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Towards a meeting with the enemy


Notice taken - Dm Ian 
Thursday July 15th, 2004 2:45:30 AM

The group banters in a friendly manner as the go about making camp. The jungle wildlife is still well behaved even as the sun goes down, and Jandar steps aside to call out his prayer of control weather.

As always, it takes just a moment to move energies that far away, but as Jandar feels his prayer reach out into the Wold, something massive moves all around the party.

For just a moment, near and far, the entire presence of the jungle looks at the Storms, from sky and earth. It is a sensation of awesome power roused, but as soon as it comes, it breaks with a parting image, and recedes. The group is left with the image of a familiar treant somewhere in the jungle smiling at you, and speaking to the jungle in your names.

The spell then functions as usual.

The consecrate spells are less earthshaking, cast as normal, and the night passes without attack or (apparently) anyone being turned into a frog.

In the morning the Storms pack up and move out. The jungle is still tame and well-behaved, with the distant presence perceptible to all in the party now, like a gentle breeze from time to time upon the back of your necks.

Just before noon the Storms arrive at the base of the mountains, and start northward. The animal sounds are lessened, and seemingly only emanating from the increasingly distant depths of the jungle. The paths along the edge of the abrupt mountains are mostly animal derived, but from time to time there are faded bootprints, and in one place, an old, weathered boot stuck in dried mud.

By midafternoon, the Storms arrive at the base of the pass leading up into the mountains. The trail appears to start out wide and unencumbered, rising up a gentle valley between two nearby small peaks.

(Feel free to make a survival check if you have the Tracking feat. A successful check against DC 16 will reveal the following. Highlight to display spoiler: {Humanoids roughly human sized have been through this area several times in the last several months. They have poorly made boots, and don't seem to weigh enough to be heavily armored.}

Tericus 
Thursday July 15th, 2004 7:03:13 AM

"Well, we're finally here." Tericus says "Do we want to send a message or not?"

Jerry  d20+16=18 d20+16=23
Thursday July 15th, 2004 9:16:39 AM

Onrad, intrigued by the strange behavior of the forest, watches things carefully.

[standard search and spot checks. 18 and 23....probably notices nothing as usual ::grin::]

Nonam 
Thursday July 15th, 2004 10:57:20 AM

Nonam thinks quietly about lichdom as the group walks. It seemed a way to power and knowledge. But, there was always a but, did the transformation make you "evil" or was it the wrong sort of men who pursued the change in the past?

Surrender - Dm Ian 
Thursday July 15th, 2004 7:49:52 PM

The Storms maintain a reasonable pace as they progress up the lushly green valley-pass, passing through light copses of jungle vegetation growing thinner the further the group gets from the jungle's edge.

Looking back and eastward, Onrad can tell where the large predators might be in the jungle. They displace a large amount of vegetation, and occasionally groups of birds or small green things that might be large frogs burst out over the treetops fleeing a predator. However, none of these beasts are within an easy half mile of the path the Storms took through the jungle. It is as if something held a passage open for the group.

Kieran apparently is still asleep throughout this section of the journey. Light but everpresent snoring fills Jus' telepathic hearing the whole morning.

Nonam remembers only tidbits about the actual process of achieving lichdom off the top of his head. It has a reputation as a vile process that only those dedicated to darkness have the stomach to fulfill, but at the same time, many of the high level magics have legends and rumor associated with them. The wish spell, for instance, is feared in many places, for the power it can extend to entirely mortal and often unreasonable arcanists.

Almost halfway through the rising valley, the Storms come through a light stand of trees and into a meadow lined on both sides by trees nestling up against the rock walls. The meadow is about two hundred feet wide, and rises slowly over at least six hundred feet to a narrower, rock lined trail leading up into the pass itself.

Standing in the middle of the meadow about three hundred feet away is a single very frightened orc. He is wearing the poorly kept chainmail typical of his race and carrying longspear that you can see shaking from here. In his other hand he grasps a rolled parchement of some sort. Onrad spots that on his right leg there is a rope tied leading down into the grass. To either side of the orc Nonam can see a faint illusion magic covering a large, circular section of ground perhaps thirty feet in radius.

The orc starts frantically waving its spear when it sees the group. The movement makes a white pennant attached to the tip flare and wave in the still air.

Nonam 
Friday July 16th, 2004 11:33:31 AM

Calling out in the language of orcs, "Why are you tied up there?"

[I think Nonam speaks orc, but my character sheet isn't handy.]

Jerry 
Friday July 16th, 2004 5:02:50 PM

There's magic around him too. Be careful. Could be bait.

Notice also how the area here has been seemingly cleared of beasties for our passage. We are being led here....or pushed.

I hate being manipulated.

He shakes his fist at the sky and intently, but almost as a whisper demands: "Show yourself? Why do you direct us?"

Jus  d20+6=24 d20+6=18 d20+6=12
Friday July 16th, 2004 9:32:46 PM

"Strange that he is trying to get our attention," Jus adds. "And if there is magic around him as you say, Onard, his actions look more like a friend."

Jus looks and thinks for a while. "Could it be another illusion; seems like we're seeing them every day now."

Jus kneels down and checks for tracks in front of the party, looking for any Orc or other recent travels into this passage. [Track check = 24 (good for hard ground DC of 20); Not sure how to tell if I know what type of tracks I'm looking at, so: Knowledge Nature = 18; Survival = 12]

Jandar  d20+20=34
Saturday July 17th, 2004 12:34:56 AM

Jandar just watches the surrounding area, looking for any signs of a possible ambush. He knows the others are capable of figuring it out. He unhooks his warhammer from his belt and puls it out, giving it a few small swings to warm up his seldom used muscles.

(spot check of 34)

A message on two legs - Dm Ian 
Saturday July 17th, 2004 1:11:09 AM

In response to Nonam, the orc starts screaming in his own language, "No Kill! No kill! Bad darkness make Throg come for give paper words! No kill!"

He certainly seems genuinely frightened at this range, from his shaking posture to the hysterical tone of his voice.

Onrad's defiant gesture seems to go unanswered... for know.

Looking around, Jandar and Jus do not see anything unusual in the lower section of this valley-clearing, but Jandar catches signs of crushed plants here and there down the valley in line with the illusions pointed out to either side of the gesticulating orc.

Tericus 
Saturday July 17th, 2004 9:59:36 AM

Tericus looks at Onrad and says "You get used to it." then he mutters a quick prayer and then scans the area(cast detect evil)

Addinein  d20+9=17 d20+9=20 d20+5=6 d20+5=9
Saturday July 17th, 2004 9:19:16 PM

[ooc. Hi all. I'm thinking that I should come back full splendor to the Wold here in the next couple of days. I'm going to be out of town on Mon and Tues, and unsure whether I'll have access. But I'm pretty sure that I'm going to get back now, and bring my other characters upto speed soon! :)]

[ooc stepping back a little bit, correct me if I'm wrong]"We may want to let the WeaponsMaster know that there are some element of the Lich's in his house. It is unsure whether he would know this or not. But the phylacteries maybe a further bargaining chip with him and whoever remains of the house."

When the group approaches the orc, Addinein does his best to fade into the woodwork. (HS 17, MS 20). Fearing others that might be in the area, he does his best to look around and sense if there are others in the area. (Spot 6, Listen 9)( arrgghh!)

Jandar  d20+16=33
Sunday July 18th, 2004 12:29:32 AM

Jandar points out the crushed plants to the sides, then says,"I'll be right back. I'll dispel this illusion, and see what we really have going on, but I have to get into range."

He walks forward 50 feet or so, leans his warhammer up against his leg and casts 'Greater Dispel Magic' on the illusion around the orc.

Gareth 
Monday July 19th, 2004 10:34:24 AM

The warrior looks at the scene a minute and offers "I'm going to have a look around...". He turns invisible and flies straight up as to get as much perspective as possible as quickly as possible. He'll look around for any kind of an ambush.

Nonam 
Monday July 19th, 2004 12:53:39 PM

"Bad darkness? Do you mean a dead man who still walks?"

As he questions the orc, Nonam studies the auras of the magics around it - up until the point Jandar dispels them anyway.

Onrad 
Monday July 19th, 2004 12:55:04 PM

Onrad appeases the orc. "It's ok little man. We're not here to hurt ya. So give us this message and you can go your way. If it helps us we'll even tip ya. Especially if you tell us who gave you the message?"

He begins to approach the boundary of the magic slowly waiting for Jandar's dispel to hopefully work on it. He keeps his posture peaceful.

Preparations - Dm Ian  d20+17=29
Monday July 19th, 2004 6:03:29 PM

Addenein slips back into the shadows as Nonam shouts, and Onrad and Jandar move up.

The orc nods vigorously in reply to Nonam.

"Dark walking dead man. Never see face, always see bad rotting catman with! Take paper and let go!"

With this, the orc acknowledges Onrad, drops his spear, and begins to jog forward, his scroll held before him.

At about this point Jandar finishes his prayer of greater dispel magic, and both illusions are dispelled.

To either side of the orcs original position are two gaping thirty foot holes that appear to have been cut into the ground very recently. Crouched down flat into each hole is the biggest scorpion any of your have ever seen. They are stone grey in color, and as the illusions are dispelled, they rise out of the hole and charge towards the party with astounding speed. They easily rush past the jogging orc, and are almost upon Onrad and Jandar before they can react.

The orc is still jogging down the meadow. It is centered in the meadow and about a hundred and eighty feet from Onrad and Jandar.

Rushing towards Onrad and Jandar, only thirty feet from them are two immense, thirty foot long scorpions, complete with jagged front pinchers and a rising tail dripping venom.

Onrad and Jandar are about fifty feet in front of Nonam, Addenein, Tericus, and Jus. Addenein believes himself well hidden a few feet off to the side in the nearby vegetation framing the valley.

As the scorpions charge, Kieran starts to growl in the back of Jus' mind. Its a protective, instinctual kind of gesture, but it confirms Jus' earlier guess that Kieran can sense the environment around Jus.



Jandar 
Tuesday July 20th, 2004 1:17:00 AM

Jandar, not surprised when dealing with an orc, casts 'Repulsion', centered on himself, in a 20' radius.(Will save DC24 to enter area and attack) He makes sure to use his Spell Penetration Feat, in case they have spell resistance. (if they do, Ian, you can roll it, or I will tomorrow)

He stands ready with his warhammer, just in case they make it through his spell, to get an attack of opportunity.

Onrad [AC:50; see below]  d20+33=44 2d6(1+3)+14=18
Tuesday July 20th, 2004 12:22:11 PM

"Very well trained scorpions!" he says as he tumbles over in front of Jandar, attempting to shield him from attack.

He then waits for them to come, activating his Major Cloak of Protection and setting himself to fight defensively.

He does not advance, hoping the separation for the moment will allow the casters to do some damage before close melee begins.

He readies his single attack for this round (cause he moved more than 5 feet) for when they close.

[Ian, I'll roll that attack here assuming that they do close. He swings hitting AC 40 (d20+33=44-4 for defense=40] doing 18hpd (2d6(1+3)+14=18) if it hits.]

"Did they sit in the pit and wait for the illusion to be breached. Or were they trapped in there and Jandar's spell released them?"

On the surface, Onrad is full of confidence. However, underneath, he's worried. These things are tough!

-------

--Major Cloak of Protection: 50% chance to miss for 15 rounds a day. (Round 1)
--AC breakdown for Fighting Defensively on character sheet.

Incoming! - Dm Ian  d20+18=38 d20+25=35 d20+25=36
Tuesday July 20th, 2004 6:38:22 PM

The orc, passed by the two gargantuan scorpions, loses his little greenskin mind. He skids to a stop, and actually falls to his knees, whimpering and blubbering, arms over his head. Its the least heroic thing any of the Storms have seen in quite a while.

The two massive scorpions, however, are level set on bloody business. They approach to within forty feet of Onrad and Jandar, and are caught by the enacted repulsion spell. Both are bounced off, and rush past the two Storms towards the others. Again, displaying blinding speed, they stop within twenty of Jus, Nonam, Tericus and Gareth. However, their movement prevents them from attacking. They look as if they might be just about within range of their mighty claws, but not their tails.

As the scorpions rush by and to the Storms, each of you detect the smell of blood coming from each, a pervasive, unholy aura. Their shells are odd, as well, the color of fire-kissed stone and marred by what looks to be some sort of corrosive. These are clearly not from any environment in this local area.

Listen check DC 23 -
Highlight to display spoiler: {A grating, whispering voice sounds near the scorpions, saying, "Kill the ones wearing holy symbols first. If possible, circle away from the sword users to maintain range.}

If this is heard, spellcraft check vs DC 10
Highlight to display spoiler: {This fits the format of a command given to a summoned critter.}

If the spellcraft was made, spellcraft check vs DC 24. Highlight to display spoiler: {Fiendish gargantuan scorpions can be summoned with monster summoning 9. These are perhaps examples of that type of beast.}

Jus  d20+12=18
Tuesday July 20th, 2004 9:21:55 PM

Jus pulls out his bow [Quick Draw feat] and takes a couple of steps backwards. He'll drop the bow if need be to keep the creatures away from Nonam and Tericus, but he'll be firing arrows until then.

Then again, Jus has seen Tericus beat on monsters before -- that priest may be right beside Gareth.

Jus activates his glove [standard action], preparing to send his onslaught of arrows next round.

Keiran, Jus wordlessly thinks, Care to come out and fight? One of the deadly but fun perks of being a hero is that you always have someone or something wanting to kill you.

If Keiran wishes, Jus pulls out the box and lets the dragon out [move action]. Don't be misled, Jus warns Keiran. There are people that want to use you for their own purposes, and will lie to get you to follow them.

"I doubt the Orc did this or the spells to himself," Jus tells his compatriots. "Be prepared for others hidden nearby."

Gareth (Invisible, Flying, 50% Displaced)  d20=20 d20+31=50 d10+15=17
Wednesday July 21st, 2004 12:51:43 AM

The warrior hears the words of the spell and decides to fly over to where he hears the voice (Already in flight last round). He scans for a caster - and attackes if he finds anyone. If not, he closes with the scorpion closest to Tericus and digs in (Hit DC 54, 21 DMG - 2 handed).

Jandar  d20+9=23 d20+9=28 d20+9=12 15d6(3+3+2+5+4+6+4+1+5+2+1+2+5+6+6)=55
Wednesday July 21st, 2004 1:12:47 AM

Jandar barely catches the whisper on the wind and realizes that these creatures have, in fact, been summoned. He's unsure of the difficulty of the spell, but he knows that they are not normal scorpions.

He yells out,"Whoever summoned it commanded it to attack Tericus first!"

Jandar casts a Blade Barrier around both of the scorpions, if they aren't too large.(40' radius, 80' diameter). If he can see that they are too large, he'll make sure to get at least the one Gareth hasn't closed with. If they attempt to go through the wall, which he figures they will go after Tericus as commanded, they take 55 points of damage.

(If they attack through the wall, the others get a +4 to AC)

(The fiendish scorpions are SR 25, if you would like to roll you own checks. - Dm Ian)

Testing testing! ADM Jay B 
Wednesday July 21st, 2004 7:50:53 AM

(OOC: Testing!)

Nonam  d20+17=21 d20+17=29 17d6(6+1+6+3+5+2+3+6+3+2+1+3+3+1+5+4+2)=56
Wednesday July 21st, 2004 10:48:06 AM

The wizard casts chain lightning but uses energy admixture to switch the spell to a bolt of acid. The green spray bolts from the wizard's outstretched hand and splashes upon the first scorpion before arcing to the second.

[56 dmg to the first, 28 to the second (reflex for 1/2, DC 26)]

[caster level check = 21, hero pt 29]

Onrad [AC:51; see below]  d20+6=21
Wednesday July 21st, 2004 4:28:29 PM

Onrad races activating his Boots of Speed to once again place himself before the Scorpions if he can taking a full move and running at X4. [Not sure of the distances without a map. ;)]

Assuming he can't keep up with these guys movement even with Boots of Speed he continues Fighting Defensively since he can't go Total Defence and move more than 40'.

"Casters might wanna take to the air here! One hit from these guys and someone's toast!"

[I probably get AAOs if these guys have longer reach.]

--Major Cloak of Protection: 50% chance to miss for 15 rounds a day. (Round 2)
--AC breakdown for Fighting Defensively on character sheet.
--Boots of Speed activated. +1 dodge bonus to AC for 10 rounds per day. (Round 1)

[Listen: d20+6=21 missed. Don't have Spellcraft of course.]

Snip, chomp, mangle, stab - Dm Ian  d20=19 d20+19=26 d20+19=39 d20+19=22 d100=21 2d8(7+5)+12=24 d20+19=30 d20+19=37 d20+19=37 d20+19=39 d20+19=37 d20+19=27 d20+19=27 2d10(1+7)+8=16 2d10(5+3)+8=16 2d10(7+5)+8=20 4d10(9+9+10+6)+16=50 2d8(3+1)+12=16 2d8(6+4)+12=22
Thursday July 22nd, 2004 2:25:28 AM

Jus steps back, arms himself, and releases Kieran. The black hatchling lurches out of the opened extradimensional cave and blinks in the sudden light. Even adjusting, Kieran splays his wings out over and behind Jus about ten feet to either side.

Gareth soars over, and spends his action searching around for a caster. He does not see anyone.

(Searching is a full round action)

Nonams hissing bolts of acid spray into both scorpions, but they press on, damaged but undeterred. Onrad manages to push himself to the scorpions new position, and reenter his defensive parrying posture.

The orc actually collapses to a fetal position and continues sobbing. Really. Not quite the height of savagery.

Both scorpions are ready when Onrad and Gareth move in, and take attacks of opportunity as the warriors cross into their combat range (about 20 feet away). Both sling tail stabs at each approaching warrior, but Onrads dodging causes the first to miss. Gareth is, however, squarely stabbed by his.

(Critical not confirmed. Displacement not effective. Hit for 24 points of damage and a DC 24 fortitude save. The effects are not immediate.)

However, the two massive insects remain focused on Tericus, and unleash a furious barrage at the red-haired priest. Tericus is badly mauled.

(All six blows hit, with one a critical. 140 points of damage is dealt, and two fort saves DC 24.)

Tericus is smashed end over end and crumples to the ground.

Up this close, Onrad, Gareth, and briefly, Tericus, sees that each scorpion has a pair of runes side by side glowing on their chest. No one conscious has the ability to identify them.

Tericus  d20+14=22 d20+14=31 d20+14=30
Thursday July 22nd, 2004 9:26:13 AM

(Used hero point to re-roll first save, Fort save of 31 and 30, i guess this is what i get for missing a couple of days) getting stabbed and cut, Tericus falls to the ground, bleeding heavely.

Nonam (stoneskin)  d20+17=31 17d6(2+1+1+6+6+6+3+6+1+4+4+6+1+4+4+1+6)=62 5d4(1+4+3+2+3)=13 d20+17=24
Thursday July 22nd, 2004 12:15:11 PM

Nonam casts another acidic chain lightning, but this time he reverses the bolt's course so that it deals the most damage to the other scorpion.

He also has the bolt strike the orc as a third target this time. There wasn't something right about that snivelling whiner, and even if the orc had nothing to do with all this... well, it's just an orc.

(31 to overcome SR, 62/31 dmg)

Nonam follows with a quickened magic missile that targets the first scorpion. (24 to overcome SR, 13 dmg)

The quickened spell may not deal much damage, but it triggers Nonam's stoneskin contingency.

Onrad [AC 38; See below]  d20+33=50 d20+33=35 2d6(2+1)+14=17 2d6(6+1)+14=21 2d6(2+5)+14=21 2d6(5+1)+14=20 d20+28=31 2d6(5+6)+14=25 d20+23=37 2d6(3+3)+14=20 d20+18=35 d20+18=34 2d6(2+3)+14=19 2d6(5+3)+14=22 2d6(3+2)+14=19 d20+34=51 d20+34=53 2d6(5+5)+14=24 2d6(6+5)+14=25 2d6(4+4)+14=22
Thursday July 22nd, 2004 2:19:50 PM

Onrad absorbs the knowledge that Tericus is badly hurt if not dead. He gulps once as tears burst in his eyes, then his combat training takes over and he pushes it to the back of his mind as best as he can. Jandar will be quicker to help than me and do a better job.

Taking a deep breath, he clears his head.

Staring at the runes, he shrugs. Then he mumbles, "Only one way to find out."

He drops his Fighting Defensively stance and tears into #1, especially directly into the runes on the chest carving into them best as he can.

His first attack hits AC50 (rolled a 17) which is a possible crit. (I crit on 15-20) It's probably not as he only hit AC35 with the second attack. Normal damage is 17hpd [2d6(2+1)+14=17]. If I crit, it does [2d6(6+1)+14=21 2d6(2+5)+14=21 2d6(5+1)+14=20] 62hpd.

His second attack hits AC31 probably missing. (roll of 3) [d20+28=31] If that hits it does [2d6(5+6)+14=25] 25hpd.

His third attack hits AC37 also probably missing. (roll of 14) [d20+23=37] If that hits, it does [2d6(3+3)+14=20] 20hpd.

His fourth attack hits AC35 probably missing. It is a possible crit (roll of 17)[d20+18=35]. The crit check hits AC34 (roll of 16)[d20+18=34]. If it is not a crit, Onrad does 19hpd if the first roll hit [2d6(2+3)+14=19]. If it is a crit. he does [2d6(2+3)+14=19 2d6(5+3)+14=22 2d6(3+2)+14=19] 60hpd.

His fifth attack (due to boots of speed) hits AC51 (roll of 17) and is a possible crit. The crit check roll (Woot!) hits AC53 (roll of 19). If it is not a crit, he does 24hpd[2d6(5+5)+14=24]. If it is a crit, it does (Woot!)
[2d6(5+5)+14=24 2d6(6+5)+14=25 2d6(4+4)+14=22] 71hpd!

Onrad selects opponent #2 as his selected target for the Dodge Feat making his AC 39 vs. #2.

---------

--Major Cloak of Protection: 50% chance to miss for 15 rounds a day. (Round 3)
--Boots of Speed activated. +1 dodge bonus to AC for 10 rounds per day. (Round 2)
--Opponent #2 selected as target for the Dodge Feat making his AC 39 vs. #2.


Jus  d20+32=32 d20+27=28 d20+32=46 d20+27=30 4d8(6+6+6+4)+7=29 4d8(7+8+7+8)+7=37 d20+12=28 d20+7=25 d20+30=32 3d8(4+8+7)=19 3d10(6+8+2)=16 6d6(3+6+4+5+6+6)=30
Thursday July 22nd, 2004 4:44:38 PM

"Tericus!" Jus yells as he sees his friend fall. Not taking a chance, Jus launches two of his Cure Critical arrows at Tericus, hoping he is not dead already. [Rolled 1 both attack rolls!!; 2 hero points used to reroll both; hit ac 46/30; heals 29/37 hp damage to Tericus (66hp total)]

Jus then fires three of his normal arrows at the scorpions, attacking #1 with a single arrow and #2 with two.

Scorpion #1 Hit AC: 28; Dam: 32.
Scorpion #2 Hit AC: 25/32; Dam: 38/34


"This doesn't make sense," Jus says. "Why Tericus?"

Careful," Jus can't help think to Keiran, their poison is likely deadly.

Addinein AC 28 HP 82  d20+5=22 d20+6=15 d20+16=20 d20+16=36 d20+11=30 d20+6=13 d8+3=8 d8+3=6 d8+3=5 d20+6=26 d20+6=24 d20+11=12 d20+16=31 d20+16=26 d8+3=11 d8+3=11 d8+3=6
Thursday July 22nd, 2004 6:41:09 PM

Addinein does not hear the spell caster, but once someone says something, Addinein furrows his brow in concentration, trying to think about magic. Seeing his friend go down, distracts him from the thought about magic, and it's application.

Concern flickering across his face, Addinein does his best to become a concealed archer. Hoping that his team member can survive while they finish off this encounter, Addinein does his best to begin looking for the possible spell caster from his concealment.

1st round (closest target, add +1 if under 30')

AC 20 for 8 if hit
AC 36 for 6 if hit
AC 30 for 5 if hit
AC 13 yea! :(

(ooc travelled later than anticipated on Tues. Got late news of a friend with Cancer via Asbestos. :( If I can fire a second round of arrows, here's how it add's up)
(AC 26 (crit possible with crit roll AC 24) 11 (x3 for crit)
AC 12 yea :(
AC 31 11 if hit
AC 26 6 if hit)


Jandar  d20+17=30
Friday July 23rd, 2004 12:19:47 AM

Jandar's spell finally kicks in against the scorpion(just choose one target as others are closed now with the other).

Seeing Tericus down, Jandar casts a wall of stone around Tericus to keep the scorpions away from him at least for the moment.

He then moves towards Tericus as quickly as possible.

Well struck! - Dm Ian  d20+19=27 d20+19=26 d20+19=38 d100=48
Friday July 23rd, 2004 4:07:30 AM

(post delayed by request)

The party rallies to save Tericus. Jus' arrows bring Tericus back to consciousness just before Kieran performs a rapid leap-flight combination that includes grabbing Tericus up mid-bound and hauling him bodily about thirty feet away from the fight. Then, Jandar guarantees Tericus at least a few moments to recover his bearings with the application of a suddenly appearing wall of stone.

A flight of arrows from Jus and Addenein fall on and around the scorpions, with each archer hitting each scorpion once. Nonam's leaping acid also joins the barrage, once again only partially wounding the scorpions. They must be either very tough or protected by some powerful magic. Odd, that Nonam wouldn't see that protection...

Nonam's magical missiles strike without noticeable effect.)

Seeing Tericus fall, something appearently happens within Onrad. Stepping up to, and weaving between the lethal claws of the massive beast, Onrad strikes again and again, his blade finding the perfect points of vulnerability in the insects stone-plated chitin. Indeed, as Onrads blade strikes home again and again, the shell of the beast changes color to a scorched fire-red as a stoneskin spell visibly falls away. Then, Onrad rolls aside as his final blow end the scorpions life with utterly precise vengeance.

The beast is scarsely hit the ground when it dissipates, in the manner of a summoned beast.

The second scorpion turns wildly, and a disembodied voice sounds its plated head.

"If not the priest, kill that swordman!"

The second scorpion unleashes a furious barrage upon Onrad, but a combination of speed, reflexes, and the cloak's protective magic offer Onrad complete protection.

(The remaining scorpion is AC 32, and is moderately wounded. It is SR 25.)



Onrad [AC 38; See below]  d20+33=39 2d6(4+2)+14=20 d20+28=38 2d6(4+6)+14=24 d20+23=25 2d6(5+5)+14=24 d20+18=24 2d6(3+3)+14=20 d20+34=35
Friday July 23rd, 2004 9:19:26 AM

Onrad exults as the first one falls.

Businesslike, pushing back emotion for the moment, and not looking back at Tericus for fear of what he might see, he slices into the last one.

First attack is rather weak as he hits AC39 [d20+33=39] for a possible 20hpd.[2d6(4+2)+14=20]

Second weak attack hits AC38 [d20+28=38] for a possible 24hpd. [2d6(4+6)+14=24]

Third attack is very weak hitting AC25[d20+23=25] for a possible 24 hpd [2d6(5+5)+14=24]

Fourth attack hits AC24 for a possible 20hpd. [2d6(3+3)+14=20]

His 5th attack due to boots of speed misses as he rolls a 1. [d20+34=35]

Shouting in frustration Onrad prepares for the return onslaught.

----------

--Major Cloak of Protection: 50% chance to miss for 15 rounds a day. (Round 4)
--Boots of Speed activated. +1 dodge bonus to AC for 10 rounds per day. (Round 3)
--Opponent #2 selected as target for the Dodge Feat making his AC 39 vs. #2.

Tericus  d20+12=28 5d8(8+7+8+7+8)=38
Friday July 23rd, 2004 9:37:15 AM

Thanking his friends and Alemi, Tericus feels a little weird flying, especially being held by a black dragon, but none the less he's able to focus and casts an empowered searing light at the remaining scorpion(touch attack roll hits AC 28, does 38 + 19 pts for the empowered spell for a total of 57 pts, no save)

Nonam 
Friday July 23rd, 2004 1:53:25 PM

Imagining the final scorpion is well taken care of, Nonam looks to see if he killed the orc. He then uses his arcane sight and ability to see invisible to scan the area to hunt for whatever could be controlling these creatures.

An ending, leading to a beginning - Dm Ian 
Friday July 23rd, 2004 7:58:53 PM

Ever the skilled combatant, Onrad rolls once again into the perfect position and brings down his foe.
Hes not even breathing hard. All the great ones make it look this easy.

Tericus finds himself thumping to a stop with an overenthusiatic rumblepurring black dragon hatchling standing over him. It would be quite the protective gesture without the wall of stone encircling the two.

Looking around, Nonam does not see any invisible beings or even signs of magic as the second scorpion dissipates as a conjured creature might . Very odd.

The orc is very, very dead. The unrecognizeable smear on the meadow is only marked by an acid scorch on the grass, and the scroll it threw a short distance when the orc saw its mortality coming.

Then, all is silent, save for the gentle chirping of small birds far off in the trees surrouding the meadow.

(Its been fun Dming for all of you. Dm Jay has been briefed, and is picking up as a sub Monday for one month. I wish you well. - Ian)


Todd 
Friday July 23rd, 2004 9:19:52 PM

Ian,

Good luck with everything, and take your time. When you come back, be whole and sound! :)

Jandar 
Saturday July 24th, 2004 2:00:51 AM

Jandar lets the wall go away and moves to see that Tericus is okay. If he doesn't have many healing spells memorized, Jandar will heal him, else he knows Tericus is quite capable himself. He feels a bit odd, having always been the only one around to cast healing spells. He smiles and genuinely appreciates the fact that he's not the only one who can do so now.

He still isn't sure of the black dragon, and stands nearby until the dragon is back in it's box....just in case.

Jerry 
Saturday July 24th, 2004 7:40:24 AM

Thanks for a job well done Ian!

Try to enjoy your move and check in here to say hi when you're moved. ;)

JK 
Saturday July 24th, 2004 5:28:25 PM

Thanks, Ian. Good luck with the new job.

A few personal requests (ADM Jay B) 
Saturday July 24th, 2004 7:09:57 PM

Okay all, my reign starts Monday. I most likely won't be able to post until AFTER 3pm Monday afternoon, Pacific Time. That I believe is 5pm for those great down home boys in Texas. ;)
At any rate, fo that reason, if you like, you may start posting Sunday, or even this evening if you like. I will try to post responses tomorrow evening (Sunday) after work. Let's get rolling ASAP just so there's time to iron things smooth. :)

As a formality thing and to make it easier on a new Woldian DM ;) (I've DMed before other places), would request... no, beg you... to post any strange things you have active on your characters, either in the header on your post or in the text in BOLD print.
(IE; I have my Super Lich Detecting Bifocals on or I am under the affects of exhaustion, I have on these two rings..., SR, DR, Protection from... other spells...etc)

Just a another quick request... If you think I should be aware of something, either in story I may not know, or something I may mess up on(which is likely to happen)....LET ME KNOW! I won't be insulted, hurt or angry at the correction.

SteveH 
Saturday July 24th, 2004 11:46:48 PM

Thanks Ian, best of luck to you!

Jay B, I do not know how to print in bold text. Please give me a quick lesson, I am a quick learner, but have never tried to find out how to do all this cool stuff I see others doing. You can email it to me, or any of you can for that matter. I'm probably the only one who doesn't know how.



JK 
Sunday July 25th, 2004 1:22:02 PM

Steve, this page gives all the various post formatting commands:
http://www.woldiangames.com/constabulary/technical_issues.htm

Just scroll down to read post formatting, and you're set.


Nature walk (ADM Jay B) 
Sunday July 25th, 2004 11:53:16 PM

You stand in the meadow, holding a sealed scroll from the battle. The brutal battle! A simple scroll?
The messenger orc, Throg, is smeared like an herb in a stone pestal and mortor. The spear broken into shards.

The meadow ends where the jungle begins.
The jungle canopy is thick and broad, supported by tall ancient columns of timber. Flocks of small brightly colored birds clutter the branches and fly about without a care in the Wold.

A lone bird on a low branch suddenly darts and it's yanked quickly back toward the ground. Following the motion and plumes of floating feathers, you notice a large frog lapping a final feather into its mouth as it makes a tremedous leap into the jungle and is gone.

There is still the stony trail that lies a bit North directly parting the valley.
The mid-morning sun finally breaks over the mountains as colors dance happily on the peaks.

What to do?

Jandar 
Monday July 26th, 2004 1:54:19 AM

After making sure Tericus is healed, Jandar looks around to see if anyone else took damage in the fight. He will heal them if they did.

While he's checking on everyone, he asks Nonam,"What's that scroll say?"

Onrad 
Monday July 26th, 2004 7:35:28 AM

"Well that's a good sign. The animals are back. It may have been that mage that we thought was "monitoring" us so closely that even the nature of the area was parting allowing us safe passage."

Then he begins to reflect on the last few minutes.

"This may sound weird, but it was good to face enemies again with the Storm Dragons. There's something....pure about what we do when it comes down to the simplicity of battle.

"All these various evil groups and trying to juggle them is not my forte. You'd think it would be with my noble training, but it's not.

"I've always had allies when running the family fortune. A balance of good and evil. Here, it seems to be simply us and evil upon more evil.

"And when we find other good like the elven lady, they speak in riddles and are not true allies.

"Does that make sense?"

Onrad moves to the rear of the party as Gareth usually takes point from the air.

He takes a deep breath of the fresh air and lets himself begin to wind down from the recent 30 seconds of violence.

He deactivates his boots of speed and cloak of displacement saving the remaining rounds of usage for later in the day if needed. Cleaning and checking his sabre he sheathes it.

"Anyone have a cleaning cantrip? I'm a mess."

Addinein 
Monday July 26th, 2004 11:45:34 AM

Taking advantage of his undercover work, Addinein decides to sit still for a couple of more seconds/minutes, and listen to the group, as he scans the surrounding Jungle.

If nothing else appears, Addinein will step out of Jungle, and work on retrieving his arrows.

Hearing Onrad's request Addinein responds, "I am of no help in that area."

Tericus  4d8(5+3+8+1)+20=37
Monday July 26th, 2004 12:54:02 PM

seeing the last scorpion killed before his spell goes off, Tericus quickly changes it to a healing spell and erases most of his wounds. "Can you put me down?" Tericus asks the black dragon carrying him. "And thank you for the rescue." he adds quickly

Nonam 
Monday July 26th, 2004 3:33:18 PM

Glad nobody complained about him killing the hapless orc, Nonam picks up the scroll. He uses arcane sight and detect magic on it before he will open it up to read it though.

If nothing seems out of the ordinary, he'll open it and read it using comprehend languages or read magic as is necessary.

The note (ADM Jay B) 
Monday July 26th, 2004 9:37:54 PM

Healing is performed on the individuals that need it.

Arcane Sight and Detect Magic only reveals very faint and fastly disapating auras of many kinds on the paper, wax and ink.

Only small birds and the occassional frog can be seen or heard. No other animals roam about, in or out of the meadow.

The letter does not explode when you read it, in fact, it's quite a plain piece of parchment sealed with simple black wax.
However, the writing isn't in ink, it seems to be some other dried substance.

The village of the dark elf exiles WILL be destroyed five days hence! There is nothing you can do to stop the future, for I am writing it NOW!

M


[Roll a Sense Motive to find out several details about the writer.]

Gareth 
Monday July 26th, 2004 9:44:32 PM

The warrior continues to scan for the mage - just on the off chance he might get lucky... After which he releases his invisibility and rejoins the others.


Jandar  d20=5
Tuesday July 27th, 2004 12:47:26 AM

Jandar heals Gareth to make it a moot point. As Nonam reads the contents of the scroll, Jandar shrugs his shoulders and says,"Maybe they'll at least get worn down from the fight and we will arrive in time to finish the job."

Gareth 
Tuesday July 27th, 2004 6:38:12 AM

The warrior mutters a bit about how he didn't get to paste the orc - and makes sure Nonam hears him. "Bunch of rodents... vermin.".

"So much for surprising them.. I'd say now would be a good time to call the drow. We'd better see if they know anything that could help us - and vice versa.".

Tericus 
Tuesday July 27th, 2004 10:14:08 AM

"Jus, can you get your dragon to put me down?" Tericus asks Jus while everyone looks at the scroll

Nonam 
Tuesday July 27th, 2004 1:15:40 PM

Nonam looks at the black dragon and asks it cautiously in draconic, "So how are you today? We haven't been properly introduced. I am Nonam Firstorlast. It's a pleasure to make your acquaintance." The mage bows as respectfully as he can manage while standing in cream d'orc.

Jandar 
Wednesday July 28th, 2004 12:52:01 AM

"Are we ready to do a 'Sending', then?"

Gareth 
Wednesday July 28th, 2004 6:06:20 AM

"Unless someone has a different idea. I'm sure 'M' knows we are coming.".

Under the Rainbow (ADM Jay B) 
Wednesday July 28th, 2004 7:11:44 AM

(Sorry about no Tuesday post, worked an odd shift.)

Kieran yawns and puts down the squirming Tericus.

Nonam introduces himself to the dragon, but it simply looks at Nonam, curls up at Jus' feet and falls asleep.

It nags at a few of you that this 'M' knows your coming, but strangely, it doesn't surprise you. Trouble often finds you... or visa versa.

The serine moment is broken temperarily when a burst of colorful birds errupt from the jungle as a chill wind blows toward you. The sun glints off the birds and almost reflects the colors like a prism.

Jandar suggests a 'Sending'.

Gareth's quick wit states the obvious about 'M', but no one points out the fact.

The sun rises slowly over you, soon it will be the tenth hour. It is already growing warm as the dew is evaporating, creating a light mist at your feet.

Tericus 
Wednesday July 28th, 2004 9:29:54 AM

dusting himself off, Tericus says "Go ahead and send the sending."

Nonam 
Wednesday July 28th, 2004 2:28:41 PM

"I suggest that we rip Morlas a new one when we find him. I'm tired of his messages and underlings. He hasn't the courage to meet us himself after our last meeting. In the meantime, yes, do the sending, and warn Faifasal that Morlas is coming. Chances are the drow already know it. We're always the last to find everything out."

Addinein 
Wednesday July 28th, 2004 7:02:35 PM

"Be sure to let Faifasal know that his house has been infiltrated by those faithful to M. We're not sure who, but we do know that there are a couple, directing the house."

Coming out of the underbrush Addinein adds, "Did no one recognize anything more about the summoning? There are those from the Underdark that would be capable. But I'm not sure they would want to travel along."

Continuing to be caution, Addinein does his best to look for any tell-tale signs in the area that the party now occupies.

Jandar 
Thursday July 29th, 2004 1:07:46 AM

Jandar moves off a bit to an area where he can concentrate, mumbling about never having cast this particular spell, but that Domi had given it to him this day, so it would work. He prepares himself mentally, then begins his prayer for the spell.

After he's ready, he speaks his spell to Fai'fasal, picturing the drow in his mind, remembering the scene played out to the group back in the temple of the silver dragon," Received word that Morlas is to attack your people within five days. Storm Dragons making our way to help you. We'll be there soon. Jandar."

After completing the spell, Jandar goes back to the party and says,"It is done. Does anyone remember or can anyone tell, how far we have to go and how many days it will take? I would suggest we hurry, as we will probably have some more delays, and time is not something we have a lot of, nor do the drow."

Gareth 
Thursday July 29th, 2004 6:57:33 AM

The warrior eyes the dragon until it falls asleep at Jus' feet. "Time to go gents...". The warrior leads out when everyone is ready.

Message sent? (ADM Jay B) 
Friday July 30th, 2004 12:55:26 AM

Recalling previous knowledge, travel time from here to where the drow village is would be 3 and a half days as the crow flies, perhaps 4 and a half by foot.
It is now about 10:15 in the morning, the mist burns off slowly and the birds grow in number.

Jandar sends his message. As the message is sent, the cleric feels a resistance just before it reaches the drow side, but is able to push through. Whether the full message got through intact is another issue. When he hit the resistance on the other side, it felt as if the message had been ripped apart.

The dragon dozes off. [Leave him or help him into the 'cave'?]

You begin your journey.
Upon reaching the mouth of the pass, you feel good that you will make it in time to help the drow encampment.

What lies ahead for the Storms? An easy road? More lackies of Morlas? Unhappy drow?
We will see.

[Tell a marching order please. Make Spot, Listen and Survival rolls.]
Terrain is getting progressively rocky and hazardous. The cliffs lining the ravine seem unstable. Loose stones clatter to the ground without warning. The canopy closes in over the chasm. Trees meet in the middle with a tangled hand-shake.
The cliffs range from 30 feet in height to 100 feet, and close to 15 feet at the narrowest points. Light streams through the branches above like confetti.

Jandar  d20+17=28 d20=12 d20=18 d20+17=30
Friday July 30th, 2004 1:18:19 AM

Brother Jandar takes in all that he can(Spot28,Listen12, Survival 18) without losing his concentration on the rough terrain. He's not real happy that his message may not have taken, but merely shrugs his shoulders, as it's all he can do. He contemplates a bit on how it could have been disrupted, as their is no Spell Resistance nor save against such a spell.

He will march in front of Onrad, who said he'd take up the rear, but makes sure there is some distance between himself and Tericus, just in case the lich tries to take them both out with a landslide or some other way.

When that thought crosses his mind, he looks up and quickly scans the area above and ahead of the party for any movement or any thing that might be out of place(second spot 30 for area above the party).

(Just a bit of a rewording. When I said your 'Sending' had been ripped apart, perhaps I should have used the word 'garbled'.)

Gareth 
Friday July 30th, 2004 6:24:18 AM

As the going gets more difficult the warrior takes to the air. No need to make it harder than it has to be... He tries to stay down in the trees and such so as to not be as easy a target for snipers. He darts up from time to time to see what's ciming up.

Nonam 
Friday July 30th, 2004 4:29:52 PM

"Agh, my feet. Why are we walking? Let's teleport back home and get horses... or just teleport there... or shadow walk... or gods knows whatever, but by Garg's eye I swear I can't take this walking."

ADM Jay B 
Saturday July 31st, 2004 12:47:33 AM

Feel free to post this weekend.



Gareth 
Saturday July 31st, 2004 7:53:04 AM

"I figured one of you guys would have offered by now if you could do it. So what are we waiting for?".

Tericus  4d8(7+5+7+3)+16=38 d20+14=21 d20+2=7 d20+2=13
Sunday August 1st, 2004 10:08:07 AM

casting a quick spell to heal the rest of his wounds, Tericus says "Nonan, your the only one that can teleport. At least I think your the only one."

Addinein 
Monday August 2nd, 2004 12:30:11 AM

"If you feel we need to rush, then by all means lets get there as fast as possible. Otherwise lets continue to map out the surrounding area for future use. As slow as walking is, it's the only way to be sure."

Inwardly Addinein frets about a house that may or may not be under control of the matriarchs. Having not said anything to the others Addinein asks, " Has there been any real sign of a Matriarch with this house? From what we've been told about the house being infiltrated,Faifasal may be misguided.

Trailblazing (ADM Jay B) 
Monday August 2nd, 2004 6:00:23 PM

Jandar notices the increasing incline to the path, as well as peering eyes from the canopy above.

Healing is performed on the necessary folks.

Teleportation is discussed, as are several other forms of transport. Addinein points out that if they were to map the area for future reference, transport by magical means would not yield accurate mapping results.

Curiousity about an exterior influence within a Drow House weighs on Addinein's mind.

You continue down the stoney trail for hours, unless you make any detours (the trail winds through the ravine with no branches), you will reach a large broad shelf in the ravine wall that might make a good cover for camp at about 7pm.
(Make Spellcraft a check)
Evening approaches and light in the ravine has already left. It grows quite dark, even now.
[Barring any spell casting or teleporting, you arrive at a good camp sight. Set watches please.]

Jus  d20-1=1 d20+12=27 d20+6=7
Monday August 2nd, 2004 8:22:08 PM

Jus lets Keiran out of his cave when they stop. Given the chance, Jus scratches him behind his already massive ears and privately thanks him for protecting Tericus. That was massively impressive, Keiran.

"What about teleporting to Faifasal to let them know? Although I expect the attack is from the inside as one of you mentioned earlier," Jus tells the others.

"Oh, I can teleport, I just can't take everyone," Jus adds.

Wondering if Keiran will take the opportunity to wander, Jus volunteers to stay up during first watch.

Knowing there was a voice in that last battle, one that wasn't seen, Jus begins searching the area for noises and tracks other than the party's.

[LOL: Sense Motive for the note = 1; Listen = 27; Survival(Track) = natural 1]

Jandar  d20+7=22
Tuesday August 3rd, 2004 1:36:00 AM

Jandar goes with whatever the group decides. He comments aloud,"I'm sure Nonam is quite capable at teleporting. However, how well do we know this place? Will we end up ten feet under ground, or hit it just right. Oh and there's someone or something watching us over the canopy...just don't everyone turn and look."

If the group doesn't teleport, Jandar says he'll take last watch, if there aren't any objections.

Addinein  d20+6=23 d20+5=11 d20+5=23 d20+9=29 d20+9=27
Tuesday August 3rd, 2004 10:19:01 AM

As the group follows the ravine, and travels for the day. Addinein lets his mind go and allows it to wander as he tries to pay attention for any signs that are unnatural in context. (spellcraft=23)

Hoping his mind will come up with something, Addinein puts the worries about the other House aside as he continues to watch for any other signs. (Spot=11 listen=23)

Addinein will volunteer to take any of the darkest watches in order to use his eyesight to an advantage. While on watch, Addinein will cotninue to let his brain idle on the idea of the other house. He will also find a cozy place to watch camp, that is in shadows. (HS=29 (crit) MS 27)

When his watch is done, he'll wake up the next person to take over.

Nonam 
Tuesday August 3rd, 2004 10:42:04 AM

"I can use the ring to teleport us all in the morning, and I'll memorize another spell that will help with the travel should we need it. As for mistakes, the ring has never made one before. As for one of us going ahead to warn Faifasal, that might be too dangerous. Who knows what is waiting in the drow city."

"Speaking of the drow city, Gareth, what about that thing we found? Was that some sort of key or map to the drow city?"



Tericus  d20+7=22
Tuesday August 3rd, 2004 9:49:52 PM

"Ill watch with Jandar." Tericus says as he inspects the campsite(spellcraft check of 22). he looks at the ground sadly and says "Its been a while since ive slept on the ground. I havnt missed it."

Signs of Life (ADM Jay B)  d4=1
Wednesday August 4th, 2004 6:28:32 AM

(OOC: Sorry for not posting Tuesday, I was waiting for others to post before doing so.)

As the spell casters examine the rock and overhang they've set camp under(or near), they realize it has been 'morphed' with earth shaping magics and by someone with engineering knowledge (likely dwarven in nature, perhaps drow). The stone awning is sloped to allow the water to run off and projects almost 15 feet out from the wall. Smoke has stained the ceiling and a firepit is also formed with the same sort of magics. (Make Search and Spot checks and tell me what languages you can read, please.)

With watches set, everyone in turn beds down.

Sometime in the middle of first watch those peering eyes the group noticed earlier seem to disappear. The sounds of night go silent and there is an eerie, uneasy feeling in the air.

A sudden wind kicks up down the ravine, dust, loose branches from the canopy and debris are strewn about. The canopy creaks and moans as the trees are battered. Apparently the wind is greater above the trees.
(Anyone asleep on first watch, make a Fort save DC 18 to remain asleep [as there wasn't a full watch detailed, I'll take your word ;)]. Anything unattended such as scrolls, tarps or blankets maybe blown away, Dex check DC 18. If there is a fire set, it goes out.)

The winds die after a very long minute and the sounds of night slowly return. The loud croking of perhaps those large frogs can be heard in the distance.
The 'eyes' above you do not return.

The night is otherwise uneventful.

[OOC: Please detail your Teleporting if that is what you decide. Also post active spells and effects you may have as well.]

Addinein  d20+5=14 d20+1=21 d20+9=26 d20+6=8
Wednesday August 4th, 2004 11:09:06 AM

Spot=14 Search=21 (crit)

Looking around at all the enhancement of the area the group is in, Addinein stops to peer at something that catches his interest. (Elven, Woldian Below).

Having weathered other difficulties with no problem, Addinein initally stays asleep as the activity level increases around camp (fort=26)

When the wind kicks up, Addinein is caught unawares and is sent scrambling to help out around the camp with anything that is fluttering around. (dex=8)

Once daylight comes, Addinein will do his best to look around the camp area to see if there are any other clues as to what happend during the early evening.

"Are we missing anything?"

Onrad  d20+16=33 d20+16=31
Wednesday August 4th, 2004 12:23:01 PM

Onrad wakes in the morning and begins his contortionist stretching. After eating a bit, he looks around and prepares to leave.

"I don't mind walking, but it gives our enemies longer to get at us doesn't it."

[sorry for the missed posts. email me and thwack me when I do this. Got involved in CDM stuff and ....well...]

Search [d20+16=33]
Spot [d20+16=31]

Nonam 
Wednesday August 4th, 2004 12:25:49 PM

As soon as the group is ready to travel, the wizard says, "Gather round. I thought teleporting might be too dangerous, so we will walk the path of shadows once more. It will greatly increase our pace. Everyone move so that you can touch me, and I will cast."

Once everyone is ready, he stands in the shadow of the overhang and casts shadow walk.

[shadow walk sets the pace at 50 miles per hour, and will safely get us near our destination]

[Nonam is under the effects of a permanent comprehend languages spell, so he should be able to read anything. Should the spell not work for some reason, he can read and speak these languages: Common, Elven, Gnome, Dwarven, Draconic, Undercommon, Infernal, Abyssal, Celestial, Ignan, Auran, Goblin, Orc, and Halfling.]

[Here's Nonam's list of permanent spell effects that I don't list in my name post because they take up too much room: resistance, detect magic, read magic, comprehend languages, darkvision, see invisible, arcane sight.]

[He also has magic items that bestow the following: SR19, evasion]

Tericus  d20+9=23 d20+14=34 d20+8=23
Wednesday August 4th, 2004 3:51:21 PM

(search of 23, spot of 34, fort save of 23) Tericus looks under the cave with interest, but he's pretty sure if Nonan doesnt know what it is, no one will.

here is a list of languages i speak
Common
Elven
Goblin
Underdark common
Dwarven
Giant
Gnome
Ogre
Drow elf

Jandar  d20+13=25 d20+7=23
Wednesday August 4th, 2004 7:19:13 PM

Jandar snores through the wind as if he's been knocked out by a storm giant. Luckily, he is able to take his watch and keep all of his posessions intact. He re-lights the fire after the wind dies down and makes sure breakfast is ready when the others wake.

He reaches in to touch Nonam when he makes his announcement, rather excited about travelling like this. Even with Joe Hand, he'd never seen this particular spell.

Jus  d20+6=7 d20+12=29 d20+12=20 d20+12=28
Wednesday August 4th, 2004 7:51:02 PM

"Fine place to stop," Jus says examining the rocks [Search = nat1 (again!); Spot=29; Languages: Common, Eleven]. "It looks like this was made just for this purpose. Reminds me of rest camps for long mountain travels."

Jus, one of those on first watch, is able to withstand the winds. Impressively powerful, whatever caused those, but it didn't seem to affect much. Jus looks in the direction of the wind source, looking for channels or anything that may be focusing the winds in this direction. [Spot=20; Listen=28]

"Shadow walking?" Jus starts. "If we see something interesting, can we stop? Hang on a quill!"

Jus quickly asks Keiran if he wants in or out of his portable home while they travel -- the experience of Shadow Walk may be fun for him (Just make sure you don't wander away from us; it's easy to get lost.). When Keiran is where he wishes to be, Jus tells the others he is ready.



Gareth 
Wednesday August 4th, 2004 9:35:13 PM

The warrior pulls out the clear crystal thing Nonam referred to and gives it to the mage for inspection. "I'm afraid you'll have to look it over.".

Gareth 
Wednesday August 4th, 2004 9:35:21 PM

The warrior pulls out the clear crystal thing Nonam referred to and gives it to the mage for inspection. "I'm afraid you'll have to look it over.".

Morning dawns (ADM Jay B) 
Thursday August 5th, 2004 4:19:14 AM

Morning comes on quickly as several wake up with a thin layer of dust and a dune of debris beside you. The dust seems to have gotten everywhere. Twigs in your hair. But otherwise seemingly none the worse off.
Colorful birds dodge in and out of the branches. Tiny primates with large eyes climb about to find holes to sleep.

Your experience actually tells you this was likely nothing more than a storm blowing in above the trees gathering speed as it approached the mountains. Being in the ravine likely prevented damage.
No items are missing, that you notice.

In the soot on the stone awning wall, several who understand old undercommon in a drow elf dialect read a few simple words, whether they mean anything, is another story.
It reads as follows...

The storm is coming.
Grax was here!


This could mean much, or absolutely nothing. Simple graffiti? It's rather old and extremely faded.

Nonam casts shadow walk. (Assuming the drow encampment is the 'target destination'? Shadow Walking isn't an exact science realize! ;))

Jus removes the black hatchling from its cave. He unfolds his wings and stretchs. Are we going to play now!?

The morning moves on, as it reaches 930, breastfast or rations are finished and camp is packed. Dust is flipped off the blankets and brush out of cracks and travel commenses.

Gareth hears his sword, Max, complain briefly. 'Seems there is a bit of dust in the sheathe here. You suppose you could clean this grit off me Gareth?'

Shadow Walking begins. [Next post will detail your travels. Role play if you like.
Jus, please state 'exactly' what Keiran does as he travels. Oh, btw, is he Willingly traveling with you in this manner? If not, please make a Will save vs Nonam's DC's.]

Gareth 
Thursday August 5th, 2004 6:02:52 AM

At Max's behest he unsheaths his ally and cleans him and his scabbard. "It is my pleasure to keep you in fine condition, my friend. Thanks for reminding me.". Once complete he dusts off everthing else and gets ready for Nonam's trip plans.

Tericus 
Thursday August 5th, 2004 9:35:41 AM

"Lets go." Tericus says to Nonan as he stands with the others.

Nonam 
Thursday August 5th, 2004 12:22:21 PM

Before casting, Nonam warns Jus, "Don't wander off again." Then he looks to everyone else, "At the very least, this should put us within a mile or two of our destination. Quite possibly closer. Ready?"

When everyone is gathered around, he casts.

Addinein 
Thursday August 5th, 2004 12:30:30 PM

Eyeing the dragon, Addinein wonders if he'll accopany the group, or become a problem. Keeping his tongue to himself, Addinein adjust his gear for traveling.



Jus 
Thursday August 5th, 2004 9:43:48 PM

Jus goes with the others if Keiran is willing. Otherwise, he'll figure out another way to get there. But he'll try and convince Keiran to go, and will try his best not to blink on the trip so he can see anything interesting on the Shadow Walk.

Jandar 
Friday August 6th, 2004 2:04:47 AM

Jandar watches with eyes wide open, so he doesn't miss a thing in this new experience.

ADM Jay B 
Friday August 6th, 2004 6:08:15 AM

OOC: There will be a delay in Fridays post. I have a long day and won't be back until later in the evening. So the post will be up early Saturday morning. I've already posted for my other games and will be spending a good length on the Dragons this weekend. ;)

Feel free to post role play and I will move along the module as quick as I can this weekend.

Let me know if you have any concerns so far. Thanks.

Two days to go (ADM Jay B) 
Saturday August 7th, 2004 7:23:59 AM

Gareth unsheathes his sword and brushes off Max until there's not a speck on him. "Friend Gareth, I thank you most kindly."

Some intimidating glances are traded among the party, but not much is said.

A moment later the group is on their way.
Shadow curls and waves over you all almost like a linen sheet hanging on a line as you pass into the boundary.
The scenes outside the shadow are impossible to make out, therefore contributing to the dullness of the trip and Keiran's boredom.
The journey lasts a mere 6 and a half or 7 hours, it's not easy to know exactly how long you were in the Shadow Realm because sometime during your travels, the sun broke its xenith and passed over the ravine. (This makes it between 4 and 5pm, roughly.)

Having a general idea in location and 'jumping off point', Nonam feels it may be time to jaunt out and stop the trip. The ride was smooth, but the stop isn't.
You all are shunted from a dark stone hollow [Those with darkvision see a lava bubble like structure with no exit] and then are bounced into what looks to be the same ravine, however, the canopy (same types of trees) is thinner.
[None of you take any sort of real damage, just get tussled about slightly.]

The ravine breaks just up ahead about 300 yards into a large box canyon at the base of the range of mountains you saw yesterday. It is obvious that your higher in elevation now. The temperature has dropped about 20 degrees cooler, but its still a comfortable 50 with no real breeze.

The Shadow Walk was, more or less, a success, though Nonam may feel it could have gone much smoother. It cut off two days on foot at least.
You may indeed be a mile from the encampment as predicted. The thin line of white smoke rising in the distance might be an indicator.

Keiran stays on Jus' heals doesn't stray.

"Gareth, what has just happened? Did I just past through stone. That was very unpleasant." States the sword. This might well be the feeling of most of the party.

Exiting the ravine, everyone notices that Onrad isn't directly behind them.
He's actually seen exiting a cave off to the right. Apparently he was shunted slightly the opposite direction.
(Jerry, for future reference, this cave is no more than a narrow and shallow abandoned quarry, nothing more.)

[Your play. Feel free to post this weekend, we'll keep this moving. :)]

Gareth 
Saturday August 7th, 2004 8:45:19 AM

The warrior consoles Max a bit and turns his attention to making sure everyone made it in one piece. Once confirmed - and they collect Onrad - he decides it's time to leave. "I'd say we need to make their camp by nightfall..."

