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Sir Henri(AC 22 72?72hp) 
Tuesday April 26th, 2005 6:41:32 AM

Sir Henri Looks on as his now Big Buddy spits the rat from his mouth and the chewed ball of furry glob with a rats tail, hit the floor with a splat?
Henri whispers to Kashmarie "I'm not picking up after him, pointing to GargolothBut he will come in handy in reducing the rodent population!"

The Paladin will wait for his chance to enter the room, but first somebody has to take care of that lock.

Marek Isentomb 
Tuesday April 26th, 2005 10:36:45 AM

Marek grimaces slightly, not that the door has a magical trap, but that apparently not one of them knows how to deactivate it without setting the damn thing off. Looks like a job for big and ugly

Marek turns a twinkled eye to the ogre. "Looks like you get to go in first after all. Henri and I will be right behind you, ssuming your strong enough to get the door open..."

Ragnalfr (Ac 22, Mage Armor, Fly[25/60], Shield[23/60])  d20+8=9
Tuesday April 26th, 2005 8:37:46 PM

"Not that don't love to see doors splintering apart as much as the next guy, but touching that knob or lock is gonna get you electricuted," Ragnalfr responds glibly.

"If you can all keep from breaking stuff for a couple seconds, perhaps I can dispel the trap."

Ragnalfr casts DISPEL MAGIC on the doorknob.
[Spellcaster check 9. Nat 1]

The elf looks at the doorknob for a moment longer.
Well, that's embarrassing

"Or maybe not," he says aloud.

Ragnalfr floats out the way, giving the ogre a good place to run.
"After you.
"Mind the doorknob.""



Kashmari 
Tuesday April 26th, 2005 10:08:12 PM

Kashmari might have been able to work with the trap, but is reluctant to do so as Ragnalfr's magic fizzles.
Like Ragnalfr she will let whoever wants to bash the door to see what happens. It's not like they really need to be stealthy any way because the enemy already know they are here!

Gargoloth  d20+16=28 2d8(8+1)+15=24
Wednesday April 27th, 2005 12:02:57 AM

The Ogre sighs with resignation. Apparently this is some sort of "test" to make sure his intentions are genuine.

"Right. Step outta da way then wizard...dis ain't gonna hurt, is it?" He asks the mage as he hefts the giant axe over his head.

Attack= 28
dmg= 24

With a mighty swing, Gargoloth brings the axe down onto the door, hoping he doesn't become a crispy critter.

Justin Webber (DM) London ogres falling down  3d6(1+1+2)=4 3d6(5+6+2)=13
Wednesday April 27th, 2005 12:39:19 AM

Ragnalfr tries casting dispell magic on the door knob and lock but it doesn't work and even makes the door knob crackle for just a second.

Everyone else waits as Gargoloth steps forward and swings a powerful blow down on the door. Anticipation on what might happen flows and time seems to beat terribly slow as the axe decends and finally slams into the door. For moments all that happens in the door shudders but is intact but suddenly the iron bands on the door also erupt with the electric energy and zaps through the axe that is partly inbedded in the wood of the door. The blast of electric can be heard zapping right to the ogre and the burst is so powerful it makes what hair the ogre has stand up and his eyes look like they light up before he is blasted through the door way and onto his back. Alittle smoke rolls off of the ogre now. (Gargoloth takes 17 points of eletric damage.)

Sir Henri (Ac 22 72/72hp)  d8+4=10
Wednesday April 27th, 2005 8:26:06 AM

The paladin turn to shield Kashmarie from the splinters to come. Nothing happen! So he returns his attention to their new Big Friend. "Oh! that's got to hurt, even foran Orger?"

So when the smoking hair stops< Sir Henri will touch him on the arm and heal him of 10 hp of damage.

Henri's Spells
Bless

Hart 
Wednesday April 27th, 2005 9:25:59 AM

Hart, hardly able to contain his patience with the door and the party, he starts to say, "For Goddess' sake, just...." When the ogre slams into the door. The druid smile widely. "Might like heem after all." He says quietly.

Spirit claps.

Loran shudders and takes off of the staff at the sound, his eyes wide. He clicks his beak irritably.

Tyal 
Wednesday April 27th, 2005 1:18:31 PM

Tyal winces as the ogre is throw by the spell. He closes his eyes against the sudden blast of light and debris.

When at last the smoke clears he makes his way to the ogre and shakes his head. Sir Henri gets there first and heals the guy up for a little bit. Tyal smiles down at the ogre and would offer a hand but knows that that would lead to him being pulled onto the ground. "Do you still hurt and do you need more attention?" He seems worried though he still has his doubts about the ogre...still the guy has a way with doors.

He calls back over his shoulder to the others. "Is everyone ok...sound off please." He waits to see what the ogre has to say before he moves off. "I am not sure who won that round...the ogre or the door." He smiles for the ogre trying to lighten the mood after that experience.

Kashmari  d20+4=18 d20+8=13
Wednesday April 27th, 2005 5:39:20 PM

Now that no one is milling around in front of the door Kashmari approaches the door and carefully fiddles with the lock; or even with the hinge pins. (If possible she will take 20, if not then: Spot 18, Disable Device 13).
If she fails to make any head way with the lock; and there is still time, then Kashmari will try "Control Object" on the lock to make the lock move in such a way as to unlock itself.If she uses "Control Object" on the door she will not worry about masking any manifestation display.

Name: Control Object
Discipline: Psychokinesis
Level: Kineticist 1
Display: Material (Object is briefly covered in a shimmering, translucent slime (ectoplasmic seepage from the Astral Plane); which evaporates after 1 round)
Manifestation time: 1 standard action
Range: Medium (170ft)
Description: You telekinetically "bring to life" one inanimate object. The object moves under your control. Note: live vegetation, already animate objects and Undead cannot be controlled in this fashion. The controlled object moves like a puppet, with jerky and clumsy movements, at a speed of up to 20ft. If its form is rigid then it makes creaking, groaning or grating sounds as it moves. A controlled object can attack an opponent if you direct it to do so. It has one slam attack, at a base attack bonus equal to your base attack bonus + your Int mod. If the attack hits, it deals damage equal to 1d6 + your Int mod. A controlled object has its usual hardness and hit points. Note: you can use this power on a non-magical lock, making it move in such a way as to attempt to unlock itself. If another character makes an Open Lock check involving a lock that you are concentrating on controlling, the character gains a +4 bonus on the check.
Duration: Concentration, up to 7 rounds
Saving throw: None
Power resistance: No
Power Points: 1
DC: 15


Gargoloth AC 22 HP 64/71 
Wednesday April 27th, 2005 5:57:22 PM

The Ogre sits up slowly from the shock and shakes his head briskly, much like a dog that is shaking off some water.

As Sir Henri heals him Gargoloth nods his thanks and staggers to his feet. He rolls his shoulders and cracks his neck a bir, checking the damage.

At Tyal's offer of aid, Gargoloth smiles with a bit of embaressment. "Sure...I could use a lil' more fixin' up if yer willin'. I think that one cooked my liver!" He adds with a deep chuckle, poking his stomach gingerly.

He looks up just as Kashmari is about to start picking the lock. "Uh Oh!" He mutters and quickly steps to the side in case the trap is still active.

(Comment: Kashmari) 
Thursday April 28th, 2005 12:16:45 AM

(She is trying to disarm the trap; not pick the lock - yet.)

(To DM Justin - Kashmari - disarming the trap) 
Thursday April 28th, 2005 12:19:35 AM

((Justin, please take note that Kashmari will take 20 on the disarm device as her primary action, the roll is merely a back up.))

Tyal  d8+1=2 d8+1=2 d8+1=8
Thursday April 28th, 2005 10:20:39 PM

Tyal nods to the ogre and then pulls out a wand that he taps the big guy with. It sends a little bit of healing into the ogre as Kashmari works with the lock.

[8hp: two rerolls for ones]

Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran 
Thursday April 28th, 2005 11:47:45 PM

Goodberry: 4/7 (lasts 8 days, rod used)
Wood Wose: (10 hours from mid-morning, rod used)
Spider Climb: [438 rnds]
Detect Snares and Pits: (concentration, 60ft cone)[396 rnds]
Barkskin +2: (extended)[944 rnds]
Bull's Strength: (self, 5mins)[29 rnds]
Shillelagh: (staff, from wand)

Prepared Spells~
Orisons: Guidance x2, Light x2, Cure Minor Wounds
First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds
Second Level: Earthfast, Master Air, Summon Swarm
Third Level: Harrier
Rod: 3 charge(s) used today
Pearl 1: Unused

The druid looks on at the group, as he takes in the ogre's demeanor, still not sure whether he should be trustted fully.

