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Honey, I Shrunk the Adventurers


DM Kathy 
Tuesday May 10th, 2005 1:27:26 AM

You are relaxing in the apartment. Arm sits on his bed, practicing, with the door to his bedroom shut. Evan, too, is in his bedroom, lying on his bunk resting. His door is open. Kadaz, Mira, Uriel, and Wilfire sit at the large table in the common room, discussing recent events and the Fae. Connor has dragged a chair over to the open window and sits a-tilt in it, feet propped on the windowsill. Shadow stands near him.

Suddenly, a tiny form is hovering in the open window, looking in at the scene. Connor blinks to clear his eyes, becuse he seems to be staring at a tiny humanoid figure, scarcely three inches long, with delicate, fluttering wings. But surely that's impossible....

"And what have we here?" The high, piping voice of the Fae is surprisingly strong and carries well into the room. Everyone but Arm can hear it pretty clearly. "Oh, my! Adventurers!" The little pixie giggles. "Oh, it's too wonderful!" A mischievous smile crosses the tiny elfin features. "I have an adventure for you, my dears," she says gaily. "Quite a diverting one, too! Though, perhaps I will find it more amusing than you will. Are you ready?" She plows forward without bothering to wait for a response. "Wonderful! Here it is then: your adventure is to leave this building by the front door."

She giggles merrily, and the giggles resound and echo oddly in your ears. Even Arm can hear them now. The room begins to spin and you have a hard time keeping your focus. The last thing you remember before you lose consciousness is the pixie's voice, saying: "Remember, now, go out the front door and all will be well."

You aren't sure how long you are unconscious, and you awaken to a strange world. Your friends don't seem to be here and, looking around, you don't recognize your surroundings.

It takes you a moment to get your bearings, and then you realize that you haven't moved at all. You are still right where you were in the apartment, but you are now very, very small.

In fact, you have been reduced to 1/20th of your former size. That means anybody who was five feet (60 inches) tall is now 3 inches tall. The furniture and the apartment, however, have retained their old size, which means that distances have effectively increased by 20-fold. So, for example, Conner, Mira, Kadaz, Uriel, and Wilfire were all sitting in chairs whose seats were (let's say) a foot and a half off the floor. They now find themselves on vast wooden platforms, the equivalent of 30 feet off the floor. Shadow, who was standing about 10 feet away from Conner's chair, now finds himself about 200 feet away from a massive piece of furniture with legs like tree trunks.

And so on.

Birdie has also been reduced in size, and whimpers at the foot of Kadaz's chair. Everybody has the gear that they had on, and any items they were holding (so Arm has his lute and Uriel has the dagger he was sharpening). Nobody is injured, and all you have to do is get out....

Kadaz 
Tuesday May 10th, 2005 5:44:51 AM

Kadaz blinks his eyes rapidly as he comes to and glances around. His jaw drops in disbelief as he slowly comes to understand what has happened. He hits his head with his hand a few times, just trying to be sure he's not asleep and having a very, very odd dream. As he realizes just how odd this is Kadaz starts to laugh.

Evan 
Tuesday May 10th, 2005 5:45:47 AM

Evan blinks, slowly coming awake with the feeling that something is wrong. As he eyes clear, he finds himself sitting on a vast flat plain of cloth. Crouching, he reaches for his weapons, only to discover them gone. The last thing he remembers is laying down to take a nap......

After a few moments, Evan realizes where he is, although he has no idea how he got so small. Moving to the edge of the bed, he looks around for Mira, wondering if one of the spells she was practicing went awry. He studies the long drop to the ground, then puts two fingers into his mouth and gives a sharp whistle, hoping to attract someone's attention to his plight.

Arm  d20=17
Tuesday May 10th, 2005 6:02:53 AM

Hearing the giggling, Arm at first thinks it is the sound of children outside playing, but then, as his head spins and the room begins to grow, he realizes that it is much more, AND much worse, than that. Overcoming the spell of dizzyness just in time to prevent himself from falling off the bed, he pulls his legs onto it and stares at his new surroundings. Cursing himself silently for becoming so complacent, he wonders what he ever did to deserve this.

After a few moments, he crawls to the edge of the bed nearest the door and shouts to the others, although he doubts he'll be heard. After a moment, he shoulders his lute and will attempt to climb down the side of the bed (climb=17) and head toward the door, which at this size seems miles away.

OOC: Kathy, how high is Arm's bed, in the current size? :)

Mira  d20+8=21
Tuesday May 10th, 2005 8:08:08 AM

Mira looks up when she hears the childish voice at the window, and then her mind goes blank. When she comes too, she is on a vast platform of wood, her view blocked by the large table. The sorcerer tries to remember what she knows of such magic (Knowledge Arcana=21) before she reacts.


(OOC: Kathy, did Mira's scrolls shrink along with her, or are they on the table, regular size? Will she have the one that was in her hand?)

Shadow 
Tuesday May 10th, 2005 9:53:59 AM

Shadow regains consciousness and looks around. At first he is very confused at to what just happened, but then realizes that he has been shrunk way down. He tries to get his bearings on his new surroundings and realizes that this is going to be an adventure. He is not sure where the rest of the group is, so he starts to head for the door. He does remember the last thing he heard was everyhting will be alright if you exit the door.

