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In the Dread of Night
Magpie Mysteries


DM Bob & Carla 
Sunday August 22nd, 2004 7:34:12 PM

Folks wrap up their business. Items are exchanged, loot tallied up, new items purchased. Skills acquired during the last adventures are exercised. A few lessons are taken. New knowledge is digested and committed to memory. Bags and packs are packed, and then repacked until the owners are satisfied. After a night that is restful for most, the Swords of Light meet at the Adventurer's Board .

The consensus is that most have business in Magpie Crossing. Andrath has an errand to run for Feorges. After a chance meeting with the bard Wynn Brightsong, Bralin had agreed to pay his respects to the half-elf's mother who lives in that place. As Ward would have it, there should be enough time to attend the open house for the Woldian League of Adventurers as well. Cadmar is interested in locating the family of the Flett brothers, while Elerinn still has the notice from Samuel and Sons, asking for the group to call at their establishment on Water St. Freed up by the Coven, Alkali is anxious for another adventure.

As the group prepare to head out, two figures are seen hurrying towards the group. On closer inspection Kedarn recognizes one is his friend and teacher, Therodan, while Lorth recognizes the man's companion as the hermit who provided him with a place to stay.

"I regret to pull you away from your party, son," says Therodan in a rich baritone, "but the oracles have spoken." The old teacher looks at the rest of the party, a little sadly, before continuing, "Of course, it is up to you to choose to heed Gargul's call." Therodan lowers his voice to almost a whisper, "One is needed to go to a far land and minister to a strange race that knows not of the Grey-eyed One. You have been chosen to lead the mission." Therodan leads Kedarn away from the party and continues to speak with him, as the grey-eyed hermit in the grey cloak lays a cool hand on Lorth's shoulder.

"You must continue to do Gargul's work in the Valley, paladin. It is your duty! Take up your weapons in his name, and strive against unnatural suffering and death in the Wold. Track down spirits that roam the Wold without proper reasons and send them to the Shadow Land! Eliminate the undead from the Wold!" The hermit looks at the party, then at Lorth. Raising a hand to the party, he intones an ominous blessing, "Death is a part of the natural order. Embrace Death as the door to rebirth." With that, the party: Alkali, Andrath, Bralin, Cadmar, Elerinn, and Lorth head out of town for the long day's trek to Magpie Crossing.

(OOC: Dominic/Kedarn is leaving Cinnamon Valley for personal reasons. Dominic will still be at play in the Wold, however.)

Greg OOC 
Monday August 23rd, 2004 12:53:52 AM

I have the official word from the powers that be in the Catacombs. They will give us gold totalling 90% of the value of any magic that we sell in the Catacombs. So, like I said earlier, unless anyone specifically wants one of the items, why don't we sell them and spread the money around, so that we can purchase what we want?

Kedarn 
Monday August 23rd, 2004 4:08:49 AM

Kedarn seeing his mentor coming towards the group pauses to see what Therodan has to say. After Therodan tells him of what the Oracles has said Kedarn walks back to the group. Looking to each of them Kedarn says "May Gargul watch over each of you and protect you my friends."

Kedarn takes his backpack off then reaches in and pulls out a scroll and 3 potions. Kedarn then takes the wand out and hands it with the other items to Cadmar. As Kedarn hands the items over he says "You will be needing these."

Kedarn walks over to Lorth then lays his right hand on Lorth's shoulder while saying "Gargul watches over you, be his guiding hand for the others."

Kedarn then says to everyone "Farewell my friends." Kedarn then turns and walks over to his mentor and friend Therodan and says "Let us be off."

****
Items:
Wand of Cure Light Wounds, CL1, 9 charges
2x Potion of Bull Strength, CL3
Potion of Expeditious Retreat, CL1
Divine scroll: Detect Chaos CL1, 2x Bull Strength CL3
****

Cadmar 
Monday August 23rd, 2004 4:17:57 AM

Cadmar says goodbye to the party's leader and looks at the remaining adventurers.

"Good luck on your mission, Kedarn. If you ever need our help..."

There is just six of us left. And only four out of the original eight who started out this company.

Cadmar watches the trio depart. Then he sighs and turns to the rest of the party: "Well, let's head out while the sun is still low in the sky, shall we?"

[Check your mail folks.]

Lorth 
Monday August 23rd, 2004 8:45:19 AM

(OOC: Back from vacation)

Lorth is taken aback by Kedarn's departure, but takes it in stride. He then promises the hermit that he will do his best to continue Gargul's work.

Turning to the rest of the party he says, "If you are just going to sell the items we found, I would humbly ask that I be able to use, the +1 longsword and +1 Chainshirt in that order of preference. I have no desire to buy equipment from the catacombs, relying more on Gargul to provide me items, found in our travels."

Bralin 
Monday August 23rd, 2004 9:04:23 AM

The dwarf simply nods a farewell to Kedarn. He has not known the cleric nearly long enough for anything else.

However, Kedarn's departure does raise some concerns for the company.

Who shall be battle leader? And who shall provide battle healing?

Thus, it is a pensive dwarf who follows his comrades toward Magpie Crossing.

[OOC - I will be gone Aug 30 - Sep 2. Can anyone take over Bralin while I'm gone?]

Alkali 
Monday August 23rd, 2004 2:35:05 PM

Alkali watches into the distance as Kedarn walks away on his own quest. He yells before Kedarn disappears from sight "Good luck!" He waits for the party to reorganize and set off.

Elerinn 
Monday August 23rd, 2004 6:20:43 PM

Elerinn bids Kedarn farwell and realizes that the Swords of Light, while still young, has seen many members come and go. He wonders if the group is destined to change every once in a while. When the paladin has left, the gnome looks at the others and says, in a hopefull voice: "Allright, let's head to Magpie Crossing and go wherever Wardd leads us!"

Andrath  d20+12=14 d20+17=34
Monday August 23rd, 2004 10:44:40 PM

Andrath goes over and shakes Kedarn's hand, accepting the items that the cleric turns over to the party. "I am sorry to see you go; we will miss your leadership and your steady hand. If you ever want to find us again, just leave a note for us on the Adventurers' Board, and we will make sure we find you."

Then he turns to join the party on the road to Magpie Crossing. Since they are travelling on a road, the elf doesn't bother to lead the way, but he does keep his ears and eyes open for trouble. [OOC: Listen check 14, Spot check 34]

DM Bob & Carla 
Monday August 23rd, 2004 11:14:21 PM

The party members say their farewells to Kedarn and set out for Magpie Crossing. It is a bright, sunny morning with scarcely a cloud in the sky. The day grows warmer as the sun rises, but all but Bralin know that a days steady march is required if they are to reach Magpie Crossing by nightfall.

Andrath notices a small cloud of dust rising up from behind them, and a bit later can make out the shape of two horses pulling something.

When the cart finally reaches them, a halfling with dark curly hair and wrinkled, sun worn skin stops the cart and addresses them.

"Don't normally stop for strangers, mind...but you folk look alright. I'm headed for Magpie Crossing. There's room in the back if you like, and a spot for someone small up here with me." The halfling motions towards the rear of the cart that is partly filled with hay and sacks of grain, and pats the small wooden bench that sits above the front of the cart. "Don't worry, the lads have pulled heavier loads than you lot" he adds and leans forward to give the large workhorses a reassuring pat with his hand.

Cadmar 
Tuesday August 24th, 2004 12:28:44 AM

"You could take us there? That would be splendid!"

Cadmar boards the cart. "I'm Cadmar, from the Gondaval clan. Thank you for your kindness. Are you from around here?"

Lorth 
Tuesday August 24th, 2004 7:43:30 AM

Lorth thanks the halfling for his generosity, and then quickly introduces himself. He then climbs into the back of the cart.

Bralin 
Tuesday August 24th, 2004 9:14:00 AM

Bralin eyes the conveyance mistrustfully. He's had bad luck with hitched rides. However, it appears sound and his companions are already boarding.

The dwarf resolutely climbs into the cart.

Alkali 
Tuesday August 24th, 2004 5:10:18 PM

Alkali looks up catiously at the driver. Untrusting at first Alkali refuses to board the cart muttering to himself "Driven by a halfing? That's like commiting suicide or something or..."

After others climb the cart Alkali sighs and gives in. He commands Karee to fly above and watch for anything suspicous. "Remember Karee, these guys can be dangerous. Be careful." Alkali pulls up his black hood trying to hide himself in the back.

Elerinn 
Tuesday August 24th, 2004 6:34:45 PM

Unlike some of his companions, Elerinn doesn't expect anything suspicious about the halfling riding the cart.
The small gnome hops onto the bench next to the halfling, bows his head slightly and says: "Hello, sir. Thank you for sharing your cart. I am Elerinn and we are the Swords of Light. May I ask you why you are travelling to the Crossing?"

DM Bob & Carla 
Tuesday August 24th, 2004 11:13:56 PM

Elerinn takes a seat next to the halfling driver, while the rest of the party clambers over the back of the wagon. With a flick of the reins the cart lurches forward and Andrath has to run to catch up. With a lulling creak of wheels the cart makes good progress.

Twining the reins through the toes of his bare feet, the halfling fusses with his pockets until he locates a pipe. Tamping in a bit of weed, and lighting it, he then clamps it between his teeth. "You ever been to Magpie Crossing ?" he asks, adding with a chuckle, "Don't suppose you have. Well wait till you see it! Pretty little town on a lake it is. Just south of Strongwind Castle." He pulls on the pipe, and then exhales a small plume of smoke, "just running up with some supplies for one of the inns. The Shadfly Inn . Ever hear of it? Owned by one of my cousins on my mother's side."


Andrath  d20+8=11 d20+17=32 d20+12=15
Tuesday August 24th, 2004 11:15:35 PM

Andrath climbs into the wagon with the rest, and introduces himself. "I am Andrath, from around these parts. Thank you for the ride. Do you often pick up strangers like this?" He listens to the wagonmaster's talk, trying to figure out if they are on the up-and-up. [OOC: Sense motive check of 11.]

The elf will also scan the wagon and the halfling, to see if anything seems out of place. [OOC: Spot 32, Search 15]

Cadmar 
Wednesday August 25th, 2004 2:03:55 AM

Cadmar looks at the nervous reactions of a few of his companions with some amusement. "Having a little paranoia for breakfast?..."

"I'm from around these parts, too, but I haven't ever been to Magpie Crossing. The place stirs up too many bad memories. Still, you eventually have to face your own daemons, and today seems as good a day as any."

Lorth 
Wednesday August 25th, 2004 7:14:21 AM

Lorth sits silent in the back, listening to the light conversation as he watches the countryside pass by.

Bralin 
Wednesday August 25th, 2004 8:23:09 AM

Bralin glances at Cadmar, but says nothing. Its not the driver that bothers the dwarf, merely the expectation of getting bounced around the cart like so much foodstuffs.

Then the halfling starts babbling, and the dwarf groans inwardly to himself. It promises to be a long, long journey.

Elerinn 
Wednesday August 25th, 2004 11:28:06 AM

Elerinn is excited about going to Magpie Crossing after the halfling has told about it with a lot of enthusiasm.
After a moment of silence, the gnome asks the man next to him if there are any problems in the town, any problems a group like the Swords of Light could solve.

Alkali 
Wednesday August 25th, 2004 4:45:06 PM

Alkali remains silent and uncomfortable. He sits staring at the floor of the cart trying to ignore the situation.

DM Bob & Carla 
Wednesday August 25th, 2004 8:32:33 PM

The cart bumps along at a good pace. "We'll get where we're going just after lunch. Maybe there'll be some of Hildy's chicken pie left over, or maybe a bit of bumble-berry pie, or rumberry. I love rumberry pie." The little man gets a far away look on his face at the though of the pies. Elerinn's question brings him back though. "'an what kind of group is the Swords of Light" he asks, his twinkling eyes giving away the fact that he has a pretty good idea. "Won't be needing any soldiers in Magpie. Lieutenant Orrin's got his patrols out. Nasty bloke that Orrinn. Bloody useless patrols if you ask me! Sneaking about and bothering folks!"

The driver updates Elerinn on some of the local gossip, mostly how a number of businesses have turned over but no business loss has been as bad as the tragedy at Brightsong Trading Company. How, the wayward son had returned and with the company on the verge of bankruptcy he had accompanied a shipload of Mithral bound for New Elleana. News was the ship had been lost at sea, along with any future for the company.

Andrath senses that the halfling is a genuinely affable fellow, if a bit of a gossip. The cart is partly filled with hay and sacks of grain, nothing unusual, although the sharp eyes of the rogue do pick out a worn carpet bag half hidden under the driver's bench.

Not long after the sun has passed its zenith those in the back of the cart hear the halfling exclaim, "here we are!" From the little knoll on which the cart has stopped, Elerinn can see a pretty little village with the sun shining off Magpie Lake just beyond.


Andrath 
Wednesday August 25th, 2004 10:58:54 PM

[OOC: Bob/Carla, have a look at Andrath's Advernturer Repose information. In the character background, he spent a number of years in whatever passes for the city (or town) guard of Magpie Crossing, as a watchman and catching thieves. It also lists a couple of characters from Mapie Crossing, if you want to include them. The problem was that he needed to be from a town or city for his background, and Magpie Crossing was the only place that could pass for a population center in Cinnamon Valley. If you want to have him come from outside the valley, so that 1) he doesn't know Magpie Crossing, and 2) Magpie Crossing can be a small village without a town guard, then let me know and I can adjust the background. You can adjust this post to fit.]

Andrath is glad to be back in Magpie Crossing. "You know, I spent a few years here before I joined up with all of you. I know the town fairly well. After all, it has only been a couple of months since I have been away, so it can't have changed that much, can it?" He looks over the town, to see if anything has changed.

He asks their affable driver, "Who is this Orrinn character? I don't remember him from the town guard. Why is he such a problem? I remember the watch being helpful, and pretty good at catching bandits and thieves and such, if I do say so myself!"

He looks over at Cadmar and asks, "What is first on our busy agenda? I need to see to a small errand for Feorges sometime today, but that should only take a few minutes. Why don't you decide our plan of action for the day?"

Cadmar 
Thursday August 26th, 2004 2:02:25 AM

"Well, there are only three things. We should visit the Flett family and deliver the letter and money we found to them and we should inquire about the bounty at Samuel & Sons." Cadmar is staring off into the distance, visibly bugged by some thoughts. "The third thing would be going to the Brightsong Trading Company. I wonder if they have any news about Wynn. This shipwreck accident sounds scary."

Cadmar quietly asks Andrath: "Do you know where are the graves of the soldiers who died during the war against Dread?"

Lorth 
Thursday August 26th, 2004 7:59:42 AM

Lorth climbs out of the cart when they reach Magpie-crossing. He checks his equipment to make sure everything is in it's proper place and then waits for Bralin, to decide where he is going.

Bralin 
Thursday August 26th, 2004 8:26:23 AM

Bralin takes in the tale about the Brightsong Trading Company without comment. He has news, but its not for the halfling.

Cadmar's comment brings a frown, as the dwarf distinctly recalls clarifying Wynn's status not one day gone.

"I go to the Brightsong Company," he announces, getting out of the cart. "Afterward I shall join you at Samuel & Sons."

Inwardly steeling himself, he asks the halfling, "Where is the Brightsong Company?"

After enduring the anticipated long winded response, Bralin moves purposefully toward his task's completion.

Elerinn 
Thursday August 26th, 2004 9:12:30 AM

Elerinn hops out of the cart and thanks the helpfull halfling. He doesn't really mind where to go first and says: "I suggest we just go to the Flett family first and rejoin with Bralin at Samuel's. Perhaps we can help Andrath with his errand when we are finished there?"

DM Bob & Carla 
Thursday August 26th, 2004 10:46:58 PM

"Town guard you say," muses the halfling watching his passengers disembark before continuing, "all the troubles with the businesses in town meant decreased revenues at collection time. With the garrison just over at Strongwind Castle, the Reeve decided to disband the town guard. Most of 'em set off adventuring, hired out as caravan guards, or settled down to farming. Lieutenant Orrin's over at the Castle, but he spends too much time snooping around town if you ask me, watchin' folks with them shifty eyes of his."

The halfling puffs on his pipe with a curious look on his face, before answering Bralin. "Brightsong Trading Company is the two storey warehouse and loading yard down on the shore of the lake. The offices are down there too. Shame about what happened to Alpynna's boy. Broke his father's heart he did, when he ran off to explore the Valley. Then he came back to help his mother, only to go and get himself drowned. Well, that's where adventurin' will get you. Dead, or worse!" The diminutive driver snuffs out his pipe and sticks it in a pocket. With a click of his tongue, he gets the horses moving, and the cart creaks as it pulls away. "Don't forget to stop by the Shadfly Inn for some pie!" he calls over his shoulder as he and his cart descend towards the town.

The party makes their way the remaining quarter mile to the edge of town discussing where to go first.


Cadmar 
Friday August 27th, 2004 3:15:31 AM

Cadmar sighs. "Well, let's go find the family of Lorinor and Gealan then. Sigh. I really hate to be the bearer of bad news. Let's get this over with."

The ranger walks with Elerinn into the town and starts asking around for the kin of the deceased carpenters.

Lorth 
Friday August 27th, 2004 8:27:46 AM

Lorth says, "I will accompany Bralin".

Bralin 
Friday August 27th, 2004 11:25:01 AM

Unaware of the questioning look the halfling just gave him, Bralin nods to Lorth, and sets off for the Brightsong Trading Company.

Once there, he finds the nearest person that appears as if they work there and announces,
"I am Bralin Stoneminder. I bear glad tidings to the mother of Wynn Brightsong. Where is she?"

Elerinn 
Friday August 27th, 2004 6:22:15 PM

Elerinn responds to Cadmar's remark by saying: "Well Cadmar, I don't like to do this either. But someone's got to do it, I guess."

The sorcerer helps his friend in the search for the dead carpenter's family.

Alkali 
Friday August 27th, 2004 10:46:54 PM

Happy to part with the unwanted halfling, Alkali calls Karee back and waits on the group. Seeing Bralin leave for a bit, Alkali decides to follow him.

DM Bob & Carla 
Friday August 27th, 2004 11:49:47 PM

Familiar with the layout of the town, Andrath leads the party towards the main street of Magpie Crossing. On the right is a two story building painted in two shades of iridescent blue with fancy black trim beneath the eaves. A large sign hangs from the front of the building in the shape of a small wetland with a large blue dragonfly flying out of it. Written first in common, and then in slightly smaller eleven letters beneath is the name Dragon Fly Inn. Two large double doors with etched inserts indicate the entrance.

Next to the inn is a long, low building with a sawmill next to it. An intricately carved sign announces the place as Flett's Fine Furniture. Upon entering Cadmar and Elerinn notice that the front of the building is a showroom with a small customer service counter behind which sits an elderly human male with a female companion. The woman has silvery hair, and wears small, round spectacles, but time has been gentle with her face. She looks up with startling blue eyes, and asks, "how may I help you?"

Andrath points out a small side street between the inn and the furniture shop that leads to the Brightsong Trading Company warehouse. Bralin, Lorth and Alkali pass Josephina's Ironworks and then arrive in the large yard of the trading company. Bralin speaks to the young elven male posting paper notices announcing the closure and sale of the company on the great doors of the warehouse. "You'll find the lady in the offices," he says, pointing towards a door near the western corner of the building. The inside of the offices are dark and cool. There is a long wooden counter completely blocking one end of the room, with a small hinged gate at one side. In the room between the counter and the door is a large wooden table. A few bolts of fabric sit on the table. A slender dark-haired elven woman stands, slightly hunched as she studies some papers on the table. She looks up as the party enters. Her slanted, almond shaped eyes and loose dark hair give her a wild, bohemian look. "I'm sorry, but we're closed today," she announces in a strangely musical voice.

Outside the furniture store, Andrath checks the list from Feorges. The address reads Sarah's Potions and Salves. He notices a small shop exactly across from Flett's of the very same name.




Cadmar 
Saturday August 28th, 2004 2:56:46 AM

Cadmar's heart sinks. Can those be the the parents of the carpenters? The ranger's imagination suddenly feeds him a picture of the members of his own party visiting with his mom and dad and telling them that their son has been eaten by an assasin vine.

"Good afternoon" - he finally says. "I am Cadmar Gondaval from Jarlswolf. Could we please speak with the family of Lorinor and Gealan Flett, the carpenters? It is a personal business."

Andrath 
Sunday August 29th, 2004 6:37:42 PM

Watching the rest of the party head off to their errands, Andrath figures that now is as good a time as any to pick up the items for Feorges. He heads across the street and enters the potion store. He looks around, and says to whomever greets him, "Well met; I am Andrath Silverhand, and I am here on an errand from Feorges the wizard, of Jarlswolf. He is looking for these items, and has given me this card so that you know he sent me." the elf hands over the list and the marked card.

Elerinn 
Monday August 30th, 2004 4:19:12 AM

Elerinn really doesn't like the idea of going to the carpenter's family, but realizes it's something that has to be done. When Cadmar and he arrive at Flett's Fine Furniture, Elerinn is somewhat glad his friend speaks first. The gnome awaits the old woman's answer in silence.

Lorth 
Monday August 30th, 2004 9:22:31 AM

Since this is bralin's business and Lorth is just accompanying him, he remains silent.


Bralin 
Tuesday August 31st, 2004 12:04:06 AM

"I am here on a personal matter" the dwarf replies to the woman at the table. "My name is Bralin of the Clan Corregan and I carry news of Wynn Brightsong to to his kin. Are you the mother of Wynn Brightsong?"

DM Bob & Carla 
Tuesday August 31st, 2004 12:10:08 AM

At Flett's Fine Furniture, the woman in the glasses responds to Cadmar's serious inquiry, "I am their mother, and Harlan, here, is their father. What business do you have with us?" The woman's gaze passes over the gnome and rests on the paladin.

Over in the offices of Brightsong Trading Co. Alpynna Brightsong looks up to see a dwarf, a human and a halfling standing before her. Her heart sinks as she prepares herself for the worst, the confirmation of her son's death. She steadies herself against the table and says "I am Alpynna Brightsong."

Across the street from the furniture store, Andrath enters Sarah's Potions and Salves. The small shop is a jumble of jars, earthenware pots of various sizes, and wooden drawers of various sizes. Dried plants hang from the ceiling. Potted plants occupy the remaining spaces, spreading their fronds and leaves across the counters and shelves. An ivy grows up the sides of the window, it's tendrils finding a precarious purchase on the wooden window frames. A short, curly haired woman stands on a stool and reaches for a jar on the uppermost shelf. "I'll be with you in a minute," she says, retrieving the jar and climbing down from the stool.

"Ah, Feorges, how is he?" she asks as she accepts the list and studies Feorges' calling card. Sarah looks quizzically at Andrath, "I know you, don't I?" she says. "I didn't think you'd be interested in the arcane. Weren't you more of the guard type?" A large tabby cat makes it's way from behind the counter and begins to rub against the elf's legs, it's tail wrapping around his calves as it purrs.


Cadmar 
Tuesday August 31st, 2004 1:54:59 AM

Something has been bugging Cadmar, and he couldn't quite put his finger on it until now. Finally it clicks. The bodies found in the wolf's lair were those of half-elves. These two nice people are humans.

"We might have some news for you, but first we would like to confirm that you are the people we should be talking to. Did your sons ever travel into Culverwood? And, strange question as it might seem, are they half-elves?"

Elerinn 
Tuesday August 31st, 2004 3:47:18 AM

Elerinn nods when Cadmar asks if the bodies found where half-elven. He remembers them all too well, mummified and dangling from the spiders' webs. When his friend asks the parents if their sons have ever travelled into Culverwood, he adds: "More specifically, did they intend to enter Wyrmsfut?"

Again, he awaits their answers, not to give any bad news to the wrong people.

OOC - Elerinn actually remembers that the two Flett brothers were found on the way to the Wyrmsfut in the lair of a Dire Wolf - DM Bob

Lorth 
Tuesday August 31st, 2004 9:26:58 AM

Lorth listens to the conversation at hand.

Bralin 
Tuesday August 31st, 2004 10:09:33 PM

Being a dwarf of few words, Bralin announces rather formally, "lady, your son lives. He did seek me out in Floating City , sent there by my Clan to whom he owes a life dept for his rescue. In that great city he has assumed my life pledge, to serve 5 x 100 days, less the 20 I had already served at the bequest of the healer to whom I owe my life. When I took my leave, he was with a party serving and protecting a city orphanage."

His piece said, the dark dwarf bows his head briefly, and then fixes the she-elf with his dark, deep set eyes.


Andrath 
Tuesday August 31st, 2004 10:28:45 PM

Andrath, never much of a cat person, studiously ignores the creature rubbing against his legs. "Of course, we've met before," he answers the apothecary. "I investigated that break-in here in the store some 2 years ago.

"Although," he smiles, "there wasn't much investigating required. I arrived at your request that morning to discover the would-be thief asleep at your doorstep, victim to your sleepy-gas trap. I am sure that he is still doing hard time in the coal mine.

"As for Feorges, he is doing fine. He gave me a crash course in wizardry, and I am still trying to take in what he taught me. You see, after the town guard, I took up the adventuring life, and have joined up with a bunch of adventurers that are based out of Jarlswolf. Most of our adventures have revolved around helping the Coven of Weal in Jarlswolf. I am the party's scout, and I have come to realize that a little magical knowledge can go a long way in helping fulfill that task. Thus, my apprenticeship with Feorges, who is doing just fine, by the way, and sends his regards.

"On the way into Magpie Crossing, we hitched a ride with a very talkative halfling, and he mentioned some sort of problems occurring here in Magpie. Can you fill me in about what is going on? Something about problems with the business turnover in town, and a shifty-eyed lieutenant named Orrin?"

DM Bob & Carla  Tabby Cat Cha d20+6=7
Tuesday August 31st, 2004 11:02:52 PM

"Why of course the boys spend time in the Culverwood. They travel far and wide to collect the fine woods we use to make our furniture," exclaims the fair woman with the preternatural look of youth. As she pushes a lock of silver hair behind her ear, Cadmar notices that it is the delicately pointed ear of an elf-woman. Before he or Elerinn can respond, her husband rises to his feet, and brings a hand crashing down on the counter where his heavy gold ring leaves a small indentation in the wood. Between clenched teeth, he spits out "take your prejudices elsewhere, sir! Here in Magpie there is tolerance for the mixing of bloods."

Simply, but eloquently, Bralin informs Wynn's mother that her son is alive and well and living with a group of do-gooders in Floating City Shock, relief, and joy, play across the beautiful elf's face until a final look of determination settles upon her countenance. Looking from Bralin to Alkali to Lorth, then back to Bralin she asks, "how do I know you speak the truth?"

Sarah lifts a curious eyebrow as the talkative elf explains himself. Tucking Feorges' card in the pocket of her smock, she reads the list, and gives a low whistle. "It will take a couple of days to assemble this order. Make yourself comfortable in town, and let me know where you'll be staying. I'll send someone 'round when everything is ready."

The list joins the card in Sarah's pocket. The curly haired woman looks about the room, although no one else is present, before answering Andrath's last questions. "Lieutenant Orrin, well he doesn't bother me, but I wouldn't want to cross him in a dark alley. A few businesses have changed hands. Tough times in the valley, I suppose. Shame about Lady Brightsong closing the Trading Company, though."

As the woman prattles on, the tabby nimbly jumps up on the counter and butts its head on the elf's chest, purring loudly. (Will Save 7, or Andrath succumbs and pets the cat!)

(OOC: Sorry about the mix-up. Mrs. Flett is an elf-woman.)


Cadmar 
Wednesday September 1st, 2004 2:41:38 AM

Cadmar remains calm. "Absolutely no prejudices, sir. I have elves in my family, too."

Good Domi, how do I break the news to them?

Cadmar is silent for a moment, and then says quietly:

"I'm afraid we bring you tragic news."

"We have been recently traveling through Wyrmsfut when we got attacked by dire wolves."

"In their lair we found bodies of two half-elves, both slain by the creatures."

"Here is what we found on one of them."

Cadmar takes the letter out of his pocket and hands it to the man. Then he takes a pouch of coins found on the half-elves and puts it on the side of the counter.

What else can be said? They need to cope with that themselves.

Cadmar is not sure what to expect: shock, denial, anger, anything else? The elven woman, being much more long-lived than her sons, must have expected them to die before her, but not that soon. Judging by the age of their father they both must have been very young by half-elven standards.

Lorth 
Wednesday September 1st, 2004 9:43:08 AM

Lorth, almost speaks, but then reminds himself that this is Bralin's task...

Elerinn 
Wednesday September 1st, 2004 4:01:36 PM

Elerinn listens to Cadmar's monologue, which is formal, yet respectfull. The gnome wonders how he would have told the parents about their deceased sons. He realizes his mistake when Cadmar's talks about the dire wolves, instead of spiders.

He looks at the elven mother, suddenly realizing the total alien nature of the elves. In their long lives, they see everyone but their own full-blood kin around them getting old and weak.

Bralin 
Wednesday September 1st, 2004 7:58:18 PM

Wynn removes a gold earring in the shape of a musical clef and places it in Bralin's hand, "it was a gift from my mother and she will know it."

Bralin reaches into a small pocket and withdraws a trinket. Reaching out towards Lady Brightsong, he holds the tiny item pinched between his thumb and index where it dangles and glints in a tiny shaft of light.

"Your son said you would know it."


Andrath 
Wednesday September 1st, 2004 9:30:55 PM

Andrath absent-mindedly scratches the cat behind the ears. He never had much use for cats, but this one is being downright over the top. Maybe a little affection, and it will go away.

"I expect my friends and I will be staying at the Dragon Fly Inn, if you can send the message over there, that would be fine."

Unless the apothecary has anything further to add, Andrath leaves the shop, waits out front for the others to be finished. As he waits, he goes over and over the memory tricks that Feorges taught him. He remembers that they still need to go and see the wagoneers that they helped on the way to Wyrmsfut.

DM Bob & Carla 
Wednesday September 1st, 2004 10:06:13 PM

Cadmar says his piece and the elven woman brings a hand up to her mouth, a startled look in her eyes. Leaning forward on the counter, the elderly but sinewy Harlan growls, "I don't know what you think you're playing at. Boys !" At the call from their father, two young adult half-elves wearing leather aprons push through the swinging doors behind the counter. Both are blonde, with blue eyes like their mother. The taller and eldest is heavier and built like his father. A dusting of sawdust covers most of his person. The younger is slight with long slender fingers stained by dye. The silver haired woman picks up the letter as if it would scorch her fingers, then her eyes roll back in her head and she starts to topple. "Gealan! Your mother!" shouts the man.

Alpynna reaches out and enfolds the dwarf's rough hand for a moment before collecting the trinket. "Wynn lives!" She says in a raspy voice. "My son lives!" Her eyes gleam with unshed tears. "Tell me how he was when last you saw him." Taking in the silent paladin and the small witch, she asks, "did you know my son?"

Sarah whistles low and soft. "Dragon Fly Inn! The adventuring life must be good to you. I figured you more the "Shadfly Inn" type." With that she takes Feorge's list from her pocket, and turns to the shelves and drawers behind her, calling at the last moment, "mind you, don't let the cat out!" (Dex Check=15, or the cat slips out the door.)


Cadmar 
Thursday September 2nd, 2004 5:14:11 AM

"Playing? I assure you we would never play with such matters. What do you take us for, sir, some kind of monsters?"

"We are travelers. We found bodies of two victims of the wolves and gave them proper burial. The letter we found on them made us believe they were your sons. I am very happy to find that we were mistaken. I apologize for causing you and your wife such distress."

"Perhaps it would be best if we left now. If you ever figure out who they might have been and where their kin lives we would like to hear about it. We will be staying in Magpie Crossing for a while."

Cadmar takes the pouch of coins from the counter. If the family of the two men is not found maybe it should be donated to some temple in memory of the departed souls.

One thing is for sure, the letter means something to the lady. We will be hearing from her soon. I'm not sure though if it is something she wants to share with her husband, who didn't seem overly concerned with it. Personal secret? We'll see.

Unless the Fletts or Elerinn want to continue the conversation Cadmar suggest leaving and going in search of the rest of the party. He is still greatly concerned with the gossip about Wynn, because he mistakenly believes his accident happened after he arrived at Plateau City.

As he prepares to leave the word "doppelgangers" crosses his mind, but he dismisses it as just his paranoia speaking.

Lorth 
Thursday September 2nd, 2004 8:02:12 AM

Lorth looks at the lady and speaks, "Aye, I knew your son. A fine man. It was a sad day when he was called away for family business. In fact, we all offered to accompany him but he said no."

Elerinn 
Thursday September 2nd, 2004 5:03:00 PM

Elerinn is too shocked to say anything to the Flett's, and wonders how the half-elven boys can still be alive. The gnome follows his friend outside the Flett's store and the only thing he can say is: "That was really strange..."

Suddenly Elerinn is overwhelmed by a feeling of enormous curiousity and he almost goes back into the store for more information. But he realizes that Cadmar's decision, leaving the woman alone for some time, might be wiser.

Alkali 
Thursday September 2nd, 2004 6:26:05 PM

Alkali standing in the back speaks up, "I only knew Wynn for a short time, but he was a wonderful traveling companion."

Andrath  d20+5=24
Thursday September 2nd, 2004 6:46:46 PM

[OOC: Made the dex check to deal with that pesky feline! Rolled a 24.]

Deftly holding the cat inside the shop with his foot, Andrath calls out over his shoulder, "Of course, I meant the Shadfly Inn. Adventuring may be lucrative, but not that much! Please send the messenger to the Shadfly Inn." Then the elf quickly pulls the door shut, trapping the cat in the store. "Stupid cat!" he thinks to himself.

Stepping outside the shop to wait for the others to return, so they can go onto the wagoneers', Andrath pulls out his wizard's workbook, to study a little more. Partway through the book, he discovers a page written in Feorges' hand, that describes the value of a wizard's familiar, and how to summon the creature. It is rather vague as to the types of creatures that come to the summoner, but states that the creature will definitely fit the character of the wizard. The last passage says:

Sometime over the next few days, you need to spend 24 hours ouside, preferably in town. Look in the bottom of your backpack, and you will find a small pouch of various sweets and small trinkets. Spread them around you in a quiet place somewhere inside the town limits, and prepare to spend the night there. Sometime during the next 24-hour period, a familiar will show up, I promise. Give it a suitable name, and treat it with respect, and you will find it a wonderful companion.

Andrath takes off his pack and puts away his book, then feels down to the bottom. He finds the small pouch, exactly as described, and takes a look inside, finding some small candies, small fake gems, and some bits of coloured paper. "I wonder what kind of creature will be attracted by these things? I hope its not a cat!" he mumbles to himself.

Then he puts everything away and waits for the others to join up with him, trying to remember where Samuel and Sons Wagonmasters are located. He recollects that they can be found on Water Street, down by the docks.

Bralin 
Thursday September 2nd, 2004 9:36:31 PM

Bralin steps back from the elven woman, just in case she tries to embrace him, for she is obviously overwhelmed by the news she has just recieved. "I knew him not at all" the dwarf states matter-of-factly, "but my clan rescued him in the red hills and trusted him enough to have him take my place and not dishonor the name Corregan."

(MikeK resumes posting tomorrow.)

In truth, Bralin wonders if the half-elf is still alive for he did not look so sturdy.



DM Bob & Carla  Observer's Hide Check d20+2=18
Thursday September 2nd, 2004 11:22:00 PM

Andrath checks out of Sarah's Potion's and Salves after blocking the affectionate cat's exit. He slouches comfortably against the front of the building, and witnesses Cadmar and Elerinn beat a hasty retreat from the furniture makers'. As Elerinn considers returning to the shop, he hears a 'shlick' as someone slides a bolt in place, and the 'OPEN' sign in the window is quickly flipped over to 'CLOSED'.

Andrath, Cadmar, and Elerinn, please roll a spot check 18 to Highlight to display spoiler: {notice someone, a man of middle years, is watching from the shadows between Sarah's Potions and Salves and the cobbler shop next door.}

Back at Brightsong Trading Company the door to the office is thrust open as a young elven male bursts in. He looks a little taken aback by what he sees and his eyes dart from the party members to the lady. "Shall I take the last of your belongings, ma'am?" he gently enquires. Bralin recognizes the youth as the one who earlier was posting notices about the closure and sale of the business.

Alpynna Brightsong excuses herself promising to return shortly, and disappears into a back room leaving Bralin, Alkali, Lorth, and the young elf in an uncomfortable silence.


Lorth 
Friday September 3rd, 2004 9:54:01 AM

Lorth waits patiently.

Bralin 
Friday September 3rd, 2004 10:15:31 AM

Bralin, his task completed, was about to leave. But he has not been dismissed, and so waits silently for the woman to return.

Cadmar  d20+1=2
Friday September 3rd, 2004 11:32:57 AM

Cadmar fails to notice anything special [Spot 2].

"Well, that was rather awkward, wouldn't you agree, Elerinn?"

"I wonder how that letter ever turned up on one of the bodies. Maybe the cloak has been stolen from their sons? I suspect we will be hearing from them again soon."

Finding Andrath outside Cadmar suggests joining the members of the party at the Wynnsong Trading Company.

Andrath  d20+15=25
Friday September 3rd, 2004 7:26:29 PM

Andrath moves across the street to meet with Camdmar and Elerinn just exiting the furniture maker's. He catches a movement out of the corner of his eye, and notices a furtive-looking figure watching the three party members, from the alley beside the shop he has just exited. [OOC: Made the spot check with a 25.]

Meeting up with the other two, he asks, "What did you discover at the furniture shop? I have to wait in town for at least two days for the apothecary to get Feorges' order together. Let's go over to Wynn's trading company and see what the others found out."

As the three friends make their way down the street to meet with the others, Andrath says out of the corner of his mouth, "Don't look now, but there is someone watching us from the alley beside Sarah's potion shop. I will keep an eye on him and see if he follows us. Maybe, once we are together, we will want to set up an ambush and see if we can capture him and ask him what is going on?"

Cadmar 
Saturday September 4th, 2004 6:10:43 AM

Cadmar is visibly distracted, as if he was pondering something in his head. He opens his mouth a few times as if he was about to say something, but then changes his mind. Finally he says:

"Friends, this is where we part ways. I have been doing a lot of soul searching. My heart stayed in Jarlswolf and all my thoughts go to Cassandra."

"During our travels I have already gathered enough gold to travel with my dad to some large city and have his leg regenerated. I have also seen what adventuring is like and I think I might not be cut out for it. Each time I recall any of the moments when I came close to death shivers go down my spine."

"I will be going back to Jarlswolf today. Each time you will be passing through our town I will very gladly listen to your tales of adventure and buy you a round of drinks."

Cadmar waits for the rest of the party and shakes hands with everyone.

"I have a parting gift for you - my collection of seals. May they serve you well and protect you from harm. May the path of Domi be always yours." Cadmar takes out several seals and hands them to the party.

"I have one last request." Cadmar says. "I understand the Wynnsong Trading Company is about to go out of business because of all the wealth they lost in that shipwreck. Here is part of my fortune." Cadmar takes out two bright emeralds. "I don't know if this is enough to put them back in business, but I hope so. It is a loan. They can pay it back without interest whenever it will be convenient for them."

It seems as if a great weight has been lifted from Cadmar's shoulders. He now stands tall and strong. Somehow, somewhere along the way, a boy he was in the beginning of his travels has turned into a man. The ranger smiles widely, waves his hand for a last time, and sets his feet on the road leading back to Jarlswolf. Soon he can be heard whistling his favourite tune:

"Oh beautiful Culverwood
So vast, so tall, so proud, so green
Where since forever maples stood
Wood full of wonders never seen
Into you to his heart's delight
Young ranger wandered in the night..."


...

DM Bob & Carla 
Saturday September 4th, 2004 10:17:23 AM

In the offices of Brightsong Trading Company the elven youth, Bralin, Lorth, and Elerinn stand in uncomfortable silence. The slight youth looks over in the direction of the adventurer's once or twice as if wanting to say something, but checks himself. Finally he mutters, 'wasn't right what they did to the Lady." Just at it appears that he is about to confide in the group, the Lady returns. Her eyes are bright, and her cheeks a little damp, but she has dried her tears and is smiling. The she-elf hands a rather large, but light-weight wooden box to the elf. It has hinged legs folded up underneath like some sort of portable table or desk. "This is the last of the documents. Deliver them to the residence."

Lady Brightsong then thanks the three who remain standing in front of her. "I will forever be in your debt for the good news you have brought me regarding my son." The elven woman offers her hand to each adventurer, and after shaking Bralin's hand leans over and places a light kiss on his cheek. "Do not worry about me. Although the company is gone, I have personal resources and friends." With that, the three are shown out.

Andrath notices a skulking figure in the lane-way between two shops. He lets a pensive Cadmar, and silent Elerinn in on his findings as they in turn share their information about the dead (or not so dead) Flett brothers. Andrath leads the way towards Wynn's family's former business, and they enter the yard just as Bralin, Lorth and Alkali exit. Andrath points out "Samuel and Son's" visible beyond the yard, down by the docks.

Before any further steps are taken, a lonesome Cadmar confesses his homesickness and parts ways with the group. The paladin, sorcerer, rogue, witch, and cleric/fighter wonder what is next?



Andrath  d20+15=20
Sunday September 5th, 2004 9:04:00 PM

Once again, Andrath is surprised by the sudden departure of another one of the party members. He shakes Cadmar's hand, and says, "Cadmar, I will be sorry to see you go, but I am happy that you are able to fulfill your quest. We will be sure to drop in and see you in Jarlswolf. Bralin, why don't you take the gems and see if you can catch Lady Brightsong before she leaves. While you are there, why don't you ask her what is going on with the businesses in town."

Then the elf leads the way to Samuel and Son's. On the way, he keeps his eyes open for anyone watching the group. [OOC: Spot check of 20] Upon entering the shop, he greets the people inside. "Well met; I am glad that you were able to make it back safe and sound. We saw your message on the Adventurers' Board in Jarlswolf, and here we are."

Bralin 
Monday September 6th, 2004 4:53:08 PM

The dwarf nods a farewell to Cadmar. He is becoming concerned with what is quickly becoming an ill-fated group, but resolves to continue journeying with them.

With another nod at Andrath, he takes the pouch of gems and retraces his steps back to the Brightsong Trading Company. Walking (unannounced) into the office, he presents the bag to Lady Brightsong.
"Cadmar of Jalswolf bids ye to take these gems as a loan to continue your business. He does so without demand of interest in honor of his friendship with your son."

Elerinn 
Monday September 6th, 2004 6:56:42 PM

When Cadmar declares his sudden departure, Elerinn is somewhat shocked. Although the group's members seem to change constantly, he isn't quite used to it, yet. With a bit of a sad look on his face, the gnome shakes Cadmar's hand and says: "I'm sorry you have to go, Cadmar, but I guess you've chosen the right thing. I hope you will be able to help your father. You know, with his leg. May Wardd guide you, wherever your path leads."

When Cadmar leaves, Elerinn looks at the others, uncertain what to do or where to go.

DM Bob & Carla 
Tuesday September 7th, 2004 1:35:10 AM

Alpynna Brightsong is surprised to see the dwarf return and even more surprised at the sight of the emeralds. With a gentle smile she curls Bralin's hand back around the gems and their bag. "The buildings have already been sold, and frankly, without Wynn, my heart isn't in it." With that, she once again sees Bralin to the door and exits herself. Pocketing the key after locking the door she disappears up the narrow street back towards the center of town.

Andrath checks to see if the party is being trailed, but there is no sign of the snoop from the alley.

Saddened by Cadmar's sudden departure, the rest of the party eventually wends their way to the wagoner's where they are greeted by an excited Marcus. "Watcher been doin' since you saved me pa's wagon?" The boy jumps around flailing away as if brandishing a rapier. "Killed any dragons?" The boy's pestering stops when a scowling Samuel enters through the back door. "Tend to the oxen, boy, or no meeting for you tomorrow!" Marcus scurries off, motivated to do his duty by his father's threatening tone.

Samuel confides, "there's an open house tomorrow at the community center put on by some folks from the Woldian League of Adventurers. They're thinkin' on the idea of establishin' an outpost in Magpie Crossing. Fancy that! I promised Marcus, I'd bring 'im for the story-tellin' an' such." During the conversation, the wagon master was busy opening a strong box. Holding out 3 leather pouches he adds, "this be your reward* for capturin' Golroth an' his gang. Good job that! Cap'n Greenblade was right happy to make 'em a cosy home over at the castle." Samual chuckles at his little joke, and sees the group to the door. Looking out he sees the deepening sky and adds, "time to close up an 'ead home. Wonder what the missus has planned for dinner?"

* reward Golroth (leader) 400 GP, Imrel and Rauglin (co-horts) 150 GP each. Total 700 GP bounty for capture, live.



Lorth 
Tuesday September 7th, 2004 9:02:54 AM

Lorth thanks Samual. "You are a good man, Samual. Be safe in your travels."

Lorth says nothing about Cadmar, if he wished to retire that is his business.

Bralin 
Tuesday September 7th, 2004 1:45:44 PM

Bralin silently nods acceptance of Lady Brightsong's decision.

Returning to the party, he relays her refusal of the gems, and offers the bag to Andrath.

As the meeting with Samuel breaks up, he asks the wagonmaster, "Can ye suggest an inn for our night's stay?"

Elerinn 
Tuesday September 7th, 2004 5:40:21 PM

Elerinn thanks Marcus and is excited about what he has to say about the Woldian League of Adventurer's Open House.
To his companions, he says: "I'd like to go to that meeting tommorow. Just to see what this League is all about." The gnome smiles and continues: "And maybe see some celebrities!"

Andrath 
Tuesday September 7th, 2004 11:33:12 PM

Andrath accepts the gems from Bralin, and says, "I can return these to Cadmar the next time that we see him in Jarlswolf. What did you find out from Lady Brightsong when you asked her what is going on here in Magpie Crossing?"

At the wagoneers', Andrath takes the coins from Samuel, and counts out 100 gp, giving them back. "This is your cut, for transporting them safely in your custody back here to Magpie Crossing." Then the elf counts out the remainder, and gives 100 gp each to the six remaining party members. "Reward for a job well done, right?"

"I figure that we can spend the night at the Shadfly Inn. After supper, I will have to leave you for 24 hours, while I carry out part of my initiation into becoming a wizard. So, I will miss the open house for the Woldian League of Adventurers."

Then he turns to Samuel, and asks, "Now, what can you tell us about what is going on with the businesses here in Magpie Crossing? A number of businesses have changed here from when I used to work for the town watch."

DM Bob & Carla 
Wednesday September 8th, 2004 12:25:29 AM

Standing on the threshold of his business Samuel flushes red at Lorth's praise then looks surprised and pleased when Andrath gives him the coins, "Why thankee! " He says with a big smile, pocketing the gift. " 't will be useful, for sure." The wagoner scratches his grizzled chin at Andrath's question concerning business turnover in Magpie Crossing. "Can't rightly say what's been goin' on, but some folks that been in business a long time just up and left. Dunno why. New folks is nice enough." He seems to reflect a little, "bad business over at Brightsong Trading. One loss after 'nother. Summat say it was done a'purpose to 'em. I dunno."

Bralin's question brings a big smile to the man's face and he advises the party theShadfly Inn is the place for them. "No'wat beats that Hildy for pies. Summat 'bout 'lil folks an' pies!" He winks at Alkali, and slaps Elerinn on the shoulder, "tell 'em Samuel sent ya' and have Lincoln put a round on my tab!"

Although he is not familiar with the owners, Andrath remembers the architecturally unique building that is the Shadfly Inn. Constructed in a triangular shape, the front door is set into the apex of the triangle and opens into a large room that wraps around a triangle shaped bar. Large windows with the shutters thrown wide let in plenty of sunlight. A set of stairs doubles back on itself at the rear of the room leading to sleeping chambers above.



Lorth 
Wednesday September 8th, 2004 8:27:14 AM

Lorth waits for the party to head to the Shadfly Inn.

Bralin 
Wednesday September 8th, 2004 9:57:56 AM

Andrath asks Bralin, "What did you find out from Lady Brightsong when you asked her what is going on here in Magpie Crossing?"

Bralin looks blankly at the rogue.
"I made no such query," he replies, genuinely surprised.
"Is there trouble in the town?"
The dwarf has been completely oblivious of the mood in the area.

He pays a bit more attention to Samuel, but the man tells nothing but innuendo and hear-say. Bralin quickly gives up. Deciphering the mysteries of people is beyond him.

Bralin accompanies the rest to the Shadfly Inn.

Elerinn 
Wednesday September 8th, 2004 4:25:12 PM

Elerinn follows along towards the Shadfly Inn, feeling quite tired. Like Bralin, he isn't able to understand Samuel's riddled words.
He is pretty anxious to go to the League of Adventurer's open house tommorow and decides he is going to sleep early, this evening.

Andrath 
Wednesday September 8th, 2004 8:55:11 PM

Something that Samuel says twigs Andrath's ear. "What do you mean that things have been going wrong at Brightsong Trading? What exactly happened to them? We are friends with Wynn Brightsong, and if something has happened to his family, I am sure that he would want us to look into it. What do you mean by something being done to them 'on purpose'? Who is saying such things?"

Once the party has finished talking with Samuel and son, Andrath says, "So, I guess most of us will meet with you tomorrow at the meeting, although I don't think that I will be able to make it. So, take care until we meet up on the road again."

Outside the wagoneers' shop, Andrath says, "Before we head over to the Shadfly, I suggest we go back to Flett's Fine Furniture and check on the lady there. Cadmar said that she fainted; maybe we can look in on her and make sure that she is OK. Bralin, maybe your healing could help?" Then the elf makes his way to the furniture shop, accompanied by whomever wants to go with him. To the others, he says, "The Shadfly is just over there. Why don't you arrange rooms for the night and we will join with you."

DM Bob & Carla 
Thursday September 9th, 2004 12:25:43 AM

Samuel looks a little uncomfortable at Andrath's questioning about the Brightsong's affairs. "Dunno. Jess what people say, y'know? All those setbacks. One bad business loss after another. Then the ship goin' down with the son aboard. Ship looked fine when it set out. Outfitted right proper. Dunno' what happened, an' the lady would never say if summat was amiss." Marcus pops out from behind the building, and Samuel hustles off, "tomorrow it is, then!" he calls as he hurries home.

In the growing twilight, the party makes for the Shadfly Inn. The rogue tries the door of the furniture makers, but it is locked. There are no lights on inside and a 'Closed' sign is visible in the window. Across the street, Sarah's Potions and Salves is dark as well, although the glowing eyes of a cat can be seen behind a window. The inn is located where the road forms a 'V', with one branch going off towards Strongwind Castle and the other towards Jarlswolf and the route the party followed into town.

The inn is clean, warm, and surprisingly quiet, but then it is a work-day night. Well worn seats at the bar are claimed by a trio of regulars. A small group talk and laugh over at a table in a corner near the front of the tavern, not far from the door. A lone figure eats a quiet meal by the hearth. A young couple hold hands over a small table by a window. Most of tonight's action is at the front of the place, the back by the stairs in shadow.

Lincoln and Hildy Horncroft, two middle-aged Halflings greet the newcomers and offer room and board for 1 GP each per day. Dinner this evening is chicken pie.

Hildy points out the group in colourful robes and travelling gear, "here for the meeting tomorrow. We're just about full up, but there are still two rooms available."




Lorth 
Thursday September 9th, 2004 8:16:27 AM

"Fine lady, I think my companions and I will be taking those last two rooms. I would love to try some of your chicken pie, it seems your quite famous around these parts for your cooking.", Lorth bows his head slightly and awaits his friends.

From Under The Stairs 
Thursday September 9th, 2004 1:04:56 PM

A fine somewhat rectangular outline under the stairway, angle cut at the top to follow the slope of the stringer, reveals a door to a room under the stairs that must be quite small. The door swings outward cautiously. A short crest of mouse brown hair, peers out from within. And, when it appears that no one is walking by who might accidentally walk into the door, it opens more fully. A human figure emerges and stands out of a stoop, coming to not much more in height than the top point of the doorway itself.

Though the soft brown hair stands in a crest that folds down over pale forehead, it is shaved quite close along sides and back. That, along with the loose home-spun clothing, work to hide the figure's gender. Brown eyes with dark lashes take in the room. Small feet pad across the floor to a colorful group graced with traveling gear.

Perhaps it is a softness of the figure's cheek, or perhaps something in the fullness of the figures lips, but up close, the impression is most decidedly female.

"Hello," the voice, though quiet, is clear, penetrating in its stillness, "my name is Harvest Moon. You will be in attendance at the League of Adventurers meeting tomorrow?"

Bralin 
Thursday September 9th, 2004 1:39:06 PM

The dwarf nods with Lorth. Two rooms for five people should suffice.

Concluding the colorful group are members of the WLA, and lacking the social grace to just wait until tomorrow, Bralin clomps up to the group, stopping next to the soft looking human.
"I am Bralin, of the clan Corregan," he announces without preamble. "Be ye members of the Woldian League? I am most curious concerning the membership qualifications."

Andrath 
Thursday September 9th, 2004 9:40:07 PM

Andrath quickly scans the customers at the Shadfly, then addresses the innkeepers, "Well met again, Master and Lady Horncroft. You may not remember me. Up until a few months ago, I worked here in town for the guard. About two years ago, I helped break up that fight in here, that started between those farmers that had had a little too much to drink. I forget what they were fighting about, but I do remember they were very sheepish the next morning when we let them out of the jail. I am glad that you didn't press charges, since they did pay restitution, as well as the fine."

"A big piece of your chicken pot pie sounds great, and a glass of mead to wash it down, if you don't mind." He puts 5 gold pieces on the table, to cover a couple of nights lodging, food, and a moderate amout to drink."

"Tonight, after supper, I need to spend the night outside, behind the inn, to complete some specialized training that I am taking. But I certainly don't mind paying to cover my bed in the room, especially since it looks like it will be very busy."

Looking more closely at the other customers, Andrath again addresses the two halfling innkeepers, "So, what is new in the Crossing? It's a shame that Brightsong Trading had to close. What happened; I thought that they were doing well?"

[OOC: Since Andrath did live in this town for a number of years, does he recognize any of the other customers? Perhaps someone he can ask about what is new in town?]

Lastly, the elf looks at the newcomer, and answers, "Hello, my name is Andrath. I won't be attending the meeting tomorrow, but some of my friends likely will be. Are you part of the League?"

DM Bob & Carla 
Thursday September 9th, 2004 11:07:33 PM

"Thought you looked familiar" Lincoln answers a talkative Andrath. "You haven't been around for a while." The halfling accepts the money for the rooms and raises an eyebrow when Andrath talks of spending time behind the inn. When asked about the goings on in Magpie Crossing, Lincoln scratches his head and thinks for a moment. "Things have been going poorly here for some time, businesses closing up and being sold, farmers losing livestock and crops, and new folks arriving to take over those that have gone under. Travellers robbed and frightened off. Brightsong Trading used to be the biggest employer in town, now even they're closed. Couple o' clients didn't pay their bills and a couple more cancelled big orders I heard. Then Master Wynn's ship never arrives at New Elleana . That was the final straw. They'd bet everything on that shipment. Best ship and crew they had and it sinks without a trace. Poor Lady Brightsong was in a terrible way".

Hildy interrupts and ushers Lorth, Andrath, and the others over to a table in the corner and settles them in. She flushes slightly at the talk of her 'famous' pies and heads towards what must be the kitchen to fetch tonight's fare for each of them. "Lincoln" she calls as she disappears into the kitchen, "see they have something to drink". Lincoln mumbles something about "knowing his job" before emerging from behind the bar. The portly halfling polishes the inside of a glass mug with a bar cloth as he approaches. Two of the patrons at the bar call for another round and he nods in acknowledgment. "Sure is nice to see so many folk attending this open-house," he says to the party. "Not that I take much stock in this adventuring nonsense mind you, but business has been poor of late and these folks seem decent enough" he nods his head towards the table of colorful characters across the room. "Now, what can I get you?" he asks those at the table.

A tall slender looking man with spectacles and a long sharp nose looks up from his beer and answers Bralin " A stout heart and a desire to help others in the battle against evil, that's all that's required of a man... or a dwarf' he answers Bralin. "We are all members of the League" he continues. "Why don't you visit us tomorrow at the community center, ask for me, I am called Gaylon" he says and offers Bralin his hand in friendship. Another of the men at the table looks up at Harvest Moon who has also approached their table. "Are you also interested little brown one?"

Hildy re-emerges from the kitchen bearing a tray with 5 large slices of chicken pie and proceeds to lay them out at the table. She finds knives and forks within the pockets of her apron and lays them next to each of the plates. "Now then young man", she says to Lorth, "best eat it while it's still hot". Each piece looks to be one quarter of an entire pie, and is thick with potatoes, vegetables, chicken, and a creamy sauce.

Across the room a lone man with short cropped grey hair fixes Lorth with an intense stare before returning to his own meal. The young couple seems oblivious to all around them, and Lincoln busily draws mugs of ale from the taps behind the bar.

[OOC Andrath vaguely recollects one or two of the patrons at the bar but cannot recall their names.]


Lorth 
Friday September 10th, 2004 7:58:22 AM

Lorth doesn't even notice the man who was staring at him, he is engrossed in his chicken pie. After eating, Lorth helps cleanup the table, then moves to his room so that he may clean his equipment.

Harvest Moon 
Friday September 10th, 2004 11:05:09 AM

Harvest Moon simply nods her head in reply. Her eyes drift to the dwarf who had also expressed interest in this group from The League. Her head tips quizzically to the side in an unconscious gesture as she spends a moment in observation.

Returning attention to the Leaguesman, "Why do you train only in weapons with blades or points?" she asks without preamble.

Harvest is addressed from a different direction before the Leaguer can form an answer. The girl turns her head and meets the greeting with a polite smile. "Hello," she replies, looking up into the eyes of a blonde elf, "my name is Harvest Moon. No. I'm not a member of the League. I am thinking of applying."

A beat passes. Thoughts move across her face like the shadows of clouds over the land. When she speaks, her voice is filled with innocent curiosity. "If your friends will be attending the meeting, why are you staying behind?"

Bralin 
Friday September 10th, 2004 3:38:47 PM

Bralin takes the offered hand.
"Aye", he replies to Gaylan. "I will do that."

Ignoring the newcomer, the dwarf joins Lorth and consumes a healthy portion of chicken pie.

He too plans to adjurn to his room, should nothing else distract him.

Elerinn 
Saturday September 11th, 2004 7:02:55 AM

Elerinn doesn't eat much of the chicken pie, and silently listens to the League's members and would-be members alike.
He is getting pretty excited about going to the meeting tommorow, so the gnome goes to his room early and falls to sleep easily.

DM Bob & Carla 
Saturday September 11th, 2004 11:29:25 PM

Bralin and Elerinn retire early with visions of the WLA dancing in their heads. Lorth also calls it an early night, spending some time cleaning his equipment in that meticulous fashion common to paladins.

Andrath prepares for an all-nighter in the alley behind the inn. With the pouch of items provided by Feorges, and some patience, the elf hopes to attract a tough and intelligent creature who might serve as a companion and a servant. On his way out, he is intrigued by the little brown girl. Harvest Moon is likewise intrigued by Andrath's quest.


Alkali 
Sunday September 12th, 2004 12:57:52 AM

Alkali depressing follows Bralin through the day thinking of companions gone and halflings. Eating very little, he retires early going through a dreamless night.

Andrath 
Sunday September 12th, 2004 4:50:03 PM

The elf answers the curious young lady, "I have recently just started my training as a wizard, and my tutor has given me some instructions to be able to attract a familiar. I need to spend the next 24 hours or so in the alley, to see what comes to my call."

Assuming there is no reason to stay in the inn, Andrath makes his way outside to the alleyway. He makes himself comfortable, using his pack for a pillow, and covering himself with his cloak. He carefully spreads the items from the pouch in a small circle beside him, and leans back onto the backpack. He wants to stay awake for the night, to see what happens next. He repeats a little manta to himself as his eyes adjust to the darkening gloom, "No cat, no cat, no cat, no cat, no ..."

Harvest Moon 
Sunday September 12th, 2004 5:33:37 PM

Wizard?

Harvest quietly observes the elf: His face, his body, the way he moves.

Wizard?

She looks back to the colorful group of adventurers, members of The League. They don't look inclined to answer her question.

Note: Questions asked with brevity and directness, though more efficient, sometimes have a less than desirable result. Find out when to use them and when not to use them.

Her attention returns to the 'Wizard in training.'

Andrath

She catches his retreating back as he makes his way out to the alley. Harvest follows. On the way, she passes a table with a plate of chicken pie, three-quarters eaten and then left. It will go to waste. She takes it with her.

When Harvest emerges into the cool night air, he is on the ground with various items arrayed upon the ground around him. Harvest seeks out a low perch from which she can sit and look down onto the alley. She climbs up with her plate of partially consumed chicken pie. Once aloft, she takes a small mouthful. Sitting quietly, she watches.

"May I watch?" she asks into the darkness.

DM Bob & Carla  Lieutenant's Spot=d20+3=14, Hide=d20+3=17
Sunday September 12th, 2004 10:36:25 PM

An exhausted Alkali follows Elerinn, Bralin, and Lorth to a comfortable chamber on the second floor. The trip from Jarlswolf, and the afternoon of news sharing has left the party quite worn out. The night is dreamless for some, and plagued by nightmares for others.

Andrath is open with the curious stranger, and explains his quest. As he leaves the warmth of the inn, he is trailed by the newcomer who watches the elf's peculiar preparations. Harvest Moon finds a perch on top of some stacked wooden crates. As she sits and nibbles the remains of chicken pie abandoned by the halfling witch a dog appears at the entrance of the alley. The dog raises its head to sniff the air, but then moves on. The night is cool, and a mist from Magpie Lake reaches tendrils into the streets and alleyways of the town. A tiny snake appears seemingly from nowhere and just as quickly disappears.

The fog lends the night a surreal quality as halos of illumination reflect out from any light source. The flickering soot encrusted lantern above the small door at the back of the inn casts an eerie shadow out of which emerges a small rodent with a pointed snout and long, sparsely haired tail. The creature approaches the circle of small candies, small fake gems, and bits of coloured paper laid out by Andrath. It picks up the largest gem in its minute paws and sitting on its haunches appears to evaluate the item. The elf can see that the creature is a rat, albeit a rather small one.

The silence of the night is interrupted by a scuffing of boots on cobblestones, and a gruff call from the alley entrance, "Who goes there?" The noise sends the small rat scurrying...right into a pocket of Andrath's pack. (Andrath and Harvest Moon Hide Check=14 or be seen) It is hard to see who is behind the bullseye lantern (Andrath and Harvest Moon Spot Check=17).

If able to see past the glare Highlight to display spoiler: { you will notice a medium sized man of muscular build with an obvious 24 hours growth of stubble. His clothing bear the insignia of the garrison stationed at Strongwind Castle}




Harvest Moon  d20+7=27 d20+9=29
Monday September 13th, 2004 8:44:18 AM

Reflex is the benevolent tyrant. It saves lives. It rules lives.

Harvest Moon hides. She relaxes to non-motion. (Hide 27)

To turn and look, is an act. An act courts reaction.

Like the passage of the air or the movement of the earth, without resistance, without aim, Harvest Moon's upper body drifts into a slump. Her head leads the movement down until she is seated atop the boxes, folded over, looking behind herself under her arm. The figure is upside-down and shrouded in lantern light. (Spot 29) His appearance as a man-at-arms has neutral bearing. His question is simple.

Action, however, has a natural rhythm. Find it's moments, and place yourself within it.

Harvest Moon sits quietly, watching the upside-down man, and waiting for her place in events as they unfold.


Bralin 
Monday September 13th, 2004 10:21:21 AM

The dwarf slumbers in the deep sleep of the just.

Lorth 
Monday September 13th, 2004 12:00:34 PM

Lorth also hits the proverbial hay.

Elerinn 
Monday September 13th, 2004 2:24:32 PM

Elerinn sleeps deep and well, totally oblivious to Andrath's summoning ritual outside the inn.

Andrath  d20+15=22
Monday September 13th, 2004 10:06:08 PM

Andrath peers through the light carried by the figure at the end of the alley, and determines that it is likely one of the night watch. [OOC: made the spot check with a 22.] He briefly thinks to hide in the alley, but then realizes that he is not actually doing anything wrong. He quickly throws the top of his pack shut (not sealing it tight), and shoves it on top of the familiar attractant. Then he rises to his feet and says, "Good evening. My name is Andrath Silverhand, and I have recently returned here to Magpie Crossing. I used to work for the town guard. I am learning the wizard's trade right now, and I have to spend the evening out of doors, tonight, as part of the training. My friends are bunking here in the Shadfly Inn right now. If there is a cost to staying inside town limits, out of doors like this, I would be willing to pay the fee. Would 10 gp suffice?" He reaches into his belt pouch and counts out 10 gold pieces, offering them to the guard.

Alkali 
Monday September 13th, 2004 11:15:41 PM

Alkali snores on dreaming of nothing.

DM Bob & Carla 
Monday September 13th, 2004 11:36:01 PM

The more sensible members of the party snooze soundly in their comfortable beds on the second floor of the Shadfly Inn unaware of what is going on in the alley behind the place.

When the town's night patrol made up of soldiers from the garrison shine their lantern down the alley, Harvest Moon does the sensible thing and blends into the shadows. The bold elf, sensing the possibility of kindred spirits in the guards, makes his introductions.

"Vagabonds and mischief makers aren't welcome in Magpie Crossing 'ya know! 'An there's a curfew unless you've got a pass from the Reeve," says one of the soldiers moving towards the rogue. "Stand down, sergeant" says the man holding the lantern, in the sure voice of command. The speaker advances, grimacing at the rogue and showing tightly packed and somewhat crooked teeth. As he stares at Andrath, one of his eyes twitches. "It won't do to bribe the guard," he hisses in a low voice, adding "collect your things, and off with you. If we find you out again this night, it will be a cell in the castle for you." The lieutenant, for that is what his insignia indicates, holds the lantern out and gestures for his men to clear away from the mouth of the alley and allow the rogue to pass.

For a moment Andrath has a sensation as if he is not alone. For just a fraction of a moment he senses emotions that are not his own...fear, and curiosity...and then they are gone.

On the horizon the sky starts to turn yellow, green, and pink like a great bruise as the sun starts its ascent.


Lorth 
Tuesday September 14th, 2004 7:40:40 AM

Lorth wakes at sun up gathers his gear and heads to the common room, for breakfast and to wait for his friends.


Bralin 
Tuesday September 14th, 2004 9:42:44 AM

The dwarf rises with Lorth. He performs his morning devotion, staring intently into his obsidian sphere, and then joins the group for breakfast.

Harvest Moon 
Tuesday September 14th, 2004 11:37:34 AM

Harvest remains still until the guards file out of the alley. She then rolls from the stack of boxes like a bundle of rags falling to the ground.

The small brown girl seeks out the elf, Andrath Silverhand again.

Looking up into his face, she searches for any sign that he might be different than he had been the night before.

"They did not take your money," she says, the uninflected tone of her voice leaving the intent of her statement in doubt. "The law here is better," she comments, swinging her gaze back toward the alley.

A subtle return of color to their surroundings reminds the rag-clad girl that this is the day of the meeting. The Woldian League of Adventurers would be assembling ... their best?

"A rat has jumped into your pack, Andrath Silverhand," she says without turning her eyes back to him.

Elerinn 
Tuesday September 14th, 2004 12:23:20 PM

Elerinn rises as soon as the first sunlight enters the Shadfly Inn's chambers. He quickly prepares for breakfast and is, for the second time, intrigued by Bralin's exotic ritual. But with other things on his mind, he again quickly forgets about it. During breakfast, the only thing the young gnome can think of is the League.

As soon as the sorcerer spots Andrath, he asks the man how he is progressing towards becoming a man of wizardry.

Andrath 
Tuesday September 14th, 2004 9:24:05 PM

Andrath grabs his pack, scooping the familiar attractant into it. He straightens up and moves past the guard troop, thinking, "A curfew? That is new. I wonder what that is all about?"

He says to the lieutenant, "Alright, I will go inside. I have paid for a bed in the Inn, so there is no problem. As for the offered fee, I meant no offense."

Once inside the inn, he meets up with the little newcomer, who reminds him of the rat in his pack. He heads over to one of the windows that face back into the alley, and opens the shutter. Then, he opens the backpack and turns it to face out the window, and says, "OK, little one. Out you go. I am sure the proprietors would not be happy to find you in the Inn when they rise." He tries to shoo the rat out of the pack and out the window back into the alley.

DM Bob & Carla 
Tuesday September 14th, 2004 11:45:03 PM

Andrath and Harvest Moon creep back into the inn. A light glows in the kitchen and there is the sound of utensils scraping against pots, and cupboard doors opening and banging shut. Good smells start to waft into the great room. The elf tries to dump the contents in the pocket of his pack out the window, but when he checks on his success, he sees two beady eyes staring up at him from deep in the pocket. Andrath senses a momentary impression of tranquil happiness that is not from his own consciousness.

Lincoln seems startled to see folks up so early, but he nods a "'mornin'" to the small female, and the elf with the short blonde hair. "Care for some breakfast?" he asks as he lights a couple of lanterns in the room.

The lanterns aren't needed for long, for soon the bright light of a fair day makes it's way across the sky and through the windows of the Shadfly Inn. The great room is soon full as boarders make their way down for breakfast, and a few locals come for the breakfast special.

Most of the Swords of Light are up quite early, but not as early as the officers of the Woldian League of Adventurers. Elerinn is distracted by the party from the night before. The colorful outfits have been replaced by exotic foreign looking clothing and remarkable armor. An assortment of uncommon weaponry leans against the wall near the door. Several of the animated party sport an intriguing red badge affixed over the left breast. The one named Gaylon has three tines on his badge setting him apart from the others.

Hildy and another female halfing are busy serving up slices of the halfing's own concoction. "Hildy calls it Breakfast Pie. Gots eggs, an' cheese, an' bits of onion and bacon in it," volunteers Lincoln as he holds up two steaming carafes. "Tea or joe?" he asks.


Lorth 
Wednesday September 15th, 2004 10:08:52 AM

Lorth eats whatever the proprieter places in from of him. He then awaits his companions, not really to interested in the adventurers league.

Bralin 
Wednesday September 15th, 2004 10:41:09 AM

The dwarf joins Lorth, and silentl nods a greeting toward Gaylon.

Bralin gets down to business on the Breakfast Pie, and a serious business it is too. He pauses his spoon just long enough to answer "Coffee, strong" to Lincoln, before diving back to the plate.

Harvest Moon  d20+1=14
Wednesday September 15th, 2004 11:22:30 AM

"Study the arcane arts as well, Boo. Yes, I know. You cannot hide that look from me." His words reprimand. But his eyes remain warm. "Study of the arcane does involve quite a bit of reading. But reading in and of itself is good for you." For him, she tries.

"Perhaps ... Perhaps the rat is what you have been waiting for," Harvest Moon's voice is thoughtful as the elf, Andrath Silvermoon, attempts to release it into the back alley. (Knowledge Arcane 14) "It has taken one of your gems." (Spot from yesterday)

"Good morning," Harvest Moon turns to their host. "Breakfast smells wonderful. Thank you," she replies to Lincoln's offer. When the Breakfast Pie arrives, she seats herself. Eating with small bites, Harvest chews her food slowly, savoring each mouthful to it's fullest extent. "Joe, please," she says.

From behind her dark gray eyes, Harvest Moon watches the Leaguers as they go about their morning. Her scrutiny is plain, undisguised, and largely expressionless, holding but a slight hint of curiosity in the tilt of her head. After finishing her meal, Harvest neatly places both the cup and utensils atop her plate, then walks over to inspect the weaponry leaning against the wall.

Andrath 
Wednesday September 15th, 2004 1:24:17 PM

Andrath sits down and absentmindedly orders breakfast. "Some pie and joe, if you please."

He thinks on what young lady has said. "A rat?" he thinks to himself. "That is what came to the things that I laid out in the alley? Well, I guess it is kind of fitting. Rats are city-dwellers, and hide in the shadows, sneaking from place to place. Maybe there is a match, after all." He opens his pack and peers into it one more time, looking for the rodent. He breaks off a small piece of the pie, and holds it in the backpack to see if the rat will eat from his hand. He tries to connect mentally with the rat, to see if that is the source of the strange feelings that he has been having.

Elerinn 
Wednesday September 15th, 2004 4:16:45 PM

Elerinn cheerfully greets his companions cheerfully and smiles to the various members of the League. When Hildy arrives, he orders some pie and a cup of tea.

When the gnome notices Bralin, he turns to the proud dwarf and says: "Morning! Perhaps I've already asked this question before, but may I ask what sort of ritual you perform every morning?"

DM Bob & Carla 
Thursday September 16th, 2004 12:10:08 AM

Andrath peers into the pocket of his knapsack and tries to commune with the rodent who has taken up residence. Having finished with her breakfast, Harvest Moon drifts over towards the display of equipment.

"Whoah, little lady! You don't want to hurt yourself with that!" A well muscled and heavily mustachioed man in a full suit of scale mail approaches Harvest Moon near the collection of weaponry. Selecting the double axe, he gives it a slow twirl, and says "took this off a nasty old orc during a bit of mercenary work for the Clean Ops out of Dirt City." The man sets the axe back against the wall, and stands between the small brown woman and the weapons.

"Stop showing off, Turmoch!" calls a tall half elf in iridescent blue vest and pantaloons, an embroidered pouch tied to her belt and a wand stuck through it. Her silvery blonde hair is braided in an intricate configuration at the back of her head and she has a red badge over her heart, as does the man she is addressing. "Save your strength for the demonstrations." At this last admonishment, there are guffaws from the table occupied by the officers of the WLA.

Hildy and Lincoln start the cleaning up process, and with much scrapping of chairs and thunking of boots on plank floors, the established adventurers clear out of the inn with their gear. Gaylon catches Bralin's look, and gives him a brief salute. "At the community center 'round noon for the demonstrations and training exercises," he says before disappearing out the door.


Lorth 
Thursday September 16th, 2004 7:37:50 AM

Lorth finishes up his breakfast, then follows his companions over to where the WLA is, so that they can attend to their business.

Harvest 
Thursday September 16th, 2004 12:19:01 PM

Harvest Moon says nothing. Her eyes drift from, first the man armored in scale and lip-lizard as he turns the double axe in a lazy circle of deadly blade, to the striking half-elf, stunning in her finery.

The little brown girl simply steps aside as the Leaguers collect their weaponry. She watches as they make their way out the door.

She returns to Andrath Silvermoon.

"Will you be going to the Open House now?" she asks. "Andrath Silvermoon?"

Bralin 
Thursday September 16th, 2004 1:33:12 PM

Bralin grunts a response back to Gaylon. His mouth is full and its not worth the time to empty it.

Elerrin's question is a different matter, and the dwarf relunctantly stops packing in the food to respond.

"I removed this sphere from the Chamber. Tis a cavern of glorious power under my home which sustained me during a time of trial. The sphere links me with the Chamber, opening my mind to recieve the gifts the gods have seen fit to grant me."

With that, Bralin gets back to business.
Fifteen or twenty minutes of solid eating later, the dwarf pushes himself back from the table, belches loudly, and looks around for his companions.

The girl from last night appears to have attached herself to Andrath. No matter. She doesn't look dangerous.

Addressing the thief, he asks, "Have we any business 'ere the meeting at noon?"

If not, Bralin plans to return to his room and continue working on the statuette he started in Jarlwolf.

Elerinn 
Thursday September 16th, 2004 6:19:05 PM

Elerinn listens to Bralin's explanation, and is quite interested. He asks his companion: "May I ask you which gods grant you your powers?"

When the dwarf continues with his important breakfast, Elerinn looks at the League's members leaving the inn. He cannot wait to go to the community centre at noon.

Alkali 
Thursday September 16th, 2004 7:29:14 PM

Alkali takes his breakfast slow and waits for the others to pack. Somewhat excited about going to the centre, he no longer looks lost in thought.

Andrath 
Thursday September 16th, 2004 10:47:40 PM

Andrath sits up from trying to feed the rat in his pack, and answers Harvest Moon, "It looks like I will have time to attend the League display after all. And, by the way, my name is Silverhand, not Silvermoon. So, do you know anything about familiars? I have a feeling that what you said is true: This is the creature that was meant to come to me last night. I have been getting odd feelings since it showed up, feelings that don't seem to originate in my mind but appear on their own as if from outside. Is that what a familiar does?"

After talking with the young lady, Andrath looks over at Bralin and says, "Cadmar was keeping track of what we needed to do in Magpie Crossing, but let me think. One, talk to the Brightsongs, two, talk to Samuel, and three, deliver the letter and money to the family of the half-elf bodies that we found. So, I don't think that we have anything left to take care of. I do want to talk to Lincoln before we leave, however. If you want, I can come and get you in your room when we are all ready to leave."

After breakfast is over, he goes over to the bar, and asks Lincoln, "So, what is with this curfew? I only remember there being a curfew once before here in the Crossing, when that group of werewolves was thought to have been operating in town. Luckily, it turned out to be a bunch of teenagers whose prank had been carried too far, remember? Anyway, last night I was resting outside the back of the inn, and I was rousted by the new local guard. Some lieutenant threatened to throw me in jail if he caught me outside after dark again. That seems like an over-reaction to me. And who is this 'lieutenant', anyway?"

DM Bob & Carla 
Thursday September 16th, 2004 11:42:17 PM

The party members finish their morning repast and discuss their plans for the day. With no immediate errands to run prior to the open house, many make their way back to their rooms. Andrath feels a wash of relaxed contentment wash over his mind and discovers the rat curled in a small grey ball in the bottom of the pocket of his packsack. It appears to be asleep. Having arranged to meet Harvest Moon later in the day, the rogue enjoins Lincoln Horncroft in conversation.

"Oh, the curfew, "Lincoln replies, "it's not all that bad. It's set well after closing to allow folks to get home. Had a spot of trouble with smugglers and break-ins. Brightsong Trading took the brunt of it along with the jewellers. Drove Ol Gus right out of business it did. The new lady Maya seems nice enough. Keeps a clean shop, well stocked. The Reeve called for the curfew shortly after. Lieutenant Orrin can be a bit prickly about it. Seems to take personal interest in keeping folk in at night, he does. Always checking on folks, slipping in and out of the alleys, turning up like a bad card wherever he's least expected. Caerthon claims it's more of the old troubles but he hasn't been the same since the wars" Lincolns taps his forefinger to his temple in the universal sign of mental feebleness. The halfling's speculation is interrupted by Hildy's summons and he is sent off on a series of errands.

The party gathers just prior to noon and readies to leave for the open house. Andrath knocks on the door beneath the stairwell to see if Harvest is ready.


Lorth 
Friday September 17th, 2004 7:25:28 AM

Lorth accompanies his friends to the open house.

Harvest 
Friday September 17th, 2004 9:43:42 AM

Harvest Moon blushes a bright scarlet.

"I am sorry, Andrath ... Silverhand. I, I, I meant no offense. I ... "

"I have ... I have ... read that a familiar may share emotions and sensations with their master. It is not something that I can imagine, yet I have read that it is so. I understand, that they may even share speech someday ... "

"It seemed ... a very nice rat, Andrath Silverhand."

"I ... I am sorry that I mistook your name."

Later, Harvest answers the knock at the door of her cupboard under the stairs. The little brown girl bows to the people with Andrath Silverhand. These must surely be the "companions" that he has mentioned.

"Hello. My name is Harvest Moon." Her introduction is simple. Though her gray eyes follow each with interest, there is not much else to say.

Tagging along behind, Harvest accompanies them to the meeting.

(OOC: Welcome, Al, to Cinnamon Valley!-DM Bob and Carla)

Bralin  d20+12=23
Friday September 17th, 2004 2:29:49 PM

Between bites, Bralin explains to Elerinn, "I revere all the Woldian gods equally, for they all have their place."

Finishing up, he goes to his room and spends the morning carefully chipping away at his statuette. The green statuette obviously depicts three forms engaged in some type of combat, but the detail is still missing.
[Voluntary DC 18. Craft Check 23. Dividing by two for the half day's work = 207 cp completed.
Total is now 945cp of 1500cp complete.]

At the proper hour, the dwarf carefully packs his gear and heads downstairs. He greets the newest member of the group with a curt "Bralin Stoneminder", and then heads to the meeting house to see about the WLA.

Elerinn 
Friday September 17th, 2004 5:24:58 PM

Elerinn thanks Bralin for his explanation, and wonders if the dwarf worships both the Gods of the Wold and the Gods of Testing.

He smiles at Harvest and says: "Hello, Harvest! My name is Elerinn Brazael and this is Qamaro. Say 'hello' to Miss Moon here, Qamaro."
The red-haired gnome, who is dressed in a psychedelic diamond-patterned cloak, points to the raven that is currently sitting on his shoulder. The bird greets the girl, in a feral but intelligible voice. "Like Andrath's rat, he is what most people refer to as a familiar.", Elerinn explains.

Adressing Andrath, the sorcerer asks: "Do you have a name for the animal, yet?" Then, he follows the group to the place where the League's demonstration will take place.

Andrath 
Saturday September 18th, 2004 12:44:44 AM

Andrath smiles, trying to put the young lady at ease. "No worries, Harvest Moon. I have been called Silvermoon, Silverstar, Silverleaf, and Silvercoin, among other names. Why don't you just call me Andrath?"

He thanks Lincoln for the advice and room and meals, saying, "I expect that you will see us again later, after all the festivities. Please hold our rooms for us."

He heads for the door, exiting the Inn and heading for the open house and competitions. He is a little unsure about the level of competition, after watching that fighter fling the double-axe around like a baton.

On the way, the elf answers Elerinn, "You know, I haven't given a name much thought. I figured that the name would come to me when the creature is ready to let me know."

DM Bob & Carla 
Sunday September 19th, 2004 11:55:59 PM

Andrath leads the way to the community centre. It is a utilitarian building located next to a temple dedicated to Domi, on one of the roads leading out of town and towards Strongwind Castle.

Although it is just past noon, a crowd is assembled on the grounds surrounding the building watching various members of the WLA demonstrating their skills. Turmoch is there, in mock combat with a tall grey-haired fellow in studded leather. The fighter wields a bastard sword, while his opponent, a ranger by his appearance, swings a long sword, a short sword in his off hand. A dwarven cleric in coarse grey robes stands nearby a wand tucked in his belt and a leather bag bulging with potions slung over one shoulder. Cheers erupt when a halfling on a riding dog makes a show of catching an apple suspending by a string on her long spear.

Inside the centre there is an intriguing display of weapons and equipment, as well as several booths devoted to explaining the specific benefits of belonging to the league. The half-elven woman with the coiled hair is at one booth with a gnome. Books and maps cover the table, representing information and knowledge gathered by the organization and the gnome gestures animatedly as he speaks to the local youths clustered about the booth. Another booth features lists of secure lodgings which offer reduced rates to members, and associated clerics available for healing, restorations, and such at reduced rates. A man in old-fashioned armor leans forward, deep in discussion with a stocky white haired woman in white robes staffing that booth. (Spot=12) Anyone who is observant Highlight to display spoiler: { will recognize the man as the solitary diner who took such great interest in Lorth back at the Shadfly Inn.}

Gaylon is there too, deep in conversation with a very attractive half-elf. Shorter and curvier than most elves, her ancestry is evident by her exotic facial features. Garbed in robes of blue and green, she carries herself proudly. A large and very ornate necklace affixed to a collar of purple velvet hangs round her neck. The half-elf spares a glance for the newcomers entering the hall.


Lorth  d20+1=2
Monday September 20th, 2004 8:36:05 AM

Lorth just follows his party members around, taking in all the sights.

Bralin  d20+5=16
Monday September 20th, 2004 11:06:21 AM

[Spot 16]

Bralin stands outside the centre for a moment, evaluating the combat skills of Turmoch and the ranger.

Moving on, he stops a moment to listen to the cleric, as both his race and profession strike a chord.

Bralin enters the building, nods to Gaylon, and pauses in recognition of the man in the back of the Shadfly. But the dwarf just isn't that interested in the man. He listens to the gnome explain the benefits for a while.

Waiting for the diminutive person to take a breath, Bralin interjects with typical non-sublety, "How much?"

Harvest  d20+9=23
Monday September 20th, 2004 1:12:14 PM

The weapons are there again, and Harvest continues her examination. A tiny vertical crease between her brows is her only reaction.

The maps hold the little brown girl's interest. But the information, the books, the written information in particular, only serves to deepen the crease between her brows. Lodging and healing. So many things. And so many people. There is a man from the Inn last night, arrived to scrutinize the League just as they have. (Spot 23)

Harvest purses her lips, and wrinkles her nose at decisions. Finally, she asks the gnome the same question she had put forth the night before. Her voice, as she speaks comes in unison with that of the dwarf in the group, Bralin Stoneminder.

"Why do you train only in weapons with blades or points?"

Elerinn 
Monday September 20th, 2004 2:33:21 PM

When Elerinn enters community centre, he observes the various demonstrations and various booths with much interest. He walks over to the stall where the gnomish man is talking to the local youth with much enthousiasm. Elerinn waits to hear what the man has to say about the League.

When Bralin interrupts the man with his direct question, Elerinn looks at him and can't surpress a mischievous smile. He is slowly beginning to understand the dwarf a bit better and appreciate his pragmatic style. Elerinn silently awaits the man's answer.

Alkali 
Monday September 20th, 2004 10:40:37 PM

Wandering around Alkali stops at booths hearing a small tad at each booth. Not particularly interested in anything, he walks over to Bralin, watching him talk to the gnome.

Andrath  d20+17=20
Monday September 20th, 2004 11:22:09 PM

Andrath wanders around the open house, taking in the various sights. [OOC: Spot roll of 20.] He notices the customer from the Inn last night that had been staring so intently at Lorth, and approaches the paladin, to say, "Lorth, wasn't that man dressed in the fighter garb from the Inn last night? I think that he was really looking you over in the common room. Maybe you might want to approach him and ask him what his interest in you might be?"

He watches the fighting display between the two swordsmen, and afterwards, approaches the ranger, to say, "Good day; my name is Andrath Silverhand. I have recently taken up the long and short sword style of fighting. Would you have any pointers?"

DM Bob & Carla 
Monday September 20th, 2004 11:58:35 PM

"How much he asks? How much indeed!" the gnome bursts out in laughter. "I knew our friends from under the mountains were averse to small talk. Neb!" the gnome cries out, "get over here, this one has fewer words than even you". While the gnome waits for 'Neb' to arrive, he explains the membership fee structure to Bralin. "Initiates like yourself are expected to contribute 2000 gp each to the league. Further advancement to 'journeyman' will require an additional 5000 gp."

The 'chink' of armor under a coarse robe announces the arrival of Neb the dwarf. "Joining?" he grunts at Bralin.

The female half-elf answers Harvest Moon for the gnome, "Not all of our members restrict their training to blades. Neb here tends to favor blunt weapons like the hammer or mace. A few even use their bare hands but they are uncommon and fewer have risen in the ranks. I myself prefer the arcane and rarely use weapons at all. Our founder, Lars Tokasis favored the bastard sword and long spear and many of our members do try to follow that tradition."

The lone man from the Shadfly grows more animated in his discussions with the white haired cleric staffing the booth against the far wall. He stabs at a map on the wall with his finger and draws a circle with his digit across the upper right quarter of the map. Although the party cannot hear the conversation, it is clear that the cleric is doing her best to placate the man, who suddenly turns and storms past the group and out of the hall. The tall, well muscled man in his late 50's sports short cropped grey-white hair and beard. His dark eyes blaze with intensity. He mutters something about adventurers being 'bloody useless' as he strides out the door and down the path to the roadway.

The ranger parries a blow from Tormoch and turns his gaze to answer Andrath. "Corrin" he rasps, "Corrin Negorum". A second blow from Tormoch clips the man across his helm and refocuses his attention. "The first and most important thing", he calls back over his shoulder as he presses forward with a series of short rapid slashes, "is to keep your eye on the bugger!"


Lorth 
Tuesday September 21st, 2004 8:45:52 AM

Lorth follows the man from the shadfly inn out of the hall. If he catches up to the man he says, "Excuse me sir. My friends could not help but notice your interest in me last eve at the Shadfly inn. Was there something you would like to discuss?"

Harvest 
Tuesday September 21st, 2004 8:50:49 AM

Harvest Moon stands blinking as the beautiful half-elf speaks on the weapons tradition of the Woldian League of Adventurers. She lifts her eyes to the half-elven face, and then lowers them in thought.

The small brown girl's eyes flick momentarily to the man from the inn. Then her attention returns.

"Might I receive training in this?" she asks. And a sibilant roll of metal sounds as an oiled length of spiked chain tumbles from her pack into Harvest Moon's hand.

OoC: This, btw, is a serious question. Might I substitute the Spiked Chain for the standard list of Bastard Sword, Longspear, or Shortsword?

Bralin 
Tuesday September 21st, 2004 9:30:00 AM

Bralin thinks on "Neb's" question.
What manner of name is 'Neb'? he wonders.

"Aye" he responds to the dwarf. He pulls out a dagger. "Is this acceptable, or do ye require coin?"

Elerinn 
Tuesday September 21st, 2004 4:53:40 PM

Elerinn listens to the gnome, and is somewhat dissapointed by the large amount of gold pieces required to join the League. "Hmmm", he says, "I miss a couple of hundred gold pieces to join your organization. But I can join whenever I manage to get some more, can't I?"

Andrath 
Tuesday September 21st, 2004 9:10:03 PM

[OOC: DM's, if you read my post, you will see the term 'afterwards', which I meant to mean 'after the fight was over'. I will try to be clearer next time. :) ]

Andrath waits until after the demonstration fight is over, then approaches the ranger. "I am very sorry, I didn't mean to distract you. I guess I thought that the demonstration was over. Please, let me buy you a drink tonight at the Shadfly Inn."

Then he walks over to Bralin, and asks, "So, does this seem interesting enough to you to join up? I have a little coin to spot you, if you are short. Have you found out what an Initiate has access to?"

DM Bob & Carla 
Tuesday September 21st, 2004 11:11:08 PM

Neb accepts the dagger from Bralin and examines it carefully, turning the blade over in his hands, feeling its weight, and examining its edge. Spinning, he hurls the dagger at a small saucer-sized target propped up against the wall. The dagger strikes the target dead-center and buries it's nose into the bulls-eye. The dwarf retrieves the dagger, "Aye, this will more than do, and depending on your small friend's financial circumstances, the blade might also contribute towards his membership" Neb looks to Elerinn to see if his interest in the WLA is real. "What say you gnome?"[OOC up to 300 gp. of an additional membership can be purchased with the dagger]. Neb keeps the dagger and invites Bralin and Elerinn (if he chooses) to meet up with him at the Shadfly later in the evening to finalize their induction(s).

The female half-elf looks at the spiked chain that falls from Harvest's hands with curiosity and shakes her head. "None of us have trained with such a device," she tells Harvest Moon. It is clear from the way she examines the chain that she is unsure of just which end she should pick it up by. "Would you not rather be trained in the use of a long spear? You could keep your enemies at bay from a distance...or perhaps the short sword for it certainly fits your physique?" [OOC unfortunately I see little room for substituting weapon proficiencies given the narrow range of weapons listed]

Corrin grasps Andrath by the shoulder and laughs. "My own fault" he says "let your focus stray but for an instant in battle and you may find yourself holding your own liver in your hand" The WLA member sheathes his short sword and straightens his tunic. "The key to fighting with two swords is to turn your opponent's weapon to the outside while you bring your second weapon to bear. In this manner you can either strike from a distance with your long sword...or roll inside his sword arm and stab with your short sword." The fighter demonstrates by rolling into Andrath's midsection and bringing his fist up against the elf's side in a stabbing motion. "It works with a dagger as well" he smiles before stepping back. "As for that drink, I'd be glad to share a pitcher of ale tonight."

Outside the hall, Lorth catches up to the man from the Shadfly Inn. He is dressed in breastplate from a different era, functional but no longer in fashion. He wears a pewter holy symbol around his neck, and a long sword hangs from his waist. His eyes widen at the site of Lorth and he stammers, "By all that is holy, I saw you fall Kalith". He rubs his eyes with the heels of his hands and looks again. "How can this be? Kalith Jerodasta fell at the Crimson Fort and yet here you stand before me. Do you not recognize me? It is me, Caerthon, I was your Captain." Caerthon reaches out to touch Lorth as if to make sure he is real and not some figment of his imagination.


Harvest 
Wednesday September 22nd, 2004 12:21:24 AM

The end of the chain swings in growing arcs of the pendulum. The swinging end becomes a spinning disk, it's center at Harvest's small pale hand.

"This will keep enemies at bay as well," she says in an even, almost detached, voice.

Harvest Moon steps backward a few paces for room, and the spinning metal disk grows in size as more chain slips through her fingers. The disk turns, tipping to a 45 degree angle over the small girl's crest of brown hair. At this point, the disk is nearly eight feet at the radius. Then, with a cross handed motion, she turns the disk into a butterfly pattern alternating the flying chain from one side of her body to another. The disk returns. It shrinks in size, then slows, and stops.

"But ... that is only a trick. Perhaps a weapons master could help me turn it into a real weapon." Harvest glances back at he display of weapons nearby. "That's ok. Thank you anyway."

Harvest turns and searches the crowd for Andrath, or the gnome, Elerrin.

Bralin 
Wednesday September 22nd, 2004 9:38:36 AM

The dwarf nods to Neb in acceptance of his offer, and waits to see what Elerinn decides.

To Andrath, he replies, "I am joining."

Bralin waits patiently for the others to finish their business, and then returns to the Shadfly Inn. His fingers itch to get back to his statue.

Lorth 
Wednesday September 22nd, 2004 11:03:21 AM

Lorth rocks back on his heels for a moment then stammers, "Kalith was my father, I am his son Lorth. Please join me good sir at the shadfly inn, I beg of you to tell me of my father." A tear in his eye. "I have been looking for information of my father's death for some time now. I wish to give him a proper burial in Gargul's name." He waits to see if Caerthon will accompany him.

Andrath 
Wednesday September 22nd, 2004 6:42:49 PM

Andrath answers the ranger, "Good! We'll meet tonight after supper, and compare some adventuring notes."

When the overly-vocal Bralin says that he is joining, Andrath answers, "Good."

Then he makes his way over to the table with the maps and books. He nods to the half-elf and the gnome, and says, "We were recently in the Culverwood, in a strange place called the Wyrmsfut. Do you have it on your maps? I might be able to help you map it out a bit, if you want, though I am no cartogaff... cratorgra... cargator... Well anyways, I am no mapmaker."

Once the displays are over, the elf makes his way back to the Inn. He goes up to his room, and lets the rat out of his backpack. He says, "So, what should I call you? Do you already have a name?" As he waits for the response (not being really sure if the creature will talk to him or not), he digs out a few of the remaining treats that he so hastily pushed into his backpack last night, and offers them to the little grey-furred rodent.

The Last Paladin


DM Bob & Carla 
Wednesday September 22nd, 2004 11:45:35 PM

"Then I am not mad, or at least not completely so!" exclaims Caerthon. "I could not entirely place you at the inn, and then when you approached me here I was sure I had seen the dead reborn. You are the image of your father. I stood beside him when he fell in the breach of the Crimson Fort. Many were lost that day. The blood ran thick and the air was most foul. The battle lasted three days and nights although it was hard to tell one from the other amidst the smoke. When it was over, we retrieved our dead, or at least those we could find. Your father's body was not recovered. Whether it was washed away in the heavy rains that followed the battle, or if it yet remains buried under the rubble of the collapsed outerwall I do not know". The grey-haired paladin walks side by side with Lorth and tells of the pyrrhic victory over the dread.

Andrath agrees to meet with Corrin at the Shadfly that evening and then turns his hand to the art of cartography. The maps of the Culverwood are noticeably without detail and the 'Wyrmsfut' is not identified on any of them. "The paths are always changing" complains the human behind the map table. "Each and every chart we have issued has proven to be as misleading as the last!" The map shows only the Spring of Alnair and Pullman's crossing along the Peaseblossom River. A dotted line connects the two, and a small disclaimer is printed in the lower margin.

The female half-elf watches in amazement as Harvest Moon displays her skill with the spiked chain. "That is far more than a trick" insists the adventuress, "you are too modest."

The party makes their way back to the Inn where they pass the remainder of the afternoon. Bralin finds time to continue with his carving and Andrath contemplates a name for his new companion. The rat, for its part, explores the rogue's quarters, searching each nook and cranny, smelling out and then consuming the corpse of a moth. Andrath can sense the curiosity of the animal as it makes it's way about the room. It finally settles on top of the rogue's pack and sleeps.

As dinner time approaches Hildy calls up the stairs to announce that the food is ready. The tables downstairs are filling up with patrons, and the members of the WLA are at the tables they occupied that morning.


Elerinn 
Thursday September 23rd, 2004 2:41:18 AM

Elerinn isn't able to pay the League's entrance fee, even with the extra 300 gold pieces. "I'm sorry", Elerinn says to the gnome, "but I'd have to sell some of the magical equipment I'm wearing. But I'll join as soon as I am able to get sufficient gold!"

Nevertheless, Elerinn is interested in Bralin's initiation and asks if he can visit it tonight.

Lorth 
Thursday September 23rd, 2004 7:54:16 AM

Lorth is entranced by the man's tale. "I thank you for your words Caerthon, perhaps I could buy you dinner at the inn? I have more questions if you don't mind."
...He pauses...
"I will travel to the crimson fort and recover my father's remains if possible. Do you perhaps know how to get there?"
Quickly he adds, as if he just remembered something.
"May I ask what you where looking for at the adventurers league?"
Lorth will purchase dinner or lunch (whatever time it is) for both of them when they get to the inn.

Bralin  d20+12=20
Thursday September 23rd, 2004 9:02:31 AM

Bralin nods to the gnome. Elerinn is welcome to attend.

He spends the afternoon carefully flushing out the detail on the green stone. At supper time he puts his equipment away. The dwarf's face belies a moment of impatience as he carefully wraps up the statuette. He'd hoped to be further along, but the detail is proving difficult.
Another good day. Likely two.

[Craft check 20 vs DC 18.
18 x 20 / 2(half day) = 180 cp completed
Total 1125 of 1500 cp complete.]

Tromping downstairs, he joins his companions for supper, and then presents himself to Neb.
Bralin says nothing, as the reason for his presence is clear.

Harvest 
Thursday September 23rd, 2004 10:34:21 AM

"Thank you." Pale cheeks take on a tinge of pink, and Harvest inclines her head in a bow to accompany her words.

The dwarf moves toward the exit in the periphery of her vision. The gnome follows soon after.

"Please excuse me," she apologizes as she coils the chain for return to her bag, "the ... people that I came with are leaving now. Harvest looks up into the face of the beautiful half-elven spellcaster with unadulterated sincerity. "It has been very pleasant to have met you. I look forward to meeting you again sometime." Harvest bows politely again before hurrying off after the others.

When they reach the Inn, the others depart for various personal endeavors. Harvest finds herself alone. She frowns. There are many scrolls in her pack waiting to be studied. It is what she should do. Instead, however, she wanders the new town. Finding a quiet spot, Harvest again removes the spiked chain. The words of the League mage echo through her mind. This time she tries to strike a stone set upon a tree stump. The sun moves across the afternoon sky. The stone remains undisturbed more often than not. And the scrolls ... go unstudied.

Dinner is just called when Harvest returns in the evening. She takes a seat with the rest of her newfound group. Her eyes drift occasionally to the table around which the Leaguers gather. She listens to conversations all around.

Andrath 
Thursday September 23rd, 2004 1:54:01 PM

Upon hearing the supper hour called, Andrath scoops up the sleeping rat and tucks it inside his jersey, still wondering about a name.

The elf makes his way downstairs to the common room, and has a seat with his friends. "So, I think that it was a successful day all around. After supper, I promised to buy the ranger over there a drink, since I am a little to blame for the bump that he likely is sporting on his head." He smiles a little at the memory.

While he fills his plate with whatever fare the halfling 'keepers have put on the table, he looks over at Harvest Moon, and asks, "So, young lady, why don't you tell us a little bit about yourself? Recently, we have lost a few members from our party, and it seems that you have joined up with us. We are unofficially known as the Swords of Light, although none of our swords light up, as of yet."

After supper, Andrath walks over to the table that the ranger is sitting at, and says, "So, Corrin, are you ready for that drink?"

DM Bob & Carla 
Thursday September 23rd, 2004 10:06:50 PM

Hildy and Lincoln serve up large slices of beef pie to their guests. Pitchers of beer cluster on the tables, rounds bought by the Swords of Light as well as the officers of the WLA.

The League folks signal to Bralin, Andrath, Elerinn, and Harvest Moon, inviting them to join their table. "Neb, Corrin, and I will be staying in Magpie Crossing for a few days while the rest return to headquarters. The Lord High Commander thinks it is time the valley had a League outpost," announces Gaylon. "Neb and Corrin will stay on for a while to help set up and provide clerical and information services. I have an associate in Jarlswolf I need to visit. I am hoping he will sign on to provide magical services as required. I also wish to call on the witches' coven in that community, for I have heard some good things about the work they are doing."

Caerthorn seeks out his usual seat in the dark corner by the hearth. Passing an empty table, he grabs a chair and invites Lorth to sit beside him. "Do I know the Crimson Fort! It is my nemesis, my tormentor, the agent of my despair!" The eyes of the paladin glow feverishly as he describes the history of the place. How the porous stone, once black, glows blood-red, stained with the life blood of those who died during the Dread Wars.

The man is quiet when Lincoln brings over two plates heaped with beef, potatoes, and carrots between flaky crusts of pie in a pool of dark, rich gravy. When the halfling is out of earshot, Caerthorn continues, "I watch the borders with my brothers in arms. The vigilance of the Pitchfork Council has been lax." His voice drops to an almost imperceptible whisper, as he leans closer to Lorth, "Hugo and Langdon have been gone a fortnight. We were to meet here three days ago, but they never showed up."

Gaylon lights his pipe, and leans back in his chair. "You have a few moments to collect you thoughts, sir dwarf, and then we will hold the induction."

Harvest 
Thursday September 23rd, 2004 11:41:08 PM

Harvest sits up, startled at Andrath's request. Soft brown eyebrows arch, as though to ask, "Me?"

"I ... I come from the land north of The Dread. The law there is not so good. We must live hand to mouth. It is just as this man says." And she indicates the paladin Caerthorn with a bow of her head in recognition. "It is a terrible land."

"I was very fortunate. Pasix took me in. He came into the lawless lands, into the camps. He cared for me and my mother. He ... he taught me many things. Fighting and healing. The use of spells. Reading and writing."

"He is a great man, Pasix Mixmindor." Harvest speaks the words as if challenging any to say that it is not so.

"Last Frostleaving, my mother died. Pasix said that I should now leave. That I should now leave him and go out into the world. He said that I had been given the gift of skills and knowledge. And that now I should go forth and pass them to others."

"I ... I am still trying to understand what that means."

"I have no sword, Andrath Silverhan ... Andrath. But I would be pleased to be a Sword of Light."

Elerinn 
Friday September 24th, 2004 1:46:08 AM

Elerinn carefully listens to Harvest Moon's story, that resembles his own quite well. He cannot help but think of his own father again, making him sad. Nevertheless, he tries to sound as cheerfully as possible when he says: "Well, Harvest, that's great! I'm glad you've decided to join us, for a few members have left us lately."

When Gaylon tells Bralin to prepare himself, Elerinn cannot resist the temptation, and asks the stoic dwarf: "So, Bralin, are you nervous yet?" The gnome smiles mischievous while awaiting his reaction.

Bralin 
Friday September 24th, 2004 9:36:04 AM

The dwarf continues to stand, expressionless, in front of Gaylon.
"My mind is clear."

His head swivels over to Elerinn. The question confuses him.
Nervous? I shall recite an oath. What need is there to be nervous?
That thought flashes through his mind. What comes out of his mouth is
"No"

Alkali 
Sunday September 26th, 2004 11:07:56 PM

Alkali watches all proceedings not really interested in anything. Bored, he heads outside to play with his hawk. Not a big fan of clubs and letting Lorth have his privacy, he starts practicing his magic spells on Karee.

OOC: WOOH!!! Internet is back in action.

Andrath 
Sunday September 26th, 2004 11:41:54 PM

Andrath pulls up a chair and sits with the League members. He waves to Lincoln, and calls out, "Could you please bring us another round over here?"

He looks over at Gaylon, and asks, "Who is your associate in Jarlswolf? Would it be Feorges? I have recently apprenticed with him, starting to learn the ways of magic. Also, we have worked with and for the Coven of Weal in the town, and I can vouch that they are very concerned about the well-being of the community there."

The elf watches to see how the induction ceremony is carried out.

DM Bob & Carla  Hide=d20+3=10
Monday September 27th, 2004 12:48:34 AM

Lincoln holds the door, smiling and wishing a "good night", as the last of the dinner crowd departs. Alkali slips out to exercise Karee in what light remains. (Alkali, Karee roll a Spot Check.) Gaylon's eyes dance merrily when Andrath mentions Feorge's. "How is the old fool? Still holed up in that tumble-down tower of his?" he answers.

The halfing innkeeper clears the last remnants of food and drink and produces a small table for the ceremony. The officers of the Woldian League of Adventurers stand, grouping themselves on either side of Gaylon as the commander opens a thick book bound in red leather and places it upon the low table. "Repeat this oath, using the name by which you are known in this Wold," directs the tall man with spectacles and long sharp nose. His voice resonates with pride as he intones, "I, Gaylon Arafel of Plateau City, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

When Bralin has taken the oath, Gaylon hands him an implement of writing and points to the book, inviting him to add his name. The last name, about midway down the page is one Vauhwyt of Dirt City.

Neb steps out from the line of officers. His face is expressionless, but his dark eyes glow as he pins the blue badge on the collar of Bralin's shirt.

Meanwhile, Lorth listens, entranced, as Caerthorn lays out his suspicions, "a number of businesses have turned over recently. Local family farms held for generations, bought out. And folks have changed, not as friendly as before. Something evil is afoot." Caerthorn's eyes follow Hildy as she retreats into the kitchen. "The Horncroft's are good people, though I can't say the same for the Reeve. Laughs at me and calls me a fool. 'Tilting at windmills,' she says."



Harvest 
Monday September 27th, 2004 8:51:26 AM

Harvest smiles at the gnome, Elerinn's acceptance and greeting. Then his question to the dwarf draws her attention there as well. The dwarf seems not the nervous type. Further, there seems little to the brown girl to be nervous about.

Casting about the room, Harvest seeks out a high spot from which she can watch. High places in a halfling inn, though, it would seem would be, most reasonably, rare. She settles for a chair. Grabbing some uneaten crusts from an abandoned plate before Lincoln clears it away, she finds a seat near enough so that no one would be likely to sit in front of her.

As the ceremony begins, Harvest Moon revisits her reasons for not joining herself. She continues to munch the pie crusts, however, her mind unchanged.

The colorful group of adventurers stand tall as witness, a stirring backdrop to the ceremony. And yet, Harvest cannot help but wander in her attention, listening in on the conversation between the Gargulite paladin and the man at the inn the night before.

Bralin 
Monday September 27th, 2004 9:43:52 AM

The dwarf recites the pledge, his rumbling bass voice clear and strong, "I, Bralin Stoneminder of the Clan Corregan, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

He signs the book, Bralin Stoneminder.

As Neb pins on the blue badge, the left side of Bralin's mouth curves upward slightly. With a tiny half-smile, the dwarf accepts entry into the League.

Lorth 
Monday September 27th, 2004 10:02:15 AM

Lorth's face grows dark, he also keeps his voice down. "Perhaps there is something my friends and I can help you with, Caerthorn. We could perhaps seek out your friends Hugo and Langdon? It would be an honor to help out a friend of my father's."
He pauses to eat some of his dinner, then continues, "If you deem it ok, I would like to call my friends to our table for council. I can speak for all of them, when I say they are good souls. They may have some insight into the going ons in the area."
If Caerthorn agrees, Lorth takes a few minutes to round up the swords of light. When they get to his table he relates the story of Caerthorn and his father.

Alkali  d20+10=26 d20+3=16
Monday September 27th, 2004 11:31:32 AM

Alkali wanders around following trying to find lay lines where his magic would be strongest. Karee, meanwhile, enjoys the sky flying around watching over Alkali. (Spot 16:Alkali, Spot 26:Karee)

Elerinn 
Monday September 27th, 2004 11:56:05 AM

Elerinn congratulates Bralin with his official entry in the League, and adds with a smile: "I intend to write Elerinn Brazael under Bralin Stoneminder as soon as possible."

Because of his preoccupation with the dwarf's initiation, Elerinn doesn't overhear the conversation Lorth is having with the man that followed him earlier.

Andrath 
Monday September 27th, 2004 10:48:53 PM

Andrath replies to Gaylon, "Yep, still the same tower. He was very helpful in getting me started with wizardly ways."

He watches as Bralin undergoes the induction ceremony. Once it is finished, he goes over and offers to shake the dwarf's hand. "Congratulations," he says.

Answering Lorth's summons, Andrath sits down at the table with the old fighter. "Can you tell us more about what you and your comrades do, exactly? Why do you think that foul play is afoot, if they haven't shown up? And what else do you know about the goings-on in town?"

DM Bob & Carla 
Tuesday September 28th, 2004 1:04:49 AM

As he watches his friend soar, Alkali catches a glimpse of someone, a man, in between two buildings across from the Shadfly Inn. The watcher's gaze seems focused on the shadows moving behind the glowing windows of the place. The hawk calls out, concern for the witch evident and swoops at the figure, causing the individual to melt back into the shadows.

Behind those windows, the officers of the WLA congratulate Bralin with handshakes and vigorous thumping on the dwarf's broad back. With early plans for the next day, the officers bid their newest recruit good night. Gaylon is last. "We must discuss your training, and make arrangements, but now is not the time," he says. "A message goes to headquarters with those who depart tomorrow. When I have my response, arrangements will be made."

Lorth introduces his friends to Caethorn. The well muscled man in his late fifties stands, his armor chinking a little as he does so. Running a hand over his close cropped grey-white hair, his dark eyes blaze with intensity as he repeats his tale. "I have kept watch of the border with Hugo and Langdon, though none bid us to do so. The Reeve has disbanded the town guard, and I have no faith in the garrison. Cloaked figures pass with impunity after curfew." With a grim look he continues, "Hugo and Langdon have reported activity about the Crimson Fort. They were on a mission of reconnaissance while I was to convince the authorities of the danger." Caerthorn lowers his voice to a whisper, "They have not returned. The Dread are up to something!"


Andrath 
Tuesday September 28th, 2004 8:36:32 AM

Andrath still tries to figure out what is going on. "Who or what are the Dread? And who is the new reeve? How long has he been here in town? How did he come to power?"

Bralin 
Tuesday September 28th, 2004 10:44:28 AM

The dwarf nods silently at Gaylon's instruction.

After the other WLA members leave, he moves over to his comrades and listens to the paladin's tale.

A new quest? Perhaps.

Bralin listens carefully to the man's reply to Andrath.

Lorth 
Tuesday September 28th, 2004 11:05:46 AM

Lorth relates what he knows, to his friends, "The Dread is a kingdom of sorts, I suppose. It lies to the north and east of us and is rumored to be ruled by a Lich. When the Jarl ruled this area he made all able bodied men above the age of 14 fight in his army against the Dread. My father was one of them. I have never seen him since. The Dread's army is said to be full of undead and restless spirits. Caethorn may be able to give fact to some of these tales."

Harvest 
Tuesday September 28th, 2004 11:26:49 AM

Harvest brushes crumbs of pie crust from her rumpled brown robes, and hops down off of the chair. She smiles at Bralin Stoneminder as he steps away from the clearing crowd of WLA'ers. The quiet in the dwarf, strikes a chord of reassurance in the little brown girl.

Harvest perches on a different chair, and listens with attentive eyes as the new armored man ... Caethorn ... speaks of The Dread. On the advice of many, she had scrupulously given The Dread a wide berth on her journey south. Now, it appears, she might have the opportunity to find out why.

Elerinn 
Tuesday September 28th, 2004 11:39:17 AM

As the various members of the League leave, Elerinn's attention shifts to the paladin's story. As he tells about the Dread's mysterious actions, the gnome listens carefully. He recognizes the story about the Dread that Lorth tells his companions, but knows nothing more about the region.

DM Bob & Carla 
Wednesday September 29th, 2004 12:05:32 AM

Caerthon nods his head in agreement as Lorth tells what he knows of the Dread to Andrath and the rest of the assembled party. "There was a dread lord at the Crimson Fort but he was driven from the place. Whether he has returned, I know not. There are those who serve him though. Mages of a sort, known as the Sons of Dread. I fear they have made incursions into the valley."

The paladin looks vacantly at the elf for a moment, then volunteers, "Aleitha Reithvar is the Reeve of Magpie Crossing. Her father was a rich and powerful man who supported her political aspirations. She was appointed by the Pitchfork Council, but some say she bought her seat." A red stain creeps up the man's cheeks, embarrassed, "I apologize. I should not be speaking ill of one, without proofs."

"If you wish to find the bones of your father," advises the man, laying a hand on Lorth's shoulder as he rises, "then it is to the Crimson Fort you must go. Perchance, you will find Hugo and Langdon and all will be well?" His message is optimistic, but a grim expression belies the encouraging words. Picking up his helm, he prepares to depart, adding, "I shall return tomorrow at sun set with maps and notes." With that, the paladin strides swiftly out the door.

Lincoln starts to put out the candles.


Lorth 
Wednesday September 29th, 2004 7:45:34 AM

After Caerthon departs.

Lorth looks at his companions and states, "I will be going to the Crimson fort. It is my life's quest and my mothers will that I give a proper burial to my father."

Because of the dangers involved Lorth does not ask his companions to accompany him.


Alkali  d20+3=13 d20+10=17 d20+12=18 d20+9=12
Wednesday September 29th, 2004 12:33:16 PM

Curious about the sight Alkali walks towards the shadow catiously. Reaching for a sunrod from his belt, he alluminates the shadows. Karee, very much on guard, perches on Alkali's shoulder watching his sides and back. (Spot A:13, K:17; Listen A:18, K:12)

Bralin 
Wednesday September 29th, 2004 1:25:09 PM

The dwarf nods at Lorth's words.
"How far to the fort?" he asks in business like fashion.

"Mayhap we prepare on the morrow, and leave the day after."

Like Lorth, he doesn't ask if they're all coming. Unlike the paladin, Bralin simply assumes they are.

Elerinn 
Wednesday September 29th, 2004 7:05:40 PM

Like Lorth and Bralin, Elerinn doesn't hesitate and says: "Allright, let's meet here tommorow morning. May Wardd guide us to your father, Lorth. And may Gargul bless his poor soul! I'm pretty curious about the Dread's mysterious appearances at the Fort, anyway."

The red-haired gnome looks at Harvest and says: "Will you accompany us to the Crimson Fort, Miss Moon?"

Harvest 
Wednesday September 29th, 2004 7:38:46 PM

Harvest nods and replies to Elerinn's question with a quiet, "Yes, thank you."

Her eyes shift to Bralin, then to Andrath, the paladin Lorth, and then back to Elerrin. "I am ready to leave now." Her eyes make another circuit of the gathering.

"If you don't mind, Bralin Stoneminder, may I watch your preparations?"

Andrath 
Wednesday September 29th, 2004 11:20:56 PM

Andrath moves over behind Lorth, and puts his hand on the paladin's shoulder. "Of course we are going with you. I think that it is safe to say that we would all be happy to help you find what happened to your father. My parents still live in their elven village, so I can't relate to what you have gone through, but I can understand your desire for closure. Would it be possible to head west so that I can drop of Feorges' order before we go north to the Dread?"

As Lincoln puts out the candle, Andrath heads upstairs, grabbing some of the last food scraps from the table. Once upstairs, the elf takes out the rat from inside his armour jerkin, and places him on the bed. He gets undressed and climbs in, feeding the little rodent before they both fall asleep for the night.

DM Bob & Carla  Secret DM Roll= d3=2
Wednesday September 29th, 2004 11:26:08 PM

Light slices into the night as the door to the Shadfly Inn opens and closes. Alkali can make out the figure of the paladin who had been talking to Lorth as he disappears down an alley. Mere seconds pass, and he reappears, this time astride a formidable warhorse. Then he is gone into the night.

The witch activates a sunrod and crosses the road cautiously. Before he can gain the mouth of the alley there is the sound of hobnail boots on cobblestones, and a voice calls out "Who goes there?" Alkali's sunrod counteracts some of the brilliance of the lantern, and the witch can see the bearer is a middle aged human male, a lieutenant by the insignia on his uniform, and from the garrison by the looks of his companions who are similarly garbed. "You want a cell in the castle do you? Out past curfew?" The lieutenant raises his lantern higher and stares down at the halfling, his right eye twitching nervously.

Lorth voices his intention to seek out the Crimson Fort while his companions old, and new agree to accompany him. Lincoln has left a candle burning, "to see you folks to your chambers," then with a yawn, the halfling had wished them "g'night." Andrath has the sensation that someone or something is trying to communicate with him. He senses a restlessness. As the elf tries to sleep, the nocturnal animal starts to explore the room.

(OOC: Who's sleeping where? Two rooms upstairs, and the cupboard-under-the-stairs for Miss Moon.)

Andrath 
Wednesday September 29th, 2004 11:47:16 PM

Andrath is in one of the two rooms for the night. As his eyes close, he feels the tiny mind try to communicate with him. He leans up on his elbows, and says, "Get over here, you." He holds out the scraps from dinner, hoping that the rodent will eat them and then tire for the night.

He tells the rat, "You need to stay in the room, and stay out of the other beds. It is not safe for you to venture out at night, with cats and other such rat-eating monsters out there. Besides, I can make sure that you are safe, and have enough to eat." He watches the rat for a little while, making sure that it doesn't leave the room. Once it settles, Andrath drifts off to sleep.

DM Bob & Carla (Supplemental) 
Thursday September 30th, 2004 7:55:08 AM

Andrath is in room #4 and between the party shares both room #4 and room #5. Please post which room you are retiring to. Harvest Moon is still ensconced in the small space beneath the stairs.

Lorth 
Thursday September 30th, 2004 7:56:02 AM

Lorth thanks all his companions, then says "Best we wait till Caerthon returns with the maps. If you need to return to Feorges then lets do so before we go, who knows how long we will be gone."

Lorth then makes his way to bed, the same room he slept in previous.

Bralin 
Thursday September 30th, 2004 8:53:53 AM

Dipping his head once in agreement with Lorth's assessment, Bralin accompanies the paladin to Room #5, and goes to sleep.

Harvest 
Thursday September 30th, 2004 10:43:17 AM

Harvest follows Bralin Stoneminder with her eyes as he departs leaving her question unanswered. She takes a breath and lets it out in a small sigh.

The lights are low, and the brown girl stifles a yawn with the back of her hand as the others head off to their rooms. She tips her head first one way then another, stretching the muscles on either side. She is reminded that she had not slept the night before, remaining up to watch Andrath Silverhand.

Harvest blinks at the sands of sleep. Then with a deeper breath followed by a deeper sigh, she heads off to the cupboard under the stairs for a night of rest.

Elerinn 
Thursday September 30th, 2004 3:32:37 PM

Elerinn wishes everyone a goodnight and checks if room #4 is still available. He will enter if it is. The gnome is glad that the Swords of Light has a new goal after arriving in this town and doesn't have any problems getting to sleep.

Alkali  d20+4=20
Thursday September 30th, 2004 8:23:58 PM

Shocked by the guard, Alkali quickly tries his best imitation of a young human lad. "Sorry sir, its just that I had lost my bird and... oh here he his." Karee watching Alkali's back, comes foward and perches on his shoulder. "Good night to you sir. I will be going to my elders now." (Bluff 20)

DM Bob & Carla 
Thursday September 30th, 2004 11:28:49 PM

While Alkali investigates the shadows, the rest of the party makes ready for bed and one by one fall asleep. In room #4 beady little eyes stare unblinking at the elf as he admonishes his new companion to stay put. As soon as Andrath falls asleep the rat continues its explorations, poking its nose into every dark place, following every scent.

In front of the alley entrance, Alkali's pretense goes nowhere as the lieutenant sees through the ruse immediately. He brandishes a very sharp looking dagger and hisses at the the witch "You fool no one halfling! Take your bird and get inside before I have you hauled off to a dungeon or worse." The man's breath is bad and the dark shadow that covers the lower half of his face speaks to his need for a shave. As Alkali turns to leave he hears the lieutenant whisper an order to his companions "I'm going to the cooper's, make sure I'm not disturbed."

Andrath awakens early the next morning to find the rat curled up in the pocket of his pack. The smell of sausages and eggs wafts up the stairs and the stirrings of Magpie Crossing can be heard through the open window.


Alkali 
Friday October 1st, 2004 1:20:30 AM

Unable to sleep through the night, Alkali lies thikning about "the Cooper's". Upon sunlight, Alkali heads down the stairs towards breakfast.

Lorth 
Friday October 1st, 2004 9:33:13 AM

Lorth awakes and packs up his gear, as he is expecting to leave sometime today. He then heads down to the inn common room for breakfast. I will certainly miss these pies, he thinks to himself.



Elerinn 
Friday October 1st, 2004 1:39:24 PM

Elerinn quickly packs up his gear after he awakes and goes downstairs for some breakfast. As soon as he spots Alkali and Lorth, he wishes them a good morning.
Looking at Lorth, he asks: "How long did you live here in Magpie Crossing, Lorth?"

Bralin 
Friday October 1st, 2004 2:50:35 PM

Bralin rises with the morning, and performs his customary devotions.

Once his morning ritual is complete, he joins his companions downstairs, and tears into breakfast.

Harvest 
Friday October 1st, 2004 3:42:20 PM

Harvest sits in the dark cupboard under the stairs. She turns the pendant over in her hands. The tortured whorls, twisted and shaped by the barren rocky soil, jump to sharp relief in the light from the magic torch. It had looked like an eye even before she had taken a knife to it. That's why she dug it out of the baked earth and brought it to show Praxis. He had smiled and brought his silver pendant out to compare the shapes.

"Well now. This shouldn't take much carving at all to look just right, Boo." And he had lent her his dagger.

It wasn't that the Clerical devotions were uninteresting. Well, no, in truth, a lot of them were. Still ...

Harvest kneels, the plain wooden pendant grasped in a small pale hand. And from the cozy confines of the small dark cupboard, Harvest Moon reaches out to the god.

Later, she emerges. Once again, she cautiously opens the angled door. The enticing smell of breakfast wraps her like a warm blanket.

"Good morning," she greets the table of people with which she has shared the past several days. He inclines her head at the halfling to whom she has not yet spoken. "We are leaving tomorrow?"


Andrath 
Friday October 1st, 2004 11:54:10 PM

Andrath wakes up, washes up, gets dressed, and tucks the rat inside his jerkin. He makes his way downstairs, like everyone else, attracted by the smell of breakfast cooking.

At the breakfast table, he says to the gathered party, "What do you all plan to do today? Lorth's friend won't be back until tonight sometime, so we have the day to kill. I plan to pick up the package for Feorges, revisit the furniture makers to make sure that the lady is alright, and look up a couple of my old comrades from the city guard. What about the rest of you?"

DM Bob & Carla 
Sunday October 3rd, 2004 5:46:00 PM

Another fine morning greets the members of the Swords of Light as they make their way down for breakfast. Hildy has prepared a buffet of eggs and sausages and a variety of breads as well as two steaming pies, one apple and the other a mixture of field berries.