Fern 
Friday April 29th, 2005 3:16:08 AM

Fern looks on in amazment as it is suggested that Gargoloth try and open a magically traped door What idiots, do they actually think that he's going to do it. and is then even more amazed that Gargoloth actually tries Ooh that has got to hurt, why did he do it. I'm sure that if we had taken a few more minutes we might have found a way to open the door without endangering anybody. Fern is ready to attack as surely somebody has heard all the noise.

Sir Henri 
Friday April 29th, 2005 6:35:28 AM

Sir Henri ask Tyal, "He'll be alright now that you really help him!" As the paladin taps the top of the head (To put the smoke out.)

Justin Webber (DM) Door 
Friday April 29th, 2005 5:01:36 PM

Gargoloth slowly makes his way to his feet and is cured of his damage after being damaged by the doors trap.

Kashmari moves forward and begins to look over how to disarm the trap, she really sees no way to disarm the trap right off since when she moves to get a better look or try and do something else the metal bindings and such on the door give off a spark showing the elctricity is still there.

Kashmari tries using her ability on the lock also. She hears a satisfying click as the tumbler on the lock is undone but to your dismay the lock reclicks shut again just as quickly. Clearly the enchantments on this door are strong.

Still nothing is stirring in the hall ways.

(OOC:Eunice, if there is a problem with how I worked the magical trap/lock then please contact me through email or perferably AIM and I will talk it over with you.)

Gargoloth 
Friday April 29th, 2005 5:38:17 PM

Gargoloth relaxes a bit when the theif isn't lit up like a roman candle and turns to Tyal. "Thanks mate. These doors in here can be tricky, ya know?" Gargoloth takes a second to smooth down his stacticly charged mane of arm hair and looks at Sir Henri. "Somethin' musta heard that noise. We should be on the look out fer baddies."

Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran 
Friday April 29th, 2005 5:42:57 PM

Goodberry: 4/7 (lasts 8 days, rod used)
Wood Wose: (10 hours from mid-morning, rod used)
Spider Climb: [437 rnds]
Detect Snares and Pits: (concentration, 60ft cone)[395 rnds]
Barkskin +2: (extended)[945 rnds]
Bull's Strength: (self, 5mins)[20 rnds]
Shillelagh: (staff, from wand)

Prepared Spells~
Orisons: Guidance x2, Light x2, Cure Minor Wounds
First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds
Second Level: Earthfast, Master Air, Summon Swarm
Third Level: Harrier
Rod: 3 charge(s) used today
Pearl 1: Unused

The satyr stretches and takes out his homemade flute and begins to play a soft tune. He's seems quite bored with the whole situation.

Spirit yawns and sinks into the hood and falls fast asleep.

Loran hoots.

Fern 
Friday April 29th, 2005 10:00:44 PM

Fern takes a good look at the door looking for anything that may be helpful.

take 20

ooc: justin what side of the door are the hinges on? is there any writing on the door?

Sir Thomas 
Sunday May 1st, 2005 10:20:19 AM

OOC: I though that both Entrance Hall and the Captain's Meeting Room have double doors, because of their size?? Those room are almost the lenth of the Fort.

Kashmari (Ubiquitous Vision, 70mins.)  d20+28=46 d20+28=31 d20+28=36 d20+28=31 d20+28=30 d20+28=48 d20+28=45 d20+28=42
Sunday May 1st, 2005 5:05:55 PM

(*making several actions/checks in one post in case I am unable to post this week due to my 8 week (6 weeks left) nursing student "internship" at the nursing home*)

Kashmari sees that manipulating the lock will not work. She has seen what bashing the metal bindings on the door does as well. So she will try something less expected.

Kashmari uses "control object" on each of the hinge bolts. They will basically just walk their way out of the hinge, creating an alternative way of opening the door.
Luckily she doesn't have to see the hinges to do this little 'trick'.

Once all of the hinge bolts are removed she will command the door to walk away from it's door jamb and away from herself (i.e. down the hall away from the group). The door will obediently walk off with creaking, groaning movements.

Name: Control Object
Discipline: Psychokinesis
Level: Kineticist 1
Manifestation time: 1 standard action
Range: Medium (170ft)
Description: You telekinetically "bring to life" one inanimate object. The object moves under your control. The controlled object moves like a puppet, with jerky and clumsy movements, at a speed of up to 20ft. If its form is rigid then it makes creaking, groaning or grating sounds as it moves.
Duration: Concentration, up to 1 round/lvl
Saving throw: None
Power resistance: No
Power Points: 1 per use (will use 4 total, as DM Justin has informed me that there are 3 hinges and one door that needs removal!)

(Concentration checks (4 to avoid any displays, and 4 to control the objects): 46, 31, 36, 31, 30, 48 (nat 20), 45, 42)


Marek Isentomb  d20+1=12
Monday May 2nd, 2005 10:35:49 AM

I really hate magic. Well not true only when I'm on the wrong side

Marek waits Kash's results, though he expects the magic holding the door closed will remain. If Kashmari is not successful...

"OK so we apparently don't have the arcane or divine power currently to go through the door, and force is a bit shy as well."

Fort Maps

"that being the case, we need a key or the spellcasters to alter the spell lists, which they can't do til tomorrow. So I propose we move and secure the right section."

"Trophy room, Armory and the right guard tower. Problems, question concerns? No? Great. Fern stay put in the corridor and make sure nothing comes up our tails. Tyal, Mykell with me." And Marek then moves down the right hall to the door that the map refers to as the Trophy Room for a listen {Listen 12]


Kashmari (scene description) 
Monday May 2nd, 2005 6:04:42 PM

To everyone else who doesn't know what exactly Kashmari is doing it must just look like she is standing there staring at the door and concentrating.
The bolts won't drop to the floor as Kashmari will be laying them on the floor not dropping them, so good hearing might catch the slight noises on the other side of the door? (Providing Kashmari succeeds; Lady Dicey and DM willing!)

Sir Henri 
Monday May 2nd, 2005 6:09:59 PM

The paladin sees that Kashmarie is having a hard time, the lock will not stay unlock. So He whispers in Kashmarie's ear,]i["Kask! Is it open and staying open Yet??"[/i]

If she look up, Henri is smiling at her. "Just a little humer, That's all."

Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran 
Monday May 2nd, 2005 7:42:14 PM

Goodberry: 4/7 (lasts 8 days, rod used)
Wood Wose: (10 hours from mid-morning, rod used)
Spider Climb: [436 rnds]
Detect Snares and Pits: (concentration, 60ft cone)[394 rnds]
Barkskin +2: (extended)[944 rnds]
Bull's Strength: (self, 5mins)[19 rnds]
Shillelagh: (staff, from wand)

Prepared Spells~
Orisons: Guidance x2, Light x2, Cure Minor Wounds
First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds
Second Level: Earthfast, Master Air, Summon Swarm
Third Level: Harrier
Rod: 3 charge(s) used today
Pearl 1: Unused

Hart continues to play his flute, completely unable, and unwilling, to mess about by the door.

Spirit sleeps.

Loran closes his large eyes.

Ragnalfr (Ac 22, Mage Armor, Fly[27/60], Shield[25/60]) 
Monday May 2nd, 2005 7:50:35 PM

Ragnalfr gives an indifferent shrug. Where they go first isn't really all that important.

The tall elf floats behind Marek.

Gargoloth 
Monday May 2nd, 2005 10:20:46 PM

Gargoloth sneers in disdain at Marek as he says his bossy piece. Turning to Ragnalfr, he mutters. "That there messy fella wit' the bit o' chain seem ta think he's runnin' the show 'round here. Let's jus' hope he knows better then ta talk ta ME like that!"

The Ogre fishes a large stone out of his backpack and tosses it in the air a few times to judge it's weight. Apparently satasfied, he clutches it in his fist and swings the massive battle axe onto his shoulder. Giving the door one last glower, he walks purposefully down the hallway.

Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran 
Tuesday May 3rd, 2005 5:53:09 AM

The satyr shrugs at the ogre's actions, which confuse him, but don't suprise him.

I can't see how getting this fort is in any way going to help remove the shadow from the forest. He thinks to himself while he continues to play his flute.

Loran hoots in agreement as if he knew what Hart was thinking.

