goes. (spot=19, listen=9).
Kadaz Wednesday February 2nd, 2005 8:16:20 AM
Kadaz adds his opinion to the discussion. "I agree with Wilfire. Let's take a quick look down the other corridor back there. If the goblins have fled down this filled passage we will need the proper tools in order to open it."
Shadow [AC 20/17 HP 12/12] d20+7=10 d20+4=10 d20+2=13 d20+1=5 Wednesday February 2nd, 2005 10:28:04 AM
Shadow listens to the group and has no idea about cave ins, so he will take their word for it. He will move back to the area they have not yet explored. (Move Silently=10, Search=10, Listen=13, Spot=5)
Uriel Wednesday February 2nd, 2005 3:20:09 PM
Uriel looks around the room half-heartly while the dwarves look at the collapse.
Afterwards he says, "I suppose that was their escape tunnel if they caved it in."
DM Kathy Thursday February 3rd, 2005 12:34:58 AM
Tentatively deciding that the goblins escaped through this tunnel and then collapsed it behind them, you retrace your steps to explore the rest of the goblin caves.
Backtracking to the T, you take the other passage and discover a smaller chamber that also appears to have been abandoned. Nearby is a tunnel that leads back to the dry river bed you entered when you first came down the well.
Although you listen intently, you hear no sounds other than the ones you make. It would appear that the goblins are all dead or fled.
Mira Thursday February 3rd, 2005 12:50:40 AM
Mira removes a small bag containing a mix of seeds, nuts, and dried fruit from her pack. She offers the trail rations first to the rescued woman, and then to Arm, before helping herself. Twisting the lid off the waterskin, she takes a swig, then offers it 'round to the party.
Stopping in front of the paladin, the sorcerer whispers, "can we go home now?" There are dark circles under her eyes.
Wilfire Ironhouse Thursday February 3rd, 2005 1:31:33 AM
Wilfire's shoulders slump slightly, as he lets himself relax for the first time. "I think we earned ourselves a good meal... and a bath... for a job well done. Let's go home, but I guess we should make a report to the town guard."
Wilfire takes a moment to wipe any goblin blood off himself, and then joins the group back to the surface.
Uriel Thursday February 3rd, 2005 2:48:52 AM
"I suppose the rest have fled. Let's grab the rest of the equipment we found and our ... reward tokens and get out of here," Uriel looks to the others.
After he whispers, "No one else alive. How many did they kill? The city didn't even notice." The harsh words echo down the dry riverbed.
Evan Thursday February 3rd, 2005 5:35:47 AM
Evan adds his agreement to go by leading the group up and out of the tunnels, helping Mira and the woman where needed.
Arm d20+4=16 d20+4=20 Thursday February 3rd, 2005 5:58:57 AM
Grateful to finally be out of this place, Arm aids the woman when necessary, and looks forward to be rid of the weight of all the goblin ears in his possession, "Not exactly a happy ending I suppose, but any ending you can walk away from is a GOOD ending." he thinks as he gives one last furtive look around (spot=16, listen=20).
Kadaz Thursday February 3rd, 2005 7:36:06 AM
Thanks to all of the healing Kadaz is in good condition. So he was looking forward to another fight. But with a rock wall sealing off the tunnel means that won't happen today. "I'll get some digging equipment so tomorrow we can open that tunnel" he adds eagerly.
Shadow Thursday February 3rd, 2005 8:34:23 AM
The thief sulks a little bit because they did not find any other captives. "I am not sure that we are the best suited to try and tunnel through that cave-in." He says as the group starts to head back to the way in.
Conner Thursday February 3rd, 2005 10:25:46 PM
With a sigh, Conner sheaths his sword, and attaches his shield to his back. He wonders if he has enough money left to afford the day's special at Samson's.
Daylight
DM Kathy Friday February 4th, 2005 2:25:28 AM
Bone-weary, you climb back up the well to the Shanty Quarter dump. The daylight seems unbearably bright after your hours underground, and the filth and squalor of your surroundings strikes you anew. Truly, it seems the goblins live better.
The woman, whose name is Narina, expresses a desire to return home to her husband.
[Assume you can make it safely back to your lodgings, and please feel free to multi-post over the weekend as you work out what to do next. I'll try to chime in as Narina if need be.]
Kadaz Friday February 4th, 2005 7:35:56 AM
Kadaz blinks in the bright sunshine as he looks around. "We'd better mark this entrance somehow so we can find it when we come back." He looks around for several unique markers that he'll arrange exactly 10 of his paces due north of the entrance. Then he'll redisguise the entrance. "We don't want any of the the neighbors here falling down this hole" he explains.
"I think we could now split up. Some of us should excort Narina home, some visit the guard and collect our bounty, and the rest buy digging equipment. Then we get cleaned up and meet at Sampson's."
Arm Friday February 4th, 2005 9:44:32 AM
"Aye, I think that a good idea. If anyone has any more ears, I'll take them to the guard and head right back to the apartment. That way, those of you who want to buy equipment can do so out of the spoils of that, and the rest can spend their share as they see fit.".
OOC: Kathy, I figure I have about 30 ears, but I don't know how many the rest have...plz advise. :)
Conner Friday February 4th, 2005 8:28:00 PM
The tired fighter makes sure to pick up any of the armour and weapons from the dead goblins on the way out. "I'll bring these over to the Catacombs after I clean up. We may need the coin just to pay our supper bill!"
Conner spends an hour at the baths, cleaning himself, his gear and his clothes as well as possible. Following a pintv at Sampson's he offers to take any other items to the catacombs that the party wishes to sell.