Tericus 
Sunday August 8th, 2004 2:37:34 PM

"Well, lets go then." Tericus says to Gareth as he casts a quick spell(detect evil)

Addinein 
Sunday August 8th, 2004 5:46:17 PM

Having not travelled in this form. Addinein is a little put out by the roughness in which the party is treated. He notes mentally that he should ask whether that happens normally, or not.

"Are we going to approach unannounced?"

Jandar 
Monday August 9th, 2004 1:00:08 AM

Jandar shakes his head to clear the cobwebs, brushes himself off and says,"Well, it was neat for a few minutes. Not as much aof a view as I would have thought. But, it got us here, and that's the goal I suppose.

I would imagine that they will know we're coming long before we get there. In fact, we've probably already been seen, if I know drow correctly. They probably have eyes everywhere here. Of course, the liches probably have scouted this area well and will know we're here very shortly, if not already. They do seem to know where we are all the time.

So, do we go in, or do we wait?"

Nonam 
Monday August 9th, 2004 12:53:35 PM

Nonam looks about upon landing and frowns. "That should have taken us much farther than this. As long as that spell lasts, we could have rested up in the shadow plane and moved on." He shakes his head, "It's never worked that poorly before. The jungle must be effecting my spells again. 2 hours of the shadow walk spell should have taken us this far, much less 6 or 7. I'll teleport us in the morning. I am NOT walking again."

He eats a cracker or two and goes to sleep and lets other people worry about the watch. He mumbles something about taking the last watch if someone wakes him up.

[No hard feelings, but... Average character marching speed (30 ft base) is 3 miles per hour, or 24 miles in a normal 8 hours. Shadow Walk confers a 50 mile per hour movement rate, or 400 miles in 8 hours.
4 days of normal marching should get you just under 100 miles. That's 2 hours of a shadow walk spell, much less a full day of it. That's quite a bit more effective than simply moving you at double a normal walk rate. :) ]

No hard feelings taken. :) However, the 'shunting effect' shunted you (which I didn't roll for. d10+1000ft) about a mile off course. As for your travel time, how do you tell time in the shadow? There is no sun.
Plus, you've never been there, so it's nearly impossible to judge distance accurately.
Even experienced characters make mistakes (call this role play effect).
No problem, you have made it with two days to spare, plus a few hours.


Nonam 
Monday August 9th, 2004 1:01:54 PM

After a short huff, Nonam gets back up and studies the device that he and Gareth took off the drow in the treant clearing. Perhaps it would help teleport the group there. His first study of the device caused him to think it was a teleportation device to the Drow lair, but whether it would teleport the whole group was another matter. At least it would send him, he could scout the location and come back for the rest of the group.

Making sure his teleportation ring is on his finger, Nonam traces the sigil on the rod.

Jus 
Monday August 9th, 2004 6:58:49 PM

"Well we certainly can't stop now. We need to keep pushing since we know the drow will be attacked soon," Jus presses the others.

"I'll go ahead, and take Keiran if he's willing. I can cast a few Teleports and get us there, but I have little doubt that they won't work. So I'm going by Phantom Steed myself unless you others have any better suggestion."

Jus waits a moment for replies, looking around at the area he is now in, memorizing the details. If he hears no better ideas, Jus then casts Phantom Steed and takes off at 240'/round.

[Jus leaves Keiran's portable home behind if Keiran doesn't want to go with Jus.]

Onrad 
Monday August 9th, 2004 9:07:07 PM

"This is your decision Nonam. We'll travel as you think best. You're the master of this domain....you and Jus."

Onrad uses the moment to take a good look around.

"However, I do say push on. My opinion."

"....And why is it I always get the nasty exit after travelling magically? Ever since that non-grand entrance where I fell down the rickety stairs after teleporting using my birthday party wish to find myself sprawled at Nonam's feet."

::Onrad fake shivers::

"Still have nightmares of looking up and seeing Nonam for the first time."

He deadpans it totally and does not crack a smile.

Smoke and mirrors (ADM Jay B) 
Tuesday August 10th, 2004 5:05:28 AM

The party is a simple mile away from the encampment. Brush and patches of trees scattered about. Sun beeming over the peeks.

The the party is suddenly surrounded with thick smoke, haze and sparkles. There are close to 40 drow males surrounding the Storms, bows out and knocked. Several hover above the party. Several stand behind the archers, with no apparent weapons.
(Nonam, these drow weren't invisible, they were hidden or under some other effect. FYI. :))

"Who be you in our valley. Speak now or die sooner!" The tongue is Common, the speaker unknown and foreign to the language.

Gareth hears a muffled voice. "Oh dear. Rare accent! Ancient elven... with a touch of undercommon... if I'm not mistaken." Max assumes, outloud.

One drow steps forward. "Who speaks?!"

Gareth 
Tuesday August 10th, 2004 5:48:25 AM

The warrior steps up to the guard and makes sure his blue knife is prominately displayed. We are the Storm Dragons, Blue Knives and friends of the drow. We have come to see Fais'fal. We have news. Please inform him we are here.".

Tericus 
Tuesday August 10th, 2004 9:49:53 AM

OOC, would my detect evil spell detected the drow?

Just in case the drow cannot understand what Gareth say, Tericus repeats what he said in the drow language, then again in underdark common.

Nonam 
Tuesday August 10th, 2004 11:55:54 AM

Since he spoke up first, Nonam lets Gareth do the talking while he examines house insignias to see if this is indeed Faifasals' clan.

Addinein 
Tuesday August 10th, 2004 4:09:03 PM

Since all the languages have been covered by other party members. Addinein holds his tongue and waits to see how the other drow conduct themselves.

Onrad 
Tuesday August 10th, 2004 5:58:38 PM

Onrad, gladly seeing that Gareth is taking the lead, simply smiles and bows in a friendly fashion.

"Bow Nonam," Onrad whispers. "It's polite and friendly."

Onrad bows again, his grin growing.

He thinks to himself, ::All males....interesting::

Jandar  d20+17=26
Tuesday August 10th, 2004 6:58:08 PM

Jandar remains silent, simply raising an eyebrow at the drawn weapons. He figured they'd been detected, so he's not surprised.

While the others are talking, he looks at the figures behind the males and tries to discern the females he saw hidden in their first encounter with these, when they first met Fais'fal.(spot 26)

Jus  d20=9
Tuesday August 10th, 2004 8:29:10 PM

Needless to say, Jus doesn't cast his spells since the Drow have come to them. Hopefully, it is soon enough, but Jus has a very funny feeling about this...

Not too wise in such things, Jus chimes in with a happy "Hello, everyone!" [wisdom roll failed]

Wondering what's become of Keiran, Jus hopes the Drow don't try and make him tonight's dinner.

Onrad 
Wednesday August 11th, 2004 8:18:51 AM

Onrad wonders where Kieran might have gotten himself to. He hopes the drow find him and eats him for supper.

Smoke and Mirrors, Part 2 
Wednesday August 11th, 2004 11:37:39 PM

[OOC: Please indicate which spells are active. I forget easily.]

There is a hush, as several drow lean in and start muttering among themselves. They seem to be looking at Gareth intently.
'Gareth, what's happening out there?' Asks Max.

One drow seems specifically intent on the dragon the party is traveling with.

Keiran thinks to Jus, 'Can I eat them now?' As the dragon licks his lips.

Jus' chipper greeting draws the attention of a half dozen of the archers, who put a bead on Jus' head. One archer is quite close.

Jandar notices no females and several Fai'fasal insignias. There is an insignia on some on the archers.

Tericus' detect evil is indeed working, however, there is something strange about all the drow. You sense no evil intent or alignments near you. (What is your range on your detect?)

Nonam realizes there are indications that the number of drow surrounding them is significantly lower than first estimated. In fact, it seems that at least half the drow are being generated by some illusionary means. The illusions are being generated by the unarmed drow. About 25 of the bowmen are hollow (meaning illusion) and one archer seem to be generating a mirror image.
There are no invisible drow about (see invisible). Arcane sight indicates highest the level spell is 'major image'.
Fai'fasal's insignia can be seen on the unarmed drow.

There are the five unarmed drow (casters) and 5 archers, one archer has 5 images surrounding him.
Ten drow total.

[Your play.]

Tericus(detect evil) 
Thursday August 12th, 2004 7:13:56 AM

"Something isnt right here." Tericus mutters to himself as he concentrates on his spell(range of 60 ft)

Nonam (arcane sight, comprehend languages, see invisible, dark vision, evasion, SR19...) 
Thursday August 12th, 2004 11:43:56 AM

Seeing that Gareth's answers didn't provoke any sort of reaction one way or the other, Nonam says in undercommon, "We came to help destroy that lich Morlas, you know, but if you don't want the help, we'd be happy to leave."

He notices the drow looking at Keiran and adds, "The dragon is Lathiese's son. Fai'fasal said he was an ally of yours, yes? Now either shoot us or take us to where we can be of some use."

Jandar  d20+17=37
Thursday August 12th, 2004 2:18:42 PM

Jandar stays quite, with a spell ready, in case arrows fly. Otherwise, he simply continues to look around.(spot nat 20, total 37)

Addinein 
Thursday August 12th, 2004 6:23:49 PM

Not sure what maybe happening here, Addinein decides to keep to himself. He'll spend the time observing as best he can.

Noticing the lack of femails, Addinein worrys a little about what motivates this bunch of males.



Jus 
Thursday August 12th, 2004 8:28:07 PM

Not yet, Keiran, Jus thinks to the dragon. These are likely allies, but they need to make sure we don't come to kill them instead.

Jus gives a peculiar look to the archer close by pointing an arrow towards his head. Something that silently says "Are you stupid, or what?" Arrows are great, but at point-blank range, the archer is way too easy to hit.

Think carefully about everything you hear from this point onward, Keiran, Jus warns the dragon. Many in the drow will lie to you and say whatever is needed, if it would convince you to do their will. Most would care little if any of us died, including you, as long as they get what they want.

Gareth 
Thursday August 12th, 2004 10:04:49 PM

The warrior waits for the drow to reply. "As our mage stated, Fai'fasal will be interested to see us. Please inform him.".

Descriptions escape me... (ADM Jay B) 
Friday August 13th, 2004 12:47:09 AM

[OOC: I just realized I don't have Onrad's PC sheet. Jerry, please re-send it.]

The drow stand down, several drow disappear (including the drow aiming at Jus' head), and the illusions fade quickly.

One of the casters in the rear row steps forward and signals for the group to follow. Silently they move toward camp, traveling in and out of the shadows of the mountains, squinting in the light.

There are no signs of evil that Tericus can feel, though, such signs can be covered up.

The makeshift village rises on the horizon. It's profile leans against the stone surface of the box-canyon. As you approach, drow can be seen peering out from patches of trees and 40 foot tall posts with single planks as perchs. Scouts shift in and out of the shadows like some sort of awkward drow dance.
None of the structures are defined as larger or more important. None are astentatious or ornate on the outside.
You cross what seems to be a barrier of sorts, and the group of drow breaks up, except the one leading you.
You weave in and out of the buildings and stop.

The drow leading, directs you to a rather plain mud and cloth structure that resembles a bee hive. He points to the cloth covering the entrance, bows, and leaves.

(OOC: Excuse the village appearance, I wasn't clear on its appearance. So, if you know of certain things I may miss, let me know please!! Yes, I went through the archives.)

Nonam 
Friday August 13th, 2004 7:15:21 PM

Nonam looks around and is a bit unimpressed, "I was unaware that Morlas had already forced you out of your subterranean homes. How long has he been down there?"

[We've never been to this particular drow family's village/city/homes/etc, so whatever you have to say is fine. We're here to help them reclaim their underground city, but beyond that we've never discussed their living arrangments.]

Gareth 
Friday August 13th, 2004 9:14:21 PM

The warrior calms down Max and steps in behind the drow. He doesn't respond to the living arrangements but stoicly waits for the drow warrior they are here to meet.

Tericus 
Saturday August 14th, 2004 10:57:44 AM

"Im fairly certain something else came with us." Tericus whispers to Nonan, "Though I dont dare cast right now to find out."

Addinein  d20+5=22 d20+5=7
Monday August 16th, 2004 10:55:12 AM

Standing down and following the others, Addinein looks at the surroundings of the Drow as they lead the group to their leader. Addinein hopes that he can spot (22) or hear (7) anything that might improve their situation.

Onrad  d20+16=21 d20+16=17 d20+16=26
Monday August 16th, 2004 4:12:42 PM

Onrad walks with a chipper step wondering at a second surface drow city that hasn't proven itself evil yet. Hmm.....

He smiles at all he sees and tries to bug Nonam and Tericus into doing the same for fun.

"Hey Jus, we should be smiling, don't you think? First impressions and all? Perhaps a little travelling ditty?"

[To Jay, he's being sarcastic. Old news between Nonam and Onrad.]

Onrad makes usual Spot, Listen and Search checks as they move along.

Spot of 21
Listen of 17
Search of 26.

(not very good)

See No Evil.... (ADM Jay B) 
Monday August 16th, 2004 7:11:42 PM

The group senses no malevolence among the drow, though a few do snap sharp glances at you.

Your left standing in front of the plain looking hut. Your disappears around a corn and is gone.

You enter? the mud, thatch and cloth beehive hut, which is sparsly decorated with a small table with a map of the canyon, a plain wall tapestry of what looks to have a drow list of warrior disciplines written on it. The tapestry is directly opposite a large dominating throne.
A well armed male drow who is sitting on a throne made of some sort of bone and silver velvet pillows. The bone resembles that of some sort of dire animal, not humanoid.

"Greetings, I would assume your the fellows who tried to send the message several days ago? We recieved the most important bits of it.
"Storm Dragons and Morlas coming...", however, we didn't hear when or how. Thank you for trying.

I'm Fai'fasal, Protector of House Yntyrin... and Teir'dal." He stands and approaches Gareth. He extends a gloved hand in greeting, all the while keeping his other on the hilt of his sword.
This is more a defensive stance than offensive. In fact, under the circumstances, it's understandable. He doesn't know what to expect.

Nothing odd is noticed within the beehive hut and the only noise is the seemingly normal activity going on outside.

[Is Keiran out and about or did he re-enter his 'cave'?]

Gareth 
Monday August 16th, 2004 9:08:08 PM

The warrior clasps the drow warrior's hand. "It's good to see you Fai'fasal, Protector of the Houses Yntyrin and Teir'dal. I think we ran across the former protector of House Teir'dal at the temple. I am Gareth Justinian of the Storm Dragons (motions to the others). We have come to offer our help to defeat Morlas. It seems he has taken on many enemies. I hope we are able to break his hold on your home - and prevent him from invading ours.".

Jandar 
Tuesday August 17th, 2004 12:29:10 AM

Jandar just goes along quietly, not really surprised that his message got garbled. Knowing that Morlas and his followers seem to know what they are up to constantly, he just shrugs his shoulders and leaves the talking to Gareth.

Addinein 
Tuesday August 17th, 2004 10:43:48 AM

Knowing that the group has met before. Addinein frets as he wonders whether their intial indecision will be thrown back in their face at all.

Fai'fasal has been oddly patient when dealing with the Storms, and Addinein hopes that patience hasn't worn out. On the heel of that though comes the realization that Addinein has maybe been around the humans too long.

He shrugs his shoulders and thinks, maybe it's just the game of houses, as usual.

Nonam 
Wednesday August 18th, 2004 4:23:43 PM

Nonam nods to Fai'fasal, "It seems we meet again."

Onrad 
Wednesday August 18th, 2004 4:35:11 PM

Onrad smiles respectively and performs a short bow of respect among equals. He too is content to let one person take the lead here.



Tericus 
Wednesday August 18th, 2004 9:31:11 PM

Tericus stands quietly and waits to see what happens

Speak No Evil... (ADM Jay B) 
Thursday August 19th, 2004 4:45:08 AM

[Where is Jus again? I'll assume Keiran is back in his 'cave'.]

The drow warrior's eyes get wide with a recognition. "Aw yes! Of course..." He relaxes his sword hand.
His expression then flattens slowly as he listens to Gareth.
"Morlas. That creature would do well staying away from this settlement."
Fai'fasal returns to his throne.
"The Houses Yntyrin and Teir'dal will not stand for this! He's taken our females, he's taken our city... there's nothing else we have but our skin and he means to take it!"
He calms slightly.
"Now you're the bringers of ill tidings."
His eyes grow dark and narrow as his looks into the distance.

Max whispers just enough for Gareth to hear, but no one else, 'He's a bit unstable it seems. How can this man be the leader of two Houses? He couldn't lead a dwarf to a tavern, let alone make him drink!'

Staring at the wall, Fai'fasal pats his sword's hilt. "Yes. The lich will pay."

Then a lilting female voice can be heard, seemingly directed at the Storm Dragons.
'I can't be sure, but I believe you may have mentioned that the lich would be here in a couple days? It can not be allowed to take this settlement. The evil will be purged from this realm. I emplore you, help us?'
Where did that voice come from?!?

Just then a small silent drow with blue hair and a signet of house the Teir'dal, dashes in, barely avoiding tripping over the Storms and approaches Fai'fasal with a slight bow and tired salute.
"Sir, Black Team hasn't reported in for 12 hours and were last seen exiting the canyon. Gray Team remains unaccounted for. Delvers may be needed as soon as new ones can be found." Fai'fasal remains unphased by this information and simply remains hunched in his throne, staring.
The younger drow blinks a bit with concern for his leader, approaches the map table, then places a black pin on it. He removes a gray pin and replaces it with a gray flag.
Many large pins can be seen, several with flags and a couple colored ones clutter a small portion on the map.
Red drow scribblings can be seen on it.
[Want a closer look? :)]

The young drow looks pleadingly at the Storms, then back at his commander. He then walks up to Gareth. "Sir. Please forgive him. I'm Tormain, I'll take you to resting hut." He guides you outside into the daylight. He squints, putting on a visor to shade his eyes. "This way."

[Players turn. I'll post Friday, regardless of the number of player posts.]

Tericus 
Thursday August 19th, 2004 10:19:32 AM

Tericus will concentrate on his detect evil spell while pretending to look at the map. once he is done he'll leave with the others. while traveling to the resting hut he asks Tormain "What are your teams looking for?"

Addinein 
Thursday August 19th, 2004 6:56:31 PM

Concerned that the young drow wasn't corrected for acknowledging the Storm, Addinein approaches the map table long enough to try to read the scribblings and try to understand what may or may not be going on. Should any drow of these houses try to stop him from reading the map, he'll look frostily down his nose until he's allowed to view the map.

Upon hearing the female voice, Addinein's mental alarms start going off. He's surprised to find a female (of his race?!) imploring for anything, rather than demanding.

(ooc to confirm, the female voice spoke to the group?! The italics make it seem it was something other than spoken word.)

ADM JAY B, OOC: It may have been a telepathic voice, Fai'fasal didn't seem to respond to it. It was indeed directed at the Storms and the voice WASN'T drow! Perhaps human.

Onrad  d20+16=32 d20+16=33 d20+3=23
Friday August 20th, 2004 12:08:10 AM

Onrad frowns. Something is definitely wrong here. It smells fishy.

He examines the map, but watches the girl and the male closely.

Search of 32
Spot of 33
Knowledge Nobility of 23

Jay B OOC: There is no girl, it was a voice. Just the female voice and the map attendant, Tormain.


Gareth 
Friday August 20th, 2004 6:20:36 AM

So many things...

The warrior nods to the younger drow and says "We'll rest later. For now we must understand what all is happening so we can help...". Turning to the troubled leader - but directing his question to the female voice he asks "What will happen if the lich takes this village?".

Omens (ADM Jay B) 
Friday August 20th, 2004 9:48:51 PM

Tormain stops as Gareth demands to stay until they get answers. The dark elf looks at Gareth with narrow eyes, "Our leader needs rest. He's not able to answer when he's like that."

Gareth issues his question to the voice, but recieves no answer.
Fai'fasal remains sitting, now his eyes are focused on his feet as he leans forward in his throne.

Realizing that the man isn't going to back down until he gets answers, the drow ushers them to the map table and turns his back on Fai'fasal.
He addresses Tericus and Gareth directly and quietly.
"Our scouts are looking for other routes to our city, just here on the map..." He points to the cluster of colored flags surrounding a point on the map (a depth and mile mark can be deciphered easily). "...and every time we think we're getting somewhere, our teams in that area disappear.
The canyon mouth is where you approached, yes? Well, that seems to be the only safe way in and out of the canyon.... well, until Black team.
Black Team left a day ago on foot to scout and defend the chasm, they were to report every hour until their return. They reported a dozen or so times, then stopped." (Sense Motive DC 30)

The map shows the large entrance you used to enter the box canyon and a very narrow, sloped crevice in the opposite wall.
"Our city's only known natural enterance is there in that narrow path. It leads on for miles and decends very deep into the earth, to our realms. Now it is well guarded by hoards of creatures not native to the depths or our cities."

The young drow looks at the Dragons.
"You didn't pass any drow scouts when you entered the chasm, did you? Any sign before entering the canyon here?"

Responding to Gareth's question to the voice, the young elf says, "We are the only remaining members of either house. If the lichs are allowed to enter this settlement and set to their task..." He stops, knowing the next words to come are obvious. "...The Houses... our Houses... die."

[Feel free to post this weekend. Please!]

Gareth  d20=13
Saturday August 21st, 2004 8:04:47 PM

The warrior takes in the drow's words. "Well then, we'll just have to prevent the village from being taken then... If you have here those who cannot fight perhaps we could move them away from here in case the battle goes poorly? We are truly here to help.". (Didn't sense motive)

jus 
Sunday August 22nd, 2004 7:08:07 PM

[OOC: Sorry, life overtook me this week]

Jus listens patiently, trying to understand what has happened to Fai'fasal. He sounds nothing like the drow they met before. Wondering if this indeed the man, Jus apologizes for the question, but asks Fai'fasal where and how he last met them.

Even if this is the same drow, possession of some sort is still possible.

Jandar 
Monday August 23rd, 2004 12:45:50 AM

Jandar says,"We saw noone. The fight IS coming. Morlas told us we wouldn't be in time to help you, but we are here. The attack could come at any time, and taking out your sentries would be the first step in a surprise attack. Are your defenses ready for such an attack? Since he's a lich, I'd guess that his army or forces at least, will be primarily undead. Do you have many priests here? And, if so, can you tell them to be prepared for such attacks with their spells? And one last thing I can think of off the top of my head, do you have any that need healing now? Your leader included. Tericus and myself can cast greater restration, if his mind is afflicted, perhaps we can cure what ails him."

Young General, Call him Custer... (ADM Jay B) 
Monday August 23rd, 2004 6:52:39 AM

[OOC: This is my last scheduled week of being your ADM. We still arent where we need to be.]

Tormain looks disappointed at Jandor's statement. "No one? You mean to say he's picking us off, a few at a time?!" The young elf, nothing more than a child in elven eyes, doesn't seem too versed in the ways of military action.
He continues, "No, Fai'fasal is simply unsure and depressed... or so say our one cleric we DO have. Male drow don't tend toward the clergy... but we do have several arcanists among us.
Of course there are the few we lost on the scouting patrols and the few we lost in our haste to leave the city.
So, really, I guess there is just me and the triplets, that I know who cast any sort of spells.
Oh yes, and the storyteller, I think he knows a few healing magics, but he's blind due to the exodus."
This whole situation might be humorous if it wasn't for the dire straights these drow were in. The young Tormain, of the few drow you've met, might be the most stable of the bunch.
"I can introduce you to the others now, if you like?"

Then he turns to Gareth. "Oh, yes sir, we can fight! We may not be knowledgable in the human ways, but we're good at what we do know.
I know the warriors of the houses, I can lead them."

At this point, Fai'fasal stands and moves to the map table, simply staring at it. He makes no effort to answer anything directed at him.
He mumbles to himself. "Utterly hopeless. Houses... females...all gone, and gone..." He begins weeping, muttering incoherantly.

Max speaks up, 'Oh boy, this guy is GONE! Just gone.' Quickly changing subject. 'Whose voice was that? She was alluring.'

The room begins getting darker. It's clear evening is approaching faster than expected. It might be 8 in the evening at this point. Time seems to pass quickly in the canyon.
Just then, a rather lithe drow enters with a tray of food, his head facing the floor. Then another drow enters with a folding table and another with drinks.
Tormain looks outside. He turns back into the room and begins eating off the trays, rather unceremoniously.

Tericus 
Monday August 23rd, 2004 9:54:38 AM

"How many more teams do you have? Or have they all dissapeared?" Tericus asks as he snacks on some of the food.

Addinein 
Monday August 23rd, 2004 10:27:12 AM

Looking down at the young one, Addinein wistfully remembers his youth prior to his house moving to the surface.

"We are going to have many questions for you and your teams. The question is whether you'll follow our advice, or follow our lead."

Pausing for a moment Addinein then adds almost in a whisper, "you do have THAT CHOICE."

Onrad 
Monday August 23rd, 2004 4:00:39 PM

"Remember the glory of those who have fallen. If we die, we'll do so together and do honor to all who will come after. If we live, Morlas is fallen, the females can be restored to life and a strong friendship between the Floating Kingdom and the Drow can be established by our actions here today."



Nonam 
Monday August 23rd, 2004 4:07:16 PM

Nonam scratches his head as he tries to put all the loose ends together. On meeting Fai'fasal a few days ago, there were certainly several female drow with him. Were they snatched only recently? Since the drow had a matriarchal society, why were the women taken first? They tended to be the most powerful, or were these drow different from those he had met before? And what had happened to Fai'fasal? He seemed so self possessed only a few days before. Nonam hardly knew the drow well, but this man seems only a shadow of the Fai'fasal he met before.

The mage stalks about and lets Gareth do the talking as he tries to figure things out on his own.

Back in town, shouldn't miss any more posts. -jk

Gareth 
Tuesday August 24th, 2004 6:02:51 AM

Not liking the situation at all the warrior looks to the young drow. "Call your scouting teams back immediately. Assemble your houses so we can look over our resources. Jandar, Tericus, do something for Fai'fasal...". He pasuses a moment and asks "Have you been visited by the Black Dragons lately? Where are they and your other ally - Lathiese? We must not tarry if we are to have chance at all to survive this.".

Jus 
Tuesday August 24th, 2004 9:20:32 AM

At the name of Lathiese, Jus bristles a bit, but otherwise lets it go. He, too, thinks it best to have their allies nearby.

"If the lich attacks here, it may be our only opportunity to attack his base and possibly find his soul," Jus mentions to Gareth.

"What do you think," Jus asks the lich-killer they found in the temple. He expects that's where the lady's voice came from, and is a bit pleased to hear it talk.

Word of Encouragement...(ADM Jay B) 
Wednesday August 25th, 2004 12:52:13 AM

Tormain answers Tericus. "Four. Yes, as of today, all are missing, with no signs.
We had a brief encounter in the crevice three days ago. It wasn't a successful push forward. We lost several good fighters... the band was only six individuals though. We were planning a full seige, using all of the drow in this settlement. It was set for tomorrow, now your here."

"Of the scouts, none have returned.

We have not heard from Lathiese as of late.

The Black Dragons have said they have problems they are resolving and will be here in a week. We've heard nothing more from them. Their are, how do you say... enigmatic at best?"

Max remains silent.

The Lich-killer answers from her masters side, 'With the Storm now here, I feel that Morlas does not realize the power he faces.

Just a matter of formality, I'm known as Lisseth.'


Jandar 
Wednesday August 25th, 2004 2:22:34 AM

Jandar goes to Fai'fasal while the others are talking with Tormain. He casts 'heal' on him, which should wipe out his confusion and any other physical or emotional maladies he might have.

He says,"In the morning, I can create a meal that will help your people out, should a fight come. It only lasts twelve hours, but it will help them resist many spells from an enemy and it's also very tasty. Only seventeen people can eat it, so choose who you would have eat it....of course, I could memorize two such spells and get thirty four of us with it. Whatever you think. They are your people, and we'll make sure they know it is because of you that we are here and helping."

Addinein 
Wednesday August 25th, 2004 11:49:37 AM

Feeling pity for the young drow, and the position he's in. Addinein quiets down to let the others talk and deal with the situation. The young one appears to have confidence of his situation, and doesn't appear that he's nervous about much.

Once the sword introducers herself, Addinein marvels at having a sword introduce themselves.

Nonam 
Wednesday August 25th, 2004 1:24:01 PM

Nonam starts attempting to assess the situation, "How many mages are there? And what is the quality of their skill?"

Onrad 
Wednesday August 25th, 2004 8:38:41 PM

[rats. my last post evidently didn't take. :(]

Onrad seeing everyone else going into motion does so himself finding a niche to operate in.

"Find me two soldiers who know this location well. I want to talk over this map with them if they are willing. We need to discover what can be defended and what not."

Finally... answers... (ADM Jay B) 
Thursday August 26th, 2004 12:47:12 AM

"A good meal will be welcomed." Says Tormain.
Jandar 'Heals' Fai'fasal, but its clear the man is slipping quite naturally. The drow seems to acknowledge you as the healing is occuring, however, mentally, he likely remains the same. Simply, depressed and withdrawn.

The likelyhood that Tormain is leading a scant few drow is high.

Tormain answers Nonam. "A handful of mages of minimal casting ability, compared to you Storms." He smiles and puffs up his chest slightly. "I, for one, can channel lightning."
His expression flattens slightly. "The triplets have been trained further, one knows how to prepare 'dimension door'.
We mostly have warriors."

"Two warriors. Sure, that know the area, that may be difficult. Hold on." The drow heads outside and returns about fifteen minutes later with two very stout drow and the now imfamous triplets.
The hut is now rather crowded.

Three indentical drow in dark robes follow behind the two stout drow and Tormain. One is the spitting image of the other, they all carry themselves the same way and mannerisms are simular. Each has a scroll case and small leather bound book in their right hands.
The three begin making gestures directed at each other. Tormain snickers and lowers his head.

The stouts carry weapons and wear elven chain. One has a whip and short sword and the other has a greataxe strapped to his back. Each carries a hand crossbow. Their boots are well worn and clothes are tattered by natural wear n' tear.
Both bow to the Storms and acknowledge Addinein with respect.

Figment 
Thursday August 26th, 2004 6:20:28 AM

Seeing the scant group the warrior grimly asks Tormain. "Are there any of your families left in your true home? Are they captured or are they lost?". Acknowledging the sword, he asks "So Lisseth, what can you tell us of Morlas?".

ADM Jay B, Wow, Figment must really get around! He's in the Talons. He in the Storm Dragons! Sheesh ;)

Nonam 
Thursday August 26th, 2004 2:35:18 PM

Nonam mutters to himself and shakes his head. Something about being doomed by illusionists.

Finally he looks up at the triplets and gives a short bow. Speaking in undercommon, he asks, "What spheres of wizardy are you most familiar with? Tormain says you can cast the dimension door spell. I imagine that 3 such legends in the making as yourselves know some other things that are useful."

Onrad 
Thursday August 26th, 2004 4:03:05 PM

Onrad introduces himself to the two stout drow.

He bows slightly.

"I am Onrad."

He pauses for them to introduce themselves.

[oops class....more later I hope.]

Jus 
Thursday August 26th, 2004 8:27:01 PM

Jus listens, seeing this may go nowhere fast. As one of the others mentioned earlier, the Storms may have picked the wrong side of the fight.

Tericus 
Thursday August 26th, 2004 9:13:18 PM

Tericus goes over and stands by Jus. "This feels wrong to me." he whispers to Jus. "This is totally different from the vision I had."

Addinein 
Thursday August 26th, 2004 11:51:30 PM

Making sure that the woman's voice is not a figment of his imagination, Addinein answers the sword also, "I am called Addinein."

Nodding his head to the newly arrived drow, Addinein waits to see how and what is needed of him.

Final introductions... (ADM Jay B) 
Friday August 27th, 2004 4:22:31 AM

[OOC: This is likely my last post. Kent will take over as your permenant DM on Monday. He's picking up where I left off.]

One of the triplets speaks, "Seems that...."

Second of the triplets then continues, "...most were lost..."

Third finishes, "...however, we are unsure."

Tormain adds sadly, "Some families made it out of the city. Only the males."

Lisseth replies to Tericus.
'It seems this canyon has a natural anti-scrying effect. Our seers have determined that this effect twists the scrying, or skews it slightly. It is likely some sort of wild magic effect weaves through the walls of the canyon. Perhaps a rare alloy boosts the effect. We haven't had much time to study it.
Of course I'm not often privy to updated information.'


'Of Morlas, I know only that he is a lich that intends to use anyone he can to further his vile goals.' Adds the sword.

Jus feels the 'cave' shake a bit, a rustling sound coming from the dragon.

The triplets heads turn to look at Nonam, their eyes piercing purple.
One says, "All three of us..."
Second says, "...are knowledgable in..."
Third finishes, "...a broad variety of spells."
They say simotaneously, "You are the only legends in this room."

The stouts can't take their eyes off Addinein.

Tormain finally introduces the drow in the room.
"The triplets are collectively known as the Trio and they never seem to be apart. They have not told us their names, but it is known they are of House Teir'dal.

The warrior with the whip is Aexior, he's a tracker and knowledgable in geography.
The one with the axe is Wyx, he is mute and deaf, his eyes are VERY sharp. Wyx and Aexior are best friends, Aexior is Wyx's voice. They both know the old hand language."

Fai'fasal just looks on at his crowded hut. "LEAVE! Go from me! I must think."

Tormain opens the hut door. The Trio leaves, Aexior and Wyx head out, and the Dragons remain in the hut. Tormain adds, "We must go."
Fai'fasal yells, "LEAVE." Tormain waves them out. "Come..."

Nonam 
Friday August 27th, 2004 10:40:21 AM

Nonam looks at Fai'fasal, and mutters, "Perfect" as he leaves the hut.

Onrad 
Friday August 27th, 2004 1:35:55 PM

Onrad shrugs as he steps out.

"This cause is lost. The only thing now is to go after Morlas, which is what I thought we were doing anyway.

"Let's recruit what help we can find here, and move on."

Tericus 
Saturday August 28th, 2004 8:35:47 PM

"I agree with you Onrad though I think we should do it on our own." Tericus says to Onrad

Jus 
Sunday August 29th, 2004 10:59:37 AM

Jus thinks to Keiran, "What do you need, my friend?"

After talking with Keiran, Jus hands the portable cave over to Nonam to hold for a few minutes.

Jus then goes over to a more or less private spot and uses his ring to contact the Overlord. After apologizing for interrupting anything she's doing, Jus asks for a moment of her time -- in private on her side.

Jus then relays that since they were warned of possible betrayal to the Overlord from someone close to her, and that the Black Dragon Consortium, who should have been helping them now against Morlas, has gone missing, that she should be extra cautious in case they are involved in the betrayal and are making their move now.

"Things don't feel right out here. I know I don't have to tell you, but be careful," Jus adds at the last.

Addinein 
Monday August 30th, 2004 12:47:16 AM

Looking at the two stout, Addinein smiles at them.

"My sister and I had wanted to learn the old sign language. I wish these were better times ..." as the group is asked to leave, Addinein wisely stops talking, and follows the others lead out the door.

Once outside Addinein asks, "Should we not try to maybe gather and plan here in this natural non-scrying area. The scouting teams may have been picked off one by one, as they just waiting and watched for them to come out of this depression. "



Gareth 
Monday August 30th, 2004 6:48:50 AM

Knowing something of how swors can affect you, the warrior asks Max and the others "So you think that sword is messing with his mind? He doesn't seem the same...".

Onrad 
Monday August 30th, 2004 12:38:13 PM

"Tericus, I agree. I say we teleport these folk to the Floating city or send them in that direction under a flag of truce and head out. We can't do anything here."

Tormain 
Monday August 30th, 2004 6:03:45 PM

Turning to Gareth and the others as they leave the "throne room," Tormain speaks.

"I am sorry that you must see our two houses in such a bad state. In all there are about 70 of us here. Most are artisans of some sort but can wield some sort of weapon.

Most of our families were captured or killed outright. We do not of course know for sure what has befallen most of them. We did not find many bodies lying around when we sent a scout back to see what remained. He barely made it back to us that time.

At this point we now count about 15 trained fighters, two alcoytes who can do some healing, and myself and the triplets who cast magic. Of any real leadership, I am the remaining squad commander, and also command one of the units. Aexior and Wyx lead second unit. And Benric command the third.

We have enough bows and 10 arrows for eveyone in the camp, and a small stockpile of potions and scrolls. We have one mobile balista and a small catapult.

As you have seen our exterior defenses are not much more than densly piles shrubbery and thickets. They have however been saturated in flamable oil. There are three spiked pit traps along the primary access routes and we have had 400 fire hardened spears made that are stored around the compound. Our water source can not be tampered with from the outside except through magical means and we actually have enough dried food stores to last us nearly three months.

Of course that is only really helpful if we were besieged and considering where we are that is not likely."

The Trio 
Monday August 30th, 2004 6:25:08 PM

"We are specialist"...... says the first

"wizards in" ..... continues the second

"the field of".... adds the third

evocation." ... they finish off in unison.

"I focus on Ice,..."

"while I focus on Fire,..."

"and I focus on Other Forces."

in unison they all add, "... I am the strongest."

The conversation continues in this vein for a while as Nonan's head starts to spin as he turns to face each one as he speaks.

Ultimately Nonan pieces together enough from the convoluted combined conversation coming from the triplets, that he is pretty sure that none of them is actually capable of casting dimension door. In fact if he were pressed to guess, Nonam would likely place them as decent magicians (5th or possibly 6th level).

Aexior and Wyx 
Monday August 30th, 2004 6:27:27 PM

Through Wyx's signing and Aexior's translating, They introduce themselves to onrad and ask of what service they can be to such a reknowned human. The entire time they keep glancing over toward Addinien trying to see what he is doing and what he might be saying.

Max and Lisseth 
Monday August 30th, 2004 6:42:22 PM

Gareth asks his question of Max and gets a response he's not quite sure what to make of.

MAX I suppose it is possible, and it has been known to happen but I am pretty sure that is not the case here. But it is hard to say as I do not know this sword very well. Why wre you talking to that other sword anyway? You never wanted to talk to another one before now. Are you getting tired of me? Is that it? She really is not all that nice. I mean just because she can do something I can't you are geting all chummy with her?

Lisseth "Olath Velve!" I really do not like it when people interfere with what I am trying to do. I was just starting to be able to get through to him and you go and try to heal him. I can tell you what's wrong with him. But No, does anyone think to ask? Of course not. I am just a sword. What would I know about anything? Just like a human to think that can stick their noses in and fix everything. Fine I will just wait and see how this all turns out all by yourselves." And as for you, you left over piece of scrap iron. I am suprised that your owner even would consider keepng you, let alone wielding you. Not nice indeed. Shows you how much you know."

Addinein 
Monday August 30th, 2004 11:28:52 PM

Grimacing at the lack of reaction, Addinien comments, "I would think the bigger question is whether the others would want to go. With how much they've been defending here, they may not want to go."

(ooc just checking, the sword conversation are only being heard by one person?)

Jandar 
Tuesday August 31st, 2004 1:00:31 AM

Jandar simply watches the drow to learn about them, rather impatient for the coming attack, but not wanting to see a bunch of these dead.

Gareth 
Tuesday August 31st, 2004 6:07:59 AM

The warrior winces as the swords get into it thinking back to when his mother and aunt would argue and he would somehow end up bearing the brunt of it. Drawing on this experience he says "I must apologize to both of you it seems. First of all, I am just concerned for Fai'fasal so Lisseth, if you can help it would be greatly appreciated. He is an able fighter and will wield you well if we can help him snap out of whatever is bothering him.". He does not respond directly to Max until Lisseth answers.

Tericus 
Tuesday August 31st, 2004 7:08:38 AM

"Well, where to now?" Tericus asks Gareth with a bit of fustration in his voice. "We're not doing any good sitting here listening to swords argue."

Nonam 
Tuesday August 31st, 2004 10:10:01 AM

His mood growing worse with each passing moment, Nonam looks at the Trio, "So, let's say you were to face up against say a lich that could cast spells powerful enough to stop time itself, and he wanted to destroy your entire civilization. What would you do to stop him?"

Jandar 
Tuesday August 31st, 2004 2:14:53 PM

Jandar puts a hand on Nonam's shoulder and says,"Come now, my friend, I would be helpless with a time stop myself. This is what we have to work with. Maybe they should make attempt on any minions of the liches, while we handle the liches themselves."

Onrad 
Tuesday August 31st, 2004 2:58:18 PM

::humming::

"Bravely we stand. Bravely we do
"Bravely we cannot decide what to do."

He speaks to Gareth.

"Let's have a huddle Gareth and decide what we as the Storms wanna do here. We're talking past each other and no one's listening to anyone else."

Onrad begins calling all the Storms over to him if they will come.

"So what do you guys think? I feel we're wasting time. We need to decide our strategies now and quickly."

Kent 
Tuesday August 31st, 2004 5:14:44 PM

(OCC: Max is at this time only being heard by Gareth and Lisseth Is currently letting herself be heard by Gareth, Addinien, and Max. Am I correwct in assuming that Addinein is carrying Lisseth? If not then who ever is carrying her also hears her.)

Benric/Tormain - a scout returns 
Tuesday August 31st, 2004 6:27:16 PM

As Onrad calls his "Stormy" meeting There is a bit of a ruckus coming from one area of the camp. Moments later three drow warriors stumble up to Tormain. As they see the Storms and Tormain, they come to a sudden halt and snap to full attention, even though you can see it causes them great physical pain to do so. All three of them have obviously been in a major skirmish and are all profusely bleeding from a number of cuts, gashes and tears. The other obvious tell tale is that they each unknowingly still have bared and bloody swords in their hands at their sides.

"Unit Leader Benric reporting back from scouting sir." He looks a quick glance over at the Storms, as if to say, who are they?

Tormain makes a subtle signal and the three visibly relax and are no longer at attention, which is good as just moments later one of the soldiers collapses in a heap.

"Report Unit Leader Benric."

Atfer making a second subtle motion, two robed Drow make their way to the two wounded soldiers and start cleaning and bandaging their wounds. As they finish they cast very obvious healing magic on the two of them. As the wounds heal the two soldiers audibly sigh from the release of their pain.

Benric - Sir, we were on routine perimeter check and were carefully approaching the area last traversed by black squad when we saw Vorlain leaning against a tree. He looked wounded and we rushed to help, when suddenly he and the rest of black squad jumped out with bared blades and attacked us. Lerieth and Jarnval were cut down immediately and while we managed to draw our weapons and defend ourselves it was a close thing. They fought as if our weapons caused them no damage. Vorlain already had a gash in his side that I could stick my arm into and yet he fought as if he were well rested, fed and defending the Matron Mother. We managed to flee but were not able to recover Jarnval or Lerieth. We were not followed, though they already know where we are.

Tormain - As he hears this his visage visibly grows sad, horrified and then angry. And whenever Vorlain's name is mentioned a soft grunt can be noted. as Benric completes his report, his faces clears up a moment and again he seesm to be in more control.

" Thank you Benric, You have the gratitude of the House for your service. You are dismissed. Go get yourself healed and get what remains of your unit fed and rested."

The time of day is now approching mid day and there seems to be a bit more astir in the camp as food stores seem to be being broken into for a mid day meal.

Jandar  4d8(6+6+8+2)+18=40
Wednesday September 1st, 2004 12:32:54 AM

While the scout makes his report, Jandar doesn't wait and casts 'Mass Cure Critical' on the area around the guards, making sure to get them all in it.

Gareth 
Wednesday September 1st, 2004 6:08:00 AM

As the swords seem to have stopped their bickering, the warrior gets back into the conversation with the group. "Sorry, the swords were arguing. Lisseth claims to know what's wrong with her wielder but doesn't seem interested in talking. Sounds like what we saw in the visions. The drow are being converted to undead. We will see the 2 warriors again who were cut down. Sounds to me the best idea would be to get these people out of here and try to get by and get to the liches and fix the real problem.".

Jus 
Wednesday September 1st, 2004 9:35:51 AM

Jus starts inquiring where scouts have been lost and if there is any pattern showing a protected location.

The Storm's number one priority should be finding the Liche's souls and destroying them.

Keiran? Jus thinks. I thought you wanted something. You okay?

Nonam 
Wednesday September 1st, 2004 11:51:38 AM

Nonam shakes his head and mutters to himself, "It's not a worthless question. I can cast timestop and Morlas is more powerful than me."

Listening to the guard report, Nonam adds a single word to the discussion, "Vampires."

Tericus 
Wednesday September 1st, 2004 2:56:53 PM

"Thats what I thought too." Tericus tells Nonam."

Trio 
Wednesday September 1st, 2004 6:28:16 PM

As the Stroms meet together the trio all softly walk up behing Nonan and reach out and tap him on his shoulder.

S-t-tt-oo--p...

....T-t-t-i-me ...

....I-i-i-t-self?

HMMMM.....

...Perhaps a...

... time delayed...

...spell might...

...WORK.

And maybe....

...Something simple...

...That would ...

...LAST LONGER...

.... That wouldn't ....

.... Be expected ...

....Like cloudkill ...

... MIGHT WORK AS WELL.

They finish together and stand facing Nonan with goofy grins on their faces.

Lisseth/Max 
Wednesday September 1st, 2004 6:42:28 PM

Lisseth

Hmmpphh. Couldn't ask that first of course. What he needs is someone to command him. Someone he is bound by tradition to follow without question. What he needs is his or any Matron. What I was starting to do was insinuate my sunny female disposition into his head, so that he would accept me as that female leader. I don't know if that will work now.

Max

Oh, so you will address her now, but not me? Fine we will see how that goes won't we?

He goes silent while Lisseth comments and then quips back in at the end.

Sunny disposition? Ha



Aexior / Wyx 
Wednesday September 1st, 2004 6:51:06 PM

The two stout Drow ease their way over to Jus and Onrad and try their best to answer their questions.

"We have lost scouts primarily in two separate locations. Most have been lost near the ravine to the south of this canyon, and one scouting party was lost near a crevice/cave opening on the southeast side of this canyon.

The crevice opening is where Benric encountered Black Unit and where Black Unit was lost."

DM kent 
Wednesday September 1st, 2004 6:57:10 PM

Meal Preparations continue around you and soon smells of some sort of stew and bread can be smelled throughout the encampment. Tormain looks at you all and then shakes his head sadly for a moment.

" I am sorry, I am a poor host, You have traveled far to help and have used magic to aid us and here we have not offered you anything to eat or drink. It is not fancy fare, but will you do the honor of joining us at our mid day meal?"

I also offer you our lives and our swords for the restoration of our Houses' Honors.

Keiran 
Wednesday September 1st, 2004 7:13:57 PM

(OOC. Sorry John I am still trying to collect all the info I need to know about these NPC items and beasties, I wasn't trying to ignore you.)

Keiran

"Hmmph, I am fine, but I don't like it in here. I'm bored and want to do something fun? By the way are we there yet? Jus, Who is my mother? and why is it that whenever my father is mentioned there is more tension in the area. Don't you like my father?"

Kent 
Wednesday September 1st, 2004 7:17:33 PM

(OOC: Hey guys you all have probably until Teusday to plot and plan, I am working as hard as I can to get a module written that makes some sense and has some more challenging opponents for you. Keep up the RP.)

Addinein 
Thursday September 2nd, 2004 12:51:59 AM

(ooc you caught on that Addinein doesn't have Lisseth, that he's aware of?!)

Addinein decides that while the others are questioning those in attendence. That he'll take a quick look around the encampment and see how the condition of the camp is.

A worrying thought continues to plague him. The earlier thought that there is someone leading these families, and they don't know about it.

Gareth 
Thursday September 2nd, 2004 6:18:20 AM

The warrior grimaces at the "swordplay". After accepting the meal invitation he addresses Max. "My friend, you are and always will be my weapon. Instead of leaving you for another blade I have instead added to your powers - more than once. I could never want to leave you for any other. It's just that Lisseth knew something I needed to know. She has a weilder - as do you...".

Turning to Addinien he makes a bold request "Do you think your Matron Mother would be willing to allow 2 more houses to join them? Perhaps we could help Fai'Fasal by providing him and his clans a leader they could accept? These drow are clearly not evil just like your family. Seems getting them together would be a good thing. What do you think?".

Nonam 
Thursday September 2nd, 2004 8:53:00 AM

"Cloudkill won't work on the lich because... oh nevermind." The wizard throws up his hands in frustration and heads toward the food line. He's quite satisfied with a small cup of stew and a little water. He's careful not to take too much. He never eats a lot anyway.

Eating he tells Gareth, "I think we should visit these locations where the scouts disappeared. Probably at night. We need Fai'fasal to come with us just in case we have need of his sword."

Tericus 
Thursday September 2nd, 2004 10:26:17 AM

Tericus just goes over and gets some bread and cheese and quietly nibbles on them.

Jus  d20=13
Thursday September 2nd, 2004 1:27:33 PM

There are vampires and liches nearby, Jus says as he finds an open and isolated spot to let Keiran out. So you probably don't want to leave this immediate area unless you want to become a souless undead that only does what a liche tells you to do.

Jus opens the Portable Cave while thinking, Keiran, I'll tell you what I know about your mother and father, but listen to everything before you decide what to do with the information.

Jus gives a heavy sigh, unsure he wants to continue this conversation, but knowing it has to be done at some time. We don't know who your mother is. One person claimed it was she, but her motivations are suspect. She is a manipulator, intent on using whatever and whomever she can to further her goals. She was near us when we found your Portable Cave with you inside. She asked that she may have it, but otherwise made no complaint when we said no. Wouldn't a true mother fight to get her own child?

Jus lets those words sit, considering how to broach the more delicate topic of Keiran's father.

Your father is a powerful Black. Unfortunately, he was destroying a village near his lair and eating the people instead of common animals. We went to move the village to safety, and, perhaps unwisely, ended up in a battle with your father. Some of us died, and your father fled.

Jus hesitates again before continuing, wondering what Keiran is thinking. As he left, your father teleported his belongings from his cave elsewhere.... With real sadness, buttressed by the ache for his own family that he left so long ago, Jus thinks, But he left you behind and has not returned to get you.

A couple of tears roll down Jus' cheeks; a sign of weakness, but one he can't control [missed CON roll]. I had hoped to call you friend or even brother, but I know you may have a different heart than I.

His sadness turning into anger, Jus continues, But I can't stand the thought of someone, whether your father, mother, the lich, or anyone else controlling such a magnificent creature as the one you are. You should be raised with guidance, yes. And, yes, I would have hopes that you could use the power you have and will grow into to become a true Hero of the Wold. But you should be able choose the path you walk and the type of heart you wield.

Jus starts to say more, then decides it best to let Keiran alone. Placing a hand on Keiran's shoulder, Jus squeezes tightly while looking in the dragon's eyes. He then turns and walks back to the others.

Onrad 
Thursday September 2nd, 2004 3:09:40 PM

Onrad sees everyone leave his all important meeting and says, "Uh, meeting over."

He goes to get some food, but eats mainly his own stuff as he wonders if the drow or short or not.

He approaches Gareth. "Almighty leader, we should begin where the scouts are disappearing. Find the enemies there and get information from them to take us further. Meanwhile we should get these folk out of here and heading east to safety in the city."

"If we move soon, we might draw attacks to us instead of these refugees letting them get more of a head start."

Jandar 
Friday September 3rd, 2004 12:55:19 AM

Jandar goes along to the food line. When Nonam mentions needing Fai'fasal's sword, he says,"Oh thanks a lot. Like a sword can do to a lich or Vampire what Domi or Alemi can deliver. Puh-leeze! Swords, shmords. Show me some undead and I'll obliterate them without having to get your swords messy. Um, right Tericus?"

Gareth 
Friday September 3rd, 2004 6:16:55 AM

The warrior sighs at Onrad. "Yes, Onrad. We'll go check out the crevice. I thought perhaps these people might feel more at home with Addinien's family and it might be worth checking out first before encouraging them into any particular course of action.".

DM Kent 
Friday September 3rd, 2004 7:01:47 AM

The lunch goes along well and while quiet, there do not seem to be many glum looking faces. There are quite a few confused ones and you see an occassional look of concern,but over all the mood in the camp is apparently still upbeat. The stew is very good thought you can't place the meat used. The bread is hot and outstanding and the Meade is very tasty.

You do notice that Fai'fasal does not make an appearance at the meal and that Torian quietly takes a trencher and skin in ot his leader. You also not that he exits the building quite quickly and keeps his head away from you and faced down, and when he returns he makes a show of talking with the people and then seats himself a way from you.

Max gives Gareth a mollified "Hrrummpphh."

.....

DM Kent 
Friday September 3rd, 2004 8:22:35 AM

Keiran listens quietly and doesn't make a sound while Jus is making his explanations and even after is quite still and unmoving. It is almost as if he is not sure what to make of what he has just heard. As Jus squeezes his shoulder and walks back toward the camp, Keiran arches his neck and turns his head toward Jus as if to watch him and then sends a soft query into Jus' mind.

Aren't you trying to control me to? I can not get out of my cave without you letting me out? How can I choose my path if I do not get all the information I need in order to make it?

Tericus 
Friday September 3rd, 2004 10:05:26 AM

"Your right Jandar." Tericus says to the cleric. "Ive already destroyed his body once, along with a few of his vampire flunkys. It shouldnt be too much of a problem to do it again."

Onrad 
Friday September 3rd, 2004 4:33:01 PM

Onrad nods, "That's a good idea to involve Addenein's folk here. But let's get moving on it. I'd prefer to be heading out from here within the hour. Somehow I feel that to delay much longer would be very hazardous."

Gareth 
Saturday September 4th, 2004 4:57:32 AM

The warrior finishes his meal, thanks his hosts and beckons the group to leave. Seeing how the drow don't seem to care for going to the Float and Addinien doesn't feel his family should be contact, he sees no reason not to move on...

Jus 
Saturday September 4th, 2004 10:43:04 AM

If I wanted to control you, I'd never tell you we fought your father, Jus sadly thinks as he walks back to the food. As for the cave, I have no idea why it was made where you couldn't open it yourself -- you'll have to ask your father that.

Jus joins the others and eats in silence.

[OOC: I'm on a business trip next week and may not be posting.]

Addinein 
Saturday September 4th, 2004 10:13:58 PM

"I wasn't saying that my family wouldn't help out these other families.

I see that those on the surface do this for others in time of need. But it's not that simple, when it comes to Drow and their families.

I was just suggesting that before we do anything, you should consult with those Drow that are here. To see what their attitude would be for this. That might see this more as an alliance type of arrangement, and they may not want to do that."



DM kent 
Monday September 6th, 2004 6:49:20 PM

While eating the meal with the drow, you suddenly hear a celebratory cheer and then more ruckus coming from the outskirts of the camp.

Moments later a half dozen young drow guards appear escorting a very attractive, and confident looking drow female in to the camp.
At the sight of her half the remaining drow fall to their knees as they recognize their once captured and now apparently escaped Matron Mother. (spot check DC 20 to notice the well concealed scar tissue, clerics will notice the evilness, but can not tell if it is it due to the drow's nature or something else).

When she sees the Storms she stops and with what can only be descrided as a haughty and indignant attitude demands that the Storms leave immediately.

Tormain tries to speak up for them but has a difficult time trying to master the thought of facing down a Drow Matron. He does manage to stand between her and them and actually gets out the word, "but"..., when the Matron orders the young guards and any other "LOYAL" people to forcibly remove the Storms from camp.

Nonam 
Monday September 6th, 2004 9:30:18 PM

Nonam looks over at Gareth and mutters, "Next time, I side with the lich."

Despite the grumbling, he gets up from the table to leave in whatever direction seems to suit the matron.

Jandar  d20+17=25
Tuesday September 7th, 2004 12:00:23 AM

Jandar scrutinizes the drow female carefully. He quietly casts 'Detect Undead' and centers it in her direction. (No damage, but no save nor spell resistance)

He remains quiet, and starts to rise as if he hasn't done anything.

Addinein  d20=7
Tuesday September 7th, 2004 12:56:15 AM

Spot 7(character sheet not with me, but don't think I'm THAT expert! ;) )

Seeing Tormain in the cross fire, Addinein decides that he should maybe step in front of the coming firestorm.

"No disrespect Matron, but Tormain, how do you know beyond a shadow of a doubt, that this your matron?! Our common enemy has presented many different faces, and we not whom to trust. We she not be mad even worse, if you were to turn the family over to the first drow looking female that walked into camp?"

Jus 
Tuesday September 7th, 2004 7:43:37 AM

Jus is extremely surprised at Addinein's confrontation of the Matron. Perhaps Addinein has lost some of his drow's Matron deference. Then again, perhaps one drow family gives little respect to another drow family's Matrons.

Glad to be distracted from the situation with Keiran, Jus listens to the exchange. If Gareth says to leave, Jus will gladly do so; this drow camp seems to have died long ago.

Tericus  d20+14=25
Tuesday September 7th, 2004 10:30:47 AM

(spot check of 25)seeing that Jandar was going to do what he was going to do, Tericus just waits for a moment to see what happens

Gareth  d20=19
Tuesday September 7th, 2004 6:29:28 PM

The warrior looks over the Matron Mother and rises. Looking her over he sees the telltale scars (Spot 19+1=20). "My, what well concealed scars you have, Matron. Seems like they are just like the ones we've seen on other of Morlas' minions. We will leave - after you prove you are not one of them or are destroyed. And we will leve if your former house hasn't the will to stand up for themselves.". The warrior stands ready - clearly not one to be trifled with and giving no indication of a willingness to move just yet.

DM kent 
Tuesday September 7th, 2004 9:27:59 PM

Gareth confirma what Jandar has found out through his spell that the Matron is indeed one of the undead and appears to be a fairly powerful one at that.

At Gareth's pronouncement She litterally snarls at him and issues a command to the drow of her former family and any others. "Remove or destroy these interlopers."