Conner  d20+3=19 d20+1=8
Tuesday May 10th, 2005 11:31:00 PM

The chair lands with a thwump! waking the tatooed fighter from the spell.

"Whaaaa!?" he shouts when his diminished stature becomes evident. "*&%$!@ pixies! There should be a bounty on their little pointy ears!"

Conner walks to the edge of the chair and looks around for a bit of string or cord. Anything or anyone that might aid his climb down from the chair.

Search=8
Spot=19

DM Kathy  d100=27
Wednesday May 11th, 2005 2:56:43 AM

Realizing what has just happened, Kadaz can't help but laugh. Below him, Birdie doesn't seem to find the situation nearly has funny; he looks up at his master, whining anxiously.

Evan gets up and moves to the edge of the bed. He was able to hear at least part of the pixie's instructions to the group, so he's pretty sure this isn't one of Mira's spells gone wrong. Of course, that doesn't help him get down. He lets out a piercing whistle, which is audible to the rest of the party in the next room.

Arm, in turn, moves to the edge of his bed and tries shouting to the group. There is a door between Arm and the rest of the group, though, so they'll have to succeed at a DC 15 Listen check to hear him. Arm is able to climb down the mattress and onto the bed frame easily enough (a relative distance of about 7 feet), but from here it's going to be tricky. He is standing on the bed frame, which even in his reduced size is a very narrow ledge running along the edge of the mattress. From the frame to the floor is about 30 feet, but there's nothing to climb down. The legs are on either end of the bed frame; there are none in the middle where Arm is now. The closest leg to him is about 45 feet away, along that narrow ledge. Of course, he could climb back atop the mattress and travel the distance up there.

Mira still has the scroll she was reading, but the others are up on top of the table, still full-sized. The sorceress gives it some thought, but can't think of any spell that would shrink people so drastically. Of course, every first-year mage knows of Reduce Person, but that would only have made you the size of halflings. No, this is something else--probably some strange magic that only the Fae have access to.

Shadow heads immediately for the door, and finds that he is relatively close to it. He was about 5 feet from the door, so he's about 100 feet away in relative terms. He begins crossing the distance, and as he goes, he realizes that reaching the front door is not going to be the problem. The door is closed, and the handle is (relatively speaking) about 50 feet above the floor. How in the Wold are you going to get the thing open?

Conner begins looking around for a piece of string or cord, but doesn't turn up anything. He does spot Shadow, though, moving toward the front door.

Uriel  d20+3=17 d20+3=17
Wednesday May 11th, 2005 4:27:10 AM

Uriel is clearly stunned and confused by the turn of events. Looking at the changed landscape of the apartment he spends a long time taking it in.
The shrill whistle from the back of the apartment breaks his paralysis and he moves to the edge of his chair, whistling back as loud as he can to acknowledge the whistle.

Uriel takes his dagger and forces it into the hard grain of the chair near one of the corners where the chair legs are to use as a hand grip. {He is trying to position in the side of the seat of the chair not the top - Str Check:17}
If he can get this to work, then he will scoot out so that his legs are dangling over the edge and move out gradually until he is supporting his own weight by his hands. Then he uses his new handgrip to 'inch' lower hoping to be able to get his legs on the (slightly angled) chair legs. Then he will inch his way down. {Climb check:17}

Evan  d20+3=9
Wednesday May 11th, 2005 5:42:31 AM

((How course is the weave on the sheets and blanket? Does the blanket reach all the way to the floor? Are the legs of the bedframe just smooth wood or has it been carved in a design? Did the axe Evan had his hand on shrink with him? Evan put the 270 gold he had in the kitty for Shadow))

Evan studies the sheets and blanket as well as the bed frame, looking for a way down to the floor. (carpentry-9)

Kadaz  d20+8=28 d20+8=16 d20+8=25
Wednesday May 11th, 2005 6:18:00 AM

Kadaz looks around and waves at his friends in the distance. He picks up his axe and walks to the corner of the chair and tries to figure out if he can climb down. If he finds a path he first drops his axe to the ground (making sure not to hit Birdie) and yells down "Hold on! I'm on my way."

(30', 3 climb checks? climb checks 28, 16, 25)

Wilfire Ironhouse 
Wednesday May 11th, 2005 7:25:48 AM

OOC- Sorry about the lack of posts... still settling in after the move.

OOC2- Wilfire would have bowed out of the magic item draw.

IC:
Wilfire takes out his holy symbol and begins casting, hoping that he can at least partially make up for his reduced size.

OOC- cast enlarge person.

Arm 
Wednesday May 11th, 2005 7:56:59 AM

Realizing his error, Arm climbs back up the bedspread, and makes his way to the corner post, where he attempts to climb down once again.

Shadow 
Wednesday May 11th, 2005 9:44:48 AM

Shadow will make his way to the door to see if he can think of a way to open the door for himself and the others.

OOC: What type of handle is on the door, and is the wood course enough to leave handholds for a climb?

Mira (AC 13, 22 HP)  d20+2=22
Wednesday May 11th, 2005 11:12:27 PM

"Darn! Glitter Dust," mutters the sorcerer, "wish it was one of the others."