[OOC Kathy - can you provide a list of what we have recovered? I have lost track of how many goblins we dispatched and the weapons and armour we recovered. Thanks]
Mira d20+5=19 d20+4=21 Saturday February 5th, 2005 10:53:06 AM
"I'll see Narina home," volunteers the sorcerer. Mira will wait for any who wish to be a part of returning the woman to her home, before starting off.
The sorcerer will try to learn from which quarter the woman hails, what were the circumstances of her capture, and if she can recall any details of the other victims of the goblins. Mira will try to remember the details in order that the families can be notified. Her enquiry is respectful of the woman's emotional state. (Diplomacy=19, Gather Info=21)
DM Kathy Saturday February 5th, 2005 1:01:50 PM
Your inventory:
4 warhammers (Faint Transmutation) 1 chain shirt (Faint Transmutation) 2 short swords (Faint Transmutation) (All are Small size)
5 healing potions of some kind
Misc. coin (mainly copper and silver, not very much of either)
Some number of goblin ears. I wouldn't worry about how many exactly; your reward is pre-set. ;)
Kadaz Sunday February 6th, 2005 8:59:28 AM
Once the party is back on the land surface Birdie reacts stongly at their return. At first the dog yips a few times in greeting but then the scent of goblin blood and gore, which is liberally splattered on most of the party, reaches his nose. He starts growling, bares his teeth and gets into a fighting stance. "Birdie, calm down. We won the fight." Kadaz gets down on one knee and puts his axe on the ground. "Come here, boy. It's just me." Birdie approaches tentatively, then jumps on Kadaz in happiness. They roll around on the ground a bit, getting even more dirty and smelly in the refuse of the dump. Kadaz eventually stands up and flicks a few bits of larger trash off. "Maybe we should have that bath first."
Mira d20+4=18 Sunday February 6th, 2005 10:44:39 AM
After the delivery of Narina is accomplished, Mira will head for the appartments, where she will drop her pack and weapons at the foot of her bed, and lay down on top of the covers fully clothed. The woman will sleep until she awakens naturally or someone or something awakens her.
Feeling rather stiff, and disgustingly dirty, she will collect a plain sack with some toiletries, a change of clothes, and head for the baths. Mira brings enough coin to pay for a massage and sauna, as well as a bath. She keeps her mouth shut, and her ears open as she listens to the patrons and staff gossip about goings on in Plateau City. (Gather Info=18)
Arm Sunday February 6th, 2005 1:54:17 PM
Arm sets off for the nearest town guard post, where he converts the ears for cash. Stopping at the bath house, he takes a well-deserved bath, but is careful not to use any of the proceeds. Once he is finished, he heads back to the apartment to divvy up the spoils.
DM Kathy Sunday February 6th, 2005 5:11:24 PM
You escort Narina back to her home, which is not the joyful experience you were perhaps hoping for. She leads you through a maze of squalid Shanty Quarter shacks and stops in front of a particularly hideous example which seems to have nothing but a piece of canvas for a front door.
She turns to face you, and opens her mouth to say something, but stops when the canvas door is flung aside and a man staggers out. His eyes are bloodshot and he is clutching a small green-glass bottle. "Where've you been, woman?" he slurs. "Get inside! Not a bitta food inna house an--" he pauses, apparantly noticing your presence for the first time. "What're you lookin at?" he demands.
Narina hastily explains her absence and briefly describes her rescue.
"Goblins, eh?" The man doesn't seem to know quite what to make of the tale, but his eyes sweep over you again and his expression turns crafty. "Whatta horr'ble thing to've happened!" he says, a beggar's whine creeping into his voice. "An' us without to coppers t'rub t'gether. An' no food inna house...." he looks at you hopefully.
Narina sighs, and thanks you profusely for her rescue, then collects her intoxicated husband and retreats behind the canvas door.
Back in town, the lesser coins you found on the goblins is enough to buy baths and a good meal from Sampson's. Arm (and anyone else interested) takes the goblin ears to the city guard, and receives 400 gold pieces as a reward. [How much do you tell the Guard?]
Evan Monday February 7th, 2005 5:47:06 AM
Evan travels with Mira to deliver Narina to her husband, although, after meeting the husband, he wonders if she might not be better somewhere else. But since the woman seems to want to stay with the cretin, Evan simply purses his lips and heads away with Mira. Once they get back to the flat, Evan immediately heads off to get clean, returning to find Mira fast asleep on her bed still fully clothed. He does his best to get her out of her dirty clothes without waking her and covers her with his own blanket before taking up a post outside of the door, keeping guard so that no one will wake her. He quietly sharpens his blades as he thinks about what has occured so far, eventually falling asleep himself.
Arm Monday February 7th, 2005 6:16:51 AM
Arm relates the whole story to the guard, including finding only Narina alive and the killing of the goblin leader. "Some MAY have escaped through a collapsed tunnel, but I cannot imagine that there are many left. We MAY decide to go back and route the rest of them, but I must check with the rest of my group before I can say for certain.".
Shadow Monday February 7th, 2005 1:34:37 PM
Shadow will stay with the group that takes Narina back to her house. He is about to say something about the way this horrible man treats his wife, when she takes him away and leads him into their house. "To each their own." Shadow mumbles as the group heads back into town.
Once the group gets back into town, Shadow says, "When are we meeting in the morning?" (The rogue has not yet made up his mind about the safety of the groups apartments yet, so he will return to the guild for the night.)
When they have determined a time and place, Shadow will leave to go to the guild first and then a bath (That is for himself as there are quite a few of the members of the guild that always smell like he does now.) After a bath he will report his findings to the day/night master (depending on his return time), and see if there are any further instructions in this matter. (He will not mention the reward for goblin ears to the day/night master though.)