Between mouthfuls the party deliberates on how to spend their day in anticipation of Caerthon's return.

Bralin 
Monday October 4th, 2004 3:39:12 PM

Bralin descends upon the fare as if starving, devouring eggs, sausage, bread, and pie with equal fervor.

In short syllables grunted reluctantly between bites, he lets it be known he'll be in his inn room unless otherwise needed.

Harvest 
Monday October 4th, 2004 4:35:59 PM

A dimpled crease appears between Harvest's brows as the dwarf chomp-smacks his intent to spend the day in his room. But, perhaps someone else was doing something of interest. Her dark eyes move from face to face. The ridged and taciturn paladin does not look a likely person to follow. Maybe the gnome ... Elerinn would propose something interesting. Or the mysterious halfling. Or, she could follow Andrath Silverhand as he pursued his list of errands. The city guard gives her pause. But the Law is better here, she reminds herself.

It's either that ... or read scrolls.

Her eyes go around the table again as Harvest waits for a the others to voice their intent. She also watches for the off hand chance that someone will leave a portion of their apple pie uneaten.

Elerinn 
Monday October 4th, 2004 5:48:50 PM

Elerinn silently eats his breakfast and wonders what to do today. When Andrath says he intends to visit the furniture shop today for a second time, the gnome says: "Allright, I'll accompany you to the store, I'd like to know what the lady's reaction was all about."

When Harvest looks at Elerinn, he shrugs, for he doesn't have any other suggestions himself.

Lorth 
Tuesday October 5th, 2004 9:13:15 AM

"I will wait here for Caerthon", Lorth states.

Alkali 
Tuesday October 5th, 2004 9:22:44 AM

Unable to concentrate on eating, Alkali listens to the other's talk about their plans for the day. Fidgiting side to side, he contimplates joining the others. All the other's activities, however, seem dull to Alkali as finding out what "the Cooper's" is. Was it a theif hideout? Storage for ancient artifacts? Or maybe just a lowly pub and bar. After finishing his food he asks the question he's been deliberating for hours somewhat lounder than intended. "Where is the Cooper's? And what is it?"

Harvest 
Tuesday October 5th, 2004 10:22:17 AM

"Coopers," Harvest repeats in a voice that is half answer to the halfling's question and half thoughts that have escaped, leaked from the silence of the mind, "they make barrels, don't they?"

Andrath 
Tuesday October 5th, 2004 12:36:34 PM

Andrath says, "Harvest Moon is right. It is a barrel-making shop in town." He goes on to give directions, based on his past knowledge of Magpie Crossing.

"Why do you ask?"

Alkali 
Tuesday October 5th, 2004 6:50:12 PM

Upon hearing its a barrel shop, Alkali looks slightly saddened. So much for the great mystery and yet... "I heard something about it being whispered to a police cop. Sounded like something big was happening. He then chased me away for ignoring this curfew. What a stupid rule. What happens if I need to go find flower or nocturnal animals? So paranoid."

DM Bob & Carla 
Tuesday October 5th, 2004 8:46:02 PM

Bralin and Lorth elect to spend the morning in solitary contemplation while Elerinn, Andrath, Alkali and Harvest Moon discuss where to go. Alkali mentions the Coopers and what he had overheard when accosted by the guard.

The rogue recalls that the cooperage backs onto the Magpie River on the north end of town and lies just behind the market. The barrels produced there are made of the finest wood and are used by many of the merchants in Magpie Crossing to ship goods by boat and cart to other parts of the continent.

The route to the cooper's will take the party past both Flett's Fine Furniture and Sarah's Potions & Salves should they choose to go there.



Harvest 
Tuesday October 5th, 2004 10:45:12 PM

Harvest tips her head to one side in thought. Her loose soft brown crest of hair flops to that side as well. Perhaps the law here was not so much better. Perhaps they were only more clever and sneakier.

"I would like to visit the Coopers today. What did you hear him say," she asks the halfling. For the first time there is a sense of animation, of curiosity, in her voice.

"What sort of big think was he talking about?"

Lorth 
Wednesday October 6th, 2004 7:32:29 AM

Lorth waits at the shadfly inn.

Bralin 
Wednesday October 6th, 2004 8:35:09 PM

At Alkali's comment, Bralin lingers a moment. Perhaps his comrades have need of him.

If they do not, he returns to the room he shares with Lorth, carefully unwraps the green statue, and continues his carving.

Andrath 
Wednesday October 6th, 2004 11:04:01 PM

The elf looks over at Alkali, and listens to what she has to say. "Alkali, I think that you should have woken a couple of us up, and let us know about this last night, while whatever was going on was underway. I could have snuck out and followed the 'cop', to see what was going on at the cooper's. Please, next time, don't keep things like that to yourself." Then he smiles to let her know that he is not upset with her, merely asking her help in the future.

As breakfast is ending, Andrath grabs some of the scraps of the table, and wraps them in a small bit of cloth. He says, "I am going upstairs to get ready to move, and them I am heading out to stop at the potion shop, the furniture shop, and to have a look at the cooper's. I would welcome anyone's company who wants to come along."

Then Andrath goes upstairs, and pulls the rat out of the front of his jerkin. He sets the rodent on the bed, and feeds him the scraps from breakfast, as he gathers his gear. He dons his armour and two swords, and dagger. He wraps his rope around his waist under the armour, and stocks his belt pouches with a couple of his potions, his lock picks, 100 gp, his pen and ink, and a piece of chalk. Lastly, he tucks the rat back in the front of his jerkin, thinking, "I sure hope that cloth gets here soon, so that I can make you a better pouch. He makes his way back downstairs and meets up with whomever plans to go with him, and heads for the potion shop.

Upon entering the shop, Andrath says, "Well met again, Lady Sarah. Do you have the items for Feorges ready for me?"

"Package for Mr. Silverhand" 
Thursday October 7th, 2004 12:40:52 AM

A stray dog in the alley behind the Shadfly Inn starts barking then goes quiet. Shortly afterwards a stout halfling in red knee breaches, and green and gold vest appears, a pack on his back. His hand to his ear he mumbles,"Shadfly Inn, Magpie Crossing, check!" Pushing his way into the inn, he is greeted by the proprietor, who asks his business. "Package from the Catacombs for Mr. Silverhand" is the halfling's response.



DM Bob & Carla 
Thursday October 7th, 2004 12:42:49 AM

Lorth retires to his room for solitary contemplation, while Andrath prepares to run errands. A curious Miss Moon appears ready to tag along after the rogue. Bralin is undecided.

"Back already?" sighs the proprietor of Sarah's Potions and Salves. "I told you I'd send someone 'round when I had the order assembled. It will be at least another 5 days." With a 'thud' a tabby cat leaps from atop a shelf onto the counter and heads for Andrath. Sarah continues, "one of those fellows from the League was here this morning, a friend of Feorge's. I gave him a letter to bring to the old coot. Your teacher will know not to expect you for a while yet."

Meanwhile, back at the inn, Lincoln invites the Catacombs delivery person to have a nice piece of Hildy's fieldberry pie while he waits for Andrath's return.




Elerinn 
Thursday October 7th, 2004 6:01:09 AM

Elerinn listens to everyone's plans and decides to go with the ones who will pay a visit to Flett's Furniture Store. He is pretty curious if the Flett's have something more to say about the 'dead' of their sons. The gnome knows Andrath will go the the store after visiting Sarah's Potions and Salves, so he decides to wait in front of Sarah's store.

Lorth 
Thursday October 7th, 2004 8:07:39 AM

Lorth waits in the common room of the inn, at a table.

Alkali 
Thursday October 7th, 2004 10:24:06 AM

Alkali once again resumes his curiosity after the other's seem to ask about the incident. "Something about 'I''m going to the cooper's. Make sure I'm not followed.' It was said in a really shifty voice also... either way I think I'll go check the place out. And don't worry, Karee here has my back."

Bralin 
Thursday October 7th, 2004 11:38:38 AM

Bralin makes eye contact with Andrath, and then glances over at Alkali.

The dwarf proceeds to accompany the witch on this investigation of the "Coopers", ensuring he has more substantial backup than a bird.

Harvest 
Thursday October 7th, 2004 12:01:20 PM

Harvest follows along after Andrath, moving out into the morning air. The halfling's recitation of last night's encounter certainly appeared to be a case of the law exerting it's usual influence. Perhaps the only difference between this place and home was that the law here worked at night. There were no swaggering enforcers on the street. And the other night the guard refused money. What an odd way to work.

The halfling presents an intriguing option by announcing the intention to 'check out' the cooper's alone. But, Harvest follows after Andrath anyway under the assumption that the more places visited the more interesting the trip.

At the potion store, the brown girl smiles at the entrance of the white cat. Kneeling in her oversized robes, she extends a hand to it and makes soft clucking noises.

[[ OoC: is Alkali male or female? ]]

Andrath 
Thursday October 7th, 2004 9:57:57 PM

Seeing the cat, Andrath tries to send a message to the rat, "Warning, stay inside my shirt." Then Andrath apologizes to Sarah, "I am sorry to bother you. I don't remember you being very clear as to how long it would take to get the items together. Thank you for sending the note to Feorges. I think that my friends and I are heading out of town for a few days, so why don't I stop in when I get back, assuming it is at least 5 days?"

When they leave the shop, Andrath says to Harvest Moon, "That cat can be really friendly, can't it? But cats and I don't see eye to eye, and me with a pet rat doesn't help."

Assuming that everything is OK with the potion vendor, Andrath nods to Elerinn, expecting him to join up, and continues on to Fletts' Furniture shop. He enters the store, and asks to see the owners, so that he can clear up the mistake with their children. "Lady Flett, when we were travelling in the Culverwood, we came across two adult half-elf bodies. The were in possession of a letter that introduced them as Lorinar and Gealan Flett, master carpenters from Jarlswolf. We are truly sorry that we have upset you with our heavy-handed approach earlier. I am very pleased that your real boys are fine. Do you have any idea why those half-elves would be carrying that letter? Has anything odd happened over the past few weeks?"

DM Bob & Carla 
Friday October 8th, 2004 12:21:12 AM

Sarah smiles benignly at Harvest Moon as she reaches out to pet the cat. The tabby crouches down, rubbing its head against the extended hand. When Andrath offers his opinion on cats, the animal looks at him with pale luminous eyes.

Andrath and Harvest find Elerinn waiting for them outside Flett's Fine Furniture and together they enter the shop and confront the family. Mrs. Flett blanches when Andrath talks about "bodies" and Mr. Flett comes to her defense. "Can't you see that you're disturbing my wife? We don't know anything about any bodies in the forest, and our sons most certainly are not dead! We have work to do, and have no wish to hear more of your strange stories!"

Along the river in the northern end of town, Alkali and his hawk, trailed by Bralin come across the cooperage. It is a two story wooden structure built close to the river. A dock of sorts juts out into the water. Stacked piles of casks and barrels of different sizes lean against the wall of the building, along with wooden planks, and metal bands. There is a great quantity of sawdust about the yard. The windows are dirty, and a lone door in the middle of one wall hangs ajar. It moves a little , emitting a soft creak, as the wind plays with it.



Lorth 
Friday October 8th, 2004 8:03:25 AM

Lorth waits.

Harvest  d20+9=19
Friday October 8th, 2004 10:33:30 AM

The cat's fur is soft and warm against her hand. It brings an involuntary smile to the brown girl's face. The others turn to depart.

"Goodbye, White Cat," she says in a quiet voice pitched for the cat's ears alone. And then Harvest rises to follow.

"Yes, that cat was very friendly, Andrath Silverhand. Cats are good hunters. They keep a good camp. I'm sorry that you don't see eye to eye with them. Rats can be very smart. They must be, to escape the cats." It is not clear why the little brown girl offers these tidbits of animal trivia, but it is clear from the look on her face, that her motivations are both solicitous and sincere.

Harvest stands for a moment before the next shop and takes in the sign outside. Furniture. She steals a glance at Andrath Sliverhand. Curious. Inside the store, the mystery resolves itself, only, however, to be replaced by yet another.

Bodies found with the names of others? Can the dead ones have taken the names without every having been in the presence of the ones from whom the names were taken? The crest of brown hair bobs as Harvest nods in answer to her own internal question. Yes, but certainly not as likely.

Would these people not be curious as to why the names were used? And by whom? Her head nods yet again. Yes. But, even less likely.

From her place behind Andrath Sliverhand, the little brown girl watches the couple, the owners of this furniture store. With curious brown eyes, she watches them very carefully.

[[ Sense Motive Take 20. If can't Take 20 then Check of 19. ]]

Alkali  d20+10=12 d20+9=24
Friday October 8th, 2004 11:06:05 AM

Glancing around for any signs of people, Alkali feels somewhat mystified by the place. "Wow, people here don't like to keep it clean. Must be no women here."
Patting his familiar upon its head, Alkali gives Karee a set of instructions. "Find a perch here and watch for any movements, especially dangerous ones. Got it? No dozing allowed. Understand? Good."
Alkali turns to Bralin and suggests, "Let's check this place out, unless you want to do something out here." With that the curious halfling looks around absorbing everything.
Karee, meanwhile, stays alert watching and listening for all. (Karee's rolls: 12, Spot; 24, Listen)
OOC: I'd like to be a guy, if that's fine with you.

Bralin  d20+5=20
Friday October 8th, 2004 11:43:14 AM

This building appears deserted. Unusual.

Unusual is bad.

Bralin draws his axe.
"We enter", he replies to Alkali.

Without further conversation or any hesitation, the dwarf tromps across the wooden planks, enters the threshold of the doorway, and plants himself just inside the building, looking about.
[Spot 20]

Elerinn 
Friday October 8th, 2004 5:04:32 PM

When Elerinn listens to the customers irritated reaction once he, Harvest and Andrath have entered Flett's Furniture. He expected the same reply as yesterday and indeed the customer tells a similar story. The gnome remains quite, for he realizes the man won't give away any more information. Perhaps, he just doesn't know anything about the killings, like he says.

Andrath  d20+7=22 d20+17=21
Saturday October 9th, 2004 8:37:59 PM

Andrath is very puzzled at the reaction from the Fletts. He certainly didn't mean to 'confront' them, only try to explain what happened a couple of days ago. He tries to see if the attitude from Mr. Flett is merely misplaced righteous indignation, or is the man trying to hide something? After all, maybe this family are the imposters? [OOC: Sense motive check 22, I think. Bob/Carla, I am at my mother's for the holidays, and I don't have a character sheet. I think Andrath's bonus for sense motive is +7, but please adjust if necessary.]

Regardless of the sense motive results, Andrath leaves the furniture shop, and makes his way, with Elerinn and Harvest Moon, towards the cooper's shop. Seeing the open door, and none of his friends in the area, Andrath draws his longsword and makes his way through the doorway into the shop. [OOC: Spot 21, I think.]

DM Bob & Carla  d20+10=25 d20+10=11 d20+10=16
Sunday October 10th, 2004 8:05:42 PM

Bralin and Alkali enter through the door on the northeast corner of the cooperage. A set of wooden stairs rises immediately to their left, leading to a loft that covers the northern third of the facility. A large table with a saw blade protruding from its center is situated in the middle of the lower floor; an intricate arrangement of leather belts and pulleys connects the saw table to a series of belts on the ceiling. Three square tables are spaced across the southern end of the room with unfinished barrels upon them. Each table has a spool of metal banding and a large pot next to it. Two rows of large finished barrels are stacked in the northeast corner of the room near two large sliding doors that obviously lead to the outside. The floor is covered with saw dust, and the short ends of barrel staves. Alkali sees nothing, but Bralin believes he sees shadows against the wall behind the stacked barrels. Shafts of sunlight streak through the dusty windows of the upper floor revealing the dust that hangs in the air.

Andrath and Elerinn attempt to explain their earlier interaction with the Flett's but receive a curt response. The rogue and monk's attempt to discern the meaning behind the man's outburst are fruitless. The carpenter does not seem to be trying to mislead them, nor does he seem as angry or bitter as his words.

Alkali's familiar detects nothing, except Andrath, with Elerinn and Havest Moon trailing behind as they arrive at the cooper's. Andrath see's the hawk, but no trace of his friends.

(OOC: Sorry Greg, you can go into the building with your next move.)



Alkali  d20+10=12 d20+9=20
Sunday October 10th, 2004 8:21:31 PM

Upon seeing nothing, Alkali ventures further inside. "Why would anyone call a barrel making place a cooperage? There are no coopers here..." Alkali coughs slightly as he inhales a bit of dust and stops a sneeze. Realizing that he can not see to well, Alkali whips out a sunrod and illuminates it.
Karee acknowledges the companions' arrival and continues his watch, his vision distracted by watching the people below. (Spot: 12; Listen: 20)

Harvest  d20+9=26 d20+8=12 d20+7=9 d20+8=26
Sunday October 10th, 2004 10:42:37 PM

Abrupt changes. From one mystery to the next. It isn't boring.

Harvest scratches her head. Looks like things are broken. Which doesn't look quite normal for this town. A light flares on inside. Even more curious.

Harvest reaches around to her haversack and comes back with a wooden stick gripped in her fist. On silent feet, she steps through the door, then to the right.

[[ ROLLS ]]
Spot 26
Listen 12
Move Silently 9
Hide 26
[[ EndROLLS ]]

Bralin  d20+4=14
Monday October 11th, 2004 10:12:08 AM

The situation feels wrong.

A slight creak on the floorboard behind him causes the dwarf's head to pivot around.
[Listen 14]
It is the girl....Harvest something...not important.

Bralin raises his axe and shoots Alkali a look, tyring to indicate silence, but the halfing(gnome?) is already talking and lighting sunrods.

Sieze the initiative

Without a word, the dwarf moves decisively to the other side of the barrels, to discover what is casting those shadows.

Elerinn 
Monday October 11th, 2004 12:44:51 PM

When Elerinn enters the cooper's right behind Harvest, he forgets the Flett's moody reaction and observes the place around him.

When the brave dwarf Bralin decides to go to the other side of the barrel to see who are casting the shadows, Elerinn follows close behind him.

Lorth 
Monday October 11th, 2004 1:48:26 PM

waits...

Andrath (AC20, 30/30 hp) 
Monday October 11th, 2004 11:02:27 PM

Andrath, with his sword drawn, moves through the doorway and into the large room. He looks around the room, seeing a number of his friends already here. He moves up to Alkali, and quietly asks, "What is going on here? Have you seen any sign of anyone?"

Gentle Persuasion


DM Bob & Carla  d20+7=14 d20+7=21 d8=3 d8=2 d20+6=21 d6+1=5
Monday October 11th, 2004 11:37:53 PM

As Elerinn and Bralin head towards the stacked barrels at the back of the room two humans (S1 & S3) step out from their hiding places and confront them. At exactly the same time, two kegs careen down from the loft above. The first strikes the gnome solidly on the shoulder[Hit AC=14; 3 hp] while the second glances off the back of the dwarf [Hit AC=21; 2 hp]. A third assailant steps from behind the stairs to Alkali's left and strikes him across the back with a club and sends him reeling forward towards the saw table [Hit AC=21; 5hp].

S1 glares at the assembled party members as he steps forward. "You've been asking questions where you've got no business!" he rasps.

[OOC Map being sent by e-mail]

Harvest (AC 17, Dodge 18 vs S2, HP 28/28)  d20+8=22
Tuesday October 12th, 2004 12:42:48 AM

A very deep and stubborn frown pulls down upon the brown girl's face. She slides to her left, and as she moves, the spiked chain slides from her haversack into her hand. She squeezes between Andrath Silverhand, and the halfling Alkali, moving to just within 10 feet of the man. (S2)

"You. Go," she commands with the flat simplicity of conviction. And to lend credence to conviction, Harvest sends the end of the spiked chain flying forward. It wraps the man's club. Then with a flick of her wrist, she sends a wave of spiked metal chain forward in a move designed to disarm.

[Disarm 22]

Lorth 
Tuesday October 12th, 2004 8:17:03 AM

Waits...
[OOC: Just Posting, that I'm waiting cause we are supposed to post everyday. Otherwise I'd just wait till something happens at the inn.]

Bralin (ac 20, 43/45 hp, expertise[1])  d20+8=20 d10+5=8
Tuesday October 12th, 2004 8:57:12 AM

Bralin is able to step forward just in time to avoid the brunt of the falling barrel.

S1 starts to parlay, but it is too late. The dwarf is under attack and he moves purposefully.

Without breaking stride or saying a word, Bralin moves up to S1, bringing his axe around at the man's chest.
[Hit ac 20, 8 hp damage]

Elerinn AC: 12 HP: 25/28  2d4(4+3)+2=9
Tuesday October 12th, 2004 10:28:41 AM

When Elerinn is hit by a barrel on one of his small shoulders, he looks up for a moment to see if there are any more people inside the building.
He notices Harvest has disarmed one of the assailants. Perhaps this man will surrender himself, so the gnome turns to the man in front of Alkali(S1). The sorcerer quickly gestures with his hand and targets the man with the two shining bolts that appear in his hands.

OOC: Casting Magic Missile at the man who hit Alkali for 9 damage.

Alkali AC: 14 HP: 9/14  d8=1
Tuesday October 12th, 2004 1:28:10 PM

Caught unaware by the assailant, lost in the rapture of curiosity, Alkali recieves a painful blow to his back falling down slightly dazed. Quickly comprehending the situation, Alkali runs over to Bralin whispering an incantation and pulling hairs from a pouch.
"As strong as a giant you shall grow,
the spirits I call to defeat this foe,
a bull's power I bestow,
to repeat the pain given ago."
Feeling the connection with the lay line, Alkali feels a rush of power flow through him. The aching pain felt before is diminished by the sheer joy drawing upon the Woldsblood's power.

OOC: Casting Bull's Strength on Bralin, no spells used. +4 Str

Andrath (AC24, 30/30 hp, Shield)  d20+11=18 d100=56 d20+17=19
Tuesday October 12th, 2004 8:42:42 PM

Andrath sees that his friends have things pretty much in order downstairs, and heads upstairs. He tumbles past foe S2 [OOC: tumble check of 18], and climbs as far as the top of the stairs, or his full 30' move. Once he reaches the top of the stairs (or the limit of his 30' move), the elf will call on his new magical skills, and cast shield on himself. [OOC: armour spell failure of 56%, so spell is successful.]

He quickly looks around, figuring out what to do next. [OOC: Spot roll of 19.]

DM Bob & Carla  d20+7=27 d20+7=22 d20+7=18 d20+7=9 2d6(2+1)=3 d6=5 d20+7=21 d8+1=3 d20+10=13
Wednesday October 13th, 2004 12:24:47 AM

Harvest Moon successfully tears the club from S2's hand with her spiked chain but he remains undeterred and draws his long sword. Bralin's attack also draws blood but the man manages to sidestep the worst of the blow. Elerinn's magic missiles whiz through the air and strike S3 sending the man in studded leather reeling backwards. Alkali successfully casts Bulls strength on Bralin who can feel the energy coursing through his veins.

Meanwhile, Andrath darts up the stairs and arrives at the top step in time to see three men standing behind a row of casks and throwing them down on those beneath. The rogue casts his spell but can do no more in this round.

The first keg hits Bralin [Critical for 3 hp]while a second keg strikes Alkali [Hit AC 18 for 5 hp]. The third keg smashes on the floor at the witches feet.

S2, with his longsword in hand, takes a step towards Harvest Moon and lashes out [Hit AC=21 for 3 hp]. S3 drops his club and draws his sword but is unable to reach Elerinn in this round. S1 stabs half-heartedly at Bralin with his rapier. "So you want to play for keeps" the apparent leader of the thugs replies. "Well for keeps it is."

The inside of the cooperage is strangely quiet except for the breathing of combatants and the occassional cask hitting the floor. Dust hangs in the air, sticking to the blood and sweat that begins to stain the participants.

Alkali AC: 14 HP: 14/14  d8=5 d8+4=12
Wednesday October 13th, 2004 12:33:18 AM

The power of the lay line plays Alkali once again of guard. A barrel smashes across his back sending him to the ground in sheer agony. A second barrel barely misses the halfling has he stops to recover his breath. Praying to Flower, Alkali's blood soaked body slowly begins to clean up. Bruises and aches become memories as he regans his stanima and stands up on guard.
(Cure Light Wounds, for 12 hp)

OOC: Accidently rolled d8 for spell failure, but realized that the rule only applies to arcane spells.

Lorth 
Wednesday October 13th, 2004 7:30:25 AM

waits...

Harvest (AC 17, Dodge 18 vs S2, HP 25/28)  d20+8=22 d20+5=20 2d4(3+4)+1=8 d20+10=26
Wednesday October 13th, 2004 7:57:34 AM

As the man moves toward her, Harvest flicks the chain again. (AoO: Disarm 22) It flies upward, striking the man's sword near the hilt with a forced gauged to numb and drive the weapon from his hand.

Then he's on her, and, perhaps her blow had come a little too late. The brown girl's dodge is late as well, and a cut appears across her forehead.

Her attack is made in silence. Harvest's arm rises up in an arc, and the chain follows in a snaking wave. Near the top of the arc she quickly shifts direction, drawing her arm downward and across her body sending links of weighty spiked chain out and into the man's face. (To Hit 20, Damage 8hp)

Then a quick controlled backwards roll puts her at 10 feet again. (Tumble 26)

"You. Go." The words are spoken with the same flat conviction.

[[ OoC: One point about the spiked chain. It has a 10 foot threat range. The man would have had to move over five feet to have attacked Harvest with his last move, drawing his sword as he came. Moving through a threatened area would draw an AoO. I took the AoO, but tried to leave the situation open enough for you to resolve later should you wish to disallow this. Does he drop the sword or not?

BTW DM's Bob & Carla, do you post AC's for opponents? ]]

Al-We usually post a few combat rounds, then post AC's, and a few rounds later, HP's.

Bralin (ac 21, 40/45 hp, bulls strength, expertise[2], power attack[1])  d20+8=19 d10+8=17
Wednesday October 13th, 2004 10:59:18 AM

Bralin feels the strength course within him as Alkali's spell takes hold. A confident grin appears on his face, which the barrel only partially removes.

The axe twirls again
[Attack S1 hit ac 19 for 17 hp damage]

"You may yield," the dwarf replies to the leader.
[If the leader is down, the statement is directed at S3, who's next.]

Andrath (AC24, 30/30 hp, Shielded)  d20+11=20 d20+7=27 d20+7=18 d8+5=11 d8+5=6 2d6(5+4)=9
Wednesday October 13th, 2004 12:44:12 PM

Andrath spots the 3 figures dropping barrels on his friends' heads, and moves quietly over beside the closest one, drawing his shortsword as he moves (he already holds his longsword). [OOC: Silent move check of 20.]

The elf stabs his longsword at the closest foe, striking true. [OOC: Critical threat with a 27, maybe confirmed with an 18. Does 11 hp damage if no critical, and 17 hp total damage if the critical is successful. Also, if the target is surprised by Andrath's attack, sneak attack damage of 9 hp.]

Elerinn AC: 12 HP: 25/28 
Wednesday October 13th, 2004 5:02:23 PM

Elerinn is approached by the man who hit Alkali earlier and the gnome realizes he is an easy target. To defend himself somewhat from the man's attacks, he starts casting another spell. Once he is finished, nothing seems changed.

Like some of his companions, Elerinn wants to give the men the change to surrender and yells: "Surrender while you still can! Wardd is with us, the Swords of Light and frowns upon you!"

DM Bob & Carla  d20+6=24[S4 listen] d20+7=18[S4 attack] d20+9=19{S3 attack] d20+12=23[S1 attack] d6+1=5[S1 dmg] 2d6(3+4)=7[S1 SA] d20+7=11[S2 attack] d20+7=9[S5 attack] d20+7=27[S6 attack - threat] d20+7=24 [S6 Critical] 2d6(6+3)=9 [S6 Damage]
Wednesday October 13th, 2004 10:12:47 PM

At the top of the stairs Andrath sneaks forward as the man turns to pick up another cask and spots the elf advancing. He raises a cask to defend himself but the rogue's blade strikes home and blood immediately begins to spread across the edges of the rent in his leather armor. He cries out in pain and pulls his longsword to defend himself but fails to break through Andrath's defences.[Hit AC=18] Small bubbles of blood appear on the man's lips, a sure sign that Andrath's blade has punctured a lung.

Bralin's axe once again slices into the leader drawing yet more blood from his battered foe. S3 sees the danger of the situation and and charges Bralin with his longsword however the dwarf is able to deflect the blade with his axe [Hit AC=18]. Seeing an opportunity, the leader (S1) slides into a flanking position and stabs at the dwarf as he defends himself from S3. His rapier slides deep into the dwarf [Hit AC=23 for 5 hp + 7 hp sneak attack].

S2 reels as the chain snakes across his face.[OOC he only advanced 5' so no AoO]. Wiping the blood from his face, he leers suggestively at the small woman, "you're going to have to do more than parlor tricks li'l missy". Lurching after the nimble monk he swings wildly with his sword and misses [Hit AC=11].

Up in the loft the two remaining humans each hurl casks down upon Harvest and Elerinn. The first cask splinters at Harvest's feet [Hit AC=9] while the second strikes Elerinn squarely in the head with an ominously loud crack [Hit AC=27/24 Critical for 9 HP]

The leader of the bandits or smugglers, or thugs, or whatever they are, calls up to the loft "Get down here now!" as he prepares to ward of the next blow from the dwarf.

Meanwhile, back at the Shadfly Inn, Lincoln approaches the lonesome paladin and suggests that he move outside while the rooms are cleaned. "It is a fine day outside" suggests the halfling.

OOC: AC for bad guys = 16

Andrath (AC24, 30/30 hp, shielded - 8 rounds remaining)  d20+5=9 d20+5=21 d6+2=8
Wednesday October 13th, 2004 11:00:21 PM

Andrath swings his two swords at the barrel-thrower that he hit last round. His longsword misses the mark [OOC: hit AC9], but his shortsword successfully bites into his target's side. [OOC: hit AC21 for 8 hp damage.]

He smiles at the three thugs on the top floor, and says, "No, stay up here and play! There is plenty of fight up here, you'll see! Or, you may just want to drop those barrels and lie facedown on the ground, and save your blood from being shed."

He calls down to Alkali, "Alkali, can you send Karee to get Lorth? We may need him quickly!"

Harvest  d20+8=19
Thursday October 14th, 2004 12:38:53 AM

A dimple of discontent forms at the side of Harvest's mouth as the man refuses to be reasonable. Instead of his face, she again targets his weapon. This time the chain swings upward from her left in an arc that she pulls back on at just the right moment, wrapping the blade near the hilt. Continuing the rightward movement of her arms, she pulls at the sword. (Disarm: 19)

Then she moves five feet to put herself deeper under the hang of the loft above.

Lorth 
Thursday October 14th, 2004 7:39:29 AM

Lorth smiles at Lincoln, "Of course", he says. Then he immediatley gathers up his gear and goes outside to wait on the front porch.

Bralin (ac 22, 28/45 hp, bulls strength, expertise[3])  d20+8=24 d10+7=9
Thursday October 14th, 2004 9:26:03 AM

Bralin winces from the rapier's strike. In combination, these men are proving dangerous foes.

The dwarf concentrates a bit more on the defense, but only a bit.

He continues to swing at the leader (S1).
[hit ac24 for 9 hp damage]

Alkali  d8=5 d20+10=15
Thursday October 14th, 2004 10:18:23 AM

Alkali seeing Bralin being attacked by two, he decides to even the odds. He starts casting Blindness on S3 when he hears Andarth call. Concentrating on the spell, he realizes that he and Bralin are not the only people here. After the spell is over, Alkali commands Karee to find Lorth quickly.

Karee does one quick scan and leaves as fast he can. (Spot: 15)

OOC: 60ft/sec is Karee's flight speed. Not sure how many rounds it would take.

Elerinn AC: 16 HP: 16/28  2d4(4+4)+2=10
Thursday October 14th, 2004 1:47:44 PM

OOC: I forgot to post that the spell Elerinn cast in the last round was a Mage Armor spell, so I have a AC of 16 now.

Elerinn yells in pain as one of the barrels hits his little head and looks up at the two bandits standing on the second floor. Realizing these man are pretty dangerous up there, he decides to target one of them with another Magic Missile spell.

OOC: Magic Missile on one of the men standing on the second floor, for 10 damage


DM Bob & Carla  d20+7=15[S3 AoO] d8+1=8[S3 dmg] d20+4=23[S3 Fort Save] d20+9=21[S3 attack] d20+12=22[S1 attack] d6+1=3[S1 dmg] 2d6(6+4)=10[S1 SA] d8+1=4 [S4 Clw] d20+4=20[S5 jump] d20+4=13[S6 Jump] d20+9=28[S5 attack] d20+9=15[S5 critical] d8+1=4[S5 dmg] d20+9=12[S6 attack] d6=2 [S6 falling dmg]
Thursday October 14th, 2004 11:17:28 PM

The human attacking Bralin sees the halfling casting his spell and slashes at him with his sword [AoO Hit AC=15 for 8 dmg] and the spell washes over him with no effect [Fort save = 23]. He then turns his attention to the dwarf and once again his sword is turned aside [Hit AC=21].

The leader of the group is struck again by Bralin's axe and fresh blood mixes with the stain that already spreads across his leather armor. Clutching his wound he thrusts forward once again with his rapier and strikes the dwarf [Hit AC=22 for 3 hp + 10 sneak attack] before retreating out of the range of the dwarf's axe.

Harvest Moon's chain rips the sword from her opponent's hand and it clatters to the floor. Weaponless, he has no choice but to try and retrieve it. [AoO for Harvest Moon]

Up in the loft, Andrath's blade finds it's mark again and his opponent stumbles backwards away from the dangerous rogue. He reaches into a pouch on his belt and consumes some liquid from a flask. Fear is clearly in his face as he tries to stay out of the elf's range. The other two men draw their swords and jump down from the loft onto their opponents below.

S5 jumps down on Ellerin and slashes down hard with his longsword as he does so, striking the gnome [Hit AC=28 for 4 hp].

S6 attempts to jump down on Alkali but is struck by Elerinn's magic missiles and misjudges his leap to land hard on the floor next to the witch. He lets out a grunt of pain as his leg buckles under the force of his awkward landing.

Outside, Alkali's hawk flies rapidly towards the Shadfly Inn and the paladin. [It will arrive in 2 more rounds] It's hurried wingbeats carry it just above the rooftops. A small boy on the street points out the raptor to his mother who pays no attention to the gesticulating child.

Lorth enjoys the peaceful solitude of the porch outside the Shadfly Inn.


Andrath (AC24, 30/30 hp, Shielded - 7 rounds remaining)  d20+5=21 d8+5=12 d20+5=11
Thursday October 14th, 2004 11:40:28 PM

Andrath shifts forward and attacks the thug.

His longsword finds the mark, and again bites into the thug's torso. [OOC: Hit AC 21 for 12 hp damage.] His shortword swing goes wide. [OOC: Hit AC 11.]

He calls down, "Bralin, try not to kill all of them! We will want to ask a few questions, once they are all down! Maybe we can keep the leader alive enough to answer some questions!"

Harvest (AC 17, Dodge 18 vs S2, HP 25/28)  d20+8=19 d20+5=20 d6+1=4
Thursday October 14th, 2004 11:50:21 PM

Harvest keeps the downward circular momentum of the chain moving as her opponent's weapon drops to the floor. Metal links lash the floor and then continue on in their arc, coming up and over from behind. Then, as the man (S2) bends for his weapon, the heavy links rain down upon the sword again. (AoO: Disarm 19)

Harvest follows the circular motion of the chain as it continues on in another rising arc. She pivots on the chain's momentum, bringing her elbow around in a backwards strike to the man's temple, and catching him before he can rise from stooping for his weapon. (Stunning Fist/Fort vs DC15 : To Hit 20, Damage 4)

She fights in silence, no longer interested in seeing the man go.

Lorth 
Friday October 15th, 2004 7:33:03 AM

Lorth stretches out in a comfortable position on the front porch, soaking up the sun.

Bralin (ac 22, 15/45 hp, bulls strength, expertise[3])  d20+8=18 d10+8=14
Friday October 15th, 2004 10:12:38 AM

The leader's rapier pierces Bralin yet again. Andrath's call elicits a slight upturn of the left corner of his mouth. Who's killing whom is still much in doubt.
The dwarf starts a continuous hum of a single bass note.

While continuing this low noise, Bralin steps to the north side of S1 in an effort to keep the leader and S3 in front of him. And then slams down on S1 again with his axe.
[hit ac18 for 14hp damage]

The man must go down. Soon.



Alkali AC: 14 HP: 6/14  2d8(8+6)+4=18
Friday October 15th, 2004 10:46:45 AM

Alkali holds his side and realizes his horrible prediement. Both him and Bralin are surrounded by 3 men and on the verge of death. "Well, one of us has to get out of this mess. Sorry my curiosity got me there." Alkali casts cure moderate wounds on Bralin hoping for the best. He starts to wonder about what the next life will be. Perhaps an insect? Maybe a troll? Or perhaps one of those gigantic lizards.

Alkali 
Friday October 15th, 2004 10:49:44 AM

OOC: Oops, didn't mean to post. Alkali also moves up behind Bralin to put Bralin between himself and the thugs. And the heal is for 18 damage.

Elerinn AC: 12 HP: 12/28  d20+12=28 2d4(1+3)+2=6
Sunday October 17th, 2004 6:02:01 PM

Elerinn looks at Bralin and Alkali, who are both surrounded by bandits and pretty wounded. The gnome doesn't feel very good himself, after several crates and the man in front of him have hit him. Elerinn decides to target the man in front of him with another pair of Magic Missiles. He succesfully tries to cast the spell while remaining in a defensive stand.

OOC: Elerinn casts a Magic Missile on the bandit in front of him while on defence
Concentration check: 18
Magic Missile Damage: 6


DM Bob & Carla  d20+10=22[S1 AoO] d6+1=5[S1 dmg] d20+4=19[S1 Tumble] d20+4=17[S1 Tumble] 2d8(1+6)+3=10[S1 CMW] d20+4=20[S2 Fort] d20+5=11[S2 Atk] d20+9=20[S3 charge] d20+4=21[S3 Str] d10=8[S4 stabilization] d20+7=16[S5 atk] d8+1=7[S5 dmg]
Sunday October 17th, 2004 8:00:10 PM

Bralin's axe again bites deep into the armor of his opponent and the man's face goes ashen as the extent of his wounds begins to take their toll. When Alkali advances to cast his spell on Bralin the leader (S1) hacks at the witch as he prepares his magic [AoO Hit AC=22 for 5 dmg; Alkali must make a concentration check of DC 15 or the spell is ruined.] S1 then tumbles away from both Bralin and Alkali [Tumble =19, 17] and pours a flask of liquid into his mouth.

S2 is once again disarmed of his sword by Harvest Moon's chain and then knocked to one knee by her elbow. Fear begins to take hold and in desperation the man reaches for a handful of dirt and sawdust from the floor and flings it towards the silent monk's eyes [Fort Save 20, Hit AC 11]

S3 sees Alkali trying to cast his spell and charges towards him [S3 is too far away for an AoO on Alkali, but both Bralin and Alkali can take an AoO on S3]. The man bull rushes the halfling and drives him back onto the saw table [Atk=20 and str = 21]

S4 vainly attempts to deflect Andrath's blade but fails and drops to his knees, blood spills quickly onto the dusty floor and his eyes glaze over as he loses consciousness and slumps over.

Elerinn targets S5 with his spell and two bursts of energy slam into the thug's chest causing him to shudder under the impact. He snarls something incomprehensible at Elerinn and lunges forward with his longsword, piercing the gnome's thigh [Hit AC 16 for 7 dmg].

S6 reaches down and pulls at a large wooden lever, unlocking the mechanisms that drive the huge saw blade. Above the skirmish the elaborate arrangement of belts and pulleys creak and groan under the added load as the mechanism is engaged. Then the belts begin to move and the huge blade begins to turn. It picks up speed and begins to emit the characteristic whine of a saw adding to the noise created by the moving web of belts above. Alkali lies prone on the saw table some 5 feet from the spinning blade with S3 pinning him to the surface of the table.

"Shove him in Roblek!" S6 roars above the growing din. The leader (S1) shouts, "Rand, help me with this dwarf."

Meanwhile a boy, somewhere between 8 and 10 years old, rounds the corner in front of the Shadfly Inn and races by towards the bridge and a small patrol of the castle garrison that patrols it. "Quick!" he yells out, "There's some kind of fight goin' on at the Coopers!"


Harvest (AC 17, Dodge 18 vs S2, HP 25/28)  d20+3=12 d20+3=16 d6+1=5 d6+1=7
Sunday October 17th, 2004 9:06:31 PM

Moving through her reverse elbow strike, Harvest Moon plants her left foot. Pausing only briefly to pull back her head and allow the cloud of sawdust to fly harmlessly by, she executes a quick double snap kick to the man's head with her right foot. (S2) The first kick comes up under the man's chin, the second, with a turn of her hips, changes angles and catches the man from the side, just behind the ear. With the second blow, the little monk aims for the bundle of nerves at the top of the spine. If he will not go, he will sleep.

[[ Flurry of blows. To hit AC12, AC16 / If the man is prone as the description "on one knee" and his ability pick an improvised weapon up off the ground without an AoO suggest, then Damage is 5hp Lethal, 7hp subdual. Otherwise it's 7hp subdual. ]]

Andrath (AC 24, 27/30 hp, Shielded - 6 rounds remaining)  d20+11=14 d6=3
Sunday October 17th, 2004 11:46:24 PM

Andrath watches the thug upstairs fall to the ground unconscious, and moves to the edge of the loft. He slides north, and then drops down to the floor below, between thugs S3 and S6. Unfortunately, he stumbles upon landing, and falls prone. [OOC: Missed the tumble roll to stay on his feet, so took the 3 hp damage.]

He stands up and grips his swords tightly, calling to S3, "Fight someone your own size!"

Lorth 
Monday October 18th, 2004 8:35:54 AM

[OOC: I'm taking for granted that Lorth hears the child, if not Lorth continues to sit on the porch.]

Lorth looks up when he hears the child's words. By Gargul, that is one of the places my friends where going to stop, he thinks as he grabs his equipment and hurries towards the coopers. (Lorth runs, he also keeps an eye out to see if the patrol on the bridge is coming to investigate.)

Bralin (ac 19, 33/45 hp, bulls strength, power attack[3])  d20+8=26 d10+10=18 d20+10=13 d20+10=12 d10+10=17
Monday October 18th, 2004 9:20:07 AM

Bralin feels his wounds close. As a caster himself, he knows both he and Alkali are too closely pressed for the halfling to do that unmolested.

The leader rolls away, and Bralin lets him go. The dwarf takes a swing at the charging S3.
[AoO - hit ac26 for 18hp damage]

The man ignores Bralin to continue his attack on Alkali!?! A fatal error.

Bralin steps in behind S3, and brings his axe down on the man's back.
[Flanking attack +2?, hit ac 16 (hero pt reroll of 13, and then spent two more hero points on the reroll to up the 12 to a 16) for 17hp damage]

Elerinn AC: 16 HP: 5/28  d20+12=18 2d4(2+4)+2=8
Monday October 18th, 2004 6:17:05 PM

Elerinn screams as the bandit slashes his thigh with his sharp longsword. He is feeling badly wounded right now and silently asks Wardd for help in his dangerous situation. Because he realizes that the God's help might not be enough, he calls out to his teammates if they can heal him.

Realizing that the man in front of him must be defeated quickly, he shoots two bolts at the bandit, again.

Concentration check for Casting on defence: 18
Magic Missile damage: 8

Alkali HP:1/14 AC:14  d20+7=21 d20-4=16
Monday October 18th, 2004 11:01:21 PM

Alkali screams silently in pain after the magic leaves his body. Vision blurring, he feels his whole body being pushed at violently. Using the last of his strength, Alkali fights back.

OOC: Sorry about the late post. College kidnapped me. Alkali's spell succeeds. Do bullrushes cause damage or at least knock you out if you have one? If so I'm knocked out. And do natural 20's affect this outcome? If so I got one, other wise I'm pushed back.


DM Bob & Carla  d20+7=15[S5 AoO] d20+7=15[S5 Atk] d20+7=27[S6 AoO] d20+7=11[S6 Atk] d8+1=6[S6 dmg] d20+7=16[S6 Atk]
Monday October 18th, 2004 11:50:07 PM

'Roblek'(S3) feels Bralin's axe slice across his side a micro-second before slamming into the witch. His momentum carries them both onto the saw table. The small witch is pinned to the table. The last thing Roblek hears is the saw starting up. He does not feel the axe blade split his spinal column as Bralin strikes a second time.

Alkali feels the large figure go limp on top of him and manages to push the bloody corpse aside. The witch is covered in blood and can barely stand. [OOC no damage from bull rush, new take 10 rules for special attacks in effect but you were able to push aside the corpse]

The brown haired monk kicks out twice at the crouching human, (S2) connecting with her second kick. [OOC: -2 to AC for being in a kneeling or sitting position] She sends the man sprawling to the floor. He manages to scramble to his feet and retreat some 10 feet away from her.

Elerinn fires his magic missiles directly into the chest of S5 at close range causing the man to swing wildly and miss. [AoO and atk both Hit AC 15]

The man called Rand (S6) stabs at Andrath as he regains his feet, his sword penetrates the rogues defences [Standing promotes AoO, Hit Nat 20 no critical for 6 hp]. He withdraws his sword and slashes at the elf but fails to connect

S1 can only watch in horror as Bralin finishes S3 in spectacular fashion. "To me lads! To me!" he yells.

Lorth begins to run towards the Cooper's as fast as he can and from the corner of his eye sees the small patrol from the garrison organize itself to move out. As he runs up the street past the stables he notes Alkali's hawk coming towards him.


Andrath (AC 24, 21/30 hp, Shielded - 5 rounds remaining)  d20+5=22 d8+5=12 d20+5=16 d6+2=3
Tuesday October 19th, 2004 12:20:47 AM

Andrath winces in pain as the man called Rand slashes the now-standing elf. A fierce look enters his eyes, and a nasty grin crosses his face. "For that, Rand, you will pay with your life." He swings both swords at the thug, sliding past the thug's defences with both blades. [OOC: Hit AC22 for 12 hp damage, and AC16 for 3 hp damage for a total of 15 hp damage.]

"Bralin, keep after the leader! He can give us answers!" he calls out to the stout dwarf.

Lorth 
Tuesday October 19th, 2004 7:37:20 AM

Lorth spies Alkali's bird and anxiety washes over him. They must be in a tight spot if the sent the bird to find me. Hoping for the best he hurries on...

Bralin (ac 20, 33/45 hp, bulls strength, expertise[1])  d20+10=12
Tuesday October 19th, 2004 10:32:56 AM

"Keep after the leader"

Bralin's eyes shift from the two halves of Roblek over to S1.
"Aye," he growls in response.

The dwarf pursues the ambusher's leader around the table, swinging hard as he catches up to the man.
[atk ac12. Third 2 in a row. geez]

Harvest (AC 17, Dodge 18 vs S2, HP 25/28)  d20+8=20
Tuesday October 19th, 2004 11:53:08 AM

Harvest Moon's eyes draw down to slits and her bottom lip pushes out ever so slightly as the man withdraws. Stepping forward, she places herself over the man's fallen weapon.

Then the chain flicks out again. This time it strikes to the north, wrapping the weapon of the one threatening the gnome. (S5: Disarm 20) A quick jerk pulls the blade from the man's hands.

"Elerinn, come by me. It is protected here," she says, her voice flat with concentration.

Elerinn AC: 16 HP: 5/28  d20+3=14
Tuesday October 19th, 2004 12:11:28 PM

Elerinn attacker's sword flashes in front of his face two times, just barely missing the gnome's small face. Cheerfully, he thanks Wardd and then the bandit's longsword is pulled from his hands by Harvest's quick chain.
Immediatly, the gnome retreats from his dangerous enemy and walks to the relative safety next to Harvest. While his eyes remain fixed on the man he hit two times with his Magic Missiles, he says: "Thank you, Miss Moon! I didn't feel very comfortable near that man's sword."
Then, the young sorcerer addresses the disarmed enemy and shouts: "Hey you, you're wounded and unarmed! Surrender now or die like Roblek did!"
Elerinn holds back any spells and waits for the man's reaction.

Untrained Intimidate: 14

Alkali HP: 7/14 AC:14  d8+1=6
Tuesday October 19th, 2004 4:48:08 PM

Dancing on death's door, Alkali remains dazed as he pushes the body off of him. His face is flushed as the blood of different people soaks his clothes. Sliding his hand down subconciously to a wand at his side, Alkali summons the magic upon himself. Taking deep breathes he tries to then survey the field.

(Cure Light Wounds on Self for 6)

DM Bob & Carla  d20+3=15[S5 Dex check] d20+7=11[S6 Atk] d20+3=18[S1 Tumble] d20+10=19[S1 Atk]
Tuesday October 19th, 2004 8:50:49 PM

Harvest Moon steps over the sword of her first opponent, Korlin (S2), preventing him from reaching it. Her spiked chain cuts through the air but is unable to reach S5 who is outside it's 10' range, but it does provide significant deterrence to any advance on his part.

Instead, the thug rolls across the end of the saw table and moves to join his leader in battle against the stout dwarf. "On the way Torrell, get behind him!"

Rand (S6) begins to realize that he is in over his head against the elven rogue and takes a half-hearted swing at Andrath as he backs up [Hit AC=11].

S1 tumbles behind Bralin [Tumble=18] and stabs again with his rapier [Hit AC=19]. "Galt, get over here and help me finish this orcbait"

Korlin (S2) scurries over to the pile of wood against the west wall of the building and pulls out a makeshift club from the stack of materials from which barrel staves are cut. "In Wardd's name Torrell, what have you gotten us into?" he calls out accusingly. The man remains outside the immediate reach of the monks chain.

Lorth runs towards the Cooper's. As he turns the corner he can see the large warehouse against the river, it's side door open. [OOC still two rounds away]. Alkali's hawk circles overhead.


Harvest (AC 17, Dodge 18 vs S2, HP 25/28)  d20+8=26
Tuesday October 19th, 2004 10:42:11 PM

The side of Harvest's mount tugs to one side in annoyance as she misjudges the range. With a look of warning at the man who has just gone for a piece of wood, (Koril/S2) she steps to within 10 feet of the one backing toward her (Rand/S6). Her chain snakes through the air again, handily knocking his weapon to the floor. (Disarm 26)

"Andrath Silverhand, help the Stoneminder."

The brown crested girl stands in the medium ground between the two downed weapons, the spiked chain whirring in the air.

Lorth 
Wednesday October 20th, 2004 7:31:35 AM

Lorth runs...

Bralin (ac 20, 33/45 hp, bulls strength, expertise[1], power attack [2])  d20+8=17 d10+9=14
Wednesday October 20th, 2004 10:00:20 AM

"orcbait" rings in Bralin's ears.

"Stoneminder," he corrects S1 in a flat tone.

His axe comes down to emphasize the distinction.
[hit ac 17 for 14hp damage]

Andrath (AC 24, 21/30 hp, Shielded - 4 rounds remaining)  d20+11=30 d20+9=15
Wednesday October 20th, 2004 5:22:59 PM

Andrath moves and tumbles behind thug S1, flanking the foe with Bralin on the other side. [OOC: Tumble roll of 30, so no AoO.] Unfortunately, he does not properly regain his feet before swinging, and misses the thug. [OOC: Hit AC15.]

[OOC: Not being at home, I can't see the map, so I will assume that Andrath can tumble and move up to 30' to be in a flanking position with Bralin against S1. If not, then move Andrath to the closest position to attack S1.]

Alkali AC: 14 HP 7/14 
Wednesday October 20th, 2004 9:33:01 PM

Alkali slowly goes over the scene.
Bralin? Good.
The girl? Minimal injury.
Elerinn? ...
Alkali has his target in sight as he back up behind Andarth to reach Elerinn. He mutters so the elf can here, "Elerinn needs a little healing, I need to get around this guy."
His face carries a grim smile as he fiddles with the wand. Blood is what governs his thoughts. Too much blood...

DM Bob & Carla  d20+12=16 [Int check S5]
Thursday October 21st, 2004 7:53:44 AM

Rand (S6)looks on in astonishment as the spiked chain rips the sword from his hand. Elerinn appears equally astonished as the chain narrowly misses his face. Andrath makes it around to where Torrell(S1) stands just in time to watch the leader of the thugs fall to the floor, bleeding from multiple slashes of the dwarf's axe. Of those remaining, only Korlin (S2) reacts to the new circumstances by bolting for the open door, club in hand. Galt (S5) drops his sword and backs away from the dwarf.

Lorth continues to make haste and is now some 40 feet from the door. To his astonishment a human bolts out of the door and directly towards him. He appears to be carrying some kind of stave.

Harvest (AC 17, Dodge 18 vs S2, HP 25/28)  d20+1=8
Thursday October 21st, 2004 8:43:30 AM

Two left.

Harvest starts the end of the chain whirring once more. Her brown eyes turn to the man near the table.

"You. Go. Now," she says again, her tone simple yet adamant.

[[ Intimidate 8 ]]

Bralin (ac 20, 33/45 hp, bulls strength) 
Thursday October 21st, 2004 10:32:10 AM

Bralin watches the leader slump to the floor, and turns his gaze on the retreating S5.

"Lie down," he commands the man.

Either the man will comply or Andrath will deal with him. He is not a threat.

The dwarf kneels next to the fallen leader, and lays a hand upon him.
[Used Light slot to cast Cure Minor Wounds - healed 1 hp]

Lorth 
Thursday October 21st, 2004 12:13:51 PM

Lorth looks around to see if the guard patrol is around. If they are he points at the man running and shouts, "He just came from the coopers." Either way he doesn't try to stop the man but continues on, more intent on making sure his friends are ok.


Andrath (AC 24, 21/30 hp, Shielded - 3 rounds remaining) 
Thursday October 21st, 2004 10:39:17 PM

Andrath approaches the thug named Galt, brandishing both swords, and says as forcefully as he can, "Lie facedown on the ground, and don't move. If you don't lie down, I figure you plan to attack us, and I will drop you where you stand!" He holds his attack, just in case the thug does something other than he is commanded.

Alkali AC: 14 HP 7/14 
Thursday October 21st, 2004 11:15:15 PM

Alkali waits for his chance to reach Elerinn staring at each blood drop that drips from the gnome. Anguish awashes his eyes as he sees the chain fly towards the poor fellow. It didn't hit? Wonderful. He stays on guard watching all around him.

Elerinn AC: 16 HP: 5/28 
Friday October 22nd, 2004 6:08:14 AM

Elerinn looks at Alkali, gratefull that the halfling is trying to help him. He realizes that he is indeed not very far from unconsciousness. He looks at the various bandits and sees the situation seems to be under control.
Silently, he thanks Wardd for his help and awaits the leader's reaction.

DM Bob & Carla 
Friday October 22nd, 2004 7:38:15 AM

Rand (S6) obeys Harvest's command and runs for the door. Galt (S5) a look of absolute defeat on his face, lies down on the floor. Torrel (S1) remains unconcious but Bralin is able to determine that the man is no longer bleeding profusely thanks to his healing efforts. The unfortunate Roblek (S3)is beyond any healing that can be offered in this plane. Another of the band lies dead in the loft.

Lorth finally arrives at the side door of the Cooper's just as Rand slips through the door.

Lorth 
Friday October 22nd, 2004 8:06:28 AM

Lorth looks over the situation, "Is everyone ok?", he asks quickly. "And another thing, the city guard is coming, I'm not sure if that is good or bad."

Bralin  d8+1=7
Friday October 22nd, 2004 8:51:20 PM

Bralin looks up at Lorth's entrance.
"We are alive," he responds. The relative health of his companions are evident from their wounds.

The dwarf stows his axe, pulls out his healing wand, and strides over S5. As he passes Elerin, he activates the wand.
[Cure Light Wounds - 7 hp healed]

Standing over S5, he orders the man,
"State the reason for your actions."

Harvest  d8+1=7 d8+1=6
Friday October 22nd, 2004 10:06:23 PM

The whirring song of the spiked chain winds down and dies. Harvest Moon turns away, hiding her face as though ashamed as she retires her weapon to the haversack.

Moving from Elerinn to Alkali, she touches each of the small people, drawing closed their wounds.

[[ OoC ]]

Burned
Bless/CLW: Elerinn 7hp
Shield of Faith/CLW: Alkali 6hp

Alkali AC: 14 HP 13/14 
Friday October 22nd, 2004 10:23:59 PM

Blood. Blood. Blood... ... Alkali slightly loses focus as he stares into space, where Elerin once was. His intent on healing the gnome lost, as he is unable to free his mind. Everywhere, is blood. A tremor in the lay lines. A soul has passed away. More blood.

Karee notcing all the comotion outside, swoops in and perches on Alkali's shoulder. Trying to communicate his observations to his master, he only sees red, dark thoughts.

Elerinn AC: 16 HP: 19/28 
Sunday October 24th, 2004 8:05:15 PM

Elerinn thanks Miss Moon and Bralin when they cure most of his wounds and bruises. There is no reason to relax yet, however, because cityguards are on the way and one of the bandits is still around.
The gnome looks at S5 and awaits his reaction after Bralin orders him to tell him about the attack.

DM Bob & Carla  (Bralin's Intimidate) d20-1=14
Sunday October 24th, 2004 11:57:24 PM

Lorth arrives with news that the detachment from the garrison are close behind. This worries Elerinn who nonetheless waits to hear what Bralin's captive has to say for himself. (Rolled Intimidate = 14 for Bralin) Cowering and sputtering the man gets out, "boss said we was to scare ya, ta get ya ta go back where ya's from. Wanted ya ta stop nosin' 'round town. Paid gold, we was, ta do the job. " The severely wounded man blubbers unintelligibly, and daubs at his wounds.

Meanwhile, Harvest Moon ministers quietly and efficiently to the wounded, while Alkali descends into a dark mood.

(OOC: 2 rounds before the detachment from the garrison arrive)



Lorth 
Monday October 25th, 2004 7:59:20 AM

Seeing his friends have the situation under control, Lorth returns outside to wait the guard.

Harvest  d20+6=17
Monday October 25th, 2004 8:44:31 AM

Harvest ducks her head with a shy smile at the gnome's thanks.

City guard? The smile becomes a frown.

"I go upstairs," she announces quietly, and turns for the stairs behind her.

Andrath Silverhand was fighting up here. There is, perhaps, someone who requires assistance; either assistance in stopping the slide from this world, or assistance passing through to Gargul's realm. A quick examination should determine which. And then, perhaps, we shall see.

[[ OoC: If Harvest can get to the one upstairs in time, burn Read Magic to stabilize with CMinorW. ]]

Bralin 
Monday October 25th, 2004 4:20:56 PM

Bralin's comrades seem concerned about the guard's approach.
"Have we need to be wary of the local guard?" he asks Andrath.

Turning back to the sniveling captive, his voice becomes hard again.
"Name your employer."

Alkali 
Monday October 25th, 2004 4:48:40 PM

A gentle peck on the ear shakes Alkali out of his state. Tired both mentally and physically, Alkali's legs buckle from under him and he sits down, seemingly falling. He watches the enquiry of Bralin and the captive, but is reminded by Karee of the situation. Alkali then begins to survey for all possible places of egress while still seated.

Elerinn 
Monday October 25th, 2004 6:26:35 PM

Elerinn looks at Bralin with a concerned look on his face and says in a soft voice, so the captive bandit cannot hear him: "Bralin, there are no witnesses who saw who attacked who first. We know that we fought these bandits to defend ourselves, but these city guards don't."

When Elerinn sees Alkali collapse after the fight is over, he kneels next to the exhausted halfling and asks if everything is allright.

Andrath  d20+17=34
Monday October 25th, 2004 11:18:17 PM

Quickly assessing the situation, Andrath says, "Each of you quickly search the fallen thugs for anything that might connect them to whatever is going on here. Bralin, use the wand or your spell to get that boss conscious; we need to ask him what he knows. I will look around for any sign of what is going on. Harvest, let me know if you find anything upstairs. From what I remember, it was just barrels and a fallen thug."

He calls out softly so hopefully only Lorth can hear, "Lorth, if you can stall the guard for a few minutes, you need to try. Maybe say that you saw some thugs run away down the alley, or whatever you think might work."

Andrath quickly scans the room, looking for an office or other place where information might rest, or anything else of interest that might catch his eye. [OOC: Spot roll of 34.]

DM Bob & Carla 
Tuesday October 26th, 2004 12:43:38 AM

Elerinn expresses a legitimate concern before attending to a fatigued Alkali. The witch is able to locate two ways out, the doors by which they entered, and the large double doors that open out towards the river. There are some windows, too, but they are all located at the loft level.

Bralin's prisoner groans, and sways on his knees. "On'y the boss ever talked to her, and he's out cold," he says, gesturing weakly towards the unconscious Torrell.

Harvest makes a reconnaissance of the loft, but finds only the dead smuggler amongst disturbed stacks of finished barrels and kegs.

Andrath suggests a plan, and scans about for a place that might provide some information. He doesn't find anything that would lead him to believe the cooper's is anything other than a place for the making and repairing of barrels and casks.

Meanwhile, Lorth takes up a watch at one of the exits. (Lorth, if Spot Check DC 8 Highlight to display spoiler: { The paladin notices a small detachment of guards led, this time, by a woman in a tunic with the insignia of a captain. A steel helm protects her head, and there is a long sword strapped to her waist. Behind her trails a man, a lieutenant, by the looks of things, and half a dozen uniformed men. They are still about 40.ft away.}

(OOC: S2 and S6 got away, S3 and S4 are dead, S5 is being questioned, and S1 is unconscious.)


Harvest  d20+9=12
Tuesday October 26th, 2004 7:47:31 AM

The little monk kneels over the fallen man.

"This one is dead, Andrath Silverhand," Harvest Moon reports in a voice full of studied detachment.

She examines the loft area as she continues. (Spot 12) "Please ask the man how he comes to speak of the woman that only his boss has ever talked to as a 'she'," Harvest requests from the loft. Her voice though quiet, is penetrating in the still air of the cooperage.

"Also, please notice that their intention to scare us implies that they were either following us, they knew that we were coming to the Coopers, or they have mistaken us for someone else. Have you come across others 'nosing around'? Others not from this town? 'Go back from where we came from' implies they sought people not from here. That is either us or the Woldian League adventurers. I have seen no others."

The little brown monk's eyes settle on the dead man again. Scare us. What a price they have paid. She draws a slow sigh, and then turns to look out the window at the sunlight beyond.

Lorth  d20+1=20
Tuesday October 26th, 2004 8:34:03 AM

Lorth dismisses Andrath's suggestion to lie to the guard, although he can still stall them, by bringing attention to the men who escaped.

Lorth heads towards the guard and meets them halfway. When he gets there he hails them and says, "Two of the men who where fighting in the coopers ran that way..." He points in the general directions where he saw them go.

Lorth then starts addressing the Captain about what he saw, "I was sitting over at the Inn on the front steps when that boy that I beleive alerted you, ran by me screaming about a fight over here. So I came to investigate. When I approached, I saw these two men, who I did not recognize exit that door." He gestures towards it... "One went that way and the other that way." He gestures again. "I would think it would be important to find and question those men, no?"

Bralin  d8+1=8 d20=17
Tuesday October 26th, 2004 9:50:33 AM

"Aye," Bralin replies, although its hard to tell who he is answering.

The dwarf crosses to the leader, pulling out his wand. He taps the unconscious man.
[Cure Light Wounds - 8 hp]

As the leader awakens, Bralin hauls him up off of the floor by the front of his shirt. Getting the wounded man just high enough to look him eye to eye and nose to nose, the dwarf growls,
"Name your employer and your mission."
[Intimidate 17]

Alkali 
Tuesday October 26th, 2004 2:59:35 PM

Alkali thanks Elerinn for the concern. "Blood brings bad memories... I can't look at it to long. I'll be fine though." He gets up and starts walking towards the double doors facing the river. Pushing the doors open, he grabs a little water to wash his face.

Elerinn 
Tuesday October 26th, 2004 5:04:37 PM

Elerinn realizes that the guards will be here in a moment and he starts to panick a bit. The cooper's look pretty messed up after the fight and there are several bodies lying on the ground. He looks around nervously and awaits the prisoner's answer, hoping he is somehow the solution to the problem before the guards arrive.

DM Bob & Carla 
Wednesday October 27th, 2004 12:01:31 AM

"Never saw her face...always wore a dark cloak...meetings were at night...too dark to see anything...200 GP upfront...said to get rid of the nosey elf and the l'il folk following him around." Torrell's eyes slide from Bralin to take in those of the party he can see, then he rasps out, "seems you found us, before we found you."

His tongue loosened by his fear of the dark dwarf, S5 adds, "it were her hand what gave her away. So fine and white, with a big gold ring."

Moving some barrels around, Andrath notices that some of them are really quite heavy.*

Harvest finds the loft empty and quiet. As she looks out the window she sees Lorth gesturing animatedly and a female in armour signaling her party. Two guardsmen move quickly towards the narrow path that parallels the river, taking a direction that leads away from the coopers. Harvest, if Spot DC 15 Highlight to display spoiler: { recognizes the man with the captain and Lorth is the same man who accosted Andrath in the alley during his vigil two nights back.}

"Lieutenant Orrin had just suggested we investigate the coopers when that child made his appearance," announces the captain to Lorth. "He suspected smugglers might be operating in the area, and seeing as no one has seen the cooper in a couple days..." she lets her voice trail off. Meanwhile, the lieutenant surveys the paladin, a sour look on his face.

Lorth has bought the party some time.

Elerinn watches nervously as Alkali pushes one of the large double doors open enough to slip through. Kneeling at the edge of the water, the witch is able to wash off some of the blood and starts to feel better. The halfling's spirit animal watches from a nearby tree.

*(OOC: Sorry about not acknowledging the Spot=34 in the last DM post-Carla)


Lorth 
Wednesday October 27th, 2004 7:59:48 AM

Lorth looks at Lt. Orrin and marks his face. How would he know to investigate the coopers at this exact time, before being told by the boy?
Lorth smells a setup, hopefully his friends will vacate the premises before the guard enter the coopers, or I may be bailing them out of jail, he thinks.

Lorth continues to address the captain, "Smugglers? well I suppose they could be anywhere. Oh, I forget my manners, I am Lorth Paladin of Gargul", he bows slightly, "I have some business north of here and have just stopped in your fine town for a few days before I take to the road again. Can I be of any more assistance?"

Bralin 
Wednesday October 27th, 2004 1:09:27 PM

The dwarf's eyes flick from their leader to his leader.
"We will learn no more," he states.

Bralin continues to clutch Torrell in his unwavering grasp, waiting for Andrath's decision.

Harvest  d20+9=13 d20+2=6
Wednesday October 27th, 2004 2:11:22 PM

Harvest frowns as she looks out the window. The look of discontent, though, is less for the scene outside than it is for the answers from the man below.

"The paladin is now speaking with the guard. He has successfully engaged them for the moment," she reports

"There is nothing else of note up here, Andrath Silverhand." Again she frowns. "But ... if it is indeed we who came upon them in this cooperage as this man suggests, then what were their intentions here before we arrived? And where are the people who work here. This does not have the look of a place long abandoned. There should be people working here."

Harvest leaves the window and kneels once again by the dead man in the loft. Her hands move over his clothing and through is possessions in search of, as Andrath Silverhand had requested, something that might connect him with whatever is going on here.

[[ Spot 13, Search 6 ]]

Alkali 
Wednesday October 27th, 2004 8:25:58 PM

Alkali sighs as he thinks upon the immdiate past. His curiosity, it seems, has gotten himself and others into a mess. All he wanted to know was what the Coopers looked like. Nothing about theives or conspiracies. Then after all of that, he places himself in a horrible scenario, with barely surviving the incident. Perhaps, he thinks, perhaps I should just keep my curiosity to myself.

Andrath  d20+9=18
Wednesday October 27th, 2004 9:21:39 PM

"Good job, Lorth. Keep them busy." the elf thinks to himself. He pulls a dagger and pries some of the lids off the heavy barrels, to see what is inside.

He looks over and listens to what the lead thug says to Bralin, trying to figure if the guy is telling the truth, the whole truth, and nothing but the truth. [I think my sense motive roll is 18.] "Bralin, since you managed to get him talking, ask him what he was doing here at the cooper's? Also, ask him what is going on here in town. Who are he and his crew? Do they just hang around this small town, waiting to be hired to hurt people?"

(OOC: Sense Motive D20+8, so would be 17. Good enough!)

DM Bob & Carla 
Wednesday October 27th, 2004 11:32:18 PM

"Arista Greenblade," announces the half-elf politely holding out a gloved hand. Lorth takes in her dark almond shaped eyes, chestnut hair tied back in a short tail, "and this is Lieutenant Orrin," she adds indicating the dour looking man in need of a shave. The Lieutenant makes a grunt of acknowledgement, looking past Lorth at the door left ajar. "Anyone in there?" he asks, his gaze never wavering.

Lorth has secured more time for the party.

Torrell doesn't say anything, but glares past Bralin at Andrath as the elf pries open some of the barrels. They are filled with basic, but new weapons and armor, the type one might use to stock a garrison. The leader of the smugglers remains tight lipped, and Andrath figures he'll stay that way. S5 however, hoping for leniency volunteers, "two of the fellas, them what got away, worked for the cooper, but worked for the boss too. They let us in at night an' tol us when the cooper'd be gone. He's gone for good nowt."

In the loft, the brown monk gently searches the fallen man in studded leather. She locates an ordinary longsword near the body, and a small pouch (containing 15 GP, 10 SP). The fellow looks like he lived rough, availing himself little of niceties such as soap and water.

Pondering recent events, Alkali stares down river. Alkali and Karee Spot DC 12 to Highlight to display spoiler: { see a bloated body floating face down, stuck in the reeds growing along the bank alongside of the river, just a little way down from the cooper's.}


Lorth 
Thursday October 28th, 2004 7:57:57 AM

Lorth addresses Arista Greenblade directly, not even turning to look at Orrin. "I beleive there are people in there", Lorth leaves out the fact that he knows who they are ,"I'm not sure what went on, as I only poked my head in for a moment. I'm sure that they will be able to relate their own story. May I come along and watch your investigation?"
Lorth thinks, by now his friends must have decided if they should have left or stay put to face whatever consequences the guard brings.

Alkali  d20+3=19 d20+10=24
Thursday October 28th, 2004 10:34:26 AM

Karee notices something odd and in the reeds and flies out low, to go unnnoticed. Alkali looks up at the fleeting hawk and sees a body floating face down. He turns around and says with the usual curiosity and vigor, "Did any of us dump a body in the river? There seems to be one floating down..."

Bralin 
Thursday October 28th, 2004 1:31:37 PM

Bralin doesn't say much, and his methods are brutally straightforward, but that doesn't mean he's stupid.

S5's "gone for good" comment coupled with Alkali's discovery add up quickly.

"Tis the cooper," he answers the halfling.

Turning to Andrath, he states, "We must present these miscreants to the guard, that they may mete out justice."

Harvest 
Thursday October 28th, 2004 2:29:48 PM

"This one up here has only his weapon and some monies, Andrath Silverhand," Harvest Moon calls down. She places a hand upon the dead man's cheek and recites a silent prayer to help him on his way to the Open Eye.

When she stands, she walks to the edge of the loft and looks down.

"Have you experience with the law in this place, Bralin Stoneminder," she asks. "Do you trust them to be ... lawful?"

Elerinn 
Thursday October 28th, 2004 6:56:57 PM

Elerinn looks at Alkali and shakes his head slowly when the halfling asks if anyone is resposible for the body floating in the water nearby.
The sorcerer looks at the door of the cooper's, anxious about the guard's reaction.

DM Bob & Carla  d20+2=13 d20+3=16
Thursday October 28th, 2004 11:38:41 PM

Inside the cooperage, the interrogation of Torrell and Galt continues and the party pieces together the facts and circumstances that surround their deadly encounter. The discovery of what they surmise to be the body of the cooper, weighs heavily on Elerinn.

Alkali remains at the open outer doors as Karee hovers over the floating corpse.

Outside, Captain Greenblade listens to the paladin's story and upon hearing that the building is occupied turns to her Lieutenant. "Lt. Orrin" she issues her orders calmly and quietly, "secure that building". The shadowy lieutenant signals two of his guards to circle behind the building and two more to accompany him to the door. He gives Lorth a singularly malignant look as he passes.

"Lorth, Paladin of Gargul" the Captain places her gloved hand on his arm, "you can remain here with me."

[Alkali spot check vs DC 13 or listen vs DC 16 to notice guards making their way around the back of the building]


Lorth 
Friday October 29th, 2004 8:16:21 AM

"Of course, my lady.", Lorth hopes his friends have everything under control.

Andrath 
Friday October 29th, 2004 12:52:50 PM

Andrath dumps two of the barrels of weapons and armour out onto the floor of the cooper's workshop. He looks over at Bralin, and says, "Seems like they were making and moving more than just barrels, doesn't it?"

Then he calls out to Alkali, "Can you bring the body here into the shop? It seems that we are going to need some answers."

"When they come in, we will truthfully lay out what we have seen, except we don't mention what Alkali overheard last night. We were travelling the town, and we saw the open door and heard rough voices, and moved to investigate to see what was going on. We were jumped by the thugs, and the rest of the information will be the truth from there." Then the elf turns and waits for the guards to enter.

Harvest 
Friday October 29th, 2004 1:15:49 PM

Harvest looks down from the loft as the weapons spill from the barrel with a clatter. She glances around the cooperage from above.

"The tools here, Andrath Silverhand, appear to be mostly woodworking. The scraps and leavings as well. There may be a different place in town in which the weapons are actually made. Or, perhaps there is a forge somewhere else, hidden on the premises."

Standing on the edge, she calls down. "Do you wish me to descend? Or should I remain up here?"

Alkali  d20+3=15 d20+12=23
Friday October 29th, 2004 8:11:08 PM

Looking at the corpse, noises pass by Alkali's ear. A quick glance reveals a shuffle of movement. He then walks over to Andarth and announces quietly about the noises. "Someone is coming around the corner. Guards? Either way, I'm too small to be swimming with corpses..." (Listen 23, Spot 15)

Karee flies away from the corpse above the guards and perches. He catiously observes the guards.

Bralin 
Saturday October 30th, 2004 9:01:19 AM

Harvest's question startles the dwarf. The guards are duly appointed, are they not? Surely they must uphold the law.

Bralin nods in agreement with Andrath.
"Lie down," he commands Torrell. He stows his axe, and stands over the prone smuggler, awaiting the guard.

Alkali 
Sunday October 31st, 2004 11:39:54 AM

OOC: It's Halloween. Do I get any special bonuses? Happy Halloween! :p

Elerinn 
Sunday October 31st, 2004 4:42:27 PM

Elerinn nods when Andrath suggests to tell the guard's the truth minus the conversation Alkali overheard yesterday.

Anxiously, the gnome looks at the cooper's entrance and waits for the guards arrival.

DM Bob & Carla  d20+8=18
Sunday October 31st, 2004 10:58:08 PM

Andrath tips a number of the barrels over. A variety of swords, battleaxes, morningstars, assorted pieces of armor and crossbow bolts spill out over the floor. Alkali arrives without the corpse and reports that he has heard someone coming. Harvest finds no sign of metal working capabilities in the loft and ponders her options for when the guards arrive. Elerinn and Alkali seem to be in agreement with Andrath's suggested strategy for dealing with the guard when they arrive, while Bralin secures the prisoner at his feet.

The 2 guards at the rear of the building spot Alkali re-entering the Cooperage and react with haste, closing the distance to the large double doors and blocking any exit through it with their crossed halberds. "Drop your weapons" they shout, almost in unison.

Lieutenant Orrin signals the two guards at the side door to barge through. He follows immediately behind, longsword drawn. "And just what do we have here?" he asks in a most unpleasant tone. He scans the lower floor of the Cooperage as he advances and quickly notices the corpses on the ground and Torrell, prone at Bralin's feet. "Tsk, tsk, tsk. Looks like some killin' here."

Outside the cooperage the Captain engages Lorth in pleasant conversation. "Tell me, paladin, what business is it that brings you here?"

Harvest 
Sunday October 31st, 2004 11:37:08 PM

"Drop your weapons." The call comes from the back.

Harvest Moon weighs the command and then complies with the spirit of the request, slipping the spiked chain back into her haversack. That done, she sinks quietly to the floor and sits with her back to one of the many barrels. Harvest listens, awaiting the outcome of the encounter.

Law is structured. It provides for peace and order. Those who enforce it, sometimes do not.

Alkali 
Monday November 1st, 2004 1:41:37 AM

Turning around, Alkali sits down and faces the guards. Realizing he has nothing to say, he just waits as others take charge.

Lorth 
Monday November 1st, 2004 8:09:50 AM

"Actually, some traveling companions of mine had some business in town. One was here to see the local alchemist, and the rest heard about the adventurers league meeting and wanted to attend. I just came along for company, but since we have gotten to town, I have met an old friend of my fathers, so the trip has turned out wonderfully for me. I was actually waiting for him this morning, when the boy ran past." ... Lorth glances at the sky ... "Come to think of it, I should probably head back soon so I don't miss him."

Bralin  d20+3=20
Monday November 1st, 2004 11:40:24 AM

Bralin stands over Torrell. He had already stowed his axe at his side.

The officer seems unpleasant. Could the girl's evaluation be correct?
[Sense Motive 20]

Nonetheless, the dwarf responds calmly to the question of "what we have here".

"We entered seeking the cooper. These have killed him and ambushed us.
We stopped them."

Andrath 
Monday November 1st, 2004 5:59:30 PM

Andrath sheaths his weapons, and says, "Thank goodness you are here. My terse friend speaks the truth. We were passing by, and noticed the open door, and heard some rough voices inside. As we entered the building to see if everything was alright, we were assaulted by a number of thugs. The leader lies there, between the dwarf's legs. My friend Alkali here, has discovered a body outside behind the shop, which we suspect is the cooper. Also, we have discovered a number of barrels containing weapons. Any idea what is going on here?"

Elerinn 
Monday November 1st, 2004 6:57:22 PM

As the guards enter the cooper's and command the Swords of Light to drop their weapons in the name of the law, Elerinn shows his hands so the guards can see there are no weapons there.
The gnome only nods when Bralin and Andrath explain what have happened, too startled to give his own reaction. He is quite suspicious about the guards and hopes their intentions are good.

DM Bob & Carla  d20+4=14 d20+4=12
Monday November 1st, 2004 8:25:46 PM

Lieutenant Orrin listens briefly to the answers provided by the assembled adventurers. "You...check upstairs, you...secure this floor" The lieutenant snarls orders at two of the guards and motions them to begin sweeping the loft and the rest of the main floor for any further evidence.

"So" he stares at Andrath, "You hear a few rough voices and decide to take matters into your own hands, and now there are dead bodies in here and another outside?" Bralin detects a considerable degree of suspicion in the lieutenant's demeanor.

Two more guards return through the rear door. "No sign of anyone else, Sir" the first reports breathlessly. "Must have slipped away, Sir" the other joins in. The officer glares malevolently at them and orders one to go with Alkali and "fetch the body".

The guard searching the lower floor stoops to examine the spilled weapons and notes their origin [Spot=14]. "Sir, take a look at these. They carry the mark of Strongwind, Sir. Must be from our own armory."

The guard sent to the loft arrives at the upper step and discovers the dead thug near the landing. He scans the rows of barrels for anything suspicious [Spot=12]

Outside, the captain listens to Lorth's carefully crafted answer, but at the suggestion that it is time for him to return she shakes her head. "I would prefer it if you would join me in seeing what our Lieutenant Orrin has discovered" she speaks calmly and guides the paladin towards the door, her hand gently gripping his upper arm.

[OOC Harvest discovered 15 GP, 10 SP in the pockets of the dead thug upstairs - now she must make a hide role or be spotted DC=12]


Harvest  d20+7=25
Monday November 1st, 2004 8:57:18 PM

Harvest Moon makes no attempt to hide. If she is hidden, that is simply the state of things. She sits unmoving with her back to the barrel ... deciding.

These men seem rough. But sometimes the law must deal harshly with those who would break the law. They seem ... diligent.

Wait. Listen.

As long as time permits.

[[ Hide 25 ]]

Lorth 
Tuesday November 2nd, 2004 8:36:44 AM

"If you wish, I will stay, hope I don't miss my friend, he will probably wait anyway.", Lorth says quickly. He follows the captain around wherever she goes.


Bralin 
Tuesday November 2nd, 2004 10:15:20 AM

Unpleasant, indeed.

Yet, the officer posed a query. Indeed, three queries - " (1)You hear a few rough voices and (2)decide to take matters into your own hands, and now (3)there are dead bodies in here and another outside?"

Bralin answers them.
"Aye. Nay. Aye."

Alkali  d20+10=21
Tuesday November 2nd, 2004 10:21:19 AM

At the motion of the soldier, Alkali walks with the officer towards the dead body. "I belive I saw it here sir." Alkali gestures towards the corpse with his hands. "I would have retrieved it myself, but being the small person I am, it would have been a daunting task."

Karee remains vigilant in his task of observing the area outside the Cooper's. He tries to look for any suspicious actions. (Spot 21)

Elerinn 
Tuesday November 2nd, 2004 5:41:31 PM

Elerinn looks at the ground and feels like a little boy who is being punished by his teacher. He remains silent as Bralin answers the guards' questions in his stoic manner.

DM Bob & Carla  d20+4=15
Wednesday November 3rd, 2004 12:31:42 AM

The guard at the top of the stairs takes one last look at the lines of barrels [Spot=15] before dragging the corpse back down the stairs, his own arms under the dead man's arms and across his chest. The thug's boots thump noisily on each step. He does not notice Harvest Moon sitting behind the barrels.

Alkali accompanies the guard to the river and points out the cadaver floating face down in the reeds. The guard looks back over his shoulder as he wades out to the dead body, "I wouldn't get on the Lieutenant's bad side if you know what's good for you." He calls back. "He's got a nasty streak". The guard turns over the corpse to expose the now bloated and discolored flesh of the man's face. "It's the Cooper all right," he says, and drags the man's body back up the bank. Cold dead eyes look up into Alkali's face.

Lieutenant Orrin confronts Andrath and Bralin over their uninformative response to his accusations. "Aren't we the bright one" he glares at Bralin, mocking his one word answers. "I suppose you have an equally compelling explanation for these stolen weapons" The Lieutenant waves his arm at the overturned barrels, his voice growing louder and nastier with each sentence. "Maybe some time in a lower cell will loosen your tongues".

Lorth and the Captain enter the cooperage and approach the saw table. She quickly examines each of the dead men before getting a good look at the leader of the thugs who continues to lay prone at Bralin's feet. "Lieutenant" she raise her voice just enough to be heard above the Lieutenant's before lowering it again, "I recognize that one by the table and the one at the dwarf's feet. Torrell isn't it? Are they not the same men you believe to be smugglers?" The officers's face twitches and his face reddens slightly as his superior officer takes control of the situation.

"Perhaps you had better explain yourselves" she says to the assembled group, "before the Lieutenant here has you in irons for not cooperating with his investigation. What were you doing in here, what do you know of these weapons, and what is your business here in Magpie Crossing". Her eyes move from Bralin to Andrath to Elerinn to Lorth and finally back to Elerinn who stands head bowed and eyes averted.


Lorth 
Wednesday November 3rd, 2004 7:31:47 AM

"By Gargul's word the story I already told you is true. I wasn't here for any of this.", Lorth replies to the captain. "I was waiting at the inn, like I said."
Lorth tries not to make eye contact with any of his friends, no one needs to know that they are his traveling companions.

Bralin 
Wednesday November 3rd, 2004 10:46:53 AM

Bralin stands unmoving, perplexed at Orrin's accusations.

It slowly dawns on the dwarf that the officer does not believe his words. Despite the blue badge of the WLA clearly displayed, despite the findings of his own men, the officer does not believe Bralin.

This defies belief. No one, EVER, has accused Bralin of untruth. His mind searhes for a response, and finds none. He does nothing, therefore, but remain in place, his gaze fixed impenetrably on Lt. Orrin.

The Captain's questions provide a diversion. Bralin's eyes slide over to her. His responses are flat and emotionless.

"We came seeking the cooper. The building was empty. Being day, we found it unnatural. We investigated. These men attacked us from ambush. We defended ourselves. We know not of weapons. We journeyed hence to deliver messages of import, and to learn of the Woldian League."

It is quite possibly Bralin's longest speech in weeks.

Alkali 
Wednesday November 3rd, 2004 10:48:20 AM

Eyes. Dead eyes... Alkali almost falls into a trance again, but quickly steps out of it as the soldier wades back to shore. "A nasty streak on an officer? Shouldn't they be kind to those that obey the law?." A quick glance at the cooper, and Alkali feels a bit of sorrow. "Thank you for retrieving the body. We were about to do so, as it would very sad if the family never got to bury the body."

Harvest  d20+9=23
Wednesday November 3rd, 2004 11:48:09 AM

The shuss of soft and yielding dragged across the wood of the floor. The creak of stairs. A muffled thum-thum-thum as soft and yielding bumps down each step.

The woman's voice recognizes one of those they fought. Smugglers. That fits the circumstances. Weapons taken from the armory of the guard. Weapons gathered and stored at the coopers where it is convenient to pack them into barrels for concealed (no, disguised) transport.

The middle of a story.

In one direction, Harvest Moon sees the barrels full of weapons travel toward an unknown destination. A place of war, perhaps, where such things would be needed in quantity.

In the other direction, she watches the play of fragments from the beginning. These guards seemed surprised to see the weapons. The officers also show little recognition through voice or word. This dispells the notion of a raid upon the armory. Rather, in the shadows of her imagination, she sees a figure from within the guard itself. The figure arranges a silent theft. Altered records might ensure that the loss would not be known for a long time.

One in the guard. Harvest Moon decides that it is, perhaps, best to remain seated for now.

[[ Listen 23 ]]

DM Bob & Carla 
Thursday November 4th, 2004 12:09:13 AM

Harvest Moon, her nimble mind at work, remains silent and hidden in the loft. Bralin says more than is his wont without actually divulging anything, while Elerinn and Andrath remain strangely silent. Lorth tries to distance himself from the party, and Alkali engages the man set to guard him.

After fishing the body out of the water, the young soldier escorts Alkali back inside the building. "'twas the cooper alright," he confirms, this time addressing the captain, "been dead a day or two if you ask me."

With a sigh Captain Arista Greenblade pushes her steel helm back on her head, revealing chestnut colored hair, dark almond shaped eyes, and lightly tanned skin. Her slender, athletic body and slightly pointed ears give testimony to her part elf heritage. "Your story rings of the truth, for these men are not unknown to us." The half-elf fixes the surviving smugglers with a stern look before continuing, "this band of cut throats have been plying their trade using a number of ruses to avoid the authorities. Posing as fishermen and woodsmen, they have avoided us by keeping to the wilds outside of town. But now, with your help, we have them."

"You are free to go" she adds. Lieutenant Orinn takes a step forward, red faced, his hand twitching over the hilt of his sword. "Free to go!" repeats the captain, her voice strong and clear.

Greenblade turns from the party, and directs the lieutenant to have the men round up carts to transport the prisoners, the stolen equipment, and finally the bodies. For the moment, the Swords of Light are forgotten.


Andrath  d20+17=27
Thursday November 4th, 2004 12:38:02 AM

Silent for the discussion, Andrath looks closely at the Captain's hands, looking for a large gold ring. [OOC: Spot roll of 27] He calls out, "Wait Captain Greenblade, I might have more information, but I was waiting to see how this meeting played out. I am sorry that I have held my tongue so far, but please take a minute to hear what else we have to say! And make sure that your lieutenant stays to hear this!"

He motions Bralin to let the lead thug stand up, but keep a close eye on him.

Lorth 
Thursday November 4th, 2004 10:50:27 AM

Lorth starts to head outside, then says loud enough for his companions to hear, "I best be getting back to the inn." With that, he walks out the door.


Harvest 
Thursday November 4th, 2004 2:07:24 PM

She must mark these and know them in the future. The brief glimpse through the window may not have been enough.

Harvest Moon begins the turn that would bring her onto her stomach, a position from which she could crawl to the edge of the loft and look down.

Then Andrath Silverhand speaks. He talks of waiting. He talks of listening. Harvest belays her movement. She waits and she listens.

Bralin 
Thursday November 4th, 2004 2:34:17 PM

Bralin steps back to let the guards have their prisoner. He waits patiently for Andrath to have his say.

Gold ring on a female hand.

Bralin shakes off the thought. His companion's fears are leading his mind astray.

Alkali 
Thursday November 4th, 2004 2:56:21 PM

Alkali takes a look at the bloody scene and decides that perhaps it woulc not be wise to stick around. Walking out of the Cooperage, Karee flies down and rests on Alkali's shoulder. Finding a good area to rest, Alkali sits back down again. He mentally starts trying feel the laylines around himself.

DM Bob & Carla  d20+8=13[Lt. Orrin Spot]
Thursday November 4th, 2004 9:38:26 PM

Captain Arista Greenblade stops to listen to Andrath. "Tell me more" she says and folds her arms across her chest. Andrath notes that she wears black leather gloves and any ring she might wear would be hidden from view.

The lieutenant takes Torrell and Galt into custody and two more of his guards pile the dead smugglers and the cooper near the door where they will be easily moved to a wagon once one has been sent for. Both of the officers will stay long enough to hear Andrath out.

Alkali and Lorth quit the premises while Bralin and Elerinn remain with the rogue. Harvest remains undetected despite her creeping to the edge of the loft for a better view.



Andrath 
Friday November 5th, 2004 12:41:37 AM

The elf says, "Thank you, Captain Greenblade, for your patience. Now, I must ask you for a very small favour before I finish detailing what I know. Would you be so kind as to remove your gloves, and show me your hands?"

Elerinn 
Friday November 5th, 2004 8:36:24 AM

Elerinn is surprised but overjoyed when Captain Greenblade realizes that the Swords of Light are innocent and says they are free to go. He looks at Bralin, who seems quite upset by the fact that his honesty was questioned. When Andrath says he has some more information, Elerinn patiently waits.

OOC: I'm sorry I missed two days, but I was having some major internet connection problems. They're fixed now, though...

Harvest  d20+7=19 d20+8=23 d20+9=17
Friday November 5th, 2004 12:59:04 PM

From the edge of the loft, Harvest Moon raises a hand to smooth back the brown crest of hair topping her head. With one hand holding it down to lower her visual profile, the little monk raises her head to glance over the side.

Below, the tops of people's heads. She strains to catch each of their features for future reference.

Hide =19
Move Silently =23
Spot =17

Bralin 
Friday November 5th, 2004 1:27:13 PM

The dwarf waits for the captain's response to Andrath's entirely reasonable request.

Alkali 
Friday November 5th, 2004 8:41:50 PM

Alkali rests.

DM Bob & Carla  d20+6=23[Lt Orrin listen] d20+6=25[Cptn Greenblade listen] d20+8=27[Cptn Greenblade spot]
Saturday November 6th, 2004 10:16:36 AM

The Captain's pleasant demeanour begins to sour when Andrath requests she remove her gloves. "What removing my gloves has to do with hearing your 'new' information, I don't know" she replies. The impatience in her voice is palpable.

Nevertheless, she carefully removes each glove and neatly folds them, one over the other. Her hands are strong and tanned, the nails clipped short and unadorned. A series of rough callouses provide evidence to many hours of weapons practice. A single heavy gold band encircles one finger of her left hand.

"Now, what is this information?" she begins, but her attention is diverted by a scraping noise from the loft. Her eyes dart to the source of the noise where she discovers the small brown eavesdropper above.[Listen=25, Spot=27]

"Orrin" she motions quickly to the loft, "Fetch that spy. As for the rest of you, I don't take kindly to trickery and dishonesty." She fixes Andrath with a cold stare as she puts her gloves back on. "If you don't want to be arrested for interfering with a lawful investigation you will explain yourselves immediately!"

Orrin heads for the stairs to the loft but manages to cast a smirk towards Bralin and Andrath. He clearly takes some small degree of pleasure from the predicament they have found themselves in, or is it that for once it will be someone else who is on the recieving end of his Captain's ire?

Harvest 
Saturday November 6th, 2004 1:49:37 PM

Harvest Moon rises. There is no more utility to be had from remaining unobserved. She heads for the stairs of her own accord. Descending, she gets a good look at those present. Better, certainly, than she would have from the loft above.

"I think she can be trusted, Andrath Silverhand," she says as a plain statement of fact. "Yet, it may be prudent to be cautious with the others. It is likely that there is at least one in the guard that has willfully transgressed the law." Harvest Moon states no more than is readily apparent, yet she indicates the barrel full of weapons none the less.

"That one may not now be here. Yet, that one may still be warned by one here, if by nothing more than an inadvertent word. And it would not serve the cause of lawful justice to allow that one to flee or to obscure evidence that may lead to a peaceful and secure outcome."

Andrath 
Sunday November 7th, 2004 6:19:55 PM

The elf takes a close look at the Captain's hands, and says, "Thank you for taking off your gloves. My little friend upstairs was waiting to see how our meeting would turn out, before she showed herself. Here is what we know in full:"

While recently travelling in the Culverwood, we came across two dead half-elves that were carrying a letter that identified themselves as the sons of the local woodworker here in Magpie Crossing. When we confronted the woodworker and his wife, the sons were alive and well, and much younger than the two bodies that we found."

Something has caused the closure and forced movement of Lady Brightsong, and the Brightsong Trading Company. When we asked what was wrong, she would not say."

Last night, one of us overheard your lieutenant Orrin giving orders to his patrol that he was going to the cooper's and to make sure that he was not disturbed."

Today, we came to the cooper's as part of our travels around town, and partly to see what your lieutenant's business was here. When we got here, we were jumped by six thugs. As a result of our defending ourselves, two of them ran off, two were killed, and two are captured, including the thug leader."

In questioning the thugs, we have learned the following:"

The thugs were hired to scare us, to get us to leave town. Apparently someone didn't want us nosing around and asking questions about fake ID letters, and closing trading companies. They were hired by a lady, but they never saw her face, since it was always covered by a cloak and they met after dark. However, she had fine, white hands, and wore a large gold ring."

That is why I asked you to remove your gloves: we think that your lieutenant Orinn is somehow involved in what is going on here, and we wanted to know if you were the lady that hired the thugs. But obviously, your hands are warrior's hands, not the fine white hands that were described to us. I suggest you ask Torell here for more information, since we were not able to get any more out from him. And you may want to ask your lieutenant what his business at the cooper's was last night, and why he left orders not to be disturbed."

And finally, it appears that the cooper's body was found out back behind the shop. If you have access to a cleric that can question the dead, he might be able to provide more information about his death."

Also, I understand that clerics can cast a spell that requires everyone to tell the truth. My companions and I would gladly submit to questioning under such circumstances, if it becomes necessary."

Alkali 
Sunday November 7th, 2004 10:46:27 PM

Alkali, getting bored very easily, decides to walk around for a bit.

Elerinn 
Monday November 8th, 2004 6:08:49 AM

Elerinn looks at Andrath observing the Captain's hand and is pretty impressed by his companion.
The gnome nods as Andrath tells the Captain everything he knows about the recent events.

Lorth 
Monday November 8th, 2004 10:47:28 AM

Lorth heads back to the inn, when he gets there he restarts his vigil.

Bralin 
Monday November 8th, 2004 3:23:53 PM

The dwarf stands impassively. But, his eyes track the progress of Orrin.

Mayhap that man will react without thought due to Andrath's accusations.

DM Bob & Carla 
Monday November 8th, 2004 7:27:26 PM

Lorth and Alkali wisely make their way back to the Shadfly Inn without a backward glance. The sun is past it's zenith, and long shadows stretch across the road.

The small monk creeps down from the loft under the stern gaze of Lieutenant Orrin. Harvest's cryptic pronouncements are met with a cool reception by the Captain but any reaction on Greenblade's part is forgotten as Andrath makes a detailed revelation of recent events.

"I know not what transpires in the Culverwood, but the affairs of Magpie Crossing are my concern. Of Lieutenant Orrin's investigations I am familiar. He has kept me apprised of his suspicions regarding a group of brigands operating in the area, and he acts on my authority in his dealings within the community. Of failed businesses and such, well, this is a small town, a farming town. Folks are unsophisticated and dislike change. They imagine the worst. Perhaps living on the border of the Dreadlands accentuates their fears." Arista Greenblade makes a dismissive shrug of her shoulders before continuing. "Much as I am obliged for the role you have played in the capture of Torrell, I can not say that I approve of your methods. The Garrison and the Reeve are the legally constituted law enforcement in this area, and there is no role for the vigilante."

Turning her back on the party, the Captain signals her men to get on with their job. Speaking over her shoulder she advises "you would be best to leave now, and tarry not overly long in Magpie Crossing."

Lieutenant Orrin gazes dispassionately ahead.


Andrath 
Tuesday November 9th, 2004 7:47:46 AM

Recognizing the brush-off when he hears it, Andrath says, "Thank you for listening to what we have to say. We will not carry out any vigilante actions in your fine town, but we will defend ourselves to the best of our abilities if we are attacked again. We are leaving tomorrow morning, first thing."

Not remembering anything else that they needed to look into, Andrath heads back to the inn.

Lorth 
Tuesday November 9th, 2004 7:54:02 AM

Lorth gets lunch if possible, then waits some more.


Bralin 
Tuesday November 9th, 2004 9:19:02 AM

The discussion is at an end. Bralin falls in beside Andrath as they return to the Shadfly. His expression is typically unreadable, but his mind is working hard to grasp a new concept - deceipt.

Andrath, the Harvest girl, even Lorth - in fact, all his companions expect deceipt on the part of newly met nobles. Bralin has always assumed truth. Prior to leaving the clan, he has always met truth. And yet, the Wold proves otherwise. Deceipt amongst beings of the noble races appears so common as to be expected.

Bralin resolves to be more viligant in anticipating deceipt. Tis the prudent choice.

Harvest 
Tuesday November 9th, 2004 10:09:26 AM

Harvest Moon's face is clouded in thought. As the others leave the cooperage, she instead approaches the Captain of this Guard.

"I would like to apologize," she says quietly, her hands folded within the depths of her oversized robe. "I began with little faith in your commitment to the law."

She pauses. Groping for more. Feeling a gap that should be filled with ... explanation?

"Where I am from those who claim to represent the law often do so badly or not at all. You bolster my faith." Harvest raises her eyes to those of the Captain. She blinks. Her look is tentative, almost shy. "Thank you."

Her hand, small within the folds of the oversized robe lifts towards the Captain. In it is a pouch containing various coins.

"This, I found upon the deceased one in the loft. It seems to have little significance."

Harvest takes a step backwards and bows.

"Thank you," she says again, and then departs.

Elerinn 
Tuesday November 9th, 2004 11:11:28 AM

Elerinn quietly leaves the cooper's, after the Captain has made clear she doesn't want him or his companions around. While walking alongside the other Swords of Light towards the Shadfly, he feels pretty bad about the fight. Although the Captain believed their honest story, Elerinn feels like he has done something bad.

DM Bob & Carla 
Wednesday November 10th, 2004 6:03:20 AM

Greenblade collects the small purse from Harvest Moon, and slips it inside her jerkin.

Quietly the party makes their way back to the Inn. The chill of the early evening shadows is warmed slightly by the smell of sausages and baked apples from the Shadfly Inn. Inside, Lorth and Alkali are offered a dinner of sausages, mashed potatoes, and a baked apple stuffed with raisins and brown sugar. There is a solitary setting at the table in the shadows of the hearth. It is the usual table reserved for the paladin, Caerthon.

A few locals gossip over their beer, turn to watch the returning adventurers, and then return to their own business. The visitors from the League are absent. It is a quiet night in the common room as Lincoln Horncroft makes the rounds, a pitcher of ale in one hand and some empty mugs in another.

Lorth 
Wednesday November 10th, 2004 8:39:42 AM

As the time for dinner passes Lorth begins to get worried about the were abouts of Caerthon. Although he says nothing he looks up expectantly every time the inn's door opens.


Bralin 
Wednesday November 10th, 2004 1:35:13 PM

Bralin's musings concerning the nature and need for folk to deceive each other evaporates in the face of the home cooked meal.

Flashing a grin of appreciation at the innkeeper, the dwarf sets to. He is a swath of destruction among the sausages and baked apple.

Harvest 
Wednesday November 10th, 2004 2:34:42 PM

What an interesting day. Harvest puts a finger to the cut on her forehead as she walks back to the inn through the wan early evening light. More practice with the chain would ... But, then again, there is the curfew. And ... Harvest sighs as she walks along ... there is only so long one can put things off, there are scrolls to study.

Back at the inn, the smell of cinnamon and sugar is irresistible. She waits quietly to be served. From the corner of her eye, Harvest cannot help but notice the way in which the paladin looks to the door. Her eyes drop to the unblinking eye on his shield.

When dinner arrives, she eats slowly, savoring each mouthful. Still, when she is finished, she looks for those who might not desire to finish their meal in its entirety. Especially the baked apple.

Andrath 
Wednesday November 10th, 2004 11:59:49 PM

Back at the Inn, Andrath helps himself to a second helping of sausages and mashed potatoes. "Umph...combat always makes me hungry," he says with his mouth still full of food.

He sees Harvest Moon eyeing his baked apple, and not being a fan of raisins, he pushes the dessert towards the little lady. "Here you go; I am too full of supper to fit this in. One of the other city guards that I used to work with was fond of saying 'I may be full, but my dessert side is still empty', but I think that I have filled both sides!"

As Licoln stops by to refill the ale jugs, Andrath asks, "Have you seen Caerthon yet tonight? We are supposed to meet him here, and my friend is starting to get a little concerned about his whereabouts. If we don't see him in the next couple of hours, do you know where he lives? I think that we might pay him a visit, if he doesn't show up here."

Alkali 
Thursday November 11th, 2004 12:50:01 AM

A quick glance at the sausage, and Alkali's thoughts turn to the scene early in the day. His thoughts are abruptly ended with the smell of apple. He eats all but the sausage and goes to rest.

DM Bob & Carla 
Thursday November 11th, 2004 8:34:46 AM

Lincoln finishes pouring a mug of ale for the elf before answering his question. "Caerthon spends most of his time riding the border. He stops in every now and then for a meal and a bath and we keep a place set for him. He must have a permanent encampment in the hills somewhere but I do not know where." Lincoln leans in and speaks in a low conspiratorial voice, "I like the old blodger and we look after him in respect for his past service to the valley, but he may not be all together if you kin my meaning. He's not dangerous, mind you but he does seem a bit obsessed."

Lincoln continues on to the next table and pours another mug or two of ale before dissappearing behind the counter again.

The party finishes it's meal, extra desserts and all, and some begin to make their excuses, but before they can leave the old paladin makes his way through the door and over to their table.

"Good" he says in a serious tone. "You are still here. I have brought the maps as I promised. There is still no word from Hugo and Langdon and I fear the worst." Caerthon deposits the maps on the table and removes his soiled cloak before taking a seat. He brushes aside the accumulation of cups, plates, and dinner ware before spreading apart the first of two hand sketched maps.

As he speaks he points out the particulars on the map with the tip of his dagger and his voice grows quieter. "This here is Strongwind Castle" he points to a large square on the map some 3/4 mile north of Magpie crossing. "There is a suitable ford across the river about 2 miles north of here, you can't miss it." His dagger traces it's way up the Magpie River until it reaches an "F" marked on the map. "If you head due east of here for one day you will reach a dry river valley heading Northeast. The terrain from here gets much more difficult. The evil that spreads from the dread has killed all the vegetation and only bare soil remains. The earth is scarred by gullies and ravines and there is little in the way of food or sustenance. There are no safe places to rest once you enter the dead zone!" He looks at each of you as if to emphasize the point he has just made, or perhaps he seeks to determine your mettle.

If there are no questions, he unrolls a second map, this one shows a rough layout of the Crimson Fort.

Lincoln approaches the table, a plate of sausages and potatoes in one hand and a mug of ale in the other. "Not now man" the paladin says in an exasperated tone. "Can't you see we're in the middle of something important."

Elerinn 
Thursday November 11th, 2004 9:35:28 AM

Elerinn observes the maps and feels quite excited about travelling into the area infested by the dread, despite the danger the paladin warns for.
He eats pretty much tonight, for a gnome, because today has been a heavy day.

Lorth 
Thursday November 11th, 2004 10:06:25 AM

Lorth watches and tries to remember Caerthon's every word. Although he lets Andrath do the talking as he is better with words. When Caerthon mentions that there are no safe places in the dead zone, Lorth doesn't even flinch. I will go whatever the cost he thinks.


Bralin 
Thursday November 11th, 2004 10:18:19 AM

Bralin scans the maps, getting a feel for the terrain and defenses. Safety is not an issue.

There is a question though, concerning the nature of the quest.

"Our quest be threefold?" he asks, looking for confirmation from Lorth and Andrath.
"Recover the bones of our Paladin's sire.
Determine the fate of the two scouts.
Determine the intent of the denizens of the Crimson Fort.
Aye?"

Harvest 
Thursday November 11th, 2004 1:32:22 PM

Maps. Maps are so much easier to understand than scrolls. They show real places. Places to which you can go.

Harvest removes her boots and stands barefoot on the seat of the chair, leaning over the table for a better look.

Quest. The word echoes in her head as it is stated by the straight forward dwarf. A quest. Tomorrow they leave upon a quest.

Alkali 
Thursday November 11th, 2004 6:24:48 PM

Alkali sleeps, unaware of the eventsun folding downstairs.

Andrath 
Thursday November 11th, 2004 10:58:36 PM

The elf rogue looks at the map, and says, "The dead zone? That sounds like a really fun place to visit." He looks at the clerics and says, "This dead zone sounds like a place that undead would likely be found. Can you do anything special to get us ready for undead?"

When Lincoln brings over the food, and Caerthorn speaks so abruptly, Andrath adds, "Lincoln, thank you for bringing over the extra food. Can you just put it at the corner of the table, here? Sir Caerthon is explaining where we need to travel tomorrow morning, and I am certain that he meant no offense." Then the elf reaches into his belt pouch, and hands 2 gold pieces to the innkeeper.

A Righteous Quest


DM Bob & Carla 
Friday November 12th, 2004 12:57:04 AM

Caerthon nods in acknowledgement of Bralin's summary. "Yes, three objectives, although I am interested only in the latter two, the first is a personal quest of the son for the father."

As the old paladin lays out his second map his head swings around and he looks at Andrath.

"What do you know of the undead?" he asks the rogue. "Have you encountered such evil? I know not if the undead walk in the dead zone, nor do I know what has killed the vegetation...but perhaps your warning deserves heed."

Caerthon returns his attention to the map of the Crimson Fort. The paladin points out the location of the breach in the section of outer wall just east of the main gate. "Used to be called Raven's Gate." he recollects to the group. "During the Dread Wars we fought the final battle inside it's walls. The stone must be porous for it has been stained by the blood of those that died and whenever the sun hits it's walls it takes on a dark crimson colour."

The dagger traces towards the east side of the inner wall to an area marked as the blacksmith shop. "There must be some way into the inner compound through here" he indicates. "I don't know how, but those we battled somehow escaped into the inner compound after retreating into the smithy. The inner tower is several stories high and it's dungeons have been excavated several stories below." he continues, "although getting in and out undetected will be a risky proposition."

The paladin looks about the party, prepared to answer any questions they might have. If none are forthcoming he bids them goodnight. "Get your rest. I'll accompany you as far as the ford tomorrow, but then I must travel north. Look for me after 2 days along the 'Paladin's Trail' that traces its way north through the hills to the west of the dead zone.

Lorth 
Friday November 12th, 2004 7:43:44 AM

Lorth addresses Caerthon, "Caerthon, I beleive you said my father fell near the breach in the wall? I just want to make doubly sure where to look."

Bralin  d20+3=22
Friday November 12th, 2004 3:30:49 PM

Bralin considers Andrath's question concerning the undead.
[Knowledge (Religion) check - 22]

"The walking dead can be strong or weak. The strong ones steal life's essence with a touch. They have no vitals, so your flanking attack will not be effective, neither the stunning blow of Harvest.

Healing spells hurt the undead greatly.
Tis possible I can drive off the weaker.
But I possess no group protections against the greater."

Harvest  d20+9=28
Friday November 12th, 2004 3:41:25 PM

The Undead. Harvest brings the carved wooden eye from her pouch. She thinks on the various callings of Gargul.

"You have a camp in the hills?" she breaks from her musings and asks the paladin. "Perhaps more than one safe cache of food and equipment?" Over the map of the Crimson Fortress, the question that she does not voice hangs implicit in the rise of her sandy brown eyebrow. "It may be useful to know of such a thing."

She glances around the room for potential eavesdroppers. "It should also be useful to know the routes and areas in which your friends patrolled. That, and how we might know your friends should we come upon them."

[[ Spot 28 ]]

Alkali 
Saturday November 13th, 2004 12:40:41 AM

Alkali does what sleeping people do best.

Elerinn 
Saturday November 13th, 2004 5:27:30 AM

Elerinn listens to the paladin and his companions and is becoming more and more fascinated with the upcoming quest, as Bralin calls it.
When the gnome sees Harvest holding something that appears to be Gargul's holy symbol, he observes it with interest. Elerinn asks her: "Miss Moon, is that the watchfull eye of Gargul you're holding? I hear d about people able to turn the undead with Gargul's divine help. Can you? Or anyone else here, for that matter?"

Andrath 
Saturday November 13th, 2004 2:26:01 PM

Andrath says, "Thank you for your help and advice. Have you seen any sort of dangerous creatures that we might expect to meet, either on the way to the Fort, or while we are there? For example, when we were last in the Culverwood, we ran up against some trolls, and it sure would have helped to have had some oil on hand to burn the carcasses. Any advice that you can give us on how to prepare would be very helpful."

Once he has heard any advice from the old paladin, Andrath finishes his food and drink, and heads upstairs for a good night's rest.

DM Bob & Carla 
Sunday November 14th, 2004 5:11:05 PM

The elderly paladin rests the tip of his dagger on the rough sketch of the Crimson Fort. "I've not been back since we defeated the Dread all those years ago, so some things may have changed, but the breach in the wall was where I last saw Kalith...where he fell. Where his bones may lie now is another matter. We did not find his body when we recovered our dead. I'm sorry..." Caerthon looks solemly down at the map, his eyes seem to glaze over as his mind travels back to those dark days when so many died.

The paladin is jarred back to the present when Harvest Moon asks of patrol routes, encampments, and the appearance of Hugo and Langdon.

"The hills to the west of the dead zone offer good vantage, and it was here that Hugo and Langdon were sent to patrol, but I have traced and retraced the area and found no signs of their passing. There are a number of defendable encampments along the trail", he points out general locations with the dagger.

"You will recognize them when you come to them for each bears our sign." The paladin indicates a small symbol on his chest in the shape of a single eye with a horizontal line above it. "It represents the 'watchful eye'."

"As for Hugo and Langdon, well they each ride a grey charger and wear breastplate similar to my own. Hugo is balding and has a terrible scar across his left temple that has left him without sight in that eye. Langdon is a taller man and not so heavy as Hugo. They both wear the 'watchful eye' as do I." The worry that Caerthon feels for his two friends is easily heard in his voice as he describes them.

Andrath's question causes the paladin to pause and reflect on what has and hasn't been seen. "In the past several months we have seen a growing number of orcs and goblins making their way into the desolation around the fort. There are also rumors of a powerful new commander that can inspire fear in even the most hideous of creatures. Some we have captured say that he was spawned from the lich himself, how I cannot say, but we defeated the lich during the Dread War and scattered his mages to the four winds. As for the undead, many were encountered during the war, but none have been seen since."

"Now, if you will excuse me. I must see to Tangiers before I retire." He leaves the maps on the table and makes his way through the door of the Inn. You catch a glimpse of him leading a huge black warhorse towards the stable behind the inn.

Harvest 
Sunday November 14th, 2004 10:06:09 PM

Harvest Moon blushes pink when the gnome asks her about the carved wooden symbol.

"Yes, Elerinn Brazael, it is the Eye of Gargul." The brown girl holds her gaze to the symbol in her hands. Perhaps from reverence, but perhaps simply to avoid meeting the gaze of the others around the table. "Pasix, my master, had urged me to study of religion. I have some skill at turning undead," Harvest replies as though speaking to the holy symbol.

"I have some skill. But little practice."

The brown girl keeps her eyes down, but nods her head as the old paladin answers her questions.

"I must study," she says simply. Harvest bows to those at the table. Her eye roves for leftovers of the baked apple, but finds that she has eaten them all.

"Thank you for the extra desert, Andrath Silverhand," she says before retiring to her cupboard under the stairs.

Lorth 
Monday November 15th, 2004 1:12:37 PM

Lorth listens to all the paladin has to say. If no one else has anything to say he retires for the evening, expecting to leave on the morrow.


Bralin  d20+5=9 d20+4=6
Monday November 15th, 2004 2:48:09 PM

The dwarf joins Lorth, preparing for an early day tomorrow.

"Need we mount a watch?" he asks the paladin. The question of deceipt among the City Guard still rumbles around the warrior's mind.

Assuming Lorth answers yes, Bralin takes the first watch, waking the paladin next.

[spot 9
listen 6]

Elerinn 
Monday November 15th, 2004 7:17:13 PM

Elerinn nods as Harvest gives an unsure answer and says: "Every help is welcome, even if you're not really experienced in turning the undead."
After he has cheerfully wished Lorth, Bralin and Miss Moon a good night, Elerinn yawns. Suddenly a deep feeling of tiredness overwhelms the cloaked gnome as well. He retreats to the same room where he spent last night.
Unlike Bralin, the need for a watch doesn't cross Elerinn's mind. The Shadfly seems pretty save to him and besides that he is too tired to think otherwise.

Andrath 
Monday November 15th, 2004 10:56:05 PM

Andrath thanks the old paladin, "Thank you for your advice, and the maps. We will do our best to find your friends, and to find out what is going on at the Fort."

After a busy day, Andrath makes his way upstairs for a night's rest.

Unless..."Harvest Moon," he asks quietly, "should we have one more look around town later tonight? Maybe we can swing by the cooper's shop, and see what happened to the barrels of weapons."

DM Bob & Carla  Spoiled rations d100=90
Monday November 15th, 2004 11:57:05 PM

Folks settle into their rooms. Andrath passes an uncomfortable night dreaming that he is at a banquet. The table groans with the lavish meal set upon it. Try as he might, he is unable to satisfy his hunger. In the morning, the elf awakes to find that his rat has got into his roommates pack and spoiled pretty much all of Elerinn's trail rations.

Downstairs the paladin Caerthon waits impatiently, pacing in front of the hearth. "Dawdling! Can't have dawdling. We've far to go before the sun sets on this day!" Without giving the assembled party much chance for breakfast, the man exits the Inn. Hildy rushes to the group and thrusts a sack of checked cloth out toward the group. "Take this for your trip. There's bread and cheese inside, and some pears and plums. 'Nuff for the day, I recon."

As dawn reaches pink fingers into the sky, the party exits the Inn and sees Caerthon stroking the forelock of an enormous warhorse. The huge muscled chest of the beast belies the animal's age, evident when dark liquid eyes with an opaque cast take in the party. A graying muzzle and well worn teeth provide further confirmation that Tangiers has seen many years. Several visible scars attest to battle experience. With a vigourous toss of head and flick of tail, the solid-hoofed animal signifies its restlessness to be on the move.


Lorth 
Tuesday November 16th, 2004 9:02:51 AM

Lorth rushes downstairs early in the morning anxious to leave. He follows the older paladin out and hits the trail when everyone is ready.

Harvest 
Tuesday November 16th, 2004 12:13:29 PM

Temptation calls to Harvest Moon as Andrath proposes a late night foray back to the Cooperage. She glances sidelong, as though at witnesses to her sins of thought.

"I am sorry, Andrath Silverhand," she finally replies, "I have neglected my studies for too long. I must attend to them this night while time is still available to me."

"I am sorry," she says again, and bows. "Please excuse me." She steps backward, withdrawing to her cubbyhole under the stairs.

Harvest spends a few hours in the light of the everburning torch, reading scrolls until her eyes can remain open no longer. Then, before bed, she cares for her injuries. Touching the cut in her forehead three times, she seals the wound until she can see no trace of it in the small steel mirror. (Burn all three cantrips for Cure Minor Wound 3hp total. Now at full hp.)

The next morning, the brown girl awakens spending time with the carved knot of wood that his her link with Lord Gargul. Then she emerges from the cabinet under the stairs.

"Thank you," Harvest bows to the halfling as the group is presented with bounty once again. In an unusual display of emotion, she bends to hug the halfling woman. "Thank you," Harvest says again.

All of Harvest Moon's worldly possessions are, as always, packed within the haversack upon her back. She walks into the Wold ever ready to depart.

Spells for the Day
0-Level 3
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.
Read Magic: Read scrolls and spellbooks.

1-Level 2 + 1
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Command: One subject obeys selected command for 1 round.

Bralin (Sustenance) 
Tuesday November 16th, 2004 1:19:49 PM

At dawn, Bralin spends his customary hour in contemplation of the sphere, praying for his standard choice of spells [on PC sheet].

He also takes a moment to activate a Wold Seal.
[Seal of Sustenance: Once activated, you function as though wearing a Ring of Sustenance. You require no food or water, and require only 2 hours of sleep to get the benefits of a full 8 hours. This seal lasts only for the duration of the module in which it is activated. This seal grants its power to the activator only.]

Following the impatient paladin, the dwarf eyes the charger with concern.
"I cannot keep pace with yon steed," he points out.

Elerinn 
Tuesday November 16th, 2004 4:28:22 PM

When Elerinn wakes up after a restfull night, he notices the rodent nibling on the rations inside his backpack. The first thing that the gnome wants to do, is scare the animal away, but then he recognizes it as Andrath's familiar.

He looks at Andrath, who has already notices his rat's action. He can't help but smile and says: "I guess we need to buy some new rations before we leave for the Crimson Fortress, don't you think? You're rat must have been pretty hungry..."

After cleaning his backpack, Elerinn leaves the room and joins with the rest of the Swords of Light. At the Shadfly, he asks if the innkeeper sells any rations.

Andrath 
Tuesday November 16th, 2004 9:38:43 PM

Andrath wakes to find his familiar helping his little rat self to Elerinn's rations. He reaches over and picks the rodent up, and looks him in the eye. "So, you are saying I forgot to feed you? And instead of gently reminding me, you chose to help yourself to my friend's food? That behaviour is unnacceptable. Next time you feel hungry, send me an image. If I don't respond, like say I am asleep, give me a little nip and wake me up, and then I will feed you. If you insist on going into other people's stuff without my or their permission, I will have to get a cage for you. Do you understand?" While he is talking to the rat, he is sending mental pictures to reinforce what he is saying. Finally, he takes some food out of his pack, and feeds it to the rat.

He looks over at Elerinn, and says, "I am sorry about your food. I will pick up some rations on the way out of town, to refill your pack. I am still learning how to deal with this little one."

Then he spends an hour or so reading his spell book, and preparing his spells for the day. [OOC: He will memorize Detect Magic, Read Magic, Mage Hand, and Shield (x2).

On the way out the door, Andrath also thanks the halflings for their hospitality, and passes Hildy a gold coin. "I am sure that this will be delicious road fare. Do you have any trail rations that I can purchase? I need about six days' worth." Assuming that Hildy has rations, Andrath purchases them, and passes half to Elerinn, putting the other half in his backpack.

Outside, he looks up at Caerthon, and then down at Bralin. "Caerthon, why don't you take the lead, 50' or so ahead, and the rest of us will follow. That way, you won't have to worry about any of us getting under your horse's feet."

Once on the road, Andrath walks with the rest of the party, but keeps his eyes and ears open as they travel north.

As he travels, he feeds bits of his food to the rat.

DM Bob & Carla 
Wednesday November 17th, 2004 7:51:24 AM

The party awakens and performs their daily rituals as Caerthon waits with growing impatience. "I will only travel with you as far as the ford. I must head further north on important business related to these troubles. Did someone remember to bring the maps?"

Hildy Horncroft rustles up a variety of dry and not so dry goods to replace spoiled and otherwise nibbled trail rations for the group. "These should last you a couple of days" she says as she hands off some packages wrapped in brown butcher paper. A handwritten label identifies the various packages as meat pie, sourdough biscuits, and cheese. There appears to be several days worth of food that must be apportioned between several backpacks.

Lincoln slips Caerthon a small silver flask for 'cold nights' and Hildy gives Harvest Moon a hearty squeeze. Both halflings wave to the group and wish them a safe journey as they watch them head north along the road leading to Strongwind Castle.



Lorth 
Wednesday November 17th, 2004 8:12:45 AM

Lorth takes whatever food is offered to him and packs it away. He thanks Hildy then sets his sights on the road ahead.

Harvest 
Wednesday November 17th, 2004 12:09:07 PM

Harvest Moon swings along at a brisk pace. The ground she covers with each stride is startling for such a small girl. There is a smile on her face. Meat pie, biscuits and cheese in their supplies. Fair weather. And the road.

An inn is nice. And she'll miss the little cubbyhole under the stairs. But, the road ... All of her life had been shuffling from place to place. No permanent roof over her head. Even with Praxis it had not been wise to stay in one place too long.

The road. The road was her home.


Bralin (Sustenance) 
Wednesday November 17th, 2004 2:31:18 PM

As usual, Bralin takes up position at the rear of the group, falling into his customary long march technique - check backtrail and clear the mind.

Andrath 
Wednesday November 17th, 2004 10:55:06 PM

Andrath makes his way along the road with the rest of the party, only keeping half an eye out for trouble. He watches the newer members of the party, to see how they shake out in the marching order. He says, "On the road, we can walk as a group. But once we reach the trails, and there is cover on both sides, I usually go ahead about 50'-100', and look for problems as quietly as I can. If I see something, I will signal the party to stop, and then we can scope it out and decide what to do. Harvest Moon, I imagine that you probably can do much the same thing, so maybe we can travel together, since two sets of eyes are often better than one."

As they move along the road, Andrath periodically feeds little bits of his rations to the rat.

Alkali 
Wednesday November 17th, 2004 11:34:46 PM

Alkali takes his food giving a merry "Thank You" to the lady. He walks his place in the middle as Karee flies the sky.

DM Bob & Carla 
Thursday November 18th, 2004 7:42:51 AM

The sun finds it's way above the horizon and the light pink fingers of dawn turn into whisps of high cloud. The party make their way north, Caerthon in the lead with Bralin in the rear. They pass a number of farms, some where the old paladin recieves a friendly wave, and others where they go by unrecognized or perhaps unnoticed.

While some converse about tactics and marching orders, most are occupied by quiet reflection and the tinge of excitement about setting out on a new adventure.

As they near the crest of the hill, the high stone walls of Strongwind Castle rise up before them. Guards man the gate and towers and as they pass a small patrol exits the fort and marches towards Magpie Crossing.

Bralin turns to watch the patrol depart and notices a small figure running towards them from Magpie Crossing.

Bralin 
Thursday November 18th, 2004 8:28:21 AM

"Someone comes," Bralin calls out to the group, as he looks back at the scene playing out behind him.

