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Birthrights


Not more Pie!! (DM Stephen)  d100=48 d100=42 d100=48 d100=85 d6=6 d6=1 d6=6 d6=3
Monday April 4th, 2005 1:58:07 AM

Olo and Patty become re-acquainted with Morpth and whispers his concerns about Marigold and her maids. Olo looks back to only see Daisy in the doorway. She watches for a few seconds and turns back in, out of sight. You can tell that she seems nervous and concerned.

After the meal is done and Marigold and company is sufficiently satisfied, Daisy brings in what looks to be a rather large pumpkin pie. Marigold answers Selithe's concerns. "No my dear, this pie was made fresh by your cousin Penelope just yesterday. You do know that she and her husband Ellis are expecting their firstborn in three months. Ellis wont let her do anymore chores around the house. She's becoming stir crazy. You know how she likes to stay busy."

Daisy starts cutting equal slices and placing each piece carefully on individual plates. She then serves each person present a single serving and a fresh spoon.

Marigold continues, "Yes, they're planning to take the trip into Culverwood Forest to birth the child. I believe some of you where afforded the same priviledge, as myself. Hee hee hee, poor dear Ellis, he's been planning every little detail. He's such a proud father. He bought a new carriage for the trip. He can afford that kind of luxury being the owner of the towns only Livery."

Those outside are the first to hear the excited screams of a little girl. She runs toward Marigold's house as fast as her little legs can carry her. She cries, "Marigold, Marigold!!" The dogs become excited and start barking. She comes to the edge of Marigold's fence and cries into the house, "Auntie Marigold, Auntie Marigold ... Come quick!!!" Marigold quickly comes to the door. "What's wrong Trixie?!" She explains, "It's Penelope! The baby ... its not right!! Somethings real wrong! Hurry, come on!!" Her face is stained red from tears and her breath is heavy. She must've ran the whole way. Marigold says, "Run back and tell them Im on my way, hurry now!" Lil Trixie turns and starts her run back. Marigold addresses whomever is in the room. "2nd breakfast is over. Whoever is coming better leave with me now." That being said, Marigold grabs a few things and heads quickly out the door.

Airin 
Monday April 4th, 2005 4:17:37 AM

As aunt Marigold doesn't react to the ring she shows, or doesn't want to, Airin concentrates on the delicious pumpkin pie. Only a few bites into her second piece she hears Patty calling out for them all. Airin asks permission to aunt Marigold to leave the table.

As she is leaving the house she quickly punt on her gloves again to conceal the ring. Somehow she's dissapointed for not finding out more about them.

She follows Kendry and Selithe out of the house towards Patty and listens carefully to Morpth's tale. She's not in the least surprised. "I knew it !" she say "I knew it wasn't a dream !"

"Nice to meet you Morpth ... I'm Airin" she says giving Morpth a nice little hug.

Then suddenly a woman runs in crying out of Aunt Marigold. "This I won't miss ! ... " Airin thinks to herself " Auntie might need to heal Penelopee or even perform some sort of magic on her. I will be there to watch !!"

Then she runs along with Aunt Marigold.

"Aunt ... hufff .... puff ... if ... pfff ... I can ... huhhuh ... do anything ... hufff .. to help ... puff ... let me know ... " is all Airin can say while they are running over to Penelopee's house.

Kendry 
Monday April 4th, 2005 5:28:49 AM

When Patterton asks Kendry, Selithe & Airin to come outside, Kendry declines for the moment. "Look, Patty, let me finish breakfast with my Aunt, first." So he does not get Morpth's low-down on what he observed from the night before. With all the body language and the tizzy the household has been thrown into, he thinks he needs to do whatever he can to calm things down domestically, if possible. And, perhaps with the others out of the house for the moment, Marigold may let spill something or other about what's going on.

"Ah, pumpkin pie!" he exclaims with delight as he observes what Daisy brought in.

When Marigold speaks of the expectant couple, he comments, "Ah, Ellis & Peep. I heard a few months back that she was 'blossoming,' as my mother puts it." And with mention of Ellis' plans to ensure a forest birth, he nods, and says, "Yes, me too. I mean, I was forest born. Aunt Nilly was there, helping Mama."

"A new carriage? Wonder if she baked herself an extra pumpkin pie to take along."

With Trixie's announcement, Kendry grabs up the knapsack he left on the floor, and goes quickly to accompany his Aunt. On the way out, he says, "Let's go!"

If the opportunity presents itself, he introduces himself to Morpth along the way. He makes sure his sister can keep up. "Olo - maybe you can help!" he encourages the cleric.

Patterton 
Monday April 4th, 2005 8:49:32 AM

Patty reacts with more confusion to Selithe's apparent anger at him. 'What did I do?', he thinks to himself as those party members that bother to meet his old friend make their introductions. He gives the young wizard a sad glance as welcomes are exchanged.

Suddenly, the little girl approaches and Patterton, along with the others, hurries along with Marigold to investigate the birthing troubles. Looking at Morpth as the two jog along easily he remarks, "I wonder what the trouble is. I do hope there is nothing seriously wrong with the child. Prehaps Olo can help, eh? We'll have time to catch up in a bit. You must tell me how you escaped from those Orcs, Morpth and I have a tale or two to tell you myself."

Olo 
Monday April 4th, 2005 3:19:19 PM

"The baby ... its not right!!"

When Olo hears those words, all thoughts of werewolfs, magical amulets, and second breakfasts leave his mind immediately. Acting almost in unison with Marigold, he runs for his pack and throws it over his left shoulder.

He's all business as he follows her out the door.

Morpth 
Monday April 4th, 2005 7:54:31 PM

Morpth tries to keep up with Patterton, not really sure where he is running to, but listening to Patterton the entire way.

Morpth will also keep in mind where landmark are and try and remember the route he is taking away from Marigold's home.

Selithe  d20+2=12
Monday April 4th, 2005 10:59:36 PM

Selithe smiles and chases after her Aunt along with the others who are going. She glances at Patty (spot:12) and notices the sad look and ponders speaking to him about what she observed. Selithe wonders why she really was hurt, maybe Patty wasn't even flirting with Daisy...Selithe sighs, abit confused at all the thoughts swirling through her mind so just concentrates on what they are doing now till she can speak to Patty, anyway, maybe he'll speak to her first, only time will tell.

Justin Webber (Question) 
Monday April 4th, 2005 11:09:42 PM

Sorry for dropping a ooc question but I was wondering. Are we suppose to make a appearance on the Giggling Ghost board also?

DM Stephen - The meeting has already started and the nearest elves are just outside Angel Springs at a small druid grove. An obvious flaw of a halfling only game. Would have taken most of the day, at full gallop, to get there. But don't dispair, you'll learn soon enough. The Crescent Valley's involvement in the crossover will blow your minds. You all may attend the meeting in the GG if you wish, but the info you learn there wont be able to bring that info into this game. Unless you find someone in the know.

Birds! (DM Stephen)  d8=6 d8=7 d8=2 d8=3 d8=6 d20+6=8 d20+6=13 d20+6=16 d20+6=20 d20+6=16 d4=4 d4=4 d4=2 d4=1 d4=1
Tuesday April 5th, 2005 2:19:37 AM

(sorry, I forgot all about the rings Airin showed Marigold. Will comment later.)

Marigold and all make tracks for Ellis and Penelope's house. It isnt that far, but before you all get there you witness a strange sight. Birds!! Birds everywhere. Perched in trees, on houses and flying circles around Penelope's house and all other structures in the area. The racket they make adds to the screams from other hobbits passing by. A crying Trixie finds refuge under a wagon parked next to the house. Scared hobbits can be seen peering out of windows from the safty of their homes and store fronts. They must have just arrived, not everyone has been able to find cover at this time.

Suddenly five vicious-looking hawks swoop down and attack the party with flyby raking attacks with their talons. Kendry, Airin and Morpth each are attacked by a hawk. Two hawks attack Patterton. Since you're all running, you are unable to react and answer their attacks with your own.

Hawk 1 attacks Kendry. Hits AC 8 for 4 points.
Hawk 2 attacks Airin. Hits AC 13 for 4 points.
Hawk 3 attacks Morpth. Hits AC 16 for 2 points.
Hawk 4 & 5 attacks Patty. Hits AC 20 & 16 for 1 and 1 points.

(No attacks of opportunity this round. Also, since you're running, you lose your Dex to AC as long as you continue running. You keep your Dex to AC if you have Uncanny Dodge class ability. Please post your hp and ac in the name bar.)

The hawks fly by, out of reach, and swoop upward gaining altitude. They're preparing to turn around and fly back again for another strike. Marigold continues running for the house. (To make things simple) You're all around 80-ft away from Penelope's house. Trixie, under the wagon, is 60-ft away. Other hobbits in the streets are being swarmed by smaller birds of all types. They dont appear to be taking damage, but their movement is being hampered.

(If you stop to engage the hawks, you get an attack of opportunity on them since you have a longer reach.)

Airin [ AC17 ; HP14/18 ]  d20+1=19 d4=4 d20+1=19 d4=3 d20+2=7
Tuesday April 5th, 2005 3:29:36 AM

Jogging towards Penelopee's house Airin is not paying attention at all to the surroundings and did not notice the birds on time.

One vicious hawk swoops down on her and tears open her sleave delivering a nasty cut on her upper arm. Shocked by this surprise Airin casts a painfull face to see where these birds went to and tries to figure out what to do best.

Not a chance I can run to that house ... I do stand a chance on that wagon though ...

"we can't outrun them ! Let's stand fast my friends ! There are only 5 of them attacking us ... Make a circle, back to back so we can't be attacked in the back. Gradually we can slide towards the house untill we are close enough to make a run for it. "

Airin takes out her sap (was hidden beneath the sleave this hawk cut open), turns towards the hawks and prepares to strike. She deliberately took her sap as she hopes to knock one unconcious. It would be interesting to speak with this hawk to find out why they attack or who's making them attack us.

Aoo : hits AC19 for 4 SUBDUAL Hitpoints

If this hawk falls to the ground Airin turns to another one to attack it, or else she will attempt to hit the same one.

Hits AC19 for 3 SUBDUAL hitpoints

Hopefully her friends will stand fast with her back to back. After the attack Airin asks everyone still there to shift towards the house WITHOUT running so they can react to incoming birds still back to back.

Hopefully her sap knocked out at least one hawk. If it did, Airin will pick it up with her left hand to hold it steady. (handle animal 7)

Kendry (AC 15; HP 11)  d20+4=22 d20+4=16 d4+2=5 d4+2=5 d20+4=8
Tuesday April 5th, 2005 4:36:15 AM

"Yes, but move toward the wagon, as we defend, friends!" Kendry says. "Gotta get Trix to safety!" As he speaks, he draws his rapier from the frog on his belt, and as the narrow tip flicks upward, it skewers the hawk in its descent, even through the bird's bold heart. [d20+4=22, threat; d20+4=16, critical hit. Damage from hit d4+2=5, plus d4+2=5 from crit = 10 hp damage total to hawk.] With the time it takes to cast off the bleeding bird from his blade, he is not able effectively to attack any other (d20+4=8) at the moment.

He never had killed, before, a hawk. Long has he admired them. "What's gotten into these birds?!?"

Patterton AC20; HP 17  d20+7=24 d6+3=8 d6+7=13 d20+7=11 d6+3=4 d20+7=24 d6+3=4
Tuesday April 5th, 2005 8:27:44 AM

Patty yelps in suprise as the birds scrape his back and he skids to a stop, yanking his sword from the sheath. As the two hawks circle around for another go at him, Patty times his attacks carefully (bird #1 attack of opportunity d20+7=24 dmg 1d6+3=8)(bird #2 attack of opportunity 1d20+7=11<OOC:accidently rolled 1d6+7 for attack roll first...doh!>dmg=4 if hits)(bird #2 regular attack 1d20+7=24 dmg 1d6+3=4), hopefully chopping the hawks out of the air.

Seeing the others heading towards the wagon, he moves in that diection as well.

Morpth AC19; HP 22/24 
Tuesday April 5th, 2005 12:28:44 PM

Morpth seeing Patterton & his friends stop to fight but that Marigold has not, will ignore the birds and flat out run after Marigold all the way to Ellis and Penelope's house.

Once there, he will arm himself with his sap just in case the need arises attempting to render unconcious anyone that makes a threatening gesture to himself or the Ellis and Penelope family.

Selithe-AC:15-HP:11/11  d4+1=3
Tuesday April 5th, 2005 3:30:35 PM

Selithe frowns when the group is suddenly attack by hawks and quickly stops running as to beable to defend herself better.

Selithe chants amd points a finger at one of the birds attacking Patty and calls out as a magic missile flies from her finger tip to strike the bird, "Leave him alone you stupid bird."

Selithe ponders her spells and thinks she will use flare next round. As she thinks she will try moving towards the wagon to join her friends.

(Magic Missile damage:3)

Spells
0th: Acid Splashx2, Detect Magicx1, Flarex1, Prestidigitationx1

1st: Mage Armorx1, Magic Missilex1(used), Burning Handsx1, Enlarge Personx1

Olo AC: 19, HP 19/19  d20+3=6
Tuesday April 5th, 2005 10:23:48 PM

As the birds swoop in, Olo flinches but keeps moving until he realizes that his companions have stopped. Skidding to a stop himself, he glances from his friends to Trixie and the street full of people.

"There are thousands of birds, we can't fight them all! Get to the wagon quickly!"

Grimacing, he holds his ground with the group. With his left hand, he reaches into the scroll organizer at his waist and pulls out a wand that had been tucked in amongst the scrolls. With his right, he grabs the scroll of calm animals.

OOC: If Trixie appears to be in immediate danger (large birds swooping under wagon) ignore those last actions. Olo runs full speed for the wagon.

Birds of a Feather! (DM Stephen)  d20+9=27 d8=6 d8=6 d8=6 d8=6 d8=3 d6=3 d6=1 d6=4 d6=2
Wednesday April 6th, 2005 1:26:27 AM

Marigold keeps running toward the house. She puts up her hands to swat birds out of her way. When she gets to the wagon, she stops and motions for Trixie to come to her. Even in Trixie's frightened state, she knows enough to mind Auntie Marigold's instruction. Trixie reaches out of Marigold and she takes her hand. It's easy to assume their next move is to make a run for the house.