Many of the drow seem a bit confused and unsure of what to do but start drawing or finding their weapons, but from the two sides of the compound 8 drow, four from each side charge towards you with broadswords at the ready.

Jandar  d20+2=21 2d6(3+4)+20=27
Wednesday September 8th, 2004 1:15:45 AM

Upon seeing the drow for what she really is, Jandar ignores those she commanded. He snatches out his holy symbol of Domi, holds it out in front of him and bellows, quite uncharacteristically loud,"Your master has no hold here! No one here will obey a creature of undeath sent by Morlas in any guise! In the name of Domi, begone from this Wold for good!" (turned up to a 21 hd undead, if it's less than 11 hd, it's destroyed, if 11-21 it's turned and takes 27 points of damage, if over 21, well, we have a big fight coming)

Gareth 
Wednesday September 8th, 2004 6:08:01 AM

Hearing the pronouncement of Jandar, the warrior closes the gap between himself and the Matron, drawing his sword in the process. He yells to the drow "Morlas is killing your families and turning them into undead. Your Matron Mother has been defiled as will you if you don't stand and fight!".

Nonam 
Wednesday September 8th, 2004 10:14:45 AM

Irritated that he wasn't the one to recognize the undead, Nonam casts a globe of invulnerability around himself... just in case.

Tericus  d20+12=31 10d6(3+4+1+2+2+5+1+2+6+4)=30 10d8(7+6+1+3+5+4+6+7+1+3)=43
Wednesday September 8th, 2004 10:19:54 AM

reacting quickly to the undead Matron, Tericus whispers "I will burn you." then a beam of bright light shoots from his hand(cast searing light, ranged touch attack of 31, 30 pts of damage or 43 pts of damage if its vunerable to sunlight, like a wight or a vampire, no save)

Addinein 
Wednesday September 8th, 2004 4:04:50 PM

Woldian Below

We are here by Fai'fasal's request. Would you also go against his wishes?"

Shaking his head, Addinein continues,
"Follow this one's (pointing at the current Matron) commands at your peril, for there is no doubt in my mind that she is not who you think she is."

Addinein tries desperately to think of something that will convince these fools from throwing their lives away against the Storms.

Onrad [AC 58] 
Wednesday September 8th, 2004 8:19:32 PM

Onrad growls. Tumbling forward he stands beside Gareth.

"Gareth, I got your back from the others. If we can take her out without killing her, she can be saved to lead her people again."

He hopes his words let the drow know they mean their matron no harm and intend to save her from herself.

Onrad goes into Total Defense mode yet again and stands prepared to move and intercept all attacks on Gareth that he can bring to himself.

[See character sheet for explanation of high armor class for total defense]

Onrad 
Thursday September 9th, 2004 3:02:54 PM

Onrad will primarily block those to the right of the matron from getting to Gareth (seen the map now.) He'll work on the others to the left if he can from his position behind Gareth.

DM kent  d100=16 d20+8=11 d20+15=24 d20+6=12 d20+15=31 11d6(6+5+1+2+2+5+2+2+1+2+2)+15=45
Thursday September 9th, 2004 8:09:14 PM

(OOC: Sorry about lack of post last night I was having some personal problems last night)

Most of the male drow seem a bit unsure of what they should be doing and ho they should be doing it to, but the 9 young warriors that brough the matron into the camp seem to be following he orders and moving forward to help control the other drow and confront any combatants.

The Matron looks a bit unsure as Jandar attempts to turn her and she even takes part of a step away, but turns back at him with a mot feral grin. "Yes He said you were powerful. He also said that you will make a great ally."

As she finishes speaking Tericus' ray of light strikes her but seems to be shunted off in another direction. Again she shows that very feral grin.

She continues her move forward and stops as she meets Turian and he tries to run her through with his sword but misses badly. The Maton simply reaches out and give the drow commander a shove that sends him backwards 15 or so fet where he lies unmoving on the ground.

It is then that Gareth arrives, opening himself up to an attack of opportunity as she reaches out and touches him AC 31 Fortitude save DC 24 or be paralyzed.

Almost immediately following that a barrier of whirling blades springs up in front of her (blade barrier) Gareth needs to make relfex save DC 22 or take 45 points damage save for 22

Onrad arrives behind Gareth only to see that the other baddies are not closing on him or the matron but 5 of them seem to have dropped their swords, converged and surrounded Jus, where a glowing dome of energy seems to surround them all, while two other are facing Nonan and one while tossing aside three drow as if they were kindling arrives directly beside Tericus.

From Fai'fasal's hut you hear both a verbal scream and all hear a mental scream as well as Lisseth makes her displeasure known.

"What is THAT doing in MY camp!!!!!

suddenly Fai'fasal appears in his doorway sword in hand, eyes open as large as you have ever seen, nearly being dragged toward the Matron.

Tericus, Jus and Nonan all get an attack of opportunity.

(ooc: Can anyone play Jus this week?)

Gareth (Cloak of Displacement 50%)  d20+16=36 d20+11=16 d20+31=33 d20+26=28 d20+21=39 d20+16=22 d10+19=21 d10+19=27 d10+19=21 d10+19=29
Thursday September 9th, 2004 9:35:49 PM

The warrior takes the Matron's touch without so much as a flinch. Focusing on her he misses blade barrier and gets hammered (45 DMG). He moves immediately to the side of the Matron out of the blades and proceeds to wail on her using double fisted blows with Max (Hit AC 37,32,43,26 for 21+27+21+29 DMG).

Jandar  d20+18=38
Friday September 10th, 2004 1:36:15 AM

Jandar smiles at the Matron and, seeing Gareth has her in close, he turns to focus on what is happening to Jus. He's unsure of what is happening, but knows it cannot be good. He casts 'Greater Dispel Magic' on the dome of enegy(DC 38, nat 20). He then will move as close as possible without inviting an attack of opportunity from them.

Addinein AC 32 HP 82  d20+5=7 d20+6=14
Friday September 10th, 2004 2:32:49 AM

Now in the middle of combat, Addinein takes care of himself. He pulls out his wand of Shield and taps himself.

Trying to think of ways to expose the Matron. Addinein tries to consider what spells are currently being used on herself, and/or the warriors that are accompanying her. (Knowledge (Arcana) =7 Spellcraft= 14).

Seeing Fai'fasal coming to the fray, Addinein adds, "Fai'fasal, command your troops, let them know what they are to do. The Matron has commanded that they should destroy the Storms."

Worried about his friends around the Matron, Addinein keeps his eyes on the drow that the Storms had just met. He'll keep an eye out for any of the drow that decide to attack his friends while they try to take out the drow.

Tericus  d20+12=32 d20+12=20 d8=5 d8=6
Friday September 10th, 2004 7:25:12 AM

swing out with his mace, Tericus connects solidly with the undead warrior(hit ac32, possible critical with a 20, for 5 and 6 pts of damage). then Tericus says quietly, "You dont know what your dealing with." then casts heal on the undead warrior, causing 160 pts of damage, will save of 21 to negate.

Nonam (AC29, SR19, globe of invuln, stoneskin)  5d4(3+4+3+3+4)+5=22 d20+19=29
Friday September 10th, 2004 9:51:41 AM

"Um, guys with swords attacking me!"

Nonam casts a quickened magic missile at irritating undead warrior #1, which in turn triggers his contingency spell and instanly protects himself with a stoneskin. (22dmg)

Then the wizard casts control undead on the two abominations standing before him, and he gives his first command, "Defend me."

[He can control up to 34HD, so if the two exceed that, he could only effect one of them. Will save DC25 to negate, overcomes SR29]



Jandar 
Friday September 10th, 2004 1:53:47 PM

Jandar yells to Onrad,"Big boy can handle the wench, help Nonam! He's getting swamped and we don't want his robes to get dirty!"

He's grinning at Nonam as he says this, only because he hasn't been attacked yet.

Onrad [AC38]  d20+33=41 2d6(4+2)+14=20 d20+34=50 d20+34=52 2d6(2+4)+14=20 2d6(1+6)+14=21 2d6(3+1)+14=18
Saturday September 11th, 2004 12:06:36 AM

"Jus can melee for a bit. I'm clearing Nonam to act first."

Activating his boots of speed as a free action, Onrad turns racing to Nonam. He tumbles up onto the table thus taking a more direct line to get there.

Hopping down beside Nonam's left, he neatly pricks the closest one to him with his first attack and his second "boots of speed" extra attack.

He selects the closest opponent as his Selected Target for his Dodge feat adding +1 to AC vs. him [AC39]

The first stab hits AC 41 [d20+33=41] doing 20hpd [2d6(4+2)+14=20] if hit hits.

The second stab hits AC 50 [d20+34=50] which it if hits is a possible crit (possible crit roll hits [Woot!] AC52 [d20+34=52]. The damage if it hits is X3 doing 59hpd [2d6(2+4)+14=20 2d6(1+6)+14=21 2d6(3+1)+14=18]

[Boots of Speed Activated Round 1]

Nonam 
Saturday September 11th, 2004 10:46:24 AM

Worried that Onrad's attacks might upset his spell, Nonam shouts, "Wait to see if my spell works!"

Jus [Sub Jay B] 
Saturday September 11th, 2004 5:40:49 PM

As he is surrounded, Jus activates his glove and draws his sun blade sword. (He goes defensive for the round)

(Not sure of his AC, he has +6 shield on his PC sheet, but you can't use anything but a buckler when your two weapon fighting. I'm having difficulty deciphering his sheet too.)

he has a +5 mithril small shield and takes the AC penalty if fighting with two weapons, which is rare. -jk

Matron - AC 31 & lots of spells in place, Drow Vamps - AC26 & some spells in place  d20+4=10 d20+6=9 d20+6=25
Monday September 13th, 2004 6:03:24 PM

Addenien's perusal of the Matron is not as clear as he would normally expect, but he can tell that she has a number of precast spells cast on her person. The three he knows for certain as he has seen them on his fellows before are stoneskin, True sight and some sort of protection spell.

His call to Fai'fasal seems to get some response, though perhaps not the one he wanted, as the drow leader sword held at the ready is now running straight toward the matron.

Gareth strikes out at the matron apparently conneting with 3 of his strikes, but doesn't seem to affect her as much as they perhaps should have.

Jandar sees that Gareth seems to be at least holding his own for a moment and casts a dispel magic at the dome. It is obvious that it worked as suddenly there is a blinding light and it seems as theough there was another spell layered underneath as there is now a brightly shimmering multi-colored dome in the place of the other one.

Tericus turns at visciously attack the creature about to attack him and smiles grimly as he watches his attack and spell take effect. The creature is visibly shaken and before Jandar can think about acting again it turns mist-like and is suddenly out of range.

Nonan casts his magic missile and watches it strike #1 and then casts his next spell He feels the spell start to take hold on both creatures and then feels one snap loose from his hold. #1 momentarily stops still for a moment and then turns and takes a defensive posture as Onrad comes tumbling toward Nonan.

Onrad hears Nonan's warnings and at the same time sees one of the creatures truning to intercept him as he comes to Nonan's aid. Nimbly applying his rapier skills he lashes out twice and connects twice with his foe. who stands there with his broadsword held steadily in both hands.

Jus draws his sunblade and readies his shield wincing a bit at the sudden appearance of the bright rainbow colored dome.

>>>.....

Combat continued  d20+15=33 d6=3 d6=5 d6=6 d20+17=32 d20+10=28 d20+7=16 d10+11=18 d20+17=32 d20+10=17 d20+7=27 d10+11=17 d20+15=35 d20+15=22 d20+15=33 d20+15=16 d20+15=24 d20+15=30 2d8(7+6)=13 d8=5
Monday September 13th, 2004 6:41:05 PM

The Matron smiles a smile at Gareth as if to wish him a nice day and reaches out to touch him and manages to grab hold of his shoulder AC 33. Gareth can feel the negative energy coursing through him. (Fortitude save DC 21 or die- Slay living if save 36 points damage)

Nonan, having dealt with one of his foes is facing his secon with a bastard sword that is being wielded in what seems to be a very professional manner. The Vampire lashes out with its sword and connects solidly with the mage and then just nips some of the hair off of Nonams head with his second swing. his final thrust goes wide as Nonan looks at his side where there is now blood flowing. AC32 Damage 18

Onrad is now faced with a vampire that is apparently trying to shield Nonan from him and is lashed out at several times. The first thrust is just wide of the mark and the return cut is actually quite clumbsy, however the third strike manages to find its way through Onrad's defenses (natural 20) for 17 points of damage

Jus is in a world of trouble as he faces five opponents in an enclosed space. For some reason however they have not drawn their swords and instead are attacking him naturally. As he is ready and waiting for the attacks his defensive readiness is apparent as three of the five manage to miss him and be turned away for a moment, the other two however slam into him extremely solidly AC 35 (possible crit)crit roll AC 30 for 13 points damage and AC 30 for 5 points. As he is struck though he feels a strange lethargy, as if the strength and power is being sapped from him. 2 Fort saves DC 19 or lose 4 levels

Fai'Fasal comes chrging toward the Matron and comes to a screeching halt as the sword realizes there is a barrier of blades and Gareth between him and her.

As the combat rolls around the compound many of you are aware that there is a lot more going on around you than you thought. It seems that some other shambling creatures are now attacking the drow that were starting to fight the Matron's forces.

The triplets have backed off and are in conference together obviously readying for an attack.

Wyx, Aexior, and Benric have move in along with some of their warriors to combat the warriors that came in with the Matron and two others are standing over the still prostrate Tomian.

Jus [Sub Jay B] (Glove active, AC 32, SR 21)  d20+29=34 d20+22=32 d20+17=21 d20+12=27 d10+10=17 d10+10=18 d10+10=20 d10+10=11 d20+10=21 d20+10=21
Monday September 13th, 2004 6:48:48 PM

Jus moves to the nearest creature and strikes out.

(Hits AC 34, 32, 21 and 27 - for 17, 18, 20 and 11 damage vs evil)

(Fort saves, 21 and 21, WHEW!)
(Hit Points 75, -13)

Onrad  d20+33=43 2d6(3+3)+14=20 d20+28=47 d20+28=44 2d6(3+3)+14=20 2d6(6+1)+14=21 2d6(3+4)+14=21 d20+23=36 2d6(1+2)+14=17 d20+18=20 2d6(5+5)+14=24 d20+34=51 d20+34=48 2d6(2+5)+14=21 2d6(3+4)+14=21 2d6(6+1)+14=21
Monday September 13th, 2004 8:00:29 PM

"Sorry Nonam," Onrad chirps as one breaks free from Nonam's hold.

Onrad then continues to tear into #1 in front of him.

His first attack hits AC 43 [d20+33=43] doing 20hpd [2d6(3+3)+14=20] if it hits.

His second attack hits AC47 [d20+28=47] which is a possible crit [rolled a 19]. The possible crit roll hits AC44 [d20+28=44]. If this is a hit, but not a crit, it does 20hpd [2d6(3+3)+14=20]. If it is a crit it does 62hpd [2d6(3+3)+14=20 2d6(6+1)+14=21 2d6(3+4)+14=21].

His third attack hits AC36 [d20+23=36]. If it hits, it does 17hpd [2d6(1+2)+14=17].

His fourth attack hits AC20 probably missing [d20+18=20]. If that chances to hit, it does 24hpd [2d6(5+5)+14=24].

His fifth attack due to boots of speed hits AC51 [d20+34=51] which is a possible crit. The possible crit roll hits AC48 [d20+34=48]. If that is a hit, but not a crit, it does 21hpd [2d6(2+5)+14=21. If it is a crit it does 63hpd [2d6(2+5)+14=21 2d6(3+4)+14=21 2d6(6+1)+14=21].

Onrad then grins at #1 whether he is standing or dead again and motions to him saying, "What'cha got ugly. I got places to be."

Nonam (AC29, SR19, globe of invuln, stoneskin)  6d6(5+3+4+2+2+5)=21 17d6(4+5+1+1+5+5+4+2+4+5+6+4+2+5+6+4+2)=65 d20+28=29 d20+28=38 d100=28 d100=19 d100=17 d100=32 d100=92
Monday September 13th, 2004 8:25:06 PM

Nonam orders the vampire under his control to attack the vampire attacking him. "Ignore the human and
destroy this undead creature attacking me."

Then the wizard casts another spell, sunburst, centered between Jus and the matron.

(80 ft radius is probably going to hit everyone, creatures in the globe are blinded and take 21 pts dmg, undead take 65 pts dmg, any undead harmed by sunlight are destroyed if they miss the save - reflex save DC28 negates blindness and halves damage.)

(38 on concentration check, hero pt used after rolling a 1 (the 29))

(5 percentage rolls to cast in armor for this time and the few I forgot about before this round - all successful)

[is #1 or #2 under my control? It's probably the one Onrad just attacked, isn't it?]

[And was the stoneskin effective or not?]

Jandar 
Monday September 13th, 2004 11:55:57 PM

Jandar, not wanting to take a chance on a spell not going right, whips out his rod of Negation and uses it on the multi-colored dome surrounding Jus. He yells out,"Keep me up on your condition. I can't watch everyone, and will heal you if needed! For now, Jus is in a tough spot."

Tericus 
Tuesday September 14th, 2004 12:45:54 AM

(OOC, i think you put Jandar's name in Tericus's place)

seeing that Jus is easily in the most trouble, Tericus moves as close as he can to Jus and casts Holy Aura to help them fight off the vampires(kent im not able to open the maps you have sent so im playing blind here. if i dont have enough movement to get within 20 ft of Jus ill do a full move to get there, otherwise i cast Holy Aura, which will effect myself, Jus, and anyone else that is within a 20ft radius of me.it gives us +4 to AC and saves against evil creatures and spells, 25 spell resistance against spells cast by evil creatures, blocks possession and mental influence from evil creatures, and any evil creature that succeeds on a melee attack must make a Fort save of 23 or be blinded.)

Gareth (50% Displaced) [153 HP]  d20+16=29 d20+35=37 d20+31=38 d20+27=32 d20+23=42 d10+19=27 d10+19=29 d10+19=21 d10+19=22
Tuesday September 14th, 2004 6:06:57 AM

The warrior grimaces at the attack and doesn't stop. He moves a bit to his side so Fai'Fasal can get in on the action. He takes 4 more swipes at her hoping Fai'Fasal will do some damage (Hit AC 37,38,32,42 for 27,29,21,22 DMG).

DM Kent 
Tuesday September 14th, 2004 5:31:01 PM

(OOC: Ok guys, I have DM'd before and I have Dm'd you all before. I am aware of how spells work and their protections. If they are posted in your post somewhere or in the name field then the effects are noted and applied when applicable. If something's effects are not taken, then I expect there is a good reason and as often as not if you read my posts you will see the reason somewhere in there.

Also, unless I specify otherwise the spells you cast work as described. That said, there will be times where I make a mistake, after all I am human, However at this point I have made no posting or combat errors. So yes Gareth she has hit you twice because as I posted she has true sight cast on her, Though Gareth doesn't really knows that. And yes Nonan your stoneskin is working fine, so take the damage given and subtract the damage that the the spell protects for each attack.

As for the maps I am not sure what I can do. I am already converting them to word format, but I will attach both the word and the paint files and try to imbed it in the email itself and try things that way. Any other suggestions will be welcome.

Tonite's post will be a bit later than usual due to a dinner I must be going to.)

DM Kent  d20+13=32 d100=63 d20+10=21
Tuesday September 14th, 2004 10:36:48 PM

Under Onrad's onslaught Vamp#1 goes down in a pile of pieces parts however eerily the body parts are still twitching. As #1 falls Nonam feels his control spell dissipate.

Jus lashes out at #7 in front of him in order to limit the number of beasts flanking him down to 2 and connects with everyone of his attacks, but when done he is still facing 5 opponents.

Nonan casts his sunburst and everyone in the compound around the tables is blinded, with the exception of Jus and his opponents.

Onrad, Gareth, Tericus, Jandar, Addinien all roll reflex saves DC 28 or be blinded and take 21 points damage save for half damage and sight.

The matron winces for a moment as the burst of light goes off but obviously can still see and is still standing.

#2 in front of Nonan goes out in a blaze of glory and a peircing shriek.

The majority of the zombies also fall to the ground but so do many of the drow citizens.

Jandar whips out his wand and sends a charge zipping at the globe only to see nothing at all happen. (rod of negation only works on a specified magic item)

Tericus jumps up on the table and gets as close to the scintiating rainbow colored globe and casts his spell and all the Storms but Jus feel the effects of it.

Gareth attack the matron again hitting this time with all four attacks.

>>>>>....



DM kent  15d6(3+6+2+1+4+1+4+6+4+2+6+6+3+4+2)=54 d20+13=15 d20+13=32 d20+13=29 d20+15=34 d20+15=27 d8=3 d8=7 d8=6
Tuesday September 14th, 2004 10:53:32 PM

The Matron grimaces in what might be remembrance of past pain as the sunburst Gareth and Fai'fasal combine to do a major amount of hurting on her.

Casting yet a third time she calls down a collumn of fire on Gareth and Fai'fasal. reflex save DC21 or 54 points damage save for 27

Jus meanwhile is having a picnic with his friends in the Prismatic sphere, as the five vampires once again attack, having a bit more luck this time, as thee connect with him for 16 more points and three more Fortitude saves at DC 19or loses 6 levels

Nonam (AC33, SR25, globe of invuln, stoneskin, holy aura)  d20+13=21 d20+13=28 d20+13=14 d20+13=31 d20+17=31 d20+17=30 d20+12=30 d20+12=13 d20+15=35
Tuesday September 14th, 2004 11:50:04 PM

Careful not to hit Onard, Nonam casts a cone of cold on the prismatic sphere. Then muttering a most vile curse, he leaps through the wall to help Jus.

SR checks for each color please
saves:
orange 28 (hero pt to reroll 21)
yellow 31 (hero pt to reroll 14)
green 31 (5 hero pts to roll)
blue 30 (5 hero pts to roll)
indigo 30
violet 35 (hero pt to reroll 13, last 3 hero pts added to reroll)

[I wasn't complaining. I thought there was a decent chance that the drow vampires would have adamantium weapons, and the stoneskin wouldn't stop that. And David always complains when his displacement doesn't work, especially since it never works. All the DMs are mean to him, including me.]

Jus [Sub Jay B] (Glove active, AC 32, SR 21)  d20+10=24 d20+10=18 d20+10=25 d20+10=19 d20+10=15 d20+10=13 d20+14=18
Wednesday September 15th, 2004 12:12:21 AM

(Hit Points 75, -29)(Fort Saves 24, 18(hero point 19), 25 -I hate to spend Hero Points(1HP) that aren't mine but I feel its a good idea.)

Jus has had enough of this. He attempts to Teleport free, casting defensively. (Concentration 15, Spellcraft 18[disregard the 13 rolled])

[OOC: As I am unfamiliar with this character and certain spells, I have no idea how they might function. I would assume Jus would know whether he could simply walk through the wall. If so, I'd say 'He passes through the Sphere.', instead of taking AoO fromt he vampires. Aw well. Hope John returns sooner rather than later.]

[Would his mantle of spell resistance make a difference walking through the Sphere?] Jus would be unlikely to walk through the wall. It's downright suicidal. No one in their right mind would do it. -JK/Nonam

Jandar(+4 saves, ac)  d20+7=24+4=28
Wednesday September 15th, 2004 1:34:14 AM

Jandar curses his stupidity at using the Rod against a Prismatic Sphere. He reminds himself to brush up on spells later. But for now...then the Sunlight hits him, and his sight is gone. Luckily, it is momentary as he shakes the effects off, but just barely. He ponders for a second, then remembers a spell that will help all and hopefully hurt the undead. He casts 'Mass Heal'. (170 points restored to our guys if within 70 ft, 170 pts damage to them if they fail will save and spell res. I figure you know, Kent, but I thought it'd save you some time) Jandar now can see again, so he does a quick once around to see where everyone is.

Tericus(+4 to ac, spell resistance 25)  d20+12=16 d20+12=31
Wednesday September 15th, 2004 7:21:00 AM

(OOC, remember everyone, you all have +4 to AC and saves, 25 SR, immune to mind effects, and if any of the undead hit you they must save vs DC23 or be blinded)

briefly overcome by blindness, Tericus is able to throw it off(used hero point to re-roll, rolled a 31). and seeing that everyone is going to help Jus, Tericus casts disrupting weapon on his mace and goes over to help Gareth with the matron mother.

Addinein AC 32 HP 71 (shield, +4 AC? and SR 25?)  d20+10=27 d20+19=33 d20+14=31 d20+9=25 d6+8=9 d6+8=11 d6+8=13
Wednesday September 15th, 2004 9:44:17 AM

(with +4 Addinein makes save)(you were posting last night about the time I was able to logon. So i held off on my post. If I can, would like to take the two actions to work towards the Matron. I'm assuming maybe one round of attacks on her.)

Before he has a chance to act, Addinein covers his eyes as he sees the light to start to surround him.

With the stoneskin in place, Addinein is not sure what he can do to the Matron. But knowing that there are only two people attacking, Addinein offers himself up as another targer. Closing with the Matron, Addinein trys to throw his weight into the fray and see if he can help out.

(AC 33, 31, 25 for 9, 11, and 13)



Onrad  d20+19=22 d20+19=26
Wednesday September 15th, 2004 10:13:01 PM

"Aieeee! The Light!

"Ok folks I'm now a poor blind man! Put the coppers in my beggars cup." Failed save and used hero point and failed again.

Onrad goes total defense. (NO idea of blind AC and no time to look it up)

"Feed me instructions guys. I'll try to do it."

[Tericus effects on Onrad:
+4 to AC and saves
25 SR
immune to mind effects
if undead hit me they must save vs DC23 or be blinded]


John (Jus) 
Thursday September 16th, 2004 12:34:26 AM

OOC: Thanks for subbing Jay. I'm back and catching up on the not-so-light reading of this game. What a time to be away!

Sheesh, I'm glad your BACK! I didn't want to be responsible for killing of a PC that wasn't mine! ;) Good luck! I'll be watching.

Gareth (50% Displaced) [116 HP]  d20+11=30 d20+11=26 d20+35=41 d20+30=41 d20+25=37 d20+20=34 d10+19=22 d10+19=28 d10+19=22 d10+19=22
Thursday September 16th, 2004 6:24:57 AM

The warrior dodges some of the damage being meted out in the combat (keeps his sight) and he takes heart that the ebony warrior and he are doing some serious damage to this abomination. He once again lashes out with Max intent on bringing her down quickly (Hit AC 41,41,37,34 for 22,28,22,22 DMG).

(Dave, if Gareth was withing 70 ft of Jandar, which he was, he got back 170 hit points from the Mass Heal spell)

DM Kent  d20+21=22 d20+21=37 d20+21=29 d20+21=27 d20+21=36 d20+21=24 d20+21=23 d6=2 d20+12=21 d20+9=19 d20+7=27 d10+12=19 d20+28=35 d20+23=34 d20+18=20 d10+11=14 d10+11=20 d20+12=13 d20+13=17 d20+13=32 d20+13=33 d20+13=18 d20+13=22 2d8(4+8)=12 d20+13=20
Thursday September 16th, 2004 7:11:35 PM

Nonan casts his spell and watches as all the red seems to vanish from the dome. He then starts to make his way through the sphere wall readying himself for some major pain and suffering.

His first few steps into the wall are met by what seems to be a waterfall of acid pouring over him. His nimble ness allows him to avoid some of it as he makes his way along but causes him to walk into a bright yellow patch that literally sets his hair on end as he feels an electric charge go through his body. That electric jolt sent him carreening into a green patch that seemed to just sap his strength to continue, but he manages to continue on. Blue, Indigo and Violet each try and work themselves on him but just as he feels himself becoming one with the earthor thinks he is going insane, he thinks of Jus and somehow manages to walk on. After what seems like an eternity but was mere seconds Nonan finds himself on the inside of the sphere, next to Jus facing 5 vampires.

Sphere Nonan
Red - 22 - negated by Cone of Cold
orange - 37 - made save - 20 points of acid damage
Yellow - 29 - made save - 40 points electric damage
Green - 27 - made save - lost 2 points of constitution (as well as all associated HPs)
Blue - 36 - made save
Indigo - 24 - spell resistance effective
Violet - 23 - spell resistance effective

Tericus casts his spell and moves to aid Gareth and Fai'fasal but finds the blade barrier and Wyx in his way.

Addinien too finds his way blocked by The blade barrier and Wyx who is in combat with two drow warrriors.

Onrad waits for someone to give him instructions. Onrad if you move you need to roll for direction as you are very close to the sphere.

Gareth once again is very effective with his attacks onm the Matron and as his last one strikes he sees the shimmer of a stoneskin spell dissipating.

Fai'Fasal Sees the tell tale shimmer and attacks with a vengence but only connects with the his final attack (natural 20)19 points and fort save or die DC 23.

Jus contemplates trying to teleport out of the the sphere but does not do so as with his injuries passing through the sphere might be a sure thing, so instead flings himself into an attack on the vampire in front of him #7 connecting with his first two attacks for a total of 34 points.

-------
The Matron seems to be just about to cast another spell when Fai'fasal and Lisseth strike home and the matron collapses to the ground without a sound. (I can't believe she failed her save she rolled a 1)

In side the sphere is becoming extremely crowded as Nonan joins the other in the 20 foot diameter sphere. His arrival does not seem to aid much as the Vampires are very much focused on Jus, almost as if they were programmed to only see one person.

The five vampires continue slamming Jus with two more connecting this time, for an additional 12 points of damage and two more fortitude saves at DC 19 or lose two levels for each save missed.

Onrad  d20+6=20
Thursday September 16th, 2004 11:25:22 PM

Bemusement changing to frustation and perhaps a bit of panic, Onrad screams, "I need a voice a recognize to tell me what to do!!!!"

He makes a listen check to try and determine where combat is occuring. Rolled a 20 [d20+6=20]

He continues his Total Defense for the moment.

Jandar  d20+10=23
Friday September 17th, 2004 1:39:34 AM

Jandar yells,"Open your eyes! I cast Heal on everyone. Noone should be blind still! Nonam and Jus, if you can hear me...throw the undead through the prismatic sphere. We lack the spells to negate it!"

Jandar will then cast Dispel Magic on the blade barrier.(dc23)

Tericus 
Friday September 17th, 2004 9:26:08 AM

seeing that all the undead are destroyed except the ones in the sphere, Tericus will cast Daylight on the sphere, then yells. "Thats all we can do out here!"

Nonam (AC33, SR25, stoneskin, holy aura)  6d6(5+3+4+3+5+1)=21 17d6(5+2+2+6+6+5+4+6+3+6+2+5+3+6+4+2+5)=72 d20+21=34 d100=56
Friday September 17th, 2004 12:12:10 PM

Nonam's ring of evasion helps him avoid most of the damage from the sphere, but he still suffers the con loss.

He looks at Jus with concern and ponders his next spell choice, "Drink a heal potion buddy! I'm here to help."

Nonam casts another sunburst inside the sphere.

(burst blinds and causes 21 dmg or 72 dmg to undead, undead harmed by sunlight are destroyed if they miss the save - reflex DC28 for 1/2 and to negate blindness/destruction)

(overcomes SR34)

(56% (successful) to cast in armor)

(hp=103/111 - I think. -8 from vampire with sword (stoneskin prevented 10), jumped through sphere before mass heal cast, evasion negates dmg from orange and yellow rays, then -17 hp from con loss. That sound right?)

Jus (Glove active 2 rounds; Boots active (+1AC/2hit/dodge); Displacement: 50% miss chance; AC 33; SR 21; 9 hero points; 75HP-41dam+10glove = 44HP; -2 levels = 33HP, -2att/sav/skill)  d20+10=11 d20+10=17 d20+10=20 d20+10=11 d20+10=21 d100=91
Friday September 17th, 2004 11:22:47 PM

Missed saves, two hero point rerolls, one still misses 2 negative levels

Jus curses as he realizes he won't be able to take much more of this pounding. With the globe around him, it doesn't look like he has much choice. That is, until Nonam makes his sudden surprise appearance.

"What took you so long, you crazy fool?" Jus quips, completely shocked that he is completely not surprised to see Nonam walk through a Prismatic Globe.

Nonam's suggestion concerning a heal potion sounds great, but Jus is more concerned about getting hit. If all five of these evil goons manage to hit him and drain levels, he is gone no matter how many hit points he has.

So, Jus quickly activates his Boots of Speed, using their boost to enhance his dodging. He then casts Displacement on himself, with hopes its benefit gives him time to heal soon [Displacement = 50% miss change on each attack; Concentration check made, no AoO; Armor check passed, spell succeeds].

Jus then has a horrid thought. Keiran, Jus quickly thinks to the dragon, hoping it is nearby. These spawn appear to be focused on me. I fear this may mean your mother or father has been killed by the lich and they are now after you. Be careful and hoard your trust!

Onrad 
Saturday September 18th, 2004 9:10:54 AM

"Doh! I can see!"

Onrad seeing Jus dive through the sphere decides he can risk it too through some strange logic the universe will never understand.

So Onrad tumbles into the sphere trying to take up a position to protect Jus.

(Let me know what saves I need to make Kent. I'll check back periodically over the weekend.)

DM Kent  d6=5 d20+10=22 d20+10=13 d20+10=29 d20+10=22 d20+10=28
Sunday September 19th, 2004 2:06:34 PM

At the conclusion of Jandar's spell, all the indigo color dissipataes from the sphere leaving only orange, yellow, green, blue, and violet.

Onrad seeing this charges toward the sphere and hits it full speed trying to pas through it. Time seems to come to a stop for him as a number of things seem to happen to him at the same time.

[If Onrad has any spell resistance I need to know the amount and then I need him to make five saves; 2 reflex, 2 fortitude and 1 will, at DC 23]

orange - 40 points of acid damage reflex save for half
Yellow - 80 points electric damage reflex for half
Green - Death or Fortitude save and lose 5 points of constitution (as well as all associated HPs)
Blue - turned to stone or Fotitude sane and spell is negated
Violet - all objects within the sphere are destroyed and all creatures sent to the plane of shadow, will save negates effect.

Nonan casts his spell and three of the vampires scream in agony and become medium sized piles of ashes. the other two sream in agony but now look really pissed off.

Jus needs to ,ake reflex save DC 28 as well or take 21 point and be blind save for 10 points and vision.

Jus catches a sleepy tendril of thought from Kieran in response to his warning. Really? No, they're alright whereever they are. Hey, how did I know that? Do you need my aid?

Outside the sphere there are many wounded and even more dead filling the camp. Fai'fasal's clan now seems to number only around twenty or so now, and Tormain is still lying still on the ground. Wix Benric and Axior, while all wounded are still alive and they are starting to organize the rest of the camp attending to wounded and removing the dead.

Jandar  3d8(3+6+4)+17=30
Monday September 20th, 2004 12:21:19 AM

Seeing he can do no more for those in the sphere and that all the undead outside the sphere are gone, Jandar tuens his attention to the injured drow lying around the camp. He yells so he can be heard,"Get those who can be moved or move themselves in a semi close area and I'll heal a bunch at one time. First though, I need to know who is close to death and needs immediate attention, so, if you are still able to move, find your brothers and sisters who need it first."

While they are finding the really injured, he walks to an area that is closest to a large number and casts 'Cure Serious, Mass' on the area.(30 hp back)

Nonam (AC33, SR25, stoneskin, holy aura)  17d6(4+5+5+2+3+1+5+5+4+6+6+3+3+4+2+1+6)=65 d20+21=36 d100=48
Monday September 20th, 2004 10:49:21 AM

"Onrad, don't walk through this. I have it under control. Kill the undead out there."

Nonam casts chain lightning, but he utilizes his mastery of elements to shift the energy of the spell to fire. The flames burst from his fingertips and arc from one vampire in the sphere to the other.

[65 dmg to the first, 32 to the second, ref dc26 for 1/2, overcomes SR36, 48% to cast in armor)

[the prismatic sphere must be brought down in order. red then orange then yellow etc. So, as much as I'd like the indigo to come down, it shouldn't.
-Onrad has 25SR from Tericus' spell]

Kent (oops, see what happens when the DM is exhausted. As it was my error, It can remain as stated.)

Jus (Glove active 3 rounds; Boots active 2 rounds (+1AC/2hit/dodge); Displacement: 50% miss chance; AC 33; SR 21; 9 hero points; 75HP-41dam+10glove = 44HP; -2 levels = 33HP, -2att/sav/skill)  d20+17=29 d20+29=49 d20+22=42 d20+17=19 d20+12=20 d20+29=31 d20+29=43 d20+22=39 7d10(10+2+7+7+7+5+8)+13=59
Monday September 20th, 2004 9:20:02 PM

Jus waylays one of the surviving vampires, turning to the second only if the first falls. Hit Boots of Speed add to the wicked dance of his blade, as Jus strikes out again and again at the vampire.

[49hit (nat 20)/23 damage, 42hit (nat 20!!)/15 damage, 19hit/20 damage, 20hit/20 damage, 31hit/20 damage, 43 (critical check)/18 damage, 39 (critical check)/21 damage]

DM Kent  d100=26 d100=95 d100=41 d100=22 d100=14
Monday September 20th, 2004 10:08:03 PM

Jus's attacks drops the vamp he is facing to the ground and Nonan's spell drops the other.

As the last Vampire drops to the ground so does the Sphere.

Onrad spell resistane fails for the first three colors but alows him to pass through the last two with no difficulty. I still need 2 reflex and one fort save at DC23 for orange yellow and green.

Gareth 
Monday September 20th, 2004 10:11:41 PM

The warrior takes stock of the aftermath. He nods to Fai'Fasal "Nice weapon you have there. So what will it be? Do you take your family to the city or do you come with us to face Morlas?".

Addinein 
Monday September 20th, 2004 11:04:19 PM

(busy weekend)

Feeling bad for this lack of usefulness. Addinein works on getting any drow that show any signs of life, and getting them to where Jandar can cast on them.

Onrad  d20+33=39 2d6(6+5)+13=24
Tuesday September 21st, 2004 12:04:03 PM

[Kent, please make the saves for me. I"m at school and in training at night last night an tonight. Not getting home until after 10PM. I don't have my character sheet here so i don't know my saves by memory.]

Assuming that Onrad is not turned to stone, (and he will use all but one hero point to help with the save vs. stone) he attacks once hitting AC 39 (rats) [d20+33=39] for 24hpd [2d6(6+5)+13=24] to the one that appears to be the most dangerous for Jus....if that hits.



Nonam (AC33, SR25, stoneskin, holy aura) 
Tuesday September 21st, 2004 3:07:36 PM

Nonam looks over at Onrad, "Hey buddy, he's already dead. That's why he's flat on his back like that."

Then Nonam surveys the situation in the hall. How are his comrades? How are the drow? And are there any zombies left?



Kent  d20+15=21 d20+15=30 d20+14=27
Tuesday September 21st, 2004 10:05:48 PM

Onrad fails the first save and takes 40 points of acid damage, makes the second save and only ake 40 points of electric damage. He also make the last save and while he doesn't die he does lose 5 points of constitution and the associated hit points.

In his pain he starts hacking at the downed bodies until Nonan points out the fact that their are already dead.

With Addinien's help Jandar is able to get all the remaining drow on their feet with only some minor injuries remaining which their one remaining healer starts working on.

Fai'Fasal turns at Gareth's question and responds. "Both I think." I will come with you, But I think I will send the remainder of my people under Turian's guidance back to the city."

It is now about 2 PM.

Tericus  d4=3
Wednesday September 22nd, 2004 12:13:42 AM

Tericus walks over to Onrad and places one hand on his head and chants a quick prayer(lesser restoration, gains back 3 pts of constitution). then he goes over to Nonam and does the same thing(casts restoration, gains back all temporary ability damage), then he says "Anyone else need to be cured(get back levels loss or ability scores)?"

Gareth 
Wednesday September 22nd, 2004 7:50:18 AM

The warrior nods to the dark elf. He places his hand on his shoulder. "I am truly sorry for your House's demise. I will see to it that your family is accepted in the city. Then, we will go and deal with Morlas. Once done we will help you and them get a new start in whatever life you choose for yourselves.". The warrior uses his Dragon ring to contact the Overlord and inform her of the newcomers. He makes sure and stand near the clerics as they perform their mass heals and such to have his wounds attended. He leaves instructions with Turian on how to get to the city and who to talk to.

"Gents, its time to go kill a lich or two. Maybe Nonam can write the last chapter in all those books he was reading about our enemies?".

Nonam 
Wednesday September 22nd, 2004 10:12:37 AM

"I would prefer to have the chance to rest and memorize spells before we go looking for more trouble. I could go now if necessary, but it isn't advisable."

Gareth 
Wednesday September 22nd, 2004 8:47:26 PM

The warrior nods. "Then we rest first.". The warrior begins to set posts for a nightly watch and oges around the camp to make sure there aren't any other enemies lingering around.

Jandar 
Wednesday September 22nd, 2004 10:14:24 PM

Jandar will continue along with Tericus to heal and restore levels, until all are fully healed. Between them, they should have ample spells for any left. He offers to take first watch, as he really didn't exert any energy this day. A few spells, some walking, but no physical fighting makes him wonder if he'll remember how to handle his warhammer when he needs to.

Jus 
Wednesday September 22nd, 2004 11:14:16 PM

Jus looks at Onrad as the fool tumbler joins Nonam and Jus under the colorful dome.

"Let me guess: some spellcaster feebleminded the both of you? Not that I'm ungrateful --although I did almost have them taken care of myself -- but are you two loony?" This is all said with a grin, belying Jus' words.

"Yea, Tericus," Jus answers his friend, "one of those things touched me a couple of times."

Jus checks the bodies for anything useful, and to ensure they are not vampires that will just regenerate back given a minute or two.

"Anyone know why someone would have a deathwish on me? Having 5 in a PSphere attack me seems like a personal vendetta."

Tericus 
Thursday September 23rd, 2004 6:58:01 AM

"Well, they went after me with those giant scorpions last time." Tericus says as he casts restoration on Jus(i can only cast it once, so if Jandar cant cover the rest ill do it in the morning, you get one level back). "Maybe they just want to isolate us one at a time."

Onrad 
Thursday September 23rd, 2004 9:31:46 AM

Onrad doesn't answer Jus. He just grins in a wickedly insane way and kisses him wetly on the cheek.

"You did good."

He does a flip up on the table and takes a pretend gaurd posture.

"Now rest. We have lich to kill.....again."

Onrad will take the first watch and then try to rest and sleep.

DM Kent 
Thursday September 23rd, 2004 6:28:31 PM

During the late evening after Gareth has contacted the overlord and as much healing that can be accomplished is, Jandar feels like someone is trying to establish some sort of mental link with him. The touch is light, fairly familiar and definitely not evil.

Fai'fasl spends most of his time with his people issuing orders and expectations. Tormian was very badly injured and is not full strength yet, and may never be totally again, but he is confident that he can get his people to the city.

The rest of night passes without incident, Though there is a bit of a hullabaloo when Kirien asks to be let out so he can hunt. Before he leaves he sends a brief message Jus's way. I know you are not trying to use me, at least not purposefully. How did I know my parent were alright? How do I know that my mother is fairly close and that my father is not?

Gareth finds his quiet spot to watch and Max vies for some atention. "Um Boss? Sorry about all that nonsense before, but she can really get a blade steamed. Um, By the way, Lisseth seems to think that there are at least 5 more lichs, other than Morlas, within the region. She also feels them much more strongly than Morlas, whatever that may indicate.

As Tericus and Jus discuss why they seem to be the ones being targeted, Jus realizes that his opponents were not using the big ugly swords they had strapped to their backs, but instead were trying to weaken him and make him vulnerable for some reason.

Quite a few interesting things were found in the piles of ashes, bone, body parts and other remains.

All together left from what were the drowpires, there are 8 sets of unblemished black drow chainmail, 8 nice broadswords, and 8 rings.

Where the Matron was is a pair of bracers, a ring, and a very nice looking heavy Mace.



Addinein 
Friday September 24th, 2004 10:07:40 AM

Looking around and listening to the others, Addinein wonders whether he should help out Fai'fasl and Tormain.

While the word goes out that the quickly diminishing drow population will be allowed into the city. Addinein decides to pass the word back to his family also, so that they may prepare a neutral greeting for the new drow. With no idea how long they've been on the surface in this area. They may have information that the city needs.

Not wanting to disrupt the current conversation, Addinein listens in without adding much on his own.

(sorry for my missing)

Nonam 
Friday September 24th, 2004 10:08:29 AM

Nonam asks Faifasal if he recognizes the rings or any of the other items.

Jus 
Friday September 24th, 2004 3:53:12 PM

[Keiran was already out, let out and not put back in when Jus talked with him before the fight.]

Jus considers the attacks and their focus on Tericus first and now Jus. Unable to come up with any plausable explanations, Jus stores it away for later.

Jus also stores away the information Keiran states that his mom and dad are alive.

Jus rests and reflects. Preparing himself for another day's castings.

Tericus 
Friday September 24th, 2004 9:09:50 PM

after talking with Jus, Tericus goes over and eyes the mace. thinking how ironic it would be to use a liche's weapon against them, Tericus casts detect magic on all the items, then he'll cast detect evil on all the items.

Gareth 
Monday September 27th, 2004 9:01:50 PM

The warrior looks over the situation and thinks the drow should have first choice on the items. He makes sure everything is in order before bed. He also asks Tericus and Jandar if there is any form of warning that can be set up to detect the liches getting close. And he asks Fai'Fasal to make sure his sword sounds a warning if they get closer.

As the evening winds down he finds himself with his closest friend and ally. "Max, I understand. I am glad you are my blade. I would appreciate it if you would warn me of any enemies that approach while we sleep...". The warrior sleeps once all the conversations are over.

Jandar 
Tuesday September 28th, 2004 12:13:31 AM

Jandar responds to Gareth,"I have not memorized any such spell. I focused on healing and restoration, knowing we'd be up against undead. However, I will keep first watch and no undead will sneak in unannounced, I assure you. Sleep well."

Onrad 
Tuesday September 28th, 2004 12:55:56 PM

Onrad says, "Jandar, I got first watch. Take the last half of the night."

Onrad stands near Gareth and Jandar standing vigil. He learned long ago it was easier to stay awake if you stood and paced while you thought.

When Jandar relieves him, he gladly goes to sleep.

DM Kent 
Tuesday September 28th, 2004 6:10:31 PM

At Nonam's questions, Fai'Fasal looks at the armor and swords. I do not recognize anything as having belonged to any of us.

Tericus checks the items for magic and all 8 sets of unblemished black drow chainmail, 8 nice broadswords, 8 rings, the matron's pair of bracers, ring, and the very nice looking heavy Mace all radiate fairly strong magic of varying type.

With his second spell only the Mace comes back as radiating strong evil.

Jandar's apparent ignoring or rejection of whoever was trying to contact him stops after a while and he has no trouble drifting off to sleep. While asleep he has a wondeful dream filled with silver dragonletts playing in a meadow.

Onrad's watch is trouble free, he wakes Jandar and heads off to catch some shuteye.

Almost immediately upon being woken by Onrad for his watch, Jandar feels a distinct pressure in his head that feels like someone just yelled his name inside of his brain. Once again there is a fairly familiar feel and one that is definitely not evil.

Max's response to Gareth's request is a quick and positive assent, though he says he is pretty sure it will not be a necessity, as none of them are very nearby.

The remaining drow, under the supervision of Tomian, Benric, Axior and Wyx seem to be packing things up and breaking down camp far into the night. It seems that they are going to be moving out at first light.

Fai'Fasal, seesm to have attached himself to you all and has remained in your vicinity after packing a small and compact pack. He is different now than at any other time you have ever dealt with him. Not crazy necessarily, but there is a definite sense of the fatalistic about him and a broader sense of control, of some sort. He certainly is more determined than before and even more decisive, but there is something that just doesn't sit well.

The rest of the night passes without incident and there is a ral breakfast waiting and ready for you all as you wake: Hot clavat, some sort of dried meat and fruit mixture and trail bread.

Jandar 
Wednesday September 29th, 2004 1:32:33 AM

Jandar, realizing he wasn't imagining things, concentrates on the contact and listens to any message they might have for him. He takes his watch and roams the camp checking on any who were injured.

Gareth 
Wednesday September 29th, 2004 7:14:12 AM

The warrior sleeps and takes his watch when it is his time. He keeps an eye on Fai'Fasal and asks him for his thoughts when they are both awake.

Jus 
Wednesday September 29th, 2004 9:23:36 AM

Jus, quiet and contemplative, eats his meal in silence.

Nonam 
Wednesday September 29th, 2004 11:03:17 AM

Nonam quitely asks Jandar and Tericus if they can tell if Fai'fasal is in control of his own actions.

Onrad 
Wednesday September 29th, 2004 2:15:14 PM

Onrad wakes and does his morning stretches to stay limber. He groans once or twice.

"Not as young as I used to be."

He helps steer folk away from Gareth and Fai'Fasal so they can talk. He says a quick prayer about him to Wardd.

Eventually he finds Nonam. "So which way do we go? I'm ready to end this."

DM Kent 
Wednesday September 29th, 2004 8:52:41 PM

As Jandar aknowledges the contact thepressure releses and suddenly there is a bright flash of silver in his mind, followed by a very lovely and light sounding feminine voice. Ahh, Finally. I have been trying to contact you for hours. We... Um, I have discovered some information that you might like to know about. It has to do with the Lichs that Morlas has been accumulating over the last few years. I got a quick glimpse of them in a vision I had... I think what I would like to do is send you the images I recieved so you can see them for yourself as opposed to me telling you with possible coloring from my perspective. While not a painful process, it can be quite unsetting and uncomfortable, so you might want to lie down and let your friends know what is going on.Let me know when you are ready.

A soon as Jandar lets her know to proceed the is a brief acknoledgement and then the images start flowing.

It is very dark. Obviously a cavern like room there is some light perhaps coming from the walls. There is a Stone throne surrounded by dead bodies, mostly drow, many female. Upon the throne is seated your nemesis Morlas and facing him are 6 very large humanoid figures.

At this point the perspective chamges a bit to where it seems as though you are looking over Morlas' shoulder at the six but from a height ans a good distance. Things are a bit fuzzy but you get some good impressions.

To the farthest right stands a muscular tall robed humanoid figure with what appears to be the features of a large striped feline.

Next to him you get the sense of something monstrous and spiderlike but also humanoid.

The third figure has a rough humanoid shape but has no distinct features. No That's not quite true. The features just keep changing and for a moment you are sure you saw Jus' and Tericus' flow across the beasts face.

The fourth creature has extremly piggish features and at the same time appears to be very humanoid.

The fifth appears to be mostly snakelike but with a humanoid head.

And the one on the far left is huge and looks like a buffed up toad with humanoid features.

The Drow Matron is no where to be seen at this time.


Fai'fasal while not forthcoming during his chat with Gareth, seems to be very fatalistic about the upcoming sojourn. He is in fact extremely sure that he will not come back from this foray. He is also just as adamate about the fact that his matron is still alive and that he will be able to rescue her and possibly others. All of this is discussed in a very calm matter of fact flat, non-emotional, neutral manner.

As everyone finishes breakfast, things are cleaned up and the Drow, led by Tormian head out of camp beginning their new voyage to the city.



Addinein 
Wednesday September 29th, 2004 9:16:32 PM

Listening intently to the things discussed. Addinein cannot figure out what he can do to help the blademaster of the remaining drow. Having been in the surface world, Addienin follows another example he's seen. He decided to walk around to the other drow and try to give them words of encouragement. He try to portray that the Storms will try their best to help in whatever way that they can.

It's rough going at first, because it is a foreign concept for his brain to wrap around. When everything is done, he's not sure if he has done any good.

Tericus 
Thursday September 30th, 2004 12:34:57 AM

sighing that the mace is unuseable, Tericus will gather all the items up and save them to be identified later. then, answering Nonan's question, Tericus says that he doesnt have anything that can tell who is in controll.

Gareth 
Thursday September 30th, 2004 6:43:23 AM

The warrior recommends that the mace go with the drow back to the city for destruction. Hopefully it will not cause them to be attacked while in transit.

Jandar 
Thursday September 30th, 2004 11:56:59 AM

Jandar explains to the group what's going on, then says,"I think Tericus and I should attempt to destroy it now, so that it doesn't fall into the wrong hands. At least, maybe we can get lucky enough to destroy he enchantments on it, so that it's just a normal mace."

"Oh yeah," the young cleric says,"the creatures Morlas has around him are obscene in the the extreme. These creatures will be extremely dangerous, from my viewing of them. We'll need more than one of us with true vision for one of them, poison protections from one, and another appeared to be a Naga, or resembled one, anyway. The shifting visage of the one implies the need for the true sight, but also explains the attacks centered on Jus and Tericus. It might be the one responsible for that."

Onrad 
Thursday September 30th, 2004 2:17:40 PM

"So best if we find them one at a time and deal with them separately if we can. Let's destroy this mace and head out."

Onrad begins looking down various passages to see which one looks promising. He tries to remember which passage the matron came from.

Jandar  d20+17=36
Friday October 1st, 2004 1:05:43 AM

Jandar says,"Tericus, if you have no objection, I'll try to dispel the evil on it first. If that doesn't work, we can cast Dispel Magic on it, if you have it memorized. Or, Nonam, if you have the mage version, you can join us. Of course, the magic will only be suppressed for a limited time, so we'll have to destroy the mace while it's not magical. Then, the enchantment will have no way to return. So, we'll need Gareth's muscles to bend it, or another spell to destroy it."

When all are ready and a plan is formed, Jandar casts Dispel Evil and touches the mace, hoping to remove any spell cast by an evil wizard. If that doesn't work, he waits until the others are ready, then he casts Dispel Magic on it (DC36). If noone has a better idea, he'll cast Shatter on it to finish the job. (destroy one solid object, up to 170 lbs.)

Onrad 
Friday October 1st, 2004 8:17:04 AM

Nodding and smiling to himself at the competence of our clerics, he crosses his fingers and says a prayer to Wardd.

"What about Disintigrate? I heard that's a nifty spell for such things."

Tericus 
Friday October 1st, 2004 10:12:57 AM

Tericus nods in agreement with everything Jandar says, thens stands back as he casts his spells. he adds "Nonan can cast disintergrate. That might be the best way of doing it."

Nonam 
Friday October 1st, 2004 10:20:24 AM

Nonam tells Onrad, "Go from here? I was hoping the drow would point us in the right direction... here let's see what Jandar has to say."

The wizard listens to the revelation about Morlas and his minions, "You know the thing that concerns me is who sent this message to Jandar. I have the feeling that someone else is playing us. Being a pawn is growing rather irritating."

"If that mace is powerful enough to a threat to us, then we probably can't destroy it, but since I'm about to rest and memorize new spells anyway..."

Nonam casts disintegrate on the mace. (DC26)

"Now I'm going to rest, so I can memorize new spells." The wizard turns to the triplets and asks for a secure, quiet place where he can rest.

Jandar 
Friday October 1st, 2004 3:26:56 PM

Jandar replies to Nonam,"It was the lady we met at the Oracle. That much was obvious to me."

DM kent 
Friday October 1st, 2004 5:22:44 PM

Addinien feels a bit uncomfortable as he talks with the departing drow but he gets the sense that his presence more than many others seems to help the Drow relax as they realize that there is life after the underdark and that there is some hope for them.

Between the three, the mace is irretrievably destroyed, although it took several different dispells, a blessing and disintigrate to irradicate it. Destroying it however seems to have been a good thing, as after further study it may have been the most evil weapon you all have come across in quite a while.

Afterwards Nonan and the others get thier final studying and rest done and by 10 AM are ready to move out.

Nonan can easily tell from which direction the Matron and the others came from and it seems to be inthe same direction that was discussed before where the last scouting party was ambushed.

Fai'Fasal tells you that he has had a long conference with his last scouts and has a quick and what seems to be a safe route to where they are going, but he also mentions that the netry way to the city below is at this point very very narrow and will in all likelihood only allow one in at a time. He also tells you that there is another more acseeible entry to the city below at the other end of the canyon, however that area was covered with hundreds of undead the last time it was scouted.

Gareth 
Friday October 1st, 2004 9:22:55 PM

Hearing the options the warrior speaks to everyone. "Seems to me they will be expecting us to try the single file route. I wonder if there is a way we can bypass the undead at the other entrance? We have invibility, is that enough?".

Nonam 
Saturday October 2nd, 2004 10:08:23 AM

"No, it isn't. Undead are not fooled by invisibility as it is illusion and they have no real minds to speak of. There is a spell that grants invisibility to the undead, but I do not know it... perhaps we could... no that's too dangerous."

The wizard thinks a moment.

"Faifasal, if I gave you my teleportation ring, could you teleport us to a safe spot inside the city? You don't need to be able to cast spells to use it."

Addinein 
Monday October 4th, 2004 1:29:34 AM

Sighing as the other Drow depart, Addinein trys to put his mind back into what the Storms are currently doing.

Listening in to the others, Addinein realizes that he's going to have to depend upon them rather heavily.

Jus 
Monday October 4th, 2004 9:46:56 AM

Jus winces with the thought of Poison -- he's always had trouble resisting that cursed stuff. Seeing that he has almost no money left, Jus has little choice but to go onward anyway.

It's too bad Keiran isn't pure in heart; he probably has more than enough money in his cave to help if he would just share. And there is no way Jus is going to kill that dragon outright, even if some may believe it is the right thing to do.

Jus stretches in the morning and begins a workout. He tries to get some time sparring with Onrad now that he's joined the group.

Onrad  d20+16=33 d20+16=20 d20+16=32
Monday October 4th, 2004 10:42:54 AM

"Good idea Nonam." He looks to hear Fai'Fasal's reply.

Then, "It's morning Nonam, we just rested."