He will check his gear, make any necessary repairs (if he can do it), and then go to sleep. In the morning he will return to the groups apartment to see what is up for the new day.
Kadaz Monday February 7th, 2005 3:43:33 PM
After bathing and putting on clean clothes, Kadaz adds to the discussion of what to do next. "I'd like to go back underground and break through that rock wall. We can then pursue the goblins and make sure they do not kidnap and eat anymore residents. And we should tell the guard that we found goblins, but we don't need to tell them just yet where the entrance is. They're not a threat right now and I don't see how any harm can come of not passing along this information."
Kadaz will also argue for a day of rest to sharpen weapons, clean armor, and buy digging equipment.
Mira Monday February 7th, 2005 6:04:08 PM
Returning from the baths feeling quite a bit better, Mira will none the less keep her opinions about what happened underground to herself. The normally vociferous sorcerer remains somewhat subdued, although she does indicate her agreement with Kadaz's suggestion for a day of rest.
If the rest of the party agree, Mira will hole up in her room, the blanket drawn between her side of the room and Evan's as she re-reads her scrolls. She smiles secretly to herself as she remembers that the Sleep scroll worked out pretty well.
Uriel Monday February 7th, 2005 8:46:31 PM
Uriel accompanies the woman back to her home and then heads back with the bulk of the group to the baths.
Afterwards, he settles down for a small meal at Samsons. Back at the apartment, he waits to hear what the guard says about the goblins.
Conner Monday February 7th, 2005 9:11:45 PM
Like the rest, Conner heads for the bath-house. On his way back to the apartment, he drops a few SP and picks up a small keg of ale. Setting it on the common room table, he taps it, and pours himself a generous serving in one of the apartment's mismatched mugs. Waving at the others to help themselves, the fighter enquires about the disposal of the equipment confiscated from the goblin lair after laying the items out on the table.
4 warhammers 1 chain shirt 2 short swords
With a frown, he comments, "too bad they're all small sized. Shall I take them to the Catacombs and trade them in?"
Mira (second illegal post) Monday February 7th, 2005 9:15:43 PM
Hearing the rumble of the fighter's voice, and not wanting to miss out on the discussion, Mira exits her room. "Don't forget these", she says, adding 5 potions and a curious amulet* to the items on the table. "The potions are of healing, but I know not the strength. We should keep them. I know nothing of the trinket from 'round the goblin chief's neck."
*(OOC: DM Kathy, there was mention of the amulet in the post of Jan. 18, 2005, and Mira pocketed it Jan. 20, 2005.)
DM Kathy Monday February 7th, 2005 9:33:34 PM
Shadow leaves the group for a time, to bathe and return to his lodgings. [The thieves don't have a guildhall per se, but members know how to contact one another]. Shadow gets in touch with his Guild contact, who also pays 400 gold for the defeat of the goblins.
Meanwhile, the rest of the group gathers after bathing and resting. The main topic of discussion is what to do next. Go after the remaining goblins? Trade in the loot?
At any rate, the groups money problems seem to be over for the time being.
[About that amulet--I kind of messed up. I misread my notes. The goblin leader was supposed to have a magic amulet, but was not supposed to have magic short swords. So let's say the amulet turns out to be some superstitious goblin voodoo that isn't actually good for anything. :) Sorry for the confusion.]
Arm Tuesday February 8th, 2005 5:08:50 AM
Upon returning to the apartment, tired but refreshed, Arm drops the bounty on the table and says, "I'm all for going back, but not until we're fully rested and prepared.".
Evan Tuesday February 8th, 2005 5:42:31 AM
Evan agrees that the weapons should be taken to the catacombs and traded in, unless someone can use any of the weapons. He, himself would be interested in one of the short swords were it not so small that it doesn't fit his grip well. He also approves of taking a day of rest. Perhaps it will help the remaining goblins relax their vilgil slightly or even give them enough time to leave the city altogether.
Mira Tuesday February 8th, 2005 11:16:21 PM
"Conner, take the gear to the Catacombs and see what you can get for it. Mira looks at the coins Arm has set on the table. "Divy everything up evenly all around?" she asks, raising an eyebrow.
Moving 'round the table to stand next to the bard, she smiles at the man. "I appreciated your singing down there. It gave me courage when my heart felt weak." The sorcerer looks at her hands, then back up at Arm, and continues, "I also wish to thank you for your support when I was tired and did not feel like I could go on."
Uriel Tuesday February 8th, 2005 11:29:38 PM
Uriel agrees on the taking of the gear to the Catacombs. "I think we should take a day off before trying to go back."
"Arm, did the guard say anything about investigating the tunnels?" he asks, curious at the lack of interest by the city.
Conner Tuesday February 8th, 2005 11:47:51 PM
Rising from his seat, the tatooed man quaffs the last of his ale. He collects the small sized military equipment into a plain sack. "The Catacombs then," he says, throwing the sack over his shoulder. "Back soon."
DM Kathy Wednesday February 9th, 2005 12:06:07 AM
You agree to rest a day before taking any further action with the goblin tunnels.
Arm, you remember that the Guard didn't say anything about pursuing the goblins. In fact, they seemed pleased with the group's work, and that's why they offered the reward.
Conner volunteers to take the magic items to the Catacombs and sell them.
Arm Wednesday February 9th, 2005 6:11:05 AM
Arm takes Mira's hands in his, smiles and says, "As far as the singing goes, my dear, that IS what I do best, after all. In regards to our little talk, think nothing further about it...you are just as important as any OTHER member of this group and there were MANY a time when your assistance was essential to our survival. It's the least that I could do.".