The rest of you, except Morpth, stop and meet your fine feathered attackers on the field of battle. Morpth catches up with Marigold easily. Marigold yells out to the wild hobbit, "OPEN THE DOOR ... THIS IS THE HOUSE!!" The swift hobbit still has the feet to make it to the front door and be ready to open it for Marigold and Trixie. He draws his sap along the way, but isnt attacked, only slapped by flapping wings of tiny birds which dont cause any harm. Its hard to look back and see your friends in all the chaos.

The hawks have turned around and dive to make another attack. One hawk flies straight at Airin. She takes her opportunity and clubs it with her sap as it approaches. The hawk crashes to the ground and rolls to a stop. It doesnt move. (Hawks AC is 17) All the others team up on Patterton (sorry, I assigned you each a number and I rolled four 6's, guess who 6 is! :). Airin then makes her attack on another hawk thats attacking Patty. Her sap connects and another hawk crashes and burns. It continues to flap on the ground, disabled from Airin's blow.

Patterton draws his sword and takes his opportunity to strike a hawk. He hits and feathers go everywhere. The hawk hits the ground hard and lies motionless and bloody. Patty strikes a second hawk with the same deadly results.

Kendry with his rapier strikes the last hawk as it makes an attack on Patty. The bird of prey hits the ground and rolls to a stop. It still twitches with life. Its heart was spared a near critical wound.

Olo prepares a wand and scroll while constantly keeping an eye on lil Trixie. She appears to be in good hands.

Selithe can save her spell since the others made little work of the hawks. However she may decide to cast it anyway after she witnesses what happens next.

Suddenly the birds all around start to shriek a piercing cry. Hundreds, maybe thousands, converge on a single spot on the ground 40-ft in front of you. The area becomes a mound of feathers and flapping wings. The birds appear to collide and congeal into a single mass. Arms, legs and a head grow out of the mass and stands before you in a humanoid shape. After countless wings stop flapping and take their place on the human-like shape, hands reach up and parts feathery black hair away from an elven-looking face. She stands around 5-ft tall. Her skin is very pale, bluish in hue. She looks strangely beautiful for someone who looks dressed in a tight form-fitting outfit made of feathers. Her eyes glow with a bright golden light and she looks straight at you all.

She laughs menacingly and then shouts to the heavens for all to hear, first in sylvan, then in common, "Glory, glory, I say unto all, our sun will soon rise. Those who draw our blood will perish and wither." Her eyes look upon the fallen hawks with a bit of sadness, then she turns her gaze back to you. With a devilish grin she says, "However, your sun is about to set!" With those last words, she draws a wicked-looking curved sword with a serated blade. It hisses as it leaves its scabbard.

(Selithe may use her spell at this time, before the next round. If you wish.)

Airin [ AC17 ; HP14/18 ]  d20+5=25 d6=4 d20+5=20
Wednesday April 6th, 2005 10:50:57 AM

OOC : GRRRR ... I was delaying my post hoping someone else would post before me as I don't really know what to do best ...

Airin is pretty amazed by the shape changing birds ... magic ! At last !! Only at the wrong moment by the wrong person ... thing ... whatever ...

In a blink of an eye Airin tries to estimate the distance to the house. It was 80ft last round, but we all slided towards the house gradually. Where probably 70ft or 60ft from the house now. Our feathery friend is 40ft in front of us ... We should be able to run to the house and get there before this creature can hit us ... (we can run at 40ft. The creature at 60ft.)

ooc : the rest depends a bit on how the rest of us react. THis is the downside of having to post first :-)

We stand fast and prepare to fight ...
Running away is not really what Airin likes to do so she takes prepares to fight ...
Airin has better chances with her crosbow than with her sap against this thing so she drops her sap and takes her crossbow from her back.

She takes a 5ft step towards the house and to make room for her friends with blades.

Then one bolt veers towards this creature with deadly accuracy.
Hits AC25 for 4 HP
Poss crit hit : Hits AC20 : Damage x2 = 8HP

Everyone makes a run for it
Seeing the group make a run for the house Airin picks us both Hawks that passed out from the ground and makes a run to the house too. And I mean ... RUN ! We need to get inside. Maybe Aunt Marigold will be able to protect us too ...



Patterton AC20/HP 17  d20+7=14 d6+3=4
Wednesday April 6th, 2005 11:41:30 AM

Pattertons eyes grow large as all the birds dive at him, but as he and his friends pound them into so many feathers, he relaxes a little...untill they merge into the elven woman of course.

After she says her piece, Patty realises that he could never make the distance to the house in time to make a clean get away. Bolstering his nerve, Patty walks straight up to the bird woman and says, "You just messed with the wrong Hobbits, lady." He brings his shield up and swings his sword in a tight arc at her midsection, hoping to keep her attention on him so the other party members can get in position for flank attacks, etc...

OOC- cross your fingers folks!

Patterton 
Wednesday April 6th, 2005 5:18:12 PM

(attack 1d20+7=14)
(damage if hits 1d6+3=4)

Morpth AC19; HP 22/24 
Wednesday April 6th, 2005 6:15:22 PM

As Marigold yells out to Morpth, "OPEN THE DOOR ... THIS IS THE HOUSE!!" Morpth still has the feet to make it to the front door and be ready to open it for Marigold and Trixie. He draws his sap along the way,and when the times comes, opens the door and ushers Marigold and Trixie through it. Morpth then enters the home of Ellis and Penelope ready to engage, but doesn't close the door in hopes that his newly found hobbit companions will come in behind him.
Once inside, Morpth will side step out of the door frame just in case a hobbit comes flying through it.

Selithe 
Wednesday April 6th, 2005 10:49:53 PM

Selithe growls now seeing the elf looking person and calls out to her, "Your birds attacked us first wizard, sorcerer or whatever you think you are. Stop acting so high and mighty."

Selithe sends her magic missile at the elf instead. (holding over the damage to if thats okay so 3 damage.)

(OOC:I take your comment that the magic missile is a hold attack or such, so if Selithe gets a second chance to do something then use the next part, if not then she will do this the next round.)

Selithe frowns and sees Patty rush the creature and she begins chanting quickly and dashing quick finger movements in the air, "Grow quick and true, double in height and power." Once her spell is finished Patty will begin to grow to double his normal height.

Enlarge Person
Duration:2mins
+2 Str for size
-2 Dex for size
-1 to AC&to hit

Olo  d20+3=21 d6+2=8
Thursday April 7th, 2005 12:32:44 AM

Grim faced and glaring at the elf, Olo calls out in a loud but calm voice. "Get Trixie inside."

The scroll in his right hand is all but forgotten as he drops it in the street and unhooks his morningstar.

Saving his breath for fighting, Olo says nothing more as he advances into combat.

ooc: Does Olo get an attack this round? I figure no, since he had to draw his weapon (a move action) which leaves him with a max of 15 feet he's able to move. If he does get an attack, Hit AC 21, Dmg 8.

A quick request to all. Please either post current and max hitpoints or make note of how injured you are so your friendly neighborhood cleric knows who to heal.

Kendry (AC 15; HP 11/11)  d8+2=9
Thursday April 7th, 2005 1:14:21 AM

"You birds attacked us, and still harass all about. You drew our blood first, and attack my friends and neighbors. Never have I killed a hawk." As Kendry talks, he sheathes his rapier and kneels down. He sings a word of healing, and touches the pierced hawk who twitches on the ground.
We short ones and wingèd you
Ought not foes but rather friends be
Bless this bird that downward flew
Restore health and set him free
Kendry's touch of healing brings the hawk back to full health [cure light wounds, 9 hp]. "Friends?" he asks, looking into the eyes of the bird which attacked Patterton, and Kendry wounded, then healed. He holds out his hand, fingers downward, for the hawk to attack, or not. He does not move if it attacks his hand (but will protect his eyes, should it come to that).

The battle rages on! (DM Stephen)  d100=56 d100=92 d6=4 d6=1
Thursday April 7th, 2005 8:12:10 AM

Marigold, Trixie and Morpth disappear into the house. Morpth hears cries of pain from a woman in the direction of the kitchen.

Airin fires her crossbow dealing critical damage to the attacker. (Feathered woman AC is 20, for now)

Patterton and Olo move forward to engage the woman (30-ft forward, 10-ft to go). Patterton grows over 6-ft tall from Selithe's Enlarge person spell.

From the last round, Selithe's magic missile slams into the mysterious woman, dealing damage.

Kendry casts a healing spell on one of the hawks. It starts flapping its wings and then flies off.

The feathery woman with the glowing eyes also casts a spell. Her skin turns rough and hard like tree bark. (Her ac isnt 20 anymore!)


Patterton AC19/hp17 of 19  d20+7=12
Thursday April 7th, 2005 8:53:12 AM

Patterton trudges foreward towards the feathered elf, the blood boiling in his veins. Suddenly there is a haze in his vision and a moment later he finds himself towering over his friend Olo by a good 3 feet! He is baffled for a moment untill he notices the sounds of Selithe's chanting. A grin crosses his face.

With a quick nod to Olo, Patterton charges headlong into the wood-encrusted fey, swinging his sword mightily. He is dissapointed, however, as the blade merely cleaves a bit of bark off.

(Attack 1d20+7=12)

Airin [ AC17 ; HP14/18 ]  d20+6=21 d20+8=23 d20+5=22 d6=4 3d6(2+3+5)=10
Thursday April 7th, 2005 8:57:04 AM

"This woman is powerfull ! Be damn carefull !" Airin shouts to Olo and Patty as they advance to the lady. "

We could have gotten to the house ... we SHOULD have gone to the house ... no use in complaining now I have to stay calm ...

Airin takes a move action first (allowing both Olo and Patty to go into melee with this woman). She moves 20ft trying to find a clear line of sight towards the Elven Womans flank and about 29.5ft from the lady. During this movement Airin takes a quick look around to see if no one can help or to see if nothing else is closing in on them ... (spot=21 ; listen=23)

Once she made this tactical move she releases another bolt hoping to sneak attack the woman and hoping not to hit her friends. By the time Airin has taken position both Olo and Patty should allready be bashing at her so Airin might get lucky and strike damn hard ...

attack roll : Hits AC 22 for 4HP (ooc : the lady's AC might be lower now as Airin tries to flank her and she is caught in melee)
Possible sneak attack damage 3d6 for another 10HP
Total damage : 14 (if successfull :-) )

Airin shouts to Morpth : "Stay with Aunt and Penelopee ! Stay close to Aunt and keep your eyes OPEN !!"


Morpth  d20+6=15 d20+6=21
Thursday April 7th, 2005 12:56:49 PM

Now that Morpth is standing on the opposite side of the open door, he will take a moment for his eyes to adjust to the light level. Once this occurs, he will listen and watch, trying to get a good picture of what is happening in the Ellis & Penelope home.

Listen = 15 / Spot = 21

Morpth is act as protector to both Marigold and Trixie should anything take a threatening position against them. His plan is to render unconcious anyone to move against himself, or the two ladies; Marigold and Trixie. Of course, he is also partial to protecting the life of the mother and the newborn is the process of becoming and will step in to assure their saftey as well.

Morpth (AC19; HP 22 of 24) 
Thursday April 7th, 2005 1:15:04 PM

OOC: I forgot to post his Ac & HPs.

Kendry (AC 15; HP 11/11) +1 saves vs charm/fear; +1 attack & weapon damage  d20+8=20
Thursday April 7th, 2005 6:44:33 PM

The bard watches the hawk fly off... but realizes his friends are coming into greater harm's way. He reaches into the top of his knapsack. He walks forward as he grabs a couple of items, and sings,
You attack and we respond
Why oppress us, feathers donned?
Faulty reasons don't add up
Watch yourselves or lose your luck
Fly and flee, or pinions pluck,
For we say that we'll protect
Friends and neighbors in this neck
Of the lands we dwell within
Regardless of your screeching din
[Inspire courage for allies: +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls (Perform: d20+8=20)]

Selithe-AC:15-HP:11/11 
Thursday April 7th, 2005 7:49:55 PM

Selithe frowns and grabs up her sling and readies it to fling a stone at the elf like creature before them.

She watches the others as she does and frowns at how the elf creature is soaking up the damage well.

Olo (AC19, HP19/19)  d20+3=8
Thursday April 7th, 2005 11:51:07 PM

Sensing a tough fight ahead, Olo circles around a bit to the right so that his opponent can't face both him and Patterton at the same time. Nervously he moves in to engage and finds that he hesitated too long, his foe easily avoiding the blow even though her attention was split.

Looking for another opening, Olo continues to circle around to the back.

Kim to all 
Friday April 8th, 2005 1:02:48 AM

You all get the bonuses from Kendry's Inspire Courage for the next several rounds: +1 saves vs charm/fear; +1 attack & weapon damage

This isnt Good!! (DM Stephen)  d100=56 d100=88 d6=2 d6=4 d20+8=21 d4+2=4 d10=7
Friday April 8th, 2005 2:21:00 AM

You all get a strong since of evil from this creature. At first she looks upon you all with disdain, repulsed by the fact that you live. However, her gaze quickly hints to a ravenous hunger she has for your flesh. She smiles wickedly, exposing a nasty set of fangs. Very old memories fill her mind of what it was like to eat and she licks her lips with anticipation.

Airin moves to a better position, but is unable to get her flank. (You were 40-ft away, and to flank you must occupy a position behind the target, directly opposite from another character who is threatening the target.) She fires her crossbow and she hits again with deadly accuracy. She shrieks in pain. The evil feathered woman gives you a look that tells you've won the pleasure of being her first meal. (Her AC is 22) Airin cant help but notice several dead birds falling from her body.

Kendry sings his song and you all feel more confident. A true morale boost. This feather head is toast!

Selithe readies her sling with a bullet, but is hesitant to use it.(Loading a sling is a move-equivalent action. Since you didnt move, you can perform a standard action and fire it.)

Olo moves around and position himself at her flank. However, he is still unable to connect with his attack.

Unfortunately, Patterton doesn't have much luck from the front either. His sword glances off her, only able to wound his own pride.

The feathered woman slashes forward at Patterton with the vile-looking curved blade. Her movements are smooth and fluid, exhibiting a high level of finesse and deadly accuracy. She cuts into his flesh with the blade and not only pain grips the young hobbit. He also feels the sting of venom enter his body. (Hit AC 21, for 4 points of damage. Poison: Fortitude save DC 12. If you fail, you take 7 points of Constitution damage.) The feathered woman smiles with grim satisfaction.