"Or did I just pull 4 hours of guard duty for nothing?"

Onrad grins.

Then he goes patrolling. He enters each tunnel for a few feet and listens carefully as well as trying to spot things.

[33 on listen]

[20 on spot]

[32 in case I need a third one.]

Tericus 
Monday October 4th, 2004 8:43:05 PM

"I can hide us from undead for a short period of time(almost 2 hrs), but its possible for more powerful undead to see us(they get a will save), though it will get us past any skeletons or zombies." Tericus says

Gareth 
Monday October 4th, 2004 9:37:47 PM

The warrior looks over to the priests. "What does that silver clawed wand do again? I forget...".

Jandar 
Tuesday October 5th, 2004 1:53:58 AM

Jandar replies to Gareth,"It's for making a weapon into a holy weapon, or something like that. Of course, if we know we're about to go into combat, it's great. But I don't think it's wise to spend several rounds in a fight improving our weapons when I could be taking out undead in large numbers. But, if we get close to a fight, and I have time, I'll use it on everyone's weapons. We can go whichever way everyone wants to. I game for any."

Onrad 
Tuesday October 5th, 2004 12:23:31 PM

Onrad continues to scout around so the group is not caught by surprise while plans are made.

DM kent  d20+10=16 d20+10=13 d20+10=18
Tuesday October 5th, 2004 6:06:45 PM

As the Storms think about options Onrad gets bored and heads down the canyon a bit to check out the narrow entry slit.

It is very narrow, been barely 4 ft wide at the opening and after 20 feet or so it narrows down to 3. Onrad, being the careful and experience adventurer that he is does manage to spot a trip line that is right on the shadow line of the passages entry, though he is not at all sure ifit is a trap trigger or an alarm trigger. After proceeding to the place where the pssage narrows down to 3 feet he stops and listens. hearing nothing unusual at first he gets ready to move again when he realizes he is hearing wht sounds to be shallow quick breaths. Stopping again and listening more closely he no longer hears anything and starts to question whether he ever heard it at all. Onrad also sees that the narrow passage continues straight for at least 30 more feet where, he isn't sure but he believes, it bends. In the 20 feet that he has traveled and the further 30 ft that he can see, there do not seem to be any other openings or side passages.

Fai'Fasal thinks for a moment after being asked by Nonan about a teleportation location.

"Well there are a few possibilities. I am not at all sure where they are in location to where we are going as I do not know where it is we are heading. I also do not know if anything in those rooms or areas has been changed." My personal chamber is possibly a fairly safe bet, but it is on the third level and pretty far off the main passages. I would not call it very central. I suppose the throne room is another possibility, as would the war room. It is, however, highly likely that those rooms are either occupied or seen some fairly substantial changes. The other option might be the palace kitchen, though again i do not know what shape they are in or anything else for that matter."

Jandar 
Wednesday October 6th, 2004 1:27:59 AM

Jandar says,"How long is the narrow walkway? And, can't Gareth fly overhead to make certain no one is following us or watching? I can cast Find Traps to make sure nothing is set to cause a landslide on us. It lasts several minutes, but it would give us a start."

Onrad 
Wednesday October 6th, 2004 9:48:39 AM

Onrad, waits for a moment pretending he hasn't heard anything. Then he steps back quietly entering the room again.

He waves to get the attention of the group and puts his fingers to his lips pointing down the passage.

Then he takes an invisibility potion and returns....slowly and quietly.....listening, smelling, senses all alert.

He grins with the joy of the hunt. This is fun!

Gareth 
Wednesday October 6th, 2004 8:03:54 PM

Listening to Fai'Fasal the warrior nods. "I do not relish wading through a sea of undead to get to what we came for. Let's go the throne room directly and take them out. That way the undead can't be controlled any more and will simply run off. We can deal with them more easily while they are not controlled.". He waits for Onrad to get done and for the others to get back. "Besides, we'll wear ourselves down if we fight the others first...".

Tericus 
Wednesday October 6th, 2004 9:25:29 PM

"That sounds like the best thing to do Gareth." Tericus says as he prepares himself for the teleportation, "Though im sure me and Jandar can take care of any lesser undead without any problems."

Addinein 
Wednesday October 6th, 2004 11:17:38 PM

"If we should do this, then do we want to get ourselves set up in a particular way?"

Seeing that Onrad wants the group to pretend about something, Addinein adds, "Should we take an inventory of what we're taking or might need?" Addinein does his best to pantomine for the group to play along with his request.

Nonam 
Thursday October 7th, 2004 12:00:53 AM

"No. Teleporting into the Throne Room is too dangerous. That's probably where Morlas and his minions are. We could arrive facing the wrong direction and find ourselves with knives in our backs before we ever knew what was happening. Some other location would be better, even if it was farther away. Anything that got us passed the initial sentries would be bound to help. The kitchen sounds like a good idea. It would have been staffed with servants and could be the sort of place the undead would overlook, not to mention the fact that they don't have to eat."

"If only we could know where they were for sure... hey Jandar, describe your vision to Fai'fasal. Perhaps he will recognize the location."

Jandar 
Thursday October 7th, 2004 1:22:31 AM

Jandar describes his vision again, in as much detail as possible. He then adds,"I think we need to be prepared to strike the first blow. And, if we face all of the creatures at once, we need to pair off with them to suit ourselves. I have a feeling that Morlas has prepared them specifically for each one of us, so we might want to consider which one for whom. Anyway, these are not orcs we're probably facing, and the first blow will possibly make the difference between someone dying or not. You know Morlas knows our strengths and weaknesses and will be prepared for us."

Gareth 
Thursday October 7th, 2004 6:04:55 AM

The warrior considers the words. "I think the risk of going straight in is worth it because if we are discovered before we strike they will have time to prepare. Seems like we go in, the mage's and the clerics blast them a few times, and we engage them hand to hand after we soften them up a bit. Besides, I'd think Fai'Fasal would have us facing the right direction toward the throne. Other comments?".

Onrad [invisible] 
Thursday October 7th, 2004 9:56:32 AM

Onrad continues to sneak up on the being he heard breathing being as quiet as he can.

Nonam 
Thursday October 7th, 2004 1:43:34 PM

"We might go in facing the throne, but they could all be standing on the other side of the room. I agree that the first blow could be the one that makes the difference, but if we teleport straight into the throne room, then we might not be the ones making the first blow. If we arrive in some location that allows us to slip in unnoticed, and we don't alert the guards at the main entrance, then we can use stealth to arrive where we need to. None of our options is foolproof, but I'd prefer tipping the odds in our favor as much as possible. Just teleporting in and blasting is only going to generate chaos. Chaos might benefit us, but it might help them. It's sort of hard to tell. The more control we have, the better."

Jus 
Thursday October 7th, 2004 7:37:21 PM

"Whichever way we go, I'd like to pump up on some defensive spells first -- especially if we go to the Throne Room. And I'm serious about the poison protection. I have little doubt we'll be hit by some type of poison, and almost as little faith that my body will resist it."

"Those draining hits were pretty severe, too. If we have or can buy something to help prevent drains, I'm all for it."

Keiran, Jus says, looking around for the loose dragon. Have you decided what you want to do? I don't know where your true parents are, or if they've succumbed to the Lich. Your feelings tell you they are safe, which I'm sure you welcome. I must ask: Are you planning to come fight with us, or do we part friends here?

OOC: Very tough few weeks lately for me. Work has been up to 70 hours a week and I've completely forgotten more than work/eat/sleep. I can't guarantee I'll be consistent in my posting over the next 2-3 weeks. Considering I don't know what my job will be after that -- or even if it will exist -- things may improve after that.

Nonam 
Thursday October 7th, 2004 7:42:39 PM

Nonam hands Jus a potion of "neutralize poison." Then he points out, "I have 3 others. One for me and two more. Hopefully the clerics have something to protect us from the draining touch because I do not... save for wishes, and I'd prefer to save those."

DM kent 
Thursday October 7th, 2004 9:34:31 PM

Onrad, making his invisible self back down the corridor listening for the breather he heard before, he has a startling thought. As far as he or any of them know, there is no one down here that has to breathe. Since re-entering, Onrad has not heard any more breathing, nor has he heard anything like movement as he starts making his way into previously uncovered corridor. spot check please DC 18 or hit second trip wire

Fai'Fasal listens to the description and to the various plans, which seem to have boiled down to teleporting into the throne room, which he acknowledges is what Jandar desribes, and teleporting into the kitchens.

After a brief thought Fai'Fasal puts forth his opinion. "I think my suggestion would be to use the kitchen as the point of entry. While it is less direct, it is farily close to the throne room and their is a hidden servant's passage/entrance that may not have been discovered. There is of course another entry as well. It is very likely to be extremely well watched and defended as it is the main entry. There are three smaller rooms that are off of the throne room as well as two other doors that lead off to the family wings and the visitor rooms.

Tericus 
Thursday October 7th, 2004 9:39:14 PM

"I dont really care what way we enter, im just ready to get this over with." Tericus says

Nonam 
Friday October 8th, 2004 9:05:46 AM

Nonam nods at Fai'fasal's wisdom. Then he looks around a moment.

"Where is Onrad?"

Onrad [invisible]  d20+16=26 d20+16=28
Friday October 8th, 2004 12:52:39 PM

Onrad steps over the 2nd trip wire and looks around a bit more.

[2nd spot of 28]

Then if he spots nothing, he shrugs thinking

::if they want to hide, they won't be attacking, but I did hear breathing...hmm...::

He then heads back to explain himself to the group.

Addinein 
Saturday October 9th, 2004 12:26:28 AM

"Should we draw up a small map of the enclave, and figure out some alternatives just in case?"

Addinein tries to show signs of being deferential to the other drow, as he's asking for him to give up information about his families estates.

Jus 
Sunday October 10th, 2004 10:33:26 AM

Jus looks around for Onrad then shrugs. "I don't remember when he took the mischief lead from me, but he seems to be doing a good job of it."

DM Kent 
Sunday October 10th, 2004 4:09:54 PM

Onrad manages to avoid the trip line and is suprised to see that it is very, very recent, as there is no dust accumulated on it and there is dirt all over the floor. He also notices that someone has been through here very recently as while there is dirt everywhere, it has obviously been fairly well swept to erase any tracks that might have been left by the person's passage.

In his wanderings, Onrad went far enough to learn that the passage bends around for about another 50 feet of so and opens into a very large chamber, with a 20' diameter hole in the floor and at least 5 wide passages raiating from aroung the chamber.

Fai'Fasal looks momentarily shocked by the temerity of Addinien asking about a map to his family enclave, and lloks like he is about to have words with the young drow, but after a moment, it is almost as if he is listening to someone, he shrugs.

"I suppose it would not hurt to draw up what I know of the Palace level as it has already been invaded. I warn oyu though, I am not extremely familiar with that level of the enclave, though I have been along some of the main passages. There are many parts of the level which I know nothing about. I can most certainly get us a route from the kitchen to the Throne room, should that rumored passage not actually exist."

Looking around he takes out some paper and finding a hard flat place he starts scetching out a map of what he knows of the area you all wish to go. There is a huge section in the middle of the map that is empty and other areas that are only partially drawn in. He explains that these are areas he has walked by but never gone into, so he knows the passage is there and where is heads but not what is along it. He is able to get a workable map just about the time Onrad finds his way back to the group.

Addinein 
Monday October 11th, 2004 12:30:47 AM

"I thank you for the boon you have granted us. I hope we can return the favor several fold." Addinein is not sure if he saw something Fai'Fasal's eyes or not. It was such a momentary thing.

Trying his best to commit the new map to memory, Addinein will ask, "What should we plan on if everything fails and we need to fallback and regroup. Both inside the compound, and if we have to go back even futher?"

(ooc I'm working 5am-5pm EST, so will only be able to post around those times, no access during.)

Tericus 
Monday October 11th, 2004 7:14:59 AM

"I dont have anything that can get us out of there quick." Tericus says to the others. "I just have protection spells and spells to battle undead."

Onrad 
Monday October 11th, 2004 5:57:13 PM

Returning, Onrad listens for a bit to get caught up.

"I went looking for a second and found something. First, I heard breathing and then found a trip wire. I returned, signed to you that there was something up the hallway, which, evidently none of you saw, and then went invisible. I found wiped tracks, a second tripwire, very recently placed and no dust on it. The room beyond has a hole in it, more like a well opening--like 20' around. I didn't go near. Time to return.

"We should be good here for the time it's going to take us to teleport. We do need a exit plan though, in case things go wrong."

Gareth 
Monday October 11th, 2004 7:37:53 PM

"I'd say a teleport out would be a good way. I think we should simply go in directly and face our enemy. No need to mess with all the underlings first. Let's go in, maybe Tericus and Jandar can wipe out as many lessor beings as they can, and we can then go for the real threat. And Onrad, anyone waiting in the cave is not who we want to fight. It's important, but not as important as taking out the big guys.".

Jandar 
Tuesday October 12th, 2004 1:47:26 AM

Jandar says with a straight face and an innocent look, "Oh, gosh, was that what you were doing, Onrad? I just thought you were either waving at me, or making obscene gestures. I couldn't figure out which."

He waits for a second, then adds, "Just kidding, I wouldn't know sign language if Nonam burned it into my rear with a spell. Sorry about that.

"I agree with the kitchen, for what it's worth. A measure of surprise is always worth a small risk. Plus, it'll give us time to juice up on spells just before a huge fight. If we cast now, some of the protections might wear off before we actually get near the throne room.

"And, I memorized a few extra Restoration spells, so yell out if you're really hit like that and I'll hook you up.

"We ready now? Let's dance."

Jerry [invisible] 
Tuesday October 12th, 2004 3:43:48 PM

"I don't understand, whatever happened to clearing out a place and working your way in? It's classic!"

Onrad deadpans right back at Jandar.

"So we going or what?"

Nonam 
Tuesday October 12th, 2004 4:18:23 PM

Holding the teleportation ring aloft, "This ring only works once a day. If we use it to teleport in, we can not use it to get out. The Overlord's charm bracelet won't help us this time either. If we teleport in, we win or we die."

DM Kent 
Tuesday October 12th, 2004 6:47:48 PM

(ooc: I will go which ever way you want, however know that the map you have is for the third level, you all at a back entry of the first.)

DM Kent 
Tuesday October 12th, 2004 9:20:15 PM

Fai'Fasal nods acknowledgement to Addinein's reply and starts looking to his sword and gear. But then looks up as the group now starts discussing entering here. Well, my knowledge of this level is limited and I am not at all sure what we will find, but I am willing to lead you through here as well if that is what you decide. I expect that it will not be as much of a suprise than if we use the kitchen route, but I could be wrong."

Max sends a thought Gareth's way. "Liseth is getting ummm, how should I put this....hmm testy I think is the word Nonan might use. She is also saying that something evil is on the move."

Jus feels Kieran sending a message his way as well. "I will accompany you if I can and how I am able, I think this is partially might fight too. Keep my cave for me for now, that way I will know where you are."

As you all make your final plans, there is a slight rumble in the earth. spot check DC18

Gareth  d20=4
Tuesday October 12th, 2004 10:27:00 PM

The warrior looks around to identify the rumble. Seeing nothing he says, "Guys, let's go right now. Let's take Fai'Fasal's and Jandar's advice and go to the kitchen. Sounds like we go in or they come to us..." He reaches his hands out to touch those around him. "I don't want to fight here. It doesn't help us achieve our goal." Looking to the dark elf he says, "Our fate is in your hands, sir. Good luck to us all."

Addinein  d20=16
Wednesday October 13th, 2004 12:33:07 AM

(spot=16 don't have character sheet with me, but suspect this is good)

"But I believe he may know of us, and have better information on us. I think we'd be better suited with as much surprise, if any, that we can get."

When the rumbling commences, Addinein will scrutinize what he finds/hears.

Tericus  d20+11=24
Wednesday October 13th, 2004 7:03:21 AM

(Spot of 24)

"Lets go then." Tericus says to the others as he notices something odd about the rumbling

Nonam 
Wednesday October 13th, 2004 9:30:36 AM

"The kitchen then. Form a tight circle facing outward. Make certain everyone is touching someone else." Nonam passes the ring to Fai'fasal.

Onrad 
Wednesday October 13th, 2004 10:32:02 AM

Taking a spot beside Nonam and suggesting that Gareth take a spot beside Jus, he grabs hands facing outward.

"May Wardd give us luck."

"May the gods bless us this day."

He holds his breath, hoping he's not disoriented from this as he's heard sometimes happens.

Then he unconsciously tenses for immediate action.

"Be ready folks. We will probably have to take out the kitchen workers immediately. Don't kill unless you are sure they are evil or opposed to us. Gareth makes the calls. Silence, surprise, and quickness wins the day."

Jus 
Thursday October 14th, 2004 12:54:10 AM

Jus nods at the others, then starts casting a few of his longer-lasting spells.

"Keiran must have decided to go on his own. He appears to be out of range," Jus tells the others. Unconsciously, Jus probes with his mind, wondering where the dragon has gone. I'm sure he'll be back, Jus thinks, considering the, now empty, portable cave in his backpack.

[depending on time available: +3 GWM on arrows (31 of mine plus 19 of anyone else's; +3 GWM on bow; 110hp Stoneskin; +4 Cat's Grace; Invisibility]

Jandar 
Thursday October 14th, 2004 1:27:27 AM

Jandar says,"Before we go, I will cast some spells to get us ready. Some of these spells, however only last a few minutes, so we must hurry once we are there. I also suggest, if we can get a look into the throne room before they detect or see us, Tericus, Nonam, and I should cast some damaging area of effect spells, like Firestorm.

If you all are ready, I'll begin now."

Assuming there are no disagreements, he casts, in order and with no delay, Freedom of Movement on himself, Tericus, and Nonam, Delay Poison on the remaining members of the group who don't have a potion(which should cover everyone then), Hide from Undead on everyone(one spell), Bless, Cat's Grace-Mass, Bear's endurance-Mass, Bulls' Strength-Mass. He uses then Wand to cast Holy Sword on Onrad's, Jus's, Tericus's, and his own weapons. He then casts Disrupting Weapon on Gareth's sword.

When he's finished, he quickly says,"Gareth, I doubt your sword would have liked the Holy Sword spell, as it would override any other abilities your sword has.

We must now hurry. Nonam, take us to re-kill the undead. And remember, some of these creatures might not be undead that we are fighting, and some definitely will be."

Onrad 
Thursday October 14th, 2004 10:56:37 AM

Onrad decides to save his boots of speed and his cloak of displacement until they face the big bosses.

"Yep, wth all this cast, we must move quickly."

Onrad continues to wait for the teleport, growing more antsy by the moment.

[Jerry: I'm enjoying this! Beginning to get excited!]

DM Kent 
Thursday October 14th, 2004 4:20:41 PM

(ooc: Jus, Kieran talked with in my last post.)

Fai'Fasal gets any final instructions on how and what he needs to visualize where they are going. He Waits for the last of the spells to be cast on people and then takes the ring. At that moment, it finally registers in your minds that you all just saw what appeared to be a drow teenager darting out of the passage where Onrad was just a few moments before. As the last hand is linked and Fai'fasal takes the ring Gareth sees a small quick movement darting toward the group and Addinein feels a tug on his backpack strap just as the group feels the all to familiar feeling of dislocation and inner ear dizziness associated with translocation. Somewhere nearby you get the sense of some one screaming in abject fear. and you actually, for the first time you can remember, see something during your journey. You each see an non-descriptive dark shape moving parallel to you. You have no idea what it is, but you are very aware that it is radiating an evil stronger than anything you have ever even thought about facing. This vision lasts for only a second and then you are sunddenly standing in the center of a very large kitchen. Even in the moment you arrive, you can tell the kitchen is a mess. And there is the rankest of smells. You look around and make a quick count, to see that everyone is there, 1,2,3,4,5,6,7,8,9.....

Wait a moment there are only supposed to be 8 of you.

Nonam 
Thursday October 14th, 2004 6:03:48 PM

Expecting that some fool kid just wound up where he's not supposed to be, Nonam points a wand at the 9th party member, "You're lucky that you aren't already dead. Now, explain who you are and what you're doing right now."

Nonam keeps his focus on the newcomer, but still has time to give some orders, "Gareth keep him from running. Jandar keep him from making noise. Onrad check the room."

Finally, the wizard uses his arcane sight to examine the new party member to see what sort of magics he might be using or under the effects of.

Jandar 
Friday October 15th, 2004 1:10:27 AM

Jandar immediately casts Silence on himself and moves next to the boy as Gareth grabs him. He tries to 'feel' if the boy was the source of evil he felt a moment earlier and looks into the boy's eyes for any hint or clue.

Addinein HP 88 AC 34 (Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild) 
Friday October 15th, 2004 12:58:11 PM

Having added his own preps before leaving (Shield). Addinein looks about in consternation as soon as they materialize in the new location. As Nonam throws orders about, Addinein gazes about the group to see if there is anything else with the group, other than the unexpected visitor.

Jus 
Saturday October 16th, 2004 5:40:58 PM

Jus winks out as his invisibility spell kicks in. Quietly heading to a side wall, Jus keeps his eyes on the entrances, letting the others handle the newcomer.

Tericus 
Monday October 18th, 2004 2:23:08 PM

seeing that everyone is pretty much threatening the young drow, Tericus tries a different approach and says "Hello, whats your name?"

Onrad  d20+33=45 d20+16=27
Monday October 18th, 2004 2:35:47 PM

Onrad looks around the room for hostiles and friendlies with a glance.

If anyone bolts, he attacks to overbear if he can't quickly move to block the exit. Too much weighing on this to take any chances.

[Possible attack roll of AC45 if needed] [d20+33=45]

If no one bolts in the room, he begins herding them away from exits and glances about for a small closet or something to put them in.

If there is no one in the kitchen, he checks out exits quickly without opening doors, if any, locking exits if possible.

[Search check if no need to attack of 27 [d20+16=27]

Basically, Onrad is securing the room.

[sorry for the if/thens. I need a room description please so I can make more decisive posts please. You can judge what's appropriate and how "much" of that is appropriate.]

DM kent 
Monday October 18th, 2004 6:34:37 PM

As Nonan points his wand, Gareth grabs the child, Jandar moves in on it and Tericus questions it, the little half starved drow child clings to Addinein's leg and buries its face in Addinein's side. There is no abnormal evil coming from the child, it just looks more than half starved and scared to death. Addinein barely hears the child whisper. "Please protect me," as it is spoken into his cloaked side.

As others look around the kitchen, they can see it has not been in use for some time. There are 13 dead and decomposing drow bodies strewn across the kitchen. The odor is really quite bad. There is a line of tables running down the middle of the room and two other tables next to you running to the wall. There are 2 large storage bins in the northeast corner of the room and six smaller bins along the eastern wall. Between the two tables and along the south wall are several tall storage closets. Near the north western corner is an oval dining table. On the north wall is the cooking fire place with several differet spits and pot hangers and grills. Along each side is a small table with several shelves above and below. There is kitchen trash, food, and utensils all over the floor and tables.

The three doors, all of which are broken, are wide open. The two larger doors are open on to hallways that run about 20 Feet and end in another halway that parallels the kitchen. The third and smaller door is open showing several steps that lead downward into the darkness. You are fairly confident that this leds to their cold storage area.

Gareth 
Monday October 18th, 2004 9:40:04 PM

The warrior holds the boy gently as to not hurt him. He looks to the mages and priests questioningly. "So is he what he seems to be? Did you feel the intensity of the evil tracking us? We are up against it this time, I fear. I don't recall our foe as being so powerful. He has improved indeed if that was him - and we have probably lost the element of surprise."

Nonam 
Monday October 18th, 2004 10:31:20 PM

"If that was the enemy we go to face today, we would have already been attacked." Then he turns to face the hitchhiker, speaking in undercommon, "I can't help but notice that you didn't answer my question boy. Why did you jump after us?"

Tericus 
Tuesday October 19th, 2004 10:02:33 AM

"Let him be for a moment." Tericus tells Nonan. "Let Addinein handel him." then Tericus goes over to the nearest body and pokes at it with his mace. "The evil we felt was probably the main liche here. If we sensed him, im positive he sensed us."

Onrad [invisible]  d20+16=31
Tuesday October 19th, 2004 10:39:38 AM

Onrad, moving like a man on fire, jumps down the steps into the room below to secure it.

[Search check of 31 [d20+16=31]

If there is nothing to secure, he leaps back up the steps.

He makes hand motions to Gareth telling him to get a move on.

When he sees the others discussing the boy at length, he whispers through gritted teeth, "We don't have time for this. Lead Gareth!"

He looks imploringly at Nonam.

Addinein HP 88 AC 34 (Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild) 
Tuesday October 19th, 2004 11:00:50 AM

Surprised by the ferocity in which the child holds onto his leg.

"My friends and I ask, who are you little one?!" As the boy answers, Addinein looks to Fai'Fasal to see if he recognized the boy at all.

"Can you tell us quickly what has happened?"

Hearing Tericus comment about their arrival, Addinein comments, "We know our female friend can sense the dead, can they in turn sense her?"



Jandar 
Tuesday October 19th, 2004 11:49:00 AM

Realizing the boy wasn't the source of evil, Jandar realeses his silence spell and says,"Onrad is right. We don't have time for any delays. My spells won't last long, and Morlas probably knows we're here. Maybe Addenein can keep the child safe for a few minutes, until the fight gets under way. But we've got to get moving."

Gareth 
Tuesday October 19th, 2004 8:22:03 PM

The warrior looks to Fai'Fasal "So which way would you recommend. I'd say those spells that keep us invisible to undead would be good about now. Then we should just go. Any last spells or last words of wisdom?". He waits for the boy to be dealt with but otherwise stands ready.

DM Kent 
Tuesday October 19th, 2004 9:33:31 PM

Straightening up as Addinein addresses the child, the child gets quite an upset, almost angry look on its face.

"Usstan uil naut natha jaluk! Usstan uil Yelrith, wailenes Dalharil d'Qu'ellar Yntyrin!"

(I am not a male! I am Yelrith, youngest Daughter of House Yntyrin!)

I have been hiding from the unclean beasts for some time now. I saw you and him (pointing at Fai'fasal) and thought that I was finally going to be able to exact revenge for my family.

....


Fai'Fasal 
Tuesday October 19th, 2004 9:41:00 PM

Fai'fasal is looking around as the child goes off and then for a moment stands there stunned as if he had just been slapped by two tons of rock. After that brief second he drops to his knees in deference and obeisance to what may apparently be the last house female.

In response to Gareth's query he answers after a moments thought. "I do not know exactly. It is said that there is a secret servant's passage from the kitchens to the throne room.Where it is exactly I do not know. If you want to go through the normal passages, then we go out there and turn left. " As for Lisseth she does not believe the Lichs can sense her as yet."

All elf types make a search check DC 16, anyone else make a search check DC 18.

Jandar  d20+2=8
Wednesday October 20th, 2004 1:20:27 AM

Jandar goes to the doorway that Fai'fasal designates as the one to lead and says,"We really need to go. Hide her here somewhere, if you must. I will not be caught in this battle without spells, and any we cast now, are likely to be detected. We've got to move."

Gareth 
Wednesday October 20th, 2004 7:07:31 AM

"Gents, lets find the secret door. We came this way to surprise them. Take a moment and look. Any spells for that? And as for you, young lady. Put her down in the storage area. Hey...do YOU know where the secret passage is? We need to kill your foes by surprise.".

Nonam  d20=6
Wednesday October 20th, 2004 7:50:20 AM

"Onrad you're invisible. I'm the only one that can see you tapping your foot."

"As for the girl, let Addinein and Fai'fasal decide what to do with her."

"Now let's find that door."

Nonam looks, but doesn't have any luck.

Tericus  d20+14=25
Wednesday October 20th, 2004 9:51:12 AM

looking around(spot of 25), Tericus says "That little girl can lead us through this place. Ask her for help."

Onrad  d20+16=30
Wednesday October 20th, 2004 10:03:32 AM

"#@&*^, I forgot."

"I'm checking for the secret door"

If he was visible, he'd be very red about now.

He bounds down the steps again and this time searches specifically for this rumored secret door.

Hits DC 30 on Search check. [d20+16=30]

Addinein HP 88 AC 34 (Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild) 
Wednesday October 20th, 2004 1:03:15 PM

Having not been around a female for some time. It takes Addinein a second to realize the sudden change in the situation. Bowing to the female

Addinein comments, "I am Addinein of house (insert house name, not on character sheet)(my bag). We are here to see what damage we can do to your enemies, as they are ours currently. We do not have much time, so I apologize for my shortness. As you can hear from my companions, we must move quickly to throne room. Do you happen to know of this secret passage? We cannot help you to get out at this time, and I am unsure how well we can protect you if you come along....."

During his list speech, he'll keep an eye out on
Fai'Fasal to see if he's mis-stepping, or if Fai'Fasal has anything to add. Addinein does not know the motivations of the young girl, and hopes that Fai'Fasal may be of some help there.

Tericus 
Thursday October 21st, 2004 6:59:50 AM

OOC stuff

i went ahead and took all the stuff we found on the drow vampires to the catacombs and got it identified. here is what we got

+4 drow chainmailx8
+3 broadswordx8
ring of minor fire resistancex8
+4 bracers of defense
ring of greater fire resistance

if your interested in any of this stuff let me know in your next post, otherwise im going to go ahead and sell the items. please let me know by monday

Gareth 
Thursday October 21st, 2004 7:09:00 AM

OOC: Ring of Greater (or minor) fire resistence.

Nonam ooc 
Thursday October 21st, 2004 9:50:51 AM

[OOC - I'm a maybe for one of the rings. For me, it comes down to how much the catacombs will pay for one. Also, did anyone take care of the treasure we got from the treant encounter, there were a couple of metamagic rods and some other stuff.]

DM Kent 
Thursday October 21st, 2004 9:17:57 PM

Just about the time Yelrith is asked about the secret door and points it out, Onrad finds it on the North wall just east of the fireplace. A check reveals that it is not trapped or locked and the opening mechanism is found in the left most bin on the eastern wall.

Yelrith watches each of the Storms as they discuss what needs to be done and then her eyes open wider than any might seem possible.
"Where is your army? How do you expect to defeat such an awful and powerful force with only eight people?

Pausing for a moment as if she is listening, her eyes go even wider if it is possible.

Turning to Fai'fasal she speaks.

"W-w-ho i-i-s Liseth? And why is she speaking to me inside my head?" She says you are of my family's house, and that you are MY champion? She also says that I should listen to what you say.

If I stay here like these people suggest, will you come back for me? I don't think I cam last much longer here on my own."

Jandar 
Friday October 22nd, 2004 12:56:20 AM

Jandar says,"Why don't we take her through the hidden passage and leave her somewhere along the way. If they haven't discovered it yet, they probably won't, but they'll find her in here if we stay for long. And, young lady, we will succeed if we don't stand around so long our protection spells wear off. Onrad, you seem the most adept at finding traps, so find the way and get us there. I'm ready to wipe out some undead."

He seems really impatient for the first time that anyone has seen. He's almost mad, even. He goes and stands by the trapdoor, waiting to go.

Onrad  d20+16=34
Friday October 22nd, 2004 8:28:59 AM

"Aye-Aye captain."

Onrad opens the secret door.

Pausing a second in case any traps go off and making a quick listen check past the door, he enters.

[listen check 34][d20+16=34]



Nonam (shapechange) 
Friday October 22nd, 2004 10:50:57 AM

"Fai'fasal you're her champion, it seems. So, you can decide what to do with her."

Then the wizard moves toward the secret passage and casts shapechange on himself. He doesn't actually transform himself into anything at the present time though.

"Now let's be on our way."

(3 hour duration on spell)

Tericus 
Sunday October 24th, 2004 4:37:02 PM

Tericus moves over with Jandar and prepares to leave. "We need to move." he says

Jus 
Sunday October 24th, 2004 9:24:12 PM

Jus nods to the others, then grins as he realizes that he, too, is invisible. Not saying anything, Jus follows about 10 feet behind the others.

Addinein HP 88 AC 34 (Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild)  d20=9 d20=14
Sunday October 24th, 2004 11:53:20 PM

"You will not be forgotten, and yes we would come back for you."

When Addienin sees (Yelrith's) eyes go wide, and her subsequent question. Addinein leaves it up to Fai'fasal to explain.

Getting ready to head out, Addinein does his best to quiet himself down, as he waits for Onrad to do his thing.

(HS=9 and MS=14) (ooc character sheet not avail, please add bonus)


Gareth 
Monday October 25th, 2004 8:16:41 AM

The warrior follows Onrad through the door, parroting the group's decision to leave the girl but letting Fai'Fasal to finish the conversation. He goes invisible though he sees little point in it. Time to fight...

Onrad  d20+16=21
Monday October 25th, 2004 5:40:44 PM

Assuming no traps are found, etc. Onrad silently progresses down the hallway.

If it is dark, he lights a candle not wanting to make much light as well as wanting the ability to snuff it out quickly.

He doesn't have time for searches as he walks, but does keep aware of his surroundings.

[Spot check of 21][d20+16=21]



DM Kent  d100=99
Monday October 25th, 2004 10:11:30 PM

Onrad finds no traps near the beginning of the passage and noone hears a thing other than their own brething and heart beats. As everyone enters the passage they all realize that when the door is closed it is going to be pitch black in the passage. and even if they leave it open darkness is soon going to prevail.

Before heading into and locking the cellar behind her, Yelrith told them that the passage is nearly 200 feet long and is never wider than 6ft the entire way. She says that it was once lit with candled wall sconces but she is sure they are no more.

Fai'fasal takes Yelrith asside before leaving her and has some sort of conversation with her and then rejoins you as you enter the hall way. He looks as if he is a bit unsure that he is doing the right thing now that Yelrith has surfaced and keeps looking back over his shoulder.

Jus gets a mental nudge from his black friend. Hey, did you go underground? Somehow this place seems a bit familiar. Why?

Max gets Gareth's attetion as well. Umm Boss? I am getting a bad feeling about all this.Something somewhere is not right.

Jus 
Monday October 25th, 2004 10:29:25 PM

I'm underground somewhere, but I'm not sure where, Jus lets Keiran know. Perhaps your family used to live around here. I faintly recall that someone ran your father out of his original lair. Maybe it was the lich.

Jus wanders along quietly, keeping tabs of where the others are, but far enough back to guard their backs and use his bow.

Tericus 
Tuesday October 26th, 2004 6:56:44 AM

"Do we have any way to light the way?" Tericus asks. "Not all of us can see in the dark."

Gareth (Infravision-120')  d20=3
Tuesday October 26th, 2004 8:05:31 AM

The warrior activates his infravision and continues to follow Onrad (unless his candle is lit). "So what's not right Max? We walking into a trap?". He keeps his eyes peeled but sees nothing (spot 3).

Nonam (shapechange, light, darkvision) 
Tuesday October 26th, 2004 12:15:08 PM

Nonam takes a copper coin out of his pouch and casts light on it. He holds it in his palm so that he can quickly cover it up or thrust it in a pocket if the light seems to threaten their planned surprise.

Then he suggests, "Addinein, how about you take the point and move ahead of the light so that we don't alert our foes?"

Onrad [invisible, candle lit]  d20+16=29
Tuesday October 26th, 2004 12:19:43 PM

Onrad continues down the hallway. His eyes are aware for ambushes, traps, etc.

He whispers, "I wish we had a thief at times like this."

[Spot check of 29]

He whispers again, "Help me spot please."

DM kent  d20+16=23 d20+16=26 d20+16=35 d20+16=36 d100=46 d100=13 d100=41 d100=49
Wednesday October 27th, 2004 5:54:24 PM

The trip through the dark passage, even with the lit coin is nerve wracking as every so often you come across a decomposing body covered with rats and other vermin. Amazingly Onrad does an outstanding job spotting irregularities and manages to warn you about possible traps and allows you to avoid several questionable areas. (26, 23, 26, 35, 26) and after a few tense moments you find yourselves at a wall. There are no obvious latches or mechanisms visible. (search DC 22) for the front two people.

(00C: Ok all we are about to get started on the battle to end all battles, so I need spell lists in my hands by Friday evening. Also please be sure to list any spells/abilities/effects that are active, as well as your AC and HPs in you post field or at the end of each post.)

Gareth (317 HP, AC 30, Disrupting Weapon on Max, Dark Vision, 50% Displaced, Delay poison, Hide from Undead, Bless, Cat's Grace, Bear's endurance, Bulls' Strength) 
Thursday October 28th, 2004 7:07:21 AM

Feeling really strong and fast with all of the spells on him, the warrior turns to the mages and whispers "A Stonekin would be a nice thing to have about right now. Other than that, I'm ready.".

Tericus AC 26, 167 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance 
Thursday October 28th, 2004 10:25:56 AM

"Well, its time we get us some help." Tericus says as he begins to chant. soon a pillar of flame with a mouth and arms appears(cast an extended summon monster 6, summoned a large fire elemental, lasts for 23 rounds. kent, in the past the dms have let me run the monster ive summoned, but im not sure how you want to run it, so let me know what you want to do.)

Onrad [invisible, candle lit]  d20+16=25
Thursday October 28th, 2004 11:06:32 AM

Onrad takes a silent deep breath. He then closes his eyes for a second to rest them.

When he opens them, he searches for the secret door he hopes is there.

[Search check of 25]

If he figures out how to open any door he finds, he turns.

Pointing to his temple he then points to the candle. Whispering, but mostly just mouthing the words he says, "They hate light."

Addinein HP 88 AC 34 (Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild 
Thursday October 28th, 2004 11:34:52 AM

Seeing the use of the lit coin, and hearing the suggestion, Addinein moves up to help Onrad out, if not to move in front of him, if needed.

(ooc my schedule becomes more regular starting on Friday. So hopefully this means better posting results for me)

Nonam AC29 HP 128 SR 19 (shapechange, darkvision, see invisible, arcane sight, evasion, detect magic, read magic, comprehend languages, contingency) 
Thursday October 28th, 2004 1:32:32 PM

Nonam casts a stoneskin on Gareth and looks about, "I have one more available. Who needs it? I also have the bull's strength wand, if anyone needs that."

He also gets out his vial of neutralize poison potion so that he can drink it before opening the door.

[If anyone has cast spells on group members, could you list them again? I know some were cast, but I lost track. All I've cast is light, shapechange, and this stoneskin. Plus the normal permanent effects, like see invisible.]

Gareth, cont 
Thursday October 28th, 2004 9:39:38 PM

The warrior removes his infravision ring seeing how there is plenty of light with the elemental around. He then activates the ring of fire resistance and goes invisible as a last act before drawing Max. "Last preparations before we go in, make them now...".

Once he sees everyone ready he give s the word to Onrad, open it when you're ready, Onrad.".

Fai'Fasal 
Thursday October 28th, 2004 11:05:48 PM

Well, I had not planned on returning from this venture when I started out with you, but it seems that I must now. So, If you have a spare stoneskin spell that I might avail myself of, it would be most appreciated.

The throne room is a large oval, I would assume that we are on the northern end of the oval. In the center rear wall there is a large raised dias, that has around 8 steps leading up to it. On the dias are two thrones. In the past other than a floor rug and several wall hangings, there was nothing else in the room.

There are four other entries that I am aware of. the smallest will be directly across from us I believe and the three main entries should be immedately to our right, directly across from the dias, and then further down on the right hand wall. I do not know, but I am fairly sure there are other means of egress that I am unaware of.

Jus (+3 GWM on bow and arrows; 110hp Stoneskin; Invisibility; Hide from Undead; 50% Displacement; +4 Shield on Front; +1 att/save Bless; +4 CGrace; +4BEndurance; +4 BStrength; Holy Sword on Short Sword; Glove Activated; Boots of Speed Will Be Activate  d100=58 d100=20
Friday October 29th, 2004 1:14:50 AM

Jus activates his Glove, then casts Shield. While listening to the drow, and taking a gamble that the short duration spells won't be wasted, Jus also casts Displacement. He hasen't been buffed up like this in ages, but Jus has little doubt the Storm's will need all they can get.

Jus prepares his bow, knowing his invisibility to mundane eyes and the undead may buy him a little time to by careful with his shots.

If combat unsues on the other side of the door, Jus will immediately activate his boots of speed. He also makes sure his Seals and Potions are ready for use.

[Made cast in armor checks]

Addinein 
Friday October 29th, 2004 1:46:43 AM

When requested, Addinein can tap Fai'Fasal with his wand of Shield.

(ooc don't forget group castings for our NPC. :) )

Onrad 
Friday October 29th, 2004 10:52:40 AM

Hit Fai'Fasal with that skin. If you have a third, hit me.

Onrad, still not sure he's found anything, will try to open what must be there. Then he steps to the side to let others see and let Gareth take the point if he wishes.

Tericus 
Friday October 29th, 2004 4:30:23 PM

Kent, im not able to send you any email. where should i send it to?

Kent 
Saturday October 30th, 2004 11:41:15 AM

Sam, I am at lemberno@nc.rr.com.

DM kent 
Monday November 1st, 2004 9:21:29 PM

Two things occur as Onrad opens the door. First, he and then everyone else is litterally knocked back by the wave of nauseous small that rushes into the passage. It smells like the worst charnel house you could ever imagine fortitude save DC18 or be incapacitated for 2 rounds throwing up.

The next thing Onrad notices is that he can see absolutely nothing. Everything is absolutely black. Even the light coin doesn't penetrate the darkness. It is in fact so dark that Onrad is quite unsure whether there is a room, let alone a floor, in front of him or not.

Gareth (317 HP, AC 30, Disrupting Weapon on Max, Dark Vision, 50% Displaced, Delay poison, Hide from Undead, Bless, Cat's Grace, Bear's endurance, Bulls' Strength)  d20+16=31
Monday November 1st, 2004 9:57:45 PM

The warrior is a bit taken aback by the smell but shrugs it off without much concern (DC 31). He decides to not wait on the casters before moving into the room with his eyes closed, quietly thank Patrark the Sapphire dragon for his improved blind fighting abilities (e.g. Can pretty much 'see' even though blind). He moves into the gloom and off to the side seeing with his ears - and wanting to avoid the spells he knows are coming.

Jandar(ac 33, hp 193, freedom of movement, delay poison, hide form undead, bless, cat's grace, bull's strength, bear's endurance, holy sword)  d20+14=23 d20+18=27 d20+18=38
Tuesday November 2nd, 2004 1:52:36 AM

Jandar immediately steps into the black room and off to the right a few steps once Onrad opens the door. He keeps his guts in place, but is appalled nonetheless by the smell. Knowing that this is the fight he's come to help the Storm Dragons with, he's pumped and ready. He casts 'Greater Dispel Magic' on the darkness in the room, knowing it's a spell effect.(used hero point got nat 20 on second roll)

He's miffed that he can't cast an offensive spell at the onset of the fight, but the darkness has to go for the party to have any success.


Addinein HP 88 AC 34 (Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild)
  d20+9=22
Tuesday November 2nd, 2004 6:37:44 AM

Walking into the passageway with the party, Addinein's senses get washed over by the smell of the charnel house. Addinein pauses for what seems like an eternity, as he pushes himself into the wall of smell.

Addinein thinks, "Does this mean the element of surprise has been lost? Or is the smell intended to try to give anyone coming down the passageway away?".

Tericus AC 26, 167 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+14=33
Tuesday November 2nd, 2004 9:00:06 AM

throwing off the effects of the smell(fort save of 33) Tericus orders his fire elemental to go 20 feet straight into the room, then he casts detect evil and begins to scan the room(i havnt gone inside yet, im at the doorway.)

Onrad [invisible] 
Tuesday November 2nd, 2004 12:31:19 PM

As the door begins to open, he blows out the candle.

He nearly tosses cookies as the smell of death and decay washes over him. Focusing on friendship, he clears his head quickly. [Fortitude save of d20+14=29]

Going total defense until he knows what he's doing, [AC58], he waits until after Gareth enters as point man and then tumbles in to the left following the wall stopping after moving what he thinks is 30'.
[Tumble check of 36 to avoid any possible OOCs in the dark--if it's still dark.]

[AC 58 (total defense) ]

Nonam AC29 HP 128 SR 19 (shapechange, darkvision, see invisible, arcane sight, evasion, detect magic, read magic, comprehend languages, contingency, fly)  d20=15 d100=7
Tuesday November 2nd, 2004 5:53:07 PM

Nonam immediately uses his shapeshifting spell to remove the nose from his face so that he doesn't smell the stink any more. Then he casts fly on himself and moves up toward the ceiling.

Jus 
Tuesday November 2nd, 2004 7:41:18 PM

Jus keeps to the side of the passage, letting the others pour into the room. He then steps just inside and to the side of the doorway, making sure there is a floor beneath his foot before doing so.

If time allows, Jus breaks his larger seal, preventing anything from surprising him.

+3 GWM on bow and arrows; 110hp Stoneskin; Invisibility; Hide from Undead; 50% Displacement; +4 Shield on Front; +1 att/save Bless; +4 CGrace; +4BEndurance; +4 BStrength; Holy Sword on Short Sword; Glove Activated; Greater Seal (no surprise); Boots of Speed Will Be Activated at first encounter

DM Kent  d20+20=31 d20+20=39
Tuesday November 2nd, 2004 11:23:20 PM

Jandar's spell dispells some darkness and lightens up the area the party is standing in, but it is still quite dark and though the fire elemental sheds some more light into the area his light suddenly ends and disapears intomore pitch blackness.

Fai'fasal joins the group in the room and everyone can hear the hum suddenly emmanating from Lisseth.

Nonan flies upward to a near the ceiling, which is 35 ft up and sees a wall of darkness facing him.

Gareth listens hard and along with everyone else realizes that they can hear absolutely nothing. Not even their own footfalls, heartbeats or breathing.

In this round Tericus can definitely sense that there is evil somewhere in the room.

Onrad tumbles in and is awarded by nearly falling on his face as he slips and slides through the numerous rotting bodies, body parts, blood and gore literally covering the floor where you are all standing.

(map should be in your email as at bmp file.)

Gareth (27 AC, 317 HP, AC 30, Disrupting Weapon on Max, Dark Vision, 50% Displaced, Delay poison, Hide from Undead, Bless, Cat's Grace, Bear's endurance, Bulls' Strength) 
Wednesday November 3rd, 2004 12:34:20 AM

The warrior wonders if the liches can see them. He is horrified and appaled at the rotting bodies but they simply reinforce his resolve to find and kill this evil and disgusting creature. He hopes Nonam and the others can give them their sight back. He also activates his boots so he doesn't have to wade through the body parts.

Jandar(ac33, hp 193, freedom of movement, delay poison, hide from undead, bear's endurance, bull's strength, cat's grace, bless, holy sword, true seeing) 
Wednesday November 3rd, 2004 1:55:00 AM

Having seen his spell won't work, Jandar realizes there are probably more than one spells of darkness in place and more being cast. He casts 'True Seeing' on himself so he can see through the darkness and find their enemy. He then looks around, up and side to side, very quickly to figure out where the enemy is.

Tericus AC 26, 167 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance 
Wednesday November 3rd, 2004 9:44:23 AM

"There is definatly something in here." Tericus says as he concentrates on his spell to get more information. he leaves the elemental where it is for the moment

Onrad [invisible] 
Wednesday November 3rd, 2004 12:15:30 PM

Onrad gives Gareth a significant look to see if there are any nonverbal instructions and begins moving forward. He trots so as to reach the edge of the darkness and stops there maintaining his total defense for the moment.

He attempts to stay aware of anything coming through the wall.

He looks at Jandar and Tericus and mouths the words "Dispel again" to them. He over emphasizes the mouth movement of the words hoping they can read his lips.

Turning back, he concentrates on the area in front of him.

[AC 58



Jus  d20+16=35
Wednesday November 3rd, 2004 10:41:40 PM

Jus begins to say 'Curse it all' and cast Fireball at the end of the room -- after all, there is little chance the Storms will surprise anyone in here now. But before he finishes his sentence, Jus realizes they are in a silence spell.

This is not good news! Jus soundlessly says out loud. Somebody is expecting us.

Pointing to his mouth in frustration, he hopes someone does something with the silence, let alone the darkness. Then, like Onrad earlier, Jus realizes he is now invisible and silent, and drops any attempt at communication.

Thankful that Jandar cast the Invisibility to Undead on him, Jus tries to stay away from the others to minimize grouped targets, and keeps his bow ready. Unfortunately, he can't do much more since all his spells have a verbal component.

+3 GWM on bow and arrows; 110hp Stoneskin; Invisibility; Hide from Undead; 50% Displacement; +4 Shield on Front; +1 att/save Bless; +4 CGrace; +4BEndurance; +4 BStrength; Holy Sword on Short Sword; Glove Activated (2? rounds); Greater Seal (no surprise); Boots of Speed Will Be Activated at first encounter.

Made smell check with 35

Nonam  6d6(1+2+2+1+4+1)=11 17d6(2+2+5+1+5+6+4+2+6+6+2+4+2+6+5+5+5)=68
Thursday November 4th, 2004 4:44:56 PM

Nonam casts sunburst into the center of the room. He places it back far enough that the party isn't in the area of effect.

If it doesn't dispel the darkness, he doesn't know what will.

80ft radius burst. Creatures in area are blind. 11 pts dmg to normal things, 22 to anything harmed by sunlight. Extra 68 dmg to undead. Destroys any undead harmed by bright light. Dispels any darkness created by spell lower than 9th level. Reflex save for 1/2 damage and to avoid blindness. DC28


Addinein HP 88 AC 34 (Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild)
 
Thursday November 4th, 2004 10:12:48 PM

Realizing at a similar time as the others, that the area must be silenced. Addinein tries to wait patiently for the other casters and wand users to do something that will get things on the road.

DM Kent  32d6(1+4+4+3+5+2+4+1+5+1+3+4+1+1+4+1+5+1+1+3+2+5+1+6+6+4+2+6+5+2+5+2)=100 d20+35=38 d20+30=50 d20+25=42 d20+20=36 d20+35=37 d10+15=17 d10+15=21 d10+15=16 d10+15=21 d10+15=25
Friday November 5th, 2004 6:01:28 PM

(Sorry Guys Key board died as well as real life intrusions. All is fixed now, well the keyboard anyway.)

Jandar goes to cast his true sight spell and realizes that he can not verbalize the necessary parts in the silenced area.

Nonan too goes to cast his spell and realizes that he is also in a silenced room and cannot hear his verbal components.

Tericus concentrates on his spell and is just about see what is out there and where when.....

Four fireballs (wand fired) come blasting into the area you are occupying. 100 points damage Reflex DC 22 for 50 points. Spell resistance (30)is applicable.

As the fireball fades away the darkness in the room disapears and In front of you you see an array of foes that gives even you pause.

Mixed in amongst what looks to be 35 vampires are the Lichs described ealier in the vision.

About 15 feet in front of Gareth are a large Boar-like figure and to its left is the larges and ugliest looking frog-like critter you have ever seen.

About the same distance in front of Nonan is the even larger snake bodied creature.

About fouty feet in front of Onrad and on the dias is the foul Abbot, who with his cowl pushed back looks like a humanoid tiger.

But formost in Onrad'd mind is the fact that he is faced with someone who looks an awful lot like Jus who is in the middle of swinging a very familiar looking sword at him AC 38, AC 50, AC 42, AC 36, AC 37 missing each time as Onrad fights totally defensively.

JK 
Friday November 5th, 2004 7:22:40 PM

Spell resistance works like AC. You have to tell us what SR you hit. I don't know the level of the wand and/or caster, so I can't roll it.

Tericus AC 26, 127 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+8=23 d20+15=34
Friday November 5th, 2004 11:08:03 PM

(made saving throw of 23, ring and shield absorb 20 hps of fire damage). realizing he's the only one that can speak, Tericus directs his fire elemental to attack the two vampires near Nonan, then he casts greater dispel magic agains the silence spell(since my detect evil spell went off, im assuming my spell goes off too. remember, i havnt entered the room yet - dispel magic roll of 34 against the silence spell)

Jandar(ac33, hp 193, freedom of movement,delay poison, hide from undead,cat's grace, bull's strength, bear's endurance, holy sword)  d20+10=27 d20+20=28 d20+20=37 18d6(5+5+5+3+1+1+4+2+6+2+4+5+2+5+4+5+1+5)=65
Saturday November 6th, 2004 2:41:42 AM

Jandar says,"Holy cripes! Look at all the undead to destroy!" just to see if the silence is gone, since the darkness is gone. He dodges nimbly away from the area of fieballs(ring of evasion), and, if he can speak, he casts 'Firestorm' starting right at the first lich, spread out and deep enough to get just about all the creatures(36, 10' squares)(damage 65, reflex half, used spell penetration against spell res dc37 after using hero point to reroll the 28)

He then moves 5 feet to the right, towards Gareth's location, but away from the main group, to keep area of effect spells from hitting them all.

(Kent, if the silence spell is still present after speaking, Jandar will retreat out of the room to cast from outside the room. He would have moved immediately last round, but we didn't really get a chance to react to our voices not being heard)

Fire Elemental(AC18, Hps 60)  d20+10=20 2d6(3+4)+2=9 2d6(3+5)+2=10
Saturday November 6th, 2004 9:01:48 AM

the fire elemental moves as directed towards the vampire nearest Nonan and attacks(hits AC 20 for 17 pts of damage, 9 for slam attack, 8 for fire damage)

Onrad [Speed, Displaced]  d20+15=19 d20+15=19 d20+33=46 2d6(5+4)+14=23 d20+28=41 2d6(3+6)+14=23 d20+23=38 d20+23=43 2d6(6+5)+14=25 2d6(6+3)+14=23 2d6(4+5)+14=23 d20+18=33 d20+18=38 2d6(6+6)+14=26 2d6(6+4)+14=24 2d6(2+6)+14=22 d20+34=50 d20+34=45 2d6(5+2)+14=21 2d6(6+1)+14=21 2d6(5+3)+14=22
Monday November 8th, 2004 11:27:02 AM

Onrad screams as he takes the full brunt of the Fireballs (failed save of 19) (hero point used ro reroll and rolled another 19 failing again)

He already looks ragged and the batte is just joined!

"I'm burning here!"

Onrad activates his Cloak of Displacement, mentally declares the guy in front of him as his designated opponent, activates his Boots of Speed and tears into the guy in front of him gritting his teeth through his pain.

He yells, "What's the deal with this sword? I can see it's something special!"

He attacks. It's all he knows and can think of right now.

His first attack hits AC46 [d20+33=46] and if it hits does 23hpd [ 2d6(5+4)+14=23].

His second attack hits AC41 [d20+28=41] doing 23hpd [2d6(3+6)+14=23] if it hits.

His third attack hits AC38 which is a possible crit [d20+23=38] if it hits. The possible crit roll hits AC 43 [d20+23=43] a natural 20! If the first roll hit he does 71hpd [2d6(6+5)+14=25 2d6(6+3)+14=23 2d6(4+5)+14=23]

His fourth attack hits AC33 which is a possible crit if it hits [d20+18=33]. The possible crit roll [Woot!] hits AC38 which again is a natural 20. (Why can't I roll those for the initial attack?) If the first roll hits he does 72 hpd [2d6(6+6)+14=26 2d6(6+4)+14=24 2d6(2+6)+14=22].

His fifth attack due to boots of speed hits AC50 and is a possible crit [d20+34=50]. The possible crit roll is a 45 [d20+34=45]. If it hits without a critical it does 21hpd [2d6(5+2)+14=21]. If it is a critical hit it does 64hpd [2d6(5+2)+14=21 2d6(6+1)+14=21 2d6(5+3)+14=22].

-----

AC 38
Major Cloak of Displacement Round 1
Boots of Speed Round 1

[OOC: Kent, I have no idea what this sword is that you refer to.]

It looks exactly like Jus'



Nonam  d20+13=31
Monday November 8th, 2004 2:48:40 PM

Nonam makes his save, and his ring of evasion keeps him out of the fireballs.

He then uses his already cast shapeshifting spell to transform into an celestial, much like the one he shifted into on the last encounter with these undead. Then he flies forward til he's behind the line of vampires and hopefully outside the area of the silence.

As soon as he's again able to hear, he'll cast a sunburst.

(I'll roll numbers when I can get home and look everything up. Otherwise, just use the one above that didn't get cast.)

Jus  d20+24=43 d20+24=27 d20+24=42 d20+24=28 d20+36=41 d20+31=49 d20+18=19 d20+13=27 d20+36=37 2d8(4+3)=7 2d10(4+4)=8 4d6(2+2+4+4)=12
Monday November 8th, 2004 8:31:57 PM

Jus nimbly avoids the fireballs, managing to dodge all four without damage (ring of evasion).

Coming up with his bow aimed at the other "Jus", Jus begins to demonstrate that he is no illusion. Unfortunately, with all the fireball dodging, Jus can't recover quickly enough and can only get two arrows off.

If he could be heard, Jus would be more than a little embarrassed as he exercises some of that colorful language he once heard so often in his port hometown.

(Hit AC: 41, 49, fumble, fumble recovery, fumble; Damage: 28, 31)

+3 GWM on bow and arrows; 110hp Stoneskin; Invisibility; Hide from Undead; 50% Displacement; +4 Shield on Front; +1 att/save Bless; +4 CGrace; +4BEndurance; +4 BStrength; Holy Sword on Short Sword; Glove Activated (2? rounds); Greater Seal (no surprise); Boots of Speed Will Be Activated when Jus can speak the Command Word.

Gareth (33 AC, 267/317 HP, AC 30, Disrupting Weapon on Max, Stoneskin, Delay poison, Hide from Undead, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength)  d20+44=58 d10+25=32 d20+11=31
Monday November 8th, 2004 10:25:07 PM

The warrior endures the damage from the flames (saved with 31) and then looks around and decides the creature on the throne dais is the one he should engage. He flies over the mess of vampires and other miscreants and places himself behind the thing. He then proceeds to attack it using a two handed strike with Max (Hit AC 59 for 33 DMG - must save or be utterly destroyed). With his remaining move he backs out of the threat area of the thing and prepares to engage it directly.