After saying so, he pauses for a moment in silent reflection, "Alas, who in the Wold is here to comfort ME, though...so much grief, so much suffering...". He bows his head for a moment before remembering that Uriel addressed him as well. With a tired expression, he answers him, "I informed the guard of our exploits as well as the possibility of returning to route to rest of them, and they seemed satisfied with what we have ALREADY accomplished, so it seems they don't even CARE if we finish what we've started...if we go back, we may end up risking our lives yet again for little or no reward from the guard.". After pausing a moment, he continues, "I feel that I should apologize to you for my recent actions...you of course are correct in your beliefs, but I have had an ingrained hatred since my youth of all things orcish as you already know, and it goes against everything I believe in to keep ANY of them alive any longer than necessary. I sincerely hope that you can understand my feelings and forgive my transgressions.". Saying so, he rises and holds out his hand to Uriel.
Kadaz Wednesday February 9th, 2005 11:12:58 AM
Kadaz thinks about Arm's words. "Arm, I don't entirely agree with you. I was raised in Plateau City and was a member of the Guard. I feel strongly about the safety of my friends and those who can't defend themselves. Pursuing the goblins may not be lucrative but it is the right thing to do. I like to think we're not mercernaries, just looking for the best paying job. Rather, I want to do right. So reward or no, I vote for pursuing.
"On the other hand, I promise to abide by the majority vote of the group. What does everyone else think we should do?"
Mira Wednesday February 9th, 2005 12:43:04 PM
Mira listens to the debate over the profitability of re-examining the underground tunnels versus persuing other opportunities.
"Perhaps we could make a map of the tunnels and what we found. The city officials might be interested in what is underneath them." Mira pauses for a moment, before continuing, "if the guard were not aware of the goblins, maybe someone else might know something. We could make some enquiries, and learn if the disapperance of folks from the city has been a long time occurance or a recent phenomenon." Mira pauses again, rubs her forehad with one hand, and adds, "if an inspection of the tunnels prooves the goblins are gone, we should seal up the entry way to ensure nothing else takes up residence below."
Shadow Wednesday February 9th, 2005 4:17:13 PM
Shadow will return to the group with the reward from the guild.
Listening to the conversation, "I think the reason the guards are indifferent is that they believe the goblins are gone. I for one am not up for trying to excavate the collapse."
Conner Wednesday February 9th, 2005 10:40:22 PM
Conner makes his way to The Catacombs and begins the process of selling the items relieved from the goblin warriors.
Uriel Wednesday February 9th, 2005 10:52:02 PM
Uriel's mouth opens and shuts twice like a fish gasping for air.
He shakes his head and then looks hard at Arm for a short time. Then a rare grin crosses his face and he says, "All is forgiven friend. I too have behaved badly. I am sorry also."
He takes Arm's hand and shakes it firmly. He seems then to remember the others in the room because he lets his hand drop and he says, "I don't think it would hurt to take another look at the cave in, to make sure it looks hard to tunnel through. The goblins probably just used it for an escape route and now without their chieftain they shouldn't return."
DM Kathy Thursday February 10th, 2005 1:54:25 AM
Arm and Uriel reconcile their differences--to the relief, I'm sure, of their companions. Will this truce last? Time will tell.
Meanwhile, Conner heads to the Catacombs to sell the goblins' gear, and the group rests for a day.
I still don't think we have a decision--are you going back down into the tunnels?
Evan Thursday February 10th, 2005 5:35:33 AM
Evan takes some time durinmg the day to visit Ariel and take her for a nice long ride, thinking about the events that have occured. Upon returning, he offers his opinion to the group. The cave-in works both ways. It not only keeps us from chasing after the goblins but it also keeps them from returning to the caves. I think a quick trip down to make sure the cave-in is solid, maybe drop a little more of the ceiling down to completely seal the escape route. But we might want to consider offering the living space in the gobl,in caves to some of the less fortunate that are living in the streets, in the elements. This way, if the goblins return, there will be a sort of early warning system in place. If people start disappearing, we can head back down into the tunnels. After having his say, Evan sits back to work on his gear, leaving the decision making to those more capable.
Arm Thursday February 10th, 2005 6:07:00 AM
Arm looks at Kadaz and smiles, "You are right as usual, my friend...I should have looked beyond the thought of reward to the bigger issue at hand.". Looking to Evan, he disagrees, "I don't believe letting the indigent live in the caves is a good idea. If the goblins, OR something else, comes along, they'll have no way to defend themselves, and by the time we find out about it, it will already be too late. Nay, I think it best that we go back and finish what we've started, and maybe THEN, when we're sure that no other threat will occur, we can offer shelter to those less fortunate...That's of course, if they'd CHOOSE to spend their lives in a cave...I for one would rather live in the daylit junkyard than in a dark cave.".
OOC: In short, I vote to go back. :)
Shadow Thursday February 10th, 2005 10:32:33 AM
Not sure about what he could offer about making sure the cave in is solid, Shadow will say, "We should go back and check about no more goblins, but collapsing more of the ceiling?" Shadow will give Evan a look like, 'How would we know how to do that?'
OOC: Shadow says go back!
Kadaz Thursday February 10th, 2005 12:52:27 PM
"Hey!" Kadaz shouts at Arm. "What's wrong with living underground?" Kadaz tries to look fierce but then breaks out into a smile to show he's joking. "I think that you will find few humans who like to live underground. But going back just to make sure the tunnel is securely blocked does make sense to me. Let's do this tomorrow."