Marigold, Trixie and Morpth follow the cries of Penelope to the kitchen. She lies on the floor holding her stomach. Ellis kneels beside her trying his best to comfort her. Tears flow from his eyes. His expression is off despiration and helplessness. A pumpkin pie is also splattered on the floor along with a few dishes and partically eaten pieces. Then something horrific happens. Her belly is already swollen somewhat with her unborn child, but it starts to grow even larger before your eyes. Her painful cries turn to screams!! "By the gods!!" is all Marigold can say. She drops to her knees at Penelope's side and places both her hands down on the swollen belly to see if she can feel what's happening inside. "YOU (referring to Morpth) ... hand me the blue potion in my bag," commands Marigold. The tone in her voice tells you that SHE MEANS IT!! "NOW!!"


Kendry (AC 15; HP 11/11) +1 saves vs charm/fear; +1 attack & weapon damage  d20+5=20
Friday April 8th, 2005 4:14:35 AM

Kendry continues moving forward, and sings on as battle is joined against this bent creature.
Birds, our friends, now made our foes?
Thou twistest nature, workest woe

But true Goodness overcomes
When all's said and all is done
Brings to naught the causeless curse
Makes the evil flock disperse
At the end of his movement, coincident with his uttering of the word 'disperse,' he throws a tanglefoot bag at the bird/fanged elf abomination. [Ranged touch attack, she gets no armor bonus, shield bonus, or natural armor bonus (so barkskin does not help her against tanglefoot), hit AC d20+5=20.]

==========
[When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.]


Airin [ AC20 ; HP14/18 ] +1 saves vs charm/fear; +1 attack & weapon damage, +3 AC 
Friday April 8th, 2005 6:36:14 AM

Pleased to see her second bolt connect with the vile creature and Kendry's inspiring song, Airin feels more and more confident. Seeing birds fall of her body can only mean she's taking damage ...

Then the ugly sword slices into Patty ... a nasty grin appears on Airins face as she continues to make an attempt to flank her (making another 20ft move action - by now I should be at her left side - Olo is moving to her right side - so at the end of Airin's movement the lady has Airin at her left 29.5ft away, Patty in front of her and Olo at her right - is this flanking allready ? )

The lady is pretty powerfull ... in a free action Airin touches the white seal that is embedded in her armor ...

White Seal given by DM Ceil in the Black Tap game - gives every member in our group a +3 bonus to AC for 1 round - GUYS REMEMBER TO ADD +3 TO YOUR AC IN YOUR NEXT POST !!

... the White Seal turns a dull as it looses it's power (it can only be used once) yet it remains embedded in her Armor as a sign for that victory. "Thanks Mother Ceil ! Your seal will bring us strength and serve us well in this battle."

Then instead of firing another bolt, Airin mumbles a few words : "Duizelig zal je worden - zwak zal je zijn". Suddenly right in front of the Bird Ladies eyes there a little burst of light. Make DC11 Fort save or the bird lady is dazzled for 1 minute taking -1 on all attack rolls made by her.

Morpth (Ac19; 22 of 24 HP)  d20+8=22
Friday April 8th, 2005 9:33:41 AM

Morpth is a bit shocked at Marigold's bold request, Morpth puts away his sap and digs through her bag. As Morpth digs through Marigold's bag, he comes across a few things that are not his prey. "One clump of fuzzy stuff, no, That's not it. One bottle with a label on it. Hrm, it reads "Pinch of Fairie dust". No, that's not it. Oh, here it is!" With the look of a hunter just capturing his prey, Morpth fluidly hands over the bottle of blue potion to Marigold. (Balance = 22)

Having just finished the first of what might be many requests, Morpth readies himself for this selfless challenge, the birth of the Ellis & Penelope child.

While Morpth is waiting for the next request, he starts to wonder what is taking the other halflings so long! He thinks to himself, "They were right behind me! What gives! They can't be that slow!"

Morpth asks Marigold if he should go back to inquire about her nephew and his companions and what might be delaying their arrival here.

Patterton (AC22/HP13 of 19)  d20+6=23 d20+8=20
Friday April 8th, 2005 10:46:38 AM

Patterton shrugs off the effects of the poison with ease(Fort save 1d20+6=23), but the blow cuts deep into him and he staggers a bit. With a grunt, Patty brings his blade around, but is once again disapointed. He seems to be having quite a bit of trouble adjusting to his increased size and his frustration is obvious. He curses in Halfling then bellows, "Stand still you fiend!"

Ryan 
Friday April 8th, 2005 10:50:36 AM

OOC:oops! posting too fast again! Obviously the post above is Patterton and the attack is (1d20+8=20) so close...

Olo AC:22, HP:19of19  d8+1=6
Friday April 8th, 2005 4:40:29 PM

Olo spares a quick, worried glance at Patterton. Though he's the toughest halfling Olo knows, it's clear that he's starting to stagger under the effects of multiple wounds. Though Olo wants to lay into the evil creature before him, it's clear that Patterton could use the aid of his magic.

Olo is torn for the briefest of moments before deciding on a course of action. He circles around again, this time to to the left and to Patty's side. Activating the wand in his left hand, he reaches over and taps his injured friend.

Wand of Cure Light Wounds (CL 1, 50 Charges):
Heals 6 hp


Kendry, aside to Patterton et al 
Friday April 8th, 2005 8:24:55 PM

If the tanglefoot bag was effective, and she lost her dex bonus, it is possible that Patterton's swing hit. So, folks, roll damage if you're at all close in your attack roll (remember to add +1 to hit and +1 to damage from inspire courage, go ahead and roll damage, too, just in case.

Patterton possible damage roll  d8+4=5
Friday April 8th, 2005 9:43:31 PM

damage roll (1d8+4=5)

Patterton AC22/HP19 
Friday April 8th, 2005 9:52:28 PM

OOC: guess I've been a little trigger happy with the submit button. ;) Above are Patterton's new AC and HP(per Olos healing and Airins magic item). Also, I believe the longsword damage die increases to 1d8 upon growing to medium size hence the roll. Stephen, I swear I'm not trying to confuse things any more then they already are. lol!

Selithe-AC:15-HP:11/11  d20+2=20 d20+6=25 d4=4
Saturday April 9th, 2005 12:18:11 AM

Selithe glances about really quick (spot:20) for any place that might give her some cover while she uses her sling. If she sees one then she will start (half movement) moving towards it.

Selithe also readies her sling, twirling it slowly and launching a stone at the elven creature. (Can hit AC:25 Damage:4 WOOT, almost a natural 20 and a full damage hit.)

Selithe 
Sunday April 10th, 2005 10:51:11 PM

(I forgot to add in Kendry's song so Selithe could actually hit AC:26 and Damage:5)

How to kill a mocking bird! (DM Stephen)  d20+6=13 d20+4=20 d100=95 d100=14 d6=6 d6=5 d6=1
Sunday April 10th, 2005 11:45:34 PM

(Combat note: Sorry, it was my understanding at the time that Olo moved behind the villian, directly opposite from Patterton. However after rereading the posts, it seems that Olo just moved to the right, on the left-handed side of the villian. Olo didn't flank after all if that is the case. Now, if Airin has now moved to the right-handed side of the villian (opposite from Olo), that would count as a flank. I hope this clears things up.)

Kendry removes a strange looking bag from his pack and throws it at feathered woman. It bursts upon her covering her in a quagmire of sticky goo. She fails in her effort to avoid the full contents of the bag and is stuck to the ground. She screams in frustration.

Airin moves into a better flanking position opposite from Olo. She holds out her seal. After viewing the feathered woman in her sticky predicament, she may decide that the seal is not really necessary at this point. (Your call. You can choose not to do it and save the seal for another day.) Her spell goes off however and it doesnt seem to phase her (fort save 20).

Patterton and Selithe take full advantage of the feathered woman's immobility with two vicious attacks. Both sword and bullet slam into her in concert dealing a deadly blow. Her mouth goes wide as if to scream. However, no sound is made. Her eyes go dim and flutter out, much like the wings of birds trying to escape the goo. Her body disolves into flocks of birds. The majority are dead, but those still living struggle and sqwuak in their alchemical trap. What birds still left in the sky fly off as if the fog of domination leaves their minds. Amongst the feathered dead remains a ring and a curved serated dagger-like weapon. Patterton recognizes it as a medium-sized kukri, but its design is the most wicked he has ever seen.

As the evil foe passes her last breath of air, Patterton feels the healing energies from Olo.

Morpth finds and hands Marigold the blue potion. Marigold quickly takes it and pours the contents across Penelope's belly. That was quite unusual for a potion. Dont you normally drink them? As the blue liquid washes away, a single worm remains. It begins to wiggle and come to life. The blue liquid must have kept it dormant until this time. The little worm burrows into her skin and enters her body. You can see it wiggle and squirm just under the skin on the way to her lower back. Ellis panics at the sight, "What have you done?!" Marigold yells back, "Be quiet! Be strong for your wife, all will get better now!" As the worm snakes its way to her lower back, it disappears from view and the screams of Penelope slowly begins to soften. With her eyes full of tears and sweat, Penelope looks up at her husband and asks, "What's happening!!?" Marigold answers for him, "Don't worry my child, the pain will soon be away." Penelope darts her gaze back to Marigold and pleads, "We must get to Culverwood!! My baby will soon be coming ... I can feel it!"

Morpth leaves to check on the others. He sees them all standing 40-ft away around a pile of dead birds.


Kendry (AC 15; HP 11/11) +1 saves vs charm/fear; +1 attack & weapon damage  d20+4=17
Monday April 11th, 2005 3:20:32 AM

Kendry takes up the ring, and quickly evaluates it (appraise 17). He hands it off to Airin. "Ring lady, when you have a chance, I'd appreciate your take. Might be for avian control, or some such." He doesn't even touch the kukri.

He feels sad about the birds which died, and a measure of animus towards whoever took control of them. Were it not for his cousin Penelope's current distress, he would take the time to help the birds that can be helped. He knows that those stuck in the goo should be able to work themselves free in the next few minutes on their own. He looks around at his friends, to see that all are well.

"A curse without cause does not alight. Or, at least, it doesn't build a nest. Let's check out Peep, and see what we can do to help," he says.

He hustles into the house, and hears of the need to get Penelope to the Culverwood, post haste. "I can help drive the carriage," he tells Ellis, "if you need the help. Say, Lomar - he's a friend of ours, and a good giant - he can move really fast. He should be over at the barn. Ellis, Penelope, Marigold - whatever we can do to help, we'll do. Looks like you've helped already, Auntie."

Airin [ AC17 ; HP14/18 ] +1 saves vs charm/fear; +1 attack & weapon damage  d20+7=26 d20+7=19 d20+6=21 d20+6=13 d20+2=16 d20+1=19
Monday April 11th, 2005 4:19:31 AM

At the last minute, seeing the Bird lady allo tangled up Airin descides the White Seal does look great on her black leather armor and keeps from touching it. It still shimmers nicely ready to be activated whenever our party is in danger. (ooc. Thanks Stephen)

"Victory !" Airin thinks to herself as she draws near to the pile of birds. Then Kendry puts a ring into her hands.
"Gee thanks Kendry ! I'll take good care of it. We should try to evaluate these rings asap. This one and the others. "

Airin takes a closer look at the ring (appraise : 26) and check for any markings, signs, writing (search 19 / spot 21)
Also as this ring belonged to a creature close to nature Airin hopes to know something about it's origin or strength (knowledge nature : 13)

"Maybe auntie will be able to help later. First Penelopee !"

Airin goes over to the two birds she knocked down. One of them was healed and set free by Kendry. The other one should still be unconsious. She gently picks it up and whispers to it : "I will take good care of you my little one. We will become good friends, I promise." Airin gently strokes the feathers back in place.
(animal handle : 16 / Wild Empathy : 19)

Next she moves towards the house with the rest of the gang. The nasty cut on her arm has stopped from bleeding but still it hurts a bit.

(olo : FYI Airin lost 4 HP ;-) )

(ooc : I'm hoping this knocked down Hawk to become Airins animal follower. Untill the time when Airin can perform the ceremony to convince this hawk to be her follower I need a place to keep the hawk safe. Any ideas ?)

Morpth (AC:19; 22 of 24HP) 
Monday April 11th, 2005 9:36:16 AM

Morpth runs back to his friends to tell them that Penelope is calm after he helped Marigold pour some blue potion over her.

Upon Morpth's arrival, Morpth asks what the pile of goop and the dead birds is all about? Looking down he says, "Ohhh, interesting dagger? Is it yours? May I have it? Looks like something the Orcs might have used. I can add it to my dagger collection."

Morpth look at Patterton and asks him if he is alright. "Patterton, I was most surprised when you didn't come running into the house behind me. So, after I helped Marigold, and came back hoping to find you well and maybe stuck under a wagon or something. How are your friends and Marigold's Nephew?"

"Come everyone, Penelope needs our help to bring her into Culverwoods. She feels her child is on the way and despretely seeks help to accomplish her wishes."

Olo (AC:19, HP 19/19)  d20+4=24 d8+2=8
Monday April 11th, 2005 10:12:29 AM

Olo stands ready over the dissolving body until it's clear that the birds are no longer acting with aggression, then looks around to insure there are no other immediate dangers to the group or the townspeople (spot 24, nat 20). Provided that he doesn't spot another threat, he quickly surveys the group (and any townsfolk still in the street) for injuries and sees that Airin is moderately injured. Stowing his wand and his morningstar, he calls forth the healing magic of Wardd and places his hands on her shoulders (Cure Light Wounds from Disguise Self, heals 8 hp).

The next order of business for Olo is reclaiming the scroll that he dropped and making sure that the kukri is claimed. Hearing Morpth's interest in the weapon, he offers up caution. "Morpth, give me some time to make sure it's a safe weapon, then we can figure out what to do with it."

If noone beats him to it, Olo pulls an empty sack from his backpack and uses it to wrap the kukri multiple times before stowing it safely away, again in his pack.

Then he makes one last scan of the street for anything out of the ordinary before hustling into the house.