Mira rolls up the scroll and tucks it into her belt before walking to the back of the now very large chair. Lifting her chin up, she tries to spot her other scrolls.(Spot=22, nat. 20!) Rolling her sleeves up over her elbows, the woman points a finger at the nearest scroll she can see and concentrates. Mumbling a magical word she tries to lift the scroll and move it. (Mage Hand)

With luck she will get it to land on the chair, or failing that, fall to the ground.

DM Sanity Info:
Spells:
0-level, 6 per day-Detect Magic, Read Magic, Light, Mage Hand#, Ray of Frost
1st-level, 6 per day-Magic Missile, burning Hands, Mage Armor



Conner  d20+3=22 d20+3=21 d20+3=7 d20+5=25
Wednesday May 11th, 2005 11:58:00 PM

Raising his arms over his head and waving them back and forth, Conner calls out, "Hey! Shorty! Wait for me!"

Hoping he has caught the rogue's attention, the fighter starts to climb down the chair. His strength serves him well over most of the descent, but nearing the bottom he doesn't fare as well, and has to jump the remaining distance.

Climb=22, 21, 7
Jump=25 (nat. 20)

DM Kathy 
Thursday May 12th, 2005 2:39:20 AM

If you'll recall, your lodgings had been student housing until you moved in. That means bad news and good news with regard to the furniture. The bad news is that it's all of a very simple make--no decorative carvings to climb on or hold. The good news is that the furniture has any number of scratches, dings, dents, and chips, which at your current size make it a bit easier to climb.

Bottom line--climbing around on the furniture is a DC 20 Climb check.

Uriel hears Evan's signal and whistles back. Then he moves over to the side of the chair and tries using his dagger as an improvised piton. He manages to drive the point into the wood, but can't quite manage to climb down. [Because you're using the dagger, I'll reduce your DC to 18, but you still didn't quite get it. You don't fall, though, because you failed by less than 5. You can try again.]

Evan looks at his bunk, which is pretty much the same as Arm's The mattress rests atop a wooden frame, with legs at either end. The bunk has been made up, the sheets and blankets tucked in. You aren't strong enough at your current size to un-tuck them. The blanket is fairly tightly woven, but has a rough overall texture. The sheets are smoother.

Kadaz calls to Birdie and begins trying to descend. He makes a good start, then gets hung up momentarily. He is able to continue, though. [You failed the middle Climb check, but not seriously enough to fall. One more successful one and you'll be on the ground.] Birdie barks happily as he watches his master descend. The sound echoes oddly in the oversized space.

Wilfire casts a spell, and doubles in size. He is now Diminutive rather than Fine (about 5 inches tall instead of 2 1/2). That will help him somewhat. [Your Climb DC is now 15, because you can actually grab hold of the chair legs.]

Arm clambers back up on top of the bunk and walks to the corner. It's an odd walk. He sinks to his knees in the soft surface of the bed, and has to lift his feet high with each step. It's kind of exhausting, and he's glad to reach the corner. He is easily able to drop back down to the bedframe, but climbing down the leg is going to be tricky. [You also have a DC 20 Climb check.]

Shadow, meanwhile, examines the wooden door. It's also pretty scuffed and beat-up, which is good news for the party. The metal doorknob, however, is perfectly round, and has been worn smooth by dozens of hands using it. Grabbing it and turning it, in your present form, is going to be a challenge indeed.

Mira, wanting one of her scrolls, casts a Mage Hand spell to retrieve it. The spell seems to work normally, and she is able to retrieve a scroll and bring it down to the chair with her. Of course, reading the darned thing is going to be another matter entirely. [If you want to, roll randomly as you did before to determine which scroll this is.]

Conner calls out to Shadow, then tries to climb down the chair. He makes a good beginning, but loses his grip entirely as he nears the bottom. His combat training serves him well, though, and he is able to react quickly and land without injuring himself.

To recap: Conner and Shadow are now on the floor, Kadaz is 2/3 of the way down, Uriel is beginning his climb, Evan and Arm are still working on a plan, Wilfire is (relatively) large now, and Mira is retrieving scrolls.

[OOC: Meanwhile, Scott needs to know how much money he has to spend in the Catacombs. Evan kicked in his 270, and I think Kadaz mentioned 600 earlier. Anybody else?]

Evan (ac 13, hp 24)  d20+5=9 d20+7=11
Thursday May 12th, 2005 5:50:37 AM

Realizing there's nothing else he can do, Evan grabs for handholds on the roughly craved bedframe and starts climbing down. Unfortunately, he slips right away and falls the rest of the way to the floor. At the last moment, he tries to curl into a ball, hoping to minimize the damage from the impact with the floor. (climb-9, reflex-11)

Arm hp 13/13  d20=17
Thursday May 12th, 2005 6:09:19 AM

Arm attempts to climb down the bedpost, but his hands slip on the relatively smooth surface, and he falls the rest of the way to the floor (climb=17).

Kadaz  d20+8=24
Thursday May 12th, 2005 6:55:54 AM

Near the floor Kadaz comes to a tricky part of the climb. He momentarily looses his grip and slips a bit. He grabs at the chair leg and manages to reestablish a firm grip. The tricky part over, he makes his way to the floor where Birdie is very, very happy to see him.
(climb check 4)

Kadaz stands on the floor and looks around. "Come on, Birdie, let's join the others." He picks up his axe and starts towards Conner and Shadow.