Sir Henri 
Tuesday May 3rd, 2005 6:36:12 AM

The paladin Watches the Big Orger walk down the hall. the Paladin remarks "I hope it was not something I said?"

Justin Webber (DM) The door is opening, sort of! 
Tuesday May 3rd, 2005 10:47:35 AM

(OOC:Sorry for not posting till now. Had something happen yesterday, I'll make up for Mon post Sat.)

Everyone awaits patiently or maybe alittle impatiently for the door to hopefully open. Kashmari looks like she is concentrating hard on the door and for many moments nothing happens but then suddenly with loud creaks and moans the door begins to slowly walk away from where it was. The door moves some distance down the hall to the left side before coming to rest, leaning against the wall.

The room ahead of you looks empty from where you stand but you can get a overly good view inside it. Off to the right side is a door way that looks like it leads to a smaller room.

(OOC:Just a small note, inless other wise noted all doors a single doors not double. However some, like the one you just went through is built abit larger then others.)

MikeK - OOC 
Tuesday May 3rd, 2005 7:57:48 PM

Um, Justin?
Have you got us in front of the Captain's room or the Trophy Room?

Marek gave up and went to the Trophy Room.
But Kashmari was working the door to the Captain's Room.

I'm not sure where we are.

Justin webber (DM) Answering Questions 
Tuesday May 3rd, 2005 10:36:02 PM

MikeK: I took DanielK's post as he was going to the trophy room, etc only if Kashmari wasn't successful in opening the door with ther powers. :) If I am wrong in that thought DanielK, please let me know and I will adjust my post.

Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran 
Wednesday May 4th, 2005 9:02:57 AM

Goodberry: 4/7 (lasts 7 days, rod used)
Wood Wose: (10 hours from mid-morning, rod used)
Spider Climb: [426 rnds]
Detect Snares and Pits: (concentration, 60ft cone)[384 rnds]
Barkskin +2: (extended)[934 rnds]
Bull's Strength: (self, 5mins)[9 rnds]

Prepared Spells~
Orisons: Guidance x2, Light x2, Cure Minor Wounds
First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds
Second Level: Earthfast, Master Air, Summon Swarm
Third Level: Harrier
Rod: 3 charge(s) used today
Pearl 1: Unused

The satyr stands, puts his flute away and follows the group quietly.

Spirit remains asleep.

Loran stays atop the staff.

Marek Isentomb 
Wednesday May 4th, 2005 9:57:54 AM

With Kashmari's success a the door, Marek rises a bushy eyebrow, "You're a wonder Kash."

With that, he moves quickly into the room, his head on a swivel. Discerning no opponents, Marek moves to the smaller door Hmm not on the map, probably just a closet

Marek will grab and open the smaller door.

Fern  d20+8=21 d20+8=27 d20+12=21 d8+3=10
Wednesday May 4th, 2005 12:04:47 PM

Fern will follow the others into the next room. Cant even try to be quiet can they? She thinks as she makes sure an arrow is ready to fire at anything that comes through the door.

listen: 21
move silently: 27

held action
attack: 21
damage: 10

Gargoloth ac:22 hp:71 
Wednesday May 4th, 2005 8:58:23 PM

Gargoloth enters the rooms as well, looking for danger.

Kashmari (Ubiquitous Vision, 70mins.) 
Thursday May 5th, 2005 9:22:59 AM

In reply to Marek's comment Kashmari simply grins.
She will wait for a few of the warriors to pass by the newly opened door before joining them to scout out the new rooms.

Hart 
Thursday May 5th, 2005 4:34:54 PM

The satyr takes up a position in the rear of the party, but not last. Perhaps the ogre would like that position.

Sir Henri 
Thursday May 5th, 2005 8:13:48 PM

Henri tip toes into the room, sword in hand.

Hart 
Friday May 6th, 2005 12:52:41 AM

The satyr follows along.

Sir Henri 
Friday May 6th, 2005 7:34:34 AM

The Paladin stop in mid stride?? He listens?? Henri though he heard a click' click' sound?? He looks under his boots, thinking that he pick up something?? But no there's nothing there.

He'll enter the room, sliding out of the way so others can get in. "Click Click"

There goes that clicking sound again??

Mykell Zweihand 
Friday May 6th, 2005 9:55:19 AM

Mykell moves cautiously into the room with the others and looks around as he holds his katana in one hand.

Mykell stays ready to pull his weapon if needed.

Justin Webber (DM) Guard Capt's Room/Meeting room 
Friday May 6th, 2005 10:04:41 AM

Everyone enters the room slowly and cautiously but finds little need as the room has a large table to one side which is surrounded by chairs. Bookshelves line the walls with countless books on them. A small fireplace also is in one corner of the room.

The small room Marek goes to check on. Once he opens the door he is greeted with a view of a bed in one corner of the small room and a two swords hang on the wall over the bed. The room also has a small dresser and such but nothing of more interest other then in the far corner of the room is a set of stairs leading up to the second floor.

(OOC:Jay, I need a ADM favor. Please contact me when you get on AIM sometime so I can speak to you on what.)

Marek Isentomb  d20+1=20
Friday May 6th, 2005 5:55:08 PM

Seeing the stairs he looks over his shoulders at the rest of the group. He sees the pratical wince from Fern as the ranger mentally notes the noise [Spot 20] and just gives a wry smile.

"Bingo" he breathes.

Marek looks back again, "Throne room is up, Mykell. Tyal. Let's move. The rest can cover our backs."

Marek will then cross the room and take the steps in groups of two, Chain ever at the ready.

Fort Maps

Hart 
Friday May 6th, 2005 10:14:08 PM

The satyr is vigilant, looking around constantly and even watches the ogre often.

Fern 
Friday May 6th, 2005 10:28:41 PM

Fern rolls her eyes as Henri clinks around and just follows Marek towards the throne room.

held action attack use the rolls from the last round.

ooc: what room are we in/by, could we get a better map? you know the type with 5' squares and markers showing us where each of us are standing.

Kashmari (Ubiquitous Vision, 70mins.) 
Saturday May 7th, 2005 3:07:51 PM

Kashmari reads the writing etched onto the spines of the books. Which books that are in the library might give some useful information on the enemy.

She takes note of Marek's off hand comment about "the rest can cover our backs".
She wonders if he even realizes how that particular wording might lead to the exact opposite occuring?
She grins slightly, 'Marek probably hasn't even considered it, he's more of a "do'er" than a "thinker".'

((No insult is intended with any of this Marek. Kashmari is just pondering the difference between the warriors and their ways and the "magic users" and their ways.))

Gargoloth 
Sunday May 8th, 2005 7:53:04 PM

Gargoloth snorts at the books and picks about the room for anything interesting. Scratching his head, he scoops up the dresser and shakes its contents onto the floor.

Sir Henri 
Monday May 9th, 2005 4:57:33 PM

Sir Henri looks up the stairs, to see what there??

Hart 
Monday May 9th, 2005 6:30:59 PM

The druid watches the ogre's action with some amusement.

Ragnalfr (Ac 22, Mage Armor, Fly[29/60], Shield[27/60]) 
Monday May 9th, 2005 8:36:31 PM

"Wouldn't that be 'Document room is up'?" the eflin wizard asks.

Ragnalfr looks around at the books with interest.
Well, as long as everybody is just queued up anyway...

He casts a spell, and peers intently at the books on the north wall.
[Detect Magic]

Mykell Zweihand 
Monday May 9th, 2005 10:57:35 PM

Mykell looks around as he waits for something to happen. At the comments on heading up the stairs he frowns abit and looks to Marek, "Not meaning to question your tactics but shouldn't we clear out the rest of this floor so we have no one to back attack us as we make our way?"

Sir Henri 
Tuesday May 10th, 2005 5:34:34 AM

The paladin takes his head out of the stair well, turning to Mykell "That's fine idea, but first I'd like to see what is behind that door (pointing to the door on the other side of the room) First? A storage room? Maybe. A set of stairs going DOWN? Possible??"

Hart 
Tuesday May 10th, 2005 9:33:24 AM

The druid wanders over to the shelves and starts perusing the books.

Spirit remains asleep.

Loran takes up perch atop the book shelves.

Kashmari (Ubiquitous Vision, 70mins.) 
Tuesday May 10th, 2005 5:43:51 PM

Kashmari starts to half-heartedly read through the old book-keeping records for the keep. Dry reading for certain. Simultaneously she keeps "an eye" on the rest of the room and the group while tactics and room "clean out" are being discussed.