It takes Kadaz almost the whole day to thoroughly clean all the blood out of the links of his chain mail armor. As he does he has lots of time to think of more questions. He'll bring these up at Sampson's that night:
- Would Narina know the names of any of the humans eaten by the goblins? At least these families would know the fate of their missing ones. - Did Narina see if the goblins took any humans with them as they retreated? - Should the shaft leading to the caves be sealed to prevent anyone from falling down, or should it be clearly marked for the occasional inspection? - If the entrance wasn't in the trash pile maybe the group could live down there, rent free. - Who actually owns the trash pile? The city? - How many other tunnels are there under Plateau City?
Uriel Thursday February 10th, 2005 8:11:16 PM
Uriel wakes up early during the day off and trains for 2 hours. Afterwards, he heads off to do his devotions at the temple.
He will speak to one of the priests if they aren't too busy about the apparent indifference of the city about the goblins in the poor section of the city.
Mira Thursday February 10th, 2005 11:01:36 PM
Although she isn't crazy about returning to the tunnels, Mira will agree to be a part of the group should they determine a recon is necessary.
She voices her opinion that collapsing the tunnels isn't a good idea since it might undermine the ground in the Shanty Quarter, "and those folks already have enough problems."
"Before we do any more investigating, we should refit ourselves. How say you we divide up the loot?" she adds, "and does everyone have a potion for healing?"
Conner Thursday February 10th, 2005 11:52:51 PM
The fighter spends time at the catacombs getting the weapons and armour identified before selling them.
DM Kathy Friday February 11th, 2005 2:12:26 AM
Kadaz has some questions, at least some of which can be answered by Narina. She did say that the other human prisoners were "all dead," which would seem to mean that no live prisoners accompanied the goblins--but you could always ask her specifically.
Uriel spends some time at the temple. He finds a young acolyte with whom to discuss the disparity he has seen over the past few days--the filth and squalor of the Shanty Quarter contrasted with the wealth and wonders of the rest of Plateau City. The acolyte smiles sadly. "Out of sight, out of mind," she says. "Most in Plateau City never see the Shanty Quarter, or the people who live there." She sighs. "I shall speak to my superiors. Perhaps the temple can do something, though what I do not know."
Later that day, you all retrace your steps to the scrap heap and the abandoned well. The place hasn't gotten any less depressing overnight.
You descend to the goblin tunnels, which you find exactly as you left them. You make your way to where the rockfall is. You begin unpiling the stones. It's hard, messy, unpleasant work, but you do manage to clear an opening. Peering in through the clouds of dust you've raised, you see another tunnel leading away. It is sized for goblins, so it would be an uncomfortable passage for most of you.
Beyond the dust raised by the rockfall and your efforts to clear it, you can clearly see the tracks of several goblins heading down the passage.
Arm d20+4=23 d20+4=6 Friday February 11th, 2005 5:51:46 AM
Arm laughs as well at Kadaz' feigned consternation, then says to Mira, "We were all equally involved in the operation, so I say that we should share the bounty equally. Alas, I am bereft of healing potions, so I would definitely appreciate at least one of them, if you wouldn't mind.".
Back in the caves, Arm looks curiously at the tracks, trying to determine if they are new since the party was there last, but his tracking skills are sadly lacking, so he resorts to looking around for trouble, since the ruckus from the excavation prevents him from hearing much else (spot=23, listen=6).
Evan (ac 16 ff 14 hp 18) d20+8=22 d20+8=28 d20+8=17 d20+8=25 d20+6=26 d20+6=26 Friday February 11th, 2005 5:55:56 AM
Evan moves forward, following the tracks, moving slowly and carefully. Because of the closeness of the tunnel, Evan takes both of his masterwork throwing axes in hand as they require less room to swing.
Shadow [AC 20/17 HP 12/12] d20+2=13 d20+1=3 Friday February 11th, 2005 2:25:36 PM
Shadow has refitted himself (from his stores), really only a full quiver of arrows.
Once the group gets back to the cave-in Shadow remains in the back of the group as they start unpiling rocks. "I did think we were going to leave it alone, but since we can see through it I imagine we are going to need to follow it to it's source." the rogue says as he sneezes from the dust raised.
He will peer into the gloom hoping to see something uselful. Once the group has determined to go down the tunnel, Shadow will take point with Evan again both following and searching. (Listen=13, spot=3,
Shadow (part2) d20+4=10 d20+7=23 Friday February 11th, 2005 2:26:52 PM
search=10, and Move Silently=23)
Sorry I pressed submit instead of roll to finish off my post. And boy, Evan took all the nat 20s).
Kadaz Friday February 11th, 2005 4:24:00 PM
Kadaz advances just behind the trackers, looking ahead for trouble.
Mira d20+3=16 d20+2=9 Friday February 11th, 2005 11:47:05 PM
Mira hands one of the potions to Arm. It is the one that was taken from the goblin leader. "I know this will restore your health should you be injured, however I do not know it's potency. It was the vial taken from the goblin leader, so it may be more powerful than those taken from the regular soldiers."
Mira will explore the tunnels with her mates. Light cross-bow in hand, she will scan the area to see if there is anything she might have missed since last she was underground. (Search=16, Spot=9)
Conner Sunday February 13th, 2005 5:23:56 PM
The fighter waits patiently at the counter of The Catacombs.
Uriel Sunday February 13th, 2005 7:59:11 PM
Uriel stands at the ready at the back of the group.
DM Kathy Sunday February 13th, 2005 10:19:41 PM
Evan is easily able to follow the tracks, and it looks as if the goblins were fleeing as fast as they could. After several minutes of traveling, the tunnel begins sloping downward. After a few more minutes, the tunel dives abruptly downward and becomes much smaller. The goblins themselves would have had to crawl through that part of the tunnel; you simply will not fit. It would seem your pursuit can go no farther.