SteveH 
Monday November 8th, 2004 11:03:52 PM

(OOC:Eevrybody but Gareth has Holy Sword cast on their swords, warhammers, and maces. +5 to att & dam., 2d6 extra damage to all evil creatures hit, magic circle against evil per the spell-prot from evil, +2 deflection bonus to ac, +2 resistance bonus to saves, blocks mental control,prevents bodily attacks by summoned creatures including natural weapons-claws, etc, spell resistance allows creature to overcome this effect, with spell resistance defeated by good creature, non-good creature cannot enter a 10' radius of good creature)

Addinein HP 88-50=38 AC 36 (Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, Holy Sword +5 att/dam 2d6 vs evil)  d20+14=32 d20+18=28 d20+18=37 d20+13=15 d20+8=27
Tuesday November 9th, 2004 7:22:38 AM

Doing his best to avoid the fireballs, Addinein jumps to one side to try to avoid the damage. Squinting from all the fireworks, Addinein grunts in severe pain as he tries to mark who did the casting. Sizing up his target, Addinein fires at either the castor or the Abbot with his bow. It's probably ineffectual, but like a bad habit, you try it anyway. (out of time, but for AC 28,37, 15, and 27. Please roll damage)

DM Kent  6d6(2+1+6+5+5+4)=23 d20+20=33 d20+20=34 d20+20=32 d20+20=28 d20+20=26 d20+20=32 d20+20=36 d20+20=32 d20+20=34 d20+20=22 d20+20=39 d6+10=13 d20+22=42 d20+22=30 d20+22=39 d20+20=34 6d6(5+3+5+3+1+3)+10=30 2d10(6+4)+2=12 d20+20=26 d20+20=33
Tuesday November 9th, 2004 5:27:00 PM

As Tericus finishes speaking his spell from the doorway, Jandar starts making his way backwards when he realizes that he can once again hear not only his foot steps but the the breathing, grunts, curses, shufflings and combat going on around him and casts his spell, sending a hail of fiery balls streaking across the room toward his target.

Tericus' elemental heads toward the vampires it was directed toward and starts to work.

Onrad becomes a whirlling dervish and attacks his foe, hitting him four times AC 35, but the Jus look alike smiles and says a word, drops som powder and flicks his wrist at Onrad and Onrad starts feeling himself stiffen up Flesh to stone Fortitude DC 21, Spell resistance 25

Nonan casts his spell and the entire room looks like the inside of a polished silver bowl that a sun just went nova in. All rteflex save DC 23 or be blinded and take 23 points damage. Save for full sight and 12 points damage

Jus sends his arrows at the Jus look alike as Onrad sems to be suddenly having some difficulty moving. and watches as his two arrows strike and then fall to the ground.

Gareth flies over and attacks the Rakasha and connectcts with his attack but is dissapointed in the final results as little damage is visible to the eye and the beast certainly was not disrupted. He turns toward the attack and looks Gareth strait in the eye DC33. Nice try but watch this. He then says a single word and Gareth's sight goes out (power word Blind) spell resistance 30 no save.

Addinein spots one particular individual (wereboar) holding a wand and targets it with his bow but watches as all of his arrows fly wide of the mark.

Seemingly out of nowhere the snakelike individual pulls several arrows off of his back and sends an arrow streaking at each one of the storms and Faifasal.
Onrad AC 32, Nonan AC28, Jus AC 26, Add, AC32, Ter Ac 36, Jan AC 32 Gar AC 34, Fai AC 22, Elemental AC 39 Damage 13 points each if hit

The huge toadlike beast lands right next to Jandar and attacks with several claws and then tries to bite him as well. AC 42 AC 39 and AC 34 for 42 points Fort save DC 19 or be stunned

The huge boarlike creature charges Addenien with a sword in one hand and a staff in the other and misses with both of his swings.

Gareth (38 AC, 255/317 HP, AC 30, Disrupting Weapon on Max, Stoneskin, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  d20+11=31 d20+35=55 d20+30=49 d20+25=37 d20+20=37 d20+31=43 d20+26=30 d20+21=38 d10+20=22 d10+20=27 d10+20=22 d10+20=28 d20+35=44 d20+35=44 d20+35=40 d10+20=24 d10+20=26 d10+20=28 d10+16=25 d10+16=18 d10+16=25 d20+31=44 d10+16=17 2d6(6+1)=7 2d6(5+1)=6 2d6(5+1)=6 2d6(5+6)=11
Tuesday November 9th, 2004 9:43:14 PM

Before going blind and enduring some pain from Nonam's spell (made save DC 31), the warrior tries to determine if the results of his attack were because of a Stoneskin on the thing. He keeps his sight long enough to see and deflect the arrow (missed by 4) and then once again everything goes dark - sort of. Becoming blind the warrior simply smiles and says "You may take away my sight, but I am not blind...". He draws his short sword with his off hand (Quick Draw - no action) and attacks the critter as if nothing is wrong (Improved Blind Fighting - special feat). The warrior attacks with amazing grace and proficiency using both weapons, not caring what else is going on - only focused on his quarry, and hoping he does more damage next time. He cuts and slashes with what he knows should be devestating blows, but expects most of it will be deflected by the stoneskin.

{Primary Hand: (Hit AC 55[crit], 49[crit], 37, 37 [crit] for 22+27+22+28 DMG) 3 criticals (Hit AC 44, 44, 40 for 24+26+28 DMG). Note - up to 4 saves or be utterly destroyed).

Secondary Hand: (Hit AC 47, 34, 42[crit] for 21+18+21 DMG). 1 critical (Hit AC 44 for 17 DMG). Note - Holy Sword so extra DMG would be 7+6+6+11[crit] regardless of stoneskins.

Potential Damage: 284 :)

Please note: Gareth has a short sword with holy sword and Max with Disrupting Weapon. Also, don't +5 weapons bypass Stoneskin?}

Kent> Actually I think only adamantine weapons bypass stoneskin. And I was under the impression that only blugening weapons could be disrupting?

SteveH> any melee weapon, per the spell.

DEH> Grrr. Another one of those sneaky 3.0 to 3.5 changes on the Stoneskin. But I think SteveH is correct on the Disrupting weapon. Also, everyone should remove "Hide from undead" from their effects - we did attack...

Jus (AC 39 Front, 35 other; HP 125 - 12)  d20+24=35 d20+37=53 d20+37=56 d20+37=51 d20+32=47 d20+19=21 d20+14=32 d20+37=44 d20+37=54 6d8(1+5+4+4+1+4)=19 6d10(1+7+10+10+8+6)=42 12d6(6+2+3+1+4+5+2+3+6+3+1+6)=42 2d10(2+3)=5 d8=7
Wednesday November 10th, 2004 12:21:41 AM

Jus manages to avoid most of the blinding light in the nick of time and avoids most of the effects. [Save with 35 (ooc: does ring of evasion negate this damage? It was a reflex save.)]

Jus' luck holds as he avoids being hit by the snakelike's missles.

With the din of the battle now at full volume, Jus activates his Boots of Speed. He then tries again to hit the false Jus attacking Onrad -- after all, there is room in this Wold for only one as perfect as Jus. If the impostor should fall before Jus is done firing, Jus' remaining arrows seek the archer near Faifasal.

Attacks:
fumble recovery (hero point used to reroll);
Hit AC: 56/51(critical), Damage: 17 + 1 sonic (s) + 8 holy (h) = 26, Critical: 23 + 5s = 28
Hit AC: 47, Damage: 21 + 7 s + 4h = 32
Hit AC: 21, Damage: 20 + 10 s + 9h = 39
Hit AC: 32, Damage: 20 + 10 s + 5h = 35
Hit AC: 44, Damage: 17 + 8 s + 9h = 34
Hit AC: 54, Damage: 20 + 6 s + 7h = 33
Grand total = 138 missile + 47 sonic + 47 holy = 232 hp damage


+3 GWM on bow and arrows; 110hp Stoneskin; 50% Displacement; +4 Shield on Front; +1 att/save Bless; +4 CGrace; +4BEndurance; +4 BStrength; Holy Sword on Short Sword; Glove Activated (4 rounds); Greater Seal (no surprise); Boots of Speed Activated

Jandar(ac35, freedom of movement, delay poison, hide from undead,cat's grace, bull's str, bear's end, holy sword, bless, hp 151)  d20+10=14 d20+10=24 d20+11=22 d20+22=33 d8+11=19 2d6(6+6)=12 d20+30=39 d20+20=25 d20+20=26
Wednesday November 10th, 2004 3:06:55 AM

(Kent, I won't go back, but Jandar's ac is 35, not 33. I forgot my own spell. Plus, they have to make spell res to enter 10'radius of any of us, due to magic circle of protection from the holy sword spell)

Jandar manages to catch what Nonam is casting just in time and shields his eyes enough not to be blinded(used hero point), nor take any damage(ring of evasion). When the toad creature lands next to him, he takes his attack of opportunity and swings mightily at this abomination(actually hit ac36, not 33. Didn't add his +2 for bulls str and +1 on bless on roll, hit for 19+12=31, if that hits)

He's able to avoid being stunned, but he gets hit nonetheless. He decides some of his comrades are really hurt already and figures to do as much damage as ossible to the undead so he casts defensively, using combat casting and spell penetration and casts his most powerful, memorized spell. He casts Mass Heal on everything within 70 feet of him, including Vampires, Liches, and his comrades.(will save for undead take 180 if fail, 90 points if successful, unless they have SR26 or higher, used hero point for roll, all good guys within 70 feet get up to 180 hit points back and their sight, as well)

Tericus AC 28, 167 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  15d6(5+5+2+4+3+5+2+2+6+5+1+5+5+1+6)=57 d20+8=24
Wednesday November 10th, 2004 6:59:05 AM

Tericus looks away just as Nonan's spell goes off(save of 24), then all his wounds are healed by Jandar's spell. seeing the snakeman coming, Tericus targets it and the two vampires attacking his fire elemental with an empowered flame strike(57 +29 = 86 damage, reflex save of 22 for half. fire elemental is immune to fire)

Fire Elemental(AC18, Hps 53)  d20+10=30 d20+10=12 d20+10=17 2d6(1+1)+2=4 2d6(5+2)=7
Wednesday November 10th, 2004 7:02:18 AM

the fire elemental continues to attack the vampires(possible critical of 30, miss critical of 12, 2nd attack misses im sure with a 17, for 11 damage)

Onrad [Displaced, Speed, see below]  d20+16=28 d20+17=29 d20+33=37 d20+28=29 d20+23=38 d20+18=24 d20+34=47 d20+23=42 2d6(4+1)+14=19 2d6(1+3)+14=18 2d6(6+5)+14=25 2d6(1+4)+14=19 2d6(3+5)+14=22 2d6(2+6)=8 2d6(6+5)=11 2d6(5+4)=9 d20+16=18
Wednesday November 10th, 2004 3:13:42 PM

d20+16=28 d20+17=29 d20+33=37 d20+28=29 d20+23=38 d20+18=24 d20+34=47 d20+23=42 2d6(4+1)+14=19 2d6(1+3)+14=18 2d6(6+5)+14=25 2d6(1+4)+14=19 2d6(3+5)+14=22 2d6(2+6)=8 2d6(6+5)=11 2d6(5+4)=9 d20+16=18

[Kent, should there be a touch attack to hit with the powder? If so should my Cloak of Displacement have a 50% chance of it missing? I'm playing it as if it needs no touch attack or needs to bypass my cloak--that you're just roleplaying the casting of a spell. Bring me to flesh again if I fail and it was needed.]

Onrad fights off the stone with all his might! Grunting and forcing himself to move he finally fhrows it off rolling a 28 Fortitude save! [d20+16=28]

Then, he's hit with necessary friendly fire in the form of a Sunburst. He quickly covers his eyes trying to avoid the effects. Luckily he is in time saving with a 29. [d20+17=29]

Then arrows come flying his way. He dodges them seeing them in the light from Nonam's burst.

"Jus, an idea. Might wanna ready those arrows for when he casts or ready a spell to disrupt him. Just a thought. You're the expert."

Then grinning at his false Jus, he says, "I ain't that easy either. Prepare to meet Marteaus!"

He once again wails into the guy pricking him again and again in his most vunerable spots--or at least trying. He takes the 12 hpd, but Jandar heals it and the rest of Onrad's damage.

His attack rolls are: d20+33=37 d20+28=29 d20+23=38 d20+18=24 d20+34=47

His first, third, and fifth attacks hit AC35. The third attack is a possible crit. It is! [d20+23=42]

So there are 5 sets of damage: two hits, one crit. for 103 hpd.

[2d6(4+1)+14=19 2d6(1+3)+14=18 2d6(6+5)+14=25 2d6(1+4)+14=19 2d6(3+5)+14=22]

In addition there was three hits worth of holy damage
for 28 hpd.

[2d6(2+6)=8 2d6(6+5)=11 2d6(5+4)=9]

Onrad watches closely to see how much of his damage is going through. [Spot check of 18?] [d20+16=18] [Kent, I know this is pushing it. I want general knowledge in subjective terms please so I can plan my tactics best I can.]

---------------

AC: 38 (fake Jus is selected opponent)
hps: 72 before post. 172 and full after Jandar's spell.

Major Cloak of Displacement Round 2
Boots of Speed Round 2

[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]
[blocked from mental control]
[spell resistance check to attack if summoned?]

Nonam AC30 HP 145 SR 30 (shapechange (planetar), darkvision, see invisible, arcane sight, evasion, detect magic, read magic, comprehend languages, contingency, bless, cat's grace, bulls str, bears end)  d20+14=31
Wednesday November 10th, 2004 6:01:03 PM

Angelic planetar Nonam radiates a holy aura as he flies above the fray.

He resists his own daylight spell and just barely manages to dodge the arrow fired at him. Then he casts control undead on the snake head (YUA on map). Then he commands it, "Attack the Lookalike Jus!"

[Angel Traits: An angel possesses the following traits (unless otherwise noted in a creature's entry).
--Darkvision out to 60 feet and low-light vision.
--Immunity to acid, cold, and petrification.
--Resistance to electricity 10 and fire 10.
-- +4 racial bonus on saves against poison.
--Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
--Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active.

Planetar traits:
-Damage reduction 10/evil,
-regeneration 10,
-spell resistance 30,
-any weapon used is good aligned]

Kent 
Wednesday November 10th, 2004 6:24:21 PM

OOC post:

This seems to be going fairly well for all so far. There are a few things we can do to clear things up a bit so we have less clutter in the posts and might make things a bit easier.

* Undead are not subject to critical hits so you don't need to check for or roll them.

* The holy sword SR circle is countered by their unholy ones so no need for SR rolls for entering into combat.

* All of the Lichs are spelled with true sight so your displacement and invisibility do not need to be listed.

* Rakasha AC 43
* Snake AC unknown as yet
* Wereboar AC 40
* Froggy AC 45
* Jus Clone AC 36
* Vampires AC 29

If you cast a spell please list the save DC so I don't have to continually look them up and figure them out.

Don't hesitate to do a quick explanation of any less than normal spell.

Thanks all keep up the good work. This is harder than the last time I had you all.

Addinein HP 132 AC 36 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, Holy Sword +5 att/dam 2d6 vs evil)  d20+14=32 d20+26=27 d20+21=39 d20+16=20 d20+26=43 d20+21=38 d6+10=13 d6=5 d6=4
Wednesday November 10th, 2004 9:50:51 PM

As the fireworks start to light up around Addinein, Addinein is able to divert his eyes in time before losing his eyesight.

Addinein's subconscious marks the near death experience that Addinein might have had, had he not been recently healed by Jandar.

(ooc boosted hp's by 30, forgot Bears endurance)

Happy that the caster has chosen to engage him, Addinein pulls out his rapiers and does his version of blade barrier.

Primary - miss, AC 39, AC 20
Secondary - AC 43, AC 38

Addinein is half suprised that he could only land one blow, which deals 24 points of damage (9 for holy damage).

Realizing that this could be a mighty battle, Addinein hopes that Ward favors the Storms more than he does their opponents.

DM kent  d20+18=30 d20+20=28 d20+20=39 d20+30=44 d20+30=39 d20+30=42 d10+10=11
Thursday November 11th, 2004 8:18:32 AM

Both Onrad and Gareth note that the damage to their foes seems to being deflected somewhat and then the cuts that are geting through dont seem to be doing a lot of actual damage. They also note that the wounds seem to be closing up fairly quickly as well.

Jandar's heal spell does its job in aiding his freinds and several more of the vampires fall motionless. The spell also causes the Yuanti Lich to shift its gaze to him.

Nonan casts his control spell at the Yuanti and earns ashift of focus from the beast as it turns ever so slightly and then grins at him.

Addinein atacks the wearboar and is rewarded by the solid impact of his one hit.

Onrad fights off the spell and again taunts and attacks his foe, only to realize now that he has now been flanked by one of the vampires as well.

Tericus sends his flame strike and watches in satisfaction as the two vampires turn to dust, but is highly agitated that the yuanti seems to have emerged from it with not even a sign of soot.

Jus watches with satisfaction as four of his arrows find a home in his target, and then realizs that he now has company next to him in the form of a vampire.

Gareth's blindness doesn't seem to effect his combat ability as two strikes from Max and one from the short sword seem to have found their mark. The rakasha gets a worried look on his face as he fights off the disruption this time, but does manage to avoid falling to pieces.

Faifasl and Lisseth also goto work on the wereboar and is rewrded with a single hit. (11 points)

...continued on next page....

Jerry [ooc] 
Thursday November 11th, 2004 8:45:09 AM

I wasn't sure that the Fake Jus was undead, sorry.

I"m also not sure which are liches etc. Perhaps I'm not reading the map correctly.

[kent] The Vs are vampires everything else is a Lich of some sort.

DM Kent  d20+20=22 d20+20=30 d20+10=25 d20+20=40 d20+20=31 d20+20=39 d20+19=36 4d6(6+2+1+3)+14=26 d20+20=34 d20+20=37 d20+17=33 d20+17=37 d20+15=21 d10+10=18 d6+5=11 8d6(2+2+1+5+5+6+4+6)=31 d20+21=38 10d6(3+2+4+2+6+4+2+3+2+3)=31 d20+10=26 d20+19=20 d20+19=25 d20+17=30 3d6(3+2+5)+14=24 d20+14=29 d20+24=44 d20+24=40 2d6(2+6)+10=18
Thursday November 11th, 2004 8:57:14 AM

Onrad faced with two opponents is immediately attacked by the slaad vampire but is missed both times(onrad gets an attack of opportunty). The Jus clone takes that moment to cast a spell as well (Mass Harm) 150 points damage to all Storms or will save for 75 DC 21 SR 25, 150 points healed to all undead

(Steve you beat me to it by one round)

Gareth also finds himself flanked by a slaad vampire as well as his prior foe and both fly into action. The vampire scores twice with its claws and just isses getting a critical strike and tries to follow those claws up with a bit but misses. total damage 26

The rakasha reaches out and touches Gareth AC38 and Gareth feels energy being pulled out of him 31 points no save SR 26 - vampiric touch

Mr. Wereboar takes a moment to attack the pest that just attacked from the side as he closes in, but misses. So he turns his attention back to Addinein who manages to dogde one attack from each of his weapons but is struck one by the sword 18 points and the staff. As the staff strikes him he feels the jolt of electricity run through him as well. 11 points damage + 31 points - fortitude save DC 19 for half damage of 15 points from lightening.

Jandar also finds himself flanked by a sladd vampire, take one attack of opportunity, and is immediately set on by the beast who stumbles on some of the remains and misses (fumble) Not able to recover qickly enough he also misses with his last attack.

Thr Sladd Lich Blackguard though points a finger at Jandar and croaks something. Jandar feels himself start to go cold as if an icy finger of death was running down his spine. Fortiude save DC23 or die save for 24 points of damage SR 29 negates all effets

The Yuanti Lich Arcane Archer unhappy that Nonan just tried to control him removes a single black arrow from his quiver and launches it at the mage. Crit hit 18 poitns - fortitude save DC 20 or be lsain - arrow of death

Jus and tericus find themselves each faced with a vampire (take an attack of opportunity0 but both vampires miss with their attacks

Tericus AC 28, 167/126 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+14=23 4d8(7+2+7+2)+16=34 d20+16=35 d8+5=13 2d6(1+3)=4
Thursday November 11th, 2004 9:41:49 AM

fighting off the harm spell(save of 23), Tericus casts Mass Cure Critical Wounds, healing back 34 pts to everyone and causing 34 pts to all the undead(will save 23 for half) then he smashes the vampire that attacked him(AOO hit ac 35 for 17 pts of damage)

Fire Elemental(AC18, Hps 53)  d20+10=28 2d6(5+2)+2=9 2d6(5+3)=8
Thursday November 11th, 2004 9:44:43 AM

the fire elemental moves in on the Yuan-Ti vampire and attacks the archer( hit ac 28 for 17 pts)

[Kent] Oops, sorry forgot to post about the elemental. It has taken 22 points of damage.

Addinein HP 132-101+34=63 AC 36 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless))  d20+10=28 d20+12=28 d20+12=14 d20+12=32 d20+22=36 d20+17=30 d20+12=20 d20+22=36 d20+17=24
Thursday November 11th, 2004 12:32:01 PM

(ooc does the mass harm than count as over 50 point damage (massive damage) fortitude check? I'm assuming so)

As Addinein's body convulses from the various damages and energies that are flying about. Addinein's spirit things about departing the plane for one second, but decides against it. (Made will save on Harm of 28, made fortitude on lightning of 28, failed massive damage check and used hero point, succeeding with a 32 (crit). whew!)

(ooc realized holy sword wasn't cast on Addinein)

Coming out the ordeal and still fealing alive, Addinein tries once again to connect with his foe.

Primary (AC 36, 30, 20)
Secondary (AC 36, 24)

Not liking his odds, as they seem to be going down. Addinein thinks Might need to use a spell.... If I only I could just get it off.

CDM Jerry 
Thursday November 11th, 2004 4:11:02 PM

Waiting for our leaders Valdor and Gareth to run with things on our secret meeting board.

Let's get to our purpose folks and get this done.

I posted and waited 4 days or so. Haven't looked again since nobody chimed in. - DEH

Onrad [Hasted]  d20+33=37 2d6(6+4)+14=24 2d6(4+5)=9 d10+10=20 d10+10=13 d20+33=48 d20+28=44 d20+23=41 d20+18=36 d20+34=39 2d6(5+1)+14=20 2d6(3+5)+14=22 2d6(6+5)+14=25 2d6(6+3)+14=23 2d6(4+5)+14=23
Thursday November 11th, 2004 4:50:58 PM

[I"ll have to check our Online Combat Rules, but I don't think we use OOCs for spell casting because of the back and forth dice rolling unless the action was readied the round before.]

Onrad's OOC on the Slaad hitting with a 37 for 24hpd normal and 9 holy hpd.

[d20+33=37 2d6(6+4)+14=24 2d6(4+5)=9]

Onrad gets hit with the Harm next and tries to throw as much off as he can. He uses his next to last hero point and tries harder. Alas, to no avail. He takes 150 hit points damage.

[d10+10=20 d10+10=13]

He breathes once when Tericus providential spell comes through with some help, but he's still in trouble.

Onrad staggerss nearly falling and mostly dead. He grunts with the pain and wipes the fatigue from his brow and with a grimace retakes his form to attack for what will probably be one last time.

He swings at the slaad vampire again and again, his sweat slinging fury at his opponents hitting Woot! all FIVE times for a total of 113 hit points damage.

[to hit rolls: d20+33=48 d20+28=44 d20+23=41 d20+18=36 d20+34=39]

[damage rolls: 2d6(5+1)+14=20 2d6(3+5)+14=22 2d6(6+5)+14=25 2d6(6+3)+14=23 2d6(4+5)+14=23]

He looks over at Nonam with a look that says, ::This may be it my friend::

AC: 38 (fake Jus is selected opponent)
hps: 172 before post. 56hps afterwards.
Major Cloak of Displacement Round 3
Boots of Speed Round 3
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]

Nonam AC30 HP 145 SR 30 (shapechange (planetar), darkvision, see invisible, arcane sight, evasion, detect magic, read magic, comprehend languages, contingency, bless, cat's grace, bulls str, bears end, stoneskin)  d20+14=23 d100=71 d20+14=32 6d6(6+6+2+2+3+3)=22 2d6(6+1)=7 d20+14=30 6d6(3+2+1+4+3+5)=18 2d6(6+1)=7 d20+14=28 6d6(3+2+6+5+5+3)=24 2d6(3+3)=6 d20+14=33 6d6(5+6+1+5+5+1)=23 2d6(6+2)=8 d20+17=34 5d4(4+3+2+2+4)+5=20 d20+17=21
Thursday November 11th, 2004 6:10:19 PM

Nonam's planetar form gives him enough spell resistance to ignore the mass harm, and he shrugs off the death effect of the arrow. He still winces as the black shaft pierces the flesh beneath his robes, but the angelic form gives him resistance to some of the damage and regenerates the rest back rapidly. Tericus' spell takes care of the rest.

The wizard retaliates with a meteor swarm cast at the yuanti. He assumes the fire damage won't harm the elemental. Four two foot diameter fireballs shoot out of Nonam's hand and streak down at the archer, and they explode around their target in a blistering wave of heat.

Then he casts a quickened magic missile at the snakelich for good measure. He'll happily let the spell cause whatever damage it will do, but he really casts for the benefit of triggering his contingency spell, which protects him with a stoneskin when he casts a quickened magic missile.

(1st globe hits AC32 for 22 points fire damage and 7 points bludgeoning damage)
(2nd hits AC30, 18 fire dmg, 7 bludgeoning)
(3rd hits AC38, 24 fire dmg, 6 bludgeoning)
(4th hits AC33, 23 fire dmg, 8 bludgeoning)
(if a globe hits AC all damage is automatic and there is no save; if a globe misses AC target takes fire dmg only with reflex save 29 for 1/2)
(overcomes SR34 and lower)

Magic missile does 20 pts dmg and overcomes SR21 and lower.

Jus 
Thursday November 11th, 2004 11:06:01 PM

OOC: FYI
Magic Weapons and Critical Hits: Some weapon qualities and some specific weapons have an extra effect on a critical hit. This special effect functions against creatures not subject to critical hits, such as undead, elementals, and constructs. When fighting against such creatures, roll for critical hits as you would against humanoids or any other creature subject to critical hits. On a successful critical roll, apply the special effect, but do not multiply the weapon's regular damage.


[Kent] - Yah, I was talking more about regular crit damage as I was having to subtract all of that out on everyones' posts.

Jandar:HP193/169,AC33(Cat's Grace, Bless, Bear's endurance, bull's strength, freedom of movement, delay poison, holy sword)  d20+15=29 d20+19=21 d20+18=34 d20+25=31 d8+11=13 2d6(1+6)=7
Friday November 12th, 2004 2:20:55 AM

Jandar smiles at the spellcaster and says,"You're going to have to do much better than that. I've stubbed my big toe for more pain than that."

(Kent, I'm emailing you, so I'll have to finish my post after you respond)

Jandar takes his attack of opportunity against the vampire, striking it soldily.(AC 31, 20 pts of damage)

(first save vs finger of death, second vs harm spell, 3rd roll is spell resistance they have to beat for the spell he's casting, but I have to hear back from you, Kent, before I can finish.)



Gareth (38 AC, 239/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  d20+6=9 d20+37=56 d10+20=28 d20+42=55 d20+37=49 d20+32=50 d20+27=47 d10+25=29 d10+25=34 d10+25=29 d10+25=33 d20+6=25
Friday November 12th, 2004 2:51:30 AM

The warrior is glad to be healed and have his sight back just in time to bellow in pain as he almost completely fails to stave off the massive damage being sucked out of him (DC 9 - hero point DC 25 took 75 points). He then takes negligible damage from the vampire as 2 stoneskins peel off. He winces as he gets nailed by the lich for yet MORE damage and then healing yet again from Tericus. He fights on trying not to reel at all the life being given by his friends and taken by his enemies.

As the Vampire enters his threat area he gives him a nice whack with Max (Hit AC 56 for 28 DMG - note: If vampire misses disrupting weapon save he is destroyed before he hits Gareth and should get back 6 points dmg and 2 stoneskins). He then decides he is better off with just Max attacks and gracefully puts his short sword back in its scabbard (quick draw). He lays into the lich deciding it better to let the others help him with the vampire. He hacks into the tough opponent knowing he is getting through but not nearly enough. He takes heart when he sees the thing reacts to the disruption.

Hit all 4 times (AC 55,49,50,47 for 29+34+29+33=125 DMG) - 4 saves or be utterly destroyed

Jus (AC 39 Front, 35 other; HP 125 - 40 = 85 hp)  d20+14=20 d20+14=30 d20+16=33 d20+39=50 d20+34=38 d20+21=33 d20+16=25 d20+37=46 d20+37=49 d20+37=57 d10=7 2d6(1+5)=6 d10=6 2d6(2+1)=3 4d8(3+3+5+1)=12 4d8(3+6+1+1)=11 d10=1 d10=6 d10=10 2d6(3+5)=8 2d10(1+7)=8 2d6(4+5)=9 4d8(8+2+2+1)+7=20 4d8(8+1+1+5)+7=22 d20+37=43
Friday November 12th, 2004 12:20:08 PM

Jus feels deep pain as death touches him, attempting to drain his life. As his body grows cold, Jus focuses deeply within himself and remembers his friends and family -- especially Ladybug. The memories help drive the cold death away, but not before some damage has been done. (missed Mass Harm save: 20, made with hero point: 30)

Suffering in the massive pain (made massive damage save with 33), yet enjoying the warmth of Jandar's and Tericus' healing, Jus quickly forgets both when he sees his friend in trouble. "Let's try a few things," he quips as he launches a few different arrow types at Onrad's foes.

Jus first fires two of his Tanglefoot arrows, one at the vampire attacking Onrad and another at the counterfeit Jus. Both hit their targets.
Bad Jus: Hit AC: 50, Damage: (padded tip, no normal damage) + 7 sonic (s) + 6 holy (h) = 13 hp damage,
(-2 attack, -4 dex, 1/2 speed; Reflex save DC 15 for 1/2 speed only).

Vampire: Hit AC: 38, Damage: 0 + 6 s + 3 h = 9 hp damage
(-2 attack, -4 dex, 1/2 speed; Reflex save DC 15 for 1/2 speed only).

Jus then fires a Thunderstone arrow at the floor of counterfiet Jus' feet, and another one at the Abbot's feet. Both easily reach their targets, and burst in a loud thunderclap for all to hear.
Hit AC: 33 (Thunderstone; only had to hit AC 5 as per description)
Onrad, Vampire, and Bad Jus: fortification save DC 15 or deafened for 1 hour, and 20% chance of verbal spell miscasts (let's hope for fumble saves)

Hit AC: 25 (Thunderstone)
Gareth and Abbot: fortification save DC 15 or deafened for 1 hour, and 20% chance of verbal spell miscasts (again, let's hope for 1 on the abbot's save)

Jus knows that he should attack the undead again (surely Jandar will help Onrad), but Jus can't stop himself. Instead of attacking, Jus fires a couple of arrows directly at Onrad. Both hit his friend despite all of Onrad's tumbling. Even though Onrad gets healed from each arrow that hits him, there is a strange pleasurable sonic thrill through his bones when each one connects.
Hit AC: 46 (Cure Critical), Healing: (padded tip, no normal damage) + 19 - 1 sonic = 18 hp healed
Hit AC: 49 (Cure Critical), Healing: (padded tip, no normal damage) + 18 - 6 sonic = 12 hp healed

Total = 30 hp healing to Onrad.

Finally, Jus turns to the vampire next to him and fires a Cure Critical arrow at the beast point blank, using his attack of opportunity.
Hit AC: 57, Damage: (padded tip, no normal damage) + 20 healing + 10 sonic + 8 holy = 38 hp damage
Critical Hit AC: 43, Damage: 0 normal + 22 healing + 8 sonic + 9 holy = 32 hp damage

Total Damage = 42 healing + 18 sonic + 17 holy = 77 hp

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (5 rounds);
Greater Seal (no surprise);
Boots of Speed Activated (1 round)


Jandar(HP 193)  d20+18=30
Monday November 15th, 2004 12:48:02 AM

Jandar barely manages to keep from screaming in pain at the effect of the mass harm spell. He panics briefly as he realizes the liches and vampires left are back to full, or almost full strength, and he and his companions are way down. Without thinking about waiting, he casts Mass Heal yet again.(SR 30+2 Spell Penetration=SR 32, Will save DC 26)

Everyone in the party is healed again and noone should still be blind. Jandar sighs for only a second, in relief, as he feels much better, and knows his friends are all still alive....for now.

DM kent  d20+20=34 d20+27=44 d20+27=45 d20+27=43 3d10(8+9+10)+30=57 6d6(3+5+6+4+4+2)=24 d20+21=35 d20+21=29 d20+20=24 2d6(3+2)+8=13 2d6(3+3)+8=14 d20+22=25 d20+22=30 d20+22=30 d20+22=29 d20+22=37 d20+22=23 d20+22=23 d20+22=34 d20+22=37 d20+18=32 d20+15=29 d20+11=18 d6+12=14 d6+12=13 d6+12=13 d20+24=25 d20+22=32 d20+18=35 3d6(1+4+1)=6 d20+21=33 d20+21=26 d20+21=28 d20+21=30 d20+20=38 d20+19=26 3d6(6+6+5)+19=36
Monday November 15th, 2004 9:35:26 PM

Tericus hits the Vampire that attacks him as it approached and then casts his spell. The vampire actually seems to writhe in pain as the spell goes off. The pain though also seems to infuriate the beast as it lashes out a Tericus in return striking him twice with its claws AC 35 & AC 29 for 27 points

The elemental seesm to be having little or no effect on the Yuanti Lich arcane archer.

Addinien has no luck hitting the Were Boar Lich weapon mage however Faifasal connects three times solidly from the flank AC 44, AC 45, AC 43 for 81 points. The boar continuing to ignore the older drow concentrates on attacking Addinien, but misses with all three attacks.

Onrad's fierce onslaught decimates the slaad vampire and drops it in its tracks. The Jus look a like doppleganger Lich arcane trickster looks at the struggling warrior and smirks. "So Is this all the Mighty Storm Dragons can offer? as he completes his thought he swings his sword a few more times at Onrad. A look, possibly of frustration crosses its face as Onrad manages to use his dexterous fighting techniques to avoid being hit.

Nonan watches as two of his meteoric bolts find their way to the target, but notices again that the miscelaneous fires seem to be doing no damage to the beast. The Yuanti, ignoring the elemental draws and fires his bow five times, carefully aiming each time at Nonan. ACs 34,37,32,29,18 connecting three times for 40 points

Jandar fights off the spells and then attacks the vampire that appears next to him hitting it solidly and sending it fallling as the effects of the healing spell of His and Tericus' take effect.

The Death Slaad Lich Blackguard attacks with a fury, his large ax like blade spinning into a blur as he launches himself at Jandar. The twin blades whiz just past Jandars head and he can feel the breezes from the second pass, but almost unnoticed except by a small littel prick he looks down and notices a dart like object piercing his skin. one point damage
and fortitude save DC 26 - black lotus extract poison - save or lose 6 points of constitution and all associated hit points and benefits.


Gareth rock both the Vampire and the Rakasha Lich sorcerer and Gareth senses the falling of the vampire. Gareth almost senses the next attack and nearly blocks it but he feels a clawed paw reach out and touch him and a wave of cold energy work into his body. slay living SR 26 fortitude DC 23 or die. save and take 36 points

Jus goes to town with his arrows and as he finishes all the Vampires are down and echoes are ringing through the room from the two thunderstones. Gareth and Onrad don't forget to make your saves.



Onrad [hasted]  d20+33=35 d20+28=34 d20+23=35 d20+18=33 d20+34=46 2d6(1+5)+14=20 2d6(3+6)+14=23 2d6(6+1)+14=21 2d6(2+6)=8 2d6(6+6)=12
Monday November 15th, 2004 9:36:37 PM

[This ooc note typed on Tues morning: Kent I think I posted at the same time as you, but I think it still can stand. I also have been under the impression that I was attacking the false Jus not the slaad all this time. No worries though. Fog of battle and all that. so have I hit the false Jus at all? And I didn't see a place where I needed to save. I didn't get hit did I? Sorry not trying to be difficult.]

---
"Thanks Jandar! Uh, yeah and you too Jus.....yeah you too."

Onrad then looks the fake Jus in the eyes and says, "Ready for Round 2?"

He tries to remember if he could tell when this guy was casting or not. [Let me know, Kent.]

He focuses and drives the point of his rapier home again and again. He sighs in frustration as only 3 hit this time around and none are crits.

[d20+33=35 d20+28=34 d20+23=35 d20+18=33 d20+34=46]

He does 64hpd to the fake Jus.

[2d6(1+5)+14=20 2d6(3+6)+14=23 2d6(6+1)+14=21]

The holy damage is 20hpd.

[2d6(2+6)=8 2d6(6+6)=12]

AC: 38 (fake Jus is selected opponent)
hps: 172 points
Major Cloak of Displacement Round 4
Boots of Speed Round 4
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]




Gareth (38 AC, 281/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  d20+16=25 d20+16=32 d20+42=61 d20+42=59 d20+37=50 d20+32=44 d20+27=28 d10+25=27 d10+25=34 d10+25=34 d10+25=32
Monday November 15th, 2004 11:10:53 PM

The warrior doesn't even wince as the thunder clap explodes (DC 27) and he shivers a moment but fights off the death magic (DC 34). He just smiles at the abbot. "You'll need to do better than that on me, lich...". As the vampire falls, the warrior adjust quicker than the lich and gains a quick attack (Cleave feat). He strikes at him now uninhibited by the vampire distraction. He cuts into him with 4 sound blows and one bounces off the tough opponent (Hit AC 61, 59, 50, 44 for (34+27+32+34=127 DMG - 4 will Saves or is utterly destroyed).

Addinein HP 132-101+34=63 AC 36 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless))  d20+22=32 d20+17=23 d20+12=19 d20+22=31 d20+17=28
Tuesday November 16th, 2004 12:53:33 AM

Glad to at least see that Faifasal is getting a chance to attack back for his house. Addinein continues to distract the Wear Boar, as none of his swipes come near to hitting.

Jandar  d20+14=31 d20+20=38 d20+41=51 2d6(3+2)+12=17
Tuesday November 16th, 2004 1:53:44 AM

Jandar manages to fight off the poison, which probably wouldn't have affectd him anyway with his spell in place. 'But', he thinks to himself,' Thank Domi I cast that, just in case it were to hit me. That would be nasty indeed.'

He decides he can't win a straight up fight with this creature, so he says,"Do you know Bigby? He lent me a hand today!"

He casts 'Bigby's Crushing Hand' and sends it after the Slaad lich.(SR 38, hit AC 51 for 17 pts)

He then decides it's time to find the phylacteries the liches keep their souls in, and heads across the room to search for them, since everyone's okay for now.

(Kent, my Mass Heal did 180 points if they failed their SR last round and missed their save, 90 points if they failed SR and saved-are there any other vampires we can see, or is it just the liches left?)

Tericus AC 28, 167/140 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+19=31 d20+14=31 d20+9=17 d8+5=6 d8+5=12 2d6(4+4)=8 2d6(1+5)=6
Tuesday November 16th, 2004 9:38:54 AM

annoyed at the vampire attacking him, Tericus smashes at him 3 times with his mace, hitting twice(AC 31, 31) for 32 pts of damage

Fire Elemental(AC18, Hps 36)  d20+10=12 d20+10=21
Tuesday November 16th, 2004 9:42:37 AM

the elemental comtinues to attack the yuan-ti, not realizing that it has no effect, missing both times.

Nonam 
Tuesday November 16th, 2004 10:17:11 AM

The wizard casts a wall of force between himself and the yuanti while he tries to figure out a new avenue of attack.

Jus (AC 39 Front, 35 other; HP 125)  d20+37=54 d20+32=47 d20+19=24 d20+14=30 d20+37=55 d20+37=43 4d8(7+5+7+6)=25 4d10(8+8+4+6)=26 8d6(4+3+5+1+6+3+4+3)=29
Tuesday November 16th, 2004 8:43:32 PM

Although unsure he is doing any real damage, Jus continues his attack against the false Jus, using standard magical arrows for each attack this time. Four of the arrows strike their target.


Bad Jus: Damage: 23 normal + 8 sonic + 7 holy = 38 hp damage,
Bad Jus: Damage: 21 normal + 8 sonic + 6 holy = 35 hp damage,
Bad Jus: Damage: 23 normal + 4 sonic + 9 holy = 36 hp damage,
Bad Jus: Damage: 22 normal + 6 sonic + 7 holy = 35 hp damage,
Bad Jus: Total Damage: 89 normal + 26 sonic + 29 holy = 144 damage

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (6 rounds);
Greater Seal (no surprise);
Boots of Speed Activated (2 rounds)


Kent  d20+22=34 d20+22=30 d20+22=31 d20+22=33 d20+22=35 d20+22=39 d20+22=30 d20+20=35 10d6(3+6+5+3+6+4+6+5+4+6)=48 d20+22=25 d20+22=24 d20+22=27 d20+22=24 d20+22=30 d20+20=33 d20+18=38 d20+18=35 d20+16=35 d20+16=30 6d6(3+1+3+5+1+6)+60=79
Tuesday November 16th, 2004 10:20:45 PM

(ooc: Jerry your last post specifically mentioned that all of your attacks were on the Slaad vampire not the fake Jus. All your previous attacks were made on the fake Jus. No your saves were versus the frienfdly fire of thunder stones and being deafened)

Between Jus's and Onrad's attacks after Jandar's mass heal, The Jus look alike falls to the ground in a heap.

Gareth once again able to see strikes quickly and fiercely tearing some small chunks out of the mouldering Rakasha hide. A shiver seems to pass through it but he remains standing. The Lich sends a lightening bolt ripping into Gareth 48 points Reflex DC 21 for 24 points

Addinien allows Faifasal to keep his flank position for a moment, but he fails to capitalize on it and misses with all of his attacks. The were boar turns and now focusses his attack efforts on the older drow but also misses.

Jandar lends a helping hand suprising the sladd and momentarily seems to be totally befuddled.

Tericus continues to beat his dead vampire into bitsy pieces.

(note as mentioned near the end of my last post ALL the vampires are expired.)

Nonan hides behind his wall of force and thinks for a moment, while the Yaumti locates a new target for his arrows in Jandar.

Ac 24 , 34 , 33, 38 crit 35, 35 crit 33. for 79 points damage

Gareth (38 AC, 257/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  d20+11=21 d20+43=48 d20+38=57 d20+33=46 d20+28=40 d10+26=29 d10+26=29 d10+26=28
Wednesday November 17th, 2004 6:56:12 AM

Seeing one of the creatures fall the warrior takes heart. He avoids the brunt of the lighting bolt (DC21) and fights on - singed hair and all.

He continues his attacks seeing that they now are having a bit more effect. He nails him with three solid hits but the tough Rakasha blocks the fourth (Hit AC 48, 57, 46 for 29+29+28=86 DMG).

"Find them, Jandar, or we get to fight them again! Keep an eye out for our REAL enemy, Morlas! He still hasn't engaged us!".

Tericus AC 28, 167/140 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+14=21 10d6(4+4+3+6+3+1+4+3+4+5)=37 5d8(3+2+2+5+2)=14
Wednesday November 17th, 2004 9:51:13 AM

seeing that the two drow are struggling with the were boar, Tericus sends a beam of burning light into the boar(cast empowered searing light spell, hit touch attack of 21, 21 pts of damage if its not undead, otherwise it takes 56 pts of damage, no save). then Tericus moves to engage the boar.

Fire Elemental(AC18, Hps 36)  d20+10=21 d20+10=16
Wednesday November 17th, 2004 9:53:14 AM

the elemental continues its futile attacks(missed both times)

Onrad [hasted]  d20+33=46 d20+34=38 2d6(5+1)+14=20 2d6(3+3)+14=20 2d6(3+6)=9 2d6(4+2)=6 d20+16=21 d20+16=32
Wednesday November 17th, 2004 3:19:40 PM

Onrad makes his belated saves vs. the thunderstones. [sorry folks. misunderstood. thanks Kent.] passing them easily with a 21 and 32.

[d20+16=21 d20+16=32]

"My two are down. If we get a chance we need to behead these two. Don't know why. Just sounds good. Moving to help Gareth so we're both free. Shout if you need me elsewhere. I'll come."

Onrad tumbles to where Gareth is and attacks twice (boots of speed.)

[remind me of the AC of this new opponent please.]

He hits AC 46 and AC 38.

[d20+33=46 d20+34=38]

He does 40 hpd from the weapon damage.

[2d6(5+1)+14=20 2d6(3+3)+14=20]

He does 15hpd from the holy spell.

[2d6(3+6)=9 2d6(4+2)=6]

If possible he works it so he's flanking across from Gareth.

He declares this new opponent as his selected opponent. [+1 to AC]

--------

AC: 38 (fake Jus is selected opponent)
hps: 172 points
Major Cloak of Displacement Round 4
Boots of Speed Round 4
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]



Jus (AC 39 Front, 35 other; HP 125)  d20+37=56 d20+32=43 d20+19=35 d20+14=22 d20+37=43 d20+37=46 d20+37=38 8d8(4+2+7+2+2+1+1+4)=23 8d10(9+10+9+3+7+2+4+9)=53 16d6(3+1+1+3+4+1+6+4+3+3+1+5+1+6+2+2)=46 2d10(10+10)=20
Wednesday November 17th, 2004 5:50:38 PM

Gareth echoes Jus' very thoughts. Morlas is not here, as if softening the Storms with his select picadors.

Jus continues firing arrows. He is using up his stock of arrows as if they were kindling, but until they are gone, they will continue to fly. This time, Jus targets the Arcane Archer.
Yuanti: Hits AC: 56/38(crit), Damage: 20 normal (n) + 9 sonic (s) + 4 holy (h) = 33 hp damage, Critical: 37 n (0 against undead) + 24 s + 11 h = 35 hp
Yuanti: Hits AC: 43, Damage: 18 n + 10 s + 4 h = 35 hp damage,
Yuanti: Hits AC: 35, Damage: 23 n + 9 s + 5 h = 36 hp damage,
Yuanti: Hits AC: 22, Damage: 18 n + 3 s + 10 h = 35 hp damage,
Yuanti: Hits AC: 43, Damage: 18 n + 7 s + 6 h = 31 damage
Yuanti: Hits AC: 46, Damage: 17 n + 2 s + 6 h = 25 damage

Total if all hts: 114 n + 64 s + 46 h = 224 damage

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (7 rounds);
Greater Seal (no surprise);
Boots of Speed Activated (3 rounds)


DEH 
Wednesday November 17th, 2004 7:23:20 PM

Jerry. The Rakasha has an AC of 43.

Nonam 
Wednesday November 17th, 2004 8:59:03 PM

The wizard peaks out from around his wall of force and casts disintegrate. Rather than target the yuanti, he hits the ground beneath the snakelichs feet. 10 cubic feet of earth disappear as the wizard chuckles to himself.


Addinein HP 132-101+34=63 AC 36 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste))
 
Thursday November 18th, 2004 7:14:31 AM

Having a moment to himself, Addinein casts haste.

Jandar(HP193/114, AC35,Bear's Endurance, Bull's Strength, Cat's Grace, Delay Poison, Freedom of Movement, Bigby's Crushing Hand, Bigby's Clenched Fist)  d20+18=34 d20+35=50 d8+11=14 d20+41=54 2d6(2+4)+12=18 d20+24=34
Friday November 19th, 2004 12:37:04 AM

Jandar takes some of the arrows in the side and back and yells in pain. He turns to the archer and bellows, unable to control his rage,"I guess you'd like to meet Bigby, as well!"

He casts 'Bigby's Clenched Fist' and directs it to clench the Yuanti. The other hand continues to crush the unlife out of the Frog.
(SR34, hit AC50 for 14 pts on Yuanti, and AC54 for 18 on Frog-both have been grappled)

He continues to move across the room, more specifically closer to the throne area, looking for any anomolies(spot check 34), such as a corner on a tile not quite pushed down, a stair step that's not exactly in line with the other stairs, the throne itself not EXACTLY straight with the walls and tiles it's near, etc.

DM kent  d20+4=20 d20+20=32 d20+20=31 d20+20=23 d20+18=35 d20+18=22 d20+18=36 d20+18=35 d20+22=24 d20+22=38
Monday November 22nd, 2004 5:10:27 PM

Jandar casts his spell and watches as his newest one seems to go toward and then move away from its intended target (SR roll 35) and then makes his way across the room searching as he goes and sees nothing out of the ordinary, in the room as he strolls along. Jandar then takes a moment (20) and thinks about what he is looking for and realizes that they are not likely to be located in the same room as the beasts or they wouldn't be under Morlas's control, but they are probably colse by.

Gareth rips into the Rakasha and happily watches as several pices are chooped off of the beast. However he notices that the beast still hasnt been disrupted.

Tericus sends his scorching ray beaming into the beast and while it definitel seems to connect, it doesnt seem to do a whole lot of noticable damage.

Onrad does his thing and manages to not break his neck tumbling up three stairs and landing on a platform nearly 6 feet above the floor level. His first attack does indeed connect with the Rakasha. AC 43 and he prepares himself for whatever comes next.

five of Jus' arrows find their target in the yuanti and he notes that what appears to be a stone skin slide off the beast.

Almost immediately the Yuanti falls into the hole that suddenly opened up beneath him, effectively removing from everyones but Nonan's sight.

Addinien casts his haste spell and waits to se what will happen next.

Fai' fasal lights into the boar from the side and connects twice with the beast shuddering once as the first slaying attack almost makes him succumb.

.......





DM kent  d20+20=22 d20+18=21 d20+16=21 d20+20=39 d20+20=21 d8+8=16 9d6(4+1+4+3+2+2+5+3+3)=27
Monday November 22nd, 2004 5:34:44 PM

The Lich wearboar weapon mage, infuruated by the Drow and his mean sword, lashes out at the new champion, but misses with all three attempts.

The Rakashsa Lich sorcerer focusses on the opponent he feels is the most dangerous and attacks Gareth with a spell. and the mighty warrior finds himself inside of a shimmering cube of energy. Force cage - no save, no sr

The Yuan-ti Lich arcane archer, occupied with trying to get out casts a quick spell and a suddenyl a dome of protective energy is covering him.

The Slaad, still unable to escape from Jandar's first helpful hand struggle to free itself.

Too late to do anything about it Onrad catches the barest of movement out of the corner of his eye as the last of the Lichs they had previously seen and was missing up to this point apparently steps out of the shadow itself and buries its sword in Onrad's back fortitude dc 25 or death due to assassination, save and take 43 points damage.

(ooc. updated map on the way.)



Tericus AC 28, 167/140 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+19=22 d20+14=18 d20+9=17
Monday November 22nd, 2004 10:12:04 PM

Tericus smashes at the were-boar, but is unable to hit it at all(Highest roll is a 22)

Gareth 
Monday November 22nd, 2004 10:33:39 PM

The warrior bounces off the walls as he tries to attack the lich. He bellows trying to tell the casters he's stuck, and seeing how the solid walls cause his voice to echo - and he is sure he can't be heard - he calls into his dragon ring "I'm trapped - anything you guys can do?". He also asks Max to telepathically tell Nonam to help.

When he sees Onrad take it in the back he smashes his fist against the impervious wall. "Hey Max, do you or Fai'Fasal's sword sense any other liches nearby we haven't seen yet?".

Jandar(HP193/114, AC35, Bears endurance, Cat's Grace, Bull's Strength, Freedom of movement, Delay Poison)  d20+18=38 d20+39=59 d8+15=16 d20+41=53 2d6(1+3)+12=16
Tuesday November 23rd, 2004 12:11:52 AM

Jandar, seeing Onrad's and Gareth's plight yells,"I can't help you Gareth! Only Nonam can."

He sees Onrad's new assailant and sends his 'Clenched Fist' at the lich in a bull rush. (SR38, nat 20, AC59 nat 20, 16 on the damage. A '1' on damage after 2 nat 20s, how fitting.) He directs the hand to squeeze and squeeze hard on the assassin.

His other 'hand' continues to squeeze the toad.(AC53 for 16 points)

Addinein HP 132-101+34=63 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste)  d20+23=35 d20+23=43 d20+23=41 d20+18=37 d20+18=35 d20+12=20 d6+8=13 d6+8=14
Tuesday November 23rd, 2004 7:35:25 AM

Putting his concentration back into the wearboar, Addinein lashes out in order to help.

AC 35,43 (crit), 41 (crit), 37 (crit), 35 (crit), and 20

Dam 13+14 for 27

(ooc didn't roll crits and ran out of time to look up if they applied (undead) please roll if needed).

Onrad [hasted]  d20+16=21 d20+16=36 d20+33=50 d20+28=44 d20+23=31 d20+18=22 d20+34=53 d20+33=44 d20+34=45 2d6(5+1)+14=20 2d6(4+1)+14=19 2d6(3+3)+14=20 2d6(3+6)=9 2d6(1+5)=6 2d6(5+6)=11 2d6(4+5)=9
Tuesday November 23rd, 2004 1:58:07 PM

Onrad gasps in surprise as the final lich attacks him from behind. He fails. [d20+16=21] Feeling his life go out of him, he summons courage and tries again to throw it off (hero point). His heart is jubilant as he succeeds! [d20+16=36] He takes the 43 points damage. Hoping the efforts of the others can get the new lich off his back, he continues to concentrate on the one in front of him.

He attacks him 5 times with his rapier hitting three times with two possible crits.

[d20+33=50 d20+28=44 d20+23=31 d20+18=22 d20+34=53]

The two crits hit allowing extra holy damage (as per John's discovery?)

[d20+33=44 d20+34=45]

His normal damage is 59hpd.

[2d6(5+1)+14=20 2d6(4+1)+14=19 2d6(3+3)+14=20]

His holy damage for three hits and two crits (5 total) is 35hpd.

[2d6(3+6)=9 2d6(1+5)=6 2d6(5+6)=11 2d6(4+5)=9]

He takes a look at Gareth and sympathizes with is rage. "They will have you out of there soon bud if they can."

Turning to the lich in front of him, he glares with death like concentration and says, "You frieks shouldn't have done that to Gareth! He'll kill you all if he has to die 50 times to accomplish it now. Look upon his rage and be afraid."

-------
AC: 38 (fake Jus is selected opponent)
hps: 129 of 173 hps.
Major Cloak of Displacement Round 5
Boots of Speed Round 5
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]



Jus (AC 39 Front, 35 other; HP 125)  d20+11=22 d20+11=26 d100=67
Tuesday November 23rd, 2004 9:41:46 PM

Jus casts Feeblemind at the Rakasha.
[Beats SR 26 after hero point reroll; make Will save (at -4 if arcane caster like sorcerer or wizard) or Intelligence and Charisma = 1 (made armor spell failure check)]

Jus then moves to the edge of the pedestal, keeping about 10' away from the melee.

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (8 rounds);
Greater Seal (no surprise);
Boots of Speed Activated (4 rounds)



DEH 
Wednesday November 24th, 2004 7:40:10 AM

OOC: I'm out until Monday. Happy Thanksgiving.

JK 
Wednesday November 24th, 2004 6:22:38 PM

I'll be spotty over TGiving too.

DM Kent  d20+22=25 d20+22=41 5d6(4+6+3+5+5)=23 d20+22=33 d20+18=23 d20+16=33 5d4(3+4+3+2+2)+5=19 d6+8=10 d10+10=14 d20+19=38 d20+24=38 d20+22=32 d20+20=38 d20+20=40 d6+6=11 2d6(1+5)+12=18 d6=2 d6=4 d6=6 d6=3 d6=4
Thursday November 25th, 2004 8:51:48 AM

As Gareth rails and fights against the glowing cube of force around him, the rest of the Storms continue the fight.

Max responds to his wieldr's query. No more in here, but there is something, maybe several somethings, somewhere behind that wall.

The Yausn-ti having managed to climb out of the hole reaches into his quiver and pulls out two arrows, firing one off at the hand grasping the Slaad and the other at Nonan's wall of force solidly hitting both and releasing the stored spell within. Both Nonan and Jandar need to make fortitude saves DC 21 or the force wall and the clenched fist are destroyed. Save equates to 23 points damage to each. disintegrate

Oblivious to the other two opponents around him the Wear Boar seems to be concentrating entirely on Fai'Fasal and Lisseth now. and connects with two attacks and sends a magic missile down his staff as the staff attack connects. Fai' Fasal flinches at the strikes but the stone skins seems to be holding for now and only limited damage is done. 43 points

After the shadow dancer assassin's attack on Onrad seems to fail, the drow pulls two sickly looking rapiers from sheathes on her back and with a evil grimace launches herself at him, from he flanking position and only slightly sidestepping to avoid the large hand trying toget in the way (made spell resistance) connecting with Ornrads torso twice the last striking critically. As the blades bit home Onrad feels the poison burning into his system.

AC 38 - damage 11 points fort DC 20 or lose 2 points constitution
AC 32 - miss
AC 38 - crit threat - AC 40 crit. for 18 points Fort save DC 18 or lose 4 points dexterity


The rakasha looking quite the worse for wear and stressed as he just shakes off another spell aimed at him, takes his chance and casts a spell at Nonan.