Marek Isentomb  d20+1=11
Tuesday May 10th, 2005 5:46:00 PM

Marek arrives upstairs and quickly discovers he is by himself. for the love of...

Documents Room? Clear the level? Do I really need to explain this one. Last time it got me annoyed not to mention nada in head way.

Squatting at the top of the stairs Marek can see the ogre ransacking the place and Mykell can see the him pinch his nose and close his eyes. "Would someone mind telling the chief not to trash our future home or is that too terribly much to ask?"

"Ragnalfr..." he begins but then just waves his hand down the stairs.

Things are about to get real exciting Marek moves off into the second floor towards the Smithy
[move silent 11]

Fort Maps

Sir Henri (AC 21 72/72hp)  d20+18=37
Wednesday May 11th, 2005 6:55:52 AM

The Paladin is looking up the stairs at Marek. He put hid pointing finger on his thumb (in a sign of OK). The paladin will go to Gargoloth, puting a hand on the Once Oger Chief's back. Mustering all the deplomacy (37) that he can muster, "My Dear Friend, may I call you a Friend? Marek went up stairs and found somebody making all that noise, I don't think your going to to like the monster he's creating. You don't understand creating?? Well you know the enermy you fought in the entrance?? Well this guy is making one up there now! Want to go upstairs with me know??"

If there enough time he'll head to the stair-well.

Hart 
Wednesday May 11th, 2005 10:06:02 AM

The druid, coming upon some interesting old tome, takes it to a corner and carefully reads the contents. He is sure not to set off some sort of hidden glyph or symbol.

Gargoloth 
Wednesday May 11th, 2005 1:36:22 PM

The Ogre turns to Sir Henry with a sneer as he's dumping out the last of the drawers, but upon hearing what the Paladin has to say, his demeanor changes somewhat.

"Well, can't let that lil' furry headed chain swinger 'ave all da fun, now can we! Let's go, 'Enry."

Gargoloth pile drives the dresser into the ground, shattering it for the sheer fun of it before grabbing his axe and heading for the stairs.

(OOC: Gargoloth's movement is 50! :) )

Kashmari (Ubiquitous Vision, 70mins.) 
Thursday May 12th, 2005 12:00:15 AM

Kashmari sees the orge's petty vandalism and doesn't appreciate that he is doing more damage to the place than any good he has done so far. If he keeps that up they might just end up having to throw him out as well just to make sure that they still have anything left of the keep. After all he isn't one of the team at the moment - his "grace period" hasn't even passed yet...

Hart 
Thursday May 12th, 2005 7:59:16 AM

The druid continues to read, unconcerned with the fort decor being demolished by the brute of an ogre.

Sir Henri (AC 21 72/72hp) 
Thursday May 12th, 2005 9:19:45 AM

Sir Henri smiles as he follows his new friend, as they head up the stairs. He think to himself, 'I'm beginning to like this Big walking tree. Then again I like Heart the Satyr and he's rouffer than an hasp!.'

Up the stairs they go.

Hart 
Thursday May 12th, 2005 12:48:11 PM

The satyr shoots a hateful glance at Henri. His issues about using his name outloud is still a problem.
The satyr hisses at the paladin. "No names! Stupid humans."

Fern 
Thursday May 12th, 2005 3:26:13 PM

Fern's still standing around with her bow waiting for something to happen.

ooc: It's been a week since the last dm post. I know justin has posted to other games. could the adm please step in.

Justin Webber (DM) Continuing 
Thursday May 12th, 2005 8:53:56 PM

(OOC:I'm really sorry everyone. The last couple of days I felt drained and went to bed early and yesterday it stormed bad here.)

Some talks erupt among the group about going up the stairs and finishing clearing the rooms on the first floor. From the looks though Marek plans to head up stairs no matter what.

The ogre before deciding to follow Marek shatters a dresser on the floor but really finds nothing inside it other wise except some normal clothing and a few misc's books.

The book shelves are covered in mainly strategy books and a few law and normal books line the shelves too.

Up the stairs Marek comes into the documents room. As he steps in though a group of six rogues and two of the large looking men are here. The large men pull a large two handed sword from off their back and the rogues pull shortswords and have a buckler on their free arm.

(OOC:I hope everyone is ready to continue. I will do my best to keep up with the posts. I will look into making sure a DM post is up everyday but weekends maybe except if posts are missed. Please everyone try to make posts each day also if a DM post is made. Once more sorry for the lack of posting.)

Tyal 
Friday May 13th, 2005 2:18:35 AM

Tyal takes a seat and relaxes not really concerned about much. To him this was becoming a little dull and he craved a little excitement. Well at least he could catch a little rest, though not fall to sleep.

Hart 
Friday May 13th, 2005 8:28:03 AM

The satyr sits back down, scowling at Henri and then continues the book.

Gargoloth AC 20 HP 83  d20+18=26 2d8(5+3)+17=25 2d8(1+4)+17=22
Friday May 13th, 2005 8:45:41 AM

The Ogre grins as he sees the enemies in the document room.

"Oh ho! What 'ave we here den? Looks like I'm gonna have ta give you lot a good teachin' to! C'mon chainman...let's get 'em!"

Gargoloth throws his head back and lets out a booming roar, spraying spit everywhere and enters his rage (OOC: WOO HOO!).

He charges foreward and attempts to cleave through one theif and into another if possible.

Cleave attack: can hit AC 26
Dmg= 25

if cleave is sucessfull damage on second theif:

dmg: 22


Sir Henri (AC21 72/72hp) 
Friday May 13th, 2005 4:08:07 PM

The paladin is in back of his friend Gargoloth, but not too close so not to get hurt. He willl cast Bless on the trio Marek, Gargoloth and himself. Now he's ready to fight any body comming his way.

Fern  d20+12=32 d20+12=21 d8+3=11 d8+3=4
Friday May 13th, 2005 5:24:45 PM

At the noises from upstairs Fern runs up and stands by Henri (hopefully in time to get some of that bless) and starts shooting off arrows.

attack: 32, nat 20, +1 if within 30'
crit: 21, +1 if within 30'
damage: 11, +1 if within 30'
crit damage: 4, +1 if within 30'

feats/abilities used: point blank shot, precise shot, fast movement


Mykell Zweihand 
Saturday May 14th, 2005 1:05:26 AM

Mykell looks around and sighs when Marek moves up the stairs along with a couple of the others. He simply shrugs at first till he hears the fight start.

Not sure if the group who went up needs his help or not, Mykell quickly begins moving to and up the stairs.

Marek Isentomb [AC 24 HP 68]  d20+18=32 d20+18=32 d20+18=27 d20+18=23 d20+18=26 d20+18=25 3d6(5+3+3)+14=25 3d6(4+3+3)+14=24 3d6(5+4+3)+14=26 3d6(4+1+2)+14=21 3d6(5+1+6)+14=26 3d6(4+5+1)+14=24
Saturday May 14th, 2005 7:38:42 AM

Marek steps into the room and before he attack, Gargoloth charges by into the thick of it. No question on his bravery certainly

With a Quick eye and faster hands Marek knows what he should do. "Chief get to those big guys, I got the thieves."

The chain in Mareks hands becomes a blur of whipping steel as he strikes out at all six of the rogues weapons.

[Whirlwind Improved sunder PA -2 32,32,27,23,26 25 Dmg 25,24,26,21,26,24]
Short sword Light weapon Rogues opposed roll at -4 Light Blade Hardness 10 hp 2 +2 Harness and 10 HP per + of the weapon

Fort Maps

Ragnalfr (Ac 22, Mage Armor, Fly[30/60], Shield[28/60])  4d4(1+4+2+3)+4=14
Saturday May 14th, 2005 10:22:41 AM

At the sound of combat, Ragnalfr flies up the stairway, staying high so he can move easily.

Arriving in the upper room, he weaves his hands to send four bolts of energy sailing into one of larger fellows.

[Magic Missile - 14 hp damage]

Kashmari (Ubiquitous Vision, 70mins.)  d20+28=41
Sunday May 15th, 2005 5:48:57 PM

Kashmari hears the sounds of battle coming from upstairs. She runs up the stairs and then moves just off to one side of the top of the stairs (in case anyone follows her up, so she isn't blocking the stairway).
She concentrates and manifests "matter agitation" focused on the face of one of the large men wielding the huge swords.

(Concentration 41; no display. First round 1 point of damage to the man's face - he now has local sunburn!)