You deduce that this was a designed escape tunnel, and that the narrow "crawl-through" was deliberate, to foil any larger creatures that might be pursuing the tribe. Kadaz and Wilfire, with their dwarven senses, realize that the tunnel is pretty deep underground at this point, and surmise that it leads to an exit somewhere on the Second Plateau.
Mira Sunday February 13th, 2005 11:03:28 PM
"I don't mean to rain on anyone's parade," Mira looks meaningfully at the dwarves, "what with your passion for tunnels and all" the sorcerer laughs, "but I think this is the end of our hunt for goblins." Turning to the paladin, she suggests, "Uriel, why don't we take your most excellent map to the city authorities. Someone in the engineering department might be interested in what is going on underneath Plateau City."
With a yawn, the sorcerer turns to Evan and signs, I wonder how Conner made out at the Catacombs?
Evan Monday February 14th, 2005 5:33:37 AM
Although a little disappointed that they did not catch up with the goblins, Evan is also glad. While he enjoys the excitment of a good fight, he realizes such a fight could have disaterous consquences as well. Without thinking, he slips his arm around Mira's waist as he signs to her, Let's go find out. its a bit stuffy down here.
Arm Monday February 14th, 2005 6:02:35 AM
Arm smiles at Mira and says, "Thank you, my dear...I will make sure I use it only in time of dire need.".
Turning to Evan he asks, "Do you think that someday it would be possible for you to teach ME your sign language as well? Actually, it would probably be best for us ALL to learn it, as you never know when it would come in handy to speak to you silently.".
Saying so, he prepares to return to the surface as well.
Kadaz Monday February 14th, 2005 6:46:55 AM
Kadaz peers down through the too-narrow corridor disappointedly. "And don't come back" he yells loudly down it. The echoes reverberate between the narrow walls and seem to go on for a long time.
"OK." he says as he turns. "I feel better now."
Conner Monday February 14th, 2005 7:39:00 AM
Conner makes his way back to the apartment with the proceeds from the sale of the weapons and armor. Once there, he awaits the return of the party with a smug grin.
Shadow d20+6=16 d20+6=17 Monday February 14th, 2005 10:11:37 AM
Shadow is actually relieved that they cannot pursue the creatures further, but thinks back to what some of the others had said earlier. "I think I would prefer to rig up some type of trap here, so that if the dirty creatures do try to come back we can discourage them further." With that said, Shadow will see if there is any way he can setup a tripwire to cause some rocks to fall down the passageway. (Disable Device [setting a device]=16 Use Rope=17)
Uriel Monday February 14th, 2005 6:53:07 PM
As the group descends into the tunnel, Uriel gets a bit edgy. He is clearly the largest of the group and with his armor and array of weapons he feels the confined space keenly.
He continues to make small comments like, "Isn't this about far enough," and "We can worry about them when they come back"
When the group stops at the narrow tunnel leading almost straight down, he wipes his brow and smiles. "Well it looks like it was an escape route."
He flinches at Kadaz's yell down into the tunnel and volunteers to lead the way back out now that the group is done exploring down...
DM Kathy Monday February 14th, 2005 11:12:29 PM
You return to the surface and make it back to the apartment without incident. The mystery of the disappearances from the Shanty Quarter would seem to have been solved, although the resolution is not as happy as you would have hoped.
If you ask her, Narina is able to give you a couple of names, and word of what happened quickly spreads through the Quarter. Within a matter of days, even people who didn't hear specifically from you have a pretty good idea what happened to their loved ones.
In the meantime, you have a few days to relax and divvy up the spoils of your latest success.
Conner Monday February 14th, 2005 11:46:43 PM
Conner looks up from sharpening his blade when the others return. "Have a look in the bag!" he speaks out and points to the bulging sac on the table.
"Any luck tracking down the last of the goblins?" he inquires.
Arm Tuesday February 15th, 2005 5:47:06 AM
Arm grimaces and relates the results of their most recent sojurn to Conner, while he looks into the bag to see what joy he brought. All the while, his thoughts return once again to the ravishing redhead at Samson's, and after the spoils are divided, he makes plans to head over there to hopefully spend some quality time with her, assuming that she is still about.
Evan Tuesday February 15th, 2005 6:32:34 AM
Evan is more than happy to teach anyone who wants to learn his hand language. Although, secretly, he sort of enjoyed being able to talk so privately to Mira.
Although he would prefer reclosing the tunnel and perhaps bringing back some morter to permanently seal the tunnel, he can tell the others want to leave. Once they get back, he relaxes, taking some time to spend with Ariel, who surely must be getting restless, being in a stable so much.
Shadow Tuesday February 15th, 2005 11:56:25 AM
Shadow will return with the group to the apartment. "Is that offer of a place to stay still open?" Shadow asks, he now realizes that his continuing with the group will be facilitated by him being with the group almost all the time. He realizes that he can return and update the guild occasionally, and that will suffice to the guild. (hopefully)
Kadaz Tuesday February 15th, 2005 5:14:50 PM
"So let's count our gold!" exclaims Kadaz. It looks to him like there are several bags with more gold than he has ever seen. And some of it is his! He stands next to the table bouncing up and down with excitement. Birdie catches his mood and runs around the room yipping.
Mira Tuesday February 15th, 2005 7:38:23 PM
"Okay, Conner! Whatcha' got for us?" asks the mage when she spots the bag on the table.
Uriel Tuesday February 15th, 2005 11:44:21 PM
Uriel looks at the bulging sacks with surprise. "Wow, that looks like alot of coin!"