As he walks across the floor, tripping over dirt he had never really noticed before, Kadaz starts to wonder about threats. Mice? Cockroaches? Wasps? On the other hand, could one ride a butterfly?

Birdie, on the other hand, is discovering that at this size chasing dust bunnies can be quite enjoyable.

Wilfire Ironhouse  d20+4=9
Thursday May 12th, 2005 10:12:47 AM

Wilfire removed his plate armor, and carefully strapped it to his backpack. He then made his way to the leg of the chair, and used his enlarged arms to cling on.

He then began the slow climb down, but a few feet into it, disaster struck as his thick red beard got caught in between his hand and the leg.

"Nit me beard!" Wilfire yelled in dismay more then pain. In an attempt to save from pulling out any hairs unnecessarily, Wifire let go of the leg with one hand. This prooved successful in saving the beard, but it also caused wilfire to loose his grip, causing him to fall. (OOC- 5+4=9)

OOC2- enlarge spell currently active.



Shadow 
Thursday May 12th, 2005 1:18:10 PM

Shadow is looking at the door and expecially the door know when he hears Conner call out to him. He turns to see what is going on with the others as he ponders how to get the door knob turned. He feels confident that he can get up there, but is undure of how to turn the knob.

Mira  Feather Fall-1,2,3,4, Sleep-5,6, Endure Elements-7, Blur-8, Knock-9, Spider Climb-10
d10=4 d20-1=16 d20+5=25
Thursday May 12th, 2005 4:47:19 PM

Mira tugs at the scroll with all her might (Strength=16) to unfurl it. She uses her silver dagger like a nail, stabbing it hard into the wood of the chair to pin the parchment down. (Hit AC 25, nat. 20!) She then pulls it open so that she can read the words. It is Feather Fall. She had nearly memorised the spell, and needed only to see it briefly to remember it.

The sorcerer invokes the magic, throwing herself off the side of the chair as she utters the final syllable.

Uriel  d20+3=13 d20+3=18 d20+3=19 d20+3=22
Thursday May 12th, 2005 10:06:54 PM

Uriel starts his descent again and missteps nearly losing his balance. {Climb 13}
He takes a deep breath and begins again.
{Climb:18,19,22}

He makes it to the ground and leans against the leg to rest, thinking well, that answers that question - I know I don't want the Fae around. What purpose does this serve?!!!

Conner 
Friday May 13th, 2005 12:17:47 AM

Conner heads across the room to join Shadow. He looks inside his room on the way by to see if his armor and weapons have suffered the same fate as himself. [OOC Conner offered up his 270 gp].

DM Kathy  d4=4
Friday May 13th, 2005 3:42:05 AM

Evan starts to climb down, but loses his grip and falls. He curls into a ball, expecting the worst--but to his surprise, the fall doesn't hurt nearly as much as he expected it to. Oh, he smacks himself pretty good [1 point subdual damage], but it's nowhere near as painful as a comparable fall would have been at his full size. Perhaps there are advantages to being tiny and light weight....

Arm also tries to climb from his bunk, but is unsuccessful and pauses momentarily [you only fall if you fail by more than 5, so Arm was not able to advance at all, but he didn't fall].

Kadaz climbs the rest of the way to the floor to join an overjoyed Birdie. Looking around, the fighter begins to wish that the group had done a better job of keeping the place tidy. There's dirt the size of boulders down here. Fortunately, nothing seems to be moving around except for your group (and the dust bunnies).

Although enlarged, Wilfire isn't able to climb down the chair leg, and falls to the ground. Like Evan, he is surprised by how little it hurts [4 points subdual damage].

Shadow continues to ponder the problem of the doorknob. Conner moves to join him. [The door to your room really isn't on the way, but you can make a detour if you'd like to check on your weapons]

Mira uses her dagger to secure one end of the now-massive scroll, and is able to read it. She casts the Feather Fall spell and jumps from the chair, landing safely on the floor below.

After a couple of false starts, Uriel is able to climb down his chair leg to the floor.

Everybody in the common room has now made it to the floor, although some of you are far enough apart that it's hard to see what other people might be doing. Apart from the initial exchange of whistles, you don't know anything about how Evan might be doing, and you haven't heard from Arm at all.

[I make it 1170 in the magic-item kitty so far. Is that everybody?]

Evan (ac 13, hp 23/24)  d20+6=26 d20+8=13
Friday May 13th, 2005 5:47:55 AM

Evan stands up and brushes himself off, quite surprised by the lack of pain from mpacting the floor. He heads for the doorway between the two rooms, intent on joining the others. As he moves, he keeps a careful eye out for dangers, particularly any rodents or rodent traps that might be about. (search-26 nat 20; spot-13)

Arm  d20=20
Friday May 13th, 2005 5:55:09 AM

Arm pauses for a moment to regain his grip, then finally makes it to the floor in one piece (climb=20). Once there, he will make his way to the door, and assuming there is enough space underneath it, push his lute through first and then attempt crawl underneath it.

OOC: Kathy, if I need a check for the crawl, plz let me know, and also Arm will contribute his 303 gold as well, if you didn't already have him down. :)


Uriel 
Friday May 13th, 2005 8:17:01 AM

{OOC: Uriel throws in 220 GP into the pot}
Uriel begins to move towards the direction of Evan and Arm - to find out their condition.