Airin [ AC17 ; HP14/18 ] second and illegal 
Monday April 11th, 2005 11:18:58 AM

As Olo passes her by and heals her with his hands, Airin casts a thankfull smile upon her friend.

ooc : back to 18HP. Thanks !

Patterton AC19/HP 19 
Monday April 11th, 2005 1:21:25 PM

Patty takes a moment to wipe the blood from his sword with a rag from his pack and looks about at the others. "Well, that was certainly tense. Think that's the last we've seen of her?" As Olo is picking up the sword, he looks at him, "Yes, I would be MOST interested in finding out what the story is with that blade. I could swear it was poisoned."

He then turns to Morpth, "No, my friend. Still standing as you can see. I had actually hoped you would have stayed for the fun. As for the dagger and the ring, We'll decide who gets them(or indeed if we are going to sell them and split the profit)later after we find out what is going on around here...besides you didn't even take part in the fight." He adds, a little irritated with Morpths grabby attitude.

Kendry 
Monday April 11th, 2005 11:54:19 PM

As his eyes adjust to the light inside the house, he takes out a piece of paper and an inkpen, and quickly begins writing something thereupon.

Selithe  d20+2=13 d20=10
Tuesday April 12th, 2005 12:51:45 AM

Selithe runs to the house now, avoiding the dead birds, goop and all. Once inside the house she pauses for a few moments before moving to Patty and looks at his arm if she can, odviously alittle worried for him (spot:13, heal check:10 *untrained*)

Once she sees he is okay or looks okay she quickly turns back to the buisness at hand to hide she was worried about Patty, "I guess we better get moving then." Selithe glances to everyone and nods, "Ohh well, to bad we couldn't hang around abit longer but a baby is coming and this is a happy time...well I hope anyway."

Selithe glances back at Patty and his friend talking about the knife and frowns, "Come on boys, we can take care of that after while. This baby is not going to wait and I can cast a spell to see if it holds any magic in a few if you will wait." Selithes tone is not mean, just slightly sharp to get their attention.

We be trippin'! (DM Stephen)  d100=26 d100=99 d100=55 d100=34 d6=6 d6=1 d6=4 d6=4
Tuesday April 12th, 2005 8:18:07 AM

(Quick DM post. I fell asleep from exhaustion way way way earlier last night than I had expected. So here we go.)

Kendry estimates the ring is gold and worth several hundred gold. He then hands Airin the ring. It must be magic. It resized itself to fit to both of your fingers. Airin then estimates it worth a bunch more. The hawk remains unconscious but stable. She thinks that Bobbles or Lomar could take of it until the time comes she can perform her ceremony.

Morpth expresses interest in the kukuri, but Olo purposes caution, and rightfully so. When he takes the weapon, wrapped up in sack cloth, he feels a sense of dread from the thing.

Everyone who decides to run to the house sees what Morpth had seen. Except by this time, Ellis and Marigold have moved Penelope from the kitchen floor to a couch in the palor. There are pieces of pumpkin pie on the floor in the kitchen with dropped plates and silverware. Some pieces of pie had been eaten. Selithe sees auras, with the Detect Magic spell, around the pie and a similar glow around Penelope's womb. A medium aura of transmutation. It would explain the childs sudden spert of growth. A pregnacy that still had three months left now looks to have only three days until due. However, you see a faint aura you cant quite make out. (Spellcraft check). Selithe sees an aura around the eyes of Marigold as well. An aura of divination. She looks worried. After a quick look Marigold says, "Everyone, get your things together. We leave for Culverwood immediately, within 30 minutes. Gather together your things if your going. We really need your help." With saying that, she leaves Penelope in Ellis's care and starts running back to her house.



Airin 
Tuesday April 12th, 2005 8:52:31 AM

Airin amazed by the power of the ring descides to put it in her pouch untill the time comes when they can carefully check it. "Guys, remember I have stored this ring in my pouch. It's definetely magic and worth A LOT. You all agree that we don't try it on just yet ?"

Spirited by the power of Aunt Marigolds words, Airin agrees to the trip and runs out of Penelopee's house to find Lomar and Bobbles.

She tries to explain to both Bobbles and Lomar (Airin speaks neither Giant nor Goblin) that they need to take care of the Hawk and treat it well untill she returns.

The she runs to find Blossom, readies her gear and rides back to Penelopee's house. Blossom can help to carry Penelopee or anyone else to hasten the trip.


Patterton 
Tuesday April 12th, 2005 3:26:14 PM

Patty forgets his momentary irritation with Morpth upon seeing the poor pregnant hobbit in obvious pain. When Marigold says her thing, Patty wastes no time and, along with Airin, turns and runs towards his new war pony Barnabus. Looking at Selithe, he says, "You can ride with me if you'd like." He gives her a warm smile.

Olo 
Tuesday April 12th, 2005 10:01:46 PM

Hurrying so as not to waste any time, Olo hefts his pack up onto his back again and runs off with Airin to gather his supplies. Not knowing how long he'll be gone, he'll err on the side of caution and pack up his mule.

Selithe  d20+5=22
Tuesday April 12th, 2005 11:09:53 PM

Selithe watches everyone rush off at first and frowns as she considers all the magic in the room and nods to Patty, "I will ride with you but give me a moment to cetchup with you."

Selithe moves over to her brother and grabs his arm, pulling him to the side before whispering to him, "Brother, our Aunt's eyes are glowing with a magical aura. Also the pie that is half eaten and Penelope's womb glows with the same aura. Sneak a piece of that pie to be researched please while everyone is busy." Selithe gives her brother a steady look to show that for once she is dead serious and no games are up her sleeve which is very unusual.

(Spell craft:22)

Morpth 
Wednesday April 13th, 2005 12:24:58 AM

Since Morpth already has everything he owns, he justs throws his pack on his back and follows the rest of the hobbit bunch, bringing up the rear.

To Culverwood we go! (DM Stephen)  d100=44 d100=89 d100=66 d6=4 d6=4 d6=4
Wednesday April 13th, 2005 12:56:02 AM

Marigold dashes for Ellis' Livery, just a few houses down. She runs in and a few minutes later she emerges on the back of a black pony. The pony is complimented with a masterwork black leather saddle and barding. She races back to her house at a much greater speed. It reminds you all of her long career in the local militia. Her rise to the rank of Commander is a testiment to her dedication and ability.

Everyone else run their separate ways to get their things. Airin takes the hawk back to the barn to leave in Lomar's and Bobbles care. Bobbles takes the responsibility very seriously. He starts to speak to Airin in goblin. A few words she can make out are "Bobbles" and "Raven" and "thanks"! He treats the bird with great respect. He strokes its soft feathers of the unconscious bird very gently. Lomar interupts, "I can go look for a cage or box or something. Make it as comfortable as possible."

Patterton loads up his own pony. Olo does the same with his mule. Morpth seems ready to go as well. Kendry continues to record the events as they are happening in verse. Selithe inspects the magical auras a bit more closely. She determines that the auras surrounding the pumpkin pie has a very very very slight touch of necromancy. As if the mashed and seasoned pumpkin pulp still had a spark of life. But the last shred of it faded away before your eyes. Chilling isnt it?

Ellis calls out to Selithe. "I have a new carriage out in front of the house. It was built to be a very smooth ride and the cabin in the back is furnished with all the comforts of home. Penelope will be riding in there on the bed. It would be nice if you could stay with her and help with whatever she needs."

Upon inspection, the carriage that Ellis speaks of is very nice indeed. Its like a small luxurious house on wheels. The wagon opens from the back with two double doors. There is a skylight window in the roof to allow light in. There is a big double bed on the opposite side from the doors. There are comfortable chairs. A small table is fastened to the floor. A small baby bed is next to the big one. There are drawers and cabinets that hold various necessities. There are shuttered windows on the left and right walls and a small window on the forward wall that allows someone to talk with the driver from inside.

Ellis helps his wife outside and into the cabin of the carriage. He whistles for his hired hands from the his livery. One emergies and Ellis calls for him to bring a team of ponies to hitch up to the carriage. As Ellis continues to get ready, he repeatedly checks on Penelope. She claims to still be in some pain, but its far more tolerable than it was before.

Marigold soon returns. She is dressed in travel clothing, backpack, boots, gloves and in a beautiful suit of masterwork chainmail armor. It glimmers and sparkles from the slightest touch of sunlight. It cant possibly be your normal polished steel, its something more. A sword hangs from her belt in a scabbard.

Marigold questions everyone present, "Is everyone ready to go?"

Kendry  d20+7=24 d20+8=23 d20+5=15
Wednesday April 13th, 2005 12:58:28 AM

[Bardic knowledge regarding gold ring from bird lady: d20+7=24
Knowledge, history - in case it has any bearing on this ring: d20+8=23]

Kendry holds his counsel for the moment regarding the ring, other than to say, "We can discuss the ring when on the road, Airin. I've got some things to do to prepare for the Culverwood."

He does as Selithe suggests, and takes a portion of the pumpkin pie for later analysis, or as a snack. [Spellcraft: d20+5=15]

Then he heads out. "Shale's family raised ponies. He keeps a few over by Polly's place. I'm going to go see if I can rustle up a pony or two to help us out. Also get some items that will help us get by out there. Olo - you want to be in charge of food? That a healing wand, there?"

"Morpth - I'm Kendry, as I said when dashing out the house. Glad to meet you. It's good you were here to help out my Aunt Marigold, and cousin Penelope. You want to help us gather things together?"

Kendry takes the list he wrote out. A full-sized tent, a tarp, some blankets, tack for a pony or two, and a number of small items are listed.

"Ellis, you have help to rig the carriage? I trust so. We'll be back to help you & Peep get to the Culverwood. And the wee one."

Continued (DM Stephen) 
Wednesday April 13th, 2005 1:51:20 AM

Before Kendry runs off to Shale's place, Cousin Ellis reminds him that he is the towns largest and only pony supplier. He has plenty of ponies, saddles and barding in which to pick from. And his Livery is just half a block down the street. But he leaves the decision up to you.

No matter what source Kendry uses, he shows up with an young health pony. Fresh and ready for the road.

Patterton 
Wednesday April 13th, 2005 7:58:32 AM

Patty marvels at the carriage for a moment before placing a leather cap on his head and carefully placing his chain Coif(sp?) on over it, making sure not to catch his ruddy red hair in the links. He then stuffs his hands into a pair of black leather gauntlets and adjusts his sword for easy travel on pony-back.

Patty spurs Barnabus around in a wide circle to get his blood moving. A moment later he swings by the front of the building and waits for Selithe to appear. When she does he offers her a hand and helps her into the saddle behind him.

Airin  d20+4=19 d20+8=27 d20+6=14 d20+8=12
Wednesday April 13th, 2005 8:22:47 AM

"Who will ride Blossom ? I'm going to position myself on the roof of the carriage. She a nice pony so don't worry."

If no one wants to ride Blossom, Airin makes sure Blossom's reigns are connceted to the carriage.

Swiftly she climbs the carriage (climb 19) and lies down on the roof (Balance 27), crossbow readied, trying to spot possible danger (spot 14 - listen 12). They HAVE been attacked by this bird lady so ... paranoid as she is ...

An Hour of Silence - DM Donna 
Wednesday April 13th, 2005 1:15:35 PM

This board will now observe an hour of silence
in honor of Lynn Beck (and her husband Dave)
who was taken away from The Wold before her time...


Good-bye Dave & Lynn Beck - DM Donna 
Wednesday April 13th, 2005 2:17:45 PM

The hour of silence is over now. Posting may resume. Thank you and let's all hope for the best for young Alex Beck.

Olo 
Wednesday April 13th, 2005 5:34:35 PM

"If Marigold can make use of my talents, I can ride with her and Penelope in the carriage. If I'm just going to get in the way though, I'll ride Blossom and lead the mule tethered."

An irritating thought crosses Olo's mind. He still hasn't named his mule. He thinks about it for a second then shakes his head. He has other, more pressing, things to concern himself with right now.

Selithe 
Wednesday April 13th, 2005 7:16:12 PM

Selithe blinks and looks to Ellis when he comments about Selithe riding with his wife and nods to him, "If it will make her feel better I can ride with her Ellis."

Selithe looks to Patty and pats his leg and gives him a gentle smile, "I'm going to ride with Penelope to make sure she is okay on the way."

Morpth  d20+6=12 d20+6=26
Thursday April 14th, 2005 4:41:35 AM

Morpth will bring up the rear. As he begins to enter the Culverwoods, he switch to the front to scout ahead after speaking with Ellis to determine where within the woods they had intended to have their child. Having spent the last few years hunting in these woods Morpth has a good idea of where some concerns may lie.
(spot=12,listen=26)

Morpth with ready his sap just in case trouble should spring up, he can subdue it without a fatality.

Kendry  d20+4=22 d20+2=18
Thursday April 14th, 2005 5:49:24 AM

Kendry buys two ponies and their tack. With the list of items he wanted to pick up, he finds a few folks to help him out in quickly gathering them together. [OOC: Catacombs purchase is just about concluded.] He pays an extra 5 gold pieces (total) to those who help him out.

He swings by the barn. "Bobbles! Try these on. They help to keep the bright sunshine from hurting your eyes." He hands him a pair of smoke crystal goggles, and shows him how to put them on by demonstrating on himself.

"Here, Lomar, here's a pair of smoke crystal goggles for you, too. Don't wear them at night, though! Hard to see in the dark with them on!"

He quickly explains the group's plan. "If you want to come, come now! Otherwise, we'll check back in with you when we get back - whenever that is..."

At the time appointed to leave, Kendry, clearly sweating from all his running around, has two ponies, with pack saddles, extra saddle bags, etc. [Handle animal: d20+4=22] He ropes one to the other, and leads the first. "I'll ride Blossom, and lead my two ponies from her," Kendry volunteers. [Ride: d20+2=18]

Airin 
Thursday April 14th, 2005 8:26:05 AM

Thanks for taking care for Blossom Kendry !

OOC : I may not be able to post tomorrow and on monday as our company moves to another building. Would someone be so kind to enter a post for Airin ? Thanks

Inge 
Thursday April 14th, 2005 10:23:44 AM

just checked. Definetely won't be able to post tomorrow and unlikely that I will be able to post on monday.
Please someone take care for Airin !

thanks, Inge

Kim to Inge 
Thursday April 14th, 2005 2:19:18 PM

[OOC: I'd be happy to post for Airin through Monday.]