Name: Matter Agitation
Discipline: Psychokinesis
Level: Psion 1
Range: Close (55ft)
Description: You heat a creature or object (non-psionic, non-magical objects). You can excite the structure of a non-magical object, heating it to the point of combustion over time. The agitation of the matter grows more intense in the second and third rounds after you manifest the power. If you shift your focus to another object, the first object cools down and the second object begins to heat up.
1st round: Readily flammable materials (paper, dry grass, tinder, torches) ignite. Skin reddens (1 pt of dmg).
2nd round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 pts of dmg), hair smolders, paint shrivels, water boils.
3rd round and subsequent rounds: Wood ignites; metal scorches (1d4 pts of dmg for those holding metallic objects). Skin burns and hair ignites (1d6 pts of dmg), lead melts.
(You can continue to agitate a chosen surface area up to the duration of the power if concentration holds.)
Note: on the 4th round and onwards this power continues to deal the same damage as specified in the third round.
Target: 2 sq. ft. of surface area of an object or creature
Duration: Concentration, up to 7 mins.
Saving throw: None
Power resistance: Yes
Power Points: 1
DC: 15


Aelanthir(AC 26 HP 35, See invis, Mage Armor, Spider Climb, Invisibility)  d20+6=16 d20+11=23 d20+14=31
Monday May 16th, 2005 1:33:06 PM

Aelanthir continues to scout around on the first floor by himself invisibly. Aelanthir heads towards where the armory is likely to be and will quietly take a glance inside to see who or what is there.

******
listen 16
spot 23
move silently 31

******
Active
Spells:
See Invisible (16/50 minutes)
Mage Armor (10 hours)
Spider Climb (30/50 minutes)
Invisibility

Shared spells: (kuari)
See Invisible (30/50 minutes)
Mage Armor (10 hours)
Invisibility


Hart 
Monday May 16th, 2005 6:47:07 PM

Hart continues on when the other do.

He snatches two particularly interesting books entitled, "The Way Gnomes Avoid Tactical Errors In Combat And How You Can Too" and another less interesting title "Terror, Tactics and Turmoil: The Three "T's" For A Successful Tyrant", puts them into his bag, and waits to move on with the others.

While standing and waiting for the others to move, he spots a book that might actually help there current situation. The title reads "Storming Forts and Castles: A Dummies Guide". He grabs this one too and starts reading hastily.

Justin Webber (DM) Unstiars battle 
Monday May 16th, 2005 10:21:20 PM

Gargoloth goes charging in and is able to hammer his target with a nice hit.

Marek sends his chain into quick work and in a few moments has all the rogues shortswords shatters. One of the shortsword's pieces glow faintly before fading out.

Kashmari concentreates her powers on the same large man that the ogre hit and has the man howling in pain in a few moments.

All others going up the stairs are either on the stairs or just entering the room.

Hart grabs a few books and finds one to read.

Aelanthir however goes on alittle exploring on his own. Heading through the halls he heads for the armory, he sees nothing in this hall as he goes either. He notices that there is a iron bar look in area built into the door and peaking in he sees the maker of the noise. Inside is a couple rogues and one dwarf who is chained up and working on something at a anvil.

The dwarf looks at the rogues with each pound of the hammer on the solid metal he is working and words come from his mouth in a happy song as the song seems to be irriatating the rogues, "Every bump is a rogue's head....pools of blood from the rogue's dead....if only the rogues didn't have lead in their head....they wouldn't of become dead."

Tyal 
Monday May 16th, 2005 11:53:07 PM

Tyal can now hear that his arm will be needing up those stairs or at least his healing will. He is soon heading for the stairs and up them, he pauses only slightly to give Kashmari a wink and that "what can you do look". Though it does seem kind of strange from a battle priest, that he would have a problem with a fight.

He takes stock of the situation as he tries to decide where would he be most useful.

Gargoloth HP 83 AC 20 Rage(7 rounds remaining)  d20+18=23 2d8(4+1)+17=22
Tuesday May 17th, 2005 12:39:43 AM

Gargoloth swings at the large man again, froth sprewing from his lips.

attack= 23
damage=22

Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran 
Tuesday May 17th, 2005 5:29:38 AM

Goodberry: 4/7 (lasts 7 days, rod used)
Wood Wose: (10 hours from mid-morning, rod used)
Spider Climb: [406 rnds]
Detect Snares and Pits: (concentration, 60ft cone)[364 rnds]
Barkskin +2: (extended)[914 rnds]
Shillalegh: (staff)[minimum duration]

Prepared Spells~
Orisons: Guidance x2, Light x2, Cure Minor Wounds
First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds
Second Level: Earthfast, Master Air, Summon Swarm
Third Level: Harrier
Rod: 3 charge(s) used today
Pearl 1: Unused

Hart retrieves his wand of shillalegh again and taps his staff.

Spirit wakes up and pokes his head out the hood.

Loran ruffles his feathers to make himself look bigger.

Sir Henri (AC 21 72/72hp) 
Tuesday May 17th, 2005 6:42:03 AM

Sir henri tries to get into this fight, BUT his friend (Gargoloth) is too broad, the paladin cannot get around him. "Who is it?? Is he dead Yet??" he ask the Friend Orger.

Marek Isentomb [AC 24 HP 68]  d20+10=22 d20+10=23 d20+10=23 d20+10=26 d20+10=16 d20+10=21 d20+10=14 d20+10=27 2d6(3+1)+14=18 2d6(5+1)+14=20 2d6(2+2)+14=18 2d6(3+1)+14=18 2d6(2+2)+14=18 2d6(2+1)+14=17 2d6(2+6)+14=22 2d6(5+2)+14=21
Tuesday May 17th, 2005 11:51:17 AM

Marek moves in quick sure steps, that of a man who has seen countless battles and survived them all. The 15' chain strikes out eight times in rpid fashion almost to fast for the eye to follow.

Whirlwind attack 6 rogues and the 2 big guys.
[PA -2 Hit AC 22/23/23/26/16/21..14/27]
[Dmg 18/20/18/18/18/17..22/21]

Loretta  d20+12=32 d20+12=30 d8+3=5 d8+3=10 d20+7=9
Tuesday May 17th, 2005 2:39:54 PM

Fern takes aim and shoots at the enemy.

attack 1: 32, nat 20, +1 if point blank
crit: 30, +1 if point blank
damage: 5, +1 if point blank
crit damage: 10, +1 if point blank

attack 2: 9, miss, +1 if point blank

using precise shot, point blank, & far shot if applicable

I'm assuming that fern was already in the room and had a shot since you didnt say otherwise. when are we getting a battle map to show us where everyone is? and can we get one for alpha strain also?

Kashmari (Ubiquitous Vision, 70mins, Matter Agitation up to 7 mins. or until concentration on target ceases)  d20+28=33 d4=3
Tuesday May 17th, 2005 7:05:59 PM

She continues to concentrate on burning the same enemy's face (large warrior with a large sword; now screaming in pain). His facial skin now blisters and all of his nearby hair smolders... (burns for a further 3 pts of dmg)

(Concentration 33; no display. Second round a further 3 points of damage to the man's face - he now has local second degree sunburn and smoking hair!)

Name: Matter Agitation
Discipline: Psychokinesis
Level: Psion 1
Range: Close (55ft)
Description: You heat a creature or object (non-psionic, non-magical objects). You can excite the structure of a non-magical object, heating it to the point of combustion over time. The agitation of the matter grows more intense in the second and third rounds after you manifest the power. If you shift your focus to another object, the first object cools down and the second object begins to heat up.
1st round: Readily flammable materials (paper, dry grass, tinder, torches) ignite. Skin reddens (1 pt of dmg).
2nd round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 pts of dmg), hair smolders, paint shrivels, water boils.
3rd round and subsequent rounds: Wood ignites; metal scorches (1d4 pts of dmg for those holding metallic objects). Skin burns and hair ignites (1d6 pts of dmg), lead melts.
(You can continue to agitate a chosen surface area up to the duration of the power if concentration holds.)
Note: on the 4th round and onwards this power continues to deal the same damage as specified in the third round.
Target: 2 sq. ft. of surface area of an object or creature
Duration: Concentration, up to 7 mins.
Saving throw: None
Power resistance: Yes
Power Points: 1
DC: 15

Ragnalfr (Ac 22, Mage Armor, Fly[31/60], Shield[29/60])  4d4(2+2+3+4)+4=15
Tuesday May 17th, 2005 9:04:04 PM

Ragnalfr flies up the stairway, not stopping until he is near the ceiling of the room. From this vantage point, the wizard assists Kashmari in making 'Screaming Sword' more uncomfortable.