Harvest  d20+9=23
Thursday November 18th, 2004 10:10:19 AM

Harvest Moon turns at Bralin Stoneminder's call. She puts up a hand to shade her eyes, peering down the road at the figure running toward them. (Spot 23)

Arminas 
Thursday November 18th, 2004 10:50:41 AM

High above your heads an eagle makes a short dive, as it tucks its wings and rolls. Then suddenly, the great bird surges upward with a strong flap of its wings. Soon the bird is but a dot in the sky. Some may see it dive towards the approaching stranger, and then settle on his shoulder.

Soon, the stranger cautiously approaches. The elven stranger wears a cloak that matches the grays and green of the forest. Beneath the cloak you see dull, worn leather armor and the hilt of a sword. Perhaps the most noticable for those who are archers, is a finaly crafted longbow across his back. On his tunic is a blue badge, with the letters WLA upon it. The eagle once again a speck in the sky.

"Greetings, I am Arminas, sent by Gaylon of Jarlswolf." He looks toward the dwarf and touches is hand to the blue badge, and then extends it towards the dwarf. "I understand that you are in need of a guide for your quest. This country can be a dangerous place, and it will take more than one elf to keep these humans and a dwarf alive as they blunder through the woods." With this, he nods to the elf and says a greeting in the elven tongue. "I have been sent on a quest to help the paladin Caerthon. The quest is important, this I have been assured. Why a paladin needs the help of a simple ranger I'm sure I will find out."

Arminas then carefully examines each of the group members, with a carefully hidden (or not quite so) smug look as he locks eyes with the paladin.

Andrath 
Thursday November 18th, 2004 11:10:58 PM

Andrath turns and watches the stranger approach. He sees the almost 3' tall eagle alight on the 5' tall elf's shoulder, and hopes that the eagle doesn't knock the elf to the ground. Apparently, the elf is able to keep his balance, and the eagle takes off again.

He grins at the reference to elves and woods, and says, "Well met, Arminas. I am glad that you are able to join us and help in our journey to the Crimson Fort. As for us elves keeping the rest of the party from 'blundering', I am afraid that I am as out of place in the forest as the rest. Here, let me show you the maps that Caerthon drew for us." He gets the two maps out of his pack, and shows them to the newcomer.

He looks up at Caerthon, and asks, "Are we planning to stop at the castle, or do we continue on?"

Once they are back on the road, Andrath continues to feed his rat.

Elerinn 
Friday November 19th, 2004 6:50:34 AM

Elerinn looks at the approaching stranger with interest and smiles when the elf introduces himself and states his purpose.
In the elven tongue, he asks: "Are you willing to help a gnome getting out of this forest in one piece again, as well?"

The small sorcerer removes the cap of his diamoned patterned black and white cloak, revealing a curly mess of red hair.
He extends his hands and says, in the common language this time: "Hello Arminas, I am Elerinn. I am glad Gaylon sent you. We almost got lost in Wyrmsfut some time ago, so we can use a guide, I guess."

Lorth 
Friday November 19th, 2004 8:17:37 AM

Lorth turns and looks at the new elf, when the newcomer switches to the elven language for private greetings he turns away unimpressed. "I suppose you grew up in this area and know all the roads and trails?", Lorth says over his shoulder.

DM Bob & Carla 
Friday November 19th, 2004 8:20:13 AM

The party stops in it's tracks and welcomes the elven-ranger into their ranks. Caerthon dismounts and helps Andrath point out relevant features on the map. "I am Caerthon" he introduces himself to the elf, and your quest is now three-fold. Lorth is in search of his fathers remains at the Crimson Fort, I am looking for news of my friends Hugo and Langdon who have dissappeared while patrolling the border regions between the Valley and the Dreadlands, and you are to gather information about the goings on within the Crimson Fort. In particular, it would be good to know the numbers and kinds of troops being amassed, and their state of readiness."

When discussions are over, the old paladin remounts his war horse and leads the party past the gates of Strongwind Castle.

Bralin 
Friday November 19th, 2004 8:26:21 AM

Touching his own blue triangle, Bralin takes Arminas' hand. "I am Bralin Stoneminder," he responds. "I possess sufficient skills to stay alive without aid," he adds in complete seriousness.

The dwarf wears plain black mail and shield, and carries a large war axe slung over his back.

Without further byplay, he turns and follows everyone up the road.

Harvest 
Friday November 19th, 2004 10:08:09 AM

Harvest Moon's dark brown eyes are more for the large fierce looking eagle than the elf under it's claws. No taller than the elf himself, the small girl imagines what it might be like to have a bird over half as big as one's self rest upon one's shoulder. And yet they look so comfortable together. Harvest Moon's hair, boy-short save on top where it rises in a crest that arches over and down across her forehead, drops into her eyes. She raises a pale hand to brush it away. It would be nice to have a friend like that to travel with.

As the others offer introduction, Harvest returns to her manners. The wide cuffs of her large oversized robe fall back from her small hands as she brings them together. Left palm wraps right fist and she bows.

"I am pleased to meet you, Arminas of Jarlswolf. I am Harvest Moon." Her eyes stray once again to the large bird of prey and she stifles an urge to reach out and touch what she has only ever seen from afar.

As the party moves on, Harvest Moon drops into a place just behind the elven ranger's shoulder and watches the eagle. Each time it moves seems, in and of itself, a small miracle.

Arminas (listen 27, spot 23) and Ewan (listen 14, spot 23)  2d20(6+10)+6=22 d20+6=14 d20+6=23 d20+10=27 d20+10=23
Friday November 19th, 2004 11:19:06 AM

Arminas greets all the party in turn. As to the curious looks he recieves due to the eagle, who stands about half as tall as the elf, Arminas states "I suppose it does look a bit odd, but you really should not judge a creature by its size." Looking at Elerinn and Alkali. "Besides, she actually weighs little more than this sword" Touching the hilt at his waist. "You see, a bird has much of its bulk in feathers, and the bones are actually hollow. Its to reduce weight you know, makes them able to fly." Looking around at the obviously bored looks, except maybe for Harvest, Arminas stops himself. "Forgive me, I just find the creature fascinating." Arminas then smooths the feathers about the head of the eagle while whispering to it. He then makes a hand gesture up and forward along the trail, and the eagle takes flight. [OOC: I made a mistake on the roll, ignore the 2d20 roll. I am rolling listen and spot checks for Ewan, the eagle.]

Looking at Lorth, Arminas responds: "Well, I really am from the area southwest of here, near Merrydale. I've spent lots of time in the Culverwood, and if I can guide someone through there, well I figure that I can handle about anywhere. Although this deadzone will be a new experience." As Caerthon dismounts, Arminas looks between Lorth and Caerthon "I meant no disrespect, its just that in the past my intentions were misjudged by a paladin, but live and learn. So now there are three quests, one of which seems to be a very personal.(he glances at Lorth) I would also like to add yet another reason for this quest. The dead zone is a scourge on the land, if it spreads it will do more harm than all the armies combined. Let us find a reason, and if it is within our powers, let us put an end to this torment of the land."

Arminas looks toward Bralin, he looks the drawf over. "Yes, I believe you can hold your own. I only mean that sometimes in the forest there are things that are not so easy to fight, things that are seldon seen, and can be very misleading."

Arminas then looks to the war horse and paladin. "Typically I like to be in front, looking for tracks and possible danger, but I have no desire to be trampled, accidentally or otherwise. Ewan will be my eyes to the front, I will take the rear while we are on this road." [listen 27 and spot 23 checks]

Lorth 
Saturday November 20th, 2004 12:47:54 PM

Lorth chuckles to himself when he hears Bralin's retort, what a great day it was when the dwarf joined our band he thinks.
Lorth resumes his following of the older paladin when he remounts his horse. If Andrath doesn't change the marching order or issue commands, Lorth has no problem with Arminas doing what he thinks is best.

Elerinn 
Saturday November 20th, 2004 1:19:51 PM

Elerinn smiles as he watches Arminas and Ewan who is accompanying him. The gnome has to reassure the raven on his shoulder that the eagle is not a threat.
He doesn't share his familiar's suspicion about the strangers and is pretty interested in the elf and his flying companion. Elerinn likes the reactions the elf unleashes in his companions and smiles when Bralin is as stoic as always.
"I think you're reason alone would be enough justification to enter the Dead Zone! Let's go there now!", the gnome says in an enthusiastic high pitched voice.

Alkali 
Sunday November 21st, 2004 10:08:21 AM

Alkali remains quiet and observant. Karee's head perks up as he sees the eagle. With the many birds in the group, Alkali begins to wonder. He looks up at the sky watching the clouds. What would it be like to fly?

Andrath 
Monday November 22nd, 2004 12:23:10 AM

Seeing the ranger take the rear of the party, Andrath moves ahead to the front of the party. Sometime during the travels, he drops back to Bralin's side. He nudges the dwarf, and says, "After that fight in the cooper's, I never doubted that you have the means to keep yourself alive. So, what do you make of this newcomer? He seems a little full of himself. I thought that eagle was about to attack him!"

DM Bob & Carla 
Monday November 22nd, 2004 12:30:44 AM

After introductions are made and the elven ranger is accepted into the group, Caerthon leads the troop north along the River Road for several miles. They march past farms and pasturelands interspersed with the occasional groves of fruit trees. The eagle spots nothing out of the ordinary. By late morning they reach a dip in the road and the old paladin reins his steed towards the river. A narrow cart path leads down the slope to the river bank.

The river is intersected here by an outcropping of hard rock, too hard for the water to erode. The outcrop confines the river to a series of small waterfalls and step pools. A single ridge of hard stone extends across the river, just wide enough for a cart to traverse. The water moves swiftly here, but is only 1 foot deep. A narrow cart path rises from the water and over the bank on the other side.

"Let us cross the river now" the paladin turns in his saddle and leans back on the rump of his horse, "you can rest on the other side and it is there that I will leave you".

[OOC a Dex check of DC 14 is required to safely traverse the river, failure by more than 5 will result in being swept into one of the deeper pools]


Lorth  d20+1=3
Monday November 22nd, 2004 9:55:01 AM

Lorth takes one step in the river and immediatley slips into the rapids...

Arminas [Dex check 19, swim check 9]  d20+4=19 d20+4=9
Monday November 22nd, 2004 10:41:08 AM

Arminas starts across the river (Dex roll 19), and stops as soon as he sees Lorth slip into the river and tumble down into the deep pool. If Lorth is able to respond, Arminas will say "Are you in need of aid, or can you swim?"

In the case that Lorth has sank, due to his heavy armor, Arminas will rush to the side of the river closest to Lorth. He will place his pack and weapons on the ground and take his 50 foot silk rope, tie an end to a tree and grasping the other end he will dive into the pool. [OOC: Swim check 9]. Knowing that the swift current has made swimming difficult, Arminas will hold to the rope and still try and get it to Lorth. If he is unable to do so, he will hold the rope as it pivots him to the bank.

Harvest  d20+5=23
Monday November 22nd, 2004 2:01:07 PM

Harvest Moon casually slips a coil of rope from her haversack as the group approaches the rushing ford. Her eye is still on the eagle soaring above.

A splash sounds, drawing her soaring mind back down to earth. This was not the reason she had drawn the rope. Rather, it is the reason she had hoped to prevent.

"Bralin Stoneminder," she calls out, "Grasp the other end of the line." Playing the length of silk rope as she goes, the small brown girl rushes to the shore.

"Catch!" Harvest shouts. Swinging the coil over her head, she throws the rope out to the paladin and the ranger. (Rope Use 23)

[[ OoC: How far across is the river? ]]

Bralin  d20+4=12
Monday November 22nd, 2004 2:50:59 PM

Concerned with his own ability cross, Bralin delays, waiting for the others. Lorth's difficulties bode ill.

At the call from Harvest, the dwarf quickly grasps the rope, wraps it around his forearm, and stands fast against the expected pull.

[Strength check - 12]

Elerinn  d20+1=18
Monday November 22nd, 2004 7:23:34 PM

Elerinn has just started crossing the river when he sees Lorth getting pulled down by the strong current. He realizes that he isn't strong enough to help his companion, so he decides to continue until he reaches the other side.
Standing savely there, he anxiously watches how his companions try to rescue Lorth.

Alkali  d20=15 d8=1
Monday November 22nd, 2004 7:26:24 PM

Seeing Bralin holding Harvests rope, Alkali is unsure of how to help Lorth. As Arminas ties the rope around the tree, Alkali casts Bull's Strength to help him. A lay line flow through Alkali as it senses his need to help.

OOC: +4 Str to Arminas. The first roll was going to be a swim, but I rethought Alkali's actions.

Andrath 
Monday November 22nd, 2004 9:57:16 PM

Andrath runs over and grabs hold of the rope with Bralin. He looks at the dwarf, and says, "Surely there must be a safer place to cross than here. Fully half the people trying to cross are likely to get washed in! Maybe there was some sort of rope support that we have missed."

DM Bob & Carla 
Tuesday November 23rd, 2004 12:26:18 AM

Lorth feels his foot slip on the algae beneath his feet and without warning is swept into a deep pool of water immediately below the outcrop. Weighed down by his armor and equipment he is sent immediately to the bottom. [A swim check of DC 15 is required to make your way to the edge of the pool, a DC of 10 will get you to the surface for a gulp of air, otherwise you are holding your breath this round] Arminus watches helplessly as the paladin sinks below the surface and can only make his way to the other side of the river. [OOC full round to move 40' across difficult terrain].

Harvest, witnesses Lorth fall and acts quickly to throw the free end of the rope into the pool while Bralin and Andrath prepare for the possibility that the paladin will be able to grab the rope. [OOC If Lorth makes it to the surface he can make a touch attack to grab the rope DC 10]

Alkali feels for the lay lines beneath the surface of the cart path and prepares a spell, however, Arminus has already gone beyond his reach.

Elerinn makes it 2/3 of the way across the river, the water rushing past his waist.

Slow to react, Caerthon spurs Tangiers forward across the ford. The massive horse makes easy work of the distance and the old paladin reaches down and grabs the gnome by the collar as the horse plunges by. Elerinn finds himself deposited on the far bank next to the ranger.

[OOC: The river is 40' wide. Medium sized characters can move at 2X normal speed with successful Dex Check or Balance Check of 14. Small characters can only move 1 1/2 X normal speed]


Lorth  d20-9=-6
Tuesday November 23rd, 2004 8:00:46 AM

Lorth attempts to hold his breath when he goes under. With all his strength he tries to swim his way to the surface, failing that he quickly sinks to the bottom. He then attempts to remove his backpack, but does not drop it. He tries to slip his hand inside his backback, without unbuckling the flap, to pull out his silk rope...

Harvest  d20+3=14 d20+5=11 d20+1=13
Tuesday November 23rd, 2004 9:22:47 AM

The little brown girl watches as the others cross to the other side while the heavily laden paladin sinks beneath the water. On this side they stand, the halfling pulling power to himself and heading toward the departing ranger.

With a shrug of her shoulders the haversack drops to the ground.

"The rope, please, Bralin Stoneminder," she says, taking the end from him.

"Please tie this about me, Andrath Sliverhand."

Then, heedless of her nakedness, she pulls the oversized robe off over her head. As she works she speaks.

"Alkali Greenbottle, if the spell you are preparing will aide swimming, may I have it please? I will try to swim to the paladin with the rope. Bralin Stoneminder, as I go, you will have to play out the line behind me, and pull in the line that is already out in water."

"We should wait until the elder paladin returns across the ford with his horse. He can ferry the smaller of us across. The large of us can be tied to the rope and cross with at least that much safety."

Then, with the rope tied around her waist, Harvest Moon plunges into the water.

Rolls
Spellcraft to determine that Alkali is preparing to cast - 14
Rope Use if Andrath is not available to tie the rope - 11
Swim - 13 if bull's strength is cast on Harvest then 15

Arminas [swim 14, use rope 26, strength check 11]  d20+4=14 d20+6=26 d20+2=11
Tuesday November 23rd, 2004 11:15:19 AM

Arminas drops his gear on the bank, and pulls out his rope. Tying one end to a tree and a second to his waist, he then plunges into the pool to grab Lorth.


Elerinn 
Tuesday November 23rd, 2004 4:44:05 PM

Elerinn quickly thanks Caerthon for helping him to get to the other side of the river savely, but immediatly looks back at the stream to see how Lorth is doing in the wild waters. The other Swords of Light are all helping the paladin, and Elerinn feels quite quilty and useless as he watches his companions.

Bralin  d20+4=6
Tuesday November 23rd, 2004 8:17:39 PM

The girl appears determined. Bralin complies, giving Harvest slack in the line until he reaches the other end of the rope.

Then he hangs on. The wet rope proves slick.
[Str check 6]

Andrath  d20+5=15 d20+4=23
Tuesday November 23rd, 2004 11:30:57 PM

Andrath ties the rope around the little girl's waist [OOC: Rope use of 15], and seeing the rope start to slip from the dwarf's hands he grabs hold and braces himself. [OOC: Strength check of 23.]

"Harvest, can you swim? If you can just hold onto our impetuous paladin, Bralin and I will try to pull you back up."

Alkali  d8=6
Tuesday November 23rd, 2004 11:33:19 PM

Losing his target, Alkali runs over to Harvest Moon, in order to help her save Lorth. Slightly thrown off by her lack of clothing, Alkali turns around after the spell is cast.

(OOC: Bull's Strength, +4 str, and I wasn't sure if I needed to reroll the d8. Which d8 counts?)

DM Bob & Carla 
Wednesday November 24th, 2004 12:22:36 AM

Lorth is able to keep his wits about him, and holds his breath as his party affects a rescue. Strengthened by Alkali's magic, a rope securely knotted about her waist by Andrath, and secured by Bralin and the rogue, Harvest then swims with the current and reaches the middle of the pool just above the weighed down paladin.

Having deposited Elerinn safely on the other side of the river, Caerthon guides Tangiers over to Arminas. Grasping the ranger's rope, he ties it to the pommel of his saddle while Arminas cinches the other end about his waist and wades into the fast flowing water.

(OOC: During storytelling, you can post multiple actions, however during combat or action rounds it is 1 standard and 1 move action, in other words, anything a person could reasonably do in 6 seconds. P. 138-144 PHB.)-DM Carla


Harvest  d20+3=18 d20+5=19
Wednesday November 24th, 2004 8:33:32 AM

The water is cold against her skin as Harvest Moon plunges in and swims to the spot at which the paladin had gone under.

"I'll tug when I have him!" she shouts back across. Then, with brown hair plastered back upon her head, the little monk takes a large gulp of air and dives.

Swim down. Swim down. Get the rope into the hands of Lorth Jeradosta. Better yet. Wrap some around his waist and cling to his back. Tug the rope.

But ... then you will be trapped. With the rope tied about your waist, you would be doomed to share the fate of the paladin.

Harvest Moon shakes the thoughts away, and places trust in the ability of the others. She attempts it anyway.

Rolls
Swim 18
Rope Use 19

(Al-If you read this, please post a Touch Attack to grab Lorth!)-DM Carla

Lorth 
Wednesday November 24th, 2004 10:00:22 AM

If Lorth notices Harvestmoon, he abandons his plan and attempts to grab onto the rope she is towing along.

Otherwise he continues to remove his backpack and fish out his rope.

Harvest  d20+5=13
Wednesday November 24th, 2004 11:05:08 AM

There! He's there!

Harvest Moon swims in the direction of the sunken paladin and reaches out. (Touch AC13)

Arminas [swim 15, touch attack for grab 5]  d20+4=15 d20+2=5
Wednesday November 24th, 2004 11:08:29 AM

Arminas shouts to Caerthon, "Lets try the same, I'll give a tug on the rope and then have the horse haul us out. One of use will get him!"

Arminas takes a deep breath and dives under the water.

Andrath 
Wednesday November 24th, 2004 10:17:59 PM

Andrath continues to brace himself and hold the rope, along with the dwarf. He waits for the tug, hoping that the little lady will be able to hold onto the large paladin. Although, so far, she had shown herself to be quite resourceful, the elf didn't know how strong she was.

DM Bob & Carla 
Thursday November 25th, 2004 12:21:08 AM

The slender monk is able to secure the heavy paladin and give the rope a tug, signalling the rogue and fighter that it is time to pull. The sinewy muscles of the elf bulge as he pulls the heavy paladin against the current, while the dwarf tries to anchor the rope. Lorth's head breaks the surface of the pool, followed shortly by that of Harvest Moon.

Noticing the success of the party on the far side, Caerthon urges Tangiers forward slowly, and the ranger, Arminas is brought ashore. "Brave effort lad," calls the paladin looking down from his mount. "Now how to we get those folks across?"

(OOC: Jerry has indicated a posting amnesty during the U.S. Thankgiving holiday. We will keep up the DM posting as appropriate.)-DM Carla

Harvest 
Thursday November 25th, 2004 11:50:56 AM

Harvest Moon takes a deep breath of air as she breaks the surface, blinking away the cold water in her eyes. Only after rolling away and undoing the line from around her waist, does she cede to the needs of propriety. Turning from the eyes of the entirely male members of the group on this side of the river, she quickly scampers to where she had left her robe and pulls it up to cover herself. He hair, short as it is, fortunately does not retain much water. Still, squats down and shakes it out before pulling the robe over her head in a manner that allows for the greatest decorum.

The little monk speaks as she looks in at the paladin's face to ensure that he did not take on an inordinate amount of water.

"The river does not appear as wide as our rope is long. If we could get one end across, we could hold it at both ends and provide a hand-hold. With some extra rope, we might even fashion a safety line that could be tied around one's waist and threaded along the hand-hold rope. In this way, even should one slip, one would not be washed downstream."

Harvest waves across the river to the others, indicating that they are safe and well.

"They seem to have a length of rope there as well. There should be enough. The last person to cross could tie the rope about their waist, and cross in the knowledge that, even should they slip we could pull them to safety."

Arminas [Dex check 21]  d20+4=21 d20+6=11
Thursday November 25th, 2004 2:19:16 PM

Arminas comes up backwards, dragged by the horse. Sputtering and coughing, he looks around. Upon seeing Lorth and Harvest pulled safely to shore, he says "Well, I see that you have rescued Lorth. I guess I will have to wait another day to be a hero." He looks at Caethorn "Thanks for being my safety line. I believe my rope will stretch across this river. Tie your end to this sturdy tree here and I will cross the river again. If I fall in, please pull me out again."

Arminas then walks carefully back across the river, leaving his possesions except for his clothing and a dagger with Caerthon. Once across [Dex check 21], he ties his end of the rope to a sturdy tree [use rope 11].

"I seem to be a bit shaky from me little swim. Could someone else check this knot and perhaps secure it well? Perhaps everyone should take off heavy armor and carry it across, so they will not be sunk? Anyway, if you hold to the rope, or tie yourself to it as Harvest suggests, then you should be safe. I'll go across last, with the rope tied to myself. Hate to lose a good rope."

[OOC: sorry for the long post during the action round. I assume we are not in an action round now. If I am wrong, please edit my actions down to a reasonable level. Oh, and happy Thanksgiving]

Andrath  d20+5=19 d20+5=10
Friday November 26th, 2004 12:19:49 AM

Andrath moves over to where the ranger has tied the knot, and tightens it up. [OOC: Rope use of 19] "You were right, it was a little loose. It should be better now."

Then the elf moves over and takes hold of the rope, waiting for it to be fastened over on the other side by Caerthon. He grabs hold, and starts to move across the stream. He feels his feet start to slip out from under him... [OOC: Rolled a 10 for the DEX check, not sure what bonus the rope gives for the crossing.]

Bralin  d20=20
Monday November 29th, 2004 4:21:19 PM

While Andrath crosses the rope bridge, Bralin divests himself of his armor. The dwarf ties it to his pack, and ties the pack to the rope.

Grabbing ahold, the dwarf slowly but surely crosses the stream.

Balance - nat 20 (LOL)

DM Bob & Carla 
Monday November 29th, 2004 10:33:49 PM

Between Harvest, Andrath and Caerthon a fixed line is secured between two trees on either side of the river and all of the Swords of Lightmanage to cross. Bralin powers across the ford, his stature and strength being an easy match for the current. Andrath has a more difficult time but does manage the trip. When all have crossed, including the soggy paladin, Caerthon unties the rope and he and Tangiers make the last crossing on their own.

"Let that be a warning to you all, the wilds are a dangerous place, and armor is often as much a hindrance as a help." The old paladin speaks from experience. "Do not rush in to each situation, but think, and then think again, for often as not there is more than one way to skin a dragon...or cross a river."

The paladin scans the horizon for a moment before speaking again. "I suggest we make camp here so that you might prepare for the long march to the Crimson Fort. I will spend the night here with you before leaving in the morn"

[OOC dwarfs get +4 bonuses for stability, fixed ropes reduce the DC to cross the ford to 10]

Lorth 
Tuesday November 30th, 2004 8:28:58 AM

OOC: Sorry I missed a day for some reason i couldn't see the new turns.

Lorth thanks everyone when he is pulled out of the water. "Thank you all for your quick action, I'm not the most dexterious person."

He then carefully, with the ropes help, makes his way across. I will have to take extra care cleaning my equipment this evening, to stave off the rust, he thinks.

Elerinn 
Tuesday November 30th, 2004 9:44:53 AM

Elerinn is glad everyone has made it to the other side of the river, but still feels somewhat useless. He listens to the paladin's wise advice and nods. The gnome agrees to make camp, for tommorow will be a tough day.

Arminas 
Tuesday November 30th, 2004 9:53:59 AM

Arminas prepares to make camp. Erwen (the eagle) perches on a high branch in the tree.

Harvest  d20+3=22
Tuesday November 30th, 2004 10:54:44 AM

Harvest Moon crosses will few difficulties. (Dex 22) She nods quietly to the sage words of advice from the elder paladin. It is a shame that he would not be traveling with them further.

As they would be camping here by the ford, the small brown monk sets to drying her hair. The short sides and back dry quickly, but the crest in front requires that some water be patted from it. The rope would need to dry as well, and then be packed away.

From the corner of her eye she watches these new people into who's lot she has thrown her own. Both Bralin Stoneminder and the quiet paladin seem to defer to Andrath Silverhand. It is perhaps he to whom she should look to for direction.

With a small unconscious nod of her head, she approaches the elf. "If you wish, Andrath Silverhand, I could take the first watch of the evening. Or, perhaps the last would be better. I do not see as well in the dark of night as an elf such as you would." Harvest bows somewhat formally. "I am at your disposal."

Bralin (sustenance) 
Tuesday November 30th, 2004 11:18:24 AM

Bralin approaches Andrath.
"I have invoked magics enabling me to go without food or sleep. I will take a double watch."

The dwarf grabs a couple hours of shuteye, and then shares a watch with the others.

Andrath 
Tuesday November 30th, 2004 11:48:48 PM

Andrath manages to catch himself as he slips, but he holds tight to the rope, and makes it to the other side.

Once on the other side, he says, "Caerthon, we would be happy to spend the evening and the overnight with you. You will be travelling alone tomorrow, and you will need to be alert, so you will not have to take a watch tonight."

Then the elf looks at the others and says, Harvest Moon, you and Lorth take first watch, before the darkest night sets in. Alkali, you watch with them, since your eyes will be important after the sun fully sets. Arminas and I will take the middle watch, since we can both see well in the dark. Bralin, you and Elerinn can have the morning watch. Will that work for everyone?"

Assuming the watch set-up is acceptable, Andrath helps to make camp. As the party is eating their supper, he is sure to feed his rat, and sends a mental image of the kinds of night predators that are present in the forest, to make sure that the rat stays close to home.

DM Bob & Carla 
Wednesday December 1st, 2004 8:07:36 AM

The party agrees to make camp and rest for the evening following the arduous crossing. A simple meal is prepared and watches assigned. Lorth spends most of the evening cleaning and oiling his armor and weapons before taking first watch with the monk. Middle watches are taken by the elves while Bralin and Elerinn take last watch.

Caerthon unsaddles Tangiers and releases him to graze before joining the others around the small fire. Used to spartan conditions, the old paladin soon makes himself comfortable and tucks into his meal. "The beginning of the dead zone is one days march due east of here. The Fort lies a further half day to the northeast, but the going will be tougher. The land is scarred by deep gullies that weave back and forth and there is little protection from the elements."

The night passes uneventfully and Bralin and Elerinn wake the party, except for Caerthon who has already saddled Tangiers and is prepared to leave. "I've a long ride ahead of me my friends. I pray you find Hugo and Langdon and return with news of the happenings at the Crimson Fort."

Bralin 
Wednesday December 1st, 2004 9:58:20 AM

Bralin takes the news of the terrain ahead with a nod. Today is for marching, tomorrow, perhaps more.

The dwarf studies his obsidian sphere, breaks his fast, and joins his comrades in the march.

As usual, he falls in behind the group.

[Took standard spells]

Lorth 
Wednesday December 1st, 2004 10:17:48 AM

Lorth is in a better mood this morning after his fall into the river the day prior. He wakes refreshed and ready to go, packing his gear in record time. Then falls in line when the rest are ready to march.

Harvest  d20+9=20 d20+9=11
Wednesday December 1st, 2004 3:56:36 PM

Harvest Moon rises from under a tree and takes up the roughly carved wooden image of the unblinking eye. Kneeling in a quiet spot, she spends a few moments in communion with the one to whom all must return.

To break her fast, Harvest eats sparingly from Hildy Horncroft's meat pies and sour dough biscuits. As is her wont, she chews each bite, savoring each mouthful with a near religious devotion.

Once upon the road, she walks the middle path. She watches the road. (Spot 20, Listen 11) But, upon occasion her mind will wander again to thoughts of flying like the great eagle that follows the elven ranger.

Day's Spells
0 - Level
Guidance
Resistance
Mending

1 - Level
Domain: Longstrider
Bless
Endure Elements

Andrath  d20+17=30
Wednesday December 1st, 2004 5:12:19 PM

Andrath wakes in the morning, pleased that the rat has not invaded anyone's backpack. He feeds the rodent, and tells it, "You may explore the campsite while I am studying, and while we are eating breakfast, but don't get into anyone's things, and stay out from underfoot."

He replies to Caerthon, "And you travel safely as well. We will meet back at Magpie Crossing, hopefully with news of your friends."

He moves over to Arminas, and says, "I have a rat for a familiar, and he becomes way too curious at the most inopportune times, if I don't let him out to explore from time to time. Can you make sure that your eagle doesn't mistake him for food? Also, our normal marching order when we enterred untravelled areas was to have me move ahead of the party about 50'-100', and signal back if I discovered anything. I am thinking that in the wilderness, you might be better suited to this task, since you can look for track signs as well. I can travel with the party, and keep a careful watch out to the rear. If you signal you want us to stop, I will fade to the side, and make my way around beside you. If it becomes a combat situation, I do best when I flank. What do you think?"

After hearing what the ranger has to say, and assuming the rat will be safe, Andrath lets him out for some exercise, and pulls his spellbook out to study. He will have a light breakfast, and round the rat up, pack his gear, and get ready to travel for the day. [OOC: Spot check of 30 while travelling.]

Arminas [spot 15, listen 13] Erwen [spot 23, listen 24]  d20+8=15 d20+10=13 d20+6=23 d20+6=24
Wednesday December 1st, 2004 6:10:29 PM

Arminas is up before the sun, sitting beside a small fire. He takes his bow, and checks it carefully, then runs some fine oil across the wood. Soon after sunrise, Erwen (the eagle) fly towards him, with a rabbit in his talons. He gently takes the rabbit, and whispers quietly to Erwen as he sits upon a stump. After cleaning the rabbit, he takes the hind quarters and cooks them over the fire as Erwen eats the rest of the rabbit.

"Best to live off the land as we can, for food may be hard to find in the dead zone. Does anyone else care for wild game, Erwen loves to hunt."

Arminas then eats the cooked rabbit, saving his rations for harder times. If anyone else desires, he will have Erwen hunt again (all very early in the morning, he will not delay departure).

Seeing that the others regard Andrath as a leader, Arminas waits to see his decision on travel.

He replies to Andrath "Yes, I noticed your small friend. I will do my best to convey to Erwen that he is not to be disturbed. While game is plentiful, it should not be a problem, he prefers other game to rats. If however the dead zone has shortages, it would be best for us both to keep an eye on the two."

"Yes, I would be happy to take the lead through the wilderness. Erwen will fly before us, looking for others along the path. I will also look for tracks, they should be easy to spot as well."

"Oh, and I also fight best with my bow. It would be helpful if Lorth and Bralin would go to the front if we encounter enemies. Don't worry, I seldom hit my friends."

[took standard spell]

Merryn Blackbridge  d20+8=18 d20+2=8 d20+6=25
Wednesday December 1st, 2004 7:44:01 PM

There is something irksome to these woods,thought Merryn. Such a large area devoid of living vegetation could not be natural. He placed his hand on the trunk of a fallen tree and could swear he felt a distinct taint to it (Spellcraft: 25).

Merryn lingered with his hand on the tree for a long while until he was suddenly startled by indistinct voices in the distance (Listen: 18). He strained to determine how many people were speaking.

His curiosity overwhelming his caution, Merryn moved as quietly as he could (Move Silently: 8) through the underbrush towards the sound of the voices. Seeing a group of people breakfasting together made Merryn think of the hunger in his own belly.

Well, I do need to eat, thought Merryn. Proceeding rather deliberately and noisily, so as not to surprise the travellers, Merryn made his way to the edge of camp. Trying to sound as friendly as possible, and thinking of his empty stomach, Merryn called out to the group, "Hello there kind travellers. Be not alarmed; I intend you no harm. I only wonder if any of your group might have some food to spare for a hungry wanderer?"

Elerinn 
Thursday December 2nd, 2004 6:31:56 AM

Elerinn wakes early for the last night shift with Bralin and spends the rest of the night in the dwarf's quiet company. He puts the hood of his cloak over his red hair and holds the raven Qamaro, who is sleeping, in his lap.

Some time later, Arminas is the first to wake. The gnome greets him softly, as not to wake any of the others. When the elf asks him if he desires any breakfast, he says: "That would be nice, thank you! You're right, we'd better save our rations for the dead zone."

If Arminas returns later with some food, he thanks him heartilly and eats some breakfast.

When Andrath asks Arminas about the safety of his rat, Elerinn looks at the raven on his shoulder and says: "Arminas, does Erwen hunt for smaller birds sometimes? I wouldn't like to see my friend Qamaro here ending up as our breakfast. He stays with me most of the times, but sometimes he desires to fly around somewhat. Is he save?"

Right at the moment he is finished talking, Elerinn sees a stranger approaching the camp. He seems friendly, and hungry. The sorcerer says: "Greetings fellow traveller, my stomage isn't that big so I still have some food left. Please come and join us by the fire."

DM Bob & Carla 
Thursday December 2nd, 2004 8:07:37 AM

Merryn emerges from a copse of trees and spots the shore of the river where the encampment is. Although not devoid of vegetation this far from the fort, the druid can nonetheless detect something amiss with the vegetation. As he approaches the river he can make out the mixed group of travellers gathered around a small campfire. Two elves, a dwarf, a gnome, a halfling and two humans are engaged in preparing for a day of travel.

Elerinn spots the newcomer first and agrees to share breakfast with the hungry traveller.

Caerthon inspects the newcomer with warines, but unable to detect anything evil about him, welcomes him to the campfire. Turning to Lorth and the others he announces his departure and swings up into the saddle of his great warhorse. "I shall return in two days by the trail through the hills, some call it the 'Paladin's Trail' although there's some that would call it the 'Fool's Trail' I'd venture. Take care friends" and with a gentle nudge with his foot Tangiers swings back to the river and they are gone in a spray of water.

Andrath and Arminus agree to a new marching order, and as soon as breakfast is finished the party can begin it's long march east.

[OOC Please welcome Merryn to the party]

Lorth 
Thursday December 2nd, 2004 8:24:16 AM

[OOC Welcome Merryn, it is an excellent game you are joining!]

Lorth bids Caerthon goodbye, "Be safe, friend."
He then turns to Merryn, "All goodly travelers are welcome at our fire, I will share what I have with you, if our good gnome Elerinn doesn't fill you up."
As he is retreiving something from his pack to offer Merryn he realizes with all the goings on he hasn't checked to make sure his new companions don't walk a dark path.

When Lorth gets a chance he takes a minute to concentrate on Merryn and Arminas, he is sure he will detect nothing, but better safe than sorry.

Merryn 
Thursday December 2nd, 2004 8:49:21 AM

After hearing the kind invitation of the gnome, Merryn makes his way hastily to the edge of the camp fire. His eyes widening at the sight of the food, he accepts the offering readily. Before hastily tearing into his breakfast Merryn turns towards the gnome, saying, "Thank you young master gnome. I have been so pre-occupied this past while that I have not found any time to gather my own food."

After finishing his breakfast quickly, Merryn turns again to the gnome saying with embarrassment, "I am sorry my young friend, I have given precedence to hunger over humility. My name is Merryn Blackbridge. Might I ask how it is that you and your party find yourselves in these woods?"

Noticing the intense glare of the Paladin and remembering his own surprise appearance, Merryn also adds quietly, "And perhaps you might introduce me to your party, lest they draw any hasty conclusions from my haggard appearance." Smiling ever slightly, Merryn adds, "I assure you, young master, I was only desperate for a bite to eat, and am grateful that you saw fit to share it with a stranger such as I."

[OOC: Hello to everyone in the game. :)]

Bralin 
Thursday December 2nd, 2004 11:02:37 AM

Bralin has been to one side of the group, sitting and staring intently at a fist sized sphere of obsidian.

Without warning, the dwarf rises, puts away the stone, and has a small something to eat. His black banded mail and shield are a bit dirty, but he makes no move to clean them.

At the appearance of Merryn, Bralin looks to Andrath and Lorth. They know how best to accommodate strangers. It is then he hears Ariminas' comment,
"It would be helpful if Lorth and Bralin would go to the front if we encounter enemies."

Bralin snorts once. The stategem is obvious.

Harvest 
Thursday December 2nd, 2004 11:58:49 AM

The small brown girl returns from her meditation to find a newcomer finishing the end of a ravenous breakfast. The paladin Lorth seems intent upon deep thoughts or concentration. Neither Elerinn nor Bralin Stoneminder appear on their guard.

The monk approaches quietly. Her hands appear from the brown sleeves of her oversized robe and they come together in a salute of welcome, right fist ensconced in left palm.

"Greetings," the crest of brown hair that hangs over her forehead bobs as she bows, "my name is Harvest Moon."

She once again takes note of the hunger with which the stranger consumes his food.

"Magpie Crossing is a days travel south across the river, if you are lost," she adds in an attempt to be helpful.

Elerinn 
Thursday December 2nd, 2004 12:30:33 PM

After Merryn has finished his breakfast and has introduced himself, Elerinn says: "I am Elerinn Brazael, and we are the Swords of Light!" To emphasize his words, he gestures to all of his companions around him.

He then looks at one of the elves and says: "Please thank Arminas for your breakfast, it was he who brought me this food. We are travelling through these woods towards the Dead Zone..."

Elerinn stops abrubtly and looks at his companions. He isn't sure about telling Merryn about their mission here, so he waits.

Arminas 
Thursday December 2nd, 2004 1:35:24 PM

Finishing his rabbit, Arminas wipes the juices from his mouth.

"Elerinn, I'm glad you like the coney. Here, have one of these as well. It will give you energy for a long march." He hands Elerinn a tuber that he pulled from the coals as they sat and ate. "It is yuca, and grows by the river." Arminas pulls several of the long tubers from the fire, and tucks a few away in his pack. There is still some rabbit cooking on a spit over the fire.

"There is plenty, if anyone desires good food from the land. Much better than pastries and such. You don't want to end up like the fat innkeeper."

As Elerinn greets the stranger, Arminas looks carefully at him. Slowly, his hand eases away from the hilt of the sword, and he nods a greeting at the stranger.

"You are welcome to share our food, for in deed it is not ours, but belongs to the land, as we all do."

"I am but a stranger also, my name is Arminas and I was sent by the Woldian League of Advertures to help guide the Swords of Light. In fact, I just met them yesterday. I don't think I made too good of a first impression on the dwarf though, he seems a bit gruf. Perhaps a nice bit of coney will soften his spirits?" He glances at the dour drawf.

Upon mention of the Dead Zone, Arminas bristles. "There is a foul plague upon the land, and all I hear is talk of armies and battles. The true battle is against things that are unknown. We must stop this curse, we all must."

Looking a bit more timid he adds "At least I mean to."

DM Bob & Carla 
Friday December 3rd, 2004 8:07:42 AM

The party is slow to break camp along the river. Breakfast is shared, bedrolls packed and ever so slowly the Swords of Light ready themselves for a long march ahead.

Arminus and Merryn share their thoughts about the dead zone while the others pack up.

Merryn 
Friday December 3rd, 2004 9:22:43 AM

Looking around the camp Merryn speaks up, "Well it is certainly nice to make all of your acquaintances. Although I am most at home deep in the trees, it is still nice to see a friendly face now and again."

Turning to Arminas, Merryn says, "Elerinn tells me I ought to thank you for the delicious breakfast and so thank you Arminas." He bows slightly to Arminas. Speaking more gravely now, Merryn goes on to say, "Elerinn says that you are headed to the Dead Zone. I have heard of the disturbances there and in fact I was headed there myself. I was drawn to these woods by a foul blight just to the west of here. I could not divine its nature, but it is certainly not natural. I would caution you and the party of adventurers you lead to be on guard. I would also like to request that I might accompany you and your group to the Dead Zone. Seeing as I was heading there anyways, it might be useful for your party to have someone with a sensitivity to such unnatural disturbances."

Harvest 
Friday December 3rd, 2004 12:01:15 PM

The newcomer ignores Harvest Moon's mistaken attempt at aide. Possibly all for the best as he seems not to be lost after all. In fact, it appears that his destination falls along the same path as theirs.

The small brown girl shrugs under the big oversized robe and turns to the disposition of her gear. The bedroll is the sole item that needs packing, and Harvest folds it neatly, working it carefully into the large pouch of her haversack.

Harvest shoulders the haversack and adjusts the straps for comfort. Then, before facing east and the road ahead, she takes another look at the newcomer, Merryn Blackbridge. Her eyes attempt to capture his features, height, build, race. Perhaps it is the morning light, but the little monk finds these things elude her.

Bralin 
Friday December 3rd, 2004 2:17:58 PM

Again, Bralin looks over to Andrath and Lorth to see if they accept the newcomer. They do, and so the dwarf extends a gnarly hand.

"Bralin Stoneminder," he tells her by way of introduction.

Having fufilled the necessary duties of welcome, he returns to his previous task. Bralin gathers his gear, and waits for his companions to begin their march, taking up the usual rear guard.

Arminas 
Friday December 3rd, 2004 3:25:06 PM

Arminas looks happy, perhaps for the first time in your short aquiantance with him. He seems to have taken an immediate liking to the newcomer, or at least did so after the mention of the dead zone and the blight on the woods.

"It is good to meet someone else who senses the true problems we face. I would be happy to have your company. Of course, I'm new here and understand that Andrath here calls the shots."

Looking at the other with thier animal friends he adds:
"Don't worry, Erwen is well fed, your friends will be safe."

With that, it is Arminas is quickly ready to go. Bag packed, he takes the lead and starts scouting for tracks. Erwen flys far overhead in ever widening circles.

[OOC: I did not re-roll the spot and listen checks for Arminas and Erwen, as I already did for this day of travel]

Andrath 
Saturday December 4th, 2004 10:00:26 PM

Andrath listens to what the newcomer has to say, and approaches the newcomer.

Andrath is an elf dressed in a light chaing shirt, with two swords and a bow. He holds out his hand in greeting and says, "My name is Andrath Silverhand, and I too am pleased that you can accompany us into this 'Dead Zone'. Maybe you can shine some light onto what is making it so 'Dead'.

Sometime during the camp pack-up, Andrath quietly approaches Lorth and asks, "I presume that you have tried our newcomers, and detected no evil? If you do spot evil on anyone we meet, especially someone that is trying to befriend us, I want you to signal me by holding your right thumb and forefinger in a circle. Between us, we can decide if we want to unmask the person or not. How does that sound?"

As they are heading out, Andrath picks up his rat, and says to the ranger, "Thank you and your bird-friend for breakfast. When you move ahead of us, if you spot something, I would like you to do one of three things. Either call out for us, and we will hurry up as fast as we can. If you hold your open hand over your head, we will all stop where we are and wait for your next signal. If you hold your fist up, we will stop and ready ourselves for battle. I will move off to one side, and try to flank around up to your position. Will that work for you?"

He sets the marching order for the day, with Arminas some 50'-100' ahead. Bralin and Lorth will follow, "Make sure that you can keep the ranger's back in sight. If you start to lose him, let him know to slow down a bit." Merryn, Elerinn and Alkali will follow next, and Harvest Moon and Andrath will bring up the rear. "Harvest Moon, we need to keep our eyes open to the sides and the rear. If Arminas holds his fist over his head, I will move quietly to one side, and you do the same to the other side. All right?"

Greg OOC 
Saturday December 4th, 2004 10:04:26 PM

Welcome to the new players. Starting on Monday, I will take over running the game for a month, to give our two DMs a rest. I am meeting with Bob this weekend to go over the part of the module that I will be running. I have been really impressed lately with the level of the posts from everyone, and I hope I can keep up to the quality that our DMs have shown.

However, this means that Andrath will have to metaphorically step back from the limelight a little, and the rest of you will need to step up and 'call the shots'. OK?

Elerinn 
Sunday December 5th, 2004 6:09:08 PM

Elerinn watches how Merryn introduces himself, and is introduced, to the various members of the Swords of Light. He is pleased as well with another person who accompanies them to the Dead Zone. It sounds more and more dangerous and mysterious.
When Andrath tells which marching order he would like to see, the gnome positions himself behind Bralin and Lorth.
Feeling a bit misschievous, Elerinn asks the dwarf marching before him: "So, Bralin, do you miss the Shadfly's diners already?"

Arminas 
Sunday December 5th, 2004 8:31:15 PM

Arminas nods as Andrath explains the strategy. "It sounds like a solid plan, based upon experience. I will add just one thing. Erwen is trained to fly high, about 2000 feet. If he sees others in the forest, apart from the usual animals, he will circle over their heads and do a short dive, and then again climb and circle. If you see him do so, then be prepared."

Harvest 
Sunday December 5th, 2004 11:57:33 PM

Harvest Moon says nothing in reply to Andrath Silverhand. Instead, rather, she smiles and nods her understanding and ascent.

Lorth 
Monday December 6th, 2004 8:18:53 AM

"That signal is fine Andrath, I detected no ill intent on the newcomers.", Lorth replies evenly.
He then secures all his equipment, takes a quick look to see where Bralin is and puts himself in lince near him.



Merryn 
Monday December 6th, 2004 2:06:11 PM

Nodding to Andrath, Merryn says with a note of gravity in his voice, "Well, I hope I can be of some service to the Swords of Light. Thank you for allowing me to accompany you." Giving a meaningful look to Erwen in the sky, he adds, "It is to be certain that the Dead Zone is no place to be caught alone and unawares."

Taking note of the signals Andrath described, Merryn takes his place behind Elerinn giving him a friendly pat on the shoulder and saying, "Well my fiery young friend, I guess it is time for our voyage to begin!"

Harvest/Al - OoC 
Monday December 6th, 2004 2:30:06 PM

Might it be possible to get a description of Merryn? Race, apparent age, brief description of stature, clothing, hair/eye color? I use them in my references to other characters. Thanks.

Merryn/John - OOC 
Monday December 6th, 2004 4:08:41 PM

I thought I would have made it in to the adventurer's repose by now, but here is what I wrote up for it:

With dark brown hair and green eyes, Merryn looks very much at home in the forest. His body is sinewy and rather slim. He has a desperate appearance about him: his eyes are always looking ahead and often move frantically about when he speaks to people. His dress matches his surroundings and so his armour is the brown of an oak tree and his tunic and pants a deep, verdant green like the moss on rocks. As a hangover from his former life, he tries to keep himself close-shaven, but is often found with a few days of stubbly hair growth on his face. His features are sharp and angular and his glare, when focused, is intense.

Age: mid 20s; average height for a human.

I hope this helps. :)

The road less taken (ADM Greg) 
Monday December 6th, 2004 11:21:29 PM

The party packs up, and sets the marching order for the day. Arminas takes the lead, keeping his sharp ranger eyes open for trouble.

He leads them almost due east, for the first few hours of the morning following the paladin's trail. Shortly before lunch, the trail takes a sharp turn north, and now the party has to head east across country, looking for the large river gulley that will lead them into the dead zone.

During the morning travels, the landscape is healthy and lush, mostly knee-high grass with small shrub copses scattered about. Birds can be heard, although they generally keep out of sight, so as not to be spotted by the eagle. There are numerous small game trails around, and signs of small hoofed animals are fairly common. Occasionally in the far distance, small herds of antelope can be seen grazing.

The morning sun shines brightly, and a gentle breeze blows out of the east. From time to time, the breeze carries a whiff of some sort of foul scent, but it is quickly gone before it becomes strong enough to be identified.

At around noon, the party stops for a lunch break, beside a small south-flowing stream surrounded by willow trees on both banks. Strangely, the willows on the west side of the stream appear large and healthy, while the willows on the east side are more sickly looking, with yellow-tinged leaves and stunted branches.

Greg to Kelly OOC 
Monday December 6th, 2004 11:56:38 PM

Kelly, please send me an email so that I have an email address for you. I am at lucking@onlink.net

Merryn  d20+11=16 d20+6=18
Tuesday December 7th, 2004 12:08:26 AM

After stretching his legs a bit from the walk, Merryn makes his way into the willow trees to sit in quiet contemplation for a few moments, breathing in the atmosphere around him deeply.

Rising up from his meditation, Merryn walks slowly in the direction of the sickly trees. Studying them closely with his eyes, he remembers the similarly damaged copse of trees that he had visited that morning. Turning around, Merryn motions for Arminas to come have a look at them with him. "Do you remember, Arminas," he says in a concerned voice, "what I told you this morning about the blighted area of trees? This area feels much the same way to me as that one did. It is not natural for trees on one side of a stream to prosper, while those on the other suffer, for they are rooted in the same soil. It might be best to inform Andrath about these developments. At any rate, keep an eye out for anything out of the ordinary and keep a close watch on Erwen."

(OOC: provided the party is stopped long enough, Merryn will seek out (Survival 16) something for him and the party to eat. Also, if the sickly trees are near enough for Merryn to touch them or the stream is shallow enough to cross easily, Merryn will try to divine the nature of their sickness (Spellcraft 18)).


Lorth 
Tuesday December 7th, 2004 9:34:07 AM

Lorth follows along quietly, seemingly in deep thought.
When they come to the rest spot, he looks at the stunted trees with interest, but expected as much from all the descriptions he has heard thus far.
If/when they cross into the area where the brush looks stunted, Lorth then walks with his warhammer in hand and his shield unslung.

Harvest  d20+9=29 d20+9=20
Tuesday December 7th, 2004 11:29:03 AM

Harvest walks quietly through the grass, her eye on the landscape. Traveling in a group is different than traveling by herself. The pace is slower. In some ways it's easier. But that makes it more difficult to concentrate on the task at hand. Knowing that the others are watching dulls the sense of urgency as well. It's comfortable, and that makes Harvest Moon nervous. Her mind wanders. She looks for sign of the eagle up above. Perhaps, when they return to Magpie Crossing, she should buy a small tool kit and begin work on the wooden eye again, shaping it more properly into the symbol of the Unblinking One. The contents of her scrolls come unbidden to her mind, and Harvest frowns. Through force of will, she turns her attention back in the direction of a vigilant watch. (Spot 29, Listen 20)

During lunch Harvest follows the new man while she munches on a piece of pie. He eyes the stunted trees, and calls the ranger over. Then he says to keep an eye out for anything unusual.

"What about that smell?" she asks the man quietly. "Was that unusual? I don't think I've ever smelled the like before. What do you think it could be?"

Bralin  d20+4=9 d20+5=21
Tuesday December 7th, 2004 11:59:16 AM

The group pauses for rest, and Bralin does the same. He isn't hungry, and lets the others eat while he stands watch.

[Listen 9, Spot 21]

The trees are unintersted, but for marking the spot of change.
Change is bad

Touching changed trees is also bad.
As soon as Merryn moves to take hold of the sickly trees' leaves and branches, Bralin pulls his axe and prepares to go save him.

Arminas [Track 16 searching for tracks at river edge, DC 5 needed]  d20+6=16
Tuesday December 7th, 2004 1:47:57 PM

As Merryn gestures, Arminas walks over to the trees.

"Yes, I see what you mean. There is no natural reason why this should be so. I will be ready and watchful as we cross into the blighted area."

To Harvest:
"That foul smell I have never encountered, yet it reminds me of something. I'm sure that you have encountered those who were wounded in battle, and without proper care the wound became worse. That awful smell that comes from an uncleaned wound reminds me of this smell. The land needs cleansing, I am sure of it. I just have no idea how to go about such a task. Perhaps after we discover the cause it will become more clear."

Arminas then carefully checks the edge of the river for signs of others who may have crossed. If healthy plants still grow on this side of the river, he will dig some roots for later.

Arminas calls down Erwen, who lands on a branch near him. With a few gestures, the eagle flys low looking for game on the healthy side of the river. If successful, he will make sure the Eagle eats and save some for later as well. Otherwise, he ate well in the morning.



Elerinn 
Tuesday December 7th, 2004 2:31:56 PM

Elerinn looks at sick trees at the other side of the bank and wonders if the Dead Zone already starts at the other side. He feels strangely excited when he thinks about the dangers that await him and his companions on the other side and waits to see if Merryn can determine the nature of the tree's disease.

Andrath 
Tuesday December 7th, 2004 9:49:14 PM

Andrath can see that the shrubs on one side of the stream appear unhealthy, but being a city boy, he has no idea about what is going on. He eats his lunch, with his swords at the ready, while the naturalists of the party try to discern what is going on with the plants.

An afternoon of travel (ADM Greg)  d100=22 d100=75
Tuesday December 7th, 2004 11:13:13 PM

The party eats their lunch on the healthy side of the stream. Arminas sends his eagle down the stream to hunt, and the bird returns after a few minutes with a small lizard in its talons. So, the eagle has lunch as well.

After lunch, they climb down the side of the small gully, and wade through the stream. Climbing the other side, everyone readies their weapons and prepares for the worst.

Once on the other side, Merryn takes a closer look at the blighted willows. He can tell that they are sick, but he can't tell exactly what is wrong. Is it the soil? Is it the air? Is it some sort of plant disease? He can't be sure. On the positive side, the party passes uneventfully through the 30' or so of willows on the east bank, and continues east towards the Dead Zone and the Fort.

As they travel east, even the citified members of the party can see the effects leaking out from the Dead Zone. The grass is brown and sparse, and there are exposed patches of brown soil in places. The copses of shrubs are fewer and farther between, and look more scabrous and sickly than the willows at the stream. They also appear to be a different species, with twisted branches and long sharp thorns. Also, there are numerous tree trunks scattered around, that appear as if the top was broken off. The bark has turned a dull grey, and there are no signs of the normal woodpecker holes in any of the boles. In the distance, Harvest spots two or three four-legged creatures. Although they are too far away to make out the species, they certainly look different from the antelope that were seen before lunch. Bird songs are absent, but the party can make out a group of ravens or vultures circling some half-mile to the north.

As the afternoon lengthens, the breeze freshens out of the east, and then turns into a strong wind. It blows in a line of dark clouds, and a light drizzle begins to fall, as the temperature drops. Within two hours of dusk, the drizzle has turned into a steady rain, blowing directly into the groups' faces.

The party pushes on, and shortly before dusk they reach the first large gully heading northeast towards the Dead Zone and the Fort. The gully is about 15' deep in the center, and about 75' wide. There is a small trickle of water flowing through the center of the gully, and down to the Clearwater River.

Everyone make a spot check, please.

Harvest  d20+9=29 d20+9=25 d20+3=14
Tuesday December 7th, 2004 11:44:07 PM

Rain and a gully. The little brown monk runs her eye over the scene with a frown of concern. She waves for Andrath Silverhand's attention. Pointing to the rain coming down from above, and then sweeping her hand across to indicate the expanse of the gully ahead, she mouths a single word: 'Flood?'

Then, with another series of gestures, Harvest conveys the idea that she is going to climb the right side of the gully for a higher vantage from which to survey the land. As she makes her way to the gully wall, Harvest Moon carefully scrutinizes the area in the failing light of dusk. (Spot 29, Listen 25, Climb 14)

Lorth  d20+1=20
Wednesday December 8th, 2004 7:53:17 AM

Lorth doesn't like the dead zone, everything seems foul. He tries to ignore these thoughts and presses on until they get to the gully. When the party stops Lorth quickly scans the area. (spot 20)

Merryn  d20+6=14 d20+8=21
Wednesday December 8th, 2004 8:56:40 AM

Irked by the increasing devastation to the wilderness around them, Merryn makes sure to keep his eyes and ears open (Spot 14; Listen 21). Weary of any danger, Merryn unstraps his spear from his pack and puts it into his right hand.

Hesitant to enter the gully by himself, Merryn awaits Harvest's scouting report. He will cross the gully in a group with the others, if at all possible.



Arminas [spot 22, listen 16] Erwen [spot 18]  d20+6=18 d20+8=22 d20+10=16
Wednesday December 8th, 2004 10:26:36 AM

As dark clouds roll in, Arminas gives a low whistle.

Out of the sky a dark shape drops, and you hear and feel a sudden rush of air as the eagle flaps her mighty wings, and settles onto a stump in front of Arminas.

"Erwen will not be able to scout in this weather, I will keep her close. It is best not to rely too much on her, as she is still learning how to seek enemies, especially in such a strange land."

Arminas then give a low series of whistles, and gestures with his palm down. (ready to defend command)

Upon encountering the gully, Arminas looks up toward the sky and then down towards the gully.

"Be careful, large gullies do not form without reason. At times, large flows of water pass through here. See, already there is a trickle of water." (spot 22)

If the edge of the gully is not too overgrown, Arminas will suggest that they follow along the top edge of the gully as they move toward the fort.

Bralin  d20+5=6
Thursday December 9th, 2004 10:50:40 AM

[Spot 6, nat 1]

Bralin has some familiarity with caves flooding due to unseen rain. He has no difficulty believing it could happen here.

The dwarf moves to the high side, above the gully, and stomps about in search of a defensible position for the night.

"We must prepare for the morrow," he advises.

Greg OOC 
Thursday December 9th, 2004 11:25:23 PM

Sorry about missing last night's post. I was out of town, and the cybercafe that I counted on for internet access was closed down. Honestly, I will try to post 5 times a week. :)

A Fortuitous Find? (ADM Greg) 
Thursday December 9th, 2004 11:38:37 PM

At the top of the gully, on the side the party is standing on, Arminas notices a shrub that seems out of place. It is a normal, healthy-looking willow, different from the sickly thorn bushes that abound along the large gully. Harvest Moon spots a some scratchings on a flat rock that is hidden under the edge of the out-of-place willow.

Pushing back the shrub, the party can see that there is a symbol scratched on the rock's surface, a symbol of an eye, with a line scratched over top of it. There is also an arrow scratched on the rock, that appears to point over the edge, and into the gully.

Meanwhile, the wind and rain pick up force...

Merryn 
Friday December 10th, 2004 7:30:47 AM

Drawing his cloak in against the wind, Merryn shivers from the cold and wet. The symbol etched on the rock seems odd, but it must have some purpose. Whether that pupose is benign or otherwise, Merryn cannot be sure.

Turning to Arminas and Harvest, Merryn asks, "What do you think it means?"

Unsure himself, Merryn awaits direction from the leader of the group, bolstering himself against the increasingly inclement weather.

Lorth 
Friday December 10th, 2004 7:52:52 AM

"Does anyone know trail markings? I would guess the eye symbol stands for lord Gargul, but the line confuses me, is it a warning not to go do there, or a trail marker?", Lorth ponders aloud.

Harvest  d20+8=11 d20+7=9 d20+9=25 d20+9=26 d20+7=14 d20+3=11 d20+3=22
Friday December 10th, 2004 7:54:15 AM

The storm begins to thrash in earnest. Harvest Moon looks up from the symbol on the scratched rock and seeks out the eyes of the group.

Harvest mouths the word, "Storm."

Gesturing to the rock and, with a finger, sighting along the arrow to the point at which things drop off into the gully, Harvest points to herself and indicates a spot ten feet to the left. Pointing to the elven ranger, Arminas, she indicates a spot ten feet to the right.

With confirmation from the eyes of Andrath Silverhand and the others, Harvest moves off quietly in the direction of the gully's edge, noting the ranger's progress as she goes. (Move Silently 11, Hide 9, Spot 25, Listen 26) As she goes, she ponders the questions of the others. What might the symbol of the lined out eye mean. (Knowledge Religion 14, Knowledge History 11, Knowledge Arcana 22)

Arminas  d20+10=15 d20+10=24 d20+8=22 d20+10=28 d20+6=10 d20+6=19
Friday December 10th, 2004 11:00:20 AM

Finding a healthy willow, Arminas is intrigued. He carefully studies the plant, looking around at the apparent disease around him. As Harvest spots the stone, Arminas looks lost in thought.

"I don't know the eye symbol. Harvest, does this symbol have the same meaning as the holy symbol you carry? Whatever the meaning, the arrow typically means a direction to travel. I do not think this symbol is evil, or else this plant would be diseased as the others. I believe this is a good find, but caution is advised."

It seems like Arminas can barely hear his own voice as the winds and rain pick up. As Harvest gestures, Arminas nods and quickly goes to the spot ten feet to the right. He draws his cloak tight around him to keep off the rain and chill. His bow is at the ready, an arrow notched.
(Move Silently 15, Hide 24, Spot 22, Listen 28)

Erwen sits in a sheltered bush, her feathers fluffed up to keep out the driving rain and cold.
(Spot 10, Listen 19)


Elerinn  d20+10=16
Friday December 10th, 2004 3:14:03 PM

Elerinn stand by his companions examining the willows and the mysterious carved message on the rock. He tries to discern what it means with his knowledge of the arcane. Shivering with cold, the gnome hopes the rain will stop soon.

Bralin  d20+4=16
Friday December 10th, 2004 3:30:38 PM

The dwarf takes in the marker. It can only mean but one thing.

"There be a cave in the wall on yon gully," he states emphatically.

Bralin immediately moves to point of the gully's edge indicated by the arrow, and looks over the side. He'll even clamber down, if feasible, searching for a cave entrance.

[Search 16 - added +2 Stonecutting bonus]

Into the Dead Zone


Sure Enough, a Cave (ADM Greg) 
Sunday December 12th, 2004 12:04:54 PM

The party tries to figure out the meaning of the symbol (hint, read the discussion with Caerthon at the Shadfly). A couple of the party move to the edge of the gully, and look over the edge. Partway down this side, in the general direction indicated by the arrow, there is a small copse of healthy-looking willow.

Bralin carefully climbs down [OOC: I presume that he 'took 10' on the climb, no need to roll.] As he arrives at the copse of willows, he notices a small opening into the side of the gully, about halfway up from the bottom. It is only about 3' square, and appears to have been shored up with some type of timber, but has been disguised with grass and branches to be almost out-of-sight.

The party remaining at the top of the gully are becoming wetter and wetter as the force of the storm starts to pick up. Flashes of lightning appear in the eastern sky, and thunder can be heard in the distance.

[OOC: I do not plan to post for Andrath while I am filling in as DM, except for when he has to carry out actions, such as in combat.]

Harvest  d20+9=19 d20+9=27
Sunday December 12th, 2004 12:40:08 PM

Harvest Moon keeps watch on the left flank as Bralin Stoneminder climbs over the edge of the gully and down. The noise of the storm should mask any sound.

"You go," she says to the others. "I will keep watch and descend last." Or, perhaps one of the last, she thinks looking across at the ranger.

"I remember," she says into the storm. "Eye with line. Symbol of The Watchful Eye. Used by Paladin Caerthon, Hugo, Langdon. This is a hidden camp."

Harvest crouches in the rain, the crest of her brown hair plastered down over her forehead. When the others are safely down, she descends to join them. (Spot 19, Listen 27)

Elerinn 
Sunday December 12th, 2004 6:24:37 PM

Elerinn listens to the rain pouring down, absorbing most of the other sounds around. Looking down over the edge of the gully makes the gnome's stomage turn and he is glad he had a small roasted meal this morning instead of one of the Shadfly's impressive diners.
Trying not to think of the height, or hidden spiders, Elerinn follows Bralin. He takes his time, for the rocks are slippery with rain.

Taking 10 on the Climb check

Merryn 
Sunday December 12th, 2004 8:22:04 PM

Wiping his hands on his cloak in order to gain some measure of grip on the slippery rocks, Merryn slowly follows Elerinn down into the gully, eager to get out of the rain (Climb: took 10).

Turning to Bralin, Merryn gestures to his pack and says, "Perhaps some light would be of service to us." Removing his pack, Merryn extricates his everburning torch and carefully unwraps it. As the final layer of wrapping comes free, the entrance to the cave is filled with light. Folding the wrapping and putting it back in his pack, Merryn then shifts the torch to his left hand, still holding his spear in the right, and crouches in the mouth of the cave awaiting the others.

Bralin 
Sunday December 12th, 2004 9:31:56 PM

Bralin moves back to the party and waves them down, then heads back into the cave.

Once inside, the dwarf carefully explores the enclosed space.
[Take 10 - Search 14]

He doesn't answer Merryn. Bralin's dwarven blood provides sufficient illumination.

Arminas  d20+8=21 d20+10=14
Monday December 13th, 2004 9:35:42 AM

Arminas nods at Harvest and replies:
"I will wait to go last."
[spot 21, listen 14]

Watching carefully to see that no enemy has seen them enter the cave, Arminas will carefully descend to the cave. He quietly whispers to Erwen, and then brings her just inside the entrance.

"This is fortunate to have found the healthy willows and cave. Let us always seek health in the land, for is bodes well for us."

Lorth 
Monday December 13th, 2004 12:45:38 PM

Lorth carefully climbs down to the cave, to many times he has slipped and fallen in such situations. Once near the cave, he enters it after Bralin, but does not go to far in as he can't see until Merryn comes with the light.

A Warm, Dry Place (ADM Greg) 
Monday December 13th, 2004 9:46:07 PM

Bralin climbs down and moves into the opening. He finds a small tunnel that heads about 6' into the side of the gully, shored up by timbers. Moving down the tunnel, he discovers a small cave, about 20' square and 8' high, carved in the side of the gully. The floor is dirt, and the walls are dirt, as well, shored up with more timbers. There is a faint light shining in from some sort of opening in the roof of the cave, but of course, he doesn't need the light, with his darkvision ability.

He starts to look around the room, but before he can carry out a proper search, other members of the party move in behind him.

There is a fire pit in the center of the room, and there are two large wooden boxes at the rear. Bralin, in his searching, discovers that the boxes contain dry firewood.

Obviously, the party has found one of the hiding places described by Caerthon.

Meanwhile, the storm continues outside, unabated.

Merryn 
Monday December 13th, 2004 10:37:53 PM

Speaking to no one in particular, Merryn says aloud "Well it seems as though we have arrived at our resting place for the day. I shall prepare a fire for us."

Walking over to the boxes, Merryn retrieves some of the firewood and sets about starting a fire in the firepit with his flint and steel. Once it is lit and burning properly, Merryn says once again to the group "Now if you'll excuse me, I must adjourn for awhile to meditate."

With the fire lit, Merryn re-wraps his magic torch, places it back in his pack, and heads to a corner of the room to meditate. At the end of his meditation he consumes some of his trail rations, thinking the weather too poor to have any luck foraging.

Harvest 
Monday December 13th, 2004 10:51:12 PM

Wet again for the second time today. Harvest Moon looks about the cave in the light of the druid's torch.

"I will return shortly," she says and exits. Once more in the pelting rain, she examines the mouth of the cave careful to note whether the light from within can be detected without. Climbing back up, the little monk explores the area where the faint light in the roof of the cave should be. Only then does she return.

In the mouth of the tunnel, Harvest shakes the water from her hair and attempts to squeeze as much of the rain from her robe before entering the dry cave interior. Once safely within, she relates her findings.

Peering out the small tunnel once again she comments, "It is nice to be dry," she says to no one in particular. The little monk removes a wooden rod from her haversack and, with a word, activates a spell. She begins passing the flats of her hands across the material of her robe.

[ OoC: I wonder if you'll let Prestidigitation dry clothes as well as clean them, Greg? ]

Lorth 
Tuesday December 14th, 2004 7:30:24 AM

Lorth watches Bralin to make sure he doesn't need any help and when he notices Bralin has everything well in hand he helps Merryn make the fire.
He then finds a comfortable spot and strips off and lays out all his wet gear. He then cleans and polishes it, to ward off rust and decay. After doing that he packs everything, methodically, back into its place.

Arminas and Erwen [spot 18, listen 11]  d20+6=18 d20+6=11
Tuesday December 14th, 2004 10:14:39 AM

Upon entering the cave, Arminas finds a suitable spot for Erwen just within the cave entrance. Arminas reaches out and touches the beak of the eagle, and then closes his fist. Erwen ruffles her feathers, shaking off the water and then sits staring out the cave entrance. [guard command]

"If anyone approaches the entrance, Erwen will let us know. She is set to guard for awhile."

Arminas settles down near the fire and removes his wet cloak. He wrings out what moisture he can, then spreads it before the fire. He takes a cloth from his sack, and carefully dries his bow, unstringing it to allow it to dry properly. He then takes out a small container of oil and applies it carefully. Once that is done, he pays the same careful attention to his sword.


Elerinn 
Tuesday December 14th, 2004 2:48:34 PM

Elerinn is able to see pretty well with his gnomish eyes, coupled with the presence of Merryn's fire. He curiously looks at Merryn's meditative ritual, but decides to ask him about it later.
Like his companions, the gnome sits next to the warm fire and dries his clothes and red hair, that gains an even curlier look to it. Qamaro, the raven that accompanies Elerinn everywhere, starts cleaning and drying his shining black feathers with his long beak.
Listering to the rain outside next to the warm fire gives Elerinn a comfortable, relaxed feeling. It makes him think of home.

Bralin (Sustenance) 
Tuesday December 14th, 2004 3:05:32 PM

After satisfying himself that there are no other passages out of the cave, Bralin settles down to wait out the rain and the night.

He skips dinner, finding he is still not hungry. Instead he pulls out his stoneworking kit and a small statuette and begins carefully working the details of the statue.

With luck, he may finish tonight.

Snug as a Bug in a Rug (ADM Greg) 
Tuesday December 14th, 2004 11:31:50 PM

Party members strip down, clean and dry their gear, and dry themselves in front of the warm fire. Harvest Moon climbs outside, and looks carefully for signs of the useage of the cave. She can tell that the wind and rain block any sight from farther than a few feet from the entrance, or the smoke-hole, and that the wind is quickly whipping away any traces of smoke scent. She climbs back in and cleans and dries her clothing. [OOC: Sure, Al, why not?]

Warm trail rations and water are the fare for the evening meal, and then it is time for bed, as tomorrow looks to be another cold, wet day. Examining the map, the party figures that most of one more day's travel will get them to the Crimson Fort.

[OOC: Please post watches for the night.]

Harvest 
Tuesday December 14th, 2004 11:57:55 PM

Harvest Moon's mouth remembers the taste of trail rations as feet retain the feel for an old pair of boots. Though comforting in familiarity, old and worn, they may not, however, in fact, be comfortable. And the same seems true for trail rations. After the pies of the Shadfly Inn, trail rations seem ever so dreary.

Harvest eyes her haversack and once again contemplates using the wand. It could flavor food for the entire group. It is, however, humility that causes her to refrain. She does not know these people well, and such an act may be too ostentatious at this point. She eats her trail rations, chewing each carefully to ensure the proper devotion to the food.

"I will stand the first watch again," she says, placing herself near the short tunnel in such a way that she may also see near the entirety of the cave as well. "Unless there are objections," she adds.

Lorth 
Wednesday December 15th, 2004 7:46:36 AM

Lorth stands whatever watch he usually does, then tries to get some sleep when he is able.

Bralin (Sustenance, Insight)  d20+12=23
Wednesday December 15th, 2004 8:39:36 AM

Bralin stays up all but the last few hours of the early morning, when Lorth is on watch. During the second watch, he keeps his attention on the cave mouth and the sounds outside.

But for the rest of the night, when others are also awake, he works his stone. The "tink, tink" of metal on stone is all that can be heard of the dwarf from the back the cave.
[Craft check 23 vs DC 18 (voluntary) = 414. Divide by 2 for 4 hours work = 207 cp completed. Total now 1332 of 1500 complete]

Prior to going to sleep, he activates another seal. Tomorrow will be a hard day.
[Seal of Blessed Sleep: Use when going to sleep to have a +1 insight on all skill actions and saving throws for the next day.]

Merryn  d20+6=12 d20+8=21
Wednesday December 15th, 2004 9:06:06 AM

Returning from his meditation, Merryn volunteers for any watch but the first. It appears that Harvest has it under control and he is sorely in need of some sleep and the sooner the better.

Eyeing the work of the dwarf, Merryn says to him casually, "That is some beautiful carving work you've done there. There was a time when I could have wrought the same image with skills close to yours in wood, but it has been a long time since I have last held a chisel."

With that, Merryn retires to one of the cave walls for a few hours rest, rousing when called for his watch. He keeps his watch attentively, as he has no desire to bring down an undetected intruder on the party. (Spot: 12; Listen: 21)

Arminas [spot 28 nat. 20, listen 29] Erwen [spot 19, listen 21]  d20+8=28 d20+10=29 d20+6=19 d20+6=21
Wednesday December 15th, 2004 10:37:26 AM

Arminas turns toward Andrath, who has been strangly silent.
"Andrath, last night we set watch with Harvest Moon, Lorth and Alkali at first watch. Andrath and myself can take middle watch, and Bralin, Merryn and Elerinn can take last watch. I believe that is what worked before."

Erwen will stay by the entrance, and will sleep when I am sleeping and stand watch with me.

Elerinn 
Wednesday December 15th, 2004 1:32:27 PM

Elerinn nods when Arminas suggests him to take the last watch. As soon as Bralin starts to work on his stone, the soft ticking sounds puts Elerinn in a relaxed state and he falls asleep pretty soon.

The Rain in Spain Falls Mainly... (ADM Greg) 
Thursday December 16th, 2004 12:14:46 AM

The first two watches pass uneventfully, as the watchers use the firewood to keep the cave comfortable. Dreams are generally calm, even though the storm continues to rage outside the cave.

Lorth has an especially vivid dream of combat against an unrecognizable foe, feeling a sense of victory and defeat, both at the same time.

During the last watch, in the false dawn before the sun rises, Bralin, Elerinn and Merryn hear a loud crash off in the distance. Then they can hear a thundering roar approaching the cave, as if all of the antelope on the plains decided to run past the cave at once. Looking out the cave door, Bralin, with his darksight, can see that the gully has started to fill with rushing brown water. The water is flowing much faster than the small stream that was present at bedtime, and the torrent carries large detritus, including tree trunks. The water already appears to be about 10' deep, and will likely reach the cave entrance in about 30 seconds, if it keeps rising at the present rate.

Wind and rain continue to lash at the entrance to the cave.

Merryn  d20=8
Thursday December 16th, 2004 10:56:04 AM

"Hurry, Elerinn, Bralin, we must rouse the others before we are taken under by this deluge."

Running to Andrath and Harvest, he shakes them awake and tells them of what is happening outside.

"We ought to climb out of this cave as fast as possible, lest we be drowned."

Gathering his things, Merryn makes sure the others are in the process of doing the same and then heads to the entrance of the cave, which, by now is soaking wet. He attempts to climb to the edge of the gully again (Climb: 8) and, if successful, will give others a hand-up.

Harvest  d20+5=11 d20+1=17
Thursday December 16th, 2004 11:48:04 AM

The little monk's brown eyes spring open at the druid's call of alarm and she rolls quickly to her feet. Ready, as ever to move at a moment's notice, she snatches up her haversack and takes in the situation. What she sees fills her with concern.

"Merryn Blackbridge!" she calls after the druid as he moves to the tunnel. "Before you climb ... " Harvest draws the rope from her haversack and ties a firm knot about his waist.

"If you make it up, run around one of those willows twice and then retie the rope." (Rope Use 11)

As the druid makes his way out, and hopefully upward, Harvest anchors the rope and watches his progress, calling out advice and warning to aide his progress. (Climb Aid Another 17 - Gives +2 to Merryn's skill check.)

Bralin (Sustenance, Insight)  d20=15 d20+4=9
Thursday December 16th, 2004 4:12:33 PM

"RISE! WE MUST FLEE!" Bralin bellows as he re-enters the cave.

Seeing that Merryn is making to climb out, the dwarf moves to help Andrath do the same. He hands the rogue a rope, and holds on lest the man fall into the river.

"Can ye climb?" he asks Andrath.
If the answer is no, Bralin will reverse roles, tie the rope around his waist [Use Rope 16] and start climbing [Climb 9].

Arminas (climb 22)  d20+4=22
Thursday December 16th, 2004 5:38:52 PM

Arminas awakes with a start, he gives a yell and Erwen launches herself out the opening of the cave, beating her wings against the wind and rain she rises out of sight.

Grabbing his haversack, he runs to the cave exit.

IF the water is not rushing into the cave, he climbs out and up to the top of the gully.

IF it is too late, and the torrent is pouring into the cave, Arminas will climb towards the smoke hole. Either he will climb out or hopefully climb high enough to be above the water.

Andrath 
Thursday December 16th, 2004 11:18:33 PM

Wakened from a sound sleep by the druid's shaking and the dwarf's yelling, Andrath quickly figures out what is going on. He throws his gear into his pack, puts on his belt and throws his pack, bow and quiver over his shoulders. He heads for the entrance to the cave, just in time to see poor Merryn slip from the bank and head towards the water. Luckily, Harvest had managed to tie a rope around the druid's waist, and Andrath grabs onto the rope to help hold Merryn. He looks over his shoulder to see Arminas scramble up the slope to the top, in the pouring rain.

In answer to Bralin's question, Andrath calls out, "I can climb very well, but can you climb? How about you come and help pull poor Merryn up, while I take your rope up to the top of the bank, so that you and the others can use it?"

The Water is Rising (ADM Greg) 
Thursday December 16th, 2004 11:28:47 PM

[OOC: Climbing up the slope to the top is a DC10 climbing check, and no 'taking 10' is allowed, due to the urgency of the situation. If the PC can hold onto a rope while climbing, the DC drops to 5.

If the PC misses the climb check, make a reflex save vs. DC 17 to grab onto one of the willows, and then retry the climb check. If the PC misses this reflex save, he/she falls into the raging new river.]

The water continues to rise, and is only about 2' below the mouth of the cave.

Arminas successfully scrambles out the mouth of the cave, and up to the top of the bank.

Merryn starts to climb, but waits while Harvest quickly ties a rope around his waist. Lucky for him, this rope, since he slips as he heads for the top, and grabs for the willows to stop his fall. [OOC: Make the reflex save or have a dunking.]

Andrath grabs the rope beside Harvest Moon, holding onto Merryn if necessary. Bralin holds his own rope, and needs to decide if he will climb up the bank, help Harvest Moon, or continue to hold his rope and wait for Andrath to climb up first.

Arminas, at the top of the bank, is looking across a very dark, very wet, very grey landscape. The occasional lightning flash reveals that the ground has turned to mud, and there are open water puddles scattered across the field of view.

Lorth 
Friday December 17th, 2004 7:32:58 AM

Lorth grabs his pack and heads for the door. He will wait to climb up the slope until everyone else has gone.

Bralin (sustenance, insight)  d20+5=23
Friday December 17th, 2004 8:12:22 AM

Bralin hands his rope to Andrath.
"Go up and secure it. I will follow."

Seeing Merryn fall, he grabs the other end of the rope that Harvest is holding, and tries to pull the man back to the bank.
[Strength check 23]

"Climb," he orders Harvest. The more people heading up the embankment, the better.

Harvest  d20+1=10
Friday December 17th, 2004 8:32:42 AM

Into the pelting rain and singing wind, Harvest Moon nods to Bralin Stoneminder's command.

Grasping a stony outcropping and then digging a foot into a deposit of loose scree, she turns her face toward the top of the gully and the elven ranger who she can only hope succeeded in his climb.

"Arminas of Jarlswolf," she calls out into the storm, "please lower a rope. Secure a rope, and lower it."

And then she begins her climb. The earth, softened by the rain, causes her feet to send cascades of rock and mud down into the torrent below; a precursor to her own fate should she slip. But Harvest Moon channels the whole of her focus into the climb, ever moving, never leaving her weight upon one precarious hold for very long.

And, at last, she pulls her self over the lip of the gully and rolls to safety.

Merryn  d20+3=8 d20=12 d20+2=18
Friday December 17th, 2004 9:18:58 AM

Bah! Curse my ineptitude, Merryn thinks to himself as his hands meet nothing but air while he plummets towards the raging torrent (Ref. save: 8). Feeling the rope around his waist jerk violently taught, he thanks the gods that Harvest had the foresight to do so.

Calling out over the water to Bralin, Merryn yells "Thank you Bralin, I will try to swim towards you to make holding the rope less difficult!" With that, Merryn swims as well as he can (Swim: 12 (OOC: I'm not sure if this can serve to give Bralin +2 on his strength check, but that was what I was trying to achieve)) towards the dwarf at the edge of the water.

Provided he makes it out safely, Merryn will thank Bralin heartily. No sense in risking it again, Merryn thinks, and so he tells Bralin to go on ahead of him and casts Bull's Strength on himself while he waits (+4 to Str. (Str. 11+4=15)). Feeling new strength flow into his arms, Merryn grabs one of the secured ropes and scrambles up to the top of the gully (Climb: 18).

Elerinn  d20-2=0
Friday December 17th, 2004 9:31:52 AM

Elerinn is surprised by the tremendous force the water is quickly filling the cave. He knows that he must climb out of here as soon as possible, for his small size will make him an easy victim of the cold rapids. He looks at Harvest climbing out of the cave and waits until she is savely out of the pit.
Noticing that Lorth is waiting for the rest to climb, Elerinn tries to climb up as soon as Harvest drops the rope down again. He isn't succesfull however and he falls down on the muddy ground.

Climb: 0
OOC: I didn't know if Elerinn could climb after Harvest in this round, otherwise he will wait until the next.

Arminas  d20+6=10 d20+2=12
Friday December 17th, 2004 10:10:27 AM

As Arminas makes it to the top of the gully, he looks back, surprised that others did not make it as quickly. He pulls his silk rope from his pack and ties it to a healthy willow and tosses an end back down to the cave entrance. (use rope 10).

"Grab the rope, pull yourself up."

Although Arminas has every reason to believe his knot will hold tight, he grabs the rope to help pull others up.
(strength check 12)

Erwen flys in small circles above the group.

Andrath  d20+9=10 d20+9=14
Sunday December 19th, 2004 10:00:51 PM

Andrath starts to climb the slope, sure that he can scamper up the simple slope, holding the rope. However, he feels his feet start to slip out from under him. [OOC: Rolled a natural 1 for the climb.] He reaches inside himself for extra energy, and finds his footing, successfully reaching the top with a second try [OOC: Used a hero point for a reroll, with a climb success of 14.]

He calls down to Bralin, "I can hold the rope up here, you hold it down there, and send the rest up. Then you climb up, and we can pull you!"

So Near, and Yet... (ADM Greg) 
Sunday December 19th, 2004 11:44:51 PM

[OOC: Please note, even though you are not technically in combat, I am keeping track of your actions round by round. If you try to do too much at once, I will post how much you are able to accomplish.]

Lorth waits behind Bralin in the cave mouth, planning to climb last of all.

Bralin hands his rope to Andrath, and takes the other rope from Harvest Moon, calling for the monk to get up the slope and away from the rising flood. He sets himself and starts to pull on Merryn, trying to drag him against the current and back the cave mouth.

Harvest Moon scrambles up the slope, and pulls herself to safety.

Merryn, with Bralin pulling on the rope, manages to pull up to the bank, and pull himself out of the water. [OOC: Next post, he can cast bull's strength, and try to climb up the slope.]

Having no rope to climb with yet [OOC: Harvest had no rope], Elerinn tries to climb up the slope, but quickly slips, and falls towards the rising water. [OOC: Reflex save vs. DC17, or fall in the water, with no rope attached.]

Arminas takes his backpack off his back, and retrieves his silk rope. [OOC: Next post, he can tie it to a bush, and lower it down.]

Andrath climbs to the top of the slope, after a false start, and braces himself for the next climber, dangling the rope down to the cave opening.

The floodwater continues to rise, and is lapping at the base of the cave opening. Another few rounds, and the cave will flood. The darkness and lashing rain make it difficult to see farther than a few feet, except when the entire struggle against the floodwaters is lit up by the lighting flashes.

Merryn  d20+2=10 d20+2=3
Monday December 20th, 2004 12:04:21 AM

Merryn thanks the gods and Harvest and Bralin both that his feet have found solid ground again.

In order to clear the way for others, Merryn decides it would be best if he could get up to the top to help secure another line for the climbers. Merryn casts Bull's Strength on himself so that he might avoid falling again. With new power coursing through his arms, Merryn grabs onto Andrath's rope and scales the wall (Climb: 10).

Once at the top, he will help Andrath with the line, providing whatever meager assistance he may (Str. check: 3. nat. 1).

Harvest  d20+5=13 d20+7=21
Monday December 20th, 2004 8:03:01 AM

Harvest Moon scrambles to the edge and looks back down at the surging torrent. Her friends race desperately to beat the rise of the dark water.

"Bralin! Lorth! Tie yourselves in, please!" she shouts into the wind. "Alkali Greenbottle! Climb the rope attached to Merryn Blackbridge!"

"Elerinn Brazael!" she shouts as the gnome slips on the treacherous cliff face. "Arminas of Jarlswolf! Elerinn, throw your rope to Elerinn! I will try to secure him."

Harvest draws a scroll from her haversack, and in the driving rain reads the spell. With absolute faith, she trusts the rope to be there, pointing to where she expects it to be, Harvest gives the command. "Loop and knot!" (Cast Animate Rope.)

Rolls
Concentration 13
Rope Use 21 (If necessary. +2 from spell.)

OoC: In order for this to work Arminas, you have to make a ranged touch attack to get the rope close enough to Elerinn. Only then can the rope animate and loop around him.

Four down four up three ropes hanging from the cliff. (I assume Harvest's rope is still tied around Merryn's waist and he's up.)

Lorth 
Monday December 20th, 2004 10:57:54 AM

Lorth attemps to help Elerinn as he falls. He either grabs him or throws his body in Elerinn's path to stop him from tumbling down the slope. Only after Elerinn is righted will Lorth stop to tie himself in.

Arminas  d20+6=18 d20+8=10
Monday December 20th, 2004 11:15:10 AM

Arminas takes his silk rope, and quickly anchors it to a healthy willow. (use rope 18).

Looking for Elerinn in the driving rain, he sees him slipping towards the torrent. Grabbing the coiled rope, he throws it toward Elerinn. (ranged attack 10).

Seeing the rope caught up by the wind, Arminas is not sure if it will reach Elerinn.

As the rope flys through the air, Arminas makes on last desperate attempt. Pointing at Elerinn, Arminas gives a loud whistle and points at Elerinn. (Fetch command for Erwen).


Bralin 
Monday December 20th, 2004 8:49:04 PM

Bralin looks about at Harvest's call, but sees nothing to tie himself in with. He can only wait for Merryn to clear the rope before he himself can climb.

In the meantime, he can only wait and watch.

Elerinn  d20+5=21
Tuesday December 21st, 2004 6:10:06 AM

Elerinn grabs the slope with his tiny hands, and luckily he is able to avoid falling into the water. (Reflex: 21)
When he sees Arminas throw the rope at him, he tries to catch it. The rope doesn't get close enough though, and the gnome is beginning to wonder if he will die a not so glorious dead inside this flooded, cold cave.
Through the chaos that is the heavy rain, he can see Arminas pointing his finger at him. This gives him a bit of hope, and he calls out: "Throw the rope at me again, quick!"

Andrath  d20+4=14
Tuesday December 21st, 2004 8:01:52 AM

Andrath smiles as Merryn scrambles up the rope, and over the side. He braces himself for the next climber to show. [OOC: Strength check of 14.]

Getting Wetter by the Second (ADM Greg)  d20=19
Tuesday December 21st, 2004 8:09:22 AM

Merryn casts his spell, feeling the increased strength course through his arms and shoulders. He grabs the rope, and quickly scampers to the top. However, the dunking in the cold water has numbed his hands, and he can't get a good grip on the rope to help Andrath.

Harvest Moon issues instructions to the party, and slings her backpack off her back, then retrieves her scroll. [OOC: She can cast her spell next post.]

Lorth sees Elerinn manage to catch himself on one of the willows, and holds up from throwing himself at the gnome. He grabs the rope being held by Andrath, and starts to climb the slope. [OOC: You need to make a climb check against DC5 with the rope as an aid. Also, you probably weren't sleeping in your armour, so it is likely that you have thrown it in your backpack, so don't take the armour check penalty.]

Arminas throws the rope towards the struggling gnome, but not quite near enough. He gathers the rope back up for another throw. As he does so, he commands his eagle to "fetch" the little magician.

The eagle figures out what the ranger wants him to fetch [OOC: Int check of 19], and flies down to try to grab the gnome. Unfortunately, the gnome is too heavy for the eagle to lift, and the bird's deep claws dig into Elerinn's shoulders, starting to pull him away from the grip on the willows.

Elerinn clings to the willow, wondering why he is suddenly being attacked by the ranger's eagle.

Bralin waits with stoic dwarfishness for his turn on the rope.

Andrath braces himself for the next climber.

The water continues to rise, and is now at Elerinn's waist, clinging to a willow just outside the opening to the cave. The water has started to flood the cave, and has reached Bralin's and Lorth's knees.

[OOC: Here are the ropes as I understand it. Arminas has one rope tied to a willow, and is trying to throw it to Elerinn. Andrath is holding a rope that is dangling down by the cave mouth, open for one person to climb.]

Harvest - OoC 
Tuesday December 21st, 2004 8:24:46 AM

What about Harvest's rope? Last check it was still tied around Merryn's waist.

Lorth  d20+1=21 d20+1=10
Tuesday December 21st, 2004 8:49:26 AM

Lorth hardly notices the water around his knees but keeps his eye on Elerinn.
He then quickly ties himself into Andrath's rope (Rope use: 21) and proceeds to make his way over to where Elerinn is struggling, either by swinging or climbing or both. (Climb check: 10)

(When/if he reaches Elerinn he tells him to grab around his shoulders, then tries to climb up. I realize I may not be able to do all this, this round.)

Arminas  d20+8=26
Tuesday December 21st, 2004 10:18:40 AM

Arminas noticing that Elerinn has got a hold of a willow, gives 2 short whistles and waves his hand. Erwen, lets go of Elerinn and flys into the sky, circling the group.

Having rescued Elerinn from the grasp of an eagle, Arminas tries once again to throw him the rope. (ranged touch 26) This time, the coil of rope sails through the air, cutting through the driving wind and rain. The rope uncoils as it flys, with the end landing across the sprawled out gnome.

"Grab the rope Elerinn and climb, it is anchored well."

Merryn  d20+2=19 d20+2=4
Tuesday December 21st, 2004 10:58:01 AM

(OOC: I'm assuming Harvest's rope is still tied around my waist at this point).

Following Arminas' example, Merryn calls out to those waiting below, "Hold for a moment, I will anchor the rope so you might use it!"

Heading over to the willow, Merryn loops his rope around it as well and ties a strong knot in it (Use Rope: 19). He quickly runs to the edge of the gully and yells down, "The rope is anchored!"

Blowing on his fingers, Merryn decides that he should brace the rope with his own hands as well (Str. Check: 4; 2 if bull's strength has expired). His hands still feel cold as ice, but he grasps the rope as best as he can regardless.

Bralin  d20+4=21
Tuesday December 21st, 2004 4:05:27 PM

Bralin grabs the rope thrown by Merryn, and ascends.

[Climb 21]

Harvest  d20+9=26 d20+9=13
Tuesday December 21st, 2004 4:38:15 PM

Harvest Moon breathes a sigh of relief when the Elerinn regains his balance avoiding a plunge into the waters below. The ranger scores with a well placed toss, and Harvest stands ready to cast her spell should that not appear enough to allow Elerinn to make his way to safety.

"Alkali Greenbottle," she shouts, "are you there?" The halfling would most likely stand no more chance against the raging waters than Elerinn. That he has not responded is worrying.

Perhaps it is a reflection of this worry. Perhaps it is her position on the lip of the gully, exposed to the broad angry pelting sky and so close to the roiling waters. Perhaps it is the feeling of vulnerability that this brings, but regardless of the reason, it causes Harvest to look about. (Spot 26, Listen 13)

Just above the sound of the storm she calls across to Arminas. "Could you ask your eagle friend to watch our backs, please," Harvest requests ill at ease.

OoC: Ready Action to Cast Animate Rope (Loop and Knot) around Elerinn should it become necessary.

Elerinn  d20-2=3 d20+5=15
Wednesday December 22nd, 2004 2:44:01 AM

The first thing Elerinn feels after barely being able to avoid falling into the cold water, are two sharp claws in his back. His first impulse is to punch whatever is behind him, but he realizes he need both hands to hold the willows that rescued him from the cold waters below.
After two whistles, the painfull feeling dissapears and the gnome wonders what in the Wold it was. He starts to climb the secured rope again, but falls again.

Climb check: 3, the -2 is a Strenght adjustment
Reflex: 15

Andrath 
Wednesday December 22nd, 2004 9:50:30 AM

Andrath feels Lorth's impressive weight as the paladin grabs the rope. Setting himself for the tension, the elf is surprised when the rope starts to move across the slope, as Lorth moves to reach for Elerinn.

Alkali (ADM Greg post)  d20+2=20
Wednesday December 22nd, 2004 10:08:44 AM

Alkali follows Bralin out of the cave mouth, the water up to his chest, and climbs the slope to the top. [OOC: Climb check of 20.]

Only Two Remain (ADM Greg) 
Wednesday December 22nd, 2004 10:15:34 AM

[OOC: I expect to be able to most throught the holidays. I understand that one of you will not be available, but Al will pick him up. What about the rest of you?]

Lorth grabs the rope held by Andrath, and climbs along the slope, trying to reach the now-falling gnome.

Arminas calls off his eagle, and makes a perfect throw with his rope. The rope falls cleanly across Elerinn's shoulders and back.

Harvest Moon sees the gnome start to lose his grip, but also sees the rope from Arminas is in good contact with the gnome. So, she reads the scroll, and watches in satisfaction as the rope winds its way tightly around Elerinn's body, halting his fall into the continually-rising water.

Merryn manages to get his fingers to work as he ties his rope around a willow, but then his cold hands fail him again, as he fails to get a good grip on the wet rope.

Bralin wades out of the cave mouth, and climbs Merryn's now-fastened rope to the top of the bank.

Andrath continues to brace himself with the rope.

Alkali clambers up over the edge of the slope, dripping wet from the almost-dunking.

By now, everyone is atop the slope, except for Elerinn with the magical rope attached, and Lorth tied to Andrath's rope. The floodwater has now reached the gnome's neck, and is pulling hard at him, threatening to carry him away. Lorth is submerged to his waist, and can feel the water continue to climb.

Atop the slope, the successful climbers are continually lashed by the wind and rain, and realize that they need to get off of the slope-top and down into the gullies for some sort of cover, quickly.

Lorth  d20+1=17
Wednesday December 22nd, 2004 10:29:47 AM

Lorth continues to swing and climb his way over to Elerinn, hoping that his friends can keep the rope stable with the extra weight he is putting on it. Since Lorth is tied into the rope when he reaches Elerinn he attempts to grab him and yells, "Pull us up."

Merryn  d20+2=9 d20+6=11 d20+8=11
Wednesday December 22nd, 2004 11:41:15 AM

Gesturing to his numb fingers and indicating the anchored rope, Merryn yells to the group that he will go off a bit to try to find some shelter for them from the weather and return with his findings (Search: 9).

Failing success at that, he keeps his eyes and ears open for anything out of the ordinary that might hint at a location for shelter or danger for the group (Spot: 11, Listen: 11).

(OOC: I'll be able to post throughout the holidays, perhaps missing one day, but that is unlikely. :) )

Arminas  d20+2=6
Wednesday December 22nd, 2004 11:57:30 AM

Arminas, seeing the rope twist around and secure the rope, starts to pull Elerinn up. (strength check 6).

"The flood waters are pulling too hard, please someone help me pull Elerinn to safety."

[OOC: I am good until Dec. 28th, then gone for 10 days to Belize]

Harvest  d20+1=18 d20+9=24 d20+9=29
Wednesday December 22nd, 2004 12:31:44 PM

With a last quick look around, Harvest answers the call of ranger Arminas. (Spot 24 for anything/one approaching from out of the storm.)

Taking a position on the rope behind the ranger, Harvest rolls her arm in a quick circular motion, wrapping the rope around her forearm and gripping it in her fist. Heels dug into the ground, the little monk backs away from the cliff's edge. (STR check 18)

As she pulls, Harvest listens into the whistling wind behind lest the group be caught unaware while they pull themselves from the jaws of the tempestuous flood. (Listen 29 nat 20)

Bralin  d20+5=11
Wednesday December 22nd, 2004 2:05:58 PM

The gnome is safe.

Bralin pulls on the rope supporting Lorth.

[Strength check - 11]

Alkali (ADM Greg post) 
Thursday December 23rd, 2004 2:47:34 PM

Alkali sits down heavily, holding onto her ankle. "I think that I have twisted it. I won't be able to go on; I will only slow you down. I'll find a quiet spot to wait out the storm, and heal the ankle. Then I will replenish the cave with wood, and make my own way back to Magpie Crossing. I will meet you back there. Be safe and good luck.

[OOC: Krshna hasn't posted for a number of weeks, and has not replied to emails about her status. Her character has been retired, until she expresses an interest in rejoining. ADM Greg and DM's Bob and Carla]

Elerinn 
Thursday December 23rd, 2004 2:51:08 PM

Elerinn panicks as the waters reaches his thin neck, and he holds up his head in an attempt to keep the water away from his mouth and nose as long as possible.
At the moment the sorcerer starts to wonder if Wardd has finally turned his gaze away from him on this very day, he feels that someone is pulling him up. He relaxes somewhat and trusts on the person pulling him to savety.

OOC: I won't be able to post on the 26th and 27th

Andrath  d20+4=22
Thursday December 23rd, 2004 2:51:31 PM

Andrath gets a good grip on the rope, and helps to haul Lorth up to the crest. [OOC: Strength check of 22]

Safe from the Flood, at Last (ADM Greg)  d6=3 d12=10 d12=3 d12=9
Thursday December 23rd, 2004 3:12:28 PM

The last two party members (Elerinn and Lorth) are unceremoniously hauled over the edge of the gully. [OOC: You are now out of combat time.]

Merryn has found a small gully that generally leads in the direction of the Crimson Fort, with only a small trickle of water flowing down the center. The gully has an overhang that will shield the group as they take stock of their gear. As near as the party can tell, it is about an hour until daylight.

Merryn finds that his sling was lost in floodwater. Three of Elerinn's scrolls were ruined by the dunking: Identify, Shocking Grasp, and Rope Trick. Other than that, the party seems to be in fairly good shape.

Andrath 
Thursday December 23rd, 2004 3:13:36 PM

Andrath crawls back under the overhang, and pulls out his spellbook, taking off the waterproof wrapping. He reads his spells for the day, committing them to memory.

Harvest 
Thursday December 23rd, 2004 5:36:17 PM

Beneath the protective overhang, Harvest Moon squeezes as much water from her rope as possible before stowing it in her haversack. It had been a good place to rest during the storm. Something must have given way at some point up the gully. Fortunate that it had not broken earlier. It was pleasant to have a full night's rest.

Kneeling apart from the others, she takes out the roughly carved eye and spends some time in meditation.

"Perhaps we should have one travel the lip of the gully as we travel," Harvest suggests as the group prepares to move out.

Day's Spells
0 - Level
Guidance
Resistance
Mending

1 - Level
Domain: Longstrider
Bless
Endure Elements


Bralin 
Thursday December 23rd, 2004 8:03:01 PM

Like Harvest, Bralin needs a moment.

He pulls out his sphere, instantly feeling himself back in The Chamber.

Once he's taken his spells [Standard set], he climbs up and takes the front of the main group (letting Merryn scout ahead, just like yesterday).

[Seals - Sustenance, Insight]

Merryn 
Thursday December 23rd, 2004 10:17:08 PM

Well, better a sling than my life, Merryn thinks to himself. Heading towards Harvest Moon, he extends his hand in friendship and says, "Thank you for having the foresight to tie that rope around me. Without it, I might have lost more than just a sling." He offers a slight smile that vanishes quickly as he remembers how he, foolishy, nearly perished having accomplished nothing in his quest.

Leaving Harvest to her own preparations, Merryn rings out his wet clothes and follows suit with the others, meditating to regain his command of nature.

[Standard set of spells:

0-Level (5):
Create Water; Detect Poison; Resistance; Virtue; Cure Minor Wounds

1-Level (3+1=4):
Speak with Animals; Charm Animal; Entangle; Produce Flame

2-Level (2+1=3):
Barkskin; Bull's Strength; Summon Nature's Ally II
]

Upon rising from his meditation, Merryn heads over to Elerinn and gives him a hearty clap on the back and says to him, "I thought we might have lost you there for a moment. I'm glad we all made it out safe." With that, he resumes his place in the marching order from yesterday and hopes for a more peaceful evening tonight.

Arminas 
Friday December 24th, 2004 12:53:58 AM

Arminas unties his rope and stores it when they get to the overhang.

"Elerinn, I'm sorry that you thought you were being attacked by Erwen. I thought we were going to lose you in the flood, so as a last resort I had Erwen attempt to 'fetch' you. Luckily you grabbed hold of that bush, and didn't need his help."

Arminas then takes care to find a dry spot, Erwen sits by him and Arminas studies his spell.

Elerinn 
Friday December 24th, 2004 8:55:17 AM

Elerinn needs a moment to recover once Harvest has savely pulled him over the edge of the gully. The cold rain makes him tremble and the adrenalin in his blood isn't helping either.
When Merryn finds a place to shelter, the gnome's mind has calmed down somewhat and he is able to move to the save gully.

The first thing he does when he doesn't feel any rain pouring onto his mud-covered hair, is thank Harvest. He grabs her hand with both his own hands and says: "I thank you, Miss Moon. If it wasn't for you, I would be sleeping with the fishes at this very moment."
He smiles at Merryn when he claps his back and waves Arminas' apologies away. "You did what you could, there's nothing wrong with that." And with an impish smile, he adds: "At least now I know whose claws were in my back while I was hanging there. Poor Arwen, I'm light, but not that light!"

When the sorcerer examines his backpack and notices the three spoiled scrolls, he throws them away, apparently cursing in the gnomish language. In the Common language, he adds: "Well, at least I'm still alive..."
While some of his companions need to study their spells, Elerinn has some time to recover from the event.

Harvest 
Friday December 24th, 2004 11:04:16 AM

Harvest Moon blushes. Twice. He mumbles something low and barely audible about only-wanting- to-help, glad-they-are-alright, and such. The soggy crest of brown hair still bobs a bit as she ducks her head to both Merryn and Elerinn, and then she backs away to attend her morning rituals.

Entering the Dead Zone (ADM Greg) 
Sunday December 26th, 2004 8:10:31 PM

[OOC: Another good example of teamwork. Good job, all.]

The party members spend an hour or so before the dawn, gathering themselves, collecting their gear, and readying their spells for the day.

Once the day lightens up (but only by a little bit), the adventurers head out once again, with Merryn in front. However, he can only range about 20'-30' ahead, because visibility is very reduced in the still-raging storm.

The little shelter, and its warmth, is quickly forgotten as the party plods along directly into the teeth of the wind and rain. After walking for hours (exactly how many, it is difficult to tell), Merryn and Arminas notice that even the warped shrubs and grasses are no longer present. The ground is sticky grey-brown clay, that adds 3 pounds to each foot, making each step a little more tiring than the last. Merryn can no longer feel her strong connection to nature, as if nothing living can be found nearby.

Somewhere in the past few minutes, the party has crossed the line into the Dead Zone.

Continuing east for another couple of hours, the party comes upon another of the deep gullies, crossing their path. Most of the bottom of the gully is full of water, but it only appears to be at most, about 1' deep. The flow is fast and steady.

[OOC: On Bob's first map, I figure that you crossed into the Dead Zone at the capital letter "D" in the horizontal word "Dead", just above the blue-dashed gully running almost due east-west. If you head north-east from there, directly towards the fort, you will hit the big gully that runs almost due north-south. If this isn't clear, let me know, and I can send you a version of Bob's map that includes the line of travel. However, it is about a 5 meg file, so I am hesitating to send it out, since some of you may be on slower phone lines. OK? Greg]

Greg OOC 
Sunday December 26th, 2004 8:12:11 PM

P.S. Merry Christmas, and Happy Holidays.

Merryn  d20+6=11 d20+8=28
Sunday December 26th, 2004 8:51:37 PM

"Well, it seems as though we must get our feet wet, so to speak," Merryn calls out to the group.

Although the water is only a foot deep, Merryn remembers the sudden onrush of water from this morning and so he says to the group:

"If no one objects, I suggest we repeat our performance from this morning. Whoever is to go across the water first, let that person have a rope tied around them held by the others in case they slip. Once safe on the other side, he or she will secure the rope so that the others may cross the water safely. Who knows if this gully won't suddenly fill up like the other one and so the rope would definitely be a good idea. I volunteer myself to go across first, but should another wish to go, I am not opposed."

His speech finished, Merryn waits expectantly, keeping his eyes and ears open for anything suggesting a sudden onrush of water (Spot: 11; Listen: 28 nat. 20).



Harvest  d20+9=22 d20+9=19
Monday December 27th, 2004 11:09:44 AM

Harvest nods at Merryn's suggestion.

"Maybe we should have someone with greater strength cross first," she suggests. "Perhaps Bralin Stoneminder. In that way we would have two of our strongest on either bank to anchor the rope. It may prove a better defense for both sides of the gully as well."

The brown girl's brows knit into a frown as she stares into the rushing water.

"Arminas of Jahrlswolf and Andrath Silverhand can, perhaps, cover the far side with their weapons. Perhaps then, Merryn, you could cross with both a rope tied about your waist and a rope to use as balance. You could untie the rope when you reach the other side and we could pull it back for Arminas of Jahrlswolf to do the same. Arminas of Jahrlswolf might then protect this side with his bow."

Harvest looks again out across the waters. (Spot 22, Listen 19)

"You could then follow, Merryn Blackbridge. Elerinn Brazael could go next, followed by myself, then Andrath Silverhand. Finally Lorth Jeradosta could tie the rope about his waist and follow last."

For a third time, Harvest looks out across the waters. "Perhaps I am unnecessarily concerned, Lorth Jeradosta. And yet ... Would it be possible for you to feel the presence of evil across this stretch of water?"



Bralin  d20+9=12 d20+6=11
Monday December 27th, 2004 11:21:41 AM

Bralin is of the same mind as the small monk. He possesses many advantages required for the first one across.

He nods once to her in agreement, and lets the more nimble person tie the rope around his waist.

Once he's affirmed Lorth has a hold of the rope, the dwarf strikes out across the gully.
[Strength check 12 - used +4 stabilization and +1 insight bonus]

On the far side, he glances around for enemies before anchoring the rope.
[Spot 11]
[Seals - Sustenance, Insight]

Arminas  d20+8=21 d20+10=12
Monday December 27th, 2004 3:03:23 PM

Arminas listens carefully to the plan laid out by Harvest, nodding at each point.

"I see no way to improve upon your plan. I will guard the far shore, and will cross second."

Arminas then notches an arrow in his bow, and carefully watches the far shore. (spot 21, listen 12).

Erwen flys in low circles above us.

[OOC: I will not be leaving town, I will be around to post]

Lorth 
Tuesday December 28th, 2004 7:39:19 AM

Lorth smiles at harvest moon, "Please just call me Lorth, no reason to use my full name." Turning away towards the far bank, he says, "I will attempt to sense some sort of darkness." Lorth then concentrates for a moment on the general area, and reports what he feels.
After which he takes up the rope by tying it once about himself and holding onto it, when Bralin makes his way across.

Elerinn 
Tuesday December 28th, 2004 8:20:33 AM

Elerinn agrees with Merryn to repeat the procedure, especially since he has seen how dangerous the water can be. He patiently waits for his turn.

Pre-planning Precludes Problems (ADM Greg) 
Tuesday December 28th, 2004 6:50:32 PM

The party takes up Merryn's suggestions for the crossing, and everyone makes it safely across. The water, although wide and fairly fast, is only about 1' deep at the deepest. Elerinn is the only party member who must travel in water above his knees. And it is not as if the party can get any wetter, as the rain continues to fall. On the positive side, there has been no lightning seen in the past few hours.

Once across the larger gully, the party finds a smaller one, almost devoid of water, heading in the general direction of the fort. If you want to move along in the valley, there is always the threat of a flash flood. However, walking in the gully will provide significant cover from the howling wind and driving rain.

Regardless of the route selection, Merryn travels ahead of the party, but as before, can only range 20'-30 feet in front. [OOC: Please let me know where the party is travelling, in gully or outside. I expect that Merryn can make the call, since he is leading.]

If possible, this side of the large gully is even more devoid of life. Scattered here and there, the party can make out the dead, grey trunks of shattered trees. The background is a grey-brown world: grey sky, grey rocks, grey clay soil, grey tree trunks, and grey feelings.

Merryn, make a spot check.

Merryn  d20+6=23
Tuesday December 28th, 2004 9:17:24 PM

Seeing the gully and pondering the shelter it provides, Merryn turns and speaks to the group:

"It's a tough call. In the gully we'll be soggy, on land we'll be soaked. I for one feel as though I cannot get any wetter or colder and so I think it would be safest to travel alongside the gully but not in it. I have no desire to meet my end drowned in a raging torrent. Also, that way if some shelter appears for the night, as it did the night before, we'll be well-placed to find it. Let us press on! Neither rain, nor sleet, nor snow, will keep us from reaching our destination! Although, everyone keep an eye out for some shelter for the night."

With that, Merryn turns around and presses forward against the wind, keeping a keen eye on his surroundings (Spot:23).

Harvest  d20+9=13 d20+9=22
Tuesday December 28th, 2004 9:36:16 PM

Harvest listens to Merryn's well reasoned decision and nods. Before continuing, however, she steps apart from the group. The wee girl pushes her soaked crest of brown hair back off of her forehead in preparation to cast a spell. Muttering words consecrated to Gargul, she passes her carved wooden eye from forehead to sternum. A brief glow suffuses her form, then fades and vanishes.

Harvest Moon continues scanning the bleak landscape for danger. (Spot 13, Listen 22)She is wet, but now, she is no longer cold.

Active Effects
Endure Elements 24hrs.

Arminas 
Tuesday December 28th, 2004 11:26:49 PM

Arminas keeps an eye on Merryn as the group moves along. Erwen flys low above the group.

"Let's get to the fort for shelter. I believe that we can make it by nightfall if we trudge on."

Elerinn 
Wednesday December 29th, 2004 5:58:36 AM

Elerinn doesn't feel like going into any gully again for the coming hours, so he is glad Merryn decides to continue over the wet, cold, but saver firm ground.

Lorth 
Wednesday December 29th, 2004 9:15:55 AM

Lorth follows along, he doesn't state an opinion of where to walk.

Bralin 
Wednesday December 29th, 2004 10:35:53 AM

Bralin nods with Merryn's reasoning. A flood poses danger, traversing the rim of the gully is merely uncomfortable.

After a short time, the dwarf revises his assessment. "Merely" becomes "Extremely". But, head bowed into the howling wind, he plods on without comment.

Strangers in the Day (ADM Greg)  d20+4=12 d20+3=11
Thursday December 30th, 2004 5:25:03 PM

The party decides to put up with discomfort, rather than the possibility of another washout, and travel along the top of the gully.

In the continual dusk that is the storm, Merryn can make out two forms approaching in the gloom. The forms appear humanoid in shape, and are plodding in the general direction of the party, some 30'-40' distant.

[OOC: It would help if Merryn posted first, at this point.]

Merryn  d20+6=11
Thursday December 30th, 2004 6:46:34 PM

Running back to the party, Merryn informs them of the two forms approaching in the distance.

"I could not make out much more than their forms, but perhaps someone with better eyes than I can make them out."

Turning to Arminas, Merryn asks "How do you wish to proceed? It is possible that people travelling through this part of the country might not have the cheeriest dispositions."

In light of his own suggestion, Merryn places his shortspear in his right hand and waits to hear the opinions of the others in the group on how the approaching people should be handled.

In the meantime he looks back to the forms, to see if he can notice anything further about them (Spot: 11).

Harvest  d20+9=27 d20+9=28
Thursday December 30th, 2004 8:24:51 PM

Harvest looks into the rain in the direction from which Merryn had come. (Spot 27, Listen 28)

"Two? It may be Hugo and Langdon." Harvest comments quietly.

"But, perhaps it would be best if we did not find them," she says. "Perhaps it would be best if they found us. Though, not as directly as they might wish," she adds, pulling a bullseye lantern from her haversack.

"I will light this here and leave it. It will draw them, while we circle behind. If it is Hugo and Langdon, they will be pleased to see us. If not ... "

Harvest shrugs, and then looks to the others for their thoughts.

Bralin 
Friday December 31st, 2004 9:06:40 AM

Bralin draws his axe and is already stepping forward to challenge the interlopers when Harvest proposes a new plan.

Mentally shrugging, the dwarf follows the group in the encirclement manuever.

Arminas  d20+10=12 d20+10=15 d20+10=19 d20+8=9
Friday December 31st, 2004 11:08:08 AM

Arminas readily agrees with Harvest. He readies his bow and tries to move silently around the encirclement. The driving rain and the wind makes it extremely difficult to see anything. Arminas wipes the rain from his eyes with his sleave, which is soaked. It does not seem to make much of a difference.

Listen 12
Move silently 15
Hide 19
Spot 9 (nat. 1)

Andrath  d20+11=27 d20+11=29 d20+17=34
Sunday January 2nd, 2005 9:51:47 PM

Andrath moves out to the other side of the party, opposite the direction that Arminas moved. He moves as quietly as possible, counting on his good eyesight and the magical goggles to help him spot the approaching figures. He draws his swords as he moves. [OOC: Hide 27, Move silently 29, Spot 34)

Live Foes in the Dead Zone (ADM Greg)  d20+4=8 d20+3=17
Sunday January 2nd, 2005 9:58:03 PM

Merryn moves back to the main group, describing what he has just seen. He turns to look back over his shoulder, but can't make out the figures yet. [OOC: Spot is DC15 at this distance.]

Harvest Moon takes her backpack off her back, and digs out her lantern, some oil, and flint and steel, hoping that she will be able to coax a flame from the lantern in the blowing wind and rain.

Bralin draws his weapons, and moves towards the approaching figures.

Andrath and Arminas peel off to the left and right of the party, respectively. Arminas has a very difficult time seeing through the rain, but Andrath can clearly make out the two figures approaching the party, and at least a few more figures some 20' behind them.

The figures continue to approach the party, when suddenly one of them shouts, in orcish, "Who's there! Identify yourself!" They start to move forward more quickly. [OOC: And will be at Bralin in six seconds.]

Harvest  d20+9=27 d20+9=28
Sunday January 2nd, 2005 10:55:53 PM

Harvest Moon, having neither flint nor steel, instead lights the lantern with a tinder twig instead. Then, noting nearness of the voice, she changes plans. Rather than leaving the bullseye lantern on the ground, she takes it with her. The light shines from it's reflective shield in a cone normally good for sixty feet. With the light held out in front of her, Harvest heads directly for the voices, hoping to catch the figures that Merryn spotted in the beam. If luck is with her, they may be blinded by the light. At the very least, it may reveal the figures as friend or foe. And, if foe, it may give Arminas and Andrath a better shot at them.

Rolls
Spot 27
Listen 28

Notes
Harvest's speed is 40
Oh, and if none if this is doable, then just move Harvest directly toward the two and arm her with the spiked chain.

Merryn  d20+6=10 d20+8=18
Sunday January 2nd, 2005 11:09:22 PM

Running over to his gnomish friend, Merryn says quietly to Elerinn, "Did you hear that voice calling out? What was he saying? All I could make out were harsh grunts and growls ... At any rate, I suggest we take up a position behind Bralin and Harvest so that we might aid them from afar by doing what we do best - should it come to that." With that remark, Merryn's eyes glow a deep, verdant green for a moment to emphasize his point and then they return to their normal colour.

Merryn looks back towards the approaching figures in order to make them out a bit better (Spot: 10). He also listens carefully for any sounds of a fight erupting (Listen: 18).



Arminas  d20+10=26 d20+10=19 d20+8=21 d20+9=17 d20+9=24 d8+3=4 d8+3=9
Monday January 3rd, 2005 12:01:15 AM

Arminas freezes when he hears the guttural grunts, a sound he has heard before. If he could only know what the creature was saying.

Wiping the rain from his eyes, he strains to get a better view. Now he can see the figures, moving toward Bralin.

Listen 26
Hide 19
Spot 21

If the creatures appear to be orcish or appear to be attacking, Arminas will attack the lead creature with arrows.
1st arrow hit 17 damage 4
2nd arrow hit 24 damage 9

If Arminas cannot make out the creature or tell if it is attacking, he waits motionless, and hopefully hidden.

Elerinn 
Monday January 3rd, 2005 2:31:33 AM

Elerinn shakes his head slowly when Merryn asks if he can understand the voice calling out. "I'm sorry Merryn, but I don't understand any of it either."
The gnome waits behind Bralin, ready to defend himself should the creatures attack.

Bralin (ac19)  d20+9=27 d10+5=13
Monday January 3rd, 2005 10:40:00 AM

Like his companions, Bralin does not understand the language of the approaching figures.

But, its not Common or Dwarf, and that bodes ill in this territory.

Bralin braces against the impending attack, axe ready.

[Ready Action - If the approaching duo are not of a noble race, Bralin attacks the one on the right, hitting ac 27 for 13hp damage.

If they are Noble, Bralin holds his swing just in time and barks, "State your purpose!"]

Andrath (AC 20, 30/30 hp)  d20+17=28
Tuesday January 4th, 2005 2:06:40 AM

Andrath peers through the rain, trying to make out the figures. [OOC: Spot check of 28.]

What, no password? (ADM Greg)  d20=14 d20=5 d20=9 d20+9=11 d20+9=15
Tuesday January 4th, 2005 2:18:22 AM

Not hearing a response from the party, the dark figures charge forward, swinging their weapons. Once they enter the beam light cast by Harvest' lantern, the party can see that they are an orc and a hobgoblin. They both charge straight at Bralin, with the hobgoblin on his left.

Harvest does manage to get her lantern lit, and placed on the ground. The cone of light shines on Bralin's back, as the humanoids charge in. The wick flutters and almost goes out in the strong wind and rain.

Merryn and Elerinn wait to see what develops.

Arminas sees that they are in fact evil humanoids, bent on hurting the party, and fires his bow twice. The arrows both strike true, and the orc drops at Bralin's feet.

Bralin swings at the remaining foe, hitting the creature in the side. The beast snarls and swings back with its longsword, extra-powered from the charge. However, it slips on a patch of mud, and swings wildly.

More figures continue to move out the darkness and into the light. Three more orcs run in, hard on the heels of the first attackers. A hobgoblin, on the lookout for flanking attackers, spots Arminas and charges towards him, swinging his sword at the ranger, but missing as well.

[OOC: I will send a map tomorrow before lunch. But basically, the party is facing off against the hobgoblin and three orcs, and one hobgoblin is off to the right of the party, in melee with Arminas. Andrath is to the left of the party, and can move in this round.]

Merryn  d20+5=10 d6+4=9
Tuesday January 4th, 2005 8:16:32 AM

Although it is still raining hard outside, Merryn hopes that the instantaneous effect of a produce flame spell will be enough to disable one of the foes attacking the party. Keeping an eye on the events ahead of him, Merryn singles out one of the Orcs not engaged in melee for attack. Uttering the magical druidic words and moving his hands quickly to perform the proper motions, Merryn's hand is enveloped with magical fire. He then quickly moves into position to hurl the flames at one of the orcs not engaged in melee.

OOC: I'm not sure if I have used up my actions for this round, so, if not:

Not hesitating a second, Merryn hurls the flames at the orc, bringing light into the darkness of the night.

Arminas (AC 18, 25/25 hp) Ewan (26/26 hp)  d20+6=11 d10+2=6 d20+5=16 d20+5=14 d3=3 d3=3 d20=3
Tuesday January 4th, 2005 10:43:32 AM

Arminas drops the orc with two arrows and smiles. Filthy creatures anyway. Arminas whistles as the hobgoblin rushes toward him, and you see a dark shape descend from the sky.

Arminas pulls his bastard sword out with his right hand and swings at the hobgoblin.
Hit AC 11
Damage 6

OOC: Ewan, the eagle, was circling above. Arminas called him down to attack the hobgoblin. Not sure if he will attack this round, so will roll just in case. I do not have her AC here at home.
claw hit AC 16 damage 3
claw hit AC 14 damage 3
bite hit AC 3


Bralin (ac20, expertise[1])  d20+8=10
Tuesday January 4th, 2005 1:49:54 PM

Bralin shifts his footing a bit to maintain a good defense.

He swings his axe at the hobgoblin again, but doesn't get much into the blow.

[atk ac10]

Elerinn AC: 12 HP: 28/28 
Tuesday January 4th, 2005 1:55:31 PM

Elerinn sees that the creatures are indeed hostile and he doesn't hesitate now.

He starts casting, but his gestures and incantations are unfamiliar to the other Swords of Light. This time, the familiar balls of energy do not spring forth from his hands. Instead, the gnome casts a Hideous Laughter spell on one of the orcs. He hopes this might scare some of them off.

Lorth (AC: 17, HP: 45/45) 
Tuesday January 4th, 2005 2:16:03 PM

(OOC: Sorry I missed a few days, been down and out with the flu)

Lorth awakens from his stupor, draws his weapons and advances to stand near Bralin.

Harvest (AC17, HP 28/28) 
Tuesday January 4th, 2005 6:42:32 PM

Harvest holds the rough wooden eye up into the dark of the storm. She calls upon the power of Gargul with an incantation, touching all of her companions within fifty feet. (Cast Bless. All Allies within 50 feet +1 to Attack, +1 vs Fear)

Then, leaving the lantern upon the wet ground, Harvest Moon slides toward Bralin Stoneminder. The spiked chain comes into her hands as she moves. Taking up a position opposite Lorth Jeradosta, she waits, taking a shot at each opponent who comes within her ten foot reach.

Active Effects
Bless (10 rounds remaining)

Notes
Combat Reflexes, up to 3 AoO

Andrath (AC20, down to 18 for this round due to charging, 30/30 hp)  d20+9=18 d8+5=13
Wednesday January 5th, 2005 11:53:02 PM

Andrath charges at the nearest orc, swinging his longsword at the pig-creature. [OOC: Hit AC 18 for 13 hp damage.]

They're Only Orcs and Hobgoblins, Right? Round 1 - party actions (ADM Greg)  d20+1=18
Thursday January 6th, 2005 12:08:50 AM

[OOC: It is time to describe some of the information that I need from you in each post. Please post your active AC and current and total hit points in the post name section. If you hit a creature, state the armour class that you hit, as well as the damage that you do. If you cast a spell, please use the entire spell name, and state the save necessary, and the results if the save is made, as well as if the save is not made. That way, I do not spend time looking up spells in the book, and calculating the DC save for each spell cast.]