Culverwood or Bust! (DM Stephen)  d100=34 d100=5 d6=2 d6=5 d100=70 d100=45 d6=3 d6=6
Thursday April 14th, 2005 10:21:40 PM

Everyone gets back to Ellis and Penelope's house after gathering together everything they need for the trip. As everyone gathers with ponies and mules, they start to draw the attention of the townsfolk. A crowd gathers and watches you all depart. You hear some mutter statements like...
"didn't know she was that far along,"
"strange, strange indeed,"
"what do you expect from Pipewoods! They always been an unusual lot,"
"they do make great pie though!"

Back at the barn, Lomar, Bobbles and the unconscious hawk, have decided to stay out of the sacred event of bringing a new Pipewood into the world. They're outsiders after all, and they just arrived in their new home. Both decide to pass on it for now. Lomar is especially eager to become acquainted with their new neigbhors. The new googles are well received. Especially for Bobbles. He's amazed by their "magic".

Ellis answers Morpth's question about their destination. "We are going to the place where all hobbits are born who wish the gift. The Great Whistler Oak. You'll hear its song when we get close."

Everyone takes up their chosen places while heading west out of town. The same road you came in on from delivering Brock's Best Ale. Airin can stay balanced well enough on the roof of the carriage, but the idea of staying on top of a curved roof doesn't sound very pleasant. She realizes she can see just as well next to Ellis on the drivers seat. (I forgot to mention the upper walls and roof of the carriage is round like a huge barrel resting on its side in the back of a wagon.)

The skies are clear and the temperature is pleasant. This is an excellent day for travel. Marigold rides her dark pony up front, helping keep a watchful eye. Hours go by uneventful. Penelope seems to stay comfortable on the bed. She sleeps as much as she can. When she sleeps, she dreams. And when she dreams, her eyes move rapidly under her lids. She mumbles incoheriently at times.

The trip would be boring if it werent so urgent. Nothing appears to be hindering your way. A bird lands on the roof for a short moment. It chirps a few times, looks around and flutters off. That's about it.

You all finally come to the ferryboat that goes downstream to the trading post. Wash-Away Bridge is just to the north. The ferry is gone, no one in sight but the stable boy. He waves as you go by. After crossing the bridge the road turns to a narrow path through thick overgrown trees. You all know where you are ... Culverwood Forest! Ellis and Marigold reassures you all that the Whistler Oak is near, its not that far into Culverwood.

It is late in the afternoon and the sun is beginning to set. The sounds of nature is all around. This is the first time during the entire trip where things begin to get interesting. Even though you all have slowed down a bit to navigate this less traveled road (if you want to call it that) you're traveling well with absolutely no trouble. It's weird, some of you cant help but feel that this is way too easy. Its like the Culverwood is accepting you with open arms. There's no reason to stop, move branches, rocks or anything!!

Those keeping a watchful eye notice all the life buzzing about. Animals don't appear to be too afraid. Some even stay to watch you go by before darting off.

The sun is down and the last of the light is beginning to leave the sky. The shadows from all the trees block out what little light there is. You stop to light lanterns, the first break in a long while. Its a little unnerving to see the reflection of your lights in the eyes of all the wildlife around you. Morpth notices some birds just sitting there perched on a branch, motionless, watching as you all go by. Airin notices that too. Its strange, you know you're being watched, but its odd that you FEEL yourself being watched. A feeling you've never got from animals.

Morpth is the first to hear it ... the sounds of a music ... a whistle? A low deep tone that rises and falls in pitch with each little gust of wind. It comes from the direction in which you're traveling. Just a little ways further down the path.

Kendry 
Friday April 15th, 2005 3:40:13 AM

Glad that Bobbles is pleased with the goggles, Kendry wishes them well - and leaves fifty five gold pieces with them - twenty five each, plus the additional five gold pieces for the care and feeding of Biscuit, the mare who pulls the family cart. "That's so you have some money while we're gone. It can be handy to have, at times. Maybe carry some with you, and hide some for emergencies. Just remember where you hid it! But if you need to pay for food, or need to pick up a bit of equipment, or tools, or services, this might help."

During the trip, Kendry takes some time to introduce himself to Morpth, asking him a number of questions about his family and personal history. He expresses sorrow at the loss of his parents, and sister. "With orcs? You lived with them for how long? Amazing. Could you teach me to speak orcish?" At some point, when out of earshot of the others, he asks what it was he had to say when he first showed up outside of his Auntie's house.

After listening to what he relates about that, Kendry thinks it over for a few minutes of travel. Then he says, "Look, Morpth, I'm sure you saw some weird things that night. So did we. But, don't bring them up to my Aunt, for the time being. She might be unusual, but I believe she has a good heart. She might be abrupt or impatient sometimes. But she is a leader in Hovel's militia, and is pretty well respected in our community. Also, I have it from another leader of our valley that there are some things better left undiscussed. Discretion might enhance safety."

Later, he asks Olo, "Say, what kinds of foods and spices did you bring along? I've got a huge block of cheese to add to the mix."

Growing tired of riding Blossom - though she's certainly a good pony - after a while the young hobbit ties her reins to the back of the carriage, and joins those riding up front - unless Olo wants to take over the riding of Blossom.

"Ellis, what kinds of names have you and Penelope talked about?" Kendry loves names, and learning what they mean, and how people got their names.

He pulls out his lute, and plays some gentle tunes for his cousin and companions as they travel along. He asks Ellis how business has been going. If Ellis wants to hear about their recent adventure, he'll fill him in on some of that.

"Selithe - that was amazing, when you made Patty grow up like that. I knew it was too good to last - being grown up, I mean," he jests. "Now he's back to his compact self," he remarks of the rather big and burly hobbit.

A bit later, he says, "Patterton, I'm thinking that here, in the forest, with what we've seen and heard the last day or two, that we want to be careful about how we behave. Sometimes, even when you sense a threat, drawing the sword is not always the wisest course of action. I think we are being tested. Does nature judge? I do not know. But, let's pretend she does, and we are on trial right now. Shall we walk lightly through the forest, as her friend? That is my hope, my cousin and friend. That is my hope."

He starts teaching to the others some of Duncan's sign language. He focuses on some of the signs dealing with movement and action, and numbers. Selithe knows some of it. He realizes how much he misses the mute halfling who was so observant, and so much fun. He wonders when he might see him again.

He waves to the stableboy. Once they are past, he recalls for the other's the boy's reaction to first seeing Lomar and Bobbles.

The nephew of Marigold later remounts Blossom, and rides up next to her.

As the watchfulness of the Culverwood animals becomes apparent, Kendry is intrigued. He calls out to some of the animals, greeting them, sometimes in common, sometimes in the sylan tongue. As a child, he learned many bird calls, and not a few animal sounds. He tries some of them out - especially the calls that bespeak calm, safety and pleasure. Then he thinks to ask Marigold what she thinks of the behavior of the local fauna.

Patterton 
Friday April 15th, 2005 1:43:24 PM

Patterton looks at his cousin thoughtfully as he guides Barnabus down the path. "So long as we don't run into any more enraged bird ladies or nasty packs of goblins, cousin. We must protect the child and the best way to do that is not to fight at all."

Selithe 
Friday April 15th, 2005 10:08:30 PM

Selithe stays inside with Ellis's wife ad sees to keeping her as comfortable as possible as they move along. At one point Selithe glances about and smiles sheepishly as her stomach rumbles, "I hope there is something to eat in here. It's either time to eat or I didn't eat enough. Must be to much has been going on."

If Selithe is able to hear her brother talk since she was riding inside the carriage, she grins and speaks up, "Yeah, it was a nice trick. My teacher once used it to pick apples off of a tree. Said it was much easier then climbing at his age."

Morpth 
Friday April 15th, 2005 11:27:49 PM

Morpth stops, and mentions to his friends that he hears low whistling sounds. He wonders if they are approaching the sacred Tree?

Morpth asks Marigold if he should scout up ahead just to be sure?

Whatever Marigold eventually says, Morpth is on heighted watch. The feeling of being watched is starting to make him feel uneasy. Morpth has no desire to be surprised and is doing his best to avoid it. He will increase his distance from the party by 10 feet.

Olo 
Sunday April 17th, 2005 12:47:23 AM

Responding to Kenry's question, "No steaks or pies or such I'm sorry to say. I only had time to pack up general foodstuffs. Don't worry though, I'll keep the lot of us well enough fed. I'd be happy to add whatever you've got to the mix."

A bit later in the ride, Olo busies himself with some wax pencils and beings marking various bottles and scrolls. "Listen up folks... just incase something happens to me, I've got a couple items here you should know about. This potion," Olo holds up the first of a pair of bottles he just finished marking, "can cure moderate wounds. This other," he holds up the other bottle, "can neutralize poison. I've marked them both for easy identification. I've done the same with the scrolls. I'll hold on to the scroll that calms animals, but Airin, I think you should hold onto this healing scroll." He hands Airin the rolled up scroll (Cure Light Wounds). "I've also got this wand of healing now, and just so everyone knows, I'm keeping it here, tucked in the scroll pouch."

Patterton  d20=3 d20+2=11
Sunday April 17th, 2005 12:27:34 PM

Patty leads nudges Barnabus foreward at a leisurly pace, not wishing to tire the mount and giving it a chance to become adjusted to the its new chain barding.

When Morpth mentions the low whistling noise, Patterton rests his hand on the hilt of his sword. Heeding his cousins advice, he does not draw the blade, but keeps a sharp eye out(or at least tries to)for any danger that may be lurking in the enchanted woods.

Spot: 3 :P
Listen:11

Get Born (DM Stephen)  d20+9=26 d100=43 d100=94 d100=66 d6=4 d6=4 d6=2 d100=40 d100=33 d6=6 d6=1 d20+2=3 d20+2=21 d20+2=6 d20+2=11 d20+2=10 d20+2=19 d20+2=21 d20+2=18 d20+2=17 d20+2=8 d20+2=4 d20+2=20
Sunday April 17th, 2005 11:36:03 PM

Marigold responds to various inquiries, although in form of a whisper. "Yes, we are near." She then gives those close with her a cautious eye, "But be aware, we are being watched ... not by feral eyes. Things aren't what they seem! Be on guard!"

You all slowly round the bend and suddenly you all come upon your final destination. In a clearing of the forest a colossal oak stands. Light from both full moons, high in the nights sky, illuminates the oaks majestic presence. Odd, you all couldnt see the moons very well before, being shrouded in the overgrowth of trees. Now while in the clearing, you can see the moons almost appearing to be kissing one another. The whistling oak appears to be hollow. Which would explain the whistling as the breeze causes resonations to sound off. It sounds beautiful and is soothing. A single door is build into the trunk, just above a tangle of thick twisted roots. Looks like a short stairway, that leads to the door, has been carved into the tree. Twenty feet up is a small arched window, its shutters closed tight, but a dim light from within escapes around the cracks. A trace of smoke rises out of a hooded stack from the side of the tree. Those who reside here look to be home! The closer you get, you notice something odd. There appears to be a wild pumpkin patch around the base of the great tree. Most of the pumpkins are smashed and hacked to pieces. New ones appear to be growing around the dead ones.

You all are able to see a mist hanging close to the ground from the moons light. It spreads outward and disappears in the darkened shadows of the forest. You all pull up to the oak and you see posts to tie off your ponies. There is a wagon parked in the back, but not as nice as Ellis and Penelope's. Marigold is the first to see them ... birds fly into the nearby trees. They stare at you from the darkness. Then there in the mist appear a pack of wolves creeping forward out of the dark shadows. Is that a bear too! And an stag, no, three stags. They all advance a little ways and stop. They just stare at you.

The front door of the oak springs open. An elderly hobbit woman steps out. She looks nervous but welcomes you all. "Greetings, everyone. Come, come in. Before you catch your cold." The animals continue to watch. There attention unwavered until an owl flies in and perches on a large rock. The hobbit continues her welcome with a bit more urgency. "Please, do come in. Your ponies will be fine tied up right here."

Marigold turns to you and says, "Yes, lets make haste and get Penelope inside." With perfect timing, you all hear a cry from the carriage. Selithe witnesses Penelope having her first labor pains. "By the gods, its time!"

Airin (by Kim)  d20=16 d20=18
Monday April 18th, 2005 1:54:15 AM

Airin works on keeping alert - but hours on the road can cut into one's attentiveness. She calls to Kendry, "Hey, bring my pony back here!" Once he does, she says, "I want to talk to your Aunt. You can come if you want." Then riding forth, with or without him, she draws abreast of this leader of the milita. "Tell me the story of the Whispering Tree, wouldn't you, Marigold?" [Spot: 16+6=22; Listen: 18+8=26]

DM Stephen 
Monday April 18th, 2005 2:23:33 AM

I guess we posted at the same time. you may post again for Airin to revise her response.

Patterton 
Monday April 18th, 2005 8:46:08 AM

Patty swings off of Barnabus and quickly moves to tie him up outside the whistling tree, keeping an eye on the assorted wildlife that have gathered (especially the birds!). When Penelope's scream rings out, he looks towards the carriage with concern.

Patterton takes it upon himself to make sure the inside is secure and, with a nod to the elderly Hobbit, enters the tree looking about for any dangers.

Airin  d20+6=7 d20+6=17
Monday April 18th, 2005 11:29:39 AM

ooc : Kim thanks for making a post for Airin

Airin makes sure Blossom is well attached to a tree and takes a good look around before folling the hobbit lady into the oak but is too drowsy from the long trip and all that is happening (spot 7 - nat 1)

She looks up to the sky to watch the moons ... were they much more appart yesterday ? They are not moving too fast are they ? The ecclipse was still a few weeks yet they are allready "kissing eachotehr" (knowledge nature 17)

She quickly turns to Kendry whispering if she should stay outside to keep an eye out for danger ... if not hesitently she follows her friends inside.


Selithe 
Monday April 18th, 2005 1:22:30 PM

Selithe winces when she hears Penelope go into labor and can only guess at the pain she is going through, Selithe moves to her quickly and if she can find one places a cool cloth to her head, "Don't worry, we're here and you'll be fine."