[Magic Missile - 15 hp damage]

Tyal 
Tuesday May 17th, 2005 11:56:26 PM

Tyal holds his position as he cannot really get into the fight anyways. Those in front that are already in the fight block his way. "Call out if you need healing and I will be there." He decides that this is the next best action for him to take.

Mykell Zweihand 
Wednesday May 18th, 2005 1:06:30 AM

Mykell finishes moving up the stairs and comes into the room so those behind him can come in also now.

Seeing the threat before him and some unarmed now from Marek's breaking of their weapons Mykell moves quickly to engage one of the large me, pulling his katana on the way.

Justin Webber (DM) Document Fight cont  d20+10=27 d20+8=17 d10+6=15 d10+6=11 d20+10=22 d20+8=25 d10+6=16 d10+6=13 d20+6=11 d20+6=20 d20+6=15 d20+6=24 d4+2=5 d4+2=6 d4+2=3 d4+2=4 d20+12=22 d20+8=17 d20+8=25 d20+8=18 2d8(2+1)+8=11 2d8(2+1)+8=11 2d8(8+6)+8=22 2d8(1+8)+8=17
Wednesday May 18th, 2005 1:21:01 AM

Kashmari continues her attack with her powers on the large man she was attacking before and is happy to see the man is in more pain.

Marek sends his weapon whipping out to hit all the enemies in the room. He succeeds in hitting everyone of them but four.

Fern fires two arrows, one hitting it's mark and the other shattering against the far wall.

Hart casts a spell on his staff and prepares to help out in the battle.

Tyal calls out for people to let him know if they become injured.

Mykell moves into the room and quickly moves to help attack on the the large men but is to far away to attack this round. This also frees up the stiar way for the others to come up.

Ragnalfr comes up the stiars and fires magic missiles off at the same man Kashmari is trying to burn to death.

Henri also comes up the steps and is free to move into the room now as everyone is spreading out into the room.

All the enemies look to be injured and a couple bleeding quite badly but those being only a couple of the rogues.

One of the large men move in and takes a couple swings at Mykell. (Can hit AC:27/17 Damage:15/11)

The other large man looks to of got his mind back on the fight and moves in on Gargoloth as it fights through the pain Kashmari is causing him. The large man swings his two handed sword twice at the ogre. (Can hit AC:22/25 Damage:16/13)

Four of the rogues quickly move in on Fern and begin swinging wild punches at her. (Moving in opens a AoA. Can hit AC:11/20/15/24 Damage:5/6/3/4)

The last two growl loud and soon canines enlarge in their mouth and a dog looking snout forms, along with this change comes sharp looking claws and fur begins growing quickly and coarly over the two rogues body. Once they have changed they rush towards Marek with quick movements and slash at him with deadly claws. As both attack together they also release a loud howl like a wolf. (Can hit AC:22/17 Can hit AC:25/18 Damage:11/11 Damage:22/17)

(OOC:Loretta, I will get a map out when I can but it might not be for this combat. I had a map set up but was not expecting this route to be taken yet.)

Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran 
Wednesday May 18th, 2005 8:43:10 AM

Goodberry: 4/7 (lasts 7 days, rod used)
Wood Wose: (10 hours from mid-morning, rod used)
Spider Climb: [405 rnds]
Detect Snares and Pits: (concentration, 60ft cone)[363 rnds]
Barkskin +2: (extended)[913 rnds]
Shillalegh: (staff)[minimum duration]

Prepared Spells~
Orisons: Guidance x2, Light x2, Cure Minor Wounds
First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds
Second Level: Earthfast, Master Air, Summon Swarm
Third Level: Harrier
Rod: 3 charge(s) used today
Pearl 1: Unused

Hart pushes forward to try and fight with the others. If he can, he will get into a flanking position.

Sir Henri (AC 22 72/72hp)  d20+10=23 d20+5=24 d8+3=6 d8+3=11 d8+3=6
Wednesday May 18th, 2005 9:56:51 AM

The palain is looking for an opening when he spots Fern being ganged on by four rouges. "OH! NO! you don't." Now he find a good hole and will attack the nearest thief.

(Atttack Ac23 & Ac24 critical Hit - Damages 6+11+6=23hp.

Marek Isentomb [AC 27/28 HP 46/68]  d20+12=18 d20+12=20 2d6(3+4)+10=17 2d6(3+4)+10=17 d20+8=19 d20+8=14 d20+8=25 d20+8=16 2d6(2+1)+10=13 2d6(2+5)+10=17 2d6(3+4)+10=17 2d6(1+5)+10=16 d20+8=9 d20+8=19 2d6(2+1)+10=13 d20+8=17 d20+8=17 2d6(4+5)+10=19 2d6(3+5)+10=18
Wednesday May 18th, 2005 11:39:09 AM

Marek has to admit he is slightly surprised that the unarmed men are going after Fern, but it is quickly put out of mind as the two werewolves, fantastic then close on him.

As they do Marek swings at each of them.[Marek gets AoO as they close and has combat reflexes Hit AC 18/20 Dmg 17/17]

Claws flash about him and the old veteran shifts and ducks through the onslaught, but not quite fast enough. A deep wound is cut across his shoulder.

Marek again attacks every opponent in the room with his Whirlwind attack, but this time he keeps his eye more on defense.
[Fight Def. +3 AC with 5 ranks tumble, Dodge against 2nd attacker.]
[Rogue Hit AC 19/14/25/16 Dmg 13/17/17/16]
[werewolves Hit AC 9/19 Dmg miss/13]
[2 Big men Hit AC 17/17 Dmg 19/18]

Fort Maps

Fern HP: 33/37 AC: 21  d20+11=29 d8+3=10 d20+6=14 d8+3=10
Wednesday May 18th, 2005 12:19:24 PM

Fern is a bit startled when out of all the men attacking her only one hits. <i>They dont seem to be doing very well right now</i> she thinks.

She is grateful when henri moves in to help her as she puts her bow back and draws her sword. She attacks the man that looks like he's been damaged the most.

attack 1: 29
damage: 10

attack 2: 14
damage: 10

Ragnalfr (Ac 22, Mage Armor, Fly[32/60], Shield[30/60])  d20+7=19 d20+7=27 d20+7=12 4d6(5+5+2+5)=17 4d6(3+2+4+4)=13 4d6(2+6+4+2)=14
Wednesday May 18th, 2005 8:34:46 PM

Hovering in his position, Ragnalfr searches his mind and comes to the rather startling realization that he could actually run out of spells before this place is cleared out.

Not that he's gonna stop casting them or anything. Still, the elf is very curious about what he's going to do when the last spell is cast.

In the meantime, he sends two rays of fire at one of the werewolves attacking Marek.

[Scorching Ray - ranged touch attack
Ray 1 - hits ac19 for 17 hp damage
Ray 2 - nat 20, crit threat ac12 for 13 hp damage, +14 if a crit.]

[DMG p140 sidebar - you can crit with a spell that requires an attack roll]


Justin Webber OOC post 
Wednesday May 18th, 2005 10:04:55 PM

Wanted to let people know that I will post come morning. We have storms rolling in currently.

Jay B 
Wednesday May 18th, 2005 11:50:09 PM

OOC: Yes, we've had some nasty storms here in Western Washington too. Big thunderstorms.

Eunice OOC 
Thursday May 19th, 2005 12:34:48 AM

Have a very exam today, will be posting later today after my [exam] day at the nursing home is over.

Jay B 
Thursday May 19th, 2005 1:02:27 AM

OOC: Good luck Eunice! Hope you do VERY well.

Gargoloth AC 20 HP 54/83  d20+18=28 2d8(3+1)+17=21
Thursday May 19th, 2005 2:53:07 AM

Gargoloth swings again, fury building in his eyes as he brings his massive axe down on the man in front of him.

(OOC- Justin, I think you forgot Gargoloth's last attack on your last post)

Hart  d20+10=18 2d6(5+5)+5=15
Thursday May 19th, 2005 4:46:15 AM

He attacks when he is within range [he moved in Wednesday post].
(AC 18, for 15 damage, counts as magical)

Spirit has sunk deep into the satyr's hood again.

Loran flies to a high point and watches from a distance.

Sir Henri (AC 22 72/72hp)  d20+10=29 d20+4=10 d8+3=9 d8+3=10 d8+3=5
Thursday May 19th, 2005 10:46:46 AM

The paladin attacks again, hitting a rouge closes to him, hitting him once and missing him with the second swing.