Shadow 
Friday May 13th, 2005 10:02:11 AM

Shadow is a little releived to see the others starting to make there way towards the door. When Conner gets close enough, "I can probably get to the door knob, but am unsure of how we will open it. Do you have anything that is sticky?" Looking around Shadow tries to see if there is anything that could be used that is sticky. (OOC: If in the real world all they would have to do is look under the table, almost every table has gum underneath it. LOL)

Shadow  d20+2=20
Friday May 13th, 2005 10:03:06 AM

Forgot Spot = 20

Conner 
Friday May 13th, 2005 5:30:15 PM

Conner joind Shadow at the door and takes a look around to see if any of the party might be able to squeeze beneath the door. "I've nothing on me Shadow, a pouch with some healing potions and that's all."

Kadaz  d20+4=14
Saturday May 14th, 2005 10:20:02 PM

Kadaz wanders over the door where Shadow and Conner are trying to figure out how to get out. "I've got my axe, I can try to chop a hole in the door" he suggests.

And now that Kadaz is there, Birdie is feeling much better. He is running around smelling the floor, detecting all sorts of new faint scents. (survival 14)

Mira  d20+2=17
Sunday May 15th, 2005 9:34:01 AM

A big smile on her face at the success of her venture, Mira looks around to see if she can spot any of her peers. (Spot=17) She then makes for the room where earlier she had seen Evan sprawled out on the bed.

DM Kathy 
Sunday May 15th, 2005 10:59:51 PM

Evan begins moving from his room into the main room. At your new size it's a journey of about 300 feet (or 100 yards). You are alert for signs of danger the whole way, and, like Kadaz, you soon find yourself wishing that the group were better housekeepers. Dust bunnies float and dance in your peripheral vision, making you start and turn more than once. You pass a particularly ripe crumb of stale food, and the aroma makes your eyes swim. You reach the doorway to the common room without any real incident, though, and find Mira there coming toward you.

Mira had looked around to see if she could see anyone else. You see Wilfire, just climbing to his feet after his fall. He seems to be larger than you; maybe the spell didn't work as well on him? You also see Uriel making his way toward the bedrooms--when he sees you head toward Evan's room he nods and swerves off in the direction of Arm's closed door. You move toward Evan's room and soon see him coming toward you.

Arm makes it safely to the floor and moves to the closed door of his bedroom. You take a look at the crack under the door and think you can possibly squeeze your way under it, although it's going to be a tight fit. You shove your lute under, then attempt to follow it. [Make a Dex check.]

Uriel moves toward the bedrooms where Arm and Evan were last seen, then sees Mira moving toward Evan's room. Letting her handle that, you move instead toward Arm's closed door. You arrive just in time to see Arm's lute skitter out from under the door, and then you hear the unmistakable sounds of a half-elf bard trying to squeeze through a narrow passage. [You can help Arm if you like; make a Strength check.]

Shadow, Conner, and Kadaz, meanwhile, are addressing the engineering problem of getting the front door open. Shadow suggests something sticky, and Kadaz volunteers to chop a hole with his axe. Conner looks at the crack under the door, but you quickly see that there's going to be no going under it. The space there is negligable, even at your reduced height. It's always been a nice, snug room that kept out the winter drafts, and now you see why.

Arm  d20=3 d20+4=7 d20+4=16
Monday May 16th, 2005 5:52:02 AM

Determined, Arm shoves his lute through the space under the door, and then wriggles and slides his way under as well (dex=3). Once in the common room, he shoulders his lute and notices Uriel heading towards him. Grinning, he waves heartily in his direction to let him know that he is well. Heading toward him, Arm is both troubled that the others seem to have suffered the same fate, but at the same time grateful that he is not the ONLY one that it has happened to.

On the way across the floor, Arm keeps a sharp eye and ear out for dangers that normally wouldn't be if he were full size (listen=7, spot=16).

Evan (ac 13, hp 23/24) 
Monday May 16th, 2005 5:53:12 AM

Evan smiles with relief when he sees Mira approaching him. Pausing to give her a warm hug and a soft kiss, he takes her hand and guides her towards the others at the door. He glances up towards the open window as an idea begins to grow within his mind. Quickly, he signs to Mira, Surely we are an isolated incidence. What if someone were to climb out the window and go over to Sampson's to fetch someone back to open the door? Then they could come back in the window then pass out the door with the rest of us.

Wilfire Ironhouse 
Monday May 16th, 2005 9:19:22 AM

Wilfire moves across the room to join the others. He keeps his two-handed flail in hand and his eyes open for any sign of trouble.

"Dam Sleeper" he says aloud.

Kadaz 
Monday May 16th, 2005 4:26:31 PM

"Wait, we just have to get outside, right? Does anyone remember any mouse holes? Or any place where a draft gets in at floor level?" Kadaz tries to think about any location in the room where there might be easier access to the outside. "How about the chimney? The brick walls are rougher than the regular wall and we might be able to climb it more easily. But it's a very long climb at our size. And then we have to get down. But it's a way out."



