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"In the beginning, in the time of creation, the one known as the Jericko separated the sky from the lands. He was alone and felt lonely, so he created all forms of life to grow and florish. But he didn't create all at the same time. He wanted to admire his creations and the creator walked among them in the Wold.
The creator first saw the fey folk - satyrs, sprites, dryads and other dwellers in the woodlands. They exhibited a zest for life and a curiosity about things new. They were slight and elusive which kept them safe from danger. However they were not sensible and feared those larger than they. So the creator moved on.
Next the creator visited the elves. They were frail and oh so beautiful. But the tend to be haughty. They had freedom of spirit which the creator much admired, but they were slow to act and took to long to do anything. The creator again moved on.
The creator came to visit the dwarves. They kept homes beneath the earth. They were strong and hardy folk. Had great pride in family and lived by a strict moral code. However the creator quickly grew tired of their relentless and repetitive toil with the elements of the earth and moved on.
Next the creator found himself among the hordes of the orcs. They were dreadful and fierce warriors. They feared no one and filled their short lives with rage and combat. Their boldness was fascinating. The creator could no look upon their cruelty and brutality and soon left them.
With the humans the creator found much to admire. They were quick to learn and adapt to all types of environments. They multiplied quickly and occupied all the lands of Wold. However, they were prone to war with themselves. They had an obsessive need to feed their endless desire for riches and power.
After the creator finished his journey, he pondered about creating another race that had all the positive aspects of all his other races. A group he could be content with ... a race that pleased him completely. So the creator began his journey again and visited the fey in the forests. He seized a sprite and bound her with magic. The creator then revisited each race again and took from them a portion of what they were. From the elves he took agility and grace. He added it to the fey and it grew. From the dwarves he took devotion to family and added it to the sprite and she began to grow and change. Boldness and fearlessness he takes from the orcs and they fey grew even larger. The creator visited the humans once again and took from them the spark of creativity and the ability to adapt. After all these thing are collected, the creator adds them to the fey and the hobbit was born. A tall, strong, formidable creature that knew no fear. Who had bold ambitions and the creativity to do what they will.
The creator stood back and admired his craftsmanship. So very pleased he was. And great favor he bestowed on his beloved hobbits. The other races grew jealous and fearful of such a race and made war against them. The creator, in his ultimate wisdom, sought to halt the hostility by making his beloved hobbits smaller in size to lessen the threat they imposed on others. This made the hobbits more elusive to their enemies. It taught them to hide and use the shadows for cover. Gave them patience and cunning. Peace was soon restored and the creator was satisfied. After deciding that his work was complete, the Jericko stepped away from the Wold and rested."
The newborn king of vines and weeds(Inspire courage. Performance, singing roll d20+8=11. +1 morale bonus to saves vs charm & fear, +1 morale bonus to attack rolls and damage for all allies who can hear Kendry's song. Lasts for 5 rounds after he stops singing - and he has not stopped, yet. Include inspire courage in stats at top until further notice)
Unleashed the pumpkin power sowed
So druids, stewards of the seeds
He pierced: From green, red blood now flowed
Oh people, fear King Ebryon
His hand o'er nature bringeth death
This power from some day bygone
Ariseth new, with satyr's breath
Wilt bow the knee? Trust not this lord
Caprice and malice him enfold
Beware when offereth he reward
A baneful darkness shades our Wold
Now mourn the druids' loss of breath
By him who claims it's time to reckon
Nature's wealth he turns to death
Laughter wild, vines lethal beckon
Arise! now heroes, gird your loins
For time has come to show your worth
New class of battle we enjoin
Find you ways to end ill mirth
Blood cries out for Justice! Justice!Meantime, he tosses a tanglefoot bag in Ebryon's direction, but misses utterly (d20+5=7).
Oppose this self-crowned king of fey
Stand bold, stand strong, heroes of Wold
And fight Ebryon come what may
(You can immediately attempt another hide check with a -20 penalty to remain hidden, according to the rules on page 76. Ebyron's spot check is 20, so that's your DC. You'll need roll a nat. 20 to have any chance. Read the Hide Skill, it gives you ideas on what your options are. There are no Called Shot rules in 3.5. The nearest things would be Sunder or Disarm, but they require melee attacks. If I were going to create a Called Shot for this situation, the penalties would have dropped your attack roll below his AC. Let me think of something. Maybe we can make a new Woldian house rule.)
(Why are you only giving your unarmed strike a +2 modifier? Shouldn't it be +6, according to your ability modifers and weapon finesse. +4Dex, +1BAB, +1size modifier = +6. Lower it +4 and get off two attacks with Flurry of Blows. You would have hit otherwise.)
(When you rolled a critical threat [19] with your dagger, which is 19-20/x2, you need to follow that up with a second attack roll. If you hit a second time, then you made a critical hit.)
Sprite attacks on party:
One attacks Kendry. 1 Hit. Damage: 0.
Nine attack Patterton. 4 hits. Damage: 3.
Four attack Airin. 3 hits. Damage: 2.
Ten attack Podo. 8 hits. Damage: 9.
Two attack Selithe. 2 hits. Damage: 2.
Five attack Dwight. 2 hits, 1 crit. Damage: 4.
Three attack Olo. 2 hits. Damage: 6.
Five attack Marigold. 2 hits. Damage: 1.
This special bag is just for youHe hopes that Ebryon will reconsider his actions - but is not holding his breath.
As you stick it to others,
So you'll be stuck, too
Slow and consider, shouldst kill thy brothers?
Explaination: You didnt critical on your attack. The second roll wasnt high enough to beat his AC. And your Disarm attempt wasnt successful either, Ebyron beat your roll big time. BUT you had such a good roll, a natural 19, I allowed Ebyron to fumble with it and have a chance to catch it before it fell. A chance the Fey King wouldnt have had if your disarm was successful. All Ebyron needed to do to catch the crystal with the other hand was roll a 2 or better. Which is only a slight chance. To roll a natural 1 always fails, and that is exactly what I rolled. Lucky dog! Way to go!!The crystaline pumpkin hits the stone floor and bounces a little as it rolls away from Ebyron. The Fey King's expression changes to a combination of shock and fear. His precious crystal pumpkin! He shouts out a long stream of sylvan curses. Words so foul that it almost makes your ears bleed!
Two sprites attack Selithe. Two Hit, Damage: 3.The battle rages on with the druids. Animated trees slam into the druids front line with thier branches. Several druids are sent flying from their blows. Another barrage of fire, lightning and concussive acorn explosions assault the invading trees. Five more trees fall to the attacks. The two treants continue to animate more. Five more trees uproot themselves. Many druids begin to summon the help of the elements themselves. From torches lit all around come forth fire elementals. They find great delight in the prospect of burning anything, especially these trees. Several of the huge stone columns break apart and form arms and legs. Including the one Airin is hiding behind. She is pelted by small falling pieces of stone from the transition. She takes only 2 points of damage. The huge earth elementals lumber off, easily breaking the hold of the vines that have grown up around them over the centuries. Airin may find the experience fascinating and unnerving.
One sprite attacks Airin from her hiding place. Missed.
Two sprites attack Patterton. One hit. Damage: 2.
One sprite attacks Olo. Missed.
Two sprites attack Podo. Both Missed.
One sprite attacks Dwight. One Hit. Damage: 3.
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