{OOC: Everyone - could we have an opinion on the party shares - one argument 10 percent, another one equal share and another argument 2 party shares The tally so far: argument 1:1 argument 2:1 argument 3:2 }
DM Kathy Wednesday February 16th, 2005 3:15:34 AM
[Forgot to mention this yesterday] On the way out of the goblin tunnels, Shadow is successfully able to rig a trap for anyone coming back. He wasn't able to conceal the device quite as well as he would have liked, but he's pretty sure it's going to be effective.
Back at the apartment, the group is greeted with Conner's excellent news of success in the Catacombs. Providing he isn't holding out (let me know if you are), there's over 13,000 gp in the bulging sack.
Dividing up this princely sum would seem to be the next task. And, as always, there's the question of what to call yourselves. :)
Evan Wednesday February 16th, 2005 5:58:40 AM
Evan waits until Mira has divided up the money, trusting her judgement in all things finacial. Once she is done, he collects his money and heads off to the catacombs, hoping that he might finally have enough for something he wants and needs.
(I suggested 10% as that is the amount you tithe to a church, it should be a sufficent amount to tithe to a party fund.)
Arm Wednesday February 16th, 2005 6:08:10 AM
Arm smiles broadly at the amount of gold they have accumulated..."Finally, a tidy sum for our troubles," he thinks. Once the sum is divided, he will head over to the catacombs as well to hopefully pick up some armor or a finer sword.
OOC: I agree...10% should be enough for a party fund. To have an extra party share (or 2) could end up either shorting US in the long run, or in this case, have an EXCESS of cash.
Uriel Wednesday February 16th, 2005 9:03:09 AM
{OOC: Excess party funds is the point guys - for raise dead spells, or other major healing spells, for special equipment purchases, etc. We want the amount in there to cover these kind of things. In my opinion and my experience in local games, you need more than 10 percent for these things, usually alot more.}
{Vote Tally update from earlier post argument 1:2 Evan and Arm argument 2:1 Conner argument 3:2 Uriel and Shadow }
Kadaz Wednesday February 16th, 2005 10:07:27 AM
Kadaz also supports setting aside 10% as a group fund. But we'd better find a safe spot to hide this money!
Shadow Wednesday February 16th, 2005 10:32:45 AM
OOC: Kathy if no one is holding out, exactly how much do we have? It looks like the majority of the people feel it should be 1 share or 10 % (Uriel and I being out voted), which is fine with Shadow. No one did answer Shadow about staying at the apartment, but I figure it is not a problem. He will leave a few things behind at the guild (to hold his space just in case, always good to have a backup), but will move most of his stuff into the apartment.
Once the money is divided up he will join Arm in going to the Catacombs to possible purchase some items.
(Okay, it seems I should know this, but this is the first time I need to purchase something in the game, so could someone let me know how the Catacombs works? Please.)
Wilfire Ironhouse Wednesday February 16th, 2005 7:00:42 PM
OOC- 10% is fine with Wilfire. After collecting his share of the money he will also go to the catacombs to purchase equipment.
OOC2- sorry I haven't posted lately. i was busy enjoying my Lunar New Year vacation.
Mira Wednesday February 16th, 2005 8:07:30 PM
Mira supports the idea of a party fund, either 1 share or 2 shares is okay with her. If a tie breaker is required, she will support 2 shares.
"Shadow, I believe there is a spare bed in Uriel's chamber. We are bunked up two to a room. For myself, I am more than pleased if you were to join us."
The sorcerer will wait to learn the final tally of her cut before retiring to her room and taking inventory of her goods. She will start a list on a piece of cheap paper, secure in the knowledge that some serious shopping is required.
Uriel Wednesday February 16th, 2005 10:48:46 PM
Uriel shakes his head. "I don't think this is a good idea but fair is fair. We were outvoted. Ten percent it is."
To Shadow, "As Mira mentioned I have an extra bed in my room that you are welcome to."
{After the final tally, Uriel will assess his funds and try to decide what he could buy from the catacombs}
Conner Wednesday February 16th, 2005 11:34:28 PM
Having never seen so much money at any one time in any one place, Conner just sits on the bench grinning happily at the pile and at his friends.
When the debate over loot distribution appears completed, he picks up a small piece of crumpled parchment. "Okay then, 13,636* GP and 2 SP split 9 ways puts a little more than 10% in the kitty and 1,515 GP and 13 SP in each of our pockets!" The big fighter brings his fist down hard on the table, causing the coins to jump. "Wooohooo!" he howls joyously.
* (OOC: that includes the 400 GP from the goblin ears, and the 400 GP given to Shadow, nothing held back.)
Mira (second illegal post) d20+8=21 Wednesday February 16th, 2005 11:57:25 PM
"Don't forget the potions!" cries the mage, "they do not belong to me, though I hold them. I have given one to Arm, for he wished it and was the only one who responded to my offer. I have 2 potions of curing for myself, but there are these 4 that were taken from the golins. If there are any who have none, or only one, please speak up now."
If no one claims a potion Mira will hold on to them with plans to distribute them at a later date as needed. Uncorking one of the containers, she sniffs it, tastes a tiny drop, and studies the colour comparing it with the potions of Cure Light Wounds she already knows. (Profession alchemist=21)
(OOC: To visit the Catacombs, return to the Games page, and click on Catacombs. When you first log on to post, you will get your instructions, but you might want to read some of the transactions first, to get the hang of it.)
DM Kathy Thursday February 17th, 2005 12:37:59 AM
Mira is readily able to identify four of the potions as Cure Light Wounds. The fifth, the one from the goblin leader, she is not as sure about, although she knows it's a Cure of some kind. Probably Cure Moderate. [Just a reminder - the potions are also labeled in Goblin.]