Merryn produces a handful of flame and pitches at the nearest orc. The ball of flame catches the orc in the shoulder,and gives it a savage burn.

Arminas pulls his sword and swings at the hobgoblin facing him, but swings wildly. His eagle plummets from the sky and dives at Arminas' foe, taking a chunk out of the creature's cheek. [OOC: If you move in the round any farther than a 5' shift, you only get one attack, so I used the first attack roll from the eagle.]

Bralin swings at one of the orcs that has moved to face him, but slips in the mud and does not manage to connect.

Elerinn tells an off-colour joke, trying to get one of the orcs to break into laughter, but the orc fights off the spell.

Lorth moves forward to stand on the right side of Bralin.

Harvest casts her bless spell [OOC: standard action], and sets the lantern on the ground [OOC: move-equivalent action]. She shifts 5' closer to the orcs, but will have to wait until next round to draw her chain.

Andrath charges in from the side and swings at the orc burned by Merryn's spell, driving his sword deep into the creature and ending its life.

They're Only Orcs and Hobgoblins, Right? Round 1 - orc/hob actions (ADM Greg)  d20=14 d20+7=10 d20+4=14 d20+7=16 d20+4=5
Thursday January 6th, 2005 12:14:40 AM

The hobgoblin facing Arminas turns and swings its sword wildly at the attacking eagle, but misses the bird.

One orc swings his greataxe at Bralin, but the creature is affected by the same patch of mud that tripped up Bralin, and the swing goes wide.

The hobgoblin swings at Bralin as well, but that mud patch is huge and all-encompassing, and that swing misses as well.

Lastly, the remaining orc swings at Lorth, and swings the most wildly of all, missing the paladin.



Lorth (AC: 17, HP: 45/45)  d20+10=18 d8+6=11
Thursday January 6th, 2005 8:32:58 AM

Lorth stands near Bralin and attempts to kill the orc that swung at him, using his warhammer he calls upon the powers of Gargul to rid the world of this vile orc.
(SMITE EVIL HIT AC: 18 DAMAGE: 11)

Merryn (AC: 14, HP: 25/25)  d20+5=23 d6+4=6
Thursday January 6th, 2005 8:55:28 AM

[OOC: Produce Flame lasts 4 min. Used once, so 3 min. left. No saving throw for Produce Flame]

His first attack a success, Merryn moves into position for his next attack. Ideally he is searching for one of the enemy not engaged in melee, but failing that he will try to hurl his flames at the hobgoblin engaged with Arminas (AC: 23 (if flames thrown at a foe not in melee), 23-4=19 (if flames thrown into melee); damage: 6).

As soon as the flames leave his hand, it erupts in flame again, ready for the next attack [OOC: 2 min. left for the spell].

Bralin (AC21, HP 45/45, Expertise[2], BLESS)  d20+8=15 d10+5=13
Thursday January 6th, 2005 9:24:13 AM

Bralin tries to get better footing. He swings again.

[Attacking orc if up, else hobgoblin
hit ac15 for 13 hp damage]

Arminas (AC 18, 25/25 hp) Ewan (26/26 hp)  d20+7=24 d10+2=3 d20+5=18 d20+5=23 d20=1 d3=3 d3=2
Thursday January 6th, 2005 9:37:50 AM

Arminas goes into a rage as the Hobgoblin turns to attack the eagle.
"File scum, face me and die."
Arminas swings his sword, this time connecting. Unfortunately, the mud makes it difficult to get good footing, and the sword glances off the Hobgoblin's shoulder. Blood wells up from the wound, but it does not appear to be nearly as severe as Arminas wished.
Bastard Sword Hit AC 24 Damage 3

Ewan, gives an eagle's scream, and continues to attack. Ewan digs both claws deep into the hobgoblin, but the bite misses as the hobgoblin struggles against two foes.
Claw Hit AC 18 damage 3
Claw Hit AC 23 damage 2
Bite rolled nat. 1

Harvest (AC17, HP 28/28, BLESS)  d20+9=19
Thursday January 6th, 2005 10:48:50 AM

The spiked chain snakes from Harvest Moon's haversack as she takes up a flanking position opposite Bralin Stoneminder 10 feet behind the hobgoblin. The chain whirs in the rain before shooting out at the hobgoblin's sword.

Active Effects
Bless (9 rounds remaining)

Notes
Spiked Chain (Threatens within a 10 foot range)
Disarm 21 (+5 Melee, --4 Non-proficient, +1 Masterwork, +2 Spiked Chain per PHB, +4 Two-handed Weapon, +1 Bless, +2 Flank)
I forgot to add the Flanking bonus in the initial roll. It is added in the Disarm of 21 above.

Elerinn AC: 12 HP: 28/28  2d4(2+2)+2=6
Thursday January 6th, 2005 5:29:39 PM

Elerinn sees how his companions deal heavy blows to the attacking orcs and hobgoblins. Considering his Hideous Laughter spell wasn't effective moments ago, he decides to cast a Magic Missile. With the two bolts, he targets the two hobgoblins.

Magic Missile 1: 3 damage
Magic Missile 2: 3 damage

DM Bob & Carla 
Thursday January 6th, 2005 7:56:49 PM

(OOC: Carl White has graciously updated the Cinnamon Valley section of the Adventurer's Repose. It is now complete, with PC histories for all 7 active adventurers! Thanks, everyone, for getting your backgrounds in to us.-DM Carla)

Andrath (AC 20, 30/30 hp)  d20+5=11 d20+5=9
Friday January 7th, 2005 1:26:49 AM

Andrath swings twice at the orc in front of him, but misses with both swings.

They're Only Orcs and Hobgoblins, Right? Round 2 - party actions (ADM Greg)  d20+7=15 d20+4=23 d12+3=10 d20+7=9
Friday January 7th, 2005 1:27:16 AM

Lorth calls on his god's power, and deals the orc in front of him a mighty blow. But the orc still stands.

Since all the of the humanoids are in combat, Merryn throws his next ball of flame at the hobgoblin fighting Arminas and his eagle. The ball strikes true, singing the armour and hair of the hobgoblin.

Bralin swings at the hobgolin in front of him, but once again misses due to the muddy patch.

Arminas and his eagle bloody the hobgoblin, but it stands its ground.

Harvest moves between the opponents to get to a flanking position, and both the hobgoblin and one of the remaining orcs get attacks at her as she runs by. The hobgoblin misses, but the orc connects with its greataxe, opening a wound in the monk's side. [OOC: 10 hp damage] She swings her chain, and rips the sword out of the hobgoblin's hand.

Elerinn shoots two bolts of magic, one at each hobgoblin.

Andrath does indeed miss the orc with his swings.



They're Only Orcs and Hobgoblins, Right? Round 2 - orc/hob actions (ADM Greg)  d20+4=21 d12+3=7 d20+6=15 d20+4=13 d20+7=19 d20=8 d8+1=6
Friday January 7th, 2005 1:34:40 AM

The first orc turns and swings his huge axe at Andrath, hitting the rogue in the arm. [OOC: Hit for 7 hp damage]

The hobgoblin facing Bralin swings at the dwarf, but slips in the obviously-magically enhanced mud, and misses.

The hobgoblin, relieved of his sword, shifts 5' to his right and picks up the greataxe from the dead orc's hand. He swings it at the dwarf, and misses cleanly.

The final orc is facing Lorth, and swings its greataxe, but misses the paladin.

The last hobgoblin continues to swing at the eagle, hitting the bird a glancing blow with its longsword. [OOC: Take 6 hp damage.]

Harvest - OoC 
Friday January 7th, 2005 8:32:58 AM

If the second (disarmed) hobgoblin is close enough to Bralin to swing after he picks up the greataxe, then is it not close enough also to give Bralin an AoO when he bends down to retreive the weapon?

Merryn (AC: 14, HP: 25/25)  d20+5=19 d6+4=8
Friday January 7th, 2005 9:17:06 AM

[OOC: Produce Flame lasts 4 min. Used twice, so 2 min. left. No saving throw for Produce Flame.]

Seeing another one of his fireballs strike true, Merryn does not hesitate a second and again hurls the flames at the hobgoblin engaged with Arminas (AC: 19-4(for thrown into a melee)=15, Damage: 8).

His naked hand erupts in flame again, but Merryn can sense the spell's effect dwindling [1 min. left] and so starts thinking about what he ought to do next.



Arminas (AC 18, 25/25 hp) Ewan (AC 16, 20/26 hp)  d20+7=22 d10+2=3 d20+5=13 d20+5=23 d20=20 d3=1 d3=2 d4=3
Friday January 7th, 2005 10:05:41 AM

Arminas knows he needs to end the life of this Hobgoblin soon. He swings with his sword, hitting the hobgoblin square in the side. Unfortunately, as the sword connects, he feels it twist as it hits the edge of the creatures armor. Blood wells up, but again the wound does not appear deep.

Ewan, has gone into a rage. Her screams fill the air as her wings beat against her attacker. She digs her claws into the attacker. One digs deeply, but the other may have only torn the filthy cloth the hobgoblin wears. As the eagle hangs on with her feet, she lunges for the eyes of the attacker, instead taking off a large portion of its cheek.

Arminas
Hit AC 22 Damage 3 pts
Ewan
claw hit AC 13 Damage 1 pt (if hit)
claw hit AC 23 Damage 2 pts
beak hit AC 20 Damage 3 pts (Natural 20, don't know if eagles get critical hits, if so will you add this?)

OOC: I know how to spell 'vile'.

Lorth (AC: 17, HP: 45/45)  d20+7=25 d8+2=7
Friday January 7th, 2005 10:22:40 AM

Lorth stares straight at the orc, determined to put this one down and swings again...

(HIT AC: 25, DAMAGE: 7)

Bralin (AC21, HP 45/45, Expertise[2], BLESS)  d20+8=10
Friday January 7th, 2005 3:56:59 PM

Bralin is finding the mud as difficult as his opponents.

Cursing his poor footing, the dwarf tries again.

[hit ac 10]

Harvest (AC17, HP 18/28, BLESS)  d20+11=29
Friday January 7th, 2005 4:27:42 PM

Harvest Moon pushes the pain away. She moves to a place from which she can once again flank the hobgoblin. From a good ten feet out, she again whips the chain toward the hobgoblin's weapon. The greataxe might be more difficult, but all she can do is try.

Active Effects
Bless (8 rounds remaining)

Notes
Spiked Chain (Threatens within a 10 foot range)
Disarm 29 (+5 Melee, -4 Non-proficient, +1 Masterwork, +2 Spiked Chain per PHB, +4 Two-handed Weapon, +1 Bless, +2 Flank)
Mobility: AC is 21 vs AoO

Elerinn AC: 12 HP: 28/28  2d4(1+3)+2=6
Sunday January 9th, 2005 10:52:02 AM

Elerinn sees how one of the orcs hits Andrath with his dangerous axe, despite the slippery ground. He tries to help his friend by targetting the creature with a Magic Missile spell.

Damage: 6

Andrath (AC 20, 23/30 hp)  d20+5=19 d8+5=10 d20+5=11
Sunday January 9th, 2005 11:47:05 PM

Andrath swings both of his swords against the orc on the one end. He connects solidly with his longsword [OOC: Hit AC 19 for 10 hp damage]. But his shortsword swings over the creature's head [OOC: Missed with an AC11 attack.]

They're Only Orcs and Hobgoblins, Right? Round 3 - party actions (ADM Greg)  d20+10=18
Sunday January 9th, 2005 11:50:46 PM

[OOC: You're right, Al, Bralin probably could have swung and AoO at the hobgoblin. My bad. I'll try to cover it off next time.]

Merryn's ball flies stright, and hits the hobgoblin fighting Arminas and his eagle. The ball burns the last energy out of the humanoid, and it falls to the ground.

Arminas and his eagle take out the last of their frustrations on the hobgoblin, finishing the creature off.

Lorth's swing drops the orc facing him, with a blow to the neck.

Bralin slips once more in the magical mud of missing, much to his chagrin.

Harvest Moon snatches the greataxe from the hands of the hobgoblin with her chain.

Elerinn targets the remaining orc, hitting it with his magical bolts of damage.

Andrath stabs the remaining orc with his blade, biting deep into the creature's side and dropping it to the ground.

They're Only Orcs and Hobgoblins, Right? Round 3 - orc/hob actions (ADM Greg) 
Sunday January 9th, 2005 11:53:02 PM

Disarmed, and with all of his forces fallen, the last hobgoblin decides that discretion is indeed the better part of valour, and turns and runs away from the party. [OOC: Harvest Moon has one attack of opportunity as the humanoid runs away from her at an angle.]

Harvest (AC17, HP 18/28, BLESS)  d20+5=11 d6+1=4
Monday January 10th, 2005 12:11:25 AM

Harvest Moon aims a sharp punch to a kidney at the hobgoblin as it passes her in it's flight.

Prisoner

"I will pursue," the little monk says, rushing after it.

Rolls
Hit AC12 (Forgot to add Bless), Damage 4hp/ Stunning Attack Fort Save vs DC16 or be stunned for one round.

Active Effects
Bless (7 rounds remaining)

Notes
If the hobgoblin is Running it loses Dex to AC and this has a chance of working. If it's just a withdraw ... Nah. Still don't think it would work, but what the heck.
Speed 40.


Lorth 
Monday January 10th, 2005 8:05:17 AM

Lorth lets the fleeing hobgoblin go, since it has no weapon and since Lorth can't speak orc or goblin, there is no use in running it down.

He quickly glances around at his friends making sure they are all ok then proceeds to make sure all the enemies lying in the mud are dead and not playing possum.

Bralin (AC19, HP 45/45) 
Monday January 10th, 2005 8:39:02 AM

Unwilling to let Harvest run off by herself, Bralin follows the hobgoblin and monk.

[Run - base speed 20']

Merryn  d20+6=22 d20+8=27
Monday January 10th, 2005 9:08:39 AM

Having lost his sling, Merryn decides that it would be unfruitful for him to chase the hobgoblin, for he could only strike him with another set of flames which might kill him. It seems more prudent for Harvest to retrieve him so that the party can pump him for information.

Looking around the battlefield, Merryn surveys the party for those companions who received wounds in battle. He calls out to the party, "While I am not cleric, I can heal minor wounds and so if you would like some assistance with them, please come to me."

Turning to Elerinn he says, "Well it looks like our position worked out well. Our magic struck true and we were able to help out the group." A slight smile crosses his lips and then he looks around him, making sure there are no enemies lurking in the darkness (Spot: 22; Listen: 27).

Arminas (AC 18, 25/25 HP) Ewan (AC 16, 20/26 HP)  d20+8=20 d20+10=13 d20+10=24 d8+3=7 d8+3=10
Monday January 10th, 2005 9:25:08 AM

Arminas looks toward the fleeing Hobgoblin and tries to make him out through the rain (spot 20).

If he can see him and has a clear shot, he shoots two arrows at him.
Hit AC 13 damage 7
Hit AC 24 damage 10

Otherwise Arminas will run after the wounded Harvest calling for him to come back. (Base Speed 30)

Elerinn 
Monday January 10th, 2005 5:45:04 PM

Elerinn hesitates when Harvest runs after the fleeing hobgoblin, since he knows he isn't a great runner. But when he sees that Bralin is about as fast as him, he follows closely after him.

Run, base speed 20

They're Only Orcs and Hobgoblins, Right? Round 4 - party actions (ADM Greg) 
Tuesday January 11th, 2005 1:13:59 AM

Harvest is not able to connect with the hobgoblin (it was in fact just withdrawing).

Arminas can make the out the hobgoblin form through a parting in the curtain of rain, and is satisfied to see one of his arrows hit the creature in the side. It continues to run, however.

Harvest, Bralin and Elerinn take off after the humanoid, while the rest of the party stays to examine the fallen foes, and to make sure that there are no possums.

They're Only Orcs and Hobgoblins, Right? Round 4 - orc/hob actions (ADM Greg) 
Tuesday January 11th, 2005 1:16:36 AM

Once away from the party in general, the hobgoblin shifts into high gear, running flat out to the northeast. [OOC: Speed of 60']. Bralin and Elerinn may just be able to keep up, and keep the creature in sight. However, the faster-moving Harvest Moon can pace the creature easily. However, she will not be able to attack, as the humanoid moves in and out of the rain.


Harvest (AC17, HP 18/28, BLESS)
  d20+6=25 d6=2
Tuesday January 11th, 2005 7:48:42 AM

Running

This, Harvest Moon can do. Putting on a burst of speed, she pulls along side. If it keeps this up, she should have her chance.

Rolls
Possible AoO at start of round: Hit AC26, Damage 2hp/ Stunning Attack Fort Save vs DC16 or be stunned for one round.
If Hobgoblin is running, loses Dex to AC.

Active Effects
Bless (6 rounds remaining)

Note
Let me walk through this:
Last round, Harvest aimed an AoO against the Hobgoblin. Not a Standard Action Attack.
It moved 60 feet.
Harvest is able to move 80 feet to pull up next to it.
Shouldn't she get another AoO as the Hobgoblin runs? Shouldn't the hobgoblin lose Dex to AC?

If not,
Going for an AoO or a Charge next round.
Hobgoblin Run Max 120
Harvest Run Max 160
Run must be in a straight line.
If Harvest is next to Hobgoblin next round and it continues to Run, Harvest gets AoO?

Bralin (AC19, HP 45/45) 
Tuesday January 11th, 2005 8:45:56 AM

Bralin grimaces. Combat has ceased, the enemy withdraws. Why doesn't the girl stop?

The dwarf gamely chugs after Harvest, intent on providing aid, should it prove necessary.

[Run - base 20']

Merryn 
Tuesday January 11th, 2005 8:51:09 AM

Turning to Elerinn, Merryn says, "Well we ought to search for a place to sleep tonight while the others chase down that hobgoblin. Elerinn, would you like to help me look for some sort of cover for our resting place?"

He sets out to look for some shelter for the evening, hoping to find a dry spot to camp [Take 20 on Search: (20+2) = 22].

Merryn - OOC 
Tuesday January 11th, 2005 8:52:37 AM

OOC: oops! I forgot Elerinn had run off with Harvest and the others. Please disregard that part. Merryn will just search by himself. :)

Lorth 
Tuesday January 11th, 2005 9:52:54 AM

Since he is waiting for the pursuers to return, Lorth decides to search the dead for any information or gear that may be useful.

Arminas (AC 18, 25/25 HP) Ewan (AC 16, 20/26 HP)  d20+7=25
Tuesday January 11th, 2005 12:45:02 PM

Arminas is happy that one of his arrows strikes it target, but the first arrow missed or the creature may have dropped.

"I need to practice more. Rain or not, a large target like that I should be able to hit."

Amazed at the speed the young lady makes chasing after the hobgoblin, Arminas withholds shooting more arrows. She has quickly caught up with the creature, and another arrow may hit the wrong target. Even though her close cropped hair caused Arminas to mistake Harvest for a man, the rain soaking her traveling cloak and the way her body heaves as she runs erases all doubt. Arminas quickly turns away, his face a bit red.

Calling Ewan over to him, Arminas bandages her wounds.
"I should never have called you to attack my friend, I'm sorry that the creature turned on you. Here, this should make you feel better for now."
Heal 25

"I hope the others return quickly."

The Chase Is On (ADM Greg)  d20-2=14 d6=4
Wednesday January 12th, 2005 12:43:07 AM

Harvest Moon continues to chase after the hobgoblin. As she pulls alongside, she waits for her opportunity to attack opportunistically. However, this round the creature only moves 40' angling away from the monk, [OOC: a double move withdraw], and jumps into a nearby gulley. It lands hard with an grunt [OOC: taking non-lethal damage], and gets ready to run down the gulley. She can move her 40', and jump into the gulley to make a normal attack. The jump check is vs DC15, or take 1d6 non-lethal damage. However, she is now about 120' from the rest of the party, and visibility is about 50'-60' in the driving rain.

Bralin continues to chug along after the monk and the hobgoblin. [OOC: He can move up to 40' as a double move, without any penalties, and not necessarily in a straight line.] He is quickly losing sight of the party to the rear, and can just barely make out the monk and her quarry ahead.

Meanwhile, back at the battle site, the druid tries to find a spot to rest, even though it is only about noon.

Lorth checks over the bodies, and finds that the hobgoblin had studded leather armour, a small steel shield, a longsword and a javelin. In a dirty pouch, he finds 15 gp and 10 sp. The orcs each had chain mail and a greataxe, as well as a javelin and 10 gp each in their pouches. Further examination of the shield reveals a crudely painted symbol decorates the front: a humanoid skull with an axe partway buried in the cranium.

Arminas comforts and heals his bird.

Harvest (AC17, HP 18/28, BLESS)  d20+8=13 d20+10=19 d6=1 d20+6=22 d6=6
Wednesday January 12th, 2005 7:45:42 AM

Harvest Moon comes to the edge of the gully and hesitates.

But it may be part of a larger group ... It may warn others of our presence ...

She jumps out into space, hesitation gone. As she hits the ground, she rolls to her feet and into a strike aimed straight up between the hobgoblin's legs. Perhaps pain would slow it down.

Rolls
Jump 13
Tumble 19 to make fall 10 feet shorter. 1d6 looks like it's only 10 feet.
Subdual Damage 1hp (if necessary)
Hit AC22 Stunning Fist 2/3 Fort Save DC16 or be stunned for one round
Damage 6hp

Active Effects
Bless (5 rounds remaining)

Note
None

Lorth 
Wednesday January 12th, 2005 8:46:29 AM

Lorth takes a good look at the shield marking then moves everything into a pile and leaves it for the rest of the party to inspect.

Merryn 
Wednesday January 12th, 2005 9:17:13 AM

Well, the day certainly seems long. Only noon, what a loon I am, Merryn thinks to himself. He gives up the search for a resting place and instead tries to find a dry patch or a rock to sit down on to rest himself a bit before the party starts travelling again.

Bralin 
Wednesday January 12th, 2005 11:27:39 AM

By the Stone! Bralin mind roars as the girl keeping heading off.

But the dwarf will not be swayed, and keeps after her.
[Double move - 40']

Arminas  d20+8=24 d20+10=20
Wednesday January 12th, 2005 3:58:55 PM

Arminas is concerned that the group has split up, but does not dare now leave the others to run after Harvest and Bralin. Instead, he keeps an eye out for any others who may come, and listens to hear if anything is happening where Harvest has chased the hobgoblin.

Spot 24
Listen 20

DM Bob & Carla  d20+4=17 d20+6=18 d20+6=24 d3+1=4
Wednesday January 12th, 2005 11:27:30 PM

Elerinn and Bralin follow after Harvest Moon, but the driving rain and the increasing distance between them offer only glimpses of her whereabouts. When the monk jumps down into the gulley, her two companions lose sight of her altogether. The hobgoblin spins to face the monk as she drops down from above, but is surprised by how easily she breaks her fall with a roll, and even more so by the speed of her subsequent strike. Almost doubled over by the blow, the hobgoblin fights through the pain and snarls a goblin curse at the persistent human [Fort Save=17].

The two opponents are standing in water and mud up to their shins. The hobgoblin dives at the wily monk and drives her into the mud. [Hit AC=18, Grapple=24, 4 HP non lethal]. With her body pinned under his, the goblin tries to force her head under the mud and water to drown her.

Above the rim of the gulley, some 60 feet back, Elerinn and Bralin are left wondering where their companion has gone. Wind drives the rain nearly horizontally at times stinging their faces with its force.

Merryn searches for a dry shelter, but all that he can find are one or two large boulders that provide some protection from the wind. Arminus, Lorth, and Andrath join the druid behind the rocks. The wind and rain make for poor visibility and even poorer conditions for hearing. No new dangers are noticed by any.

(We're baaaack! Thanks, ADM Greg, for taking over so we could take a DM vacation.)

Lorth 
Thursday January 13th, 2005 7:44:47 AM

Lorth joins his companions and says, "Should we go after them? Although if we do we should all go as a group, no more spliting up." He then waits for responses.

Harvest (AC17, HP 18/28 -4 Subdual, BLESS)  d20+4=20 d6=5
Thursday January 13th, 2005 8:39:52 AM

Harvest Moon feels dark fears stirring panic within her. The weight of the hobgoblin crushes down upon her body. Its hot panting breath covers her face.

"No," comes her small cry. She begins thrashing, squirming, possibly hitting and kicking. Who knows what happens when one is in the cold and dark of one's own mind? Perhaps it is that very fear that lent her the strength. Who knows?

Regardless of the reason, the next thing Harvest knows is that she is scrabbling through the mud away from the hobgoblin. Miraculously, the spiked chain is still in her hands, and she backs away to 15 feet in hopes that it's intimidating length will give her protection.

"Help," she calls out into the storm. "It is here." Hopefully someone is near. Hopefully it is one of her companions ... and not his.

Rolls
Opposed Grapple 20
Damage from Grapple 5hp

Active Effects
Bless (4 rounds remaining)

Note
None.

Merryn 
Thursday January 13th, 2005 9:15:40 AM

Turning to Lorth, Merryn says "I hope you will not think me a coward for this, but I think the best thing to do is to stay here and wait for their return. Although we saw in what direction they were running, who knows where they may have run after the rain blurred them from our sight. They, however, know where we last were and will return here before trying to find us anywhere else."

Merryn leans back against the rock, staring out into the miserable rain. "Although, I do hope that they are alright ..."

Bralin 
Thursday January 13th, 2005 10:04:53 AM

Bralin sees no alternative but to keep heading for the monk.

"Come," he loudly cries to Elerinn, straining to be heard over the storm.
The dwarf continues to power his way through wind and rain toward the spot he last saw Harvest.

[Double Move - 40']

Arminas  d20+11=31
Thursday January 13th, 2005 10:21:22 AM

Arminas looks at his remaining companions, and nods at Lorth's suggestion to stay as a group.

"I agree, we should stay together. I wish our young monk friend were not so headstrong, though I feel somewhat responsible. I should have killed that creature as it ran."

After Merryn mentions that we may not be able to find them, Arminas adds:
"I believe I can follow the tracks easily. See the rain has not yet obscured the impressions in the mud. See hear how there is a deep gouge. We should be able to follow these tracks for a while before the rain washes away all traces. What do you say, shall we wait or follow. I do not know the others as well as you, so cannot determine if they may be in danger."

If the other decide to follow, Arminas will track them through the mud. He will move at half normal speed so that he does not loose the trail.
Factors: Very soft ground = DC 5
Survival check +10
4 creatures + 1
Rolled natural 20


Elerinn 
Thursday January 13th, 2005 11:03:39 AM

Elerinn hesitates when Bralin calls out to him, not entirely sure what the dwarf just said. The loud rain prevents him from understanding him and the gnome isn't sure about running after a dissapeared Harvest in this weather. Nevertheless, he follows his companion as fast as he can.

Double move: 40

Andrath (23/30 hp) 
Thursday January 13th, 2005 7:27:31 PM

Andrath asks, "Who is carrying the wand of curing? If we are going to the Crimson Fort, I would like to be as close to full health as possible."

After receiving the healing (hopefully), Andrath takes a closer look at the gear collected from the hobgoblin and orcs, to see if any of it is masterwork. [OOC: Take 10 on the appraise, for a total of 19.]

He takes a very wet and bedraggled rat out of the front of his armour, and pulls out some rations, to feed the critter.

If the others in the party have not returned in a minute or so, he heads out after Arminas, looking for the others.

DM Bob & Carla  d20+6=15
Thursday January 13th, 2005 9:46:06 PM

The hobgoblin desperately tries to force the monk beneath the muddy water, but he loses his grip on the writhing human and can only roar in frustration as she slips from his grasp. The hobgoblin turns and runs along the gulley and away from Harvest Moon.

[Opposed grapple check=15. Harvest can either inflict grapple damage or escape. Given your post I will assume you chose the latter].

Above the rim of the gulley, Bralin and Elerinn move towards where they last saw the monk, but cannot see her. The two comrades are approximately 30 feet from the edge of the gully. [A listen check vs DC 15 will reveal the sound of a struggle in the gulley below]

Merryn and the others discuss their options as they crouch behind the boulders. Arminus spends a few moments and confirms that a confusion of deep footprints lead in a northeasterly direction through the muddy ground. Andrath notes nothing of particular quality in the pile of weapons and armor and readies himself to follow Arminus and the others should they decide to pursue the headstrong monk.



Merryn  d20+6=18 d20+8=16
Thursday January 13th, 2005 10:20:23 PM

Turning to Arminas, Merryn says, "Well, if you are confident you can find them by their tracks, then I suppose we ought to get moving. Perhaps you could send Ewan [ooc: Erwen or Ewan?] on ahead so that they will know we are looking for them?"

Merryn readies himself to take up the chase, grimacing at the weather. "I was tired of sitting around here doing nothing anyhow," he jests.

He looks around before the party sets out for anything out of the ordinary [Spot: 18; Listen: 16] and then files in behind Arminas so as not to obscure any tracks.

Harvest (AC17, HP 18/28 -4 Subdual, BLESS)  d20+5=22
Thursday January 13th, 2005 11:00:39 PM

Harvest Moon worries her lower lip. Each step in pursuit of the hobgoblin takes her farther and farther from her companions. And yet, what could a group of orcs and hobgoblins be doing out here? Is the group not headed for a the Crimson Fort? And might not these be scouts from this place?

Caerthon had said that orcs and goblins had been spotted in this area in greater numbers. Could this be no more than a roving band of marauders? Could they take the chance?

It is her duty to stop this one in case he alerts the Crimson Fort to their presence.

She glances briefly to the top of the gully and wishes that at least one of the others was as fast as she. And, for the briefest of moments, she fears that they may not be following. Yet, how could they allow one to escape and report back? They would not.

Harvest Moon runs on.

Rolls
Survival 22 to determine the general direction in which the Crimson Fort might lie.

Active Effects
Bless (3 rounds remaining)

Note
If the hobgoblin is headed in the general direction of the Crimson Fort or if the direction is ambiguous, Harvest will have no choice but to pursue. She will try to pull 15 feet ahead of it and drive it back the other way.

Bralin  d20+5=17 d20+4=12
Friday January 14th, 2005 10:52:29 AM

During a short but fortuitous break in the storm's violence, Bralin's ears pick up the sounds of a struggle.
[Listen - 17]

"They battle below!" the dwarf bellows to his companion.

Hustling to the ravine's edge, he clambers down the muddy side.
[Climb - 12]

Arminas 
Friday January 14th, 2005 12:18:27 PM

Arminas looks about at the others with him.

"They should have been back by now unless they were intent upon pursuing the creature or have been ambushed. I called to Harvest to return, but I think it is apparent she has decided another course. I am new to your group. Do you normally split up like this? It seems very dangerous to me."

"Well, if you are with me I say let's follow after them. If nothing else, we will at least reunite our group."

"Oh, and what's this I hear about a 'wand of curing'? I have bandaged Ewan's wounds, but would like to cure the eagle if possible. She fought as valiently as any, and was wounded trying to help us."

"Well, let's follow these tracks and solve the mystery of our lost friends."

Arminas sets out following the tracks. Ewan sets out flying above the group, her wounds make the effort seem painful.

Andrath (23/30 hp)  d20+12=18
Monday January 17th, 2005 12:17:50 AM

Andrath rises to his feet, and prepares to take the rear of the party as they head after the missing members. "Stay together; we don't want to get any more separated in this weather. Merryn, hurry after the others; I don't think that these tracks are going to last long in this rain."

[OOC: Listen roll of 18 to hear Bralin's shout.]

DM Bob & Carla  d20+8=25
Monday January 17th, 2005 12:39:31 AM

Arminus follows the tracks leading Merryn, Andrath, and Lorth through the driving rain. Despite their best efforts, Merryn and Andrath see nothing but the mud at their feet, and mist rising from the sodden ground. The wind and rain whip the words from their mouths, so that those behind can barely make out the admonitions of those in front. (OOC: about 3 rounds to reach the edge of the gully.)

A widening of the gully provides Harvest Moon with the opportunity to pull ahead of the hobgoblin. Panic flicks across the creature's face at the sight of the monk and her ever present chain. A moment's hesitation as he scans the steep sides of the gully, then he turns tail and barrels back the way he came.

A shower of mud and scree accompanies the dwarf's descent. He has just enought time to look up and see the wounded hobgoblin running pell-mell in his direction. The hobgoblin continues it's flight, lowering it's shoulder and overrunning the dwarf [Overrun=25] who is flattened in the process. Elerinn stands at the edge of the ravine, a soundless witness shivering in the rain.



Merryn  d20+6=7 d20+8=24
Monday January 17th, 2005 8:34:14 AM

Well at least no one can see us either, Merryn thinks to himself.

Gathering his cloak up around him, Merryn plods on through the rain, peering into the distance as well as he is able (Spot: 7 (nat. 1); Listen: 24).

Lorth 
Monday January 17th, 2005 8:44:48 AM

Lorth follows Andrath, weapon and shield at the ready.
When Arminas asked for the healing wand Lorth replies, "Call you bird back to you, I will heal it."

Harvest (AC17, HP 18/28 -4 Subdual, BLESS)  d20+8=27 d6+1=5
Monday January 17th, 2005 10:38:22 AM

"Bralin Stoneminder!" The words are almost a gasp of relief as Harvest picks out the form of the dwarf just before he is run down by the hobgoblin.

Hair and clothing plastered in rain water, the little monk splashes across the ground. She charges past the prone dwarf.

"You will warn no one," she says as she drives an elbow into the hobgoblin's kidney, again attempting to incapacitate it with pain.

Rolls
Hit AC27 (Charge +2 to hit, -2 to AC)
Damage 5hp (Last Stunning Fist of the Day. Fort Save vs DC16 or be stunned for one round)

Active Effects
Bless (2 rounds remaining)

Note
Any results from my previous Survival roll?

Bralin (AC 19) 
Monday January 17th, 2005 11:05:51 AM

Bralin is wet, cold, tired, and muddy. And now he's just been knocked over by a mere hobgoblin.

There will be payment.

The dwarven fighter scrambles to his feet, and resumes the chase.

Arminas (AC 18, 25/25 hp) Ewan (AC 16, 20/26 hp)  d20+10=18 d20+8=11
Monday January 17th, 2005 11:20:24 AM

Arminas hurries along, intent on finding the others before the rain hides the tracks. He looks for smudges in the mud, and broken twigs in the sparse vegetation.

"Lorth, thanks for the offer to heal Ewan. I will call her back after we find the others. Quick now, we must continue on before the tracks are erased."

Listen 18
Spot 11

Elerinn 
Monday January 17th, 2005 6:43:56 PM

Elerinn sees his companions in their attempts to stop the fleeing hobgoblin before it raises any alarms. Because he isn't entirely sure about attacking a fleeing enemy, he tries to stop the creature in a harmless way by targetting it with a Hideous Laughter spell.

Casting Hideous Laughter, Will Save DC 15

Andrath (23/30 hp) 
Monday January 17th, 2005 10:08:50 PM

Andrath puts his head down, and pushes along after the druid and the ranger. Once again, he finds himself out of his element. Briefly, thoughts of a warm fire and a heated mug of mead cross his mind, but he quickly banishes those thoughts, and turns back to the task at hand ... which seems to be putting his head down and following the outdoor-types.

His pointy ears perk up at the mention of healing, and he looks back at Lorth and says, "If you are handing out healing from your curing wand, I could use one as well."

DM Bob & Carla  d20+1=11
Monday January 17th, 2005 11:48:02 PM

From the top of the gully, Elerinn is witness to the fate of the hobgoblin as it falls to it's knees. A gasping cackle escapes the creature's lips (Will Save=11, fail) before it pitches forward into the mud. The little brown monk has achieved her goal of turning the thing from it's flight to the Crimson Fort and brought it down with her supernatural precision. Bralin pulls up to find the 6 ft. creature prone, face down in the mire of the trench.

Tracking carefully, Arminus leads his companions on. Merryn thinks he hears something, or is it the wind playing tricks? Andrath and Lorth follow behind, and the paladin offers to check out the elf's animal companion.

(OOC: Harvest was successful in detecting the direction of the Crimson Fort. The tracking companions will achieve the edge of the gully this post.)

Lorth 
Tuesday January 18th, 2005 7:57:46 AM

"Andrath, I have no healing wand, Gargul allows me some healing power each day." With that he reaches out and touches Andrath's wounds if allowed.
(Lay on hands 7 points)

Merryn  d20+6=17 d20+8=19
Tuesday January 18th, 2005 8:45:37 AM

"Keep your eyes and ears open fellows. I think I might have heard our companions in the distance. Let us make haste!"

Merryn picks up his feet and powers on towards his separated companions.

(Spot: 17; Listen: 19)

Arminas  d20+10=24 d20+8=18
Tuesday January 18th, 2005 10:07:04 AM

Arminas continues leading the group through the rain and mud. When Merryn mentions he hears something, and rushes forward Arminas says:

"Are you sure Merryn? We should rush to their aid if so. Otherwise, you may obscure the tracks and we could lose them. With this weather, it may be very difficult to find the tracks again."

If Merryn is confident, Arminas will hurry forward. Otherwise, he tries and keeps Merryn with him. Regardless, if Merryn decides to rush forward Arminas will follow. No use having the company in three small groups.

Listen 24
Spot 18

Harvest (AC17, HP 18/28 -4 Subdual, BLESS)  d20+9=14 d20+5=11
Tuesday January 18th, 2005 12:45:30 PM

Harvest Moon stares in surprise as the hobgoblin drops to the muddy ground, laughing uncontrollably. She scans the gully both up and down, then turns her attention to the upper edges. (Spot 14)

To ignore the providence delivered unto her would be wasteful and lacking in gratitude, regardless of the source. Harvest quickly pulls the coil of silk rope from her haversack.

"Thank you, Bralin Stoneminder," she says with true gratitude as she works to bind the laughing hobgoblin, "for coming for me."

Rolls
Spot 14
Rope Use 11

Active Effects
Bless (1 rounds remaining)

Note
Stunning Fist 2/3

(OOC: Harvest rendered the hobgoblin unconscious. That's what I meant by the reference "brought it down with her supernatural precision." Unfortunately, I lost my first DM post and while reconstituting it, omitted to mention the fact that the creature is out!-DM Carla)

Bralin 
Tuesday January 18th, 2005 2:06:30 PM

Bralin stands next to monk and hobgoblin, watching her tie it up.

His response to her thanks is as tactful as ever.

"You should not have pursued," he replies bluntly, and looks for the easiest way back up the ravine wall.



Elerinn 
Tuesday January 18th, 2005 4:43:34 PM

Elerinn looks at the unconscious hobgoblin and realizes it will probably wake soon. When Bralin and Harvest start to climb up the ravine, he calls out to them: "Hey, maybe we should tie the creature up! After it regains consciousness, it will probably go to the Crimson Fortress after all!"

Andrath (back to full hit points) 
Tuesday January 18th, 2005 8:59:29 PM

Andrath feels the healing power from Lorth course through him, and says, "My thanks, Lorth. I thought that we had a wand of curing in the party, but perhaps not."

Once the party is all together, Andrath will look over the edge of the gully at Harvest Moon and Bralin and their captive. "Well, you caught him, now you have to take care of him. I don't think that hobgoblins make very good pets. I sure hope that he is house-trained."

"Now, what way to the Fort?"

DM Bob & Carla  d100=83
Tuesday January 18th, 2005 10:54:06 PM

Arminus leads on with Merryn, Andrath, and Lorth following quickly behind. The sharp eyed duo at the front spot Elerinn, and rush up to join him at the edge of the gully.

Bralin and Harvest Moon remain at the bottom of the trench, the unconscious and bleeding hobgoblin face down in the deep mud between them. Harvest is able to tie a firm knot and bind the creature, but he isn't going anywhere anyway. Looking up, the monk spots Elerinn, who is quickly surrounded by the rest of the Swords of Light.

The brunt of the storm having passed, the wind slacks off, however the rain continues in an incessant miserable drizzle.

Merryn 
Tuesday January 18th, 2005 11:28:26 PM

Calling down to Harvest, Merryn yells "Well I see you got your man ... er ... Hobgoblin man. We shall have to revive him to ascertain what he and his friends were doing in these parts. I certainly do hope someone in the party can understand him."

Merryn waits at the top of the gully until the direction to the fort is indicated. When this is done he will follow the party in that direction.

Harvest (AC17, HP 18/28 -4 Subdual)  d20+9=15
Tuesday January 18th, 2005 11:47:42 PM

Harvest Moon looks chastised. Her eyes shift as she tries to understand why her pursuit of the hobgoblin was the incorrect choice.

Placing that thought to the side for but a moment, "We should get this one to the top of the cliff," she says. She scans the cliff face for a possible path. (Spot 15)

"Why, Bralin Stoneminder?" she asks. Unable to understand, she searches for remedy to her lack using the tools available to her. Questions. "Why was it incorrect to have run after the hobgoblin?"

Lorth 
Wednesday January 19th, 2005 9:02:14 AM

Lorth looks down into the ravine, glad to see his friends are ok. He uncoils his rope and throws one end down to his friends. "Tie my rope under the hobgoblins arms and I'll haul him up."

Bralin 
Wednesday January 19th, 2005 9:22:39 AM

Bralin lets Harvest tie the rope around the hobgoblin, as she is better at such things. He answers her question.

"In your pursuit, you split our company. Had he allies, they gain the advantage by facing us one by one.
The storm increases the risk. Our company forever losing sight of one another."

"You overcame those risks," the dwarf admits, "but present us an unwelcome challenge. What shall we do with a prisoner we cannot bring with us?"

Arminas 
Wednesday January 19th, 2005 9:38:35 AM

Arminas is glad he has found the rest of the group, and that it is the Hobgoblin that is subdued instead of the other way around.

"I can see why the Woldian League of Adventures sent me. I don't think you would ever have found each other again in this storm. Really though, you don't see the scrapes in the mud and bent vegetation that clearly marks the path? Well, it seems very clear to me. Anyway, who speaks hobgoblinish?"

"Oh, and do we have a wand of curing or don't we? I sure would like Ewan to be cured. She was very brave."

Then looking at Harvest Moon he adds:

"Of course you are wounded too. Very seriously it looks. You of course were also very brave. Can anyone provide healing? If not, I have a couple of potions that I keep in reserve."


Harvest (AC17, HP 18/28 -4 Subdual) Second Illegal Post 
Wednesday January 19th, 2005 10:15:58 AM

Little time or thought is required to assess the inherent wisdom in Bralin Stoneminder's words.

"I am sorry." Harvest Moon dips her head in apology. With eyes downcast she adds, "I will endeavor not to repeat the same mistake, Bralin Stoneminder."

Without looking back up, the small waterlogged girl turns to extend her bindings into a harass running under the hobgoblins arms.

Elerinn 
Wednesday January 19th, 2005 4:11:11 PM

Elerinn is glad to see the other members of the group and greets them, visibly relieved. He realizes that Bralin might be right and pursuing the hobgoblin wasn't the best thing to do in this situation. But then again, the creature might have warned others of his kind of the approaching Swords of Light.
Now he has stopped running and he doesn't concentrate on chasing Miss Moon and the hobgoblin, Elerinn feels how cold his wet clothes actually are. He shivers and softly says: "We'd better continue, the weather isn't getting any better."

Andrath 
Wednesday January 19th, 2005 10:41:06 PM

Andrath waits for Harvest to throw up the rope, so that he can help to haul the unconscious figure out of the ditch. "Bralin, can you tell how hurt the creature is? We may want to ask him some questions about what he knows about the Fort, assuming that is where he is from."

DM Bob & Carla 
Thursday January 20th, 2005 12:17:20 AM

Anxious to move on, Merryn waits at the top of the gully with a shivering Elerinn. Arminus wonders how "The Swords of Light" managed to survive this long without him, and fusses about wounded party members and animal companions. Lorth tosses down a rope, and Andrath voluteers to help.

Harvest Moon digests the party's displeasure as Bralin explains how her actions exposed the group to danger. The dwarf's concerns about what to do with the prisoner are moot, when upon turning the hobgoblin over, it is obvious that he is dead. From wounds inflicted, or suffocation from lying face down in the mud, it is hard to tell.

The little brown monk finds no safe trail in the steep and slippery sides of the gully, however the paladin's rope offers hope of a safe way out. Both she and the dwarf will be able to safely climb out of the trench using the rope, and helped over the edge by the elven rogue.

(OOC: You are out of combat, and can move to narrative posting. BTW there is a wand of CLW, just ask the right PC!-DM Carla)

Merryn  d20=2
Thursday January 20th, 2005 8:22:13 AM

Merryn moves over towards Lorth and takes hold of part of his rope saying, "Not that I can be of any great assistance, but I will help you hold the rope while the others climb up." (Str. Check: 2)

Once the others are up, Merryn walks over to Harvest and says, "Don't be too frustrated, young monk. You did succeed in stopping him from informing others about our presence here. To be certain, there was danger in splitting the party in two, but there may have been more danger still in having that hobgoblin call a whole troop of his friends upon us. Here, although this may just stop the bleeding, I can be of some assistance." Merryn's eyes glaze over as he chants the ancient words and moves his hands through the air preparing Cure Minor Wounds (cures 1 hp of damage). He lays his hands on one of the monk's wounds and it seals up, partially easing her pain.

"At any rate, we ought to get moving towards the Fort, lest we drown in this incessant rain."



Lorth 
Thursday January 20th, 2005 8:32:41 AM

Lorth holds the rope, so his companions have something to help them climb up, he doesn't try to haul them up just aid in their accent.
After the two climb out of the ravine, Lorth says, "I can yet heal a small bit more this day. I am not sure who requires it the most, please ask if you do."

Harvest (AC17, HP 18/28 -4 Subdual) 
Thursday January 20th, 2005 8:41:07 AM

Harvest Moon turns rolls the hobgoblin over, only to find that it has already left its body. She sighs; and it is a sigh of sadness. Then she undoes the bindings.

Upon gaining the top of the cliff, the small brown girl bows her head in apology to the rest of the group. "I apologize," she says in a voice, quiet, yet penetrating in the falling rain. "It was a mistake to have pursued the hobgoblin on my own. And it was a mistake to have suggested the lantern." He dips her head again. Again the gesture of apology. "Would it possibly be better, in the future, to avoid contact with other beings until we reach the Crimson Fort? Unless, perhaps, we are certain of their identity?"

"Please, Lorth Jerad ... Lorth," she says, turning her face to the eagle with a smile. "Please tend to Ewan's wounds over mine."

With another dip of her head, she withdraws, leaving the question pending. Retrieving her lantern, Harvest stows it carefully within her haversack. Only then does she allow herself to feel the wounds of combat. Gingerly she touches the single great axe wound in her side. She breathes to still it's crying voice. At the end of the day, if she is still able, she will tend to it. For now, there are still miles to travel.

Bralin  d8+1=4 d8+1=3 d8+1=6 d8+1=7 d8+1=5
Thursday January 20th, 2005 10:03:32 AM

The death of the hobgoblin evokes no reaction at all from the dwarf. Bralin simply moves on to the next task.

Noting that Harvest requires healing, Bralin pulls his wand out of his backpack and taps the monk a few times to completely heal her.
[Cure Light Wounds - 4 and 3 and 6 hp - 13 total]

He does the same to Andrath.
[Heal 7 hp]

And the bird, though his brow furrows at the necessity of it.
[Heal 5 hp]

Bralin silently stows the wand, and waits for Merryn to resume the march, falling in beside Lorth when they do.

Arminas 
Thursday January 20th, 2005 2:26:44 PM

Arminas looks down at the hobgoblin with disgust.

"At least it is dead. Harvest, you seem to be very persistent and deadly when you set your mind to it. It is very noble of you to think of Ewan before yourself. I will remember your kindness. However, I can keep Ewan from harms way much easier than a headstrong young lady, you take the healing."

When Bralin brings forth the wand, Arminas is visibly relieved.

"Thank-you Master Bralin for your kindness. Niether Ewan or I will soon forget it. If either of us can come to your aid, we will."

Ewan then takes to the sky, her wings beating against the damp air as she circles high above the group.

"Let's get to the fort."

Harvest (Second Illegal Post) 
Thursday January 20th, 2005 2:57:21 PM

Harvest inclines her head in thanks, first to Bralin Stoneminder and then Arminas of Jahrlswolf.

"I think I know the direction of the Crimson Fort," the small brown girl says in her quiet voice. She points through the falling rain. "It's that way."

[[ OoC: Sorry, meant to include a direction to the Fort in my earlier post, but forgot. ]]

Andrath 
Thursday January 20th, 2005 10:39:49 PM

When Bralin approaches Andrath with the wand, the elf says, "Keep the charge, Bralin; I need no further healing. Lorth was able to completely heal my wounds with his powerful hands."

"Harvest, you are clearly faster than the rest of us. Your speed can be a blessing, but please don't let it get you in trouble."

Glad that the wind has let up a little, Andrath prepares to take his place at the rear of the party, as they continue towards the fort.

The Crimson Fort


DM Bob & Carla 
Thursday January 20th, 2005 11:25:59 PM

After many hours of dreary trudging through the mud, following along the edge of the gully in the direction indicated by Harvest Moon the party can discern a vague dark shadow on the horizon. Looking at the looming shape gives those with an affinity for the divine an uneasy feeling.

There are but a few hours left to the day. Other than the dangerous gully, there are no discernable features to the dreary landscape, and no shelter visible.

Merryn 
Thursday January 20th, 2005 11:48:13 PM

"Well, if that's the Fort, I'm for heading out to it. I've no taste for sleeping out in the rain and I'm still weary of orcs and goblins descending upon us. At least the Fort might have a roof," Merryn proclaims to the party.

"But then again, that's just one man's opinion. However, if the object of stopping for the night is rest, I know that no rest can be had under the pouring rain. And so we might as well go on."

Merryn shivers from the cold and the rain, emphasizing his point.

Lorth 
Friday January 21st, 2005 7:35:12 AM

Lorth gets visibly uneasy when the fort comes into view, so this is where my father perished he thinks, "Gargul rest his soul.", he mutters aloud.



Harvest 
Friday January 21st, 2005 10:50:36 AM

Harvest places a hand to her brow to shield her eyes from the falling rain. Blinking drops from her lashes, she takes in the distant bulk of the Crimson Fort.

"Do you remember the map, Andrath Silverhand?" she asks. "If my memory is correct, it will be necessary to approach the Raven's Gate from the opposite side. That is where the breach in the wall is. The smithy should be near the breach in the wall. Perhaps we can find shelter there. Or, perhaps in the stables across from the smithy."

More trudging through the lifeless muddy ground of the Dead Zone.

"Perhaps it might be best to show Arminas of Jahrlswolf the map given to us by the paladin Caerthon?" She looks at the tips of her fingers, puckered and wrinkled from the rainwater. "If we can find a dry spot."

Arminas 
Friday January 21st, 2005 12:15:34 PM

Arminas looks at the map that Harvest mentions and then up at the fort.

"There is little detail to this map, none that I find of use anyway. Why is there no trail or road that leads to this place?"

Looking at the distant fort and the setting sun, Arminas frowns deeply.

"The orcs and hobgoblins came from this direction. Did they come from the fort or pass by it? If the fort has become overtaken I would hate to come upon it at nightfall. It would be ideal to scout out the fort from a distance. This wasteland makes that task seem impossible."

Arminas then looks again at the map and the distant fort.

"I too wish for a warm bed and good meal. If you believe we will find it at the fort we should hurry. However, if we are unsure of what we will find I would prefer to spend the night out here. I could make an adequate shelter with equipment we have. It would not be very comfortable though. What are your thoughts."

Ewan is settled on the ground as the party discusses the options.

"Too bad Ewan can not tell us the answer. I'm not sure if she can tell the difference between a friend or a foe."

Bralin 
Friday January 21st, 2005 2:13:21 PM

"Yon fort will be occupied," Bralin states. "Do not take refuge in the enemies' lair."

Elerinn 
Friday January 21st, 2005 2:21:35 PM

Elerinn's mood isn't getting any better as his clothes gets soaked and dirty with mud. He listens impatiently as his companions discuss going to the fortress for rest, or camping somewhere else.
The gnome's judgement is perhaps somewhat influenced by the bad weather and his bad mood when he says that he would like to continue to the fortress and sleep in the smithy or stables. "If we're going to meet any orcs or other foul creatures, I'd like to encounter them in a sheltered stable rather than this muddy fields."

Andrath  d20+11=20
Saturday January 22nd, 2005 7:20:15 PM

Andrath says, "Harvest Moon and I will try to sneak as close as we can using these gullies, to try to get a sense of the fort: what is in it, if it is occupied, if the breach is repaired."

Assuming that is an acceptable approach, Adrath starts to move up the gully that looks the most promising. [OOC: Hide roll of 20.]

DM Bob & Carla 
Sunday January 23rd, 2005 11:52:23 PM

The incessant rain gives way to a light drizzle, and the cooler night air results in a light fog that rolls across the terrain. The consensus is to continue towards the fort in hopes that in the midst of the enormous stronghold, a small party might be able to hide for the night. Harvest recalls the information provided by the paladin Caerthon, and shares the map with the newcomers. The party creeps forward, Andrath leading the way. They are able to make out the outer wall of the massive hexagonal structure. It is over 40 ft. high; however one side is in disrepair, the wall never rebuilt after it was breached so many years ago!

It is also obvious that the fort is no longer abandoned. A glow emanates from inside the fortress, and a campfire can be seen through the breached section, in the yard between the outer wall, and the inner defences. Every now and then the keen eyed see a shadow pass before the fire.

The religious amongst the group sense that there is an unwholesomeness about the place.

Merryn 
Monday January 24th, 2005 12:21:46 AM

The campfire makes Merryn hesitant to enter the Fort too quickly. Perhaps stealth would be a better choice in this case. Walking silently over to Andrath, Merryn asks, "Should we come down on them in a surprise raid or find another shelter for the night? One thing I can do is entangle them with whatever plant life surrounds them so that we can rush in and secure our shelter for the night."

Waiting for one of the group members to formulate a plan, Merryn crouches near the fissure in the wall, observing the shadowy figures by the campfire.

Lorth 
Monday January 24th, 2005 8:36:51 AM

Lorth says, "I am not one for sneaking and the whole fort makes me uneasy, I do not beleive I can rest in there. If we are to rest before exploring the fort, I suggest we do it outside as Bralin stated. Otherwise be ready to fight." Lorth does not move any closer to the fort, until the party responds with a plan.

Harvest 
Monday January 24th, 2005 10:31:40 AM

Harvest Moon sits on a stone with her knees pulled up to her chin. She watches the Crimson Fort in silence. When she finally speaks, she does not address anyone in particular.

"Praxis often said to me that knowing is often more powerful than doing. And that, with knowing, one can make one's actions much more powerful once they are done."

"I cannot see far enough to tell what is at the Crimson Fort," she says. "It is difficult to count their numbers as well."

"Can you speak with your friend, Ewan?" she says, addressing the ranger Arminas rather suddenly. "Her sharp eyes, and the guise of nature may help us with the knowing."

"Perhaps, Merryn Blackbridge," she turns to the druid, "you can speak with Arminas of Jarlswolf's friend. Even if it must wait until tomorrow."

Harvest falls silent again, turning her attention, once again to the towering walls of the distant fort. This time she trains her eyes toward the tops of the walls.

"If there is no guard on the walls," she says from within her preoccupation, "it may be possible to approach from the rear and come around the wall. A circuit around the fort at some distance might be of use. It may be helpful to know what defenses they have prepared at all points around them."

Bralin 
Monday January 24th, 2005 11:00:35 AM

Bralin moves uneasily as he watches the fort.
"Death still claims this place," he quietly remarks.

He nods at Harvest's suggestion.

"The time for rest has passed," he opines. "Now, we must scout."

The dwarf prepares to accompany Harvest on a circular inspection of the outer defenses of the fort.

Arminas 
Monday January 24th, 2005 12:29:11 PM

Arminas listens to the plans being made. In answer to Harvest, he says:

"I cannot speak with Ewan, as I am not prepared for it. If Merryn can speak with her, she can fly over the fort and tell us something. I don't think her counting skills are high, but she may be able to tell if there are few or many inside. She may even be able to tell us where they are. Remember though, she is an eagle and thinks as such."

IF Merryn can speak with animals, he will calm Ewan and convey to her that Merryn is a friend while Merryn speaks with the bird.

Nodding at Bralins suggestions, he agrees:
"Yes, the time for rest is past. If Ewan can tell us something we should do that first. Otherwise, it seems plain that we must enter through the breach in the wall. Unless of course someone can climb the walls of this keep. If I could somehow obtain the top, then my bow will do us more good."

Elerinn 
Monday January 24th, 2005 6:12:42 PM

When Harvest suggests Arminas to send Ewan over the fort to count the number of enemy troups. He realizes the wisdom of scouting the area before deciding to enter and says: "Miss Moon, I can send Qamaro to scout the fortress and count the number of creatures!"

This being said, he asks his raven familiar to fly over the fortress and count the number of creatures inside, and possibly the type of creatures.

DM Bob & Carla 
Tuesday January 25th, 2005 12:22:29 AM

The party decides they can wait no longer. At Harvest Moon's request, Erwan and Qamaro take flight to survey inside the walls of the fort from above.

There is little cover in this barren landscape, far less an abundance of vegetation with which to entangle opponents. A survey of the outer walls of the fort will require the party to retreat to a distance and find suitable gullies in which to sneak close to the walls unnoticed.

Andrath and Harvest Moon lead the group on a reconnaisance which takes most of the evening. The walls of the fort are made of massive stone blocks and reach 40 feet in height. It would be possible to scale the walls with a rope and grappling hook, but sentries are posted on the walls themselves and they maintain a fairly regular patrol along each section of the wall. Climbing the wall would need to be accomplished quickly and quietly, one party member at a time, if you are to remain undiscovered.

The only breach in the outer wall is the one indicated on Caerthon's crude map. The party's examination of the breach from some distance reveals the same pattern of guard activity as elsewhere. A number of individual campfires can be made out through the breach, each with several figures around it.

As the Druid and Sorcerer commune with the returning animals, another squall sweeps across the area, further limiting the party's vision and dulling their hearing with the steady sound of rain on already soaking ground. The heavy clouds move in, blocking out the moon and stars.

[OOC if any further attempts are made to reconnoitre near the walls, or to slip into the fort, please accompany posts with move silently, hide, listen, and spot checks as appropriate]

Lorth 
Tuesday January 25th, 2005 7:58:19 AM

Lorth waits in a sheltered area while the party does its scouting, he knows he would only be a liability if forced to sneak around. While waiting for his companions to return he readies himself mentally for the fight ahead.

Merryn 
Tuesday January 25th, 2005 8:27:37 AM

"Well, now that we know a bit more about the odds we face, I say that we attack under cover of darkness. We could send two people up the wall to take out the sentries and then the rest of use could enter the fort through the fissure. As it seems to me, we will have to either do this tonight or tomorrow in the full light of day. Darkness is a friend to those who approach in the night."

Merryn waits for a consensus from the group members or follows an alternative plan generally agreed on.

Harvest 
Tuesday January 25th, 2005 8:55:55 AM

Through the blowing rain, Harvest Moon remains intent upon the indistinct fires of the Fort beyond.

"Unless they are orc and hobgoblins," she adds quietly to Merryn Blackbridge. "Orcs and hobgoblins can see in darkness, can they not, Andrath Silverhand?" A small squall throws another spray of cold stinging rain into her face.

"But the storm may be our friend in this tonight. If it is difficult for us to see or hear them in the wind and rain. It will be difficult for them as well."

She draws a wand from her haversack. "Elerinn Brazael, this will grant protection to those who wear no armor. Please take its gift."

"I may also be able to charm a rope to the top of the wall, if Arminas wishes to climb."

"Though," she says, still reviewing more options, "it may be better to wait until our animal friends have returned to tell us what kind of beings walk the campfires within."

[[ If we decide to go next turn, Harvest casts Mage Armor from wand on herself, Elerinn and anybody else who wants. Remember it doesn't stack with Armor so if you have an existing armor bonus of +4 or more it would be a waste. And she casts Longstrider on herself. ]]

Bralin 
Tuesday January 25th, 2005 10:51:46 AM

Bralin is not all sure they shouldn't turn around and report their discovery that the fort is occupied. However, he comrades seem bent on entering it.

"We cannot all climb sufficiently," he points out. "We must enter through the breach. Mayhap the storm will cover our entrance."

The dwarf gets out some potions for easy access, waiting for Andrath's decision.

Arminas 
Tuesday January 25th, 2005 11:17:31 AM

Arminas contemplates the fort and sentries, now hidden by the weather. He awaits the return of Ewan from her overflight of the fort.

"It seems the fort is well guarded. The way I see it is we have two options.

One, we try and sneak into the fort and attack from within. The trouble is, Lorth here does not appear to be much for sneak attacks. Without him inside, our hopes would be dim. Plus, the sentries on the wall would have at us with bolts and arrows.

The other option, as I see it is to attack from without. Those of us who can attack from a distance can take out some of the sentries. We can set a trap for anyone who rushes out of the fort. Of course, if they all rush out at once we will be outnumbered. But who ever heard of abandoning a fort during battle? The main trouble is that they may retain their position for a long while, and we are stuck out here in this foul weather.

I can shoot my arrows over 200 feet with good accuracy, and possibly further. Who else can attack from a distance? Of course, we are limited by the distance we can see.

What spells do you have available to help us in combat?

I do not wish to climb with so many sentries on the wall Harvest, but thanks for the offer. Perhaps I could use the Mage Armor spell. I have only this leather armor for protection, and I hear the spell provides even better protection. I leave it to your knowledge of the arts as to the usefullness of this spell for me."

OOC: The leather armor provides +3 protection. Can the spell be added to leather armor?

Harvest (Illegal Addendum) 
Tuesday January 25th, 2005 12:04:57 PM

The brown girl scrutinizes the ranger's armor and draws upon the knowledge of magic given her by The Eye.

"The spell would provide you a little more protection than you have now. I am sorry to say, not much more."

[[ OoC: No, sorry. The Armor Bonuses don't stack. That means that the spell, at +4 would only add one more to your +3 Leather. ]]

Bralin 
Tuesday January 25th, 2005 12:48:14 PM

Agast, the dwarf moves to cut off Arminas' suggestion as fast as he possibly can.

"Sentries and outposts are everywhere. Yon fort holds hundreds. Should we announce our presence, the enemy will sally forth and crush us with but a quarter of their number.

Move with stealth, or retreat."

Arminas (Illegal 2nd post-first time ever) 
Tuesday January 25th, 2005 1:27:37 PM

Arminas adds:
"Hundreds? Did I hear someone mention the walking undead may occupy this fort?"

Greg OOC 
Tuesday January 25th, 2005 9:30:09 PM

Guys, I have a little problem. I was given this part of the module to run for us when I was ADMing, so I know what is going on. I will have to step to one side while you are doing the planning, and the entry of the fort.

Andrath 
Tuesday January 25th, 2005 9:31:57 PM

Andrath waits for the animal scouts to return and tell them about the conditions inside the fort.

DM Bob & Carla 
Tuesday January 25th, 2005 11:48:00 PM

Having made a reconnaissance of the fort and discerned that it is indeed occupied, the party discusses options while the animal companions check things out. Bralin wisely counsels against an overt attack, noting that the party is very likely outnumbered and stealth rather than force would be a better choice. As the adventurers weigh the best way to gather information about what is going on inside the place, and learn if Caerthon's companions Hugo and Langdon are within, Harvest notes that the elements, though unpleasant, might be in the party's favour should they wish to keep their actions covert.

A diffuse lightening of the grey sky signifies the start of a new day. Elerinn's raven familiar and Arminas' eagle friend return. The eagle's bright beady eyes fix the wood elf, then it cocks its head as if listening. Qamaro rasps, "Orcs! Big orcs! Little orcs! More orcs! Orcs!" then proceeds to repeat the call until quieted by the gnome.

Smudges of smoke denote the sites of the campfires, as the morning mists start to rise from the ground. The drumbeat of rain continues, as does the sad moaning lament of the wind over the barren ground.

(OOC: Please accompany next posts with move silently, hide, listen, and spot checks. BTW, does anyone try to talk with Erwen?)


Merryn 
Wednesday January 26th, 2005 8:25:23 AM

His eyes flashing bright green for a moment, Merryn mutters and moves his hands throughout the air casting Speak with Animals. Moving slowly towards Erwen, Merryn offer first a greeting and then begins with his questions.

"How many people are on the inside? Many? Few?"

"What colour is their skin? Like ours? Green?"

"Do they have many weapons? Much metal?"

"Are there two people that look like Arminas? Pale skin? Where are they?"

Upon receipt of his answers, Merryn thanks the eagle and turns to his companions. "We must act now before the sun burns away the fog. Are we simply seeking to free your friends Hugo and Langdon? If there is no other reason for entering the fort, then we still have a chance to rescue them. Although it will not be easy, once we have knowledge of where they are, we need only get past the orcs in between they and us, thus reducing the number of our opponents. But we must make sure to be quick and deadly."

Merryn is impatient for action. He can be seen shifting restlessly in anticipation of the plan. At this point, he is exhausted and either wants to get this attack over with or flee the fort and rest somewhere.

Bralin  d20-5=-1 d20-5=1 d20+5=7 d20+6=23
Wednesday January 26th, 2005 10:03:13 AM

The dour dwarf waits patiently for the report from Merryn and his ariel scout. Infiltrating the enemy requires as much information as possible.

In the meantime, he offers a plan.
"Approach from the east. Get as close to the wall as possible, and then slip south and west to the breach. Guards a top the wall are unlikely to look straight down. At the breach, Andrath takes up a position, and waves each of us, one by one through the opening and toward the stables. We reform there."

To Merryn - "Can your comrade carry thunderstones and drop them east of the gate? The diversion may prove useful."
Bralin has three thunderstones.

Move Silently: -1
Hide: 1
Listen: 7
Spot: 23

Arminas and Ewan (the eagle)  d20+10=22 d20+10=26 d20+10=26 d20+8=21
Wednesday January 26th, 2005 10:58:35 AM

Arminas awaits the answers from Merryn as he questions the eagle.

"I'll have to start keeping a speak with animals spell handy. Entangle will not help us here."

Looking at Bralin, Arminas cocks his eye at his mention of Merryn's comrade.

"My dear Bralin, Merryn can speak with Ewan, but I will decide if she is to be put in danger. It seems to me that the thunderstones may be very dangerous for a bird with little knowledge of explosive devices to carry. If it is necessary for thunderstones to be dropped east of the gate, we will affix them to arrows. I will place them where necessary. Of course, that seems to ruin your plan of stealth. Otherwise, your plan seems good. I will wait until last. If a sentry on the wall spots someone, I will attempt to kill it with arrows."

move silently 22
hide 26
listen 26
spot 21


Harvest  d20+9=11 d20+9=18 d20+7=17
Wednesday January 26th, 2005 11:22:11 AM

Orcs. Many and many.

Harvest remains upon the rock, unmoving. She casts her senses out into the surrounding terrain. In her oversized robe, she does not so much hide as seek to become one with the landscape.

"Perhaps in pairs," she says softy in tacit acceptance of Bralin Stoneminder's plan. "One who can move well with one who is not so skilled. "One can aide the other in stealth with a watchful eye and signals of the hand."

She glances to the clouds as the sky lightens to day. "With the new day, I may also be able to raise a mist that would hide our passage from the casual eye."

There is subtle movement within her robes as the brown girl takes the roughly carved eye of Gargul in preparation for her morning devotions.

Rolls
Spot 11
Listen 18
Hide 17

Day's Spells
Level Zero
Guidance: +1 on one attack roll, saving throw, or skill check.
Light: Object shines like a torch.
Resistance: Subject gains +1 on saving throws.

Level One
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Obscuring Mist: Fog surrounds you.

Notes
Would it be possible to Aide Another in one of the components of stealth? Hide or Move Silently?

Lorth  d20+1=5 d20+1=12
Wednesday January 26th, 2005 12:22:01 PM

Lorth listens to everyones ideas. "I will attempt to sneak in as asked, but I don't think I will have much luck. I also will not attack anyone from the shadows. Perhaps we should wait outside until they send out another patrol to find the one that isn't going to return. We could thin their numbers that way.", he pauses then shares another idea, "Or perhaps most of these orcs will be sleeping during the day and we should wait a few hours and carry out Bralin's plan at high noon."

(OOC: In case the party decides to move, I roled Hide: 5 and Move Silently: 12)

Harvest (Was Going To Do This. Really! Post)  d20+5=25
Wednesday January 26th, 2005 1:00:57 PM

Harvest shields her eyes with a hand again, and scans the expanse of clouds. How long would the cover of storm be available? She scans the four points of the compass.

Rolls
Survival to predict weather 25 (Nat 20!)

Merryn - skill rolls  d20+2=9 d20+2=5 d20+8=13 d20+6=25
Wednesday January 26th, 2005 5:35:41 PM

ooc: sorry I forgot to include these in my post.

Move Silently: 9
Hide: 5
listen: 13
spot: 25

Elerinn  d20+1=10 d20+1=8 d20+1=7 d20+1=5
Wednesday January 26th, 2005 6:18:04 PM

Elerinn doesn't feel as sure about going into the fortress as he felt a few moments ago. Qamaro is obviously pretty shocked by the large number of orcs inside. But since he said he'd liked to go to the fortress before, he doesn't object verbally. If all of his companions decide to approach the fortress, he will silently follow.

Move silently: 10
Hide: 8
Listen: 7
Spot: 5

Andrath  d20+11=30 d20+11=27 d20+12=28 d20+17=27
Wednesday January 26th, 2005 10:16:26 PM

Andrath says, "I agree, we could use a diversion. Qamaro may be smart enough to drop one or two of the thunderstones on the nothwest side of the keep, directly away from the breach, and outside the walls. Then, while the orcs are distracted, we try to sneak in, and get to the blacksmith's shop as quickly as possible. Hopefully, there is not a big gang inside the shop. I agree, that the quieter ones help the others. I can pair up with Bralin. Harvest, you pair up with Lorth. Arminas, you pair up with Elerinn. Merryn, you will have to move on your own. What do you think?"

[OOC: Move silent 30, Hide 27, Listen 28, Spot 27]

DM Bob & Carla  secret DM roll d100=1, I don't believe it!
Wednesday January 26th, 2005 11:44:38 PM

Predisposed to view Merryn in a favorable light, Arminas' companion Erwen cocks its head as the human druid shoots out his questions. The eagle screams hoarsely, Merryn Highlight to display spoiler: { "many...two legs...much metal...many two legs."}. The eagle flies off, and perches in a crenel in the parapet of the fort. The guards seem to pay it no mind.

As they continue to scan the fort, solidifying their plan, Merryn, Arminus, Harvest, and Andrath note there is a pattern to the movement along the top of the outer wall. It takes the guards several minutes to complete their tour of the ramparts, leaving plenty of time to slip through the breach once the party figures out their routine.

The combined effects of the precipitation and wind reduce visibility. As the fog thickens, Harvest Moon can tell that if the party does not get to the base of the fort in the next few moments, they risk becoming lost. The fog will reduce visibility to 5ft.

With much trepidation on the part of Lorth and Elerinn, the party settles the final details of their strategy. Pairing up seems to be the way to go, with the dexterous folk helping out the less agile.

The Swords of Light make it to the breach, and despite some clumsiness on the part of the dwarf, there is no challenge issued from the guard.

When the paladin scrambles over the broken stone walls of the breach, he senses great anquish such as he has never known in all his life.

Andrath, and Bralin, the first through the breach are able to discern the walls of the inner compound across the yard. The left side of the yard is dotted with small encampments, each comprised of 4 or 5 tents, and a small campfire. A few of the early risers tend the fires and talk amongst themselves. A single encampment occupies a small portion of the yard to the right.



Merryn  d20+2=4 d20+2=4 d20+8=14 d20+6=24
Thursday January 27th, 2005 8:45:19 AM

Merryn whispers to Arminas, "I will follow you to the blacksmith shop. Thank nature for the fog she has provided us. It might just be enough to get past these vile creatures unseen."

Once the party determines the direction of the smith's shop, Merryn will follow as silently as he can, placing his shortspear into his right hand in case any interference be encountered.

Rolls:
Move Silently: 4
Hide: 4
Listen: 14
Spot: 24

Harvest  d20+7=8 d20+8=10 d20+9=10 d20+9=10 d20+10=17 d20+8=14
Thursday January 27th, 2005 8:48:42 AM

Fires glow on the western side, across the courtyard from their entry through the breach. Orcs. 15. 20. Or more.

Harvest Moon guides the paladin across through the breach and across the yard, pointing out the soft places in the earth onto which to place his feet, stopping him when his armor creaks or clangs too loudly. It is slow. With the threat of discovery all around them, maddeningly so. And, perhaps she is paying more heed to the paladin's stealth than to her own.

At the door of the smithy, she raises her hand.

"Andrath Silverhand, I have a scroll which will allow me to take the form of another in disguise. Before we open the door, it maybe best to take on the form of an orc in case the smithy is occupied and the opening of the door is noticed."

Rolls
Hide 8
Move Silently 10
Spot 10
Listen 10
Move Silently Aid Another 14
(Sorry, that 17 should be a 14)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Notes
Elerinn and Arminas have Mage Armor as well if they wish.
Cast Disguise Self from scroll if plan is agreed to.

Lorth 
Thursday January 27th, 2005 9:03:00 AM

Lorth attempts to follow Harvest at quietly as possible, as he crosses over the breach he stumbles as the anguish washes over him.
Pain etched into his face, he whispers, "Something is bad here... pain, suffering... I can sense it."
Gathering himself he presses on... Caerthon said this is the last time he saw my father, he thinks, I will have to come back and investigate.

Lorth  d20+1=5 d20+1=14
Thursday January 27th, 2005 9:04:12 AM

(OOC: Forgot my hide: 5 and move silently: 14 checks.)

Bralin  d20-5=3 d20-5=1 d20+7=12 d20+6=14
Thursday January 27th, 2005 9:32:48 AM

Bralin's footsteps and clanging armor sound loud in his ears. He grimaces, but it can't be helped. Dwarves were not built for sneaking.

Seeing the tent in the space to the right, he beckons the others to follow him into the stables. Once there, he uses the cover to move around to the Blacksmith's shop, and cuts across the open space to the door.

Bralin keeps his axe in hand during the journey.

Move Silently: 3
Hide: 1
Listen: 12
Spot: 14

Arminas  d20+10=14 d20+10=25 d20+10=28 d20+8=18
Thursday January 27th, 2005 9:51:21 AM

Arminas helps Elerinn along, trying to comfort his fears. He winces each time he hears the rustle and clunk of the others. Why dwarves and humans have survived so long is beyond him.

As they enter the breach and make their way to the smithy, Arminas will hide in the shadows watching behind them. Paying particular attention to the tent set off from the rest. Someone or something of importance resides there, and Arminas does not plan to be caught unaware. Once everyone enters the smithy and it appears they are not seen, Arminas will slip inside.

Move Silently: 14
Hide: 25
Listen: 28
Spot: 18


Elerinn 
Thursday January 27th, 2005 4:21:55 PM

Elerinn tries to be as silent as possible as he moves into the fortress alongside Arminas. To thank him for his help silently, he nods at his companion.

Elerinn  d20+1=7 d20+1=11 d20+1=20 d20+1=4
Thursday January 27th, 2005 4:22:20 PM

Hide: 7
Move Silently: 11
Listen: 20
Spot: 4

Andrath  d20+11=21 d20+11=25 d20+12=19 d20+17=23
Friday January 28th, 2005 12:21:34 AM

Andrath moves along with Bralin, wincing as the well armoured dwarf tries unsuccessfully to sneak along. He whispers to Elerinn, "With all this noise, get ready to have your raven drop the thunderstones." Then he whispers to Harvest, "If those orcs make any sudden moves, create your mist between the breach and the entrance to the smithy. We can try to make our way through it in pairs."

[OOC: Hide 21, Move silently 25, Listen 19, Spot 23]

DM Bob & Carla  d20+3=23 d20+3=5
Friday January 28th, 2005 12:24:38 AM

The party members pick their way through the fog, skirting the small cluster of tents around the eastern campfire. A single figure tends the fire. Two more voices can be heard from inside the tent.

"Humans are weak" a voice snarls. Another equally rough voice responds, "not so weak they didn't knock you down." "I fixed him, that skinny runt won't use that arm for a while, and he squealed real good when I stuck him!"" The other one didn't look so good when we dragged him below either" another voice chuckles mercilessly. The three voices continue for a few minutes, sharing their success in demeaning their captives. "The mages 'll do em in good. I heard one screamin' till late in the night yesterday. Musta knowed we ate his horse...damn fine eatin' too." The fog distorts the voices, playing tricks on your ears and disguising the exact direction the voices come from.

Merryn, and Harvest successfully traverse the outer courtyard, first to the stables, and then across to the smithy. Andrath, Lorth and , Elerinn amd Arminus make it as far as the stables, but as Bralin reaches the stables across from the Smithy he brushes against the wall and his armour makes that tell-tale sound of steel on rock.

"Shhh!" the voice says and then more loudly "Who goes there?", this time in orcish. The sound of his feet scuffing in the dirt makes it clear he is turning through 360 degrees to locate the source of the sound.

Harvest  d20+11=19
Friday January 28th, 2005 7:30:26 AM

Harvest Moon remains in place. She thinks. Picturing stillness. Rather imagining action and non-action.

If action prevails, there may still be a chance for a diversion.

Rolls
Disguise 19 (+10 for the Disguise Self spell that would be in effect)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Notes
Ready Action: If any of the party is revealed to the orcs by either their own actions or the orcs'. But not in the case in which direct combat begins. Harvest draws scroll of Disguise Self. Then makes a loud dismissive growl waving her hand for whoever it is to go away, or possibly back to sleep.

Elerinn and Arminas have Mage Armor as well if they wish.
Cast Disguise Self from scroll if plan is agreed to.


Merryn  d20+5=18 d20+6=17 d20+8=21 d20+2=5
Friday January 28th, 2005 8:48:34 AM

Well it's a wonder I didn't stir up a ruckus on the way over here as well, Merryn thinks to himself.

Although the dwarf may be a bit dour at times, Merryn has respect for his logical mind and fortitude in combat and so wishes to help him out. Taking a sling bullet out of his pouch, Merryn hurls it by hand in the opposite direction of the dwarf, intending to strike something solid withing his field of vision (Spot: 17; Missile Attack? DC: 18 OOC: just to clarify, I'm not trying to actually hit an orc, only to hit some object away from Bralin so as to confuse the orcs by the sound generated).

The speech of the orcs in the tent is disturbing, however, they seem to know the location of the companions of the Swords of Light, Hugo and Langdon. Merryn perks his ears and listens as well as he can so that he might know their general location by sound (Listen: 21).

Merryn waits patiently for the others to get to the blacksmith's workshop, trying to hide himself as much as possible (Hide: 5).

Arminas  d20+10=17 d20+10=21 d20+10=30 d20+8=26 d20+9=22 d20+9=22 d8+3=8 d8+3=6
Friday January 28th, 2005 2:36:05 PM

Arminas freezes in the shadows of the stable. He is surprised that only one orc called out. With the racket the paladin and dwarf were making, he fully expected to be greeted by every orc anywhere near this fort.

Notching an arrow in place, he sits and waits. If the orc appears to be ready to raise an alarm, Arminas will attempt to silence it with two quick arrows.

Move Silently: 17
Hide: 21
Listen: 30 Nat 20
Spot: 26

Attacks if needed
1st arrow Hit AC 22 Damage 8
2nd arrow Hit AC 22 Damage 6


Bralin (ac19, power atk[3])  d20+6=13 d10+8=11
Friday January 28th, 2005 2:48:12 PM

Bralin freezes.

Mayhap the orc is poorly trained, or tired, and will quit its search.
The dwarf grips his axe. Tis more likely the orc will suddenly appear out of the fog. Bralin resolves to be ready when it does.

[Ready Action - If an orc appears and sees him, attack - hit ac14 (forgot orc bonus) for 11 hp damage]

Andrath (AC 20, 30/30 hp)  d20-1=16
Monday January 31st, 2005 12:06:24 AM

"Uh oh," Andrath thinks to himself, as the orc calls out the challenge. He calls back, in orcish, and using his gruffest voice, "Keep your voice down, you fool! We are late getting back from patrol. Blast this cursed rain and fog! It's our turn to rest, so we need to report, and then get to our bedrolls!" [OOC: Bluff roll of 16.]

The elf pulls his cloak hood over his head, and tries to swell out his shoulders to make his slight elf frame look more bulkily orcish. He waves Bralin on to the smithy, and waits to see if the orc continues to challenge, or even approaches, thinking an elf in a cloak looks way more orcish than a dwarf in armour. He puts his hands on his swords, ready to draw and swing if required. He whispers to Bralin as the dwarf moves away, "Get the others out of sight. I will lead them on a merry chase, if they discover me."

DM Bob & Carla  d20-1=3
Monday January 31st, 2005 12:49:02 AM

Merryn and Arminus are able to make out the shadowy form of the orc by the campfire. The orc appears to relax his guard and retakes his seat by the fire. "Be on your way then! You're late, and the Captain has no mercy for them that shirk their duties," the orc calls back to Andrath in his gutteral tongue. [Sense motive=3].

The fog closes back in around the party, further obscuring their forms as they successfully cross the courtyard to the Smithy.

The blacksmith's is an open building with a half-wall running around it's perimeter. Four heavy timber posts hold up a rough shingled roof. Racks of iron and half-finished items are arranged haphazardly around the work space. Several anvils form a semi-circle around the large stone forge at the back of the room. Heavy hammers, wrought iron tongs and other tools hang from hooks set into the rafters. A set of bellows goes untended and no fire burns in the firepit.





Lorth 
Monday January 31st, 2005 7:50:38 AM

Lorth enters the smithy glad to be over the breach and inside. He says nothing waiting for everyone else to group up.

Harvest  d20+2=15 d20+7=19 d20+8=17 d20+9=21 d20+9=22
Monday January 31st, 2005 7:50:59 AM

She had thought ... But then, an open air smithy makes much more sense. Especially when one takes into account horses. Harvest Moon's thoughts harken back to the paladin Caerthon's words. Now, with the Crimson Fort around her, the sight, the smell, the sound, misty in the fog, she can almost see the battle within her mind.

The dagger traces towards the east side of the inner wall to an area marked as the blacksmith shop. "There must be some way into the inner compound through here" he indicates. "I don't know how, but those we battled somehow escaped into the inner compound after retreating into the smithy. The inner tower is several stories high and it's dungeons have been excavated several stories below." he continues, "although getting in and out undetected will be a risky proposition."


"Andrath Silverhand," she whispers, "the paladin spoke of a way through here into the tower." She eyes the forge. But could it be possible?

"Andrath Silverhand," she whispers again, "I would aide you in a search." Placing herself into a hidden corner, Harvest Moon draws from her haversack an everburning torch. Shielding the light within her bulky robes, she lights the areas that he requests, ever careful to shield the light from exposure.

Rolls
Aide Another 15 (+2 to Andrath to Search for Way In)
Hide 19
Move Silently 17
Listen 21
Spot 22

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Merryn  d20+2=18
Monday January 31st, 2005 9:07:39 AM

Merryn whispers to Andrath, "Well, if we are about to head into dungeons and whatnot, I ought to meditate and regain some strength. Nature's hold is weak here, but I should like to have my spells at hand if we go underground and I think the party could use an hour's rest now that we are relatively safe. Well, safer than out there with the orcs at any rate. I will begin my meditation while you and Harvest search for the entrance."

Merryn looks for a shadowy corner (Hide: 18) and sits down, fixing his gaze on what little grass growth there is inside this desolate place. He closes his eyes and meditates while the others search.

Spells:

0-lvl: Detect Magic; Guidance; Know Direction; Resistance; Virtue

1-lvl: Cure Light Wounds; Produce Flame; Jump; Charm Animal

2-lvl: Bulls Strength; Flame Blade; Spider Climb

Bralin  d20-5=9 d20+4=18
Monday January 31st, 2005 10:05:40 AM

The dwarf looks at Merryn, raises his eyes slightly to take in the open air of the half wall of the smithy, then lowers his eyes to stare at the man in disbelief.

His mind races - An hour? Tis not possible.

Bralin ever so slowly moves around the smithy, gazing intently at the stone and metal.

Search - take 20 if I can for a 24, else 18
Move Silently: 9

Arminas 
Monday January 31st, 2005 12:30:51 PM

Arminas makes his way into the shelter of the smithy and breathes a sigh of relief. It is difficult to silence a foe with an arrow, and the last gasp of breath will bring more orcs. Arminas puts his arrow in the quiver, and looks around.

As the diffuse lightening of the grey sky provides some light through the fog, Arminas motions for the others to remain still.

"I may be able to track those who have passed through here. Please, do not move around until I have checked the ground. It is likely that they did not move with caution through a fort they themselves occupy."

Arminas then carefully checks the ground, looking for scrapes or footsteps on the ground. The recent rain and fog may have provided a better surface for tracking.


Andrath  d20+13=16
Monday January 31st, 2005 1:49:29 PM

Using the shielded light from Harvest, and with her help, Andrath tries to find some sort of entrance to the inner keep. "Merryn," he whispers, "hold off on your spell-memorizing for a little bit. This is not an enclosed room, and who knows how long we will have before someone comes by and glances in to see us." Then the elf starts to move along the inner wall, trying to find a hidden doorway. [OOC: rolled a 16 for the search, even with Harvest's help.]

Assuming his first quick search didn't turn up anything, he starts to take a more careful, measured look. [OOC: Take 20 on the next search, for a total of 31.]

Merryn - OOC (sorry, second post) 
Monday January 31st, 2005 5:52:25 PM

OOC: sorry about him meditating, I was confused as to how long it would take to search for the entrance and forgot about the half-walls. Needless to say, Merryn heeds the virulent glare of Bralin and takes the advice of Andrath.

DM Bob & Carla 
Monday January 31st, 2005 11:13:05 PM

The early morning fog envelops the forge providing cover for the party as they explore the building. Lorth stands guard as a desperately tired Merryn sinks to the floor to rest, and Elerinn finds a quiet corner. Arminus checks the ground, hoping there might be tracks that would tell him something. The ground is hard packed from regular use and routine traffic, but the ranger can tell the place hasn't been used for a couple of months.

Harvest recalls Caerthon's information, and carefully sheds a light on the situation as Andrath and Bralin search the solid looking hearth of the now cold forge. A cursory check reveals nothing but a more systematic search reveals an irregular fist sized stone, set amongst larger more regular shaped blocks. Whereas the larger stones are all set flush with one another, the fist sized stone is ever so slightly recessed.

While the others investigate, the druid tries to rest, even if just for a moment. In this barren place of rock and iron, the human spots a nondescript weed that has by some miracle of nature managed a toehold in whatever poor soil edges the stone wall and the smithy floor, the tenacity with which it to clings onto life containing a lesson on the divine force of nature.


Merryn  d20+6=19 d20+8=28 d20+2=18 d20+2=21
Monday January 31st, 2005 11:31:25 PM

Contemplating the weed gives Merryn new strength of conviction, however depleted his physical strength may be. He will try to emulate the weed's tenacity and press on despite his weariness.

With a renewed mental vigour, Merryn walks over to Bralin Stoneminder and says, "I noticed your glare a moment ago. I apologize for my weakness, Stoneminder, my earthy bones are weak in such a desolate place as this. I will, however, try to emulate what little plantlife lives in this area and press on despite unfavourable conditions."

With that said, Merryn takes up a discrete position (Move Silently: 18; Hide: 21) near Lorth in order to help him keep a lookout for unwelcome intruders (Spot: 19; Listen: 28 (nat. 20!).

Lorth  d20+1=15
Tuesday February 1st, 2005 7:44:50 AM

Lorth still doesn't speak, still uneasy from the anguish he felt crossing the wall. He peers out into the fog watching for movement...
(Spot: 15)

Bralin 
Tuesday February 1st, 2005 10:44:13 AM

Bralin's eyes twinkle in satisfaction as he and Andrath discover the stone.

The twinkle dies when Merryn comes over and apologizes. The dwarf stares woodenly at the druid for many moments - while his mind races.

Why the apology? Why not simply rise and continue? Clearly the druid seeks some comment of comfort, but Bralin has no idea what that comment should be.

"Uh. Aye." is all he can manage in response, gratefully relaxing when Merryn returns to the wall.

The dwarf returns to the trigger stone. He places his hand upon it, and looks to Andrath for the go-ahead. Once he receives it, Bralin calls out a low "'Ware", pushes the stone, grabs his axe, and waits.

Arminas  d20+10=14 d20+10=11 d20+8=21
Tuesday February 1st, 2005 11:59:32 AM

Arminas finishes looking about at the ground, and glances up as Bralin finds the trigger stone.

"This room and passage has been unused for a long while. Perhaps if we are quiet, we may sneak up on the enemy."

He looks at Lorth and Bralin and shakes his head.

"You do know how to keep from banging around as you walk, don't you?"

Arminas then steps back to give Bralin room to open the door. As he does so, he stumbles and makes some noise.

Listen 14
Move Silently 11 (nat. 1)
Spot 21

Harvest  d20+7=16 d20+9=24 d20+9=29
Tuesday February 1st, 2005 12:12:55 PM

Harvest Moon holds the cold burning torch within the folds of her clothing and makes herself into as small a ball ball as possible. Sitting still upon the stone floor of the smithy, she is no more thana loose pile of clothing. She turns her focus toward the forge, as Bralin Stoneminder prepares to touch a stone that would seem the trigger to a portal of entry. Her senses are tuned to what will come. Her focus is on what will come. Should attack come from within, she stands poised to shed light upon whatever may come. (Ready Action: If attack comes from within the portal, and if it is dark within, throw the torch in to illumiate the attackers.)

Rolls
Hide 16
Listen 24 (For what may be inside the (?) door.)
Spot 29 (Nat 1) (For what may be inside the (?) door.)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Andrath  d20+12=30 d20+11=20
Tuesday February 1st, 2005 8:19:23 PM

"Hold a minute, Bralin," Andrath says, as the dwarf reaches for the recessed stone. "There may be a trap. Good find, by the way." He presses his ear against the stone, to try and detect any noises coming from the other side. [OOC: Listen roll of 30.] Then the rogue carefully searches the stone, and the area around it, to see if he can discover any traps that might be set off by working the stone. [OOC: Search for traps roll of 20.]

DM Bob & Carla 
Wednesday February 2nd, 2005 12:01:30 AM

Andrath figures the mechanism for the hidden door is probably safe, and there are no sounds coming from the other side of the wall. Bralin, weapon at the ready, triggers the stone. There is a low grinding of stone on stone as a 5ft. x 2 ft. section of the wall sinks down into the hearth creating an opening through to the other side. Harvest Moon neither hears nor sees anything to cause her alarm on the other side of the opening. What she can see leads her to believe they will be out in the open air or some narrow passageway open to the sky if they pass through.

Lorth, Arminus, and Merryn do not see anything beyond the half-walls of the smithy due to the grey fog. The sound of heavy boots on stony ground is unmistakable though, as perhaps a dozen individuals near the building at a quick march. Merryn picks up snatches of a conversation about how the second night patrol is late, and the watch captain is furious, threatening to carve them up and dry their flesh for rations when they are found.



Lorth 
Wednesday February 2nd, 2005 7:39:27 AM

Lorth looks at Arminas and says quietly, "No, I am not skilled in moving about silently, I haven't has cause to learn and wouldn't want to. I prefer a standup fight, to all this sneaking around."
When Bralin finds and opens the secret entrance, Lorth moves over to it and gets ready to go.

Merryn  d20+2=13 d20+6=13 d20+8=25
Wednesday February 2nd, 2005 8:28:57 AM

Preparing to go into the passageway, Merryn pulls out his everburning torch in order to help illumine the passageway further. He is careful to follow Harvest's example and to keep it within his robes until they are actually in the tunnel.

"We ought to hurry and get down the passage. There are orcs about and they are in a sour mood. I suggest we leave no trace of our coming if possible. Is there any way to move the stones back into position once we are in the passageway?"

Once the marching order is decided, Merryn will fall into place and follow the others. He reminds the group that a passageway open to the air is a good candidate for having arrows rain down upon them and so the group should be cautious.

(Move silently: 13; Spot: 13; Listen: 25).



Harvest  d20+7=14 d20+8=15 d20+9=20 d20+9=13
Wednesday February 2nd, 2005 11:26:20 AM

Narrow door. Passage of only one at a time.

With words unspoken, Harvest looks to Andrath Silverhand. If the area beyond is open to the sky it would be best to send Arminas of Jahrlswolf's Ewan or Elerinn Brazael's Qamaro up and over the wall to scout. But, from the sound nearby, there seems little time.

All of these thoughts follow one after another through the quiet girl's mind. Pushing these things aside, she prepares to follow Andrath Silverhand through the narrow door, and into what might lie beyond.

Rolls
Hide 14
Move Silently 15
Listen 20
Spot 13

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Arminas  d20+10=26 d20+10=22 d20+10=12 d20+8=21
Wednesday February 2nd, 2005 12:38:12 PM

Arminas rolls his eyes as Lorth mentions a "stand up fight", and quietly replies:
"If it is a 'stand up fight' you want, go to courtyard and declare yourself. I prefer to live, and accomplish our goal."

With that, Arminas quietly slips into the passage as the sound of the orc patrol is heard.

Once inside the passage and the orc patrol has moved off, Arminas helps to close the secret door. If however, the patrol sounds like it is coming into the smithy, Arminas will notch an arrow and watch out the opening as others attempt to close it.

Rolls
Hide 26
Move Silently 22
Listen 12
Spot 21


Bralin  d20+4=11
Wednesday February 2nd, 2005 4:50:36 PM

The dwarf motions for everyone else to enter the secret hallway. He will be last through, pushing the indented stone again before scooting through the hole.

If that doesn't close it, he try to find another switch in the tunnel itself.
[Search 11]

And if that doesn't work, he'll simply follow the rest of the party, assuming some mechanism resets the door automatically.

Andrath (AC20, 30/30 hp)  d20+11=21 d20+12=21 d20+11=25 d20+17=23
Wednesday February 2nd, 2005 10:19:26 PM

Andrath suggests the marching order as the party moves through the secret door. "Arminas, you lead and keep your eyes and ears open. Lorth, you go next, and use your power to detect evil to feel ahead as well. Harvest, you an I will follow, then Merryn and Elerinn, and Bralin brings up the rear."

He takes his turn to move through the opening, keeping his eyes and ears open as he moves. [OOC: Hide 21, Listen 21, Move Silent 25, Spot 23]

DM Bob & Carla  d20+3=11 d20+3=6
Wednesday February 2nd, 2005 11:46:31 PM

One by one the party members slip through the narrow opening at the back of the forge and fan out, hiding in the shadows along the wall on the other side. The party finds themselves in another workshop, almost the mirror image of the smithy backing it, save a little smaller. Bralin locates another fist sized stone, and triggers the closing mechanism. The stone door softly grinds back into place, sealing the portal.

The drizzle finally stops and the fog starts to lift as the pale morning sun tries to burn through. It is hard to believe that less than half an hour has passed since deciding to cross the breach. Across a narrow section of the inner courtyard lies the main tower of the Crimson Fort rising up three times higher than the outer walls. Peeping out from the partially enclosed forge area, Arminas on the right points out a small side door placed well back on the tower. Andrath on the left, catches sight of the large double front doors posted with a complement of sleepy guards.

Lorth 
Thursday February 3rd, 2005 8:05:06 AM

"I wouldn't expect you to understand.", Lorth replies matter of factly.
Then he gets in line where Andrath suggested and follows along.

Harvest  d20+7=16 d20+8=13 d20+9=11 d20+9=25
Thursday February 3rd, 2005 11:11:58 AM

The sky begins to light with the silvery rays of the sun.

"Andrath Silverhand," Harvest whispers, "do we require cover to conceal our movement? Before the morning fog lifts to an extent to appear unnatural, I can create more."

On Andrath Silverhand's orders, Harvest Moon prepares to creep out of the small blacksmith's shop and cast a spell to conjure an obscuring mist.

Rolls
Hide 16
Move Silently 13
Listen 11
Spot 25

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Arminas  d20+10=27 d20+10=24 d20+10=23 d20+8=14
Thursday February 3rd, 2005 12:19:25 PM

Arminas shrugs off the comment of the paladin. Obviously his instinct for survival is greater than his desire to follow some outdated code.

After looking at the tower, Arminas quietly mentions to the group:
"There is a small door to the side of the tower. I suggest that we go there so as to avoid the guards. If for some reason we need to go through the guarded doors, we should attempt to kill the guards quickly and quietly before they can raise an alarm. I have an oil to make my arrows more deadly and accurate if needed. Still, it will be difficult to kill the enemy with one shot. They will probably be able to cry out. Does anyone else have a more sure way to kill or paralyze the guards?"

Upon overhearing Harvest's comments to Andrath, Arminas adds:
"I think Harvest has an excellent idea. If the fog can appear natural, we have a much better chance to cross the courtyard undetected. Of course, we still have the problem of our metal clad friends here. How can we avoid being heard as we cross?"

Rolls
Hide 27
Move Silently 24
Listen 23
Spot 14

Ewan remains on her own until Arminas whistles for her.


Bralin 
Thursday February 3rd, 2005 12:28:11 PM

Bralin closes the door and marks the memory of the trigger stone in his mind.

As his comrades discuss the options, the dwarf nods in agreement of using the side door and the obscuring mist.

Sound is definitely a problem however. Bralin looks at the distances and the numbers.

How many guards? How far are they from us? How far are we from the side door? Is the side door within line of sight of the guards?

Merryn  d20+6=13 d20+8=9 d20+2=13
Thursday February 3rd, 2005 4:35:11 PM

Merryn falls into the marching order along with the others.

Not being able to think of anything better, Merryn suggests to his well-armoured companions that they remove their armour and carry it in a bundle in order to make the crossing without causing a great deal of noise. However, he realizes that should they encounter a great deal of the enemy along the way or on the other side of the small doors.

Well, I suppose then one must do one's best and prepare for the worst.

Merryn readies for the crossing and will make it with the party once the details have been sorted out (Spot: 13; Listen: 9 (nat. 1 :( ); move silently: 13).



Andrath (AC20, 30/30 hp)  d20+11=23 d20+11=16 d20+11=17 d20+13=29
Friday February 4th, 2005 1:04:43 AM

"Harvest, it doesn't look like there is much fog here in this courtyard, and I am worried that your fog will appear unnatural. Why don't you get ready to cast it if our armoured friends make too much noise, and the guards show signs of wakening?"

"Same marching order as before, but let me get across first and check to make sure that the door is not trapped, and will in fact open for us." (Lorth and Arminas, Merryn and Elerinn, Bralin and Harvest go in pairs.)

Andrath makes his quiet way across the courtyard to the small door [OOC: Hide 23, move silent 16], and proceeds to check for traps [OOC: Search 17]. Assuming that he doesn't find any traps, he will open the door quietly and have a peek inside. If the door is locked, he will pull his lockpicks out of his belt pouch, and try to open the door. [OOC: open lock 29]

Once the door is open, and he sees no obvious foes on the other side, he will wave to the party to move across, and then slip through the door.

DM Bob & Carla  d100=7 d100=15 d100=24
Friday February 4th, 2005 8:01:15 AM

From their vantage in the confines of the forge in the inner courtyard the party now sees that the opening through which they came connects the blacksmith's shop in the outer courtyard with an unused weapons forge in the inner courtyard. The secret door leads right through the fire chambers of both.

Bralin counts 5 guards by the front of the tower. They appear to be less than vigilant and two are engaged in conversation but they are too far away to hear.

Andrath slips across the courtyard and up to the side entrance without attracting anyone's attention. The door appears perfectly safe and unlocked, and opens under Andraths hand. A quick inspection reveals no immediate threat inside the open door. The rogue waves his comrades across the courtyard in pairs without incident.

Harvest  d20+9=23 d20+7=18 d20+8=25 d20+8=28
Friday February 4th, 2005 8:40:54 AM

As Andrath Silverhand steals quietly across the narrow stretch of courtyard towards the small door, Harvest Moon takes a moment to examine the small weapons forge in which the party now stands. Her eyes rove across the walls and the accoutrements of the weapon smith's trade. The forge itself is clearly cool and unused. How long could it have been so? If the group that had fled from the paladin's company had come this way, then the forge must have been cold even before the attack. (Spot 23)

When their time comes, Harvest moves slowly across the courtyard with Bralin Stoneminder. With patience, she coaches him through touch and hand signals. Stealth, is sometimes less a matter of remaining hidden, as it is maintaining a sense that one belongs in the first place.

Rolls
Spot 23 (Looking at things in the weapon smith's)
Hide 18
Move Silently 25
Aid Another Move Silently 28 (Nat 20)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Merryn  d20+2=9 d20+2=3 d20+6=25
Friday February 4th, 2005 8:49:23 AM

Preparing to make the crossing with Elerinn, Merryn re-wraps his everburning torch and stores it in his pack. Whispering to Elerinn, he says "Good luck and let us make it across safely."

Once Elerinn is prepared to cross, Merryn goes with him (Move Silently: 9; Hide: 3 (nat. 1)). If he reaches the other side unnoticed, Merryn will await the others inside the tower, scanning the room for anything of interest (Spot: 25).

Arminas 
Friday February 4th, 2005 2:56:03 PM

Arminas is amazed that they have crossed undetected. Looking at his assigned companion, Lorth he nods his approval.

Perhaps there is more to this man than is immediately apparent.

Arminas then prepares to move down the hallway. In a whispered voice he adds:
"I am not trained at detecting traps, but I will go first if you request it Andrath."

Bralin  d20-6=10
Friday February 4th, 2005 4:10:11 PM

Bralin does his best to follow Harvest's hand signals, and doesn't quite sound like a troop of advancing orcs as he steps across the courtyard.
Dwarves don't sneak.
[Move Silently: 10]

Once inside the door, he quickly looks around for threats, before glancing at Andrath.
"Those we passed revealed the prisoners were 'below'," he reminds the group's leader.

ooc - need someone to play Bralin next week - mdknotts2000@yahoo.com

DM Bob & Carla 
Monday February 7th, 2005 8:08:55 AM

Will wait for a few more posts before continuing.

Lorth 
Monday February 7th, 2005 2:30:12 PM

Lorth follows Arminas carefully. He takes pains to be quiet but does not slink around and use the shadows. Entering the door he looks around, trying to get his eyes to adjust to the twilight...

DM Bob & Carla 
Monday February 7th, 2005 7:44:24 PM

Harvest Moon casts one last glance at the cold smithy. The little brown monk can tell that the forge has been used since the time of the Dread Wars, but that it is used infrequently, fired up perhaps every three or four months in order to repair weaponry or create some mundane items. The force within the fort is obviously getting the bulk of its weapons and amour from another source.

The party slips unnoticed into the large tower building finding themselves in a wide hallway where four could walk abreast. The thick inner walls feature regularly spaced arches. One third of these arches feature sculptures of some dark stone, worn and broken except for stone arms that hold lit torches. There is no debris on the floor, which itself is of the same dark polished stone as the sculptures. In the center of the main hall, glimpsed through one of the empty arches, is a large metal brazier, the lighted coals casting an eerie light along with the torch wielding statues.

Merryn does not detect the presence of any enemy, but does notice what appears to be a flight of stairs at the end of the hallway. Lorth tastes the bile rise in his throat as his stomach roils in response to a pervasive aura of evil that envelopes the place.

Please, all roll listen DC 15 Highlight to display spoiler: { to hear muffled screams coming from below.}

(OOC: Will post M, T, W, Th, F evening in order to get in 5 posts. My preference is to post Su, M, T, W, Th evenings. If most get their 5th post on S/Su, then will post Su evening. Regular posting is very important during combat.)



Andrath (AC20, 30/30 hp)  d20+12=28
Monday February 7th, 2005 9:06:50 PM

Andrath stops as the party enters into the long hallway, and whispers, "Wait, did you hear that? Someone is screaming down below." [OOC: listen check of 28]

Then he starts to make his way into the hallway, glancing into the archways as he moves. He heads for the stairs at the far end of the hall. [OOC: Do the stairs go up, down, or both?]

Harvest (AC21, HP 28/28)  d20+9=21 d20+9=18 d20+7=19 d20+8=12
Monday February 7th, 2005 9:37:24 PM

"I hear it, Andrath Sliverhand," Harvest Moon replies in a whispered voice. As he goes forward, she moves with him, keeping to the shadows and covering the views that he does not see.

Rolls
Listen 21
Spot 18
Hide 19
Move Silently 12

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)


Merryn  d20+8=28 d20+6=19
Monday February 7th, 2005 10:27:46 PM

"Aye I heard them (Listen: 28 (nat. 20)) as well Andrath. Perhaps we ought to follow the stairs down below and investigate. Although, we should be in battle formation in case we should encounter the cause of all that screaming."

With that, Merryn prepares to descend the stairs with the party, spear in hand and his spells at the forefront of his mind.

His green irises glow slightly as he peers down (OOC: I'm assuming the stairs go down to the source of the screaming; if not, then he looks up the stairs) the stairs, anticipating danger (Spot: 19). Although nature's hold is weak here, natural beings are always at their strongest in adverse conditions. Merryn's eyes dull again as his ire settles and he waits for the go ahead to descend the stairs from the rest of the party members.

Lorth  d20=13
Tuesday February 8th, 2005 7:28:08 AM

Lorth steadies himself, never before has he encountered so much evil and pain.
Not really listening for anything in particular Lorth hears nothing, but comments to his friends when they mention it. "If you hear screaming we should certainly investigate, it is probably someone being tortured."
Lorth makes ready to head down the stairs when the others indicate that is where the sound is coming from.

Bralin - Sub/Al (AC19, HP 45/45)  d20+4=21
Tuesday February 8th, 2005 7:53:48 AM

Bralin's head turns toward the source of the screaming to see Andrath and Harvest moving away, down the hallway. (Listen 21)

Turning back to the small door through which they had entered, he ensures that it is closed once again before following at the rear.

Arminas (AC 18, 25/25 hp)  d20+10=11 d20+10=14 d20+10=13 d20+8=23
Tuesday February 8th, 2005 10:22:40 AM

Arminas listens when Andrath mentions a sound. Slowly he spins in a circle, listening intently for any noise. He then whispers:
"I do not hear any screaming, and my ears are seldom wrong. Perhaps it is the wind blowing through the tower. These places always have their own sounds, almost as if they are haunted. Sound or no, this place is full of orcs. Best to be ready."

As the party moves towards the stairs, Arminas keeps his bow at the ready.

Rolls
Hide 11
Listen 14
Move Silently 13
Spot 23

DM Bob & Carla 
Tuesday February 8th, 2005 6:22:02 PM

At the end of the hallway, the opening to the stairs is flanked by a statue of dark stone similar to the ones in the arches. Half of it's face and one arm are missing, but the arm holding the torch aloft is intact. The torch casts a flickering light and shows wide steps spiraling downwards.

A bloodcurdling scream echoes from somewhere below, bouncing off the walls of the circuitous stairway. There is the murmur of voices, then a distinct thud, as if some heavy door is thumped shut, and then quiet.

After the first few steps, the walls narrow so that only two can walk comfortably abreast, while the steps themselves remain wide and easy to tread. There is no way to discern the bottom.

(OOC: If going down, please post marching order.)

Andrath (AC20, 30/30 hp)  d20+11=19 d20+12=14 d20+11=19 d20+17=31
Tuesday February 8th, 2005 9:07:26 PM

Andrath forms up the party to descend into the lower keep. "I suggest Lorth and I lead the way; I check for traps, and he scans ahead to detect for evil. Harvest, you and Arminas follow next, then Elerinn and Merryn, and Bralin brings up the rear. Merryn, can you take out your torch again, just in case the stairs aren't lit all the way down?"

Assuming that the party is OK with his suggestion, Andrath leads the way down the stairs, both swords drawn. [OOC: Move silently 19, Listen 14, Search 19, Spot 31]

Harvest (AC21, HP 28/28)  d20+9=10 d20+9=24 d20+7=12 d20+8=26
Tuesday February 8th, 2005 9:27:05 PM

Harvest Moon nods and takes her place next to Arminas of Jarlswolf. The spiked chain comes out of the haversack, ready to strike past either of the two in front to any opponent beyond.

Rolls
Listen 10
Spot 24
Hide 12
Move Silently 26

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Bralin - Sub/Al (AC19, HP 45/45)  d20+5=16 d20+4=14
Tuesday February 8th, 2005 9:32:18 PM

Bring up the rear.

The dwarf hefts his axe and takes one last look at the area before descending down the stairs with the rest. (Spot 16, Listen 14)

Merryn  d20+6=23 d20+8=9
Tuesday February 8th, 2005 11:36:59 PM

Following Andrath's request, Merryn gets the torch out of his bag, unwraps it, and the stairwell comes into focus a bit better. He whispers to Andrath "I will carry the torch for now, but I may need to set it down if I should need to cast a spell."

Taking up his position in the rear, Merryn braces himself for the walk down, keeping his senses about him (Spot: 23; listen: 9, nat. 1).

Lorth 
Wednesday February 9th, 2005 9:05:51 AM

Lorth follows Andrath's suggestion and attempts to detect concentrations of evil as best as he can while descending the stairs.

Arminas (AC 18, 25/25 hp)  d20+10=12 d20+10=28 d20+10=26 d20+8=16
Wednesday February 9th, 2005 9:54:33 AM

Arminas takes his place behind Lorth. Looking at the small girl and the chain, he smiles and quietly adds:
"Perhaps your chain will be of more use behind Andrath than the tall Paladin."

Andrath walk with his bow in hand, an arrow notched.

Rolls
Hide 12
Listen 28
Move Silently 26
Spot 16


DM Bob & Carla 
Wednesday February 9th, 2005 11:08:29 PM

Andrath and Lorth make their way down the stone staircase, the rest of the party in tow. Torches light the way at irregular intervals as the stairs wind gently down and to the left.

Lorth has an immediate and visceral reaction when he attempts to detect evil. He knows that something more evil than anything he has ever encountered in his young life has occupied these spaces recently. The lingering aura is pervasive and obscures any other auras that might otherwise be detected.

At the bottom of the stairs a large reinforced wooden door bars the way. A large iron ring serves as a handle, and scratches on the stone floor make it clear that the door must be pulled to open.

Merryn 
Thursday February 10th, 2005 9:18:04 AM

Knowing his own strengths, Merryn stands aside as one of the stronger members of the party endeavours to open the door. He holds the torch so light up the doorway a bit more for the sake of the person opening it.

Harvest  d20+7=27 d20+9=27 d20+9=21
Thursday February 10th, 2005 10:07:18 AM

Harvest Moon nods to the elven ranger, who, in truth, seems not much taller than she. Perhaps, she conjectures, it is the impressive eagle that makes his stature seem so much grander. It would be a blessing to have such a friend.

The little monk creeps down the stairway after Andrath Silverhand, down to the bottom, to the large wooden doors. At the bottom, she halts five paces back. Within the confines of the stairway, she considers, he may be required to pull back.

Moving close to the wall, she takes a pose of stillness, seeking a oneness with the wall. She listens intently for what sounds might come through the ironbound door. Her focus is upon the doorway, seeking to grasp the form and meaning of that which lies beyond, once the door is opened.

Rolls
Hide 27
Listen 27
Spot 21

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Note
Five foot gap between Harvest and Andrath.

Arminas (AC 18, 25/25 hp)  d20+10=24 d20+10=29 d20+10=11 d20+8=22
Thursday February 10th, 2005 10:16:43 AM

Arminas keeps an arrow notched, and keeps to the shadows afforded by the flickering torch light. Against the wall, he keeps an eye out the way they came, waiting for someone to open the door.

Arminas motions for silence, as he backs towards the wall.

Arminas makes as scraping sound as he backs into the wall and grimaces. A look of humility that you have not seen before is starting to creep over him.

Rolls
Hide 24
Listen 29
Move Silently 11 (nat. 1)
Spot 22


Bralin - Sub/Al (AC19, HP 45/45)  d20+4=14
Thursday February 10th, 2005 12:08:51 PM

A task, once taken, is executed to its end.

Bralin faces the rear, up the steps. He listens for the telltale footsteps of approaching enemies. (Listen 14)

Lorth 
Thursday February 10th, 2005 12:36:03 PM

As they decend the stairs Lorth says, "Andrath I cannot sense anything in particular, an overwhelming evil lingers here and I cannot sense anything through it."

...after reaching the bottom of the stairs...

Lorth waits for the small monk to finish what she is doing, then when/if Andrath gives the ok he opens the door.

Andrath (AC20, 30/30 hp)  d20+12=16 d20+11=29 d20+13=19 d20+11=17
Thursday February 10th, 2005 8:00:12 PM

Holding his hand up for quiet, Andrath moves carefully forward to the door, and puts his ear to the wood, trying to hear for any movement or other noise from the other side. [OOC: Listen 16] Then he carefully looks over the door, to see if it is trapped. [OOC: Search 29] Assuming the door is not trapped, he will try to open it, taking his tools out of his belt pouch if necessary. [OOC: open lock 19]

Once the door is open, Andrath will slowly pull it open, enough to see throught he crack, and again listen for any noise from the other side. [OOC: Listen 17]

DM Bob & Carla  d20+5=9 d20+5=11
Thursday February 10th, 2005 8:57:07 PM

Andrath signals for silence from the group as he investigates the door. The rogue quickly determines that the door is unlocked and untrapped. Muffled sounds of conversation make their way through the door, and Arminus and Harvest make out the softer sounds of moaning.

Bralin and Arminus are sure that they have not been followed down the stairwell and that they are at no immediate risk from an attack from the rear.

The door opens easily enough and Andrath can see a portion of a long and presumably rectangular room. Approximately 25 feet inside the door, two figures appear to be seated at a rough wooden table, playing a card game. Only one of the pair is fully in view, a heavy set humanoid with a thickly furred hide and well worn chainmail sits with his back to the door. A morningstar leans against it's chair. A second pair of thick, hairy legs gives away the position of the second player.

Neither have noticed the opening of the door.

[OOC please post AC and HP if you decide to enter]

Merryn - AC: 15 HP: 25/25 
Thursday February 10th, 2005 11:36:43 PM

In such close quarters, physical might will be the order of the day, not ballistic skill, Merryn thinks to himself.

Seeing as he is at the back of the party, Merryn takes the time in which the others are entering the room to cast Bull's Strength on himself (+4 str. (str.=11+4=15), lasts 4 min. = 40 combat rounds). His eyes glow green as he mumbles the words and makes the gestures, feeling new strength flow into his body. The enemy will feel the might of his spear arm!

Merryn awaits his turn to enter the fray, waiting for the go ahead from the team leader.

Lorth 
Friday February 11th, 2005 7:50:40 AM

Lorth waits for Andraths signal.

Arminas (AC 18, 25/25 hp)  d20+9=23 d20+9=22 d8+3=8 d8+3=6
Friday February 11th, 2005 11:10:29 AM

Arminas notches an arrow and aims at the seated humanoid. He glances at Andrath, and awaits his nod.

Arminas releases his arrows upon any of the following:
Nod from Andrath
Attack by anyone
Noise loud enough to attract attention

Attacks
1st arrow hit AC 23 Damage 8
2nd arrow hit AC 22 Damage 6



Harvest (AC21, HP 28/28)  d20+9=25 d20+8=27
Friday February 11th, 2005 12:45:50 PM

The greatest danger lies in what you cannot see ...

Harvest Moon closes her eyes and reaches out with her sense of hearing. She searches, searches the areas outside the field of vision, seeking past the soft moans of what can only be prisoners, for the telltale squeak of leather that would indicate armor or the clink that would reveal weapons.

Quietly, she draws a scroll from her haversack. The morningstar sits, unattended at the side of the chair. Harvest prepares to move into the room and deny use of the weapon by casting upon it, a Grease spell.

Rolls
Listen 25
Move Silently 27

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Note
Five foot gap between Harvest and Andrath.
Grease spell in hand.
Ready Action: Upon onset of combat, cast Grease.

Bralin (AC 19, hp 45/45) 
Friday February 11th, 2005 1:40:59 PM

Bralin stands ready at the back of the group. Once all have moved through the door, he will do the same.

Andrath (AC24, 30/30 hp) 
Sunday February 13th, 2005 5:45:58 PM

Andrath quietly pulls the door shut, and steps back, saying, "There is a long rectangular room in there, and there appear to be at least two orc-types. I will pull open the door, and Lorth, you and Bralin charge in to engage them. Arminas, I realize that that will make it more difficult for your bowshot, but we don't want any of them escaping to give an alarm. You and I can follow on our fighters' heels, and you can engage them as well. I will run past them to get into a flanking position, and to be ready to chase one down if it tries to escape. Merryn, you and Harvest come through third, and attack how you see fit. Elerinn, you bring up the rear and be ready to magic missile any foe that looks like he is breaking away to give the alarm."

Assuming the party will follow his proposed course of action, Andrath takes a couple of seconds to cast shield on himself (AC +4, total AC24), then throws open the door, letting Bralin and Lorth charge through. He follows right on their heels, running past any foes to the other side of the room, chancing that surprise will let him get past any attacks of opportunity.

DM Bob & Carla  d20+6=15
Sunday February 13th, 2005 6:51:13 PM

Andrath shuts the door and proposes a course of action for the group to follow. As he pulls the door open again, it scrapes along the stone floor. The two humanoids turn to look at the door. The one farthest from the door stands to see who it might be, the other turns in his chair and cranes his neck to see. "Who's that" demands the standing guard.

It is now clear that they are not orc's at all, but two well armoured and well muscled bugbears. The far one has a ripped ear and seems to be missing one of his teeth. Both guards grab their morningstars when they do not recognize familiar faces.

[OOC neither Bralin nor Lorth had prepared readied attack actions but both bugbears are within 30' and B1 is still seated at the table. Neither Harvest nor Arminus had been able to see the two guards through the small opening created by Andrath, hence readied actions of grease and ranged attacks were unlikely. However, your next post will constitute the surprise round. You are all standing at the door ready to enter. Please post AC, HP, and any activated spells.]



Bralin (AC 17, 45/45 hp, charging, power attack[3])  d20+9=27 d10+8=13
Sunday February 13th, 2005 7:54:49 PM

Bralin has the word "Hold" on his lips when Andrath throws open the door. The dwarf would have preferred a moment to cast his own spell, but what's done is done. Now is the time to react.

The dwarf tears through the door, axe high. In a glance he takes in the two bugbears. Without breaking stride, he keeps running for the seated one, adding the momentum of his run to the overhead arc of Solgar's blade.

[Atk B1, hitting ac27 for 13 hp damage

Bonus:
+1 atk - racial vs goblinoid
+2 atk/ -2ac - charge
+3 dam/ -3atk - power attack]

Merryn - AC: 15 HP: 25/25  d20+5=23 d6+3=6
Sunday February 13th, 2005 9:17:24 PM

Spell Effects: Bull's Strength +4 Str. (15) (39 Rounds Left)

Feeling the new strength in his arms, Merryn rushes into the room headed straight for the seated bugbear along with Bralin. With all his might, he attacks with his spear arm, thrusting it at the enemy (Attack 23 for Dmg. 6)




Harvest (AC21, HP 28/28)
  d20+8=23
Sunday February 13th, 2005 9:39:33 PM

The close of the door had been something of a surprise. The orders come quick, and the reopening of the door even more quickly.

Harvest is left to choose the mode of her attack. The scroll of Grease drops from the little monk's hands and she moves out of the stairwell with the rest. As she moves, the long chain rolls into her hands. Matching steps with Bralin Stoneminder, the small girl stops just behind him and whips the chain forward toward the hideous bugbear's weapon. Wrapping it, she pulls with all her might.

Rolls
Disarm 23 vs B1

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Lorth (AC 17, HP 45)  d20+7=15 d8+3=7
Monday February 14th, 2005 8:28:40 AM

When the door opens, Lorth charges in, and attempts to attack the same bugbear that Bralin goes after.

(AC: 15 for Damage: 7)

Arminas (AC 18, 25/25 hp)  d20+9=11 d20+9=10
Monday February 14th, 2005 9:31:53 AM

As the door flys open, and Lorth, Merryn, Bralin, Harvest and Andrath rush into the room, Arminas simply steps into the room. Quickly, he lets an arrow fly at the bugbear with ripped ear, followed closely by another arrow at the same bugbear. Both arrows miss the target.

Arminas steps into the corner of the room by the door, and prepares to shoot again.

Andrath (AC24, 30/30 hp, Shield 29 rounds remaining) 
Monday February 14th, 2005 8:25:47 PM

Andrath waits until everyone else has charged into the room, and then moves by them to get past the bugbears and to the other side. He will take a double move (up to 60'), not worrying about an attack of opportunity. He will head towards any other door entering the room, and if it is open, prepare to slam it shut next action.

DM Bob & Carla  d20+5=13[disarm check] d20=10[Bl atk] d20+5=13[B2 AoO] d20+5=22[B2 Atk]
Tuesday February 15th, 2005 12:26:38 AM

As soon as the door is swung open the the crusty dwarf charges forward and slams his axe into the seated bugbear, penetrating the armor. A spreading stain of crimson seeps through the creature's rough tunic and fur. Rocked back in his chair, he is unable to fend off the chain that ensnares his morningstar and he finds himself unarmed and at great peril. The bugbear rises from the chair just as Merryn's spear catches him in the leg, slicing through the muscle. He roars in pain and swings the wooden chair at the spear wielding druid to no avail.

The second guard watches as two arrows sail by and then swings at the Andrath as the rogue slips between the table and the wall. The morningstar slams against the table, sending the cards and two clay mugs to the ground. Enraged, the bugbear spins to face the rogue and lashes out again with the morningstar, narrowly missing Andrath with the vicious weapon.

[OOC need a new dice roller!! Arghh!! Bugbear AC=18 Please don't count on posts from Elerinn - seems to be AWOL]

Lorth (AC 17, HP 45)  d20+7=11
Tuesday February 15th, 2005 7:44:35 AM

Lorth thinks Bralin and Harvest have the first bugbear under control so he moves on to help Andrath with the second. He attempts to position himself directly opposite of Andrath. (flanking, drawing an AOO if need be).
When he gets into position he swings at the bugbear and misses. (Hit AC: 11)

Merryn - AC: 15 HP: 25/25  d20+5=17
Tuesday February 15th, 2005 8:12:18 AM

Spell Effects: Bull's Strength +4 Str. (15) (38 Rounds Left)

His first attack a success, Merryn quickly whirls around the bugbear to move up alongside him [just to the left of B1, 5ft. move?], hoping that an attack from both sides will confuse the huge humanoid. He thrusts again with his spear; however this time, his attack fails (Attack: 17).

Arminas (AC 18, 25/25 hp)  d20+9=25 d20+9=12 d8+3=10
Tuesday February 15th, 2005 9:29:07 AM

Arminas shakes his head to clear his thoughts and concentrate.

The creature is but 20 feet away, surely I can hit such a large target!

With a renewed look of concentration, Arminas lets the arrow fly at bugbear attacking Andrath. It strikes deep, sticking from out from his chest. Confidence now overwhelmes the elf as he lets a second arrow fly.

It misses.

Attacks
1st arrow hit AC 25 Damage 10
2nd arrow hit AC 12

Bralin (AC19, 45/45, power attack [2])  d20+8=25 d10+7=12
Tuesday February 15th, 2005 9:42:59 AM

Bralin notes his many allies, but says nothing. He remains concentrated upon the bugbear to his front.

The dwarf allows his axe to continue its momentum. At its far point, he alters the blades path, this time coming for his enemy's ribcage.