"Are you alright, Fern?" Henri ask her.

Attack AC 29 & AC 10 - Damages 9+10=19hp, 5hp is a miss.

Kashmari (Ubiquitous Vision, 70mins, Matter Agitation up to 7 mins. or until concentration on target ceases)  d6=5 d4=4 d20+28=44 d20+28=43
Thursday May 19th, 2005 3:32:59 PM

Kashmari easily continues to concentrate on hoding the power to burn the same enemy's face (large warrior with a large sword; now a screaming alpha!).
His facial skin is literally burning now (possibly melting?) and all of his nearby hair ignites in flames (head and face burns for a further 5 pts of dmg).
Any metal on his person near his head scorches his skin (1d4 heat dmg; 4 dmg) and any lead jewelry et. al. on his person near enough his head will also melt.

(Concentration 44; to continue holding the power. Concentration 43; no display. Third round a further 5 points of local third degree burns and brightly burning hair; 4 pts dmg from this!)

Name: Matter Agitation
Discipline: Psychokinesis
Level: Psion 1
Range: Close (55ft)
Description: You heat a creature or object (non-psionic, non-magical objects). You can excite the structure of a non-magical object, heating it to the point of combustion over time. The agitation of the matter grows more intense in the second and third rounds after you manifest the power. If you shift your focus to another object, the first object cools down and the second object begins to heat up.
1st round: Readily flammable materials (paper, dry grass, tinder, torches) ignite. Skin reddens (1 pt of dmg).
2nd round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 pts of dmg), hair smolders, paint shrivels, water boils.
3rd round and subsequent rounds: Wood ignites; metal scorches (1d4 pts of dmg for those holding metallic objects). Skin burns and hair ignites (1d6 pts of dmg), lead melts.
(You can continue to agitate a chosen surface area up to the duration of the power if concentration holds.)
Note: on the 4th round and onwards this power continues to deal the same damage as specified in the third round.
Target: 2 sq. ft. of surface area of an object or creature
Duration: Concentration, up to 7 mins.
Saving throw: None
Power resistance: Yes
Power Points: 1
DC: 15

Hart 
Saturday May 21st, 2005 12:10:58 AM

OOC: Just checking in to see if any other actions have been taken by the DM.

Hart stands, waiting for action.



Sir Henri 
Saturday May 21st, 2005 6:10:31 AM

The paladin Just stands there, waiting.

Loretta 
Sunday May 22nd, 2005 2:34:56 AM

Justin had someone post to a game he's running at playbyweb that his comp is fried. So I dont think he's going to be posting soon.

Ryan(Gargoloth) 
Sunday May 22nd, 2005 10:23:09 AM

Loretta, yeah that was me. He didn't mention this game, but I assume the same thing stands. Hmmmm. Next time I talk w/him, I'll post here.

Kashmari (Ubiquitous Vision, 70mins, Matter Agitation up to 7 mins. or until concentration on target ceases) 
Sunday May 22nd, 2005 7:14:29 PM

Kashmari maintains her strict control of the power currently burning the one warrior's face and head.

Hart 
Monday May 23rd, 2005 8:59:33 AM

OOC: Just checking in again.

Here's a thought folks.... lets right our or game for a day or two until Justin wakes up... ;)

Okay... a half dozen trolls attack the party... GO! ;)

Fern  d20+10=19 d8+3=11 d20+10=22 d8+3=9 d20+5=18 d8+3=4
Monday May 23rd, 2005 4:57:17 PM

Good idea hart. Fern immediatly fires her bow at the nearest trolls.

attack 1: 19, +1 if within 30' of target
damage: 11, +1 if within 30' of target
attack 2: 22, +1 if within 30' of target
damage: 9, +1 if within 30' of target
attack 3: 18, +1 if within 30' of target
damage: 4, +1 if within 30' of target

feats using: rapid shot, precise shot, far shot or precise shot.

Sor Henri  d20+11=17 d20+6=20 d8+3=4 d8+3=4
Monday May 23rd, 2005 6:52:50 PM

Sir Henri swings Hitting AC17/AC20, hopefully Damages are damages 4hp/4hp. Wiping blood from his sword, then get the stand to do it all over again.

Mystery trolls 
Monday May 23rd, 2005 10:46:36 PM

OOC: Now, remember, these trolls aren't sanctioned by Justin, therefore, ALL damage dealt by them and resources are not used up when he returns.

Please tell me your characters race somewhere in your post.


The trolls are within 30ft from the party. They are large and have reach. One of the six trolls seems to be the leader and is much tougher looking than the rest; he is armored and carries a large greataxe.

Grunts AC 16, unarmed and no armor.
Leaders AC 21, carries greataxe.

'Ergblat signmal eesendon!' Says the leader, in a giant dialect. At that, the trolls converge around the little archer who just fired at him. He brushes the arrow away from his neck and the wound begins closing slowly.

The leader remains at least distance of 30ft from the party, while the grunts close around the party.

All the grunts are within 40ft of each other and seem focused on Fern or any other smaller characters and Hart.

fern  d20+10=20 d8+3=11 d20+10=12 d20+5=18 d8+3=8
Tuesday May 24th, 2005 4:06:11 AM

Fern shoots off a few more arrows at the nearest grunt.

attack 1: 20, +1 if within 30' of target
damage: 11, +1 if within 30' of target
attack 2: 12, miss, +1 if within 30' of target
attack 3: 18, +1 if within 30' of target
damage: 8, +1 if within 30' of target

feats using: point blank or far shot (whichever applies) rapid shot

how far away are these guys?

ooc: Fern is a HUMAN ranger using the nonspellcasting varient from complete warrior.

I actually do play humans right now i'm in 5 games and I have 3 halflings and 2 humans including fern.

loretta 
Tuesday May 24th, 2005 4:07:27 AM

oops almost forgot are trolls goblinoids or orcs? if so add favored enemy stuff to them.

Troll (OOC) 
Tuesday May 24th, 2005 7:16:46 AM

Trolls are giants Loretta.

Sir Henri (Ac22 72/72hp) Human  d20+8=12 d20+8=18
Tuesday May 24th, 2005 7:33:46 AM

Sir Henri sizes up the sceen, trolls are going after the their archer, the paladin tell Fern "Stand a little bit behind me for cover, I have a shield and will try to defleck what ever they throw our way? They are too far to engage in hand to hand combat!".

Henri with his sword in hand, has to wait untill they get at least ten feet from himself to be affective.

Deflect incomming missels wit shield 12/18.

Marek Isentomb [AC 27/28 HP 46/68]  d20+5=20 d20+5=13 d20+5=17 d20+5=20 d20+5=15 d20+5=20 2d6(2+3)+14=19 2d6(2+2)+14=18 2d6(6+1)+14=21 2d6(4+3)+14=21
Tuesday May 24th, 2005 9:51:40 AM

Marek finally lets a chuckle escape from his lips. Trolls at last something you can have fun with.

Marek attacks all 6 closing around them.
[Whirlwind attack 15' reach fight def +3 AC PA 2 Hit AC 20/13/17/20/15/20 Dmg 19/miss/18/21/miss/21]

fern  d20+10=13 d20+10=29 d8+3=6 d20+5=16 d8+3=6
Tuesday May 24th, 2005 1:32:17 PM

fern takes a 5' step to get behind henri and fires again.

attack 1: 13, miss
attack 2: 29
damage: 6
attack 3: 16
damage: 6

fern 
Tuesday May 24th, 2005 1:33:22 PM

if target (a grunt) is within 30' add +1 attack and damage for point blank shot

using precise shot so henri wont get hit :)

Trolls (OOC) 
Tuesday May 24th, 2005 11:20:54 PM

Please specify what trolls your attacking.

Leader, grunts #1, #2, #3, #4 or #5.

All grunts have moved in around the party, the leader is at least 40ft away.

Justin Webber (DM) Comments 
Tuesday May 24th, 2005 11:40:44 PM

Jay, thank you for making posts for alittle while and sorry everyone for the down time from the game really. Last week my computer got fried and for now I'm back or sort of as the computer I'm using might as well be a dinosaur that has been in a iceberg for awhile. LOL Anyway, I will post and move on the game tomorrow and will ask that people just bare with me for the moment as I have to either rewrite or wing the rest of this module since my maps, ability charts, module and such we all on my other computer which was fried in a lightning storm we had last week.

Thank you all for being patient and I hope everyone is ready to continue the game come tomorrow.