Nonan make will save Dc 19 as you see appear before you the most fearsome beast you can think of. If you fail then make a fortitude save DC 19 or die. make the fort save and take 13 points. (phantasmal killer)



Jandar(HP193/153, AC35,Bear's Endurance, Cat's Grace, Bless, Delay Poison, Bull's Strength, Freedom of Movement)  d20+15=31 d20+41=44 d20+35=53 d8+11=12 3d8(8+6+7)+18=39 d20+18=22
Friday November 26th, 2004 1:01:58 AM

(Kent, what about the Bigby's Clenched Fist Jandar sent after the shadow assassin last round? He needs SR38-rolled nat 20, hit AC59 with nat 20, for 16 points damage, also need Fort save DC25 or be stunned for one round if hit)

Jandar's first 'Hand' suffers some damage, but isn't destroyed by the arrow. It isn't able to do any more damage to the creature this round, but it keeps the toad lich grasped, at the least.(AC44 misses)

Jandar's other 'Hand', the clenched Fist continues to squeeze the assassin(if he didn't make his SR last round)(AC53 for 12 points, another save Fort DC25, or be stunned)

Jandar, seeing Onrad is hurt and there are two liches close by, casts 'Cure Serious Wounds, Mass' on him and any others within 70 feet. (cure 39 points, Liches need SR22 or Will Save DC 24 for 39, will save is 19 damage)

Jandar moves 5 feet closer to the Yuanti lich, hoping to get close enough to use physical attacks soon.

Onrad [Hasted]  d20+16=29 d20+16=33 d20+33=46 d20+28=47 d20+23=38 d20+18=23 d20+34=49 d20+28=44 d20+34=35 2d6(2+2)+14=18 2d6(3+6)+14=23 2d6(6+2)+14=22 2d6(5+6)=11 2d6(1+2)=3 2d6(6+3)=9
Friday November 26th, 2004 10:08:26 PM

Onrad takes the 11 and 18 points and then is healed of 39 points.

Onrad throws off the first Con draining attack beating the Con save of DC 20 by roling a 29 [d20+16=29]. He then also throws off the Dex drain save of DC 18 with a save of 33. [d20+16=33] He looks worried however.

Glancing at his friend, he screams, "Get Gareth free!"

He turns off his Cloak of Displacement as it's obvious it's not working by now.

He continues tearing in the guy in front of him best as he can.

He attacks the one in front of him five more times. Three of them hit AC43 to hit the guy and two of those three are possible crits for the holy damage.

[d20+33=46 d20+28=47 d20+23=38 d20+18=23 d20+34=49]

Of the two possible crits, only one becomes a crit.

[d20+28=44 d20+34=35]

Damage for three hits is 63hpd.

[2d6(2+2)+14=18 2d6(3+6)+14=23 2d6(6+2)+14=22]

Damage for the three holy damage sets plus one crit is 23hpd.

[2d6(5+6)=11 2d6(1+2)=3 2d6(6+3)=9]

------
AC: 38 vs monster in front of him.
AC: 37 vs monster behind him (not including flank in that)
hps: 139 of 173 hps.(-29 and +39= +10hps for this round)
Major Cloak of Displacement Round 6
Boots of Speed Round 6
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]


Addinein HP 132-101+34=63 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste)  d20+23=28 d20+23=41 d20+23=43 d20+18=37 d20+18=24 d20+12=28 d6+8=10 d6+8=14
Monday November 29th, 2004 7:22:17 AM

Continuing has flurry of blows, Addinein responds to Onrad. "I don't know of anything that I can do for Gareth"

Frustrated with his lack of significant damage. Addinein tries to force his rapiers to hit he were boar.

Looking around as he can, Addinein wonders whether he could be any more effective for the Storms.

AC 28, 41 (crit), 43 (crit), 37 (crit), 24, 28 (crit)for 10 and 14. total 24

Jerry 
Monday November 29th, 2004 11:20:44 AM

I need everyone from this game into the new breakfast nook board to cast your vote on the issues at hand. We're not meeting our responsibilities as a Consortium here folks. Email me if you need the address. Otherwise, I expect your post to be in there before you post here.

I will halt the game if we can't do both the other board and this.

Love you all.

Nonam AC30 HP 145 SR 30 (shapechange (planetar), darkvision, see invisible, arcane sight, evasion, detect magic, read magic, comprehend languages, contingency, bless, cat's grace, bulls str, bears end, stoneskin)  d20+13=21 d20+13=23
Monday November 29th, 2004 3:14:13 PM

Nonam resists the phantasmal killer and the attempt to destroy his wall of force, and he responds in kind. He fishes a scroll out of one of the pockets in his pants of plenty. He reads the words of the disintegrate spell and casts the ray at Gareth's force cage.


Gareth (38 AC, 287/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  3d8(6+6+3)+15=30
Monday November 29th, 2004 8:55:17 PM

Seeing how he is not getting out just yet the warrior quaffs a potion to heal some of the damage he has taken (30 Pts).

Tericus AC 28, 167/140 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  d20+19=22 5d8(6+3+6+8+3)=26
Monday November 29th, 2004 11:22:29 PM

seeing that his mace isnt any use againt the boar, Tericus takes a 5 foot step back and zaps him with another searing light(touch ranged attack of 22, 26 pts of damage, no save)

DM kent - In a far distant palce, away from all the Lichs 
Tuesday November 30th, 2004 5:12:04 PM

Symon Dracozyl has been bored of late. He had been solving mysteries -- a lot of them -- but it seemed that lately, none of them had put his abilities to any test. Having heard about an oracle, at the temple of Eternal Light in the jungle, he resolved to go to it, and to use his question to ask where he might find a challenge suitable to his special abilities.

Arriving at the temple, he finds signs of recent turmoil and a somehow luminescent young lady named Illimria greets you, Symon, almost as you step into the temple. As she leads you quietly inward a voice starts speaking to you in your head before even asking a question.

The voice starts questioning your commitment to fight evil, and your pureness of heart and drive. Some of this hits you deeply and makes you think about things in your past and others make you think about what you are looking for in your future. During this conversation you are told that a Storm is brewing and if you truly want to aid in the battle against evil, you should seek the Storm in the city of night. Quite bluntly, the oracle then asks you straight out if you want to aid in this battle against evil.

But what is this, thinks Symon! The oracle is offering an answer for free, without being asked! Pondering the thoughts and the offer, Symon answers, "I will accept your quest, great oracle, although I have not yet asked my question! I will seek this Storm in the City of Night, and I will aid in the battle against evil. I'm happy to help out!"

"Perhaps success in this quest will earn me a question answered from the oracle, in addition to the question I have yet to ask. Perhaps the oracle will help me understand where the City of the Night may be found. Perhaps the oracle will help me know more about the Storm that is disrupting the City." Dracozyl is very careful to phrase none of these statements as questions.

Suddenly a silvery light bathes the room, concentrated in a circular area just left of the oracle. Illimria beckons to Symon to step into the silvery light and as he does so things get more than a bit interesting.

Symon feels as though his stomach was in his head and his head near his feet and everything is kind of jumbled up, dizzy and a bit queasy. This feeling lasts for only moments, but by the time things have settled, Symon is quite sure it is enough. Feeling himself once again on solid ground, he opens his eyes to a sight he hardly expected when he stepped into the light.

He seems to be in a very large, what looks to be a throne room, where the floor is absolutely covered wall to wall with dismembered, dead and rotting bodies. Also in his first glimpse there are people and things in deathly combat at areas around the room.

Near the thrones on a raised dais are two men, one of them trapped in a glowing cube, a large Tigerish looking humanoid and what appears to be a black-skinned elf. Just below them is another man.

Nearby what looks to be a large hand is floating around as if lost.

Also in the room he sees a large boar-like man engaged with a couple more dark-skinned elves and a human.

Next to them appears to be a great fist wrapped around a huge toadlike creature.

Behind them is an elf against the wall.

Surrounded by a glowing dome is what looks like a snake with humanoid arms.

Next to it is a deep hole in the floor and a column of fire with what look like eyes.

And behind another glowing arc, floating in the air, is an amazing winged figure.

DM kent  d20+23=40 d20+23=29 d20+23=33 d20+23=25 d20+23=25 d20+23=31 d20+23=28 d20+12=31 d20+20=21 d20+22=26 d20+22=24 d20+18=35 d20+18=25 d6+7=8 4d4(2+3+4+3)+4=16 d20+18=25 18d6(6+5+2+2+3+5+3+3+3+6+5+4+4+5+5+5+4+1)=71 d20+22=23 d20+22=35 d20+18=21 d20+18=38 d20+18=32 d6+6=12 d6=5
Tuesday November 30th, 2004 5:52:10 PM

Nonan watches the disintigrating ray appear out of nowhere and strike the cube, it wavers for a moment but reains quite solid.

Onrad, Jus, Faifasal, Addinein, the boar, rakasha, drow and yuanti are all within spell range of Jandar's mass cure serious.

Jandar's first fist somehow loses control of the sladd (finally made SR) while his second hand awaits furhter instructions having failed to catch its second target.

Onrad wails into his chosen foe and feels the satisfying thump of his swords hitting home.

Addinien now flanking his opponent actually feels one of his strikes sink home and gains some satisfaction from that.

Tericus's searing light definitely makes and impression as he sees the tell tale shimmer of a stoneskin slide away.

Fai'Fasal strikes out and lands a critical shot on the boar and you hear the victory shreik of Lisseth as the wear-boar fails his save vs the slaying effect.

The yuanti seeing Jandar coming toward him draws and fires at point blank range and watches as Jandar manages to doge three of his arrows. A 26,24,25 and 35. The last arrow strikes and literally explodes as several magic missiles strike out from the arrow nailing Jandar for 24 points

Onrad faced and flanked gets it from all sides as the rakasha casts another spell and Jandar Onrad and Nonan all feel the moisture start to leach out of their bodies (horrid wiltin)71 points - Fortitude save 24 for 1/2 damage 35 points, SR 25 negates

The drow assasin lashes out at Onrad again from the side connect with its last slash 12 points plus fort save DC 18 or lose 5 points of dex

The sladd now free cast a spell and reaches out to touch the fist that had been grabbing him and suddenly the fist is gone. (dispel law)



Nonam AC30 HP 145 SR 30 (shapechange (planetar), darkvision, see invisible, arcane sight, evasion, detect magic, read magic, comprehend languages, contingency, bless, cat's grace, bulls str, bears end, stoneskin)  5d4(2+1+2+3+1)+5=14
Tuesday November 30th, 2004 8:51:27 PM

With his angelic form providing him with the spell resistance to resist the horrid wilting, Nonam tries a different approach. He casts a simple magic missile and targets the yuan'ti's bow.

(14 dmg)

Gareth (38 AC, 317/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  3d8(7+7+2)+15=31
Tuesday November 30th, 2004 10:19:48 PM

Seeing Nonam's attempt to free him fail, the warrior quaffs another potion (31 HP) hoping somebody can get him out. Having nothing else to do he simply stands ready and looks around for anything he can see to help the others. He speaks through the Dragon ring. "Max tells me there are a number of other creatures closeby behind the throne wall. Be prepared for more incoming!".

Symon Dracozyl (AC23, HP126)  d100=36 d100=47 d20+38=43 d20+18=36
Tuesday November 30th, 2004 11:05:45 PM

Symon takes the scene in quick. He especially does not like the look of the snake thing and the rakshasa. He decides to act.

He teleports into the force cage (rolled 36 for spell failure due to armor and 47 for teleport accuracy). That's a standard action.

He stares at the trapped human very closely, looking for holy symbols or other badges of allegience. (Search 43)

He says, "Tell me, sir, what side you are on? Good or Evil? And where would you like to go? I'll teleport you there."

(Sense Motive check check 36 -- usually one needs more time to make a sense motive check, but maybe Symon will have a hunch.)

Jus (AC 39 Front, 35 other; HP 125)  d20+37=55 d20+32=39 d20+19=26 d20+14=24 d20+37=52 d20+37=40 d20=18 d20=5 4d8(6+8+7+2)=23 4d10(3+2+5+6)=16 4d6(2+4+2+4)=12 4d6(1+1+2+2)=6
Tuesday November 30th, 2004 11:51:10 PM

Jus starts to cast Teleport to get to Gareth's side, only to see someone appear there. After a moment's hesitation, Jus decides that if the newcomer is a foe, Gareth will kill him. If they are a friend, they can obviously get Gareth out.

Down to two of his standard arrows, Jus launches those at the Rakasha, then starts using his Finlin's auto-return arrows. Four arrows strike their target (all four Finlin arrows returned).

Rakasha: Hits AC: 55, Damage: 22 normal (n) + 3 sonic (s) + 3 holy (h) = 28 hp damage,
Rakasha: Hits AC: 39, Damage: 24 n + 2 s + 5 h = 31 hp damage,
Rakasha: Hits AC: 52, Damage: 23 n + 5 s + 4 h = 32 hp damage,
Rakasha: Hits AC: 40, Damage: 18 n + 6 s + 6 h = 30 hp damage,

Total = 87 n + 16 s + 18 h = 121 damage

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (9 rounds);
Greater Seal (no surprise);
Boots of Speed Activated (5 rounds)


Fire Elemental(AC18, Hps 36)  d20+12=16
Wednesday December 1st, 2004 12:58:07 AM

the fire elemental moves around the hole and moves opposite of Jandar to get flanking bonus, but it doesnt do any good(hit ac 16)

Tericus AC 28, 167/140 hps(Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cats Grace, Bulls Strength, Bears Endurance  5d8(3+6+6+5+6)=26 10d6(4+6+5+1+6+5+1+3+4+5)=40
Wednesday December 1st, 2004 1:09:44 AM

seeing that the Slaan is the closest liche, Tericus points to him and says "Your next." then Tericus cast Holy Smite on the undead frog(takes 26 damage and is blinded for one round unless its an evil outsider, then it takes 40 damage and is blinded for one round, reflex save of 19 for half damage and negates the blindness) then Tericus moves towards the frog

Jandar(193/105, AC35, Bear's Endurance, Bull's Strength, Cat's Grace, Freedom of Movement, Bigby's Clenched Fist)  d20+15=33 d20+18=36 d20+14=30
Wednesday December 1st, 2004 2:00:25 AM

Jandar shakes off the worst of the wilting, thanking Domi for his fortune this day. He decides to try to really hurt the Yuanti, so he casts 'Heal' then moves the last few feet and touches him(SR36+2 spell penetration=SR38, hit his nat AC+dex+defl bonus 30, and Will save DC23 for 150 if he fails both, 75 if he misses SR but saves, O if he makes SR)

He leaves his 'Hand' floating, as he doesn't have time to direct it right now.

Onrad [hasted, 92hps]  d20+16=26 d20+16=22 d20+33=51 d20+28=47 d20+23=28 d20+18=38 d20+34=49 d20+33=48 d20+28=31 d20+18=23 d20+34=48 2d6(6+5)+14=25 2d6(5+6)+14=25 2d6(4+5)+14=23 2d6(6+5)+14=25 2d6(5+6)=11 2d6(3+2)=5 2d6(5+4)=9 2d6(2+3)=5 2d6(3+6)=9
Wednesday December 1st, 2004 12:18:44 PM

Onrad feels the spells and attack effects push at him again and tried to fight them off. He beats the moisture draining effect by saving at a DC 26 [d20+16=26]. He takes the 35 hpd.

He then feels the dex draining effect and concentrates on it. He again fights this effect off with a DC check of 22. He takes the 12 points dmg.

"Lucky Wardd! Gareth watch out! There's someting in there wid' ya!" Then when he hears the challenge of the creature, he adds. "Say good Gareth! Say good!"

Onrad then concentrates on his attacks, still tearing into the guy in front of him.

Between each attack he yells part of a challenge.

"TIME

FOR

YOU

TO

DIE

AGAIN!"

He strikes again and again with sweat pouring off his brow. He hits 4 out of 5 times with all four being possible crits!

[d20+33=51 d20+28=47 d20+23=28 d20+18=38(nat 20 auto hits) d20+34=49]

The first and last crit for extra holy damage.

[d20+33=48 d20+28=31 d20+18=23 d20+34=48]

The damage for 4 hits is 98hpd.

2d6(6+5)+14=25 2d6(5+6)+14=25 2d6(4+5)+14=23 2d6(6+5)+14=25

The damage for the holiness of the weapon for
4 attacks and 2 crits (6 total) is 39hpd.

[2d6(5+6)=11 2d6(3+2)=5 2d6(5+4)=9 2d6(2+3)=5 2d6(3+6)=9]

------
AC: 38 vs monster in front of him.
AC: 37 vs monster behind him (not including flank in that)
hps: 92 of 173 hps.(-35 and -12= -47hps for this round)
Major Cloak of Displacement 6 uses today not equipped currently.
Boots of Speed Round 7
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]

---------

copied dice rolls in case I get logged out:

d20+16=26 d20+16=22 d20+33=51 d20+28=47 d20+23=28 d20+18=38 d20+34=49 d20+33=48 d20+28=31 d20+18=23 d20+34=48 2d6(6+5)+14=25 2d6(5+6)+14=25 2d6(4+5)+14=23 2d6(6+5)+14=25 2d6(5+6)=11 2d6(3+2)=5 2d6(5+4)=9 2d6(2+3)=5 2d6(3+6)=9

DM kent  d20+18=30 d20+20=22 d20+22=37 d20+22=38 d6+6=12 d6+6=8 d6=2 d6=6
Wednesday December 1st, 2004 8:46:21 PM

Between Onrad's and Jus' attacks The rakasha falls to the ground and as he does so the force cage around Gareth dissipates.

Nonan's bolts find The Yuanti's bow just as Jandar's hand finds the Yuanti. The bow survives the fiery assault, but the Yaun-ti falls motionless to the floor and his dlobe disappears as well.

The Drow takes 1/2 her flanking attacks on Onrad and connects once with each sword 20 points and fort DC save 18 or lose 2 points dexterity and fort dc 20 or lose 6 points of constitution

after that parting shot the drow steps back into the shadow and vanishes.

The Sladd getting nailed by Tericus' spell takes a glimps around and vanishes from sight as well.

Those with see invisibility or true sight can tell they are really not there.

Symon Dracozyl (AC23, HP126) (Heroism)  d20+19=32
Wednesday December 1st, 2004 9:22:49 PM

As he sees the two monsters back off, Dracozyl takes very very careful note of what they are wearing and carrying!

Symon knows that see invisible and true seeing will not reveal people who are simply hiding in shadows. So he casts a quick Heroism on himself and tries to spot anyone who might be hiding. [Spot 32]

He also says softly, "Pardon me, but is this the City of Night? And although I think I know the answer, are you fellows allied with the forces of good, or evil?"

Gareth (38 AC, 317/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword)  d20=20
Wednesday December 1st, 2004 9:47:52 PM

The warrior turns to strike the being who comes near only to be confronted with a question. He begins to answer but when the cube falls he says "Judge for yourself who is good and evil, right now I have a lich I need to destroy!". He leaps at the one on Onrad just in time to miss it. "Max says they are behind this wall (pointing to the throne area). Let's figure it out, gents. We need to find the phylacteries before they regenerate.". Looking to the newcomer he says "Yes, we're good. We are the Storm Dragons and we are here to confront an extreme evil. Please help if you dare, small talk will have to wait.". Turning to the wall he begins to look it over (Spot - Natural 20!!!).

Jandar(AC35, HP 193/105, Bull's Str, Cat's Gr, Bear's End, Holy Sword, Freedom of Movement, True Seeing, Bigby's Clenched Fist, Stoneskin, Bless) 
Wednesday December 1st, 2004 11:57:07 PM

Jandar quickly casts stoneskin on himself, feeling that another battle is soon to take place.

Addinein HP =63+39=102 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste)  d20=8
Thursday December 2nd, 2004 9:45:02 AM

Seeing the boar fall, Addinein stops for a quick second to take inventory. Realizing that he's relatively all right, he makes a quick appraisal of his partner on the boar, to see if he seems relatively unscathed.

Hearing Gareth, Addinein turns towards the wall and trys to help find the entrance. "Can we tell if those behind the wall are our enemies, or whether they too might be survivors?"

(sheet not on me for spot check)

Onrad [72hps]  d20+16=33 d20+16=28 d20+34=51 d20+34=48 2d6(4+4)+14=22 2d6(1+6)+14=21 2d6(3+6)+14=23 2d6(5+5)=10 2d6(4+3)=7 2d6(1+6)=7
Thursday December 2nd, 2004 1:00:54 PM

Onrad throws off the bitter attacks of his attackers one last time rolling DCs of 33 and 28. Whew! He takes the 20 points damage.

Onrad, takes a final OOC against the drow as it moves out of his protected area following it's attacks. He hits AC51 which is a possible crit. [d20+34=51] It is! [d20+34=48].

Damage with a crit is: 66hpd. [2d6(4+4)+14=22 2d6(1+6)+14=21 2d6(3+6)+14=23]

Damage without a crit is 22hpd.

The holy damage is 24hpd either way [2d6(5+5)=10 2d6(4+3)=7 2d6(1+6)=7]

He releases his hasted state to save a bit for what comes next.

------
AC: 38 vs monster in front of him.
AC: 37 vs monster behind him (not including flank in that)
hps: 72 of 173 hps.(-20hpd this round)
Major Cloak of Displacement 6 uses today not equipped currently.
Boots of Speed Round 7
[+2 resistance to saves--Jandar]
[Holy sword 2d6 additional Holy damage]
[+2 deflection bonus to AC which I don't get as it doesn't stack with the deflection bonuses I have]
[Same with Holy Sword effects--I already have a +5 magic bonus to my weapon]

--------
Copy of rolls:

d20+16=33 d20+16=28 d20+34=51 d20+34=48 2d6(4+4)+14=22 2d6(1+6)+14=21 2d6(3+6)+14=23 2d6(5+5)=10 2d6(4+3)=7 2d6(1+6)=7

Jus (AC 39 Front, 35 other; HP 125) 
Thursday December 2nd, 2004 10:52:33 PM

Jus evaluates the situation, then turns off his boots for the moment. Unfortunately, he doesn't have as fine control with his glove, which will run out the remainder of its charge.

"Does that item from the temple help locate the phylacteries?" Jus asks.

Jus drops his pack and retrieves the arrows he has bundled inside. He then casts Greater Magic Weapon upon them and his remaining Cure arrows, then puts them all in his Quiver of Ehlonna.

While at it, he holds out a Potion of Enlarge Person, offering it to Gareth if he'd like to use it in the future.

+3 GWM on bow and arrows;
110hp Stoneskin;
50% Displacement;
+4 Shield on Front;
+1 att/save Bless;
+4 Cat's Grace;
+4 Bear's Endurance;
+4 Bull's Strength;
Holy Sword on Short Sword;
Glove Activated (10th round);
Greater Seal (no surprise);
Boots of Speed Inactive (5 rounds used)


Tericus AC 28, 167/140 hps (Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cat's Grace, Bul'ls Strength, Bear's Endurance)  4d8(6+6+4+4)+16=36
Friday December 3rd, 2004 6:45:43 AM

Tericus dismisses his fire elemental, then he goes over to Onrad and heals some of his wounds (casts cure critical wounds for 36 pts back).

Nonam 
Friday December 3rd, 2004 10:21:01 AM

With the immediate situation in hand, Nonam heeds Gareth's warning and casts a prismatic wall along the edge of the throne wall.

DM Kent 
Monday December 6th, 2004 4:55:12 PM

Symon sees no one hiding anywhere in the room and there was too little time to see what the baddies were carrying from inside the cage and addressing Gareth and then vanishing into thin air.

Onrad turns to attack his disappearing foe only to realize there is nothing to attack. (Use of a supernatural ability does not allow an attack of opportunity.)

Tericus releases his elemental and Nonam throws up his prismatic wall.

The group is now faced with a choice. There are four corridor openings and the secret door you all came out of. But Max mentioned something about the other baddies being kind of behind the wall, where no door is apparent.

Gareth starts looking at the wall directly behind the thrones and spots absolutely nothing, except that Nonam's prismatic wall is very pretty.

Nonam 
Monday December 6th, 2004 6:00:23 PM

"We have to find their quickly, or this trip is for nothing. Anyone have any way to go about doing that? Also, I still have some spells available, but if we face another enemy of that strength, then... well, it wouldn't be good, would it?"

Gareth 
Monday December 6th, 2004 7:09:44 PM

"Nonam, we need to get to the wall you just covered. It's where the baddies are. And yes, I think we are going to meet some more of them in the very near future. If we are not ready we must leave this place right now and do this all over again. I'd say our chances are best just to keep going. At least they are hurt pretty bad.".

Jus 
Monday December 6th, 2004 8:15:53 PM

"I can cast teleport, but seeing how we have no idea what is on the other side of the wall, that's probably a bad idea."

Jus checks bodies of those just killed, seeing if any type of regeneration is occurring. He also cuts off rings with his Holy short sword and also uses it to remove any necklaces. Jus tries to be careful not to touch any of these items, as they are probably imbued deeply with evil.

Then, as repulsive as it seems, Jus looks around at the other dead and rotting corpses for anything that might be useful.

While contemplating whether he wants to look in a particularly repulsive glob of remains, Jus asks the newcomer if he'd mind explaining who he is and why he is here.

Symon Dracozyl (Heroism)  d20+45=48 d20+45=59 d20+45=53 d20+45=56 d20+45=52
Monday December 6th, 2004 8:51:43 PM


The human in padded armor seems excited by the course of events. "Where did they go? Where did they go? We need answers, and that's what I'm good at! Answers!"

He thinks for a second. "I could scry them, but that takes an hour to cast. So no."

"I could search with an Arcane Eye, but that takes ten minutes to cast. So no."

"I could search all the corridors at once with Prying Eyes. That takes a minute to cast. Hmm. Do we have a minute? And then the time for the eyes to search and report back?"

"I can cast Locate Object, but I have to know an object to focus on. Did anyone see any object that one of them carried? A weapon? An article of clothing? An unholy symbol?"

"I could cast the Prying Eyes and the Locate Object."

"While the Eyes are Prying," Symon says, brandishing a magnifying glass, "I could give this room a good searching. Searching!"

He looks to the others for direction, and pursues any course of action that the group seems to like.

[OOC: Casting Prying Eyes and Locate Object, then searching, seems the best choice so far. If that's the plan, the orders for the Prying Eyes are: "Spread out and search the entire dungeon, looking for the enemy. Return to report if you sight the enemy or after 90 minutes." Cast Locate Object up to three times at different places if I think that will help. Search Checks to look over the room for traps, secret doors, etc etc.: 48, 59, 53, 56, 52.]

[OOC: Quick addition since I posted the same time as Jus.]

The human seems much more engaged with the puzzle of finding the enemy than talking about anything else! He quickly brushes off Jus's question. "The Oracle, the Oracle! Okay? But we have to find those monsters first! That's the key! What about them? What about my plan?" He starts looking around at things through his glass.

"I've got plenty of Teleports once we find them! But we have to find them first! First!"

Tericus AC 28, 167/140 hps (Disrupting weapon on mace, Delay Poison, Hide from Undead, Bless, Cat's Grace, Bull's Strength, Bear's Endurance) 
Monday December 6th, 2004 10:29:52 PM

Tericus casts detect magic to help Jus search the fallen dead, then he will reactivate his detect evil spell and scan any items that come up magical. Then he will help scan the walls with his detect evil spell if the searching doesn't find them.

Addinein HP =63+39=102 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste) 
Monday December 6th, 2004 11:03:31 PM

"I do not know if we need to consult others in order to find where the rest of these" he points to any remains that are nearby, "have disappeared to. If they are as ready as they appear, Mis-direction probably has been cast, but we can check it anyway."

Pointing to the other Drow Addinein adds, "They might be the best bet to figure out how to go."

Jandar 
Monday December 6th, 2004 11:43:02 PM

Jandar goes quickly to Onrad and casts 'Heal' on him. He then asks,"Anyone else really hurt?"

Nonam 
Tuesday December 7th, 2004 5:44:08 PM

Nonam looks at the chatty newcomer, "I'm Nonam Firstorlast. Who are you? And why on earth did you come here?"

Gareth 
Wednesday December 8th, 2004 7:23:26 AM

The warrior scowls at the mage. "We have given them too much time to recover! Chat later about who is who. Nonam, drop the wall so we can figure out how to get behind it. If we don't get to them right now they will have time to be completely ready for us. I think we will not survive that." He confers with Max again about what he perceived, asking for more details.

Symon Dracozyl 
Wednesday December 8th, 2004 10:55:06 AM

Symon casts the Prying Eyes. He can't cast the Locate Object since he has nothing to fix on. He searches the area around the thrones/dais/whatever that is (search checks from last post).

He calms down a bit and says, "I'm Symon Dracozyl, an Investigator. The Oracle sent me to help fight evil. Since the other fellows were obviously evil, I take it to mean I'm supposed to help you, good sirs."

Onrad 
Wednesday December 8th, 2004 10:56:18 AM

[yesterday's post evidently didn't take. It's not here.]

Onrad seeing that the others are concentrating on the wall, sprints to the nearest hallway and peers down it.

DM kent 
Wednesday December 8th, 2004 6:33:23 PM

The peering down the halls by Onrad and the eyes do nothing and show nothing of any real help except more hallways and dead bodies. As you are wandering through the room I need all to roll spot checks DC 20.

Fai'fasal seesm to have a more than slightly glazed look on his face and is pacing along the front end of the dias, sword humming and swinging slightly from side to side.

As Gareth addresses Nonan, he feels a very familiar tickle in his brain. Umm, Boss? Things are about to get nasty with Liseth for some reason. I think she is about to try and take Fai'fasl's mind over.

Jus finds quite a few rings and a few other pieces of jewelry and several nice weapons, though any time he tries to touch any of the weapons he doesn't feel quite right.

In the midst of his cursary search he feels a deep sensation of suprise and happiness wash over him that almost as suddenly turs to dread and deep fear. At the same time he hears/senses one word spoken, once with the suprised happiness and once again with the fear. That word is Father?



Gareth  d20=17
Wednesday December 8th, 2004 8:49:06 PM

In the midst of his searching (DC 19) the warrior looks up at the drow. "Fai' Fasal, you must resist her. You are in control. Liseth, please wait until we kill the liches. You will be able to get more of them that way...". Looking to the others he says "The sword is about to try and take over his mind.". He gets really frustrated as they have lost contact witht their enemy and have no way to get to them - or get away.

Note: Gareth had a Natural 20 spot before the prismatic wall went up.

Symon Dracozyl (Heroism, Endure Elements, Extended Arcane Sight, True Seeing)  d20+45=54 d20+45=50 d20+45=54 d20+19=26 d20+19=26 d20+19=38 d100=57 d100=1 d100=26
Wednesday December 8th, 2004 8:51:18 PM

Symon puzzles over the stunning lack of results he has achieved so far. "Well, one door shuts and another one opens!" he says.

"Opens!"

"But it is getting stuffy in here," he says, so he activates his Endure Elements tattoo.

"I would use my Speak with Dead, but these undead corpses are useless."

"Well let's try this." He casts True Seeing and Extended Arcane Sight. The latter fails due to armor check (rolled 1 on a d100), so he casts it again. Then he activates his ring of x-ray vision. He spends up to two minutes using the ring to look over the throne area, the wall behind, and the rest of the room.

Of course, his Robe of Eyes always gives him 120 feet of darkvision, detect invis, and detect ethereal, plus can see in all directions.

More search checks: 54, 50, 54
Some spot checks: 26, 26, 38 (hits DC20 every time)

========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 2 minutes of 10
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 2 of 6
sixth level slot: 1 of 4

Addinein HP =102 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste) 
Wednesday December 8th, 2004 9:59:30 PM

Hearing Gareth's words, Addinein looks up and says, "Fai' Fasal, are you going to leave your house unprotected?! We must find these enemies before your house is destroyed utterly!"

Hoping his words will shock Fai'fasal back into himself, Addinein ponders what next to do.

"What are the things we know for certain, and has Max pointed out anything more about what's behind these walls?"

Jandar  d20+17=32
Thursday December 9th, 2004 12:03:15 AM

Jandar casts 'Righteous Might' on himself and walks over to the wall. He looks around the area for anything out of place, or a trigger mechanism, or to see if the wall is really there.(Spot 32)

Tericus 
Thursday December 9th, 2004 10:48:17 AM

Tericus waits to see what happens to Jandar. If nothing does, he'll follow him

Nonam  d20=4
Thursday December 9th, 2004 1:43:33 PM

Nonam leaves the problem with Fai'fasal to the others, and he flies over to the prismatic wall. Since it won't hurt him, he pops through to the other side to see if there's anything notable about the wall.

[some sort of check= 4+ appropraite modifiers]

Jus  d100=90 d20=11 d20=16
Friday December 10th, 2004 9:48:19 AM

Jus begins searching with the others. (ignore the d100. Spot = 25 after modifiers. Search = 22 after modifiers).

Onrad 
Monday December 13th, 2004 12:18:34 PM

Onrad, hearing Gareth's words, runs over to Fais' side and stays there for the moment putting his hand lightly on his shoulder for support.

"Times a wastin folks. We need through that wall."

DM kent 
Monday December 13th, 2004 4:44:04 PM

Walking slowly Jandar walks up to Nonam's prismatic wall and hesitates before walking into it knowing what might happen.

Eventually, through the use of various spells, abilities, instruments, and hard effort seven possible secret doors have been located (see map). While three are definitely not in the direction in which Max suggests, the other three are nearly side by side in the rear wall right of the dais. The last seems to be under the central throne.

Gareth 
Monday December 13th, 2004 11:06:36 PM

Seeing where everyone points, the warrior nods. "Let's try the one under the throne first. Who is best at opening secret doors? I know I'm no good at it."

Tericus 
Tuesday December 14th, 2004 12:36:52 AM

"Im not." Tericus tells Gareth. "Maybe Jus can."

Onrad 
Tuesday December 14th, 2004 11:03:40 AM

Onrad prepares to possibly jump in the hole when it opens. He stretches a bit and comments, "Anyone notice how you can get used to something as evil as this place? It's not bothering me so much anymore... and THAT bothers me. I should be totally grossed out."

Symon Dracozyl (Heroism, Endure Elements, Extended Arcane Sight, True Seeing)  d20+24=31 d20+24=34 d20+24=41 d20+7=8 d20+7=25 d20+7=14 d100=54
Tuesday December 14th, 2004 11:20:14 AM

First Symon takes a round to look THROUGH each door (X-Ray vision).

Assuming no enemy or danger is revealed, Symon does his best to open all the secret doors. [Disable Device checks: 31, 34, 41. Untrained Open Lock checks: 8, 25, 14]

Then he casts anther Prying Eyes and has the eyes search down all the openings, two per door. One per door is to come back after one minute and report. The other eye per door is to come back after seeing the enemy. [Armor Spell Fail Check 54]

========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 3 minutes of 10
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 3 of 6
sixth level slot: 1 of 4


Jandar 
Tuesday December 14th, 2004 3:38:45 PM

Jandar says,"I would imagine that Gareth and I can move the throne if necessary. But first, Tericus, let's make sure everyone is healed up to full while these guys get these doors open, if that's cool with you."

Jandar will cast whatever cure spells needed to heal everyone.(Please let me know how much each is down, so we don't waste spells.)

Jus 
Tuesday December 14th, 2004 9:18:00 PM

Jus drops a ring as it gives him a strange negative buzz. "This appears to be useless," Jus says with a strange amusement.

"Well, how about we...," Jus catches himself as a voice runs though his head. With a mix of happiness and resignation, Jus concentrates hard and thinks deeply to the dragon he had hoped would -- despite all odds -- be his friend.

Congrads, Keiran, Jus thinks. He then adds the afterthought, Be careful.

Not quite in the moment, distracted by this unpleasant reunion, Jus stands silently and watches the others attempt to open the doors.

Addinein HP =102 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste) 
Tuesday December 14th, 2004 11:02:36 PM

"I do not have the necessary skill. We could check to see if they are unlocked. They might not have had time to really set them."

When Addinein sees Symon stepping up to the door, Addinein will get our of his way.

He then readies his bow, should defense be needed.

When Addinein hears Onrad's comments about evil, Addinein wonders what evil feels like. He's getting an idea of it, but it's still hard to try to describe to his family back with the matron.

DM Kent  d20+22=26 d20+22=38 d20+22=39 d20+22=34 d20=1 d6=4
Tuesday December 14th, 2004 11:45:43 PM

Ok we are in round 18 so make any adjustments to spell effects and make sure you know what spell slots and spell you have remaining. You have used up a lot as have the bad guys, so...

Symon sees nothing at all looking through/under the throne except dakness below, other than it just seems to be a tunnel located at the bottom of eight steps.

The three southern ddors all lead into darkened passaages.

The northern three side by side doors resist all attempts to see through them.

The throne doesn't appear to be latched in any way and it seems as though it just may tilt backwards for access.

The middle of the southern doors seems to be locked and have some sort of device on it.

All three of the northern doors appear to have some sort of magical protection on them.

The throne tilts easily and the prying eyes doesn't make it back to report anything.

The southern doors open easily enough and the middle door apparently had a gas trap on it that was disarmed the eyes all report small rooms all apparently empty.

At the three doors in the back wall Symon goes to work on the devices on doors one and two only to hear what seem to be enormously loud clicks.

Just after the first click a large cloud of purplish smoke fills the area from the doors to the throne ALL fortitude DC 23 or lose 4 points of constitution.

At the secon click Symon feels something seep into his mind. will save DC 20 or lose all intelligence except 1 point Feeblemind. -4 on save for sorcerers/wizards or arcane spell casters. Spell resistance 27. make save or spell resistance negates effects.

Gareth  d20+16=32
Wednesday December 15th, 2004 6:46:16 AM

The warrior chokes a bit on the noxious fumes but fights off any ill effects (DC 32). He decides to go ahead and lift the throne thinking it can't be too hard as drow who are much weaker than he can do it. "Symon, send some of your eyes down there...".

Tericus  d20+14=17 d20+14=30
Wednesday December 15th, 2004 11:52:40 AM

The smoke overcomes Tericus for a moment, but he's able to fight off its effects (rolled 17, hero pt reroll of 30). Once the smoke clears, he asks, "Which way are we going?"

Symon Dracozyl (Heroism, Endure Elements, Extended Arcane Sight, True Seeing)  d20+10=26 d20+15=35 d20+45=65 d20+45=60 d20+45=53 d20+24=27 d20+24=34 d20+24=42 d20+9=12 d20+9=12 d20+9=26
Wednesday December 15th, 2004 7:21:54 PM

[OOC: Kent, the Prying Eyes takes a minute to cast. If I did get to cast two of them, then that's 20 rounds, not 2, that they took to cast. Or maybe Symon didn't get to cast them?]

Symon shrugs off the purplish smoke (Fort Save 26) and hardly notices the Feeblemind (Will Save 35, a natural 20).

He tells Gareth, "Two eyes went into the passage under the throne and did not come back."

Symon continues to look for traps and disable them. He'll also unlock locks. Search checks 65, 60, 53. Disable Device checks 27, 34, 42. Open Lock checks 12, 12, 26.

========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 3 minutes of 10
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 3 of 6
sixth level slot: 1 of 4

Onrad  d20+10=21
Thursday December 16th, 2004 10:53:44 AM

[hmm..looks like I lost another post. I posted yesterday and it's not here anymore.]

Onrad once again, barely prevents the draining. He mumbles to no one in particular, "I can only keep this up for so long. One of these is gonna get me."

"The doors with the traps is probably the way to go."

He goes total defense and prepares for a door to open.

SteveH 
Thursday December 16th, 2004 3:45:00 PM

OOC:Sorry, guys, I'm really sick and can't post last night or today. I'll be up on Friday, I hope.

Kent 
Thursday December 16th, 2004 6:52:27 PM

Guys I actually left school today in the middle of the day barely able to stand and have been hugging a toilet ever since. I will post Friday PM. You may post preparations and etc.

(ooc; Cayzle I guess I missed the secon one. Ok so the combat round is now 28)

Jus  d20+10=22
Thursday December 16th, 2004 8:27:06 PM

Jus gags and coughs as the purple smoke fills the room. He's unable to find a clear patch of clear air. Just when he thinks he's going to lose everything in his stomach, he manages to breath clearly (Made save due to the Bless spell)

Doubled over, Jus spits globs of phlegm, clearing his throat of the bile induced by the poison.

John (Jus) 
Thursday December 16th, 2004 8:28:09 PM

OOC: My posting will get more sporadic the closer it gets to the holidays.

DM Jerry 
Friday December 17th, 2004 9:30:24 AM

[I will fill in when Kent can't post this time. I'm winging this folks in such a way that it doesn't hurt Kent's plans... best I can.]

From the corner to the right of the raised dais, there comes a timid voice.

"Help me...."

"Help me die...."

"Pleeeassee...."

DM kent  d20+10=27
Friday December 17th, 2004 6:07:51 PM

Fai'fasal manages to choke of the smoke but does seem a bit green around the gills, so to speak. There is a stair well leading down from under the throne and three side by side 4ft wide corridors leading back towards where Max informed Gareth. Then from out of nowhere you hear a female's voice rip out of Fai'fasal's mouth.

"Kill them all they are back there I must Kill them all!!!"

Gareth 
Saturday December 18th, 2004 9:56:23 AM

Before the warrior goes down the stairs he goes over to the side of the dais and observes the timid voice, sighing heavily at Fai'Fasal's new problem. Seeing whoever it is he asks "Can you tell us where they are?".

Jandar 
Monday December 20th, 2004 12:04:32 AM

Jandar breaks from his fever against the liches when he hears the voice, and he sprints to where he hears it, preparing to cast a healing spell. He turns his head slightly to frown at Gareth when the warrior asks a question but makes no move to try to help the person.

DEH 
Monday December 20th, 2004 8:06:34 AM

OOC: My last post for the year will be Thursday morning. I'll be back in the saddle on Monday the 3rd. FYI...

Hope everyone has a great holiday season.

Symon Dracozyl (Heroism, Endure Elements, Extended Arcane Sight, True Seeing, Detect Evil) 
Monday December 20th, 2004 4:47:22 PM

Symon moves over to the Voice that asks for death. He activates his Detect Evil Tattoo. If he does not detect evil, he says, "Hello? Who is over there? Can you tell us where those liches went?" If it is evil, he offers it a quick death if it will tell where the liches went.

When he hears the male elf speak in a female voice, he murmurs "How curious!" but so long as the drow is not evil, Symon seems glad to follow his (her?) lead.

========

Stuff used:
endure elements tattoo: 1 of 3
detect evil tattoo: 1 of 2
ring of x-ray vision: 3 minutes of 10
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 3 of 6
sixth level slot: 1 of 4

DM kent 
Monday December 20th, 2004 9:09:52 PM

{round 22}

Symon finds nothing where the mysterious voice seemed to come from and Fai'fasal appears no more evil than any normal drow. Dazed, confused, angry, possessed perhaps, but not necessarily evil.

The three doors and the throne entry await.

Onrad  d20+16=24
Monday December 20th, 2004 9:50:55 PM

"Careful guys, might be a trap." He stays focused over the open hole. Peering down intently, he tries to spot something below.

[Spot check of 24]

Gareth 
Monday December 20th, 2004 9:56:01 PM

The warrior nods to Jandar to do his thing. "We will help you live, not die. We will kill the liches if you can help us get to them before they have time to regenerate...". He doesn't wait long for an explaination. If none comes he goes under the throne and carries on.

Symon Dracozyl (Heroism, Endure Elements, Extended Arcane Sight, Extended True Seeing, Detect Evil, Alter Self (halfling), Darkness)  d20+45=61 d20+45=52 d20+45=62 d20+23=30 d20+23=42 d20+23=25 d20+43=47 d20+43=62 d20+43=45
Tuesday December 21st, 2004 12:51:38 PM

"This is my specialty!" declares Symon. He steps down into the hole. He casts Extended Alter Self (Halfling), Darkness and True Seeing.

[OOC: Note that *anyone* can see in this "Darkness." In 3.5, magical "Darkness" is not dark at all! It is more like illuminated dimness, like torchlight, from 20 ft to 40 ft away from the torch. It does provide concealment and the opportunity to hide. True Seeing negates the concealment.]

Symon begins moving down the corridor, using his Robe of Eyes, Arcane Sight, and True Seeing to sense and perceive his surroundings. He is moving slowly as he hides in shadows and searches as he goes. He is peering through his lens of searching as he looks.

[OOC Search checks: 61, 52, 62. Move Silent checks: 30, 42, 25; Hide checks: 47, 62, 45]

========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 3 minutes of 10
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 3 of 6
sixth level slot: 2 of 4

Onrad 
Tuesday December 21st, 2004 1:26:31 PM

Onrad shrugs at Nonam with a "hey he may want to die" look on his face.

Then, he gets this resigned look upon his face and nearly hops in after him....

He stops.

"I wanna live," he says.

He waits to hear what this new daredevil finds out.

Jandar  d20+24=40
Tuesday December 21st, 2004 1:54:05 PM

Jandar continues to look around to find where the voice came from.(Spot 40)

DM kent 
Tuesday December 21st, 2004 10:33:59 PM

Jandar does not see anyone where the voice came from.

Symon takes about four stairs down when he feels something soft and wispy brush his cheek and hand. When he reaches for it nothing is there, nor does he hear anything. The steps are 3 ft wide, very steep and have rises that are nearly 12 inches and very difficult for him to maneuver in his halfling form Dex roll DC 22.

Symon Dracozyl (Heroism, Endure Elements, Extended Arcane Sight, Extended True Seeing, Detect Evil, Alter Self (halfling), Darkness)  d20+5=23 d20+16=23 d20+16=18 d20+16=23
Tuesday December 21st, 2004 11:29:08 PM

Symon nimbly hops down, step by step. (Dex check 23! Woo hoo! Boy, am I lucky!) So intent is he on moving silently, hiding, and searching all at the same time as hopping down staurs, that he doesn't even notice the spiderwebs, brushing them away without even looking. (see prev post for checks) If things get tough, he'll climb (checks 23, 18, 23).

He keeps looking for clues, tricks, traps, and secrets!

========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 3 minutes of 10
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 3 of 6
sixth level slot: 2 of 4

DM kent 
Sunday December 26th, 2004 4:58:11 PM

Symon keeps making his way down and gets to the 7th step which he realizes is pressure plate step. (to avoid this step will entail swinging out 12 inches and dropping 24 to the 8th step.) Beyond he can see that there are roughly 30 more steps which end in a roughly hewn pit-like area. the part of the pit are that he can see is empty and clear, however there is a sickly green luminescence coming from somewhere out of his sight range. he also notices that while not thick there are definitely a few more web stands here than were at the top, where he started.

Symon Dracozyl (Message, Heroism, Endure Elements, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness)  d20+43=56 d20+24=36 d20+25=39 d20+45=56 d20+19=35
Sunday December 26th, 2004 7:44:00 PM

He's only six steps down, so Symon pokes his head up and casts an extended Message spell so that he can explore and whisper reports without coming back.

Still hiding (Hide check 56), Symon reaches down and disables the trap (Disable Device check 36). He continues to climb carefully down the stairs (Climb 39), searching as he goes (Search check 56), and looking for creatures, especially in the webs (Spot check 35).

He whispers everything he sees.

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 3 minutes of 10
first level slot: 1 of 7
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 3 of 6
sixth level slot: 2 of 4

Onrad 
Wednesday December 29th, 2004 10:37:44 AM

His frustration with the new guy's exuberance growing, he says, "Well I can't let him kill himself, can I?"

He hops down into the hole.

"I hate this place! Have I said that yet?"

Symon 
Wednesday December 29th, 2004 9:08:51 PM

Catching the gist of what Onrad is saying, Symon grins and whispers a message back to him: "Ha! At the first sign of trouble, I'm teleporting out of here! If you're in reach, I'll grab ya ... if not, well, it's your skin, friend!"

"Now stop with the distractions, already! I have some puzzles to solve here!"

DM Kent 
Thursday December 30th, 2004 2:31:33 PM

Symon continues downward and eventually makes it to the bootom of the stair and to the floor of the pit. It is very dark down here and is barely lit with periodic greem luminescent mos or lichen. There is quite a bit of litter on the floor of the pit although it is spread out and not all in one place. Ocassionally a small pile is able to be seen. The outside limits of the pit are unable to be seen as the pit extends for more than eighty feet.

Onrad starts down the stairs easily managing the 12 inch rises. Onrad make spot check DC22.

Onrad (Jerry)  d20+16=27
Friday December 31st, 2004 11:13:09 AM

Onrad skips down the stairs ever watchful to catch up.

"Hmm, at least it smells better down here. That place smelled like wet meat in the sunlight."

[Spot check of 27.}

Tericus 
Sunday January 2nd, 2005 8:57:30 AM

Tericus follows Onrad and prepares for whatever nasty suprise awaits him

Symon Dracozyl (Message, Heroism, Endure Elements, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness)  d20+45=56 d20+45=59 d20+43=62 d20+23=33 d20+19=30
Sunday January 2nd, 2005 7:44:56 PM

Symon uses his Robe of eyes to try to see farther (darkvision and see invis to 120 ft).

He takes a look at the piles (search checks 56 and 59, for traps and other stuff).

He continues to creep forward, under the cover first of any shadows that naturally folllow from the glowing moss, and then as needed in the cover of his own Darkness (Hide 62, Move Silent 33).

Symon also tries to keep his eyes open (Spot 30) as he whispers back to the group where he is and what he sees.

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 3 minutes of 10
first level slot: 1 of 7
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 3 of 6
sixth level slot: 2 of 4

DM Kent  d100=4
Monday January 3rd, 2005 8:01:52 AM

Onrad manages to not jostle Symon's trap work on the sixth step and makes it down to the pit in no time at all.

Tericus starts down after Onrad and when he reaches the sixth step he needs to make a Reflex roll DC 22.

Symon checks out the piles and finds that each pile is the desicated and shriveled remains of some humanoid surounded by a mass of cob web, armor, weapons, etc. One of the piles tumbles over as he inspects it making a rattling clatter that seems to echo through the area.

After that everything seems to be overly quiet and then Symon can just make out the sound of something scraping against something else, and then all is quiet once again.

Gareth 
Monday January 3rd, 2005 10:17:56 AM

The warrior continues to look for the source of the voice.

Onrad 
Monday January 3rd, 2005 11:14:07 AM

Whispering, "Looks like this is not the way in. Let's head back up."

Onrad turns and scampers back up the stairs lightly.

Addinein HP =102 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste)  d20+11=12 d20+11=30
Monday January 3rd, 2005 11:34:36 AM

(ooc catching up from when last post. Made save, but only after using up the last hero point will check up on my spell effect later today (3rd). Just wanted to post to let you know I'm here).

Addinein does his best to keep up with the party.

Symon  d20+45=63 d20+23=25 d20+43=45 d20+16=34
Monday January 3rd, 2005 12:42:39 PM

Symon wonders as he looks around, "Is there no other way out of this pit? No secret doors or exits?"

He uses his Search ability to look for a secret door or other exit (Search 63!)

He coneinues to hide and move silently. If he finds nothing, he heads back out, moving silently (25), hiding (45), and climbing carefully (34).

DM kent  d20+30=48
Monday January 3rd, 2005 8:10:42 PM

Gareth finds nothing in his search for the voice and then another voice pops into his head. Umm Boss, I don't think Lisseth is gonna wait any more, Faifasal is heading toward the doors.

Onrad turns and makes his way up and catches Tericus just as he is about to step over the trapped step together the turn and return to the throne room.

Symon continues searching and realizes that there is absolutely no way out when he finds himself suddenly swamped with some sticky substance that holds him pinned to the floor unable to move. Escape artist DC 34 or strength DC 28. Seconds later he sees a sight he wishes he had never seen. Dangling now but eight feet above him is the most monsterous spider he has ever seen in his enitre life. It is nearly 40 feet long and wide and about 10 feet high. It is black and grey with patches of the glowing moss covering small sections of its body. There are two nearly 18 inch green fangs protruding from its gaping mouth. Both of which are dripping with a luminescent green slime.

Gareth 
Monday January 3rd, 2005 8:32:47 PM

Not knowing Symon's plight, the warrior moves to join Lisseth - er - Fai'Fasal. "Look Lisseth, I know you want these things bad but you won't get very many of them if you rush him into battle. Be smart about this, OK?". He moves up with the drow letting him open the door since he is not so good at that sort of thing.

Symon Dracozyl (Message, Heroism, Endure Elements, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness)  d20+19=31 d20+19=30 d100=42 d20+6=24
Monday January 3rd, 2005 10:43:45 PM

Symon tries to wriggle free but feels the webs entangling him (Rolled a 31).

If he has a hero point (the issue was not resolved at PC creation), then he uses it, and fails the reroll.

If he can Teleport while stuck, he will teleport back up to the others (Teleport Failure Roll is a 42%, no prob).

If he has to make a Concentration check before Teleporting, his check is a 24.

With any luck, Symon will end the round back up in the Throne room, where he can tell his new companions to close the trap door as soon as everyone is out of there.

If not, oh well! Symon uses his Message spell to whisper to everyone: "Help, I'm stuck in a Web and a huge spider is about to eat me!"

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 3 minutes of 10
first level slot: 1 of 7
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 3 (maybe 4 I hope) of 6
sixth level slot: 2 of 4

Jandar 
Tuesday January 4th, 2005 1:22:05 AM

Jandar, not finding the source, shrugs his shoulders and decides to follow the others down.

Addinein HP =102 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste 
Tuesday January 4th, 2005 9:28:22 AM

Noting that Gareth has stayed behind to help with Fai'Fasal. Addinein moves in that direction to help out.

Onrad 
Tuesday January 4th, 2005 12:46:09 PM

Onrad, not seeing Symon yet, walks over to the wall they want to get through and paces.

"This is taking too long. Much too long."

Tericus 
Tuesday January 4th, 2005 9:52:01 PM

"I'm sure he's okay." Tericus tells Onrad. "The way he throws spells around, I'm sure he can handle anything."

DM kent 
Tuesday January 4th, 2005 10:04:26 PM

Just as the spider drops the last few feet to have a light snack, Symon is able to get off his teleport spell and suddenly arrives on the floor, still covered and stuck to web, in the midst of the Storms who appear to about redy to go through the rear doors.

Jandar 
Wednesday January 5th, 2005 12:25:10 AM

While waiting, Jandar casts 'Detect Undead' and moves around to see if any are hidden or behind a wall within 60 feet of the group.

Tericus 
Wednesday January 5th, 2005 6:40:51 AM

"What happened to you?" Tericus asks Symon as he begins to pull off some of the sticky stuff

Onrad 
Wednesday January 5th, 2005 10:32:36 AM

Onrad looks at Symon and just smiles.

He thinks to himself:

::He'll learn::

He takes up position at the rear door and waits for Gareth's command.

Symon Dracozyl (Message, Heroism, Endure Elements, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness) 
Wednesday January 5th, 2005 1:09:09 PM

Symon wriggles and tries to clean off the remaining Webs. He uses an extended prestidigitation cantrip to help in the chore.

Symon thanks Tericus, tells him about the gigantic spider, and suggests that the passage under the throne is a dead end.

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 3 minutes of 10
first level slot: 2 of 7
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 4 of 6
sixth level slot: 2 of 4

Addinein 
Wednesday January 5th, 2005 3:39:12 PM

While the others help the newcomer, Addinein takes one final look around before they move on.

Jus (John) 
Wednesday January 5th, 2005 11:07:27 PM

OOC: My apologies to all in this game. It looks like I will be out of commission for at least 2 more weeks. We are moving into our new house and home internet will not be hooked up until mid-next week.

DM kent 
Wednesday January 5th, 2005 11:42:56 PM

Gareth manages to slow Lisseth/Faifasal down a bit and Faifasal actually manages to break through with a few words.

"She keeps saying that they/he are back there and that she must kill them to protect the clan."

As he finishes speaking he goes all wooden like and starts moving in a dragging sort of way toward the middle entry.

At Symon's description of the spider many of you raise an eyebrow finding it a bit hard to believe that a spider could possibly be as large as he is describing in great detail.

Symon Dracozyl (Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness, X-Ray Vision)  d20+45=51 d20+24=33
Thursday January 6th, 2005 12:53:02 AM

"No, really! It was huge! The biggest spider ever!"

"Look at these webs!" He struggles to clean off the last of them.

"Well, anyway, there are mysteries to solve! Like where did these liches go? This good drow seems to have an idea. Let's check it out."

Symon activates his x-ray vision ring and peers through the door. He searches for traps as well as a way to open the door. [Search 51]

If it is a trigger/lock door, he tries to open it. Otherwise he lets the eager drow open it. (Disable Device 33) If he can't open it that way, Symon asks if anyone has a knock spell.

"I just used up the last charge on my knock wand before I met you guys," he says apologetically.

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 4 minutes of 10
first level slot: 2 of 7
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 4 of 6
sixth level slot: 2 of 4

Tericus 
Thursday January 6th, 2005 9:28:36 AM

"It sounds like the scorpions Moralas sent after us earlier. I wonder if he is around?" Tericus says to Symon. "What's our next move?"

Onrad 
Thursday January 6th, 2005 12:43:44 PM

"We get out of this accursed room and kill the liches... without our mages. Both are gone if you noticed. We have two great clerics though, as well as our new friend.

"Let's rock."

Addinein 
Thursday January 6th, 2005 7:06:33 PM

"We don't have much more time that we can spare."

Gareth (38 AC, 317/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword) 
Thursday January 6th, 2005 8:21:42 PM

The warrior stands ready at the door wielding Max. He calmly offers "Open it now..." in a way that makes your skin crawl. You can see he is determined to end this.

DM kent 
Thursday January 6th, 2005 10:20:36 PM

As the door in question is no longer in existance as it was the one that blew up minutes ago the Storms are faced with a 100 foot long dimly lit 6 ft wide passage that apparently ends in a stone wall.