Selithe runs to the door of the carriage and flings it open now and looks to the others, "Hurry up everyone, we need to get Penelope in there." Selithe hopes out of the carriage to allow the men to go about helping Penelope into the tree trunk house. Selithe glances at the animals as she begins to pull out her pipe but second thinks that as she looks to Ellis sheepishly, "Sorry, guess this is a bad time to be smoking. Just kind of nervous you see."

Selithe will go into the house only once Penelope is in.

DM Stephen 
Tuesday April 19th, 2005 12:41:47 AM

Waiting a little longer to get more posts in.

Kendry  d20+3=21
Tuesday April 19th, 2005 1:14:56 AM

Kendry picks up one of the new pumpkins, and takes a couple of the saddlebags in with him after tieing up his two ponies. He takes a last look around prior to entering the tree. [Spot: d20+3=21] "I hope you are friendly spirits," he says to the watching eyes of the area. "Peace unto you, should you be of good will." He steps into the Whispering Tree.

Morpth 
Tuesday April 19th, 2005 1:26:19 AM

Morpth enters the tree but readies his sap because he doesn't really trust the old lady.

Greetings! Well, close to it. (DM Stephen) 
Tuesday April 19th, 2005 8:08:51 AM

As several hobbits, including Ellis and Marigold help Penelope out of the wagon and to the tree, the owl on the rock morphs into a humanoid form, not like the bird lady, more like the druids are said to be able to do. He stands there with long flowing robes and a wooden staff. A hood obscures his face. He pulls it back to show that he is wearing a mask carved to look like the face of an owl.

"We druids of Culverwood don't want you halflings birthing your children in our woods. Your reasons compromise our wards that protect this place from the unslaught of civilization."

Marigold turns to several of you and whispers, "Hurry, get her inside!" As you do Kendry also tries to take one of the pumpkins in with him. The old woman at the door strongly refuses. "Don't dare bring one of those vile things into this sacred place. Throw it out ... smash it!!"

The owl druid continues, "It is for your best interest to leave this place NOW! I can not gaurantee your safety ... not on a night as this!"

(Sorry for the short post. Ran out of time.)

Airin 
Tuesday April 19th, 2005 10:55:36 AM

"This woman is giving birth ! No way we can leave this place now. Hurry inside !"

Airin jumps inside quickly and hopes this door shuts fast. Once inside she quickly turns around to guard the door.

They will ambush us once we leave this oak ... how must we protect ourselves ?!? ...

Kendry 
Tuesday April 19th, 2005 1:25:51 PM

Kendry looks at the druid and hears what he has to say, but answers him not.

He immediately complies with the old woman's command, and tosses the pumpkin up into the air in an arc, seeing it dashed to the ground as he turns to enter the sanctuary. Airin gave the same reply he would have to the owl druid, so he simply lumbers in with his laden saddlebags, nodding his respect to the old woman, and his thanks.

Patterton 
Tuesday April 19th, 2005 2:27:54 PM

Patty lingers by the inside of the door and as the others draw near, he steps aside to allow them entry. He looks at the owl-druid with mistrust and grips the handle of his longsword, prepared to draw it and defend Marigold if necessary.

Olo 
Tuesday April 19th, 2005 5:35:21 PM

Olo winces on the inside when he sees Patty taking an offensive stance, but does nothing to stop the warrior from acting as he sees fit.

As he hurriedly collects his belongings he addresses the druid. "No disrespect, I promise you... but she's about to give birth."

He then hurries inside with the others and sees if his talents can be put to use.

Selithe  d20+2=17
Tuesday April 19th, 2005 9:50:20 PM

Once everyone is in or almost everyone Selithe moves in also and looks around the room <spot:17> before turning to the man that lives here, "Excuse me sir, you have a bathroom around here? I wouldn't ask but I would like to freshenup. It's been quite a travel to here and we did have alittle fight with some type of bird lady before that even."

Selithe has stayed quite about the druid outside and looks to Kendry and whispers, "Gee, seems we are unpopular of late."

Morpth  d20+6=13 d20+2=7
Wednesday April 20th, 2005 12:26:20 AM

Once inside the tree, and after seeing how these other hobbits tend to trust the other hobbits and especially Marigold, he puts his sap away. Morpth then takes off his backpack and redistributes the weight of his load, his bedroll and various other items that have shifted since begining the journey.
Observing all that has transpired since arriving at this tree home, the druid situation, the full Moons, and now that the others in the party which are more apt to handle a birth are moving into their rolls, Morpth begins to prepare for battle. Morpth can feel that sensation in the air. The pregnated silence as if everything is hanging in mid-air awaiting some signal to commence. Morpth will ready his great axe by removing it from its stored position. He readies his daggers by strapping them to his boots and his wrists and the fifth one around his waist just under shirt chain shirt. Morpth will then
observe what is happening inside the home. )(Spot = 13)
Morpth asks out loud to no one in particular, "What the story behind the smashing of the Pumpkins? What did they do that makes people respond to them in this way?" (Sense Motive= 7) Seeing Patterton reach for his sword, Morpth asks him, "Hey, Patterton, Do you have a sharpening stone handy? I think there's a nick in my axe blade."


ALL OF THEM! (DM Stephen)  d100=53 d100=4 d100=96 d20=7 d20=6 d20=4 d20+5=11 d6=6 d6=3 d100=27 d100=37 d20=13 d6=1
Wednesday April 20th, 2005 12:55:17 AM

Penelope is quickly carried to a bed in one of the birthing rooms. There are other scared couples from Crescent Valley standing about. Other babies being cradled in the arms of new mothers. The interior is amazing. The tree is hollow but it still seems alive. There is a woodburning stove against one wall, which was suggested by the smoke stack outside. There are several chairs along the walls. Apparently for waiting fathers and other family members. A stairway spirals up following the wall. The loft above appears to be living quarters. "Momma, Momma," says a childs voice from above. "The moons ... they're coming together!!" The mother scolds, "I told you to stay away from that window!" The father quickly heads up to secure the shutters.

Suddenly a great deal of howling breaks the silence. Growling and other wild shrills sound off in all directions in the woods. Those still spying on the druids outside will see the rest of them wildshaping back into humanoid forms. They're all wearing dark robes and wooden masks with different animal heads. They gather there in the clearing and appear to be conversing with each other. They completely ignore Patty's statement. With all the noise from the surounding animals, it's near impossible to hear what they're saying. And even if you did, there is only one among you with any chance to understand. Airin, at the door, is that hobbit! (Listen check 18. If you successed, Highlight to display spoiler: {"It begins already ... you ... get back to the ... stay behind an deal ... ALL OF THEM!"}

Most of the druids run off into the darkness of the overgrowth. Two of them stay behind and turn to face the Whistler Oak. One wears a snarling wolf mask, the other a stag mask with antlers.

Selithe spots a wash closet after asking her question. There is a chamber pot in one corner, a table along the opposite wall with a large bowl, pitcher of water and mirror. Small hand towels hang from rods on the wall.

Penelope squirms on her bed. She begins to shout incoheriently. Sweat and tears stream off her face. Her eyes are bloodshot red and glassy. She stares up at the ceiling, looking at visions that arent there. "EBRYON!!" she shouts. Then Sylvan words spit from her lips (those who speak sylvan, Highlight to display spoiler: {"Lemtrovexx, Lemo, Lemtrovvv your time comess. Huh, huh, huh, time reclaim whats MINEE!! Oh stewards ... you are dead, dead, dead, dead to meeeee!"} With those final words she screams a bloodcurdling cry. Ellis and the elderly woman try their best to calm her. She struggles against them, throwing the elderly birthmaid back into the wall. Marigold helps her up and goes back to holding a cold washcloth to her forehead. She tries her best to comfort her cousin. Looking up from Penelope, she yells, "What's happening out there?"

Back outside, the two druids open their robes to reveal an assortment of weapons strapped to their belts. They dont reach for them though. Instead they both chant words of power. Those at the door can see the plants around the tree glow and become animated. They wiggle and stretch, reaching for anything they can grab (if you enter this area, make a Reflex DC 13 to avoid becoming tangled If you're successful, movement is halved. The entangling area is 20 ft wide). However, a small area surrounding the tree seems to repel that effect. The second druid finishes weaving his spell and a ball of fire appears in his hand. He then throws it at the tree. It crashes at its base catching some of the vegetation on fire. The dead, dry and broken pumpkins appear to fuel the flame. The ponies fight against their reins excitedly.

The druid's hand is filled with another ball of fire. Then something he didnt expect happens ... "AIIIIEEE," he screams! The ball of fire explodes in his hand. He pats it out as quickly as he can. The other druid looks on in shock with the realization that his partners magic just betrayed him. Another ball of fire sparks to life again. This one doesnt appear to hurt him. It flickers out instead. Suddenly a ball of flame appears in Kendry's hand. It doesn't burn you. This is crazy!!

Airin  d20+8=24 d20+5=19 d6=3 d6+7=11 d6+6=12
Wednesday April 20th, 2005 7:52:26 AM

(listen : 24)

When Aunt Marigold yells at them asking what goes on outside, Airin briefly describes the shape shifting druids and what she could make up from their whispers : "I was only able to hear bits and pieces from their chatter ... something like "It begins already ... you ... get back to the ... stay behind an deal ... ALL OF THEM!" ... I think we might be in trouble"

Suddenly she hears a voice from upstairs ordering to close the windows ... There are windows in this oak ! ... we might be able to see what happens outside !! ...
" Bolts and arrows with me !! Airin suggests to her friends as she runs up the spiral stairs to the upper level.

While she's running upstairs she can hear Blossoms fear of fire .. Blossom !... NO ! "Someone please get our pony's inside !!"

Airin has to keep her mind to the business. There's no room for panic ...

Are there cracks in the window shutters ? Airin will try to find a way to peak outside hoping to see what goes on down there. Her elevated position might also provide possibilities to attack the druids outside ...

(search : 11 / spot : 12 )

Airin is clearly a bit distracted and worried abuot Blossom.

Kendry  d20+4=20 d20+7=17
Wednesday April 20th, 2005 3:44:28 PM

Kendry translates Penelope's words for the others. "She says, 'Lemtrovex, your time comes,' and 'time to reclaim what's mine. Oh stewards -- you are dead, dead, dead, dead to me.'"

"Uh, Lemtrovex is one of the old names of Alemi - his dragon form, I think." [bardic knowledge d20+7=17]

Then, as the self-appointed stewards of nature decide to burn the tree, the sweet young mothers and their precious babies, a rage rises up in the young musician's breast.

"Why, you misbegotten, baby-murdering nature benders!" he yells at the masked men. Surprised to find a ball of flame in his own hand, he returns the weapon the druids sent his way at the wolf-masked assailant [ranged attack, d20+4=20]. "Taste your own flames, wicked one!" he shouts as the ball hurtles towards the man, or elf, or whatever he is.

Kendry, addendum 
Wednesday April 20th, 2005 3:54:39 PM

With the reaching plants writhing several feet from the trunk of the tree, Kendry tries to stay out of their grasp, but begins to kick away the flaming pumpkins to protect the tree from the rising flames.

Patterton  d20+8=24 d20+3=12
Wednesday April 20th, 2005 8:33:45 PM

The stout Halfling withdraws from the doorway a step or two as the vines writhe about the base of the tree, fearfull they might snatch him up. After seeing that they are "halted" by some apparent magic, however, he looks about in confusion. 'Strange happenings this night', he thinks in wonder.

Suddenly, he hears Airin scream, "Blossom !... NO ! "Someone please get our pony's inside !!" He turns to the theif and calls out, "Cover me!" With that, he draws his sword and leaps out into the vines(jump = 24), trying to clear as much ground as he can without dealing with the vegitation and begins hacking his way towards the poines(reflex save= 12! missed it by 1!!! Curses!). The vines soon wrap about him snugly and hold him fast. A series of loud curses explode from the warrior as he struggles. (OOC: Stephen, is it possible to make a Str check to break free of the vines?)


Selithe 
Wednesday April 20th, 2005 9:59:06 PM

Selithe frowns at the sudden eruption of chaos about her and decides to hold off on using the bathroom to freshenup.

With a belly full of anoyance she marches up the stairs with Airin and pulls the crossbow off her back and readies a bolt in it, "I think I might be able to use this better. Worth a shot."

Selithe glances as she goes and frowns at the men who are here with their wives, "By Warrd's name you guys. Get some water or we all may not be walking away from here. You want the place to burn down with us in it possibly? Anyway, this will take your minds off of worrying."

Olo 
Wednesday April 20th, 2005 11:07:53 PM

Olo's attention is split between Penelope's obvious distress and the havoc the druids are causing outside. After a quick glance outside, he makes a split-second decision and runs back to the birthing woman's side. With a quick prayer and some well-practiced gestures, he lays his hands on her arm and calls down his god's protection over the woman. (casting Protection From Evil).

Then, entrusting her to Marigold's care and Wardd's protection, he spins in place and strides back for the door.

Morpth (AC:19; 24+2 HP)  d20+8=12 d20+3=16 d10+3=10
Thursday April 21st, 2005 12:48:23 AM

Morpth takes the screams about fire to be the queue he needed to engage. Gazing outside he sees the growing vegation covering a 20 ft wide area and tries to run towards the druids by going around the plant life with his great axe and wearing his armor and screaming in Orcish the common equivalent to "Try to burn us, you taste fire first...go to hades!". (Is this possible? MV rate 30 ft.)
Using balance to weave around the vegation (Bal=11; 12 -1 for amor penalty), Morpth will try to engage the druids. If successful Morpth will fly into a rage. (Rage will last for 8 rounds, gains +4 to Strength and Con yielding +3 to hit & damage, +2 HP).
Not really knowing if Morpth can reach his first target, Morpth will swing at the first druid if he successfully weaves around the plants. (Attack=16, if sucessful; Damage=10)
If Morpth is not successful in reaching the first target, Morpth will try on his next action raging all the way!

DM Stephen - Yes you can charge at them, but as I stated in my DM post, you need to make a Reflex save DC 13 to move half speed through the 20-ft entangled area. You also gain +2 hp per character level when raging, not just barbarian levels, so you have a +4 hp. Whenever Con is increased you gain hp per level retroactively, that means all levels.