[atk B1 ac25 for 12 hp damage]

Harvest (AC21 -AC22 vs Bugbear1, HP 28/28)  d20+10=18 d20+10=30 d20+10=24
Tuesday February 15th, 2005 9:48:43 AM

Harvest Moon abandons her position behind Bralin Stoneminder and scuttles around Merryn Blackbridge to the other side.

A quick diving roll from behind the spear wielding druid brings her up opposite Bralin Stoneminder. From this position, the chain can also reach the other bugbear just over the shoulder of the paladin Lorth. (Or ... perhaps under his arm.)

And, it is this second bugbear that is the focus of the brown girl's attention now. With an eye still to the opponent behind her, she shoots the chain in a wave that targets the bugbear's weapon with an accuracy that she herself finds surprising.

Rolls
Tumble 18 (To Avoid AoO)
Disarm 30 vs. B2 (Flanking +2: Opposite Andrath - Nat 20)
Prerolled AoO vs. B1: If it tries to pick up weapon Disarm 24 (Flanking +2: Opposite Bralin)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Notes
Dodge vs. Bugbear1

Andrath (AC24, 30/30 hp, Shield 8 rounds remaining)  d20+7=20 d8+5=12 2d6(6+4)=10 d20+7=18 d6+2=5 2d6(1+6)=7
Tuesday February 15th, 2005 9:29:38 PM

[OOC: Sorry, miscalculated the shield spell duration. It should only be based on the one level of wizard that Andrath has.]

The elf smiles in anticipation as he watches the paladin move to flank the bugbear. His longsword and shortsword dance and stab at the large humanoid, with both connecting and drawing blood. [OOC: Longsword hit AC20 for 12 damage plus 10 flanking damage, total of 22 hp. Shortsword hit AC18, for 5 hp plus 7 flanking damage, total 12 hp damage. Total damage for the round is 34 hp.]

DM Bob & Carla  d20=12[B1 AoO] d20+5=14[secret DM roll]
Tuesday February 15th, 2005 10:10:41 PM

Lorth slides between the table and B1, narrowly missing being struck by the chair that the enraged guard continues to swing. The paladin fails to hit B2 who easily deflects the blow with his morningstar, but does manage to distract the ratty-eared guard's attention from Andrath.

Merryn ducks away from B1's frantic flailing about with the chair, but fails to poke the weaving bugbear with his spear. However, Bralin's axe connects solidly, dropping the hairy creature like a stone.

Arminus lets fly with two arrows, the first finds it's mark in the center of B2's chest while the second whistles by the bugbear and strikes the wall near Andrath. Harvest strips the morningstar from it's grip, just as Andrath strikes it down with a flurry of blades.

The two bugbears lie in quickly spreading pools of blood. A low, weak moan can be heard from behind a closed wooden cell door across the room from the guard's table.

Lorth (AC 17, HP 45) 
Wednesday February 16th, 2005 8:15:07 AM

Seeing the bugbears colapse to the floor, Lorth immediatley moves to where the moan is coming from, to investigate.

Merryn - AC: 15 HP: 25/25  d20+2=5
Wednesday February 16th, 2005 8:33:19 AM

Having vanquished the foes, Merryn sets about searching them for anything of interest - perhaps a key for that cell (Search: 5).

Harvest (AC21, HP 28/28)  d20+8=28 d20+7=9 d20+9=22 d20+9=19
Wednesday February 16th, 2005 8:36:58 AM

Quick. Decisive. Without injury. On their part, at least.

Only a minor clash of weapons. No outcry. Still ...

As the last bugbear falls, Harvest Moon steals very very quietly back to the door from which they had come. Darting forward, she emerges into full view to snatch up her previously discarded scroll. Then, with cat ears and cat eyes, she stares back up the stairway searching for signs of approach or detection.

Rolls
Move Silently 28 (Nat 20)
Hide 9
Listen 22
Spot 19

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Notes
Retrieve Scroll

Arminas (AC 18, 25/25 hp)  d2=1
Wednesday February 16th, 2005 9:28:13 AM

Arminas is happy that the bugbears are dead, but no smile plays on his face. He takes his bow and looks at it carefully, then checks the fletching on his arrows.

"I usually don't miss."

Arminas walks over to the dead bugbear and notices that the arrow snapped when the creature fell.

Shrugging his shoulders, he then helps to check the location of the moaning.

Bralin 
Wednesday February 16th, 2005 11:59:11 AM

The dwarf hauls the two bugbears into the open cell in the northwest corner and closes the door. He grabs a handy cloak to sop up most of the blood, and chucks it into the cell as well.

Mayhap it will buy the group a bit more time later on.

Bralin then looks to see what has become of the other prisoner.

Andrath (AC24, 30/30 hp, shield 7 rounds remaining)  d20+12=26
Wednesday February 16th, 2005 9:22:22 PM

Pleased at the teamwork that the party displayed in taking down the bugbears, and also pleased that no serious noises were made, Andrath moves the rest of the way to the far side of the room, and to the other door. He puts his ear to the door and listens for any sound that might be coming from the other side. [OOC: Listen roll of 26.]

Rescue


DM Bob & Carla 
Wednesday February 16th, 2005 11:28:14 PM

Merryn checks the bodies of the bugbear guards, and sees a large iron ring with several keys protruding obviously from under one of the creatures. Bralin drags the bodies away, and a small pouch* falls from the pocket of one of the bugbears. Lorth and Arminas move over to the closed cell. Peering through the narrow grated opening the paladin can see an emaciated form hanging from shackles fixed into the rough hewn rock walls. His head hangs to one side, eyes closed. He is bruised and there is dried blood over the many cuts that cover his body.

Harvest checks the stairwell. Having dispatched the bugbears quickly and silently, there is no one to sound the alarm and warn those occupying the castle. A breeze from above causes faint flickering of the torches, but there is no enemy heard or seen.

Muffled screams can be heard by everyone through the thick stone door at the far end of the cell block. With his ear pressed against the door, Andrath hears a little more, Highlight to display spoiler: { as a dispassionate, emotionless voice announces, "you will tell us what you know of our plans and who has provided you with information"...(muffled sounds, and whimpering)..."who knows the true identity of Reithvar? Maya Duma?"...(a stifled scream)..."the Flett...family?" A deeper voice joins the other, "the attack plan! What do they know? Do they suspect?"...(a keening wail, followed by a low moan)...}.

* (Pouch contains 10 GP)


Lorth (AC 17, HP 45) 
Thursday February 17th, 2005 7:39:38 AM

When Lorth hears the muffled screams coming from the next room he says, "I'm sorry but you must wait a while longer for aid." to the man in the cell.
He then moves down to the door where Andrath is listening, and readies himself for the assault on the room. "We must move quickly and save whoever is screaming from further torture.", Lorth says, clearly agitated.

Merryn  d20+8=23 d20+6=11
Thursday February 17th, 2005 8:19:13 AM

Grabbing the key ring, Merryn moves over to Andrath and shows him the find. "These may be of assistance in getting to those on the other side. We should let that poor man hanging in the cell down at least before moving on. He should, at least, be allowed to rest a bit and perhaps we can offer him a little food?"

Merryn goes over to the cell and looks into it, feeling pity in his heart for the poor captive.

Merryn keeps his senses about him as he waits for the party's next move (Listen: 23; Spot: 11).

Harvest  d20+6=24
Thursday February 17th, 2005 8:41:19 AM


To leave it open for a swift exit? Or to close it against the possibility of attackers from behind?

At last, Harvest closes the door, cutting off the stairway.

She turns back to the scene of cells, seeking, and muffled screams from beyond the far door. The brown girl is drawn to the cell from which low groans emerge, even as Andrath Silverhand and the paladin Lorth conduct business at the far door.

Harvest Moon's face pulls into a wince of sympathy as she sees the shackled man suffering from his many wounds. From her pouch, she pulls a leather wrapped bundle. Seating herself, she spreads various bits of cloth and pots of herbal mixture upon the lap of her robe. For the shackles, she can do little. But for the wounds ...

"What is your name?" small brown girl asks as she cleanses the man's wounds. "I am Harvest Moon." Her ministrations are all small things, still she attempts to make him as comfortable as possible. (Heal 24)

Arminas (AC 18, HP 25/25) 
Thursday February 17th, 2005 10:50:59 AM

Arminas moves to the stone door with Andrath, and whispers.

"This time, lets have a plan decided on prior to opening the door. I think I should get two arrows off before the others make it to our foes. Better to have one dead or wounded first."

Arminas then takes a vial from his pouch and coats ten arrows with an oil.

OOC: Assuming I can coat the 10 arrows in a round, if not then just the number of arrows possible in that amount of time.

Bralin (Ac 19, 45/45 hp, Bulls Strength) 
Thursday February 17th, 2005 1:02:52 PM

Bralin holds up the small bag of coin so the others can see it, and then pockets it for safekeeping.

Seeing some of his comrades preparing to assault another room, the dwarf pulls a scroll, casts a spell on himself, puts the scroll away, readies his axe, and takes position by Lorth at the door.

He never says a word.
[Bulls Strength - 3 minutes]

Andrath (AC24, 30/30 hp, Shield 5 rounds remaining) 
Thursday February 17th, 2005 10:31:20 PM

Andrath, at the far door, whispers loud enough for everyone to hear, "Get over here! That guy in the cell is fine for a few minutes. Someone is being tortured on the other side of this door; he may only have a few more seconds."

"Arminas, I am going to throw the door open, you get ready to fire through it, aim for someone out of armour if you have the chance. Bralin, you and Lorth are through next, then Harvest Moon, then me, then Merryn last of all. Engage as quickly as possible. Lorth, good move last time moving to flanking for me. You or Bralin try that again."

"We need to take one of the enemines on the other side of this door alive, preferbly the one asking all the questions."

All ready? Let's go!"

DM Bob & Carla 
Friday February 18th, 2005 12:37:32 AM

Harvest Moon quietly closes the door at the base of the stairs, and goes over to stand by Merryn. She assembles ingredients in preparation to minister to the wounded prisoner once his cell is opened. "Langdon. They've got Langdon," the man whisper's hoarsely when the small monk addresses him.

Arminus is able to dump the magical oil unceremoniously on the 10 arrows. (Please roll a D10 for the number of arrows that will receive sufficient coating to carry the magic) and take a place by the stone door alongside Andrath, and Lorth. They are soon joined by Bralin, axe at the ready, as the rogue, hand on the door, pushes it open.

Behind the door lies a room some 50 feet by 50 feet filled with various devices, some of which are recognizable, others which are not. A few flickering torches cast an eerie light, and deep shadows along the walls and in the corners. A half naked man lies on an oak table in the center of the room, secured to it with manacles at the hands and feet. A drain in the floor beneath the table carries away any bodily fluids that might escape those secured to the table. A figure dressed in black hunches over the moaning man on the table. He looks up with black, cold eyes as the door opens and mumbles a string of words. There is movement on the right, as the stone door swings wide.


Bralin (Ac 19, 45/45, Bulls Strength, power attack[3])  d20+8=11
Friday February 18th, 2005 8:06:59 AM

Andrath wants the human at the table alive.
Keeping enemies alive is not something Bralin excels at.

The dwarf therefore chooses to engage whoever is on the right side of the room. He steps into the room and immediately heads for the person in the right corner, swinging his axe wildly as he comes within range.

[Atk H2. Hit ac11 (guessing thats a miss)]



Merryn - AC: 15 HP: 25/25  d20+5=21 d6+3=5
Friday February 18th, 2005 8:08:55 AM

Spell Effects: Bull's Strength +4 Str. (15) (35 Rounds Left)

Hearing the urgency in Andrath's command, Merryn rushes over to the door. He waits his turn to run in and then quickly runs in and turns to the right, engaging the enemy by the door. Merryn comes down on the foe with his spear hard, trying to disable him with the spear (AC 21 for DMG 5).

Lorth (AC 17, HP 45) 
Friday February 18th, 2005 8:31:41 AM

Lorth goes straight for the man dressed in black at the center of the room. As he crosses the room he stares directly at the thing in black and says, "As Gargul as my witness, I will lay thee low, foul creature."
(Double move around the table, so Lorth is not able to attack this round)

Arminas (AC 18, 25/25 hp)  d10=9 d20+11=17 d20+11=22 d8+5=8 d8+5=11
Friday February 18th, 2005 9:37:56 AM

Arminas looks at the man in black, the one who could end the life of Langdon in seconds. There is no question, he is the one who will be stopped. Grabbing one of the coated arrows, he aims for the chest of the man in black.

Attacks - 9 arrows coated with +2 oil
1st arrow hit AC 17 Damage 8
2nd arrow hit AC 22 Damage 11

Harvest (AC21, HP 28/28)  d20+8=23 d20+7=24
Friday February 18th, 2005 10:52:43 AM

Things move very quickly.

"When events pull one swiftly along in their wake, Boo, it is often best to seek a place for quiet reflection." Little Boo Moon had then asked Pasix what a "wake" was and the lesson had gone on to various and sundry places from there.

Harvest Moon lets the swabs and tinctures fall to the floor. She moves swiftly across cold stone floor to the doorway where she takes in the situation with a glance. Then she ducks quietly to the right, out of the view of those inside. The carved wood eye of Gargul in her hands, she calls divine power to bless her companions.

Rolls
Move Silently 23
Hide 24

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 10 rounds remaining)

Position
Immediately to the East of the doorway Outside the room.

Andrath (AC24, 30/30 hp, Shield 3 rounds remaining) 
Saturday February 19th, 2005 7:00:47 PM

[OOC: I have been deducting 2 rounds of shield per post since the combat, since I figure that we are posting longer than one round per post.]

Andrath runs through the door, and moves to the side of the figure on the other side of the table, opposite Lorth, flanking. He draws his swords as he moves, and readies himself for the attacks next round. [OOC: I figure that regardless of which side you place Lorth on, Andrath can take a double move and run to the opposite side, avoiding attacks of opportunity, since he can move 60' in a double move.]

DM Bob & Carla  d20+14=25 d8+13=20 d20+10=29
Saturday February 19th, 2005 10:42:46 PM

Bralin darts into the room and engages the heavily armored human to the right of the door. As he nears the man, he feels his confidence robbed by the unholy aura that emanates from his foe. The dwarf's blow is easily turned aside, and before he can recover, the warrior before him deftly turns his longsword, slashes across the dwarfs chest and steps towards the back of the room. The pain is immediate and intense as the dwarf realizes that this is no ordinary weapon. [Hit AC=25, for 20 Hp, take -1 CON].

"Come to me guardians" the man intones "come to me!"

Lorth too, senses the evil that pervades the room but continues around the table to face the prisoner's torturer. A half naked man lies strapped to the table, a halo of steel surrounds his head, a number of screws penetrate the thins flesh that covers his temples. He is bruised, covered in cuts, and is now unconcious.

Arminus fires two arrows from the doorway, the first strikes the table, while the second penetrates the torturer's cloak and imbeds itself in the man's arm, just as Andrath rounds the other side of the table to confront him. He cries out in pain before stepping back to cast another spell. [Casting defensively DC=29, no AoO] The mage's outline begins to shift and waver.

Merryn and Harvest run to the door where Harvest casts her spell. [OOC Merryn cannot move far enough to engage the man on the right and have an attack]

OOC: AC H1 = 18



Merryn - AC: 15 HP: 25/25  d20+5=10
Saturday February 19th, 2005 11:39:28 PM

Spell Effects: Bull's Strength +4 Str. (15) (34 Rounds Left)

Seeing Bralin sent sprawling from his attack, Merryn wavers in his confidence, but bolsters his courage by remembering his final goal. He cannot face this foe right now, and so he rushes headlong at the torturer, bringing the might of his spear arm to bear, though he misses miserably (ATK AC: 10).

Arminas (AC 18, 25/25 hp)  d20+12=26 d20+12=16 d8+5=8
Sunday February 20th, 2005 4:43:16 PM

Seeing that the mage is engaged, and Bralin faces a difficult foe, Arminas turns his attention to the unholy warrior.

Quickly, he releases two coated arrows at the man in armour (H2).

Attacks
1st arrow Hit AC 26 Damage 8
2nd arrow Hit AC 16 (miss)

Andrath (AC24, 30/30 hp, Shield 2 rounds remaining)  d20+7=8 d20+5=6 d20+5=20 d6+2=7
Monday February 21st, 2005 1:21:36 AM

As the torturer retreats to cast his spell, Andrath swings wildly at him. [OOC: H1 moved 10', and cast a spell, so Andrath and Lorth both get attacks of opportunity. Andrath's attack was a natural 1 miss.]

Then the elf shifts 5' to the northeast, and swings twice at the robed figure. The first swing with the longsword once again goes wild. [OOC: another natural 1 miss]. However, the backswing with the shortsword connects, drawing blood. [OOC: Hit AC20 for 7 hp damage.]

"Harvest, you and Arminas help Bralin. Merryn, Lorth and I will deal with this one!"

Lorth (AC 17, HP 45) 
Monday February 21st, 2005 8:35:56 AM

Lorth follows to wherever the man in black moves, always attempting to position himself directly across from Andrath.
"By Gargul's name, your evil shall be ended!", he intones.
[Smite evil +10 to hit, +4 damage.

Lorth (2nd post)  d20+10=27 d8+7=8
Monday February 21st, 2005 8:38:24 AM

(oops I accidentally hit submit)
[Smiting Evil, Hit: 27, Damage: 8)

Harvest (AC21, HP 28/28)  d8+1=1 d8+1=7
Monday February 21st, 2005 8:47:45 AM

The sounds from the other side of the doorway do not sound good. The clash of steel, a sound of pain that is in what must be the voice of Bralin Stoneminder.

Much blood rolls from the wounded dwarf. Eschewing combat, Harvest Moon scuttles quickly behind the dwarven Sword of Light.

"Hurry, Andrath Silverhand," she calls as she watches the dark opponent's sword stance, "or this one will kill Bralin Stoneminder." Clutching the eye of Gargul, the brown girl lays a hand upon the dwarf's back. (CLW cure 7hp) The situation is desperate. The only alternative is to flee back through a courtyard full of orcs and hobgoblins.

"We will try our best to make time, Andrath," she replies in a voice shot through with tension.

"Bralin Stoneminder," comes the terse whisper, "where do you keep the healing wand?"

Rolls
CLW 7hp (Burn Obscuring Mist. Rerolled 1)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 10 rounds remaining)

Position
Behind Bralin opposite H2

Bralin (AC 22, 24/45hp, bulls strength, bless, expertise[3], -1 Con)  d20+9=13
Monday February 21st, 2005 3:03:00 PM

Bralin hisses in pain. His face sets as he realizes this foe may be beyond him.

Harvest's spell helps somewhat.

"The wand is in my pack," he tells her.

Bralin's axe continues to spin, but the dwarf is not pressing the attack.

[atk ac13]

DM Bob & Carla  d100=9[miss chance blur] d100=18[miss chance blur] d20+14=32[H2 smite good] d8+13=18[H2 damage] d20+10=23[H1 defensive casting check] 2d4(4+4)+2=10[magic missile]
Tuesday February 22nd, 2005 12:04:02 AM

Certain that he has struck the dread mage a heavy blow with his sword, the rogue is shocked to feel no resistance as the blade passes through the blurred image of his opponent. The paladin experiences a similar result. Merryn rushes towards the mage but the table blocks his direct line, and he cannot attack. [OOC double move to get around table]

A sneer further disfigures the pale face of the mage as he thrusts his hands, palm out, sending two missiles of magical energy directly into the rogues chest [10 HP damage]. The dread mage backs 5 feet away from both Andrath and Merryn, ignoring Lorth completely.

The blackguard facing Bralin bats away the feeble swing from the dwarf's axe, but cannot fend off Arminus' arrow which slices through his arm. Dark blood drips from the wound but he displays no pain. His evil grin shows rotted teeth as he leers at the little brown monk and taunts "you dare intercede here, child!" With a single stride he moves into position and like lightening, the vicious blade slices into the monk. Searing pain shoots through her body as the evil energy does it's work [Smite good hits AC 32 for 18 HP and -1 CON].

In the shadow of their aggressor, the monk and cleric fight the loss of hope as their confidence ebbs.

[OOC blackguard(H2) AC=20]


Lorth (AC 17, HP 45)  d20+7=25 d8+3=9
Tuesday February 22nd, 2005 8:25:12 AM

Once again Lorth swings at the black mage...
[Hit ac: 25, Damage: 9]

Bralin (AC 19, 24/45hp, bulls strength, bless, power attack[2],-1 Con)  d20+10=24 d10+9=18
Tuesday February 22nd, 2005 9:57:33 AM

His foe turns to attack another?!?
Bralin's anger rises. To be bested in combat is one thing. To be ignored is insulting.

The dwarf drops his defensive pose and steps into his blow, adding an extra measure of power to Solgar's axe. He will NOT be discarded.

[hit ac 24 for 18 hp damage]

Arminas (AC 18, 25/25 hp)  d20+12=23 d20+12=29 d8+5=8 d8+5=12
Tuesday February 22nd, 2005 10:15:39 AM

Arminas watches as the unholy warrior strikes at Harvest. He must be taken down, and soon.

Arminas yells:
"Andrath, to Bralin quickly. Leave the mage to the others!"

Arminas releases two more coated arrows at the unholy warrior.

attacks
1st arrow hit AC 23 damage 8
2nd arrow hit AC 29 damage 12


Merryn - AC: 15 HP: 25/25  d20+6=17
Tuesday February 22nd, 2005 4:15:49 PM

Spell Effects: Bull's Strength +4 Str. (15) (33 Rounds Left)

Merryn rushes to engage the mage (OOC: double move) and thrusts the spear out at the creature. He misses, however, (AC: 17) and prepares for the backlash.



Harvest (AC21, HP 10/24 -1 Con)  d20+3=17 d20+10=24
Tuesday February 22nd, 2005 8:06:36 PM

Harvest Moon bites back against the reaction as it wells up inside her. But the pain of the wound beats against the damn of her will, and it rises up within her and burst from her mouth.

"DIE YOU SYPHILITIC SON OF AN INCESTUOUS PLAGUE MOTHER!!!" Bitter tears sqeeze from the corners of her eyes as she releases the bile from her soul with a tortured scream. Then, with a sharp intake of breath, it is over save for the rivlets that roll down her face.

Almost by instinct, the little brown girl moves to execute her last intended action. As Bralin Stoneminder moves through his strike, she lifts the flap on his pack and reaches for the wand within. Flowing with the motion, she dives into a roll to take her away from the dark knight. When she comes out of the roll, she finds herself between the table and the wall.

The Table!

"Bralin Stoneminder," she calls back, "withdraw behind the table. We can hold him from there. And he will be trapped after the others dispatch the magicker."

Rolls
Dex 17 (to fish wand from Bralin's pack while he's moving.)
Tumble 24 (to avoid AoO)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 9 rounds remaining)

Position
Between table and Wall. One square from the Eastern Wall.

Notes
Move Action, fish Wand of CLW from Bralin's Pack


Andrath (AC24, 20/30 hp, shield 1 round remaining)  d20+11=20 d20+10=12
Tuesday February 22nd, 2005 8:53:58 PM

Andrath flinches as the magic bolts from the wizard strike his body. He fights through the pain and tumbles to his left, on the opposite side of the magician. [OOC: Tumble check of 20 to avoid an attack of opportunity from the wizard.]

He jumps to his feet, and swings at the wizard, but the residual pain affects his swing, and he misses. [OOC: Attack roll of 12 to hit.]


Harvest - OoC 
Tuesday February 22nd, 2005 10:09:53 PM

BTW, doesn't Shield stop Magic Missiles?

DM Bob & Carla  d100=65[miss chance for Lorth] d100=74[mis chance for Merryn] d6+3=4[damage for Merryn] d10=2[secret DM roll] d20+14=22[H2 attack] d8+13=16[H2 damage] d4=3[# of Skeletons]
Wednesday February 23rd, 2005 12:09:42 AM

Lorth takes advantage of the mage's preoccupation with Merryn and Andrath and connects solidly with his opponent. The mage shudders under the blow and is obviously injured. Merryn moves 5 feet towards the injured mage and directly across from Lorth. His spear makes direct contact with the mage [OOC added +2 to atk for flanking, rolled 4 pts damage] A surprised look crosses the face of the mage before he falls to his knees and topples forward in a pool of blood.

On the other side of the room, the angered dwarf strikes the blackguard with his axe. The blade sinks deep into the evil ex-paladin. Arminus fires off two more of his precious magical arrows from the doorway. The first narrowly misses but the second strikes true and protrudes from the shoulder of their nemesis.

[OOC applied -4 to ranged attack into melee (note a problem with your character sheet - details to follow by e-mail)]

The monk 'sucks it up' and with some clever foot and hand coordination manages to locate the wand in Bralin's pack and tumbles behind the table and away from her dangerous opponent. As she moves away from him, the monk's sense of hope begins to return.

[OOC Sorry about the confusion re. your position on the last post - good pick up on the Shield Spell]

The badly injured blackguard can barely hold his shield. He calls out once again "Come to me guardians, I command thee!" Once again he slashes violently at the dwarf striking him across the helm and down the shoulder [Hit AC 22 for 16 HP and an additional -1 CON]. The blackguard holds his ground, perhaps too exhausted to move, perhaps goading his foes to attack.

[OOC reductions in CON can affect your HP (-1 HP per level) if the new CON has a lower ability bonus - Bralin should be at 5/41 HP]

Andrath's attempt to tumble past the dread mage is pre-empted when the mage falls to the floor.

[OOC I left you in your original position since an attack on the blackguard would have been unsuccessful - your choice within a normal move where you want to be positioned. Note information on shield spell, Andrath should be at full HP]

Just as the party believes it has gained the upper hand, Arminus hears the sound of metal dragging on stone from behind him and three roughly human sized skeletons, draped in the remains of leather armor, move rapidly towards him from behind. The skeletons are armed with longswords and their bones appear to have been sporadically fused with metal plates, giving them additional substance.

The poor tortured soul on the table twitches occasionaly and wimpers on the edge of conciousness.

[OOC Merryn can move 30' or 6 squares and have an attack or up to 60' in an unobstructed straight line and have an attack as part of a charge. If you are having trouble with the maps please let me know asap so I can make changes in the way I prepare them]

[OOC having trouble with my e-mail...3 skeletons in a line 10' south of Arminus. Harvest is now behind the table near the east wall.]



Lorth (AC 17, HP 45)  d20+7=15 d8+3=8
Wednesday February 23rd, 2005 8:07:25 AM

"Merryn, make sure the black mage isn't playing dead.", Lorth says. Then without pausing he drops his longsword and readies his warhammer while moving over to engage the skeletons.

(If Lorth can attack this turn, HIT: 15, DM: 8, if not, then he just moves to engage.)

Bralin (AC 19, 12/45hp, bulls strength, bless,-2 Con)  d20+12=26 d10+7=17
Wednesday February 23rd, 2005 8:21:04 AM

Bralin hisses in pain again. The foe is strong, very strong. Mayhap this fight will not be won.
Convinced of his upcoming death, the dwarf breaks into his death song, a bass monotone humming that rises and falls in volume in accordance with his strain.

Bralin doesn't concern himself with blade play this time. His last swing should strike, and the warrior puts his concentration into making it count.

[hit ac26 for 17 hp damage]

[ooc - actually, I took -2hp/level after the first blow. Not sure why.
current hp = 45 - 20 (rd1 hit) - 4 (Con loss) + 7 (Harvest CLW) - 16 (rd3 hit) = 12]

Harvest (AC21, HP 6/24 -1 Con)  d8+1=7 2d8(8+2)+2=12
Wednesday February 23rd, 2005 8:40:43 AM

Bralin Stoneminder battles on without retreating an inch. Mountains will not move, Little Boo, Praxis had once said. You must go to them.

With a quick scoot, Harvest tucks in behind the embattled dwarf.

"YOU! GO AWAY AND LEAVE US ALONE!" she shouts at the black knight.

Then, she touches Bralin Stoneminder with the wand.

Rolls
CLW cure Bralin 7hp (If the Wand is CLW)
CMW cure Bralin 12hp (If the Wand is CMW)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 8 rounds remaining)

Position
Directly opposite from H2 behind Bralin

Notes


Merryn - AC: 15 HP: 25/25  d20+6=8 d6+3=7
Wednesday February 23rd, 2005 10:46:38 AM

Spell Effects: Bull's Strength +4 Str. (15) (32 Rounds Left)

Merryn follows Lorth's command and drives his spear through the fallen mage's skull, ensuring the death of the vile creature (OOC: since he is lying down seemingly dead, I'm not sure what the AC would be or even if it is required, but AC: 8 for DMG: 7).

The mage dead, Merryn moves around to the other side of the table (OOC: mv. 30 ft. end position is in sort of a knight's move relation to Harvest and the Blackguard).

Arminas (AC 18, 25/25 hp)  d20+2=21
Wednesday February 23rd, 2005 12:13:00 PM

Arminas takes a startled glance behind him and rushes through the door. Pushing with all his might to close the door behind him, and latching it if possible.

Yelling out:
"The guardian's are here! Can someone turn the undead?"

OOC: Don't know if a strength check is needed, but I rolled one. Got a 21. I should be much faster than a skeleton.

Andrath (AC20, 30/30 hp)  d20+10=22 d8+5=13 2d6(1+3)=4 d20+10=23 d6+2=5 2d6(6+1)=7
Wednesday February 23rd, 2005 8:55:19 PM

[OOC: With H1 down, Andrath would have moved to behind H2 opposite Bralin last round. Thanks for the heads-up. And thanks Al for picking up on the magic missile - shield spell stuff.]

Having moved behind the blackguard last round, Andrath swings twice at the heavily armoured figure, shouting, "Face me, blackheart, and face your doom." His two blades strike true, cutting huge gashes through the last foe standing. [OOC: Swing with longsword hit AC22 for 13+4 flanking is 17 hp damage. Swing with shortsword hit AC23, for 5+7 flanking damage. Total damage 18 hp if the blackguard is immune to criticals, or 29 hp if he is not.]

DM Bob & Carla  d20+2=20 d20+2=20 d20+2=19
Wednesday February 23rd, 2005 10:31:14 PM

Lorth leaves the prone mage to Merryn. He steps over the corpse and slips by the table, heading for the open door. [Lorth can only move 40 feet, leaving him some 10 feet from the door itself].

Merryn stabs at the dead mage with his spear, sinking the tip into the back of the man's neck at the base of the skull before moving around the table in support of Harvest and Bralin.

The dwarf begins his death song and swings his axe to the monotonous drone. The Blackguard raises his sword to parry the strike, but it is too strong and the blade cuts deep into the soldier of evil. He roars out in pain and anger but all feeling has been lost from his weapon arm and Andrath's blades finish the job as Harvest screams at him to leave.

Harvest and Bralin watch on as the last spark of life leaves the blackguard and he slumps to the stone floor at their feet. The monk activates the wand of Cure Light Wounds bringing some relief to the suffering dwarven cleric.

Meanwhile, Arminus dashes into the room and tries to close the door behind him. The three skeletons rush forward and slam into the door [Combined Strength check of 24] and manage to stop the door from closing entirely. The sounds of moaning from the prisoner in the cell can still be heard by those close to the door.

[Arminus could move and close the door in his action, latching the door would have been an additional action]

Harvest (AC21, HP 6/24 -1 Con) 
Wednesday February 23rd, 2005 11:05:57 PM

OoC: This should be interesting. I wonder how this works on a partially closed door?

From the corner of her eye, Harvest Moon catches a glimpse of Arminas of Jarlswolf rushing in the door and closing it behind him. A turn of her head reveals bony hands reaching for the elven ranger.

A quick reach behind her brings back the first scroll at the top of the pile within her haversack. Her lips move as she quickly reads the arcane words of power then thrusts a finger at the door. (Cast Hold Portal)

Rolls
None

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 7 rounds remaining)

Position
Same place as before.

Notes
Cast Hold Portal

Lorth (AC 17, HP 45) 
Thursday February 24th, 2005 8:56:55 AM

Lorth approaches the door and says, "We cannot leave that other man in that cell, we must destroy these afronts to Gargul."
He does not immediatley push the door open, but stands near it ready to swing if/when the skeletons get it open.

Arminas (AC 18, 25/25 hp)  d20+2=22
Thursday February 24th, 2005 9:32:44 AM

Arminas grunts as he strains to keep the door from bursting open. With all his might, he pushes against the door.

Looking at Lorth standing there next to the door, doing nothing to help keep the door closed Arminas gives an exasperated look. When Lorth speaks, it is too much.

"Do you understand that there are three animated skeletons out there?"

Arminas takes a breath and strains against the force of the skeletons.

"Perhaps we should cure our almost dead dwarf and free Langston there before we invite the undead in for a PARTY!.

Adrenilin rushing, Arminas puts all his strength and effort into keeping the door closed.

OOC: Strength check 22 (Nat. 20)

Bralin (AC 19, 23/45hp, bulls strength, bless,-2 Con)  d8+2=4
Thursday February 24th, 2005 11:40:02 AM

The overpowering feeling of despair evaporates as the foe dies. Bralin feels the healing power of Harvest's wand take hold. And he sees the commotion by the doorway.

Pausing only long enough to cast a spell upon himself [CLW (over Magic Stone) for 4 hp], the black armored dwarf forms up beside Lorth.

"Release the door," he tells Arminas. "We must fight ere they discover yon prisoner."

[ooc - wand Harvest has is CLW]

Merryn AC: 15 HP: 25/25  d20+2=10
Thursday February 24th, 2005 12:08:37 PM

Spell Effects: Bull's Strength +4 Str. (15) (31 Rounds Left)

Arminas' plan makes much more sense. Why invite more trouble when the current trouble has not yet been resolved. Better to get Langdon on his feet than risk him to one of the skeleton's blades.

Following that line of thinking, Merryn rushes towards the door slamming into it with all his might and helping Arminas to secure it (Str. Check: 10).

DM Bob & Carla  d20+2=12 d20+2=21 d20+2=6 d20+8=12
Friday February 25th, 2005 7:56:23 AM

Arminus struggles to keep the advancing undead from opening the door, and with Merryn's assistance manages to finally close the door entirely. The monk casts her spell and the latch magically slides into place, locking the door. Lorth and Bralin form up in front of the door, ready for battle if and when the door is opened. Andrath remains silent, standing over the body of the slain blackguard. Langdon continues to twitch and spasm in the grips of the steel halo that continues to torment him.

The skeletons persist, battering the door with their swords and metal enfused bodies. The heavy wooden door shakes under their combined onslaught, but holds.

Anyone making a listen check vs DC 12 hears the scraping of stone on stone coming from the far corner of the room. Those that do hear the noise can turn around in time to see a passage in the stone wall closing behind the twisted figure of a man, his flesh dried and stretched across his contorted frame.



Harvest (AC21, HP 14/24 -1 Con)  d20+9=26 d8=1 d8=7
Friday February 25th, 2005 8:33:28 AM

The door slams shut, for the moment, locking out dried bone things that the little monk had only gotten but a momentary glimpse of.

Harvest Moon takes the moment of respite to turn the wand of healing upon herself. (Heal 8hp) The single dark jagged wound closes. And yet, some malignancy must remain, draining her energy, dragging her to fatigue.

She turns back to Bralin Stoneminder, as his wounds are twice as bad as her own. Then her ears pluck to her the sound of stone grinding upon stone.

Harvest Moon has just enough time to draw another wand from the haversack upon her back.

Rolls
CLW from Wand Rolled 1 then rerolled 7: 8hp healed
Listen 26

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 6 rounds remaining)

Position
Same place as before.

Notes
In hands 1) Wand of CLW 2) Wand of Disrupt Undead
Wand of CLW 2 charges used.

Merryn - AC: 15 HP: 25/25  d20+8=24 d20+2=22
Friday February 25th, 2005 10:14:33 AM

Spell Effects: Bull's Strength +4 Str. (15) (30 Rounds Left)

Merryn spins his head around as he hears the distinctive sound of stone grating against stone [listen: 24]. Dear God, it only gets worse!, he thinks to himself.

Turning to Lorth and Bralin, Merryn shouts, "Look lively, there is danger behind you."

"Arminas, your bow can be of better use than your arms right now. Please, let me hold the door and send that vile creature back to the hell from which it came." (Str. Check: 22, nat. 20)

Bralin (AC 19, 31/45hp, bulls strength, bless,-2 Con)  d20+3=13
Friday February 25th, 2005 10:54:01 AM

The door is locked. Not what Bralin intended. But the warrior immediately discards that plan of action and shifts to another. Battle is fluid. A warrior adapts.

He feels another surge of healing pass through him, while simultaneously hearing Merryn's warning.

The dwarf turns, his eyes gauging the distance to the undead (too far), and also attempting to identify the type [Knowledge (Religion) check 13].

Bralin moves, sliding past Andrath and planting himself between this new foe and the platform holding the former prisoner.
"Free this man," he tells the rogue as he goes by.

Arminas (AC 18, 25/25 hp), bless  d20+10=22 d20+12=28 d8+5=10 d20+10=19 d8+5=13
Friday February 25th, 2005 12:24:39 PM

Relieved that the door is now shut tight, Arminas relaxes from his efforts. He leans against the door to rest, when a strange sound is heard. Someone is opening a door across the room, far away from his companions.

Arminas spins and sees what appears to be corpse coming through the door. He lets fly two arrows. He has only one coated arrow left.

Arrow shots with coated arrows
1st arrow Hit AC 28 Damage 10 (OOC: Hit should be AC 26)
2nd arrow Hit AC 19 Damage 13

OOC: Plus 10 = Base +8, Arrows +2, Bless +1, Bow +1, -2 for rapid shot

Also OOC: If I do not have time for 2 shots, please disregard the 2nd shot.


Lorth (AC 17, HP 45) 
Friday February 25th, 2005 4:38:01 PM

Lorth moves near Bralin and attempts to remove the device on Langdon's head. Once it is removed he forms up near Bralin.



Andrath (AC24, 30/30 hp, Shield 10 rounds remaining) 
Sunday February 27th, 2005 9:33:36 PM

Andrath moves over to the side of the stretched out figure, casting shield on himself when he reaches the wounded man. Not being a healer, he tries to see if the man will survive few minutes longer, since it seems that combat is not yet over. As the other door opens, Andrath looks back up and says, "What's this? Bralin, what is that thing?"

"Lorth! I am your father!"


DM Bob & Carla  d20+6=17 d20+2=10 d20+2=10 d20+2=6
Sunday February 27th, 2005 11:54:04 PM

As the party reacts to the scraping of the concealed door, the twisted form of a man, it's eyes glowing in hatred, rushes at Bralin as the dwarf rounds the table. Two arrows flash past the dwarf and impale the creature but do not appear to slow it down. It swings wildly at the cleric, raking the dwarf's armor with it's long sharp nails. The creature seems to hiss at him through sharp needle-like teeth.[Hit AC=17] The cleric recognizes the undead being as a wight, brought back from death and filled with hatred.

Lorth and Andrath rush to the aid of Langdon and Lorth begins dismantling the halo of steel that is screwed into the prone paladin's temples. With each turn of the screws, Langdon screams out in agony and twitches uncontrollably on the table, but Lorth can see the screws releasing their terrible grip. [It will take two characters one more round to free Langdon, or one character two more rounds]

Merryn continues to brace the door against the continued pounding of the skeletons on the other side, while Harvest takes a moment to heal herself and retrieve a second wand.

As the Bralin engages the creature, Lorth can feel waves of guilt, anguish, remorse, anger, and fear overcome him in succession. The paladin's eyes are drawn to the creature, and a terrible realization dawns that whatever this creature is now, it was someone very familiar to him in the past. [Will Save vs DC 15 or remain immobile for 1 round].

Merryn - AC: 15 HP: 25/25  d20+2=4
Monday February 28th, 2005 8:10:11 AM

Spell Effects: Bull's Strength +4 Str. (15) (29 Rounds Left)

Merryn continues to hold strong the door, but he can feel his arms weakening somewhat. He only hopes that his arms in combination with the latch will suffice (Str. Check: 4).

Bralin (AC 19, 31/45hp, bulls strength, bless,-2 Con, power attack[3])  d20+9=18 d10+10=13
Monday February 28th, 2005 9:44:24 AM

Bralin's face goes a shade paler at the thought of what his armor just prevented.

"Tis a wight," he tells Andrath. "Do not approach. Its very touch can drain your life force."

The dwarf puts all of his might into the arc of his axe. This abomination must be destroyed quickly.

[hit ac18 for 13 hp damage]


Lorth (AC 17, HP 45)  d20+5=17
Monday February 28th, 2005 10:02:14 AM

Lorth turns and looks at the wight, as the realization of who the wight once was sinks in, he begins to tremble. He no longer pays any attention to Langdon...

The world around him slows down to a crawl...

His mind races, this abomination must be destroyed, whatever it is now, it no longer is his father. He stumbles across the room to recover his longsword, functioning on instinct rather than rational thought.

[Lorth will head to attack the wight as soon as he gets his longsword]

Harvest (AC21, HP 14/24 -1 Con)  d20+6=13 d6=6
Monday February 28th, 2005 10:29:09 AM

A Wight? Bralin Stoneminder names it a Wight.

All naming aside, the horrible desiccated undead appearance of the thing aside, something almost instinctual builds within young Harvest Moon. A sense of outrage centered around the wooden eye at her hip wells from inside her. At this Wight at the skeletons outside the door. Her own wounds, her own death is no longer of consequence. They must be destroyed. There is no other alternative.

Mouth compressed into a thin line of determination, Harvest races around the table on which the tortured man lies. She braces as she thrusts the thin wooden wand in the direction of the wight. A ray of light jumps from the wand as she speaks the trigger word.

Rolls
Ranged Touch AC13, Damage 6hp

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 5 rounds remaining)
Hold Portal on Door (8 rounds remaining)

Position
Behind Bralin (directly west of him) but separated by a five foot square.

Notes
In hands 1) Wand of CLW 2) Wand of Disrupt Undead
Wand of CLW 2 charges used.
Wand of Disrupt Undead 49/50 charges.

Question: There's a Hold Portal spell on the Door, isn't there?

Arminas (AC 18, 25/25 hp) 
Monday February 28th, 2005 10:57:17 AM

Arminas shudders as the arrows hit the wight and seem to have little effect.

"Merryn, Harvest cast a spell upon the door. Her magic should hold it for awhile. Come, let us free Langston while they take care of the foul creature."

Arminas rushes over to Langston and starts where Lorth left off.

"Hurry Merryn, I could use help here."

OOC: Not sure if I can talk Merryn out of holding the door this round or not, but if it is possible there are two of us trying to free Langston.

Merryn 
Monday February 28th, 2005 5:30:45 PM

ooc: sorry I forgot about the portal on the door. If permissible, I'll follow Arminas' suggestion.

Andrath (AC24, 30/30 hp, Shield 9 rounds remaining)  d20+5=19 d8+5=11 d20+5=22 d6+2=3
Monday February 28th, 2005 11:36:44 PM

Andrath shifts 5' to engage the wight. He swings his swords at the dessicated undead. [OOC: longsword hit AC19 for 11 hp damage, shortsword hit AC22 for 3 hp damage.]

DM Bob & Carla  d6=3 d20+6=20 d20+2=17 d20+2=7 d20+2=3
Monday February 28th, 2005 11:58:27 PM

Bralin realizes the perilous nature of their situation and swings his dwarven axe at the wight, striking it solidly and causing a large rent in it's hide. Uncaring the creature fights on. Lorth retrieves his sword and advances on the hideous monster that was once his father. Harvest Moon sends a ray of energy wide of the target, narrowly missing Lorth as it passes by. Unsure of how to proceed, Arminus convinces Merryn to abandon the door and the two of them move to assist Langdon. Andrath steps forward and rakes the wight with his swords, slicing into the leathery surface of the former paladin.

Still the monster fights on. It steps towards the monk and hacks at her with it's claws. The wight tears into her robe but it's claws come up empty [Hit AC 20].

The hammering of the skeletons outside the door continues unabated.



Harvest (AC21, AC24 vs Wight, HP 14/24 -1 Con)  d20+4=22 d6+1=5
Tuesday March 1st, 2005 7:47:16 AM

"You are unholy," Harvest Moon says with an uncharacteristic vehemence in her voice. "You will go to Gargul. Now."

Shifting five feet to her right to place her opposite Bralin Stoneminder, the little girl lashes out with a foot in a solid kick to the Wight's mid-section.

Rolls
Hit AC22(+5 Unarmed, -4 Defensive Fighting, +2 Flanking vs. Bralin +1 Bless)
Damage 5hp (1d6+1)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 4 rounds remaining)
Hold Portal on Door (7 rounds remaining)

Position
Diagonally across the Wight from Bralin. Fifth square down from the North wall and the second square in from the East wall.

Notes
In hands 1) Wand of CLW 2) Wand of Disrupt Undead
Wand of CLW 2 charges used.
Wand of Disrupt Undead 49/50 charges.
Fighting Defensively +3 to AC
Dodge vs W +1 to AC


Lorth (AC 17, HP 45) 
Tuesday March 1st, 2005 8:05:19 AM

Lorth moves to the wight and attacks it, he says nothing as tears well up into his eyes, from what his father has become.



Lorth (AC 17, HP 45)  d20+7=27 d8+3=11
Tuesday March 1st, 2005 8:07:07 AM

(Sorry didn't roll attack. Hit AC: 27, Dam: 11 No crit. since you can't crit. undead)

Bralin (AC 19, 31/45hp, bulls strength, bless,-2 Con, power attack[3])  d20+9=21 d10+10=13
Tuesday March 1st, 2005 8:10:44 AM

Way in the back of his mind, Bralin makes a note to explain "Do Not Approach" in more detail.

Now, however, it is time to act.

Once again, the dwarf puts all his might behind Solgar's Axe.

[hit ac21 for 13 hp damage]



Merryn - AC: 15 HP: 25/25 
Tuesday March 1st, 2005 8:40:33 AM

Seeing that the wight is already crowded with attackers, Merryn remains with Arminas, helping him to unbind Langdon and

Merryn - AC: 15 HP: 25/25  d20+2=10
Tuesday March 1st, 2005 8:42:33 AM

OOC: sorry, I hit submit instead of roll. I should really have my coffee before playing my turn.

Seeing that the wight is already crowded with attackers, Merryn remains with Arminas, helping him to unbind Langdon and trying to heal the wounded man as best as he can (Heal: 10).

Arminas (AC 18, 25/25 hp)  
Tuesday March 1st, 2005 10:45:17 AM

Arminas works quickly to free Langston, and is relieved when Merryn is able to provide some healing.

OOC: You mentioned that 2 people could free him in a round, so I assume that we accomplish this.

As Langston is freed from the table, Arminas will take off his cloak and wrap it around Langston.

Looking between the group fighting the wight and the door the skeletons are pounding on, Arminas makes a decision.

"Merryn, I hope that they can deal with the wight. Langston, stay clear and rest. We need to get ready for the skeletons. Perhaps if we tie a trip line across the floor just inside the door, the skeletons would fall as they rush into the room. We could then use staffs, table legs, or whatever else to bludgeon them."

If Arminas has time, he places his bow across his back and takes out his staff, that has been stored in his magical quiver. He then fishes the rope from his pack, ready to implement his plan.

OOC: I know that Arminas damaged the wight with his magic arrows. It is just that Arminas does not know it.

Andrath (AC24, 30/30 hp, Shield 8 rounds remaining) 
Tuesday March 1st, 2005 10:27:27 PM

Figuring that the rest of the party has the undead creature well in hand, Andrath moves over and stands in front of the door, waiting to see if the skeletons manage to break through. [OOC: Double move only, so no attack of opportunity.]

DM Bob & Carla  d20+2=13 d20+2=15 d20+2=18
Wednesday March 2nd, 2005 12:02:38 AM

The dwarf, monk and paladin encircle the wight and attack. The creature that was once Kalith Jerodasta falls beneath their combined blows, impaled on Lorth's sword. Tears flow down the paladin's face, but he feels an immense weight lift from his soul. In final death, the desicated flesh that drew taut around the corpse of the former paladin relaxes, revealing a hint of his true appearance. Bralin and Harvest can recognize subtle similarities between the dead wight and their companion.

Arminus and Merryn are able to free Langdon from the table, discarding the steel device that tormented him. The man is soaked in sweat and other bodily fluids and can barely stand, but smiles weakly when Arminus wraps the cloak about him to protect him from the draft that sweeps through the room from the opened passage way in the northeast corner of the room. The Ranger suggests setting a trap for the skeletons. [actual preparations will have to wait until next round]

Merryn senses that the man is on his last legs and will require far more healing than can be provided by the party's potions and wands. His ordeal has weakened him severely.

Andrath heads for the door as the skeletons continue to hammer at the wood, shaking the door and its frame. The hinges are weakening under their onslaught.

"Hugo...where is Hugo" a panicked expression sweeps over Langdon when he realizes that his friend is not among his rescuers. "We...you must go back for him."



Harvest (AC21, HP 14/24 -1 Con) 
Wednesday March 2nd, 2005 8:01:10 AM

All of the righteous fury that burns within Harvest Moon goes up with a puff of smoke as the Wight falls and, in its human form it resembles ... The brown girl's hand goes to her mouth in an expression of shock. The skeletons outside, even the keep around them are momentarily forgotten in the depths of the tragedy. Lorth Jerodasta, is he not, like her, also a follower of Gargle's unblinking eye? Love of Father. Hatred of the undead. What must he be feeling?

Harvest Moon says nothing. Rather, she simply touches the paladin's arm with a small hand. On her face is a very very unhappy look.

Then the urgency of the moment returns. Slowly at first, at the edges, and then it comes rushing back. Harvest Moon pulls away to leave the paladin with his father.

"You wish a trap? Arminas of Jarlswolf?" she says in a low voice, as though not wishing to burst a moment of solemnity. "I have oil in my pack. We can spread it upon the ground. And alchemist's fire to throw. To ignite it. You may take them from my pack. They will be the first items on top."

"Or," she frowns, "would that make things worse?"

"I also have a scroll of grease. That might make them fall."

Rolls
None

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 3 rounds remaining)
Hold Portal on Door (6 rounds remaining)

Position
Just south of Merryn and Southeast of Arminas.

Notes
In hands 1) Wand of CLW 2) Wand of Disrupt Undead
Wand of CLW 2 charges used.
Wand of Disrupt Undead 49/50 charges.


Merryn - AC: 15 HP: 25/25 
Wednesday March 2nd, 2005 8:16:23 AM

Merryn calls out to the group, "Langdon is severely wounded, as you can all see. Unfortunately, my healing skills are not the greatest. Does anyone possess any talent in this realm? I fear we cannot restore him to full health right now, but we could at least stabilize him and ease his suffering."

Having said that, Merryn turns to Arminas and asks him how he can help with the trap preparations and then sets to work on them.

Lorth (AC 17, HP 45) 
Wednesday March 2nd, 2005 8:43:08 AM

Tears continue to fall from Lorth eyes, he glances up at Harvest, "I'll be a minute.", he says weakly.

"Father, I made a pledge to mother that I would find you, and lay you to rest. I have found you, soon you will be at ease."

Lorth wipes the tears from his eyes then removes two large sacks and his 50' of rope from his backpack. He does his best to wrap up his fathers remains in the sacks, then ties everything up so he can carry the dead man over his shoulder.

Arminas (AC 18, 25/25 hp)  
Wednesday March 2nd, 2005 9:53:19 AM

Arminas looks towards Lorth bundling up the body of his dead father with a look of newfound respect is in his eyes.

Quietly he says:
"I don't think I would have the strength to do such."

Glancing again at the door, Arminas has a worried look.

"The door does not appear to be holding well. Plus, I have a new worry. Do you suppose that the skeleton's pounding could have brought others?"

"Harvest, your idea of flaming oil is a good one, but I don't think this is the proper place for it. Grease would work well, but remember we need to go through that door as well to free Hugo. Unless anyone has a better idea, I suggest we tie a rope just off the floor about 5 feet inside the door. That way when the skeletons rush in they may trip, and lose the advantage."

"Does everyone have a bludgeoning device. Blades don't appear to be useful here, as they have no flesh to cut. Table legs would work well."

Arminas then, with Merryn's help ties the rope across the floor, utilizing the torch brackets if nothing lower down is found. The rope would be about a foot off the ground 5 feet from the door.

Bralin (AC 19, 31/45hp, bulls strength, bless,-2 Con) 
Wednesday March 2nd, 2005 10:47:01 AM

Bralin's eyes harden as he realizes the undead was once Lorth's sire. A hard blow.

But, there is no time.

"No fire or grease" Bralin agrees. Meanwhile, he stows his axe and releases his backpack, letting it drop to the floor. He spins toward it, preparing to rummage around.

"I have a hammer," he says.

Time. Time. Time. The dwarf needs more time.

Harvest (2nd llegal Post)  d8+1=6
Wednesday March 2nd, 2005 12:31:27 PM

OoC: Might as well throw in a useful action.

No oil. No grease.

"Andrath Silverhand," she calls, "I watched you outside the inn practicing arcane arts. Can you use a wand that Disrupts Undead? Do you wish to? I think that I can strike the skeletons with my fists and feet as well as with the wand."

Harvest Moon steps next to Bralin Stoneminder as he rummages through is pack. Touching him with his own wand, she heals more of his wounds.

Rolls
CLW Cure Bralin 6hp

Al - OoC 
Wednesday March 2nd, 2005 6:43:21 PM

Go for it. Sorry to clutter the board with OoC's.

MikeK addition - John L is subbing for Lorth. MikeK and Kelly figured out they could cover each other. Its all good.

I deleted the other OOC posts as clean-up


DM Bob & Carla  d20+2=19 d20+2=3 d20+2=20
Wednesday March 2nd, 2005 11:45:27 PM

The skeletons continue banging on the door, relentless in their mission. The door and it's frame shake and loosen within the stonework, but the monk's magic continues to keep the door closed.

Lorth prepares his father's body while the others look on and wonder how well they would hold up under such difficult circumstances. Langdon leans against the table for support and looks on with growing interest as Lorth binds the body.

Arminus and Merryn prepare a trap for the skeletons, fashioning a crude trip wire some five feet back from the door. Harvest uses the curing wand on the dwarf as he kneels in front of her and fishes through his pack for a hammer.

There is little in the way of furniture in the room. The table has massive legs that would be difficult to remove and there are no chairs. There are, however, a number of torches protruding from brackets along the wall that might serve as clubs.

Merryn - AC: 15 HP: 25/25  d20+2=12
Thursday March 3rd, 2005 8:52:59 AM

Spell Effects: Bull's Strength +4 Str. (15) (26 Rounds Left)

OOC: do Arminas and I have to hold the tripwire, or is it attached to something?

if we do have to hold it:

Merryn calls forth to Andrath, "Make ready to open the door on Arminas' signal." He then takes a firm grip on the wire, keeping it taut in anticipation of the impact of the skeleton (Str. Check: 12)

if we do not have to hold it:

Merryn grabs a torch from the wall closest to him and positions himself beside the tripwire so that he can descend on the skeletons immediately as they fall.

(OOC: Merryn and Arminas are where they would be if they had just attached the rope to the leg of a heavy table and the shelf unit. They are free to move this round.-DM Carla)

Lorth (AC 17, HP 45) 
Thursday March 3rd, 2005 9:42:59 AM

Lorth stops what he is doing for a moment, when the party starts talking about bludgeoning weapons.
"Bralin", he says loudly, a small quiver in his voice.
He then tosses his warhammer to the dwarf and goes back to preparing his fathers remains.

(OOC: Will try and post tommorow morning but may not be able too. Lorth will continue to prepare his father for carrying, unless the party gets really hard pressed, (or the party calls him) then he will help fight. If he finishes preparing the remains and the fight is still on, he helps out of course. Using his lay on hands to heal whoever is hurt, then fighting. thanks all)

Bralin (AC 19, 37/45hp, bulls strength, bless,-2 Con) 
Thursday March 3rd, 2005 11:51:43 AM

Bralin reaches into his pack and rises with a warhammer. Turning at the sound of Lorth's voice, he catches the paladin's warhammer and places in on the table.

He pats his own hammer fondly in response to Lorth.

Leaving the pack on the ground, the dwarf transfers his weapon to his shield hand, and then digs into his front belt pouch to retrieve his obsidian orb.

He nods to Arminas and Merryn.

Bralin is ready.

Harvest (AC21, HP 14/24 -1 Con) 
Thursday March 3rd, 2005 12:27:02 PM

Harvest Moon follows Bralin Stoneminder, to stand behind him as the group prepares for the entrance of the skeletons.

"When we are ready," she calls out to all, "I will dismiss the spell on the door."

Rolls
None

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 2 rounds remaining)
Hold Portal on Door (5 rounds remaining)

Position
Wherever Bralin Moves, stand behind him.

Notes
In hands 1) Wand of CLW 2) Wand of Disrupt Undead
Wand of CLW 2 charges used.
Wand of Disrupt Undead 49/50 charges.

Standard Action: Dismiss Hold Portal

Arminas (AC 18, 25/25 hp)  
Thursday March 3rd, 2005 12:31:39 PM

Arminas looks about to see if everyone is ready.

"Harvest, can you end your spell, or do we need to wait until it runs its course?"

"I suggest we step back 10 feet from the door. Hopefully, the skeletons will rush forward and fall at our feet. I have never fought such foul creatures, but I hope to bash open the skull and see what happens."

When everyone seems ready, Arminas will flip the latch open with his staff. If the door does not immediately open, then he will stand and wait at the ready.

Andrath (AC24, 30/30 hp, Shield spell 6 rounds remaining)  d20+8=14 d8+5=12
Friday March 4th, 2005 1:03:43 AM

Andrath answers Harvest, "I don't want to try the wand; I want to stick with what works best for me: these two blades. Thank you anyway."

The elf makes his way over to the door, readying for the release of the skeletons to enter the room. [OOC: Hold an attack action to attack the first skeleton that nears him. Hit AC14 for 12 hp damage.]

DM Bob & Carla  d20+1=3[dex] d20+1=2[dex] d20+1=16[dex] d20+3=23[atk vs Andrath] d20+3=22[crit] d8+2=8[dmg]
Friday March 4th, 2005 7:53:05 AM

Merryn and Arminus complete the work of securing their trip line to the shelves and table on either side of the door while the remainder of the party prepares themselves for the door to open. Lorth continues to prepare his father's body for transport.

When all are ready, Harvest dispels the Hold Portal and the skeletons barge through the door. The first two skeletons fail to avoid the rope and crash to the floor, while the third deflects Andrath's sword and attacks him with a deadly looking longsword of it's own. [Hits with Nat 20 for 8 HP damage and -1 CON]

Lorth (AC 17, HP 45) 
Friday March 4th, 2005 8:07:33 AM

Lorth continues to prepare the remains...

Bralin (AC 19, 37/45hp, bulls strength, bless,-2 Con)  d20-1=0
Friday March 4th, 2005 8:19:07 AM

Bralin holds his obsidian orb high, but the skeletons keep coming. Two trip and clatter about, distracting him even further. Having never tried to turn undead before, Bralin suddenly realizes he's not sure how its done.

"Begone?" he asks the skeletons unsurely.

Sensing he's wasting his time, the warrior returns his orb to its pouch on his waist. He'll do this the other way.

[Turn check = 0. Yuck]

Merryn - AC: 15 HP: 25/25  d20+5=9 d6+4=8
Friday March 4th, 2005 8:44:07 AM

Spell Effects: Bull's Strength +4 Str. (15) (25 Rounds Left)

Thank the gods that I was a decent stickball player, Merryn thinks to himself. He rushes over to the standing skeleton and flanks the undead creature, positioning himself directly behind him (OOC: Merryn is behind S3 in between S3 and the wall). Gripping his spear like a stickball bat, Merryn aims for the skull of the skeleton, pulls back, and swings, aiming to knock the skull clear off the body. Let's hope for a home run, Merryn thinks to himself.

(Attack AC = (9 + 2 flanking) = 11 for DMG 8 (8 = d6 + 1.5*Str. Mod for wielding in 2 hands + 1 for +1 spear).

OOC: I hope I did the rolls and modifiers correcly, but I could be mistaken. I'm still trying to figure out some of the more involved rules in combat. :)

Harvest (AC21, Dodge vs S2 AC22, HP 14/24 -1 Con)  d20+4=21 d20+4=16 d6+1=5 d6+1=3
Friday March 4th, 2005 8:48:47 AM

Two are down. Now is the time!

Shifting her balance, Harvest Moon lashes out with two swift snap kicks to a skeleton's head.

Rolls
To Hit S2 AC21 & AC16, Damage 5 & 3 (Flurry of Blows +3/+3, +1 Bless)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Everyone: +1 to Attack, +1 vs. Fear - 1 rounds remaining)

Position
Same position

Notes
In hands 1) Wand of CLW 2) Wand of Disrupt Undead
Wand of CLW 2 charges used.
Wand of Disrupt Undead 49/50 charges.

Arminas (AC 18, 25/25 hp)   d20+7=17 d6+2=8
Friday March 4th, 2005 9:42:08 AM

Arminas swings his staff at the head of the fallen skeleton, hoping to crack it open.

I wonder if there is anything inside these skulls?

"That's it, crack them bones."

Attack with staff
Hit AC 17 Damage 8



Andrath [AC24, 18/26 hp, -1 CON, Shield spell 5 rounds remaining)  d20+6=10 d20+6=8
Sunday March 6th, 2005 4:38:01 PM

[OOC: Great post, Mike. Very understadely humorous!]

[OOC: Andrath CON is now 13, so loses 4 hp from total.]

"Begone?!? Begone!?! BACK TO THE GRAVE AND EAT DIRT, YOU WORTHLESS PILES OF BONES!" Andrath shouts as he tries to encourage the dwarf. He swings twice at the standing skeleton facing him, but in his eagerness to help his friend scare the skeletons away, he misses badly [OOC: Hit AC10 and AC8, so obviously misses.]

DM Bob & Carla  d20+3=20(S1 vs Arminus) d8+2=6 d20+3=20 (S2 vs Harvest) d2=1 (pick opponent) d20+3=4(S3 vs Andrath)
Monday March 7th, 2005 12:12:58 AM

Beginner's luck evades Bralin as his attempt to channel positive energy through his obsidian orb fails. The dwarf decides to tackle the skeletons the old fashioned way.

Merryn takes a swipe at the skeleton attacking Andrath (S3). In an obscene parody of a grin, the creature's grimace widens. Pinpoints of red light glow from empty sockets as it weaves this way and that dodging both the druid's and the rogue's attacks.

Harvest and Arminus have better luck, and each inflict damage upon their chosen opponents (S2 and S1 respectively.) The elven ranger quickly learns the skeleton is a mindless automaton, for there is nothing inside the cracked pate of the thing.

Weaving unsteadily to their feet, the tumbled jumble of bones slash at their attackers. S1 aims for Arminus (Hit AC 20, for 6 pts dmg, -1 CON), S2 barely misses the nimble monk, S3 stays on Andrath, but misses.

(Arminus, Bralin, and Harvest get AoO on S1 or S2. Skelly AC is 16.)

With single-minded determination, the paladin bundles up the remains of his sire.

(OOC: no map since little change in position.-DM Carla)


Merryn - AC: 15 HP: 25/25  d20+5=12
Monday March 7th, 2005 9:04:47 AM

Spell Effects: Bull's Strength +4 Str. (15) (24 Rounds Left)

Merryn takes another swipe at the skeleton standing in front of him, trying to disable him before his friends come to help; sadly, he misses (AC 12)

Lorth (AC 17, HP 45) 
Monday March 7th, 2005 9:07:25 AM

OOC: I think I have the right day to begin playing for Lorth. If not, Lorth disregard this post and forge ahead. :)

Lorth takes a moment to whisper a few prayers over the body of his father and then turns with interest to the combat behind him. He searches around the room for a suitable place to lay his father's remains so that he may join the fight.


Arminas (AC 18, HP 19/25, -1 Con)  d20+7=26 d20+7=19 d6+2=6 d6+2=5
Monday March 7th, 2005 9:35:14 AM

Arminas swings his staff at the skeleton and connects with a loud crack. The bones seem to magically hold together. Noticing that the skeleton does not appear to be adept at dodging attacks, Arminas swings again. The loud crack of wood on bone makes a distinct sound, although not a pleasant one.

Attacks with staff
Hit AC 26 Damage 6
Hit AC 19 Damage 5

P.S. used bless, subtract 1 from attack if over, still hit.


Harvest (AC21, Dodge vs. S2 AC22, HP 14/24 -1 Con)  d20+5=22 d20+5=20 d6+1=4 d6+1=6
Monday March 7th, 2005 10:09:08 AM

Still balanced on one leg, the little brown monk sends a snap kick to the skeleton's jaw as it rises from the ground.

"Gargul does not like you," she says in a low hiss. "You will return to death. You go."

With a quick spring, Harvest Moon drives the side of her foot into the pelvis of the skeleton before her.

Rolls
AoO To Hit S2 AC22 Damage 4hp (1d6 + 1)
To Hit S2 AC20 Damage 6hp

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)
Bless (Sorry, it's over.)

Position
Same position

Notes
In hands 1) Wand of CLW 2) Wand of Disrupt Undead
Wand of CLW 2 charges used.
Wand of Disrupt Undead 49/50 charges.

Bralin (AC 19, 37/45hp, bulls strength, -2 Con, power attack[3])  d20+7=23 d20+7=16 d8+9=14 d8+9=13
Monday March 7th, 2005 12:21:09 PM

Bralin is energized by Andrath's remarks, and goes into a battle fury. As he swings his warhammer at S1, he yells:

"Begone, BEGONE ya pile of bones. BEGONE"

Attacks
AoO Hit AC 23 Damage 14
Hit AC 16 Damage 13

OOC: Post by Kelly

Andrath (AC24, 18/26 hp, shield spell 4 rounds remaining)  d20+6=9 d20+6=22 d6+2=7
Monday March 7th, 2005 1:49:13 PM

Andrath calls out, "That's the way, Bralin." He swings his swords at the skeleton still facing him, connecting with the shortsword. [OOC: Hit AC22 for 7 hp slashing damage.]

DM Bob & Carla  d2=2(pick opponent) d20+3=12(vs Merryn)
Monday March 7th, 2005 8:18:03 PM

Shards of white bone fly in all directions as the two skeletons crumble under the furious attacks of Arminus, Harvest Moon, and Bralin. The nimble S3 continues to evade any serious damage from Andrath and Merryn. This time he slashes out wildly at the man to his right, but his wicked longsword misses the druid.

Lorth places the bundled remains of his father upon the table vacated by Langdon, and seeks to rejoin his friends. The paladin feels a frail hand pluck at his arm. It is Langdon. A thin man, once strong and wiry, he is now emaciated and weak after two weeks imprisonment in the bowels of the Crimson Fort. "Hugo! We must rescue my brother!" he pleads. His eyes, clouded with pain fix Lorth as he adds, "and we must warn the people of Magpie Crossing!


Harvest (AC21, Dodge vs. S3 AC22, HP 14/24 -1 Con)  d20+5=22 d6+1=4
Monday March 7th, 2005 9:56:36 PM

Harvest Moons mouth tightens into a thin line of grim satisfaction as the undead creature drops into a loose pile of bone on the floor. Without pause, she plants and swings her other leg in a round-house kick to the remaining skeleton's near leg.

Rolls
To Hit S3 AC22 Damage 4hp

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Position
Same position

Notes
In hands 1) Wand of CLW 2) Wand of Disrupt Undead
Wand of CLW 2 charges used.
Wand of Disrupt Undead 49/50 charges.

Merryn - AC: 15 HP: 25/25  d20+5=12
Tuesday March 8th, 2005 7:46:18 AM

Spell Effects: Bull's Strength +4 Str. (15) (23 Rounds Left)

Well, third time's a charm, Merryn thinks to himself as he winds up for another swing. Although, apparently Merryn's evaluation of his stickball skills was overvalued (Atk. AC 12).

Lorth (AC 17, HP 45) 
Tuesday March 8th, 2005 7:50:11 AM

Lorth looks with sadness in his eyes on his once formidable friend. "I know Langdon, I know. We shall be through the door soon and reunited with Hugo. What must we warn the people about?"

OOC: post by John L. Should I have received a character sheet for Lorth for combat? Or will the DM handle those rolls in such a case of substitute playing?

Bralin (posted by Kelly AC 19, 37/45hp, bulls strength, -2 Con, power attack[3])  d20+7=11
Tuesday March 8th, 2005 10:00:46 AM

Bralin looks at his warhammer with satisfaction as the skeleton crumbles before him.

It seems that the power of Gargul was in his hammer, perhaps this is how it is done.

Turning to the one remaining skeleton, Bralin steps behind him and swings his hammer as he says:

"In the name of Gargul, BEGONE!"

Just as he swings, the skeleton steps away and Bralin misses.

Perhaps there is more to being a servant of Gargul than I've imagined.

Arminas (AC 18, HP 19/25, -1 Con) 
Tuesday March 8th, 2005 10:04:27 AM

Arminas sees the skeleton before him crumble to the ground. He still shakes with revulsion at the prospect of fighting the undead. How anyone could devote thier life to the service of Gargul without going crazy is beyond him.

As the others surround and attack the remaining skeleton, Arminas decides to go and search the dead mage.

OOC: Forgot to mention in Bralin's post that I was the poster. Could you add that for historical purposes?

Done!-DM Carla

Andrath (AC24, 18/26 hp, shield spell 3 rounds remaining)  d20+6=17 d20+6=19 d6+2=4 d6+2=5
Wednesday March 9th, 2005 7:47:43 AM

Encouraged by the demise of the other two skeletons, the elf attacks with renewed fury. [Hit AC=17 & 19 for 9 dmg]

DM Bob & Carla 
Wednesday March 9th, 2005 8:01:24 AM

Harvest Moon and Andrath manage to send the last skeleton to it's final resting place and a sudden quiet fills the room. Only the ragged breathing of the party breaks the silence. Arminus' search of the dead mage reveals a wicked looking rapier with a bone handle, a black book closed a leather strap, a dark cloak, a pair of bracers, and 3 small vials.

Langdon's face shows considerable relief at the defeat of the skeletons and Lorth's reassurance.

"They intend to take Strongwind, they have infiltrated the castle and the town. We must tell Caerthon. Hugo and I saw one of the blackguards talking with an officer from the castle. We couldn't tell who it was, but when we followed, we were ambushed and taken prisoner." A measure of desperation returns to the paladin's face. "There's a death knight" he whispers in obvious fear.

Harvest (AC21, HP 14/24 -1 Con)  d20+7=10
Wednesday March 9th, 2005 10:06:58 AM

Gathering her robes into her lap, Harvest Moon kneels low over the fallen remains of the Guardians. She sniffs the air above the bodies in the manner of a dog's cautious questing. A hand reaches out and a finger traces the curve of a rib bone.

Harvest suddenly takes hold of a lower leg. With a quick twist, she tries to tear away the shin bone, taking two as prize to carry away in her haversack.

"What is a Death Knight," she asks.

Rolls
Knowledge Religion 10 (For info on Death Knight)

Active Effects
Mage Armor (From Wand, 1 hour from the time the group decided to sneak into the Fort)

Position
NA

Notes
Dang. Were these summoned skeletons? I was going to do some RP thing with the shin bones.

Merryn  d20+6=9 d20+8=13
Wednesday March 9th, 2005 11:55:24 AM

"Well, now that that is done with let us not tarry. The man in the other room is still racked with pain, no doubt. Let us try to ease the pain of both him and Langdon."

Having said that, Merryn gestures for the others to follow him into the first cell, keeping on the lookout for more foes descending the stairs to them (Spot: 9; Listen:13).

Lorth - Post by John L. 
Wednesday March 9th, 2005 11:58:40 AM

"I agree with Merryn, Hugo is still suffering there in the other room, likely thinking we have abandoned him! Let us go quickly to him. We shall have to learn more about the danger facing Magpie Crossing later. For now, the priority is Hugo!"

He helps Langdon over to the door and follows Merryn into the first room.

Arminas (AC 18, HP 19/25, -1 Con) 
Wednesday March 9th, 2005 12:24:12 PM

Having gathered up the items from the dead mage, Arminas quickly goes over to the dead black guard and searches him.

"I will be right with you. The damage done by these swords seem unnatural. I do not think we should leave such weapons to fall into the hands of others."

Arminas wraps the swords he has gathered up in a blanket, and places them in his Quiver of Ehlonna. If for some reason touching the swords causes any unusual feeling, he will pick them up using a piece of cloth.

Bralin (posted by Kelly AC 19, 37/45hp, bulls strength, -2 Con) 
Wednesday March 9th, 2005 12:29:17 PM

Bralin places his warhammer back in his pack and takes out his axe.

"Yes, let us free Hugo quickly. Harvest, could you also heal Langston and Hugo with our wand. If there is healing left, we are also in need of it."

Then looking at Harvest, he frowns.
"Poor girl, you are wounded worst of all. Heal yourself first. You were very brave, Gargul would be proud of you."

DM Bob & Carla 
Wednesday March 9th, 2005 7:52:46 PM

Harvest watches as the dismembered bone dissolves into grey powder and runs through her fingers only to disappear with the remains of the other skeletons. The monk has a recollection of words, spoken in hushed tones, formed in a crucible of hatred and damnation, death knights are walking warriors of bone and desiccated flesh, powerful and destructive champions marshalled by masters of evil against the forces of goodness and light." More words, this time those of her mentor, " goodness and light steps up to fill the void. Remember that 'Boo."

Merryn and Lorth rush through the doorway and into the cell where they work together to release Hugo. Langdon limps after them, leaning against a wall in the cell. "Raven's Gate" he says. "That is what they used to call this place. Two stone walls, each ten feet thick and over 40 feet high. Originally black in colour, the stone has been stained crimson-black with the blood of those slain in the final battle of the Dread Wars." The thin paladin looks at Lorth with sad eyes, "slain, like your father!" Langdon's voice cracks with the effort. "It was abandoned soon after the wars, in favour of Strongwind Castle closer to Magpie Crossing.

Arminus carefully secures what he finds on the body of the dead mage, and then turns his attention to the remains of the blackguard. The quality of the dead man's fighting gear is obvious, particularly the very fine breastplate, medium steel shield, and long sword. A dagger, its blade covered in some sort of substance lies near the body, having been dislodged during the battle.

Bralin joins up with the party outside the cell as Merryn and Lorth assist Hugo and wounds are tended to. It does not take keen eyesight to notice something is different about the area. Pale white mushrooms have sprouted along the edges of the room where stone walls meet the floor. They are not many, but grouped in clumps of three, their appearance is undeniable.

"We must leave this place!" hisses Langdon. "There is a death knight here. His corrupt presence is shrouded in death and evil." There is fear in the man's countenance. "We must leave now!"

Merryn hears voices coming from the stairwell that was the original entry into the dungeon area.

(OOC: It has been a little more than an hour since the party entered the fort. Harvest's Mage Armour expired. Essentially out of combat. For now...)


Harvest (AC21, HP 22/24 -1 Con)  d8+1=8 d20+9=27 d20+9=11
Wednesday March 9th, 2005 9:33:51 PM

Harvest Moon's mouth turns to a disappointed frown as the skeletons crumble to dust.

"Goodness and light steps up to fill the void," she repeats out loud. "Step up to fill the void."

From the other room snippets of conversation drift back, the call to leave. They have infiltrated the castle ... and the town ...

The brown girl turns her eyes toward the new exit, the one from which the ... Paladin Lorth's father had entered. First, she seizes upon Bralin Stoneminder's advice and touches the wooden wand to her arm. The single wound inflicted by the black guard closes save for it's dark edges.

Then she makes her way quickly across the room to the new exit. Quietly she looks inside, listening for any presence that may be beyond.

Rolls
CLW heal 8hp
Spot 27
Listen 11

Merryn  d20+8=11 d20+2=17
Wednesday March 9th, 2005 9:46:31 PM

Merryn strains to hear the voices at the top of the stairwell (Listen: 11). Turning to Lorth he whispers, "We must make haste out of this room and to that new exit, for at the top of the stairs lies the enemy. Bring Hugo to the other room as quietly as you can. I will assist Langdon."

Merryn moves over to Langdon, tells him of the voices and helps him to move back into the other room to the entryway where Harvest stands nearby (Move Silently: 17).

Lorth - post by John L.  d20+1=19
Wednesday March 9th, 2005 9:49:45 PM

"Indeed, I will help him. Although the thought of delving deeper into this wretched place fills me with dread, we cannot risk another encounter now that we have rescued Hugo and Langdon."

Lorth helps Hugo to move over to the other room, trying to keep as quiet as possible (OOC: I don't have Lorth's CS so can DM do a move silently check?).

Move Silently=19, CS sent via e-mail-DM Carla

Arminas (AC 18, HP 19/25, -1 Con) 
  d20+10=19 d20+10=27 d20+8=17
Thursday March 10th, 2005 10:02:42 AM

Arminas stores the longsword from the dead blackguard in his magical quiver. Looking at the dagger, which appears to be covered in a poison, Arminas decides that it is too dangerous to leave for the enemy. Carefully, he wraps it in a torn bit of cloth taken from the blackguard, and stores it in his pack. The shield and breastplate look too heavy and bulky to pack.

Seeing what looks to be fear in Harvest's eyes, Arminas quickly gathers up his pack. She seems to be eyeing the door the wight came through.

"Harvest, do you mean to go through the door that the undead came from? There may be more of the foul creatures."

Realizing that there is little choice, Arminas will go over to the door and peer through it. Scouting for any enemies.

Rolls
Listen 19
Move silently 27
Spot 17

OOC: I am gone until the 22nd. Mike, it is all yours!


Bralin (posted by Kelly AC 19, 37/45hp, bulls strength, -2 Con) 
Thursday March 10th, 2005 10:06:08 AM

Bralin helps Langston back into the torture room, to the last remaining exit.

"These dark halls are a comfort to a dwarf. Come, I will help you."

Andrath (AC20, 18/26 hp, -1 CON)  d20+11=24 d20+17=30
Friday March 11th, 2005 1:31:45 AM

AAndrath grabs up the swords from the skeleton hands, then has a quick look around the room while the party helps the wounded old soldiers get to their feet. {Search 24, Spot 30]

He makes his way across the room to where the wight had entered, and listens closely to detect if anyone is coming from that direction. "Do we head back up the stairs that we came down, and face the voices, or do we chance this new doorway?"

DM Bob & Carla 
Friday March 11th, 2005 6:28:03 PM

The voices from the stairway do not seem to be getting closer, but they do seem to be getting more numerous. For whatever reason, their foes seem to be gathering above them. Quietly and cautiously folks move away from the voices in the stairwell, and into the torture chamber. [OOC do you leave doors open or closed] While Lorth, Merryn, and Bralin help the rescued paladins, Harvest and Arminus investigate the secret passageway. There is nothing to give the scouts any concern at the moment. To their right, the passage way climbs in a curved stairway similar to the stairway used earlier. To their left lies a single closed door. The area is lit by torches stuck at regular intervals along the stone walls. Andrath's quick scan of the torture chamber reveals a small shelf with two vials and a scroll case. In addition he notes the clearly superior quality of the blackguard's armor and shield.

Merryn 
Saturday March 12th, 2005 8:17:27 AM

ooc: As the doors were closed before the party arrives, Merryn tries to close them once again as quietly as possible.

Turning to Harvest, Merryn asks, "How does the passageway look? Can we make it supporting Hugo and Langdon along the way?"

If the party decides to head into the passage, Merryn will help Hugo along into it.



Lorth - post by John L. 
Saturday March 12th, 2005 8:19:52 AM

Relieved that Bralin has taken over helping Langdon, Lorth, stifling tears in his eyes, returns to his Father's wrapped up body. Apologizing to his Father's spirit for the indecorous actions to ensuue, Lorth hoists the body up onto his shoulders in preparation for the march down the passageway.



OOC - Merryn 
Saturday March 12th, 2005 8:20:53 AM

Sorry, but could you tell me when Lorth's player is coming back? I don't want to usurp his character! :P

Harvest (AC21, HP 22/24 -1 Con)  d20+8=16 d20+9=24 d20+9=16
Saturday March 12th, 2005 10:02:35 AM

"It appears a passageway, Merryn Blackburn," Harvest Moon whispers over her shoulder. "With a stairwell much like the one from which we entered."

"But there is another door ... " This last is said more to herself, and her brows contract into a frown as she examines first one then the other of the possible paths.

Touching Arminas of Jarlswolf upon the arm, she points to the door on the left. Harvest herself, creeps quietly to the stairwell on the right. Peering upwards, she strains to catch the presence of guards or the sounds of habitation.

Rolls
Move Silently 16
Spot 24
Listen 16


Arminas (AC 18, HP 19/25, -1 Con)  d20+10=20 d20+10=21 d20+8=26
Saturday March 12th, 2005 3:45:06 PM

Arminas nods to Harvest. The man pads over to the door on the left, and presses his ear against it, listening intently.

[Listen 20, Move Silently 21]

If he doesn't hear anything, he quietly open the door a crack, and peeks through.

[Spot 26]

Bralin 
Saturday March 12th, 2005 3:51:01 PM

While the scouts seek out the best route, Bralin takes the opportunity to collect up the heavier equipment of the fallen blackguard.

The dwarf grabs up the breastplate and ties it to his pack.

The shield is easier. Bralin simply leaves his smaller one and readies this one instead.

Then, he returns to Langston and helps the wounded man follow the group.

Andrath (AC20, 18/26 hp, -1 CON)  d20+11=15
Sunday March 13th, 2005 8:22:02 PM

Andrath grabs the items off the shelves, and stashes them in his pack, along with the weapons from the skeletons and the blackguard. He gives the two bodies (blackguard and wizard)a once-over, making sure that he has all their valuables. Anything he finds, he stashes in his pack as well. "Merryn, try to bar the doors if you can. It might hold them up for a minute."

The elf slings his pack over his back and readies his longsword, making his way over to the only suitable exit. He peers out, and if he doesn't detect anyone, he makes his way into the hallway. He moves over to the door and presses his ear to it, trying to hear any sound. [OOC: Listen roll of 15.] If he doesn't hear anything, he will try to open the door.

DM Bob and Carla 
Monday March 14th, 2005 8:22:52 AM

As the Swords of Light make preparations to escape throught the unknown exit, Bralin and Andrath scour the torture chamber for any last valuables. In his sadness, Lorth also feels a burden lifted from his heart, firm in the knowledge that his father's tortured soul has been released of it's demons. The passageway seems clear of threats to those who are checking.

Arminus and Andrath listen at the door. It is an easy task, for the party is surprisingly quiet. No sound greets the ears of the listeners and the curious elves push the door open.

The room is a small storeroom set up as an armory. There is an assortment of armor and weapons leaning against the walls and in racks. One rack, set a little apart from the others, contains a number of more interesting items, a longsword with a wondrous blade inscribed with graceful script, a short spear with an ebony shaft and finely crafted head,leather armor, and a number of cloaks. A coiled rope is draped over the end of the rack. A shelf high on one wall holds a variety of interesting items including two wands, a set of gauntlets, and what appear to be some jewels. There is a closed chest underneath the shelf.

(OOC: Bob and I are having some mechanical difficulties with our computer. No e-mail and posting may be off schedule a little. David/Lorth and MikeK/Bralin are back, Kelly/Arminus is away until March 21 and I believe Al will post in his stead.)



Al - OoC 
Monday March 14th, 2005 9:40:49 AM

Actually, I think that in the end, MikeK and Kelly decided to swap Postings-For. Mike is posting for Arminas, and he's started already.

Trying to avoid any confusion with this.

(Gotcha!-DM Carla)


Harvest (AC21, HP 22/24 -1 Con)  d20+7=21 d20+8=28 d20+9=10 d20+9=25
Monday March 14th, 2005 10:11:58 AM

A quick glance back down the stairs confirms that the exploration of the other door has roused no dangers. Or, at least, no commotion.

Harvest Moon creeps quietly up the stairwell to scout their escape.

Rolls
Move Silently 21
Hide 28 (Nat 20)
Spot 10 (Nat 1)
Listen 25

Lorth 
Monday March 14th, 2005 3:27:20 PM

Lorth does his best to keep up, while carrying his father's remains. His walk is purposeful, as if someone close to the end of a lifelong quest.

(I'm back, thanks for posting for me)

Merryn  d20+6=17 d20+8=14 d20+2=14
Monday March 14th, 2005 5:32:59 PM

Merryn follows Harvest up the stairs, helping her to scout ahead.

(Spot: 17; listen: 14; move silently: 14).

Bralin 
Monday March 14th, 2005 7:38:52 PM

The dwarf follows the two elves into the storeroom.
The spoils of battle, he tells himself.

Bralin sketches out a Detect Magic spell and points out those items that produce an aura. Given the need for haste, he doesn't bother gauging strength or type. He just wants to know whats magical.

Arminas 
Monday March 14th, 2005 7:40:10 PM

Arminas quickly scoops out whatever is magical and portable.

"Guess we're going the other way," he says to Andrath, with a nod at the stairwell Harvest is exploring.

Andrath (AC20, 16/24 hp, -1 CON) 
Monday March 14th, 2005 9:13:54 PM

Andrath moves into the storeroom, and quietly calls out, "Lorth, Harvest, Merryn, we need your help gathering up these items. Once we have looted this room, then we will move up the stairs. The elf helps Bralin and Arminas gather up the magical items, and has another quick look for anything else valuable. He helps to stash the valuable and/or magic itmes in various backpacks, and then heads out the door and listens up the stairs.

DM Bob and Carla 
Tuesday March 15th, 2005 8:31:29 AM

Bralin pushes in behind Andrath and Arminus. A quick spell and the magical items in the room are revealed to him:

longsword with lettering
short spear
leather armor
2 cloaks
coiled rope
2 wands
gauntlets
3 jewels of some sort
the chest under the shelf

With an exclamation, Hugo and Langdon move into the room and rifle through equipment against one wall. A moment later and they turn to those in the room. The proud men are barely able to bear the weight of their gear, but the shine in their eyes defies anyone to challenge them. "We can help!" announces Langdon.

A little ahead of the group, Harvest Moon and Merryn find the stairwell lit by the natural light of the Wold's twin suns, although they can not yet see the exit. A fresh breeze wafts past them, relieving the dankness of the dungeon's air.

Merryn notices a slender vine has taken root in a crevice and clings to the stone wall as it reaches tendrils towards the light. Dark green leaves in clusters of three are centered with white buds tinted with pink.


Harvest (AC21, HP 22/24 -1 Con)  d20+9=29
Tuesday March 15th, 2005 9:47:49 AM

"You wish my aide, Andrath Silverhand?" Harvest Moon whispers as she returns down the stairs.

"Oh," she exclaims quietly when presented with the array of items stored in the room. Helping with the storage is not difficult. The items that will fit into her haversack seem to lose any appreciable weight.

"The stairway leads directly to the outside, Andrath Silverhand. Though, I am not sure whether it is still within the Keep or not."

Then, lifting her head from the haversack like an animal questing for danger, Harvest Moon listens.

"Do you think, Andrath Silverhand, that there may be a way to close the secret door to the room outside?" she asks.

Rolls
Listen 29 (The Nat20's roll on)

Lorth 
Tuesday March 15th, 2005 1:47:57 PM

Since Lorth has no idea what items are magical or valuable he waits till he is instructed what to pick up or handed. He then packs away whatever is given to him and waits to move on.

Lorth stands a bit straighter when Hugo and Langdon declare their help. These men are surely paladins, he thinks, would I be as strong?

Merryn  d20+8=28
Tuesday March 15th, 2005 2:52:46 PM

Merryn pauses to examine the vine growing in the crevice, pondering what it might be (Knowledge Nature: 28 (nat. 20)). If the information proves useful, he will tell the others about it. If the plant itself is useful, he will carefully pluck it and store it in his sack.

Following that, Merryn scuttles down the stairs quickly to help grab whatever equipment he can carry without hindering his movement.

Andrath (AC20, 18/26 hp, -1 CON)  d20=6
Tuesday March 15th, 2005 8:06:05 PM

[OOC: Not rolling for any special reason, just to see if I can roll one of those natural 20's! :) ]

With the valuable gear all packed up, Andrath smiles at the two old paladins and says, "Are you hurt? Do you need healing? Bralin, can you help them?" Then he opens his pack and offers two of the swords that were wielded by the skeletons so that Langdon and Hugo can be armed if any fighting occurs.

Then the elf moves up behind Merryn and asks, "Do you think that it is safe to proceed?"

Bralin 
Tuesday March 15th, 2005 8:33:03 PM

Bralin quickly helps gather up the magic items. He nods in approval as the two paladins gear up.

To Andrath he responds, "Harvest has the healing wand."

Bralin motions for the two weakened scouts, as well as the rest of the group to go ahead. He readies his axe and follows as rear guard.

Arminas 
Tuesday March 15th, 2005 8:33:38 PM

The ranger quickly falls in line behind Andrath, moving up the stairs.

DM Bob and Carla 
Wednesday March 16th, 2005 8:46:10 AM

The special items from the storeroom are packed up for transport, and Hugo and Langdon are re-equiped with their own armor and weapons. The paladins decline Andrath's offer of the skeleton's swords, indicating they are more comfortable with their own gear. To a knowing eye, the paladins' seem to suffer from the same debilitating condition inflicted on some of the party members.

The party cautiously makes their way up the wide curving stairway, closing any doors they had previously opened. Harvest and Merryn in the lead followed by Andrath and Arminus. Lorth, his father's remains slung over his shoulders follows the two elves. Hugo and Langdon draw up in the rear, with Bralin guarding the party's flank.

Merryn recognizes the vine as native to the Culverwood except that to his knowlege the leaves have a more random placement on the vine. To his recollection, the clusters of three are an odd configuration. The druid plucks a sample, leaving the roots and vine essentially intact.

The source of natural light is discovered when the party reaches a landing sufficient to accomodate the first four party members. It is a long slit about 3 feet long and 1 foot wide next to a stone door that blends seamlessly with the stone wall. Harvest, Merryn, Andrath, Arminus Highlight to display spoiler: { have a clear view across the outer courtyard to the breach. The remains of campfires dot the ground, but the tents are gone as are the troops. The outer yard is essentially abandoned.}

Arminas 
Wednesday March 16th, 2005 10:49:21 AM

"Looks like everyone went home," Arminas exclaims brightly. "I'd say its a good time to get the blazes out of here."

Merryn  d20+8=23
Wednesday March 16th, 2005 11:05:59 AM

"I agree with Arminas, we should leave while we still have the opportunity. Especially since the enemy may have left to march to battle."

Merryn puts his ear up to the stone door, trying to hear if anything is on the other side (Listen:23). Provided he hears nothing, he will attempt to open it to see if it leads to a way down and out of this dreadful place.

Harvest (AC21, HP 22/24 -1 Con)  d20+9=17 d20+3=18 d20+7=16 d20+3=9
Wednesday March 16th, 2005 11:19:02 AM

"They have gone!"

Surprise colors Harvest Moon's whisper. She places hands against the ledge of stone and moves her head to both sides of the slit to get a look to the sides.

"They have ... Do you think they have left already? For Stormwind Castle?"

Then, as though noticing for the first time, she holds up the wand clutched in her fist.

"I am sorry, Bralin Stoneminder," she says to the dwarf. Extending her hand her apology continues, "I have used more from your wand than I had intended. I will buy you a new one."

Harvest frowns with concern as she notes the skin on the dwarf's face. Something deep within her soul recoils with loathing as, within her mind, she again sees the dark man with is evil sword. She recalls the drain from her own life when she herself was struck. And, only now, does Harvest Moon turn her mind to the thought of what this might have done, and to whether it might be permanent or not.

Rolls
Spot 17
Knowledge Arcana 18 (To determine the effects of the draining and how it might be counteracted)
Knowledge Religion 16 (To determine the effects of the draining and how it might be counteracted)
Spellcraft 9 (To determine the effects of the draining and how it might be counteracted)

Bralin 
Wednesday March 16th, 2005 10:16:48 PM

From the back of the line, Bralin waves off Harvest.

"Keep the wand. Ye are better positioned for its use when we engage in battle."

We should make haste, the dwarf thinks to himself. Yet he says nothing, and waits for Andrath to choose a course of action. He will continue to watch the rear.

Andrath (AC20, 18/26hp, -1 CON) 
Wednesday March 16th, 2005 10:24:34 PM

"I agree; we need to head out as quickly as possible. Let's head back the way that we came. Arminas, you and I move ahead and make sure that we don't run up the rear of the humanoids. I sure hope that if they are heading for the Crossing, we can beat them there."

Assuming that there are no humanoids around, Andrath and Arminas head out, moving as quickly and as quietly as possible. "Arminas, can you make out any recent sign of these gobins leaving? Can you check for tracks?" He looks back and waves for the party to follow.

Lorth 
Thursday March 17th, 2005 7:26:44 AM

Lorth says nothing, allowing his companions to lead, he just follows along.

DM Bob and Carla 
Thursday March 17th, 2005 8:38:50 AM

Merryn hears nothing beyond the stone walls, and after a cursory search locates a trip mechanism for the door similar to the one at the forge. The party slips out into the quiet outer courtyard, making their way through the unguarded breach and escaping the confines of the Crimson Fort.

Making their way across the dead zone the party is greeted by a strange sight. Where once the ground was parched earth and rock, razed and barren, there are now signs of life. Here and there in the shelter of charred tree stumps or emerging from crevises in the rock the green of plant life has taken hold. Tiny yellow and purple flowers add yet more colour to the previously colourless landscape. A short distance in front of the party, a large bird performs arial manouvres over a rocky outcropping. Arminas recognizes his companion.

Harvest reflects on the evil that has undermined her health and stamina as well as that of her mates. She recognizes that it will take more than simple healing to recover but that with time, and rest, normalcy will return. The adrenaline rush dissipates, and the party begins to feel the effects of their wounds compounded by sleepless nights as they stumble along. Hugo falls forward on hands and knees, and is helped up by Langdon.

There is no way Magpie Crossing can be reached before nightfall.

Merryn  d20+2=11 d20+8=28
Thursday March 17th, 2005 8:55:10 AM

Seeing nature come alive again around him, Merryn feels invigorated. "See, even in this dreadful place, nature has persisted." Merryn searches about to see if any medicinal plants can be recovered for the group's healing. (Search: 11; Knowledge Nature: 28 (nat. 20))

"We ought to look for a place to rest," Merryn utters as he goes about his gardener's business. "I for one am bushed." Merryn smiles with this last comment, relieved to be out of danger for at least a little while.

(note: if the party does stop somewhere, Merryn will meditate before sleep in order to regain his spells - 0: create water, resistance, detect magic, Guidance, Detect Poison; 1: Speak with Animals, Produce Flame, Cure Light Wounds, Charm Animal; 2: Summon Nature's Ally II; Flame Blade; Bull's Strength.)

Harvest (AC21, HP 22/24 -1 Con)  d20+5=18
Thursday March 17th, 2005 10:31:53 AM

Her first reaction is of a confusion bordering on fright. Presented with the landscape, familiar and yet changed, Harvest Moon stops, frozen, listening. Her eyes scan the area. Slowly, she turns to view the breech through which they have just exited.

Could they have come out a different way similar in appearance?

It is the same. There could be no two breeches in the wall with such similar features. And ... it is not ... unpleasant.

Harvest gathers her robes in her lap and kneels next to a cluster of small flowers. The petals are soft against the tips of her fingers as she reaches out to touch them.

"They cannot be far ahead of us." Her own voice brings Harvest Moon back from the charms of the small yellow flowers. She shades her eyes with a flat hand and looks skyward to the sun. "We cannot have been inside that long."

She stands and scans the horizon. The brown crest of her hair tickles the back of the hand that shades her eyes. "Can smaller groups travel faster than large ones?" she asks. A sweep of motion against the sky draws her attention to the eagle circling above.

"Can your friend tell us where they are, Arminas of Jahrlswolf Or whether they are moving in a large group?"

Rolls
Survival 18 (To determine the direction back to Stormwind Castle based on her knowledge of the Map)

Question
How many charges left in this wand, Mike? I burned three inside the Crimson Fort.
BTW, what time is it now? We entered in the early morning, didn't we?

Bralin 
Thursday March 17th, 2005 7:49:51 PM

Bralin comes out onto the Dead Plains and looks over the sudden appearance of life with furrowed brow. This is a change. Change is bad. Instinctively, his hand reaches for his axe.

But, no enemy appears.
Instead, the dwarf nods in agreement with Merryn. The group must rest. Not all the group though.

"My seal sustains me," he tells Andrath. "I can continue on for some time. If need be, I will attempt to warn yon keep."

Andrath (AC20, 18/26 hp, -1 CON) 
Thursday March 17th, 2005 9:38:11 PM

The city elf looks around and says, "Flowers and leaves. Well, that is a good sign. Now, if only an inn or a festhall will grow up out of the ground, I would be most happy."

"Arminas, were you able to detect any tracks? We need to know which way the humanoids went, and how far ahead of us they are. Armed and armoured as they were, they will be moving slowly. However, a few of us can only move at that speed as well. I expect that they will travel tonight, hole up for the day, and make their attack sometime tomorrow night. I don't think that they can make the Crossing before sunrise, and they almost certainly won't attack during the day."

"I really don't think that we should separate. Arminas, if your eagle knows anyone in the Crossing, we could send them a message tied to his leg, but other than that, I don't want us to split up. Also, Bralin, it is not likely that you can move any faster than the humanoids. I suggest we all rest right now, and get moving before sunup. We will travel as hard as we can all day, and try to get to the Crossing by nightfall tomorrow, to warn them."

Lorth 
Friday March 18th, 2005 7:44:01 AM

Lorth looks around at the changes, this is a good sign he thinks, still I will not bury my father in this forsaken place, I will carry him further.

If the party decides to rest Lorth will re-wrap his father's remains. He looks the body over for some sign of jewelery or momento that he could return to his mother. This time he prepares the body more carefully, since he did it in haste before.

DM Bob and Carla 
Friday March 18th, 2005 8:43:25 AM

The sky is a clear blue, and the position of the suns indicate it is past the middle of the day. No signs of the storm from the previous night remain except perhaps the appearance of nature's gifts. The day grows warm as the party makes it's way towards the outcropping which offers hidden shelter and cool shade.

The obvious signs of an army on the march can be seen on the land. Sharp eyes can even discern the dark blemish of troops, like a crawling insect, ahead and to the right of the party. A quick study of the maps and a little math and it appears the enemy are heading in the opposite direction from Magpie Crossing and around Strongwind Castle.

An interval of relief.

...

As the exhausted party set down their burdens, the only sounds are the peeps and croaks of small amphibians hatched in the small rivulets of water that now course at the bottom of the gullys. Beyond the shade of the outcropping, the landscape shimmers and wavers in the heat.

A pensive Langdon approaches Lorth. Indicating the remains, he says, "he was a hero and his body should be put to rest in the Catacombs of the Champions of the War." Hugo picks the sword with the inscription out of the pile of booty aquired from the fort and joins the paladins. Handing the sword over to Lorth, he solemnly adds, "this would be yours now."

Merryn meditates, and falls into a deep sleep. Everyone is reflective and quiet in the temporary respite from trouble as Bralin keeps watch.

(Please post PC actions for late afternoon and night spent in repose. Feel free to multi-post until next DM post Sunday P.M.)

Harvest (AC21, HP 22/24 -1 Con) 
Friday March 18th, 2005 11:14:09 AM

The contrast is unsettling. The sky had been so dark. The landscape spare and bleak. They had been fighting for their lives. Now ...

Harvest Moon walks along under the big blue sky. The patches of green, purple and yellow brighten the land around her. Even the far off signs of the orcs on the march seems so much less immediate. A task can wait for tomorrow in the midst of a warm summer day.

The dire feelings from what was ... slip away.

+++++++++++++++++++

At the outcropping, Harvest inspects her wound once more, washing it clean in the clear rivulets of rainwater.

The blood in her clothing would be a different story.

Collecting more of the clear fresh water, Harvest returns to the shade of the outcropping. From her haversack, she removes some packets of dried trail rations and a wooden wand. She speaks the magic word and passes a hand over her clothing, watching as the blood stains disappear.

Again, she speaks the word and passes the wand over the rations. With a pinch of her fingers, she tastes ... Harvest Moon smiles. It tastes just like one of Hildy's pies.

"Please ... " she extends a hand in offering to the rest of the party. She steps away, almost shy.

+++++++++++++++++++

Later that evening Harvest sits and looks up into the sky as it darkens into night. She takes up the symbol at her waist, the roughly carved wooden eye. She turns it over in her hands, feeling each rough edge, tracing each grove with the tips of her fingers. Her fingers recall the evil. The black knight, the evil mage, the wight, the skeletons. She looks down at the eye to see what it might say to her.

After a time of silent contemplation, she quietly speaks his name, "Gargul."

Notes
Wand of Prestidigitation 48/50


Bralin 
Friday March 18th, 2005 7:34:56 PM

Buoyed by his Seal, Bralin spends the bulk of the night awake, watching, and thinking. Lorth has recovered his sire, the two brave scouts are rescued, and a plot against town uncovered. Tis been a most successful quest.

The dwarf doesn't know if this growth is natural. It seems unlikely, given the name Dead Zone. Mayhap the locals have differing ideas of a place devoid of all life. No matter.

Having dismissed the matter of the plant life, Bralin returns to his watch. An enemy army moves. Scouts will be about. Tis not a good time to falter.

The Big Dream [CDM Jerry]


The Big Dream [CDM Jerry] 
Saturday March 19th, 2005 12:39:29 PM

Behind Lorth there is a moan. As the group turns to see what made the sound they see a ghost. Agitated. After a moment it's features resolve. It is Lorth's father.

It reaches out to the party. "I have found it unsafe to go on. Something amazing is happening. I can feel it now. Here. Come to me. See. Touch, and see what I see!"

The party reaches out tentatively to the dead one, and all is calm for the moment. His touch is cold. Unwoldly.

Without warning it begins. Lorth's father begins to glow and with him those of the party touching him. The area lights up.

Some sort of collective elven effect is at work! Magic!

As the Swords of Light struggle to come to grips with these events, their conscious minds fade and a waking dreamlike state begins.

There is then a joining of minds. Elven minds. Minds that look at life in terms of centuries instead of years.

Nearby elves join in with this union. Some join to a lesser extent being half-elves or other relates species.

The pool of collective thought grows until it becomes Woldwide!

The overwhelming thought becomes "Why?"

An ancient being joining the mix replies, "This has happened twice before. This is the third time."

"What has happened before? comes the overwhelming response."

"This. Prepare and listen."

A common Elven Dream begins.

---------

You are floating...in space..?

You can see The Wold turning lazily beneath you, so very far below--slow but steady, the planet rotates, basking blissfully in the light of the bright golden disk hanging above it. Sunlight dapples the large fertile brown expanses of land dotted with areas of green forest...it sparkles across the waves of the blue-green ocean.

The Wold is as it is.

Suddenly you become aware that there are three smaller discs approaching the bright one, also at a slow but steady pace...you realize that the bright disk must be the sun, and the others are the moons of The Wold.

The three new discs align to cover the sun completely, leaving it and The Wold in darkness. But there--right in the middle of the now-black sun-disk--a pair eyes blink open, as though awakened from sleep.

The almond-shaped eyes--the bright, brilliant hue of sky and sea--look down upon The Wold. They widen in surprise, as though viewing the burgeoning world for the first time in a very, very long time...then the expression in the turquoise eyes grows rather sad. A tear forms and falls from one of the eyes as it blinks.

The eyes in the black sun narrow slightly--as though the unseen person to whom they belong has suddenly begun contemplating...and then the eyes blink again, once more brightening with the enlightenment of a great idea..!

The eyes glow warmly--if there were a face to go with them, you just know that it would have a happy, friendly grin in place--and The Wold, turning in its slow, steady pace, begins to grow green. Focusing on the planet, you can see that the forests of The Wold flourish and grow lush once more, spreading their fertile growth across the faces of the both the continent of Yrth and the Fragmented Lands, as the owner of the eyes laughs delightedly.

You swoop down from your lofty perch and find yourself standing in an ancient forest, Culverwood, breathing in the good green scent of the ancient trees. There is a dark, malevolent blot at the edge of your senses whom the collective knows to be Parnoth the oppressor--then suddenly, the blot disappears from sight and you hear the great beast's agonized screams.

More screams and cries ring in your ears now--the voices of those who oppose and harm Nature, the voices of those who would hold back the elves and make them lesser beings, the voices of evil. Too long they have been allowed to run free, but now they face their just reward. Through it all, the owner of the eyes continues to laugh.

The dream ends and the personal you physically awakens with laughter still ringing in your ears.


DM Bob and Carla 
Saturday March 19th, 2005 1:17:47 PM

The ghost of Kalith Jerodosta is no more and the swaddled remains are where the son had carefully set them.

The pink fingers of dawn lift the dark veil of night, and a new day begins in the Wold.

Bralin 
Saturday March 19th, 2005 9:51:30 PM

Its dawn. Bralin must commune with The Chamber. The dwarf rips out his obsidian orb, drops to his knees, and fixes his eyes upon it. Mayhap the Stone can answer the questions that run through his mind. Strong magic. Very strong. The magic of Nature. More powerful than of Stone? More powerful than of Earth? He does not know. He cannot know. This is change. Change is bad. And yet the eyes laugh. The eyes of an elf. Is that bad, or is it good?

Bralin's mind spins as he stares at The Orb, seeking shelter from the questions.

When he is done, the dwarf stands and strides to Andrath.
"What is this dream?" he asks the elf. "What does it mean?"

Harvest 
Sunday March 20th, 2005 6:25:12 PM

Harvest Moon is very still. She remains seated, curled upon the ground. Her eyes are locked on the swaddled cloth that contains the corpse of Lorth Jerodosta's father. Her companions stir. They speak.

A long minute passes. Another. And another. The bundled corpse gives not a single twitch.

Harvest Moon's eyes remain upon the body, but her mind wanders to the vision. The elves, the eyes, the Culverwood. The screams and the laugh.

Finally, she rises from her place, going only a few paces to seat herself near the paladin.

"Lorth Jerod ... "

"Lorth. Do you trust ... Do you believe that was the spirit of your father?"

Merryn 
Sunday March 20th, 2005 10:53:43 PM

Merryn awakes suddenly, startled and disturbed at the sound of cruel laughter in his ears. What a strange dream, he thinks to himself. Out of sorts, Merryn grabs a clump of soil in his hands and crumbles it slowly, feeling the life within it. His eyes flash green now and then as he feels the healthy zeal of nature flow into him and pulse out again. We will persevere.

Merryn stretches out a bit and prepares for the march ahead, following the lead of the group.

Lorth 
Monday March 21st, 2005 7:54:18 AM

Lorth takes the sword from Langdon reverently, "Thank you, your words are kind.", he says simply, "I will endevor to do what you ask."

When the ghost of his father appears, he reaches out to it a tear coming to his eye. "I have done my duty father", he says, "Mother still waits for you in this world, she says she will join you again when it is her time to travel to the next."

Lorth doesn't know what to make of the dream, elvish lore always being beyond him. When Harvest asks him what he thought he says, "Certainly, that was some manifistation of my father, exactly what, I am unsure."

Harvest 
Monday March 21st, 2005 12:23:07 PM

Harvest Moon nods in response. Her eyes turn inward, and she chews at a bit of her lip. What is the line between dead and undead? At what point does the peace of Gargul become the wrath of Gargul?

Harvest finds the bundled body of Kalith Jerodosta again, lovingly wrapped by his son. She probes herself for reaction, as her eyes run over the still form. Harvest Moon finds nothing. Not a twinge, not a skip of heartbeat, the body, to her, is no more than that: A body, restful in its repose.

"Thank you, Lorth," she says, and then stands. Harvest walks quietly to the body and kneels by its side. From a nearby growth, she plucks a sprig of bright yellow flowers and places it upon Kalith Jerodosta's breast. Harvest Moon folds her hands in her lap and settles back on her heels as the sun of the new day rises in the east.

DM Bob & Carla 
Tuesday March 22nd, 2005 7:27:48 AM

The party remains around the camp site, some exercise their devotions, others simply rest and recharge their spells. The elves in the party remain strangely silent following the dream.

When Lorth examines the sword handed to him by Langdon he sees the name Jerodasta inscribed on each side in fine script.

Lorth 
Tuesday March 22nd, 2005 7:38:38 AM

Lorth handles the blade gingerly, in reverence. He then takes a few swings to test the balance, and the sheathes it. There will be time to test its mettle soon enough, he thinks.

Merryn 
Tuesday March 22nd, 2005 7:54:16 AM

Merryn walks around the group's camp, getting some fresh air. When he gets to Andrath, he stops and asks, "So what is the plan for today?"

Bralin 
Tuesday March 22nd, 2005 10:16:20 AM

Bralin gathers his equipment and breaks his fast. The vision rolls around in his mind. He will ponder its meaning for some time.

The dwarf waits expectantly for the signal to move out, falling into the rear of the formation when it arrives.

OOC - Did Bralin get a CON point back?

Arminas 
Tuesday March 22nd, 2005 11:08:51 AM

Arminas awakes from his dreamfilled slumber refreshed. A broad grin is on his face as he looks about at the newly growing plants about them.

"What a delightful sleep. I feel as if I just spent 12 days in a tropical paradise. Change my friends is GOOD! Nature will renew, the Wold will be made whole. Our part though does not appear to be at an end. I am afraid that perhaps the plague may follow the evil ones. It lifted as they left, we need to prevent it from spreading where they may go."

The eagle flys over to Arminas and they enjoy a joyful reunion.

"I am sorry, but Ewan is not a carrier pigeon. I do not know how she can send a warning. How about the raven? Perhaps I could ask for information about the enemy, but I can tell from their tracks and from sighting them all we could probably find out."

Prepare: Speak with Animals spell

OOC: Thanks for the posting Mike. You did great.

Harvest 
Tuesday March 22nd, 2005 12:05:38 PM

It is difficult. Even after the meaning which yesterday's encounters with the undead have leant to her devotions. The orcs must surely have marched all night. If they are fortunate, the army of orcs will rest during the day. It is difficult to give up time to Gargul in light of such things.

When Harvest Moon rises from morning prayer, however, she is ready to go. She has only the single well-worn haversack into which she stuffs her bedroll. The straps, long adjusted to her body, fit snug on her shoulders.

Harvest Moon raises a hand to shield her eyes as she gazes off in the direction they had last seen the departing orcs.

Day's Spells 03/22/05

Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Andrath (AC20, 26/30 hp) 
Wednesday March 23rd, 2005 12:47:45 AM

Andrath feeds his rat companion some breakfast, and then spends a few minutes reading his spellbook, memorizing his spells for the day. Once he is done, he approaches the two old paladins, and asks, "What can you tell us about what you have heard in the keep? Do you think that the army is heading to Strongwind Castle to attack it? You mentioned that the humanoids had some sort of contact in the Crossing. Do you know who that was? Do you have any clue how we could discover just who that contact is? It will be very difficult to level accusations without solid proof."

DM Bob & Carla 
Wednesday March 23rd, 2005 7:44:26 AM

The members of the Swords of Light prepare to break camp.

Lorth tests the feel of his father's sword and finds it to be perfectly weighted, the grip fitting his hand to as if designed for him.

Bralin and the others weakened by the wicked sword of the blackguard begin to feel more themselves (Regain 1 pt per day)

Andrath probes the two paladins for information and they begin to tell their tale, at first talking over each other, and then, finishing each others thoughts whenever the other pauses for breath.

"We watched one of the dreads meet with an officer from Strongwind. We were too far away to make out who it was, and when we crept closer we were discovered." Langdon starts. "Never did find out who it was." continues Hugo. "Turns out the Dread Lord wants something inside the castle, some kind o' key or something. They've been sneakin' folks into the town for months, replacin' townsfolks with their own. The carpenters, the jewellers, maybe even the cooper's. They each have some kind o' magic ring that protects them from discovery. Been storing weapons and gear somewhere near the waterfront. We need to find Caerthon."

The two weakened paladins shake their heads when pressed for further details. "That's all we know".



Lorth 
Wednesday March 23rd, 2005 1:15:27 PM

"We must make our way back to town, with any luck we will run into Caerthon on the way.", Lorth says after hearing the paladins tale. "Hopefully, we will not arrive to late."

Merryn 
Wednesday March 23rd, 2005 2:57:37 PM

"I'm of the same opinion as Lorth. The paladins say we must find Caerthon, and so that is what we must do."

Merryn takes up a position towards the middle of the group and prepares to set off with them towards town.

Harvest 
Wednesday March 23rd, 2005 3:18:37 PM

"The ring!" Harvest Moon interjects. "The large gold ring! We defeated the smugglers who were bringing in weapons. They were in the Cooperage. They said it was a woman. Cloaked. Pale white hands. And a large gold ring."

"And the people at the furniture store. Maybe that's why they didn't know the bodies that you were talking about."

Harvest Moon has the sense of spidery tendrils of evil working their way into the town.

"But, if they've replaced everyone, who an we trust?"

Bralin 
Wednesday March 23rd, 2005 8:26:21 PM

Bralin listens intently but says nothing. He has nothing to add. The strategm of deceipt is beyond his knowledge.

He reminds himself it is a common tactic in this land, however.

The dwarf listens and learns.

Arminas 
Wednesday March 23rd, 2005 8:35:36 PM

Arminas looks on with puzzlement as the others talk about rings, smugglers and coopers.

"I'm not sure what all is going on. Caerthon asked me to help you find the fort and settle the problems there. I've done that. The dead zone even started to clear, which was my own reason for helping."

Arminas then walks away from the group and paces about, spending some time with the eagle. He returns to the group with a look of determination on his face.

"If those who are responsible for creating the undead and the dead zone have bigger plans, then there is no option but to stop them. I'll help you for alittle longer, if you will have me. But after that, I really have to get back to the Culverwood. This killing things that are dead isn't for me. Give me a giant with a club any day."

DM Bob & Carla 
Thursday March 24th, 2005 7:47:23 AM

The party sets foot to trail and heads southeast through the 'dead' zone. Yesterdays scattered clumps of wildflowers and grasses are now interconnected with low shrubs and taller grasses. Bees and other insects hurry about their business of pollinating.

Upon leaving the now thriving regeneration they head due east towards the line of rolling hills and the ford across the Magpie River. The decision on where they are headed and whom to seek out and confide in is the focus of discussion.



Merryn  d20+8=27 d20+6=9
Thursday March 24th, 2005 8:35:27 AM

Going over to Arminas, Merryn asks, "I know it has been several days since we were last at the river, but do you think you could track Caerthon from whatever tracks might remain?"

Merryn keeps an eye on the surroundings and listens for any trouble (Listen: 27; Spot: 9).

Lorth 
Thursday March 24th, 2005 10:43:07 AM

Lorth follows along anxious to get back to town.

Harvest  d20+9=29 d20+9=12
Thursday March 24th, 2005 11:57:22 AM

Harvest Moon treks through the changed landscape with an easy stride. From her place opposite Andrath Silverhand, she keeps watch on their surroundings. (Spot 29, Listen 12)

"Do you think that those from the League of Adventurers may help us if approached?" she asks of Bralin Stoneminder.

Arminas  d20+10=17
Thursday March 24th, 2005 3:27:27 PM

Arminas responds to Merryn.
"Yes, it has been a few days, and there has been rain. Finding tracks will be difficult, although it is not impossible. I will look as we travel."

OOC: Don't know the modifiers for track, so I will just roll my base survival roll. 17

Bralin 
Friday March 25th, 2005 10:13:18 AM

Bralin ponders Harvest's question. Tis difficult, for again the issue is 'who to trust'. And the dwarf usually solves that issue by assuming all speak truly. Which is not the case here.

After a great deal of silent thought, Bralin replies. "Those of the Woldian League are outsiders. The invaders masquarede as local villagers. Should they remain in the town, the WLA should prove allies."

DM Bob & Carla 
Friday March 25th, 2005 3:52:21 PM

The party marches eastward towards the line of hills. Individual tracks are hard to make out. Outside the dead zone the vegetation seems much thicker than when you first passed this way. A herd of deer, warned by a flash of white from the tail of the buck, darts away from you in unison. As late afternoon sets in, those who are scanning the far horizon can make out the figure of a lone rider silhouetted along the line of distant hills.

Harvest 
Sunday March 27th, 2005 8:27:27 AM

Harvest Moon shades her eyes against the rays of the sinking sun.

Caerthon?

"Caerthon?" she asks out loud. Harvest frowns and runs a hand up through the brown crest of hair that hangs over her forehead, and back through the thin shaved bristles behind. Things have changed so quickly. And the way they have changed is ... so big and so full of mystery.


"What is the smell of air, Boo?"

Harvest Moon looks up from her store of scavenged bits of metal. Another mysterious and annoying question. This one, most likely, has no answer either.

"Air doesn't have a smell, Master Praxis." The words 'That's dumb.' hang in the air, unsaid.

"How do you know, Boo? Maybe you're simply so accustomed to it that you no longer notice ... "


Harvest Moon turns her gaze to the burgeoning growth all around them. It is so easy to take for granted, to push away from one's mind because there is no answer within easy reach. But, what has changed? How far have they changed? She and her companions seem not to have been affected. And this did come from the father of Paladin Lorth. If that is Paladin Caerthon ahead on the ridge, there is no reason to expect he would have changed either.

Still ...

Harvest Moon says nothing of this. She herself stands ready for that which one cannot be ready for. However, there is wisdom in seeking a balance between wariness and ease. She surveys her companions and decides she needs say nothing.

Bralin 
Sunday March 27th, 2005 9:33:19 AM

After a bit of walking, Bralin has explored the 'who to trust' question about as much as he'd like. The dwarf's eyes again turn to the greening land.

Earth and Magic are the warrior/cleric's domains. And he can't help but notice both realms are gathering strength. At the border of the Dead Zone, Bralin stops, squats down, and places his palm on the ground.

The Vision is coming to pass.

The dwarf looks to the sky, searching for the moons. Tis day, he reminds himself. You'll not see them. Yet, he scans the heavens anyway.

"The earth grows in power," he announces. It is perhaps the first unprovoked, unnecessary comment he has ever uttered.

Watching the backtrail, Bralin doesn't notice the rider ahead.

Merryn  d20+6=16
Sunday March 27th, 2005 9:52:57 AM

Merryn squints his eyes against the sunlight trying to make out the figure on the horizon ahead (Spot: 16). At first glance, it does seem to be Caerthon, but Merryn would much rather not rush headlong towards someone he doesn't know.

Merryn scans the sky looking for Erwyn. Perhaps he can convince the eagle to report on who is ahead? He asks Arminas as much.

Lorth 
Monday March 28th, 2005 7:54:47 AM

Lorth doesn't notice the figure on the horizon, preoccupied with make sure he doesn't mistep while walking with his bundle...
When Bralin speaks, Lorth turns and looks at him, as the dwarf never speaks unless it is something important.

Arminas 
Monday March 28th, 2005 9:32:21 AM

Arminas tries hard to identify the rider on the distant horizon. Even with his elven vision, it is difficult to know for certain who it is. He nods to Merryn, "I will as Erwyn to help."

Arminas gives a low whistle, and the eagle drops from the sky. After uttering a few arcane words, Arminas then talks with the eagle in a series of eagle-like cries.

Erwyn then flys rapidly up and towards the distant rider.

"I have asked Erwyn if the rider matches the man who we met at ther river crossing a few days ago. Hopefully she will be able to tell us."

DM Bob & Carla 
Monday March 28th, 2005 10:51:23 AM

The rider on the far-off hillside dismounts and moments later short flickers of light strike your eyes in an irregular stream of signals from the rider's mirror. Hugo and Langdon in particular play close attention and Hugo translates as they watch.

"T'is Caerthon. He sends greetings and bids us hurry. A large force has passed to his north during the night. He will meet us at the ford."

Langdon reaches into his own gear and sends a short reply to his fellow watcher with a small mirror of his own. "I have returned Caerthon's greeting and acknowledged the need for haste." he relays to the party.

By the time the eagle has reached the low line of hills, the rider and his horse are gone. The eagle circles briefly before returning to the elf.


Harvest  d20+3=21 d20+3=14
Monday March 28th, 2005 1:17:25 PM

Harvest Moon smiles as she watches the magic of the speaking mirrors. Reaching behind her, she draws her own mirror from her pack and holds it up in the direction of the distant rider. She concentrates, but no words come to her through the mirror.

"Please excuse me," she says to Paladin Langdon when he is through speaking to the far off rider, "may I examine your magic?"

Harvest Moon compares the two mirrors, attempting to decipher the magic. (Knowledge Arcana 21, Spellcraft 14)

Andrath (AC20, 26/30 hp) 
Monday March 28th, 2005 2:12:50 PM

Andrath smiles at Harvest's attempt to detect the magic of the mirror. "Harvest, it is simply using reflected sunlight to send messages. Border forts use it to signal across long distances. It works just fine, provided there is a sun in the sky."

The elf continues to move towards the ford, leading the party and keeping his eyes and ears open. "Hurry, and we might be able to reach the ford before night falls."

Lorth 
Monday March 28th, 2005 2:21:04 PM

Lorth is glad to hear that Caerthon is near. Perhaps they will make it in time he thinks.

Arminas 
Monday March 28th, 2005 2:49:39 PM

As the mirror flashes in the distance, and the message is translated, Arminas shakes his head.

"I told you the Erwyn is no carrier pigeon. Always a better way to send a message than to send an eagle. But if its a rabbit stew you are after, then mirrors don't do so well."

When Erwyn returns, he asks him to hunt some rabbits in the area if they are to be found. Hoping to show that eagles do have some use after all.

Arminas then looks at Lorth, Langston, Hugo and to Caerthon, counting on his fingers.

"Four paladins in one spot! Do we need to build an alter to sacrifice something at the crossing? I just hope we don't have to have another discussion on the letter versus the intent of the law. Seems like the paladins would finally have a majority."

Merryn 
Monday March 28th, 2005 9:20:31 PM

Merryn chuckles at Arminas' remark about the plurality of paladins in the area. "For my part, I'd be happy if we sacrificed a couple of those rabbits to my empty belly," Merryn quips.

With a small smile on his face, Merryn pushes onward towards the ford.

Bralin 
Monday March 28th, 2005 10:35:01 PM

When Lorth turns to look at him, Bralin indicates the growing vegetation. "Mayhap Culverwood grows e'en now," he suggests.

The appearance of Caerthon reinforces the original intent of the quest.

Bralin hurries to follow his comrades, totally uninterested in the banter concerning the number of paladins.

DM Bob & Carla 
Monday March 28th, 2005 11:41:11 PM

Langdon shows his mirror to Harvest and nods his head inagreement with Andrath's assessment. "He's right, there is no magic, just the reflected light of the sun and a simple code made from short and long flashes of light. I can teach you once we return to Magpie Crossing", he offers.

Hugo gives Arminus a wan smile as the elf pokes fun at the ways of paladins. "Yes we are a predictable lot" he replies under his heavy load. "Nothing like a good sacrifice, or a flogging, to make a man recognize good from evil, right Langdon?" He gives his brother a wink, and keeps walking eastward. This is not the first time his devotion has been the source of amusement, and it will not be the last he reflects.

As sundown approaches they begin to hear the sound of rushing water in the distance. A huge flock of birds spirals across the sky in unison, making for a nightime roost along the river.

Lorth 
Tuesday March 29th, 2005 7:50:19 AM

Arminas's comment instantly gets Lorth's hackles up. He intends to reply sharply when Hugo pipes in making light of the situation. Lorth takes this que from the older paladin and chuckles, perhaps it is better to amuse those that do not understand their devotion.