Jandar AC 35, HP 193 (Detect Undead, Death Ward, Righteous Might, Stoneskin, Bull's Strength, Cat's Grace, Bigby's Clenched Fist, Bear's Endurance) 
Thursday January 6th, 2005 11:48:53 PM

Jandar casts Death Ward on himself, knowing they'll go after the clerics first, and follows the group. He is bursting with energy from all the spells and ready to fight.

Gareth (38 AC, 317/317 HP, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's endurance, Bulls' Strength, Holy Sword on Short sword) 
Friday January 7th, 2005 8:32:29 AM

The warrior activates his boots of flying and glides quickly down the hallway - making sure not to touch the ground. He picks up Fai'Fasal with one hand and brings him along (if he's willing). As they glide down the hallway he asks Lisseth/Fai'Fasal to identify if they are passing any secret doors. As they approach the end wall he looks it over for a way in - and sets the drow down so he can too.

Tericus 
Friday January 7th, 2005 9:40:53 AM

Tericus follows Gareth as fast as he can

Onrad  d20+16=36 d20+16=23
Friday January 7th, 2005 12:45:15 PM

Onrad tumbles after Tericus and Gareth. His eyes are wide looking for traps and secret doors.

He smiles at Gareth's determination.

::we're as ready as we can be without the mages:: --he thinks.

[Spot check of 36][d20+16=36]

[Search check of 23][d20+16=23]

Symon 
Friday January 7th, 2005 6:02:21 PM

Symon follows after his new comrades, keeping alert and trying not to walk into a trap.

Addinein 
Friday January 7th, 2005 6:23:19 PM

Addinein joins everyone in the rush to get down the tunnel. Hopefully no one will notice the squeamishness that he has about moving quickly down a drow stronghold hallway.

Jandar 
Monday January 10th, 2005 11:08:17 PM

While they are moving slowly, Jandar also casts Spell Resistance on himself and continues on. He also watches behind the group, to make sure nothing is behind them.

He says,"I could send The Hand ahead to see if there are any traps not on the ground."

Gareth 
Tuesday January 11th, 2005 5:56:22 AM

The warrior nods and lets Jandar do his thing with his hand spell.

Onrad  d20+16=18 d20+16=32
Tuesday January 11th, 2005 11:05:59 AM

Onrad keeps his eyes peeled for traps and secret doors. He rolls an 18 for Spot, and a 32 for his cursory searching.

Jerry

Jandar 
Tuesday January 11th, 2005 11:47:47 AM

At Gareth's nod, Jandar sends the 'Hand' down the hall in front of the group. If it can be controlled in such a way, he'll have it brushing the ground, to trigger any traps on the ground.

Symon  d20+19=22 d20+45=52
Tuesday January 11th, 2005 5:19:26 PM

Symon watches carefully as Jandar tries this tactic. Spot 22, Search 52.

DM kent  d100=100 8d6(4+2+5+1+2+4+3+3)=24
Tuesday January 11th, 2005 9:29:35 PM

(Steve - is this a new hand, or the same one as before? If it is the old one it is way, way gone.)

Gareth floats along with Fai'fasal in tow as the others follow along in their own manner.

Onrad tumbles down the hallway trying to spot and search at the same time for secret doors and traps. And low and behold he finds one just as his hand hits the floor with one of his tumbling tricks. He feels the stone give under his weight and there is a loud crash as the ceiling just behind Symon and Jandar crashes to the floor blocking off the route they entered by. At the same time the area ten feet behind and twenty feet in front of Onrad is entirely filled with flame (Onrad, Jandar, Symon and Addinein take 24 points damage - As Tericus is at the perimeter he gets a reflex save DC 22 for 12 points).

Jandar 
Wednesday January 12th, 2005 1:07:37 AM

(Kent, he had two going. One was dispelled, but the other was not. It was there when Symon came into the room and after the liches disappeared. You decide if it's gone by now.)

Jandar curses softly under his breath and sprints quickly through the flaming area.

Tericus 
Wednesday January 12th, 2005 9:56:44 AM

Not bothered in the least by the flames (magic shield and minor ring of fire resistance take care of the damage), Tericus checks on the others to make sure they are okay.

Onrad  d20+16=28 d20+16=35
Wednesday January 12th, 2005 11:21:52 AM

"Ow! Yoww! Ouchie! I--Ohh!"

Onrad howls through the pain continuing to move forward.

"I hate burns! Can someone heal me please?"

He looks for more traps.

"Sorry guys. I'll try not to set off any more."

He keeps looking.

His Spot is 28 and his search is 35.

[d20+16=28 d20+16=35]

Addinein HP =78 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, haste 
Wednesday January 12th, 2005 12:11:06 PM

(ooc I've not had a chance to sit down with the books and double check spell effect durations. I apologize for that. Been moving all my materials around within the apartment.)

Crying out in pain, Addinein suffers some from the bright light, and from the effects of the fire.

Having held off some of his spell power, Addinein decides it is time to bring some personal power to bear.

Addinein then casts Protection from Energy (fire) (70 minutes 84 points).

"Though it be a little late, I can offer some protection from fire for those of us that were together."

Symon Dracozyl (AC24, HP 102 of 126) (Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness, X-Ray Vision)  d20+45=46 d20+45=58 d20+19=39
Wednesday January 12th, 2005 12:24:20 PM

Symon yelps and then says to Onrad, "Really, my brave friend, let me go first a-looking!" (His ioun stone of regeneration kicks in, but that's only 1 hp per hour)

Symon makes sure the trap does not reset (Search roll is a nat 1, alas.) Thinking that the coast is clear, he continues down the corridor, looking for traps and and opponents (his x-ray vision is still active) (Search 58, Spot 39, nat 20).

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 4 minutes of 10
first level slot: 2 of 7
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 4 of 6
sixth level slot: 2 of 4

DM Kent 
Wednesday January 12th, 2005 5:37:29 PM

(OOC: the time that has gone by since the end of the combat with all the searching and sending of eyes and blowing up of doors and spider baiting is well over 25 rounds)

Todd (Addinein) 
Wednesday January 12th, 2005 10:08:14 PM

(OOC round is 6 sec/10 rounds a minute. shield cast by Addinein has 7 minutes duration, or 70 rounds.

Sheild 7 minutes
Cat's Grace & Bulls strength 7 minutes
Bears Endurance cast by someone else
Bless 1 minute per level cast by someone else
Delay poison is 1 hour per level, plenty of time there.
haste is the only thing expired, I'm guessing, at 1 round per level)

Onrad  d20+16=35 d20+16=26
Thursday January 13th, 2005 11:07:21 AM

Onrad nods at Symon and continues to move forward with him and the others.

[Spot check of 35. Search of 26]
[d20+16=35 d20+16=26]

"I hate this place. Have I said that yet?"

DM kent  d100=26 d100=10
Thursday January 13th, 2005 4:53:31 PM

Three other traps are located and disarmed as rest of the passage is traversed. And now you are bunched up near the end arrayed around what is apparently the non secret side of a secret door. While there is no visible door or door cracks there is a latch that would appear to be used to open a door. Lisseth is audibly humming and Gareth is having a bit of trouble holding on to Fai'fasal as she tries to regain control of his facilities.

Gareth is addressed by Max as the struggle continues.

"Boss, There are some mighty evil things beyond that door. There is also some sort of energy/power that I do not fully understand or recognize over there too."

Symon Dracozyl (AC24, HP 102 of 126) (Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness, X-Ray Vision)  d20+19=32 d20+45=47
Thursday January 13th, 2005 7:46:37 PM

Symon whispers (via Message) to his new comrades, "Hold on a sec while I check things out."

He uses his x-ray vision to see through the door. With his arcane sight, true seeing, detect evil, robe of eyes, and x-ray vision, what can he see past/through the door? Can he get a fix on anything sufficient to teleport into the room, possibly surprising creatures inside? Can he detect any traps on or near the door?

Spot 32, Search 47

He suggests teleporting in to his companions.

Jandar: AC32, HP 204 (SR30, Stoneskin, Deah Ward, Detect Undead, Righteous Might, Bless, Delay Poison, Stoneskin) 
Friday January 14th, 2005 1:40:08 AM

(OOC: The only spells left originally cast on the group ar Delay Poison and Bless, the others have expired.)

Jandar is seething at the fire trap and at the chance to finish this fight. It is what he came to the Storm Dragons for to begin with anyway.

He says, "I'm almost out of spells that can do any serious damage, but they should be too. They should actually be worse off than us, as they weren't able to cast as powerfully as me and Tericus in the last battle. If we can sense them, they can sense us as well. Check the door for traps and let's finish this. Of course, they'll have a fireball ready or something like that if we just burst in, so teleporting might be a good idea, if we can do it. But whatever we're to do, let's do it quickly."

With that, he draws his Warhammer (Disrupting) and then casts 'Disrupting Weapon' on Max again for Gareth. If the group takes any more time, he'll use the Wand of Holy Sword on Onrad's, Tericus's, Faifasal's, and anyone else who wants it on their weapons.

(Jandar's extra Hit Points come from Righteous Might spell, which also gives him damage reduction 15/evil, a +8 to Strength, and +4 to Con, and doubles his size.)

Tericus(ac 28, hps 137, bless, delay poision, holy aura, SR 25) 
Friday January 14th, 2005 7:01:51 AM

Tericus holds out his mace for Jandar to bless, then he casts Holy Aura on everyone(eveyone gets +4 deflection bonus to ac, +4 to all saves, magic resistance of 25, immune to possession and mind influence spells, and if your attacked, the attacker must make a fort. save of 23 or be blinded). "I think we're ready." Tericus says

Onrad 
Friday January 14th, 2005 10:03:29 AM

Onrad gratefully accepts the preparations of the others and stands beside Gareth in the front of the party.

When Gareth gives the word, he'll move in beside him to make a front.

He tenses for action.

Jerry [OOC] 
Friday January 14th, 2005 10:07:40 AM

Dear Storms,

Starting Monday we will be playing on the Gold Dragon Board. The time is breakfast. The event is to follow up on our ::ahem:: plans for the Emerald Talons who are also invited for breakfast. A three game gathering.

DEH from this game and Steve from the Golds will lead the action. All 3 DMs and myself will adjudicate things.

I'm expecting this to last a week or two. We will consider this meeting to happen "later" in our game...after this module. We'll plug in the posts at that time. However, we will freeze this moment starting Monday until that meeting is over.

If you don't understand, email me.

Addinein HP =78 AC 37 (Delay Poison, Bless, Cats Grace, Bulls Strength, Bears Endurance, Sheild, bless, Protection from Energy (fire),Holy Aura 
Friday January 14th, 2005 7:07:32 PM

Not wanting to get in the way of the front line fighters. Addinein readies his bow, and lets the others proceed him a little bit.

(other effects
4 deflection bonus to ac, +4 to all saves, magic resistance of 25)

DM kent 
Saturday January 15th, 2005 10:55:43 AM

Symon detects no less than seven traps on and around the door. Jandar notices some sort of religious symbols on the door and realizes that there are ay least three glyphs of different types on the door as well.

Symon takes a gander through the door and he feels the xray vision beging to work. He ses to the other side of the door and then as soon as soon as he is through the door the xray vision as ell as all the other types of sight abtruptly end. It is almost like something snuffed out the magic.

Fai'fasal is starting to drool a bit from his mouth and there is a high pitched hum coming from Lisseth.

Umm boss, He's in there too. Suddenly Gareth is innundated with chaotic scenes from the Storms past all dealing with Moralas.

At this pronouncement everything seems to come to a halt. Even the remaining flames in the hallway seem to have no motion to their flickers. to their right an open britghly glowing golden doorway opens out of nowhere.Through it the Storms can see the entryway of Gold Dragon Castle. There are the sounds of bustling servants and laughter heard from within....

Kent 
Monday January 17th, 2005 11:04:01 AM

From the strange images of the passageway comes a wiff of smoke and suddenly a britghly glowing golden doorway opens out of nowhere.Through it the Storms can clearly see the afore mentioned halway and well protected door of the Drow stronghold. The last whispers of the fire and poping and crckling and the hall while visible is filled with smoke...

Fai'fasal is standing frozen, drooling a bit from his mouth and there is a high pitched hum coming from Lisseth.

Umm boss, He's in there too. Suddenly Gareth is innundated with chaotic scenes from the Storms' past, all dealing with Moralas.

Symon Dracozyl (AC24, HP 102 of 126) (Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness)   d20+24=41 d20+24=35 d20+24=30 d20+24=30 d20+24=41 d20+24=34 d20+24=40 d20+24=37 d20+24=43 d20+24=40 d20+17=26 d20+45=53 d20+3=5
Tuesday February 1st, 2005 11:31:43 AM

[OOC: Are we back?]

Symon whispers his discoveries to everyone and asks for a minute to disarm all thses traps. He also mentions that he could use a cure or two.

He only works on the traps if he can do so without setting off the glyphs. By the way, if he can, he will disable the glyphs too. With his Arcane Sight he should have no problem seeing them?

[OOC: Disarm Trap checks: 41, 35, 30, 30, 41, 34, 40]

[OOC: Disarm Glyphs checks: 37, 43, 40]

Symon whispers, "Does anyone have a way to knock down an anti-magic area? Or a passwall spell so we can go around it?"

Symon also keeps his eyes and ears open as he works.

[Spot check 26, Search check 53, Listen check 5]
========

Durations:
Message -- 120 min
Heroism -- 120 min
Endure Elements -- 24 hours
Extended Prestidigitation -- 2 hours
Extended Arcane Sight -- 24 min
True Seeing -- 12 min
Detect Evil -- 30 min
Alter Self (halfling) -- 120 min
Darkness -- 120 min
X-Ray Vision -- up to 7 min

So far not more than 3 min has gone by, so everything is okay.

Onrad 
Tuesday February 1st, 2005 12:19:07 PM

Onrad emerges form the dark upside down and smashes his head on the floor!

"Ouch! See I'm always cursed with these unwanted teleport thingees! The only teleport I've ever survived was one cast by Nonam!"

He pops to his feet and pops his neck. We're short handed folks. Be careful.

Gareth 
Tuesday February 1st, 2005 11:08:33 PM

The warrior looks to the dwindling group. "Anyone have a way past or must we simply blast through the hard way?". He waits for Symon to complete his work - at a safe distance.

Tericus 
Wednesday February 2nd, 2005 7:03:03 AM

"Im not really able to do anything about it." Tericus tells Gareth

OOC, we're missing so many people, maybe we should wait until at least one of them to come back before we continue.

DM kent 
Wednesday February 2nd, 2005 10:00:32 PM

Symon's fingers do some good work and though there is sweat streaming down his cheeks when he is complete the door is now trap and glyph free.

Symon Dracozyl (AC24, HP 102 of 126) (Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness) 
Wednesday February 2nd, 2005 10:30:36 PM

"Well, my friends, are we ready?" Symon asks. "Remember, I think there is an anti-magic field out there."

"If there is an anti-magic zone, it works against them as well as against us. We could open the door and chat with them ... they won't be able to fire spells at us either."

"I could talk to them. I have some power that way which could work to our advantage."

"I could throw this shrunken fire into the zone ... it would revert to a real fire in the zone, I think. That might help us some how."

Clearly, Symon wants to open the door and talk to the enemy. But he waits for an okay from the others before doing that.

========

Durations:
Message -- 120 min
Heroism -- 120 min
Endure Elements -- 24 hours
Extended Prestidigitation -- 2 hours
Extended Arcane Sight -- 24 min
True Seeing -- 12 min
Detect Evil -- 30 min
Alter Self (halfling) -- 120 min
Darkness -- 120 min
X-Ray Vision -- up to 7 min, but is not now active.

So far not more than 5 min has gone by, so everything is okay -- figure Symon just spent two minutes disabling traps.

Jandar  3d8(3+5+5)+15=28 d20+18=35
Thursday February 3rd, 2005 12:50:09 AM

Jandar goes to Symon and says,"I will heal your wounds, little one. Then I will attempt to dispel any magic on this door. Hopefully, it will work and you won't chance getting blown into oblivion, before I even get to meet you and find out how you got here, which is a discussion for another day. I suggest you all move back, so only I get fried if this doesn't work out."

Jandar activates his ring of Elemental Resistance(fire), says a prayer to Domi while the others move back, then casts 'Greater Dispel Magic', area effect on the door.

(Kent, tell me how many checks you need, if one is not enough...and how many saves Jandar has to make to keep from dying)

(Healed Symon 28 points, Dispel check DC35)

Tericus 
Thursday February 3rd, 2005 6:33:38 AM

"You can't reason with liches," Tericus tells Symon matter of factly as he moves out of Jandar's way (remember, everyone has holy aura cast on them).

Symon (extra post) 
Thursday February 3rd, 2005 7:35:48 AM

"Well, no, but I think I could tick them off, maybe, to our advantage. Is the other option to run in swinging? Can't we do that anyway if talking fails?"

"Or at any rate, why not open the door, throw in the fire, get a look around, and maybe see a place to teleport farther in, for some of us at least maybe. Talking while we do that can't hurt, can it?"

"By the way," Symon whispers to Jandar, "Thanks for the cure. And pleased ta meetcha!"

Onrad 
Thursday February 3rd, 2005 7:44:40 AM

Onrad remains silent, focusing on the door.

"I'm tired of the smell down here. Can't we get this over with?"

He nods to Gareth and stands beside him.

"Once more into the fire, my friend?"

At least we still have our two priests, and our healing wands.

Gareth 
Thursday February 3rd, 2005 8:06:43 AM

The warrior waits as Jandar does his thing. Looking to Onrad and then the others he offers "I hope to good gods of the Wold are with us in strength this day. We will need it. And Symon, they know we are here, and they would be glad to talk while some of them got in the first blows. Time to fight. Throw in your fire or anything else you may have. It will be greatly appreciated.". Once Jandar is finished he throws open the door, rushes in, and engages Morlas (or whichever one is between him and the abomination).

Jandar 
Thursday February 3rd, 2005 11:56:51 AM

(Sorry, I missed that the door was trap and glyph free. My bad. I'll post later.)

Kent 
Thursday February 3rd, 2005 8:59:09 PM

Symon throws open the door and throws in his shrunken fire which nearly scorches him as it flares into normal size just inches inside the door, and suprises the Death Slaad Blackguard Lich that is standing right there.

Unlike the other room this room is not covered with dead bodies but chests and sacks and other assorted containers, some of which have spilled their rich contents onto the floor. Along the two side walls are racks of ornamental and bejeweled weaponry interspersed with gorgeous tapestries, batiks and other wall hangings. There seem to be a pile of rolled and folded weaving and carpets in one corner upon which your old friend Morlas is standing. On the other side of the room standing next to what seems to be a rather large Prismatic sphere, is the Drow Lich Assassin you were just facing and the Drow Matron Lich Mystic Theurge you faced the day before.

There are no other apparent exits to this room though you can not see into the area where the spere is very well and can see nothing behind it...

Map is on its way.

Gareth (38 AC, 317/317 HP, Fly, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+42=51 d10+23=27
Thursday February 3rd, 2005 9:40:52 PM

Seeing Morlas the warrior wastes no time. He immediately launches himself at the lich, flies over all the tapestries and such and lands next to him, striking at the lich with Max with two hands (Hit AC 51, 27 DMG - Save vs. Disrupting Weapon).

Symon Dracozyl (AC24, HP 126 of 126) (Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness)  d100=45 d20+43=48
Thursday February 3rd, 2005 10:40:13 PM

Symon casts Teleport to place himself in the lower right hand corner of the chamber, behind the chests and suits of armor. (45% for mishap = ok)

He immediately Hides, aided by his darkness spell and the clutter all around. (Hide check 48) He is still halfling-shaped, too, which helps.

He takes a good look around (True Seeing, Arcane Sight, Detect Evil). He is especially wary that the "suits of armor" are not golems or something. But he is trying like a mad fiend to be hiding from them too.

Still hiding, he draws his bow.

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 5 minutes of 10
first level slot: 2 of 7
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 5 of 6
sixth level slot: 2 of 4

Jandar(AC34, HP204, SR30, Stoneskin, Holy Aura, Death Ward, Righteous Might, Bless, Dealy Poison, Damage Reduction 15/evil from Righteous Might, Ring Fire Resistance)  d20+18=38 d20+15=22 10d6(6+2+2+6+3+5+4+2+4+4)=38 10d8(2+4+8+8+2+5+7+2+1+5)=44
Friday February 4th, 2005 1:08:17 AM

Jandar moves just inside the door to the left of the fire, leaving room for the others to enter without getting burned, and casts Searing Light at the Slaad.

(hit ac 22+6 for stength bonus on touch attack=28 vs his natural AC + his dex bonus, overcame SR38+2=40 with Spell Penetration, natural 20, for 38 points, or 44 if he doesn't like sunlight. No save)

Onrad  d20+33=50 d20+33=49 2d6(4+5)+14=23 2d6(3+1)+14=18 2d6(2+6)+14=22 d20+26=38
Friday February 4th, 2005 8:38:17 AM

Onrad races tumbling across the room to avoid Attacks of Opportunity charging (duelist ability to charge through uneven ground and while tumbling) at Morlas. If he can reach him, he'll charge right through the sphere if he can right beside Gareth, his brother in arms.

[tumble check of 38]

"Gargul wants your soul, Morlas! Prepare to die!"

If he can get off an attack, he hits AC50 which is a possible crit. if that matters. The crit roll is AC49.

[d20+33=50 d20+33=49]

Damage for 1 attack is 23hpd. If he crits that becomes 63hpd.

[2d6(4+5)+14=23 2d6(3+1)+14=18 2d6(2+6)+14=22]

----------
AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 173 hps.
Major Cloak of Displacement 6 uses today not equipped currently.
Boots of Speed Round 8

Tericus(Bless, Delay Poision, Holy Aura)  d20+15=34
Friday February 4th, 2005 10:00:14 AM

Tericus rushes up to the Slaad after Jandar casts his spell and touches the Slaad on the shoulder and says "Begone, spawn of evil!" (casts heal on the Slaad, touch attack of 34, 150 pts of damage, will save of 21 to negate)

DM kent  d20+20=38 d20+20=39 3d6(2+3+6)+6=17 3d6(1+5+6)=12 3d6(4+5+6)+6=21 3d6(3+1+5)=9 d20+25=28 d20+25=33 d20+20=22 6d6(2+5+6+1+6+6)+12=38 d20+22=25 d20+20=25 d20+18=34 3d6(4+4+1)+18=27 3d3(2+1+2)=5 15d6(3+3+5+2+4+2+4+5+3+5+2+6+5+1+1)=51
Saturday February 5th, 2005 12:16:58 AM

A number of things all happen at the same time, most of which are quite unpleasant for the Storm Dragons.

Gareth and Onrad go flying across the room charging Morlas and realize immediately upon striking him that they are in trouble as the shape they strike shimmers and disapears and they feel themselves covered with an substance that immediately starts burning them and their weapons and armor. Max sneces something is wrong but not until it is too late and the warnig to stop doesn't make it to gareth in time. Both Gareth's and Onrad's weapons, armor and clothing start to disolve 50 points damage each weapon and armor - reflex save for each DC 21 for 1/2 damage.] They are immediately each hit with a slam by the now split Black Pudding in front of them. Gareth 17 points plus 12 points acid damage,
Onrad 21 points plus 9 points acid damage


Both heroes feel the ooze try to wrap around them but it doesn't manage to do so this time.

Tericu and Jandar cast their spells only to watch as the Slaad disapears and a suit of armor is turned to slag by the searing light.

Symon perhaps is the most suprised as he teleports into a room he can't tell what's real from the door and finds himself in the corner he chose. Peeking up from behind things he now can see things as they re and he sees several things. He sees Onrad and Gareth dive into a black pudding, he sees Jandar and Tericus kill a helpless suit of armor, but what bugs imthe most is that it appears that he is peering out from between what seems to be two very large frog legs and there are two drow right in front of him as well.

The Sladd grins evily and claws downward twice at the apparent halfling and then tries to bite him, hitting with both claws AC 28, 33, 20 for 38 points. Symon feels his body start to shut down 2 will saves DC 22 or be stunned for 2 rounds.

The two drow react as well, one sending three daggers at Tericus AC 25, 25, & 34 for 27 points and Tericus feels a great lethargy start to overwhelm him. 3 fortitude saves DC 19 or lose 5 points of constitution

The drow matron casts a spell on Jandar and a collumn of flame engulf the cleric (flame strike) 51 points Reflex save DC 21 for 25 points

new map coming.

Symon Dracozyl (AC28, HP 88 of 126) (Holy Aura, Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness)  d20+19=32 d20+19=22 d20+25=38 d20+33=54 d20+7=14
Saturday February 5th, 2005 7:50:16 AM


[Kent, I forgot about the Holy Aura spell, which boosts Symon's AC to 28 ... but that's no biggie, since both Slaad attacks still hit Symon. However, the spell says that if an evil creature hits someone protected by Holy Aura, then the creature has to save or be blind. Maybe the Slaad has to save twice, once for each hit on Symon?]

[Also, Symon's Darkness spell gives him (and everyone else within 20 feet) both concealment and the resulting 20 percent miss chance -- unless you can see through Darkness, like Symon can, with True Seeing. Does it look to Symon like the Slaad is bothered by the Darkness at all? Maybe one or two of those hits were misses?]

Symon resists the stunning effect of the blows that slammed him. (Will save +13 base +2 heroism +4 holy aura = +19).

His eyes focus on a spot just behind the Slaad. "Thank Alemi you've arrived! Please kill the drow and lich now!" Symon says. [Bluff check to create a diversion -- a standard action that lets Symon "attempt a Hide check while people are aware of you." Symon's Bluff check, opposed by Sense Motive checks, is 38]

When the lich and drow look away, Symon ducks behind whatever is handy within 17 feet of him and hides. [Hide check is 44 after factoring in the -10 penalty to Hide after creating a diversion.]

If there is nothing at all to Hide behind within 17 feet, Symon will Hide in the shadows of his own Darkness spell, which grants the concealment needed to make a Hide check.

If there is nothing to Hide behind AND Symon thinks the Slaad can see through the dark AND the Slaad is not blinded by the Holy Aura, then Symon is in trouble! If all that is true, then if he can, he'll abandon this plan and just Withdraw. (Untrained Tumble check 14 is also not good news for our hero, if it comes to that!)

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 5 minutes of 10
first level slot: 2 of 7
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 5 of 6
sixth level slot: 2 of 4

==========

Later ... Last minute add after seeing the map ... maybe Symon can hop between a chest and the back wall as a hiding spot?

Gareth (38 AC, 317/288 HP, Fly, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+14=31 d20+42=50 d10+23=32
Saturday February 5th, 2005 9:28:32 AM

As the acid does its work the warrior mutters "Should'a known...". He dodges some of the flying mess sparing his armor and sword some serious damage. He backs away from the pudding, turns and tries to find the real culrpit. He sees Jandar and Tericus destroying armor, and Symon getting attacked - and daggars flying from the same general direction, and finally sees who he hopes is the dark lich himself (per the map). He closes on what he hopes is the real Morlas and attacks yet again. (I assume Gareth has some idea that of what is real now.). He cuts into the lich with his attack (Hit AC 50, 32 DMG - save or be utterly destroyed).

Jandar(AC34,HP204,SR30,Stoneskin, Death Ward, Righteous Might, Bless, Delay Poison, Holy Aura, Damage Red 15/evil, ring of Fire Resistance,Major)  d20+12=27 d20+18=32 10d6(4+4+4+1+4+5+3+2+5+6)=38 10d8(3+4+8+7+1+7+4+4+4+3)=45 d20+21=39
Monday February 7th, 2005 1:33:37 AM

Jandar says,"Well, that wasn't very fair. Just what I'd expect from undead."

He nimbly dodges the column of fire thrown by the Drow(saved, and ring of evasion), then moves five feet forward and casts 'Searing Light' again, this time at the drow.
(beat SR32, touch attack hits AC 39 for either 38 or 45, depending on light sensitivity of the creature)

(Kent, please don't forget they have to beat Jandar's SR30. Also, are these light sensitive creatures? It'll save me from rolling both the d6 and d8, unless you want me to.)

Kent (Not light sensitive, nor are they subject to normal crit damage)

Tericus(AC 28, HP 137, Bless, Delay Poision, Holy Aura)  d20+18=34 10d6(3+6+6+5+2+3+3+4+1+5)=38
Monday February 7th, 2005 11:44:05 AM

(OOC, the holy aura spell increased my ac to 28, so two of the daggers would of missed, so tell me what the one dagger did for damage. herre are the effects of the holy aura spell

+4 bonus to ac
+4 bonus to saves
spell resistance of 25
blocks possession and mental influence
if hit on a melee attack, the attacker must make a fort save of 23 or be blinded)

easily shrugging off the effects of the poision(fort save of 34) Tericus casts Holy Smite on the drow that Jandar hit with his searing light spell(20' radius, should catch both drow in it, 38 pts of damage and blinded for one round, will save of 19 for half and to negate the blindness, any non evil creature caught in the blast only suffers half damage and isnt blinded)

Onrad  d20+22=39 d20+15=34 d20+33=51 d20+33=52 2d6(6+5)+14=25 2d6(6+4)+14=24 2d6(6+6)+14=26
Monday February 7th, 2005 3:54:48 PM

Screaming in frustration at his beloved sword being damaged (wearing no armor), he dives out of the pudding as fast as possible. [jump check of d20+22=39]

He takes half damage from the pudding saving with d20+15=34. He personally takes the 30 points damage mentioned (21+9).

---------

AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 143 hps. (of 173)
Major Cloak of Displacement 6 uses today not equipped currently.
Boots of Speed Round 9 activated
Deciding that the old phrase "fool me once" comes in play, he does not follow Gareth this time, but goes instead for the known entity, the drow.

"Anyone know how to kill the Lord of Pudding's?"

He lines up in a flanking position and attacks the drow twice activating his boots of speed.

He hits with a 51 making a possible crit situation. His frustration wins out on the drow as he succeeds on the crit with a 52.

[d20+33=51 d20+33=52]

The damage is 75 hpd. [(6+5)+14=25 2d6(6+4)+14=24 2d6(6+6)+14=26] He grins in triumph.

[Sam do we get any benefits from the holy aura?]

[Kent, I have no idea how many hit points weapons have. Can you help with that? We may not have any weapons and armor left with that damage. Let us know please. I'm using a +5 Scimitar.]

DM kent  d20+20=40 d20+20=23 d20+20=21 6d6(1+6+4+5+6+2)+6=30 d20+25=36 d20+25=26 3d6(1+2+1)+6=10 15d6(4+3+5+6+3+5+3+5+2+4+5+3+1+5+2)=56 d20+25=38 d20+20=25 d20+18=28 2d6(6+2)+12=20 d3=2 d3=2
Tuesday February 8th, 2005 6:04:44 PM

Both Onrad's sword and Max have 6 hit points left. The swords are still functional but Max is not at all happy. Gareth's armor is at 1/2 normal functionality.

Symon can tell that the Slaad and the other are having no difficulty with the darkness nor does the slaad seem to be affected by the holy aura blindness affect. The bluff goes off well but the two drow are paying attention to other things and the Sladd is focussed directly on Symon and almost grins as Symon crawls into the corner.

As Onrad and Gareth leave the pudding it tries to slam at them again and Gareth gets hit hard again AC 40 for 30 total points of regular and acid damage. Onrad's acrobatics however must have confused the poor pudding as its attack on him missed by a mile.

Onrad and Gareth continue on their ways across the rooms and both travel 60 feet to just get to their opponents and cannot attack yet. As gareth stops, he realizes that someone is beside him and sees that Fai'fasal has joined him though it looks like he is on the far edge of insanity.

Jandar and Tericus send off their respective spells in the direction from which the daggers came flying, hoping for the best as they take a shot in the darkness(unless you have a way of seeing through Symon's magical darkness). The spells go off without a hitch and seem to enter the dark sphere but then nothing else can be told.

Symon however does take 19 points of damage from Tericus' holy smite spell.

.....

The Slaad, following Symons move to the corner reaches out to touch him with his claws again hitting him once for 10 points of damage and a will save dc 22 or be stunned.

As Morlas sees Gareth and Fai'fasal approach he cast a quick spell and a barrier of whirring blades suddenly appears between them, effectively cutting himslef off from them.

The Matron seeing on of her former subjects running across the room with Liseth in his hands lets loose with a snarl that nearly curdles Symon's blood when he hears it. that snarl is floowed closely by a column of flame that engulfs the drow 56 points relfex dc 21 for 28 points

The other drow sends three more daggers flying at Tericus AC 38, 21 and 28 for 20 points and two fortitude saves dc 19 or lose 5 points of constitution.

map on way

Symon Dracozyl (AC28, HP 59 of 126) (Holy Aura, Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Darkness)  d20+19=30 d20+7=8 d20+19=20 d20+43=44
Tuesday February 8th, 2005 8:13:37 PM

Symon resists the stun attack. Then he tries an untrained Tumble to move west out of the Slaad's reach. He rolls a natural one on that check, so when he moves, he provokes an attack of opportunity. If the AoO is a hit, his Stun save is a natural one, and he is stunned.

If the AoO does not hit, then with his remaining action, Symon casts Teleport, to move behind the door to the room, where he will hide (check result is a 44, another nat one!) Of course, if he is stunned, he will not be teleporting or hiding anywhere!

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 5 minutes of 10
first level slot: 2 of 7
second level slot: 1 of 7
third level slot: 1 of 7
fourth level slot: 2 of 7
fifth level slot: 5 of 6
sixth level slot: 2 of 4

Gareth (38 AC, 317/258 HP, Fly, Disrupting Weapon on Max, Stoneskin - 130/150, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+36=46 d20+36=37 d20+36=55 d20+18=30
Tuesday February 8th, 2005 11:36:33 PM

As the warrior sees the blade barrier go up he knows the worst thing he can do is stop and allow the lich a chance to cast again. Bellowing loudly, he sheaths Max (Quick Draw Feat) and runs straight into the blade barrier. Using his amazing strength he grabs the lich - attempting to pin its arms, picks it up, and runs back toward the pudding. Once he gets near the pudding he throws Morlas into it so it can experience the joy of acid damage too... (Note: He'll move as far as he can towards the pudding and still get an attack, and launch the lich from there - no need to stay up close and personal too long...). (Hit AC 46 - Grapple, Hit AC 55 to hit the pudding with the lich, 30 strength on grapple - no way he's not strong enough to do this). Notes: The blade barrier will not follow him - and Morlas gets damage when Gareth carries him through it...

Tericus(AC 28, HP 137/117, Bless, Delay Poision, Holy Aura)  d20+18=22 d20+18=32 d20+15=35
Wednesday February 9th, 2005 9:32:18 AM

(OOC, i havnt been able to open any of the maps, so im posting blind)

"We need to see whats going on." Tericus says to himself as he throws off the effects of the poision again(save of 22 and 32), then he casts dispel magic on the darkness(dispel check of 35, rolled a natural 20)

Onrad  d20+33=45 d20+28=46 d20+23=37 d20+18=29 d20+34=24 2d63+2)+14=19 d20+28=46 2d6(5+3)+18=26 2d6(2+3)+18=23 2d6(3+5)+18=26 2d6(3+1)+18=22 2d6(1+1)+18=20 2d6(2+4)+18=24
Wednesday February 9th, 2005 2:12:42 PM

Now that Onrad is within 5' of the drow, he wails on him with his full assortment of attacks.

His first attack hits AC45 and does 19 hpd.

[d20+33=45 2d8(3+2)+14=19]

His second attack hits AC46 which is a probable crit. The possible roll hits AC46. Normal damage is 26hpd. If a crit it's 55hpd.

[d20+28=46 d20+28=46]

[2d6(5+3)+18=26 2d6(2+3)+18=23 2d6(3+5)+18=26]

His third hit hits AC37. If that hits, it does 22hpd.

[d20+23=37] [2d6(3+1)+18=22]

His fourth attack hits AC29 most likelly missing. If it hits, it does 20hpd.

[d20+18=29][2d6(1+1)+18=20]

His fifth attack hits AC24. It probably misses doing 24 hpd.

[d20+34=24, 2d6(2+4)+18=24]

[Sam, I'll make it into a .jpg map and send it to ya if I can.]

----------

AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 143 hps. (of 173)
Major Cloak of Displacement 6 uses today not equipped currently.
Boots of Speed Round 10 activated

Jandar(AC34,HP204,SR30, Delay Poison, Holy Aura, Stoneskin, Righteous Might, Death Ward, Bless, Fire Resistance, Damage Reduction vs. evil/15  d20+20=40 15d6(5+5+2+6+2+1+2+1+5+5+3+4+2+2+1)=46
Wednesday February 9th, 2005 10:53:31 PM

Jandar, feeling quite sure he's hitting the drow, casts 'Flame Strike' on the same one he and Tericus have been going after already. He then moves as far as possible to get closer to the Symon and yells at the Slaad, hoping to distract it and make it mad,"Hey Toad boy! We aren't finished yet you slug! After I roast you, I'm having frog legs for dinner!"

(Overcame SR40...the dice love me the last couple of rounds...for 46 points of damage reflex for 1/2)

(Guys, Melody's grandfather passed away, so I apologize for not posting last night. We were at her mom's until late, and I just didn't have the feel for this.)

DM kent  15d6(1+6+3+3+1+4+3+5+6+6+4+3+2+6+5)=58 d20+26=27 15d6(2+2+2+1+5+4+5+6+4+4+6+4+1+4+4)=54 d20+25=29 3d6(6+6+3)+3=18 d20+25=41 d20+20=28 2d6(6+2)+12=20 d3=1 d3=3 d20+25=26 d20+18=20
Thursday February 10th, 2005 9:18:35 PM

(OOC Sent map jpeg to Sam, not sure if it worked though. please let me know)

Gareth Jumps through the blade barrier to grab hold of Morlas and get chopped up in "La Machine" (58 reflex DC23 for 29 points). Gareth does indeed manage to grab hold of and grapple Morlas (opposed grapple check, natural 1). Jumping back through the magical food processor both Gareth and Morlas feel the pain (54 points each reflex DC for 27 points, no dex bonus allowed for either on return trip due to carrying stuggling opponent and being carried.) and then Gareth heaves the sorcerer as far as he can toward the approaching pudding. (Two five foot jumps, a grapple and a heave are just about more than Gareth is going to manage this round. If he wants to remain in grapple and move closer next round fine if not I will assume you are going ahead with the throw.)

Fai'fasal screams, whether in agony from the flame strike or in frustration as Gareth takes on Morlas is hard to tell, but moments later the flames go out and he doesn't look too crispy.

Symon tries to get away and gets hit by Monsieur Frog legs AC 29 for 18 points and he falls to the floor momentarily stunned 1 round

Tericus casts his dispell and somehow his spell manages to work or perhaps it ended due to Symon's incapacity, but in any case the darkness subsides.

Jandar sends his flame strike down just as Onrad also attacks the drow and then he sees that Symon is lying still on the floor beneath the Slaad.

>>>>>

Morlas struggles to escape but is unable to this round.

The Matron feeling the heat from the flame strike that struck her ally turns and starts another spell and a form takes shape and appears behind Onrad Turning he can see that it is roughly 8 ft tall and looks like a cross between a large Vulture and a giant.

The drow send two more daggers at Tericus connecting with both AC 41 and 28 for 20 points and two more fortitude saves DC 19 or lose 4 points of con.

The Slaad looks down at Symon with a grin on his slimy lips and misjudges his claw swipes as he missed badly (nat 1, nat 2) the fumble causing him to not be able to try and crunch him for lunch.

Onrad lays into the Drow that Tericus and Jandar were attacking and moments later is partially engulfed with Jandar's flame strike as it comes down on him as well. However when the flames die down the drow is not looking so well.

Symon Dracozyl (AC17 vs melee attacks, 25 vs missile attacks, HP 30 of 126) (PRONE, STUNNED, Holy Aura, Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling)) 
Thursday February 10th, 2005 10:40:21 PM

Symon lays still and prone. He imagines that he is at home in bed, but somehow his mattress has turned to stone. "How could that be?" he wonders, and he tries in vain to figure out this mystery.

He also wonders why his stone bed has a big lump -- answer: Symon is lying on his bow, which he dropped as he fell.

[OOC:

Prone: The character is on the ground. An attacker who is prone has a --4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a --4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity.

Stunned: A stunned creature drops everything held, can't take actions, takes a --2 penalty to AC, and loses his Dexterity bonus to AC (if any). ]


Jerry  [sorry lost my rolls as the server timed out. They are included below.]
Friday February 11th, 2005 2:05:17 PM

Seeing Simon laying on the ground, he yells, "Simon down!"

Jandar's Flame Strike hits him. He saves vs. Reflex at DC30 which I'm assuming is enough to take half damage of 23hpd. He screams from the pain, his nerves tight after so much pain being experienced in one day.

He continues to wail into the drow hoping to put him down.

His first attack hits AC 40. It does 19 points damage.

His second attack hits AC39. It does 19 hit points damage. This possible crit hits 44. If this is not a crit, he does 45 additional hpd.

His third attack hits AC39. It does 20 hit points damage.

His fourth attack hits AC24. It does 19 hpd if it hits.

His boots of speed cut off for the day this round.

--------

AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 120 hps. (of 173)
Major Cloak of Displacement 6 uses today not equipped currently.
Boots of Speed:used up for this day.


Jandar 
Friday February 11th, 2005 7:16:49 PM

Jandar yells,"SORRY ONRAD! I'll heal you later."

He then makes a charge for the Slaad.(Righteous Might is double the size, so he's got 6' long legs. I'm not at home right now, but I'll roll his 'to hit' on the Slaad he's charging when I get their late tonight.)

Gareth (38 AC, 317/258 HP, Fly, Disrupting Weapon on Max, Stoneskin - 62/150, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+11=23
Friday February 11th, 2005 9:53:16 PM

Seeing (saved for 1/2 & stonekin) the damage the blade barrier has on the lich, the warrior decides not to wait on the pudding. He leans the thing back over towards the blade barrier and throws him into it and out the other side (hits him twice). The warrior quickly moves around the barrier to face his opponent one more time.

Jandar  d20+14=26
Saturday February 12th, 2005 12:34:36 AM

Jandar, all twelve feet tall and sixteen hundred pounds of him, sees Symon prone and still at the Slaad's feet. He issues a roar and charges. He attempts to Bull Rush the Slaad, keeping him off Symon.

(Kent, you get AOO and need to make opposed Strength check. If you beat 26, Jandar is moved back 5 feet, if he wins, the Slaad is moved back 5 feet, hopefully out of reach of his weapon, too)

DM kent  d20+7=23 d20+25=40 3d6(6+4+2)+6=18 d20+25=39 d20+23=39 d20+20=34 d6+8=12 d6+8=9 d3=2 d3=3 18d6(4+1+3+6+1+5+3+1+6+3+4+2+6+5+4+4+2+6)=66 5d6(3+2+4+4+3)=16
Monday February 14th, 2005 8:28:23 PM

Jandar Bull's is met with a quick slash of claws as the Slaad is pushed backwards 5 feet. AC 40 for 18 points and will save DC 22 or be stuuned for a round.

Simon begins to feel able to move a bit and thinks he can stand, if he tried hard enough.

Onrad lays into the Drow and scores mightily snding big chunks of lich all over the place.

Gareth heaves the drow back through the whirling blades and prepares to battle them again himself if he truly plans to attach Morlas. (There is no way around them).

Tericus looks down in horror at two daggers sticking out of him.

Fai'Fasal screams even louder as Morlas is sent back through the barrier and away from him and intead charges straight at his former Matron Mother.

>>>>>>>

The Drow now hurting very badlysprouts two short swords into his hands and turns on Onrad a feral snarl across his face. Hitting him twice with slashes across the chest AC 39 & AC 39 for 21 points and two fortitude save DC 19 or lose 5 points of Constitution.

Morlas looking a bit shaken stands and send off a speel sending a bolt of lightening through to Gareth 66 points arcing over to Faifasal, Onrad, Symon and Jandar for 33 points each, reflex DC 23 for 1/2 damage

The Matron mother sees Fai'fasal charging and sneds a black ray of energy straight toward him. {b} disintigrate fort DC 22 for 16 points[/b]

Gareth (38 AC, 317/225 HP, Fly, Disrupting Weapon on Max, Stoneskin - 62/150, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+13=23 d20+13=26 d20+36=55
Monday February 14th, 2005 10:27:32 PM

The warrior dodges some of the damage from Morlas's lightning (saved for 1/2) and quickly decides he is in the wrong place. He races through the blades yet again (saved for 1/2 - will reduce HPs next time), grapples the lich once more (Hit AC 55), and drags him back into the blades - and stands there. "Let us see which one of us can endure the most pain - you WRETCH!" He holds on for dear life, hoping he can hold him and prevent him from escaping.

Jandar(AC34, HP204/201, SR30, Righteous Might, Stoneskin, Death Ward, Bless, Delay Poison, Holy Aura, Dam. Red. evil/15)  d20+21=36 d20+15=34 d20+18=31
Monday February 14th, 2005 11:43:23 PM

Jandar is able to fight off the effects from the Slaad, grinning as he pushes the lich backwards, away from Symon. He is able to dodge the effects of the Lightning Bolt with evasion, deciding that he did well on the spells he has cast so far.

Jandar decides he's had enough of this particular Lich and casts his last high-level spell...Heal.(Jandar beat SR31+2 spell penetration=SR33 for 150 damage, or will save DC25 for 75 points)

Jandar looks at the lich and says,"Well, toad boy, you may have escaped me once, but not again! I will destroy you forever this time!"

Jandar makes sure to stay between the Slaad and Symon.

Tericus(AC 28, HP 137/97, Bless, Delay Poision, Holy Aura)  d20+18=28 d20+18=34
Tuesday February 15th, 2005 7:11:18 AM

(made last two saving throws)

Hoping that the drow has been dealt with, Tericus will cast richious might on himself then he joins Jandar in attacking the slaad

Symon Dracozyl (AC17 vs melee attacks, 25 vs missile attacks, HP 30 of 126) (PRONE, STUNNED, Holy Aura, Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling)) 
Tuesday February 15th, 2005 8:59:35 AM

Symon does his best to teleport out of harm's way -- across the room where there are no enemies he can see.

Onrad  d20+15=29 d20+14=15 d20+14=20 d20+15=17 d20+33=41 d20+28=43 d20+23=39 d20+18=21 d20+28=30 2d6(1+4)+14=19 2d6(3+3)+14=20 2d6(4+2)+14=20 2d6(4+1)+14=19 2d6(3+3)+14=20 2d6(1+4)+14=19 d20+23=41 2d6(4+2)+14=20 2d6(5+4)+14=23
Tuesday February 15th, 2005 3:26:46 PM

Hold on Gareth! You're the man!

Seeing Symon teleport, he breathes a sigh of relief.

Then come the attacks. He grits his teeth as the drow finally attacks back hitting him twice taking the 21 points. The first one causes a wave of disorientation to come over him. He know's those blades have Marteaus himself in them for sure! He concentrates to purge the effect from him and succeeds. (hero point). Then the second blade hits. He throws it off too.

[d20+15=29 d20+14=15 d20+14=20]

The Lightning hits and Onrad barely escapes with half damage taking 16 hpd more.

[d20+15=17]

[only 1 hero point left unless we earned some in that last battle....eh Kent?]

So he continues to tear into the drow.

His attacks hit AC41, AC43, AC39, AC21. The second attack is a possible crit. hitting AC30. The third attack is a possible crit. hitting AC41!

The damage in order is 19, 20, 20, and 19 if they hit. If the 2nd one critted, add 20 and 19 to the x3 crit. If the 3rd one critted add 20 and 23 to the damage.

He activates his cloak of displacement to see if it will affect the drow.

-------
AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 82 hps. (of 173)[16 and 21 this round]
Major Cloak of Displacement 7 or 10 uses today not equipped currently.
Boots of Speed:10 of 10: used up for this day.

------

d20+15=29 d20+14=15 d20+14=20 d20+15=17 d20+33=41 d20+28=43 d20+23=39 d20+18=21 d20+28=30 2d6(1+4)+14=19 2d6(3+3)+14=20 2d6(4+2)+14=20 2d6(4+1)+14=19 2d6(3+3)+14=20 2d6(1+4)+14=19 d20+23=41 2d6(4+2)+14=20 2d6(5+4)+14=23

DM kent  18d6(3+3+6+1+3+1+1+6+5+4+5+4+4+5+4+3+3+5)=66 18d6(6+5+6+3+2+5+2+4+2+1+2+6+3+1+5+1+2+1)=58 d20+25=45 d20+25=38 d20+23=38 d20+20=35 3d6(6+3+5)+18=32 d3=1 d3=2 d20+25=36 d20+25=37 10d4(2+1+3+3+2+1+4+3+3+2)+10=34 d20+14=15 36d6(3+2+5+4+3+2+1+3+1+2+1+5+6+2+3+2+2+3+2+1+6+4+1+4+3+1+2+4+2+2+5+2+3+6+3+2)=103 5d6(3+4+3+5+6)=21
Tuesday February 15th, 2005 6:10:48 PM

Gareth Once more dives through the spinning blades (1/2 damage is 33 points) and grabs Morlas as the lich nearly cringes in disbelief that Gareth would voluntarily brave the amount of damage occurring. Being pulled into the spinning blades, they both take 58 points more damage reflex save for 29 more points. Then they both start dancing a bit struggling against each other, one trying to escape the other trying r=to hold on. Moments later Morlas goes limp and the blade barrier dies away.

Onrad watches in horror as some of the wounds on the drow he is facing seem to vanish before his very eyes, even as his first three attacks again score on his opponent.

The drow in turn returns the favor and attacks again hitting AC 45 Crit threat AC 38 critical hit and AC 38 for a secon hit. The thrid strike once again goes astray. 32 points and two fortitude saves DC19 or lose 3 points of con.

The Slaad shimmers a bit as Jandar casts his spell and then the he opens his maw wih a horendous grin and emits a sound that might have been like a laugh, were it not so disgusting and evil sounding. (SR 36) and then answers Jandar's taunt. Aaarrh wwiiirrll deeesttroyy eeeeuuuuu! and sends a gob of spittle straight at Jandar. AC 37 ranged touch.

As soon as the spittle touches Jandar he feels something is not right 34 chaos damage, no save.

Symon manages to teleport safely to the other side of the roon just to the north side of the open door.

Fai'fasal is hit by the black ray and is suddenly no longer there (natural 1 on his save)

The matron turns her attention to those around her and tries the same thing on someone else, as a black ray of ugliness streaks toward and strikes Tericus in the chest. disintigrate 103 points damage; SR 25 negates, fort DC25 for 21 points

(OOC - Yes everyone who was in the last combat should receive 1 hero point. In addition Gareth should receive a second for his interpretation of a food processor)

Gareth (38 AC, 317/225 HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+13=28 d20+45=54 d10+22=31
Tuesday February 15th, 2005 11:04:00 PM

The warrior drops the remains of the lich in elation and disgust as the remnants of his stoneskin fall away (saved for 29 DMG) - knowing it is only a small victory if they don't find the phylacteries. He comes around the corner and focuses his attention to the Matron, closes, and attacks her. Ironic that it was Fai'Fasal who killed her outright in their last encounter only to be killed by her in the same manner (note: wouldn't the drow blade master have hero points?). As he closes he draws Max (Quick Draw) cuts into the newest member of the lich team - and the one that is going to have the shortest life of all... (Hit AC 51, 31 DMG - Save vs Disrupting Weapon).

Onrad  d20+33=45 2d6(1+4)+14=19 d20+28=48 d20+28=47 2d6(3+4)+14=21 2d6(4+6)+14=24 2d6(1+6)+14=21 d20+23=28 d20+18=19
Wednesday February 16th, 2005 11:56:51 AM

Onrad screams as his opponent heals himself.

He grits in pain as he now is pretty much a bloody mess. Spitting blood at his opponent in defiance, he continues attacking.

"I need healing soon."

His first attack hits AC45 for 19hpd.

His second attack hits AC48 which is a possible crit. It crits hitting AC47 and does 66hpd.

His third attack hits AC28 missing.

His fourth attack automatically misses.

------------
AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 82 hps. (of 173)[16 and 21 this round]
Major Cloak of Displacement 7 or 10 uses today not equipped currently.
Boots of Speed:10 of 10: used up for this day.
------------

AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 50 hps. (of 173)[32 this round]
Major Cloak of Displacement 7 or 10 uses today not equipped currently.
Boots of Speed:10 of 10: used up for this day.

Tericus(AC 28, HP 137/97, Bless, Delay Poision, Holy Aura, Righteous Might)  d20+20=25
Wednesday February 16th, 2005 3:30:51 PM

(OOC, holy aura gives me SR 25. i think that blocks the disentergrate, but let me know if it doesnt. fort save of 25 just in case it doesnt.)

standing next to Onrad, Tericus casts heal on him, curing back 150 pts

Jandar(AC34,HP204/177, SR30, Stoneskin, Holy Aura. Death Ward, Righteous Might, Bless, Delay Poison)  d20+28=36 d20+28=48 d20+28=34 d20+23=35 d20+18=27 d8+12=16
Wednesday February 16th, 2005 11:39:00 PM

Jandar is a bit shaken as the Chaos effect hits him. He hasn't felt this before, so he has to shake it off. If things weren't son dire, he'd stop and figure out what's wrong, but he just gets mad instead.

He decides it's time to pull out the warhammer and whack his opponent. (used hero point on first attack, then hit AC 48 for 16 points with mace of disruption. He must make Will save or be destroyed, no spell resistance is allowed. I don't think the other attacks hit anything.)

(Kent with Holy Aura on Jandar, he if he succeeds in a melee attack, he has to save vs Holy Aura's DC or be blinded, per the spell)

Symon Dracozyl (AC28, HP 30 of 126) (Holy Aura, Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling)) 
Thursday February 17th, 2005 12:01:11 AM

Symon stands up from being prone and casts Greater Magic Weapon on his bow.

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 5 minutes of 10
first level slot: 2 of 7
second level slot: 1 of 7
third level slot: 2 of 7
fourth level slot: 2 of 7
fifth level slot: 6 of 6
sixth level slot: 2 of 4

DM kent  d20+25=44 d20+23=37 d20+20=36 d20+25=31 d6+8=12 d3=1 d20+10=26 d20+25=26 d20+25=26 d20+20=36 2d10(7+9)+8=24 5d4(1+2+1+2+3)=9 15d6(1+2+4+1+5+4+5+5+2+6+4+3+2+5+3)=52
Thursday February 17th, 2005 6:57:26 AM

For a moment, Tericus feels as if he is about to fall to pieces literally when something seems to just happen and the feeling goes away.

Gareth drops Morlas to the ground in disgust and turns toword the other action. Moving toward the Matron (45 ft) he starts heading her way, drawing Max as he goes. (no attack, as move is more than 5 ft)

The Drow attacking Onrad is once again hit twice by onrad and does his best to return the favor with his two weapons. Onrad just barely evades the last two strikes feeling the tip of the blade whiz by his neck and face the first attack however does manage to get through and is nearly critical but only does 12 points damage - fort save DC 19 or lose 1 point of con

The Slaad shakes off the possible disruption (26) and is not affected by the blindness apparently and leaps into the fray tooth and claww bared. Both claws miss Jandar but the slaad teeth latch on 24 points plus an addtional 9 points chaos damage from the spittle

The Matron sees Gareth coming and starts casting and a bone devil appears in front of the Matron and moves towad Gareth.

Symon readies his bow and his eys go wide as he see Gareth former foe pick himself off the floor and with an evil grin on his face casts a silet spell Cone of cold that catches Gareth flatfooted and square in the back. 52 points - reflex save dc20 no dex bonus for 26

Gareth (38 AC, 317/199 HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+6=20 d20+45=62 d10+22=24 d20+45=65 d10+22=24
Thursday February 17th, 2005 7:28:05 AM

As the warrior sees the bone devil appear, the hairs on his neck begin to rise and he somehow dodges as the icy blasts overtakes him (Saved for 1/2 note: Would the bone devil and matron get it too? 80' cone). He once again turns and to face the lich, hoping the reason he got up was a fakeout and not him coming back from being destroyed. Closing he uses Max to do some damage (Hit AC 62[Crit] & [55] - 24+24=48 DMG). "Well Max, looks like he's tougher than we thought...". Knowing the devil is right behind him, he positions himself so he doesn't get flanked.

Tericus(AC 31, HP 167/127, Bless, Delay Poision, Holy Aura, Righteous Might, damage reduction 15/evil, SR 25)  d20+16=35 d20+11=29 d20+7=27 2d6(3+3)+4=10 2d6(4+4)+4=12 2d6(1+2)+4=7
Thursday February 17th, 2005 10:38:56 AM

Tericus joins Onrad in attacking the drow(hit AC 35 for 10 pts, AC 29 for 12 pts, and AC 27 for 7 pts). swinging his mace 3 times. "I dont have much left." the cleric tells Onrad

Onrad  d20+33=44 2d6(2+2)+14=18 d20+28=33 2d8(1+7)+14=22 d20+23=37 2d6(6+1)+14=21 d20+18=34 2d6(5+1)+14=20 d20+16=35
Thursday February 17th, 2005 1:04:25 PM

"Who has the wands of Cure Critical I bought for us? They will have to do. Thanks though! Keep Gareth alive. He's more important in this situation.

"Symon, we must find those phylacteries!"

He saves vs. the attack drain hitting DC35.

Onrad continues to tear into the drow with the hopes that we can actually take one of these opponents down this day.

He hits AC44 with his first attack doing 18hpd.

His second attack which had been critting hit AC33 for 22hpd.

His third attack hit AC37 and does 21hpd.

His final attack hits AC34 and does 20hpd.

-------------

AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 162s. (of 173)[down 12 this round]
Major Cloak of Displacement 7 or 10 uses today not equipped currently.
Boots of Speed:10 of 10: used up for this day.