Mira 
Monday May 16th, 2005 6:03:32 PM

Mira hugs Evan back, her arms around his neck as she returns his kiss. When he signs his idea to Mira, she puts her hands on her hips and gives him a look. "I don't think so!" she responds, continuing, "none of us would last a minute out there!"

Crooking a finger at the ranger, she adds in a gentler voice, "I've got an idea. Actually, I've got two!"

As she makes her way over to the rest of the party, she explains her plans to Evan. "We could all work together to bash a hole into the base of the door. I've got some spells that might work, and those who have their weapons could chop and hack." Mira watches to see how her idea is recieved, "if all else fails, one of those scrolls up there," the sorcerer waves in the direction of the table, "is Knock."

Conner  d20+3=16
Monday May 16th, 2005 6:12:41 PM

"Now that's an idea!" says Conner, as a wide grin spreads across his face at Kadaz's suggestion. "Maybe when you're done, I can have a go at it?" he adds, nodding at the dwarf's axe, "that is, if you don't mind?"

The fighter runs a hand over the wood to learn if there are any knots or other points that might indicate structural weakness. He also checks the floor at the base of the door to learn if it might be amenable to digging.

Spot=16

Shadow 
Monday May 16th, 2005 11:11:43 PM

Shadow listens to the group try to figure out a way to get outside. He is not sure about knocking a hole in the door, but is willing to give it a try. "If we all take a turn, maybe we can hack a hole in the door."

(OOC: I am sure you meant 'Knock' - Carla/Mira)

Uriel  d20+3=13
Tuesday May 17th, 2005 12:10:24 AM

Uriel moves to help Arm if he needs it and then moves to the others collected near the door.

DM Kathy 
Tuesday May 17th, 2005 1:13:05 AM

Arm drops down and tries to wriggle under the door. It's a dirty process; there seems to be dust everywhere. It gets into his nose, even at his smaller size. He scoots along under the door, but doesn't get very far before he is stuck.

Uriel comes to the door and catches one of Arm's hands, which are srabbling at the floorboards and the bottom of the door. He pulls, but isn't able to free the bard; an indignant "ow!" is all he gets for his trouble.

[You can both try again]

Meanwhile, the others are gathered at the front door. Evan and Kadaz suggest other ways to leave the apartment, but Mira isn't sure that's a good idea. The others seem to favor the idea of knocking some kind of hole in the door. Conner examines the door, but doesn't find anything he'd characterize as a weak spot. Oh, there are chips and dings a-plenty, but none of them really affects the structural soundness of the door. Cutting through it is going to be really difficult. Digging under it is equally problematic, and you don't know what's under the floorboards.

You all also note that Uriel and Arm have not yet joined you.

Evan (ac 13, hp 23/24)  d20+9=18 d20+3=16
Tuesday May 17th, 2005 5:43:52 AM

Evan tries to hide his smile when Mira gets stern with him, nodding as he listens to her idea, thinking it's a fine one. He watches the others studing the wood, then glances around, looking for Arm and Uriel. (spot-18) When he spies Uriel by Arm's door, he nudges Mira and nods in their direction. Then he turns his attention to the door in front of him, studing not only the wood, but the lower hinge as well.
(carpentry-16)

Arm  d20=12
Tuesday May 17th, 2005 6:02:38 AM

Chagrined and MORE than a little embarassed by his situation, Arm tries once again to wriggle out from under the door (dex=12).

OOC: Kathy, I'm confused...I thought I had to roll UNDER my DEX score, which is 11, to make it (I rolled a 3 the last time)...my reasoning is this: the lower your dex, the harder it is to roll under it and vice versa, right? This time I rolled a 12, which is OVER my DEX...but if my DEX was higher, say a 16, then it'd be HARDER to make it?? Thanks :)

Kadaz  d20+10=22 d10+4=8
Tuesday May 17th, 2005 4:10:30 PM

The dwarf looks at the door and then at his axe. "Let me try this. Just to see what we're up against." He swings at the door and the axe sinks in. Kadaz pulls the axe out and inspects the damage.
(hit AC 22, damage 8?)



Conner  d20+8=20 d8+3=9
Tuesday May 17th, 2005 7:09:26 PM

The burly fighter holds out his hand towards Kadaz. "Mind if I give it a go?"

If the dwarf lets Conner wield the axe, (Hit AC 20 (+axe modifiers) for 9 dmg) aiming for the same place on the door as the ex-guard.

Mira  2d4(3+3)+2=8
Tuesday May 17th, 2005 7:15:31 PM

"My turn!" chimes in the sorcerer. Mira stands about 10 ft. from the door. "If this doesn't work, I can try Burning Hands after." Concentrating on the task at hand Mira fires two balls of magical energy at the door. Magic Missile for 8 pts dmg.

DM Sanity Info:
Spells:
0-level, 6 per day-Detect Magic, Read Magic, Light, Mage Hand#, Ray of Frost
1st-level, 6 per day-Magic Missile#, Burning Hands, Mage Armor



DM Kathy 
Wednesday May 18th, 2005 3:25:56 AM

Arm continues wriggling, and manages to get himself unstuck. He emerges from under the door covered in fluff, but rather pleased with himself.

[Sorry for the confusion. I don't think there are any more "low is good" d20 rolls in 3.5. The kind of Dex check I was talking about was more of an untrained skill check. Untrained because I doubt anybody has ranks in "Wriggle Under a Door." Although I guess Escape Artist would have worked. Anyway, you did it.]