Arminas 
Tuesday March 29th, 2005 10:11:47 AM

Arminas laughs at Hugo's comments, although the 'flogging' comments makes him cring just a little.

"You guys are okay, I'm just not used to being around people much."

"Merryn, perhaps a rabbit in the belly will help everyone's mood. It has been a bleak few days, and I for one am tired of rations."

Arminas spends the rest of the time looking for onions, and roots to go with the rabbits he hopes Erwyn can catch.

Harvest 
Tuesday March 29th, 2005 10:43:49 AM

Harvest Moon's puzzled frown turns to a smile as the light of understanding dawns in her head. She flashes the light from the dying sun into her own face. On-Off. On-Off. She plays the beam over the nearby flowers and new growth.

"Thank you, Andrath Silverhand. Paladin Langdon."

Returning the mirror to her bag, Harvest walks along with the others. She listens in silence to the conversation of Paladins. Lawful actions and proper conduct are important. It is the way she has been taught. And yet, lawful actions and proper conduct are more correctly guided by the hand of wisdom. Perhaps that is the difference between herself and the paladins, the hand of wisdom.

Harvest Moon smiles to herself, but says nothing of this. Wisdom speaks of the necessity and joy of diversity.

I learn new things, Praxis. Your wisdom guides me on a path to new things. The words ring in the little monk's head. But, there is no longer anyone to reply.

Bralin 
Tuesday March 29th, 2005 9:50:09 PM

Bralin follows his comrades, still watching the back trail.

Merryn  d20+11=18
Tuesday March 29th, 2005 9:53:42 PM

Deciding to aid Arminas in his search for supper, Merryn branches off a little way from the main group and attempts to capture some small game for dinner with his spear (Survival 18). Should he prove successful, Merryn will share with the group.

DM Bob & Carla 
Tuesday March 29th, 2005 11:54:04 PM

The landscape becomes healthy and lush the closer the party comes to the dividing line that is the stream. Where once there were blighted willows, there is now green grass with small shrub copses scattered about. Numerous small game trails abound, and both Arminus' companion and Merryn are successful. Tender rabbit will be on the menu for dinner!

A gentle evening breeze carries the scent of woodsmoke and the party are soon upon Caerthon's camp beside the small south-flowing stream that had given the party so much trouble the first time they had attempted to cross it.

As Caerthon welcomes the group, Bralin sees nothing other than the paladin's old warhorse tethered to some willows downwind of the camp. As the day ends, a few stars prick the heavens as the blanket of night is pulled across the sky.







Lorth 
Wednesday March 30th, 2005 7:54:12 AM

Lorth greets Caerthon, then goes about helping fix camp wherever he is needed. After that he unpacks all his gear, cleans it and makes sure it is in good repair for the upcoming battle that is sure to come.

Merryn 
Wednesday March 30th, 2005 8:24:57 AM

Merryn carefully cooks the rabbits he has caught. Once they are finished, he serves a portion to each of the Swords of Light and then finally sets down to enjoy his own supper. After finishing, he walks over to Caerthon, introduces himself, and asks what news he has of the army they encountered in the Fortress.

Andrath (AC20, 26/30 hp) 
Wednesday March 30th, 2005 8:34:29 AM

Glad of a day of uneventful travel, Andrath enters Caerthon's small camp. "Well met again, paladin. We have had some success at the Crimson Fort, but also some sadness. Here are your two comrades, safe and sound, although a little worse for wear." The elf goes on to recount the happenings at the fort.

"The humanoid army, such as it is, has moved on, But I am not sure of the direction. [OOC: Bob/Carla, are they heading towards the Crossing?] Either way, your comrades have information about some traitors at the crossing that we need to go back and deal with."

Arminas 
Wednesday March 30th, 2005 9:38:44 AM

Arminas helps to cook the rabbits, which he stuffed with wild onions prior to cooking them on a spit over the fire. While the rabbits are cooking, he washes the roots he has found and wraps them in wet grass, carefully covering them with coals.

As the food cooks, he finds a suitable spot for his bedroll.

With Merryn, he serves the food to the others.

"Nice hunting Merryn. Good to be where life springs from the land again. We never did find the reason for the dead zone, even though it appears to be healing. The cause is important though, it must be prevented from occurring again. Perhaps if we stuck with the 'Swords of Light' for a while longer we may learn the cause, and stop its spread."

To all:
"I'm glad of your company, although I would like to learn more of our enemy. Can anyone tell me who is creating the undead creatures we encountered, and why the land was 'dead'? Also, can anyone give Bralin any advice on how to deal with these creatures in a 'churchy' way? He does great with his axe, but he seems to lack conviction in his words to them."

Arminas then tends to the fire, waiting to see if anyone speaks. If not, he will wander off to find his eagle, who at least is pleasant to be around.

Harvest  d20+1=8
Wednesday March 30th, 2005 11:57:20 AM

Harvest Moon sits around the fire with the others. Gingerly, she holds the hot meat of the coney with the tips of her fingers. Flavorful grease drips down her chin as she takes a delicate bite of the tender white flesh.

"Oo ah ee-in o urnin un-ead." Blowing and shifting the fire hot piece of rabbit meat within her mouth, Harvest quickly clears her mouth.

"I am sorry. You are speaking of turning undead, Arminas of Jahrlswolf. It is not always an easy thing to do. I have some small training in this. But, I have been told that the surest way to the heart of Gargul in this matter is through experience."

Placing her meal upon a clean flat rock, the brown girl takes up her carved wooden symbol and holds it aloft. Closing her own eyes, she feels for the Eye of Gargul. (Turn Check 8)

Harvest Moon lowers the holy symbol and sighs. "Gargul does not favor me today, Arminas of Jahrlswolf. I have wielded his power weakly. If there were undead around, none would have been affected. For those who are yet neophytes in the ways of their gods, the turning of undead can be very much a thing of chance."

The small brown girl turns the knot of wood over in her hands. Someday. Maybe someday.

Bralin 
Wednesday March 30th, 2005 10:19:05 PM

Bralin nods his thanks for the hare, and eats heartily. The magic passing into the land fills him with contentment, even if the plant life is disconcerting.

Arminas' comment, however, causes the dwarf's face to cloud. He does not enjoy failure. He enjoys someone reminding of his failure even less. And the fact that he has no defense sours his mood even further.

Bralin says nothing. He withdraws his holy symbol and sits in contemplation. Mayhap it will divulge its secrets in dealing with the undead.

DM Bob & Carla 
Thursday March 31st, 2005 12:35:47 AM

Caerthon welcomes the adventurers and thumps happily on Hugo and Langdon, nearly knocking the frail men to the ground. While Armathen and Merryn prepare the dinner and the others set up camp and tend to their gear, Hugo relates what he knows to Caerthon.

"Langdon and I believe it is a conspiracy by the Sons of Dread. They plan to attack Strongwind Castle during the anniversary celebration of the victory over the Dread at the Crimson Fort. There are many who have been supplanted in the village and farms. At the height of the celebrations, the imposters will attack from within the Castle while a large force crosses the river and scales the wall. A second force is expected from Magpie Crossing from where they are hiding in warehouses formerly owned by the Brightsong Trading Company."

With a solemn look, the pensive Langdon will add, "it seems a senior officer of the garrison is involved in betrayal, although I know not who the traitor is."

Hugo continues, "there is a powerful evil at work in the Crimson Fort, a Death Knight, its very presence a blight upon the earth. It did not accompany those who marched East, and North of Strongwind Castle."

Over a flavorful dinner Hugo tells Caerthon of the rescue, and Langdon fills the paladin in on the fate of Kalith Jerodasta.

Taking Lorth aside, Caerthon explains, "his body should be put to rest in the Catacombs of the Champions of the War. There are secret catacombs deep beneath Strongwind Castle where the honourable dead from the Dread Wars lie in sacred sleep. That is where your father's spirit will find rest, with the men who followed him into battle. He will find a peaceful rest there."

As the sun slips beyond the edge of the Wold, the party reviews their options. Magpie Crossing or Strongwind Castle?

Lorth 
Thursday March 31st, 2005 7:50:03 AM

Lorth thanks Caerthon for his kind words, then decides he will bury his fathers remains there as soon as he has a chance.

"Arminas, I can tell you why the land is dead. Some time ago A Lich king raised an army here called the dread. He corrupted the land and attacked the neighboring areas. These good paladins you see before you, my father included, where part of the army at the crimson fort that helped drive the dread back and defeat them. I'm not sure all the details because I was not present, but that is a general overview. Who is creating the undead now? I cannot say."

Lorth doesn't comment on Bralin's problem with turning undead. One cannot be perfect, you can only strive to do your best and Lorth has no doubt Bralin always gives one hundred percent.

Arminas 
Thursday March 31st, 2005 9:37:54 AM

Arminas finishes the last bit of rabbit while listening to the others. It seems his words have offended yet again. He nods as he learns of the complexity of 'turning the undead' and of Lich King. Seeing the dark look in the eyes of Bralin though, he decides he has already spoke too much.

Arminas gets up and walks over to a large tree just outside of the firelight. Quickly he climbs the tree and settles into a comfortable position. With a low whistle he calls Erwyn to him, and sits and silently grooms the eagle as he reflects on the past few days.

Merryn 
Thursday March 31st, 2005 2:44:57 PM

Not being much for strategy, Merryn simply tells Andrath, "I will stay with you for a while yet. I feel as though I may be of service to your group and perhaps discovering the source of this evil will lead me closer to my own goal."

Merryn then finds a comfortable place to sit and relaxes until it is decided what the party will do.

Harvest 
Thursday March 31st, 2005 3:21:39 PM

Harvest Moon listens carefully to the Hugo's report of the goings on at Magpie Crossing and Strongwind castle.

The anniversary celebration of the victory over the Dread at the Crimson Fort ...

"Paladin Hugo, please Sir," Harvest Moon asks, "when is the Anniversary Celebration to be held? It may be best for Paladin Langdon and yourself to retire to Magpie Crossing. There are people there who we can rely on. You may stay with them while you recover. Gaining allies may be a wise place to begin."

"There are people there, also, who we think may not be right. With them we may begin reducing the threat. From them, we may learn more as well."

"Strongwind Castle, Andrath Silverhand," the little monk turns to the elf with deferential eyes, "seems very difficult to me. We know no one there on whom we can rely. They have no reason to believe us. The situation, it seems ... difficult."

Quietly bobbing her head with downcast eyes, the brown girl withdraws. She wanders one way and then changes her mind escaping another. Interjecting one's views in a circle of adults can be a very difficult thing.

She finds a place near Bralin Stoneminder and squats on her heels.

"It is no shame, Bralin Stoneminder," she says, her eyes on the flickering firelight. "It is a difficult thing. I have heard that there is a potion that may be imbibed to make one more potent. If you wish, I can inquire more fully on your behalf."

Bralin 
Thursday March 31st, 2005 8:34:55 PM

Bralin answers the monk without removing his eyes from his Orb. Deep within its stone heart must lie the answer he seeks.

"That I failed is no shame," he replies tonelessly. "That I was unprepared... One must hone one's skills. I have not trained diligently in all of mine. Failure to train is unacceptable."

Bralin returns to the Orb a short time before adding his opinion concerning their destination.

"We must make haste to Magpie Crossing. The kin of Brightsong will be eager to avenge themselves on those who would supplant. Warning must also be sent to Strongwind."

Andrath (AC20, 26/30 hp) 
Thursday March 31st, 2005 9:33:11 PM

Swallowing a mouthful of the fire-cooked rabbit, Andrath says, "We need to go to the castle as quickly as possible. It is the ultimate target of these Sons of Dread. The infiltrators in the town will wait until the signal before they start their attack, and won't want to raise the alarm before that, so they will keep their collective heads down. I figure that we go to the castle with our two rescued paladins, and try to convince the lord of what is about to occur. Hopefully, they carry some weight at the castle. We also have some evidence, from our combat in the cooper's. What do the rest of you think?"

DM Bob & Carla 
Thursday March 31st, 2005 11:30:30 PM

Lorth provides a history lesson for Arminus, while plans for the morrow are made. Harvest and Bralin are for going to Magpie Crossing, while Andrath thinks it best to warn Captain Greenblade and the garrison at Strongwind Castle. Merryn is equivocal.

Hugo can not answer the brown girl's question. "I could not count days or nights in that foul place where I was held, but I fear it is not far off if the servants of evil are already on the march."

Conversation is cut off when the glowing campfire flares up, crackles, sparkles, and turns an eerie shade of green. The two elves grow still, their eyes blank and staring as they enter a trance and their dreaming selves go to another place.* The rest of the party can see figures in the green flames. As they draw closer, the figures become clearer. In the silence of surprise a voice, very faint, can be heard singing.

The sunshine of your smile will soon be here,
Your golden voice will once again fill the air,
Rejoice inhabitants of field and stream,
The Fairy King will no longer be a dream!


A young bard can be seen in the green flames. He appears to be inside some kind of public building. His fine features and angled eyes leave no doubt of his lineage. His lips seem to be moving, but it is hard to hear what he is saying. (Listen Check 12 Highlight to display spoiler: { "Lore and stories are no longer yarns told by a tall-tale spinner! It is time for a meeting to plan the awakening of the Sleeping-One!" }

*Andrath and Arminus, along with all Woldians with elvish blood are compelled to attend an assembly. They are exempted from posting in Cinnamon Valley, but must post in the Giggling Ghost instead. The rest of the party will learn what transpires via the green fire or click http://www.woldiangames.com//games/index.html?game=ghost to read for yourself!




Merryn  d20+8=16
Friday April 1st, 2005 7:25:57 AM

Coming close to the flames, Merryn hears the bard's voice (Listen: 16). Some form of prophecy?

Merryn waits for the elves to return from their trance and asks them about their experience.

Lorth 
Friday April 1st, 2005 9:41:18 AM

Lorth is suprised by the changing fire color, but when Andrath and Arminus seem entranced, he figures it is some sort of elvish thing. He waits for someone to explain it...

Harvest  d20+9=26
Friday April 1st, 2005 10:56:39 AM

"Lore and stories are no longer yarns told by a tall-tale spinner! It is time for a meeting to plan the awakening of the Sleeping-One!" Harvest Moon repeats the words of the elven figure within the fire. (Listen 26)

"What does it mean, Andrath Silverhand?" she asks. Harvest blinks in confusion when she receives no reply.

Bralin  d20+4=10
Friday April 1st, 2005 5:00:26 PM

Bralin looks up from his orb at the sound. He cannot hear what is said in the fire, but Harvest is there to repeat it.

"The eyes," he says.

The dwarf looks over at the the body of Lorth's sire, half expecting it to be glowing again. It is not. But now his elven comrades feel a spell.

Bralin ponders silently
The Fairy King. The Sleeping One. The Eyes.
This is change. Change is bad. The dwarf's hands instinctively move toward his blade, as he considers the magic working here.

"The elves and the Eyes are linked," he declares. "Mayhap they bring about the Greening of the Wold?"

DM Bob & Carla 
Monday April 4th, 2005 8:04:42 AM

Bralin, Harvest, Merryn, and Lorth watch as Andrath and Arminus are summoned to a meeting of elves. Through the green flames of their campfire, they see those of elvish blood circulating in a large public room. Arminus stumbles in, still tired from the foray inside the Crimson Fort and is nearly knocked over by a pixie. Some of the Swords of Light might recognize past comrades from other adventures.* Heros and sages are shown places of honour, others blend into the crowd, and the bard sings.

Dream-shapes coming to take his brave soul,
And return it to the lost forgotten world.

And so the legend begins...
The borders of space and time are broken once again
The energy of cosmos calls for a hero
To the wind I will sing the tale of the king.


*(OOC: Your character recognizes any PC or NPC that he has met in Cinnamon Valley, the Giggling Ghost, Tapestry games, or any other games in the Wold.) http://www.woldiangames.com//games/index.html?game=ghost



Bralin 
Monday April 4th, 2005 8:14:03 AM

Recognition of the place in the fire dawns. Bralin has fought more than one battle there.

Tionel. Syr.

"Tis the Giggling Ghost in Floating City," he announces in a surprised tone.

Harvest 
Monday April 4th, 2005 9:22:22 AM

Harvest Moon streatches out a pale finger toward the fire. She indicates a half-elf with a trimmed beard.

"This one looks familiar," she says. "He looks like the woman at the Brightsong Trading Company."

Lorth 
Monday April 4th, 2005 12:40:04 PM

Lorth doesn't recognize the scene at all, he's never heard of the giggling ghost. He decides to just wait until the others explain what is going on.


Merryn 
Monday April 4th, 2005 5:41:35 PM

A newcomer to the adventures of the Swords of Light, Merryn similarly does not recognize anyone or anything seen in the green fire and so waits with Lorth for the others to explain. He takes the opportunity to express his condolences for Lorth's father's death. "I'm sorry I did not know him, but I'm sure he was a great man whose greatness will live on in his son."

DM Bob & Carla 
Tuesday April 5th, 2005 12:02:12 AM

Andrath and Arminus stare vacantly ahead. Never having experienced the delights of the Giggling Ghost Lorth and Merryn are at a loss. Bralin recognizes the place, and some of his former companions from Floating City. Harvest remarks on the resemblance of one who would be a son to the she-elf encountered on their first arrival in Magpie Crossing.

The paladins, also curious, edge closer to the fire. "There's the captain of the garrison!" exclaims Caerthon, pointing at the campfire when the image of Arista Greenblade appears. "I wonder what she is doing there?" he says, then shaking his head, "I wonder at what they are all planning? Do they know something?"

http://www.woldiangames.com//games/index.html?game=ghost



Lorth 
Tuesday April 5th, 2005 9:32:45 AM

Lorth, worried about the town and such hopes this elf gathering doesn't stretch on for days.

Harvest 
Tuesday April 5th, 2005 1:52:28 PM

" ... a leader called from the afterlife ... " " ... Magic, powered by souls ... "

Harvest Moon catches up phrases spoken by the elf robed in green and repeats them to herself. The brown girl looks up from the fire. Rising from her place, she walks to where the rogue/wizard lies. She squats on her heels by his side.

"Andrath Silverhand," she whispers, her face close to his, "Andrath Silverhand, is this wise? The raising of one who has passed?"

She blinks and tips her head to one side as she receives no response. Her chin drops and she sighs. Creeping back to the fire, Harvest Moon continues to follow the events in the flame.

Bralin 
Tuesday April 5th, 2005 10:09:48 PM

The dwarf nods as Harvest picks out young Brightsong.

"Tis Wynn Brightsong," he confirms. "He who took my oath with The Swords of Light. He who bid me hither bearing a message for his mother."

"Others of my old company are there - Xenia, Florin Jandeth, Tionel, Syr. All reside in Floating City."

The dwarf ponders the words being said. The elven speaker desires to return a hero. Bralin is undecided. He watches and listens carefully, for this will surely change the Wold.

Merryn 
Tuesday April 5th, 2005 11:22:22 PM

Merryn sympathizes with Lorth. "Visions are nice and all, but I'm getting antsy."

DM Bob and Carla 
Tuesday April 5th, 2005 11:41:02 PM

Arminus and Andrath are unresponsive, as the rest of the party continue to watch the figures in the fire. Lorth and Merryn are dismissive of the elf assembly. Bralin picks out some old friends, and lends credence to the saying that 'still watters run deep' as he wisely mulls over what he hears. Harvest makes a vain attempt to channel through the evasive rogue. As her cheek comes close to the elf's, Highlight to display spoiler: {she has a feeling of disconnectedness. For a moment her eyes see only leaping green flames as if she is standing inside an enormous hearth. As she moves away from Andrath, her vision clears, and he senses return to her.}

Caerthon stays up the night, staring into the fire. Hugo and Langdon, still in a weakened state, wrap blankets about themselves, and back to the flames, fall into deep restorative sleep.



Lorth 
Wednesday April 6th, 2005 8:30:42 AM

When morning comes Lorth packs his gear then checks on his elven friends...

Harvest 
Wednesday April 6th, 2005 5:56:00 PM

Like an animal shaking its head to clear confusion, Harvest Moon dismisses the vision.

She returns her vision to the fire. She moves in closer to see the figures that Bralin Stoneminder has pointed out as his old comrades. Then she quickly backs away to avoid singeing the crest of hair that falls over her forehead.

When she returns, with greater caution, Harvest watches the elves on the floor. Discussing the wakening of a Sleeper. Only elves.

"Bralin Stoneminder," she asks, "why is it only elves who speak of this thing?

Merryn 
Wednesday April 6th, 2005 10:29:18 PM

Merryn nods off for a bit of shuteye while the elves continue their vision, rousing himself when the vision is complete.

Bralin 
Thursday April 7th, 2005 8:26:47 PM

"Mayhap tis only elves that can bring about The Vision," Bralin responds. "Elves are a proud race. Farseeing in their extended lives. Mayhap they see no need to seek counsel from us."

The way the dwarf voices begins to grate on the last sentence, it is apparent he does not agree.

DM Bob & Carla 
Friday April 8th, 2005 1:03:37 AM

Caerthon, Harvest, and Bralin keep a lonesome vigil, warmed by the strange green light of the campfire. Suddenly the image of the elven ranger is visible in its flames. A tiny voice can be heard as Arminus voices his opinion.

"Listen please to reason!

"I was called to this gathering of elves as most of you were. The Wold is withering. I have seen places where no plant will grow. The Dread are on the move and will spread this disease of the land. I speak on behalf of those who love the land, a love so deep that many cannot comprehend it."

"Elves have an understanding of deep time and nature that is other races cannot understand. Men seek immediate gratification, for their lives are short. Dwarves seek riches, and exploitation of the land. Halflings seek a full stomach and pint of ale. We all have a place in the Wold, yet only elves truly understand the connection we all have with nature. What we do will ultimately benefit all, even though it may seem difficult at the present. You must trust in our vision, for we see what you cannot comprehend."

"Let us awaken the sleeper."


More voice their opinions, and then the scholars are gone.

The campfire resumes its normal orange hue. Andrath and Arminus blink and stir as the dark blue of the sky begins to lighten.






Lorth 
Friday April 8th, 2005 7:42:09 AM

After the lecture from the elf, and before his elf friends awake Lorth says, "To much pride is a sin, one must be careful with it, or it may be ones downfall."
He then awaits the others eager to be on their way.

Arminas 
Friday April 8th, 2005 9:45:55 AM

Arminas awakes from his sleep vision a changed elf.

"She touched me. She is right, we must bring the Wold back to its Natural order. Let us destroy the undead and those who animate them. It is time to deal vengeance to the Dread for bringing that which is unnatural into the Wold."

Arminas quickly gathers his meager possessions.

"Let's go."

"Oh, I almost forgot. I saw the captain of the guard of Strongwind Castle at the gathering. I tried to warn her, but she was lost in the crowd. I don't know if she is aware."

Harvest 
Friday April 8th, 2005 11:34:49 AM

Harvest Moon crabs backwards on hands and feet, away from the fire that has again returned to being no more than a fire. She settles into a spot further away, pulling her knees up within her robe and wrapping them with her arms.

"In the Contested Kingdoms," she says in a voice possibly meant for no one but herself, "there are many who say they wish to create good for all. They range across the land and fight evil and injustice. But, in their wake, they leave death and destruction. Disease and homelessness. Praxis has said that this may some day come to a greater good for all. Maybe. But, in the meantime, we suffered. Many still suffer."

The girl falls silent, staring into the shifting yellows, reds and oranges of the fire. She breathes a slow sigh, before her eyes turn to the lightening sky.

"I must give words to Gargul," she says, and rises to find a secluded spot facing into the coming light of morn.

Day's Spells

Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Bralin(AC 19, power attack[3])  d20+4=23 d3+7=8
Friday April 8th, 2005 5:14:10 PM

Bralin hears the words of Arminas, and glowers at them.

As the elf stirs, the dwarf stands. He waits patiently for the ranger to fully collect himself.

Then he launches a roundhouse at Arminas' head.
[Unarmed attack - hit ac23 for 8hp non-lethal damage]

"Do not impune the honor of my race again, elf," he warns.

Bralin waits to see what Arminas, or anybody else is going to do. He himself is fully prepared to call the incident closed.

Arminas (AC 18, 17/25 nonlethal hp remaining)  d20+6=24 d3+2=3
Saturday April 9th, 2005 12:28:16 AM

Arminas is taken by surprise as Bralin connects with a solid hit to the head. He falls in the direction of the punch, seeming to be knocked to the ground. Almost at the time he is prone, he spins to his feet and levels a punch to the gigantic nose of the dwarf.

It almost seemed too easy, the target was so large. Unfortunately, the spongy nose absorbed some of the blow.
[Bralin takes 3 hp of nonlethal damage]

As he connects, he also yells:
"Me impune the honor of dwarves? You seem fully capable of doing that all by yourself. No wonder people consider the dwarves dense. All I said was that dwarves mine ore, and seek metals and gems. If that is a lie, then you say where the truth is. Dwarves care little for the forests, it is plain but true."

Arminas will attempt to use his speed and dexterity to keep away from the dwarf as he continues to rant.

"If I am wrong, and you are one with the forest, then I invite you for a test of your convictions in the Culverwood. I'd like to see you attempt to swing your axe there!"

Arminas has no intent of standing toe to toe with Bralin. He circles, and keeps his distance.

"If it is a battle you want, then let us do this right. You take up your weapon and I will take up mine. We will see who stands and who falls. Perhaps though you only seek advantage by surprise, instead of by skill."

Arminas reaches for his bow, but does NOT take up an arrow.

Lorth 
Saturday April 9th, 2005 9:11:39 AM

Lorth glares at Arminas, "Actually you said that Dwarves exploit the land, which we know is certainly not true, and then pretty much insulted every race but your own. But regardless, put your bow down, or your elven "pride" may escalate this into something you cannot handle."
Lorth continues to sit where he was making no offensive move, but ignores Arminas and turns to watch Bralin. He makes no judgement on his dwarven friend, as Arminas did insult the dwarf, what did he expect would happen?
Lorth fears the insult and challenge to Bralin's axe may push the dwarf to far, but he waits to see.

Harvest (2nd Illegal Post) 
Saturday April 9th, 2005 11:48:43 AM

"You! Stop!" Eyes pulled to angry slits, Harvest Moon's mouth is set in a thin line of disapproval. The little monk moves between the two, maintaining a position at the midpoint as the two counter around her. She follows their movement, arms outstretched, the flats of her palms pointed toward each, the command to cease reiterated in gesture. "You go. Sit. Don't you fight."

"We have many. Orcs, hobgoblins, bad men, undead to fight this day. You are ... unwise. Both of you."

DM Bob and Carla 
Sunday April 10th, 2005 7:57:19 PM

Andrath and Arminus snap out of their trances, and as Arminus' dream-self reunites with his corporeal self, he catches a heavy blow from the insulted dwarf.

As the elf adopts a defensive stance, Harvest steps between the two combatants. Caerthon jumps to his feet, and the two other paladins throw off their blankets, preparing to intercede. Having had his buttons pushed by the elf earlier, Lorth sides with Bralin. Merryn and Andrath keep their own council.

"What the monk says is true," growls Caerthon. "There is no time for this foolishness. Hugo, Langdon, and I are off to reconnaissance Stormwind Castle. Do you come with us or do you return to Magpie Crossing? Either way, you must work together as the many fingers of a hand, else you will fail in your quest."

Despite the unusual events of the night, the Swords of Light feel thouroughly rested. Wounds have healed and magics are renewed.

(OOC: Arminus-100 XP for speech in GG, Bralin-100 XP for reaction to Arminus' speech. Well done!)


Bralin(AC 19, 42/45hp) 
Sunday April 10th, 2005 8:55:01 PM

Somewhat expecting a retaliatory blow, Bralin is still caught off-guard by the ranger's quickness and takes a shot to the snoot. The blow doesn't really bother him.

Arminas follows up the insult to his race with an insult to his weapon and an insult to himself. The words bother him a great deal. The dwarf has already taken two steps and nearly unsheathed his axe when Harvest and the paladins intervene.

The phrase "unwise" pierces a veil of simmering rage, and Bralin's mind whirls.

Tis true. All companions that stand against the foe must be united.
Tis true. Every moment lost here grants the foe more time for its own purposes.
Tis true. A battle here would surely divide his other companions. The foe would gain victory without ever drawing steel.
Tis another truth that yon elf would speak less insultingly were he divided in twain.
.
.
Or quarters.

Bralin releases his axe handle.
"Ye elves speak of wisdom born of long years of life. And yet your tongue and your feet dance like yon stream, endlessly flowing without thought of your destination. Ye insult my race, my weapon, and myself. By all that is honorable, your blood should feed your revered roots this day.

However, the humans, despite the assertion of elves, have wisdom. Tis by their counsel I stay my axe. And by their counsel ye continue to draw breath. I will not be the cause of victory for the Dread.

Ye speak of the might of Culverwood. I well know neither axe nor bow will stand in Culverwood. Why is it ye would have such hatred of life spread over the Wold? Have a care what ye bring about, Arminas, lest we find ourselves on opposite sides someday hence."

Bralin puts Arminas out of his mind and turns to Andrath.
"Ye have led well. I shall continue to follow, if you would have my company."

The dwarf waits stoically for an answer.



Merryn 
Sunday April 10th, 2005 9:48:09 PM

Merryn is shocked by the sudden outburst of violence around him, but is glad to see it quelled so quickly. Walking over to Bralin, Merryn says quietly, "Don't let Arminas get to you so. He generalizes too much. Elves are not the only ones with some knowledge of the Wold." Merryn's eyes glow green to emphasize his point. "I for one am glad to fight alongside anyone who fights against the Dread."

Merryn sticks close to Bralin as the party packs up for the journey.

OOC: sorry for missing a post. Finals are here and so I might miss a post or two for the next couple of weeks while I'm finishing up the term.

Harvest 
Sunday April 10th, 2005 11:49:37 PM

Harvest Moon inhales deeply and lets the battle ready tension leave her body through the breath from her mouth. Her hands lower gently to her sides, and she bows to both elf and dwarf.

Then with one more dip of the head to excuse herself, the brown girl resumes her way to the sheltered spot where she can meditate upon the blessings of Gargul.

Arminas 
Monday April 11th, 2005 8:51:02 AM

Arminas glances quickly at Lorth when he speaks, but it is the small woman who jumps between them that seems to take the fire out of his eye.

"You are right Harvest, I have been unwise in allowing the fist of the dwarf to arouse my passions. I have vowed to stop the Dread, and I mean to do it."

Arminas then slings his bow over his back, and gathers his pack up yet again.

Looking towards the paladins, he adds:
"Tell me, is it customary and honorable in the land to eavesdrop on the council of others? The council was called of elves, and the words I spoke are understood by elves. They bear no insult or blame to other races."

Sensing distrust in the others, he adds:
"I see now that my words were not understood, and have been taken wrong. I can speak of the same in simpler terms if you desire, but I sense that it will not quell the anger of a dwarf."

"I care not where we go, as long as we fight the dread. Andrath, where shall we go?"

As he turns to Andrath, he says in a low voice, spoken just loud enough for others to overhear:
"Does it not seem strange to you that we spoke of awakening the Sleeper, Fairy King and yet all they seem to care about are petty insults? I see now why the elves were called, no one else seems to care."

"Come, let us be like yon stream. Always on the move, and given time power to move the greatest mountains."

Lorth 
Monday April 11th, 2005 10:58:24 AM

Lorth ignores Arminas's comment to Andrath. He then packs all his gear and waits for Andrath to signal that they are moving.

Andrath 
Monday April 11th, 2005 2:46:31 PM

Andrath watches what transpires between the elf and the dwarf, and then watches as the other members of the party step in to quiet things down.

"Arminas, your words have offended our stout companion, as well as potentially offending the others in the party. Please be careful with what you say, even if it is in another context. I warrant that everyone cares for the Wold in their own way, but each of us have different pieces of the Wold which we feel is more important. For you and Merryn, it is the natural order. For Lorth and the other paladins, it is order in all things. For Bralin, it is the stoic strength to be found in the earth. For me, it is civilization, and the people of the Wold. All of them are interconnected, and all need to be considered as important if the Wold is to function. Please bear that in mind before you judge which of us is more caring."

"Bralin, I understand that you feel slighted, but you struck out with physical violence before giving our elf companion a chance to explain himself. Please try to keep your anger under control."

"As the paladin has wisely said, our internal bickering focusses energy away from where it needs to be focussed, outwards toward what is really hurting the Wold."

"Now, I originally suggested that we approach the castle with our tale, but it appears that our paladin friends are heading there as well. So, I suggest we make our way to the Crossing, and try to find out who the traitor in the town might be. We have a simple description from our rescued paladin, and we have a couple of other leads to follow up on. Hugo, Langdon, can either of you remember who exactly did the Dread members refer to as spies in the town?"

DM Bob & Carla 
Monday April 11th, 2005 11:46:30 PM

The party does it's best to square itself away following the altercation between Bralin and Arminus. It is still obvious to all that a level of resentment continues to simmer beneath the otherwise calm exteriors of the two antagonists.

Caerthon helps Hugo and Langdon up onto his massive steed and leads the animal across the ford. The water is much calmer than their earlier crossing and the 'Swords of Light' cross the flowing water easily.

Caerthon stops at a fork in the trail just across the river. "If its is to Magpie Crossing you wish to go, this is the shortest route. The old river trail will provide concealment for much of the way and will lead you to the cooperage." Hugo leans over, one hand on the pommel to steady himself, "Our torturers were most interested in what we knew about the carpenters, the jeweller, and Brightsong Trading. I don't know what exactly is going on in town, but your answers lie with those establishments.

Langdon looks down on Lorth, his heart filled with sorrow for his fellow paladin and the withered corpse he carries. "Brother Jaradosta, you must bring your father to the catacombs beneath Strongwind, only there will his soul find peace. Leave him with us for now and we will accompany you both when again we meet."

If Lorth agrees, Caerthon will gently place the carefully wrapped corpse of Kalith between Hugo and Langdon before heading west along the main trail and away from the river.

The three 'watchers' give their thanks to their rescuers, "Look for us on the hillside west of the castle, and be careful." Caerthon calls back over his shoulder as he pats the big steed on it's neck.


Lorth 
Tuesday April 12th, 2005 7:30:14 AM

Lorth nods to Caerthon, and helps him move his father's body, he says nothing knowing the three paladins will do everything in their power to deliver the body safely.

Harvest  d20+9=24 d20+9=19
Tuesday April 12th, 2005 8:37:57 AM

Harvest Moon rises from her devotions. Short though they may have been, she feels the gaze of the ever watching god yet upon her.

Her life within the haversack, she does no more than adjust the weight for travel, and she is ready to leave.

Rolls
Spot 24
Listen 19

Arminas 
Tuesday April 12th, 2005 9:05:14 AM

Arminas is ready and anxious, his pack is on his back and he checks his bow.

"I for one would like to visit Brightsong Trading. I could use a new cloak, as I gave mine to Langdon when he was naked. A few arrows would also be nice."

Arminas quickly cuts a few willow sticks and strips off the bark, puts it in his mouth and chews it slowly. Smiling at Bralin, he offers some to him as well.

Arminas then prepares to go where Andrath asks.

Merryn 
Tuesday April 12th, 2005 11:49:01 AM

Merryn stretches out his legs in anticipation of the march ahead. It feels good to be loose once again, at least for the moment. Hearing Arminas' comment about Brightsong, Merryn remembers that he lost his sling and so makes a mental note to pick another one up if the opportunity presents itself. Seeing Arminas' gesture of goodwill to Bralin gives him some relief. The tension in the group had been tangible.

Merryn looks around him and takes in the trees with statisfaction, breathing deeply. The path lies ahead of him and Merryn will continue to follow the Swords of Light in their quest to discover the traitor of Magpie Crossing.

Bralin 
Tuesday April 12th, 2005 9:16:51 PM

Bralin bows his head to Andrath in acceptance of his words. The dwarf will not strike out again. No matter how badly the arrogant son of a cave troll deserves it.

Moments later, Arminas offers a hunk of bark. A peace offering? Mayhap.

Without comment, Bralin takes a strip and pops it in his mouth.

He falls back to the rear-guard position, ridding himself of the vile tasting plant as soon as he is sure the ranger's attentions are elsewhere.

Andrath 
Wednesday April 13th, 2005 12:37:33 AM

"So, it is off to the Brightsong Trading company, although I seem to remember that the owner left for warmer pastures when we brought her information about her son, our former bard companion. We can head to the Trading company, but if it is abandoned, we will have to wait until after dark to have a closer look. We just need to stay clear of that boss guard; he certainly rubbed me the wrong way at the coopers."

"Speaking of the coopers, I am surprised that our paladin friends never mentioned it as being of interest to the Dread agents. Maybe the coopers just never came up."

"If the Trading company is closed, we can head to the jewellers, and see what their story is. If we get asked by the guard where we have been, we can say that we were east of town, following a treasure map that one of the elves in my village gave me. We can say that the map led us to a deserted, obviously previously-looted cave."

"Is everyone alright with this?"

Lorth 
Wednesday April 13th, 2005 7:53:55 AM

Lorth looks to Andrath, "Could we not just say we where out of town on personal business? Lying outright sort of doesn't sit well with me. Telling them to mind their own business is fine." Other than that Lorth is eager to get back to town and marches purposely...

DM Bob & Carla 
Wednesday April 13th, 2005 8:07:35 AM

The members of the Swords of Light make their way south along the Old River Trail that follows the Magpie River. The trail is narrow and can only be negotiated in single file. The path is overgrown in spots and the party must pick it's way through swales of alders and willows. In those places where the trail borders the river itself, wading birds dot the banks, spearing the abundant fish as they try to hide in the shallows.

Andrath points out to the group that Brightsong Trading has gone out of business and been sold. He further recalls that the establishment was more of an import / export business providing bulk goods to other businesses in the valley.

The party's progress is unhindered and as the sun reaches it's highest point in the sky, the convergence of the Clearwater and Magpie Rivers comes into view. A small herd of domestic goats grazes on the far bank, providing the first evidence that the town cannot be much further ahead.

Bralin 
Wednesday April 13th, 2005 9:05:20 AM

"Tis likely the questioners only asked for information on those establishments not yet replaced by the Dread," Bralin offers.

"The carpenters, jewellers, and Brightsong are those not trusted by the foe. Therefore, they should prove our allies. Mayhap our only allies."

Harvest  d20+9=26 d20+9=24
Wednesday April 13th, 2005 11:31:59 AM

Peace and abundance.

There is a lure in this land. To fall in with the peace and abundance. Harvest Moon turns her mind from the blessings of the land to piece out the darkness that may hide in it's midst.

As she moves in her place near the rear of the column, she listens to the snippets of discussion.

"Were not the furniture makers odd? They denied the letter that you brought them, did they not? The letter from ones thought to be their son?"

"If they have been replaced, might it not be possible to persuade them to give up the identities of the others?"

Rolls
Spot 26
Listen 24

Arminas  d20+10=25 d20+10=30 d20+10=14 d20+8=14
Wednesday April 13th, 2005 12:21:19 PM

Armina holds his bow at the ready, an arrow notched as he scouts the area in front of the group with Andrath. He moves with stealth, and watches for ambush on the narrow trail.

He motions for the others to be quiet as they move.

Rolls
hide 25
listen 30 (perfect 20)
move silently 14
spot 14

An Hour of Silence - DM Donna 
Wednesday April 13th, 2005 1:13:54 PM

This board will now observe an hour of silence
in honor of Lynn Beck (and her husband Dave)
who was taken away from The Wold before her time...


Good-bye, Dave & Lynn Beck - DM Donna 
Wednesday April 13th, 2005 2:14:12 PM

The hour of silence is over now. Posting may resume. Thank you and let's all hope for the best for young Alex Beck.

Andrath 
Thursday April 14th, 2005 12:17:47 AM

Andrath leads the party into town, and they make their way to the Brightsong Trading Company warehouse. Assuming the door is closed, Andrath approaches and knocks on the door. "Hello inside, we bring more news of Wynn!" he calls out loud enough to be heard through the door.

Lorth 
Thursday April 14th, 2005 7:47:27 AM

Lorth follows along doing his best to keep silent.

DM Bob & Carla 
Thursday April 14th, 2005 8:15:52 AM

Andrath and Arminus successfully lead the party into town where they emerge from behind the Cooperage. It is but a short walk to the buildings that once housed Brightsong Trading. Along the way they pass a number of shops including Flett's Fine Furniture, Sarah's Potions and Salves, The Cobblers, The Sharpest Blade, and Josephina's Ironworks.

The warehouse door at Brightsong's is adorned with a large sign announcing to all that the company has closed it's doors for good and that the buildings are under new ownership. There is a second sign, warning that trespassers are not welcome and will be dealt with accordingly.

The streets of Magpie Crossing are strangely quiet for mid-day. Only a few of the local citizenry can be seen on teh streets and a number of shops seem to be closed for the day.

Two traveller's approach Magpie Crossing from the east where the road runs parallel to the Clearwater River. The River Valley has been been turned over to farms and pasture and runs like a finger between the dreadlands to the north and the Culverwood to the south. The few folk that get a glimpse of the travellers quickly return to their work lest the two strangers requires something of them.

[OOC Randall and William - please feel free to post as the travellers - I will send a map of Magpie Crossing Via e-mail. Remember to describe your character's appearance to the party once you encounter them.]

Merryn 
Thursday April 14th, 2005 8:40:33 AM

Merryn eyes the strangers suspiciously, but remembering that he is a stranger in this land, quickly adjusts his attitude. The atmosphere of conspiracy has made him paranoid.

All the same, Merryn keeps an eye on the travellers while the party goes about its business in Magpie Crossing.

Harvest  d20+9=25 d20+9=25
Thursday April 14th, 2005 9:57:39 AM

A quiet smile comes unbidden to her face as she sights the Shadfly Inn just up the road. Harvest Moon's nostrils flare lightly as she quests upon the air for the scent of pies.

As their troop of six crosses the road the small brown girl lags behind the rest to peek in the windows of the Furniture Shoppe. Fingers lightly on the window sill, she shades her eyes against glare from the sun above. (Spot 25, Listen 25)

Villemus  d20=8 d20=14
Thursday April 14th, 2005 12:07:06 PM

One of the travellers notices the approaching crowd. The cloaked stranger paused as if in contemplation before stride forth towards the adventurer with a sudden decisiveness.

Soft tinkling from the numerous trinklets that decorate his self accompanies the graceful stranger, as he approaches to introduce himself.

The stranger is of average height, but slender like an elf. He is wearing a ragged gray cloak, and a coarse fur vest beneath it. A great scythe and a longbow crafted from an unusual dark grained wood are slung across his back.

And with great care the stranger removes his hood, exposing a wealth of long mangy sea-green hair (decorated with numerous colorful beads and trinkets), and a dusky colored face. The stranger is a drow, but yet he is too tall to be of the elfin kind, a half-blooded probably?

The half-drow frowns slightly before introducing himself, "Greetings, my name is Villemus Bralfah. My companion (he gestured at the figure behind him) and I had just arrived in this fine town. However, it seemed that everyone is avoiding us."

You could see the eerie distortion of his facial tattoos as the half-drow frowns again before continuing, "And so I beseech you kind sirs and lady, can you direct me to the nearest inn?"

And before anyone could reply, he explains, "My legs are tired, and I need a seat." Then the strange half-drow begins laughing at some unexplained joke. (Bluff: 8+2=10)

But he recovers quickly and continues, "Okay, I need directions to an inn. But I am also looking for adventure, more specifically ...", Villemus makes a weird expression before lowering his voice and whispers, "I heard rumors that the Son's of Dread are active once again, and I believe it is Gargul's will that I be here when they come." The eccentric half-drow gave his scythe a slight pat before beams yet again, "And you, kind sirs and lady have the looks of the adventurous type. So what say you?" (Diplomacy: 14+4=18)

The oblivious half-drow twinks sweetly at his victims and gestures wildly at his companion to hurry over.

And on a closer examination, although the stranger exudes the wild and raw power of nature, coupled with the eccentricity of a keen intelligence, beneath all these you could almost sense a dark melancholic streak lurking, waiting ...

OOC:
Heyo guys! This is William here! Sorry for the longwindedness, I am trying to make up all the posts I missed. Hahahaaa... :) Below is a more detailed description of his appearance

Character Description:

With his turquoise eyes, dark dusky skin and the brightly dyed hair, most people would mistake Villemus as a surface drow despite him being half a head taller than an average drow. Despite being lean to the point of near-emaciation, the wiry half-drow nevertheless exhibit no signs of fragility, instead Villemus exudes the confidence of a practiced woodsman. And like his full blooded brethren, numerous tattoos decorates his dusky skin, however on closer examination one would notice that most of the tattoos are long lasting but non-permanent; but there is one particular tattoo which stands out, a High Woldian glyph etched onto his left palm. Similarly, his long silvery hair had been dyed into a deep sea green hue, then braided and decorated with numerous colorful beads and trinklets. In fact, Villemus is entirely decorated by colorful beads and numerous bits of bones, which imparts a sense of raw power of nature and of death, while exuding a strangely exotic but seductive pull.

Villemus's typical adventuring attire, includes a fur vest over a cotton shirt, a sturdy leather belt, wool breeches and a pair of tough leather boots. His left arm and hand is usually binded with tough linen strips (decorated with numerous bone trinklets) while on his right, he wears a leather gauntlet reinforced with iron spikes. For the more observant, they would notice a slim hunting knife wrought of cold iron hidden within his right boot. And across his back is a composite longbow crafted from a dark grained wood. And finally, the Villemus's attire is completed by a ragged gray cloak (hooded) and a finely crafted war-scythe - its haft crafted from the same material as his longbow, and its blade blacken. And without a doubt, numerous beads and bones decorate the grim looking weapon.

And occasionally, one would notice slight movement within the hood of Villemus's cloak. That would be his rat familiar, Bone. Bone appears much like any typical rats, except perhaps, like his master, Bone is skinner than the average starved rat. And like his master, he is decorated with numerous non-permanent tattoos across his dark furs. And despite his heritage, Bone behaves more like a pampered hamster, one which is blissfully ignorance of dangers and enjoy poking his whiskered nose in everyone's pack, although he seldom chew on anything important.



Arminas 
Thursday April 14th, 2005 12:11:03 PM

Arminas slings his bow over his back as they enter the town. He tries to look casual, though it is obvious that he is on edge.

I've got too talk with Andrath about this civilization thing. Just seems to bring problems to me. Of course, it is nice for getting supplies.

Arminas looks at the shops as he passes. If he sees one that sells cloaks or arrows he will pop in quickly.

OOC: Not sure if I need to roleplay the buying. If not, then I want 20 arrows and a cloak.

Aahalan  d20=4
Thursday April 14th, 2005 6:56:07 PM

The young half-elf, the smile growing on his lips doing much to soften his chiseled features, appraises the party with bright blue eyes that seem to take in every detail around him. (Sense Motive: 4)

In response to Villemus's wild gyrations he quickly crosses the street and heads toward the group, his shoulder length silver hair blowing freely in the gentle breeze.

His dusty garb obviously names him a monk, the loose dark brown pants and tan sleeveless shirt bound together with dark green sashes. Carrying a worn darkwood staff in his right hand, no other weapons are visible aside from the two utilitarian handaxes hanging from his belt.

The slender half-elf, of average height, confidently settles in beside Villemus and greets the party with a small bow of his head.

"Greetings fellow travelers, my name is Ashalan Lathanyel, may Alemi grant his blessings upon you this day."

"What my erratic friend here has been trying to say is that we have been on the road for several days traveling hard to reach the Crossing. Whether Alemi or Gargul I do not know, but the God's have fated our paths cross as we two journey to face the Son's of Dread and to face our destiny"

Ash smiles and his eyes sparkle as he looks upon the group. "We do require rest, however may I inquire as to what news you have of the movement from the Dread? Perhaps a refreshing mug of ale and a hot meal in a more relaxing setting is better setting for dark talk such as this."

Waiting for the group's reply Ashalan adds, "I do feel that there is a reason we have met, for in the great Alemi's plan there are no coincidences. I am not one to take his sign's lightly, and I feel that our fortunes may be entwined."

Having had his say the young monk plants his staff in front him and waits patiently for a reply. If not for the movement of his hair and the occasional blink, one might think he was a smiling misplaced statue, solid and immovable.

Character Description:

Ashalan is a Half-Elf with a very striking appearance, largely due to his bright silver hair, so bright as to almost look white, and his large steel blue eyes. He is lean but has an inner-core of strength formed from years of training his body. The grace and fluidity he displays is only matched by his economy of movement; for those trained in the Alemic Way of the Open Hand, there are no unnecessary actions. Ash is normally found wearing his monk's outfit of brown, tan, and green. With the only unusual feature being a wide leather belt worn about his waist.

Ashalan travels light with only a small backpack for his belongings. The only obvious weapons he carries are two workmanlike handaxes hanging from loops on his belt. Always in hand is a non-descript solid darkwood staff, worn smooth from years of use.


Andrath 
Friday April 15th, 2005 1:16:10 AM

Andrath looks around, noticing the lack of townsfolk on the street. "Let's head to the Inn, and see if we can find out why the streets are so deserted on a fine day like today."

When the two strangers approach, and start spouting off about the Sons of Dread, Andrath will frown and make a quick chopping motion with his hand, hoping that the two will understand to keep their voices down. He speaks loudly enough for anyone nearby to hear, "We are returning from some business to the east, and you are welcome to join us for a mid-day meal, if you want."

Then he approaches the two and whispers under his breath, "Keep your voices down about the Dread, you two! They have agents all over town, and we don't want to alert them!"

Lorth 
Friday April 15th, 2005 7:29:31 AM

Lorth hand goes to his temple and he immediatley detects these two newcomers for evil. After all they are entering an enemy controlled town and these two are openly discussing the sons of dead. Could this be some sort of trick?

DM Bob & Carla 
Friday April 15th, 2005 7:59:35 AM

The Swords of Light carry out a cursory examination of the few shops and establishment in the area of Brightsong's. Harvest peers through the window of Flett's to confirm that the 'closed for the day' sign has not been hung in error. The shop appears deserted, although furniture remains on display and a ledger lies upon the counter.

Andrath manages to peer through the dirty warehouse windows at Brightsong's. The place looks deserted. A few crates remain scattered about the floor but look to be broken open.

Likewise, the Sharpest Blade is also closed.

The approach of the two traveller's is treated with some suspicion. Magpie Crossing is a small town and the appearance of a tattooed drow adorned in beads and a menacing scythe would be suspicious even on the best of days. Despite their appearance Lorth detects no evil.

Andrath leads the group to the Shadfly Inn where the smell of fresh baking wafts from the open windows. Hildy greets them with a wide smile as they enter. "Tut tut tut, look at yourselves, all covered in dust and dirt and lookin bone tired as well. This won't do, no not at all, especially on festival day. You just sit over there and we'll get some food into you"...Lincoln!" she calls up the stairs.

Bralin - Sub/Al 
Friday April 15th, 2005 3:07:57 PM

Bralin Stoneminder eyes the two newcommers. More elves. The silver haired one has a comforting spare sense of economy. But the other one ... Bralin recalls another half-drow, now miles away.

The taciturn dwarf does no more than nod his head in greeting. As Andrath heads toward the Inn, Bralin falls in behind the group, taking up his usual position, which has the advantage of being able to keep an eye on the new elf-bloods.

[OoC: Dang, forgot to post for Bralin yesterday.]

Harvest 
Friday April 15th, 2005 3:17:47 PM

Festival Day!?!

"Hello, Hildy," Harvest Moon manages a smile for the motherly halfling. "Thank you, but I am uncertain whether we will be able to stay. Today is the Anniversary Celebration of the victory over the Dread?" she asks. "That is why many of the shops are closed." This is a statement rather than a question.

"Hildy, do you know where everyone may have gone? To Strongwind Castle for the celebration?"

Harvest moves quickly to the window and peers outside. "After we leave, Hildy, you must stay inside. You and Lincoln both. Please."

Ashalan 
Friday April 15th, 2005 4:12:00 PM


Ash takes heed of the wise words from the non-descript elf, making a mental note to remember that evil walks abroad in these parts, so unlike the secured walls of the monastery.

At the brusque offer of the apparent leader of the group, Ashalan joins the party on the short walk to the inn. Worried that his friend may have gotten off on the wrong foot with these battle-hardened strangers, Ashalan stays near Villemus in case he needs to step in to smooth any rough waters.

Upon entering the tidy inn, his nostrils filled with the scents of baking, Ash's stomach begins to rumble. He nods and smiles in greeting to the whirlwind of hospitality that is Hildy, and moves closer to the counter hoping that those pies he smells are close by.

At the comments spoken by the small unassuming human, Ash realizes that his initial opinion of her was mistaken. There is wisdom there, and a keen intellect. "A tome's content cannot be judged alone from its cover", was a quote often heard from Brother Ly.

I still have much to learn.

[Ooc: out for the weekend... back on Monday]


Arminas 
Friday April 15th, 2005 4:56:05 PM

Once they get to the inn, he looks over the two strangers with more than the usual apprehension.

"I have recently joined up with these folks myself. They are lots of fun, always kidding around."

Then quietly, he mentions to the two new comers that the dwarf has an especially keen sense of humor.
"Ask him why he chooses the company of elves over dwarfs."

Arminas settles into a table, and quickly devours the food that is brought.

"I guess it is nice to come inside once in a while. Looks like shopping is not a choice today."

When Harvest mentions the anniversary as the reason for the festival, Arminas quickly finishes his meal and stands.

Swinging his quiver to the front, he counts his remaining arrows.

"Hmmm, I still have 4 dozen, I guess that should last for a day."

OOC: If it looks like they are going out, Arminas will use the remaining oil to coat as many arrows as he can. He had enough to coat 50 arrows, and coated 10 in a hurry.

Merryn 
Friday April 15th, 2005 11:05:43 PM

Merryn walks over to the newcomers and introduces himself to them, "Hello Villemus, hello Ashalan, I am Merryn Blackbridge, a druid from the Culverwood. I too have recently joined this group of wandering adventurers. At first I meant only to accompany them to the dread, but after having seen what we found there, I fear I cannot leave them."

Merryn quickly consumes whatever food is brought in and then consults with Andrath for the party's next move.

OOC: Sorry for missing again. Exams are taking their toll for certain! Last day is this coming Wednesday so should be back on track after that. Welcome Villemus and Ashalan!

Villemus  d20=13 d20+4=21
Saturday April 16th, 2005 4:29:40 AM

Villemus gave the elf a puzzled look before remarking lightly, "Well this is a strange town with strange elves, isn't it?"

"Well, what are we waiting for? I'm starving!", with that, the seemingly air-headed half-drow trooped off towards the inn.

As he brushed pass the dwarf, Villemus gave a tacit nod in acknowledgement and whispered, "We all do, what we must."

And then the half-drow was back to his floppish self again, chuckling random limericks as he looked for the odd lurkers about. (Spot 13+8=21)

Before long, the group reaches the inn and Villemus smiled broadly when he heard the word "festival". "Oh mine! A party!"

And he beamed even brighter when the other elf approached him. "Perhaps I will!" Villemus smiled sweetly at the dwarf yonder. "But then again, I do think perhaps we all already know the answer." The half drow smiled lightly and tapped lightly on his chest, "Can you not smell it? Feel it? Taste it? I love it all, and I love the bread."

"It is fresh bread, right?", the half-drow mumbled as he struggled to reach the food first. And as the tall human (at least taller than him) blocked his path to food, Villemus nodded distractedly and replied, "Indeed iindeed. But erm, can we all eat first? I am starving and penniless." The sad half-drow gave his money pouch a sad pat.

"Alms for the poor?", the scrawny half-drow gave the motherly halfling his best smile. (diplomacy: 21)

DM Bob and Carla 
Monday April 18th, 2005 12:10:07 AM

Ashalan and Villemus fall in with the Swords of Light as they enter The Shadfly Inn. Before the hungry adventurer's have picked a table, Hildy is slicing up chicken pie. Steam escapes the slices in the golden crust, and the smell is too much for Merryn and Arminus to pass up. Lincoln gets busy pulling the taps, and setting mugs of golden ale on the counter. "It was from the castle that the final push against the dread was organized," he informs the group. " Each year, we celebrate to commemorate the victory. Strongwind Castle is thrown open. The walls are decorated with banners, bards and other entertainers are invited, and a huge meal is served, including wine and ale. Most years there is a general pardon, and prisoners with less than one year to serve are set free."

"Sure enough! Most of the town is closed up so folks can attend the big party!" adds the loquacious Hildy, nodding to Harvest. "The Reeve had fireworks brought in special for the occasion, and Captain Greenblade thought it best that soldiers from the garrison should be on hand for setting them off." Plates are passed 'round, and Hildy continues, "eat up. You should be able to make the castle before nightfall, and catch the show!"

Lorth 
Monday April 18th, 2005 7:53:02 AM

Lorth thanks Hildy for the food and begins to eat. "I'll pay for the poor elf", he says between bites. Lorth then eats quickly, pays whatever the meal costs, then looks over his gear to make sure everything is in place. He then waits near the door, just in case.

Merryn 
Monday April 18th, 2005 8:12:36 AM

Having finished his supper, Merryn washes it down with a mug of the ale offered to the party. Thirsty, he drinks it a little too fast and upon reaching the bottom of the mug, feels a little warmer and more sociable than before. It's been a long time since I last tasted ale - better to drink more conservatively until I've regained my tolerance. *hic*

Merryn sits down to get his balance while the others have dinner. Once dinner is over, and hopefully Merryn back to his right senses, he will prepare to head out to the castle.

Villemus 
Monday April 18th, 2005 8:53:58 AM

"Geez. Thanks! I hadn't caught your name just yet. I am Villemus!", the half-drow grinned and waved at the paladin.

"Oh these are heavenly!", Villemus remarked as he gobbled up his meal. And just as he was reaching for his mug, the half-drow frowned slightly, "Wait there is alcohol in ale, right?"

"Oh bummer.", Villemus shrugged and brighten suddenly as he saw a slightly groggy Merryn. He made his way towards the tall human, "Hey good fellow! More ale for you?" Villemus shoved his mug toward Merryn.

"I wonder what sort of fireworks they have.", Villemus mused.


Ashalan 
Monday April 18th, 2005 10:16:32 AM

Setting to the business of finishing off his pie, Ash pulls Andrath off to one side.

Keeping his voice low he addresses the elf, "I am anxious to hear news of the forces of evil leaving the Dread. I feel a tide of darkness entering this land, moreover it is my duty as a warrior of Alemi to try to stem this evil from overcoming the good people of this valley."

Finishing his statement with a small sip of the golden ale, Ashalan waits for a response.


Bralin - Sub/Al 
Monday April 18th, 2005 11:54:20 AM

Food.

Bralin seats himself and tucks in with relish. Whatever the urgency of the moment, the body cannot function without nourishment.

When finished, the dwarf awaits the plans for the trip to Strongwind Castle.

Harvest 
Monday April 18th, 2005 12:09:44 PM

*gurgle*

Harvest Moon's stomach knows the time. And the smell of Hildy's chicken pie is overwhelming. She takes a plate with a juicy slice, and also brings with her a mug of clear water.

Returning to the window, the small brown girl looks off in the direction of Strongwind Castle as she lifts the hot wedge of pie from the plate with her fingers.

"Wha shou we d ... " The pie is hot, but oh so good. Harvest wipes the corner of her mouth with the edge of one over-large sleeve. "What should we do when we get to the castle," she asks. "If those inside can be beaten and captured, the ones outside may retreat. But how do we know who these are? If they know we are there, they may easily remove their rings. How will we know who to trust?"

Arminas 
Monday April 18th, 2005 12:51:27 PM

Arminas wipes the remains from the pie from his face and hands, and takes another swig of ale.

"Careful there Merryn, we may have reason to fight tonight, and you don't want to be too grogy."

Arminas watches as the others finish their meals, and listens as others talk about the evening.

"Well, I believe that I have reason to trust Captain Greenblade. She was at the gathering of the elves. Their was discussion of the Dread, and how to deal with them. I don't think she would have been called there unless she could be trusted."

Arminas looks about, and sees that most of the others knew this already.

"Oh, I remember. The rest of you eavesdropped on the meeting, so you must know this already. My apologies for going on about it again."

"Well, perhaps then you can fill me in on some information. How far is it to Stormwind Castle?"

Turning to the newcomers, he adds:
"I cannot officially agree to your joining the group, as I am new myself. Though it does seem like we could use more help. What is it that you do anyway?"

Andrath 
Tuesday April 19th, 2005 12:33:58 AM

Andrath eats in silence as the party meets the two newcomers, and discusses what to do next. "It seems like the businesses that were mentioned to us are all closed up and abandoned. I am hesitant to try to 'enter' before it gets dark, since it would be easier to spot us. However, it appears that there are very few people about, so maybe it is worth a look after all. While you wait here, Harvest and I may just take a quick look at the trading company. A building as large as that surely has a rear entrance that might be a little more sheltered."

"If we run into trouble, I will send my rat back to get you. So, if you see a little grey rat looking up at you from the ground, please pick him up, and get to the trading company as quickly as possible. And while we are gone, can you fill these two in with what we have discovered to the east?"

After finishing his chicken pie and one ale, Andrath leaves by the front door of the inn, and makes his way back to the Brightsong Trading Company, hopefully with Harvest in tow. When he gets to the warehouse, he will move around back as unobtrusively as possible, trying to find a rear entrance.

DM Bob & Carla  d20+5=17
Tuesday April 19th, 2005 8:08:57 AM

After a quick meal and some discussion, Andrath reveals his plan to search the warehouse that was formerly owned by the now defunct Brightsong Trading Co. The rest of the group finishes their meal and gets aquainted with the two newcomers. Hildy and Lincoln keep the food and ale coming as well as providing the party members with their recollection of the dread wars, the terrible losses suffered, and the role played by Caerthon and his friends over the last 20 or so years.

With or without the monk in tow, Andrath makes his way back towards the lakefront. There is still plently of light but few if any notice their passage. The rogues instincts are right and a number of points of entry reveal themselves to his prying eyes. A side door, a broken window at the back, and a large set of sliding doors that open to the quay on Magpie Lake, all have potential.

A spot vs DC 17 will reveal Highlight to display spoiler: {a small street urchin huddled behind some timbers on the dock, carefully watching the rogue's every movement.}



Merryn 
Tuesday April 19th, 2005 9:31:57 AM

"While we are awaiting the return of the others, why don't we have a look at those items we retrieved from the fort. I for one was quite interested in the spear we retrieved, though I admit, I am ignorant as to its exact nature. Is there any one of us that can identify these things? Or perhaps someone in town to do so for us?" Merryn says aloud to the group.

Feeling somewhat clearer in his head, Merryn awaits the response of the group.

Arminas 
Tuesday April 19th, 2005 10:03:44 AM

Arminas looks at the pile of items laying on the table, and rubs his head. Carefully he looks at each item.

So much magic, and we have no mage to identify them.

"I have no idea what these items do, but I'm fairly certain that if you stick someone with the coated dagger they would probably die. If you do it in the heart then I'm certain it will work."

Looking at the cloaks, Arminas carefully looks for pockets or hidden pouches.

"I do need a cloak, as Langston bled all over mine. Perhaps I will try out a grey one. Does anyone mind? I don't know what it does besides keep one warm. Besides, what's the worst that can happen?"

If no one objects, then Arminas will swing the cloak over his shoulders.

"I wonder if I can fly now."

Arminas jumps, and most certainly comes down again.

"I would really like to be able to fly like an eagle."

Arminas then gathers 30 arrows, and carefully coats them with an oil.

Ashalan 
Tuesday April 19th, 2005 10:35:59 AM

Not wanting to be the cause of distraction, for Ash understands that this band has much on their minds, yet eager to hear any news, Ashalan approaches Arminas, yet speaks loud enough for all to hear.

"Friend elf, please let me know if I intrude, but as Andrath suggested I would very much like to be filled in on what has transpired to the east, and of what this heralds of the coming evil."

"I have traveled from Rowena in the west, helping those where I could along the way, as is the Alemic way. In my travels I have heard rumors of evil eminating from the Dread, and as my master Brother Ly so wisely taught me, the most effective way to rid a garden of weeds is to concentrate on the roots. Thus I have been lead here, in the direction of the Dread, the "root" of evil in this land."

"And to answer your question as to what I "do", I am what is called a student of the Alemic Way of the Open Hand. We are shepherds of Alemi that believe that true enlightenment can only be achieved through reaching states of mental, physical, and spiritual perfection. I have trained my body and mind to be a paragon of what is healthy and pure, for this allows me to better uplift and protect those beings that are in need."


Harvest  d20+9=15 d20+9=29
Tuesday April 19th, 2005 11:38:29 AM

Harvest Moon picks the mug of water up off the sill and drains it down. What remains of her wedge of pie, she scoops up off the plate and carries with her as she leaves the inn with Andrath Silverhand. Perhaps there will be some leftovers when they return. Maybe some bits of crust.

Nibbling at the edges of her piece of pie, the small monk contemplates the act of entering a building into which the owner apparently wishes entry barred. There would have been many times in the past that this might not have caused Harvest Moon even the smallest bit of consternation. But what would Praxis think of this? Would he consider the pact between the lawful protectors of the land and those who own this building to be void due to their actions against the land?

Harvest frowns. This is very much like studying the scrolls. The question is very difficult and the answers are not easily found.

"Andrath Silverhand?" she asks hesitantly. But is this the time for such debate? "No. I am sorry. Never mind, please."

Harvest sighs. Maybe the answer will come to her. Taking another nibble of pie, she turns her eyes and ears to the surroundings. It would be ... awkward to be found out. (Spot 15, Listen 29 Nat 20)

Villemus  d20+6=13 d20+6=19 d20+6=21 d20+6=25 d20+6=22 d20+13=30 d20+13=32 d20+13=14 d20+13=18 d20+13=29
Tuesday April 19th, 2005 12:21:31 PM

Glancing longingly at the departing elf, Villemus shrugs mournfully at the missed adventure before turning back to the interesting tales of the Dread wars.

And when Arminas asked, "What is it that you do anyway?"

"Good question! I have no idea. Gargul haven't told me yet.", Villemus grinned before continuing again, "But I guess you are asking about my skills. Well, I have some skills in the wilderness and tracking of undeads, and despite my wild appearance, I am quite civilised and well-read. Although I admit I slept through most of the lessons. And lastly, I would like to introduce Bone!"

Villemus gave a bow as a skinny tattooed rat darted out from his hood and gave everyone an appraising look. "Yup, I am also a student of the arcane arts."

After a short pause, he added, "I know abit about decorative tattoos. Anyone wants a tattoo?"

As Merryn remarked about the treasures, Villemus beamed brightly again (although if I doubt anyone can see any difference in his dusky skin) and made his way towards the pile of treasures.

"As I was saying, I am a student of some learning, mayhap I can help you identify some of the yumpy vials over here?"

Villemus tries to identify the various vials if the party permit him.

OOC:

Craft(alchemy) to ID vials:
#1 13
#2 19
#3 21
#4 25
#5 22

Spellcraft to ID vials:
#1 30
#2 32
#3 14
#4 18
#5 29



Lorth 
Tuesday April 19th, 2005 12:54:28 PM

Lorth moves over to the rest of his companions. "Forgive me since I did not introduce myself ealier, I had other things on my mind. I am Lorth Jeredosta, Paladin of Gargul."
He pauses a moment then continues...
"We have just returned from the crimson fort, which we found inhabited by an army of orcs and other more foul creatures. We managed to get inside and rescue two prisoners while recovering my father's remains. By the time we started to leave we found that the orc army had departed, we beleive to these parts, to attack at some time in the near future."

At the mention of the magic items, Lorth says, "I will keep the sword that was my father's other than that, I wouldn't mind the chance to mull over anything else that no one has any need for."

Bralin 
Tuesday April 19th, 2005 4:58:30 PM

Weapons.

Bralin lets a half grin escape his features.

"E'en though you keep your sire's blade, ye may help gauge the strength of these others," he tells Lorth.
"Come, let us take up arms and armor in mock battle, that we may test their might."

Bralin will try out the shield and breastplate while Lorth comes at him with an assortment of weapons. The dwarf hopes that the two end up determining the relative power of each weapon and armor in comparison to the rest.

Plus, its a lot of fun.

Andrath  d20+17=22 d20+6=16
Tuesday April 19th, 2005 11:54:09 PM

At the warehouse, Andrath catches a furtive movement out of the corner of his eye. [OOC: Spot roll of 22.] He leans over to Harvest and says, "Don't look now, but that young street kid is watching us very closely. I suggest that we try to nab him up and ask him a couple of questions."

"He is hiding on the dock, so he is probably trapped; if he tries to run, he will be looking at a dunking. I am going to try to talk nicely to him, offer him some money, and see if he will tell us why he is watching us so closely."

Leaving the side of the building, Andrath makes his way over to the dock, approaching the urchin. "Little one, I don't want to hurt you, but I need you to tell me why you are watching my friend and I as we do some harmless walking around town. Has someone hired you? If so, I will double whatever he paid, for you to tell us what you know. Otherwise, I will have to take you somewhere more private, and ask you the same questions, but without the pay. And believe me, I can be quite persuasive when I need to be. So, what will it be: money, or the ... other?"

If the child tries to escape, Andrath will try to grab him up. [OOC: grapple check of 16]

DM Bob & Carla  d20+4=20
Wednesday April 20th, 2005 7:45:46 AM

"I watch lots of people and I see lots of things," answers the urchin to Andrath, a look of defiance on his thin face, "nobody tells me what to do, an' it's a free country!" Standing up in response to Andrath's threat, the child looks to be about 9 or 10, and at little over 3 feet, small for his age. He evades the rogues grasp with ease, dancing back a step or two [opposed grapple =20] "What'cher gonna do? Sneak in and spy?" he asks, trying to look around the elf, at Harvest trailing behind, a piece of pie in her hand.

Back at the Shadfly Inn, introductions continue, and Lorth gives a brief synopsis of the party's most recent mission. How an unusual number of businesses have turned over in the past 2 years, and some local farms have been bought out. The town guards have been disbanded, and instead soldiers from the garrison serve as the law in town. Smugglers were discovered hiding out at the cooper's, with barrels of weapons, likely stolen from the garrison at Strongwind Castle. How the Crimson Fort is once again occupied by evil forces. How they had met Caerthon, and rescued his two comrades who were held captive and tortured in the bowels of the fort by a dread mage and blackguard, and how undead were present at the fort.

The treasure is further investigated. Villemus spends some time examining and smelling the potions. The viscosity, color, and refraction of light through each of the vials provide the necessary clues. The half-drow decides that the vials contain potions of blur, haste, cure moderate wounds x2, and cure serious wounds.

If Lorth and Bralin spar, the dwarf soon realizes that the breastplate he wears provides significantly more protection than normal (+2). The shield, somewhat less so. Lorth's ancestral sword is truly a fine blade, well balanced and strong (+2). The other longswords are fine blades, but not of the quality of Kalith's.

Arminus looks quite handsome in the soft grey cloak, but despite his best efforts, fails to stay airborne. The cloak is very plain in appearance with a deep hood. There are no hidden pockets or ornamentation.


Lorth 
Wednesday April 20th, 2005 8:26:09 AM

Lorth continues to spar with Bralin, until the dwarf has had enough.

Harvest 
Wednesday April 20th, 2005 9:54:41 AM

Alone in the streets. Impressions, less memories than feelings, awaken in a small corner of Harvest Moon's mind.

"Andrath Silverhand," she says, "I think this one is more clever you would give him credit for."

"Hello," she says to the boy, "my name is Boo. Boo Moon." The name comes unbidden to her lips from out of the same well of feeling that connects her to the boy. "Would you like some pie? It's from Hildy. At the Shadfly Inn. It's very good. I'm sorry that there isn't a whole piece. But there is a lot of good left in it. The crust is left. I like the crust. It's my favorite part."

"And, to answer your question, yes. We were going to sneak and spy. It is sometimes necessary when you are faced with danger. And I will tell you, this is a dangerous time. Perhaps, with what you have seen with your sharp eyes, you can help us."

Harvest glances around at the streets quiet and barren.

"It may be safer at the Inn. And we can have more chicken pie there. Would you like to come with us? Then you can tell us what you have seen with those sharp eyes of yours. Hildy may also have a place for you to stay. We all need a place to be."

"What is your name?"

Bralin 
Wednesday April 20th, 2005 10:26:04 AM

Bralin never has enough. But, finally, he decides perhaps he should examine the scrolls. Putting aside the breastplate (for now), he opens the case and removes the parchments.

Casting READ MAGIC, the dwarf carefully examines each.
[ooc - Bralin's domain power (magic) allows him to use arcane scrolls as a level one wizard. So, he should be able to read arcane and divine.]

Merryn  d20+6=18
Wednesday April 20th, 2005 10:38:53 AM

Merryn watches Lorth and Bralin spar, admiring the finesse of the fighters. Clearly these are both experts in hand to hand combat. While Merryn has rudimentary martial skills, he wishes he could have the kind of expertise those two have. Getting near them, Merryn shouts above the blows, "I don't suppose you could make room for a third? I could use some practice and I'd sure like to test out that ebony spear we picked up!"

Merryn waits for their approval and, if given, picks up the ebony spear, first examining it to determine whether or not it will harm him (spellcraft: 18), and joins in the fray.

OOC: Mike I know you are headed to the GG to id. the loot so Merryn will just hand the spear over to you whenever you head out to do that.

Arminas 
Wednesday April 20th, 2005 12:29:56 PM

Arminas looks a bit embarrased about his attempt to fly, and looks around to see if others were watching. Luckily, it seems that most are more interested in thumping on each other than what he was doing. As he watches them spar, he is impressed.

They are very good. Perhaps I should be nicer to them, I would never win a hand to hand fight. Of course, they are slow on their feet. I can always run away if I have to.

Coming out of his trance, he notices that the two newcomers are talking to him.

"What is that you say?"

"So, Ashalan is it? You say you have reached what I believe you call 'perfection'. I am much honored to meet you."

Looking at the other elf, he smiles:
"Villemus, so you also have skills in tracking and wilderness survival. That is my area of study also. Yet you claim to also have had time to study the arcane? How have you done it. I find that there is not time enough in the day to practice the skills I have, let alone delve into the secrets of the arcane. Time also to learn the art of tatoos. Amazing. Oh, no thanks. Tatoos are not for me."

Looking about the inn, he adds:

"I wonder what is taking Andrath and Harvest so long?"

Ashalan 
Wednesday April 20th, 2005 2:34:04 PM

Not having the expertise necessary, either arcane or martial, to help in identifying the group's hard won spoils, Ash takes the time to contemplate his next course of action given the latest developments.

There is much threatening this peaceful land, with only a few brave souls to stand against it. Alemi has led me here, to meet this group of adventurers who have shown the courage to stand up against evil. Our destinies are entwined, I know we share the same righteous path. I will join them if they will have me.

At Arminas' suggestion that he has reached perfection Ashalan cannot help but grin.

"No friend, I have not reached the perfect state, thou that is my quest. One that I feel will consume my mortal days. Would I be to amiss in assuming your own desire to reach a state of perfect harmony with the forces of nature?"


Villemus 
Thursday April 21st, 2005 3:17:38 AM

After examining the vials, Villemus soon grew bored. So he sat in a corner and pretended to snore away. However, he quickly stood up when Arminas asked about Andrath and Harvest.

"I am bored. Should we go out and look for them?"

DM Bob & Carla 
Thursday April 21st, 2005 8:06:57 AM

"Boo?", the urchin replies. "That's a funny name you got lady." The small boy readily accepts the offering of food and devours it in an instant. His eyes further light up when Harvest mention's the possibility of a meal, at the Shadfly. "My name's Kiel" he wipes the crumbs from his lips as he speaks. "They're already gone, packed up their wagons and headed for the festival I guess." The urchin stands next to the monk, partly shielding himself from Andrath. "5 gold pieces" he blurts out. "I'll tell you all I know for 5 gold pieces".

Back at the Inn, Bralin and Lorth are winding down their sparring session when Merryn steps in with the dark handled shortspear. It feels perfectly balanced in his hand, and he manages to keep the dwarf quite busy defending himself from the joint efforts of Lorth and himself. It is clearly an enchanted spear but not sufficiently different in quality from his own (+1) shortspear.

After a suitable rest, Bralin examines the scrolls. Two spells have been inscribed on the first scroll; confusion and flaming sphere. The second scroll contains the spells haste and fireball.

Unaccustomed to waiting, some of the party grow restless and wonder about going in search of Andrath and Harvest Moon as the daylight begins to wane.


Lorth 
Thursday April 21st, 2005 9:00:13 AM

"Impatience is not a noble virtue, my friend Villemus. Andrath and Harvest have not been gone to long, we should do well to wait for them here as planned.", Lorth says, a smile on his face.

Harvest 
Thursday April 21st, 2005 11:14:09 AM

Harvest Moon smiles as she watches the boy devour the savory pie. So much so like another small child so long ago.

"'Boo' is the name my mother gave me," she explains, her eyes turning toward the position of the sun. "These days people call me 'Harvest'. That is the name I was given by my teacher."

Five gold pieces.

A light comes to the monks brown eyes, one part understanding, one part amusement, all suffused with a bitter-sweet nostalgia.

"Five gold pieces is a lot of money, Keil," she says, wandering a few paces back in the direction of the wedge shape of the Shadfly Inn. She turns and extends a hand, the fingers peeking from the oversized sleeve of her robe like small birds. "Come. At the very least I can promise you a full meal. And, who knows," Harvest Moon adds, "depending upon your needs, five gold pieces could become ten."

"But you must tell me why you have the need for five gold pieces. Money must be handled wisely or it can bring tragedy. That is something my teacher told me often, and I have found it to be so. It is also far better to gain the means to make more money in the future, than it is to grasp for money here and now. And, perhaps, there is something that can be done for that as well."

"Come," the brown crest of hair bobs against her forehead as she gestures with her head. "Let me introduce you to Lincoln and Hildy."

Ashalan 
Thursday April 21st, 2005 12:21:34 PM

Making his way to the stout dwarf Ash has a hard time concealing his admiration.

"Your prowess as a warrior is evident, yet you are a practitioner of the divine art as well? Friend Bralin I must say that I am impressed. Do you also have the ability to make use of these objects? I have discovered that I have some latent arcane ability, but have not yet begun to master these mystical powers. I feel a portion of my life's journey will be traveled down the path of the arcane, as such I desire to learn as much as I can."

Turning to Villemus as he expresses his desire for action, Ashalan reveals a grin at Lorth's consul to his traveling companion.

"You speak truly sir Lorth, however I am not yet convinced that my half-drow friend here is as concerned with noble virtues as you."

The smile fading from his face Ash continues,

"I assume that both Andrath and Harvest can take care of themselves and will not take any unnecessary risks. However would not it be wise to settle on a course of action in the eventuality that they do not return in a reasonable amount of time?"


Arminas 
Thursday April 21st, 2005 1:10:55 PM

As Ashalan moves toward the dwarf, Arminas answers his question:

"You use the word 'perfect' often. I do not think it exists. I desire harmony with nature it is true, but nature is not perfect, nor should it be. The secret is to understand and accept, then you will find beauty in all of nature, despite imperfections."

Arminas shrugs, he does not expect others to understand. Perhaps I'm a little like the paladins, holding to a creed that others find difficult to accept and understand.

He visibly shivers.

No, that cannot be.

Arminas finishes coating his arrows with the magic oil and places them carefully in his quiver. 30 arrows, 2 of them silver are ready for action. Now, if only the party was ready to move.



Villemus 
Thursday April 21st, 2005 2:30:07 PM

Villemus grinned, "Indeed, indeed. Although I would think impatience is not a virtue at all."

And with a half-hearted shrug, he continued, "Ashalan, my friend. In that, you are gravely wrong. Although I have no interest in attaining perfection, I do place a great value on the nobility of the heart. I just feel that imperfections of self doesn't make a good person any less good. What's that matter are the passion and the will to be good, the rest are but minor things."

And he turned towards Arminas and remarked, "Ah, an elf after my own heart. Harmony of the soul."

"I am a free spirit that brook no chains, even chains of perfection and good will. One day, I hope I will attain true freedom of my soul.", Villemus declared before sitting down again, rubbing a ring on his left thumb, lost in his thoughts.

OOC:
When are the fireworks? It is gonna be morning and we haven't gone to the castle?

Bralin 
Thursday April 21st, 2005 4:55:25 PM

Bralin waves the scrolls at Ashalan and Merryn.
"These spells are arcane," he states. "Haste, Fireball, Confusion, and Flaming Sphere. Yon spellbook is likely arcane as well. Can ye utilize such power?"

In reply to the elf's question, the black bearded dwarf shrugs. "I channel the magic of The Chamber. Divine, arcane, it matters not."

Bralin disappears for a short time. He returns from the Catacombs with a list of the items (see email). Setting down the chest, he tells the group, "Tis warded. I know not how to bypass the spell."

Merryn 
Thursday April 21st, 2005 9:01:51 PM

Thinking that Bralin's question is directed as him as well as Ashalan, Merryn responds, "I am only adept at channeling the forces of nature. The arcane, unfortunately, is beyond my reach."

Seeing the items, Merryn asks the group, "Would any of you object if I was to claim this leather armour (ooc: the +2 leather armour. :) )?." If no one does, Merryn dons it proudly, feeling more secure by the minute.

"Thank you for heading to the catacombs Bralin. Thanks also for that bit of sparring before. I do believe I've learned a thing or two from you and Lorth both."

Convergence


DM Bob and Carla 
Thursday April 21st, 2005 11:08:35 PM

"I seen some guys packing up a cart with some barrels an' stuff, and a real purty lady talkin' to the driver. She had fancy robes and a necklace with big jewels on it." The urchin talks as he follows Harvest Moon towards the inn. "After she left, some other fellas got into a wagon under a tarp. They all headed off for the garrison. Watcher figger 'about that?" The lad stops and his eyes go big and round when he spots Lorth and Merryn beating on Bralin, who seems quite happy about it. He just stops and watches, eyes big as saucers and mouth hanging open.

Ashlan tries diplomacy as he persists at learning the motivations of those with whom he has cast his lot. Arm anticipates trouble, and prepares, while Villemus worries about missing the fun.

Those outside the inn feel a sudden chill as a cool breeze stirs the warm late afternoon air. Birds of the nearby trees break into cacophony of song, then silence. Everyone in the party can pick up faint strains of some ethereal music, but only those with some elven blood running in their veins can hear the words. It is time! The invitation to join the dream-song and raise the sleeping king!

Starless night will cover day, the veiling of the sun,
Dark sleep broken, here comes the one!

No more will you wander, on dark journey of dreams.
The woods have awoken, the power of living things!

Our love for this land is deeper than the deepest sea.
The bonds are sundered, and we will have our king!


Will they join the song? Andrath Silverhand, Arminas Calaelen, Ashlan Lathanyel, Villemus Bralfah will you sing and wake the fairy king?


Harvest 
Friday April 22nd, 2005 8:00:16 AM

Harvest Moon frowns and looks up the road toward Stormwind Castle.

"If figure that this is not so good, Kiel. But it is possible that the town, at least, may be safe tonight. And I figure it is a pity that we never visited the jewelers while we were in town earlier."

"These are my friends, Kiel," she says standing behind the boy with both hands upon his shoulders. "This is Paladin Lorth Jeradosta, Bralin Stoneminder, Merryn Blackbridge, Arminas of Jarlswolf. You have met Andrath Silverhand. And these are Villemus Bralfah," indicating the half drow, "and Ashalan Lathanyel. We have just met them, as we have met you."

"This is Kiel," she says to her companions. "He has a keen eye. And he is hungry. Hildy, Lincoln, Kiel would like all of the pie he can eat. I will pay what is necessary." She looks around at the boy's face. "I think he may also like a job. If you have anything available for a sharp eyed boy who very much wishes to save up five gold pieces."

"And, can you tell me please Hildy, is the Jeweler a woman? Or is there a woman in town of exceeding beauty who wears expensive clothing and a necklace with large jewels?"

"Andrath Silverhand ... "

Harvest Moon tips her head to one side in a pose of listening. She strains to pick out the direction from which the voices come.

"Andrath Silverhand ... " Harvest Moon's voice now holds concern as she looks into the elf's silent face. "Andrath Silverhand?"

Lorth 
Friday April 22nd, 2005 9:11:49 AM

Lorth greets the boy and offers him a firm handshake. He then watches the elves very closely when they start acting peculiar.

Arminas 
Friday April 22nd, 2005 9:36:38 AM

Arminas watches Merryn as he looks over the leather armor, then as Merryn starts to put it on Arminas starts to say something and stops. He hears music, beautiful music.

Arminas goes into a dream trance and starts to sing.

Starless night will cover day, the veiling of the sun,
Dark sleep broken, here comes the one!

No more will you wander, on dark journey of dreams.
The woods have awoken, the power of living things!

Our love for this land is deeper than the deepest sea.
The bonds are sundered, and we will have our king!


When he sings of the woods awakening, tears roll down his face. Yet he sings, and bears no shame for the tears.

Bralin 
Friday April 22nd, 2005 10:57:00 AM

Bralin looks around. The elves again. Just like the fire. He thinks back on what he learned observing the elf-meet at the Giggling Ghost.

There is magic here.

"The Eyes," he states flatly. "The Convergence comes."

Do they welcome it, bring it about, or strive to prevent it? he wonders silently. One look at Arminas, and Bralin knows, and shudders at what will be.

Instinctively, the dwarf turns his face toward the sun, trying to inspect it without blinding himself.

Villemus 
Friday April 22nd, 2005 12:54:52 PM

Villemus stared into the flickering flames of the fireplace as he whispered softly to himself...

Why couldn't we just leave him to his rest? The sorrows to waken and see his dreams despoiled.

The half-drow wept for the sorrows of the sleeping king.

We do what we must for the love of Wold.

Villemus did not sing.

Merryn 
Friday April 22nd, 2005 1:29:14 PM

Merryn catches Arminas' look out of the corner of his eye as he dons the new armour. Walking over to him, he says, "I'm sorry Arminas, did you have your eye on this item as well? If so, I will gladly give it over to you. I only wish to have it if no one objects to my wearing it."

OOC: I haven't been able to keep up with the treasure list e-mails, so if Arminas laid claim to the armour there and I missed it, I'll hand it over and head back to my old armour.

Arminas' eyes seem to be looking far off into the distance. Merryn hears the sweet music, but cannot understand its lyrics. Merryn concludes, "At any rate, if you want the armour it's yours." Merryn removes the armour for now, putting back on the old and heads over to Kiel.

"Hello young man. I am Merryn Blackbridge, a recent companion of these travellers. Pleased to meet you." Merryn extends his hand for Kiel to shake, smiling and flashing his eyes green as he does so.

Ashalan 
Friday April 22nd, 2005 3:02:38 PM

Shaking his head to answer "No" to Bralin's question, his bright silver hair swinging from side to side Ash tries to explain his situation.

"Alas sir dwarf, I have no means to retrieve that magical power within me. At times of my deepest meditation an arcane aura can be seen and felt around me, much like fireflies dancing around my head."

Ash waves his wands about him in illustration, like swatting at flies.

"Upon discovery of this, the kind brothers at the monetary felt that if I was to find the source of this inner power, and the means to access it, I had to enter the Wold to learn from others who would teach me the ways of the arcane."

With a heavy sigh he continues.

"A portion of my spirit is sadden by this, for if I am to truly embrace the ways of the arcane I must leave the path on which my whole life has been trod, never to return ag......"

Ashalan's words trail off and his eyes glaze as the beautiful music fills his ears, as if from nowhere and everywhere all at once.

Longing to find his place in the Wold, longing to reach out to his unknown elven heritage, Ash fills his lungs and sings out.

"Starless night will cover day, the veiling of the sun,
Dark sleep broken, here comes the one!

No more will you wander, on dark journey of dreams.
The woods have awoken, the power of living things!

Our love for this land is deeper than the deepest sea.
The bonds are sundered, and we will have our king!
"

What will come of this he does not know, but for now he feels a sense of family he has never known, and he feels at peace.


Awakening 
Saturday April 23rd, 2005 2:58:03 AM

The sky darkens prematurely, and those looking up witness a unique celestial phenomenon as the twin discs of the Wold's two moons align with each other ad slide across the sun.

The Wold stirs....

A breeze springs up, seemingly from out of nowhere. On the Sargass Plains, the unending grasses begin to move and toss, and the rapkes pace, restless and uneasy. In the Windbourne Hills, horses whinny and break into a run for no reason. In the tunnels beneath Dirt City, sewer rats begin to flee their hiding places, running into well-traveled corridors while the people wonder what it all could mean. And in the Emerald Kingdom, the anticipation is very nearly palpable as the animals awaken and the trees stir in the wind.

Something is coming.

The Wold seems to hold its collective breath as the Sleeper stretches, turns, sighs...and awakens. Eyes the color of the sea blink and focus as the Sleeper regards the Wold around him. The expanse of New Elanna, the great bulk of Shadow Mountain, the mysteries of the Southern Continent, even the wonder that is Floating City--all of these are known to the Sleeper in a heartbeat. A frown of concentration crosses his face, then a satisfied smile as he begins to know what must be done.

The Sleeper takes a breath and stretches out his hand...


The moment passes, and the moons continue their course, once again revealing the sun.

Harvest (2nd Illegal Post) 
Sunday April 24th, 2005 10:30:55 AM

Harvest Moon's eyes return to the room as the unnatural darkness outside the window passes, and the light of the afternoon sun is restored. Memories from the green fire of the night before play through her head as her eyes light upon the elven contingent within the room, both companion and newcomer.

What would be the consequences of the waking of this Sleeper? And would it be in time to aide them at Stormwind Castle tonight?

These thoughts she keeps to herself, saying only, "This evening may bring danger. Hopefully it will not go beyond Stormwind Castle. But it will be best to remain indoors."

Then, she need only bend a short distance from her own five feet to whisper in the small boy's ear. "Can you help us tonight, Kiel? Can you stay here? Hildy and Lincoln may need protection. And all of us must go to Stormwind Castle. Will you be their protector?"

Andrath  d20+11=26 d20+11=31
Monday April 25th, 2005 7:45:12 AM

Andrath listens to the boy's explanation and peers in through a dirty window. The rogue slides his dagger beneath the window until he feels the satisfying release of it's locking mechanism. "I'll just be a minute, wait for me at the Shadfly". [Open Lock = 26, Search =31]

Andrath returns to the Shadfly just as the eclipse occurs. He does not sing, his attention focussed on the here and now, rather than with this sleeper and the past.

DM Bob & Carla 
Monday April 25th, 2005 7:59:17 AM

Harvest Moon introduces Kiel to the proprieters of the Shadfly. Hildy immediately begins fussing about the boy and in no time he is sitting behind a plate of pie. "Lincoln!" she calls out, "Lincoln, get the room beneath the stairs ready for him. He can help you out." Lincoln rolls his eyes and sets about readying the small cranny that serves as a bedroom beneath the stairs. He has the look of a man who knows that anything he says will fall on deaf ears, for Hildy has already made up her mind.

Andrath returns from his search of the warehouse and confirms the boy's story. At least 30 individuals had used the former warehouse to gather and organize.

The darkening sky and the elf-song cast an awkward pall upon the room. Those that sing are oblivious to those around them that do not.

As the sky lightens again, Harvest speaks the obvious, that Strongwind Castle will be their next visit.

Lorth 
Monday April 25th, 2005 8:18:20 AM

Lorth ignores the elf singing, as he does not understand it. He prefers to worry about helping this town and destroying the dread.

Lorth inspects his new equipment the puts the pieces in their new homes. The gauntlets on his hands, longsword at his side and shield strapped to his back. He makes note to have his new shield painted with Gargul's all seeing eye, as soon as possible.

He then walks over to Hildy and asks, "May I leave some of my equipment here, until we return? I fear I cannot carry it all and don't have enough time to dispose of it properly." If Hildy allows it, Lorth leaves his old shield, longsword +1 and pick axe.

Harvest 
Monday April 25th, 2005 10:21:15 AM


The little room under the stairs ... Her room.

Harvest Moon watches the boy eat.

Rooms exchange hands. How things move. Even when one is standing still.

Her eyes stray to the small angle-top door. Did she live in there? It seems so small now. It was no more than a few days ago, and yet it feels so distant. The Harvest Moon, reluctantly studying scrolls by the light of an everburning torch, seems a different person.

Seeing the others in preparation, the little brown monk moves to the array of items captured from the Crimson Fort. She reviews their properties as described by Bralin Stoneminder. The cloak and the coil of rope. The wand to Enlarge a Person could prove useful on the battlefield to a person who has mobility.

She lifts the blue stone from the table considering it's use. When placed in the air above her head, it begins to spin a glowing blue halo above her head.

That small preparation complete, she checks the straps of her haversack once more, before leaving for the Castle.

Taking for Use at Stormwind
Cloak of elvenkind
Coil of rope (rope of climbing)
Wand (enlarge person 39 charges)
incandescent blue ioun stone

Ashalan 
Monday April 25th, 2005 10:54:45 AM

Shaking off the effects of the awakening, not really sure whether it was dreamed or real, Ash makes sure his own meager belongings are packed away.

As the group prepares for travel Ashalan addresses them,

"I cannot speak for my traveling companion Villemus, however if you would have me, I would very much like to join you in your journey to Stormwind Castle."

"These are dark days and evil is afoot. I feel there are far too few individuals who are willing to risk their lives in standing up for what is right and good. I sense that courage in this group, and I would be honored to travel with you."

Having made his request Ash sits to wait for departure. Knowing that a rough night may be in store and wanting to take every opportunity to rest and clear his mind.
.


Arminas 
Monday April 25th, 2005 10:55:54 AM

Arminas comes out of his dream song. His cheeks are streaked with tears, yet he does not seem to notice.

"It is done. He has awoken."

Looking at the expressions of the others, especially Bralin, Arminas adds:

"Do not fear the Fairy King. The Wold will be made whole, and all who love it will prosper."

Arminas goes over to where Harvest is looking through the items from the Crimson Fort.

"The elven cloak fits you well, both physically and in a deep sense that cannot be fit into words. I will keep the other. May the magic of the makers keep you safe."

"Merryn, here you take this leather armor. It's magics will protect you as you protect the Wold. I will take these bracers, they will provide some protection as well. This sword and these potions may also be useful."

Arminas then stows the potions in his belt pouch for quick access. The sword he puts in his scabard. The bastard sword he places into his quiver where it seems to magically disappear.

"Let us go. The Fairy King cannot do this alone. It will take many brave hearts and the blood of many to defeat the Dread."

Villemus 
Monday April 25th, 2005 12:59:44 PM

Villemus woke from his trance, and when he realised that the sleeper had awaken, he shrugged and remarked, "What is mortal life but by mortal means?"

Turning towards the members of the Swords of Light, the half-drow queried, "I would like to fight against the Dreads. May I stand with you?"

And seeing that some of the members equipping themselves for battle, he asked, "Erm, I thought we are going to Stormwind Castle for the celebration?"

Current Memorised Spells
Cantrips ( 4+1+1) - Disrupt Undead x2, Touch of Fatigue, Ghost Sound, Detect Magic, Prestidigitation
1st Level (2+1+1) - Grease, Mage Armor, Color Spray, Chill Touch
2nd Level (1+1+1 ) - Blindness x2, False Life



Bralin 
Monday April 25th, 2005 3:52:46 PM

Bralin also replaces gear. He removes his old banded mail, replacing it with the magical breastplate. He takes one of the cloaks, and sets the dusty rose stone spinning around his head.

As Villemus speaks, he shakes his head.
"The Dread attack yon castle tonight," he informs the drow. "Prepare for battle."

The dwarf shoves two scrolls and the leather bound spellbook at the mage.
[Scroll -- Confusion, Flaming Sphere
Scroll -- Haste, Fireball
Spellbook contains 21 unidentified spells]


Having prepared as best he may, Bralin awaits Andrath's order to move.

Merryn 
Monday April 25th, 2005 6:00:05 PM

Merryn graciously accepts the armour from Arminas. "Thank you Arminas. May those bracers better protect you from harm as well." Merryn shimmies out of his old armour and into the new, flexing at the joints to accomodate it to himself. Merryn feels safer at once in this new skin and remembers to thank the animals who offered up their hides for it.

Merryn then packs up his things and prepares to head for Stormwind, spear in hand.

Andrath 
Tuesday April 26th, 2005 1:22:14 AM

The elf watches as the treasure is "shared", thinking to himself, "I could have used the bracers, or the gauntlets, or one of the magic gems, or one of the cloaks, or ... "

Then he reaches down and picks up one of the silver pieces, and says, "So, I guess that this piece of silver will be my portion of the treasure that we all fought so hard for in the Fort."

[OOC: I was away Sunday and Monday, and I didn't realize that we were all grabbing the treasure for the trip up to the castle. I still thought that we were discussing what to do with the items. As I have emailed, I pretty much want to sell the items, except for Lorth's sword, and use the money to purchase items from the Catacombs. However, it seems that will not come to pass. Andrath will try to find a good use for his silver piece. :)]

"It seems that everyone has made their way up to the castle. So, if you are all finished outfitting yourselves from our gains, let's head up that way ourselves."

"Kiel, if you would come with us up to the castle, and maybe point out the lady that you saw at the warehouse if she is there, I would pay you the very handsome sum of 25 gold pieces. What do you say?"

Regardless of the boy's reply, Andrath will head out of the inn, leaving a couple of gold pieces on the table for the once-again great service, and make his way up to the castle, hopefully with the urchin in tow.

DM Bob and Carla 
Tuesday April 26th, 2005 7:37:26 AM

Anticipating conflict and with little time to spare, the Swords of Light equip themselves, upgrading their older equipment with gear retrieved from their foray into the Crimson Fort. Hildy nods solemnly at Lorth's request, and Lincoln and his new helper carry away the paladin's old gear. The halfling and the boy collect any other gear along with the mysterious locked chest and store it along with Lorth's gear. "It will be here for you when you come back," Lincoln solemnly promises, "and the boy will stay here, with us as well."

Ashalan and Villemus ask to join the party in their quest. Having carefully selected that which will help them best play their role in the coming events, Harvest Moon, Bralin, and Arminus prepare themselves. The mind of the hitherto silent rogue turns to thoughts of what he might select with his share of the party loot. In the interim Andrath leaves the salvaged items untouched, save for a good luck coin. There will be time to upgrade later, when they come back...if they come back!

++++++

The group make their way quickly along the road, but not so quickly that they outpace the night. It is dark when the party approaches the garrison. From a distance of a quarter mile they witness the first spectacular explosion of celebratory fireworks.


Lorth 
Tuesday April 26th, 2005 8:11:19 AM

Responding to Andrath's sarcasm, Lorth replies, "Andrath, I mistakenly thought that you didn't care for any of the items and were going to take whatever was left over and sell it to the catacombs. If this is not the case I will certainly give you any of the items I took. You are welcome to them. Also you may certainly have my old weapon to sell at the catacombs, it is a +1 longsword."
If Andrath asks for anything Lorth hands it over, if not he just follows along the road.

Arminas 
Tuesday April 26th, 2005 10:23:13 AM

Arminas looks toward Andrath as he grabs the silver piece.

"Take two, you earned them." Arminas then grins and lets out a small laugh.

"Andrath my friend, we can indeed sell all to the catacombs. It is just that I choose to purchase these same items, so I take a portion of my treasure now. As you can see, I have taken less than a sixth of the value, less than my share. I expect we will account for the difference later."

Then looking at the street urchin that Harvest befreinded, he adds:
"I think you may place too much value on coin and goods. Really, 25 gold pieces for the life of a child seems low."

Along the road Arminas takes the lead, his bow at the ready. When the fireworks are set off, Arminas looks up with concern.
"Most nights this would gladden my heart. Tonight I fear that they will use the distraction of the fireworks to start the attack. We are too late. Yet all may not be lost, lets hurry to the fort."

Harvest (AC22, HP 28/28)  d20+9=19 d20+9=27
Tuesday April 26th, 2005 10:52:26 AM

Harvest Moon says nothing. Without a word, she removes the magic coil of rope from her Haversack and presents it to Andrath.

Outside the castle, her eyes follows the shooting flare of the firework to the burst at its apogee. All things are both beginning and end.

She quickly casts two spells upon herself, before proceeding with the rest, eyes and ears alert for danger.

OoC
As far as I'm concerned, all of the items go back into the pot after Stormwind Castle is secured. But, it seems foolish to go into a possible battle with these items available and not take advantage of them. For me, the current loot distribution is temporary.

Rolls
Spot 19
Listen 27

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Ashalan (AC 17, HP 22/22  d20+3=12 d20+3=7
Tuesday April 26th, 2005 12:08:22 PM

Ashalan watches impassively the exchange concerning the treasure.

At times it is easy to see the destructive nature of wealth.

Taking the groups non-response to his request as acceptance, Ash joins the party on their journey to Stormwind.

His jaw dropping at the sight of the here-to-for unknown fireworks, Bralin's words of caution come to mind.

"The Dread attack yon castle tonight. Prepare for battle"

Shaking off his wonderment at the glorious display, Ash concentrates on the task at hand and the darkness around him. (Spot 12, Listen 7)


Villemus (AC 18, HP 36/26, Mage Armor, False Life)  d10+3=10 d20+8=25 d20+8=22
Tuesday April 26th, 2005 1:19:43 PM

"Thanks Bralin. The book might come in useful.", the necromancer shoved the spellbook into his pouch before glancing at the seals on the scrolls. Villemus frowned slightly, and remarked "I am afraid I can't use most of these scrolls. I believe in the freedom of will, and will not use enchantment spell. As for evocations, well, I never did manage to master them."

Shrugging helplessly he asked, "Anyone one else able to use these scrolls? The only spell I can use here is Haste."

If no one else is able to use the scrolls, Villemus stuff the scrolls into his pouch for the moment.

He chuckled at Arminas's wit, and held up two silver pieces, "Here's mine lucky coins. All the coins I have in the world at the moment."

-----------------------------

The group make their way quickly along the road, but not so quickly that they outpace the night. It is dark when the party approaches the garrison. From a distance of a quarter mile they witness the first spectacular explosion of celebratory fireworks.

"Wow! That is fantastic!", Villemus mused. But the cheer soon left him as he remembered about the impending attack. "Aren't we gonna warn the garrison? Spies or no spies, we need to warn the innocents."

"I hope I am ready for this. Bone doesn't like bloodsheds."

The necromancer focused on a piece of leather as his casted his protective magic upon himself. After completing his first spell, Villemus continued onto his second, tracing glowing sigils onto his tattooed body. The sigils faded from sight as soon as he whispered the last verse.

"Let's enjoy while we can.", Villemus smiled sadly as he searched for hidden enemies.

Spot: 25 (27 vs undead)
Listen: 22 (24 vs undead)

Effects
Mage Armor: +4 AC, 3 hrs
False Life: +10 tmp hp, 3 hrs

Bralin  d20+5=22
Tuesday April 26th, 2005 8:45:32 PM

Andrath's sarcasm is completely lost on Bralin. If the elf doesn't desire anything, so be it.

To Villemus, the dwarf simply indicates the pile of unclaimed treasure.

Bralin follows the group, in his accustomed role as rear-guard.

The fireworks are helpful. The light may reveal the foe. The noise may muffle his own footsteps.

Bralin's dwarven eyes scan the countryside, looking for the Dread.
[Spot 22 - Darkvision]

"Should we close and secure the gate, the foe's trap will be much weakened," he advises, Bralin style.

Merryn  d20+6=18
Tuesday April 26th, 2005 10:52:36 PM

Having taken less than his share in putting on the new armour, Merryn doesn't bat an eyelash at Andrath's comments. Instead he walks comfortably in his new skin towards Stormwind Castle. The fireworks above dazzle his eyes and delight him, but he soon remembers the group's purpose for attending. He scans the horizon for the Dread (Spot: 18).

Andrath 
Wednesday April 27th, 2005 1:19:34 AM

Andrath continues to approach the castle, keeping his eyes open for "a real purty lady talkin' to the driver. She had fancy robes and a necklace with big jewels on it".

DM Bob and Carla 
Wednesday April 27th, 2005 9:14:16 AM

The gates of the garrison are thrown wide back. The two sentries seem more interested in the blue chrysanthemum of stars that has just exploded overhead, and ignore the adventurers as they pass by and join the throng in the main yard. It seems as if most of the countryside and the inhabitants of the nearby town are in the courtyard. Most have heads tilted back, eyes fixed on the display in the dark sky above. Merryn and Andrath don't see what they are looking for, but they do spot Caerthon in the crowd at the entryway, watching those who enter. He nods in recognition of the party and then his eyes flick to a spot on the other side of the gate, where Hugo and Langdon scan the crowd.

Ashalan  d100=70 d20+3=15
Wednesday April 27th, 2005 11:33:55 AM

Ash scans the throng of people, (Spot: 15) searching the upturned faces washed alight with the reds, blues, and yellows of the fireworks exploding overhead. Looking for signs of....

Edging closer to Arminas, Ash whispers,

"Arminas, What are we supposed to be looking for?"

Waiting for his instructions, Ash makes a mental note of the location of all visible entrances into the courtyard. Not wanting to get caught unawares by any gate crashers.




Lorth 
Wednesday April 27th, 2005 12:03:54 PM

Lorth takes a look at the gate, he looks for a porticullis and if there is one, how to lower it at a moments notice. He also notes how the gate could be closed and what could be used to bar it.

Harvest  d20+10=29 d20+10=22
Wednesday April 27th, 2005 12:18:45 PM

Just inside the gate, Harvet Moon ignores the people and looks for wagons.

A cart with barrels ...

A wagon with a tarp, under which may be concealed armed fighters. Surely that would be easier to identify in this crowd. Unless it were hidden outside ...

"Bralin Stoneminder," she says, remaining by the dwarf's side, "do you require assistance in closing the gate?"

Rolls
Spot 29
Listen 22

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.



Arminas  d20+14=22 d20+15=19 d20+10=30 d20+10=19 d20+8=17
Wednesday April 27th, 2005 1:58:35 PM

Arminas quietly answers Ashlan's question:

"There are those in disguise who seek to attack the fort. As Harvest has said, look for a wagon covered with a tarp. Creatures also marched from the Crimson Fort, including orcs and the undead. ..... Oh, there is also a beautiful woman. Perhaps you should concentrate on the others so as not to be distracted."

Talking to Harvest and Andrath:
"Do you have the magical rope? If I climb up the wall I could have a look around, and be in good position to use my bow if the need arises."

If there is a space on the wall above,
Arminas will then climb the rope and secure a place on the top of the wall, hiding within the elven cloak.

Rolls
Climb 22 (using rope of climbing)
Hide 19 (using cloak of elvenkind)
Listen 30 (perfect 20)
Move silently 19
Spot 17

Merryn  d20+6=24 d20+8=21
Wednesday April 27th, 2005 3:01:29 PM

Merryn walks through the crowds, looking for the covered wagon and listening to the chatter around him for anything whispered about tonight's plan (Spot: 24; Listen: 21).

Bralin  d20+5=11
Wednesday April 27th, 2005 5:50:11 PM

The dwarf replies to Harvest, "Nay, yon paladins share my thoughts."

Bralin elects to stay pretty close to the gates, and scans the area.

Spot 11

Andrath  d20+17=25 d20+12=30 d20+11=22
Wednesday April 27th, 2005 10:18:28 PM

Before they all separate, Andrath says, "Bralin, you stay here at the gate, and be our lynchpin. The rest of you spread out and see what you can find. If you find something that needs urgent attention, or you need immediate help, whistle twice. If you spot something that looks suspiscious, try not to be seen looking it over, then we all come back here in 10 minutes and compare what we have found. Then, we can decide what to do."

Then the elf rogue moves off through the crowd, looking for something out of place. [Spot 25, Listen 30, Search 22]

Villemus  d20+8=20 d20+8=12
Wednesday April 27th, 2005 10:22:18 PM

Villemus assists everyone if any way possible, while searching for any suspicious people, lady or wagons.

"Ash, do you think they will strike at where the fireworks are? I think I am going to check it out. You coming?", the half-drow whispered before making his way towards the source of the fireworks.

OOC
If it is restricted area, Villemus will remain somewhere close at hand, while looking for people trying to disrupt the fireworks. Or releaing a bigger than normal firework.

Effects
Mage Armor: +4 AC, 3 hrs
False Life: +10 tmp hp, 3 hrs

Skill Checks
Spot: 20
Listen: 12

DM Bob & Carla 
Thursday April 28th, 2005 12:33:16 AM

The party decides to split up and reconnoitre the garrison, with plans to rendezvous in 10 minutes to report their findings.

Bralin and Lorth take up posts near the gate where they are joined by Caerthon. The older paladin approaches Lorth, and says in a serious voice. "Come. It is time to lay your father to rest. The catacombs underneath the castle will be quiet with everyone in the yard for the festivities." Caerthon will make his way to a low building with a roof, but open to the air at the sides. With a snort and a shake of his head, Tangiers will acknowledge his master as the elder paladin carefully removes the bundle that is the remains of the paladin Kalith Jeradosta.

Arminus explains to Ashalan how Hugo and Langdon told the party about a Dread Lord wanting something inside the castle. How not all the people in the village and environs are as they seem, but may be spies shielded from detection by some kind of magic ring. How while imprisoned, the two paladins overheard talk of an attack on Strongwind Castle during the annual celebration of the victory over the dread. While the monk of Alemi remains below, Arminus climbs to the top of the wall. The elven ranger is not alone, for a few other young males have had the same plan for improving their view. Arminas blends right in and raises no alarms.

Villemus makes his way over to the area where soldiers bearing the insignia of the garrison are setting off the fireworks. The area is roped off and no one appears likely to trespass. As he makes his way through the crowd he passes an interesting family comprised of an elderly human male with a female companion. The elven woman has silvery hair, and wears small, round spectacles. Two young adult half-elves, one slight the other heavier of build accompany them. As they pass Villemus, the female looks up at him with eyes of a most startling blue.

Inside the yard, but away from the crowd, Harvest Moon finds a dozen wagons and twice as many carts of various sizes lined up in neat rows along the wall that encircles the castle. Andrath and Merryn move slowly through the crowd. The rogue sees a few familiar faces. Just folks from Magpie Crossing that he had crossed in the street, or patrons of the Shadfly.

Those with keen ears catch bits of conversation, "completely blocked the sun. Never seen anything like it"..."wasn't it beautiful, all of us singing together. Did you feel the connection?"..."the Reeve had fireworks brought in special for the occasion. Nice of her, eh?"..."better stay away from Brock's Best! You know what happens when you drink halfling brew"..."they say the elves did it."

(OOC: Careful! Everyone is split up, so you don't necessarily share what another character is experiencing.)


Lorth 
Thursday April 28th, 2005 7:42:57 AM

Lorth signals to Bralin that he is following Caerthon.
He then trails Caerthon a few steps behind him, eager to lay his father to rest. When they come to the building Lorth asks if he may carry his father to his final resting place. He then follows Caerthon to wherever he indicates the body should be placed.

Lorth has never done a burial cememony before but does his best unless Caerthon has something in mind. He lays his father out in whatever way he beleives the other heros are resting. He then says some prayers to Gargul to speed along his fathers journey to the lands of rest.

Lorth will try to be quick as he doesn't want to jepordize any of his friends by not being ready for the attack, when it comes.

Harvest  d20+8=15 d20+3=15 d20+10=23 d20+10=27
Thursday April 28th, 2005 8:18:58 AM

Before leaving the side of Bralin Stoneminder, Harvest draws a wand, speaks a key word and then points at the dwarf.

"I go in search of wagons," she whispers quietly, with the confidence that Bralin hears her and will continue to do so to a goodly distance despite the softness of her voice.

So many wagons and carts. No time.

Harvest Moon extends her stride, and moves at a speed surprising for a person as short as she. She darts from first one wagon to the next. Vaulting to the back of each wagon, the little monk scrambles across the canvas and leaps off the other side. Over each, she listens for the sound that her feet make over the contents.

Rolls
Jump 24 (15 + (2*4) for 50 foot speed)
Climb 15 (If necessary)
Spot 23
Listen 27

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks
Message Duration Ten Minutes from Stationing at Gate. Distance 110 feet. Target Bralin

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.


Merryn  d20+6=7 d20+8=17
Thursday April 28th, 2005 9:31:36 AM

Merryn continues to search through the crowd for anything, or anyone of note, slowly circling back towards the meeting place (Spot: 7 (nat.1); Listen: 17). The fireworks, however, distract Merryn from his task. So much damned light flaring before him, though it is certainly beautiful. Sensing the tension among the Swords of Light, Merryn recalls his days spells, in case he might have need of them in short order.

Prepared Spells

0: create water, resistance, detect magic, Guidance, Detect Poison

1: Speak with Animals, Produce Flame, Cure Light Wounds, Charm Animal

2: Summon Nature's Ally II; Flame Blade; Bull's Strength

Ashalan  d20=19 d20+3=13
Thursday April 28th, 2005 11:11:40 AM


Knowing that he will be unlikely to notice anything out of place in the crowd having no prior knowledge of these people, and seeing that little Harvest has the search of wagons well in hand, Ash trails Villemus toward the source of the nights entertainment. Thinking hard to thwart the plans of the would-be raiders.

If there is to be a large scale attack, a signal that can be seen by all must be given... The fireworks!

Ashalan, his darkwood staff held tight in his hand, quickens his pace towards the roped-off area, searching desperately for anyone who looks out of place. Perhaps the guards are wearing matching rings, or are planning something. (Spot: 19+3= 22, Listen: 13)


Villemus  d20+2=22 d20+8=13
Thursday April 28th, 2005 11:14:32 AM

Unused to feminine attention, Villemus was dazed for a moment, and glanced about before returning a slightly hestitant smile.

"Greeting milady, the fireworks are wonderful aren't it?", the exotic looking drow gave the elf a great gentleman bow as he whispered a minor cantrip (Detect Magic).

"You have beautiful your eyes, milady ...", Villemus whispered wistfully, like a hot-blooded youth he is, or seemed to be.

Rolls
Sense Motive: 22
Spot: 13

OOC
Villemus tries to cast detect magic, without anyone noticing. And he observes if there are anything strange with the family.

Arminas  d20+15=18 d20+10=12 d20+10=11 d20+8=15
Thursday April 28th, 2005 11:17:35 AM

Arminas carefully looks over the other men on the wall.

Are they looking at the fireworks or do they seem more interested in something else?

If the others seems interested in the fireworks, Arminas will then use his time carefully scanning the crowd below.

Rolls
Hide 18 (using cloak of elvenkind)
Listen 12
Move silently 11 (rolled a 1)
Spot 15

Bralin 
Thursday April 28th, 2005 5:52:42 PM

Bralin's chin drops slightly at Lorth's signal, and again at Harvest's words. The dwarf moves around a bit, making sure he knows where the mechanism to close the gate is located. Once he's satisfied, he takes position in the spot formerly held by Caerthon, and he waits.

The foe must bring reinforcements through the gate. If they are stopped here, the defenders will prevail by sheer numbers.

DM Bob and Carla 
Friday April 29th, 2005 1:39:06 AM

Lorth cradles his precious bundle as a father would a child while Caerthon leads the way into the castle. At one end of a long hall they find a small room with a high ceiling. A tall window opposite the entry way reflects the light from a trio of candles. Below it, a double set of doors is set into the floor at a slight angle. The elder paladin pulls back the doors, and descends the wide but steep stairs after grabbing a candle and lighting the torches in the stairway as he descends.

After several long and quiet minutes, the two paladins arrive at a subterranean gallery. Opposite the stair is a large stone shield set into the wall. The flickering light of the torches reveals lettering, a rhyme or verse of some sort. Narrow passageways lead right and left. They are riddled with recesses for the tombs of the dead from the wars that have ravaged the area. The bones are stacked in alcoves along the narrow passageways. Caerthon leads Lorth to an alcove where there are several tightly swaddled human shaped bundles. He points to a deep empty shelf, "a worthy place, amongst the honorable dead. When my time comes, this is where I would be laid for my eternal sleep." When Lorth completes his prayers, Caerthon adds,

The things that never can come back are several,
Childhood--some forms of Hope--the Dead
Though Joys--like Men--may sometimes make a Journey--and still abide--
We do not mourn for the Traveler--his route to the right hand of the Grey Eye is fair


Ashalan trails Villemus, and is but one step behind the half drow when he murmurs his admiration to the elven female. Villemus senses that the lady's husband isn't too pleased. The elderly human male places his hand upon the elf woman's shoulder, and steers her away from the two. A heavy gold ring adorns the ring finger of his left hand. His wife reaches her hand to cover her husband's, and the newest members of the Swords of Light notice she too possesses a heavy gold ring. The two disappear into the crowd followed by their sons. (Listen DC 12 to hear one of the sons mutter Highlight to display spoiler: { "Filthy Drow! What dark hell-hole did you sneak out of?"} Distracted, Merryn moves through the crowd and nearly bumps into Villemus.

Scanning the crowd as he moves along the wall, Arminus trips over a bottle. "Hey! Watch where you're going" calls a young half-elf with a small downy beard as he deftly catches up the bottle. Squinting up at the elven ranger, the youth holds up the bottle, "care for a swig? It's the good stuff."

Harvest leaps from wagon to wagon, using her sense of touch to learn what might be under the mysterious tarps that cover the wagons. Many a wagon provides a soft landing and the sweet smell of crushed hay greets the small monk's nose. Scrambling over the last wagon, she feels a jumble of soft flesh, and then there is a squeal. A young male throws back the tarp, a startled look on his face. "Is it pa?" asks the plump curly haired blonde peering from behind his shoulder, her hands crossed over her naked bosom.

Meanwhile, at the gate, Bralin waits.





Lorth 
Friday April 29th, 2005 7:30:34 AM

Lorth bows his head and prays silently to himself while Caerthon speaks. When Caerthon is done Lorth touches his father once more then turns to leave, waiting to follow Caerthon back to the fireworks.

Merryn  d20+6=10
Friday April 29th, 2005 9:23:21 AM

Merryn finishes his circuit back towards the meeting place. He hasn't noticed anything out of the ordinary. However, rather than putting him at ease, this makes him even more anxious for what is to come. He takes one final scan of the crowd, hoping to notice something out of place before all hell breaks loose (Spot: 10). The fireworks prove too much of a cover for what goes on below yet again. Turning to Andrath, Merryn asks, "Have you noticed anything out of sorts? These damned fireworks keep dazzling my vision, beautiful though they are."

Harvest  d20+5=19
Friday April 29th, 2005 11:28:10 AM

"Shhhhhh ... "

Harvest Moon whirls with a finger to her lips as the young man rises up from under the tarp.

"Remain hidden. In the wagon," the little monk cautions the young man and the woman further within. "There is danger here. Do not emerge without a weapon."

She turns to leave, and then stops.

"Do you know of a woman who often dresses in expensive clothing, wearing a necklace and many jewels? Would you know if her wagon were here and which it might be? If she has a cart here and which it might be as well?"

As she waits for an answer, Harvest takes hold of the knotty wooden eye at her side and speaks words of discovery. Both hands cradling the Eye, she scans the four quardrants around her to sixty feet out. With the revelation of magic, she pauses to assess the strenght and location of the magic before moving on. She plays her magic over the carts, even though, in truth, she expects to find nothing. (Cast Detect Magic)

Rolls
Concentration 19

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks
Message Duration Ten Minutes from Stationing at Gate. Distance 110 feet. Target Bralin

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Arminas  d20+10=17 d20+8=17
Friday April 29th, 2005 12:31:09 PM

As Arminas trips over the bottle, he regains his composure as the half elf addresses him. Arminas squats down next to the youth, checking to see if anything is out of place (expensive weapons or jewelry) and says:

"I'm sorry. The fireworks distracted me. Nice spot you have here. So you broke out the good stuff for tonight. Sure, I'll have a swig."

Arminas then tilts the bottle to his mouth and appears to take a swig. In reality, he only allows a small taste into his mouth.

"That is good, thanks friend. So, are you from around here?"

If nothing looks unusual, Arminas will add:

"I'm looking for some friends who were going to attend the festival tonight. They brought lots of ale and food in large wagons for a party. If I can find them I'll treat you to the best food and drink you've ever had. You haven't seen strangers with loaded wagons have you?"

Rolls
Listen 17
Spot 17

Ashalan  d20=14 d20+3=12 d20+3=8 d20+3=15
Friday April 29th, 2005 3:11:58 PM

Nodding in the direction of the strangers that are taking their leave, Ashalan whispers to Villemus.

" Did you notice those rings? It may signify their undying love, or it may be the rings that Arminas spoke of. Nevertheless, they do seem out of place. I'll follow them to see what their plans are, for they would be sure to notice you if you were tailing them."

Putting his hand on his friend's should Ash continues,

"That reminds me friend, for Alemi's sake please try to be more circumspect. We want to call as little attention to ourselves as possible."

With a quick back slap of support Ash blends into the throng. Trying to keep as much of the crowd in between him and the departing family to avoid detection (Move Silently: 14+3= 17, Hide: 12), Ash keeps as near as he can while keeping his eyes and ears open, though it is hard to see anything between the crowd and the flashing of fireworks overhead. (Spot: 8, Listen: 15)


Bralin 
Friday April 29th, 2005 8:47:59 PM

Bralin is patient. The Chamber taught him that. Stone can wait for a very long time.

The dwarf stands, and watches, and waits.

Villemus  d20+8=22 d20+8=15
Saturday April 30th, 2005 11:59:59 AM

The dusky elf gave a shrug, and mumbled to himself, "Hey, try climb out of a hell hole ye self. Its aren't a easy climb, ye know!"

"Yeah!", his skinny rat familiar squeaked loudly too.

And turning to his monkish companion, Villemus returned a great pat and grinned, "Sure thing pal! Ye just go ahead, I will keep alook around here. Remember, two whistles if you need any help. Bone here has sharp teeth."

And just as swiftly, the drowish wizard turned towards the tall human druid. "Hey Merryn! So how's the party!", Villemus exclaimed loudly. The half-drow moved closer to the druid and whispered into his ears, "I found a very attractive blue-eyed elf. Ash is following her now. Think she is the one we are looking for?"

The elf stepped back and survey around for suspicious magic and made a face at the departing elven family.

Rolls
Spot: 22
Listen: 15

OOC
erm, Villemus casted Detect Magic, so did he see any one under enchantment(like magic disguise, etc) or something like tat?

He be concentrating on the spell and look about for any suspicious type of magic.

Effects
Mage Armor: +4 AC, 3 hrs
False Life: +10 tmp hp, 3 hrs
Detect Magic: 3 min


Andrath  d20+11=27 d20+11=26
Monday May 2nd, 2005 12:24:41 AM

Having found nothing out of place, Andrath moves back to the gate, and his stoic dwarven friend. As the others rejoin, he says, "I was not able to find anything out of place. I don't get along well with the local guards anymore. Maybe one of you can approach one of the Keep's guards, and ask if anyone has brought in a number of carts or wagons, that are stored in a different spot than Harvest's wagons. I am going to sneak back to those wagons, and have a closer look under the tarps and the straw.

Andrath makes his way to the wagons, and then quickly slips between a couple of them, trying to move out of sight. [OOC: Hide roll of 27] He will lift a few of the tarps as carefully as possible, and start poking through the straw, to see if anything is hidden in the hay. [OOC: Search roll of 26.]

[OOC: I will be away from my computer for the next two days, returning on Wednesday night.]

DM Bob & Carla 
Monday May 2nd, 2005 8:22:33 AM

Boom, Twup, Thwup, Thwup, Boom! A series of explosions light up the night sky to a chorus of oohs and aahs from the assembled throng.