Jandar(AC34,HP204/134, SR30, Stoneskin, Holy Aura. Death Ward, Righteous Might, Bless, Delay Poison)  d20+28=47 d20+28=44 d20+23=36 d20+18=25
Thursday February 17th, 2005 10:50:21 PM

Jandar swings again, getting frustrated at how difficult this creature is for him to hit.

He manages to connect with at least one shot for a little damage, but misses with the others. Jandar yells out,"This is taking entirely too long. Symon, can you find their phylacteries?"

(crit with disrupting weapon on undead? Probably missed anyway, but I rolled just in case)

(Will Save or he's destroyed)

Jerry  d20+33=49 d20+33=50 2d6(2+1)+14=17 2d6(6+6)+14=26 2d6(1+4)+14=19
Friday February 18th, 2005 11:03:03 AM

::checking in::

Symon  d20+45=46
Friday February 18th, 2005 7:18:52 PM

Symon activates his x-ray vision ring and searches for the phylacteries of the liches.

Search 46 is a natural 1. :-)

Jerry 
Monday February 21st, 2005 3:59:00 PM

::checking in::

The Battle Rages On [DM Jerry]  d20+15=32
Monday February 21st, 2005 4:19:53 PM

As Gareth pounds yet again upon Morlas, in his second unlife, Morlas staggers under his blows, yet grins knowing this can't kill him. You can see in the eyes of Morlas that though he is both revelling in the battle as well as beginning to worry at the tenanicy of the heroes.

Holy Tericus joins into smacking upon the drow and his hits seem to do damage as does the quick and lethal Onrad. The drow yet again looks as if he's about to fall!

Then Mighty Jandar swipes mostly ineffectively against the Slaad. His frustration is showing; however, his determination is too.
The Slaad just grins.

Symon fails at his searching for now. Luck is seemingly not with him at the moment.

-----------
[will do the opponent's end of things in a bit. Need to do some more reading and ::ack:: some teaching. so hold on folks.]

Morlas reacts to Gareth's renewed attacks by firing another lightning bolt at him. [74 dmg. save for half at DC23.]

Morlas looking a bit shaken stands and send off a speel sending a bolt of lightening through to Gareth 66 points arcing over to Faifasal, Onrad, Symon and Jandar for 33 points each, reflex DC 23 for 1/2 damage.

The Drow feeling desperate, goes into a barrage against Onrad hitting him 3 or 4 times for 43 hps save vs. Fortitude DC 19 or lose one point of con.

Thd Slaad saves yet again against Jandar and attacks him back.

The Matron, seeing that Gareth has gone back to fighting Morlas, fires off a Flame Strike at Symon after rising to the ceiling from the floor. She does 43hpd, save for half at DC 21 reflex.

[have not heard anything from Kent since his last post on Thurs morning early. So I simply posted. I have no state, hit points, etc. so I'm winging it from what Kent has had these opponents do in previous rounds. Folks Kent would be posting if he could and would contact us if he could as well. We know him. He wouldn't leave us hanging in such an important battle if he wasn't just worn to the edge. So I'm helping my friend out here. Kent can adjust to what I've done.]

Onrad  d20+33=51 d20+33=49 2d6(4+6)+14=24 2d6(2+3)+14=19 2d6(4+2)+14=20 d20+28=45 d20+28=48 2d6(3+2)+14=19 2d6(3+2)+14=19 2d6(1+5)+14=20 d20+23=37 2d6(6+3)+14=23 d20+18=21 d20+15=22
Monday February 21st, 2005 5:02:35 PM

Onrad saves vs. the Fortitude attack hitting DC22.

"Surrender, Drow, and I'll make this quick."

Onrad tears yet again into the drow.

His first attack possible crits with a 51. The possible roll is a 49. The crit damage is 24 + 19 + 20 = 63hpd.

His second attack also possible hitting AC45. The possible hits 48! Yeah! The crit damage is 19 + 19 + 20 = 58 hpd.

His third attack hits AC37 missing a crit by 1. The damage if it hits is 23hpd.

His fourth attack hits AC21 missing.

-------

AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 111s. (of 173)[down 52 this round]
Major Cloak of Displacement 7 or 10 uses today not equipped currently.
Boots of Speed:10 of 10: used up for this day.

DM kent  d20+15=18 d20+25=45 d20+25=32 d20+20=35 3d6(6+4+5)+6=21 2d10(5+7)+8=20
Monday February 21st, 2005 6:36:25 PM

Finally connecting with the slaad (AC 45) it once again saves vs disruption and claws back at Jandar connecting once and then chomps him again for a total of 41 points and will save dc22 or be stunned.

The drow shadow assassin finally falls to Onrad's and Tericus' combined assault, but there is no rest for the weary as the newly summoned bone devil starts their way.

As Gareth attacks Morlas he taunts the human fighter even as some of his wounds heal before the human's very eyes. "See you can not defeat me. Even the mighty Gareth is no match for me. You fell for the oldest trick in the book."

Gareth (38 AC, 317/162 HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+14=25 d20+42=54 d20+37=46 d20+32=45 d20+27=43 d10+23=29 d10+23=32 d10+23=32 d10+23=33
Monday February 21st, 2005 7:50:51 PM

Seeing Morlas cast, the warrior dodges some of the damage from the shock (saved for 1/2). With both hands on Max he again strikes the evil incarnate standing before him. He taunts the lich back "We will see who falls this day tricks or no!". He hits him with 4 solid hits (AC 54, 46, 45, 43 for 29+32+32+33=126 DMG 4 will saves or be utterly destroyed).

Jandar(AC34,HP204/142, SR30, Stoneskin, Holy Aura. Death Ward, Righteous Might, Bless, Delay Poison, damage red 15/evil, Divine Power))  d20+25=27
Monday February 21st, 2005 10:11:46 PM

Jandar narrowly avoids the stunning effects and, in his growing frustration, says,"Domi! Give me more power to smite this abomination!"

He casts Divine Power on himself and readies to do more battle, beaming with pride at the power coursing through his veins at the moment.

Symon Dracozyl (AC28, HP 30 of 126) (Holy Aura, Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Greater Magic Weapon, X-Ray vision)  d20+45=56
Tuesday February 22nd, 2005 5:55:39 AM

Symon wonders for a moment whether is it dumb to search for the lichs' phylacteries in the middle of a fight. Then he comes to his senses. "Nah! If anyone can find something with a battle raging all around, it's me!" he murmurs.

He decides to search with renewed vigor. He moves over to some chests and uses his x-ray vision to look inside them. He wonders if they are evil -- maybe his current Detect Evil will help too? Not to mention his Arcane Sight?

[Search 56 today!]

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 5 minutes of 10
first level slot: 2 of 7
second level slot: 1 of 7
third level slot: 2 of 7
fourth level slot: 2 of 7
fifth level slot: 6 of 6
sixth level slot: 2 of 4

Gareth 
Tuesday February 22nd, 2005 6:19:11 AM

Seeing Symon wondering around he yells "Symon, they'll be behind the shimmering wall! Use your magic and get in there!".

Tericus(AC 31, HP 167/127, Bless, Delay Poision, Holy Aura, Righteous Might, damage reduction 15/evil, SR 25)  15d6(5+2+3+3+4+4+1+1+3+3+2+5+2+4+5)=47
Tuesday February 22nd, 2005 9:34:59 AM

seeing the bone devil headed their way, Tericus tells Onrad, "Wait a moment." then a pillar of flame engulfs the bone devil(casts flame strike on the devil, 47 pts of damage, Ref save of 20 for half)

OOC, im moving on friday, so thursday will be my last post for about a week. im sure we'll still be fighting, so someone will have to play Tericus for me while im gone. let me know who wants to do it so i can send my CS to you.

Onrad 
Tuesday February 22nd, 2005 3:45:12 PM

Not wanting to fall for the oldest trick after a reminder, Onrad, does a Coupe-De-Grace on the drow severing his head.

He then turns to watch the bone devil. However, his mind's eye is on Morlas and he takes a deep breath to clear his mind before joining Gareth.

DM kent  d20+10=28 d20+10=27 d20+10=28 d20+10=14 d8=4 d20+17=33 d6=1 d6=4 d6=5 d6=6 d6=3 d6=2 d6=5 d6=1 d6=5 d6=1 d6=2 d20+13=31 5d4(2+2+4+4+3)+5=20 d20+22=30 d20+17=31 d20+12=15
Tuesday February 22nd, 2005 6:12:42 PM

Morlas continues grinning until Gareth's last strike where it is very obvious he is fighting with everything he's got to avoid being disrupted, but he manages to just avoid that threat. Casting again a rainbow of color pours from his hand.

All effects are negated with a SR of 33

Gareth is struck by three of the colors; red, green and blue. red; 20 points fire damage reflex - dc23 for 10 points, green; poison fortitude DC 23 or die - save takes away 3 points of constitution, blue; fortitude dc 23 or be turned to stone.

Onrad is struck by two colors: indigo and yellow.indigo; will save DC 23 or become insane(like insanity spell), yellow; 80 points of electical damage - reflex dc 23 for 40 points.

Tericus and Jandar are both struck by one color:Orange and blue. Tericus - orange, 40 points acid damage reflex DC 23 for 20 pointsJandar - blue fortitude save DC 23 or be turned to stone[b/]

The Slaad is also struck by one (red) and the Matron is struck by 2(red and blue). The bone devil is also struck by one: (orange)

The slaad utters a single word and Jandar's eyes suddenly starts fogging over (power word blind) No save. SR 31 negates

The Matron turns quickly to face Tericus and quickly sets off a volley of magic missiles 20 points

The bone devil unhappy about the flame strike and acid damage sends his whip flipping out at Onrad missing all three times.

Symon looks in a bunch of chests and sses a number of interesting things, but not what he is looking for, Just as Gareth calls out he sees that there is a prismatic sphere in the back of the room where it was not visible to him previously. Agreeing with Gareth, he realizes that the phylacteries are probably within.

Jandar(AC34,HP204/142, SR30, Stoneskin, Holy Aura. Death Ward, Righteous Might, Bless, Delay Poison, damage red 15/evil, Divine Power)  d20+18=22 d20+19=37 d20+18=35 d20+34=42 d20+29=49 d20+29=35 d20+24=26 d8+15=18
Tuesday February 22nd, 2005 10:48:00 PM

Jandar gets hit by the blue ray solidly, feeling his body tense up for just a moment, until he manages to fight off the worst affects of the spell.(SR22, DC 37 save)

Then he gets hit with the spell from the Toad. As his eyes mist over, he manages to fight it off again, thanking Domi and asking for just a few more minutes(SR35). As the Slaad did earlier, Jandar merely smiles at him, then lays into him with everything he's got...hitting only once and howling in frustration. (18 points, Will save or be destroyed)

Gareth (38 AC, 317/114[152] HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+14=26 d20+19=31 d20+19=38 d20+42=45 d20+37=40 d20+32=50 d20+27=42 d10+23=31 d10+23=29 d10+23=32 d10+23=31
Tuesday February 22nd, 2005 10:58:30 PM

The warrior deftly avoids some of the fire damage, does not die and is not turned to stone (note: how would delay poison affect the 2nd ray? Would he still lose 3 Con?). He is clearly hurting but obviously has a lot of fight left in him. Both encouraged by seeing Morlas' struggle to overcome Max but disheartened that he still has such powerful spells at his disposal he spits out "So where is your confidence now? Looks like I might have more than you gave me credit for. And this time when I kill you it will be the last time!". He again cuts into the lich with his signature efficiency (AC 45,40,50,42 for 31+29+32+31=123 DMG 4 will saves or utterly destroyed).

Tericus(AC 31, HP 167/122, Bless, Delay Poision, Holy Aura, Righteous Might, damage reduction 15/evil, SR 25)  d20+12=17 d20+12=27 3d8(7+8+5)+15=35
Wednesday February 23rd, 2005 9:44:05 AM

Just dodging out of the way of most of the acid(used hero point to reroll save, save of 27), Tericus casts Cure serious wounds, Mass in order to heal some damage to his friends and to hurt the undead a little bit(everyone within 60' heals 35 pts of damage, all undead within 60' take 35 pts of damage, will save of 22 for half damage)

Onrad  page timed out. lost rolls. sorry.
Wednesday February 23rd, 2005 12:05:35 PM

Onrad feels madness creeping in on him. He laughs uncontrollably. Then shaking his head. "Nope that won't work either Morlas!"

He secretly cringes though knowing he got a lucky roll.

The lightning hits about the same time. He is hardly even conscious that he dodges it and takes half.

Onrad spins towards Morlas. He closes and attacks.

"Let's end this. Everyone on Morlas!"

He tumbles to attack. Striking once as he closes, he [Yeah!] hits AC52 which does 22hpd. He watches closely to see if the lich takes all of that.

[Spot check of 31]

---------
AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 106hps. (of 173)[down 40 this round, and up 35]
Major Cloak of Displacement 7 or 10 uses today not equipped currently.
Boots of Speed:10 of 10: used up for this day.

Symon 
Wednesday February 23rd, 2005 11:13:55 PM

"Huh!" Symon thinks. "How am I supposed to get through that?"

He wonders if he can teleport to the center. What the heck! He tries to blip into the center of the sphere.

DM kent  d6=1 d6=5 d20+10=15 d20+10=19 d20+10=13 d20+22=30 d20+17=20 d20+12=26 d20+17=34 d20+17=30 d6+12=14
Thursday February 24th, 2005 7:35:53 PM

As Onrad and Gareth both light into Morlas, several things happen almost simultaneously. Morlas screams, "Gareth Justinian, YOU ARE MINE!" Gareth starts to feel like some part of him is being ripped out of him will save dc 29, or be completely stunned for a round and I will email you anything else; no spell resistance and then Morlas vanishes (contingency spell).

Symon thinks about and then tries to teleport into the prismatic sphere but is shunted aside and lands on the floor in front of it, after having hit red and blue section; red - 20 points fire damage reflex dc23 for 10 points, blue - fortitude DC 23 or be turned to stone.

Tericus casts his spell and watches as it heals his friends and injures his enemies.

Jandar is frustrated by his lack of effectiveness and then it seems as though all of his prayers are answered as the slaad starts to quiver and vibrate and suddenly crumbles to dust and bones (disrupted Failed save).

The Bone devil once again lashes out with his whip at the closer Jandar and howls with frstration as he again fails to connect with his chosen target.

The Matron pulls a staff seemingly out of no where and strikes out at Jandar as well connecting with her first strike AC34 14 points

Jandar(AC34,HP204/142, SR30, Stoneskin, Holy Aura. Death Ward, Righteous Might, Bless, Delay Poison, damage red 15/evil, Divine Power)  d20+34=51 d20+29=38 d20+24=36 d20+19=31 d8+15=23 d8+15=19 d8+15=20 d8+15=20
Thursday February 24th, 2005 11:03:52 PM

Jandar momentarily forgets the fight as his opponent turns to dust. He is about to cackle with glee when...whap, the drow pops him with her staff. Jandar turns to look at her, a smile slow;y creeping across his lips, knowing his protection spells are keeping him safe, for the most part. He grins at the matron for half a second, then attacks, warhammer pounding away. (hit AC51, 38, 36,31-he gets four attacks from the Divine Power spell, for a possible 82 points of damage, save for each hit against disruption.)

He yells out,"One down here, I'm on the matron now. Is everyone alive still?"

Onrad  d20+33=38 2d6(5+6)+14=25 d20+16=31
Friday February 25th, 2005 4:23:58 PM

"He's not gone. He won't leave his phlactery! We need in that sphere!"

Onrad, not exactly sure that Morlas has not simply turned invisible, strikes at the place where he was before. He hits AC38 for 25hpd.

{Still watching to see how much damage was real if I can lilke last round. [hit DC31.]...assuming he's there.)
-----------
AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 106hps. (of 173)[down 0 this round]
Major Cloak of Displacement 7 or 10 uses today not equipped currently.
Boots of Speed:10 of 10: used up for this day.

Gareth  d20+8=23
Monday February 28th, 2005 1:42:17 AM

The warrior is totally overwhelmed by Morlas' attack. The warrior stands dazed as if punched by a giant (No chance to save).

Jerry 
Monday February 28th, 2005 4:48:13 PM

::checking in::

Kent  d20+14=18 d20+8=28 d20+8=28 d20+8=22 d20+8=22 d20+22=38 d20+17=37 d20+17=25 d20+12=16 2d6(6+6)+16=28 d8=2 d20+17=26 d20+17=32
Monday February 28th, 2005 7:05:37 PM

(ooc, OK all. I haven't left yet, but there were only one post on thursday, so i didnot post again an on friday there was only one more post, so I did not post again. You only have two opponents left facing you and both are fairly badly injured. Keep the pressure on, or I will be forced to assume you are just standing there and letting them whoop up on you.)

Symon sits there on the floor stunned by his bounce.

Gareth feels something ripped out from within, but takes no damage. He suddenly seems that everything seems to be so very grey and lifeless.

The Matron gets hit hard by Jandar's strikes, takes the damage and avoids being pumeled to dust.

Onrad did indeed hit the previous round, but nearly sits himslef on the ground as he swings mightily through the empty space in front of him.

The bone devil once again tries to "Whip" up on Jandar and finally connects with its first two for 28 points - Jandar make 2 fortitude saves DC 17 or be stunned for 2 rounds

The matron tries to retalliate, but misses Jandar with both strikes.




Symon Dracozyl (STONE!! AC28, HP 30 of 126) (Holy Aura, Message, Heroism, Endure Elements, Extended Prestidigitation, Extended Arcane Sight, True Seeing, Detect Evil, Alter Self (halfling), Greater Magic Weapon, X-Ray vision)  d20+20=36 d20+14=18
Monday February 28th, 2005 7:16:00 PM

Symon attempts to enter the sphere -- any chance the Spell Resistance 25 conferred by the Holy Aura helps negate the effects of the sphere?

With a +4 on saves from the Holy Aura and a +2 from his Heroism, Symon is at +6 to saves. He makes his reflex save, and suffers 10 points of damage (does Evasion reduce that to 0?)

But that's a moot question, as his fort save fails and he turns to stone! He stands, still as a statue. He also looks cold and grey, like a statue. All he needs is a few pigeons!

==========

Stuff used:
endure elements tattoo: 1 of 3
ring of x-ray vision: 5 minutes of 10
first level slot: 2 of 7
second level slot: 1 of 7
third level slot: 2 of 7
fourth level slot: 2 of 7
fifth level slot: 6 of 6
sixth level slot: 2 of 4

Jandar(AC34,HP204/142, SR30, Stoneskin, Holy Aura. Death Ward, Righteous Might, Bless, Delay Poison, damage red 15/evil, Divine Power)  d20+18=37 d20+18=21 d20+34=51 d20+29=49 d20+24=35 d20+19=34 d8+15=22 d8+15=19 d8+15=16 d8+15=21
Monday February 28th, 2005 10:31:06 PM

Jandar easily avoids the worst of the first strike from the devil, but narrowly misses on the second. He turns slightly, grins almost evilly himself at the devil and says,"You're next, evil one. You'll be going home soon."

He turns back to the matron and decides to try to finish one before going after the other. With Domi's power coursing through his veins, and full of extraordinary strength, he swings mightily at the matron and yelLs,"DIE AGAIN, WENCH!" (Hit AC51, 49, 35, and 34 for 22+19+16+21=possible 78 points damage, save for how many hits vs disruption)

He yells again,"Someone talk to me! Give me a tally! I've got two on me and can't look just yet!" He suddenly wonders if he's the only one left, but doesn't dare look with two dangerous opponents on him.

Onrad  d20+33=48 d20+33=44 2d6(3+2)+14=19 2d6(6+6)+14=26 2d6(3+5)+14=22
Tuesday March 1st, 2005 3:39:05 PM

"I'm still here and strong. I'm on the matron! I checked. Morlas has gone somewhere else for the moment.

Turning to the matron, he says, "Your leader has wimped out. This is your chance to live. Surrender and we'll take you back to the Floating City for trial and justice. It is your only hope. Until then, I attack."

Onrad, however, to emphasize the point, closes and attacks her. Since Morlas is gone, he tries his Cloak of Displacement once again.

He hits AC48 on the matron which if it hits is a possible crit. Probably not a crit. Damage is 19hpd unless it's a crit. If so, then add 48hpd to that.

Noticing Gareth, he yells, "Something's wrong with Gareth. Watch him! Help if you can.

"Gareth, listen to me! Fight it off! We need you! Struggle one more time, my friend! Oh Gods, Symon has turned to stone!"

-----------

AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 106hps. (of 173)[down 40 this round, and up 35]
Major Cloak of Displacement 8 or 10 uses today not equipped currently.
Boots of Speed:10 of 10: used up for this day.

-------

d20+33=48 d20+33=44 2d6(3+2)+14=19 2d6(6+6)+14=26 2d6(3+5)+14=22

Tericus(AC 31, HP 167/122, Bless, Delay Poision, Holy Aura, Rig  d20+21=38 d20+16=18 d20+11=30 d8+4=7 d8+4=7 d8+4=6
Tuesday March 1st, 2005 6:55:05 PM

Tericus, closing in on the bone devil, swings his mace 3 times(hit ac 38 for 7 pts, ac 18 for 7 pts, and ac 30 for 6 pts) at the fiend, then looks around and see who needs help.

Gareth (38 AC, 317/114[152] HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d3=3
Tuesday March 1st, 2005 9:33:17 PM

The warrior just stands there a moment, wondering why he is here in this dark place. He looks over the treasure, he looks at those who call themselves his friends with ambivalence, and then looks at the shimmering wall with the newly minted stone statue in front of him. Trying to decide what to do - as all options seem to not matter - he decides to see what is inside the shimmering wall. Knowing what they came for is there, but wondering why it really matters (rolled random for 3 choices). He walks straight through the sphere wondering what he will find.

DM kent 
Wednesday March 2nd, 2005 6:49:47 AM

Between Jandar and Onrad the matron is looking quite badly and manages to make 2 weak and innefective swings with her staff that miss everything.

The bone devil faced with a new adversary turns, dropping his whip and attacks tericus connecting with one of his claws for7 points

Gareth makes his choice and uncaringly walks through the prismatic sphere, somehow choosing an area that only has two colors in it. Red and blue: the red burns at him 20 points of fire damage and he doesnt even seem to care and try to avoid any of the fire. As he enters the blue area gareth feal himself start to go stiff like stone, and while his mind doesn't seem to care his body begins to fight it off itself. fortitude save DC 23 or become stone

Tericus(AC 31, HP 167/115, Bless, Delay Poision, Holy Aura, Righteous Might, damage reduction 15/evil, SR 25)  d20+21=38 d20+16=27 d20+11=22 d8+4=5 d8+4=8 d8+4=7
Wednesday March 2nd, 2005 9:25:36 AM

Tericus swings back at the bone devil(hit ac 38 for 5 pts, ac 27 for 8 pts, and ac 22 for 7 pts). then he prepares for the return attack

Symon (Stone) 
Wednesday March 2nd, 2005 4:12:03 PM

Symon stands stock still, frozen with fear, or perhaps with magic that has turned him to stone. One or the other!

:-)

Gareth (38 AC, 317/132 HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+20=21 d20+20=35 d2=1
Wednesday March 2nd, 2005 6:46:49 PM

The warrior walks through the wall and is horrified as he stiffens up. Maybe its instinct - or perhaps residual will - that makes him try harder to not completely lose control of himself (Hero point reroll of a natural 1). Making it through he sees what he can see, wondering if Morlas will be there.". If so, he decides to attack since that is what he was doing before this horrible apathy towards everything came over him (rolled 50/50, attack/not attack).

Jandar(AC34,HP204/142, SR30, Stoneskin, Holy Aura. Death Ward, Righteous Might, Bless, Delay Poison, damage red 15/evil, Divine Power)  d20+34=53 d20+29=45 d20+24=28 d20+19=31 d8+15=18 d8+15=17 d8+15=20 d8+15=17
Thursday March 3rd, 2005 12:44:47 AM

Jandar, sensing an end to the undead matron, swings with fury, especially after hearing about those companions who are either dead, or close to it. (AC53,45,28,31 for 18+17+20+17=72 possible and save 4 times for disruption)

When the drow goes down, if the drow goes down, he swings towards the bone devil to see how Tericus is faring and yells to Onrad, "I'm going after Gareth and those phylacteries. Help Tericus with the devil. Domi be with you my friends." He then sprints toward the same spot Gareth entered the prismatic sphere, praying to Domi for protection from what he knows is coming.

Tericus(AC 31, HP 167/115, Bless, Delay Poision, Holy Aura, Righteous Might, damage reduction 15/evil, SR 25)  d20+21=34 d20+16=36 d20+16=32 d20+11=18 d8+4=12 d8+4=5 d8+4=6 d8+4=5
Thursday March 3rd, 2005 9:46:00 AM

(OOC, sorry for the early post, but its my only opportunity to get on today and since i dont want to be replaced, ive got to post now)

Tericus continues to attack the bone devil, swinging 3 times at it(hit ac 24 for 12 pts, critical hit of 36 with a follow up of 32 for 5 and 6 pts, and hit AC 18 for 5 pts)

Onrad  d20+33=47 2d6(1+3)+14=18 d20+28=37 2d6(4+4)+14=22 d20+23=35 2d6(4+6)+14=24 d20+18=37 d20+18=22 2d8(4+5)+14=23
Thursday March 3rd, 2005 9:58:33 AM

Onrad, nodding at Jandar, pokes and prods the matron in all her vulnerable places.

His first attack hits AC47. Damage is 18 hpd.

[d20+33=47 2d6(1+3)+14=18]

His second attack hits AC37. It does 22hpd.

His third attack hits AC35. It does 24hpd.

His fourth attack hits AC37 and is a possible crit. Oops probably not. If it hits it does
23 hpd.

His cloak of displacement continues to function.

---------

AC: 38 vs monster in front of him.
AC: 37 otherwise
hps: 106hps. (of 173) [no dmg this round]
Major Cloak of Displacement: 9 of 10 uses today
Boots of Speed: 10 of 10: used up for this day

Kent 
Thursday March 3rd, 2005 7:30:33 PM

Between the continued onslaught from Onrad and Jandar, the matron falls to lay unmoving upon the floor.

Tericus attacks the bone devil and connects a couple of times until the matron falls and then the bone devil pops out.

Gareth, on the inside of the sphere, finds a small stone sarcophagus set within the center of the sphere. It appears to be made from obsidian or possibly black marble. It is roughly six feet in length and twelve inches wide. It also appears to be sealed with some sort of sealant and if he really cared enough to do it could estimate its weight at around 1600 pounds (depending on what was inside).

Symon continues to ponders life as a pigeon potty.

****Combat is now over****

Gareth (38 AC, 317/132 HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d20+13=31 d2=1
Thursday March 3rd, 2005 10:05:08 PM

Looking over the stone sarcophogus the warrior chooses to see what is inside (1=open/2=don't open). He reaches down and opens the crypt lid with all his strength (DC 31), not really caring what it is that seals it.

Jandar(AC34,HP204/142, SR30, Stoneskin, Holy Aura. Death Ward, Righteous Might, Bless, Delay Poison, damage red 15/evil, Divine Power) 
Thursday March 3rd, 2005 11:32:44 PM

Jandar follows Gareth's path, figuring they can take care of Symon soon enough, but that they have to destroy the phylacteries. That is first on the list. So he heads through the sphere(is it still up?) and takes the punishment it deals to find Gareth and the source of the lich's power.

Tericus(AC 31, HP 167/115, Bless, Delay Poision, Holy Aura, Righteous Might, damage reduction 15/evil, SR 25) 
Friday March 4th, 2005 9:25:42 AM

after all the liches fall, Tericus goes over to every body and presses his holy symbol into them blessing the bodies

Onrad 
Friday March 4th, 2005 4:12:41 PM

Onrad nods at Tericus' actions with the dead. He follows that up by cutting off the head of the matron to be sure she is dead.

Then he heads to the center of the room and holds his bloody rapier at the ready.

"He wouldn't just leave with his phylactery in the sphere. Destroy that and he's dead. Either he will return, or that is not his phylactery.

"This is not yet over--although it may be for now."

"Talk to us Gareth. Let us know you're ok in there and what you are doing."

He turns off his cloak of displacement.

-------

hps: 106hps. (of 173)[no dmg this round]

Kent  2d3(2+1)=3 d6=2 d6=3 d6=4 d6=3 d20+20=35
Friday March 4th, 2005 5:24:25 PM

Gareth puts everything he has into pulling the lid off, but is unable to even budge the lid, even the smallest amount, from the sarcophogus (sovereign glue).

Between the head cutting and the holy symbols the liches really seem to be unmoving, at least for a while.

Jandar moves toward the sphere gritting his teeth as he approaches. He is not exactly sure what is going to happen, but is very aware that whatever it is could be quite nasty. He looks for a place that is less colorful than others and has a point chosen and he steps forward, only to catch the colors start to move yet again as he comes into contact with the scintilating orb. Three colors; Red, Orange, Green.

Red - 20 points fire damage - reflex DC23 for 10.

Yellow - 80 points electricity damage - relfex DC 23 for 40

Green - Poison - Death - Fortitude DC 23 for loss of 3 points of constitution instead.

all effects are negated by a SR of 35

The black pudding slowly moves closer to the symon statue.

Jandar(AC34,HP204/124, SR30, Stoneskin, Holy Aura. Death Ward, Righteous Might, Bless, Delay Poison, damage red 15/evil, Divine Power  d20+18=23 d20+14=16 d20+14=34 d20+19=38
Saturday March 5th, 2005 12:25:15 AM

Jandar takes a deep breath and goes through the sphere. The sphere affects him as his spell resistance isn't enough to beat all the effects. He avoids damage from the fire because of his ring. He dances enough to avoid the electricity with his ring of evasion and Domi blesses him with luck enough to only lose some of his constitution from the gas. He nearly hurls and feels immediately less healthy from the loss of that constitution, however.

Jandar, seeing Gareth alive, is happy, until he realizes the liches phylacteries are not in the open, not that he really expected them to be.

He bows his head and calls upon Domi yet again saying, "Domi, you have blessed me much this day and all my life. I call upon you yet again as a faithful servant, serving you always and without question. Grant me the strength to remove this lid so that we may end the terror caused by these abominations. Show the Wold the power of your might through me, I beg of you."

He moves to the sarcophagas and flexes his sizeable muscles... then heaves with all the strength Domi has given him. (Strength domain special ability:perform supernatural feat of strength once per day giving strength enhancement equal to level(+18), which gives him the strength of an ancient gold dragon-46/47. He's also 12 feet tall and weighs 1600 pounds due to Righteous Might.)

Gareth (38 AC, 317/132 HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword) 
Saturday March 5th, 2005 9:31:26 AM

The warrior watches the huge Jandar try to lift the lid. "What's that stuff on the seal (pointing out the glue)?". He feels no desire to help Jandar out and wonders why because he knows he used to - and very much. (Are you able to hear through a prismatic sphere?). Hearing the calls of the others he just simply feels no need to return their queries.

The calm after the cataclysm (DM Cayzle) 
Monday March 7th, 2005 7:03:12 AM

Inside the Prismatic Sphere, Jandar makes a superhuman effort but it is not enough. The glue binds the lid as if it were melded to the stone. The lid simply will not open. But the phylacteries, if they are within, are so tantalizingly close! How to get at them?

Gareth does not seem to care about the puzzle. He seems apathetic in general. That might seem odd to Jandar, standing nearby.

The others stand outside, ready to attack the liches should they reanimate. They can call through the sphere, but as the colors in the hemisphere shift, the sounds fade in and out. It may take some repeated shouting to communicate simple ideas.

Those outside also see the black pudding crawl over the stone Symon, but as puddings attack only organic matter, it does him no harm.

Beginning to take stock, you also note that Fai'Fasal fell unnoticed in battle. In fact, he is dead. There is, of course, no sign of Morlas.

[Howdy, Storms! I'll be posting every morning as your new DM. Please feel free to post every day! :-) I'll be sending out e-mail with XP and Hero Points later today.]

Gareth (38 AC, 317/132 HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d2=1
Monday March 7th, 2005 7:20:38 AM

As the warrior sees Jandar make his unfruitful attempts to open it, he muses, "If I wanted to open it I'd use that hammer to smash it. But hey, that's just me..." (made 50/50 to speak or just stand there).

Tericus(AC 31, HP 167/115, Bless, Delay Poision, Holy Aura, Righteous Might, damage reduction 15/evil, SR 25) 
Monday March 7th, 2005 9:32:29 AM

"Im not going through that." Tericus tells Onrad as he points at the sphere. "Ive had bad experences with those things." then he walks over to Fai'Fasal and looks for his sword. when he finds it he picks it up and says "Im sure his house would want this back. Maybe we should take his body with us."

Onrad 
Monday March 7th, 2005 11:04:23 PM

"Yes, we will. We'll let the priests inquire of the gods as to raising him or not. Perhaps talk with his soul and inquire.

"Can you bless the body or something? Just seems appropriate for a priest to say something here.

"Now, how do you kill a black pudding or make it move where you want it to--like away from Symon?

"You guys ok in there?

"Might also want to do something about this place. Seems very evil still. Can we consecrate it?"

Jandar  d20+44=60 d20+39=48 d20+34=39 d20+29=48 d20+24=29 d8+23=25 d8+23=30 d8+23=28 d8+23=28
Monday March 7th, 2005 11:07:21 PM

Jandar is a little surprised when it won't budge. He fully expected it to come right off, such is the faith in Domi he has. When Gareth makes his comment, Jandar looks at him sideways, and says,"Gee, thanks for your help. Snap out of it, would you. We may have to kill those things again soon. But enough talking, of course I'll try to smash it next."

He rears back, hammer swinging at the side of the sarcophagus, figuring the lid was protected more than the sides, and hammers away.(Please note that his hammer also expanded in size with the Righteous Might spell, so it's huge as well)

Strange Events In and Out (DM Cayzle) 
Tuesday March 8th, 2005 7:14:50 AM


In the Sphere

Jandar takes Gareth's advice, although he probably would have decided to attempt the bashing route on his own.

After a few rounds of effort, the side is caved in, and Jandar sees six amulets within.

Jandar, if you make a Sense Motive check vs DC 25, then Please Highlight to display spoiler: {You sense that Gareth is under some enchantment or psychic malaise. He seems to be missing something.}

Outside the Sphere

Tericus walks over to Fai'Fasal and picks up Liseth. He senses that the sword is in deep grief. But then the sword's emotion changes to fear and awe and something else!

At that moment, three huge Phase Spiders appear out of nowhere. They are huge in size, and black, and are marked with red squiggles. Onrad and Tericus, you sense power and majesty radiating from these beings. If you make a Knowledge (Religion) check vs. DC15, then Please Highlight to display spoiler: {You recognize that these are minions of Jancassis, who is revered by Drow.}

The power of the spiders feels like heat as it fills this room. The bodies of the liches disintegrate. The sense that this place is embedded with evil disappears. The Black Pudding flees.

The spiders take the body of the fallen Drow fighter and weave webs over and around it. These Webs glow, and fade, and the spiders fade away as well. But after that, Tericus senses joy in the sword. He lives! says Liseth in his mind. Give me to him! Please!

Tericus(AC 31, HP 167/115, Bless, Delay Poision, Holy Aura, Righteous Might, damage reduction 15/evil, SR 25)  d20+14=26
Tuesday March 8th, 2005 9:19:02 AM

Realizing exactly what the spiders are, Tericus waits for them to finish with the drow, then he places the sword in Fai'Fasal's hand. Then he steps away from the scene and waits to see what happens.

Onrad 
Tuesday March 8th, 2005 10:39:41 AM

"What the Ga'al?!!!"

He draws his sabre and yells, "Tell me I shouldn't attack these spiders! Tell me!"

When no one says anything, he strikes quickly sabre dancing and Onrad tumbling.

But he hits nothing as the spiders disappear. His mouth is open and he spins around looking for attackers.

Then he yells so those in the globe can hear.

"I'm not sure, but we may have been attacked just now. Either that or angels now look like spiders!"

Gareth (38 AC, 317/132 HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d2=1
Tuesday March 8th, 2005 9:39:17 PM

The warrior looks the amulets over. "Aren't we looking for scrolls or something?".

Jandar  d20=3
Tuesday March 8th, 2005 11:23:48 PM

Jandar hasn't the slightest clue why Gareth isn't helping him, but, at this point, the end of their current journey, he doesn't worry about it. He uses a cloth to move an amulet out of the coffin and onto a flat section of ground. He raises his warhammer overhead, as if chopping wood, slams it down onto the amulet. Once. Twice. And a third time, with all his strength, praying to Domi all the while.

The Shadow Lifts (DM Cayzle) 
Wednesday March 9th, 2005 6:59:34 AM

As Gareth watches, Jandar works at destroying the amulets. As he handles them, even through the cloth, he senses an psychicly oily dirty feel to them, and as each is destroyed, his spirits lift. And as each breaks, the colors in the Sphere waver, so that after the last is broken, the Sphere is gone, and the atmosphere in the place feels much cleaner.

Onrad deduces that the spiders were divine messengers, and he is proved right the dark elf, now holding Liseth, rises to his knees and loudly thanks Jancassis.

Fai'Fasal seems much more sure of himself and less mad as the drow stands and says, "Thank you," he says to Tericus, "But the new matron! We must go to her. Please, quickly!"

He immediately heads off the way you came, concerned for the safety of the last Drow female of his house.

Gareth (38 AC, 317/132 HP, Fly, Disrupting Weapon on Max, Delay poison, Bless+1, Cat's Grace, Bear's Endurance, Bull's Strength, Holy Sword on Short Sword)  d2=1
Wednesday March 9th, 2005 7:16:17 AM

The warrior watches Jandar smash the amulets. Hurt, burned, bleeding, being eaten by acid, electrocuted and frozen - among other things - he just stands there as if nothing important has happened. He just looks at Jandar, wondering what he ought do...

Tericus(AC 31, HP 167/115, Bless, Delay Poision, Holy Aura, Righteous Might, damage reduction 15/evil, SR 25) 
Wednesday March 9th, 2005 9:01:08 AM

Tericus runs after the drow, yelling to the others to follow him.

The Matron (DM Cayzle) 
Thursday March 10th, 2005 6:53:45 AM

While Onrad, Gareth, and Jandar keep watch over the Drow treasure vault, Fai-fasal and Tericus quickly rush over to the chamber wherein you left the young drow matron. She is gathered up and brought back to the vault.

The drow maid sees that you are wounded, and she tends to your cuts, burns, and other injuries. She mentions privately to Jandar, Onrad, and Tericus that there seems to be something wrong with Gareth, something her arts cannot touch.

She asks you to stay here and rest tonight, accepting the honor and hospitality of her House -- and in the morning she and Fai'fasal will say farewell. She also mentions that tomorrow she will begin the task of bringing the rest of her scattered people home.

Fai'fasal seems, for a drow, to be in heaven. He has a matron he trusts, his enemies are scattered, and there is hope for his House again. He seems more grounded and glad than you have seen him before. "Thank you, Dragon-friends and Drow-friends. Your names will be remembered for generations -- for so long as this House shall stand."

Tericus 
Thursday March 10th, 2005 9:39:07 AM

Tericus nods at the matron's words and says "Ill use some spells to look over him in the morning. He doesnt seem hurt, but is certainly acting funny."

Onrad 
Thursday March 10th, 2005 12:40:56 PM

Onrad nods seriously at Tericus. "Good." But at home. We all need some... healing of various sorts after this. The healing of rest, meditation, and time off.

"I personally know it will be a long time before I sleep well at night after battling on top of those dead bodies. That was...."

He doesn't finish. He gets a far off look in his eyes and talks no more.

He looks to the Matron. "We hope to rest after this for a time. Do the bodies remain in the Dias Room?"

He goes back to see. If the bodies are still there, he offers to return and help clean up the room and give burial to all those he had to tread upon. "It will help ease my soul."

Jandar  d20+17=28
Thursday March 10th, 2005 11:15:24 PM

Jandar takes out a scroll and, addressing Gareth, casts from it. He's unsure what ails him, but he knows he's hurt and bleeding, burned, and, well, he's pretty messy, even for someone as tough as him. He casts 'Heal' from the scroll.

When he's finished destroying the amulets, he checks around the room for any signs of Morlas.(spot 28)

While he still has his incredible size, he will move the sarcophagus, if possible. If it can't be moved, he searches around it for trigger mechanisms. He checks the bottom of it inside for any trap door, going so far as to 'hammer' the bottom out, if necessary, just in case there's a trap door. He knows Morlas's phylactery must be close and he's not quite ready to give up on it.

Onrad 
Friday March 11th, 2005 11:53:24 AM

When he returns from the other room (see previous post), Onrad, seeing that Jandar and Gareth are free of the sphere, goes over to help Jandar with whatever he needs.

"What are you thinking, Jandar? How can I help?"

A Breather (DM Cayzle) 
Friday March 11th, 2005 8:01:54 PM

[OOC: Sorry for the late post today, friends! A very busy day for me! -- Cayzle]

With the battle now over, everybody needs to take a breather. Wounds are healed, and Onrad graciously helps the drow begin the task of making the place liveable again. The matron, revealing hidden resources, brings a number of her folk from theit hidden camp, and although it is a sad remnant of a once-proud House, you get the feeling that there is hope here where a short while ago there was none.

By the end of the day, assume that all wounds and damage is healed. The Drow are helpful in that regard. Gareth's condition, however, is still puzzling.

But the troubling fact remains -- it would seem that both Morlas and his phylactery are missing. Frustration upon frustration! Will this enemy never be defeated? Still maybe it is enough to let him go, for now?

Not according to Jandar, in whom determination is still fierce to bring the lich down once and for all! But the thorough investigation of the stone box won't do the job, evidently -- if you do intend to pursue and take the fight to the lich, then you will need some kind of guide or plan or source of information.

But before the next phase of your quest begins, there is the matter of thanks. The drow matron, with Fai'Fasal standing next to her, wish to give you all thanks for the great works you have done.

Each of you are given a small figurine of a dragon. The eyes are made of emerald, and when you pick each up, you feel your senses expand (see below for stats). Each of you also is given a non-magical item: Gareth, an admantine and emerald crown; Onrad, a large goblet carved of a single black pearl; Tericus, a jeweled mithril greatsword; and Jandar, a shield made of platinum and diamonds. Each object is obviously of very great worth.

"You have saved me and my House from ruin," says the Matron, "Please take these small tokens in rememberance and gratitude."

Figurine of Elvenkind: This platinum figurine of a dragon has emerald eyes. The possessor of the figurine benefits from a continual Elf Vision spell and is treated as having elf blood so long as the item is kept with the owner.
Moderate divination; CL 12th; Craft Wondrous Item, Elven Vision, creator must have Elf Blood; Price 15,000 gp.

Elven Vision

Transmutation
Level: Cleric 1, Druid 1, Bard 1, Sorcerer/Wizard 1, Witch 1
Components: V,S,F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

The spell grants the spellcaster elven sight. The caster gains low light vision. In addition, he receives a +2 bonus to Spot and Search, and can automatically check for secret doors when he passes within 5 feet of one. These bonuses are similar to the elven ability and does not stack with natural elven sight. The focus for this spell is an eyelash from an elf or a fey creature, usually embedded for safekeeping in a crystal or locket.


[OOC: I really need PC sheets for Jandar and Tericus!! Please send those to me ASAP! cayzle@yahoo.com]

A Breather (DM Cayzle) 
Friday March 11th, 2005 8:01:54 PM

[OOC: Sorry for the late post today, friends! A very busy day for me! -- Cayzle]

With the battle now over, everybody needs to take a breather. Wounds are healed, and Onrad graciously helps the drow begin the task of making the place liveable again. The matron, revealing hidden resources, brings a number of her folk from theit hidden camp, and although it is a sad remnant of a once-proud House, you get the feeling that there is hope here where a short while ago there was none.

By the end of the day, assume that all wounds and damage is healed. The Drow are helpful in that regard. Gareth's condition, however, is still puzzling.

But the troubling fact remains -- it would seem that both Morlas and his phylactery are missing. Frustration upon frustration! Will this enemy never be defeated? Still maybe it is enough to let him go, for now?

Not according to Jandar, in whom determination is still fierce to bring the lich down once and for all! But the thorough investigation of the stone box won't do the job, evidently -- if you do intend to pursue and take the fight to the lich, then you will need some kind of guide or plan or source of information.

But before the next phase of your quest begins, there is the matter of thanks. The drow matron, with Fai'Fasal standing next to her, wish to give you all thanks for the great works you have done.

Each of you are given a small figurine of a dragon. The eyes are made of emerald, and when you pick each up, you feel your senses expand (see below for stats). Each of you also is given a non-magical item: Gareth, an admantine and emerald crown; Onrad, a large goblet carved of a single black pearl; Tericus, a jeweled mithril greatsword; and Jandar, a shield made of platinum and diamonds. Each object is obviously of very great worth.

"You have saved me and my House from ruin," says the Matron, "Please take these small tokens in rememberance and gratitude."

Figurine of Elvenkind: This platinum figurine of a dragon has emerald eyes. The possessor of the figurine benefits from a continual Elf Vision spell and is treated as having elf blood so long as the item is kept with the owner.
Moderate divination; CL 12th; Craft Wondrous Item, Elven Vision, creator must have Elf Blood; Price 15,000 gp.

Elven Vision

Transmutation
Level: Cleric 1, Druid 1, Bard 1, Sorcerer/Wizard 1, Witch 1
Components: V,S,F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

The spell grants the spellcaster elven sight. The caster gains low light vision. In addition, he receives a +2 bonus to Spot and Search, and can automatically check for secret doors when he passes within 5 feet of one. These bonuses are similar to the elven ability and does not stack with natural elven sight. The focus for this spell is an eyelash from an elf or a fey creature, usually embedded for safekeeping in a crystal or locket.


[OOC: I really need PC sheets for Jandar and Tericus!! Please send those to me ASAP! cayzle@yahoo.com]

Fai'Fasal (DM Cayzle) 
Monday March 14th, 2005 6:39:02 AM


After the formal thank you ceremony is over, there is a meal in your honors. It is too late in the evening to do more than chat and ponder, and the drow have set up impromptu guest quarters in which you can spend the night at rest.

After dinner, Fai'Fasal approaches the group. "In my heart, I feel satisfied, Dragon-friends. My only regret is the escape of the one called Morlas. Liseth tells me he fled after his attack on Gareth. She urges me to chase after. What will you do?"

[OOC: Friends, I'm sorry my late Friday post threw us off. I was kinda hoping that you all could post over the weekend. But even though you did not, I wanted to make a Monday morning post so as to get back on track with a DM post *early* each day. I'll do my best to be consistent with that. -- Cayzle]

[OOC PS: I still need PC sheets for Tericus and Jandar.]

Tericus 
Monday March 14th, 2005 9:20:41 AM

"I'm not sure what we'll do next," Tericus tells the drow. "We need to find out what's wrong with Gareth, though."

Jandar 
Monday March 14th, 2005 11:47:20 PM

Jandar thanks the matron and bows deeply to her after receiving the gift. He excuses himself politely explainig,"I need to find some clues as to where Morlas went. When it's time to sleep, I'll come back and sleep long enough to memorize some spells that might help Gareth. I'm afraid I have no powerful spells left after that fight. Maybe between Tericus and myself, we can break whatever enchantment has been put on him. Until then, however, we need to keep a close eye on him and keep him here. Two people at all times, I think. If he's under some mind control, he could kill anyone here too quickly for one to withstand him. Any disagreements?"

A New Day (DM Cayzle) 
Tuesday March 15th, 2005 7:20:30 AM

Fai'Fasal bows and leaves you to your rest.

The night passes uneventfully, with two of you awake at all times to watch Gareth. Gareth himself seems unconcerned, even apathetic, about that.

If you can make a sense motive check vs DC30 [or if you are playing Gareth!], then Please Highlight to display spoiler: {You sense that some essential thing is absent in Gareth. He seems lost. Uncaring. Lacking in motivation and purpose. Hardly human.}

In the night, you dream of a forest.

In the morning, paths branch out. Is there some way to track Morlas, or to follow him? And if you do reach him, what would stop him from teleporting away again? If you have no leads on Morlas, how can you find someone who could find him? Or would it be best to turn from that path?

What can be done about Gareth? How to figure out what is wrong with him? And how to make him better?

And what about events back at the Float? What about the drow? Frankly it sure would be refreshing to take a couple days just to rest and recover -- spiritually, that is, since your physical wounds are healed.

Gareth 
Tuesday March 15th, 2005 7:39:11 AM

The warrior just sits and nibbles his food. He knows he should care about Morlas, or about his friends, or be horrified at the thought of killing one of them as Jandar mentions his plan - but he doesn't. "All I know is I really don't feel very strongly about anything. Anything at all...I don't know why.".

Tericus 
Tuesday March 15th, 2005 10:26:04 AM

After the night passes, Tericus tells Jandar, "I can commune with Alemi as to the nature of Gareth's ailment. Can you do the same?"

Onrad 
Tuesday March 15th, 2005 11:53:29 AM

I daresay I could hold Gareth off for a time if it came to that. But I wouldn't enjoy it.

Onrad thanks the Matron for the gift and says, "I will keep this always. It represents an important memory and good new friends. We will return with a gift of our own. A means to contact us so that we may stay friends, visit, talk, and learn about each other.

"We also will talk to our Overlord about you and see what additional aid and help we can provide. The friendship of our cultures can only make both of us stronger. We hope to send an invitation for you to visit our city in return and meet our Overlord."

Turning to his friends, he says, "My thought is to teleport to the Floating City and use the resources of our homeland to find the cure for Gareth and bring our new friend the stone man back to flesh.

"We can then inform the Overlord of what has happened, do some scrying about Morlas, etc. and plan our next step.

"We should also check in with the Golds concerning our newest group and see what needs doing. We don't communicate with them as much as we ought.

"I've got the ring." [player privilege. it's a party item and both our mages are gone.]

"It's time for us to go home. We need healing and rest."

He holds the ring and offers it to the next person.

"Technically our stoned friend should be alive. So hold his hand, bring Gareth in here and pass the ring."

Jandar  d20+15=34 d20+15=25
Wednesday March 16th, 2005 12:45:19 AM

Jandar's shoulders slump when Onrad orders the withdrawal, but nods. He says,"Well, before we go, since we've slept and rested, I would rather go ahead and make the attempt on curing our friends. Tericus is right. Between the two of us, we have the ability to not only heal these two, but find Morlas as well, I'm fairly sure. I'll see if I can fix Symon and Gareth first."

He squares his shoulders, saying a silent prayer to Domi, letting the power of the God course through him. He makes sure Symon and Gareth are next to each other and casts 'Break Enchantment' on both of them. (He beats DC34 on Symon, and 25 on Gareth.)

If Gareth doesn't respond to it, He casts 'Detect Undead' on Gareth, just to be sure he didn't die without the party seeing it, and Morlas has trapped his soul with 'Soul Bind'.

He adds to Onrad,"I'm quite sure you COULD hold your own for a time, but, if he's under someone else's control, I doubt he'd give you any warning, and he'd slice any of us up in two seconds if we weren't prepared. And you idea to contact the Golds is a good one. I still have my earring from them, so that shouldn't be a problem."

Symon Dracozyl (HP 20 of 126) 
Wednesday March 16th, 2005 7:00:25 AM

Free of his enchantment, Symon is amazed at recent events. As always, he has questions, and he wants to hear everything!

"Did you kill all the undead? Liches?"

"Where are we going now? Right now? Later?"

"Ouch! I hurt! Got any healing? Ow."

The sad case of the missing feelings. (DM Cayzle) 
Wednesday March 16th, 2005 7:06:45 AM

Although Jandar's spell is spectacularly effective in freeing Symon, it has no effect on Gareth.

Tericus ponders a Commune attempt. [OOC: You mean a Commune spell? If so, you get one question per level. If you want to try it, please type out all your questions and I'll give you the answers tomorrow.]

Onrad suggests regrouping. Jandar would prefer to chase after Morlas now, so that the arch-lich does not have a chance to regroup.

Gareth doesn't seem to care either way.

Symon seems to care ... but he wants to know more about it.

Tericus 
Wednesday March 16th, 2005 9:23:23 AM

(OOC, yes, I meant a commune spell)

As Jandar casts his spells, Tericus will cast his commune spell, hoping to learn some info from Alemi.

1. Is Gareth alive?
2. Can we help Gareth?
3. Do our answers to helping Gareth lie in Plateau City?
4. Is Morlas destroyed?
5. Can we destroy Morlas?
6. Does Morlas have the answers to curing Gareth?
7. Is Symon trustworthy?
8. Does Morlas have more liches under his power?
9. Is Morlas on this plane?
10. Can the Gold Dragons help up with Gareth?

I have 5 more questions I can ask, can anyone else think of anything to ask?

Jandar 
Thursday March 17th, 2005 12:08:56 AM

Jandar adds,"You might ask if you or I have the spell capability to help restore Gareth's mental condition from before the fight began. Also, does the Oracle have the answer to where Morlas is. I haven't asked my question yet, so I could use it for that. I suppose we could cast 'Miracle' as a last resort, although it's not one I memorized today."

Symon Dracozyl (HP 20 of 126) 
Thursday March 17th, 2005 7:34:39 AM

"Huh! Why are you guys ignoring me? Am I dead? Dead!"

He thumps his chest. "I seem alive! Dead people don't bleed, right?"

When Jandar mentions that he will ask if Symon is trustworthy, Symon says, "Hey! I'm here! You could ask me! Me!"

Divine Answers (DM Cayzle) 
Thursday March 17th, 2005 7:40:05 AM

1. Is Gareth alive?
YES

2. Can we help Gareth?
YES

3. Do our answers to helping Gareth lie in Plateau City?
NO

4. Is Morlas destroyed?
NO

5. Can we destroy Morlas?
YES

6. Does Morlas have the answers to curing Gareth?
YES

7. Is Symon trustworthy?
MOSTLY

8. Does Morlas have more liches under his power?
NO

9. Is Morlas on this plane?
NO

10. Can the Gold Dragons help up with Gareth?
YES

11. Does Jandar or Tericus have the spell capability to help restore Gareth's mental condition from before the fight began?
NOT YET

12. Does the Oracle have the answer to where Morlas is.
YES

Symon Dracozyl 
Thursday March 17th, 2005 7:41:11 AM

"Well! I never! Mostly! Huh!"

"I'm not sure whether to be insulted or honored!"

Gareth 
Thursday March 17th, 2005 8:17:31 AM

The warrior just stands there, not really doing much of anything except taking care of himself and following along. His actions seem somewhat random and lacking any purpose. He just appears to be 'existing' and not really wanting to do anything.

Tericus 
Thursday March 17th, 2005 1:18:11 PM

after listening to what Alemi says and passing the info along to the others, Tericus turns to Jandar and says "Well, it seems our answers lie with either the Gold Dragons or the Oracle. I for one think the Oracle is our best bet. Remember, she told me and you that we were welcomed at any time."

Jandar 
Thursday March 17th, 2005 4:12:35 PM

Jandar nods at Tericus and says,"I agree. We don't know if the Golds would be able to help at this moment, or if they are in the middle of a fight with a dragon, so let's check with the Oracle. Onrad, Symon, you guys okay with that. I would ask Gareth, but he doesn't care.

So Morlas isn't on this plane. Hmmm. Symon, any halfling would be considered mostly, or mostly not, so don't feel too badly. It was actually a compliment that you fell into the first category. Of course, we are all 'mostly'. Noone is perfect. Anyway, we should head out immediately."

Symon 
Friday March 18th, 2005 11:20:40 AM

Hey! The Oracle! The Oracle owes me a question! An Answer!

He laughs, and changes shape to a human. "I'm not always a halfling! Just when I think I might want to hide better!"

If no one objects, the sorcerer teleports the group to the lair of the Oracle.

The Oracle (DM Cayzle) 
Friday March 18th, 2005 11:43:32 AM

You find yourselves in a a twenty foot wide hallway leading to the Chamber of the Oracle. At the center of the circular chamber is wide pedastal on which you see a silver font in the shape of a coiled silver snake.

Just as it was before when you visited, the edges of the room are shrouded by a thick mist.

The elf woman you met before, Illimria, is there again, wearing her shiny white robe.

She bows to you in welcome, saying, "We meet again, Dragons of the Storm. Have you come for answers or for succor?"

As she speaks, the small dragon figures just given to you by the Drow matron start to feel warm. The elvish senses you gain by carrying them tingle, and the air is heavy, not just with mist, but with expectation.

[OOC: Please feel free to post now, and again over the weekend after a special post to come tonight.]

Gareth 
Friday March 18th, 2005 2:57:19 PM

The warrior simply follows along with the others as they seem to think it is important. He doesn't really do much of anything other than breathe.

Jandar 
Saturday March 19th, 2005 12:28:20 AM

Jandar bows deeply to the Oracle, a smile from her peace and tranquility creeps onto his lips as he finally relaxes a bit in her presence. He says,"Unfortunately, we have questions. My heart is a bit torn between asking about Morlas because I want an end to his evil, but I need to ask about Gareth, so here's my question: What has been done to Gareth and what steps must we take to cure his disinterest problem?"

Tericus 
Saturday March 19th, 2005 6:54:58 AM

nodding at Jandar's words, Tericus adds "I communed with Alemi and he said you have the answers we seek."

Onrad 
Saturday March 19th, 2005 10:05:21 AM

"I didn't mean to imply that if we "could" get Morlas now we shouldn't. Let's go for it. I for one want this finished.

"However, we need to replenish spells and this seems a safe place to do that. We've been through alot this day.

"For me, while you guys deal with this, I'm going to sit over here and zone out for a bit. Try to get my head together."

Onrad then sits down, stretches himself out, and takes up a position of meditation.

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