Once again thank you Jay. :)

Mystery trolls  d20+9=22 d6+6=8 d20+11=22 d6+6=11 d20+11=17 d6+6=10 d20+11=15 d6+6=7 d20+14=15 d20+14=20
Wednesday May 25th, 2005 12:06:13 AM

OOC: Remember folks, these trolls are NOT part of Justin's module. All resources will come back when Justin returns.
*********************

The grunts stop 10ft away and attack. (All trolls have 10ft reach, are Giants, and will get AoO against any archers)

Grunts #1 and #2 close enough to strike Fern, they are flanking her.
(#1 hit AC 22 for 8 damage)
(#2 hit AC 22 for 11 damage)

Grunts #3 and #4 close Henri, flanking him.
(#3 hit AC 17 for 10 damage)
(#4 hit AC 15 for 7 damage)

Grunt #5 notices how dangerous Marek is and closes on him, attempting to grapple.
(#5 hit AC 15(20), Marek must beat a an opposed check 20)

Troll leader stands back watching the fight. He seems to be studying the battle techniques of Marek.

The grunts who got hit seem to be healing the damage.
Grunt #2 is unhurt, all including the leader have been hit, however, the leader seems fine now. He seems very stout.

Hart  d20+10=17 2d6(3+2)+5=10
Wednesday May 25th, 2005 12:09:06 AM

Hart seems confused by the troll's arrival.

He attacks #5, flanking with Marek. (AC 19 for 10 damage)

Fern ac 21, 18/37  d20+11=27 d8+3=8 d20+6=11
Wednesday May 25th, 2005 4:08:33 AM

Fern gasps as the trolls hack into her. She drops her bow behind her, draws her sword and attacks grunt 1.

attack: 27
damage: 8
attack: 11, miss

using quick draw and if necessary after they get to go diehard :)

Sir Henri (AC22 72/72hp)  d20+11=18 d20+9=16 d8+2=8 d8+2=9
Wednesday May 25th, 2005 6:33:13 AM

Now Henri finds himself flank by two grunt. He'll swing at Grunt #3 with first attack (hit AC 18 - damages 8hp miss. For second attack the pivets on his feet to strike Grunt #4 (Hit AC16 - damages 9hp But another miss I think)

"Let's hurry Guy! I have to feed my hourse." uttera the Paladin.

Mystery trolls round 2  d20+9=21 d20+9=28 d20+4=23 d6+6=12 d6+6=9 d6+4=9 2d6(5+3)+9=17 d20+9=21 d6+6=10 d20+11=24 d20+11=17 d20+6=11 d20+11=15 d20+11=14 d20+11=15 d20+9=22 d20+9=25 d20+4=11 d6+6=12
Wednesday May 25th, 2005 9:22:51 AM

The grunts stop 10ft away and attack. (All trolls have 10ft reach, are Giants, and will get AoO against any archers)

Grunts #1 strikes Fern, they are flanking her, both are taking a full attack.
(#1 hit AC 23claw, 30claw, 23bite for 12, 9, 9 plus 17rend damage)(total damage 47)

Grunt #2 roars at delight that the human has been torn to ribbons and then turns toward Hart, moves and makes a single attack on the satyr. (AC 21 for 10 damage)

Grunts #3 and #4 attack Henri, flanking him, both are taking a full attack.
(#3 hit AC 21, 17 and 11 for no damage, all miss)
(#4 hit AC 15, 14 and 15 for no damage, all miss)

Grunt #5 loses grip because of Hart and turns on the satyr, taking a full attack. (#5 hit AC 21, 25 and 11 for 12 damage)

The leader begins laughing.

Marek Isentomb [AC 24/25 HP 46/68]  d20+6=23 d20+6=15 d20+6=25 d20+6=24 d20+6=25 d20+6=26 d20+6=9 2d6(3+3)+20=26 2d6(3+1)+20=24 2d6(2+6)+20=28 2d6(2+2)+20=24 2d6(4+4)+20=28 2d6(2+2)+20=24
Wednesday May 25th, 2005 10:39:46 AM

Marek twists away from the troll trying to tie him up and gives a nod to Henri for the flank. Dodging left of Troll 5 Marek cracks the spiked chain into the trolls on the group. trading more power for his own safety.

[whirlwind attack Pa 5 Hit AC 23/15/25/2425/26*no crit Dmg 26/24/28/24/28/24]

Troll blood flies and through the carnage of the giants, Marek looks towards the Leader, "You're next."

fern hp -29 
Wednesday May 25th, 2005 1:01:59 PM

fern falls to the ground in shocked surprise as she is literally torn into pieces.

Justin Webber (DM) Document room combat continued  d20+10=12 d20+8=20 d20+10=12 d20+8=23 d10+6=15 d10+6=16 d20+6=21 d20+6=25 d4+2=4 d4+2=5 d20+12=19 d20+8=14 d20+12=31 d20+8=10 2d8(5+3)+8=16
Thursday May 26th, 2005 12:13:57 AM

d20+10=27 d20+8=17 d10+6=15 d10+6=11 d20+10=22 d20+8=25 d10+6=16 d10+6=13 d20+6=11 d20+6=20 d20+6=15 d20+6=24 d4+2=5 d4+2=6 d4+2=3 d4+2=4 d20+12=22 d20+8=17 d20+8=25 d20+8=18 2d8(2+1)+8=11 2d8(2+1)+8=11 2d8(8+6)+8=22 2d8(1+8)+8=17
(OOC:Since I have no records of hit points on the enemies and how much damage they have taken over the course of the battle so far (sorry, slow computer so looking into the archives would be a major pain) I will be winging this. I hope everyone will bare with me. Jay, depending on who hasn't posted by tomorrow night can you drop some emails to those players and let them know the game is back running.)

Hart moves in to try and flank the enemy and give assistance.

Henri moves in to help Fern and slices a nasty wound on one of the rogues.

Marek takes a claw slash from one of the werewolves (need a fort check DC32) and succeeds in hitting two rogues with his whirlwind attack. (He succeeds in dropping one of the rogues)

Fern lashes out with a quick pair of strikes with her sword and succeeds in hitting one of the rogues with her first attack but the second misses. Fern's sword strike hits one of the rogues that Marek hit and drops him also.

Ragnalfr aims a spell at one of the werewolves to aid Marek and hits a nice blow on one, making the stench of burning hair and flesh fill the room.

Kashmari continues her burning assault on one of the large men.

Aelanthir is still peaking into the room with the dwarf and rogues.

Gargoloth slams the big man he fights with a nasty hit which sends the man back stepping abit but he still stands.

Tyal waits to see if anyone needs healing.

Mykell moves to help Marek also seeing the werewolves as the biggest threat.

Gargoloth's opponent presses his attack on him, swinging his two handed sword in savage slices. (Can hit AC:12/20 Damage:miss/15)

The second large man also moves in on Gargoloth as he fights off the pain of the burning Kashmari is putting him through. The man also makes a pair of strikes at the ogre. (Can hit AC:12/23 Damage:miss/16)

The remaining two rogues continue to throw fists at Fern as they see their buddies go down. (Can hit AC:21/25 Damage:4/5)

One werewolf presses it's attack on Marek. It snarls as it slashes at him in quick but furious slashes of it's claws. (Can hit AC:19/14 Damage:miss/miss)

The second werewolf turns on Mykell and slashes at his with it's claws. (Can hit AC:31/10 Damage:16/miss)

Hart(AC 25, 78/84hps DR5/cold iron), Spirit and Loran  d20+12=32 d20+12=23 2d6(5+4)+5=14 2d6(4+5)+5=14
Thursday May 26th, 2005 2:51:21 AM

Goodberry: 4/7 (lasts 7 days, rod used)
Wood Wose: (10 hours from mid-morning, rod used)
Spider Climb: [403 rnds]
Detect Snares and Pits: (concentration, 60ft cone)[361 rnds]
Barkskin +2: (extended)[911 rnds]
Shillalegh: (staff)[minimum duration]

Prepared Spells~
Orisons: Guidance x2, Light x2, Cure Minor Wounds
First Level: Charm Animal, Longstrider, Obscuring Mist, Regenerate Light Wounds
Second Level: Earthfast, Master Air, Summon Swarm
Third Level: Harrier
Rod: 3 charge(s) used today
Pearl 1: Unused

Hart hits AC 32 (crit 23), for 14 damage (crit 28).

Spirit remains in the hood, hiding.

Loran avoids combat.

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