Harvest Moon's warning to the two lovers is greeted with a blank stare. When she asks of rich, well dressed ladies, the answer is immediate and forthright, "There's only three ladies like that in Magpie Crossing, Aleitha Reithvar whos the Reeve, Mrs Brightsong who owned the Trading Company, and Ms. Pearly who runs the Dragonfly. Don't know if any of them have wagons..." The monks subsequent scan of the wagon's for magical auras reveals nothing. She does hear the muffled giggles of the two lovers as they continue their fun.

Villemus and Ashalan monitor the progress of the obnoxious elven lady and her family. Vilemus detects an aura of abjuration about each of them.

Arminus and Merryn take in the fireworks, and Arminus gets a share of one of the wineskins being passed from hand to hand along the battlements.

Andrath helps Harvest examine the carts and wagons against the castle wall, but also fins nothing of interest.

Bralin stays his position by the gate when a large cart pulled by two oxen trundles up to the portcullis. The driver is a portly man with a ruddy face. The cart bears a large brightly painted sign Bighollow Brewery.

"Where do you want these gov'ner?" the man directs his question to the surprised guard abd waves his hand over the back of the cart and what looks to be nearly 20 large casks.

[OOC more for Lorth in a later post]

Harvest 
Monday May 2nd, 2005 10:29:13 AM


" ... The Reeve had fireworks brought in special for the occasion ... "

Hildy's words echo through the little brown monk's head.

"The Reeve," Harvest whispers, "The Reeve, Bralin Stoneminder." And, through the magic of her spell, Harvest's voice carries to the ear of the dwarf.

"The woman that Hugo and Langdon saw may have been The Reeve. I have been told that only three women wear jewelry of the type that was described by the boy Kiel. The Reeve is one. The former owner of Brightsong Trading is another, but she is gone. And the current owner of the Dragonfly Inn is the last."

"The Reeve, however, among the three has the best position to arrange the happenings in both Stormwind Castle and the town. And it is she who arranged the fireworks. The fireworks may be a signal."

Harvest feels a cold knot of anxiety within her belly. How to stop this? What if she is incorrect? Then, and idea comes to her. She draws a scroll from her haversack.

"Bralin Stoneminder, I go now. To stop the fireworks. I will not initiate violence. Look for a shell of mist."

And with that, she sprints off in the direction from which the fireworks are being launched.

Rolls and Actions
If it fits into this round, leap into the midst of the people setting off the fireworks and cast Obscuring Mist from scroll.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks
Message Duration Ten Minutes from Stationing at Gate. Distance 110 feet. Target Bralin

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Lorth 
Monday May 2nd, 2005 2:30:44 PM

(OOC: I'm here but waiting to post as the DM's said more for me.)

Bralin 
Monday May 2nd, 2005 2:35:01 PM

Bralin Stoneminder starts a bit and looks around intently. Harvest's voice, but no Harvest. A spell then.

The dwarf listens to the words as the fireworks start and this wagon appears.

As Bralin looks at the casks, his mind flashes back to a night in the wine cellar of the Giggling Ghost. A night one of his comrades was lost battling invaders that had stowed away inside two wine casks....

The dwarf arranges his cloak so that the blue triangle of the Woldian League of Adventurers is prominently displayed. Drawing his axe, he steps into the street, catching the eye of Hugo and Langdon. Bralin plants himself in front of the oxen.

He addresses the guards.
"I am Bralin Stoneminder of the Woldian League. I fear treachery is among us this night. Yon casks must be carefully inspected. Mayhap they contain more than ale."

Ashalan  d20+3=8 d20+3=18
Monday May 2nd, 2005 2:47:16 PM

Light this is a rowdy crowd! Ash observes to himself as he is bumped from all sides and struggles to keep the elven woman and her family close. Straining over the raucous crowd to hear any of the family's conversation. (Spot: 8, Listen: 18)

Ashalan cranes his neck in a vain attempt to see the front gate and whether or not his companions have regrouped. Seeing nothing, Ash decides to stick to his surveillance of the family.


Arminas  d20+15=33 d20+10=18 d20+8=13
Monday May 2nd, 2005 3:54:01 PM

Having learned nothing from the fellows on the wall, save for the inferiority of what they think is good wine, Arminas moves back along the wall to join the Swords of Light.

Carefull this time, Arminas tries to keep his eyes shielded from the fireworks so that he will not trip over anyone or anything.

He moves along the wall until he is almost directly above the gate.

Well, I believe it has been about 10 minutes. The Swords of Light should assemble below.

Arminas waits on top of the wall, when the Swords of Light gather below, he will signal all is well from above.

From below, he hears the gruff dwarf bellow out orders to the guards.

This should be interesting, Arminas looks over the wall to see how others take to the gruffness of the dwarf. Without thinking, Arminas rubs his somewhat sore jaw.

Rolls
Hide 33
Listen 18
Spot 13


Merryn  d20+6=8
Monday May 2nd, 2005 4:20:19 PM

Granted that his eyes have been failing him in the light of the fireworks, Merryn reaches out with another sense, trying to detect any magic at play (Spellcraft: 8). All this waiting is driving Merryn up the wall.

The Battle for Strongwind Castle


DM Bob & Carla 
Monday May 2nd, 2005 11:36:32 PM

Caerthon turns from the stairs, and looks to the stone wall with the large shield bearing lettering.

Rest, souls of the Honoured dead,
Who wept not when they faced the End.
Rest in the silent Catacombs,
A worthy hallow'd home.

Until, summon'd in time of need,
By one Pure of heart, True in word
and Fair in deed.


With a sigh, Caerthon ascends the stairs, speaking to Lorth as the paladin files behind him. "Some say it is just a myth told by veterans of the wars, that in some time of direst need, the spirits of those who have passed on to the realm of shadows would be permitted by Lord Gargul to return and fight one last time." Before the older man can continue, there is a series of deep booming sounds, of ascending volume, followed by a fiery flash and a lingering red glow.

+++++

In the courtyard, Harvest Moon reaches a conclusion and shares her thoughts with Bralin. Despite her magics, the small monk is unable to make much progress in the crowd. The suspicious dwarf steps in front of wagon, stopping its progress. The two guards, catching sight of the blue badge snap to attention. A young boy points at Bralin, announcing, "Look ma! He's with the WLA! He must be a hero!" before he is unceremoniously pulling into the crowd by his parent. A small circle forms around the dwarf as folks back away from the commotion. It is quickly filled by Andrath, Ashalan, Villemus, and Merryn. Arminus, unnoticed, looks down directly on the driver of the wagon from his position on the wall.

Before another move is made, there is a series of deep booming sounds, of ascending volume, followed by a fiery flash in the sky. Fire and stars fill the sky and the billowing smoke takes on an eerie red glow.

With one movement, a half dozen of the watchers along the wall stand, pushing back hoods, and throwing back capes. There is movement in the crowd as some move suddenly with some unknown purpose. Weapons are drawn. A woman screams.

(OOC: Harvest and Lorth can reach the general area of the party after 1 round. Please post AC, HP, and active spells.)


Lorth AC 19, HP 45 
Tuesday May 3rd, 2005 7:49:01 AM

Lorth follows Caerthon up the stair, then back out into the crowd. When Lorth hears the explosion and sees that the attack has commenced he draws his sword, readies his shield and quickly starts to make his way back to his friends. He continues on this path unless he sees unarmed townfolk being attacked, if he does he stops to help them.

Harvest (AC22, AC24 vs Evil, HP 28/28)  d20+9=25
Tuesday May 3rd, 2005 1:14:45 PM

Harvest looks skyward. Too late!

Where to? The gate!!! The gate.

Harvest reverses course, heading back toward the gate. As she wends her way through the crowd, the brown girl turns her head this way and that, hoping for a glimpse of the bejeweled Reeve. (Spot 25)

As she goes, the spiked chain rolls from her pack and into her hand. For the briefest of moments, Harvest stops. Calling upon the Unsleeping God, she cloaks herself in a spell to ward against Evil.

Rolls and Actions
Spot 25 to find the Reeve.

Question
You mean this round and then one more round after that. Right?

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks
Message Duration Ten Minutes from Stationing at Gate. Distance 110 feet. Target Bralin
Protection from Evil - Duration 10 rounds from Signal Fireworks.
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast


Arminas (AC 19, HP 25/25)  d20+15=16 d20+10=20 d20+8=15
Tuesday May 3rd, 2005 4:29:43 PM

Looking down at the driver, Arminas is amused at the sight of the dwarf standing in front of a team of oxen. Which would prove stronger or more stubborn awaits to be seen.

As the night erupts in noise and light, Arminas huddles into his elven cloak. Glancing along the wall, he is alarmed to see 6 figures stand and throw back their cloaks. Arminas attempts to glance back down at the driver and then back along the wall. Where is the greater danger?

Remaining unseen for a moment longer may prove useful.

Rolls
Hide 16 (rolled a 1)
Listen 20
Spot 15

Day's spell
Speak with Animals

Ashalan (AC 17, AC 19 vs. Dodge, HP 22/22)  d20+3=21 d20+3=21
Tuesday May 3rd, 2005 4:48:24 PM

Darkwood staff clenched tightly in both hands, Ashalan stands ready.

Seeing that danger could come from more than one location, Ash tries to position himself equidistant from the cart, the men on the wall, and the crowd behind him. Trying hard to keep all three in his view, listening for an order of attack. (Spot: 21 , Listen: 21)

Having faith in his companions, yet not knowing them well enough to be acquainted with their various fighting styles, Ash waits in a defensive crouch, (-4 att, +2 dodge to AC) prepared to spring into action.


Merryn AC 17 HP 25/25  d20+6=16 d20+4=10 d6+1=2
Tuesday May 3rd, 2005 7:08:39 PM

Merryn, seeing the source of the disturbance in the crowd, rushes forward to engage, endeavouring to spot the malefactors (Spot: 16). If he sees one of the dread, he will attack (AC 10 for 2).

Bralin (ac 21, hp 45/45, Divine Favor 1/10) 
Tuesday May 3rd, 2005 8:31:14 PM

The time for sublety has ended.

"CLOSE THE GATE!" Bralin roars at the two guards.

The dwarf takes the time to call on the power of The Chamber to help smite his enemies. If no one is moving toward the workings of the gate by then, he hurries toward them himself.

Otherwise, he'll wait for some fool to fall within reach of his axe.

[Divine Favor: +1 luck bonus to hit and damage]

Villemus (AC 18, HP 36/26, Mage Armor, False Life)  d20+8=24 d20+6=23
Tuesday May 3rd, 2005 10:29:22 PM

Unslinging his great darkwood scythe, Villemus looked warily for the agents among the crowd, trying to determine what is their plan of action.

The half-drow alerts his companions on whatever he notices and tries to fade among the crowds, making his way towards to ambush the agents.

"Some of us got to stop them from whatever they are planning...", Villemus whispered harshly as he pointed at the malefactors he spotted. "I am going after them, who's with me?"

Rolls
Spot: 24
Hide: 23

OOC

Villemus will try to convince 1 or more of his companions who are good at sneaking (probably Ash or Andrath) to go with him to ambush the agent among the crowd. If they are a bunch within 15 feet of each other, Villemus will cast a Color Spray: Will DC 15, else he will engage in close combat. If he notice any particularly powerful looking enemy (like a leader), he will cast Blindness: Fort DC 16 at him before engaging.

If no one accompany Villemus, he will still go after the ones in spotted, but will not attack or make himself known until he realise what they are trying to do. And if worthed it, Villemus will stop they at all cost, even if it mean fighting alone.

DM Bob & Carla  5d6(2+3+2+2+2)=11
Tuesday May 3rd, 2005 11:32:02 PM

Pandemonium breaks loose in the courtyard of Strongwind Castle. One of the guards stationed at the front gates in the middle of the eastern wall falls dead, an arrow piercing his breast. The second guard manages to release the portcullis just before the wagon master sends him sprawling unconcious from a heavy boot to the face. The iron gate crashes down onto the wagon leaving three or more feet of room beneath it.

Bralin is jostled by the flowing crowds as many of the local citizens try to flee past him through the partially open gate. [Dex check vs 17 to maintain your footing] The wagonmaster bellows out "Take them now!" from his perch atop the wagon and waves a large club wildly about his head.

From the southern and eastern walls a heavy stream of arrows flies into the courtyard. Many of the garrison fall before they can draw their weapons. Two of the intruders spot Arm above the gate and approach him, longswords drawn.

Five of the Strongwind guards fight a holding action against more than a dozen attackers at the top of the stairs leading to the Great Keep in the northeastern quadrant of the castle. As Lorth emerges from the bottom of the southeast tower with Caerthon, he witnesses a bolt of lightning fly from somewhere above him and three of the guard at the top of the stairs fall to the ground.

Villemus, Ashalan, Andrath and Merryn watch in horror as the insurgents reveal their true intent, but before they can pursue, a small ball of fire hurtles into the courtyard from the roof of the keep itself, blossoming upon impact with the courtyard and spreading 20 feet in all directions. [Andrath, Villemus, Ashalan, and Merryn make reflex saves vs. DC 17 to take only 5 dmg]

Harvest races towards the gate, weaving between the panicked citizenry when the fireball strikes home. She can feel the burst of heat warm her face, and her eyes take a moment to recover from the flash. A glint of steel catches her eye as a cloaked half-elf approaches Villemus from the north. The reeve is nowhere to be found.

A map is on the way.



Lorth AC 19, HP 45 
Wednesday May 4th, 2005 7:49:15 AM

Lorth takes in the situation, it looks grave, it seems to him that the garrison is way outnumbered and surely more dread will arrive soon, we sorely need help he thinks.

Caerthon's words still ring in his head, "in some time of direst need... return and fight one last time.", the legend? Could it be true? Could he be so bold to think that perhaps he could summon this help? Certainly he is true in word, and had always tried to be fair in deed, but pure in heart? Is his heart pure enough?

Lorth makes up his mind there are innocent villagers dying all around him, there is no choice, I must try. "Go ahead, I'll be back in a moment.", he yells to Caerthon.

Lorth turns and runs back to the shield hanging on the wall, he kneels and clears his head. "Lord Gargul please hear me in this time of need, innocents are dying before their time." He looks to the words on the shield and begins chanting...

"Rest, souls of the Honoured dead,
Who wept not when they faced the End.
Rest in the silent Catacombs,
A worthy hallow'd home.

Until, summon'd in time of need,
By one Pure of heart, True in word
and Fair in deed."

and adds...

"Hero's of old and the dread wars, hear my plea. That which you have fought for is dying above me. I will go and right these injustices until my last breath, I pray Lord gargul will allow you one last time to fight for what you beleive in!"

When he is done Lorth jumps to his feet, hoping but not waiting to see if his plea worked he starts back up the corridor. He must return to his friends he has left them long enough...

Harvest (AC22, AC24 vs Evil, HP 28/28)  d20+9=24
Wednesday May 4th, 2005 11:13:34 AM

Enemies appear all along the wall, sending both magic and arrows down upon them. There are few at the gate, and little wonder why. They clearly intend to keep the area around the front gate open by raining down death from above.

How to get up to the wall???

Harvest glances around the exposed courtyard, her eyes wild.

Or, a better question ... Where would the Reeve be?

In the Great Keep!

"Bralin Stoneminder!" Harvest whispers, urgency coloring her voice. "I go to the Great Keep. The Reeve may be within. There may also be a way up to the walls from there."

With those short words, the little monk sprints toward the Great Keep and up the stairs. From behind the Stormwind Guards she strains to see what might lie beyond.

Rolls and Actions
Double Move
Spot 24 to see what might lie beyond.

Position
Just to the west of the two SG's up above the stairs outside The Great Keep.

Question
You say that Five Stormwind Guards are fighting a holding action against more than a dozen attackers at the top of the stairs leading to the Great Keep. I see three Stormwind Guards on the map and no attackers on the top of the stairs. I'm assuming that the rest are inside. Correct?

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Message Duration Ten Minutes from Stationing at Gate. Distance 110 feet. Target Bralin
Protection from Evil - Duration 10 rounds from Signal Fireworks. (9 Rounds Remaining)
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast


Ashalan (AC 17, HP 12 (after fireball)/22  d20+7=14 d20+6=17 d4+2=6
Wednesday May 4th, 2005 12:23:54 PM

His attention divided in so many directions, Ashalan does not see the fireball arc down from the top of the keep and the blast catches him full (Reflex Save: 14). His howl of pain fills the courtyard as the flames wash over him.

The flames subside and Ash opens his eyes, ignoring his scorched skin and the wisps of smoke rising from his clothes. From the corner of his eye he sees the small monk rushing for the keep.

Aye, the lass has the right of it, that mage must be stopped!

However, assessing his own weakened state, Ash decides that he is in no shape to rush headlong into battle, that instead his role will be one of support.

Ash moves toward corner created by the smithy and the wall, hoping that between the two he will have some cover from the archers above. His eyes scanning the wall for a way up top, he removes his sling from his belt pouch and readies it for action.

Spotting the half-elf approaching Villemus (F1), Ash whirls the stout leather sling above his head and lets loose the bullet (Hits AC 17, Dam: 6), hoping the stone flies true.


Bralin (ac 21, hp 45/45, Divine Favor 2/10)  d20=2 d20=2 d20+4=13
Wednesday May 4th, 2005 12:24:05 PM

Bralin can't keep his feet, and finds himself getting swept up by the crowd fleeing the courtyard.
[Dex 2]

Harvest whispers a plan, but the dwarf is way too occupied to pay attention.

Staying down on all fours, the warrior attempts to go with the throng. At some point, this should put him near the wagon. And when that happens, Bralin uses his strength and low center of gravity in an attempt to plow a path and get under the wagon.
[Dex 2, Str 13]

Merryn AC 17 HP 15/25  d20+3=10 d20+5=10 d6+4=6
Wednesday May 4th, 2005 4:10:19 PM

Merryn takes the full brunt of the blast, trying to muffle his scream of agony (Ref. Save: 10). Enraged, Merryn thinks, How does the saying go? Fight fire with fire? Merryn takes a moment to chant the words and make the gestures and then his right hand erupts in flame (Produce Flame: 4 min.) Looking to his right, Merryn spots an archer atop the wall and lets fly one of the fireballs (AC 10 for 6 DMG).

Merryn - OOC 
Wednesday May 4th, 2005 4:11:11 PM

Sorry, forgot to mention, Merryn is attacking A1

Arminas (AC 22, HP 25/25) 
Wednesday May 4th, 2005 6:38:02 PM

Arminas looks at the two fighters running towards him, and decides that now is the time for quick action. He touches his white seal afixed to his cloak.

Thanks be to Alemi!

Reaching into his belt pouch he pulls out the potion of haste that he has stored for quick retrival. Hoping that he is quick enough, he pulls the stopper and chugs the liquid.

Tossing the bottle to the side, he draws his sword.

OOC: White seal gives +3 AC to all party members for 1 turn, and activation is a free action.

Villemus (AC 18, HP 31/26, Mage Armor, False Life)  d20+6=18 d20+13=24 d20+9=19
Wednesday May 4th, 2005 11:04:17 PM

As the magical flames faded away, a slightly smoking but unhurt Villemus stood up and complained, "Hey, fireworks belong in the sky, ye know!"

And as the half-elf approached, the drow necromancer made a face and said, "Sorry pal, I am kinda busy at the moment." Villemus retreated from the warrior and made his way towards the shadows of the barrack.

"I am going to get rid of the pesky wizard!", the half drow shouted to his friends before suddenly halting and incanted a harsh inhuman syllabus, his eyes upon the distant wizard to the north.

OOC
With his scythe still in one hand, Villemus move 30 feet diagonally towards the barrack (move action). Then he cast "Blindness" at the wizard to the north (standard action).

Villemus intend to move to the shadows of the buildings near the barrack to be use as cover against archers at the south wall.

btw, is the half-elf from the elven family i saw?

Rolls
Reflex sav: 18 vs 17 for 5 pt fire dmg
Spellcraft to id spell casted: 24
Concentration check: 19 (in case u need it)

Effects
Mage Armor: +4 AC, 3 hrs
False Life: +10 tmp hp, 3 hrs

Spell
Blindness: 130 feet, Fort negates DC 16, Permanent

Andrath (AC23, HP30)  d20+8=27 d20+9=20 d8+4=11
Wednesday May 4th, 2005 11:04:20 PM

The rogue catches sight of the fireball as it hurtles towards them and manages to jump aside and avoid it's damage [Ref=27]. With no enemy in the immediate vicinity, Andrath knocks an arrow and sends it into the battlements [Hit A1 AC=20 for 11 damage]. "Stay together!" he shouts. "Hugo, Langdon, get up in that tower and help Arm!.

Villemus (OOC) 
Wednesday May 4th, 2005 11:14:40 PM

If Villemus can't target the mage with his spell , he will double move or run until the angle is right. But usually if the wizard has line of effect to us, then we will also have line of effect to him.

DM Bob & Carla  d20+2=7(fort save D2) d20+3=5(ref D2) 6d6(2+4+3+4+4+5)=22(dmg D2) d20+6=21(Atk F2) d20+6=10(Atk F3) d20+7=10(A4) d20+7=25(A2) d20+7=11(A3) d20+7=18(A6) d20+7=19(A7) d6=1(Dmg A2) d20+5=9(F1)
Thursday May 5th, 2005 12:29:25 AM

The Dread fighters atop the stairs leading to the keep savage the remaining Strongwind guards and make their way inside. Three stay outside on the landing to face down the approaching monk [OOC: sorry for not including them on the last map -- didn't anticipate you pursuing them so soon]. Seeing the monk's precarious position, Caerthon runs to her aide, managing to reach the bottom of the stairs, his sword drawn and ready. A heavily armored man appears in the doorway brandishing a particularly wicked looking longsword. The sound of fighting behind him rings through the open doorway.

Bralin manages to roll with the flow of bodies until he finds himself beneath the wagon and out of immediate harms way. Ashalan, seared by the flames, moves into cover and prepares his sling [moved more than 40 feet therefore no attack last round]. A smoldering Merryn hurls a ball of fire at A1 but misses badly, however Andrath's arrow catches the archer in the shoulder and sends him spinning into the stone wall of the battlements [Archers AC=17]. Hugo and Langdon react at once to the rogue's command and sprint to the southwest tower and the stairs that must surely lead to the upper walls.

Villemus backs away from the threatening half-elf that he ran across earlier in the evening and casts a spell at the dread mage atop the keep. The effect is instantaneous; the mage puts his hands to his eyes and cries out in rage and anguish. Blinded he stumbles and falls screaming from his lofty perch to the stone courtyard below. The sound of impact is clearly audible to those in the courtyard, a wet, sickening thump.

Arminus prepares himself for battle against the approaching intruders, both of whom leap forward to engage him in combat along the upper wall. Whether as a result of the seal or the potion, the ranger manages to parry the blades of both men [Hit AC=21 and 10].

Another hail of arrows flies from the battlements, A1 spends a round pulling the arrow from his shoulder, but A2 takes dead aim on Andrath and the arrow grazes across the rogues cheek [Hit AC=25 for 1HP drat!] Arrows from A3 and A4 come perilously close to Villemus but the effect of Arminus' seal save the necromancer from injury [Hit AC=18 & 19]. A6 and A7 take aim on Caerthon as he approaches the stairs but their arrows clatter harmlessly off the steps. [Hit AC=8 and 12]. The half-elf on the ground (F1) abandons his attack on Villemus and instead stabs his rapier ineffectually at Merryn (Hit AC=9).

The remaining mage (D1) in the southeast tower makes his way north along the upper wall to provide support to those guarding the entrance to the keep. The wagonmaster, his job now done, slips beneath the iron teeth of the portcullis and disappears into the night.

Lorth races down to the catacombs and kneels before the stone shield. The paladin begs Gargul's favor, turns and runs back the way he came, completely unaware of the eerie glow emanating from the shield itself. As Lorth climbs the stairs, two at a time, the blue-green light fills the catacombs, spreading from chamber to chamber, washing over the remains of heroes long dead and forgotten.


Villemus (AC 18, HP 31/26, Mage Armor, False Life) 
Thursday May 5th, 2005 2:45:42 AM

"Hey! Watch where you are shooting at!", the drow taunted as he narrowly avoided the two deadly arrows.

Villemus took a moment to peek around, and slung his scythe when he saw no one is going to engage him in melee.

"I am going after the last mage and support Harvest! Be well!", Villemus shouted to his friends, unslinging his great bow as he dashed into the comforting shadows of the barrack walls.

"Gargul watches...", the un-wizardy-like necromancer whispered to himself as he made his way towards dread mage. "I hope he doesn't notice us...", Bone squeaked from his hiding place somewhere.

OOC
Villemus sheathes his scythe (move action) and move another 30 feet diagonally towards the barracks (move action). He draws his longbow as he made his dash (free action combined with a move). He will be using the barrack wall/roof as cover against the archers at the southern walls.

Effects
Mage Armor: +4 AC, 3 hrs
False Life: +10 tmp hp (5 pts remaining), 3 hrs


Lorth AC 19, HP 45 
Thursday May 5th, 2005 8:23:46 AM

Lorth continues to run back to the courtyard. When he emerges he will look for Bralin and Andrath and head to join them as quickly as possible, readying his weapons as he crosses the courtyard.

Harvest (AC25, AC27 vs. Evil Dodge vs F13 AC26 or 28, HP 28/28)  d20+7=20 d20+8=21 d20+9=18
Thursday May 5th, 2005 11:26:14 AM

He comes from the entryway, dressed in dark armor, with the same cast as the one who struck her before in the Crimson Fort: A Blackguard.

Harvest Moon's eyes narrow. She pulls down into herself becoming smaller still than she actually is.

"YOU! GO! LEAVE! NOW!" she shouts, tension bleeding from her voice.

Then she remembers the scroll. Still in her hand. She had not been quick enough to halt the fireworks, but the scroll might still server here. Letting the lower dowel roll free, the little brown monk holds the scroll in one hand, reading quickly and intoning the words. A pall of mist rises up from around her, cloaking her form, moving outward to catch the foremost fighters in it's leading edge.

Then she creeps 20 feet to the south, down the stairs to just within the limits of her cloud of mist. The spiked chain comes into her hand as she goes. And just within the protection of the mist she stops. Listening. Waiting for her foes to approach.

Rolls and Actions
Cast Obscuring Mist from Scroll
Hide 20
Move Silently 21
Listen 18

Position
Move 20 feet south. Remain within the edge of Obscuring Mist.
If fighters (F12 in particular) attempt to go around edge of mist to engage Catheron, hope to catch them with AoO from Spiked Chain reach.

Question
Where is the Door to the Great Keep? How wide is it?
Would it be possible to number the rounds so that we could more easily follow the duration of spells?

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Message Duration Ten Minutes from Stationing at Gate. Distance 110 feet. Target Bralin
Protection from Evil - Duration 10 rounds from Signal Fireworks. (8 Rounds Remaining)
White Seal +3 AC for ALL party members 9 rounds remaining
Obscuring Mist - Duration 10 rounds from Harvest at top of Stairs. (10 Rounds Remaining)
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Arminas (AC 23, HP 25/25)  d20+7=11 d20+7=20 d8+3=4
Thursday May 5th, 2005 12:12:38 PM

Arminas swings his sword as he fends off the blades of the attackers.

"I hope they paid you dearly for your life."

Arminas looks for an opening, and slashes at F2.
His attack misses, yet with an unexpected quickness, his blade flips forward and catches the fighter with a small cut to the arm.

"First blood is mine."

He lets them press forward, so that as they attack he slowly moves toward the alcove above the porticullis.

Attacks against F2, +1 hit with Haste
Hit AC 12
Hit AC 21 Damage 4

Active effects
White Seal +3 AC for ALL party members 9 rounds remaining
Haste +1 attack, +1 dodge AC, extra attack, speed 4 rounds remaining

Ashalan (AC 17 AC 14 while sprinting, HP 12/22)  d20+3=8 d20+3=16
Thursday May 5th, 2005 1:06:25 PM

From the shadows of the smithy Ashalan has a much better view of the chaos before him.

Not much chance for me to get up on that wall... what, NO!

Ash sees Harvest rushing up the stairs of the keep toward the three assailants and the wicked looking blackguard. He hears the small monk's shouted command before the area is swathed in a white mist.

She cannot face those odds alone, I must aid her!

Setting his sights on the last spot he saw Harvest, Ash sprints from the shadows toward the Keep, keeping to the edge of the large building hoping it will provide him with cover from above.

Leaping the body of the fallen mage Ashalan takes up position to the northwest of the bottom step of the stairs, just on the edge of the magical mist. Searching and listening intently for any sign of his comrades or his enemies. (Spot: 8,Listen: 16)

Actions
Sprint 100'(40' move x 4 in straight line, lose dex bonus AC 14)
Spot: 8
Listen: 16

Position
Square due east of fallen mage at edge of mist


Bralin (ac 24, hp 45/45, Divine Favor 3/10) 
Thursday May 5th, 2005 4:44:47 PM

Bralin scrambles to the front of the wagon, emerging behind the oxen, where he spots someone taking a swipe at Merryn.

Launching himself toward the elf, the dwarf takes a quick look right and left to see if he can spot the mechanism to raise and lower the porticullis. He's certain that knowledge will soon be needed.

Bralin thunders toward F1, axe drawn.

[ooc - full move toward F1]

Merryn AC 17 HP 15/25  d20+3=8
Thursday May 5th, 2005 11:05:07 PM

Noticing a more immediate threat than the archers above, Merryn turns and aims a fiery punch for the half-elf's (F1) face (Attack AC 8). He curses himself for missing and retreats 5 feet directly behind himself to avoid the enemy's return attack.

Notes:

Spell Active: Produce Flame (2 min. remaining)

DM Bob & Carla - Rnd 3  d20+6=23 d20+6=9 d8+3=10 d20+3=11 d20+3=11 d20+7=20 d20+7=10 d20+7=27 d20+7=15 d6=5 d20+7=24 d20+7=10 d6=4
Friday May 6th, 2005 12:16:43 AM



Deep in the catacombs, the blue-green light continues to envelop the remains of those interred there, encasing each of the corpses in a translucent coat of armor, complete with shield and weapon. One by one, the dead rise from their resting places and form ranks in the cavernous space beneath the castle.

Hugo and Langdon arrive at the top of the circular stairway that runs along the inside wall of the southwest tower. Out of breath, their legs aching from the exertion, they manage to draw their weapons but cannot assist Arminus this round. The cornered elf's two aggressors (F2 & F3) continue to press their attack. The first sword manages to slip through, cutting into Arminus' side [Hit AC=23 for 10 HP], but the elf manages to deflect the seconds blade before it can strike home. The lone archer near the tower (A4) releases yet another black-fletched arrow, this time at Merryn, but the arrow goes high and skips of the stone pavement behind F1. On the other side of the main gate, a second archer (A5) sights the dwarf coming to Merryn's assistance and lets fly with an arrow to similar effect. The three archers on the south wall release their arrows in unison. Two of the arrows miss badly, but the third pierces Andrath's shoulder, the head driving clean through to the other side [Hit AC=27, Nat 20 for 4 HP]

The two archers on the roof of the keep loose their arrows at Caerthon, striking him once [Hit AC=24 for 4 HP] while the lone mage on the eastern wall gesticulates with his hands and mumbles an incantation.

The blackguard calls out from his position in front of the massive double doors that lead into the keep, "Hold them here while we finish our business inside, reinforcements will arrive soon". He spins on his heels and disappears into the keep, drawing the doors closed behind him. The three armed warriors take up a defensive position on the landing and await an attack from within the bank of mist.


Andrath (AC 23, 25/30 hp)  d20+6=14 d8+4=7
Friday May 6th, 2005 1:07:35 AM

Andrath moves 30' straight east, and looses an arrow at the second wizard atop the wall on the east side. [OOC: Shoot arrow at D1, hitting AC14 for 7 hp damage if successful.]

Villemus (AC 18, HP 31/26, Mage Armor, False Life)  d20+6=25 d8+2=4 d20+13=18
Friday May 6th, 2005 2:11:15 AM

Moving cautiously along the walls of the barrack, Villemus warned Lorth as the paladin ran passed, "'Ware the archers at the south walls!"

"I will cover you against the wizard.", the drow continued as he placed the distant mage within the sight of his longbow.

OOC
Villemus moves into the corner of the barracks to gain cover against archers at the West and South walls (move action).

Then he ready action to shoot at the mage the moment he casts his spell (to disrupt his spell), otherwise he just shoots at the mage even if he is not casting any spells (standard action).

Rolls
Composite Longbow @ D1: hit AC25 for 4 points damage
Spellcraft to id any spell casted: 18

Effects
Mage Armor: +4 AC, 3 hrs
False Life: +10 tmp hp (5 pts remaining), 3 hrs

Lorth AC 19, HP 45 
Friday May 6th, 2005 7:30:56 AM

Lorth moves across the courtyard as quickly as possible, he attempts to flank the attacker that Bralin is fighting.


Bralin (ac 22, hp 45/45, Divine Favor 4/10, charging, power atk[3])  d20+9=10
Friday May 6th, 2005 7:57:52 AM

Bralin doesn't even slow down. The dwarf thunders up to the opposing fighter, and slams down with his axe as he reaches the man.

Unfortunately, in his hurry to reach the foe, Bralin has forgotten an important combat tip - keep your body weight centered.

[Big ol natural 1 on the attack. oy.]

Harvest (AC23, AC25 vs. Evil Dodge vs F12 AC24 or 26, HP 28/28)  d20+10=23 d20+10=23 d20+1=6
Friday May 6th, 2005 8:49:21 AM


... while we finish our business inside ...

"Bralin Stoneminder," Harvest whispers to the dwarf via her spell. Then she changes her mind.

"The Dread have evil business within the Great Keep." she shouts at the top of her lungs. "There is evil within the Great Keep."

And then she moves. Sprinting up the stairs, Harvest comes out of the mist to view the scene. It is as she half feared and half hoped for. The Blackguard is gone. But the door is now closed to them.

Moving with extraordinary speed, she scurries to the wall to come around the row of fighters. As she goes, she draws a scroll. Then, inching in toward the door before they know what is happening, Harvest Moon casts a spell upon herself, growing in size til she towers over the three fighters.

"YOU. GO. NOW." she cries again. But a small girl, despite her new size, is still no more than a small girl, and perhaps all the more ridiculous for the incongruity of her size. It seems unlikely that the three will find her intimidating.

None the less, she stands ready chain in hand.

Rolls and Actions
Cast Enlarge Person from Scroll
2 Possible AoO:
Disarm = +10 (+3 Melee ( took -2 for Size and Reduced Dex) --4 Non-proficient, +1 Masterwork, +2 Spiked Chain per PHB, +4 Two-handed Weapon, +4 Large Size)
Disarm1 23
Disarm2 23
Intimidate 6

Position
Move around line of fighters along a southern path skirting them outside of threat range. If she has to pass within threat range of F12 will take the AoO. But AC increases +4 for Mobility. End up Directly West of F13. Cast Enlarge Person. Range with Chain should now be 15 feet. If Fighters Move except in pure retreat, take AoO.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Message Duration Ten Minutes from Stationing at Gate. Distance 110 feet. Target Bralin
Protection from Evil - Duration 10 rounds from Signal Fireworks. (7 Rounds Remaining)
White Seal +3 AC for ALL party members 8 rounds remaining
Obscuring Mist - Duration 10 rounds from Harvest at top of Stairs. (9 Rounds Remaining)
Enlarge Person - Duration 10 rounds, Ends round 13
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Arminas (AC 23, 15/25 hp)  d20+8=20 d20+8=16 d8+3=11
Friday May 6th, 2005 10:17:01 AM

Arminas parries the dual attacks, but is unable to stop a sword thrust from biting deep. Focusing on the fight, the pain occupies a spot deep in the recess of his mind.

Looking for an opening, there is always an opening, Arminas comes up beneath the thrust of F2.

"Blood for blood, you leaches."

Attacking F2
Hit AC 20 Damage 11
Hit AC 16

Active effects
White Seal +3 AC for ALL party members 8 rounds remaining
Haste +1 attack, +1 dodge AC, extra attack, speed 3 rounds remaining

Ashalan (AC 20, HP 12/22)  d20+3=22 d20+3=11
Friday May 6th, 2005 11:51:59 AM

Ashalan sees the big paladin take an arrow and plunge into the fog. Taking a deep breath to clear his mind, Ash determines an angle of direction to meet with Caerthon and enters the cloud as well. Making his way up the stairs, alert to any sign or sound of movement, (Spot: 22, Listen: 11) but careful not to leave the concealing cover of the mist.

Position
Move up stairs toward F12.
Does not leave cover of mist.


Merryn AC 17 HP 15/25  d20+5=9
Saturday May 7th, 2005 10:11:19 AM

Bralin missed!, Merryn is struck with worry for his dwarven companion, but he quickly comes to his senses. Judging from our sparring session earlier, he will not miss a second time!

Diverting his attention from F1 for a moment, Merryn turns and looks up at the Archers on the castle wall (A1, A2, A3). He lets fly another fireball at A1, missing terribly once again. Cursing himself once again, Merryn runs around to the other side of F1, intending to help Bralin in the next round.

Merryn OOC 
Saturday May 7th, 2005 10:12:37 AM

Sorry, the attack AC was 9; produce flame has 1 minute remaining.

DM Bob & Carla Rnd 4  d20+3=20 3d6(5+5+6)=16 d20+7=8 d20+7=26 d20+7=10 d6=5 3d4(1+2+4)+3=10 d20+9=25 d20+6=10 d20+6=14 d20+6=21 d20+7=23 d20+7=21 d20+7=15 d6=6 d6=3 d20+6=22 d6+3=8
Saturday May 7th, 2005 5:43:35 PM

The battle in the courtyard continues in chaos. Hugo charges forward at the archer (A4) targeting those on the courtyard below. The paladin lowers his shoulder as he makes contact and ploughs the man over the edge of the parapet to his death. His twisted body lies in a small pool of blood on the cobblestones below the gate turret. Langdon seizes the opportunity and races by to support the beleaguered Arminus but the narrow walkway and twisted route prevent him from reaching the elf this round.

Caerthon runs up the stairs to engage the blackguard's minions on the landing but his blade is slow and easily turned aside by F12 [Hit AC=12]. Ashalan runs into the obscuring mist, and disappears from sight.

The archer above the smithy (A5) looses another arrow at Bralin but misjudges and the arrow flies high [Hit AC=8]. The two archers atop the keep cannot help but notice the small brown female double in size, and both take dead aim. [Hit AC=26 and 10 for 5 dmg]. From his position atop the western wall, the dread mage watches the persistent monk slip behind the guards and enlarge. Fully aware of the threat she poses, he begins to cast magic missile when an arrow slams him into the wall. Focusing his mind, he continues the spell [Concentration =25] and three bolts of energy fly from his finger tips and arc downward into the enlarged monk [10 HP dmg]. [OOC Mages AC=17; mage armour].

The three fighters at the top of the stairs defend the doorway to the keep. F10 and 13 step towards Harvest Moon with obvious trepidation and hack at the monk, only to encounter har spiked chain. Both men have their swords ripped from their hands. The third guard swings on Caerthon, hitting down on the paladin as he climbs the stairs, his longsword glancing off Caerthon's helm.[Hit AC=21]

Merryn hurls another ball of fire to the top of the south wall, but his aim is off and he does little to distract the archers from their business. Lorth runs flat out across the courtyard towards Bralin when he is caught in a hail of arrows from the south wall. Two of the arrows strike the paladin while the third plucks at his hair as it sails by [A1, A2, A3 hit AC=23, 21, 15 for 6+3 HP]. The half-elf sneers at Bralin as the dwarf's axe does not come close and stabs at the cleric with his rapier [Hit AC=22 for 8 dmg].

Deep in the catacombs a single ghostly paladin takes command of the shimmering host and begins leading them up the stairs in an orderly formation. He issues no verbal commands, but signals their advance with a simple gesture of his translucent greatsword.


Bralin (ac 24, hp 37/45, Divine Favor 5/10, power atk[3])  d20+9=19 d10+9=12
Saturday May 7th, 2005 11:16:28 PM

Bralin winces as the rapier pierces his flesh. But he accepts the price of his mistake. Such is battle.

The dwarf collects himself, and swings again. Again he throws his weight into the blow.
[hit AC 19 for 12 hp damage]

Arminas (AC 23, HP 15/25)  d20+8=19 d20+8=20 d8+3=4 d8+3=9
Saturday May 7th, 2005 11:26:10 PM

Arminas continues to fight againt the two swordmen, hoping that Langdon comes in time. If he kills F2, he of course turns his attack on the remaining fighter.

Attacks
Hit AC 19 Damage 4
Hit AC 20 Damage 9

Active effects
White Seal +3 AC for ALL party members 7 rounds remaining
Haste +1 attack, +1 dodge AC, extra attack, speed 2 rounds remaining


Harvest (AC23, AC25 vs. Evil Dodge vs F12 AC24 or 26, HP 13/28)  d20+12=23 d20=7 d20=9
Sunday May 8th, 2005 9:49:07 AM


"NOW YOU! RUN AWAY!" the pain of her injuries fuels the emotion in her voice. And, as Harvest Moon shouts at the unarmed fighters, she seems, if anything, less frightened now than angry.

Poised and ready to strike should the two fighter continue to show resistance, Harvest gives her attention to the man attacking Paladin Caerthon. Her spiked chain snakes out to grip the figher's weapon.

"See him," Harvest says, indicating Caerthon to the three men. "He is a mighty paladin. He will smite you down if you do not run away now. Go!"

Rolls and Actions
Disarm F12 23 (+2 Flanking vs Caerthon? If not, take off 2.)

2 Possible AoO (Use these if necessary, if they try to pick up their weapons. Or if they try to move within Harvest's threat range.):
Straight d20 Rolls: 7, 9
Add +10 If opponents attempt to pick up weapons/Disarm from Spiked Chain.
Add +4 If they attempt any other movement except a withdraw or a five-foot/Unarmed strike.

Position
Same as before.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Message Duration Ten Minutes from Stationing at Gate. Distance 110 feet. Target Bralin
Protection from Evil - Duration 10 rounds from Signal Fireworks. (6 Rounds Remaining)
White Seal +3 AC for ALL party members 7 rounds remaining
Obscuring Mist - Duration 10 rounds from Harvest at top of Stairs. (8 Rounds Remaining)
Enlarge Person - Duration 10 rounds, Ends round 13
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Villemus (AC 18, HP 31/26, Mage Armor, False Life)  d20+6=21 d8+2=8 d20+13=15
Sunday May 8th, 2005 9:51:17 AM

Crouching at the corner of the barrack wall, Villemus frowned. Things aren't going well.

"Luck...", the half drow gave his arrow a light kiss and drew it back till the fletching touches his pointed ear.

OOC
Ready action to disrupt D1's spellcasting.
Else normal shot as usual.

Rolls
Composite Longbow @ D1: hit AC21 for 8 points damage
Spellcraft to id any spell casted: 15

Effects
Mage Armor: +4 AC, 3 hrs
False Life: +10 tmp hp (5 pts remaining), 3 hrs


DM Bob & Carla (Addendum)  d20+6=26 d20+6=20 d20+6=11 d8+3=6
Sunday May 8th, 2005 11:31:37 AM

The two fighters (F2 and F3) have Arminus cornered above the portcullis. They attack in unison and F2 manages to open a nasty slice on the elf's arm [Hit AC=26 nat 20 - failed critical for 6 dmg]. The elf manages to fend off F3's blade.

OOC Forgot to post these attacks earlier - Arminus should feel free to repost if desired]

Merryn AC 17 HP 15/25  d20+5=24 d6+4=5
Sunday May 8th, 2005 12:22:07 PM

Determined to take A1 out of commission, Merryn hurls his final fireball at him, this time with a little more accuracy (AC 24 for 5 DMG). It's good to finally have hit something! His spell exhausted, Merryn shifts his spear into his right hand and prepares to enter the brawl with F1.

Andrath (AC 23, 25/30 hp)  d20+8=17 d8+4=6
Monday May 9th, 2005 12:56:31 AM

Andrath turns to the south, and targets A2 with an arrow. [Hit AC17 for 6 hp damage.] He looks over towards the entrance to the keep, but can't see anything due to the cloud in the way. He figures that if the party members in the cloud are in serious trouble, that they will call out for help.

Lorth AC 19, HP 45/36  d20+9=29 d8+5=12 d20+9=27 d8+5=13
Monday May 9th, 2005 8:53:23 AM

Lorth winces in pain as the arrow strikes him, although he doesn't let it stop his run. I hope the arrow is not deep he thinks as he gets into flanking position with Bralin.
Striking straight down at that man fighting Bralin he takes his first attack with his father's sword.
(AC: 29, DM: 12, Crit chance AC: 27, DM: 13)

Ashalan  d20+3=10 d20+3=5
Monday May 9th, 2005 9:37:23 AM

Harvest's shouts, Laced with pain and rage, pierce the fog, inciting Ash to action.

Leaping from the fog hoping to gain some measure of surprise, Ash flanks the swordsman attacking Caerthon. (F12) Unleashing a series of blows using fists, feet, knees and elbows, the strikes coming at an almost unimaginable speed. (Flurry of Blows: 2 attacks +1/+1, plus flanking +2 for each strike, total +3: hit AC 10, 5)

But with that speed comes inaccuracy and his blows have little effect on the armored attacker.

Cursing his impatience Ashalan readies to defend himself.



Ashalan (AC 20, HP 12/20) 
Monday May 9th, 2005 11:01:57 AM

(OOC: Sorry, forgot the AC and HP)

Arminas (AC 23, HP 9/25) 
Monday May 9th, 2005 12:57:55 PM

OOC: I will keep with the same action, attacking F2, hit AC 19 and 20 for Damage of 4 and 9. Also interested if last round Arminas connected with his hit AC 20 for 11 damage (I assume the hit AC 16 was a miss). If I am not hitting and doing damage, then I will be more worried. I guess I did not pick up the AC of F2 and F3.

(The fighter AC's are 20.-DM Carla)

DM Bob & Carla - Rnd 5  (A1 targets Merryn) d20+7-4 for firing into melee=17 d6=4, (A2 targets Andrath) d20+7-4 for firing into melee 5, (A3 targets Lorth) d20+7-4 for firing into melee=20 d6=3 (A5 targets Bralin) d20+7-4 for firing into melee=16 Concentration check d20+9=26 Fireball 5d6 (5+5+3+4+2)=19 A6+7 vs Villemus d20+7=24 d20+7=17 d6=5 (Langdon's attack)d20+10=21 d8+3=11 d20+6=9 d20+6=17
Monday May 9th, 2005 1:37:47 PM

Confusion reigns in the yard as the battle rages around the Swords of Light . It is difficult to tell friend from foe as those who seemed mere farmers and inhabitants of the town take up arms. Neighbor against neighbor it would seem and here and there those bearing the insignia of the garrison fall back, and then with a terrible shout, a small group charges forward.

The youngest Flett son narrowly avoids Bralin's sharp axe as it whistles through the air. The half-elf lifts his rapier intent on retaliation. Weilding the sword of Jaradosta, the paladin lands a crushing blow, knocking the enemy to his knees. (F1 AC 20, 1 HP remaining). The archer on the wall lets out a howl of anguish when Merryn's fireball hits him squarely in the chest. His companion, slow to react, is struck by Andrath's arrow. The uninjured archer turns his attention to the skirmish in front of the wagon and looses an arrow, followed by two more from the wounded men. (A1 to Merryn hit AC 17, 4 pts dmg, A2 to Andrath misses, A3 to Lorth hit AC 20, 3 pts dmg) while the lone archer (A5) above the smithy targets the dwarf, and misses.

The man attacking Caerthon backs away, nearly crashing into Ashalan in his haste after having been disarmed by the chain wielding monk. Heeding the not-so-small girl's words, they flee to her right and left. The mage targets the larger than life monk once again, pointing a finger in her direction. The half-drow recognizes the combat spell, and looses his arrow. Hissing with pain when Villemus' arrow strikes true (Concentration check=26) the mage detonates a leathal explosion of flame upon the trio on the stair. (Harvest, Ashalan Reflex save vs DC 17 to take 9 pts dmg). Meanwhile the two archers on the keep (A6 and A7) take aim at Villemus. (Hit AC24+17(miss) for 5 pts dmg)

Arminus continues to defend himself, missing with his first blow, but connecting solidly with his second and sorely wounding his opponent. (Fighter AC=20) Langdon materializes at the wood elf's side and slashes at the nearest fighter (A3) cutting him deeply. Feeling pressed, the fighters strike out feebly missing both the elf and the paladin. (AC 9 and 17)

A loud booming noise sounds from high above Harvest, Ashalan and Caerthon. A red flare lights the sky. As the thunder of the signal recedes, a deep drumming from outside the gates takes its place. The sour note of a dour horn punctuates the aggressive sound of the drums. The enemy is at the gate!

(OOC: Harvest's Message spell to Bralin would be over at this point. Map to follow)




Lorth AC 19, HP 45/33  d20+11=29 d8+5=11
Monday May 9th, 2005 2:16:38 PM

Lorth winces again as the second arrow lightly wounds him. Someone needs to get rid of those archers SOON he thinks. Once again he flanks the fighter attacking Bralin and stabs at the man, trying to finish him off.
(AC: 29 DM: 11)

Ashalan (AC 20, HP 3/22)  d20+7=9
Monday May 9th, 2005 3:08:38 PM

"Auuughh!!"

Ash's ear splitting scram can be heard above the din of the raging battle as the explosion of flames knocks him to the scorched stones of the landing. (DC check: 9)

Scrambling to his feet Ash heads toward the big door of the keep, instinct pushing through the pain, driving him to find cover from the rain of fire from above.

(OOC: Moves to gain entry to the keep, if unable to enter, seek cover in the corner by the door)

Harvest (AC23, AC25 vs. Evil Dodge vs. F12 AC24 or 26, HP 13/28)  d20+5=20
Monday May 9th, 2005 4:14:13 PM

Harvest Moon heaves an almost visible sigh of relief as the new devotee of Alemi arrives and the fighters finally run off.

Then the world is filled with fire and light. When it is over, Harvest stands blinking. Whether from the speed of unconscious reflex, or the hand of divine intervention, Harvest Moon remains untouched by the conflagration.

Standing with no opposition, Harvest Moon thinks, What now? Drums beat outside the gate. The urgency of what is pending within the Great Keep beats with the speed of her heart. What business have they within?

And yet, if the gate should fall to the invaders would not all be lost?

"In your pursuit, you split our company. Had he allies, they gain the advantage by facing us one by one."


Bralin Stoneminder's words come back to her. She has erred again. She sees the bulk of the group at the gate. The wagon stands under the portcullis.

"I am sorry," she says to no one in particular. "I am sorry." She rushes between Caerthon and Ashalan and down the stairs. As Harvest hurries back across the courtyard, she draws a flask from her haversack. Perhaps something could be done about the wagon. She must at least try.

Rolls and Actions
Reflex 20 (Evasion take No damage on Save for 1/2 damage)

Position
Double move on the way back to the gate. On the way, draw Alchemist's Fire.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Protection from Evil - Duration 10 rounds from Signal Fireworks. (5 Rounds Remaining)
White Seal +3 AC for ALL party members 6 rounds remaining
Obscuring Mist - Duration 10 rounds from Harvest at top of Stairs. (7 Rounds Remaining)
Enlarge Person - Duration 10 rounds, Ends round 13
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Bralin (ac 24, hp 37/45, Divine Favor 6/10) 
Monday May 9th, 2005 8:45:12 PM

Bralin is unable to connect. But his presence distracts the foe, and Lorth takes advantage. The dwarf nods his approval.

The sound of drums rolls in his brain.
"THE GATE!" he roars.

Turning from F1, the warrior hurries to the gate mechanism.
"I will raise the gate. Bring the wagon inside!"

Arminas (AC 23, HP 9/25)  d20+8=26 d20+8=21 d8+3=6 d8+3=5
Monday May 9th, 2005 8:51:56 PM

Arminas takes courage in the arrival of Langdon.

"Now it ends." he screams as his blades whirl in attack. His blade goes in an instant from a parry to once again slipping beneath the stroke of the enemy blade to connect with his foe.

"First and last blood is mine."

OOC: If his first attack kills his opponent, he stays his second attack and pulls out his potion of CSW. He drinks it at the first opportunity. I am traveling, so don't have the info on hp's recovered. When, or if he drinks it, will you please roll.

Attacks
Hit AC 26 Damage 6
Hit AC 21 Damage 5

Active effects
White Seal +3 AC for ALL party members 6 rounds remaining
Haste +1 attack, +1 dodge AC, extra attack, speed 1 rounds remaining

Villemus (AC 18+2=20, HP 26/26, Mage Armor, Combat Expertise 2)  d20+4=19 d8+2=8 d20+13=14
Monday May 9th, 2005 11:01:12 PM

Seeing that an arrow in the gut was only a minor nuisance to the dread mage, Villemus took to extreme measures. "Hey dumb ass, over here! Wanna more arrows for supper!", the gutsy drow taunted the mage, as he tried to attract attention from his seriously wounded friend.

And before he could complete his sentence, a couple of arrows streak towards the tattooed elf. "Oh, this is real bad!", Bone squeaked before ducking into his hiding place again. One of the arrows barely kissed his pointed ears, while the other sank into his shoulder with a loud thud.

The slender drow staggered slightly from the impact, but soon straighten up and grinned at the archers - his pearly white teeth obvious against his dusky face. Villemus shrugged and pulled out the arrow from his shoulder - but no wound or blood was obvious.

Seemingly unharmed by the arrow, Villemus gave a shout and started towards where he last saw the half-elven monk. "Hang on, I am coming Ash!"

"Yeah, the arrows too. Look at where you are running dumb elf!", his skinny familiar squeaked in protest. "You are running right into the fighters!"

Villemus paused in the middle of the courtyard and kept his feet light, ready to dodge the arrows. Meanwhile, he kept his eyes on the mage, ready to treat the vile wizard another arrow for supper.

OOC
Villemus moves out from cover, 30 ft diagonally towards Ash (move action). Then he readied his bow to shoot at the mage when he casts his spell (standard action). If the warriors reach Villemus first, he shoot first (at the mage) before they reach him (in order not to provoke AOO).

Rolls
Composite Longbow @ D1: hit AC19 for 8 points damage
Spellcraft to id any spell casted: 14

Effects
Mage Armor: +4 AC, 3 hrs


Andrath (AC 23, 25/30 hp)  d20+8=23 d8+3=5
Tuesday May 10th, 2005 5:22:40 PM

Andrath targets the middle archer of the trio on the wall, with his arrow. "This one's for you," he mutters as he watches it fly true. (Hit AC 23, for 5 pts dmg)

DM Bob & Carla Rnd-6  A1 targets Merryn d20+7=15, A2 targets Lorth d20+7=12, A3 targets Andrath d20+7=21, A5 targets Harvest d20+7=22 Reflex save d20+3=18 A6 and A7 target Villemus d20+7=25 d20+7=21 d8=7 d8=1 Langdon's attacks on F3 d20+10=20 d8+3=11 F3 attack on Langdon d20+6=19 d8+3=7 Dread Mage CLW d8+1=7
Tuesday May 10th, 2005 5:38:38 PM

The two oxen strain futilely against the harness that binds them to the unmoving wagon. Their large eyes rolling wildly as Lorth, his sword stained red by the blood of his dead enemy stands before them. Bralin makes for the mechanism that controls the portcullis, calling for someone to move the wagon, as Harvest breathlessly returns to the fold, a flask in her hand. Andrath successfully targets an archer on the wall, but doesn't stop him or the other archers from peppering those in front of the gates with wild arrows. (all miss!)

Ashalan cries out piteously as he makes for the shelter of the door. "Do not enter," calls out Caerthon (Reflex save=18) who managed to avoid the worst of the fireball, "you know not what waits behind those doors." With his free hand, the paladin takes a vial from his belt and hands it to the half-elf. "Take this; it will make the pain bearable." (Ashalan roll 1d8+1 CLW to restore HP) Much to his familiar's chagrin, Villemus exposes himself as a target as he dashes across the yard towards his friend, zinging the mage with yet another well aimed arrow. He avoids the fighters, but takes two arrows from the archers. (Hit AC 25 and 21 for 7+1 pts dmg) The mage ducks out of view briefly, then reappears. (OOC: Villemus can make it to Ashalan this round.)

It takes two blows, but Arminus is able to dispatch his foe. Langdon attacks F3 (Hit AC for 11 pts dmg) opening a wound in the man's side. The fighter retaliates, striking the paladin (Hit AC 19, for 7 dmg). Hugo falls back towards an opening at the top of a stair, "we must join the others," and then he is gone into the darkness that leads downward.

Beyond the stone walls, in the dark, the enemy closes.


Merryn AC 17 HP 11/25  d20+3=16 d6+1=4
Tuesday May 10th, 2005 6:32:03 PM

Merryn pulls the arrow out of his shoulder, grunting with pain. At least I struck true. Lorth seems to have a good handle on the half-elf, but Merryn assists him to make sure the job is finished. The druid lashes out at the half-elf (f1) with his spear, hoping to score a hit in between the villain's ribs (AC 16 for 4 DMG). No mercy for the Dread ... Merryn then spins around trying to take in the positions of the other fighters.

Arminas (AC 23, HP 9/25)  d20+10=25 d20+10=17 d8+3=10
Wednesday May 11th, 2005 1:35:15 AM

Seeing Hugo disappear down the stairs, Arminas realizes that this must end soon. Time for healing will come soon, hopefully. He attacks the fighter who is facing Langdon, striking deeply with his first attack.

Attacks
Hit AC 25 Damage10
Hit AC 17

Active effects
White Seal +3 AC for ALL party members 5 rounds remaining
Haste +1 attack, +1 dodge AC, extra attack, speed 0 rounds remaining



Villemus (AC 18+3=21, HP 19/26, Mage Armor, White Seal)  d8+1=7
Wednesday May 11th, 2005 4:39:27 AM

"I told you so!", squeaked Bone from within the drow's hood.

"Yeah, yeah...", Villemus mumbled as he pulled out the bloody arrow and continued his mad dash to his even more seriously wounded companion.

After leaving a gory trail of blood from his arrow wound, Villemus finally reached Ash and placed his left palm upon the half-elf's most grevious wound. The necromancer uttered a holy word which triggered a small eruption of shimmering sparks. And when the sparks died off, it could be seen that the wound is now partially healed.

"I doesn't like eating arrows.", the leaking drow remarked as he tried to spot the wizard who stubbornly refused to die.

OOC
Sorry, I did not include the bonus from the white seal in all the prev posts, so all my AC shld be 3 pts higher, so the 2nd arrow actually did not hit Villemus as his actual AC is 23.

Villemus moves towards Ash and activate his Tattoo of CLW.

Rolls
CLW on Ash: Heal 7 pts

Effects
Mage Armor: +4 AC, 3 hrs
White Seal +3 AC for ALL party members

Lorth AC: 19 (22) HP: 45/33 
Wednesday May 11th, 2005 7:38:16 AM

(OOC: I noticed that Villemus's white seal says all party members if that is true Lorth's AC is 22)

Lorth hears Bralin's statement and stays near the oxen ready to move them in a moments notice. He scans the area looking for an enemy to attack within range. (movement distance) If an enemy is nearby he attacks them (DM's in this case please roll for me), if not, he moves behind the wagon and uses his shield to block the arrows from the pesky archers. (full defensive +4 ac, so AC 23 or 26 + cover?)

Harvest (AC23, AC25 vs. Evil Dodge vs. F12 AC24 or 26, HP 13/28)  d20+2=11
Wednesday May 11th, 2005 10:22:26 AM

Arrows rain down from above. Drums beat from without. The single image, however, that impresses upon the young monk's mind is that of the oxen, straining forward, straining to free themselves, or ... to pull the wagon in.

Rushing to the west side of the wagon, Harvest grasps the wheel and begins to push. Burning the wagon had been her first thought. But, with the pull from the oxen, this may be a better way.

The flask of alchemist's fire falls to the ground as she strains to move the cart.

"Help Me!" she shouts above the din. "Please, help me move the wagon!"

Rolls and Actions
STR Check 11 to move the wagon. Or Aide Another to help the Oxen pull.

Question
How much of a gap is there between the portculis and the ground. Would the invaders have to stoop to enter? And would there be AoO's against that?

Position
West side of wagon. Will take AoO against any who approach within 10 feet. (Reach due to enlarged size.)

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Protection from Evil - Duration 10 rounds from Signal Fireworks. (4 Rounds Remaining)
White Seal +3 AC for ALL party members 5 rounds remaining
Obscuring Mist - Duration 10 rounds from Harvest at top of Stairs. (6 Rounds Remaining)
Enlarge Person - Duration 10 rounds, Ends round 13
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Ashalan (AC 20, HP 16/22)  d8+1=6 d20+6=21 d20+6=12
Wednesday May 11th, 2005 11:10:56 AM


Ashalan can barely hear the big paladin's words of caution over the pounding of his own heart, but the words sink in and he falls limply against the rough wooden door pausing to catch his breath.

Ash accepts the potion offered by Caerthon and quaffs it, the viscous liquid barely touching his lips as it makes its way down. (CLW: heal 6 HP)

The potion mending the worst of his burns, Ash pushes himself from the wall and meets Villemus making his way up the stairs. A plan forms in his head as he feels the warmth of the drow's healing magicks wash over him. (Heal 7 HP)

Seeing the courtyard quickly emptying of any real threat, their attention must be turned to the attackers upon the walls.

"Caerthon, help boost me up onto this roof. I need to get closer to that mage for my sling to be of any use. Villemus, cover me."

With that, Ash takes a quick running step up off of Caerthon's interlaced hands and jumps for the overhanging roof. (Jump: 21, Climb: 12)

Movement
Trying to move to rooftop east of stairwell, towards position of mage on eastern wall


Bralin (ac 24, hp 37/45, Divine Favor 7/10)  d20+4=9
Wednesday May 11th, 2005 11:42:36 AM

Bralin rushes to the gate mechanism and starts pulling (cranking, whatever) in order to get the gate to raise far enough to clear the wagon.

[If I need a strength check, and I hope I don't, its a 9]

Andrath (AC23, 25/30 HP)  d20+8=24 d8+3=6
Wednesday May 11th, 2005 9:54:07 PM

Andrath targets the middle archer (A2) once again, (Hit AC 24, for 6 pts dmg). The rogue smiles thinly as he watches the missile soar towards his target.



DM Bob & Carla Rnd-7  hoof dmg from oxen d6+3=6 d6+3=5 Langdon vs fighter d20+10=23 d8+3=9 Archers (A1 target Merryn d20+7=20 d6=5, A3 target Andrath d20+7=18 A5 target Harvest d20+7=20 A6 and A7 target Lorth d20+7=25 d20+7=11 d6=4
Wednesday May 11th, 2005 10:29:29 PM

Above the din of battle a rumour, a shadow-sound of many feet upon the cobbles of the yard, and a low murmur as if many low voices.

Rest, souls of the Honoured dead,
Until, summon'd in time of need...


The blue-green of some glowing thing, like a fog, creeps over the yard from the main house and from the tower doors. Men, with pale banners like shreds of cloud. Ghostly soldiers armed with spears and swords of an ancient type moving with silent purpose towards the entry gates of Strongwind Castle.

After one last poke at the dead half-elf, Merryn notices several of the fighters have run away. The druid then spots the ghostly company emerging from the keep. Lorth takes hold of the harnessed oxen as Harvest presses against a wheel of the wagon. Andrath provides some measure of protection from the archers as he brings down his man. Bralin manipulates the mechanism that causes the portcullis to rise up. It resists momentarily, caught in the barrels atop the wagon, and then goes up. The oxen strain, then surge ahead pulling the wagon after them. (Lorth, Handle Animal check vs 18 to manage the frightened oxen, or Reflex Save vs 17 to avoid being trampled and taking 6+5 dmg).

Arminus does serious damage to the fighter and Langdon manages to finish him off (Hit AC 23, for 9 dmg), while Hugo waits at the base of the turret inside the yard.

Ashalan accepts Caerthon's potion and benefits from Villemus' healing touch. As the half-drow and paladin watch, the monk leaps up and is able to grab the trough that runs the length of the roof. Alas, he is unable to pull himself up and looses his grip, landing just under the overhang of the roof.

The archers continue to harry those below, hitting Merryn (5 dmg) and Lorth (4 dmg) while the mage moves back and forth atop the wall, trying to spot his quarry.

The expected surge of orcs doesn't materialize, and Bralin knows why. Standing just inside the gate and blocking the way is a bruitish looking humanoid of monstrous proportions.

Arminas (AC 22, HP 25/25)  3d8(2+6+7)+3=18
Wednesday May 11th, 2005 11:28:37 PM

Arminas give a nod of thanks to Langdon.

"Thanks, I would had been killed without your help. Now, lets follow Hugo as he suggested."

Arminas takes out his potion of CSW, and quickly pulls the cork and downs the contents. The liquid seems to cause a surge of energy through him, as the healing closes the deep wounds of the sword attacks.

Arminas then runs toward the turret and the waiting Hugo.

Active effects
White Seal +3 AC for ALL party members 4 rounds remaining

OOC: Arminas activated the White Seal +3 AC in the first round of battle, and tried to make it obvious in his post that it benefited ALL. Sorry that you missed that info.

Andrath (AC23, 23/30 hp)  d20+8=21 d8+4=12
Thursday May 12th, 2005 12:30:59 AM

[OOC: Andrath's bow is a composite +4 damage strength adjusted, not +3. Thanks for filling in.]

Andrath continues to trade arrows with the archers on the south wall, hitting Archer #3 with his next shot. [OOC: Hit Archer #3 with a 21, for 12 hp damage.]

The elf glances over his shoulder, and sees the ghostly shapes heading towards the gate. He calls out to the others, "Look out, we are under attack by the spirits from the keep!"

Villemus (AC 18+2+3=23, HP 19/26, Mage Armor, Combat Expertise 2, White Seal)  d20+4=16
Thursday May 12th, 2005 3:06:10 AM

"You are still leaking.", the little tattooed rat squeaked, as he stared at the Villemus's gapping arrow wound.

"Yeah I know.", the drow shrugged as he drew a fresh arrow. Bone's whiskers twitched slightly, when the monk failed to scaled the roof.

Grinning manically, the drow bared his white teeth and prepared to shoot at the dread mage, "Eat arrow!"

But unfortunately, the arrow only glazed the robes of the foul wizard.

OOC
Villemus put his back against the wall and ready action to shoot D1 when he casts his spell or whatever.

Rolls
Composite Longbow @ D1: AC 16 (miss)

Effects
Mage Armor: +4 AC, 3 hrs
White Seal: +3 AC for ALL party members
Combat Expertise: +2 AC, -2 Attack

Bralin (ac 27/31 v giants, hp 37/45, Divine Favor 8/10, cbt expt [3])  d20+7=9
Thursday May 12th, 2005 7:21:55 AM

By the Stone

The gate will not close with that in the way, so Bralin steps to bar the way. [5' step]

As long as he stands, the giant bars the way of its companions. And so the dwarf stands, his axe weaving side to side in a defensive pattern as he emits a deep bass hum. [Combat Expertise]
He takes a half hearted swipe at the giant.
[stupid dice. attack ac 9]



Lorth AC: 19 (22) HP: 45/18  d20+5=7
Thursday May 12th, 2005 8:20:27 AM

(I'm opting for the reflex save, :7 didn't make it.)
Lorth sees the gate go up and the oxen charge ahead, he instinctively tries to leap clear but fails and the oxen trample over him. Oxen's hooves and cart wheels are something Lorth decides he doesn't like and as he pulls himself free he groans in pain.
He tries to stand and slowly recovers his footing, looking around he sees the ghostly visages of the honored dead. "Praise Gargul", he recites, "It worked." A small sense of relief washes over him, he was true enough to call them, thank Gargul he thinks.
"These ghostly visages are the honored dead, in Gargul's name they will aid us.", he yells to his companions.
Lorth turns and heads towards the gate intending to stand besides Bralin...

Ashalan (AC 20, HP 16/22)  d20+6=9 d20+6=14
Thursday May 12th, 2005 10:11:37 AM

Dusting off the grit as he pushes himself from the ground Ashalan shakes his head in disgust.

"Master Ly told me there would be days like this, but with perseverance Alemi will see me through."

Knowing that his skills are not well suited to this long-range combat, Ash decides to try to scale the roof one more time. That mage cannot be allowed to cast freely at his companions in the courtyard.

Nodding again to Caerthon, Ashalan mutters a prayer to Alemi before again leaping from the paladin's hands and stretching for the overhanging roof, but realizing he is probably going to fall short, again. (Jump: 9, Climb 14)


Harvest (AC23, AC25 vs. Evil Dodge vs. T AC24 or 26, HP 13/28) 
Thursday May 12th, 2005 10:52:02 AM

Immersed in the spectacle of spectral soldiers, Harvest Moon stands, momentarily mouth agape.

"Praise Gargul ... "

It is Paladin Lorth Jeradosta's words that wake the little monk from her daze of awe. Turning, her eyes climb the height of their new opponent, rising up above even her altered form. There, before it, stand Bralin Stoneminder and Lorth Jeradosta, the paladin with terrible injuries.

Harvest quickly draws a scroll from her haversack, and reads the contents as the dowel pulls the parchment open. As the scroll vanishes, the now-not-so-little monk stabs a finger in the direction of the towering figure's weapon. (Cast Grease on Weapon)

Rolls and Actions
Cast Grease from scroll. Reflex DC11 or drop weapon.

Position
Behind Lorth

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Protection from Evil - Duration 10 rounds from Signal Fireworks. (3 Rounds Remaining)
White Seal +3 AC for ALL party members 4 rounds remaining
Obscuring Mist - Duration 10 rounds from Harvest at top of Stairs. (5 Rounds Remaining)
Enlarge Person - Duration 10 rounds, Ends round 13
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Merryn AC 17 (20 w/ seal) HP 6/25  d8+4=7
Thursday May 12th, 2005 6:01:22 PM

The breaths come harder to Merryn now after that last wound. Sensing that he is near to passing out, Merryn summons what energy he has left and casts Cure Light Wounds on himself (cures 7 hp (new HP=13). Feeling a bit better, Merryn rushes to Bralin's side in order to help him.

DM Bob & Carla (Round 8)  d20+7=20 d20+7=24 d20+7=8 d20+7=8 d20+7=24 d6=3 3d4(3+1+2)+3=9 d20+8=15 d20+4=16
Thursday May 12th, 2005 11:43:06 PM

Despite heavy odds and the relentless hail of arrows, the party manages to slowly deplete the enemy's force inside the walls of the courtyard.

Arminus takes the opportunity to drink from a vial of healing before following Hugo down the stairs.

Andrath sinks yet another arrow into those along the top of the wall. The archer (A3) stumbles and his eyes take on a glassy appearance but he remains standing and manages to fire a return volley at his adversary below. His arrow goes wide [Hit AC=20] but his companion manages to pierce the rogue's defenses [Hit AC=24 for 3 HP].

The three archers to the north and east fire on the monk as she casts her spell. The arrows clatter to the ground around her [Hit AC=8, 8, 24].

Villemus is not as fortunate with his shot and now has the full attention of the dread mage who points his hands at the half-drow and sends three bolts of energy into the necromancer's chest [ magic missile 9 HP damage]. Caerthon and Ashalan continue to look for a way up to the wall and the dread mage above.

Lorth drags his battered body to a standing position after the oxen and cart have trundled by. He can reach Bralin's side next round, However the dwarf does not stand alone as both Harvest and Merryn come to his side.

At the gate, a towering figure, fully nine feet tall and perhaps as much as 600 pounds, slips through the open portcullis to stand before the dwarf and his companions. Armed with a heavily spiked morningstar, the battle ogre roars in defiance, "Torlah is not afraid of puny rock man. Battle me and die". Torlah's muscular frame is encased in spiked armor and he carries a thick wooden shield adorned with three sharpened spikes of it's own. Unaffected by the monk's spell [Ref = 16], the ogre swings his morningstar at the dwarf. It narrowly misses Bralin, cutting through the air above his head.

Those assembled at the gates can see a horde of orcs, and hobgoblins surging forward behind the ogre. The shields and banners of the orcs bear the symbol of an axe embedded in a bloodied human skull.

Even as they appear to be hopelessly outnumbered, the tide of battle shifts. The ghostly force of paladins summoned from their rest sweeps around and past the Swords of Light and cuts into the assembled column of orcs. Their shimmering swords make no sound as they slice into the dread's army. Only the guttural screams of terrified orcs can be heard as they die.


Andrath (AC23, 20/30 hp)  d20+8=19 d8+4=8
Friday May 13th, 2005 2:07:25 AM

Andrath feels the arrow pierce his side, but ingnores the blow. He draws another arrow from the quiver over his back, and lets another arrow fly at archer #3. His arrow flies true once again, hitting the archer on the wall. [OOC: Hit AC19 for 8 hp damage.]

Villemus (AC 18+3=21, HP 10/26, Mage Armor, Chill Touch, White Seal)  d20+14=28 d20+10=23
Friday May 13th, 2005 2:44:24 AM

"I told you so! Told ya to learn Shield but ya just wouldn't listen.", Villemus ratsy familiar squeaked when the magical missile slammed onto the skinny drow.

"Hey, you alright!", Bone squeaked worriedly when the necromancer half-collapsed, and spatted out a mouthful of bright crimson blood.

"Obviously not...", the seriously wounded drow gasped breathlessly as he started on one of the first spell he had mastered. A slight bluish glow erupted forth from his gesturing hand and faded just as rapidly.

"Get him.", the drow whispered as his deep sea green eyes stared piercingly at the dread mage. He drew another arrow from his quiver.

No one noticed a tiny shadow darting up the walls towards the wizard.

OoC
Villemus cast Chill Touch on his familiar rat, Bone. And send the rat to sneak the mage (Bone moves 15 ft per round, double move for 30 ft - Bone have Climb 15 ft so he can climb normally without check). Bone is trying to avoid attention from all.

Rolls
Bone: Move 15ft, Climb 15ft, Swim 15ft, AC 15+3=18, HP: 13, Attack +6, Dmg 1d3-4, Hide +14, Move Silently +10.
Bone's Hide: 28
Bone's Move Silently (at full spd): 23-5=18

Effects
Mage Armor: +4 AC, 3 hrs
White Seal: +3 AC for ALL party members
Chill Touch (via Bone): 3 touches, 1d6 neg dmg, Fort DC 15 to negate 1 Str dmg.

Lorth AC: 19 (22) HP: 45/18  d20+9=12 d8+5=8
Friday May 13th, 2005 8:14:20 AM

Lorth moves as quickly as he can to back up Bralin.
(if I can attack this round, AC 12, DM 8, if not I just move up to the gate.)

Arminas (AC 22, HP 25/25)  d20+9=22 d20+9=29 d20+9=15 d8+5=13 d8+5=11
Friday May 13th, 2005 8:59:52 AM

Arminas comes out of the turret with Hugo and Langdon into the courtyard. Things had gone wrong, very wrong. Instead of using his bow to dispatch the mage or archers, he was wasting his time doing what any fighter could do. It was time to change that.

Seeing the two archers above his head, Arminas draws back his bow and lets his magically coated arrows fly at A1.

Attack
Hit AC 22 Damage 13
Hit Ac 29 (rolled 20, missed critical) Damage 11

OOC: Arminas is coming out below archers A1 and A3, so hopefully can get these shots off. If not, you know what to do. I think the building block him from the mage.

Bralin (ac 27/31 v giants, hp 37/45, Divine Favor 9/10, cbt expt [3])  d20+7=18 d10+6=14
Friday May 13th, 2005 10:10:48 AM

Bralin says nothing. To win the day, he merely has to stay alive, and he puts his energy into meeting that goal.

The dwarf holds his ground, watching for the ogre's next attack. He sees a safe opening, and flicks out a probing strike.

[atk ac 18 for 14 hp damage]

Harvest (AC23, AC25 vs. Evil Dodge vs. T AC24 or 26, HP 13/28) 
Friday May 13th, 2005 12:34:04 PM

Harvest draws another scroll. This time, as she reads, she points at the ogre's feet. (Cast Grease on ground under ogre's feet.)

Rolls and Actions
Cast Grease from scroll. Reflex DC11 or fall prone

Position
Not sure anymore.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Protection from Evil - Duration 10 rounds from Signal Fireworks. (2 Rounds Remaining)
White Seal +3 AC for ALL party members 3 rounds remaining
Obscuring Mist - Duration 10 rounds from Harvest at top of Stairs. (4 Rounds Remaining)
Enlarge Person - Duration 10 rounds, Ends round 13
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Ashalan (AC 20, HP 16/22)  d20+6=10 d20+7=18
Friday May 13th, 2005 3:34:14 PM

Hearing the roar of the Ogre from the gate Ash spins to see the monstrosity towering over Bralin.

All thoughts of climbing to the rooftop flee his mind as the more immediate danger becomes apparent.

"Caerthon, I do believe they could use your might at the gate. Let us make our way in haste, and may your sword strike true."

Quickly turning to Villemus, Ashalan adds, "Friend, be well and keep your head low, I do not think you are in any shape to withstand another strike from that mage."

With the speed borne of one whose mind has but one single purpose, Ash leaps down the flight of stairs and sprints toward to gate.

Rolls
Jump (if necessary): 10
Tumble (if necessary): 18


Merryn AC 17 (20 w/ seal) HP 13/25  d20+3=21 d8+2=5
Saturday May 14th, 2005 3:59:54 PM

Merryn steels his courage against the might of the ogre before him. The bigger they are, the harder they fall ... right. More like the bigger they are, the more they crush you into the ground. Bralin needs his help and the ghostly paladins give Merryn courage. Focusing, Merryn makes the motions and chants the words. Focusing on his sprig of holly and mistletoe, Merryn completes the incantation and his right hand erupts in a beam of flame (cast Flame Blade, duration 4 min.). Let's see how well those spikes work at turning away a blade of fire. Merryn lunges at the ogre with his fiery sword (AC 21 for DMG 5).

DM Bob & Carla Rnd-9  T reflex save d20+4=14, Morningstar d20+8=14 Shield Bash d20+8=23 d8+3=7 A6 attack d20+7=12 A7 attack d20+7=21 d6=3 A5 d20+7=10 Mage's Spot d20+4=22 Magic Missile 3d4(1+3+4)+3=11
Monday May 16th, 2005 1:08:08 AM

Wild cries and the clash of arms as the dread army meet the ghostly paladins. Like a rising tide, the cries of the enemy escalate as the weight of the horror they now face sinks in. Beyond the castle walls, a searing flash of white springs upwards to the sky, and then darkness closes again as over the fields comes a rolling sound like thunder.

For a moment the great bulk of the monster that is Torlah is thrown into relief. Bralin and Lorth swing at the ogre, but it is the druid, Merryn's blade-like beam of red-hot fire that wounds the creature. (Torlah the Ogre AC 20). The loathsome creature roars and advances a step avoiding Harvest's trick. Swinging down with his morningstar, he misses the druid, (Hit AC 14) but manages to bash the paladin as he swings out with his shield (hit AC 23, for 7 dmg.

Andrath and Arminus dispatch the remaining archers on the southern wall. Villemus sends his familiar after the mage, while Ashalan makes his way towards the gate.

The archers on the roof take aim at Ashalan with one arrow striking the half-elf (A7 hit AC 21, for 3 dmg) while the archer on the eastern wall aims for Harvest, but misses.

Bone remains hidden from the mage, but the monk of Alemi does not. Three bolts of magical energy fly from the mage's hand, striking Ashalan (Magic Missile for 11 pts dmg.)



Bralin (ac 24/28 v giants, hp 37/45, Divine Favor 10/10)  d20+10=16
Monday May 16th, 2005 7:27:35 AM

Realizing his wounded comrades are facing the brunt of the ogre's attack, Bralin changes tactics.

The dwarf stops his defensive stance, and moves toward the attack.

Poorly, it turns out.
[atk ac 16]

Lorth AC: 19 (22) HP: 45/11  d20+12=31 d8+9=17 d20+12=23 d8+9=16
Monday May 16th, 2005 7:57:17 AM

The power of the ogre's shield send Lorth back and spins him around. Trying to regain control of himself while he spins and attempting to use that momentum he strikes out at the ogre, "In Garguls name, I strike thee!", he yells.
(Smite evil: AC 31, DM 17, Crit chance: 23, DM: 16)

Arminas (AC 22, HP 25/25)  d20+9=17 d20+9=23 d8+5=13 d8+5=7
Monday May 16th, 2005 9:49:27 AM

Arminas swings around and sees the archer shooting at Harvest (A5).

"You are next my friend"

The magically coated arrows fly toward their target.

Attack
Hit AC 17 Damage 13
Hit Ac 23 Damage 7


Harvest (AC23, AC25 vs. Evil Dodge vs. T AC24 or 26, HP 13/28)  d8+1=7
Monday May 16th, 2005 10:20:34 AM

Death rides this gate tonight. There is little time to think. There is need here. If they are to win the day, it must be met.

Harvest draws Bralin Stoneminder's wand from her haversack and shifts position. Triggering the wand, she reaches out to touch the paladin from behind.

Please, Gargul, let our actions meet the need.

Rolls and Actions
CLW from Wand heal 7hp

Position
If possible, shift from North of Lorth to East of Lorth. To be in range to eventually touch Merryn as well.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Protection from Evil - Duration 10 rounds from Signal Fireworks. (1 Rounds Remaining)
White Seal +3 AC for ALL party members 2 rounds remaining
Obscuring Mist - Duration 10 rounds from Harvest at top of Stairs. (3 Rounds Remaining)
Enlarge Person - Duration 10 rounds, Ends round 13
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Ashalan (AC 20 w/ seal, HP 2/22) 
Monday May 16th, 2005 10:35:41 AM

Ashalan barely slows as the arrow slices across his chest, but his stride falters as the magical bolts strike in the middle of his back, knocking the breath from him.

Stupid monk! You made yourself an easy target!

Seeing that he would be of little use in melee now, Ash searches for cover, for he has made himself a much too inviting target.

Spotting the wagon to his left, Ash circles around to use it as cover from the archers and that blasted mage. Hoping to make his way to the overhanging roof of the barracks.



Villemus (AC 18+2+3=23, HP 10/26, Mage Armor, Chill Touch, Combat Expertise 2, White Seal)  d20+4=24 d20+4=21 d8+2=8 d8+2=4 d20+14=30 d20+10=18 d8+2=9 d20+6=13 d6=1
Monday May 16th, 2005 1:15:29 PM

Still weak from the punishment he had received, the reckless drow decided to take a gamble. He released another arrow as his brave familiar pounced at the dread mage, hoping to take out the deadly mage with the combined strike.

"Gargul watches!", Villemus exclaimed as he saw his arrow struck true.

Rolls
Composite Longbow @ D1: threat AC 24, crit AC 21 for non-crit 8 dmg and crit 8+4+9=21 dmg
Bone's Hide: 30
Bone's Move Silently (at full spd): 18-5=13
Bone's touch attack: AC 13 for 1 pt dmg and DC 15 to negate 1 pt Str dmg

Effects
Mage Armor: +4 AC, 3 hrs
Combat Expertise 2: +2 AC, -2 Attack
White Seal: +3 AC for ALL party members
Chill Touch (via Bone): 3 touches, 1d6 neg dmg, Fort DC 15 to negate 1 Str dmg.
Bone: Move 15ft, Climb 15ft, Swim 15ft, AC 15+3=18, HP: 13, Attack +6, Dmg 1d3-4, Hide +14, Move Silently +10.

Merryn AC 17 (20 w/ seal) HP 13/25  d20+3=22 d8+2=7
Monday May 16th, 2005 5:54:31 PM

Merryn lashes out at Torlah once again with his fiery sword, letting him feel the heat of his ire. (AC 22 for DMG 7).

Andrath (AC23, 20/30 hp) 
Monday May 16th, 2005 10:30:10 PM

Andrath puts away his bow, and moves 30' towards the ogre, drawing his sword along the way.

DM Bob & Carla - Rnd 10  A6 d20+7=8 A7 d20+7=25 d6=3 Morningstar d20+8=23 2d6(3+2)+7=12 Shield Bash d20+8=23
Monday May 16th, 2005 11:11:25 PM

The archer targeted by Arminus jerks in a violent parody of ballet as his body is pierced by the magical arrows. He crumples, dead, behind the crenellated stonework of the wall. While Ashalan seeks cover under the brewer's wagon, Villemus moves away from the shelter of the overhang and into plain view of the mage. Before the evil sorcerer can get off a spell, he is pierced through his dark heart by the half-drow's arrow. He bends forward as if resting on the wall, and then his whole body relaxes as his evil spirit abandons its mortal confines.

Harvest wields restorative magic, while Andrath comes to the aid of his companions. Bralin steps forward,striking at the ogre. His axe screeches as it scrapes along the creature's shield, but does no damage. Lorth spins 'round slashing out hard with the sword of his family, and opens a horrendous wound in the monsters side. As the creature hisses in pain, Merryn brandishes his fiery sword, further wounding the ogre.

The two archers on the rooftop target Villemus with one arrow striking true (Hit AC 25, for 3 dmg).

Torlah roars an obscenity and smashes down on Lorth with his morningstar (Hit AC 23 for 12 dmg). He sweeps at the dwarf with his shield in an attempt to crush him into the stone wall of the fortress, but is unable to move the stalwart dwarf.

Out from the blackness beyond the keep the sounds of furious fighting and the crying out of men and foul bred beasts. Sour horns and drums are joined by a low moaning song, deep and somber, punctuated by the clash and clang of weapon on weapon.


Lorth AC: 19 (22) HP: 45/6 
Tuesday May 17th, 2005 7:59:24 AM

"Thank you Harvest", Lorth says through gritted teeth just before the ogres morningstar comes crashing down.
The morningstar catches Lorth in the shoulder driving him to one knee. Blood trickles from his mouth. In a daze he manages to stand up and and touches Merryn on his left. "May this sustain you if I fall.", he says.
(Lay on hands for 12 points on Merryn)

Harvest (AC23, Dodge vs. T AC24 HP 13/28)  d8+1=4
Tuesday May 17th, 2005 9:33:12 AM

Harvest Moon grits her teeth.

"You will not fall, Lorth Jeradosta," she says more to herself than to the paladin. "You will not fall." She triggers the wand and reaches out to touch him again.

Rolls and Actions
CLW from Wand heal 4hp (Maybe he will fall ... )

Position
No move. Same as before.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
White Seal +3 AC for ALL party members 1 rounds remaining
Obscuring Mist - Duration 10 rounds from Harvest at top of Stairs. (2 Rounds Remaining)
Enlarge Person - Duration 10 rounds, Ends round 13
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

c = Cast

Bralin (ac 24/28 v giants, hp 37/45)  d20+9=26 d10+5=10
Tuesday May 17th, 2005 9:41:40 AM

Bralin knocks the shield bash away. The ogre attacks Lorth, and Bralin grimaces. He has not fought well, and his comrades are paying for it.

The dwarf steps in again. It is time for Torlah to understand there is another combatant he must account for.

[Hit ac26 for 10 hp damage]

Villemus (AC 18+3-4=17 vs Melee, 25 vs Ranged , HP 15/26, Mage Armor, Chill Touch, White Seal)  d8+1=8 d20+14=24 d20+10=27
Tuesday May 17th, 2005 11:45:26 AM

Before the drow could savor his victory, an arrow brushed passed his cloak. Turning towards the archers, Villemus gasped in pain as a second arrow sliced deeply passed his ribs, releasing yet another flood of red crimson blood.

Staggering from the wound, Villemus decided that he had taken enough risk for the moment, and hopped back into the shadow and tried his best to kiss the ground. While crouching low, the drow invocated his healing tattoo again to ease some of his pains.

Meanwhile, the scrawny rat familiar noticed that the mage had passed on before he could even bite him. And so shrugging in a way that on a rat could, Bone crept towards the archers at the great tower instead.

Rolls
Tattoo of CLW: Heal 8 hp
Bone's Hide: 24
Bone's Move Silently: 27-5=22

Effects
Mage Armor: +4 AC, 3 hrs
Combat Expertise 2: +2 AC, -2 Attack
White Seal: +3 AC for ALL party members
Chill Touch (via Bone): 3 touches, 1d6 neg dmg, Fort DC 15 to negate 1 Str dmg.
Bone: Move 15ft, Climb 15ft, Swim 15ft, AC 15+3=18, HP: 13, Attack +6, Dmg 1d3-4, Hide +14, Move Silently +10.
Prone: +4 AC vs Ranged attacks, -4 AC vs Melee attacks

Arminas (AC 22, HP 25/25)  d20+9=26 d20+9=15 d8+5=10
Tuesday May 17th, 2005 11:57:41 AM

Seeing the archer crumple atop the wall, Arminas gains hope.

The ogre seems to be decimating the group in front of him, but as Harvest weilds the healing wand and Bralin opens a large gash in the side of the ogre, Arminas' mission seems clear.

They can deal with the ogre, those archers have to be stopped.

Arminas take careful aim at the archer on the roof corner (A6), and lets loose one arrow after another. The first arrow strike true and deep, but the second clatters off the roofing.

Attacks
1st arrow Hit AC 26 Damage 10
2nd arrow Hit AC 15

Active Effects
White Seal +3 AC for ALL party members 1 round remaining

Ashalan (AC 20 w/ seal, HP 2/22) 
Tuesday May 17th, 2005 2:39:19 PM

Finding cover for the moment underneath the wagon, Ash gains a few precious moments to check his wounds, gather his wits, and to survey the situation.

To his right the mage thankfully falls to the onslaught of arrows from Villemus. To his left the majority of his comrades face the towering monstrosity. And from the top of the keep archers continue to rain down their arrows.

Being in no condition for another thoughtless charge into battle, Ash slips from under the wagon, and hurries to the cover of the barracks. Slipping his sling from its pouch as he does so. Planning to skirt the edge of the courtyard to get into position to assist his friends from afar.



Andrath (AC23, 20/30 hp)  d20+11=23 d20+5=23 d8+5=10 2d6(4+1)=5
Tuesday May 17th, 2005 10:17:14 PM

Andrath tumbles (Tumble=23) through the ogre's legs, to come up behind him. He slices out with his sword, cutting the ogre with his sharp blade (Hit AC 23 for 10 dmg, + 5 sneak attack dmg.)

Merryn AC 17 (20 w/ seal) HP 13/25  d20+3=18
Tuesday May 17th, 2005 10:44:25 PM

Merryn strikes again using his flaming sword, but misses (AC 18). Cursing his aim, Merryn prepares for the backlash.

DM Bob & Carla  d20+7=14 d20+7=14
Tuesday May 17th, 2005 11:23:08 PM

Lorth unselfishly puts the life of another before his own and gives Merryn the gift of healing. Lucky for him Harvest is nearby with Bralin's wand. Lucky for everyone, the dwarf finds the wherewithal to swing low and lethal, resulting in a crippling wound to the ogre. Torlah drops his weapons as he tries to keep the foul contents of his abdomen from spilling out upon the cobblestones of the yard. Merryn swings, and misses, yet the ogre's eyes suddenly dim, and he topples soundlessly forward. Andrath emerges victorious from behind the heap, his sword stained with the ogres black life-blood.

Villemus takes shelter once again, finding dark shadows near Caerthon and the door through which the evil knight had earlier disappeared. His familiar creeps along the walkway at the top of the wall, moving in the direction of the archers atop the roof of the main hall.

Ashalan runs for the cover of the barracks, closing on his new friends while Arminus wings one of the archers.

The archers fire back aimlessly, having lost their easy target, then duck out of view and are gone.

Now, silently the ghostly host of paladins moves forward onto the field outside the castle. They advance upon their enemies like the rising tide through breaches in a dike that would have been thought secure. Their spiritual minds bent wholly on the joy of battle and the defeat of their evil enemy.

No ogres, no orcs, nor other evil creature makes it through the gate of Strongwind Castle. And, after a time, all is quiet beyond the curtain wall, save for a low singing, like the sighing of the wind, for no fell creature of the dread army remains living on the field.

A door opens, and a small group of women, children, and elder folk emerge. With a cry, one woman falls upon a fair youth, lying dead upon the ground. "My son! My son! My beautiful boy!" she cries out in anguish. The bewildered villagers fan out into the yard,. They are joined by the survivors of the battle, farmers and folks from the village, and soldiers from the garrison. A few men start to pile the dead enemy while others minister to the wounded.

Hugo and Langdon run across the yard to stand by Caerthon and Villemus in front of the big double doors.

(OOC: In narrative mode. All short spells are over. Longer spells (the 1 hour variety, and better) are still in effect. You can post multiple actions, within reason.)



Harvest (AC22 HP 13/28)  d8+1=2 d8+1=5 d8+1=4 d8+1=7 d8+1=9
Tuesday May 17th, 2005 11:43:05 PM

"The Blackguard," Harvest Moon speaks, breathless with relief, "before leaving, he spoke of business that he had within the Great Keep."

She sighs with relief as she shrinks down to her normal size. Moving amongst her companions, she dispenses healing to the most gravely wounded. A new wand would have to be purchased. Soon.

"I believe that it was the Reeve," she says between applications of Bralin Stoneminder's healing wand, "who was the woman Kiel saw arranging the wagon in town. I am told that it was she who arranged the fireworks which must surely have been the signal for the attack."

Pausing in her work, the little brown monk asks, "Shall we proceed inside? Andrath Silverhand?"

Rolls and Actions
Rolled 1 and Rerolled
Ashlan +9hp (5, 4)
Lorth +16hp (7, 9)

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Wand of CLW 26 Charges Left

c = Cast

Villemus (AC 18 , HP 15/26, Mage Armor)  d8+1=6
Tuesday May 17th, 2005 11:46:01 PM

Picking himself up from the ground, Villemus visibly frowned as he noticed the number of death this day, Dreads or otherwise. "Gargul forgives us for the lives we took this day...", the drow began prayed silently for the departed souls as he tried to save as many of the fallen as possible.

Recalling his familiar, Villemus searched around for any survivors who may need healing (only those that would die without magical healing) and used his last charge of healing to that effect.

After taking a moment to rearrange his bloodstained attire, the half-drow said, "I think we should go after the blackguard as soon as everyone is ready! I do not believe this invasion is the main motive."

Holding his bow on his left hand, and his bone wand on his right, Villemus is ready to enter the keep in search of the blackguard.

OoC
Villemus will use his healing on anyone that would die without the healing (Dreads or otherwise), else he would use it to heal himself. If there are not enough healing to go around the party, he will use it on the one with least HP.

Villemus will also look for useful items and clues among the fallen dreads as he walked around for the wounded, particularly for healing potions which he will use to save anyone he can. But he will not spend alot of time doing it, as he wished to pursue the blackguard asap.

Rolls
Tattoo of CLW: heal 6 hp

Skills
+4 Heal

Effects
Mage Armor: 3 hrs
Tattoo of CLW: 0/3 charges

DM Carla 
Wednesday May 18th, 2005 8:05:30 AM

(OOC: Al or MikeK, I have Bralin's CLW wand as having 26 charges remaining. Please correct me if I am wrong.)

[ That sounds about right to me. - Al ]

Lorth AC: 19 (22) HP: 45/10 
Wednesday May 18th, 2005 8:06:46 AM

(MERRYN: Be sure to add the 12 points I healed you)

As the ogre falls, Lorth smiles weakly at his friends. "Praise Gargul, my time has not yet come."

After listening to Harvest, Lorth says, "I too am anxious to go after the blackguard and the reeve. Although perhaps we should take a few moments to heal our wounds if possible."

Bralin (ac 21, hp 45/45)  d8+1=2 d8+1=9
Wednesday May 18th, 2005 11:18:53 AM

Bralin accepts a tap of the healing wand from Havest, and his wounds close.

[Two charges from the wand - 2 and 9 hp healed]

He too moves to the doors of the keep, and silently awaits Andrath's signal.

Arminas (AC 19, HP 25/25) 
Wednesday May 18th, 2005 11:29:04 AM

Arminas is visibly upset as the two archers on the roof retreat.

"I wasted too much time with the sword, and you my friends paid the penalty. In the future, I will make sure to focus on archers and mages. Luckily, thanks in part to the seal I activated, you live."

"I am ready to finish this. The seal is gone, and cannot be reactivated. I am afraid we need to rely upon our own skills at avoiding injury."

Arminas looks to Andrath, and adds:
"Upon your word I am ready."

Ashalan (AC 17, HP 11) 
Wednesday May 18th, 2005 12:34:02 PM

The ogre falling to the assault of his comrades brings a sigh of relief and a brief prayer to Alemi, for both the living and the dead.

Before joining the others Ash makes a quick search of the wagon to see it carries anything of use. Hoping against hope for a healing potion or two.

Joining the others on the landing before the keep Ash gratefully accepts the healing touch from Harvest.

"Thank you sweet one, I was most impressed with your battle prowess, it is not easy to keep your wits about you in the heat of battle, and you so aptly illustrated that sometimes a sword or a bow are not the most effective means of overcoming an enemy. I have learned something this evening."

Having no experience with leadership, and seeing his companions deferring to Andrath, Ash does the same.


Merryn AC 17 HP 25/25 
Wednesday May 18th, 2005 6:24:46 PM

Merryn feels rejuvenated by Lorth's healing touch. "Thank you for the assistance." (OOC: and thank you for the reminder. :) )

Merryn feels triumphant in face of the fallen ogre and takes a moment to catch his breath from the battle. Merryn turns in the direction of Harvest, "I agree, we ought to investigate the interior of the castle."

Andrath (AC20, 20/30 hp)  d20+11=31
Wednesday May 18th, 2005 10:16:51 PM

With a grin the rogue wipes the blade of his sword on the dead ogre. He doesn't sheath it though, and in fact grips it a little tighter. He does a quick search of the body to see if there is anything worthwhile. (Search=31, nat. 20!)

The rogue is surprised that the others look to him for leadership, for he seeks it not. However, if they are willing to follow where he will lead...

"To the keep then, and woe to the evil villain when we find him!" he announces.

DM Bob & Carla (Here We Go Again!)  d100=1 d100=61 d20+6=7 d20+6=24 d8+4=12
Wednesday May 18th, 2005 11:33:49 PM

Relieved that the enemy has been repelled for the moment, the Swords of Light take stock of themselves and their surroundings. Some healing is doled out when the little brown monk ministers to her friends. Andrath checks out the ogre and locates a small pouch on his belt. It contains a vial of some potion and 5 gold coins. Villemus and Ashalan apply themselves a little less diligently. (Roll Search DC=12 to find Villemus Highlight to display spoiler: { Potion CMW} and Ashalan Highlight to display spoiler: { Climbers Kit})

The party is of a common mind, and pursuit of the blackguard is the predominant thought. They make their way as a group to the double doors. Caerthon speaks solemnly, "If you will take it upon yourselves to seek out the evil one, then Hugo, Landgdon, and I will mount a vigil for the spirits of the dead so that they may find their way back to their place of rest." The paladin lifts his sword to his forehead by way of salute, then makes his way down the stairs, towards the gate. Hugo and Langdon also raise their swords, and then follow their leader.

Behind the door the sound of clashing weapons is unmistakable. When the doors are thrown open, the rush of night air causes the torches within to flicker. A male of mixed blood defends himself. Sword in one hand dagger in the other, he fends off two fighters. The helms of the fighters bear the tell-tale insignia of a human skull with an axe embedded in it. The first fighter slashes out at the blond half-elf and misses, distracted by the flickering of the light. The second takes his turn and draws blood (Hit AC 24, for 12 dmg).

(OOC: Lyle, you may begin posting. Swords of Light, welcome Lyle, our newest player. To all, once you cross over the threshold, you are in combat rounds. Post AC and HP. Map to follow.)


Villemus (AC 18+2=20 , HP 15/26, Mage Armor, Combat Expertise 2)  d20+8=15 d20+3=9 d6=1
Thursday May 19th, 2005 1:43:16 AM

Seeing that the paladin is the most wounded among the party, Villemus pressed his left palm on Lorth and invocated his healing tattoo (Heal 6 hp).

Searching briefly through the fallen dreads, the sharp elven eyes of Villemus spotted a small vial. And from the smell of it, a healing potion probably. Seeing that everyone is more or less functional, the drow slipped the potion into his pouch for the time being.

His great darkwood bow on his left, and a slender bone wand on his right, Villemus slipped into the room to assist the surrounded half-elf.

"Surround them! Don't let them escape to warn their master!", Villemus dashed towards the fighters and unleashed an eerie green bolt of energy at one of the skull-helmed fighters.

OoC
Villemus moves to K7 (move action). Use his wand on F1 (standard action).

Rolls
Search: 15
Ranged Touch @ F1: AC 9 for 1 pt Str penalty, 10 rounds(probably miss unless he is clumsy)

Effects
Mage Armor: +4 AC, 3 hrs
Combat Expertise 2: +2 AC, -2 Attack
Wand of Enfeeblement: 49/50 charges

Lorth AC: 19 HP: 45/32  d20+9=17 d8+5=7
Thursday May 19th, 2005 7:59:01 AM

"Thank you all for the healing of my wounds.", Lorth says as they move to the threshold. Lorth returns Caerthon's salute as the old paladin walks off then turns as the doors are opened. Seeing the fight Lorth charges across the room to (I5 +2 attack, -2 AC for charging) without hesitation and engages one of the attackers.
(F1) (Hit AC: 19 DM: 7)

Any  d20=20 d20=17 d8=8 d4=4
Thursday May 19th, 2005 11:15:28 AM

Any attacks one of the two fighters accosting him, slashing high and low with sword and dagger (rolled nat. 20! sword dam. 11hp,dag. dam 7hp--Crit. Dam?x2) He staggers slightly under the weight of the attacks upon his person, but does not give up the battle.

OOC- if F1 does not fall from critical damage, Any will continue to attack him. If F1 does fall any will shift his attack to F2.

Harvest (AC22 HP 13/28)  d20+9=22 d20+9=25 d20+7=21 d20+8=13
Thursday May 19th, 2005 11:42:12 AM

Harvest Moon replaces the wand in her belt. Cautiously scurrying in around the right side of the double doors, she moves along the wall, one eye on the fight between the half-elf and the two skull-helmeted fighters. Pulling her spiked chain from her haversack, Harvest clutches it like a talisman.

Cautiously she skirts the melee. Quietly, she peeks around the corner, before taking cat steps toward the stairwell where the little brown girl peers and listens for signs of speech or movement.

Rolls and Actions
Hide 21
Move Silently 13
Listen 22
Spot 25

Movement and Position
I9

Question
Is stairwell up or down or both?

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
cDetect Magic
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
cProtection from Evil
Wand of CLW 26 Charges Left

c = Cast

(Stairs along the south wall go up to the great hall with the base/bottom of the stair being near the double doors. Stairs along the eastern wall actually go downstairs into the basement. The party actually can't see these.-DM Carla

Arminas (AC 19, HP 25/25)  d20+11=19 d8+5=10
Thursday May 19th, 2005 12:35:32 PM

Arminas stands ready at the door, the sounds of battle clear on the other side. Arrow notched, he waits for the door to be thrown open.

As the door flys open, Arminas quickly locks sight on the two enemy fighters. The one on the right (F1) should be a clear shot.
He lets fly a single arrow before the Swords of Light rush to aid.

Attack
Hit AC 19 Damage 10

Bralin (ac 19, hp 45/45, charging, power atk[2])  d20+9=11
Thursday May 19th, 2005 1:01:27 PM

The dwarf, his dull black breastplate even more dirty from the recent combat, sees combat before him.

Bralin launches himself at F1, intent on cleaving the foe in twain.

[Charge F1, atk ac11. Stupid dice]

Ashalan (AC 17, HP 11/22)  d20-1=2 d20+3=17 d20+3=14
Thursday May 19th, 2005 1:02:05 PM

Ash's hasty search having revealed nothing, he awaits the opening of the large double doors.

Making sure his quarterstaff is packed securely away in the holster on his backpack, he loads a bullet into his sling, ready for anything.

The doors open to reveal a warrior being set upon by two of the Dreads.

A single thought flashes through his mind.
I must assist him!

Ash rushes into the entry hall before realizing that there are those here that are better suited for this combat, and he is in no shape to run headlong into battle.

Taking Harvest's lead Ash circles the battle to the right, trying to keep one eye on the battle and one on the open and as of yet unexplored areas of the room.

Rolls
Search 2
Spot 17
Listen 14

Position
J8


Any (HP16/28 AC 17)  d20=11 d8=2
Thursday May 19th, 2005 5:41:57 PM

OOC to hit for critical damage (hits armor class 11 for 2 Hp woo hoo)

Merryn AC 17 HP 25/25 
Thursday May 19th, 2005 11:07:30 PM

Merryn steps back and casts Bull's Strength on himself, feeling his arms grow stronger with the chanting of the words (OOC: Bull's Strength: +4 str. lasts 4 min). Following that he moves as close as he can to F1.



Andrath (AC20, 20/30 hp) 
Friday May 20th, 2005 12:23:55 AM

Andrath takes a path that puts him behind the paladin and close to the druid. He watches to see if his help is needed.

DM Bob & Carla - Rnd A  d20+6=7 d20+6=19 d8+3=11
Friday May 20th, 2005 12:38:07 AM

The Swords of Light do not hesitate as they enter the chamber, and rush to the aid of the beleaguered half-elf. Swords and axes flash in the torchlight, and spells are discharged, but only the lone fighter's longsword connects with an enemy. (Fighter AC+20)

Other than the three combatants, there isn't much to see. The large room appears some sort of hallway or cloakroom, with a rather grand set of stairs leading up to another floor. Another hallway leads right, with two doors, one on either side of the hall.

Still targeting the blonde stranger dressed in green and brown, F2 strikes out and misses. F1 changes tactics and thrusts at the paladin (hit AC 19 for 11 dmg), before taking a step back.


Villemus (AC 18 , HP 15/26, Mage Armor)  d20+9=17 2d4(1+2)=3 d4=3
Friday May 20th, 2005 2:21:04 AM

Noticing his trembling hands, Villemus realised that he is hurt more badly than he originally believed. Replacing his wand, the drow skidded passed the fighters and casted a spell from their rear.

A vivid cone of clashing colors springs forth from the drow's hand and splashed onto the dread fighters.

OoC
Villemus moves to E6 and cast Color Spray targetting both Fighters but not Any.

Rolls
Concentration if applicable: 17

Effects
Mage Armor: +4 AC, 3 hrs
Wand of Enfeeblement: 49/50 charges

Spell
Color Spray: 15 ft cone, Will DC 15 negates

2 HD or less:
Unconscious,blinded, and stunned for 3 rounds
Blinded, and stunned for 3 rounds
Stunned for 1 round

3 or 4 HD:
Blinded, and stunned for 3 rounds
Stunned for 1 round

5 or more HD:
Stunned for 1 round


Bralin (ac 21, hp 45/45)  d20+9=18
Friday May 20th, 2005 7:20:56 AM

The cascade of colors from Villemus' hand pass through the very spot Bralin was intending to enter.

Without comment, the dwarf changes direction. He steps in front of Lorth, and swings at F1.

[Move to H5 and atk F1, hit ac18]

Lorth AC: 19 HP: 45/22  d20+9=24 d8+5=6
Friday May 20th, 2005 8:27:46 AM

Lorth staggers back from the fighters blow. He grimaces and becomes more wary of his enemies skill. He then moves around behind his enemy directly across from where Bralin stepped up, by taking a step back and to his right then circling around out of swords reach. He only steps back into melee range once he is totally around.
(I should be able to circle around the back, on the right side with provoking a AOO. I6, H7, G7, F7, E6, F5)
After positioning himself behind the fighter he attacks. (Hit AC: 24 +2flanking, DM: 6)

Any (AC 17, HP 16/28)  d20=15 d20=16 d8=6 d4=3
Friday May 20th, 2005 9:54:15 AM

Any takes heart at the appearance of so many, what appears to be, allies, and at the relief of attack by one of the fighters, his focus centers on the fighter he has been attacking, and strikes again with sword and dagger.(Hit AC16 and 17 rats!)His sword skitters of the armor of his opponent, while his dagger is deflected by the shield.

Ashalan (AC 17, HP 11/22)  d20+3=14
Friday May 20th, 2005 10:26:00 AM

Seeing that his companions have these Dread fighters well in hand, Ash moves further into the hall to guard against intrusion from either the doors to the right, or from the stairs below. Listening hard for any sound of approaching enemies.

Rolls
Listen: 14

Movement
to F13


Harvest (AC22 HP 13/28)  d20+7=16 d20+8=24 d20+9=20 d20+9=17
Friday May 20th, 2005 11:28:46 AM

Harvest Moon huddles near the stairwell as arms clash nearby.

One of the new ones ... Ashlan ... Lathanyel moves across her field of vision toward the downward stairs. Harvest eyes the two fighters, now grossly outnumbered.

The noise they all make.

A quick decision and she reverses her path, climbing the stairs almost to the landing. There she crouches searching and listening. Is the upper floor occupied? If so, surely they must hear the commotion below.

Rolls and Actions
Hide 16
Move Silently 24
Listen 20
Spot 17

Movement and Position
O13

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Bless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 26 Charges Left
c = Cast

Arminas (AC 19, HP 25/25)  d20+10=21 d20+8=10
Friday May 20th, 2005 4:50:32 PM

Arminas decides that the field of battle is too crowded to be shooting arrows, so he decides to let the others deal with these two. Instead, he decides to cover Harvest. As the small girl makes her way to the landing, Arminas watches and listens for the enemy, arrow notched.

Rolls
Listen 21
Spot 10

DM Bob & Carla Rnd-B  d20+2=20 d20+2=4 d4=1 d20+6=12
Monday May 23rd, 2005 12:28:09 AM

The two dread fighters attacking Any are caught in the burst of vivid colors emanating from Villemus' fingers. F1 manages to avert his eyes [Will save =20] although it distracts him enough to prevent him from parrying Lorth's blow and also affects his aim, causing him to miss with his next attack on Any. F2 can only drop his weapon and put his hands to his eyes [Will save = 4].

Harvest creeps part way up the stairs. She can hear hushed voices and the sound of whimpering from above, but she cannot make out what is being said. Ashalan hears the sound of sword on sword from somewhere below them as the sound of battle carries up the stairs.

Andrath (AC20, 20/30 hp)  d20+11=22
Monday May 23rd, 2005 12:59:32 AM

Still holding his longsword, Andrath moves into a flanking position to the north of F2. He tumbles the last 15' or so, deftly avoiding any attacks from the fighter as he moves into position. [OOC: Tumble roll of 22 to avoid any attacks of opportunity.]

Lorth AC: 19 HP: 45/22 (Flanking +2 to hit)  d20+11=27 d8+5=8
Monday May 23rd, 2005 8:24:50 AM

Lorth continues his attack on F1. He stabs out when he sees an opening in the man's defenses. (Hit AC: 27, DM: 8)

Arminas (AC 19, HP 25/25)  d20+10=25 d20+8=17
Monday May 23rd, 2005 9:37:49 AM

Arminas continues to follow Harvest, trying to cover her with his bow in anything or anyone were to rush her.

Rolls
Listen 25
Spot 17

Bralin (ac 21, hp 45/45, Flanking)  d20+11=21 d10+5=7
Monday May 23rd, 2005 10:07:41 AM

F2 appears blinded, and therefore is out of the fight. Assuming the condition to be temporary, Bralin calls out, "How long will he be blind?"

In the meantime, he will assist Lorth with dispatching F1.

[Atk ac21 for 7 hp damage]

Ashalan (AC 17, HP 11/22)  d20+3=23 d20+3=21 d20+3=18 d20+3=19
Monday May 23rd, 2005 10:16:53 AM

Hearing the sounds of battle coming from below, Ashalan creeps down the stairs just far enough for him to be able to see what is happening below. Readying his sling, he keeps to the shadows and hopes that these sounds are the Strongwind guards fighting off the invaders.

Rolls
Move Silently: 23 (natural 20)
Hide: 21
Listen: 18
Spot: 19

Harvest (AC22 HP 13/28)  d20+7=21 d20+8=21 d20+9=25 d20+9=17
Monday May 23rd, 2005 11:12:04 AM

Down the stairs!!!

No, it is only Arminas of Jahrlswolf.

Breathe. There are sounds of distress from above. Hostages?

Harvest Moon draws a scroll of Shield as she moves the rest of the way to a point from which she can peek out and see the floor above. The presence of the elf below is a comfort. There may be those requiring aide here above.

Rolls and Actions
Hide 21
Move Silently 21
Listen 25
Spot 17

Movement and Position
Not sure about position. Would need a detailed 3D rendering of the area to decide, so I'll leave it up to our DM's.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 26 Charges Left
c = Cast


Villemus (AC 18 , HP 15/26, Mage Armor)  d20+6=23 d8+2=9
Monday May 23rd, 2005 11:47:21 AM

Not wishing the enemies to find out that the blindness wouldn't lasted more than half a minute, Villemus mouthed silently. Less than thirty seconds.

Then the drow took a step to the left and shouted, "You are surrounded. Be wise and yield. I have no wish to shed anymore blood."

Draw back his great bow, Villemus prepared to shoot down the fighters if they did not yield.

OoC
Villemus move to E7 and shoots at the F1 if he does not yield.

Rolls
Longbow @ F1: 23 - 4 (in melee) = 19 (not sure if there are flanking bonus, if there are: 19+2=21) for 9 dmg

Effects
Mage Armor: +4 AC, 3 hrs
Wand of Enfeeblement: 49/50 charges
Color Spray @ F2: 1/3 blinded stunned, 0/1 stunned
Arrows: x34 remaining

Any (17AC , 8/20 HP)  d20=16 d20=1 d8=7
Monday May 23rd, 2005 3:01:51 PM

Any swings his sword and dagger (F1), seeking to take advantage of his opponents moment of distraction (sword hit ac21 for 10 points dam 7+3str, dagger 1!)His dagger blow goes amiss.

Merryn AC 17 HP 25/25  d20+5=19 d6+1=5
Monday May 23rd, 2005 10:46:41 PM

Merryn lunges at F1 with his spear, aiming for a strike between the ribs of the malefactor. (AC 19 for DMG 5).

DM Bob & Carla Rnd-C 
Tuesday May 24th, 2005 12:14:28 AM

Lorth presses his attack on the wounded fighter (F1) and with a solid swing Bralin dispatches him to his doom. The enemy slumped at his feet, the strange half-elf, wielding sword and dagger, turns to the remaining fighter (F2) wounding him sorely. Merryn takes a poke, almost, but not quite connecting, while Andrath moves into position to block the man's escape. Villemus calls for a stop to the fighting. The surviving fighter, stunned by the half-drow's spell, drops his weapon, and opens his hands, arms held away from his body.

The stealthy monk of Alemi makes his way down the basement stairs, but is blocked by two slumped bodies on the landing. (Ashalan Spot DC 12 to recognize the dead bear the insignia of Strongwind guards on their clothing.) The clash of arms continues, but any spoken words are unintelligible.

Harvest continues up the elegant stairway, the elven ranger her only escort. Quietly and unobserved, the small monk peeks around the corner and into a grand hall with a raised dais at one end. Intricately carved chairs and comfortable settees are grouped in small clusters along the perimeter of the room. The center is clear as if for some entertainment or a dance. A dozen women and elderly men are huddled in a corner. A female in a diaphanous outfit of multihued veils comforts a richly dressed and bejeweled woman who wimpers and moans.

Lorth AC: 19 HP: 45/22 (Flanking +2 to hit)  d20+11=28 d8+5=11
Tuesday May 24th, 2005 9:08:40 AM

Well now we have a problem, we just can't leave this man here, and we don't have time for this, Lorth thinks.
Walking behind the blinded fighter he hits him in the back of the head as hard as he can with the flat of his sword.
(Trying to do subdual damage, -4 to hit, Not sure of the pluses I get for him being blind and not resisting. DM: 11)

Harvest (AC22 HP 13/28)  d20+9=20 d20+9=14
Tuesday May 24th, 2005 9:36:23 AM

"Hello," Harvest Moon calls out softly as she emerges from behind the corner. Her eyes stray to all the finery before it returns to the corner and the small knot of people.

"My name is Harvest Moon." Her voice sounds small within the Grand Hall. "You are safe now. The invader from the Dread have been sent away. You are safe now. It's alright."

"May I ask your names? We ... we seek the Reeve."

Rolls and Actions
Spot 20
Listen 14

Movement and Position

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 26 Charges Left
c = Cast

Any (17AC , 8/20HP)  2d8(6+8)+4=18
Tuesday May 24th, 2005 10:00:17 AM

Any, Seeing that his opponents are subdued, starts to sing to himself as he cleans his sword and dagger on the robe of his fallen foe

(casts cure moderate wounds on himself for +18).

He turns to those around him and says, "Thank you for your timely assistance, I'm not sure I would have survived without it. To whom am I so indebted, and how may I repay your service".

Then he looks at himself and sighs, "Alas, I fear I will have to make some repairs upon my wardrobe before I can perform again."

Note: He has not sheathed his weapons, and he does not turn his back on anyone as yet.

Villemus (AC 18 , HP 15/26, Mage Armor)  d20+3=7 d20+6=16
Tuesday May 24th, 2005 11:40:27 AM

Sighing in relief that there will not be more unnecessary bloodshed, Villemus took out his silken rope and tied up the fighter.

The drow turned toward the bard and greeted, "Well met! My name is Villemus Bralfah. But we must hurry if we are to stop the blackguard."

And without further words, Villemus crept off after the human monk, his wand ready.

Rolls
Use rope: 7
Move Silently: 16

Effects
Mage Armor: +4 AC, 3 hrs

Items
Wand of Enfeeblement: 49/50 charges
Arrows: x35 remaining
Tattoo of CLW: 0/3

Bralin (ac 21, hp 45/45, Flanking)  d20+9=25
Tuesday May 24th, 2005 2:20:27 PM

Ignoring Any, Bralin grabs F2, holding him still for Lorth's assault.

[Aid another. helping Lorth get a better whack at him].

"Upstairs or downstairs?" he asks the crowd.

Ashalan (AC 17, HP 11/22)  d20+3=4
Tuesday May 24th, 2005 4:09:14 PM

After checking for signs of life from the downed men, not recognizing the insignia on their gear, Ashalan hurries back up the stairs to report to his comrades.

"The battle rages underneath us my friends. I have seen two men which have fallen in the stairwell, I know not whether they are friend or foe, and although I have not seen the combatants, the sounds of struggle are quite clear."

Resisting the urge to rush back downstairs and into battle, for he knows he is in no shape to do so, Ash waits to follow the lead of the others.

Rolls
Spot: 4 (natural 1)

Position
G12

Arminas (AC 19, HP 25/25)  d20+10=27 d20+8=22
Tuesday May 24th, 2005 6:27:37 PM

Arminas steps into the entry way of the room, Harvest at his side. His bow held in front, an arrow notched.

When he sees that it is women and old men, he holds his bow so the arrow is pointed to the floor, trying not to upset them further. The enemy allowed them to escape to the ballroom. Clearly the enemy is not after jewels, but something down below.

Pointing at the jeweled woman, Arminas says:
"Harvest, does she not look like the women described to us?"

Rolls
Listen 27
Spot 22

Andrath (AC20, 20/30 hp) 
Tuesday May 24th, 2005 10:44:08 PM

Andrath moves over towards the stairs, and listens both up and down. Hearing the sounds of combat from below, he calls up the stairs, "Harvest, Arminas, come back down here. We are heading into the basement; there is combat down there, and the guards need our help." Then he beckons to the rest of the party, and heads down the stairs, on the heels of Ashalan. He will move to the nearest corner on the stairs and peer around it, to see what is causing the combat sounds.

Merryn AC 17 HP 25/25  d20+5=18
Tuesday May 24th, 2005 11:14:08 PM

Merryn tries once more to wound F1. Sadly, he comes up short again. (ATK AC 18).

DM Bob & Carla "Upstairs/Downstairs" 
Tuesday May 24th, 2005 11:39:04 PM

The keen eyes of Harvest Moon and Arminus Calaelen pick out the large emerald and sapphire broach on the bejeweled woman's breast. It is unmistakably a dragonfly, its wings adorned with diamonds. At sight of the blood caked duo, the woman falls back onto the couch in a faint. The veiled dancer takes a tentative step toward the two at the top of the stairs, while the others cower together. "This one is an inn keeper of some import in the small town yonder. The Reeve? The Reeve isn't here. She left soon after the fighting started, after the captain and her lieutenant went downstairs."

Bralin restrains the unarmed fighter while Lorth clobbers him into unconsciousness. Merryn jabs at him for good measure. Villemus struggles with tying the man, while the strange bard expresses his thanks. Ashalan recounts his findings.

Andrath calls out to Harvest and Arminus to form up with the party as they make their way to the basement stairs.



Villemus (AC 18 , HP 15/26, Mage Armor)  d20+6=22 d20+8=19 d20+8=16
Wednesday May 25th, 2005 4:33:34 AM

Upon hearing Andrath's shout, Villemus took an about turn and crept down the stairs after Ash, his wand and bow ready.

Rolls
Move Silently: 22
Spot: 19
Listen: 16

Effects
Mage Armor: +4 AC, 3 hrs

Items
Wand of Enfeeblement: 49/50 charges
Arrows: x35 remaining
Tattoo of CLW: 0/3


Lorth AC: 19 HP: 45/22 
Wednesday May 25th, 2005 7:44:51 AM

Lorth salutes their new ally. "You fight well", he says. He then turns around and heads to the stairs following the rest of the party.

Merryn AC 17 HP 25/25  d20+8=27 d20+6=23
Wednesday May 25th, 2005 9:01:05 AM

Breathless from the exertion of the battle, Merryn gasps a greeting at the newcomer. "Hello, my name is Merryn Blackbridge, druid of the Culverwood, and more recently an ally of the Swords of Light. Lorth is correct in praising your fighting skills."

Merryn then follows Villemus and Ashalan down the stairs to form up with the rest of the group.

(Listen: 27; Spot: 23).



Any (17AC, 20/20 HP) 
Wednesday May 25th, 2005 9:59:10 AM

Any sees that there is much more going on than he has known, and judging from the state of his new allies condition, he sees that the battle is not over yet.

Any says, "I overheard two people, just before I was attacked, heading down the stairs. One said something like ' I have come to claim it...my master wills it...'and the other, a female voice said,'I will
take you to it....'. I will aid you as I can for the aid you have offered me".

Any then follows down the stairs with the others, his sword and dagger at the ready.


Arminas (AC 19, HP 25/25) 
Wednesday May 25th, 2005 10:33:28 AM

Arminas hears the call of Andrath to come join the battle.

"Harvest, I think they will be safe here. We should hurry back, the real battle goes on below."

Arminas will then hurry back down and join the group, taking his place near the front.

Looking at his wounded companions, he adds:

"Is it wise to go into heated battle already deeply wounded? Perhaps a moment to heal wounds would be wise. Dead men will not defeat the dread."

"Except for those dead paladins, and perhaps the Sleeper, oh I don't know anymore."

Harvest (AC22 HP 13/28)  d8+1=6 d8+1=9 d8+1=6
Wednesday May 25th, 2005 10:54:18 AM

"Mistress Pearly of the Dragonfly Inn," Harvest inclines her head in the direction of the bejeweled woman, now, possibly unconscious on the divan.

The veiled dancer is plainly of a clearer head. Harvest Moon addresses her.

"The Paladin Catheron sees to the security of the Castle without. Fighting has ceased for the moment. But, perhaps it would be best to remain here for now. Someone will, no doubt, come for you when it is safe to emerge."

The brown monk bows again before turning back down the stairs in answer to Andrath Silverhand's call.