Somethings in my head! (DM Stephen)  d100=77 d100=91 d100=58 d6=4 d6=1 d6+5=10 d6=3 d100=86 d100=48 d100=97 d20+5=12 d20-1=4 d6=4 d20+7=23 d20+6=22 d6+2=6
Thursday April 21st, 2005 2:39:15 AM

"Horses inside?!" repeats several hobbits down in the waiting room. One shouts up, "How?! The door isn't near big enough to let them inside!" Not to mention the small steps leading up to the small door would be hard for them to negotiate. From up in the loft, there are several windows, four windows in all. Face all four directions (N, S, E and W). Its the west window that overlooks the front door and the attacking druids. From up there, you can see far more of the area. Besides the battle, you see an amazing sight. Animals of all kinds, large and small, seem to be moving to the southwest away from the Whistler Oak. Mixed in with them are thousands of tiny glowing wisps ... what the hay!?

Kendry flings the flaming orb back at its caster. It hits square in the chest and explodes upon impact. The wolf druid staggers backwards while holding his chest in pain (damage dealt with little fire balls is 1d6+5. Both druids AC's are 17). As the bard heads down to stomp out flames, another ball of fire pops into his hand.

Patty tries to leap over the entanglement. If it werent for the weight of his armor, he might have cleared it, (armor check penalty with you chainmail and shield is -7 to your jump roll). The warrior's leap is still impressive. He jumps 15-ft and lands within the entangled plants ... only 5-ft from the edge. However, when he lands, he finds himself tangled up and held to the ground. (Make a Strength check or Escape Artist check DC 15 to free yourself as a full round action. Of course a full round action allows a 5-ft step.)

The frowning Selithe rebukes the men in the waiting room. None of them are warriors or ever seen combat. They're frieghtened. Two of the three younger ones heads out the door to help with putting the fire out. One cowers against the wall. When Selithe gets up to the loft, she prepares her crossbow.

The compassionate Olo returns to Penelope's side. As he casts his spell, the magic from his ward against evil whiplashes back on the cleric, knocking everyone back 5-feet (reflex save DC 12 to stay on your feet). Penelope yells, "Help me, somethings in my head! What's happening to meee..." She suddenly goes silent and starts to violently shake. Drool pours from her mouth. Ellis cries out, "By the gods of Wold, someone please help her!!!" The elderly birthmaid falls backwards again from the blast. She appears to be dazed on the floor from bumping her head. Marigold pauses for a second and looks over Penelope. Her face goes white as a ghost. She quickly turns her gaze away from Penelope and covers her eyes as if staring into a light that's way too bright! "My word ... there is something evil here!"

(I will roll Morpth's reflex save to keep things going. Be happy, I rolled well, 23!) Morpth surrenders to his rage and charges forward through the entangled area. The plants pull and tug at the barbarian but they cannot hold him back. He breaks though the field, leaving Patty just 5-ft behind. (You made your full movement this round to get through the entanglement, but you're able to attack this next round. Movement through the entanglement was halved.)

The injured wolf druid draws his scimitar as he moves forward to engage the barbarian. He hits Morpth for 6 points. (Druid AC is 17) The Stag Druid casts another spell and his staff begins to glow a dim green aura.

Kendry  d20+4=18 d6+5=7 d20+5=7
Thursday April 21st, 2005 7:10:48 AM

"Thanks, uh, whoever!" Kendry says as he sees again a ball of flame in his hands. As the wolf druid is now involved with Morpth, he aims the next little ball of fire [AC 18, 7 hp damage] at the owl mask, who just cast, apparently, shillelagh (although Kendry's spellcraft check failed with a d20+5=7). "Druids - it is in your best interests to leave this place NOW! I can not guarantee your safety, on such a night as this! Join those who flee, while there is still time."

Airin  d20+5=8 d20+6=26 d20+8=25 d20+6=21
Thursday April 21st, 2005 8:01:21 AM

Airin is pleased to see Selithe run up the stairs with her. "we'll make'm eat bolts won't we sister"

Airin carefully sneaks up on the window facing the druids hoping to catch the druids downstairs of guard and send forth a bolt :

attack roll : 8

The bolt veers towards the druid but dissapears in the leaves on the ground. Airin sighs, worried her aim has become worse what can be devastating at this wrong moment. Hopefully Selithe has more luck.

After her shot, she reloads her crosbow and ducks behind the window. She tries to peak through the other windows hoping to detect more strange things ... how are the moons looking ?

spot : 26 (nat 20 ! should have rolled this for the bolt)
listen : 2
Knowledge Nature : 21

Patterton AC20/hp19  d20+3=16
Thursday April 21st, 2005 9:14:28 AM

Patterton sees Morpth come running by through the twisting vines, chopping them down and screaming like a maniac. Spured on by his friends show of bravery, Patty takes a deep breath and rips his arms free of the binding vegetaion and slogs the final five feet out of spells area(strength check=16).

Seeing the wolf druid cut into Morpth, Patty turns his attention to that enemy. Hopefully Kendry and the others can harass the stag druid enough so that he is unable to cast his spell.

Morpth (AC:19; 22 of 24 HP/+4, -6)  d20+3=4 d10+3=9
Thursday April 21st, 2005 9:14:34 AM

Having just made it through the plants, and with the rage taking hold of him attacks the wolf-masked Druid. Swinging his great axe at the Druid [(Attack=4; damage=9)is this still a Nat 1?], Morpth tries to connect his Great-Axe with Druid while continuing to chant is Orcish.


DM Stephen: Game Notice 
Thursday April 21st, 2005 7:52:56 PM

Notice to Crescent Valley players. I will be making my Friday post just after 5:15pm, Woldian Time, tomorrow afternoon. So you wont have all evening to get your post in. Just thought I would let you know, since Im known as a late night poster.

Selithe (by Kim, at Justin's emailed request)  d20+6=25 d6=6
Thursday April 21st, 2005 9:10:18 PM

Good for them. Doing something useful, 'fraid as they are.

From the loft, Selithe looks down. She sees the druid with the glowing green staff, aims, counts to three, and pulls the trigger to release the bolt. Knowing that she pretty much always misses with the crossbow, she squints her eyes nearly shut in anticipation of having the missile go too high, or too far to the left, or -- well, maybe the moons are in her favor tonight! [Hit AC 25, or thereabouts, for 6 hp damage. Attack vs. owl-masked druid.] She reloads the crossbow.

Olo  d20+2=11 d20+2=4
Thursday April 21st, 2005 11:22:32 PM

Pushed back by the backlash of magic, Olo frantically reaches out for something to steady himself with and his hand finds... the handle of a water pitcher (Reflex save vs fall = 11). Olo crashes to the ground, dragging the pitcher down with him and covering himself with water.

Pushing the pitcher away, he climbs back to his feet and steals another glance outside before looking back to Penelope and then to Marigold. Frustrated with the choice he has to make, he grimaces. "I'll be right back, I have to take care of those two outside."

Running out the door and towards the fight outside, Olo once again finds himself reaching for his morningstar. He doesn't get too far however, as grasping vines almost immediately wrap around his legs (reflex save vs entangle = 4)

OOC: Failed reflex save so Olo fell. First move action to stand. Second move action to run outside. Reflex save to prevent entanglement also failed. Blech.

Someone, please!! (DM Stephen)  d100=18 d100=22 d100=81 d100=76 d6=6 d6=4 d6=6 d6=3 d20+6=24 d6=6 d20+6=17
Friday April 22nd, 2005 2:28:15 AM

Kendry throws the second fireball at the stag druid. Again it hits and leaves a burned spot on his chest. If you could see behind the mask, he winces in pain. A new fireball materializes in his hand, as soon as he threw the one before. Its obvious to the bard that the druids spell got passed on to him. However, this one is beginning to feel a little too hot in your hand, unlike the last one. (dropping it would be a free action, but go ahead and make a reflex save)

Patterton displays to all a tremendous feat of strength. He tears vines and uproots grasses and other vegetation holding him down. He's able to exit the entangled area and stands victorious on the other side.

Morpth isnt feeling really lucky right now. After ripping a path through the entangled area with relative ease, his swing, however, is wild and slices nothing but air.

Airin shoots a bolt from the loft window. It must have grazed a branch or something, it doesnt come close to hitting anyone except a passing bird (which it also misses) on its way to the southwest. Looking up she can see the two moons are a little more than halfway eclipsing one another. You know such astrological events such as this are important to druids and other creatures who are closely attuned to nature. In fact you've heard of rituals that druids perform on such nights. The animals reaction to all this is bizarre. No records you have read has ever mentioned such a thing. This is unique and strange. All these animals going the same direction. You kind of feel the pull yourself.

Selithe makes her way to the window with her crossbow. She aims and fires. Her bolt flies straight at the stag druid and hits him critically in the chest, right over the heart.
(You rolled a natural 19, that's in the weapons critical threat range. I will go ahead and roll to see if its a critical hit to keep things rolling. Thank me, a 24, critical hit. max damage, 6 points)

The stag druid slumps to the ground, blood gushes from his wound. His staff is dropped and the green glow fades.

Olo leaves the side of Penelope to help his friends. However the vines and grasses take hold of him and keeps him stuck in place.

The wolf druid swings at Morpth again, but the barbarian parries the attack with his axe. A loud "clang" is the result. The druid then steps 30ft back. Seeing his partner down and attackers beginning to gang up on him, he finds it necessary to back away. His sword is still drawn.

In the distance everyone outside begins to hear something strange. Is it a song? It starts low and begins to grow. It's becoming apparent that it's sounding like a choir of voices lifted up together in song. More and more voices are adding to the whole. None of you have ever heard so many voices singing together this way. It comes from the southwest. You all can feel it now, resonating through the land, up your feet and into your bones. Everyone can hear it now, inside and out.

Suddenly, back in the Whistler Oak, Penelope's eyes open wide and her shaking stops. She doesnt appear to be in pain. She sits right up and slides off the bed. All in the room look on in shock. Ellis pleads, "Buttercup, Penelope, please tell me whats happening. Get back on the bed, your in no shape to ..." As he reaches for her, Penelope swipes her hand at him and sends him flying back into the wall. Patty isnt the only one showing off a feat of strength this evening!! She walks out of the room and out the front door. She is so very pale, yet calm and free of pain. She looks to the southwest and starts walking that way. As soon as her foot touches the entangled area, the vines, roots and grasses stop wiggling and writhing. Olo is instantly set free from their hold. Penelope continues a straight path to the source of the singing.

The injured wolf druid drops to his knees and looks to be praying, but he instead adds his voice to the choir.

Ellis and Marigold emerge from the front door. Tears flow freely from both their eyes. Her cool facade all but gone. She doesnt know what to do. Ellis yells, "What's happening!? My wife, my child!! SOMEONE PLEASE!" He looks like a wreck. Blood from his nose mixes with his sweat and tears. Like Marigold, Ellis is desperate for an answer.

Patterton 
Friday April 22nd, 2005 5:55:41 AM

Patty whirls on Penelope as he hears someone approach, but upon discovering that it is the pregnant Hobbit that they had escorted to the tree and not another druid as he had expected, he drops his sword and rushes over to her. There is a concerned look on his face.

"By Wardd, woman! You shouldn't be out here in your condition. Ellis! Get out here!" He moves to block her path, but makes no attempt to physicaly restrain her as he doesn't want to risk harming her or the baby. Patty(I assume) has no idea what went on inside and simply thinks that she must be delerious from pain.



Airin  d20+6=19
Friday April 22nd, 2005 9:49:59 AM

Something is going on out there ... we should follow Penelopee ! As the druids no longer attack them, Airin rushes down the stairs again (tumble : 19).

"Let's follow her ... somthing weird is going on ... all these druids are assembling in one place, and I can assure you it has something to do with the moons converging."


Selithe 
Friday April 22nd, 2005 2:25:11 PM

(OOC:I'm really sorry for making this post here but to make sure everyone gets it I figured I would post it here. Me and my brother may be loosing our internet for alittle while. Till I get back I will need someone to play Selithe for abit. We do not know how long this will be for sure but we don't plan for very long. I will be making a post for Selithe alittle later. I figure Kim (if he wants) can post for Selithe while I'm away. BTW, thanks Kim, you made a good post for Selithe for me ;) .)

Morpth (AC:19; 22 of 24 HP/+4, -6) 
Friday April 22nd, 2005 2:32:57 PM

Morpth seeing the Druid drop to his knees and sing, Morpth equates all of the others singing to this druid...thus they all must die!
Morpth charges (running as quickly as possible)towards the chorus of singing druids off to the southwest. Morpth wants them to see what the RAGE is all about!

Olo 
Friday April 22nd, 2005 3:54:18 PM

His fight with the undergrowth over, Olo struggles to figure out what's going on. Why did my magic, and that of the druid, fail? Is Penelope possessed? Why did the undergrowth fall away? What is calling from the South?

With so many questions and no answers, Olo can't figure out how best to help. Once again, he calls down the magic of Wardd and casts a spell (Casting Detect Magic) before hurrying to Penelope's side.

Kendry  d20+4=18 d20+6=22 d6+5=6 d20+5=17 d4+2=5
Friday April 22nd, 2005 4:49:27 PM

"Hot, hot hot!" Kendry says. But, not wanting to waste it, he draws back and launches the little ball of fire at the wolf mask druid [reflex save 22, to hit 18] for 6 hp of damage.

Then, seeing Penelope walk as though in a trance, and looking to join the migration, Kendry thinks back to the pumpkin pies, its effect on Peeps, Selithe's noting some sort of magic on the pumpkin pie, the old woman calling the pumpkins evil, and the fact that his cousin was speaking in sylvan (he didn't know she even knew sylvan). Well, tucking that away for the moment, he thinks he still has a job to do.

He nocks an arrow in his black composite short bow, and hustles toward the druid, getting within about 15 feet of him. "Give me one good reason I should not drive this shaft through your liver, druid. Drop your sword, or I drop you."

If the druid gives no such reason, attacks, or fails to drop his sword, he shoots. [AC 17, 5 hp damage.]

Selithe (by Kim)  d20+6=25 d20+6=10 d6=5
Friday April 22nd, 2005 4:53:02 PM

Selithe fires her crossbow again, hitting the wolf druid for 5 hp damage. [AC 25, threat, no crit]

Then she descends the stairs, and goes to follow Penelope. "Aunt Marigold - what should we do?? Ellis - has she ever acted this way before? Did Penelope bake the pumpkin pie?"