After dividing up the gold, many of the companions depart for the Catacombs to spend it.
[OOC: Carla provided a pretty good description of the Catacombs, and the instructions are pretty much right where you go to post. You purchase things in character, which is fun for people not playing a shy character who stammers. :) ]
Arm Thursday February 17th, 2005 5:57:15 AM
After a moments reflection, Arm says to Uriel, "I hope that you're not offended by our decision of 10%, but I see no reason for us to NOT be able to change our decision at a later date should the conditions warrant. In the meantime, should I have any excess gold left over from the trip to the catacombs, I wouldn't have a problem with chipping in for something should the party need it.".
Arm then sets off for the catacombs with the others to see what he may purchase.
OOC: As far as storing the gold is concerned, is there a Gringott's in town?? ;) Seriously, if we can find a bank of some sort, there's a possibility we can actually earn some interest on our dough, but of course that'd be up to Kathy or the others powers that be.
Evan Thursday February 17th, 2005 6:28:32 AM
(By my calculations of subtracting 10% from the total, we should each get 1534 gp. There was 1 gold 2 silver left over and if there is no objections, I suggest that be tossed into the party tithe for a total of 1364 gold 2 silver. Is this what we are doing? Or are we following Conner's numbers?)
Shadow Thursday February 17th, 2005 10:32:30 AM
"Thank you for allowing me to stay with the group." Shadow says to both Mira and Uriel. He will move his stuff into the room indicated by Uriel.
When Mira starts talking about potions of healing, Shadow will say, "I have two potions that will do much more than those four we found with the goblins, so I would be willing to put one of them into the group 'pot' and take one of the lesser healing potions if that is okay." (OOC: putting a cure moderate wounds potion into the group pot and taking a cure light wounds potion from Mira)
Upon seeing the final amount of gold, Shadow's eyes bulge, for he has never seen this much gold in one place. He can not believe that by agreeing to work with this group that he would come into so much so quickly. He thinks back to his poor dead mother and how hard she worked to get a couple of coppers to buy them something to eat. Once the group has got the correct total for each of them he will gather his up and follow the members over to the Catacombs.
(OOC: Thanks for the info on the Catacombs, I will try and do that later today.)
Kadaz Thursday February 17th, 2005 11:18:01 AM
Kadaz watches as the money is counted out on the table into 10 piles. He then scoops his share into a bag and carefully hides it away. "OK. Let's go to the Catacombs." He thinks of all the things he might be able to buy. Then he looks down. What might a dog want? Do they make doggie sized armor?
Uriel Thursday February 17th, 2005 12:01:54 PM
Uriel says, "You are a welcome addition to our little band of adventurers, Shadow".
"Let's go do some shopping Everyone!"
{OOC: Conner did an equal share rather than a flat 10% for the calculation of the treasure division. - I think it works our to 11% rather than 10%. Let's just go with the equal share, it sounds more in character than 10 percent - is that ok? That would make Conner's calculation correct.}
Mira Thursday February 17th, 2005 1:10:37 PM
The sorcerer sweeps her share of the gold into a plain fabric bag, anxious to make her claim before anyone changes their mind about the division of the spoils.
"That is very sweet, Shadow, but please keep your more potent potion of curing. You put yourself at greater risk when you scout ahead for our little group and will have need of it."
Turning to the group the sorcerer reports, I believe I have identified these potions as Cure Light Wounds. However, if someone is able to read the inscription and confirm my identification I would be grateful."
(OOC: Any further discussion about distribution of the cure potions will be taken to e-mail. If everyone is good in that regard, Mira will hold on to them, and hand them out as needed in combat.)
Wilfire Ironhouse Thursday February 17th, 2005 8:10:45 PM
Wilfire sweeps his piles of gold into his pouch and carefully stores it away in his backpack. Next he takes the pouch on his belt and puts a few sling stones inside it.
"Ready to go a shoppin" Wilfire says as he takes his flail in hand and follows the others.
DM Kathy Friday February 18th, 2005 1:59:01 AM
You discuss your newfound wealth, which most of you plan to spend. Arm brings up the possibility of investing or "banking" the funds someplace.
You have not heard of such a place nearby, although those who grew up in the city (Mira and Kadaz, right?) think that the Gold Quarter would be a good place to look.
Conner Friday February 18th, 2005 7:45:14 AM
Looking very pleased with himself, the fighter collects his share of the coins and prepares to follow the others to the catacombs.
Shadow Friday February 18th, 2005 10:27:59 AM
Shadow is happy and nervous about going to the Catacombs because he has heard about the wonderous place, but has never been there.
OOC: Sorry Kathy that the post is really short (and not very detailed), but unsure of what to say because most of the group is at the catacombs (or going to it) and will be doing individual posts there.
Arm Friday February 18th, 2005 10:31:33 AM
Arm waits patiently for the halfling in the Catcombs to respond to his inquiry.
Mira Friday February 18th, 2005 6:42:42 PM
"Who would be interested in going to the Gold Quarter?" enquires the mage. "I seem to recall there are those who will keep money safe for folks, and even provide a return on the investment if one is willing to take the risk."
Mira thinks the Gold Quarter might be a good place to scout around for their next job, but she doesn't voice her opinion. She just plans to keep her eyes and ears open for opportunities.
(OOC: How about role playing the search for a 'banker' and searching out new leads for adventure, simultaneous with the Catacombs transactions? Kind of like being in two places at the same time. ;-)
Kadaz Saturday February 19th, 2005 8:21:13 PM
Kadaz tries to remember any bits of lore he may have overheard in the guards barracks. "I'm afraid that I was never assigned to the section of town that had enough extra coins to need to worry about this. But I'll keep thinking about it."