"Thank you, Arminas of Jahrlswolf," she says softly to the elven ranger at her side, "for accompanying me up the stairway." But she passes before her face can reveal more than her words, and continues down the stairs.

"There are none but frightened innocents above," Harvest reports when she catches up with the others. "The Reeve is below. The Blackguard must be as well. Captain Greenblade and Lieutenant Orrin were said to have preceded them."

Given enough time, Harvest touches the wounded with the healing wand.

Rolls and Actions
CLW Lorth Heal 6+9 = 15hp
CLW Villemus Heal 6hp

Movement and Position

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 23 Charges Left
c = Cast

Ashalan (Ac 17, HP 11/22) 
Wednesday May 25th, 2005 12:47:07 PM

Letting the fighting members of his party take the lead down the stairs, Ashalan pauses to request a touch from Harvest's healing wand feeling he will need his strength in the clash to come.

After the touch of the healing magicks passes, Ash will follow the others down the stairs.

Harvest - OoC 
Wednesday May 25th, 2005 1:54:00 PM

Oops. Sorry, I missed you there, Ash.

Bralin (ac 21, hp 45/45) 
Wednesday May 25th, 2005 7:57:40 PM

Bralin flings off his pack, pulls out a scroll, and puts the pack back on.

"I am Bralin Stoneminder," he tells the newcomer as he works.

Scroll in hand, the dwarf hurries after his comrades.

Andrath (AC20, 20/30 hp) 
Wednesday May 25th, 2005 10:12:35 PM

"I could also use a tap of the wand, since I am down a little in health." The rogue waits for the rest of the party to form up, and for the healing wand to be used on him. Then he heads down the stairs, and peeks around the bottom to see what is going on in the basement.

DM Bob & Carla (Vaults Rnd 1) 
Wednesday May 25th, 2005 11:09:32 PM

With the battle on the main floor of the castle quelled, the Swords of Light find a few precious moments to heal themselves and greet Any, the half-elf who fought so well moments before. Harvest Moon and Arminus console those upstairs, then return to join the rest of the party. Andrath leads them down the rough stone staircase and into the bowels of the Castle at Strongwind. Torches light the way. Several dead guards and at least two dead fighters of the dread litter the stairs, their life blood collecting in small dark pools. As they near the bottom, the unmistakable sound of sword on sword and the rasping breath of combatants can be heard.

As Andrath peeks around the corner at the bottom of the stairs, two dimly lit rooms come into view, They are connected by an arched opening, it's two heavy iron doors flung open. Two separate hallways exit the front room in either direction; a well dressed female half-elf lies unconscious on the floor to Andrath's left.

Two officers of the Strongwind Garrison face off against each other in the archway, circling warily, their swords ring out as they parry each other's blows. Lieutenant Orrin appears to be bleeding from his side. His opponent, Captain Greenblade, appears uninjured although she is obviously fatigued. With a sudden flurry of blows, the lieutenant presses forward catching Arista Greenblade off-guard and his blade cuts across her shoulder drawing blood. He snarls something incomprehensible and continues to press his attack.


Harvest (AC22 HP 21/28)  d8+1=9 d8+1=3 d8+1=8 d20+9=29 d20+9=20 d20+9=27
Thursday May 26th, 2005 7:50:12 AM

More requests for the healing wand. Another would have to be purchased before long.

Down the stairs, Harvest peeks around the corner to see the two officers engaged in combat. With each other!

Quickly, she draws a scroll from her haversack. Reading it, she takes on the form of the Blackguard who had preceded them into the Great Keep. To all besides her companions she would be the Blackguard. All it would take would be a moment. A look of despair from one. Triumph, perhaps, from the other.

Harvest Moon steps out.

Rolls and Actions
If allowed:
CLW Heal Ash 9hp
CLW Heal Andrath 3hp
CLW Heal Harvest 8hp

Spot 29 (For flash of expression from either combatants)
Listen 20 (For flash of expression from either combatants)
Sense Motive 27 (For flash of expression from either combatants)

Movement and Position

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Disguise Self - Duration 10 Minutes from entry into Lower Level of Great Keep
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 20 Charges Left
c = Cast

Lorth AC: 19 HP: 45/37 
Thursday May 26th, 2005 8:04:33 AM

Lorth sees the fighting and is not sure who to help. Moving halfway across the floor towards the combatants, (Move action) he stops and concentrates on Captain Greenblade, searching her soul for evil. Hoping he finds none.

Villemus (AC 18 , HP 21/26, Mage Armor)  d20+2=16 d20+2=9
Thursday May 26th, 2005 11:57:24 AM

"Drop your weapon, pretender! You have been surrounded!", the drow shouted as he drew his bow as if he was going to shoot the traitor down.

OoC
Villemus tries to bluff them and pretend he knows who is the traitor/disguised dread, so that the traitor/etc will surround or expose himself.

Rolls
Bluff: 16
Sense Motive: 9

Effects
Mage Armor: +4 AC, 3 hrs

Items
Wand of Enfeeblement: 49/50 charges
Arrows: x35 remaining
Tattoo of CLW: 0/3


Ashalan (AC 17, HP 20/22)  d20+3=22
Thursday May 26th, 2005 12:22:24 PM

Entering the larger room and drifting to his right, Ashalan supports Villemus.

"Listen to the drow, resistance is futile, lower your weapon now!"

Ash, now on the right side of the room takes a quick look down the eastern hallway to search for more of the Dread fighters.

Rolls
Spot: 22

Any (17AC, 20/20 HP) 
Thursday May 26th, 2005 12:39:02 PM

Any, not knowing who he should fight--if anyone--stays ready and moves into the room to the right, all he knows is the attacks made by the strange fighters in black from upstairs. If he sees more of their kind, he will defend himself, otherwise he will wait to see which way the wind blows. He is also listening for the voice of the person he heard speaking on the stairs--that person he knows does not have the welfare of people in mind. If he recognizes the voice, he will tell the others.

Arminas (AC 19, HP 25/25)  d20+8=24 d20+11=19 d8+5=10
Thursday May 26th, 2005 1:35:16 PM

Arminas steps into the room, an arrow notched pointed at Orrin. Carefully he looks at Captain Greenblade.

I just saw her at the dream, if that is really her then Orrin must be the enemy.

IF Arminas is convinced that it is indeed Greenblade, he attacks Orrin.

Rolls
Spot 24 - to see if Captain Greenblade is really herself.
Attack (only if spot tells something) Hit AC 19 Damage 10

Merryn AC 17 HP 25/25 
Thursday May 26th, 2005 5:45:21 PM

Merryn takes his cue from the other members of the group and observes for a while. What reason could there be for these guards to be fighting?

Bralin (ac 21, hp 45/45) 
Thursday May 26th, 2005 8:48:16 PM

Too many differing strategms are employed by his comrades.

Bralin waits.

Andrath  d20+8=10
Thursday May 26th, 2005 9:43:25 PM

Andrath sees Harvest change into the blackguard, and thinks, "What a good strategy." Unfortunately, it is ruined by the rest of the party moving in, and trying different approaches. He tries to figure out which of the two is the most likely to be on their side, but has some difficulty. [OOC: Sense motive roll of 10.]

He whispers down to Bralin, "Do you have any person-holding spells? I figure that we will have to capture both of them, and question them both to find out what is going on."

DM Bob & Carla (Vaults Rnd 2)  d20+8=19 d20+2=16 d4=3
Thursday May 26th, 2005 11:43:35 PM

The Swords of Light take action, each in their own independent way.

Harvest casts a disguise spell and immediately appears as a blackguard before stepping into the chamber. Villemus and Ashalan follow immediately, and call out to the two combatants in the archway. Both Leiutenant Orrin and Captain Greenblade turn to look at them. The Captain's face registers surprise at the sudden intrusion. The lieutenant hesitates just a moment , distracted by the sudden appearance of a blackguard and a wildly dressed drow. In that briefest of moments, the Captain's blade strikes home and cuts the already wounded Lieutenant across his temple. He wipes at the blood with his free hand and unleashes a vicious torrent of blows at his aggressor, pushing her back against the archway. "I'll deal with you" he spits his words out in anger.

Harvest is unsure of what to think, the lieutenant is clearly angered, and perhaps fearful at the same time, but other than the look of surprise on the Captain's face she is hard to read.

Lorth strides across the room and focuses his attention on Arista Greenblade, looking into her soul to determine if she is of an evil nature. He detects no such aura on the Captain, but is staggered by the overpowering sense of evil to his right. The clammy oppressive aura penetrates his very fibre as the blackguard enters the chamber from the east.

Arminus recognizes the Captain from the session at the Giggling Ghost and unleashes an arrow at Lieutenant Orrin, who swears an obscenity as the arrow glances off his armor.

Merryn, Bralin, and Andrath hold their position in the stairway, trying to determine which of the two combatants to side with while Any moves into the room and tries to discern if any of the voices are the same as he heard earlier, only to find himself far closer to the evil knight than he might wish.

The true blackguard advances down the corridor towards Any, sword in hand. The blade is smeared in blood; sticky red fluid extends down the hilt and onto his gauntlet. With a dismissive wave of the evil paladins free hand and a muttered phrase, the bard feels a wave of fear roll over him [Will Save vs DC 15 or be shaken for 3 rounds, otherwise shaken for only 1 round (-2 on all rolls)]


Villemus (AC 18 , HP 21/26, Mage Armor)  d20+5=22 d6=5
Friday May 27th, 2005 1:09:49 AM

Still unsure who is the villian between the two soldiers, Villemus decided to deal with the blackguard instead.

Aiming his bone wand carefully, the necromancer whispered the trigger word and fired off a crackling bolt of greenish energy at the evil knight of dread.

"That this you scum!", the tattooed rat named Bone squeaked before darting back into the shadows of Villemus's hood.

Rolls
Ranged Touch @ BG: AC22 for -5 Str penalty for 1/10 rounds, No save.

Effects
Mage Armor: +4 AC, 3 hrs

Items
Wand of Enfeeblement: 48/50 charges
Arrows: x35 remaining
Tattoo of CLW: 0/3


Lorth AC: 19 HP: 45/37 
Friday May 27th, 2005 7:52:37 AM

Lorth not trusting either Orrin or Greenblade turns towards the east when he feels the overpowering evil. "Andrath, I sense nothing on the captain, but it could be because I am being overpowered by the abomination to the east.", he says loudly. Then to himself he says, "Gargul hear my prayer, grant me the insight to slay my foes." (Divine Favor). He then moves 10 feet east.

Effects:
Divine Favor 10 rounds, +1 AT & DM

Merryn AC 17 HP 25/25  d20+5=21 d6+1=6
Friday May 27th, 2005 8:07:06 AM

Now there is something that is unmistakeably evil, the druid thinks to himself while looking towards the blackguard. Better to dispatch with the certainties and leave the guesswork for later. Merryn rushes towards the Blackguard, brandishing his spear as he runs. If he can reach the Blackguard this round, he attacks, else he double moves to get to him. (AC 21 for DMG 6, nb: Bull's Strength is still active.)

Ashalan (AC 17, HP 20/22)  d20+7=21 d20+7=9
Friday May 27th, 2005 10:10:07 AM

(OOC:) From the map I am assuming that Ash is in the path of the BG and not Any, I will roll my save and act accordingly.

With the sight of the blackguard looming down on, him all thoughts of the clashing soldiers flee from his mind.

A wave of his blood-caked mailed hand brings a wave of fear that washes over Ash, eliciting an overwhelming urge to retreat from that fearsome sword.

Trying to tumble out of the warrior's way results in Ash scooting and rolling across the dusty floor in a most ungraceful manner. (Tumble: 7 (9-2))

But as Ashalan scrambles to his feet, he hopes that he is in better position to meet the fearsome blackguard, and that his comrades have noticed the appearance of this dire threat.

Rolls:
Will Save: 21
Tumble: 7

Movement:
Moving back into southeastern corner of the room

Effects:
Shaken (1 round)


Harvest (AC22 HP 21/28) 
Friday May 27th, 2005 10:47:47 AM

Harvest Moon bristles at the sight of the Blackguard. To all but her own companions, the image of the evil anti-paladin points a finger at its newly arrived double.

"YOU," the image cries in the voice of a young girl, "YOU ARE BAD!" No mercy for this one. "YOU MUST DIE!"

"Bralin Stoneminder," the brown girl whispers, and she draws a scroll from her haversack, "grow large and smite him from afar."

Rolls and Actions
If Bralin comes by to accept, Cast Enlarge Person. (Duration 10 rounds from Appearance of Blackguard)

Movement and Position
No movement unless required to get to Bralin with the Spell.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Disguise Self - Duration 10 Minutes from entry into Lower Level of Great Keep
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 20 Charges Left
c = Cast

Any (17AC, 20/20HP)  d20=17
Friday May 27th, 2005 10:58:03 AM

Any feels a wave of fear rush through him as the blackguard waves his gauntleted hand at him, but he steels himself to the effects, and prepares to do battle. (save VS fear 20(17-2, +5 will)


Bralin (AC22, 45/45, Protection vs Evil) 
Friday May 27th, 2005 11:00:01 AM

Do you have any person-holding spells? Andrath asks.
"Nay," the dwarf replies.

And then the Blackguard appears. In conjunction with Harvest's words, Bralin's course of action becomes plain. He pauses long enough to ask the protection of The Chamber, and then strides forward toward the guard, but close enough to the monk for her to cast her spell. The dwarf drops the held scroll [free action] and draws his axe as he moves.

[Cast Prot vs Evil]
[20' move - ending up in Harvest's southeast quadrant]

Arminas (AC 19, HP 25/25)  d20+6=7 d20+6=23 d8+6=12
Friday May 27th, 2005 1:45:58 PM

Arminas is convinced. This is the Captain Greenblade he saw in the dream. Lorth senses no evil in her, it is not an imposter. Orrin must die.

Stepping forward 5 feet should put him within 30 feet, a nice range for doing maximum damage (free action).

Notching a magical arrow, he lets it fly at Orrin. The arrow flys wildly, completely missing Orrin.

"Now would be a good time to convince me you are not a traitor, I am not likely to miss again."

Arminas lets another arrow fly at Orrin, this time with much better accuracy.

Rolls
1st Arrow Hit AC 7 (rolled a 1)
2nd Arrow Hit AC 23 Damage 12

Andrath (AC20, 20/30 hp) 
Sunday May 29th, 2005 12:58:25 PM

Andrath struggles with figuring out who the real evil is between the two figures fighting each other. "Arminas, hold your attacks, but keep them trained on the two guards."

Then he faces the captain and the lieutenant and calls out, "You two, drop your weapons. We are here to stop the evil Dread from taking over the keep. Either both of you, only one of you, or neither of you are aligned with the Dread. Drop your weapons and back away from each other, now. We will kill the blackguard, and then we can deal with the two of you. If either of you do not drop your weapons and back away, we will assume that you are aligned with the Dread, and will have to kill you. My friend Arminas with the bow, and I, will make short work of whomever decides to fight, especially in your wounded condition. Arminas, move to the left for a clear shot."

Andrath moves across the room [OOC: double move], to stand 10' immediately south of the Captain.

Arminas (AC 19, HP 25/25) Illegal second post 
Sunday May 29th, 2005 3:09:25 PM

Arminas does as Andrath requests. Which probably keeps him from making his second shot, instead he moves to his left.

DM Bob & Carla (Vaults Rnd 3)  d20+8=12 d6+3=8 d20+9=24 d8+2=4
Monday May 30th, 2005 7:31:35 AM

"You fools!" Lieutenant Orrin practically spits the words out at Andrath and Arminus as he tries to staunch the flow of blood from the elf's arrow protruding from his shoulder. Captain Greenblade seizes the moment and steps behind the injured man. His eyes open wide as she plunges her dagger into his lower back. "You fools..." the lieutenant stiffens momentarily before dropping his sword and slumping into the Captains arms. She holds him in front of herself like a shield. "Come no closer or I'll stick him again" she calls out.

Villemus reacts instantly to the presence of the blackguard and activates his wand. sending forth a burst of energy that appears to stagger the evil knight.

Merryn charges forward but finds his way partly blocked by his colleagues and can only get within 10 feet of the blackguard, at which point he can feel the unholy presence of the servant of the dread as it assails his mind and soul [Aura of Despair, -2 on all saves].

[OOC Merryn can only charge if his path is a straight line, unobstructed by others.]

The blackguard ignores Harvest's command and is equally dismissive of the advancing paladin. He slashes out at Merryn with his longsword, striking the druid across the shoulder [Hit AC=24 for 4 dmg , -1 to CON].

Bralin casts a spell on himself and moves next to the monk whereupon he grows to twice his normal size. Ashalan and Any ready themselves for the ensuing fight.


Harvest (AC22 HP 21/28)  d20+8=25
Monday May 30th, 2005 8:12:48 AM

Harvest Moon prepares for a spell.

But then, the traitor reveals herself through the cowardice of her actions.

The tone of the little brown monk's voice matches her tread as she walks with calm, forceful, deliberation across the room.

"You may strike him dead, Captain Greenblade. But you will still be brought to justice. And your lieutenant's death will be one more crime for which you will be called to account for. You cannot escape."

As she moves in the guise of the darkly armored Blackguard, the spiked chain comes into her small hands, draped by the ends of her over-sized sleeves.

"Lay aside your weapon and surrender. The law holds mercy for those who recant. Lay down your weapon."

Harvest stops abruptly before Lieutenant Orrin. Her whole body pulls back in a wave, that sends the end of the spiked chain forward to wrap Captain Greenblade's weapon and tear it from her hand.

Rolls and Actions
Disarm 25 vs Captain Greenblade (If wielding two weapons, then the larger of the two.)

Movement and Position
Directly South of Lt Orrin

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Disguise Self - Duration 10 Minutes from entry into Lower Level of Great Keep
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 20 Charges Left
c = Cast

Merryn AC 17 HP 21/25 (-1 CON)  d20+5=20 d6+1=3
Monday May 30th, 2005 9:34:20 AM

Shaken by the presence of the Blaclguard and the wound received from him, Merryn nevertheless presses the attack, lashing out with his spearpoint. (AC 20 for DMG 3).

Villemus (AC 18 , HP 21/26, Mage Armor)  d20+13=30
Monday May 30th, 2005 10:57:02 AM

Swiftly replacing his wand, the half-drow began another spell and flung it at the approaching blackguard.

And as the Harvest lashed out at the captain, Villemus frowned slightly and tried to determine if she had been charmed. "Try not to harm her!"

Rolls
Spellcraft to see if Captain Greenblade is charmed/dominated: 30

Spell
Grease @ BG's weapon: Ref DC 15 negates, drop weapon, 1/3 rounds

Effects
Mage Armor: +4 AC, 3 hrs

Items
Wand of Enfeeblement: 48/50 charges
Arrows: x35 remaining
Tattoo of CLW: 0/3


Any (17 AC, 20/20 HP)  d20=16 d20=9 d8=2 d4=1
Monday May 30th, 2005 11:17:12 AM

Any, knowing only that he has been attacked by these blackguards already, focuses on the most recent attacker and swings his sword and dagger at the approaching knight.(hit AC 19 for 8 ponts of dam.) The sword connects, but his dagger misses, perhaps due to the after effects of his recent bout of shaking and fear.

Arminas (AC 19, HP 25/25) 
Monday May 30th, 2005 3:06:43 PM

OOC: The round before last I missed with my arrow, last round I missed with my first arrow and stayed my second shot at Andrath's command. No arrow hit from Arminas.

I used your first post as the official post and ignored your second 'illegal' post for role play purposes

Actions below:

"So, I have been taken for a fool."

This is all very confusing. Was it not Greenblade I saw at the gathering?

Arminas keeps his arrow pointed at Greenblade.

"If you kill him, then nothing will keep me from making a pin cushion of you."

Bralin (AC21, 45/45, Protection vs Evil, Enlarge)  d20+9=29 d20+9=21 2d8(5+1)+6=12 2d8(3+6)+6=15 2d8(7+3)+6=16
Monday May 30th, 2005 9:12:56 PM

Bralin moves quickly to support Merryn. The huge dwarf strides to meet the Blackguard, using his new found size to keep the foe at bay.

[Move to directly west of the Blackguard, with 5' space between the two.]

Bralin's enormous axe slams into the enemy.

[atk nat 20! crit threat 21 - 12 hp damage. If crit - 43 hp damage (oh please, oh please, oh please...)]

Andrath (AC20, 20/30 hp)  d20+7=19 d8+5=13
Tuesday May 31st, 2005 12:59:01 AM

Seeing the lady Captain continue to attack, even after his warning, Andrath moves north to engage her. "You continue to attack, so you must be the evil one after all." He swings his longsword at the lady fighter. [OOC: Hit AC19 for 13 hp damage.]

Lorth AC: 19 HP: 45/37  d20+12=23 d8+6=7
Tuesday May 31st, 2005 8:02:30 AM

Lorth is saddened to hear that Greenblade is the traitor but ignores her for the moment. He moves quickly over to the blackguard and attacks with his father's longsword. (Hit AC: 23, DM: 7)

Effects:
Anti fear aura (Anyone within 10 feet of Lorth gets +4 to save vs fear effects)
Divine Favor 9 rounds, +1 AT & DM


DM Bob & Carla (Vaults Rnd 4)  3d8(5+5+7)+6=23 d20+10=29 d20+8=21
Tuesday May 31st, 2005 8:03:48 AM

The blackguard falls back under Bralin's vicious onslaught and staggers into the wall behind him. The evil paladin moves his hand over the horrific wound and utters a few guttural words as the wound begins to close before your eyes.[Cure Serious Wds = 23] "Now, it is time to go and join our master" he calls to Arista Greenblade. His blade remains firmly locked in his bloody gauntlet, despite Villemus' spell. Merryn and Any join in the attack against the blackguard, but only Any's blade finds the mark.

Arista Greenblade remains partially covered behind the limp body of Kelesh Orrin. Arminus slowly begins to realize the duplicity of the Captain, and that her presence at the elven gathering speaks to nothing more than elven blood. No doubt there were elven followers of Marteus at the meeting as well. He keeps the Captain covered with his bow. Harvest and Andrath press forward to attack. Andrath's blade fails to find the mark as he tries to avoid further injuring the Captain's unconscious hostage. Harvest's chain shoots out towards Greenblade, striking her weapon but failing to dislodge it from her grip.[Opposed Disarm=29]

With a tremendous heave, the Captain pushes Lieutenant Orrin into Andrath's path and darts towards the blackguard. [Tumble=21]

[OOC Arminus can take one shot at the Captain as she tumbles past Andrath - Held Action]


Lorth AC: 19 HP: 45/37  d20+12=27 d8+6=11
Tuesday May 31st, 2005 8:17:31 AM

Lorth attacks the Blackguard once more... (Hit: AC 27, DM: 11)

Effects:
Anti fear aura (Anyone within 10 feet of Lorth gets +4 to save vs fear effects)
Divine Favor 9 rounds, +1 AT & DM

Harvest (AC22 HP 21/28) 
Tuesday May 31st, 2005 8:29:07 AM

Harvest Moon's head moves in a small nod of righteous satisfaction as the traitor relinquishes the hostage and tumbles away. Catching up the rough wooden eye at her hip, she calls for the power to strike their enemies.

Then, feeling calmer and more in command, the little brown girl shifts cautiously across the floor toward the elven miscreant.

Rolls and Actions
Cast Bless. Move 5 feet Southeast.
If Chain is on Floor from failed Disarm attempt, then use Move Equivalent to pick it up.

Movement and Position
Move 5 feet Southeast.
Greenblade now within Threat Range of Chain. If she doesn't Tumble or Withdraw, she should draw an AoO.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Disguise Self - Duration 10 Minutes from entry into Lower Level of Great Keep
Bless - Duration 10 Rounds Remaining/ +1 to Hit, +1 vs Fear Effects
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
cBless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 20 Charges Left
c = Cast

Any (17AC, 20/20 HP)  d20=16 d20=15 d8=4 d6=4 d4=1
Tuesday May 31st, 2005 10:00:18 AM

OOC ignore d6 rolled wrong dice

Any continues his attack against the black foe striking with more confidence with sword and dagger (hit AC 20 & 19 for 11 & 8 HP dam.).

As he fights those closest will notice that he is humming to himself. (No spell, he just likes the rythym to fight to :0))

Ashalan (AC 17, HP 20/22) 
Tuesday May 31st, 2005 10:19:05 AM

Ash, seeing the "captain" hastening to the side of the blackguard, moves to intercept her.

Circling around the giant Bralin, Ash tries to cut off her path.

Arminas (AC 19, HP 25/25)  d20+12=21 d8+6=9 d20+6=18 d20+6=8 d8+6=12
Tuesday May 31st, 2005 12:39:07 PM

Held Action from last round
Arminas shoots an arrow at Greenblade as she tumbles by.
Hit AC 21 Damage 9

This round
A look of outrage is on Arminas' face.

The traitor is an elf, unthinkable!

Arminas has one plan, and that is to end the life of the traitor before she can cause more damage.

His arrows fly, with as Arminas mutters an oath of vengeance. Cursing, it looks like his arrows fly wide.

Rolls
Hit AC 18 Damage 12 ??
Hit AC 8

Merryn AC 17 HP 21/25 (-1 CON)  d20+5=8
Tuesday May 31st, 2005 7:26:15 PM

Merryn strikes the Blackguard again, missing terribly. (AC 8 :( ).

Bralin (AC21, 45/45, Protection vs Evil, Enlarge)  d20+9=23 2d8(7+8)+6=21
Tuesday May 31st, 2005 7:50:00 PM

Bralin launches another vicious blow at the Blackguard.

[atk ac 23 for 21 hp damage]

Andrath (AC20, 23/30 hp) Bless  d20+6=25 d20+6=19 d20+6=23 d8+5=9 d6+2=6
Tuesday May 31st, 2005 10:28:11 PM

Andrath shifts 5' to the southeast, and swings both his swords at the lady elf. Both swords strike true, as they bite into the traitor. [OOC: Hit AC25, critical threat with the longsword, but no critical since confirm is only AC19. Regular hit does 9 hp damage. Hit with shortsword vs AC23, for another 6 hp damage.]

Andrath calls out, "Someone get on the other side of this traitor!"

Villemus (AC 18 , HP 21/26, Mage Armor) 
Tuesday May 31st, 2005 10:34:14 PM

Undisturbed by his foiled spell, Villemus calmly continued on with his last and final spell. As the necromancer forced out the inhuman incantations from his lips, everyone could feel invisible dark arcane energy that crackled forth from Villemus and streak toward the dark knight.

And without looking whether his spell was successful, Villemus slung his bow and prepared for close melee.

Spell
Blindness @ BG: Fort DC 16 negates Blindness

Effects
Mage Armor: +4 AC, 3 hrs
Enfeeblement @ BG: -5 str penalty, 3/10 rounds

Items
Wand of Enfeeblement: 48/50 charges
Arrows: x35 remaining
Tattoo of CLW: 0/3


DM Bob and Carla (Vaults Rnd 5)  Greenblade's save vs Blindness d20+6=7 % chance to hit d100=88 hit d20+10=25 damage d8+9=11
Tuesday May 31st, 2005 11:48:18 PM

Lorth presses down upon the blackguard wielding the sword of his sire effectively. Any, connects with his sword, but misses with his dagger. Merryn makes a threat, but is unable to connect. Bralin, as wide as he is tall, with forearms the size of hams, swings his mighty axe and cleaves the foe clear in two at the waist spraying an arc of crimson blood across wall.

Harvest and Ashalan move to intercept the captain, while a furious Arminas looses an arrow on the traitor, wounding her. Andrath comes at the half-elf from the side and gets her with his swords. (Greenblade's AC is 21) Finding the target of his spell has been dispatched; Villemus notices the route is clear to Greenblade. He sends his magic in her direction, effectively blinding her. The servant of the dread swings out wildly with her sword, striking the rogue (Hit AC 25, for 11 dmg, -1 to CON) (Greenblade's AC now 18)


Villemus (AC 18 , HP 21/26, Mage Armor)  d20+5=10 d20+2=20
Wednesday June 1st, 2005 2:13:33 AM

"Too much blood... too much blood...", Villemus mumbled as Bralin splattered the drow with the blood of the blackguard while his familiar, Bone screeched, and fainted.

Villemus unslung his grim scythe as he moved toward the blinded captain warily. "Surrender now. You are blinded and alone. Gargul wil forgives.", the wild half-drow shouted as he swung the curved blade of his scythe at Captain Greenblade in attempt to trip her.

OoC
Draws scythe and moves 20 feet towards Captain Greenblade (move action). Trips Captain Greenblade with scythe (std action).

Rolls
Trip Touch with scythe @ G: AC10 (probably a hit since, there is no dex bonus and a -2 to AC)
Str check vs G: 20

Effects
Mage Armor: +4 AC, 3 hrs
Blindness @ G: no dex bonus, -2 AC, 1/2 spd, -4 Dex & Str checks, 50% miss chance.

Items
Wand of Enfeeblement: 48/50 charges
Arrows: x35 remaining
Tattoo of CLW: 0/3

Lorth AC: 19 HP: 45/37  d20+6=25
Wednesday June 1st, 2005 7:39:08 AM

Lorth, seeing that Bralin and his friends have everything well under control, moves over to the reeve and attempts to staunch his wounds. (Heal DC check: 25)

Harvest (AC22 HP 21/28)  d20+9=11 d20+9=21
Wednesday June 1st, 2005 10:10:27 AM

A high pitched screech comes from the direction of the drow newcomer. A shout, and Harvest Moon backs away as, from the corner of her eye, she catches the glint of his scythe sweeping across the floor.

To her right, the crumpled body of Lieutenant Orrin comes into view. The brown girl stoops to touch his brow with a healing Orison.

Then the question comes to her ... What lead them to fight before this door? What lies beyond? Pivoting on the balls of her feet, the little monk peers in with inquisitive eyes.

Rolls and Actions
CMinorW to Stabilize Lt Orrin (Burn Resistance)
Spot 11 (Into Room to the North)
Listen 21 (Into Room to the North)

Movement and Position
Immediately North of Lt Orrin

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Disguise Self - Duration 10 Minutes from entry into Lower Level of Great Keep
Bless - Duration 10 Rounds Remaining/ +1 to Hit, +1 vs. Fear Effects
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
cBless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 20 Charges Left
c = Cast

Arminas (AC 19, HP 25/25)  d8+1=9
Wednesday June 1st, 2005 10:41:40 AM

Arminas' concern shifts from Greenblade when she is blinded and the blackgaurd is killed. He looks toward Orrin. He needs my help.

Walking over to Orrin, Arminas kneels down beside him.

"Harvest, if it were not for me Lt. Orrin would not be lying here. Let me bind his wounds and afford some healing."

Shaking his head, with a tear in his eye, he adds:

"My own stupid trust in the honor of elves has caused this. First I offend Bralin and the others, and now this."

Arminas then gently removes the arrow, binding his wounds. He takes a potion from his pocket, and slowly trickles the contents down the wounded officers throat.

"I can only hope this helps."

Actions
Potion of Cure Light Wounds 9 HP restored.

OOC: I am going fishing, and will probably post late tomorrow.

Any (17AC, 20/20HP) 
Wednesday June 1st, 2005 12:56:26 PM

Any cleans his weapons, but does not sheath them. He scans up and down the side hallways, then asks, "Are any hurt beyond their own ability to cure, if so perhaps I can be of some help."

Any will aid those who might need help with spell and potion, but will not drop his guard more than necessary to do so. Too much violence has taken place for reasons he does not yet understand.

Ashalan (AC 17, HP 20/22)  d20+5=25 d20+5=15 d8+2=10 d8+2=7
Wednesday June 1st, 2005 12:58:21 PM

Ashalan takes advantage of Greenblade's blindness and staggers her with a powerful roundhouse kick to the side of the head. (Hit AC 25, Dam: 10, crit check hit AC 15) Landing on the balls of his feet, ready to defend himself.

Bralin (AC21, 45/45, Protection vs Evil, Enlarge) 
Wednesday June 1st, 2005 8:36:58 PM

The Blackguard is dead. The Captain is defeated.

Bralin scans the area for more opponents.

Andrath (AC20, 8/26 hp, -1 CON) 
Wednesday June 1st, 2005 10:03:31 PM

Andrath backs away from the Captain, holding his swords at the ready. "Captain, you will drop your weapon and lie down on the ground. This is your only chance. Otherwise, the nine of us will chop you into little tiny pieces."

"Harvest, do you have that wand handy? I could sure use a little healing."

Merryn AC 17 HP 21/25 (-1 CON)  d20+5=14
Wednesday June 1st, 2005 10:46:58 PM

Dead set on eliminating the blackguard, Merryn strikes again, only to miss yet again. (AC 14)

DM Bob and Carla (Rnd 6)  morale check d20+1=8 To pick direction (1 left, 2 straight ahead, 3 right) d3=2 charge attack d20+12=26 dmg d8+3=9 miss chance 100=90
Wednesday June 1st, 2005 11:43:22 PM

Lorth ministers to the very attractive half-elf lying unconscious on the ground. With a flutter of long lashes, she opens her eyes and fixes the paladin with blue eyes set in an exotic looking face. The intricate coils and knots of her hair have become loose, and pale blonde strands hang down past her shoulders. Smiling sweetly at Gargul's soldier she reaches out a slender pale hand for assistance. Lorth notices she wears a big gold ring on her middle finger.

Together, Harvest and Arminas revive the lieutenant. This service does little to amend his crusty demeanour. The still wounded man scrambles to his feet, searching for his weapon. "I'll kill her!" he growls as disoriented, he tries to make his way towards the well dressed woman with Lorth, "she led them here! Helped them find it!"

Any watches as Villemus attempts to trip the blinded captain. Greenblade sidesteps the scythe, but is struck a fierce blow by Ashalan, while Merryn jabs out in vain. Backing up, Andrath issues an ultimatum, but the incensed dread soldier focuses on the rogue's voice and charges at him, her sword held straight out in front of her! (Hit AC 26 for 9 dmg, -1 to Con ) (Greenblade's AC now 16)

Bralin looks down the hallway, and finds it empty. Harvest sees nothing but a large empty room.


Lorth AC: 19 HP: 45/37 
Thursday June 2nd, 2005 7:34:39 AM

Lorth helps the reeve to her feet, and watches her. When he heres Orrin's speech he replies, "Take some deep breathes Lieutenant, and please explain quickly what happened, so that we may know what is going on and help you."

Bralin (AC21, 45/45, Protection vs Evil, Enlarge)  d20+9=29 d20+9=26 2d8(2+1)+6=9 2d8(3+1)+6=10 2d8(8+2)+6=16
Thursday June 2nd, 2005 8:57:48 AM

Greenblade will go down fighting. Very well.

Bralin moves to oblige her.

The dwarf steps into range and brings down his massive axe.

[oh my. atk nat 20, crit threat ac 26, 35 hp damage]

Ashalan (AC 17, HP 20/22)  d20+7=17 d8+2=5
Thursday June 2nd, 2005 10:11:12 AM

Ashalan is suprised by the Captian's blind charge of Andrath, seeing her sword strike the already wounded thief brings him back to action.

She must not harm another!

Bralin beats him to the Dread assailant and his axe falls to devestating effect. If Bralin's powerful blow hasn't stopped the captain, Ash moves to flank her opposite the still masive dwarf and moves in to finish her off. (Hit AC 17, Dam 5)

Harvest (AC22 HP 21/28)  d8+1=7
Thursday June 2nd, 2005 10:32:10 AM

Harvest turns from the empty room.

"Lead them here to find what, Lieutenant Orrin," inquires Harvest Moon as she turns away from the empty room. The brown girl hears the voice of Paladin Lorth putting the same question to the guard.

And then things happen very quickly.

"Lorth! Beware the Reeve!" the little monk shouts as the paladin extends a hand to the bejeweled lady, now inexplicably conscious.

The blind elven captain strikes and Andrath Silverhand falls. Harvest Moon is torn. But from a reflexive impulse that barrels from out of a dark corner of her mind, Harvest Moon's hand reaches for the healing wand. Eyes still upon the tableau cut by the paladin and the Reeve, Harvest kneels to breath life back into her fallen comrade.

Rolls and Actions
CLW Heal 7hp (from Wand)

Movement and Position
Same position. Draw wand. Heal Andrath.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Disguise Self - Duration 10 Minutes from entry into Lower Level of Great Keep
Bless - Duration 10 Rounds Remaining/ +1 to Hit, +1 vs. Fear Effects
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
cBless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 19 Charges Left
c = Cast

DM Carla 
Thursday June 2nd, 2005 11:33:50 AM

(OOC: Grenblade is very dead...)

Any (17AC, 20/20HP) 
Thursday June 2nd, 2005 2:23:05 PM

Any watches in surprize as the lady rises from the floor and attacks one of the party assisting her. More than ever he wonders who the enemy is, and who he should be fighting.

He moves to get around behind this new assailant of his rescuing party. Once there, he will attempt to knock her unconscious with the hilt of his sword. However, if she does anything to threaten him, that attack will turn more lethal.

Merryn AC 17 HP 21/25 (-1 CON) 
Thursday June 2nd, 2005 8:29:43 PM

Merryn moves over to aid Bralin, but he is too late. The formidably dwarf has already pulverized the enemy.

Andrath (AC20, -1/26, then 6/26 from Harvest's wand, -2 CON) 
Thursday June 2nd, 2005 9:07:29 PM

The blind Captain once again connects with Andrath, knocking him to the ground, unconscious. He thinks as he falls, "She fights better blind than I do with eyesight..."

He re-awakens to see Harvest leaning over him, holding the much-used, and much-useful wand of healing. He smiles up at her, and says, "Just in time, thank you young lady." Then he rises to his feet, picking up his swords, and looks around to take stock of the situation. Seeing a huge Bralin stading over the now-prone form of the captain, he looks for another foe to take out his anger on.

Arminas (AC 19, HP 25/25)(Sub-Al)  d20+6=15 d20+6=8 d8+6=7
Thursday June 2nd, 2005 10:51:00 PM

Arminas stands as the angry Lieutenant Orrin rises and strides with his accusations toward the Reeve.

The way things have gone, best to be ready for anything. The elven ranger nocks an arrow and prepares to send it whistling toward the Reeve.

Actions

Ready Action: Fire at the Reeve if she presents herself as a threat.
1st Arrow Hit AC 15, Damage 7 (Disrupt spells?)
2nd Arrow Hit AC 8

DM Bob & Carla 
Friday June 3rd, 2005 12:51:45 AM

Though blinded, the lucky dread soldier runs Andrath through with her terrible sword. Her luck runs out though, and the dark dwarf plays the grim executioner. Ashalan and Merryn take up guard over the captain's remains, but the evil spirit has gone to be judged by the lord of the Shadow Lands. This last threat dispatched, the party's thoughts turn to questions of whom amongst the survivors to believe!

Having resuscitated the unconscious reeve, Lorth helps her to her feet. Harvest calls out a warning, but before Any can reach milady, the reeve takes cover behind the paladin. Staring over his shoulder at the green eyed bard, she asks "Who are you? What do you want of me?" in a high tight voice.

The false blackguard stoops to heal the rogue, while Arminus stands at the ready with his bow trained on the reeve.

The lieutenant, his sword held low, approaches the paladin and milady with a slow step. "Before the gods and before man, I accuse this woman of having turned a blind eye to the infiltration of Magpie Crossing by agents of the dread, of betraying the garrison, here, at Strongwind Castle, and of aiding and abetting the theft of the artifact that was left here for safe keeping by the Pitchfork Council!"


Villemus 
Friday June 3rd, 2005 2:40:07 AM

Staring at the lifeless form of Captain Greenblade, Villemus mumbled morosely, "You take lives too easily. We could have just knock her out."

And with a faint air of disgust and disdain, the drow stalked off to a corner.

OoC
sorry guys... i forgot to post yesterday...

Lorth AC: 19 HP: 45/37 
Friday June 3rd, 2005 8:05:31 AM

"Mi'lady, while we will not allow Lieutenant Orrin to harm you, you will have to come with us until this is all sorted out. If you would be so kind, could you explain how you came to be unconscious in this room?" Lorth says to the Reeve. He then takes a good look at the reeves ring, does it look anything like the ring that greenblade wore? Perhaps there is some sort of cursed magic in them, he thinks.
Lorth then waits for instructions from Andrath, should we keep exploring these catacombs? The blackguard did tell Greenblade that it was time to go to their master.

Harvest (AC22 HP 21/28)  d20+2=13 d20+9=16
Friday June 3rd, 2005 8:30:51 AM

Harvest Moon stands. And the image of the Blackguard stands with her. Silently she regards the Reeve. There must be wrong doing here.
"The guilt of wrong doing, Boo, cannot help but flee to the face and mannerisms. Especially if there is even the slightest shred of good within the person."

Harvest Moon watches, with a silent serious face. The fireworks. The ring. Would she reveal her duplicity?

Rolls and Actions
Disguise 13 (Nat 1; +10 from Disguise spell/Failed miserably)
Sense Motive 17 (To tell if the Reeve is covering up a wrong doing. Forgot +2 from Ioun Stone.)

Movement and Position
Same position.

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Disguise Self - Duration 10 Minutes from entry into Lower Level of Great Keep
Bless - Duration 7 Rounds Remaining/ +1 to Hit, +1 vs. Fear Effects
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
cBless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 19 Charges Left
c = Cast

Any (17AC, 20/20HP) 
Friday June 3rd, 2005 11:28:59 AM

Any stays his hand to await the outcome of the questioning. He says, "If I can aid in restoring any to health who are injured I would do so."

He offers a potion of CLW to the company.



Ashalan (AC 17, HP 20/22) 
Friday June 3rd, 2005 11:50:28 AM


Leaving the interrogation of the Reeve to others with the mental faculties to handle such deft maneuvers, Ashalan crosses to Villemus to console the drow.

"You are right friend, we have been to quick to send our enemies to the otherworld. At the very least, it would have been helpful to have a prisoner that we are sure is a part of the evil doings going on here."

Shaking his head Ash continues, "I tend to get too caught up in the heat of battle, though I must admit that quick thinking on my feet is not one of my strong suits, I tend to follow my instincts."

Turning to the others Ash raises a question. "Should we continue the search down here? If anything I am know they were looking for something."

Pointing at the Reeve he adds, "Maybe she knows what they were after."


Arminas (AC 19, HP 25/25) 
Friday June 3rd, 2005 1:58:48 PM

Arminas attention is caught by the word 'artifact'. He looks toward the lieutenant, and says:

"My apology for thinking you a traitor. I have done what I can to heal the wound I inflicted. It seems though that greater problems are ahead of us. What type of artifact was stored here? Also, who took it, and to where?"

Looking to the others:
"I want you to know that I now know I have been wrong. I have been so caught up in the honor of elves, that I blindly trusted where I should not have. Worse, I overlooked the strengths and friendship to be found in Swords of Light. Forgiveness will not come quickly, but I will attempt to earn it over time."

Bralin  d8=7
Saturday June 4th, 2005 1:59:42 PM

The dwarf glances at Villemus and Ashalan.

"She was offered mercy. She declined," he states factually.

Having resolved that issue, Bralin bends over Andrath and casts a healing spell of his own.

[Cure Light Wounds over Magic Stone - 9 hp healed]

Truth and Consequences

Convergence

The Battle for Strongwind Castle

Truth and Consequences


DM Bob & Carla 
Sunday June 5th, 2005 5:57:10 PM

Ashalan consoles Villimus as he laments the loss of life, while Bralin points out that the half-elf captain had her chance to surrender and chose not to take it.

Harvest Moon watches closely as Lorth interrogates the reeve. The attractive woman nervously twists the ring about her finger. It resembles those worn by the Flett family and the captain, in that it is wrought from heavy gold and is of exceptionally fine workmanship. Pointing a finger at the lieutenant, the half-elf's lower lip trembles, "he struck me!" she says, her eyes brimming with unshed tears, "I was only coming down from the great hall to see what all the commotion was. I heard voices. When I followed the source of the sound, he was in the vaults trying to steal the artifact! When I tried to stop him, he struck me down!" The curvy female brings a hand to the side of her face, hiding the purple-blue bruise that is starting to form.
Harvest draws a blank and is unable to get a fix on the reeve's temperament.

Arminus' ears prick up at the sound of "artifact", and he questions the lieutenant. Without taking his eyes off the reeve, Kelesh Orrin responds bitterly, "I did not ever see what was in the chest. It was entrusted to us by the Pitchfork Counsel with the admonition not to open it, for it contained a powerful stone from the Tower of Cnut. We were told the Sons of Dread might try to take it, perhaps to power a new soul forge." His weapon held tightly, the rough man looks at the various members of the Swords of Light before he takes a step closer towards Lorth and the reeve the paladin is protecting. "When we were attacked, I knew it must be the Dread come for the artifact. The captain and I hurried to the vault with my best men to guard the thing. As we waited in the shadows, she arrived, leading agents of the Dread! We would have overthrown them, but for the captain's betrayal! A dread mage survived and escaped with the chest. "The lieutenants face darkens with emotion, "the Pitchfork Council must be informed of the loss of the artifact. Leave this one to me!"

(OOC: e-mail to be sent shortly with module experience points. Send any nominations for hero points and role play bonuses.-DMs Bob & Carla)

Harvest (AC22 HP 21/28)  d20+9=20 d20+9=20
Sunday June 5th, 2005 9:06:03 PM

Harvest Moon dispels the Disguise and becomes, again, a short girl with a brown crest of hair hanging over her forehead.

"Lieutenant Orrin," Harvest Moon interjects, "please explain to us exactly what you mean by 'Leave this one to me,'" she asks. "And please also explain why, if you observed a Dread Mage escaping with the chest, why you have not yet pointed out the direction to us in which he escaped?"

"Recovery of the chest would appear to me to be of paramount importance. Far greater than restraining the Reeve which may be accomplished with a simple length of rope."

"Madam Reeve," Harvest turns to the bejeweled woman, "Please tell me where you received that gold ring. And explain to me how it is that the Captain comes to wear one that is identical to it. Also please describe how Captain Greenblade came to be down here. These two fallen guards as well. Also, explain how it was that you, an unarmed woman, intended to stop the armed Lieutenant from making off with the chest."

Rolls and Actions
Sense Motive 21 (Orrin for Lies vs his Bluff check. Forgot Ioun Stone again )
Sense Motive 21 (Reeve for Lies vs her Bluff check)

Movement and Position

Active Effects
Mage Armor Duration One hour from first Fireworks
Longstrider Duration One hour from first Fireworks - Speed 50
Disguise Self - Duration 10 Minutes from entry into Lower Level of Great Keep
Bless - Duration 7 Rounds Remaining/ +1 to Hit, +1 vs. Fear Effects
+2 to Wisdom from Ioun Stone.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.

Level One 2 + 1 DC16
Domain: cLongstrider +10 to Speed 1hr/Lvl. (Travel)
cBless: Allies gain +1 on attack rolls and saves against fear.
Wand of CLW 19 Charges Left
c = Cast


Merryn 
Sunday June 5th, 2005 11:25:31 PM

Merryn is confused by the allegations thrown from each party. Who is to be believed? The talk of the artifact interests Merryn as well, who steps closer to better hear the discussion.

Lorth 
Monday June 6th, 2005 8:21:08 AM

Lorth listens while Harvest speaks, he keeps himself standing between the Reeve and Orrin. Then he adds, "Could you remove that ring from your finger please, m'lady. And can someone fetch the ring from Greenblade's body?"

Ashalan  d20-1=18
Monday June 6th, 2005 9:49:56 AM

The others having the matter well in hand, Ashalan searches for a way to make himself useful.

Deciding to search the body of the fallen blackguard, Ash kneels down, stifling his desire to retch, for the aura of evil still hangs heavy on this minion of the Dread. Carefully combing every inch of the corpse looking for items of import, or if clues to the Dread's plan can be found. (Search 18, Take 10 if needed)



Arminas 
Monday June 6th, 2005 10:42:29 AM

Arminas looks at the interplay between Lorth, the Reeve and Orrin, and decides that politics are not his strong suit.

He walks over to where Greenblade lays on the ground, and he spits on her body.

To nobody in particular he says:

"She is a traitor, and deserved no mercy. Bad enough to turn on your employer, and to seek gain by theft. She turned on the elven race, and helped the Dread. The Dread seek to destroy all that is good and natural. All that is important."

With a tear in his eye he turns away, standing in silence.

Villemus (AC 18 , HP 21/26, Mage Armor)  d20+10=17 d20+6=22
Monday June 6th, 2005 12:28:42 PM

As long as there aren't wanton slaughter, Villemus ignored the entire exchange. Laws should be followed but proving the guilt of anyone isn't his problem.

"Let's leave her guilt for later consideration, we should go after the thieves now. They can't be far.", the drow ranger-necromancer bend down and searched the place for tracks and clues.

Rolls
Search: 17
Survival (track feat): 22

Bralin 
Monday June 6th, 2005 8:48:48 PM

Combat is over, negotiations have begun.

Bralin can't stand negotiations.

Having nothing to do, the dwarf doesn't do anything. He watches, and he waits.

DM Bob & Carla 
Monday June 6th, 2005 9:47:53 PM

A thumping and a thudding on the stairs signify the party will not be alone for long. Some questions are asked, but before they are answered, a dozen soldiers in the uniform of the guards of Strongwind Castle make their appearance.

At Lorth's request milady recoils, emitting a little cry, but with the appearance of the guard, her strength fails her and she does not attempt resistance. Removing the ring, she hands it to Lorth. As if an opaque curtain had been drawn back, the monk sees the reeve for the self-serving liar that she is. Envious of others and jealous of authorities her soul has been sold to the highest bidder. Lorth detects a dark shadow cast irrevocably over her fair form.

"Collect her ring and remove the baubles on her person!" commands lieutenant Orrin. "Make sure she is bound and gagged so that she can not employ her magics!"

Shaking his head as the false blackguard becomes a small girl garbed in brown robes, the lieutenant volunteers humbly, "I am but a plain soldier, raised from the ranks to become second in command of this garrison." The man's eyes slide over to the remains of the once handsome captain, now a gory corpse, before he continues "familiar with all standard weapons and armors, but not with the conjury encountered this night!" Locking eyes with Harvest, he continues, "As I fought the enemy soldiers the black mage snatched the chest. I made for him, but was blocked by the captain. From the corner of my eye I could see the sorcerer conjure a circle on the ground with some amber dust, then he, two dread soldiers, and the chest were gone." Shaking his head, he repeats, "The Pitchfork Council must be informed. They will know best what to do.

Arminus laments an innocence lost, while Merryn is mute witness to the proceedings. Villemus confirms that there are no tracks leading away from the vaults.

Ashalan gags, but is able to retrieve a thick gold ring of fine craftsmanship, a wicked looking dagger its blade lacquered with a green tinged substance, an equally wicked looking long sword, and a medium sized steel shield. After fumbling a bit he is able to remove Greenblade's breastplate. Although damaged by Bralin's axe work, it appears salvageable.

A thin ensign speaks out, "Lieutenant, sir, the attackers have been repelled. The company surgeon and clerics are looking after the wounded. Some of the townspeople wish to return to their homes. We can spare only a small party of soldiers to escort them. What is your command?"

(OOC: Most spells expired (those lasting 1 hour or less.) In narrative mode. Multiple actions within reason.)


Any (AC17, 20/20HP) 
Monday June 6th, 2005 10:06:01 PM

"If no one is in need of healing I will put this away and retrieve my instrument and gear, I will rejoin you as quickly as possible, I see there is still work to do for those who are willing to oppose evil in this world. Aside from that, I still owe you a debt of life for your rescue of me in the foyer above."

Any will quickly go upstairs and get his pack, lute, and staff. He finally sheaths his weapons as he does this.

OOC sorry for the late post, I was detained in town earlier.

Harvest (AC18 HP 21/28)  d20+3=19
Monday June 6th, 2005 11:43:34 PM

Harvest Moon nods at the description of the Dread mage's escape via some form of magical translocation. (Spellcraft 19)

"Many men of Stormwind Castle have fallen in the courtyard above, Lieutenant Orrin."

Harvest watches, as the Reeve is lead away. The Contested Kingdoms have many such as her. And yet, to have been so close, to peer so intimately into such a soul. The brown girl frowns deeply, and turns away, bitter words on her tongue.

Suddenly, Harvest wants very much to be gone from here. Away from the death and treachery. Moving on again. Out on the clean and open road. That alone would provide a healing balm to the wounds of both body and soul.

"We must return to Magpie Crossing as well. We could accompany the townspeople, Lieutenant Orrin. I think that you will need your men here for some time."

"Lorth Jeradosta," she asks quietly as she heads for the stairs, "what is the 'Pitchfork Council?'"

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.

Wand of CLW 19 Charges Left

Lorth 
Tuesday June 7th, 2005 8:15:22 AM

Lorth is saddened that he was correct and the ring hid the reeve's true nature, he had hoped it was some sort of curse she was under. He says nothing as she is lead away. "We should keep an eye out for any that wear such rings, in magpie crossing."
To Harvest he says, "The Pitchfork council oversees the government in cinnamon valley. It has representatives of the various peoples that live in the area on it. Other than that I don't know much else."

Merryn 
Tuesday June 7th, 2005 8:54:28 AM

Merryn nods in agreement to Harvest's proposal: "Aye it would be good to be on the road again and away from all this bloodshed. I would certainly help escort the townspeople back to the Crossing."

Harvest (2nd Illegal Post) 
Tuesday June 7th, 2005 9:10:10 AM

Harvest glances about at the guards, all engaged in the sad and laborious task of cleaning up after the battle.

"Might we not help as well," she asks the Paladin, "in taking this news to the Pitchfork Council?"


Arminas 
Tuesday June 7th, 2005 9:39:58 AM

Arminas comes out of his depression when talk of leaving Stormwind Castle is heard. He still has a look of sadness upon his face, but a look of determination is also there.

"I am ready to go. While my whole being wishes to go back to the Culverwood and forget the treachery I have seen this day, I cannot. We must stop the Dread from spreading thier poison. Now I see that they not only poison the land, but souls as well. They must be stopped."

Ashalan 
Tuesday June 7th, 2005 10:47:57 AM

Listening to the others, Ash removes his bedroll from his backpack and wraps the Blackguard's wicked looking weapons and ties the bundle together with a sash removed from his arm. Packing everything away, Ash stands and addreses the group.

"Warning the Council seems like a wise course of action, and they may have some idea as to what we can do that would be of most help against the Dread."

"Beyond that, I for one could go for one of Hildy's meat pies, being healed that much always makes me hungry. All in all it sounds like we still have much to do, should we not be on our way?

Bralin 
Tuesday June 7th, 2005 9:04:36 PM

Pull caravan duty for the townsfolk, or carry urgent news to the leaders?

Bralin's mind leaps to the obvious choice.

"Aye, we must take the message to the Council, ere other calamaties fall," he states.

Villemus (AC 18 , HP 21/26, Mage Armor) 
Tuesday June 7th, 2005 9:24:17 PM

"I am ready.", the half-drow spoke simply.

DM Bob & Carla 
Tuesday June 7th, 2005 11:15:14 PM

The half-elf newcomer dashes out of the room and up the stairs two at a time. When the rest of the party emerges from the castle and into the courtyard, he is standing there ready and waiting, his pack on his back, holding the reigns of a fine horse loosely in one hand.

With one last piteous glance over her shoulder, the former reeve of Magpie Crossing is lead away by the guards. Kalesh Orrin follows the Swords of Light into the yard. The sun is just starting to push back the blanket of stars overhead. In the grayness of pre-dawn, there is much activity as the soldiers of the garrison set the place to rights, and village folks and local farmers prepare to return to their homes. A caravan of wagons and carts queues up in front of the gate. There are no signs of enemy bodies, however a brisk business is going on at the infirmerary, testament to the night's events.

Caerthon runs across the yard towards the party, and salutes the lieutenant, before reaching his arm out and grasping the man's shoulder. "Well met, Kelesh. Though I hear the artifact is gone, the Sons of Dread have been sorely set back in their plans." Gesturing beyond the gates, he continues, "their army has been decimated, and those who were part of the conspiracy have been found out. There will be no foothold for agents of the Dread in the Cinnamon Valley!"

Turning to the Swords of Light the paladin speaks, "if I could ask one more task of you?" He looks hopefully from face to face before continuing. "See these good people home. Rest and tend to your wounds. At tomorrow's sunrise I will call for you at the inn and ask that you accompany me to Jarlwolf. This..." the paladin pauses, "this activity on the part of those from the kingdom to the north must be reported to the Pitchfork Council . I would ask that you make a report of what you know of the Crimson Fort in person."



Andrath 
Tuesday June 7th, 2005 11:31:50 PM

[OOC: I can't remember, did we remove the valuables from the real blackguard? If not...] As they are getting ready to head upstairs, Andrath quickly strips the blackguard's body of its valuables. "These will help us later, I am sure."

Upstairs, he listens to the request from the old paladin. "We can escort these people home, although I don't think that we want to split up, unless absolutely necessary. We can certainly escort them from the castle back to the town, and then to their houses, if that would help."

Harvest (AC18 HP 21/28) 
Wednesday June 8th, 2005 12:21:29 AM

Harvest replies to Paladin Caerthon with a smile. "I have never been to Jarlwolf," is all that she says.

The road outside Stormwind Castle. How long ago it seemed, when they had marched off in the direction of the Crimson Fort. Harvest hikes the straps of her haversack higher up on her shoulders. The oversized sleeves of her robe slide down her arms.

They would return to the Shadfly Inn. Where this had all begun for her. Where young Kiel now had her room. The oddest feeling comes over Harvest Moon, a feeling like passing through one's self and beyond, on the way to other things.

The feeling brings a smile to Harvest's face. And as she walks along side the miniature caravan of residents bound for their homes in Magpie Crossing, Harvest Moon begins to whistle a tuneless tune. Whistling as she walks, up the road on the way to other things.


Any (Sub-Kelly) 
Wednesday June 8th, 2005 10:01:04 AM

Any swings into the saddle of his horse and moves along with the group. The going seems slow, since everyone else is walking. The whistle from the small girl has caught is attention.

"Harvest is it? May I call you that? You musical ability, that is sure. Mind if I play along?"

Any then starts to strum the lute as he rides.

Arminas 
Wednesday June 8th, 2005 10:03:48 AM

Once outside, Arminas gives a whistle and starts to scan the horizon. After what seems like an eternity, an eagle drops from high above to land on the shoulder of the small elf.

Arminas seems to once again to have found joy in this world. There is a smile in his eyes that has been missing.

With new purpose in his step, Arminas moves along down the road.

Lorth 
Wednesday June 8th, 2005 10:04:30 AM

"Of course, Caerthon.", Lorth replies. He salutes the man then turns to leave with the rest of his friends.

Ashalan 
Wednesday June 8th, 2005 10:23:20 AM

Satisfied with following the lead of the others, Ashalan lets a small smile creep onto his face. Feeling a sense of camaraderie with his fellows that can only be brought about by tribulations and accomplishment.

Catching up with Arminas, Ash ducks and covers his head as the eagle drops from the sky.

"Whoa, I forgot about your friend Arminas. For a moment there I thought he mistook me for a mouse!"

Enjoying the dawn, the music of Any, and the feeling of stretching his legs on the road before him, Ash chats with Arminas of the Culverwood of the ranger's youth. Content to while the time of the journey getting to know his companions better.


Villemus (AC 18 , HP 21/26, Mage Armor) 
Wednesday June 8th, 2005 12:16:04 PM

After spending an eternity coaxing his familiar to wakefulness, Villemus shrugged and ambled along with the rest of the party to wherever that is.

OoC
erm... I am confused. Are we going back to the town or are all of u assuming it is the next day already?

Merryn  d20+6=13
Wednesday June 8th, 2005 7:09:55 PM

Merryn falls into marching order as the group accompanies the townsfolk back to Magpie Crossing. Vigilant, he keeps an eye out for anything untoward (Spot: 13).

Bralin 
Wednesday June 8th, 2005 7:47:42 PM

"Hold," Bralin commands. "Tis the dawn. I must commune with The Chamber."

The dwarf pulls out a black fist sized sphere of obsidian and stares at it for a full hour. He makes no sound. He doesn't move. He barely even breathes.

At the end of the hour, Bralin rises, places the orb back into its pouch, and joins the group as if nothing occured.

Spells prepared:

0 -- Detect Magic, Light, Read Magic, Resistance
1- Bless, Divine Favor, Protection vs Evil

Domain
1st Level: Magic Stone



DM Bob & Carla 
Wednesday June 8th, 2005 10:55:58 PM

The sun peeps over the edge of the Wold, as the good folks of the area direct their wagons and carts out through the gate of Strongwind Castle. Andrath has time to strip the dread mage of a wicked looking rapier, a cloak, 4 vials containing potions of some sort, and two scrolls. Bralin is almost left behind as he stares raptly into his dark stone, however the Swords of Light wait for the dwarf and form up at the rear of the small caravan.

Fires here and there on the plains surrounding the fort send up smudges of grey smoke. There is a sickly sweet smell coming from the fires, and those who tend them wear scarves tied across the lower part of their faces. The ground is churned, broken, and burned. As the light of day grows stronger it can be seen that nature is reclaiming the battlefield, revolting against the violence, tender green shoots unfurl. It is as if Nature is alight, abounding and rejoicing with an uncontained energy. Some slumbering power has awakened, perhaps disturbed by the strife of men, and elves, and dwarven kind?

As the caravan approaches the village, farmers veer down side roads choked with growth. Thorny brambles laden with juicy berries and ropey vines of morning glories make passage difficult. A flock of woolly sheep block the road for a while, and refuse to move. Then, just as suddenly, they move off the road and into a nearby field, where they munch grass and watch the procession.

Folks disperse for their homes, and Hildy can be seen wrestling a large pumpkin through the kitchen door at the back of the Shadfly Inn. She calls a greeting to the party, and then disappears inside, having finally managed to manoeuvre the enormous gourd through the door. Lincoln waves to the party from the front door. "Come have some breakfast. Kiel's been makin' hiself useful, an' your stuff is all piled neat and tidy in the back room, an' some folks have been here leavin' messages fer some of ye!"



Harvest (AC18 HP 21/28)
 
Wednesday June 8th, 2005 11:49:55 PM

Harvest Moon looks up at the horse-mounted man. Her eyes are wide and her mouth open, her face frozen into a startled mask.

"Y ... yes," she stammers out a reply. The short journey continues, but for Harvest it proceeds in silence. She finds that it is nearly impossible to whistle when one is overly conscious of being watched.

++++++++++++

The smells of the Shadfly Inn come to Harvest Moon's nose, steeped in a feeling that whispers Home. And yet everything here now seems smaller in a way that it did not before. Approaching the pile in the backroom, of items that they had captured from the Crimson Fort, Harvest places the unused wand of Enlarge Person on the pile. The Ioun Stone she plucks from it's place, spinning about her head, and lays that down as well. Bralin Stoneminder would help barter these things for them. Perhaps the things taken from the Blackguard as well.

Then Harvest Moon rummages into her haversack and removes a leather pouch. From it she extracts five gold coins. With the coins clutched in one small fist she lets the cuffs of her oversized robe fall over her hands.

"Hello, Kiel," she greets the boy with a quiet smile, and then asks, "have you given thought to what you would spend five gold coins upon?"


Lorth 
Thursday June 9th, 2005 7:55:02 AM

Lorth sits at a table and prepares to eat some good homecooked food. He is tired and it is good to be able just to sit down for a while.

Arminas 
Thursday June 9th, 2005 2:39:18 PM

Arminas takes care of his bow, unstringing it and oiling the wood. He counts his arrows, and realizes that he still needs to replace some. Before rest comes prepardness, he walks to the weapons shop and buys 20 arrows.

He then finds a place in the shade of a tree, and collapes after the long night. Rest finally comes. Ewan, the eagle perched above as if on guard.

Merryn 
Thursday June 9th, 2005 2:54:01 PM

Having arrived at the Shadfly Inn Merryn feels relieved and safe once again. The smell of breakfast makes his stomach rumble, but he cannot help his expression of worry and doubt. Though I have helped these people, how much closer am I to my goal? I have not found any evidence of those whom I seek in my journeys. I must seek them out and exact my revenge. No, perhaps revenge would be too much. Revenge would mean killing the criminals' families. I cannot do that. I will be satisfied with their heads alone. Merryn gazes off at the path from which they have come, shifting anxiously from foot to foot. Soon ... soon.

Ashalan 
Thursday June 9th, 2005 3:55:04 PM

Mingling through the group, enjoying their company, the appearance of the town catches him by suprise. He recovers quickly at the sight of the Shadfly Inn, and the warm food waiting for him inside.

Greeting Hildy with a warm hello, Ash takes a seat next to Lorth to wait as patiently as he can for the food he can already smell from the kitchen.

A loud growl eminates from the direction of his stomach. With a sheepish grin Ash utters a barely audible "Excuse me..."



Any 
Thursday June 9th, 2005 6:59:46 PM

Any cares for the stabling of his horse and gear, then goes to the Inn.
He approaches the Innkeeper and asks if he can play for his supper and a room. If the answer is yes he will find a quiet corner to play and amuse those around. If no, then he will ask for a room and supper and pay for the privelege.

Bralin 
Thursday June 9th, 2005 9:02:31 PM

The dour dwarf warily eyes the exploding foliage, and he frequently glances over at how the elves are reacting to it. Clearly, powerful magic is at work here.

At Shadfly Inn, Bralin gathers up all the magics that had previously been portioned and disappears into the Catacombs. He returns in short order, and hands Arminas, Andrath, Merryn, and Harvest their agreed upon shares.
[Sold all goods we agreed upon earlier]

When complete, all that remains is the locked and magically trapped chest, the black spell book, and everything gathered from the battle at the castle:

a gold ring of fine craftsmanship,
a wicked looking dagger its blade lacquered with a green tinged substance,
an equally wicked looking long sword,
and a medium sized steel shield.

After fumbling a bit he is able to remove Greenblade's breastplate.

Andrath has time to strip the dread mage of a wicked looking rapier,
a cloak,
4 vials containing potions of some sort,
and two scrolls


At that point, Bralin is ready for some food, and does his best to empty the pantry.

Villemus 
Thursday June 9th, 2005 10:13:38 PM

Exhausted and blood splattered, the half drow necromancer stumbled into the inn and collapsed into the nearest chair. "What's for breakfast?", Villemus queried before returning to his dramatic moaning.

And then after pausing awhile, he decided to cast a cantrip when the dwarf spread out the loot. His eyes enchanted to see magic, Villemus glanced at the items.

OoC
Cast Detect Magic

Arminas - additional post 
Thursday June 9th, 2005 10:22:59 PM

OOC: My first post was from an internet kiosk that you feed dollars into, and I had limited time. Didn't really have time to read the DM post properly.

As Arminas travels back towards the Shadfly Inn, he marvels at how the plants are growing. A wide grin appears on his face, as if the treason of Greenblade never happened.

"There are stories from the elders, of the days of the birth of the Wold. Plants grew and flourished, before the eyes of those who were not yet men, elves, dwarfs or any of the races of men. Yet it was not looked upon with wonder, as it was natural, it was right. Only when the the people of the Wold multiplied and divided, seeking to take from the Wold and not give in return did Nature shrink back. I did not think I would see the return of Nature to its fullness. It is a good sign."

Looking around, Arminas sees that the others do not seem interested in his speech. Especially Bralin.

"Master Bralin, forgive my words and emotions. I promise you that this will benefit all."

DM Bob & Carla 
Friday June 10th, 2005 12:11:24 AM

Inside the Inn the halfling hosts have set up a smorgasbord of breakfast delights. "'Tis self serve this morning. As you can see, we're pretty busy." Indeed the room is full to capacity. Every chair is taken and the benches along the walls of the room are full of guests balancing plates on their knees. Spot DC 12 to Highlight to display spoiler: { notice that everyone, other than the hosts and the Swords of Light are of elven blood.} "They started arriving last night, and have been comin' inta town all mornin' . All come up from the Culverwood along the Fairy Trail. If it hadn't been for the sudden burst of growth in the gardens, we wouldn't be able to feed them all! Chickens have gone crazy too! Eggs bigger 'an usual, and all with double yolks!" Before bustling off, Lincoln points to a door in a back corner of the room, "the back room is set up for ye."

The small room is bare except for one wall with a shelf holding a modest collection of books, and a small dresser under a single window. An old door set upon two wooden crates and covered with a red and white checked cloth stands in for a table. A collection of empty casks and wooden crates are set about the makeshift table. The party's gear, including anything left in their rooms has been piled neatly in one corner. There are two pieces of folded parchment on the table, and a card. The card is addressed to Andrath, and bears the logo of Sarah's Potions and Salves. When the elf turns the card over the note confirms that his order is ready for pick up at his convenience. One of the parchments is for the elf as well. It is from Feorges, bidding the apprentice to hurry back to Jarlswolf with the supplies. The remaining letter is to Merryn, from the younger sister of his dead wife. She begs him to come to Rowena, where she now lives. She has come upon a sword, much like his missing family hierloom, and the merchant possessing it has agreed to hold it for a fortnight."

Kiel enters the room, with a pitcher of water and a basin. A cloth is draped over one arm. As he sets the basin and pitcher on the dresser by the window, he answers Harvest. "I work for my coin now. Lincoln says I can have a place to stay and eat in the kitchen, an he'll pay me if I stay with him 'n Hildy and help out around the inn. I figger I'll save up for a bow and some arrowheads, and maybe a dog.

(OOC: Merryn/John is leaving Cinnamon Valley and the Wold for other adventures. We wish him well.)

(OOC: There will be another post again over the weekend to respond to things not addressed in this DM post (including Villemus' detect magic.) Any, please roll a perform check.)



Merryn 
Friday June 10th, 2005 8:46:28 AM

Addressing as much of the group as possible, Merryn holds up the letter and announces: "My sister-in-law has written me concerning my quest. She has found new information for me that I might use to track down those who so violently ended my chance of having a family, and of happiness. While this news is certainly good, it also saddens me - for I shall have to leave the good company of the Swords of Light and seek out my vengeance on my own. I am forever indebted to your group for allowing my to assist you in your mission against the Dread. I can only wish you luck in the future. As for me, I depart immediately for Rowena. I must see this sword for myself."

His speech concluded, Merryn heads for the door and turns in the direction of Rowena, looking back once at the Shadfly Inn with a smile and a tear in his eye.

OOC: Thank you everyone in the game who, with the assistance of the DMs, has made this an enjoyable experience. Good luck for the future, both in the Wold and in the World! :)

Lorth 
Friday June 10th, 2005 9:28:07 AM

Lorth takes his food in the back room. If there are not enough chairs for everyone he sits on the floor.
"It is with a heavy heart we see you go", he says to Merryn, "Do not let the vengeance control you, perhaps someday we will meet again."

Harvest  d20+9=13
Friday June 10th, 2005 10:07:46 AM

A distant smile colors Harvest Moon's face. She reaches out to take the boy's hand in hers, and presses the five gold coins within.

"You have earned these coins," she says. "Let wisdom bring wisdom, and in the bringing let there be peace." Perhaps the boy will understand. Perhaps not. Someday. Maybe. It is enough now, though, that Harvest Moon understand the words given to her so long ago by another.

The brown girl cocks a brow at the curious sight of the many elves outside the door in the common parts of the inn. (Spot 13) But Merryn Blackbride break's her train of thought with his announcement.

Harvest Moon touches the druid on the arm, letting her eyes speak the goodbyes. Then she bows her head, the crest of hair obscuring her features as she steps away.


Ashalan  d20+3=20
Friday June 10th, 2005 10:44:57 AM

Entering the room after refilling his mug in the from the common area up front, Ash has a quizzical look on his face. (Spot 20)

"Is it just me, or are there a whole lot of elves here? Now I know I'm not too smart concerning the way's of this land, but isn't that not normal?"

The oddness of the elves leaves him as he spots Merryn preparing for travel. Not knowing the druid as well as he might like, Ash makes his goodbyes with the hope of a meeting in the future and a prayer for "Alemi to guide your steps, and live in your heart."



Any  d20=3 d20+5=7
Friday June 10th, 2005 11:52:14 AM

(spot check +4 forgot to add it in the roll for a 7)

Any is occupied with his lute in the corner of the room, strumming quietly to himself. He will casually stroll from group to group, listening as he strums, trying to gain more information to the situation(gather info, another lousy 7). If someone asks him for a song he will oblige, otherwise he will try to remain in the background.

Arminas  d20+8=19
Friday June 10th, 2005 5:47:41 PM

Arminas says good-bye to Merryn.

"I am sad to see you go, a druid can accomplish much as Nature renews. Good luck in your travels."

Arminas listens to the music of their new friend, and enjoys some pie and eggs at the table. Looking about (spot 19), he notices that many elves are in the great room. A day ago, that would have filled him with joy. Then there was the treachery of Greenblade. Now, Arminas looks around the room with suspicion.

He notices Harvest and the boy she rescued from the street. It brings a smile to his face. There is still goodness in the Wold.

Villemus  d20+8=21
Sunday June 12th, 2005 12:28:12 PM

"Although it had been just a day, I felt that we are friends for a long time. Take care and may Gargul watches over you.", Villemus said somberly.

Noticing the unusual number of elven bloods, the half-drow shrugged and greeted the travellers, "Greetings! I am Villemus and dying for news!"

Rolls
Spot: 21

Bralin 
Sunday June 12th, 2005 9:53:03 PM

Bralin raises a mug in a silent toast to the departing Merryn. A good comrade, but time goes on.

The high number of elves in the inn does not go unnoticed.

The dwarf sits, and eats, and watches, thinking of elves, and plants, and the undead.

Andrath  d20+17=18
Sunday June 12th, 2005 11:04:19 PM

Still wiping the sleep from his eyes, and heading directly for breakfast to sate his noisy stomach, Andrath pays little attention to the other guests at the inn. [OOC: Rolled a natural 1 for the spot!]

He fills a plate and sits down, then reads the notes from the apothecary, and his wizardly mentor. To no-one in particular, he says, "I will need to return to Jarlswolf, to bring some items to Feorges."

He looks up as Merryn announces his intent to leave. "We will all be sorry to see you go. Safe travels, and I am sure that we will meet again. Good luck with your search."

DM Bob & Carla 
Monday June 13th, 2005 12:21:25 AM

Merryn takes his leave of the Swords of Light and heads off to Rowena to settle a personal score. Andrath reads his notes and voices his desire to return to Jarlwolf as soon as possible. Lincoln shows the group to a back room where the party can discuss their affairs in quiet while they wait for Caerthon. Bralin piles up the recently acquired loot and Villimuth gives it a quick scan. The entire lot glows with magic.

Equipment and weapons are left behind as the party heads for the breakfast buffet. The full house so early in the morning is a bit of a surprise, but the fact that all the guests are of elven blood is a little unusual. Most have an air of having been up the night, without the opportunity for meditation or rest. They are a cautious lot, and some even look a little afraid. A little girl with pointed ears, and silver hair whines, "can we go home now?" and is shushed by her mother. At Villemus' joyful greeting the room goes quiet, then a quiet murmur as a few return to their conversation. Most have their eyes on their plates. One young elf stands, leaving a silver coin on the table. As he passes the half-drow, and the rest of the Swords of Light he pauses. "The Culverwood is no longer safe for those of elven blood who value their freedom!. The ruler of, the Emerald Kingdom has seen to that!" He shakes his head, a bitter look on his handsome face as he exits the inn.

Lincoln approaches Any, a pint of ale in his hand. "'Tis to early for that, lad!" He says, then with a chuckle, "they're a morose lot. Can't rightly tell what's up, but seems they had to leave their forest homes!"



Lorth 
Monday June 13th, 2005 8:34:17 AM

"Andrath, can we not leave after breakfast?", Lorth chuckles. "Regardless, I'll go with you, whenever your ready." Lorth then finishes what he is eating and if he has times, lays all his equipment out to clean it.

Andrath 
Monday June 13th, 2005 10:20:27 AM

Andrath, his stomach now successfully full, walks over and asks Lincoln, "Why have all these elves shown up? What do you know about the Culverwood? Why is it not safe for elves anymore?"

After hearing the answers, he turns to Lorth and says, "I expect we can leave shortly, although I am a little worried about all these elves."

Ashalan  d20+4=15
Monday June 13th, 2005 10:36:28 AM

Letting the others break their fast, Ashalan decides to satisfy his curiosity regarding the gathering of elves.

Making his way to the front of the inn, Ash walks from table to table, quietly chatting with his half-brethren. Quick to share a laugh, and even quicker to offer a word of support, the innocuous questions he asks about the troubles in the Culverwood are hardly noticed. (Gather Information: 15)


Any  d20+5=20
Monday June 13th, 2005 11:03:59 AM

Any takes the tankard of ale from the innkeeper, and carefully puts away his lute. Hearing the questions that his companions are asking around the room, he sees that there is more going on in the world than he ahd known. He begins to move about the room, doing small bits os sleight of hand to amuse the few children, and perhaps gain some knowledge of what has happened. His questioning is kept discrete, but pointed.

Any 
Monday June 13th, 2005 11:05:27 AM

OOC Sorry the roll was for gather info.

Harvest  d20+3=10
Monday June 13th, 2005 4:20:31 PM

Harvest Moon selects a slice of chicken pie. Then, glancing cautiously about her in case someone else might be watching, she takes another.

On the way to a nearby table, the brown girl takes an uneaten crust from an otherwise empty plate, munching at the delicious, flaky butter-rich goodness. Pulling herself up into a chair, she listens and watches the goings on.

There is little mistaking the look of refugees. It is, however, a look so familiar that, for Harvest Moon, it goes near unnoticed. Harvest cuts a small corner of chicken pie with the edge of her fork, and, eyes still on comings and goings of the elven group, lifts it to her mouth.

"The ruler of, the Emerald Kingdom is a dragon, is he not?" she asks all and none at the same time. (Knowledge History 10. That's a simple question, isn't it?)

Bralin 
Monday June 13th, 2005 8:27:05 PM

Backtracking to the detect magic
Bralin approaches Villemus.
"Yon chest is warded with a glyph," he says, pointing to the chest. "Can ye remove the spell?"

Back on the inn floor, Bralin continues to sit and watch. He was about to go back upstairs, but the question regarding Parnoth and Culverwood may prove interesting. The dwarf stays a bit longer.

Villemus 
Monday June 13th, 2005 10:20:42 PM

"Are we not resting first? I hadn't the time to recover my spells yet...", a draply Villemus commented.

And in response to Bralin's query, the half drow wizard replied, "There is indeed a spell to remove a ward, but I never did manage to learn it. However, I believe there is a clerical equivalent."

DM Bob & Carla  d4+1=5
Monday June 13th, 2005 11:56:53 PM

Bellies full, curiosity gets the better of the Swords of Light. While Lorth interviews Lincoln, Ash and Any work the room. Customers come and go, and five hours, and several tankards of ale, later they have learned that elves and those with elven blood are pouring out of the Culverwood. Rumours of inhabitatants of the ancient forest having been taken into slavery by the minions of Parnoth having spurred an exodus. It turns out the green dragon has cast his eyes northward beyond the edges of his kingdom and further into the magical forest.

Harvest remembers some old bits of history. It is enough for her to remember that a green dragon by the name of Parnoth made his appearance in the Wold a very long time ago. He spent a long time cultivating the Emerald Kingdom in the north of Izen and the fringes of Culverwood.

Bralin is curious about the neglected chest in the party's possession, and Villimus starts to feel the effects of 24 hours without repose. Andrath visits Sally's Potions and Salves and returns with the parcel for Feorges, arriving at the door at the same time as the paladin, Caerthon.




Lorth 
Tuesday June 14th, 2005 8:09:17 AM

Lorth continues to clean his gear in the back room.

Ashalan 
Tuesday June 14th, 2005 12:14:03 PM

Stifling a yawn with the back of his hand, Ash rejoins his companions in the back room.

"From what I can gather it seems to me that there is more trouble abroad than what the Dread is stirring up. But right now *yawn* I am too tired to face a fieldmouse, much less the evil that walks the land. Hildy does have some beds available, right?"


Harvest 
Tuesday June 14th, 2005 12:53:51 PM

The morning passes. Harvest listens and watches as Ashalan Lathanyel and ... the new one converse with the elven refugees. The little monk quietly observes the new one as he goes about his task. He has an ease about him. And yet, there is a reserve that indicates he is, even yet, about a task of some sort. (OoC: Have we gotten Any's name IC yet?)

From her seat at the table, Harvest turns to one of the elven refugees.

"What will you do now?" she asks. "Will you attempt to settle here? Is there still hope that you may return home?"

After a moments reflection, she continues. "We have recently engaged in a battle ourselves. Against an invasion from The Dread. Many at Stormwind Castle were slain. Perhaps, if you seek employment, they would have positions there. I am sure that there is much work to be done."

Bralin 
Tuesday June 14th, 2005 8:00:51 PM

Bralin returns to his rooms to ponder the problem of the chest. The Swords of Light require funds to identify the recently won items. The chest likely holds thoses funds. And yet, the ward prevents all from opening it.

Mayhap the two scrolls contain some help.

The dwarf casts Read Magic, and examines the scrolls.

Any 
Tuesday June 14th, 2005 8:27:01 PM

Any gathers his gear and says, " I agree with my worthy friend here, it is time for rest, especially if there are still more tasks ahead of us. From what we have learned this day from these poor folks, I can see that there is much to do. If this company will have me I would join with you to settle this conflict once and for all, otherwise a poor craftsman will never be able to earn a living."

He then retires to a room if one is available, the stable if not. He is careful to care for his weapons, making sure of their edge and location before he retires.

Villemus  d20+13=29
Tuesday June 14th, 2005 9:51:39 PM

Totally exhausted, the half drow begged the matronly inn keeper for a place to rest, for five silver pieces are all he owned at the moment.

While stumbling about for a resting place, Villemus gave some thoughts on opening that chest. "If the warding isn't set by a very strong cleric, our rogue or monk should be able to avoid the effects of the trap."

Rolls
Spellcraft: 29 to see if it will trigger the ward if we cut a hole at the base of the chest instead of opening it (what is the exact trigger conditions of the warding). And what type of glyp it is. (is it a simple Blast warding or a stored spell)


Andrath 
Tuesday June 14th, 2005 11:29:14 PM

The elf returns with the package for Feorges, almost running into Caerthon at the door. "Good to see you again, sir. It may be difficult finding a seat inside, what with all the elven refugees. You can join our table, if you would like."

He joins the party, and listens closely to the discussion regarding the magically-protected box. "I could try to remove the ward using my mechanical skills, but it is likely in no way a certain thing."

DM Bob & Carla 
Wednesday June 15th, 2005 12:36:41 AM

Harvest Moon attempts to engage a slender elf in woodsman's garb in conversation, but the fellow only stares into the bottom of his mug of ale in a vague way. "I've lost everything!" he lets out, a catch in his voice. "The tree house was completed a fortnight ago, and I was to collect Zisstre at her father's house. We were to be wed." Turning mournful eyes on the monk, he continues, "when I arrived there was naught but the family's halfling cook, and I had to search her out, for she was in hiding. She told me a party of slavers had taken the family to the south." At the suggestion of work at the garrison, he nods his head, and rises to leave, a little unsteady on his feet. "Yes! Better to die for a noble cause then to live and mourn that which is lost!"

Lorth, Ashalan, and Any retire to the back room when they learn the inn is filled to capacity and their rooms have been let out. Lorth cleans his gear, while the half-elves descend into a trance like state.

Bralin understands the scrolls to be Confusion and Web . They will be no help with the chest. Villemus figures physical of magical probing are unlikely to bypass the glyph, and tampering with the chest might just trigger the glyph.

Andrath enters the back room and volunteers to check out the container, although he makes no promises regarding his abilities.

Entering after the elf, Caerthon addresses the group brusquely. "There will be time enough to rest and play with your trinkets once we get back to Jarlwolf. A wagon waits. If we leave now, we can arrive shortly after nightfall. I must call on the Mistress of the Coven of Weal before the meeting of the Pitchfork Council. Caerthon turns on his heel and exits the back room, and then the inn.

+++++

Outside there is a large wagon drawn by two heavy horses. Caerthorn's gear is stored under the seat, and Tangiers, the paladin's war horse is tied to the tailgate of the wagon. It is an old hay wagon, long and large enough for the entire party with room to spare. A layer of fresh hay pads the bottom of the vehicle. The sun overhead is bright and high in the sky. The day is warm, but there is a gentle breeze keeping it from becoming too hot. Hildy hurries after the party and hands a large bundle wrapped in a checkered cloth to Harvest, with the admonition to "comeback to Magpie soon!"

Lorth 
Wednesday June 15th, 2005 9:39:36 AM

Lorth stowes his gear in the back of the wagon. "Caerthon, if need be I can drive the wagon, so you can get some rest.", Lorth offers, "I've rode and driven horses since I was a young boy."

If Caerthon agrees, Lorth takes up the reins, skillfully.

If Caerthon refuses Lorth says, "Well, if you change your mind, wake me, I'll be attempting to nap." He then does his best to get comfortable in the wagon.

Any 
Wednesday June 15th, 2005 9:57:39 AM

Any puts his gear into the bottom of the wagon, tethers his horse to the back, and using his saddle as a pillow, makes himself comfortable. Those who are paying attention might notice that he slides his dagger free under his cloak, and places it under the edge of the saddle near his hand.

Harvest 
Wednesday June 15th, 2005 11:12:05 AM

The elf and his lost bride, turned to slavery, remain with Harvest Moon for a long while after the conversation ends, and the elf, himself, departs.

Talk of the chest, a glyph, opening, and such momentarily pierce through the shell of her thoughts.

"I can bring an Unseen Servant to open the chest," she says in a distracted voice. "We may watch from a safe distance. 25 feet, perhaps. Is it locked, Andrath Silverhand?" she asks. "Have you tried reading the glyph?" she asks as well before wandering off with a frown upon her face.

Still wrapped in thought, the brown girl shoulders her haversack as the call comes to leave for Jarlwolf. Outside the Inn, she wraps the halfling woman in a hug that lingers with the affection she has come to feel for Hildy, Lincoln and the little Inn itself. "Take care of Kiel," she says as she takes the cloth wrapped bundle. "I very much believe that he is a good boy at heart."

Climbing into the wagon, Harvest waves goodbye, continuing until the Inn fades into the distance.

Harvest Moon gazes in a vaguely southern direction as the cart bumps along the road, crooning its soothing song of motion.

"Where is the Emerald Kingdom?" she asks off hand.

Villemus 
Wednesday June 15th, 2005 1:58:10 PM

Weary beyond belief, Villemus dragged himself into the wagon and fell into a dead stupor.

Ashalan 
Wednesday June 15th, 2005 2:18:12 PM

Helping the others load their gear, Ash climbs into the wagon. His eagerness to travel at odds with his need for rest, the gleam in his eyes soon fades as the gentle movement of the wagon coupled with the sweet smell of hay lull him to sleep.

Bralin 
Wednesday June 15th, 2005 8:18:24 PM

Bralin silently regards the space vacated by Caerthon for many long minutes, before following the paladin out of the room.

The dwarf scrambles into the wagon and also looks for a place to sleep.

Arminas 
Wednesday June 15th, 2005 8:26:39 PM

OOC: Sorry, could not get an internet connection from Lake Powell, an unexpected event.

Arminas climbs onto the wagon and looks for a place to rest against the sideboards. A sad look is on his face.

"The Culverwood unsafe for elves, I never thought I would hear that said. We must find a way to stop the green dragon."

Looking around the group, he adds:

"Has anyone here ever killed a dragon?"

DM Bob & Carla 
Thursday June 16th, 2005 1:11:59 AM

Caerthon jumps off the wagon after handing the reigns over to Lorth. A moment later and he is beside the vehicle astride Tangiers. Exhausted, Villimus, Any, Ashalan, and Bralin succumb to the gentle sway of the wagon and fall asleep. Their curiosity overcoming their fatigue, Harvest and Arminus give voice to their questions.

Caerthon overhears the small monk, and falls back until he is abreast the wagon. "The Emerald Kingdom is in the north of Izen and the very southern fringes of the Culverwood forest." The paladin waves left hand vaguely towards the forest to the party's south. "It would be a trip of many days through the Culverwood before you would reach it." The paladin shakes his head, "Either Parnoth and his minions have expanded deeper into the Culverwood or these elves have ventured very far indeed."

The paladin shakes his head at the ranger's question. "I have not even seen a dragon, although I would like to meet a gold. I have heard the metallics can be good conversationalists!" Caerthon smiles at his joke, then adds, "I heard tales of an adventuring group that encountered a red dragon. Several of the party were lost before it was subdued, and it was only a wurmling."

The wagon makes its way along the well established trail that hugs the base of Wolf Hill with Mint Tree Creek on the left. Periodically the party passes small groups of elves or half elves making their way in the direction of Magpie Crossing. These are not the regular travelers encountered on this road, but families, clans, and even small communities in some sort of an exodus. At one point, where the road from Merrydale (really an extension of the Fairy Trail from the Culverwood) connects with the road to Jarlwolf, there is a small village of hastily assembled tents around what appears to be a medical station. Youngsters run about unkempt and unattended. Adults appear morose, a vacant look in their eyes. The wagon pulls aside to let a delivery of barrels of water pass by. A soldier bearing the insignia of the militia smiles apologetically at Lorth, "they started arriving last week," he says shrugging his shoulders, "one of 'em had this." The soldier hands a ragged scroll to Arminus.

**************
By the will of the mighty Parnoth, ruler of the Emerald Kingdom and Dragon of Ancient Rank, it is forthwith decreed and made into law that any of elven blood must heretofore carry upon their person legitimate authentification that they are either citizens of an alien land or legally the property of an Emerald Kingdom non-elf, otherwise said elven-blooded individual shall be declared to be in violation of this law and shall immediately become the property of Parnoth.

Legitimate authentification includes: birth certificates (duly sealed by the officials of the alien country); citizenship papers (likewise sealed); and the wearing of a closed bracelet upon one wrist of the individual--said bracelet bearing the seal of his or her owner.

Anyone of elven blood not bearing any of the above, or found to be bearing falsified authentification shall immediately be seized and become chattel of Parnoth, to be cuffed with Parnoth's own seal without hesitation.

So it is decreed from this day forth! Hail the mighty Parnoth, terrible and benevolent! May he reign over the Emerald Kingdom forever!

************




Lorth 
Thursday June 16th, 2005 7:40:54 AM

Lorth drives the cart a a safe pace, avoiding all the people on the road. When Arminas shares what the scroll says, Lorth asks, "Was slavery always the norm in the emerald kingdom, or is this something new?"

Greg  d6=5
Thursday June 16th, 2005 10:24:19 AM

Hit point roll for Andrath going up a level in rogue.

Any 
Thursday June 16th, 2005 10:59:31 AM

Any sits and stretches, then lightly climbs down from the wagon, as it rolls slowly along. He lifts his saddle out and throws it astride his horse, quickly and efficiently cinching it down. Then he catches the wagon and retrieves the remainder of his gear, again settling it with the ease of long practice. Finally finished he rides up alongside the wagon.
"I know I have never seen a dragon, but my master Westar told me tales of them. They can be potent enemies, or invaluable friends, according to their inclination and type. He spoke of one Golden Dragon that he met years and years ago, who went by the name of Shampta."
"As for this Green Parnoth, I do not believe he will be welcoming to anyone."

As Any rides along, he is watching the refugees, and shakes his head, wishing that there was more that could be done to help them.

Ashalan 
Thursday June 16th, 2005 11:04:46 AM

Feeling a tad bit more rested, Ash opens his eyes as the wagon pulls to a halt on the side of the road.

The memory of dreams fighting mighty dragons with flaming fists and magical bolts of energy quickly fade as he rubs his bleary eyes and takes in the scene around him. His generous heart going out to the bedraggled refugees as he scans the makeshift village.

Arminas' words make it to his ears and he listens to the full decree of this Parnoth.

His face twisitng in disgust Ash speaks more to himself than to anyone in particular, "Ruler of the Emerald Kingdom he may be, but Alemi do teach us that all creatures are free of body, mind, and spirit. He has no right to do this!



Villemus 
Thursday June 16th, 2005 12:29:47 PM

Looking at Arminas, Villemus commented, "Any life or death shouldn't be made slight of. We kill because we must, not because we can." With that the half-drow turned over and was soon fast asleep.

The light sleeping necromancer soon awake as the soldiers handed a parchment over to Lorth. After reading the proclaimation, Villemus shook his head sadly, "I wonder if this have to do with elves joining the Dreads."

Taking out his spellbook, the necromancer began memorising his spells for the day.

Harvest 
Thursday June 16th, 2005 1:42:32 PM

A tent village.

Harvest Moon has the strange sense of her old life moving in to impose itself upon these green hills and valleys. The children who run about, unattended, any one of them could be her.

In silence, she reads the scroll as it is passed from hand to hand among the Swords of Light. She reads it once. And then she reads it again.

"Paladin Caerthon," she asks, "how long will we be with our business in Jarlwolf?"

Arminas 
Thursday June 16th, 2005 2:01:01 PM

After reading the scroll, Arminas is silent for a long time. No doubt a surprise to Bralin.

He looks upon the throngs of elves who have fled the Culverwood with sympathy and concern. Finally, Arminas can bear it no longer.

"I know now that not all my people are good. Slavery though is never acceptable."

Looking at Villemus, he adds:

"I agree that death should not be dealt out without reason, however I believe you are missing an important point. If we are to try and stop this dragon, we are likely to fail, and it is us who will die. Yet we must try. We should attempt to kill because we MUST, though most likely we cannot."

Looking at Any, a smile plays upon the face of Arminas that has been missing for a long while.

"Yes, I have heard of this Shampta, dragon of gold. I wonder if we could encounter a dragon of goodness that could help us in our cause?"

Andrath 
Thursday June 16th, 2005 10:49:06 PM

Andrath stashes the package for Feorges in the wagon, and then catches a rest like everyone else.

When the party stops at the medical station, Andrath looks around, a little bit upset. He approaches one of the leader elves, and asks, "My family lives in an elven village at the north edge of the Culverwood. Has this Parnoth exerted his pressure all the way to the top of the forest?"

DM Bob & Carla 
Friday June 17th, 2005 1:34:27 AM

The sight of the displaced clearly unnerves several of the party. The wagon stalled temporarily, a few questions are asked and answered. Lorth learns that slavery per se hasn't been the norm but to maintain his beautiful kingdom and the exquisite Emerald City, Parnoth was known to tax the citizens ruthlessly. Andrath learns that most did not think the green dragon had made incursions far beyond the southern fringes of the Culverwood, however it had been rumored that the suspicious ruler employed an intricate spy network. The Culverwood just wasn't as safe as it used to be.

The road once again open, the wagon continues the journey to Jarlwolf. There are refugees along the route, but not so many as were encountered north of Merrydale or heading towards Magpie Crossing.

As the party approaches Jarlwolf, Caerthon answers Harvest Moon. "We must report to the Pitchfork council and inform them of the activities of the Dread, the rearming of the Crimson Fort and the incursion into Cinnamon Valley of their servants." Pointing to the scroll in the monk's hand, he continues, "I'm sure what has been going on to the south is no mystery to the council. We may learn more if we are permitted to stay though the proceedings."

The long day comes to an end, and the wagon enters town. It is not quite night, but the windows glow with lights, and those who walk abroad carry lanterns or torches. A slender female with longish straw-colored hair stands alone in the square, not far from Jarlwolf's famous Adventurer's Board She is wearing a matching green top and short skirt over leggings and practical soft boots. There is a longbow slung over her back, and she holds a stick with a lantern at the end. Lorth, Andrath, and Bralin recognize the witch, Cassandra, from the Coven of Weal. She frowns as she tries to make out the group in the shadows and then a smile brightens her face. "The Swords of Light" she cries, "and you have Caerthon with you!"

The young woman gives the greying paladin a hug, and ignorant of his embarrassment turns to the group. "You must come up to the house. There are no roms at any of the inns. Between the notaries and their entourage here for the council meeting, and the exodus of elves from the Culverwood, all the inns are full up. Walking backwards up the road towards the northern edge of town, Cassandra asks, "and who are your new friends?"

+++++++

Once arrived at the manor a small feast is quickly laid, in a private room. Wine is served, and cheeses and bread. There is an abundance of fruit spilling out from an ornamental cornucopia. Caerthon departs, informing the group he will see them later the next day. Cassandra reminds him that the mistress of the manor, Dulcet, wishes to meet with the party over dinner the next day, to debrief them before the council meeting. Cassandra is curious about the newcomers, and doesn't volunteer much information about what has happened in Jarlworlf during the party's absence. Late at night when the celebration is winding down, a servant shows the weary adventurers to a small walled garden in the middle of which is an enormous cauldron from which steam escapes into the cool night. The servant smirks and says, "I'll take your clothes. There are robes for afterwards, and we'll have beds made up. The clothes will be cleaned and ready for you in the morning." Before he leaves, the servant takes out a wand, stirs the warm water in the cauldron and it starts to roil and bubble gently.

(OOC: Post for the night, through to the morning. Do you go back into town to explore? Do you work on the chest?)

Lorth 
Friday June 17th, 2005 8:11:03 AM

Lorth bows deeply to Cassandra when he sees her. "It is good to see you, dear lady.", he says. "We have had quiet a few additions to our party since last we met, but I will let a better storyteller give you the details."

Following Cassandra up the road and to the manor, Lorth eats a small dinner, then says, "After washing up, you must excuse me as I will need to go straight to bed."

Harvest 
Friday June 17th, 2005 1:38:10 PM

"My name is Harvest Moon." The small brown girl bows to Cassandra, from the Coven of Weal. She follows along with the others as they are taken through a whirl of feasting and introductions.

"Bralin Stoneminder," she pulls the dwarf aside during the festivities, "if you wish, we can place the chest in a room. I will summon an invisible servant, and with the door closed, have the servant open the chest. I think that should be safe enough. Though the contents of the chest may suffer."

Later that night in the garden, Harvest pulls the bulky folds of her rough home-spun robe over her head and carefully folds it on the grass. Underneath, her breasts are small, her body thin, and her skin is very pink. She climbs into the cauldron, completely unabashed by her nakedness.

Sitting in the deliciously warm water, she slowly sinks down until she is just barely submerged. Then she rises back up with only her head exposed. The brown crest of hair that normally rides over her forehead now drapes down, covering one eye, plastering over one cheek, to tickle the corner of her very broad and happy grin.

Arminas 
Friday June 17th, 2005 1:49:38 PM

Bowing to Cassandra, Arminas adds:

"I am Arminas, from the vicinity of Merrydale in the Culverwood, presently a member of the Woldian League of Adventures and recently sent to help the Swords of Light with their quests. The events of the day have me very concerned. How is it that Parnoth is able to gain strength so quickly? Are there none to stand against the Emerald City?"

Looking to also cleanse himself, Arminas goes to the cauldron to find the young girl almost completely submerged.

"Perhaps if I were to aquire some potatoes and carrots we could have Harvest stew."

He smiles, knowing that his attempt at humour in these dark times was weak. Yet an attempt he made.

Arminas then rests, trying to regain his strength and think through the trials before him.



Any 
Friday June 17th, 2005 2:57:51 PM

Any looks at the tubs prepared for them and says, "I could use a bath, but will care for my own clothes, I'm afraid too much lye soap and scrubbing might be more than they can handle. Thank you for the offer though." He then slips his clothes from his body, standing tanned and unabashed before those present. Then he too sinks into one of the hot tubs of water, and luxuriates in a good soaking.
When done, he will don the clean robe and carefully clean and brush ou his clothes and gear, and then retire for the night.

Villemus 
Friday June 17th, 2005 3:34:07 PM

In reply to Arminas's answer, Villemus replied, "I've no doubts about your good intentions, but I still do find you guys kill too easily."

Shrugging his shoulder, the wild drow continued, "Had anyone considered why did the ruler of the Emerald Kingdom suddenly had a sudden change of policy? Mayhap there is a strong reason behind? Someone or some incident triggered this change?"

"Perhaps we should find out more. Perhaps there are better ways. Killing shouldn't be the first option."

~~

When the party finally reached Jarlwolf, the refreshed half-drow hopped down the wagon. Noticing the young lady's query, Villemus gave a overly dramatic bow and said, "Greeting milady! Villemus of House Bralfah at your service."

~~

"A bath! A bath!", the tattooed half-drow screeched happily before jumping into the tub.

After spending almost an hour washing away the travel stains, Villemus emerged refreshed and ready to take on the world.

"Are we going to open the chest or not?"

~~

After fooling around for awhile, Villemus retired to his bed and prepared the spells for tommorrow.

Spells
Cantrips ( 4+1+1) - Disrupt Undead, Detect Posion, Mage Hand, Ghost Sound, Detect Magic, Prestidigitation
1st Level (2+1+1) - Grease, Mage Armor, Cause Fear, Silent Image
2nd Level (1+1+1 ) ¡V Blindness, Blindness, False Life


Bralin 
Sunday June 19th, 2005 7:09:50 PM

The dwarf nods a greeting to Cassandra, but says nothing.

Later, he also nods in agreement with Harvest. Her plan to open the chest has merit.

The dwarf eyes the cauldron skeptically. However, it appears bathing is required. He disrobes, climbs in, scrubs himself, and climbs out. The entire procedure takes perhaps five minutes.

Bralin is leaving when Villemus asks his question.
Silently, the dwarf regards him for several moments. A wizard should have better memory.
"Did ye not have The Dream?" he asks. "The Dream of the Laughing Eyes foretelling the destruction of Parnoth? Elves have freed the King. Parnoth now strikes back."
Bralin looks to all the elves. Elves who freed this Fae King. Elves who do not appear to understand actions bring counteractions.

"Mayhap this King brings a new Age. Mayhap tis an Age for Good."
The dwarf seeks the eyes of each of the Swords of Light.
"E'en if true, tis folly to believe all the Powers of this Age will readily give up their place. War comes. Beyond e'en The Dread, War comes."

Bralin returns to his room to wait for Harvest and ponder a troubling thought.

War comes. As yet, tis not clear which side he should be on.


DM Bob and Carla 
Monday June 20th, 2005 7:39:28 AM

Engulfed in fluffy white cotton robes, each member of the party is pointed in the direction of a door off the walled garden. The rooms are small, but comfortable. The beds made with clean linens and ample covers. The night is quiet and most of the party sleeps a deep, dreamless, and restorative sleep. The paladin however tosses and turns as he dreams. Highlight to display spoiler: { In his dreams, Lorth is visited by a magical beast in the form of a glorious horse fully 16 hands tall the color of grey shadows. It looks at him with dark intelligent eyes, before tossing its thick grey mane, and racing ahead a pace. It stops, looks over its shoulder, and waits for the paladin to follow, before racing off again. }

On waking, each party member finds his or her clothes cleaned, pressed, and mended hanging neatly from a hook on the back of the door. Outside in the walled garden, three gnomes are busy pruning and clipping the vegetation that seems to have doubled in size from the night before. After an early breakfast, Harvest and Bralin place the mysterious chest on the floor in the middle of Harvest's room. The monk summons a magical servant, who slips through the door quickly before it is slammed shut. Shortly after there is a KABOOM! and then the sound of tinkling metal as 200 platinum coins pelt the ceiling and walls before falling to the ground.

The explosion rocks the small manor house, but fortunately the only damage is to the inside of Harvest's room. The servant from the night before raises his hands to the sky and rolls his eyes then pulls his wand out from his pocket. With a few waves and some arcane words he conjures up a few ghostly servants of his own. Obviously, explosions are not an uncommon thing in Dulcet's manor house. "Off with you now!" he scolds, as he shoos the party off, "but remember to be back for dinner. Mistress is expecting you!"


Lorth 
Monday June 20th, 2005 8:10:49 AM

Lorth wakes bleary eyed, he spends the entire day in solitude, cleaning and repairing his gear and contemplating his dream. If the horse comes again in his dreams, he will follow it.

Thoughts weigh heavy on his mind, like Bralin, he is not sure what side of this coming war to be on. The elves care not for anything but other elves and their personal views. In their smugness they cause problems for all other races. In fact one could say they are bringing these problems with Parnoth upon themselves. Yet the dragon is taking free beings and making them slaves, and usually that is a bad thing, although life servants are not unheard of. Lorth decides that he will have to learn more.

Any 
Monday June 20th, 2005 10:39:36 AM

Any awakes in the morning, dresses, and carefully checks all of his gear. When satisfied, he venture out into the castle in search of the company and breakfast, his lute slung across his back.
This business of slaves has troubled him deeply. He has seen bonded servants and slaves often in his travels, and has never agreed with the practice, and this time he likes even less.
If they continue, will this small group of adventurerers be forced to carry papers to remain free, or will it matter to this Parnoth?

Ashalan 
Monday June 20th, 2005 11:23:27 AM

Ash wakes feeling truly clean and refreshed, perhaps for the first time since leaving the monastery, which he is indeed thankful for.

Though his night was not all filled with pleasant dreams. The dwarf's foretelling of war is disconcerting to the sheltered monk. Moreover, Bralin's thoughts on actions and counteractions have filled his head with questions, questions that have been hard to shake.

All of his life Ash has let Alemi fully guide his steps, trusting that his God would transform his natural instincts into the pure will of Alemi. His master, Brother Ly, always taught of the need to clear the mind of all conscious thought, only then would one become open to that godly will. Of course this leads very little room for consideration of action and reactions, but is that the right way?

Shaking his head to see if he could physically shake these troubling thoughts loose, to no avail. Ash goes in search of the dwarf to seek answers to his questions.


Bralin 
Monday June 20th, 2005 11:51:32 AM

As the night passes, Bralin puts away thoughts of war and sides. Tis too soon. He must wait and learn more.

In the morning, the dwarf contemplates The Chamber. He is pleasantly surprised to find his attentiveness has been rewarded, as new powers are revealed.

Bralin rises and joins with Harvest in opening the chest. He nods at approval at the result, and, oblivious of the servant's reaction, joins her in gathering up the platinum.
Then, the warrior/cleric tries out his new found skill. He casts a spell and carefully examines the golden ring.
[Identify(divine)]

A thought. Mayhap Villemus is capable of this spell. Bralin seeks the drow out. Can he cast Identify? If so, the dwarf has 7 pearls from the party for just such a purpose.

Spells prepared:
Domain
1st Level - Magic Stone
2nd Level: Identify

0 -- Detect Magic, Light, Read Magic, Resistance
1- Bless, Divine Favor, Protection vs Evil
2- Sound Burst, Spiritual Weapon



Harvest 
Monday June 20th, 2005 12:43:05 PM

The early morning is devoted to Gargul. The brown girl turns the rough wooden carving of the eye over in her hands. She sighs, reflections of three nights past coming back to her. The powers of the unblinking eye are undeniable. And yet ... Doubts nibble at the edges of her faith. To serve a god of death. Surely there is a higher calling.

Still, she prays.

Later, Harvest Moon looks with dismay a the devastation that the chest has wrought of the room given to her. Her heart beats in a flurry of anxiety at the way in which their hosts might react to the destruction of their property. Less the prospect of physical retribution or monetary recompense, than an ill-defined fear of rebuke.

"The wisdom of consequences, Boo."

"I cannot apologize enough for the inconvenience I have caused," she says. "I submit myself for your censure."

"Always consider the consequences."

Harvest bows to the servant as he arrives, called by the noise and commotion.

Harvest breathes several sighs of relief as the reaction of those from the House is less disapproving than anticipated. She hurries about the room, helping with the clean up in any way she can, before presenting Bralin Stoneminder with the coins from the chest.

"I go to aide the refugees from the Culverwood," she announces. She spends the day, mostly with the children. There are many games that can be played with no more than what is at hand. Small stones. Drawings in the dust. There are also fine points of scavenging to be taught. There is a fine line between scavenging and thieving. And, it is in her experience that Harvest Moon has found, the better one learns such a lesson, the longer one may wear one's welcome within a new community.

As she works with the refugees, she listens to the many stories that they have of their displacement, wondering what might be the nature of this threat from Parnoth, and, whether or not something might be done about it.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Arminas 
Monday June 20th, 2005 1:37:15 PM

Arminas awakes from a long needed rest. While his body is rested, his mind is still in turmoil. All night, the dreams of the past came back to him, colliding with the reality of recent events.

The dream is good, and nature is rebounding. Parnoth the oppressor was there too, yet in the end he is defeated. Since Greenblade shared the dream and turned traitor, no doubt other traitors have shared the dream with Parnoth. I should have guessed he would try to hold onto power by any means.

I sense that the paladin and the dwarf do not understand that what befalls the elves will befall all races. Parnoth is a disease, to ignore it does not cure it. Sometimes the cure is painful, yet necessary. So it is now.


An explosion rocks Arminas from his thoughts. With a shrug of his shoulders, he prepares for the day. Arminas eats a light breakfast and goes into town to gather information and to purchase a few items.

Days spells - entangle

Villemus 
Monday June 20th, 2005 1:56:28 PM

Awakening to the explosion, Villemus swiftly scrambled to his feet and grabbed his snoozing familiar, before dashing out of his room. "So, ye finally opened the chest?", the half-drow remarked as he sees the mess and the coins.

In reply to Bralin's query, Villemus answered, "Well, my master wasn't really interested in divining. So I never did learn how to cast that particular spell either." The necromancer shrugged as a painful looks brushed briefly through Villemus as he mentioned his master.

"So where are we going next?", the now beaming drow queried.

Harvest (2nd Illegal Post) 
Monday June 20th, 2005 2:31:56 PM

Harvest Moon shoulders her pack as she readies to leave for the elven camp. She cocks her head to one side at the drow's question.

"Where would you like to go next, Villemus Bralfah?" she asks in response. "We are here now. Why would you wish to leave?"

Any (2nd Illegal Post)  d20=12
Monday June 20th, 2005 10:25:31 PM

Overhearing Bralin, Any says, "I have the ability to possibly identify that item." He will do so.

Andrath 
Monday June 20th, 2005 10:31:09 PM

Andrath rises in the morning, refreshed after the meal, bath and good night's rest. As he is getting dressed, he feels the shaking of the house from the chest being opened. "I could have removed that trap, ... , well, maybe I could have anyway. I sure hope no-one was hurt," he thinks to himself.

He takes a few minutes to feed his rat leftovers from last night.

Andrath gathers up the package from the apothecary. On the way through to the main room, Andrath says to whomever from the party is around, "I am taking the parcel to Feorges; I will be back by lunchtime."

The elf makes his way outside, waving to anyone that he sees and recognizes. He walks quickly to Feorges' residence, and approaches the door. Raising his fist, he knocks on the door, and calls out, "Feorges, are you here? I bring greetings and a package from Magpie Crossing."

DM Bob & Carla 
Monday June 20th, 2005 11:16:19 PM

Arminus covers the short distance from the manor house to the town center. The morning still carries the chill of night, but the sun overhead promises a pleasant day to come. The wood elf soon finds himself in front of the famous Jarlwolf Adventurer's Board. A young human yanks and pulls at the large star-shaped flowers and leaves that threaten to overcome the notice board. It seems as if the vines have grown from the dead wood of the worked logs that support the board. Arminas can read the notices posted on the board.

+++++++++++++
Treasure! Treasure! Treasure!
Help me find my treasure and I'll give you half!
Ask for Bobart at the Inn of the Broken Cauldron!
+++++++++++++

Woldian Adventurer's League
Training (Weapon Proficiency)--
See Turmoch Fitz, Guardsman of the League--
Jarlwolf Yard

9:00 a.m. daily the week of Green Leaf

*************
Caravan Guards wanted. Must be willing to travel. Provide own arms. Must be willing to handle stock and work loads. Pay based on experience. See Artad Bistoc at the Bistoc Warehouse.

*************
Hav u sean mi kat?
Disapeered wen the sun and mun lined up and the ski went blak
Her name is FANG
-Kari

*************

Weary after battle?
Seek solace and healing at Alemi's Temple. Donations appreciated.
Ask for Kind Tobald


-=-=-=-=-=-=-=-
NEW AND USED
Items bought and sold at "The Catacombs"
The largest adventurer's mall in the Wold
-=-=-=-=-=-=-=-


Bralin is able to surmise that the heavy gold ring shields the wearer's mind from probes to detect thoughts or discern lies or any magics to discern alignment. Unable to enjoy his solitude for long, the dwarf is joined by a reflective Ashalan, and the inordinately cheerful Villemus. He soon finds himself following the long-legged elves into town.

Lorth tends to his gear; his mind returning to his dream of the night before. Harvest learns of a small camp of refugee elves on the outskirts of the town. She learns from the youngsters whom she entertains that they came out of the forest via the Sojourn Trail . They tell the monk stories about monsters in the forest, and being chased by dragons, and how the pixies would steal you away if your parents weren't careful. Harvest gets the impression that these elven tots only experienced the creatures of which they speak in poems, songs, and dreams.

Feorges admits Andrath without ceremony. "It's about time you came back with my supplies!" he says relieving the rogue of his parcel. "Greeting from Magpie, eh? Sally?" Pointing out some parchment and ink, and very old looking scrolls, he asks, "how's your penmanship?"

Having left for a solitary venture into the countryside, Any circles back to Jarlwolf, arriving at the Adventurer's Board at the same time as Bralin and the half elves.


Lorth 
Tuesday June 21st, 2005 7:41:57 AM

After Lorth finishes with his equipment, he heads to the woods to visit his mother. When he gets there, he tries to keep his composure, while relating the story of finding his father. He makes sure to emphasize the fact that his father is now buried with heros and the recovery of the family sword. He then sits with his mother a while before returning to town.

Harvest 
Tuesday June 21st, 2005 11:13:13 AM

Harvest Moon tells the children of a small band of adventurers who meet a paladin and take up a mission to travel to rescue the paladin's two companions. They enter the terrible blasted lands of the Dead Zone and journey to the Crimson Fort. On the way, they lose a brave little halfling witch and a gnomish sorcerer. But they also meet a staunch elven ranger and a druid who decide to join their quest.

Under the cover of fog, the valiant heroes sneak past an army of orcs. Within the terrible walls of the Crimson Fort, they find two captive paladins put to torture by a Dread Mage and a Blackguard. A deadly battle ensues in which a wight also appear. The fighting is fierce, but the heroes prevail. The paladin of the group strikes the final blow against the undead wight only to find that it is, in actuality, his long lost father who had fallen in battle years ago and had been turned into an undead creature.

The group escapes the Crimson Fort from a secret exit. Their triumph is bitter sweet. But when they emerge, they find that the Dead Zone has become miraculously green. Flowers bloom everywhere and it lifts their spirits greatly.

Harvest ends her story there and proposes a trip into town. Gathering the children around her, (some as tall as she) Harvest tours the shops of Jarlwolf. At each place she introduces herself and the children to the proprietors of the shop. Introductions and a mutual recognition of each other may, hopefully, help prevent friction between the two communities in the future.

While touring the stores, the brown girl also keeps her eye open for maps. Of particular interest is a map of the area between the Culverwoods and the dragon Parnoth's Emerald Kingdom. Maybe even the Sojourn Trail ...

Any 
Tuesday June 21st, 2005 11:46:12 AM

Any turns to the others around the board and says, "So what think you my new friends. What news will the mistress of the house have for us, and what more can we do to stop this war against innocents? For myself, I feel a need to do something about the enslavement that is taking place, before it extends to areas that will more closely effect our own lives, else how long will it be until we too are carrying papers which allow us to live and breathe."
Any takes his lute from his back, and lightly strums as he walks along.


Ashalan 
Tuesday June 21st, 2005 12:46:20 PM

Listening with amazement to the sweet sounds that Any so effortlessly creates on his lute Ash givs his opinion to the bard.

"I no have a clue to what the others may think is the best things to do, but my heart wants to help those of the Culverwood."

Squinting up at the board Ash mumbles to himself, "But I really think that someone should go help that poor little girl find her kitty..."

"Here kitty kitty..."

Arminas 
Tuesday June 21st, 2005 3:28:22 PM

Arminas reads the posts, and decides there are a few items he needs in the Catacombs. Shortly he is back, his purse a little lighter, but he seems to have an added grace in his step.

Seeing the others come up to the board, Arminas mentions:

"Not sure what you want to do, but if the caravan is headed where we are going perhaps we could sign on as guards. That may hide our real purpose. And I am very good with live stock. Actually, animals like me much better than people, especially dwarves."

Looking about at the fugitive elves, he adds:

"We have to stop this! Parnoth has no right to make slaves of the elves. I have the ability to find my way through the deep forest of Culverwood. Perhaps I could even guide the group through safely. No one would expect a group coming through those woods."

Bralin 
Tuesday June 21st, 2005 9:03:14 PM

The dwarf puts down the ring. Tis a useful magic, if one desired to move amongs one's foes. Bralin has no such desire. Mayhap one of the others would wish it.

He readily accepts Any's offer to identify something, and offers the cloak.

All too soon, the tacturn warrior finds himself in the company of elves wanting to march into Culverwood and free there fellows. He says nothing. He will follow where Andrath leads.

"We cannot go anywhere til the morrow," he does point out. "We are summoned to Dulcet House tonight."

In the meantime, Bralin will make sure to attend the Weapon Proficiency class offered by the Woldian League. He immediately makes for Jarlwolf Yard.

Andrath 
Tuesday June 21st, 2005 10:33:42 PM

Andrath sighs and heads over to the writing desk. "My hands have mostly been full with sword hafts these past few days, so my penmanship may be a bit rusty."

The elf takes a seat at the desk, and starts the chore of copying. Quickly, his mind starts to wander as his hands carrying out the copying almost on their own. Partway through, he looks up and says, "I have plans for lunch, but I can come back afterwards, if I haven't finished. By the way, what was in the package?"

Arminas Illegal second post 
Wednesday June 22nd, 2005 12:39:56 AM

Arminas sees Bralin headed towards the weapon proficiency course, and decides to go along.

"Can't have dwarves be the only ones who know how to use the weapons. Seems like elves have greater need than any in these days."

Villemus 
Wednesday June 22nd, 2005 2:08:14 AM

"Yes, indeed we should help look for the lost kitty!", Villemus proclaimed loudly despite the protest of his raty familiar.

And in response to Arminas's suggestion, Villemus remarked, "That is a great idea! But I feel alot safer if we can get some official looking papers first. Just in case."

And turning back to Ash, the bubbly half-drow gestured wildly, "Com'on! You coming to look for Fang?"

"Now, who or where is Kari?", Villemus mumbled to himself before deciding to ask the passerby. "Hi there, good fellow! Do you know where can I find Kari? The one that lost his/her cat."

DM Bob & Carla 
Wednesday June 22nd, 2005 7:37:16 AM

Standing in front of the Adventurer's Board the Swords of Light of elven blood wonder if a visit to the Emerald Kingdom might be in order. Bralin meets up with the weapons teacher from the Woldian League of Adventurer's. Turmoch is impressed with the dwarf's skill with his axe. He takes a personal interest in the taciturn fighter, enquiring after his proficiency with other weapons, even sparing with the initiate after the session is over and the other candidates have departed. Arminus takes in the program as well, while waiting for delivery of his goods from the Catacombs.

Harvest's search for maps doesn't yield much. A local offers to draw a map of the Cinnamon Valley for the small monk, but volunteers that The Culverwood is and ancient forest with a power in its own right. It can confuse those who enter its boundaries, for the paths are always changing. In this way it acts to the benefit of the natural and fae creatures in it, and resents incursions. "Parnoth hates it and all its inhabitants for this independence, and its refusal to submit to his will."

http://www.woldiangames.com/maps/yrth/peninsula/windbournehills/cinnamon/images/cinnamon.jpg

Lorth pays his respects to his mother, while Andrath toils under Feorge's tutelage. Ashelan and Villemus joke about searching for "Fang", while Any ponders the party's next action. As the time to return to the manor approaches, the bard sums up the thoughts of many, wondering aloud about the pending meeting with Dulcet, and whether Parnoth's policies will personally affect him and his new friends.

(OOC: Bralin and Arminus, see WLA list of favored weapons for Weapon Proficiency.)


Any 
Wednesday June 22nd, 2005 11:55:05 AM

Any, not feeling in the mood for marshal training, or hunting for stray cats, tells Bralin he will attempt to identify the cloak. After doing so, he will while away the afternoon by walking among the townsfolk and refugees, playing his lute (and trying to gather more information ). Come time for the appointment for dinner he will return, clean himself up, and present himself with the others.



Harvest 
Wednesday June 22nd, 2005 12:54:18 PM

"Thank you," Harvest Moon inclines her head in a bow as she holds the map drawn by the helpful shopkeeper. Her smile is genuine. "It is a beautifully drawn map. You are very skillful."

As the afternoon draws late, Harvest rounds up the children and heads back to the camp. Along the way, they collect firewood. The whole squad troops into camp, some with armloads, others with but a stick held in hand.

Harvest waves goodbye and returns to the manor for the meeting at Dulcet House. Once there, she shows off her map, and shares the information about the rocky relationship between the dragon Parnoth and the Culverwoods.

Day's Spells
Level Zero 3
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Resistance: Subject gains +1 on saving throws.

Level One 2 + 1 DC15
Domain: Longstrider +10 to Speed 1hr/Lvl. (Travel)
Bless: Allies gain +1 on attack rolls and saves against fear.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Ashalan 
Wednesday June 22nd, 2005 2:08:57 PM

Ash spends the day wandering the streets of Jarlwolf, doing more window shopping than buying, and only half-heartedly looking for Fang.

Spending much of his youth in seclusion outside of Rowena, Ash has never really become comfortable with the economic theory of supply and demand, and as such has no real concept of the true value of his meager stash of coins.

All in all, the day spent wandering the markets is quite an education for the innocent half-elf. By the time Ash meets his fellows back at the manor, he is full of curiosity at the purchases of his fellows.

Bralin 
Wednesday June 22nd, 2005 3:09:44 PM

Bralin is grateful that the weapons expert spends more time with him. The dwarf looks over some of the other weapons on the field, and decides that Bastard Sword possesses enough steel to make learning to weild it worth the effort.

He launches into his training with gusto.

Arminas 
Wednesday June 22nd, 2005 7:14:02 PM

Arminas picks up a short sword at the WLA training, and gives his best effort to using the sword designed for close fighting.

"All I know about weapons is based upon the premise of keeping as much distance between you and your enemy, while still able to attack him. Lately though, I have found myself in close combat quarters. This weapon may come in handy someday."

Arminas is amazed at the lightness and quickness of the sword.

Back at the manor house, Arminas visits with the swords of light.

"Perhaps we will get information at dinner tonight that will clearly point us in a direction of greatest need. If we need to move through the Culverwood, I have been trained in forest walking, and should be able to lead us through that forest. If you stay close, and keep axes hidden."

Andrath 
Wednesday June 22nd, 2005 9:51:37 PM

His right hand cramped from the copying, Andrath looks up from his work and says, "Feorges, it seems that I have worked right through lunch. These scrolls were very interesting, and give me some good ideas for the next time I want to expand my training in the magic arts. But now I need to go, and meet with Dulcet for supper. Have a good day."

Assuming Feorges doesn't need him for anything else, Andrath heads back to meet up with the rest of the party, and to dinner with Dulcet.

Villemus 
Wednesday June 22nd, 2005 10:48:28 PM

Unlike his companion, Villemus was seriously looking for both Kari and his/her cat. The half-drow spent the rest of the day searching for the missing cat, before retiring back for the meeting.

Lorth 
Thursday June 23rd, 2005 8:03:54 AM

Lorth heads back to town, heading for the adventurers board, no doubt some of his friends will be nearby.

Any 
Thursday June 23rd, 2005 7:57:39 PM

Any will attend the dinner party, seeking to further his knowledge. He will offer his services as an entertainer, if the host so desires. Otherwise, he will quietly listen to what is said.

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