The Grand Convergence. (DM Stephen)  d100=66 d100=4 d100=7 d6=2 d6=2 d6=5 d6=5 d100=50 d100=10 d100=3 d6=5 d6=2 d6=1 d6=4
Friday April 22nd, 2005 8:07:27 PM

Patterton questions the young Penelope but she seems to not even hear him. She looks to be in a trance and continues toward the southwest and into the thick overgrowth of Culverwood.

Airin darts down the stairs and out the door. She follows Penelope into the woods.

Morpth sprints into the woods, following behind scores of animals. He passes Penelope along the way. The further he goes the more crowded it becomes. Animals don't appear to be fearful, being close to so many humanoids. Morpth is needing to slow down to avoid crashing into other animals. He is surprised by a boar stepping in front of his path. The boar doesn't see you coming, he has his rump turned to you. (Reflex save DC 14 to avoid falling over a boar.)

Olo gets up from the ground and dusts himself off. He has a lot of unanswered questions and seems to be a rather perplexed hobbit. He casts a spell and it seems to be working correctly. Olo detects a misty veil of multicolored auras hanging over the area, all around him. It's dazzling to look at. Suddenly he is blinded by a very strong aura. It's like staring straight into the sun. You have to look away to keep from becoming blinded. Very strong magic envelopes Penelope. You notice traces of tranmutation, strong conjuration and a smatering of necromancy. You can't get too close to Penelope, the brightness of her magical aura hurts your eyes the closer you get to it.

Kendry launches his fireball before it seriously burns him, but he does take 2 points of damage from it. It flies toward the singing druid. It explodes on impact. At that same time, Selithe from the upstairs window, launches a missile of her own. Both attacks do the their damage to the druid. He continues to kneel except his head is slumped over, as if praying. Kendry approaches the druid and notices his pointy ears break through his golden locks of hair. An elf! Kendry asks him questions and waits for an answer. The elven druid doesn't say a word. He then falls over, nothing but a lifeless corpse. The results of shooting first and asking questions later.

Selithe final makes her way down the stairs and out the door. When she asks both Ellis and Marigold about Penelope's history and the pumpkin pies she made, Ellis answers, "What do you mean, of course not!!" He runs off after his wife. Marigold just stands there in shock. Struggling to find the words, she finally answers, "Yes ... Penelope made the pies. She said the pumpkins grew over night in her yard. Thought they were a blessing! I should have known better!" She turns to the southwest and walks off following Penelope. She draws her sword along the way.

Those who choose to follow see Penelope walk a path of flower pedals laid out before her by a large group of pixies and various other tiny fey. The scores of animals even part to allow her easy passage. Their attentive eyes follow her the entire way. After clearing a few low lying trees, you all come to a clearing and see you're approaching a grand stone structure. None of you have ever heard or seen of such a place. The magic wards of Culverwood, and secretive ways of the druids, have kept this place concealed for countless centuries. It's a huge druid circle made from massive stones (imagine Stonehenge, but bigger and in decent shape) piercing the canopy of the lush Culverwood flora. There are several rings of standing stones before you reach the center. Each huge standing stone covered in druidic runes and ancient Woldian. Most are partially covered in ivy and various vines. Animals don't cross into the druid circle. They stand back and watch. Hundreds of druids occupy the inner rings. Those not wearing animal masks appear to be elves like the two you guys pummeled back at the Whistler Oak. Everyone is singing the same song except for a few singing their own. These few seem to be opposing the majority. They raise their voices as high as they can but they don't come close to overcoming the others. They struggle just to keep pace.

Most druids are wearing woodcarved animal masks and they make no attempt to attack you. The song seems more important at the moment and they allow you to pass unhindered. Some appear furious that you've invaded their sacred place, but they remain standing in position and concentrate on the song. The further you go in, the more accomplished the druids seem to be. They wear symbols of honor and prestige and look to be carrying items of power.

Penelope finally makes her way to the center ring. There is a stone alter in the middle of this inner ring. Just 10-ft away, in four directions, are four circular pools of water. Probably used as divining pools. The Grand Druid occupies this area, along with a few other attendants. He too sings a song. As you approach, his eyes go wide with the sight of the pregnant halfling. He begins to sing his song even harder and louder. To your suprise, he seems to be opposing the majority. Penelope climbs onto the altar and lays there staring up at the heavens. The two moons finally align and form a full eclipse. Penelope falls out of her trance and screams a bloodcurdling cry. Her labor pains start back again. The winds suddenly whip into a furious tempest. The sudden gusts almost cause a few to lose their balance. Loose leaves and other debris take to the wild winds. Pixies and other flying creatures find themselves earthbound to keep themselves from blowing away. A ring of light from the eclipse spirals downward from the starry nights sky and surrounds the entire druid circle. It dawns on you now that you're about to witness something earth shattering, Wold changing!! And you have a front row seat.

Several druids approach the altar and tend to Penelope. No one stops you if you wish to be by her side. Both Marigold and Ellis spare no time getting to her. Penelope, wincing in pain, begs for answers, "What's happening. ... how did I get here? AUUUUGGHHHHH!!" Labor is enduced and a new baby boy is brought into the Wold after what seems to be an eternity. The cord is cut with a silver sickle and the baby is presented for all to see. Penelope finally sighs as if suddenly relieved from her burdens. She passes out from exhaustion. Ellis remains by her side. A druid with a wooden owl mask pats him on the back to assure him all is well. He looks like a normal baby boy until you see his legs and feet. His legs seem misshapen and furry and his feet are cloven hooves!! His eyes open suddenly to view his audience. That's way too soon for that to happen!! A smile forms across his face. The baby turns his head to look upon his mother and father. No baby should be this aware of his surroundings! He gives them the same smile. Upon seeing Marigold, the newborn spits at her! A worm comes flying out and splatters against her shoe. It's the worm from her potion that she gave Penelope to ease her pain, back in their kitchen. Marigold is startled at first. She looks shaken, disoriented and then nausiated. Then suddenly she vomits onto the cobblestone floor. Two small horns begin grow from the newborn's forehead and he starts to laugh wickedly out loud!!

Morpth (AC:19; 22 of 24 HP/+4, -6)  d20+7=14
Saturday April 23rd, 2005 12:28:52 AM

Morpth just manages not to stumble over the boar. Morpth will keep running towards the source of the chorus of song.

DM Stephen 
Saturday April 23rd, 2005 2:03:25 AM

You may want to reread my DM post. Ive done some editing. I posted it from Jerry's house and it was hard to keep my concentration while the local players were constantly yelling and harrassing me to get done!

Awakening 
Saturday April 23rd, 2005 2:59:02 AM

The Wold stirs....

A breeze springs up, seemingly from out of nowhere. On the Sargass Plains, the unending grasses begin to move and toss, and the rapkes pace, restless and uneasy. In the Windbourne Hills, horses whinny and break into a run for no reason. In the tunnels beneath Dirt City, sewer rats begin to flee their hiding places, running into well-traveled corridors while the people wonder what it all could mean. And in the Emerald Kingdom, the anticipation is very nearly palpable as the animals awaken and the trees stir in the wind.

Something is coming.

The Wold seems to hold its collective breath as the Sleeper stretches, turns, sighs...and awakens. Eyes the color of the sea blink and focus as the Sleeper regards the Wold around him. The expanse of New Elanna, the great bulk of Shadow Mountain, the mysteries of the Southern Continent, even the wonder that is Floating City--all of these are known to the Sleeper in a heartbeat. A frown of concentration crosses his face, then a satisfied smile as he begins to know what must be done.

The Sleeper takes a breath and stretches out his hand...


Patterton 
Saturday April 23rd, 2005 9:35:59 AM

Patty scoops up his discarded sword and trudges after Morpth through the woods. 'He sure can move!' he thinks as he sees the Hobbit nimbley avoid the boar and tear off through the underbrush.

As they break into the mystic clearing, Patty nearly pitches to the ground as he slides to a stop. The young Hobbit's eyes widen in wonder at the sheer number of druids that are gathered before him. At just that moment, the pregnant Penelope is in the final stages of the birth and the eclipse has fianlly happened.

Even from his vantage point, Patty can see that the child is...different. He quickly(for him anyway)makes his way over to Marigold.

"By the gods..." he mutters as the child spits up the worm. "Olo!"

Selithe 
Sunday April 24th, 2005 4:26:56 PM

(OOC:If my internet goes down I should beable to give about a day warning or so. So for now I will be posting and crossing my fingers that the internet going down is just a percation thing.)

Selithe makes her way with the others and watches in wodner at all the druids and then the sudden birth of Penelope's baby. She is completely lost again at all the events going on before her and she has no idea rather to fight, run or just watch so sticks with just watching for the moment.

Selithe will keep close to Kendry as she holds her crossbow and whispers to him, "I don't like this brother, something seems terribly wrong here you know."

Morpth (AC:19; 22 of 24 HP/+4, -6) 
Sunday April 24th, 2005 6:43:40 PM

Once Morpth arrives at the outer circle of the gathering he will try to run to the altar where Penelope is lying, if not stopped along the way. Upon arriving at Penelope's side, he will act as protector for Penelope, Ellis, and the hobbit clan, attacking anyone that acts aggressive towards them.
(OOC: I believe Morpth has about 6 rounds left.)

(DM Stephen - Hate to break this to ya. Once we were out of combat, we stop going by rounds. It took much longer than 6 seconds(1 round) to walk or run to the Druid Circle. Consider your rage over for now. Once you get to the alter, you have a chance to catch your breath and you are no longer fatigued from your rage.)

Kendry, on this strange night 
Sunday April 24th, 2005 11:55:06 PM

When Kendry sees the druid fall over, and, upon examining him, he finds him dead, the anger that rose up when the two masked druids attacked the tree - and, perforce, all who were within - dissipates.

He reaches down, and gently removes the mask from the elf. He lightly, reverently, runs his finger along the curve of the ear, unto the tip.

Though defense of the hobbits' birthplace came naturally to him - and he reject the notion that his people should not be allowed the right of birth in the very forest that surrounds them - yet he sorrows that two elves - a people the halfling reveres - that two elves should die at his hand.

Something deep wells up within. Altuvien and Salvinaria, with whom he played as a child, remain his friends. Will they, should they learn of this act? Elves are frequent guests at the family cottage in the Culverwood, were Nilli lives.

Are the moons causing insanity in the elves? Or is it just the druids who hold this particular bent? He knows the many watchers supported the action these two just attempted. Should there now be war between druids and halflings? Or is this just a momentary aberration?

His stomach tightens. His shoulders start to shake. Tears fill his eyes. He moans. "No... no... nooooo... oooo..." He weeps, and trembles, the shock of what just happened rattling him mightily.

Despite the devastation he feels, the practical industriousness instilled by his ever-diligent mother moves him to look over the fallen two, and look for any identifying items. He quickly looks over the multiplicity of weapons that the one who wore the wolf mast has. He pulls the other next to his body, so the two lie side by side, and detects magic on the two, setting aside any items that show magic. He takes the two masks with him.

He goes to those who helped put out the fire. "Cover these two with blankets. We must see to their burial, at some meet time. Pray, pray tonight, for protection, and for wisdom. I must go."

Kendry follows the path Penelope and the others took. He hears the song, and countersong, using his profession and training to remember the tune, the harmonies, the lyrics. As a speaker of sylvan, and elvish, he understands what may be sung in those tongues.

He arrives shortly after his cousin lay herself on the altar, and he silently witnesses the unholy birth. "What child is this, our new cousin?" he asks Selithe.

He steps forward. Normally, one would speak to a baby in baby talk, really expecting no comprehension of the words, but because even babies pick up on a person's voice - the pitch and timbre, the feeling of the voice. But, judging by the alertness of the child - spitting a worm on his auntie! - and the weird laughter, Kendry takes a chance.

In the sylvan tongue, and projecting so all might hear, Kendry puts the question: "What child are you, cousin? Who is Ebryon to you? And what say you of Lemtrovex?"

Olo  d20+8=25 d20+4=15
Sunday April 24th, 2005 11:58:38 PM

Somewhat comforted by the fey's trail of flowers and the nonaggression of the animals, Olo turns his attention to the wellbeing of Penelope. Certain now that something immense is happing, and that Penelope is at the center of it, he makes no attempt to interrupt her progress or wake her from her state.

When they arrive into the druid clearing, he passes through the rings at Penelope's side, and stays there comforting and aiding her during delivery as he is able (Heal skill check with use of healing kit = 25). The wind, the spirals of light, and finally the birth of the boy child are so beyond Olo's realm of experience that they almost shock him into total inaction.

But... it is a child, and one apparently foretold to the fey and the druids of the forest. With a reminder to himself that strangeness does not equate to evilness and a silent prayer to Wardd that his actions are the right ones, Olo takes up some wet linen prepared from his healing kit during the birth and attempts to clean the newly born child. Though his hands shake, his voice is calm as he asks the newborn child the question which is at the root of all of Olo's other questions.

"Why are you here?"

Notes to DM:
1. If, due to his active Detect Magic spell, Olo is unable to moniter Penelope's state at any time leading up to the birth he'll dismiss it. I'm assuming this is the case.
2. If Olo is barred in any way from cleaning the child, he won't press it. He WILL still ask his question though.
3. Sense Motive roll (15) is for some insight into child's words or actions.


Airin 
Monday April 25th, 2005 5:45:06 AM

Airin stands perplex gazing the newborn baby ... thing ... Right now she feels more helpless than ever before. She huddles with her friends to look for some support in these strange times.

In all this strange things, they have passed soo many druids ... how she longed to meet druids since Mazie left them ...

Somehow she feels this baby should not live ... it feels evil, it acts evil, it's not normal. But how can you kill a baby in front of it's mother and father ? How can you kill a baby ... Airin defintely can not.

She turns to one of the druids nearest to her and in her basic druidic she whispers : "What this ? Who baby ? What with moons ? Why you all here ?" Hopefully this druid will be helpfull and explain a few bits an pieces from this puzzle.

Morpth 
Monday April 25th, 2005 8:57:56 PM

Standing around the altar, near his newly made hobbit friends, Morpth tries to make sense of this turn of events. With the rage long over, and a brief recovery from the ever diligent fatigue that follows, Morpth tries to comprehend how a hobbit couple gave birth to a half hobbit half goat thing that appears to have full understanding this soon after birth! His sister was never like this, something is wrong here... Morpth no like this thing. It smells funny.

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