Evan studies the door, and notes that it is reasonably well-made. Punching a hole through it is not going to be easy. He looks at the door hinge, which is a simple design. If Evan were his normal size--or even a quarter of his normal size--he's pretty sure he could have that hinge off in no time, even with rudimentary tools. As it is, though, removing the hinge is going to be even more difficult than cutting through the door.

Kadaz is eager to try that particular plan, and swings his axe with great gusto. He hits the door cleanly, and a tiny little chip of wood comes flying out. Conner knocks out a similar-sized chip, and Mira blasts the door with a magic missile, which also knocks out a little sliver of wood.

Looking at your handiwork, you guesstimate that you've knocked through less than 1/10th of the thickness of the door. This is going to take some doing.

Evan (ac 13, hp 23/24) 
Wednesday May 18th, 2005 5:42:29 AM

Evan places a hand on Mira's wrist to stop her from casting the burning hands. He quickly signs, The spell may catch the door on fire and I don't think we're capable of keeping the fire from burning down the house at our current size. Why don't we go get the scroll while Conner and Kadaz try to chop their way through the door?

Arm 
Wednesday May 18th, 2005 5:47:57 AM

Dusting himself off as best he can, while at the same time inciting a coughing fit of some great length, Arm shoulders his lute and greets Uriel heartily, "Well, THAT was a new experience".

He continues to him, "What exactly happened to us? The last thing I remember is hearing laughter, then I or should I say WE are mouse-sized. I see that the others are trying to leave, but at our size I don't think that's the best of ideas.".

Arm-OOC 
Wednesday May 18th, 2005 5:49:13 AM

Thanks for the info Kathy...I'm getting confused in my old age... ;)


Kadaz 
Wednesday May 18th, 2005 6:50:10 AM

Kadaz takes his axe back from Conner and inspects the damage. "This will work, just take a little while. Anyone got a better idea?" With only 2 blows chipping away a tenth of the door, making a hole big enough to get out should be 10 to 15 minutes, an hour at the most. Kadaz is more than willing to spend the time working at this. "Conner, how about we take turns, I swing a while, and then you. That way we can keep ourselves fresher."

Wilfire Ironhouse 
Wednesday May 18th, 2005 9:54:53 AM

"I'll be helpin to" wilfire suggests as taps his two-handed flail.

OOC- I'm not sure if wilfire is still enlarged, but he'll help with the door regardless.

Shadow 
Wednesday May 18th, 2005 10:33:23 AM

"I can help with that." Shadow also pipes up. He is still usure if they will be able to get all the way through the door, but really is unsure of any other way.

Uriel 
Wednesday May 18th, 2005 4:51:08 PM

Uriel moves to the others with Arm, laughing at Arm's wry humor about their situation. Uriel describes the Fae's remarks since Arm wasn't in earshot.

When he gets to the others, he studies the door for a moment and then suggests, "Couldn't someone climb up to where the door latches into the frame and maybe open it that way? If we have a lever it could help also."

Conner  d20+8=10
Wednesday May 18th, 2005 10:24:29 PM

Conner takes the axe from Kadaz and gives the door another wack. (Hit AC 10, miss?) The axe glances off awkwardly. "Hust be harder then I thought," he mumbles as he passes the weapon back to the dwarf.


Mira  Feather Fall-1,2,3 Sleep-4,5, Endure Elements-6, Blur-7, Knock-8, Spider Climb-9, d10=10 d10=9 d10=5 d10=7 d10=6
Wednesday May 18th, 2005 10:35:04 PM

Mira's face goes red when Evan suggests that she might burn the place down with one of her spells. She hangs her head and makes her way over to the table on which lie her scrolls.

+++++

The sorcerer tries to find a position near enough to the table that her spells will work, but far enough away that she can see the edges of her scrolls. She starts to cast Mage Hand in an attempt to knock the scrolls off the table and onto the floor. (10-miss, 9-spider climb, 5-Sleep , 7-Blur, 6-Endure Elements)

DM Sanity Info:
Spells:
0-level, 6 per day-Detect Magic, Read Magic, Light, Mage Hand######, Ray of Frost
1st-level, 6 per day-Magic Missile#, Burning Hands, Mage Armor

(OOC: If this is too many moves or an unacceptable concept, feel free to curtail Mira's moves. I figure she still has to prise open the scrolls to figure out which ones she got, or to read from them.)



DM Kathy 
Thursday May 19th, 2005 2:02:02 AM

Arm and Uriel re-join the group, and now you are all together. For what it's worth.

Kadaz and Conner are intent on chopping their way through the door, and Wilfire and Shadow are willing to help. It may be time-consuming, but it does seem as if it will work. And, given his greater size, Wilfire could well have the advantage.

Conner takes a swing and hits the door, knocking out another tiny chip. [Just about anything will hit; the words "broad side of a barn" come to mind.]

Uriel suggests that it may perhaps be easier to send somebody up to the latch to try to lever it open.

Mira uses her Mage Hand spell to knock a few scrolls off the table. Of course, they are full-sized, and she still has to open and read them. And the runes are half as big as she is, so it's going to take some doing. [How about a DC 12 Concentration check to cast from them?]

As the group continues to chop away at the door, you hear a melodious laugh coming from somewhere above you. The Fae is back. She's now about the same size as you, and she hovers maddeningly out of reach on her gossamer wings. "Hee-hee!" she giggles. "Silly adventurers, chopping a hole in their own door! Winter will be very drafty, my dears." A truly nasty smile crosses the pixieish features. "If you live that long, of course." With that, she flits away again.

Arm 
Thursday May 19th, 2005 5:58:22 AM

Arm glares at the fae creature as she leaves and says, "THIS is why I voted no!!!...damnable fairies....". Feeling helpless now that his weapon is still full-size in his room, Arm unslings his lute and plays a tune intended to encourage the rest not to give up in the face of adversity (bardsong:inspire courage-+1 to hit and damage rolls).

OOC: Don't know if this will speed things up or not, but it's the best I have right now... :)

Kadaz  d20+1=4
Thursday May 19th, 2005 6:24:07 AM

Kadaz hands the axe over to Wilfire. "Go ahead, big guy. See what you can do." He then keeps a lookout for trouble but is distracted by flying wood chips. "Looks like we should have put out a saucer of milk."
(spot 4)

Evan 
Thursday May 19th, 2005 6:50:30 AM

Before Mira, with her red face and hanging head, can get too far away from him, Evan grabs her arm, stopping her for a moment. A gentle finger lifts Mira's chin so that Evan can give her a soft kiss and he files her reaction away for a less stessful moment so they can discuss it. He smiles warmly as he releases her arm and follows her over to the table where the scrolls lay. After she has retrieved several scrolls, he volunteers to stand on one end of the scroll so she can read what they are and cast tem if need be.

Shadow  d20+2=7
Thursday May 19th, 2005 8:44:11 AM

Shadow sees that he is not really going to be the best to help out with the door, so moves over to help Mira and Evan. "I can help keep the scrolls unrolled for you." He offers. He will keep an eye out for any danger. (Spot=7)

Mira  d20+9=17
Friday May 20th, 2005 12:12:32 AM

"Aha! This is a good one!" anounces the mage to Shadow and Evan, as they help her unroll the scrolls. "It's called Spider Climb. I can cast it on one of us, and that individual will be able to climb as well as a spider with no fear of falling."

Mira looks from Evan to Shadow, and continues, "Shadow? Do you think that you could climb up the leg of the table and knock off the other scrolls? There is a Knock spell I would like." Mira moves a little closer to the rogue, "you could also climb up the door to the latch and try to prise it open. Are you very strong?"

If the rogue is willing to make the attempt, the sorcerer will cast the spell upon him. (Concentration Check=17)

Spider Climb p. 283 PHB-10 minutes



Conner  d20+8=12 d8+3=11
Friday May 20th, 2005 12:15:32 AM

Venting his frustration, Conner takes up Kadaz's axe and strikes the door another time. (hit AC 12 for 11 dmg)

Uriel 
Friday May 20th, 2005 1:07:25 AM

Uriel waits to see which way the group will go.

DM Kathy 
Friday May 20th, 2005 2:18:37 AM

As the chopping continues, Mira locates and is able to read her Spider Climb spell. She can cast it on somebody to retrieve her Knock scroll, or to simply climb up the door and work the latch.

Or, you could keep on chopping and you can eventually get through the door.

Arm 
Friday May 20th, 2005 6:00:28 AM

Strum, Strum, Strum... :)

Shadow  d20+6=12 d20+6=26 d20+6=19
Friday May 20th, 2005 8:40:20 AM

When Mira says that the scroll is spider climb he starts to think. "Wait, maybe someone very strong could get the spell on them and then climb up the door to the door nob and if we had string or rope we could tie them off and the rest of us could pull on the rope to turn the door nob." He thinks out loud.

"Does that spell actually open the door or just unlock the door?" Shadow asks about the knock spell.

If she says the spell will actually open up the door he will attempt to climb the table to push off the scrolls. (not sure how many rolls you would need, so Climb=12, 26 nat. 20, &19)

Kadaz  d20+1=2
Saturday May 21st, 2005 6:02:47 PM

Kadaz stays at the front door taking his turn at chopping. When not chopping he looks around the room, watching for trouble. (spot 2, natural 1)

Wilfire Ironhouse 
Saturday May 21st, 2005 8:21:58 PM

"Me suspect we shud keep choppin. Stron wind cometh and door cloesth. But a'ole... it alwas be a ole." Wilfire said as he kept chopping.

Conner  d20+8=18 d8+3=9
Sunday May 22nd, 2005 11:43:06 PM

Conner takes his turn with the axe, chipping off another piece of wood [Hit AC=18 for 9 dmg].

Mira  d20+9=18
Monday May 23rd, 2005 12:09:53 AM

Mira rubs her nose and thinks a bit on Shadow's question. "I've not used the spell before," she answers, "but my understanding is it does open the door."

If Shadow is successful at knocking the rest of the scrolls off the table, Mira will find the one she is looking for and cast Knock upon the door, focusing on the handle. (Concentration Check=18)

Uriel 
Monday May 23rd, 2005 12:16:07 AM

Uriel shrugs, "Magic would be the best way, especially if knock opens the door."

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